#š”ļø±general-ideas
1 messages Ā· Page 4 of 1
He's new, he is still trying to learn english
@robust mural and company, probably best to move to general
Considering some comments I have seen and agree with regarding the new token update where you no longer receive tokens for machines you don't own, I think allowing users to convert tokens they can't use into tokens you can use is a better idea. That way you can save up these tokens for when you do buy the machines, or have a way to use these tokens if you can't or have no interest in buying the machines.
Of course, you will only be able to convert tokens belonging to machines you don't own, that way you won't be able to just grind and empty out everything in the lower machines.
(I would have posted this much earlier if my phone didn't die while typing lol)
The token "changes" we discussed during the Devlog have actually been in effect for almost a month now.
My notes document crashed right as we started the Dev log, and I forgot to mention that part.
Not many players even noticed the changes, mainly the extreme cases of players that were farming. A token converter is something we have considered, and will be re-evaluating as we continue to add to and improve the lounge.
I see, I wouldn't have noticed because I do own them all š . Although I am pleased that these opinions are being taken into consideration.
Astral is already strong as it stands, itās just the way you play it makes all the difference.
How can i use It better?
You pass a room and see red and blue there. You go away and astral back. You see someone kill/eat the other. Whomever was the survivor is the killer.
Pop into a room of people, remember their names and colors, and watch over them while youāre in another spot.
Inversely, if you astral into a room and you see someone kill/eat the other. Quickly check to see who leaves. That person is evil.
If you have proxy enabled that only makes the astral stronger.
It is meant to be played similarly to Birdwatcher.
If there is one thing I would buff about the astral, it would be making the ghost move just a tad faster.
What would allowing the ghost to fart do?
Fart
I mean, it goes into the spirit realm of other ghosts, separated from the weight of its body. The connection forces it to be slow.
If it was fast, it means youāre dead dead, with no way back into the living realm.
Doesn't have to be at the normal non-ghost speed, maybe like 5% faster than current ghost speed
That is true, but then you might as well be Birdwatcher sliding across the walls.
That is true. Birdwatcher is able to move normal speed and see colors and names, at the cost of leaving their backside vulnerable
While astral can see all around their spirit form
But astral cant move so
The astral can see anything and pass through walls, with only their whole body being vulnerable and being colourblind.
Speeding up the ghost would make it arguably birdwatcher but better
Its extremly vulnerable
So is any role, basically.
Just hide in a good spot as Astral.
Every role has a drawback. Even the more straight forward roles like falcon.
Undertaker, canĆbal, etc
Goose may not have any powers, which is a drawback, but itās passive power is being unable to be shot by Assassin.
They are the only roles that are ducks but better
Or assesin
Maybe
Assassin
Undertaker confirms itself as 100% duck if caught dragging. Cannibal confirms itself as either canni or vulture if caught eating, assassin commits persona 3 if it guesses wrong.
A disgraced samurai ritual.
Be able to eat corpses or not?
I don't think I understand the question here. Are you saying that cannibal being able to eat corpses makes it have no downsides?
Nerf farts
They are too op
Yep
"all the roles have downsides"
Well
That just isnt true, just someones have More power, or are just weaker
That isnt a secret
But something that isnt a secret
Is that the game Is good
And the roles just make It More fun
Downside 1: You only have 1 eat, so eating a corpse that doesn't need to be eaten just wastes your power.
Downside 2: Getting caught eating confirms you as either cannibal or vulture; either way, you are not a goose.
But It keeps being better that being just a duck
Or well
TALK about vigilante, idk how to say vigilante in english
That guy that can kill 1 time
It is true, however itās just how the gameplay goes to be balanced. If everything had a power with no drawback, there wouldnāt be consequences and the game would be boring. Imagine a sheriff with no consequence of killing a goose.
Oh you are talking about vanilla duck. Vanilla duck almost never sees any play unless you are playing 100% vanilla so I don't take it into consideration.
Vigilante in english, is vigilante
Woah
I didnt know
Well vigilante Is just a better politic, if we talk about downsides
Its obviusly that Is More powerful
But that doesnt matter
Nobody cares
But you have only one shot. If you kill an innocent, people may suspect you of being an evil killer.
Only one shot with no 100% confirmable way of knowing you killed an evildoer.
But I prefer to have the option to kill if I want
Its better that just dont go to jail
That's more of a personal opinion of what you like than a talk about upsides vs downsides
You can kill as Sheriff multiple times, but then you may, again, get sussed out for killing, or misfire and end up killing yourself and the other person and let the ducks and neutrals have an easier time winning.
What do you think about the 1 world war?
The politician is one of the extremely few geese that can confirm itself as a goose, if you tie in a vote and people notice you don't go to jail, then you HAVE to be the politician.
But its obviusly better the option to kill
All a matter of opinion
If you have the option to kill, but misuse it, then it is worse.
It's all a matter of context.
Everyone will have their own opinions, but the honest truth is that every role has a purpose, and sometimes the gameplay will unfold itself however the player uses it.
But you dont need to kill
It just an option
Thats why Its better
But there
Is an easier answer about this
Just like I said: it's all a matter of context
Just dont add bad roles
Thats it
Just dont add the politic etc
Better add More fun roles for all
There are no bad roles. Itās only the way you use it that needs to improve.
every role is just as useful as the person using it
and this doesn't seem like any ideas are being suggested
Everyone has a different idea of what is "bad". Saying to just not add bad roles is about as descriptive as ordering a hamburger at McDonald's.
Either way, as Kitzah as said, this has been heavily derailed now.
I cant discuss about that
What if we talk how Is the dumbest way to die in the game
Letās bring this to another channel, or close this conversation completely.
Yep
That would more be a topic for general, not ideas
Yes, it would be
I really hope there is a selection that force everyone talk by a random order one by one during meeting. Cause right now I feel like the meeting is basically comparing who has louder voice.
This is a common request but the discussion usually ends when I ask: "How would you suggest we determine who needs to talk when?" For example:
Person 1: has nothing to say
Person 2: Person 1 killed so and so
Go through rest of the players but person 1 already talked and was unable to defend themselves
Someone being too loud or disruptive, remember you can adjust their audio level 

Well that can be solved by allowing players type in chat at all time. I mean this is not a perfect solution but I just personally feel it is more interesting than everyone shout together. Also this makes everyone should doubt those players who charge the player talked before. If in every meeting the speak order is random, I think it is fair enough. And I also sure about this should be a selection of room setting but not default.
people don't like to read
We have been considering a whole new type of meeting, not sure if we'll go through with it or not. Have some details to iron out
That's interesting, looking forward for that.
Well I wouldn't look forward to it because it might not happen š
just know it is something we are considering
but your feedback has been noted

Actually you could make bells and body reports seperate from meetings. Whoever hits a bell or reports a body is the only person allowed to speak unless the person that hit is gives a promt like clicks their name or smthn. Otherwise they are forced to type in that setting would give the people with the most information ample time to give it without needing to scream over people. Course that would either mean adding a separate place to start a meeting or a separate button on the bells. But it's an idea
Opening remarks is already a setting in game that gives the person who called the meeting time to talk before everyone else.
its a random idea, but, could be good.
5 seconds after discussion time to everyone say individually something.
Sometimes u dont have time do talk, bc they are shouting and the louder voice wins the discussion, with that u can speak without problems with neighbors
I think the better solution would be for the host to set and enforce good rules for the lobby 
That would be a good thing š«
Yeah just find nice friends to play with
I have almost gotten a full stack lobby of nice people to play with
Hello, may I know whom to talk regarding marketing?
You can email business@gaggle.fun for business inquiries
^
If you do email business@gaggle.fun please provide details of who you are and who you represent and what you are looking to do.
Not sure if it will be a good idea, but it would be possible to add a timer in game to show how much time the game lasted?
I'm going to say probably not, but can't confirm the dev team's opinion.
How do you see that improving your experience?
To see how a game takes to complete
At most, I might want to see a game timer in the final screen for Draft or Classic as a matter of interest. All the other modes already have a timer built in so I don't see it that necessary.
I wouldn't mind a timer indicating game length.
No real value, but I have occasionally wondered how long a game took
role idea: eagle
Add a setting for duties
Itās annoying when it never progresses unless you call a meeting so itās better off going up in real time
You can choose how many tasks need to be completed in Classic mode. There also used to be a setting to see tasks update in real time, but I don't know if that's been hidden or not since.
hellow
Hello there
Why can't Undertaker see the identity of a character who has gone offline? I think this should be fixed
The undertaker isn't even related to knowing the roles
I'm sure they mean Mortician
I'm sorry I'm Chinese, I used Google Translate directly, so maybe the character name is wrong, but in short, it's the character who can know the identity of the corpse
In Chinese, this character is called 殔仪å
This problem has also cropped up with the spy occasionally. While the roles are currently memorized and can be reviewed at the end of the game, sometimes while playing, especially if the player reconnects as a spectator, the role isn't remembered for Spy or Mortician.
Is this a bug or a game mechanic?
Can we please get a random fart selection? Sometimes I want to just randomly fart any of my farts.
I had asked for a "fart wheel" a while back, but I think since a fart is something you select and can be identified by, it probably isn't a good idea to be able to do multiple or random farts in game
Could we add some bilingual rooms for flexible players?
The problem with that is that, as i see it, would be moderation of the channels
Unless absolutely everyone is bilingual, it's probably better if the post picks a primary language and has others be flexible to that rather than bounce between two or more languages that someone might not understand.
simple button for play
sound
I got an role idea for geese, but I donāt know whether itās possible to achieve.
Mirror master(Geese): can set up mirrors in map, mirror in corner can provide additional field of vision
Fun fact, that is not a general idea. Please take it to another channel
Sorry
Sorry, wrong channel
I feel like the duck in goosehunt should be revealed to all the geese so they could run away from them. The duck being faster than the geese is already a dead giveaway
When the hunt is on, I'm not trying to hide 
Half the fun of goosehunt is figuring out who the duck is. Plus, you can quickly narrow it down as dead people are reported. Or, if you see the kill and have proximity chat on, you can warn everyone else about the killer.
Youād know who to run from if you first see them, too. Itās fun being lured into a false sense of security when the duck fakes a task, then runs at you with incredible speed.
The best thing about moving with mouse is you can move at a normal speed and make your friends feel safe for at least a few seconds, kinda play with your food, then BOOM! Slice em.
Announcing who the duck is would take out the fun in that.
ā³ļøSpawning Multiple Simultaneous Roles:
A new role setting that makes it to where you can have more than one of the same role in the same game. When going through the āā
āāā setting, you now have a new option: āā³ļøā. This option will give the random chance of the same role to spawn up to 3 times in the same game
(I can see this changing the meta in-terms of role claims. This does need some thinking and I can quarantine the complexity of how it would be implemented and how it affect future roles. Something like this that is optional chaos needs to be limited, for example maybe some roles are better not to having more than one in an actual game. (All neutral birds, mimic, celebrity, canadian, lovers since having more than one pair of just geese lovers can result in a new win screen that would have to be implemented, etc.) This should not be used in draft.)
I don't see that being added to Classic, but it might be fun in a new game mode. I know the staff don't like having too much customisation, but still could be fun as a new mode where roles can overlap.
Definitely not the first time such an idea had been pitched
Add controller support
There is controller support already, what controller are you trying to use?
