#ik-2

1 messages Β· Page 24 of 1

digital grove
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It's the unity version I think

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Or the steamVR plugin for that version

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(i.e very old version, 2019)

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But the limit is there

serene pumice
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I've set the tracker as my L-controller but still runs into the issue where steamvr bindings (L-Stick, L-Trigger-Click) doesn't register on the R-controller. Could not test if FBT is possible with only one controller. Any advice would be appreciated.

blazing sphinx
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Did the latest mini patch change anything about the way FBT works? It seems kinda wonky now compared to before ._.
I use a lot of the popular models that a lot of the playerbase tend to use.
And they worked just fine before the latest patch, and to be clear, I don't use mods either*

Pasted it in here, didn't know there was an IK2 section

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I use an index with knuckles and 3 trackers as of now, I have my tundras but I gotta get the better straps for them so I only use 3

blazing sphinx
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So basically the neck / stomach area collapses unless I use that lock system on both things but if I use that then suddenly the height seems way off.

I've played around with plenty of settings but no luck

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Everything was completely fine for me prior to the update, idk what might've happened, I've not changed the setup or anything like that either

digital grove
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head lock is the equivalent from before i think (maybe)

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if you want to use lock all then the avatar has to have perfect proportions basically

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i.e. exactly your proportions

marsh elm
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old one was equivalent to lock hip no?

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i remember people complaining about viewpoint drift

marsh elm
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how to discover you have irl posture issues:
Stand completely straight, then wonder why the trackers aint lining up
ik aint fixing that one lol

devout current
tacit kite
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using 11pt i have my elbow trackers pointing outwards to my sides, pushed as close to my elbows as comfortable. when i calibrate like that, I cant push my elbows onto my avatars sides unless I rotate the trackers (after calibration) to slightly under my elbows which works fine after that. am I doing something wrong with calibration? happens with every avatar i've tried.

marsh elm
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Make sure the rotation of your arm matches the character when calibrating

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Palms facing down, elbows facing more towards the back

tacit kite
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the little tracker balls for my elbows in calibrate mode are always ~6 inches behind me

marsh elm
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quest 2 + trackers? vive + trackers?

tacit kite
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index + 6 tundra + 2 vive 3.0

marsh elm
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πŸ€”

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are they like

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in steamvr itself, if you put the controller besides it

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in the correct spot?

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or with some weird offset

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6 inch is a lot, my trackers are always smack dab on my arm...

loud patio
marsh elm
loud patio
narrow yew
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i also have the same problem where my left elbow doesn't get as close to my body as my right one does no matter how i calibrate

hushed fiber
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hello today my knee trackers wont seem to track on vrc even when the balls are aligned on the body(7 trackers) elbows work though. any ideas?

lethal bridge
minor rampart
marsh elm
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gamers

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how do you strap to your thigh

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i got some kiwis and the only one that fits is the waist belt lol, the small strap aint is way too small for it

lethal light
marsh elm
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garter belt meta, lets goo

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πŸ˜†

lethal light
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exactly, although significantly more jank

worn bobcat
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i know this is a old message now, but the device limit for steamvr is 64

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at least as far as i'm aware

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it got upped to 64 some time in either 2019 or 2020

minor rampart
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I'm hoping we see a solution for elbows and knees that's much like the EOZ foot straps

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because those are a nearly perfect design

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light, comfortable, and incredibly stable

marsh elm
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kiwi ankle straps just barely work for my elbows

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i had to resort to the garter belt meta for the knees lol

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helps the belt not ride up, helps the knee not slide down, pretty good

ancient mantle
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This guy has a really cool setup for his trackers: https://www.youtube.com/watch?v=8_Lrw0S9JJk&list=WL

Okay! So the basic stretchy straps that the Tundra Trackers come with are kinda meh, especially for the elbows and knees. If you wear pants or longers shirts it's not a big deal, but honestly I don't do either of those things when playing Beat Saber! Scandalous, I know!

I also was not a fan of the lack of contact patch on the body so the tracke...

