#💡︱general-ideas
1 messages · Page 9 of 1
Maybe you can only use it after a meeting is called with you dead. Hmm making it harder and harder to code this
which is kind of pointless considering the dead already have general and not proximity chat
I just see it not really bringing anything to the game myself, but others might see it differently
Oh I got it the medium can see it
So dead can intercom but only Medium Goose sees it, even if they are not using their power.
a button ghosts who died before the current round started could press.Players in the kill radius would hear it.just an idea 😄
A counter for the Volture that shows how many bodies needed, and bodies eaten would be great 🙂
it'd definitely be helpful, but i think counting up to a maximum of 5 is within reason for a skill floor for playing the vulture
the formula is # of players / 3 rounded down
just reporting what I hear and feel 😉
fair! thanks for the feedback
Achievement trackers? Like, how many tasks you need to do to get the achievement? Overall progress quality of life.
@outer heath you can see that on steam
Oh thank you, I didn't know that!
better servers so people don't get disconnected
More things to do while dead and all your tasks are done like a mini game on the TV set
Potentially have unmute key should undeafen for voice activity.
Players leaving on death will drop to 0% real quick if you can play this while dead.
Just change the t-rex into a goose and you're good to go!
Wait wait, no, an even better idea
Instead of "Lover Ducks" It should be called "Lover Swans" hehehehe
the lovers are first and foremost geese/ducks!
A spectate button for ghosts to see everyone without having to leave there spot
Ok i think if the fowl play is added
there is a setting for example ejection on like if u eject someone they say if they're murder or not'
so if a duck kill a duck they should say who died and if they're roles duck or goose
And wait...is fowl play a 1-3 goose vs 16/15/14 ducks?
if not ignore this idea
How about an in game 'waiting room' for when you try to join a game already in progress? sort of sits you there and joins you up to that game when the current round ends, maybe a queue to auto join people when someone drops in order, good for streamers with decent sized communities.
This is something we may work on soon 🙂
Allow us to add multiples of one role for certain roles. So that we can make everyone sheriffs
in all seriousness though it would be nice to add more than one of roles
Have you tried out the dine and dash game mode?
Dine and dash games are just so short, pure chaos which is fun but no fun when you spawn in and die right away. At least you don’t have long to wait before it is over.
We're making a change to it to rebalance it
The ducks will have a 45second initial cooldown
its now in everyone's interest to scatter to find larger groups as soon as possible otherwise the falcon will start murdering them
A way for people without prox chat to communicate their role
Like it is 30 or 35 seconds
and its also hella confusing
Oh
gotta pay a lot of attention and people will get nervous and accidentally pull the trigger.
This is exactly what we want
Ok ty
I finally had a game of dine and dash that lasted longer than 20 seconds. Although after the game was over players still seemed confused on what was going on and requested to switch the game mode back.
(This fits better over at #📄︱feedback
)
Can we have it to where if you get murdered you can hear what people are saying if they are still alive, Ive honestly been in a couple of matches to where I'm curious what the living are saying during a match, we can hear them but they cant hear us
That would get confusing for ghosts talking to each other, and could possibly give away information making it harder on the ducks. I already get confused when i hear the intercom sometimes, thinking that person is dead too
this just game up on my stream.. that if it was possible to Kill in a vent because mechanic can be so OP so if you are the duck. you can kill while going through the vents.
I know that's been brought up before and they have been batting around ideas on how to work on it
the problem i see with killing in the vents is then the body can't be found and the ducks would just be able to get in a vent and cruise around in there until they find the mechanic
the best solution, as far as ducks go, is to find the mechanic and kill them early
Yes, making them able to kill in vents would in turn make ducks too OP, but suggestions to work around it are always welcome ^^
I know i've made at least one mechanic rage quit because they showed me they could vent while we were in cargo, then i murdered them when they popped back up
Lmao, they do that at their own risk though 
you could always make the mechanic auto pop out when they pick a direction, they get the movement advantage but can't hide, but visibility from vents is usually limited enough that if it's reached a point where they are hiding, they can't contribute useful information at meetings so it sort of balances out for the ducks
a fun alternative is only the killer can hear, tormented by the lives they've taken, trying to interact with living players normally while ghosts scream 'YOU KILLED ME!' in their ear
I've seen plenty of ducks get outed because they happened to come out/go into a vent that the mechanic was in
Or the killer can kill someone who is in the vent when the killer is out of the vent. The body then appears outside of the vent.
If that is changed, then I'd suspect sheriff or vig would get the prompt too
That way a mechanic can't be 100% safe in the vents, and the killers could avoid detection a tiny bit more as long as they check to see if they can kill before jumping into a vent
Mobile port?
Can the "game end graphic" show both geese and ducks, so I don't have to try to figure out who is not in the image? Maybe main image with winner and smaller image with losers.
Maybe the duck can see if there's someone in a vent? (even though they're outside?)
that would at least keep you from venting into the same vent
this is the risk you take when you vent
i hear feedback sometimes about how mechanics are unstoppable late game, or how after everyone is done tasks they start grouping.. think preventative!
try to kill to not get to that point
if a mechanic does nothing but hide, their tasks aren't going to be complete.. and if they have been doing their tasks, then maybe you should be putting more pressure on them as a duck
catching the mechanic when they pop out of a vent is always a rewarding experience
i personally unvented in the airlock .05 seconds before they triggered the release, nothing like hopping out and getting inta sucked into space
I guess Ducks can't kill a Mechanic in a vent if they are in the same vent? This was a cool mechanic in the modded versions of another (similar) game which I used to play. It make it more risky for the Mechanic to "camp" a particular vent - the Duck-equivalent players would get a kill button and be able to kill the venting-goose player inside the vent, with the body showing up outside.
are you guys going to keep the pride shirts after june? why not
can you add proximity chat to public pls?
@hybrid spruce we're in a bit of a test period seeing how public players use the voice system in meetings
Ok
@hazy hornet hey, please dont spam
stop posting images @hazy hornet
ok
Hi
Hellooooo 
have you considered making the GGD playable from a controller handset? I can move my player but not do anything (space, E, R, tab etc)
have a chat to TsuFunk - he plays on a controller, from memory?
Playing on steam you can map your controller to keys
Great! Worked like a charm! 🙂
don't know where to post this but server booster role in the duckscord. I want to stand out 
Any New trailer to promote the upcoming map anytime soon...
nope
we'll likely have a new patch today with 4 new roles
and the next patch after that will be the map
we're spending a lot of due diligence in making sure the new voice system will compatible for people with less powerful computers
Done, you guys do deserve to stand out

ayee thank you

Pretty little boosters 
I don't know if this has been asked before but I was wondering if there are any plans to translate the game into other languages? I would be willing to work on the LatAm Spanish version if you decide to do so
This will probably be implemented at some point in the future ^^
Oh nice!
Take this as my way of saying hit me up when you're actively looking for translators lmao
Idea:
Map walking.
Basically automatic walkign with the map, using the most effecient way to a place. This only works with tasks, though. So no walking to the button automatically in the most effecient way.
Or to the sabotage.
And: The walking immobilizes you for 0.5-5 seconds depending on the game setting if you want to make a risk with it.
Squeeee! Did you mention anywhere what the new roles would be? Will the update be out today?
nope!
and yes!
the roles are the professional duck, the spy duck, the mimic goose, and the detective goose
much excite!
the mimic is gonna be fun
Is it
spy duck will be too
where can i get a description of the professional duck? i don't see it in prospective birds?
I was too distracted to take advantage of the Spy's ability the one time I got that role during beta testing.
you were distracted during a game, Alex? that doesn't sound like you at all 
he is a master of stealth
anyone the professional kills leaves a corpse that is invisible to geese
ooooh is it a one off thing like cannibal duck?
no, every kill
ooooooooh
and if a goose comes across one of these corpses, they auto report them like the canadian
the professional also cannot report bodies in general
wait how are you able to post gifs in here
uh.... idk!
i just clicked the gif button and typed in master of disguise lol
lol I deleted it.
I know the colored names have been a problem, so it'll b fixed in the next patch, but I think ppl who tried them think its pretty cool. Mayb we could have an option for colored names, but rllllllly light colors (like pastel) so it wouldn't interfere with game play? Adding on to this, the role colors would override the colored name thing like how in discord the top role color would show.
