#avatar-general
351 messages · Page 20 of 1
is c+ the prequel to c++? :v
Yeah
I'm more comparing a plug and play coding language to where you have to wright every line of code
So ive been told it would be around £100 to beable to have a avatar that has my actual IRL clothes attached but the model and face and stuff be just a normal edgy/eboy skin, is that right? I would rather learn and just do it myself but seems difficult tbh thats why im thinking about paying someone to do it instead. Please @ me
Sounds about right. @rain grotto
Body scanning is kind of expensive
i think they just mean their fashion, not actually body scanning their clothes
If you want in any quality as well as rigging, model fixing, texturing so on and so forth
Like i could make the fromt back and sides or whatever of all the clothing items on photoshop so is there a way i can turn that into a 3d item or something
Id be happy with a base model just in my clothes, is what i ment,
Oh that would be annoying but not hard to do
FYI I have no experience with this type of 3D modeling I'm just good at drawing conclusions
Yes just clothes, grey nike joggers, some nike boots
Some of that stuff woul be on an asset store
Damn😪
do you have an already existing avatar already or will it be created from nothing?
if it's the latter then $100 is pretty reasonable
Well i could get a basemodel off that vrchatnods.com site
then you could probably get it cheaper, depending on how high quality you want the clothes to be
still pretty costly
Would expect so
reminder that rigging is some people's full time jobs
There's ways to get basic rigging on a model with Adobe something-or-other.
I would just need to rig it I have a model already.
Anyone heard of heroforge?
So any advice on how or where to get a base model and the clothes or how to make the clothes?
vroid or mmd, clothing is probably the easiest part
i don't use bases so im not an expert on it, thats just the recommendations ive heard
clothing is just a couple of triangles around the chest, legs, etc and weight painted and the body underneath deleted
rigging is totally doable if you know how to do it, with vrchat they luckily take care of the hard stuff for you (ik, fk, and animation)
really all you need to take care of is the weight painting
Huh, I would need to modify the model. There is a base along with another thing so it would take a decent bit of effort
Maybe I could ask in rigging see what they think
question: is there a way to slow down the blinking animation?
for reference I'm just using blendshapes
sure you can just set the speed and toggle it to slower/faster
where do I find this option?
in the controller, click the animation state , inspector - speed
Does anyone know of a Hatching/Crosshatching shader I could use? Paid is fine if thats all anyone can find. The character is from a black/white comic so I want it to be somewhat authentic to it's original medium.
Not to be confused with halftones.
Anyone know where I can get meme animation avatars me and my friend are having a contest pls let me know if you do.
I need help finding a Zumba yomozuki avatar!!
Zuna **
Runa**
Stupid auto correct
can some one make me a noisy boy avatar for a avatar contest
How do you guys do this stuff asdfghjkl ive been trying to import this thing for 6 friggin hours now-
does anyone have any ram or goat horns that spiral off the side?
Just go through Avatar world's
^
Damn that was fast Artemus
¯_(ツ)_/¯
Hii i saw an avatar that can toggle between walking anomations set and a flying animation set, is there a tutorial for this setup? Video or written??
Oooo
this isnt a request channel. and if you were in a contest surely you would need to make your own avatar.. 🤔
i need help finding an avatar i have been looking for more then a year! here is how it looks https://youtu.be/box8X8m4k-U?t=120
There are probably a 6 or 7 digit amount of avatars in the game. The chance of someone here knowing one (unless it went viral) is very unlikely
Also it's highly likely that's a private avatar
Does anyone know if there’s an attack on Titan warhammer avatar?
... AoTxWarhammer? o__O
How can I make a SDK2 avatar into a SDK3 one? Would it have to be redone?
Yes you'd have to re do a lot of things
It's honestly better to go into 3.0 with a completely new avatar/ idea in mind unless you really like that older avatar
Some things that are easy in 2.0 are not as simple in 3.0
And vise versa
Hmm
Remove the Avatar Descriptor script and the pipeline manager if you care from the SDK2 avatar, you can also throw away your Animator Controller Overrides but can also keep them to stay organized.
Export the FBX of the avatar, props, materials and textures, animations and scene. Those should all be compatible. Don't export all dependencies and random things you don't need, especially don't import anything from VRCSDK etc.
Import into the SDK3 project. You now have your avatar and its source files. Open your scene, avatar should still be set up with all your edits and additional components like dynamic bones. Put on a SDK3 AV descriptor to get started. Do what you need there.
Create/copy your custom Animator Controllers for the different layers of the avatar. Put the imported animations in and/or create the proper states, transitions and parameters to get the effect you want. Note some might need to be separated into tranform animations and non-transform animations for proper results.
Now you have a SDK3 avatar that uses the assets from the SDK2 avatar without too many issues.
Anyone know why I can’t create avatar it says no asset bundle has been set
If you didn't know, this server has a rules. One of them are:
15. No posting the same question or statement across multiple channels
So yea, beware
hey guys make a particle system with maxed out collision shapes it has a really visual effect
then play it
no
The answer isn't no.
It's a matter of how you want it done.
There are ways to achieve it.
On an avatar made for that, yes. But in VRC as a setting? No, we don't have that.
@robust orchid there is a package here in the downloads section called "Proximity FX". it wouldn't be hard to do LOD with that
out of the box it has 3 ranges which drive a local parameter based on player collision
@upper remnant would that actually help performance though
in most cases, no, because single avatars are pretty negligible and culling hypothetically saves some drawcalls already
it might if you have a lot of dynamic bones but don't want to affect people a certain distance away, still looking at you
might also be relevant for some expensive animation you are doing that you don't want to animate for people far away
hypothetically if i introduced this as a method to help optimize characters to a wide audience of people who did it would it be worth the effort
Instead of it being a 1 character thing if like 20-30 people did it would it be worth it
potentially yes
Would automatic decimation for lods ever be possible in the future as far as you know anyways
idk if that's possible even in other engines
I've always had to manually do my lods in other games
it's probably possible if directly implemented by vrchat but i don't think they would do that
If the game runs better more people will enjoy it if more people enjoy it more people will pay for vrchat +
it seems like common sense to me
I do understand however that developing features like this require a lot of time and effort and will most definitely bring lots of bugs
and time and effort costs money
Ultimately i don't blame the devs I blame alot of newbie creators for not caring about optimization
🤔 holding back cause old computers cant handle it , would just drive creators away
People say vrchat breaks down with only a few people but I am just not seeing it. Had a room full of vr users and everything was nice and smooth.
hi
But I tend to hang with people who keep their material count low
It's not just old computers though every saturday i go to events and everyone is always complaining about horrible performance in these lobbies
To be fair these lobbies are usually 20-30 people with very poor avayars
avatars
very poor optimized avatars*
Settings exsist, few people seem to edit it
true perf blocking does exist
it's probably not sheer polygons that kill performance in lobbies though
Disabling dynamic bones is one thing some do wich is just plain dumb, edit the limit instead
My settings:
Default limits for dynamic bones
Default particle limit in config file (untouched)
Friends have no safety restrictions
Non-friends have voice, avatars, and shaders. But no sounds, lights, or custom animations.
