#avatar-general

351 messages · Page 20 of 1

cobalt wyvern
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Huh, so my comparison is partially appt

verbal yew
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is c+ the prequel to c++? :v

cobalt wyvern
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Yeah

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I'm more comparing a plug and play coding language to where you have to wright every line of code

rain grotto
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So ive been told it would be around £100 to beable to have a avatar that has my actual IRL clothes attached but the model and face and stuff be just a normal edgy/eboy skin, is that right? I would rather learn and just do it myself but seems difficult tbh thats why im thinking about paying someone to do it instead. Please @ me

mortal swallow
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Sounds about right. @rain grotto

cobalt wyvern
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Body scanning is kind of expensive

verbal yew
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i think they just mean their fashion, not actually body scanning their clothes

cobalt wyvern
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If you want in any quality as well as rigging, model fixing, texturing so on and so forth

rain grotto
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Like i could make the fromt back and sides or whatever of all the clothing items on photoshop so is there a way i can turn that into a 3d item or something

rain grotto
cobalt wyvern
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Oh that would be annoying but not hard to do

FYI I have no experience with this type of 3D modeling I'm just good at drawing conclusions

rain grotto
cobalt wyvern
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Some of that stuff woul be on an asset store

rain grotto
verbal yew
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do you have an already existing avatar already or will it be created from nothing?

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if it's the latter then $100 is pretty reasonable

cobalt wyvern
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What if you have a unity model already?

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And you're paying for them to rig it?

rain grotto
verbal yew
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then you could probably get it cheaper, depending on how high quality you want the clothes to be

verbal yew
cobalt wyvern
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Would expect so

verbal yew
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reminder that rigging is some people's full time jobs

cobalt wyvern
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I think 50 bucks plus

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And I think it would only be the rigging

agile solar
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There's ways to get basic rigging on a model with Adobe something-or-other.

cobalt wyvern
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I would just need to rig it I have a model already.

Anyone heard of heroforge?

rain grotto
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So any advice on how or where to get a base model and the clothes or how to make the clothes?

verbal yew
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vroid or mmd, clothing is probably the easiest part

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i don't use bases so im not an expert on it, thats just the recommendations ive heard

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clothing is just a couple of triangles around the chest, legs, etc and weight painted and the body underneath deleted

verbal yew
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really all you need to take care of is the weight painting

cobalt wyvern
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Huh, I would need to modify the model. There is a base along with another thing so it would take a decent bit of effort

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Maybe I could ask in rigging see what they think

livid willow
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question: is there a way to slow down the blinking animation?

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for reference I'm just using blendshapes

merry swan
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sure you can just set the speed and toggle it to slower/faster

livid willow
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where do I find this option?

merry swan
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in the controller, click the animation state , inspector - speed

carmine sail
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Does anyone know of a Hatching/Crosshatching shader I could use? Paid is fine if thats all anyone can find. The character is from a black/white comic so I want it to be somewhat authentic to it's original medium.

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Not to be confused with halftones.

dapper hornet
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Anyone know where I can get meme animation avatars me and my friend are having a contest pls let me know if you do.

sharp cosmos
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I need help finding a Zumba yomozuki avatar!!

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Zuna **

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Runa**

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Stupid auto correct

lament canyon
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can some one make me a noisy boy avatar for a avatar contest

shadow lance
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How do you guys do this stuff asdfghjkl ive been trying to import this thing for 6 friggin hours now-

narrow mauve
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does anyone have any ram or goat horns that spiral off the side?

brittle gull
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Where can i find good quest avatars

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Pls help

void dagger
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Just go through Avatar world's

agile solar
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^

void dagger
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Damn that was fast Artemus

agile solar
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¯_(ツ)_/¯

hasty marsh
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Hii i saw an avatar that can toggle between walking anomations set and a flying animation set, is there a tutorial for this setup? Video or written??

cobalt wyvern
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Oooo

neon mortar
spare elbow
fluid grotto
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There are probably a 6 or 7 digit amount of avatars in the game. The chance of someone here knowing one (unless it went viral) is very unlikely

late tartan
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Also it's highly likely that's a private avatar

wide zealot
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Does anyone know if there’s an attack on Titan warhammer avatar?

agile solar
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... AoTxWarhammer? o__O

mortal swallow
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How can I make a SDK2 avatar into a SDK3 one? Would it have to be redone?

late tartan
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Yes you'd have to re do a lot of things

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It's honestly better to go into 3.0 with a completely new avatar/ idea in mind unless you really like that older avatar

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Some things that are easy in 2.0 are not as simple in 3.0

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And vise versa

mortal swallow
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Hmm

neon finch
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Remove the Avatar Descriptor script and the pipeline manager if you care from the SDK2 avatar, you can also throw away your Animator Controller Overrides but can also keep them to stay organized.
Export the FBX of the avatar, props, materials and textures, animations and scene. Those should all be compatible. Don't export all dependencies and random things you don't need, especially don't import anything from VRCSDK etc.

Import into the SDK3 project. You now have your avatar and its source files. Open your scene, avatar should still be set up with all your edits and additional components like dynamic bones. Put on a SDK3 AV descriptor to get started. Do what you need there.
Create/copy your custom Animator Controllers for the different layers of the avatar. Put the imported animations in and/or create the proper states, transitions and parameters to get the effect you want. Note some might need to be separated into tranform animations and non-transform animations for proper results.

Now you have a SDK3 avatar that uses the assets from the SDK2 avatar without too many issues.

mortal swallow
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Epic. Nice

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Thanks

sharp marsh
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Anyone know why I can’t create avatar it says no asset bundle has been set

woven pecan
neon finch
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hey guys make a particle system with maxed out collision shapes it has a really visual effect

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then play it

robust orchid
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are lods possible

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for characters

foggy pelican
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no

steel iron
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The answer isn't no.

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It's a matter of how you want it done.

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There are ways to achieve it.

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On an avatar made for that, yes. But in VRC as a setting? No, we don't have that.

upper remnant
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@robust orchid there is a package here in the downloads section called "Proximity FX". it wouldn't be hard to do LOD with that

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out of the box it has 3 ranges which drive a local parameter based on player collision

robust orchid
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@upper remnant would that actually help performance though

upper remnant
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in most cases, no, because single avatars are pretty negligible and culling hypothetically saves some drawcalls already

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it might if you have a lot of dynamic bones but don't want to affect people a certain distance away, still looking at you

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might also be relevant for some expensive animation you are doing that you don't want to animate for people far away

robust orchid
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hypothetically if i introduced this as a method to help optimize characters to a wide audience of people who did it would it be worth the effort

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Instead of it being a 1 character thing if like 20-30 people did it would it be worth it

upper remnant
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potentially yes

robust orchid
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Would automatic decimation for lods ever be possible in the future as far as you know anyways

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idk if that's possible even in other engines

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I've always had to manually do my lods in other games

upper remnant
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it's probably possible if directly implemented by vrchat but i don't think they would do that

robust orchid
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If the game runs better more people will enjoy it if more people enjoy it more people will pay for vrchat +

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it seems like common sense to me

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I do understand however that developing features like this require a lot of time and effort and will most definitely bring lots of bugs

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and time and effort costs money

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Ultimately i don't blame the devs I blame alot of newbie creators for not caring about optimization

merry swan
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🤔 holding back cause old computers cant handle it , would just drive creators away

fluid grotto
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People say vrchat breaks down with only a few people but I am just not seeing it. Had a room full of vr users and everything was nice and smooth.

neon finch
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hi

fluid grotto
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But I tend to hang with people who keep their material count low

robust orchid
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It's not just old computers though every saturday i go to events and everyone is always complaining about horrible performance in these lobbies

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To be fair these lobbies are usually 20-30 people with very poor avayars

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avatars

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very poor optimized avatars*

merry swan
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Settings exsist, few people seem to edit it

robust orchid
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true perf blocking does exist

upper remnant
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it's probably not sheer polygons that kill performance in lobbies though

merry swan
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Disabling dynamic bones is one thing some do wich is just plain dumb, edit the limit instead

fluid grotto
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My settings:
Default limits for dynamic bones
Default particle limit in config file (untouched)
Friends have no safety restrictions
Non-friends have voice, avatars, and shaders. But no sounds, lights, or custom animations.