This would create a issue with colourblind folks like myself. We choose colours based on the best colour pallette to be suitable for all visions
ohhh i didn't take that into mind
The settings that you set while hosting a lobby should save after you leave it.
we do have this on the board! Thanks

Is there a list of things that have already been suggested?
not at the moment because honestly majority of the things, we've implemented before posting a list
can probably take some time to post a list
Can we get transparent PDF file of the logos and maybe some game images (a duck, a goose, etc) for overlays, stream alerts, etc.?
you can read the description in the #live-birds channel 🙂
they are very stealthy
Would be nice if you then could save several setups 🙂
You already have Star Trek like uniform in the shop, how about some Doctor Who outfits?
As of now everyone has access to the computer to see what the current lobby settings are, only host can modify them
It ain't much, but it sure beats googling it in game. Maybe we can get an official one by someone who is good at graphic design?
I mean, you didn't do a bad job on that at all
☺️👉👈 thanks
I am trying to figure out if I can include the strats from #live-birds on the 8.5x11 sheet. A little roles "cheat sheet," if you will.
That's not a bad idea
like an ingame F1-CheatSheat 🙂
could be useful for players that don't remember things as easily as others to be sure
yes. And maybe even grey out the ones that are chosen to off in the particular game... Or an icon showing if its selected/off/?
At the time I asked, it was neither in prospective or live birds. That's why I only asked for info on that one and not the other three :)
Yeah, I just answer anyway in case others were reading and wondering about it too 🙂
omfg, yes
that'd be me
omg, so many good ideas
You can probably tell I just screen shotted the description from the game and tried my best to lay them out nicely. I did cause my girlfriend and I were having trouble remembering roles. I am trying to figure out if I can include the "strategies" in #live-birds but it is a lot to fit on one page. I am not a graphic designer, but I'm sure if a GD could beautify it for sure! That said @coarse forge's suggestions are amazing as well. This community is awesome.
Could use a voice chat option where when a meeting first starts there's a short window (maybe 5 - 10 sec adjustable via lobby options) where whoever called it is the only one who can talk to give them a chance to state their case without immediately being talked over.
this can be achieved with just establishing game etiquette/expectations before clicking start game. Most private games work this way well.
That's a lot harder to maintain in a public game, especially since you don't know how people will act until after the game has started. Having an option that can be enabled (or disabled) just gives the lobby owner a tool to enforce a short courtesy period after a meeting call for the person to speak.
it would probably be better if the host could choose how long of a time it is and make like a new phase, i.e., it goes from "caller" phase??? to discussion phase to vote phase or something like that.
in vc games, who ever reports or calls the meeting gets 10 seconds with everyone else muted before others can talk. add this as an option perhaps.
Sageheart just suggested this right above you
And you two wouldn't be the first either, it's definitely something we'll consider
sorry for repeating
Idea:
Allow re-mapping of push to talk to keys other than T. Hard to walk with wasd and press t at the same time. M is easier because it's right hand instead of left hand. But that would benefit from allowing the user to remap in settings as well.
Key binding coming soon 🙂
Has manual host changing been suggested? It would be cool if, as the host, you had the option to give someone else host, instead of playing the lottery once they leave.
Has anyone ever thought of how cool it might be if bodies left blood stains on the floors even after being reported? I think it would be cool. Just putting it out there.
Maybe there could be a way to save your settings for the game? As it takes a while to keep changing the settings every game you host.
This is on the list of ideas for future versions. At the moment you are still playing early release 🙂
I'd like to have a vote confirmation, I've accidentally voted too many times
That's something to consider
but then i won't be able to panic-vote in the last one second
I mean... i totally don't do that. who does that? not me

I have an idea. You can see who the impostors are as a goose ghost.
And then the medium gets an easy win!
Oh, yeah. The medium exists.
It's not a bad idea once the medium rework is in place.
You can see the proposed rework in the #850063497877913630 channel.
I have an idea for Blind Ducks. An option to make ducks enemies. Only one duck can win so they will try to find who the other ducks are and kill or vote them out.
There could also be a team mode where there are 4 ducks with 2 ducks on each team.
The former could work
i'm not sure how you could really identify your partner in the latter idea
You could see who your duck teammate is.
Could change the name colour pr team, and all the ducks could see it, but not the geese?
wait guys....if we want hide and seek mode...we can do it in classic...
more tasks
ducks are blind
and...AVOID PRESSING THE R BUTTON
Idea: When hovering or clicking on role coin at the top, show details of current role.
Idea: make it possible to trade items and coins.
@white dirge to what end?
GMD microchips for example are very rare, and then you'd be able to buy the limited cosmetics. because they disappear after a while, I think
I've found more than my fair share of them myself, just a matter of playing the game really. I don't really see the point either
I could understand a personal crafting construct, say you break down a microchip and get 2 slimes and 5 gears... or you combine 100 gears to make a microchip -- but I only see this being useful after many more "craftable" items / visuals are made --- but really that would only help with badluck rng
Being able to craft components like that would make a lot more sense. Trading for coins just doesn't make sense to me, if you're talking silver coins, those are easy enough to get by playing, and if you're talking gold, how are gaggle supposed to keep the game free? O.O
I am fine with the way the game currency is handled. I think its awesome you can get gold from achievements and Silver can be easy to come by especially if you are watching streamers with drops. I know I always keep mine enabled. The only think I would like to see is more craftable items, and gears to drop easier. For some reason gears hate me. XD
Can we have a tooltip of what our role does if we mouse over our icon? I mean I don't need it, but I know it would help others.
we've been in talks of maybe putting in a button to pull up a guide to roles that are potentially in your current game
that was previously suggested
When dead and proximity chat is on, ghosts could hear those alive talking when nearby - this would allow ghosts to feel less left out from the game once they're dead and be able to be in the loop.
It would also clutter up dead chat and be a bit confusing. I already get startled on occasion when someone uses the intercom and i can hear it while dead
That's why it would only be if you were close like with proximity chat and could possibly be quieter than the ghosts
It could possibly even be something that could be turned on in settings
A Bomber duck who has two abilities 1. He can place a small invisble bomb to that only ducks can see and when someone walks over the small aoe around the bomb it detonates killing everyone in said aoe, and then 2. Can attach a bomb vest to anyone from across the map and after 10 seconds it blows up. This duck wouldnt have a kill button or be able to vent to slow this duck down
A Radar goose who can put a senor dart or some kind of device somewhere on the map and whenever a kill happens in the sensor darts aoe it gives only the radar goose a notifaction of some sort letting them know a kill has happened there and after the cooldown they can place down a new one which also would destroy the first one to balance this goose
There is #🐣︱classic-role-ideas for more role specific ideas for the game, and you can also see ideas they are currently mulling over, like the demolitionist duck, similar to your bomber idea in #850063497877913630
This would be awesome. I have a mod who plays in my streams that basically tells new people that come in what the roles are and how to play the game. Lots of times new people will forget what those roles do.
It's a good idea. It's really just a matter of priorities and resources
With the Addition of the Mimic Goose, could there be an option to randomize the number of Ducks? This way people cannot just "Meta game" by knowing how many ducks there are supposed to be in the lobbies?
Randoming the number of ducks sounds amazing actually.
I just know in the games I play normally you as Mimic have to Vote for yourself constantly, or turn off Spy Duck as they check every other duck first when the "Number" does not match
It's an interesting idea.. but that's up to you, the spy, and whatever meta your group is playing in
i'd be worried about how granular we got it. with your settings, could we get 1 duck and 1 mimic? for example
Oooh thats a good point. I think I am just kinda drawn in by the chaos perspective of having a random number of ducks. lol
Well I mean make it so that the room could be set to have One to Three Ducks, and then when Random is on it will choose one of the 3 numbers. Mimic is enabled as random so in a round when it pops up it lessens the chance of people knowing there is a mimic unless of course the Random number is 3 and the Mimic is in which would show 4 ducks. And Even if there is no mimic it adds a fun new twist that there always could be one lurking.
Sometimes ppl don't know if their mic is working or if sound is picking up, so mayb a lil place to c when ur sound is being picked up would b nice? In lobbies u can c if it works when the name glows yellow, but in game u can't check.
Yeah that sounds useful - or just get the mic symbol in game to light up when you're speaking
@jaunty root in game, that might have issues w/ the morphling
if you mean the reply to Ruru then I mean the mic symbol that only you can see that indicates whether you're muted or not. And if it's from earlier, I'm not sure what you mean.
oh you mean locally just for you?
