#3d-modeling

1 messages Β· Page 136 of 1

alpine venture
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That's what I'm figuring.

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All I know is I fixed it.

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I'll take the W when it comes.

versed vortex
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Hiya! Can anyone tell me why my textures won't bake please? I think it might have something to do with the red line between Principled BSDF and Diffuse.

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It always bakes either black or white.

merry cedar
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I want to and bones to my bunny slippers ears. For hair i had to attach the hair bones to the hair root that is parented to head. Do i need to make something similar here or can i just parent the ear bones to the foot bone?

red glade
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I usually have all of my physbones inside of an extra bone i made inside of the head

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i havnt tested it but id imagine because we have multi child type now you can just put it into there also

merry cedar
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ok thanks

merry cedar
red glade
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Well thats what i do for the hair.

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Because otherwise the head itself becomes a physbone also

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you could experiment with the idea i gave you and then see if that works

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otherwise make some extra bones atop of the feet

merry cedar
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ok thanks again

red glade
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Setup a facial rig, now i can do all of the shape keys'

red glade
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very coole

merry cedar
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does vrchat even have jaw bone?

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i dont think it does

ashen stag
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Vrc supports jaw flap viseme types

merry cedar
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ah ok

red glade
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But yes it does

merry cedar
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btw is there a way to add custom textures to my clohtes? Ik its possible but what im wondering do i have to create a new texturing base

red glade
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Well obviously yea. you can create them yourself in blender or substance painter

merry cedar
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so is it possible to drag a picture here?

red glade
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Stencil it via texture paint

merry cedar
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like a custom brush?

red glade
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nope

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here lemme show ya

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When you are in texture paint mode. go to the texture tab on the right hand side

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Make a new texture

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Select what item youd like

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Then go to the brush tab

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And select the mapping tab and select stencil

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then the image of your liking will appear on your screen

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You can drag it about etc

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move it where youd like the texture to be and then draw over it

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be sure to save the image afte rtho

merry cedar
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ok ill try that

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This is what my brush settings look like

red glade
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Are you in the texture paint tab?

merry cedar
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ok! it works

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tysm

red glade
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np

merry cedar
# red glade np

uh how to i remove the texture from the brush when im done?

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nvm i got it working xdd

red glade
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haha allgood

bold hinge
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ok so i was drawin this little quick sketch n then i was like- i wanna put this in vrchat, the thing is i literally have no clue how to make vrchat avatars like at all, i really wanna learn how to tho can some1 help pls ;-; lowkey strugglin lmao

thin shadow
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It's been a while since i use the cats bake tool but im not sure how to solve this

queen silo
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Im trying to drag my material from one unity project to another, theres a whole ton of textures attatched to it from a bunch of different folders

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is there any way to select all the things linked to it instead of doing it manually?

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whenever I tried the material never looked right

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not usre if that makes sense

merry cedar
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Does this look correct? I have these physbones connected to an extra bone in the foot that connects to the foot itself

tough plover
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looks fine to me

arctic sparrow
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How do you guys hide geometry with a shapekey? I have this hoodie I fitted to a model and it had a shapekey to hide the sleeves, but it now shows this weird spike when the arms flex

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I don't know really how to make it work, I had to change the armature to the model but I haven't seen this issue that "hidden" geometry deforms with the bone. Can you change weights on a shapekey too?

red glade
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Well simply add a shape key

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and in that shapekey just scale the geometry all the way down

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And then put it in the body where you cant see it pmuch

tough plover
# arctic sparrow

a shape key simply moves vertices in a straight line to a new location

harsh saddle
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Presumably the area you're scaling would also need to be disconnected or it's going to deform the surrounding geometry.

tough plover
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you would need to adjust the shape key to collapse that part of the hoodie directly towards the bone

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since the vertices are still influenced the same way by the bones

arctic sparrow
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Ok, scaling it down should work in that case, I will try it. How would you scale it towards the bone though?

harsh saddle
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You could put the 3D cursor where the bone is and then in edit mode, use that as your origin for scaling.

arctic sparrow
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Makes sense, will try it out, thanks

merry cedar
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Im trying to move the viewing ball thingy in unity but i cant?? I cant just manually put the coords in but is this something to be worried about? And yes i clicked edit in the sdk thing