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Neve lag..

upper remnant
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i go in raw, also never lag

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decent cpu though

merry swan
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Im in huge worlds from 30 to 70~ ish people and 40~ fps thats with alot of very poor avatars

livid depot
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I have an intel 8700 6 core

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I wanna upgrade it ngl vr chat has started to get my cpu high

fluid grotto
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Disabling sounds and animations for non-friends is more to cut out spam than lag

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Thankfully it still animates the humanoid bones over network Ik so you still get most of the idea what they are doing

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I can’t block shaders, it just makes the game ugly

robust orchid
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My issue with optimizing my character is the seperate clothing meshes

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I've merged as many as i can

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I can't merge skirts and stuff to my main body and then shrink them with shapekeys and i don't want to add transparency because they're on the same atlas as my body and i also don't want to split them to another texture because i don't want to have too many materials.
so i'm in a pickle

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I have 3 materials but splitting the character into separate meshes because of togglability turns that up to like 9/10 materials

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because for some reason even if something uses the same uv if its separate it's counted as another material

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i think i know my options i just don't like any of them.

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currently i'm keeping my character at medium optimization

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i don't want to go to poor

sand wren
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and it doesnt matter what your optimization level is

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it always takes into account everything on your avatar regardless of how it works

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so even if you can only have 2 out of all 50 clothing items active

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it still counts them as 50 clothing items

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currently theres no way around this and all u can do is tell people to show your avatar and that its not unoptimized

fluid grotto
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One mesh with 8 materials is way better than two meshes with 4 materials each

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WAY better

robust orchid
fluid grotto
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Yes you can. Just material swap to a no-render shader

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No transparency needed. Just a shader that doesn’t draw the object at all

robust orchid
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I can't do that because everything is on the same texture and if I merge it with the body they'll use the same material

fluid grotto
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No they won’t

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You can join meshes without joining materials

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Separate meshes can always be consolidated with no downsides

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If you don’t join materials you just end up with their two mateiral counts added together in the combined mesh

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All still independently addressable

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You still save a ton of processing

sand wren
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well sure but on quest u cant use any external shaders and none of the object shaders allow for transparency

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so i guess all u could do is maybe use a particle shader and hope that works or something

neon finch
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tell me how to make an avatar

agile solar
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Well, first, you open Blender, then make a shape, turn that shape into an avatar, then boom.

neon finch
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is blender free

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ive never used it

agile solar
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Blender is free, yep.

neon finch
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sweet

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and when i finish the avatar how do i get it into the game

agile solar
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You use Unity.

neon finch
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and do what \

agile solar
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¯_(ツ)_/¯

neon finch
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great

agile solar
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Why not look up tutorials?

burnt flax
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Come part that hurt me the most. lowering poly so it quest friendly

proven tulip
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hey i new

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been looking all over and it seems no one has imported the model yet

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i went through the website for commission but when i put up their discord name i found no results here

burnt flax
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imported model? there lot of them. it matter where you look for them

proven tulip
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its a sly cooper one

burnt flax
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oh, they don't do that. but your more welcome make new avatar

proven tulip
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its all ready ported from devientart just not in vrchat

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anyone here do commissions ?

late tartan
# neon finch great

There's no simple answer to your question; the avatar creation process isn't a simple thing that can be learned in a day

neon finch
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im working on it

late tartan
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Your best bet is to follow tutorials to get started

inland canyon
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anyone know where i can order a custom avatar? gettin tired of using shit that other people have

agile solar
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There's a lot of places.

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But most will cost a pretty penny.

inland canyon
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money isnt an issue

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send me some links if u could do so kindly

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@agile solar

agile solar
neon finch
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anyone here make or know were to get a custom avatar im willing to pay

agile solar
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Links right above you.

neon finch
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ohh ok thank you

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i want a decent jump scare avatar one that can go invisible and not invisible know were i can find someone who can do that?

agile solar
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¯_(ツ)_/¯

neon finch
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ah kk np

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Did avatar scaling get fixed?

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Seems like no

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Weren't animations fine if rather than change the direct avatar scale you instead changed the Scale Factor in the FBX import settings? I thought that was the fix that I was told at the time. So I'm not sure what the issue still is.

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Are you talking about the avatar remeasure?

neon finch
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No, I was assuming you were talking about how if you had an avatar that was scaled to not 1,1,1 but .8,.8,.8 when you did an Action override animation your root would be placed in a different place and you would usually be floating or in the ground as a result.

I suppose you were talking about the remeasure avatar component then. And no, it has not yet been reimplemented.

jovial carbon
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Looking to confirm if vrc stations are still broken when used on AV3 avatars? And if anyone has found a workaround "hack" to get them to work until they're finally fixed and working as they should

silver adder
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They were supposed to have been fixed in a semi-recent patch.

dusk fulcrum
neon finch
fallow sequoia
neon finch
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So would it work if it's enabled by default on the avatar - but on the animator there is an idle/default state that turns it off?
Would that still count or is the initial states specified by the animator what counts as the default?

fallow sequoia
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That will be highly dependent on loading times. It’s possible that the disabling animation could happen early. I’d recommend not doing that, or delaying it.

jovial carbon
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Kind of annoying that they have to be on during load in. Any plans on making it so that's not necessary? Perhaps having just the collider component off by default, then animating that on would be okay? Guess ill just do some more testing

neon finch
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Gotcha. Interesting, thanks for the info!

mossy basin
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hi

winged hill
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What Unity is VRChat on at the moment or what Unity ver do I use?

little matrix
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have you tried looking at the official documentation or the website

winged hill
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nope lmfao

pure ingot
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hi im new here. where/how do i download an avatar and then how do i apply it

agile solar
winged hill
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@agile solar thanks i have a old avatar i made a while back that i want to make vbetter and improve the shadder and all

agile solar
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Alright.

winged hill
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@agile solar i only see 2019.4.30f1 can i use that?

agile solar
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No. It must be 2018.4.20f1.

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Look at the LTS versions.

winged hill
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i dont see it there

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dont get a option for it

agile solar
light flax
winged hill
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Any good guides for shaders and all. I have a old avatar I made that needs work and I want to make a new one to @light flax

light flax
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Im not the right one to ask for that. cirBox

agile solar
neon finch
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So here's a general question, if I want to create the most performant avatar possible with a large amount of toggles and options.
Should I focus on:
Several toggleable meshes on the model
Several toggleable blendshapes to hide meshes
Several toggleable material swaps to hide/cutout meshes

Or would a combination of these methods be best.
Say for props that are only assigned to one main bone, just toggle that with a shape key
But a shirt mesh on the avatar we should do that with a separate mesh still on the armature since it needs to move with multiple bones.
etc?

upbeat elbow
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is there anyone here good at world constraints that I could pm to ask a few questions? have a specific use case I can't quite figure out. I have something held in place with a world constraint, but i want a certain mesh on that object to always 'face' the player, but only using one rotation axis, if that's possible. haven't been able to figure it out yet using things like the look at or rotation constraint.

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@neon finch I use mesh swaps personally, blendshapes could work too, and woulud actually probably be ideal if you're texture is atlased. not sure if you mean vrchat's 'avatar grading' performance or actual resource intensity performance, but no matter what you do you're racking up polys and material slots, just be as conscious as you can. But yeah, most people use meshes for things like outfit swaps

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i think in theory the most optimized would be an atlassed texture for the whole avatar/props and blendshapes to show/hide the props, because you're not adding material slots by using different materials or meshes, and don't risk safety settings messing up your material cuttouts and things like that.

neon finch
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Indeed, atlasing would be used as much as possible.
The risk with some blendshape setups is that if the mesh you hide with a blendshape is weighted to multiple bones at once, you're going to get some really weird behaviour when those bones transform any and you get bad artifacts.

upbeat elbow
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yeah i'll be honest ive never tried showing and hiding props with blendshapes, seems like a lot of effort I just use mesh toggles. But in theory a blendshape would save you at least a material slot due to being same mesh.

neon finch
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It's really easy if the mesh is on a bone, just pose mode, scale to 0 and save as shape key.
The couple other issues I'm aware of with blendshapes is that the polys are still active the whole time, so unlike disabling any mesh renderer, the materials and polys involved on it are still active and still draw performance costs.
And the other issue is that ocassionally I hear horror stories about a blendshape or having too many blendshapes can cause the size of your model to suddenly bloat into really bad ranges

upbeat elbow
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Well I will say that the more separated meshes you have, the more of a noticable performance hit there is. So if you can use blendshapes and atlasing to the main Avatar texture I would imagine that would be ideal

neon finch
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Indeed

upbeat elbow
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also merging the various props onto one variable in one fx layer helps alot. learned that over time, a layer for each prop can cause issues.

signal solstice
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hi

upper remnant
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@upbeat elbow under your world constraint, have a look constraint looking at some target local to you

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then have a rotation constraint that uses the look constraint object as a source

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then limit the axis that the rotation constraint is active on

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you should be left with an object that will always face you by rotating on that one axis

upbeat elbow
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Alright I'll give that a shot thanks

neon finch
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is anyone having

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avatar upload problem, like it not showing up in game?

fluid grotto
# neon finch So here's a general question, if I want to create the most performant avatar pos...

