#server-feedback

1 messages · Page 8 of 1

worldly barn
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Has welcome and goodbye messages, restrict commands to roles/channels, self assignable roles, music, chess, other moderation stuff

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Can also probably code the functionality of job bot in a day or two

crisp vapor
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@open radish where you suggest things to help the discord server or say what you don't like about it

drowsy oxide
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Please take the time to read all the information in the channel.

slender blade
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@chilly ivy I think it's reasonable for you to give (some) moderators more authority on the server, such as adding bots. So far 95% of the time when we suggest something, even a tiny thing, it ends up being "That's up to Nick". That'd be fine, except you're rarely actually around to do those things, and stuff generally just doesn't happen. We've had lots of cool ideas for e.g. the job-bot, and people who'd like to help with it, but we can't do anything with it because we need you for it, which is pretty bad because you're not there.

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(If anyone else disagrees with me or something, I'm interested)

deft raft
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Just my 2 cents

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Annoys me a lot, as we already asked him several times.

woeful holly
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I totally agree, as much as I respect you/am so thankful you created the discord/slack, it can sometimes be annoying, and honestly, you really shouldn't be overworking yourself and just trust some of your (more established) moderators to help you in tasks like bots, etc. too 😃

open radish
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I don't understand?

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How is a red name pfist annoying you?

ocean siren
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any name in red annoys me, tbh

open radish
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Why though lol

ocean siren
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idk something about chakras tho

drowsy oxide
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@open radish That is not what they are talking about.

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He is talking about the date next to the name.

worldly barn
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Is he open to transferring ownership to a more active mod?

slender blade
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I don't presume so. I'd just like more people to have full authority here. I think the community's big enough to say it's unreasonable having this entire thing run by a single semi-inactive person

deft raft
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No one wants ownership. We want the ability to adjust the server without him.

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That can be shared. He can stay the owner.

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But right now he's not available again and we cant do anything requiring more than mod rights

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And not even that is a lot.

open radish
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Why not use a shared ownership account?

worldly barn
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that wouldnt make sense

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Administrator perms is pretty much pseudo ownership

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ownership just allows you to override permissions as a whole

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the only thing an administrator can't do is kick/ban/interact with the owner but thats not a case considered

wet socket
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It's been a month since I last posted this so I'll lobby again:

Just want to reiterate my feedback/suggestion that you guys should bring back a single voice channel and put it at the very bottom of the channel list. My best memories of being part of this community are from meeting people in the old voice channel(s) and talking with people about what projects they're working on and about various topics related to Unreal.

deft raft
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@wet socket You know what? Here's your voice channel.

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We will monitor it and if it's not used a lot we do have to consider removing it again.
Cause if always the same people use it, then we have to redirect you to your own Server where you can voice with your friends

strong tide
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🤔 I'm still confused by that logic

slender blade
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^

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Not like it hurts the server to have that voice channel here

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But hey

deft raft
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It was previously stated by other users that they are annoyed by too many channels.
Where Voice Channels also count towards to. Now that we have the categories it should be less annoying.
We can't only take the users into account that are fine with additional channels.

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So if no one uses the channel, we don't need the channel.

strong tide
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Well, with that in mind you're never going to be able to please everyone; Some would argue the current amount is "too much", others would say the opposite.
and by similar logic; the same few people have been using the #linux channel since it was added: so that should go, too.

Given the introduction of categories and being able to mute them; I don't see why it would need to be removed:
I'd much rather have it and not need it, than need it and not have it.

Don't get me wrong, I appreciate the fact it's finally been added. Just don't agree with the mentality of removing channels based on their percieved usage.

slender blade
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Yup, that

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I agreed with the channel amount when there was a massive unorganized list of channels

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With categories... Meh

deft raft
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Welp, I would remove all unused channels faster, but we technically always wait for Nick's opinion.

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Which obviously isn't present cause he's never here.

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And a completely unused voice channel really doesn't need to stay :D

strong tide
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🤔

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then you'd probably eventually end up with a very small list of over active channels.

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think it's safe to say we disagree on the matter. X3

deft raft
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:D Totally fine. You don't have to agree.

open radish
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Create some sort of #faq or documentation section which is used to post links, or tutorials or other information which is "frequently asked" but may be hard to find on your own via google..etc

drowsy oxide
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Pinned messages are semi for this purpose. Documentation is not difficult to find

sleek warren
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getting NSFW-tag now for #lounge is pretty odd, considering NSFW content is strictly forbidden on this server

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why was that tag added?

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if there's a change in policy, you could make an announcement about it

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@chilly ivy

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I'd personally prefer enforcing the no-NSFW rule than just letting things slip on the lounge as it's part of what makes this group more professional than some other gamedev groups

rich sky
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rofl

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@sleek warren I havent' been to #lounge in months

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When did this happen?

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Server is poorly maintained nowadays anyway

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It's easier probably to make it NSFW for an even more hands-off approach

drowsy oxide
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There is no rule change. If there was we would have announced it. This is just an warning for those who maybe more sensitive about particular types of discussions than others. Of course we still completely enforce NSFW content as against the rules.

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In what way is the server poorly maintained @rich sky ?

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@sleek warren NSFW content is still forbidden.

sleek warren
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well, warning people that #lounge can contain NSFW content will definitely make people post more inappropriate content there for sure

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not sure what kinds of backwards logic you guys have on this

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but that's inevitable

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I feel this is just another attempt to make lounge go away, we all know Nick doesn't like the channel, but this new setup feel like yet another attempt at sabotaging #lounge, making it even less comfy place to hang out in

wet socket
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My worthless opinion, as someone who has had the lounge channel muted for years and is completely ignorant of whatever is going on in there, is that it is sort of like a trash can: you put all of the trash in the trash can so that the rest of the place looks nice and clean.

If you find yourself spending too much time in the trash can, you'll start to stink up the place everywhere else you go. So it's best to just stay out of the trash can but keep it around anyway because otherwise people will start leaving their trash lying around in the other channels and then the whole place will start to stink.

That's my :2cents:, at least

sleek warren
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yeah, I've seen people thinking like that but I don't really agree it's the best way to deal with this. most people using #lounge don't want to see all kinds of garbage there and it's pretty obvious that people trying to sabotage the channel don't actively use it themselves

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that logic is just flawed in so many levels that I will not even try to address it

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but I can give one example from one discord group that had a dedicated channel for pornographic content and their logic was that same

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you can draw your own conclusions

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(and remember that mods are here for a purpose)

unreal pecan
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just because we have a trash can, doesn't mean we should promote putting nuclear waste in it

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lounge is pretty chill nowadays, so putting a NSFW warning is not only a contradiction to the server rules, but it also emphasizes people to put trash in there that doesn't belong anywhere

sand mountain
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Lounge is not a trash can, it's just doesn't have a narrow topic, in general people seem to enjoy chatting in there about ue4 / tech and other related things I don't know why it's such a bad place, making it nsfw seems odd since it just seems like a normal social area.Saying it is a trashcan is flawed as the majority of people in there are intelligent and sometimes are arguably more helpful than in other channels because they are interested in talking.

autumn spade
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#lounge has became suddenly marked NSFW while #more-resources says No NSFW content (…) No exceptions.
So are there exceptions or not? Those sentences contradict each other, misleading us.
<@&213101288538374145> Would you like correct this, please? Thanks in advance.

digital socket
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Setting lounge as NSFW is interpreted by most as "NSFW content can be found here" rather than "only a mature audience should visit here". Even accepting this, it is strange that the NSFW warning should be used in this way, and that maturity should be expected only in #lounge.

livid kestrel
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Well its a trend in gaming thats risen through e-sports and streaming and thats family friendly content. I understand that a majority of developers want to appeal to that audience based purely on accessibility but it was difficult to discuss adult games. I dont think NSFW is the correct term either since what is appropriate on the job depends on the context. I do think we want to foster budding developers and not shut them out based on age. We do need to be mature about the industry as one of my biggest fears is the industry getting stuck in prepubescence because of our inability to accept the more disturbing aspects of humanity.

clear quest
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Why

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¯_(ツ)_/¯

deft raft
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Yeah well, that NSFW thing wasn't even discussed lol. Removed that again.
No NSFW is the rule.

slender blade
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Lol

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Who did that, then? 😛

woeful holly
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So......there's this other (gamedev) discord server I'm in, and though I know you guys hate roles.....I think this may be a good idea....hear me out: So this server used to use @everyone in their announcements, which is obviously annoying, but then some people like being notified about new things going on related to the server (and in this discord's case, Unreal Engine). To "solve" this issue for this server, slack allowed us to control channel notifications, that way I was able to set notifications to always ping/alert me when a new announcement was posted, but discord doesn't have this functionality (as far as I can see).....so getting to my suggestions, and what that other server does....would it be an idea to create a "news" role, that people could join (no special colors, a bit like the GDC role I guess), and then tag @news for all notifications. That way people could opt-in to be notified without having to check if there are new messages manually.

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That idea could suck though, but I thought I'd just suggest it ¯_(ツ)_/¯

gritty lotus
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I'm all for creating a role you can sign up to in order to get notifications

deft raft
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Well, I'm all open for that stuff too

gritty lotus
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ideally the bot would auto-assign it to newbies, and you can opt out

deft raft
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But we need a bot

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And you can guess what's stopping us here again

rich sky
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Get Dev Grant For Something -> Don't put effort into it anymore. Sounds about right

deft raft
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Well I posted it into the mods channel

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We will discuss it

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In the end we have to wait for Nick to come back online

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Otherwise we can't do it at all

slender blade
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Yup

rich sky
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But anyway, my last statement is obviously not meant for everyone. Because plenty of devs still do their thing.

slender blade
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Lovely situation

deft raft
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Well yeah, I seriously don't get how you can't even check your phone once in a while

slender blade
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Victor, that actually meant for this chat?