How do u get it to light up in game?
yes
like how your name lights up in the lobby but its the mic symbol at the top (I think?) that you check to see if you're muted or not, that lights up when you speak instead (to clarify this is a suggestion not something that has been done yet)
O i misread lel but yEAA i was thinking the same thinggg
While we're on the subject just gonna bring up.... when people are talking during meeting, it isn't noticeable enough... the tiny yellow mic icon is extremely hard to see and figure out who is taking or who said what... especially when multiple people are talking.
I feel like knowing who is talking, who said what, is super important. for example, if someone says "i'm mechanic"
I always wonder. Whelp, idk who mechanic is. idk who said that. mic icons aren't noticeable 😦 It makes the game so much harder for me, not knowing who is who or who said what...
I agree with this.. sometimes I hear vital information and I scan the screen to see which of the other 15 people said it, but I don't always see who it was.
It often leaves me asking who said that.
if I'm a duck asking "who said they were the medium?"... and then the medium turns up dead... it looks kinda bad for me.
^ exactly.... I have to really concentrate to try and see who said it, it's so difficult. and exactly, as a duck it's so sus to ask "who is medium"....
Please I beg you guys, make it more noticeable who is talking during the meeting. Make it more than just a tiny yellow icon. Make it noticeable!! 😭

agreed
also add it in the lobby because some people micspam there and i would like to immediately mute them instead of muting everyone one by one to find out who the micspammer is
The micspam and echo can get bad
Could we get a task that gasses security, to prevent camping?
from what i've seen, the camping in security isn't much of a problem unless the ducks are slow at killing and therefore everyone completes their tasks and has nothing to do so they just stand around there
slow killers=geese finished tasks with nothing better to do
so you mean instead of a goose victory the killers would be exposed
Only recently found this game and have been loving it!
One suggestion, it would be great to be able to increase individual player volume to 200% - Sometimes one person is really quiet and instead of turning everyone down except that one person, it'd be great to be able to turn up a single player's volume above 100% 🙂
mods - @ shampoo is spamming this. They were also in another large server I moderate and did this constantly. Can you remove the message and take appropriate actions?
This is just a general idea for the Discord, but maybe we should have a bot to report users like Shampoo#6636 who spammed a phishing link in almost every channel.
In the game's settings, a player is able to amplify their own voice. This is a newer feature since many had been asking for the ability to raise certain players volumes.
Imagine not farting while killing.
Ok
Suggestion: Each Looking for Game have a Under 18 and above 18. and some exceptions. because we have been having some issues with some users and they are claiming they are mature but really are not and under the age of 18.
Putting over 18 and under 18 will not solve this unfortunately. if they lie to you about being mature, they will try to lie about their age.
What is interesting is that everyone younger than 18 wants to be 18 and everyone above 18 wants to be closer to 18
Until we have premium servers we have no way to segregate younger players from older ones. We hope to continue to increase the tools that players have in order to make the game more enjoyable for everyone.
"closer to 18"
You? Neeeveeeeeeer ❤️
Can I be 18 again pls
No
mean 😦
No this is literally how time works. You can't ask to go backwards.
Well I mean you can ask, the answer is just "no".
Surprisingly the best age according to a worldwide poll is actually 50
you're assuming space/time travel doesn't exist
maybe i just hop in the microwave and i'm 18 again
who knows
As someone who studied Engineering in school (aerospace with a specialty in propulsion and quantum mechanics) I can definitely say that space-time travel can "exist" but your microwave is not the way to get there.
hmmmm... fine, your credentials check out. I think you're qualified to turn down my microwave theory.
Perhaps a dishwasher instead
just scrub the years off? it makes sense
Right now the closest thing we have to taking years off is Botox.
On another note i think teleporters would be cool on a map, for all people to use including geese
i recommend working on updating and improving the tutorial because recently i tried to get a friend into the game but all the roles were confusing and overwhelming and the tutorial did not help much.
We are working on it as we speak.
oh ok
We released 14 roles in 50 days so we're doing our best to keep up.
yeah i understand
busy busy little bees
like Pac-Man classic exit on right, enter on left lol --- Scooby Doo Rooms of random teleportation
i mean like a teleporter device kinda like venting but you zap to the other one
with some cool electrifying animation
ghosts have a spectate button to scroll through and see the alive players
I like the idea of a spectator mode (for hosts?) but I feel like for a ghost to be able to scroll to the player of their choice might mess with the medium role... for now. Cool idea for sure tho.
@granite wave
oh thanks alex
Better get some practice in!
So I was wondering and I guess it's a suggestion/question lol. I think it'd be cool if you were able to minus out the game or switch windows easier, but I'm guessing there's a reason that you can't normal exit without quitting?
alt+tab?
Yeah I was jsut wondering since that doesn't work unless you've already opened something seperate from the game and have it ready to switch to, it might be nice to have an easier way so you don't have to quit the game to do that
You can uncheck the fullscreen option to play in windowed mode, allowing you to minimize the game whenever you'd like.
oh, thanks : D
You can always press the windows key to bring up the start menu and select an app
Tho i recommend unchecking the fullscreen box over the windows key
Alt+Enter will quick-switch into windowed mode.
They should add Goose Goose duck on mobile!
The team is getting closer and closer to this! Mobile is coming soon 🙂
Thanks for the response 🙂 I appreciate the addition of allowing players to amplify their volume, but I still think allowing people to amplify the volume of others is valid (and very useful). You can do this in Discord voice calls (increase other user's to 200% volume) and it's often really useful, especially for streamers who don't want to constantly interrupt discussions to ask players to adjust their volume, and instead want to manage player volumes themselves. The only way to do it currently is to turn each person's volume down except for the quiet player. It's not critical/urgent, but I still think it's a valid suggestion.
Can't wait for the next 14 roles on or before August 24
Do you want to break our poor devs 👀
with a new map, the upcoming mobile release, and a whole new theme in the works after this, I'm not sure I'd ask them for another 14 roles on top of it...

I mean, it's a joke, but, sure 😉
14 roles is pretty insane, thats some serious dedication!
So I recently played with someone who purely speaks using the quack sound effect.
I added that sound effect to my soundboard, but then, I wanted to imagine what it would sound like slowed down.
I envisioned using audacity to slow it down, and then so I did. I expected it to go quaaaaack, but it actually wound up sounding like a bunch of quacks.
Then I played it for someone in-game, and they suggested cutting a portion of it where it sounds like a laugh and also suggested pitching it to you guys to play when a duck wins:
We should be able to add in a bunch more over the coming weeks
There should be like a host can select who will take his place
This has been suggested and is on the list of things that might be implemented in the future (it's just not a prioritized thing atm) 
Ok
When is it going to be released on mobile?
We've been waiting for approvals mostly.
Will you folks do what Among Us is doing? Introducing vent tasks that prevents ducks from using particular vents.
We're going to keep doing our own thing, we have new tasks (and other stuff) with Nexus Colony, getting ready for Fowl Play, lots on the way
wait fowl play is like 15 ducks vs 1 goose?
Fowlplay is 16+ ducks
No goose
just duckery
everyone killing everyone
but you need to be careful who you kill
It's like a free-for-all type game mode
I wouldn't know
Well...I'll be waiting for it'
Every bird for themselves, > up to 16 players.
Killing the wrong person has consequences
Survive until the end to win
@ocean cypress , I thought I heard some Twitch streamers last night talking about playing the Nexus Colony map later today. Did I mishear or is the new map dropping today?
Ig me and my brother will be 1v1ing
unlock cosmetics for other game modes by being good
The Nexus map is currently under beta testing! It’s pretty and has some neat new tasks and features. Keep an eye on #816356997564727367 to know when it goes live!!
I'd stay tuned to twitch tonight... 
would it be possible to start other players' volumes at 50 so individuals can be turned up or down accordingly? Instead of having to turn down a whole lobby for one quiet person for example?
I'd probably check twitch now.
Very cool!
2 parter:
- like everyone else a deadchat when you die or still playing.
