#creator-companion

38 messages ยท Page 2 of 1

lime wadi
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Installing a package that specifies u# 1.0 as a dependency, then another that specifies u# 2.0 as a dependency. Let's say both versions of U# are completely incompatible

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Would it display a prompt displaying the conflict, ignore it and import the package, or update to u# 2.0?

fervent wave
viral oracle
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So first come first serve versioning

ember charm
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So, after many many hours of migration.. ๐Ÿ‘Œ

fervent wave
ember charm
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Huh ? AnimuThinku Updating to f40 AnimuThinku

ember charm
lunar spire
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40f1 would be last 2019 release from unity FYI

fervent wave
ember charm
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Hitting Reload SDK does nothing ofc

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Haven't tried Reimport All in Assets.

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Idk fi that could help

fervent wave
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probably not - Reload SDK reimports the important DLLs.

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What's wrong with the SDK at this point?

ember charm
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I am still currently attempting Reimport All, The Reload SDK does nothing because I believe its missing the 2 dlls

split galleon
split galleon
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alt + w package manager

ember charm
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Oh package manager

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I can try that yea

lime bear
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Hello everyone by any chance you know how to make your pov like a camera angle?

fervent wave
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This channel is for discussing the Creator Companion tool which is in Open Beta. You can take a look at #faq to learn where to ask other questions

vapid trellis
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Oh, sorry

ember charm
echo swift
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Hey i made a new project with the creator companion to play around a bit with the new features

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but it seems like the urlInput field script is missing

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or at least am i not able to put it on anything and importing video players with one already on it also dosent seem to work

ember charm
agile plume
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Fun

spiral arch
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Is there any documentation on how to make my own user template? it doesn't seem to work for me when i put a project folder into the folder it says in settings. tried a few different things

ember charm
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Pain

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Idk what to do.. :/ If I remove the Newtonsoft.dll from Plugins Unity complains

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if I remove it from inside of VRCSDK Unity complains

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If I keep them Unity complains

agile plume
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Slap unity until it stops complaining

ember charm
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I think I'd be slapping it so hard it could never breath again

agile plume
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Lmao

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Luckily i only had to delete some assets like NorixWolfeVideo player which i didn't use for ages anyways anymore

ember charm
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๐Ÿ˜„ Ye.. these are my own U# scripts .D

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๐Ÿ˜ข

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Worked pre-VCC
Borked post-VCC

agile plume
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Good that i don't deal myself with programming

ember charm
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Perfect I fixed it xDD

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I stole the .dll from VRCSDK

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And slapped it into plugins

agile plume
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Banned

ember charm
agile plume
ember charm
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What's that ? Sanity ?

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Lost that year ago when I started making worlds on VRC ๐Ÿ˜…

agile plume
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That's why i just use prefabs. I can just go to creator and say this doesn't work anymore and maybe he fixes that

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Then i just download fix lmao

ember charm
agile plume
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Let me search some bugs in your worlds to report them /s

ember charm
agile plume
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fix them xd

#

squash the ๐Ÿ›

ember charm
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I'm doing so many uh.. painful things that yea.. hard to fix

half reef
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so uh... are User Packages completely broken or unimplemented yet? Because when I try to add a folder with unity packages I use often in it like Poiyomi, Pumpkin's Avatar Tools, etc. the creator companion complains no packages found.

cursive pecan
half reef
#

well that's kinda useless atm

cursive pecan
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correct

half reef
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that makes the companion app almost useless and redundant, there a tool that will convert unity packages to vrchat packages yet?

cursive pecan
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there is no way to convert a unity package right now though sadly

lime wadi
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Menu got too heavy to hold

brittle nymph
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is that the ender 3 VR that just reads gcode?

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anyways you guys are lucky being on windows 10.

fervent wave
fervent wave
dawn burrow
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Not gunna post a canny, either it get seen or not, automatically add the vrcworld prefab with a tooltip description to all world builds. Like seriously, the second most common issue in world dev is people struggling with spawns, camera shit and jump. If quicker, more user friendly is your direction as it obviously is, do ur thing ๐Ÿ˜‰

fervent wave
north crater
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how uhhhh long is this supposed to take? it's been a while now and I'm not sure if it's going to hang forever

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also I accidentally pressed migrate in place so I may have lost everything

north crater
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Well I think I fixed it but I still don't understand how to migrate using it

robust grotto
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not sure. I force close the creator companion and re open it then open the project from in it. and everything was fine. creator companion don't seen to do much for avatar at the moment.

north crater
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yeah actually my project and all my avatars are broken now, avatar discriptors are all broken and I can't even get to the vrc builder

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I should have never used this, dammit

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years of work in the trash

robust grotto
north crater
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lol

robust grotto
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what kind of avatar

north crater
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Just all of them

viral oracle
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Did you not have any backups of the project?

north crater
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ok I restarted unity and now it works..??

viral oracle
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lmao ๐ŸŒˆ #JustUnityThings ๐ŸŒˆ

north crater
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I have backups of almost everything but they are like all 2.0 so I would be at the same point

north crater
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well it works now. I'll make a backup and put it on my other computer

fervent wave
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Please make backups of your projects before using our Beta software! Especially when the button says I HAVE A BACKUP ๐Ÿ˜›

rigid pivot
lost yew
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is it that hard to make a window adjustable verses having set sizes?

ember charm
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I have a backup ||In my brain|| xD

lost yew
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lol

fervent wave
lost yew
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ya figured idk maybe we are just spoiled with everyone doing it.

random swan
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I like how now my Unity projects no longer import stuff every time I launch 'em, the creator companion is great

agile plume
random swan
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there was some annoying thing in some of them where they wouldn't stop importing every single time

fervent wave
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oh good! Glad to hear it.

random swan
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I tried it on my main project, and it loads a few minutes faster than it used to thanks to that

fervent wave
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Nice! Yeah, with all the SDK scripts in separate assemblies now (due to the package separation), reloads can be faster

random swan
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I'm pretty sure my issue was caused by a change in Unity versions that happened at some point, and the original import not being perfect

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not really caused by VRC itself, but the creator companion's migration function fixed it anyway

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I remember one time fixing it by just having it redo the Library etc. directories

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but it felt a bit iffy

brittle nymph
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can CC projects be used without CC?

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because I found a proxy to use it on windows 11, but I would rather not use unity editor in a VM.

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Ok new perscription

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where is this json

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found it, its in documents.

safe jackal
brittle nymph
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in order to fix it crying on the git dependecy screen you need to flip that bool

safe jackal
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ahhh I probably didn't have that issue since I already have git installed

brittle nymph
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I have git installed, but as per user rather than global

safe jackal
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Ahh okay

brittle nymph
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it works in CMD so it should be fine

safe jackal
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๐Ÿ‘

brittle nymph
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welp that only took a VM to find out.

jaunty spear
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oh wait are you not supposed to make stuff on the default scene

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i messed up guys

safe jackal
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Yeah you are not, if you do it's possiblie that at some point you will end up with a empty scene.

tender swift
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CreatorCompanion didn't ask for admin privileges, it throws an error that privileges for installing unityhub are missing (in the logs). No error was displayed in frontend. Starting CreatorCompanion as Admin solved it.

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there was an uac popup for the git installation but not for the unityhub installation

rigid pivot
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A duplicate of the Samples folder should be included with the VRChat SDK - Avatars package. I deleted the Samples folder immediately and broke all of my references to the default icons, with no obvious way to get them back. I nicked the Examples3 folder from a non CC project to fix it for now.

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Tools like Av3Emulator also utilize the default animators to function, so having them in a folder where the path changes each update will probably become very annoying for those devs.

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Assets/Samples/VRChat SDK - Avatars/3.0.4/AV3 Demo Assets/Animation/Controllers

rigid pivot
dawn burrow
lost yew
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i feel once it goes live there will be more packages added to recommended

echo swift
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When trying to instal creator companion it says i have to install unity hub and unity although i already have both

agile plume
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VRWorldToolkit doesn't work on migrated projects sadly :(

gentle crow
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So the migrator says it's opening Unity to migrate the project and then just stops doing anything, I've had it up for hours. I think it's just broke

fervent wave
brittle nymph
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oh I didn't post the workarround there

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the workarround was disableing checks

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and that error from GDB could just be telemitry data failing.

safe jackal
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Really happy that this is being considered, would be really nice QOL feature ^^

safe jackal
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As the current Open Beta will come to a close soon, how fast will the SDK of the creator companion be updated to the latest version?

clear tendon
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Hey question, should we be recommending CC in the #avatar-help chat?
Just wondering if it's too early to suggest it to new makers or not.

fervent wave
fervent wave
clear tendon
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Understandable vrcEretNice

fervent wave
clear tendon
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That's fair, I use it and have not found any major problems.