If you plug your controller in, an extra input option comes up in the settings panel
Oh how long has that been out?
A year or so
Controller support for official Playstation and Xbox controllers was added on August 11, 2022 in update 2.07.
Button that allows you to honk pls (same or longer cooldown then farts, to avoid spam)
And also different enough from the celebrity dying sound to avoid confusion
I just want the ominous quacking from the intercom to play when Ducks win
But it gets slower and pitches down
Gives me ideas for end game screens tailored for each faction. A ship flying away with duck silhouettes floating away for a goose win, the ship blowing up for a duck win, a fat and satisfied goose for a vulture win, an extremely fat goose for a pelican win. The possibilities are endless
It won't happen, but I like to imagine it.
But size of game increased
Can I use controller on iOS?
These should be supported on iOS yes
Cool
Between the new maps and roles, there are a lot more important things than revamped end game screens.
Yes
The end screens are fine. The update to show everyone and their roles was nice. I think Iāve still got some in guides from back when it only showed who won.

Does anyone know if they are planning on bringing ggd to console?
The answer has been no in the past, and I think the answer is still no.
End screen?
Like when a team wins
To be fair I donāt think social deduction games are a popular genre for consoles
Thatās very true
I can't try all roles in game ,game need add new things, to try roles in offline 

It could be cool to have sub categories for geese and duck roles, just because we have so many roles and I feel like they could be organized a bit more wholesomely
I'm actually gonna make a concept of what that might look like
Keep an eye on the photo gallery
Categorized how? I generally don't feel the duck or goose roles are that closely related to each other, but if you have an idea, feel free to suggest them/
The main reason that was given to us is that consoles have extremely strict release requirements and long wait times for update reviews and approvals etc.
In short, it would be either too much work to keep up with, or slow the updates/new content to a crawl
Like how you would have Goose[Killing] such as vigi, sheriff, and venge compared to Goose[Investigative] like detective, mortician, and tracker.
There are definitely categories, such as information collectors (spy duck, Astral goose, birdwatcher goose, engineer goose, medium goose, etc) or investigative roles (detective, mortician etc) and so on.
There are also active and passive roles where some roles should be focused on using their ability and others should be focused on tasks)
Right, itās way more work than itās probably worth
Got some examples:
Geese:
Killers: sheriff, vigilante, avenger
Passive: gravy, mimic, canadian, celebrity, lover, bodyguard
Jail related: politician, locksmith
Watchers: birdwatcher, astral, medium, engineer, tracker, stalker
Checkers: detective, mortician
Ducks:
Can't vent: morphling, silencer, invisibility
Meeting related: spy, assassin, snitch, party
No contact killers: demolitionist, esper
Interact with bodies: cannibal, undertaker
[couldn't think of a category]: professional, ninja, serial killer, hitman, lover, identity thief
Alright, I want you opinion on this. I expect to be asking this often. Right now I have 4 subtypes of geese. Killing (self explanitory), Investigative (gathers information), Supportive (Aids the geese in some other way), and Offensive (Hinders the ducks in some other way). Would you consider Medium to be Investigative or Supportive?
The Shadow Knows....
I am leaning towards offensive for engie
Since it makes ducks wary of their own tools (vents and sabos)
Probably offensive as venting is very special, but the technician part is also investigative
I'm going to go with offensive on the basis of ducks niw having to watch where they call sabos.
I'll get there when I get there, but I do have somewhat of an idea.
I've finished killing and inv. so far.
I was about to put gravy under supportive, but what are your thoughts?
Supportive sounds right, but I could also see it being offensive as it does pose as an obstacle sometimes. But I do think support is the better option
It'll go into supportive for now, but I'll think about it.
I offered my ideas here
Just gonna clear up, so there's no confusion, the identity thief can vent.
The five ducks that cannot vent are morphling, silencer, Esper, invisibility and party (until it uses its party ability)
Hate to be the guy, but we might want to go to general. Also I've finished with the geese and moving on to ducks.
I put esper in another category
I have an idea for special sabotage effects in some maps. Lavish feast: making all birds moving slowly/revert their movement after meeting for 20 secs
Or instantly?
Iām not sure what the point would be. Making people move slower means they will pay closer attention to their surroundings, which is the opposite of what you want. You want things to happen so quickly that you can spin the story in your favor.
maybe that could be a sabotage for the rolse that eat people/bodies like pelican?
New birds in game 
already in the works
Maybe it's a bad idea, but could the blue team be playable in classic mode?
the blue team?
The Dine and Dash duo, Falcon + Vulture
they are playable in classic, they just aren't on the same team 
Well that's not wrong
As far as them being a team in classic
Neutrals have their own win conditions
All the neutral roles have their own specific win conditions and win alone. Special roles like the Lovers are still Geese and Ducks first, and retain those as their primary win conditions.
So if a pigeon or pelican helps the geese or the ducks, are they trolling?
That depends on how you view it, however, this is not the channel to discuss it
yeah, itās fun (and annoying at the same time), but it does not provide much tactical advantage to the ducks. You are right.
A role that has a win condition, by this i mean if it does whatever to win, it wont win, it will only win if say the geese win
How about this, the more players the Pelican eats, the bigger it's belly gets
funny but very obvious lol
And get caught?
- Would be probably an issue to make, because cosmetics would be in the way and stuff
- That would totally sell out Pelican, someone suggested slowing Pelican a little depending on how much people they ate and even with such a little change there were many issues so simply said, Pelican would be easily sold out and couldn't use its ability properly, thats like taking his button away
I would be down for this if it was a mode like goosehunt except with a pelican instead of a duck.
In classic it just gives the pelican away.
Could be good as April Fools
Actually, herberd teased us with a mode he was doing some work on. We know very little about it, but he told us that the pelican is friendly in it, just acting as transportation. This could work there.
Pelican already had a nerf based on how many people it "ate". For every person you eat, your cooldown (for that round) increases by 5s
And also he "tp's" to bodies he eats, same like Ducks do soo
It is strong, but not as it used to be, rlly good balance
the fact it triggers Canadian now is a big thing too
I agree with most of the nerfs pelican got, but the one I am on thr fence about is pelican dying to bombs he ate.
Go call a meeting and digest it. Encourages players to not button unnecessarily
Of course
What if party duck was in text chat lobbies and their partied targets messages "š š„³came out like this š„³ š" with party emojis. I originally thought random color codes for letters but this solves colorblind.
bomb is counter pelican 
šļø
I would really love a better banning system. We have racist trolls that join the lobbies and yell racist slurs and leave before we can ban them. It would be nice to be able to block people and they can never join one of our lobbies again.
Maybe that could be a feature that can be added in the 'Recent Players' tab, or something.
If that works, trolls wouldn't be able to evade bans since they'd still be on there despite instantly leaving. I guess the only issue to that is that this list is account based rather than lobby based.
I thought that kicking them bans them? Or is that only for that particular room and they can join your rooms again Later?
So when in a room lobby the friends list tab shows recent players in the lobby and Iām pretty sure you can report them from there I will check quickly and come back with an accurate report
Yes there is in fact a recent tab
#š·ļø±photo-gallery for the image of it
Yes but also I can't block people so they hop in and scream vulgarities and leave real fast before we can kick them and like 3 come at the same time. With that being said, if I'm able to kick they can't join that room again but they can join again if we change rooms.
Can you send me the link to the message in photo gallery please
Uh sure?
Also if they don't play they don't show up on recent list so that's the other thing
Really!?
Thatās interesting
Like I said I was just stating what I saw and understood
And obviously I can be and am currently wrong about some stuff yk
Yeah its a decent system but I'd like to block them forever, you know. I do know if people type in the chat you can block them but I don't know how that system works
Yeah
Iām not fully aware of how the friend system was written code wise but it could be quite the difficult task to add something like a block feature or really easy but in general itās probably a good plan
Iāll admit I read that message wrong so sorry- but yes I think next big update after bloodhaven or depending on if they can make it before then sure why not- it should be an overhaul for the friends list, the lounge and for the ability to permanently blacklist players from joining your lobbyās
Lobby host has all the control on who plays with them. They can make a private lobby and invite friends or whisper a lobby code. Hosts can lock their lobby. Hosts can set the lobby to be level 25+ only allowed. Lots of options!
I agree they have a great amount of control. Just hoping one day we can ban/block people for good to avoid the trolls. My friends I think are finally starting to reach past level 25 so I may be able to start using that feature soon! Which I think will avoid a lot of the trolling issues.
@abstract hill another thing you and your friends can do is mute their volume in the Players tab. This will persist across lobbies, but you have to catch them first. Not a perfect solution, but it might help.
We did find this out recently and have been trying to catch them to at least mute them. When they first come in, they are silent and stick around for a minute or so before screaming obscenities. It's definitely helped! Thank you
Is there a font size setting anywhere? Large font size has been requested from a friend š
Not at the moment, but devs have a history of implementing quality of life features like this when it comes up.
they are currently working on a ui overhaul
If yall could work on a better way to report people that are being extremely problematic in the chat, that would be great. I can't figure out how to report people, and I can't go back and see who I was playing with to try to report them if I get kicked from the room (made a bad call as sheriff and got called a f******* re***** and then kicked after the game ended). Another thing people like to do is join a discord call and band together to get around the anonymity the game is supposed to provide so they can share their roles with each other and give themselves an edge against other people that are playing legit.
Unfortunately, we cannot control when bad actors enter a public game, but we do empower you by providing tools to help moderate these games. Conversations that go on in public games are still private, and we do not have access to the audio in any way. You can block or mute the relevant players in-game and use the in-game censoring filter. You can report the offending player as well, and these reports will be attached to their account, and may result in bans. If you are the lobby host, you can kick the offending players, and if you are not the host you can ask the host to kick them. Players who are kicked will not be able to rejoin the game unless permitted back in by the host. If the player in question is the host, and a sufficient number of players block their mics, they will be kicked from the game, and once again that will be reflected on their account.
Unfortunately, we cannot control when bad actors enter a private game, but we do empower you by providing tools to help moderate these games. Conversations that go on in private games are private, we do not have access to the audio in any way. Players themselves ultimately have control of who enters private games. You can block or mute the relevant players in-game and use the in-game censoring filter. If you are the lobby host, you can kick the offending players, and if you are not the host you can ask the host to kick them. Players who get kicked will not be able to rejoin the game unless permitted back in by the host. If the player in question is the host themselves, you and everyone else bothered by their behavior should leave and form a lobby of like-minded individuals, with your own agreed upon rules. If no one else in the game agrees with you, you probably shouldn't be playing in that lobby anyways.
Take conversations to #š¬ļø±general or one of the language chat channels please
Would be useful to have a "Do not show this again" box that you can checkmark on the wall of text that you are shown when trying to join a public lobby.
There should be a player report/kick button for recently played with players in public lobbies. I have notice recently people join say all kinds of horrible things and before the host can kick them they leave. They rejoin and keep doing it over and over. There is no way to stop it unless you shut the lobby down completely. Having a way to report/kick people that are not currently in the lobby would be such a huge help. Once they leave there is nothing that can be done if the host can't get to the kick out button quick enough.
Lobby host has all the control on who plays with them. They can make a private lobby and invite friends or whisper a lobby code. Hosts can lock their lobby. Hosts can set the lobby to be level 25+ only allowed. Lots of options!