Neve lag..
Im in huge worlds from 30 to 70~ ish people and 40~ fps thats with alot of very poor avatars
I have an intel 8700 6 core
I wanna upgrade it ngl vr chat has started to get my cpu high
Disabling sounds and animations for non-friends is more to cut out spam than lag
Thankfully it still animates the humanoid bones over network Ik so you still get most of the idea what they are doing
I can’t block shaders, it just makes the game ugly
My issue with optimizing my character is the seperate clothing meshes
I've merged as many as i can
I can't merge skirts and stuff to my main body and then shrink them with shapekeys and i don't want to add transparency because they're on the same atlas as my body and i also don't want to split them to another texture because i don't want to have too many materials.
so i'm in a pickle
I have 3 materials but splitting the character into separate meshes because of togglability turns that up to like 9/10 materials
because for some reason even if something uses the same uv if its separate it's counted as another material
i think i know my options i just don't like any of them.
currently i'm keeping my character at medium optimization
i don't want to go to poor
the material slots are always counted even if they use the same material, its the slot that matters
and it doesnt matter what your optimization level is
it always takes into account everything on your avatar regardless of how it works
so even if you can only have 2 out of all 50 clothing items active
it still counts them as 50 clothing items
currently theres no way around this and all u can do is tell people to show your avatar and that its not unoptimized
I don’t understand the downside of merging meshes. Separate meshes cannot share materials so the count gets duplicated, merging them adds their material counts together with the option of consolidating some of them.
One mesh with 8 materials is way better than two meshes with 4 materials each
WAY better
I can't merge them and then have them toggleable
Yes you can. Just material swap to a no-render shader
No transparency needed. Just a shader that doesn’t draw the object at all
I can't do that because everything is on the same texture and if I merge it with the body they'll use the same material
No they won’t
You can join meshes without joining materials
Separate meshes can always be consolidated with no downsides
If you don’t join materials you just end up with their two mateiral counts added together in the combined mesh
All still independently addressable
You still save a ton of processing
well sure but on quest u cant use any external shaders and none of the object shaders allow for transparency
so i guess all u could do is maybe use a particle shader and hope that works or something
tell me how to make an avatar
Well, first, you open Blender, then make a shape, turn that shape into an avatar, then boom.
Blender is free, yep.
You use Unity.
and do what \
¯_(ツ)_/¯
great
Why not look up tutorials?
Come part that hurt me the most. lowering poly so it quest friendly
hey i new
been looking all over and it seems no one has imported the model yet
i went through the website for commission but when i put up their discord name i found no results here
imported model? there lot of them. it matter where you look for them
its a sly cooper one
oh, they don't do that. but your more welcome make new avatar
its all ready ported from devientart just not in vrchat
anyone here do commissions ?
There's no simple answer to your question; the avatar creation process isn't a simple thing that can be learned in a day
im working on it
Your best bet is to follow tutorials to get started
anyone know where i can order a custom avatar? gettin tired of using shit that other people have
https://ask.vrchat.com/c/commissions/40, #community-servers-old message, hell even Fiverr.
anyone here make or know were to get a custom avatar im willing to pay
Links right above you.
ohh ok thank you
i want a decent jump scare avatar one that can go invisible and not invisible know were i can find someone who can do that?
¯_(ツ)_/¯
ah kk np
Did avatar scaling get fixed?
Seems like no
Weren't animations fine if rather than change the direct avatar scale you instead changed the Scale Factor in the FBX import settings? I thought that was the fix that I was told at the time. So I'm not sure what the issue still is.
Are you talking about the avatar remeasure?
No, I was assuming you were talking about how if you had an avatar that was scaled to not 1,1,1 but .8,.8,.8 when you did an Action override animation your root would be placed in a different place and you would usually be floating or in the ground as a result.
I suppose you were talking about the remeasure avatar component then. And no, it has not yet been reimplemented.
Looking to confirm if vrc stations are still broken when used on AV3 avatars? And if anyone has found a workaround "hack" to get them to work until they're finally fixed and working as they should
They were supposed to have been fixed in a semi-recent patch.
That has been fixed pretty sure. My avatar is scaled to 0.006 and doesnt break for others while playing emotes anymore.
Oh neat! Good to know, thanks for the update
These should work as long as they are enabled by default, ie. during load time. You can animate them off later if you want.
So would it work if it's enabled by default on the avatar - but on the animator there is an idle/default state that turns it off?
Would that still count or is the initial states specified by the animator what counts as the default?
That will be highly dependent on loading times. It’s possible that the disabling animation could happen early. I’d recommend not doing that, or delaying it.
Kind of annoying that they have to be on during load in. Any plans on making it so that's not necessary? Perhaps having just the collider component off by default, then animating that on would be okay? Guess ill just do some more testing
Gotcha. Interesting, thanks for the info!
hi
What Unity is VRChat on at the moment or what Unity ver do I use?
have you tried looking at the official documentation or the website
nope lmfao
hi im new here. where/how do i download an avatar and then how do i apply it
You don't download avatars, you select them from pedestals in avatar worlds and favorite the ones you wanna keep.
2018.4.20f1. :)
@agile solar thanks i have a old avatar i made a while back that i want to make vbetter and improve the shadder and all
Alright.
@agile solar i only see 2019.4.30f1 can i use that?
https://download.unity3d.com/download_unity/008688490035/UnityDownloadAssistant-2018.4.20f1.exe
unityhub://2018.4.20f1/008688490035
Any good guides for shaders and all. I have a old avatar I made that needs work and I want to make a new one to @light flax
Im not the right one to ask for that. 
So here's a general question, if I want to create the most performant avatar possible with a large amount of toggles and options.
Should I focus on:
Several toggleable meshes on the model
Several toggleable blendshapes to hide meshes
Several toggleable material swaps to hide/cutout meshes
Or would a combination of these methods be best.
Say for props that are only assigned to one main bone, just toggle that with a shape key
But a shirt mesh on the avatar we should do that with a separate mesh still on the armature since it needs to move with multiple bones.
etc?
is there anyone here good at world constraints that I could pm to ask a few questions? have a specific use case I can't quite figure out. I have something held in place with a world constraint, but i want a certain mesh on that object to always 'face' the player, but only using one rotation axis, if that's possible. haven't been able to figure it out yet using things like the look at or rotation constraint.
