#server-feedback
1 messages ยท Page 16 of 1
I would hazard that comes under either #design-chat or #level-design depending on what you want to talk about
I agree that their should be legacy unreal channel, regardless of the discussion frequency. Thereโs no harm creating a channel for that, versus creating a narrative channel, which is not related enough to unreal
why it does matter at all if thing like "narrative channel" is related to Unreal? why Unreal developers couldn't talk about another fundamental areas of development?
#looking-for-talent is also not related to Unreal, if looking for people spending most of time outside of Unreal. It's "meta room" for people using Unreal.
arguably if people used the design channel for it's intended purpose (ha ha), it would also have nothing to do with Unreal
one of the most interesting discussion on this server happens in #industry-chat while most of the rest is just tutorials or people often to lazy to google ๐
but then I'm a proponent of getting rid of that too
design is always tied to underlying tech/tools, talking about design without considering implementation is pointless, most of times a paper design nobody can verify
every kind of room or forums for pure design talks is desert or mess ๐
eh, tech and tools can be built to support design rather than the other way around. That part is all about how you want to budget.
go on, and build tools for designer who wants MMORPG with hundreds of players flying on dragons and fully deterministic networked physics ๐
but maybe let's not go with offtop here ๐
hey.. there should really be a channel for materials
considering there's a channel for almost everything
ah okay
@red imp lol I doubt they care.
It has nothing to do with Rockstar.
The UE5 V is plenty unique enough. ๐
Other than being a V, it's nothing alike.
And this doesn't have much to do with our server. ๐
OK but you're setting up a straw man. Rockstar isn't actually concerned about this.
๐
Har har.
Hey <@&213101288538374145> I have 2 posts in #looking-for-talent that I want to update, how would I go about doing that?
You currently cannot edit them
But I can remove them for you and you can repost
@unkempt shadow Dm me what listings they are and I will do that if you want.
@cursive cipher Wrong channel. Check #more-resources to see where you can a post your questions.
wooo happy anniversary community!! โค๏ธ
I hate to dredge this topic back up, but what if #design-chat was renamed to #gameplay-design or otherwise something that narrows the focus? The open-ended "design-chat" name turned it into a graphics help channel for some reason, and maybe going the opposite route, narrowing the focus to a specific thing and wording it in such a way that it isn't as easily misinterpreted. I recall the previous name of "game-design" had the issue of being too much of a loaded term, translating to "all things gamedev" to people.
'gameplay-mechanics' was my suggestion from the last time there was a debate on the matter - it's much less loaded and clearer. As it stands, I've counted two game design discussions in that channel in the past month, amidst a saturation of random other topics.
the worst part is legit on-topic material is frequently buried by unrelated stuff, which is particularly annoying when you can see moderators deleting entire days of chat in other channels because it was 'off topic'
I do like the sound of "mechanics" vs "design", because the latter term is too broadly used in everyday language (fashion, architecture, etc)
Renaming #design-chat is the ultimate design challenge
It certainly is. Giving it a name that doesn't have "design" in it is weird. Mechanics also sounds random af, compared to the actual intention of discussiong game design in it.
๐ Can't peeps just learn what that topic is about and use the channels correctly.
if you're talking about game mechanics, you're ultimately talking about game design. It's this lack of comprehension of the subject matter that is the problem in the first place.
there's also balancing, that's part and party with mechanics; you can't balance a system you don't have of course.
UI and level design already has their own channel, but for whatever unfathomable reason there's no generic art channel to encompass the generic art questions that plague the design channel
Generic art questions go in #graphics
Gameplay mechanics still doesn't point to the fact that it is a design channel and would likely lead to many users asking how to code certain gameplay mechanics. In my opinion #game-design was still the best name.
The point is that design chat definitely needs more clarification. The fact that the question "can't peeps just learn what the topic is about and use the channels correctly" even exists means there is an issue with understanding what kind of content belongs in the channel.
In design chat, it says "for level design" as one of the topics in the description, yet we have a channel under a different category for level design. Most of the chat in design chat is telling users their question is in the wrong channel, and most of the productive chat is (to my bias opinion) more game design/theory oriented then anything else.
why not use a discord poll bot to do a poll on the subject? can even take 2 weeks to vote so it's fair for everyone. it could just be a poll to see what kind of topics come to mind when a users sees "design chat", or maybe a poll with a list of questions, and ask "which of these is most relevant to design chat"
@vast tusk can you please remove my first looking for talent template, the instruction on how to apply were invalid they say "sd"
@open radish Done
thx
Have you guys considered a meme channel?
Yes, and we have no plans to add one.
Hey, what do you think of a channel for unreal-shortfilm or film makers?
Kind of like the #game-jam-lfg channel, just for shortfilms/movies?
After the mandalorian hype and now the unreal 5 reveal, I wanna move my shortfilm from 3ds max to unreal and would like to look for more people to collaborate.
Its a passion project and as such doesnยดt belong in the #looking-for-talent channel either...
Iยดm sure there are more people here who would appreciate this.
@steel nimbus Soon the job board will have an unpaid gigs channel for hobby/passion projects.
heya, the @open radish won't accept DMs? @chilly ivy what am I doing wrong or is there some issue?
@split cave Can you please be more specific?
What message did you send to Unrealbot?
And what was the error you got back?
@chilly ivy (sorry to ping you repeatedly, very confused, I'm obviously in this server)
Hm, that's unusual. Unrealbot accepts DMs just fine right now. This might be a Discord issue.
Try restarting your client.
Ctrl+R if you're using the desktop app.
same result. I'll return to this later, I agree probably a discord issue, thanks
Do you have DMs from server members disabled?
no. checked that already.
OK, then yeah it's probably on Discord's end. Sorry for the trouble! Try again later and let me know if it's still giving you that error.
Sometimes I wonder if there isn't too many discussion channels. It sometimes feels as if we are spread too thin and some channels are so dead only questions are posed and no one is around to answer any questions.
@upbeat fiber This has come up in the past and itโs something I think about, too. Nothing set in stone yet, but Iโd like to address this in the future.
A good example is the #packaging channel. So little traffic most of it comes from people asking questions rather than answering

Thank you, taken care of
@chilly ivy
50 sessions spamming five content tracks
?
Yeah I realized right after I posted that it probably needed a bit more context than I gave ๐
Is there any safe way to have Console Dev Channels for only those who have been approved to be apart of the channel?
no
There's no way for admins here to know who should have access or not
Some mods here are also forum mod, they could verify, but knowing previous reactions from the staff here: if its adds more work than highly likely a no
@sonic hazel It wouldn't work regardless because me and my staff who are not console developers would have access to the channel.
I'm a forum mod - moderators do not know who has console NDA access or not
forum administrators who work for Epic would be able to verify if forum accounts have access, but then you still can't verify if that forum account is actually linked to the Discord account
Some mods here are also forum mod, they could verify, but knowing previous reactions from the staff here: if its adds more work than highly likely a no
Just to make this very clear. The quote above is 100% not true. I can't see the console sub-forums and I would actually also like to have a console related channel, but it's just not possible for us.
hey there, Unrealistissimi. I noticed today that the Game Dev League discord has a very nice karma bot which adds a certain something to helpful interactions... any text with "thank ... @person" grants magical internet points to @person. it's nice from both sides. would that sort of thing be welcome here?
A beginner's channel that helps people brand new to ue4, I myself am still trying to understand the basics and while there is a lot of help in various channels, there is no category for new learners.
You are free to take your beginner questions to the channel matching your topic, or check #ue4-general if you don't know where the questions belongs.
can we get a rule about cold DMing people?
If you're being cold-DM'd by someone in this server, let the moderators know and supply a screenshot of the conversation
<@&213101288538374145> sorry guys, can you handle this real quick
Lol yeah
Is the looking for talent user not working atm?
@carmine mason It looks to be working here. What issues are you having with it?
i get invalid user when i try look at the pins to send a dm to the looking for members user
ignore me its working i was using my phone and it was having a network issue
there should be an optimizations channel
Optimizations should be discussed in the channel for which they are pertinent to.
Mixing C++ optimizations with Material blueprint optimizations makes no sense.
Discussing LODing and Network bandwidth optimizations in the same channel makes no sense.
Asking how to optimize a piece of code in #cpp or #blueprint makes sense.
Asking how to setup LODs in #graphics makes sense.
Etc etc
If you're not optimizing material graphs by writing them as hlsl and sticking them in a C++ string.... 
clearly we should be able to use blueprints in materials
you know, have the shader execute the vm
why not adding different help channels, like noob question channel and so on...feels so bad when i see all those people asking and begging for answers me included. ๐ and dont wanna bother the pros there..
We do not see any reason to add such channels. If you have a question (no matter how "noob" you may think it is) please ask it in the appropriate channel. You can find a list of channels in the #more-resources channel. The channels all have helpful descriptions to aid you in deciding where to ask a question.
Even if pinned or set in topic, people dont read that and ask them anyways
You can mute the ones that don't interest you and then select the "hide muted channels" option if you don't want to see all of them

Really not that difficult to use the tools given to you to have a better experiance. 
In fact, I'd even commend the guys for managing the server channels pretty well. There's a healthy balance between categories and what fills them.
idk ๐
Shall poke ya when I'm back at the desktop in a little bit :p
betterdiscord had a huge security breach recently, also be careful as it is actually against discords TOS
Yee; provided one doesn't go around self-botting and spouting shenanigans it's kind'f a blind eye thing~
Maybe add a section to specifically ask for help/trouble shooting? P:
The majority of the channels on this server exist to facilitate asking for help and troubleshooting.
Okay, I just wanted to double check I was asking in the appropriate channel. Thank you for that :)
Would it be possible to have a #Math channel under Programming? Quite a few times I've been trying to figure out the best place to ask a question, and looking over the channels I keep wishing there was a #Math channel.
Math questions generally pertain to a particular topic, and often times when you're running into a particular thing you'd like to solve, you're better off explaining what you're trying to do to people familiar with the topic, than trying to get help with the abstract solution you came up with
Yeah but then you'd need channels for each of those particular topics
The abstraction is the topic in question that I need help with, not math
I'm guessing you had a specific query which made you think of this again?
Sure.
I also feel like there are far more people specialized in Math than there are the particular solution I need help with.
It just makes sense imo
Gamedev math tends to be pretty specific to its given area
What was the thing you're looking for help with in this case? Can't it go in #cpp or similar?
