#📢announcements

1 messages · Page 1 of 1 (latest)

shy ocean
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**Update: PLEASE PERFORM AN UPDATE + FULL INSTALL > verify that you have #📍577-mods-in-mo2 **

New addons
- JSRS v5 (reverted to JSRS 4.1 because I'm not a fan of how most guns sound now)

  • Attach patches with Hotkey (bound to Z in QWERTY by default)
  • Coffee in the Zone (buy and brew coffee with new animation)
  • Better RF Receiver sounds
  • New Water Flask animation and model
  • New piano tracks by Solarint

Fixes

  • Few reload sound fixes (abakan, 9a91, vintorez and upgraded vintorez reload sounds and unjam sounds)
  • Fixes for few guns that were missing enhanced recoil effects (mainly pistols)
  • Reduced MP5SD recoil, MP7 recoil, and Vityaz recoil (P90 is still way better)
  • Swamp thing mags retool fix
shy ocean
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Are phantoms (for example spawned by controllers) a real danger to you ?

shy ocean
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With the new update, you can now see all weapons full stats thanks to @mortal locust . Real Chad modder GrokChadGAMMA

It should make weapons much easier to compare, especially guns recoil.

Also, Phantoms should now be much scarier now (faster and more psy damage)

shy ocean
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Should difficulty parameter (easy, medium, hard) affect bullets damage and penetration? Current settings would be for hard. Medium would have +15% penetration and damage and easy would have +30% penetration and damage to all ammo. This would be only for the player side.

That way people could engage in gamma without suffering too much, and train before the real challenge that is hard/survivalist.

shy ocean
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Small update:

  • Tweaked the display of weapon muzzle velocity so the stat actually match IRL values
  • Buffed 5.56 damage a bit
  • Buffed early 9x39 weapons damage a bit
  • Buffed all silencers:

+7% damage
+10% hit impulse
+3% bullet speed (unchanged)
-10% dispersion (unchanged)
-17% recoil (unchanged)
+25% weapon degradation (unchanged)
No more accuracy debuff when moving and shooting with a silencer
Also affects BAS suppressors (which were really bad with -10% damage etc... So BAS specific silencers received a huge buff actually, +17% damage, and improved accuracy!)

EDIT:

Also pushed another update:

  • Changed the Clear Sky and Military questlines rewards to be inline with GAMMA progression
  • Fixed weapon cover tilt issues with some guns by using the 1.5.2 addon branch (please, perform a full install to get it)
shy ocean
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If you have an issue with Loners squads rushing you when playing Merc and shutting down the Brain Scorcher (when loners aren't ennemies anymore) please contact @burnt lantern

shy ocean
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I want to revamp the free loot items in the long run. I feel like the Zone is a bit empty in that sense, meaning, there's not a lot of spots where random free loot can spawn. I would like something more dynamic where exploration is rewarded by small items a bit more (some vodka shots, used cigarettes next to fire camps, some items in houses, etc).

To that end, the longest task is to record the coordinates of the random items position. The idea is that willing people , while playing, could screenshot suitable spots and propose item types that could fit, as well as the spot coordinates that can be obtained using the debug mode.

Please report in #free_loot_coords :

  • A screenshot of the spot
  • Suitable items depending on the following categories: food, drinks, cigarettes, repair, junk, armor and guns parts
  • Exact coordinates of the spot (Pos, Lvid, Gvid), see below.

To get the coordinates, please enable the Debug Mode (Select Anomaly Launcher in MO2 > Tick "debug"). Then boot the game, and in the main menu press F1. A menu will appear and start pressing 2 on your keyboard until you see TOP HUD = position_hud. Then in game press F7 > X to turn on the Debug HUD and report the full values:

For example:
Lvid: 316
Gvid: 5303
Pos: 0.0587, -0.0163, 0.8567

shy ocean
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Update - PLEASE PERFORM A FULL INSTALL

  • Added ZCP 1.5 officially and slightly changed the pop factors (reduced mutants and stalkers population by 0.05, added more variance to mutants squad size and slightly reduced mutants squad size, added big bloodsucker). This should avoid the frequently crazy amount of mutants, improve performances a bit and provide some consistency in additional spawns.
  • Halved the player rank progression by killing stalkers
  • Increased NPCs rank gain by doing various actions
  • The two changes above should prevent being a "legend" and top 1 stalker after only 10 days. It will slightly delay the acquisition of armors early on, but this shouldn't affect gameplay progression by a lot (almost all armors drop at 5000 rep, and Nosorogs drop at 7000 rep)
  • R700 fixes (reduced damage, increased RPM)
  • Tactical tomahawk can chop wood
  • AUG fixes for adjustable scopes
  • @heady dune colored upgrade kits icons
  • @hearty robin Protecta aimpoint sight fix
  • @mortal locust fix for carabineer aim down sight position fixes
  • Changed the last Clear Sky quest reward for a full empty instead of an armor
shy ocean
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If you receive damages while being in a safe zone during an emission please report the issue in #old-bugs . This might be because the New Safe Zones addon breaks with 1.5.2 engine

shy ocean
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Small Update:

  • @mortal locust barrel condition effect on DMG and AP displayed in weapon tooltip
  • Few NPCs as traders: Xenotech, Yantar cook, Yantar Mechanic. This should prevent them from dying
  • Companions rework beta (to recruit them, you need a higher rank than them, currently untested and unticked)
  • Fixed AK12 and Swamp Thing scopes adjustability
  • Psoglav will not be deleted randomly anymore (grok_nes.script update)
  • Removed solme of the annoying urban ambient noises that could be heard in Dead City for instance
shy ocean
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Sorry if I'm not as active as usual, taking a few days off. Will get back stronger than ever very soon CatHeart

I know that there are annoying bugs in the current version but I don't have the time to investigate everything currently.

shy ocean
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Following the discussions in the server, I pushed a hotfix to enable ZCP 1.4 again after the inconclusive ZCP 1.5d test. Knowing that 1.4 tends to spawn more stuff, I reduced the population settings and spawn rate values. It should hopefully fix the Zone crowding

shy ocean
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BAS scopes extravaganza doesn't install properly because the author changed the folders structure of the addon. GAMMA will work but you won't have the improved 2d scopes textures. Will fix later today PepeHappy

shy ocean
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Scopes extravaganza install is now fixed and Kuez even added support for different screen resolution aspect ratio, so I added these as optional addons PepeHappy

shy ocean
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Getting back to modding after a small break. I'm trying to clear #📎to-do in one major update. This will take some time. If stuff slowly disappears from there it's because it's added in the next update.

shy ocean
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MCM update destroyed the GAMMA installation for this addon. I hopefully fixed it ❤️ PepeHappy

shy ocean
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Just made a hotfix for the artefacts crafting:

When using junk artifacts to craft tier 1 artefacts, the resulting artefact will not be 99% condition anymore, it is now randomized between 12 and 30% like any other artefact that would be found in the world.

When crafting tier 2 from tier 1 or tier 3 from tier 2, it's the average ingredients artefacts efficiency that is used PepeHappy

shy ocean
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@stiff garnet pushed a fix for Dux Innumerable Characters Kit that should fix the lags in Truck Cemetery that was caused by special characters dying and going through the map. Thanks to @fallen ginkgo for finding the cause of the bug and @weak chasm for posting the videos!!!

Update DICK or perform a complete install to update it to have the fix.

shy ocean
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I need #old-feedback-suggestions on the stalkers and mutants population. Is it in a good shape in Cordon for instance ? I know bandits were spawning a lot in there few days ago, I hope the changes I made did work and solved the issue ❤️

I'm taking advantage of the update break to see how stable the whole thing is and if the last balance changes are good enough or need some tweaking CatHeart

shy ocean
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Should the transition from red forest to radar be removed ? Currently I think this trivialises the radar raid too much and kind of make it anticlimactic.

The alternative would be to move it down at the south west of the Radar area (vote A)

shy ocean
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Next update in the making (+ few other fixes like SV98 Rebalance, russian texts improvement...)

shy ocean
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Large update is up (I hope it will not crash wheeze )

Please perform an update + complete install

Performances Improvement

  • No ram texture was set to off by default thanks to Dark Signal authors I discussed with and @fast terrace . It allows to free a lot of VRAM by increasing the amount of RAM consummed. It's an improvement because people usually have lots of RAM (16Go) but not a lot of VRAM on their GPU (4 or sometimes 8Go). For info, with the option on, I was reaching 7.9Go of VRAM on my RTX3070. With it off, I was at 5.6Go of VRAM. The RAM moved from 3Go to 7Go.

Important load order changes

  • Ammo check isn't included in Mags Redux anymore, please use the new standalone addon from @rigid sequoia

Fixes

  • Saving in cars and transitioning from one area to another in vehicles got fixed thanks to @burnt lantern
  • Text fixes by @burnt lantern
  • Nimble inventory is cleared upon death thanks to @burnt lantern
  • Fixed the parts color names that wasn't matching the parts condition number
  • Fixed Wild Territory starting spawn location for the player when he's Merc
  • Artefact Melter doesn't recharge anymore on armor attachments (freon etc)
  • Rifle grenades can now be converted again thanks to @hearty robin
  • Improved Russian translation thanks to @stable prairie and Petrenka

Gunplay

  • SV98 recoil got reduced and now uses rifle repair kit instead of advanced
  • Removal of Dark Signal audio files
  • Small fix for apb silencer trade
  • Fixed HOWA20 enhanced scopes shader
  • Included @mortal locust 's ACOG consistency: all acogs are 2D scopes now
  • Made ACOG use red 2D scope textures to match the actual scope model

Economy, Progression and Balance

  • Increased Bandits traffic in Cordon, there should be more bandits than before but the farm should stay safe
  • Reduced the amount of guards at Cordon
  • Changed early CS tasks rewards to useful supplies instead of backpack and bear detector
  • Reduced population at Yantar. I hope it won't affect Spirit and the mechanic behavior.

New addons and updates:

  • UMP Reanimation update install fix, it is now compatible with BAS scopes + better animations thanks to @glossy sparrow
  • MP412 Rex new animations + added in NPCs profiles thanks to Aoldri
  • Safe areas transitions thanks to @burnt lantern
  • Better knives animations thanks to @idle zodiac
  • NPCs die in emissions for real thanks to @young creek

This week I will introduce all the new #free_loot_coords you guys have been collecting + all the ones I got from Dead City, and more pepeOK

P.S.: Some people reported that I'm not crediting the addons authors enough. By pinging and providing the authors name, I hope people can better see who's doing what. As an addon maker if you don't want to be pinged, please tell me. Thanks. All the best and have fun 🤝 .

shy ocean
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Pushed a small hotfix update, please perform an update + complete install

  • Fix for the crash when aiming with a scope thanks to @violet thorn (yeah I forgot a comma in a file 😦 )
  • Fix for UMP Reanimation installation

The new knives animations could have some issues with some BAS Knives, I will investigate this ASAP and bring the necessary fixes, and then transmit them to the addon author if there's anything to fix. Cheers.

shy ocean
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Just curious if you guys would be interested by modding streams ?

shy ocean
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gamma

Good news, I got GAMMA to run with Anomaly 1.5.2, I'm now working my way towards full compatibility by updating all files in addons loaded by GAMMA that got modified by 1.5.2 update pepeOK

shy ocean
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GAMMA is now officially supporting the Stalker Anomaly 1.5.2 patch
https://www.moddb.com/mods/stalker-anomaly/downloads/stalker-anomaly-151-to-152

1- Download the patch and extract the content to your Anomaly folder and replace any file.
2- Launch GAMMA installer, perform an update, and then a full install.

You need 1.5.2 if you update GAMMA from now on. It's cross compatible with existing 1.5.1 saves

I checked all modified files and brought the changes the best I could. Some changes I wasn't sure about weren't ported and will be left at the discretion of the addons authors.

This is a huge step forward GAMMA 1.0 gamma

Mod DB

This is the download for the S.T.A.L.K.E.R. Anomaly 1.5.1 to 1.5.2 update. Many 1.5.1 addons need to be updated to be 1.5.2 compatible. Install this on top of a clean (un-modded) 1.5.1 version. Saved games from 1.5.1 are compatible but we recommend to...

shy ocean
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Keep in mind that

**GAMMA Doesn’t work with Anomaly 1.5.1 anymore, please update your Anomaly install to 1.5.2, then update gamma data and perform a full install using the GAMMA installer **

Performing a GAMMA update with Anomaly 1.5.1 still installed will result in a crash.

1.5.2 patch link (extract to Anomaly, replace any file): https://www.moddb.com/mods/stalker-anomaly/downloads/stalker-anomaly-151-to-152

🤝CatHeart

shy ocean
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New update: please perform an update + full install to be sure PDA Radio Addon got updated

  • @burnt lantern fix to prevent daddy saves in cars
  • Added PDA radio extended back since it got updated and is now compatible with 1.5.2
  • Fixed BAS Extravaganza scope installation (nice scopes) + changed to blurred scopes contour version for a better immersion
  • Updated Mags Redux files (missing text fix)
  • Halved SSP suits weight
  • Reduced voiced actor volume (3.0 > 2.4)
  • Hides don't recharge the melter anymore
  • Night mutants rebalance (timer changed from 30min to 45 min, replaced hard mutants by easier ones, reduced the number of fractures per squad)
  • Revamped radio protecting drugs:
  • slightly Increased costs
  • Increased duration (331 > 400 sec)
  • Reduced rad protections (51% > about 10%, 34% > 34%)
  • Revamped crafting recipes and starting loadouts costs
  • Made syringe better but one use (34% res), pills are weak but cheap (2 uses, 10% res)
  • Added new tooltip icon to better differentiate from anti rad drugs (shield + rad sign)
shy ocean
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New update: Please perform a complete install to get the ACOG fix

  • She doesn't ask for a tuna can but for 8 snork hands now, so you have her a bit later on + small fun texts edit to introduce the quest.
  • She now wants a Moonlight, Lobster Eyes and Gravi artefacts, this should be easier to finish her quest (the Fireball was a real pain to get).
  • af_medusa artefact fix for Fanatic quest, no more crash.
  • BAS Unwiki (rewrite of BAS guns text and text reduction, I'm not the author but don't remember who posted it here, sorry kekw )
  • Maid's NVGs icons (thanks to @sudden eagle )
shy ocean
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Have you wanted more useful, smarter, and more talkative companions? Here you go, thanks to @burnt lantern and others from the #╙🖇mods-making-discussion group! Please provide feedback to Darkasleif in the #╙🖇mods-making-discussion channel
Features messages from companions in:
Enemy detection (750 possible lines of dialogue for each type of enemy!)
Companion death (10 possible lines of dialogue)
Before surge (10 possible lines of dialogue)
Before psi storm (10 possible lines of dialogue)
On player feeling anomaly (100 possible lines of dialogue!)
Companion on low health (30 possible lines of dialogue)

Features AI that moves indoors on their own before an emission

shy ocean
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Today GAMMA server welcomes over 30,000 people. This is crazy, I never thought the project will ever grow this big. Thank you very much everyone PepeHappy

shy ocean
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I need feedback in rank progression. Please screenshot your stats tab in the pda and post them in the thread below

shy ocean
shy ocean
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New update: update and perform a only install gamma addons

**- New animated and lightweight main menu (thanks to @thorny portal ) and new exclusive main menu audio track by @silent pewter **
- First iteration of more dynamic loot (more to come later), more items and more spots

  • Updated Screen Space Shaders to v10
  • MP412 better pos more in line with other pistol position
  • Clearer weathers
  • Fixed the infamous "light ring" or "torch" during rainy / cloudy weathers
  • Barry knife sound fix + new exclusive sounds with 3 variations
  • Increased rank gain a bit when killing stalkers
  • BAS Unwiki by @hearty robin
shy ocean
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New update: please perform a full install to get the fast emissions for the appropriate addon

  • Dynamic Loot revamp for Dead City: +101 hand-picked new free loot items spawn points (this was a major pain...)
  • Anomalies map drop from NPC: non-accessible Zone is now viable in GAMMA 🙂
  • Contrast fix between sky and ground: no more bright skies and dark grounds in the evening
  • Faster emissions and psy storms, emissions now make NPCs explode (no free gear) and Psy Storms turn NPCs to zombies
  • Thanks to @violet thorn , field stripping is now available on the guns of dead NPCs bodies, the loot goes directly in your inventory GrokChadGAMMA
shy ocean
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Please welcome @violet thorn in the Moderators team ! He helped a lot with the support these past weeks and will continue to do so, while developing skills in modding the game. Thanks for your tremendous help Larkin and welcome to the team ❤️

I’m not saying it enough, but I would like to express my gratitude once more towards the <@&929452514326249524> team, you are doing a fantastic work without which this server would be a complete mess. If we are 30k today but still have helpful support channels as well as a good and sane environment to discuss, it’s thanks to you guys GrokChadGAMMA

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Another announcement: GAMMA 1.0 is planned for the end of September pepeOK

shy ocean
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New update:

1.0 branch (unreleased):

  • Finished repositioning of P90, MP7, Kriss Vector and RAPTR shotgun for all sights.
  • Fixed RAPTR SPECTREDR sight smoothing error.
    That's a huge step forward for 1.0 release

Current branch: please perform an update + only install gamma addons to get it

  • Butcher prices changed: slugs are now available at butcher in small quantity, removed 7.62x39, increased amount of some ammo, increased KS23 Shrap, Hydrashock and Slugs prices compared to other ammo (+20%, which is still -10% compared to other traders, other ammo are -30%)
  • Metal bottle now provides long term small psy res and radiation res buffs (need testing if stronger effects replace those)
  • Psy res values changed for the psy drugs (decreased etperazine, increased psy block res)
  • Quality vodka (black bottle) now decreases rads by a lot
  • Better healing items icons (better grades differentiation, new rad protection tooltip icon, reworked tooltip for metal bottle icon)
  • Increased base crafting items drop chance on stalkers, and added some items like the multitool
  • More basic craft items in dynamic loot pools, as well as disassembly tools like the multitool
  • Reduced 9x39 and SMG AP ammo prices
  • Specialized Vyvert and Empty artefacts (one is Mutant + Strike res, the other is Bullet and Explosion res focused)
  • Buffed Compass and Full Empty a little bit (I felt that I nerfed them too much and they didn't stand out much compared to previous tier artefacts)
  • Talking Stone now drops as a 98% artefact, it's focused on fire res, psy res and bleeding res.
shy ocean
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Known issue, the metal bottle don’t have an icon anymore, will fix in 8h

shy ocean
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Morning hotfix:

  • Metal Bottle icon fix
  • UMP Reposition: it's now closer to the camera
  • Switched UMP to UMP Custom (with foregrip) in NPC loadouts
  • Made UMP Slightly more common (added to Freedom, it wasn't used by freedom, that was a huge overlook from my part sorry + added to some master ranks like master loners)
  • Made FNP, FNX and Full auto .45 Colt (Straighter Void Infinity) rarer
shy ocean
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**Small daily patch: **

  • Emissions take longer to come : 90 secs vs 50 secs of the fast emissions, and vs the 120 secs from vanilla

This should make anabiotic more useful without making emissions unfair

  • Emissions should even overall shorter by 20 secs after the first wave (because waiting for too long kills the gameflow imo)

Cool stuff:

shy ocean
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Last night hotfix:

  • Turned UMP repos on, should make the UMP position closer to the player camera to be more in line with other guns.
  • The installer should now properly detect the update
shy ocean
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Small update:

  • BAS ammo (9x21, 20x70, 23x75 and .338 Federal) now drop on NPCs when they have an appropriate gun (it should make 9x21 more viable).
  • Fixed UMP Lowered pos
  • Reduced maps drop rate
  • Increased APS pistol kit price
shy ocean
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Small announcement concerning #📢development . I will move soon mainly to pushing updates in the dev branch and merging them with the main branch when the patches are big enough / once per day (nightly builds). So if you see [STALKER_GAMMA:dev] in #📢development , these updates aren't available yet for you to download in the GAMMA Client. This will allow me to push updates and work on gamma development on multiple computers easily instead of relying on my modding computer only. This will also allow the community to easily ask for pull requests that I will merge faster in the dev branch without having to trigger an update for everyone. Cheers

shy ocean
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Last today's patch:

  • Artefacts Melter charging is a bit easier (3, 4, 6 charges per artefacts of tier 1, 2 and 3 instead of the previous 2, 3 and 4 charges, respectively)
  • 9x39 ammo disassembly now drop rifle heads instead of heavy rifle heads, as it should be
  • Better Russian Translation thanks to @stable prairie (please delete .Grok's Modpack Installer/GAMMA/modpack_addons/Petrenka's Improved Russian Translation before updating)
shy ocean
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New update:

  • Fixed cloudy 1 at 22:00 light ground
  • Exclude mp412, mosin and ru556 from putting the weapon down during running animation: more weapons with cool running animations will be excluded as well soon : more diverse running animations ! By @violet thorn
  • Companions are immune to emission! By @violet thorn
  • Butcher no longer buys/sells luxuries! By @violet thorn
  • NPC PDA unable to equip, disappearing PDA bug fix, Right click view opens NPC PDA immediately! By @violet thorn
  • Petrenka improved translation disabled because files are now improved and merged in other addons by @stable prairie

PS: didn’t have much time to mod this weekend, will push a patch with more of my changes tomorrow ❤️

shy ocean
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@hoary sand joins the hall of fame of Invictus winners using GAMMA vanilla. Congratulations to this gigachad GrokChadGAMMA

shy ocean
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Do you guys feel like the headlamp range should be higher ?

shy ocean
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Lubbed guns coming in the next update thanks to LVutner fix for GGX PBR for enhanced shaders 🙂

shy ocean
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New update, please perform a full install:

By @violet thorn :

  • Player Footsteps Sound type change to "npc_reload" : this is experimental and should make the AI much more aggressive. Potentially makes the AI easily abusable, need feedback
  • Food radiation rebalance : basic cooked meats give some radiations
  • Deer Hunter Kit removal from Nimble inventory, will be added to NPCs loadouts later.
  • Sprinting plays specific sprinting animation for few guns, more will come later. Also fixes the "axe bug" that was caused when running (enable to land a hit after sprinting).

By @stable prairie :

  • Improved russian translations (dialogs, quests, items)

By @LVutner:

  • GGX Specular fix for Enhanced Shaders - sexy guns and new reflections.

By me:

  • Slightly radioactive water, very dangerous water to CNPP, I need feedback on this based on your armor rad res.
  • kb_scope key leftover removal in option UI.
  • Locked psy health to 0 once it reaches 0, avoiding a bug where NPCs believe you dead and are thus all neutral to you.
  • Raven800 compass install fix
  • RF Receiver sound install fix for update
  • Proto exo are actually named proto-exoskeleton now
  • Increased flashlights range
  • Fixes for weathers: foggy1 21:00, foggy2 evening light scaling fix, cloudy 1 at 22:00
  • Increased r2_gloss_min for these sweet gun reflections (shouldn’t destroy the other reflections thanks to GGX fix by Lvutner)
  • Replaced PBR reflections by GGX reflections in DX11 (a bit more expansive)

Details: https://github.com/Grokitach/Stalker_GAMMA/compare/9d4bae62e789...69bfcfe2681e

shy ocean
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This weekend, the ZEvent takes place in France. French streamers will stream on Twitch.tv the whole weekend and all the donations they collect will go to non governmental associations in favour of the environment (Sea Shepherd, The Sea Cleaners, WWF, LPO...) through "Fondation de France". Last year, 10 millions euros were collected and given to Action Against Hunger by the ZEvent 2021.

Even if it's not much, all the donations given to the STALKER GAMMA project will be donated to the ZEvent this weekend 💚 . You can indeed directly donate to this charity event : https://zevent.fr/

More information about the project: https://en.wikipedia.org/wiki/Z_Event

I already gave all the donations collected this month 💚

shy ocean
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Today's patch:

  • Made NPCs footstep part NPC_footstep, part weapon_reloading, this should increase the dynamic of NPCs to NPCs fights.
  • Made 1/3 of player footsteps npc_footstep audio comment and 2/3 weapon_reloading. This should improve the NPC AI aggressiveness and reaction to actor presence.
  • Final weapon exclusions from the autolowered position of guns when running (mainly HOWA20, AUGs, axe, mosin and few other guns, all guns were checked and running to aiming animations behavior was the main criteria to determine which weapon should be excluded from the auto-lowered weapon running animation).
  • Fix for Beef NVG crash when using the 3D PDA Alt View.
  • Duty Expansion fix, it should now work !
  • AK74U Tac laser alt view thanks to @winged socket !
  • silencer icon position fix for few guns thanks to @eager turret !
shy ocean
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Upcoming in the near future: new light points in most maps !!

Areas that are very dark like the Merc base, will be lighted up with new lights 🙂

shy ocean
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Immersion GrokChadGAMMA

shy ocean
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Today's patch

- New light sources in Dead City !! More to come later (Rostok !)

  • Psy barrier added in Limansk

  • Artefacts melter mechanics vice fix

  • Loadscreen typo fix

  • Health regen by the fire speed x4 (since the feature was pretty useless)

  • Clearer Storm weather, especially in the morning

  • Marshall Treynor's ISG Saiga laser alt view

  • Hotfix: disabled Bounty Squads and Bounty Squads rework because of the issues and performances hit

shy ocean
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New patch: perform update + only install gamma addons and DELETE SHADERS CACHE folder from Anomaly/appdata

Graphics:

  • Nicer Shaders (combination of PBR + GGX)
  • A bit less contrast on clear1 and clear2 weathers (brighter shadows and building interiors)
  • New light sources for Rostok !
  • Removed sounds for placed lights
  • increased range of placed lights

Guns:

  • Unbalanced AK12 replaced by AK12 2016
  • AK12 dispersion balancing
  • AK12 two rounds burst added as it should be IRL. Abakan is still more accurate and shoots faster.
  • Shotguns range fixes thanks to @violet thorn : 12x70 and 23x75 as 250m, 20x70 as 200m
  • Pistol laser alt view by @potent hawk
  • SR2M and variants one handed

Balances and fixes:
- Increased player stealth through stealth MCM values
- Fixed an error with the "drop item on key press", it shouldn't randomly drop items anymore after exiting the inventory

  • Disabled torso penalty to avoid limbs being damaged (effect was not very noticeable anyways)
  • Cloth mask crafting recipe
  • Disabled Companions Carry Weight to avoid a bug
  • Moved favorite items star to the left by @stark oasis
  • Lottery dialog typo for basic toolkit

Pushed an extra patch and hotfix at 18:34 GMT+1

shy ocean
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Gave a total of 150€ to the Zevent, thanks for the 30€ of donations over the weekend for stalker gamma, everything was given to save the planet + the month's donations (+ some money from my own pocket indeed) 💚 🌍

(detail of the event if you missed the announcement #📢announcements message )

shy ocean
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Pushed a hotfix :

  • ennemies should be able to see you again after shooting them and spot you a bit better (last update made the player too stealthy)
  • fixed the error about wpn_raptr section not found
shy ocean
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New update: update and only install gamma addons.

  • Stealth parameters change again, hope this is right (this is hard to balance because of the number of situations and how the AI doesn’t always react the same way).

By @violet thorn

  • sleeping bag description improvement
  • recoil added to Korth guns
  • improved recoil on R700
  • quest PDAs now fall into quest items instead of patches

By @stable prairie :

  • Russian translation improvement
shy ocean
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Should the "static grain" of radiations be replaced by an icon popping in the bottom bar ?

Current Result: an optional addon will be added to remove the screen effect.

shy ocean
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**GAMMA's KRISS Vector early release GrokChadGAMMA **

Thanks to Rubrakul for the amazing work on the model and thanks to Cr3pis for the texture improvement. Thanks to @hearty robin for the templates for mags.

Should be mag compatible. Foundable on Masters, Legends and certain Veterans stalkers. Base ammo is .45, upgradable to 9x19. High ROF, low recoil. Enjoy. Compared to already released models, this is much better texture wise and sound-wise + better reflections on the gun. It also has unique attachments textures and models.

It's not included in the usual updates because it would increase the github size way too much and thus slow down every subsequent updates on your side 😉 . This will indeed be part of GAMMA 1.0. I'm just getting everything ironed out before release 🙂

shy ocean
shy ocean
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New patch :

  • Stealth parameters update (I’m preparing more stuff for the next update)

By Larkin CatHeart :

  • SR25 Weight fix
  • Specter Zoom Fix for certain guns
  • ISG Armor Buff: +2BR, +4% move speed, +1 Belt slot, bit more defense.
  • Negative psy resist by artefacts fix during emissions.
  • SSP negative weight fix
shy ocean
#

https://m.vk.com/wall-157751900_27782

These guys simply stole the Vector I just posted yesterday. It’s not ok since it was a test version, unreleased on moddb or GitHub. I’ll thus not release the next weapons that way and will keep them in the GAMMA client zip for 1.0. Please flame them on their VK page, thanks.

If they asked kindly, I would maybe have given them the right to use it with proper acknowledgment, but this is too much

shy ocean
#

Since yesterday there seems to be a new issue arising with guns parts that get randomised after each save load. I won’t be able to track it and fix it today, but it’s my top priority for the next patch.

EDIT1 The issue is with parts in tooltips new update. It will be fixed. Meanwhile you can disable the addon 😉

EDIT2 Should be fixed now, please perform a full install to get the new update 5 of parts in tooltip addon. Thanks to Demonized for the update of his addon.

shy ocean
#

New update: update + only install gamma addon. Don't forget to DELETE SHADERS_CACHE FOLDER IN ANOMALY/APPDATA

QoL

  • No default button in options (saves people from keybinds trouble and setting wrong parameters for MCM addons)
  • Damien's Bolt Fix (+1 active addon): Detectors don't move closer to your face with a bolt in your hand + secondary fire mode for bolts restored, thanks to DaimeneX
  • Minimalist HUD 21:9 patch
  • Scope nvg toggle on/off sound only when weapon has scope
  • XML parsing fix for Body Health (will update moddb addon, useful for DXML engine patch)
  • Repair guns and armors PDA guide better contrast, thanks to Aldourien
  • Many small text fixes by Grulag

Difficulty, Progression and Balance
- No more friendly fire: needs a bit of testing but should work.
- Difficulty based ammo AP and damage power. Easy mode should be very easy while still providing a sense of progression of ammo and calibers. Medium should provide a very very slight boost to damage and pen (sometimes 1 less ammo needed for kills). No changes for Hard difficulty.

  • Easier campfire lit while raining.
  • Reduced k98 condition degradation.
  • Typo fix for an ISG armor defense value buff by Larkin.
    **- Mutants damage balancing : **

Slight Hydrashock nerf, from x1.15 to x1.05
23x75 shrap boost
Giant health boost
Chimera health boost
Fracture health nerf and crit damage increase

Graphics
- SSS by default + shadow corner fix : grass shadows will now be shown thanks to SSS at no cost in terms of performances, enjoy

  • reshade version update
  • Default user.ltx optimization

1920x1080 default res
snd targets at 256
smaa off

shy ocean
#

NVGs currently have issues with the new SSS shader. Pushing a hotfix to disable SSS, you can do it yourself otherwise

#

Hotfix: please perform a full install

  • SSS disabled because it fucked up the Beef NVGs (investigations on going to fix it)
  • Alt aim with laser module for 3 rifles thanks to @violet thorn
  • Some text encoding and formating fixes by @violet thorn
shy ocean
#

shaders issue is currently unsolved and being investigated. Updating might result in stuff being very dark.

Current update: can't reproduce it

shy ocean
#

Current temporary fix for "dark screen" issue. Download this. In MO2 press Ctrl+M and show this. Install it. Tick it. Delete shaders_cache folder in Anomaly/appdate. Launch the game, enjoy.

Better shaders are coming with SSS v11 + new exes having DXML + rain puddles patch in a bit (currently building and testing the new exes) 🙂

shy ocean
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New update: please perform an update + full install

  • New exes with DXML + SSS Rain Puddles engine patch (make sure it's written DXML + Puddles on the splash screen or follow !k98 bot command instructions)
  • SSS v11 with rain puddles thanks to the amazing work by Tab !
  • Shader Cumulative Patch that should fix the "dark screen issue"
  • better shaders parameters for PBR. Guns should be a bit more oily but the distant grounds should not be strangely shiny anymore. Rain grounds are a bit too much reflective / detailed to my taste, will edit them later.

I have yet to see water puddles, didn’t see any during my tests either the new exes.

EDIT1: Hotfix added for user.ltx, please verify the following values in the console in game after updating:

r2_gloss_factor 10
r2_gloss_min 1.0
shy ocean
#

New shaders parameters again: update + only install gamma addons + clear Anomaly/appdata/shaders_cache folder

  • Fixed the "blend" looking guns reflections vs the sun, no more oily guns in front of fire camps though 😭
  • Somewhat improved how the guns bumpmaps react to light by increasing the value of bumpmaps power in the PBR calculation > I hope this doesn't lead to weird shit for specific guns.
  • Fixed the horendous rainy grounds look. They now look nice and soft.
  • Most importantly, fixed the abnormaly shiny looking grounds in the distance compared to previous implementations of shaders
  • Better looking puddles

Be sure to have these values in the console (don't look at me like a mad man with gloss_factor values, these values are all about how they relate to each other, not so much how they are in absolute):

r2_gloss_factor 10
r2_gloss_min 1.0
shy ocean
#

Made some improvements on shaders on my side. I’ll push it when I feel it’s good enough, sorry for the inconvenience…

shy ocean
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New patch: update > only install addons > clear shaders_cache folder in Anomaly/appdata

  • Shaders fix. Not what I imagined originally but it's good enough for the time being and fixes the "oily" grounds and "blend" looking guns under most if not all weather conditions (yes, shaders react differently based on weather...). Bad specular maps will stay noticeable, more to come later with better GGX reflections on gun that are mostly agnostic towards the gun's bumpmap.
  • Some weather fix (clear1 during the day will not have an overwhelming light anymore and a bit less contrasted so it's more in line with other weathers + foggy1 21:00 is now darker)
  • Hotfix for damage system, you all enjoyed vanilla ballistics for a few days, sorry about that.
  • Hotfix for shooting enemies with the difficulty setting taken into account thanks to Larkin. I will make a better fix later on (better performances)
  • Fix for ui_options_16.xml when accessing option menu under certain circumstances.
  • Better, less reflecting tritium sights texture (it won't shine like a lamp anymore).
shy ocean
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New update is up: update > FULL INSTALL

  • Added Demonized Dynamic Dialog UI addon.
  • Fixed the GAMMA's Depth of Field on dialogs when Dynamic Dialog UI is used.
  • Better PBR and GGX shaders: nice reflections, no more "oily" grounds. Reflections on world objects and guns should look much better. This is a GAMMA exclusive thing currently.
  • Few fixes for weathers to match the new shaders params and PBR GGX code
  • Bounty squads disabled > performance boost, fixes for ammo disappearing....
  • Optional bounty squads killer script for existing saves by Larkin
  • Fix for items with weird parts (guns with armor parts) thanks to Larkin
  • New alt aim view for some guns using the laser (Hera...) thanks to Larkin
  • Walk and Run camera animations disabled by default. Should limit the 'stutter' feeling.
  • Fixes for non 16:9 resolutions minimalist HUD (tested in 16:10): no more unaligned yellow text
  • Anti Aliasing is now off by default > it's less important anyways now that we don't have much foliage thanks to the current Gardener of the Zone - dead looking - texture pack. Nice FPS boost.
  • Snipers from the Hidden Threat quest aren't deleted anymore
  • AUG 9mm recoil now matches other 9mm guns
  • Removed bad items from mutant loot pools (ammo parts, old unusable IED etc)
  • New code to spawn light sources, should prevent the "double cars" and "double light sources in the future" FOR EXISTING SAVE IT WILL 100% SPAWN DUPLICATED NEW LIGHT SOURCES, SORRY. This will allow me to add new light sources later on and make them spawn retroactively for existing save

P.S.: The shaders took me like 8h of work today... No new free loot system just yet, sorry 😦 . Next patch will focus on the Ash12 new animations + VSSK animations thanks to Barry Bogs work !!!

Some screenshots of the new shaders:
https://cdn.discordapp.com/attachments/920013807479296042/1023270003685994521/unknown.png
https://cdn.discordapp.com/attachments/920013807479296042/1023273474623545354/unknown.png

shy ocean
#

Small hotfix added by @violet thorn to fix Parts Type Fixer (was causing a crash on hovering axes)

#

If you encounter whiteish grass in certain weathers with the new shaders please tell me in #old-feedback-suggestions with a screenshot and locations. I’ll edit the bump maps specular and fix it material by material ❤️

shy ocean
#

New update: Update > only install gamma addons > clear shaders_cache folder from Anomaly/appdata

  • Shaders are finally fixed: thanks to Tab for the code to filter material IDs in HLSL for stalker, I filtered the bad materials that were wrongly shiny... Sadly, it removes the nice reflections from some cool stuff like arms, some grounds and walls, but atleast there's no more shiny grass in swamp, zaton, etc
  • Fix by Larkin for the Gauss rifle that was crashing the game when hovered
shy ocean
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I want to rename Fentanyl to something more realistic: Rizverti-NT300. On top of the cool exprimental drug looking name, this is a strong broad range antiviral drug (nitazoxanide) used against Hepatitis B and C, which you are likely to contract in the zone (when in contact with infected body fluids, etc). This would be the only antiviral drug in the game, and I think it makes sense to have some. It treats the whole body equally somehow, since hepatitis B affects your whole body (skin, fatigue, nausea, abdominal pain...). Are you ok with this or do you think the Fentanyl is already deeply rooted in your hearts ?

shy ocean
#

About the next update, I have the pleasure to announce that@silent pewter is producing a killer custom soundtrack specifically made for STALKER GAMMA. The new tracks will be added in game for the various maps. In the meantime, you can listen to the tracks here:
https://soundcloud.com/sanctussynth/sets/stalker-gamma-custom-ambient-soundtrack?si=beb41b34c5564062ba22f2ec5584b481&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing

Give him some love by following him on spotify and visiting his website if you like what you hear 💚
Spotify: https://open.spotify.com/artist/5v5HQS3MKvp8FLHYayHsmI?si=2C5szQ_cQTm1tE07N8Yvpg
Website: https://sanctussynth.wixsite.com/portfolio

shy ocean
#

BAS update tonight. Not sure how gamma will hold it, be prepared to have issues.

P.S.: BAS isn't updated yet, we are safe.

shy ocean
shy ocean
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New BAS update got out at the worst moment: now. I won’t be able to bug fix it until at least 20h. If you can, please upload the old version somewhere so people can download it. I’m currently unavailable to do it.

shy ocean
shy ocean
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After some consideration about the new BAS update that currently needs new saves, and which need fixes (guns are missing parts, etc), GAMMA will stay on the old version for a while until the new one can be used safely with existing saves through a lot of patches.

Since the old version is not on moddb anymore, we will host it on another location, which should also substantially boost install speeds. A new installer will come to accommodate this new type of download links (gamma installer being limited to moddb and GitHub links currently).

In the meantime, there are new instructions in #1025096893031784598 to get the new instructions related to the old BAS update.

Cheers 💚

shy ocean
#

BAS issue should be solved with the new client links in #old-how-to-install 🙂 . It now includes the old BAS files readily available as an addon that will be installed automatically and properly during the install process. The client is thus much larger (2.3Gb). New BAS version will be downloaded as well (147Mb) and put in the "Disabled" category to credit the authors.

If you already have GAMMA up and running: no need to download the "new" client.
If you are struggling with issues and crashes on your recent install (about 18h ago from this message timestamp), it's worth trying to install again with the new guide.

GAMMA will use the new BAS version later in a new client, most likely 1.0 "beta", after we have fixed the new guns (guns missing parts, mags support, etc...), as well as balanced and integrated the new guns in NPC loadouts, stashes, etc.

gamma

shy ocean
#

A new working mirror is up in #old-how-to-install . I'm currently transfering the client to MEGA for extra mirrors.

shy ocean
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MEGA link added thanks to @solid ravine

shy ocean
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Carl-bot is dead. the ! commands won't work. I guess we spammed them too much... I stored the major fixes in #old-issues . You can also search for the commands in and the results in #🤖bot-commands

Carl bot status: https://carl.gg/

shy ocean
#

Carl is back

shy ocean
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Today, we reached 50,000 stalkers in this discord server. This is crazy. Thanks for your support. I hope that you all enjoy your time spent in the Zone.
gamma 💚

shy ocean
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Small annoncement concerning the potential "hangs" the installer can have while pressing "Only install GAMMA addons":

**First of all, the installer does its thing, so let it run ! PepeHappy **

Explanation:
Since BAS got updated, I had to add the whole old BAS files version inside GAMMA (and that's what the !bas fix does for people that downloaded the 700Mb client without BAS files, current #old-how-to-install client is patched already with these files).

"Only install GAMMA addons" button copies all the old BAS files + a lot more files to GAMMA/mods folder so that MO2 can use them. This takes a while because the folder contains a lot of files. That's why depending on your computer, hard drives types etc the installer can take a while and "hangs".

Technical reasons:
Currently the installer uses PowerShell copy-item to do copy these files, because it was more than enough until now. But since the number of files increased a lot with the BAS files to copy, I'll make a new installer which uses Robocopy instead. This should be much faster and the installer will not hang anymore.

Future improvement:
In the future, most likely for 1.0, these huge and heavy files will not be copied during "only install gamma addons" but only during "full install". This should increase the "only install gamma addons" speed quite substantially, while making the client able to hold these huge files so you don't have to download them through moddb.

Cheers 💚

shy ocean
#

Hotfix

Addon 105- Resound for BAS snipers install fix (added to gamma github repo since it was removed from moddb).

If you are missing this addon, do Update GAMMA Data > Only install GAMMA Add-ons. Using the new installer above will increase the installation speed.

shy ocean
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**New installer gamma **

It's not "required" to have it to get the game properly installed, it just has tons of QoLs and will soon be added in the existing client files.

If you want to test it, extract it in GAMMA RC3/.Grok's Modpack Installer folder.

Installer v3.8 Changelog:

  • Tooltips on all important buttons to tell you what they exactly do.
  • Blazing fast "Only install G.A.M.M.A. add-ons". Moreover the installer won't hang anymore during the process.
  • Faster Anomaly files patching.
  • New button to check Moddb servers health.
  • All Moddb Mirrors can now be picked.
  • Random waiting times during "Full G.A.M.M.A. install" can now be disabled for faster full installs.
  • Slightly Redesigned UI.

This is the same installer than yesterday, I simply removed the automatic "launched as admin" property of the installer because it was picked up as a Trojan by certain Antiviruses upon launch.

VirusTotal analysis: https://www.virustotal.com/gui/file/c93a066e3d5dafe77468f4510ce29e464567e23f61f32fa10910032c73719554?nocache=1

WindowsDefender might pick it up as a false positive

shy ocean
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Better Clear/Sunny weathers during the day time coming in the next update 🙂 . No more "Nova ball + horizontal line" . The horizontal line effect will be kept for early and late times 😉

shy ocean
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Moddb servers are at full capacity and you'll have a hard time trying to launch a single download currently...

shy ocean
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Several solutions are currently being developed to avoid the moddb download issues. Stay tuned. CatHeart

shy ocean
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Hotfix update

  • Addon 39- Remade Animations installation fix (added to gamma github since it was removed from moddb).
  • Temporarily removed new BAS version download to prevent moddb servers death > this will save 2.5Gb of download for each full install attempt.
shy ocean
#

The moddb servers are still at full capacity and you will have a hard time downloading all 333 mods through the current version of the installer...

Here you can see the current status of moddb servers: https://www.moddb.com/downloads/start/235237/all

  • To get Anomaly and the 1.5.2 patch, you can get them through P2P instead of ModDB (paste these two magnet links in your favorite torrent client):
  • Anomaly 1.5.1

magnet:?xt=urn:btih:c307c208636d1fd98ca4fe70ca0c692035659855&dn=Anomaly-1.5.1.7z&tr=udp://tracker.opentrackr.org:1337/announce&tr=udp://bt1.archive.org:6969/announce&tr=udp://bt2.archive.org:6969/announce&tr=udp://tracker.torrent.eu.org:451/announce

  • Anomaly 1.5.2 patch

magnet:?xt=urn:btih:06580e9c871086d5b847a84940bd89b6d97c975f&dn=Anomaly-1.5.1-to-1.5.2-Update.7z&tr=udp://tracker.opentrackr.org:1337/announce&tr=udp://bt1.archive.org:6969/announce&tr=udp://bt2.archive.org:6969/announce&tr=udp://tracker.torrent.eu.org:451/announce

  • A new version of the installer with a ModDB parallel downloader might be released, this would increase download speed by up to 30 fold and ensure a mirror is found for each addon, hence ensuring you get the 333 mods in one run. I'm currently trying to see if it complies with ModDB policy.

  • A temporary gofile mirror of all moddb addons used by GAMMA might be provided to unclog ModDB servers, but this is a last resort solution because it goes against GAMMA policy about mods intellectual property #❗welcome

shy ocean
#

Moddb is down

P.S.: moddb is up again

shy ocean
#

To avoid moddb to die again, I'm repacking all addons and will provide them as a zip. You'll need to extract it and run a full install, this will simply install them and will cut moddb downloads by almost 90%

shy ocean
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So here's the link to add-ons archives straight from moddb. This is not peer to peer, this is direct download and the link will be brought down in about a week.