@neon finch I use mesh swaps personally, blendshapes could work too, and woulud actually probably be ideal if you're texture is atlased. not sure if you mean vrchat's 'avatar grading' performance or actual resource intensity performance, but no matter what you do you're racking up polys and material slots, just be as conscious as you can. But yeah, most people use meshes for things like outfit swaps
i think in theory the most optimized would be an atlassed texture for the whole avatar/props and blendshapes to show/hide the props, because you're not adding material slots by using different materials or meshes, and don't risk safety settings messing up your material cuttouts and things like that.
Indeed, atlasing would be used as much as possible.
The risk with some blendshape setups is that if the mesh you hide with a blendshape is weighted to multiple bones at once, you're going to get some really weird behaviour when those bones transform any and you get bad artifacts.
yeah i'll be honest ive never tried showing and hiding props with blendshapes, seems like a lot of effort I just use mesh toggles. But in theory a blendshape would save you at least a material slot due to being same mesh.
It's really easy if the mesh is on a bone, just pose mode, scale to 0 and save as shape key.
The couple other issues I'm aware of with blendshapes is that the polys are still active the whole time, so unlike disabling any mesh renderer, the materials and polys involved on it are still active and still draw performance costs.
And the other issue is that ocassionally I hear horror stories about a blendshape or having too many blendshapes can cause the size of your model to suddenly bloat into really bad ranges
Well I will say that the more separated meshes you have, the more of a noticable performance hit there is. So if you can use blendshapes and atlasing to the main Avatar texture I would imagine that would be ideal
Indeed
also merging the various props onto one variable in one fx layer helps alot. learned that over time, a layer for each prop can cause issues.
hi
@upbeat elbow under your world constraint, have a look constraint looking at some target local to you
then have a rotation constraint that uses the look constraint object as a source
then limit the axis that the rotation constraint is active on
you should be left with an object that will always face you by rotating on that one axis
Alright I'll give that a shot thanks
Normally, same mesh but blend shapes or bones that scale to zero, however, if the mesh parts cover many different bones, scaling them to zero with a shape key will make weird thin artifacts. The best way to show/hide parts in that case are to 1.) make them a separate material on the same mesh 1.) make their shader a “No Render” shader by default and swap the material to a normal shader when you want it visible.
Never use a transparent cutout shader to hide avatar parts. Get a no render shader. They are very simple. They just don’t run any code. The mesh vanishes.
how do i make wings stay down with dynamic bones. i want them to be the idle
Gotcha, so my original method I used back in the early days was about right. Thank you!
How do I get a spiderman skin
There's a ton of Spidey avatars available by searching.
Ok
Also I have an oculus quest 2 got it yesterday but in vr chat it stopped letting me move my fingers
You probably disabled gestures.
Oh ok I'll try and fix it thank you
Hold down your menu button then go to gestures
anyone can guide me to a video or details on how to toggle items but toggle them in with animations?
like have a mask dissolve onto your face for example
@dreamy lily some shaders like the poiyomi shaders have a dissolve effect, with a slider that you can use to go from the item being totally invisible, to being fully rendered, while doing a dissolve animation
it would be the "alpha blend" slider
you can just animate that slider
so what you're telling me
is to record the toggle of the item but intead of the usual hide and unhide to record putting the item on, i just crank up the alpha slider all the from 0 to 1?
pretty much
you could do it with 2 animations, one to enable and one to disable
the one to enable would start by having the alpha at 0, and enable the object at the same time, then further into the animation, it would set the alpha to 1
the one to disable would start by having the alpha at one, and then later in the animation would have it at 0, and then disable the object
technically just changing the alpha would be enough to hide it, but that would require others to have shaders enabled for you
gotcha
and you can't assume that
so it's best to also enable/disable the object at the start and end
exactly
thanks sacred! ❤️
np
so if i were to toggle an object like a sword with a gesture like making a finger gun and it draws the sword? is it the same as sdk 2 where you just make the animation of finger gun and have the sword activated?
@dreamy lily the actual gesture goes on the Gesture layer, toggling an item goes on the FX layer
if you grab the HandsLayer controller from the sdk, you can use that as your gesture controller
so just make sure to have the gesture of drawing the sword on my FX layer controller
and it will use all of the default finger gestures
so then all you need to do is create the animation to enable the sword
and put it on the FX layer
no
got it okay
I did it but it didnt work :/ i simply recorded enabling the sword on my hands when they make a fist but nothing
i put the same animation on my gesture layer and fx layer
just in case
the gesture works, and so does the expression
but the sword doest appear
Don't put any bone animations in the fx layer
That's what will break things
You want an animation with only the enable in the fx layer that is played when GestureLeft or right is 1
And then of course a disabled state as default
so dont have the fist animation?
just have the enabling the sword enabled
and not the blendshapes to make a fist
Aaaaah
makes sense
do blendshapes count as bones?
like i can have my avatar Mad while i draw the sword
obv have that on the fx layer
is vroid what makes avatars shiny/anime like?
also common issues i should know how to fix before beginning to make an avatar? ima total noob with a poopy pc and quest 2
That depends on the shader you use and how you configure it. That's something your configure within Unity.
oh wow
yea well im trying to find a cool avatar with a katana in the avatar rooms and I cant
I just dont know what to search
@dreamy lily blendshapes are not bones, animating blendshapes goes on the FX layer
doing gesture toggles is not the same as on SDK2
you create an animation that only animates the blendshape/enabling of item, and put that on FX
the actual hand movement goes on the Gesture layer, that can be kept as default
seems there is no possible way to change the audio clip of an audio source, and I have to have one for each possible sound effect? Or does anyone know a solution for this
can do this with udon but not avatars i take it
How to resize avatar without it being glitchy?
Can't do so properly yet™
Need a component called "Remeasure Avatar" which was removed due to problems with it
#open-beta-announcements message
I suppose downloading old build won't help?
That was only available in a Beta build so probably not
So I’m trying to look for a octoling boy avatar.
What's the go-to Nanachi base these days?
I need help to find a Octoling Avatar.
Look up Splatoon worlds.
I found some.
im gonna make a quest and pc compatible Kass (BOTW) and The Conductor (AHIT) avatars and though im new and it'll take a while im gonna try to put some soul into the kass one!
im gonna make some for Sky Children Of The Light too but that'll take even longer as im gonna model and texture from scratch
BOTW = Breath of The Wild
Looking for bunny girls/lolis, quest compatible.
does anyone know where i can find a kanna, from kaboyashi's dragon maid, or a shiro, from no game no life, thats compatiable with quest?
i dont, i searched through at least 10 avatars worlds and such and couldn't find the two i was lookin for
As I said, Quest avatars are few and far between.
yeah, which is why i asked if anyone by any chance knows where i can get one :p
https://www.vrchat.com/i/mugwumplamp-b74 I searched and... does this work?
i had found that room before, but when i searched for it in worlds, nothing came up
@wind nymph either the Coppouchi (Coppou), Rantichi (Rantis) or the Zoichi (Zoidberg)
main way you can tell them apart is with the hands
i dont know if there is another way you have to look up rooms, but i looked that up and nothing came up
The world search is a bit broken when looking up specific ones.
yeah, i looked up exactly the world name and it just showed other avatar worlds
is there any other way to get to it?
