#avatar-help

1 messages · Page 280 of 1

foggy wadi
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Is the clothing just too big ?

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Scale ot down a bit no ?

trim trellis
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how does one do that?

foggy wadi
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Press r i believe

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It should change from moving to scaling

trim trellis
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and I just assumed since it wasnt snapping with the body like the video/chatgpt said it wasn't working properly

solar python
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Hey there! I've been working on an avatar for a while that uses the RP-Tools addon by Mamel (https://mamel1.gumroad.com/l/RP-Tools?layout=profile&recommended_by=library) and it recently borked.

It uses a grab sensor to put an item in your avatar's hand. However, it's not recognizing the grab from my avatar in VR mode and thus doesn't work at all. It functions fine in desktop mode, as desktop just skips the grab mechanic entirely

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What could have gone wrong 🤔 It was working before....

crisp knoll
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Does anyone know which outline shader this is using? I really want it for my avatar

somber sequoia
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nearly impossible to tell from a photo

brittle yew
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Would anyone possibly be able to upload avatars onto my account for free?

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👉👈

arctic ginkgo
crisp knoll
hard zenith
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I'm struggling understanding

arctic ginkgo
# hard zenith I'm struggling understanding

when you animate something in unity, the object is identified by a path in the hierarchy, similar to a file path. This is saying that some of your animations are animating objects that do not exist, AKA the file path might be incorrect. It may just be that the object doesn't exist at all or that it's been relocated or renamed.

lucid elbow
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hello people, i have a goal to make it so my avatar can be picked up and dragged away by people. like someone should just be able to walk up to me, grab my hips or waist, lift me up, and just walk across the map while holding onto me.

all of the assets ive seen online that have a grab involved move the model but cannot move the actual physical location of you.

i was talking to someone and he mentioned i could try something similar to what gogoloco does using box colliders. it seems quite promising but i gotta say i have no idea what im doing, does anyone have any ideas

hard zenith
arctic ginkgo
# lucid elbow hello people, i have a goal to make it so my avatar can be picked up and dragged...

afaik it's not possible to move players without input. You can use colliders to modify your movements, but some player input is needed to move a player without the world itself moving them. If you want the appearance of moving, you could try moving the model AND using a camera to force the view of the wearer to the camera, but this won't move the actual player's location. You can also try using stations, but those require interaction from the player.

My best idea for this is to use something like OSC Leash, which lets other people control your thumbstick inputs iirc through OSC

arctic ginkgo
hard zenith
arctic ginkgo
hard zenith
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they were already made

arctic ginkgo
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(if you did, ofc)

arctic ginkgo
# hard zenith no

okay, and where did you get the avatar from? seems like you should contact the creator because they messed something up

hard zenith
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alright i'll do that

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if not thanks for the help so far

lucid elbow
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is it not just box colliders pushing you?

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is there anotther thing happening i dont know of?

arctic ginkgo
lucid elbow
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no no like when you are in the air and click on speed and drag the slider towards 100

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it moves you forward

arctic ginkgo
lucid elbow
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oooooooooooooooooooooooooooo

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:(

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womp womp i guess

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they should add support for this :(

night ember
dapper ivy
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Weird weird case and I can't figure out how to stop it.

I have a physbone i'm using as a knob (lever) and i turn it, then set it's position... when i move it wiggles all over the place.
I can't make it STOP moving

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I'm considering making a recursive parent constraint that moves with it, then flps as soon as i let it go, and instead it weights to the bone and stops moving

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Kinda like putting a weight on the needle that moves with the needle, but when it tries to move without me actually moving it, the weight is too heavy to let it move

steady tiger
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Trying to figure how how to take flat texture maps and make them toggle able for one item in unity. Is this possible or do I need to go back to blender for it? Few concerns I have is I did change the shape of the item in blender from the original shape it came from. Anything special I need to do to make sure they line up?

ornate stump
steady tiger
ornate stump
steady tiger
ornate stump
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Then what do you mean "flat"?

steady tiger
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Sphere vs flat

ornate stump
steady tiger
ornate stump
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Matcap mapping is done by determining angle of incident on surface from view point.

steady tiger
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Would you happen to have any videos I might be able to refer to tomorrow while I try and sort this out? I’m still learning everything and am brand new to all the terminology and such. I appreciate your help thus far.

ornate stump
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You could just google some of the word that you don't understand. It's like fundamental for computer graphic so the same knowledge just apply the same every where.

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If you google "what is matcap" you could get dozens of answers.

steady tiger
ornate stump
cosmic sequoia
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if its not made for the actually avatar you will need to take it into blender to shape/model it so thay it fits better

sonic stirrup
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Hi, I am wondering if anyone knows what model is used for this avatar? I think the face looks really pretty.

cosmic sequoia
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okie wondering how i can fix this issue of the model being super small in substance painter when i export the fbx from blender?

somber sequoia
hardy rivet
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Can anybody help me make a avatar

somber sequoia
hardy rivet
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Okay

dapper ivy
somber sequoia
dapper ivy
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I have tried fiddling with the settings, I can't make the bone sit still

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It rotates like mad when I move

somber sequoia
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you clipped out the Immobile setting - what's the value for that?

dapper ivy
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Full

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Which, according to everything I've read , should make it not move

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But it does

somber sequoia
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yep, that's how I read that too

dapper ivy
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Also stiff claims it will stay at the rest spot, still moves all over

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Like I've checked in both unity and in vrc. The bone shakes all over. Even with me just moving my arm

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It's a knob on a Pip-Boy I've been working on

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Oh. It didn't embed

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Oh well

somber sequoia
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that's neat

dapper ivy
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Both the turn knob and slide knob are the problem

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I move my arm and they rotate like mad

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I made it so I have to do the thumbs up gesture for it to trigger the music and night vision and wireframe that are on the knob positions to try to stop it, but then I do thumbs up when I haven't touched the knob at all and things end up turning on

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Which kinda makes it so I can't do thumbs up at all

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My only other idea is make a separate fx layer that turns off the physbone when I'm not doing thumbs up, so it just CANNOT move. Thumbs up to turn it on...rotate it where I want, then turn it off again by doing any other gesture

cosmic sequoia
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why are my textures coming out weird in unity but is fine on substance painter?

somber sequoia
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same UV map?

cosmic sequoia
tight dirge
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hi, i am new to making vr chat avatars i am trying to make a simple plane model of a gif and every time i try to upload it and bring it to the game he's just like.. sitting on the floor instead of standing up. i have the plane rotated the right way in unity but i'm not sure why when i get into the game it's just stuck on the floor