Not all addons are up to date sadly enough, I used what I had on my hard drive. Still, it will cut moddb downloads by about 90%.

https://gofile.io/d/WlndL7

THE MULTIPLE FILES ARE MIRRORS

How to use this:
1- Download "GAMMA_addons_downloads.7z"
2- Go to GAMMA RC3, move the archive there, right click it and "extract here" using 7zip so it creates the folder GAMMA RC3/downloads which will be now filled with zip archives.
3- Launch the GAMMA installer and click "full install". The archives stored in downloads will be installed to MO2 properly and you should reach the #📍577-mods-in-mo2

Disclaimer:

I'm sorry that I had to come to this extreme solution: repacking other modders add-on. GAMMA was always built around giving proper credit to every modder by relaying on the choice of modders about the platform they use to store their work: moddb, github, you name it. But due to the massive influx of new comers and due to the fact that moddb servers are literally dying, I had to take this tough measure.

Keep in mind that I or other people here aren't making a living out of this. This is a passion project, and I just want to create a good game out of Anomaly and out of the work of so many talented modders that I always tried to credit and acknowledge the best I could. I was never here to manage file hosting, checking moddb servers health and trying to not kill them, etc.

I couldn't get the approval of all the modders involved in this, but it was the only choice I had between this or having gamma affecting the whole modbb website for long time still.

** IF THAT SHIT WORKS PLEASE POST IN #old-feedback-suggestions that you successfully installed everything thanks to this and after how many full installs, thanks**

Apparently some errors happen when extracting the archive for a few files but it’s not a big deal, the rest got extracted, and the missing addons will be downloaded by the client upon full install anyways. Cheers

shy ocean
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The gofile link above seemed to have cut moddb traffic by a lot. I’m really sorry about the stress moddb servers and potentially moddb staff had to endure.

Please go on their website and click ads so that they earn some money for all the stress they must had.

https://www.moddb.com/

The next version of the installer will have a button dedicated to bringing moddb some traffic to get ads click ❤️

Mod DB

Mod DB covers game development and modding on Windows, Mac and Linux with downloads of the best user generated content.

shy ocean
shy ocean
#

New update: Download GAMMA data > Only install GAMMA Addons

Gunplay and combat:

  • Gun related FOV tricks and FOV Zoom compatibility fix
  • BAS material reflection fix for RPK16, TOZ106 and SR2M Laser
  • NPC footsteps now audible thanks to @violet thorn

Bugfix:

  • Gethealth Error Spiral crash fix by @violet thorn > performance boost !
  • Fast Transfer Error fix by @violet thorn > crash fix + fast transfer performance boost !
  • kit_fal_leup for nimble typo fix thanks to Harald
  • High reputation for AH characters to avoid them dying + being attacked
  • APB silencer fix in traders by @vermeeren

Balance:

  • Ghillie Weight Reduction by @violet thorn
  • Garbage now has 105 new free loot spots
  • Sig220_n only (no sig220 nimble) in NPC loadouts

Graphics:

  • Better sun definitions for all weathers
  • Better Clear weathers and suns (might be a bit too contrasted with dark shadows > need feedback)
  • Better Clear weathers
  • Better Partly weathers
  • Better Foggy weathers + fixes

Language:

  • Russian translation fix by @DemiMax
shy ocean
#

If you crash after the recent update when shooting. Load your save, open options menu and change your fov and hud fov a bit > apply changes. Then change your mouse sensitivity > apply changes. Save game. Then try shooting. It should work 100%. pepeOK

This will initialise a small script that will fix so many nasty issues related to FOV. I will work on a fix ASAP though

After this your FOV should never bug (infinite FOV dezoom bug, FOV zoomed in after death, FOV zoom after shooting while zooming in…)

For the next patch I’ll setup #1022938656870256672 so people can report any issues before pushing to the live build 💚

shy ocean
#

**Hotfix: Download GAMMA data > Only install GAMMA Addons **

The game should no longer crash when shooting.
EDIT: Post timestamp + 40min: Added another failsafe to be sure that the game doesn't crash on the first ammo shot

shy ocean
#

**Hotfix: Download GAMMA data > Only install GAMMA Addons **

Final fix for the crash when shooting, sorry about this ~~

shy ocean
#

**Hotfix: Download GAMMA data > Only install GAMMA Addons **

  • Reverted all the FOV changes, will fix the code before pushing it again since I know how to reproduce the bug now.

Sorry for the issue, I used Free Zoom way to much to be able to find the crash x)

  • Turned on "GAMMA Fast Transfer Fix" by default
shy ocean
#

New large update: Please Perform "Download GAMMA Data" > "Full GAMMA Install"

New addons

  • VSSK remodel and reanimation and Ash12 reanimation thanks to BarryBogs.
  • HQ Glass Overlay thanks to Cr3pis.
  • Lamp torch animation follow global animations settings thanks to RavenAscendant.

Gunplay

  • New animation for the GAMMA Ash12 thanks to BarryBogs
  • PP2000 now has running animation with scopes equipped

Progression

  • Increased Death Lamp price
  • No more "weapon is too rusty" to swap parts thanks to @burnt lantern

QoL

  • Fast transfer fix proper activation
  • Stalkers PDA disappearing fix when using 2D PDA thanks to Momopate
  • Default throw key for glowsticks now working
  • Increased reputation of important Living Legends character (avoiding them to disappear)

Audio

  • Mutant sounds footsteps huge improvements thanks to @violet thorn
shy ocean
#

Reactions are back in the channel 🙂

shy ocean
#

Small hotfix:

  • Disabled Headlamp Animation Fix because of the small issues related to turning the lamp on by maintaining the button while no weapon is equiped. A fix will come later to enable it again ❤️
shy ocean
#

Hotfixes by @violet thorn (Download Data > Only install gamma addons)

  • Fixed a crash issue with The few tushkanos in the game
  • Fixed the scoped variant running animations for few guns

There’s still a crash related to VSSK for existing saves. The crash fix research is still on going, might be related the scope status of VSSK that changed with the update.

shy ocean
#

Hotfix

  • Fixed VSSK mags related crash when not using mags

Took more time than expected because of miscommunication between staff members and because I didn’t have the crash CatComfyBlanket (and I was busy with IRL). Sorry about this 💚

shy ocean
#

What's currently being cooked in the GAMMA kitchen // What to expect in the next updates before 1.0

**- Dismemberment system: **Arti started to work on a dismemberment system a while back and since we moved on 1.5.2 I want to take over his work and improve it with more failsafes. The idea is simple: kill an enemy with big damage = the limb hit will disappear in a mist of gore. When looting the dead stalker, you will see arms, legs and heads missing. This will be optional indeed.

- Bolt action rifles rework: A bit more damage for all bolt action rifles and increased muzzle velocity, camera effects when activating the bolt, and they will be harder to manoeuvre as well (longer ADS etc). The idea is to make them more satisfying to use, and I think head dismemberment and camera effects while activating the bolt while you still aim with the scope will help that. I will also make SV98 a bit more rare, make 7.62x51 bolt action rifles a bit more common and make 7.62x51 full auto rifles a bit more rare.

- Gauss Rifle changes: I want to make the gauss rifle the ultimate endgame gun instead of being an unbalanced meme. This will be the equivalent of FEAR laser gun: instagib enemies but turn them to gore and remove their body = nothing to loot. No ammo for sale, no ammo in cashes but new crafting recipes using electric artefacts (tier 1 = few ammo, tier 2 = a bit more, tier 3 even more). I'll make these ammo worth nothing, first because no one has Gauss Rifles in the zone so why would people care about these type of ammo, and also to prevent the player to cheese money easily by mass converting artefacts to gauss rounds that they would be able to sell for a high price.

- Actor damage balance continuation: reworking of the elemental and psy resistances so they actually fit what's displayed in the UI (artefacts and armor defenses + drugs boosters), mostly by @violet thorn based on the framework what I started with physical defenses 💚

- Finishing the guns for 1.0: I'll add mags support for the new RAPTR automatic shotgun. Andtheherois is also working on a super cool rifle we had in our stock since a while: DT MDR, 5.56 tan and 7.62x51 black variants. Compatible with tons of scopes and using fine tuned Ash12 animations from BarryBogs, reworked by the awesome @hearty robin 🙂 . I'll try to release these guns through an update + a release in a separate github repository, read the next point.

- Release of the new gamma guns before 1.0, yup yup: I'm holding back the RAPTR shotgun, reworked P90, MP7 (laser + BAS sights) and Kriss Vector since like 3 months and I want to release them. To do so, I will make a new github repository for GAMMA heavy files, including guns. This will give us more freedom to work on those files actively, while reducing the current github repository size. This means faster updates for you (from 300Mb to 60Mb), and new guns faster for you as well.

But... What will 1.0 have then ?

- Boomsticks and Sharpsticks new update full compatibility and guns rebalance which is huge chefskiss . @violet thorn is working a lot on this (partially based on@hearty robin existing patch). New starting loadouts, new NPC loadouts, new stashes content, etc.

- A new freaking installer thanks to @lean wing, rewrote from scratch, new UI, tons of new features, all in one solution with Anomaly download, installation and patching, moddb servers savior functionalities (it will go easy on moddb servers by delaying downloads, etc), much faster updates, current active modlist comparison to default one, "upload crash logs" functionnality and more.

Will 1.0 be compatible with existing saves?

Most likely, we try our best.

BUT WHEN??

When it's ready

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Hotfix

Pushed the final fix for rare crashes about VSSK (stack trace) for already existing saves having an upgraded VSSK in a stash or in the inventory. Please tick the new "Fix for saves made before 10-10-22" optional addon to fix your save. Keep in mind your upgraded VSSK can be a bit weird and it's better to spawn a new one using debug and upgrade it. Don't use the last row of upgrades on any VSSK if you use this patch

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I didn't think we could ever make it. But here we are champs. 100,000 stalkers on the server. We are the biggest STALKER related Discord, and by far. We are 1/3rd of the Escape from Tarkov discord. This is insane.

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Small update: download data > only install gamma addons > Remove the Anomaly/appdata/shaders_cache folder

  • Part Type Fix addon bugfix: this should not cause a crash anymore when hovering your mouse over USP pistol from the recent PPP addon update.
  • Reduced PBR shaders albedo: it should fix the weird white tone on some objects like hands under certain weather condition while keeping the nice reflections.
  • Better Paid Stashes Dialog: Change the "Here. 6500RU" to "Any paid stashes information? 6500RU".
  • Slightly reduced some actor voice line audio volume.
  • Added new options during the Pretty Pistol Pack add-on update installation: Cleaner Desert Eagle finish, no laser on the MK23 (since it doesn't work), etc [REQUIRES A FULL INSTALL TO TAKE EFFECT]
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My man Klean made an awesome video about GAMMA, be sure to check it out PepeHappy

Klean introduced me to Stalker Anomaly through his streams. Without him, GAMMA wouldn't be a thing.

He's currently streaming gamma everyday on twitch:
https://www.twitch.tv/klean

https://www.youtube.com/watch?v=u4tJ-wle5jM

As a veteran S.T.A.L.K.E.R player, Klean was very excited to try the G.A.M.M.A mod pack which is a MASSIVE conglomerate of mods to completely rework the progression and gameplay of Anomaly to make it more hardcore and challenging. Sporting over 330 mods, G.A.M.M.A is the largest mod pack for Stalker and it's completely FREE!

Twitch - https://ww...

▶ Play video
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New update: Download GAMMA Data > Only install GAMMA add-ons

Gameplay:

  • Decapitation system thanks to Arti! Integrated in ballistics script, if you deal enough extra damage, enemies heads can randomly explode in gore.
  • Increased the armor of some NPC models, namely monolith Skat 9 wearing NPCs that had too low defense compared to other Skat9 users.
  • Companions don't die in Psi Storms anymore.
  • ADS default zoom level reduced so the zoom using iron sights and red dots isn't as strong as before for a bit more realism.

Animations:

  • Reorganised drugs animations: stimpacks are now much faster (by 2 secs) and nicer. Defensive injectors also have a nicer animation now.
  • Added animation to adrenaline
  • Fixed draw animation for double barrel shotguns
  • Fixed reload animation for Remington 870 shotgun

Guns:

  • Fixed ironsight aim position for Ash12
  • Fixed material shaders for KS23 and Aimpoint sights.
  • Fixed UMP C-more sights aiming position
  • Fixed PN23 and PN93 reticles

Traders:

  • Less 7.62x54r AP for sale at traders
  • 5.56 HP for sale at traders (fixed typo)

Bugfixes:

  • FDDA now has secure settings forced to avoid crashes (disabled backpack pickup and skinning animations)
  • Fixed shotguns voiceline reload spam
  • Fixed crashes related to mutants footsteps
  • Removed the remaining helmets from some armors parts list
  • Distant shadow culling is now on by default for better performances
  • Fort17 isn't sold by traders anymore nor in starting loadouts
  • Fixed text files encoding for some guns like AK12
  • PP2000 upgrade crash fix
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For people having issues to download the client and the addons, mega mirrors have been added.

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It’s a bit crazy I need to make an announcement about it but: don’t directly PM Anomaly devs, or GAMMA devs with your issues. Thanks pepeOK

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Also, keep in mind the game is modular **when you know what you are doing **. Crashes and issues most likely happen because of what you changed compared to vanilla settings and modlist

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My French comrade Cheeki Breeki is launching a YouTube series on his successful Invictus run of stalker gamma. Spread the love by watching and commenting this high quality content 💚

https://youtu.be/VnjbSJ6uHLk

It's finally here! Our latest Ironman playthrough in STALKER Gamma, trying to get the Invictus challenge. This is gonna be a long series so strap on!


Get the modpack here:
https://discord.gg/KT2bEHZQbh

Support the dev here:
https://streamlabs.com/grokitach/tip


00:00 Faction & Loadout
03:19 Humble Beginnings
14:14 Cle...

▶ Play video
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Updated the links for alternative texture packs in #custom-textures pepeOK . Huge props to Fabio Conte for his amazing work on textures.

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150,000 stalkers joined this crazy adventure that Stalker GAMMA is. Thanks a lot for the support, you are amazing gamma

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GAMMA brought a lot of new stalkers to the Zone. While I'm glad some of you newcomers chose GAMMA for your first STALKER experience, you might want to check out the original games. GSC is currently holding a sale on GOG (-70%) for their games. Don't miss this opportunity to see what the original games look like. That's also a way to support GSC without which STALKER wouldn't be a thing:
https://www.gog.com/en/game/stalker_shadow_of_chernobyl
https://www.gog.com/en/game/stalker_clear_sky
https://www.gog.com/en/game/stalker_call_of_pripyat

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Time for an update: Download GAMMA Data > Only install GAMMA addons

Did you think we were sleeping these past few days? "Que nenni" my French people would say 🥖 . Here's the longest patch note since GAMMA exists:

AI:

  • NPC emission behavior fine-tuning. They will now run fast to the closest safe point and then start killing any surrounding enemy (fixes AI passiveness during emissions).

Performance improvements:

  • Busy hands fix, performance boost during fights and more aggressive AI by disabling specific AI schemes (prisoner, jamming, faster healing).
  • Disabled extra light sources spawned because of the huge performance impact, especially in Rostok and Dead City.
  • A bit less dynamic anomalies.

Quality of Life improvements:

  • "Open workbench" on toolkits opens craft menu directly

Gameplay Balance and Progression:

  • Much stronger Sin loadouts
  • More Tanky ISG
  • More Nosorogs and Exos in ISG
  • Much stronger ISG NPC loadouts
  • ISG are now the endgame threat people deserved. If you encounter them early RUN.
  • Decreased SPP suits degradation speed
  • Toz 34 nimble upgrade fix > it now gives a 23x75 double barrel shotgun with scope.
  • Caffinated Drinks Rebalance > you should recover more sleep now.
  • Removal of survival kit (rebirth does the same)
  • Heavily reduced the amount of buyable vodka
  • Increased random vodka spawn
  • Removed gauss and old ammo from stashes

Artefacts:

  • Artefacts should be slightly more rare in dynamic anomalies area and spawn in slightly more degraded condition in general (requires one more artefact in average to reach 99%).
  • Heavily reduced perk artefacts degradation rate over time.
  • Dynamic anomalies will be a bit more rare and the fields should be a bit more tight. This should increase performances.

Gunplay:

  • Increased endgame 9x39 guns mags capacity
  • Fixed VSSK damage (202 to about 100).
  • Increased MP153, MP133 and KS23 reload speed by x1.4
  • Fixed 338 Federal and 7.62x54r double hit under certain angles which was making these rounds too strong.
  • .338 AP and 7.62x54r AP overcomes Sin shields thanks to their incredible speed and penetration power. Later on, the shield effect will not be displayed when it's overcomed by penetration and speed.
  • Change x54r AP box to 10 rounds to match the FMJ
  • Fixes for snipers scopes upgrades > now uses BAS-like nightvision instead of garbage "high contrast"

Fixes:

  • Fixes for LOTS of guns animations (draw anims, reload animations, aiming animations). Especially, the AK5C and most 5.56 rifles aiming animation will not "skip frames" anymore.
  • Re-Fix of PN23 & PN93 scopes
  • L96a1 better aim position (camera doesn't go INSIDE the scope anymore)
  • Fixed upgraded SSP negative weight.
  • BAS FN57 instead of PPP model. Fixes certain saves.
  • ACE armor first person hands change because of issues with certain animations
  • VSSK icons no mipmaps (fixes weird looking icon of VSSK when using low texture resolution)
  • 9x39 ammo parts type description fix
  • Description fixes for certain guns
  • Fix for Spirit Note
  • Crash Fix for k98 upgraded part swap
  • Hip Quest PDA Typo Fix
  • Binoculars upgrades fix
  • Binoculars now have parts
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Hotfix

  • Binoculars giving NVG while zooming got fixed.
  • Fixed russian translation error 1040! / Исправлена ​​ошибка русского перевода 1040! Thanks to @stable prairie
  • Correct activation of Fast Transfer Fix addon

The correct number of addons after update should be #📍577-mods-in-mo2

Also, I'm curious about the performances you now have with yesterday's update. 🙂

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What to expect in the next update?

  • Currently @violet thorn is doing a killer job at reworking the NPCs combat AI from the ground up and is making good progress.

  • I’m adding and testing all the new addons in #📎mods-added-for-next-build as well as some addons from the gamma community #1035807043933720576 . Mainly expect new guns, new sounds for about everything, and new functionalities.

  • I’m reworking the companion system. Companions will be harder to recruit and will cost money: currently the plan is a 12% tax per companion on any incoming money. With the AI changes they should be stronger during fights, so all in all it makes sense.

I’m a bit slow to bring up the changes because of my current job schedule. Cheers 💚

There’s currently no ETA on the next update

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Sorry, this post is not related to STALKER but more generally to the video game industry, which indeed concerns all of us, video games enthusiasts.

I would like to show my support to Mick Gordon, the man behind the awesome soundtracks of the recent DOOM games. He got crushed, crunched, and more importantly, dragued in the mud and personally attacked by the cancer of the AAA video game industry: unskilled and untrustworthy managers that only care about finance and their own career rather than doing the right choices for the projects they manage and people they hire. You can find the full story below:

https://www.reddit.com/r/Doometernal/comments/yqq8iu/mick_gordon_my_full_statement_regarding_doom/

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It seems that mutants are a bit too many in the Zone currently.

While I didn't make direct changes to it since a while, I think it is a by product of adding "NPCs die in emissions". Wandering squads die more often because of emissions, which mutants survive. The number of mutants thus increases a lot.

To counter balance this, I pushed a small hotfix available in the next patch that should slightly reduce the random mutant spawn chance and their squad size.

I'll also increase the default time between each emissions.

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The Slav King is back in the Zone!

https://youtu.be/VloUm5FTJQo

Since GSC Game World didn't put me in STALKER 2, I put myself in my own STALKER. With bread. And sausage!
Also, this is my first video as FULLTIMEBORIS. Big thanks everyone who supported on YouTube and Patreon. Every little bit helps, believe me!

Proudly powered by YOU on Patreon: https://patreon.com/lifeofboris
True Slav Merch Shop: https://w...

▶ Play video
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@glass jolt is the new king 👑 in town: fastest GAMMA Invictus… and he used the new unreleased AI which makes the game even harder dread

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My weekend

I'm planning on adjusting all guns damages and bullets according to this to have somewhat fixed guns damage: close to reality, while still keeping the basics of the current balance

That will also allow me to actually display the real damage value for each ammo instead of the vague "flesh damage: medium"

Basically, 7.62x51 will be slightly boosted, 7.62x54r slightly nerfed, .338 will be boosted for some rifles, 7.92x56 damage will be slightly increased and pen slightly reduced, so it leaves as a potential mutant hunting rounds that still has ok pen

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The table is complete 🙂

I will start adjusting few values. This will be in the next week update 💚 . New AI should be in the next update as well.

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Paving the way for the Gauss Remake, ||which will one shot anything, but deny all the loot like the F.E.A.R. laser rifle||. This will be for a later date than next week's patch

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Coming in the next patch: melee rework, and mainly AXES rework + Barry Bog's new animations and models for axes

  • Reduced the range of knives (6 -> 4.5)
  • Axes have double the range of knives (6 -> 9)
  • Axes deal more damage
  • Axes have increased penetration (+1 tier)
  • Axes are MUCH more heavy (4.8 and 8.0 kg)
  • Axes are properly expansive
  • Axes cannot be selected in starting loadouts
  • Axes take main slots
  • Axes are two handed
  • Axes are properly taken into account by GBO script now
  • New Axes animations by Barry Bogs
  • GAMMA specific sounds for axes

https://github.com/Grokitach/Stalker_GAMMA/commit/e2fefec671d0e76252ee774a6f993a8c93c4f592

GitHub
  • Reduced the range of knives (6 -> 4.5)
  • Axes have double the range of knives (6 -> 9)
  • Axes deal more damage
  • Axes have increased penetration (+1 tier)
  • Axes are MUCH more heavy...
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Hyped for today’s 1 year anniversary patch ?

I’m currently writing the patch notes 💚

Paving the way towards 1.0 GrokChadGAMMA

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Patch note written. Few more tests before pushing the update. Should be out in about 2h30.

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S.T.A.L.K.E.R. G.A.M.M.A. 1 Year Anniversary Patch

Download GAMMA data > Full Installation
No new game required

GAMMA has been a hell of a ride for one year. Many improvements have been made to gameplay, progression, stability, quality of life and graphics over the past 12 months. Even so massive efforts have been made by the community to improve the game, there's still so much to do to have the perfect survival experience in the Chernobyl Exclusion Zone, and today's patch prove it. Here are the patch notes PepeHappy 💚 :

LIGHTWEIGHT UPDATES
Updates moved from 500mb downloads to 70mb downloads, paving the way for 1.0.

REWORKED AI:
@violet thorn as been pulling his hair off for that one, producing a huge step forward to improve the AI, based on the Mora's more covered AI with tons of improvements. This is the first iteration of the reworked AI. AI should be more reactive to your shots, tend to flank you more, and work cooperatively to do so. They also use many more cover point and actually run towards them. This makes the AI harder to fight mainly because you can't passively headshot them easily in the open like before

REBALANCED AMMO
I compared all ammo real performances based on muzzle velocity and energy to balance the stats of the ammo and rifles. Many changes have been made, substantially changing the balance of the game without destroying the previous balance. **You should feel at home, but the furnitures, the carpets and the TV got improved GrokChadGAMMA ** . Most noticeably:

  • Ammo display their real nominal damages in their description alongside their penetration power
  • 7.62x25 isn't a meme anymore and is actually useful by having AP and HP rounds, with a focus on penetration, which is what the round is good for
  • 7.92 Mauser round got a boost in damage (and price)
  • 9x21 is now the cheapest SMG AP round and has the highest SMG AP damage
  • 5.7 has now the highest SMG AP rating, but has reduced damages
  • 7.62x54r got a damage nerf and price reduction

Spreadsheet for more details: https://github.com/Grokitach/Stalker_GAMMA/raw/dev/G.A.M.M.A/modpack_addons/gamma_ammo_weapon_table.xlsx

REWORKED MELEE AND AXES

  • Axes remodel and reanimation thanks to Barry Bogs
  • Axes are now even better, but much harder to acquire and are now a real build choice. Axes have much more reach, are slower to use, and deal more damage and more armor penetration. On the other hand they only fit in main weapon slots and need to be 2 handed. They also need to be bought, and they weight over 4 to 8kg. Knives range decreased

GUNS

  • Recoil stat changed to Recoil control stat: the higher, the lesser recoil
  • Added the automatic RAPTR shotgun. Fucking finally, enjoy this mofo
  • Added the KRISS Vector officially. Brrrrrrrrrrrrt without recoil
  • MP7 and P90 have a laser and support many sights
  • Many textures fixes thanks to TDog
  • K98 replacer addon thanks to JadeyMoyaison
  • Removal of K98 upgrade kit because of how good modded K98 is right now
  • K98 modded can be more easily found on NPCs
  • Bolt action rifles are more common
  • Tommygun in 2 variants added thanks to Firebreath
  • Reduced SR25 recoil, it's now the best 7.62x51 rifle in the game
  • SKS Recoil increased
  • All guns of one caliber deal the same damage, minus rare exceptions, especially for subsonic guns
  • Increased FAL AUS and SA58 recoil

AUDIO
- Dark Signal guns, mutants and footsteps audio thanks to Shrike. PHENOMENAL WORK

  • New controller audio thanks to Desman

QOL

  • Crafting items actually display in their tooltips in which crafting recipes they are used 💚 thanks to Utjan
  • Reduced Rostok population to improve performances
  • Real artefacts mention that they don't degrade over time

BALANCE

  • Hand grenades are rarer and can only be bought 1 by 1
  • Tube grenades are more common
  • Increased the timing between ZCP spawns by 1.5
  • Starting loadouts changed
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Pushed a small hotfix wheeze

  • Activated GAMMA AI rework by default
  • Bolt action rifles use rifle repair kit (advanced toolkit)

If you already launch the install > wait for it to finish > download gamma data > only install gamma addons

  • Btw it’s not annotated, but 20x70 buckshot deals a bit less damage than 12x70 buckshots, but has a tighter grouping 💚
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HOTFIXES

Download GAMMA Data > Only install GAMMA Addons in the installer.

  • BAS animations fixes added back + MP153 133 fixes. No more slow MP153, 133 and KS23 reload animations. No more MP153 empty reload issues. No more hard weird gun snapping when aiming down sight of 5.56 rifles and SR25
  • Added Thomson mags patch
  • RAPTR mags support
  • Shaders Scopes enabled by default in MCM SSS
  • Fixed Thomson parts
  • Removal of Thomson in shops
  • BAS Ammo damage text added + RU translation
  • Slight ammo rebalances (check the table https://github.com/Grokitach/Stalker_GAMMA/raw/main/G.A.M.M.A/modpack_addons/gamma_ammo_weapon_table.xlsx)
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If you have error 1040 in relation with xrdebug : Download GAMMA Data > Only install GAMMA Addons in the installer.

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Finally started a new game dread

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If you started a new game after the anniversary update, do you find the zone a bit too empty?

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Do you find .357 magnum caliber too strong against stalkers?

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UPDATE > Perform a Download GAMMA Data > Full Install

  • New High res loading screens by @chrome geode . This involves a 900Mb download.
  • Largely improved Shaders by @safe marten !! The game looks awesome now!
  • Reduced Axes damage a little bit
  • Added parts to RAPTR
  • 357 pen was nerfed to 15
    - Ballistics is active again, did a small mistake and it backfired, sorry about this. Bullets penetration is now working again properly
  • Increased ZCP spawn rates. It should still fix the crazy amounts of mutant pre 1 year anniversary patch, but the Zone should be less empty in general. It should take effect after a few in game days.
  • Improved Russian translation by @lime linden and IIJTypmaH
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Hotfix deployed for the recent crashes after today's update:

Didn't anticipate that the installer wouldn't pickup the updated git archive. This issue will be solved later with a new installer.

In the meantime I deployed a hotfix that should solve the install issue and all the crashes people got lately.

Please perform a Download GAMMA Data > Full Install again.

If you still have red crosses for the addons 272- Grulag's Dead Bushes - Grulag and 273- Longreed's fixed artefacts spawns under maps - Longreed, please remove the following file GAMMA RC3/downloads/gamma_large_files.zip and do a Full Install again in the installer. (this should only happen for people that didn't perform any full install between 22/11/22 and 26/11/22 13:07 GMT+1, and that performed a full install between 26/11/22 13:08 GMT+1 and 26/11/22 15:19 GMT+1 ).

Sorry for the inconvenience, first time testing the update of the GAMMA Large Files git to try to distribute large files through updates, didn't work well, will update the installer later so it works next time 💚

You will still get the new loading screens that I uploaded in a new git repo that is now properly installed and loaded into MO2 under the name 282- GAMMA Loading Screens - CS Eden

Cheers.

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Pushed a small hotfix to solve a rare crash related to _g.script:1445

Download gamma data > only install gamma addons in the installer 💚

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Update

Please perform a Download GAMMA Data > Full Install

New EXEs

  • Includes all the latest engines edit thanks to Demonized.
  • Includes a cool feature by Demonized, doppler effect on sounds. You can edit the doppler effect power using console commands (typle doppler)
  • Includes the changes for the DOF from SSS addon to work, awesome work by Tab!

Make sure the launching splash screen says "first anniversary". Otherwise follow the !k98 bot command instructions to solve the issue.

New soundtracks !

  • Added 6 songs from @silent pewter who made new tracks exclusively for GAMMA.
  • Added 3 songs from 1000 Eyes and Cicada Sirens from the Signalis game OST. This is a very cool game, if you didn't check it, do it now.
  • Added 1 song from Grant Graham from the Ghost Song game. Distorted guitars for days, fits the stalker ambient perfectly. Cool game as well.

Fixes

  • Fixed the P90 related crash
  • Fixed RAPTR silenced shooting sounds
  • Fixed RAPTR missing parts (small typo)

Shaders

  • SSS updated to 12.6 ! Enjoy new sexy DOF effect when reloading guns or using items. You can disable specific features from it using MCM.

+35 min EDIT: Pushed a small hotfix for silenced shotguns sounds

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Just pushed a small hotfix :

Reverted NPCs travelling logic back to the May 6th version. This will hopefully push NPCs to travel more…

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Do you find that toolkits are found too easily in stashes ?

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Coming up in the next update: shorter psi storms ⛈️ 🧠

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My man Utjan is making a fundraising campaign for Power-up for Mental Health, a charity event held by Project Hope. He's made killer mods that are used in STALKER GAMMA so if you want to support this initiative, be sure to drop a few bucks here. I already gave 60$ from the GAMMA donations 💚 : https://tiltify.com/@utjan/utjans-modding-campaign

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New Update Available!!

Please perform a Download GAMMA Data > Full Install

Gameplay

  • Guns now have movement inertia thanks to Grizzy for the cool find!
  • Psi Storms are now launching faster and are shorter. Thanks to Demonized for the help.
  • Much stronger water radiations, for instance in the Swamp. With your starting gear you should avoid walking in the water. Once you get a light armor and helmet, the rads will only accumulate slowly. Higher gear will negate them.
  • Silencers make more noise for the AI. It should thus be harder to conceal your position using silencers now.
  • 3D PDA now turns on faster and is automatically zoomed in. You can disable this by binding the key to "PDA" instead of "Map". Default PDA key moved to "Map" instead in vanilla GAMMA user.ltx keybindings.
  • Faster and cleaner headlamp animation hand movement thanks to Celestrilia.

Audio

  • Added Dark Signal Anomalies and Blowout Audio, thanks to Shrike. Unbelievable quality 💚

QoL

  • Added Higher level toolkits contain all the other smaller level toolkits by ilrathcxv. Amazing job !
  • Depth of Field disabled by default on gun reload.
  • MCM Drop Condition for Armor now works, thanks to Fuji.
  • Artefacts Melter do not show the available crafting list when hovered to avoid micro stutters.
  • Field strip menu now shows % condition of parts thanks to Trabopap.

Balance

  • Groza scope zoom down to x4 instead of x8
  • Some important ammo got easier to craft so that they are easier to sustain (Hydrashock...)
  • 7.62x51 FMJ is a bit harder to craft now.
  • RAPTR now needs Advanced guns repair kit.
  • Old scopes zoom level got slightly improved.
  • R700 rate of fire got rescaled: slower for the base gun, faster for the upgraded ones.
  • Desert Eagles are more rare.

Graphics

  • Jaku's improved shaders updated to version 1.2.
  • Added Autumn No Leaves LOD Fix by owencraig08. No more distant green trees in Swamps and AW.

Fixes

  • Added cfg_load grading_warm by default on game launch, this should avoid the !blackscreen issues for new comers.
  • New audio tracks will now play properly (yeah I didn't save the edited file on github...).
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Hotfix:

  • Fixed the default PDA keybind
  • Improved NPC vision (they were a bit too blind)
  • Increased the number of stalkers randomly spawning
  • Hydro and 357 HP are easier to craft.
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Small update. Contains important improvements and bug fixes.

Please perform a Download GAMMA Data > Only install GAMMA Addons.

Gameplay

  • More responsive and aggressive AI
  • Rebalanced ammo crafting and buffed 357 and Hydro damage. Ammo are in general easier to craft to take into account the bullets degradation rate when disassembling them.
  • Increased Salamander armor rads res

Bugfixes

  • Psy health reaches 0 = death, no more zombification bullshit. This should get rid of the save killing issue where no NPCs attack the actor.
  • Potential framerate boost by disabling tessellation, Soft particles and steep parallax by default (no visual changes).
  • scope dynamic zoom on on MP7 Specter scope
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Small update:

Please perform a Download GAMMA Data > Only install GAMMA Addons.

  • Improved AI reaction to shot sounds (they should react when you miss your shot around them)
  • Reduced reaction to corpses for NPCs
  • Desman horror overhaul install fix
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Small crash fix pushed concerning 'dolg_voin' related crashes

shy ocean
#

Very important update

Please perform a Download GAMMA Data > Only install GAMMA Addons to get it.

  • Elemental resistances are now FIXED, negative elemental resistances are properly taken into account and resistances now make sense: what you see is what you get.

Here's a small example:
Armor = 35% chem res
Helmet = 12% chem res
Artefact 1 = 8 % chem res
Artefact 2 = -12% chem res
Total protection = 35 + 12 + 8 -12 = 43%
Actor is hit by a chemical anomaly > Normal damage = 0.75.
Actual damage dealt with the new system = 0.75 * (1 - 0.43) = 0.4275 damage taken (actor max life is 1).
Armor AND helmet will have their durability reduced depending on the damage taken (0.4275 * 0.07 = 3% durability lost).

  • Artefacts now have much more negative elemental resistances (x1.5 + new negative elemental resistances on endgame physical res artefacts).

  • MP153 Carabineer reload animations are now fixed.

  • ISG now have a chance of teleporting over a short distance on being hit to avoid your bullets thanks to @spice pond for the awesome work ! This should make them actually dangerous. The teleportation takes place after the bullet hits them. This might be changed to avoid snipers being OP and the only valid strategy against ISG. But currently it also pushes the player to invest in 338 rather than using his trusty 5.56 AP spam against ISG.

  • ISG tankiness has been reduced a bit since their new teleportation power would make them way too hard to fight, especially nosorogs.

  • Mutants random spawn are reduced a little bit and the previously replaced squads (rats, tushkanos...) aren't replaced anymore by other mutants. This should partially fix the large spawns of mutants in certain maps. This is still under investigation (ZCP spawns mutant on certain maps while the player isn't there, the problem is that certain map parts are never cleared by NPCs and this result in large group of mutants). This might be solved by enabling full offline combat instead of only per smart offline combat (but this is much more expansive for the CPU).

Next update will focus on the integration of the new #📎mods-added-for-next-build .

shy ocean
#

Just pushed a hotfix:

  • Radiations aren't causing a crash anymore
  • Only ISG teleports now
  • Currently anomalous fields can deal lots of damage over time, I'll soon fix it. With a high enough resistance and by using a medkit, you should be able to easily over come the damages though.
shy ocean
#

**Last hotfix for today: **

  • Anomalous fields effect don't do damages based on your framerate anymore. They deal damages every 1 second based on your resistances. With a good enough resistance, you'll be able to tank them no problem. Without proper res, it's an hard gamble you' ll be able to try to get artefacts from fields.
shy ocean
#

Important hotfix

Please perform a Download GAMMA Data > Only install GAMMA Addons to get it.

  • Elemental damages are properly fixed concerning negative artefacts res: negative artefacts res penalties aren't buffed by the engine anymore (my calculations were right, but the engine was still doing additive shit AFTER my script, despite setting in engine damage to 0... Yeah the engine was adding damage to 0 based on artefacts negative res, I thought it was only multiplicative hence 0 x something = 0, but no, XRay peak moment right? It's now fixed thanks to @abstract arrow ).
  • Mines DOT damage is not based on your framerate anymore, it's based on a 10ms window now. Which equals to 100 FPS damages for everyone. It's a lot, I know, but you should avoid mines anyways. With good enough resistances you won't die anyway. I might decrease it later on, but with higher delay, you might dodge the single big hits from mines.
  • Pseudogiants now actually have more chance to drop loot. They should basically drop atleast something now, unless you are very unlucky: eyes and arms drop chance buffed from 10% to 35% (2 of each, meaning 35%, 35%, 35%, 35% chance of dropping something versus 10%, 10%, 10%, 10% before).
  • MP7 crash fix
shy ocean
#

Short notice about the lack of travelling stalkers : I think this is due to the default GAMMA parameters that restrain offline Alife to smarts only + the online Alife radius set to 300m. This means anything that comes online will mostly be at smart terrains, and not between them.

The next update will have new grass textures that will allow to reduce the grass parameters to keep the same visual, or even better. Once this is up and running thanks to @dawn trout , I will make the Alife full simulation. Hopefully the performance hit won’t be as bad, or the framerate could be even better still and the zone should feel much more lively CatHeart

In the meantime you can try to set the alife to full in the game options and see if the zone is more lively or not. Cheers 💚

shy ocean
#

200.000 people. You mad lads did it letsgooo . Best Christmas present of my life prayge

shy ocean
#

Moddb is currently down, or extremely slow. But it’s hardly due to gamma since there were no traffic increase concerning gamma today. It is most likely due to the mod of the year election. Cheers 💚

shy ocean
#

Sorry for the slow updates 😦 . I’ve got Covid the past few days (big coughs and headaches) and now that it’s finally finished I just got infected by a rhinovirus… I hope to get some time during the Christmas break to work on #📎to-do implementation. Cheers peepoComfy

shy ocean
#

Should the mosin replace the SKS in starting load outs ?

According to current votes, SKS will be left but price will be bumped and made unavailable in Survivalist difficulty.

Mosin will be available in all difficulty at current sks cost. 7.62x54r 45 AP ammo will be moved 1 tier up in merchant inventory and 7.62x54r FMJ AP will be reduced to 30.

shy ocean
#

Awesome work by BarryBogs for the SVU remodel and reanimation ! Coming soon to GAMMA

Moddb link: https://www.moddb.com/mods/stalker-anomaly/addons/svu-reanimation-remodel

YouTube showcase: https://youtu.be/1d144J8wKt4

In game showcase of my SVU animations.

Showcasing new SVU animations as part of a new SVU Reanimation & Remodel for S.T.A.L.K.E.R: Anomaly.

Features All New Idle Jammed States for visually being able to walk around & see the gun jammed.
New unique ADS (Aiming Down Sight) Animations for Reloading & Checking Ammo while keeping sights on target.
...

▶ Play video
shy ocean
#

Merry Christmas Stalkers 🎄

shy ocean
shy ocean
#

Just in case you live under a rock, here’s the new stalker 2 trailer 💚

https://youtu.be/BB87nZ2Wldg

In memory of fallen heroes.

The new trailer of S.T.A.L.K.E.R. 2: Heart of Chornobyl is here. Featuring a huge, borderless open-world and a non-linear story, S.T.A.L.K.E.R. 2 releases on PC and Xbox Series X/S in 2023. The game will be available on Game Pass day one.
Pre-order now: www.stalker2.com

Explore our socials:
https://www.stalker2.co...

▶ Play video
shy ocean
#

Anomaly reached the 2nd place in the mod of the year competition on ModDB.

The winner is a half life 2 mod hosting everything on Steam: a bit sad imo that the winner of the moddb competition barely uses modDB as a modding platform, even though it’s a very impressive work.

https://www.moddb.com/groups/2022-mod-of-the-year-awards/features/players-choice-mod-of-the-year-2022

Mod DB

The voting period for the Top 100 mods has closed, and it's now time to announce the winners of the 2022 Mod of the Year Awards, as chosen by you!

shy ocean
#

Happy New Year stalkers!! Let’s wish 2023 is the year of GAMMA 1.0 peepoComfy

shy ocean
#

Hotfixed an issue with the new VSSK addon update.

The game will not crash anymore.

I think the VSSK will be unusable currently (I need to update the animations and guns positions), I will fix it later « during the day ». It’s 5am and I didn’t sleep yet.

Oh and I’m sick again, third virus, or goddamn « long covid » I don’t know yet… still, I just got new fever rushes and a global inflammatory response… it’s been a month that I have a blocked nose and cough and don’t sleep well at all… dread

EDIT: Not Covid, just another goddamn virus 🦠

shy ocean
#

Otitis confirmed Aware . Hurts a lot. I don’t know when the next patch will be.

shy ocean
#

I started working on the next patch 🙂 . Working on weathers improvements + fog integration + framerate optimization and stutter smashing. And indeed, tons of balance and fixes.

shy ocean
#

In order to increase the incentive to get guns parts for longer, I will reduce the number of charges of guns repair kits to 2 or 3 instead of the current 5 charges that were designed around the upgrade system (but since upgrades don't consume charges anymore... repair kits need to be nerfed). Please vote below what you would prefer, 2 or 3.

(the emoji's are coming from World of Horror discord, really cool game btw kekg )

shy ocean
#

Slowly getting back to modding since I'm feeling better 🙂

My plan for the next update is to focus on three things:

  • Free loot coordinates in most maps. This will take a while, but it will completely change how players visit the Zone: checking buildings will actually matter in all maps. I know it will slowdown the update process of so many other things, but I can't conceive GAMMA 1.0 without that feature that will have a huge impact on how the game should be played. This will thus be my priority for the next update.

  • Adding new addons from #📎mods-added-for-next-build

  • All the small balance changes from #📎to-do

I want to fix important bugs and issues like the backpack disappearing after the first emission, or improving the performances of the game (new alife.ltx values, new prefetcher etc) but I know that if I focus on bugfixing and other "boring things", the next patch will take even more time because my motivation will dwindle.

So I need to focus on what modding always was for me: having fun 🙂 . Otherwise GAMMA will never reach 1.0.

Cheers 💚

shy ocean
shy ocean
#

Found out there’s a huge issue with 23x75mm rounds values in the current patch. Expect a huge buff for the next update GrokChadGAMMA

shy ocean
#

Which icon for the ACH7EX ?

shy ocean
#

New ISG loadouts for next patch. I hope it will give enough refreshments over other loadouts to push people to engage more in their questline. The idea is to be stealthy, and use careful headshots bandit_smile . Or go full berzerk with a shotgun evil (adjusted the price to 1050 for the shotgun so that in hardest difficulty, you can have it with just a gasmask).

shy ocean
#

If you don't use GAMMA weathers (for instance Hippo weathers and ambiant), the AI can be broken and can't see you. Here's a fix for the stealth addon (45- in MO2): #1036172060969410590 message

shy ocean
#

New PU scope positioning on the Mosin, what do you guys think ?

This allows the scope to be much lower, thus avoiding the jarring aim position issue when using the scope (can't do much about it because of how these "single scope" guns are coded)

For purists, yes it's not accurate, but the current position isn't accurate at all either. IRL the scope is mounted just above the reload mechanism, which forces ammo to be charged one by one like for the K98. But considering the current animations using straight reload clips, that IRL position isn't possible. Imo that positioning looks much better than the current goofy one

https://cdn.discordapp.com/attachments/929514117692268574/1069293190848446584/image.png

shy ocean
shy ocean
#

And here's an example of the chimera hunter with the new 23x75 slugs values on lightly armored mercs.

shy ocean
#

Published a hotfix, mainly for the Russian playerbase, Please do Download GAMMA Data > Full Installation to get this update.

  • Added GAMMA Massive Text Overhaul Project (GMTOP) from SageDaHerb and Dr.Pr1nkos as a new addon.
  • Added Dr.Pr1nkos fixes for RU localization of GMTOP
  • Removed the save on crash feature by default because of issues related to getting useful crash logs
  • Fixed the installation instructions for Binocular Reanimation update.

This should stop the constant crashes when using Russian language.

13:34 UTC+1 EDIT: added a hotfix for GMTOP install, did an error on folders name. The important fixes were working though verynice . You need to perform the process again (download > full install), sorry about this.

shy ocean
#

Awesome new Auto Looting scripts that is fully configurable thanks to @mild gust !!! In inventory, press Left Alt to loot everything of value! Will also add Demonized "Anomaly Popup Messages" that will help keep track of what you just auto looted ! It will also help with the loot of dynamic items scattered in the maps.

shy ocean
#

About next patch: there's no ETA, let me work on it, stop asking when's new update, stop PMing me about it, stop pinging me about it. When the new update estimated date is set, you'll know it. In the meantime you can see what happens for the next patch in #📢development

shy ocean
#

Decided to clean up the 5.56 guns variants available in the game for next patch, here's the final selection (L85m1 probably replaced by L85m2 though):

wpn_ak5c_bas
wpn_ak5c_isg
wpn_ak101
wpn_ar15_freedom
wpn_aug
wpn_aug_merc
wpn_g36
wpn_g36k
wpn_howa20
wpn_l85_m2
wpn_l85_m3
wpn_m249
wpn_m4_butcher
wpn_m4_ru556
wpn_m4_tac
wpn_m4a1_siber
wpn_sig_550
wpn_sig_550_luckygun
wpn_sig_550_custom
wpn_sig_552

I'll pay attention to reduce the weapon cover tilt radius of sig 552, g36k and aug_merc verynice

These changes will imply changing the NPCs loadout which I will do tomorrow most likely.

