#🎮︱gamemode-ideas
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it was/is
how's it going?
We are working in it, it's got a lot of really cool stuff in it
Why don't change the roles of ducks and geese to make Duck Duck Goose?
Ducks become ordinary citizens, geese become mafias(but no kills).It's a mode where the geese survive in the middle of ducks.
FFA everyone is falcon everyone can kill everyone last survivor win
Whats that
Here is a trailer for the upcoming game mode: Fowl Play. The latest mode to hit Goose Goose Duck. Kill or be killed in this fast-paced murder deduction.
Download the game for free on Steam: https://store.steampowered.com/app/1568590/Goose_Goose_Duck/
Want to meet new players just like you? Join the discord.
discord.gg/ggd
Everyone has a target. If you kill your target, you get a new target. Last bird standing wins. (This is an oversimplified summary)
What happens if you try to kill someone who is not your target or the person who troed to kill you
My understanding based on the last time it was discussed is that you can only kill your target, and that you don't know who your target is until you've completed some number of tasks.
Ohh like with dueling dodos
this new map?
No, trailer for a game mode that is in the works
anonymous mode ?
No, I said anonymous mode is possible.
No clue what you mean by that
There was a mod among us, you can't see anyone's name in this mode and everyone is the same color.
Seems a bit pointless to me, but the devs are well aware of modded among us so if there is something in it, they have probably already considered it
alright.
It doesn't work if you know people's voices but we do have another mode that emulates something of what you're after.
It should be fairly fun 🙂 We have to test it first though.
After the next QoL patch we're going to be working on game modes
%gamemode For The Basement, is it possible to have the teleporter turned off during Goose Hunt and Trick or Treat? This can balance it out to make it more fun without using the teleporter which can be make it a bit too easy to get away from the Vampire/Duck.
%gamemode
I have done a map called sweres so why not a Maze Based Game thatt including racing tto finish first.
1st-200 silver-5 gold
2nd-100 silver-2 gold
3rd-50 to 80 silver-1 gold
4th to 10- 10-20 silver
Timer: 30 mins-1hour (based on host)
Difficutly:Normal :)
Private Servers mayy inccluding adding power apps To help.
ya, probably not going to see gold rewards for matches
Or make it really rare tto happen
Probably also not going to happen because then players will get either confused why one player got gold and they didn't, or they'll get jealous
or they will just play that mode over and over to farm gold
there is a reason gold is never given out during regular play and only through the calendar
and if your sad like me watching ads and getting them from chests....
only daily calendar now, ads were taken off due to changes in policy
Rip
Rip lots of mobile games.
Oh i rember watching ads but only getting silver over and over it was sad
I agree.
%gamemode
"Team up!"
Name:Duo/Team mode
Idea:Basically its Classic But Its On Teams. If one of the teams get imp so is the other.
-On Duo There will be 2 People Per team. 6 Ducks vs 14 Goose,Ofc it has classic rules. Same goes on team
-On Team max playyer per team is 4 and ofc there will be Around 40 players. (If pc can handle that much players) max ducks are 6 bc same rule applies on duo.
(3 ducks per team so 2 teams are all ducks.)
-this will b just Chaos XD
If u want chaos :)
police and thief mode
Cops and robbers u mean?
%gamemode Pestilence
There’s 3 roles in this game mode
Dove: Tasked with Curing/Drugging all the geese and going against the pigeon. Their drugs last for 2 rounds.
Pigeon: Tasked with infecting everyone in a single round.
Monarch [Goose]: Cannot be drugged. If they are infected. They will alert everyone automatically and gives all geese but them a kill button for a single round. If a meeting gets called and if the pigeon isn’t dead, they die. When they die, an election meeting is held to choose the next monarch, whoever is voted most will be the monarch. If the Dove gets elected, they win, if the pigeon gets elected, the pigeon wins.
The Dove has to drug everyone to win or get elected. The pigeon has to infect everyone and cannot be drugged. If the pigeon dies, the game keeps going until the Dove dies or drugs everyone. If both the pigeon and doves die, or tasks are finished, the geese win. A goose has to finish at least 5 tasks to press the button. Bodies are not reportable
I just wrote an essay about a gamemode lmao
Without reading the rest properly, "drugs" would be an immediate issue, especially if they want to keep their 3+ rating.
Aside from that, they also want neutrals to have traits they're actually known for. I have never seen a dove on the corner selling a mystery white powder, have you?
Doves are more commonly associated with love. They're also just pigeons.
Fair enough, I forgot the word medicine
Maybe swans instead of doves?
Gamemode:Randomizer
-this is a Gameemode where random Things Occur Such As Color Swap,FFAMeetting Maniac,Anonymous And So On
All arandom Events are listed:
Color Swap-Everyone Swap Colors
FFA-Everybody Has a Kill Buttton (One use)
Meeting Maniac-A Meeting Will Be Called by a Random Player
Anonymous-Everybody turns Gray,and ? For 30 secs
Flare!-Everyones Location Revealed For Everyone (10 seconds)
Teleport-Swap,Playerrs With A Random Player
High Party-Everryone Has High Voices For 30 secs
Random Role-Someone is given a Role.
Proxy Chat is On
How about hide and seek?
Already in the game under the name "Goosehunt"
Yep
Had to dig back and find it but we actually did launch with a Hide & Seek mode but people preferred Goose Hunt

https://twitter.com/ggd_game/status/1403368955796992000
Ok how about this when Christmas rolls around.
The Santa Goose Role: When you Gift Giving meter cools down you can drop a random gift in any room (maybe 30 seconds?) however you can’t drop any gifts when someone else is in the room with you. (The “Go back to sleep” rule whenever you hear a sound coming from outside your bedroom door. Thus giving the Santa Goose role a reason to look sus when he separates from the group.) This role can’t kill but in order to win ether everyone finishes their tasks or if the Naughty Duck dies than everyone else wins.
The Krampus Duck Role: It’s your job to find the Naughty Duck and take them away by stuffing them into your sack and taking them away forever. (AKA killing them.) However if you kill a Good Goose or the Santa Goose than you’re fired. (Die.) Basically a Sharif roll.
The Naughty Duck Role: It’s your job to hoard all the gifts for yourself and make everyone else’s holiday miserable for your spoiled selfishness. Once your greed meter is filled than the Naughty Duck wins. You can steal in front of others if you want but it isn’t recommended. You can also kill as much as you want but if you kill the Santa Goose than you automatically loose and everyone else wins but if you kill the Krampus Duck than there’s nothing really stopping you unless everyone finishes their tasks.
The Good Goose Role: It’s a normal goose role. Lol.
I’m open to criticism. 🙂
I’ve thought of a game mode called gooselunch. It’s similar to goose hunt, but instead of a duck it’s a pelican. This game mode needs proximity chat, because the pelican can’t see the geese, but they can hear them. The thing about this game mode is basically it get harder for the pelican the further they are in the game. But the pelican is slightly faster that the geese. Tasks are global, so the pelican can see if a task is done near them, but ONLY if it’s near them
Oooh I think this could be worked on. Imagine you swallow your first Goose, then the ones you've swallowed try to direct you (or MISDIRECT you) to the nearest other Goose. And maybe the task thing is like in Dead by Daylight when the survivors mess up a check and the killer can briefly see where it happened. Maybe the Pelican would briefly see a completed task like a dot on their map like Technician.
Duck by daylight?
Yeah but it should stay sound-based with a small amount of visual help for near the end of the game. That was my main idea for this mode
A Halloweeen Based Game?
"WE need Help!"
The Infect-ion
3 roles:
Goose-Have No Ability. Must Do Ur Task To Win
Police-Hunt Down The Infected To win with The Goose,Has Task
Leader Infected-Infect Everyone To Win! You can Vote.
Infected-Infect Everyone
For The Goose To Win:
-Finish All Tasks
-Vote Out The Infected
Flashlight Vision and infected Playyers Cant Vote Except the Leader Infectted
Good idea
There already is a Halloween based game. It's called Trick or Treat. Doesn't mean there can't be more, though.
True
@vestal aspen my suggestion would be to use the word Peafowl
Here’s a game mode: bird bash
Basically it has one of each neutral roles (dodo is disabled only dueling dodo is available), 0-3 geese and 0-2 ducks. The geese can be avenger/vigilante, a sherif and a lover, while the ducks can be cannibal, demo, or normal duck, and the other be a lover. This mode adds a peafowl role, which has a 30 seconds kill cooldown, and while it’s off cooldown it shows peafowl feathers behind them, and once they kill they are frozen for 5 seconds. Basically, all the players do their normal jobs, but once the amount of players left reaches three, not including those eaten by pelican, a meeting is automatically called (unless lovers are still alive, then they get their win) At this time the skip option is removed, and pelican and falcon can vote. After voting ends (if it’s a tie a random player is voted out) then it’s a hierarchy of who wins. If peafowl is still alive, then they win, even if the pelican or falcon is still alive. Right below peafowl is pelican and falcon, if both are left then they duel it out with each other, and if neither of them kill the other in time then the peafowl wins. Below pelican and falcon is ducks. Then geese, then the dodo, then pigeon, then vulture. The pigeon is given a lower cooldown to make it easier to win.
Basically this mode causes players to; if they can; kill players above them on the chart. For example, it’s easiest to win as the peafowl, but that means you also have the biggest target on your back
(reposted for @vestal aspen to comply with filtered words)
well nevermind, i won't repost it for them then XD
Thanks.
So is this game mode a good idea or
How would you describe the mode in one or two sentences?
I need a single volunteer (non-mod or I'll have to demote you temporarily first) to say the word peacock
close but not right. That was a flag
thank you
np
At two players left the wins is decided by this hierarchy; peafowl (a role that can kill after 30 seconds and shows feathers to identify them), falcon/pelican, ducks, geese, dueling dodo, pigeon, vulture. Maximum of 12 players with 1 of each kind of bird
"Voices so High!"
Gamemode:Party Popper
Roles:Goose,Sheriff,Party Duck,Birthday Goose.
Goose-Do Ur Task
Sheriff-Find and kil lthe Partyy Ducks
Party Ducks-Aside from Giving High Voices in meeting, u must Find and kill the Birthday Goose To Win
Birthday Goose-You Can Activate The Door Sabotage to lock The Door.Since its ur Birthday u Have 2 Meetings Everyyone Has One. All Goose and sheriff know your rol butt ducks doesnt
Crittism is allowed for feedback@
Is there any motive for the ducks to kill anyone other than the Birthday Goose? I personally don't like it when the goal is to kill just one specific person.
Forgot to add.
-The Ducks Can Also Kill Tthe Sheriff and the Others.
-If sheriff kills a Goose they also die.
-If Birthdayy Goose is Leftt iwth the Ducks,They have a kill buttton tto use To Defend
-Goose wins if Ducks are killed or votted off or Task are completed
My 2 only complaints are that; 1. There’s no clear goal of what the factions have to do and if it’s to kill each other, isn’t that just Free for all or Faction wars? 2. Just a lot of spelling mistakes lol
Ah yyea
goosehunt, but with a pelican not a duck "all you can eat"
Buffet mode?
I don’t know if you guys noticed but I suggested this mode earlier.
Yes. The devs read everything. The idea has been suggested by many people.
We definitely read everything, I was just saying what that mode would be considered to be called if it were made. As of right now it's not fun enough. Although I can see an option for the game in the near future.
It would work more like the vampire mode.
Pelican can eat, as geese do tasks they call meetings, try to vote out the pelican. They also can find items that activate an ability to mark a player to know when they've been eaten.
%gamemode
Inspired by dead by daylight
One undertaker duck goes around knocking out geese and dragging them to an incinerator where they have limited time for somebody to wake them before their body is burnt.
Upon being caught a second time, they are incinerated instantly.
There are a number of broken generators, scattered on the map.
Completing tasks rewards players with generator parts which can then be taken to a generator and installed (by doing yet more tasks) until the generator is repaired.
Only one generator needs to be repaired fully to turn the power back on and let the geese escape before the duck kills them all, requiring players to communicate and plan accordingly so they don't waste time repairing multiple generators and must also remember to check if somebody has been caught/ needs rescuing.
Sabotages would probably include some sort of "interrupt task" ability, which forces any open tasks to close and an activated speed boost for catching those pesky runners.
Does the bot no longer respond or is it offline?
nah but we read everything anyway
not sure whats up with the feedback bot, might need to replace it
Proxy chat on prob?
Ah yed
I imagine either proxy chat or global chat could work for such a mode
%mode Heist: Kind of a mix between cops and robbers and a cooperative escape roomesque puzzle. A group of Ducks are working together to gather hints to open the safe while the Geese need to throw the ducks in jail. Both teams have tasks to complete, as a duck completing tasks could give you digits of the safe’s code or rarely a key to rescue a teammate from jail. Geese complete their tasks to get handcuffs to take a duck to jail or a stronger flashlight for a temporary amount of time. The ducks win if they succesfully break the lock and the geese win the ducks are all in jail or if time runs out.
