#ue4-general

1 messages ยท Page 1087 of 1

drowsy snow
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Even non commercial fan projects can legally backfire, like that one Metroid fan game.

exotic thicket
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I suppose but if you take it down when asked you're not gonna get too deep into shit :P

loud panther
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Yea but first of all, these guys are not EA or Ubisoft. They always seemed to be very humble

exotic thicket
#

If you're not planning on making any money from this you're probably reasonably safe

drowsy snow
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AFAIK start point don't need to be visible for line trace debugs to show.

exotic thicket
#

Yeah, you could get a C&D for it at any point for any reason... but if you follow the C&D, you're unlikely to get into any real trouble for it

dawn gull
plush yew
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does anyone want to work together to make a small un professional game?

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i am a 3d artist

drowsy snow
loud panther
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Yea i guess. ill just try to make it as safe as possible, build a external launcher that check for the game in steam and then downloads the project and installs it. the dev of medianXL (diablo 2 mod) did it like that and it hasnt backfired

drowsy snow
plush yew
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its not game jam

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i just want to make a small game with someone who can code

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to get better and have some fun

drowsy snow
dawn gull
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@drowsy snow I got a recording of it, idk if its because of the camera frame but if you know why it does this that would be helpful

prime willow
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@drowsy snow if i was using enum based state machine swamping

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do i have to do it with the gates node

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to get adequate results for swamping between states?

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this kind of stuff

shadow ravine
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Does anyone know how I can resolve this hair issue with meta human? Looks fine in viewport but when I play it's seems like the camera is either too far away and can't load the LODs or I'm missing something. But when the camera is zoomed in a little the hair appears but the movement goes all strange

prime willow
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i kind of jsut want a simple way to swamp bewteen the curent and set enum based states ;-;

drowsy snow
drowsy snow
prime willow
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not just mantling but any enum based state machine swamping

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i want something simplier than what i have there ._.

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it works but its really floofing annoying to have to setup an update system for if the enum is running than a swamp than a comfirm than opening and closing 4 sets of gates than re updating than entering another state :/

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and thats without even touching the functionality

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im sure simplier state machines based on enums can be formed

onyx warren
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๐Ÿ‘‹ Hey would be the best place to ask for Blueprint / Graphing Questions

prime willow
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^ here would be the best place

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actually listen to lorash

drowsy snow
prime willow
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he has bigger brain than me

onyx warren
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This is what I have

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I want to get the distance of a player to the center of the shield

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Its like a battle royale

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if they are outside the shield something happens

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But it seems to be ghosting out

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or have an incorrect value

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That x10 is for the mesh size

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Apox Size is 20x19x20

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Radius of player sphere?

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or pawn

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Oh wait

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you mean

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make a invisible sphere from the player location

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of 3000

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with the shield sphere of 3000

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and checking if they are further apart?

drowsy snow
prime willow
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well i found a sort of silly but simple way if this works

onyx warren
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wouldent the player location be enough tho?

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Why 2 spheres?

prime willow
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make enum make a macro with a switch on node to swamp between which one is currently happening

onyx warren
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That's the radius of the visible sphere in the sky

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with ComponentGetBounds

plush yew
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Guys, any idea why a video ( .wmv ) placed in Movies folder, wont play or start in a packaged windows project>?

onyx warren
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oki

plush yew
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This is what i have for the video bp

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i tried mp4, didnt work, so someone mentioned it had to be .wmv

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so what format? .mp4?

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?

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How odd, so mp4 is best format?

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๐Ÿค”

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ok

onyx warren
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Drawing the debug sphere rn

shadow ravine
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Does anyone know how to zoom the camera in slightly on ALS?

onyx warren
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Nothing shows up

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No that was not the entire code

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hm

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can't see a debug sphere anywhere

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even if enabled

drowsy snow
plush yew
plush yew
onyx warren
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found it

onyx warren
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I'm being paid a lot of $$$ and i have a deadline to fix this shield in 2 hrs

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Seems the sphere is bigger

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???

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the debug sphere

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So when i do / 1.5

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it almost works perfectly

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ARK is weird.

plush yew
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Ark Editor is wierd and dated

plush yew
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Ark 2 will be using UE5 thank god.

onyx warren
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1.71 works fine

plush yew
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Moding will be so much fun ๐Ÿ™‚

onyx warren
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Logic error in ark prob

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cause this is the only math function

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Z coordinate is the height

broken spire
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still even after all that exceeds register index :/

onyx warren
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Nothing different

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I'll try 2.0

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nope.

broken spire
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I have no idea, I'm just trying to get my material to show up

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basically just wanted this

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but it doesn't take material functions WITH a texture, so I had to convert all of them to material functions

sleek fable
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Hi, sorry to break into a chat ๐Ÿ˜ฎ I`m sitting here updating my computer. and wonder if I should go with i9 or i7 12th gen ?
will UE handle all cores on the i9, or is it a waste of money ? Thanx for any input ๐Ÿ™‚

onyx warren
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I just added / Square 3

olive flume
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i create a new unreal enge city who help me

onyx warren
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And it's actually Sqrt 3

olive flume
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answer me

sleek fable
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thanx ๐Ÿ˜„

olive flume
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i create new city who help me

broken spire
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@plush yew So is there something I am missing with shared samplers? What are they?

drowsy snow
olive flume
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it is my anydesk ID 597 593 419

drowsy snow
broken spire
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Ahh okay, there was so much going on in the chat I'm sorry, is there a guide for that?

rotund scroll
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plenty

exotic thicket
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did he just post an ID to connect to his pc via some remote desktop program?

rotund scroll
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there's a whole pool of tutorials for almost all material related issues out there

exotic thicket
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that seems secure...

exotic thicket
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... nice lul

drowsy snow
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Scambaiting intensifies

olive flume
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i know

broken spire
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this?!

olive flume
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i am confused on ue4 please help me and this is my 597 593 419 ID

rotund scroll
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well we all know that a strong desire to build unreal enge city will trump any risk assessment of file deletion

exotic thicket
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@olive flume Nobody is going to connect to that... you need to provide info here if you want help

onyx warren
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So

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if sqrt 3 fixes it

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should i keept like that?

drowsy snow
broken spire
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Okay I'll give it a try lol

olive flume
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how to create neon light in ue4

rotund scroll
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I bet there'd be at least 10 tutorials

olive flume
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i know but google now show me best result

onyx warren
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There's the new bp

onyx warren
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Oh no! don't ever do that in ark

olive flume
onyx warren
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or else your game will be 0.00001FPS

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even server die

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ARK has weird actor references

rotund scroll
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bro don't bro me bro

onyx warren
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they messed with the code.