-when you are medium would be nice to chat with dead while still playing the game (not in voting window ) but not too OP example: could chat with the dead for 1 time use for a certain amount of time and the chat widow will close back up. Since its rly hard to do medium role and see ghost for just 10sec when they arent rly near u and hard to rly communicate with them
I think they're trying to stay away from any contact with the dead at all... its overpowered, even already the ghosts are kinda able to tell the medium who the duck is
Dead communicating with the living will always be "____ killed me"
this is why we avoid it, we are going to be reworking how the medium works
oh sweet c:
i think we need noise suppressor -_-
Might be nice to add a translate button
When is it going to be relesed? You know witch month.
when is what going to be released?
The mobile game
We're pretty much just waiting for final approval. Its approaching fast!
Yes this is in the pipeline
I assure you the "T" key shouldn't require you to bend your hands like a bloody yoga model
🙂
@hazy hornet please do not spam the chats
What if we added a feature that one of the pets can increase the chance of finding materials
Ok
Is the mobile game almost done?
It is almost there yes
We are just waiting for the review process to finish, then probably a little bit of testing but it is 99.9% ready to go
When we know we will let you know
We are aware some people are waiting eagerly for it and we can't wait to release it
Feature Request: Got this submitted to Better Crewlink originally, but can we have Push to MUTE? The Opposite of Push to Talk.
Works easier for certain streamers who forget to hit a button to talk to the game, but would rather hit a button to mute in game and talk to their stream privately. (push and hold instead of the current mute system)
You can hit "M" to mute if you are on voice activity
"P" to deafen (and mute)
Yes, but I was hoping we could enable a key similar to Push to Talk for muting, where you hold the key and you're muted, but when you release you unmute
I forget to Unmute, but I would also forget to hold it to talk for the same reason.
I like to put the hotkey on my gaming mouse...
I think it would b cool if there was a way to convert silver coins to gold. IK buying gold coins help the developers a lot to keep on going, so mayb a huggeee amount of silver for 1 gold coin?
@viral jasper so you're looking for a mute button that isn't toggled while on voice activity. This is interesting to me. I dont know if anyone has brought this up before.
basically... like I said, the exact opposite of PTT
I understand what you're saying... I just don't know if anyone has asked for this before.
Have you tried just being more cognizant of what you're doing while playing/streaming?
I stream, mod and play all at once and occasionally I accidentally leave myself unmuted ... but not enough to the point where I need an extra button.
This would encourage people to try to cheat/farm. This is not in the spirit of our game.
I'm not saying it's NEEDED, but not everyone's brain works the same way. I got this same feature in Better Crewlink (Discord already supports it), and if I had it in GGD for consistency, it would help. Nothing ever wrong with more options, but no need to insult me in the process... If it can't be done, that's one thing, but I asked anyway...
I’m sure there was no intention to insult, just a suggestion. Like with most things, the more people who suggest something, the more likely it is to be implemented. Lots of requests are repeated, but you are (to my knowledge) the first one to suggest this.
That doesn’t mean it’s a bad idea, however it’s probably not something that will be prioritized. We appreciate your input regardless! ^^
I know, it just sounded like that from @ivory locust ... No worries either way.
No, I just think adding more and more to the game kind of subtracts from it.
Just sharing my personal opinion. Whether or not it'll be implemented into the game, I just feel personally as though it's not needed.
Is the mobile game STILL 99.9%?
Waiting to get the thumbs up from the mobile stores. When we have either mobile or a date of release, we'll post in #816356997564727367 and socials. We're pretty much playing the waiting game. In the meantime, we'll just keep making content
2 dif options
1: an setting option to adjust your farts pitch from lower to higher
or
2: in shop buy dif fart sounds like robotic fart, higher pitch, lower, animal sounds ect and when you can enable the fart sound like how u can enable other cosmetics
at the end of a round it would be nice if there was a role reveal so you could see what everyone is? maybe a popup tab in the waiting room
or a role reveal for the dead if there's no medium/medium is dead! like have it say on meeting screen roles
if the medium random or off probably
maybe have a way the host can change the map from the console in lobby
A popup that you can see your role in a meeting just in case you forgot or didn't see before the first one
You can also just wait until the meeting is over to see
I think as you play more and more it will be ingrained in you to check
Yeah I know that but I thought it would just be nice for the newer players
I think at a point less is more. Cluttering the screen with your role at every point will become more annoying to experienced players. At a certain point we want people to focus on their role while playing at the top.
If they miss this, and die or lose as a result they will likely learn not to do it.
Keeping our UI as simple as possible for the task at hand is imperative.
Makes sense
Change Lovers to Swans. Don't really have to say anything else.
nevermind the thing below me is better
Except Swans is a new species and the lovers can win either with the geese or as themselves depending on the final meeting And whether the lovers are Goose goose or goose and duck
When Duck it would be nice for the sabotages to appear red and fake tasks yellow on the map. First time playing new map and very confusing
There is an explore mode you can try out to learn some of these things ^^
an option in settings to automaticly switch geese to flashlight mode whenever the lights go out?
I agree that it could be a little confusing or overwhelming for a new player to see the huge list of real and fake ship duties as a duck, dodo, vulture, or pigeon.
mimic can vent? it would be op but I am just expressing ideas
Hi I wanted to ask about a certain task on the new map, there was a task where dropping fish food was a thing, i was curious if it would be possible or if its a good idea to add a visual thing, like when the fish are fed, some fish shapes would be visible moving in the water for a short time
This would increase the survivability of the mimic way too high
yeah lol that's why it's op
? Mimic cannot vent
I'm not sure if you're suggesting it as an idea or if you think it can currently vent
No I'm saying if it did have vent abilities it'd be op
cuz you could play like a mechanic or choose the risky route
It's pretty strong for sure. I'd suggest not including it in small lobbies
Including lovers in small lobbies is probably a bad idea too
My suggestion is a simple one - for the settings to stay the same each time I host a game! As a streamer it can be frustrating setting everything up every time. Other than that we love this game - and it has replaced among us within our community 🥰
We are looking into creating a utility to save game settings
Its not as trivial as one would think
Especially that our game settings dynamically change based on the number of players.
We havnt played the new map yet - we play Saturdays - so excited 😍 I can’t wait to see what you guys implement in the future 😁
We have another role coming before then too
so you'll likely have two new roles to enjoy
ooooo what and what...
#live-birds - currently as censored text 😂
dont spoil yourself folks
It has probably been suggested numerous times but a grace period at the start of meetings (10-20 seconds perhaps) where who ever called the meeting can talk would be amazing. My biggest complaint is people talking over the person who called the meeting and we end up nowhere because of shenanigans. It might be worth considering. :)
Hey! A cool QoL idea may be to change the duck map/mini map colors to differentiate fake tasks vs sabotage activation spots. maybe red for sabotage?
Is there a way to add it so that after every game, a random map is chosen?
For the lobby
Like you finish one game, go back to the lobby, and a new random map is chosen
Just so you don't have to remake the entire lobby and reinvite everyone
Oooh gotcha gotcha
ok i am sick and tired of people talking over me when i report a body so i was thinking that maybe in the first 15 or 25 seconds only the person that reported can talk
This has been suggested several times, and might be implemented ^^
ok
Since you already have the functionality to show player roles, can you have it so each player can see their own role in meetings while alive? I can't tell you the number of times I've forgotten mine and wished I could see it during the meeting.
Also, can you explore a map as duck? This would be nice and I'm not sure if you can currently do it.
ok
you only get one "ok" per day.
what does tp sabo do?
while the teleport is sabotaged, the display next to the teleport will go from "Safe" to "Low", "Med", or "High" which represents the danger level of using the teleport 
and high is like defo kill?
high chance, not a guarantee
We don't believe in guarantees
ok
maybe ducks could open the shuttle door mid air it's a kamikaze but it would be super funny lol
yesss
there's already a shuttle sabotage
A confirm quit application, not to big a deal but i find when trying to return to menu my brain automaticly presses quit application.
could we get a tracker if you are duck when you are dead so you can follow them as a ghost and see if your buddies do a good job?
could we get a number counter on vulutere with remaining bodies and pigeon for remaining pewople to infect?
