#unofficial-setup-help
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@queen spindle Try these settings:
EggHatchSpeedMultiplier=60
BabyMatureSpeedMultiplier=550
BabyCuddleIntervalMultiplier=0.0020833
BabyImprintAmountMultiplier=200
5 min Wyvern egg hatch
10 min Wyvern mature time
1 min imprint interval
Single 100% imprint
Because it's WC and they released a patch without any patchnotes for it
No,
MaxNumberofPlayersInTribe=30
My client updated but when I try to update my non nitrado server it won’t do so. Using steamcmd and I get this over and over until failure
Update state (0x3) reconfiguring, progress 0.0 (0/0)
Til it finally does this
Error! App ‘2430930’ state is 0x2 after update job.
Never encountered this before, any ideas how to fix?
will i have to put this in files or can i just do this in se ttings?
I cant see my inventory rather said I cant see any inventory, I open them and they r just empty, Im on ASA, also if I collect items I dont see it, thats only on my server for me
Hey anyone else has gotten issue with
** cheat setday 1 **
Keeps saying
** Failed to setday **
Looks like day is changed but when I restart server it goes back to previous day is there a work around?
Reinstall your client, its a super annoying bug.
What you mean with client?
2 of them can go in settings but probably best to put them all in the files, specifically the game.ini
It's almost always the fault of a mod or a corrupted world. Try restoring one of the latest copies of the world (careful, as Wildcard doesn't use ISO standard of YY/DD/MM/HH/MIN/SS) or disabling your addons/mods until it stops crashing.
We tried without mods (which we only had 4 mods in total anyways), and it was a no go. So if it's a corrupted world, loading an older save would be the way to go then?
Yeah, you shouldn't have to go far back.
guys i need help me and my friend making nitrado server and it keeps shutting down for no reason ; (( ( ( ( ( (
please help me
There's always a reason.
Could be multipliers, dino over spawns, bad install, could be literally one of or a multitude of 100s of things
okay 1 problem is solved that one with shutting down but now i i have the problem that he doesnt find the server id or awd id is old
Anw.ID is old or something like that
@solemn zephyr
i know why its the server its older version how do i update it?
i need help it says anw.-ID is non valid
but its a new fresh server i just bought 30min ago
My client updated but when I try to update my non nitrado server it won’t do so. Using steamcmd and I get this over and over until failure
Update state (0x3) reconfiguring, progress 0.0 (0/0)
Til it finally does this
Error! App ‘2430930’ state is 0x2 after update job.
Never encountered this before, any ideas how to fix?
can you post the batch file command your using to update it here? just copy paste the txt
Give me a sec. I haven’t changed it since before this new update though and it was working then
steamcmd.exe +force_install_dir C:\Users\Admin\Desktop\ARK\server +login anonymous +app_update 2430930 validate +quit
you just running that from the location steam cmd is installed i presume?
i open steam cmd and paste that into the command prompt. its how i have updated my server since ascended came out
oh err, kinda weird way to do it since u already have steamcmd.exe open then , try
pasting this into the steamcmd window, see what happens
+force_install_dir C:\Users\Admin\Desktop\ARK\server +login anonymous +app_update 2430930 validate +quit
it might be having a hissy fit becuase of the unused steamcmd.exe in front of it ,
i run my batch files from desktop so i just point it at where steamcmd installed and run that after i.e
start C:\SteamCMD\steamcmd.exe +force_install_dir "C:\Arkserver1" +login anonymous +app_update 2430930 validate +quit
the locations wud need changing if u tried my way
well that doesnt make sense since your already got steamcmd open
try doing it my way , create a batch file on desktop, point it at the folder steamcmd.exe is located with the first part , then the rest of you command so something like ,
start c:\users\admin\programfiles(x64)\Steamcmd\steamcmd.exe +force_install_dir C:\Users\Admin\Desktop\ARK\server +login anonymous +app_update 2430930 validate +quit
This is just a general idea, you will need to paste the path of your stmcmd.exe location in the batch file where i put, c:\users\admin\programfiles(x64)\Steamcmd\steamcmd.exe
Ok I will try
anyone familiar with self hosting unofficial servers? I still can't seem to troubleshoot why my transfers aren't working
a little, most common reasons transfers dont work are , not using a shared cluster folder if u run the servers from seperate .exe or the setting notributesdownload=true is set on them , needs be false
all notributesdownload are set to false, the shared cluster folder would you happen to have an example? I'm pretty sure it's there but i'll double check if I know what to look for
so in the start batch file , u put -clusterid="mycluster", if the servers run out of seperate installd/folders/.exe then u also need to add a shared folder for them , easy if there all on the same machine, just use something like this , set it to what ever drive u have them installed on ,
-clusterdiroverride="xxxx"
where xxxx is the folder they share
-clusterdiroverride="C:\myasacluster"
both servers must be set same
edit or added note if you use spaces in the file name u must use quotes to wrapi it ,
i.e =my cluster
wont work, must be
="my cluster"
I think I found it, there's a clusters file under saved and it looks like the file name is different than the cluster ID
found the cluster file, but it's plural as clusters the file in that one is the correct clusterid listed in the run bat
Anyone else running a scorched earth cluster have an issue where it seems like Wyverns don't spawn nearly as dense as they did in ASE and eventually the world scar becomes kind of barren? I'm wondering if this is just a general issue that Wildcard needs to fix, or if I got something going on.
its a general issue it seems, everyone complains of it
copy paste the txt of the start batch file here if u want, just use xxx for sensitive info u dont want to share
start "Duo" /normal "C:\asa\servers\3\serverfiles\ShooterGame\Binaries\Win64\AsaApiLoader.exe" ScorchedEarth_WP?listen?Port=28030?QueryPort=28031?RCONEnabled=True?RCONServerGameLogBuffer=600?RCONPort=28032?MaxPlayers=100 -mods=928548,912815,928501,941932,928708,,931903,927090 -NoTransferFromFiltering -clusterid=xxxx -nomansky -UseItemDupeCheck -culture=en
thats all kinds of wrong for ark ascended , your using some sort of manager i presume?
yeah windows gsm
at least for updating the servers
i do mine manually but i give u a list of whats wrong ,
?listen is not needed
?queryport=28031 is not used for asa , its old steam query port
?port=28030 may or may not work , -port=28030 always works
?maxplayers=100 wont work in asa, shue be -winlivemaxplayers=100
-nomansky does nothing afaik
-culture=en is default so not needed
it also doeasnt have a clusterdiroverride set , which cud be your issue , if the servers are running seperate .exe
what does the clusterdioverride need to look like
see here
so those adjustments looks like it worked, the charcter is shown but is just infinitely downloading
so if I do the override is there a specific place it needs to be? or should I just do it in the ASA master file I have outside of the three folders I have for each individual server?
FUCK YES you're a god send my man thank you so much for the help
glad u made it work, sry i missed the previuos comments , if u get any issues post back, everyone in here always willing help
I feel like I've been shouting into a void about this, but the latest patch fixed the poop graphics on XBX. Not one patch note mentions it so idk what they changed but it's about time
lolz who the hell knowsw, there patch notes are often vague at best
Someone know a modder pls ?
Any1 know why I can’t join server just brought on nitrado appears in server list just times out tried on both pc and ps5
yo so made a cluster server and it wont let us transfer over it shows the servers are connected and shows up when we press transfer but it will not let us press join with survivor
is it me or did that patch update in announcement not actually drop?
im still on 41.25 which they didnt even document , so i guess its not out yet for us lol
I can't see it for any in the steam DB
Hi guys just followed a tutorial for making my unofficial server in survival evolved but keep getting unable to query server invite any ideas on how to fix ive tried to join via favourites servers on steam but it keeps appearing with this message
Just added some of the garuga 123 dino mods to my server but none of the modded dinos have spawned in, any ideas what I can do? Ark ascended
login is admin then do
cheat DestroyWildDinos
then they shud start spawnng in
When adding to steam server browser, are you using the query port along with the IP?
Anyone have recommended settings for a server with only a couple folks? I'm still trying to dial mine in, so I'm hoping for true and tested setting suggestions.
I focus on ways to help people keep stuff alive longer...for those times when someone just wants to take a break from the game. For breeding I keep it faster but not instant. If you spend an afternoon playing you'll go through a couple of rounds of egg hatching/gestation. So it feels like after you get done playing, you've done a decent amount with your time.
I use Pelayori's Cryo Storage and Automated Ark to make it easier to keep stuff alive or pick up eggs/babies for later use.
Yeah, I'm hoping for actual settings. For example, I noticed our maturation speed is too fast, and dino stats increase way too much to make the game challenging, but I'm not sure what digits to use.
what I use for breeding:
BabyCuddleGracePeriodMultiplier=2.5
BabyCuddleIntervalMultiplier=0.2
BabyCuddleLoseImprintQualitySpeedMultiplier=0.5
BabyFoodConsumptionSpeedMultiplier=0.05
BabyMatureSpeedMultiplier=11
I'm not even sure if changes made to an ASA game have the same effect numerically as ASE.
Like, if changing something from 1.3 to 1.0 has the literal same effect
depends on the setting...some things are changed
It's a wag then lol
if they are implemented the same way, they will have the same effect
stuff surrounding cryopods have definitely changed
Yep :(
you're on ASE though right?