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:p

deft raft
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It's been 18 days without a word

rich sky
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Well yes

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Because Nick received money for this

slender blade
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Wait really?

rich sky
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The only reason he got a dev grant and went to gdc

deft raft
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He received a grant for building the community

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Because Slack cost money iirc

rich sky
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is because of Unreal Slackers

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Meh, he went to Discord

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right after though...

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lol

deft raft
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Which is all fine, but he doesn't do much atm to keep it online

rich sky
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So, that money wasn't used for Slack purposes anyway

deft raft
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And that for hte past half a year or more`?

slender blade
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Yeah

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That's why I'm a bit... What?

rich sky
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Actually, iirc, it was literally 2 months after receipt

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we moved to discord

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Well maybe announcement

deft raft
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Well the DevGrant can't cover Slacks costs

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That is totally okay

rich sky
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don't remember when you all got your money

deft raft
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I also don't care if he got the grant or not

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He has the only full rights on this server

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And hasn't been in the mods channel for 18 days

celest zenith
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devgrant from nvidia edge and you move to do lots of stuff?

rich sky
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Aye, my issue was that he did receive money for this community though and never used it

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on the community

slender blade
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That's the nature of those grants

rich sky
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Which, you know... technically is fine. Because the dev grants are whatever money. Do with it as you will

deft raft
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He doesn't have to. No reason to judge him for that

slender blade
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It's not money for what you're going to do

rich sky
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Aye, just saying. I do judge though.

slender blade
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It's money for what you have done

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xD

rich sky
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Hmm, no

deft raft
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It's basically supporting you and if you can do your job or whatever longer because of it, it's fine

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There are also different grants. This is not hte same as a grant for a project

rich sky
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Dev Grants are supposed to be helping you with whatever project you were requesting that money for

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However you choose to spend it

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But of course they don't want to tie themselves up to legalities, so they word it so it's just "free money" to do whatever you will with it