Obviously I'm not a member of the team running this server, but they're usually not very enthusiastic about splitting channels up further, because it fractures often small groups of people into even smaller subgroups
It has nothing to do with cpp though, that's the thing
I don't believe "gamedev math" is anything other than math. Math doesn't depend on game development, game development depends on math
Sure, the broad generalized vague scope is "procedural level generation"
Were there enough math question asked for a dedicated channel? I don't even remember a single one in #graphics
And this is where we go back to "often times when you're running into a particular thing you'd like to solve, you're better off explaining what you're trying to do to people familiar with the topic, than trying to get help with the abstract solution you came up with"
I need to take a 2d line, subdivide it into segments, displace it on the y axis from the previous point, and somehow apply a bias so that it tapers back towards the end point. With all segments being a specific distance apart. Sort of like a non-branching lightning arc.
Please tell me the channel to ask this question.
lol
That's the gist of it ๐
I'm sorry, that's ignorant ๐
Those are the two places where you're going to find people competent at math in this server
I think demanding a math channel as if that'd solve the problem is ignorant
Anyway, I'm going to leave it at this, because I don't think there's much use continuing the debate
lol you're incredibly dense
Like do you have even a basic argument as to why there shouldn't be a math channel?
Or is it just "because cpp exists" or "because I said so"
"Because we've always done things this way" another terrible argument
Alright, I'm done. Good day ๐
Mind you, I don't necessarily think there's no place for a math channel
But
Obviously I'm not a member of the team running this server, but they're usually not very enthusiastic about splitting channels up further, because it fractures often small groups of people into even smaller subgroups
Which is why I'm trying to help you figure out where you can go
Need more custom emojis
They're coming.
๐
Hi, is there an issue with the #unreal-news channel webhook ? We have multiple servers no more gathering any updates. Anyone else noticed ?
I didn't get the last one indeed. But I got the previous ones
We choose which news posts are published to other servers
Ok, I thought there was an issue, as you usually publish the Featured free marketplace content. Thanks for your quick reply
yeah that one should have been published imo. I think it was just an oversight. Thank you for bringing it up
Indeed, that was an oversight on my part. I just published it to followers.
No problem. Everything's all right now. Thank you !
please separate Royalty projects from Paid somehow. Also there are people scamming with Paid projects, which turns out to be Unpaid later on, after doing 10-20% of the work
please separate Royalty projects from Paid somehow.
This is on the way soon.
Also there are people scamming with Paid projects, which turns out to be Unpaid later on, after doing 10-20% of the work
This sounds like a contract-related issue and should be resolved by the involved parties.
thanks @chilly ivy
@royal violet What is your goal?
It's just that it's been 2 weeks me and my team has really been frustrated with this
I just wanted to let everyone know their name
since they are registered
as a business
and that scamming is highly unprofessional
I have reported this early on one of the mods
but this is next level stuff of scamming
can I DM you a screen shot of the documentation?
It's not that we didn't get paid that sucks, it's that my team are freelancers I know from around the world
I have paid there services already
and they were expecting the second half
I can DM you the link for the documentation
This sounds like a legal issue that needs to be resolved by the parties involved. We aren't in a position to get involved.
even if it just involved a little help?
assets we're stolen and time has been wasted
There's nothing we can do to help with either of those things. That's on you and the other parties involved.
rules are different in every country
Precisely one of the reasons we can't help.
can you elaborate?
We're not lawyers. We're not experts on business law in one country, let alone every country. The best we can do is recommend that you read contracts carefully before signing them and be vigilant when selecting business partners and clients.
We recommend that you contact a lawyer.
^
Well it was them who broke it in the first place
Talk to a lawyer. They can help you with this.
Can you at least hire a middle man as if you would hire a moderator?
I can tell this isn't the first time
A middle man for what? We don't have the power or the authority to help you. It's that simple.
I mean for future means
I understand that you can't help
I just want this for the people too
It's a very tight situation where I am right now
and I don't want
anyone on this server
to do the same mistake I did
at least prevent more scams
Thanks for giving time at least, I appreciate it
what services?
I mean imagine your game just went viral
would it be great to know that the studio
stole the assets?
I highly doubt they'll use it
these people should be banned from server, but if its not possible, then atleast spread the info to others when you see those services been offered ๐
@open radish oh so you mean sending the assets before the payment?
wdym then?
report the scammers to other people too ๐
I would like to give more time for this, but we're a busy team, so I guess do what you gotta do
the discord seems really unhelpful, especially to new members. I asked for help regarding animations 2 times, but I was completely ignored each time
@proud smelt perhaps you didn't ask in the correct channels, ask in #animation. Beware if what you are asking is too specific, people might not have an immediate answer for you. Also, google is your friend, especially for beginners
I asked in #animation . I searched Google but couldn't find the answer, hence I came to the server. Sorry if I come out as too complaining. I just want to learn Unreal engine and need some help doing so
@proud smelt You just joined the server this morning, asked for help early morning on a Saturday (when folks typically sleep in, while yes, devs are global, majority I would assume are in USA/UK due to language). Weekends are the worst for ANY social media.
Also you finally asked in the right channel around an hour ago
You are now just spamming all over the place trying to get attention which makes people less likely to help
But that's all I can really tell from you so far from your message log
Just be patient, people will get to you when they can. If they can.
But really, you just picked a bad day to post for help imho
Also, no one is required to help you.
Make sure to understand that point. Although, not sure that's highlighted anyway
But off hand you would be in violation of Rules 1 and 7
I thought there was something about "no one is required to help you, this is all strictly volunteer", but can't find it at a glance
The closest thing is here: Be patient when asking for help. This isn't an official support channel or a paid service. This server is run by the community, for the community. Repeatedly begging for support or sending unsolicited DMs asking for help is considered harassment and may result in an infraction or a permanent ban, depending on severity.
Poor guy lol
Whoa! How do I declare my posting for help CLOSED???
Lmao
Hahahahahahahhahahhahahahahhahaahaahahahhahahahhahshhashahhahahhaaahahahaahahahha
Really though, people keep asking about the posting and I already paid somebody. There must be a way to close it?
@kindred skiff If you want to have a Job Listing removed, please contact a Moderator.
We are well aware of the bots current limitations. We all have day jobs and time isnt easy to come by. But rest assured that a big update is just around the corner.
Indeed, and the update will include the ability to remove your own job posts.
I added Unreal to the awesome list of Discord communities for programmers https://github.com/mhxion/awesome-discord-communities#game-engines Let me know if any changes need to be made.
@fair oriole Very cool, thanks! The only issue I see is #cinematics is spelled #cinematix. Everything else looks great.
related to #looking-for-talent, Epic has a "Rendering Programmer Internship" position up on their site, figured a mod might want to post it https://epicgames.wd5.myworkdayjobs.com/en-US/EpicInternships/job/Cary-NC/Rendering-Programmer-Internship_R2623 (feel free to remove this if not, also I don't work for Epic)
A more constructive criticism: I think there should be a bot that gives a point for every thank you received (just like in the blender discord), then you could do a small amount of vetting in the looking for talent and looking for work sections, you could display their thank you points, so you at least know they are active here and have contributed instead of possibly joining with a new account and being a scammer. I think this would help increase activity and promote people learning off each other by helping out more with random questions and issues from others
While I do understand the general idea, I honestly don't think it's necessarily a great idea to try and incentivize people that are new to the discord to participate in actual problem-solving; I'm concerned that actively encouraging everyone to do so might result in a notable decrease in the quality of help provided on the server as more veteran members get drowned out by the echo chamber of those that are relatively green
I'm a bit concerned that that will sound incredibly pedantic, I don't mean for it to be as such, but in essence, I think the experienced, knowledgeable helpers in the community will help regardless of such incentives, while I imagine less knowledgeable people might be more eager to jump on the bandwagon due to the incentive
Thank-you points would not be a useful metric for vetting the job board. I don't expect everyone who comes here to have equal participation in all aspects of the community. We're a dedicated Unreal community with over 40,000 members. Recruiters are going to come here and use our job board, and I think that's perfectly fine. It means more opportunities for the developers here who are looking for work.
In general, I think the idea of a thank you/karma/upvote system is interesting, but I'm not convinced that it would be right for this community.
If you are using it as a criteria of if people are active, then a much simpler metric of how much they have posted recently or how often they have been online recently would do for that
Just searching for that user on the server will bring up their post count. It also begs the question of "what is recently?"
Allar--
wow that Epic launcher survey is too long
some questions are repetitive in logic, though word-vise they differ.
Yeah I started that survey on my phone while waiting for something. I was not prepared for its length and did not finish it
I hope they take that survey to heart though. I mentioned missing things like wishlists/sales notifications, following creators, more streamlined data about packages (more checkboxes and distinct information fields), folder structure previews, image compression...
I hate to burst the bubble, but they are using QuestionPro, they most likely won't be reading individual text responses, especially those that are auto flagged as subjective. Since this is a developer survey their number of people participating will be much lower so it is possible that they could read individual responses, but not likely
https://www.questionpro.com/features/sentiment-analysis.html
I mean thats usually the case, but at the same time, why have custom text boxes if they dont matter? They most likely scan the custom answers for specific keywords and see if there is a relevant number of mentions..
That survey was incredibly long. In general, only 10% of people that know about the survey actually take it. Of that number only 2-3% will complete surveys that are longer than five minutes. If it takes more than 10 minutes then forget about getting people to take it without adding incentives.
yeah it was way too damn long. noone on the team wanted to take it but i really wanted the "folders in Vault" comment sent. lol
Well, even if it's long, if you wish for changes to be made, then this is/was your chance.
If you don't finish it because you don't have a few minutes to spare, then you kinda have to deal with all the things that are wrong with the Launcher.
Or, you know, Epic could've actually taken good practice survey methods into account for the survey ๐
If so few people want to take it, then that means that your feedback is even more important. If you do finish it, then your response is a large % of the overall responses ๐
Knowing Epic, I'd see it being more likely that they'll disregard the results entirely and go "oh well, we tried"
(I don't really have a lot of faith in the launcher, store and marketplace teams)
Either way, if you are really worried about the state, you should take that survey.
The survey is long, but a good chunk of it is multiple choice, which means they will see graphs of this.
You can skip the handwritten stuff if you think it's not worth it.
And if you do have feedback about the survey, post it on the forums. This here is feeback for the Discord Server and not their Survey.
it's pretty easy to answer all these questions:
Disable bad performance
this is is not something I expected to see in a guild of devs
None of us expected the horrendous performance that the Epic launcher delivers from such competent devs either
Yet here we are :v
And fair, I'll definitely post on the forums. I always forget they exist - I've never really been a part of them
Oh wait! So does UE4 have that Disable Bad Performance option?! crap here we were spending 100s of hours on performance and its been an option this whole time. ๐
That's not really a good argument. For most of us, the launcher is our portal to the entire Unreal Engine universe. Expecting it to have smooth and consistent performance - particularly on powerful, workstation-class hardware - is quite reasonable.
