#avatar-general

351 messages · Page 21 of 1

loud cape
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@low seal don't enable/disable the component, put the component on an empty gameobject and toggle that

low seal
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oki

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wish I knew this sooner now i gotta recreate all my animations with that toggle instead of the component

low seal
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didnt fix it

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weird

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what audio files does vrc support

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cause ones an mp3

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other is wav

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could that be it?

solemn glacier
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I had a problem like that and found out that my audio was in "streaming" instead of "decompress on load" ( hmm.. are we not allowed to post pictures anymore here? )

low seal
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nah was filetype

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worksnow

burnt trellis
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Use vrc audio thing and the toggle object its like 2 audio scripts in 1

copper cliff
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I'm so mad about my animation not working when I upload. Soooo mad.

lucid venture
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So I have a audio source on my avatar what's the best way to make it louder?

copper cliff
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Disable spatialisation I think

neon finch
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@buoyant stream
I have a wendigo, basically an undead goat

lament oak
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I’m looking at getting into doing avatars but I’m completely new any sources or info anyone can help me with

vague turtle
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Is it possible to download an avatar from vrchat to your computer. I want to make some changes to an avatar

vague turtle
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Ok

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I guess the only way to edit an avatar is to download it from somewhere else?

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Like a website with free avatars

thorn wasp
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Ay a quick question

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how long do i need to play before i can upload a avatar

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bc for me it says im not allowed to upload a avatar yet

glad kayak
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?upload

dusk coralBOT
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You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

thorn wasp
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im not allowed to make a avatar

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im not allowed to publish it

neon finch
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where can i pay to make a avi?

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I want to pay someone to make me a avi but I also want want to watch how they make the avi where can i do so?

agile solar
lament oak
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im having issues trying to upload a avatar

agile solar
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Like?

agile solar
surreal anvil
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Anyone know where I can get a demogorgan skin

balmy swift
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Look for a dead by daylight map

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I guarantee there is one there

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@surreal anvil

surreal anvil
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Thanks

balmy swift
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Np

agile solar
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o_O

tight ledge
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I eat potatoes

jade latch
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If i make a avatar public to give to a friend the make it private again does he lose it?

cloud shard
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no

jade latch
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Ok ty

silver adder
vague turtle
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@silver adder yeah I figured

cursive prawn
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and if you have permission from an author just ask for a unitypackage from them

indigo zodiac
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VR question for a friend. My friend only has a headset and no controllers (he is waiting for his controllers in a couple of weeks) and I'm wondering if there is a way to interact with 3.0 without any controllers?

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He can interact with the 2.0 menu though, just not 3.0 so I'm wondering if there's ways around this

agile solar
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Press R on the keyboard.

strong shell
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What would be the appropiate channel to share a small unity utility that can help with some avatar stuff?

indigo zodiac
strong shell
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if he is too far away from the keyboard and that button isn't mapped in the xbox controller then a possible solution would be to just get a bluetooth keyboard and have it at hand

indigo zodiac
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hmm

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okay well he said to me that he's able to open up the 3.0 menu, but he can't interact with it

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so idk how you would map such a thing like that for the xbox controller

agile solar
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Is he too far from the keyboard?

indigo zodiac
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he is, yeah

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also I got him to try the keyboard anyway and it doesn't work either

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his mouse is also showing too which I assume would usually be hidden if it's in use 🤔

agile solar
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It might still be picking up the controller.

grave igloo
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Can someone help me find a brook and robin (one piece) skins please

median raft
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So I really need a tommy wiseau avatar. Seen one online but not in the game. How could I go about getting it?

floral moth
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Hey i'm looking for some help with some tracking in VRChat. In the VRC Animator Tracking Control, my left and right fingers are set under tracking, and so is my head and hands. Unfortunately, the fingers still fuse when trying to animate them in vr. Does anyone know how to fix this?

swift matrix
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Does anyone know where to get animated avatars and stuff that have the guns that shoot etc

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They look so cool and I’m new so idk where to look

leaden crest
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Do controller viseme parameters still change even if I don't set the avatar descriptor lipsync to Viseme Parameter?
They do

fading glade
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i've been looking for doom avatars for a few days now, preferably cacodemon. i'm new to vrchat so i don't really know how to get them. could anyone let me copy theirs ?

neon finch
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@fading glade
I have a maurader

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And 2 different doomslayers

tidal lichen
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I'm having issues with the SDK..

woven pecan
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👍

thorn wasp
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hi

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How long does i take until i become a new user

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i want to publish avatars but a bot told me that i need to be new user in rank

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to publish it

agile solar
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?upload

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Come on, bot.

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Welp, that's a shame.

thorn wasp
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im not alllowed to make a avatar and publish it

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its says in unity

brisk elbow
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Same here been trying for 2 days and am new user by just hanging out

thorn wasp
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ok

agile solar
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This is what was supposed to be posted.

dusk coralBOT
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You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

agile solar
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Wow, that was delayed./

thorn wasp
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ok thanks for the info guys

agile solar
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In other words, enjoy the game and don't focus on uploading.

brisk elbow
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You'll get a yellow alert bottom left

neon finch
long copper
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Hi i wanted to know how I find other avatars that vrchat doesnt suggest

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Is there any way I can do that?

marsh cliff
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Can someone make me a trex in a suit for questM

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?

paper spruce
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im trying to get an eren yeager avatar where do i find it?

elfin zealot
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I'm trying to find a certain avatar that i saw and have an image of please help

jade latch
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Is there a way to get music to play and the bar to move in animation while recording animation?

strong shell
undone shard
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Hey any of y’all know where I could find a R.O.B avatar like the bintendo robo

limpid epoch
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anyone got an among us drip avatar

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: )

woven pecan
marsh cliff
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Oh im new here sorry

red ferry
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Why is there no IK rigging in the legs for 3.0 avatars?

prime pelican
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Sorry, trying to set up a simple spring joint... for some reason it keeps following the head no matter what i connect it to (it follows the connected ridigbody as intended as well as the head)

prime pelican
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also this appears to be local only... other people dont see them movie with my head

nocturne creek
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I wish so much that we could use particle force-fields on avatars, rather than just worlds.
Would be amazingly useful.

main crater
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so i play modded beat saber and you can add custom avatars to use and i was wondering if you can use the same avatars with vrc (if so can you tell me how to upload them)

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i can provide the files i you need to check

jade latch
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If i wanted to map a animation using the function keys to replace the point animation how would I do that

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bc i cant put it in menu

copper sigil
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quick question, are chairs broken for avatars 3.0?

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I tried adding one but when a second player joins my world I just crash.

nocturne creek
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Chairs were still working for me last time I was on. (Yesterday)

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Though they do have an irritating thing right now that if they're not enabled at avatar load, they seem to cease to exist.

copper sigil
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oh that is irritating indeed :/ ok, thank you

opaque mantle
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has anyone tried VRoid Studio to make avatars?

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And If so how is it

neon finch
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Anyone got scp 1471 avatar

vague turtle
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anyone got a link to the unity package of one of those generic short eboy avatars that i can edit?

wheat rover
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im trying to make a hand gesture that toggles an object

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it activates the object just fine but when the gesture is stopped

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the object remains in place and doesnt deactivate

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idk what im doing wrong here

buoyant temple
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i would like to see a avatar that is the engineer from TF2 but can actually build buildings

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for pc

merry swan
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@wheat rover You have a controller with Write default off (likely) so when you enable something you must tell it to be off after you used it , either make an animation that does that on default, or change write default back to ON

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This is the new sdk controller exsamples and causes alot of confusion

wheat rover
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How exactly do i change write default back to on

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Is it just something i change in the layers?

merry swan
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select all states and enable write default in inspector

wheat rover
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strange

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its already on

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on all of them

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do i need to enable it on idle aswell?

merry swan
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Dont mix em that does wierd stuff, either pick off or on , on all of them

wheat rover
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ok all my hand gestures have write to default on, and idle has it off

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so i just switch idle to on

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sorry if im being frustrating

vague turtle
burnt raven
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its not a free model and putting the model on a pedestal is against its terms of service, please consider supporting the original author

vague turtle
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ok thanks

nocturne creek
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I kind of wish I could mix them. I like my FX gesture setup using write default, but everything else not.
For the most part it works fine, but I noticed it causes a bug where my facial expressions get stuck slightly open, never quite fully reverting to normal.

burnt raven
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write defaults are the devil

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I went full off workflow and never went back

merry swan
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I use off, so when i dont want one to stick around it tell it to be 0 , but yes its more work

burnt raven
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you need to put in a bit more effort to make separate animations for off states, but its worth it to avoid any unpredictable behavior

merry swan
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only one layer i must have on , or it will break 2.0 chairs xyz

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cause (?) reason

burnt raven
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transforms in gesture layer?

