#ue4-general

1 messages Β· Page 1121 of 1

neon magnet
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the windows are miles away from the reflections

when outside, where the windows are, I get more than 140 fps so things are fine on that end. It's nothing compared to the main play area that had to be optimised over the past 7-8 months lol

bleak zodiac
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that is great, will you also making more of your own game at that time?
computer science really will help you with information and code languages alot πŸ™‚

tall sorrel
tall sorrel
neon magnet
pure void
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Anyone know how to fix glowing mavmeshes?

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navmeshes

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and gizmo

tall sorrel
drowsy snow
severe hazel
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Does Unreal engine work well with machine learning?

drowsy snow
severe hazel
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Is unreal engine a good choice for that kind of thing?

drowsy snow
severe hazel
drowsy snow
neon magnet
bleak zodiac
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have seen some people use both

dapper copper
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hey everyone

sharp crest
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why does my combo box open so much lower than it's supposed to?
if I move it to another container lower then it opens correctly but I want it there...

neon magnet
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so I tried just a basic noob attempt but this doesn't seem to work, it's all on instead of on/off

sharp crest
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so it's probably just giving u a higher value than 1 ever ytime

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press ctrl + alt on it for info

neon magnet
sharp crest
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press ctrl + alt on it for info

neon magnet
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yea but if A is a float 3 I believe? Coming in, then B should be ... 0 no?

sharp crest
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I dont get it

neon magnet
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in this case I just need either the colour that's fed to A, or everything off/default/no emissive for B. I thought the per instance node would have just assigned some instances hard A or hard B values

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maybe lerp is the incorrect node?

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right I'll see with if, thanks

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gotta say the material If node is real wonky lol have to reorient my brain with this

plush yew
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in ue4, how can i put a 3d model into a widget? i need it to rotate slowly or follow the mouse for rotation

violet yoke
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Is it ok for the android content cooking process to take 30 mins +?

neon magnet
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The value going from the colour -> multiplies -> Lerp A = float value or RGB vector?

violet yoke
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Wdym, how much does it usually take?

neon magnet
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the If won't take anything other than a single float apparently

violet yoke
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Its a vr game

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Damn

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Its the basic vr template

neon magnet
violet yoke
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I just wanted to play the game quick on the quest 2

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But I guess I didnt have to hit launch

drowsy snow
drowsy snow
violet yoke
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Is there a project setting or...?

drowsy snow
neon magnet
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unless I'm not understanding this right, it doesn't look like i can use the If and Lerp nodes. I can't figure out where the lerp output is supposed to go into the If and anything else like the multiply outputs aren't agreeing with the If input slots

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but then how would the per instance node fit in this

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okay I understand, it's not showing what I'd expect so have to fiddle around and see what's up, but thanks so far

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yea unfortunately it's still going to make ALL the meshes with this material either on or off, not randomly chosen meshes which is back to square one

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and it doesn't seem to respect the 0.5, but it changes if I got below 0 (even though the deciding number is 0.5 in B). So I'm not sure what's going on there

plush yew
drowsy snow
plush yew
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ohhhh

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ok

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can a widget play a gif?

neon magnet
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I'm trying the other thing, where I get all those 1500 meshes and jam them into an array (depending on which material they use).
I figured I'd set tags in the components, although I'm not sure which is the right tag to set (component or actor tag?).

Anyway, it doesn't look like the dynamic material is being assigned. I have already assigned dynamic material instances to static meshes before, so I know I'm doing it right with things hooked up, I'm just not sure whether or not the array is being populated or not and that makes me wonder about the tag types aforementioned. Is there a way to see whether an array has been populated or not? Normally a variable shows something like "current value" when running the program, but I don't see anything for the arrays.

drowsy snow
plush yew
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cool

feral sierra
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Hi, is there a way to not blend a specific texture on landscape without messing with the landscape blend node?
I want to paint grass on dirt that overwrite the dirt in order to not affect the grass texture colour

worn copper
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Anyone know how to Import Ready Player me MetaVerse Character with UE Mannequin skeleton?

burnt tinsel
vale zealot
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hey there I'm new to the UE4 community i used to be in the UPBGE community fro like 2 years now but it's a bit complicated and i thought that Unreal Engine Community is also gonna be cool and UE4 is easy too as they say. I allways wanted to make a 3D horror game is there like tutorials on how to begin like from scratch without using like Example projects that UE4 recommends itself. Thx for your time to read and i hope i can get along with this community and make my dream project please help me getting started to make a 3d Horror game from scratch

neon magnet
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is this going to destroy everything in existence?

sharp crest
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does anyone know why this crash is happening to someone trying to open my game?

neon magnet
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you know what I Mean

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I haven't hooked it up because I'm still writing it

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well it will set dynamic material to it that's about it

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like this

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the problem I'm having is that:

If I use "get actors of all CLASS with Tag" then it doesn't populate the array
If I use "get actors with tag" then it does fine.

But if I use the latter, then I am unable to pull a static mesh component to which I can assign a material, unless I cast.

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in the case of get actors of class with tag, I am setting the class as static mesh actor

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yeah it'll be on beginplay

vale zealot
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cuz like i heard that blueprint mode feels more easy i just heard that

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where ?

drowsy snow
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Or the right side menu, if you're on mobile.

vale zealot
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Thank you

sharp crest
neon magnet
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my code is executing (verified by the print strings) but the material isn't changing. Don't really understand why.

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For the static meshes I did this thing with dynamic materials and emissive control, I have the same stuff going on except those are not in an array

coarse turtle
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Anybody knows any good books for UE network replication in blueprints or c++?

drowsy snow
kindred depot
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does anyone know why this is not covering the whole top screen?

neon magnet
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is there a way to zoom out past -12?

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in the graph view of bps

untold notch
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Is aiming down scope a aim offset?

neon magnet
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yea I knew about zooming in but it doesn't seem to affect zooming out :/

thick herald
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Oo so it zooms in further than 1:1 ?

neon magnet
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Someone on a forum wrote many years ago to expose a property in the source to increase the zoom out but that requires recompiling the entire engine so yea, nah lol

neon magnet
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ctrl mouse wheel you can go up to +7

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but it's not really so important since zooming out is more helpful to have an overview.

thick herald
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Thanks πŸ™‚

chrome trench
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Hello! Is it possible to create an instance of a class (not a subclass) in the editor as an asset? or do I need to write a custom UFactory for that?

plush yew
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Bp or c++ system which one should i use for survival game?

drowsy snow
plush yew
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Can i use c++ if i choose bp

drowsy snow
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It's a balancing act.

drowsy snow
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C++ supplements BP.

thick herald
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unless you don't know cpp

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Probably, but ya never know. πŸ˜„

plush yew
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Okay thanks

neon magnet
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speaking of C++ and BPs, is it always recommended to use data asset classes for things like enemy types and that sort? Or is it forgivable to just go balls to the walls blueprints only

young bolt
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Hey Guys, I dont really know in which channel my problem fits the best, so i ask here. I am completely new to Unreal Engine so i started with an tutorial for unreal engine 5. I followed it through the half and now an Problem occurred. I already had done some stuff with lightning but when i started with the Landscape, I needed to create a new light but the problem is now it doesn't work the same as in the tutorial. The top picture is my "work" and the bottom picture is the one out of the tutorial. What have i done wrong?

neon magnet
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double click in the world outliner

thick herald
neon magnet
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what happens when you remove and bring in a directional light again?

neon magnet
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your light seems to be pointing upwards btw

neon magnet
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nothing happens if you rotate it to point towards the ground?

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are no other assets being lit? Like boxes and such?

