#server-feedback
1 messages · Page 8 of 1
@open radish where you suggest things to help the discord server or say what you don't like about it
@GG.EASY#5673 Invite link is in #more-resources
Please take the time to read all the information in the channel.
So, basically paraphrasing what I just said in #ue4-general
@chilly ivy I think it's reasonable for you to give (some) moderators more authority on the server, such as adding bots. So far 95% of the time when we suggest something, even a tiny thing, it ends up being "That's up to Nick". That'd be fine, except you're rarely actually around to do those things, and stuff generally just doesn't happen. We've had lots of cool ideas for e.g. the job-bot, and people who'd like to help with it, but we can't do anything with it because we need you for it, which is pretty bad because you're not there.
(If anyone else disagrees with me or something, I'm interested)
I totally agree, as much as I respect you/am so thankful you created the discord/slack, it can sometimes be annoying, and honestly, you really shouldn't be overworking yourself and just trust some of your (more established) moderators to help you in tasks like bots, etc. too 😃
any name in red annoys me, tbh
Why though lol
idk something about chakras tho
@open radish That is not what they are talking about.
He is talking about the date next to the name.
Is he open to transferring ownership to a more active mod?
I don't presume so. I'd just like more people to have full authority here. I think the community's big enough to say it's unreasonable having this entire thing run by a single semi-inactive person
No one wants ownership. We want the ability to adjust the server without him.
That can be shared. He can stay the owner.
But right now he's not available again and we cant do anything requiring more than mod rights
And not even that is a lot.
Why not use a shared ownership account?
that wouldnt make sense
Administrator perms is pretty much pseudo ownership
ownership just allows you to override permissions as a whole
the only thing an administrator can't do is kick/ban/interact with the owner but thats not a case considered
It's been a month since I last posted this so I'll lobby again:
Just want to reiterate my feedback/suggestion that you guys should bring back a single voice channel and put it at the very bottom of the channel list. My best memories of being part of this community are from meeting people in the old voice channel(s) and talking with people about what projects they're working on and about various topics related to Unreal.
@wet socket You know what? Here's your voice channel.
We will monitor it and if it's not used a lot we do have to consider removing it again.
Cause if always the same people use it, then we have to redirect you to your own Server where you can voice with your friends
🤔 I'm still confused by that logic
It was previously stated by other users that they are annoyed by too many channels.
Where Voice Channels also count towards to. Now that we have the categories it should be less annoying.
We can't only take the users into account that are fine with additional channels.
So if no one uses the channel, we don't need the channel.
Well, with that in mind you're never going to be able to please everyone; Some would argue the current amount is "too much", others would say the opposite.
and by similar logic; the same few people have been using the #linux channel since it was added: so that should go, too.
Given the introduction of categories and being able to mute them; I don't see why it would need to be removed:
I'd much rather have it and not need it, than need it and not have it.
Don't get me wrong, I appreciate the fact it's finally been added. Just don't agree with the mentality of removing channels based on their percieved usage.
Yup, that
I agreed with the channel amount when there was a massive unorganized list of channels
With categories... Meh
Welp, I would remove all unused channels faster, but we technically always wait for Nick's opinion.
Which obviously isn't present cause he's never here.
And a completely unused voice channel really doesn't need to stay :D
🤔
then you'd probably eventually end up with a very small list of over active channels.
think it's safe to say we disagree on the matter. X3
:D Totally fine. You don't have to agree.
Create some sort of #faq or documentation section which is used to post links, or tutorials or other information which is "frequently asked" but may be hard to find on your own via google..etc
Pinned messages are semi for this purpose. Documentation is not difficult to find
getting NSFW-tag now for #lounge is pretty odd, considering NSFW content is strictly forbidden on this server
why was that tag added?
if there's a change in policy, you could make an announcement about it
@chilly ivy
I'd personally prefer enforcing the no-NSFW rule than just letting things slip on the lounge as it's part of what makes this group more professional than some other gamedev groups
rofl
@sleek warren I havent' been to #lounge in months
When did this happen?
Server is poorly maintained nowadays anyway
It's easier probably to make it NSFW for an even more hands-off approach
There is no rule change. If there was we would have announced it. This is just an warning for those who maybe more sensitive about particular types of discussions than others. Of course we still completely enforce NSFW content as against the rules.
In what way is the server poorly maintained @rich sky ?
@sleek warren NSFW content is still forbidden.
well, warning people that #lounge can contain NSFW content will definitely make people post more inappropriate content there for sure
not sure what kinds of backwards logic you guys have on this
but that's inevitable
I feel this is just another attempt to make lounge go away, we all know Nick doesn't like the channel, but this new setup feel like yet another attempt at sabotaging #lounge, making it even less comfy place to hang out in
My worthless opinion, as someone who has had the lounge channel muted for years and is completely ignorant of whatever is going on in there, is that it is sort of like a trash can: you put all of the trash in the trash can so that the rest of the place looks nice and clean.
If you find yourself spending too much time in the trash can, you'll start to stink up the place everywhere else you go. So it's best to just stay out of the trash can but keep it around anyway because otherwise people will start leaving their trash lying around in the other channels and then the whole place will start to stink.
That's my :2cents:, at least
yeah, I've seen people thinking like that but I don't really agree it's the best way to deal with this. most people using #lounge don't want to see all kinds of garbage there and it's pretty obvious that people trying to sabotage the channel don't actively use it themselves
that logic is just flawed in so many levels that I will not even try to address it
but I can give one example from one discord group that had a dedicated channel for pornographic content and their logic was that same
you can draw your own conclusions
(and remember that mods are here for a purpose)
just because we have a trash can, doesn't mean we should promote putting nuclear waste in it
lounge is pretty chill nowadays, so putting a NSFW warning is not only a contradiction to the server rules, but it also emphasizes people to put trash in there that doesn't belong anywhere
Lounge is not a trash can, it's just doesn't have a narrow topic, in general people seem to enjoy chatting in there about ue4 / tech and other related things I don't know why it's such a bad place, making it nsfw seems odd since it just seems like a normal social area.Saying it is a trashcan is flawed as the majority of people in there are intelligent and sometimes are arguably more helpful than in other channels because they are interested in talking.
#lounge has became suddenly marked NSFW while #more-resources says No NSFW content (…) No exceptions.
So are there exceptions or not? Those sentences contradict each other, misleading us.
<@&213101288538374145> Would you like correct this, please? Thanks in advance.
Setting lounge as NSFW is interpreted by most as "NSFW content can be found here" rather than "only a mature audience should visit here". Even accepting this, it is strange that the NSFW warning should be used in this way, and that maturity should be expected only in #lounge.
Well its a trend in gaming thats risen through e-sports and streaming and thats family friendly content. I understand that a majority of developers want to appeal to that audience based purely on accessibility but it was difficult to discuss adult games. I dont think NSFW is the correct term either since what is appropriate on the job depends on the context. I do think we want to foster budding developers and not shut them out based on age. We do need to be mature about the industry as one of my biggest fears is the industry getting stuck in prepubescence because of our inability to accept the more disturbing aspects of humanity.
Yeah well, that NSFW thing wasn't even discussed lol. Removed that again.
No NSFW is the rule.
So......there's this other (gamedev) discord server I'm in, and though I know you guys hate roles.....I think this may be a good idea....hear me out: So this server used to use @everyone in their announcements, which is obviously annoying, but then some people like being notified about new things going on related to the server (and in this discord's case, Unreal Engine). To "solve" this issue for this server, slack allowed us to control channel notifications, that way I was able to set notifications to always ping/alert me when a new announcement was posted, but discord doesn't have this functionality (as far as I can see).....so getting to my suggestions, and what that other server does....would it be an idea to create a "news" role, that people could join (no special colors, a bit like the GDC role I guess), and then tag @news for all notifications. That way people could opt-in to be notified without having to check if there are new messages manually.
That idea could suck though, but I thought I'd just suggest it ¯_(ツ)_/¯
I'm all for creating a role you can sign up to in order to get notifications
Well, I'm all open for that stuff too
ideally the bot would auto-assign it to newbies, and you can opt out
Get Dev Grant For Something -> Don't put effort into it anymore. Sounds about right
Well I posted it into the mods channel
We will discuss it
In the end we have to wait for Nick to come back online
Otherwise we can't do it at all
Yup
But anyway, my last statement is obviously not meant for everyone. Because plenty of devs still do their thing.