merry swan
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Locomotion toggle , wich is in base layer, it dit really wierd stuff on others, i migh thad added it to additive to test it for now , kinda forgot

nocturne creek
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I like WD-off for things like deployables, since it lets me place more than one object around the world at a time whilst using only one layer.
But my gestures were far far far easier to manage whilst keeping it on.

wheat rover
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so i cant just add a game object toggle in the gesture animation?

merry swan
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You can but it goes in FX controller to actually enable it (same parameter as your gesture) 🐇 this is me typing with 4 hour sleep derp

wheat rover
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🤔

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i feel incredibly stupid

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i got different animations for each hand, and for my facial animations

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does the object toggle go in the facial animation file

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or the hand ones

merry swan
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FX - where you enable blendshapes/objects/ect

wheat rover
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yeah

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so it goes in the facial expression animation file

merry swan
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👍 buuut there is also the place where you move tail/ears/wings/other parts of avatar, even tho documents says 'NOT THERE' thats the only place it work

wheat rover
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should i make a new state just for the object toggle and give it the same parameter value as the gesture i wanna use for the object toggle

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so if i do finger gun i also activate another parameter that enables a cube

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for example

merry swan
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sure, a new layer and use an object toggle there

wheat rover
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oki

wanton belfry
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yoo

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wus good

burnt raven
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can you put transforms in fx? i was under the impression that they might not mirror copy correctly or something

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if you're having an issue where non-humanoid transforms don't work in gestures with WD off, theres apparently a known issue with that, and adding empty avatar masks to all your FX layers fixes it.

merry swan
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Oh i tried, many many times

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it will not work at all in em

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10+ controllers with a simple ear down , mask, no mask, only ear mask, only body mask, only ik / no ik ect

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none did jack until it was on FX , its visible for others and in mirrors

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wd on/off , new controller (i have broken older ones before)

wheat rover
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now when i added a new state with the object toggle the object is just permanently on

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O_o

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i just cant figure this out

neon finch
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i want an avatar of a certain youtuber who twitter is trying to cancel

agile solar
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Um. What.

neon finch
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i want a Carson Avatar lol

agile solar
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Could've just said that. o_O

neon finch
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id assume one already exist, just dont know where to find it

agile solar
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Dunno.

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Why do you want him though?

neon finch
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funny haha man

orchid relic
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Hmm need Arctozolt....

ivory arrow
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Im looking for decent techwear clothing models but the only decent ones I found are $300 or removed from downloads. Any ideas of places to look?

orchid relic
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techwear? like... headphones and/or over the top accessories of the like?

ivory arrow
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Something like this

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shit no images in this chat

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I dmed you a pic

orchid relic
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Aye!!! myfriend is really into that IRL

ivory arrow
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I normally dress in techwear and want to make an avatar similar

orchid relic
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I need to put some research in to finding that stuff

ivory arrow
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Id be surprised cause Ive spent 2 weeks looking for stuff now

orchid relic
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I know there might be some kind of vocaloid maker that I saw that you can export a model from it for use in things

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but I cant remember where I came across it

ivory arrow
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im taking my hand at blender trying to model it myself and its going horribly

jade latch
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Is there a way for a transition do deselect a parameter

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Like if I want the parameter to go back to 1 automatically is that possible?

woven pecan
tulip hill
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Heyo, anyone know where I could find an avatar 3.0 with the VRCLense feature built In? Would love to try it out

neon finch
tulip hill
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Ooh okay thank you!

frozen pivot
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hi im new to vrchat and was wondering how to create my own avatar. is avatar 3.0 the new one that i should focus on?

loud cape
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@frozen pivot yes, the 3.0 SDK will give you a lot more customization down the line

frozen pivot
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cool, i have a bit of experience in blender and what not. but where do you suggest i should start? like some guides or youtube videos?

loud cape
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not sure about specific guides, but making a model 100% from scratch is very time consuming

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so I recommend starting out by finding a model base to start with

frozen pivot
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tell me about it :p

solemn atlas
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Hey I use zbrush to do my sculpting in. I want to be able to make the snout move for lip syncing purposes. Should I worry about sculpting the mouth open now or when it comes to making the low poly version?

loud cape
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@solemn atlas you'll be using shape keys for facial expressions, which are dependent on the geometry. changing the amount of vertices will break shape keys

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so maybe wait I guess?

solemn atlas
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I should sculpt the mouth open then, because I can reduce the verts and such when quad drawing over the sculpt. Thanks!
Oh is it common practice to bake high poly to low poly for these avatars or do people go straight to low poly?

loud cape
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I'm not too sure, I guess low poly would make sure to also reduce internal geometry and make sure it's clean

late tartan
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@solemn atlas for sculpting ya it's common, but I think most people poly edit for avatars, so that'd be going straight to low poly

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Or mid poly really

solemn atlas
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ah ok thank you! I come from games where you bake high poly to lowpoly for things like complex characters and objects. thanks for answering my questions!

stark iron
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Does anyone have a Finn or Adventure Time avatars I can clone into?

hasty forge
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hey does anyone know where to find any anime avatars or anything that have swords or weapons

silver adder
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Rule 15. No posting the same question or statement across multiple channels
@stark iron

sudden quiver
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So~ anyone done any generic models? Appearantly VRchat helps with basic animations such as the walking ones but~ how does one find those?

low whale
muted smelt
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when an avatar goes unavailable to use does that mean its deleted by the creator? and is there no possible way to obtain it again?

jade latch
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How do I make it when a particle collides with an object it spawns a particle at that location?
ik its got something to do with sub emitters but idk how to get it to trigger correctly

gilded raft
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Does anyone know any FF7 remake Avatar worlds that are compatible with Quest and PC?

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I’m trying to find a Sephiroth Avatar

agile solar
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Some avatars will never be Quest-friendly without being bogged down to hell due to the limits.

neon finch
neon finch
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Just be aware that I believe for on Death sub emitters you have to use burst emission rather than over time emission.

grave edge
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yo whats the best way to make two-handed props

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i.e a rifle or a fire hose

neon finch
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Two methods.
Inverse DB collider
Constraints.
Take your pick, constraints a little more up to date tbh. There's a tutorial for it on youtube too iirc

quaint pecan
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I’m new at the vrchat, but I have a few questions....(please no negative comments) I would love to see more human avatars. Is there any hubs for the human avatars? also any African American males and females? Is there anyone out there that makes avatars and worlds

marsh trail
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@quaint pecan

supple tide
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does anyone know where i could find a good night vision shader

quaint pecan
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@marsh trail thank u!

trail rivet
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i need some ideas of what to add to my 3.0 avatar

warm sparrow
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Hey, I dunno if I should be asking this here or not, but I was looking for a unity thing where you could turn on/off the rainbow color for your hair, I've seen a few avatars with it, does anyone knows where to find this kind of stuff? Thanks!

loud cape
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@warm sparrow simply create an animation that loops and changes the Hue for the shader the hair is using

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Hue goes from 0 to 1

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so your animation would basically just go 0 to 1 to 0 and loop

warm sparrow
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oh shit, thanks! this is my first time trying to change an default avatar, it gets kinda overwhelming lol

loud cape
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no worries

warm sparrow
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I'll try to do that :) right now i'm trying to find a shader that I deleted, by any chances - would you know why my avatar eyes are going "blank" when I upload it to VRchat?
they are working in unity, but not in vrchat*

loud cape
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because you didn't properly set the Rotation States in the avatar descriptor

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you need to specify how the eyes are supposed to look when looking straight, up, down, left and right

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otherwise, they can rotate backwards

warm sparrow
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oh

loud cape
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which is probably what's happening

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you're seeing the back of the eyes

warm sparrow
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oh wow, that's actually it lol

loud cape
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:p

warm sparrow
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seems to be more than that actually, the only thing moving seems to be the image for the iris, not the whole "eye" or something like that, kinda hard to explain

loud cape
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ping me when you do

desert latch
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so can dynamic bones be used with rotation constraints ?

fluid grotto
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I think it depends on the order of components

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The top ones will run first

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But I have never seen how they interact

valid patrol
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Epic

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adeon got their wish

neon finch
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@untold dragon So if I'm understanding it right you can add a condition of IsLocal to a transition in your animator controller and the states past there can only be seen by the person wearing the avatar?

untold dragon
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Pretty much, yeah

neon finch
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That's pretty awesome... Never thought about that

silver mango
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freaking nice update for the beta branch, can't wait to play around with this. good job ❤️

burnt raven
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oh my god 128 bits

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time to toggle all the things

merry swan
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not that many really , int = 8 bit

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8x16=128 , but bools smaller at 1

hasty marsh
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Hi anyone here knows about animators "advanced"?

burnt raven
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Yeah I know, but you only need a bool for a toggle

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I have a lot of ints wasted on single toggles

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can save a lot by putting all the toggles on bools, and then just 1 int to set different outfits using param drivers

neon finch
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~~and here I am spending so much time consolidating everything into a few ints and trying really hard to figure out the best way to do them efficiently and creatively and then we get all the individual toggles we could want vrcSad ~~

burnt raven
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this is very exciting

high spear
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What’s this new update everyone talking about

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Bet it’s going to break everything

loud cape
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main useful thing is the way they're redoing parameters

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being able to use bools is epic

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and the fact that we're not limited to 16 params anymore

valid patrol
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I never went above 16 parameters before, but bools are nice

woven pecan
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in fact, 16 is more than enough, more of that can be another poor made potato-masher avatar

high spear
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So I have to redo my controller?