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maybe bring in a skyAtmosphere into the scene

neon magnet
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haha all good

young bolt
neon magnet
barren harbor
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heya

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im new here but straight to the point, anyone good with UE4 enough to mess with the PAK file and modify the content within?

thick herald
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This server generally does not have anything to do with unpacking PAKs

neon magnet
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are there any functions to pop out random elements from an array?

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or, getting a random bunch of elements?

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will removing the element auto resize/take care of the empty spot in the array?

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okay thanks, will try it out

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right?

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wait how do you make those old school for loops between defined i and j

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the default foreach loop node only takes in an array

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ok yea had to type in loop as well lol

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I remembered seeing it but it didn't show up until I typed the whole thing in

plush yew
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why my code no work now

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and he work yesterday

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and i change nothing

azure flicker
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hey, is there a section in this discord where i can ask a question?

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im not sure where to ask my question ;p

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im not sure what it falls under

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probably blueprints, thanks

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oh, yeah ill do that then

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so im following a pretty bad tutorial, the guy doesnt explain much but i got most of it to work.

im creating a store, where i can pick up coins and use them to purchase upgrades

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my issue is that he has a variable that stores the coins value across blueprints

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and my coin pickup is not updating my value, i can only spend currency that i add manually to my variable

wheat hare
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what's up people
this is my first week with the engine
tell me how to do everything

azure flicker
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there is too much in the engine

wheat hare
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yee

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I've been farming the free-for-the-month assets for a couple years

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so I've been enjoying putting my packs together

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like retargeting the animations pack to the archviz characters

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I made them go work out in the park

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I like the blueprint editor quite a bit

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and it's cool that all the functions are plain language, like branch is "if"
that's considerate

azure flicker
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i solved my own problem πŸ˜”

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yeah, UE is a great software

neon magnet
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always the dilemma of do I want to hit ctrl S and lose all my undos, or keep my undos but risk losing everything in a crash lol

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catch 22

azure flicker
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thats annoying

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why cant we just save and keep our undos

neon magnet
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no idea

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it's odd indeed

wheat hare
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in the end
everything must be committed in production

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or discarded

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there is no inbetween code...survival only of the fittest, best documented code is key

azure flicker
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the tutorial im following decided to ignore this part of the tutorial

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and im pretty sure thats why i cant store my variable

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does anyone know how to convert a variable from one BP to another variable

wheat hare
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uhh I think you can probably just make a coins handler blueprint
and then anything having to deal with money
put the amounts in question and the transaction details into public variables
then send a custom even to the coins blueprint
have the coin manager blueprint get the transaction details from the other blueprint and register the details of the transaction, manage user accounts, etc.

keen pecan
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Not sure if this is the place to ask ..but I was working on using displacements for textures "brick/stone walls" and realized I can't just import my displacements from Bridge in UE5 I've had to download the texture separate and mix them basically. I understand now that the displacement in ue5 is in the red channel I think of the roughness texture but is there a way to do it without me having to download the textures onto my computer and a way I can just use the direct to ue5 bridge textures? I am not entirely sure how to take the red channel from it and use it in engine either..hopefully this question doesn't seem too confusing.

wheat hare
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but it's my first week

vale zealot
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is there like a tutorial for horror games ???

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please ?

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anything to get started

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???

wheat hare
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specifically?

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what would you like to learn about? Character design? animations?

keen pecan
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Raoufspider..there is a horror engine add on in the marketplace for free if that helps.

drowsy snow
vale zealot
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oh dang

severe hound
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anyone ever have their blueprint suggestion in eventgraph completely stop working all of a sudden? I had that flickering issue but applied the fix pinned here was working fine now idk what shappening

vale zealot
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Idk

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noted

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sure thing

neon magnet
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okay congrats, I have my random windows lit up when it's dark.
To do:
make it random each time there it goes dark
set timers to cycle some of them between on and off but that sounds like a headache I don't have the energy for atm

keen pecan
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Ah, I downloaded it didn't get into it I just knew it was on there in case he was looking for something along those lines.

mental dome
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is there anything that i can add to actors, something like a tag

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i need to get that from a line trace

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to distinguish between certain actor

neon magnet
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is this going to copy all to all? Or just the first index?

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sanksss

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ok I've got random selection everytime it goes night working too. But no way I'm gonna go for the other thing I wanted to do now haha

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I'm more curious about how to manage things in day night cycles because I often notice if I increase the flow of time, it kinda breaks things where some things fire too late or not really. E.g. changing PPV settings, skylight values.

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Makes me a bit worried what would happen in actually complex and large games and how to tackle that and make it more, immediate, I suppose

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does anybody know the kind of system games like GTA implement? For instance, are they swapping out lightmaps for changes in time? Swap in for night? Swap for day? Or is it all as much GI as their engine can calculate

wheat hare
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potentially you could make a game clock and time all of your events off it

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there are industrial machines that work that way

neon magnet
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currently I have events that fire off if there is a change in enumerated times of day so it doesn't hog up all the ticks

wheat hare
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smart use of tick economy

neon magnet
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yea it was quite the headache initially but with help we got there

violet yoke
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If I launch my vr game with my quest 2, will it download on my quest and play it separately?

robust marten
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How can I make a Particle Emitter have a faster burst? It only lets me set it at 1, I want the burst to be more frequent.

vale zealot
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so umm i kinda like downloaded this Horror engine thing and i tested it but my pc can't take that much of high graphics is there a way to like make it low ???

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@plush yew any help ??? sorry for the ping btw

plush yew
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how to spawn lots of foliage on fairly big landscape without huge fps drops? what you need to optimize?

split jasper
plush yew
robust marten
split jasper
robust marten
split jasper
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Oh fuck this isn't niagara lol

robust marten
split jasper
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Uh looks like #visual-fx is the right channel to ask about Cascade. Sorry for the confusion!

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Well so there's two systems, Cascade and Niagara. Niagara is functionally replacing Cascade. It's more powerful, but that doesn't necessarily mean Cascade is simpler, or easier to learn.

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If you're just starting out and don't have any particular commitment to Cascade, I might suggest just learning Niagara from the start

small pewter
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Is it possible to have the design of unreal engine 5 into ue4 as ue5 isn't stable yet to be able to create a game on it ?

split jasper
small pewter
severe hound
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anyone know of like cache settings in unreal engine you can tweak or something that could cause cache issues? My project is about 200 GB (game is only 10 gb) packaged, but been noticing things slowing down recently lol, my SSD still has more than 10-15% space left that the game is on

rancid flame
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Hi everyone around. Hope you had a good start to 2022 !

split jasper
sterile lichen
rancid flame
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I have a tricky problem with my game. when i start the game in 4k navigation works fine.
If i start in 4K change game resolution to Full-HD navigation works fine, too
If i start the game in Full-HD I have two navigation issues. ( cant reach one object and I cannot reach a region ) If I than set the game resolution to 4K, everything works fine. If I than set the game back to Full-HD everything works fine, too .... Its really strange ...
Any ideas about this problem ?
kind regards
Ingo

copper isle
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any ideas how to get soft body cars in ue 4?

plush yew
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Hi. I am a beginner and need to add a game mode similar to "team deathmatch" to my game. So i am looking for a good tutorial or tutorial series that include "game mode" and "team deathmatch" in it. Anyone know a good tutorial for that?

It's for Unreal Engine 4.

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It can be payed tutorial

sterile lichen
kindred mortar
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my favorite thing about UE so far

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"kinda small"

mint umbra
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Hey guys! I've got a question regarding physics assets & cloth.