In terms of recoil control:

m4_ru556 = howa20 = ar15_freedom >
wpn_m249 = wpn_ak5c_isg >
wpn_m4_tac = wpn_sig_550_custom>
wpn_m4_butcher = wpn_l85_m3 >
wpn_sig_550_luckygun >
wpn_m4a1_siber = wpn_g36 = wpn_sig_550 = wpn_ak5c_bas >
wpn_sig_552 = wpn_g36k = wpn_aug_merc >
wpn_l85_m2 = wpn_aug = wpn_ak101

shy ocean
#

I reworked all NATO NPC profiles. Hopefully rare 5.56 guns should actually be rarer than before. Additionnally there's a new desirable "endgame" gun which is the SIG550 Custom (laser, canted sights, etc).

5.45 also receives a new "best" gun: the Duty exclusive Groza, 60 rounds 5.45 mags, laser, grenade launcher, very low recoil. Only high ranked duty can have it. This should actually make 5.45 competitive against 5.56, since it will have the low recoil of 5.56 guns but with a grenade launcher.

shy ocean
#

Small hotfix:

Remade Animation wasn’t available on any moddb mirrors. This was causing weird issues for new installations (or even potentially full install updates).

It should now be fixed.

pepeOK PepeHappy

shy ocean
#

Moddb seems to reduce the number of available mirrors, hence making the installation process more likely to have small issues. To counter this, I updated the #old-how-to-install instructions to get a zip containing all addons.

When the moddb servers are going back to normal, I'll remove it. Cheers 💚

shy ocean
#

Pushed a hotfix to fix the HUNGER, THIRST, SLEEPINESS BARS addon install considering the addon update

shy ocean
shy ocean
#

Update concerning the next patch:

  • Added a new functionality that prevents you from getting radiation damages for a small period of time when hitting a rad patch or radioactive water > after this invulnerability period expires you get damage for few seconds > after that time you'll get the small radiation immunity period again. This basically gives you 1 second to react when hitting a radiation patch to avoid damage / limit them. This should also get rid of the swamp bridges giving you radiations.

  • Radiations damage will scale based on difficulty. Current balance is for hard difficulty. Playing in easy or medium, you will receive less radiation damages.

  • I'm mostly done with the load order, just few compatibility issues to nail down to start the tests 🙂

shy ocean
#

Hey did my first engine patch: fixed the annoying Dynamic Zoom being lost when using a gun with a grenade launcher + adjustable zoom scope 🙂 . It will be in the new exes in the next patch.

EDIT: there was a small issue with guns with no alt aim view and Demonized fixed it verynice

shy ocean
#

Here it is, GAMMA running in DX9 . I need to make a one way patch to tick on MO2... Not sure if it's gonna work, otherwise I'll write up a quick guide. It uses fine tuned engine build without the shader scopes.

EDIT: Figured it out, it will be a one click tick "DX9 Compatibility patch", delete shaders cache, select DX9 exe and boot the game 🙂 . Sadly enough DX9 doesn't have dynamic sun lightning it seems, so some area are quite dark constantly, might come up with a fix later on.

shy ocean
#

Added the Ithaca M37 from Blackgrowl to the next patch.

Reduced the number of findable variants to 3:

  • The M37 "Mag" with 7 rounds, high accuracy but slow reload speed
  • The M37 "Stakeout" with 4 rounds, low accuracy but high reload speed
  • The M37 "Trench" which is the best of both world and is relatively rare, 5 rounds and high reload speed. Empty reload speed is slow so be sure to not run out of ammo!
shy ocean
#

Should Chimera and Giants be banned from Swamp and Cordon ?

shy ocean
#

Been busy moving to a new place. Hopefully next week I’ll resume my work on the next patch peepoComfy

shy ocean
#

Moddb really reduced their thresholds to basically destroy GAMMA installer. (basically ban for 1 hour for about 250 requests)... I'm looking into it to avoid moddb bans while performing full installs.

shy ocean
#

For the next patch, NPCs movement got increased, but they are easier to stagger, however stagger animations speed got increased.

This should make combat more interesting and dynamic with faster flanking and increased feedback when shooting enemies. Again, the sniper headshots whack a mole meta should thus be slightly nerfed, which is good.

I have moved to the testing phase of the new patch verynice

shy ocean
#

Pushed a hotfix that should support Hideout Furniture 2.0.0 version and solve the crashes related to lamps (you need to run a full install to get it). Thanks a lot to Aoldri for the fantastic work on his new version of Hideout Furniture. https://www.moddb.com/mods/stalker-anomaly/addons/hideout-furniture-hf

It also adds crafting recipes for the new placeable items.

Cheers 💚

shy ocean
#

The new Hideout Furniture version required new exe... which I didn't anticipate... So I released the new exe for the next patch in advance.

Please perform update gamma data > full install, I hope that all problems should be solved now. Sorry about the inconveniance. That's what happens when specific addons get updated since moddb doesn't keep a history of addons versions.

shy ocean
#

Ok final fix. It was harder to patch than I thought.

I'm sorry, but you need to execute an update gamma data > full install again. This time everything is fixed.

If you already ran full install in the past 30 minutes, you can simply do update gamma data > only install gamma addons and follow the !k98 commands instructions.

Additionnaly I fixed an error related to the new Hideout Furniture version with the old placed furnitures, you should be able to pickthem up and use them up without crashing.

#

So, to sum it up:

New small update before 0.9 patch

  • Compatibility with Hideout Furniture 2.0.0, that is now properly integrated in gamma, including for old saves having furnitures placed before the update.
  • New exes with a bunch of fixes and new features. For instance, adjustable scopes now work for guns having a grenade launcher after the cycling between scope (> alt sight ) > grenade launcher > scope.

Thanks to Aoldri and Demonized 💚

Update gamma data > full install is recommended.

shy ocean
#

New compatibility issues arrose for old saves despite the small patch. I thus reverted to the old Hideout Furniture version.

You can get it by Update gamma data > Only install gamma addons...

shy ocean
#

Making good progress on the next patch. It seems stable and has been sent out to Testers. Currently fixing the small remaining errors and ironing out the changes before release 🙂 . Release is planned for the end of the month so that enough testing is performed. I will most likely have time to even play the new patch to check the balance bandit_smile

shy ocean
shy ocean
#

About the stash changes coming to next patch.

Yes I reduced the chance to get toolkits in white stashes.

Because once again I started a new game, and once again I have a basic and advanced toolkit before the end of the second day in the zone.

Also since the toolkits integrate all the previous ones now, simply finding an advanced toolkit means you can craft and repair 75% of the game items.

This has to slow down

shy ocean
#

Not stalker related, but dear to my gamer heart.

A one man indie FPS Horror Roguelite project I followed closely for the last 6 months got released to steam today. What’s funny is that it has the name of a famous questline from Anomaly: it’s called Mortal Sin, and it’s fucking epic and brutal. See by yourself 💚

This game has the best FPS melee systems I have seen in ages, that’s why it is so special to me, as a FPS dev with GAMMA.

https://store.steampowered.com/app/1494810/Mortal_Sin/

Deep And Rewarding Melee CombatFluid melee combat is at the heart of this roguelike. Each hit of your weapon, fists and magic will cause devastating wounds to your opponents as limbs fly and blood splatters against the walls. Attacks can be instantly linked into each other for seamless, free-flowing gameplay.Endless ReplayabilityProcedurally gen...

Price

$15.99

▶ Play video
shy ocean
#

Moddb servers crashed, and I’m apparently the scapegoat while absolutely nothing shows any increased GAMMA activity today (no user increase, etc).

Don’t press Full Install or your whole install will be corrupted.

cedar sierra
#

The real reason:

cedar sierra
#

Just to keep you updated, ModDB is still down:

shy ocean
#

Should I increase the MP412 recoil effect a little bit ?

shy ocean
real spade
#

ModDB servers are up and running... almost.
The servers are back online, but they're still being kinda overloaded at the moment (which is expected, since it's day one of ModDB being alive after a 2-day break)

UPD: The servers seem to have cooled down.

shy ocean
#

I’m investigating performance issues due to particles. And as expected, there’s a whole lot of optimisation to do on that side.

cedar sierra
#

Apparently, to everyone's surprise, it is not just you:

EDIT with great delay: it's con and not com, I won't snitch the original poster kekleo
There is to say that Moddb was indeed down for basically everyone (and still is), I tried as well

shy ocean
#

Considering the current moddb servers status, I'm considering delaying 0.9 patch for one extra week... I will see how it goes next week. Indeed, stressing moddb servers at the worst time won't do anyone any favor. I will keep you updated. Cheers 💚

shy ocean
#

Here’s something planned for a potential patch

split recipes in "basic recipes" (obtained from the start) and "advanced recipes" (needs to be bought from mechanics) for each tier ? This would slow down the progression a little bit.

This can be used for specific important recipes like "electronics" etc, the basic recipes would be repair kits stuff.

List - Prices in survivalist

Repair:
Everything included from the start, armor, gun repair kits etc.

Ammo: everything available from the start.

Medications: everything available from the start.

Backpacks, tent, plates, grids...

  • Basic equipment - 2000 RU - Mechanics
  • Advanced equipment - 6000 RU - Mechanics
  • Expert equipment - 18000 RU - Mechanics

Detectors, NVGs, containers...

  • Basic electronics - 4000 RU - Mechanics
  • Advanced electronics - 12000 RU - Mechanics
  • Expert electronics - 36000 RU - Mechanics

Upgrades

  • Basic upgrades - 1000 RU - Mechanics
  • Advanced upgrades - 3000 RU - Mechanics
  • Expert upgrades - 9000 RU - Mechanics

Artefacts

  • Tier 2 artefacts - 4000 RU - Ecologists
  • Tier 3 artefacts - 12000 RU - Ecologists
  • Special artefacts - 36000 RU - Ecologists

The recipes will be added to loot as well

shy ocean
#

Got the updater able to be moved and not always on top for the next installer update during the main installation loop clueless

But weirdly enough, I lost the download progress bar for moddb downloads, it works only for github. I don't know why Aware

shy ocean
#

New installer looking good PepeHappy

Automatically checks and notify you if stalker gamma or moddb addons need to be updated.

Reduces moddb queries by 50% for first installs and up to 99% for further updates. No more bot flagging from moddb. Thanks to the humongous amount of work of BloodOfSniper to create a backend server to address this issue!

Unticking MD5 Check and clicking Install/update GAMMA blazingly fast update gamma and moddb addons, but only what’s need to be updated.

Keep Md5 check ticked and ticking force zip extract will basically perform a full install, making sure everything is correctly downloaded and installed. Extra checks are performed compared to current installer so it should be safer and get everything in one go.

Some more fixes are needed before publishing it pepeOK

shy ocean
#

Do you think accessible zone should off by default, meaning you need to buy routes or get paper maps to progress in the Zone by default?

shy ocean
#

The 0.9 patch and the new installer should both be ready for this Sunday 🐸

shy ocean
#

Just a small fix needed for the new installer about shortcut creations and it should be good to go. I’m planning on releasing the new installer before the actual update, so that the installer can spread easily and so that everyone’s ready at the patch day

shy ocean
#

Tab released a new update of his Screen Space Shaders addon, check the video below. He's doing such an awesome work and he's such a good stalker. I just learned that he lost his beloved pet, Pocketa. So, please, consider making a donation to this incredible fellah who is singlehandedly skyrocketting the Anomaly's graphics:

https://ko-fi.com/ascii1457

https://www.youtube.com/watch?v=p5zrcntvbP4

Ko-fi

Become a supporter of Tab today! ❤️ Ko-fi lets you support the creators you love with no fees on donations.

In-game customizable shadow cascades size, customizable grass shadows rendering distance, grass shadows for non-directional lights, interactive grass and more. Hope you enjoy this new update.

In memory of our lovely Pocketa... See you later little one.

https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders

▶ Play video
shy ocean
#

Potato gamers rejoice. The 0.9 installer will have an option to delete Reshade's DLLs chefskiss

shy ocean
#

Do you know what GAMMA stands for (please don't look, it's not important, that's simply out of curiosity)?

shy ocean
#

Since some people didn't like the fact that GAMMA contains my name, I'm renaming it Gigantic Automated Modular Modpack for Anomaly. Doens't change a thing, but it I hope this will reduce some of the hate against the project.

Also, I'm removing Gunslinger guns ported to Anomaly which was planned to be added next patch because their authors CallMeSynth and Teivazcz decided they don't want it in GAMMA since it will be part of a larger project of theirs and I respect this.

It involves some changes in the 0.9 patch (re-editing NPC profiles, starting loadouts, 5.56 balance...), I'll try to not get the patch delayed because of this.

Cheers.

shy ocean
#

#WeAreGigantic

shy ocean
#

Introducing : GAMMA Premium.

For as little as 20€ per month you get:

  • Expert tools in the Tent™️ in Cordon guaranteed.
  • Reduced silencers wear on guns.
  • Sidhorovich has butcher prices.
  • Exclusive toggable partnered food items like Raid Canned Meat and NordVPN Mountain Water.
  • 5 Free artefacts boosters pack for each character (more available in the 0.9 cash shop).
  • Toggable GAMMA logo with “Grok” instead of “Gigantic”.
shy ocean
#

Still few changes to make because of gunslinger guns to remove from next patch, build the new exes with gamma splash screen as well as writing down all the patch notes. I should be able to post the patch tomorrow without a delay. Not sure the patch notes will be complete though kekg

#

In the meantime I can share the new installer, spread the word so that everyone's ready for tomorrow's update bandit_smile

Add it to GAMMA RC3/.Grok's Modpack Installer, you can delete the "Installer" and keep only this new launcher.

The update is not yet ready, this is just the new installer, this won't solve any issues related to the current modlist which will be fixed tomorrow (Gardener of the Zone red cross etc).

Feel free to test it out if you want 😉

Changelog:

  • This installer is blazing fast compared to the previous one.
  • Fixed many issues related to potential addons installations.
  • This installer works using shortcuts stored in any folder.
  • This installer decreases moddb requests by 50% for the first install and up to 100% for updates. This uses a backend server BloodOfSniper built which serves as a middle man between you and moddb front server. This will allow to ease the GAMMA's impact on moddb servers. This required to setup a new server which necessitates monthly fees that donations already cover.
  • There's only one button for both updates and install.
  • There's only one button for first install initialization (old was allow PS script and Launch MO2).
  • It automatically checks for updates of moddb and gamma addons and tells you if you should update
  • It creates 2 shortcuts: one to launch the launcher, one to launch MO2
  • Displays a "Play" button to Launch MO2.
  • Has several options to customize the installation and update:
    MD5 Checks verifies the integrity of the addons and if they are different from what's on moddb, performs a download and install. This solved corrupted downloads and is recommended to use.
    Force git download always downloads the github addons (which are small)
    Force zip extraction forces all the addons to be reinstalled (like the previous Full Install)
    Update Large Files option forces the download and installation of the GAMMA Large files archive (1Gb).

4.2.0.0 Installer: https://store3.gofile.io/download/direct/38330746-cc7d-454a-b7b1-524dace338b2/G.A.M.M.A. Launcher_4.2.0.0.7z
Scan: https://www.virustotal.com/gui/file/a4c70bc9faa10eb4ca07edea6dc383d73d857215f63e88badf943a8b0cf7f3d4

This new installer can be picked up by certain Antiviruses, especially Windows Defender. I've submittedthe file to microsoft. Windows Defender started having hiccups with certain zip and exe the past few weeks so I hope it will settle down.

shy ocean
#

It's time. STALKER GAMMA 0.9 Update is available. Here are the patchnotes.

Use the new installer, tick "Update Large Files" and Click "Install/Update GAMMA".

shy ocean
#

So there seems to be an issue for old saves that we’re using the previous mags version with the 0.9 update that uses the up to date GitHub mags version. If you have a crash when launching your old save using mags, please download and install the moddb version of mags (Ctrl+M in MO2) and move it below the current mags version in mo2. Untick the current mags version and tick the moddb version. Be sure to keep Unjam Reload on the same key disabled. This should make you able to load your previous save. I’ll come up with a compatibility patch within the week.

New saves aren’t affected.

https://www.moddb.com/mods/stalker-anomaly/addons/armr-arti-and-ravenascendants-mags-redux

Mod DB

ARMR (Arti and RavenAscendants Mags Redux) is Anomaly Magazines rewritten from scratch with more features and quality of life. Now on Raven's ModDB in the hope that maybe he will update more than Arti did. (well that failed, sorry)

shy ocean
#

Pushed a small hotfix:

  • Added back the Moddb Mags Redux instead of the github Anomaly magazines as the default Mags addon until I find the source of the crash.
  • Minimap moved to the bottom right corner as intended.
  • Fixed Uni anim core crash when enabling Moddb Mags Redux
shy ocean
#

If ennemies seem immortal, that’s because you need the latest exe which are installed properly by the 4.2.0.0 installer which is pinned in this thread. Otherwise follow !k98 instructions

shy ocean
#

Just pushed a hotfix to fix the missing Hideout Craft Menu

shy ocean
#

Considering all the changes: consider starting a new save. You'll have less crashes, and a better experience anyway

shy ocean
#

Do you like the new installer so far ?

shy ocean
#

If you have an old save and crashing when looting stuff on the ground: disable GAMMA Dynamic Loot Balance addon.

To experience the new free loot system, you need to start a new save.

shy ocean
#

After a short discussion, Teivazcz accepted to make his Anomaly Gunslinger ports public again on github and available for everyone to use, including modpacks, as stated on the Anomaly discord (see the image below). To be clear, Teivazcz approached me on moddb, I didn't initiate the request / discussion, so props to him on solving the situation peacefully instead of fragmenting the community 👍🏼 .

Gunslinger guns will thus make it back to GAMMA as planned before 0.9 release 🙂 . Hopefully I'll have enough time to do it this week.

Here's the github page of the addon:

https://github.com/TeivazCZ/S.T.A.L.K.E.R.-Anomaly-Gunslinger

shy ocean
#

Just pushed an update that added a new addon to help loading Pre-0.9 saves called "Pre-0.9 Save Fix". This makes the mosin being able to use AP ammo and this makes the Dynamic Loot using Pre-0.9 update profile. This should hopefully fix the random crashes when loading a zone or looting random items.

shy ocean
#

New Installer that even further decreases moddb requests, hopefully this will solve the stress on their servers... 😦 . Also includes MD5 for github zips, which will allow me to manually set MD5 hashes of github addons that have a fixed version.

4.3.0.0 Installer: https://store7.gofile.io/download/direct/345777f4-8da6-4e0d-8f2e-d15a930c3948/G.A.M.M.A. Launcher_4.3.0.0.7z
Archive virus total analysis: https://www.virustotal.com/gui/file-analysis/MTYxNTg5ZDVmYzM4NDdjMGIxNDRlNDM5MjFjMzM4ZTU6MTY4MDU1MjYyMg==

#

I also pushed the update to have Gunslinger guns from Teivazcz (which uses GitHub to receive the files), but since Moddb servers are having issues, I cannot pull the update and test it out KekSkew . It was heavily tested before 0.9 release so everything should be fine, I verified the installation process and it seems to work correctly. Currently if you use "force git download" the addon will always be redownloaded (700Mb). Once I have setup the git addons MD5 hash manually, this shouldn't be the case anymore.

shy ocean
#

Don't press install/update until moddb servers are fixed. Or, you'll bork your install.

#

I'm currently packing my downloads.7z with up to date addons, I'll add a link and instructions in #old-how-to-install . This should ease the burden of Moddb servers.

shy ocean
shy ocean
#

BloodOfSniper will work on an update of our backend server so that the addons information are kept despite moddb servers being unreachable. We don't know yet when this will be up and running. In the meantime, don't try doing install/updates.

shy ocean
#

If you have trouble with shaders, download this addon manually and add it to [Your GAMMA Folder]/downloads folder then execute the 4.3.0.0 Launcher and click "Install/Update"

https://www.moddb.com/addons/start/244217

cedar sierra
#

#🖥️how-to-install has been improved, updated and cleaned up, there should now be fewer problems with just about everything.

Let us know if there is anything to fix and we will fix it. 🙂

The 95% of the work was done by @slim leaf, 5% of the thing was the formatting done by me, say "thank you" to him.

shy ocean
#

Pushed an important hotfix:

  • Remade NPC Loot Claim from scratch: no performance hit, full compatibility with Sorting Plus, cleaner and simpler code, doens't spawn items on NPCs which means saved IDs, should be compatible with any quest, also claims mutants, keeps claimed bodies between saves and reloads (up to 60 bodies, then it resets to avoid memory issues and busy hands). It uses raycast to detect bodies and blocks the interaction input rather than messing with inventory window. Thanks to @mortal locust for the idea and to Demonized for specific code snippets grabbed from his scripts 🙂 .
  • Sorting Plus performance fix thanks to Raven.
  • Sorting Plus enabled by default.
shy ocean
#

Found out that if don't tick "MD5 Check", newly updated and downloaded addons don't get installed. I'll post a new installer version when I have time to fix it. Cheers 💚

TLDR: Keep "MD5 Check" ticked during update 🙂

shy ocean
#

It seems that the new exes generate a crash when clicking « modded exe » in the option. While I work on a fix: don’t click on it.

shy ocean
#

So indeed I messed up the console_commands.cpp when building the new exes (didn't verified if new console commands were available after building the exes, just trusted git blindly pepeclown ). I'm thus reverting to old ones and will push new exes when it's fixed 🙂 . This should also hopefully fix the foliage bug some people encountered (all the map foliage aggregating in one place).

shy ocean
#

Pushed a hotfix for the saves having an issue about missing p90_tac.ogf.

shy ocean
#

Do you think good parts condition chance on guns should be reduced (like it's too easy to get a rifle or shotgun with a good barrel)?

shy ocean
#

Should companions claim loot ?

shy ocean
#

@latent viper is a mad lad and is pushing many updates. Be sure to remove old versions of atmospherics in GAMMA/downloads to save some space on your hard drive.

shy ocean
#

Pushed an update that should fix any issue related to magazines addon:

  • Fixed UI position
  • Fixed ammo dropping on the ground when reloading
  • Fixed infinite ammo bug when using Free Zoom with Mags enabled
  • Added ShineAwri's fixes
shy ocean
#

Default nature texture to Aydin’s Spring 4.0 because it’s goddamn Spring outside?

shy ocean
#

Pushed an update: #📍577-mods-in-mo2

  • Spring Aydin's Grass and Trees by default + disabled Gardener of the Zone and Autumn no leaves addons.
  • Reworked NPC removal logic based on their faction or armor profile in South maps:
  • Fixed the north faction members spawning south (they still spawn if you are ISG !!).
  • Better detection of story NPCs before deletion because they are of north faction or too tanky (no more bugy Sin questline in south maps).
  • Better performances of NPC faction and armor profile scanning (1 NPC currently online is scanned every 1.1130 second or 0.250 second instead of scanning all online NPCs in one go every 20 seconds which could generate stutters).
shy ocean
#

Pushed an update: #📍577-mods-in-mo2

  • Fixed Ithaca M37 sounds
  • Ithaca M37 and Freedom Leather Jacket cannot be sold anymore to traders
  • ACE52 should now be compatible with BAS scopes (fixed install instructions)
  • Repair Kits now only have 3 uses, this will be balanced later by upgrades not needing toolkits anymore (i.e. more stress on the upgrades crafting because you can upgrade anything anytime you want). This will also make parts scavenging more important, which is now easily handled by autolooting and parts found in the free dynamic loot.
  • @heady dune Icons Attachments fixes. A GIGANTIC work thanks to Tiskar who spends so much time fixing each and every attachment position on all guns icons (sights, silencers etc). Give this dude some love 🙂
  • Disabled Mags Redux HUD by default (I don't think it's necessary really, just open up your inventory then press 4 to manage your mags)
  • Remove HUD FOV from Knives and L96 (no more weird locked FOV).
  • Aslan Lottery now properly requires 20 patches.
  • More dangerous north areas: you should encounter more Sin squads overall in the various North maps.

EDIT: added a small additional hotfix to fix beretta modern related crashes

shy ocean
#

Moddb is down again. This is most likely not the fault of gamma. There was no surge of new users, and I checked yesterday and only 20 to 30k anomaly addons downloads were served by moddb servers. I know very well that moddb servers can deliver 300k downloads a day for anomaly addons without having their front crashing.

Nevertheless, be sure you use the 4.3.0.0 installer, as I know that 4.2.0.0 installer (not available anymore anywhere) has slightly increased moddb requests rates compared to the new one.

shy ocean
#

It seems that moddb is up and running again ? And yes, only 20k downloads served today, so most likely not a gamma thing. frogchair_dance

shy ocean
#

Not much in today's update:

  • Reduced alife distance to 450m, which is more than enough (it was 700m before) considering alife simulation is now full. This should increase performances quite significantly (about +5~10 FPS in the minor testing I did).
  • Enabled the auto switch trick ("if you stutter activate this" addon behavior) since it doesn't seem to generate busy hands with the new settings added since 0.9 update. This should reduce the likeliness of stutters.
shy ocean
#

Small hotfix:

  • Bugfixed the repairable helmets, armors and artefacts in LLMC at mechanics.
  • SIG55X cannot be sold to traders.
  • Recipes are properly deleted after reading them.
  • Potential fix for butcher buy/sell glitch to make infinite money on easy difficulty.
shy ocean
#

Patch:

  • Recipes really get consumed once read (script edit was good but it was monkey patched by another script)
  • Fixed M4A1 Weird animations when using a GL.
  • Fixed the weird ACOG 2D scope texture.
  • More FMJ rounds for the last arena round
  • More Mags for all Arena rounds.
  • Fixed Kriss and RAPTR Mags support thanks to @tired mica
  • Fixed Springboards damages that were waaaaaay to high (incompatibilities between ABF addon and gamma actor damage balancer)
  • Fixed Belt Items Strike resistance scaling that was a bit too low compared to displayed inventory values (11% was giving 8.3%)
  • Disabled Fluid Aim which was responsible for queued shots in certain conditions when using Gunslinger Guns (pistols, MP5, shotguns, etc).
shy ocean
#

Do you think 0.9 update packs too much action ? Too many stalkers, too many mutants ?

shy ocean
#

Patch:

  • Rebalanced Drugs.
  • Replaced TOZ Chimera Hunter by the correct new gunslinger model + it's now available in the tier 3 stashes.
  • ISG spawn north in certain spots.
shy ocean
#

In case you missed it, Teivaz ported some gunslinger animations and guns to stalker anomaly. That's what GAMMA uses for most pistols, the toz34, SIG55X and MP5. If you like what Teivaz did, consider buying the man some coffee 💚

https://www.donationalerts.com/r/teivazcz

shy ocean
#

is the HERA Arms too tacticool and should it be removed? New 5.56 guns are coming including FN F2000 and a better G36, thanks to Retrogue and Teivaz.

shy ocean
#

New patch is up: You need to update GAMMA Large Files

  • Ammo Casings Falling Sounds thanks to Bert for extracting the sounds. Accurately plays sounds of ammo casings falling to the ground depending on the caliber and the ground type. The delay of casing fall should be accurate enough for all guns depending on their action type (bolt action, pump action, etc).
  • New P90 models using Gunslinger model and new Retrogue's P90 model. Uses Gunslinger animations.
  • New G36 models using Retrogue's G36 Pack with better icons and rebalanced recoils. Two variants are available, G36V and G36K.
  • Potentially Fixed Semenov mutants tissues quest.
  • Potentially fixed Sin questline in the South with NPCs getting removed.
  • Map Kits should be more rare.
  • 9x39 ammo are now stronger for both AP and DMG.
  • .45 Hydrashock damage is now slightly weaker (69)
  • 9x19 AP requires less powder to craft.
  • Lasers are now red and should be easier to capture by NVGs.
  • Softly removed guns overheat mechanics (faster degradation when full auto).
  • Moved a south day music to night music.
  • 7.92 barrel icon fix thanks to Tiskar.
  • Removed SVT from NPC loadouts.
  • Fixed R700 ammo speed and distance.
  • Exo repair kit recipe name and description fix.
  • Exo repair kit is more expensive to craft.
  • Heavy repair kit fixed medium kit crafting recipe.
  • Mosin scope texture got swapped to match ingame model.
shy ocean
#

Small Hotfix:

  • Ammo casings falling sounds will now cut much less when doing full auto.
  • Ammo casings fallings sounds will now play with a random volume to add more variation.
  • Slightly reduced ammo casings falling sounds since it doesn't cut anymore when doing full auto, previous sound volume was way too loud.
  • Removed Ammo casings fallings sounds console spams
  • ACE52 parts fixes
  • ACE52 damage fixes
  • Remington 870 weapon cover tilt fixes
shy ocean
#

Keep in mind the G36 are new guns with different IDs than the old ones. This means any old G36 will still have the old animations. I didn’t replace the G36 to avoid scopes related crashes and the need to make a Pre-23-04-2023 Save fix patch etc

#

Small update : You need to Update GAMMA large files

  • Updated new G36 animations thanks to Retrogue. The unjam animations and empty reload should be better.
shy ocean
#

Pushed a hotfix to fix the Retrogue's Additional Guns installation, sorry about this keksip . The new guns should be available in the 314- Retrogue's Additional Weapons - Retrogue addon.

You need to update GAMMA Large Files

💚

shy ocean
#

After some time dedicated to my work and other non-GAMMA related gaming, I'm soon back to modding 🙂 ! Finished Darkest Dungeon II on my first run so I'm gonna get back to modding sooner than I thought kekg .

shy ocean
#

About Repair kits: Right click gun > Replace part to 100% condition: should it be replaced by +30% condition gain on broken part rather than straight 100% part replacement?

shy ocean
#

Here's a small infographic I just made about the STALKER GAMMA backend server statistics. This is a testimony of the project success artefactpepe . Thanks for the support you awesome people 💚 . Unique users are considered over a period of 30 days which is even more impressive. Indeed that's about 175,000 users each month PepeHappy

shy ocean
#

My man @sweet surge is at it again: brand new hand made cats models for Anomaly GrokChadGAMMA

https://www.moddb.com/mods/stalker-anomaly/addons/alternative-cats/

Please consider donating to this Gigachad of a modeler and texturer: https://ko-fi.com/zunasw/

Mod DB

Alternative 3D models and textures for the cat mutant done from zero, including four model variants and eight texture variants.

Ko-fi

Become a supporter of Kyne's Peace today! ❤️ Ko-fi lets you support the creators you love with no fees on donations.

shy ocean
#

As you can see in #📢development , updates are being made but it is not available yet in the main branch the gamma launcher is synced with. The changes will be tested first before it gets into the main branch. Cheers 💚

shy ocean
#

GAMMA made it to the Gamology channel with a really fun « Experts React » video !! I never expected it PepeHappy 💚
https://youtu.be/giskjnNPpks

In this episode, we have our favorite hosts Israel and Cameron, as they explore into the heart-pounding world of STALKER.

Get ready to witness their firsthand reactions and analysis as they navigate the treacherous landscapes of the Chornobyl Exclusion Zone, encountering mutant creatures, intense firefights, and an eerie atmosphere that keeps y...

▶ Play video
shy ocean
#

Expert tools obtainable for the equivalent of 500% condition T3 artefact (Full Empty etc). Yes or no ?

shy ocean
#

Should Voiced Actor be turned off by default ?

shy ocean
#

SanctusSynth is officially making exclusive audio tracks for STALKER GAMMA since few months already and now is time to properly thank him and highlight his work. For instance, he made the STALKER GAMMA main menu soundtrack, and he's currently undertaking the huge work of making custom tracks for each map with a night and day version. He already covered some maps like Cordon, Swamp, etc. The next patch of GAMMA will have more custom tracks for the following maps: Trucks Cemetary, Wild Territory, Rostok, Agroprom Underground. You can find a sneak peak at the Wild Territory tracks below PepeHappy

If you want to support SanctusSynth in this endeavor (the guy is litterally starving while performing his studies at the university while working on GAMMA OST), you can support him here:
https://ko-fi.com/sanctussynth

Ko-fi

Become a supporter of SanctussyntH today! ❤️ Ko-fi lets you support the creators you love with no fees on donations.

cedar sierra
#

About XP, ranks, roles, why you're back to level 1 or whatever, everything

Esteemed and beloved users of this server, this is a TEMPORARY announcement because we're still doing stuff behind the scenes and since the questions are still many and many are spreading misinformation (as a joke or not), I think it's for the best to let you know what happened:
Yes, we changed "how XP works". And, as you clearly have noticed, there has been some minor mishap with your rank.
In few simple words, we switched from the XP bot (which will be shut down sooner or later, we obviously don't know when exactly) to another bot that has basically the same function.
On paper, this worked, we tested it before doing anything, we didn't just do it out of the blue, because we already knew problems like this would occur, like the "Novice" role not being applied (which now works).

Yeah but why am I this and that? Where's my cool rank? And my color? Did I do something wrong?

No, you didn't do anything wrong, your internet points are still there since we migrate everything from one bot to another and no one took them away from you. We simply had to do something for the future, something we had to do sooner or later.
We did it today but we could have done it tomorrow or the day after tomorrow, we had been wanting to do it for months already but as soon as we heard the news, we knew we had to do it as soon as possible.
Unfortunately, XP bot is a little bit... "imprecise".
The math used by the new bot to calculate XP is different, some things are hard to implement/change and there are also XP points that you can "farm" or otherwise receive by just being inside VC channels, which is also why many people lost rank or ended up with a few levels less.
Unfortunately some things are not in our power and so "it is what it is".
I decided to post this announcement just to give everyone the answer without repeating it 100 times each time to everyone, so anyone can link the channel.

Again, as I said at the beginning, we're still doing stuff, we cannot promise that we will be able to "fix" this problem but we are trying.

shy ocean
#

Do you think you earn money too fast / too easily in GAMMA (in survivalist difficulty) ?

shy ocean
#

The biggest changes for the next 0.9.1 patch entered the testing phase 🙂 . There's no planned release date for the next patch yet, as I think there's still many other things to add. But you can at least expect completely fixed Psi res and Psi health system, completely reworked north maps spawns so that the maps are much less empty and with more available tasks at bases, as well as a new stashes content logic and longer but less RNG toolkit spawn system in stashes.

💚

shy ocean
#

Atmospherics by Hippobot seems to get flagged as a virus by Windows Defender for no reason since the last update, that's why some people have issues downloading and installing the mod through the installer, which results in shaders issues. Please, make sure to add the GAMMA and Anomaly folders as exceptions to your antivirus. This should solve the problem.

shy ocean
shy ocean
#

Do you think that GAMMA is stable? (No crash or very rare crashes)

shy ocean
#

Please remember to never ask for help in the Anomaly discord: you'll just be sent back here.

shy ocean
#

It’s hot out here. Don’t forget to stay hydrated. Summer grass and trees as default textures for next patch: yes or no?

shy ocean
#

Did you know that artefacts respawn in labs after emissions?

shy ocean
#

We just hit 300,000 members in the discord PepeHappy !! Thanks a lot for your support. I never imagined this project would go this far and introduce new people to the franchise even. Wishing you all the best 💚

shy ocean
shy ocean
#

From most of the review I receive, a lot of people are complaining about the empty North: thankfully that's the main improvement I'm working on for next patch since about a month now VeryBased . Also trying to make the endgame more challenging (the best armors protecting you less from the north threats, etc).

shy ocean
#

Fun times: nobody found the free loot easter egg since 0.9 update it seems. There should be a huge pile of loot hidden in plain sight in a certain outdoor map and area. The way of reaching this place is not natural, but it can be done without using any console or debug commands (puzzle jumps).

Here's an hint: .84
Discussions happen here: https://discord.com/channels/912320241713958912/1126542323866665063

Easter Egg was found (and was actually not working as intended and thus a failure). The discussion thread is locked and made private until the next easter egg happens 😉

shy ocean
shy ocean
#

Pushed a hotfix to solve the installation issue of Weapon Cover Tilt mod (since it got updated and folder structure changed) that was creating crashes after updating / installing GAMMA 💚 . Thanks to Demonized for the mod update, pistols and SMGs should have a lower trigger radius (easier to use near covers).

#

To stop false information spreading: future BAS updates and CWWP when it will release will both be compatible with GAMMA and other Anomaly gun mods. The engine edits they are making will be integrated within Demonized patched exes most likely. There's no "arm rig changes" planned for animations for both project.

shy ocean
#

After some discussion with the BAS devs: new BAS update will most likely use a custom arms and hands rig, meaning that new BAS update will rework all guns animations and it won't be compatible with other gun mods. That is because it allows the BAS animators to make better animations. An option available in the future might make some of these new animations compatible with other guns pack but it is still unclear. New BAS update will therefore most likely not be part of GAMMA at release. Careful considerations will be made to see in which direction GAMMA gunplay will go depending on the improvements brought by the new BAS update, as well as the amount of work to do in terms of adaptation and balancing.

shy ocean
#

Would be cool to coordinate to make this on r/place in the Ukrainian flag. It’s a 32x32 square. Let’s start top right corner at this coordinate: 90, -112 all the way down to 90, -80 (bottom left of Ukrainian flag). Let’s use orange instead of brown and black instead of dark brown (patch contour).

https://reddit.app.link/place?cx=90&cy=-98&px=47&screenmode=fullscreen

I don’t have access to a computer so I can’t draw the patch from scratch using this year available Colors displeasedcat

Made a channel to discuss and better organise https://discord.com/channels/912320241713958912/1131977265006252082

shy ocean
shy ocean
#

We did it !!! Props to #🤝w-place channel. The STALKER GAMMA discord proved to be the most organised and dedicated STALKER community Chadge . Props to you guys chadmyman

shy ocean
#

After a long day of fighting, we did it. #🤝w-place foot soldiers and our Ukrainian brothers helped us and we are now part of the Ukrainian flag officially on r/place. Be proud STALKER GAMMA fans, because we made it happen, the black of sheep of the stalker communities, considered to « shit on the franchise because it’s not stalker anymore » by gatekeepers. Meanwhile we were the only ones standing our ground and making our moves and organising to show the world that STALKER is not dead. Chadge

Now we need you to protect it:

https://reddit.app.link/place?cx=73&cy=-113&px=17&screenmode=fullscreen

shy ocean
#

After the success of the loner patch in r/place, we are trying to make a discord .gg/stalker-gamma link on r/place. Come help us #🤝w-place GrokChadGAMMA

shy ocean
#

We made the stalker gamma discord link thanks to #🤝w-place channel people from our community, but others are attacking us with multi accounts… let’s defend our position on r/place guys !

shy ocean
#

Improved logo after more tough fights all day and all night long 💚. #🤝w-place channel Chads did it GrokChadGAMMA

shy ocean
lapis trench
#

PLEASE, DO NOT UPDATE GAMMA AT THIS TIME.
Running an update will cause the game to crash the moment you load a save file, or make a step in your loaded save.

Please wait for a hotifx, thank you.

shy ocean
#

Current issue is related to the new Screen Space Shaders update. I’m working on a fix

#

A hotfix has been uploaded and should fix issues related to SSS update. An old version is forcefully installed with this hotfix.

shy ocean
#

Been a while since I posted some news about GAMMA development, so here we go PepeHappy

The 0.9.1 patch development is going a bit slower than I would like. That's entirely my fault, but FFXVI and Baldur's Gate 3 are definitely not helping kekl . Although this allows me to take my time and make changes to the core gameplay with the precious feedback of the testers. It's been a very smooth process and I am enjoying it a lot. Since 0.9.1 will change a lot of the core gameplay features and balance, I do not want to half-ass it and release a new patch that would result in a less enjoyable experience than the current one, hence the long development time for that patch. I think 0.9.1 to 0.9.2 transition should be faster (0.9.2 will mainly be about gunplay overhaul).

So what's cooking currently for the 0.9.1 patch, which goal is mainly to rebalance progression:

  • The new NPC spawns and balancing is done. The north feels much more dangerous and more active. There's more NPCs in the bases, more tasks, more dangerous ennemies.
  • The new artefacts spawning balance is done. The artefacts spawning is a bit less predictable and kick in faster while entering a map, meaning you won't to have to wait an absurd amount of time in a map to start seeing artefacts spawning. This should give a more natural experience when it comes to artefacts looting.
  • The new toolkits spawn logic works well. Toolkits now only spawn in rare stashes. Meanwhile white stashes have extra stuff spawning in, such as plenty of ammo crafting parts. According to testers it makes the phases duration more consistent. You can still have a streak of bad luck, but this is less likely to happen. Hobo phase is a bit longer (no more advanced kit on day 1 or 2) and advanced toolkits actually need to take some risks to get. I am still working a bit on the balance side because of how random the rare stash spawn is (do several quest in dangerous maps > get a cordon stash rewarded, this shouldn't be like this).
  • After a lot of discussions about the NPCs armor system, I took the decision to work on a new iteration of the GAMMA ballistic in order to have more consistent, less random fire fights. This take the form of a 3 body parts armor system, instead of having a "per limb part" armor system. Meaning instead of damaging armor values of each individual limbs separately, armor value is the same and shared between all the upper limbs and torso, all the bottom limbs, and for the head. You can read more about this in #📢development .
  • To continue on the topic of defense system, the next patch will fix the psi damage and resistance system. There's still a few inconsistencies I need to fix though.
  • Some work has been done on the subsonic rounds speed and they now take a bit of skill to use, instead of the 0.9 patch 9x39 suppremacy (high pen, high damage, and easy to use even at long range despite the subsonic nature of the round). Meaning 12.7 and 9x39 are still insanely good for their price, but it takes more skill or flatness upgrades to use them properly at longer ranges. The same has been applied to shotgun slugs.
  • Some new tasks are being worked on and that's the main reason 0.9.1 is not released yet: I need more time to implement and work on new repeatable tasks, especially for the north maps, in order to make them more interesting. I also need more time to balance the rewards of existing map specific repeatable tasks. I already addressed the elephant in the room, i.e. Rostok "kill the dogs" often auto-completed task that is simply no more, or extremely rare now. I also added new tasks already to push the player to re-visit the labs after they are done for juicy rewards, or to push the player to explore rarely visited places such as Meadows.
  • The implementation and testing of the #📎mods-added-for-next-build is currently on going as well.

That's all folks, I hope you better know what to expect for GAMMA 0.9.1 💚

shy ocean
#

I have been working on a « fun change ». It always annoyed me that you can kill friendlies without any consequences. In the next update this will change: killing any stalker from a faction allied to yours will make you loose 200 goodwill with the victim faction, and loose 200 reputation for each stalker killed. Meaning, take a « kill Duty detachment for Freedom » task as a Loner will most likely give you -800 or -1000 goodwill with Duty. You’ll have to pick a side. This imo adds a lot of immersion because you need to think about your actions.

shy ocean
#

New STALKER 2 trailer just dropped: https://youtu.be/bcDHClWRHd8

Take a look around! Looks like the same old Zone, at a first glance… Freezed at the time and always transforming, primed to struck at the unforeseeable moment. But don’t let her trick you: She has changed from the last time you were here. And to let the stalker survive, she’ll demand the same!

New S.T.A.L.K.E.R. 2: Heart of Chornobyl — Bolts &...

▶ Play video
shy ocean
#

I should hopefully have enough time tomorrow to bring all the necessary changes to have the 0.9.1 patch in a « releasable » state. Further testing will be performed to ensure quality for the release. The release date will be announced in advance.

shy ocean
#

Would like to have an "announcements" role you can easily self add so when an announcement is posted you get notified instantly? In the future, large updates releases will ping everyone.

shy ocean
#

We have setup the new <@&1011376944081813608> role. Simply head there to get it: #🔊gamma-announcements-role . News posted in #📢announcements will now always have this mention so you'll be pinged automatically if you add the role to your account.

#

We have also setup a whole newcomer onboarding experience including the id:guide system. This should hopefully make newcomers life easier 💚

shy ocean
#

<@&1011376944081813608> Next GAMMA patch (0.9.1) will have few guns reanimation done by a variety of modders. I am currently getting their approval. SeDzhiMol (https://www.moddb.com/members/sedzhimol) accepted that his animations will go into GAMMA next patch. I'm thus happy to highlight his work and what's coming in GAMMA next patch: his Vihr Reanimation for instance (https://www.moddb.com/mods/stalker-anomaly/addons/sr-3m-vihr-reanimation). This will allow the 9x39 familly to get a new nice gun with 30 rounds mags and a compatibility with most sights. Thanks a lot to SeDzhiMol for his work Chadge

https://www.youtube.com/watch?v=dP9roPDbimA

shy ocean
shy ocean
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<@&1011376944081813608> You know that goddamn bug screwing over and blocking the Workshop UI with a tooltip window, forcing you to reload your save in the middle of your crafting session? Yeah that image below, it's fixed in the next 0.9.1 patch. It's about damn time, took me 2 years on and off to smash that bug. Thanks to @finite quail for the hint (but not the actual solution) 💚 !!