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It will be nice, when we don't have to link to the current version docs page or SDK download page, every other day, lol

viral oracle
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Migration process has growing pains, but starting a project from scratch works pretty flawlessly in my experience so far.

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it's so nice to have.

fervent wave
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Yeah. I didn't want everyone to have to migrate their projects by hand again but...it's really hard to automate it so it works for everyone ๐Ÿ˜“
Just need to keep fixing issues as they pop up until it works for all, hoping those having issues don't just give up or swear off it forever

clear tendon
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"How dare early beta software not work first try" lol (/s)

rigid pivot
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what is the user repos array for in the settings.json? doesn't seem used and adding anything there breaks the UI on restart

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Was thinking that was a way to add custom git repos like we can with local user packages, but no amount of tinkering with it did anything.

fervent wave
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tl;dr - repos are listings of packages, not single packages, and the feature is still in-progress

rigid pivot
crimson elbow
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So I've created a world with the VRChat Contect Creator tool and it's missing the VRC Input Field script. WDID?

fervent wave
crimson elbow
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nope

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it's completly missing

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aaand nevermind it took like 20 seconds but now it's back up

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idk why it wasn't showing in the first place

fervent wave
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It takes a bit for everything to import when you first make a project - it will look like things are ready and then BAM another process in the background (you can often tell this is happening from a little spinner in the bottom-right corner)

crimson elbow
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trying to learn some stuff, I wanted to do something waaay to ambitious so I decided to stick with something simpler with my first project

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and now I'm getting an error while trying to play a video on a TV (using the VRC Video player) "WindowsVideoMedia error 0xc00d36c4 while reading [youtube link]"

fervent wave
crimson elbow
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and in game it's just stuck on frame 1 and it plays no sounds

shrewd raven
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how you trouble shot this

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i just going do a work around and hope it dont break my world

proven kiln
# shrewd raven how you trouble shot this

I've usually seen this when you have an odd file structure that looks like a unity project such as a folder called assets, but then it's not actually a unity project

shrewd raven
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oh

floral anvil
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im a 3d character artist but im literally completely new to vr avatar creation, i would love to collab with anyone.

viral oracle
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A misunderstanding of the channel name. lol

viral oracle
shrewd raven
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i think this break sound. how do i fix this

idle venture
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not sure whats going on, I keep getting InvalidOperationException: You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings. UnityEngine.Input.get_mousePosition () (at <0b0249d5e61a446b913cd2910a5a40f5>:0)

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and the check boxes arent registering

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this is when trying to publish

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says its on a new input manager

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checking this, applying and hitting no on the dialogue box seems to have done the trick

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idk why it tried to put me on the new tihng

safe jackal
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Is it possible to just open the Quick Launch tool without first always launching the Creator Companion.

fervent wave
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This channel is for discussing the Creator Companion, your question is probably a better fit for #udon-general or #udon-networking depending on the issues you're having.

shrewd raven
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i think it just a patch that broke sound. something i need to look into before i post to udon question

crimson elbow
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mb

copper reef
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starting to feel like the "[UdonSharp] Script does not belong to a U# assembly, have you made a U# assembly definition for the assembly the script is a part of?" error I keep getting might be throwing a spanner in the gears for everything else

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haven't found any documentation for how to deal with that one, if anyone can point me in the right direction I appreciate it!

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..that did indeed seem to be it, the audio player scripts compiled once I got rid of the u# assembly nag script

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and while this is technically a udon question yes, all of these packages has worked very smoothly in the past and issues seem to be isolated to projects made with the creator companion, so it does feel like a cc issue to me, but might also be a "new sdk" issue ^^

fervent wave
copper reef
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got a link to this new version? I found two git repositories with u# and neither has an update :(

fervent wave
copper reef
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oh I'm already on that version

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so...maybe it helps to downgrade then..?

fervent wave
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Probably not, just thought it was worth a try if you were behind a version

copper reef
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doesn't seem to be that unfortunately..but the u# assembly error seems to be the thing that is slowing things down for me. do you know anything about it?

fervent wave
copper reef
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not that I can see about that particular error, in fact the offending script seemed to not be part of an assembly at all, as it has its own asset or what its called..when I removed the assembly file to get rid of the error a different set of scripts stopped working :v

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if I understand correctly and a u# assembly is a reference to a group of scripts? googling "assembly" doesn't give a lot of viable results naturally :P

iron bobcat
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Why does importing Liltoon do this?

terse perch
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is this fully out now?

tepid sleet
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sounds like it??

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but im not seeing an update in creator companion

fervent wave
fervent wave
copper reef
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I am now testing my whole setup on a project that's not using the creator companion

fervent wave
copper reef
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after I tried implementing the ltcgi my project seems to have actually bricked itself to the point where the video player is only giving an error and doesn't wanna play anything (it worked yesterday before I decided to mess around with ltcgi)

fervent wave
copper reef
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unfair, as I've imported it many times by now. but thanks for testing!

iron bobcat
# fervent wave Not sure what Liltoon is - this channel is for discussing the Creator Companion ...

Yes, I consider it related as I had LilToon (The shader) imported in my scene originally before converting it with the Companion Creator, there were other errors in the project after that I didn't want to deal with so I decided to make a blank project with the Companion Creator
And in that project for the world I want to update there aren't any other errors besides the ones in the screenshot when I import LilToon. it works fine in non Companion Creator projects

copper reef
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@fervent wave fresh new project, ltcgi only package imported, error immediately..

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the ltcgi I found is v 0.9.3, maybe there's a newer one? :/

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can also confirm that everything is working on a project created without the creator companion, got video player and ltcgi running in glorious harmony now

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(it looks so good aaaaa)

fervent wave
iron bobcat
fervent wave
fervent wave
fervent wave
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Hm, I see this in the asmdef that that asset is in:

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two missing refs

stoic plaza
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the script is using an assembly definition, you will need to ask the author to add a U# assembly definition to accompany that. One can be created with the create menu

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you can also add one yourself until the package is updated

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it seems like one was actually added 3 days ago, but there isn't an updated release with it yet

copper reef
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thank you Merlin, testing now!

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I also couldn't find the answer to this by googling or checking docs, could you maybe point me to where I went wrong? for someone who doesn't know what an assembly definition is the answer isn't obvious

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usually googling the error message does the trick but not this time :P

stoic plaza
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assembly definitions are kinda an advanced thing on their own, if you're using them it's more expected that you know how to fix the issue. In this case it's just an issue because you're using an asset made before 1.0 which now requires an assembly definition to have an associated U# assembly definition. They separate code into different dll's internally which can help compile time with larger sets of scripts, and is needed for package manager scripts.

copper reef
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I'm not using them on purpose :'D

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it's not my script!

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but I suspect this isn't the only asset to have this issue so might be safer to go back to pre 1.0 then?

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for now, anyway

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as I don't know how to fix that issue even when making a u# assembly definition

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the companion still seems like a great tool for when I wanna code my own stuff but this isn't that kind of project :D

stoic plaza
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I mean making one and associating the assembly with it will just work unless they're doing stuff that's not supported

copper reef
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I tried that but it still tossed me the error so I'm gonna give up unless you want me to do anything else for testing

calm cliff
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Any ETA on when the IK 2.0 SDK with the 256 parameter limit will be available for update in the VCC?

stoic plaza
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it shouldn't, but you can wait for whenever the next release is of the package if you're not confident about it

fervent wave
copper reef
#

oh thanks Momo!

fervent wave
#

^try unzipping that into \Assets\_pi_\_LTCGI\Scripts

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not sure if the GUIDs will be the same. If not, make your LTCGI_UdonAdapter_U# look like this:

copper reef
#

siiigh :')

fervent wave
# copper reef siiigh :')

Yeah, you might need to wait on a new release to use LTCGI with this version. Looks like the author is working on updates but maybe it's not ready yet.

copper reef
#

thanks so much for the help tho both of you! it saves me a lot of time to be able to give up now

fervent wave
#

Yeah, sorry we don't have better news but best to change course

copper reef
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every tool has its use etc :D I got other projects where I'm making systems and for those the companion is super useful for fast iteration and testing

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but club tech is just 500 prefabs stacked on top of each other like a cursed jenga tower

fervent wave
calm cliff
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Cool!