woeful holly
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@deft raft

In the end we have to wait for Nick to come back online
``` I know this is kind of not something that's nice to do, and I wouldn't want to do myself, but I believe discord has a mechanism in place to transfer ownership if the owner has been gone for more than a month 🤔
deft raft
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I won't do that

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Even if I could

rich sky
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well, he's here actually almost everyday

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I see him playing Guild Wars

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and some other shit

deft raft
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He's online?

rich sky
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It's not hard to see him pop online

woeful holly
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Yeah, that's why I said I wouldn't do it (myself) 🤔

rich sky
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he's the top dude

deft raft
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Different timezone

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I sleep then I guess

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How can you not look into the chat for like 5 mins

rich sky
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not right now, yeah, he's definitely online during the times I am on here

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well, maybe he's playing GW2 with his other Discord buddies

woeful holly
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Odd, but glad you guys liked that notification idea....and I really hope we can get a community like bot when Nick comes back 😂

rich sky
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On another Discord server

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no clue. no idea. ¯_(ツ)_/¯

deft raft
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I can only say, as always, that I would have done tons of stuff to the bot already or just do my own

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I'm still waiting on it

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I also don't quite get the idea of having one person decide on this. After all it's a full community and he doesn't really own it :P

slender blade
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That's what's really bugging me about him being the owner

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Why the heck is there an 'owner' of an unofficial community

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I mean, sure, you might be the founder

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And that might be worth noting

woeful holly
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I know this isn't a real indication, but a fun fact in my opinion none the less: @rich sky has about 6x the messages Nick has 🕹

slender blade
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But it's everyone's community, and I think there should be more people in charge than just one

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😛

woeful holly
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I think I have about 3x the messages 🤔

rich sky
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lol

slender blade
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Damn, even I have more

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...

woeful holly
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Feature suggestion: A bot that mutes you if you send more than 100 messages in a single day [opt-in ofcourse] kappa

slender blade
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I spend too much time here ;3

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Not against that, actually

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Because of aforementioned amount of time 😛

rich sky
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59,302 vs 9866, what

deft raft
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Where can you see that?
Just searching?

rich sky
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vs exi's 32k

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lol

woeful holly
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Use the discord search's from:

rich sky
deft raft
rich sky
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The funny part... is over the past 6 months, I've barely had time to chat on here as much as I used to

deft raft
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Yeah well you only find me in blueprints and multiplayer hehe

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Often not writing the whole day. So I get that's normal

woeful holly
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Same, pretty much since the channels got changed....I finally got out of using #lounge and actaully working

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Anyway, hope that you can at least get some gain in what you can do when Nick returns next

deft raft
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Well, technically nothing. I won't work on my own bot if I'm not sure if Nick gives up his rights

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Our rights are currently limited to channel modifications and kick/ban afaik

woeful holly
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I guess that is pretty much what a mod is for, maybe you should suggest the idea of the Admin role? Promote the 1-3 most senior Mods & give them more perms?

deft raft
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It's also totally fine if he has the only server rights and we only have mod rights

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Be he isn't available to do his job

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So if you can't get your job done, you need to pass the rights to someone who can

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Actually he's 12 days not here

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It's 7th March not 1st march I saw him

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Still...

woeful holly
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😦 Welp, I guess I'm glad I'm not a mod ^^

rich sky
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actually he was here yesterday

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playing Guild Wars 2

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Like I said lol

deft raft
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Well last message in mod channel was first march

rich sky
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But yeah, I guess communicating with his mods is another thing

deft raft
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Then 24th Feb

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Then 16th Feb :D

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Ah whatever. Can't change it by getting upset about it

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Will just wait and see how we can solve it

open radish
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guys... there is no tutorial in the pinned area... seriously.. not acceptable

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even unityµ has that

gritty lotus
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...tutorial, for what?

open radish
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....tutorial, for c++?

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just imagine how people who are new to this join this server, they click on the pinned tab in the c++ channel and they see..... Debugging UFunction::Invoke, Want to share GitHub Engine Code? Go here:, and Extensive UE4 specifier/metadata listings (scroll down to the bottom of the Enums section):

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and they feel like:

gritty lotus
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If you need a C++ tutorial, Unreal Engine 4 is not a good place for you to be

open radish
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ya but UE is c++.... and BP is c++ too _ it's a series of reactions!

gritty lotus
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BP is not C++

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but also, if you're a newbie to C++, you're going to struggle with writing game code

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this isn't the place for that

open radish
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whaaaat? people say other things about: but also, if you're a newbie to C++, you're going to struggle with writing game code
this isn't the place for that

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and UE is for beginners. everybody says that. and they you say. oh no it's not. it's so complex, it's using c++.

spring star
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if you have trouble finding tutorials on your own you will have a hard time 😢

open radish
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oh yes. i have problems 😛

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UE doesn't really have a C++ series like Unity does for C#

deft raft
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C++ != UE4++

open radish
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@open radish thats the problem

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it doesnt give you anything about logic, except bp

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I thought the problem was that there was no C++ tutorial in the #cpp channel...

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Can't pin a C++ tutorial if there aren't any

deft raft
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And Blueprints are C++ Childclasses. It's not the same as writing C++, but the you kinda need the same knowledge about OOP and UE4's framework

open radish
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again: people say UE is totally fine for amateurs. just use and learn it.

deft raft
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It is in one way or another

open radish
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now cedric says, oh you need intermediate OOP education foro this

deft raft
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Well, BPs is programming

open radish
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yes. aaaaaaand is Ue now for amateurs or not?

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Yes

deft raft
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It's easier to get into programming with it due to the visual programming part

spring star
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it is for amateurs who want to learn to program

open radish
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when i write if else in bbp its not easier than in c++

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or a loop.

deft raft
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Maybe not for you

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But a lot of people can't do much with writing code

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And learn way better with a visual node

open radish
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What are you even trying to argue here?

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c++ tuts from epic.

deft raft
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Well again, C++ from ground up is nothing Epic will teach you.

plush igloo
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You shouldn't go into UE (to use C++) if you don't know C++

open radish
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but it teaches me anything else from ground up.

plush igloo
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Or at least the basics

deft raft
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If there are tutorials (and yes there are a few), it'll be about UE4++

open radish
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There's a few from Epic that uses C++ but doesn't teach C++

deft raft
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I would also not learn C# with Unity

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So ¯_(ツ)_/¯

open radish
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why not?

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if you have to? lol

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and yes, yoj have to if you wanna make things.

deft raft
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Cause it makes no sense to tackle a large framework if you need to learn the basics of the language first

open radish
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ya but the basics are easy.

deft raft
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Again, for you maybe

open radish
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nooo.

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i am dumb XD

deft raft
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Not for everyone

open radish
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i am fry

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that would be too specific ^^

deft raft
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Thing is, UE4 doesn't use that much C++, because Epic wraps a lot of stuff in MACROS, which will cause you to not really have to worry about a lot

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You'll find yourself using their Macros more than actually doing native c++

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Despite the defining of functions and variables

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(You can use a lot of native c++ and you probably will if you dive deep into UE4++, but the most used things are usually wrapped into macros)

gritty lotus
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trick is, you'll literally can't work in UE4 until you've learnt the basics of a C style programming language (doesn't have to be C++)

open radish
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macros o.ö more than native c++ 😮

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like a BP MACRO NODE 😎

deft raft
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@gritty lotus Well, C alone will not really help you, as it's missing the whole OOP part

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@open radish Yeah something like that. Basically key words that handle complex code in the background

gritty lotus
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OOP is something you can pick up by working with the engine, but it is good to get those principles down before trying

deft raft
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I would still kinda advice people to learn C++

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But that's another story

gritty lotus
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yeah, pick up a textbook that takes you all the way through to ideas like Polymorphism etc, then try to tackle UE4

open radish
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you see cedric. enough server mods here^^

deft raft
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Point is, UE4 gives you a good entrance into programming with BPs. But you'll have to pick up the idea of OOP, even for BPs.
C++ in UE4 is very different in the general use, cause Epic gives you a lot of complex code wrapped into Macros.
It's better to learn C++ outside of UE4 and then start with UE4++. Makes your life easier.

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@open radish Sorry?

slender blade
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Unity is far easier to learn

open radish
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wasa a discussion earlier that there aren't any server mods here öö

slender blade
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I still suggest unity at a starting point for newbies

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And then suggest they move to ue4 after

deft raft
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Can't really argue here. I don't want to compare C# to BPs in terms of "easy to learn"

open radish
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how.... exhausting

slender blade
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Unity has more and imo better tutorials and documentation