Lovely situation
Well yeah, I seriously don't get how you can't even check your phone once in a while
It's been 18 days without a word
Wait really?
The only reason he got a dev grant and went to gdc
Which is all fine, but he doesn't do much atm to keep it online
So, that money wasn't used for Slack purposes anyway
And that for hte past half a year or more`?
Actually, iirc, it was literally 2 months after receipt
we moved to discord
Well maybe announcement
don't remember when you all got your money
I also don't care if he got the grant or not
He has the only full rights on this server
And hasn't been in the mods channel for 18 days
devgrant from nvidia edge and you move to do lots of stuff?
Aye, my issue was that he did receive money for this community though and never used it
on the community
That's the nature of those grants
Which, you know... technically is fine. Because the dev grants are whatever money. Do with it as you will
He doesn't have to. No reason to judge him for that
It's not money for what you're going to do
Aye, just saying. I do judge though.
Hmm, no
It's basically supporting you and if you can do your job or whatever longer because of it, it's fine
There are also different grants. This is not hte same as a grant for a project
Dev Grants are supposed to be helping you with whatever project you were requesting that money for
However you choose to spend it
But of course they don't want to tie themselves up to legalities, so they word it so it's just "free money" to do whatever you will with it
@deft raft
In the end we have to wait for Nick to come back online
``` I know this is kind of not something that's nice to do, and I wouldn't want to do myself, but I believe discord has a mechanism in place to transfer ownership if the owner has been gone for more than a month 🤔
well, he's here actually almost everyday
I see him playing Guild Wars
and some other shit
He's online?
It's not hard to see him pop online
Yeah, that's why I said I wouldn't do it (myself) 🤔
he's the top dude
Different timezone
I sleep then I guess
How can you not look into the chat for like 5 mins
not right now, yeah, he's definitely online during the times I am on here
well, maybe he's playing GW2 with his other Discord buddies
Odd, but glad you guys liked that notification idea....and I really hope we can get a community like bot when Nick comes back 😂
I can only say, as always, that I would have done tons of stuff to the bot already or just do my own
I'm still waiting on it
I also don't quite get the idea of having one person decide on this. After all it's a full community and he doesn't really own it :P
That's what's really bugging me about him being the owner
Why the heck is there an 'owner' of an unofficial community
I mean, sure, you might be the founder
And that might be worth noting
I know this isn't a real indication, but a fun fact in my opinion none the less: @rich sky has about 6x the messages Nick has 🕹
But it's everyone's community, and I think there should be more people in charge than just one
😛
I think I have about 3x the messages 🤔
lol
Feature suggestion: A bot that mutes you if you send more than 100 messages in a single day [opt-in ofcourse] 
I spend too much time here ;3
Not against that, actually
Because of aforementioned amount of time 😛
59,302 vs 9866, what
Where can you see that?
Just searching?
Use the discord search's from:
The funny part... is over the past 6 months, I've barely had time to chat on here as much as I used to
Yeah well you only find me in blueprints and multiplayer hehe
Often not writing the whole day. So I get that's normal
Same, pretty much since the channels got changed....I finally got out of using #lounge and actaully working
Anyway, hope that you can at least get some gain in what you can do when Nick returns next
Well, technically nothing. I won't work on my own bot if I'm not sure if Nick gives up his rights
Our rights are currently limited to channel modifications and kick/ban afaik
I guess that is pretty much what a mod is for, maybe you should suggest the idea of the Admin role? Promote the 1-3 most senior Mods & give them more perms?
It's also totally fine if he has the only server rights and we only have mod rights
Be he isn't available to do his job
So if you can't get your job done, you need to pass the rights to someone who can
Actually he's 12 days not here
It's 7th March not 1st march I saw him
Still...
😦 Welp, I guess I'm glad I'm not a mod ^^
Well last message in mod channel was first march
But yeah, I guess communicating with his mods is another thing
Then 24th Feb
Then 16th Feb :D
Ah whatever. Can't change it by getting upset about it
Will just wait and see how we can solve it
guys... there is no tutorial in the pinned area... seriously.. not acceptable
even unityµ has that
...tutorial, for what?
....tutorial, for c++?
just imagine how people who are new to this join this server, they click on the pinned tab in the c++ channel and they see..... Debugging UFunction::Invoke, Want to share GitHub Engine Code? Go here:, and Extensive UE4 specifier/metadata listings (scroll down to the bottom of the Enums section):
and they feel like:
If you need a C++ tutorial, Unreal Engine 4 is not a good place for you to be
ya but UE is c++.... and BP is c++ too _ it's a series of reactions!
BP is not C++
but also, if you're a newbie to C++, you're going to struggle with writing game code
this isn't the place for that
whaaaat? people say other things about: but also, if you're a newbie to C++, you're going to struggle with writing game code
this isn't the place for that
and UE is for beginners. everybody says that. and they you say. oh no it's not. it's so complex, it's using c++.
if you have trouble finding tutorials on your own you will have a hard time 😢
oh yes. i have problems 😛
UE doesn't really have a C++ series like Unity does for C#
C++ != UE4++
@open radish thats the problem
it doesnt give you anything about logic, except bp
I thought the problem was that there was no C++ tutorial in the #cpp channel...
Can't pin a C++ tutorial if there aren't any
And Blueprints are C++ Childclasses. It's not the same as writing C++, but the you kinda need the same knowledge about OOP and UE4's framework
again: people say UE is totally fine for amateurs. just use and learn it.
It is in one way or another
now cedric says, oh you need intermediate OOP education foro this
Well, BPs is programming
It's easier to get into programming with it due to the visual programming part
it is for amateurs who want to learn to program
Maybe not for you
But a lot of people can't do much with writing code
And learn way better with a visual node
Well again, C++ from ground up is nothing Epic will teach you.
You shouldn't go into UE (to use C++) if you don't know C++
but it teaches me anything else from ground up.
Or at least the basics
If there are tutorials (and yes there are a few), it'll be about UE4++
There's a few from Epic that uses C++ but doesn't teach C++
Cause it makes no sense to tackle a large framework if you need to learn the basics of the language first
ya but the basics are easy.
Again, for you maybe
Not for everyone
i am fry
There are tons of resources to learn C++. You can learn pretty much all the UE-specific C++ stuff here: https://docs.unrealengine.com/en-us/Programming/Introduction
that would be too specific ^^
Thing is, UE4 doesn't use that much C++, because Epic wraps a lot of stuff in MACROS, which will cause you to not really have to worry about a lot
You'll find yourself using their Macros more than actually doing native c++
Despite the defining of functions and variables
(You can use a lot of native c++ and you probably will if you dive deep into UE4++, but the most used things are usually wrapped into macros)
trick is, you'll literally can't work in UE4 until you've learnt the basics of a C style programming language (doesn't have to be C++)
@gritty lotus Well, C alone will not really help you, as it's missing the whole OOP part
@open radish Yeah something like that. Basically key words that handle complex code in the background
OOP is something you can pick up by working with the engine, but it is good to get those principles down before trying
yeah, pick up a textbook that takes you all the way through to ideas like Polymorphism etc, then try to tackle UE4
you see cedric. enough server mods here^^
Point is, UE4 gives you a good entrance into programming with BPs. But you'll have to pick up the idea of OOP, even for BPs.
C++ in UE4 is very different in the general use, cause Epic gives you a lot of complex code wrapped into Macros.
It's better to learn C++ outside of UE4 and then start with UE4++. Makes your life easier.
@open radish Sorry?
Unity is far easier to learn
wasa a discussion earlier that there aren't any server mods here öö
I still suggest unity at a starting point for newbies
And then suggest they move to ue4 after
Can't really argue here. I don't want to compare C# to BPs in terms of "easy to learn"
how.... exhausting
Unity has more and imo better tutorials and documentation
@open radish We aren't that many Discord mods, specially since we are spread across the timezones.
Maybe adding new ones in the future again.