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Rebooting VCC to get that update XD

agile plume
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after updating all udonsharp scripts in scene got duplicated

granite scroll
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been like this for a fat minute now

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Nothing seems like to be happening in task-manager either

echo swift
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Will there be a way to put spaces and special characters like dots in the project name , it was possible on unity but but it sadly isnt in the creator companion which is a bit sad

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like this for example with spaces and a dot

In creator companion everything sadly has to be a continous word without any dots

agile plume
safe jackal
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Is it normal that we always have to put in the Instance Info manually again?

agile plume
#

adding existing projects with spaces etc works

safe jackal
#

Shouldn't the new SDK use Unitys new Input System? Because with that I can't use the buttons in the upload window anymore.

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At least the SDK during the last Open Beta did

desert urchin
restive current
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Found that if you have a sequential spawn it will choose the respond point not the vrcspawn point. You have to respawn to get back to spawn.

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This is for the VRChat Client Simulator, never had this happen with CyanEmu.

echo swift
safe jackal
desert urchin
fervent wave
wintry echo
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get a similar issue, vcc detects the project but says it's "type unknown" and can't be migrated

fervent wave
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I wonder what's different about these projects - we definitely have projects on git that use VCC

wintry echo
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im really not sure, but another project was migrated perfectly, now im just creating a new one through vcc and reimport everything

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thx for the reply โค๏ธ

fervent wave
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Sure thing! I'm double-checking with a new project now

wintry echo
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i mean, as a noob, wat i really want is that 256-bit-parameters lol

safe jackal
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I use GitHub for my project, also have no issues

wintry echo
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yea I searched a lot about this online and it seems to be a quite rare issue

craggy geyser
#

does VCC actually have an update button?

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and following that, someone please point it out to me?

fresh dagger
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It does, if it has an update available, it's in yellow text at the top left

craggy geyser
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ok cool, my install doesn't see anything available, i'll restart it and see if it sees it

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wow that's a very apparent and hard to miss update notification

fervent wave
craggy geyser
#

fair enough

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migration is running smoother on this version

fervent wave
wintry echo
#

yes it does

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i just added git to the recognizable project and re-migrate it, it worked

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i guess it's not about git?

left bluff
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That's weird, it only happens with my git projects

fervent wave
left bluff
#

Twas me! :o

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Strangeness, I'll try duping the files and deleting the assets to see if it's a specific asset causing it somehow, will message back when I've got it done

wintry echo
timid tartan
#

I installed a new Creator Companion today,
It doesn't work at all.
There is no response when the button is pressed

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The first time you run it, you get this screen
I tried reinstalling it or rebooting the window, but it didn't work

sand musk
timid tartan
#

๐Ÿ˜ฐ

fervent wave
# timid tartan

The "Option A" in the dropdown there means it can't find your Unity install. Does anything happen when you press the "Refresh" button to the right of the dropdown?

timid tartan
#

Unity is also installed correctly

fervent wave
timid tartan
#

๐Ÿฅบ

fervent wave
#

You can try #avatar-optimization for help with that - this channel is for Beta testing the new Creator Companion app ๐Ÿ˜„

fervent wave
# timid tartan ๐Ÿฅบ

Ok - relaunch the Creator Companion and it should show you that there's an Update available - press "Update" and install it and let me know how it goes!

timid tartan
fervent wave
timid tartan
#

Great!!!

fervent wave
#

Excellent - thanks for your patience

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And thanks for reporting it right away! I was about to hang up my codin' fingers for the weekend, a lot of people would have run into this

timid tartan
#

I wish I could work for the VRC team someday

sand musk
#

While I have your attention
I have this come up when I run it. It's easy enough to get around - right click > properties > unblock
Be less of a headache for you if it didn't eventually

fervent wave
#

We're signing the application with a Secure Certificate, but it has no "reputation" because we haven't needed it for the VRChat Client or anything else. So we're building our rep one install at a time now.

safe jackal
timid tartan
#

Oops! Thank you! But I live in Korea, so it will be hard

sand musk
safe jackal
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(There are benefits from living in the USA or Canada though if I remember correctly)

fervent wave
#

Oh, guess I should update the pin with the new version:

safe jackal
#

Any Update on when I will be able to read my Project Path? xD

fervent wave
abstract willow
#

any one know wtf profile does on the quick launcher?

viral oracle
#

for managing multiple accounts without having to login each time

abstract willow
#

vrcCatWat damn wish it would save launch options or something

dense flame
#

Mona-chan, did you fix this issue?

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I too am facing it ๐Ÿ˜”

bright swift
#

Negative, I just decided ill upgrade when there's a more stable release. If someone does know the answer though please ping ๐Ÿ™

dense flame
#

๐Ÿ˜ฉ

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i wanna upgrade for delicious u# 1.0

ember charm
#

I mean you can get U# 1.0 without VCC if U# is all you want

safe jackal
#

I updated my SDK with the creator companion and it's not stuck at this when I try to open it.

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Okay, ending the Unity Process via the Task Manager and then re opening it fixes the issue

desert portal
#

so- the creator companion won't create project folders

desert portal
#

it does this with all templates, and won't let me add a project

fervent wave
keen spruce
#

Hey so I literally just cant click on anything. Like, I hover my mouse over menu options and it lights up, but I click and nothing happens.

fervent wave
restive current
#

After migrating, the built-in udon scripting via sdk is gone.

keen spruce
keen spruce
fervent wave
keen spruce
fervent wave
keen spruce
verbal bough
#

Microsoft Defender automatically blocks the installation of the companion btw

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I can manually tell it to ignore the warning but still

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Clicking anything in the app does not do anything at all

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Well, I read in the documentation I need some GIT software, I installed it (the CC itself did not show any alerts), it still does not work at all

#

It seems like the same problem that Cimomo had. But I do have the newest 0.2.4 version.

viral oracle
#

Having issues finding the VRCUriInputField equivalent after making a new project with vcc. Has it moved somewhere or been replaced?

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I see it listed in the USharp exposure tree but when I try to add or search for the component in the inspector, it's not showing.

cursive pecan
#

not sure if this is the correct channel but, does audio-link work with udonsharp provided in the creator companion?

agile plume
#

ive had git for a long time already installed so CC had it available since the beginning

verbal bough
viral oracle
#

Ah. Right, needed to click Reload SDK. Now it shows up fine.

viral oracle
#

For anyone who cares, I just imported audiolink into a new VCC project and the upgrade was seamless for me. I vaguely remember a couple people asking about that, but no idea who, so thought I'd just mention it.

shrewd raven
safe jackal
#

I also use Windows 11 and have 0 issues

ember charm
safe jackal
#

Update your Math and Burst packages

ember charm
fervent wave
glacial bison
#

CC seems to be bugged. I've had git installed for years now

#

weird. the solution was removing then re-adding git to my system PATH

woven folio
#

Sorry if this is the wrong place to report this, learning a lot in the last 2 days. Built a new world from scratch via the Creator Companion and all the input fields on my video players were broken. Finally tracked it down: looks like v3.0.6 of the SDK-Worlds package has a VRCSDK3.dll that doesn't contain VRCURLInput. Was able to work around this by replacing the packaged DLL with one from the VRSDK3-WORLD-2022.05.27.22.48_Public.unitypackage.

fervent wave
#

Thanks for troubleshooting - will you make a Canny?

viral oracle
woven folio
woven folio
azure jay
#

Hi, I installed VCC and migrated my project only to have issues with all VRChat related scripts. https://i.imgur.com/RCQFZJE.png Does anyone know if this is an issue related to unity or VCC? Can't seem to find a solution.