Like the new picture, but Iโve seen old one at the top of the server for so long, now that youโve changed it I canโt remember what it was and itโs kinda bugging me haha ๐คช
The old one was a WIP logo for my musical alias. I honestly don't know why I left it for so long.
The new one is a piece of art from Paweล Czerwiลski, a guy who paints interesting shapes and patterns with acrylic and photographs them.
https://unsplash.com/photos/TTBEwfajRFc
Noice
sure, if the launcher was just a little slow then no one would care
but it's so ridiculously bad
sometimes you want to open a thing and it decides to just sit there for a minute or two, frozen, for seemingly no reason
not wanna interrupt your feedback here but i feel that its necessary for a discord as big as this one to have a multitude of channels to pick from for varius reasons. imagine if the relatively tiny amount of active people at once also had to fit into and even smaller "talking" space. it would mean that nothing your write gets read
It's a difficult balance and we're always looking at what channels could be added/removed.
Please don't touch the #gameplay-ability-system channel when making changes. I will defend it like it's my Baby Yoda.
I strongly believe that UE4's scope is quite a bit larger than GameMaker's, while also being generally more complex towards the user. I really think every single channel outside of the General category has a strong reason to exist
I think that the bigger problem with a server this big is that there's no way for the user to select which channels they're interested in and which ones they're not-so-interested in
Because Discord lacks starring/pinning channels
Which means that designing what goes where is a much bigger challenge
You can hide channels you really hate, but there's no way to solve the issue of wanting all your favourite channels on-screen at once but also wanting to be able to occasionally look in other channels
A user opt-in Favorites category per Server would be a very neat Discord feature.
You can vote for it, though no idea if that does any good: https://support.discord.com/hc/en-us/community/posts/360032455752-Star-pin-prioritize-channels-in-server
I don't get the problem with too many channels on a server. You can just mute the channels you're not interested in and then choose the "hide muted channel" in the server options.
Like I said:
You can hide channels you really hate, but there's no way to solve the issue of wanting all your favourite channels on-screen at once but also wanting to be able to occasionally look in other channels
For example, maybe you are interested in #ue4-general, #blueprint, and #umg
You'd have to hide a huge number of channels to fit those three on-screen at once without scrolling
(or make the text size tiny)
am I the only one who doesn't bother hiding anything and just ignores the other channels?
But how do you see if there are new messages in the ones that don't fit on the screen?
you can just scroll every once in a while
Lazy
I usually have all categories collapsed and mark the server read.
Shouldnt you be checking them though?
The Mods usually only frequent the channels we have interest in as well. We have a good spread of professional experience in the team which covers all channels anyway.
We also ask the community to help us in Moderating by @ ing us when trouble occurs or assistance is required.
We cant be everywhere at all times.
Indeed. The majority of actions we take are based on user reports. It's impossible for us to watch all channels all the time.
Can we have a channel for Chaos just like Niagara, It seems like there are not much love/discussion to this new feature.
@jagged epoch You can discuss Chaos in the #legacy-physics channel.
@sonic hazel No. You can tag mods if something is up. I also don't have the time personally, not even for helping with general knowledge questions.
How do you make a post the #looking-for-work channel?
The instructions are pinned to the channel.
Check the pinned messages by clicking the ๐ icon.
Can I speak with <@&213101288538374145> please?
@cinder spoke I dmed you back
can we please have screen share enabled for the support voice channel? i believe it defeats the purpose if people can't show others whats wrong with their code to get help in fixing it
Screenshare is disabled in the Voice Chat channels as it would be to difficult to Moderate. This server is not NSFW and therefore we have a strong policy that all content should be suitable for users under 18, we cannot guarantee a user sharing their screen will not adhere to our #old-rules and so we would rather have it disabled.
That does seem a little backwards.
You've already stated that you rely on users to assist in moderation, so how is that any different for voice & screen sharing?
If a user is flaunting the rules in voice, another user should merely need to @moderator or DM the bot.
A text record is easy to check back in time, whereas a passing thing such as a voice chat is not
This is true. However there's deleting messages after a couple seconds. 
Screenshots are a wonderful thing, as is collective complaints.
Deleted messages can be logged
No they can't. That's against Discord's ToS and is a violation of privacy.
I'm not sure about TOS, and I disagree on it being a violation of privacy, since you posted it in the first place. Could you direct me to the area in the ToS that forbid this?
Already lookin'~ It's been pointed out since betterDiscord itself points it out as a violation and a very big no no
TOS is completely ok as long it's stored inside a channel
many moderations bots do that
Eh, that's fair 
Though I would also like to ask just how malicious you think the majority of the users here are? 
Most of them aren't. Some are, and then they tend to abuse any good faith that there is
Storing deleted messages is not against the TOS.
That's where the good ol'
comes in :p
We are storing deleted and modified messages, specially because some peeps think they are smart and get away with bad things by deleting/modifying.
Barely needed, but we do have that option.
I'm not sure about TOS, and I disagree on it being a violation of privacy, since you posted it in the first place. Could you direct me to the area in the ToS that forbid this?
@slender blade Actually, in the EU you have the right "To be forgotten", that allow people to submit requests to delete any form of stored data. Also in EU we have this wonderful thing called the privacy laws that allows anyone to submit the request to receive any held information about the requester. Im not sure if this server has set anything up to provide the service (which is by EU law mandatory though)
to add to that: It must be cost free and the request must be processed within a month
Another addition to that is that the users need to be informed (and acknowledge (same as the cookie law)) that their deleted messages aren't deleted for administrative users
I suppose the right to be forgotten is one thing, yeah
The only reason Discord ToS doesnt do anything about message recording without consent and ignore the GDPR is because they claim they are not registrating the senders location (even tho paying users have to enter their billing address)
Its matter of waiting for someone to sue discord over this
We are storing deleted and modified messages, specially because some peeps think they are smart and get away with bad things by deleting/modifying. I edit out spelling mistakes once every 3 messages. gg.
I got sucked in to the rabbit hole and called the dutch authority of personal information. They forwarded me to the privacy statement of Discord as its about 3rd party data mining. Which states this:
There is also a privacy guard, VeraSafe, that could awnser it but when I call them I get a voicemail box
Yop, and since we aren't doing more than that, it should be fine.
The thing im mostly curious about is the storing of messages from users without consent nor having any ability to review the messages that are stored from them
Im not sure if this server has set anything up to provide the service (which is by EU law mandatory though)
@sonic hazel That's Discord's responsibility, not ours.
Fetching modified or deleted messages from Discord is not against the TOS. It's a feature of the official API.
Not pointing fingers, i've send an email to VeraSafe to give some info about how Discord sees it and what they do about it
Im happy to share their response, if they give one
๐
Discord hides behind the statement that they dont register the users location and couldnt tell if someone is or isnt from the EU
(Which isnt true in all caes tho, thats why i send a mail to verasafe to explain that part)
(I.e. they know the user IP so they can do tell, you can also set a server location)
The but though about Discord ToS and the API that causes a conflict, is that you can request insight and deletion of collected data at Discord but not the data collected by people who uses the API (regardless whats done with that data (as there is no controlling party in there)
If I remember properly someone had a Bot here and the Bot isn't owned by Discord, storing users messages, but that was a topic from 2016 I bet
Since Discord recently changed the Bots EULA I don't know how anything affect what or how at all
Well, check the "YOUR CONTENT" part in the ToS
The things you post is "your content", when posting it you give Discord permission to use it, but that is not including 3rd parties
Honestly I think here you're getting into the realm of "technically somewhat illegal but impossible to enforce"
Isnt it weird though?
Megauploads kim dot com was demolished because of something similair
I mean is internet, there is people even uploading my face to deep learn AI to change it (without my permission) and alike, what I can expect this days
everybody does whatever they want because A or B reason
I think it would already make a difference if there was some mention about it in #old-rulesor #more-resources that there is an X amount of retention time of deleted messages and the reason they remain stored regardless the user deletion
Hm, I had hoped the new job bot would have been operational by now
I guess I'll suffer a bit later through it
Also, anyone worried about GDPR or any privacy at all while browsing the internet...
@rich sky VPN is useful there
Eh
That only takes care of masking traffic
Do you know how much data people give off unknowingly everyday online?
(or knowingly lol)
This isnt reddit. We strive to maintain a professional atmosphere and environment here, introducing a meme channel goes against that endeavor.
#lounge is the appropriate place for such things.
I'm almost entirely sure memes have been a thing for many MANY years, just in different forms and shared differently.
Though they don't have a place here~
In the Job Board area, I think maybe Paid/Unpaid work should be separated into their own channels, as there's no immediate way to filter unpaid work from the 'looking for talent' section
Would also be useful if people could specify via UnrealBot when they advertise themselves in the looking for work section, that they are only interested in paid work
Ah right, didn't see that in the Looking for Work section
I feel it would still be preferable to separate the listings for unpaid/paid, as I imagine for someone looking to meet ends meet it could be quite frustrating having to scroll through unpaid jobs too -- as no way to immediately remove/filter out
It would double the work channels in amount with the downside that half of the channels wont be as used as the others. Meaning they will end up merged at some point in time
@chilly ivy Is working on a new update to the Job Board that should address a lot of the ongoing concerns with useability.
Please be patient as he continues to work through it.
Thanks.
so i need to ask
with the Executive Order coming in, i need to know how this will affect those who uses unreal engine
because of me in the US and others in the usa, i am curious how this will affect us
@wide lynx This Server is run by the community with no official affiliation with Epic Games.
Any answer to that question would be purely speculative at this point.
hmmm
A request. Help rooms. Maybe 10 channels named Help01 -10? there are a lot of people asking for help in the unreal-engine and Blueprint channels. When the answers are not short, the conversation goes on and on. This easily drowns out others asking for help, and the cross conversations gets hard to track. Having a few help rooms where one can move a conversation will help keep the Blueprint and Unreal-Engine channels clear, will help the person asking for help as he/she can clearly read and not sort through multiple conversations, and will help the person/people helping explain things better with out @ them all the time. So, I ask for classrooms, please. Thx!
What is the advantage over DMs?
More people can participate.
Public log for people who read later.
It's a shame Discord doesn't support threads, like Slack does
Yeah I'm still really confused as to why they're not doing that
It's been getting regularly requested for years now
help channels would be great
2,211 upvotes for a "threads" feature on Discord already, guess they're not interested
Link? I'll go upvote it as well ๐
Yeah, that's what I linked ๐ฌ
Oh?