@zenith abyss its part of the skill cap for those respective roles
okay thats fair
@zenith abyss SOME sort of indicator for the pidge, at least
yeah
If you infect a player his name becomes orange
If a pigeon had an indicator
With a 5 seconds cooldown
The game would end really fast
This way the pigeon has to pay attention and remember who they sneezed on
Because if you have a 5 sec cooldown, and be able to see who you infected, it'd require literally little to no effort to do anything,
In my opinion \o /
Well as pigeon can't you not sneeze on someone you haven't sneezed on
@still jackal @zenith abyss You guys have to understand.. literally remembering whether you've already sneezes on someone is the only skill involved
like literally at all, with the pigeon
there is nothing else to inform your decision on where to go
if you keep touching the same person over and over and they notice and call you out on your pigeon-ness, that's on you
TBH i don't even try to sneeze the first round and just do fake tasks. Unless it's a small lobby.
and it's quite similar to the vulture
like you think knowing that you're at 1 body is going to help
but what are you going to do? not eat bodies?
if you were of the mindset of slow playing vulture such that you would have a better chance later... well i'd guess you would be skilled enough to not bother asking for a counter
If anything I wouldn't stop the prevention of sneezing on someone twice
to increase the skill cap of the pigeon role
Tracking button and effect:
-The button can only be used by sheriff and detective geese
-only geese that kill ducks only can see (including vigilant)
-can track any goose or duck
-the will be not aware (optional)
-it will last till duck is killed or left and when a meeting starts
-a countdown will start after the duck's death or after meeting
-countdown is 10-20 second
I hope this is the right place to put this suggestion. I would love to able to filter the public lobby by voice/no voice the same way you can choose for maps or game modes.
that is a fair suggestion
I was gonna ask this since I only play in no voice games and talked to random people in games and they also prefer no voice games
It will be in our next patch
Add emojies/emoticons in game sparkles something beautiful that the game will be charm and magical cool voices and duck/gooses voices. If you had the things that I have stated sorry for any inconvenience.
Most likely, but it will be able to be developed. Or anything that I type will be developed?
We will not put in voices
I am sure this is has been requested before, but emotes other than farts. the one below could be thinking or something. I really don't know I just thought it looked cool in the promo art.
We want to prevent people from using emotes to communicate in games without prox chat
When voting people add invisible votes so people will not know who did you vote and suspect you make the game more harder.
that's an option called colourblind voting
This is already an option in the settings
there is a mode that allows the votes to be colorless
Idk how this eggsactly wortks but
Can pets be seen by other players during a game
And so how much of a downside are they to you when you are playing as a duck/something sneaky
Because if they do kinda make it easier for you to be spotted, can there be a setting so only you can see your own pet in game?
Nothing, the pet is only rendered if they can see you, the moment you're off the screen your pet vanishes
Oh that's perfect
and the pet has to be in line of sight
Ty ty
Add that you can close doors in the game so when you kill people will not enter the room in a few seconds. Also, add vents to do the game so people will be able to escape when they have murdered someone.
Alright.
@hazy pivot Because Ronen is confused that he doesn't know how to vent or close the doors in sabotage
most likely explain to him.
You go near a vent, and hit left-shift or click on the button
Is the possibility of having more than 8 tasks a thing? As a setting?
Like, you can hit a setting and geese have to do every task twice or smth
Or even maybe a task practicing area, where you can go to a map and repeat any task infinitely, to practice
i play with a group of people and the mix is like 8w/mic 2-3 without, i love that i can talk to the dead while im dead but would be awesome to be able to talk to the dead that doesnt have a mic. so an in game chat for only dead would be nice
We already have this during meetings using text. We may at some point add it during the game too for ghosts but not sure when if ever atm
Suggestion: You know how our names light up when we talk in the lobby? They should do that in game, too, and also during meetings (not just the speaker symbol) because when I play w/ people I don't know so well, it is hard to catch who is saying what. Or, if there is a way to put a speaker above player's in game, too, and show a mute symbol for people who have no mic, too, or it can light up, idk.. you guys are the geniuses here, but some way to know who is talking in a group when you don't know voices.
We would have to take our the morphling then 😦
We have come to this crossroads, and we've decided against it as in the future we're planning to do some interesting things with voice chat.
would it still be an issue if it was just a speaker that showed up when people spoke? like it does in the meetings?
Yes, the morphling relies on no one knowing which one is which
if the voice of a player turns on and it doesn't match the player the morphling's cover is blown
If I have a distinctly low voice and my goose avatar walks by talking in a high pitch, they're toast
oh, that's why the morphling needs to be quiet! what if there was an auto mute on morphling while morphed?
I feel that is part of the skill cap for playing Morphling. If you get busted once that way, you won't do it again
I also like to morph into quieter players 🙂
Or if your group likes to roleplay, maybe make a mockery of the person you've morphed into before you kill the goose
Ive even see people go as far as record other players and play them back through the mic... This rarely works
being automuted as morphling would totally ruin me morphing into someone and making a quip as i kill them as themselves
"Look at me, I'm Xizta, RUDE RUDE RUDE I LIKE TO BUILD SNOWMEN" etc
"Well well well, if it isn't my own worst enemy"
@onyx osprey As much as it would be nice to ID the voice, we think it takes away from the gameplay and clutters the UI
I feel like morphlings should jsut breath heavily into their mic anyways
ah.. see, I'm just trying to see who is saying what while I play. Maybe when the game is further along then?
Dun dun dun!
But if you know people's voices you can identify who is near you, if you don't, well that's part of the deception
so what i'm hearing is.. by not having this, it is better for the game to just constantly be going "who said that?" and not knowing what's going on during the game that relies heavily on communication/deceit. lol. got it.. I shall play with a fake accent from now on, too! and switch my voice for every interaction
why not? chaos is the name of the game
I am okay with this..
Everytime I join a public game with voice enabled it just ends up being Chaos
gives me a chance to work on my voices, lol
a whole new strategy! I appreciate being heard in here though, so thank you!
I tend to stick within a certain group of friends I play this with, picking up a few new voices along the way. After you've played a few rounds with a lobby you'll generally have a feel for who are the big talkers and who likes to keep quiet.
I really love that the dev's take time from their busy day to read and reply or consider ideas. It really is a community driven game
Yay! Thanks!
probably should go in #🐣︱classic-role-ideas
Yeah sry, i missclicked the channel
lol it happens
Idk if this is a good idea or not
But obtainable items that increase your chances of getting a specific role?
like in town of salem
Kinda yeah
But maybe it worked like pets do
It increases your chances for 3 games every day
The issue would be that it'd break the mystery part of the game
People wod start basing their logic off of that
Would*
definitely possible yes
add integraton for this program https://dixper.gg/home
I'm not entirely sure, but this is mainly content creator based functions. Dixper itself takes over your input and screen. It isn't something the game creators actually add into the game.
Ahhh ok. Because there are game specific Categories I thought there might be special permissions or something needed. Like there is an Among Us category and you can control when someone kills or stop them from moving. Just thought it would be cool to have a GGD category
I believe these are only affecting the streamer, I don't see any SDK for a developer to use. So I think it is a creator thing
It also looks like you play via a stream being played through the browser after the game play is captured. This is how they manipulate on screen elements. I think they are all either made up by the Dixper company or by creators
I just downloaded it last night and haven't done more than dig around the website a bit. I will be adding this soon and see what happens. thank you
@opaque mauve I know ferrumdraco has been busy with some real life stuff lately, but it might be worth it to talk to him
i know he has dixper integrated with his twitch channel
probably has already been suggested, but daily challenges would be kinda cool that could reward a small amount of coins/crafting parts after completion.
@night meteor We have definitely considered the idea
How about titles for completing certain achievements?
There's already unlockable cosmetics for certain achievements, but it might be neat for progressive title unlocks for the achievements that are for doing a certain thing 10/100/500/1000 times, etc
How about the pigeon being able to see who they've already infected?
this has come up alot since its release, we've considered it but determined it would be too easy for the pigeon to win if they had a visual indication of whom they've infected. Not having the ability to sneeze on the same person twice is sufficient
What about proximity chat for dead geese only in public lobbies?
Is it possible to have your pet follow you when you are a ghost?
We don't have any plans to add a visual indicator that someone has been infected, for either side. For the non-pigeons, it'd likely be too strong. You'd be able to identify the pigeon if they infected you. There is also a risk-reward gameplay dynamic where players have to judge whether or not it's been too long since a meeting has been called, and whether the pigeon has died.
We think the pigeon might be too strong with an indicator. Whether or not a player has been infected is the only part of the skill cap of the pigeon that determines their actions. Remembering who you've infected is part of being a pigeon, and worst case scenario, you can walk next to them again. The pigeon can only infect someone once during before the next meeting is called.