#

when i open the "Add Component" menu in unity's inspector it can't find any vrchat related scripts

fervent wave
azure jay
#

Thank you, will see if it works!

verbal bough
#

My Creator Companion does not work still, clicking anything doesn't do anything like I mentioned above. Do I submit any logs or anything anywhere ? Is there a solution ?

fervent wave
verbal bough
#

Tried to run the app as an admin just in case, no change doing that

fervent wave
#

@verbal bough - what do you see when you run the application?

verbal bough
fervent wave
#

Thanks. Which version of the VCC is this?

verbal bough
#

0.2.4

#

The newest one I found

fervent wave
#

Hm - it looks like the missing-git issue from 0.2.3 but we haven't been able to replicate that issue since patching it in 0.2.4. What do you see if you open a "Command Prompt" and type git --version?

verbal bough
fervent wave
#

Thank you, that looks correct. There is one other thing you can do that could help us figure out what's going on: Open ~/Documents/VRChatCreatorCompanion/settings.json, and change "allowPii": false, to "allowPii": true, then launch the Creator Companion one more time, and let me know your Windows username. This will hopefully send the error to our reporting system, and then I can look up which one is yours by checking against your username. You can set it back to 'false' after running once.

#

(by Windows username I just mean the name used in a path like C:\Users\username\Documents\VRChatCreatorCompanion

verbal bough
#

I do not have such file in that folder

#

It only has "Logs" folder that is also empty

fervent wave
#

Aha - so the CreatorCompanion cannot write to that folder, or is failing to serialize your settings file. Is your Windows language set to something besides English?

#

We have seen issues with the Czech language setting

verbal bough
#

Actually yes, my computer is not in english

#

It is in Czech. Lmao

fervent wave
#

Ha!

#

Sorry about that!

#

I've installed the Czech language pack on my machine to try to replicate and fix the issue

verbal bough
#

No problem, I can work without this app, I just wanted to try it out and help with development to make developing stuff for this game better for people since I genuinely believe this is absolutely necessary for the game.
I will not go through the hassle of changing my OS language right now, but I will be here to test when there is a fix

#

Tbh since more languages have special characters compared to English alphabet, you might want to probe other languages such as Lithuanian, Latvian, etc

agile plume
#

german works for example too

fervent wave
#

Yeah - looking through the error reports, I only see this for Czech-language OS settings so far.

trim bobcat
#

i have broken about 9 projects in a row because of the sdk breaking and only making it so i can "reload it" which doesnt work, i have the up to date unity version and everything

fathom breach
#

For some reason, Creator Companion does not detect my Git installation despite having it installed, then installing it via the companion works, but then when I relaunched it today, it does not detect it like before.

safe jackal
#

Look at your console, press ห‹Deleteห‹ to only show the ones who are preventing the SDK from loading and remove what's throwing out those errors.

#

Or try to fix them depending on your skill level

trim bobcat
#

Im deadass new to this but i like imported the sdk and then imported i believe the rantichi (something along the lines of that) and the sdk just shat lol

trim bobcat
safe jackal
ember charm
verbal bough
#

I guess the app does not like our ฤ›ลกฤล™ลพรฝรกรญรฉ

ember charm
#

๐Ÿ˜„ xD Yea probably not worth it

ember charm
verbal bough
#

It was meant more as a joke but yeah

fervent wave
#

Yeah, looks like conversion from double that does it. Some index is out-of-bounds

ember charm
#

I've been now attempting to fix my Unity on Laptop for 3 days now xD Its joy ๐Ÿ‘Œ

#

I had similar issue on my Home PC but that got fixed simply by updating one of the packages but Laptop says just big fat NOPE

verbal bough
#

I mainly want this to add all the tools I use for avatar making. It's like 10 packages every project

ember charm
#

๐Ÿ˜…

ember charm
#

8505zeronom ๐Ÿ‘Œ xD

#

But it appears Deleting the entire Folder and downloading it off github and then restarting Unity after it first loaded up fixed it ๐Ÿ‘Œ

river ruin
#

i seem to be getting this error

safe jackal
#

You are using the wrong Input System from Unity. You should probably set it to use both to make sure everything will work.

#

You can do that here: Edit > Project Settings > Player > Other Settings and then look for the 'Active Input Handling' if you found it set it to both.

#

@river ruin

river ruin
#

alright

desert urchin
plush palm
#

so i made a new scene, and my script broke on a Networking.LocalPlayer.SetJumpImpulse. It gave a Object reference not set to an instance of an object error. Is there something that causes this? Does the network or local player not set up in a new scene properly?

#

i ended up fixing it by forcing a test build

desert portal
#

I cant even use unity anymore with a full uninstall and reinstall. I hope uninstalling the companion helps since it happened after the update, otherwise I'm screwed with avatar creation

fervent wave
desert portal
#

immediately crashed the minute i try to open it with the task manager being my only hint that the unity crash application even popped open for a fraction of a second

#

the CC also hung up on me when trying to create a project

fervent wave
desert portal
#

how would i do so?

azure jay
#

Can someone help with some console errors?

fervent wave
azure jay
#

Where do I get that?

fervent wave
#

Check the pins in this channel. But the Creator Companion is in Open Beta right now - not a great fit if you're:

  1. Just getting started with VRChat development
  2. Already using the .unitypackage versions in a project and just trying to get them working
desert portal
fervent wave
desert portal
fervent wave
#

It looks like the problem is that Unity detected a hardware change on the machine and your license isn't activated. You'll need to reactivate your Unity license.

LICENSE SYSTEM [202262 19:17:43] Next license update check is after 2019-08-16T22:43:20

LICENSE SYSTEM [202262 19:17:43] Machine binding 4 mismatch: (value of current machine)  != VG8gYmUgZmlsbGVkIGJ5IE8uRS5NLg== (value in license file). Reason might be there is a hardware change on this machine after the license was activated.

LICENSE SYSTEM [202262 19:17:43] Machine identification is invalid for current license.
Current license is invalid and cannot be activated. You must delete the license file and then activate a new license on current machine. 
(Filename: C:\buildslave\unity\build\Platforms/Windows/Modules/LicensingLegacy/WinILicensingAdapter.cpp Line: 69)
desert portal
#

i tried that, but there's a bug, even with the manual licence activation

#

as for the hardware change, that's impossible

fervent wave
desert urchin
#

@desert portal I think I've encountered this before, you need to go on the website to revoke the license from your computer, then you'll be able to add it again

fervent wave
agile plume
hallow birch
#

since SDK version name scheme in VCC is not sync with unitypackage version , hope there has some easy way to check changelog in VCC application. (or show which unitypackage version is same as VCC version)

keen spruce
#

hey so im just kinda curious if anyone knows; will they add the ability to test avatars like they have it so you can test worlds? It would just be nice to simulate the avatar on a client and sever and such, check for sync issues, check colliders, and all that.

mighty ridge
fervent wave
fervent wave
fervent wave
keen spruce
#

Kinda the whole point actually is that it doesnt upload to the server.

mighty ridge
#

or at least I believe osc cannot be done without the av3emulator

keen spruce
mighty ridge
keen spruce
safe jackal
#

Is the current VCC using the new SDK? I've updated it but I still have the old Parameter Driver

#

Weird, it still says I have 2022.1.1

#

even though I updated it through the creator companion

wheat horizon
#

VCC will update SDK tomorrow.

robust grotto
#

Still didn't manage to make a package from github

#

Seen complicated. I try and fail.

#

Hope to see a tutorial of some kind for none code person

verbal bough
#

Guys do you mind noting the version of the SDK and the CC on the download page ? I don't want to click download all the time to see what the newest version is vrcCatWat

#

Btw the CC 0.2.5 works with Czech language setting, so it's fixed

rigid pivot
verbal bough
#

I think the download page is much better location for this information

rigid pivot
#

probably, but the app auto updates anyways

verbal bough
#

I don't understand what am I supposed to put here. It does not let me put unity packages in here or anything else really

crisp bolt
#

Same ^

#

Okay so the migration process just deleted everything from the scene and now there's a bunch of errors in the console- Welp fortunately it's only a copy

verbal bough
#

Why though

#

Why not just Unity packages

rigid pivot
#

cause thatโ€™s not what itโ€™s for

verbal bough
#

???? ๐Ÿ˜„

rigid pivot
verbal bough
#

Is there a manual/tutorial how to make these ?

rigid pivot
#

prolly the docs

#

or look up how to make a Unity Package Manager ready package

verbal bough
#

I don't understand why I have to make extra steps like this. It's much easier to have the unity packages ready somewhere and add them to Unity

#

I don't understand what is this function supposed to help me with, since it takes more time especially given the packages I would use get updated

rigid pivot
#

its for your own packages

verbal bough
#

Oh ok. I thought it would be for stuff like Lyuma emulator, Pumpkin Tools, VRLabs manager, etc

#

That would actually be useful

rigid pivot
#

possibly in the future, and you can do that already with Templates

#

but I dont think Av3Emulator PumpkinTools, or VRLabs manager are set up for UPM yet

verbal bough
#

How do I make a template with these then ?

