#world-quest

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twilit shard
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hurray the track works! šŸ˜„

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So the video player just has a white emission so you can see the video but looks like it didn't load the video as expected

terse wing
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I’ll make sure to try it out in a bit !

twilit shard
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okey, i'm going to go look into this video player code

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Do you remember what song you chose? On my PC side it seems to be specific videos erroring

twilit shard
terse wing
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Oki

twilit shard
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I think in Unity Editor I can see all the unsupported videos cause I also get the white screen so I'll just go ger replacements

twilit shard
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Hey again, so I think I've fixed all the youtube links, everything should be good now! Once again thank you very much for helping me test ā¤ļø

coarse grail
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okay the video player is working now on Quest

twilit shard
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Hurray!

undone onyx
coarse grail
undone onyx
coarse grail
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basically it's more about the URLs itself than the video player choice

undone onyx
coarse grail
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undone onyx
terse wing
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Well it does state, ā€œunderstanding URLs in Vrchat all video players, generally speaking, work on Quest.ā€

undone onyx
# terse wing ^^

thanks šŸ˜„ sry english is not my main language.. hard to understand some things sometimes :/

terse wing
undone onyx
terse wing
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No problem :3

coarse grail
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the component that vrchat uses to turn YouTube links into usable videos for some reason is unavailable on Quest

lament onyx
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I wanted to use a minimal amount of Transparency in my World Project. I plan on making a Tree with Transparent leaves and I was wondering how I should set up the Alpha Map so it won't eat away on frames? Is there an Easy way to compress an Alpha Map without compromising on Performance?

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I read on a Site that Additive Blending could be a good substitute, yet I'm not sure if that might work

deep vault
terse wing
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I’ve tried a couple of songs and it hasn’t worked

atomic merlin
terse wing
twilit shard
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I'm looking into alternatives, i don't really want to host my own YouTube to video site

atomic merlin
inland hamlet
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Hey

coarse grail
versed stratus
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https://yt2.quest/

Just made that today, if that can help some people, another alternative I guess.

Using yt2quest allow you to play videos from youtube on quest ! Best used with ProTV ! :)

quick quarry
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is there any reason why the floor textures are shiny? it isnt like this in desktop mode

summer geode
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Hey there I’m looking for worlds that have a similar vibe to these pics for quest can anyone suggest any?

brisk sparrow
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hey anyone know like a synthwave/retro wave type world? Been looking for one.

grave radish
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does anyone have quest compatible fire here?

kindred mortar
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Does anyone know a good world to meet ppl on

restive ruin
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i need help with my world theres a light issue

terse wing
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Just go to game worlds

obtuse moth
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Hey! So I'm porting a world I'm making to the quest and I've noticed that standalone vrchat's colors seem way off. Like everything is just hue shifted a bit, so my sand looks redder, the vrchat loading screen is greenish instead of the blue it is on pc, etc. Is that just how quest 2 vrchat standalone colors are or?

I'm borrowing my sisters quest for a bit and haven't really tried quest vrchat so! Not sure if that's a thing I should plan around in my world design or just kind of leave it

worldly hill
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Does anyone have any good worlds for pictures

bitter glacier
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does anybody know how to fix this issue with the mirror?

floral acorn
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Anyone here makes fonts? I've made one and i need help with something

dense anvil
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anyone know of a world that has a portal in it. not like a portal to another world but like a magic looking portal if that makes sense.

orchid cape
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does quest support any kind of volumetrics?:

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i am using a mix of unity's built in fog and half-transparent planes to fake it, but it doesn't look good when i need actually dense fog really close to the player

royal plank
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but I suppose if you wanna give it a shot

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there are some volumetric solutions you could try, but chances are they will be too expensive to do on a VRC quest world

coarse grail
royal plank
opaque epoch
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anyone down the play

outer steppe
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someone help me dawg

terse wing
outer steppe
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I know

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i was gonna

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but

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i fixed it

surreal lake
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Uh- this happened?

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It says it was created New Years 0001

terse wing
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Just load into a dif world

surreal lake
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What could even cause that

vital lance
surreal lake
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Huh...

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Weird

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I have 5G

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Probably just a server error

vital lance
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again

honest wasp
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I know this is frowned upon but who can I pay to help me make my world quest compatible like we jump on a discord call and just go through it

sharp mortar
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what is the weirdest vrchat world

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i must find the weirdest one i possibly can

maiden imp
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forgive me if this aint the right channel im new but does anyone know any good horror games ?

mental crescent
tiny tangle
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How do I make AVpro video player have a string like https://u2b.cx/ already in the URL search when you click the search bar? It's for Quest.

nocturne maple
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I keep crashing please fix this I get a lost connection sign and if I play on PC it's just fine I don't know why it's doing to me

unreal willow
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Help, I keep trying to upload a world but whenever I switch to android to upload it to quest it wants to upload it as a separate quest world rather then the same PC world. Idk what to do. vrcTupCry

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Can anyone help? I was planning on hanging with some friends after uploading it & I'd like to be able to finish this up preferably before midnight.

unreal willow
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Nvm, after a bunch of trial & error I somehow got it working.

vital lance
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no one can enter my world on quest

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I do not know why

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how to fix this

wintry rune
unreal willow
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You'll know it worked if you have the name of the project here along with the other info about it.

gray venture
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Bus

crisp badger
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Does anybody know any good le mans/endurance racing-ish worlds?

rare cove
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whats the chance of the enough amount of people (200) joining a new vrchat world that's in community labs yet to get it out of it within 10 days? around 200 visits needed and whatever amount of favourites

rare cove
crisp badger
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The time trials?

rare cove
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Yesh

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Idk if it's what you're looking for

crisp badger
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Not quite I'm just looking for something to do a long race on

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Something like Autopolis

rare cove
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i forgot to favorite them

crisp badger
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oof

wary stag
distant robin
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Does anybody know of any police car maps

brisk sparrow
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hey anyone know like a synthwave/retro wave type world? Been looking for one.

floral wing
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family guy

tired vortex
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hey guys does anyone know of any stoner chats that are active?

lunar sail
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Be clean

exotic field
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whats the biggest quest avatar world?

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so like has lots of anime, game, film and other avatars and also has more than lets say 5 to 10 rows for each

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i know of avatar world search engine worlds but there hit and miss sometimes

hallow fractal
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Hey, I asked a few times in #world-development already with no answers, but trying here since it's a quest issue:
I have a camera with an RT that records players. Is there a reason why some of them appear to have no meshes?

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Aka, no clothes and they appear naked because some people don't cut out sensitive body parts >_>

rare cove
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my avatar world doesnt go beyond 350 visits and 25 favourites. 3 days passed, 7 left to get out of community labs, or else it will be stuck in there for a long time. what should i do?
i thought it would gradually gain visits but it stopped fuck
how are people supposed to upload and have a normal world?
is that a normal process? am i fine too?

undone karma
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That's all confusing to understand. But I will assume you mean you stopped getting visits during your lab phase. Your world might of popped into the recently updated world category.