A helpful setting option for classic mode would b a button to check mark all the roles (opposite of the default unchecked marked roles)
You can save/load preset settings 
I think the point of Ruruās suggestion is to help new players create presets without clicking all 40 some roles individually.
We dont want new players activating all the roles by default. If you give people an option to make the game overly complicated they will.
That does make sense, hadnāt thought about it that way.
I'm gonna push ALL THE BUTTONS!
How ābout the skip button?
The dodo would never hit skip
Then thoust a lie! I vote thee, the Dodo!
I would NEVER lie! I even admitted I was a Duck!
Yet even then, the most truthful of players get voted because the liar outstands with false evidence that sounds too good to be true. People fall for a lot of things, but I am not one of them. Your deceit wonāt get me! finalizes vote for Dodo
Oh, I got an idea, since weāre here anyway.
Why not make an option similar to Among Us, where you can click on someone, but it wonāt directly vote. Just shows two options to either vote them or an x to escape the options and click to vote someone else. Would prevent a lot of accidental votes.
Whatever do you mean, is my idea not relevant to the channel Kitzah?
Your idea is. The conversation before hand was not. @cloud valley keep it on topic bord!
A confirm vote might be good, even as an option a host could turn on. I know more than once I've heard, "I voted, but I don't know who for," from an accidental vote.
Omg yes please this is a needed change I hit myself or someone random all the time on mobile
hope the dialog boxes for the dead and the living can be separated
And the number of records needs to be increased
Request join sounds like a great feature to implement for public lobbies
But then what's the point of the lobby being public if you can't just join freely?
True. Filters are nice but having a feature could be an in between for public and private lobbies
what if astral can see dead players when using their role but they cant hear them
It was decided when the medium was reworked that communication between the living and the dead wasn't a good thing for deduction
It's situational, it's unlikely, but even so, it just makes medium less useful
it isn't that much of help with telling whos the duck it would just be cool to see dead players when doing that you cant tell if the ghost is hovering over the ducks
cause mostly when people are being a ghost they just float around if they are trying to watch someone they mostly just spectate instead of being a ghost
@granite wave
What's the chance of porting to the switch?
0.000000000001%
So there is a chance!
But yeah not likely at the moment, due to the way we release updates.
hello
Hello there
Night watcher
(Goose)
-he can acess the cameras at every Time and at every point of the map
I have an idea regarding this discord. I notice people like to share their stories of cool or funny things that happened while playing. However, these end up being deleted due to rule 12. Perhaps we could have a seperate channel in the discord for sharing memerable moments without cluttering general chat. Of course, salty rants and witch-hunts would be forbidden.
That is the purpose of rule 12, to prevent salty rants and witch-hunts and those are the comments that are deleted
Sometimes things can get heated and people need to take a moment to collect thoughts before posting because though the story may be funny, may be presented in a negative tone
I just read Kitzah's explaination about what happened in general chat just now, I had misunderstood the situation and assumed rule 12 was more general with what it covered.
I think a goose that killer can have a ability to go invisible and can do a minigame between 2 ducks and who loses dies to the killer as like a last resort
Sounds more like a #š£ļø±classic-role-ideas
my wish is to sort players alphabetically when we vote them
I think the duck in goose hunt should be revealed to everyone first then everyone goes and hides. It's already a dead giveaway because they are faster
When the Hunt is on, I'm not trying to hide 
Whoa Deja Vu #š”ļø±general-ideas message
No need to resend messages, the team reads everything
Holy shoot Deja vu
I'd love if we had a couple more choices when it comes to the minimum rank that can join games. It seems like level 25+ player lobbies are too hard to fill, and public games usually fill up with new players. What if there was an option for 10-15+ rank lobbies?
Add a new type, similar to the classic, but each map does not limit the number of roles or the same number of roles.I mean Biased towards entertaining aspect.
Will there be any adverse effects
There have been several suggestions for a chaos mode. It might be implemented at some point.
If there are turned Achievements in that Mode then its fine bcs if not people could abuse it for Achievements farming
They have said that there would be no achievements, exp, silver, or any of that in such a game mode. It would purely be for fun.
After getting questions ab how tokens work, I feel like it would b cool if there was something was on the tutorial page which teaches ppl how tokens work
As I've said, there should be an info button right there next to the token counts in the collection. It is way too confusing for new players.
There is definitely nothing in game that ever tells a player that they should go to The Lounge for the claw machines, and with the higher level coins now locked off, they're less likely to explore there most of the time.
I think the biggest issue is that players have no idea what the Tokens (all tokens, not just the event tokens) are or why they appear on screen after doing a task.
Although, it was the same when I was a new player, except back then it was crafting materials.
how do i start a game?
If you don't see a play button try restarting the game and it should show up
Actor, can play dead and is reportable, then changes color to the most recently ejected bird.
It wins with the other ducks
The difference with creating materials was that you could explore the Collectables section and stumble into the crafting tab. You're far less likely to accidentally find the claw machines on your own.
These suggestions should be in #š£ļø±classic-role-ideas , not general ideas. Fun idea, just not the place to discuss them.
Stealing this suggestion from a friend: how would people feel about a game with no proximity chat, but can still talk in meetings, kind of like how old public games were? Occasionally, people just hang out in rooms and talk instead of doing what they should be: tasks or killing people.
You can do that by disabling prox chat in the lobby settings
Will the mics still work in meetings?
Yes, that's how the game works in a mic lobby with proxy chat turned off
Hello Chris, is it feasible to detect and immediately ban accounts that start spamming the chat as soon as they enter a room in the game? Alternatively, could we implement mandatory human verification during account registration, as a large number of bot accounts selling cheats have emerged in the game recently, greatly impacting the overall gaming experience?
A fix for now is to set lobbies to be 25+. I doubt that bots like these would be higher than lvl 1
@gray latch Yes, you are right
It would take a lot to automatically detect bots like this, but you can mute them in public lobbies and report them from the Players tab, which will help staff track them down later.
Turkey/any other bird that would fit
Winning Objective: make every player fall asleep in one round OR The player who was affected by sleep affect gets voted out (Neutral)
In games with Esper (if chosen no pigeon)
Ability: place sleep dust (or bird related thing) one (or more) players causing them to not be able to move or speak for a period of time.
Just popped in my head very loose idea regarding a bird that could make others sleep.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Can we get a separate fart claw machines, where all the new farts get added, so all my coins I earn for the events and stuff don't go to FARTS
Thank you for being a part of our game community! We'd like to remind you that the game is 100% free, and there are no paywalls. We offer anything additional for free as a way of saying thank you for playing. We take cheating very seriously and have measures in place to prevent it. These measures shouldn't affect players who are playing the game normally. As a free-to-play game, we have to take these steps to ensure our resources are spent creating new content instead of battling hackers, botters, and account resellers.
Purchasing items in-game supports us in maintaining servers and hiring developers to create new content for you. We are proud to offer this game to you for free and have released many maps, tons of game modes, and cool events, with much more to come. We are committed to providing you with as much free content as possible, and your support enables us to achieve this goal.
Thank you for playing our game and we hope you enjoy the new content we have in store for you!
I don't get to pick the prizes from Claw Machines
CAWWWWW
can't buy tokens tho.... nevermind
Why do we have to download installer.exe for new version? Don't you see any way to install the update inside the game?
installer.exe contains entire game and this file is big, so please let us download only file for new version
You can download through Steam, the install size varies via that platform and updates automatically.
We are looking into having our own installer that updates in the future. For the moment though that is really low on the list.
removing Click to ready is low too, huh...
That is not going to change
i don't know what do you see in this click? When we join the game, we are ready. And if friends are playing a private game, a friend can say to his friends that he has to do something and friends will wait for him
this click is the biggest con of this game
you could at least add option in hosts settings to turn this Click to ready on or off
There is spectating in classic mode, pretty much does the job.
In public games, this isn't really the case. They will just start when you are still making a sandwich. It will also be frustrating when hosts just instantly start with only 5 or 6 people. In other words, click to ready is a very healthy thing for this game.
if you play a public game and you're not ready, host doesn't care if you peeing or doing something, it kicks not ready player out
preparing sandwich is acceptable only in private game with friends
That depends on the host
Also, you can leave the lobby and join after you have the sandwich.
we don't want to wait someone who we don't know
ALSO, an afk player doesn't really improve the game, it's way better to play with everyone.
how do you feel when you see a car in front of you driving slow?
The host can kick players out of the lobby that are unready that you don't know.
we accept slow car only if there's our friend in it
please, i beg you to add option in host settings to enable or disable that damn click
Well unlike real life, you can kick the slow car out of the game if it's not your friend.
We have in place intentionally as an AFK check to prevent people from sitting in games.
some people are evil, they don't want to click to ready
I also like to see it has something to let more people join before starting.
Then kick them. They can't rejoin if they're kicked.
yes, that's what is host doing, kicking everyone who isn't ready
There you go.
Alright, let's look at 2 different situations with and without the ready up button:
- You see 3 people who are not ready, you either wait for them to ready or kick them. Game starts with everyone there.
- You start the game and eventually realize that 3 people are afk, throwing the game for a loop.
Both situations make the game unplayable. 2 is worse, as you have no idea the game is unplayable until you're already in.
And with 1 you can wait or kick and that fixes everything
Starting multiple games where more than half the lobby is AFK would instantly have negative effects, and have players perceive the game is full of afk players, and it would be unenjoyable.
Taking the extra steps to click the ready button and confirm that you are here, and ready to go allow everyone to know the game is in a state where it is playable and enjoyable for everyone.
if players are AFK, they are killed or they are like skipping votes
ducks kill other ducks too
AFK player is silent so players will vote him if someone lies that AFK player killed
but noone in public game is AFK!
everyone knows that he will be kicked out
you can be AFK only in private games
again, add option in host's settings to enable or disable click to ready in public games
and keep that damn click always on only in private games
cut&paste from #š£ļø±classic-role-ideas :
what's role for ability to check a corp's role? who wants so stand at a corp? someone can see you and report you as killer. Or vice versa, i as killer can lie that i was checking corp's role, who will believe me especially if i'm seen at corps many times? I suggest to remove this role
most goose roles are bad, e. g. what's good for you to be canadian?
only mimic is good goose role
Imagine those slow drivers on the road are now at a red light, and they go afk. Would you rather have them press the gas, to let you know they're awake, or have the car automatically start driving with no one behind the wheel and crash into everything?
that's not good example of AFK, car can't drive by itself (yet)
And players can't play the game if they're not there.
They can be in the game, but it gives a bad experience to players trying to play.
again, there isn't AFK players in public games
AFK players are only in private games
What if you joined a 16 player lobby, and 15 players were AFK every time you tried to play? Would you have fun?
if you're in public game, you quit if you have to do someting AFK
If I am in a private game and Dom goes AFK, I will kick him because a AFK goose is a useless goose (or duck)
again: there is no AFK player in public game, do you understand?
i see players not ready but still moving
If I am hosting a public lobby and Dom joins it and goes AFK, I will kick him because a AFK goose is a useless goose
then they are hindering your gaming experience and you should kick them
In all scenarios, just kick the player that isn't ready for the players that are.
we don't need to kick anyone out if there isn't Click to ready
But there is a click to ready. To combat people from being AFK.
bye
We don't want AFK players in active games. Public or Private.