Normally, same mesh but blend shapes or bones that scale to zero, however, if the mesh parts cover many different bones, scaling them to zero with a shape key will make weird thin artifacts. The best way to show/hide parts in that case are to 1.) make them a separate material on the same mesh 1.) make their shader a “No Render” shader by default and swap the material to a normal shader when you want it visible.

Never use a transparent cutout shader to hide avatar parts. Get a no render shader. They are very simple. They just don’t run any code. The mesh vanishes.

tranquil ether
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how do i make wings stay down with dynamic bones. i want them to be the idle

neon finch
worldly rivet
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How do I get a spiderman skin

agile solar
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There's a ton of Spidey avatars available by searching.

worldly rivet
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Ok

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Also I have an oculus quest 2 got it yesterday but in vr chat it stopped letting me move my fingers

agile solar
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You probably disabled gestures.

worldly rivet
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Oh ok I'll try and fix it thank you

tacit osprey
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Hold down your menu button then go to gestures

dreamy lily
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anyone can guide me to a video or details on how to toggle items but toggle them in with animations?

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like have a mask dissolve onto your face for example

loud cape
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@dreamy lily some shaders like the poiyomi shaders have a dissolve effect, with a slider that you can use to go from the item being totally invisible, to being fully rendered, while doing a dissolve animation

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it would be the "alpha blend" slider

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you can just animate that slider

dreamy lily
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so what you're telling me

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is to record the toggle of the item but intead of the usual hide and unhide to record putting the item on, i just crank up the alpha slider all the from 0 to 1?

loud cape
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pretty much

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you could do it with 2 animations, one to enable and one to disable

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the one to enable would start by having the alpha at 0, and enable the object at the same time, then further into the animation, it would set the alpha to 1

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the one to disable would start by having the alpha at one, and then later in the animation would have it at 0, and then disable the object

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technically just changing the alpha would be enough to hide it, but that would require others to have shaders enabled for you

dreamy lily
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gotcha

loud cape
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and you can't assume that

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so it's best to also enable/disable the object at the start and end

dreamy lily
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for the people that dont have your shaders enabled

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makes sense

loud cape
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exactly

dreamy lily
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thanks sacred! ❤️

loud cape
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np

dreamy lily
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so if i were to toggle an object like a sword with a gesture like making a finger gun and it draws the sword? is it the same as sdk 2 where you just make the animation of finger gun and have the sword activated?

loud cape
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@dreamy lily the actual gesture goes on the Gesture layer, toggling an item goes on the FX layer

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if you grab the HandsLayer controller from the sdk, you can use that as your gesture controller

dreamy lily
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so just make sure to have the gesture of drawing the sword on my FX layer controller

loud cape
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and it will use all of the default finger gestures

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so then all you need to do is create the animation to enable the sword

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and put it on the FX layer

dreamy lily
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just the fx layer?

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i dont need it on the gesture layers too?

loud cape
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no

dreamy lily
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got it okay

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I did it but it didnt work :/ i simply recorded enabling the sword on my hands when they make a fist but nothing

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i put the same animation on my gesture layer and fx layer

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just in case

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the gesture works, and so does the expression

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but the sword doest appear

late tartan
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Don't put any bone animations in the fx layer

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That's what will break things

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You want an animation with only the enable in the fx layer that is played when GestureLeft or right is 1

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And then of course a disabled state as default

dreamy lily
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so dont have the fist animation?

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just have the enabling the sword enabled

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and not the blendshapes to make a fist

late tartan
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Yes

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The fist itself will be controlled by the gesture layer

dreamy lily
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Aaaaah

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makes sense

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do blendshapes count as bones?

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like i can have my avatar Mad while i draw the sword

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obv have that on the fx layer

tough hill
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is vroid what makes avatars shiny/anime like?

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also common issues i should know how to fix before beginning to make an avatar? ima total noob with a poopy pc and quest 2

raw dew
acoustic lance
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wait do people make people avatars?

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like is it a thing?

dreamy lily
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yeeah

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some people go as far as playing like 2k plus to make one unique to them

acoustic lance
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oh wow

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yea well im trying to find a cool avatar with a katana in the avatar rooms and I cant

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I just dont know what to search

acoustic lance
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nvm Im on quest 😦

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I dont got much options sadly

loud cape
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@dreamy lily blendshapes are not bones, animating blendshapes goes on the FX layer

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doing gesture toggles is not the same as on SDK2

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you create an animation that only animates the blendshape/enabling of item, and put that on FX

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the actual hand movement goes on the Gesture layer, that can be kept as default

dreamy lily
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I see okay

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Thanks for the explanation

upbeat elbow
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seems there is no possible way to change the audio clip of an audio source, and I have to have one for each possible sound effect? Or does anyone know a solution for this

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can do this with udon but not avatars i take it

fair timber
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How to resize avatar without it being glitchy?

foggy pelican
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Can't do so properly yet™

fair timber
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I suppose downloading old build won't help?

foggy pelican
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That was only available in a Beta build so probably not

neon finch
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So I’m trying to look for a octoling boy avatar.

wind nymph
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What's the go-to Nanachi base these days?

neon finch
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I need help to find a Octoling Avatar.

agile solar
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Look up Splatoon worlds.

neon finch
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I found some.

brisk crest
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im gonna make a quest and pc compatible Kass (BOTW) and The Conductor (AHIT) avatars and though im new and it'll take a while im gonna try to put some soul into the kass one!

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im gonna make some for Sky Children Of The Light too but that'll take even longer as im gonna model and texture from scratch

void dagger
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BOTW = Breath of The Wild

dry frigate
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Looking for bunny girls/lolis, quest compatible.

wide aspen
#

does anyone know where i can find a kanna, from kaboyashi's dragon maid, or a shiro, from no game no life, thats compatiable with quest?

agile solar
#

Quest avatars are few and far between.

#

Do you have a VR-capable PC by chance?

wide aspen
#

i dont, i searched through at least 10 avatars worlds and such and couldn't find the two i was lookin for

agile solar
#

As I said, Quest avatars are few and far between.

wide aspen
#

yeah, which is why i asked if anyone by any chance knows where i can get one :p

agile solar
wide aspen
#

i had found that room before, but when i searched for it in worlds, nothing came up

loud cape
#

@wind nymph either the Coppouchi (Coppou), Rantichi (Rantis) or the Zoichi (Zoidberg)

#

main way you can tell them apart is with the hands

wide aspen
agile solar
#

The world search is a bit broken when looking up specific ones.

wide aspen
#

yeah, i looked up exactly the world name and it just showed other avatar worlds

#

is there any other way to get to it?

agile solar
#

It might be PC-only then. :(

wide aspen
#

dang

#

anything for a shiro avatar?

#

i saw a youtube video for one but i dont know where to go from there

low vale
#

anyone know how to make trail renders smaller?

neon finch
#

not me

tough hill
#

dors AV3 work on quest? or animations?

#

i havent seen any so far only one guy able to make his avatar big or small

#

wanna make an avatar, should i start at av3? or try making an older version?

agile solar
#

3 is recommended.

low whale
tough hill
#

alright, ill be trying to make one in a poopy pc specifically for the quest 2 only.