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Lab's stays for whatever amount of time, I've notice its not really a fixed duration sometimes.

floral acorn
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Anyone got an explanation to why PC features work through the quest camera but not on the platform itself???…

floral acorn
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Surprisingly it does, I’ve installed Godrays on PC and left them enabled for the quest version as it doesn’t render anyways, although as seen in the photo I took it seems to work just fine

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No frame drops or anything

winter quest
fluid quail
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I am having an issue with my recent world. Whenever I put a playlist into the video player, it crashes on Quest. I thought it was a shader but it wasn’t. Anyone know of a fix? I am using ProTv.

winter quest
fluid quail
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Alrighty

paper hawk
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On a similar note -- I was hoping to update some worlds/protv setups for Quest but I'm really stuck on [Video Error] Unable to load video... I figured it was just something I was doing wrong, but I visited a few other worlds (in stand-alone quest), tried using their media players and got the same problem, even when using resolver urls (which I shouldn't need anymore).

on occasion, a shorter video would load, but it was hit and miss. Best guess I have is that maybe my wifi isn't strong enough for a good reply, so it fails? ... Has anyone else run into this problem since the quest video resolver update?

note: all testing has been doing with youtube urls

paper hawk
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hmm... 3.2.3 is out, maybe that'll help
edit: it didn't

jagged crown
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Yeah, I've been noticing the same thing. The resolver works... sometimes

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I've had some 30+ minute videos play as well

paper hawk
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yea... further testing has been iffy regardless of the video length. Sometimes a link works fine in one session, but fails in the next... Glad it's not just me, but I do hope we're not the only two XD

blazing fossil
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i'm also seeing similar issues, across multiple different users/devices/networks. seems essentially random if it works or not

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last i tested was when the feature was still in open beta and it seemed reliable back then

orchid cape
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i feel like quest resolver is really slow to kick in, is it true or just the people i am testing with have bad internet/other reasons why its barely loading sometimes?:

zinc bridge
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quest resolvers have always been slow

orchid cape
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i mean, before it at least started in <10sec

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now it can be hanging for like 30sec

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and everyone is waiting for the owner to load it so it can sync the video

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idk, its not always the case, but pretty often

orchid cape
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took like a minute this time

orchid cape
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does it load the entire video before actually playing it?:
short videos seem to load really fast, when loing ones take quite some time

orchid cape
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and most of the videos on my map are like 1hr+
well

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doesn't do it all the time tho

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sus

paper hawk
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Does anyone know how it works? I'm not sure if that's super secret insider knowledge.... If vrc is basically hosting their own resolver service to parse urls, maybe it's simply being overloaded since going live?

odd mural
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I'm going to guess it's just being overloaded, but I'm going to have to add a disclaimer to my world until they scale it up vrcSkull

copper edge
paper hawk
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cool -- though that scratches off my theory about it being overloaded on a server somewhere šŸ˜›

turbid zealot
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anyone know a quest compatible pool table

odd mural
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It's driving me crazy

turbid zealot
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are there any quest compatible videoplayers that are free

zinc bridge
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all of them technically

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as long as the links work, the player should too

turbid zealot
coarse grail
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Technically all video players worked with the quest it was more about the links they made a recent change so YouTube links work correctly

vital lance
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He** yah

open isle
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Anyone got any tips for building/uploading for Quest that doesn't take very long and is non-destructive to the project files?

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Right now the way I do it is I work on my update on the PC build, then at the end of that I duplicate my whole project, swap to Quest build on the duplicated project and make any Quest-specific changes I need to make then upload them simultaneiously, but this takes FOREVER (because I have to recompile shaders and such in the new project).

autumn pendant
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What was destructive for you the previous times ?

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Are you using EasyQuestSwitch ?

orchid cape
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about quest loading video for like 2min

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people think that loading animation is just stuck and the videoplayer is broken lol

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but it actually just takes veeeeery long to load videos sometimes

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well, more often than not actually in my experience

vital lance
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Hi everyone, i was wondering if someone can help about one small issue i have with my world.
You see, i use occlusion culling for optimization, on PC everything's fine, no issue at all.

But, for the Quest user, it's not working correctly, depending on where you look at a picture she sometime disappears leaving just the shadow behind it.
Everything that is a static object have this issue, i even try to bake again just for the Quest version of the world and nothing changed.

If you have any idea on how to fix this, i would be glad to hear it, thank you for your time reading this.

EDIT : Should i just delete the occlusion culling for the quest user ?

autumn pendant
vital lance
autumn pendant
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Have you tried merging most objects in each room ? If polygon is reasonably low, then having less individual objects would solve a lot of occlusion issues

vital lance
autumn pendant
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You'd most likely have to export the world to Blender to actually do optimization, so if that's not an option then proper occlusion might be the best path forward

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I assume you already messed with the occlusion settings

vital lance
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honestly i just push the "static" on everything that does not move and bake the occlusion culling that's it

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but like i said on pc, no issue at all

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only for the quest user, which is annoying for them of course.

autumn pendant
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I'd suggest looking into occlusion areas/walls, which might solve your problem

vital lance
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Occlusion areas .?

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I'm very sorry, like i said, i'm new on unity i don't really know much to be honest.

vital lance
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Again, i'm sorry, i really don't know much about all of this.

coarse grail
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occlusion walls could refer to using editor only cubes for giving a bit more control over the occlusion culling

vital lance
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Well, i will read all of this and try new things on my world, hoping that will resolve the problem
Edit : i will try new things tomorrow, it's almost 3am for me vrcLaughing

open isle
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I've had many occasions in the past where I had to create a new project from scratch and reimport the world after switching build targets

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Because it'd break stuff

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Since the like 5th time that's happened, I've started just duplicating my project files when I go to upload for the Quest build

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But like I said this takes several hours because of textures needing to be reimported and shaders being recompiled and such

autumn pendant
open isle
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It's alright it's not a super big deal anyways, moreso just curious how other people go about building and publishing for both PC and Quest for updates and how it compares to the way I do things lol

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I think a big factor is the fact I use (and heavily modify) a prefab made by someone else, and it's pretty hefty (It's the SaccFlight and Vehicles prefab by Sacchan), so it's super easy to break things unfortunately

autumn pendant
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Are the modifications continuous ? Or do you edit it once and it will eventually not survive the platform change ?

open isle
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I don't update the world as often as I used to, but I used to update at least once a month (but usually much more frequently than this). It would be fine most of the time but eventually it would randomly break the whole project and I'd have to start with a fresh project to solve the issue.

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I should probably delete a few of these since they're not all used 🤣

autumn pendant
vital lance
# autumn pendant <:sadcatThumbUp:845884454664929321>

Hi ! i just wanted to let you know, all the issues for the quest users has been fixed~
Fun fact, in the end it had nothing to do with a occlusion culling problem, it was just some picture and other things too close from wall for the quest apparently.
(A quest user share their screen with me so i could correctly see the issue.)

Now everything is working just fine, but in the end i still learn new things about the Occlusion culling with the people here that try to help me.
So i wanted to say, thank you.

autumn pendant
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Oh, so Z-fighting was your issue, understandable

orchid cape
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what's up with the quest's resolver btw, its barely working/takes like 2+min to load a single video, is there anything that needs to be changed for it to work normally?

woeful pecan
orchid cape
woeful pecan
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ooh whoops I read it wrong sorry

orchid cape
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I started using straight YouTube links in the playlists since they are supported now, but it takes up to 2 min for questies to load them

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and it basically never works :<

woeful pecan
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that sucks, guess I'll have to stay on discord urls with my world too then

orchid cape
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and I don't want to force people to allow untrusted URLs since a lot of trolls abuse that in publics

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nearly every single public instance of my world has some sus links in the videoplayer's history

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so building a content filter now, but for it I need to be able to distinguish publics and privates somehow

woeful pecan
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you can't šŸ˜…, I have a popup in my world asking the first person that joins to say if it's a public or private world to configure the default settings, but that's not really a good option for most worlds lol

orchid cape
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yeah, planning on using something similar

woeful pecan
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prepare for people to lie on there then, have seen that plenty of times lol

orchid cape
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except asking every new person until someone says that it is public, then turn on the filter and lock it in

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to account for liars

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it will fail only if everyone will lie, don't think that is possible

woeful pecan
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that's true, but you're also gonna have confused users that just click a button

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but yeah will be less common than people in public saying it's private probably

orchid cape
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then if they will try to turn on something sus they will get a message telling them that instance has been set to public and asking them to create private to watch sus links

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well, gonna be confusing either way honestly

woeful pecan
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true

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hopefully they'll add a way to tell the instance type someday

orchid cape
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will do, hopefully they will

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I am tired of kicking people for turning on inappropriate stuff in publics

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might as well automate it

stiff seal
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Are there any tutorials any1 can would suggest? im new to making worlds and all the tutorials im finding seem outdated

balmy raptor
stiff seal
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oki

vital lance
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Cool I've been waiting 1 hour for unity to switch platform on Android, all of this for the SDK to tell me that the texture compression isn't on ASTC and I have to wait another hour. Why aren't you updating the SDK to set ASTC BEFORE the platform switch

severe minnow
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Is this the place to ask about worlds in general? I'm just wondering what are some good general social worlds? (other than the chaos that is the black cat)

flint swift
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shadows not working on quest, i have shadows in my scene and when i upload it theyre entirely gone

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theyve worked before so idk what the problem is

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how it looks in unity vs how it looks in game

winter quest
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Do not use realtime light for the quest.

lean fossil
tranquil lake
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is there an area where I can put worlds search bc I can't find a certain world

civic verge
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Is there any way/optimization to prevent Unity from reimporting and compressing literally every texture and asset when I do anything in the editor while under Android build target?