I've bought an asset where each cloth mesh has its own physics asset (a sphere which defines where the cloth will collide with a player), and as I swap it out with the physics asset of my player for more accurate simulation, nothing changes. It seems to be hardstuck to its own physics asset, and it doesnt change even though I swap out the physics asset in the mesh editor. Strange, right? Anyone experienced this before?

thick herald
mint umbra
thick herald
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Yer brain of course! πŸ˜„

mint umbra
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🀀

thick herald
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not messed with cloth physics so my answers are strictly limited to sarcasm and dry wit. πŸ˜„

plush yew
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@thick herald you have big smarts

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I has question

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If my mesh has morphs

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And I want clothing to showcase and bend to those morphs

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Is having the same morphs on clothing the only method

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I heard of stuff like shrink-wrap and data transfer being possible options

thick herald
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I've not used morphs, so can't comment. Sorry. πŸ™‚

plush yew
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Its okay <3

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I summon the 4 horsemen slackers of unreal!

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@plush yew @drowsy snow @Ben @bright sigil

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how ?

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right corner

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this is now something that makes me trash out my computer

bright sigil
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i also dont use MTs

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fwiw, the skinned weight from animations + physics cloth work together, MTs might mix into that idea as well, just a hunch

thick herald
# plush yew

double check your spawn settings, eg slope/height all that πŸ™‚

bright sigil
hidden cairn
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Im looking at having the player being able to take photographs in my came using the console high res screenshot tool and then converting them into wall mounted prints in a house - can UE BPs access the photos in the screenshot folder or would I have to put them in a different folder?

mental dome
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Thanks

spare kernel
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anyone used Data Registries

tepid gull
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Should I get unreal engine 5 or 4.27???

nimble axle
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Asked previously in #packaging to no avail, was hoping asking here might help.
Also asked here: https://forums.unrealengine.com/t/enabling-use-of-function-keys-and-tilde-in-shipping-build/267647
I’d like to use some function/F keys or tilde, but it seems their use is completely disabled in shipping builds?
I’ve turned off the debug tool binding via BaseInput.ini and the keys work fine in development builds and in-editor but they do nothing in shipping builds even when bound to an input action or using keyboard events.

Is their any way to enable their use in shipping builds without enabling dev tools?

Function keys are used in so many games it boggles my mind how nobody has ran into this issue.

pure void
winter gate
idle mantle
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wondering if its right

sharp nacelle
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Does anyone know how to get that repetition in the texture?

kindred depot
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I just randomly started making a platformer game in my game 😦 wow this is a lot more fun...

lost yarrow
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hey guys. playing with some postprocessing stuff but this reflection is not being postprocessed

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what am i doing wrong?

bright sigil
lost yarrow
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yeah that sounds right! thank you πŸ™‚

late verge
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does anyone know of a way i can merge two sublevels together into one?

knotty wing
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hi people

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i wanna learn how to make games in unreal engine

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so umm

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where do i start

kindred depot
green field
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Hi all, anyone running steam dedicated server on 4.27.2 source? any issues? just wanting to upgrade from 4.26 or is it worth jumping right into 5.0 even though its in beta? I'm a long way off releasing my game but I still want to package and test on Steam. Thanks in advance πŸ‘

plush yew
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can i open console if i havent setup a open console key ingame?

tardy lake
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Anyone here familiar with Blender to Unreal and might know why my collision doesn't work when I have the correct UCX_ filenames?

silk ivy
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oh fuk i got the bot dm too lmao

analog tusk
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i got it too it was a job application

silk ivy
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was it like arbit?

quiet sparrow
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i got pranked by arbit

red moat
quiet sparrow
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there's a prankster going around phishing people

umbral solar
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you can disable dms on this server so people you arnt friends with cant text you

tall pilot
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magic!

umbral solar
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yea

quiet sparrow
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are those of us who filled that google doc going to hell now

trail pendant
#

Yup got spammed by a bot too. Muted it, dunno how to remove/block.

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It's muted "until I turn it back on"

subtle marten
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Fck, I had just woken up and was still groggy so I filled that form out, I was job hunting anyway

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That announcement came too late

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I normally go search whether they had made any posts in the mutual servers first.

quiet sparrow
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chris let me know if someone kidnaps you from your gmail, i'll let you know the same lol

subtle marten
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Gotcha

quiet sparrow
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niceee

neon grove
quiet sparrow
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i really dont know what the worst that can happen is

subtle marten
#

Your computer gets hacked?

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All the passwords saved on chrome gets leaked?

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Stuff like that?

idle mantle
subtle marten
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So apparently square enix uses custom builds of unreal engine for Kingdom Hearts 3 and Final Fantasy VII Remake, adds on a whole load of new classes and stuff, even outright using their own physics system instead of the one already in Unreal Engine

hexed valley
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@plush yew don’t DM random people to ask to work for you πŸ˜’

spare kernel
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If you would like to discuss the bot DM issue, you can do so in #server-feedback πŸ™‚ Thank you.

hexed valley
#

Ah thought the spam issue was slightly different my bad!

buoyant graniteBOT
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:no_entry_sign: TOKYO#5907 was banned.

plush yew
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just got DMd

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they were banned already

weak cradle
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Anyone else's epic games account get randomly disabled?

next swift
#

Hey, can anyone explain character controllers and characters to me? All the example projects I have to look at just use the default controller which I can't find a blueprint to look at. I could make my view spin, but not look up or down

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I'll be in unreal hangout if its easier to chat

plush yew
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hi all i need character unreal engine officiel How did I make it appear? I changed my character and suddenly I just removed the other one there is no longer

acoustic wraith
#

The most realistic part of the spam messages are the +2 years of required experience for minimum wage

plush yew
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speack for me?

weak cradle
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Im so confused

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I have over $1000 of stuff on my account bruh

plush yew
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oof

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that really sucks

weak cradle
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i smell a nice lawsuit

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oh shoot

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nvm they just emailed me

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YEAAAAAAA I GOT IT BACK

unreal widget
pure void
# pure void

Ok its really weird, for some reason this only happens in one level, and then other levels its fine. Quite annoying because it also happens no normal emissive materials.

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Is this some level specific setting?

robust marten
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So Google doesn't show anything about this, but, how would I transfer levels from a level with World Composition? Load Level literally loads the entire other level into the current world composition map.

dense stream
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Hey so when i was making a very basic way to attach a actor to the player model... so when i raycast it... it disappears and when i stop the "game" this is the warning i get

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i am very new to ue4... i dont know how to debug this

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could someone help πŸ˜„

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the event graph of the player controller

pure void
dense stream
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the scene component

broken mango
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Is it possible to open an unversioned umap file in ue4?

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I am able to see my assets in Glidor's ue4 viewer, and on the website he mentioned this:

plush yew
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hey, i imported an fbx to ue4 and all the files ive tried comoe out like this

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i dont think its the actuall model

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how do i flip them?

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digital compact cassette?

bleak zodiac
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in 3d application, select "face" and check for flip

plush yew
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that didnt work

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the main issue is its, like seethrough from one side

plush yew
#

Γ±

bright sigil
# plush yew that didnt work

unlike 3d software, game engines render only the proper side of a face. To see the "face" of something as thin as pieces of sheet metal, there should be a minute amount of thickness modeled - technically a plane has no thickness, where this bit of flat sheet metal does, even if it is very small.

plush yew
#

so it cant handle planes?

bright sigil
#

alternatively, for all plane elements, you could duplicate them and then flip them

drowsy snow
tiny zodiac
#

Why cant i restart game here? Isnt the ThirdPersonGameMode the game mode base?

sharp nacelle
#

Hey everyone,
did not find a channel which I can ask this one on so...
hope someone can help me with this one:

Been working on a small world on Unreal editor, after several times of opening and closing, after opening it now it shows me a completely new project, despite saving my progress several times.

