🐞bug-reports
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Closed / Not a Bug
Shapez 2 renders one frame then locks up on DX12 if G-Sync is enabled
Possible Bug in Milestones
Duplicate
[0.0.7/0.0.8] Painting efficiency drops when off screen (aka schrodinger's shapez)
Duplicate
[0.0.7][fr-fr] Signal generator doesn't explain correctly how to set a color
Closed / Not a Bug
Duplicate
[0.0.7] Loading/Unloading train stations won't show content on lowest graphic settings
Duplicate
Pasting 3-Layer Blueprint to 2-Layer World
Closed / Not a Bug
[Supporter Edition 0.0.7] Mouse rotate doesn't work on MacOS trackpad or Mouse
[0.0.7] Supported crystal quarter sometimes breaks when swapping halves.
Closed / Not a Bug
[0.0.7] Vortex accepts different shapes for one task
Closed / Not a Bug
[0.0.7, 0.0.8] Inverted X axis tilting on startup screen
Closed / Not a Bug
[0.0.7] Milestone 8 bug
Won`t fix
[0.0.7] Can't change floors in hexagonal gameplay
Closed / Not a Bug
(0.0.8) Custom Shapes for Blueprints Vanishing
Duplicate
[0.0.7] Enabling Cheats in Operator Certification doesn't carry when selecting the next scenario
[0.0.7] Stuff getting offscreen if there are a lot of Operator level goals
Closed / Not a Bug
[0.0.7] Cannot "go up" after rebinding up/down from q/e to q/f
Need More Info
Closed / Not a Bug
[v 0.0.7] Gray pixel display inside the Vortex
[0.0.7] Filter removes items from belt
Duplicate
[0.0.7] Shapes glitch when traversing a belt launcher with upper floors hidden
Duplicate
blueprint with subdirectory display name incorect
Duplicate
Release version - Shapes not transferring as fast as possible from space tile to foundation tile
[0.07] Efficiency drops off as I move my camera away, then returns as I move it back?
Duplicate
[ 0.0.7 ]Fluid Rate Bug spacepipes -> fluid catcher
Conveyor belt going two floors up missing animation
Duplicate
Space Belt blocks shape.
[0.0.8] (Rail) Shapez glitching out
Closed / Not a Bug
Weird flickering on Shape loader display
Closed / Not a Bug
[0.0.8] Rail jumps over loaders/unloaders when you drag a rail through it
Closed / Not a Bug
maybe not a bug in the crystal maker function, but
[0.0.7] Part vanishes when belt filter goes from on to off
Duplicate
[0.0.8 Preview] Autoplaced Train Launchers also Jump over already placed Train catchers
Duplicate
[0.0.7] Hard Crash when using DX12 Video Option
Trains not returning to their proper stations
Duplicate
Reproductible crash with clockwise circle space liquid conveyor
[0.0.7] Visually disconnected pipes are considered connected
Closed / Not a Bug
[0.0.7] When enabling game rule about 'No Trash' in Hexagonal mode you still can place and use them.
[0.0.7] Belts and Pipes cannot be rotated counter-clockwise
Duplicate
[0.0.7] Blueprint path not displayed correctly when containing escape sequences
[0.0.7] Trains sometimes don't spawn ...
Closed / Not a Bug
[0.0.7] fluid launcher deleting fluid
[0.0.8] Is it an intended situation for different types of tunnels to overlap in a row?
Closed / Not a Bug
[0.0.8-rc3] Severe lag with 150K+ buildings
[0.0.7] game stutters with unlimited framerate
Closed / Not a Bug
Can't place a trash tile in the squares around extractors
Won`t fix
[0.0.7] Train Perma Stuck
[0.0.7] Fluid ramp attached to In-ramp will not fire.
[0.0.7] Periodically, fluids stop sending from pump platform
Shape Loader isnt filling up
Closed / Not a Bug
train loader mixed same form direction
Closed / Not a Bug