🐞bug-reports

3041 threads · Page 42 of 61

Text Fields Flicker/Auto Select All 3 messages
Closed / Not a Bug
Shapez 2 renders one frame then locks up on DX12 if G-Sync is enabled 2 messages
Possible Bug in Milestones 2 messages
Duplicate
[0.0.7/0.0.8] Painting efficiency drops when off screen (aka schrodinger's shapez) 31 messages
Duplicate
[0.0.7][fr-fr] Signal generator doesn't explain correctly how to set a color 2 messages
Closed / Not a Bug Duplicate
[0.0.7] Loading/Unloading train stations won't show content on lowest graphic settings 3 messages
Duplicate
Pasting 3-Layer Blueprint to 2-Layer World 2 messages
Closed / Not a Bug
[Supporter Edition 0.0.7] Mouse rotate doesn't work on MacOS trackpad or Mouse 3 messages
[0.0.7] Supported crystal quarter sometimes breaks when swapping halves. 3 messages
Closed / Not a Bug
[0.0.7] Vortex accepts different shapes for one task 9 messages
Closed / Not a Bug
[0.0.7, 0.0.8] Inverted X axis tilting on startup screen 5 messages
Closed / Not a Bug
[0.0.7] Milestone 8 bug 5 messages
Won`t fix
[0.0.7] Can't change floors in hexagonal gameplay 10 messages
Closed / Not a Bug
(0.0.8) Custom Shapes for Blueprints Vanishing 24 messages
Duplicate
[0.0.7] Enabling Cheats in Operator Certification doesn't carry when selecting the next scenario 3 messages
[0.0.7] Stuff getting offscreen if there are a lot of Operator level goals 3 messages
Closed / Not a Bug
[0.0.7] Cannot "go up" after rebinding up/down from q/e to q/f 5 messages
Need More Info Closed / Not a Bug
[v 0.0.7] Gray pixel display inside the Vortex 2 messages
[0.0.7] Filter removes items from belt 2 messages
Duplicate
[0.0.7] Shapes glitch when traversing a belt launcher with upper floors hidden 2 messages
Duplicate
blueprint with subdirectory display name incorect 3 messages
Duplicate
Release version - Shapes not transferring as fast as possible from space tile to foundation tile 2 messages
[0.07] Efficiency drops off as I move my camera away, then returns as I move it back? 8 messages
Duplicate
[ 0.0.7 ]Fluid Rate Bug spacepipes -> fluid catcher 4 messages
Conveyor belt going two floors up missing animation 3 messages
Duplicate
Space Belt blocks shape. 7 messages
[0.0.8] (Rail) Shapez glitching out 5 messages
Closed / Not a Bug
Weird flickering on Shape loader display 3 messages
Closed / Not a Bug
[0.0.8] Rail jumps over loaders/unloaders when you drag a rail through it 4 messages
Closed / Not a Bug
maybe not a bug in the crystal maker function, but 8 messages
[0.0.7] Part vanishes when belt filter goes from on to off 5 messages
Duplicate
[0.0.8 Preview] Autoplaced Train Launchers also Jump over already placed Train catchers 6 messages
Duplicate
[0.0.7] Hard Crash when using DX12 Video Option 2 messages
Trains not returning to their proper stations 6 messages
Duplicate
Reproductible crash with clockwise circle space liquid conveyor 2 messages
[0.0.7] Visually disconnected pipes are considered connected 4 messages
Closed / Not a Bug
[0.0.7] When enabling game rule about 'No Trash' in Hexagonal mode you still can place and use them. 5 messages
[0.0.7] Belts and Pipes cannot be rotated counter-clockwise 2 messages
Duplicate
[0.0.7] Blueprint path not displayed correctly when containing escape sequences 6 messages
[0.0.7] Trains sometimes don't spawn ... 2 messages
Closed / Not a Bug
[0.0.7] fluid launcher deleting fluid 2 messages
[0.0.8] Is it an intended situation for different types of tunnels to overlap in a row? 2 messages
Closed / Not a Bug
[0.0.8-rc3] Severe lag with 150K+ buildings 42 messages
[0.0.7] game stutters with unlimited framerate 2 messages
Closed / Not a Bug
Can't place a trash tile in the squares around extractors 3 messages
Won`t fix
[0.0.7] Train Perma Stuck 6 messages
[0.0.7] Fluid ramp attached to In-ramp will not fire. 4 messages
[0.0.7] Periodically, fluids stop sending from pump platform 2 messages
Shape Loader isnt filling up 10 messages
Closed / Not a Bug
train loader mixed same form direction 7 messages
Closed / Not a Bug