Does anyone know the issue??

drowsy snow
bright sigil
plush yew
#

So I am an idiot it just took me that long to realize it was the velocity boosting me up in the air on my project lol

astral rapids
#

how would i do something 10 seconds or so before a timer ends?

tiny zodiac
#

@bright sigil it still doesnt work 😦

bright sigil
tiny zodiac
#

still doesnt work

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it says the same thing

bright sigil
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can you plug it in from the GetGameMode?

tiny zodiac
bright sigil
#

trippy, i never use this node, maybe it just works by being called?

tiny zodiac
#

i will try to call it from the game mode itself

bright sigil
#

i think thats the point of that function

tiny zodiac
#

doesnt work either

#

so weird

bright sigil
#

have you tested calling the function as it is?

tiny zodiac
#

says it is not a gamemode πŸ€’

#

ThirdPersonGameMode not a gamemode?

#

πŸ€’

sharp nacelle
#

Does anyone know how I can have the permission to transmit screen in some channel?

bright sigil
tiny zodiac
#

what should i do?

bright sigil
#

well, ive always just made my own "restart level" which is really just a OpenLevel node

tiny zodiac
#

but its so weird that this is not working

#

ok i will try that

#

i have another project and its working fine there

#

i dont understand why it doesnt let me compile

bright sigil
#

sounds like it wont compile because of the error, but thats weird it works in another project

tiny zodiac
#

look it works here

#

should i restart my computer?

#

or make some voodoo?

#

πŸͺ„

bright sigil
tiny zodiac
#

but shouldnt it work also in the gamemode itself?

bright sigil
#

lol im not arguing, just saying thats the only thing i can rationalize to why it doesnt work

#

i checked my project, third person template, and i dont have that function call so...

#

this works for me though, lmao no clue

tiny zodiac
#

i tested it right now in the GameMode in the other project and it works in the other project 😦 😦

#

but in the new one it doesnt work

#

so calling it in the GameMode is not the issue

#

or anywhere

#

i think i found the bug

#

the parent class of the ThirdPersonGameMode is Game Mode Base

#

not Game Mode

#

im just afraid to break

#

since my game is almost complete

#

i will clone it just in case 🧐

bright sigil
#

oof

queen escarp
tiny zodiac
#

"Is the parent class of your custom GM a Game Mode or a Game Mode Base? The latter doesn't have the Restart Game function as it's a more bare bones version of the former; which has some additional functionality like the Restart Game function you're after. "

#

so basically the restar function only works for Game Mode

#

not Game Mode Base

broken mango
#

Is there any way to do actual programming instead of block programming for blueprints? It's real annoying lol

tiny zodiac
#

whatever that means

queen escarp
broken mango
#

Oh cool how do I switch to c++ mode?

queen escarp
#

There are community projects such as UnrealCLR that'll let you use C# etc.

queen escarp
#

Then make sure your project is a c++ project

broken mango
#

Oh

#

Is there a way to convert blueprints to c++?

#

I find the blueprints extremely confusing to look at

queen escarp
#

Otherwise, re-code it in c++.

broken mango
#

How does it read the blueprints? Just converts them straight into assembly?

queen escarp
#

Not sure if I can answer that, but if you don't want to use blueprints you'll most likely have to recode everything to c++.

tiny zodiac
#

@bright sigil yes it works that solution. Just reparent the the Game Mode Base to Game Mode πŸ˜‰ . And voilΓ‘ it works now. I hope this wont cause any issues since im not sure if reparenting the ThirdPersonGameMode will affect something else elsewhere? Will it be fine ?

tiny zodiac
#

they say everywhere that game mode is much better than game mode base

#

😼

light canyon
#

Does UE use property system to show everything in editor ? Including the CPP files to show up in editor ?

tiny valley
#

I accidentally put my damage logic in game mode instead of game state

#

Is that fine

queen escarp
#

If you're talking player health, then storing that on something like the Player Pawn is probably a better approach but then again it doesn't matter that much in single player where you store it since the server is always the client.

limber cape
#

Anyone have any idea why my terrain resolution looks like this? I've gone ahead and made my own landscape blend materials for the first time so perhaps it has something to do with tiling?

tiny valley
#

Im Spawning actors from the game mode should I be using game state

coarse wind
#

Hey guys! I would really appreciate your help. I'm trying to install Datasmith for 3dsmax at home, and I get this error ^
anyone got it too? πŸ€”

tiny zodiac
#

I tried to convert to blueprint, these red brushes that are cylinders supposed to simulate blood.
In the end i deleted the blueprint. And now they are hanging there and i cant delete them either. Selecting them and pressing delete doesnt work, and the delete options i greyed out in the Edit.

bright sigil
#

bp redirector might be lingering

tiny zodiac
#

so i save it and restart?

#

im afraid to save it

bright sigil
#

if thats the only thing you did to the map then dont

#

could always save as

tiny zodiac
#

no i did a bunch of other stuff 😦

queen escarp
tiny zodiac
#

version control?

#

ok will look for it

#

oh no i saved it, and loaded it back and the red cylinders are still there

#

πŸ˜†

#

and i cant even move them

#

the gizmo doesnt work on them

bright sigil
#

pretty sure its some wacky redirect stuff. what do they show up as in your outliner?

tiny zodiac
#

they dont show up there

#

they were cylinders

#

brushes

bright sigil
#

look around, they might called something else now

tiny zodiac
#

if i select them. the world outliner doesnt show anything

#

im building and it seems if im not mistaken they were removed

#

its loading

bright sigil
#

and did you fix redirectors on your content folder?

#

alright, cool

limber cape
bright sigil
#

but it was also looking like this by some other means? what means?

limber cape
bright sigil
#

i notice landscape can get jagged after saving the map or just loading it, but then it smooths back out

#

the heightmap, however, that tends to happen. I think because the map is not the same resolution as the landscape - pixel to vertex that is

bleak zodiac
#

i tried baking height map with terrain generator a few time, after that i continue to sculpt with landscape πŸ˜„

limber cape
severe crater
#

hi there, does anyone here know how to fix my issue?

So whenever I install VS 2019, It comes up with an error (screenshot below). This error remains even after repairing and in Unreal Engine itself I get a compilation error whenever I try and add a new c++ class (blank project). I think these 2 things might be linked and would appreciate any answers anyone has. Thanks!

VS Error screenshot:

#

Side note: See popular solutions and searching keywords up gave me no useful results

tiny zodiac
#

https://streamable.com/7ci765
I made this blood pool from a spawn actor in the moment the character hits the floor after ragdoll simulate physics.
However as you can see, it never spawns exactly where the character is.
I made it spawn on the Torso of the character, by GetWorldPosition. Then just increase its scale to simulate the blood spilling.
How can i make it spill right below the torso or the head of the character?

severe crater
tiny zodiac
#

you mean in the character itself?

knotty wing
#

do i have to know how to code if i want to use unreal engine

severe crater
tiny zodiac
#

i dont understand how would that be different

#

because i cant make it on the right position

severe crater
#

and then play the effect there

tiny zodiac
#

problem is the torso will turn around

#

and flip

bleak zodiac
severe crater
severe crater
#

basically a text editor that's specialized in writing code
there's a lot more to it than that but that's the basic idea though you will want to know it has a compiler built into it

tiny zodiac
severe crater
tiny zodiac
#

however this one is good for splater blood already

bleak zodiac
# knotty wing whats visual studio

visual studio is free application allow you to write and build with any code include, python
can also build something in editor from visual studio if know what you are doing

severe crater
# knotty wing do i have to know how to code if i want to use unreal engine