%gamemode
"Hot Potato!"
Bomb Potato.
Its Hot Potato but with a twist.Its 9 Goose Vs 1 Demolitonist,The Demo Can Give Bomb Like Usual And ofc Same Rule Applies.What Is The Twist u may ask? The Demo can Complete Their Fake Tasks to get Upgrades such as Invisibility and so on,The Goose However Wins By Completing Task Or Voting out the Demo,
The Upgrades are:
Invisibility-10 Secs Invis(1 use)
Insta-Plode-Bomb Given Explodes. If not,A Random Goose Explodes(1 use)
Lights Out-Vision for Goose Decreased for 20 secs (1 use)
If meeting is called While A Bomb is in motion The Bomb countdown Will Be Paused until the meeting is called.
The Demo However Has Medium Vision While Goose has Medium vision +Flashlight
We may need to start removing assets

Remember when everyone was clambering for prophunt?
Sounds like a slow game tbh, if the lone duck is prioritising tasks over killing.
Because they could get their own bomb back while in a task themselves, I feel most players will simply rush a few tasks to get the upgrades while knowing they are complely safe from the only way they can die, but then, so is everyone else
Ah yes prop hunt.
Well the demo has a lesser cd and ofc The Tasks are increased so they have to do a LOT of Task for goose to win. THE powersups are random. So it just doesnt gice you right away. U might have to do a some other tasks to complete it.
Fun+
Anyone remembers FunClassic?
Anyway i want to add Fun+ with roles. party duck would still work, but voice will be higher (XD imagine, you play with helium voice, then someone instead of child voice, it's balloon with human speech)
Hotpotato, 1 demolitionist vs geese, its like goosehunt but with bomb
Been suggested many times, you can easily arrange this with just the in game settings though
%gamemode tasks race
Be the first who finish the tasks and go to finish room (it's main room where there's the bell) before other geese! whoever in the top, they'll be able to eliminate (kill) bottom geese in the next race/round to get point. The race will end when there's only one goose survive. The winner is who get most point.
roles are unique but can you do a mode only neutrals role in, like rainbow mode in town of salem. i need pelican and falcon in same game
For a new game mode, anything is possible. The biggest problem with pelican and falcon in the same game is they both have the same win condition, but different ways of getting there. Also, falcons without ducks are just killers without the sabotages, so I don't there's enough neutrals for a neutrals-only mode.
Also Rainbow Mode in TOS has mafia and town.
Or its jsut a game of classic iwth Duck,Assasin,Ninja,Sheriff,Detective,Goose,Medium and etc
I suggested it earlier, but a game mode that goes like this: 1 roadrunner vs a team of demolitionists. The roadrunner can choose to move up to 2x faster than the demos, and to win they must do all of their tasks. The demolitionists win by killing the roadrunner, but if all of the demos die, then the roadrunner automatically wins.
My group was telling me to suggest a Hot Potato mode where all the geese are dropped in a space about as big as the lobby, and after an rng countdown, a random goose gets the bomb. Once 1 blows up, the next random goose gets one and so on until only 1 remains.
Similar has been suggested quite frequently, though this particular suggestion is a bit different. Who knows
Has there been any requests for a more flushed out tutorial mode with all the roles capable of being practiced? I feel like there are quite a few roles, both goose and duck, that might be easier to understand on a respawn safe mode where you can discuss how certain mechanics work. Also might encourage all the maps being practiced as well (it can be intimidating to learn a new map unpracticed)
We have talked about reworking the tutorial as it is a bit outdated. Don't think it would include individual roles (because thats a lot of roles!) and the best way to learn is by playing
As to when...
As soon as it's ready! The gaggle team develop quickly, and we release patches fairly often. We don't often give out firm dates because it's either going to be a lie if we're wrong, or it'll be a rushed product that might sacrifice quality for speed. This could translate into releasing something without sufficient testing and creating lots of bugs for the game.
If you find none of that explanation sufficient, as Herbert always says, today we are one day closer than yesterday.
I'm working on 3rd party tutorials if you're interested. Message me for details.
Not much is ready yet, but will be worked on soon.
Trick Or Treat: Cassowary Edition
Goal: Survive the night with the cassowary hunting you down
One parts hide and seek, one parts trick or treat, all murder. In this game mode (inspired by the camp cassowary map idea), the only killer is the Cassowary, a very tough bird that is hard (some might say impossible) to put down. A true 80s slasher style killer, the geese must do their tasks while avoiding the cassowary in order to find weapons. Once a weapon is acquired this can be used to "kill" the cassowary, however, in true 80s slasher style, this will only put down the cassowary for a limited amount of time before they rise again to stalk the night, murdering whoever they come across. Players must survive a certain amount of time in order to win. Cassowary wins when all geese are dead. Special role effect "Final Girl" comes into effect when only the cassowary and one goose remain. The final girl ability gives the goose a kill button automatically, creating a penultimate showdown between the killer and the victim. When "Final Girl" is active, the Cassowary's respawn timer is cut in half
"Oops! All Lovers!"
all lover duck-goose pairs. last lovers standing win!
Albeit, has to be even number to play, unless you make a throuple?
There is a battle royale type game mode in the works called Fowl Play that is similar in concept
Completely different game
Maybe in fowl play there can have optional quirks or “modifiers” that add different approaches of gameplay like the lovers idea, or maybe even special teams like in dine and dash.
On the latest developer stream it was announced that Fowl Play won't just be a new game mode, it will be its own game.
there should be pee mechanik
More of a #💡︱general-ideas but
eww farts are funny that's gross
u should add toilets
Again, not a #🎮︱gamemode-ideas but the Lounge has toilets
Also Mallard Manor
I suspected it may be. I should have finished watching the VOD before posting lol
Hot Potato
Every one gets spawned in on the same area and a bomb is given to someone, when the timer gets to 0 they die and the game goes again and a bomb is given at random again and it goes on and on until the last person and they win
Ghosts (im thinking of a better name) 6-9 people are needed to start
3-4 (2 if only 6 people) people are randomly pick as the geese, the rest are ghosts
How the Ghosts play: The ghosts need to full the geese's fear bars all the way up, to do this they must use hiding spots (that the ducks or snoop can hide in) to jump scare them (or just pop out) it takes 6-8 scares to full up a bar there's a 20-30 sec cooldown to HIDE in a spot
How to play as a Goose: You go around the map doing your chores/tasks, to stop a jump scare from happening you must "blind" the ghost with your flashlight but the flashlights have a energy bar, you can use your flash light 4 times then it dies, doing a chore/task will give you ONE use, to lower your fear bar by find little goose plushy around the map. when you are finally done all your chores/tasks you can leave through the front door. if you get to scared the ghost that did the final scare will take over your body and become a goose or the goose just becomes a ghost (what ever makes this more likely become a game mode)
I think this could be super cool as a game mode and spooky. The geese would have prox on and the ghost would just have normal comms
so thats my game mode idea I hope you liked it -Russian Duck
this could be like a Halloween special
I could see this as a Trick-or-Treat variant
against each other
wheel of fortune on silver coins
That would be a #💡︱general-ideas but I like it! Even though it was done indirectly by daily rewards ^^
wheel of fortune could work as its own game mode. probably better as a minigame in the lounge though
Gambling was never, is still not and will never be a good thing!
If we're talking the gameshow Wheel of Fortune, there's no real gambling there. Big departure in theme, though.
Ok so i made a game mode that can be described in two sentences, but all the details is over 2,000 characters. Is it ok if I still suggest it or would it be too long? It’s not all for the game mode, most of it is just explaining the new roles
You can suggest what you want. The only reason the restriction is there for role descriptions is because they need to be able to tell players how to play their role during the spawn screen. If the description is overly complex, that's not going to work.
Game modes work differently, so more info is fine
Yup, the 2 sentence thing is about roles really
I’ve already suggested it, but I added onto it and changed it a bit.
Bird bash:
A battle royal style game mode, with 0-1 of each kind of neutral role, 0-2 ducks, and 0-3 geese. At the end who wins is decided by a hierarchy.
Details: available on every map, but if my idea for the volcano map and eagle role gets added, then it will only be available there.
This mode will include all normal neutral roles, (falcon and pelican can be active at the same time), 0-2 ducks (vanilla duck, cannibal, lover, or undertaker), 0-3 geese (vigilante, avenger, soulmate goose [if turtle dove is active] lover, or rarely sherif). This mode also adds some exclusive roles such as:
eagle; exclusive to volcano map; Simply, the eagle can pick up a player and drop them to kill them, and wins the same way as the falcon and pelican.
Peafowl; a role that can kill, and while kill cooldown is off, peafowl feathers will show behind them until they kill, but once they do they will be stuck in place for about 4 seconds.
Hawk: can kill players similar to the falcon, and their goal is to make it to the last 2.
Penguin: can use ability to slide forward, and won’t stop until they hit a player or a wall. If they hit a player then the player dies. Their goal is to make it to the final 2.
Phoenix; their goal is to get killed 2-3 times, depending on the amount of players. Once they die, they become a spirit, similar to how the astral goose does, and after ten seconds they turn back into a normal player, and their body burns up and disappears.
It also include some non-exclusive but not yet added roles such as:
Booby: can set up traps to kill players similar to the ducks sabotage, and once they kill 2-5 players (depending on amount of players) they win
Turtle dove; must use their abilities to find out who the soulmate goose is, then propose to them.
Hummingbird; can do certain tasks to turn them into trick tasks, and if players do enough trick tasks then the hummingbird wins.
Once there are three players left, a meeting is called (unless lovers are still alive), even if the falcon, pelican, and/or eagle is still alive. The players then vote out someone, but like the sacrifice bell, if everyone skips then someone is randomly voted out. Along with their normal win conditions, players will win if they are one of the last two and all roles above them on this chart are dead:
Peafowl (will override all below roles, no matter what)
Falcon/pelican/eagle (if it’s two of them left, then it’s a duel, and if neither of them kill the other in time then the peafowl wins.
Hawk/penguin (like above, if it’s just these two left it becomes a duel and if neither of them kills the other than the peafowl wins.
Ducks
Geese
Booby
Hummingbird
Turtle dove
Dodo
Pigeon
Vulture
Phoenix.
So how is this idea?
Idea - Cops and Robbers - all cops have police hats all robbers wear stripes. - Only on maps with jails. Cops have to catch and escort robbers back to the prison but carrying them(pelican style) only when they have all robbers do they win. Robbers win by keeping out of prison can hide like a snoop with charges like 5/5 with a time limit. They win by completing tasks/time limit. Edit - Can also free prisoners
How about a team of ducks against a team of reviving pelicans. The pelicans win by eating all of the ducks, and the ducks win by surviving for long enough. The pelicans will come back to life if killed about 10 seconds after they die.
Isn't that just trick or treat?
Not really. The pelicans will hold the ducks, but the ducks can kill the pelicans to free their teammates
Like cops n robbers?
An interesting take on it though, using GGD specific mechanics rather than a copy pasta job from Among Us mods of the same game mode
Gamemode: opposite day
Instead of majority of players being geese
The majority are ducks, and the geese have to blend in with the ducks and discreetly finish tasks
Before the ducks find them and kill them
If a duck kills a duck they both die
Like a sheriff
Number of geese depends on what the host sets it to, like the amount of ducks in a classic lobby
that sounds interesting
the ducks would have to know the locations of the tasks though, so they have a way to tell the geese apart
I like that idea
Gamemode: Hot Potato
Someone randomly starts with a bomb, and they have to pass it to the next player before they die. If the player with the bomb dies, another is chosen randomly.
Last alive wins.
Gamemode: Mayhem by the Docks
Everyone is a Pelican and the goal is to be the last Pelican standing
I actually really like this idea.

Some ideas are:
- The geese know everyone in their team
- In voting time the geese are the only ones that can vote + votes are anonymous
- The geese could use light sabotage (so the ducks aren't just actively searching)
- The ducks have built in technician so they get an idea where the goose used light sabo
That's only a brainstorm though, also wouldn't it fit better if instead of geese it is mimics since that's basically their job.
I guess mimics would make more sense
so good game
Have you ever played Dine and Dash?
I don't know if this idea was mentioned
As point of the marketing, Perhaps basic mode is playing well than classic.
surely that isn't a gamemode suggestion
Basic mode have a 2 role, Goose or Duck.
Because newbie or streamer promoting are hard to playing classic. That mode have so many roles, so classic players are well known about the role, it's difficult to newbies.
you can turn off the roles in settings quite easily
and there are quite a few players here in the discord who will run lobbies to help new players get adjusted
Yes it can. But It's not simple
This mode is for newbies. So i think the classic mode that represents GGD is hard to be a good choice for the accessibility.