The reddit thread also has a dev response
I only saw the discord support
In between your message and Nameless'

Well, okay. I can't see that. Then my post is indeed redundant
I don't see it either
Maybe the message failed to send? But then I'd expect it to be grey
Weird
Just restarted discord as well, it's still there for me
But if I click that link, which should link to the message, nothing happens

Anyhoo that's what I linked ^
Ah, still interesting
Reminds me of FB thingie
BUt yeah, it'd help massively in huge servers when there are tons of people talking over each other
would love to see the most recent announcement pushed to other servers as well, tis a biggie c:
You gotta thumbs up helper rooms ๐
I personally don't think the helper rooms will work particularly well
It would be neat if the threads feature could be enabled or disabled for specific channels if it ever releases. ๐ค
Why would you want to not allow threads?
Just feels like options wouldn't hurt on one hand, and on the other to keep the chat nature in place for some channels
Threads are very nice to keep things organized but the casual banter sometimes doesn't need them I think
Also helps to emphasize that some channels are meant for productivity moreso than others so threading becomes a recommended feature there
Even in "just chats", threads are a nice thing. You don't have to start a thread, so I don't see the need to disable them
I know, just saying that options don't hurt
I'd hope that slowmode can be tracked differently between main chat and threads... disabled in threads and enabled in main chat - even different cooldowns
That is a better set of knobs than threads on/off
@dry linden Thanks for pointing out that I didn't publish yesterday's news to our followers. I just pushed it out now.
Any chance of putting up some development streaming voice channels where you can share your screen?
Personally I find that I get twice as much motivation not to alt tab away from development if I'm streaming development, but I also don't want to set up a twitch channel because that comes with a whole baggage of responsibilities
Twitch is like getting married where a discord stream is a one night stand
Right now we're unfortunately met with this:
sad
that reasoning makes no sense though? you also can't stop someone from sharing an explicit image here before people see it. so it would make perfect sense to rely on users reporting bad behavior manually the same way you do for text channels.
Discord scans content before its submitted and has a fantastic explicit image filter
Its not 100% but its significant
if someone here is actually willing to sit down and hop into a stream with you I don't understand why you would need to do it here, you've already met the person here so bring them into a DM and do the stream there. your also free to post here say your doing a stream in your DMs if anyone else is interested in joining you
Convenience really~ and again it makes me question how malicious the mods think the users are 
When you take web dev courses, one of the first things they teach you is โwhen you put a text box on the internet, people are going to put spam in itโ. The bar down the street from me will tell you how their entire online order system crashed when somebody thought it would be funny to post the bee movie script in the โspecial instructions field. It only takes one jerk to purposely stream some beheading, and that same jerk to complain hard enough and get the whole discord taken down, just because he was bored that day.
Yes, I'm very much aware of how humanity in general are degenerative bastards.
The point at hand is the macliciousness of the people in THIS server.
The OpenVFX/Blender server, with similar member count of 8k+ online members and being a server for creative minds has had no problem with screen sharing.
Oh no. The top guy has the default cube!
So very NSFW!
Given the fighting needed just to have had VC's added in the first place, I'm more than VERY sure that the active users of it will be more than keen to weed out any potential trouble causers.
Given the fighting needed just to have had VC's added in the first place, I'm more than VERY sure that the active users of it will be more than keen to weed out any potential trouble causers.
@strong tide Currently the Weekly minutes spent in voice chat by our users is 139mins.... I wouldnt say VC has active users...
Lack of streaming is also no excuse for this lack of use. VC has been available on this server long before the ability to stream came to Discord.
Which further demerits your reason of "abuse", imho.
Almost want to compare it to an overzealous IT manager who locks the entire desktop down to the point you can't even change the position of the taskbar or have a custom background.
Has the potential for problem solving & helping others out even been considered? Or was the immediate thought "omg bobs might get shown!"?
Further, you can actively encourage users to use the streaming when problemsolving, rather than sending 500 screenshots.
also please don't mistake me for being deliberately argumentative. D: Just advocating for tools to be made available for proper use, in the same way a hammer shouldn't be taken from a tradesman because some random twit hit someone over the head with one; but an excevator shouldn't be given out to everyone.
Thanks for the input, folks. It's good to be reminded of the different perspectives here, and the opportunities that we might be missing in our efforts to keep the community safe.
We don't want to lean so far into safety that there's no fun to be had here. It can be difficult to find the right balance.
Balance is just as difficult IRL as it is in making games. :p
True story. ๐
is it possible to take down a post in #looking-for-talent once I've found someone?
@soft ermine You can ask a mod to do this for you
Just let me know which one and I'll remove it for you
thanks!
this is new?
now its gone ๐
it's gone
Thanks guys ๐
wait wut
minor glitch in the matrix
i like how that channel was called secret shenanigans
maybe you should make multiple unreal (or any other topic) channels, as if you post a question it's quickly overwhelmed by others asking different questions. you could instead break it up so that there'd be less questions on average per channel, higher chance of them being answered, etc.
@lone timber We have many Unreal-related channels here. Can you clarify what you mean?
right, people ask for help in #ue4-general and so many people are here for help that they also post questions, and it's a lower chance of having your question discovered
ex. I had posted a question and then the ensuing conversation moved it so far up that most people won't scroll to see it specifically, and if they do they might not know
That's why we have many other channels for more specific questions. #ue4-general is a sort of catch-all starting point for general Unreal questions. If more specific help is needed, people are often pointed to other channels.
so, should I have posted my question in say #graphics or some other more specific channel in order for it to be better catagorized?
If you know it's about graphics, then yes. #ue4-general is a starting point, and is particularly useful if you're not sure where else to go. ๐
Does that make sense?
alright, then I hope I'll get lucky next time I post it
We're always open to feedback about the channels list. If you have trouble connecting with the right people, feel free to let us know.
any chance we can get python channel dedicated to automation?
little feedback on the Unrealbot:
The responsetime for creating jobs is just 30 seconds which is way to low for a more complex offer. Even when its prewritten and just copy paste. PLease increase it..
A new bot is on the way that gives 5 minutes instead, among many other job board improvements.
Maybe a stretch and perhaps increases the difficulty a lot, but what if when you submit a job search/application and the bot sends you an personalized url where you can submit the content, giving the user the option to: edit the submit, post the submit and remove the submit?
Then also add something like a "auto delete timer", thats set automaticly to a max of 2 weeks which the user could only decrease (to avoid a very long scrollable job board)
We plan to keep the job board entirely on Discord.
We're also adding self-service post removal.
That would remain
Ah oki, was just an idea to make it simpler for the user
I didnt mean that the job board would go outside discord and remain the 2 channels, only the application part would be a webpage
Right, I understood that. I consider the application process to be part of the job board.
It is part, but itbwould allow the user to make easy edits and wouldnt need to copy-paste anything as it would be inside the same text box :p
Discord is adding features later this year that will make the application process easier.
For now, I'm doing what I can to improve the DM-based submission process.
- Increasing response time from 30 seconds to 5 minutes
- Showing a preview of your post before submitting so you can check for errors
- Self-service removal
To name a few.
Neat
If Discord delivers on the features they've promised, it's going to be a night-and-day difference in usability without the need for a website.
that's a big if
Not really. We have no reason to think they won't deliver.
They showed preliminary designs in April.
Itโs tempting to regular back here sometimes but things donโt happen.
I realize coming back here too much of my time would be spent on the same old problems. Complaining about the same old things.
Iโve given up here. I lurk time to time, but trying to be a part of the conversation is entirely too difficult. #game-jam-lfg took hours to decide, has exact same functionality as the job board and is just another place to tell people where job posts go. I understand saying no to a suggestion but to say things are in consideration or are being done implies an answer eventually. Waiting on analytics, discord features, new bot no one has time to work on. These are bad too. It really comes off completely lazy. I donโt know what is trying to be protected by so much consideration. This place has almost no structure, moderators helicopter in the channels they prefer and users are the ones that have to tag enforce the rules which arenโt as clear and absent of interpretation as they could be.
I do hope this place improves as the users deserve it.
It does sometimes feel that its rusted down indeed ("vast geroest" is the dutch term, i dont know the proper translation of it, maybe Luos knows a better translation ๐ )
Agreed with Pat - I honestly can't recall how long we've been waiting for the new job bot/board and such, but it's definitely been more than a year, and that's just the most basic example
So the moderator stuff is tricky. We tried to find more moderators and did, iirc, 2 rounds of trying to get new mods, but it quickly showed that only a few are interested and of those, even less (up until none) showed that they are capable of being a mod (based on the form answers). That leaves us with the few mods we are and that makes it impossible to look at channels. + even if you add 10 more mods, they will most likely still only helicopter channels until they are pinged, because one has to also work during the day :P
About the rest: This is mostly "Server Admin" controlled. Means as a Moderator, I can't do much about it. I got my own bot on here to help us (mods) with moderation, but that's about it.
I wanted to do a Job Bot/Board refactor too, but got told Nick is going to make a new bot that covers everything, Old Unreal Bot, my Moderation Bot and new/improved systems.
I ask about the ETA of this for a long time, so I'm very much on your side here @mint halo , but I/we can't do much about it. Nick has to finish this update and release it.
A role called "Helper" would be nice for people that spend a lot of time helping newbies
That would end up with endless unasked DM's and taggings
Your reward for being helpful is that now everyone asks you questions
<@&213101288538374145> I messaged the Unreal Bot (Job Bot), how do I know if it's correctly inputted and will show up in the looking-for-talent channel? Sorry if this has been asked before
Check if your post shows up :P
It hasn't actually, I did message the Job Bot tho
@deft raft Could you tell me where's the error? First time trying to use the Bot
Hm, I never used it but I think you just have to follow the instructions under the pinned message in the #looking-for-talent or #looking-for-work channel
@deft raft Thank you so much it worked! ๐
This idea is from the official blender server.
Make a channel called unreal-tips and disable the permission to talk there, and assign a mod so he can receive tips from the unreal community then he will post them in that specific channel, my second suggestion is create a channel called resources-tutorials and set the permission for talking to everyone, so that people could post the best tutorials and resources they find on the internet.
both "tips" and "resources" page are much welcome on the community wiki mentioned above ๐
we switched there to the custom wiki software (tweaking it currently), so we can customize any way we want - in case when "standard wiki" features wouldn't be enough
for instance I already requested to have "reading list" and "I read it" features, so registered users could mark what guides/tips/resources they already read/learned
Maybe the new bot can be made to detect "hey this other server does ..." and respond with "We know other servers exist but we don't want to copy their ideas"
but that would push it out another good while so that's a bad idea
It would be a good idea to add reaources channel yess pls add.