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any help could be appreciated

tight dirge
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no, do i need something to prop it up?

cosmic sequoia
cosmic sequoia
tight dirge
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nah i just got the plane and i threw a poiyomi shader on it if thats important

cosmic sequoia
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ah uhuhu yeah it probs needs an armature along w other basic model things

tight dirge
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can i just throw like one of those in on unity or do i have to use blender or something

somber sequoia
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You can't make armatures in Unity, you'd need something like Blender

cosmic sequoia
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okay so the uv map is different in substance compared to blender is there any way to combine them or do i cut my loses and just retexture the stripes from scratch again?

tight dirge
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yea man i just dont know how id add bones to like a flat picture and i dont know how everyone elses pngs that i see on youtube come out standing up but mine r glued to the floor just feel like im doing something silly wrong

arctic ginkgo
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tutorial for baking from one UV map to another ^

pine valley
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if you have no other textures designed for the "wrong" UV map, then you can simply switch over

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now, if you don't have the UVs that you need in Blender (i.e. you only have the wrong UVs), that's more annoying..

frank dawn
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does anyone have the sdk avatar for gestures

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cuz for some reason mie doenst come with that stuff for the sdk samples

arctic ginkgo
dapper ivy
arctic ginkgo
dapper ivy
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It's supposed to -not move-

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if you poke the vid you'll see what's going on XD

jaunty talon
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Hi could someone help me troubleshoot a avatar on call and screenshare?
I bought a blender/FBX avatar model and imported it into unity with the sdk. Iin unity face looks normal but in vrc build and test the upload forces a weird smug open mouth expression. ive tried pretty much everything i can and it wont fix

dapper ivy
arctic ginkgo
dapper ivy
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RUna is like that, for one

arctic ginkgo
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like i have no idea what you're trying to do

dapper ivy
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it's not SUPPOSED to be moving when my arm moves

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but i can't make it stay still

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I'ts supposed to be a knob i manually turn, but instead it just swings all around

jaunty talon
arctic ginkgo
# dapper ivy

that was very hard to catch in the video, sorry, but do you have the "immobile" slider set to 1 and immobile type set to both?

dapper ivy
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Some japanese makers decide "this is the shapekeys i want set" and then set them in EVERY gesture animation

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instead of just setting them and leaving them

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like the gesture for "smile" will also have "EYES OPEN 100"

arctic ginkgo
# dapper ivy Yep!

is it actually moving? i can't tell in the video, but is it actually moving or is the angle parameter just changing?

dapper ivy
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dude, if you didn't close the eyes you don't need to force them open

arctic ginkgo
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there are bugs related to immobile not working with certain motion and bugs with the angle parameter changing/jittering even with the physbone immobile

dapper ivy
arctic ginkgo
dapper ivy
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that's what i'm thinking, but it's driving me nuts

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because as you can see in the video, the knob is turning and turning on everything the knob does XD

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it's a wheel that goes music > nightvision > wireframe scanner

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and when i initiate a dance (or move my arm in vrc) it goes wild through all the states

jaunty talon
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so far from looking up fixes ive tried resetting visemes/lipsync disabling FX/gesture layers. removing expression toggles. fresh unity project. detaching pipeline manager. changing shaders/materials. disabling imported animations. checking blendshapes are all 0

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honestly idk what else to do

vapid oar
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It rarely happens to me though

dapper ivy
jaunty talon
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FX, action, base, or an animator on the prefab mesh itself?

dapper ivy
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hit play, have the animator tab open, once everything is loaded, click your avatar and check out the animator that shows up

cosmic sequoia
dapper ivy
vapid oar
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And just drop the new mesh that had the new uvs substance created back into blender

dapper ivy
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even when i'm not animating it has a tiny bit of wiggle, but i figure that's just unity being unity

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It's the movement when the arm moves that's the problem

jaunty talon
jaunty talon
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i really have no idea i feel like ive been and tried every possible issue there is with this avatar

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at the same time one other person had bought this model and uploaded it without any issues everything working perfect, I tried DMing about it but unfortunately just never got a response at all

dapper ivy
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Okay i got a fix of sorts for MY issue. I set the bone to pull:1 , and when i turn it, it activates the mode i want.. then snaps back to 0, and then DOES NOT MOVE during the dance ... and it just stays on the mode i had put it on

night ember
dapper ivy
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so 1 pull and 1 stiffness?

night ember
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any pull above 0

idle sun
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Anyone have experience with the VRC Head chop component?
Somehow, my glasses are visible in first person, making the avatar basically unusable. It didn't used to be this way, but I'm not sure what happened.

I have some confusion:

  1. is that since the glasses are a child of the head bone, they should be automatically culled from first person anyway, so not sure how they're visible.
  2. Even after adding this head chop component, they're still visible. Not sure how. Do I have the settings in the component right?
dapper ivy
# night ember any pull above 0

well, i tested, any pull with stiffenss makes jitter, but if i delete stiffness and just use pull, the bone snaps back to 0 and the animator ignores the rotation and basically stays on the setting it was on as if i locked hte bone

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It ignores the snap back to zero, and doesn't see it as part of the conditions to go back to start. so... eh. it works

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it stays on the mode i put it on and doesn't flip between .. it's visually not what i wanted, but.. it works

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¯_(ツ)_/¯

tight dirge
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the videos i've watched they stand stiff as a board just fine im not sure what im missing

arctic ginkgo
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This way it can only move visually if you are grabbing it

cosmic sequoia
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what would i click in unity to make it the same as the one in blender? (right)

strange saffron
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Is it missing a texture

arctic ginkgo
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If that option isn't available, you may need to use a different shader

cosmic sequoia
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this thing? im using poiyomi pro

arctic ginkgo
cosmic sequoia
twin raft
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the component also would need to be added to the parent bone

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it can’t resize a skinned mesh

idle sun
# twin raft head chop is for making head bones visible

So I experimented arround, and I'm not sure what the issue is, but I've recreate it in a new project and there it's working fine. In the main project, adding the glasses to a fresh avatar pre-fab causes the glasses to be visible,
in the new project, adding the glasses to a fresh avatar pre-fab causes the glasses to behave correct, and invisible in first person.

Not sure what I did, but I think I messed up some kinda project global settings?

Thank you for your help though :)

idle sun
# idle sun So I experimented arround, and I'm not sure what the issue is, but I've recreate...

Yeah. It was something in that project that was acting weird.
I just exported the avatar I was working on as a unity package, created a new project, imported all the dependencies and went through the setup, and imported the unity package from the old project. Glasses are now behaving normally.