#

I'm really sorry but it seems the only thing I can use CC for is setting up a new avatar project with the most recent SDK
And I spend time literally everyday to make VRC content xD

#

I thought this would actually help me make stuff faster etc

rigid pivot
#

it does if you know how to use it

#

community tools have to be made ready for it as well

verbal bough
#

Well are there any resources telling me how to use it ?

rigid pivot
#

probably the docs

rigid pivot
#

i include it as a git dependency for my template, but i can have it stored locally and use the User Packages feature to manually add it if i want

verbal bough
#

Dude I appreciate you trying to help me and I appreciate the VRC Team trying to make helpful stuff for creators
But currently this is really, really user unfriendly. It seems like VRC Team often makes stuff for creators who have A LOT of knowledge about Unity and stuff and this is not the case for majority of creators in my opinion

#

Not everybody is a 3D artist, and a good coder/scripter

rigid pivot
#

then wait for community packages to be submitted for the curated list or added to the Community Packages list

verbal bough
#

I don't see these in the app

rigid pivot
#

select a project and itll give you tabs to choose between VRChat Packages, Curated Packages, and User Packages

verbal bough
#

Okay, I see it now

rigid pivot
verbal bough
#

I don't need to know too much background info as a user. I just need to know how to make and use them

fervent wave
#

These are for packages that you have made right now. If you're not making packages, then you'll want to wait until others do.

verbal bough
#

So the feature is only aimed at expert users

#

Fair enough I guess

fervent wave
#

It was made for package developers

verbal bough
#

Ok I get it now. I just thought the target audience was more broader. When all the major tools have these packages available it will probably be good

#

I'd just like VRChat to make more medium-level knowledge or lower content for creators. No creator is a lesser creator no matter their knowledge and I feel support for them is really lacking

fervent wave
# verbal bough I'd just like VRChat to make more medium-level knowledge or lower content for cr...

I understand that. Please know that we're thinking about all levels of creators, but we need to roll out updates in a certain order. We've included automatic tools in the VCC to migrate projects, install git and Unity, etc all for creators who are earlier in their learning journey. But:

  1. We know that beginning creators will want to use all the packages and tools that advanced creators have used, and will be frustrated if they are not available.
  2. So we first need to build the documentation and tools for package creators so they can update their packages. We invited many of them to a closed beta program months ago so they could work on updating their packages to work with the new systems.
  3. Still, many creators will not find it worth their time to update packages until the Creator Companion is fully released, since we are clearly working out bugs in the Open Beta.
    It's absolutely important to get feedback on the Creator Companion from all levels of users, but we've built up more documentation for advanced users at the moment since we need to get them ahead of things to build out the tools that the rest of us will use, and they also help everyone out with the things they've learned.
wet rover
#

i had to delete the sdk cuz it was making tons of errors after migrating

#

and now i cant add the project to the companion

fervent wave
#

"Unknown" projects are usually missing their "Assets" folder

robust grotto
#

seen all the popular addon give me error with the new sdk

#

o well

fervent wave
robust grotto
#

it was
Avatar 3.0 Manager from VRLabs
VRCAvatar3Tool from the lyuma
gesture manager from BlackStartx

fervent wave
robust grotto
#

might be an older version maybe

fervent wave
#

It does write some warnings but the basic functions seem to be working

rigid pivot
#

if you delete the samples folder it breaks i think

#

which i did on accident

#

cant find the default vrc layers

fervent wave
#

I added the Avatars 3.0 Manager and that works without errors as well:

fervent wave
rigid pivot
#

did not know that

robust grotto
#

idk

fervent wave
#

Yeah, at first I had it set to automatically reimport them if you deleted them since those files are important, but not everyone wants all of them, so now it imports them when you first open or migrate the project, then if you decide to delete them it remembers you already had them once and doesn't reimport.

rigid pivot
quaint notch
fervent wave
quaint notch
#

sorry I didn't see if someone else said that

#

oh wait wrong channel

#

I meant updated for sdk not creator companion

fervent wave
fervent wave
quaint notch
#

I meant BlackStartx released their update on github

#

I still do want to make av3 emulator a user package

#

my hesitation has been with understanding the system for deleting the project version during migration

#

that wasn't fully documented last I checked

robust grotto
#

it's the lyuma in person

quaint notch
#

I'm talking about the "legacyFolders" feature from package.json

stoic solar
#

How long is this supposed to take?

fervent wave
# stoic solar How long is this supposed to take?

Depends on how many Assets you have in your project. Not typically longer than 20 minutes. Check your taskbar for the Unity editor - it should have a progress bar that shows whatโ€™s going on.

stoic solar
#

Also, it says it's opening unity, yet nothing is happening

fervent wave
#

It should have opened up Unity, check all your running apps. If you donโ€™t see Unity open, close the CC and reopen it, see what it thinks about the project. Try opening it in Unity.
I hope it works! If not, please file a bug on Canny, link is in the pinned messages.
Iโ€™m signing off to play Tunic with my wife, good luck ๐Ÿคž

robust grotto
#

It took too long so I force close it then open it again. And that work

#

The launcher is getting there. Being able to update directly in it ๐Ÿ‘ as well a community package.

civic anchor
#

ayyy the vpm cli (kinda) works on Linux! ๐ŸŽ‰
โฌ‡๏ธ including unity hub downloads (using the UH Flatpak) edit: if you're trying this yourself, to make vpm work with UH set pathToUnityHub in /home/username/VRChatCreatorCompanion/settings.json to /var/lib/flatpak/exports/bin/com.unity.UnityHub (vpm can't install Unity Hub's flatpak yet, you'll need to do this yourself - flatpak install com.unity.UnityHub)
it tries to install the windows version of some executables rn, but it seems fine otherwise
Question though, does the windows version of the vpm cli automatically add the projects it creates to Unity Hub, or do you also have to use the "add" button and locate it yourself?

quaint notch
#

Cool that it works on linux!

abstract willow
#

is it just me or is 2 different vrchat account can't local test in the same world/instance?

rare bone
#

am I supposed to SEE unity launch, or does this do it silently in the background?

#

cause its been like this for maybe 10 min

fervent wave
fervent wave
hollow palm
#

unity need to invest on word wrapping

civic anchor
fervent wave
civic anchor
fervent wave
civic anchor
fervent wave
terse arrow
#

I tried the update to the package system on my Avatar 3.0 project, and Unity ran into a Git issue on the part of the process where it opens:

#

Has anyone seen this before? It wasn't previously set up as a Git project so I'm not sure why this would happen

fervent wave
celest inlet
#

Can someone explain when should you choose Base or UdonSharp? I'm trying to create a new world...

woven temple
#

On another note, when upgrading an existing project i got this message.. Does this mean the older UnityEngine.Input apis will completely stop working at runtime too?

woven temple
#

^^ I ended up being able to get my project working again after fixing a bunch of issues caused by the migration. When entering playmode ClientSim prompted to change a setting and the message went away.

fervent wave
fervent wave
safe jackal
#

Are the Avatar3 example's not a part of the SDK out of the Creator Companion?

#

I wanted to get the base and additive controller from it but I cant find it

meager surge
#

I migrated a project over to the new SDK through the creator companion, but it seems to have increased my load times exponentially. ClientSim takes up to a full minute to enter play mode while CyanEmu only took around 10 seconds, and making a build can take 10+ minutes where it used to take 1 or 2. Anyone else experienced this?

fervent wave
safe jackal
#

Thanks a lot ^^

fluid ridge
#

hi so i made a custom avatar and uploaded it and all that and it shows up on the vr chat website but i cant actually choose the avatar in game idk what to do :(

#

i can choose the test version of the avatar but not the actual uploaded one

hallow birch
#

sometime new avatar ID take time to show in game list

fluid ridge
#

ah okay, how long does that usually take?

hallow birch
#

randomly , have been waiting 10 min to show when previous Avatar Dynamics update

#

only update avatar is soon can be used by switching avatar , but new ID upload show in list is slow sometime๐Ÿค”

fluid ridge
#

its been over an hour and its still not showing up :(

robust grotto
#

can't wait for the one click upload for both platform

safe jackal
#

Or uploading multiple avatars either all at once, or directly after each other.