deft raft
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@open radish We aren't that many Discord mods, specially since we are spread across the timezones.
Maybe adding new ones in the future again.

slender blade
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And the engine architecture is way easier to get into

deft raft
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That could be, but then we are at actually learning the Engine.

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If you come from Unity, learning about Prefabs, Scripts etc. it's gonna be a tough ride forgetting about that when learning Ue4

slender blade
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I agree and disagree

open radish
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prefab is just an actor ^^ and a script should be the same

spring star
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learning Unity before Ue4 sounds weird, I would rather learn C++

deft raft
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Prefabs aren't Actors

slender blade
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^

deft raft
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There it already starts :D

slender blade
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Prefabs don't exist

deft raft
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UE4 doesn't have prefabs

open radish
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prefab you place in the world

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ups ya. right... blueprint = prefab

slender blade
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As far as they do, it's just a blueprint in general

deft raft
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Blueprint is also not a prefab.

spring star
slender blade
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Yeah ;3

deft raft
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Gnah, the discussion is also old af

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Forum is flooded with it

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So just read the difference there

open radish
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now csabab says learn c++ in general a bit and then come to UE, and others say learn unity first with c#....

deft raft
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And if you like Unity more than UE4 (for yourself), then it's no crime to use it

open radish
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@spring star

deft raft
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Yeah, what do we learn from that, Fry?

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Everyone learns differently

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Do what you think fits you best

open radish
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that you're so complex

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i will just have a pizza now.. or in 1 hour or so

deft raft
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I learned C++ at Uni. Started to play a bit with C# in Unity, hated it and went to UE4.
Enjoyed the BPs for a while and now work in UE4 C++

open radish
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oh sexy ^^

deft raft
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Everyone does it differently

slender blade
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Came from C++ for a few months, went to Unity C# where I really got into it, moved to UE4, can do C++ but actively dislike it and use BP where I can

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(that first bit of cop wasn't even oop)

open radish
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cop, pop?

slender blade
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OOP -> Object Oriented Programming

open radish
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ohh oop.. not pop

slender blade
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x3

golden talon
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hello . can we get a #Networking channel for specifically talking about network related things like programming sockets or how to use the network profiler etc ? there are so many things involved in networking and it can be a very broad subject that i think it should have its own channel rather than flooding the #cpp channel and as there is little information out there maybe people will start sharing networking tips and stuff

ocean siren
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#multiplayer also seems to be "how do I use UE4's replication layer"

drowsy oxide
golden talon
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well i mean you can argue they are technically the same but as already pointed out by ImmutableLamba the multiplayer channel is predominatly dominated with replication based issues and questions where as what im getting at is actually discussing the low level networking side of it

so rather than stuff like my player shoots on the server but client doesnt see it how do i fix this

it would be things like . what network prototcol does unreal use

what actually happens when i call an RPC?

what does net relevancy mean

how can i optimise my game to make network packets as small as possible

how can i secure my login system

what are best practices for network securoty or keepimg clients data safe

discussing the classes that noone talks about but can be very useful

how to connect to a external database or program

how does the character movement component buffer saved moves
to send over the network and why does this technique help to improve network issues

what is network saturation etc etc

we can also pin usefull stuff like this
https://github.com/MFatihMAR/Awesome-Game-Networking/blob/master/README.md

so it doesnt get lost

deft raft
#

Multiplayer can still be used for that. I currently don't see why we would need an extra channel for this.
It's not that crowded and your topics won't crowed it either.

gritty lotus
#

just call the channel networking and multiplayer and have done with it xD

open radish
#

We need "UE5 Incoming" Channel

drowsy oxide
#

There wont be an UE5. UE4 will be an continuous iteration engine that will stick around for an very very long time.

rich sky
#

I don't know about that

#

If anything I can see them going Unity

#

With years

civic raven
#

Create Live Streaming Group below admins and place all live streamers in that group while they are streaming via a bot automaticly

worldly barn
#

Why would that be a thing

rich sky
#

It's a thing in other servers. But on this one, probably would just get abused.

drowsy oxide
#

As Victor said, we have a #share-your-stream channel for that reason. There are alot of changes we would like to make, however our hands are tied as @chilly ivy has complete control and the Mods have no higher level rights. So with Nick not around we are basically stuck.

olive hatch
#

noticed that create invites are not available. Is the server closed for more members or am I not looking in the right place?

strong tide
olive hatch
#

My apologies, will learn to read and then reintegrate :]

#

thanks!

strong tide
#

no worries! :p it is a little hidden.

olive hatch
#

Indeed.. still scrolling.

#

wait.. nevermind.. apparently I just can't comprehend words today

pulsar frost
#

hmm ... choices

strong tide
#

Former is from SLACK days, latter will have license issues. 🤔

deft raft
#

We will keep the icon for now. If we have some artists here that would love to create a new one, feel free.
Not guarantee that we take one of them though :P

ocean siren
#

Also even if everyone here wanted to change to the ue4 icon it wouldn't happen for like ... iunno. 5mo?

upbeat fiber
#

Hey mods, I would like to know, who should I contact to have my post by UnrealBot in lfw modified.

drowsy oxide
#

@upbeat fiber Contact any of the Mods via DM

#

We will delete the one you dont like and you will resubmit your modified one.

autumn spade
#

I could not find logo version suggested by @pulsar frost with this ugly 4 close to logo.
Also, it does not comply with color palette (dark color seems way darker than #313131).

Finally, I find it ugly (too few blank space, logo looks too dark and elements are too close to each other).

ocean siren
#

I don't think its a matter of brand legality

autumn spade
#

@strong tide told latter will have license issues, so I've pasted one that should pass through legal@epicgames.com without them, imo. If you ever decide to use official logo.

wet socket
#

Logo is still better than anything I've ever made

rich sky
#

^I submit my Logo Entry

quasi temple
gritty lotus
#

the current logo we've had for ages is fine, tbh

slender blade
#

^

quasi temple
#

True

celest zenith
#

think if the u in it had Unreal styling

teal dune
#

why did packaging chat and general chat just disappear for me

#

the general is back but packaging isnt there

ocean siren
#

@teal dune can you not follow #packaging <- this link?

#

Its likely because you collapsed the general category and there's nothing new in that channel

teal dune
#

oh lol

#

thanks

ocean siren
wet socket
#

@ocean siren You accidentally right clicked on it and checked these boxes:

strong tide
#

Yeh. Muting a category makes them collapse as you'd actually expect them too.

round sky
#

<@&213101288538374145> or concerned parties
A couple of us would like to have a "Shader" group (for custom shader model) talk. I'm not sure just a couple would warrant it, but I do know there are quite a bit of people out there looking for custom shading models. It would help keep talk of that sort out of seemingly inapplicable groups (like Graphics or VisualFX).

I've spent 3 months looking for all the custom-shader related stuff (in both Japanese and English) and haven't found a good place where all that kind of info is aggregated.

deft raft
#

Well having the info in one place is not a thing here anyway. It's a chat after all. If you want to save the info somewhere, use the wiki.
The chat is good for discussions though and I'm always open for suggestions of channels, however why can't you use #visual-fx ?
The channels description even says Visual FX production • Particles, post processing, advanced shaders and other wizardry

blazing dew
#

I was wondering if you guys would be open to have a #graphics-programming channel. It would be dedicated to people like myself, who are venturing in the deep jungle of .usf files and who are desperate to find fellow companions in this adventure. More seriously, it seems to me that any shader related conversation seems a little off topic in other channels. #engine-source is already pretty broad without thinking about HLSL. #visual-fx on the other hand is full of people sharing their experience in the material editor and have no intentions to customize the engine's rendering pipeline. As there is very little resource online on that subject, I think it could be precious to have a channel like this here. As I write these lines, I realize that @round sky just asked for the same thing a few hours earlier. This coincidence warms my heart, that being said I guess it makes my message slightly redundant. I apologize for this.

round sky
#

@blazing dew Actually I saw you mention the request in engine-source, and I felt the same way, so I decided to go ahead and ask for it here per Olento's suggestion.

@deft raft Advanced shaders, may apply, but afai've seen, everyone in VFX discusses cascade/material-editor related stuff only, so it seems like the wrong place to talk about adding custom shading model pins. or changing the shading model to OrenNayar or Gotanda, etc.

deft raft
#

(Not speaking for Nick or mods) I'm open to a VFX Programming channel, however we would need quite a bunch of people asking for it.
For now I don't see the reason to split off into another channel.

drowsy oxide
#

Honestly, #engine-source doesnt get that much traffic, just commandeer it for Shader code discussions.

#

Since you can only write custom shaders with an custom engine why not just use that channel.

blazing dew
#

I’ll probably use #engine-source then since .usf files are currently part of the source code. FYI, the terminology VFX or VisualFX is widely recognized in the industry to describe the post-production process that happens on films and commercials. Since Epic is very much pushing to have Unreal adopted in the VFX world with features like ray-tracing, sequencer, and composures, that is probably the kind of conversations I would expect to see in a channel called #visual-fx. On a channel called #lookdev I would expect conversations about materials and visual wizardry. That was just my two cents.

open radish
#

hey is it possible to give feedback on the server? it seems like the job chat could use something like a @ when a role you have or something you do lets say your a mapper and you have the mapping role, you could get pinged and see oh whats this so you know its a specific thing where they are looked for this talent that you can do?

#

posting this here because im stupid and didnt see that there was a server feedback at the first place

deft raft
#

We are trying to update the job side of things sooner or later

#

Right now it stays like this

#

That one will implement a new job posting system sooner or later

open radish
#

alrighty

woeful holly
#

Congrats on the new launch @deft raft 😃

#

I know you stated that the code is currently only available to mods, however, if I may ask, are there any plans on opening it up for contributions in the (near) future? 😃

deft raft
#

Yes

#

Once I feel it's ready to be opened

#

I rushed most of it the last week, since I received rights from Nick

#

So that we can finally moderate a bit better

woeful holly
#

Awesome! Great to hear, and cool you got it done so quickly 😃

unreal pecan
#

Bone Hierarchy questions should be put under #animation, but since the channel #graphics mentions 'Meshes' in the description, people assume all Skeletal Mesh questions like bone hierarchy should be put under #graphics

#

I mean people who do Animation will answer this question faster as people who stare at the material editor all day.

rigid orchid
#

In what channel should materials be discussed?

drowsy oxide
#

@rigid orchid

elfin scarab
#

Hello I have a question, does 6 applies aswell to #lounge ? Some conversations can lead to sharing something you've done (or you are doing) in a very casual way, same applies to #ue4-general . My question is more like... Is the process automated or does the context matters? IE: Hey I need to program recoil, know how to? - Yes, you can check out this project I'm working at in github (sends link). <- that conversation could lead to the other person having an interest in my project and me sharing it.

rich sky
#

On that note

#

Why wouldn't I be able to link my Linkedin, resume, or website on #career-chat '_'

#

I would hope that context mattered

unique jetty
drowsy oxide
#

Yes context matters. Obviously #lounge is exempt from certain "rules"

#

@rich sky Relevance to the channel content is what we are trying to achieve here

elfin scarab
#

👌

lost yoke
#

@drowsy oxide (or other <@&213101288538374145>) can you please clarify rule 6: "No links, pitches or feedback requests outside of #work-in-progress."

It seems to me that if someone is trying to do something and knows there must be a better way, but doesn't know what, that the best way to get help would be to post a link (e.g. to a screenshot or code excerpt or something) and ask for feedback. ISTM that such interactions belong in their specialization-relevant channel, rather than #work-in-progress. Can you clarify the intended scope of that rule?

deft raft
#

Posting Work In Progress is not the same as asking for help on a specific problem

#

I mean, how else do you want to word that?

#

If you post a BP problem ,or wrong lighting, then you post that to the specific channels

#

If you have a scene or system that is functional and you want feedback on if people agree that it looks good or functions well then it goes to work in progress

#

Like, I can show you 30 seconds of my Game and ask for feedback -> #work-in-progress

chilly ivy
#

Actually I think they raised a good point. The rule doesn't really clarify that "links, pitches or feedback requests" is referring to content the user created.

lost yoke
#

and posting links and asking for feedback in the latter case is not intended to be against the rules?

deft raft
#

The word feedback is bad here I guess