No, I'm on ASA. I've just ran ASE servers a lot, so I find myself comparing the two when trying to set up/manage this ASA server
probably a port forwarding issue then
It's certainly not always acting the same way
ok, well those settings are exactly what I use on ASA
Two important changes to breeding in ASA:
- the mutation level is tracked separately
I also enabled flyer speed, but it didn't seem to take. Not sure why, but I'm also not super heartbroken about it. Pteras are comfortably fast
- water dinos no longer have an o2 stat so they can get higher levels in other stats
bAllowFlyerSpeedLeveling=True in Game.ini should enable it
oh a few other settings for breeding:
EggHatchSpeedMultiplier=20
LayEggIntervalMultiplier=0.5
MatingIntervalMultiplier=0.10
TamedDinoCharacterFoodDrainMultiplier=0.1
Yeah, that's what I've got, but it's not enabled
are you self-hosted or nitrado?
no worries
actualy.... if speed leveling is set to false, would that make it so flyer speed levelling isn't allowed?
yeah, has to be set to true
that's it, then. Boo. I was hoping so only flyers could be levelled.
What do you have for dino stat multipliers?
As I said before, I noticed stats go up very crazy almost immediately. FYI, I have it set to singleplayer settings and max difficulty
just weight:
PerLevelStatsMultiplier_DinoTamed[7]=4.0
single player settings definitely amp things up and make it a tad faster
I do not use single player settings on mine
Does it change the multipliers when its set to singleplayer, or does singleplayer just have an extra buff?
This is my first time using singleplayer settings, but my buddy wanted it so the bosses would be easier
this is what it changes:
https://ark.wiki.gg/wiki/Server_configuration#Single_Player_Settings
Ok, so singleplayer has a separate, additional multiplier added to it that isnt' adjustable?
thanks!
Yeah, looks like I'll have to dial down the ini settings to make up for the singleplayer settings
yeah
Building on Oasisaur seems to be lagging our servers is there a fix or workaround for this or an .ini to prevent building specifically on that one type of dino?
don't know of a way to restrict building on it. only way would be to stop them from spawning
or just tell your players not to build on it
yeah don't wanna do that, doesn't seem fair to the people who paid for them 😛
I'll put an annouincement not to build on them until it get fixed (hopefully)
Thank you 😄
hopefully....I know it's a common complaint
I just got here yesterday so wasn't aware 😛 Probs shoulda read up a bit ahah
Hey All,
On 4/26, I couldn’t log into the Ascended Unofficial server I’ve been playing on with friends and family for about 4 months.
It would say “joining server” but after waiting 15 minutes, I logged out and decided to try again.
Then waited for about 30 minutes to login and then disconnected and then tried again the next day.
After 2+ hours of waiting, “joining server” , I began troubleshooting.
Began troubleshooting Nat issues, ISP issues and Xbox settings and found that no settings had changed and that all other games were working properly.
Last effort, deleted ARK Ascended and reloaded it.
No change.
Two nights ago, I tried again, now the system says “no servers found”…
Anyone else experiencing anything like this?
@restive echo
This channel is for discussions about unofficial (or single player) server setups including mods and other relevant topics. You can find recruitment and server advertising channels under the #bulletin-board-rules channel.
My water veins on ASA Scorched Earth server just disappear. I can still see the outer circle of the vein but in the middle it is just sand. anyone had that issue? happened to most of the veins on my server
Yep happened to me too, don't know the cause though
Has anyone gotten nitrado servers to actually dino wipe with every reset? ours unchecks itself each time.
does anyone know how to change the crafting cost for a domination rex egg? (fertilised)
is it not possible to use an ftp to link cluster data? self host, ASA.
To reiterate, I am trying to run multiple servers on different machines, with the cluster data on one machine, I would like to read/write said data via ftp.
Hello, anyone else has problems that people found all explorer notes on the island and SE (i checked them, they really have all) but the implant doesn't show the extra levels (and they can also not level up). And yes, i know i could cheat them all the notes, but i wanna know is it a bug or not. Because most of our players found all on the island (SE wasnt released) and it works. Now with SE it doesnt.
MatingIntervalMultiplier is the right one to make them breed more often or less often, correct? higher number is less often (more time between breeding), correct? so 0.01 would be 100x more breeding, yeah?
no @livid reef
what part am i confused about?
the order is well placed except that if you want to have less time between each coupling of creatures you must have a very low number like 0.00005 to have couplings every second
sorry if there is any mistake I don't speak English very well
nah, that aint it. i was in the wrong ini file
Ah OK
No, you have to use the file system directly. Shared folders work though
Has anyone done the math to determine how to get mating, breeding, and cuddle modifiers down to where it's just minutes and not days? I've tweaked mine close but still not perfect
Hey guys, anyone on Xbox able to help me out? One of my players on Xbox, when I give them the admin login code, it shows "**" and doesn't let them log in. Any ideas?
Whats their max player level ?
Download the app beacon and you can dial it in down to the second
How do you got back to a previous client version
Had the same issue. Couldn’t login as admin at all.
on steam?
On Xbox on an unofficial server
someone telling me word/number can be banned on xbox and then got fucked, need to try an another password
he is currently 112. We have mostly official settings in the cluster. He has some alpha bosses etc. 115 is reachable. 125 with explorer notes but the implant doesn't show the archivement
Interesting. Just wanted to be sure you weren't at the hard cap of 150
Could always setup the adminlist url so all they'd have to do is click "give creative mode"
we cannot setup adminlist on nitrado, that doesnt work actualy
Ah. No. We play really like official but on private servers. And for the other around 10-15 players it works perfectly. But they all collect the notes only on island (before SE was released). So maybe its a problem since SE release.
For some reason my server has started a loop every 10-15 minutes any help please
Please @ me
hello @everyone, I am currently the owner of a server on ark asa and I have a problem, can you please help me?
The problem I'm having is that a friend doesn't see her entire inventory when she has resources or other items. How can I make sure she doesn't have this problem anymore?
If Playstation, Ive heard you have to reinstall.
Usually things to try are fast travelling, getting killed, and LBing into a vault.
use ark beacon omni app/program ,the free version lets you adjust all the modifiers an see the effect on every dinoi, trust me its a game changer .
i have paid version but free does a hell of alot , and i know the free dfoe s all the dino breeding stuff]
thx for you @solemn zephyr
nitrado , self host , mods? more info needed to help, why did it start doing it, what have you tired to fix it
consooles dont like if the admin password has a capital letter in it, try using one with just lowercase
Been running fine for 3 months, mods yes started a few hours ago
ok that makes it trickier , with a new major version released alot mods will be updating ,
its worth checking the mods u have an there discords see if others havimng same issues.
more mods= more headaches around update time
yea sounds simple right, but one mod might work fine on one map an crash on the other ....
or it cud be a corrupted file on one map...
or....
its a methodiacla process of worjing out what the issue is, sometimes the crash logs point in the right direction
These crashes are also not instant they happen 10-15 minutes after running
yea thats what makes me think it might be a mod, save file corrupts in my expeirence, instant crash
check the crash logs, see if they give u any hints
Ok thank you
i presume it rolls back after the crash ? its possible a dino mod is crashing it when it tries to spawn something in, the logs are the first place to look and fingers crossed they point at the issue
l
Error querying server mods: ApiError: Failed (serverUnreachable)
got this on fresh server install on a new VPS. any ideas?
So since the update my servers seem to randomly crash and restart. We're unable to find a pattern, one time a person was just standing at an obelisk, another time someone balled a dino, another time it was me using admin fly. It's happening on all six servers with different maps.
My crash logs all state it's a low level fatal error reading memory and gives a memory address. This is PC only on Nitrado. I know they are going to tell me it's a mod, and I did use the admin cheat RedownloadModsOnServerRestart command and restarted them all but it didn't make an appreciable difference.
Is such a crash error guaranteed to be a mod/corrupt save file or is there something else I should be looking at?
Can you run your own dedicated server through an Xbox like in the old ark
does anyone have ini setting that increase wyverns spawn on SE without overspawning them?
No, must be a pc
Me too
Hey guys, I want the Easter colors event on my server and it doesn't seem to work. I have gportal and I activated the Easter event in the web UI and destroyed the wild dinos and the event colors don't seem to be applying. Is there a work around or something for this?
Im playing ARK Survival Ascended on Xbox Series X
me and my friends wanna do a dedicated server, but non of us have a gaming PC, can i get the dedicated server tru my phone and run it on the console or can i get the dedicated server on my non gaming pc tru their website and get the server and run it on my console?
where you buy the dedicated server doesn't matter. it runs on nitrado servers 
😮 sou i can just buy it tru my phone?
as long as the console isn't xbox (where you need to use the xbox/microsoft store app)
that might just be ASE tho
probably is since crossplay is a thing now
Understand
Another question i can buy it tru the website or it has to be tru the game?
final answer, you should be able to buy an AS:Ascended server on any platform's nitrado app or the nitrado website 
Yey thanks 🙌🏽 i let you know how it goes! 🎉
I don't think you can buy servers through the game
you can't self-host through the game anymore either. steam has the server files tho if you have a second PC and can port-forward.
Not sure how to explain this but. I have an unofficial server and the difficulty for caves are ridiculous for me and my buddy playing solo, is there a way to make it “official server “ difficulty? I always see people on YouTube breeze through caves that are on official servers with ease. And for unofficial servers you have to have a mutated army of Dino’s to complete certain caves. 😂 please help
That's probably a spawning bug biting you. Caves have (had?) a serious over spawning problem, which makes them a lot harder than intended if done seldom (like on a server with only a few people playing). Solution is: Do a wild dino wipe once in a while or before doing caves
I'm new to Ascended and Mods, I created a server and added mods, but can someone explain this part to me? I went to start playing on the map, and I gotta download the mods listed, but it says $20? How do I know which mods cost and how much so i can avoid them?
look up the mods in game in the mod menu and see if they have a price tag attached. the curseforge website certainly doesn't help at all (unless, like the Scartelfheim premium map, it says it's premium). Only the in game mod menu will tell you if it's a premium mod
you'd think they would have that information on their website, but they don't.