I think this conversation is at an impasse, your feedback has been read and considered. Thank you
indeed
@granite wave
Please take some time to read and consider the rules
Your feedback has been read, we provided an explanation why something is designed the way it is and why we don't intend to change it
would be nice if it was possible to purchase these coins
I believe that is a goal for a future update 
while in a task, your "wasd" moves the cursor and space clicks and hold things, is good if u can only play with one hand while eating or doing multitasks in your house, could be a first thing for consoles
There are no current plans for consoles 
i didnt mean for consoles, was bc sometimes me righthand is busy and i have to switch everytime i do a task, i know im not the only one. That would be a good feature 
You can always plug in a controller, several are supported
Can add a switch for colorblind mode, and when turned on, the color of the duck can be displayed on the voting screen, such as "black"
This is the reason I prefer using names over colors. I myself am not colorblind, but it makes it easier when someone in my lobby is.
I'd be worried that coin purchases would be too much like online gambling, since you aren't guaranteed to get actual cosmetic items that you want (you can just keep getting silver coins for multiple plays of the same machine). This kind of environment would not be healthy for gaming, and may attract unwanted legal trouble, but perhaps not
I believe the team are aware of those concerns 
That's good at least. Hard to not be somewhat aware of semi-recent gaming controversy that broke international headlines with the governments of some countries getting involved lol
I'd imagine that contributes to why they aren't currently purchasable
Hi
rename friends would be useful, most of the time I forget the person beacuse of chinese characters and stuff like that
This just gave me an idea, what about having loadouts you can save so you don't have to search for a specific hat or clothes?
I would love that! It's been mentioned a few times, so maybe in the future!
So I like the pubg menu theme, but it's going to disappear soon, much like the Goosechapel Luna New Year theme did.
What if we had new claw machines that gave out menu themes and other OST things, perhaps music that could be played (locally) on the jukebox in the lounge
that's an interesting idea
Sounds rlly good, cannot be copyright striked if its made by Gaggle and it brings new aspect to The Lounge c:
sounds like a really cool idea dude 
I wish you could sell items you got at claw machines or purchased a long time ago that you donāt want anymore, maybe for some tokens or something.
Like convert old cosmetics to currency? That is an interesting idea. I know Iāve got some I never wear. The only trick is making it work for cosmetics that never had an assigned price. Maybe those would be ineligible, and maybe you could only trade for silver.
#polls message the devs are/were thinking about adding trade of cosmetics. It would be a shame to lose a limited time cosmetic, when another player could have it. Maybe they aren't considered one of a kind though.
Maybe all the machine items could sell for a similar price so things wouldnāt have to be painstakingly priced and organized
That was a thought once. Iām pretty sure that answer is a no now.
Sounds like a cool idea. A recycling bin and you can get a certain amount of silver coins back
Someone posted a image and it gave me a idea for a achievement
Know it all: scan everyone who is alive roles with spy
Also Lobby must have 8+ players

@abstract nimbus 
Please don't spam channels
So be alive as spy, and all remaining players have been spied on?
Hey ya all....I've got an idea,will there be specific settings of each role?
I mean,something like
Assassin:How many bullets can be fired in one game/in one meeting;Whether kill themself when guessing wrong
Engineer:How long can stay in vent(10s/20s/infinity)
Vigilante:Can kill 1/2/3/infinity bird in a game/round
Mimic:Whether can see other duck.
Morph:How long morph lasts
Lovers:Whether have arrows pointing at each other
Demo:How long the bomb lasts
Pro:Whether can report
Esper/Silencer:Whether can vent
The specific option of the roles can bring more varieties and diversity,imagine an assassin shoots everyone in the meeting(maybe a little imbalanced,but considering the consequence that it may kill himself....it is worth it?)
The Customization Settings of roles can make it easier for players to adjust the gameplay,like a little nerf/buff given to a role(like in a game with settings like Assassin has 4 bullets and Vigilante can kill 1 bird every round)
Also a small idea for Ninja setting:The killing CD is 30s but can stack to twice(instead of killing two together)
The devs have said that they don't want to modulate the game too much. As far as roles go, those are going to be standardized and probably not going to be modified. The other settings of the game are pretty standardized, too, with only a little room to change them.
Something like the number of assassin bullets will probably not change.
what do i do there no play button
Restart please
oh it worked thank you
lovers could be added to draft but instead of forcing a second lover just turn a single lover into a random choice or goose
Just expect more choices...considering the situation,this may be a good way to bring more fun with little effort...customization is a double-edged thing, that must be considered with caution....
Sometimes, when the game starts, I will be locked in here, which is obviously a bug
The game was locked here from the beginning, and every time the meeting ended, it would return here, and the door wouldn't open
in the hangout mode I wish you guys could make the card game to: UNO , such a fun game for everyone and easy to understand also add more tables in different rooms
also would be great to fix the doors auto opening
Don't worry, we have lots of plans for the hangout lounges, new spaces, new games, new claw machines 
Pelicuno - Our version of Uno
kĆŗ
would be cool if there was a lounge game where players are disguised and you have to guess who they are based on their voices, but their voices are distorted so you have to ask them questions and figure out who they are
please add steam deck support i got banned because eac doesnt have proton enabled
More content on official ggd youtube channel would be interesting. For example:
- New map Bloodhaven creation and development (with short interviews with the creators, Thor, Dom and more..)
- Skins creation process with design team (This I'm very curious to know)
An idea for a future map sabotage, to help prevent grouping.
Instead of finding food and feeding a "god / monster", what if a player had to find an object that spawns randomly in the map (one item per player and you can only collect your own item)
If you fail to find your item in time, then during the next meeting, you start with a vote against you.
For extra spice, maybe the undertaker could move the items and attempt to destroy them at a designated point similar to the boiler or river on Basement
this sounds like the greatest deadly treasure hunt there could be and i love it 
You could also use such a thing to intentionally let yourself get a single vote to try and avoid being spied on / snitched etc at the risk of potentially being voted out
Imagine if it stacked.
call multiple sabotages before a meeting, don't manage to find the item every time... seems like a not bad idea lol
I like it, but maybe make it like the bell sabotage in the Basement. Ducks can pick up the object and it either teleports to a new location or it despawns and forces a meeting/whatever the consequence of the sabotage is.
Maby they can add RolePlay game with longer time game, no kick for doesn't do tasks...
private lobbies are able to do this
I suggest using more positive way to help avoid grouping, like doing tasks can gain extra votes or players' directions/locations (temporarily)
It has been a trend that geese have no motivation to do tasks....what if some bonus attached to the tasks?
I think it will be good if lobby's owner could play as a spectator. This can be very useful if you want to organize a tournament and just want to control the room and watch the players
I think the positive reinforcement is supposed to be the possible token drops, but other possibilities can certainly be considered.
Some players don't care about token drops....so I guess the "positive reinforcement" is supposed to be something "Affects In Game"....
There will always be "some players" who don't care about game objectives. Probably best to not play with them if they are trolling the game
Nah,when I say "some", I mean, lots of.
Chinese players have formed a style that doing no tasks, only inference....
It's hard to find a lobby with more than half players tend to do tasks.
The way players choose to play isn't really something the team can "fix"
The geese's objective is, to vote out all ducks(also Pelican/Falcon), OR finish all tasks.
Players tend to choose the former one,becuz usually the game will end before the tasks being finished,that makes tasks no use except token drops....
Kind of....awkward
I know, not meant to force,but maybe there are some ways to make tasks more useful,like the monitor, the broadcast, the teleporter or something else
Generally, tasks are a secondary win condition, as the point of social deduction is to use your abilities to identify and eliminate the Ducks/Neutrals. If Geese choose not to do tasks, they are giving the Ducks and Neutrals a big help by basically eliminating the effective game timer that the task pool creates. Ducks and Neutrals don't have to feel pressured or rushed.
Like the monitor, what about a task to activate sound monitors,which only can hear sounds but cannot see
I don't envision new tasks being added to existing maps (but not impossible)
Might be something for a future map!
Existing maps are good enough, no need to add tasks
Some ideas of tasks' bonus:
An extra vote/extra kill (might be too OP)
Can see the specific votes (who voted for whom)
Speed boost(Temporarily)
Giving a chance to use vent
A chance of Random Teleport
Delaying death (3 seconds,maybe?)
More things like monitor and broadcasting
I think that might be the first idea for speed boost that hasn't been a game-breaker. By making it bound to task completions, it wouldn't be held to the same standard as if it were a Goose role idea.
Terrain change is also a choice, like the door in the Basement.
What if the ducks can do the tasks reverse to close it?
Also like
Imagine a crossroads,one task makes it availiable at horizontal directions, another one makes it availiable at vertical directions. Only one direction is passable at a time
it's possible emotes coming into game?
That's what farts are. š
Would be kinda neat to change them on the fly mid-game tho
A "Fart Wheel" has been proposed a few times
sent it to the Map-ideas
I feel like that the Bloodhaven tutorial would be super useful to have in game.
There will be something in game, not the video tutorial
Like that info card you could see on jail maps?
I don't remember ever seeing an info card. Where is this?
Info card?
#š·ļø±photo-gallery message
This one. Although as it is itās pretty small and unnoticeable
__Ready up override __
Playing in a public lobby for some reason and ONE guy wont ready up?
Players can initate an "Override", which will cause a countdown [and a vote] to begin.
If more then half the lobby votes to override, it will instantly set that player to "Spectator"
This is a fairly common request, I would recommend the host kick (and pardon if they like them) if they were holding my lobby up.
We don't plan on adding a override to ready up because and AFK player is a hinderance. if you start a game and would only hinder the game further if we started a game with an AFK player
I noticed that in text chat lobbys during the actual random number animation in draft you cannot open the chat. Would be nice if you could press your regular bind to open chat dialogue and could continue talking uninterrupted.
In a similar fashion, if you're typing in chat and the game ends, you cannot unmute your microphone to speak to people at the victory screen until you're back in the lobby.
Because the chatbox overrides the mute button which is hidden behind the victory screen. Pressing enter to try to close the hidden chat doesn't work either. So you have to wait to be back in lobby before you can close the chat to unmute. I know you could just stay perma unmuted for that, but some people do want to mute to avoid others hearing any background noise.
For me personally at least, it would be helpful if there was a fix for that. Like by making the chatbox close automaticly when the victory screen pops up. Nobody sees it anyway.
Plz
convert the coins to R$
buy the item shops is just impossibly
is too expansive
20 US bundle is like, 110 R$
the conversion prices are set by the app distributer not gaggle. so you might want to try talking to steam support or apple store @tawny copper
š¤
I wish you could see the device people play on and steam profile with icons next to the name, just a cool little feature that would be appreciated.
Will there be able to change the CD of pigeon and vulture?
Vulture's cooldown is only 3 seconds, so unless you want to turn that up, I don't imagine it will.
Meanwhile, pigeon's cooldown is related to the population of the room.
vulture's cool down is actually 5s
Pigeon's cooldown is related to the population of the room,but I think it also should be related to the kill cooldown, when the kill cooldown is 10s, it's awkward that pigeon has a cooldown more than 10s
If the kill cooldown was 10 sec, the population would drop faster. So would the pigeon cooldown.