And the engine architecture is way easier to get into
That could be, but then we are at actually learning the Engine.
If you come from Unity, learning about Prefabs, Scripts etc. it's gonna be a tough ride forgetting about that when learning Ue4
I agree and disagree
prefab is just an actor ^^ and a script should be the same
learning Unity before Ue4 sounds weird, I would rather learn C++
Prefabs aren't Actors
^
There it already starts :D
Prefabs don't exist
UE4 doesn't have prefabs
As far as they do, it's just a blueprint in general
Blueprint is also not a prefab.
maybe we are off in #server-feedback tho 😄
Yeah ;3
Gnah, the discussion is also old af
Forum is flooded with it
So just read the difference there
now csabab says learn c++ in general a bit and then come to UE, and others say learn unity first with c#....
And if you like Unity more than UE4 (for yourself), then it's no crime to use it
@spring star
Yeah, what do we learn from that, Fry?
Everyone learns differently
Do what you think fits you best
I learned C++ at Uni. Started to play a bit with C# in Unity, hated it and went to UE4.
Enjoyed the BPs for a while and now work in UE4 C++
oh sexy ^^
Everyone does it differently
Came from C++ for a few months, went to Unity C# where I really got into it, moved to UE4, can do C++ but actively dislike it and use BP where I can
(that first bit of cop wasn't even oop)
cop, pop?
OOP -> Object Oriented Programming
ohh oop.. not pop
x3
hello . can we get a #Networking channel for specifically talking about network related things like programming sockets or how to use the network profiler etc ? there are so many things involved in networking and it can be a very broad subject that i think it should have its own channel rather than flooding the #cpp channel and as there is little information out there maybe people will start sharing networking tips and stuff
#multiplayer also seems to be "how do I use UE4's replication layer"
#multiplayer is there for this purpose.
well i mean you can argue they are technically the same but as already pointed out by ImmutableLamba the multiplayer channel is predominatly dominated with replication based issues and questions where as what im getting at is actually discussing the low level networking side of it
so rather than stuff like my player shoots on the server but client doesnt see it how do i fix this
it would be things like . what network prototcol does unreal use
what actually happens when i call an RPC?
what does net relevancy mean
how can i optimise my game to make network packets as small as possible
how can i secure my login system
what are best practices for network securoty or keepimg clients data safe
discussing the classes that noone talks about but can be very useful
how to connect to a external database or program
how does the character movement component buffer saved moves
to send over the network and why does this technique help to improve network issues
what is network saturation etc etc
we can also pin usefull stuff like this
https://github.com/MFatihMAR/Awesome-Game-Networking/blob/master/README.md
so it doesnt get lost
Multiplayer can still be used for that. I currently don't see why we would need an extra channel for this.
It's not that crowded and your topics won't crowed it either.
just call the channel networking and multiplayer and have done with it xD
We need "UE5 Incoming" Channel
There wont be an UE5. UE4 will be an continuous iteration engine that will stick around for an very very long time.
Create Live Streaming Group below admins and place all live streamers in that group while they are streaming via a bot automaticly
Why would that be a thing
It's a thing in other servers. But on this one, probably would just get abused.
Just link in #share-your-stream of you are streaming, people will come out if they want.
As Victor said, we have a #share-your-stream channel for that reason. There are alot of changes we would like to make, however our hands are tied as @chilly ivy has complete control and the Mods have no higher level rights. So with Nick not around we are basically stuck.
noticed that create invites are not available. Is the server closed for more members or am I not looking in the right place?
@olive hatch Not looking in the right place.
#more-resources , first post: https://discord.gg/unreal-slackers
no worries! :p it is a little hidden.
Indeed.. still scrolling.
wait.. nevermind.. apparently I just can't comprehend words today
Former is from SLACK days, latter will have license issues. 🤔
We will keep the icon for now. If we have some artists here that would love to create a new one, feel free.
Not guarantee that we take one of them though :P
Also even if everyone here wanted to change to the ue4 icon it wouldn't happen for like ... iunno. 5mo?
Hey mods, I would like to know, who should I contact to have my post by UnrealBot in lfw modified.
@upbeat fiber Contact any of the Mods via DM
We will delete the one you dont like and you will resubmit your modified one.
This one should comply with UE_Brand Standards_2018: https://epicgames.box.com/s/8g5e32nlb6lv4aiveoff0g0hal3l94dp
I could not find logo version suggested by @pulsar frost with this ugly 4 close to logo.
Also, it does not comply with color palette (dark color seems way darker than #313131).
Finally, I find it ugly (too few blank space, logo looks too dark and elements are too close to each other).
According to https://www.unrealengine.com/en-US/branding/, you can always mail them at branding@unrealengine.com if you're unsure.
I don't think its a matter of brand legality
@strong tide told latter will have license issues, so I've pasted one that should pass through legal@epicgames.com without them, imo. If you ever decide to use official logo.
Logo is still better than anything I've ever made
the current logo we've had for ages is fine, tbh
^
True
think if the u in it had Unreal styling
why did packaging chat and general chat just disappear for me
the general is back but packaging isnt there
@teal dune can you not follow #packaging <- this link?
Its likely because you collapsed the general category and there's nothing new in that channel
@ocean siren You accidentally right clicked on it and checked these boxes:
Yeh. Muting a category makes them collapse as you'd actually expect them too.
<@&213101288538374145> or concerned parties
A couple of us would like to have a "Shader" group (for custom shader model) talk. I'm not sure just a couple would warrant it, but I do know there are quite a bit of people out there looking for custom shading models. It would help keep talk of that sort out of seemingly inapplicable groups (like Graphics or VisualFX).
I've spent 3 months looking for all the custom-shader related stuff (in both Japanese and English) and haven't found a good place where all that kind of info is aggregated.
Well having the info in one place is not a thing here anyway. It's a chat after all. If you want to save the info somewhere, use the wiki.
The chat is good for discussions though and I'm always open for suggestions of channels, however why can't you use #visual-fx ?
The channels description even says Visual FX production • Particles, post processing, advanced shaders and other wizardry
I was wondering if you guys would be open to have a #graphics-programming channel. It would be dedicated to people like myself, who are venturing in the deep jungle of .usf files and who are desperate to find fellow companions in this adventure. More seriously, it seems to me that any shader related conversation seems a little off topic in other channels. #engine-source is already pretty broad without thinking about HLSL. #visual-fx on the other hand is full of people sharing their experience in the material editor and have no intentions to customize the engine's rendering pipeline. As there is very little resource online on that subject, I think it could be precious to have a channel like this here. As I write these lines, I realize that @round sky just asked for the same thing a few hours earlier. This coincidence warms my heart, that being said I guess it makes my message slightly redundant. I apologize for this.
@blazing dew Actually I saw you mention the request in engine-source, and I felt the same way, so I decided to go ahead and ask for it here per Olento's suggestion.
@deft raft Advanced shaders, may apply, but afai've seen, everyone in VFX discusses cascade/material-editor related stuff only, so it seems like the wrong place to talk about adding custom shading model pins. or changing the shading model to OrenNayar or Gotanda, etc.
(Not speaking for Nick or mods) I'm open to a VFX Programming channel, however we would need quite a bunch of people asking for it.
For now I don't see the reason to split off into another channel.
Honestly, #engine-source doesnt get that much traffic, just commandeer it for Shader code discussions.
Since you can only write custom shaders with an custom engine why not just use that channel.