#

That would make life so much easier

#

Idk if we will ever get that though

tame iris
#

i still have problems with udonsharp i wanted to install UdonToolkit_v1.1.2 but console has many error

#

use world

proven kiln
tame iris
#

damn........

#

ok thank you

limpid swift
#

I'm having an issue where everything works fine in the sim playmode, but when I actually upload and test some things don't work. Anyone know what could be causing this?

proven kiln
limpid swift
tame iris
#

I think, CC is really broken, I do not know how it happens...

proven kiln
tame iris
#

I can't click anymore

limpid swift
proven kiln
#

well if you're using a prefab you're going to have to consult with the author of that prefab. I would recommend including error logs if some udonbehaviour is crashing

limpid swift
oblique hamlet
#

where should I report Clientsim bugs?

limpid swift
#

So is the 3.0.8 version of the SDK in this equal to the current main SDK release, or is it a beta?

fervent wave
fervent wave
terse arrow
#

At least for the SDK, I had to recreate from scratch on my avatars and export the prefab as a Unity package to get them into the new system

frigid nova
#

is there a guide on how to link user packages in the creator companion? I really want to add Silents Filament shader to my list of packages. It might become useful since it has a gitlab page

ember charm
#

Momo I think my VCC has had another seizure.. After updating SDKs

#

Didnt notice this.. On startup again CVRchanScream

split galleon
ember charm
#

1.7.1 ?

split galleon
#

i mean burst

#

or 1.7.2

#

mathematics to 1.2.6

ember charm
ember charm
tame iris
quartz holly
#

I believe they are ready

#

Not REady
!!!

ember charm
#

Project kinda completely borked

#

I would reaaallly appretiate more descriptive errors Unity

#

Reload SDK, Reimport all, updating Unity.Mathematics, Burst does nothing

fervent wave
ember charm
#

Hm ? Where do I find that ? Is that in %appdata% or somewhere ?

ember charm
#

So on recommendation of someone I deleted all .csproj and .sln and rebooted PC again and it loaded up somehow KyuTired finally

fervent wave
#

did you delete the library, too? Or just the csproj and sln files?

azure jay
#

where do i get a world keyboard from ive tried Ukeyboard and also the Virtualkeyboard 2.0 but they are both bugged

fervent wave
ionic grotto
#

Do you need a good computer to make things like avatars and worlds?

fervent wave
ionic grotto
#

Oh my bad- I meant to type this in general, sorry.

ocean yew
#

I migrated my world to the companion version but everything I made is gone on the migrated version

safe jackal
#

Have you used the sample scene?

tame iris
#

I can't click anymore

raw gale
#

Where can I find a high res 360 space hdri and if possible with the earth

fervent wave
fervent wave
tame iris
#

then I don't know happens, I can't press it is fixed

fervent wave
# tame iris

Can you post the latest log? You can find it in your Documents folder in "VRChatCreatorCompanion/Logs", there should be one for each launch.

azure jay
#

currently migrating

#

and

#

not sure if its stuck or..

#

been sitting here for awhile at this

#

havent seen it open unity

fervent wave
# azure jay

Try looking in your Task Manager for Unity running somewhere in the background. If it's not running anywhere, open up the project in Unity yourself and it should work, the VCC doesn't need to do anything else to your project. If it doesn't recover after you open Unity, you can restart it.

azure jay
#

these are only unity related things running rn

#

when i try to open the project

#

this happens

fervent wave
# azure jay

Out of curiosity, is the pathToUnityExe set to a valid install in your Settings file? You can find the settings file in your Documents folder under "VRChatCreatorCompanion/settings.json"

fervent wave
# azure jay

In that case, I'm also curious what setting you have for skipRequirements in your settings file

azure jay
#

seems like i didnt set up something

#

i assume

fervent wave
# azure jay

Aha - you don't have the path to Unity set. The VCC should be stopping you from getting to the screen you're on since it appears that it hasn't found your Unity executable (and thus can't launch it) and cannot find git. But it seems like it sent you past the Requirements check anyway.

azure jay
#

i installed git like it told me to and that was basically it

fervent wave
#

oh, hm. What do you get if you open a terminal and type git --version

azure jay
#

also should i force clsoe it

fervent wave
#

Yeah, you can close the VCC, it's not going to recover from that unfortunately.

#

To set the path to your Unity Editor, go to the Settings screen and you should be able to choose it in the "Unity Editors" dropdown at the top:

azure jay
#

hmm

#

shows up already as is

fervent wave
# azure jay a terminal?

The easiest way to open a terminal is to press the windows key to bring up your Start Menu search, then type "cmd" and press enter, that should open up a Command Prompt (also known as a terminal, I should have called it a command prompt sorry)

tame iris
azure jay
fervent wave
azure jay
#

alright those seem to be set

fervent wave
# azure jay

Hm - git is indeed installed! You might need to restart your machine - it looks like Unity cannot find it in your "Path". It usually picks it up after install but a system restart can help to set that up properly

azure jay
#

ill restart

#

brb 30 secs

fervent wave
# azure jay

Cool - yeah, visiting the Settings window forces a re-check of the pathToUnityExe and automatically finds and fixes it for most people. Looks like it worked in this case, so the VCC should be able to launch Unity moving forward. Now we just need Unity to be able to find git ๐Ÿ˜“

azure jay
#

back

#

gonna check

fervent wave
azure jay
#

settings after reboot

tame iris
#

he stopped 2 days ago

azure jay
#

it seems to be loading

#

lets see

#

@fervent wave it opened

#

uh oh

#

43 errors

#

61 now

#

its growing

#

seems to be conflicting with something

#

seems like they are gone after i reimported the conflicting thing

#

nvm

#

just gonna delete it outright

#

it was called pro radar builder

#

never got to use it anyways

#

rip money

#

man more errors

#

im at the point where i might just reimport all

fervent wave
#

Wait until everything finishes importing, then see which errors clear. Many of them can be caused by things initially importing out-of-order, which will often resolve themselves once everything is in.

fervent wave
rigid pivot
fervent wave
fervent wave
rigid pivot
#

i read it ck_MenheraEvil

azure jay
#

should i ever actually need this

fervent wave
azure jay
#

will i not be able to do those things without it in the future

fervent wave
#

But you can wait until it releases

azure jay
#

thags

fervent wave
azure jay
#

it's a quote but whatever

#

ther

shrewd raven
#

wow. update taking little longer this time o.O

#

ok. maybe broken

#

reinstalling fix it

tame iris
fervent wave
# shrewd raven reinstalling fix it

Yes, we fixed an issue with the auto-updater in the newest release. This version needs to be installed rather than updated, which we posted as a message that shows up on the Main screen before the update button loads.

delicate tartan
#

I updated my UdonTycoon project to CC and that went smooth, but I can no longer Build & Test or Build & Publish scenes in that project, it will finish to run UdonSharp compile and then do nothing. No error log whatsoever. I tried "Reload SDK" and restarting Unity a couple of times, all SDK panels are as usual. I also updated to CC 0.2.6 now, still the same issue.

#

The only message I see after clicking Build & Publish is this:

#

Note: I have both the Worlds and the Avatar package imported, but that wasn't an issue in other projects so far and CC allows it as well. I do that because I need some avatar components in my animators. Before CC, I'd carefully add only the needed DLLs from the avatar package, but I cannot do that anymore with CC now.