People are already skipping #old-rules #more-resources and dont reed the topics nor pinned messages, sounds good wont work
Hello
I am sorry, i know this is the wrong channel for what i will bring up, but i dont know where to post my problem somewhere else.
#blueprint aswell as #cpp are disappearing after i click(focus) on them and then somewhere else, and only will be visible under 2 circumstances: either i go to #more-resources and click on the #blueprint or #cpp channel, or somewhere is posting (therefore refreshing) it. But still, after one of those channel gains and loses focus, it will disappear again.
@quasi bolt you've probably collapsed the category. Click it again.
Oh, thank you soooo much @paper roost !
Its funny that it was only those 2 channels. i've checked every other channel.
if a moderator wants, he can delete my post because..well, it doesnt fit that channel here but i didnt know where to get help anywhere else.
again, thank you so much indiancurry.
Haha, no problem ๐
I have a suggestion. As either part of #old-rules or #more-resources, or even its own channel (#asking-questions ?):
Provide a guideline for asking questions properly.
There are a few things that I see people do when asking their questions that ends up wasting either their own or others' time. Do note that the following is just my opinion on what that guideline could look like, and is in no way exhaustive or final:
-
Google for it first! This shouldn't even be necessary, yet it is.
-
Ask in general terms, about the "big-picture" task you are trying to achieve. Do not ask in specifics about how you're trying to achieve it.
For example, if you're trying to do A and therefore do B which requires you to C, and you ask your question solely about C, then:
a) There may be someone listening who knows a vastly simpler way to achieve A that circumvents the need for both B and C, but since all you asked about was C, they have no chance to provide this info (which is likely the "most correct" path forward, anyway).
b) There will be no context provided alongside your question. If you ask about A, then the question is its own context.
- If using Blueprints/graphs/etc, provide as succinct a screenshot as possible that gives as much information as possible regarding your current [attempted] solution. Make sure the text is legible!
I realize that, especially with the most brand-new beginners to a subject, they may not even know the words to use in order to properly ask their question. For these people, the above guide can't really apply to them, as their lack of a vocabulary makes all but #1 irrelevant, and it is sometimes the case that they're so new to the topic that even Google can't figure out what they're asking.
However, for the majority of questions asked, I believe that, if newcomers to this discord would be recommended toward reading something like the above guide, it would be a good thing for everyone involved.
no one will read it so don't bother
some people will ๐ฅบ
they're the ones who already know these things though
Still, it could be helpful... At least I wouldn't have to type out #2 for people so often. I could just say "I'm confused as to the context of your question... could you rephrase it? Check out #asking-questions."
@open radish Since I pinged you with the 2nd thing I had written, I think it's fair to say that the 1st thing I wrote was probably in the context of a different conversation. And, by the way, I never said I was the best question answerer! ๐ Just that I had some feedback for people composing their questions!
Also, I thought of:
- If asking about a compiler error, just posting the first/top-most paragraph from the compiler output, along with the lines from your source that they reference (if it references something from the Engine source, then follow the compiler output until it does reference something you wrote, and then post that) is enough.
lol "skeletal mesh"? For 100-percent-sure I didn't type that non-sequitor in response to what you said
or maybe I fell asleep on my keyboard and landed on Cmd-V
I do try to answer too many questions, but it's not due to me thinking I know all the answers (though I do know some), but rather I honestly think it helps to simply talk about it to get more information about it. For example, when I don't know the answer, yet I ask stuff about it anyway, I'll be able to extract the necessary information from them for someone else to just pop in and say "blahdibling"! I'm a facilitator ๐ค
And possibly I just like to talk about technical stuff. Or I'm procrastinating on my own work... when did this become about me? I was just giving a suggestion... ๐ฅบ
Any thoughts on doing verified tags/labels/something for industry people?
Could you elaborate further on exactly what you mean?
@drowsy oxide he just means, like epic I assume
But, I mean, you can simply just change your nickname if you just want your company name part of it
problem with "verified" would be. Why wouldn't every single indie be verified?
big brains verify themselves with custom status
@fleet surge rofl
I feel like we could use a separate #released to separate games from marketplace assets which are a dime a dozen and many low effort, I never see much interesting when reading that channel but if someone finishes an actual game kind of deserves actual views and I tend to avoid the #released channel whereas I'd keep up with a released games channel
I've often felt the other way would also be useful, to see newly released marketplace content only (and, with the vain hope that a channel named something like #marketplace-releases will stop people putting them into the main #fab channel)
Thank you guys for having such solid anti-raid protection, I've had to leave quite a few discord communities (official computer part brands/official gaming communities) lately because the amount of scam DM's, never gotten one from here,
Cheers all ๐ป
there's nothing special to that, this server just naturally attracts a more mature audience than Gamerโข๏ธ servers...
Just posted a job in #looking-for-talent, and it stripped out all special characters. This behavior was unexpected, and makes the job posting look a bit wonky. It would help to add a note about this in the pinned message
(unless, it's already there and I didn't see it)
@supple monolith Thanks for letting us know. Can you tell me where exactly special characters are being stripped? Glancing at your post, I'm guessing commas were removed from the title, at least.
The title was "Technical Artist (BP/C++ expertise)", so it looks like it stripped ()+/
It also looks like it forces title casing
It does indeed force title casing for the title (a net negative in hindsight).
It seems the module I used for title casing is also stripping out the special characters, which is an unfortunate side effect.
Thanks for the report. I'll make sure the new job board doesn't mess with formatting like this.
how do I turn off the #looking-for-work ? my post keeps getting reposted I think
The bot should have only added your post once when you told it to.
but people are still contacting me, i posted like 2 months ago
People are probably searching through and finding your info. I can remove it if you like.
yes, pls. I cannot work now as I already started to work with someone.
adding a feature to remove your post in the 2 channels will be good btw, if possible
the talent and work ones
@proud smelt Just want to confirm I'm deleting the right post.
Done. ๐
I've been getting cold DM's as well, could you please remove message ID: 745122910557175808
@dry linden Done.
Deleted the post for you. ๐
I'm going to be leaving some feedback here. It may sound harsh, but I will be honest and open as I can.
I do admire the honesty of your moderators.
However, I do feel slightly unwelcome as a newcomer to the server.
I want to be able to recommend and suggest this server to my fellow friends that are interested in using UE4, but at this point in time, I cannot do that.
This was the conversation between me and moderator @drowsy oxide. I am not trying to put him in the spotlight, but I will say that he was quick to respond (which I appreciated), the conversation was brief, clean, and respectful, though it was a bit...unpleasant.
I've had some time to think about this conversation and these were my thoughts:
I understand everyone is here on their own terms, but what is the intent?
Is it to grow as a supportive and helpful community?
I also understand that no one here is "obligated" to answer any of my questions, but even something
as simple as, "Hey dude, we're kinda busy right now, but we might get back to you later."
Or "Try asking a bit later man, we're on a topic right now." That is kind, helpful, and sufficient.
"Nobody here is paid to answer/help others with their issues." - Fair. But, in reality, do you expect novices to come in and pay experts for a few minutes of help?
This is the Mission of your Server:
"Unreal Slackers is a Discord community where Unreal Engine users come from all over the world to socialize, get help and share their work."
If compensation is expected, you may want to state whether this community is for profit or non-profit.
We just clarified that we are all here of our own volition, right?
Then, I'd suggest helping whenever and wherever possible as opposed to when it's convenient amongst veterans.
It feels like an exclusive community that you are not welcome to be in.
Why would I make a job listing for a question that would take one minute to solve? That does not quite make much sense.
@wintry path Thanks for taking the time to share your thoughts with us, and welcome to the community. ๐
I'll do my best to answer your questions:
Is it normal for people to disregard a question I have?
I wouldn't say it's normal - usually people are around to help - but it does happen, and it's usually just bad timing or a low traffic moment for that channel. If you don't get a response today, it's OK to come back the next day and ask again.
"Nobody here is paid to answer/help others with their issues." - Fair. But, in reality, do you expect novices to come in and pay experts for a few minutes of help?
I think you misunderstood DevilsD here. I believe he's only recommending the job board if you can't find the help you need here and you want to pay someone for 1-on-1 consulting or something similar.
I guess that could have been phrased a bit better, but generally: questions get missed if no one who knows the answer sees them
People will look at channels occasionally (or frequently) and answer any questions they either know off-hand or find interesting enough to investigate
But there's no guarantee someone will be interested in answering
If the question gets skipped - maybe because people were involved in another conversation and it went by fast - you can always post it again a bit later when the channel is less busy (just don't spam it repeatedly)
And I would interpret the part about the jobs board as "if you want faster help and no one is interested in the channels, you could always pay someone to tutor you"
It does come off as if the impression is that everyone capable of answering is just glued here all the time, and the reason why questions get skipped is that it's somehow inconvenient to answer?
There is another problem, many questions have been asked and answered before, not just once but many times. Its like a never ending circle with a daily reset button. Those are also the same questions that have been addressed in countless tutorials, articles and/or wiki's which can easily be found by a short google search. Some people do start with google and come only here when they're really lost and stuck, which do often get help. But the autodidact style of learning is not for everyone and they simply start a spree of questions making it an "I will do it for you", which will only lead to even more questions and even (private) harassment. I agree that it does make an unwelcome feeling and it can poison the community to become a toxic one. For beginners there are countless starting places (like the Getting Started, the templates, countless (community) tutorials, ue4 streams etc). Though having said that, I don't think that its a problem that will ever go away
It will just result in people becoming furniture, reading some and responding to even less, or just become a name in the online/offline users list and you wont see them becoming active again any time soon as they just move on
With the 45k members amount, the chats arent flooding, so how many remain active after a few months?
Thats the old name, it should be called Unreal Discourse or smth now ๐
"With the 45k members amount, the chats arent flooding, so how many remain active after a few months?"
A significant number of the more experienced and previously active members of the community have already left, or otherwise only sit in one niche channel away from most and don't actively engage in most conversation
I noticed that as I became more experienced I am now rarely here but its still nice to see what people are working on. :)
I like helping people, but I'll admit, I mostly pick out interesting questions or stuff that would be fun for me to help with
What would you suggest that we improve upon in order to incentivise people to provide help more regularly?
Right now the server falls into a closed loop of what the purpose of the server is:
- It feels like the server is mainly to provide help on UE4
- So people seek help here for UE4
- Which in turn reinforces the idea that the server is mainly to provide help on UE4
- And if this server is for help, I'll go to a more professional community when I feel like talking about professional things (so I don't check this server as often as I do some other smaller, selective communities).