Oohhh that's good to know. I thought I had to do the Mods through Nitrado >.<
any idea why i cannot read other players messages on teh server, but they can read mine? I do see when and admin sends a message
and i can see my own sent messages
Why does it suddenly cost us $20 to play on my server? Did some of the free mods start charging? And how do I go about figuring out the costing mods?
If you are logging into a server with premium mods, it will tell you right there what mod you have to buy to join
Have you changed mods on your server recently?
$20 is usually a map or a large overhaul mod.
Yeah I’m thinking it’s Forglar but I could have sworn I had the free version installed 
Easy to miss which is free and which is paid when you load them through the Nitrado site because their little icons are so small
But yeah, tha'ts probably it 🙂
why is it everytime i try to type something, starting with El or La...it turns to ** and i cant type. when i put in server name, make a character name, etc
on ASA
Xbox chat filter
Anyone know how to change the one Oasisaur per tribe limit?
is that something i can adjust? i'm on my laptop but use gamepass
well what the heck lol what's to filter about EL or LA....
common complaint with xbox uses unfortunately
Ok. I got the mods set up. Got them downloaded. I crash everytime i try to play, barely last 10 seconds in game. Fresh server, nothing on it. my character creation seemed bugged, the hairline was set a little behind the head, and first person view im running around seeing the inside of my face and body. Not sure how to fix that. Tried making a new character but looks the same.
Duper Base Panda inside Carno cave 2070
Is there a way to send broadcast messages to servers automatically? Like for restart notifications. I dont want to send out messages manually because I do not have time to. I dont use a hosted service and rust run the ArkAscendedServer executable with SteamCMD
not using the way you are running the game. have to have something that has scheduling, shutdown scripts, and restart scripts. I can do it with Pterodactyl, but it's honestly a little glitchy at times sending stuff via RCON automatically
Does the same mod setup work on single player?
ohhh good question. i don't know, i'll try that
Question: Is there a way to monitor admins on your server? Monitor which admin commands are being used etc.
admin logging posts them into chat. not sure if there is another way.
logchatmessages may then log them into a file. no idea for sure tho.
there are probably a way to do it with rcon or something tho.
I use Haruhost GSM it has automated rcon commands, backup and update etc. makes running server so much easier, you can import your server to it easily.
Does anyone know how to get your tribe back on unofficial if u switch back to the island from SE????
is there a way i can change my ark local game turret limit ?
Do i need to set server crossplay OFF, for godzillark to take effect? if i spawn any, I have to espawn them when I re enter the game.
How do u set up non dedicated for cross play
Cosmetics Not working on unoffical ?
anyone having a bug on unofficial with mods on ps5 causing giant loot box's that i can walk in and are getting killed by the mesh by just running on the beach?
I do this via rcon without issue. 10m, 8m, 5m, 4 3 2 1 warnings for restart. Then world save. Then restart.
Have you tried relogging?
Just curious.
Are the desert drops on scorched now water drops? Like at the obs, ponds above waterfalls, etc...
Hi, I have a question how to increase the max level of dinosaurs?
Do you use a specific rcon tool to do this? I saw earlier someone mentioned ARKON, but i couldnt find much information and the link was sketch
does -preventhibernation makes it to where when I'm far away from my dinos, they can grow up without me being near them? or what
yes, it will do that.
can i get administrator advice on this? there are no guides for ASA available online for this subject.
Most ppl couldnt get it to work in ASE, i dont know anyone who has figured out how it works on ASA. The ASE method no longer works and we dont have new information for ASA otherwise.
How do you increase the timer for death bags because its only at 5 minutes on my server
I use BM
is there a way to enable transfer cooldown timer with items ?
can anyone help me with my nitrado server please? i have no servers showing in my cluster when it was working this morning. ive struggled for about 6 hours now and got no further forward my buddys are hoping that i can sort it as they have no clue and im supposed to be the computer guy O.o
i've found a solution to this, and it is now fully functional in my cluster.
by found, i mean i did it myself, there was not a guide to it. just saving some time for those interested in doing it in the future.
Using a github repo?
nope. i have it hosted on my VPS.
right next to the servers.
Ahh that works too! I use a github repo. Only issue I had otherwise was the link kept changing.
I'm also on Nitrado though, so a bit different.
I'm using XAMPP Apache to host the file on my VPS. i was previously a FiveM developer, and was thinking through all of the tools i've used in the past.
dynamicconfig works fine on ASA same settings as for ASE, it also worked fine there for me
Whelp I stand corrected then.
Its too bad this info isnt shared, but thats too logical.
the wiki has the setting and green check marks for what ones are known to work in the dynamicconfig file for ASA
is ConfigOverrideItemMaxQuantity in GUS or game?
Game.ini
ty
You using ssl site or no?
nope i self host and run an internal only apache server for it so no need for me to use ssl
Ah yeah. Too bad they dont specify it requires this to work.
at the bottom of
[/script/shootergame.shootergamemode]
in game.ini, i have
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_RawPrimeMeat_C",Quantity=(MaxItemQuantity=1000, bIgnoreMultiplier=true))
but it's not working. am i doing something wrong?
check firewalls?
restart your game
u got mods on ?
u tried going to non dedicated and pressing the worlds from all to insland
or whatever your on and press xbox only turn that off
go to join then go non dedicated
pebcak
My friends can’t harvest hide n stuff
Hey Guys i Heard that you can Add Wyverns and dinos from other existing maps to the server by using th game ini stuff so i have a question if you add lets say wyverns to the map of the island the wyverns are tameable by survivors or theyre just wild?
they'd just be wild
wyverns would be untamable by standard means
ok ok but would an admin be able to spawn one as a tame i mean if they have it in a store or a casino price?
an admin would be able to spawn any eligible dino as a tamed one
afterward they would have to add it to said store
interesting what mod you recomend to this kind of stores?
i personally dont know enough about mods regarding that stuff
ok ok. thanks for answering anyway
Remove the space before bIgnoreMultiplier
i've tried both with and without the space. neither are applying the change
I’m not sure then but either way it should only work without the space. The line isn’t duplicated somewhere else in game.ini? Sorry I can’t be of more help.
this is my game.ini contents:
[/script/shootergame.shootergamemode]
BabyCuddleGracePeriodMultiplier=1.000000
DestroyTamesOverLevelClamp=0
CustomRecipeSkillMultiplier=1.000000
CustomRecipeEffectivenessMultiplier=1.000000
CraftingSkillBonusMultiplier=1.000000
KillXPMultiplier=1.000000
HarvestXPMultiplier=1.000000
GlobalSpoilingTimeMultiplier=1.000000
GlobalItemDecompositionTimeMultiplier=1.000000
GenericXPMultiplier=1.000000
CropGrowthSpeedMultiplier=1.000000
CropDecaySpeedMultiplier=1.000000
EggHatchSpeedMultiplier=50
BabyMatureSpeedMultiplier=50
BabyImprintingStatScaleMultiplier=1.000000
BabyImprintAmountMultiplier=80.000000
BabyFoodConsumptionSpeedMultiplier=1.000000
BabyCuddleLoseImprintQualitySpeedMultiplier=1.000000
BabyCuddleIntervalMultiplier=0.0100000
MatingIntervalMultiplier=0.1
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_RawPrimeMeat_C",Quantity=(MaxItemQuantity=1000,bIgnoreMultiplier=True))
i’m in a server and i’m having trouble placing and seeing some mod structures,
i already tryied verifying integrity and unistalling mods and nothing has worked so far
How do you increase the death bags despawn timer I've asked twice now
Does autodestroy old structures work on unofficials? I do not get it working 🤔 Only "demolish allowed" after time goes to zero. I do not have nitrado server.
the server owner needs to uninstall and reinstall the mods in their server. their serverside mod installs are corrupt.
GlobalCorpseDecompositionTimeMultiplier=
it can't be added to console singleplayer.
I'm on a server and thanks
Anyone else has problems with Giga/Carcha spawn-rate after the big patch? We tried to force dino-wipe over the last days but there is now carcha or giga on the map.
i use more giga and carcha spawns mod to control that.
it controls the maximum joined number and how frequently they spawn.
Okay. But i don't like to install mods.
I noticed there is also no titanosaur. Afaik they share also the spawn-location (Carcha/Giga/Titano). There is really nothing.
Is there someone that can help me setup my server I've used Beacon omni but some of the stuff isn't working if there's someone with server experience that could maybe just help me out and check my ini game files to see what i am doing wrong please
Also i am playing on a nitrado server
well, then you live with the low spawn rate. because adding spawn weight to gigas and carcha doesn't do anything. as for the titans, they are frequent for me. usually 2-4 in my server, which is more than plenty. they are PVP creatures, and i run a PVE server.
no, the titans do not share the same spawn location as giga and carcha.
would be a funny thing to see a titan on the top of a mountain though.
Yeah i know m8, the spawn-rate is really low. But there is really no one of this threes 🙂
Not after restart (we force the respawn there) and also not after dino-wipe (and yes, i've waiting around 20-30mins)
Before the big-patch everything works like excepted.
i haven't noticed any differences, but i also don't care much about titanos. personally thought about removing their spawn completely from my servers.
titanos are for killing only in my server.
there's hundreds of other things that are better to tame and enjoy.
how much you paying for that nitrado server per month?
400 Rand so about 20 dollars
how you download mods (steam ark)? and is there a site for it? I only used mods in minecraft before
Answered in #ark-survival-ascended, but steam>library>ark survival evolved>community>workshop
Anyone else know what I'm doing wrong?