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like this is actually ridiculous

coarse grail
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Nope there's not really anything can do about that as they actually have to be stored in a different format for rendering on Android

lean fossil
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Are you sure it's actually reimporting everything every time?

civic verge
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pretty much, it is yes

rich finch
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Does anyone know why there is nothing in Asset when I created a new project by selecting the world in VCC? qwq

winter quest
rich finch
rich finch
# winter quest

Omg I couldn't find it because it didn't come out by searching.. You are an angel. Thank you!!

winter quest
signal matrix
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with quest avatars you can only use the vrchat issue mobile shaders, is this also true for quest worlds?

lean fossil
atomic merlin
# signal matrix with quest avatars you can only use the vrchat issue mobile shaders, is this als...

You can in theory use whatever shader you want, but some shaders just don't work on the hardware/Unity version and some shaders will perform worse than expected, shaders with any sort of transparency, for example, are very costly on Quest for hardware reasons.

So just be aware that if you use any shader not written with Quest in mind then you should really make sure to test it in game, on Quest, before publishing it.

signal matrix
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@lean fossil @atomic merlin ok cool, i can optimize, but it doesnt block you from uploading your own then?

atomic merlin
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But you don't know if the shaders you are using will work unless you test them on Quest, they will upload, but unless you know, testing the shaders in game is the only way.

signal matrix
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ok thanks!

balmy raptor
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Hi friends. My world works great on mobile, but I got a Q2 recently and lots of parts are just black or only render when I angle my head in very certain ways on VRC standalone. When I manage to get "the angle" everything renders perfectly and my framerate skyrockets to 60 or higher, I've been able to confirm that everything is actually rendering by using the in-game camera, but as soon as I move my head out of the sweet spot everything turns black and my framerate tanks again. Any ideas?
https://vrchat.com/home/world/wrld_b8f3bd7c-8656-4e56-8471-2d10458f31f9

We are here in the house now together

lean fossil
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It sounds similar to an issue I had

balmy raptor
lean fossil
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That's odd

balmy raptor
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when everything is rendering performance is excellent

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I'm running into a new oddity now, everything is flickering back and forth, things that don't usually render one frame and then everything that is 'hidden' the next

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I'm trying to get casting to work so I can capture it

winter quest
# balmy raptor

I think your skybox shader is not compatible with the quest.

winter quest
# balmy raptor https://i.imgur.com/Nu4jZne.png ?

When flickering in the second picture, the trees are constantly in the same position.
Maybe the camera is turned on with the same priority as the quest camera?
Disable everything camers, if it is add in the descriptor for the post-process, remove it from there.

balmy raptor
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I've disabled basically everything in the scene and am re-enabling things one by one to see where it starts to fall apart. So far all of my Udon stuff works, so that's good. I'm going through props with custom shaders right now, given what you guys are saying I'm suspecting it's a shader issue

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Enabling props that use geometry shaders makes it start acting up. I'm guessing geometry shaders aren't supported on Quest?

winter quest
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No, they are written under directx11

balmy raptor
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They work fine through the in game camera (that you take pictures with) but as soon as it needs to be stereo'd the quest shits itself

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That seems to be the cause at least. Thanks guys

civic verge
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Why do quest builds take forever, while maxing out CPU?

icy lance
civic verge
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But the Windows builds are so much faster and don't do this. The whole experience of texture optimization and building makes the Quest process incredibly difficult for no reason.

icy lance
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It does more work when compiling so the quest has less work to do when running it which is standard for mobile devices

civic verge
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Like I've needed to redo the Quest textures a second time now because it's not saving the textures. And the texture compression process is so nuanced in this case.

winter quest
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I suspect you have a lot of PC shaders in your project.
When importing, instead of compiling, you have to check all the instructions, and replace some with safe ones.

civic verge
icy lance
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It's faster in the long run to have a different project for your pc and quest version and make any changes to both projects instead of swapping between build targets each time as it will have to change the texture format for everything each time you swap instead of having two texture sets, one for pc and one for android

civic verge
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Like is there no way to just select these and set the texture type? The workflow for this is horrendous going to every single texture.

icy lance
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you can use easyquestswitch to handle a lot of the work apparently though I've not used it myself

civic verge
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I've used it, but it only swaps objects.

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It is useful if I need different shaders, since I can duplicate the object and swap the material

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But it doesn't help with textures.

civic verge
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Like besides swapping one material, I just need to set the textures, because I did everything with standard shaders

icy lance
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I'm not too sure if there is a tool to do that automatically, I usually do quest conversion once I've finished my world on pc so I only have to change materials once though if your world will receive frequent updates it's going to be a lot more work to make it quest compatible

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I assume it's why worlds like udon tycoon only have a pc version because it's not viable to constantly build it for quest as well though I'm only speculating

civic verge
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It makes sense. It's just frustrating

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because 99% of this is just the Unity editor being awful

icy lance
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Yeah, it's not normal for games that are made for and android to use the same project so unity was developed in a way you usually have 2 seperate projects

civic verge
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yeah

icy lance
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I imagine the demand for fully automated platform switching when building will pick up when/if vrchat comes to ios as it will be a third platform to build for

civic verge
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Hopefully it does with the Android build

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I can imagine VRChat would want to make the Android build dev process easier since they're launching for Android

icy lance
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True, I've given it a go and it's surprising how well it runs though I can see why they've got rid of very poor avis. I can definitely see it boosting the playerbase

balmy raptor
native tiger
icy lance
eternal seal
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most optimized way to do a world brightness slider for android?

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since postprocessing wont work

eternal seal
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if anyone has a quest...
I would really appreciate if someone could tell me if the performance is accaptable or not...

eternal seal
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imho

pallid elk
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So does Easy Quest Switch have an option somewhere to switch out materials?

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Am I missing something? šŸ¤”

copper edge
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You have to drag in the actual MeshRenderer component from those objects, rather than the objects themselves.

pallid elk
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Like these from the assets?

copper edge
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No, the renderers on the objects from the scene

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Like if you drag a mesh into the scene and view it in the inspector - that's where the renderer that you need to drag into EQS will be.

pallid elk
copper edge
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That's the hierarchy view on the left, not the inspector

copper edge
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The inspector is the tab that looks along the lines of this

pallid elk
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I never tried to grab components like that before. Okay

leaden citrus
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anyone have a driving world for quest?

old haven
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Oh wait wrong server

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Wrong game too

hallow fractal
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new default compression + unity bug => shiny terrain

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So apparently you need to compress terrain textures to something that doesn't have alpha.
Edit: Don't know about the correct compression but RGB Compressed ETC2 4 bits looks and works fine for me.

zenith pagoda
#

Does anyone know if LTCGI works on quest fine?

zenith pagoda
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Okay, thank ya!

gritty trout
clear thorn
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i cant install the android build platform for quest worlds how can i fix this?

fresh magnet
clear thorn
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@fresh magnet i downloaded that and after i confirm i want to run it, it does nothing. I'm on windows 11. i also tried rebooting and running it again but still nothing

fresh magnet
#

Weird that is not installing even the modules should detect it and no close by themselves, maybe your uity hub and editor got corrupted in that case meh try clean reinstall them.

clear thorn
#

I had to disable mandatory ASLR in my exploit and malware protection settings and reboot. after that, installing the module worked in unity hub

vital lance
#

anyone have a problem i have uploaded a world and it is not showing up in game

gritty trout
#

tysm that fixed it iris

gritty trout
vital lance
#

yeah it is not showing up on the website but unity said it uploaded

ebon cape
#

is the limit for triangles in a vrchat worlds 50,000 or 100,000? i read 50k on one site, but 100k on other sites

atomic merlin
ebon cape
#

oh

#

coolio

#

what about a recommended budget though?

atomic merlin
#

The important thing is that you take into consideration that people's avatars also have to fit inside that budget

#

So making the world as optimized as possible is best.

ebon cape
#

gotcha šŸ‘

fresh snow
#

Hi! what’s the best way to build - i saw with unity, where can i download the vr chat sdk ? and can anyone build for free?

idle stone
#

well that last part no, also u need the creator companion to make VRC content as the SDKs are on there now for convenience

balmy raptor
#

Uploading content to VRChat is free

fresh snow
balmy raptor
fresh snow
knotty finch
granite hazel
zenith pagoda
#

but someone already said it isn't functional on quest, so i'll just plan on using a regular TV screen for quest.

granite hazel
#

Ok

#

If you even use it on Quest, your fps drops hard and everything is shaking so hard even there is no effect visible.

zenith pagoda
#

that is good to know, I won't use it on quest then as it isn't necessary to. thank ya!

granite hazel
#

Make sure LTCGI component is totally removed from scene.