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Oh the move tool is wayyy over here

tough plover
merry cedar
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I had delete and make a new unity project like 4 times because i always forgot to fix some of the weight paints and always painted somewhere else while doing itπŸ€¦πŸ»β€β™‚οΈ

tough plover
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...why would you delete the Unity project for that?

harsh saddle
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You don't even need to delete the FBX for that, just import over it. I guess that's basically the same as deleting but definitely don't delete your project over it.

merry cedar
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But i had problem with rigging

merry cedar
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Otherwise i wouldnt have deleted

red glade
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Office worker fit, just wanted to make some random stuff so i tought ait we gonna make an office worker fit lol

spare kiln
spare kiln
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high res

red glade
spare kiln
azure rain
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incredibly nicely done

hushed gyro
# spare kiln

Amazing work, I'm very interested in knowing the process of doing something like this.

spare kiln
hushed gyro
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I'm assuming the textures were done in substance painter and the modeling was done in blender, did you bake the normals in blender or substance, and did you bake the shoes and laces separately?

spare kiln
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shoes poly modelled in maya, high poly version sculpted in zbrush. retopo for the socks done in maya after zremeshed to get a low pol version. baked in substance painter

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the laces were masked out after the bake cuz i didn't have a high poly version for them

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@hushed gyro

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and yes, textured in substance painter

bold urchin
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Stylized texturing
What's your guy's preference?

Creating the textures and materials in substance painter?
Drawing them by hand?

harsh saddle
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Stylized how? You're gonna have to provide some reference to what style you mean as stylized encompasses a vast array of different aesthetics.

bold urchin
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True true, let's say a more toony style.
Common with a lot of furry models.

harsh saddle
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Gumroad

What is the Awtter ?Just a cute furry otter model for VRC (VRChat) and CVR (Chillout VR) ! The package is full ready to use (very easy) and comes with tutorials ! It gets a lot of free updates and improvements overtime, stay in touch in Discord <3I live out of my creations, it's my full time job ! You can support me through Patreon : https://www...

bold urchin
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That, maybe a step forward in detail.
But similar ideas.

azure rain
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a good chunk of those I've seen with substance painter given they come with substance painter files

harsh saddle
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Seems like Substance Painter wouldn't really be necessary, just throw a Poiyomi or Toon Lit shader and define some basic colors in your texture in photoshop but I'm sure you could if you like using Substance painter. It's like using Photoshop vs MS Paint to draw a bunch of squares, they'll both do the job, one is just capable of a lot more.

bold urchin
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I see I see.

azure rain
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also whichever you use make sure you use layers so it's not a pain in the butt later to edit

harsh saddle
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Yeah, don't use MS Paint, that was just an example

spark fractal
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Pretty new to blender but how do you export a face texture from Blender onto your desktop?

harsh saddle
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If it's an unwrapped model with a texture on it, you can open the texture in image editor and then do a save as.

red glade
azure rain
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yes you would want to get your AO from the high poly version

red glade
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Yea very well done i deff gotta relearn my texturing prosses cuz what i have rn is just aint it

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But then again i use flat shading so having normals + roughness wouldnt be it for my style

hushed gyro
quaint jasper
spare kiln
red glade
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if you could do me a favor and show me how to go about from a high poly sculpt to a bake thatd be awesome because

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Wouldnt that like messup the UV?

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or would you try to replicate the uv that you made with the highpoly

red glade
candid creek
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Hi all

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just joined this server because I wanted to find resources for how to get used to building worlds and avatars in unity

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I figured the official VRchat server would be the best place to find people who know how to use unity for VRchat

spare kiln
candid creek
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Ahhh, look at that. Just joined and I found out about the "creator companion." Well that's helpful, already glad I came here

red glade
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Yea i understand that part, but how do you get the ao bake from the highpoly then?

spare kiln
red glade
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yea for sure

red glade
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good point couldve just googled LMAO

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ait preciate that

azure rain
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and then bakes that information into the low poly uv

spare kiln
red glade
red glade
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qeustion also styling wise. i always feel like the clothing is how do i say this

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It feels superflat always and i mean obviously with flat shading that ill happen

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Any tips on that? maybe i should really add more wrinkles to the clothing or?

red glade
spare kiln
azure rain
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mostly so you don't spend time UV unwrapping twice

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it just happens that demo video had a already finished model

red glade
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I use Marvelous for sims n stuff

azure rain
red glade
red glade
azure rain
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typically the workflow goes you make the high-poly model first and then you make the low-poly based off of it

red glade
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Yea good point, im new to all of clothing/sculpting stuff

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i come from making cars for 6 years so πŸ˜…

azure rain
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I have been working on several character projects recently and kept running into some issues with retopology and baking of normal maps especially when it comes to clothes and complex geometries. In this stream, I will be experimenting with some of the techniques that I learned over the past couple of days.