#

is VRoid good? it can be imported to blender/unity right

agile solar
#

Yes.

tough hill
#

alright, ill dive into it tommorow, any tips for a noob?

tiny ice
#

hey guys how easy is it to create custom avatars?

agile solar
agile solar
#

Yes.

#

Blender is a 3D modeling program, Unity is the game engine.

tiny ice
#

which unity product do i use

#

wait unity isnt free i think

agile solar
#

It is.

#

It's only paid if you're buying a commercial license.

#

Otherwise, Unity is free for personal use.

#

The version you need is 2018.4.20f1.

winged hill
#

Error updating content. Asset bundle upload failed. Failed to get file record.
is this because the server overload?

stiff tangle
#

most likely. servers have been completely potato for at least the past 6 hours

neon mortar
jade latch
#

How to attach bone to a mesh

jade latch
#

cant upload avatar due to mesh colliders or something but auto fix does nothing

#

could a cloth component be the cause

wide aspen
neon mortar
#

Sadly there isn’t a avatar finding help channel or else I would say to go there

late tartan
#

If non of your gestures put it in your hand, then you probably can't

tough hill
#

what VRoid version should i be installin?

#

studio? mobile?

heady shadow
#

Yo anybody know where I can get a jump scare skin?

agile solar
fluid grotto
# tiny ice wait unity isnt free i think

Unity is free... even if you want to make and sell games, buying it is optional. The free version just fourced the unity logo on boot. Paid version can remove it. @agile solar

agile solar
#

👀 Hi.

tiny ice
#

COOOLLLL

fluid grotto
#

It has actually done unity a disservice, because all of the poorly made games have a unity logo, and then all of the expert professional games don’t have a logo and people don’t even know it was made with unity

#

So people hear unity and only think of the games made by people who couldn’t afford to buy unity

#

They don’t think of hearthstone, ori and the blind forest, cuphead, inside, hollow knight, firewatch, etc

shut owl
#

Yeah, Unity is amazing when it comes to this stuff.

I think people focus too much on the 'clone' or 'rip-offs' or whatever 'garbage' games there are. People start somewhere.

The fact it has so many games, good and bad, should tell you that it is an engine to be reckoned with.

nocturne creek
#

Kerbal Space Program, Tarkov, Cities Skylines, Pillar of Eternity, From the Depths, Subnautica. Many fantastic games made with Unity that people don't know to give it credit for.

jade latch
#

Does someone have the video that shows how to link mesh to armature

neon finch
#

taco, I think you keep asking the same question over different channels-
what are you trying to do exactly?

wanton junco
#

.

winged hill
#

how can i make custom hand gestures or effects for my avatar? if you know any guides please dm them or ping them to me 🙂

slender thorn
#

Hoping someone can’t point me in the right direction to a specific “Minecraft enderman avatar” it has a vanish ability

#

Can point*

agile solar
#

I've seen that avatar too many times to count, tbh.

tough hill
#

Does vrroid work well on quest 2? what functions might not work/what textures?

loud cape
#

@tough hill that completely depends on you

#

vroid will give you an a avatar that, for PC, can be used for vrchat without many modifications

#

however, making it work on for quest is more tedious

#

first off, there are no transparent shaders on quest

#

which means things like eyebrows, which are simply transparent texturee placed ontop of some polygons on the face, will cause issues

#

messing with the eyebrows also breaks the shape keys that are supposed to move the eyebrows

jade latch
#

if i accedentaly broke vrcsdk can i reinstall it and everything will be fix?

graceful nest
#

what did you break

#

can you post console errors

#

but with av3 you should be able to just import it again without deleting the old one

fluid grotto
#

If it’s SDK 3.0 you can and should also install new versions over old versions without removing the old first

vernal furnace
#

I can't find a James Bond 007 avatar anywhere in VRC. For any of them. Is there a way to request it in this server?

vernal furnace
#

PC

#

Rift S

agile solar
#

I've seen plenty of James Bond avatars. You just gotta look around.

#

Hell, there's even a Goldeneye Bond floating around somewhere.

neon finch
#

I am unsure if this is the right place to ask however, I am trying to figure out how to upload an avatar on the vrchat website, or do I have to log into the game and find the avatar there?

tiny kraken
#

3.0 facial expressions keep sticking vrcThinking

#

and stacking

#

hmm

merry swan
#

you have wd off

#

it will happen then

tiny kraken
#

wait whats wd?

fluid grotto
#

Animating transforms on Fx layer seems works perfectly fine - what are the downsides of not following the documentation on this?

upper remnant
#

@fluid grotto there is none. You can do it without side effects

solemn crag
#

Hi I'm on quest 2 and looking for avatar worlds anyone got any good ones 😊

cold shell
#

anyone know where to fiund a walte rwhite avatar?

jade latch
#

can i have 2 scenes for 1 avatar

torpid grove
#

anyone wanna give me a Levi from AOT Skin Avatar?

neon finch
#

I need a duck avatar

#

quest 2

neon finch
burnt plank
#

hey quick question about 3.0
I am using visemes for talking / emoting. Everyone else can see my mouth and face move, but I cannot when I look in the mirror. Do you know why this is?

burnt plank
#

The same goes in reverse. If I let someone clone me, I can see them emote and talk just fine. But they cannot see themselves talk or emote.

neon finch
#

same happened to me the mirror thing

jade latch
#

ANyone know how to use the world contraints

gaunt marten
#

anyone know where i can get a Captain Marvel avatar that works for Quest? I just got my Oculus Quest for xmas and am looking for an avatar of her

#

Or Ahsoka Tano

agile solar
#

Quest is a lot more limited in selection, sadly.

tender hound
#

Anyone know of a Yukihira Soma avatar from Shokugeki no Soma?

agile solar
#

Isn't that the cooking anime?

cunning drift
#

thats the cooking anime

median fractal
#

anybody have a rias gremory avatar I can use

jade latch
#

how to make dynamic bone execption for a specific thing

neon finch
#

Huh... So AV3 radial menus now default to 0% like the UI showed us, which means making a grow/shrink radial menu isn't as nice as I would like.
Since I'd like the behaviour of base being 50 so I can grow and shrink in the same controller.

upper remnant
#

@jade latch there is an install guide on the VRLabs 3.0 github. Video soon

ionic kelp
#

Anyone know someone that creates high quality models? Price doesn’t matter. Pls at me love y’all.

leaden pendant
#

I got Spiderman avatar but can't upload

cobalt yew
#

Out of curiosity.... since we can set Debug strings in the animators with 3.0. are those only used in the editor or are those still logged somewhere at runtime/in-game.. i had an interesting idea if they where still logged.

cedar plume
#

How do you change an exisitng avatar 2.0 to 3.0 is it very difficult?

median fractal
neon finch
#

I looked into VRC avatar sdk validation scripts and on the surface of it, it looks to me that you can modify DynamicBone.cs to do something (possibly nefarious) extra and VRC would allow it to be uploaded.

upper remnant
#

none of the scripts on avatars are actually uploaded, should be okay

late tartan
neon finch
#

ah. makes sense. I suspected that VRC client uses its own version at runtime.

fluid grotto
eternal moss
#

I wish oculus would allow us to like use any avatar 😕

#

Cause I really wanted to be gon or someone but it’s for pc only and that blows 😐

late tartan
#

Ya vrchat isn't exactly the best game to be playing on the quest...

