As an optional UI mod:
https://www.moddb.com/mods/stalker-anomaly/addons/151152-inventory-weights-revised
1 messages · Page 1 of 1 (latest)
As an optional UI mod:
https://www.moddb.com/mods/stalker-anomaly/addons/151152-inventory-weights-revised
Take the Jupiter dialogue file from this addon https://www.moddb.com/mods/stalker-anomaly/addons/escort-the-ecologists-fix
https://www.moddb.com/mods/stalker-anomaly/addons/gunslinger-pm-series-replacer
Download link: https://www.moddb.com/addons/start/244876
Replace PM, PMM, PB, APS with gunslinger anims, models.
Adapt for all injectors instead of medkits https://www.moddb.com/mods/stalker-anomaly/addons/gunslinger-exo-animations
download link: https://www.moddb.com/addons/start/245335
Adds animations to exoskeletons using first-aid kits and anti-radiation from Gunslinger.
https://www.moddb.com/mods/stalker-anomaly/addons/gamma-simplified-chinese-translation-project-gsctp
Check animations first https://www.moddb.com/mods/stalker-anomaly/addons/imi-uzi-carbine-moddb
https://www.moddb.com/mods/stalker-anomaly/addons/perk-based-artefacts-20-pba after testing and probably balancing
(DTLX) FG42
------------
https://www.moddb.com/mods/stalker-anomaly/addons/fg42
Adds a custom animated FG42 in DTLX format with custom anims and patches for WPO, Mags redux and enhanced recoil.
Blackgrowls and Der Maestro Better First Person Nosorog https://discord.com/channels/@me/1159100309721841765/1159115371949854871
Check the available options: https://www.moddb.com/mods/stalker-anomaly/addons/ui-rework-gamma-style-by-sota
After 1 month and enough debugging https://www.moddb.com/mods/stalker-anomaly/addons/pda-hacking
And remove the bigass THAP hands finally

Problematic because I need to seperate the changes of that addon into a separate omf https://www.moddb.com/mods/stalker-anomaly/addons/bas-aks-animation-tweak
Might merge this with my own changes https://www.moddb.com/mods/stalker-anomaly/addons/redone-agroprom-underground
Seems scary enough https://www.moddb.com/mods/stalker-anomaly/addons/psysucker-re
Remove Mosin from starting loadouts and replace by this + make mosin a bit better to be an interesting gun to repair as a B type sniper: https://www.moddb.com/mods/stalker-anomaly/addons/type-38-arisaka-rifle
Since install is fixed in next patch : #1164394028310212758 message
give it a shot maybe https://www.moddb.com/mods/stalker-anomaly/addons/misery-based-terrain-textures-mbtt-v-10
With better sounds added, maybe: https://www.moddb.com/mods/stalker-anomaly/addons/mp153-reanimation
From my testing DAR isn't yet "ready ready" for GAMMA. BNVG have a weird latency between the animation and the actual nvg coming down. Some animation transitions are broken, like going from pistol + detector to PP2000 breaks the PP2000 draw animation... So it will need some patching for sure, not sure when I can try to fix everything
https://www.moddb.com/mods/stalker-anomaly/addons/beefs-nvg-with-smooth-edges > Will only include when it doesn't have the whole BNVG addon for no reason
Consider this #1188292568639881316 message
New 7.92 rifle for bandits, clear sky, loner, renegades
https://www.moddb.com/mods/stalker-anomaly/addons/gewehr-43-reanimation
Less green AEK texture https://discord.com/channels/@me/1064431436465184768/1194117492927377458
Take modern one and make it 7.62x51 https://www.moddb.com/mods/stalker-anomaly/addons/winchester-1886-and-marlin-dark-tracker-lever-action-rifles
Add as an optional mod: https://www.moddb.com/mods/stalker-anomaly/addons/the-anomalous-stash-beta-09 + reduce anomalous stash carry weight to 10 or 15kg, the idea is to make certain items always available for a cost, for instance toolkits, some base crafting materials, etc. The small weight should preclude any potential abuse aka shoving heavy items.