Enjoyed the stream? Consider supporti...

β–Ά Play video
red glade
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Yea so retopo is something i love "not"

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I mean i could do this right

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You can reduce the density of the cloth but also increase it in marvelous

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i could just use the low density (Low poly) and high poly version for the bake

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So i could skip the retopology progress for cloth, But id have to test that

azure rain
red glade
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PC for now, but the only thing thatd be transparent is the fishnet on this particular fit for example

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I can run it on qeust easily tho its under 70k too so

azure rain
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if you're trying to do fishnets on the quest you would probably just wanted to bake that to the leg geometry

red glade
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Reduces topo also so πŸ™‚ all the better for me

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oh and uhhhh clipping dubs

true violet
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Any quick/easy way I can tilt the spiral ramp roughly 45ish degrees while keeping the sections level?

bold urchin
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Just wanted to show off my UV unwrap real quick

azure rain
bold urchin
true violet
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(says 2.79 but is working in my current version)

dusk tundra
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looking for some avatar modeling support.

i have a model that works great for fbt. tracks my feet and all. but most of the models i have, my feet trackers end up on my legs. I tried comparing 2 models in blender, and hip/feet/head ratios were all the same.

what am i doing wrong? and how can i fix this?

spice pewter
spare kiln
frigid plover
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How do I get to put a model into vrchat

twilit tapir
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How i remove this color from my model?

solar fossil
twilit tapir
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Ty man

woeful rock
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can anyone teach me how to combine assets into one model?

harsh saddle
cobalt willow
dusky ruin
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What version of blender should I use???

azure rain
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I suppose the latest version would work

proud sedge
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I made my own model, I love her X3

teal finch
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I would like to make my own protogen, what would I type in for a base on Deviant art or a better website?

harsh saddle
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You can just type Protogen in there and it will take you to it

teal finch
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I respect the 40 buck pricetag but I'm not paying that much.

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and LOL I technically have that proto

azure rain
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that could get you banned if you acquired the model illegally

harsh saddle
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I don't know how much assistance you're going to get here in pirating avatars. There are some other designs there that look a bit more affordable

teal finch
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No

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I found it in a Protogen world.

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I think that was theirs and it had basically no features other than a base avatar.

azure rain
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does that models terms-of-service allow public avatars because if not that's an illegal public Avatar

teal finch
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I have no idea.

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what determines "illegal"?

azure rain
teal finch
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On the website itself?

azure rain
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yes whatever website they put the Avatar up for sale for would have the terms of service for the avatar

teal finch
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I'mma double check tho

azure rain
teal finch
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All I really need is a proto avatar base to play with

azure rain
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I just linked one

teal finch
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I know

harsh saddle
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Pretty much any VRChat avatar based on an existing IP isn't legal but you're gonna get some pushback if you go around looking for them.

teal finch
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People upload free stuff all the time

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I mean FREE not pirated

harsh saddle
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Yes, people violate IP law all the time.

azure rain
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most furry models are paid

teal finch
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Well, a lot of the time you also need to copywrite it too.

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People are dicks out there and will do it

azure rain
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like honestly most furry Avatar World outside of fur Hub typically break terms of service

harsh saddle
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It's debatable whether any Protogen models are actually legal if they aren't specifically condoned by the creator of the original design.

teal finch
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Yeah Ive seen a few people with REALLY custom stuff and they turn off cloning.

teal finch
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Commonly a person can get around this by tweaking things

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People do it on youtube all the time

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Also, I said, "not that much" I never said it didn't have a price tag.

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I think 40 is high for a base model.

harsh saddle
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Not everything on Youtube is legal and fair use is a murky subject that really only applies to commentary or parody but if you want to find semi-legit avatars, I recommend Booth, Gumroad, Sketchfab, or the Asset Store.

teal finch
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Plus, I don't know what I'm doing right now.

harsh saddle
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Not everything there is legal either but at least it's a bit of protection if you're trying to stay above board.

teal finch
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A friend of mine said I should learn blender cause he thinks I'd be good at it. I would love to but this program is very confusing.