Would be nice to break this loop and create a feeling that the server can be about more than just that. Can I have a serious conversation about programming or graphics subjects on this server? Sorta, but it feels like it's mostly for help. I would go to #lounge, but it's kinda high traffic and serious subjects are quickly pushed out of the chat log, so people who come to the server later don't feel like they could appropriately engage.
I don't think any sort of community engagement events would work on their own - we don't need a slackers T-shirt or slackers theme game jam. I don't know, this might not be a good idea, but one thing that immediately comes to mind is increasing the recognition of individual members on this server, introducing name colors/roles (so people could feel like they matter by wearing a nice colored 'dress' on their name).
In general, I do not like any sort of segregation or sorting, but in this case it feels like having some sort of recognition would increase cohesion for a lot of people. Just a little badge of "thank you" or something. Idk
I never go into #ue4-general because the quality of that channel is staggeringly low, I am grateful for all people who go there and provide help. But this might not be a bad thing - I've been on this server for a while and I'm not exactly a super active participant, but over time I got a feel that #ue4-general is for beginner help... I wonder if this feeling could be expanded upon. I wonder if the server needs as many channels as it does - I wonder if it could be a suggestion to intensify the 'themed' channels and group more general & misc channels under one blanket. But this is not a suggestion by itself - to make a suggestion on optimization one would need to know the real use statistics
I will admit, it is rather fun to help people and see interesting new things people are working on, see beginners getting a better grasp of their tools and such. I like to come to #graphics or other chat and give some help if it's fun. But that's kinda all I've ever done here - maybe I have a hobby project outside of UE4, or maybe I have a hobby UE4 project, where I should talk about it?
#work-in-progress is appropriate for posting materials, which evoke a fast response - graphics, concepts, etc. You comment on it, maybe critique, then move on. Can't have a lengthy discussion, feels like it would be inappropriate for channel.
#released does not apply if project is still being worked on. #ue4-general is a low-grade help chat. #lounge doesn't pay attention/there is a real way to have a conversation, but it scrolls away. #graphics (for graphic stuff)/#cpp (programming stuff), well, by the time someone who might want to reply to something comes around (e.g. discussing something graphics related), it might scroll away/it's hard to keep engagement as there will no doubt be an interruption with someone seeking help. (not bad, but goes back to the feel of the server as a "helping" server)
Do you think if we introduced #{insert category}-chat channels in each category be a good start?
The idea being that it would foster more targeted discussion related to that category and reduce load on #lounge and #ue4-general ?
Potentially increasing the ability for people to form more meaningful discussions that arent drowned out by others attempting to do the same?
That does not sound like a bad idea. Though I'm not sure how it would work out, it would be an interesting experiment. The general category has its "generic" chat. I think having a general chat for "Share your work" and "Content creation" categories would be a sensible start
Share your work -> general freeform chat for talking about your work. This leaves a slight overlap with #work-in-progress, but I think the overlap can be good: I feel shy posting outright half-baked stuff to #work-in-progress, but #work-in-progress has this atmosphere of "post - get critique - move on" that is useful too
Our channels list definitely needs some love. We're probably going to rework the categories at some point. Especially General, which has become our junk drawer of sorts. Some are tech support, some are community chat. It's a weird mix.
Right now I'm focused on finishing our new bot.
Also a note, when I mentioned the roles/rewards - the context is, they have to be assigned by a human only/it's not an automatic thing or something that depends on how many hours you've been on the server or stuff like that. Should be meaningful at least as far as being assigned by a human after making a decision
Re: channels, I think I'd ultimately like to work towards a lower number of channels that are higher quality and more purposeful, as opposed to continuing to add many new channels.
Don't disregard the value of having a themed low-quality channel that attracts lower quality chat discussions too
Of course. We can't force every discussion to be high quality.
People do need places to go where there's less pressure.
having a bot message new people and give them the idea that they can search discord to find their answers might not suck either
after a while, one gets bored of typing "never hot reload" or answering/even reading the questions that have been asked and answered hundred times already
For me doing it I was discouraged heavily as a starter and annoyed. Being that I knew I wanted to reach high-quality and efficient work-flow so I'll be able to eventually go to E3 one day. https://forums.unrealengine.com/community/general-discussion/1795434-best-practice-ue4-guide-hints
As a person that's ad it's up and down and could call himself a successful UE4 user I'd like to share daily tips on how to use UE4. Now,my goal was to achieve top quality and do the best you're able to do,therefore "I'll be very blunt". I'll try to update this on weekdays. My ...
It's not about answering the question that's been answered more like Unreal Engine largely left it error states and random weirdness since 2015 and more things are solid now. Also it's annoying if you don't even try.
I can sit here and say I can do nearly everything in ue4 and some through those concepts, depending on what level you want to reach
Continuing with that discussion from earlier, I feel like channels here tend to fall into two groups
A small channel where there isn't very much traffic
And a flood channel where there's too much traffic and you feel put off from looking at all
The more general channels like #ue4-general and #lounge tend to put me off from even looking at them most of the time because there's just so much traffic in there
And especially #ue4-general it's hard to have a conversation in because all the unsorted questions go in there too
^^^ the problem I see in general with questions is information that's easily and readily available I believe they talked about in a live stream also (UE4). Imagine working hard and basically everything is out there for you and Education place. And you put 0 effort in. Like telling people to do your homework. That's why personally I'd like to give people guidance, unless a good question in networking I answered to point their mind-set in the right direction about subsystems
@acoustic mango this channel is for server feedback, not support. Try asking in #ue4-general
sorry
@vestal arch check #more-resources and #old-rules
cant remove bot post ? so now i get endless spam ?
you could disable DMs from the server until mods remove your posting?
@stoic goblet are you able to remove my bot post please ?
also maybe someone can add a bot command to remove there own post
thanks man appreciate it.
Hi I'm sorry, love it here, but is there any instruction on how to post with the job bot? I can't go directly there and anything else just takes me back to the channel.
read the pinned messages in the job channels @candid vine
There needs to be a blueprint hell text channel for this stuff
I'm assuming that mostly looks awful because it's a paste
that looks like blueprintue mis-rendered it
https://blueprintsfromhell.tumblr.com/ is also a thing
you not wrong
@chilly ivy Hola! Channel Request: under Content Creation: #virtual-production , please ๐
is there a way to edit JOB BOARD, like the job has been done or not available anymore? Thank you
If you would like to have the Job Listing removed, please contact one of the Moderators so that they can remove it for you.
If you need to Edit a Job Listing because you made a mistake, do the same as above and then repost your corrected Job Listing.
It surprises me that nearly all your messages are in #server-feedback.
It would be nice to be able to share screen to:
- Being able to show an issue/problem when asking people for help
- Being able to show people how you approached certain things in UE4
- Being able to ask people for feedback without recording footage and upload it (YouTube, Dropbox, etc.)
We are currently discussing internally how best to approach allowing people to share screens in Voice Chat.
Just do it? theres not really a reason to not do it is there? its not like people are forced to watch.
May I have the ability to stream in Voice Chat to show what I am currently working on to the people there?
May I have the ability to stream in Voice Chat to show what I am currently working on to the people there?
We desperately need more voice channels. A couple more support would be nice.
Server Icon seems broken.
Server Icon seems broken.
@silver heath It should be a new Halloween-themed icon. Are you seeing this?
aye, now I do!
it took me a while, but i guess its prolly because i never see one
it took me a while, but i guess its prolly because i never see one
@sonic hazel What do you mean? You never see our server icon in the sidebar?
no, i never see pumpkins
no, we dont really have halloween either in europe
some people do it, but its more ghost faces, skeletons, pumpkins are somewhat rare i guess
and definitly not as big
so seeing it sideways like that, it isnt easy to identify the pumkin
Yeah I went back and forth on that. It's meant to mirror the shape of the normal logo.
i thought it was a rocket at first ๐
It could also be an orange bat with a green tail 
Hah. ๐
It could also be an orange bat with a green tail :thinkfish:
@slender blade That would be an unusual sight, indeed.
Looks more like a rocket with kryptonite thrusters
i like the new logo but there should have a general channel
May I suggest either adding one of the following: #builds, #build-config, #build-help, or expanding the description of an existing channel to drive people there for the purpose of getting help with broken builds? #engine-source seems kinda close to a build-help channel, yet at the same time so very not close at all. Totally different topic.
Just seems like a lot of frustrated, have-no-idea-what-to-do help!!! questions end up in #cpp or #blueprint. Enough to where I thought I'd just mention it as a "maybe?" here to add another channel...
Are you talking about building the engine or packaging a project?
Building a project (i.e. get the editor back to working status). Not talking about building the engine from source, per se
Would definitely be a noob-centric channel, for sure
When you say "get the editor back to working status", what do you mean? I hear that and assume you're talking about a custom engine build that you want to repair.
I am still on the fence as to whether a separate channel is a good idea, myself.
Just thought I'd throw it out there
Noo, no, I just mean getting the MyProject Editor build working again. Note that this is not always due to compile-time errors. Sometimes due to asset corruption/moving/removing/renaming, etc
Like, I read that as "I have a custom build of the engine and I broke something."
Is that correct?
I just mean, it's a C++ project, and you've broken it and can't get the editor back up and running.
That's all
Not a custom build of the engine
Oh, so you're not editing the editor, you're talking about a bug that prevents the editor from launching?
OK yeah, then you're right that #engine-source is unrelated. That's for custom builds of the engine, help with building from source on GitHub, and such.
But still, it is tough to deal with when brand new. Yeah, engine-source seems like totally different
I think questions like that usually end up in #ue4-general or #cpp because they're project-specific and not necessarily related to the editor itself.
Please allow people to stream into this server (at least those who have well established reputation in this server). Arigato-gozai-masu
@opaque sage Already discussing plans! ๐
What does that mean "stream into" a discord server?
What does that mean "stream into" a discord server?
@warm condor They're referring to the ability to share your screen in the voice chat.
oh ok then I second that idea
cool .. just so it helps .. please look at the OpenVFX server (otherwise known as the unofficial Blender discord) .. where people stream a lot. The system is working, has minor issues, but is a good case study (to learn from, in order to apply a superior solution over here).
@opaque sage Thanks, I appreciate the tip. Might have a look to see it in action, and maybe ping them about their policies and such.