It might be PC-only then. :(
dang
anything for a shiro avatar?
i saw a youtube video for one but i dont know where to go from there
anyone know how to make trail renders smaller?
not me
dors AV3 work on quest? or animations?
i havent seen any so far only one guy able to make his avatar big or small
wanna make an avatar, should i start at av3? or try making an older version?
3 is recommended.
Right here, bit easy to miss https://i.imgur.com/6WfqXLc.png
alright, ill be trying to make one in a poopy pc specifically for the quest 2 only.
is VRoid good? it can be imported to blender/unity right
Yes.
alright, ill dive into it tommorow, any tips for a noob?
hey guys how easy is it to create custom avatars?
Requires knowledge of Blender and Unity if you wanna do it right.
are those free
It is.
It's only paid if you're buying a commercial license.
Otherwise, Unity is free for personal use.
The version you need is 2018.4.20f1.
Error updating content. Asset bundle upload failed. Failed to get file record.
is this because the server overload?
most likely. servers have been completely potato for at least the past 6 hours
spiritedspys avatar vault. in the 2020 part 2 section. quest compatible kanna. and this isnt the place for finding avatars.
How to attach bone to a mesh
cant upload avatar due to mesh colliders or something but auto fix does nothing
could a cloth component be the cause
thank you! where would a better place be?
Sadly there isn’t a avatar finding help channel or else I would say to go there
If non of your gestures put it in your hand, then you probably can't
Yo anybody know where I can get a jump scare skin?
Studio.
Unity is free... even if you want to make and sell games, buying it is optional. The free version just fourced the unity logo on boot. Paid version can remove it. @agile solar
👀 Hi.
COOOLLLL
It has actually done unity a disservice, because all of the poorly made games have a unity logo, and then all of the expert professional games don’t have a logo and people don’t even know it was made with unity
So people hear unity and only think of the games made by people who couldn’t afford to buy unity
They don’t think of hearthstone, ori and the blind forest, cuphead, inside, hollow knight, firewatch, etc
Yeah, Unity is amazing when it comes to this stuff.
I think people focus too much on the 'clone' or 'rip-offs' or whatever 'garbage' games there are. People start somewhere.
The fact it has so many games, good and bad, should tell you that it is an engine to be reckoned with.
Kerbal Space Program, Tarkov, Cities Skylines, Pillar of Eternity, From the Depths, Subnautica. Many fantastic games made with Unity that people don't know to give it credit for.
Does someone have the video that shows how to link mesh to armature
taco, I think you keep asking the same question over different channels-
what are you trying to do exactly?
go to #avatar-help
.
how can i make custom hand gestures or effects for my avatar? if you know any guides please dm them or ping them to me 🙂
Hoping someone can’t point me in the right direction to a specific “Minecraft enderman avatar” it has a vanish ability
Can point*
I've seen that avatar too many times to count, tbh.
Does vrroid work well on quest 2? what functions might not work/what textures?
@tough hill that completely depends on you
vroid will give you an a avatar that, for PC, can be used for vrchat without many modifications
however, making it work on for quest is more tedious
first off, there are no transparent shaders on quest
which means things like eyebrows, which are simply transparent texturee placed ontop of some polygons on the face, will cause issues
messing with the eyebrows also breaks the shape keys that are supposed to move the eyebrows
if i accedentaly broke vrcsdk can i reinstall it and everything will be fix?
what did you break
can you post console errors
but with av3 you should be able to just import it again without deleting the old one
Making changes to the SDK isn’t really supported, but you can reimport the same version of the SDK over top of itself with no issues, yes
If it’s SDK 3.0 you can and should also install new versions over old versions without removing the old first
I can't find a James Bond 007 avatar anywhere in VRC. For any of them. Is there a way to request it in this server?
Are you on PC or Quest?
I've seen plenty of James Bond avatars. You just gotta look around.
Hell, there's even a Goldeneye Bond floating around somewhere.
I am unsure if this is the right place to ask however, I am trying to figure out how to upload an avatar on the vrchat website, or do I have to log into the game and find the avatar there?
Same process.
wait whats wd?
Animating transforms on Fx layer seems works perfectly fine - what are the downsides of not following the documentation on this?
@fluid grotto there is none. You can do it without side effects
Hi I'm on quest 2 and looking for avatar worlds anyone got any good ones 😊
anyone know where to fiund a walte rwhite avatar?
can i have 2 scenes for 1 avatar
anyone wanna give me a Levi from AOT Skin Avatar?
Write Defaults
hey quick question about 3.0
I am using visemes for talking / emoting. Everyone else can see my mouth and face move, but I cannot when I look in the mirror. Do you know why this is?
The same goes in reverse. If I let someone clone me, I can see them emote and talk just fine. But they cannot see themselves talk or emote.
same happened to me the mirror thing
ANyone know how to use the world contraints
anyone know where i can get a Captain Marvel avatar that works for Quest? I just got my Oculus Quest for xmas and am looking for an avatar of her
Or Ahsoka Tano
Quest is a lot more limited in selection, sadly.
Anyone know of a Yukihira Soma avatar from Shokugeki no Soma?
Isn't that the cooking anime?
anybody have a rias gremory avatar I can use
how to make dynamic bone execption for a specific thing
Huh... So AV3 radial menus now default to 0% like the UI showed us, which means making a grow/shrink radial menu isn't as nice as I would like.
Since I'd like the behaviour of base being 50 so I can grow and shrink in the same controller.
@jade latch there is an install guide on the VRLabs 3.0 github. Video soon
Anyone know someone that creates high quality models? Price doesn’t matter. Pls at me love y’all.
I got Spiderman avatar but can't upload
Out of curiosity.... since we can set Debug strings in the animators with 3.0. are those only used in the editor or are those still logged somewhere at runtime/in-game.. i had an interesting idea if they where still logged.
How do you change an exisitng avatar 2.0 to 3.0 is it very difficult?
sorry is this is asking for alot but can anybody make this avatar for me :(
https://www.deviantart.com/azurearnice/art/MMD-Rias-Gremory-773760901
I looked into VRC avatar sdk validation scripts and on the surface of it, it looks to me that you can modify DynamicBone.cs to do something (possibly nefarious) extra and VRC would allow it to be uploaded.
none of the scripts on avatars are actually uploaded, should be okay
Just the parameter values you put in your dynamic bones script is used
ah. makes sense. I suspected that VRC client uses its own version at runtime.
I sounds like it might be on the wrong layer. Mirror bugs are the main side effect of incorrect layer use
I wish oculus would allow us to like use any avatar 😕
Cause I really wanted to be gon or someone but it’s for pc only and that blows 😐
Ya vrchat isn't exactly the best game to be playing on the quest...