I could figure out the problem. -ForceRespawnDinos works on server restart. In this case the spawn rate is normal. When using cheat destroyWildDinos carcha/giga/titano (maybe more) doesn't spawn. Looks buggy to me.
Sad.. because we wipe multiple times to prevent cave overspawns. Now i have to find another workaround 😦
guys i try somethings in private server to add managarm to fjordur but it didnt work idk why, If you can help me with this that would be very nice. (sorry for my english)
My code :
NPCSpawnEntriesContainerClassString="Fjordur_Volcano_DinoSpawnEntries_C",
NPCSpawnEntries=((AnEntryName="ManaSpawner", EntryWeight=1.0, NPCsToSpawnStrings=("IceJumper_Character_BP_C"))),
NPCSpawnLimits=((NPCClassString="IceJumper_Character_BP_C", MaxPercentageOfDesiredNumToAllow=0.5))
)```
How are you hosting your server?
personal server (not nitrado)
Thanks but i don't need mods for that 🙂
It has a specific cave wipe function, which is what you were mentioning your issue was.
Or the reason you did dino wipes, rather.
you can alter the spawn weight and maximum count of cave creatures by controlling the amount of specific creatures you want to see less of. It's more of a do it once and forget about it solution. then you won't have to constantly be entering a command when the creatures are overburdening you.
Place in Game.ini for araneo adjustments. Replace the dino character BP with another to do it for any others you want. SpawnLimitPercentage=1.0 being 100% of normal spawn count in your server, 0.1 being 10%:
DinoSpawnWeightMultipliers=(DinoNameTag="SpiderS_Character_BP_C",SpawnWeightMultiplier=1.0,OverrideSpawnLimitPercentage=true,SpawnLimitPercentage=1.0)
Question: Can we run two event mods at the same time? (Love Evolved and Christmas?).
depends on the events and if their mechanics conflict. Should be ok, but if they conflict it might cause issues. I know turkey Trial and wintersday worked well together
If you close all open versions of game.ini (notepad/etc) then stop the server and wait 30 seconds, then start the server again and wait until it's fully loaded and check the game.ini, does the ConfigOverrideItemMaxQuantity entry still exist?
"PerPlatformMaxStructuresMultiplier=1000.000" in gameusersettings does not have any impact
Ah thank you. Got you wrong. I was thinking you like to install a mod only because of running a simple cronjob which executes the DestroyWildDino 🙂
I'll take a cool into this mod. But hopefulle Wildcard takes care about the overspawn soonish.
No, I only shared it because of the cave wipe function.
Thank you too. I'm doing this already about 5 years, i know the docs and how it works. 🙂 But the spawns on the island currently just buggy. Check your total npc count and take a look into big ice , hunter and easy underwater e.g.
Is there a way to GiveAllStructure just in a certain radius?
Hey guys anyone knows how to fix the no server showing issue ?
Check #announcements.
Thankyou so much it was of much help
I have been trying to get my self hosted server up for two days now. I am not sure what is going wrong at this point. I am guessing it has to be something with my command line. Thank you for the help
ArkAscendedServer.exe TheIsland_WP?SessionName="Wasteland Island"?-Port=?-winlivemaxplayers=20?ServerAdminPassword=*
what problem with it are you having?
before thos parameters with the "-", you need a space: " -"
The server will start I can't connect or find it on the list
ArkAscendedServer.exe TheIsland_WP -winlivemaxplayers=20
how do i claim my free griffin?
the rest of those settings need to be in gameusersettings.ini
You need to join the discord of the unofficial that you are joining.
no, it looks like it got deleted after i closed the server using "cheat doexit"
Generally the ini file(s) only get overwritten if they were changed while the server was still running -- try stopping the server entirely (confirm on the server itself that the ASA server is stopped and the executable is not running in task manager) and then after you've confirmed it's stopped, open the game.ini (don't have this open before or while you're waiting for the server to stop, only open it after the server has been stopped) and add your new line then save/close, then start the server again
should i stop all servers before doing that, or just the effected server?
this is all mixed up an wrong, ? parameters come first with no space, then the - parameters with a space between u want ,
-Port=xxx -winlivemaxplayers=20```
You should only need to stop the affected server
for fun asa likes to randomly delete all the ini files and replace with defaults, not sure why , or what causes it .
keep a txt file backup of your ini to make it easy to switch back if it ever happens
i use a server manager i coded myself to handle adjusting the settings. this isn't one that i've gotten to quite yet
seems to have worked for prime meat. i tried adding a second line for bee honey but it doesn't seem to work. does it need an additional line for each one i want to adjust, or do i put them on the same line?
its possible that is to high its a mutiplier, sometimes to high will make it default , try
PerPlatformMaxStructuresMultiplier=9
each needs a seperate line
it also wont stack anything in the world already, u wud have to take them into your inventory out of fridges/hives etc an then they take the new stack code
ah, i see what i did wrong. i tried using the name from ark wiki and it doesn't have the "_C" in the name
beacon ark omni app/program is a god send for this stuff, but i think stacking is only in paid for version
i'd rather learn how it works and code it into my manager myself
Definitely suggested to use a separate line for each for easier reading/editing down the line imo, but if it works it works lol
fair play , presume u have this site then , has all the server configs
https://ark.wiki.gg/wiki/Server_configuration
Just be sure to always repeat the same process as above -- let the server stop fully, then open/edit/save the ini, then start the server again
ive found it gives all the info, just have to try decipher it lol, but i dont know much about code so prob why i struggle
It definitely gives a lot, but some of the stuff isn't entirely accurate or functioning as expected from the wiki and needs some finessing e.g. admin whitelisting lol
admin functions differently - just need to know the password now instead of the allowcheaters file
allowcheaters.txt works now, it dint till a couple months ago, was in #patch-notes they fixed it
ah
The only way I could get allowcheaters to work was by hosting the file on github, couldn't get it to work with local file(s) to save my life.
This was just a couple days ago too, for reference. Server fully updated and all that
i cant rem how i did it tbh was ages ago, but it was done through local files as i didnt know how to host a file (interweb/coding noob)
Yeah I tried everything they mentioned in the wiki, just couldn't get it functioning. Setting a password was golden but adding users to a text file (tried allowedcheatersteamids, allowedcheateraccountids, etc) locally just wouldn't work, even if I used the adminlisturl and pointed it to the local file (which some others had success with) it just wouldn't recognize the entries. Copied/pasted the txt file contents to a gist on github and pointed the adminlisturl to that, worked instantly 🤷
eh if it works it works lmao thats the main thing,
asa can be finicky , ?port=xxxx works for some -port=xxxx is the only way i can make it change port
Yeah -port is the official and afaik only working way to do it for self hosted asa, but I think the ?port along with numerous other ? command line options that aren't technically supported work with some server managers and/or nitrado hosting
Anyone have a working command line I can use as a base? I put in the revised one still no good. I know the computer works fine as our palworld server is up and working. Thank you all
if the line i gave doesnt work running as a batch(.bat) file from the same location as the .exe is installed then u have a port forward issue ,
asa only uses a udp port for connecting to the server list and playing on it .
look up the server name on battlemetrics website, see if it shows and what port its running on
an asa server can literally be run just using
arkascendedserver.exe
if u set it as bat file an double click it from same location as server.exe
it will default to port 7777udp and assign it a random name , thats shown in the gameusersetting.ini
i have a guide i was working on to make an asa server , will send it to you . maybe see something u missed
Good evening, does anyone have a problem on a single server with photo mode on the osair from within the character?
What does it do exactly ?
Thank you I will look at it and see what I can do to get the server online
its the one that allow you to use admin cheats without needing to enter the
enablecheats myadminpassword
Oh the adminlisturl ? That one definitely works. I use it. Have not tried the allow cheaters one
Wish there was a way to bypass the xbox chat filter. I'm not xbox but many of my players are and it's hard to communicate in game w them
yea i think thats the one , they do same i believe
yea they really need to adress that its so bad from what ive heard , couple friends complain about it all time
Feel free to shoot me a PM if you'd like and I can help you out
hey how do i run a delicated server on epic it keeps crashing when i make it
So is there a bug with harvest amount multiplier? Changing the value doesn't seem to do anything at all.
hey all, im running a unofficial pvp solo/duo cluster with island and sc. we have official ORP turned on to activate after an hour of a tribe logging off and are having a random bug pop up occasionally where no one can place any structures due to "too close to enemy structure" message. seems to fix itself randomly after time or on character relog. anyone else seen this issue and might know the fix? we are running a couple mods ( solo farm, ammo refill crate & shiny dinos)
Anyone know if there's a console command to reset the Oasisaur's resurrect cool down?
What is up with the idle kick not working anymore?
anyone know how I can allow building over the water veins in SE? we can't even place anything close to em
@slender arrow #bobs-with-probs, this channel is for server setup/mod setup help.
Hrello! Has here somebody Beacon with Omni License can help me out with a short example of "creature spawns"?
can someone tell me what the INI config would be to make crafting stations faster?
there isn't one really. you can adjust the player character's crafting speed. but for specific crafting stations, that's hard-coded into the structure. if it's a modded structure, you'd need to check the mod if they have an ini setting for it
damn okay, well I appreciate the response regardless. will save me a lot of searching lol
is it the same for changing specific dino stats?
basically. you can adjust dino stats globally, by tamed or by wild. specific dinos would have to be modded to allow adjusting the stats
is there a nitrado problem ? i cant start my server with SE map. and its shuts itself down
SQL database is corrupt and the save game is compromised! Exiting...
what does this mean ?