β–Ά Play video
minor rampart
ancient mantle
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You could probably hack together something similar with velcro and zipties for 3.0s

marsh elm
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I made a little harness for my vives 3.0 to be able to tie it up to whatever

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it was surprisingly convenient even after my straps arrived, so i havent undone it lol

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like deez (nuts)

marsh elm
digital grove
marsh elm
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its a wooden door

digital grove
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There seems to be something in-between your shoes and the floow

marsh elm
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its the sole

digital grove
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What

marsh elm
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its one of those springy shoes

digital grove
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So your shoes have like a ballet tutu

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Interesting

marsh elm
devout current
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Another upside: they make you taller :p

marsh elm
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irl? πŸ˜†

digital grove
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What the

devout current
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xD

digital grove
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What is the purpose of those shoes

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Never seen it before

marsh elm
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running? idk, i just wore em

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might've been a fad on springy running shoes, havent seem them these years

ancient mantle
devout current
devout current
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uhhhh fancy

lethal light
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this bot hates me

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or you can use the index usb port

devout current
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Ahhh nice

digital grove
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You don't need extra battery unless your planning to spend a veeeeery long time in VR, at which point you're going to have to charge the controllers too

devout current
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Yeah that's what I thought as well

marsh elm
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Controllers don't run out cuz touch controllers

devout current
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ahhh

digital grove
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What do you mean they don't run out

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They still have a battery innit

marsh elm
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They last a week

digital grove
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Of continuous us

marsh elm
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I recharge before they run out

digital grove
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e?

marsh elm
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A week of heavy use, more if i don't play every day

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Besides, they run on double As so even if they run out i just pop new batteries in lol

digital grove
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Not bad

marsh elm
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They might as well "not run out", per se

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Been meaning to find a way to juice up my elbow 3.0s, but can't really figure out how to work a battery into the kiwi straps lol

primal palm
marsh elm
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do you slide it into the screw, then pass the velcro on the slots?

primal palm
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3D model, throw it into a printer. xD

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yeah

marsh elm
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oh nice

primal palm
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just a string through the smaller holes to keep it from rotating.

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takes barely 15 minutes to print too!

marsh elm
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that's a good one, i'll see if i can jig something like that

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no printer through lol

primal palm
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get some thick AF paper and pray. xD

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Cardboard!

marsh elm
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i'll try to find a plastic sheet of sorts

primal palm
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btw the battery will slide if you don't put an adhesive velcro bit onto it. πŸ˜…

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that's why I have the velcro loop instead of some random fabric.

marsh elm
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yeah, adhesive velcro is so good

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i gotta buy more

devout current
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Hey so, are there IK updates still in the pipeline? Just wondering since there were still a few things people would like to get improved. ^^

jovial shadow
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Would be interesting if knees can be still improved if trackers are on the feet in 6 point tracking

marsh elm
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Were trackers ever not supposed to be on the foot?

jovial shadow
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But kinda impossible i think

jovial shadow
marsh elm
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Yeah ik about ankles, but the main way is feet right?

jovial shadow
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Yeah atleast i feel weird not beeing able to wiggle my feet

marsh elm
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Ankles are more comfortable but yeah, feet

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Also dislike the slidy feet when you do ankles, feels like youre on stilts lol

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Main gripe with it tbh

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Thinking about it, you'd be able to skip knees if you do ankles huh

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Gonna give it a try again later

jovial shadow
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But knees clipping through the floor is still a bit of an issue even in good scaled avis, so potentially using the floor collider to help knee positioning would be interesting

jovial shadow
marsh elm
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Ah true, kneeling and seiza is still bad

devout current
marsh elm
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Feeling pumped

devout current
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lmao

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As far as I know the Japanese community has a bit of a problem because of this as well.

minor rampart
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VRChat dev pipeline has been ultra quiet since like late May/early June

devout current
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Yeah ik, I would whish for just some sort of Update about what is going on / what is planed next

devout current
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I mean there also isn't that much happening on SteamDB currently as well, so maybe a summer break?

minor rampart
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probably part of it.