#

I don't see asking for help about a broken Inventory System as asking for feedback

chilly ivy
#

@lost yoke Is that what you're confused about? The "links, pitches or feedback requests" is referring to content you created.

#

The intention is to prevent excessive self promotion, except in #work-in-progress where it's allowed within certain boundaries.

lost yoke
#

my initial reading of rule 6 suggested that the following hypothetical scenario in #blueprint:

person 1> "https://blueprintsfromhell.tumblr.com/image/172642913056 -- i find this to be tedious to maintain. does anyone have any suggestions to improve it?"

person 2> "yes, avoid redundancy by using ${technique_blah}. you can read more about this technique at ${link_to_some_blog_post}"

should result in an infraction for person 1. i don't believe this is the intent, but it does seem to be what it says

deft raft
#

You are asking for help on a specific problem

#

That scenario goes into the specific channel

#

#work-in-progress Is nothing more than showcasing your work in progress

#

Where the result could be "Hey, looks awesome!"

#

That's all

lost yoke
#

okay, i understand

#

thanks!

deft raft
#

As soon as you have a specific issue, may it be non-performant implementation of code, it would go to #blueprint or #cpp

#

If you, at the end of day, have some cool looking system, which you declare as final and working, you would could post it to #work-in-progress to share your progress

#

well "final"

#

In what ever stage it is

chilly ivy
#

#work-in-progress is a place to share stuff you're still working on and get feedback from your peers. As opposed to other support channels which are designed for asking specific technical questions.

pliant halo
#

A helpful points system, where people get given say 2-3 points per 24 hours, and when someone is helpful they can choose to give you a point, just something fun to track how helpful you have been really, assuming people dont start pming people like "hey kid, wann buy a helpful point?"

wet socket
#

^ I've suggested this kind of thing last year so I know that they've considered this idea before. I think it's overall a good idea but I mean the AnswerHub already has a reputation thing. If anything, we could have a "frequent, reliable helper" thing for people who often contribute.

gritty lotus
#

Answerhub demonstrates exactly why you don't want that

wet socket
#

Yeah, at the end of the day I guess it doesn't really matter

sleek warren
#

main reason why I dislike karma systems like these is that it drives and supports spoonfeeding

#

instead of teaching people how to do something, people just give straight up answers they can google up to gain karma, new people don't learn anything but how to get others google for them, people gaining karma don't really help these people either as the people they "helped" will be totally clueless when next obstacle comes up

#

same cycle repeats then

ocean siren
#

Yeah, and if there is somebody there who wants to help (ie guide), spoonfeeders will jump in with the literal solution - this happens plenty often without a karma system

gritty lotus
#

You also get people who are clueless but want imaginary points, so they spam wrong or irrelevant information on just about everything

strong tide
#

StackOverflow has that same problem, too. :I

deft raft
#

Yeah doubt we add something like this any time soon. But we will see if we find other ways.

prime dust
#

lol, you could do "SpoonFeeder" AND "Frequent Helpers" points, but you have to hide it when a user awards the point as such:
1: Award X for giving answer
2: Award X for teaching

Then just take 1: and put it towards "Spoonfeeder", and 2: Helper

ocean siren
#

idk it might be cool to have a thing, I just don't think it's that cool.

#

Also how do you make people give 1 but not 2?

prime dust
#

Either or option

#

Sub option of "User helped me award: Reason 1 or 2"

#

Its just a playful idea

#

Also, if that system existed, I would make each point expire after some time. (to make it less "serious" where people go crazy about it)

strong tide
#

I dunno. 🤔 given discord's still just a chat client, trying to incorporate forum features would be kinda messy

prime dust
#

Yea no worries. I just wish "regular" users had some kind of status. I can't tell the difference between a respected and long time helping member, and the newb-off-the-block doesn't-know-what-hes-talking-about member

strong tide
#

yeah, is a fair point~ also agree it would be nice :p but each system has its own can of worms associated with it

#

a "rep" system is too forum-y, and would be a mess to incorporate into a chat client.
roles could potentially introduce elitism and a stigma, but is probably the cleanest and most efficient way of doing it 🤔

open radish
#

Some Discords have a "level" system where you just level up the more you talk in the server. Could be an easy way to distinguish between new and old users

strong tide
#

I personally find those servers are messy, unless the bot managing it all is hidden and doens't spam anywhere.

open radish
#

Personally, I like this server the way it is now

strong tide
#

agreed~

open radish
#

Simple and clean

drowsy oxide
#

Yeah we have no plans to add anything of the kind. The roles we have now are enough i think, we dont need to segregate the community any further than necessary. Everyone is on an level playing field.

prime dust
#

Okay, how about a Date Joined in the persons profile?

ocean siren
#

why do you feel like length of stay in this discord means anything? I was here the day it was created, but you don't see ME being helpful!

prime dust
#

yea no sense adding anything that people might use to judge people

deft raft
#

Also we can't add anything to profiles. We can only do roles or data that has to be actively posted by a bot

#

At least I don't think that I can actively modify other people profiles

unreal pecan
#

Did you ever think about a channel to discuss bugs in Unreal? On Answerhub you just get pointed to the new bug report system, the bug report system itself is a black hole and you can't even confirm if it's your own fault/doing something wrong. A channel where people can discuss workarounds or confirm if the engine is broken. I really could need one, but I also see a risk in newbies trying to flood such channel.

drowsy oxide
#

You should message the bug in the appropriate channel that best categories' the system the bug exists in

#

Discord isnt designed to be an searchable repository of information.

#

Its used for immediate response

unreal pecan
#

I highly doubt I'm the only smart boy here who uses the search function and indeed using Discord like a repository of information.

#

The power to search directly on this discord server is far more valuable than using google nowadays

#

Especially since the forum is still broken and google searches that direct to the forum/answerhub are not working anymore

#

You can search on answerhub and forum separately, but even then, I don't think their implementation is that good

deft raft
#

Given the number of duplicated questions each day, you seem to be the only smart boy

#

People are usually not even checking the pinned messages

#

I wouldn't want a bug tracker on this Discord Server.
Having a place to discuss bugs and workarounds would be nice, but I think a lot of systems outside of discord are better suited

unreal pecan
#

I agree, but apparently there is no system outside except the ones mentioned that got their own flaws already.

#

It wouldn't be a bug tracker, it would be a place for devs to find workarounds, like old AH. There is a lot of stuff that has not enough attention for Epic to care about, but it's super annoying for the average Joe like me and finding other solutions for those bugs would be a great help.

#

Just wanted to mention it in case somewhere in the future people got the same idea. Right now, it seems like we are flooded with inexperienced users anyway.

deft raft
#

Hey, I'm pretty sure you can just open a place like that

#

There are enough free frameworks out there for websites and forums/discussion pages

#

And a page + server costs maybe a few € a month

unreal pecan
#

Why would I spend my time to learn another framework, create such a website and even pay for it? It would be neat to have it in here. The amount of work to create such a system outside seems huge compared to bringing it in here. Maybe I miss something, maybe it's not just creating another channel for you guys and I underestimate the work to manage such a channel here on Discord. In that case, I'm sorry.

deft raft
#

Thing is, just creating a new channel and labeling it "bugs" or whatever, won't cut it.
You'd need to add something to actively keep track of bugs and their workarounds, otherwise users will ask over and over and over and over again

#

So no, this remains a chat and similar to other resources (bug workarounds kinda count as that), they should be placed on an outside system, that is made for keeping track of these things

unreal pecan
#

Alright, got'cha. I still don't think this server is only a chat anymore and the information on here is far more valuable than any other resource I know. I only wanted to point that out. I wasn't really demanding anything and didn't want to hear an answer. Take it into consideration for the future and forget it if nobody else has this idea.

deft raft
#

Trust me, we already talked about it internally when we redid the channels and categories

#

Cause Victor wanted a #tutorial and #faq channel PER topic

#

So we already thought about making it somehow work for resources

#

But in the end, you'd probably use the pinned messages

unreal pecan
#

I don't get the connection to a 'workaround and other solutions for stuff that epic doesn't care about and will stay to be an engine bug until we sign a petition' channel. I understand it's low priority, but I also don't think it's invalid to ask for. It's one of those things that one might take into consideration if there is a demand by multiple users.

rich sky
#

There are two issues with the pinned @deft raft , only mods can pin

#

And no one ever looks there

#

A faq channel is easily seen in the list of channels

#

(or tutorial, but w/e)

#

But yeah, maybe one per topic would be too much, but maybe just one of each would be nice. And you could make it a bot-request thing.

#

So, people don't spam random shit into them.

#

Basically, bot-request add Tutorial

Topic of Tutorial
Main Category it belongs to (Blueprint, C++, VFX, etc)
Link
#

Then it can just post like the bot does for jobs now

#

Same goes for FAQ. But this time, it's moderated

#

So only mods can approve them (they will be in some sort of queue), and then it just posts them in the FAQ channel

#

(also 3rd reason pins aren't that great, they have a limit)

#

Same thing could be used to "request" or "find" tutorials, if they don't/

#

can't figure out how to use search

#

Bot Request Blueprints-Tutorials (PM them a list of BP Tuts available)

deft raft
#

Yeah but that all comes with the work of adding these features to the bot to make this chat client usable for storing resources

#

While I still would recommened storing them in an UnrealSlackers Wiki

#

We can discuss it again internally, but I doubt we will change that

#

Neither for resources, nor for bugs

sleek warren
#

I dunno about FAQ

#

people are too lazy to google their issues, they will not read FAQ's either 😄

rich sky
#

Nah, but it saves Googling and linking docs/tuts

#

You can be like Read the F.A.Q.

#

Or just, @yohoo #faq

raven sundial
#

ever think about making some emojis

slender blade
#

Not at all alex

rich sky
#

So uh, "censor nazis" , while I don't agree with the term, I do agree with the meaning behind it somewhat. If you continue to delete messages, how are people supposed to know what transpired and what's not acceptable? I mean, it's one thing if it is completely non-relevant to a discussion/this server or might have a racial/sexist slur, but just because a discussion gets "heated" doesn't necessarily mean the whole discussion isn't relevant and/or should be deleted.

I see it happening more and more now with the new bot. It's not a good thing. (this coming from mostly what happened in #fab on Sat and a few other instances) I get what may be the "goal"... to clean up chat while warning/infracting whoever. But at the same time, it doesn't do the whole system any justice as it doesn't teach anyone else a "lesson"

slender blade
#

^

#

I always wonder what the actual heck happened when people I casually talk to all the time get warned, for instance

#

But poof, chatlog gone

deft raft
#

We have the chat log. That's enough.

#

Cleanup on sat was maybe a bit rough, but looking into the purge log, this happens very rarely

#

Last two times when I purged was more than a week ago and that was my own messages in server feedback and unreal chat which I removed

#

Before that we had no purges

#

So a total of 3-4 purges. Where 2 times were my own. So "seeing that often" is not really true.

vast tusk
#

Yeah, the amount of mod deleted messages is very little

deft raft
#

You would be surprised how many people delete their messages themselves

#

As we even log these

drowsy oxide
#

Also if people read the #old-rules and actually followed them we wouldnt be having this discussion. Labeling the Mods in such a fashion is very unkind and disrespectful (hello rule #1) it is stated multiple times throughout the #old-rules that messages can and will be deleted at anytime. We volunteer our time and energy to this community and i think those types of labels are hurtful and unjustified.

slender blade
#

Well yeah, we're not agreeing with the terminology, but referring to what happened before we agreed with the sentiment behind it

fluid moat
#

i think that there needs to be a 5-10 min intro to game dev/design video in the topic that everyone needs to watch so that we are all 1) on the same page with lingo 2) know how much detail to give to get the answers we want.

open radish
#

Proposing to change name of #career-chat to something like #career-advice so new users don't mistake it for a channel to post jobs

noble crow
#

What Tommy said. Makes sense.

ripe aurora
#

people should RTFM

true aurora
#

Thanks for renaming #job-chat into #career-chat, that was a really good change and a good suggestion

shy hollow
#

Unity Job in Looking For Talent <@&213101288538374145>

glossy gulch
#

personally im fine with that

#

i'd be even more fine with it if it was a paid job

gritty lotus
#

it isn't relevant to the group though

#

and if you aren't going to draw the line there, where are you going to draw it?

sonic hazel
#

Can I post a job for housekeeping?

spring star
#

only if your house is unreal 😎

sonic hazel
#

It currently is in a unreal state 😬

light shadow
#

I think you just answered your own question

bold junco
#

I've recently noticed that channels under the Content Creation group are disappearing once I've read them. This doesn't happen with channels under General or outside of any groups like this one.

#

I can still access them via Ctrl+K and then typing in the name of the channel

wicked pendant
#

@bold junco it's just the really confusing discord behavior, if you click on a the name of a group tab then it hides the threads that are read

bold junco
#

oh crappypoo... thanks man.

silver heath
#

Wanted to drop by to say that I don't think that restricting job postings to UE4 - related jobs isn't the most productive thing, especially if that relates to creative jobs. There are not that much of a posts there anyway.

cobalt peak
#

can someone unban me from fortnite discord my brother was doing something on my computer and i think i got kicked or ban

vast tusk
#

@cobalt peak We are not affiliated with Fortnite or Epic. This is an unofficial server.

cold oriole
drowsy oxide
#

@cobalt peak We told you already that this is not an Official Server for Unreal, we are not officially supported or recognised by Epic in any means. As stated please take your query to the proper platform.

cobalt peak
#

i didnt say anything other that the first thing i said @drowsy oxide

simple crown
#

With the recent announcement about bleeding edge dev branches on github by Mike Fricker. Would it be possible to get a bot that posts updates on a daily baises to a locked down channel? https://twitter.com/mike_fricker/status/992158071374929925

New Unreal Engine "dev" branches are now available on GitHub. These let you access the bleeding edge changes from our teams. Additional branches will be coming soon!

Likes