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they even hacked the structs

grave aspen
olive flume
olive flume
grave aspen
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sorry, my point was these are top google results

broken spire
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OMG THANK YOU ALL SO MUCH!

They're not amazing, but they're showing up and I can work with this and make it better from here!

rotund scroll
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I think the issue here is that our friend wants an easy solution that requires no learning

grave aspen
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^_^

plush yew
broken spire
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Thanks dude!!

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Looks like coffee beans but I know how to make them show up better but now I can sleep!!!

plush yew
prime willow
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is it less or more costly to use event tick instead of your own event tick?

broken spire
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omg I just needed to change one drop down menu lol, it feels really good learning that lol

rotund scroll
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indeed, what

grave aspen
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tick is tick is tick, you can choose at what intervals it ticks, but yea, no difference

prime willow
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performance wise if you setup an update event function instead of using update tick would you save on performance?

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oh

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im stupid

rotund scroll
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yeah I'm not getting this

prime willow
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o.o

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i get it

plush yew
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There is cloud shaders ๐Ÿ˜„

broken spire
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๐Ÿ˜ฎ

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Oh yep! Got em ๐Ÿ˜„

plush yew
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Last month had landscape displacement

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you could of added that to your sand, via material functions

broken spire
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oooh I'm digging these subtle cracks

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Yeah I'll look into buying that tool as well, it seems really powerful

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I will buy this too!! That's amazing

drowsy snow
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Though I'm going to assume you're already used it.

plush yew
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yupp depreciated.

broken spire
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I wasn't aware it was apart of EU4? Is it?

grave aspen
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for now

broken spire
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UE** omg lol

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So I can just start using megascans too? ๐Ÿ˜ฎ

rotund scroll
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I wonder if that engine will crash if you cut its supply lines ๐Ÿค”

broken spire
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Yeah that was years ago, but I need an ELI5 version of these licenses they're worded in a way that just sounds like someones filling up time in their presentation, but the presentation lasts for days

onyx warren
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The next challange is going to be generating a point in a 3d sphere

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But that's something that is out of my learning curve.

drowsy snow
broken spire
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again can't thank everyone enough for all the help today, lots of good advice too

prime willow
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No thank you for giving unreal a whole hearted chance~

shadow ravine
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I think I've just broke my project I was working on a metahuman character trying to disable the hair animation which I just resolved. Then when I tried a standalone run the game crashed but still worked fine in the viewport. So I thought I'd try an engine restart, now it won't even open ๐Ÿ˜ฉ this is the error I'm getting, but if anyone knows how I can resolve this I'd be over the moon otherwise I've just lost a whole days work ๐Ÿ˜ญ

drowsy snow
shadow ravine
plush yew
prime willow
drowsy snow
prime willow
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same ._.

drowsy snow
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The moment UE4 goes free, I know where I'm going.

shadow ravine
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Stress, I used to do it once a day but I guess that's not worked out well for me

plush yew
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perhaps i have to include the video somewhere? In a directory or something?

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I did not even look at the ue5 licensing agreement yet.. i hope its not like a 20/80 cut @ 200k

drowsy snow
plush yew
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perhaps UE4 packages the thing with specific directory ? please help me man

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@drowsy snow ๐Ÿ™

next badger
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Is there a way to "dissolve" redirect node?

stable path
broken spire
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So true, every time before I do anything, even if I'm moving a project or zipping it up to share, I make a backup.

drowsy snow
plush yew
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I forgot he added landscape dispancemnt

plush yew
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however when packaged, it plays on the PC i packaged on, but not on other Pc's

onyx warren
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function getPoint() {
    var theta = Math.random() * 2.0*Math.PI;
    var phi = Math.random() * Math.PI;
    var r = 3000;
    var sinTheta = Math.sin(theta); var cosTheta = Math.cos(theta);
    var sinPhi = Math.sin(phi); var cosPhi = Math.cos(phi);
    var x = r * sinPhi * cosTheta;
    var y = r * sinPhi * sinTheta;
    var z = r * cosPhi;

    return {x: x, y: y, z: z};
}

console.log(getPoint());
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That's the code i use to make my coordinate

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I converted it into BP

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but i'm unsure where i plug my Center Point

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like XYZ 100,500,0

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for example

drowsy snow
next badger
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@plush yewcodecs are installed?

plush yew
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Thanks for trying, ill give that a look

plush yew
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its a simple .mp4 video man

next badger
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"simple" mp4

plush yew
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its like, the video doesnt package with the packaged game

drowsy snow
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In reality, MP4 is a rather wild format.

onyx warren
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Would i do

next badger
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if it plays on your pc when packaged - it is packaged

onyx warren
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Center Point + Random point in sphere

regal mulch
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Does any of the answer help you?

drowsy snow
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I do worked as a video editor before.

next badger
plush yew
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array

regal mulch
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Startup Movies is something else

plush yew
regal mulch
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They are the videos you see when the game starts, before you get put into the startup map

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You might simply not package it properly

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Check the answerhub post I sent

drowsy snow
plush yew
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If you used assets from the asset store and your game makes 1 million, do you have to pay the asset provider as well? or what ever the base cost was thats it, its yours.

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ah ok so it is in project settings... okokokokok ill give this a try

drowsy snow
next badger
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@plush yewno...it's in EULA

plush yew
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good to know... i spent thousands on premade crap.

drowsy snow
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Well, POM is another way to do it. Last Of Us 2 did go with POM route.

next badger
plush yew
plush yew
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Just got this one yesterday

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AAA quality.

next badger
plush yew
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These animations are way to good for it to be 50

regal mulch
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we have #fab for this stuff

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And no, you don't have to pay the creator

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You pay it once and it's yours until they discontinue it, at which point you will have to port it to newer versions yourself

plush yew
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okay sorry bud ๐Ÿ™‚

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that makes sense

regal mulch
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And if $50 is not enough or too much is subjective

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They sell this to lots of peeps, which all use the same anims at that point

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A unique animation for your game is def a lot more pricey

drowsy snow
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I have to check one of ND's presentations again, but I guess masking is render target.