#

Though I'm a lil biased as a pc user

#

It's probably a whole different experience if the quest version is all you know

neon finch
#

You can always commission somebody to make a Quest version for you.

shadow lark
#

I don’t see anywhere that says I can’t do this, other than the place in the rules that says that you can’t offer it, sooo, can someone make me a humanoid male avatar for quest 2 that uses avatar 3.0 in full? I would like the avatar to have like a hoodie with the hood up and some sweat pants on also, I would like the overall look and vibe to be a shy introvert who only plays vrchat 24/7, also I would like a lot of detail on it such as a imprint of the headset’s padding around the eyes and somewhat pale skin, like the avatar used to go out often but now just lives in vrchat, make the avatar around 5”6’ and also has somewhat tamed, messy, curly, red hair, the natural dark red but also a little brown, have the eyes somewhat dark green eyes, have the shoes be detailed Nike, like the newest Nike shoes in detail, have it being full body tracking, full finger tracking, and mouth tracking capable. Really just any and every feature Avatar 3.0 is capable of and has to offer. I am willing to pay around $30 for this, but I don’t know how much this is worth, so it’s extremely negotiable.

eternal moss
eager horizon
#

every av3 feature

#

lol

neon finch
eager horizon
#

just a model by itself with all the shapekeys and rigs necessary would cost around 200€ at best and everything else would probably make it over 400€

#

@shadow lark

neon finch
#

That's the assumption of it being mostly from scratch/heavily customized at least.

shadow lark
#

Aight thanks

late tartan
# shadow lark Aight thanks

Expect very little avatar 3.0 features on that avatar. The optimization required for quest avatars REALLY limits what you can do. The hair alone will probably take up half your poly count which means less detail to the rest of the avatar

shadow lark
#

Oh-

#

what if you connect it to a pc?

late tartan
#

Then honestly I'd join a bunch of avatar servers and look through the market channels there. There's plenty of pc avatars for sale that fit that description

#

And most of them go for around $30

shadow lark
#

Um what about my question?

late tartan
#

If you plug into a pc then you're playing the pc version of the game

shadow lark
#

Ah ok

#

But that still sucks bruh why

#

Why does oculus do that

#

Why not have support for all characters-

late tartan
#

Nah it's a physical limitation of the hardware

#

You're basically running the game off a phone

shadow lark
#

I would pay a lot just for a standalone headset that is like it’s on a pc

loud cape
#

at that point you'd be strapping a laptop to your forehead

#

it's not feasable in 2020

#

the quest 2 runs a mobile chipset

late tartan
#

If you have a good enough router and pc, you can connect wirelessly to your pc with your quest

loud cape
#

it would also be extremely expensive

shadow lark
#

I’m paying the price of. Console

#

Of a console

loud cape
#

the limitations of the quest VRchat versions are not just because of hardwaree

#

but because of software

#

the quest runs a modified version of android

#

you cannot run x86 windows apps on android

late tartan
loud cape
#

when you upload content to Vrchat in unity, your project is either set to building for PC, Linux and Mac, or to Android

late tartan
#

For $20 you can have wireless pc vr with your quest

loud cape
#

^ IF your pc is powerful enough

#

if you have a dell office PC, that will not cut it

#

might be wise to compare your specs to the recommended specs of the games you want to play

late tartan
#

Yes, but I've also noticed that the quest 2 strains your pc way less than any other headset I've used

loud cape
#

or just tell us your specs

ancient grove
#

Yeah I get how the quest is the price of a console, but it is playing the role of a console AND an accessory. There aren't other VR consoles really, you need a PS4 or a high end PC and then the headset on top of that

late tartan
#

I mean, the game can still be fun, but even on the best pc you'll still be happy to see 40 fps in a room full of people 😅

#

And what makes it worse is that it's not even the devs' fault; it's us avatar and world creators' that cause the game to lag so much

loud cape
#

^

#

when you tell a bunch of people who don't have proper game dev experience, and tell them to go ham and make stuff, the result is far from optimized

#

it's to be expected

late tartan
#

Yee, the one thing I will say though: devs can we please have what we have for safety settings but for performance? I know we have the avatar performance options, but that's just not enough control...

loud cape
#

what kind of performance settings

late tartan
#

The dynamic bones limit and max performance rank

#

It's in the top right of safety settings

#

I think they added max file size too

swift beacon
#

does anyone have experience with non-humanoid avatars that can help me with an issue?

unborn osprey
#

does anyone know an avatar world or any avatar that'd hl2 g-man or hla gman?

#

i literally can't upload anything cause i gotta be a trusted rank so

agile solar
#

?upload

dusk coralBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

agile solar
#

You don't have to be Trusted to upload.

unborn osprey
#

well it wont let me

#

plus i literally have no idea how to upload a model

#

im new so

agile solar
#

What rank are you?

unborn osprey
#

no idea lol

#

idk how to see what rank i am

agile solar
#

Log into the site, it's the easiest way.

unborn osprey
#

uh

#

i did, where do i look?

#

sorry im a total noob

agile solar
#

What's your username? I'l look you up.

unborn osprey
#

Simon6472

agile solar
#

Visitor.

unborn osprey
#

ah darn

#

I just want a G-man avatar that is HL2 or half life alyx ugh

agile solar
#

Gotta rank up.

unborn osprey
#

rip

gilded delta
#

Yo! Does mesh collision work on avatars with cloth scripts now or do I still have to use capsules and spheres?

late tartan
gilded delta
#

Dang! Thanks for the help, bro ~!

frail chasm
#

I have an easy avatar idea that I need someone to assist me with making

agile solar
frail chasm
#

how would one make an avatar with a gesture where u had to do gestures on both hands to activate it

#

like

#

I see avatars with combined gestures to do things

agile solar
#

Which SDK?

frail chasm
#

3.0

agile solar
#

I just realized the channel.

merry swan
#

vrcemote X+Y on the transition , that will require both of them to be active before it trigger, will need to redo some parts of the normal gesture / fx layer to do so tho

#

or they will just go hey im also doing it since i want X or Y

frail chasm
#

alright

merry swan
#

check the default gesture layer you can see the finger emote and what its using (each have their own number) redid mine so it shows (1=fist 2=open 3=point ect)

neon finch
#

Hello I just wanna ask if there are some shaders that don't work with 3.0

#

Rollthered39s Fire Shader is the name of the shader I'm trying to use but it always comes out wrong in VRChat but in Unity it works 100% well

viscid meadow
#

does anyone know how to get aot avatars in vr chat?

slender arrow
#

aot as in Attack on Titan?

viscid meadow
#

yessir

slender arrow
#

the way i found mine was i searched up Attack on Titan in worlds and then yea

viscid meadow
#

what world is it in?

slender arrow
#

idk there was a lot-

viscid meadow
#

ill list a few

slender arrow
#

you can try searching Attack on Titan avatars?

viscid meadow
#

ok

#

nothing

slender arrow
#

hm

viscid meadow
#

this is to hard for some reason

#

found them''

slender arrow
#

👌

frail heron
#

So I have an avatar that had chairs working on it until 2 updates ago, the main thing is that the chairs were using the fixed seat prefab. Is there a way to fix it for this version of VRC or not really?

upper remnant
#

@merry swan #avatar-help message

with this design, were there perhaps delays with transition settings somewhere? merely using negative speed shouldn't make it slow if it's a 1 frame animation like that

#

also, you can probably use transition offset on the transition to the reversed state, to play the last keyframe only. but that should be unnecessary with such a short animation

agile solar
#

Pandaaaaa.

livid steppe
#

guys does anyone have a goku avatar (oculus quest)

agile solar
#

Some avatars will never be available on Quest due to its limitations on polygons.

livid steppe
#

well that sucks

burnt plank
#

hey quick question about 3.0
I am using visemes for talking / emoting. Everyone else can see my mouth and face move, but I cannot when I look in the mirror. Do you know why this is?
The same goes in reverse. If I let someone clone me, I can see them emote and talk just fine. But they cannot see themselves talk or emote.

neon finch
#

Eny one know of eny full body shader with gif in them like the male hentai loli from coredy if so dm me the author and name pls

agile solar
#

...What?

neon finch
#

hi, do any of yall have king julien's avatar?

agile solar
#

Who's that?

neon finch
#

that lemur from madagascar

agile solar
#

Oh lord.

neon finch
#

;u;

heady ocean
#

Anyone know where I can find a monkey boy or monkey (smol maybe?