#

Can set as Editor Only with Easy Quest switch, works for me.

zenith pagoda
#

yeah, i build separate scenes for quest and pc usually to keep things in their respective platforms

granite hazel
#

I just do it in same project, with material swap and editor only. That is enough.

quiet plover
#

Hey Can Somebody Help Me With The Video Player That Lets Me Put It In My World For Pc And Quest To See

vital lance
#

If I upload a Quest world and set shaders to Poiyomi World will quest users be able to see it ? or will it break for quest users?

foggy harness
zinc bridge
#

don’t use poiyomi for quest, what they said is true, but it will not perform well at all.

#

as well as, last time i tried poiyomi on quest, all i had on was the glitter effect, and it was a missing material for quest users

foggy harness
vital lance
#

Anyone got any idea how to fix this for quest users? Seems to be a lighting issue. Would appreciate any help :)

zinc bridge
#

your ambient light color is probably set to black

vital lance
#

Ill check

zinc bridge
#

set it to color, and make it the color of the sky. see if it changes anything

vital lance
#

alr

zinc bridge
#

and for a minecraft world, you should turn Environment Reflections to 0, because it makes dark spots lighter, and it looks bad

vital lance
#

alr

zinc bridge
#

(and unless you have reflective materials you don't want reflections anyway)

vital lance
zinc bridge
#

yeah, Environment Reflections "Intensity Multiplier," set it to 0

vital lance
#

alr

#

looks a little off in scene view,

#

the game tab it looks fine though

zinc bridge
#

is lighting turned on?

vital lance
#

Didnt know that was a feature

#

thanks

zinc bridge
#

yeah, it's useful for dark scenes

vital lance
#

a tad bit dark Ill edit it a bit brighter maybe

vital lance
#

alr it worked

#

ty

somber prawn
#

Anyone got any good space worlds

coarse grail
somber prawn
#

Thank you

coarse grail
meager bronze
#

any tips on transferring worlds to a new pc (for context i need to get it off my laptop onto my desktop coputer

autumn pendant
meager bronze
#

ok

#

as i was doing glad to know im not stupid lol

balmy raptor
#

My world (wrld_b8f3bd7c-8656-4e56-8471-2d10458f31f9) is very choppy on Quest. I've narrowed it down to being something on the scene itself, as if I recreate the hierarchy in a new scene file, it performs just fine.

lilac otter
#

is he saying that's the problem in the connection .

vital lance
#

quick question. im uploading the quest version of my map (first quest upload iv done) and i noticed one says "upload last build" and one says "build and upload" do i select build and upload like on avatars, or are worlds different

#

its... likely the same as avatars where i just build and upload again to merge with the pc version, but i want to verify before

atomic merlin
# vital lance

Not sure why Last Build is there, since you can't build and test on Quest.
Would imagine it is an oversight.

And yes, you are supposed to click "build and upload".

vital lance
#

thanks! i assumed so but for the sake of the first time i figured id verify.

lean fossil
atomic merlin
lean fossil
#

I suppose shrug

balmy raptor
#

My world (wrld_b8f3bd7c-8656-4e56-8471-2d10458f31f9) is very choppy on Quest. I've narrowed it down to being something on the scene itself. If I recreate the hierarchy in a new scene file, it performs just fine.

gleaming raptor
#

is there a quick way to solve this?

#

i switched all textures in the scene to RGB 24bit (except normal maps because there was no such option), is there anything else i have to do?

zinc bridge
#

it should have an auto-fix button, just press that

gleaming raptor
#

nope

zinc bridge
#

is that in the SDK or the console?

lilac otter
#

Keep govong same error and there's no code at all and even no any additional library or even now texture

gleaming raptor
zinc bridge
#

not sure why there’s no auto-fix button then, i get one

gleaming raptor
autumn pendant
silk stream
#

I got a question

#

When will the Spookality 2023 world going to be on vrchat so I can go to it

autumn pendant
#

That is the builder tab

lilac otter
#

sorry

autumn pendant
#

Have you tried logging out, closing unity and logging in again?

#

Should also try to log in the website just in case

lilac otter
#

yes I'm in this trouble for a week

autumn pendant
lilac otter
#

no I didn't

autumn pendant
#

I would try a new unity project to see if the issue is the same there, if it is, then you should contact the support so that they can help you fix this problem

lilac otter
autumn pendant
#

Are you creating those projects through the VRChat Creator Companion?

lilac otter
#

I'm using the companion

autumn pendant
#

Definitely reach out to the VRChat support then!

lilac otter
charred trellis
#

When I transferred my world to quest I made use of a lot of cutout textures but now they are just opaque. Are they not compatible if so is there a work around

#

nvm got it

heavy nest
#

Hey anyone know any gothic world like appartments/homes?

vital lance
#

Why can't I see the item? Ł

zinc bridge
#

it has no material

coral galleon
#

Does anyone know if YouTube urls are quest friendly now orr... ???

atomic merlin
zinc bridge
#

yeah, it's been working for me

dawn holly
#

Anyone have a quest joker avatar

hollow parrot
#

Does anybody know why all or most of the VR chat worlds for questions or laging to death?

gloomy rapids
#

is there a way to render over stuff on the quest platform?
i have a popup i want to have showing in a certain location that appears briefly and then vanishes
alternatively is there a way i can create something that is anchored to the user that has its relative position modified to be in a direction of a target location?

zinc bridge
#

you could find a shader with a high render queue, so it’s shown above everything

#

it’d need to be at 5000 or higher for that

somber prawn
#

Is there any RAAF worlds?

ebon cape
# charred trellis nvm got it

what was the solution?
i'm making a world with cutout textures but i might have to make them opaque and cut them in Blender if there's no work around

zinc bridge
#

use the Standard shader

#

you’re not required to use the VRChat > Mobile shaders for quest worlds, it just helps with performance

#

so if you have a few things you need to be cutout, it’s fine to use the Standard shader for that

gritty trout
#

hey guys, im making a quest and PC game world and i need to send a custom network event, but something very weird is happening, the event is sent sucessfully to quest players but not pc players, the code is identical on both side and looks like this

public void SetDifficulty()
    {
        if (Networking.LocalPlayer.isMaster)
        {
            this.SendCustomNetworkEvent(NetworkEventTarget.All, "SetDifficultyGlobal");
        }
    }
median flume
#

anyone knows a way to make a metal texture that reflects on quest? or a pre made one that is very light?

zinc bridge
#

make a material with the standard shader, and turn up Metallic

#

and you can change how light or dark the metal is, by changing the value of the base color

median flume
#

nice i did, it was so easy

heavy musk
#

need some help. i switched dev platform over from windows to quest and upon testing, none of the udon things in my world work? no pedestals, no video player?

not sure what happened. the lightmaps looks kinda funky and colored weirdly too... can anyone point me in the right direction?

median flume
heavy musk
inland pendant
#

Hi! I have a question. If I dynamically destroy an object from the hierarchy and immediately create(instanciate) a new one with the same name and in the same place, does the sync persist?

heavy musk
#

i have another question~ i have a directional light in a scene for lightmapping, but whenever i switch to android, the shadows just disappear from the scene view???? if i try to bake, they still dont show up

so frustrating!

atomic merlin
balmy raptor
gritty trout
heavy musk
lone chasm
heavy musk
jagged shuttle
# lilac otter

the only time this has happened to me, is when i had a plugin that messed with the sdk and broke it so bad it would log me out upon uploading because it screwed w play mode

sudden falcon
#

Hello, I have a few questions. I am having issues with porting one of my world to Quest. I'm making worlds since a few years now so I have the experience but am encountering some issues I never had before:

-First off the PC version looks all fine, but on Quest every UI elements and particles system are not rendering. I thought it could be something wrong with some shaders, like SilentLensFlare aka God Rays which is the first thing I removed from the scene before uploading (as well as Post Processing) but the issue still persist. I am using the VRChat Udon Procedural Skybox if it can help, and where the sun would be (although it is disable on the shader) there is a white square in the sky.