Hey can someone help me? is my first time opening a server, and im doing it 100% by myself on my 2nd pc, i need to figure out how to configure character stats per lvl and dino stats per lvl/ also i will like to know how to change a few things on mods like Qol+ removing the fabricator and a few things more that i dont want to be on the sv. Hope someone can help me!
Also im hosting the server whit SteamCMD
If there is someone on Spanish/English open to teach or u have a video on youtube i will look at it!
Can anyone help?
Im trying to join my friends non dedicated server through steam but everytime i try to join him nothing happeneds we are playing modded but i have all the mods help???
i get the lost/timeout connection to server
that's gonna be an issue on nitrado's side
beacon is a great tool to configure such things, when you learn how to use it. for mods, check the webpage for links or guides on how to configure them
the config files you're looking for are gameusersettings . ini and game . ini
is anyone else able to connect?
Yes 2 other people are on
my friend is trying to host his unoff server, it goes up and everything but it doesnt show up for us, what could we try?
has your friend done any port forwarding?
said he is 
that would be my first suggestion if they haven't done so already, in game server browser is frustratingly janky unfortunately, make sure you have "show player servers" ticked at the bottom.
👀
first thing i'd check is make sure the proper parameters are set up
it should be since it was running not long ago and he didnt change them
if it's being ran via steamcmd, you need to make sure the "show player servers" option is checked
make sure the map filter is properly set
if there's a server password, you need to make sure the "show password protected servers" option is checked
if they set the server to pc only, you'd need to check the "pc-only online multiplayer" option
if the ports are not the default, they need to be defined in the setup
how did a find the game.ini on my steamcmd server?
the only thing i found is gameusersetting.ini
last question for yall, is ASADedicatedManager a good thing? Because my antivirus is not lettting me install it
How do I set an ark armor cap for my server? I want official armor stats
a fresh installed stmcmd server wont always create a game.ini , if that the case you can just create one
official item clamping
gameusersetting.ini
[serversettings]
ClampItemStats=True
game.ini
[/script/shootergame.shootergamemode]
ItemStatClamps[1]=19800
ItemStatClamps[3]=19800
If i have several maps on my pc running as dedicated .. how do i cluster them? I used to do it with ASM but now im doing it with steam and changing ini myself im not sure..
Also, 2nd thing, if i wanted to add the 2 new dinos to scorched earth.. which ini do i add them (and does anyone have lines i can copy n paste?) tia
- add to your launch parameters
-ClusterID=#### -ClusterDirOverride="path" -NoTransferFromFiltering
where #### is whatever you want it to be - each server needs the same one to know they're in the same cluster
replace path with the directory location you want the cluster to have cluster data saved to - each server needs the same one to communicate between eachother - in gameusersettings.ini, modify or add the following lines under [ServerSettings] and set to true for what you want prevented
PreventUploadSurvivors=False
PreventUploadItems=False
PreventUploadDinos=False
PreventDownloadSurvivors=False
PreventDownloadItems=False
PreventDownloadDinos=False
noTributeDownloads=False
as for the new dinos, nothing needs to be done to have them added
ok ty im reading through this all now.
WoW thank you.. if i didnt fully understand the link from Wi1llz123., this clarifies it..
that link is more so for ASE than ASA
they also explain it in depth what each of it is for
it depends how u run the servers is all
if from same .exe then u do differnt from seperate .exe
they cluster exactly same, so its fine for both
yes, i was looking at the 2nd method on the site independent settings and also not starting them with one bat file.. but just was good to see how each line would look with the same Cluster id .. the path i think im gonna do something like E / ASAcluster but i dont know yet till i try.
Oh, for the added dinos, i think they are not native to SE.. thats whay i was looking for the lines to add in the ini files
they're in the base game, they're just not tamable if you dont have the dlc
imo its better to host them from seperate installs an use the -clusterdiroverride=example d:\myasacluster , but each to there own .
thats just an exampkle can use what ever drive an name u want aslong both servers point at it and can aces it
for adding gigantoraptor to scorched earth u will need to add code in the game.ini ,
its something like,
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="SE_DinoSpawnEntriesCanyons_C",NPCSpawnEntries=((AnEntryName="Gigantoraptor",EntryWeight=0.15,NPCsToSpawn=("/Gigantoraptor/Gigantoraptor/Gigantoraptor_Character_BP.Gigantoraptor_Character_BP_C"),NPCsToSpawnPercentageChance=(1),ManualSpawnPointSpreadRadius=1500)),NPCSpawnLimits=((NPCClass="/Gigantoraptor/Gigantoraptor/Gigantoraptor_Character_BP.Gigantoraptor_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.03)))
oh that one?
not my code, its just one i know works from a trusted source, i suck at dino coding
ok thanks, and since my servers are all in different folders already, maybe ill just start them as i do now.. with the added cluster line in the bat file. as i think your suggesting..
and thank you for the dino spawn lines 🙂
you will need the added cluster id and clusterdiroveride lines
ok thank you
So my 2 servers would look liek this i think.. same cluserID but pointing to the directory the maps are in..
shooterGameServer "TheIsland?SessionName=MyServerName1?AltSaveDirectoryName=Save1?Port=7777?QueryPort=27015" -NoTransferFromFiltering -ClusterDirOverride=E:\Ark2 -clusterid=2222
And for my SE one
ShooterGameServer "ScorchedEarth_P?SessionName=MyServerName2?AltSaveDirectoryName=Save2?Port=7779?QueryPort=27017" -NoTransferFromFiltering -ClusterDirOverride=E:\Ark3 -clusterid=2222
these are just tweaks from the example in the link
you dont need the ?altsavedirectory as there run out sperate folders
Ah i see
you also dont -notransferfromfiltering once they have a unique cluster id set, but it wont hurt to leave it
other than that , looks fine
mine looks different anyhow with all my mods at the end.. but i was just going to copy the cluster specifi lines you had mentiond 🙂
cool, how many can i cluset btw.. i used to think it was 4 in ASE
just be sure to use a unique clusterid
as many as u want far as i know
yes wouldn't want others clustering to me 🙂
huge thanks 🙂 i spent the mornign looking at Ark dedicated manager to see if that was easier to set up clusters.. but ran in to bugs..
i have no experince with server managers tbh, i just figured out how to run an cluster asa servers manually
with a bit rresearch an alot help from others here 🙂
thats the point im at.. i retain the info once taught.. so thank you 🙂
your welcome, just right place right time lol, im passing the info others gave me 🙂
ive been running 4 servers, island, SE , svartalheim and Forglar.. with more to come. i wanted to get this clustering figured before the center came out 🙂
hey could anyone help me with an issue with an unofficial server I am trying to host through steamcmd? I am able to get in just fine, but my friend is unable to join it (he can join other servers fine). I'm thinking its a port forwarding issue but ive tried everything. I have ports 7777 and 27015 forwarded, but tried with all different ones. thanks.
ark evolved or ascended
ascended
asa only use 1 udp port for connecting , it slikely an issue with batch file or the port forwarding .
will send u a txt guide i was working on for making servers a quick read through shud let you see what commands u have wrong, they can be finicky other there start batch file
if you want i could dm you screenshots of the ports
wont help me as more often than not its a combination of completely wrong batch file and or port not forwarded properly
@distant hearth If you don't mind could you send that text file my way also when you can, My server is up and both my wife and I can connect via the open IP:port on the lan but we never see it on the server list or anywhere in the server list
I have been just dealing with it but been fighting with trying to figure out where the issue is
yea no problem, it doesnt help much with port forward issues though , which sounds like what your problem is, they can be finicky though an not change port or connect properly if the bat file isnt right
I hear that, what's odd is I never had this issue with ASE, I ran a cluster of 3 maps with no issues, only with ASA have I ran into issues
the only changes I made since then was a new ISP, added a managed switch into the mix and also upgraded from Server 12 to Server 19
all ports on the router and firewall are setup correct, both in and out
I have also ran enshrouded, and palworld with out issues on the same server
asa only needs the one udp port to connect an be listed in ingame server
alot time its becuase people use ?port=xxxx and asa uses -port=xxxx
I have that in both the startup batch, and in the game.ini
here's my startup
start ArkAscendedServer.exe TheIsland_WP?listen?Port=7777?QueryPort=27015?SessionName=SeraValIsle -WinLiveMaxPlayers=10 -NoBattleEye -mods=938805,946694,931874,944994,929578,929489,950914,929110,931762,968751,929868 -port=7777 -nosteamclient -game -server -log -crossplay -clusterid=SeraVal1 -NoTransferFromFiltering -ClusterDirOverride="D:\Game Servers\arkascended\ShooterGame\Saved\clusters"
this is in a batch file, with && afterwards since I run SE also
hmm, seems like ures is networking issue thouggh since u can connect locally
you can actually start,run and connect to an asa server just using
start arkascendedserver.exe
aslong as udp 7777 is forwarded it will run on the default 7777 and assign it a random name in gus.ini
been trying to cluster them with little luck also
when going to an oby, the cluster server don't show up either
would the server show up under LAN? It never showed up there either
I've been wondering if the added switch might be part of the issue, but I don't see how
start ArkAscendedServer.exe TheIsland_WP?SessionName="SeraValIsle" -WinLiveMaxPlayers=10 -NoBattleEye -mods=938805,946694,931874,944994,929578,929489,950914,929110,931762,968751,929868 -port=7777 -clusterid=SeraVal1 -ClusterDirOverride="D:\Game Servers\arkascended\ShooterGame\Saved\clusters"
sadly I had to mix managed and unmanaged switches on the network here since only needed a few extra ports
shud look more like what i posted , if that isnt working for clustering check the game user setting ini filters
u might also want to try another port as it might have issues running 7777 with a load other stuff, so potentially try 8888, its just a random one i tried an know works
I usually only run one server at a time to help with ports and forwarding, etc
but know to space things out by at least 2 ports
NoTributeDownloads=False
PreventDownloadDinos=False
PreventDownloadItems=False
PreventDownloadSurvivors=False
PreventUploadDinos=False
PreventUploadItems=False
PreventUploadSurvivors=False
theese are the ini settings for clustering, alot people miss the notributedownloads=false
yea asa dont care about that in my experience, mine happily run on 7777,7778,7779 udp
respectively for 3 servers
ugh, might be that last line I missed
I had all the rest and also CrossARKAllowForeignDinoDownloads=True
or 8888,8889,9000 , when was messing about testing,
al i had to do was forward the udp port specified with -port=xxxx through my firewal incoming and my router .