The pigeon's cooldown is decided at the start of the game. It doesn't change just because birds are dying.
Oh, it does not? Must have remembered something wrong then. Sorry.
In a game of 10, if killing cooldown is 10s, the pigeon's cooldown is still 12s, making it hard for pigeon to infect ducks
And also a suggestion, although we don't expect a lobby with 20 players, will there be more spectators?
I mean that like 16 players with 4 or more spectators.
There have been requests to allow only 16 players but more as spectators.
I don't know if there was any response other than "not at this time, but maybe in the future" or something along those lines.
Dom answered this very question in a recent dev log (either April or March) during the Q&A session if you wanted to go back and find out the exact response
In the game you can not see what does a particular sabotage, the developers have not provided this on the new map. Give some description of sabotage please.
Sometime the serial killer's target is another duck teammate....is that a bug or by design?(There is no mimic)
I would think this would be possible if Blind Ducks was enabled
I was thinking.. Maybe to make it easier to find a your favourite cosmetics, maybe add a favorite button? Something like a star or a feather... Just so you can find your favourite cosmetics without having to scroll forever to find it if you have a lot of cosmetics.
I'm hoping this is posted in the right spot.
You did post it in the right spot
we do have plans to upgrading the UI with some of these features
No it's not blind duck mode, I can see my teammate's red name, and the arrow is pointing at him, not others,and I can't kill him....making serial killer a totally debuffed class
That shouldn't be the case. If you see it happen again, report it as a bug.
It might be a low probability events, but it do happen
Like this video
at 00:20
A role not working like it should is not low priority. You should open a ticket in #troubleshooting-and-bug-reports and upload all that there.
I think it would be cool if when spectating someone who gets eaten by the pelican, you can hear both of them, it always just keeps your screen right where they get eaten
Since the sabotages aren't unlocked on Bloodhaven, it would be nice to have names for the various sabotages...
The gift demon, the shadow demon, the demons demon and the eye. 
Huggles
internally, and probably what we're going to update an in game tutorial thing about them, is Basic Demon, Invisible Demon, and Helper Demon
coming soon
Williem is gone! NOOOOO 
The WIlliam in lobby supports theory of Villagers being other "travelers" like we are 
Somebody has to taxi you from the lobby to the map
Well theres the portal for that reason, isn't it?
Iām pretty sure that takes you to the basement
Please do not spread misinformation
Then where does the portal go?
The comment that was in reference to has been deleted
@quartz ruin
Select your language in #lfg-language to access your language's LFG channel, and then post a code there or join a game.
What about random map mode? If it's not too technically difficult, I would like to try enjoying random map mode.
At the moment our engine is not setup to do this. It would take a fair bit of reorganisation to do this, so if it is done it will would be in the far future
Thanks for the answer.
Later if possible. I'm not asking to do it right now. 
if possible can you add a thing for the pigeon and crow to see who is infected
No one can be infected twice, plus remembering the infected ones shouldn't be a problem
for some people it is and im talking about when you sneezes or corrupt them
That's part of the challenge of those roles and is unlikely to change
The crow's other ability is to see who is or isn't corrupted, so they have a way to check. For pigeons, it's just a matter of rubbing up to new people and seeing if they're infected yet.
make bloodhavean not a limited a time event
Bloodhavean is so fun you can't just remove it because it was originally meant for a limited time event. Here's 2 suggestions I have, either make it not a limited time event anymore OR make a come back later in the future.
this will surely let us have the fun we had in the past
The map itself will not be going away, the event with the tokens and the event machine specifically for said tokens will. The event probably might not come back in the future, but the Bloodhaven map is here to stay.
bro, they tricked me š
It should state in the events at the main screen as a limited Bloodhaven token event.
we worked hard on the map, we don't want it to go anywhere!
I think the daily login rewards need to be renewed every month to keep players excited to open the game
"Ah yes, another neon bucket hat. My favourite."
I do think having a visible reward track so we can watch numbies going up would be more satisfying than opening a random treasure box.
Like, I could totally see myself looking at a list of 30 boxes that are just randomly selected from the pools of existing rewards every time I fill it up and need a new track and being more pleased with that
Because then I can see myself making progress and know what to look forward to.
And maybe the 30th day is a bit bigger of a reward.
Possibly a slightly better reward every 7 days, too. So three days a month, you have maybe a silver chest, and at the end of 28 or 30, it's a gold chest. The rest of the days are just ordinary wooden chests.
have ya'll ever thot of putting in some non-bird roles? im just asking
everythings a bird
im know this game are about cartoon birds with some realistic details , but not better to use some cartoon details too?

like use honk for some things
Ah, we can always add more just a matter of priority
but you're suggesting more ways to interact such as honking, that makes more sense
like when geese use honk self for car
or police geese use honk for siren
im know team are hard working,so i share my ideas for a little help
what if yall hade animated banners
already game have some cosmetic with animations , so maybe, maybe possible
also the bad part , its game size gotta be increase
An option to filter what platforms others are using, such as PC or mobile, maybe a tick box in the filtering section flipping cross-platform on and off
How does the gaming platform of others change your gameplay? And what would the game do when there are more than 1 platform in a lobby?
i hope they make flashlight mode better but for now its really trash at pc. idk how to improve it maybe a other button (joystick) to move flash light
but already its not trash you just need to try it many times
The flashlight points on the direction you are aiming / walking.
Is it not working as you expect?
One of my brain cells pitched this;
Slapping.
Thatās it, just the idea of the little wing slapping another foul seems entertaining.
I want the mic in the lounge can serve a real function, such as amplifying the sound or changing the pitch.
Is there a system to convert event coins to silver coins?
Remaining coins from the events
Tokens expire at the end of events #816356997564727367
Ok
in the part where the map is selected when creating a game
change it since it makes me somewhat annoying as it is done now since there are many maps
(I don't speak English I'm sorry if something is not well written)
It is something small, perhaps unimportant, but here I leave the recommendation
I believe they are working on a new way to display the maps, but that may take a little while.
They can make the system selection map as a list because it will be easier to select the map, like when you want to select cosmetics, it works. also delete animation of selection system of maps can optimize the game
Planned for the UI Quality of Life update 
As soon as it's ready! The gaggle team develop quickly, and we release patches fairly often. We don't often give out firm dates because it's either going to be a lie if we're wrong, or it'll be a rushed product that might sacrifice quality for speed. This could translate into releasing something without sufficient testing and creating lots of bugs for the game.
If you find none of that explanation sufficient, as Herbert always says, today we are one day closer than yesterday.
#š®ļø±gamemode-ideas in this gamemode vigilantes kill eachother intill theres only one survivor
Sounds like just a battle of the pings and reaction.
the canadian should be to colour of the dead body so people don't vote out someone for killing the canadian
But that's the entire idea of the role
I'm not sure I understand this. When someone dies they fall over as the color they picked in lobby.
Oneproplanet is right. Being reported one second after being killed is its role ability.
Does it suck when you kill the Canadian? Yes. I did that two games in a row yesterday but laughed it off cuz it's just a game. 
no its the colour of the killer so people use that to vote them out
Thanks for the idea, it will be considered 
theres should be lovers in the draft mode, like if someone pick goose role you could choose lover and be the lover of who picked the goose role, like dueling dodos
What like if like there was a even number in the lobby like 1 is lover with 16 or random and the lovers have their win condition together
but theres can only be 1 goose in draft mode
The main reason Lovers and Hitman/Bodyguard aren't in Draft is because it will force another player to take the composite role, or else reroll the original choice. Suggestions have been made on how to make the idea work, so feel free to offer up your own.
I once killed a Canadian next to someone and that person panicked and reported it instantly XD so he reported the Canadian even though he didn't kill him
ez win
Also, instead of having that ability to discover the murderer so directly, it would be that a message like "my murderer was a light/dark color" would appear in the chat.
message sent automatically and not by the player obviously
It seems to me that Hitman and Bodyguard seem to be able to operate alone, not like lovers have to be two. But maybe they should be given extra powers to make more sense on their own.
As for Lovers, I can only think of two options:
- Lovers are no longer a role and can go to other roles to coexist. It's always random and cannot be chosen, like employer of bodyguard. This might make the sheriff a lover, maybe badly, unless some roles can never be in love.
- When only one player is lovers, it becomes unrequited love. He won't suicide for his lover, but if the two of them live together until the end, they'll still win as lovers.
Option 1 would be a modifier which I believe the devs don't want to do.
Option 2 sounds interesting, almost like a more difficult version of lovers, where you not only need to keep your lover alive, but also convince them you are a lover with them and to vote with you and aim for your win condition. Still sort of a modifier though.
This would make the choice of colours strategic. Everyone would want to be the shade of the majority of people.
but the normal goose role, the one that doesn't do anything, could be the lover of the lover role, like while nobody piked the goose role you can't choose lover but as soon someone picked it you can choose lover and be the lover of the goose, like dueling dodos as i said earlier. You won't lose anything in a normal goose turning lover i think.
the goose only can't be shoot by the assasin i think
btw sorry if i mistype some role name because i don't use the English version of the game
There is always someone who is more willing to choose to be a goose than a lover.
a lot of people hates lovers
I personally find lovers interesting and challenging
I can maybe see bodyguard being divorced from the pairing. They only need to be given a target to protect and as long as they live, they gain the bounty.
Sadly, I don't think the hitman can (or at least should) exist without a bodyguard counter. It would be far too easy to just kill the target without anyone knowing, and then they're 5 silver richer and can possibly throw the game. The two coexisting makes the challenge of the bounty that much harder.
It was fun in those games where you had two people follow you around
and they both claim they're your bodyguard
lovers are a high risk high reward, as you can more easily die but you have more power on the game, like if you manage to get only one duck alive, now your objetive is to live as lovers wins against one duck, so its like a gameplay trying to get all sus out soon as possible. BUT depends on your lover level
If the previous player does not want to be a lover, then this forces him to change his choice, which is contrary to the original intention of not wanting a lover to affect the player's choice.
I really wish there was a way to see what map people on your friend's list are on when their in a lobby or game
i want to make new game mode about this Rock
Don't blink
š«µ
( yep )
Wait is that a Weeping Angel?
Looks cool
here , its told how its work , at normal playing all players blink after 3s , if you are in danger tap fast on stop Blinking button ( stop Blinking button work like a mini game ) but remember you can't hold self stop Blinking longer!
The Mummy in Ancient Sands is pretty easy to kite around, you should make it INVISIBLE
we didn't end up implementing it
but something i actually wanted for bloodhaven was a sabotage that was similar to boo from mario
where if you looked at them directly, they would stop
but also that if you tried to run they would chase you
Could be something that works for a haunted house style of map
i definitely think it was a fun idea
Also reminds me of that Goosehunt after hours concept
That sounds like it would have been more fun than the "oh, the Demon touched you. Now you are corrupted and cannot move" we currently have
I suppose that presents a problem regarding the up-and-down axis?
specifically, you would have been locked into flashlight mode
this would have been before we made the change for the demons to lock you in as well
and this would have killed you on contact
i do dream of one day having a similar mechanic
could yall make a thrall cosmetic's?