-Also I am on Quest 3, and everytime I try to load the world I get sent back to my home world because the system ran out of memory. I have baked lightmaps, 1024 pixel on PC each and I downscaled them to 512 pixels. World size is 29 mbs so I do not understand if it is a VRAM thing, even lowering them to 256 doesn't seems to fix the issue.

heavy musk
# sudden falcon Hello, I have a few questions. I am having issues with porting one of my world t...

What do you mean by UI elements? Do you know of those shaders you are using require post processing? Although you said you removed them already right?

I have a quest 2 and I can load 60mb worlds just fine. I have 2048 lightmaps and I do get sent back to the home world depending on what state the game is in. Usually visiting a normal world then visiting the dev world fixes it for me. Not sure if it's a vram issue? but it doesnt seem correlated with maps size for me, mainly just a world reload type of thing I've experienced

sudden falcon
tranquil burrow
#

Heyo, does the particules work on quest?

tranquil burrow
#

Alr, cause I added some on my map, soo I wanted to know if it will make my map laggy for quest

lean fossil
#

they probably will

#

it depends shrug

tranquil burrow
#

A

#

I may just remove them, more easy

vital lance
#

is there any way to get dithering on Quest builds?

zinc bridge
#

there’s probably shaders that have it for quest

hybrid pecan
#

in an attempt to over-optimize memory performance in my excessively memory-hungry world, here's a shot in the dark: does anyone know if compressing a world's cover image helps at all? like, if i were to compress it in photoshop, would it take up less space in RAM on quest? or does VRChat compress all world cover images using some uniform method like ASTC?

zinc bridge
#

the world cover image does not affect the world size, unless you captured it in-scene from a plane with the texture. if you did, just delete it from the scene after

hybrid pecan
zinc bridge
#

i don't think the cover image would affect RAM size either, it's just for the menus

hybrid pecan
# zinc bridge i don't think the cover image would affect RAM size either, it's just for the me...

every image displayed by the game needs to be loaded into VRAM at some point. on the Quest, VRAM = RAM bc it uses integrated graphics. so assuming the image isn't destroyed and reloaded whenever the menu is opened and closed, if VRChat doesn't compress every cover image using a uniform compression algorithm, then compressing it before uploading it WOULD reduce RAM usage on Quest. so that was the question: i'm wondering if and how VRChat compresses world and avatar cover images, and as a result, if compressing the cover photo would help at all

coarse grail
hybrid pecan
coarse grail
#

anything you do on your end is not going to make a difference as it would get converted to whatever GPU format the images are normally stored in

exotic lion
#

Hello, I would like a little advice because I am stupidly looking. But in what format should we put a video to be able to read it directly on a quest map? I'm talking about a local video on the map, not a video from a URL. (could this be because I'm checking on a smartphone?)

exotic lion
#

finally, impossible to play a video directly in the world. I have to go through a URL, which I would like to avoid

final drift
#

what was this world called

final drift
exotic lion
craggy jolt
#

what are the quest world limits? in terms of poly count and world size?

coarse grail
slate badge
#

can quest use non mobile shaders now?

atomic merlin
zinc bridge
#

and usually any shader that uses a grabpass is the kind that won’t work

gray thistle
shy sparrow
#

Im trying to make a vrc world project and i keep getting this

meager bronze
#

where do yall get videoplayer prefabs etc.

#

wanna add it to walmart

cedar anchor
zinc bridge
#

it’s got super fancy animations and looks great

#

i personally like it much better than other videoplayers

wicked cipher
#

It happen only in quest

shy sparrow
#

Anybody know of any Quest Friendly materials or like any tips on finding Materials

zinc bridge
zinc bridge
cedar anchor
#

can you use the water shader for color in quest somehow or something like it

winter quest
zinc bridge
cedar anchor
#

its not super bad but its not what i want

#

how do you remove a probuilder mesh filter?

heavy musk
#

don't know if this goes here or #quest-development but i'm making a world and adding some models...

an fbx that's 987kB and a texture that's 8mb uncompressed and 0.6mb compressed (not using crunch compression)

adds about 22mb to my map...

this is also using the vrchat standard lite mobile shader...

wtf??

why is a 0.6mb texture and 1mb fbx adding 22mb to my map??

#

oh my god nvm i figured it out... this is stupid.. why do shapekeys add so much file size when the fbx isnt even much larger???

balmy raptor
kindred talon
#

someones going to probably stab me for asking this but.
can you use 8k textures on quest?

#

I only need like 3 or 4 max

#

possibly 6 if I'm feeling like commiting filesize bloat

zinc bridge
#

there’s no limit, you can use them, but it’s far better to make them 4K at least, or not use them

coarse grail
kindred talon
#

works out to 30s 512x256 @15fps

coarse grail
#

it's worse for vram then just using the video player

kindred talon
#

yeh but you can't esily have a tun of video players else VRC will kneecap you

coarse grail
#

what would you be showing that would require multiple video players

kindred talon
#

random in-world adverts for world building reasons

#

TBF I could get away with something lower

coarse grail
#

you could just put the multiple advertisements in the same video and then chop up the video player screen into multiple pieces each one UV wrapped to a different advertisement on the video

kindred talon
#

that might work

heavy musk
heavy musk
idle lake
#

I am making a world where I have a camera that has its view shown on a screen in my world. I know the material texture for the camera's view has a resolution setting and this is basically a whole new screen of pixels the user has to render. How impactful is this on Quest user performance? Is it about the same as regular PC VR?

coarse grail
winter quest
idle lake
winter quest
fathom kite
#

dm me or something

clear stratus
#

Yo does anyone know how to fix the video player

vital lance
#

Yeah because before the update I was able to use video players but now after the last update I can no longer use video players, is there a reason for that?

zinc bridge
vital lance
# zinc bridge

Oh I see
Thank you my dear
Don't know how I missed that

clear stratus
#

Did they say how long will they have it disabled

misty portal
clear stratus
#

Ok thank you

heavy musk
# zinc bridge

oh frick. this explains things... my world was broken, then i went to go check other streaming quest worlds and those were broken as well...

#

Anyone notice that transparent/cutout shaders work inconsistently on quest? I have a plant texture that looks fine on my android client, but it looks like an opaque texture on my quest 2.

#

My other glass materials and such look fine though?

honest veldt
#

how to make high quality mirror that doesnt make quest run in 2 fpsā”

little juniper
#

anyone here play ghost of tabor

#

Ifso DM me I wanna play together

vital lance
#

Does anyone know some good horror made

#

Maps

cedar anchor
#

also you can just do this by changing what it reflects

#

that should help a bit

#

look up vrchat prefabs and they have a bunch of diffrant mirrors

#

also make sure your world is optimized for quest

keen lily
crisp crest
#

How do i set the world volume for avatars in my world in Unity. They fade off real quick?

crisp crest
winter quest
vital lance
#

Hei everyone, i'm noob, try to import VRChat SDK and got the same error on import unitypackage or open template-world-main project in Umity Hub:

#

MacOS Big Sur on Intel Macbook Pro. Unity 2019.4.31f1

#

New project. Bild is ok before import SDK

#

UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002b3] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:194
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95
UnityEngine.GUIUtility:ProcessEvent (int,intptr) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:197)

winter quest
vital lance
winter quest
#

And if for Windows, then install the Windows addon.

restive cave
#

Hi everyone! vr chat noob, been on PCVR version a lot, and trying to deploy something i've made to quest version but my status is still set to "visitor" - problem is whenever i go into VR chat its pretty empty (i'm in ireland) - so its hard to meet people and i guess "level up" my status so i can publish. has anyone any tips for getting out there or expediting the process so i can publish and test my world?

vital lance
#

Empty project. before import VRChat SDK have builded. After: Assets -> import Packege -> VRChat-Worlds-SDK-3.4.1.unitypackage not build and get 3 errors in project

vital lance
winter quest
zinc bridge
vital lance
zinc bridge
#

publish to the servers, not to community labs.

