#open-beta-discussion

19 messages Ā· Page 29 of 1

limber quartz
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Lemme open my project up

sour epoch
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I also ended up not using capsule for my purposes so I never uploaded with that, only tested in editor. Is this possibly a client-only issue?

limber quartz
sour epoch
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ah that would explain it

limber quartz
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Did you only test in-editor? Because it works fine there. Issue is client-only last I remembered.

plucky owl
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I can honestly say that's that y'all haven't been able to repro. Its a problem in game and is still an issue with the current build of the game. I used a sphere and it works. Capsule and contacts freak out in the instance

sour epoch
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Avatar Dynamics typically matches up with editor behavior very closely so if there is an issue that happens in client but not in editor, that is a very important detail to include

plucky owl
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that's true. Client side and editor behavior are very strange

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I'm not able to test floats though

limber quartz
zenith obsidian
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is that jittery animated physbones fix local only?

hollow belfry
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But if you are in the beta and someone not in the beta is watching you, then yeah they won't see it

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I.e. it's not a network thing

zenith obsidian
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oh okie. Thank you for the answer ^-^

old rock
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Not just furries but catgirls too šŸ‘€

keen lantern
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praise the open beta! was so sad to see i had only one avatar break, and it was also my favorite too.

graceful saffron
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Am I just dumb? How do you get beta

keen lantern
graceful saffron
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Yeah I’m just dumb. Thank you lol

sudden sapphire
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i like this beta. explains a lot of confusion as to why my tail was jittering all over the place

keen grail
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I just wanted to say thank you to any devs watching the channel. The push to fix the bones in the open beta even on a weekend is appreciated.

I definitely understand the pressure and effort put into getting a fix out quickly and safely as well as the weight of the decision not to push it out to prod on a weekend.

dire saffron
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cant update to open beta on steam - missing file privileges error

dusky slate
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uh why mute button stop working

sullen elk
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I had an issue with proximity capsules too with my sheathing system.
I wanted to use a proximity capsule, the parameter did not update at all.
Had to switch to on enter capsule which annoyed some people since they couldn't get it to work consistently.

wheat fjord
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I haven't checked but I will after I type this message has anyone made a canny post about the five Hertz refresh rate with OSC applications?

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It seems they have however it's not marked as tracked

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I imagine VR chat is not interested in changing this because they're going to be building in eye/face tracking into another milestone release in the future, which seems to be the primary reason people want this change.

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Would any of the staff know how many beta releases will come out before that becomes a part of an open beta?

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I honestly expect it won't take too long given the fact that the last time that VR chat staff expressed interest in changing something they were talking about doubling the parameter limit and they did it within a release or two, if I recall correctly

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Just very excited for face/eye tracking to be an offically supported part of the application!

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@grim zealot sorry to bother/ping you, but I wanted to clear something up real quick if you would be able to. I've been hearing a few rumors about the IK2 being improved after release in future betas/releases. Is this true?

timber jewel
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He still has his #ik-2 channel ^^

wheat fjord
grim zealot
bright jungle
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lmao

shrewd estuary
jagged tapir
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And the internship can be here:

timber jewel
shy plover
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If you sneak in and pretend you've always been there, maybe they won't notice

mortal plume
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fake it til you make it

naive dragon
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Just gonna put this here to raise awareness kek

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Wen fix cryign

gloomy dagger
naive dragon
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This is an example of the issue

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This happens on live branch too, ever since the IK2

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Just bringing light to it as many people just brushed it off as a nonissue

drifting rain
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it does the same for me
I thought it's normal

naive dragon
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plus kung is fairly active here

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I’m 99% sure this issue didn’t exist before IK2 but I could be remembering wrong because I almost always use FBT

gloomy dagger
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I mean

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for my avatars, it's been like this before ik2, so I had to change the ik animation to do my standing anim pose, it mixes lower side with standing anim when you stop moving.

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old version takes a sec before doing this, now it slides to ik.

naive dragon
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At the very least would like to know if it’s supposed to work like this from the beginning

gloomy dagger
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It's meant to slide this way now. I know how you feel. xd

frank goblet
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I miss the little stepping it did

naive dragon
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Then vote on the canny

inner kayak
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i miss the ferrets doing tiptaps before net ik kzShiioCrySad2

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and physbones not working on humanoid bones stole their jiggle kzShiioCrySad2 kzShiioCrySad2 kzShiioCrySad2

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ferrets are die kzDeadDedBleh

timber jewel
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sad

frank goblet
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Though, could this be "fixed" (dealt with until a proper patch is out) by changing the IK pose to a different feet position? Just a thought, not something I've really changed before myself either.

inner kayak
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does that not also apply for fbt, or is that tpose layer

naive dragon
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My guess is the new IK system messed with how the procedural animation for autostep accesses the foot position or broke it entirely, thus making it reset to the tpose

frank goblet
naive dragon
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Instead of using the positions of the feet upon reenabling autostep after locomotion it can’t access them due to new IK so it just resets. That’s just a guess though

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And probably likely, the IK2 system changed a lot

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Maybe an oversight of changing reference without changing the procedural animation

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Who knows, might be an Object reference not set to an instance of an object

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God the troubles that error has given me over the years

flat patrol
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it's the new normal

naive dragon
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I hate the new normal