Though I'm a lil biased as a pc user
It's probably a whole different experience if the quest version is all you know
You can always commission somebody to make a Quest version for you.
I don’t see anywhere that says I can’t do this, other than the place in the rules that says that you can’t offer it, sooo, can someone make me a humanoid male avatar for quest 2 that uses avatar 3.0 in full? I would like the avatar to have like a hoodie with the hood up and some sweat pants on also, I would like the overall look and vibe to be a shy introvert who only plays vrchat 24/7, also I would like a lot of detail on it such as a imprint of the headset’s padding around the eyes and somewhat pale skin, like the avatar used to go out often but now just lives in vrchat, make the avatar around 5”6’ and also has somewhat tamed, messy, curly, red hair, the natural dark red but also a little brown, have the eyes somewhat dark green eyes, have the shoes be detailed Nike, like the newest Nike shoes in detail, have it being full body tracking, full finger tracking, and mouth tracking capable. Really just any and every feature Avatar 3.0 is capable of and has to offer. I am willing to pay around $30 for this, but I don’t know how much this is worth, so it’s extremely negotiable.
well you right, I’d have to save up money though so I’ll see
Why don't you try VRCTraders in the top of #community-servers-old . I'll tell you though, unless you have assets and are going to just ask for a simple kitbash/import, that price probably won't get you very far.
just a model by itself with all the shapekeys and rigs necessary would cost around 200€ at best and everything else would probably make it over 400€
@shadow lark
That's the assumption of it being mostly from scratch/heavily customized at least.
Aight thanks
Expect very little avatar 3.0 features on that avatar. The optimization required for quest avatars REALLY limits what you can do. The hair alone will probably take up half your poly count which means less detail to the rest of the avatar
Then honestly I'd join a bunch of avatar servers and look through the market channels there. There's plenty of pc avatars for sale that fit that description
And most of them go for around $30
Um what about my question?
If you plug into a pc then you're playing the pc version of the game
Ah ok
But that still sucks bruh why
Why does oculus do that
Why not have support for all characters-
Nah it's a physical limitation of the hardware
You're basically running the game off a phone
I would pay a lot just for a standalone headset that is like it’s on a pc
at that point you'd be strapping a laptop to your forehead
it's not feasable in 2020
the quest 2 runs a mobile chipset
If you have a good enough router and pc, you can connect wirelessly to your pc with your quest
it would also be extremely expensive
the limitations of the quest VRchat versions are not just because of hardwaree
but because of software
the quest runs a modified version of android
you cannot run x86 windows apps on android
when you upload content to Vrchat in unity, your project is either set to building for PC, Linux and Mac, or to Android
For $20 you can have wireless pc vr with your quest
^ IF your pc is powerful enough
if you have a dell office PC, that will not cut it
might be wise to compare your specs to the recommended specs of the games you want to play
Yes, but I've also noticed that the quest 2 strains your pc way less than any other headset I've used
or just tell us your specs
Yeah I get how the quest is the price of a console, but it is playing the role of a console AND an accessory. There aren't other VR consoles really, you need a PS4 or a high end PC and then the headset on top of that
Don't be discouraged, there's loads of other games specially designed for the quest that are amazing. Vrchat just isn't one of those...
I mean, the game can still be fun, but even on the best pc you'll still be happy to see 40 fps in a room full of people 😅
And what makes it worse is that it's not even the devs' fault; it's us avatar and world creators' that cause the game to lag so much
^
when you tell a bunch of people who don't have proper game dev experience, and tell them to go ham and make stuff, the result is far from optimized
it's to be expected
Yee, the one thing I will say though: devs can we please have what we have for safety settings but for performance? I know we have the avatar performance options, but that's just not enough control...
what kind of performance settings
The dynamic bones limit and max performance rank
It's in the top right of safety settings
I think they added max file size too
does anyone have experience with non-humanoid avatars that can help me with an issue?
does anyone know an avatar world or any avatar that'd hl2 g-man or hla gman?
i literally can't upload anything cause i gotta be a trusted rank so
?upload
You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.
As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.
Source: https://docs.vrchat.com/docs/frequently-asked-questions
You don't have to be Trusted to upload.
well it wont let me
plus i literally have no idea how to upload a model
im new so
What rank are you?
Log into the site, it's the easiest way.
What's your username? I'l look you up.
Simon6472
Visitor.
Gotta rank up.
rip
Yo! Does mesh collision work on avatars with cloth scripts now or do I still have to use capsules and spheres?
No mesh collision still isn't supported
Dang! Thanks for the help, bro ~!
I have an easy avatar idea that I need someone to assist me with making
Assist how? Uploading or editing?
how would one make an avatar with a gesture where u had to do gestures on both hands to activate it
like
I see avatars with combined gestures to do things
Which SDK?
3.0
I just realized the channel.
vrcemote X+Y on the transition , that will require both of them to be active before it trigger, will need to redo some parts of the normal gesture / fx layer to do so tho
or they will just go hey im also doing it since i want X or Y
alright
check the default gesture layer you can see the finger emote and what its using (each have their own number) redid mine so it shows (1=fist 2=open 3=point ect)
Hello I just wanna ask if there are some shaders that don't work with 3.0
Rollthered39s Fire Shader is the name of the shader I'm trying to use but it always comes out wrong in VRChat but in Unity it works 100% well
does anyone know how to get aot avatars in vr chat?
aot as in Attack on Titan?
yessir
the way i found mine was i searched up Attack on Titan in worlds and then yea
what world is it in?
idk there was a lot-
ill list a few
you can try searching Attack on Titan avatars?
hm
👌
So I have an avatar that had chairs working on it until 2 updates ago, the main thing is that the chairs were using the fixed seat prefab. Is there a way to fix it for this version of VRC or not really?
@merry swan #avatar-help message
with this design, were there perhaps delays with transition settings somewhere? merely using negative speed shouldn't make it slow if it's a 1 frame animation like that
also, you can probably use transition offset on the transition to the reversed state, to play the last keyframe only. but that should be unnecessary with such a short animation
Pandaaaaa.
guys does anyone have a goku avatar (oculus quest)
Some avatars will never be available on Quest due to its limitations on polygons.
well that sucks
hey quick question about 3.0
I am using visemes for talking / emoting. Everyone else can see my mouth and face move, but I cannot when I look in the mirror. Do you know why this is?
The same goes in reverse. If I let someone clone me, I can see them emote and talk just fine. But they cannot see themselves talk or emote.
Eny one know of eny full body shader with gif in them like the male hentai loli from coredy if so dm me the author and name pls
...What?
hi, do any of yall have king julien's avatar?
Who's that?
that lemur from madagascar
Oh lord.
;u;
Anyone know where I can find a monkey boy or monkey (smol maybe?