To write code in Unreal Engine you would use c++, and I'm not sure I'd recommend c++ to a complete beginner, especially because of lack of documentation and complexity of the language but there are some good resources out there. I moved from Unity C# to Unreal c++ and used an incredibly popular udemy course to reinforce my c++ understanding and learn Unreal's editor a bit more.
I can link you to it if you like but it's probably best you start with blueprints if you have no prior coding knowledge tbh, and especially if you've never done game logic before as it's often transferrable or at least similar in all engines.

solid quest
#

Hi, I am new to this group. Just needed some suggestions for what Unreal Projects should I begin with? I want to work on something small and effective where I can use my C++ skills to maybe extend the base code of the engine. My background is more towards proprietary engines and CryEngine. Since the job openings are mostly for Unreal Engine. I want something which I can show in my portfolio. A decent project which I can complete within 10 days?

bleak zodiac
#

feel free try the template projects in engine, they usefull to build anything

steel crest
#

anyone experienced with 3rd person game using physics? Trying to do combat system, and im wondering best method to achieve what i want. Started because i wanted physical hit react, but after much toil im left with fully simulated guys fighting, that i thought might be better because i can extract data like force etc hopefully, but this has made my two guys not able to hit each other properly as both are both simulating, when you punch them, it makes the attackers arm deform, rather than the defenders head for ex. move.
Not a bad thing in itself but, im not sure what route to take to fix it. Abandon physics altogether? Blend physics to like 0.8 then down to 0.2 during attacks? Make it more advanced with some kind of anim changes that will attempt to avoid hitting the other guys arms, and make it a stat? Not looking for massive help just an outline of what would be best. As i say i just wanted hit react but was near impossible to make work for me after like 60 hours trying, but i like the idea that with physics it would have data that i can share and have things based on realtime forces. Stagger is linked to damage and that kinda thing. All help appreciated.

solid quest
#

I mean, I have 3 years of professional experience but I dont have professional experience in Unreal and I need to show my proficiency in someway as soon as I can

steel crest
solid quest
#

or you are saying without any engines. I have projects in those areas as well

tall sorrel
#

Anyone know how to get this annoying glimpse, after the fade, to stop?
the fade and camera movement is done in the a sequence, and the end fade ends at the same time the sequence ends.

steel crest
#

yeah. But not only am i basically a beginner to unreal, never coded, im also just plain stupid. But i have creativity.

#

@solid quest

solid quest
#

AI project, Quadtree and Spatial Hash optimization, some c++ games

#

ah you can take your time to understand stuff. It's great

#

I have worked with Unity and Lumberyard before so i understand how engines work.

steel crest
#

@solid quest What about taking your fundamental function sof game genres and trying to achieve them just as good with less code, or less resource hungry code? Anything. The driving of racing games, ai dialogue. Cinematic sequences, inventory systems etc

#

An engine plugin to achieve something quicker/simpler? Maybe an auto comment box that auto genrates comments on the main nodes? You get auto size box ones, but maybe one that would turn "on event hit>boolean branch>perform phere trace>get all actors" etc blueprints and auto comment shorthand version above it. @solid quest

solid quest
#

ah yes, that sounds helpful.

#

@steel crest

#

so you are expecting something which would help you to understand where things are coming from right?

steel crest
solid quest
#

yeah. Have done some visual scripting in Lumberyard

#

in Lumberyard I extended the animation node so we can do modifications accordingly

steel crest
#

Just a tool that generates a comment box around relevant groups of nodes, then auto comments them for whats inside.

#

there might be an auto comment one but ive not seen it, not one for auto box but actually auto typing the comment for the box

solid quest
#

okay. So you want things to get auto commented for the nodes you have used? smth like that?

#

do you have a more clearer example? This sounds interesting

steep crest
#

Hello everyone, I'm working on a project where I added a copute shader and it crashes (on build, on editor it works fine) if I run the compute shader, what would be the right channel to ask about this kind of things?

I do have to say I'm not modifying the engine, I'm doing all of this with a module that loads the CS

steel crest
solid quest
#

yeah. If it's possible? @steel crest

drowsy snow
steel crest
solid quest
drowsy snow
solid quest
#

yeah, but I need to show my c++ skills with unreal rather than just making a game

drowsy snow
#

"game" don't always mean fully fledged finished product.

solid quest
steel crest
#

Make engine plugin to turn normal on the left, into tidy, auto commented bp

#

@solid quest

drowsy snow
queen escarp
# knotty wing do i have to know how to code if i want to use unreal engine

You're going to have to learn programming fundamentals no matter what. How you choose to that is up to you though, you can jump in blind if you want. Lots of people do.
(Using visual scripting or writing code is still programming)
The learning curve will be pretty steep initially but once you get into it then it isn't as bad.
Also, don't go into c++ or even worry about it yet. Just stick with blueprints (Unreal's visual scripting language). They are incredibly powerful and you can make fully fleshed out games with them.
There are surely lots of youtube tutorials you can check out to get you started and I wish you the best of luck! πŸ™‚

queen escarp
meager palm
#

Hi guys I'm new here, can you recommend some high quality course on how to make action adventure(uncharted, tomb raider etc.) in ue4? For a programmer? Or any sites where i can look into?

solid quest
drowsy snow
#

Also using Blueprint or visual scripting does not mean you're a weenie.

solid quest
steel crest
#

since everyones in the samaritan spirit does anyone wish to help me

solid quest
drowsy snow
queen escarp
# solid quest and something in demand as well?

Anywhere from AAA to Indie, lots of studios use GAS for the saved time & flexibility of the system. Its very modular (intended for ease of use on big teams, with source control etc.) and networked out of the box. Amazing system

steel crest
#

anyone experienced with 3rd person game using physics? Trying to do combat system, and im wondering best method to achieve what i want. Started because i wanted physical hit react, but after much toil im left with fully simulated guys fighting, that i thought might be better because i can extract data like force etc hopefully, but this has made my two guys not able to hit each other properly as both are both simulating, when you punch them, it makes the attackers arm deform, rather than the defenders head for ex. move.
Not a bad thing in itself but, im not sure what route to take to fix it. Abandon physics altogether? Blend physics to like 0.8 then down to 0.2 during attacks? Make it more advanced with some kind of anim changes that will attempt to avoid hitting the other guys arms, and make it a stat? Not looking for massive help just an outline of what would be best. As i say i just wanted hit react but was near impossible to make work for me after like 60 hours trying, but i like the idea that with physics it would have data that i can share and have things based on realtime forces. Stagger is linked to damage and that kinda thing. All help appreciated.

rose sleet
#

how do i do this?

drowsy snow
plush yew
#

Anyone care to tell me if my PC can run UE5 profeciently?