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This is definitely a bug

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Kung fix it

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please

jagged tapir
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Sad

restive lake
silver ledge
# naive dragon I hate the new normal

pretty sure it always has been there, just not in this form. When i created idle anims a year ago i already noticed that auto footstep pretty much overwrote whatever i tried to put into standing

silver ledge
# restive lake Thinking about animation bugs, would be nice if this one could get addressed at ...

dunno if that is that much of a bug anymore or if i simply subconsciously work around that. Just like my guess in the canny from a year ago, I think its mostly the parameters being initialised with 0/false (feels like a standard unity behaviour) - since making the animator logic with a state which has a parameter driver to set "HasLoaded -> true" and is only reachable if "IsLocal = true", these issues did not occur for any layer which checks in its transitions for "HasLoaded = true" anymore. (meaning, all transitions from the default state require that HasLoaded = true, so you block from unwanted transitioning in case of 0/false initialisation of the animator)

graceful saffron
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Am I the only one who notices that with the beta and with regular VRChat, the models sway back and forth on their feet before staying still?

wind talon
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Got a few more fixes incoming to tack onto p3

bright jungle
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:pog:

timber jewel
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comming today? :o

naive dragon
wind talon
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stare wha

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is there a canny

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is this something that is a new bug for 2022.2.1

naive dragon
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Yea

naive dragon
naive dragon
mortal plume
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tupper: "...sigh. KUNG!"

wind talon
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that is an incredibly tiny bug

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but no, probably not that

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considering it isn't tracked internally yet

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its.. also in the wrong category

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moving it to the correct board, pushing it into internal tracking. can you provide video?

wind talon
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things posted in discord don't count

naive dragon
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Honestly didn’t see an option to change the board kekw

wind talon
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please put it into the canny

naive dragon
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Bro I tried

wind talon
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try harder šŸ™‚

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i believe in you

naive dragon
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It only allows png, jpeg, and webp

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Doesn’t allow attaching videos

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;-;

wind talon
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... then upload it to Streamable or YouTube :S

naive dragon
wind talon
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This time I shall give you both the spoon and the feed

naive dragon
wind talon
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only took about 7 seconds

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now i shall delete it so you can do it too SMIRG

naive dragon
wind talon
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Basically, put everything into Canny posts. Engineers do not read Discord to look for bug reports.

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The harder you make it for me/QA to tell an engineer what's wrong, the less likely it is to get snatched up and fixed. dead

naive dragon
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There, video lol

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I am a fool

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For a software developer I sure am bad at making proper reports

wind talon
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not many people know how to make good bug reports, even mine tend to be short on some details, dw

plucky owl
wind talon
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Is this new for this Open Beta?

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It appears that this is back from April so no, unfortunately not

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although that explains why I can't grab the bones in my own editor

naive dragon
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Speaking of render textures

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How are they regulated in game

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Sometimes they flat out disappear

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And only certain people can see them

timber jewel
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I'm confused why so much stuff / canny's get posted in here that aren't related to the open beta šŸ˜…

naive dragon
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Becsuse

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Devs

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They be here

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Here be devs

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It’s like slipping a note into their jacket pocket when they aren’t looking KEKW

timber jewel
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I can imagine it being a bit confusing though if people mention issues in here that aren't related to the beta. Since if they are looking for information about how the beta is going it can be a bit misleading sometimes.

bright jungle
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the channel description states that the channel is for discussion about the current open beta, but some people erroneously use it to refer to past unrelated bugs they'd want fixed in this beta/things they'd want in some future beta

naive dragon
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well if it didn’t have such a high success rate people wouldn’t do it lmao

naive dragon
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Well also there is no channel for general bug discussion, even if it isn’t for contacting devs about it (that’s what the canny is for)

bright jungle
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that tends to crop up in general-1
as does everything tbf

naive dragon
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But, cannys need votes to be seen, so they gotta get discussed somewhere

timber jewel
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Or in the channels related to that issue.

naive dragon
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Ah yes, either the channel that’s been dead since the dinosaurs or the channel where it will get washed away in the flood of text

timber jewel
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But in general, maybe a #bug-disscussion channel might be useful in those cases.

naive dragon
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ā¬†ļø

timber jewel
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You don't need to react to it 20 times.

naive dragon
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Shut

wind talon
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BlackRat is right, trying to use this channel as a place to slip stuff up in the queue is NG

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i try to avoid it but its hard to say "no, do it the right way" and ignore a bug

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in other words, i appreciate the activism but please let's keep the job of managing open betas and their related bugs as easy and uncomplicated as possible šŸ™‚

wind talon
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unfortunately, that is not something we/I want to do-- Discord is not a bug tracker

sick creek
wind talon
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if you find a bug, please post it to the Canny. as far as coordinating discussion with people on Discord to figure out a bug? sure, idc, do what you want

sick creek
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heh

raw ore
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Just a dumb thing I notice while using the beta version earlier today.
I was in desktop mode to test a new avatar that I uploaded and was side stepping in front of the mirror to test a PB item I added to my avatar.
Unity gave me a popup that my upload was ready and I hit the ok button while still sidestepping (dual monitor) and suddenly my avatar kept moving to the right, even after the VRChat window regained focus. I had to restart vrchat to regain control.
Is this a known issue?
(no game controllers, and my virtual controller is disabled in windows device manager)

wind talon
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ye not a new thing

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anyways LAST