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shit took

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Months for my friend and I

neon shoal
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would anyone have a moment to help me with a blender issue?

thin meteor
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does anyone know where i can get avatars that can sway their hair etc, responsive to vr headsets

maiden goblet
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Hello, kind of weird question but does anyone know if you can use an external controller or something to change parameter values on avatars? (E.g. buttons on a keyboard, controller, or a separate joystick).

If anyone wants some context for this; I am frequently DJ'ing in VR Chat for friends and would like to add lighting effects to the avatar that I'd like to access quickly without having to use the joysticks on my controllers. (I use the Index controllers on my wrists while DJ'ing so I can actually reach my controller easily without having to work around the controllers).

merry swan
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closest would be gestureleft/right, can still do em while in vr , then bind those to joystick/buttons ect (left/right shift + f1-f7)

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can be used on FX i guess (not really tried that) to trigger other things with gestureleft/right 🤔

neon finch
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hi, can someone make an avatar from a minecraft skin?

muted juniper
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yes, you can.

neon finch
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can someone please teach me how to get accessories (booth.pm) into vroidstudio i cant find any videos that explain it

indigo leaf
neon finch
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thought someone answered my question but thats good too

neon finch
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Did VRC finally fixed the issue when you lagged out of the world, all of your animation freezes in one frame?

fluid grotto
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I don’t really think that’s a bug, is it? What would you expect to happen?

warm raven
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can i have aot quest avatars

proud gorge
whole sparrow
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god this build and test option is so amazing

muted juniper
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How can I make the body turn to the head's direction when pressing w but allow the head to move independently once moving or when still

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Ie, if you press w the body moves to the head's angle but doesn't otherwise

neon finch
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anyone know who made this base?

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I keep seeing it around but have never been able to track down the original

celest lily
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Wut

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Lol you can search it by clicking into the avatar's menu and it will show who originally used it firsr before someone clone it i think

muted juniper
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no, they mean the model it was edited from

floral rock
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looks like a Rantichi edit

near crest
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anyone got some good avatar for me to use?

iron saddle
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in desktop mode i visited public worlds with my favorited av-3.0 's
and try dance on theirs animation station's
my av3.0 dont perform well
it's like avatar body play animation but their heads remain's stationary...like chicken effect

merry swan
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older chairs dont have 'seated' off in their setting, wich a 3.0 need to work properly or it wont set tracking=animation, so only certain part of your avatar is actually animating

iron saddle
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yeah that's true
but i think in early av3.0 releases
they function correct

maybe i mixed with av2.0
oof correct me if i'm wrong

muted juniper
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Might work if you turn off the tracking for the conflicted bodypart?

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Not really sure how you mean tbh

near crest
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does anyone have a male anime character?

noble mango
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finding one was a nightmare

jade latch
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Where is the player and playerlocal layers? i cant find them

ember plinth
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does anyone have a to scale Pacific Rim avatar? preferably one i can copy

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i've been searching for at least a Gipsy Danger for so long

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and a Striker Eureka avatar would be phenomenal

rustic cypress
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anybody know where i can find an Obi-Wan Kenobi avatar?

fluid grotto
neon plaza
worthy steppe
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anybody knows why vrchat kill my internet? 😦

foggy pelican
#

Might want to ask in #user-support-old with more info about your setup, like platform, if you're using VR, etc.

neon finch
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Is there some way to make that an avatar is shown created by you even if it was somebody else who did? I'm asking cause i'd pay someone to make my custom avatar.

neon finch
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does anyone have some cute hair presets for vroid studio? (long + straight)

loud cape
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@neon finch if someone puts the time into making a custom avatar, then some form of watermark (usually inside the head) is common. usually when avatars are commissioned, they are uploaded straight to your account by temporarily giving the creator your login credentials (you can change your password right after for good measures).

cobalt yew
#

@neon plaza @fluid grotto i already sent her the model, and if it was on booth that would be an illicist distribution, as the creator only distributed her in a japanese community discord back in 2019 at least as far as their twitter says

icy kiln
#

every one is offline?

#

pls help to make avatar

agile solar
#

Tutorials exist.

icy kiln
#

k

burnt widget
#

Sorry leofafa I don’t know how to make avatars but yes maybe tutorials?

#

Again apologies I don’t know how to

neon finch
delicate canyon
#

wait if i find a fully rigged model of a character on a website for blender i can import it to sdk right

loud cape
#

@delicate canyon don't see why not

delicate canyon
#

oh ok thats cool then

near crest
#

can anyone make me a avatar? I’ve got the idea and design all figured out but i don’t know how to do 3d modelling. its not a overly complicated avatar, its a rather normal one to be honest. Please ping or react if you can make it

near crest
#

what?

agile solar
#

VRC Traders. It's a server meant for commissioning avatars.

near crest
#

can u send me a invite?

agile solar
near crest
#

much appreciated

#

@agile solar they expensive 👀

#

i mean

#

200-600 for a avatar

agile solar
#

That's for a made-from-scratch.

#

You can make one yourself quite easily.

near crest
#

ehh

#

I tried blender for a while

#

best thing i made was a spiky cube

#

:/

agile solar
#

Find an MMD base.

neon finch
#

does anyone have some hair presets for free, they would send me?

neon finch
#

How many options can I put into a sub menu?

wicked saddle
#

idk where to find goku with spirit bomb animation from top

loud cape
#

@near crest making something completely from scratch takes a lot of time and effort. best to start with some base model like an MMD base.

#

@neon finch check DeviantArt for MMD Hair

#

@neon finch as many as you want, until you run out of parameters

neon finch
#

okay thank you!

simple mortar
#

anyone have a cool knight avatar

barren aurora
#

when i click upload i got and error i dont understand

loud cape
#

you already asked about it in the other channel

neon finch
#

Hey looking for custom made avatar that is made for pc and oculus

echo horizon
#

is there a vsauce avatar @/ me if u know

lyric token
#

Anyone know how to get dynamic bones for free? 👀

neon finch
#

Someone dm me with your prices if you're willing to be paid to create my custom avatar.

simple mortar
#

anyone got a cool crusader avatar>

#

?

fluid pecan
#

anyone got a kitsune avatar

pallid arrow
#

can someone help me about why when i do atlasing some textures just turn white? (atlasing with cats)

unreal briar
#

anyone know how to stop the camera from going inside of your avatar when sitting

wary blade
#

Yo, anyone know of any avatars of Canti from FLCL? I had one in my favorites, but now it says “Avatar is unusable” or something like that and I can’t change to it.

neon finch
#

does anybody know a good software for making NON ANIME avatars?

wraith raven
#

Blender

neon finch
#

ok

#

any other?

loud cape
#

blender is a general purpose 3d workspace

#

you can make literally anything

#

it's what you use if you need to edit a 3d model

#

or make one

wraith raven
#

I dunno why you would want anything other than blender

loud cape
#

but making an avatar completely from scratch is time consuming and complex

wraith raven
#

It's free and has all the professional features

loud cape
#

VRoid is basically those like "dress up" flash games but for anime avatars

#

except actually useful

neon finch
#

i kinda not ready to spent 30 hours learning to model in blender

#

and modeling humans are even harder

#

vroid is good but i kinda need a non anime avatar

wraith raven
#

@neon finch if you go on DeviantArt and search something like "mmd model dl" you will get some models that you can download and convert to vrchat avatar pretty easily

#

If you find a riggable avatar you can import it basically

neon finch
#

ok i will try that

#

lol their all anime

wraith raven
#

bruh

#

Try a different website I guess?

neon finch
#

yeh

#

or i could pay somebody to just make me an avatar

wraith raven
#

you could if you are that desperate

neon finch
#

which i am

strong shell
#

paying someone else to make it for you is perfectly fine, and a lot of people do it.