123

chilly ivy
#

@simple crown Probably not. We don't have access to set up webhooks for the repo, and since it's a private repo we couldn't even query it with the API.

simple crown
#

Ah I was unaware :\

chilly ivy
#

Anyone can get access through an Epic Games account, but as far as GitHub is concerned, it's a private repo.

#

So our hands are tied, I'm afraid.

elfin scarab
#

Is #work-in-progress only limited to UE4? Can one share per say concept art or music from its own authory?

true aurora
#

If it's for an UE4 project?

drowsy oxide
#

@elfin scarab Must be UE4 related. Hard to prove that with music and the like but i dont see any problem with it to be honest.

elfin scarab
#

So to #lounge better if it has nothing to do with the ue4 world, aight

true aurora
#

If it's not obvious how it's used in an UE4 project

#

If you draw some concept art, it'd be interesting to see in context of your existing scene for example

sonic hazel
#

As long it is for your (UE4) game and you want to show off your creation, even if its in Maya/Blender/Photoshop, you should be able to share it in the WIP channel

sonic hazel
vast tusk
#

@sonic hazel thanks, taken care of

sonic hazel
#

<@&213101288538374145> how long are deleted messages being saved in the botlog?

spring star
#

my guess is forever

deft raft
#

As long as the history allows

sonic hazel
#

Which is?

#

An x amount of lines? A db max size?

#

With whom can I talk about the message tracking? I've questions about it

light shadow
#

Ask away

sonic hazel
#

Cool. Who and where can the messages be read back. What is the actual duration of storage? Who is making sure the data is being saved secure. What about the user privacy (not all edits and deletions are evil) and what is done to prevent abuse or to prevent a zoom focus on a user?

#

Some countries like the Netherlands have laws like "The right to be forgotten", how can we make use of that right?

#

sorry if the questions are kinda lame 😄

deft raft
#
  1. You can't access them. Only we mods can.
  2. Duration is whatever Discord allows in terms of history. We store them in a channel.
  3. No one. No need.
  4. User Privacy ends when you post to a Discord channel. Discord API officially allows tracking deleted and modified messages. I don't see why any of the mods would or could abuse this. It's only for people who mean to use these functions to hide evil messages after posting them. We had that already and it's hard to proof anything without a log. @sonic hazel
#

People should always think before posting.

sonic hazel
#

Sweet, thanks for the awnsers!

wide oxide
#

I need to discuss some disciplinary action

#

I asked why I was tagged and a moderator said they could remove me

#

for asking

#

@vast tusk @glossy gulch

deft raft
#

We want to calm the channel down. It doesn't help if people keep asking.

wide oxide
#

Threatening a user who just dropped in isn't good.

deft raft
#

/shrug

wide oxide
#

@stoic goblet

#

If your first course of action is a threat then there are issues.

ocean siren
#

More mods looking at this prolly doesn't help

wide oxide
#

This place should be somewhere to learn or for business and has no room for internet tough guys who act unprofessionally.

glossy gulch
#

someone whose name shall not be mentioned accidentally @ -ed everyone, and it took most of an hour to calm the channel down.

rich sky
#

Some newbie

wide oxide
#

I understand

#

That's all I needed to hear

#

I didn't need to be threatened

#

Perhaps Cedric needs more training for this position.

#

Thanks.

glossy gulch
#

please dont attack moderators.

sonic hazel
#

@wide oxide Please don't take it personal. It's just been hectic and chaotic and it became a little drag for the mods to bring back the peacefulness that you're looking for. Please don't take it personal 😃

wide oxide
#

I understand, I just was expecting more professionalism from the moderators here such as how Luos handled it.

#

Who can I speak to in charge of the moderators?

rich sky
#

He was the main instigator...rofl

sonic hazel
#

The proffesionalism is in 99.99% of the cases the norm, this is the 0.01%

rich sky
#

Anyway, while the mods aren't perfect

deft raft
#

Speak to nick if you want. I don't mind if you want to annoy him with that.

rich sky
#

You aren't going to change anything

wide oxide
#

I hope so Remco. Thanks. I was starting to get worried about this place.

sonic hazel
#

I'm not sure if you're new here, I don't reconize your name, but as long i've been here (for a while), it's a nice place to be. Admins and mods do their best to make it available to everyone while maintaining a livable enviroment with such an insane user amount!

wide oxide
#

I managed a server with over 12k people.

#

We never had mods act out.

#

But thanks, the issue is pretty much over.

rich sky
#

What server was that?

#

Were you active with your community?

deft raft
#

If you tell users to stop posting offtopic and spamming it for an hour or more and you even havre to lock the channel, and they still continue even after keeping it locked for 30 min, you can't do much more than giving them the final warning. I rerouted you to #unreal-news already.

No idea why you have to make such a big deal out of it. You def didn't earn much by that.

rich sky
#

TBH, there was no need to lock the channel

wide oxide
#

Cedric I wasn't here to know any of that.

#

I just saw I was tagged and it was gone.

rich sky
#

You could have just ignored it and let it run its course

wide oxide
#

You can't blame me for not knowing.

#

However you can instead direct me to news first next time

rich sky
#

That would have been less stressful on all of you

glossy gulch
#

doubt that would have helped Vic.

wide oxide
#

Without any of the added stuff.

rich sky
#

It would have

deft raft
#

I didn't blame anyone. I did direct you to news first.

wide oxide
#

"Hey there, sorry about that, please check news for the info"

rich sky
#

Common Techniques

deft raft
#

@rich sky Welp, you always do things different

wide oxide
#

I'm going to let you have this.

#

I don't want to continue here.

#

See you.

deft raft
#

Well sorry mate. Have a nice weekend

stoic goblet
#

threat? huh?

#

i dont understand why I was pinged about that?

strong tide
#

I hate unnessecary pings as much as the next guy, but the thing for people to spazz out about them is rediculous. 🤔

ocean siren
#

idk why but its a meme

raven sundial
#

literally nobody answers my and other people's questions

ocean siren
#

my thing don't work pls halp isn't a good question - and on top of that I don't know what the possible errors would be on that import.

#

And AFAIK you can't do something like what you described as replicating objects in a direction in UE4 by default.

#

There is a thing on the marketplace

drowsy oxide
#

@raven sundial If you put more effort into describing your issue, what you have tried to do to rectify the problem yourself and providing as much information as possible that maybe relevant will help others help you.

#

Posting an "issue" with 8 words and expecting others to attend to that problem is not helpful in the slightest.

#

Help us to help you.

raven sundial
#

...

#

i didnt say my thing dont work

#

i gave a specific thing that doesnt work

#

and how it doesnt work

#

sure it might not be super specific

#

but its way more specific than my thing dont work plz halp or can anyone help me etc

#

ill put a little more info

ocean siren
#

Sorry, I was being just as hyperbolic as you

raven sundial
#

welp lol right above my question is someone else's unanswered question

#

which makes me assume theres a lot more

ocean siren
#

Eh, the entire server is filled with answered questions

#

Some even hundreds of times answered

raven sundial
#

cool

open radish
#

@raven sundial

literally nobody answers my and other people's questions

Dunno why you posted this in #server-feedback . It's not like the mods can force anyone to help you. And also, no one here is obligated to help you

raven sundial
#

im just wondering if we can imrpove it somehow

deft raft
#

The more detailed your question and the more work you put into solving it yourself,the easier it gets to help.
Everyone here helps for free and we also don't always know the answer to a question.
Some topics are less known, others might just go under because we have different timezones (so people knowing the topic might sleep).

#

So a question being unanswered is nothing we can avoid.

#

If you need more specific help and you can't get an answer here, then move on to the official forums and answerhub. You might have more luck there then.

rich sky
#

If we did. We would be so productive

ocean siren
#

we could attract a lot of experts to come answer questions - though I doubt they'd all be willing to tirelessly sit here and answer questions for free.

unreal pecan
#

First, we should force people to use the search function and google. Then they need to tell what they tried and why the first google search is not working for their problem.

simple cloud
#

there are all different kind of questions and there is also art of asking questions and the whole field of working with game engine have no well defined Good/Bad, like there are could be 1000 answer and all them would be good depending on context and stuff

#

and then there are questions which aren't questions but rather asking for help and assistance and those require all the details and context to find out what is the issue and a lot of times answer is "oh, there was a thing which is ON by default, but it was turned OFF somehow in my settings"

#

😃

spring star
#

when i was prevented from sleep for a longer time period I wasn't really productive and wasn't really in the mood to help out anyone, so I think we might need to look for another solution 😄

#

I get it
we should make the ones who needs help sleep until they get answer

deft raft
#

Well we do have quite a few people who are experts and often spend an hour or more with a random user to fix their bugs. At least in #blueprint, #cpp, #multiplayer and #ue4-general.
Not using the other channels that much.
There is also huge gaps between one user and another. Some have troubles understanding and following simple steps (sometimes cause of language) and others have such high level questions that it's hard to directly see the issue from outside.

#

And that's visible on Discord, AnswerHUB, Forum, Facebook and even Twitter. The only downside that Discord has is, that most people never use the search function here to check if the question is already answered. So we end up explaining for example the basics of replication or referencing and casting over and over again.

drowsy oxide
#

I tend to answer questions when i have more time available. This is an labor of love, we cant ask more than that from anybody. If someone is around to answer questions thats awesome, but if there isnt then we just have to deal with that.

elfin scarab
#

I used to have time to help people before (I even hitted the answerhub top 3 repliers), right now the only time I have is to speak prolly 20 minutes/day at #lounge sometimes helping someone requieres more than an hour, and usually the questions we get arent that short to answer lol. I struggled myself not while ago with a vector problem cedric helped me with, and thats a perfect example. It took us 30 mins or so, right?

#

Imo I think the way it is is fine, you cannot enforce users to go through a protocol before asking a question, if they ask is probably because they already tried and they couldnt

sly nebula
#

Add a Marketing tab!

slender blade
#

For what purpose? Marketing your game to other devs?

#

Feedback on promo materials I'd just go #work-in-progress

drowsy oxide
#

Advertising is strictly prohibited on this server please read the #old-rules for more information.

sly nebula
#

Yeah of course, I meant like marketing advice.

ocean siren
#

Marketing advice: Actually do some

sly nebula
#

True, but it could be great for starter indie devs.

sonic hazel
#

We need an channel, #luos-dailies where @glossy gulch can blog his day and we can talk about it :3

glossy gulch
#

XD

clear quest
#

Is there really a reason for 30 seconds limit to type these in? Cmon give us at least 1 minute.

vast tusk
#

@clear quest Write the answers before and paste them in.

clear quest
#

...

#

Bad UX

#

It's a bot surely you can have it wait longer than 30 seconds.

deft raft
#

We will see how we can improve the job stuff. As you may have noticed, this is still driven by the old bot. And I am pretty sure Nick chose the 30 seconds as a good middle. I would rather like to have a form in the future, however not sure how useful it is to send user to a website first. Would makes things cleaner but well. Maybe the awaitMessages api call is still the best for such things. Discord is a chat after all

clear quest
#

The bot is great, it's easy, the timer is just a pain

fleet surge
#

is there a technical reason for having that timer? if not, what does it matter how long people spend preparing their post?

strong tide
#

there probably is a technical reason; otherwise I don't think it'd be there. Only thing that springs to mind is computational power requirements, and making sure there aren't any unnessecary waits.

deft raft
#

Technical reason.

#

The bot runs with the Discord.js API.

#

It provides a method to wait for a message, otherwise it's hard to know what message to react to. Because all messages, may it be DM or Text channel, are routed through the same "OnMessage" delegate. You would need to save who send what to know who is trying to create a job entry.
The awaitMessages function on the other hand actively waits for a specific users message. That makes it easy to react to it. AwaitMessages wants a Parameter for "how log to wait" though.

#

(well, for a specific users message if used in a DM channel)

eternal scroll
#

Im happy with the discord server but i have a suggestion,
Add a material design channel - For us that need help with the Material editor

gritty lotus
#

Use graphics

spark shard
#

is the Jobs bot custom?

#

wait was this question just asked above

#

ok it wasn't

drowsy oxide
#

The job bot was written by @chilly ivy

#

And the @storm shell was written by @deft raft

#

@spark shard

spark shard
#

alright thanks, I want it for a server I mod, with a few alterations. is that something that could happen?

drowsy oxide
#

Talk to them. Not sure if they want to send them out into the wild.

spark shard
#

ok I will wait for them to see your ping

deft raft
#

@spark shard For the Job Bot you'll have to ask Nick. My own Bot is open Sourced, but I haven't shared the link outside of the mods channel yet.

#

(Nick = pfist)

spark shard
#

what does the AAIChar bot do

deft raft
#

It's mainly a moderation bot. We can mute people and add point-based infractions

spark shard
#

ohh we have a bot like that

deft raft
#

If a user hits more than 10 points, they get banned.

#

That helps us keeping tack of what specific users did, as it has a database in the backend to keep track of everything

#

We also track all modified and deleted messages in a private channel to give us a chance to react to toxic behavior that people try to hide via deleting or modifying their messages

spark shard
#

we've got that also to an extent

#

just our jobs channel is a mess

#

so many people post ridiculous crap

#

$5 for 30 rigged and animated characters

deft raft
#

Well I can tell you the idea behind the code

#

It uses discord.js, which has a awaitMessagesmethod for DM channels.

#

With this it probably gathers the info (comes with the x seconds time limit) and packs it into an embed post

#

I would like to change this a slite bit, cause right now the list just spams itself away

#

I would much rather have a database keeping track of posts and also clearing posts older than 14 days

#

And giving the chance to query posts based on free, paid etc.

#

@spark shard

spark shard
#

alright cool, maybe it'll be easy enough to figure out, never done any javascript before though

chilly ivy
#

It uses discord.js and discord.js commando, it's associated command framework. Docs here: https://discord.js.org/#/docs/commando/master/general/welcome

spark shard
#

nice, thanks

chilly ivy
#

You may also want to look at the discord.js docs. You can do so by selecting Main library from the View docs for dropdown at the top of the page.

spark shard
#

if I can figure it out I want to add a manual approval feature to it

deft raft
#

You can easily make a temp database