I do see where you are coming from, but again, they can set things up as well. Or ask the community for help if they need it
No i don't tell about that intention.
When Broadcasting Streamer, they also broadcast GGD. Whether streamers well know or not, most of viewers are not well know this game. So they are hard to understanding the broadcasting and It may seem like a game is not fun, then Streamers won't choose GGD when they choose the games.
Because the Streamer need a game for a fun broadcasting to game.
We have a wide range of streamers who broadcast GGD, myself included, and we haven't encountered that problem. Not to say that everyone will have the same experience
But just know this This is my opinion and not official. But from a marketing perspective, I think it's worth a try
well, i can say that the devs read everything and they will take your suggestion under advisemenet
Yes I know this is a good place to suggest and criticize something, but in fact, developers will know better than most of players. And also My suggestion of basic mode is also an opinion that has already been mentioned.
Anyway. I think Goose Goose Duck is a very attractive game, but it can be a little burdensome to play for the first time because there are many jobs.
And in Korea, many games are promoted through streamers. Also Goose Goose Duck became famous because of the broadcast, and did Among Us. Everyone wants to live a fun life, so if streamers will have fun playing and it seems to be not difficult for a viewers, of course they will follow. I wanted to make that point.
As you say, the developers will know better than most of the players, and the "basic mode" was recently removed.
We did this and recieved many negative reviews from players saying it was just like among us or not knowing how to enable new roles. We also found most new players (significant) chose to avoid the simple game and then give us negative reviews anyway. People weren't playing classic. That's why it was removed.
A-ha
Now that I think about it, it's not hard to set it up.
You can always set up simple goose/duck game by simply not turning any roles on.
By default, when you create a new lobby, nothing is turned on, so in theory, all you need to do is press the start button when everybody is ready.
I regularly help / watch new players and many of them play with the roles turned off until they get used to the game.
Once they are familiar with the game however, hardly anybody likes the basic goose / duck roles
demo run:
you cant ring bell and there is one duck and its a demolitionist
all geese have to finish tasks to win
thats all
so, hot potato, been suggested quite a few times
ah
here is a game mode idea (i think it will be hard to make)
DUCKPOCALIPSE MODE
29 gooses and 1 duck with a special role (zombie duck, which turns gooses into ducks after killing)
there will be 30 tasks. if the gooses can complete them they make a antidote, after getting it they must cure all zombie ducks in the game (but the zombie ducks can still kill them)
some exclusive mode roles
zombie duck (cuz it would be broken in the normal game)
zombie hunter: can kill 1 zombie duck per match (cant kill the first zombie duck)
scientist: every task completed count has 3 (thats why its only for the mode, also the only goose that can use the antidote)
traitor: is in the duck team but also in the goose team. basically he is undercover and work for zombies, his objective is to infect gooses (can infect up to 3 gooses per match, also zombies dont know who he is and he can be killed by zombies)
reaper: he work for gooses. if a zombie kill a goose the body will lay on ground for 2,5 seconds. if the reaper touch the body before it turns into a zombie the player wont respawn as a zombie (ONLY ONE REAPER PER MATCH)
some mechanics
if a goose dies his body will stay in the ground, after 2,5 seconds he becomes a zombie (reaper can stop this)
scientists are the only gooses that can use the antidote in zombies (if all scientists die the game ends and the ducks win)
traitor can be killed and turned into a zombie
zombie hunter can place zombie traps that stun the zombies for 1,5 seconds (can have up to 3 traps per game)
map
the map is a... idk tbh, maybe a small city near a graveyard.
the thing u get for doing something
zombie killer (kill 5 zombies)
fat zombie (kill 1000 gooses as a zombie)
thats it bye
i know its really big
First immediate thing is 30 players would create significant connection stresses, especially with proximity chat.
when did i say that this game mode has chat?
u cant report body or use the bell
its like a hide n seek
but with zombies
Seeing as how one of the major features of GGD is built-in proximity chat, a mode without that wouldn't be very popular
said 30 players cuz it was going to need alot of people. but i think that 16 works too
i dont play in voice chat cuz my mic sucks
There is already Trick or Treat for a zombie mode, and Goosehunt for hide and seek if that's what you're going for
yeah but its like goose hunt but with a infection thing + extra features
just wanted to share my game mode idea
The main monster should always be able to be voted out. That's the core of the game mode, after all.
Maybe some sort of race. People like the murder button so could have something like decoys around that people gotta go kill and the one at the end of the timer with the most kills wins
30 tasks per goose, or 1 goose has 1 task?
Still a loose idea, but maybe some kind of solo GGD. It'd play out more like a puzzle game, with a few preset puzzles. Maybe add a bit of variation with the "players" cosmetics being randomized each game, but the characters haven't set paths and motives. Like A will always kill after 30 seconds. No idea exactly how the player's action would interact, like influencing other "players" to vote for who they think is the killer.
AI bots would be interesting in GGD, but I can't imagine how much programming would make them actually effectively usable. They'd have to report seeing someone kill, and believe the others who saw a kill, and be able to recognize when a human is saying these things, for starters. I actually had a fever dream about that recently.
Probably best suited for a different game, which is designed to play like GGD except the player knows all other players are bots and must use the info they give to vote out the killer.
They give better info by you completing tasks.
If only somebody was secretly making such a thing.
What About a 32 player mode
Imagine the meetings tho 
Among other issues
with voice chat - no go
A setting for blind drafts could be a nice feature so roles still stay relatively secret.
Draft mode is intended to be more competitive than classic, which is presumably why the roles are revealed at all
we need a hot potato demo game mode
Been suggested around 50 times or so, you can easily set that game mode up yourself in the settings
Sword Fight everyone becomes vigilante goose and the last standing will win (Kill cool time only 5 second)
Not quite the same, but can I interest you in Dine and Dash, which is very similar to what you've proposed
oh ok
They're also working on a game called Fowl Play, which may be like that.
But only the duck can give out the potatoes(and they can run away & escape each time), I feel like it'd be better if potatoes were given at random

again, it has been suggested at least 50 times so they will either add it or not, personally I'd rather see them create game modes that can't be replicated by using room settings, but that's just me
all gooses share them. if one goose do 1 task it will count for everyone
suggestion for trick or treat:
vampire and mummy can spawn in the same game but they will be enemies
Reasonable idea, but how do they kill each other, how do their Thralls work? Does the mummy thrall latch onto a vampire thrall and still need three to convert them? Does that thrall get bitten then randomly explode and convert to the vampire side?
Lots of balancing needs to be considered
well that's up to the devs to decide
I think a big issue would be how it would affect the thralls. Since one group would have the instant kill option because of Vampire, while the other group of thralls wouldn't because of Mummy.
Seems like it would make everything a bit too complicated.
Ah but if friendly fire was on you could trick your thrall buddies
idk could be a competition of"who has most thralls at the end of the game"
The Mummy would have a big advantage then, though their Thralls kill slower whereas the vampire Thralls kill instantly
Also, what happens when a vampire bites a mummy who then kills the vampire? Does a vampire turn into a thrall? Will the mummy change if bitten? Can the mummy change only in goose form, not mummy form? These interactions matter if you have more than one monster.
I would assume the monsters couldn't bite each other and would have to rely on Thralls to win the game
how about adding a Sheriff on trick or treat mode? This role still can kill enemy roles(thrall, vampire, and mummy). But if kill a Villager, both sheriff & villager will become thralls
All the villagers can already kill the thralls. Having a sheriff just increases the chance of the game either ending quickly by somehow shooting the monster, or creating 2 thralls without the monster doing anything. Doesn't sound like it'd make the mode more fun.
especially with the mummy being very obvious when they tranform, making them an easy kill for the sheriff
true, a race of"who has most thralls"
Maybe the thralls just can’t kill?
then the vampire has the advantage as the mummy moves very slowly and the vampire's thralls would have nothing to do
I think it would be pretty tough to find the right balance to have two monsters in play
think i'd rather see a new monster than something like that tbh XD
Maybe there would finally be a Trapper for the next monster 
I still like my final girl gamemode
i mean, the thralls are kind of a big mechanic for both sides
Imagine a 16 player game and only the two players who got the Vampire/Mummy got to do anything
So thralls for vampire AND mummy can just drag people, but just 2 dragging to kill
I think it would be pretty tough to find the right balance to have two monsters in play
Just throwing out ideas
would go back to the mummy having the advantage because they can actually kill whereas the vampire can only turn people
my personal opinion as that it isn't worth the hassle
well i only provide the general idea of"vampire vs mummy"so yeah i beleive the devs will find out how to balance the game
That's an awfully big expectation to put on staff. It's more helpful to have at least a vague idea of how it would work, and then it can be refined or rejected by the staff, depending on how practical it is.
name:hide and seek
desc:
ducks have short sight
the duck is released 5 seconds after the start of the game
duck turns gooses it catches into ducks
There used to be a hide and seek mode, but Goosehunt covers that need to hide on a map without getting caught.
The original inception of Trick or Treat had the villagers powering up over time to gain abilities. Ultimately giving the villagers too much power throws the balance off. The game mode was always meant to be a discover not only who is the monster, but what monster you're up against. I'm glad we were able to make that happen this year. We had some brainstorming sessions that included a few more monsters, one including a pair of players. I don't want to reveal too much to stifle people's creativity, but just remember balance is important. You can't make something incredibly strong without trade off. Take a look a the new mummy for example, very fast kill cooldown when compared to the vampire, but to balance, not only are they moving slower, but their Thralls need to team up to kill. This provides a closer balance.
Hi, uh does anyone have the trick or treat design doc? I swore one existed but got lost when the trick or treat channel got taken down.
name:BattleGround Mode
desc:no vote no goose only murderers and neutrals(no dodo and etc.)
nobody knows each other. average vision
only 10 people
a little anarchy .d
m
Herbert’s Living Document For Design Concepts in Trick or Treat Designing ideas for Trick or Treat is different than for Classic+. It’s planned that there are different non-vampire monsters that you would be able to play as, as well as a system for villagers to gain abilities. There are hidden r...
May I offer you a Dine and Dash
ha
Thanks 
Here's a couple of special villager role concepts that come with modified abilities after death as thralls to offset being possibly too strong for the villager side in life.
Masquerader --> Shapeshifter: You can disguise yourself as a thrall to trick the monster and thralls. As a thrall you can disguise yourself as a villager to trick the villagers. Becoming a thrall lowers your speed temporarily to fit in, while becoming a villager keeps your speed so it's not too overpowered.
Exorciser --> Necromancer: Thralls you stab take longer to revive. As a thrall you can speed up the revive timer on other thralls.
That is exactly 💯 percent what they just described 😆 🤣
It does but when I play it with a few friends we were laughing our asses off during those times
But now they barely want to play it anymore 
name:rush mode
desc:Complete all the missions in a limited time or be baited by the crow! There will be no sheriff, vigilante, vengeful, ducks and solos!
meeting and corpse reporting are not available in this mode!
extra:everyone can use vent
name:Crow
team:Solo
desc:You are the Crow, your goal is to kill everyone, you can use the vent!
Every time you kill a person you get a bonus, this role is only available for Rush Mode!
That's just goosehunt
Deathmatch
- Every player have falcon role and has to stay alive.
I don't really know how to explain it more
i like the idea of vampire or mummy for your trick or treat mode, how about introducing a werewolf or Frankenstein's monster for a bit more variety?
or a van Helsing to kill the vampire
They have more monsters planned, they just need time
They have confirmed that killing the monster with a special villager might not be the best idea.
yeah, i think it will mess up the dynamic if villagers had the ability to kill the monster
i wouldnt be opposed to granting villagers divergent powers that affect thralls in different ways though
Dodo Bird (Dine and Dash)
Has to be killed 3 times in a new identity each time in order to win
Dine and Dash doesn't have rounds, so how does the dodo respawn? And a new identity? The people who have died are flashed on the screen, so you can't really hide that.
Trick or Treat idea for space maps: Invader(Vampire)/Extraterrestrial(Mummy) vs Astronauts(Villagers), who are Corruptions(Thralls) when killed.
vampires cant live in space, theres no ozone to block the sun
I think the suggestion was for a sci-fi themed horror to act exactly like a vampire, but isn't a vampire.
i cant live in space, theres no ozone to block the sun
casually votes against Herbert
"I second that" - SwordCat, 2022. Said 3 days before disappearance. Anyone with info is encouraged to contact your local law enforcement.
Disappeared yet? @stone sentinel, it's time.
oop
I guess you're right, goodbye. vanishes
I would really love the option of mummy or vampire or random in the trick or treat mode.
it might be good if on draft mode if player chooses "random" he can have role only able on specific map, like pelican
That could cause games with both a falcon and pelican at once
First off, there's a limit to how many ducks or neutrals that can be in a game based on the number of players. If there's only 1 neutral allowed, and someone already chose dodo or pigeon, the pelican can't be selected.