#

That's ok and you are giving business to the people that do it I guess

#

it's not cheap tho

narrow basalt
#

does anyone have any suggestions for a nice avatar maker?

neon finch
loud cape
#

@neon finch what sort of avatar are you looking for?

neon finch
#

Depends. The range is massive.
Huge amounts of undercharging and extreme overcharging.
As well as people not qualified at all to do anything they're advertising they can.

loud cape
#

you should also think about the fact that anime models are so common because unlike realistic human models, they are a lot less uncanny looking

neon finch
#

but i cant 3d model or anything

loud cape
#

black cartoony outline, do you mean like a stick figure?

jade latch
#

What layer is player colliders on? In sdk 2 there was a player and localplayer layer there isnt one anymore.

low whale
jade latch
#

ty

woven pecan
low whale
#

The MirrorReflection layer?

neon finch
#

but looking more human with fingers and hands and stuff lol

neon finch
#

wait @loud cape are you making me a vrchat avatar?

#

why else would someone ask for details?

#

hmmmmm

loud cape
#

wanted to know what kind of model you wanted so I could try to direct you to the right place

neon finch
#

ooohhhh

#

thats cool

loud cape
#

but for the kind you want, I have no idea

neon finch
#

you found anything?

loud cape
#

na it sounds like a from scratch model to me

#

not a super complex one tho

neon finch
#

damn

#

so i will have to learn blender then

strong shell
#

or pay someone to do it for you

solemn atlas
#

Expect like $100 at the least. Considering you probably don't have concept work of the design either, it will probably be higher because the artist doesn't have a definitive reference to go off of

brazen geyser
#

tbh that doesn't sound to difficult at all

#

most of it just sounds like shaders

solemn atlas
# delicate canyon huh and if you do

then it'll be a lot easier for the artist to model from. I can't speak for artists rates as they can charge what they like for their craft (it takes a long time to model, rig ect) but they won't have to have a lot of back and forth with you and redo design aspects, which can bump up the price and the amount of time spent on the model. still expect $100 minimum for a fully rigged and made from scratch model with textures tho. that's 3 different jobs in 1. there's a place people recommend for commission work, but I can't remember what it is off the top of my head. I'm sure if you slide into the general lobby chat in the server and ask someone can direct you c:

lean swift
#

what website allows you to create skins?

loud cape
#

@lean swift avatars, not skins

#

the only software I know of that makes it "simpler" to make an avatar is VRoid, used to make anime models

#

apart from that, you probably want to find a complete model or model base online, from places like gumroad or booth.pm

merry swan
#

doubt they can be customized much since you dont actually get the files 🤷‍♂️ tried em aaages ago

lean swift
loud cape
#

@lean swift after exporting the model from vroid as a .vrm, you'll need to import it into Blender using the CATS blender plugin. that will let you do any changes you need to do like changing the size. when that's done, save the project and export an FBX file from blender to import in Unity, where you'll be able to set up the vrchat avatar descriptor to customize gesture, set viewpoint, etc. once that's done, you can upload it to VRchat using the SDK in unity

carmine basin
#

ok so like.. why are the SDK 3.0 so umm
weird
is there a way to use 2.0 animations on 3.0 avatars without having those weird bugs when putting on custom prone animations

merry swan
#

sure ,but you need to enable tracking = animation when using them or you will go odd

carmine basin
#

How do I do that?

delicate canyon
carmine basin
delicate canyon
#

sorry for asking all these questions might do this in the future :)

merry swan
#

made an exsample controller for idle/prone/crouch , youd need to edit it abit tho, right now its missing those animations in the exsample i did , also some animations you dont want to animate all the parts of your avatar or youre more like a statue in vr

carmine basin
#

uhhh okay

solemn atlas
delicate canyon
#

ok thank you very much :))

exotic cobalt
#

So i got into the discord a little bit ago. Is this where i ask for help with avatars?

#

Bc i dont have a computer and i have no clue about any of it

loud cape
#

@exotic cobalt if you have general questions about avatar creation, here is fine to ask. for any specific questions related to issues you're having making an avatar, you can use the help channel below this one

#

but without a computer, you're out of luck

#

if you wanted to make an avatar yourself

#

your only option for a custom avatar is to pay someone to make one for you

exotic cobalt
#

How much we talking?

#

I never intended to make my own i dont have any computer skill besides turning it on 😅

loud cape
#

price range varies a LOT depending on kind of avatar you want, if you want to use a base or from scratch, and how many bells and whistles you want

#

but I've heard of like 100-600

exotic cobalt
#

Mmmm

loud cape
#

it's time consuming

#

def better to learn to do it yourself if you can

#

not that hard, especially using a base

exotic cobalt
#

Or if someone would know where to find the avatar since a couple posts say it exsists already

#

I played VR chat once when i was like 14 and im 21 now and idk anything about vr chat

loud cape
#

you can find a ton of public avatars in game

#

either from people or in worlds

exotic cobalt
#

Avatar worlds??

loud cape
#

ye

#

worlds with a bunch of avatar pedestals you can click on to become that avatar

exotic cobalt
#

Ohhh k thats what those are for

loud cape
#

don't forget to favorite an avatar if you want to save it

exotic cobalt
#

True

#

And i was on for the first time last night. But i have an occulus quest 2 and in the quickenu the search bar doesnt work

loud cape
#

it does work

#

it's just slow

#

do keep in mind that being on quest restricts you from seeing a lot of worlds or avatars

#

not only because of the performance restrictions, but due to it running on android

exotic cobalt
#

Yeah i noticed that

loud cape
#

meaning any quest compatible content must be uploaded twice, once for PC and once for android

exotic cobalt
#

Ooof

#

Well i gtg back to work i appreciate your help. Once im home ill do some digging and see if i can find the two avatars i wanted

fluid grotto
#

Is it normal for toggles to always have the "Recycle" symbol when they are active, or am I setting them up weirdly?

fluid grotto
#

Cool

sage cobalt
#

does anyone have that really small baby yoda avatar that i can clone?

urban light
#

Any 1 have a commander fox avatar for quest I will trade or something I rlly want 1 DM me if u have

rich ingot
#

Anyone who is familiar with Unity would help me with an error 'No assetBundle has been set for this build', please?

graceful nest
#

you have other errors in your console

rich ingot
#

?

fluid grotto
#

Is there any good workflow for previewing an avatar sitting on a avatar-based station within Unity?

#

Lots of trial and error with a dummy account right now

woeful ruin
#

Pretty sure Lyuma's emulator lets you fake sitting in a station, but not specifically an avatar station. From an AV3 point of view, they're identical to world stations.

neon finch
#

are you not able to have more than 2 clothng toggles when i made the first two they worked fine but after adding the 3rd all the toggles seemed messed up and only switch portions of the outfit

low whale
neon finch
#

ah okays ill just retry then wanted to make sure there wasnt a limmit before just yeeting the last one lol

remote echo
#

Be sure to check your parameters and make sure that the correct values/parameters are being set off.

near crest
#

hmm

#

I spend 5 hours yesterday modelling a head

#

forgot to save it....

#

💀

oblique bridge
#

idk if this is the right place to ask but, is it ok if i ask where i can find a specific avatar?

woven pecan
oblique bridge
#

nope?

#

i wanna find a toradora avatar lol

rough edge
#

is it able to create an ai like buddy flying around you and command through voice

#

for example from an anime world trigger replica

valid shadow
limber turtle
#

Does anyonehave the puro 3.0 avatar please DM me or at me if you do

echo bay
#

anyone have a parapper the rapper skin?

neon finch
#

So uh, is this the right place to ask if anyone does customs or no?

agile solar
#

Depends on if you're looking for a freebie, help making your own, or willing to pay, I guess.

valid panther
#

well there's also an entire different discord server which has that purpose, and you can find the to invitation you can find in this server

agile solar
#

^

neon finch
#

i need some help on how to get club penguin avatars

agile solar
#

Pretty sure there's a literal ton of those.

neon finch
agile solar
#

Search worlds.

neon finch
#

i did and none of them pop up

#

there all just worlds i checked in them they dont have avatars

agile solar
#

If you know how to rig models, you can make your own.

neon finch
#

o ok il do that then thx

neon finch
strong tree
#

blender autosaves, and also saves when you close blender

bold cloak
#

Does anyone have any animated avatars for me to copy? If so please dm me

severe cobalt
#

Can someone explain to me what the point in turning all of the "Write Default" checks off in the newer SDKs was? It literally breaks expressions(facial expressions), why did they think that was a good idea?

#

I legitimately want to understand what the goal was there.

fluid grotto
#

Animations that have write defaults don’t play well with other peoples animations. For example, an animation that turns a blendshape on, that uses write defaults, also turns the rest of the blendshapes off. This might not be wanted. Without write defaults, you can easily mix many animations together without conflict, this is how most game design works.