#

Im a noob, but i think my graphics card is too old to run it without some lag

#

Operating System
Windows 10 Pro 64-bit
CPU
Intel Core i7 3960X @ 3.30GHz 30 Β°C
Sandy Bridge-E 32nm Technology
RAM
16.0GB Dual-Channel DDR3 (9-9-9-24)
Motherboard
ASUSTeK COMPUTER INC. RAMPAGE IV EXTREME (LGA2011) 32 Β°C
Graphics
SAMSUNG (1920x1080@59Hz)
3072MB ATI AMD Radeon R9 200 / HD 7900 Series (ATI) 46 Β°C
3072MB ATI AMD Radeon R9 200 / HD 7900 Series (ATI) 37 Β°C
CrossFire Disabled
Storage
931GB Western Digital WDC WD1002FAEX-00Z3A0 (SATA ) 31 Β°C
111GB Corsair Force 3 SSD (SATA (SSD))
111GB Corsair Force 3 SSD (SATA (SSD)) 30 Β°C
Optical Drives
ASUS DRW-24B3LT
ASUS BW-12B1ST
Audio
Realtek High Definition Audio

#

my specs above

drowsy snow
#

You're not missing out much in UE4 as a beginner.

plush yew
#

I dont necessarily have potato specs, just an older computer

#

I dont want to use UE5 for much aside from generating the map as a height map

sterile lichen
plush yew
#

ill pay others to do the rest

sterile lichen
#

with some tweaks to editor settings

plush yew
#

cool beans

drowsy snow
plush yew
prime willow
#

weird question if you guys know how to do this legally so i dont go to jail would appreciate
if i wanted to have helpers or people work with me, do i need to buy the same assets several times for my workers, or do i need to just give them my account or cani share licsense

plush yew
#

as accurate to IRL as possible

prime willow
#

how does that go?

plush yew
#

Rn im having issues getting the data from the USGS site

#

it seems like the data was made unavailable idk why

drowsy snow
plush yew
drowsy snow
prime willow
#

so i just sign a contract

plush yew
prime willow
#

and give the assets away?

plush yew
drowsy snow
prime willow
#

im so confused xD

plush yew
#

where do u want to get ur assets @prime willow

prime willow
#

this soudns like ill get banned asap

#

marketplace

drowsy snow
prime willow
#

on aluncher

plush yew
#

what website, or platform

prime willow
#

oh

#

marketplace launcher for unreal

#

person whos name i cant spell xD

plush yew
#

so long as you use them for unreal engine only

prime willow
#

or i lose my freedom

prime willow
#

and go to the grape kind of jail

plush yew
prime willow
#

oh okie

#

good

#

:3

plush yew
#

they cant even put you in jail

prime willow
#

oh

#

oof

plush yew
#

just sue you for all the money you make

prime willow
#

triple oof

plush yew
#

then they will put you in jail if you refuse to pay depending on your country

prime willow
#

so jail

#

is still possible

#

what if someone backstabs me after i pay them for work

plush yew
#

yeah but dont be too scared

prime willow
#

do i still go to prison

plush yew
#

no

drowsy snow
prime willow
#

oh

#

good

plush yew
#

what country do you live in?

prime willow
#

so i can hire people without worry than :3

#

murica

prime willow
#

land of the free and stupid at times

#

oh

plush yew
prime willow
#

okie

plush yew
#

make an account for 39 a month

#

talk to a lawyer using it via phone conference

prime willow
#

huh?

#

oh

#

okie

plush yew
#

ask him all these questions

prime willow
#

thank you ❀️

plush yew
#

ask him what contracts you need

#

he will tell you

#

i recommend you do it like i did

prime willow
#

no say less

#

i get it

#

that will fix alot of my future questions

#

❀️

plush yew
#

cool

prime willow
#

we can move on lmao

plush yew
#

you can even cancel the membership after you DL the contracts

#

so its 39 bucks for a lawyer consult and contracts

#

this saved me like 1000 USD

plush yew
#

I have to have it accurate to scale, because Im recreating areas i grew up in

#

The buildings can be less accurate, like a 5 story cabin vs a 2 story

#

unless theyre landmarks

drowsy snow
plush yew
#

but roads and mountains have to be accurately placed and lead the right direction, etc

plush yew
#

Its a survival FPS

drowsy snow
#

Defenestrate your accuracy goal.

plush yew
#

LOL

drowsy snow
plush yew
#

I cant just give up if it doesnt work, imagine if everyone in every field did that work practice

#

We would still live in mudhuts and eat raw meat if we quit when we failed other things

drowsy snow
#

We don't give up, but rather cut some slack.

plush yew
#

Elon would be poor, so would Bezos.

plush yew
#

I have made the choice that making every building look the same in its real life uniqueness isnt feasible

drowsy snow
plush yew
#

why because theyre very large?

plush yew
drowsy snow
cerulean sandal
#

is there a way to change the game window's opacity?

drowsy snow
cerulean sandal
#

yup

drowsy snow
#

Unreal doesn't support that, as it would dependant on Win32API.

#

Unless you're constructing the window entirely using Slate and not OS's native window renderer, you might get somewhere.

cerulean sandal
#

i see

#

thank you, ill keep looking around πŸ˜„

robust marten
#

How would I move the player to another level using world composition? Let’s say I have two maps and both use World Composition but I want to move the player to the other one. How would I do that? When I try Open Level it loads the other level into the first levels space because of world composition I think and I’m not sure how to get around this.

robust marten
drowsy snow
#

World Composition overrides manual async level load, so manually loading it in the same persistent level won't work

drowsy snow
restive kernel
#

Hello. How are they? My name is Gonzalo and I am part of an Unreal Engine forum for architecture in America.
We are creating a place where there are interior furniture (table / chairs / armchairs / kitchen / bathroom / and more) of good quality for the projects.
If anyone is interested in participating and contributing objects, you can talk to me. Thanks a lot!

robust marten
drowsy snow
drowsy snow
robust marten
restive kernel
drowsy snow
robust marten
drowsy snow
#

Well yes, it could, but it would make more sense if the situation is like moving to an entirely different world, as opposed to "seamlessly travel from one island to another"

robust marten
drowsy snow
#

And I'm afraid I can't make sense or visualise the issue in my mind.

robust marten
robust marten
robust marten
slim escarp
#

Hi guys, I'm new in Unreal Engine and I'm thinking to start a online course. What do you recommend for blueprint?

robust marten
# drowsy snow Posting them here is fine.

Alright. Lets say I have an "In Space" world and an "On-foot" world. I want to move the player to the "land world" from the "space world" but when I use Open Level, it will literally load the "land world" into the "space world" instead of teleporting the player to the other map and treating it as a new level.

placid plover
#

How do people deal with data loss (due to incomplete skeletons) that comes from retargeting animations when prototyping?
I would like to use synty assets to prototype, but I'm concerned i'd have to redo every montage later on

robust marten
placid plover
placid plover
#

that's smart, thanks! πŸ˜„

robust marten
#

@drowsy snow Okay, foudn the issue... I wasn't setting a certain variable correctly before transferring lmao It works now... lmao

lost saffron
#

Hello, I have recently started making a game, we are planning it right now and constructing models. I was just wondering if there is a way to open and edit the same project at the same time with Unreal Engine's current version.

lost saffron
placid plover
# robust marten Yes

Do i need to add them in the right places, or do they just need to be there? (do you have a synty skeleton with those bones already in there to share?)

mint umbra
#

How can I ensure that my cape's cloth simulation takes both my player & my horse into account? Can I swap its physics asset at runtime, ie when mounting the horse?

faint bone
#

hey guys for some reason ray trace is not directly working on my character but when i go behind some mesh, it works.

surreal rose
#

why do i keep getting 'unreal process has crashed'

drowsy snow
surreal rose
#

oh i forgot to screen shot it. i was just following some basic tutorials on getting started and usually sometimes it would freeze and crash. i know one instance i tried to drag the wire thing in the editor but it i let go before it connected to something and it crashed....i do remember the crash log one of the first lines said something about 'fatal error' or something like that

real linden
#

Hi guys, i have a question about the "elite dangerous odyssey" game : What graphic style does the game use? (stylized / realistic....) Thanks !

ashen eagle
#

I dont seem to have an option to upgrade to 4.27.2. Any ideas as to how I can resolve this?

normal burrow
#

Restart computer ?

north cobalt
#

Hey, dose anyone know which Unreal engine is best to work on a game for VR quest 2 if you have any experience in that ? Is Unreal 5 a good option or older versions ?

agile aurora
#

Welllll

#

UE5 is still in heavy development so i wouldn't use it for any important projects

#

Otherwise i dont think it matters too much?

north cobalt
#

I heard Unreal 5 dose great stuff for VR

#

that's why i'm not sure

agile aurora
#

Ah

#

Well despite me being in this server, im not much of an expert on unreal engine lol

#

There must be some way to look up what features ue5 added for vr

#

If you decide you dont need those features then stick with 4.27.2

quaint fox
#

how can i bring up the runtime details window for a child actor?

north cobalt
#

you speak from experience ?

pallid talon
# north cobalt you speak from experience ?