That's what I meant. Thanks for the link!
the main guy over there is Jerry .. (username is Lord Bot or something)
quaint, unassuming username that is... lol
lol
yeah .. its an inside joke why he changed his username to that .. otherwise he is the most sensible one among the admins
people are streaming into the OpenVFX server everyday, there are no major incidents, but a minor one.. voice-chat trolls
random people coming in every now and then drunk/wasted/trolling .. and disturbing the stream of others/conversations.
last thing I want to add is.. (for now) .. that I sincerely believe that having a 'role' based access to being able to stream .. is a better solution. So Mods over here can revoke streaming rights in case it is required instead of a total ban
they have voice-chat mods, but that is a too big commitment for anyone, and not possible for most
yeah I noted, that.. they made a good decision of naming it OpenVFX server .. not too long ago (8months or so ago)
but its still in common slang called the blender discord ๐ ,, best place to get active help with blender related issues
no disrespect, but imho .. their help chat system works significantly better than this server (because of how it is structured) .. that is what I have felt for last 2 years of comparing both
again, no offence meant, just honest/frank observation
okay, I'm going to take my leave ๐
take care guys
thank you for the consideration to Pfist and rest of Unreal Slackers team
Thanks for all the feedback and suggestions.
@opaque sage Why do you think the help channels on OpenVFX work better? What do you like about them?
umm, well there can be honestly many reasons.. but why I mentioned is that this server can improve upon its structural design by observing OpenVFX server in this aspect. IMHO
-
For example, when I came into unreal slackers to ask my first 'general' question .. I didn't find a 'general/common help' section clearly labelled so, in this server. After some time I did realize that #ue4-general is the one closest to that. Many server's use this term 'Help-General' .. so even those whose English is weak can find the appropriate section in just 1 look.
-
The specialized help sections have the important word 'help' added to it. For example: help-coding, help-greasepencil, etc. People see the word 'help' and instantly know that this is a help section and they are posting to the right place. Thus reducing the work of moderators.
-
advice/chat channels like lobby, game-design, are placed under different category from 'help' channels. Thus clustering it better.
These are just my observations, some people may agree/disagree with some or all of them, but my main point is that OpenVFX is a good case study, it helps to observe similar 'sized' servers, in order to keep improving our own, because we may notice things others have not, we may get ideas others have not.
(PS: This reminds me of how the relationship is between the Clang and GCC teams.. how they learn from each other)
Thanks for sharing your thoughts and observations. I'd like to revisit the channel structure for Unreal Slackers this year, so it's very helpful to hear from you guys on this stuff. ๐
๐
Can we have a vp channel please?
I don't know if this is just me, or the appropriate place, but the server icon seems to not be being displayed in the sidebar. Probably on discord's end, but thought I'd let y'all know
@drifting crescent Thanks for letting us know. I just changed it yesterday to a Halloween-themed icon for October. You're not the first person who said they couldn't see it right away.
Can you refresh your client and let me know if that fixes it?
yeah it's there now
Cool. It seems it was slow to update for some people.
How do you get the voice role?
Voice Chat rolls are automatically assigned when you join a Voice Chat channel.
They are then revoked when you leave.
It doesn't assign it to me whenever I join, it did a few days ago but not these last few days, including right now
It doesn't assign it to me whenever I join, it did a few days ago but not these last few days, including right now
@dry linden it takes a while to add the role
It hasnโt assigned it to me and even after being in for a few hours at a time, I never see the text chat anymore.
scratch that, looks like it's working again, but I swear to you there were 2 or 3 days there it wasn't assigning it to me
There could be self-assignable roles for people to show how much experience they have. Or they can apply somehow for them more officially and earn statuses. And maybe what aspects they specialize in.
Those roles would be subject to DK curve and general bias, unless somehow verified.
They go from "I know nearly everything!" (Knows almost nothing") to "I hardly know anything" (Knows a fair bit)
Then verification! It would be cool to work towards
There could be self-assignable roles for people to show how much experience they have. Or they can apply somehow for them more officially and earn statuses. And maybe what aspects they specialize in.
@grand trout We have no plans to implement self-assign cosmetic roles. If we ever add cosmetic roles, they will very likely be meaningful, measurable, and awarded by staff (game jam winner or open-source project contributor, for example).
putting a role on myself sounds like a really good way to receive a bunch of unsolicited DMs ^
A critique WIPs channel (totally not copying blendercord) basically just a dedicated place for people to post wips and have people give feedback on them
@dreamy belfry We have one. #work-in-progress
Nice logo
@dreamy belfry What seems different to you? What are you looking for that #work-in-progress doesn't currently provide?
it almost feels a little more limited in that I hardly ever see anything aside from a material showcase and screenshots of a level, although I guess that's not a problem with the channel so I kind of take back my suggestion lol
@dry linden Wrong channel?
wow, so sorry this is not the general chat channel, discord pulled a switcharoo on me ๐
No worries, it happens.
I would recommend maybe possibly becoming more open to the possibility of adding more moderators, maybe an application system or something of sorts.
We did a few months ago, we had very little applicants.
How strict is the screening?
hehe @red imp ๐ , yeah I wonder why ๐
Obviously just automized: if (Username == "BUCH") Reject();
would't surprise me, if you had a something like that ๐
Me neither
@red imp same, so im curious to the awnser
+1 vote for Screenshare. Aside of that, best server and new logo looks fantastic
@grizzled nova yeah it would be nice to have screenshare, but moderators have proven again and again, that they dont care about voice-users, but of course if they changes their minds, then that could be nice , but we will see what happens.
This screenshare situation is like a fly in the ointment. But here we got no ointment at all because there might be a fly.
We are discussing plans for screen sharing.
I've seen a few people doing it recently. o:
pretty sure those are specially allowed or are mods themselves
I agree with @ocean siren , it can only be the mods ๐
<@&213101288538374145> I'm with someone in the support channel trying to help me, I never get the voice role when I join the voice channel, can you give me the voice role and hopefully it will auto give and take it like it should?
I'll take care of it.
@dry linden You're good to go now. Sorry for the trouble. Not sure what's causing it. ๐ฆ
probably being set offline
Maybe because I'm invisible? Thank you for doing that pfist much appreciated! No worries ๐ป
probably being set offline
@fleet surge Ah, yeah I wonder about that.
Discord bots are just really annoying to code sometimes. It just randomly can't find users. All the code for channels does is react to a user joining voice. We take that user and give them the role. It's just discords API that has so many pitfalls.
Invisible users for example. They can totally be having issues because discord js fails to properly retrieve them
It's not related to invisible users. They're treated as offline, but if they've interacted with the server since the bot last logged in, they are still cached and still trigger events.
But like Cedric said, it may be related to a failure to fetch the user.
Which can happen for a variety of reasons.
It also depends on whether you're using discord.js 11 or 12.
Yeah the bot is not up to date, given it's about to be replaced ๐
Hi, I'd like to suggest changing the design-chat to game-design-chat, just to clarify more the purpose of the channel
it wouldn't work, that's what it used to be called, and it was equally hopeless
but changing the name has come up several times, and been discussed to death, but it seems there's a general unwillingness to change the channel
given the absolute state of it, I wouldn't even mind too much at this point if it were just deleted entirely
Yeah it's a pretty horrid channel as it stands
I'm very interested in the topic, and would happily engage there, but unfortunately it just floods with people who don't have the faintest idea what 'game design' means, so it's utterly useless
<@&213101288538374145> We really need screenshare in all the voice channels. After spending the past three days in Voice while I work, myself included, 20x at least people need active help with things and image sharing in the text voice chat is extremely inefficient.
Out of curiosity, why isnt it enabled? Was there previous abuse? Can we self moderate down there? I suggest making @civic raven and @idle fjord voice mods as they seem to be there a lot and def able to handle the responsibility(if theyre interested ๐
)
<@&213101288538374145> Sorry I cant do it or do I think this should be done.
@orchid stratus this is something we're still figuring out. It's been brought to our attention the last few weeks. We're figuring out the best approach ๐
Actaully it has been brougt to your attention "alot" of times over the last 2 years
But we can only hope, that something will happen in the near future for voice
@sonic maple would you mind sharing the concerns? I'm wondering the hesitation for just turning it on immediately..for me who hasn't seen or read prev messages if they've been discussed before ๐
The concerns are nearing Catch 22 solutions
how about a "questions" channel? so that people don't overlap each other on the unreal engine channel in questions
all channels are "questions" channels
I suggest separating AR and VR as they have almost nothing to do with each other. Hardware is different, implementation is different, methods are different, UX is different, the only overlaps are that they can both use Unreal Engine and you put them on your head(sometimes) AR is mostly mobile still ๐
Hey, do you need special privileges to stream in the general channel?
I suggest removing the #level-design channel. By far the most posts relate to other areas usually #graphics. The number of actual level design questions or open world tool questions are in the minority. This results in two things: 1) Their questions may not get proper answers 2) Actual LD questions get swept aside and lose visibility.
Someone can explain how the "job" section is working? Posts are a predefined template and you can not simply post there. I search "guide" and "rules" for some explanation but there is non. How these channels are working?
@green grove Check the pin at the top-right. A pinned message explains how it works.
the bot should just post the info every so often to avoid people asking this nearly every day (if not every day)
ah, nice, thanks @late bramble
I suggest splitting #mobile into #ios and #android
just makes things less cluttered and many problems only apply to android or ios
...what if you're not building to android or ios?
@strong heart Thanks for the suggestion. We'll consider it.
...what if you're not building to android or ios?
@gritty lotus Then I presume you wouldn't be posting in the #mobile channel.
@gritty lotus Then I presume you wouldn't be posting in the #mobile channel.
@chilly ivy Embedded systems like TeslaOS also exist.
I wasn't aware that you could use Unreal Engine to build for that.
Is that the kind of thing people can even get support for here without breaking NDA?
I don't know if TeslaOS's port is available yet (nor if Unity is available for that matter), but there are other embedded systems out there and all the usual generic mobile caveats apply if you're aiming to target them
most are Linux based, to be fair
Interesting, and noted. I wasn't aware you could even use Unreal in those situations. I've never heard it mentioned nor seen it documented anywhere.
Outside of the recent HMI initiative Epic announced with Hummer, of course.
Tesla are developing their own UE4 branch, and I've seen UE4 running on FireOS devices in the past (albeit badly)
Cool. The list of platforms covered by Unreal just keeps on growing, it seems. ๐
I imagine you'll see more of it in future as newer ARM based devices become more prevalent!
Indeed! I'm very curious to hear the platform story for UE5 next year.
Hi, about the voice channels. I like to tune in and listen to the general channel like a podcast, but the majority of people are art related stuff, and I was wondering if perhaps a C++ voice channel specific would bring any benefits. Because the art stuff goes over my head, but I really like the radio podcast feel, so sometimes I long for nerds and geeks talking C++ specific ๐
Not sure if this has been suggested before but what about a bot that monitors Unreal Engine Github CheckIn's filtered by bug fixes and have it dumped into a text channel?