#

Another note: The upgrade to CC was also the introduction of U#1.0 which wasn't in the project before, I was using UdonSharp_v0.20.3

robust grotto
#

I read somewhere to not mix the two. Not sure

safe jackal
#

You should probably not mix the World and Avatar SDK

#

Having the World SDK installed doesn't prevent you from installing the Avatar SDK (and the other way around), packages are currently not differentiated between the ones for Worlds and the ones for Avatars, but that doesn't mean you should mix them.

delicate tartan
#

There is no other way with CC now, previously I only imported some specific components of the Avatar SDK that I needed, but I cannot do that anymore, so I need to rely on CC importing everything instead. You cannot create stations that e.g. disable tracking components if you don't import those avatar components, so it's absolutely needed to have both for various use cases. However, since CC it's also possible to have both in your project without breaking everything (at least that's my experience from other projects that I already migrated), so it at least feels like this is now officially supported. Why else should CC allow you to do that? Let's wait until e.g. Momo replies here ๐Ÿ™‚

cursive pecan
#

just migrated an project and keep getting errors when i try to upload an avatar, any idea what could cause this to occur? (it's stuck at "preparing file for upload") and spams these errors constantly

#

was able to upload after a restart of the project but still getting errors i'm not getting in the non-migrated project

solid sorrel
#

This is with a blank project using the Udon# World template and all I've done is import ArchiTechAnon's ProTV package. (The same errors occur using Nisha Wolfe's video player):

cursive pecan
#

to my knowledge udon# is currently missing a component for those players to work properly, but not 100% sure about that

solid sorrel
cursive pecan
#

it should work with 0.20.3 yeah

solid sorrel
#

๐Ÿท โค๏ธ

viral oracle
solid sorrel
#

Ohhh, "@viral oracle ", okay, thank you! I was wondering if you were in here ๐Ÿ˜„

fervent wave
delicate tartan
safe jackal
#

What do you need those for btw?

agile plume
#

Oops wrong ping

#

Meant @solid sorrel

safe jackal
#

That name is hilarious lmao

delicate tartan
# safe jackal What do you need those for btw?

Disabling IK and feet / hip tracking in certain stations. I'm not the only one, there are a lot of cases in which you need to do that and it was common to import certain parts of the Avatar SDK into world projects to use those components.

#

Its kinda weird that those components are not part of the world SDK tbh

safe jackal
#

Ahh interesting, I didn't knew there was no way to do that without importing the Avatar SDK. Weird, maybe make a canny to suggest them adding that to Udon.

delicate tartan
#

It's not related to Udon, it's an animator / animation component. But yes, deserves a Canny

safe jackal
#

Yeah ik, with Udon I meant for world creation.

#

^^

safe jackal
#

ooof :/

prime pebble
#

I'm stuck on this screen, nothing seems to be happening...

#

is there any way to de-bug?

round tusk
#

Hey, download the update manually, auto update broke with 0.2.5, but is fixed with 0.2.6 again

#

You can grab the updated version from the download section in your VRC profile.

#

@prime pebble

prime pebble
#

ah ok I was gonna do that, but though if it was a bug it'd be nice to know what went wrong. But I guess it's a know problem then

fervent wave
round tusk
#

Yeah.....I totally did do that and I totally didn't feel silly for getting frustrated after totally not having the same issue myself........

woven folio
calm cliff
#

Hmmm...if you send someone a project package made using the VCC, could they install the package manually on a non-VCC project with the latest VRCSDK installed in it without problems? Or can you only unpack VCC packages into VCC projects?

#

I know that since VCC is still a beta program some folks are still doing the manual VRCSDK installs for their projects, so I'm wondering about compatibility

fervent wave
calm cliff
#

So it wouldn't be a problem for avatar projects?

fervent wave
# calm cliff So it wouldn't be a problem for avatar projects?

Sorry, I still don't quite understand the question. What do you mean when you say you'd send someone "a project package made using the VCC"? I think of Projects and Packages as very different things (a Project has Packages), and a Package can refer to a .unitypackage archive, a VPM package, or something else. Can you clarify what you're trying to do?

calm cliff
#

A .unitypackage made from an avatar project created using VCC, imported into a non-VCC project but with the latest non-VCC VRCSDK - would that work?

fervent wave
calm cliff
#

Basically, everything that was in the VCC project

fervent wave
# calm cliff Basically, everything that was in the VCC project

Hm - maybe. If you want to share a project made using the VCC, the best way is to make sure the person with whom you're sharing has git and git-lfs installed, and then just send them the project (minus the Library and other temp folders). Unity will pull the VRC packages from git then.

calm cliff
#

I see

#

But would they be able to install their VRCSDK manually if they wanted to? I know some folks are holding off on using VCC while it's in beta, so I want to make sure that avatar projects I make can work whether or not someone is using VCC or doing manual VRCSDK installs

fervent wave
#

Sure - an Avatar made with the SDK installed through the VCC should work just the same as an Avatar made with the SDK installed through a .unitypackage.

calm cliff
#

Excellent, thank you!

limpid stirrup
#

im on the latest VRCCC app and wanted to try my first migration from an avatar project - its been stalled for a while like this

is there anything i can do?

https://i.imgur.com/2xyrtFD.png

#

would killing the processes and restarting it maybe work? not sure

fervent wave
limpid stirrup
#

yeah its been on that file for prbly 1+ hrs, didnt check which file it was stuck at before then but my guess its been like that for since it started

#

only killed the unity processes and the vrccc says finished with errors and gives options to open project or deleting it - although i dont know what caused this that doesnt seem like the best steps from an error to me?

fervent wave
limpid stirrup
fervent wave
#

First, you can make sure the samples are imported (open the Unity Package Manager, select the Avatars package, then Import Samples). Then close the project, clear out the files in the "Library" folder, and reopen it. If that doesn't work, then yes - time to restore from backup.

limpid stirrup
#

i restored before that message - but yes, the samples were not in the assets as before the migration try when i looked, and i only skimmed across the vrc things in packages and didnt find them. didnt even think to ctrl f them tho.

limpid stirrup
#

but yeah long story short - after restoring my backup it worked pretty much fine? although restoring from git wasnt enough. but the actual backup copy i made worked.

thick kraken
#

Been working on my first world and recently i tried to add a video player. After talkin to some people in some communities and trying some things, it seems that the VRCSDK Worlds that Creator Companions generates does not have the VRCUrlInputField Script

#

not sure if there is a work around im not thinking about, but I have tried just dropping the VRCSDK3.dll into my project. I have also tried closing the World Project, deleting the VRCSDK and replacing it with the one from the Download page on the website then re-opening the World Project

#

neither way worked :(( wanted to know if there was a way to just get the VRCUrlInputField Script itself outside of the VRCSDK3.dll to see if i can import just that and see if it works or if theres some other way to fix this issue

#

I also tried downgrading and upgrading the projects World SDK via the Creator Companion App unsuccessfully

fervent wave
thick kraken
#

In Unity?

fervent wave
#

That will reimport the dll that has the video player input module in it, fixing the issue. Yeah, in the Unity Editor Menu. Unity messes up importing that package, it's a known issue in Unity 2019 but they're not fixing it so we'll have to add a workaround on our side.

thick kraken
#

ahh okay

#

thank you so much, ill try it now

fervent wave
#

Sorry for the trouble, and you're welcome!

random swan
#

okay, one rather annoying thing, my questlet project went Windows mode ๐Ÿ˜‚

#

thankfully reuploading the Windows side stuff is only a minor annoyance

viral oracle
remote jungle
#

I started getting this error after upgrading with Creator Companion. How do I fix this? Do I even need to fix this?

#

Ohh it's the TV. Is this the same .dll issue I see mentioned above?

fervent wave
#

It might be, give the Reload SDK command a shot.

fervent wave
remote jungle
viral oracle
fervent wave
# viral oracle Oh good.

BTW - I think I've got a band-aid to detect and auto-fix the issue where a VRCUrlInputField can't be loaded from the DLL. Whenever a scene is loaded, we search for any VRC video players (Unity or AVPro), and then crawl through their descendents looking for missing components. If one is found, we assume it is a VRCUrlInputField and kick off a Reload of the SDK. This has fixed it in my tests so far! Will get it QAed and hopefully released early next week.

#

The downside is that scenes could take a few seconds longer to load. I could make a setting to turn this off for advanced creators who want that load time back in exchange for fixing the issue themselves if it happens.

viral oracle
signal glade
#

not sure why its telling me i have no file name even though i typed one in

fervent wave
#

It might be referring to your Unity Editor

#

You can look in Settings to see if one is set.

agile plume
#

It got said unity automatically installs VCC right?

#

I tried creating a new empty project with nothing in it to simulate a new person importing a unitypackage of my project. Everything got imported, however VCC was missing still.

#

It didn't got automatically imported for me

fervent wave
verbal bough
# fervent wave I understand that. Please know that we're thinking about all levels of creators,...

I want to just respond to this message, since it understand it took time and effort to put together and I appreciate the effort. I also I have things to say about the topic.