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also who knows what's in the pipeline for VR, in general. Meta is getting ready to switch to/use Meta accounts, Cambria is on the verge of release, Apple's HMD is still slated to be announced some time at the end of this year---lot of uncertainty and things coming up too

loud patio
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PSVR is gonna create a lot of competition, especially with eye tracking

carmine gate
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@oak pendant Sorry for ping, but what would happen if two trackers were placed next to the same calibration point? (e.g. two trackers on the right foot)

Would it fight between the two over and over post-calibration?

Would it only pick the first one that was connected, ignoring the second, as it's out of range of the second nearest calibration point?

Or would it pick one at random, also ignoring the other?

lethal bridge
digital grove
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Fight to the death, they will

lethal bridge
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So yeah if they're in the same spot and both valid it'll be random

marsh elm
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βš”οΈ

carmine gate
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someone claimed to me they were using both apriltags and kinect on the same foot

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and that when apriltags lost track of the markers, kinect would take over

marsh elm
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Crazy, they are
-yoda

tranquil cipher
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that's probably some external software that handles them before sending in to steamvr

lethal bridge
carmine gate
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like during tracking

marsh elm
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Real time?

lethal bridge
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That's not vrchat if it does do that

tranquil cipher
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since neither are native to steamvr, you need an external program anyway. You can build whatever features you want into that and hotswapping is totally within the realm of possibility

marsh elm
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Tfw you boot up neos accidentally

carmine gate
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I know apriltag most likely flags trackers as untracked when it loses sight of the markers

lethal bridge
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Is it possible they think their leg is still tracked but it's just vrchat's IK autostep kicking in for that leg?

carmine gate
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most likely yes

marsh elm
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Chance its... Just kinect? Always?

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Apriltags untracked... Okay it wasnt ever used

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Something like that

lethal bridge
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Honestly though, the revert to animation for any part that is no longer tracked is really good. Experienced a few times others getting confused why their tracking seemed a bit weird when in fact one of their trackers had turned off

marsh elm
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I just wish the "flying away into the sunset" thing trackers like to do when they shit themselves could be mitigated

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Like cmon steam ... This could be a bit more graceful lol, the quest 2 loses tracking as soon as the controllers go behind you back and it never looks unnatural

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Ole valve could learn something from that πŸ˜„

digital grove
jovial shadow
hasty ferry
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Afaik stuff flying away is due to some kind of interference

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It can happen with oculus, wmr, steamvr etc, but seems more likely to happen with trackers

digital grove
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It usually happens when the trackers aren't visible

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Or rather, when the trackers can't see a base station

lethal bridge
jovial shadow
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Imu is bare used by them

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Quest 2 controllers are a lot better switching to imu and motion prediction to not just freak out or snap into the next tracked position

jovial shadow
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Also the main reason why mainly the hip flys away since the hand can often come close to the hip

marsh elm
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the problem is that steamvr has rubbish prediction compared to oculus

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they bet too hard on the lighthouse sweeps so the instant it doesnt work the tracker goes brr

loud patio
marsh elm
loud patio
# marsh elm Then yours is f'd lol, mine goes through beat saber e+ just fine
loud patio
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CV-1 or Rift S confirmed afaik. Not sure how Quest's tracking compares even though I own 2 Quest 2s

marsh elm
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Yeah cv1 is fucked

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I noticed it on mine

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My quest 2 doesn't do it

loud patio
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I guess they improved it

marsh elm
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People keep saying cv1 is good for bsaber... It aint

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Guess they dont swing hard enough

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I play to sweat and it doesnt keep up lol

loud patio
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Now all that's left is for them to improve their god awful software

marsh elm
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Quest 2 airlink no shit works better for me lol

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120hz, 20mbps for low latency

loud patio
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The software doesn't even work on my PC no matter what I did

lethal bridge
marsh elm
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Well mine works fine but i do virtual desktop

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For fbt

marsh elm
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I do seizure monkey saber

loud patio
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Unfun

marsh elm
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Y'all ever do feet saber? Crazy fun

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Well, thats offtopic i guess

loud patio
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I have not but I also would never want to

marsh elm
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Missing out

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Floor notes for feet, medium/high notes for hands