I feel like this infect thing should be pinned by now, so many people ask xD
(pets following ghosts)
Oh why
nobody reads pins, thats why we have this handy bot i add commands to
i'm not sure! maybe it was because it destroyed lower end computers
Like Arkanoid?
Breakout
Breakout is to Arkanoid as Among Us is to Goose Goose Duck 
A sabo that prevents geese from doing tasks??
It doesn't get fixed it just lasts for a set duration maybe?
This takes away a lot of choices for the geese.
If we prevent them from doing tasks they'll have no choice but to congregate near the sab repair 🙂
i would say we need something more/else to do when dead like a minigame or something
I know there's already a task on the TV, but seeing how there's a game console there I'm a little disappointed one of the tasks isn't a mini game. Clearly this would be consequential to running the spaceships 👀
Anywho, Shawn, when is GGD coming to Tamagochi?
What if instead of geese and ducks all species are renamed to Herbert's and Shawn's
That's the tutorial you silly
But I wanna be spy herbert
Is there an in game friend request system in the works?
Some kind of friend system is definitely on our list of stuff we want to add 🙂
I think it would have to be heavily map dependent obviously so not sure if it should be in here or map ideas but it would be really hilarious to include a sabotage one day that causes like air vents to open or something that blows strong winds down hallways forcing the birds in directions or something of the sort.
I wanna see some birds flyin'. 
OMG. The Full Pupil Avian looks possessed.
Gas Leak:
Starts leaking gas from pipes causing you to see other characters as completely different characters.
Other people's sounds become muffled and unrecognizable.
Gas Leak:
After 10 minutes all players will fall unconscious and die due to toxic colorless gas that no one can detect ending the game
Nikki's gas leak is probably a better option, since people might not enjoy that losing games suddenly and in an undetectable manner
I can't tell if this is something you are encouraging or discouraging.
We definitely like to create interactions between players
But forcing players to group is not something we want to do as a game mechanic.
Sometimes players naturally do it; that's fine. Experienced players will avoid it.
I have played a significant amount of Among Us and a reasonable amount of GGD (which I now prefer) and from my experience even if a sabotage is about to- yes exactly.
Maybe a mic/no mic filter when looking for games?
I have a idea
The ducks when the game becomes normal they see each others role
like they see a duck a profissneal
or a morphing or spy but idk if lover duck gonna be allow but anyway
but if the blind ducks on or mimic goose they dont see the ducks role so a mimic goose can blend in
Ik this is a bit dumb and that but still I like sharing ideas
or this will not be added
i dont quite understand the setup here gamer
we're considering it
I meant like when the game started and your a duck and no mimic role or blind ducks you see the roles of ducks as a duck
but if mimic role on the mimic role can blend in
and blind ducks might be ez
so when blind ducks on no role reveal to ducks to the other ducks
and the mimic goose role on you just blend in with the ducks without worrying they might expose cus of this feature
Like for example imagine aaaaalex and me and winkzzz
aaaalex a morphling I am a spy and winkzz a silencer so I dont need to use my vote on them to see who they are
unless mimic goose on yes
It's true.. I am a morphling. I want everyone to know it.
Ok...
if you still dont understand i can try and explain it in a different way that you might understand
I feel like it's pretty clear.
i disagree but everyone thinks differently and such and so forth
make a random role setting so that nobody knows what roles they are looking for in the game when trying to get other people's roles.
This is already in the game if you toggle each role to "?"
I would prefer a priority system on the roles. Like guarantee Canadian, Vigilante, and Sheriff, but if more people join the lobby then they would be the rest of the selected roles.
I know this is similar to the ? System, but you can have all of the roles be ? And no one gets a role.
as an option setting roles to a priority with a player threshold would be awesome. always guarantee certain roles, only open up others as the lobby reaches enough players... automatically remove lower listed roles if the lobby loses players....
Yes. Exactly. Mimic duck is a death sentence if you don't have enough players for 2 ducks, the medium duck was basically useless with low players (although it's getting reworked), and pigeon is basically a guaranteed win with low players, there are other roles like this too.
All of these roles I like, but without enough players they either don't reach their full potential, or they are overpowered.
I really only have mimic duck on if we have 15 players
ANd only if we have a spy
A way to make short clips of what you did in game? .3.
Like at the start of the game you can get a button to start recording?
If people get cool kills they want to share and what not
I was just thinking about using twitch to stream privately and save clips of funny / awesome moments to share / talk about after the game. This could be a simple workaround.
Rather than re-implement twitch clips in game.
You could always save using windows
Windows + Alt + R
This might be able to save clips for you
https://uk.pcmag.com/operating-systems/86044/how-to-capture-video-clips-in-windows-10#recording-in-the-background Read through this
Did not know about this windows feature. Thanks, Darren!
What if ducks could see ghosts? as if being haunted
Or they could see ghosts that they killed
they'd be able to affect the game, however minutely
like leading ducks to people, or stuff like that
can we add discord ideas too or just the game?
Go for it
okie, if possible i think it would be a good idea to have more general chats for like different languages and maybe one to talk about merging games since we aren't supposed to talk in the looking for group chats and i feel like some people aren't comfortable DMing other hosts
what language are you referring to
if you check the other lfg channels, i think you'll find that we've been relatively lax relative to the #lfg-english-over18 channel
ah, I didn't realize, people kept telling me I wasn't allowed to message in there unless its related to sending a code for a lobby
it's mostly the #lfg-english-over18 channel where there are a lot of people at once, and everyone taking liberties with chatting in there will cause it to get flooded
whatever other language channel you're using, you'll be fine for a while, or at least until we get vastly more popular with that demographic
Actually being able to see who you've infected as a pigeon
We don't have any plans to add a visual indicator that someone has been infected, for either side. For the non-pigeons, it'd likely be too strong. You'd be able to identify the pigeon if they infected you. There is also a risk-reward gameplay dynamic where players have to judge whether or not it's been too long since a meeting has been called, and whether the pigeon has died.
We think the pigeon might be too strong with an indicator. Whether or not a player has been infected is the only part of the skill cap of the pigeon that determines their actions. Remembering who you've infected is part of being a pigeon, and worst case scenario, you can walk next to them again. The pigeon can only infect someone once during before the next meeting is called.
When the lover is voted out and confirm ejects is on you should be able to see both lovers shot out of the ship
achievement idea: surviving every teleporter danger level
The other lover doesn't experience the same death as the lover who's killed, so they are not actually shot out together with the other one ^^
Is it possible to let ghosts do tasks during meetings?
Like, let them check if they wanna listening to the meeting, or stay in the map doing tasks
Since sitting in a meeting as a ghost doesn't really do anything
there's an upcoming role that will deal with this, if you think its an issue
One lover is voted out. The other seeing this is heartbroken and cannot continue to be without them so self sacrifices to join their lover in the void
Maybe ducks can kill people who are in the same vent as them?
Or you could just find the mechanic and kill them early on.
Maybe also add a “ducks lost today” counter in the main menu?
There's no way to "find" the mechanic, and if you do, they can just afk inside of vents...
And just venting in front of people a couple of times at the start insta clears you basically
well you could be a duck
there will be a mechanic added to the game shortly (likely on monday) where geese not finishing their tasks will be eventually kicked
Oh yeah, that'll actually fix up mechanic quite well
Since rn mechanics just camp inside of vents waiting for someone else to vent
Or to catch a kill
What if there was a way to combine lobby’s in game
Just an idea but when players die, the ghosts don't all look the same. So the ducks look like ducks and what not. It'd just be a cool little detail. Not sure if it was already suggested.
It's gonna be optional I'm pretty sure
vent ejector role would be absolutely hysterical 😂
2 ducks and a mechanic pop out 
or it could be just a goose role where they like, throw a smoke grenade in the vent or something so all get pushed out hahaha
any variation of it i would love
I will patiently await more info on this twiddles thumbs
lol, i mean i'll just outright say it
i'm talking about a role that assassinates in meetings based off of the target's role
I don't really think mechanic is that annoying to play against as some of you are saying, but if they were, the assassin would be able to target them if they were flaunting their venting willy nilly
yes, i understand
and thats part of the dangers of being a duck
actions you take as a duck have a risk if you'er found out
no different than killing someone in a corner vs in the openm
I think the game is way too new and there aren't enough hours on people for them to really know the correct way to play. Even us, with 1000+ hours on the game find new ways and strategies that take a role's utilization to a new level.