Second, esper is also a role exclusive to The Basement. I know many people don't like that role, and so wouldn't want to choose random if esper had a higher probability.
The problem I see, more specifically, is there's a limited number of map-exclusive roles.
Once one player gets them, the rest who pick random, expecting a map-specific role, are going to be disappointed.
That's a trick or treat monster:
Kraken - you can dive into ground, and like invisibility duck, you can't see someone, but everyone can see a "water splash" where you are, kraken dont have a speed boost while diving. you can only kill while diving, and when you kill someone starts an animation of you drowning him. The thralls has an passive ability that they show you everybody around the thrall, even while "dead", and its active ability marks the player and show to kraken where that player is for 10 seconds
I like that a lot
Yeah I really like it
@lapis isle Okay. So, 2 teams. everyone can kill. If you kill someone on your own team, you die instead. How do you deduce who is on what team?
What if each of them are given a separate set of tasks, first to complete all of them win
hmm. idea. Your kill cooldown isn't based on time, it's based on tasks completed. So, to get your kill you need to complete 3 tasks. Then you get 1 kill and that resets your tasks. You know what tasks your own team has. so anyone doing a diferent task is likely on the other team
Same way as dine and dash currently works, I assume. The Falcon can kill a duck easily with no consequences (and vulture eats)
Figure out who is killing and staying alive.
hmm
This was carried over from #🐣︱classic-role-ideas, for those not understanding what we're talking about.
Basically, dine and dash, reversed
thats not dine and dash reversed this is reversed
enid dna hsad

More accurately, it would be the kills that are reversed
Make sure you're killing the other team, or face the consequences.
But that basically comes down to previous suggestions of just a game full of sheriff's vs a Falcon and vulture, minus the two bodies dropping off a failed sheriff.
To balance it a bit, and fit the reversed idea. Vulture adds time to the timer, Falcon must kill all the ducks before the time ends.
Ducks must stay alive until the time ends, or kill the Falcon and vulture
If we really want this to be a new mode, then let's define the two teams.
Red Team: all morphlings, 35 second kill cooldown, 20 initial morph cooldown.
Blue Team: all Falcons. 20 second cooldown, but... (Insert idea to track down falcon members)
i actually wanted to revamp dine and dash into dine and dash 2
into what i think would be a lot more fun
instead of morphlings, they're all ID thieves
and instead of dying permanently, everyone respawns like thralls in ToT
except if they get eaten.. both the vulture and falcon just become vulturefalcons that can shoot and eat
so people would end up looking like random other people
the main issue i think dine and dash seems to have is a lot of people don't understand what they're supposed to be doing or how to play.
with their names and cosmetics.. it would be pretty chaotic
like, it is REALLY fun and chaotic when everyone knows how to play and what you should do to hunt down the falcon and the vulture. but when most of the lobby isn't familiar with it, it turns into a confusing mess that often devolves into like 4 people confirming each other as morphlings, one morphling comes up and randomly kills one, someone kills them, and then everyone in the confirmed groups starts killing each other.
well in the new version no one would die permanently unless they got eaten
and it would be even more chaotic
i think people not dying permanently might help
i dont know that i can do anything about people not knowing what to do other than trying to alter the messaging a bit
A tutorial for each game mode might help, especially if people were encouraged to play the tutorial with like "Here, have some silver for finishing the tutorial"
sounds like so much work
sounds easier to delete dine and dash from the face of the earth
It doesn't even need to be as in depth as the main tutorial. Like, a slideshow of key points that make each mode different.
For example, a trick or treat game mode could just be a series of cards with text going:
"Unlike in Classic, in Trick or Treat there are 2 roles. 1 is the MONSTER (either Vampire or Mummy), and everyone else is a Villager."
"Villagers win by either surviving until time runs out, or voting out the monster."
"Villagers can trigger meetings by completing tasks."
"When villagers are killed, they respawn as Thralls."
"Villagers can kill thralls with their pitchfork. Note that the monster can't do this, so if you see someone kill a thrall, you know they are a villager."
"Vampire Thralls can kill villagers. Mummy thralls can grab onto villagers, slowing them and preventing that villager from killing thralls."
ect
we specifically have a spot for the tutorial for classic
where would we fit in this new slideshow
The biggest issue I see is that a lot of people claim "I don't know what I'm doing", yet when you try to explain the game mode and it's objectives, they don't listen and just switch back to classic or draft.
The incentive to pay attention just simply isn't there.
Yeah and it’s really annoying when I try to explain Dine and Dash and through the middle of the explanation or after a single game it’s like “this is too confusing” which sucks because I love Dine and Dash
People just see a kill button/people dying around them so they just go crazy
bad jenso, bad
Part of it might also be out of self defence too, they see people being killed around them so it's a Kill or Be Killed mentality
yeah sorry, it's just the way I talk lol
but it does always devolve into a bunch of ducks all standing together until someone snaps XD
right
you guys arent seeing the difference here though, i thin
im leaning into the player behavior
instead of trying to fight the player urge to just hit spacebar, im embracing it
they'll die and respawn and it'll get very confusing because everyone will look like everyone else
and if they're too spam happy and too many of them die at once, there'll be a feast
which would make the chaos more fun and make people be more selective about whom they're killing
yeah I like that
no one's going to be selectivfe about who theyre killing, i think
it will be very chaotic, and if you were attentive
you'd notice that no one ever killed certain people
or certain people still sounded like themselves
as opposed to herbert's voice coming out of jenso, which would clear me
ah I see
it would also clear somoene if you saw two of them
because it would mean that
- two people had killed that person, meaning they died respawned and were killed again
- or someone killed them and they respawned.. which in both cases means they aren't the falconvulture
theres also this amusing component where if you kill the vulture
since they dont respawn, you'll be the only one that looks like them
and if people dont recognize your voice quickly enough they will surely kill you too on sight
although they'll realize their mistake when they take on your outfit, rather than the vulture's outfit
Draft+: Draft, but u can turn off roles like classic. In the info button, it'll show the role(s) crossed out
Modifying that: give people the option to ban roles when starting Draft mode
ooo that reminds me of like some games in rank where they can ban specific heroes or characters like that, but it'll b roles instead
I would think only one or two roles would be banned per match, and probably not any of the neutrals.
Here's an idea for a gamemode:
So think of it as a two team game, where the objective is to vote or kill the other team's duck
So bascially your team wants to not only figure out the other duck but also keep your duck hidden
So “President”?
Ok, but what would everyone else be doing? Do the ducks try to kill the other team? Are meetings triggered, and if so, how?
there's a version of resistance avalon
(a card/board game)
where you hunt for the other team's leader, but that's a bit more fleshed out
and there are reasons that dynamic can work in that turn based game format
great game if people have a chance to play it, some of the most purified to its core version of social deduction possible really
Tasks, and try to look as sus as possible 😄
so pure chaso
chaos*
Dine and dash is an asymmetrical team based game mode very similar to what you suggested.
There's also the teased fowl play to consider.
I mean, doing tasks in Classic and Draft mode is a win condition for geese. In the two-player team game you suggested, the win condition is just find the leader. Doing tasks doesn't seem to get people closer to that.
Maybe only the Leader has to do tasks, and a team can get a task win if their leader does all of them.
sounds good, I guess that also gives the reason for the followers to do tasks
about president right, i think the ducks aim will have to be the president and if the president dies, the ducks immediately win so like the goose will have to like somewhat "protect" their president and do tasks at the same time im unsure but yea
Everyone would hopefully ban the plain "goose" role that randomizing often gives you

I would rather get killed or voted than play plain goose

@digital peak
how dare you hurt the gooses feelings
lol
poor poor goose
Don't get me started on you, pelican...
I like being normal goose because I can do whatever I want and act like a dodo
There are plenty of reasons to be a plain goose. For one thing, assassin can't shoot you!
i like to play jester and entertain people as a normal goose =]
As normal goose you should just focus on doing tasks as efficiently as possible because you have absolutely nothing to live for lol
Finally someone gets it
i searched and didn't see anything about this-- i really miss lovers in draft mode! is it possible that lovers could get chosen, and if it doesn't, then the single lover would just default to a random role instead?
(to be clear, i know it isn't like that currently... wondering if it could be an added feature in draft mode)
Been brought up a couple times in #📄︱feedback and #💡︱general-ideas , D20 stated it very well why they aren't in here:
#💡︱general-ideas message
thank you!
I feel like this person brought up a good point here. #💡︱general-ideas message
I'll focus on Lovers. Hypothetically, it'd be a risk for the person selecting it to take because you'd be banking on having another player pick the other one. If no one else picked it, you'd be a regular "duck" or "goose." But then it would be at least possible for someone who enjoys that role to get it. I'd think, with the dodo having the potential to become dueling if another player picks dodo, the system for this to work is THERE, no?
There's also the issue of knowing if the lovers are geese or goose+duck. If it is the latter then that pair will be actively hunted down by both sides so they cannot betray their teams.
I mean, it COULD work, but the difference is that Dodo can work all on its lonesome. A lover without a partner, though, is nothing special. And you can't just force someone else to pick it, even if I have been forced to pick dodo sometimes at slot 16.
I think this is a good point but if they were smart about it, the others wouldn't be 100% sure of their role. It's not like a good lovers duo is going to be walking together everywhere making it obvious.
Oh for sure, I don't think anyone should be forced to pick it. If only one player picks it, they get a regular goose/duck role with no special ability. It's the risk they took by going that route.
Fair, but I'd rather just be a standard duck than have to act like a second mimic all game.
Hmm. Why would you be acting like a second mimic? I'm thinking you'd just claim to be one of the other ducks selected if any of your duck partners asked (which is risky in itself but still doable)
You want to keep your partner alive, you have to betray your allies. Pretend to be a standard duck while not making your identity known. Pretty similar to the mimic gameplay imo.
You don't HAVE to betray your partner. You betray them only if you want the lover win. And the lover win is the only reason for a lover goose not to rat out their duck lover.
Yeah I think it's a balance. There's times where I've straight up told my duck partners "I'm a lover, DON'T KILL ___" and drop info leading to that duck partner's death
Yes, but if I was in a draft as a duck and someone locked in lover duck, I wouldn't take the risk and try to get them out regardless.
You're kind of making it more difficult for yourself that way, no? Because while yes, now you won't lose to Lovers, you also have to kill more due to being down a duck.
It's a complicated balance
Agreed, and that's why I like it haha. I sit up if I see Lovers
I was teamkilled by the lover too many times to not take that risk, and as a lover I have always gone for a lover win.
I understand too, we play very differently and view the roles differently as well. I do not feel lovers fit in draft but I may be wrong if they get added.
I feel like the creators probably lean your way but if there's one thing I'll do, is at least get my thoughts out there to make the case haha
Not reason not to. I have ideas that the devs ended up disagreeing with as well, like cosmetics based on roles. Doesn't mean I can't put the idea out.
more ideas=more things to bounce off of to make new ones
i can confirm that we lean away from it, yes lol
Leaning away but let's say the wind pushes everyone to my side haha. At least put it into consideration, I feel like I made a good case that I'd love to hear counters from you all for 😁
i mean we're pretty receptive to feedback but
im not quite convinced that the majority of players would actually enjoy it
ultimately, the lovers can be fun, but the agency of your game is often taken away from you
and for our current vision of draft mode, there's dissonance there
I wouldn't enjoy being forced to pick lover at pick 16 because player 2 decided to pick lover duck to have a kill button and now i'm forced to have nothing to do but watch my other lover kill or be killed.
in the universe where someone picks lovers and it gets reverted to a regular goose/duck
i think they'd be pretty disappointed
Maybe as like an option as setting

Oh yeah, I agree. I definitely don't think FORCING anyone to be a lover would be the way to go here. That's why what I'm suggesting avoids that completely.
you can't force love on someone who isn't ready
Potentially. But that's the risk they're taking by selecting Lovers in this way. Either they're successful and become Lovers with someone, or they'll be normal. As long as they are aware that's a possibility, it shouldn't be a problem.
i dont think that argument really holds
people are pretty upset even walking into things that they know
they turn on all roles with one duck and can be upset that mimic is on
they share their room codes openly and are upset if someone they dont want to play with enters
we have to act in their best interest regardless and i'm not quite convinced lovers in draft is in everyones best interest
So... I think the points you made are valid for sure, because I definitely believe there are those (and it's ridiculous) who would be upset over those things. But in regards to "best interest..." I don't know. Is it then, that the fear of potential for backlash for lovers in draft mode is just greater than the positive feedback you'd probably get? Maybe i'm misunderstanding the stance? Because originally the reason was simply due to it being a pair role. But if there's a solution to that issue, what is the hold up? I think i'm misunderstanding the "best interest" response here. Can you clarify?
i dont think the fun it will generate outweighs the hassle and the negative experiences people will endure
i dont think it fits
Is this potentially something you can poll the audience about? You may be right, but I think if it's clear, that people would enjoy it
there is a polls channel, yes
Can I request it be polled then? Where one option is lovers is not on draft mode, and the other is lovers is on draft mode with the rule I previously mentioned?