Idk what edge case I ran into, but it's literally the same avatar hierarchy. Defiantly something weird was going on. Just glad it's working now.

neat crow
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its ben a long while since iv done anything with unity and i just updated some textures on my avatar now i have a problem

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how do i fix the broken camra and blinding light

toxic compass
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I have gotten this error 3 times

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I have checked my sdk and it should be the newest version

timber wharf
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its near avi descriptor

toxic compass
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I was able to fix it i apparently tried to update the wrong thing

neat crow
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here is a better photo of the problum im facing this is how my avatar camra is stuck and this bright light

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figerd it out

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camra and light sorce hidden in clothing object

glossy kernel
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can someone make these modles into avatars and send me the link cuz i really dont want to use unity ever again so can someone help make these into free modles pls

glossy kernel
solar warren
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How do I stop my avatar from going weird when animating inside unity

pallid drift
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hey i was wondering how to make custom animations (a dance specifically)

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i know how to add them and stuff but i wanna make my own

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do i make the animation in blender or something?

rose turtle
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Can anyone upload for me idk how ;^;

rose turtle
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;^;

pallid drift
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i have a video that plays are you sure occasionally dont mind it

rose turtle
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Idk if I have the right stuff

pallid drift
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?

rose turtle
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Like I've never done it before

pallid drift
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OH

rose turtle
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Mhm

pallid drift
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ill grab a couple tutor

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actually

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just use youtube

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what

rose turtle
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I dont have a pc is what im saying

pallid drift
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oh..

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uhm

rose turtle
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Mhm

pallid drift
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you can ask someone to make an avatar for you

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like commison or something

rose turtle
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I have payed avis I need made

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I mean

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Put into my scc

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Acc*

pallid drift
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Oh

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uhhhhhhhhhhhhh

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i think you need to give them access to your account for that

rose turtle
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Ik

pallid drift
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but i VERY much dont reccomend it

rose turtle
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But I have no one to do it for me

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Done it before but the person that did it for me is no longer here

pallid drift
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so

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what are you asking exactly

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are you trying to find someone willing to do commisons?

rose turtle
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Asking for someone who can upload for me

austere dome
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Quick question. Working on a stencil shader. The HL1 tram avatar I've noticed draws it's depth buffer over the background but not the foreground, how could I draw over the world model but not the avatars inside it?

frail vessel
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how does one fix when using facetracking when i look either to the left or right my eyes go black, how would i fix the texture for that

somber sequoia
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you'd have to see why it's happening first

glossy isle
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Does anyone here work with cryptiacurves models? Particularly the new redesign ones?

green gorge
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Ooo my friend made me and edit of the bonfie to match my sheep sona

frail vessel
ember elm
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someones can help me creating an avatar in real time

somber sequoia
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I'd start by checking out how the eyes move and see what it takes to cause the effect you're talking about

somber sequoia
ember elm
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ok

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Iquals, if anyone can help me doing in real time it will be good

somber sequoia
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if you mean in a video call you should probably state that

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'cause this channel can be reasonably real-time

ornate crow
ember elm
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yes

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and its so much difficult to understand it

normal coral
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i need help

somber sequoia
#

ask your questions, provide details, etc.

surreal heart
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I accidentally deleted my Unity one day, and tried to reinstall it (made sure to get the right version too). I was able to create new avatars like normal, but when I tried to open/edit older avatars that were made using the Unity I deleted, it would not let me open them on the VCC, and when I managed to open them on the Unity hub everything was gone except the GoGoLoco files. Should I just accept my fate of losing the access to 60+ avatars or is there a fix to this?

wicked leaf
# surreal heart I accidentally deleted my Unity one day, and tried to reinstall it (made sure to...

that's what I had to go through like a few weeks ago....luckily I had some stuff copied to another unity project that's for world building and I had some avatars there and I just reveresed engineer some stuff~

for the future:
i recommend you using a cloud save thing like github so that you can restore your whole project if it ever gets deleted by accident on your local system~ i had to learn it the hard way here XD;;;

late marsh
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anyone know where i can get a emo catboy avi? (my main avi was that and now its gone. so thought i should ask for some help)

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please and thank you

cinder tree
#

So I have a question does anyone in here make VRChat avatars if so what do you use to start doing avatars?

late marsh
wicked leaf
late marsh
wicked leaf
late marsh
wicked leaf
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Making avatars takes so long even if you're just uploading a cube and that's your entire avatar~ so only make avatars if you really want to learn new skills and have fun with a new hobby

late marsh
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i only wnana play shooters and hange with my friends, not learn 4 years of coding lol. my dad does unity coding, but it wouldnt intrest him if i asked

wicked leaf
wicked leaf
late marsh
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yeah lol, 4-8 years i think?

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lets just go with 6

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lol

late marsh
wicked leaf
late marsh
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thanks for the help hohnson, see you around :3

cyan vortex
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I just bought an avatar and after I was done editing and trying to upload, I keep getting this message

wicked leaf
cyan vortex
wicked leaf
indigo gale
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does anyone know why when I configure my humanoid rig in VCC, and enforce T-pose it doesn't save? Even when I apply and click done?

shadow stag
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this error isn't being amazingly verbose

somber sequoia
indigo gale
somber sequoia
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if you're trying to change the default pose, do that in blender

indigo gale
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It's saying that my default pose isn't in T-pose because a few bones are off by centimeters, but I clicked the "Enfore T-pose" button that fixes it but when I click Apply and Done it reverts back

somber sequoia
#

that's fine

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unless you actually want to fix it, in which case, again, blender

indigo gale
#

do you know how I can do that?

somber sequoia
#

do you know blender at all?

indigo gale
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like the bones are off by inches but idk how to perfectly align them

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yes I know blender

somber sequoia
#

you really don't have to perfectly align them though

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but if you actually want to, edit the armature, reposition the bones

indigo gale
somber sequoia
#

VCC is not in play here, you're working in Unity. Show us the error message(s).

indigo gale
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I'll load it up and show the error message

somber sequoia
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Do what it tells you to do .

indigo gale
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I did, like multiple times and noting happens

somber sequoia
#

no - I mean literally read the error message

indigo gale
#

the error message in the console says I have ambiguous transform

somber sequoia
#

not in the console, in this image ^ you just posted

indigo gale
#

it says this

somber sequoia
#

There you go, that's the actual problem.

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the T-pose thing is not a problem, that is.

indigo gale
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Is it the name of the bones?

somber sequoia
#

yep

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but I'd rename the head mesh. well, I'd join the head to the body, but that's up to you

indigo gale
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I'm asking cause I've renamed the names of the mesh and nothing happened, so it's the bones that need to be changed

somber sequoia
#

no, it doesn't technically matter which one you rename

indigo gale
somber sequoia
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I don't use Fury for that so can't really advise.

indigo gale
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Okay...