My friend is getting a pc and he needs somthing like thay
He wants one like aiai
Need to be a loooooot more specific.
anyone have the kkk skin
Wht the
dont ask
Cute smol monkey or monkey anime boy idk
usual FBI questions
does anyone have an avatar with lightning powers?
Like electrician with pair of isolated gloves?
no i mean like has a power gesture where he can have lightning around him like particals
i have one that uses chidori
a lightning ball in the palm of the hand
nice but thats not what im looking for
its for memes dont worry
Is there a Mario model for quest? The one I have is only for pc and doesn’t have quest
how about asking in #quest-general channel, and not the 3.0 one?
You know that spamming same question in multiple channels is against rule №15 of this server?
Please leave a question in in one channel and delete in others before moderators do it for you
And read #rules
hi 😊😘 i have need little help 😅i would like to remove the red spots under the eyes of my avatar, i don't know how i am in sdk3.0😓 thanks 🥰
I'm not sure that is a good idea, red spots also may be a textures
it is at the level of the blink of the eyes not of the textures thanks for your help 👌👌🥰
Does anyone have a guideline for what facial expression should go with what gesture? Is there some sort of common pattern?
gestures initially only mean gestures. Everyone has different facial animations, it depends both on the author of the model (from blendshapes) and on the author of the avatars (which blendshapes he will choose), I think there is no something average
Thanks, I was just wondering if there's sort of a standard, like thumbs up is happy, so it is easier to know what expression you are using
thumbs up is happy and victory is bass boosted loli twerk, yea
I use a HUD shader that shows my current expression but I didn't make it so I don't want to sell avatars with it
there is some standards, but only between avatars of one author i guess
also do not use anything on fist and open hand
or just expressions but not animations because it's most common buttons in vr
Good point! For me I made face expressions only correspond with right hand gestures, but also I wonder if menu-based face expressions is going to be more popular. Or maybe a hybrid, where you set a mood, and different gestures will do different expressions in that mood, like thumbs up is happy, victory is happy with closed eyes
can somone help me get the baby crack brush avatar
does anyone at all know an half life 2 or half life alyx avatar world or how to get an half life 2 or alyx g-man avatar?
because i can't upload avatars so
If reported, the devs won’t accept “it’s not actually unbelievably racist, it was just for the memes”
Just saying.
is using vroid studio a good idea for making vrchat avatars?
guess we gonna find out huh lol
as a start yes for your first model it's good but after id say move on to other stuff like i did
So, World Constraints, can I use them to lock a prop on my avatar that is weighted to a bone on my armature to the world? Say my avatar has a bottle in the hand that's on a bone parented to wrist, can I use an activation of a world constraint to lock that prop (the prop's bone) into place in the world and disable it to bring it back into my hand (as in follow my IK again).
I've seen a couple avatars do something similar previously and I was wondering if it worked that way or if it was just objects added in Unity to the root of the avatar that get constrained to wrist and world and you swap between them to make it work etc.
yes you can
use the 3.0 version of the package and just have the reset target under your wrist
@neon finch
Alright awesome, thanks 👌
I'll just have to figure out how it works a bit since constraints I only know theory and not practice
I'm using VirtualLens2 and it works entirely except that whenever I take a picture, it saves what the camera would usually see instead of what it should be seeing
it shows up correctly on the camera preview and everything, but it doesn't seem to work outside of that
https://cdn.discordapp.com/attachments/774810779962572860/794261279614173234/VRChat_3840x2160_2020-12-31_17-47-16.649.png
https://cdn.discordapp.com/attachments/774810779962572860/794261232404267008/20201231174716_1.jpg
these images captured at the exact same time, with the top one being what the camera saved
I've tried re-importing it but no luck ._.
> continued in #avatar-help
@unborn pike I suppose make sure your camera is set to the 👀 thing
does anyone know any shaders that make it so trailrender reflect in the mirror
it should if u use a parent constraint i think
that stopped being required with a recent update to vlens, and so made no difference ._.
Yo, anyone got a good saitama avatar?
I wonder why the majority of VRChat has either lolis or small wolf boys D:
bro fr
i've said this a 1000 times now but i just want a hl2 or hla gman avatar lol
For what I know there are places to get the Gman model from hl2 at least
Also, I know I'm stresstesting at this point but it seems I can't have 4 prefabs on animation at the same time (on a dance) so I'm reducing to 2 kek
Haven't played or devd since September, anything new in the sdk?
¯_(ツ)_/¯
Can we get the 3.0 demo avatars from the 3.0 Avatar Hub somewhere?
bruh, my Fist gesture doesnt have that feel with the vive like in 2.0 anymore
just instant closes, no matter how far i push the trigger 😦
@bronze basin gotta make sure to have the animation set up correctly, and that Normalized Time is enabled for that state
New to the VR modeling/rigging scene. Should I attempt to make my first avatar using SDk2 or 3?
The model I have made is super chibi. So I think he would be better in sdk2 since it's not a tradional proper humanoid
thank you!
no probs, good luck
anyone know where i can find avatars to download including some dumb ones and not just weebs
Rule 15.
anyone got the cats plugin link
Anyone have a doom skin
Lots of people do.
Does anyone anyone know where to find the download for the rikkorchi model download?
Who is that?
not being able to 3d model is such a cripple, lol
or texture. oof
Anyone know where to find a Stitch avatar? 🤣
with the new avatar system did they change how camera's work? It used to be that only friends could see it, is that changed now can everyone see it or still only friends?
@green matrix you could technically do the mouth movement yourself
there is a parameter in the SDK that determines which viseme is active
so you could just have a layer in your FX controller that essentially replicates the normal behavior, but you'd have control over it
Reaching out to the creator of the Helluva Boss avatar of Loona. Firstly happy new year 🙂 ... noticed this IMP office hellhound has become unuseable (withdrawn?) recently. Please make the avatar available to play again soon. Mucho mucho thanks in advance.
Anyone got some particle systems they can share with me?
does anyone know if the performance system takes into account hidden polygons? like if i go over the 70k limit but they are hidden until i enable them would that still count as very poor performance?
it should still count it even when its disabled
alright thanks for the reply
is there a way to do togglable animations?
@fading plover you want to toggle a actual animation or just toggle something like clothing?
Anyone know how long i have to use unity for to upload vr avatar?
?upload
You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.
As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.
Source: https://docs.vrchat.com/docs/frequently-asked-questions
Where can I find the flying rainbow snake
now i just need to animate my pizza, and make it so i can control it like a drone
does anyone have that sparkle shader i keep seeing
also i wanna see the pizza drone holy
@untold dragon Are you the one that made the original Nayu (forgot spelling)? Because if so she’s one of my absolute favorites and I’m so glad she’s getting a 3.0 rework. I would absolutely love the chance it to able to get my hands on her though
Hi, could i get help for editing and uploading an avatar to vr chat with an oculus 2?