obv u need to do through switch and router an firewall
that line is just for aberation, allows non aberation creatures to be downloaded to ab so not used in asa atm
my LAN setup is pretty basic, but just run a single VLAN on the managed switch as access ports
guessing that won't hurt to keep it in?
im hopeless at networking sry, so u already lost me lmao .
i just know asa only needs the udp port set forwarded to show in lists an be joinable
No problem lol, I deal with enterprise level network daily but try to keep my home network a little simple if I can but keep it secure
its all voodoo and black magic to me, give me an engine an i can rebuild it for you lolz
Lol
petrol or diesel
nice, I was a mechanic for a few years also here
@pseudo saddle are you on a windows PC or an actual server 
@bleak ivy Poweredge R710 server running windows server 2019
on the LAN here local
Dual Xeon 2.4 GHZ processors 64GB ram
yeah, think thats why. probably going to have LAN issues with the server browser and transfers.
I can confirm a windows PC does work on LAN but from what others have said windows server have issues.
I had big issues before I added those cert fix
after adding those on the server was able to connect via the open IP:port but that's the only way
yeah, not sure why it happens. but LAN only seems to work with windows PCs.
I almost thought of trying to run Win 11 on the server, but been avoiding it since I have other game server saves on it also
ugh win 11 , im avoiding it stil on 10 lol
ASE had the same LAN issues tho. afaik was never fixed for anywhere
and that's what odd
when I was running server 12 and ran ASE
I had 3 servers clustered on that server and seen them on the server list, could add to steam game servers, etc with no issues
people have it running on linux through docker containers an stuff no problem, way beyond my knowledge but might be worth looking into
you could transfer through LAN?
yeah, that sounds right. they'd show in the browser but never in the transfer screen.
I could see other servers that were running the same cluster ID when I was just testing with cluster1 from an example
the LAN section on ASE was ignored during transfers.
I can never see the server in the browser either though
it didn't show in the LAN section?
even with the server on the same network, and my wifes system as well
nope, not even in the LAN section
We both always have to go into console, and do the open IP:port
if u get bored try throwing a home version on a little partion or in a vm , to test, its weird it wont work same as i thought was same file system
the server probably expects port-forwarding then 
when running on a windows PC, the game would show in LAN on ASE (not transfer screen) and in ASA shows in the normal servers menu and transfers (since LAN's screen was removed)
I have firewall rules both in and out for all ports, as well as on the router, with the server set to the DMZ since before with ASE I had friends that would connect from outside the LAN
you have it set for the .exe too?
I have it set for those ports, any application
might need to VPN out to join. I think ark doesn't like the loopback or whatever setting properly.
hmm didn't think of that
I know people were using that to have clusters work in ASE.
yeah, with ASE I never had an issues
I think I ran a 4 map cluster at one point from both in and outside the lan with no issues for either my wife and I or friends that would connect from outside
I meant for windows PCs
not actual servers.
I have never used an actual server so no idea how they do what they do.
ahh got ya
lots of people have been having issues with windows server 2019 for ASA
so I've heard lol
and what sucks is I just upgraded from 12 to 19 because of either palworld or enshrouded needing the updated OS to run lol
ive been meaning to throw server2019 on my spare drive an mess about, just havent got around to it .. there must be something difeernt betwee nhome an server versions asa dont like
its most likely how the ports and firewall work. windows PC use LAN to communicate all the time.
that was a ue5 update needing all ue5 games to be on 2019 minimum iirc
servers usually would expect port-forwarding and stuff 
Yeah, I got used to that quick with ASE and the server lol
running 4 ASE cluster, had 7777,7779,7781,7783 and then the 27015 query ports etc
allow both in and out, and set the router to forward to the static IP of the server both in and out
fun learning process lol
I remember looking at that stuff lol. then ignoring it since clusters didn't work anyway for LAN and I wasn't going to port-forward.
I clustered them and used a command to upload me 😂
I think the most fun one I tried to run was an Atlas server lol
I also tried to run an atlas server as I heard it was crossplay between xbox and steam
never got that to work lol
I actually got it to work, but had to do a work around so to speak since it would need several servers to run
someone created a program that would only fire up the adjacent maps based on where players were
still was a strain on the system, running 5 servers at once
atlas stopped being updated
june 2023
yeah, thats what I was using I think.
hopefully your windows server 2019 issues get fixed lol
I hope so, otherwise I might be stuck trying to find a cheaper windows server update when I can
I don't feel like having to drop a few hundred on a new server OS lol
id just chuck a home version on a small partiton tbh , win 10 pro keys are like £5
or in you case a vm
heck tbh, not like u even need a key to run a couple servers
how do you make yourself able to use cheats in your unofficial?
anyone ele having issues joining a server on console? where it freezes when you join then crashes right after
Open the console with the ~ key if on pc, enablecheats password
I have a working server a friend and i are able to play on perfectly fine on pc, and until recently my bf on Xbox cloud gaming has been unable to play for more than 5 minutes without crashing, we are using mods, but the mods work just fine for everyone on pc, any help????
I'm on PC Gamepass btw
if nobody else is crashing, it sounds like it's either an issue with ark on console or one of the mods, not a server-side issue
He crashes in singleplayer too with no mods, but he is able to get 40 minutes to an hour in singleplayer without mods and only 5 minutes max on the server, is there an easy way to tell if its aark or a mod, and if ita a mod what mod?
I've tried checking the server logs but they dont supply any useful info
to test if it's a mod, use process of elimination to determine the problematic mod (if it's a mod causing the issue)
ie. remove one mod at a time to see which is causing the complication
tis the problem with cross-play
Hello, anynone know how to wipe my server so we start playing officialy?
delete the directory
"server location"\ShooterGame\Saved\SavedArks\
i mean is for a steam cmd sv
when i get to there this are the only options that show up
dose any one want to play
i cant send pictures so, config/logs/savegames/the island
delete that folder
Saved?
i misunderstood your use of /. go up a level
is there no "savedarks"? it might be your "the island"
it didnt worked for me, if anyone knows just tag me
how to fix crash?
does anyone know how to fix and lower the rate of wild dino torpor drain rate
My sever is having the same issue pc players can play fine after they updated it for pc but console players can’t play they just crash and DC
then he comes a fix for xbox dont cant join my servers -.- crash after login steam works
Is anyone aware of a mod that allows more precision with server transfers?
We have a PvE/PvP hybrid server just like we had with ASE. The PvP maps have uploads/downloads enabled. The PvE maps have only uploads enabled.
This makes loot/dinos a one-way transfer into PvP, where once it's there, it's there, and you cant bring stuff from PvP back into PvE.
The problem this has always caused, is now PvE maps can't transfer stuff between the PvE maps either, because they can't download.
So yeah I'm curious if there's a mod or anything where I can tell a map, "you can't download from these particular maps, however, you can download from this one" kinda thing....
I hope this question makes sense
So you want to be able to transfer things in and out of your two PvE servers, and into your PvP server, but not from PvP to PvE?
hi, i have a bunch of mods on my server. but i think all the mod itemsn have been mixed up for some reason. when i try to place a foundation it places stairs for example. does anyone know how to fix this?
Process of elimination. Figure out which building mod is overwriting the other one, cuz one mod is using the same assets as the other and thats a conflict.
Good luck Sir.
Yes, correct. We would want this:
- PvP - Uploads/Downloads enabled between PvP maps
- PvE - Uploads enabled/Downloads disabled between PvP maps.
- PvE - Uploads/Downloads enabled between PvE maps
I understand it's not possible with Nitrado settings, we've always dealt with that issue. It's just all or nothing with enabling/disabling.
But now with ASA mod capabilities, I'm curious if anyone's made a mod that makes this possible.
Right now, our solution is PvE transfer weekends. One weekend a month, we reverse the config so PvP gets uploads disabled while PvE gets open transfers. I was just hoping there may be a better solution with a method of just telling the servers how to behave with each other
Anyone else having issues loading bases on unofficial? like 10 second hangs and then the game catches up?
on my server me and others cant really fly round to each others base because of it
me get Error querying server mods: ApiError: Failed (serverUnreachable) on my server
Haven't ran an ASA server in over 6 months, and we had it on OVH. It ran... meh.
Is ASA more memory or cpu heavy on the server side? We do NOT want to run Nitrado, and would rather use a VPS.
RAM heavy. ensure AMD CPU, as Intel server CPU's are not intended for game server work. (I'm an Intel guy btw) different processors are manufactured for different things, funny thing is: server processors vs. personal computer processors are reversed. if gaming, personal computer: intel. server: AMD.
yea we were on an OVH server with 20gb ram (part of a contract we had portioned out 20gb for it) and it was on amd, but dunno which exact one
But they terminated our contract without any notice and reason why
I can help you out with that if you're wanting to start a new server, feel free to DM me.
it won't be till after my first paycheck at my new job. Can do tho
sounds good.