#

My friend is getting a pc and he needs somthing like thay

#

He wants one like aiai

agile solar
#

Need to be a loooooot more specific.

viscid canopy
#

anyone have the kkk skin

tender breach
#

Wht the

viscid canopy
heady ocean
#

Cute smol monkey or monkey anime boy idk

woven pecan
sage charm
#

does anyone have an avatar with lightning powers?

woven pecan
#

Like electrician with pair of isolated gloves?

sage charm
#

no i mean like has a power gesture where he can have lightning around him like particals

viscid canopy
#

a lightning ball in the palm of the hand

sage charm
#

nice but thats not what im looking for

viscid canopy
#

ight

#

do u have a kkk skin

sage charm
#

no

#

thats kinda strange

viscid canopy
#

its for memes dont worry

vivid geyser
#

Is there a Mario model for quest? The one I have is only for pc and doesn’t have quest

woven pecan
#

You know that spamming same question in multiple channels is against rule №15 of this server?
Please leave a question in in one channel and delete in others before moderators do it for you

modest meteor
#

hi 😊😘 i have need little help 😅i would like to remove the red spots under the eyes of my avatar, i don't know how i am in sdk3.0😓 thanks 🥰

agile solar
woven pecan
modest meteor
#

it is at the level of the blink of the eyes not of the textures thanks for your help 👌👌🥰

ancient grove
#

Does anyone have a guideline for what facial expression should go with what gesture? Is there some sort of common pattern?

woven pecan
ancient grove
woven pecan
#

thumbs up is happy and victory is bass boosted loli twerk, yea

ancient grove
#

I use a HUD shader that shows my current expression but I didn't make it so I don't want to sell avatars with it

woven pecan
#

there is some standards, but only between avatars of one author i guess

#

also do not use anything on fist and open hand

#

or just expressions but not animations because it's most common buttons in vr

ancient grove
#

Good point! For me I made face expressions only correspond with right hand gestures, but also I wonder if menu-based face expressions is going to be more popular. Or maybe a hybrid, where you set a mood, and different gestures will do different expressions in that mood, like thumbs up is happy, victory is happy with closed eyes

low marsh
#

can somone help me get the baby crack brush avatar

unborn osprey
#

does anyone at all know an half life 2 or half life alyx avatar world or how to get an half life 2 or alyx g-man avatar?

#

because i can't upload avatars so

fluid grotto
neon finch
#

is using vroid studio a good idea for making vrchat avatars?

#

guess we gonna find out huh lol

jaunty ruin
neon finch
#

So, World Constraints, can I use them to lock a prop on my avatar that is weighted to a bone on my armature to the world? Say my avatar has a bottle in the hand that's on a bone parented to wrist, can I use an activation of a world constraint to lock that prop (the prop's bone) into place in the world and disable it to bring it back into my hand (as in follow my IK again).

I've seen a couple avatars do something similar previously and I was wondering if it worked that way or if it was just objects added in Unity to the root of the avatar that get constrained to wrist and world and you swap between them to make it work etc.

upper remnant
#

yes you can

#

use the 3.0 version of the package and just have the reset target under your wrist

#

@neon finch

neon finch
#

Alright awesome, thanks 👌
I'll just have to figure out how it works a bit since constraints I only know theory and not practice

unborn pike
#

I'm using VirtualLens2 and it works entirely except that whenever I take a picture, it saves what the camera would usually see instead of what it should be seeing
it shows up correctly on the camera preview and everything, but it doesn't seem to work outside of that

#

I've tried re-importing it but no luck ._.

upper remnant
#

@unborn pike I suppose make sure your camera is set to the 👀 thing

neon finch
#

does anyone know any shaders that make it so trailrender reflect in the mirror

sand wren
#

it should if u use a parent constraint i think

unborn pike
vocal mirage
#

Yo, anyone got a good saitama avatar?

mint marten
#

I wonder why the majority of VRChat has either lolis or small wolf boys D:

unborn osprey
#

i've said this a 1000 times now but i just want a hl2 or hla gman avatar lol

mint marten
#

For what I know there are places to get the Gman model from hl2 at least

#

Also, I know I'm stresstesting at this point but it seems I can't have 4 prefabs on animation at the same time (on a dance) so I'm reducing to 2 kek

glad slate
#

Haven't played or devd since September, anything new in the sdk?

agile solar
#

¯_(ツ)_/¯

fleet plank
#

Can we get the 3.0 demo avatars from the 3.0 Avatar Hub somewhere?

bronze basin
#

bruh, my Fist gesture doesnt have that feel with the vive like in 2.0 anymore

#

just instant closes, no matter how far i push the trigger 😦

loud cape
#

@bronze basin gotta make sure to have the animation set up correctly, and that Normalized Time is enabled for that state

fluid tundra
#

New to the VR modeling/rigging scene. Should I attempt to make my first avatar using SDk2 or 3?

unique comet
#

sdk 2 is simple, but outdated

#

sdk 3 is newer, but a lot more complicated/flexible

fluid tundra
#

The model I have made is super chibi. So I think he would be better in sdk2 since it's not a tradional proper humanoid

#

thank you!

unique comet
#

no probs, good luck

surreal sand
#

anyone know where i can find avatars to download including some dumb ones and not just weebs

safe harbor
#

anyone got the cats plugin link

cedar root
#

Anyone have a doom skin

agile solar
#

Lots of people do.

scarlet hemlock
#

Does anyone anyone know where to find the download for the rikkorchi model download?

agile solar
#

Who is that?

scarlet hemlock
#

Iz not person

#

Tis model name

#

Can't find it and my friends been looking for it

neon finch
#

not being able to 3d model is such a cripple, lol

unborn barn
#

or texture. oof

mint blade
#

Anyone know where to find a Stitch avatar? 🤣

twin gull
#

with the new avatar system did they change how camera's work? It used to be that only friends could see it, is that changed now can everyone see it or still only friends?

green matrix
#

is there any way to make standart blen shapes like aa oh move sharp?

#

jus 0 and 100

loud cape
#

@green matrix you could technically do the mouth movement yourself

#

there is a parameter in the SDK that determines which viseme is active

#

so you could just have a layer in your FX controller that essentially replicates the normal behavior, but you'd have control over it

nova ocean
#

Reaching out to the creator of the Helluva Boss avatar of Loona. Firstly happy new year 🙂 ... noticed this IMP office hellhound has become unuseable (withdrawn?) recently. Please make the avatar available to play again soon. Mucho mucho thanks in advance.

jade latch
#

Anyone got some particle systems they can share with me?

agile marlin
#

does anyone know if the performance system takes into account hidden polygons? like if i go over the 70k limit but they are hidden until i enable them would that still count as very poor performance?

twin gull
#

it should still count it even when its disabled

agile marlin
#

alright thanks for the reply

fading plover
#

is there a way to do togglable animations?

twin gull
#

@fading plover you want to toggle a actual animation or just toggle something like clothing?

fading plover
#

emote

#

sorry for not being clear enough

stoic rapids
#

Anyone know how long i have to use unity for to upload vr avatar?

agile solar
#

?upload

dusk coralBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

quiet monolith
#

Where can I find the flying rainbow snake

safe harbor
#

now i just need to animate my pizza, and make it so i can control it like a drone

scarlet hemlock
#

does anyone have that sparkle shader i keep seeing

#

also i wanna see the pizza drone holy

neon finch
#

@untold dragon Are you the one that made the original Nayu (forgot spelling)? Because if so she’s one of my absolute favorites and I’m so glad she’s getting a 3.0 rework. I would absolutely love the chance it to able to get my hands on her though

granite sleet
#

Hi, could i get help for editing and uploading an avatar to vr chat with an oculus 2?

lament relic
#

Hi, you can get help in the help channel

granite sleet
#

could you # the room?

lament relic
granite sleet
#

ok, thank you

lament relic
#

Start by reading the vrchat documentation

granite sleet
#

where could i find that?

lament relic
#

Probably the page you want

neon finch
#

Anyone know where i can find anime military avatars

#

Like this

lament relic
#

Pretty much everywhere

#

Literally just search for army or military

zenith robin
#

when will avatar 3.0 menu get size adjustments

#

to make my avatar smaller or taller?

eager horizon
#

probably never

#

they said they will attempt to make it work but I doubt it will ever make it work

opaque mantle
#

When choosing the visemes in blender do I use vrc.v_aa or v_aa I can’t remember

sinful junco
#

Shouldn’t really matter , click on the mesh in unity and set both to 100 ( not at the same time ) and see if they’re the same , choose the one that looks best to you and then use it in the avatar descriptor

primal pewter
#

hi guys, im new to unity and i needed to import a skin i have already dpwnloaded, how do i do it?

opaque mantle
#

I’m having issues with blender not responding when I fix the avatar

primal pewter
#

does a pmx file work on unity?

past rover
primal pewter
#

Can i possibly change from pmx to fbx?

past rover
#

Yes, as I said, you import the .pmx model to blender and inside blender you're able to export it as an .fbx file.

primal pewter
#

oh thanks

untold dragon
next vale
#

I have like 80 models in 1 project... maybe I should start another one

neon finch
#

Question - are Avatars 3.0 automatically compatible with both PC and quest? Or does that still depend on the avatar?

agile solar
#

Depends on the avatar.

neon finch
#

Ahh okay

#

seems like you can do a lot more and have it still be quest compatible though?

agile solar
#

Eh... not really?