#

That stores entries that aren`t approved yet

#

In the end it's just moving data around

proper moat
#

Server needs a meme channel.

drowsy oxide
#

No. No it doesnt.

rich sky
#

Brain

sonic hazel
#

Suggestion: Have all channels hidden from new users and the @storm shell bot DMing them the server rules. Once the new member typed "accepted" or sonething like that, the channels become visible to the new user

spark shard
#

why

sonic hazel
#

Because the new users dont abide the rules because they didnt read them

spark shard
#

I don't think that's how it works, they don't abide by rules because they're dumb

sonic hazel
#

Its not dumb, its ignorance

spark shard
#

you just can't expect everyone to follow rules even if they know what they are, it just doesn't work that way

#

that's what warning, kicking and banning is for

sonic hazel
#

Ofcourse it can be expected everyone follows the rules...

#

For the few that then choose to ignore them, the kick or ban is even more justified

#

By having them to accept the rules, you know they are aware of the rules and chose to ignore them

spark shard
#

but it's just like signing ToS agreements

#

you see "accept to proceed"

#

you don't read them unless you wouldve read them regardless

sonic hazel
#

ToS is thicker than a bible, just a short version of the rules with the most basic and important rules. No biggie.. should be readable in 2 minutes

slender blade
#

Just hide the passphrase in the text somewhere

#

And if someone didn't get it after three minutes they get a hint

sonic hazel
#

You got the idea 😁

deft raft
#

@spark shard Yo calling new members dumb is also not following the rules :P

spark shard
#

I didn't read the rules 🤷

deft raft
#

But yes, for now we have the rules in that specific channel. If users don't follow them they gain infractions with points (or a ban).

#

10 Points also equal a ban

spark shard
#

for the record I don't think new members are dumb just ones that don't follow common sense rules

sonic hazel
#

its too rare to call common sense common

fleet surge
#

on most servers you can get by just fine without reading the rules 🤷

sonic hazel
#

most servers don't have 14k members

gritty lotus
#

or people posting their youtube videos / kickstarter campaigns in every channel :p

fleet surge
#

dunno. seems like common sense to not do that

gritty lotus
#

yeah, but people still do it

#

or ask about pirated stuff, etc etc

sonic hazel
#

I think some people missed the call to collect their common sense and ended up with none

#

those few are usually the ones to ruin it for the many

#

¯_(ツ)_/¯

slender blade
#

^

fleet surge
#

btw, what is the purpose of #introductions ? does anyone actually look at what people post there? 🤔

slender blade
#

I do sometimes

gritty lotus
#

first channel people land in, I think

fleet surge
drowsy oxide
#

#introductions gives those people that want to write an post about themselves an place to do so. Otherwise every now and then you would see one in other channels disrupting discussions.

mild fox
#

hello, when i joined the server i got a 1 hour timer instead of 10 minutes, can you fix this so others don't wait too much?

woeful holly
#

Odd, tried opening your account in another browser yet?

#

Anyway, if it actually took (almost) an hour, I'd quickly send it to discord support so they may be able to look in to it, it could also be caused by your system time being out of sync though

obtuse zenith
#

I have a question in regards to the unreal bot and its interaction with the #looking-for-talent. Is there a way to tell the bot to remove job posts that have been filled so that others do not think the job is still open?

thanks for any info and let me know if im in the wrong place to ask.

woeful holly
#

I believe you need to ask a mod to remove a post, but functionality to remove it using the bot could have been added recently....though I don't think that is the case

obtuse zenith
#

Thanks, had a fried who posted a job and now has it filled was also looking for a means of removing the listing, but stated that its not a big prioroity at the moment.

drowsy oxide
#

You need to talk to an mod to remove listings.

#

There is no feature for users to remove them manually unfortunately

obtuse zenith
#

Thanks for the answer.

humble marsh
#

The unreal bot on #looking-for-talent doesn't display the company name and job title accurately. My post should be for a "DevOps Engineer" at "Lucasfilm's ILMxLAB".

deft raft
#

@humble marsh Hm, would have to ask @chilly ivy here.

teal kraken
#

Hey

open radish
#

Nsfw dev channel would be nice

deft raft
#

@open radish For what exactly?

silver heath
#

Whole net is full of NSFW content. Do we really need a channel for that here ?

deft raft
#

No we don't. We are also not allowing any NSFW content.

#

So if we get pointed to NSFW content, which was posted in hope we don't see it, it will result in an infraction.

analog inlet
#

Didn't server have one? It sounds sad that if your project contains some nudity it won't be able to receive feedback, it will probably need to be blurred out or smth atm.

open radish
#

Feel like the rule about no nsfw is unreasonable, could have just have one marked channel for nsfw devs. Would be very useful in a crowded server like this one to get feedback and learn more about specifics of using ue4 in that field

sonic hazel
#

@open radish thats against ue4 eula

#

No point in having a nsfw channel

open radish
#

I do not see anything related to our topic in the eula 1 B iii , that lists the general restrictions. Or is there something I'm missing?

sonic hazel
#

Pornographic?

gritty lotus
#

there's nothing in the UE license that would prevent you making pornographic content, FYI

sonic hazel
#

Really? I recall reading it in the same category as gambling

gritty lotus
#

I would doubt that

deft raft
#

UE4 eula has nothing about porn in it

rich sky
#

You know how many "porn" games are made in UE4 and are making mad cash right now?

deft raft
#

Probably. Specially with VR.

vivid musk
#

imagine Engine developers restricting people what kind of games you are allowed to make with it

#

oh wait, didn't CryEngine's Licence restricted it to "serious games"? lul

split narwhal
#
If you are a student or a member of an academic institution you are in addition entitled to develop games and Serious Games of any kind using CRYENGINE and to render such Serious Games in object code form (including the CRYENGINE Assets and the CRYENGINE Redistributables) pursuant to the CRYENGINE documentation. However, the student is in no case entitled to commercially exploit such Serious Games without Crytek’s explicit prior written approval. In case the student wants to monetize the Game he needs to contact contact@cryengine.com. If monetization will be allowed is subject to Crytek’s sole discretion.```
#

yup

#

SeRiOuS GaMeS

#

but they specifically state use the CRYENGINE for the development of any product other than Games, including without limitations: military projects; gambling; simulation (technical, scientific, other); science; architecture; pornography; Serious Games.

#

you are allowed to make porn with it

slender blade
#

So... What defines a serious game?

#

Because if that's not clear that's a pretty darn big liability right there

rigid tulip
#

My understanding of "serious game" is something like one of those cryengine games where it's an actual training simulation for repairing underwater pipes, or used for actual military training.

#

Can't remember the name of those off the top of my head, but they had a video about it. Apparently it's where the bulk of Crytek's money came from for a while.

timid coral
#

Serious game = app to teach or train imo

sonic hazel
#

Serious game sounds like a paradox to me

open radish
#

es muy bien

amber cloud
#

perhaps I'm not exactly a first person to ask, but....
why server doesn't use official UE4 logo as the server icon? 😃

silver heath
#

Most likely because this server is not official. Besides, trademark and stuff.

drowsy oxide
#

We are not recognized by Epic as an official Server that is correct

#

The logo is almost considered legacy as well. When we started back on Slack Chat (hence Unreal "Slackers")

#

It followed the Slack theme back then

sonic hazel
#

Feela like years ago

spring star
#

cause it was years ago?

sonic hazel
#

That does make sense 🤔

chilly ivy
#

3 years ago, actually. 🙂

#

Hard to believe.

#

I started Unreal Slackers in May 2015.

strong panther
#

A modding channel would probably be far more used than 1/3 of the current channels.

simple crown
#

@strong panther That would be nice

neon roost
#

A Couple Of New Voice Chat Channel For A Direct, Easier, Chat

fleet surge
#

only one of the words in your message should be capitalized, guess which

split narwhal
#

hes obviously following the unreal style guild

deft raft
#

I dont see the current one being used much. Why adding more? For your friends you can have a private Server and for fast chats with someone you can easily hop on a private call.

split narwhal
#

a modding channel definetly wouldnt go amiss tho

strong panther
#

I'm gonna derail this by saying I really like that duck avatar ✅

#

Hadn't noticed it before.

split narwhal
#

oh, thanks :)

rich sky
#

So, going through the #old-rules ... Nothing in there that states some basic stuff about

(Devs are here to help in their free time, but can't always be around to answer your questions.)

(Crying about so many devs online but no one can help them)

(Demanding a step by step tutorial because they can't figure out the gist of what a dev is trying to explain)

Etc

There's a little blip about Dev-run community. But I feel a new rule should get added for the above. It's super common on here, and tbh, sort of unfair to have that expectation being met just because it's not in the rules or because it's "not common knowledge"

deft raft
#

I cant recall you being forced to answer people like that

#

But well, will bring it up for dicussion

slender blade
#

Nah, but I can see where he's coming from

#

It'd be nice to be able to redirect people that keep complaining they don't get help to e.g. #old-rules

rich sky
#

^ basically that

split narwhal
#

it's never happened to me, but i've seen it happen once

#

so its understandable

slender blade
#

It's happened to me quite a few times

#

People proceeding to tag me after I answer someone else or post my own question, too, demanding I gave them an answer instead

#

Stuff like that

timid coral
#

well there will always be kinda annoying people like this

#

I mean just look at the forums, its filled with threads like these messages

#

some of them are bound to land on slackers

slender blade
#

Yeah, I know, but it'd be nice to redirect them to the rules, instead of them staying there annoying people or needing to spend time explaining to them that they're idiots

timid coral
#

for sure

slender blade
#

Because ignoring them doesn't really work in a chatroom like this

strong panther
#

@slender blade You need to make it perfectly clear to them that you are not willing to help them (either from that point onward or at all). Today's world is a eat-or-be-eaten world so the faster you adapt to that and choose one, the better. You can't let others' issues cloud your own objectives and desires forever.

#

And there are many things one can do to be taken seriously, from not apologizing for every little thing that's not their fault, to being intentionally unavailable at times and so on. This kind of stuff can be Googled and learnt if you're not a natural.

open radish
#

Feel like we could use a channel like resources-and-tutorials, with the most helpful ones being pinned

deft raft
#

We already have this per channel. You can always request us to pin specific tutorials and resources if wanted

drowsy oxide
#

@slender blade @timid coral @rich sky We have added a clause in Rule #1 that covers continued harassment by users regarding asking for help. You should in the future redirect them to it.

rich sky
#

@drowsy oxide Meh, that's not the same

#

And that verbiage really isn't clear or related to this

#

Just needs a specific rule

#

And make it clear that this is a dev-run community, and devs are here to help in their free time whenever possible.

#

I was going to add that they are under no obligation to answer questions or help. But maybe a bit too much. But also still true.

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There is obviously an ongoing issue and it just needs a clear-cut explanation, not this wishy washy stuff

neon roost
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maybe you should Tag everyone, so they know there's a new rule

rich sky
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Well, it's better than nothing.

deft raft
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The new rule addition is more than enough. It covers the tagging and begging as well as DMs. You can freely refer to it as it can result in infractions.

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@strong panther What exactly would the modding channel be for?
Most stuff for the modding is building a pak file, which is #packaging
Game specific modding, like ARK or so, shouldnt be here.
And any form of modding editor has to be discussed with Epic themselves.
Please let me know what other parts would justify the channel.
Right now we dont think the channel would be necessary.

timid coral
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@drowsy oxide roger that !

strong panther
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@deft raft I wasn't aware people use #packaging for that purpose as well, but makes sense. If you put it this way, then no, probably not justifiable to have one.

arctic plover
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if we would all work together on 1 game we would make the best game in the world

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who agrees?

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4000 people (almost) work on one game

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wow that would be the best game ever

ocean siren
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that would be terrible

spring star
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we are already working and playing a game in the same time, it's a chat based interactive story about 4000 people (almost) being in a discord server

vital rivet
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Well, maybe some pf the members can join a separate group for some project

arctic plover
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@spring star what is the company’s name

drifting crescent
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Just to let you know, under number 7 in rules it says an question. I don’t mean to sound snarky or anything, just trying to help you guys out there.

sonic hazel
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what do you mean?

neon roost
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More Server Emoji (?)

sonic hazel
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yes we need a :allar: emoticon

neon roost
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im bored with alex and kappa

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or maybe a Appropriate Hamburger Emoji

sonic hazel
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UE4 logo emoticon

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and one of Unity but with a big red cross

neon roost
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oh shit xD

chilly ivy
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@sonic hazel It is done. unreal

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Long overdue.

slender blade
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@drifting crescent meant that there's a grammatical error under rule 7. It should be a question, instead of an

drowsy oxide
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What grammatical error 😃

slender blade
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Sneaky sneak

neon roost
brittle orchid
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@sonic hazel

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Fighting the good fight

woeful holly
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@arctic plover

4000 people (almost) work on one game
``` Man, VCS would be so.....*fun* 😂
fleet surge
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so, which billionaire will buy the perforce license for that?