I may be completely in the minority here, but this is the ONE thing about draft mode that I personally dislike.
i dont know that it's something we're in a rush to poll right now
how about i just tell you that we're going to continue to watch feedback and see if people care about the lovers in draft
because i promise that's what we already do
I believe you, I wouldn't be discussing this if I thought I'd be wasting my time 😁
I'm sorry, is it a big hassle to poll? Because I'd think the more feedback the better right?
Even if you don't do anything with the poll's information right now, I think it'd be beneficial to at least see if people care about it at all.
our polls are generally for things we want to know (as a company)
i dont really want to set a precedent for player poll requests
The main problem I feel with asking for a poll here is if you can request a poll, then the rest of us in the discord can. Now you have 100s of people asking to poll ideas that the devs feel is already a hard "no"
yeah, i dont' really want to go down that route
I agree, wouldn't want to do that.
and i can appreciate that you are curious but surely if people want the lovers in draft
they'll let us know like you have
I vote no Lovers/Hittyguard in Draft. Unlike Dueling Dodos who pick Dodo of their own volition, these roles would force another player to be their second counterpart. I wouldn't like that because, personally, I just see the Lover Goose as practically just a basic goose with the added downside attached that I die if my partner gets killed and vice versa.
Perhaps a way to implement these roles anyway would be to replace the Goose role with a selectable "Partner" role that a second person could also pick, bringing into the game a pair of Lovers/Hittyguards, or they're just basic Goose if a second person doesn't pick the Partner.
It'd have to take into consideration if the maximum number of Ducks has already been reached, and if so, default the two partners to Lover Goose.
I guess the problem with the Partner idea is that you'll have no idea what role you get until the splash screen, and I can tell you most people do not read that despite the important information there (like how many bodies vulture needs to eat).
Also, I'm not sure how many people would be happy having the Lover Goose role knowing their partner probably has the Lover Duck role.
Or, if the second partner role got the duck instead of the first player somehow.
IMO, the whole point of Draft Mode is being able to choose your role. Any implementation of forcing roles would be anti-draft.
I'm not sure how possible it'd be for this but a rock paper scissors kinda game amongst the neutral roles (Falcon, Vulture, Pigeon, Dodo and Pelican). In this mode, if you have at least 2 of these roles in the game if the Falcon tries to kill the other 4 roles a game of rock paper scissors comes up and winner best 2 out of 3 survives. If Falcon loses to Pelican and Vulture they get eaten
I like the rock-paper-scissors idea, but I'd just name them that. Or make up a new triangle of power with three new birds exclusive to that mode.
But I'm not sure how that'd expand out to have up to 16 players...
I feel like my proposal completely avoids forcing roles so I'm not sure why people are even discussing being forced to be a lover... But as a counter to your point, Dodos. I'm being forced to be a DUELING dodo if someone else picks Dodo after me. Let's say I just wanted to be chaotic and be sus a bit. Now i'm forced to be a dueling, which forces me to do tasks, which forces me to actively hunt the other dodo and kill them before they kill me. Which I originally didn't want to do, I just wanted to walk around and be chaotic during the meeting.
So isn't this an example of something is therefore anti-draft?
If the thought is, "Well you knew the risk that if you pick dodo, there's a chance you become dueling dodo," then I compare that to my previous proposal to Lovers
And please don't say dueling dodo is the same role as dodo. I play them so different.
I think they mean that Dodo simply has a possibility to have Dueling dodo but could function perfectly fine as solo Dodo. Allowing for a person that could potentially become a second dodo, to go for another option instead. As such, Dueling dodo isn't actually forced in place.
A lover cannot exist on it's own, so if someone chooses Lover Goose or Duck, then a second person will be forced to be a lover.
And if Lovers would make me a normal goose instead, if a second person doesn't become Lover, I would rather have a drunken donkey kick me in my stomach.
Less suffering that way.
Thank you! See your response I get 100% haha. Question tho, wouldn't you just avoid choosing Lovers since you know that if you pick it and no one else does, it'd make you a normal goose instead?
I do disagree with you saying dueling dodo isn't forced into place tho. I think it's still anti-draft based on d20dad's statement.
Well, if people pick random, you can't really be sure if they will be Lover or not
What if it wasn't an option on random, as a solution to that? It would be one you actively would have to select?
That's true.
In the proposal for Lovers, if a second person doesn't select Lovers, the first person does not get the role they selected. If a second person chooses Dodo to create Dueling Dodos, the first person is still a Dodo. How you choose to play Dodo is up to you. Also, unless picked randomly, you would know if someone picked Lover Duck, and someone could deliberately select Lover Goose and immediately try to get themselves killed to give the Geese a tremendous advantage.
A regular dodo does not have to do tasks and does not have a killing ability. A dueling dodo has these things with an added threat of being killed by it's partner. These roles are not the same haha
They're just not.
So you're saying it's realistic for a dueling dodo to not do tasks and get killed by the partner?
Just like that?
You are free to play Dodo how you feel
Who is chasing you?
That is the dueler
Get them voted out
Now you are a standard dodo
You could potentially avoid the other dodo all game until they die, or make a truce with them
More realistically, the other Dodo gets killed anyway by normal killing roles lol
Anyway, pretty sure all points have been made and we're just beating a dead Pigeon at this point.
The person wouldn't chase you until they've done all their tasks, at which point they have the ability to kill you. It's not likely you have the time to see who's chasing you and have a strategy to get them voted out in that time.
I just completelyyyyy disagree with this hahaha
@dapper cipher one last thing. Confirm to me that Dodo and Dueling Dodo are equivalent?
No reason you can't disagree with mods. There are things I would love to see that have been given at best a "not for a long while".
Ideas can give way to new ideas that can work
Yeah were I left off on this the other day was "if the community brings this up more, maybe we listen." And I was fine with that
my last classic role suggestion received a "lol another penguin suggestion" and that was it
But this is a different stance and this stance is WILD to me
not from the mods but I understand the frustration is what I mean
Yeah I hate to be a pain and I hope i'm being respectful but cmon, there's flaws to that logic.
you're allowed to state your opinion, no harm in that
The way i see it is would I rather be a lover but end up standard goose or want to be vanilla dodo but end up with a minigame and a gun
I believe that second lovers would step up to the plate pretty frequently, especially if they can see that duck lover was chosen early on.
We're here to listen to the community, these channels are here to share ideas/feedback
Ideas (good and bad) can spark new ideas.
You're allowed to have a difference in opinion! At the end of the day, we're going to do what's best for the game, the players, and the team.
We're constantly monitoring the community and have lots in the works and will make adjustments if needed. No need to keep bringing up the same idea, we heard it
A good compromise for Draft and people not being able to get a killing role if they've just got bad luck with the numbers is, weight the duck and neutrals roles to have a higher chance in the middle of the pack. Like a bell curve. If you've got a very low or high number, it's less likely to get a duck/neutral, and if you're in the middle, it's higher.
This doesn't solve anything mathematically
the unlucky people will stop getting middle numbers and start getting low numbers.
Now you get people who disconnect for getting a high number
Its how the laws of the universe work
You still CAN get a duck on position 1, but it's rare.
Duck lover is chosen early
Someone snipes goose lover
Goose lover calls meeting and outs their partner
Now geese have a massive advantage
I just don’t believe that every group of players is thinking this tactically
While in classic if you wanted to do this, you'd either take a 50% chance of getting 2 geese out or take the time to see if they are a duck, and by that point it might be better to just win as lovers
Not every player, but kind of sucks for the lover duck when they get paired with one.
there is indeed a big difference between newbies and veterans in terms of playing and thinking
a young newbie will be like "I saw X sit on the sabotage task, must be duck" and a veteran would sooner say "I saw him on the sabo, might be dodo"
experience changes a lot
GGD is commonly played with groups of the same people, though. Not every group is gamebotty just because they have a lot of experience— I’ve played a lot of lobbies and watched a lot of lobbies on twitch that are meme-er than that
I saw X kill, I was hiding in the vent as mech (killed by assassin)
I saw X kill, I saw through the walls as BW (random person is shot for seemingly no reason)
This also takes away the likelihood of being able to score any sort of lover’s achievements as more groups shift towards draft mode
It is important to keep in mind that one person or group's experience is not necessarily indicative of the general experience. The team take into account what is best for the game and players overall when considering feedback.
I appreciate the devs and mods here, they actually listen
What?
I understand and respect that— in this thread, though, it looks a lot like the strategic experience is primarily what is being considered, which is a little disheartening
which is pretty rare
I often see just as many classic lobbies as draft lobbies. I am kind of going against d20's "player experience != general experience" but still 
I appreciate them too! This isn’t a strike against the devs or mods at all. I’m just trying to account for, and represent, different styles of gameplay
We actually collect a ton of data on what players actually do versus what people say they do. We use this to help our decisions.
So sometimes, it might feel like we're not listening but we're observing. We have access to more information than anecdotal stuff from the discord. I think this is where D20 is coming from.
We do our best to explain the decisions based on data and where we can't make sense of it or need more information we typically start to observe more closely and adjust from there.
One more thing to think of is counterplay, how to deal with and survive vs a strategy. Surviving a lover goose outting you as duck has about as much counterplay as someone asking you at the end of the game with around 3-5 left alive who the celeb was before its nerf
Back when geese knew who exactly was the celeb
And celeb got reworked because that wasn't really that fun
What kind of data would you need to see around play vs say to consider it?
I think there's been a lot of discussion about how we would implement lovers in draft, but as my earlier response dictated
we're keeping watch on whether we want to do it at all
that much still holds true and we will keep watch
i hope this is a sufficient answer
Knowing that it’s very much on your radar is really helpful. I also appreciate the time that each of you have spent talking through this rather than it being a firm “never”.
What can I say, I’m a hopeless romantic 
Thank you for all of the work that you do, truly.
Love has a place and time.
I see this discussion has happened in great lengths, so I don't want to rehash. I just wanted to join the vocal minorit gathering of folks that would enjoy lovers in draft.
Thanks for developing and maintaining such a great game! I really appreciate everything you all do
Could there be a Christmas game mode involving something along the lines of Santa having to eat all the Gingerbread cookies? So basically its like the Halloween mode exception the geese are cookies and the killer is Santa.
If you wanted to separate the Halloween idea there could be a third neutral role that can kill Santa and win the game but they can only kill Santa when he has cookies in his belly
So Santa is a pelican?
Pelican Claus?
Ho ho ho!
If in draft mode we could have it where the sabotages aren't so long, that you decide what the cooldown is.
werewolf version of ToT: Except you turn in the wearwolf, have the vampire bite delay, and thralls can backpack eachother to move faster but require 3 to kill asap (just a fun thought)
in the Trick or Treat role guide, the sample monster was a wereduck
it would have a high kill cooldown and wasnt very fast, but the more thralls around them
the faster the thralls would be and the faster the wereduck would be
when will it be added?
As soon as it's ready! The gaggle team develop quickly, and we release patches fairly often. We don't often give out firm dates because it's either going to be a lie if we're wrong, or it'll be a rushed product that might sacrifice quality for speed. This could translate into releasing something without sufficient testing and creating lots of bugs for the game.
If you find none of that explanation sufficient, as Herbert always says, today we are one day closer than yesterday.
I’ve thought of a game mode. Basically, it splits players into six teams: blue team (1 vulture), green team (1 pelican), orange team (1-4 cannibal ducks), red team (1-4 cannibal ducks), yellow team (1-4 cannibal ducks), and purple team (1-4 cannibal ducks). All teams then spawn at a base that is randomly assigned to them (either in yeeyuckys room, laboratory, cave, meeting room, and neutrals spawn at random spot). Each player has a gem that’s the same color as their team. If killed, then the player who killed them collects their gem. When a player with multiple gems is killed, they drop all their gems, and those gems go back to their original owner, while their own gem is given to their killer. The player will respawn at their base after a bit, but their body does not disappear unless eaten. If killed within the radius of their base, i player will respawn twice as fast. When a duck respawns, their kill cooldown is set to 0, and they regain their eating ability. To win, a team must collect at least one gem from each team (if they’re a duck team), must eat one body from each team (if they are a vulture), or must have one player from each team in their stomach (if they are pelican)
How about a game mode where it’s set as red team and blue team? So there is red and blue geese, and red and blue ducks. The ducks know who the other ducks are, but don’t know which team the other ducks are on. Basically, along with fighting against the geese, they also have to worry about the ducks on the other team. Neutrals are included, but aren’t a part of either team.