@open radish the channel existing would not cause cpp people to come and talk in it
hey, i got a question. how do i take down a post on looking for work?
i mean tallent
@tidal flint We have to do it manually for now.
ahh ok, could you take down mine?
This one?
yes please
Done. ๐
thanks
@open radish Sure. I just need to reach out to my mods with C++ experience to vouch for it because I don't know jack about C++. Sit tight for a bit. ๐
@open radish We decided to go ahead and pin it.
Virtual Production channel?
hi
Now instead of a pumpkin, do a Santa hat for the logo ๐
But not before December!
why is the ugly logo back

how do you remove a searching for work post
you ask a moderator nicely
@gritty lotus may you please remove any (and all, if multiple) of my searching for work post(s)
<@&213101288538374145> Please
I'm on it
Thank you Ethan
done, no problem
might be an good idea to have a channel for sharing dev resources / dev servers / game dev reseources
@formal lintel I responded to you in #lounge.
But thanks for the suggestion as well. We have plans for a way to share resources with the community in the future.
@red imp Already in the works. The #more-resources will get updated soon with exactly that. ๐
Tutorials and stuff ๐ก
an controlrig or general rigging channel would be nice, actually #animation is quite mixed with general animation and rig related things
That #share-your-stream is like 2/3 the same thing over and over every day ๐ค Actually it makes it hard to find something interesting outside them.
It says I am not allowed to post on the looking for talent or looking for work channels. Why is that?
DM the @open radish. Read the #more-resources channel.
Hi Voice chat is not showing for me?
We are aware of an issue affecting the Voice Chat text channels.
Working on fixing it.
Is it possible to have images attached to LFW posts?
i.e.: user can attach something in discord, and then you can make a url that can be embedded (not external url but discord link)
the one that looks like URL is wrapped in <>
<https://cdn.discordapp.com/attachments/221798481679876099/776154796687622164/unknown.png>
And second image is just a link to a first one (but discord shows it as an image)
Think it'd end up massively cluttering the channel due to people 'abusing' it
Yeah, not really seeing the need.
I would like to sugest a chanel category for upcoming Engine Updates where we could discuss specifically the features coming in. Something like an "Update 4.26 preview" category that would have channels like "Chaos Simulation", "Control Rig", "Water Actors" etc and then ppl could discuss these features specifically and help report bugs and give feedback.
Respective channels for that would be #legacy-physics, #animation and #level-design/#graphics for those three
Epic doesn't keep track of this Discord, so feedback/bug reports shouldn't go here
And there's honestly probably nowhere near enough population for those channels
I think you misunderstood my suggestion. I never said that Epic would go trough this discord to gather feedback, but rather have a place where we could discuss bugs and come with structure feedback and bug reports to the proper channels. The idea is to keep the discussion about preview/incoming features apart from the regular discussions so people actively testing those features could have a specific place to talk and help shape up the feedback process. I dont think it is productive to mix preview/beta/experimental discussion with production ready. Could do more harm than good, and honestly the objective of these two types of discussion is not the same.
About the population, I believe we wont know until we have them. Im sure theres a lot of ppl testing the preview on 4.26 that would like to meet other ppl testing the same features and talk about it and maybe come up with valuable info for the community.
Who would be the one, tracking those changes and adding new channels while closing outdated ones ? @olive jungle
If there isn't one already, can there be a suggestion to add in a channel for those who are new to UE4 and trying to learn the engine? I've been trying to ask questions left and right for several days now, and I end up getting blown off every time. It's increasingly frustrating when I'm stuck dead in my tracks and google searches aren't exactly helping
@lean wing Asking questions is hit and miss most of the time. There are many left unanswered, then there are some which kinda bombard channels all the way ๐คทโโ๏ธ
I think in general most channels serve that purpose, helping ppl with questions.
Yeah, it sucks too cause I ended up just trashing my previous project and starting over cause I can't help but feel that I screwed something up and getting help was showing no results
Don't give up. Most of the work is black. As with many other things in humans life. You see the glorious and successful and think it must be easy. No, it is not. Fresh example, I wasted 3 days of work and need to redo it. The bad thing, lost time, really lost. The good, I have learned few things along the way. Next time, it will be better. So... go dig prove yourself.
Oh, I get that whole heartedly. I've been developing a trading card game (physical release) for almost 5-7 years now alone on-and-off. I only now am getting ready to finish with artwork and get the game produced. I just never really done much with game engines prior to this, and it's just trying to learn everything as I go
Yeah I had some really good systems but I have to redo them all cause some files got corrupted and now i have to restart them all
@cerulean sail My condolences.
@mental vessel Thank you
It was a big combat system and there was a power outage
Blueprints? You may consider committing into repo say 1-2 a day some assets.
Use #source-control no matter how big the project is. Only costs you $5 a month on Digital Ocean to get started.
Not even that. DVS like git are free and work just as well for small teams
#introductions is getting cluttered lately, setting a 6 hour slowdown would really help un-clutter it
or just mute and hide the channel
i dont get voice role when i join voice chat
known bug, being worked on.
@open radish Don't ask the same question in multiple channels. #multiplayer was the correct choice for this question
@vast tusk thanks, okaay
please let me know if this is an awful idea, but i think itโd be really cool if there were an โexpert/experiencedโ role for different categories/channels (VFX, animation, blueprints, etc), and people with these roles would consent to being pinged at any given time after applying for the role.
i feel like there are many times where solid questions go unanswered, either because people currently looking at the channel simply donโt know the answer or because people who couldโve answered were not looking at the channel, were offline, etc. having experienced folk be available for pinging 24/7 would be really convenient (again, they agree to the terms of getting the role)
I'm not sure many people would want to have those roles tbh
I gave up my green 'forum moderator' flair because it was an absolute pain in the ass
I'd be up for trialling a system like this
I think it would sadly be abused by people asking low-quality questions
That's a good question, normally one gets paid for being on call
And that usually only gets a very low number of calls
Whereas in an international server... I don't think I could even comprehend how many pings
Fair point - I've only just joined, but I thought it might be a good place for me to start working with people to solve quick cpp questions.
i feel like thereโd be quite a few people whoโd be fine doing something like that for free, me included lol
of course, theyโre not obligated to answer every ping that comes their way, but they do need to show some consistency
again, throwing myself to the wolves here, iโd happily do this
You don't want to know ๐ - I used to get up to around ten DMs a day at peak. A good number of those were just wasting my time and had nothing to do with UE4.
Congrats to the grant btw you rly earned it ๐
Thank you for the support!
What is the github page I should follow? ๐
That would be helpful wouldn't it? ๐
yeah ๐
congratulations on the grant guys!!
Thank you!
Royalty share should be its own category
Just because you aren't getting paid upfront, doesn't mean it's unpaid.
I think it is perfectly fine this way.
Oh, i really like the new Job Board :D
It makes it easier for everyone :D
"This includes positions with revenue share or deferred payment." as stated in instruction
It's tied to #volunteer-projects because there is no guarantee of payment. But that's worth discussing, though.
But the issue here is you are tying it to something that is false in premise
You are lumping it with hobyist and truly "unpaid"
The assumption is just that it's not paid work
This is a bad assumption
Statistically, it is good and representative assumption.
There is still no guarantee that a "paid" gig , someone will get paid
Many rev share/deferred payment jobs are hobby projects, usually startups that hope for that to change in the future, but they can't pay you today.
I think that sector is to get experience and know more people
You might do work for someone, and not get any money in the end.
That's a terrible assumption and false
You can't lump "startups" with "hobbyists"
That's not how that works
I'm not saying all startups are hobbyists.
and i think it will be specially usefull for kids thats just want to make a game
I'm saying most rev share projects are startups that can't afford to pay anyone yet.
At least based on my experience and feedback I got from other developers.
Again, rev share is not unpaid work
hi! noob question: I've started filling out a job ad with Manny but I misunderstood something and I realized that after I've submitted an answer, how do I start over, or cancel my current session with Manny
This is huge misnomer
You can't guarantee payout in any of your other job categories
And since that's the only thing that's different in "rev-share" supposedly, it doesn't make sense to lump in that "unpaid" category. IMHO anyway.
Type cancel to abort the current session.
thanks!
Thanks for the feedback. Perhaps I should've talked to more developers about this. I'll get more feedback and consider your request to add a separate channel.
It's cool, but most likely, you didn't talk to any actual rev-share project managers/dev. The assumptions and misnomers are so great for these types of projects.
I don't know any developers that would work revshare expecting to get paid
I am 100% for treating royalty as unpaid
Yep, same
^
Just because there are some good people out there doesnโt mean we can forego trying to protect our community from all of those that arenโt good
Normally I donโt like this line of thinking but rampant royalty promise abuse is, well, rampant
Hey the preview for the $portfolio command didnt match the end result (made it look like I could include 2 links) and now it won't let me remove it (command isn't working and the bot is now unresponsive to any command)
I am perfectly fine with royalty share being elsewhere in its own category, just not in paid one. Frankly saying, paid category itself has variance and 50$ pay pal job getting into paid category creates significant noise.
Hey thanks for letting me know! Can you send me a comparison of the preview vs. the end result so I can see how they differ?
Oh, yes I see that.
Very true. Might be interesting to add a pay-range kind of thing (i.e. acceptable hourly rate range) to the postings
Would make it a lot easier to pick out the meaningful contacts
@chilly ivy Actually I realised I misinterpreted the discord message preview as the one it was showing me. So there's nothing wrong with it i'm just silly
Ah OK, so the preview does show the 20%? Either way, if you didn't put it there I want to try to fix it.
Ideally, a system to register and go through verification process as established studio to get access to another tier category, but it would be a bit utopistic to maintain.
For sure, but you can consider that when reading through the job description and having a pay range. It's there to separate the "I can pay you $15" from the "We'd like to hire a contractor for a proper living wage"
@chilly ivy Yes it does, I wanted to link my portfolio which has a tiny preview and my latest work which has the normal sized youtube one
A man can dream.
@chilly ivy
Yep, exactly that
My issue is just people adding to the stigma of "revshares" aren't paid work. And while true that there are bad apples out there, I still think there should be a distinction. It's up to people to check out and apply to these jobs. There should be no barrier.
The very, very, very vast majority of revshares is unpaid. That's just how it is. People shouldn't go into them expecting to get money out of them.
revshares are the equivalent of a bonus, if it ever works out
but it's not paid work
Aye, in its own channel is fine. As long as it's not lumped in with random other things.
Guess I can agree with that, Lorash