I’ll probably use #engine-source then since .usf files are currently part of the source code. FYI, the terminology VFX or VisualFX is widely recognized in the industry to describe the post-production process that happens on films and commercials. Since Epic is very much pushing to have Unreal adopted in the VFX world with features like ray-tracing, sequencer, and composures, that is probably the kind of conversations I would expect to see in a channel called #visual-fx. On a channel called #lookdev I would expect conversations about materials and visual wizardry. That was just my two cents.
hey is it possible to give feedback on the server? it seems like the job chat could use something like a @ when a role you have or something you do lets say your a mapper and you have the mapping role, you could get pinged and see oh whats this so you know its a specific thing where they are looked for this talent that you can do?
posting this here because im stupid and didnt see that there was a server feedback at the first place
We are trying to update the job side of things sooner or later
Right now it stays like this
See #unreal-news as we launched a new bot today
That one will implement a new job posting system sooner or later
alrighty
Congrats on the new launch @deft raft 😃
I know you stated that the code is currently only available to mods, however, if I may ask, are there any plans on opening it up for contributions in the (near) future? 😃
Yes
Once I feel it's ready to be opened
I rushed most of it the last week, since I received rights from Nick
So that we can finally moderate a bit better
Awesome! Great to hear, and cool you got it done so quickly 😃
Bone Hierarchy questions should be put under #animation, but since the channel #graphics mentions 'Meshes' in the description, people assume all Skeletal Mesh questions like bone hierarchy should be put under #graphics
I mean people who do Animation will answer this question faster as people who stare at the material editor all day.
In what channel should materials be discussed?
Hello I have a question, does 6 applies aswell to #lounge ? Some conversations can lead to sharing something you've done (or you are doing) in a very casual way, same applies to #ue4-general . My question is more like... Is the process automated or does the context matters? IE: Hey I need to program recoil, know how to? - Yes, you can check out this project I'm working at in github (sends link). <- that conversation could lead to the other person having an interest in my project and me sharing it.
On that note
Why wouldn't I be able to link my Linkedin, resume, or website on #career-chat '_'
I would hope that context mattered
Yes context matters. Obviously #lounge is exempt from certain "rules"
@rich sky Relevance to the channel content is what we are trying to achieve here
👌
@drowsy oxide (or other <@&213101288538374145>) can you please clarify rule 6: "No links, pitches or feedback requests outside of #work-in-progress."
It seems to me that if someone is trying to do something and knows there must be a better way, but doesn't know what, that the best way to get help would be to post a link (e.g. to a screenshot or code excerpt or something) and ask for feedback. ISTM that such interactions belong in their specialization-relevant channel, rather than #work-in-progress. Can you clarify the intended scope of that rule?
Posting Work In Progress is not the same as asking for help on a specific problem
I mean, how else do you want to word that?
If you post a BP problem ,or wrong lighting, then you post that to the specific channels
If you have a scene or system that is functional and you want feedback on if people agree that it looks good or functions well then it goes to work in progress
Like, I can show you 30 seconds of my Game and ask for feedback -> #work-in-progress
Versus, my inventory system removes 2 instead of 1 item -> #blueprint #cpp #multiplayer
Actually I think they raised a good point. The rule doesn't really clarify that "links, pitches or feedback requests" is referring to content the user created.
and posting links and asking for feedback in the latter case is not intended to be against the rules?
The word feedback is bad here I guess
I don't see asking for help about a broken Inventory System as asking for feedback
@lost yoke Is that what you're confused about? The "links, pitches or feedback requests" is referring to content you created.
The intention is to prevent excessive self promotion, except in #work-in-progress where it's allowed within certain boundaries.
my initial reading of rule 6 suggested that the following hypothetical scenario in #blueprint:
person 1> "https://blueprintsfromhell.tumblr.com/image/172642913056 -- i find this to be tedious to maintain. does anyone have any suggestions to improve it?"
person 2> "yes, avoid redundancy by using ${technique_blah}. you can read more about this technique at ${link_to_some_blog_post}"
should result in an infraction for person 1. i don't believe this is the intent, but it does seem to be what it says
You are asking for help on a specific problem
That scenario goes into the specific channel
#work-in-progress Is nothing more than showcasing your work in progress
Where the result could be "Hey, looks awesome!"
That's all
As soon as you have a specific issue, may it be non-performant implementation of code, it would go to #blueprint or #cpp
If you, at the end of day, have some cool looking system, which you declare as final and working, you would could post it to #work-in-progress to share your progress
well "final"
In what ever stage it is
#work-in-progress is a place to share stuff you're still working on and get feedback from your peers. As opposed to other support channels which are designed for asking specific technical questions.
A helpful points system, where people get given say 2-3 points per 24 hours, and when someone is helpful they can choose to give you a point, just something fun to track how helpful you have been really, assuming people dont start pming people like "hey kid, wann buy a helpful point?"
^ I've suggested this kind of thing last year so I know that they've considered this idea before. I think it's overall a good idea but I mean the AnswerHub already has a reputation thing. If anything, we could have a "frequent, reliable helper" thing for people who often contribute.
Answerhub demonstrates exactly why you don't want that
Yeah, at the end of the day I guess it doesn't really matter
main reason why I dislike karma systems like these is that it drives and supports spoonfeeding
instead of teaching people how to do something, people just give straight up answers they can google up to gain karma, new people don't learn anything but how to get others google for them, people gaining karma don't really help these people either as the people they "helped" will be totally clueless when next obstacle comes up
same cycle repeats then
Yeah, and if there is somebody there who wants to help (ie guide), spoonfeeders will jump in with the literal solution - this happens plenty often without a karma system
You also get people who are clueless but want imaginary points, so they spam wrong or irrelevant information on just about everything
StackOverflow has that same problem, too. :I
Yeah doubt we add something like this any time soon. But we will see if we find other ways.
lol, you could do "SpoonFeeder" AND "Frequent Helpers" points, but you have to hide it when a user awards the point as such:
1: Award X for giving answer
2: Award X for teaching
Then just take 1: and put it towards "Spoonfeeder", and 2: Helper
idk it might be cool to have a thing, I just don't think it's that cool.
Also how do you make people give 1 but not 2?
Either or option
Sub option of "User helped me award: Reason 1 or 2"
Its just a playful idea
Also, if that system existed, I would make each point expire after some time. (to make it less "serious" where people go crazy about it)
I dunno. 🤔 given discord's still just a chat client, trying to incorporate forum features would be kinda messy
Yea no worries. I just wish "regular" users had some kind of status. I can't tell the difference between a respected and long time helping member, and the newb-off-the-block doesn't-know-what-hes-talking-about member
yeah, is a fair point~ also agree it would be nice :p but each system has its own can of worms associated with it
a "rep" system is too forum-y, and would be a mess to incorporate into a chat client.
roles could potentially introduce elitism and a stigma, but is probably the cleanest and most efficient way of doing it 🤔
Some Discords have a "level" system where you just level up the more you talk in the server. Could be an easy way to distinguish between new and old users
I personally find those servers are messy, unless the bot managing it all is hidden and doens't spam anywhere.
Personally, I like this server the way it is now
agreed~
Simple and clean
Yeah we have no plans to add anything of the kind. The roles we have now are enough i think, we dont need to segregate the community any further than necessary. Everyone is on an level playing field.
Okay, how about a Date Joined in the persons profile?
why do you feel like length of stay in this discord means anything? I was here the day it was created, but you don't see ME being helpful!
yea no sense adding anything that people might use to judge people
Also we can't add anything to profiles. We can only do roles or data that has to be actively posted by a bot
At least I don't think that I can actively modify other people profiles
Did you ever think about a channel to discuss bugs in Unreal? On Answerhub you just get pointed to the new bug report system, the bug report system itself is a black hole and you can't even confirm if it's your own fault/doing something wrong. A channel where people can discuss workarounds or confirm if the engine is broken. I really could need one, but I also see a risk in newbies trying to flood such channel.
You should message the bug in the appropriate channel that best categories' the system the bug exists in
Discord isnt designed to be an searchable repository of information.
Its used for immediate response
I highly doubt I'm the only smart boy here who uses the search function and indeed using Discord like a repository of information.
The power to search directly on this discord server is far more valuable than using google nowadays
Especially since the forum is still broken and google searches that direct to the forum/answerhub are not working anymore
You can search on answerhub and forum separately, but even then, I don't think their implementation is that good
Given the number of duplicated questions each day, you seem to be the only smart boy
People are usually not even checking the pinned messages
I wouldn't want a bug tracker on this Discord Server.
Having a place to discuss bugs and workarounds would be nice, but I think a lot of systems outside of discord are better suited
I agree, but apparently there is no system outside except the ones mentioned that got their own flaws already.
It wouldn't be a bug tracker, it would be a place for devs to find workarounds, like old AH. There is a lot of stuff that has not enough attention for Epic to care about, but it's super annoying for the average Joe like me and finding other solutions for those bugs would be a great help.