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Let me scour through my bookmark, brb

plush yew
drowsy snow
plush yew
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Question about retargeting to another bone, I am trying to retarget animations from one M4 to another m4 with no animations. Should i create virtual bones, with the same names as the original, so it will allow the animation to play?

drowsy snow
plush yew
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okay

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I never knew you can retarget these anims.

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You learn something new everyday ๐Ÿ™‚

stable path
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Is there a way to get keyboard Input while the Input mode is UI Only?

drowsy snow
stable path
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I'm trying to make a UI Widget appear when I press a key and then disappear again

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I can get it to appear

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But I'm also setting the Input Mode to UI Only

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So it can't get the input to hide the widget, it gets stuck

plush yew
stable path
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Unfortunately, that requires the mode to not be UI-only

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Yeah, that could work

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Gonna have to try that

onyx warren
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Something is not right

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and it's always returning a point that is higher

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Thoes are the points

plush yew
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i checked multiple things btw

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included movies and directories

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Are you trying to get the radius location? scale? or what.

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errr is that the right way or, do i just write the name without the directory of the file? <_<

onyx warren
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to teleport the player inside of

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so they are not close to each other.

plush yew
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lol

onyx warren
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wow

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i was overcomplicating myself

plush yew
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lmfaoooo

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i took a battleroyale course on udemy as my first ever how to tutorial

onyx warren
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get random multiplyer

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doesnt exist

plush yew
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hmm hold on

onyx warren
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Seems this worked

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i'd like them spaced out tho

inland gyro
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hey guys, whats name this node? sorry for bad English

plush yew
onyx warren
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Some are also spawning the code

plush yew
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just copying from an old project

onyx warren
plush yew
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thats the "get random multiplier" function

onyx warren
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oh k

plush yew
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i cant seem to play videos in my packaged .exe no matter what

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its not a .apk, its a .exe windows file

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i followed suggestions and solutions here

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theres one final solution, someone mentioned to do it via a 3D widget

plush yew
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i tried both .mp4, and .wmv

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surely i must be missing something?

inland gyro
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thx

plush yew
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You want blend poses by int

plush yew
drowsy snow
onyx warren
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not working

plush yew
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hmmm

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idk then

regal mulch
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Has nothing to do with .exe

regal mulch
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Yeah but your cooked content is usually stored in pak files

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at least if your packaging is setup that way

plush yew
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ah right

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sorry if i have these checked, is one of these the culprit?

regal mulch
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Cook only maps could do something

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Depends on if your video is somewhat referenced by map

plush yew
regal mulch
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You can also try to add it to the extra folders to cook

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Also remove the space in the video name

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Spaces are bad

plush yew
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ok removed spaces

digital anchor
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you said it was on a movie folder but youre selecting a desktop file, select that one instead

ornate forge
#
plush yew
onyx warren
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this is ?

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Oooo

onyx warren
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That's outside

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I want it inside

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Its like on the surface

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Random from 0 to max radius?

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Like completely insie

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but not touching border

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nice ty

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can i seperate the dots

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a bit further than eachother

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thoes are players btw

inland gyro
#

Sorry to ask again but what is the name of this node?

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thxx

jade surge
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The latter. Usually use perforce github or source tree/bit bucket are the main 3 I see used.

plush yew
steel lava
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Question, I'm trying to set up a system where hovering your cursor over an object causes your mouse cursor to change. I have no clue what I'm messing up. lol

hollow moat
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Wtf I installed the ue5 .net updates it recommended, then my pc crashed and now I canโ€™t connect to the internetโ€ฆ?

steel lava
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Thanks!

devout whale
#

Is there a way to make the chaos vehicle responsible in the same manner as rocket league is? I now have the jump and rolls functioning, but the driving is really sluggish. When you click the "w" key in Rocket League, it goes straight away, but when I press it in Choas Engine, it starts slowly and then picks up speed.

drowsy snow
prime willow
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@drowsy snow if i wanted to merge assets

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so they all use the same variables and systems and components

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would i do so by not only compiling the code into the same places

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but also making sure things like variables and function names are the same if they do similiar things?

heavy lion
#

Hello everyone ๐Ÿ™‚
I have a small question about something!
Let's imagine that we take a sound that comes from youtube and without doing so on purpose it is copyrighted, for an indie developer what do we risk on the game?

prime willow
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Prison

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The gainal grape kind of Prison lmao

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Do not do illegal things when selling commerical games youre playing with fire

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you either get away with it like triple A companies because no one suspects billionaire companies to literally steal from no bodies lmao

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but as an indie people watch you with a keen eye especially if you do really good so your risk is much higher

spare kernel
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if you do use it, just be prepared to fork out $$$$$

prime willow
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Well thats if he gets lucky xD

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might still get prison time with the fine

spare kernel
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depends what it is ๐Ÿ˜›

prime willow
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after the settlement or court hearing

spare kernel
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country also

prime willow
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true true

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big wise kaos โค๏ธ

heavy lion
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So, it is better to privatize the sounds available on the market place on UE

prime willow
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yup

spare kernel
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or make your own

prime willow
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or buy a sound software thats super easy to use

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theres aa binch of them that are out atm that make music making easy with real instrument sound files

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:3

spare kernel
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even if it sounds similar, if you can prove you made it

prime willow
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^

spare kernel
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but that is tricky sometimes ๐Ÿ™‚

prime willow
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or pull a license and youll be fine

heavy lion
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Thank you for your informations!

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As well as the assets used in the game, they should be put in credits?

spare kernel
#

dependss

prime willow
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yeah good question do i have to credit marketplace assets?

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if i buy them of course

spare kernel
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if you buy them from market place, no

prime willow
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guess i made every literal inch of my game >O>

spare kernel
#

it all depends on that license agreement

heavy lion
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and if not there is a site for video game where we buy a liscence and we can use all the sounds of the library

spare kernel
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there are websites out there that offer paid or royalty free audio.