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so do I just change the name of the ones that are red?

somber sequoia
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I don't know what's red so can't answer that either. But that error message clearly says it's the objects called Head that are the problem.

indigo gale
#

so do I have to go back into blender and change the name there, so can I just do it in unity

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I tried changing it and unity and the mesh goes back to being "Head"

somber sequoia
#

I don't think you can change that in Unity

indigo gale
#

okay, I'll try and see if that works

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Tysm for helping me

hazy spoke
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i need help porting my roblox r6 avatar

runic cedar
#

Could someone possibly help me out with particle trouble? I made a cool ass Soul Punisher effect for my DBS Gogeta but the entire thing doesn't activate upon death of the parent emitter.

cobalt sluice
night ember
#

Need to fix that in blender

cobalt sluice
#

its fine in blender

night ember
night ember
zealous raft
#

help me I can't log in to VR chat

cobalt sluice
#

it was perfect until it whent to the pose thing

night ember
#

"Pose thing"

cobalt sluice
#

idk

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but this is the model

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its fine

hazy spoke
night ember
#

Why

hazy spoke
#

nvm then

cobalt sluice
#

this is the VR chat pose or what ever

night ember
#

So a model ripped from source

night ember
runic cedar
night ember
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You need to fix the armature

cobalt sluice
#

ahhh

hazy spoke
cobalt sluice
#

the armatcure got messed up

ebon knoll
#

hi, for quest, is there a shader with emission that doesn't make the rest of the mesh darker? like, if i try to add a white emission to a white hair, the rest of the hair goes way darker (even if scene light is max)

obtuse trail
ebon knoll
hazy spoke
#

i need help on porting my roblox r6 avatar with floating arm limbs, with quest support
i tried porting it, it ended up being invisible in the game, i dont know if it has to do with the rigging or something else

night ember
#

Youd need to show what you have done

hazy spoke
#

on blender and unity?

night ember
#

Unity

hazy spoke
#

is this good?

night ember
#

Thats the rig view

hazy spoke
#

tell me what to show?

night ember
#

The actual scene

hazy spoke
#

good now?

night ember
#

Why is it in the floor
Why is it 240 meters scale
Why is the bounding box 0,0,0

hazy spoke
night ember
#

Why is the skinned mesh renderer on the root

hazy spoke
#

i lit have no experience on unity

night ember
#

Origin you fix in blender

hazy spoke
night ember
#

You didnt apply transforms so the origin point didnt even move

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Why are the parts individual meshes

hazy spoke
night ember
#

That didnt answer the question

hazy spoke
#

the parts are for arms, legs, torso and head

night ember
#

But why are they separate meshes

solar warren
night ember
#

That just needlessly adds draw calls

hazy spoke
#

so then what do i do?

night ember
solar warren
night ember
#

Apply transforms if you havent already
Are the separate oarts actually weight painted to bones

night ember
solar warren
#

How?

night ember
#

Find a tpose animation like the one from go loco and just edit it

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What are you even trying to do with the animation

solar warren
#

Edit the hand's fingers to be holding an object

night ember
#

Just add the keyframes for the hand animator keys and just pose the hands that way

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It shouldnt matter if its in the bike pose or not

solar warren
#

Alright ig, thanks

hazy spoke
#

did i do it right now?

night ember
night ember
hazy spoke
#

i did

night ember
#

The orange dot is still unmoved compared to the model

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The dot needs to be at the feet not the center

#

Why is there a decimate modifier

#

Where is the armature modifier

hazy spoke
hazy spoke
night ember
#

Why is it not applied

hazy spoke
night ember
#

There is a drop down

hazy spoke
#

ah ok

#

i applied armature aswell

#

to metarig

#

what now?

night ember
#

Why did you apply armature

#

You dont apply it

hazy spoke
#

bruh

#

i undone it

night ember
#

Does it actually move with the armature when you pose it

hazy spoke
#

no

night ember
#

Then you have not weight painted it

hazy spoke
#

i wanna start from scratch rn

late heath
#

this may be a dumb question but will rotation constraints applied to say, the hand bone that's applied in the humanoid rig setup effectively stop any movement without causing any problems? just need to know if i need to set up this rig a specific way, i need the bones circled in red to not move at all or at least move minimally

obtuse trail
# late heath this may be a dumb question but will rotation constraints applied to say, the ha...

Not a dumb question at all! This is actually tricky and you may need to experiment.

Unity humanoid requires the hand bone to be mapped. You will also need the fingers, but not all of them, and not all the joints either.

The hand and finger bones won't be weight- painted, just added to the humanoid setup in Unity.

The finger setup needs extra finger bones parented to the forearms. These are the bones that will actually move the robot fingers and have both the weight paint and rotation constraints using the humanoid fingers as the source

light light
#

This might be a dumb question, but I am trying to add something with VRCfury, it shows fine when doing tests in unity, but when I get into the game it stretches like no tomarrow. Where would I even start looking to fix this?

dull plume
#

Could someone make this an avatar

pine valley
pine valley
#

so, they're following the wrong bone (or have no bone at all)

#

See if you get any warnings when you reimport the model asset in Unity

hexed walrus
#

Does anyone have experience with FoxyFace here?

ornate stump
# hexed walrus Does anyone have experience with FoxyFace here?

📌 How to Ask for Help

To get help faster and better answers, ask your full question right away — don’t just ask if someone can help.

❌ Don’t do this:

  • “Can anyone help me?”
  • “I have a problem…”
  • “Is someone here who knows about X?”

These slow things down because people still need to ask what your issue actually is.

✅ Do this instead:

  • Clearly describe your problem
  • Include what you’ve tried already
  • Share relevant code, screenshots, or errors
  • Explain what you expected vs what actually happened
  • If there is an error message, include the FULL error text and the relevant
  • Inspector/Console window

📷 Taking screenshots helps a lot

On Windows, press Win + Shift + S to open Snipping Tool
Drag to capture the important part of your screen
Paste directly into Discord with Ctrl + V

The more details you give upfront, the easier it is for others to help you quickly.

hexed walrus
#

FoxyFace face tracking is not working.

I'm using the latest FoxyFace release from Github for face tracking on desktop with my webcam. I have both the app installed and the module installed on VRCFaceTracking.
The module is enabled, and parameters are incoming but not outgoing.
The avatar has parameters for face tracking.
The app is connected to the interface module on the VRCFaceTracking.
OSC is enabled.