#

when you upload a world, it will always be private by default, and after the initial upload, a button to make it public will appear

winter quest
#

A little outdated, but essentially the same.

vital lance
zinc bridge
#

no, just upload the world

#

you have to upload it to play and test it on mac, but just leave it as private

vital lance
zinc bridge
#

you can upload

#

you just can’t make it public

#

you’re able to upload worlds, you just can’t publish it to community labs

royal nova
#

Hello

#

When i want to upload my quest world its just quest standalone in vrchat how do i also manage it to be pc compatible

vital lance
winter quest
# royal nova When i want to upload my quest world its just quest standalone in vrchat how do ...

Setting up a cross-platform world or avatar is actually quite straightforward! In short, all you have to do is use a duplicate project to build an Android version of the asset, and upload it to the same content ID as the VRChat PC asset. The client will manage which version it needs to download.

vital lance
#

May someone make link for empty Unity android project for Oculus Quest2 with imported VRChat SDK? I guess I'm stupid and don't understand what I'm doing wrong in importing

vital lance
# winter quest https://drive.google.com/file/d/19BZomhE9kCBqalUv8TC1jsr6pZH42UcD/view?usp=shari...

It did not help, errors is the same. I have installed all addons including Windows and except iOS. Errors told about wrong path to VRCCore-Editor.dll: "dll is not allowed to be included or could not be found". This dll is exist in right folder, but builder don't see it. Other errors show strangest paths: Users/bokken/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs... On my MacOS I have not user "bokken" and folder "Users" is not exist, MacOS have other system folders tree. it was tested on macOS at all?

vital lance
#

UP: I see https://vcc.docs.vrchat.com/vpm/cli Just import packages or open template project is not enough. Need to instal Command Line version of VRChat Package Manager using... command line, but before need to instal .NET 6 SDK... Ehh. too complicated to just make low poly models. guess I'll go see what's in the META. It might be easier to start there.

The VRChat Package Manager is available as a Command Line Interface application, for advanced users and automation.

near perch
#

Why do the standard shaders not work well with the quest? I get the yellow caution error and when trying to do standard/transparent it caused a lot of artifacting?

coarse grail
#

the standard Shader will render fine on Quest it's just more expensive

#

yellow triangles are more a for your information not a it's going to stop uploading

heavy musk
#

I'm going to ask here becuase I don't know if anyone can help me... My world was running at a smooth 40-45fps when I last tested it on quest. But now (post unity 2022 update) I run at 10-15fps? This is also the same on mobile. In unity client sim, I get the same if not better batches (15-150) than when I last tested it on quest.

Is anyone else experiencing performance issues? or did I somehow royally screw up my project in the past week? If I screwed up my project, why doesn't the batches reflect more overhead for running my world?

heavy musk
#

Found my issue. I have a volumetric direcitonal light setup from VoxelKei. Even with the game object disabled, it seems to suck frames (probably due to it's weird 2 stack shader + camera system somehow)

I deleted it from my scene and the frames came back.

Makes me wonder if I can edit one of the shaders to stop screwing up on quest

restive cave
#

Hi - I have a new world (a game prototype) and I'm looking for testers - would anyone out there be game? also, is this the best channel to ask?

lone lark
#

Hey, I recently reached User rank and the SDK Authentication does tell me I can publish worlds but in the World Visibility section of the Unity VRChatSDK it's locked into Private and is saying I'm not allowed to publish worlds. Does anyone have any idea about this?

zinc bridge
#

after you first upload the world, you have to press the ā€œPublish to Community Labsā€ button that will show up

winter quest
# lone lark Hey, I recently reached User rank and the SDK Authentication does tell me I can ...

Community Labs is the new way for you to get your world published and out into the VRChat Universe. When you upload a world, you will be asked if you want to publish the world to Community Labs. If you choose to do so, your world is placed into Community Labs. This is a place where anyone can upload their content (once they've got the appropriate Trust Rank), and allow users to browse and find content to explore. https://docs.vrchat.com/docs/vrchat-community-labs

VRChat

Current Status: Stage 2

lone lark
#

Thanks, I'll check that, I guess I just missed it

short oak
#

it's also 106mb idk how i've bypassed the 100mb limit šŸ˜‚

rapid patrol
#

Whats the recommend shader for quest? Preferably that looks good with bakery.

zinc bridge
#

Standard should be fine

#

i think Silent Filamented works, but i haven’t tested

wheat tusk
#

My Digital Circus map is up on Quest now :)

wheat tusk
rapid patrol
#

Already published in pc but not quest yet

zinc bridge
wheat tusk
rapid patrol
#

Is kineL video player quest compatible?

#

I forgot to check

lone lark
#

Hey, I don't get any option to publish my scene to Community Labs. There's no section for it in SDK Control panel. It says I'm allowed to publish worlds but also says im not allowed to publish worlds so I'm very confused. Is this a bug? Should I just contact VRChat for it or you guys have any idea whats going on?

zinc bridge
#

have you recently published a world? if so, there’s a week delay between publishing worlds

lone lark
#

no this is my first world :/

green jolt
#

Wheres the channel for questions related to worlds

atomic merlin
green jolt
#

What about ā€œlooking forā€ certain worlds?

#

Curious if anyone has made one that looks similar to the environment of this irl area here, its on a rooftop

turbid jewel
#

Recently in my Vrchat world I noticed that on quest my grass from a far distance start to go pink and when I look up close to the grass the pink stuff go away showing a weird black frame around my grass texture. It's only happening on quest and I'm not sure why. Does anyone know a fix for this bug of glitch?

zinc bridge
#

what kind of grass? shader, terrain, billboard, particle system?

turbid jewel
wraith coral
#

Do you guys know the discord for the just dance game?

steep cloud
#

whenever i switch over to quest, the Terrian Texture just smooths to the max even thought theres 0 Smoothness

#

how do i get rid of the smoothness?

cyan agate
#

I am only getting this for quest and I don't know how to fix this issue. I have reloaded the sdk and it didn't work

short oak
ornate shard
zinc bridge
#

Filamented is a shader made by Silent

#

not part of bakery

wheat tusk
#

^

twilit shard
#

So i've made a copy/paste save system but I don't own a quest so I wanted to check if these style save systems can work on quest or if it's too much effort to copy/paste from the device?

zinc bridge
#

the VRC keyboard has a built-in copy and paste button

#

so it’s not hard to do so

feral token
#

for some reason the world i'm making needs an avatar descriptor???

winter quest
feral token
#

but i didn't?

stray mountain
#

how do i fix this?

#

i fixed it

cedar anchor
#

is it posable to have a player in annother area but render someone avatar thats in annother?
and there banner above them?
i wanna add quest support but the lighting is a little odd without post prossing i wanted to see if i could put the quest user in annother area and then render anyone else over there aswell so the quest user would see the world better and just make voice chat heard globally
or is there a better way of doing this?

#

is there any post processing for quest and im just over complicating things

atomic merlin
cedar anchor
atomic merlin
#

The versions can be entirely different.

#

The singlular thing holding the versions together is the blueprint ID and it can be attached to any world descriptor.

vital lance
#

So i'm trying to make a world using the terrain tool in Unity. Everytime I switch to android, as I'm making the world for pc & quest, it changes the grass as a glossy color (which I do not want) How do I fix this?

zinc bridge
#

so you can make the quest version look any way you want, so just do that. don’t try putting quest players in a different part of the same world, if you can make the one part look better for quest

#

and also, it’s best to not rely on post processing. try to get the world looking how you want with post processing disabled, and add it as the final thing to improve the look by a little bit

hallow surge
#

i need help im worried ill fuck smt up

icy lance
atomic merlin
icy lance
atomic merlin
icy lance
#

Ah gotya, I've been lurking avi help for a while and must've got wired crossed or something

hallow surge
hallow surge
#

someone pls help

slim ravine
grim hearth
#

Is there any specific texture for passthrough in unity? I'm hoping the only solution is not just virtual desktop or alvr using a chroma key...specifically curious if passthrough worlds can be acheived on native quest

zinc bridge
#

what do you mean passthrough?