Hello, how do you pull up the ability to use admin commands on pc? I'm in single player pressing the tab button and nothing pops up. Any help is appreciated, thank you!
I heard there’s a crossplatform mod that allows cluster chat? Anybody know what it is?
Allow 10-12GB RAM per map. A bit more if you have a lot of players on at once.
Quick tip for those who have a Gigantoraptor spawn added to Scorched and have been crashing nonstop since then - the filepath changed!
/Game/ASA/Dinos/Gigantoraptor/Gigantoraptor_Character_BP.Gigantoraptor_Character_BP_C is the new one
updated my original post to reflect this...good to go now
And thank you for figuring that out
updated the wiki page for the Gigantoraptor too
Does anyone know why I keep crashing on loading into the server I play? Literally deleted and re installed the game, Xbox.
any1 here know how to host a server for free that can help me ?
free doesnt exist, if u have good internet an a spare computer with a quad core processor and 16gb ram you can host a server , however it costs in electric (a dual core prob work but i havent tested that )
If you have a pc with 6core cpu and 32gb ram can host a server and play the game , but you might need to drop your ingame settings a little depending on specs and server useage(mods and player count)
cud be many things, unstable server, bad mods or corrupted player files , would need more info
also how quickly it crashes. If the first thing you do is go into your inventory, it could be the menu transitions bug
Does DinoSpawnWeightMultipliers work now?
Can we play Ark on a MacBook Pro M3 Max with 36GB of RAM, and perhaps switch it for a 128GB with a 1TB?
Anyone know of a proximity structure or dino destroy command?
cheat KillAOE dinos 2000
cheat KillAOE tamed 2000
cheat KillAOE players 2000
cheat KillAOE wild 2000
cheat KillAOE structures 2000
2000 is the range
Tyvm
Amazing bro tyvm ❤️
You're welcome!
Is there a command to destroy all decayed structures?
There are ini settings to do so
Or theres a mod my buddy released for it
Theres a checkbox in Nitrado if you have the rest of your ini set up properly
Okay tyvm
no, it needs Windows or a console. There's no MacOS version
Does anyone know if DinoSpawnWeightMultipliers works now? im seeing comments that it was broken?
trying to adjust spawns in my server
Anyone have suggested settings?
Does anyone know what the code is to block the engram for just the Teleporter not the remote in the Awesome Teleporters mod by Chrismods
Does anyone know if there's a way to give certain players priority in getting into the server. Like if the server is 50/50, they would be able to get in anyway, kicking someone else. Does whitelist do that?
-exclusivejoin
Players whose IDs are PlayersJoinNoCheckList.txt will also allowed to ignore the server max amount of players and so to connect even if the players slots are exhausted.``` https://ark.wiki.gg/wiki/Server_configuration#Command_line_options
look at the entire description for that command line option, there's a lot more there
Okay thank you
whitelist is meant to ignore the server max....doesn't kick people I believe
Ok, everyone just wanted to give a quick update, remember I was having all the issues with server 2019 and nothing showing up on the lists. I found the issue finally
When they said there was issues with server 2019, and I didn't know there was the cert fix. I installed hyper V and a win 10 VM and had that created a virtual switch port that had the same IP as the server 19 physical server. Well even with the VM shut down, it was still keeping that Hyper V port online, thus causing an IP conflict
once I removed the hyper V VM and removed the virtual switch port, I now see both servers that are clusterered in the list
I always forget that cert fix as I don't have to mess with that running it under proton on linux
I never knew it was a thing till I happened to stumble across it
it's one of those really odd things too, never would expect a cert to cause issues like that
Why is ark crashing on my snapdagon 778G(| have 40GB left,8GB ram) Whereas it's running in my mom's old helio G95
Guys when i start crystal isles it crashes and says The UE4-Shootergame game has crashed and will close does anyone have a fix?
Hi, I'm trying to set up ASA server for the first time. Rented a VPS server and everything going smoothly with installations. the problem I'm facing is that i can't seem to find my server to play in it, even though i opened command and force OPEN with ip and port number. my firewall is enabled correctly and i can't port-forward because it is not my network, it is only a server. i hit a brick wall here, anyone can help?
asa can be fussy with its commandline in the start batch file , try something basic first till you get it running and can join it .
it will show the server running and in ticking loop but wont show up or be joinable .
Start ArkAscendedServer.exe TheIsland_WP?SessionName="yourservername" -port=7777
so i did this
[start C:\Server\server\ShooterGame\Binaries\Win64\ArkAscendedServer.exe TheIsland_WP?SessionName=UAE_PvP_Officalsettings_TheIsland?Port=7777?QueryPort=27015?MaxPlayers=50 -NoBattlEye]
it did start but i can't find it from my ark game
asa can be fussy on its command line yours is wrong, try this
start C:\Server\server\ShooterGame\Binaries\Win64\ArkAscendedServer.exe TheIsland_WP?SessionName="UAE_PvP_Officalsettings_TheIsland" -Port=7777 -winliveMaxPlayers=50 -NoBattlEye
thank you
-port=7777 isnt strictly needed as they default to that, but i left it in incase u want to change the port its on . then u will need port 7777udp inbound exception in the firewall
Are u checking the ''show player servers'' ingame when you search?
Still dont know why tf wc added that
use battle metrics to check , its running on this ,
146.70.191.39:7777
Have you done the box on uno lists? Theres a trick
You check the show player servers box, search the server name then you refresh
i saw it there but i can't join it, this is also the ip i gave it. i'll check the server name trick
the trick actually worked
thank you very very much guys
We have to do this for all our players over here
All non nitrado uno servers are going through this
does nitrado have servers in dubai or UAE?
i have to do the same in uk half time on unofficials
We lost a bunch of people cause they think our server is gone
Since that show player servers was added
much appreciate the help guys I'll hop in the game 😛
are the Ceratosaurus and Gigantoraptor are in the game or we keep our mod active in Nitrado
gigantoraptor is yes, cerato isn’t
can someone maybe tell me the right settings for the cuddle interval and stuff? Im looking for higher rates. that like the bigger dinos (rex or wyvern) grow up in a few hours and that I just have to imprint them once for 100%. thanks in advance
We might get a date for cerato/xiphac release on todays crunch
In ASE does anyone know how to turn off recoil damage everytime someone goes to punch something they die?
What sort of times do you want?
My Rex would grow up in 3 hours but needs 6 imprints, for example? Incubation time is half an hour.
Is anyone having trouble logging in as admin on unofficial we've been having trouble the last few day?
Thank you !!
anyone here with a server that has custom crafting recipies on their server working? if so how did you do it? i have mine that imported from beacon, but appears not to be working
bAllowCustomRecipes=True in game.ini did it for me
then just follow the guides on how to make them
if ure on console remove any capital letters from the password, sometimes they have issues with it.
also worth checking the game user setting .ini,asa randomly likes to set it back to default
ark beacon omni app/program is a awesome tool for settng up breeding.
it will show what each setting does an have a list of all dinos showing the effect so you can get it set perfect
thank you !!
Thanks! (: And is it easy to use? because i have no clue of stuff like that 🤣
it will take a hour or so to suss it out , but its so easy once u have . it tells u what each setting does then when u change it you see the effect on the dinos listed.
once happy with what u have, can just copy the numbers over to your settings, or hit export and copy the ini lines to your server , or there is a option to link it to your server and have deploy the settings to it .
Its worth spending the little bit time to suss it all out imo
thats good to know, thanks. and i can also use those on singleplayer right?
if on steam yes, u might be better off just asking in #bobs-with-probs for single player though , this channel is more for server setup
the settings wud be same though i think for breeding
thx
thanks for the help (:
Thank you will give it a try
@native wavedidnt work unfortunately
anyone have any help to offer? ive been on a few srvers that had it done, i just dont know what im doing wrong
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_AdvancedRifleBullet_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_MetalIngot_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False),(ResourceItemTypeString="PrimalItemResource_Gunpowder_C",BaseResourceRequirement=2,bCraftingRequireExactResourceType=False)))
this look ok?
Has anyone test -ServerPlatform=PC+XSX+PS5 and confirmed it actually works as expected?
hey, does anyone know why I get an error saying " not allowed spawn in this map" when using the giveitemtoplayer command?
Certain items (namely those from future expansions) are not able to be spawned in even by admin commands.
correct, but it was polymer lol
What code did you use?
giveitemtoplayer (ID) bp path 1 0 false
cheat GiveItemToPlayer 4930935 "Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Polymer.PrimalItemResource_Polymer'" 1 1 false
that to be precise
then I got a pink warning on screen saying not allowed spawn in this map
you said 1 0 but you put 11
Try
gfi polymer 10 0 0
oh, you're talking about changing crafting costs. custom recipes are a specific thing in the game, for creating foods and drinks
sorry for the confusion
I haven't seen many have luck with changing crafting costs in ASA yet
the functionality might be a tad broken right now
it seems that way, i wonder what they do different
i tried both, and with 0 on the end
GFI works fine, it's just the giveitemtoplayer one
if your trying to do it in ark ascended its likely due to differnt bluprintpath
maybe this would work ,cheat GiveItemToPlayer 4930935 "Blueprint'/Game/ASA/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Polymer.PrimalItemResource_Polymer'" 1 1 0
however im not sure if you wud need the player id or the eos to do it tbh....
might be worth try both
The id from showmyadminmanager should work
will try, the code eevtually worked from the Rcon, so must just be an in game thing. Thanks for the help 🙂
could someone help me setup some curseforge mods on asa
I really can't stand that they pull down the network and push these updates, and it isn't even available to upgrade to via SteamCMD yet. >_>
Does that mean it's not my fault my client is updated but I can't update the servers yet? Because I have questions...?
so can i remove the creature mods that are now added to the base game or is all the peoples dino gonna go poof?
good question. Either way we're removing the mods on our server. I don't want two versions of the same thing running around, one modded and one standard. Crossing fingers that the old modded dinos continue as the current in-game critters
Has anyone received an update to their server?
negative
Yes I did @undone hearth
It's not available yet.