I've tried switching the IPs in the VRCFT section. Restarting either application doesn't working. Restarting VRChat doesn't work.

ornate stump
pallid drift
#

hey i was wondering how i could make my own thingy of this? since i cant like name it or anything

hexed walrus
ornate stump
ornate stump
pallid drift
#

that could work

#

thanks

drowsy hawk
#

I am tryig upload a kajo for furaity and everytime i try uploadin it i get these errors

ornate stump
drowsy hawk
ornate stump
drowsy hawk
#

i did

drowsy hawk
ornate stump
drowsy hawk
ornate stump
drowsy hawk
ornate stump
# drowsy hawk

That seems like you're missing lot of files. Have you checked in the Hierarchy panel and see if any object is showing red name?

ornate stump
drowsy hawk
#

kk

ornate stump
# drowsy hawk

The avatar optimizer looks broken. Try to disable it if you can. I don't know how to use that optimizer.

drowsy hawk
#

kk

somber sequoia
balmy barn
#

noticed vrchat proxy with open hand, when it get replaced ingame it does this wierd flip on last bone in some of my avatars , so i duplicated the proxy - renamed it and made it 2 frame, now it doesnt do the wierd flip on last finger bones vrcRat

shadow stag
#

Cannot start an upload against anything but the latest version of this file˸ 4‚ 2

somber sequoia
#

weird, never seen that one before.

shadow stag
#

my whole project is not happy

#

i cant upload it

#

i've used a vpn

#

ported everything from one project to another

#

my pc avatar worked just peachy keen

#

whenever i try to even just upload this to test it without pushing it to the blueprint id of my pc avatar, and instead try to use the sdk tester

#

it gives me an "adb failed" error

#

i am losing my fucking mind over this

balmy barn
#

try a new project - dont import anything - upload a cube to see if you have something that doing wierd things - same error ? isp 🤷‍♂️

shadow stag
#

aye

#

i turned on api logging and tried one last time just for more info on this

#

i'll do the cube thing now

balmy barn
#

this is sdk 3.10.3 ? or 3.10.4.beta

shadow stag
#

i suffered the same issue on 3.10.3 so i switched to 3.10.4b1

#

it didnt't fix anything

#

i also upgraded the pc version to 3.10.4b1

shadow stag
#

worked just fine again

#

???

balmy barn
#

time to hunt down the script/package thats doing it on other , i dont rely on scripts for my avatars much , vcc make it easier to update if you using any

shadow stag
#

i have 2 toggles made from vrcfury

#

uh

#

that's really just it

#

they were originally modular avatar

#

but i updated them cause it didn't seem to sync correctly in relation to the paramaters

#

fuck

#

im trying to even just get it to upload to my quest

#

i have literally no other adb device connected??

ornate stump
shadow stag
#

scroll up and you can see the issues im having

#

im throwing anything at the wall and seeing what sticks

ornate stump
shadow stag
#

fairs

somber sequoia
#

Build and Test for an Android build requires a connected Android device or active emulator.

ornate stump
shadow stag
#

yes

dark plaza
#

umm hi i need help

shadow stag
#

the version i used before that i could upload had modular avatar toggles, the only change i've made is swap them for vrcfury toggles

somber sequoia
ornate stump
# shadow stag yes

Look like file record is broken somehow. So try clearing blueprint ID and upload as a new avatar.

dark plaza
#

i tried reloaidng it but it dosent work

somber sequoia
#

looks like an issue with your unity, maybe reinstall it

wicked leaf
ornate stump
shadow stag
#

it's currently frozen at uploaded file 100%

#

it's not progressing at all

#

it did however upload

#

this is vrchat's end it seems

ornate stump
shadow stag
#

the upload would fail upon start

#

oh shit wait

#

i just needed to be patient

#

it worked fully

ornate stump
#

So file record was broken.

shadow stag
#

that is weird as hell

#

i guess my updates to vrcfury might've just fucked it up

ornate stump
#

vrcfury is irrelevant since it doesn't do anything to vrc server api.

shadow stag
#

ah

#

thank you so much!

#

this has seemed to fix my issues

haughty wraith
#

yo i need someones help on getting some assets inputed to my avatar

somber sequoia
#

just ask your questions

#

no need to preface things

wintry ledge
#

yall i cannot for the life of me find the setting to either get rid of the face shadow or make body to match it,they are witerally the same color from the front

dusky reef
#

hey all of a sudden i cant upload my avatar and i keep getting these

#

all i changed was the color of a material

ebon dirge
#

I made custom locomotion animations for my avatar and I put the FX in the locomotion tab on my avatar descriptor but it’s not showing up in game, can someone tell me what I can do to resolve this?

somber sequoia
#

FX doesn't go into locomotion

#

can you clarify? maybe show a screenshot of that?

ebon dirge
#

Not fx, the animator controller my bad

somber sequoia
#

oh okay, then yeah, that's where you put locomotion animations.

#

just above that you also seemed to have picked blendshapes for eyelids but not provided a mesh

somber sequoia
#

excellent

torn remnant
#

does anyone know how to fix this ive tried 100x of diffrent things

somber sequoia
#

did you reinstall Unity? Did you check to see if that process is blocked by Windows Defender?

torn remnant
#

i did recently reinstall unity

#

and i did check and didnt see anything

winter sky
#

Hello! can someone help me set up my kipdel avatar for vr chat and a vrm file? Im very new to this and unity and with all the videos and help folders ive been reading i just cant do it all on my own. I need help lol. I have my model in a unity project as well as a vr cc project, but when i try using the avatar in vseeface, the facial expressions arent being used, and in vr chat cc, I just have no idea what im doing at all.

somber sequoia
#

That's what this channel is for. Describe what you've done, where you're stuck, ask specific questions.

winter sky
#

okay. so first, I dont know how to link the eyes for eye tracking. I tried assigning them like in a tutorial video but when the eyes are closed, theres a white space under the eye texture.

#

really its motion tracking as a whole

open mural
winter sky
ebon dirge
somber sequoia
#

I don't know what you mean by "won't work" yet, got more detail? have you confirmed they work as you expect in the editor? in play mode?

ebon dirge
#

They don’t work in play mode or VRChat, the avatar just does the default animations even though the animator controller it uses only has the animations I made

ebon dirge
proven quail
#

Vrcfury installed gogo will override locomotion animations

#

You can fix it though

ebon dirge
#

How

proven quail
#

All you have to do is go into the gogo folders and find the base layer WD. You click around there and replace the standing, prone, and crouch blendtrees with your custom animations/blendtrees.