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most important part is "royalty free" if your getting free stuff

heavy lion
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so if the song is Royalty free

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i can use without problem ?

spare kernel
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under the agreements of the licence (if any) that comes with it

rotund scroll
#

read the license it is released under

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that is the alpha and omega

spare kernel
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sometimes they require you to credit them

drowsy snow
heavy lion
spare kernel
#

i am no lawyer, if you need lawyer advice, hire a lawyer or ask a law person ๐Ÿ™‚

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just to clarify

heavy lion
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maybe i can found my dream ๐Ÿ™‚

prime willow
drowsy snow
prime willow
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would i make sure the variables match if used the same way and mix up functions that do the same thing so their literally interwired for example

heavy lion
prime willow
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or just make sure they use the same variables but their sitting in the same component for eaxmple

drowsy snow
drowsy snow
heavy lion
#

damn

prime willow
heavy lion
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I will see later lol

prime willow
#

if i wanted it in one component but still seperate as their own function sort of

drowsy snow
prime willow
#

ah

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so like a standard intregration

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but with extra steps

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for stuff that wont copy over x3

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that sounds not that bad at all

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thank you โค๏ธ

shadow ravine
#

Managed to rebuild my lost work much faster than I had expected luckily. Made my back up this time. Now I'm trying to remove the empty LOD slots on my metahuman's hair. Runs fine in the viewport, then when I run standalone the entire game crashes then if I close the project it then becomes un-openable then I'm back to the start from my backup to try and workout how I can resolve this. Anyone got any ideas?

hollow moat
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What is the correct way to manage my level state?

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Let's say I have a button somewhere in my level and I want that to change some state on the entire level, what should that look like?

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Something something event dispatchers?

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If I have an event on my level blueprint, how can I call that from some blueprint within the level?

drowsy snow
# hollow moat Something something event dispatchers?

Something something blueprint interface is also a solid way to do cross BP communication.
I normally avoid doing anything in level BP. I prefer having a stray, invisible, actor BP that "masterminded" parts of the level.

rotund scroll
#

... so, a level blueprint but hidden away so it's not easily accessible? why?

exotic thicket
#

I guess you do get the flexibility of easily moving it to another level if you so desire, and the ability to configure settings directly on the actor instance for example if you want to test some setting so you don't have to override the default in the class

rotund scroll
#

you'd at the bare minimum have to repair broken connections and missing variables. if we were talking about a subsystem then maybe, but even then subsystems are by nature restricted in management

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I don't understand people's fear of the level blueprint

exotic thicket
#

yeah to me it seems fine, was just thinking what benefits you get from an actor

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to me the configurability of settings via the details panel would be the most important thing but not necessarily a big deal depending on things

drowsy snow
rotund scroll
#

what kind of flexibility are you missing?

drowsy snow
#

Also I find referencing to the "mastermind" actor BP much easier than referencing to level BP.

exotic thicket
#

I like subsystems :D

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...but they should really be better exposed in editor, now you have to use UDeveloperSettings for trivial things which while not complicated is still a bit of a hassle

rotund scroll
#

subsystems are great, but you don't have subsystems per level

drowsy snow
hollow moat
#

@rotund scroll So how would you suggest I approach my problem? The docs aren't really make sense to me

drowsy snow
#

If your game is super linear, then level BP is fine. I guess.

rotund scroll
#

sounds like it would be easier to use the game instance to keep track of global variables

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yeah I was going to say

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the neat thing about the level blueprint is that it can take event dispatchers from actors and convert them to events inside the level blueprint

#

for instance if you press a button, you could have the OnButtonPressed event show up directly in the level blueprint

#

no additional bindings required

hollow moat
#

That's exactly what I want

#

But I don't know how to set that up

#

Does the evnet dispatcher go on the button or the level

rotund scroll
#

the button

hollow moat
#

Then the custom event goes on the level?

exotic thicket
#

level bp is nice for level-specific logic, like in my shooter project it's pretty handy to do level specific "scripting" there

#

but I don't use level bp at all in my video rental store game since it's very systems-based

rotund scroll
#

what you do in the level blueprint is: select the actor, right click inside the level blueprint, find the correct delegate under create event for actor ref <name>

#

every game has different needs

#

but for level specific logic (generally games where level design is king) level blueprints are great for visibility

hollow moat
#

I'm thinking something like

[Actor]
Interacted -> Dispatch Event

[Level]
Receive Event -> Update state -> etc

rotund scroll
#

pretty much

hollow moat
#

How do I receive the event in the level then?

obsidian nimbus
#

usually you dont need the level

hollow moat
#

I think it makes sense to use the level

rotund scroll
hollow moat
#

It's nice to get easy reference to the objects

obsidian nimbus
#

can levels use interfaces? ๐Ÿ˜›

#

i have no clue

rotund scroll
#

they can

plush yew
#

I got a problem guys

hollow moat
#

Ok that looks like it's going nicely

#

gimme 1 sec to confirm it works

plush yew
#

I just figure out i have 4.27.1

#

And i can't go back

#

to 4.27.0

#

Any ideas?

#

How i could do that?

hollow moat
#

@rotund scroll Yes perfect!!

plush yew
#

My Co-Workers are on 4.27.0

hollow moat
#

That's exactly what I wanted

#

That's super simple

#

So this is my actor

obsidian nimbus
#

yea that ref option is super handy in lvl bp

rotund scroll
#

generally that's the workflow. any time that dispatcher is called the level event will work in the level blueprint

hollow moat
#

Then this is my level

#

Works a treat

obsidian nimbus
#

cuz everything is tied to the map

rotund scroll
#

you can also pass parameters to the level blueprint that way, and make it the "level manager" in that sense

hollow moat
#

Yea that's the idea I had

drowsy snow
exotic thicket
# plush yew My Co-Workers are on 4.27.0

Is there a specific reason you want to go back to .0 ? The minor releases should be compatible with each other and the differences mainly in bugfixes and such

plush yew
#

I don't have the option anymore

#

I just deleted the actual [4.27.1] version

#

And after that still

#

4.27.1 was the single one who appeard there

rotund scroll
#

short of contacting epic I don't think you can work your way back. unless you reinstall or revert back via your source control

drowsy snow
plush yew
#

They can't actually that's strange

exotic thicket
#

Just get your coworker to zip up their UE install, that oughta do it :P

plush yew
#

No one see's 4.27.1

#

Just me

rotund scroll
#

tell them they are living in the past

plush yew
#

=]]]

rotund scroll
#

๐Ÿ˜Ž

exotic thicket
#

But yeah you should be fine to be on .1 even if they are on .0

plush yew
#

Yeap

#

But i can't use Unity multi user tool

#

Cuz of that

drowsy snow
#

I have yet to encounter cross hotfix issue, back when I accidentally upgrade my vanilla 4.26 to 4.26.2, while my source build was still in 4.26.0

rotund scroll
drowsy snow
rotund scroll
#

have you asked in the unreal 5 section of the discord?