A team of ducks win if it’s a tie with the amount of geese on their team (opposite team geese don’t count for this), or a sabotage win (sabotage must be from their own team). How the sabotages work is the ducks have to activate it like normal, but it only makes the sabotage available for their team. Only one sabotage can be active at a time.
The geese win if all of the ducks on their team are dead (again, opposite team ducks don’t count). Or if all of their teams tasks are done.
The thing about this game mode is, it actually encourages ducks to work with geese of the opposite team, since 1, they don’t need to kill them to win, and its actually harmful for them to kill geese of the opposite team. And 2, they both have the same enemies, so they can work together.
I’ll look over the roles and see what may be problematic
Sheriff- can kill any ducks, but still can’t kill geese.
Technician- give radius, and colors the team that caused it
Medium- can see how many dead, and how many of them are on their team. Ex: 10 dead, 4 are red team. Red medium checks, it says 4/10/16
Mimic- mimic is disabled
Spy- spy sees only roles
Professional- same as normal
Falcon/pelican- if it’s a falcon/pelican, red goose and blue goose, then whichever goose kills the falcon/pelican, their team wins
Hitman/bodyguard- hitman can be on either team, bodyguard is on same team as hitman, client is always opposite of both, and the bodyguard might be assigned to protect a duck
Lover- lovers can be goose and duck, or goose and goose, and can be on the same team or different.
Mortician- can see roles and team
Dueling dodos- one on each team, and stays that way
Celebrity- only geese on the same team as celebrity will be alerted
Esper- will block sabotages from both teams
A limited time gimmick game mode that’s half blind sherifs and half blind pelicans with no meetings. Odd number can have one vulture or pigeon.
The main two could work with any two enemy birds which can kill, but sherif and pelican means pelicans can accidentally eat pelicans, a sherif can cut them lose only to be eaten straight away by the pelican inside them. A sherif trying to prove they’re sherif has a 50/50 chance of killing another sherif and themself. So it seems like the pelicans have the advantage. But Sherif’s come back to the game when the pelican is killed, so maybe they have the huge advantage.
This is just dine and dash but with more vultures and Ducks vs Vulture/Falcon it’s Sheriff Geese vs Pelican
I wasn’t sure where to put this, but can we get a quick chat?
Like the quick chat wheel
I always felt like quick chat wheels seemed robotic and lacking of personality
And very limited and clunky in my experience
Only way I see quick chat wheels being useful is in nonmic lobbies outside of meetings, i.e. when proxy chat would be in effect.
And even then it would still be quite clunky and could distract from key moments.
"Yea someone killed right beside me but I was busy trying to find where 'follow me' is on the wheel"
tag mod
How would the tag mode work? Goosehunt works as hide and seek, with death being the tag. How people win in Tag, I'm not entirely certain.
you can make hot potato in game with the settings
Private game, only role turned on is the demo. Demo announces themself. Everyone agrees not to kill the demo at any point of the game. Demo passes someone the bomb. Hot potato gameplay.
If you agree not to kill the demo, then it's not really a game of hot potato.
we usually play where the demo doesn't say who they are and you just toss the bomb around and if the demo gets it that's game
I usually run it on Goosechapel and house rule it to everyone has to stay in the town square area
i think that's one of the fun things about it not being an actual game mode is you can make up the rules for yourself
You could also do that with Goosehunt as well, it's just a lot tougher to coordinate a hot potato unless everybody's in on it.
most hot potato's I've seen involve running around an object in a small circle, either clockwise or counter clockwise
and randomly passing the bomb to eachothers over and over
always sticking to said object and not leaving the area
Cops and Robbers: sheriff, detective and avenger have to catch/kill the ducks and neutral roles to win the game. Avenger killing a duck or neutral counts as catching since that's their ability. If the detective detects a duck it counts as a capture. The sheriff's ability changes a little in this mode though. Instead of killing the duck the sheriff sends ducks and neutrals to jail for the remainder of the game. If they click on a goose however they get thrown in jail for the remainder of the game. It would just teleport the players to jail. This is specifically a mode for the town map since there's a jail
The detection from the detective also teleports the duck/neutral to jail
Or the detective if they detect a goose.
So classic?
No they mean literal cops and robbers, a mode available in modded among us (it works differently to classic)
Its been suggested a few times, sometimes with minor tweaks to make it fit GGD better, but ultimately it's still the same game mode suggestion.
to add to that, you could do an aliens vs predator sort of thing or aliens/ predators vs space marines or something like that
wouldnt be hard to change it up to be non copy right lol
Sounds like dine and dash but space version
I love it
aliens would probably work best to do the ghoul thing and maybe necromorphs
Would be pretty cool for space maps to have a unique game mode like ToT
that would make sense
maybe we can just replace dnd with dnd 2 and then rip dnd out of all other maps
Yay
they're being very sarcastic but hopefully that isnt a bad thing
Herbert isn't usually sarcastic, he's normally serious.
oh i didnt know that was pointed at me
im not being sarcastic, i do want to replace dine and dash with a new version of it, and if we took it out of the non space maps we could start a trend that every theme has its own game mode
which we were sort of working towards anyways
New Dine and Dash?
A pigeon and pelican on the same side vs a bunch of sherifs. Every sherif the pigeon sneezes on reduces the timer they need to survive.
(I really just want to see everyone sherif killing other sherifs and causing way too many unnecessary deaths.)
A dine and dash involving the pelican would be interesting, not sure how it would be implemented thougj
Oooh and on April fools everyone can be turned into a sherif without being there’s no bad guys. “Most kills win” 😈
Another idea for a tot role whod be the plaug turns other goose infected and they will slowly turn into mindless monsters there only goal is to infect everyone
Sooo just how mummy has the grab on ability for trhalls
The plaug will have a pigone like ability for Thralls
Why not a freeze tag gamemode? It's simple but I think it would be fun.
Have like 1-3 taggers depending on room size or like If someone isn't unfrozen after a while becomes a tagger.
I suppose that could work in a Multi-Goosehunt structure, where there's more than one duck but the geese can revive each other at a risk of getting killed.
Not sure if Role Reveal would be an issue, considering you already know one duck and they don't really need to be hiding their role.
i dont know if i want to stand on the side of morality that says all people hiding are criminals
more like hide and seek
@plain phoenix
Select your language in #lfg-language to access your language's LFG channel, and then post a code there or join a game.
That kinda seems like a general idea, but I like it
Your right I'll put it there
What if there was a medic role that could heal one dead body per game?
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Medic roles might be fun in some game mode, but it doesn't fit the ethic of the base game. How would the game format be different to include the medic?
Medic would be a fun role they can heal any dead body and protect one person per meeting saving them if they get voted and in some game modes this should not be added 👍
Too overpowered cause the guy who died can say who killed them.
In Classic or Draft, yes, no medic. But let's take a look at Goosehunt. The goal is to run out a timer as a single killer tries to hunt down everyone. Having a medic there that can revive a goose at the cost of standing still for a few seconds could be an interesting balance.
This is just an example of a mode you could have medic in. I wouldn't change the way Goosehunt currently works.
Honestly part of me wants a revive Duck 
Lol that would be useless lol what are they gonna do revive a goose lol 🦆
There are ways to kill a duck. Most ducks killed are reported immediately, though.
Duck is like..."I grant you another chance at life"
and then just stabs the goose immediately
That’s the point: you’ve gotta try and be only use it on the ducks 
Bro i just came up with a really good gamemode idea
Hot potato:
2 demo ducks, Rest normal geese, No reports, No sabotages, Try to not die
I actually think it's quite possibly the most commonly suggested game mode. The thing is, you can make a game of hot potato with just the in game settings with a cooperative group. You can even make your own house rules to follow like "you have to stay in X area" or "we play with a sheriff"
I thought of a creative game mode where you merge two roles together and you get two abilities killer ducks merge with other killer roles and neutral roles and same with goose roles idk I think that would be fun 🙂 🦆
But in neutral you can win with both of the abilities it gives you two options like vulture and falcon you can either win by eating bodies or killing everyone
Assassin with professional kill in meetings and bodies are invis
Detective and sheriff search people if there killer there sheriff role could kill them
IT WAS JUST AND IDEA 💡 WHAT DO YALL THINK???
Kinda think getting a passive + active role could be cool, but I'm not sure if theres enough of them for it to work
That does sound kinda fun, and assasisn would only need to guess one role, but since there would be duplicates lying would be fine.
It's true that in terms of active abilities
You would run out of space for buttons
That includes yourself
Oh
It is an interesting idea actually, just the mechanics of how it would work might be hard to do
Let me read the rules again lol 🙂
It would add a lot more things to deduce, more ways to lie, i might have to reread the page about suggestions but i can see it fitting with the idea of the game, at least as like a christmas event or something
Ooo I’ll think of one brb
Let’s say the imposters are called snow ball hunter and freeze tag one with a ability to through snow balls around the map to kill people the other to kill by freezing them for 30 seconds if no one saves them they die one neutral unfreeze 3 people goose they run around the map and do tasks with normal goose roles but there is a goose disguised as a woodpecker and once it gets killed it shows where the woodpecker is killed...
WhAt Do YoU tHiNk???
@fallen violet
Before we come ip with any freezing stuff apparently they’re making a freezing map with penguins, so we should wait and see what that’s about first before coming up with it. Though Yetis aren’t ducks either, so it has a low chance of coming to fruition
Hmm
Ima edit it
@spiral basin Let’s say the imposters are called snow ball hunter and freeze tag one with a ability to through snow balls around the map to kill people the other to kill by freezing them for 30 seconds if no one saves them they die one neutral unfreeze 3 people goose they run around the map and do tasks with normal goose roles but there is a goose disguised as a woodpecker and once it gets killed it shows where the woodpecker is killed... what do you think?
You don't need to ping me
Lol sorry you want me just to say your name?
Oh
Yes I saw your version with yetis
I saw your identical post that you deleted and replaced pinging me
Yep
We allow ourselves to be pinged in case of emergencies
Sorry 😰
I won’t ping you again I promise
Sorry
What does ducktor who do?
Oops
They help birbs
Exactly what d20 said
Take to #💬︱general as this no longer pertains to gamemode ideas please
I hope this is the right channel - this idea is for the Trick or Treat game mode. It's kind of small but it would be wonderful to have Role Setting options for this mode, so you could choose whether you want Vampire, Mummy, or Both (which would randomize the roles each round). I have some friends I play with a lot who favor one or the other monster role, and it would be nice to be able to have the option to toggle one off or on.
This may be something we look into in the future, initially we concepted a number of various monsters. The idea was always to have it be a type of double deduction to figure out not only who the monster was, but what monster you were up against. This is the first time we've gotten to see that in action, so we are definitely monitoring feedback on it. Thanks for your suggestion 🙂
That makes sense and I prefer it that way. We just have some folks in our group that will request we don't use that mode because they only want one type of monster on (the vampire).
Custom Draft Mode
The host can select what roles there is to choose from.
Lovers included. If only 1 lover is chosen the single lover becomes an ordinary Goose (or ordinary Duck if it was a lover duck).
Custom number of choices, 3 (as now), 5 or 7 with a random choice.
Host sets number of ducks and neutrals and can choose task list size and vision range for the birds.
The only problem with the lovers part is that most people don't like ordinary goose/duck
Instead of ordinary goose/ duck, it could be a random role
assasin + spy 

THINE COMBO ART ILLEGAL
So basically a new monster for ToT
The most OP combo I can see for this is falcon and vulture together. You kill, and then you eat, and there's little to be done to stop that.
so than you just see faster goose and you win ez
Pretty sure they only get speedy when they transform, so unless you saw who transformed you wouldn't really know.
I like the idea and I think it can work as a new monster for ToT mode.
No reason it can't be implemented for if the chosen monster is the wolf. You did say earlier that only the wolf knows when nightfall occurs.
there's an old trick or treat role document guide
the example we actually give is a wereduck
Hot potato
there's only one roll in hot potato and it's just goose but all goose work alone and at the start of the game a random player will be given a bomb if the bomb explodes another bomb will be created and another player will be given the bomb and it keeps on going on and on and on and on until there's one last survivor
You can set up hot potato with the in game settings and even add house rules, no reason for them to make it a game mode
yeah but if the demolition is dies it's ruined
all part of the fun
The chances of the demolition winning is low
if it bugs you that much, make a house rule about not giving the demo the bomb
...or, play hot potato near a hidey-hole so the Demo can avoid being given their bomb back. 😁
Cops vs robbers
While the robbers break crimes/tasks trying not to get arrested
while the cops put them in jail
The robbers can break each other out of jail
I still like the idea of a game-mode where the roles gets swapped at a random time / meeting. The Swap Mode.