Just wanted to mention it in case somewhere in the future people got the same idea. Right now, it seems like we are flooded with inexperienced users anyway.
Hey, I'm pretty sure you can just open a place like that
There are enough free frameworks out there for websites and forums/discussion pages
And a page + server costs maybe a few € a month
Why would I spend my time to learn another framework, create such a website and even pay for it? It would be neat to have it in here. The amount of work to create such a system outside seems huge compared to bringing it in here. Maybe I miss something, maybe it's not just creating another channel for you guys and I underestimate the work to manage such a channel here on Discord. In that case, I'm sorry.
Thing is, just creating a new channel and labeling it "bugs" or whatever, won't cut it.
You'd need to add something to actively keep track of bugs and their workarounds, otherwise users will ask over and over and over and over again
So no, this remains a chat and similar to other resources (bug workarounds kinda count as that), they should be placed on an outside system, that is made for keeping track of these things
Alright, got'cha. I still don't think this server is only a chat anymore and the information on here is far more valuable than any other resource I know. I only wanted to point that out. I wasn't really demanding anything and didn't want to hear an answer. Take it into consideration for the future and forget it if nobody else has this idea.
Trust me, we already talked about it internally when we redid the channels and categories
Cause Victor wanted a #tutorial and #faq channel PER topic
So we already thought about making it somehow work for resources
But in the end, you'd probably use the pinned messages
I don't get the connection to a 'workaround and other solutions for stuff that epic doesn't care about and will stay to be an engine bug until we sign a petition' channel. I understand it's low priority, but I also don't think it's invalid to ask for. It's one of those things that one might take into consideration if there is a demand by multiple users.
There are two issues with the pinned @deft raft , only mods can pin
And no one ever looks there
A faq channel is easily seen in the list of channels
(or tutorial, but w/e)
But yeah, maybe one per topic would be too much, but maybe just one of each would be nice. And you could make it a bot-request thing.
So, people don't spam random shit into them.
Basically, bot-request add Tutorial
Topic of Tutorial
Main Category it belongs to (Blueprint, C++, VFX, etc)
Link
Then it can just post like the bot does for jobs now
Same goes for FAQ. But this time, it's moderated
So only mods can approve them (they will be in some sort of queue), and then it just posts them in the FAQ channel
(also 3rd reason pins aren't that great, they have a limit)
Same thing could be used to "request" or "find" tutorials, if they don't/
can't figure out how to use search
Bot Request Blueprints-Tutorials (PM them a list of BP Tuts available)
Yeah but that all comes with the work of adding these features to the bot to make this chat client usable for storing resources
While I still would recommened storing them in an UnrealSlackers Wiki
We can discuss it again internally, but I doubt we will change that
Neither for resources, nor for bugs
I dunno about FAQ
people are too lazy to google their issues, they will not read FAQ's either 😄
Nah, but it saves Googling and linking docs/tuts
You can be like Read the F.A.Q.
Or just, @yohoo #faq
ever think about making some emojis
Not at all 
So uh, "censor nazis" , while I don't agree with the term, I do agree with the meaning behind it somewhat. If you continue to delete messages, how are people supposed to know what transpired and what's not acceptable? I mean, it's one thing if it is completely non-relevant to a discussion/this server or might have a racial/sexist slur, but just because a discussion gets "heated" doesn't necessarily mean the whole discussion isn't relevant and/or should be deleted.
I see it happening more and more now with the new bot. It's not a good thing. (this coming from mostly what happened in #fab on Sat and a few other instances) I get what may be the "goal"... to clean up chat while warning/infracting whoever. But at the same time, it doesn't do the whole system any justice as it doesn't teach anyone else a "lesson"
^
I always wonder what the actual heck happened when people I casually talk to all the time get warned, for instance
But poof, chatlog gone
We have the chat log. That's enough.
Cleanup on sat was maybe a bit rough, but looking into the purge log, this happens very rarely
Last two times when I purged was more than a week ago and that was my own messages in server feedback and unreal chat which I removed
Before that we had no purges
So a total of 3-4 purges. Where 2 times were my own. So "seeing that often" is not really true.
Yeah, the amount of mod deleted messages is very little
You would be surprised how many people delete their messages themselves
As we even log these
Also if people read the #old-rules and actually followed them we wouldnt be having this discussion. Labeling the Mods in such a fashion is very unkind and disrespectful (hello rule #1) it is stated multiple times throughout the #old-rules that messages can and will be deleted at anytime. We volunteer our time and energy to this community and i think those types of labels are hurtful and unjustified.
Well yeah, we're not agreeing with the terminology, but referring to what happened before we agreed with the sentiment behind it
i think that there needs to be a 5-10 min intro to game dev/design video in the topic that everyone needs to watch so that we are all 1) on the same page with lingo 2) know how much detail to give to get the answers we want.
for #design-chat
Proposing to change name of #career-chat to something like #career-advice so new users don't mistake it for a channel to post jobs
What Tommy said. Makes sense.
people should RTFM
Thanks for renaming #job-chat into #career-chat, that was a really good change and a good suggestion
Unity Job in Looking For Talent <@&213101288538374145>
it isn't relevant to the group though
and if you aren't going to draw the line there, where are you going to draw it?
Can I post a job for housekeeping?
only if your house is unreal 😎
It currently is in a unreal state 😬
I think you just answered your own question
I've recently noticed that channels under the Content Creation group are disappearing once I've read them. This doesn't happen with channels under General or outside of any groups like this one.
I can still access them via Ctrl+K and then typing in the name of the channel
@bold junco it's just the really confusing discord behavior, if you click on a the name of a group tab then it hides the threads that are read
oh crappypoo... thanks man.
Wanted to drop by to say that I don't think that restricting job postings to UE4 - related jobs isn't the most productive thing, especially if that relates to creative jobs. There are not that much of a posts there anyway.
can someone unban me from fortnite discord my brother was doing something on my computer and i think i got kicked or ban
@cobalt peak We are not affiliated with Fortnite or Epic. This is an unofficial server.
@cobalt peak Try either here: http://fortnitehelp.epicgames.com/
Or here: https://www.epicgames.com/fortnite/forums/
@cobalt peak We told you already that this is not an Official Server for Unreal, we are not officially supported or recognised by Epic in any means. As stated please take your query to the proper platform.
i didnt say anything other that the first thing i said @drowsy oxide
With the recent announcement about bleeding edge dev branches on github by Mike Fricker. Would it be possible to get a bot that posts updates on a daily baises to a locked down channel? https://twitter.com/mike_fricker/status/992158071374929925
@simple crown Probably not. We don't have access to set up webhooks for the repo, and since it's a private repo we couldn't even query it with the API.
Ah I was unaware :\
Anyone can get access through an Epic Games account, but as far as GitHub is concerned, it's a private repo.
So our hands are tied, I'm afraid.
Is #work-in-progress only limited to UE4? Can one share per say concept art or music from its own authory?
If it's for an UE4 project?
@elfin scarab Must be UE4 related. Hard to prove that with music and the like but i dont see any problem with it to be honest.
If it's not obvious how it's used in an UE4 project
If you draw some concept art, it'd be interesting to see in context of your existing scene for example
As long it is for your (UE4) game and you want to show off your creation, even if its in Maya/Blender/Photoshop, you should be able to share it in the WIP channel
Double post in #looking-for-work
@sonic hazel thanks, taken care of
<@&213101288538374145> how long are deleted messages being saved in the botlog?
my guess is forever
As long as the history allows
Which is?
An x amount of lines? A db max size?
With whom can I talk about the message tracking? I've questions about it
Ask away
Cool. Who and where can the messages be read back. What is the actual duration of storage? Who is making sure the data is being saved secure. What about the user privacy (not all edits and deletions are evil) and what is done to prevent abuse or to prevent a zoom focus on a user?
Some countries like the Netherlands have laws like "The right to be forgotten", how can we make use of that right?
sorry if the questions are kinda lame 😄
- You can't access them. Only we mods can.
- Duration is whatever Discord allows in terms of history. We store them in a channel.