#

seems more apt

frail star
#

Oh sorry! My bad

#

I'll post there, sorry again!

exotic thicket
#

I had that issue at one point with EGL too where it just would not show the new version

#

I had to make sure everything was fully closed and then it finally allowed it to update :P

hollow moat
#

This is what I was trying to make ๐Ÿ˜„

#

Can finally make some progress now...

#

๐Ÿ˜„

copper pier
#

I have a question, I want to edit the default game mode for my game, not change which game mode im using, but I cannot find the file to edit anywhere in my project.

#

I understand how to make a new one I want to edit the default one that is created as part of the project

drowsy snow
copper pier
#

yes it is a C++ project

drowsy snow
#

Should be named as something like YourProjectGameModeBase in your project's module folder.

copper pier
#

ah in the module folder thqanks, i am using VS

#

appriciate it

compact patio
#

anyone knows why after building my light no light does actually work, i mean it just dark after building

plush yew
#

I got a question in marketplace if anyone can answer it for me.

rotund scroll
#

doubt anyone here is a legal expert

#

I'd certainly not assume that you own any rights to anything whatsoever

#

I would not assume that

#

you are assuming there hasn't been a deal with a proprietor

#

just because something exists in a game doesn't mean that it didn't have to be licensed

#

several real life locations are licensed and require hefty sums to be used in games, for instance

#

(or movies for that matter)

#

getting mad != getting into legal trouble

#

how so? you're saying "just do it anyway lol who cares about legal consequences"

#

my point is that you don't know if they paid licensing fees for whomever for whatever. that information isn't usually public.

#

I mean your point doesn't make sense

#

I'm saying it's better to err on the side of caution when it comes to legality

#

I don't care if it is

#

I'm saying be careful

#

maybe you're just not understanding the argument

#

do your research

#

find out what you own

#

or what you dont own

#

etc.

#

sometimes it's just reading the licensing agreement, sometimes it's more

#

but just as a blanket statement saying "lol just copy it nobody cares" is definitely not something I'd recommend to anyone

#

uh huh

drowsy snow
#

I've seen few games referencing other IP, and I have yet to see a major lawsuit happening from it.

rotund scroll
#

again you dont know if they paid fees or not

#

I don't know why this is even a topic of discussion

drowsy snow
#

Blatant to some, but legally fall under parody.

drowsy snow
rotund scroll
#

you understand that I am saying err on the side of caution yes?

#

don't take unnecessary risks

fierce forge
#

hello, do somebody knows how i can make this smaller (the collision with the nav mesh) ?

drowsy snow
rotund scroll
drowsy snow
rotund scroll
#

what exactly are you parodying? a location isn't making a statement

drowsy snow
#

No?

rotund scroll
#

nope

drowsy snow
#

Okay.

rotund scroll
#

if you can somehow spin it to mean that for a location, then feel free to take on the legal system of where ever

drowsy snow
#

You're the lawyer so you'd know more about the topic than we did.

rotund scroll
#

you can't put this on me now

#

you said parody not me

drowsy snow
# rotund scroll you said parody not me

If I get to partially reference Doom's Hangar map, let's say the iconic room, but using ruined castle assets, then the character said something about it seem familiar, it counts as a parody, right? Or a blatant copycat?

plush yew
#

drop it guys holy

#

lol

#

2.2.c Products must not contain or be marketed using any copyrighted or trademarked names, branding, designs, materials, or content not owned by or adequately licensed to the seller. Without written permission from Epic, Epic-owned assets may not be used to create sequels or emulate, remake, remaster, or otherwise republish any games created or published by Epic; and Epic-owned trademarks, such as game titles, logos, or character names, may not be used except as permitted under Epicโ€™s fan art policy. Reports of copyright or trademark infringement should follow the guidelines outlined in the Reporting Infringement page.```
rotund scroll
#

and again, not really a parody

drowsy snow
plush yew
#

lol

#

thats all epic said to me in an email btw.

drowsy snow
#

That's the muscular manly way.
/s

#

Yeah, TBF the submission process is strict than more open market like Gumroad

rotund scroll
plush yew
#

Friendly reminder to everyone. Make a back up of your project. Sometimes things break, like for me my blueprints just broke for no reason.

#

Actually, im about to set this up right now

#

just made 6 copys.

#

lol

#

So when i update something it auto pushed to git?

#

ok:)

dense knoll
#

Any idea how to get a UE4 ocean using the built in water system without using a landscape?

rotund scroll
#

put the landscape on the bottom of your water

dense knoll
#

nvm fixed

#

altogh the cutoff distance for the volume water is a bit short

#

any way to increase the falloff?

#

Note to self: Dont set the tessellation factor higher than 8

#

but yea the water looks dope its just that it looks kinda bad for a flight game when it cuts off like that

past pilot
#

Can someone tell me why I keep having issues with UE4 and Nvidia? It would only run in Vulkan for the longest time then after about 6 months of not being able to use it it just started working in DirectX again automagically. I had Nvidia Experience update the drivers yesterday and now i get teh same damn crashes. I went into Safemode and even ran DDU and then reinstalled the drivers...

#

nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
D3D12Core
D3D12Core
dxgi
dxgi
dxgi
dxgi
dxgi
dxgi
UE4Editor_D3D12RHI!FD3D12Viewport::PresentChecked() [D:\Build\++UE4\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Viewport.cpp:650]
UE4Editor_D3D12RHI!FD3D12Viewport::Present() [D:\Build\++UE4\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Viewport.cpp:866]
UE4Editor_D3D12RHI!FD3D12CommandContextBase::RHIEndDrawingViewport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Viewport.cpp:1038]
UE4Editor_RHI!FRHICommand<FRHICommandEndDrawingViewport,FRHICommandEndDrawingViewportString1847>::ExecuteAndDestruct() [D:\Build\++UE4\Sync\Engine\Source\Runtime\RHI\Public\RHICommandList.h:763]
UE4Editor_RHI!FRHICommandListExecutor::ExecuteInner_DoExecute() [D:\Build\++UE4\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:368]
UE4Editor_RHI!FExecuteRHIThreadTask::DoTask() [D:\Build\++UE4\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:429]
UE4Editor_RHI!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:886]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:709]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:601]
UE4Editor_RenderCore!FRHIThread::Run() [D:\Build\++UE4\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:320]
UE4Editor_Core!FRunnableThreadWin::Run() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]```
dense knoll
#

have you tried updating your drivers?

past pilot
#

@dense knoll LOL

plush yew
#

good free version of something like oceanoligy.

dense knoll
#

oh cool they continued the project?

past pilot
#

@dense knoll

plush yew
#

Yeah

dense knoll
#

nice

#

also

#

what about downgrading?

past pilot
#

I can try downgrading

#

You would figure if it was a driver issue though everyone on th enewest driver would be crashing

drowsy snow
dense knoll
#

ok i gotta restart my PC, GPU Going haywhire

plush yew
#

This is why i went full amd ๐Ÿ˜‰

past pilot
#

I satated i used DDU

#

stated

#

No beuno

drowsy snow
drowsy snow
past pilot
#

I will try getting an older version again

pseudo marten
#

hello does anyone here worked with both Unreal Engine and Cryengine ?