My only issue with mechanic is how easy it is to clear yourself
You just hop in and out a bu cha times and you are clear
But if a duck did it, then they cannot have any sus on them whatsoever
But the new updoot will fix mech so I'm happy
See that's what I do usually
I am inclined to not trust anyone who vents and claims mechanic
Just in case of a duck
It is quite possible and I have done it on many many occasions.
It is very possible, because not every mechanic will jump straight into the vents ^^ Now that the possibility of getting kicked due to not carrying out tasks will be added, the mechanic can't just hole up in vents the whole game either
I'm not going to debate you on this because it is pointless and really goes nowhere, I've done it, that's it. Have a wonderful goosey day
Have you guys considered mods for goose goose? Like steam workshop mods?
Where players could make stuff for the game
We are going to enable Overwolf mods soon 🙂
It's a popular modding platform, well known for minecraft mods
Problem with mods is that even if someone does think about an interesting feature we typically create it faster than most people would.
We want to leave integration and overlay mods to Overwolf 🙂
Game features will likely be all within the main application
Ok so, I might sound very stupid, but I've no idea what that means #justboomerthings
What are "Integration and overlay mods" if you don't mind me askin'
I would really love if the game do a test for micro on the game :3 because it's sound like my microphone is different from discord on the game but there is no way to check and would be helpful for test different micro for see with which one I can hear me better
ofc it's just a suggestion I don't know if it's something easy to put in place or not
Cosmetics idea:
They should do it in contests so that the designer of the cosmetic gets recognition.
So that players can be part of the game in some way, that would be the coolest thing ever. The greatest card the devs of gaggle can pull right now.
Like they add the title, description and add - [Player name, made on Date]
Another cosmetic idea:
DUCK DODGERS! LET'S GO! Put Duck Dodgers costume in the game so that it becomes a meme.
we've considered a few similar ideas
Now that would probably get them a C&D
I know the Gaggle team has a specific idea for how they feel the game should be played, but if they really want community feedback, it might be worth implementing a poll system.
|Example
|Role suggestion: Duck
|Explaination: can kill geese
|
= I like this idea
|
= I do not like this idea
I like the idea of a Duck that kills Geese
I think we can let this happen naturally. What you're suggesting makes it sounds like we actually don't read everything.
There's like 2 things in there...
The poll system will be used more in the future for sure. Right now we have a list of QoL updates and features we're still implementing. As we go along we get recommendations from the channels and sometimes things are repeated multiple times. That's how we know it's important 🙂 Using reactions wont stop people from repeating suggestions which is fine.
We also move so fast on good ideas from the community that pop up usually get implemented before people even react to the polls.
We know a great idea when we see one.
I hope there is a feature that if it has proximity chat then we add a chat that the no mic user like me can use the chat cus I hate how people who were new to me sus me cus I dont talk and some who knows me saying I dont use mic and I use chat
There is already a chat option for all games. Are you asking for a separate chat option?
yea like just like people using mic proximity they should add that type of chat when in the round but not only on meetings
Like ik u can use it like on discord to communicate when in range or stuff like that
but I still like the idea if that happens
Can the Spy duck get role icons next to player names similar to when detective uses investigate on a player with the angel/devil duck? Lots of players like to make their name Goose; having an icon would help instead of changing the player's name.
Also I know it's super uncommon, but smart teams could just all vote themselves when they just want to skip early on which completely counters the spy who is already unplayable without colorblind mode on.
I really do think making the spy duck's power work during rounds instead of meetings would be a lot better and more interactive.
A spy duck is still a duck, so it's not unplayable, but I'm sure they are working on ways to improve how it works. Thanks for you suggestions, they are very welcome ^^
Unplayable was the wrong word, they're just unable to use their power effectively. And I hope so, would love to see some changes because Spy is a cool role. 
Its being fixed in the next patch to ADD the role
@night meteor Spy is definitely playable with colorblind mode off... you vote with the grain to create suspicion on any other role that may cast a vote astray.
We've thoroughly tested it and the spy duck if played well is currently one of the more powerful duck roles if utilized well. Just because you have a role doesn't mean it should always work and it shouldn't work without a drawback. Otherwise we would need to take away other powers. It is still a duck afterall
@trim pumice If there was a text chat while playing, you wouldn't be fully focused on your surroundings in game, leaving You vulnerable to attacks and unable to focus on who or what is going on around you.
Telling everyone your role is not going to be the best idea very soon XD
Shhhh, it's better for them to learn themselves 
everyone gonna be claiming dodo soon
"Oh hey Winkz what role are you?"
"Oh I'm dodo, you?"
"Yeah, same!"
Or goose
true. everyone gonna be saying they're a regular boring goose 😂
"i mean, i'm a regular goose and i'm totally not technician at all but this sabo came from rec room. don't ask me how i know"
i think i'm just gonna start looking for the one role that isn't in the game and just start claiming that. yknow, as a preventative measure
Choice of Random map
I think a cool idea would be to have the pigeon cooldown be a/an adjustable setting like kill/morphling cooldown because i like the idea of the pigeon duck however its too easy to win especially with the venting, and also it would make pigeon a viable role to have on in lobbies without 12 or more.
Testing out how your microphone sound likes from in-game. To see if it's to silent or too loud. Because so far only other players can say that they don't hear you, or it's hard to hear you.
You should be able to hear alive players while dead in prox chat
This would be cool, I already have trouble when people say something over intercoms while I'm dead and respond to them, forgetting they can't hear me.
Maybe have your role underneath your name like how you see others when you are dead
More precise setting?
For cooldowns and what not
As well as an option to choose the duration of morphling duck's morph
this has proven to be too confusing for dead players
you don't see your own name when you are dead, and i think it'd be weird just to have your role underneath you. you don't really need to know your role when you're dead, and if you did, you would see it at the next meeting or at the end game splash screen
this is definitely an idea to consider
you dont see it if youre a ghost
I wonder, is there a reason why player's names don't turn yellow with prox chat?
mic isnt picking up their voice
I mean in game when you're playing with prox chat, like walking around, unless it's just a bug on my end. Its hard to tell whos talking because they dont turn yellow.
Add a black swan specific achievement
For getting a kill in the secret duck room
Or for dying in the secret duck room
I'm all for achievements. I personally want 1K achievements.
I loooove achievements
I kinda want achievements to come with titles
Ypu know how killing achievements have names
Maybe those names could become titles
Just smth to flaunt around
I could make a list right now of at least 100 new achievements without even breaking a sweat.
We intentionally don't show who is speaking during a game, it breaks certain roles if this happened.
You've probably heard it already, but birdwatcher is still pretty lame.... I would think they should have "normal" goose vision as is (or maybe low) THEN, as the active, have a LONG range flashlight.
As it is now, you have heavily restricted vision, and your active gives you baseline vision (through walls 🤷 ).
Also, maybe let the birdwatcher active overcome the lights sabotage.
Well if you made geese vision high then you can see the walls and infinitely
A friend option with a friends list
That is also a good point
Yep
Add a diary mechanic, since spacemen usually write those in horror games
You get a computer task where you can write stuff in
If you get killed mid writing your text will get jumbled up
It takes 15 seconds to save it, ducks can interrupt these
Lights sabotage turns off the pc and deletes all
Similar to town of salem's wills
But more interactive
Oh you don't see it at all. Morphling would get outed
Idea for flashlight vision
Make the flashlight follow your cursor
Instead of being right in front of you
Not everyone plays with a mouse for movement, and especially with mobile right around the corner, this may prove difficult.
Make a setting for it then. Weather the player uses their mouse or not.
This gives a huge advantage to desktop players over mobile and non mouse users.
Understadable.
Maybe to alleviate SOME of the repeated ideas, you could have a channel dedicated to rejected ideas and the reasoning behind the rejections?
It might make it easier on y'all in the long run instead of sifting through repeat ideas to only approve or reject NEW ideas.
Or just walk in a circle with the current system...
walk-spin-walk-spin-it's-the-goosewalk-spin-walk ~~
@fiery aurora I don't know if you intend for this, or if its a cultural disconnect on my part, but it always feels like you are trying to offend with a snarky comment at the end
I want to say cultural disconnect. I don't feel we will ever be friends, but I try to be amicable.
