#📎mods-added-for-next-build

1 messages · Page 1 of 1 (latest)

nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
#

And remove the bigass THAP hands finally

nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
#

Remove Mosin from starting loadouts and replace by this + make mosin a bit better to be an interesting gun to repair as a B type sniper: https://www.moddb.com/mods/stalker-anomaly/addons/type-38-arisaka-rifle

ModDB

The Arisaka finally arrives right in The Zone itself. The collaborative project is published by the members of the Testudo Cohort, a Modder´s Guild. The attention to the detail and professional finish is testament to the hard work and dedication of...

nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
#

From my testing DAR isn't yet "ready ready" for GAMMA. BNVG have a weird latency between the animation and the actual nvg coming down. Some animation transitions are broken, like going from pistol + detector to PP2000 breaks the PP2000 draw animation... So it will need some patching for sure, not sure when I can try to fix everything

nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
#

Add as an optional mod: https://www.moddb.com/mods/stalker-anomaly/addons/the-anomalous-stash-beta-09 + reduce anomalous stash carry weight to 10 or 15kg, the idea is to make certain items always available for a cost, for instance toolkits, some base crafting materials, etc. The small weight should preclude any potential abuse aka shoving heavy items.

Also make the actual anomalous stash item heavy, like 10 or 15kg as well to avoid the "I bring one with me all the time". The idea is to be able to access stuff between bases, not necessarily store stuff remotely whenever you want

ModDB

Adds an Anomalous Backpack Stash that shares it's content with other Anomalous Stashes. Even across maps.

nimble barn
nimble barn
nimble barn
#

The bleeding out animation fix

nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
#

But I have to check though cause gunslinger glock with 40 rounders full auto is fucking POG and this might replace it

nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
#

Potentially, I need to think about the balance... Too many 7.62x51 automatic gun is dangerous KekSkew. Could be entry level 7.62x51 though with very high recoil and low fire rate : https://www.moddb.com/mods/stalker-anomaly/addons/gunslinger-galil

Or I make it 5.56, but that caliber is a bit cluttered already to say the least. Had a hard time to introduce the XM177 already KekSkew

But I love the galil, so I will find a place for it.

Actually good idea: make it 5.56 with 650RPM and nothing stellar about the stats but with 7.62x51 Tier 3 upgrade (adding lots of recoil in the process) with no or very little access to sights

ModDB

A simple replacement of the Anomaly Galil with one on Gunslinger animations

nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
#

100 points starting pistol with insane recoil

nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
#
  • make binoculars actually useful (better zoom)
nimble barn
nimble barn
#

Don't forget: 3DSS + 3DSS pack by ATHI + Meowie's retextures + Meowie's red dot sights retextures + Check Parallax Sights compatibility for all guns

nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
#

Consider this, but I fear that NPCs are blind past a certain distance, hence making scopes ultra powerful with NPCs that cannot shoot the player. IMO it should dynamically boost NPCs view range based on their gear (scopes, binoculars)

https://www.moddb.com/mods/stalker-anomaly/addons/revision-for-enhanced-visual-awareness-and-motion-perception-0-5-fomod

ModDB

RE:VISION completely redefines how NPCs see the player. Instead of relying on the old “visibility score” that built up over time, it introduces a Visibility Distance Threshold (VDT) system — a constantly calculated maximum spotting range that dynamically...

nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn
nimble barn