Hi, you can get help in the help channel
ok, thank you
Start by reading the vrchat documentation
where could i find that?
when will avatar 3.0 menu get size adjustments
to make my avatar smaller or taller?
probably never
they said they will attempt to make it work but I doubt it will ever make it work
When choosing the visemes in blender do I use vrc.v_aa or v_aa I can’t remember
Shouldn’t really matter , click on the mesh in unity and set both to 100 ( not at the same time ) and see if they’re the same , choose the one that looks best to you and then use it in the avatar descriptor
hi guys, im new to unity and i needed to import a skin i have already dpwnloaded, how do i do it?
I’m having issues with blender not responding when I fix the avatar
does a pmx file work on unity?
No. You can read here which 3d formats unity supports https://docs.unity3d.com/Manual/3D-formats.html
If you want to use .pmx files you will need to download blender and install any plugin which allows you to import .pmx files, such as the CATS blender tool. Once you got the model imported in blender then you can simply export it as an .fbx
Can i possibly change from pmx to fbx?
Yes, as I said, you import the .pmx model to blender and inside blender you're able to export it as an .fbx file.
oh thanks
Yeah, I'm Nari's original creator. The 3.0 version is also public, so you can find it in my avatar world.
I have like 80 models in 1 project... maybe I should start another one
Question - are Avatars 3.0 automatically compatible with both PC and quest? Or does that still depend on the avatar?
Depends on the avatar.
Ahh okay
seems like you can do a lot more and have it still be quest compatible though?
Ahh hmm, maybe people are just making better avatars 😅
Haven't been on VRChat in a while
last few days I've seen some quest-compatible avatars that are way better than anything I've seen before, even with PC-only avatars
The XR2 might be a tad more powerful than the 845 in the Q1 but it's still gonna be limited.
Ahh fair enough
Must just be that people are getting smarter with how they go about making them then
Are there any plans to have a preset maker or default preset you can set with 3.0? This would be a massive time saver rather than having to always change something when someone joins a world
that way too you can join a world with your custom settings
imo avatar blueprints themselves overlap with being able to set up variations like that. A lot of people spend time animating things which don't need to be changed via animation. A preset system would make people bloat up their avatars animations even more. That said, I think some sort of persistence with avatar state and parameters is a likely future feature. Would make things easier for your favorited avatars that you can't actually edit and upload on another blueprint
it isnt, it also doesnt match the thumbnails in the game
so what you see when you upload wont be exactly like what you see in game
check any thumbnail on the website
i think it was 800x600 or something
ingame it gets either squished or clipped in different places but with the new UI that might change
Huge fan of your toolkit, pumkin. It's been invaluable for someone just starting out with VRCStuff <:
Thank you! 
They are never automatically compatable. You have to 1.) upload a separate android build 2.) that android build needs to meet the stricter requirements of the quest or it won’t be shown automatically
If you do both, it will be seen automatcially and on quest without needing to “show avatar” on the person. If you don’t do #1, it won’t be able to be visible on quest no matter what
Is there anywhere that I can find a Asuka Langley Soryu from Neon Genesis? (Yeah, go ahead, call me a weeb...)
Your message has been seen, but this is a channel for help making avatars, not finding them
Excuse me, but which parameter determines which blankenshape is enabled? I know that the values are from 0 to 14, but which parameter determines this?
and should i use "viseme parameter" only
I mean I want to configure custom FX and set it to animation from 0 to 14 but do not know what parameter to put them
I saw that but I don't understand. I need to name the parameter "viseme" and it will work if I add it to FX?
thanks i will try now
yeaa it works thanx
anyone know how to make 3 avatars dance when you do a dance animation?
i cant prefab something it gives a memory error
The easiest way is to add animators with the dance animation to any models that are not your main one, then just animate toggling on the animators with behavior.enabled keyframes. If your main model is supposed to dance too, you can do that in the action layer with the same conditions so they activate simultaneously. Creating behavior.enabled keyframes is a little weird, you can't normally do it by default so if you don't know how, I can DM you a unity package that makes it easy.
Another way would be to make a couple duplicates of the animation, then use a text editor to replace all keyframe paths with paths to your duplicate models, e.g. replace all instances of "Armature" with "PathToYourModel\Armature". Then you could copy all the keyframes for the additional models into one animation (which would probably be a laggy process), or just create multiple layers that each activate the animations for one of the models based on the same conditions.
someone help
With?
👀 Why?
#avatar-help @agile solar
No need to crosspost.
Can avatars made with Avatar 3.0 "toggle" blendshapes/shapekeys? and if so how would I learn how to do that?
@marsh trail yes, you just make an animation for that blendshape like normal, then look up toggles for avatars 3.0
Thankchu!
oof
how to fix thing if get to close to avatar it disappear in unity double click middle mouse not working
Can you do avatars3 on quest with like the costume changing and everything
What layer should I use for eyes and mouth gesture? I want to make a smile with blendshape eyes and mouth and while running that animation prevent blinking and talking animation.
I tried to use Gesture layer with mask where only Body, which contains blendshapes, is selected. But the animation does not work
FX
But on FX it's still trying to blink and move mouth
Smile animation is closing eyes, but they continue blinking
@plush stream you can disable blinking by setting the "eyes and eyelids" to "Animation" using the VRC Tracking control behavior script in the animation window
one way to set that up would be to add that script to the state containing the gesture that closes the eyes
and set all of the items to No change, but have Eyes and eyelids on animation
but the issue with that is that you would need all of the other states to set it back to Tracking
so a better option is to use a different layer in your animator
basically just have 2 states
with no animations
but one that sets the tracking to Animation, and one that sets it to Tracking
That means custom script? Or some existing component?
I can find VRC_AnimatorTrackingControl script but I cannot add it as a Component
Ah, Ok. That's Behavior
@loud cape Thank you. I did it in one Layer, just intermediate state with Animation behavior before animation and Tracking after
Are persistent stage parameters for avatars going to be a thing? I’ve been holding out for them for a while before going full ham on customizable avatars
If people ask for it enough
Hopefully they don't do something stupid like paywall it with vrcplus
It would work fine saving it to appdata. It’s very little data per blueprint
With how development for VRC is, you should expect them to not happen, and be pleasantly surprised if they do.
hey are there any worlds or commissioners who specialize in fancy robot avatars?
i.e. battle bunny mods
Does anyone know why on 3.0 my facial gesture gets stuck
Sounds like you A.) aren’t using write defaults B.) are controlling the face on two different layers
write defaults?
Yeah if you inspect an animation state there’s a checkbox for write defaults
its enabled
That’s usually fine - make sure it’s checked for all the face states
Especially any blank idle states
The other thing is layer priority might be screwing you over if you are controlling the same face parameters from two different layers (like left and right hand)
anyone know good places to get non weeb mmd files?