#

are there any differents between the two ?

prime willow
#

tried to rework my movement system because it would be easier long term, not only was it harder and more buggy but i failed after 12+ hours

drowsy snow
plush yew
prime willow
#

yup

plush yew
#

Oh well at least you learned from your mistakes,.

prime willow
#

the things i suffer through to bring gamers the most lushus near sexual smoothe movement system ever seen in a combat game :3

plush yew
#

lol

prime willow
#

still need to do stylish jumps afterwards akin to mario 64 when inputs and jump are pressed :3

#

doesnt help i havent slept since before yesterday :/

past pilot
#

So i should be going back to 461.40?

#

thats a long wasy back

plush yew
prime willow
#

nope it doesnt have the floops

plush yew
#

damn

prime willow
#

i want movement to feel and react like butter

drowsy snow
plush yew
#

i tried everything on the market place and im using a free plugin now LOL

dense knoll
#

The only issues i ever get are user errors

prime willow
#

than layer more movement systems on top of those basics like my current wall run etc

#

vaulting

#

princ eof persia like climbing etc

plush yew
#

What about vaultit?

prime willow
#

nope

drowsy snow
prime willow
#

that wont work for semi climbing

#

its a 1 shot setup

#

ledge grab than mantle

#

its also in full C++

plush yew
prime willow
#

so more annoying than need be to make changes

#

i need movement to be this buttery smoothe

#

regardless of direction :3

drowsy snow
prime willow
#

im practically there with my base

#

i just hate my gate based setup

#

for every animation state i might have to make like 16+ nodes

#

mostly custom events

#

and than make the function Zzzzz

#

also idk who showed me it

#

but strider is amazing and i have yet to buy it

#

one walk animation covers so many different walk in angle and such

#

including strafing omg~

#

tho i wanna get motion sympony down the line

plush yew
#

even the save system

#

for jump maps ๐Ÿ˜„

pseudo marten
drowsy snow
# pseudo marten which is better to approach ?

Depends on your project really. I can't say for certain about CryEngine, since I have no experience with it, but you could use it if you want an absolute banger renderer. Unreal (seems to) win on the larger use base, more resources, and customisability, though IIRC CryEngine provide source code for public licencees as well.

If your project seem to benefit more with Cry, then go for it. If your project seem to benefit more with Unreal, go for it.

pseudo marten
#

it's just for learning purpose

dense knoll
#

Unigine is not as intensive as i expected it to be

drowsy snow
dense knoll
#

and the water looks dope

dense knoll
plush yew
#

Way to complex for me

#

lol

dense knoll
#

same

plush yew
#

i like my blueprint system

#

๐Ÿ˜„

dense knoll
#

I wish UE4 has osme features that unigne had

#

namely the geographic data import

plush yew
#

Yeah me too

dense knoll
#

that would cut development time of my game from 1932014 quintillion years to just 159155

#

i really suck at making maps

#

unless its a ocean

#

ยฏ_(ใƒ„)_/ยฏ

dense knoll
#

eh

#

it doesent really work

#

i need the level to be on disk

#

not streamed from the cloud

#

and not to be curved as simulating flight physics with a curve would be too intensive

past pilot
#

461.40 gives that warning... lol

drowsy snow
#

Huh, I thought Cesium downloads the geo data, guess I was wrong.

drowsy snow
dense knoll
#

UPGRADE TO THIS TOTALLY NOT BROKEN VERSION

past pilot
#

Not immediately crashing anymore, thanks

drowsy snow
#

At least Red and Blu doesn't have much concern about drivers lol

dense knoll
#

btw excel the ocean project doesent really work with ue4.27 anymore

drowsy snow
dense knoll
#

no it just doesent load

#

it compiles

#

but no load

#

back to the built in system

drowsy snow
dense knoll
#

althogh i still cant find a way to increase the falloff distance

#

the water just doesent load

drowsy snow
drowsy snow
dense knoll
#

the plugin compat with Playstation?

drowsy snow
dense knoll
#

i have the preview renderer set as PS5 so im guessing not

#

cant find an option to increase the scale of the water

dusk nebula
#

How would I create an input buffer for mouse 1 that isn't just full auto?

rotund scroll
#

use a hasFired bool to check, then set hasFired to true. on release set it to false

#

@dusk nebula

plush yew
#

Two days trying to figure out this Hand IK crap.

#

๐Ÿ˜ฆ its finally over

#

YEAH BABY!!!!

carmine stone
#

hi

#

I get this error when I activate the multi user editing plugin in the engine version compiled from source.

dusk nebula
#

Am I wrong for assuming that casting isn't that big of a performance hit? I started off thinking that it would be a noticeable loss when I cast for things like damage events, but now I'm casting like 20 times per second above 300 fps when packaged

neon bough
#

depends on what you cast

#

personally i don't get why casting is implemented in a way that it can slow down stuff

dusk nebula
#

My understanding of the functionality of casting is that it just checks if the in reference inherits and then creates an out reference that's basically a copy of the inherited version

dusk nebula
# neon bough depends on what you cast

And do you mean that the number of classes cast through can make a difference? I usually only cast as far as I need, anyway, but I wasn't sure if this is the case

neon bough
#

you can convert it to a pure cast tho, the reason that it's executable is to have a check if the cast succeed by default

#

and the reason it can get slow is, that someone told me that it has to check the whole object and it's items (which imho doesn't make sense to do in the first place, but according to some 3rd party it is how it's done)

#

hard references in that class are apparently also loaded

hollow moat
#

Can anyone recommend a nice workflow for creating buildings and interiors?