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Feels like dance dance revolution lol

ancient mantle
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wth i need this in my life now

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is it maintained?

devout valley
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Has anyone else had issues with fingers that are longer than average kinda stabbing the palm when gestures get triggered? Using an index controller if I bend one finger all the way, it looks normal, but as soon as a bend another all the way to the point a gesture gets triggered, both fingers rotate further than expected and stab my palm. Tried looking at how to fix in unity and blender without changing my finger length, to no avail.

raw wadi
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A thing that we can do is rotating bone in the avatar definition

past spruce
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You can adjust muscle limits too.

maiden rock
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@oak pendant when you say that the higher the better in regards to the chest tracker placement across the chest, do you have anywhere specifically in mind to target? i.e. the manubrium bone?

oak pendant
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Most of the sternum including up to the manubrium should be good. For ladies there might be occlusion if lower so the manubrium is a good idea, though you might have occlusion due to the chin when looking down. Also the upper thoracic spine is good if high enough and centered well enough that the scapula doesn't interfere.

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It doesn't necessarily need to be absolutely as high as possible, but that's a simple way to say "avoid tracking confounding motion"

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The avatar's chest bone is what will most directly receive the chest tracker's data but that position depends on avatar and in some cases trying to match that height might position the tracker where it gets too much influence from confounding motion around the belly.

oak pendant
oak pendant
carmine gate
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So, my observations and deductions were right all along.

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not like the person I would forward this info to would ever listen

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but thanks for clearing it up!

timber grove
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Feature suggestion here that is related to the IK 2.0

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I'm interested in having an A-pose FBT calibration setting. This would be helpful for people, I made a canny post here:

digital grove
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How would it be helpful

timber grove
devout current
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Cant you technically already do that with a custom calibration pose?

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Also you can technically stand in an A-Pose for calibration without any issue (unless you use elbow trackers) that's what I do most of the time for example

timber grove
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It's just an idea

devout current
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Ah okay ^^

digital grove
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It would be interesting to know if there are studies around different poses for calibration

marsh elm
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A pose is just more relaxed way to do it, and it helps people that might not have enough space to spread their wings wide

primal palm
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Isn't the T-pose calibration just using the animator controller in the T-pose (or was it IK pose?) slot?

Dunno if you could change that to achieve A-pose calibration.

raw wadi
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humanoid is put in t pose by default. You can try bind pose but last time I try that I got some gimbal lock issue.

devout current
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Random question. I've noticed that in lock head my neck bone is completely static compared to lock hip. Is that intended or a bug?

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Lock Head:

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Lock Hip:

marsh elm
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i wonder, would it be possible to make like

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a rewind feature for when trqckers shit the bed?

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like if they fly off at mach 5 then disappear, vrchat just puts them back where it was like 2 seconds ago, then feezes until the tracker figures itself out

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instead of making your character freeze on the most massive hip thrusts known to man

digital grove
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but vrchat can't know you weren't truly flying away at mach 5

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maybe you were, who knows

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some people are very flexible

marsh elm
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gib speed threshold

digital grove
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vrchat has no right to prevent the flash from playing vrchat

marsh elm
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well

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speed is unrelated

digital grove
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but also when dancing you do move quite fast

marsh elm
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just a rewind after disconnects/disappearances/unreliable tracking

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its not smoothing so its not gonna catch sudden movements nor delay movement

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but sometimes you just lay down wrong and an elbow pretzels out lol

digital grove
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it's a yoga pose

marsh elm
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the pretzel dog

vast tangle
vast tangle
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Quite a while ago

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Read an article about it somewhere

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Beat saber players just became too fucking fast

loud patio
vast tangle
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Because SteamVR doesn’t anymore

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This was a decent while ago

loud patio
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It had to do with Oculus though, not SteamVR. It still would do it now if you had an OG Rift

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I've seen tests done within Oculus' API completely outside of SteamVR showing that limit

primal palm
digital grove
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oculus most likely can't track that fast i.e. hardware limitation

marsh elm
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cv1 shits itself on hard arm swings already

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cant even imagine it handling crazy ass wrist turns

loud patio
marsh elm
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yup, its like its just giving up on prediction if you move too fast

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not even my quest 2 is so crap

loud patio
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Which is sad because the CV1 was the best Oculus headset in terms of build quality and software. Everything after is pretty badly made

azure zinc
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It has the best controllers

devout current
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no

marsh elm
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it does

elfin relic
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Definitely best controllers.