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I assume that's because I'm still very new to the program

harsh saddle
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Learning how to create avatars requires a lot of different skills but I'd say it's rewarding if you enjoy the creative process.

teal finch
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thats how I was with FL studio

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I'm downloading the files from that google drive you sent me. I'm gonna see what they look like

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I wanna see a protogen in the Sims

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Have yall made any cash off this yet?

quaint jasper
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Fuck hands KEK

harsh saddle
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There's a decent market for it if you make avatars that people want ||furries|| but also a lot of competition.

quaint jasper
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People make a decent money with recolors even !

teal finch
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Oh yeah the market is the same with making stuff IRL too. I make tails and the amount of people who make tails on etsy is astonishing. At least I still get biz.

harsh saddle
quaint jasper
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Thanks !

teal finch
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ok so what do yall recommend a nooblet like me?

azure rain
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find a legal free to download free Avatar you like and try retexturing that

teal finch
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Sounds cool.

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Someone told me to check out Devianart for that kinda stuff

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So I'm basically doing what I figured so far.

azure rain
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the Twitter link I posted earlier would work as a start

teal finch
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that's perfect.

azure rain
teal finch
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well shit

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I only got a base model from it so

azure rain
teal finch
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neat

harsh saddle
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These are just humans so maybe not what you want to do but you can put your own textures on them so you have more of a blank canvas and it comes with a lot of options for the price. https://sketchfab.com/3d-models/base-meshes-character-starter-kit-rig-a2ed47a5dc4941eeb828eb3a7a8f0a9b

teal finch
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I'm setting up an acc on vrcarena and it ask for my fav species and I see Pokemon and Protogen. So unfair D:

harsh saddle
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How is pokemon a species? It's like 1000 species. You definitely don't have the legal right to use pokemon avatars in VRChat but people do it.

azure rain
harsh saddle
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I'd just call it a category. Also there should be one just for Stoutland.

azure rain
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that would require there to be any avatars of Stoutland

teal finch
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TBF you know how many categories of DOGS and CATS there are? lol

harsh saddle
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Domestic dogs are just one species, though, whereas I don't think pokemon are. It's fine, it's just a semantic thing.

teal finch
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Golden retrievers, huskies, chihuahuas, poodles,

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bull dogs, mastiffs

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Although most of these dogs can mate with one another, it's highly reccommended not doing that between a Chihuahua and a Weimaraner

harsh saddle
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Different breeds, same species.

teal finch
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ah ok I see you're point.

atomic hamlet
azure rain
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the breeding mechanics in Pokemon make it quite confusing as far as IRL species definition

teal finch
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WELL aren't seals classified as a canine?

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β€œDogs and seals are not in the same family, however, and are not closely related. The family that compromises seals, Pinnipedia, split from other caniforms around 50 million years ago.” Upon further inspection, there are some pretty obvious phenotypical distinctions between seals and dogs.Mar 2, 2018```
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interesting

atomic hamlet
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SEGA being the most notable.

teal finch
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That law is very wonky and annoying to work around and with in general.

harsh saddle
atomic hamlet
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Unfortunately, yeah. But I was just stating there are a few exceptions.

harsh saddle
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I also haven't seen any proof that Sega officially permits use of their work for non-commercial use. They just might not be as enthusiastic in pursuing IP violations. Unless you know something I don't/

teal finch
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this is neat

red glade
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Got some help from tired on the texturing end. managed to get this result after tinkering about for a while

spare kiln
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gaminggg, good job

atomic hamlet
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I'd post it, but that'll take a while to dig back up...

worthy summit
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3D modeled gloomy!

red glade
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Allright now to see how i will make the hair, i could either have it be a seperate mesh and make it a flat toon material

teal finch
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I'm gonna try to get really good and make all the toons from yugioh

red glade
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new drip

unborn acorn
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sum hair for the midna am makin

cyan plover
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Anyone know if a Tpose like this will work with unity?

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or will the fingers get all messy if they're not straight?