- No one. No need.
- User Privacy ends when you post to a Discord channel. Discord API officially allows tracking deleted and modified messages. I don't see why any of the mods would or could abuse this. It's only for people who mean to use these functions to hide evil messages after posting them. We had that already and it's hard to proof anything without a log. @sonic hazel
People should always think before posting.
Sweet, thanks for the awnsers!
I need to discuss some disciplinary action
I asked why I was tagged and a moderator said they could remove me
for asking
@vast tusk @glossy gulch
We want to calm the channel down. It doesn't help if people keep asking.
Threatening a user who just dropped in isn't good.
/shrug
More mods looking at this prolly doesn't help
This place should be somewhere to learn or for business and has no room for internet tough guys who act unprofessionally.
someone whose name shall not be mentioned accidentally @ -ed everyone, and it took most of an hour to calm the channel down.
Some newbie
I understand
That's all I needed to hear
I didn't need to be threatened
Perhaps Cedric needs more training for this position.
Thanks.
please dont attack moderators.
@wide oxide Please don't take it personal. It's just been hectic and chaotic and it became a little drag for the mods to bring back the peacefulness that you're looking for. Please don't take it personal 😃
I understand, I just was expecting more professionalism from the moderators here such as how Luos handled it.
Who can I speak to in charge of the moderators?
He was the main instigator...rofl
The proffesionalism is in 99.99% of the cases the norm, this is the 0.01%
Anyway, while the mods aren't perfect
Speak to nick if you want. I don't mind if you want to annoy him with that.
You aren't going to change anything
I hope so Remco. Thanks. I was starting to get worried about this place.
I'm not sure if you're new here, I don't reconize your name, but as long i've been here (for a while), it's a nice place to be. Admins and mods do their best to make it available to everyone while maintaining a livable enviroment with such an insane user amount!
I managed a server with over 12k people.
We never had mods act out.
But thanks, the issue is pretty much over.
If you tell users to stop posting offtopic and spamming it for an hour or more and you even havre to lock the channel, and they still continue even after keeping it locked for 30 min, you can't do much more than giving them the final warning. I rerouted you to #unreal-news already.
No idea why you have to make such a big deal out of it. You def didn't earn much by that.
TBH, there was no need to lock the channel
You could have just ignored it and let it run its course
You can't blame me for not knowing.
However you can instead direct me to news first next time
That would have been less stressful on all of you
doubt that would have helped Vic.
Without any of the added stuff.
It would have
I didn't blame anyone. I did direct you to news first.
"Hey there, sorry about that, please check news for the info"
Common Techniques
@rich sky Welp, you always do things different
Well sorry mate. Have a nice weekend
I hate unnessecary pings as much as the next guy, but the thing for people to spazz out about them is rediculous. 🤔
idk why but its a meme
literally nobody answers my and other people's questions
my thing don't work pls halp isn't a good question - and on top of that I don't know what the possible errors would be on that import.
And AFAIK you can't do something like what you described as replicating objects in a direction in UE4 by default.
There is a thing on the marketplace
@raven sundial If you put more effort into describing your issue, what you have tried to do to rectify the problem yourself and providing as much information as possible that maybe relevant will help others help you.
Posting an "issue" with 8 words and expecting others to attend to that problem is not helpful in the slightest.
Help us to help you.
...
i didnt say my thing dont work
i gave a specific thing that doesnt work
and how it doesnt work
sure it might not be super specific
but its way more specific than my thing dont work plz halp or can anyone help me etc
ill put a little more info
Sorry, I was being just as hyperbolic as you
welp lol right above my question is someone else's unanswered question
which makes me assume theres a lot more
Eh, the entire server is filled with answered questions
Some even hundreds of times answered
cool
@raven sundial
literally nobody answers my and other people's questions
Dunno why you posted this in #server-feedback . It's not like the mods can force anyone to help you. And also, no one here is obligated to help you
im just wondering if we can imrpove it somehow
The more detailed your question and the more work you put into solving it yourself,the easier it gets to help.
Everyone here helps for free and we also don't always know the answer to a question.
Some topics are less known, others might just go under because we have different timezones (so people knowing the topic might sleep).
So a question being unanswered is nothing we can avoid.
If you need more specific help and you can't get an answer here, then move on to the official forums and answerhub. You might have more luck there then.
If we did. We would be so productive
we could attract a lot of experts to come answer questions - though I doubt they'd all be willing to tirelessly sit here and answer questions for free.
First, we should force people to use the search function and google. Then they need to tell what they tried and why the first google search is not working for their problem.
there are all different kind of questions and there is also art of asking questions and the whole field of working with game engine have no well defined Good/Bad, like there are could be 1000 answer and all them would be good depending on context and stuff
and then there are questions which aren't questions but rather asking for help and assistance and those require all the details and context to find out what is the issue and a lot of times answer is "oh, there was a thing which is ON by default, but it was turned OFF somehow in my settings"
😃
when i was prevented from sleep for a longer time period I wasn't really productive and wasn't really in the mood to help out anyone, so I think we might need to look for another solution 😄
I get it
we should make the ones who needs help sleep until they get answer
Well we do have quite a few people who are experts and often spend an hour or more with a random user to fix their bugs. At least in #blueprint, #cpp, #multiplayer and #ue4-general.
Not using the other channels that much.
There is also huge gaps between one user and another. Some have troubles understanding and following simple steps (sometimes cause of language) and others have such high level questions that it's hard to directly see the issue from outside.
And that's visible on Discord, AnswerHUB, Forum, Facebook and even Twitter. The only downside that Discord has is, that most people never use the search function here to check if the question is already answered. So we end up explaining for example the basics of replication or referencing and casting over and over again.
I tend to answer questions when i have more time available. This is an labor of love, we cant ask more than that from anybody. If someone is around to answer questions thats awesome, but if there isnt then we just have to deal with that.
I used to have time to help people before (I even hitted the answerhub top 3 repliers), right now the only time I have is to speak prolly 20 minutes/day at #lounge sometimes helping someone requieres more than an hour, and usually the questions we get arent that short to answer lol. I struggled myself not while ago with a vector problem cedric helped me with, and thats a perfect example. It took us 30 mins or so, right?
Imo I think the way it is is fine, you cannot enforce users to go through a protocol before asking a question, if they ask is probably because they already tried and they couldnt
Add a Marketing tab!
For what purpose? Marketing your game to other devs?
Feedback on promo materials I'd just go #work-in-progress
Advertising is strictly prohibited on this server please read the #old-rules for more information.
Yeah of course, I meant like marketing advice.
Marketing advice: Actually do some
True, but it could be great for starter indie devs.
We need an channel, #luos-dailies where @glossy gulch can blog his day and we can talk about it :3
XD
Is there really a reason for 30 seconds limit to type these in? Cmon give us at least 1 minute.
@clear quest Write the answers before and paste them in.
We will see how we can improve the job stuff. As you may have noticed, this is still driven by the old bot. And I am pretty sure Nick chose the 30 seconds as a good middle. I would rather like to have a form in the future, however not sure how useful it is to send user to a website first. Would makes things cleaner but well. Maybe the awaitMessages api call is still the best for such things. Discord is a chat after all
The bot is great, it's easy, the timer is just a pain
is there a technical reason for having that timer? if not, what does it matter how long people spend preparing their post?
there probably is a technical reason; otherwise I don't think it'd be there. Only thing that springs to mind is computational power requirements, and making sure there aren't any unnessecary waits.
Technical reason.
The bot runs with the Discord.js API.
It provides a method to wait for a message, otherwise it's hard to know what message to react to. Because all messages, may it be DM or Text channel, are routed through the same "OnMessage" delegate. You would need to save who send what to know who is trying to create a job entry.
The awaitMessages function on the other hand actively waits for a specific users message. That makes it easy to react to it. AwaitMessages wants a Parameter for "how log to wait" though.
(well, for a specific users message if used in a DM channel)
Im happy with the discord server but i have a suggestion,
Add a material design channel - For us that need help with the Material editor
Use graphics
The job bot was written by @chilly ivy
And the @storm shell was written by @deft raft
@spark shard
alright thanks, I want it for a server I mod, with a few alterations. is that something that could happen?