#š©ļø±cosmetic-ideas but we wouldn't let players look like the thralls you've come to know and love, maybe a variant to be able to differentiate from the real thralls
This isn't #š©ļø±cosmetic-ideas 
wopes
Demolitionist in Tastes Like Chicken. Slower at killing than others and can cause friendly fire, but kills instantly instead of downing.
Also, advantageous for a specific person, would make chicken toes *"to admire" * and make people feel fantastic.
I feel like a demo would b too OP if not balanced well. Mayb it could b like an extra ability for some peeps like how bombs are an extra weapon in FPS games
I wonder what the undertaker is able to to in TLC? Are they able their carry knocked down teammates to help move them around faster?
I don't think the demo would work well, games in TLC don't last long enough for a demo bomb to kill anybody, most of the time
No chicken toes to admire for us 
Or perhaps drag their enemies and laugh sadistically since they can do nothing about it.
That's not how I already play undertaker at all... except hopefully in TLC my prey can hear my laughter and beg for mercy! 
@pale reef 
@pale reef


Could you expand the friends list to more than 100 friends?
It gets sad to have to rinse your friends list just to add someone new
We have no plans as yet to change this, however that isn't to say there won't be an option to later on
When sorting by map/gamemode, could we have the option to check off multiple preferences, like being able to search for both classic mode and draft lobbies? I feel like this could be a good feature as there are a bunch of maps and weāre getting a few more gamemodes
Thank you for always creating wonderful games. If my message doesn't come across well, it's because I'm using a translation app.
I would like a feature that allows the increase or decrease of victory conditions tasks. If there is a feature whereby victory is not possible until all tasks given to everyone are completed, the excitement of the game will increase.
In classic mode, you can adjust the tasks required for a task win. In draft it is locked at the maximum amount.
at the very least, could we please get alphabetically organized closets? or some form of organization? itās sooooo difficult to find things esp after youāve accumulated a bunch of items.
In the latest Devlog, Dom and I discussed that would be part of the UI upgrade with other features
As soon as it's ready! The gaggle team develop quickly, and we release patches fairly often. We don't often give out firm dates because it's either going to be a lie if we're wrong, or it'll be a rushed product that might sacrifice quality for speed. This could translate into releasing something without sufficient testing and creating lots of bugs for the game.
If you find none of that explanation sufficient, as Herbert always says, today we are one day closer than yesterday.
Will Falcon come back to those maps someday?
When we implement in a way to ensure Pelican and Falcon cannot co-exist in the same match, perhaps. The team has been putting a lot of thought into that. As to when, see message above
Making them mutually exclusive seems to be a hard work....
ope. sorry i lurked the dev log and rewatched it on yt, but q&aās were removed. >.<
Having the ability to kick people and ban them, right now the kick button instantly bans the player there is no way to temporarily remove a player.
Kick then pardon
The preacher duck can identify mimics, is this by design?
(Also can identify other ducks when blind ducks is on)
How does it identify a mimic?
I think they are saying that preacher can boost mimic, and since only non-ducks can be boosted they can't be a duck.
So you just go up to teammates and see who you can tag.
If it can be done then I'm pretty sure it's a bug.
The Preacher shouldn't be able to target the mimic, I don't think.
Not sure if this is accurate, so don't quote that.
š¦How about being able to age restrict some lobbies.
An option to not only level restrict them but actually have age verifications done.
(when you get the game you need to do verification of your age) and then being able to have age 18+ lobbies as an option?š¦
That has been suggested before. But the reason why that wouldnāt work is because any 10 year old can simply press the āI am 18+ā button, and thus would be futile to implement it.
Poland Poland???
I understand this but I thought more like parental control.
I remember it like I had to verify my age when I got it first with my Apple ID.
Some kind of test where you can verify. Donāt really know what though
You could always ask them if they are young or not and listen to them. That should be a test that can be simply be conducted in a lobby.
Also, like the devs have mentioned, weāre not really trying to verify anybodyās age here for privacy reasons. I understand that you would appreciate mature people in your lobbies so you could keep others safe, but please do consider the fact that there is no real way of keeping 18- players out of the 18+ lobbies. That would have to be regulated by the host.
We already do this..
But it doesnāt feel right for the kids to come into some lobbies where they become very rude to the minors and children when they ask for their age.
Was just a thought. And Iām not really asking to save the adults. But to save the children from the harsh language in some lobbies.
Thank you so much for your feedback!
As in all multiplayer games with chats, it is inevitabe that you may hear words and language that may not be suitable for children. Unfortunately, that is how some players are, and itās up to the players who join such lobbies or games to be aware of that.
Since preacher can see voting colors, I guess it's easy to spot mimic.
I think you guys are talking about falc/peli.
I do think it is a bit strong in that matter, and maybe preacher should only be able to see the vote color of the person they gave buff to.
I mean preacher can watch who doesn't help ducks votes, and thus identify that player as amimic.
This is where the Mimic just chooses to vote like a Duck anyway
I generally skip a lot as mimic
I've had games where I'm straight up a 4th duck. Those are usually the games where there's an Assassin
Technically having 4 ducks requires at least 13 players
You can't even have 4 ducks, and I don't recall a time when it was possible.
That's obviously not a thing, it would make things worse
Wait, the preacher makes the vote triple?(The purple one)
When dose the preacher double the vote, and when is triple?
Maybe Politician with their 1,5 vote?
Politician don't have 1.5 votes, I think it's a bug.
Console support
From what I recall when I was playing as Preacher, the ability lit up no matter who I was near, be it a duck or otherwise.
Preacher can't directly out a mimic or a falcon/pelican, but with deduction, you might be able to figure it out.
It's based on the number of players.
What about adding one noodles in this box in lounge for every map? Like right now it could have 9 (or 10 if u include the lounge), it would be a funny easter egg 
Preacher can be used on ducks when Mimic is in the game. This may have been done so that Preacher couldn't tell the Mimic from it, but why not make both Mimic and ducks unselectable?
There already is. I compiled this information in my GGD Lore guide on Steam.
I know every map have one, im saying that in the lounge this box could have the same number for every map
That would be interesting, but I think it looks just fine the way it is
We would soon need an entire warehouse in the lounge if that happened
Preacher cant see skip votes. It would be unfortunate for the dodo if they voted for themselves every round.
However, if you had an assassin and preacher you MIGHT be able to fool the preacher into thinking you're a dodo a making the assassin misfire.
I'd love to see what game mode and how many players as well as the language of the lobby/game my friends are in. I don't wanna end up in a one on one hangout lobby if I don't know them too well, or join a classic game that starts before I can say that I don't understand what anyone is talking about
Pelican will make corpses less, so I think it should be possible to allow sabotage killing also leave corpses, like getting killed by bomb.
Vulture already can eat the feet bombs leave behind.
Yeah, I want sabotage to leave corpses to slightly compensate for the reduced number of corpses due to pelican.
Achievement Suggestion/Idea (or more so a want lolol) : I'M A BIG TASKER. Could there be another achievement for the amount of tasks completed? We have the task turtle, rabbit, fox, eagle, and cheetah... but I accomplished the cheetah over a year ago and I really would love to know my progress and to know that I am working towards something when i do them. 

Like... 1000000 tasks?
And new players open the achievements and be like
Like I understand maybe a counter, but completionists are gonna cry at this
Maybe get coins for certain in game stats
mini game for hang out or for other use
when the creator of the lobby leaves the game and then decides to rejoin the lobby later, he should automatically get the crown.
Half of people would agree with you, half would not. The new host can always promote the original leader to host
the new host can do that, most of the time that wont happen. The creator of the lobby should have prioritized ownership no matter what
also it should not be possible that others can kick out the creator of the lobby
Unfortunately, we cannot control when bad actors enter a public game, but we do empower you by providing tools to help moderate these games. Conversations that go on in public games are still private, and we do not have access to the audio in any way. You can block or mute the relevant players in-game and use the in-game censoring filter. You can report the offending player as well, and these reports will be attached to their account, and may result in bans. If you are the lobby host, you can kick the offending players, and if you are not the host you can ask the host to kick them. Players who are kicked will not be able to rejoin the game unless permitted back in by the host. If the player in question is the host, and a sufficient number of players block their mics, they will be kicked from the game, and once again that will be reflected on their account.
no one said a million... but the task cheetah is only for 25k. they could do like 50k, 75k, and 100k
That was suggested before and it had a recreation - goose duck falcon. Duck kills goose, falcon kills duck, goose votes falcon

Maybe it'll be added, it wasn't denied
That might have come from me, I distinctly recall suggesting a similar thing.
A few others chimed in, suggesting counterparts for more roles than just the base.
Who knows, RPS100 exists, so there's plenty of ways to add a total of 16 various roles to use as a rock paper scissors style game
I suggest adding a note feature to the friends system, allowing players to remember each friend by customizing notes for each friend.
Thanks for the idea/suggestion. The team reads everything, no need to repost ideas/suggestions :wink:
PLS FIX THE BUGS
"Please fix the bugs" isn't specific or helpful. If you have issues you can check #1063945723378409572 for common solutions, or open a ticket in #troubleshooting-and-bug-reports and provide actual information on issues you are encountering
Suggestion more soft jazz songs in hangout room
This, plus it being changeable via the jukebox next to the stage? (owner only)
Change the sound of the pelican when it swallows the player, it sounds like it is breaking the player's bones
It uses the same sound as the vulture eating. Would be interesting for it to be a unique sound.
YouTube has a feature where you can post quizzes or polls that appear in subscriber feeds.
If the person who runs the Gaggle YouTube channel has the time, we could get daily quizzes or lore?
Image attached for reference
guys I think my game is bug
#1063945723378409572 #community-solutions are the places to check, if those don't help, then #troubleshooting-and-bug-reports
Weāre sorry to hear that youāve experienced a mildly inconveniencing error in GGD. We assure you that we thrive for a fully operational game and are quite dedicated to this endeavor. If youāve experienced something to report with proper information and feedback, you can take a gander at our #1063945723378409572 section or open a ticket in #troubleshooting-and-bug-reports
There is also a feature, should the issue have happened in a game, that after the game you can click on the Cog Wheel icon in the upper right hand corner and submit a bug report there. We canāt fix something that we donāt have any information on. Thank you for your help.

It will be funny
@slate pecan
Hoi
Is there any chance of GGD being ported to Ubuntu Linux in the near future? š
Goose Goose Duck is supported on Windows, MacOS, Android, and iOS platforms. Linux has never been an officially supported platform and if GGD was playable on linux in the past, it was a happy accident. The team is constantly working on improving the game. Linux may or may not be supported sometime in the future!
awesome š
I believe GGD currently runs on linux
It doesn't have an install option through steam. Button is grayed out
I believe it is supported using wine. We don't natively support the linux platform. There is forums that a bit of googling will help you find the way to play on Linux.
Also a seperate color for voices that go louder than a specific threshold could also be nice. Been several times you join a lobby. Someone else joins and screams. Both your names light up so you also get kicked.
That way people who spam scream slurs etc.... are ez to identify
There is a in game friends list
Thanks!
make the report system
Unfortunately, we cannot control when bad actors enter a public game, but we do empower you by providing tools to help moderate these games. Conversations that go on in public games are still private, and we do not have access to the audio in any way. You can block or mute the relevant players in-game and use the in-game censoring filter. You can report the offending player as well, and these reports will be attached to their account, and may result in bans. If you are the lobby host, you can kick the offending players, and if you are not the host you can ask the host to kick them. Players who are kicked will not be able to rejoin the game unless permitted back in by the host. If the player in question is the host, and a sufficient number of players block their mics, they will be kicked from the game, and once again that will be reflected on their account.