Still the most durable controller, is well balanced in hand and the ring both protects your hand and doesn't get in the way at all.

primal palm
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Quest 1 and 2 HMD is definitely more durable than the CV1.
The Quest 1 controllers were kinda junk though. :I

marsh elm
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The real gamer move is to use the cv1 controllers on some other shit

worn bobcat
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which was exactly what oculus touch link as made for, that guy is a chad

loud patio
primal palm
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My CV1 ribbon cable still works, but I did a preventative fix by just taping the spring in place, but yea not ideal.

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P.S. thumbsticks wear out, period.

marsh elm
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Ya, CV1 is a design flaw

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Nothing about being careful when normal use will inevitably break that ribbon

primal palm
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The Index controller thumbstick capacitive touch has the same ribbon cable flaw as the CV1 HMD strap, funnily enough.

loud patio
marsh elm
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Literally nothing to do with the velcro

primal palm
marsh elm
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Know how you can pull the strap on the springs to put it on your face?

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That motion wears out the ribbon

loud patio
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How come mine didn't wear out then with daily use? Did I get a godly unit?

marsh elm
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You probably didn't use it enough

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It doesnt happen overnight

loud patio
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I used it daily

primal palm
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It was so bad to the point Palmer Luckey personally was giving a little wire passthrough thing to people.

marsh elm
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People complained 1~2 years after release

loud patio
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VRChat, Beat Saber. I used the CV1 when I started VR and I was so crazy about VR I literally played Beat Saber daily for about 4 hours

primal palm
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πŸ€·β€β™‚οΈ

loud patio
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And mind you, I had a used unit

marsh elm
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Everything is perfect until it isnt

loud patio
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It never wasn't for me

marsh elm
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πŸ˜‰

primal palm
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Either way, it's not something you can just "take care" of.

loud patio
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It most definitely is. Any piece of electronic is

marsh elm
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Lol

primal palm
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I'll tell you that next time I have a lithium cell explode on me.

loud patio
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My index cable is still going strong while most people complain it breaks within months

marsh elm
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Most people complain about the controllers

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Rma moment

loud patio
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My controllers are still going strong too

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No stick drift

primal palm
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Index controllers have design flaws on the sticks like mad. xD

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My first pair was broken from the factory.

marsh elm
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People having to not click the thumbsticks because that broke the things πŸ₯΄

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Lol

primal palm
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Right now I'm on my 5th RMA'd controller, needs 50% deadzone not to drift around. :I

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I've got some replacement sticks I can solder on though, but I can't fix the capacitive touch ribbon cable flaw.

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Need special parts for that.

loud patio
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I'm on my 0th RMA because I take care of my electronics =P

primal palm
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*don't use your electronics

loud patio
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Yeah I guess my 3k hours in VRC aren't me using it you're right

primal palm
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Playstation 5 controller thumbsticks are rated for 400-ish hours of use.
Index sticks definitely aren't any more.

loud patio
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Yeah jeez that's crazy that I got the 3k hour model

primal palm
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that's flinging the sticks around for 400 hours, not sitting around for 400 hours.

loud patio
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That's assuming I don't move around in VRC

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While at dance events

marsh elm
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Play 3k of pavlov then we'll see

primal palm
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^

loud patio
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Or just don't click your joysticks in. Rebind stuff

primal palm
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I managed to get stick drift on my CV1 controllers by playing Echo Combat to the point I was in an ESL tournament. xD

primal palm
loud patio
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There's more buttons

primal palm
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no more thumbs. vrcSad

loud patio
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Wait why would you even need to rotate and jump, you're in VR. Lust look left or right

primal palm
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You underestimate the pace of some games. xD

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Rotate IRL and with stick.