You can find the fix here: https://github.com/Grokitach/Stalker_GAMMA/commit/82083cff55dbbbe33e1d3151b777c249d81fa610

shy ocean
#

<@&1011376944081813608> GAMMA 0.9.1 patch will have our brother @dull karma's BAS Saiga reanimation! No more annoying security on/off animations when pulling the gun out. Awesome work from Synd1cate, I hope he would have more time to make more animations because these ones are really top notch PepeHappy 💚

https://www.youtube.com/watch?v=ZF2ny413H2o

BIG MASSIVE GIANT THANK YOU to Radon226 for providing not only a tutorial on animating for Stalker, but also being so patient and kind as to provide me help in DMs on Discord. Thank you so much Radon :)

This reanimation includes new reloads, firing animations, walk cycles, draw/holster animations, and a unique unjam animation. It should work ju...

▶ Play video
shy ocean
#

<@&1011376944081813608> Actor shadows on by default? Yes or No?

shy ocean
#

<@&1011376944081813608> Delay 0.9.1 patch to build a new installer that picks correct ModDB Mirror prior to 0.9.1 patch release?

shy ocean
#

Btw I said GAMMA 0.9.1 would be out before Starfield, but the early access of Starfield is already available so I failed displeasedcat . Cheers to the new launcher soon I guess KekSkew

shy ocean
shy ocean
#

<@&1011376944081813608> Do you remember that time when you accomplished a task in Cordon to get a stash in Pripyat? Well, no more in 0.9.1: stashes will spawn in the same map, or in the directly connected maps only. PepeHappy

shy ocean
#

Eh I think STALKER GAMMA gunplay and gunfights are actually on par with AAA standards of 2023, awesome news.

https://clips.twitch.tv/FastAthleticYamRuleFive-h9JYRiWUeEl36Uzp
https://clips.twitch.tv/CallousSpookyKoalaPlanking-RQ98_5rYxYZxwTzQ

If you want to do the industry a favor, boycott Starfield and buy Baldur’s Gate 3.

Twitch

Watch zackrawrr's clip titled "Starfield AI is so damn good"

▶ Play video
Twitch

Watch Slushpuppy's clip titled "The starfield awesome AI"

▶ Play video
shy ocean
#

<@&1011376944081813608> The new Launcher is mostly done and currently being tested. What's new is that it checks for the 3 least occupied moddb mirror and pick a random one among these 3. This should allow for a nice spread of the downloads across moddb mirrors even if a lot of people are hammering down moddb servers at the same time with GAMMA installs.

shy ocean
shy ocean
#

<@&1011376944081813608> When you have the choice to put a scope on your gun: do you usually take the SpectreDR over other scopes if it’s available?

cedar sierra
#

<@&1011376944081813608>

I apologize for the ping but considering the problem we have at hand, I think it is necessary.

It is almost 2 am, Grok is (rightly) sleeping and we are having this problem (look at the pic) that comes up with a default mod list when you try to launch the game.
Many of you probably already have it and have already asked for help, those who have never played GAMMA are about to have it.
There is nothing we can do (for now) and we BELIEVE the problem is coming from a mod that has been updated on Moddb, so no, we're not 100% sure on this.
Unfortunately the launcher does not have the proper information for a proper installation, hence this situation. The problem will be fixed as soon as possible but (I repeat) it's 2 am, don't expect miracles.

As for anyone who CAN already play GAMMA:

DO NOT UPDATE. WAIT FOR THE FIX.

shy ocean
#

<@&1011376944081813608> The issue comes from BarryBogs SVU that I had to add to GAMMA Large Files because of how the archive is formatted (models aren’t in a gamedata folder and the installer thus has no way to extract those properly). I’m thus adding BarryBogs SVU in advance of the 0.9.1 release as a hotfix. Do not update if you don’t need it. And no, this is not 0.9.1, just a hotfix to fix my changes to GAMMA Large Files which were necessary for the preparation of 0.9.1 update. Keep in mind that the modder has nothing to do with this: it's my fault.

Update should be up and running around 07:35 UTC+2

shy ocean
#

<@&1011376944081813608> Limb HP cured displayed on meds as % instead of dots number?

shy ocean
shy ocean
#

<@&1011376944081813608> The Chad modder @past flare is working on a new super cool STALKER modding project: OpenXray engine (tons of optimisation, better graphics, runs the 3 base stalker games) + Gunslinger features (gunplay, animations, gun models)! This means we should be able to play the 3 base games with GAMMA level of graphics and gunplay! You can check the trailer below and join his discord if you want to follow the project development. There’s also a kofi link if you want to give something for yohji’s hard work!

https://youtu.be/5yee1fFbLSg?si=9dRm64gs-V9jxOIX

https://discord.com/invite/TSrEMvFqQ5

https://ko-fi.com/yohjimane

Check out the project discord for more updates and news, or to chat about STALKER modding! https://discord.gg/TSrEMvFqQ5

Today I am happy to announce a new project for OpenXRay - a full scale reimplementation of the famous Gunslinger Mod.

The goal of the project is to achieve a 1:1 match of both functionality and polish of the original Gunsli...

▶ Play video
Ko-fi

Support yohjimane On Ko-fi. Ko-fi lets you support the people and causes you love with small donations

shy ocean
#

<@&1011376944081813608> I’m collecting the coordinates of stashes that you think are too hard or even impossible to reach to blacklist them in a future update. You can post screenshots and pda minimap locations of the stashes you hate here: #💡stashes-to-blacklist

shy ocean
#

<@&1011376944081813608> Here's the new GAMMA Launcher v5.0.0.0 for the upcoming GAMMA 0.9.1 update. Be sure to extract it in the GAMMA/.Grok's Modpack Installer folder and replace the existing Launcher. This new launcher has the following features:

  • Automatically detects and use the least occupied Moddb Mirror for each addon download. This is evaluated through the information conveyed by our own stalker-gamma.com server, you won't be "more banned by moddb" because of this feature.
  • Fixed the issue of new addons not extracting when MD5 hash mode is off but archive name has been found to be different between your local archive and moddb addon archive name. This means that MD5 Hash mode isn't as mandatory as before - but it's still recommended.

Your antivirus might flag this as being dangerous because it's a zip containing an exe downloaded from Discord servers. This is a false positive as shown by this virus scan:

https://www.virustotal.com/gui/file/c43a27596c522528b649c5c805b357aa2c68c6febb6ec7e2b96d44fc45ccc3d7?nocache=1

shy ocean
#

<@&1011376944081813608> So for the flora style for 0.9.1: 🌞 Summer or 🍂 Autumn?

shy ocean
#

@everyone STALKER GAMMA 0.9.1 is now available PepeHappy ☢️ // Перевод на русский ниже.

Briefly this update overhauls the entire game progression, for instance by changing the tools spawn logic as well as the stashes spawn logic (closer to you), while making the North much more challenging and while adding new and more balanced repeatable tasks. It also features tons of bug fixes and a lot of revamped mechanics like a new iteration of the ballistic system. You can read all the details in the patchnotes: https://github.com/Grokitach/Stalker_GAMMA/blob/main/Patchnotes_0.9.1.md

You can get the update using the usual #💽how-to-update and by updating the large files. Use the new v5.0.0.0 launcher (so that moddb servers don't die): <#📢announcements message>

Thanks a lot to all the talented modders who worked on addons that I used for this update, in no particular order: vdltman, Qball, SalamanderAnder, nox, KeatonB_08, Jabbers, Utjan, Zatura, Shen, KronQ, Longreed, Cookbook, Catspaw, KraizerX, xcvb, Reconboi, KynesPeace, Skywhyz, SeDzhiMol, Synd1cate, Firebreath, BarryBogs, Dizmok , Pieuvre, G_FLAT, Bert, Slugler, Andtheherois, SixSloth, Veerserif, Cr3pis and Momopate. I'll continue to highlight their work in the next few days.

La traducción al español también ha sido añadida gracias al trabajo de vdltman. Espero que esto abra la puerta a un nuevo público.

=======================================

STALKER GAMMA 0.9.1 теперь доступен PepeHappy ☢️

Кратко об этом обновлении: пересмотр всего процесса игры, включая логику появления инструментов и логику появления тайников (ближе к вам), более сложный север и новые сбалансированные повторяемые задания. Также в нем содержится множество исправлений ошибок и переработанных механик, таких как новая версия баллистической системы. Вы можете прочитать все детали в патчноутах: https://github.com/Grokitach/Stalker_GAMMA/blob/main/Patchnotes_0.9.1.md

Вы можете получить обновление, используя обычную инструкцию #💽how-to-update и обновляя большие файлы. Используйте новый лаунчер v5.0.0.0 (чтобы серверы moddb не выключились): <#📢announcements message>

Большое спасибо всем талантливым моддерам, которые работали над дополнениями, которые я использовал для этого обновления, в произвольном порядке: vdltman, Qball, SalamanderAnder, nox, KeatonB_08, Jabbers, Utjan, Zatura, Shen, KronQ, Longreed, Cookbook, Catspaw, KraizerX, xcvb, Reconboi, KynesPeace, Skywhyz, SeDzhiMol, Synd1cate, Firebreath, BarryBogs, Dizmok, Pieuvre, G_FLAT, Bert, Slugler, Andtheherois, SixSloth, Veerserif, Cr3pis и Momopate. В ближайшие несколько дней я продолжу выделять их работу.

GitHub

S.T.A.L.K.E.R. Anomaly G.A.M.M.A. modpack definition files. - Grokitach/Stalker_GAMMA

#

<@&1011376944081813608> The new update is compatible with the existing saves. However some features might not work, namely the stash content of already spawned stashes will not change.
Keep in mind that there's a good chance that your old saves crash if you have an upgraded Desert Eagle with a 12.7x55 round loaded in the gun > donate it to a merchant and sleep for 48 hours before updating.
And yes you need to update large files, and yes, use the new launcher.

=======================================

Новое обновление совместимо с существующими сохранениями. Однако некоторые функции могут не работать, а именно содержимое тайников, которые уже были созданы, не изменится.
Имейте в виду, что существует хороший шанс, что ваши старые сохранения могут выйти из строя, если у вас есть улучшенный Desert Eagle с патронами 12,7x55 в пистолете > отдайте его торговцу и подождите 48 часов перед обновлением.
И да, вам нужно обновить большие файлы, и да, использовать новый лаунчер.

shy ocean
#

<@&1011376944081813608> if you have only 410 addons instead of #📍577-mods-in-mo2 , be sure to keep « Force Zip Extraction » ON.

shy ocean
#

These kind of errors on Reshade are unimportant and normal

lapis trench
#

The first round of hotfixes are now live

shy ocean
#

<@&1011376944081813608> Pushed the first batch of hotfixes. Please follow the #💽how-to-update instructions. No need to update large files if you already did in the past 15 hours. Here is what has been fixed:

  • Fixed and optimised campfires interaction (it was running on actor update, I nuked it hence the latest bugs, it's now enabled again but with a ~200ms actualisation instead of being at every frame).
  • Assault target task less restrictive so that it doesn't fall back to targets located farther for Dr.X storyline quests (Sid was affected)
  • Small bottom right black block fix (reshade issue).
  • Fixed Reshade Borderless switch crash, but the effects now affect the game UI (check Anomaly in the Addons pane of the Reshade UI if you want an unaffected game UI).
  • Vices are now free (it was a load order issue)
  • Visual Memory Manager crash fix when Atmospherics disabled
  • BHS and GBO compatibility with unupdated custom addons changes the Body Health System script (fixes the "limb_hit" crash)
  • Updated reshade effects, you can ignore the "red errors" thrown by Reshade
  • Hotfixed Fast Travelling for old saves
  • Hopefully hotfixed the hideout furniture crashes on very old saves
shy ocean
#

<@&1011376944081813608> do you guys find the south more empty than usual? This could be an effect of the more denser north without increasing the stalkers population size.

shy ocean
#

<@&1011376944081813608> After some tests I think it's better to use a STALKER population of 0.50 and mutants population of 0.55 in Mod Config Menu > ZCP > Main. From my testing it allows to have a much more plentiful bases (Rostok and Dead City aren't dead anymore) while not affecting the performances. The increase in mutant population is mandatory otherwise the mutants will simply die at the hand of now much more numerous stalkers. The changes are pushed in a small hotfix but you can simply increase the population factors manually in ZCP MCM.

Concerning the tasks sending you to the other side of the Zone. I found the issue and pushed a hotfix. This should cover all map specific tasks now. The Dr.X stroyline tasks and certain tasks (Freedom vs Duty) aren't changed for obvious reason (Freedom would always send you killing some duty dudes in Rostok), or for specific maps like Dead City (Mercs job is to kill people for a price, this would limit the player merc role to kill stuff in AW, Limansk or Yantar, boring). The issue was for certain map specific tasks like Sid Bounty. But dynamic tasks were all working as intended.

The hotfix for tasks is now live.

shy ocean
#

<@&1011376944081813608> Small hotfix, After this, the number of active addons is #📍577-mods-in-mo2. 0.9.1 Hotfix #5 patchnote:

  • Fixed crash on item fast transfer
  • Fixed the Hunger bar progression not displaying upon hovering food
  • Fixed the Battery icon flashing and beeping when pulling a flashlight
  • Fixed VSSK Reload animation reset when spamming Reload Key
  • ISG do not teleport anymore when being shot at, but they move much faster than other stalkers
  • Changed Soulslike default MCM values so item loss occurs less often
  • Potential fix for unjam_motion_mark:4 crash
shy ocean
#

<@&1011376944081813608> It's normal that some quests are still far away. A lot of quests have been made closer to the task giver, but some quests can still happen far away. If it wouldn't be the case you could just hangout in Rostok 24/7 for 100 days and it's not intended. The quests are overall tighter, but some of them need to have targets further away so that you can plan when to move farther than your usual spot.

shy ocean
shy ocean
#

<@&1011376944081813608> Do you think measures should be taken to make the handeld flashlight more useful / stronger and the headlamp harder to acquire in order to make night runs a bit more stressful early on (by enforcing pistols use or glowticks throws)?

shy ocean
#

<@&1011376944081813608> Still having issues installing GAMMA? My man Cheeki Breeki got you covered: https://youtu.be/_w-IAtGDcr0?si=u5r_UJ7w90Lj8EJR

A quick, easy, step-by-step, dummy-proof tutorial on how to install STALKER GAMMA (patch 0.9.1). The more I was recording this video the more sassy I was getting, so I just decided to embrace it. This is a real install guide, I'm not just complaining about people unable to follow a basic set of instructions. And if you truly have issues after do...

▶ Play video
shy ocean
#

<@&1011376944081813608> GAMMA 0.9.1 Hotfix #6 released, follow the #💽how-to-update small hotfix procedure:

  • Fix for battery HUD blinking for no reason
  • Aoldri Potential fix for Hideout furniture NPCs looting gun racks
  • Fix for dominance task quests level name (l01_escape > Cordon)
  • Increased item diversity in stashes
  • Stashes shouldn't spawn undesired items anymore (nosos, gauss rounds,…
  • No exo armors or nosorogs in stashes depending on the difficulty sele…
  • Mutant spawns adjustments
  • Fast travels make you hungry and thirsty, but not guides fast travel
  • Companions won't loot dynamic items anymore
  • Arena should not affect factions relation when killing a NPC
  • Bit more SMG FMJ rounds at traders
  • Ecolog traders sell Exo PSUs recipes
  • Bit easier arena last rounds
  • Momopate PBA fixes for Actor Damage Balancer
  • Desert Eagle running animation fix
  • 5.45 FMJ Buff (27 AP, 38 DMG)
shy ocean
#

<@&1011376944081813608> With the new stalker populations, it seems that performance issues can arise as certain maps can be occupied by quite a lot of NPCs. I am investigating what could be the cause of such issues. It was always more or less there, it is just the increased stalker population that makes the issue rise again. A simple way of checking this is by increasing stalker population to 2 in ZCP MCM option and spawning in Agroprom for instance. Delete Common Squads in the F7 debug menu increases the performances by a lot indeed. I'll keep checking which addons could cause the biggest performance issues and push patches accordingly. I am first trying to see if it's related to the offline NPCs or online NPCs. Online NPCs affecting performances could be related to world guns models being of too high quality which is a simple but tedious fix to do (but that can be automatised most likely).

shy ocean
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<@&1011376944081813608> Do you think items prices when being sold to traders should be normalized across traders profiles minus specific cases (monster parts for butcher and scientists, artefacts for scientists)? This means for instance that a silencer would be sold for the same price to Sid, Loris, any Mechanic as well as any other trader.

shy ocean
#

<@&1011376944081813608> GAMMA 0.9.1 Hotfix #7: The Performance Patch

  • Momopate's Antisave Scum system: the loot you'll get from most sources will be static and stable over save reloads. This means if you looted a good gun and die, killing that one NPC will drop the same gun with the same parts conditions.
  • Increased Player Stealth.
  • Reduced Population values to how it was in 0.9 (0.45 Stalkers, 0.5 Mutants), as 0.5 Stalkers was too expansive performance wise, even on good systems
  • Optimized Dark Signal NPCs weapon shooting audio to improve performances by cutting the number of layers by up to 3. This should improve the performances during huge shootouts.
  • Developped a new MCM script "Dynamic Despawner" that dynamically removes supperfluous NPCs to dramatically improve performances. Everything is customisable in the MCM. If your game is laggy, untick the "Avoid deleting NPCs with quests" to remove many NPCs and improve the performances. This will however hit your goodwill indeed.
  • 60 fps particles without any apparent performance hit. This can be adjusted with the particle_update_mod 0.5 console command.
  • North population conditionned by getting the psy helmet > this should make the south and north busy, at the right time in the playthrough.
  • Reduced crows loot pool
  • AtmosR is the new default Reshade
  • Nimble MP5 price correctly shown in dialogue
  • Borderless and graphics changes crash fix by setting the Reshade version to 5.7.0. DO NOT UPDATE RESHADE.
  • unjam motion mark 6 crash potential fix
  • Less tanky companions
  • Fix for Rostok Barman pathfinding
  • Less rare Ithaca Trench
  • No buckshot ithaca spawn on NPCs
  • Ithaca Enhanced Recoil effects
  • Dynamic zoom by default for L96 snipers and ACE52
  • HUD FOV Zoom fix for DEagle
  • Forester trader profile like Butcher
  • Reduced butcher meats buying price a little bit
  • Reduced LR09 Batteries weight to be realistic
  • Demonized DLTX Death Animations as an Option
  • NPC animations improvements used in Faster Reaction Addon
  • Low health blur disabled by default
  • fixed trade presets based on blackmarket addon fixes
  • Saiga 2, 9a91 and Vihr Weapon Animation Sprint fixes
  • scientific stimpack exo use fix
  • Syn Reanimated Saiga shot sound fixes
  • Removed guards in the Jupiter eco base
  • Fixed kit respawn on kitted guns disassembly thanks to Enjoii
  • Increased torch animation speeds for better movement coordination
  • Increase spawn chances of empty seringes
shy ocean
#

<@&1011376944081813608> Do you find the performances better with the new patch?

#

if not > be sure to disable the “Avoid NPCs with Tasks” option in the Dynamic Despawner MCM menu in game. It made me go from 45 to 80 FPS in Agroprom.

shy ocean
shy ocean
#

<@&1011376944081813608> To cure your limbs, do you rather use:
1- Fentanyl?
2- Yadulin + Glucose?
3- Ibuprofen + Antidot?

shy ocean
#

<@&1011376944081813608> Hotfix #8.1: The Loot fix

  • Loot pinatas fixed due to Loot Stabilizer addon
  • Increased exo recipe drop rate
  • No more SVT dropping on ennemies
  • Fixed and increased boar, lurkers and Bloodsuckers loot
  • Fixed medkit scientic radiation protection
  • Small chance to redirect arms hits to the torso or the head (because NPCs tend to hit the arms)
  • Updated install instructions for Tacticool scopes... again
  • Activated the X10 lab rebalance: this makes the Brain Scorcher lab having a longer timer as well as easier to kill monolithans.
shy ocean
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<@&1011376944081813608> Do you like the new tools spawn logic in green stashes and the new "closer to you" stashes spawn logic?

shy ocean
#

<@&1011376944081813608> Craving for some quality GAMMA YouTube series to watch while you can’t play? Eroktic started playing GAMMA 0.9.1 today after some time spent on 0.9! You can watch him live on Twitch or the YouTube series that should soon be completed with new videos on 0.9.1 PepeHappy 💚 . I’m really enjoying his content, hence why I share it here dobrov_irl

https://www.twitch.tv/eroktic

https://youtube.com/playlist?list=PLGAbee9wcbeKD-qBEG7kxeaZHMNou6YSu&si=Nb0AkuYiNjDftqNi

Twitch

Trying new GAMMA patch💀 NEW CHANNEL POINT @eroktic

▶ Play video
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<@&1011376944081813608> Small information because it seems that people don’t know this and I don’t want you guys to waste your money for nothing: boosting the server doesn’t support the project directly. All the server boosts money simply goes to Discord. If you have boosts for free, good. If you pay 10 or 12€ per month to boost the server… rather spend it elsewhere. thumbsup

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<@&1011376944081813608> GAMMA 0.9.1 Hotfix #9 patchnotes:

  • Crash fix when starting as ISG without story mode
  • When arms are hit, 8% chance to redirect to torso to compensate for arms being hit predominantly
  • Consecutive headshots to Actor are redirected to Torso or Arms to avoid being "instant killed" by NPCs full autoing your head
  • Butcher and Forester buy pron mags higher than other traders.
  • XCVB fix for artefacts condition resetting in containers
  • Sakharov gives good psy helmet instantly for 30k RU
  • Fix for P90 animation bugs
  • More base drugs drops on zombies
  • Torch faster movement animations
  • Reduced north guards amount a bit to improve performances in bases
  • SVU jam animation spam fix
  • Disable Cordon Early Game Tweak because of potential busy hands bug probably caused by it
  • Lesser camera effects when being hit by PsychologicalBit added
  • Buff durations HUD display by xcvb + gamma alt icons patch
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<@&1011376944081813608> Pretty Pistol Pack got updated and it destroyed a lot of the pistols position etc. I’m working on a fix

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<@&1011376944081813608> Update is up and should fix the pistol position issues. Have fun. You can untick everything in the launcher to perform the update, however read what's below before clicking.

  • I added a small bonus: All Bolt Action Snipers should now have camera movements when using the bolt to engage a new ammo in the chamber, thus making scoping with R700, Mosin, K98mod and the like much more immersive.
  • Utjan's QoL "Show number of items in your possession before tasking tasks" should now be activated (that is, if you ensure that the "force zip extraction" is ticked).

Also as a reminder: Reshade takes up to 15 FPS, tick "remove reshade dlls" in the launcher to get better performances.

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<@&1011376944081813608> If you are interested in playing the original games in optimal condition, you can give OpenXRay a try (https://github.com/OpenXRay/xray-16). Here’s the annual progress report from OpenXRay devs if you are interested PepeHappy

English version: https://boosty.to/openxray/posts/2dcd4a52-f313-4577-bd27-f4be60e83ad5

Russian version: https://boosty.to/openxray/posts/cf43eb76-33cf-45a2-bb32-d2647b3114dc

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<@&1011376944081813608> OperatorDrewski is killing it again with a new awesome video on STALKER GAMMA PepeHappy 💚 https://www.youtube.com/watch?v=30E0MQsUsqc

Thanks for checking out my video on STALKER: GAMMA! If you'd like to try it out, it's a modpack for STALKER Anomaly with install instructions here:

Anomaly (standalone mod) is available for free on Moddb: https://www.moddb.com/mods/stalker-anomaly
GAMMA (installs on top of Anomaly / recommended for experienced Anomaly players ONLY) is availabl...

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<@&1011376944081813608> Kotton is streaming some quality STALKER GAMMA content. Really refreshing to watch since he's completely new to the whole GAMMA progression and gameplay. Another Tarkov streamer fell in the GAMMA trap haha poggies 💚 https://www.twitch.tv/kotton

Twitch

Free Hardcore Survival! - Stalker GAMMA !gamma

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<@&1011376944081813608> if you are a newcomer and have a hard time repairing your gear Angry here’s a very nice guide Chadge

https://youtu.be/U2fWf3vAY4I?si=BKXsTVZWEC72GLUO

Crafting In S.T.A.L.K.E.R Anomaly G.A.M.M.A. is overwhelming when getting started, so I made an in-depth guide to help out all of the new gamers.

00:00 Intro
01:03 Technician is your friend!
02:45 Repairing Weapon Parts
07:54 Repairing Weapon Condition
09:15 Weapon Barrel Repair
10:27 Armor, Tools, and Workbench Intro
13:37 Repairing Armor
17:4...

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<@&1011376944081813608> 0.9.1 Hotfix 10: pushed ealier than expected because an addon needed updated install instructions.

  • Nicer flashlight addon update install fix
  • Number of stored claimed bodies IDs limited to 20 instead of 60. This should avoid the weird "body can 't be looted" interactions on alive NPCs or other interactable objetcs because of IDs recycling.
  • Removal of vanilla g36 spawning on NPCs
  • Search the stash tasks higher cooldown
  • Camera animations for the remaining R700 when shooting
  • MP5 3 rounds burst fire mode
  • Lowered Monolith, ISG and Sin accuracy
  • Mosin scope radius fix
  • Lucifer artefact damage reduction fixed
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<@&1011376944081813608> there’s a fake Anomaly 1.5.3 update. It’s a scam, don’t download it. The last official patch is 1.5.2 as shown in the #🖥️how-to-install .

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<@&1011376944081813608> Screen Space Shaders v18 and new Atmospherics versions got out. Currently it’s not supported by GAMMA and updating / installing the game might result in a crash. I’m working on a fix ASAP which is hard for me since I’m travelling. Thanks for your understanding

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<@&1011376944081813608> I pushed a small hotfix to allow SSS18 to work. For the moment only DX11 and DX11AVX are supported. DX10 and DX10AVX will crash.

Also, the DX11 and DX11AVX will show a regular splash screen after the update, this is normal. A better patch will come later.

I'm pushing this from an airport public WiFi, indeed it's a fucking pain. I hope it works. Cheers.

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<@&1011376944081813608> just pushed a small hotfix to disable Dynamic Tonemapper which isn’t needed anymore. It’s recommended to do the “hotfix” method from #💽how-to-update to get it.

People that updated too fast which are experiencing the “wetness” crash should right click > reinstall mod Screen Spacer Shaders 18.0 in MO2 and tick everything but “SSR WATER ICE” and “MANUAL…”. A reinstall with the force extract will work as well.

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<@&1011376944081813608> Pushed a small hotfix to automatically fix the "game's too dark" problem. That was because SSS18 renamed a folder I wasn't aware of (Enhanced Shaders Patch folder name). If you have an issue about the game being too dark, eitherway update or follow the !darkness bot command instructions.

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<@&1011376944081813608> GAMMA 0.9.1 patch #11:

New addons added:

Fixes and Improvements:

  • Fixed Fluid Aim auto fire with gunslinger guns and Fluid Aim re-enabled
  • New exes with splash screen
  • Seraphim fix by Momopate
  • Phantom Star duration description fix
  • Ace scopes zoom fix by Oleh
  • Weapon cover tilt fixes by Oleh
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Pushed a small hotfix to fix the recent small crashes related to MP7 and F2000. The Hideout Expansion needs to be reinstalled manually because the archive doesn't contain any gamedata folder... Will push a new client to fix this next week. <@&1011376944081813608>

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<@&1011376944081813608> Pushed a last and final hotfix about 10h ago for the FN F2000 related crashes when they spawned in NPCs hands.

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<@&1011376944081813608> Do you tend to find NPCs too spongy in hard difficulty (too many hits required to kill them) when using appropriate rounds? If you try to kill an ISG Nosorog with 9x18 FMJ on a daily basis, please don't vote.

Results: Based on the votes I made the NPCs taking more Armor Penetration damage for the next patch > with the armor values being grouped, I made NPCs having a 0.70 multiplier to Armor Penetration dealt to their armor. In the next patch it will be 0.85 or 0.80, I'm still testing what feels the best.

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<@&1011376944081813608> Sorry for the next patch delay: I wanted it to be out this weekend but a storm hit the country and I’m currently suffering a power outage (a big power line got smacked down because of the wind). Not sure for how long it gonna last… Aware

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<@&1011376944081813608> Electricity is back 💚

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FYI (nobody cares), Grok is the diminutive of "Grokitach" which is the phonetic of "Gros qui tâche" in French which means "Fat who makes stains". In French that's usually used to call a very bad red wine "Gros rouge qui tâche", aka a bad wine whose main purpose is to make stains (it's so bad you don't drink it). But it's a play of word between the red wine thing and simply a fat guy making stains, of whatever you can imagine. Now you know everything and will be able to call me properly without referencing a trash AI pepeOK

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<@&1011376944081813608> did you ever have a full condition (all parts) 100% gun to jam?

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<@&1011376944081813608> Remove L96A1 (7.62x51) and keep only L96A1M (.338 Lapua) so that finding a L96 is actually always a "oh shit yes" moment rather than a "what's this exactly" moment?

This is implemented next patch and Steyr Scout is added to replace L96 7.62x51

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<@&1011376944081813608> Should white stashes have:

🔫 = More guns
🛡️ = More armors
⚖️ = Stay like they are

(Only highest voted might be implemented)

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<@&1011376944081813608> Didn't like how close some pistols were to the camera? Say no more, in the next patch there will be a new script based method to move the pistols further away from the actor head without messing with configs 🙂 . At the start of the video is the current default 0.65 HUD FOV pistol shoot and reload, after aiming down sight the HUD FOV is increased to the more comfortable 0.65 * 1.15 = 0.7475 HUD FOV, which will be set automatically every time you switch to a pistol. Any other gun type will switch the FOV back to normal. The value is multiplied based on the HUD FOV you set in the options menu. 💚

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And uh yeah, I might make the multiplier MCMable kekleo

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<@&1011376944081813608> Something to consider for STALKER and Project Zomboid fans. I heard mutants are coming at some point.

https://www.youtube.com/watch?v=jX7WndxDb_w

Description:

Welcome to the heart of the Zone! 🌐 In this exclusive dev-log, dive deep into the Stalker Roleplay Project, where survival meets the unknown. Join Indie, the project manager, and lead scripting developer, as we unveil the latest features, innovations, and future plans that will redefine your Stalker experience.

0:00 Introduction
1...

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<@&1011376944081813608> SPAS12 repaired using Rifle Kit instead of Shotgun Kit ?

I made it more rare but still shotgun kit

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<@&1011376944081813608> Daaaaaaaaamn POGGIES1 POGGIES1 @agile basin killing it again ! https://youtu.be/ym_37hXfWhg?si=PD8BW-bO59GzBmX_

Preview of the new wind system for the update 19. The grass is controlled by a flow map and the weather preset. More details soon.

Early access version of the update 19 is now available for all the Ko-fi members. https://ko-fi.com/ascii1457

https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders

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<@&1011376944081813608> Currently working on promoting self upgrades rather than paid upgrades. When performing upgrades yourself:

  • No toolkits required
  • No repair kits required

You just need upgrade packs and install them. This way certain weapons or armors will be upgraded much more easily.

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<@&1011376944081813608> The mad lad continues ! Wind 💨 affecting the rain 🌧️ ! POGGIES1

https://youtu.be/EvuagRGwIsQ?si=1HFYpZt7BDI62bi_

Preview of the new wind system for the update 19. This time is the new rain code. Now angle, volume and density is working together with the wind setting. Also a new rain spawn system to improve the rain density with the same quantity of particles.

Early access version of the update 19 is now available for all the Ko-fi members. https://ko-fi.c...

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<@&1011376944081813608> Will you start a new game with this update? You can keep your old save don't worry. There might be issues if you have an upgraded FN57 or an upgraded Winchester (if you installed the mod yourself), if that's the case I'll add a pre-2ndanniversary-save patch.

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<@&1011376944081813608> The GAMMA 0.9.1 - 2nd Anniversary Patch is available NOW PepeHappy !

Please perform a big patch update method from #💽how-to-update and you'll need to update the GAMMA Large Files to have all the cool updated textures for the new guns (thanks to Cr3pis again for his awesome texturing work!).

Some crashes could happen on existing saves if you have an upgraded FN57 or an upgraded Winchester1897 (coming from a mod you installed yourself). If you have such guns, donate them to a trader and sleep 48h and then update to keep your save.

This is the first major patch since 0.9.1 update, including new guns and reanimation thanks to talented modders like Firebreath, SeDzhiMol, Synd1cate, billwa, NickolasNikova, JMerc75 and DaimeneX (new quick melee animations). It also features a much simpler upgrade system not requiring any toolkits or repair kits, as well as many bugfixes, rebalances and tweaks to the progression and the gameplay like less tanky enemies, stronger buff to ammo penetration when hitting eyes, jaws and neck, and many other changes!

Read the Patchnotes here: https://github.com/Grokitach/Stalker_GAMMA/blob/dev2/Patchnotes_0.9.1_2nd_anniversary.md

GitHub

S.T.A.L.K.E.R. Anomaly G.A.M.M.A. modpack definition files. - Grokitach/Stalker_GAMMA

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<@&1011376944081813608> 2nd Anniversary hotfix #1 (the classic day one patch, GAMMA becoming AAA confirmed). If you already have the 2nd anniversary patch, just do the hotfix method #💽how-to-update

  • Potential 1057 error fixes by not leaving some script files completely empty (just added a printf).
  • Autolooter crash fix that was referencing an old version of Utjan craft in tooltip script.
  • FDDA doesn't switch to pistol after looting mutants (yeah I made that fix a while ago and forgot to bring it to moddb FDDA version)
  • PAW smarts disabled in MCM by default
  • Better M4 butcher draw animation. The thumb currently clips through the gun but it will be fixed soon.
  • ammo check moved down the mod list to not conflict with the Winchester addon patch.
  • grok get companion crash fix.
  • Companions should be a bit harder to recruit.
  • Winchester is now properly available to clear sky when starting the game. Enjoy the new Winchester + FN57 meta.
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<@&1011376944081813608> new color for rare (green) stashes?
b_no = No
b_yes = Yes
🟨 = yellow
🟧 = orange
🟥 = red
🟦 = blue
🟪 = purple

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<@&1011376944081813608> do the zone transitions look better in dark green (current) than in lightblue/cyan (previous patch)?

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How can you even conceive keeping dark green transitions and dark green stashes gtr_pepecry ?

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<@&1011376944081813608> Yes or No ?

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<@&1011376944081813608> 2 Years Anniversary Patch Hotfix 2 is now available, please apply the Hotfix method #💽how-to-update :

Addons updates:

  • Scopes Extravaganza update.
  • SVM Body Awareness (first person legs) update.

Animations:

  • Implementation by @idle zodiac of a better draw animations for M4 Butcher made by TheShinyHaxorus.

Audio:

  • By @quartz spoke Weapons Sounds Tweaks and Fixes added, reworks lots of guns sounds and fixes all inconsistencies and missing sound comments so that AI reacts properly to gun shots.
  • Fix for Wepl Hit Effects callback not registering for NPC hits and added MCM config for Wepl Hit Effects to adjust the sound effects volume by @windelicato.

Gunplay:

  • Mosin pu scope not detachable fix by @summer fjord .
  • Silencers and integrated silencers deal 7% more DMG and AP against stalkers, as it was planned from the start...
  • Farther Saiga12s m1 and m2 HUD FOV.
  • Weapon Cover Tilt offset values update by @quartz spoke .
  • Faster RPM and last shot sound fix for Winchester and russian text added + no scope in the description.
  • New G36 nimble trade available at Nimble + recoil fix by @summer fjord

Balance:

  • Reduce price of upgrade kits sold by mechanics.
  • Fixed Steyr scout damages to be on par with other 7.62x51 snipers.
  • Fixed Groza 5.45 damages to be on par with other 5.45 rifles.

Gameplay:

  • Cleaning and Repair Kit are now Type A, B, C and D instead of pistol / shotgun / rifle / advanced.
  • New Repair and Cleaning icons tooltips to match gun types + new repair and cleaning kits descriptions.
  • Re-enabled WT Mercs tower snipers
  • Removal of partskit_tool in mechanics inventory
  • Reworked PDA icons colors and shape

**Free Zoom / FOV Tricks improvements (ADS means Aiming Down Sight = Ironsight / Red Dot view): **

  • Supports custom FOV zoom while ADS with guns.
  • Fully customisable FOV sliders in MCM (for the free zoom, the ADS zoom, the pistols FOV).
  • Console Ironsights zoom command set to 1 because it's managed by Free Zoom / FOV Tricks now
  • Free Zoom / FOV Tricks now supports Scope FOV Adjuster saved values (ADS then Hold Shift + Numpad- or Numpad+ to adjust ADS HUD FOV for each gun).
  • Bug Free.

**Fixes: **

  • PAW Right click override to true.
  • Fixed the Jumper Giant loot for real this time.
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<@&1011376944081813608> 2 Years Anniversary Patch Hotfix 2.2 is now available, you'll need to apply the #💽how-to-update with the "force git download" enabled to get the Gunslinger Guns mod updated:

  • Groza Dolg (5.45) now has a grenade launcher integrated. New icons to match the model. Should have proper animations and aim depending on the sight equipped. Check the video below. This is certainly the best 5.45 gun currently.
  • Fixed ACE52 running animation.
  • Fixed the swaped cleaning kits icons and fixed the proper renaming of Type A cleaning and repair kits (pistols).
  • Loot stabilizer disabled until it's fixed (for next hotfix).

Sorry for the double update 😉

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<@&1011376944081813608> Now that guns are of A, B, C, D repair types, would you like to see the B type being extend and not only restricted to shotguns and old guns? I'm thinking certain C guns potentially moved to B type. And potentially some A guns moved to B type as well.

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<@&1011376944081813608> 2 Years Anniversary Patch Hotfix 3 is now available, you'll need to apply the ⁠ Hotfix method in #💽how-to-update

  • Sorry I had to push it early because of SR2M mod update and folder name changes.
  • SR2M Reanimated update install
  • Added updated Demonized LUA scripts, the PAW addon should now be available by right clicking anywhere on the PDA map (not only on POIs).
  • Vector as Type D, Sr1m pistol as Type A
  • 5.45 Groza Dolg as Tier 5 in stashes like FN F2000
  • 5.45 Groza Dolg moved to higher tier NPCs
  • Scar as tier 5 in stashes
  • More common 9a91 and Vihr
  • Bit less strong stashes content, I felt that too many upgrades and guns were given by stashes. The content should still be plenty but more diverse and random now.
  • XM4 texture patch install to avoid crashes
  • HD Lurker texture DX10- crash fix - hopefully it will work.
  • Tiskar's & Burn's Attachment Alignment Fixes. Thanks for the huge work @lusty pier
  • And more importantly: Alternative Bloodsuckers from @sweet surge !! Check this awesome piece of work, brand new high definition models and textures for bloodsuckers made from scratch!

https://www.moddb.com/mods/stalker-anomaly/addons/alternative-bloodsuckers

ModDB

Alternative 3D models and textures for the bloodsucker mutant done from zero, including four model variants and four texture variants.

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<@&1011376944081813608> do you think Advanced Tools should be a bit more rare?

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<@&1011376944081813608> That's it, STALKER GAMMA Discord is bigger than Escape From Tarkov official discord and after only 2 years of existence. Never thought a bunch of motivated people with the source code of a 2007 engine would go this far to be honest. Cheeki Breeki bandit_smile !

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<@&1011376944081813608> In case you missed it, new STALKER 2 trailer, hinting at the ||ex-monolith nature of the main character, like Strider, which kind of contradicts the start of the demo where it seems your character doesn't remember anything, so it's Strelok amnesia all over again?||

https://youtu.be/XNGbS0fY80s

You cannot kill God, just as you cannot get rid of the sky above… But their god was turned off. Hundreds were released from sinister bliss. But how many of them were asking for it?

We’ve brought a few pieces to fit into your puzzle, stalkers!

Pre-order now: https://www.stalker2.com/

Explore our socials:

https://www.stalker2.com/
https://tw...

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<@&1011376944081813608> Did you play any of the original stalker games?

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<@&1011376944081813608> What happens when you have high poly count models in a 2007 engine: you loose 40 FPS with just 50 models spawned... But optimised vanilla low poly count models have 0 impact whatsoever on the performances. Thinking any kind of opitmisation can be done, but down the line it's just the guns world models that are affecting the framerate is killing me right now.

FYI this example is a bit extreme because the vanilla world model has 13k Tris, while the BAS world model has 79k tris

Solution found that will be implemented next patch: #📎to-do message

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<@&1011376944081813608> Holy moly guacamole, it’s Ascii with his Shaders-oly ! https://youtu.be/X0VL85wN3c4?si=99bb2uXsakIHnqN1

Preview of the of the update 19. New shading to improve and fix issues with the rendering. Stay tuned, a lot of shadow improvements are coming...

Early access version of the update 19 is now available for all the Ko-fi members. https://ko-fi.com/ascii1457

https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders

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<@&1011376944081813608> @glossy sparrow blesses us with an awesome update for the PP19 Vityaz: new animations and a new model with a more "original look" that is now by default in gamma (default look is available on right click addon 92- > reinstall mod).

Addon page: https://www.moddb.com/mods/stalker-anomaly/addons/vityaz-virilized
Showcase: https://www.youtube.com/watch?v=rF8rlUpmd3w

Btw, the progress on next GAMMA update is good and the performances have never been better thanks to the guns world models optimization, especially in crowded places like Yanov station or Rostok thumbsup

Emergency tweak as the hands were a bit weird on older version. so retouched all motions with new hand poses and motions.

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<@&1011376944081813608> The next update is delayed a little bit because I’m working on a new launcher. The first iteration of the new launcher has been sent to testers. Here are the features I’m working on:

  • Integration of a portable git client.
  • Cloning of the 3 main GitHub repositories (GAMMA, Large Files, Gunslinger Guns) if they haven’t been cloned yet. This adds an extra hard drive footprint of 8Gb.
  • Updates of the 3 main GitHub repositories are done automatically through git pull which only downloads the modified files, aka no need to redownload 2gb of large files for one gun model of 20Mb.
  • File copy from the GitHub repositories to the MO2 mods folder is carried over by Robocopy, which only copies what got modified to match the GitHub folders.
  • these features increase the hard drive font print but speed up the update process a lot.
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<@&1011376944081813608> We did it: 400,000 members on the discord caniseeyourornaments . Next step is to reach the discord limit of 500,000, then we will have to ask to increase the slots to 1,000,000 KekSkew

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<@&1011376944081813608> Next SSS update is gonna be AWESOME https://youtu.be/DSO-9MNrZU8?si=vXTNBk6EIV9JrNMp

Preview of SSS update 19. New shadow biasing code to improve coverage, reduce shadow acne, fix light leaking, reduce peter panning and fix other issues. No performance impact.

Early access version of the update 19 is now available for all the Ko-fi members. https://ko-fi.com/ascii1457

https://www.moddb.com/mods/stalker-anomaly/addons/screen-sp...

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Btw, call me stupid, but I’m freaking stoked by such a simple but incredible concept, I wish I had this kind of talent when it comes to gamedesign: https://store.steampowered.com/app/2379780/Balatro/ . I wish a “game in the game” would be possible in GAMMA with collectible cards and interesting gameplay mechanics (instead of this damn 21 game KekSkew )

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<@&1011376944081813608> do you have crashes related to giants stomps?

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<@&1011376944081813608> New Trailer for the OpenXRay Gunslinger Project which will allow us all to play the stalker original games with tons of new gameplay features and "GAMMA-like" graphics (thanks to Anomaly mods like SSS). The focus here has been the improvements of the emissions with tons of cool features PepeHappy . Congrats to @past flare for the work!

https://www.youtube.com/watch?v=Drk7HdluKS8

Check out the project discord for more updates and news, or to chat about STALKER modding! https://discord.gg/TSrEMvFqQ5

A short preview of what's to come, showcasing some new features we've added since the first trailer.

If you would like to support my work, consider leaving me a tip! https://ko-fi.com/yohjimane

And please check out the orig...

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Btw the studio behind The Scam Before just announced they close the studio. Basically stealing the money from tens of thousands of people. Worry not, GAMMA is still here and will remain free forever sniff

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<@&1011376944081813608> AS Val without any attachments and AMB-17 will be added next patch. What other variant must be kept according to you (the rest will be thrashed), the remaining variant will receive a 30 round mag in the model:
1- AS Val Tac (VAL with just a laser)
2- AS Val Tac Merc (the one with the white laser and foregrip)
3- RD-9x39 (the one with black laser + grenade launcher + modern silencer)

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<@&1011376944081813608> Removal of the canted sight of the RD-9x39?

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Alright here's your new toy

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Anyways the animations need a rework shrug_smh (yeah the cartridge ejection system clips through the dust cover, and no one ever reported it ; AND the pull security off is dumb).

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<@&1011376944081813608> I’m progressing well on the next patch caniseeyourornaments . I hope you’ll like the changes. Meanwhile @agile basin is killing it with SSS features that are out of this world just check this out: https://youtu.be/oZarzVUe_Vw?si=lFZAzzZCe-C4zSIH

Preview of SSS update 19. New option to enable the volumetric effect on all non-directional lights ( Flashlights, bonfires, etc. ), optimizations to greatly improve the performance of the effect and extra options to customize the effect.

Early access version of the update 19 is now available for all the Ko-fi members. https://ko-fi.com/ascii145...

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shy ocean
shy ocean
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<@&1011376944081813608> STALKER GAMMA Backend server stats, just over the last 30 days, 155.460 different people updated GAMMA. But since some people updated several times, that sums up to 13.5 million requests and 88Gb of raw text served (addons installs instructions and their MD5 sum). Crazy isn't it? kek2

shy ocean
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<@&1011376944081813608> Preparing everything for the new update at the moment. I am planning a release of the new update in about 8 hours. My Christmas gift to you all caniseeyourornaments

shy ocean
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<@&1011376944081813608> GAMMA 0.9.1 Christmas Update is here !