#

I can't do it at all, it all just goes to shit every time lmao

#

This took me an hour

sweet jacinth
#

hello, I made an artificial intelligence coding, I map and reproduce this artificial intelligence actor manually, but 1 artificial intelligence follows what they are doing, they all play animation at the same time, how can I prevent this?

dusk nebula
neon bough
#

iirc just rightclick the cast and chose convert to pure

plush yew
#

hey for some reason when i try to destroyactor on an item it only destroys it for the server not for the client, what am i doing wrong here?

#

i tried to make custom event to destroy it on client and other similar things and none of it worked

#

multicast also didnt

half lance
#

anyone else encountering an issue with UE4.27 where every time you boot the game editor (be it integrated viewport or separate window), you get less fps than the previous boot?

#

It's easy to fix as all I have to do is save everything and reboot UE but it kinda gets tiring and time consuming

hollow moat
#

Is the API of the C++ libraries the same as the blueprints? Or are they fundamentally different?

half lance
#

if you're replying to me, I'm still in early prototyping so for now I haven't touched C++ on this project. I assume that it should be by default, correct?

placid fossil
#

Hey can someone help me, im having 2 issues, one is that my camera has a shadow following infront of it (only in the camera view not outside of the camera) the second problem is that as the camera moved through the scene my grass foliage pops in (not all of it just random bunches of grass)

#

Im new to unreal but been using blender for 2 years, making the switch as high detailed environments are just easier to make and render however these issues are kinda animation breakingโ€ฆ. I looked at every fix i could find and none worked except removing my shadows completely

night oar
#

Hi guys I wanted to know that who can I add NFT to the ether linker wallet I created as I am able to create and load a wallet but I am unable to add anything to that wallet. I am using etherlinker and ue4 4.26

spare kernel
#

@night oar ask the plugin creator.

night oar
#

where can i find him ๐Ÿ˜ ๐Ÿ˜

#

oh now i get what you mean thx i will try tha

#

that

compact cloud
#

Hi, can somebody help me understand why my gray scale masks are coming in red in UE4?

drowsy snow
broken spire
#

well their links have been updated to the latest versions of the plugins lol

#

never mind everyone I think this is going to work xD

drowsy snow
broken spire
#

Yeah I'm currently looking for the plugin still

compact cloud
broken spire
#

I got it to work!! Did some digging around inside the 2020 version and there's an option in the export to install it.

drowsy snow
placid fossil
#

Hey can someone help me, im having 2 issues, one is that my camera has a shadow following infront of it (only in the camera view not outside of the camera) the second problem is that as the camera moved through the scene my grass foliage pops in (not all of it just random bunches of grass)

#

Im new to unreal but been using blender for 2 years, making the switch as high detailed environments are just easier to make and render however these issues are kinda animation breakingโ€ฆ. I looked at every fix i could find and none worked except removing my shadows completely

drowsy snow
plush yew
#

Question, do hidden things in editor cook / package ?? ๐Ÿค”

#

or perhaps i tick "Is Editor only actor" ?

neon bough
#

the later

amber shuttle
#

the things thats not in the editor but just referenced in any used blueprint also package

#

idk about editor only actor , it might package too

plush yew
#

Thanks for the insight

shadow ravine
drowsy valley
#

Hey uh - what's the equivalent of a Rigidbody(unity) in unreal?

copper pier
#

So I made a 3rd person project, I am trying to clean up the file structure and if I move the 3rd person BP I get this error, I have gone in with VS and edited my game mode and changed the directory to the new location but i still get this error on start up. Anyone have any ideas?

carmine stone
#

Where can I find the game design documents of Metin2 game? Including game presentation, promotion and concept?

shadow ravine
copper pier
#

in the engine, I advanced copied the files then deleted the old.

#

everything else works but i get that error on startup every time

shadow ravine
azure topaz
#

can someone help me

#

so when i try to get HUDCanvas as by him, its doesnt pop up, and his heads up display doesnt have nothing,

#

on my heads up display its character sheet,and it does have border char sheet inside, and when i try to connect my heads up display(CharacterSheet) with add child, its wont work

#

i get this error here

#

someone help pls

drowsy valley
#

Yo, what component do I use for only rendering a mesh without any physics or collision

azure topaz
#

can someone help pls

tender pecan
shadow ravine
#

I'll try workout how the ALS camera is handling the collisions if I can

azure topaz
#

im trying to get a HUDCanvas panel as a target BP

#

so i can connect it to the add a chill BP, target object

#

@shadow ravine yea, its a widget

drowsy valley
#

this is my object structure

drowsy valley
azure topaz
#

can someone pls help

#

i dont know how can i fix it

drowsy valley
#

yet it doesn't change anything

winged oak
#

Hello everyone, Am new here. Please can you explain the tools I need to use unreal engine for development.

drowsy valley
#

these are the colliders

tender pecan
drowsy valley
#

Oh yeah, it's UE5. But I thought the problem isn't UE5 specific

tender pecan
azure topaz
#

thanks for ignoring help...

drowsy valley
#

I'm transitioning over from unity and thought I'd just start using UE5

drowsy valley
tender pecan
drowsy valley
#

Hmm, no, where do I enable the physics debug?

#

Also, is there a way to inspect the scene in the editor while runtime?

tender pecan
#

I think its ShowPhysics or something, access from the console

#

while PIE

drowsy valley
#

I honestly can't find it

tender pecan
drowsy valley
#

the command

plush yew
#

I am having an issues updating my pose per gun. It keeps messing up the hand positing.

drowsy valley
plush yew
#

anyone know why this is not working?

tender pecan
# drowsy valley

try: Hit the ` (back tick/tilda key) to bring up the console input box. Enter one of the following commands: show COLLISION - This will draw all collision

drowsy valley
#

yeah, that works

#

but it's even weirder

#

the box collider doesn't seem to properly be attached to my object

drowsy valley
#

I suppose the BoxCollider would need to be in place of my root object?

tender pecan
#

Now you are getting it. ๐Ÿ˜‰

drowsy valley
#

Oh thanks ๐Ÿ‘.

tender pecan
#

Just keep in mind, it does not have to be root, but in a lot of cases it should.

drowsy valley
#

One more thing tho - is there a way to navigate the scene while "pie" is running?

tender pecan
#

UE5 , who knows

drowsy valley
#

I nearly thought that just wasn't a thing ._.

tender pecan
# azure topaz can someone pls help

You are trying to connect a canvas panel as a child blueprint.
This is not possible.
As a canvas panel is a UMG Widget and a blueprint is not really related to each other.