He's right, if you want stability, use 4.27. If you want the same VR development process but on an unreleased beta product, use UE5. But if you use UE5, I highly recommend having source control, or you risk losing your entire project from a fetal crash.

bleak zodiac
#

i am still use 4.26 πŸ˜„

zinc cave
#

Hey ya'll--I was thinking, in regards to Unreal Engine 5--I feel like, even if it doesn't work perfectly (add a disclaimer on the marketplace) you should be able to add a project to Unreal Engine 5. This blocking everything on the marketplace to my UE5 projects is very annoying. I only use UE5 now, and I can't just add stuff. For example, the new tree megascans...I'd love to use these in my UE5 project, but I can't because you can't download them, and you can't add them to a project set for UE5. What do you suggest is a work around for this ya'll? Thanks in advance!

sharp crest
#

Anyone knows why someone that's trying to play my game is crashing at startup with this error?
LogD3D11RHI: Error: Direct3DDevice->CreateUnorderedAccessView(Texture->GetResource(),&UAVDesc,(ID3D11UnorderedAccessView**)UnorderedAccessView.GetInitReference()) failed

drowsy snow
sharp crest
#

Hey, were you ever able to figure out this crash?

spare kernel
#

yes

#

but requires source engine changes

zinc cave
#

@drowsy snow Stinks. They should let you just download an asset pack with a disclaimer or TOS from the marketplace...having to select a project, the marketplace withholding all UE5 projects from selections, and not letting you...that's a real obstacle at the moment.

surreal rose
#

hey guys my engine keeps crashing like this time i just clicked a blueprint node and it froze and crashed...its not like i have a bad pc i have high specs so idk

#

LoginId:367e66994fc242b4886991a7b18fd2af
EpicAccountId:9f6f787588404899856a96fed9a19cc5

Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Util.cpp] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0020 - 'INTERNAL_ERROR')

UE4Editor_D3D11RHI
UE4Editor_D3D11RHI
UE4Editor_D3D11RHI
UE4Editor_D3D11RHI
UE4Editor_D3D11RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_SlateRHIRenderer
UE4Editor_SlateRHIRenderer
UE4Editor_SlateRHIRenderer
UE4Editor_Core
UE4Editor_Core
UE4Editor_RenderCore
UE4Editor_RenderCore
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll

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here is the log

covert haven
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and here I am wondering if I should go back to 4.25 because stereo layers are broken in 4.26 and apparently not yet fixed in 4.27 too

drowsy snow
zinc cave
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@drowsy snow Really?! Hmm, I guess we should stop making our game in it. No but honestly, as far as crashes, I get just as many in 4 as I do in 5. Still, regardless of stability, they should allow you to select a TOS that you acknowledge you're using for a UE5 project, and if it breaks or doesn't work, it's not Epic or creators fault...something like that. That's all I'm saying.

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The majority of assets and packs I could download from the marketplace would work fine in UE5.

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There is a warning, yes, and then it doesn't let you download and import/export to a UE5 project.

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I think I'm not making sense. Sorry.

placid plover
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Am i the only that that everytime that tries to open answerhub/unreal forum from google gets an invalid session page?

knotty wing
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hi peeps

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how do i make a lever?

placid plover
drowsy snow
knotty wing
bright sigil
knotty wing
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oki!

placid plover
knotty wing
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imma try to do it somehow

languid ice
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Hello,

I recently un-installed an old version of the Engine from my PC using Epic Games Launcher. However, its still showing up in the launcher. And attempting to remove it again throws an error.

Any ideas on how to get rid of this?

kindred depot
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Would this look better being left alone or add each word for the second team as well? (Player,Money...etc)

fervent arrow
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after tweaking some project settings and recompiling all shaders my unreal engine looks lke this

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pale as hell

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any ideas ? haha

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I was tweaking how the gbuffer was laid out, reverted it afterwards

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still like this

knotty wing
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how to make that footsteps sound will play when character spints or moves?

bright sigil
# kindred depot

I think rows for each team keeps it clear. Looks like you got the space for it anyhow.

kindred depot
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I think overall it looks good enough for now. (kind of like valorant scoreboard), I dont want to scoreboard to be way to much to look at, you know

#

lol

thick herald
bright sigil
kindred depot
kindred depot
# ember walrus Sry

No your good, this is general. lol many people in here dont even know what retarget even means.

sharp crest
# spare kernel but requires source engine changes

sure I have a source built engine, can you please explain how I'd fix it?
the crash
LogD3D11RHI: Error: Direct3DDevice->CreateUnorderedAccessView(Texture->GetResource(),&UAVDesc,(ID3D11UnorderedAccessView**)UnorderedAccessView.GetInitReference()) failed

thick herald
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It means you missed the first time and the DeathStar is still fully operational @kindred depot πŸ˜„

real saddle
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hey guys
how can i get trees(needle trees) with relatively high quality for my project
i thought i will find trees in quixel bridge but nope :/
so is there any site where i can get trees (and also more in the future like doors, roadsigns or whatever and maybe even cars)

drowsy snow
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Shame that it owned by Unity.

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If Epic owns it, it could be free for UE users.

split jasper
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Is there a way to force new tabs to always open in the same UE window?

drowsy snow
split jasper
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I hoped so, but I cannot find it

terse zealot
knotty wing
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i cant find any camera shake blueprint class

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just some other ones that are not like those in tutorials on youtube

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okii

timber prawn
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is there a way to group bones for collision? (like, a certain group of bones makes a leg)

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like if you're trying to make bodypart damage with the mannequin it's easy with the head because it's just one bone, but how am I going to do the rest for a Deus Ex 1 style 6 body part damage

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like are you really forced to do each bone manually?

drowsy snow
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In the context of twist bones, it doesn't contribute to physics asset collisions whatsoever.

hallow void
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Uhh... I don't even know how to say this

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Cause I could literally be the biggest dumbass in Unreal Engine history

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Is there a damage and a death mechanic already coded inside of Unreal Engine's Characters? Because I just found out the damage nodes and I saw some Tutorials using them around, although I never used them

ancient ivy
hallow void
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What?!

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I am so duuumb

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I have spent hours coding one myself!

ancient ivy
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ooh dont worry, i never use pre built stuff

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people may say am an eretic, but...

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i use the tick node A LOT

hallow void
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I feel so numb right now... I guess I will keep my own mechanic anyway though

ancient ivy
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most people would probably use events but i prefer the old school way

ancient ivy
hallow void
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I also inherited every single pawn from First Person Character so I don't have to make thousands of casts for each character...