When that’s the case the lower one takes priority
What about if I toggle something and i toggle it off via action menu but its still in my hand? even tho there's an notequal transition
MMD stands for MikuMikuDance. It’s an anime dance maker. I’m not sure what you are expecting from it...?
oh really?
Yes it’s like source filmmaker except it’s for anime characters dancing
i used a mmd master chief file since i was told mmds are used for blender
what files would i use then?
Sounds like someone was being silly and made a MMD model for master chief at some point because they wanted him to be a pretty anime dancer
The most common format for rigged character models is .fbx
But you’d be better off not searching for a specific file format
right so what would i search
But yes models from MMDance will be like 99% anime becasue thats literally what it is lol
is there any website that has blender files then?
“<thing you want a model of> model”
3D Model more specifically lol
Game model, etc
No matter what format it is blender should be able to open it
And then save as fbx
👍
is it possible to bring a unity file avatar into blender?
have an avatar i need to work on but when i use blender i can only use certain file formats
What's the file format?
Does anyone know any good short furry skins?
can someone give me that red outline shader
@jade latch Just google Poiyomi Toon Shader
ty
can i pay someone to build me an avatar?
Yes. But not here.
There's a server called VRC Traders you can use. Link in #community-servers-old
What is the file extention?
but in general - yes, any model file that unity can import, blender can also import
i got it working now
im trying to weight paint and i suck balls
anyone know how to rub out weight paint instead of reseting
I mean, there's a bunch. You can also just scale an avatar down. Hobkins are popular.
Zoichi base is free, I've seen that turned into a lot of stuff.
I'm looking for someone to make me an yuuki terumi for me to use
when i bring my fbx file to unity the model gets real big , how do i know what scale to set it to for the right height?
this character? https://booth.pm/en/items/2369315
i was more wondering if someone could do it for me, I'm stuck
Tried asking in help, but I'll ask here instead. ... Anyone have a fix for custom anims sinking into the ground? Feet are fine. My butt's the problem.
Anyone got that shader that makes it so u cant see other shaders/particles
So I've been wondering and I wanna make sure, but will downloading the 2018.2 version of unity and the vrc sdk mess with or interfere with another version of unity such as the 2019.4 version I'm using for other projects? I'm just hoping that it doesn't do anything to that, better safe than sorry.
i got a fbx file model in unity , how can i add the textures ? theyre in mbp files
- Don't open projects with the wrong unity
- Use unity hub to manage your unity versions
- If not using unity hub which I don't recommend don't install different unity version in same folder
Do either or and you will be good
did anything major in the SDK3 change between august and now?
Can someone help me
I download VRChat SDK and I tried uploading my avatar But it says my account needs to play more cause its new
So I tried logging into the one I use from steam but idk how to login with my steam one
Cant use steam one, gotto convert it
Okay how do I convert my already existing account?
Yes. All example controllers are now designed with write defaults being disabled, and you are expected to design your own controllers without using write defaults as well. Also the default controllers have been optimized a little (at least locomotion has)
you think that could cause older AV3 avatars not being able to be uploaded anymore?
No.
Keep in mind the proper way to update SDK3 is to just import the new version overtop the old without removing the old.
If you remove it first all the behavior components will break
i know, but im talking about an avatar made with an older version of the VRCSDK3 not able to be uploaded with a newer version
I don’t see any reason that would happen
i literally have to import the old version to be able to upload
Assuming the STK was updated correctly I am not sure what would be going on
What happens when you try to upload
these errors occur
and i just took them from someone else because i dont wanna start unity because of it
creating a new Prefab doesnt work either
Not a clue. I don’t use prefabs myself so I don’t know about updating the SDK when a prefab contained SDK components
newer SDKs worked for some time, but at some point they stopped working
Yeah I just don’t recall how long AV3 has been out
I do know the descriptor script changed at one point during SDK3
But I think that was from beta
the avatar was made very early from AV3, maybe they changed it after it was done
ill try replacing the descriptor and see if that fixes it
does anyone know where i can get an avatar so i can scare people?
anyone know how to fix this? blender wont let me inport mdl file using an addon
https://cdn.discordapp.com/attachments/390924397726138370/796536300705415178/unknown.png
where can i find it?
I think he means the 3.0 SDK system.
^
i see
was just reading through the features list. Very cool
This may sound weird but does anyone know where I can find a Model of ONLY Stolas’s Hat or Jacket?
I need it for a personal project of mine
Who?
Stolas from Helluva Boss
You mean the owl guy from Hazbin?
Yea
¯_(ツ)_/¯
Oof alright
what is the lastest sdk3 avatar version rn?
Find a model with his hat and jacket and cut it out?
@north summit go to the vrchat website and go to sdk downloads, lists it there
Yeah, I have no clue on how to do that though
I think you have to use blender for it but using blender is like reading a dictionary in one sitting
So I would need quite a bit of help with that
is VRCSDK3 loading very slow for anyone? like tuck me 2 minutes load up and auto login and it used load very quick by connecting server API?
want check anyone else have that issue so i make sure not just me?
i have like 30mb download and 10mb upload so i feeling cant be me only.
Plus I would need to adjust the coat a lot so it can fit my character
Anyone else having problems with the docs site loading?
So I recently got the new oculus quest 2 and downloaded VR chat, and I want a skin if anyone is willing to create and help me with so I can copy the skin when I join you
There's worlds with public skins
If you're looking for a commission, I highly doubt anyone would make an avatar for free
I found a Trading server where they do free commissions so I'm okay now :D but thanks for the feedback
Can someone make a maury the hormone avater
Anyone got any halo avatars, dr k avatar, or a puro avatar?
halo avatars on Groggo's Halo Avatar World
anyone got any space marine avatars? Been looking for a while, but no luck
Doom or W40K?
40k
Dude, there's a SHIT-ton of 40K avatars.
apparently not where i'm looking
PC or Quest?
pc
Look up "warhammer".
Why is it so hard to find a certain avatar?
Depends on what you're looking for.
Anyone know where I can find Black Gon freecs avatar ?
I’m planning on trying to find a DSaF avatar
I found a person with one
But I couldn’t clone it
DSaF?
You can link it here.
While making animation how to enable the audio? or is there a threshold display to make keyframing easier?
You can play enabled audio sources in Unity editor by hitting the volume button on the top bar with the viewport options and it’ll play.
Otherwise they will play in play mode but you need a camera object with an audio listener on it to make it so you can hear it. Enable/disable to start it again
ok
@agile solar I’m on mobile and I cant find a link to the image specifically
can someone make me an avatar? im looking for a goat avatar (walks on 2 foot not 4)
im not forcing im kindly asking since im not a tech savvy
commision someone
Can anyone explain to me why one of my audio sources doesn't work in game?
i tested it in unity with a camera and audio listener and everything works fine
by playing with the fx layer
but it wont play
while in game
it toggles on the audio listener and should do play on awake