loud patio
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I do because I will never understand competitive

marsh elm
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skill issue

primal palm
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But yea, using a component that wears out from use will wear it out. πŸ€·β€β™‚οΈ
Can't "take care" of it in any other way than not using it.

loud patio
primal palm
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Too bad controllers aren't designed with repairability in mind.

marsh elm
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Quest 2s are pretty easy to open and replace, the parts just ain't for sale last time i saw

primal palm
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To any chat mods reading this: heh, totally on topic, don't worry about it.

marsh elm
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Especially the joystick

marsh elm
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Controllers are just fbt for the hands, so it falls under IK 😎

primal palm
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I used Quest 2 controllers as elbow trackers, now we can talk about them! xD

marsh elm
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Jesus christ

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Lol

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I used wands for a big while for everything fbt

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Very gaming

primal palm
marsh elm
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Mf just wore them like bracelets

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No way

primal palm
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my wrists are non-existent.

marsh elm
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I cant even pass my hand through the ring πŸ˜‚

primal palm
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Advantage of being a 1.68m (5'6") twink. xD

marsh elm
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Lol ya that explains it

primal palm
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Wouldn't call them very comfortable though.

marsh elm
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I'm thin but a little taller

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Did it even hold in place?

primal palm
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I used the wrist strap to anchor it better.

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My arms were turning blue after a few hours. xD

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Nowadays I have Tundra trackers instead, but my t-shirt keeps occluding the elbows, so I don't really use them.

if only Lighthouse devices used their IMU data better

marsh elm
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If only

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It'd be sick if slime could comandeer trackers and use that imu data in their skeleton

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Or something of the sort

slow depot
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Hello πŸ™‚ Question, I am trying to use a vive tracker mounted on my quest 2 to provide tracking for the headset which works fine, however vr chat does not understand that the head tracker ( assigned as camera in the trackers settings ) is not a body tracker but infact the head/camera tracker. is there any way to help vrchat understand that the camera tracker is tracking the head?

rustic berry
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@slow depot the tracker shouldn't bind to anything if it's too far from another tracking point like the chest

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you can set the calibration range in a launch option

vast tangle
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Ok but why the fuck do controllers not show up in mirrors anymore

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The tracker points still do thank god

marsh elm
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Skill issue

vast tangle
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They don’t

marsh elm
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Level up your mirrors

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Did the game update in the last 8 hours?

vast tangle
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It’s extremely difficult to correctly calibrate my elbow tracking when I can’t see where the controllers are on the tpose

marsh elm
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Cuz 8 hours ago they did

vast tangle
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It hasn’t for a few days

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They only show up on 2d mirrors as fas as I’ve seen, and those aren’t technically mirrors, they’re render textures from a camera

marsh elm
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The mirror on my world works just fine

vast tangle
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What controllers you using

marsh elm
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Ill test when i get out from work

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Sometimes quest 2, sometimes cv1 controllers

vast tangle
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Well index controllers don’t show up in the mirror during calibration

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One of my friends using quest controllers noticed theirs don’t show up either though

marsh elm
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🀨

vast tangle
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They also don’t show up on cameras with UI masking enabled, but the tracking points do

marsh elm
slow depot
vast tangle
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So the only way I can get an accurate calibration is to go to a world like the old vrchat hub which has a 2d mirror or hold an object in my hand so the controller renders

vast tangle
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No

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At work

marsh elm
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Aite

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Was gonna ask you to try my mirror

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I have almost all layers enabled on it lol

grim lark
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is VRchat’s server status up for east players?

digital grove
loud patio
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He posted in every channel

digital grove
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spam

loud patio
# marsh elm Eat pant

They already do most likely. Why else would they post in every channel about something that literally has a dedicated channel for

maiden rock
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Most people that had issues with index controllers were because they were using them as designed before reports came out about the stick

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Its easy to have a left controller not start drifting once you have the knowledge that you shouldn't click in the joystick

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That's why my replacement left controller is still going strong

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The 2 previous index cables were mostly due to 10 hour dancing sessions abusing them during lockdown

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Current cable has now been going strong since early 2021 due to lighter use