#

It still has to be scrutinized, AFAIK.

neon finch
#

Ahh hmm, maybe people are just making better avatars 😅

#

Haven't been on VRChat in a while

#

last few days I've seen some quest-compatible avatars that are way better than anything I've seen before, even with PC-only avatars

agile solar
#

The XR2 might be a tad more powerful than the 845 in the Q1 but it's still gonna be limited.

neon finch
#

Ahh fair enough

#

Must just be that people are getting smarter with how they go about making them then

indigo zodiac
#

Are there any plans to have a preset maker or default preset you can set with 3.0? This would be a massive time saver rather than having to always change something when someone joins a world

#

that way too you can join a world with your custom settings

upper remnant
#

imo avatar blueprints themselves overlap with being able to set up variations like that. A lot of people spend time animating things which don't need to be changed via animation. A preset system would make people bloat up their avatars animations even more. That said, I think some sort of persistence with avatar state and parameters is a likely future feature. Would make things easier for your favorited avatars that you can't actually edit and upload on another blueprint

robust orchid
#

Anyone know the vrchat camera preview ratio

#

it doesn't seem 1x1

eager horizon
#

it isnt, it also doesnt match the thumbnails in the game

#

so what you see when you upload wont be exactly like what you see in game

graceful nest
#

check any thumbnail on the website

#

i think it was 800x600 or something

#

ingame it gets either squished or clipped in different places but with the new UI that might change

lime escarp
#

Huge fan of your toolkit, pumkin. It's been invaluable for someone just starting out with VRCStuff <:

graceful nest
#

Thank you! vrcHappy

fluid grotto
# neon finch Question - are Avatars 3.0 automatically compatible with both PC and quest? Or d...

They are never automatically compatable. You have to 1.) upload a separate android build 2.) that android build needs to meet the stricter requirements of the quest or it won’t be shown automatically

If you do both, it will be seen automatcially and on quest without needing to “show avatar” on the person. If you don’t do #1, it won’t be able to be visible on quest no matter what

sterile birch
#

Does anyone know about any halo flood avatars?

#

Other than the flood juggernaut

neon finch
#

Is there anywhere that I can find a Asuka Langley Soryu from Neon Genesis? (Yeah, go ahead, call me a weeb...)

fluid grotto
#

Your message has been seen, but this is a channel for help making avatars, not finding them

neon finch
#

Whoops

#

My bad

green matrix
#

Excuse me, but which parameter determines which blankenshape is enabled? I know that the values are from 0 to 14, but which parameter determines this?

#

and should i use "viseme parameter" only

graceful nest
#

for talking it's viseme

#

you can see it in the av3 debug menu when you talk

green matrix
#

I mean I want to configure custom FX and set it to animation from 0 to 14 but do not know what parameter to put them

green matrix
#

I saw that but I don't understand. I need to name the parameter "viseme" and it will work if I add it to FX?

merry swan
#

yes

#

3.0 have a few buildt in parameters

green matrix
#

thanks i will try now

green matrix
#

yeaa it works thanx

hollow lagoon
#

anyone know how to make 3 avatars dance when you do a dance animation?

jade latch
#

i cant prefab something it gives a memory error

low whale
# hollow lagoon anyone know how to make 3 avatars dance when you do a dance animation?

The easiest way is to add animators with the dance animation to any models that are not your main one, then just animate toggling on the animators with behavior.enabled keyframes. If your main model is supposed to dance too, you can do that in the action layer with the same conditions so they activate simultaneously. Creating behavior.enabled keyframes is a little weird, you can't normally do it by default so if you don't know how, I can DM you a unity package that makes it easy.

#

Another way would be to make a couple duplicates of the animation, then use a text editor to replace all keyframe paths with paths to your duplicate models, e.g. replace all instances of "Armature" with "PathToYourModel\Armature". Then you could copy all the keyframes for the additional models into one animation (which would probably be a laggy process), or just create multiple layers that each activate the animations for one of the models based on the same conditions.

safe harbor
#

someone help

agile solar
#

With?

safe harbor
#

check avatar help

#

@agile solar

agile solar
#

👀 Why?

safe harbor
agile solar
#

No need to crosspost.

marsh trail
#

Can avatars made with Avatar 3.0 "toggle" blendshapes/shapekeys? and if so how would I learn how to do that?

loud cape
#

@marsh trail yes, you just make an animation for that blendshape like normal, then look up toggles for avatars 3.0

marsh trail
#

Thankchu!

safe minnow
#

oof

jade latch
#

how to fix thing if get to close to avatar it disappear in unity double click middle mouse not working

obtuse pulsar
#

Can you do avatars3 on quest with like the costume changing and everything

plush stream
#

What layer should I use for eyes and mouth gesture? I want to make a smile with blendshape eyes and mouth and while running that animation prevent blinking and talking animation.

#

I tried to use Gesture layer with mask where only Body, which contains blendshapes, is selected. But the animation does not work

merry swan
#

FX

plush stream
#

But on FX it's still trying to blink and move mouth

#

Smile animation is closing eyes, but they continue blinking

loud cape
#

@plush stream you can disable blinking by setting the "eyes and eyelids" to "Animation" using the VRC Tracking control behavior script in the animation window

#

one way to set that up would be to add that script to the state containing the gesture that closes the eyes

#

and set all of the items to No change, but have Eyes and eyelids on animation

#

but the issue with that is that you would need all of the other states to set it back to Tracking

#

so a better option is to use a different layer in your animator

#

basically just have 2 states

#

with no animations

#

but one that sets the tracking to Animation, and one that sets it to Tracking

plush stream
#

That means custom script? Or some existing component?

#

I can find VRC_AnimatorTrackingControl script but I cannot add it as a Component

#

Ah, Ok. That's Behavior

plush stream
#

@loud cape Thank you. I did it in one Layer, just intermediate state with Animation behavior before animation and Tracking after

fluid grotto
#

Are persistent stage parameters for avatars going to be a thing? I’ve been holding out for them for a while before going full ham on customizable avatars

valid patrol
#

If people ask for it enough

#

Hopefully they don't do something stupid like paywall it with vrcplus

fluid grotto
#

It would work fine saving it to appdata. It’s very little data per blueprint

wintry glade
#

With how development for VRC is, you should expect them to not happen, and be pleasantly surprised if they do.

tardy steppe
#

hey are there any worlds or commissioners who specialize in fancy robot avatars?

#

i.e. battle bunny mods

vivid sandal
#

Does anyone know why on 3.0 my facial gesture gets stuck

fluid grotto
#

Sounds like you A.) aren’t using write defaults B.) are controlling the face on two different layers

vivid sandal
#

write defaults?

fluid grotto
#

Yeah if you inspect an animation state there’s a checkbox for write defaults

vivid sandal
#

its enabled

fluid grotto
#

That’s usually fine - make sure it’s checked for all the face states

#

Especially any blank idle states

#

The other thing is layer priority might be screwing you over if you are controlling the same face parameters from two different layers (like left and right hand)

surreal sand
#

anyone know good places to get non weeb mmd files?

fluid grotto
#

When that’s the case the lower one takes priority

vivid sandal
#

What about if I toggle something and i toggle it off via action menu but its still in my hand? even tho there's an notequal transition

fluid grotto
surreal sand
#

oh really?

fluid grotto
#

Yes it’s like source filmmaker except it’s for anime characters dancing

surreal sand
#

i used a mmd master chief file since i was told mmds are used for blender

#

what files would i use then?

fluid grotto
#

Sounds like someone was being silly and made a MMD model for master chief at some point because they wanted him to be a pretty anime dancer

surreal sand
#

hahahahaha

#

what other files are good then?