NEW LAUNCHER
However it requires a new launcher, v6.0.0.0, be sure to download it and extract it in GAMMA/.Grok's Modpack Installer. and replace the existing files. Then launch the launcher and click install/update (you can untick the delete reshade DLL if you want to keep reshade).

** >>> Get the new launcher here: https://gofile.io/d/kC9hoL **

The V6.0.0.0 launcher uses a portable git client to download and update GAMMA, GAMMA Large Files, and Gunslinger Guns in a much faster a reliable manner, and has many other fixes as well. The new launcher requires an extra 8Gb of storage space. I am sorry about this, but this was unavoidable considering how the new launcher works using the git client to pull updates. But that also means: no more 2.4Gb downloads of GAMMA Large Files for small updates multiple times over the year!

Be sure to remove the GAMMA/downloads/gamma_large_files_v2.zip archive to save some space, as this one will not be used anymore.

PATCH CONTENT
Now for the patch content, you can see the patch notes here. It includes many new guns and important fixes concerning artefacts condition resets and FreeZoom fixes for instance: https://github.com/Grokitach/Stalker_GAMMA/blob/dev2/Patchnotes_0.9.1_2023_christmas.md

GitHub

S.T.A.L.K.E.R. Anomaly G.A.M.M.A. modpack definition files. - Grokitach/Stalker_GAMMA

shy ocean
#

Also yes, "Delete Reshade DLLs" is ticked on by default because the next update of SSS and Atmospherics won't need any form of reshade to work at their full potential, and it saves you a lot of frames per second.

shy ocean
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<@&1011376944081813608> Pushed a small hotfix:

  • fixed 9a91 world model crashes, thanks to Burn for the quick fix.
  • fixed Vityaz issue because of old files I left on main branch that didn't got overwritten by the new update in the GAMMA Reload Timing Fix addon.
shy ocean
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<@&1011376944081813608> As a reminder, old backed up MO2 profiles won't work with the new update. Some new addons are added at specific positions etc and will lead to a crash on startup (usually about am17) if you load your custom MO2 profile after updating using the V6 Launcher. Make sure to use the G.A.M.M.A MO2 profile and activate and move your custom addons like what's in your custom profile, and then save that G.A.M.M.A modified MO2 profile to a new one.

shy ocean
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<@&1011376944081813608> pushed a small hotfix:

  • treasure manager crash fix (line 301 crash)
  • disabled mutant skinning animation for DX8 users
  • Removed actor position registerer mock to grok gotta go fast mock of useless mods
  • SIG names fix
shy ocean
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<@&1011376944081813608> Pushed an important hotfix for junk artefacts breaking a callback related to items getting moved to actor inventory. THIS HOTFIX IS REALLY IMPORTANT so please update (force zip extraction isn’t required if you already updated with the v6 launcher)

shy ocean
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<@&1011376944081813608> Updated SSS19.0 and Atmospherics install instructions, it should now install properly with the correct options 🙂

@agile basin and @latent viper are blessing us with a new fantastic update of SSS and Atmospherics, respectively. You can check the Screen Space Shaders update video:

https://www.youtube.com/watch?v=ELbnBqCBp3M

New version of Screen Space Shaders. This new version include a full new wind system to improve all wind animations of the game. Also, multiple improvements to shadows, lights and a brand new LUT post-process shader. Check the change-log on ModDB for more details.

Merry Christmas and Happy New year! Enjoy!

Please remember to like the video an...

▶ Play video
shy ocean
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I’ll update the gamma exe to the newest version whenever I have time (wasn’t aware it was needed for latest SSS). There will no gamma splash screen because I’m away from my modding rig.

shy ocean
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<@&1011376944081813608> New Demonized exe for modded engine v2023.12.24 are now added to GAMMA. This will unlock all the features of the latest SSS 19.0 version. You don't necessarily need to tick the "force unzip" in the v6 Launcher to get it, as well as SSS19.0 and updated Atmospherics.

Once updated, launching GAMMA will not trigger the usual GAMMA Splash screen but the classic Anomaly splash screen. That's because I cannot rebuild the exes with the splash screen since I'm away from my modding rig.

Merry Christmas Eve 🎁 🎄 PepeHappy

shy ocean
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<@&1011376944081813608> Pushed a last hotfix for Atmospherics and Enhanced Shaders this time:

Please keep the Force Zip Extract ON/Ticked in the launcher for this update

  • Fixed Blinking Skies by removal of Enhanced Shaders Color Grading
  • Added the new Atmospherics Atmos cfg_load by default
  • Updated Reshade Presets

I couldn't verify the in game lightnings, so I kept the default gamma scale at 1.2.

Sorry for all the various hotfixes instead of a clean patch, but having a Christmas Eve in the middle of big addons update can be chaotic.

P.S.: The update should propagate to the backend gamma server in about 10 minutes (aka perform the update starting from 24/12/2023 - 22:30 UTC+1)

shy ocean
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<@&1011376944081813608> Merry Christmas Stalkers caniseeyourornaments 🎁 🎄!

I hope you are having a great time with your family and lots of cool gifts and a nice meal 💚

If you didn’t know, the modding community blessed us with a new standalone story driven mod named True Stalker. Definitely check it out as it is a nice change compared to GAMMA.

https://youtu.be/OaA5Jpbx8hU?si=VXVEPqNE4jIv-H3V

https://www.moddb.com/mods/true-stalker

➡️ Скачать мод - https://ap-pro.ru/stuff/zov_pripjati/true-stalker-r307/
➡️ Группа мода ВКонтакте - https://vk.com/truestalker
➡️ Дизайн заставок - https://vk.com/corryzeronofficial
➡️ Саундтрек - https://vk.com/angerofdarkness
➡️ Прохождение мода без комментариев - https://www.youtube.com/playlist?list=PLWU5dTKPY3XmoH044urhHTmJ3LfG8LTqd
➡️ Все ...

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ModDB

An Eastern-made total conversion. New story, reimagined levels, gameplay improvements, revamped visuals, custom voice-over, and an official translation.

shy ocean
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<@&1011376944081813608>

Happy New Year Stalkers PepeHappy 💚

Surely a GAMMA 0.9.2 release in 2024.

Potentially a start of the story rework.

1.0 for 2025 hopefully.

lapis trench
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Midnight PSA:

Please do not update GAMMA until further notice.

Mod has been deleted from moddb, and is breaking the entire install because of it.

Please follow this channel for when it's safe to update again.

#

<@&1011376944081813608>

cedar sierra
#

The problem we have right now (it's also almost 4 AM)

_ _
This specific mod got deleted from Moddb (check pic at the bottom), since the launcher doesn't have updated instructions about how to deal with this, it will just break the whole install and unnecessarily dump data into the extracted folder.

The POSSIBLE, not guaranteed, solution, that IN THEORY should work

_ _
Nothing can be done about this till morning, as Grok, as any other normal human being... is asleep.
The only thing that comes to mind is to let launcher finish installing, then find 369- Psysucker Redone - gergi2000 in your MO2, right click on it and "delete mod".
HOPEFULLY this will not cause issues and might make game playable again, we're not really sure about this but IN THEORY it will work. Let us know if it does work, please.

We still advise you to NOT update GAMMA if it still works for you.

#

<@&1011376944081813608> (sorry for the second ping hopefully I won't be demoted)

shy ocean
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<@&1011376944081813608> The issue is resolved. You can update / install the game normally now. It’s still safer to remove the Addon “369- Psysucker Redone” at the end of the numbered addons section in MO2 however just in case.

shy ocean
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<@&1011376944081813608> I don't think you missed it, but STALKER 2 release date is now set to September 5th, 2024. This is awesome news for the STALKER community 🙂 !

Needless to say: the STALKER 2 release won't be a stopping point for the STALKER GAMMA development. There's still much to do and I'm still ready to support this project for the forseeable future. However, don't expect GAMMA 1.0 to release before STALKER 2, as I plan GAMMA 1.0 release in 2025, since I want a rework of the story to consider GAMMA "complete" (which 1.0 means, in my book), and this indeed takes some time.

I'm taking a small break currently from modding after a dense period of modding at the end of 2023 (and I'm also taking some time to enjoy the latest EFT wipe, since BSG finally pushed the game in the right direction after years of mistakes).

The current priority for GAMMA is the improvement of the launcher to increase its stability for users having issues with the git update method. Once this is done, I'll move on gunplay features development and armor balance first and foremost.

shy ocean
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<@&1011376944081813608> NEXT. FUCKING. LEVEL.

https://youtu.be/W3bTlshywao?si=lEOsQaoF3-8xQLdD

Preview of some of the new features being developed for the upcoming update 20. New lods with smooth transition, parallax shader with puddles support and more.

Early access version of the update 20 is now available for all the Ko-fi members. https://ko-fi.com/ascii1457

https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders

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shy ocean
lapis trench
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<@&1011376944081813608>

SMALL PSA:

As some of you might have noticed, MODDB servers have been under heavy load for the past few days...
Which as of now are still causing issues during "Install/Update" process, as not all the mods get downloaded during the initial run.

So what we recommend doing.

  1. Make sure you have the latest GAMMA Launcher v6.0.0.0
  • You can check your launcher version by running the GAMMA launcher and looking at the top left corner.
  • If you do not have the v6 launcher, go to #🤖bot-commands and type !v6 for the instructions on how to update it.
  1. If after running the install/update once, and your Mod Organizer shows less than #📍577-mods-in-mo2
    Press the Install/Update again, and run the install once or twice more until Mod Organizer shows #📍577-mods-in-mo2

If the issues still persists, please ask for support in #🔨base-gamma-support or #1026866080347603065
(And as always, custom modlist issues go to #🔨modded-gamma-support)

Thank you for your patience, and good luck!

shy ocean
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<@&1011376944081813608> In case you missed the latest videos of @agile basin about the next Screen Space Shaders update poggies

https://www.youtube.com/watch?v=YSbKEJEysyQ
https://www.youtube.com/watch?v=sXUunoEIjpg

Preview of the upcoming update 20. This new module improves & optimize the volumetric rendering. It now support custom resolution to highly improve the performance and a blur phase to smooth the result.

Early access version of the update 20 is now available for all the Ko-fi members. https://ko-fi.com/ascii1457

https://www.moddb.com/mods/stalk...

▶ Play video

Preview of some of the new features being developed for the upcoming update 20. Improve SSR module with blur support, frame accumulation, custom render resolution to improve performance on old hardware and in-game settings to customize your reflections easily.

Early access version of the update 20 is now available for all the Ko-fi members. htt...

▶ Play video
shy ocean
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<@&1011376944081813608> Babe wake up, new Screen Space Shaders by @agile basin and new Atmospherics by @latent viper just dropped!
GAMMA got updated to accomodate the changes. Here's a video detailling the graphic changes: https://www.youtube.com/watch?v=Dhw1wWt6E28
As usual, consider supporting @agile basin who is single-handedly propelling this old ass engine to 2024-levels of graphics: https://ko-fi.com/ascii1457

You can update GAMMA using the "hotfix" method from #💽how-to-update. Keep in mind that the changes will only work with DX11 and DX11-AVX versions of the engine.

This new version implements various improvements to the terrain system, SSR, FOG and the volumetric rendering. The new terrain module includes a new LODs system, improved puddles and a brand new parallax shader to highly improve terrain surfaces. The SSR overhaul bring a much stable effect thanks to the new temporal accumulation and blur support...

▶ Play video
Ko-fi

Support Ascii1457 On Ko-fi. Ko-fi lets you support the people and causes you love with small donations

shy ocean
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<@&1011376944081813608> Pushed a hotfix, keep Force zip extraction TICKED / ON or you will have shaders compilation errors if you updated yesterday:

  • SSS 20 added terrain upgrade + fixed install
  • Fixed hideout furniture lights very high glow with new SSS. You need to pickup the existing lights and install them back to fix the light issues.
  • Increased hideout furniture lights fuel duration by x100 factor.
  • Personal Adjustable Waypoint and Blood Pools disabled to fix potential issues. Blood Pools will be kept disabled. PAW update is under review to see if it could generate potential crashes.
  • Fixed junk artefacts efficiency reset under certain condition.
  • Potential Sky shader fix (BNVG vs ES load order).
  • Demonized v2024.03.05 Exe.
  • Butcher sell 5.56 HP finally.
  • NVG Brightness Fix (offset from 2 to 1).
shy ocean
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<@&1011376944081813608> Change of plans for the future update:

For the next update I wanted to make armor balance my priority, but I think the artefacts system is not good enough to start balancing armors around it.

I will thus rather focus on changing the artefacts system to make it more appealing and engaging, as well as less RNG.

The melter charges system will be abandoned because I think it adds too much micromanagement for a lot of people.

Artefacts will be able to be sold no matter their condition. That way it’s the player choice to make a bit of cash, or keep the artefacts for later use.

Instead of requiring 2 artefacts to make 1 artefact of higher tier, the recipes will convert 1 artefact of one tier, to one artefact of a tier above, by using mutant parts in the recipe. By doing this the upgrade path of artefacts will be clearer and less RNG. And this will also properly gate artefact crafting progression because some strong mutants don’t really spawn in the South. This will also push the player to keep certain mutant parts, and actively hunt mutant to craft better artefacts. I always wanted mutant parts to be used as something else than money maker, and this is the perfect opportunity.

T3+ artefacts (Snowflake, Full Empty…) will be removed from the fields spawns. But artefacts in the north will spawn with higher conditions. A general sentiment is that artefacts hunting is only valuable in the north because you can find T3 artefacts. This won’t be the case anymore.

Map based artefacts conditions: artefacts will spawn with higher condition in the north maps compared to the south maps. This means artefacts hunting will still be quicker in the north, but to go to T3 and T4 artefacts (compass…) you will need to craft them.

Detectors will passively beep in your pocket (MCM configurable) so you won’t miss artefacts in the field.

Overall I think this will push the player to get faster into artefacts crafting while making the endgame artefacts a bit longer to make, while making it less frustrating (that one single artefacts you need to upgrade your T3 artefact that never drops), and while making mutant parts actually useful.

I think that after the first iteration, some balancing patches will be rolled out, especially to nail the number of mutant parts needed for the artefacts crafting. I hope a majority will like the changes.

shy ocean
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<@&1011376944081813608> Lock access to the North behind Brain Scorcher clear?

Brain Scorcher might be a made a bit easier if that’s the case.

shy ocean
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<@&1011376944081813608> In case you missed it, General Sam got balls stomped by GAMMA, ouch:

https://www.youtube.com/watch?v=MMnkAyPGkQA

shy ocean
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<@&1011376944081813608> Hi Stalkers 👋🏼 . Not related to GAMMA directly, but related to the Anomaly modding community who participated to making this game a reality through models and animations making: Road To Vostok Public Demo 2 is now available on Steam.

https://youtu.be/Atb3yFNazmU?si=Nz4irI8_WyleXylm

On a side note, I resumed GAMMA development, slowly but surely 💚

Welcome to Public Demo 2 which is the second major milestone of Road to Vostok, where the goal is to test the initial gameplay loop and get feedback on the core idea of ​​the game.

DOWNLOAD THE DEMO
https://store.steampowered.com/app/1963610/Road_to_Vostok/

WHAT IS ROAD TO VOSTOK?
Road to Vostok is a hardcore single-player survival FPS game se...

▶ Play video
shy ocean
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<@&1011376944081813608> Remove the slow ass zombies and replace them by stalker zombies and make stalker zombies drop zombies hands ?

shy ocean
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<@&1011376944081813608> After careful consideration, current version of GAMMA will be called 1.0 and development will stop. I’m leaving with the money 💰yup

shy ocean
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<@&1011376944081813608> do you encounter busy hands bug frequently with 100% vanilla GAMMA (no MCM edits even)?

shy ocean
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<@&1011376944081813608> OpenXRay Gunslinger first public version is out thanks to @past flare !! This enhances the Call of Pripyat original stalker game beyond imagination. Keep in mind it’s an alpha version and is not feature complete and it will have bugs. But I heard it has brand new PiP Scopes, extremely good performances, full first person body implementation, functional flashlights on guns and more. An awesome way to discover a classic:

https://www.moddb.com/mods/openxray-gunslinger/downloads/alpha-v0011

ModDB

The first public alpha for OpenXRay Gunslinger - To install, please follow the included instructions.

shy ocean
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<@&1011376944081813608> Did you have issues with artefacts resetting their conditions randomly in the past weeks (Vanilla up-to-date GAMMA with new saves)?

shy ocean
lapis trench
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<@&1011376944081813608>

Ladies and Gentlemen.

Due to one of the mods being deleted from moddb... Again....
We ask you to NOT update Gamma until further notice.
Thank you.

shy ocean
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<@&1011376944081813608> Got the permission from the author to reupload the addon: doens't work on moddb for whatever reason. Will try again after a night of sleep in 8h. Sorry for the inconveniance.

In the meantime I'm disabling the addon + making the installation work. Should be fixed in 45 minutes

shy ocean
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<@&1011376944081813608> RPD and M249 reanimations have been reuploaded with the original author permissions.

The backend server should be up to date in about 40min after which the reanimations will be correctly downloaded and installed again by the launcher.

💚

shy ocean
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<@&1011376944081813608> Remove artefacts radiations and containers altogether but make equipped artefact increase or decrease rads resistances?

This would allow a simpler artefact management, everyone is abusing the system by staking artefacts on companions already anyway.

Artefacts acquisition will be better tiered in the next patch so I’m not really concerned by the ease with which you’ll get T4 artefacts equipped early on (good luck getting enough controller brains and pseudo giant eyes down south to make a 90% compass).

This will also bypass the problem of getting rads when crafting artefacts etc (which was partially fixed with a hack that can be abused with the artefacts melter / workbench)

shy ocean
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This will also allow to better fine tune the rads resistances penalties and buffs of artefacts : some high level artefacts will make you accumulate rads much faster and will thus push you to mix them with other artefacts that increase your rads res properly

You can discuss it here:

https://discord.com/channels/912320241713958912/1231153949868822610

shy ocean
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<@&1011376944081813608> Small update, you can follow the "small patch" method from #💽how-to-update :

  • Fair Fast Travel correctly updated to 2.7 version.
  • Reduced busy hands propabilities (fixed sniper removal script, disabled fairer thermal anomalies, updated trader and parts auto injects scripts).
  • First iteration of the custom ammo stocks per faction:
    https://miro.com/app/board/uXjVKY6mfDQ=/
shy ocean
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<@&1011376944081813608> Dear Stalkers, fear not. While BSG shits the bed with the Unheard Tarkov edition, I have the pleasure to announce STALKER GAMMA Noisy edition:

  • All features and content expansion included
  • Coop if it ever becomes a reality included
  • Updates and bugfixes included
  • Entirely free
shy ocean
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<@&1011376944081813608> Hey babe wake up, new GAMMA patch notes Gigachad Gigan video just dropped GrokChadGAMMA

https://youtu.be/-z0Zhsabg2Y?si=ZeGdCR4KqXoTczLq

#memes #stalker #funny #banger #monolith
Enjoy the based stalker gamma story mode experience with gigachad

S.T.A.L.K.E.R. GAMMA Discord server - https://discord.gg/K2aUnvka

Music in video:

  1. (Cordon-Swamps) ----- You Can Talk - Rockin' For Decades
  2. (Agproprom underground) ----- ULTRA HARD DRIFT PHONK X XTEAGE TYPE BEAT bpm 200 I “SPEED LIMI...
▶ Play video
shy ocean
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<@&1011376944081813608> Next update can be done in three ways, cast your vote:

1. Simple update adding newly published mods and few bug fixes. This will be rather fast to make.

2. Same as 1, but add an entire rework of artefacts and belt items. Much longer to make. Work document available here: https://miro.com/app/board/uXjVKaB9zO4=/

3. Same as 2, but add an entire rework of armors on top (much more sensical defense values, better tiered armors, less powerful endgame armors, more slots altogether including 6 or 7 slots armors potentially). Much much longer, but closer to what I envision for "GAMMA 1.0" when it comes down to itemization (slap few changes on guns and recoil, add some much needed and rather large story changes and that's GAMMA 1.0).

This doesn't preclude hotfixes in the meantime (aka maintenance rather new content).

In the meantime, I worked on a new much smaller modding project, more to come in the future.

cedar sierra
#

<@&1011376944081813608>

Still related to G.AM.M.A. but not entirely (also because I'm not Grok, even though someone still believe I'm like his AI or alt account)

We are proud to present to you the renovated, flaming and more beautiful than ever #╰⚡fps-optimisation channel, a group effort that lasted months that was tested from start to finish multiple times, anyone with a PC potato will notice the difference (finally).
The guide is really easy to follow and is also divided into convenient sections ranging from easy to advanced, to make sure that anyone unfamiliar with computers can still get a more than decent result.
We look forward to your feedback/criticisms and especially want to know if you will notice differences using this guide.

ALSO, if you can't see the channel because you still have the Newcomer role:

https://discord.com/channels/912320241713958912/1026234602563575899

shy ocean
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<@&1011376944081813608> How to kill your modding community 101 https://dotesports.com/starfield/news/starfield-paid-mods-how-to-get-creation-credits. No one should be able to put a price tag on a mod, and that’s basically pushing people to make “paid mods for free” repositories. I hope STALKER 2 modding won’t be like that…

Modding should be free for everyone, and if you want to ask for donations for your work, all good and understandable. But making it paid just asks for « modding competition » instead of having an open modding community. There’s enough competition in life, no need to add that into modding.

shy ocean
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<@&1011376944081813608> Small fix pushed so that the Steyr Scout mod update doesn't break your game anymore and doesn't make the game crashing in DX8 and DX9.

If your game is working and you didn't update / install recently (24h before this message), this update is not necessary.

lapis trench
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<@&1011376944081813608>

PLEASE DO NOT UPDATE THE GAME UNTIL FURTHER NOTICE.

Once again we welcome you to "One mod gets updated and breaks everything™️" experience.
So please, if you're planning on updating Gamma from an older version or even do a first time installation, please wait until the fix for the issue has gone live.

cedar sierra
#

<@&1011376944081813608>

The hotfix has been uploaded

You can now install and update G.A.M.M.A. safely again, thank you for being patient.

shy ocean
#

But but but I wanted to say it myself cry

shy ocean
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<@&1011376944081813608> According to the new GSC guidelines:

S.T.A.L.K.E.R. G.A.M.M.A. is a fan-created modification for S.T.A.L.K.E.R. games, developed and wholly owned by GSC Game World. S.T.A.L.K.E.R. G.A.M.M.A. is not an official product of GSC Game World and is a derivative work based on their S.T.A.L.K.E.R. games.

You can support GSC by buying the original games here (although, they are not needed to play GAMMA):

Steam: https://store.steampowered.com/franchise/stalker
GOG: https://www.gog.com/en/game/stalker_shadow_of_chernobyl | https://www.gog.com/en/game/stalker_clear_sky | https://www.gog.com/en/game/stalker_call_of_pripyat

shy ocean
shy ocean
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<@&1011376944081813608> Do you turn off GAMMA Economy ?

shy ocean
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<@&1011376944081813608> Crazy thought but: how about removing gun condition and only keeping parts condition?

shy ocean
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<@&1011376944081813608> the planned implications are:

  • Parts will slowly degrade while shooting (don’t worry it will be slow)
  • oils and ram roads will be removed or made as crafting materials
  • workbench armor and gun repair UI will be removed
  • parts swap will only happen through drag and dropping including for armors.
  • some parts swap will require a repair kit in your inventory / stash (barrels and armor parts)
  • repair and maintenance will be focused on repair kits and cleaning kits
  • armors condition will still be tied to parts condition.

The general idea is to streamline guns and armors repairs so that they use the same way of working centered around parts drag and drop which is much more intuitive than having drag and drop and a dedicated UI

shy ocean
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<@&1011376944081813608> Here's a new improved version of the GAMMA Launcher. Extract the zip in GAMMA/.Grok’s Modpack Installer

  • The exe now requires admin privileges to run, it should fix a number of issues while running the installation procedure.
  • The exe should hopefully be signed now, limiting the exe detection by antiviruses.
  • Recover from git clone failures automatically. Also fix any deleted / modified files automatically from the git repositories, which was a major reason of installation failures.
  • Fixed dubious ownership issues.

This also adds:

  • A link to a new modlist page with a direct link to the profile of all modders related to the project (under construction but it should be online soon).
  • Links and statements to comply with the new GSC Modding guidelines.

This doesn't fix: bad internet connection and the inability to access GitHub servers properly (!v6fix should work in such case anyways). This also doesn't fix long path issues if your windows is not properly configured (First install init button should do it for you, but errors can still remain).

If no major issues are reported, this will be propagated to the existing clients on gofile and other mirrors.

The false positives:

shy ocean
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<@&1011376944081813608> do you encounter the 1080 crash to desktop often ?

shy ocean
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<@&1011376944081813608> Hotfix, #💽how-to-update > small patch:

  • Removal of useless exo device callbacks, potential fix for some 1087 crash occurence.
  • Removal of useless fluid aim callbacks, potential fix for some 1087 crash occurence.
  • Fix for the Exo hands healing animations.
  • Cordon military trader broken economy fix.
  • Gavrilenko task fix update. Now it actually works (if you have tasks pointing to Gravilenko, just talk to him and select a dialogue option, it should complete your tasks).
  • Fix for goodwill reduction during arena kills by Oleh.
  • Fix by ilrathCXV: Melter doesn't charge and consume af when already at 10 charges.
  • Disabled Fair Fast Travel limited fast travel start point.
  • Cr3pis icons armors fix.
shy ocean
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<@&1011376944081813608> Hi GAMMA people. I have been wrapping my head around an issue related to GAMMA that I cannot solve: movement over surfaces that is way too bumpy. The player is slowed down by every tiny ground difference and it’s really annoying.

I tried to tackle this problem so many times but never succeeded. So please, if you have ideas to fix this problem, head to #╙🖇mods-making-discussion and start cracking that nut PepeHappy 💚 . I think this might have to do with player hitbox but I tried changing it and it never made a difference somehow.

shy ocean
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<@&1011376944081813608> Not GAMMA related. Just had to share this unknown gem of game. And best of all: it’s free and runs on any toaster. A love to letter to exploration and lore discovery with an interesting and simple yet deep gameplay. The beta build available on steam is better balanced overall than the default build. Enjoy.

https://store.steampowered.com/app/2373630/Moonring/

A free game by the co-creator of the XBox's Fable series.Five hundred years ago, the land of Caldera was plunged into endless darkness. Decades later, five moons rose in the sky, bringing light to the world and strange Gods with it. With them came the Dreams: calls to Devotion promising supernatural Gifts.Thus, the new Calderan civilisation was ...

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(And yes I’m yet again loosing tens of hours playing this instead of modding GAMMA, sorry KekStressed )

shy ocean
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<@&1011376944081813608> Need to clarify this since so many people are falling in the trap: GAMMA is not coop. And showing a “player” connect in GAMMA with really buggy stuff around shouldn’t convince anyone that it’s a playable and enjoyable experience. Stalker always had multiplayer code able to load players in a single map. There’s a difference between being able to load two players in a map, and having an actual playable coop experience with map transitions, that isn’t a buggy mess. Also knowing the reputation of the person behind the project, you will most likely be charged for playing this “coop alpha” that isn’t playable nor enjoyable.

Now with that said, if the project gets open sourced, people could collaborate on it and improve it. But knowing the person behind it, I don’t think it will ever happen. I would like to be wrong and want to believe. Will believe it when I will be able to check the source code.

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<@&1011376944081813608> On a side note, the discord is almost at 500,000 members, aka full capacity. I sent a request to increase the slot capacity to 750,000 people to discord. Let's see if this works. If it doesn't, I will have to prune long-time inactive accounts from the discord.

shy ocean
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<@&1011376944081813608> The server limit has been increased to 750,000 members poggies

shy ocean
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<@&1011376944081813608> THAP hands models got updated and there’s currently a small issue with the exo healing animations.

I’m away for vacations and I don’t have access to a computer at the moment, so I can’t really manipulate the files nor see if my fixes work.

In the meantime you can try this, it should solve any issue.

#1267999014356385892 message

💚☀️🌊

shy ocean
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<@&1011376944081813608> We have reached 500,000 members!! Thanks to everyone, GAMMA is still blowing my wildest expectations.

Next GAMMA patch release is planned for November. If it’s after STALKER 2 release, I will let enough time for fans to enjoy STALKER 2 before releasing the next big GAMMA patch most likely.

I really want to finish the artefacts and armor balance for this next big patch, as well as the refurbishing of most guns models / animations based on the recently released mods. As well as the 3DSS official integration on top of tons of bug fixes, new repair mechanics, etc.

Cheeky Breeky Stalkers yep

shy ocean
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<@&1011376944081813608> Pushed a small update to fix ACE52 weapon mod update installation. Nothing major, no need to update and screw your modlist for that change thumbsup

shy ocean
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<@&1011376944081813608> Pushed a hotfix:

  • Screen Space Shaders version 21 installation hotfix.
  • Engine upgrade to Demonized 2024.08.10 version.
  • Restored the helmet less icons for armors while keeping the GAMMA changes (ACE armor icon).

You can check the SSS update here, thanks a lot to Ascii1457 💚 :
https://www.youtube.com/watch?v=O_DclqnAtWM

New update with big improvements to the Water shader, Ambient occlusion, Indirect light, SSR and much more. The upgraded modules include various changes to greatly improve the smoothness and visual quality of the effects. The update also implement brand new MCM menus for all the improved modules.

Please remember to like the video and subscribe....

▶ Play video
shy ocean
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<@&1011376944081813608> Pushed a small hotfix to the Atmos config file that I forgot to update.

This should solve the "very dark game" issues after the update.

shy ocean
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<@&1011376944081813608> Small update:

  • Added @nova lichen No Copyrighted Music mod for streamers. Enabled by default. Base songs will be replaced by new custom made tunes by @silent pewter at some point.
  • Updated Atmospherics ltx to the latest version.
  • Made atmospherics new optional "Puddles are always visible" the default.
  • Engine update to 2024.08.25. Now supports 3DSS properly thanks to the work of @open hornet Chadge
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<@&1011376944081813608> Remove Hip because she’s too OP?

Ok I will not remove her. However I’ll nerf her defense profile so that she can still die in fights instead of being almost invincible

shy ocean
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<@&1011376944081813608> Add driveable vehicles to the South part of Rostok to make the transition travel faster? Not sure how this could be abused, but I also fancy "Rostok attacks" using a car to destroy the south entrance check point kekw. Imagine driving over Gavrilenko's dead body as a Freedomer or Bandit.

shy ocean
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<@&1011376944081813608> Do you like the permanent puddles?

shy ocean
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<@&1011376944081813608> Pushed a hotfix that should solve the random 1087 crash on loading screens. It seemed to be related to GMTOP loading screens file, not really sure why.

shy ocean
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<@&1011376944081813608> Apparently there's currently an issue with the latest exes for SSS 21 : if you disable SSS, your framerate will be heavily reduced when displaying your hands with an item (gun, detector, etc). This can affect DX8 and DX9 users for instance. The only current known fix is to revert the modded exes to an earlier version: https://github.com/themrdemonized/xray-monolith/releases/download/2024.8.10/STALKER-Anomaly-modded-exes_2024.8.10.zip

Simply download the archive above and replace all relevant files in your Anomaly folder directly.

shy ocean
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<@&1011376944081813608> Pushed a small hotfix:

  • Fixed XM177 textures while keeping them compressed, much cleaner overall. I could store the textures as uncompressed but that would generate several textures above 20Mb which the engine doesn't like so much (this causes stutters). It's still compatible with DX8/DX9 don't worry.
  • Updated the RF package code to the latest version from Cookbook in GAMMA Economy: this should fix some crashes and freezes.
shy ocean
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<@&1011376944081813608> GAMMA will keep only one scar in the next patch. Which color should it be by default ?

shy ocean
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<@&1011376944081813608> if you happen to crash while looting bodies, be sure to post your crash log and modlist in #🔨base-gamma-support

shy ocean
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<@&1011376944081813608> Something that you might have missed coming from the Eastern STALKER modding community. SoC: Update 2.0 seems to be a very cool and excellent way to enjoy Shadow of Chernobyl in a modern way with much better maps, gunplay, and extended quests. Currently I think the only available mod doing this is Radiophobia 3. You can turn the subtitles on and translation on to enjoy the video 🙂 (I'm not affiliated with this project btw).

https://www.youtube.com/watch?v=tULP25tqM7A

#socupdate #stalker #gunslinger #remaster

Всем привет! Новостных роликов не было достаточно долго и самое время поведать Вам о ходе разработки новой версии проекта Shadow of Chernobyl: Update 2.0!

В этом ролике будет весьма много информации:

  1. Расскажу про доработку локаций Кордон, Свалка, Радар и Припять.
  2. Продемонстрирую переработанный ...
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<@&1011376944081813608> This as a toggleable music for the GAMMA Launcher next update? https://www.youtube.com/watch?v=7yip-ivqIJw

|| people saying b_no are not stalker fans btw, booooooo KekSkew . Not even sure when's the next GAMMA Launcher update coming btw, the github install issues with unstable connections seem very hard to fix sadly enough||

Faaaala cambada!!
Música que toca no "BAR" Enjoy!

S.T.A.L.K.E.R.: Shadow of Chernobyl Soundtrack composed by Firelake and MoozE. Game by GSC Game World published by THQ in 2007.

7UPlay

▶ Play video
shy ocean
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<@&1011376944081813608> Should Clear Sky be enemy with Duty? For instance if Freedom choice + not helping Duty in STALKER Clear Sky was cannon? Don't you think Clear Sky faction is too easy to play with?

Scratch that, what I need to do is make Freedom quests give extra penalty towards Duty goodwill and vice versa.

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<@&1011376944081813608> New main menu screen (SSS volumetric doing the heavy lifting) and music (thanks to @silent pewter ) for the next version Chadge . This will be a premise for the GAMMA Story that will come in a later patch. ||We're goin' even greener boys + sad dramatic piano FTW.||

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<@&1011376944081813608> Pushed a small hotfix:

  • Engine update v2024-09-09. It should fix the framerate issues when using DX versions <11 when displaying the player hands. Thanks to Ascii, Demonized and everyone involved.
  • Atmospherics ltx and reshade ini update
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<@&1011376944081813608> A quick look at the future of GAMMA graphics by @latent viper based on @agile basin SSS, @ruby glen CCon Grass mod, and @junior bridge ATO mod.

Both the ATO and CCon Grass are under development at the moment.

https://youtu.be/yyHVwdIkszw?si=2HIDBnZy8SSLucPI

Atmospherics is already in Stalker GAMMA and HayZee's modpack. It is also available to install for Anomaly and EFP.

https://ko-fi.com/hippobot

C Con Grass Link (IN GAMMA DISCORD): #1279805292472832101 message

Anomaly Texture Overhaul Link: https://www.moddb.com/mods/stalker-anomaly/ad...

▶ Play video
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<@&1011376944081813608> For the next big GAMMA patch, all the resistances will be accurate and displayed as %, not as bars. All the resistance caps will be displayed as well 🙂 (this is in game, and yes, it works). Caps will be dynamic because artefacts will change them !

More resistances will be displayed (explosive, etc) as well as, hopefully, stamina regeneration and movespeed.

shy ocean
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<@&1011376944081813608> Are you more likely to play GAMMA before (◀️ ) or after (▶️ ) STALKER 2 release? If you plan on playing before and after then vote ↔️ .

This might have an impact on the GAMMA update release day and content.

Based on the community feedback, I’m still planning to release STALKER GAMMA update after STALKER 2 release so that the update cook a bit more. This will give me more time to fix bugs and improve the game balance.

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<@&1011376944081813608> Later during the weekend, I’ll push a patch to support Anomaly 1.5.3. Updating Anomaly now will likely give you a shader compilation error.

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<@&1011376944081813608> GAMMA should now be equally compatible with Anomaly 1.5.2 and Anomaly 1.5.3.

If you are on 1.5.2, updating to 1.5.3 is not required at the moment, I think.

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<@&1011376944081813608> The "static_disclaimer" crash should now have been fixed. This was due to 1.5.3 update of the MCM addon and the GAMMA UI main menu XML that wasn't updated. It's now all fixed 🙂

shy ocean
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<@&1011376944081813608> To be clear, if you want to "prepare for STALKER 2", I think it is wiser to play something like Radiophobia 3 (Shadow of Chernobyl, modernized and with extra content) and OpenXRay Gunslinger Call of Pripyat (SSS + good gunplay including PiP scopes for CoP) than GAMMA to be honest. Enjoy STALKER 2. And then comeback for GAMMA next update which will be a killer patch with tons of systems revamps and QoLs.

lapis trench
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<@&1011376944081813608>

Do not install/update GAMMA at this time.

Something (most likely moddb servers) is causing all mods to install corrupted.
So if you have a working gamma install, don't update it yet.
Check in later to see if the issue got resolved.

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It looks like the STALKER GAMMA backend server scanning ModDB for information is currently facing errors that we are trying to solve. Namely, the MD5hashes from the mods aren't pulled correctly which leads to problems when installing or updating GAMMA.

EDIT: Some update about this: Moddb now requires UserAgent to be passed when contacting their website. The stalker gamma backend was not transmitting these information to moddb. We are working on a solution.

lapis trench
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<@&1011376944081813608>
The backend has been updated. The installations should go smoothly now. okaycathappy

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<@&1011376944081813608> After fixing the backend, we need to fix the GAMMA Launcher to comply to the new ModDB measures. Instead of discussing with us, they try to block us and basically block any basic automation on their website. It wouldn't be a problem if ModDB had a proper API, which is something that we requested years ago. We are investigating a solution.

Don't try to install or update GAMMA until further notice.

The launcher was born to automate mods installation and update, credit downloads to the modders, avoid their code redistribution. But ModDB doesn't like it it seems. We could make the promotion of the moddb website, but instead we have to constantly fight "against" them instead of working hand in hand.

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Needless to say that it slows down the next update development because the dev branch testers can't update their game properly. So all the changes I make cannot be tested properly...

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<@&1011376944081813608> Here's the new Launcher v6.4 that is absolutely required for the GAMMA installations and update to work. Extract the new launcher in the GAMMA/.Grok's Modpack Installer/. It should ask you to replace files, accept. Then launch the G.A.M.M.A. Launcher.exe and click install/update. It should fix your installation and update it as usual.

It will be propagated to the client files (GAMMA RC3.7z) tomorrow so that new users don't have to update the client by themselves.

Before wild theories are thrown around about GAMMA "hacking" moddb: ModDB implemented new basic security measures to avoid gross web scraping by requesting adequate UserAgent (your browser identity). It is very common. The launcher was not transmitting any useragent information. Simply setting proper UserAgent matching the launcher information worked. Thanks to @stark oasis for the fix.

VirusTotal scan (hurray, no more false positives!): https://www.virustotal.com/gui/file-analysis/YzQ1YWRiZWEyYTYxMTg4ZjU1YjkzZWM2YTFlYWE3Y2U6MTcyNzgyMTg1Mg==


Вот новый Launcher v6.4, который абсолютно необходим для работы установок и обновлений GAMMA. Распакуйте новый лаунчер в папку GAMMA/.Grok's Modpack Installer/. Должно появиться окно с запросом на замену файлов — подтвердите. Затем запустите G.A.M.M.A. Launcher.exe и нажмите «Установить/Обновить». Это должно исправить вашу установку и обновить её, как обычно.

Завтра он будет добавлен в файлы клиента (GAMMA RC3.7z), чтобы новым пользователям не нужно было обновлять клиент самостоятельно.

Перед тем как начнут распространяться дикие теории о "взломе" GAMMA моддб: ModDB внедрил новые базовые меры безопасности для предотвращения агрессивного веб-скрапинга, требуя корректного UserAgent (идентификатора вашего браузера). Это довольно распространённая практика. Лаунчер не передавал никакой информации о useragent. Проблема была решена простым добавлением корректного UserAgent, соответствующего информации лаунчера. Спасибо @stark oasis за исправление.

Сканирование на VirusTotal (ура, больше никаких ложных срабатываний!): https://www.virustotal.com/gui/file-analysis/YzQ1YWRiZWEyYTYxMTg4ZjU1YjkzZWM2YTFlYWE3Y2U6MTcyNzgyMTg1Mg==

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I don't want to feed the drama, but I got accused of "hacking" moddb and doing "illegal" stuff with the GAMMA launcher on Anomaly discord (which I since left) and then on Reddit. The reddit post has since then been deleted because it got downvoted to hell while my response was upvoted a lot (https://www.reddit.com/r/stalker/comments/1ftzmw1/a_story_told_in_2_images/). As important pieces of information was written over there, clearing misconceptions about GAMMA, I prefer to post it here so that it's not lost and so that people can refer to it.

Concerning GAMMA legality, there's no indication in moddb Terms of Use that automation, web scrapping, or bot usage is prohibited on their website. Websites can also have robot.txt files defining the usage and limits of automation on their website by restraining bots exploration. GAMMA respects the moddb one (https://www.moddb.com/robots.txt), I think, because it doesn't explore / scrap blindly the web pages like crawlers but does targetted checks against existing web pages, such that it doesn't try to scrap hidden pages or send large amount of calls / moddb blind exploration. If their Terms of Use evolve, measures would be taken.

Other projects like Lutris (https://github.com/lutris/lutris/blob/master/lutris/util/moddb.py) are using extremely similar methods than GAMMA to download files from moddb (in a less efficient way than GAMMA towards moddb front, but Lutris is not made to download several addons from moddb, just single mods).

According to the laws in Europe, and at least in France where I am based, web scrapping is legal as long as it concerns only small parts of web pages and publicly available information while respecting the website Terms of Use and as long it doesn't concern personal data from which money is made. GAMMA respects these rules and indeed only scraps a small amount of moddb web pages which contain public information that doesn't involve personal data. And GAMMA doesn't make money actively from these information.

If you need more legal basis:

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Small message from a ModDB staff member concerning their recent security changes thumbsup

It’s good to hear from them 💚

Don’t really know how / where to contact him, but ModDB can keep the security measures as it is: it’s all sorted out on the GAMMA side (after a good sweat hahaha kekl ) thumbsup

shy ocean
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<@&1011376944081813608> An updated client (GAMMA RC3.7z) with the new v6.4 launcher (#📢announcements message) has been deployed. The MediaFire and GoFile links have been updated in #🖥️how-to-install , use the MediaFire link in priority (MEGA link incoming later).

I'm also switching from GoFile Pro to MediaFire Pro, hopefully it will have less issues with Eastern Europe players thumbsup

This new client has built-in github folders (the infamous !v6fix command). This should reduce the problems when installing GAMMA for people with shaky internet. As a result the updated client is a bit more heavy (from 9.80Gb to 10.55Gb).

shy ocean
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If you already have a working copy of GAMMA, you don't need the new GAMMA RC3.7z, however you need the v6.4 launcher if you didn't update it yet: #📢announcements message

shy ocean
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<@&1011376944081813608> It appears that ModOrganizer 2.5.2 only works with Windows 10 and Windows 11. The current GAMMA client has 2.5.2 while the previous one had 2.4.2. A new client will be uploaded with MO2 2.4.4 (yes, I want to kill myself right now).

If you are facing issues with an old Windows version, downgrading MO2 to 2.4.4 should work.

shy ocean
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<@&1011376944081813608> Pushed a small patch :

  • Engine update to v2024.10.05 thanks to Demonized
  • Fixed main menu buttons: added the Anomaly 1.5.3 "Get the Original Trilogy" button + fixed ui_mm_disclaimer with a text fitting for GAMMA

GAMMA is now fully complying with GSC modding guidelines.

For newcomers, the download links have been updated to have ModOrganizer v2.4.4 instead of 2.5.2 which was causing issues for old windows versions (I got you potato bros).

shy ocean
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<@&1011376944081813608> If you look for extra frames per second, I can’t recommend enough the Lossless scaling program. This turned my game from 90 FPS to 280 FPS with a 144Hz screen. Simply crazy.

What you need to do:

Sadly enough, it’s a paid program and you most probably need a recent GPU to have a good enough frame generation (I have a RTX3070 and use a 1440p screen).

Keep in mind that you need rock solid 60 FPS to have the frame gen working well.

Imo it’s valuable if you are have a good framerate, but want to stabilise it or being able to turn anti aliasing on while hitting your screen refresh rate. Not a miracle solution, but something to consider.

shy ocean
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<@&1011376944081813608> The new Inventory defenses UI is now complete for the next big patch poggies . We are going Monster Hunter / Dark Souls style: a lot of numbers! Consumables will soon display the % satiety, % thirst and % sleep changes. This way you will be able to immediately see the impact of each and every food item. This will most likely prompt me to rebalance the drinks, because the water bottle goes like 70% replenished in one go. I would prefer having more smaller charges (might prompt mutant cooking recipes rebalance but that's fine).

Next up: the artefacts values changes, almost everything is planned and ready, just gotta input the values in the LTX and figure out the thresholds (0.0158 in ltx means X% in UI etc) : https://miro.com/app/board/uXjVKaB9zO4=/

shy ocean
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<@&1011376944081813608> Very heartwarming words from a GSC’s STALKER 2 developer PepeHappy 💚

https://youtu.be/mJiyyKbl4Ik?t=756&si=o3nL3iKyIrbjjRa5

Radio Times Gaming had the opportunity to visit GSC Game World’s Office in Prague for a three-hour hands-on preview of Stalker 2: Heart of Chornobyl.