Talk to them. Not sure if they want to send them out into the wild.
ok I will wait for them to see your ping
@spark shard For the Job Bot you'll have to ask Nick. My own Bot is open Sourced, but I haven't shared the link outside of the mods channel yet.
(Nick = pfist)
what does the AAIChar bot do
It's mainly a moderation bot. We can mute people and add point-based infractions
ohh we have a bot like that
If a user hits more than 10 points, they get banned.
That helps us keeping tack of what specific users did, as it has a database in the backend to keep track of everything
We also track all modified and deleted messages in a private channel to give us a chance to react to toxic behavior that people try to hide via deleting or modifying their messages
we've got that also to an extent
just our jobs channel is a mess
so many people post ridiculous crap
$5 for 30 rigged and animated characters
Well I can tell you the idea behind the code
It uses discord.js, which has a awaitMessagesmethod for DM channels.
With this it probably gathers the info (comes with the x seconds time limit) and packs it into an embed post
I would like to change this a slite bit, cause right now the list just spams itself away
I would much rather have a database keeping track of posts and also clearing posts older than 14 days
And giving the chance to query posts based on free, paid etc.
@spark shard
alright cool, maybe it'll be easy enough to figure out, never done any javascript before though
@spark shard You can view the code for the job commands here: https://github.com/unreal-slackers/unrealbot/tree/master/commands/jobs
It uses discord.js and discord.js commando, it's associated command framework. Docs here: https://discord.js.org/#/docs/commando/master/general/welcome
nice, thanks
You may also want to look at the discord.js docs. You can do so by selecting Main library from the View docs for dropdown at the top of the page.
if I can figure it out I want to add a manual approval feature to it
You can easily make a temp database
That stores entries that aren`t approved yet
In the end it's just moving data around
Server needs a meme channel.
No. No it doesnt.
Brain
Suggestion: Have all channels hidden from new users and the @storm shell bot DMing them the server rules. Once the new member typed "accepted" or sonething like that, the channels become visible to the new user
why
Because the new users dont abide the rules because they didnt read them
I don't think that's how it works, they don't abide by rules because they're dumb
Its not dumb, its ignorance
you just can't expect everyone to follow rules even if they know what they are, it just doesn't work that way
that's what warning, kicking and banning is for
Ofcourse it can be expected everyone follows the rules...
For the few that then choose to ignore them, the kick or ban is even more justified
By having them to accept the rules, you know they are aware of the rules and chose to ignore them
but it's just like signing ToS agreements
you see "accept to proceed"
you don't read them unless you wouldve read them regardless
ToS is thicker than a bible, just a short version of the rules with the most basic and important rules. No biggie.. should be readable in 2 minutes
Just hide the passphrase in the text somewhere
And if someone didn't get it after three minutes they get a hint
You got the idea 😁
@spark shard Yo calling new members dumb is also not following the rules :P
I didn't read the rules 🤷
But yes, for now we have the rules in that specific channel. If users don't follow them they gain infractions with points (or a ban).
10 Points also equal a ban
for the record I don't think new members are dumb just ones that don't follow common sense rules
its too rare to call common sense common
on most servers you can get by just fine without reading the rules 🤷
most servers don't have 14k members
or people posting their youtube videos / kickstarter campaigns in every channel :p
dunno. seems like common sense to not do that
I think some people missed the call to collect their common sense and ended up with none
those few are usually the ones to ruin it for the many
¯_(ツ)_/¯
^
btw, what is the purpose of #introductions ? does anyone actually look at what people post there? 🤔
I do sometimes
first channel people land in, I think
p sure that is #more-resources
#more-resources is first channel.
#introductions gives those people that want to write an post about themselves an place to do so. Otherwise every now and then you would see one in other channels disrupting discussions.
hello, when i joined the server i got a 1 hour timer instead of 10 minutes, can you fix this so others don't wait too much?
Odd, tried opening your account in another browser yet?
Anyway, if it actually took (almost) an hour, I'd quickly send it to discord support so they may be able to look in to it, it could also be caused by your system time being out of sync though
I have a question in regards to the unreal bot and its interaction with the #looking-for-talent. Is there a way to tell the bot to remove job posts that have been filled so that others do not think the job is still open?
thanks for any info and let me know if im in the wrong place to ask.
I believe you need to ask a mod to remove a post, but functionality to remove it using the bot could have been added recently....though I don't think that is the case
Thanks, had a fried who posted a job and now has it filled was also looking for a means of removing the listing, but stated that its not a big prioroity at the moment.
You need to talk to an mod to remove listings.
There is no feature for users to remove them manually unfortunately
Thanks for the answer.
The unreal bot on #looking-for-talent doesn't display the company name and job title accurately. My post should be for a "DevOps Engineer" at "Lucasfilm's ILMxLAB".
@humble marsh Hm, would have to ask @chilly ivy here.
Hey
Nsfw dev channel would be nice
Whole net is full of NSFW content. Do we really need a channel for that here ?
No we don't. We are also not allowing any NSFW content.
So if we get pointed to NSFW content, which was posted in hope we don't see it, it will result in an infraction.
Didn't server have one? It sounds sad that if your project contains some nudity it won't be able to receive feedback, it will probably need to be blurred out or smth atm.
Feel like the rule about no nsfw is unreasonable, could have just have one marked channel for nsfw devs. Would be very useful in a crowded server like this one to get feedback and learn more about specifics of using ue4 in that field
I do not see anything related to our topic in the eula 1 B iii , that lists the general restrictions. Or is there something I'm missing?
Pornographic?
there's nothing in the UE license that would prevent you making pornographic content, FYI
Really? I recall reading it in the same category as gambling
I would doubt that
UE4 eula has nothing about porn in it
You know how many "porn" games are made in UE4 and are making mad cash right now?
Probably. Specially with VR.
imagine Engine developers restricting people what kind of games you are allowed to make with it
oh wait, didn't CryEngine's Licence restricted it to "serious games"? lul
If you are a student or a member of an academic institution you are in addition entitled to develop games and Serious Games of any kind using CRYENGINE and to render such Serious Games in object code form (including the CRYENGINE Assets and the CRYENGINE Redistributables) pursuant to the CRYENGINE documentation. However, the student is in no case entitled to commercially exploit such Serious Games without Crytek’s explicit prior written approval. In case the student wants to monetize the Game he needs to contact contact@cryengine.com. If monetization will be allowed is subject to Crytek’s sole discretion.```
yup
SeRiOuS GaMeS
but they specifically state use the CRYENGINE for the development of any product other than Games, including without limitations: military projects; gambling; simulation (technical, scientific, other); science; architecture; pornography; Serious Games.
you are allowed to make porn with it
So... What defines a serious game?
Because if that's not clear that's a pretty darn big liability right there
My understanding of "serious game" is something like one of those cryengine games where it's an actual training simulation for repairing underwater pipes, or used for actual military training.
Can't remember the name of those off the top of my head, but they had a video about it. Apparently it's where the bulk of Crytek's money came from for a while.
Serious game = app to teach or train imo
Serious game sounds like a paradox to me
es muy bien
perhaps I'm not exactly a first person to ask, but....
why server doesn't use official UE4 logo as the server icon? 😃
Most likely because this server is not official. Besides, trademark and stuff.
We are not recognized by Epic as an official Server that is correct
The logo is almost considered legacy as well. When we started back on Slack Chat (hence Unreal "Slackers")
It followed the Slack theme back then
Feela like years ago
cause it was years ago?
That does make sense 🤔
A modding channel would probably be far more used than 1/3 of the current channels.
@strong panther That would be nice
A Couple Of New Voice Chat Channel For A Direct, Easier, Chat
only one of the words in your message should be capitalized, guess which
hes obviously following the unreal style guild
I dont see the current one being used much. Why adding more? For your friends you can have a private Server and for fast chats with someone you can easily hop on a private call.
a modding channel definetly wouldnt go amiss tho
I'm gonna derail this by saying I really like that duck avatar ✅
Hadn't noticed it before.
oh, thanks :)
So, going through the #old-rules ... Nothing in there that states some basic stuff about
(Devs are here to help in their free time, but can't always be around to answer your questions.)