Also make the actual anomalous stash item heavy, like 10 or 15kg as well to avoid the "I bring one with me all the time". The idea is to be able to access stuff between bases, not necessarily store stuff remotely whenever you want
Use this for the new animation https://www.moddb.com/mods/stalker-anomaly/addons/beefs-nvg-improved
The bleeding out animation fix
Better to take it from moddb : https://www.moddb.com/mods/stalker-anomaly/addons/desert-tech-mdr-pack
Maybe this one but check first + change the nomad https://www.moddb.com/mods/stalker-anomaly/addons/thap-re-rework
But I have to check though cause gunslinger glock with 40 rounders full auto is fucking POG and this might replace it
Replace BAS MP153 and MP133 shotguns.
By Athi and Gunslinger Team: https://drive.google.com/file/d/1pYSphiV6hjnhdbXgJVV1lLQyHHgni34l/view?usp=sharing Replace MP133 (replace MP153 with TCWP one)
Potentially, I need to think about the balance... Too many 7.62x51 automatic gun is dangerous
. Could be entry level 7.62x51 though with very high recoil and low fire rate : https://www.moddb.com/mods/stalker-anomaly/addons/gunslinger-galil
Or I make it 5.56, but that caliber is a bit cluttered already to say the least. Had a hard time to introduce the XM177 already 
But I love the galil, so I will find a place for it.
Actually good idea: make it 5.56 with 650RPM and nothing stellar about the stats but with 7.62x51 Tier 3 upgrade (adding lots of recoil in the process) with no or very little access to sights
But remove the “shooting in hands makes the guns drop” https://www.moddb.com/mods/stalker-anomaly/addons/npc-wound-tweak
https://www.moddb.com/mods/stalker-anomaly/addons/mp43-shotgun Maybe ? Not sure
I guess it’s time to remove Merc English voice lines

https://www.moddb.com/mods/stalker-anomaly/addons/body-health-system-reworked-01 after rebalancing the effects and adding the GAMMA permanent aim shake based on gun weight
Make sure to check the hands first, could fix some hands size inconsistencies maybe https://www.moddb.com/mods/stalker-anomaly/addons/thap-re-rework
https://www.moddb.com/mods/stalker-anomaly/addons/stealth-kill-detection-fix Stealth kills won't be on by default, but people that will do will have a better experience using this
Don't forget: 3DSS + 3DSS pack by ATHI + Meowie's retextures + Meowie's red dot sights retextures + Check Parallax Sights compatibility for all guns
https://www.moddb.com/mods/stalker-anomaly/addons/9a91-and-vsk94-reanimation >>> Will need 3DSS Support
Make sure the fixes are activated and up to date https://github.com/shinesparker/GAMMA-Mags-Redux-Fixes-1.2.4
https://www.moddb.com/mods/stalker-anomaly/addons/74-and-ak-74m-reanimation (already has 3DSS module compatibility)
https://www.moddb.com/mods/stalker-anomaly/addons/extended-task-info (I think it's already in though)
Add the storylines and devices (lighter as a starter light source, move the headlamp and torch higher tier maybe / higher cost ? GPS as well etc) https://www.moddb.com/mods/stalker-anomaly/addons/western-goods
Try this and maybe rebalance it https://www.moddb.com/mods/stalker-anomaly/addons/dltx-modded-exes-betachargeable-gauss-rifle . If it works well, no need to make the Gauss rifle delete bodies and deny loot
Add this fix: #1297475204565565461 message
When it’s stable enough ?
https://www.moddb.com/mods/stalker-anomaly/addons/152153-modexes-read-descr-lights-of-the-dead
DT MDR Reanim need some more work to be added (soound + sight compatibilities?) + too shaky shoot animation for an endgame gun perhaps
https://www.moddb.com/mods/stalker-anomaly/addons/mdr-reanimation
Potential balance issues > this will require a price increase of match boxes most likely
https://github.com/nltp-ashes/Light-Cigs-With-Campfire/releases/tag/v1.0.0
https://www.moddb.com/mods/stalker-anomaly/addons/redone-combat-ai
add as an alternative optional mod > Wait for 3.0 to run some tests and take a final decision
https://www.moddb.com/mods/stalker-anomaly/addons/universal-craft-repair-cook-from-stashes
Will be added after thorough testing (I don't want to have issues with one of the GAMMA core system)
Consider this, but I fear that NPCs are blind past a certain distance, hence making scopes ultra powerful with NPCs that cannot shoot the player. IMO it should dynamically boost NPCs view range based on their gear (scopes, binoculars)
Consider adding https://github.com/sandalikhgpt/Ultimate-Auto-Sorter
As optional below mags mod:
https://www.moddb.com/mods/stalker-anomaly/addons/ammocheck-enhanced