Unfortunately, we cannot control when bad actors enter a private game, but we do empower you by providing tools to help moderate these games. Conversations that go on in private games are private, we do not have access to the audio in any way. Players themselves ultimately have control of who enters private games. You can block or mute the relevant players in-game and use the in-game censoring filter. If you are the lobby host, you can kick the offending players, and if you are not the host you can ask the host to kick them. Players who get kicked will not be able to rejoin the game unless permitted back in by the host. If the player in question is the host themselves, you and everyone else bothered by their behavior should leave and form a lobby of like-minded individuals, with your own agreed upon rules. If no one else in the game agrees with you, you probably shouldn't be playing in that lobby anyways.
My friend finds the death stinger in Ancient Sands uncomfortable for him, so is it possible to add an option to turn off death stinger?
Or can make a default death stinger to replace all, and in it the killer will be a shadow with no name.
Ability to play music on the jukebox in the Lounge, like the Ancient Sands and Jungle Temple sabotage tracks for example. Perhaps they could be remixed to be longer because they're already fantastic
@rare flame
If you see a question that has been responded to with a bot command or one of the Gaggle Staff/Moderators, there's no need to repeat the same thing in reply. Thank you for trying to help.
Though, if you have something additional to say or information, feel free, we appreciate it. Otherwise, please refrain from reviving older messages that the staff/moderators/bots have already responded to, thank you!
If your friend plays on PC, they can always open the map using TAB to obscure the death stinger.
Maybe turn off certain death stingers?
The atom-gun from the space era is imo the least gory. If we need a default stinger I think that would be the one to use.
If you had to have a generic stinger, I think it would be funny to have something like the bird grasping their throat and just falling over dead, with X eyes and maybe their tongue sticking out. Just the bird dying, no killer in sight. Maybe their ghost could leave their body.
Thanks everyone, the team understands what they are saying.
If you see a question that has been responded to with a bot command or one of the Gaggle Staff/Moderators, there's no need to repeat the same thing in reply. Thank you for trying to help.
Though, if you have something additional to say or information, feel free, we appreciate it. Otherwise, please refrain from reviving older messages that the staff/moderators/bots have already responded to, thank you!
Would it be possible to bring back the option to turn on friendly fire between the ducks in classic?
I play with a group of experienced players and we would like to make it more difficult for the ducks to win without removing any roles, and the mimic allowed us to do that, the mimic allowed the ducks to have distrust and friendly fire between them. Although we were only interested in the friendly fire, we also liked the idea of mistrust between the ducks. But ever since new maps got added without the mimic the problem has returned.
You can still set Blind Ducks as an option in Classic
I am aware, but blind ducks seem more like a game mode than a setting. It does not allow the ducks to see each other, which is something we don't want.
Having Mimic on has the same effect, but Mimic is not on every map, either.
Imo, having friendly fire on without a good reason (mimic is active/blind ducks) just invites trolling with people killing teammates for no good reason.
Perhaps the option should only be available in private lobbies to avoid random killings.
I think giving the option of having a draft when playing corruption mode would be fun š I the draft on Bloodhaven with corruption š Just a suggestion š
Add a honk button 
Hellƶƶ
Not sure if it will work, but can the Mortician get some sort of indicator to find the nearest body of a dead player?
Staff have said that the moritician getting an arrow would reveal too much information to the goose team, as they would know the time of death. Instead, try to learn where people are usually killed and find the bodies before others report them.
i think yall should make a way to decrease graphics or anything to help mobile players with crappy phones like me, play without the game pausing every few seconds
Just like PC games, there are minimum requirements a mobile device must meet to be able to run a game. The team are always looking for ways to optimize the game to enable more mobile devices to run the game, and have done so several times since the mobile release nearly two years ago 
and also theyre should be a vote to kick and not just the owner kicking for no reason
Its the lobby owners prerogative as to who to kick and who to keep. so all you can do is join lobbies and see if it sticks
also theres just all 18+ drafts
and i wanna play draft but if i start one no one joins
Kinda far out idea, but if a lover is voted out and the other loverās still alive, can it show the lovers getting killed together? For example on Mallard Manor when they vote out a lover and theyāre drowning, itāll show the other lover tied to them and drowning with them?
There are public games you can join but a private lobby is just that. Itās that persons lobby. Their rules. So if they want 18+ thatās their rule. If they want to kick someone they donāt want in their lobby, thatās their choice. I feel if we deviate from thag it no longer is a private lobby
If you wanna go that route, you might as well have instead of them being tied, you hear a sound of sword slashing, and the other person falling in or something. Gotta make it dark. Maybe if your ejected in to space, you see the other person jump in after you.
If you truely want to compete against Among Us you should improve your UI design and add features like, for example a checkbox of "RP" Like roleplaying to your public game or just hashtags like #18+ #mic required etc. and the tutorial is really bad, the infomation overall about how various roles work, who your enemy are, what is netural birds etc. Like essential things like that must be added so people can come into a game and be able to play along. That is what I could come up with on top of my head. anyway, great ambistions for sure
I believe this would have been better suited for #šļø±feedback , but regardless, thank you for your input. The team is working day and night to bring improvements to Goose Goose Duck. Theyāre striving to make a game that is different from Among Us, but I understand that in retrospect all games are in competition with one another. You can click the āiā icon in game to find information on the roles as well as use the information section in Tutorial of the game, āRead About Rolesā. There is also the āiā icon in lobby to learn about the map specific sabotages and features.
Sorry bout that, yea the "i" give a general overview but leave you regardless with many questions, perhaps just more information on the web could solve that issue, cheaper to fix that way. anyway keep it up
The team is working endlessly to improve the game, I assure you. There are some guides online for GGD as well, but your feedback is appreciated. Thank you.
The Steam Community has several handy guides ranging from Lore to Achievements! One of our community members, Danero, has made several that we recommend checking out.
Steam Community Guides List
https://steamcommunity.com/app/1568590/guides/#scrollTop=517.3333129882812
GGD Achievement Guide written by Danero
https://steamcommunity.com/sharedfiles/filedetails/?id=2512970732
Let the owner choose between pelican
and the falcon
to be played
Add ghost message filter when u ghost and want read message from alive
Are there any plans to have a separate chat tab and to lift the 100 friends limit? My friends and I find it a hassle to scroll through the entire friends list to find who messaged someone, as well as the 100 friends limit makes it a bit harder to find games. It would at the very least be great to make it easier to find someone private messaging you in-game.
at the end of a game, when it gives you your coins and xp, could it show how many tasks completed on that screen? and maybe if you're a killer show how many kills, vultures with bodies, etc. in small letters below the exp or something
and maybe for those who get most tasks/kills, show the number next to the icon at the end of the game
A similar mechanic is available.
During the end screen, there will be a knife on the player with the most kills and a trophy on the player with the most tasks completed.
i mean it would be nice for a specific number
is it possible to grey out DC's
There used to be a š« symbol in a previous version of the game but iirc it was removed in favour of the reconnection feature
Could be nice if they got greyed out they are still disconnected past their reconnection window
Im pretty sure alive disconnected players are still in game, albeit frozen and skip votes. Graying them out may make it confusing when voting for them.
Can we please get the circle mouse thing movement is so weird on mobile and mouse without it
Have you tried the joystick option found under Settings -> Controls?
The ghost can talk with mic in meetings but only with other ghost, so instead of only typing
Wouldnāt it be really hard to understand what the ghosts are saying if theyāre talking over the alive people?
make pelican be able to vote in other people
its k if no
Maybe add the falcon emoji to the server?

a area for ghosts to party after they get all there tasks done and has music (another idea make a computer screen in the party area so thy could watch the meetings but only if they want)
like during meetings they would spawn in the party room and the tv could be interactible
I think this game would do good on Xbox PlayStation
Let the owner of the lobby choose between pelican
or the falcon
to be played
Unfortunately, consoles are much for stringent with requirements for updates, and more or less don't support frequent updates. Adding the game to console would be great if it were realistically possible.
idk if it's been mentioned but at some point I think GGD should totally collab with Pusheen the cat, they just collabed with among us and have collabed with Fall guys and the cosmetics are meowgical and kawaii
#š©ļø±cosmetic-ideas but I just saw your Tweet
For collabs ideas let their peeps know you want to see it and perhaps their peeps will call our peeps and who knows what can happen
wasnt sure if it was just a cosmetic idea or not cause collab is a bit bigger than just an idea
Can we add a esper duck emoji to the server please? 


Every role has an emoji, if anything the new and unreleased ones have not been added
but we have seamstress, so we caught up 
I Will never take off My glasses again
You gotta have one for every role, you know. Even the ones you haven't though of yet
make a check square in settings for adults im sic of children ruining lobbys
How would you stop a child from checking the box?
Can we get an event at the end of year where we can gain all the old costumes of events we didn't get ^^ ??
Age verification for adult only lobbies. Kids join the 18+ lobbies and get sad when we say they gotta go. A minor can't really consent to the pre game message about sexism, racism, etc... Would make the lobbies a bit more chill. Instead of having a fully grown adult go and ask everyone how old they are like a child would. It makes no sense to let kids join adult lobbies, learn all these new words, and cry because they were not supposed to be there. And maybe a majority vote to kick instead of giving someone the power to purge the lobby. Let the lobby decide who stays instead of the host.
Unfortunately, we cannot control when bad actors enter a public game, but we do empower you by providing tools to help moderate these games. Conversations that go on in public games are still private, and we do not have access to the audio in any way. You can block or mute the relevant players in-game and use the in-game censoring filter. You can report the offending player as well, and these reports will be attached to their account, and may result in bans. If you are the lobby host, you can kick the offending players, and if you are not the host you can ask the host to kick them. Players who are kicked will not be able to rejoin the game unless permitted back in by the host. If the player in question is the host, and a sufficient number of players block their mics, they will be kicked from the game, and once again that will be reflected on their account.
@empty rapids Thank you for your input, it has been read. The reason we do not do age verification is because anyone can check a box that says "I am 18+" unless we collect and some sort of Government ID we are unable to verify age and we do not want players private information.
Host has complete control of their lobby, they own the room they can play with whom they want to play with and set the rules and moderate their own lobby. If you do not like the rules or settings in the lobby, it is best to find a lobby you would enjoy playing in.
I was just putting stuff on the table, and maybe flaming a bot for being a bot lol. When the AI take over I will not be on the list to be spared :D
I would love the ability to change the color of hair and cosmetics.
@stark garden u may join no mic lobby's,, children don't ruin it ^^
I love to spectate games, and I know many others like me. However, some people are unhappy with spectators since they occupy slots in game, making it impossible for other players to join. Are there any plans to separate spectators from actual in-game players?
I would like it if you could chose swedish as a lfg
What if there was an eagle role. I don't really know what that would be if im being honest but it is a bird that isn't in the game.