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But cables seem to be a bit of a lottery as well

devout current
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once you have the knowledge that you shouldn't click in the joystick It has the button there for a reason, it's a design flaw of the controller that using it as intended can cause problems.

maiden rock
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Yes and once you know not to use the button it's fine

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But it's a fallacy to claim it's a user problem, whilst having prior knowledge of something, when those of us in 2019 were pushing down the joystick with abandon.

marsh elm
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"My controller doesn't break because i dont use it" πŸ₯΄

devout current
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Yeah that's what I meant, if you can't use it as intended because it breaks if you do, then it's still a flaw in it's design.

digital grove
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Well mine are still fine so far

loud patio
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I mean you can use the joystick button, just don't use it often.

ancient mantle
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I vaguely had an idea of this issue but didn't think much about it when playing zenith; where by default sprint is left click and you do it a lot. Sure enough ended up with drift a month or so later.

#

These days they have a plethora of other big problems and I'm currently going through RMA but that was the beginning of the end for my poor knuckles

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Don't click joysticks kids

vast tangle
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There are many times I wish the index controllers had a physical grip button because I end up death gripping them when holding objects for a long period of time, but other times I’m glad they don’t

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Me to my index controller

minor rampart
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In a matter of a month it killed the capacitive ability of the stick and made it constantly stuck β€œon”.

devout current
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Yeah same, though mine is stuck at off

digital grove
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damn

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do you think index two will fix that

devout current
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Probably, I assume they use what they have learned with the Index and now SteamDeck to improve on them.

solar harbor
coarse sentinel
#

Sorry for the necro, but I found this in a search.
I'm having an issue getting an exoskeleton-like-structure to work with FinalIK on an avatar I'm creating. FinalIK only seems to IK properly in desktop mode - it refused to follow my avatar's limbs in VR. Any idea what I could do to fix it, or of any good resources I could look at to troubleshoot it?

If not, I'm happy to open up a ticket for it.

vagrant vector
coarse sentinel
vagrant vector
coarse sentinel
acoustic python
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So i found that with this IK when i point somewhere, my index finger (or rather the entire wrist) is ~10Β° more pointed to the outside than my actual irl one, and i somehow can't figure out how to change the rig to adjust this.. i tried rotating the wrist bones in blender, rotating them in unity in the humanoid configuration, but never seemed to do anything at all

hasty spindle
# devout current Probably, I assume they use what they have learned with the Index and now SteamD...

I’m late to the β€œindex good but bad but good” but I’ve had a weird issue with my left joysticks lately. When I got my first pair I had the drifting issues but after a couple pairs it seemed to be fixed but now I got a whole new wacky break. My left controller joystick (only left) now spins. Like 360Β° can spin the joystick in its casing type spin. Last controller and this one both do it now. But no drift!

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Has anyone else experienced this or am I doing something to it lmao

acoustic python
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So its a common thing and not depending on my rig..

devout current
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What's the best place for the spine, chest and upper chest bones?

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Should we still go by this?

coarse sentinel
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Got another FinalIK question - is it possible to get the FinalIK-d bones to return to a default "rest pose," or to just generally favor transforms closest to that pose?

maiden rock
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We need guidelines from vrc rather than an avatar creator

raw wadi
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Have the spine straight, the chest/ neck don't seen to matter that much, hunched neck you will have when locking both. Maybe descriptor position could be test.

maiden rock
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Tried playing with descriptor position, seems to only make the difference to where you see from, doesn't appear to affect the behaviour of the IK.