fluid grotto
#

The most common format for rigged character models is .fbx

#

But you’d be better off not searching for a specific file format

surreal sand
#

right so what would i search

fluid grotto
#

But yes models from MMDance will be like 99% anime becasue thats literally what it is lol

surreal sand
#

is there any website that has blender files then?

fluid grotto
surreal sand
#

ahhh right

#

ill try it , cheers

fluid grotto
#

3D Model more specifically lol

#

Game model, etc

#

No matter what format it is blender should be able to open it

#

And then save as fbx

surreal sand
#

👍

surreal sand
#

is it possible to bring a unity file avatar into blender?
have an avatar i need to work on but when i use blender i can only use certain file formats

late tartan
#

What's the file format?

neon finch
#

Does anyone know any good short furry skins?

jade latch
#

can someone give me that red outline shader

shadow ermine
#

@jade latch Just google Poiyomi Toon Shader

jade latch
#

ty

tall frost
#

can i pay someone to build me an avatar?

agile solar
#

Yes. But not here.

fluid grotto
#

but in general - yes, any model file that unity can import, blender can also import

surreal sand
#

i got it working now

#

im trying to weight paint and i suck balls

#

anyone know how to rub out weight paint instead of reseting

fluid grotto
#

I don't usually manually paint

#

i set the bones and use bone heat

quasi plume
fluid grotto
#

Zoichi base is free, I've seen that turned into a lot of stuff.

crystal spear
#

I'm looking for someone to make me an yuuki terumi for me to use

surreal sand
#

when i bring my fbx file to unity the model gets real big , how do i know what scale to set it to for the right height?

alpine basalt
#

can someone help me out with this, idk how to rig it

agile solar
alpine basalt
#

i was more wondering if someone could do it for me, I'm stuck

neon finch
#

Tried asking in help, but I'll ask here instead. ... Anyone have a fix for custom anims sinking into the ground? Feet are fine. My butt's the problem.

jade latch
#

Anyone got that shader that makes it so u cant see other shaders/particles

agile solar
unborn barn
#

So I've been wondering and I wanna make sure, but will downloading the 2018.2 version of unity and the vrc sdk mess with or interfere with another version of unity such as the 2019.4 version I'm using for other projects? I'm just hoping that it doesn't do anything to that, better safe than sorry.

surreal sand
#

i got a fbx file model in unity , how can i add the textures ? theyre in mbp files

muted gazelle
olive ledge
#

did anything major in the SDK3 change between august and now?

glacial mauve
#

Can someone help me
I download VRChat SDK and I tried uploading my avatar But it says my account needs to play more cause its new
So I tried logging into the one I use from steam but idk how to login with my steam one

merry swan
#

Cant use steam one, gotto convert it

glacial mauve
fluid grotto
olive ledge
#

you think that could cause older AV3 avatars not being able to be uploaded anymore?

fluid grotto
#

No.

#

Keep in mind the proper way to update SDK3 is to just import the new version overtop the old without removing the old.

#

If you remove it first all the behavior components will break

olive ledge
#

i know, but im talking about an avatar made with an older version of the VRCSDK3 not able to be uploaded with a newer version

fluid grotto
#

I don’t see any reason that would happen

olive ledge
#

i literally have to import the old version to be able to upload

fluid grotto
#

Assuming the STK was updated correctly I am not sure what would be going on

#

What happens when you try to upload

olive ledge
#

these errors occur

#

and i just took them from someone else because i dont wanna start unity because of it

#

creating a new Prefab doesnt work either

fluid grotto
#

Not a clue. I don’t use prefabs myself so I don’t know about updating the SDK when a prefab contained SDK components

olive ledge
#

newer SDKs worked for some time, but at some point they stopped working

fluid grotto
#

Yeah I just don’t recall how long AV3 has been out

#

I do know the descriptor script changed at one point during SDK3

#

But I think that was from beta

olive ledge
#

the avatar was made very early from AV3, maybe they changed it after it was done

#

ill try replacing the descriptor and see if that fixes it

jade latch
#

My entire background when black

#

in scene

foggy quest
#

does anyone know where i can get an avatar so i can scare people?

willow radish
#

Diggity dang, avatar 3 is cool

#

Gonna have to fuss with it a whole bunch

surreal sand
agile solar
foggy quest
agile solar
willow radish
#

^

foggy quest
#

i see

willow radish
#

was just reading through the features list. Very cool

jolly dew
#

This may sound weird but does anyone know where I can find a Model of ONLY Stolas’s Hat or Jacket?

#

I need it for a personal project of mine

agile solar
#

Who?

jolly dew
#

Stolas from Helluva Boss

agile solar
#

You mean the owl guy from Hazbin?

jolly dew
#

Yea

agile solar
#

¯_(ツ)_/¯

jolly dew
#

Oof alright

north summit
#

what is the lastest sdk3 avatar version rn?

fluid grotto
neon finch
#

does anyone have a light yagami avatar?

#

heh

gritty otter
#

@north summit go to the vrchat website and go to sdk downloads, lists it there

jolly dew
#

I think you have to use blender for it but using blender is like reading a dictionary in one sitting

jolly dew
#

So I would need quite a bit of help with that

warm fractal
#

is VRCSDK3 loading very slow for anyone? like tuck me 2 minutes load up and auto login and it used load very quick by connecting server API?

want check anyone else have that issue so i make sure not just me?

i have like 30mb download and 10mb upload so i feeling cant be me only.

jolly dew
#

Plus I would need to adjust the coat a lot so it can fit my character

lyric sundial
#

Anyone else having problems with the docs site loading?

autumn stirrup
#

So I recently got the new oculus quest 2 and downloaded VR chat, and I want a skin if anyone is willing to create and help me with so I can copy the skin when I join you

surreal sand
#

anyone know why the textures on the right look so dull in comparison to the left?

neon finch
#

If you're looking for a commission, I highly doubt anyone would make an avatar for free

autumn stirrup
neon finch
#

:0

#

They must be very nice people

#

also yw

fickle cedar
#

Can someone make a maury the hormone avater

neon finch
#

Anyone got any halo avatars, dr k avatar, or a puro avatar?

neat kettle
#

anyone got any worlds with daft punk avatars?

#

been searching for time

neat kettle
neon finch
#

YES

#

Loggin on

hollow dawn
#

anyone got any space marine avatars? Been looking for a while, but no luck

agile solar
#

Doom or W40K?

hollow dawn
#

40k

agile solar
#

Dude, there's a SHIT-ton of 40K avatars.

hollow dawn
#

apparently not where i'm looking

agile solar
#

PC or Quest?

hollow dawn
#

pc

agile solar
#

Look up "warhammer".

hollow dawn
#

k

#

dang

#

thanks

prisma sentinel
#

Why is it so hard to find a certain avatar?

agile solar
#

Depends on what you're looking for.

neon finch
#

Anyone know where I can find Black Gon freecs avatar ?

prisma sentinel
#

I found a person with one

#

But I couldn’t clone it

agile solar
#

DSaF?

prisma sentinel
#

Here lemme just get an image

#

Do you want me to dm it to you? @agile solar

agile solar
#

You can link it here.

prisma sentinel
#

Don’t got perms

#

Plus I’m on mobile

agile solar
#

You can still link it. 👀

#

It just doesn't embed.

jade latch
#

While making animation how to enable the audio? or is there a threshold display to make keyframing easier?

neon finch
#

You can play enabled audio sources in Unity editor by hitting the volume button on the top bar with the viewport options and it’ll play.

Otherwise they will play in play mode but you need a camera object with an audio listener on it to make it so you can hear it. Enable/disable to start it again

jade latch
#

ok

prisma sentinel
#

@agile solar I’m on mobile and I cant find a link to the image specifically

neon finch
#

I'll be on later today

buoyant stream
#

can someone make me an avatar? im looking for a goat avatar (walks on 2 foot not 4)

#

im not forcing im kindly asking since im not a tech savvy

low seal
#

commision someone

#

Can anyone explain to me why one of my audio sources doesn't work in game?

#

i tested it in unity with a camera and audio listener and everything works fine

#

by playing with the fx layer

#

but it wont play

#

while in game

#

it toggles on the audio listener and should do play on awake