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v

harsh saddle
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That's not a T-Pose, that's an A-Pose. Unity will take your A-Pose and try to turn it into a T-Pose in its humanoid configuration but you may have to do some manual adjustment. This is theoretically fine but I find I get the best results if I do my posing before exporting. Maybe it's just superstition.

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So yes and no. No, the humanoid system in Unity won't work with that pose but it will do its best to turn that into a pose it can work with.

desert kettle
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How do I reflect bones over an axis on blender? I've done it before but I cant remember how

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I.e. my right arm bones are moving my left arm's bones

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it's doing that over the whole model

harsh saddle
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You can duplicate, set the pivot to the 3D cursor at the origin, and then in edit mode go to armature -> mirror -> x global. You'll still have to rename them, I think there's a feature for flip names but I just do it manually.

desert kettle
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thank you ^^

solar fossil
# desert kettle How do I reflect bones over an axis on blender? I've done it before but I cant r...

Welcome to the 3rd Blender 2.8 Speed tutorial! This time I'll teach you how to mirror joints, bones, and skeletons in less than 20 seconds! Hope you guys enjoy!

If you enjoyed this video, please don't forget to like and subscribe for more content!
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versed mesa
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(Posting On Both #unity ty And #blender Just In Case)
so i want multiple hair toggles for my avatar. do i just leave my avi bald and handle it in unity or do i add the hair to the model and then toggle it in unity

wintry cave
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just some wip of a model I'm making

frigid plover
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How long do I have to wait until I can do custom avatars

quaint jasper
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?upload

split graniteBOT
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You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

spice pewter
oak hatch
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Building a new variant of an old model.

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(if you know, you know)

quaint jasper
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Cool style !

devout scroll
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box

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with kinda weird AO

quaint jasper
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Clean thumbsup

devout scroll
red glade
quaint jasper
red glade
quaint jasper
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Thanks !

red glade
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np

devout scroll
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Damn you work very fast vrcAevSip

quaint jasper
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It's the coffee catYes

quaint jasper
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Congrats !

cyan plover
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Wish there were more Maya tutorials for VRC avatars

I swear every time I have a problem with an Avatar I learn a whole new branch of the program xD

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I also wish I weren't self conscious about my lack of perfect 3D knowledge to make those tutorials for others :I

devout scroll
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People just stick to blender because it's free

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And has the most addons for use with vrchat

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So it makes sense for people to learn and make blender content

bold urchin
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working digitigrade <33333

old star
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When making clothes I am using the modifier for cloth, but when I hit play, the mesh does not shrink to the avatar

frigid plover
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Would this make a good model

harsh saddle
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It's a cool design but it would make for a very challenging avatar.

night trout
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question:
if i were to make gloves that don't have textures but use a material in blender, will that be fine to put into unity or do i need to make a texture for the gloves

azure rain
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blender materials don't really transfer over to Unity other than like your color would probably stay intact

night trout
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oh then thats fine

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cause im gonna use a toon shader for my avatar once i get new user rank at some point

harsh saddle
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Ideally, you want to limit the number of materials you're using but that's mainly a Quest limitation. It's good to optimize your PC avatars but you can technically get away with a lot more.

azure rain
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it's still good idea to lower the amount of materials used on PC as any mirrors or real-time lights with double the amount of draw calls your avatar cost

solid rose
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If I'm modelling wings for an avatar, are attaching them to the back like this going to cause problems later?

tough plover
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nah, will be fine

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can blend it more smoothly using custom normals if you want

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not having it connected can make your unwrapping easier

solid rose
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awesome

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i'm mostly just worried about the rigging lol

tough plover
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yea, you'll need to be careful about that

solid rose
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but its not like the spine moves that much anyway so it shouldn't have major deformations

tough plover
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you want to make sure the base of the wings moves the same as the back

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can transfer weights

solid rose
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yea

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thanks for the advice :)

azure rain
plucky harness
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is this the right place to find someone to get an avatar custom made from?

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im trying to get a simple avatar made similiar to my profile picture.

quaint jasper
red glade
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Some boots i made for a comission,

spare kiln
red glade
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Thx

bold urchin
uneven egret
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nice!!!!

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are you using fullbody with it?

bold urchin
uneven egret
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nice :]

steady zealot
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Making a pack of low poly props for worlds and avatars. Over 130 so far! Will release it to buy when it's complete!

red glade
red glade
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Np πŸ™‚