#

But again, this is just anecdotal, would be useful to have a description of what it does and mechanics it affects

devout current
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I really hope Kung or someone can put out a rig that we can orientate us on.

knotty acorn
# devout current I really hope Kung or someone can put out a rig that we can orientate us on.
Gumroad

Hi there!Here is a set up rig in blender ready to go for fitting your modelling to for IK 2.0. This rig supports up to 11 points of tracking. All bones are placed to maximize the model's compatibility with the new IK.Please note: Fingers can be moved easily into position of your models hands and do not reflect the IK needed for 11 point. Major b...

devout current
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I was talking about official documentation

marsh elm
knotty acorn
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I mean the or someone in that statement implied to me that even an unofficial solution would have been fine, but okay.

digital grove
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Kung or someone else from the vrchat team

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Is what they meant I think

prisma meadow
#

its a bit crazy that we still dont have any official docs on how best to setup 2.0

obsidian ice
# knotty acorn https://aleasevr.gumroad.com/l/ik2rig ?

just wanna thanks so much for posting this here, even though its not official this is a massive help
I have a lot of non standardly proportioned characters so having proper proportion reference helps me at least shimmy the bones inside a little LOL

maiden rock
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FYI the current IK2.0 issues, such as neck bend in lock both mode, still affect this armature

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but yeah considering this game has such a huge focus on UGC, it can be a bit disheartening when there's missing guidelines for content creation.

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and the answer is not to tell people to edit the docs site and submit it themselves, that's only good for making corrections

oak pendant
#

Alease did come to me for comment on her rig, and it looks good to me. It may suffer from the spine crimping that can happen in lock-all, but any rig can, depending on how you stand during calibration. I think it's unlikely that we'd want to publish a specific "official rig" though because that could lead to sameness among avatar creators. One of the goals with IK2 is that it supports a wider range of rigs than before. I know a lot of the VRoid rigs work now when they didn't before...

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Also especially right now, the lock-all behavior is still in flux, so trying to provide guidance about avatar creation there would frustrate people when it changes later on. The goal will be to tend towards appealing results on a wider range of avatars.

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There's also the feedback about incorporating more of the rest pose into the solving in regards to bends in the spine like the puffed forward hero-pose kinds of things. Which is still under consideration. So trying to create some strict rig specifications might cause frustration as changes come.

#

What's more likely is that if we specifically decide not to support something, that would be in the documents. Things like an upside-down hip etc

acoustic python
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Maybe it'd be good to have like 3-5 different rigs where you say "that works pretty alright, similar things will work too", and then the people creating content can check if their rig is somewhat similar or may realize what sticks out whats causing them issues

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then its not like "this is official, all use this thing now", but more likely a guideline to find issues or special cases with their own rig

#

I think in avatar Optimization tips/shaders documentation you mention like 3 shaders that are lightweight and work, that was pretty nice i think

marsh elm
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index moment?

vast tangle
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It’s been impossible for me to get an accurate calibration for a few weeks now

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One of my friends uses quest controllers and this apparently affects them too

marsh elm
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i use a quest and a cv1, they both work

#

have you tried reinstalling..?

vast tangle
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Not yet

marsh elm
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well

vast tangle
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Still worth a bug report

marsh elm
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its my home world

vast tangle
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I’ve checked all types of mirrors

marsh elm
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nuthin? damn

vast tangle
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Not even the 2d mirror in the vrchat lobby

vagrant vector
icy ferry
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it doesn't happen every single time i start the game, but it happens often enough to be notable

raw wadi
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we are the documentation hehe

marsh elm
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impossible, perhaps the archives are incomplete?

tame pewter
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My hip moves with my head if I set my hip to Animation in 3-point. In 4-point the issue is gone and it behaves normally.
Behavior does not change between Legacy and IK2.0, which is odd, as I am sure that this issue didn't exist before. (ive been away for roughly a month)

digital grove
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I think that's the normal behaviour isn't it?

tame pewter
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it behaves "normally", the way it was before the recent 2 patches, if you have a hip tracker

digital grove
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If you have a hip tracker yes

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But if you don't have a hip tracker well it doesn't know where your hip is

tame pewter
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my hip tracker was actually on my elbow, it just kept getting mapped to my hip

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and Hips were set to Animation via state behavior

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it shouldnt need to track anything while set as Animation

digital grove
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3 point tracking would be head and 2 hands, how do you have a hip with that

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Or do you mean 6 point tracking as in hands, head, feet and hip

tame pewter
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itll just be easier to get an example huh

tame pewter
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when Hips is set to Animation in 3-point, the hips are greatly affected by head movement

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but in 4-point, having Hips set to Animation works as expected, even when shaking the tracker around