Yes
Assassins:
- everyone gets a sort of role that can kill in some way
- everyone has a target that only they can kill.
- the objective is to be the last Duck/Goose standing
- people won’t know who they are being targeted by unless a certain threshold of tasks have been completed.
- once the threshold of tasks have been completed, the killer will learn the duck/goose that is trying to kill them, and they gain the ability for them to kill them.
Might I interest you in this trailer for Fowl Play? https://youtu.be/lJqNc_yXR4c
Here is a trailer for the upcoming game mode: Fowl Play. The latest mode to hit Goose Goose Duck. Kill or be killed in this fast-paced murder deduction.
Download the game for free on Steam: https://store.steampowered.com/app/1568590/Goose_Goose_Duck/
Want to meet new players just like you? Join the discord.
discord.gg/ggd
Ah yes, sounds familiar lol
That sounds a lot like a real life game where okce yoi kill someone you get their target until it goes full circle. It is a fun game
Nice!
Ah now that is quite similar
Coming soon: next year (maybe)
As soon as it's ready! The gaggle team develop quickly, and we release patches fairly often. We don't often give out firm dates because it's either going to be a lie if we're wrong, or it'll be a rushed product that might sacrifice quality for speed. This could translate into releasing something without sufficient testing and creating lots of bugs for the game.
If you find none of that explanation sufficient, as Herbert always says, today we are one day closer than yesterday.
@wooden walrus
Select your language in #lfg-language to access your language's LFG channel, and then post a code there or join a game.
Isn't there a Papabot that translates this?
is that a discord bot that automatically translates?
It's not that, it's called Korean line Papabot.
Papabot is now an automatic translator from Google.
mama luigi vs papa bot full fight
Jumper:
The jump ward is secured to the desired position 15 seconds after the start of the round.
You can then move to a fixed position every 15 seconds.
Jumper is a duck
Hacker:
It has conditions for a single-round match, not a duck or a goose.
You can use sabotage.
Don't die until the game is over.
Haker time starts when there are less than 3 people left
You are not authorized to kill.
you're posting these in the wrong channel fella, #🐣︱classic-role-ideas is what you're looking for
Maybe a game mode can be cops n robbers. The cops would try to keep the ducks in jail by either tagging them, or killing them. If the robbers (ducks) manage to keep out and kill the cops, they win. If the cops manage to keep the ducks in jail until the time runs out, or all the ducks are jailed, then the geese win. I'd say for time, around like 5 minutes. And the ducks would be able to get other ducks out. Either by tapping the jail door, or pressing a button that would let them out
Has been suggested a lot lately.
The developers read everything
A death match or even free for all gamemode, where everyone has different killing roles and try to last the longest, roles keep all their abilities and all the setbacks to these abilities. Neutrals such as pelican are included. Could take place in a special map where there are 4 rooms which are closed off from each other at first, but then open up to others once they all only have a few survivors
I know this gamemode doesn’t really suit the game… but it was an idea. Thing I live about ideas that don’t fit well is you can take bits and pieces and make something that does fit in with the rest of the game.
That kinda sounds like a whole new game
I know, but pieces could be taken from it for inspiration to make a whole new gamemode that will fit in with the game, just need to wait for someone with the right idea and enough creative juices to think it up
If only there was some kind of game being developed like that
They might call it something clever like... "Fowl Play"

battle Royale: There be 2 teams half of the players will be in 1 team and half of the players will be in the other team the main goal is to try and get the most kill for one team your team wins if you do a bunch of murders everybody has vent ability and everybody has a 10 second kill cool down you'll be kicked out of the vent if you are there for 5 seconds no sabotage just murder you will respond after 5 seconds of being dead
That doesn't sound like Goose Goose Duck tbh
Dine and Dash pretty much turns into a birdering spree anyways XD
The main goal is to try and get as much murders as possible
Plus there's not just like two people in one team and everybody else in a another team
That’s too far from the rest of the game, I tried to keep my idea similar to the game by keeping abilities of killing roles and stuff like that
like in dine and dash
it was inspired by Capture the flag in the among us mod las monjas but instead of trying to Capture the enemy flag to get your team to win you have to murder instead
Fowl Play is a separate game already being worked on by Gaggle, it is more in line with your game mode idea
https://www.youtube.com/watch?v=lJqNc_yXR4c
Here is a trailer for the upcoming game mode: Fowl Play. The latest mode to hit Goose Goose Duck. Kill or be killed in this fast-paced murder deduction.
Download the game for free on Steam: https://store.steampowered.com/app/1568590/Goose_Goose_Duck/
Want to meet new players just like you? Join the discord.
discord.gg/ggd
I don't get it
Ok
Fowl Play's details are, as I remember:
Each player has a target. The targets are assigned so that every player is hunting someone and being hunted by someone at the same time. If you kill your target, your target becomes what your victim was hunting. Last player standing inherits Mallard Mansion (and wins the game too, I guess)
oh fowl play like framed got it
Ok
Could also be called:
Draft+

Someone’s just going to sit in a vent until its two people left. If everyone gets an arrow pointing to their target (rather than just like their name and image) it may be fun to have venting mechanics where people can only be in there a few seconds then have a 20 second cool down.
If name and image, maybe making everyone morphing or invisibly duck would be fun.
Cereal killer makes sense, cause they have targets already, and lower kill cooldown for more kills would be fair, maybe even extended kill range after each kill so hiding all game is a disadvantage. There are so many ways this game mode could be done.
And devs are already making it, so it’s gonna be fun to see the specifics, or maybe it will be like the Haloween event and choose a random duck type each round. Heck every player being demo duck for one round would be fun once or twice, though I can see it getting old quick. (Could be a no specific target mode)
Maybe ghosts can still do sabotages, either to stop people camping vents or just to get living players closer. Maybe living ducks have tasks after they kill to reduce their cooldown. There’s so many possibilities with this game mode.
I would imagine vents would either be disabled or limited in some way. Force you out after a certian tine spent and a high cd before you can reenter.
Fowl Play is going to be an entirely new game, not just a ggd game mode by what we've been told. So I imagine the mechanics will be different
Cant wait for it! Looks sick
That's news to me, can't wait
I have an idea for a crazy gamemode, but I’m not sure how good it’ll be…
It’s a lot like classic, and everyone gets a role at the beginning, but after every meeting roles are scrambled and you get the role of someone else. However, if when the game initially starts there isn’t an engineer, then nobody will get engineer, you can only get a role chosen in the first round of the game. You also cannot get the role of anyone who was killed or voted out, so the geese can still gradually pick out the ducks and neutrals
Sounds fun in theory, but that also just means that who wins is entirely up to RNG
Imagine being the duck round one and wiping out most of the players single handedly. A body is found, a meeting happens and suddenly you're no longer the duck, but instead plain goose. One kill later and the game ends, resulting in a loss for you.
Maybe if the ducks only swapped with ducks, neutrals with neutrals and geese with geese
I mean… I once ate almost the entire server in one round as pelican. Two people died before that round, and the last duck killed me, and I exploded with geese and other roles
Ooooo working off this idea, @jovial lark if where done with the various neutral ducks, and geese swapping with themselves it could be turned Into a sorta team death match mode. make peli playable so its atleast 2 killers per team, but it's played like a normal classic or draft so tasks are in play and instead of duck falcon/etc goose win it'd be duck neutral and geese win.
Can we have retro game mode where all the were before update like when they were introduced ex the pigeon couldn't vent or assassination got multiple guess just to name some
pigeon has always been able to vent, assasin has always had 2 shots
Besides, most of the changes were for balance purposes. How exactly would you filter out which versions are used? Could certain roles be locked out because you're on too early a version?
Pre-nerf pelican making a comeback
That not true the pigeon didn't always vent I'm sorry if I'm wrong because I thought it got the ability to vent
That why it a gamemode
yes it has always had the ability to vent
Oh sorry then
There have been mentions of overwolf compatibility planned for the future. If that comes out, you may be able to modify settings to your liking.
No mention of when that will be worked on, but when available, you should be able to do what you ask here
Hot potato:
It’s a free for all where the geese pass bomb to each other’s and the last one standing wins
Inspired by demolition duck
@mellow notch as mentioned a few times, it's easy enough to set up. Choose Classic, only have the demonlitionist, and whatever house rules you may want.
Oh ok thanks
Pick and choose:
Everyone gets a team(neutral,duck,goose) and then every one chooses a role for the team they got.( Maybe the ducks could talk while choosing). Then after that it would be a plain game
Like if u got duck you could choose assassin or if geese sheriff
There can only be 1 of each role
If the ducks can talk to each other and the geese talk to each other, it'd only take a few people to realise certain people aren't talking to work out who is not on their team.
I do like the idea though, more strategy
All 16 people choose either duck or neutral
The geese can't talk during choosing. And no mimic in game
And neither can neutral
Also maybe we could turn the headless goose idea into a gamemode
Then, it's basically just draft minus the ability to speak during role selection (for the geese/neutrals at least)
How would mimic work on such a game mode?
Pvp or pve
There would be no mimic
I get to choose a role from your team. Let's u pick a role sorta
Don't kill the Canadian
Rules
everyone gets a role that can kill but 1 Canadian
Ducks r blind
Kill cooldown is 10 seconds
No reporting body unless it's the Canadian
Try to kill the ducks b4 everyone dies or the Canadian is killed
Seems like various vip/president modes in other games. I like the idea.
Yea. I agree
Although in all fairness, our Dine-and-Dash could be considered similar enough to a vip mode.
all goose are dead:
in this game mode there is two ducks and the rest are neutrals. No meetings allowed because everyone is evil thus no dodos or duelling dodoes. There can be two of the same neutrals but they still win alone.
rebels:
In rebels there are no ducks. rebels are traitor goose fighting against their former comrades. A rebel will have The ability of a random goose for the Entire game. There may NOT be a rebel Canadian a rebel sheriff or rebel mimic. other rebels know other rebels. goose will not know who rebels are. The game will last until the rebels kills everyone or The rebels are voted off or killed.
In other words, a Mutiny.
wat dat
Goose roles aren't that helpful for being on the evil side. What's a detective going to do that's so "evil"?
birdwatcher makes it easier to find pray through walls
Avenger makes it like ninja
but more control of what you do
No double kills though.
The point though is, your idea is classic mode basically.
I don't even know it's just like the back of my head
Now, I'm not saying it wasn't a good idea. It just needs more thought or an entirely different standpoint.
Gamemode: Freeze Tag (Holiday based Gamemode)
Roles: Penguin vs. Geese
Goals for Geese: Complete all tasks before everyone becomes frozen or wait out the timer.
Goals for Penguin: Freeze all players within the time limit as fast as possible.
Penguin abilities: Has the ability to Freeze Geese after their cooldown, must Freeze all players to win.
Geese abilities: has the ability to unfreeze ducks, but takes 10 seconds. Where there's risk, there's reward.
@real minnow like that gamemode
What happened because I wasn't here? There's a lot of chatting?
Just a holiday special gamemode ig. Lol. Thought it'd be fun.
Turducken's Revenge
Timed game mode similar to Goosehunt. Three players are assigned to the Turducken role. All others are basic Geese. Turducken wins by killing all Geese. Geese win by surviving until time ends.
The Turducken is one bird that moves at 1.25x normal speed. One player controls the movement, one player has the kill button, one player controls sabotages and venting/snooping. The player with movement control has Medium vision. The player with the kill button has XL vision. The player with sabotages has Medium vision but the Clairvoyance effect on their map permanently. When a Goose is killed, the three Turducken players rotate into the next control role.
The Turducken has three sabotages
Prep Time - 45s Cooldown - Tasks cannot be opened for 10s (tasks that were already open when sabotage is activated are unaffected)
Stuffed - 60s Cooldown - All Goose movement speed is slowed by 50% for 15s
Second Course - Once per game - Adds 30s to the timer
So the turducken is just like a giant mech suit three birds are piloting or like some sort of hydra duck? lol.
Also who would be the one speaking?
Any of the three speaking would be heard by each other or surrounding Geese. As it is similar to Goosehunt, deception isn't super critical
It's still pretty funny to hear 3 players trying to coordinate. But having the kill/sabotage part sounds very boring
My main self-criticism is the player with the sabos would be a kinda dry experience
Maybe they could like "tag in" after each kill so they all get to operate all the parts over the course of the game
maybe it could rotate between the three yeah
after each kill
that sounds whacky and fun
Also added that the mover has lower vision, so the other two need to relay info
Please add that.