#

There is like 3-5 slots per locomotion type so make sure to get them all.

#

I'm on my way home so if you don't find it by time I reach home I will screenshot all the locations to change

ebon dirge
#

Ok thank you so much! I’ll try it out when I get the chance

proven quail
#

And when you replace the blendtree, it's going to ask something like "are you sure you want to delete blah blah" and just click delete. It's just deleting all the transition data stuff it generated between that blendtree and the next node or whatever, so your not breaking anything (the transitions will all still be there)

ebon dirge
#

Ok thank you!

proven quail
#

Ok I'm going to stop texting and driving now

#

(that was a joke, I'm not driving)

cunning mulch
proud jasper
#

Not sure if this is allowed in here but does anyone know the name of this avatar?

edgy breach
#

Does anybody have a good video or clear instructions on how to upload avatars? I downloaded a free avatar from payhip but I don’t know what to do after I download the link

edgy breach
somber sequoia
#

feel free to describe the situation, maybe we can help

edgy breach
#

I put the packages for the avatar into Unity and they uploaded but I can’t get it to where the avatar goes into the scene and I can upload it

#

The video was showing how to do it but the character I’m trying to download doesn’t have a prefab that just drags onto the screen and does that

somber sequoia
#

what does it have?

#

a .fbx file?

edgy breach
#

The only thing it gave me was a Unity package

somber sequoia
#

ok so import that into your project

edgy breach
#

Yeah I did that but now I’m stuck, it’s all on Unity but in the video they drug a prefab I think onto the scene and then the character appeared but I can’t find the prefab to do that

somber sequoia
#

you'll have to see what came in the .unitypackage - maybe a model file, maybe a scene

wanton pulsar
#

got a question, how do i make outlines for like anime characters in blender i’ve been struggling can’t figure it out

somber sequoia
#

are you making a quest-compatible avatar?

proven quail
wanton pulsar
#

yeah

somber sequoia
proven quail
#

Ok then on the new mesh

wanton pulsar
#

hmm ima try rq

proven quail
#

Edit mode -> a -> alt + s -> scale up a lil (hold shift to scale slower) -> enter -> mesh > normals > flip

#

I think that's the whole process. Look good to everyone?

wanton pulsar
#

i think i’m slowly frying my brain rnvrpill

blissful wing
#

Help me

somber sequoia
blissful wing
somber sequoia
#

sighs.

#

Do try to be an adult.

wanton pulsar
blissful wing
somber sequoia
proven quail
#

opening up the blender rn, what happened?

wanton pulsar
#

ima try one more time to just see if i’m doing something wrong i’ll brb

proven quail
#

I might have missed something in my simplified explanation, let me try real quick

brittle yew
#

I need help finding this avatar

urban tartan
#

Is it just me or did the time for toggles to Sync Go up? (Like the past few weeks? I have a world Drop and it is at different Places for my Friends)

#

Same with outfits

wanton pulsar
proven quail
#

and for optimization, set the outline to a different mat in blender, then you are safe to re-merge the meshes in object mode with ctrl + J

wanton pulsar
#

alr thanks alot

vocal dew
#

heyyy i need help i try to upload and test my avi but this keeps popping up, tried to ask reddit but no one helped lmao can someone help me?

somber sequoia
vocal dew
#

rig setup? yea i think so

somber sequoia
#

look in that window, make sure there's a chest bone mapped

vocal dew
#

is it fine if i dont have a spine bone then?

somber sequoia
#

no

vocal dew
#

cause i only have three bones in the torso i think

#

hol up

somber sequoia
#

you need hips -> spine -> chest -> neck -> head, in that order.

#

(optionally an upper chest bone)

vocal dew
#

mhm how do i chech the rig stuff on unity

#

srry im slow asfvrcCrying

somber sequoia
#

find the model file, inspector, rig tab, "configure" button

vocal dew
#

ah ok i see

#

i addded a chest bone and i weight paint it in blender ill coe back to see if it works

somber sequoia
#

yep, that's the right thing to do

stone gate
somber sequoia
#

(unless you actually use it for speaking)

stone gate
somber sequoia
#

It should not be mapped if you are using blendshapes

stone gate
#

oh...do I have to restart it? because it stayed stuck even when i took off the jaw in configure

somber sequoia
#

you shouldn't, just have to apply that in the same window

gilded creek
#

hey so does anyone know how to do blendshapes for 2d texture faces? I have been trying to do some more stylized low-poly models and this is stumping me

open mural
gilded creek
#

yeah I'm just wondering how exactly I do texture swaps because I have all the expressions I want to use. but I'm also working with wanting to add alternate textures of the character

open mural
# gilded creek yeah I'm just wondering how exactly I do texture swaps because I have all the ex...

Ohhh okay I get what you mean now 😭

If you already have all the expression textures made, you can usually just set them up as material swaps/animated textures in Unity through the FX layer instead of using actual mesh blendshapes

And for alternate character textures, you can basically do the same thing tbh — either swap the whole material or animate specific texture slots depending on how organized your UVs are

gilded creek
#

I used some seams to separate the space for the face and a separate seam specifically for the mouth so it can do visemes probably I was really just wanting to make nice optimized models for people to enjoy

hoary cove
#

H

storm cove
#

does anyone know how I can make this model work with unity and the vrchat sdk? ive been trying to make models like these work the way the tutorials say that they're supposed to but when i apply the humanoid rig it says I don't have enough bones

#

i think i ready that I should use the generic animation type but it also said that it requires extensive knowledge of unity which i do not have

sand cedar
#

im about to give up already, everybody has been telling me to locate the chest bone but it doesn't appear to have any. Is there something i can do to upload it without the chest

umbral thicket
umbral thicket
# sand cedar im about to give up already, everybody has been telling me to locate the chest b...

nah don’t give up yet 😭

if the model genuinely doesn’t have a chest/spine setup then humanoid won’t validate properly no matter what you click in unity. usually you either:

  • add the missing bones in blender
  • or rebuild the rig into a proper humanoid structure

technically you can upload it as Generic, but that comes with a bunch of limitations in VRChat and can be kinda annoying later

if you want, send me the model/files and i can check the rig for you because at this point it sounds more like a rigging issue than something you’re doing wrong

storm cove
somber sequoia
sullen fern
#

gulp idk what to do abt this error...

balmy barn
#

vrcfury or modular somethingsomething, 2nd time i seen that error

#

duplicate av, remove stuff until it stop doing it , i dont use any of those

#

here is another one i saw yesterday

#

dont recommend using the newest sdk (beta) scripts probably not updated for it

night shard
#

would anyone do the weighted paint on my avatar ive tried so hard but im just lowkey bad at it,i could like give 1 month of vrc+ ik its not alot but eh (its my first avatar)
its okay if not

balmy barn
#

throw it in mixamo see what it can do ( export fbx with no bones / weight )

analog silo
arctic ginkgo
analog silo
#

it just talks alot about the api error

arctic ginkgo
analog silo
plain mural
#

How can I export animations from blender to unity if I have extra bones (wings)?