(Crying about so many devs online but no one can help them)
(Demanding a step by step tutorial because they can't figure out the gist of what a dev is trying to explain)
Etc
There's a little blip about Dev-run community. But I feel a new rule should get added for the above. It's super common on here, and tbh, sort of unfair to have that expectation being met just because it's not in the rules or because it's "not common knowledge"
I cant recall you being forced to answer people like that
But well, will bring it up for dicussion
Nah, but I can see where he's coming from
It'd be nice to be able to redirect people that keep complaining they don't get help to e.g. #old-rules
^ basically that
It's happened to me quite a few times
People proceeding to tag me after I answer someone else or post my own question, too, demanding I gave them an answer instead
Stuff like that
well there will always be kinda annoying people like this
I mean just look at the forums, its filled with threads like these messages
some of them are bound to land on slackers
Yeah, I know, but it'd be nice to redirect them to the rules, instead of them staying there annoying people or needing to spend time explaining to them that they're idiots
for sure
Because ignoring them doesn't really work in a chatroom like this
@slender blade You need to make it perfectly clear to them that you are not willing to help them (either from that point onward or at all). Today's world is a eat-or-be-eaten world so the faster you adapt to that and choose one, the better. You can't let others' issues cloud your own objectives and desires forever.
And there are many things one can do to be taken seriously, from not apologizing for every little thing that's not their fault, to being intentionally unavailable at times and so on. This kind of stuff can be Googled and learnt if you're not a natural.
Feel like we could use a channel like resources-and-tutorials, with the most helpful ones being pinned
We already have this per channel. You can always request us to pin specific tutorials and resources if wanted
@slender blade @timid coral @rich sky We have added a clause in Rule #1 that covers continued harassment by users regarding asking for help. You should in the future redirect them to it.
@drowsy oxide Meh, that's not the same
And that verbiage really isn't clear or related to this
Just needs a specific rule
And make it clear that this is a dev-run community, and devs are here to help in their free time whenever possible.
I was going to add that they are under no obligation to answer questions or help. But maybe a bit too much. But also still true.
There is obviously an ongoing issue and it just needs a clear-cut explanation, not this wishy washy stuff
maybe you should Tag everyone, so they know there's a new rule
Well, it's better than nothing.
The new rule addition is more than enough. It covers the tagging and begging as well as DMs. You can freely refer to it as it can result in infractions.
@strong panther What exactly would the modding channel be for?
Most stuff for the modding is building a pak file, which is #packaging
Game specific modding, like ARK or so, shouldnt be here.
And any form of modding editor has to be discussed with Epic themselves.
Please let me know what other parts would justify the channel.
Right now we dont think the channel would be necessary.
@drowsy oxide roger that !
@deft raft I wasn't aware people use #packaging for that purpose as well, but makes sense. If you put it this way, then no, probably not justifiable to have one.
if we would all work together on 1 game we would make the best game in the world
who agrees?
4000 people (almost) work on one game
wow that would be the best game ever
that would be terrible
we are already working and playing a game in the same time, it's a chat based interactive story about 4000 people (almost) being in a discord server
Well, maybe some pf the members can join a separate group for some project
Lets talk about that in #lounge
@spring star what is the company’s name
Just to let you know, under number 7 in rules it says an question. I don’t mean to sound snarky or anything, just trying to help you guys out there.
what do you mean?
More Server Emoji (?)
yes we need a :allar: emoticon
oh shit xD
@drifting crescent meant that there's a grammatical error under rule 7. It should be a question, instead of an
What grammatical error 😃
Sneaky sneak

@arctic plover
4000 people (almost) work on one game
``` Man, VCS would be so.....*fun* 😂
Anyway - a more reasonable alternative to that: An Unreal Slackers discord game jam (like we had like 1-2 years ago) would be pretty cool
I get that there are official UE4 ones, but still, one for this discord would be pretty cool ^^
the bot only giving you 30 seconds to job descriptions is a bit much
lol
or too little i guess
I suggest creating a new tutorial-resources channel where people can link channels or videos thats all about unreal engine 4 tutorials
A forun topic for that would be better
Resource Channel won't happen at this given time.
You are free to create a Forum Thread on the official UE4 Forums or maybe even a Wiki for this (you'd need to host that yourself).
Any sort of resource, for example a cool shader tutorial, can be pinned to the matching channel by pinging a mod.
You can check the pinned messages of each channel already.
Discord is not a very good platform for storing that type of content. As suggested, forums and wikis are more suited for that purpose.
if copy paste is an option i should be able to copy paste my entire listing theres no need for the one by one question system if the intended workflow is copy paste
the one-by-one ensures that every post is formatted the same for ease of reading and filtering
post colours etc are also handled by answers to those questions
@bold patio The one by one is pretty much needed. No one is gonna write a parser for these posts.
idk id just bump it up to a minute unless it's built in specifically for 30 seconds for some reason outside my knowledge but ye i panic wrote my post because i suck
You can always cancel the request or have it deleted by one of us mods
These posts are also embeds, and need to be constructed. Means if you post your whole listing at once, we would need to figure out what belongs where and that would require some sort of parsing and keywords. Way too much work for a system like this.
And it would be open to a lot of user errors
Lmao what's the point of this channel if nothing gets approved
Plenty of stuff gets approved.
As long as it adds value to the server and enough people would actually take advantage of it then we typically will approve the change.
I also asked this question in unreal-chat, but might actually be more appropriate here (apologies for the double post)
does anyone know why the unreal tournament discord requires linking a phone? I don't like linking my phone number to stuff that doesn't really need it and would like not to, but have some questions I would like to pose on the UT discord 😦
Its just an authentication barrier. Helps stops spammers etc etc.
well, I assumed that as well, but then again it's not needed here (where there are far greater number of people)
do you know of anyone I could ask to change this or would that be a big no-go to ask for?
@drowsy oxide just noticed you're a moderator, so I'm guessing there were actually issues in the past and this is very unlikely to change again?
We are not officially recognized by Epic. This is a community run Discord. We do not affiliate with any other Discord Server. Their minimum security standards are obviously a little higher than ours.
ah, didn't know that actually
fair enough, I'll be keeping my questions to myself then or look for other means 😉
You can try and DM one of the Epic Staff here in the server to see if they can guide you on where to direct your concerns. Or better yet. Ask on the UT forums.
The bot does not allow me to remove it
done
thank you Roy, you are a- well, let me not be typical...
THANKS BRUH!
unreal bot ignores some characters for lft, and there is no warning about that so instead of Tester (playability/gameplay) I ended up having Tester Playability Gameplay 😢
so um I'm playing fortnite on the 12th of July and i try to log in and its asking for my login info and as I put that in and then it says something about cross platform restrictions even though I've been using it like that ever since I got my pc and mind you it is my Xbox account and its worked for a long time
did you ever play on PS4?
no you weirdo
Well its just that that'd be an actual reason that your account would be bugged
What, you think I wanted to play fortnite with you on PS4? ew.
Go bother the actual official support
@thick turtle This server is for Unreal Engine developers, not Fortnite. Try discord.gg/fortnite instead.
thanks
@drowsy oxide @light shadow , @thorn talon is a forum mod who wants forum mod role
Don't know if yall have that capability or if its just nick
But can yall help please
Thank you. didn't know who to ask ^^
I don't know either
Done
ayyyy
😃
Thanks a lot
The server delay on posting is really clutch, I actually read the rules for this channel, good job 😉
Wut?
@upbeat tulip Whatever message you wrote after sending that image was caught in the explicit content filter and automatically deleted.
Yeah, most probably it was another screen of his project.
how do I tell the unreal bot my looking for talent post has found someone
you don't. you just ask a mod to remove it.
<@&213101288538374145> I'm sorry for not posting this on the forums or w/e, but there is an annoying issue in 4.20 when Enabling bForceCompilationAtStartup without having Visual Studio installed/configured. When you restart the editor you get a prompt "Could not be compiled. Try rebuilding from source manually".
The only way to fix this is disabling it again inside EditorPerProjectUserSettings.ini
Just annoying, and may stop someone else running into this issue