Here's what we learned, including some interview clips with Yevhenii Kulyk, where we talk about modding support and post-launch content.

Read more: https://www.radiotimes.com/technology/gaming/s...

▶ Play video
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<@&1011376944081813608> The work on artefacts is almost finished. The new values seem balanced enough, I just have to round all the numbers properly and fix explosive resistance values. All artefacts received new icons (thanks to Maid and Cr3pis), new values, reworked bleed and rads resistances, removed all active rads and removed the need to use containers altogether. The resistance indicators on artefacts icons are dynamic (thanks to Haruka). The entire artefact crafting system has been reworked to use mutant parts.

Pelts and tech items will be reworked as well (all values are already planned, it’s just a matter of inputing the numbers).

Artefact spawn logic has been made more random and artefacts will have higher efficiency values (3 artefacts to max one instead of 4)

My next goal is to finalise the weapons list with the new reanimations and 3DSS for the next patch, rebalance some weapons, and finalise the bolt action rifles buff (increased penetration).

If time allows, I will rework the armor values before the next patch which is planned at the end of November thumbsup

shy ocean
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<@&1011376944081813608> Я в курсе сбоя 1087, связанного с текстом загрузочного экрана в русской версии GAMMA. Сейчас я ищу решение и выпущу исправление, как только устраню эту ошибку. Переключение на английский язык устраняет эту ошибку.

This only concerns Russian speakers, hence why the message is in Russian thumbsup

shy ocean
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<@&1011376944081813608> The artefacts module for the next update is finished 🙂

  • Revamped all artefacts values to follow a "values blocks" system for artefacts that are fully charged: +10%, +20%, +30%, -10%, -20%, -30%, etc (no -22%, etc). This impacts how artefacts counter balance each other.
  • Overhauled artefacts spawn timers and chance: it should be more random instead of constantly having map-wide respawns all the time.
  • Increased artefacts spawning condition so that 3 artefacts should give you a fully charged one instead of 4.
  • Changed the artefacts spawns per maps: anomalies will now spawn only artefacts related to their anomalies type, T3 artefacts can only appear in Generators, south to north maps gradient allow the spawn of junk south / t1 / t2 / junk north / special junk (bat, phantom star etc) with more or less ease.
  • Artefacts do not need containers anymore.
  • Artefacts do not emit rads anymore.
  • Artefacts weight have been increased compared to live GAMMA.
  • Artefacts negatives must be controlled through equipping other artefacts (decreasing HP over time, increased Bleeding over time, reduced rads resistance, reduced stamina regen, reduced resistances).
  • Sakharov sells T2 artefacts crafting recipe. North scientist sells T3 and T4 artefacts crafting recipes.
  • Artefacts crafting recipes only need 1 artefact instead of 2 up to T2 crafting: T3 crafting needs 2 T2 artefact, T4 needs 2 T3 artefacts. This should ensure that any player can easily get a belt full of T2 artefacts. Getting T3 and T4 maxed artefacts will require more time.
  • Artefacts now need mutant parts to be crafted.

This is planned for the next big patch, the changes are not live yet

Next up: reworking the pelts and the tech items but these should be done more easily PepeHappy

For an overview of the changes:

https://miro.com/app/board/uXjVKaB9zO4=/?share_link_id=438468575652

shy ocean
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<@&1011376944081813608> Some fun optional mod for the next big patch: Porn mags have been replaced by Ukrainian Heavy Metal Magazines from around 2018: Terroraiser #75 (#3 2018) and Atmosfear #17 (2016) featuring Deicide and Moonsorrow for cover artworks🤘🏼. Metal bros before the hoesChadge !

shy ocean
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<@&1011376944081813608> In the next patch, the knives will influence the condition of the mutants pelts following this table. I hope it will be a good reason to upgrade your knives.

["wpn_knife"]  = { min = 0.25 , max = 0.40 }
["wpn_knife2"] = { min = 0.35 , max = 0.50 }
["wpn_knife3"] = { min = 0.45 , max = 0.60 }
["wpn_knife4"] = { min = 0.55 , max = 0.70 }
["wpn_knife5"] = { min = 0.65 , max = 0.85 }
["wpn_knife6"] = { min = 0.75 , max = 0.98 }
["wpn_knife7"] = { min = 0.75 , max = 0.98 }
["wpn_knife8"] = { min = 0.75 , max = 0.98 }

Pelts costs got buffed and their spawn chance on mutant corpses got increased (x4 more common).

Moreover, the axe and hammer were made to be equipped in vision / melee slot, their range got increased, and the two hits were better differenciated: normal hit has a wider arc/splash radius and deals normal damage, second hit is narrower, has more reach and deals extra damage.

All melee weapons will also receive extra description information to show their damage and armor penetration values.

shy ocean
#

<@&1011376944081813608> Cool STALKER Fan Film if you didn’t watch it yet https://www.youtube.com/watch?v=1gwNrYJ5VKM

A seasoned Free Stalker is tasked with guiding a band of Mercenaries deep into The Zone to investigate a paranormal radio signal.

Patreon:
https://www.patreon.com/EvanRoyalty
Instagram:
https://www.instagram.com/evan_royalty/
https://www.instagram.com/retrodigitalmedia/

Official S.T.A.L.K.E.R. Website: https://www.gsc-game.com/

PARTNERS:
Mira...

▶ Play video
shy ocean
#

<@&1011376944081813608> STALKER GAMMA 0.9.2 potential release date: 6th of December. This is may be subject to change and switched to an earlier or a later date, but 6/12/24 is kind of fun, not gonna lie, while fitting the agenda well. This will hopefully give me enough time to implement most of the planned changes with enough test to iron out the bugs.

This update will contain all the current changes being worked on in the dev build #📢development

shy ocean
#

<@&1011376944081813608> Here's a small preview on the artefacts gathering changes:

  • A small icon appears at the bottom left of the screen when an artefact is detectable with your detector (MCMable: can be disabled).
  • Artefacts type match anomalies type.
  • Artefacts spawns are more random.
  • Artefacts condition got increased, 3 artefacts should be enough to max one.
  • Artefacts do not emit radiations and thus do not require containers anymore. They can thus be equipped as soon as they are obtained.
  • Artefacts can readily be sold to traders.
  • Artefacts defense values match real defense values used for the damage calculation (20% res means 20% less damage received).
  • Electro anomalies bluescreen effect was removed but their accumulation time got increased: it's now more about throwing bolts and running inside anomalies rather than dodging the blue screen effect (more OG stalker feeling).
lapis trench
#

<@&1011376944081813608>
We are aware of the current issue of users ending up with 396/403 active mods, instead of 444.
It's out of our control, as the issue is most likely coming from moddb.

In the meantime, if you end up with less mods after your first installation, you can try one of the two things

  1. Run the installation One or Two more times, by pressing Install/Update
    or
  2. Follow the guide linked below.
    #🤖bot-commands message
shy ocean
#

<@&1011376944081813608> How did you hear about STALKER GAMMA?

1⃣: YouTube video/search/recommendations
2⃣: Twitch stream
3⃣: Reddit
4⃣: Other Discords
5⃣: Heard it somewhere and did a google search, found the github or the discord
6⃣: Friend(s)

shy ocean
#

<@&1011376944081813608> So it seems that Moddb changed their security policy again, which fucks the installer at the moment... I understand they need improved security, but seeing that you can't simply make an Invoke Webrequest with powershell on their URLs, while you can curl their URL all the way you want is a bit weird... I am currently trying to solve the issue (well actually you can't curl the way you want)

For the moment, the downloads content was upload here: https://www.mediafire.com/folder/eygi9nh3k4i0g/STALKER_GAMMA_Downloads

Be sure to follow the !403 command if you have troubles installing GAMMA.

shy ocean
#

<@&1011376944081813608> The current issues with the launcher will likely delay the next update, or alter its completeness (some planned features will be added in a later update).

shy ocean
#

<@&1011376944081813608> Manuel strikes again whar

https://youtu.be/1zAteO4uluA?si=efEEFWO8PdTYMjTG

Small preview of the new Parallax module for common surfaces. The new module brings better visual quality and performance for all common surfaces with parallax. ( All examples are vanilla textures )

Early access version of the update 22 is now available for all Ko-fi members at https://ko-fi.com/ascii1457

https://www.moddb.com/mods/stalker-ano...

▶ Play video
shy ocean
#

<@&1011376944081813608> xrMPE released Call Of Pripyat Coop !! https://www.youtube.com/watch?v=IDIuHDOyqaQ

And some update features https://youtu.be/Uf-emexq614?si=VlJ6aBu_SC__wFaq

it seems to feature most of Gunslinger guns and items animations as well.

S.T.A.L.K.E.R. Call of Pripyat Co-op
Go through a familiar story with your friends. In this cooperative addon for the X-Ray Multiplayer Extension, all story and additional tasks are available, and almost all the mechanics of the original game are adapted for multiple players. The mode supports up to 4 players.

DOWNLOAD LAUNCHER: https://cdn.xrm...

▶ Play video

The update restores gameplay mechanics from the single-player game, improves the network, and also expands the addons system.

Voice: @WaveysGamingAdventure

S.T.A.L.K.E.R. Call of Pripyat Co-op
Go through a familiar story with your friends. In this cooperative addon for the X-Ray Multiplayer Extension, all story and additional tasks are avail...

▶ Play video
shy ocean
#

<@&1011376944081813608> The Artefacts resistance caps is now implemented and working for the next update PepeHappy :

  • All res caps are at 65% by default
  • Artefacts increase res cap from 5% to 20%
  • The caps limits are 95%

The entire belt items rework is now complete after many months of work.

shy ocean
#

<@&1011376944081813608> Since I get asked daily about this:

I am not planning yet to do a "STALKER GAMMA 2" simply because:

  • I need to finish the development of STALKER GAMMA first. And it will still take several years to reach what I want and what I could consider a "1.0".
  • GAMMA is made through the accumulation of 10 years of modding done by hundreds of modders. The same shit is not gonna happen for STALKER 2 anytime soon (although STALKER 2 should be a better basis "as is" at release than say SoC + CS + CoP combined into CoC). So asking if I'm gonna make a modpack for STALKER 2 is non-sensical while the game is NOT EVEN OUT.
  • We have NO CLUE if the "GAMMA gameplay loop and progression" is gonna work well with STALKER 2. Making a similar experience in STALKER 2 could take years while needing dedicated modding tools that will come out at a uncertain date.
  • We have NO CLUE in which state STALKER 2 will release.
  • We have NO CLUE about how easy the modding will be for STALKER 2 (or how hard): modern games doesn't necessarily mean that it will be easier to mod than an old engine like XRay. Take Tarkov as an example: I find Anomaly modding much easier than Tarkov modding.

If you want an estimated date of "STALKER 2 GAMMA release" : 2077.

This doesn't mean that I won't make occasional small mods for STALKER 2 if I feel like it and feel the need to do it.

shy ocean
#

<@&1011376944081813608> Because some people think we are already in 0.9.2; I will make it clear and name the next update 1.0 0.9.3.

ready

shy ocean
shy ocean
#

<@&1011376944081813608> No more stupid looking grass in garbage and AW for the next SSS update !!!

https://www.youtube.com/watch?v=_WWKAdh7e1E

Small preview of the upcoming update. SSS 22 will improve various details about the grass, including an improved lighting, new options for the placement and smoother spawn.

Early access version of the update 22 is now available for all Ko-fi members at https://ko-fi.com/ascii1457

https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-s...

▶ Play video
shy ocean
#

<@&1011376944081813608> The issue with contacting ModDB servers using the v6.4 launcher seems resolved.

Apparently some users still face the issues, the investigation continues > this seems to be IP related, we have several solutions in the work.

shy ocean
shy ocean
#

<@&1011376944081813608> Expect a launcher update next week that will solve most problems when it comes to download and install mods.

It should work atleast for some time. A better long lasting solution will come later, most likely for 0.9.3 update.

Currently it’s hit or miss: it works for some, doesn’t for others, and that’s mostly based on your IP and you can’t really do anything about it.

The next launcher update should make it work for 99% of the player base.

shy ocean
#

<@&1011376944081813608> Here's the STALKER GAMMA v6.6.0.0 launcher. It fixes the current issues concerning the access to ModDB (403 erros, only 396 mods downloaded, etc). Be sure to extract it in .Grok's Modpack Installer folder and replace any files. The downloading method changed and should hopefully be faster and more stable too (cURL instead of some Powershell shenanigans).

It also received a new button to support moddb, click on that button and click the advertisements on the page to help them.

Clients are currently being updated in #🖥️how-to-install and should soon be shipped with the new installer. Providers will be changed to Pixeldrain Pro and Mediafire Pro. This should hopefully cover about 1200 daily downloads at full speed. Other services will come later.

VirusTotal Scan:https://www.virustotal.com/gui/file/4a0e68c04b0c834e0d500d3cfb03952341fb3699843cd44c0165ac7ec299c02a/detection

Sadly the virus total scan again got false positives from Antiy-AVL and QuickHeal... If your trust these antiviruses with your life instead of good well known antiviruses like ESET-NOD32, BitDefender, CrowdStrike and the like, you are free to leave this server.

shy ocean
#

<@&1011376944081813608> Blindside’s weapon animation pack got updated. I’m currently investigating the various bugs and crashes and looking into how to fix them (like I needed that). Sorry for the crashes. As a temporary solution the previous version of the addon will be uploaded here, a manual installation of the old version will fix the crashes.

shy ocean
#

<@&1011376944081813608> The issue with Blindside's weapon animation pack update should now be solved: I re-uploaded the old version on github temporarily with Blindside's approval. I'll work on making the new version compatible with the dev build for the December 3rd 0.9.3 update release.

Be sure to keep the "Force git download" ticked b_yes in the launcher to ensure that the old Blindside Reanimation pack is properly downloaded and installed from the temporary github repository

Also remember that you need the v6.6 launcher now, check the message above

shy ocean
#

<@&1011376944081813608> As you probably noticed there's a spelling mistake on the launcher, suport instead of support. I don't have time to address this issue and re-do the entire upload thing of the 11Gb client on the 4 platforms for a single p. Consider this to be a gift from a French to the English language. 🍷 🥖

Also, this is the perfect opportunity to make a v6.6.6 launcher, looking forward to this ngl.

shy ocean
lapis trench
#

<@&1011376944081813608>
With the upcoming release of S.T.A.L.K.E.R. 2, we've decided to create a new category of channels called... as you guessed it "S.T.A.L.K.E.R. 2"
In there you can freely discuss and share your experiences of S.T.A.L.K.E.R. 2. (spoilers included)

Or, if you want to avoid spoilers, you can simply mute the category and live with your life.
Because lets be real, no one wants to be spoiled about the game, that you or someone else is planning to play it in the near future.
Which brings us to everyone's favourite topic: Rules.

Any discussions about S.T.A.L.K.E.R. 2. held outside of the dedicated channels, be it sharing images, spoiling story elements and so on, will be hit with a 2 hour mute.
Next infraction of the same nature: 1 day.... maybe more, depending on how badly you want to ruin the fun for others clueless

And with that, i hope you respect each other in the discussions and have fun playing the game. artefactpepe

-# Also, we're not STALKER 2 support. Ask for help in the official STALKER discord server.

shy ocean
#

<@&1011376944081813608> Launcher v6.6.6.0:

  • Fixed a crash related to certificates on certain computers (curl 60 error) when downloading mods from moddb.
  • Automatic download timeout if the connection remains stale for 30 seconds (the download will then retry after assessing another mirror). Each addon has up to 3 chances to be downloaded.
  • Prettier download indicator.
  • Fixed "support" text.

Virustotal: https://www.virustotal.com/gui/file/71fd33834a41de1ad3937bdea7f8b6633dc00905b8afe28bd08fa75a25742e46?nocache=1

Launcher: https://www.mediafire.com/folder/vcktsmsluuetp/STALKER_GAMMA_Launcher

shy ocean
#

I officially replaced Nikita Buyanov in the red phone omegakekw https://youtu.be/GGAZIa0sMhg?t=23

Usually, I play STALKER Anomaly/GAMMA... But since we are a few days before the STALKER 2 Launch, I had to return to the roots and revisit this gem.

MY OTHER YOUTUBE CHANNELS
Shorts- https://www.youtube.com/erokticclips
Longs- https://www.youtube.com/erokticplus

I STREAM HERE
https://twitch.tv/eroktic
https://www.youtube.com/ErokticPlus

SUPPO...

▶ Play video
shy ocean
#

<@&1011376944081813608> Have fun with STALKER 2 release !! On my end I’m still waiting from my key from Game Legends KekStressed … No STALKER 2 for me today I guess.

EDIT: Oh shit it was in spam !!! Gmail moment. See you in the Zone boys !!!

shy ocean
#

<@&1011376944081813608> It might be possible to mod STALKER 2 after all... Potentially loose files loading from the GameLite/GameData folder in Steam (these files are in paks, don't look for them in your steam folder).

From the first tests, it doesn't seem that the game loads loose files from the steamapps\common\S.T.A.L.K.E.R. 2 Heart of Chornobyl\Stalker2\Content\GameLite\GameData folder 😦 . Things need to be in pak files. I smell annoying mod management.

shy ocean
#

<@&1011376944081813608> I present to you: the new modders' bane stalkersad

#

<@&1011376944081813608> Here we go: I'm in the business. Will fix bloodsuckers and carry weight today.

shy ocean
#

<@&1011376944081813608> My first STALKER 2 mod: reducing the tankiness of Bloodsuckers and Poltergeists.

Moddb: https://www.moddb.com/games/stalker-2/addons/groks-less-tanky-bloodsucker-and-poltergeists
Nexus: https://www.nexusmods.com/stalker2heartofchornobyl/mods/23

Description

Makes Bloodsuckers and Poltergeists less tanky by roughly dividing their HPs by 4. They don't have an absurd HP pool but somehow in their profile, but must have a some big armor numbers. Editing armor values didn't seem to work though, so instead I just reduced their HP pools. If you feel like they are not tanky enough, I can probably make different versions with different gradations of tankiness.

Installation

  1. Unzip the 7z file to get the .pak files.
  2. Add the .pak files to S.T.A.L.K.E.R. 2 Heart of Chornobyl\Stalker2\Content\Paks\~mods
  3. Boot the game.

This should work for both Steam and Gamepass version of the game.

ModDB

Makes Bloodsuckers and Poltergeists less tanky by roughly dividing their HPs by 4. Also reduces fleshes HP by 30%.

shy ocean
#

<@&1011376944081813608> How do you think STALKER 2 repair cost should be changed?
0️⃣ : No change
1️⃣ : -10%
2️⃣ : -20%
3️⃣ : -30%
4️⃣ : -40%
5️⃣ : -50%

Do you think the repair cost should change based on the difficulty?
b_yes : Yes
b_no : No

shy ocean
#

<@&1011376944081813608> STALKER 2 Data mining showed that Veteran difficulty reduces the player guns damage by x0.75 pepew . If you find enemies to be sponges, just switch to the medium difficulty.

shy ocean
#

<@&1011376944081813608> Tried to fix the Veteran difficulty setting and making bleed actually something a bit scary / something you should actually care about:

https://www.nexusmods.com/stalker2heartofchornobyl/mods/46?tab=description

Feel free to send me some feedback !

This notably turns the Veteran (Hard) 25% damage reduction (x0.75) to a 10% damage reduction (x0.9).
This also takes your feedback into account: repair costs were made progressive between difficulties with Veteran having a 20% repair cost reduction 🙂

Nexus Mods :: S.T.A.L.K.E.R. 2: Heart of Chornobyl

Rebalances some aspects tied to the difficulty selection for a more immersive and balanced (but not easier !) experience, especially in Veteran (Hard).

cedar sierra
#

<@&1011376944081813608>

Just a little reminder of what we're trying to do in here lately, since Stalker 2 is obviously the hot topic and we can't expect the whole server to read this stuff: #📢announcements message (read this)

TL;DR down below:

The main topic of this server is still GAMMA in its entirety and will always be GAMMA.
Any conversation, comparisons to Anomaly or the old original games, pictures/videos of Stalker 2, memes about it, spoilers (especially spoilers, if we see them we will shoot you on sight), ANYTHING related to Stalker 2 that comes to mind, must be kept in #╓☢stalker2™-chat-not-gamma-keep-waiting.
I literally had to ban a user because he thought he was smart and funny enough to insult two users (in DMs) who politely asked him to move the conversation to that channel.
This is serious and we're not fooling around, we will do something if you'll ruin the fun for the others.

Simply put: don't be that guy.

Or else. pepestare gunright

shy ocean
#

<@&1011376944081813608> Got some time to play STALKER 2 and test things and here's GAMMA 2 kekl , aimed to be played in Veteran:

Here's GAMMA 2 guys:

For performance, one of the two:

GameEngine.ini to add in AppData folder: https://www.nexusmods.com/stalker2heartofchornobyl/mods/17

Overall fixes the enemies sponginess (few mutants are still a tad too spongy, will fix later), bleeds are actually dangerous which makes bandages somewhat important and the health boost gets justified. The medkits spam is much less potent. Carryweight needs some work still (50% will be good I think on ammo meds and consumables).

#

(Don't worry I'll stop spamming stalker 2 stuff since the most blatant shit got fixed with few mods already, in the next few days I'll be back on GAMMA full force for 0.9.3 release)

shy ocean
shy ocean
#

<@&1011376944081813608> A lot of people are getting into GAMMA it seems thanks to STALKER 2 popularity. Moddb servers are facing a huge load, so we are in the process of serving an archive containing all mods zips on Mediafire. #🖥️how-to-install will be updated in few hours with the link.

EDIT: The #🖥️how-to-install is now updated, if moddb is slow, you can get all the addons zips from this link: https://www.mediafire.com/folder/eygi9nh3k4i0g/STALKER+GAMMA+Downloads , then follow the !403 #🤖bot-commands

normal adderBOT
shy ocean
#

<@&1011376944081813608> I don’t know if you enjoy stalker 2 or not (I’m not really, for a variety of reasons).

Would you guys like an early 0.9.3 release 🌞 or you let me cook 🧑‍🍳 ?

shy ocean
#

I don't understand what was GSC process of thought when they balanced Psy Dogs in STALKER 2: let's make an enemy that instantly spawns 15 clones, no ability to tell what's what, but let's give the dog the health pool to tank 20 slugs. And best of all, let's make an arena round about that gimmick.

shy ocean
#

<@&1011376944081813608> Decided to give STALKER 2 another chance and tried to fix the game difficulty and economy in one go + recommended mods list. It makes the economy and gameplay acceptable and has been tested quite a bit already. The only issue is that you need a new game to really appreciate the loot spawns difference 😦

https://www.nexusmods.com/stalker2heartofchornobyl/mods/46

I'm getting back to GAMMA modding today and the rest of the week to finalize GAMMA 0.9.3 !

Nexus Mods :: S.T.A.L.K.E.R. 2: Heart of Chornobyl

Reworks the game difficulty and economy: expensive repairs, almost no armor/gun degradation, less expensive upgrades, less tanky enemies, less ammo and consumables found, less expensive ammo, more exp

shy ocean
shy ocean
#

<@&1011376944081813608> Because of personal reasons, I have to push 0.9.3 this weekend instead of the planned date. Working hard every night to make it happen. Wish me luck KekStressed

Already receiving lots of PMs, don't worry it's mainly an agenda thing related to work where I'll be far from my modding computer and thus unable to provide last minute support and fixes if shit hits the fan.

shy ocean
#

Might be earlier than indicated hour. But I still have some NPC loadouts to make and one bug to fix

shy ocean
#

<@&1011376944081813608> Keep in mind that servers might be busy for GAMMA 0.9.3 update, even so there's the downloads.7z archive in #🖥️how-to-install . But some addons will need to be downloaded still with the new update. So please, be sure to pre-install GAMMA current version (0.9.1) in advance if you plan to update for 0.9.3 to limit the traffic load on the update day.

shy ocean
#

<@&1011376944081813608> Everything is ready for the update. I'll now play a bit of GAMMA to be sure that everything is fine. I'll also let the testers run some tests. The planned release date and hour is indicated on the event above in your timezone.

You can check the patch notes here:
https://github.com/Grokitach/Stalker_GAMMA/blob/dev2/Patchnotes_0.9.3.md

The new update should not need a new save, but a new save is recommended to avoid bugs, crashes and to benefit from all the rebalancing and changes

shy ocean
#

@everyone STALKER GAMMA 0.9.3 update is released! gamma
The patch notes for this massive annual update are here: https://github.com/Grokitach/Stalker_GAMMA/blob/dev2/Patchnotes_0.9.3.md

Be sure to follow the #💽how-to-update guides. Old saves should work but new saves are recommended. If you are a DX8/DX9/DX10 user (non DX11) wait for the update of the !dx9 guide.

GitHub

S.T.A.L.K.E.R. Anomaly G.A.M.M.A. modpack definition files. - Grokitach/Stalker_GAMMA

shy ocean
#

<@&1011376944081813608> Currently the game crashes if you have an ultra wide monitor. Be sure to use the !ultrawide command in #🤖bot-commands to get the fix.

shy ocean
#

<@&1011376944081813608> STALKER GAMMA v6.7.0.0 Launcher:

Here's a launcher to should solve your installation issues related to addons download failure (because of mirrors parsing issue).

Extract and replace the current launcher and files in GAMMA/.Grok's Modpack Installer

Antivirus meta-analysis scan by virustotal.com: https://www.virustotal.com/gui/file-analysis/ZDA4MDE4NWQ3N2NhYjExOGJmMjM2OGY0MTgwNTY3YzE6MTczMzI1MjIzNg==

Download Link: https://www.mediafire.com/folder/vcktsmsluuetp/STALKER_GAMMA_Launcher

2024-12-03 EDIT: Updated the certificate file with the moddb.com fontprint to avoid SSL error 60.

cedar sierra
#

<@&1011376944081813608>

Related to the newest launcher above:

For some reason, people are asking about it, as if this is not the hundredth time Grok has released a launcher by putting the link to this website in the message.

The VirusTotal website above is an online service that allows users to analyze files and URLs to check for viruses, malware, and other threats.
It utilizes multiple antivirus engines and scanning tools to provide an accurate and quick assessment of the security of the content.
THAT'S LITERALLY IT.

If you think you'll get a virus or whatever you need to get yourself checked, I already saw at least 3 users ask for this and I cannot believe my eyes. At least do your research before saying stuff like "GAMMA IS A VIRUS??? I HAVE A TROJAN IN MY COMPUTER??? CRYPTOMINER???"

You can always do the obvious thing and don't download anything but think about it, this thing has been up and running for years now, if there was really a virus or something malicious inside, we wouldn't be here at this point.

If you still think it's a virus -> 🚪

shy ocean
#

<@&1011376944081813608> The STALKER GAMMA backend server is currently down. It is thus impossible to install the game at the moment. I will keep you informed about the situation.

There’s a temporary solution, use the !502 and !502ru command in #🤖bot-commands

shy ocean
#

<@&1011376944081813608> The backend server is online again! You can install GAMMA normally now.

shy ocean
#

<@&1011376944081813608> Pushed a small patch few hours ago. You can get it by using the launcher and disabling force zip extraction and disabling force GitHub download.

  • Added alternative snorks by KynesPeace.
  • Fixed M98B issues
  • Fixed VSSK issues
  • Hopefully fixed performance issues (I hardly have any, nor the testers, so I’m not sure yet what’s the origin of the problem, still investigating)
  • Fixed magazines icon and Russian description
shy ocean
#

<@&1011376944081813608> a lot of player issues with “performance” seems tied to stutters. You can try the following:

  • Activate “Turn this on if you stutter” in MO2
  • Activate “Meatchunk Prefetcher” in MO2
  • in the anomaly launcher, tick “Prefetch sounds”
shy ocean
#

<@&1011376944081813608> If you have "performance issues" because you turned on "Turn this on if you stutter" it is normal: the addon got changed to actually get rid of stutters, but it makes you loose framerate. The previous version of the addon was not really removing stutters, it was making you gain framerate and performance in general.

shy ocean
#

<@&1011376944081813608> If you were facing SSL errors 60 when updating / installing GAMMA, be sure to update the launcher: #📢announcements message

shy ocean
#

<@&1011376944081813608> if you have crashes, it’s probably because you use 0.9.1 saves. We are working on a guide to get your old saves to not crash

shy ocean
#

<@&1011376944081813608> Let's make Anomaly the ModDB "Mod of the Year 2024": Just go there and click on "Vote"! Let's make it clear that ModDB is simply "AnomalyDB" or even "GAMMADB" yep

https://www.moddb.com/mods/stalker-anomaly

shy ocean
#

<@&1011376944081813608> If you crash with the old saves, do the following:

  • Disable Deer hunter as 338 federal mod.
  • Disable "AK ISG Makeover".
  • Enable !debug mode.
  • Press F7 and delete all common squads > sleep for 72h in game.

It should cover 99% of the crashes issues. Some people might have issues with the ShinyHaxorus Desert Eagle addon but it's not verified just yet.

shy ocean
shy ocean
#

<@&1011376944081813608> Pushed a patch. Force zip extraction recommended, Force Git downloaded recommended:

  • Tradeable BAS weapons fix by Oleh
  • Remove DLTX weapon loadouts injections by Oleh
  • Disable mossberg removal script by Oleh
  • USP Tac .45 reanimation update patch by Athi by Oleh
  • AK ISG sounds update patch
  • Reduced ARs on rookie NPCs
  • Ctrl key for stats in inventory fix + 100% no performance hit
  • Potential perf increase by disabling "get ouf of my way you stupid NPC"
  • M98B suppressed sound fix
  • No iam artefact module for Sid and Loris
  • Fixed rewards Hip storyline
  • AKM alpha scopes fix
  • Changed Hip task to get a Full Empty instead of artefacts containers
  • Hip asks for empty and you receive a Psi Frames Upgraded
  • ISG AK Makeover update
  • NPC Weapons Reposition by Frosty, thanks a lot!
  • No tier items in stashes have random 3 to 5 tier
  • 338 federal ammo use normal rifle heads
  • More rare green parts
  • More rare UDP9
  • Udp9 fov to 0.61 to avoid the visible shoulder
  • Increased tech items cost as planned initially

EDIT: small patch added on top: 30 min after this post time

  • Proper blacklisting of certain sights and upgrade kits on NPCs
  • Fix for a Beard quest introduced by the previous patch

EDIT2: fixed a small issue related to Oleh Weapon sound tweaks being disabled by default

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<@&1011376944081813608> Meat decay in 3-4 days, fridge usable to store the meat indefinitely, cooked meats don’t decay. Yes or no ?

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<@&1011376944081813608> Pushed an update:

  • SSS 22 update support @agile basin .
  • Atmospherics update support by @latent viper .
  • Modded Engine Exes update 2024-11-30 by Demonized.

Thanks a lot to these awesome modders!!!

Below you can find the SSS 22 Update video:
https://www.youtube.com/watch?v=4656wSoq0Ms

Merry Christmas and happy new year!

The SSS Update 22 is now available. It includes various improvements to existing effects and new modules to expand the visual improvements of the addon. The main new feature is the full overhaul of the screen space shadows module. The new SSS module is smoother, performance faster and add new features to the ...

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<@&1011376944081813608> Pushed a hotfix that fixes the darkscreen issue that happened with the SSS22/Atmospherics update.

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<@&1011376944081813608> The backend server had issues updating certain mods and it should now be fixed. This caused the installer to not install Atmospherics properly, likely causing certain issues with the latest SSS version.

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<@&1011376944081813608> Not GAMMA related: I made guild in Path of Exile 2 called 'STALKER GAMMA' as well as a channel to discuss #1316363805596450866 . Enjoy thumbsup

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<@&1011376944081813608> Here are the results of your feedback poggies

Thanks a lot ! I'll have a close look at all your messages o7 , thanks again for your feedback and efforts!

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<@&1011376944081813608> Do you think that it is too easy to get 80+% ballistic resistance without much drawback from endgame builds?

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<@&1011376944081813608> if you have performance issues, make sure to disable the Tactical Compass mod (which is disabled by default)

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<@&1011376944081813608> Merry Christmas GAMMers ! Hopefully next week a patch will be released with many fixes and balance improvements chadchris

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<@&1011376944081813608> Happy New Year GAMMers !! poggies

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<@&1011376944081813608> A patch is planned for this week. It will mainly be bug fixes and QoLs. The new content will be added in a later patch.

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<@&1011376944081813608> Here's the effect of the BHS script fix thanks to @marble goblet on performances 😉 . Coming in the next update, probably today or tomorrow (alongside other fixes and improvements, particularly thanks to @hearty jacinth , @quartz spoke and @vale jewel ). The frametime is not perfect still, but I was also measuring this on an old install without some fixes just to see what happens in a "worst case scenario". The fix mainly consisted in stopping the script from parsing an XML file at every frame... It now only parses the file once after each loading.

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<@&1011376944081813608> I'm delaying the patch to tomorrow so that I can push hotfixes fast. It's 22:38 here, I'll go to bed soon and tomorrow I'll be unavaible until late to push patches. I think it's wiser to publish the update tomorrow afternoon so that I have time to monitor bugs and patch them right away thumbsup

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<@&1011376944081813608> The backend server is being worked on, GAMMA updates will fail until it's brought back online.

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<@&1011376944081813608> If you have a hard crash on loading your old save, be sure to tick the "Pre-0.9.3.1 Patch" Addon under the "Alternative Addons & Patches" separator (if it doesn't appear under this category, just update again 🙂 ).

iTheon's Task has been updated to 0.4.1a version and it's not compatible with old saves (if you had active iTheon's Tasks)

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<@&1011376944081813608> Pushed a small hotfix to address issues related to using Mags. Now you should just be able to turn on Anomaly Magazines Redux and ATHI Mags Madness, and disabling "GAMMA Unjam Reload on the same key" and you should be good to go 🙂

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<@&1011376944081813608> Pushed a small hotfix to fix several crashes related to ak105 (thanks to @hearty robin ) and to Free Zoom (thanks to @lunar jetty ) peepoLove

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<@&1011376944081813608> Here are the 5 countries where "STALKER GAMMA" is the most popular in terms of google searches in past 12 months (compared to all other searches compared to other countries). Meanwhile my home country (France) is 36th stalkersad .

If you want the numbers for the past 5 years: https://trends.google.com/trends/explore?date=today 5-y&q=stalker gamma

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<@&1011376944081813608> Tricky question but, were you stopped from donating to this project because Paypal is the only option to donate? Vote with shut if you never intended to donate (I know some people like to click on reactions)

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<@&1011376944081813608> Do you think artefacts spawn too rarely?

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<@&1011376944081813608> Remove meat decay system?

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<@&1011376944081813608> Do you want to remove it even if the fridge becomes craftable?

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<@&1011376944081813608> New patch available. You need to follow the "large patch" instructions #💽how-to-update :

Engine Update:
Demonized engine update 2025.1.26

New Addons:

  • Expanded & Fixed Maps - HailTheMonolith added: this fixes all the bumpy stairs and ladders in the game, opens new areas, and allows vaulting in certain places.
  • Photo of a Loved One Animated - Apathy_Knight added
  • Thick Russian 3DSS Reticles - Napolemon
  • Remember Belt Items - G_FLAT: equipping different armors will re-equip the associated belt items (faster armor swap for anomalous exploration vs fight)

Progression and Gameplay:

  • Pistols/SMGs in melee+main slots. Melee wpn in melee+vision. Binoc in vision slot
  • SR1 upgrade kits earlier sell for WP faction
  • Increased artefacts spawn chance and frequency
  • More hammers and other items at mechanics
  • Mechanics sell more gun and armor parts
  • Field cooking kit disassembly yields fasteners
  • More lurkers in Garbage + Renegades
  • More Lurkers in Truck Cemetary + Renegades
  • Craftable hideout furnitures (will be removed from traders stock later)
  • Medium Scientific armors + ACE rebalance
  • Reduced Fast Travel price by default
  • Butcher buys pelts for more money
  • Emissions Dynamic cover balanced default values
  • Hunting Kit Rework: not a backpack anymore + G_Flat fix to mutant part bonus calculation + new craft recipe + new icon
  • Sin and Mutants are allied
  • Miracle Machine edits: surprise surprise

Gunplay:

  • Disabled scopes pixelated look/zoom by default
  • Zoom normalisation factor of 3D scopes based on 3D scopes MCM "Zoom" parameter
  • Stronger blur outside of scope / red dot when aiming by default
  • P90 and SR2M single hand use no detector clipping
  • Reduced SKS molot recoil
  • USP Overwatch increased recoil
  • KS-12 ADS speed adjustments by oleh5230
  • Add missing laser alt aim configs by ylyxa for certain weapons
  • FN SCAR-H alt aim fix by oleh5230
  • Made AK74 PMC NV and HV scope alt aim use laser sight instead by bogdan318
  • Fixed AK74 PMC and SVDS PMC recoil animation when aiming by bogdan318
  • AK12 replaced AK12 custom in monolith starting kits

Audio

  • PP-19/SR-2M suppressed gunfire sounds - WSTFG 2.6.5 by oleh5230
  • Mossberg 590 sound fix by oleh5230
  • 7 new soundtracks from conscrypt ost by sonny igusti

QoL

  • 3DSS for GAMMA install moved to moddb instead of github for an easier downloading
  • GAMMA Economy rename to tell people to turn Black Market on instead of disabling GAMMA Economy
  • Correct inventory resistances hints text in Eng and Rus
  • Nimble should ignore gun condition and now only needs parts >60% in the gun to accept the trade.
  • ATHI Mags Madness install fix and update 19.1.2025
  • Update Ball to use PBA 2.1 functionality + Chain crash fix by ilrathCXV
  • Updated "Ball" perk text to display mutant tiers (needs translations) by ilrathCXV
  • Improved Defences UI Hints space definition + less intrusive caps colors

Bugfixes

  • Missing vehicle model fix
  • Base anomaly ssao disabled by default
  • Weapon sprint rattle MCM settings fix by oleh5230
  • Weapon sprint rattle hotfix by oleh5230
  • AK-12 firemode switch anim fix by oleh5230
  • Weapon trade blacklist update by oleh5230
  • Weapon trade T12W sight blacklisted by oleh5230
  • Weapon stash tiers fix/update by oleh5230
  • ADS speed adjustments fix/update by oleh5230
  • Carry weight ui elements show one decimal point. by bogdan318
  • FN SCAR-H alt aim fix
  • Fix MP155 hud so that it shoots where it aims by bogdan318
  • Multiple toolkits in fetch tasks fix by oleh5230
  • Kute's Free Zoom Rewrite v4.21
  • Fixed rewards for additional storylines
  • HOWA20 update by ATHI
  • Deprecated configs fix by oleh5230
  • Fix for the misleading message when trying to disassemble an item when the disassembly tool is in bad shape.
  • Raycast script to avoid possible crashes by ilrathCXV
  • More 5+ equipped perkifact fixes by ilrathCXV
  • Fixed Gigant Jumper being viewed as a Snork by "Ball" by ilrathCXV
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<@&1011376944081813608> There seems to be random crashes when loading areas with the latest patch. Investigations are on going.

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<@&1011376944081813608> Dual shot hyperburst on SVDS PMC (retribution one)?

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<@&1011376944081813608> A while ago I worked on a SPT (Single Player Tarkov) modpack. I don’t have time to work on it and update it. It has tons of changes that are made on the server files, which is not how SPT modding works according to the community guidelines. I don’t have time to learn how to convert these changes to proper individual mods. Hopefully some people will do and add my name somewhere in the credits for the ideas and values. It is not really useable as is because it’s outdated. Feel free to share, hopefully some people will make good use of it (the name is a placeholder).

Commits history should give an accurate list of the changes done.

https://github.com/Grokitach/gameft

GitHub

Grok's Automated Modpack for Escape From Tarkov (G.A.M.E.F.T) - Grokitach/gameft

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<@&1011376944081813608> The bot we use to manage moderation got exploited to @ everyone the link to a random discord. I’m sorry about this, we are fixing it. It’s on the bot devs, not us.

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<@&1011376944081813608> Server is back to normal.

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<@&1011376944081813608> Our home grown hero is back at it: after making 3DSS scopes for all guns, @hearty robin is working on making all reflex sights / red dots using parallax shaders. You can follow the project advancement here: #1342340126952394832 message

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<@&1011376944081813608> Currently super busy with work and life in general. Playing KCD2 in my little free time. MHWilds also gets released this Friday. Needless to say that GAMMA updates will probably slow down until April.

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<@&1011376944081813608> Should G.A.M.M.A. No Copyrighted Music mod be turned off by default?

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<@&1011376944081813608> The crash upon updating related to the Mossberg shotgun has been fixed.

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<@&1011376944081813608> From July my focus will probably not be so much into GAMMA for a while: Grok Jr is coming 🐤

I won’t abandon GAMMA though don’t worry 😉

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<@&1011376944081813608> Holy goddamn no more eyes bleed !!!! Awesome work by @agile basin https://youtu.be/s_2W_lypjoQ?si=qUx_9QXAbQ3zEdZB

Hi!... Took me some time but the implementation of the new TAA is almost done... Here some examples of the new antialiasing solution. More stuff related to the motion vector data will be implemented soon™. All scenes are rendered at 1080p and upscaled on DaVinci Resolve to 1440p to help with the Youtube quality.

If you don't want to wait for th...

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<@&1011376944081813608> @stark oasis with New Player Experience and @dreamy slate implementing tutorials that I design = FUCKIN' POG poggies

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<@&1011376944081813608> If everything goes well, I'll release a Dragon's Dogma 2 modpack end of next week. This will be an "alpha version" that won't be perfectly balanced, but it should still be a nice basis to better enjoy the game. This is a small project I'm making for the 1 year anniversary of the game. The modpack will be called "Dragon's Dogamma" and will focus on exploration, much harder fights, and "money doesn't buy gear" logic.

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I don’t know how to announce, nor if I should… Don’t read if you are depressed ||we lost Grok Jr yesterday after 5 months of pregnancy pepew ||

No announcement tag for this one…

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<@&1011376944081813608> Dragon’s Dogamma for Dragon’s Dogma 2 is almost ready for release. I need to make a better install guide with GIFs, work a bit on the discord, and everything will be set for a release this weekend 💚 . What’s planned you may ask?

  • Bosses drop random gear: worked a lot on updating the Lucky Scavenger code and improving the gear drop balance and system. The loot quality is based on the XP amount given by the boss.

  • Harder boss fights: much less stagger, more damage done to player, some bosses can simply not be defeated until you have proper gear and level. Don’t expect to kill a chimera or a drake at lv 15.

  • Harder and more balanced enemies: even a crowd of base enemies at the start can mean your end. And if you don’t get well prepared for new areas, you will be crushed.

  • No gear in shops : money doesn’t buy gear. You need to find the gear by exploring, opening chests and killing bosses.

  • Much more expensive gear upgrades: most of your money will allow to you to upgrade your gear. Upgrades also require double the amount of materials.

  • Random items drop when scavenging items in the wild: there’s always a reason to loot everything you see.

  • items in chests are modified.

  • Random chance of looting ferrystones on dead enemies and in chests.

And much more!

I’ll soon return to GAMMA don’t worry, I just needed a bit of fresh air in my modding journey 💚

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<@&1011376944081813608> Last message here about this project:

Dragon's Dogamma is officially released 💚 . It's time to enjoy Dragon's Dogma 2 again after 1 year of release.
You can get everything up and running by following this guide: https://github.com/Grokitach/Dragons-Dogamma/wiki/How-To-Install-Dragon's-Dogamma-for-Dragon's-Dogma-2
You can also join the associated discord server: http://discord.com/invite/TXtTh9ZhQZ

Enjoy Arisen! thumbsup

GitHub

Dragon's Dogamma modpack for Dragon's Dogma 2. Contribute to Grokitach/Dragons-Dogamma development by creating an account on GitHub.

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<@&1011376944081813608> Dragon's Dogamma development is finished and it was a fun adventure. Applying the "GAMMA logic" by revamping the game economy and how gear drops from exploration and bosses rather than "buy shit in shops" to another game with another LUA environment and tools was enriching. I'll soon get back to GAMMA development thumbsup.

If you are curious about what prompted me to start playing DD2 again and what made me mod it: https://youtu.be/8xtQ2STDEq8?si=SIpaTZKRuutJTNKe

Check out the ROG Strix Scar 16 here: https://rog.gg/PunkDuck
This was one of the most painstakingly brutal projects I've ever taken on. Enjoy.

Patreon: https://www.patreon.com/PunkDuck

Thumbnail: https://x.com/sneksucks

Outro song ► Persona 4 - Reincarnation Specialist

#dragonsdogma2 #dragonsdogma #punkduck #videoessay #retrospective

P...

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Faith in gaming: restored

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<@&1011376944081813608> To people saying “STALKER is not a survival game, therefore GAMMA is not STALKER”.

https://youtu.be/AVWkOx4Cj6g?si=YAAnIfrTclSiazwU

kekl

S.T.A.L.K.E.R.: Legends of the Zone Trilogy Enhanced Edition — journeys that started it all, upscaled for a new generation. Experience the defining survival shooter series with enhanced and refined visuals. Embrace the solitude and haunting desolation of these radioactive and anomalous lands — as they are your only trustworthy companions on ...

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<@&1011376944081813608> I resumed STALKER GAMMA modding. My priorities are:

  • Getting the current dev branch out as an intermediary patch. Mainly bug fixes and small improvements as well as already available QoL mods.
  • First batch of conditional in game tutorials to better explain the game mechanics.
  • Fix the ||Sin|| position in Miracle Machine.