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I literally have explosive barrels that hold guns XD

drowsy snow
hallow void
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A

ancient ivy
drowsy snow
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You can do the exact same thing with a simple BP interface, applied to your classes.

hallow void
ancient ivy
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i dont know what you are making

hallow void
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I made THIS instead

ancient ivy
ancient ivy
hallow void
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I am at the very beginning of game dev, I've been working for roughly 4 months now

bright sigil
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to be clear, unreal provides the communication of damage caused by one actor to another. As for how it happens, is still up to you to call. And as for calculating the damage, that is also up to you. As for death, there is not present death animation but a restart game call, which you may want or may want your own custom version that is less abrupt.

hallow void
ancient ivy
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so it's your case

bright sigil
hallow void
hallow void
bright sigil
hallow void
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It has 3 different textures so I doubt of it...

bright sigil
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you can have 3 different textures in one material

hallow void
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A

bright sigil
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you can actually swap it if it is a texture object instead of texture sample in the material editor

hallow void
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I might try it, thanks, I'm gonna have to learn better how to make materials eventually so I guess this is where I start

bright sigil
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ah for sure, merely a suggestion, sounds like you want to learn things πŸ˜›

hallow void
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I have a lot to learn

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Actually everything

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I am going to have to do everything, the game I am making is a dream of mine and only of mine and I have no coworkers, only my friend which provides me some plot elements, feedback, textures and sounds, I deal with coding, level design, writing, modelling, texturing... everything basically

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I am going to pay someone for musics though, I have no musical creativity

prime willow
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it seems super good for fighting game combos but i sincerely cant figure out how to create combos passed the basic setup displayed

hallow void
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No idea for that

ancient ivy
prime willow
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i got basic combos

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into a single cancel to work

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but i cant figure out how to cancel into several possible endings xD

ancient ivy
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i have an issue with compiling, in wich channel can i ask?

sick patio
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@grim ore I'd like to say happy new year to you, personally. Also, I'd like to take this time and thank you, tremendously, for doing the unreal engine learning courses. I'm sitting and learning everything I can from you.

timid spade
ancient ivy
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wait wait wait

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i did not understand

sick patio
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for loop?

ancient ivy
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you want it to make the sound only once?

timid spade
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ok basically

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its only supposed to happen once when the shell hits something

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but when it hits the floor

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its detecting multiple dozen hits per second

ancient ivy
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ah yeah

timid spade
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glitching the sound like that

ancient ivy
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easy fix

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kinda

timid spade
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how would i fix that withouit a do once node

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cuz i want it to happen more than once but not that whats in the video

ancient ivy
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make a (object or pawn, it depends on the case, in yours it should be object) variable and set it to nothing by default

Now check what the item collided with, if the object it hit is different from the object in the variable, play the sound and set the variable to the current object

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every time the object changes it plays a sound, but yet there is a problem

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because if the shell bounces on the same object multiple times, nothing happens, so you need to either set the variable to nothing if the bullet is mid-air, oooor always set the variable to nothing at the end and then before the logic runs, you set it to the object if it is colliding

timid spade
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is there a way i can check for dozens of hit detections at a time and rule them out?

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cuz that is a good solution but only a temporary one if i were to do it

ancient ivy
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you used multiple raycasts?

bright sigil
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its a trace but with Multi at the beginning

ancient ivy
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use a sphere

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or capsule

ancient ivy
timid spade
bright sigil
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oh so you want to check all actors at a moment?

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SphereOverlapActors

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you can fire that off on the hit event

sharp crest
spare kernel
ancient ivy
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i have a problem with my game

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simply

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i made a grab mechanic, it works in the editor, but when i compile the project... it doesn't...

spare kernel
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@sharp crest ^^

sharp crest
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awesome gonna apply this thank you

stray smelt
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any suggestion as to where to look if I want to have a camera take a screenshot (reduced res/size) and output it as an image to be saved in project folders? or would it have to be entirely custom through c++?

ancient ivy
stray smelt
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i wanted to (semi-automated/quickly) create some icons by taking a screenshot of the 3d model. i suppose i could modify the screenshot function/parameters to make it work?

ancient ivy
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or

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you take a screenshot at 1920x1080, resize it and crop it

sharp nacelle
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Does anyone know why when I export something in quixel, it gives me an error? tells me that I don't have the unreal open, but I have it open at all times

bright sigil
grim ore
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@sharp nacelleis the version you installed the plugin into running? does that version of the engine show the megascans logo at the top in the mani toolbar?

sharp nacelle
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nono, I just realized that I had linked it in another version, thanks

plush yew
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what to tweak in post process to make it a bit more realistic? grass foliage actually gave an instant visual enhancement, but I feel like it's still missing something like a bit of light and shine to it

violet yoke
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Am I able to replace the textures from an asset I bought from marketplace?

grim ore
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assuming the asset is inside the engine, it should have material slot(s) and those contain the textures used on the asset and you should be able to change those

ancient ivy
ancient ivy
bright sigil
plush yew
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yeah

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can't edit vignette size tho

violet yoke
timid spade
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how would i check if the actor hit was an instance of the same actor @ancient ivy

grim ore
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@violet yokea mesh? if you know how yes, you can export it from the engine or you can use the source model if they included it

bright sigil
bright sigil
plush yew
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ok, thx

bright sigil
violet yoke
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Its not for reselling

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Its for using it in a game

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In unreal

bright sigil
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are you going to sell this game?

sharp crest
violet yoke
bright sigil
high bolt
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You can modify any assets and then sell the resulting game

ancient ivy
bright sigil
high bolt
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I'd be surprised if any said you couldn't

bright sigil
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same, but instead of my word, id prefer to direct them to reading what the licensing terms are

high bolt
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What licensing terms? Is there a link please?

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I never include one with my products

grim ore
bright sigil
plush yew
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haha wtf πŸ˜„

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sory for the wtf :p

grim ore
plush yew
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1/ enable water stuff
2/make world
3/ fill the world
place water oceaon

grim ore
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the question was could they modify the purchased asset, and yes they can

plush yew
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is this bad ?

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the blue squares are dancing btw xD

bright sigil
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seems clear enough πŸ˜›

violet yoke
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On unity store it is allowed

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Would have been weird if ue didnt allowed it

bright sigil
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yeah, my confusion on it being resold on the marketplace vs on its own

grim ore
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yep, you cant basically resell an asset you bought as a new asset

plush yew
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eeuuhhm?:D

grim ore
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so no asset flipping, but you can make a game using just asset flips lol

plush yew
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please help πŸ˜„

bright sigil
plush yew
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1 Year later first release of conrad xD,
Beer island fantasy xD

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how to avoid unreal engine menus going black when you press on them? it happens also when doing anything else like browsing chrome etc. the whole screen goes black for a moment

violet yoke
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That also happens to me

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Do you use an nvidia card?

plush yew
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yeah

violet yoke
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What driver? Game or studio?

plush yew
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game

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sometimes minimize works

timid spade
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how do i make an actor not collide with an instance of itself

violet yoke
timid spade
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cant find any options for that under staticmesh

violet yoke
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Try switching to studio driver and tell me after if it still happens to glitch@plush yew

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My nvidia card may be faulty, sometimes the screen goes black and I have to refresh the drivers

tawdry python
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what is a sensible tri / draw call budget to have for a level?

plush yew
grim ore
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there are some pinned messages in here with some ideas for fixing the flickering and such, but it comes down to finding the right driver 😦

last drum
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anyone recomend any good videos for learning UE. Im a complete noob and looking to make an fps game

last drum
sharp crest
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just found out this project setting exists, why is this not enabled by default XD

timid spade
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so ive set concurrency to 1 per owner, as i understand if theres no owner it puts the sound into the global pool, why is the owner not being set as itself?

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the sound only plays once every half second as if its being put into the global pool

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even though theres like 20 different instances of that actor

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does it consider all those instances to be the same owner? because its the same class but shouldnt be the same actor

split jasper
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Is there a decent resource for just a shit ton of alright human character models? I basically need background characters that don't really do anything but stand there