#

like, the kind of passthrough when you double tap the side of your headset?

astral halo
#

Hi folks, I'm making a standalone Quest world, and I would like to include this kind of portal/transition effect that 'Five Skies' does.

I'm assuming it changes between skyboxes, but I would like to know how to mask them

tiny matrix
#

hey, since i cant seem to find a world help chat, im not sure where to ask about this, but, im having an issue when tryna upload this world, its my first time so im a little new to this

zinc bridge
tiny matrix
#

thanks

quick hemlock
astral halo
coarse grail
astral halo
#

Yeah works flawlessy so far!

#

Another question I have in mind, do Unity terrains work well for Quest worlds? I'm planning to instantiate grass with gpu instancing and trees as well, including impostors on the back

coarse grail
#

yes you can use Unity terrains on Quest

astral halo
#

Cool, thank you so much!

feral token
tepid aurora
#

Are there any good resources for Light Baking Large-ish worlds for Quest? I have a pretty large scene but the colors are coming out super flat. Most of the content I've found is for PC Worlds

feral token
orchid citrus
#

Huh

jovial helm
#

I used to create avatars and worlds and now this

prime jewel
queen verge
#

When I join into my world on quest the video player doesn't work but if I'm PC it works and any quests who join me can see it. How can I make it work for quest as well. I've been using the KineL which is supposed to be quest compatible and it works on quest if the world host is PC
(pls ping me when you reply)

compact cargo
#

Hello Everyone! I have a Question. Does anybody know a good Tool to easier convert Worlds to Quest? For Example it contains a List of all Materials to change them to Mobile Shader? i manually change all the Materials per Hand in order to make it compatible. i would love to have it easier!

compact cargo
#

its the only Player i tried so far, never had a Problem with it

#

@queen verge

shut latch
#

is there a list of all the quest supported shaders and what they do

#

looking for documentation

compact cargo
shut latch
#

Also, can the quest shaders handle transparency at all ?

compact cargo
lean fossil
shut latch
#

will I still have access to things like audiolink, video players, etc in quest?

#

I'm struggling to find in the documentation anything that emunerates what I can and cannot do

#

are the features in udon 1:1 for quest and pc? etc

winter quest
lean fossil
coarse grail
#

audio link would be potentially usable for the world but not avatars but that would be some CPU overhead you probably can't afford on Quest

queen verge
compact cargo
shut latch
icy raptor
feral token
#

I ended up just forgoing creator companion and making the world through unity hub instead which seemed to work

mellow briar
#

hi, i have a world that i would like to convert for quest but it saying the assets size is too much, i tried to remove some texture from material, but the size stay the same, what i have to do and i know which is the assets that is most big in the project?

hallow shale
#

QUESTION Anyone know any adventure/game/explore worlds where you need to do quests/find things (maybe in a forest, mansion, fantasy world or spooky world) ? Thank you! šŸ¤āœØ

mellow briar
winter quest
mellow briar
#

oh is on android tab

winter quest
#

For PC, it also makes sense to compress.

mellow briar
#

it reduced a lot

wheat tusk
#

Quick question!

#

I'm adding a snow effect to my world as a temporary thing

#

How many particles can I get away with while being acceptable for Quest?

#

rn I have it at 2000 with no collision

#

I'd test myself but no Quest :<

mellow briar
wheat tusk
#

My phone isn't great

#

:<

zinc bridge
#

i have a quest 1 and 2

wheat tusk
#

Appreciated!

#

I'd like to just have a rough idea how many particles I should be aiming for

zinc bridge
#

it really depends on all the settings and texture for the particles

wheat tusk
#

oki

#

Worst comes to worst I guess I can just disable the particles outright on Quest

#

lol

zinc bridge
#

it should be ok, usually particles perform just fine

wheat tusk
#

:>

frozen acorn
#

Guys ik I shouldn’t ask but can someone make a world for my mate, he’s 100 days sober from self harm and I really want him to feel like it’s a true milestone because it is, from the amount of work he’s put in I really want him to feel good about himself his name is Orion.

Much appreciated šŸ‘

#

Ps he really likes cats

inland rivet
#

what's the high level steps for testing with the quest 2? just select android on the build screen and then build and upload? then I can log in on my quest and find it under my worlds?

zinc bridge
#

select android as your target platform, sort out any errors or shaders that wouldn’t be quest compatible, and upload the build

#

in-game, there’s an Uploaded section for your worlds

inland rivet
#

It worked! Now I just make changes, upload and test with quest over and over? Awesome

blazing fossil
#

yup

wintry rune
#

Anyone know how to do this? I want a hexagonal texture overlayed over the original, and detail maps dont seem to show in quest

uneven comet
#

If you have it the way you want it in blender, why not bake the texture for quest usage?

rigid mist
dusk field
#

After upgrading to unity 2022 the smoothness on standard lite materials looks absolutely horrendous

#

does anyone know how to resolve this or how to apply EQS to change the smoothness on materials?

#

its quite problematic that even with EQS i have to first save all the smoothness values for both Quest and PC versions, and then manually apply them to all affected materials any time it's changed

#

i imagine i'm doing something very wrong, any help would be welcome

dusk field
#

anyone know?

rich copper
#

wait so if questies cant see Poiyomi shaders on a avi but they can if its a world?

atomic merlin
zinc bridge
#

and, it doesn’t perform well for quest either of course, because it’s made for PC where there aren’t nearly as many limitations

umbral root
#

Hi does anyone know how to make camera's properly render onto materials on quest, using a scope shader for a combat world but on quest it doesn't seem responsive and only shows the skybox

winter quest
umbral root
#

I've seen it work on SDK2, not sure if changes were made when it comes to 3.0 worlds

winter quest
#

At the time of SDK2 there was no quest version yet

umbral root
#

I'm aware, however worlds exist that were made with SDK 2 and Quest Compatible

lyric ruin
#

What is UDON

bleak kettle
#

noodles...

#

no wait...

#

programming for VRchat

zinc bridge
#

it has text-based and visual-based forms

#

they go by UdonSharp and Udon Graph respectively

#

UdonSharp is like C#, and Udon Graph is connecting blocks with ā€œnoodles,ā€ or lines

#

they can both do the same things, but depending what you’re trying to create, one might be better than the other, usually udonsharp is best (unless you don’t know how to code with text)

light hazel
#

When making a world quest compatible. should i also make sure to switch shaders to VRCHAT mobile shaders for optomization?

winter quest
#

This is not optimization, but requirements.
The mobile device must have mobile shaders.

light hazel
atomic merlin
light hazel
atomic merlin
light hazel
#

everything else seems about avrage

winter quest
atomic merlin
atomic merlin
light hazel
#

Windows uses Standard Transparent

atomic merlin
#

Pretty much regardless of transparancy used the Quest hardware just doesn't handle it well.

winter quest
light hazel
#

so should i make windows just not see trough for quests?

atomic merlin
#

That is a common solution

light hazel
#

cuz this is what i use for PC

atomic merlin
#

It is impossible for us to correctly guess what is making performance so bad at that spot, but you really shouldn't have any transparency on Quest.
PC hardware has optimizations to handle it, mobile hardware threw that out to be more power efficient, it has to brute force it, which is costly.

light hazel
#

alr, thanks

light hazel
#

Im using ProTV 3.0 and the video player doesnt work for Quest users, anyone knows how to fix it

atomic merlin
#

Is it a single user having issues, who it works for elsewhere, or is it multiple?

light hazel
charred vector
#

Solved.

zinc bridge
gleaming delta
#

im trying to figure out how to turn this basic small map in blender i made into a world but i dont even know what these tutorials are talking about

abstract light
#

Is UdonSharp compatible for Quest/Android? Or just PC?

dark light
#

I've created a world for PC & Quest exactly the same. The PC version has no issues, but the quest version sees many objects clipping through one another, especially at a distance. What's wrong with quest?

zinc bridge
dark light
zinc bridge
#

there isn’t really a specific distance it needs to be, just move it a little and test until it stops showing up

dark light
#

Developing for quest sucks booty crack šŸ˜®ā€šŸ’Ø

final drift
#

Mesh collider can work but very unoptimized compared to box colliders

#

Except when using mesh colliders on planes

fervent sundial
#

I've been working on making a world for quest using Unity 2022 and when I try and use emissions on the world they don't show up on the actual quest. Does anyone have an idea what could be happening? I've tried selecting the material before building but that didn't make a difference so I'm out of ideas.

zinc bridge
#

do you mean the bloom effect, or the actual emission part?