#

But yes it also means that you will have to remember to undo your animations or they will simply stick that way, simply stopping them does not revert them what they used to be.

severe cobalt
#

Well thank you for the information, I've been so confused as to what the goal was because I'd yet to see an advantage to it at any point.

fluid grotto
#

If you have no intention of sharing your source files with others or including source files from others there is no downside to using write defaults if you can make it work. It is a shortcut with downsides, if you don’t mind them, go for it. It may bite you if your animation systems grow more complex, though.

#

You’ll start making more and more animations and eventually something will conflict with others, and simply adjusting the layer priority may get you in a catch 22 where you can’t get it to play both correctly at the same time.. And then you’ll see the use of one that does not write defaults :p

#

It can be annoying to retrofit things that wasn’t originally made with it in mind, but if you ever start a project from scratch it all works more smoothly as long as you’re understanding how non-write default works

jaunty aspen
#

how do i play as a titan?

#

or i mean how do i fond a titan as a avatar

valid patrol
#

BRO I just reimported the sdk

#

Now I gotta do it again??

queen swift
#

what is an example of the change from the sdk when it comes with the sub animator stuff?

#

Like what used to be possible but no longer?

woeful ruin
#

It was a pretty specific and rarely used thing

#

I don't even fully understand the implementation, to be honest

#

But our super advanced creators found a way to do cool stuff, but unfortunately it used a method we didn't support, so eventually it broke

rugged flax
#

i dont even use VRSDK 3 and here i am, typing here

woeful ruin
#

FYI, AV3 creators-- if you open up your param menu and see this after installing the new SDK:

#

Highlight and click delete on the empty ones.

queen swift
#

I guess, I have an inventory system that uses one integer. It controls the integer with the parameter driver and animation layers

woeful ruin
#

Or else you'll have "empty memory"

queen swift
#

would this change break that?

woeful ruin
#

Nope

indigo zodiac
#

So I ran a test for my legacy AV3 avatar and noticed straight away that my colour wheels and buttons are not being saved, just only toggles 🤔

woeful ruin
#

The controls don't matter, the important part is the param types

#

I assume the color wheels are floats?

#

and the buttons are int?

indigo zodiac
#

correct, yeah

woeful ruin
#

hmm

#

I've got that stuff on my av too, lemme test it

indigo zodiac
#

alrighty

#

oh interesting

#

so the float saved, but yeah just not the integers for buttons

#

I assume it's due to how it goes to that value before reverting back to 0

dense crescent
#

Is this avatar state saving just in unity or in-game?

queen swift
#

The adding and subtracting seems really cool, I cant wait to see what people do with it. At this moment I can not think of where I would use it

merry swan
#

avatar parameters get saved here

C:\Users\username\AppData\LocalLow\VRChat\VRChat\LocalAvatarData

queen swift
#

Like a barel spin?

valid patrol
#

magazines

loud cape
#

ammo counter

valid patrol
#

so you dont need to have 30 states for a magazine, 1 for each bullet

low whale
#

Oh man the new SDK is live already? Can't wait to mess around with it

queen swift
#

Oooooo

#

So it could land at zero, and initiate a reload sequence

valid patrol
#

It could already do that?

queen swift
#

I guess im not understanding

valid patrol
#

you couldnt subtract before, only set a parameter to a set value. now with this, you can subtract 1 from a parameter everytime you press a button, so you only need 1 state for shooting a bullet (that subtracts 1 from a parameter), and another for reload (that sets it back to default capacity)

indigo zodiac
#

Tupper, I think I know what the issue could be causing it, and that's due to how all my buttons are sharing one variable, but also that the param reverts to 0 so I guess when the avatar loads next time it assumes the param is 0 and not something specific (could be very likely a change that I have to make with my avatar to adapt it to the new system)

valid patrol
#

before to count how many rounds were shot, you needed to create totally different states for each bullet and transition to each before reaching the reload state

queen swift
#

ah oki, very cool.

woeful ruin
#

I've been testing it for a bit and it seems fine.

indigo zodiac
#

hmm

#

Yeah I was testing the issue with another friend who has a working version and it could be to do with how I've set my Exit Time for some of the layers

#

though would be a bit difficult anyway to store multiple things on a single variable since it's storing just the values in the file

woeful ruin
#

exit time can be super confusing so

#

🤔

#

It took me a bit to figure out a lot of that stuff. It also took Hackspanner sitting me down and spoonfeeding me until I understood lmao

indigo zodiac
#

yeah xD

I got a bit confused with it a tiny bit with exit time when doing a sequence when AFK n stuff. Though eventually I got the hang of it

spark saddle
#

why is that parameter saving feature on by default for avatars before the new upadate ? that fucks up quite alot for me......

#

i knew that that would be the case so i checked....my palm went through my head...sadly iam not dead yet

fluid grotto
#

Gonna totally ignore their copy-over thing and update the SDK my way... let's see. No project backup, so if it screws up, you get to laugh at me.

modest sun
#

Just make sure not to have a scene open with your avatar on it if you do. And why not back up at least your project's Assets folder? no excuse

fluid grotto
#

haha editing project files go brrr

modest sun
#

It's probably a couple GB at most and takes 2 minutes

woeful ruin
#

@fluid grotto just use git!!!

fluid grotto
#

Ok fine i backed it up. 6 gigs

woeful ruin
#

git commit -m hopefully this sdk upgrade doesn't screw me over

#

😛

fluid grotto
#

I find import SDK into a fresh burner project - close Unity -> Delete VRCSDK/VRCSDK.meta -> replace with ones from burner project.

#

It hasn't failed me so far

#

kept behavoirs etc

woeful ruin
#

Yeah I ended up documenting that earlier today https://docs.vrchat.com/docs/updating-the-sdk

fluid grotto
#

\o/

steel iron
#

Now that reset avatar button needs a new home.

#

Ideas for avatars that level up as a user wears it and resetting it by accident will make them cry.

neon finch
#

so the parameter saving does not work with the newest sdk after setting it up in ordinance to the website

#

i have to push reset avatar for it to take effect

steel iron
#

I just noticed that too. But about to go back through documentation.

neon finch
#

im going to try setting all values to 0 and then reupload

#

like you have the values in the parameter layer

#

then in the parameter menu is the new shit

#

set everything in the parameter part of the fx layer to 0

#

and try it @steel iron

steel iron
#

Nah, I was having a different problem.

#

My SDK just looks like the old one still.

neon finch
#

go into file explorer for ur unity project

#

search vrcsdk

steel iron
#

I did that method.

neon finch
#

delete everything

woeful ruin
neon finch
#

open project and reimport

#

but no i think the issue i was hgaving was tha ti was doing the old way

#

of the default state

#

like i said im reuploding witht he fx layer parameter options set to zero with the values i want in the parameter menu

#

if that does not fix it then idk

silver mango
#

thanks for the add/up/down/delete options on the expression parameters, good update ❤️

steel iron
#

Nevermind, I'm dumb. I forgot that I did the update to the copy. Got distracted and then opened up the old one.

neon finch
#

alright you have to set the parameters in the fx layer to 0

#

and copy the values onto the parameter menu

#

for it to save default states

steel shuttle
#

great that this lil change made most of the cool feature VRlabs made completely broken and unusable.

pulsar lagoon
#

I'm pretty upset about it too. I get that stop action parameter driving wasn't supported, but it still is frustrating that there's no good way to interact with avatars outside of hand gestures and the action menu.

#

It'll always be more convincing and intuitive to puppet an avatar equipping a weapon by physically picking it up than going into a menu and pressing a button to turn it on.

steel shuttle
#

yes i kinda hate the whole menu interaction thing ... make it so much less VR and more desktop feeling

pulsar lagoon
#

I'm honestly okay with the menu, I just wish it was one option to drive a parameter in addition to other features.

#

Honestly, if there were more way to drive parameters, you could basically use whatever you wanted as an input and play whatever animation you wanted as an output. It'd be simple, but a powerful way to make complicated animation systems.

steel shuttle
#

that means that all the slashes and touch inventory need to be 2.0 again?

upper remnant
#

I'll be making a feature request about collision animations-- one part of the release notes mentions that they recognize the value of the previous functionality, and here are their words: "we very much realize that this behavior is desired and makes some REALLY COOL stuff possible. We'll keep it in mind going forward with the implementation of future systems, and will use this desire to measure what we should be working on next. No promises, but we know that you want this kind of stuff."