First of all, I noticed new job positions have been opened - Including a 3D Avatar Artist, which according to a job description looks like a Avatar Creator Support/Tutorials/Etc position + I also saw a position for a Worlds Creator Support person.
This is a very good and much needed decision that you guys have made.

About your points :
1.) Whilst I agree with this point, please do not take creators as only two groups. There is not only "Beginning creator" and a "Advanced creator" - What you refer as a advanced creator is probably top 3% creators and the rest of creators are not only beginning creators.
There is a big spectrum, and there is a difference between people who just want to upload a purchased avatar, people who learned how to make toggles, basic FX/Locomotion edits, people who can put things together in Blender and make advanced stuff, etc.
There is more levels of knowledge. I am not sure if you guys are taking this into account, so I wanted to clarify.
2.) Ok, I understand and agree
3.) Ok, fair enough, I Can understand your challenges with this

The main point I want to make is that, please take more input from lower levels of creators than the elite top 3%.
The thing is, that people on the top can become very blind to challenges/experiences of lower tier creators. Especially if they are in a social bubble of individuals who are on the same or similar level.
I am sure lot of mid-level creators would like to talk to you, maybe even regularly, if you are willing to take their feedback into account. How to exactly do it, is a topic for discussion. If you guys are already planning something like this, great. Thank you for taking the time to read this. I wrote this with best intentions to what I think is the best for the game.

foggy isle
#

Hello, got a problem with creator companion:

fervent wave
fervent wave
# foggy isle oh haha sorry

I think I've seen this when someone's Unity Editor hasn't been properly detected. Can you open "Settings" and see if a Unity Editor is selected in the dropdown?

fervent wave
#

Yes. Ah, that's an interesting place for Unity. Did you install it without using the Hub? At least it looks like can be found now. Will you try making a new project from a template again and let me know how it goes?

foggy isle
fervent wave
#

You're welcome! Looks like our Unity auto-detection system isn't always running on startup, but opening up the settings seems to kickstart it.

random pivot
#

I recently installed the creator companion to start creating some VRChat worlds. It did seem to install and to install Unity 2019.4.31, but when I open Unity Hub it does not find that version of Unity. When I start CreatorCompanion there doesn't seem to be a problem finding the correct version of Unity, though. Does the companion install its version of Unity to a non-standard location? I'd rather not install Unity twice -- is there a way to get CC and Unity Hub to agree on where to look?

proven kiln
proven kiln
#

the same applies to any projects you create in vcc as well ๐Ÿ‘

fervent wave
#

Thanks for the tip, @proven kiln. It's interesting that they don't show up in the Unity Hub, since we do actually install Unity using the Hub through the command-line.

proven kiln
#

oh, interesting! Didn't know that was supposed to work

#

well maybe the command that hub exposes is skipping the step that adds it to hub

fervent wave
#

Yep, it must be.

hearty plover
#

How long after playing VRChat will i be able to publish my avatar?

main oracle
#

Itโ€™s not time based

#

Hang out in public worlds, talk to people, etc

warm maple
viral oracle
#

A small one of many bigger factors.

jade zodiacBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

delicate tartan
#

Update: Should be fixed in the next release according to Merlin

When I updated another project with CC, I got prompted if I want to switch to the new input system, but that broke things. I tried switching back but that also broke things. Now I've set it to "both" which seems to work fine, but have a strange issue with some of my scrollable UI canvas (where I changed nothing) and I wonder if that could be related? What input system should be set in Unity?

delicate tartan
safe jackal
#

Seems to work fine for me so far

delicate tartan
#

I have this issue with my scrollable UI panels since the CC upgrade, where I changed nothing and they worked fine before. Even in Editor with ClientSim, where it assigns the camera correctly, it behaves like a 3D rendering

#

I've also set the input mode to "both"

safe jackal
#

Hmmm weird, does that only happen when you've set it to both?

delicate tartan
#

It should look like this:

safe jackal
delicate tartan
#

It also happens in the uploaded VRChat world so I don't think it's related to the editor settings

#

I wish I'd find anyone on Google with the same issue, but no luck so far

safe jackal
#

Ah okay, mhhh that's really weird. I looked at it in the test world you've send in the other discord a few days ago, and it feels like it tries to attach the UI to the camera while also still being locked in the 3D space.

delicate tartan
safe jackal
#

I'm honestly not sure tbh
What's about other UI elements in other worlds of you, do they still work fine?

delicate tartan
#

As you can see, it's also not the whole UI that is 3D'd, only the elements in the scrollpanel

#

The scrollbar is fine

safe jackal
#

Yeah I noticed that, this so weird

#

I don't see anything that's wrong with your setup aswell, which is why I'm even more confused. Did nobody else run in to issues like that?

delicate tartan
safe jackal
#

Hm, hopefully momo has an idea of why this is happening.

delicate tartan
#

There is also an UdonBehaviour instantiated on it and the items are a prefab

safe jackal
#

What does the UdonBehavior do? And if you remove does it still look so broken? Same goes for unpacking the prefab.

delicate tartan
safe jackal
#

Ah okay

#

Yeah that should really not create any issues

delicate tartan
#

Unpacking the prefab does nothing. When I remove the UdonBehaviour, it crashes the script (as expected), but that's quite interesting

#

So it only messes up when the elements are instantiated

#

those two elements that are not instantiated are fine

#

I have an idea

safe jackal
#

Ahhh okay, interesting

safe jackal
delicate tartan
safe jackal
#

Ah okay, why unfortunately though?

delicate tartan
#

Btw, I changed it to "Instantiate" but it's still broken

#

And I get those

safe jackal
delicate tartan
#

I'm kinda certain now that this might be an UdonSharp issue because they changed VRCInstantiate with the last update

safe jackal
safe jackal
delicate tartan
safe jackal
#

ah okay, let me know if you find out ^^

delicate tartan
safe jackal
#

Ah okay, good to know that it's not an issue on your side and that it will be fixed ^^

fervent wave
#

FYI for anyone who had issues with the Video Player VRCURLInptuField not appearing until you "Reloaded" the SDK, that should be fixed in the latest SDK version - 3.0.9!

rotund night
#

can anyone help me whenever i press build and publish to windows in the vrchat sdk3 in unity its supposed to show the avatar upload screen in the game scene but it doesnt for me

fervent wave
whole pivot
#

Soooo

#

I stalled on figuring out how to use the creator companion

#

i know it's been out for quite some time already but i'm a noob to it since even though i have it installed i haven't tried using it yet

#

how does uploading to quest and windows at the same time work?

#

I also am not sure if i have everything on it set up
i didn't link a git page to it yet

#

I stalled on figuring out how to use the creator companion

fervent wave
#

@whole pivot - uploading to both Quest and Windows automatically is not yet supported. What have you tried so far to get it set up?

rare oracle
#

Is it possible in ClientSim to switch between the perspective of the main player and a remote player?

#

I'm trying to debug some network issues and need to be able to see both perspectives in order to see what's not synced properly

fervent wave
rare oracle
#

Ahh, ok. Ty.

whole pivot
#

my bad

#

nothing really besides installing it and linking it to unity hub

fervent wave
#

Yeah, that is planned but will come sometime after the general release. You can learn about everything possible in ClientSim here (as well as by clicking on 'Learn' inside the VCC): https://vcc.docs.vrchat.com/

karmic mountain
#

Hey could I get some help? i'm currently on an old version of the Creator Companion, and every time I try to update using the "UPDATE" button, it always freezes at the "Please wait" screen. Does anyone know why this is happening?

fervent wave
karmic mountain
fervent wave
#

You can just run the new installer over the existing files

karmic mountain
#

brilliant! thank you!

fervent wave
#

(in-app updates should work for you from now on)

main dock
#

Hey everyone just wondering how seemless is it to start opening existing packages through the companion and is there any risk of anything going wrong? I have a LOT of projects so I've been holding off using the companion but it would be cool to start testing out

fervent wave
# main dock Hey everyone just wondering how seemless is it to start opening existing package...

I think in it's current state, it's a great way to get new Avatar and World projects started. Authors of existing packages will need to make compatible versions in order to add them through the Creator Companion, but many will be compatible using their existing .unitypackage formats. You can safely use the migration feature to migrate copies of your projects without affecting the originals.

#

However, we have a pretty big change coming up soon, so I would recommend waiting before doing a big migration of all your projects.

fervent wave