My suggestions are always genuine thoughts.
Good to know, because i just wanted to clarify that you don't come off as being amicable
this seems like a genuine question, so I guess I wonder what the second question adds to it, beyond trying to offend
same with this suggestion
perfectly reasonable, but then you add
I personally think that if an idea is shot down because it doesn't currently work, doesn't mean it can't work later in the game's life cycle or someone has a slightly different take on something that had been overlooked to make something plausible.
I wouldn't ever want to discourage someone from making a suggestion for that reason. Though, it may not hurt to have a document somewhere for why certain things are passed up on, as we do have our bot that likes to discourage resurrection roles, that will likely never have a stance change on (unless it's game mode designed around it).
Yeah I am currently ok with the number of repeat suggestions; it's why the bot is here 🙂 Sometimes people put a unique spin on things and that helps me think about things differently. Also, we sometimes read between the lines (our brains are running a million miles an hour when we read suggestions and might be filling in gaps of a broken idea to make it work).
I meant that during meetings, you would have a bit of text underneath your name(with a similar font and size to how you see others roles when you are dead) which would state your role so that you don't forget what role you are(which I do, and I assume others do too)
I believe it does say what you are, but only for private games
Although it would be a good point that there's really no reason for us to restrict knowing your own role in meetings to private games
It definitely indeed does show your role in a public game 🙂
In the above example you can see that I am a "Duck"
I have no one to kill 😦
Poor Shawn.
I stand corrected
Good morning,
As a duck can we call sabotage while moving?
Right now when you call a sabotage your player stop moving and it is suspicous when you are around people...
Allowing to call a sabotage while moving, i think, will increase user experince as a duck.
that's why you'd have to hide while sabotaging though
and if i don't want to?
Can you not pretend your doing a task and trigger a sabotage?
so you basically restrict me to fake/do tasks if i want to call a sabotage
Or play with goose vision dark, aka the best setting for goose vision
@everyone
The tag doesn't work ^^ Was there anything you wanted to say?
We think it's more balanced this way
someetimes i pretend i got stuck in the doorway (you know on the little ledge) just to call a sabo XD
can we have a honk button? similar to farting, but honking :)
hey can we bring back:room's name :D
Nope!
hey guys
How do I change lobby settings as a host?
I click the things but they dont respond
maybe i am doing wrong or is that some bug
you use the computer in the middle of the lobby @lime nacelle
pets?
Adoption be like

so basically black market
I wanted to do like a game night, and people who played wvery game with us had a chance to win smth
To get people playin'
i think when lights sabotage is called, cams should be turned off, because there is no electricity with that sabotage so cameras won't work
We can look at putting this in a future update
its a good idea
and I agree, we just havent gotten around it
yes and the point of the sabotage is to not see around you but you can use cams to watch people run around the map
What about the sabotage disabling teleporters and transits
In the new map?
Lights sabo that is
the problem is light sabo would be kinda op at that point
i agree
doesnt communications do that
oh you mean the task that active
I have seen a lot of ideas for things like that and it would make a good idea maybe
i think that would be like a hacker duck role
that just gave me a idea give me a sec
you're welcome :3
ok
Have you guys considered locking certain roles behind certain maps
Like certain maps would have unique new duck and geese roles
As well as new neutrals
This will happen in the future for sure
Oh coolio
our Mallard Mansion will not have a mechanic, but will have a similar role called The Handy (or something like that)
Ooooh
Handy Goose
the wat Mallard Mansion
Mallard Mansion
Do we know if/when host-swapping will be a thing?
I love that name
one question about the mallard mansion will there be a throne
F
F
but its still cool
i think a way to a join a lobby that's game is already in progress, and just wait in the lobby for that round to be over. might help fill up games
We're looking into changing how our entire lobby system might work in the near future
A silver reward for finishing all of your tasks before the game ends
And award people more silver if there is a task victory
Since people REALLY dislike doing tasks
I've had games where people don't want a task victory because it's "lame" so they just refuse to do them
We kick them now.
Oh yeah
Also about that
How long would the period be
Before you get kicked for not doing tasks
I feel like people might try to delay doing tasks to the last minute of that kick countdown
Ooooh that's very big brain
They couldn't agree, so they picked a number at random
Its a set amount of time.
A editable gui so I can move my kill/ability buttons
Would it be possible to implement some kind of soft lockout for getting a duck role? Like lowering the chance of getting it slightly every time you get it and slightly increasing the chance of getting it when you don't?
it would probably cause metagaming "this person was a duck last round so they're more likely not a duck" or "this person was a goose last game so they're more likely a duck"
^^^
My suggestion for smth like that was items that increased your chances of getting specific roles
But other players wouldn't know which ones you have equipped
It would have to be a very slight change in probability. I'm just tired of playing 20+ games in a row as a goose, while the same handful of people get it every other game.
I mean I am happy when being any of the roles
counting that people ban the boring/OP roles
so I don't really have a wish except to become that new assassin duck once without the god damn pigeon ending the game the first round
but everyone has their own opinion of what boring or OP is. Like... I think there are enough counters for every role right now to balance them. I just don't like when people leave medium on and I get it 5 games in a row and it's like... well, I'm useless
But when I'm consistently getting duck once in 30 games, and when I DO finally get it, I get randomly sheriffed or voted round one, knowing I won't get it again for the next 30 games... it's irritating.
People who random sheriff others are the reason I sometimes disable the role xD
Hold down 'F' to bring up a "Fart Wheel" where you could have maybe four farts equipped then mouse click the one you want. Maybe on mobile you could hold onto your player model to bring up the Fart Wheel then tap on the fart you want.
Ah ok
The medium is extremely useful to win games. Sure it doesn't kill but it's an integral part of how geese can get information. What it sounds like is that you want to kill more than anything else. We will be making a game mode soon that gives everyone a way to kill and focuses less on deduction. :)
plays hidden role game
Gets mad when they don't get the 3/16 roles they want
This is correct.
We are working on a different sort of drafting game mode in the future, and maybe that'll be more up your alley @wary geode .
Holding right click in flashlight mode to look in a direction without having to move in that direction
Drafting? As in players are all assigned a random draft order at which they get to pick their role from the remaining roles? That sounds amazing.
Or maybe when it's your turn to draft, you're given your choice out of 3 roles at random of the remaining roles to be picked?
Something like this! Not exactly meant to be a hardcore competitive mode or anything like that but... Less chaos I suppose
I like it. I think it would be popular especially among people who get sad of getting the same role over and over if they have at least some say in being a different role. Or give people a slightly better chance of playing roles they enjoy the most.
Medium just seems like a super niche vulture counter right now, when there is a much greater threat in a long round than vulture in Pigeon. I don't mind being a non-killing role, especially something like mechanic, detective, canadian, etc. something that gives info that can be used in a meeting without the same info already being IN the meeting. Sure, medium can see mid round that 3 are dead... but not where, not who, not who was in the area, and as soon as a button is called or a body is found, that info is moot because it's presented to everyone.
The other thing is it isn't just that I'm NOT always getting duck roles... but those who RNG DOES favor get them consistently, so they're always sussed out almost immediately. Everyone has their own playstyle when it comes to being the bad guy, and patterns are easier to notice when they're present more often than not.
I'd like to think I'm decent at the deduction side of things, and I don't want to be a duck all the time either. It's just a massive bummer when I play 30 games, have 5 as medium, 10 as dodo, 8 as technician, 3 as vigilante or sheriff, 1 as pigeon, 2 as vulture and 1 as duck, and when I FINALLY get the duck role, I'm immediately sussed out when I've done nothing differently from the other 29 games.... or I'm lover duck and my lover is the first one dead
I don't think you're using the medium well
Nor do I really consider the medium a vulture counter
As I said though, hopefully the drafting mode will be everything you want
See how many ghosts there are? what applications could that have, other than just knowing how many people are dead.... and then communicating that you know how many people are dead and getting assassinated in the next meeting..
you could start searching for a body if someone is dead, you can call out self reporters, you can find out if there is a vulture/cannibal or not.
You can use someone as bait, leave them with someone you suspect, check with your ability, then you know you can go back when the counter goes up withut fear of being killed because their cooldown would be down.
Could y'all maybe make it where when you die you can still hear the others but they can't hear you, cause that would be pretty cool for proximity chat.
yes pls