#

there is a chance you can see a working official replacement this year if we call for it enough

#

for me, interactive stuff is clearly the next frontier for avatar expression

steel shuttle
#

in the meantime that means a lot of work just to get previous models working again...

pulsar lagoon
#

Yeah, but honestly, like I said back in the VRLabs discord, considering how remeasure avatar went missing and still hasn't shown nearly about 6 months later, and how web panels died a quiet death, I'm not exactly anticipating it to happen.

upper remnant
#

that's understandable. however, i think one reason to be optimistic is that vrchat is dealing with less and less technical debt as time goes on

pulsar lagoon
#

Canny feels like it gets routinely ignored personally, but I'm not gonna unload all that baggage here. If you have a link to a canny suggestion, I'll throw my +1 at it.

steel shuttle
#

oh yeah , was waiting for that remeasure too

upper remnant
#

historically its been hard for them to actually implement stuff we demand

#

but i really actually think that they're going to see a turnaround on this sort of thing

pulsar lagoon
#

Yeah. I know most of it was locked behind the old UI, that I remember hearing is basically the next thing going into open beta.

upper remnant
#

yeah

#

this update in the first place is a signal to me that they're at least in a place to keep avatar features going forward. persistence is kind of a big deal

#

and look-- booleans

steel shuttle
#

i feel like this persistant feature is pretty useless. but that's just me.

pulsar lagoon
#

Honestly, having just gotten finished working of an immensely complicated avatar that made heavy use of the VRLabs prefabs, I'm a little upset and irrational at the moment. I was excited for the avatar persistence and booleans. I never really ran out of parameters before, but Bools were still something I knew I'd use.

#

It just feels like this surprise behavior was a punch in the stomach considering how much time and money I spent getting my most recent passion project going.

upper remnant
#

i like it. a few of my friends have been requesting this sort of thing since pretty early on. it's a big deal for keeping your avatar immersion when stuff is coherent in terms of persistency

pulsar lagoon
#

But, that's more on me than on the devs.

upper remnant
#

it enables another layer to possible expression, more depth possible

pulsar lagoon
#

What I'm personally hoping for with the persistent avatars feature is that a new 3.0 row of default avatars come in with a bunch of customization options.

upper remnant
#

yeah, presets maybe

steel shuttle
#

whats better for immersion is using less of the menu and having the touch inventory or the light slashes work.... sorry i'm on the same boat as Yanderainy here.... a lot of projects got destroyed cause of this

pulsar lagoon
#

The default avatars are all unique meshes, which is fine, but honestly, nobody likes being a default. The ability to have a default row of 'templates' that you could color shift or add different hats to or something would be a good thing for new players who want something a little unique without having to hunt for avatars for 10 hours.

upper remnant
#

i mean, i agree, i value the interactable aspects more than these recent features, but i think there is a day we're gonna have both

#

that day might be this year, i don't see why not

pulsar lagoon
#

I don't disagree that the new persistent features are good features. Someone brought up the idea of an avatar that levels up over time using persistent states, which sounds genuinely cool.

#

And, again, as I described earlier, super complicated customization avatars that you can get looking just how you like and save basically forever, almost like light character customization in-game.

#

Those are genuinely good features, but child animator particle drivers just got shot down in the process.

upper remnant
#

it does hurt

pulsar lagoon
#

Especially for you guys. I imagine having a patreon running off of prefabs that are now broken isn't exactly reassuring to VRLabs.

steel shuttle
#

feels like i should just go back to 2.0 and make weird shit just to get it working but at least it would work and won't break cause 2.0 is not getting updated

upper remnant
#

it is not, but regardless of that we won't stop doing things

pulsar lagoon
#

I mean, the 2.0 prefabs at the very least all work. It's not like child animators were removed in their entirety, and you could probably just localize the effects under the old child animator systems that break as soon as you stop looking at them.

indigo zodiac
#

What is VRLabs

pulsar lagoon
#

It's just that you can't intermingle those systems with 3.0 anymore.

upper remnant
indigo zodiac
#

ah, I see

pulsar lagoon
#

Less focused on finished drag and drop, and more focussed on templates for you to get basic functionality working easily enough to add your own stuff to.

steel shuttle
#

remaking it in 2.0 would be insanely arduous considuring some of the thing have specific spawn in and despawn animation

indigo zodiac
#

I guess.. usually what I do though is create my own template then export it as a unity package for later usage. But I can see the usage anyway of the prefabs for folks who just want to get an avatar done quickly

pulsar lagoon
#

It's actually super nice. They had this motion detection prefab that by default does sword slashes, but it could be messed around with to, for example, work with punches instead.

upper remnant
#

a lot of cases I would consider regressing to 2.0 methods to be intolerable and I wouldn't pursue it. however, things like the follower are rather intact, and various gimmicks are still possible

pulsar lagoon
#

Yeah. I imagine motion detection wouldn't play nicely unsynced on a game with networked IK.

upper remnant
#

nope. i am giving up on motion detection until further notice

#

i finally had a good solution for network IK order

#

now I will need to depend on it natively working well, not going to tackle that with an impossible toolset

pulsar lagoon
#

Yeah. Even default VRChat velocity detection can be a little wonky entirely within supported use.

#

I have a slime avatar that replaced the hard landing animation with one where the slime goes splat against the ground, and even though everything it uses is within spec, it still desyncs sometimes.

#

Sometimes I won't splat but others will see it, sometimes I splat but others don't see it. So I imagine if even the game itself sometimes doesn't detect velocity right on the remote end, trying to do so through hacky methods would be near impossible.

upper remnant
#

yeah there is some difference with local and non-local velocity

glass iron
#

hey i just wanna equip an avatar like elsa from frozen maybe, ive seen people go to specific worlds to get their avatars. How can i do that?

fluid grotto
#

Now that persistence is a thing it would be nice to see some defaults that are customization, yeah

#

you can really go to town with radial shape key sliders and hue shifts and such

#

I think no one did before because you lose it so easily

pulsar lagoon
#

Honestly, I see a bunch of avatars that have lots of customization options, they just end up being something you need to reset between worlds. I just think there should be a new row of defaults now.

fluid grotto
#

In bad news, any av3.0 setups that used custom default stage parameter values before today's update (by changing them in the parameter tab of the controller) is now seeing them default to 0 instead...

woeful ruin
#

yep, i had to fix that in my avatar dead

lime escarp
#

My avatar had a size slider

#

Everyone's panicking because they are now invisible when wearing it

rough girder
#

My rex avatars broke, along with almost every custom rex that uses the advanced gestures. vrcCrying

fallow terrace
#

Same ^

spice mist
#

Haven't added anything complex to my avatar yet so this update is pretty hot

#

love it

#

i think only a few of my state machines in another project used integers above 1

ionic forum
#

RIP using stop action particles to drive parameters, hope we get a replacement for movement based parameter drivers

pulsar lagoon
#

Same. We've been using touch inventories since BEFORE 3.0, and it's a little frustrating that the more performant 3.0 particle drivers are being patched out.

#

If we just had a collision parameter driver for 3.0 in general, it'd do everything we needed and we'd almost never need to use stop actions ever again.

#

Though, stop actions being gone does mean the explosion sounds on some of my particle system collisions are missing too, and I'd like a feature to help work with that as well.

#

Overall, this update ended up irreparably breaking 3 of my most complicated avatars, some of which were my passion project for the last 2 months.

ionic forum
#

yeah, i used stop action particles to drive my best animations

#

i've voted on a canny for it

pulsar lagoon
#

Yeah, as you can see, I voted on the same one. It went from something that would be a nice expansion to the base avatar 3.0 system to the only hope for recovering those avatars into a usable state again.

#

The VRLabs team, a group that made a lot of prefabs for AV3, some of which used the stop action system, are gonna put together a Canny request listing a bunch of specific things they would want relative to some of the problems they ran into for their personal prefab systems.

woeful ruin
# pulsar lagoon Same. We've been using touch inventories since BEFORE 3.0, and it's a little fru...

To be clear, Yande, we didn't patch them out. We never supported them in the first place, and the behavior was emergent based off some unintended, out of scope behavior.

No explicit change was made to break them, but also no explicit effort was ever spent on keeping them working... so eventually, they were bound to break. When they did, someone let us know, so we added in the note to let people know why things are broken.

#

Just wanted to clarify that. The rest I totally get. Just want to make sure the sequence of events is clear. 😄

ionic forum
#

understandable, but it is a desired and useful (unintended) feature so perhaps we can get a replacement for it

woeful ruin
#

Definitely, one day 😄

celest hatch
#

Amen

pulsar lagoon
#

I mean, an unintentional patch is still a patch. I didn't mean to imply it was a deliberate attempt to destroy that particular system, just that it was brought up in the open Beta system and people who used it were basically told there was no chance of going back because it wasn't an intended use case. And while I can understand where you're coming from on the position of Rig hacks where people were told for over a year that fullbody 'fixes' were going to break one day and those people failed to heed the warning, for those who used stop action particle drivers had less than 2 full days to even get to testing it, let alone prepare their avatars for the change.

woeful ruin
#

Fullbody fixes were far more prevalent than these systems, to be completely fair.

#

Like.. they were essentially omnipresent.