I export animated model as a separate fbx, and when I test the animation on the actual vrc model, the humanoid limbs are not animated, but the extra bones are animated

When I change the rig type of the exported model to humanoid, the limbs work on the actual vrc model, but the extra bones don't. How to fix it??

arctic ginkgo
#

Try updating your SDK

analog silo
#

Nope

#

There all updated

flint kite
#

can someone help me with this please
i added poi shaders still looks like this

analog silo
exotic comet
#

i bought plus so i could upload an avatar without having to grind out new user. but its still telling me i dont have permission, is there something else i have to do or does it just take like an hour or so to actually register

sullen fern
#

Another one bites the dust

stable citrus
open mural
open mural
dark jay
#

why does my model take 1 second before one of the outfit loads
doesnt do it with the other outfits, it makes the model nude for a second how do i fix it
i used vrcfury

bitter ginkgo
#

Have a weird thing happening with my poyomi shaders i have a rim light taht is making "shadows" but it becomes weird when i use blendshapes. Images of blendshapes on

open mural
dark jay
open mural
dark jay
bitter ginkgo
dark jay
#

Its not disabled by default in the hierarchy tho

#

Toggle setup it shouldn't be

open mural
open mural
# dark jay Toggle setup it shouldn't be

then it might be the animator state or vrcfury rebuilding the toggle weirdly 😭
i could take a look at it for you if you want, stuff like that is usually fixable pretty quick

dark jay
#

I rather not and just figure it out by asking around

dark jay
#

If you want i can send screenshots when im on my pc but i dont wanna spend cash

flint kite
dark jay
mellow stratus
#

Hey guys, Can yall help me find this avatar head model and textures please?

open mural
dark jay
#

Ok

somber sequoia
#

(if you haven't then you probably shouldn't be using it anyway)

fossil ledge
#

(VRCFury) I'm porting one of my rec room avatars, I wanted to have a toggle prop with the maker pen, but I can't put two animations for hand closing into a toggle. For some reason, where I got the bean body rig has all of it's hand animations named the same thing "HandClose(Clone)", and the actual hand closing animation does not include the glove, as the glove closing is it's own for some reason.

#

So, in the video here, I show the animations it's supposed to play, the top is the hand closing, and the bottom is the glove closing, when I go into play mode, for some reason it removes the glove closing animation..

proven quail
fossil ledge
#

I'm not sure, the toggle to equip the makerpen is the only toggle that is using animations.

proven quail
#

it is strange that the animation gets cleared out too,

#

maybe try creating your own animation that combines the values of both?

#

like go to anim 1, shift click all the properties, and ctrl + c, then in a new animation do ctrl + d. And then, open anim 2 and shift click all the properties, ctrl + c. And then ctrl + v in that new animation you made

fossil ledge
#

I could try that..

#

one moment

cosmic sequoia
#

would anyone be willing to help me rig a model for unity? when i try to enforce a tpose in unity it flips the body around and breaks the feet for some reason TwT

proven quail
#

if its causing issues in game then you might need to make sure all the bones in blender have their roll set to 0

cosmic sequoia
proven quail
#

what is the issue with the head bone? is it like an error in the sdk like head bone not mapped?

somber sequoia
#

yeah it'd really help to know what the actual error is

somber sequoia
#

and you probably shouldn't need to do the enforce t-pose thing if it's already in t-pose

#

oh well there's the error right there

#

fix that first

#

nothing else will work until you do that

cosmic sequoia
#

yeah idk how to fix that

somber sequoia
#

you rename either the head bone or the head mesh in Blender, then re-export

proven quail
#

in blender yeah

#

and as for the t-pose thing, the model looks fine, you can ignore unity yelling about t-pose unless something is actually not working in-game or in testing.

cosmic sequoia
somber sequoia
#

excellent

proven quail
#

yay

fossil ledge
#

The animations are hidden in a .controller file.

proven quail
#

i think i messed up my explination anyways,

fossil ledge
#

For some reason, the one in the photo I sent is something I can see, but when I go to play it it shows nothing.

proven quail
#

but can you find them by clicking the animation you used in the vrcfury toggle.

fossil ledge
#

Yeah

#

I can

proven quail
#

maybe ctrl+d and move it somewhere else? to make sure its not being cleared because of like, a temp folder or something

somber sequoia
proven quail
somber sequoia
#

Doesn't matter

proven quail
#

its also possible that they are just looking in the wrong place as well

cosmic sequoia
#

adding gogoloco seems to break it but if it works fine in game i dont reallly care considering i have fbt anyways

somber sequoia
cosmic sequoia
fossil ledge
#

what does ctrl+d do?

somber sequoia
#

duplicates the selected object

proven quail
#

duplicates selected object, yeah

cosmic sequoia
fossil ledge
#

Unless I misclicked something else

cosmic sequoia
fossil ledge
#

Or is that a thing in unity?

proven quail
fossil ledge
#

okay

#

The other thing with that, the .controller file is something I can only see in file explorer

#

for some reason, the "packages" folder the .controller file is stored in is different in unity than it is in file explorer..

proven quail
#

I think kazin is right, there should be a .anim file that is the actual animation somewhere in there

#

in unity

somber sequoia
#

The .controller is just the animation controller

fossil ledge
#

I think your right too.

#

when I got rid of it, it only got rid of the hand animations..

fossil ledge
#

I'm gonna look through here..

somber sequoia
#

there's no maybe, that's literally what that file is, unless it's something randomly named .controller

fossil ledge
somber sequoia
#

Yep, animation controller

fossil ledge
#

Okay

#

Is there anyway for me to locate the animations in this list?

#

That should be where it is..