In the background for a later bigger patch (0.9.4) my priority is:

  • Rebalancing all armors (I started working on a game design document). Once the document is ready which will contain the “logic” behind the armor rebalance as well as in game values of all armors, I’ll share it here for criticism.
  • Making a barter system for unique weapons and armors for each trader using rare items (artefacts, upgrade kits, base broken guns / armors, mutant pelts, mutant parts, etc).
  • More bug fixes and new addons.

After this I’ll work on the story and release 1.0.

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<@&1011376944081813608> Somewhat delicate matter. You may know Dobrov, he's the author of the Stalker Anomaly GTR addon (Global Texture Rework): https://www.moddb.com/mods/stalker-anomaly/addons/global-texture-rework-beta. This is more or less the foundation for many different texture mods like ATO for instance, and what kickstarted tesselated textures for Anomaly. Dobrov wasn't able to work on GTR in the past year because he has a brain tumor and endured a chimotherapy. Sadly enough, his only way of surviving is to endure several expensive emergency surgeries. If you want to support him, here's a gofundme link.

https://www.gofundme.com/f/help-andrew-fund-emergency-surgery-for-his-glioblastoma

I usually don't do these kind promotions and announcements, but I think this concerns the Stalker modding community and not communicating anything about it would feel wrong.

gofundme.com

Many in the Cyberpunk modding community know of DBRV, a talented… Erebus Equity needs your support for Help Andrew fund emergency surgery for his glioblastoma

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<@&1011376944081813608> Do you think that having an installation guide on GitHub wiki outside of the discord is a good idea?

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<@&1011376944081813608> I recently tested a small indie game close to stalker and GAMMA, called Scavland. This is basically top down shooter open world pixel art STALKER.

A demo is live, give it a whirl to wait for the next GAMMA patch 💚 .

https://store.steampowered.com/app/3373500/Scavland/

Scavland is a hardcore survival game, set in a society ravaged by war and the mysterious Mist. Stalk the wastes as a Vulture – a scrappy but resourceful scavenger, eking out a miserable living through exploration and combat. Can you break out of this cycle?…

Release Date

Coming soon

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<@&1011376944081813608> Made some good progress on the armor rebalance system the past few days. I have a first draft of the stats for most armor models already. Here's how I came up with the values:

  • Armors have 4 types of "Main material" : Fabric, Polymer, Ceramic and Metal. Each has different properties when it comes to defences with advantages and disadvantages. This gives me a clear definition of which armor should have which kind of defense profile. Some unique or end game armors have multiple "main material" and thus cumulate the bonuses and maluses. I attached a table below giving some general guidelines for each material type. For instance Exolight armors are of Ceramic + Metal type, combining the best Ballistic and BR Class values, but they are of course extremely heavy and thus make you move slowly... unless you offset this issue with an exoskeleton of course.

  • All armors got a given "armor model" attributed. Think "Sunrise", "NBC", "STS" etc. Each armor model has specific base defence values depending on the "Main material". Some armors are unique, like the ACE for instance, while others are common within different factions ; for instance the medium SEVA armors.

  • The base stats of all armors are further modified based on faction-specific modifiers. For instance all Duty armors have a bonus for rupture res, fire res and a small buff to movement speed, but decreased Psi and Gravity res. Meanwhile Sin armors get +2 artefacts slots, but a massive debuff to mutant res, carry weight and speed.

  • Applying the faction bonus values to each kind of armor gives the final defence values, speed, weight, carry weight, number of artefacts, etc.

  • Once the miro board is completely ready, I'll post it here and it will be open for discussions and debate before I started implementing all the values in game, which will be long work considering how the defence formulas vs ltx work in the game currently... (I might actually tweak that, we'll see).

  • For starters, you can find the "Main material" properties table and the "faction modifiers" attached to this message (keep in mind the faction modifiers are multiplicative of base armor values, only speed is additive).

  • BR Class system will be reworked: most BR Class values will be increased while having a less binary system. I attached an image describing the new system. This will of course change a lot with the faction-specific modifiers, meaning the ISG Nosorog might reach about 82 BR Class. I firmly believe that BR Class builds will be possible to some extent. Helmets might receive some BR Class rework as well as radiation values rework: ISG Exo + Altyn could work as a BR Class heavy build with artefacts/tech belt items/pelts to offset the bad radiation resistances? That's the kind of build diversity I want to provide.

  • Oh and pelts will be reworked to provide some cap res: if you really don't want to get into artefacts, you'll still be able to reach somewhat OK res, or you will be able to combine pelts and artefacts in endgame builds more efficiently instead of just focusing on artefacts.

Cheers! 💚

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<@&1011376944081813608> Want to spread the love about this server? Use the new GAMMA server tag gamma

This will immensely help reaching new people while you discuss in other discord servers while wearing this tag.

You can follow this guide to add it (section “How To Set Or Remove A Server Tag From Your Profile As A Server Member”):

https://support.discord.com/hc/en-us/articles/31444248479639-Server-Tags

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<@&1011376944081813608>

SSS 23 is out, yes, we know. DON'T UPDATE SSS MANUALLY.

We don't care if you've been running the beta for months. DON'T UPDATE SSS MANUALLY.

You will be on your own if you're going to do whatever you want to your mod list so DON'T UPDATE SSS MANUALLY.

_ _
Hoping that the message is loud and clear, G.A.M.M.A. will use SSS 22 for now, a patch is already up and running, as you can see here: #📢development message

SSS 23 will be officially implemented soon™. Refrain from letting people know “it works!!!111!!!11” because it will not be official until it actually is. And again:

DON'T UPDATE SSS MANUALLY.

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<@&1011376944081813608> SSS23 is still under tests on our side to be merged for everyone. No big issues were found, maybe a bit of ghosting on moving objects when TAA is activated but this will be sorted with very slight motion blur. There are small issues with 3DSS scopes under certain circumstances. I am working on getting the default parameters right with the help of Hippobot and the testers. Not sure when the 3DSS scopes issues will be fixed.

Issues were found recently concerning IWP ports installs for new gamma users / installations because these addons are being taken down from moddb. The matter should be solved soon through a github gamma large files update.

I am continuing to push changes for the next 0.9.3.2 patch, including new weapons like the KSG23 (23x75 fast pump action shotgun with 11 rounds) based on Nullpath's KSG12. The armor and BR class changes will be added later for the 0.9.4 patch.

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<@&1011376944081813608> Just pushed an update to GAMMA to support SSS23 by @agile basin and Atmospherics 2.68 by @latent viper.

This requires the small patch method from #💽how-to-update . But if you did not update for a while (2+ months), use the large patch approach.

  • If you don't know yet the changes brought by SSS23, buckle up, because this brings a new kind of anti-aliasing to Anomaly: TAA (temporal anti-aliasing)! No more pixelated leaves! Be sure to watch the video below to check all the changes (including proper glass rendering): https://www.youtube.com/watch?v=Dr0SIaw9YR4
  • Please support @agile basin by doing a donation here: https://ko-fi.com/ascii1457
  • The Atmospherics 2.68 update by @latent viper brings changes to the AO, flora, weathers and PBR settings among other things. Making sure that the lightings and general visuals remain consistent and nice across SSS updates! Bigger changes might come with the 2.69 update ☁️☀️ .

The latest version of SSS is finally here. It includes multiple improvements to existing effects and bring important new modules and features. The SSS, AO, SSR and IL modules as been updated to diminish ghosting and improve the overall quality. Also, the update includes a new antialiasing module ( TAA ) to smooth the overall image. Check the ful...

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Ko-fi

Support Ascii1457

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<@&1011376944081813608> It is recommended to remove all your hideouts lights and TVs before updating, otherwise you might encounter a crash!

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<@&1011376944081813608> Which color for the KSG23? (23x75 KSG12): Dark Green, Black or Tan?

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(Please vote green cute )

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<@&1011376944081813608> Pushed a small update:

  • Fixed Quick Melee not working (because of spawn antifreeze, the "fix" basically disables the spawn antifreeze during the duration of the animation).
  • Fixed the infamous Saiga crash.
  • Updated modded exes to v2025.7.5 by Demonized
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<@&1011376944081813608> A Little tease for the 0.9.4: the big UI changes brought by Interaction Dot Marks made by @daring vector !

https://youtu.be/nUQHYjSKpbo?si=or4pkY9-Jb9WaYMQ

Interaction Dot Marks is a modernized replacement for the object interaction UI that brings some of Stalker 2's QoL features back to Anomaly, while adding powerful new options.

Everyone enjoys different things of course, so DotMarks is designed to be customized to your preferences--virtually every feature, every UI element, can be disabled or c...

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<@&1011376944081813608> STALKER GAMMA 0.9.4 is released! Update the game following the full patch method from #💽how-to-update (keep all boxes ticked).

Here are the highlights of the 0.9.4 update:

  • Tutorial System via the “New Player Experience” framework by Strangerism Dynamic in-game tutorials with clean illustrations and concise explanations for key mechanics: gun and armor repair, healing, ammo types, tasks & storylines, artifact detection, empowering & crafting, and vehicle usage. Think Kingdom Come: Deliverance 2–style tutorials.
  • Major UI Changes Featuring Interaction Dot Marks by Catspaw, which significantly improves looting and exploration with small dots appearing on all lootable and interactable objects. Also includes a balanced Quick Action Wheel by HarukaSai—bind up to 10 items and access them by holding F, making item usage much smoother in combat.
  • Immersive Animations Enabled by Default Backpack access, mutant skinning, and looting animations are now on by default—without the dreaded "busy hands" bug—thanks to FDDA Redone by Lizzardman, with fixes from Kute and me.
  • Radiation Rebalance Radiation effects have been adjusted: low levels now reduce max stamina rather than forcing you to chain-smoke despite barely any exposure. High radiation still kills fast, but now it's more balanced.
  • Anomaly Fixes & Rework Anomalies are less punishing—no more being cooked in 2 seconds despite 75% protection. Damage is no longer tied to framerate, and certain shock anomalies now deal correct damage.
  • A More Lively Zone Slightly reduced squad sizes and slightly increased overall stalker population. This leads to more roaming squads without overwhelming the Zone with NPCs.
  • Artefact Crafting Overhaul Crafting requires more mutant parts now. Artifacts are a bit more common, but Tier 4 recipes are RNG-based and only drop from master/legendary stalkers from certain factions. Tier 3 recipes are more expensive and only available in Jupiter.
  • Starting Loadouts Tweaked Many starting kits have been rebalanced to offer more viable early-game options.
  • Two New Guns That Shake Up the Meta KSG23 – A 23x75mm conversion of the KSG12 pump-action shotgun. Holds 11 shells, compatible with lasers and suppressors, making 23x75 a legitimate endgame ammo. RSH-12 – A massive 12.7x55mm revolver that brings heavy-hitting power to your pistol slot.
  • Sin and Mutants Are Now Allies Expect chaotic battles in the north, where you'll have to fight Sin from afar while packs of mutants charge at you. This also applies if you play as Sin—letting your mutant minions take out enemy stalkers for you.
  • Miracle Machine Rework Spawns have been adjusted for both first-time and repeat visits, enhancing the "lab clearing" tasks experience with tense fights.
  • Vehicles in Northern Maps Northern regions now feature vehicles, making traversal through barren areas more enjoyable. Updates include better lighting for night driving, sturdier vehicle health, and fewer bugged explosions.

...And of course, tons of fixes, polish, and balancing across the board.

See you in the Zone!

shy ocean
#

<@&1011376944081813608> A small issue slipped in the last Fair Fast Travel version and you might get “area discovered” notification spam. It’s now fixed in the just updated version. Thanks to Catspaw for the quick fix letsgooo

shy ocean
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<@&1011376944081813608> If you were crashing on your Pre-0.9.4 saves after updating, I added a small patch that you can activate in MO2. It switches the MM back to how it was in 0.9.3.1. Hopefully it will fix your issues on old saves. On our side during test phases, MM changes didn't throw errors, so the crash related to it is unclear.

shy ocean
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<@&1011376944081813608> We found a repeatable random crash to desktop. Seems to happen in Cordon in certain spots for now. We are investigating

Reverting to engine version 2025.7.8 fixes the issue. Deploying a patch.

Patch is now up.

shy ocean
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<@&1011376944081813608> Do you think that Fast Travel is too expensive?

shy ocean
#

<@&1011376944081813608> How would you rate this 0.9.4 update out of 10?

shy ocean
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<@&1011376944081813608> Pixel Art STALKER GAMMA logo on wplace?
(Ok I guess we need a pixel art logo template then)

shy ocean
shy ocean
shy ocean
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<@&1011376944081813608> ModDB is down. Don’t try to install or update GAMMA.

shy ocean
#

<@&1011376944081813608> Moddb Servers are online again. Have fun!

shy ocean
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<@&1011376944081813608> For you what would be GAMMA minimum requirement GPU generation:

0: GTX970
1: GTX1060
2: RTX2060
3: RTX3060
4: RTX4060

cedar sierra
#

<@&1011376944081813608>

Hello server members, if you have been chatting in these recent days, you may have wondered, “why can't we send images/GIFs/etc. anymore?”.

We were raided by a very unhappy user who is surely reading this message too with lots of NSFW images (I'll spare you the details). Since this individual clearly has a lot of free time on their hands, and we don't, because we do have a life, shocking I know, to avoid further problems we have decided to limit permissions for almost the entire server, leaving it only to certain people we can trust.
Goes without saying that we are working to resolve the issue as soon as possible, so please bear with us a little longer.

I’d like to take this chance to share that we now have a brand new role that is dedicated EXCLUSIVELY to server-related updates: <@&1411050029690523668>

We recognize that many of you may not be particularly interested in server matters (like this one) or anything outside of G.A.M.M.A. as a mod pack, and that’s completely okay!
This new role will be utilized solely for updates that pertain ONLY to the server and will serve no other purpose. If this isn’t of interest to you, no action is required on your part, the previous role remains active, and you’ll continue to receive notifications about any new updates.

You can add the role by clicking on the green button in this channel (or below this message in few minutes): #🔊server-announcements-role

gloomy oxideBOT
#

Click the button below to get/remove the Server Announcements role.

shy ocean
#

<@&1011376944081813608> I am looking for Vanilla GAMMA Screenshots for a small project related to a future potential website. Please send me by PM some screenshots of the game, be it UI (crafting, repairing, looting), combat, cool scenery, nice animations, etc. Please avoid ultra processed screenshots or modded game, this must be representative of GAMMA. Also tell me if you want credit for these screenshots or not. Thanks.

shy ocean
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<@&1011376944081813608> Thanks all for your contributions cute !!! Your screenshots have been AMAZING. They will make a nice portfolio for a future project. I'll keep you updated about it. Thanks a lot!

shy ocean
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<@&1011376944081813608> Prof Lander, a modder working on the STALKER Anomaly Modded Exes engine is looking for testers for his new Anomaly modded exes new project (fully open source, will be added back to Anomaly exes once stable enough): https://discord.com/channels/912320241713958912/1417405402873729025

The changes allow the exes to be compiled faster for modders and allow faster load times and minor performance improvements for the players. @pseudo snow is currently looking for testers for bug reports, so please, help him out in this endeavor so that we get a better engine in the future thumbsUp2x

shy ocean
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<@&1011376944081813608> Pushed a small update to GAMMA. It is probably safer to update using the full update version of #💽how-to-update to be on the safe side. Keep in mind that your custom modlist and MCM changes will be lost unless you use the !backup command instructions.

Audio

  • @oleh5230 UI sound effects tweaks
  • @oleh5230 More visual/audio feedback when weapon jams
  • @oleh5230 Fix pickup SFX playing at start of item animations
  • @oleh5230 Minor sound tweaks

Animation

  • @oleh5230 Better generic firemode switch animation
  • @oleh5230 Unjam animation interruption by sprinting fix
  • @oleh5230 Disable lowered weapon state before unjam animation
  • @oleh5230 disable redundant CRP jam anim
  • @oleh5230 WPO misfire feedback fix

Gameplay

  • @oleh5230 Semi auto shotgun Reliability upgrades reduce jam chance
  • @oleh5230 Jam probability UI display: tweaked coloring scheme
  • @oleh5230 Restore 6N4 bayonet as starting knife
  • @oleh5230 Disable quick melee knife degradation
  • @oleh5230 Increase default Weapon Cover Tilt speed
  • @oleh5230 fix Monolith Blade loot drop. It is now obtainable on high ranked monolithans
  • @oleh5230 Disable weapon jam chance at full condition
  • @oleh5230 Technicians buying junk items fix
  • @oleh5230 Added "Suppressors do not Increase Jam Probability" optional addon
  • @oleh5230 Add caffeine tablets to Sakharov and Hermann stock
  • @oleh5230 Lurker meat base cost reduced 1408 -> 608 RU
  • @oleh5230 Trade presets fixes
  • @oleh5230 Hideout Furniture craft and trade edit by veerserif
  • @oleh5230 Compact Psi-Light base cost 50000 -> 5360 RU
  • @oleh5230 25% faster ladder climbing
  • @vale jewel Minimal dialogue edit to arena manager

Bugfix

  • @shy ocean Rare crash fix in grok_bo.script
  • @vale jewel Gun rack offsets for weapons added in 0.9.4
  • @oleh5230 Knife condition degradation fix by xCoiotex
  • @oleh5230 Multiple knives degradation fix
  • @oleh5230 grok_psy_fields_in_the_north fatal error fix
  • @FoxEternal saiga12s fixes
  • @Kutez Fix taskboard icon texture for DX8/9
  • @lulnope Actor squad members forget NPCs on disguise change.
  • @lulnope inventory stacks of meat have the oldest meat on top
  • @shy ocean NPE version fix
  • @Kutez Minor fixes for free zoom
  • @shy ocean UI MCM fix (although the new search bar seems to bug a lot)
  • @shy ocean Lizzardman FDDA install fix
  • @shy ocean Disabled Kute FDDA fixes since they are not needed anymore
shy ocean
#

<@&1011376944081813608> Pushed a small fix for people that have trouble installing or updating GAMMA and receive the Duplicate section 'wpn_ak105_shakal' . This should now not be the case anymore.

shy ocean
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<@&1011376944081813608> sorry for not giving a lot of news GAMMers. I am working hard on a new launcher update fixing long paths issues (you’ll be able to install GAMMA almost anywhere) and common problems related to the current version of the launcher. A new version will land probably next week. The overall performance of the launcher will also be increased by approximately 50% during file copy operations. After this, I’ll be able to resume my modding work with few objectives as top priorities:

  • Armors rebalance
  • Some guns rebalance
  • Few new guns and better models
  • A new unique endgame system based on rare artefacts able to open spatiotemporal anomalies making you able to rerun randomised timed X-labs with crazy rewards (T4 artefacts, rare armors, rare guns).
shy ocean
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<@&1011376944081813608> STALKER GAMMA v8.0 Launcher: https://www.mediafire.com/file_premium/2ucpmlkhnuhclls/G.A.M.M.A._Launcher_v8.0.7z/file

To install it, extract the file in the GAMMA/.Grok's Modpack Installer folder and replace any existing files.

Changelog:

  • Solving of long paths: you should be able to install STALKER GAMMA anywhere now, no need to be at the root of your drive (although, still avoid problematic folders like Program Files, Desktop, One Drive, etc).
  • Much faster files copy through the use of FastCopy. This increases the launcher copy speed and responsiveness, thus decreasing installation and updates duration.
  • Better instructions if the launcher is not launched from the correct folder.
  • Better description of the "Force zip extraction" and "Force github download" options which are now highlighted with a different color to push the users to see these options depending on their usage of the launcher (full install or updates).
  • Safer Github updating rules which should allow a functionnal install on the first go from a blank install.

Virustotal analysis of the launcher (as usual, thanks QuickHeal for the false positive you are trully a blessing to the virus detection community): https://www.virustotal.com/gui/file-analysis/NzMwZjI4ZTZjNzhiZDA2MGNjZjZhOTJjNTFkY2EyNDc6MTc2MTUxNzUwNg==

Virustotal analysis of the archive: https://www.virustotal.com/gui/file-analysis/MTc1M2VlNDg4MWVjMTc2OTJhNDY1ZmRjNzNlODRmNzc6MTc2MTUxNzQwNA==

EDIT: updated the link with a very minor fix for github users (the launcher won't add '*' safe directory to your global .gitconfig at every install anymore)

shy ocean
shy ocean
#

<@&1011376944081813608> Pushed a small patch:

  • DICK changed mesh file names fix by @shy ferry
  • Add captures, hit visuals and armor drops for new DICK 2.0 meshes by @shy ferry
  • Shorty scope fix for 3DSS v3.14 thanks to lemon
  • Fix Nimble no-stock bug by @vale jewel
  • Keep Crafting Window Opened remembers HFE's stove crafting slot by @shy ferry
  • Burn world model ak104 fix
  • Packages can only be used once by @shy ferry (prevents package open spam abuse)
  • Interaction dot marks disabled by default for performance reasons (-20% FPS + slight stutters)
  • Hopefully more optimized alife
  • Increased lua_gcstep for less stutters

With this patch you should get the intended framerate pre 0.9.4 expansion (when the new mods got added). Less stutters as well.

shy ocean
#

<@&1011376944081813608> Pushed a small hotfix:

  • Changed Quick Action Wheel to hold Z
  • Restored item pickup name display when holding F
  • Patch attachment key had been changed to P
shy ocean
#

<@&1011376944081813608> I see people complain about the recent multiple updates. FYI if you have a working installation, you can untick everything in the launcher but « delete reshade DLL » option and it will update everything in 15 seconds (MD5 is not needed since the launcher checks for archives names, you don’t need to reextract everything because everything is properly extracted, and you don’t need to force download all GitHub mods).

shy ocean
#

<@&1011376944081813608> Little sneak peak into what's coming for the next major update (working on faction armors as well, and north traders special barters)

restive jolt
#

<@&1011376944081813608>
Hey, how're you doing?
We see you're unable to update/install G.A.M.M.A. - that is a known issue, and will be resolved shortly:
Our GitHub page is down due to a hasty DMCA claim, which would ask us to remove copyrighted ReShade shaders contained within the repository. (None of which are important to us if I got that right lmao)
Whomever goes out of their way to harass the claimant and/or their client will be immediately banned without appeal, fuck you.

Until further notice, we will be locking #🔨base-gamma-support and #🔨поддержка-стандарт-gamma-ru-ua
(You can't be provided with much support anyway, our Helpers are good but not bring GitHub online good)

IN SHORT, DO NOT INSTALL GAMMA RIGHT NOW

You can still install Anomaly just fine tbh

shy ocean
#

<@&1011376944081813608> STALKER GAMMA is dead until I make a new installer and a new GitHub repository most probably, in which case all the commit history will be lost. Or of course if the situation gets solved (currently underwork).

Happiest day of my life /s, all for few Reshade files (which are distributed by the Reshade installer btw, as far as I remember).

I received an email about the notice with 24h to do a move. Too bad I don’t check my emails every single day right? (the notice cannot be extended past 24 hours however).

I’m trying to fix the thing.

A simple message would have been better than a DMCA notice. But it is what it is. Working on it to make things right.

EDIT: Things are being handeld peacefully and professionally. The problematic files are being removed as soon as the public access is granted again (DMCA temporary lifting). An email was sent to github so that I can push my local modifications of GAMMA, which took care of removing the problematic files and rewriting the repository history. Since the files weren't even in use by GAMMA it won't affect the project.

EDIT2: basically waiting for GitHub to react and lift the DMCA... Hopefully it won't take too long peepopeek

shy ocean
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<@&1011376944081813608> Github has been notified to lift the DMCA by the DMCA initiator. On my end I removed the entire reshade-shaders folder from the GAMMA git repository (hopefully across all branches) using git-filter-repo --sensitive-data-removal --invert-paths --force --path G.A.M.M.A/modpack_patches/bin/reshade-shaders. Now I'm force pushing the changes every 10 minutes using while true; do git push --force --mirror origin; sleep 600; done. So when the repo will be back online the copyrighted files will be removed from the entire repository history within 10 minutes.

So now, we wait. hmm

shy ocean
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<@&1011376944081813608> GAMMA Archives have been removed for the same few reshade files. I'm working on a client with the v8 launcher included and without the said files... Considering that github is so slow to react (likely not working over the weekend, yay), I'll create a temporary alternative way of installing GAMMA.

And I refuse to make "an alternative stalker gamma github". The main project will remain hosted at https://github.com/Grokitach/Stalker_GAMMA/

shy ocean
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<@&1011376944081813608> So that new players can enjoy the game over the weekend, I'm uploading an archive of GAMMA with everything preinstalled over MediaFire premium. This archive doesn't have the DMCAed files indeed. It doesn't have Anomaly, and it doesn't have the various GitHub repositories or the mods archives (in the downloads folder). Once everything is back online, the launcher within this build will work as normal, and updating once will download the mods from their respective sources and credit downloads as it should be. Since GAMMA has a small bug I was about to push a fix for before the DMCA (crash when cooking with a 0-use cooking tool), as soon as GAMMA git is back online I'll push the fix and people will be invited to update, which will download the original mods.

I'm likely to take down the link on Monday or Tuesday. Hopefully the git DMCA issue will be solved on Monday when the GitHub support is back at work to lift the DMCA so that I can push my local changes to remove the DMCAed reshade effects files from the git repo history peepopray

shy ocean
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Dear GitHub Support, could you lift DMCAs as fast as you apply them, aka within 24h after notice? You have been noticed 80h ago. Thanks peepo_sadge

shy ocean
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<@&1011376944081813608> The DMCA situation is resolved and the GAMMA Launcher should work as usual now. The problematic files have been removed from the GAMMA github repository history. The repository has also been cleaned, which should result in an easier cloning, probably easier updates, and saved 3 Go of space on GAMMA installs.

shy ocean
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<@&1011376944081813608> People could have issues when updating GAMMA now that the GitHub repository history has been rewritten (yellow text about merging and fast forwarding). To solve the issue temporarily you can you download this new launcher (v8.1) and replace the existing GAMMA/.Grok’s Modpack Installer/GAMMA Launcher.exe with it. Then delete GAMMA/.Grok’s Modpack Installer/resources/Stalker_GAMMA folder, launch the new launcher and click « Install update ». It should clone the clean repo and continue.

Launcher link: #🔨base-gamma-support message

I’m working on a better solution (better launcher that fixes the issue itself).

I’m also cooking a GAMMA client which will not have this issue.

shy ocean
#

We will update the resources.7z for people having issues with large downloads from git GrokChadGAMMA . New client is on the way for new players as well.

shy ocean
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<@&1011376944081813608> New launcher v8.3 just dropped. It contains the cumulative improvements of v8.0 launcher and should hopefully solve the current issues when updating GAMMA.

v8.3 Launcher archive: https://www.mediafire.com/file_premium/ds1qn3d93ccljv7/G.A.M.M.A._Launcher_v8.3.7z/file
Virus total analysis of the launcher (quickheal and trapmine bullshit as usual): https://www.virustotal.com/gui/file/893991485e545f166ea3c8155a306a8135113a37e4289c7d99a8d1c2bd851377?nocache=1

To install it, extract the file in the GAMMA/.Grok's Modpack Installer folder and replace any existing files.

If you still have issues, deleting the following folder GAMMA RC3\.Grok's Modpack Installer\resources\Stalker_GAMMA and relaunching an install with the V8.3 launcher should solve your problems.

I'm currently updating the GAMMA RC3.7z mirrors with the new launcher + pre installed GAMMA github repo in the resources folder (which was removed because of the DMCAed file). This should solve issues for the new players.

Gofile: https://gofile.io/d/Y8NnGS
Mediafire: https://www.mediafire.com/file_premium/xgldcs2qbzpcz20/GAMMA_RC3.7z/file

shy ocean
#

<@&1011376944081813608> Pushed a small hotfix (You can update by disabling "force github download", some mods installation were fixed so keeping "force zip extract" on is recommended to fix the installation of these mods):

  • Fix item_basic_kit reward crash
  • Revert exes back to 2025.7.8 for performance reasons (60 fps vs 85 fps on a defined old save scene in Skadvosk boat)
  • Meowie Sight and optics update to 2.9.1
  • Tactical compass install fix
  • Repair notification install fix (better notifications when repairing items or disassembling items)
  • autolooter fix for auto disassemble by kdvfirehawk (this prevents items refusing to be disassembled when you have an almost broken tool)
  • blend_move_anims off by default (fixes gunslinger guns run animation being stuck for a short time)
  • Default MCM option for PAW to avoid a rare bug
  • bellyillish's fix for Dark Signal Footsteps audio bug triggering NPCs "freak out" in bases
  • More responsive bleeding level indication
  • Added Afterglow Ending Crash Fix - yaaargle
shy ocean
#

<@&1011376944081813608> Since 24h updating or installing GAMMA was resulting in the wrong number of activated mods (460 usually). This was due to an issue that now fixed (mods index shifted by 1).

You can now safely update and install GAMMA which should give you #📍577-mods-in-mo2 . Make sure to keep "MD5 Check", "Force zip extract" and "Force github download" ON/Ticked for the update (and "Delete Reshade" since it sucks anyway).

After updating make sure to remove all the mods within "GAMMA Disabled" and "GAMMA End of the List" separators to save some space (be careful if you have custom mods) 💚

shy ocean
#

<@&1011376944081813608> New Atmospherics update coming from @latent viper , soon added to GAMMA. Simply awesome stuff POGGIES1

https://youtu.be/FmvMq22iUpE?si=5DLTFzuzylzSygd_

Using enhanced shaders and SSS as the baseline, I have improved the lightning, ambient, and ggx model to improve the visuals of stalker anomaly. As always, thank you Lvutner for answering any of my questions.

Improvements include:

  • Better looking guns.
  • Better looking flora.
  • Better looking assets and materials.
  • Better looking metallic obj...
▶ Play video
shy ocean
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<@&1011376944081813608> Pushed a small update (you can set the following options to OFF: Force zip extraction, force github download)

  • Replaced highest tier of cigarettes by Camel ones (easier to remember). Thanks to @peak kiln for lending his mod assets 🙂
  • Mercs at lower rank should have a higher chance to have a rifle (more dangerous in general).
  • Fixed some trade presets to remove old unused attachment from merchants by @restive jolt
  • Better inventory sounds by @quartz spoke
  • Removed burer proximity sound that could bug by @quartz spoke
  • More checks for press key to drop item (should avoid certain bugs) by @quartz spoke
  • Quieter car sounds by @quartz spoke
  • Better step sounds for pseudogiant, dog and cat by @quartz spoke
  • Better weapon sounds, notably certain silenced guns by @quartz spoke
shy ocean
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<@&1011376944081813608> Is the GAMMA current version stable for you (can play without any crash for multiple hours) with a pure vanilla installation (no custom mods)?

shy ocean
#

@everyone A major milestone for STALKER GAMMA: it has been released on GOG.com and is officially backed by GSC!!

https://www.gog.com/en/game/stalker_gamma

With this comes an official STALKER GAMMA trailer done by @hardy garnet, be sure to support him https://www.youtube.com/watch?v=oVCty2PQd1w !

This alternative way of obtaining GAMMA requires you to have STALKER COP / EE or STALKER 2 on GOG. It takes care of the install process for you. And you can then update GAMMA using the GAMMA launcher as usual. GOG will also provide updates through their launcher on a regular basis. Installing GAMMA this way still credits downloads to original mod authors on moddb thanks to a collaboration with moddb!

To celebrate this, I'll soon launch a raffle to obtain STALKER CoP or Enhanced Edition on GOG, courtesy of GSC 💚 .

When I started this project, I did not know it would go this far. And despite 4 years of development, there's still major things to do! I have been slower to push updates mainly because what's left to be done is some of the hardest things that I couldn't easily tackle before: better guns balancing, better armor balancing, an alternative way of progressing through a barter system, and a complete new story that should fix the "boring" part of the game once you reach the north after the Brain Scorcher. I'm already working on these aspects which will be progressively added to GAMMA through updates, alongside the community efforts to bring new guns, better guns animations, fixes and much more! The second reason I have been more slowly pumping out updates is also because I get more and more responsibalities, be it at work or within my family.

Thanks all the people who helped me, be it <@&984033560207953951> <@&914833819801116682> <@&929452514326249524> <@&1026149063411896481> and of course <@&1031963881536503882> ! Thanks again to GSC, GOG and ModDB!

To kill any mouth breather in the egg: I'm not earning a cent from the official support by GSC and GOG thumbsUp2x

The Official STALKER GAMMA Trailer for GOG.com. "Captured and Edited by Shooteԇ™ for @GAMMA_CINEMATICS " Maintained and Compiled by GROK

▶ Play video
shy ocean
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<@&1011376944081813608> And to back this up, one of my favorite YouTuber just posted this gem of a video 💚 . Happy GAMMA 4th Anniversary!

https://youtu.be/3MgxBFoJKMo?si=pNbxBRAI5Q979aQE

Go to https://expressvpn.com/sseth
and find out how you can get 4 extra months
thanks to our sponsor, ExpressVPN

Purchase any of these titles on GOG (35% off until Dec 10) and you can download Stalker GAMMA on GOG:
https://af.gog.com/redeem/CallOfFentanyl?as=1630110786

If you own Call of Pripyat, CoP Enhanced Edition or Stalker 2 already,
go ...

▶ Play video
gloomy oxideBOT
#

aAlexClap Giveaway ended

🏆 @everyone To celebrate the release of STALKER GAMMA on GOG, we organize a giveaway in partnership with GSC and GOG to win one of 10 GOG codes for STALKER Call of Pripyat Enhanced Edition and STALKER Legends of the Zone Trilogy (20 winners in total).
🎉 20 winners
🕒 <t:1765126800:R>

shy ocean
#

@everyone To celebrate the release of STALKER GAMMA on GOG, we organize a giveaway in partnership with GSC and GOG to win one of 10 GOG codes for STALKER Call of Pripyat Enhanced Edition and STALKER Legends of the Zone Trilogy (20 winners in total). Click on the green button above this message to participate 🎉 . These will allow you to get STALKER GAMMA through GOG.

Winners will be determined on Sunday 07/12/2025 at 18:00 CET+1.

Good luck!

shy ocean
#

<@&1011376944081813608> Pushed a small patch (you can set "force zip extraction" and "force github download" to off):

  • Fixes crashes related to map transitions and equipping certain weapons (SR25, AK74U Tac, Thompson 1921 with big mag)
  • New and better UI sounds
  • Fixed boar low health step sound bug by lonerzoner
gloomy oxideBOT
#

🎉 Giveaway has ended

🏆 @everyone To celebrate the release of STALKER GAMMA on GOG, we organize a giveaway in partnership with GSC and GOG to win one of 10 GOG codes for STALKER Call of Pripyat Enhanced Edition and STALKER Legends of the Zone Trilogy (20 winners in total).

Following users won

@hard pelican, @unborn fable, @simple cliff, @manic garden, @narrow salmon, @granite sentinel, @mint lagoon, @sullen spindle, @late path, @silk sandal, @timber umbra, @iron lava, @gray solar, @candid bane, @granite vortex, @maiden lava, @woeful spindle, @warm cypress, @scenic dagger, @hallow ivy

🔗 Link to the giveaway: #📢announcements message

shy ocean
#

<@&1011376944081813608> To please more people that do not want to join the discord, we started building an official STALKER GAMMA wiki on the github repository of the project. For the moment it only contains a simple and clean install guide (for people knowing their way around computers and file systems). We will continue transfering the key elements of the discord to this wiki overtime. @vale jewel is the main initiator of this project, thanks a lot to veer!

https://github.com/Grokitach/Stalker_GAMMA/wiki

GitHub

S.T.A.L.K.E.R. Anomaly G.A.M.M.A. modpack definition files. - Grokitach/Stalker_GAMMA

shy ocean
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<@&1011376944081813608> STALKER GAMMA GOG version (equivalent to the one installed from our guide btw) is starting to be redistibuted by piracy websites. That's hilarious considering it's a free standalone project.

EDIT: I of course do not endorse such redistributions of the project which can contain malwares. The project is freely available here and on the GAMMA github, the GOG version supports the original devs, I don't see why anyone would pick up the risk of getting a virus out of a repack.

shy ocean
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<@&1011376944081813608> The STALKER Anomaly category was removed from twitch… I suggest that people start streaming under/following the STALKER Call Of Pripyat category.

With a GOG and GSC official pages it’s perhaps time that Twitch makes a STALKER GAMMA category? Removing the Anomaly category is such a dick move wtf.

shy ocean
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<@&1011376944081813608> Concerning the Twitch category removal of stalker anomaly, you can vote here to reinstate the game as a standalone game instead of being a mod, which should enable it again as a twitch category (and comment if you want to):

https://www.igdb.com/games/s-dot-t-a-dot-l-k-dot-e-r-dot-anomaly/changes

GAMMA is also on the platform, we’ll see later what we do about it lurking

shy ocean
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<@&1011376944081813608> STALKER Anomaly has its Twitch category back. Also.... We now have a STALKER GAMMA category POGGIES1 !! We can also rate the game on this website, which is responsible for the Twitch categories.

https://www.igdb.com/games/stalker-g-dot-a-m-dot-m-a/?utm_source=Twitch&utm_campaign=igdb_category_link

Dont forget to follow the category on twitch 💚 : https://www.twitch.tv/directory/category/s-t-a-l-k-e-r-g-a-m-m-a

shy ocean
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<@&1011376944081813608> Time to vote: Should Clear Sky and Duty be enemies?

Imo according to the lore and choices made in the STALKER Clear Sky, it's quite unlikely that Clear Sky can remain in good terms with both Freedom and Duty. From a gameplay perspective it would also make Clear Sky much more interesting to play since you would have to avoid Rostok and rather play the Mercenary + Freedom game instead of following the Rostok meta. It would give a way different feeling than playing Loner for instance if you want to start south.

shy ocean
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<@&1011376944081813608> Merry Christmas GAMMers chadchris . Enjoy this moment to cherish your family 💚

shy ocean
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<@&1011376944081813608> Happy New Year GAMMers peepoComfy ! Hopefully the armor rework will be released at the end of January 💚

cedar sierra
shy ocean
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<@&1011376944081813608> What's happening behind the curtain at the moment you may ask? I'm cooking the armor rework update. I'm currently adding the final touches to the armor values while porting everything in game with the help of some nifty scripts converting the tables to actual DLTX files automatically. This way, if updates are required in the future I can just play with the tables and remake the DLTX in an instant thumbsUp2x

Some armors were switched between field / light / medium / heavy / exo to provide a more finely grained progression. Alongside the BRClass system rework (BRClass = protection in % if the bullets doesn't penetrate), I think it will give ample choices to fit every playstyle happysteam. For instance reaching 80 BRClass, i.e. 80% bullet res against almost all rounds will definitely be a possibility (atleast for torso shots! That's the twist).

By the start of February I should have a working implemented version available to testers. After some testing and internal discussions I'll release the update on the main branch. I guess that adjustments will happen shortly after the public release because some builds might be too good / imbalanced and found only after the release.

You can follow the updates of the armor values here ("Final Armor Sheet" table to have actual in game values): https://docs.google.com/spreadsheets/d/1FmRZTwhCTGSNaFHi7I9vgO9fXBiU4PeApEzvIwsBsUM/edit?gid=1614929629#gid=1614929629

I know it can appear only as "ltx values adjustments", but having cohesive and balanced values across all armors while having meaningful choices while playing is hard to reach.

EDIT: updated the link to load the final sheet by default

shy ocean
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<@&1011376944081813608> According to the plan, the complete armor defense overhaul is done in its first iterration and is currently under test. All armor stats have been changed and the BR Class system has been changed by adding a flat 35% damage premitigation to bullets not penetrating the player armor. The premitigation can be further boosted by using a ballistic plate in your belt slots. The remaining damages are then reduced by the Ballistic Resistance. Helmets BR Class will be soon reworked as well to better reflect these changes. This new system and the new armor stats will allow more choices to build your defense (slow walking tank, fast moving and nimble, etc) at all armor tiers. All of this will be available in the next big GAMMA update 🙂

shy ocean
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<@&1011376944081813608> Here's a small calculation sheet to check how each armor protects you depending on the bullet you receive with the new BRC system and armor balances 🙂 . You can download it and have fun modifying it at your heart content to test different scenarii (low AP rounds vs high AP rounds, the impact of the ballistic plates, etc):

https://docs.google.com/spreadsheets/d/1FmRZTwhCTGSNaFHi7I9vgO9fXBiU4PeApEzvIwsBsUM/edit?gid=1048161069#gid=1048161069

shy ocean
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<@&1011376944081813608> Had some time to work on a much needed change: upgrade kits tier needed to upgrade guns and armors based on their respective repair type. This should allow gear upgrade to be smoother and more adequate regarding upgrades crafting: 1, 1, 1 means the whole upgrade tree only needs Tier 1 upgrade kits.

["outfit_novice"] =  {1, 1, 1},
["outfit_light"] =  {1, 1, 1},
["outfit_medium"] =  {1, 2, 2},
["outfit_heavy"] =  {2, 2, 3},
["outfit_exo"] =  {3, 3, 3},
["pistol"] =  {1, 1, 2},
["shotgun"] =  {1, 2, 2},
["rifle_5"] =  {1, 2, 3},
["rifle_7"] =  {2, 3, 3}

This will come alongside the armor values overhaul in the next big update thumbsup

shy ocean
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<@&1011376944081813608> Here's a quick roadmap concerning the next things to do before releasing GAMMA 0.9.5 patch:

  • Fix the remaining Clear Sky and Duty relation issues since in the next patch they will be enemies (story path, some relation issues, adding few picatiny rail attachments to duty shop...).
  • Fix the helmet upgrade kits depending on their repair type that is still buggy (some heavy gasmasks require T1 upgrade kits while they should need T2 T2 and T3 upgrades).
  • Display the new BR Class defense values in the inventory next to the BR Class value, which is 35% by default and further influenced by artefacts and other belt items.
  • Make sure that the new armor balance is final and good (imo it is).
  • Update the tutorials regarding the new defense system.
  • Add the new "pop-up" system for tutorials, which you can choose to see or ignore by a key press (this will allow you to see tutorials in a given context without being stopped in your action).
  • Integration of certains mods from #📎mods-added-for-next-build
  • Investigate few more optimisations leads to improve the framerate.
  • Few more bugfixes and mods to update
  • Plan the update of the GOG build with this new patch.

I was originally planning to add the barter trade economy to 0.9.5 but it needs to cook still, might be added later as the main feature of a 0.9.5.1 patch.

There's no ETA yet, but it should for sure come before the end of April.

shy ocean
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<@&1011376944081813608> Adding a laser to base AS VAL: yes or no?

shy ocean
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<@&1011376944081813608> A short video about the next content of the Atmospherics update by @latent viper letsgooo

https://youtu.be/ZjBKQ-6nN98?si=yicAMv8NtoXaZbNj

Using enhanced shaders and SSS as the baseline, I have improved the lightning, ambient, and ggx model to improve the visuals of stalker anomaly. As always, thank you Lvutner for answering any of my questions. Thank you to Monulith for assiting me in improving aspects of the atmos lut. Thank you to Joe for being open to collaboration with more to...

▶ Play video
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<@&1011376944081813608> Add a recipe to convert basic toolkits to medic toolkit and gunsmith toolkit: yes or no ?

shy ocean
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<@&1011376944081813608> STALKER GAMMA 0.9.5 update is planned to be released during April 2026 if everything goes well. A final release date will be announced when everything is ready. It will notably contain the armor rebalance, and many other changes 🙂

shy ocean
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<@&1011376944081813608> Are you often encountering bugged tasks like these in the taskboard?

shy ocean
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<@&1011376944081813608> Hey GAMMers, @frigid talon released a super cool online tool: an interactive database of pretty much every useful items in GAMMA, based on the work of @shy ferry that pulls data directly from GAMMA. Sw joined the testers and will be able to work on a version of the database for the upcoming 0.9.5 patch 🙂 . The database allows you to browse items stats, compared them, and even create your armor and artefacts builds with ease.

You can access the database here:
https://stalker-gamma-db.pages.dev/

Source codes used:

Stalker GAMMA Database

Browse and search the complete S.T.A.L.K.E.R. Anomaly GAMMA item database. Find weapons, armor, consumables, artifacts, and more.

shy ocean
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<@&1011376944081813608> The STALKER GAMMA Database now has a preview for the upcoming 0.9.5 update, including the armors rebalance. And best of all: you can explore the armor stats and plan your own builds ahead of the update within the build planner tool peepoComfy . Awesome job by @shy ferry and @frigid talon 💚

0.9.5 Database: https://stalker-gamma-db.pages.dev/?pack=gamma-0.9.5&lang=en&cat=outfits&sort=st_data_export_outfit_artefact_count_max&dir=desc

0.9.5 Build Planner: https://stalker-gamma-db.pages.dev/?pack=gamma-0.9.5&lang=en&cat=build-planner

The 0.9.5 patch entered proactive test phase as its mostly complete. It will be ready and released by the end of April.

Stalker GAMMA Database

Browse and search the complete S.T.A.L.K.E.R. Anomaly GAMMA item database. Find weapons, armor, consumables, artifacts, and more.

shy ocean
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<@&1011376944081813608> Something that I probably didn't advertise before, but 0.9.5 will add this mod from @faint rain :

https://github.com/DoktorDauerfeuer/Anomaly-hf-Gadgets-GAMMA-For-Hideout-Furniture/tree/main

It adds 2 important features to hideouts, gameplay wise, on top of very nice hideout elements to display your guns, headgear, as well a proximity alarm:

  • The "trading computer" which is a laptop allowing you to trade with nearby traders (150m limit) instantly. No more hideouts near traders. No more "running around to 5 different traders to buy stuff". Everything will be done from your hideout that could be anywhere from 150m from your favorite mechanic.