#

We also knew that they were coming because we had an in-depth knowledge of the hacks (due to their prevalence) and we were making explicit changes to the IK that would cause problems with those rigs. So, we knew it was coming months and months in advance.

For this? We knew it existed, but it wasn't common enough that we'd see it during typical testing. The first time we learned that it broke was from the Open Beta, about 14 hours or so ago?

#

Since its unsupported, it isn't part of any test cases. So, would've gone unnoticed.

#

I understand why its frustrating, but also the situation isn't quite the same.

pulsar lagoon
#

I don't disagree with that, nor do I necessarily think that you guys should go out of your way to put stop action parameter drivers back in the game. I'm just voicing my frustrations at a lack of a replacement system.

Though, it does beg the question what the Supported and intended use case for synced parameter drivers. Because, all the stop action does is cause an animator to reset to it's default state, and the State Behavior drives a synced parameter when reaching the animation state, and as far as I can tell, the documentation makes no mention of it intending to be on the main animator layer, at least before this point.

modest sun
#

I haven't updated the av3 emulator yet and that's probably not happening today. I didn't get enough sleep last night. Leaped out of bed when I saw tupper's ping 11 hours ago :-p
Are there things out of the new features anyone would like to see implemented first?

woeful ruin
#

Yes! in no particular order:
default value support
Simulation of avatar reload/world change/vrchat relaunch
bool support

celest hatch
#

What is that bool parameter thing?

pulsar lagoon
#

If I had to pick from Tupper's list and give an order, I'd like Bool first, since it's probably the most common thing that would be used in the emulator, as parameters are the backbone of everything avatar 3. Probably default value after that.

modest sun
#

Ah right, a way to simulate saving and loading parameters would be cool

#

In the emulator

woeful ruin
#

oops wrong

#

sorry Yande

#

jesus i can't keyboard

#

ANYWAYS

#

You could read from the VRC avatar saved params store, Lyuma 😄

#

and, as for that response

modest sun
#

Omg

#

That would be interesting

woeful ruin
# pulsar lagoon I don't disagree with that, nor do I necessarily think that you guys should go o...

To answer the question specifically here: "what [is] the Supported and intended use case for synced parameter drivers" w.r.t the new add/subtract/randomize functions:

My kneejerk was always that you could use that for a counter of some kind. You could iterate through synced states. Ammo counter is another one. You could have it randomize a color, or some other property... dunno! possibilities are endless. Since you can sync them, you could build a portable "truth or dare" spinner on your avatar or some other very simple chance game.

modest sun
#

@woeful ruin on that note, is there an official stance on accessing the saved avatar parameter data?

woeful ruin
#

i mean, the worst that'll happen if you mess it up is that you get messed up

#

so uh

#

don't mess up

modest sun
#

Well I mean clearly if the tool fails you could lose (oops) user data

#

But the same is true for any unity tool

#

I could have a bug that corrupts the project

#

So yea don't mess up

woeful ruin
#

i can't see any reason why we wouldn't want you to mess with it

steel iron
#

Careful about clearing your cache btw.

#

What shouldn't be deleted in your cache in order to keep persisting states?

woeful ruin
#

yeah, FYI: assume your saved params are ephemeral.

modest sun
#

Oh does the ingame clear cache button clear it?

woeful ruin
#

Probably, maybe

pulsar lagoon
#

I should've been more specific. In regards to what the community should expect for 'intended use case' for parameter drivers. Because stop actions don't conflict with any of the documentation I can find, as the documentation doesn't seem to make mention of parameter drivers needing to explicitly be on a playable layer. Maybe that's nitpicking, but from here on out, can we assume that all state behaviors will only work on the 5 main playable avatar layers?

steel iron
#

I deleted my cache and lost my recently persisted states.

modest sun
#

I'm interested in tomagatchis

#

Like what mimi said

woeful ruin
#

They live in LocalLow\VRChat\vrchat\LocalAvatarData\usr_id\avtr_id

rain junco
#

offhand, anybody remember how to make equip toggles synchronize for everyone?

#

people cant see me changing

steel iron
#

But will that delete the entire avatar cached or just the parameters that are persisting?

pulsar lagoon
woeful ruin
#

In this case, we are missing functionality, and the community worked around that missing functionality with something that happened to work, but was held up by out of scope, unsupported behavior

#

Unfortunately, that means it can (and probably will) eventually break

#

and it did

rain junco
#

i'm using the default fx layer with an int parameter toggle.

steel iron
#

So leveling avatars need something somewhere telling the user to be careful about clearing their cache or resetting the avatar. 👍

woeful ruin
rain junco
#

i'll give it a try, thanks :3

steel iron
#

Avatar metadata like worlds have now would be great.

woeful ruin
steel iron
#

Descriptions appearing in the UI update would be very nice.

woeful ruin
#

I believe they do

steel iron
#

\o/\o/\o/

#

That'd be amazing. Crediting everyone but only me seeing it will finally pay off.

pulsar lagoon
# woeful ruin Not precisely an answer, but: One major point of AV3 is avoiding having addition...

I suppose that does make sense. I do remember the documentation at one point adding on that people should avoid extra animators when possible. Slightly related, though slight topic deviation, what's the roadmap for the possibility of getting an official touch collider? I seem to remember that the next thing on the list was the UI overhaul, so I know it's not realistic to expect any new 3.0 features before then. Honestly, getting bools and driver math alone was a surprise as is.

Are there any features that you're willing to share that are on the roadmap after the UI update?

steel iron
#

Like a whole section that explains the avatar functionality!!

woeful ruin
#

Roadmap? Eventually. That's all you're gonna get for now. 😛

steel iron
#

Lyuma's complex avatars needed readmes!

woeful ruin
#

As soon as I put anything even remotely resembling a date on anything, it'll get translated into a year month day hour minute second timestamp 😛

steel iron
#

^

woeful ruin
#

and if I say anything more specific than "eventually" it gets turned into "six months from now, or else" 🙃

steel iron
#

Just confirmation is better than nothing.

woven pecan
#

i'm here just to say hi Tupper 👋

grizzled acorn
#

Yeah, can't blame you Tupper

neon finch
#

Would it be a bad idea to rig face expressions to a toggle menu system to run 16 x amount of toggles x expression menu in an animator? Would it be laggy or do menus have optimization and do animators have optimization?

rigid turret
#

i need heeeeeeeelp

woven pecan
rigid turret
#

i asked

#

but they are downloading some paper not the app

neon finch
#

Also with expressions tracking visimes would it be a fun idea to track a sound of me laughing to the visimes and turn it to a switch to turn on an animator for laughing face emotes?

woven pecan
# rigid turret i asked

i'm only see that you're spamming same question in different channels, which is against the rules btw

cobalt yew
rough girder
hollow path
#

yeah i was gonna ask that

desert quarry
#

Hello. Im kinda new to avatar creation. But now I have a question. Whats the difference from upload from package? I have seen those terms used a lot but Im usure about what they mean . Im considering in buying an avatar but Im unsure of the difference between upload and package

#

Of I neeed to make this question in another chanel. Let me know

loud cape
#

never bought an avatar, always made my own. but if I had to guess, upload would mean they upload it directly to your account, while package means you get all of the assets so you can upload it for yourself, aswell as make any changes you want.

#

they would send you a .unitypackage

sand wren
#

pro tip from what it seems you can optimize some space on your toggles

#

i don’t know how much space bools take up compared to ints but id assume its smaller

#

if it is as optimised as i think it is then u can use bools as binary, for example, 2 bools to toggle 4 items (FF, TF, FT, TT) instead of one int which may take up more space

#

another optimization is you can make menu buttons all set one int value

#

and that int value can drive your booleans

#

these save space from making every toggle integers, allowing you to use more parameters

loud cape
#

@sand wren bools take 1 bit, ints take 8

#

for one int, you can make 8 bools

sand wren
#

is it the same in terms of parameter space?

loud cape
#

the extra complexity in making those setups work is probably worse than just making new layers for the new bool toggles

sand wren
#

if so thay means thay booleans are always more optimized

loud cape
#

probably

sand wren
#

since the integer limit is 255

#

any number of boolean toggles will take up less than or equal to the same amount of space

#

since its unlikely anyone will make a toggle through 128 options let alone 16 or 32 it will always be more optimized to use bools as binary

ionic forum
#

if you need many separate independent toggles, then a bool will be better as you can fit 8 times as many toggles

however if you can work with only having 1 toggle active at a time (eg and item held in your right hand) then using an int can be better as you can fit 255 items

sand wren
#

no

#

you can just use a seconary set of booleans

#

Top00
Top01
Top02
Pants00
Pants01

#

top bools give you 8 options (1 default)

ionic forum
#

otherwise the use of an int to change some booleans could be counter productive, as you have just used 8 bits on the int itself - but you may be able to save some space if you don't need as many bits

sand wren
#

Pants give you 4 (1 default)

ionic forum
#

yeah 4 bits will mean 16 different toggle states

sand wren
#

well sure but there is also complexity when making integer based systems

#

not 4 bits

#

4 options

ionic forum
#

4 booleans will take up 4 bits of space

#

you have access to 128 bits of space

sand wren
#

what

ionic forum
#

which means 16 integers (8 bits each)

#

or 128 booleans (1 bit each)

sand wren
#

ur math is wrong somewhere

#

2^8 is 256

#

2^2 is 4

#

2^3 is 8

ionic forum
#

that's not what i'm talking about

sand wren
#

but anywho u shouldnt use one big int

celest hatch
#

can i ask what bool means?

ionic forum
#

i'm talking about the memory usage of the parameters, not the actual numbers they represent

sand wren
#

if youre toggling for example

#

shirt and pants together

#

but they don’t cancel

#

cuz if u do then u have to do a lot of ext checking

#

also a boolean is just a yes or no

#

but in binary a 1 or 0

molten ore
#

Can anyone explain why the latest update broke some 3.0 avatars due to this?