Naming birds is the easy part :wink: If you think of ideas of what a role could do feel free to submit them to #š£ļø±classic-role-ideas
Be sure to read the role document guide pinned in the channel 
Make the Ability button universal for ALL roles as a quality of life change. For some reason, only the Astral uses the B button to activate their ability on controller, which means I can't close UI elements like my map without going out of my way to tap my screen.
Add to description that pelican can't vote
Maybe add symbols in the role info that signify what they can/canāt do (vent symbol if they can vent, kill symbol if they can kill, skip symbol if they can only vote skip, infection symbol if they can inflict effects on others, etc)
So that all role info can be shorter and maybe easier to follow
Rename mimic to Parrot to follow that bird theme lol
A Parrot is not a Goose 
No, but they MIMIC words lol
Countdown Timer
A timer that countdowns from 3 or 5 in the lobby in classic games, so host can start and anyone talking will see they have 3 or 5 second to finish up 
Do you mean something like "opening statements", the setting which allows the person who called the meeting 10 seconds of speech that nobody else can talk during?
Or was it something else?
I think they are talking about the host pressing Play. Draft gives you the opportunity to speak.
can we get a coathanger emote

Now the environment in the public room is very poor, so many people can not get the role they want will quit the game, the rest of the people can not play properly. So can you increase the exit game penalty, for example, if you exit the game before the game is over, the penalty is not allowed to join any game or only watch the game for five minutes, if there is no penalty, they will keep operating like this, which really affects the game experience.
About the bug, now dodo bird is a bug, sometimes there will be three dodo birds, also sometimes two dodo birds do the task will not appear arrow guide, also the last dodo bird was voted out also did not win the case, please fix the dodo bird bug.
I think we should add an announcement input box on the room preparation page, below the room code, where the room owner can edit some text to tell the players who come in the room the rules, thus reducing the number of exits and player conflicts caused by the rules.
Good idea
Itās still a good idea
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
Too bad it literally goes against how the roles have been named (geese and ducks are LITERAL roles/jobs or who they are, like mortician, engineer, assassin, etc, while neutrals are the only one named after birds like pelican, falcon or vulture)
I think it would have been cool if, instead of a "dead duck," the method of killing had been shown.
And specifically, if a pelican was eaten, then the pelican icon would be displayed, and then the falcon icon, esper = esper.
This would create a more balanced game.
That would be very overpowered for the geese as they know what theyāre up against and can confirm the kill capable geese
The idea can be looked at from different angles, for example when a murderer is thrown out with a vote, the next vote will show "His murders".
Either way, it should look more interesting, I'm just suggesting one or the other concept.
That would undermine the game in a big way. The whole point of the geese is to figure these things out themselves.
"These issues are relevant to levels below 50."
Users above level 100, literally in 1 round with the help of deduction methods identify all the kills. also affected by experience.
And like I said, it's a concept.
Level has nothing to do with it. People can have hundreds of levels and still play very poorly.
Make all Stingers usable across all maps, maybe? As well as a way to preview them in-game.
Add corruption mode as parameter for classic and draft. With this change remove corruption mode
Add some place where people can submit different translations for game and submit updates for current ones.
Something like #translations-report ?
The stingers aren't universal because it would break theme. It would be a bit weird to have a ray gun in Victorian England or an Egyptian pyramid, no?
but i paid $20 for them
And you can use them all you like on the appropriate maps. Sadly, you can't take the cannon into the jungle.
I know it isn't in game, but if you'd like to preview the stingers, head over to #šļø±templates-resources and from the first post, download the Gaggle Media Kit
You'll find all the stingers included as Gif animations
I think being able to see our own names in games would be pretty cool. also a way to tell whose talking while ingame
Are you seeing bird 1,bird 2 and so on by chance?
nopers
when queuing I see everyone's names as well as their names in yellow when they talk, in game I cant see my own name or other peoples names light up
There are a couple reasons why names do not light up in game, take morphling or identity thief for example.
If names did light up, morphling/identity thief would be forced to talk and try to disguise their voice
oh yea that makes sense
ghost being able to see who voted for who when its set so the players dont know cause then when playing ghosts can see if who through the game and see if a duck votes for their partner
I could see a small issue here is where players are cheating and communicating with their friends externally, this gives dead players more information to convey to their alive friend
Question: why are Assassin and Vigilante in Corruption mode now? Aren't they supposed to be replaced by High priest and Demon hunter? Thx
If they are, this is an oversight and we will look into the issue
@civic jolt
Kinda, maybe you could create page on crowdin
And for new languages also
"(geese and ducks are LITERAL roles/jobs or who they are, like mortician, engineer, assassin, etc, while neutrals are the only one named after birds like pelican, falcon or vulture)." So a parrot is not a goose or a duck, neither is a falcon, pelican, or vulture. A parrot is also a bird. Using your own words, how does Parrot not fit for mimic? You know the saying, "If it walks like a duck, quacks like a duck, it probably is a duck?" That would be the Parrot! Just arguing the case for it lol.
"geese and ducks are LITERAL roles/jobs" Falcon, Pelican, Vulture, Dodo are neither Geese nor Ducks
They are neutrals with their own specific win conditions 
A parrot is still a bird that mimics speech and is a hilarious idea nonetheless :D
If you see a question that has been responded to with a bot command or one of the Gaggle Staff/Moderators, there's no need to repeat the same thing in reply. Thank you for trying to help.
Though, if you have something additional to say or information, feel free, we appreciate it. Otherwise, please refrain from reviving older messages that the staff/moderators/bots have already responded to, thank you!
@halcyon pier
If you see a question that has been responded to with a bot command or one of the Gaggle Staff/Moderators, there's no need to repeat the same thing in reply. Thank you for trying to help.
Though, if you have something additional to say or information, feel free, we appreciate it. Otherwise, please refrain from reviving older messages that the staff/moderators/bots have already responded to, thank you!
Make role vote or translation vote. For new role or translation added to game.
Has anyone in the GGD Team ever discussed at one point to add a selection when creating a lobby, for example, making this lobby exclusive to 18+ and up so that people who were below that can't join and the other option is for everyone! anyone can join no matter the age difference?
I though this might be useful in the future since there has been a lot of people doing [18+] on their names or whatnot everywhere!
Plus this feature could help it from balancing these out and such.
BUT, I do have some issues with this cause I know the game is can be very complicated, especially with coding so maybe? Plus stopping people from asking for "age" stuff in 18+ lobbies which I noticed a lot and can be very frustrating/annoying.
ahhh okay, thank you so much!! That very understandable ā¤ļø
oh
Maybe having an option to switch off the jumpscares? They could possibly harm someone with heart issues or an elderly person.
They've already said they won't do this. It would be way too powerful.
Can you please change the daily collectible token reset time and the daily gifts reset time to a certain hour? Like, make it reset at 12am for everyone, for example? I keep forgetting to log in every 23 hrs and 30 mins. Making it reset at a certain time would be much more comfy š¦
The main issue for that is that everyone has a different 12 am. Basing it on your first token collection at least ensures that it's near a time you're likely to play.
Well, the thing is, if I'm not able to log in at the exact same time the next day, there's gonna be a time loss. I am literally forced to log in and earn tokens at a determined time everyday. An event starts and ends at a certain server hour, so I thought that tokens collectible must be reset at a certain hour, too.
I do not like being FORCED to play everyday at the time that I am 'likely' to play, so I'm just making a proposal. :/
Thanks for the idea! It will be taken into consideration 
Thank you, Engi Goose! Please keep up the wonderful work. ā¤ļø
A hangman mini game for the lounge, where one word is randomly chosen from a list of words related to GGD, maybe role names or place names, ability names etc.
Players can then guess letters until the word is revealed, or the player accumulates enough votes (from guessing an incorrect letter or guessing the word wrong) to be voted out (lose the minigame)
May not work too well with translations though.
Maybe a numbers game would work better? Maybe a community Su-Duck-U
Maybe like a Prisoner's Dilemma puzzle. The players are each paired off, and they can either pick Gravy or Sabotage. If both players pick Gravy, they gain a small amount of points (like 2 or 3). If one player picks Gravy but the other picks Sabotage, the sabotager gets more points and the gravy either loses points or gets nothing. If both players pick Sabotage, they both get penalized. First player to reach a goal (like 10) wins.
Since there if different languages in the game that you set the app to be in for voice games they should also be in that language they set it on to play in.
On the servers it can have a flag on the side to see what language it is in
I think that currently Pigeon can go too much under the radar and when it wins it becomes kind of anti-climactic. Drawn out rounds are where Pigeon is very good and I get that just the threat of there being Pigeon makes it so rounds go shorter, but I think that it would add a lot to the role if anyone who was coughed on more than 2 minutes ago would occasionally see their bird coughing here and there. This also speeds up rounds to not be drawn out as once you know you are infected, the pigeon isn't invisible anymore and you're encouraged to make the round shorter.
There are already indicators for which language a lobby is in. At the right side of the lobby infi will be 2 letters that indicate its language. E.g. EN for english, ZH for Chinese, etc.
Can the admins please add some kinda wardrobe-like function for the cosmetics? It would be nice if we could arrange the cosmetics or sort them. I hate scrolling endlessly to look for certain outfits.š„²
As soon as it's ready! The gaggle team develop quickly, and we release patches fairly often. We don't often give out firm dates because it's either going to be a lie if we're wrong, or it'll be a rushed product that might sacrifice quality for speed. This could translate into releasing something without sufficient testing and creating lots of bugs for the game.
If you find none of that explanation sufficient, as Herbert always says, today we are one day closer than yesterday.
In the works
Yaayyyyy
I would suggest disabling visual tasks in task race (door on MG/BS is the main reason). The ability to block off a room that can potentially have 2/4 of someoneās tasks does not seem fair, nor the ability to lock a player in one room (as seen in #š¬ļø±duckumentaries )
A slight tweak for the mortician that could allow them to use their ability without teaming with potential killers would be a call button that shows up similar to a report body button. When the call mortician is activated, the mort sees what direction the body is in for 5-10 seconds similar to a vulture. I don't know if coding wise whether that is a nightmare or not but I though I would put it out there.
GGD minecraft sever
Maybe like a key to what the different role things are ā?, !, ā
For the mode "Trick or Treat" add a role tab to disable mummy or vampire
let people joining games that have already started chat with the dead pople
Yeah
Spectators used to be able to chat with ghosts, but a few bad actors caused this feature to be removed. 
It's the same reason why it now says "A player has joined" instead of the actual name, because people would spoil things with their in-game names.
Let the detective detect when the pelican eated someone
because Eagleton springs is coming out can you add a gnome goose some where on the map as a ester egg
It might take a while but hear me out if its not already under concideration, add it to consoles so more people can play it
Console release is currently not being considered. Console games have a longer wait time and approval time for updates and the team is interested in keeping updates frequent with new content being put out regularly, a console release would significantly delay releases and content. Not to say that it will never happen, just that it is not currently in the works.
There is an amazing item plan.
It is to sell items that can perform dance action on standby or in the lounge. It will be more fun if we can get rid of the boredom of the game and dance together, which was only able to move static. If you're about to release a separate head and eyes, why don't you consider dancing together?ā„ļø
Would love to see meetings be a little more like a zoom or teams meeting, with the chat to the side or below the talking people pics - so it wouldn't be missed when people are off mic or having mic issues....just a random thought cause it's sad when that part of the conversation is missed due to people not clicking on chat.