#

if it’s the bloom effect, it’s because quest has no post processing allowed, and if it’s the emission part, you can try a different shader

fervent sundial
#

it's the emission part itself, I tried using the standard shader in place of standard lite without any luck but I think that possibly using a texture instead of setting a color could work so I'm going to try that when I get the chance

zenith swan
#

How can I view my map as a character?

wind isle
#

If you're trying to build and test for android, you can't use the sdk build and test. You'd have to upload to a private world ID for testing. If testing in the editor is sufficient for you, ensure you have the client sim installed, though I think it's included in the worlds sdk and then just enter play mode

wary marsh
#

I am having this issue on my quest world, please help!

#

ive never had this ever, sevier performance issues on quest

tiny ether
zinc bridge
ripe forge
#

someone help me :c

#

im on pcvr and my vrchat keeps sending me into error world

lean fossil
ripe forge
#

oh wait its working now, i disabled ipv6

cerulean shard
#

What happened to my movie world???

icy lance
#

Like most, probably dmca'd

knotty flicker
#

Hello!
Could you guys suggest me a nice shader for the foliage on Quest compatible please?

late ember
#

Why don't written scripts work in a busy world?

orchid umbra
#

Anyone know what setting causes the Z-fighting to be so bad on quest?

#

PC world works happily, as well as in PC connect VR.

#

But jump into the Quest version and the Z-fighting is horrible.

atomic merlin
atomic merlin
late ember
atomic merlin
late ember
#

Why is everything so complicated?

atomic merlin
zinc bridge
coarse grail
#

like they don't want vrchat worlds to act as Bitcoin mining operations

queen verge
#

Dose anyone know how I can make this quest compatible? When I'm in quest the liquid is just white

wind isle
tepid hornet
wind isle
#

exactly that

shy plaza
#

I need help getting a cloud shader visible for quest

zenith stratus
#

how fix

zinc bridge
#

which part, the warning or the poor performance

#

either way, that’s an avatar, not a world

zenith stratus
#

ok

cerulean citrus
orchid umbra
#

Posters on walls, and lights and such.

#

Was completely fine in the past.

atomic merlin
orchid umbra
#

Tried these settings out.

#

No luck, I tested it with my quest a couple months back and I could even set the clipping planes even further.

flint umbra
#

Hello everyone. I have a shader question. Anyone know of a blur shader that works with quest?

tepid venture
#

can vrchat worlds that are android use post processing in any way?

atomic merlin
# tepid venture can vrchat worlds that are android use post processing in any way?

They cannot use any of Unity's post processing and do not have access to grab passes so can't use that to fake post processing.

In theory I think you could use a complicated setup with cameras and render textures to approximate grab passes, which would then allow you to do a sort of post processing, but considering the performance of the Quest, you shouldn't do this.

tepid venture
#

Dang I have a system that uses a post process volume to fade the players into black when they are about to teleport

atomic merlin
tepid venture
#

and my world just looks a lot better with post processing 😭

atomic merlin
mellow goblet
#

Hmm is it possible to disable the lightning data for the quest build? It is talking up more space to make the build 102 MB. There’s also 5mb of unity builtin addins or something. Or is it better to split the quest unity project vs pc unity project? Thank you for any thoughts on this!

autumn grail
#

Is there any way to use distance based layer occlusion culling?

plain carbon
#

I'm getting the error "This file was already uploaded, you should make a new build" when I switch the build target to Android and try to upload

atomic merlin
quick quarry
#

ive already reinstalled the unity mobile stuff, and remade a whole proj

#

Switching to Android:AndroidPlayer is disabled

#

how do i fix this???

#

wait i might have installed mobile in another unity version

lean fossil
quick quarry
#

thank! but i got it now

#

i didnt install mobile on the other 2022 ver which is used for vrc

#

i installed it on the other 2022ver

karmic tapir
#

Hey I don't know if this is the right channel to put this in or not but does anyone remember or have seen a world where someone is recreating Dreamworld from gold coast, Australia? I thought I remembered saving the video ages ago but can't seem to find it

pliant vessel
#

Is there a way to convert certain material shaders to another shader in bulk?

tepid hornet
#

Is the unity Standard-Shader working on quest?
Can I just use the Build-Target Settings for the Textures?

zinc bridge
tepid hornet
#

I ran into a problem with the ligthingdata asset, beeing to big

zinc bridge
#

Lighting Data is the lightprobe data

#

so, you probably just have a lot of light probes

wintry olive
#

Who up to make world for me and my family

#

Dm me

idle stone
#

hey uh why is my console getting spammed with unity postproccessing errors every frame
(quest)

zinc bridge
#

because quest doesn’t support post processing?

#

@idle stone

idle stone
#

i thought it auto disabled that

#

or was that removed for some reason

#

before it autodisablled post processing

#

and it seems to still be doing that

#

but the error remains

#

@zinc bridge

#

( i forgor to ping you)

zinc bridge
#

just delete it

#

if you have a separate scene or project for the quest version, you might as well delete it from the scene entirely

idle stone
#

i dont

#

its the same cause it makes it eisayer

#

i suppose using easy quest switch would work

#

if its jsut for the scene

zinc bridge
#

when you get to making the quest version, you should duplicate your PC scene so you can make changes like deleting post processing, without it affecting the PC version too

idle stone
#

weirdly this wasnt a problem a month or so ago

#

and it ran fine

idle stone
#

altho i see the utility of it for complex maps

#

just not really here

#

also

#

im assuming the audio source thing still isnt fixed

#

presummably cause is just unity being dumb

#

i just hope that it spamming that isnt consisterd a memeory leak

#

in the editor

#

even if i have much excess ram to spare

idle stone
zinc bridge
#

maybe also remove the post process layer from the camera too

idle stone
#

oh

#

that was the problem

#

the volume was disabled allready

#

er

#

is the camera nessisary to be enabled for any version anyway?

zinc bridge
#

the post process layer makes the post processing work

#

is there's no camera with a post process layer, the post processing won't work

idle stone
#

(hm it seems that disableing it makes it disables the antialiasing for somereason)

agile hound
#

Does anyone know this world?? vrcAevSip vrcCatThink vrcCatThink

zinc bridge
fallow ermine
#

I have been working on this world for a while and it has this mystery lag on quest. The world will be fine then suddenly crash down to 7 fps, and only on the quest. I think I've isolated the issue, and the only time it will appear is when their is a reflection in a window like in the picture. I forgot how I set this up, it's baked relfections or something using the lightprobes, any reason this would cause lag and any way to turn it off?

#

This is what the settings look like for the window

dense gull
fallow ermine
stuck gorge
#

how buggy would using "standard" shader and using the Transparent rendering mode be on quest?

zinc bridge
#

not

#

only slightly worse for performance, or a lot worse if you have a lot of objects with that material

#

but built in Standard isn’t buggy just because it’s quest

lean relic
#

So i have just recently made an update for my world, and now when i try to play it on my quest, as soon as i try to enter the world, the screen goes black, and i return to my home world.

#

would these be the reason for that?

#

Like, which ones would prevent me from even joining the world?

zinc bridge
#

none of them

#

those are just performance warnings, none are direct causes of a crash/kick upon joining

lean relic
#

So, what would be the reason of it kicking me as soon as i try to join?

#

i can try to record it for you to show you what i mean?

coarse grail
#

is the world using a bunch of crunch compressed 4K textures?

lean relic
#

i mean, i reduced a bunch of texture sizes

#

but i wasnt using crunch compression

coarse grail
#

okay just wanted to check in case you were running out of RAM