#

But I see they are helping you in BP channel. ๐Ÿ‘

azure topaz
tender pecan
plush yew
#

I put it in my 3rd person gun and not my FP gun

#

oops

#

lol

drowsy valley
#

great, I tried changing the root component and now I'm stuck in a crashloop

drowsy valley
#

๐Ÿ‘

#

I think for now I'll just stash the git changes

plush yew
#

Fp gun stores information and model, 3rd person gun stores animations, gun data, and client side visual effects. prevents cheats in my opinion doing it like this

#

imagine trying to figure this out xD

#

The FP gun is what the client will see

#

but the 3P gun has the information ๐Ÿ˜„

#

I mean its simple to me because i created the system

#

i understand how it works

#

lol

noble linden
#

i just bought outriders and ive been trying to launch it for over an hour now and it just keeps saying there is an unreal engine crash my drivers are up to date i have no idea what the issue is can anyone assist?

plush yew
#

nope

noble linden
#

dang ight ive tried going to outriders discord but its dead

plush yew
#

this is an engine game dev channel you need to find out from reddit or something

#

lol

noble linden
#

ah sorry about that thats my bad lol

plush yew
#

all good man

fierce forge
drowsy valley
#

Is "tick" equal to "FixedUpdate" or to "Update"?

as in - can I execute physics in tick?

drowsy valley
#

Oh, there actually is a dedicated page, awesome

drowsy valley
#

does this function exist with local space?

#

I think it's very odd that the location is treated in world space

#

nvm

#

this exists

#

I didn't expect that

#

I'm just gonna use tick for now ๐Ÿ‘

amber mantle
#

I have a data limit of 10gb per day
I am trying to install unreal engine
And of course it's 13gb!!

So i downloaded the 10gb and paused the installation.
And shutdown the pc and clicked "resume" the next day.
But it says we are sorry looks like we are having trouble connecting.
So i canceled and remove the installation.
And then started all over again, but its still the same problem.
What should i do?
Please ping me when someone responds

frozen stratus
#

if you pause download of something in any app, you definitely shouldn't close the app and computer between but keep the app open. And you could always time your download so that the day limit counter will reset during the download.. as in the day will change to next one while you are downloading

grizzled axle
#

maybe you could download the source from github and compile it yourself?

plush yew
grizzled axle
#

yes, but its smaller

#

less than 10gb

frozen stratus
#

the source download has a shell script that has to download more than 10gb

#

i just did that few days ago for few builds

grizzled axle
#

oh, didnt know that, rip

dense knoll
#

how do you enable ocean foam?

#

Nvm

#

now its everywhere

shadow ravine
#

I'm trying to add a particle to my hit actors bone when hit by my line trace, but I can't work out what to connect to the Attach to Component socket. Any ideas?

paper cobalt
plush yew
#

holdon

#

let me look at my other project

#

i got a refence to the player bp of the child it was hitting

#

and used a physical material, that covered the player lol

clever harbor
#

Hi, can I still become a game developer even i'm sucks with art & 3D modeling? I like doing coding btw instead of art & 3D models.

plush yew
shadow ravine
#

Anyone know how I can remove this bright glare on my water material when looking down at it

#

I want to get it like this, but this is only visible when looking up and you can still see the glare on the sides which is still kinda an issue

shadow ravine
# clever harbor Hi, can I still become a game developer even i'm sucks with art & 3D modeling? I...

Of course you can, anyone can become a game developer if they're willing to put the effort in; in order to learn the necessary skill to do so. In your particular case, you have one of the very looked for skills under your belt that is always taken into consideration when hiring a games developer. If they have 3D modeling skills as well as game dev they're going to be the better candidate to others that lack in that area

plush yew
#

Does this hand positioning look weird?

clever harbor
signal zodiac
#

the "glare" is a result of the edge fading on screenspace reflections

clever harbor
# plush yew

Yo bro btw, Did u have any problem when running UE in windows 11 ?

plush yew
shadow ravine
signal zodiac
#

have you tried planar reflections

#

theyre resource intensive but they can give the best look

#

alternatively you can play with the skylight as that is what the water is reflecting when there is no data within screenspace

plush yew
#

try a post process volume.

signal zodiac
#

alternatively again you can place reflection captures around your scene

placid fossil
buoyant graniteBOT
#

:triangular_flag_on_post: xMellox#2224 received strike 1. As a result, they were muted for 10 minutes.

copper pier
#

quick question, Im trying to make UI widgets but when I put a text box everything is invisible. it has no texture.

shadow ravine
#

I might just have to change it to a day scene instead ๐Ÿคทโ€โ™‚๏ธ

signal zodiac
#

use reflection captures (โ•ฏยฐโ–กยฐ๏ผ‰โ•ฏ๏ธต โ”ปโ”โ”ป

shadow ravine
signal zodiac
#

oh

#

theres always a solution though

shadow ravine
signal zodiac
#

have you tried searching for like night scene tutorials so you can get the atmosphere and lighting ideal?

shadow ravine
signal zodiac
#

what you could possibly do is make it bright and then under expose the camera

#

via post processing

plush yew
#

Post process volume....

oak sequoia
#

Hey guys, Ive been looking around everywhere on google and following the settings they gave, but for some reason I can get any shadows on mobile or mobile preview, they are there on pc view but when i change to mobile they dissapear, I have all the shadow options for mobile enabled in project settings, does anyone know why its happening?

bitter iris
#

on the character bp, how would i randomise the materials on the skeletal mesh? tryna find info on google but not much info

shadow ravine
# bitter iris on the character bp, how would i randomise the materials on the skeletal mesh? t...

Create a integer variable name it RandomMeshMaterial or something. Then use what ever type of event you want to make the randomize function run. Then when it's triggered set your variable up to random in range. Set min to 1 max to however many materials you have (X). Then use that variable to update the material on the mesh using branch conditioning with the number of RandomMeshMaterial equaling 1 to X and setting the matching materials and set this up for X materials as you need.

tame dust
#

Have you guys seen this:

fallow jackal
#

How do you select everything inside view? i tried drawing a square to select a house made of multiple objects using CTRL + ALT to draw square, but it only selects object you see, i want even the hidden ones behind

fallow jackal
# shadow ravine CTRL + A

i dont want to select everything in the level, i want to select only a house, but its made of many actors