#

If I'm right..

proven quail
#

you don't want to use things from temp files

#

those get cleared, they are temporary

fossil ledge
#

This is all I see..

fossil ledge
somber sequoia
#

If VRCFury has found those, that means they're in one of the animation controllers already on the avatar, or in a prefab with a VRCFury "Full Controller" component on it, and in one of those controllers.

fossil ledge
#

This is were Unity says it is

proven quail
#

you want to find the source animation, the clone is generated by vrcfury

shadow agate
#

I'm pretty sure I know the answer to this but is there a way to use Grip Strength/Squeeze from index controllers as an animation value and specifically when holding a physbone
especially since VRC at least acknowledges it with hand poses

somber sequoia
#

If that's what translates into the GestureWeight parameters for those controllers, yep.

shadow agate
#

...I probably should've specified if that's possible to do non-locally

#

as in "someone grabbing a physbone that isn't theirs"

fossil ledge
#

kinda annoying, but it'll work

proven quail
somber sequoia
fossil ledge
proven quail
#

try this

jagged geyser
#

OK so the first image is what happens whenever I put it in gesture manager and the second is like before everything the skin is supposed to look pink like that but everything else isn't supposed to break like that

balmy barn
#

check if material switches on your mesh in playmode, otherwise reselect shader its ment to use - probably a material swap there

somber sequoia
#

pink = broken shader/material missing textures. you'll have to investigate it.

jagged geyser
somber sequoia
queen isle
#

How do I put Gogoloco into a subfolder instead of being part of the first page of the expression menu?

somber sequoia
#

how do you add it?

storm cove
somber sequoia
#

no, you can omit fingers and toes, but you need hands and feet.

hushed pumice
#

Hi all !!! could i please get some help with putting some overalls on my ava ? ive been struggling for months with this and i cant figure it out to save my life, i have tried EVERYTHING and nothing seems to work

somber sequoia
hushed pumice
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oh okay !

fossil ledge
hushed pumice
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Tw /// Language

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ive tried messing with the blendshapes, i have it on the correct root, evrything that ik to do has been done, ive looked it up and have had NO luck with it. all the armature seems to be linked proper. ive looked it up online and nothing has helped me thus far.

tulip thistle
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So I was deleting a bunch of avis I dont wear any more (yes all purchased and paid for) Well while i was deleting them my entire upload list has disappeared and now I can see any of my uploaded avatars. I cant see them on the website or vrc.

vivid quest
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Is there a way to have a phys bone have a end that doesn't move at all like a rope ties between 2 pols with some slack?

somber sequoia
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nope, you can't pin the end of a physbone

storm cove
somber sequoia
#

nope, names aren't relevant for Unity, though having a left/right extension allows Blender to mirror certain bones, like upper_arm.L and upper_arm.R it knows should be mirrored

plucky lance
#

question, i want to create a toggle in VRChat that puts my avatar into a T pose, but i cant figure out how to do that lol. it sounded simple, i downloaded a mixamo tpose animation, set it up like normal, didnt work at all. tried animating a tpose manually but that didnt work either. is there something im missing here

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when i say it didnt work, i mean the avatar just doesnt animate when i toggle the animations on. nothing happens. my parameters and everything are set up correctly i triple checked that

flint kite
low iris
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my avatar upload failed because the file failed to upload ???? it tells me nothing, anyone got this? ever?

plucky lance
storm cove
#

hey guys uhm i extracted the materials after importing my model and the materials didnt load

ebon dirge
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Ok so the character I’m making an avatar of floats off the ground constantly instead of standing on the ground like mega mewtwo Y, is there a way I can do something like that on the avatar in VRChat? Where the model stays above the ground instead of standing on it?

somber sequoia
plucky lance
storm cove
low iris
plucky lance
somber sequoia
#

That issue wouldn't return this error

plucky lance
#

probably not but i couldnt think of anything else qwq

low iris
proven quail
somber sequoia
grave crypt
#

does anyone know how to solve this error? it only occurs when i try to upload one specific version of an avatar in one project; the others upload just fine. i've tried detaching the blueprint ids, deleting the avatar from the contents in the sdk and retrying the upload, reloading the sdk, everything. the weird thing is that the avatar still shows up in the content menu in the sdk, but not in game. anyone have a fix??

proven quail
grave crypt
#

that's really the only error that shows. the only red error at least. i get some shader errors, but those usually don't break the upload.

#

i just retried the upload to get this screenshot and it actually worked???? and then i tried to reupload it with a different thumbnail and it failed again? so no idea what that's about

#

yeah it's still failing the upload now. but it did let me upload it once? idk why or how because i literally changed nothing

somber sequoia
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sounds like networking weirdness

grave crypt
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what would be a solution to that?

somber sequoia
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No idea without a deep understanding of your network

grave crypt
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what do you mean by network? do you mean my wifi/ethernet? i don't really understand how that would be the issue when this is the only avatar that experiences this issue. i can upload other things in the same projects and things from other projects with no issue.

somber sequoia
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oh, I missed that part, sorry. It just seems the unpredictability mimics issues with networking.

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And by network I mean the entire network from your computer to VRChat's API, including all services used by the connection such as DNS.
But maybe that's not the issue here.

ebon dirge
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My avatar keeps T posing everytime I move to the left or right, can someone tell me how I might be able to fix it? I’ve looked everywhere in the GogoLoco files and I can’t seem to find what the issue is

somber sequoia
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move how?

ebon dirge
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Like on desktop when I use the A and D keys to move left and right, I can show a clip of it if that’ll help

somber sequoia
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oh, I have no idea how the locomotion works for desktop. What do you want it to do instead?

ebon dirge
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I have custom animations I made for the strafe animations and they’re in the right places for GogoLoco and default locomotion but it t poses instead

#

And all the other ones work just not those ones

somber sequoia
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oh I see. might help to lead with that 🙂

ebon dirge
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My bad

late heath
daring cape
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does anyone have experience with the booth model uruki if so how would I go about adding makeup textures to it because idk know how and I'm new to this or if there's a video pls send it🙏

analog silo
somber sequoia
#

ooh I've seen that one in here twice today

ripe tide
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does anyone know how to work parent child constrants really well?

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like i can put a thing down and walk away from it well

proven quail
proven quail
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these will control the humanoid bones mapped in the rig

daring cape
proven quail
west ember
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hey hey! After a few months of not using VRCC, im starting to try and get back into avatars. Just ran into an issue where the VRC SDK doesn't show up at the top, and i have a few errors like these. Anyone know how to fix this?? (2022.3.22)

daring cape
ripe tide
proven quail
# ripe tide a

like a world drop, you can do that with vrcfury pretty easily.

#

you make a vrcfury toggle and select world drop as an option

ripe tide
#

ah

ripe tide
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it appears in an animation then locks down

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thats what i want it to do

#

its just on when the avatar is active

#

still doing it

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first animation state is literally it disabled

ripe tide
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ok well somehow something in my animator is

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Fixed that problem, now Is there an easy way to play an animation backwards?

proven quail
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set the speed to -1

ripe tide
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got stuck last i tried that but sure