Sub-animators using Parameter Drivers was an unintended feature which they have now 'fixed'

sand wren
#

so if u store a toggle like this:

pulsar lagoon
sand wren
#

00000111

ionic forum
#

yes it broke my stuff too - stop action particles that drive avatar parameters no longer work

sand wren
#

u can optimize away the rest of the integer

#

and store 00000111 (7) as 111 aka TRUE TRUE TRUE

molten ore
#

Like can anyone give an example of an animation of an avatar that will be broken with the mentioned change

pulsar lagoon
sand wren
ionic forum
#

@sand wren i know what you mean, but you still need another int to toggle all those booleans

sand wren
#

yes rhats what i said

#

u can use 1 int for every single menu button

#

u just click it and it changes ur bools

pulsar lagoon
#

So, if someone used a stop action particle system to drive a parameter change, that will no longer drive synced parameters

ionic forum
#

for up to 255 menu buttons that is

sand wren
#

yes but 255 should be more than enough

molten ore
#

Touch menu avatar system? Like the basic UI of av3?

sand wren
#

u touch something

pulsar lagoon
#

No. Odds are, if you don't know what it means, it probably doesn't affect you

celest hatch
sand wren
#

like a custom menu brick

#

and it changes ur clothes

#

or equips a gun

molten ore
sand wren
#

for example i have an avatar that spawns a menu where i can change clothes by tapping buttons on a display

ionic forum
#

or in my case, a bullet dodging game or an avatar based keyboard

sand wren
#

like physically tapping them

#

and it worked with a particle enabling an animator when it collides with the button

#

and that animator drove the parameter of my selection

#

but yea i should make a boolean menu system soon to test

pulsar lagoon
#

To be more specific, you can't drive synced parameters outside of the wheel menu, or gestures basically.

Some avatars may do a thing where it has a sword on their back, and you could reach out with your hand to touch the sword to play an animation that lets you hold it.

sand wren
#

yes its not as flexible as just using integers for everything

#

but it will be more memory efficient

#

and allow you to store way more things

pulsar lagoon
#

And white the stop action systems still work, you can't drive synced parameters anymore, meaning that those systems won't have AV3 parity anymore

ionic forum
#

the method of storing stuff you refer too is similar to having an integer that takes up less than 8 bits

sand wren
#

yes

#

but u cant change multiple booleans with a menu button

#

which is why u need an int for that

#

and bools for everything else on the avatar

#

u can really churn out those 128 parameter spaces

#

into like 80+ toggles easily, you can fit in custom camera scripts, custom pens, dance emotes, clothing toggles, color toggles...

molten ore
sand wren
#

as opposed to if u used all integers

sand wren
pulsar lagoon
sand wren
#

also i wish VRC gave u the option to use half precision values

pulsar lagoon
#

I lost basically 4 months of avatar work to this change and was, and still am, pretty upset.

sand wren
#

half precision floats occupy only 2 bytes (16 bits)

#

as opposed to 8 bytes (32 bits)

#

yea ik ik its imprecise

#

but who cares if all u need is to store HSV

#

integers don’t work in blend trees

#

and Normalized Time cant be scaled

#

so not like i can just use 1 byte

pulsar lagoon
#

I mean, is there a way to define that in an animator's parameters? I assumed that all the options available were just the ones available by default in Unity's animators

sand wren
#

i know but maybe it can be an option to use float type in animator sure

#

but in the backend its a half precision value

#

like when sending over network

#

or computing in radial etc

#

or maybe only when sending over network

#

but then can be inaccurate

#

either way is fine imo

#

not like it would make much a difference but will allow for more param space

pulsar lagoon
#

That sounds like it could desync pretty easily. Honestly, I'm not sure it's necessary to be THAT optimised in parameter use. 128 is a good amount of memory to play with over network sync. It was already pretty hard to max out 16 parameters before, and now that bool is a type, I'm not sure I'd ever use it all unless I deliberately tried to do so in a messy unoptimized way

sand wren
#

well half data type is like

#

2 bytes vs 4 bytes

#

not 8 sorry

#

its half precision

#

half the size

#

so what would previously take up 40 bytes

#

now takes up only 20

#

so u could fit a lot more HSV or RGB color pickers in your avatar

#

and now that they save it will be even better

pulsar lagoon
#

I dunno. I feel like a better interface for accessing HSV should be added to the menus before worrying about parameters optimizing for 3 floats are necessary

sand wren
#

well the issue with that is its still animator parameters

#

so theres not much they could do in terms of making a menu

#

oh yeah i forgot lol

#

integers cant be used in normalized time or blend trees

#

so yea has to be half point

#

the unfortunate truth

ionic forum
#

you must want to go full rainbow on all pieces of clothing heh

sand wren
#

not unless vrchat wants to make some crazy ass solution

#

like int(float)

#

where its stored as an integer

#

but is a float parameter

#

from 0 to 1

#

actually i am curious also, what happens if you try to use an integer parameter as a float in the animator

#

does it fail to map?

pulsar lagoon
#

Personally, I'd just prefer one color Integer for the appropriate pieces and just perform material swaps as necessary, or use a shader that supports Hue shift and edit that parameter directly.

sand wren
#

if so maybe u can cheat the system by using an integer

#

well sure but u can do it without shaders too by using albedo on a white image

#

or if unity supported color masking on standard shader that would help a lot

ionic forum
#

looks better done on proper textures using shaders with HSV

sand wren
#

usually i can export materials directly from substance painter with color maps and then just control from there

pulsar lagoon
#

Even so, just changing it in steps using an integer where 0 is Red 1 is orange etc. Would be both easier to use in game and more performant

sand wren
#

well sure but material swaps means youre gonna need a bunch of materials which increases loading times

#

and also textures

pulsar lagoon
#

Or, you could do as you described and have a flat texture and animate the color value in steps like that

sand wren
#

sure but not as interesting

#

one of the avatars i was working on had a fairly small file size for such an ambitious design

#

fully customizable avatar with quite a few options for hair and clothes along with full color access and a mirror for self view

#

so u could make 2 people look completely different when using the same avatar

#

i reused textures a lot on the model to make it optimized

#

for example a lot of bow ties use the same normal map set just tiled differently

#

its an alternative to making like 30 avatars for each combination

#

or giving it to people to edit in unity

#

thats one of the main reasons why i like using color pickers

formal river
#

Hello, I come to report a problem regarding the facial expressions of some avatars, the facial expressions are broken since the last update, a solution to fix this please? thank you in advance.

green creek
#

hello. does anyone know where to find an Eren Jaeger avatar? i searched in a lot of worlds but i can't find anything :((

round lance
green creek
#

yeah, but i didn't find a good eren's avatar

remote echo
# green creek yeah, but i didn't find a good eren's avatar

You're likely better off importing the model yourself or getting someone to help you with that. There is a Eren Jaeger model from Wings of Freedom available, but it's in .xps format meaning you'll have to create shapekeys yourself. However those tend to have the bones for facial features that can help make shapekeys.

royal shadow
#

The randomize driver not being synced makes me sad ;-;

formal river
foggy pelican
upper remnant
#

@royal shadow it's not synced? Can't you just sync the parameter being changed?

royal shadow
#

How exactly would you go about doin that?

upper remnant
#

Any parameter listed in your parameter asset will sync when it's changed

#

Or, it should

royal shadow
#

holy heck, i didnt know you could drive the normal avatar paramaters

#

that's magical

upper remnant
#

You can drive and sync any parameter

royal shadow
#

time to make a Russian roulette avatar

formal river
#

@foggy pelican Thank you i try this