  • The "artefact harvester" which can be crafted early. By adding certain artefacts in this hideout device, specific items will be produced over time while the artefact degrades. This ranges from convenient crafting items, meat, water, to gun powder, or actual artefacts spawning out of the degradation of a Death Lamp for instance 🙂 (Death Lamp drop chances will be increased in 0.9.5).

shy ocean
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<@&1011376944081813608> If a new version of the STALKER GAMMA client is made available through torrent, would you help sharing it by seeding it?

shy ocean
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<@&1011376944081813608> STALKER GAMMA Launcher v8.4 Update

The launcher needed a new patch to continue working properly. Users which continue using v8.3 will face issues regarding wrong URLs served, which will result in mods download fails.

This new launcher is mandatory to continue updating GAMMA. This launcher version is most probably temporary as we will move to another solution in the future to get downloads made more efficiently. If this solution doesn't hold, the 0.9.5 update will need to be delayed until a proper fix is made.

https://www.mediafire.com/file_premium/wa6a1yigmtlh55a/G.A.M.M.A._Launcher_v8.4.7z/file

VirusTotal scan of the v8.4 Launcher: https://www.virustotal.com/gui/file/f6a5b45b64e864d5803f1c8823c1f812fdb9481382dccc2325c4971acff83463?nocache=1

To install it, extract the downloaded file in the GAMMA/.Grok's Modpack Installer folder and replace any existing files. Then run the launcher as usual.

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<@&1011376944081813608> The v8.4 launcher didn't fix the issue. We are working on a new launcher that should be stable and future proof. The 0.9.5 patch release has been delayed for a week to let us time to work on a new launcher so that everyone can get the update working at the patch release.

GAMMA is not "dead" as some people are saying, we already have a solution, but it will take some time to implement, especially since I'm not available this week to work on the launcher code. And I don't want to fail the 0.9.5 update launch. Hence the 1 week delay.

If you have a working GAMMA build, do not try to update it.

https://discord.com/events/912320241713958912/1486383784587690128

shy ocean
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-# In the meantime just go play Look Outside, it's becoming one of my favorite game ever. CattoBlush

shy ocean
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<@&1011376944081813608> I get that some people still want to install GAMMA. But keep in mind that the next big update on the 8th of May will likely have your current 0.9.4 save crash.

shy ocean
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<@&1011376944081813608> I've officially killed Gemini.

shy ocean
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<@&1011376944081813608> Please find the GAMMA 0.9.5 update patch notes here:
https://github.com/Grokitach/Stalker_GAMMA/blob/dev2/Patchnotes.md

Regarding the release time, there's an event, it has a time attached to it. That's when you'll be able to update. And there will be an announcement here.

https://discord.com/events/912320241713958912/1486383784587690128

I doubt GOG build to be ready at that time, because we are still making the final launcher version (just a matter of changing some URLs on the launcher side, but the backend need some work to switch from test to production servers)

GitHub

S.T.A.L.K.E.R. G.A.M.M.A. modpack for Anomaly. Contribute to Grokitach/Stalker_GAMMA development by creating an account on GitHub.

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STALKER GAMMA 0.9.5 Update Release

Finally, GAMMA 0.9.5 update is out have fun reading the patch notes and enjoying the game 💚

NEW SAVES ARE REQUIRED
@everyone

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<@&1011376944081813608> ModDB servers are under heavy load. Here's a temporary downloads folder with all mods pre downloaded so that you can proceed with the installation as usual without hammering down moddb servers.

GoFile Mirror: https://gofile.io/d/5u3zoH
MediaFire Mirror: https://www.mediafire.com/file_premium/sodpy3w128hxgdi/downloads-2026-05-08.7z/file

  • Download one of the file (1 archive of 26Gb)
  • Extract it in the GAMMA RC3 folder so that you have a GAMMA RC3/downloads folder full of mods archives.
  • Follow #💽how-to-update or #🖥️how-to-install as usual.
shy ocean
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<@&1011376944081813608> Do you think 9x18 is too strong at the moment?

shy ocean
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<@&1011376944081813608> In case you missed it, there’s an entire online interactive database made by @frigid talon and @shy ferry mainly which allows you to browse all the items information from GAMMA, with cool graphs and all. If you want to min max a bit, that’s what you should check letsgooo

https://stalker-gamma-db.com/db/gamma-0.9.5/all-weapons?lang=en

S.T.A.L.K.E.R. Anomaly Database

Browse and search the complete S.T.A.L.K.E.R. Anomaly GAMMA item database. Find weapons, armor, consumables, artifacts, and more.

shy ocean
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<@&1011376944081813608> A new launcher will be deployed within the day (v8.6) and the old launcher (v8.5) will not work anymore. We got in contact with moddb and one option of the launcher that was activated by default is causing havoc on their servers resulting in extremely slow download speeds. The installation process might thus be unstable today, and will not work with the v8.5 launcher anymore within the day after the deployment of the v8.6 launcher, as the v8.5 will not be able to contact our backend server anymore.

Everyone will need to update to the v8.6 launcher. New GAMMA RC3 archives will be uploaded with the new launcher.

ModDB people are very cool and chill by the way 💚. Without them, GAMMA would not be possible.

shy ocean
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<@&1011376944081813608> The backend entered in maintenance phase and GAMMA cannot be installed at the moment.

shy ocean
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<@&1011376944081813608> If you have a save with this bug displayed every few minutes for instance in Rostok, or anything other map really, but you are just spammed with this error. Please send me your save file by Private Message (it's in Anomaly/appdata/savedgame and one save consist of 3 files, send me these 3 files by PM on discord).

shy ocean
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Thanks I think it's good now kekl

shy ocean
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<@&1011376944081813608> New launcher v8.6 available in #📦latest-launcher . Many thanks to @quaint gust for working on this! This should allow you to install / update your GAMMA to 0.9.5. Pushed a small patch to GAMMA to fix certain issues. Enjoy!

GAMMA RC3.7z archives are being updated as well (no need to redownload them if you already got it, just update your launcher).

-# now I can take care of my dying cat who's been diagnosed with liver cancer with my mind at peace, knowing that GAMMA can be installed without issues peepo_sadge

shy ocean
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<@&1011376944081813608> Pushed a small update / hotfix (according to #💽how-to-update ) that fixes many bugs / crashes / busy hands problems as well as improve armor balance a bit more (better Beril armors) among other things.

-# cat is still alive for now, we are treating him for cancer and pain while hand feeding him.

shy ocean
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<@&1011376944081813608> Pushed an important hotfix that brings a performance boost that should reduce stutters in certain circumstances (when squad movements are planned across the zone, which usually takes 5-8 seconds from time to time, there are usually about 350 calls each costing 10ms in average, it’s now at 5ms in average, meaning twice less strong stutters lol).

shy ocean
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Reworked Quick Melee hands position and animation timing

Supports BAS Knives

Reworked the entire Close Quarter Combat damages to stalkers and mutants and reworked knives and axes penetration for a better progression. Basic knife is like 3 hit to basic stalkers, and a lot of hit to stronger stalkers. Best knife is like 1 shot to most beginner stalkers but 2 to 3 shot on the big exos. Axes have better damages and penetration and basic axe is equivalent to tier 3 knife so it's a viable solution to pick early on if you are crazy enough to run to someone with an axe.

Knives can be quick used from inventory and the best knife will be used

Combined to "knife mutants from inventory" and "knife pistol in binoc slot" you can actually now have 2 pistols + 2 main weapons + the quick melee knife

shy ocean
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Hopefully this weekend this will be on your desktop @everyone

shy ocean
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G.A.M.M.A. Traders profiles:
5 supply levels with according goodwill:

Supply Lv2: 500
Supply Lv3: 1000
Supply Lv4: 1500
Supply Lv5: 2000

Features:

  • No guns or armors at traders
  • Progressive ammo system.
    Warsaw Pact ammo profile (Sid, Duty, Military, most loners, bandits, renegades...)
supplies_1 :
ammo_11.43x23_fmj              = 8, 1
ammo_11.43x23_hydro            = 8, 1
ammo_9x18_ap                   = 8, 1
ammo_9x18_fmj                  = 8, 1
ammo_9x18_pmm                  = 7, 1
ammo_9x19_fmj                  = 8, 1
ammo_9x19_pbp                  = 7, 1
ammo_7.62x39_fmj               = 8, 1
ammo_7.92x33_fmj               = 5, 1
ammo_12x70_buck                = 8, 1
ammo_7.62x25_p                 = 10, 1
ammo_7.62x25_ps                = 10, 1
ammo_20x70_buck                = 8, 1

supplies_2:
ammo_9x19_ap                         = 7, 1
ammo_12x76_zhekan                    = 7, 1
ammo_357_hp_mag                      = 8, 1
ammo_7.92x33_ap                      = 4, 1

supplies_3:
ammo_5.45x39_ep                      = 6, 1
ammo_5.45x39_fmj                     = 8, 1
ammo_7.62x54_7h1                     = 4, 1
ammo_23x75_shrapnel                  = 5, 1
grenade_rgd5                         = 2, 1
grenade_gd-05                        = 2, 1
ied_rpg_new                          = 2, 1

supplies_4:
ammo_5.45x39_ap                      = 7, 1
ammo_9x39_pab9                       = 10, 1
ammo_7.62x54_7h14                    = 4, 1
ammo_12.7x55_fmj                     = 6, 1
ammo_pkm_100                         = 4, 1
ammo_og-7b                           = 1, 1
ammo_vog-25                          = 1, 1
ammo_vog-30                          = 1, 1

supplies_5:
ammo_12.7x55_ap                      = 5, 1
ammo_7.62x39_ap                      = 7, 1
ammo_9x39_ap                       = 7, 1
ammo_7.62x54_ap                      = 7, 1
ammo_23x75_barrikada                 = 5, 1
#

NATO traders profile (Freedom, Mercs, ISG, Clear Sky)

supplies_1 :
ammo_11.43x23_fmj                    = 8, 1
ammo_11.43x23_hydro                  = 8, 1
ammo_9x18_ap                         = 8, 1
ammo_9x18_fmj                        = 8, 1
ammo_9x18_pmm                        = 8, 1
ammo_9x19_fmj                        = 8, 1
ammo_9x19_pbp                        = 8, 1
ammo_9x19_ap                         = 8, 1
ammo_7.92x33_fmj                     = 5, 1
ammo_12x70_buck                      = 8, 1
ammo_7.62x25_p                       = 10, 1
ammo_7.62x25_ps                      = 10, 1
ammo_20x70_buck                      = 8, 1

supplies_2:
ammo_12x76_zhekan                    = 8, 1
ammo_357_hp_mag                      = 6, 1
ammo_7.92x33_ap                      = 6, 1
ammo_5.7x28_ss195                    = 10, 1


supplies_3:
ammo_5.56x45_ep                      = 8, 1
ammo_5.56x45_fmj                     = 8, 1
ammo_5.7x28_ss190                    = 10, 1
ammo_9x21_sp10                       = 10, 1
grenade_f1                           = 2, 1
ied_new                              = 2, 1
mine _new                            = 2, 1

supplies_4:
ammo_12x76_dart                      = 5, 1
ammo_5.56x45_ap                       = 6, 1
ammo_7.62x51_fmj                     = 8, 1
ammo_m209                            = 1, 1

supplies_5:
ammo_7.62x51_ap                      = 8, 1
ammo_magnum_300                      = 6, 1
ammo_338_federal                     = 6, 1
#

Other supplies will follow Vanilla Trade Fix with few adjustments.

Current trader level is displayed in the trading UI.

shy ocean
#

Fixed FDDA animation with knife used from inventory.

Now only knives and the tomahawk can be used to skin mutants (no axes).

Knives can be used from inventory, including BAS knives.

The animation will display the correct knife instead of the default knife5 model when the knife is used from inventory to skin mutants. This is part of the of the GAMMA Cooking Overhaul

shy ocean
#

Main Menu thanks to @toxic wave for the logo 🙂

shy ocean
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Example of the GAMMA optional "Minimalistic UI", SquareDOV map can be toggled on key press to check on the bodies around or objectives marker

shy ocean
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To Do list before Closed Beta Test Release:

Review the modpacker_maker.txt file (download order and extraction instruction based on my current load order).

Edit the modlist.txt for MO2.

Add the user.ltx and axr_config.ltx to the Anomaly folder patching step.

shy ocean
#

SVG format if someone wants to improve it

shy ocean
#

Reviewing an installation from scratch and editing the modlist.txt before Closed Beta Test release

#

@stiff garnet Slowing down the review process with DICK updates

shy ocean
#

Hurgh still have issues with the automatic install of some add-ons (Maids icons, Square DOV for instance). The issue source is unknown :( Right click > reinstall add-on fixes it

#

I think this is because their folder names start with 00 while I'm ignoring instructions if the instruction field is 0

shy ocean
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@everyone G.A.M.M.A. Closed Beta Test client is available here:

https://drive.google.com/drive/folders/12177C3qNVJkywzRUjerse0d8AOR5JNsN?usp=sharing

Once downloaded, check the installation instructions in #old-how-to . A keybinds mapping is also availabe in #│💻keybinds-in-gamma so you can test all the features. Have fun.

As usual, if you have small issues with the darkness / brightness and PBR reflections, you can use the following command lines in the in-game console:

r__gamma
r__saturation
r2_tonemap_middlegray
r2_gloss_factor
r2_gloss_min
r2_sun_lumscale
r2_sun_lumscale_amb
r2_sun_lumscale_hemi
shy ocean
#

BAS HAS BEEN UPDATED AND GAMMA ISN'T COMPATIBLE YET

shy ocean
#

New guide in #old-how-to using the old BAS build. You'll have to download BAS two times 😦

You can alternatively wait for GAMMA to support the new BAS version (will probably take a week)

#

Quickly updating a new GAMMA build so you don't need to download BAS twice

#

Should be good go to go in 1 min, enjoy 🙂

shy ocean
#

New GAMMA version updated.

Takes into account the old BAS build so you don't need to download the new BAS version (requires few manual extra steps described in #old-how-to ).

Fixes MCM defaults by editing overwrites in MO2.

Fixes for the GAMMA minimalist HUD (edited BHS texture)

Added Graphics Patching to the install process to ensure nice graphics and a small guide to help you set correct brightness.

shy ocean
#

Added white stashes markers for next update

shy ocean
shy ocean
#

Next build of GAMMA will have this experimental feature:

  • Starting armors should be a bit better
  • End game armors should be worse
  • Improving the importance of upgrading early armors of the game
  • Improving the physical defense of scientific suits through upgrades to make them viable to use

That is to avoid the "I'm getting one shotted" in hobo phase and the "I'm fucking invincible" in the end game

shy ocean
#

Uploading new build very soon. Still not compatible with new BAS update yet. It will be compatible with previous saves.

No real changelog but basically:

  • Fixed all reported bugs
  • Added almost all new suggested addons
  • Included a nice Bloom and UI Mask for 2k resolution (you need to scale it to your screen resolution, it's located in your Anomaly folder - bin/reshade-shaders/Textures).
  • Nimble has been reworked as the "all addons trader" in the game. You will be able to buy all sights, all silencers, everything from him 🙂
shy ocean
#

Ok next build is gonna be compatible with latest BAS version, and compatible with old saves. Everything works, be on the watch for potential issues.

shy ocean
#

New build is up @everyone and updated #old-how-to instructions

shy ocean
#

EFT repos has been updated to last BAS version. You'll certainly need to move up the eft repos and all it's patches to their rightful place in the load order if you install the new build now

shy ocean
#

I will release an automatic modpack definition updater so that I don't have to reupload the entire build every time I want to update stuff ;)

shy ocean
#

GAMMA definition updater is working and will be added in the next build 🙂

This extra step will download the latest modpack definition (load order, and installation instructions, addons patches) so that you don't have to redownload 200Mb just because one addon got updated !

Every new G.A.M.M.A. addons and additions will require a download of the 200Mb though.

Upon release there will be two moddb pages:

  • One for the main G.A.M.M.A. archive (the one you currently download - 200Mb)
  • One for the G.A.M.M.A. definition updates (new small zip of 8Mb) so the modpack stays up to date easily whenever a new addon is updated so you don't have to "manually reinstall" addons all the time

The next build will also have a new download system that should not cap at 1Mb/s

shy ocean
#

Got my rads overhaul almost done.

After getting irradiated, your life will be depleted really slowly. The scaling with the quantity of rads is present, but very slight. The more irradiated you are the stronger the chance to get significant damages (2.5% of your max health) and your character will have a bad cough (7 different Tarkov sounds reworked, repitched to be consistent with the character voice). On top of this, the radiations are limiting your maximum stamina. So be careful to not stay too long in irradiated areas since you'll have a hard time to get out !

When the yellow icon is ticking, you should think about curing your rads soon enough because the cough rate + almost halved max stamina will quickly kill you. Red ticking rads according to Alt icons should kill you really fast and make you a fucking slug.

To avoid the "I'm irradiated let's smoke" syndrome I'll increase the natural rad recovery slightly. So if you are only slightly irradiated, you can just tank them and wait for them to be cured.

I'm just missing the dynamic radiation areas.

shy ocean
#

Made substantial changes to BAS NPC loadouts, P90, SR2m and SR1m will be findable now, and more 5.56 guns across the board in bandits (pretty rare) and in Monolith. The way to really "step up" for NATO factions is to kill monoliths as soon one can buy the 5.56 ammo to find those rifles.

I added few 5.56 guns in high ranked bandits so that one can find such a gun "luckily" before attacking monoliths. But these 5.56 rifles have significant high recoil.

shy ocean
#

Still have to work on the updater

shy ocean
#

Updater development is finished 🙂

shy ocean
#

Fixed the janky cam anm of some BAS guns

#

I still have some errors with the install process, namely long paths that are above 260 characters. I really want to fuck the modders that add tons of fucking details in their folder names

shy ocean
#

New launching splash screen

shy ocean
#

Rebalanced actor damages to avoid invincibility as well as one shots from NPCs and Monsters (which is kinda unfair and not fun > it's better to heal and spend items for a shitty situation rather than reloading).
Rebalanced Body Health System damage limit accordingly
Reworked radiation damage system again and its rebalance (enjoy coughing sounds eheh, and coughing will do more damage without depleting limbs health)

shy ocean
#

moved from copy-item to robocopy to copy files. It is now so much faster, solve my issues, and take less space with temporary files during the process

shy ocean
#

Almost ready for open beta release. It will be made available during the next week. Lots of new stuff compared to the previous build, better installation process, much faster, more stable, etc

shy ocean
#

New build is up in #old-how-to . Open beta will start soon.

shy ocean
#

@young creek Advanced Stamina System (newly released add-on) might interact with GAMMA Radiation Effects Overhaul that also limits max stamina.

Use at your own risk of not being able to move if you are hungry in the middle of a radiation area kekdisco

shy ocean
#

I'm looking for STALKER GAMMA video footage peps! Be sure to spread the love to promote GAMMA if you like it PepeHappy

shy ocean
#

Dux Inemurable Characters Kit has been updated but moddb isn't capable of providing the file... This currently staggers GAMMA install process, you need to replace addon number 36 url in modpack_data/modmaker_list.txt by another one from the file, or wait for the installer to finish what ever he is doing when files aren't available on moddb... I'll add a new test in the installer to fix this

shy ocean
#

Got GAMMA installed on my laptop, time to work on the #📎to-do

shy ocean
#

Changed the #old-how-to guide to use the manual download link for Dux Innumerable Characters Kit

shy ocean
#

Official statement of moddb concerning the current mirror issues

shy ocean
#

Updated the link for Dux Innumerable Characters Kit in #old-how-to 👍

shy ocean
#

Moddb issues are solved, go get these updated add-ons peperace

shy ocean
#

Dux Innumerable Characters Kit install issue solved now.

Before updating mags redux, be sure to remove the addon from MO2 first.

Two new add-ons to play with as well.

Weapon parts fixes...

Be sure to check the changelogs in #📢development

shy ocean
#

Unjam has been moved to its own keybind again ! Z on qwerty keyboards (W on azerty 🇫🇷 ) #│💻keybinds-in-gamma

Mags Redux now includes check ammo ;) long press USE key (F)

shy ocean
shy ocean
#

Considering the votes it will be an option, unticked by default 👍

#

We reached over 500 people on this server, thanks for joining and trying Stalker GAMMA, keep spreading the word pepeOK

shy ocean
#

New update 🙂

– Update for Haruka Skill system 1.5. Should fix close quarter combat damages that were too high.
– Introduced a new actor armor damage balance from Jurkonov. Should avoid invincibility as well as limit one shots.
– Damage balancer part for mutant removal to avoid really high mutants damage (will fix later).
– Added a fix for UMP45 position.
– Reduced Exos drop chance
– Reduced Heavy armors drop chance
– Enabled Boars spawn in ZCP

shy ocean
#

Merry Christmas Eve!

shy ocean
shy ocean
#

If you have the "busy hands saving crashes the game" issue and your save seems screwed: disable FDDA and close quarter combat in MO2 should fix your save. You can reenable them after a while.

shy ocean
#

The GAMMA Artifacts Rework that is currently in the making:

Artefacts are everywhere, like in the Strougatski's brothers book: Get Artifacts from anomalous fields outside emissions or psy Storms. Everytime you pass near a field, check your detector, there might be something.

Artifacts quality is random, just like in Strugatski's Brothers book: Artifacts will spawn with random low condition (5 to 20%). Their stats and price are decreased according to their condition.

Artifacts fusing: Artifacts can be combined together if they are the same type and their condition is added. Junk Artifacts can be destroyed to add a small condition gain to artifacts (2 - 3%).

Artifacts fusing uses a new tool, fueled by artifacts. 1 Junk artifact fuel one use of the artifacts melter, a new expensive tool buyable at Sakharov's. The artifacts melter is used to fuse artifacts together

The emission and psy storm rush is still there: these zone surges will still spawn artifacts everywhere in the zone, and of higher quality! Be sure to rush to fields after emissions and psy Storms!

shy ocean
#

The current stashes Zone Delivery System (development didn't start yet) planned for GAMMA:

  • at stashes creation, you can choose stashes to be part of the Zone Delivery System for a price.

  • the more to the north you are, the more expensive it will be.

  • Zone Delivery System stashes content is connected, you'll access a unified inventory shared by all these stashes.

  • these stashes can only be made in safe zones.

I'm not I'll have time considering #📎to-do , so all modders are called to help.

shy ocean
#

As the community grows, I'll need moderators / ambassadors. Be sure to PM me if you are interested omg

shy ocean
#

Happy New Year Stalkers kekdisco kekdisco

Almost 1000 people that's crazy kekwait champ pepeOK

shy ocean
#

1000 stalkers joined GAMMA PepeHappy

shy ocean
#

LAST UPDATE SHOULD FIX THIS AUTOMATICALLY

Currently, Arti removed some important scripts from his add-ons to have them all in one place for easier future reference.

When installing GAMMA now you will crash because of a missing dependency (line 196 of ammo_maker.script)

You simply need to download this and move the workshop_autoinject.script file of that archive to the scripts folder of the ammo maker add-on in MO2 (or any addon gamedata/scripts folder really)

https://github.com/ahuyn/anomaly-dependencies/archive/refs/heads/master.zip

An official fix is coming in when I'll get access to a computer

shy ocean
#

I changed the MP7 caliber to 5.7. this might be an issue if you started a playthrough recently with that weapon. Just spawn a MP5 instead with debug mode. Cheers.

shy ocean
#

Should 5.7 and 9x21 SMGs be moved to rifle repair kit instead of pistol repair kit ?

shy ocean
#

Make sure you have MCM 1.5 installed. Not the new 1.6 if you have a CTD concerning WPO or UI MCM.

In MO2, Ctrl+M, select that zip. Move it below MCM in the load order and disable MCM 1.6

shy ocean
#

Don't use Expedition on top of GAMMA simply because expedition rehashe has a lot of issues with nights and UI. It will also decrease your performances.

New Reshade profiles are in the making. You can use b.o.n.k. Reshade in the meantime for instance, it's rather good 👍

But honestly you just need GAMMA Reshade and tweak the in engine values like hemi amb middlegray, etc

shy ocean
#

Don't activate ZCP in the numbered add-ons until I fixed the stalker spawning issue

shy ocean
#

For existing saves, if you have random crashes since 3 days ago in some maps, or on loading existing saves, delete the following file from GAMMA MP7 Replacer EFT position: mod_system_GAMMA_mp7_tweak.ltx

shy ocean
#

Should the number of starting ammo be doubled ?

shy ocean
#

Make sure to follow step 9 of #old-how-to carefully even when you update.

If you install other add-ons on top of GAMMA, **don't report bugs or issues, you are on your own and this should be treated as any personal modpack in Anomaly discord under addons-discussion channel or in #🔨modded-gamma-support **

shy ocean
#

I need feedback on the Eidolon fight with the new GAMMA add-on that makes the fight harder. Thanks 😊👍

shy ocean
#

Don't touch the sleep deprivation in the game options or you will crash and it will be a mess to reactivate. Disable GAMMA Sleep Balance and Immersive Sleep addons and FDDA patch if you don't like that part of GAMMA

shy ocean
#

<@&929452514326249524> role created, actively recruiting. Send me a PM.

shy ocean
#

Dux Innumerable Characters Kit install should be fixed when updating GAMMA now ;)

shy ocean
#

Working on a fix for the last Dux Innumerable Characters Kit update, last fix didn't work

#

All done, it's seems safe to update ;)

shy ocean
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A new MagsRedux update is available. This one provides a way to avoid busy hands issue with FDDA Animations. Be sure to tick that option in the MCM menu if you use MagsRedux + Ammo check

shy ocean
#

2000 Stalkers joined the GAMMA experience bigsus . Thanks guys you are awesome. Let's keep these numbers getting higher and higher, spread the word about GAMMA ready

shy ocean
#

What is related to busy hands could be related to Crook's Identification UI. Try playing without it to see if you encounter the bug less

shy ocean
#

Next week I should release the RC2 of GAMMA with a new load order and improved installer with a much faster updater pepeOK

shy ocean
#

The "hard busy hands" comes from the Crook's Faction Identification UI. Disable it, save, re enable it, and the problem is gone, just verified it.

shy ocean
#

The GAMMA RC2 Installer update is going well. It features the following changes:

  • Random selection of a moddb mirror at each launch - this should spread the GAMMA downloads across different mirrors, and if downloads are slow, you can just kill the GAMMA installer process and start again until you find a correct mirror 😉
  • New update button. This one should speed up the update process a lot. I still added a zip integrity check which slows down the process but that will help many people (say you launch an update and cancelled a download? Just relaunch the update, the failed archive will be automatically recognized and redownloaded, it takes about 15secs to check BAS archive on my CPU)
  • Included TSL/SSL issue fix
  • Forced github addons updates
  • Progress bar
  • Doesn't erase user configs
  • Included robocopy.exe to fix weird pre installed windows issue
shy ocean
#

New Docter sight texture coming soon. I might make such sights textures rework in the future

shy ocean
#

Here's the new installer. Just put that archive in GAMMA RC1/.Grok's Modpack Installer folder, right-click > Extract Here > Replace files. Enjoy faster and safer updates and less bugs, a progress bar, unmodified user configs after updates, etc.

shy ocean
#

Just put that archive in GAMMA RC1/.Grok's Modpack Installer folder, right-click > Extract Here > Replace files

I added a check to re-extract addons that are in multiple instances in a row (like DLTX minimodpack). I also added a check box to allow the user to avoid archives integrity check, this will considerably speed up the update process if you are sure your archives are in good shape

shy ocean
#

Some exos and heavy armored dudes could have been in your saves in the south because DICK got updated compared to Grok's No Exo in the South Capture file. I'm doing an update as of writing

shy ocean
#

Should agroprom be exo free ?

shy ocean
#

Hopefully fixed the source of the hard busy hands issue coming from Crook's Identification UI

shy ocean
#

Currently the items are respawning in the world, which I kind of like because it makes the world more lively. But it can lead to easy toolkits farm and easy money.

Should the toolkit spawns be removed from the world spawns ?

shy ocean
#

Sin and UNISG Faction ID in inventory incoming

shy ocean
#

Pushed a patch for the new FDDA version, I hope it works with the GAMMA changes, I didn't have time to properly test it

shy ocean
#

New FDDA patch is still causing a crash it seems, I'll work on it, meanwhile you can disable GAMMA FDDA Rework, GAMMA Cooking Overhaul.

Doing a complete install will allow you to get the proper immersive sleep patch as well.

shy ocean
#

New installer update, fixes a critical flaw in the update process. Move the archive to GAMMA RC1\.Grok's Modpack Installer > Right click > Extract Here > Replace files.

shy ocean
#

Fixed the spawn of the K98 Mauser in the starting loadouts of NATO factions. The issue was related to the icon being 6x1 instead of 5x1. Yeah, XRay can't display 6x1 icons in startling loadouts because the icon is too large

shy ocean
#

Upgrade UI fix is coming as well

shy ocean
#

Playing Fullscreen + Vertical Sync off helped me to get many frames per seconds

shy ocean
#

If you have issues : delete mods folder > launch installer > update GAMMA data > Complete GAMMA Install

shy ocean
#

After updating make sure FDDA 0.8.8 is activated and in the right spot (41) until the new version (0.8.8a.1) is available on the moddb servers

shy ocean
#

@vague spoke Will rewrite the texts during the loadings to include some of the GAMMA lore. Kudos to that chad!

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While I am at it, thanks to @sick gale for pointing me to some correct parameters for the Anti Aliasing. It now looks better with a better framerate

shy ocean
#

I'm uploading FDDA add-on to github so GAMMA doesn't rely on moddb servers for its download to avoid the current issue with the new version not being available on moddb servers. This will also avoid the problems related to the bin folder of that addon that needs to be deleted.

shy ocean
#

Currently just rename in the downloads folder your Food_drug_and_drinks_animations_v0.8.8.7z to Food_drug_and_drinks_animations_v0.8.8a.1.7z it will solve install issues. If you don't have the 0.8.8 wait for my fix

#

Fix is uploaded

shy ocean
#

Food Drink and Drugs Animations installation Fix is working now

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Move the archive to GAMMA RC1/.Grok's Modpack Installer > Right click > Extract Here > Replace files. New installer with an option to force github downloads or not.

shy ocean
#

Made this, hope it helps

shy ocean
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I pushed a new balance for sleep incrementation mainly focused on the food. Eating should induce more sleep now (2 to 3 times more). Drinking water will not decrease sleep anymore, but energy drinks will recover more sleep. This should ensure that your character is tired at the end of the day report how you are feeling the new balance in #old-feedback-suggestions and ping me

shy ocean
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Issue with medium resistance has been found. I'll update GBOOBS quickly.

gamedata/configts/creatures/stalker_nebo_3.ltx should be like this

#include "human_captures.ltx"

[immunities]
immunities_sect = medium_resistance

[bone_protection]
bones_protection_sect = stalker_nebo_3
shy ocean
#

Welcome to @cedar sierra in the moderating team!

shy ocean
#

The fix for the "medium_resistance" is in with the latest GBOOBS update

shy ocean
#

New shaders added in the reshade. Be sure to do a clean install (delete mods folder > update GAMMA data > complete GAMMA installation). It will reset your graphics settings (deleting everything in mods folder might also remove your MCM preferences, be sure to keep the GAMMA MCM addon and rename it and not remove it to keep your MCM preferences)

shy ocean
#

Currently reworking all weathers, ditching dark weathers

shy ocean
#

Today's menu : barrel condition counts in dealing damage and penetrate armors.

kekpoint

shy ocean
shy ocean
#

New GBOOBS crashes when hitting with a knife, working on a fix

#

Fixed

shy ocean
#

Coming soon:

  • Helmets now need armor repair kits
  • No integrated helmets in suits

This will work only for newly spawned items most likely

shy ocean
#

Everything works for the helmets and armors in a DLTX format. But I need to make a deathoutfits ltx file so that every NPC model has a chance to drop appropriate helmets.

Outfit drops chance is now also compatible with these changes.

Helmets are in 4 category:
Light, Medium, Heavy and Exo helmets matching their 3d model.

Exo helmets will be hard to loot and will be buffed

shy ocean
#

New knives animations uploaded. Thanks to @signal bough and Klean for their contribution and Blindside for his animations plus1

shy ocean
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Note that using MagsRedux will generate much much more ammo from dead bodies overall, which makes the game way easier.

Real chads don't use mags

shy ocean
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Save this in the GAMMA RC1 folder and enjoy a new splash screen for STALKER GAMMA 🙂

shy ocean
#

The new knife anims are potentially causing memory leaks. I removed them and it apparently fixes the problem. It's recommended to delete the mods folder and perform an update and complete install in the launcher. Cheers.

shy ocean
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I need feedback on memory usage after extended playtime

shy ocean
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make sure the no_ram_textures console parameter is on to avoid memory leaks. I could reproduce the leak with about 100Mb gained at every level transition. Vanilla Anomaly has the same issue, but it's less noticeable (it increases at a slower rate)

shy ocean
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Disabling 41-anomaly_fdda, GAMMA Cooking Overhaul and GAMMA FDDA Rework seems to fix the problem. Please report back @paper sparrow @cedar sierra @kind shard . If it's the case I'm reverting FDDA version prior the backpack version

shy ocean
#

Welcome @paper sparrow to the moderation team pepeOK

shy ocean
shy ocean
#

Here's cute cat. More if people help with tracking memory leaks kekw

shy ocean
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No hate against EFP nor EFP devs. GAMMA and EFP are two cool projects with different aims and goals. You can say that you prefer GAMMA etc but no hate against EFP please. Thanks.

shy ocean
#

So after a full week mapping armors and helmets to DICK models, IT'S DONE.

  • Helmets now use armor repair kits.

  • Armors and helmets are now 100% separated.

  • Armors icons don't have helmets now.

  • No more integrated helmets in good condition dropping from NPCs.

  • No more easy exo helm repaired with an easy to get helmet repair kit.

  • No more helmet repair kits in the game.

  • All NPCs should now drop armors and helmets matching their models.

  • Armors parts have been adjusted so they don't have helmets integrated.

  • Helmets drops chance depending on their category is adjustable in MCM.

  • Prepare your anti rads guys, radiations will now be a real challenge since you won't have a very good helmet easily 😉

  • Better helmets stats and balance to come later maybe

shy ocean
#

Artefacts Rework in the making

shy ocean
#

Progress on artefacts rework is good. Play tests coming soon 🙂

shy ocean
#

Easy money from artifacts: a bit more complicated (no more lucky finds giving lots of roubles).

However, you'll find much more artifacts around, and it will thus be easier to give artifacts for tasks. Just remember that artifacts in higher condition will give more money from tasks. Useless artifacts can be used to power the artifacts melter. To boost a given artifact, you need the same kind of artifact. Half OF the destroyed artifact condition will be passed onto the artifact being strengthen. Artifacts appear with a random 5 to 25% condition. Meaning that you will need about 10 times the same artifact to get it to 100%. Artefacts will be made much stronger than currently so that getting a 100% artifact will be rewarding

This also means that Lucifer pact is now viable.... And potentially overpowered even.

shy ocean
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Don't worry the artifacts rework will be balanced ;) . You will be able to sell artifacts but for less since they will be of lower quality. But since you'll find many more Artifacts it will balance everything. Artifacts will be much more central to the gameplay instead of being an objective only after emissions. Currently they are just a gimmick.

#

If the last armors / helmets rework changed your gear too much on an existing save, don't hesitate to spawn back your stuff using the debug menu.

In MO2 launch the game through the launcher instead of DX11/8 and tick "debug menu". In game load your save and press F7, and start spawning what you lost.

solar kernel
#

Debug

shy ocean
#

I'll potentially push a change to detectors. I would like early detectors to be useful for longer. Ideally I would like Bear detector to be endgame.

This makes the artifact hunting a bit more funny than "it's right there" and it also works with NVGs.

Something like Echo > Echo 2 > Bear > Bear 2 > Veles

Echo and Echo 2 would be upgradable with basic kits, then Bear and Bear 2 with advanced, Veles and Svarog with expert kits. Bear 2 would detect every artifacts. Svarog would be used as an anomaly finder rather than artifacts finder

shy ocean
#

Artefacts melter icon by Cr3pis 😄

shy ocean
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Radiation bar incoming

shy ocean
#

^ this is now available through updating GAMMA pepeOK

#

Artefacts rework coming soon.

100% Condition artefacts will have stats x2 as well as price x2 compared to vanilla stats. Their radiation and penalties to resistances aren't x2. Their weight is /4. 100% Full Empty should be extra powerful with about 20% ballistic res on its own. This will make you invincible, but this will require mad farming in the northern maps to get it.

To get a 100% condition artefact, about 7 artefacts of the same kind must be acquired. To simplify the system if two artefacts of the same kind are used, the resulting artifact is the addition of the condition of both artifacts. This should prevent errors like strenghtening a 10% condition artifact with a 90% one and getting a shitfucked artifact of 60% kekcry . Artifacts drop with a random 10 to 20% condition.

I'm working on currently making junk artifacts being able to strenghten any other junk artifact but at a reduced rate (That way you can "sacrifice" artifacts you don't like to empower junk artifacts you like but only half the sacrificed artifact condition will be transfered). This will prevent the very fast depletion of Perk Based artifacts.

Currently, artefacts have a chance to be spawned in all anomalous field in the current map every 10 - 15 in game minutes (every 1min and 40 secs IRL). Keep in mind that fields that already have an artifact will not spawn new ones. Artifacts don't necessary always spawn every 1min and 40 secs. NPCs can steal these artifacts.

This should make the Knot Pact aka Lucifer VERY viable and hunting it as well as hunting very light weight none radioactive artifacts to fuel it on the go should be an endgame goal.

Artifacts will not be able to be above 98% condition to avoid the game to round it up at 100% condition which will trigger the condition randomizer script.

Considering the amount of artifacts you will get, you'll amass passive amounts of rads almost constantly, that's why I made the rads bar part of the UI. Stocking antirads drugs will be quiet important, smoking will also help 😉 (I will work on reducing the smoking animation duration)

I'm going with these stats for a first version and will adjust the values based on players feedback.

shy ocean
#

Got a crash after update ? step 9 #old-how-to

That's because of an addon that got updated I need to fix it

shy ocean
#

Still some work to do, but craftable artifacts are coming in. To avoid a lot of conflicts with the craft system, crafting will use several charges of the artifact melter but the melter itself will not be a crafting tool

shy ocean
#

The artifacts crafting system is fully functional pepeOK . 4/4 is red to prevent the melter to be destroyed in the process. You shouldn't be able to accidentally destroy it by fusing or empowering artefacts.

I just need to fix few things from the code part and then move on the crafting recipes edits and artifacts stats and it will be good to go 🙂

shy ocean
#

Better description for the Artefacts Melter with a built-in manual 😉

I would need a Russian translation of this. If anyone is a native speaker contact me desmanapproves

Artefacts Melter

A strange and high-tech device created by Pr. Sakharov. The Artefacts Melter (AM) allows the manipulation of artefacts materials. This tool is fuelled using the energy hold by artefacts, which can be acquired and stored for further uses by melting them. The Artefacts Melter can also strengthen artefacts of the same kind, or even fuse artefacts of different kind to generate new ones. The chemical and physical processes at work are not fully understood yet. Recent researches are pointing towards the ability of the tool to harness the Noosphere's power. Other experiments showed that the AM only works in the Zone. These findings quickly prompted most high ranked stalkers to acquire such a tool in order to create stronger and more expensive artefacts for the black market or their own use.

Characteristics of the Artefacts Melter Operating System (AMOS) v2.15a installed on this device:
        - Artefacts melting: Hold the secure key (Left alt) and move the Artefacts Melter over any artefact to melt it and refill the AM tank by 10% (1 use).
        - Artefacts empowering: Choose "empower artifacts" in the AMOS main menu to combine artefacts of the same kind to strenghten them.
        - Artefacts fusion: Choose "fuse artifacts" in the AMOS main menu and open the recipe sub-menu. AMOS contains already known and *secure* artefacts combinations. Using unknown combination could lead to dramatic events. Random combinations are thus not allowed by the AMOS.
        - AMOS has built-in security protocols to avoid any malfunction. If the tool refuses to work, be sure that the AM tank holds more than 10% (1 use) of its total capacity.
shy ocean
#

New crafting UI + AR Melter detection as a proper tool desmanapproves

shy ocean
#

If you have suggestions for artefacts crafting recipes, drop them in #old-feedback-suggestions and ping me. The idea is to convert multiple 7mS artefacts of the same element / type to an artefact of 12mS of the same element. Same for 12mS to 23mS ones

shy ocean
#

Nvidia DLDSR works SO FUCKING WELL on Stalker Anomaly, no more aliasing on trees !!! It's available since 2 days on any RTX GPU. Be sure to use the new nvidia drivers and use these options in the Nvidia panel:

Compared to a very high AA in game it's much better in terms of Framerate AND visual.

The best balance is 2.25 DLDSR + AA x2 + SMAA high or very high

shy ocean
#

Alongside the artifacts melter and the rework of artefacts spawning system, I'll add a new detector, the Grizzly Detector.

It will feature the bear detector system but with an upgraded artefacts signature map that will allow it to detect all artefacts. It will be available with the Advanced Toolkit as an upgrade of the Bear detector and will thus push the player to make a choice between the Svarog or the Grizzly.

Main advantage of the Grizzly is a more engaging artefact hunting system as well as a compatibility with NVGs

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Base artefacts crafting (7mS ones) from a combination of junk artifacts: yes or no ?

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Almost done with recipes sniff

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Recipes done, code finished, I just need the artefacts stats and it's good to go. Made the new detector as well, works great. New model and textures for that detector are in the making by Cr3pis. I'll rebalance all artifacts stats, including the Artefacts Hunters ones.

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Update should be ready today 🙂

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Artefacts Reinvention uploaded. Have fun. Even though artefacts are much much stronger, from first tests it seems balanced desmanapproves . Can believe that 100% af_baloon + ace suit, you can't walk in toxic anomalies freely ???? XD . Also, 100% Full Empty and you still take damage from a MP5 kek.

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Here's the changelog.

GAMMA Artefacts Reinvention

  • New Grizzly Detector to find all artefacts even with NVGs on. New model and icon incoming soon.

  • New artefacts spawning system: artefacts spawn randomly in the current map the player is in in anomalous fields. Be sure to check them whenever you move around them!

  • New artefacts quality system: artefacts spawn with a random low condition (or "quality") to mimic that every artefact is different in their strength.

  • New toolkit, the Artefacts Melter. Buy it a Sakharov or Herman for about 30k RU. You can craft artefacts (right click > Fuse Artefacts) and empower them with it (right click > Empower artefacts). Every action you take with the artefacts melter will consume some uses. You can refill the melter by holding Left Alt key and dragging it on top of any artefact. That will melt the artefact and give 1 more use to the melter. You can alternatively buy another melter...

  • Artefacts empowering: combine two exactly similar artefacts to sum their condition / quality. You can combine any junk artefact with any other junk artefact at a reduced rate.

  • Artefacts crafting: access the craft menu as usual. There will be a new crafting subsection: artefacts. This will allow you to convert multiple artefacts of a given tier to the tier above: Junk > Tier 1 (7mS). Tier 1 > Tier 2 (12mS). Tier 2 > Tier 3 (23mS). Tier 3 > Special.

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Welcome @rare geode in the moderating team. Thanks for his help pointing people in the right direction pepeOK

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S E X. Animated screen display, sky and environment reflections on the glass. Thanks @toxic wave give that chad some love

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Pushed the new detector model + balanced artifacts spawns + major fixes for some bugs. Enjoy.

I won't be able to fix / mod for few days / weeks. RC2 is delayed a bit but atleast I got the entirety of the artefacts reinvention working as intended and hopefully bug free.

RC2 new load order is the next step before release and should happen at the end of the month

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I hope you like the Artefacts Reinvention guys. I have been designing that shit since Mid 2021 and I'm keeping it GAMMA-exclusive. Please provide me some #old-feedback-suggestions , especially on the balance of the system and about how easy it is to find artefacts. Don't forget to always check any anomalous field you pass by.

Hit that caps lock key !! That's why I made the detector available under you pinky kekw

shy ocean
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Llmcs can restore Artefacts to 100% they will be removed in favor of IAC

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LLMCs should be fixed thanks to an update made by Lucy.

I just pushed major changes concerning KS23. It should do less damage to the actor and less damage in general. Also, it should be much less common now.

I also added new changes concerning Ash12: it should be much more available in npc profiles now. Ash12 is a fun gun to use and I will make basic 12.7x55 available much more early on. It's a good caliber and an upgrade to most DMRs but it's hard to use since the ammo is subsonic. I just hope it will not wreck the player too much when used by NPCs. I believe that 12.7x55 AP in an Ash12 will be really strong but I also hope that it shouldn't happen too much. Please provide some #old-feedback-suggestions

High end 7.62x39 guns should have less recoil now as well (AKM Alfa and AKM ISG)pepeOK

shy ocean
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Ash12 will receive a new model

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Previous version of WPO has been forced now.

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New starting locations added.

Next update will be about medical items rework.

Then RC2 load order potentially end of next week

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I added new tasks with Igi's Tasks Framework. Not sure how it will work when added to currently existing saves. Update with care