This is the Merr Christmas gamemode. There are elves(geese) krampus(duck and a Santa. The elves have t get all there tasks done or vote out krampus. The krampus's abilities would be corrupt elves and trap elves. Santa can free elves and stop elves from being corrupted. Corruption would work like vampire. Corrupted elves would work like thralls but instead of grabbing they would be able to undo task. They would.look purple to krampus and says but normal to elves. Santa would always look different(clothes maybe they could be bigger) but krampus has a transform button
A versus tag mode. Have a red team and a blue team, with the players' names coded to the colours (or some other obvious signifier). Everyone can kill, but upon death, you have a 10 second cooldown before you swap to the other team. First team to kill and convert the other team, or after a certain time elapses, wins.
Capture the Flag
2 Teams (Geese and Ducks)
The mission of both teams is to steal and bring to their base as many flags within the time limit.
The team that scores more flags wins the round.
And to complicate stuff, once you capture a flag. (And if it is enabled) move the base to another place in the map.
Both teams can kill each other, and each killed player respawns in 10-15 seconds.
Sounds good
Been suggested a few times
Turkey Shoot
All the players have guns. One player is the turkey, they have to survive until the end. No reporting would be allowed. If one player who isn't the turkey shoots another player who isn't the turkey, perhaps it can be like a bad sheriff kill where both people die?
Like with the Falcon or Pelican, the remaining players (say 2 or 3) who aren't turkeys would have to eliminate the Turkey before the timer runs out.
@prime tide Would the turkey have a kill button? I think it might be interesting if it didn't. Then again, that'd just be Dine and Dash.
sounds a lot like dine and dash tbh
Yeah, like a reverse dine and dash I guess?
Not sure if the Turkey would have a kill button. But to make it fair, they would be able to hide temporarily in vents or other hide holes?
They'd have a cooldown between hiding and only would be able to stay there 5 or 10 seconds?
No, it's just straight up Dine and Dash. A room full of ducks and one vulture, plus a falcon on 7+ lobbies.
Okay
Hiding would be useful, but being immune to killing is very powerful. It would definitely have to be temporary, and jumping between hiding spots makes it a LOT harder to try and chase them down.
The problem with Rogniks idea is that everyone has the same respawn cooldown. Other games that use the same concept basically just come down to who kills first after respawning right next to each other
Vulture race
there will only be one role vulture. no one dies in this game mode. every 30 seconds a body will spawn randomly on the map. The game will last until at least one of the vultures eat 5 bodies. if a vulture does a fake task they will get speed boots mostly to make the game not last so long.
Assuming every player eats 4 bodies each in a full 16 player lobby before the final player eats the fifth body, such a gamemode could potentially last ((30x4)x16)+30 seconds which is 1950 seconds or 32.5 minutes, assuming every body was eaten as soon as it spawned.
Winning also seems to be entirely RNG based entirely on where the body spawns relative to where you are standing when it spawns
Perhaps doing tasks or some other thing could grant speed boosts
got it
has something like prophunt ever been considered?
Have you considered a prop-hunt style game mode?
We have! It's a fun idea that we might visit in the future. At the moment, however, none of the maps are procedurally generated. As such, tables and other map objects are static, and experienced players would notice anything amiss. A prop-hunt style game mode would probably require a whole new map, with other additional programming to make it work.
A prop hunt might be fun if the entire lobby is littered with fake corpses, and everyone has to hide among them. That's about the only way I can see it working under the current coding.
not really an idea, but does the team have stats for all the modes that have been played? i haven't seen a single lobby for dine and dash before
A lot of people will use Dine and Dash or the other alternate modes until their lobby has more people. I consider Dine and Dash to be the GGD connoisseur's gamemode of choice
I love DND so much! It’s not appreciated sadly, which sucks because it’s a really funny game mode
i want to try it but few lobbies i can find want to play it
May you rephrase?
Im'ma say I played Dine and Dash a couple days ago
What a massacre (for the falcon and vulture)
Because it’s not popular enough.
If you want to try it out, you can always try hosting it yourself.
Also, this conversation is drifting away from the topic at hand, so we should probably take it to #💬︱general if we want to talk about it further.
Not gonna lie, I’ve been playing GGD since just after Mallard Manor was added and still don’t entirely understand dine and dash and the strategy’s behind it XD
The stragegy for D&D is to kill. Eventually you'll hit the vulture.
Also I guess if a fellow duck turns into you, they are clear.
Group with the first few people you see. Anyone who runs away is suspicious. When your morphling cooldown ends, you all morph into each other to prove you're clear. If a kill happens somewhere else while you're in a group, you know that the ones near you are not Falcon, but could still be Vulture. If you find a body you can camp it to try to get the Vulture. If time is running low and you have 2+ people cleared, split up and kill anyone you haven't cleared.
Missed opprotunity to call Dine and Dash "The Hunger Games"
Top tier response
yeah that's actually a good comparison lol
Blue team consists of a vulture and a Falcon. Survive until the timer ends or kill all the ducks.
Falcon has a much shorter cooldown than duck and the duck can Morph, so during the first 30 seconds, anybody who kills is the Falcon and who you have to kill to win (as the duck)
You also need to remove the vulture. Watch the timer, if it's going down while you're near players, none of them is the vulture
@hollow mortar the name of a game mode with a bunch of pelicans and a team of vultures and falcons
Shootout
a variation on classic where kills can also be made during meetings, and there are no goose killing roles. every goose has 3 "bullets" and 2 "lives". the duck has 6 bullets. if a player is hit by 2 bullets, they die. players can only use one bullet per meeting. the goal is obviously for the duck to die, but if the geese don't find the duck in a set number of meetings (relative to lobby size) than the duck wins automatically.
What up
Please take general conversation to #💬︱general this channel is for discussing ideas for new game modes
Goose goose duck but you die ☠️(😐 why did I do this)
I would love to have more than 100 friends in ggd. Please? 
I've 58 friend requests and 6 friends added -_-
Don't ping staff please and no this will never happen
What if the under water idea I had we have ducks and geese to breath underwater in my underwater map idea but it has a cooldown too 20 seconds or something and there will be air bubbles in the map but not many tho
Like about 1 or 2 air pockets
The cooldown could be changed to 15 seconds ig
To make it harder
a mayor with 10 votes but u change the amount of votes in settings
hide and seek mode
Already exists
We deleted hide and seek mode because it sucked.
(Infection)
They would be a zombie and there would be hunters the zombie will be dark green with a missing arm and the zombie's kill cooldown would be 10 seconds less then the hunter
The hunters would only kill the zombies when the hunters kill the zombie they would become a ghost but if a zombie kills a hunter the hunter would turn into a zombie
Kinda sounds like Trick or Treat
indeed
what's trick or treat?
A game mode in GGD
1 player is a monster, everyone else is a villager. The monster kills villagers and the dead become its thralls, which can also kill villagers. Villagers can kill thralls for a moment, but the only way to truely stop the monster is to vote them out during a meeting, which gets called by completing tasks. Or you can just run away like a coward if you are the sole survivor to win as well.
Ok that makes alot more sense why it's alike to mine
The exact details of how the monster and its thralls work change depending on what monster you are dealing with, but that's the basics of it.
Who plays trick or treat
Many GGD players, often until a lobby gets nearly full then will switch to Classic or Draft
Yup, either that or Goose Hunt until it's full enough
maybe you can do a Fox vs Goose with a fox on the ducks side trying to kill the geese
I don't see how that would really make it any different from the current game
hmm ur right
Cows vs. Goose
Yeti - a monster role(I have no idea why I am making this even tho the yeti is suppose to be on cold places)
Abilities: you can kill people normally but takes 15-30 seconds each kills
Thralls: you can freeze people which the geese break free for 3 or 5 seconds, the thralls cannot stack it
Yeti vs goose
Modo guerra de bola de neve
que consiste em dois times que tem quq se acertarem para marca ponto o acerto nao precisa ser muito longe mas tbm nao muito perto
Just naming different animals /creatures doesn't really mean anything without defining what the difference between that and duck vs goose would be.
Do you have an idea for objectives or a special ability of the yeti?
Idea for mode: Let it be HidenSeek that'd be cool you can add more roles in it like seeker and hider and you can't report bodies no sabotage no vents and only run with less vision that usual roles for seeker and roles for hider
Once upon a time, there was once a game mode called hide & seek. Unfortunately, it was greatly overshadowed by goosehunt and was removed
But you could play hide and seek by using classic
Goosehunt also doubles as a hide and seek mode. To make it even more so you can limit player's visioj and/or give people flashlight vision
Monster role - frankincense’s monster
Ability: kill people normally by strangling them or rip their head off
Thralls: idk
I know it was probably autocorrect, but I'm laughing at the idea of a frankincense monster. Only available during Christmas. Kills are guided by a star.
do you mean nightmare before christmas?
Yep that one
there's a charger at them at full speed and if they touch them they will die
Lovers survival,
2 geese lovers are chosen, Lovers are the only people who can vote on a meeting.{Only the lover killed dies from dying}
1 non-lover geese is chosen. {geese can win from geese =-ing ducks}
1 spy duck is chosen. The spy duck can not kill, they instead check people if they are duck or not. All ducks found by this person are informed of each other, this ability only can be used once per meeting.
All other players are ducks. They all share the same kill cooldown.
If any player walks near a body it is reported like professional.
Sabotages and venting is disabled.
Nuuuuuuuu i love hide n seek!!
Goosehunt is the same thing but better.
You can technically recreate Hide and Seek in Classic, with a bit of cooperation from the lobby.
Ooooo
idk what gamemode name: 1 dodo, all others are ducks, ducks win when the dodo is killed, meetings are called periodically
that is very similar to dine and dash and tbh with it just being a single dodo, all the ducks have to do is kill randomly and the odds are high that they'll get the dodo
what if instead of ducks, all gooses but either sheriff or vigilante
So just classic.
huhh nvm
because that's pretty simple as well, all the geese just don't ever vote someone out and the dodo never wins
1 duck and alot of gooses
That's just classic
How about a game mode where one player is selected as a target for everyone to hunt down but the target switches either after a certain time limit or once they're killed? This would require venting/hiding be disabled to avoid the target using those abilities to avoid being killed.
Visibility is limited for the hunters while the target has full vision.
Last player standing wins the game.
werewolf (monster)
werewolf call A sabotage that lasts 1 min where is kill cool down is three seconds his speed is increased and his name is red there would be a Cool down of 30 seconds there will also be a shortcut which would say full moon. Everybody except the werewolf will have the Ability to have everybody's vision decreased other than his
thralls: can bite people if they are bitten three times they will die
do you think it's too low to look at the vampire
Can I interest you in Fowl Play? The as-yet-unreleased entirely new game (was originally going to be just a game mode) from Gaggle.
It sounds interesting…
But problem is the speed is the one that can expose you
Let alone a WHOLE minute
and his name red
Sure you can kill all the geese in 3 seconds
But the meeting can happened unexpected and you are now swimming
there werewolf example in one of the older documents
had a high cooldown for kills, but would speed up thralls in their vicinity
essentially pushing towards gameplay where you'd have a pack of thralls surrounding the werewolf
Free-For-All
Function: Everyone becomes a duck. Kill practically everyone else and be the last duck remaining to win. Roles, cooldown settings and meeting settings are restricted. Kill cooldown is set to 5 seconds per use
It’s like fowl play
You might like the upcoming game from gaggle "fowl play"
Not quite. Fowl Play was described as a bit less chaos.
Oh that’s disappointing…I love chaos
benign: this will be like classic but the host cant add or remove role's And will add 2 new good guy's or neutrals? neutral benign good guys that cannot fall into the category of goose. eagle: wins with both goose and neutrals but will refuse to win with duck they can still win with Pelican and falcon. forgetful dodo: has a button called become they can press it on a dead body they will become the role of the dead body. and yes they will become the team of the person that is dead.
why did I come up with this idea? because I wanted these but they break the rules
and yes there will be all roles allowed in the map
and if you are thinking "but people Will choose it more then classic or draft" well in classic you can add or remove roles in this game mode you can't and I met a person before who doesn't like pelican so he's probably not going to prefer this in ss mothergoose or the basement. but what about draft well in draft you can choose a good role a bad role or even your favourite role in this game mode you cannot so it's possible you could get a bad role
I like the Idea of a game mode with 2 players on opposite teams, with everyone else winning with either so that the 2 opposers have to try and convince people to join their army rather than the others
Lmao it's ok, I get it 
Making roles
You can make your own roles
that sounds like a coding nightmare 
Unless you are able to code your own role, I don't see how this could be done
And I'm sure the devs don't really want to risk allowing people to access their game's code.
It'll be there own server
it isn't a matter of server hosting, it's a matter of execution
Ok
Gamemode: Quacking Madness: All roles and teams are hidden from the player. They will have to do tasks in order to unlock hints as to what their roles are. Chaos in a completely random and unknown form