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:D

woeful holly
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Anyway - a more reasonable alternative to that: An Unreal Slackers discord game jam (like we had like 1-2 years ago) would be pretty cool

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I get that there are official UE4 ones, but still, one for this discord would be pretty cool ^^

bold patio
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the bot only giving you 30 seconds to job descriptions is a bit much

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lol

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or too little i guess

drowsy oxide
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Copy/Paste

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Pre type your listing.

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Pretty easy...

open radish
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I suggest creating a new tutorial-resources channel where people can link channels or videos thats all about unreal engine 4 tutorials

sonic hazel
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A forun topic for that would be better

deft raft
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Resource Channel won't happen at this given time.

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You are free to create a Forum Thread on the official UE4 Forums or maybe even a Wiki for this (you'd need to host that yourself).
Any sort of resource, for example a cool shader tutorial, can be pinned to the matching channel by pinging a mod.

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You can check the pinned messages of each channel already.

drowsy oxide
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Discord is not a very good platform for storing that type of content. As suggested, forums and wikis are more suited for that purpose.

bold patio
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if copy paste is an option i should be able to copy paste my entire listing theres no need for the one by one question system if the intended workflow is copy paste

gritty lotus
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the one-by-one ensures that every post is formatted the same for ease of reading and filtering

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post colours etc are also handled by answers to those questions

deft raft
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@bold patio The one by one is pretty much needed. No one is gonna write a parser for these posts.

bold patio
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idk id just bump it up to a minute unless it's built in specifically for 30 seconds for some reason outside my knowledge but ye i panic wrote my post because i suck

deft raft
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You can always cancel the request or have it deleted by one of us mods

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These posts are also embeds, and need to be constructed. Means if you post your whole listing at once, we would need to figure out what belongs where and that would require some sort of parsing and keywords. Way too much work for a system like this.

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And it would be open to a lot of user errors

open radish
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Lmao what's the point of this channel if nothing gets approved

drowsy oxide
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Plenty of stuff gets approved.

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As long as it adds value to the server and enough people would actually take advantage of it then we typically will approve the change.

sonic hazel
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unreal was aproved very recently as example

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Before that adjusment in the rules

slender blade
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Before that new channels

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In between somewhere we got our voice channels back

open radish
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I also asked this question in unreal-chat, but might actually be more appropriate here (apologies for the double post)
does anyone know why the unreal tournament discord requires linking a phone? I don't like linking my phone number to stuff that doesn't really need it and would like not to, but have some questions I would like to pose on the UT discord 😦

drowsy oxide
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Its just an authentication barrier. Helps stops spammers etc etc.

open radish
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well, I assumed that as well, but then again it's not needed here (where there are far greater number of people)

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do you know of anyone I could ask to change this or would that be a big no-go to ask for?

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@drowsy oxide just noticed you're a moderator, so I'm guessing there were actually issues in the past and this is very unlikely to change again?

drowsy oxide
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We are not officially recognized by Epic. This is a community run Discord. We do not affiliate with any other Discord Server. Their minimum security standards are obviously a little higher than ours.

open radish
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ah, didn't know that actually

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fair enough, I'll be keeping my questions to myself then or look for other means 😉

drowsy oxide
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You can try and DM one of the Epic Staff here in the server to see if they can guide you on where to direct your concerns. Or better yet. Ask on the UT forums.

open radish
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I'll try the forums, that might indeed be the right way

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thanks!

wide oxide
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Should have a way to get rid of previous LFW posts

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@stoic goblet sorry to tag you

stoic goblet
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you can tag all moderators

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and you can remove your own if it's a job posting

wide oxide
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The bot does not allow me to remove it

stoic goblet
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done

wide oxide
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thank you Roy, you are a- well, let me not be typical...

THANKS BRUH!

spring star
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unreal bot ignores some characters for lft, and there is no warning about that so instead of Tester (playability/gameplay) I ended up having Tester Playability Gameplay 😢

thick turtle
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so um I'm playing fortnite on the 12th of July and i try to log in and its asking for my login info and as I put that in and then it says something about cross platform restrictions even though I've been using it like that ever since I got my pc and mind you it is my Xbox account and its worked for a long time

ocean siren
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did you ever play on PS4?

thick turtle
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no you weirdo

ocean siren
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Well its just that that'd be an actual reason that your account would be bugged

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What, you think I wanted to play fortnite with you on PS4? ew.

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Go bother the actual official support

chilly ivy
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@thick turtle This server is for Unreal Engine developers, not Fortnite. Try discord.gg/fortnite instead.

thick turtle
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thanks

brittle orchid
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@drowsy oxide @light shadow , @thorn talon is a forum mod who wants forum mod role

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Don't know if yall have that capability or if its just nick

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But can yall help please

thorn talon
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Thank you. didn't know who to ask ^^

brittle orchid
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I don't know either

drowsy oxide
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Done

brittle orchid
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ayyyy

drowsy oxide
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😃

thorn talon
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Thanks a lot

royal orbit
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The server delay on posting is really clutch, I actually read the rules for this channel, good job 😉

upbeat tulip
chilly ivy
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@upbeat tulip Whatever message you wrote after sending that image was caught in the explicit content filter and automatically deleted.

ocean siren
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Yeah, most probably it was another screen of his project.

warm goblet
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how do I tell the unreal bot my looking for talent post has found someone

ocean siren
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you don't. you just ask a mod to remove it.

warm goblet
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ah tyty

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<@&213101288538374145> could someone remove my looking for talent post

frank moat
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<@&213101288538374145> I'm sorry for not posting this on the forums or w/e, but there is an annoying issue in 4.20 when Enabling bForceCompilationAtStartup without having Visual Studio installed/configured. When you restart the editor you get a prompt "Could not be compiled. Try rebuilding from source manually".

The only way to fix this is disabling it again inside EditorPerProjectUserSettings.ini

Just annoying, and may stop someone else running into this issue

drowsy oxide
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We are not Epic, this is not an Official Server. Post it on the Forums.

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We have no control over what happens with the Engine