@undone hearth well it's the entire game that had an update
This is the channel about servers. Xidat asked about server update.
I'm talking about those who have their own unofficial server
The public branch has not drop yet
Where I find public branch site?
There isn't a "site" officially, for it as far as I'm aware.
ok
Wonderful, looks like they also broke a bunch of mods too - tonight is gonna be fun.
any idea which mods? maybe a common type?
update fun day... I dread ASA patches 😦
No just this: #announcements message
Well, I udpated the game and my server and now I can't find it in the serer list so that's pretty cool. The update broke my game lol
ah thanks
And your server is reporting v43.5?
Its just version mismatch, once the update drop for the public branch you can update the server and it will be ok
usually take 45-90 minutes to drop to public
Reporting 41.28, but when I update via SteamCMD it says: "Already up to date" clearly it isn't lmfao
Then it's not up to date, it takes a while when patches go live for them to end up on SteamCMD
is "up to date" because sever updates have not dropped yet
Wait a couple days until I update the server from now on then, got it
Nah, like an hour or two max usually
Only Ark
But yeah, that hour between a patch drop and unofficial drop, you're on the hook as a server admin 😉
Half my server giving me the evil eye lmao
Uh huh. lol
I keep a 'spare' server that I can pull down that nobody cares about, while the old ones are up -- then I keep trying updates on the spare until it works, then tell everyone to bail.
anyone able to get the new update
Nothing yet...
anyone else not being able to see unofficial servers?
mine are all up and running but nothing is showing up in-game
yuh everyone
Everyone has this problem
Your server must be 43.5; if it's not showing that, then it is not up to date despite steamcmd saying it is.
seems like we gonna have to wait for nitrado to release the server updates
If your server is still showing 41.x then it is not in sync with the new update that just rolled out
some players are able to find it now
Your only option is to keep trying to update your server until SteamCMD passes out the new version.
tho its still 41.28
Looks like the server update didn't roll out yet. Steam API reports last update on public branch was 7 days ago
The API isn't a reliable source for telling if SteamCMD has an update available. (at least for me it certainly hasn't been)
What do you use to manage hosting your servers?
with Heads up: We're investigating the mod crashes related to the most recent major version in #announcements dont expect an update to unoffical servers anytime soon
nitrado
its crossplay thought wc only let us host them with nitrado
Nope, you can host them on any PC; though Nitrado has a nice little web interface and makes it easy for people who don't know anything about ports, ip addresses, etc.
There's a tool called "ASADedicaftedManager" that I use for hosting my cluster. Makes it a lot easier than doing it manually
Yep, ASADedicatedManager is a lot like the old ASM, and can help get you set up easily too.
idm about all that lol but question is is it cheaper ? 👀
lmao
Currently I play on the same PC that I host a 3 server cluster on. I already have internet, I already have a PC...
ohhh so like self hosting it?
Yep, that's what this channel is for - people who are self-hosting.
alright
hoping nitrado sends it through 😭
same
Good luck with your mods everyone!
Im starting with our mod map and heaviest modded server first...
third times the charm hopefully its there for me now
backup backup backup
had too much time with the ASE cluster to trust mods. Running QOL+, ark smart breed export gun, and the additions adscended critters. Thats it. No trust in mods!
Yep, only running Pick-up gun, and dino level equalizer
No update on the nitado for us yet
is there a way to get death beacons to work?
@icy path they were replaced with tracking markers.
ugh... those suck when you die en route to your corpse. I miss the giant beam of light
There are 2-3 mods that do something similar, you'll have to rely on a mod
Public just dropped, i just pushed my update in
Nothing for us yet 🤷🏼♂️
yeah, I had a mod for it. Last patch it wouldn't let me log in to the cluster until I removed the mod 😛 So now I'm trying this "get gud" strategy that was recommended to me. It's not very effective...
Yeah, they broke some mods last patch too, because of a shader issue.
just came down about 4 minutes ago
You talking about the servers went down 4 mins ago? Or the update dropped
public branch just updated for ded servers. not sure how it work for nitrado
Yeah nothing is popping up on unofficial for us at all
Don't forget to run a DestroyWildDinos so the newly added dinos show up 🙂
-ForceRespawnDinos Launch with this command to destroy all wild creatures on server start-up. Note: this will only destroy wild creatures that are not currently tamed.
I have a dino wipe scrip for every reboot
you can add this in your ini
Yeah, that's an option too - I often restart without wanting to dino wipe every time
server is up and I'm logged in. Nothing obvious went poof that I can see
I see an update for nitradopc in the steam DB. Anyone tested it out to see what version it is? And if it has issues with mods?
I cannot recall which one is for unoffical non-nitrado servers.
FWIW the one I downloaded and started as unofficial non-nitrado was 43.8.
let me nkow what happens
can confirm it has issues with mods.
Bummer, which ones?
Can the 2 ark addition creature mods be removed?
yes
Can’t even play the game again just like the last update
ah, yeah, that makes 39, mb
yep. it's a mod breaker.
if you don't play vanilla, don't update.
They’re forcing updates. It just kicked people off my server
ah, yeah well, i reiterate then, if you don't play vanilla you're boned.*
I tried vanilla again just for the hek of it n ya that’s a big no lol
vanilla is boring. hence the point of the mod community.
granted, i've been playing since 2015...
Anyone having trouble with their Nitrado server stuck in an infinite restart loop?
5/5 Servers all running various mods no restart loops all working fine. Not a Nitrado server
Yeah i'm having the same issue with a infinite restart loop. This is pretty standard now for any major updates and nitrado servers 😅
I think mines just done that
Our Nitrado server seems to have started up fine, we have mods and so far at least the admin is not seeing issues.
nobody's unofficial servers are starting. welcome to the conversation. we don't have any cookies.
I am running a ASA Nitrado server, I have noticed that when I go to Player Control that is does not show anyone on the server. Also if I uncheck Online it doesn’t show recent players like my ASE servers. Anyone know if I’m doing something wrong?
Mine just went up and players are able to join now after I did a manual restart.
mods?
what maps are you guys having the issues on?
my island and SE servers are good, amissa is doing the loop tho
No mods yet
that would be why yours started.
Ok
Besides all the server issue that’s going on does anybody know how to fix the player control option not showing people on it? Nitrado server
All my servers arnt even in a loop they are just stuck restarting.
i'm vps ran. nitrado servers give you less control over your cluster.
This feature has been broken forever
Same. Ours has been doing it for the last 30 min. I guess we just leave it and it’ll update eventually?
Oh ok, I just got my ASA server up last weeks
I doubt it. I’m currently force stopping them and trying to start them from the latest update to see if that works. I’ll let you know
If your an admin use the code showmyadminmanager while in server and you can see who’s in. Kick and ban people from that it also has a command list of all the codes.
Thanks. We got a notification for the update and it seemed to install but now it’s just restarting over and over.
Hmm gotta love wildcard and nitrado never testing things
Who the f*** pushes an update at 8pm on a Friday night? 🤦♂️
Saturday afternoon for Australia
My player list has never worked on ASA, unlike ASE.
If you preform a latest rollback on your server you may find it starts again.
Does anyone know how to adjust boss settings?
Our server has max of 300 so i figured i should adjust the bosses slightly so they dont get too easy?
Lol my server with the most mods has updated and restarted fine. My other 2 with same mods but less of them are taking a while
Thank you. I run a ASE cluster, but new to the ASA
could my stuff be restored if i got kicked during a bossfight?
New update bugged? Server seems to crash on boot.
Very, I normally don't have issues but this time all three servers are.
The only settings I know are global and effect all wilds so not creature specific. Just note that bosses scale with server difficulty so while all bosses will have same health across server difficulties, higher difficulties increase boss damage and resistance anyway
Wonder if its because I have the mod that was just put into main game.
#REVERT THE PATCH
anyone else lose the paid Svartalfheim map from their game after this patch? 🙃
Questions about ASA: If there is a mod i have to buy, does every player that plays on my server have to buy it?
@gilded copper yes, but they're changing it to be no.
That would be great if only the owner has to buy it. I'd hate to make people pay for a mod just to play. That sacrifice should be mine alone.
Paid mods in the future will be able to allow people to log into the server without buying it, but have access like how Bobs Tall Tales did it
They'll still have to pay to get the mod features, more than likely, but it won't stop them from playing and just not having access to mod stuff -- but this is going to be dependant on the mod author
Ohh gotcha. Dang. I saw some mods that cost and they looked really nice.
Right now it's kind of a cluster-ufck because there's no good way to tell what mods incorporate what, or how, etc.
Did recent update bust something? My private steam cmd server boots then just closes out.
Yes, they mentioned it in #announcements that some mods are busted.
ah ok we werent sure if thats what would happen
Dang any idea which ones or I guess we can just wait it out
Strategy is usually to disable mods, and add them back until it causes to crash again, then disable the last one that started it crashing.
Then, most of the time a re-bake from the mod author will fix, and then you re-enable with the new version.
I know Klinger's Additional Structures is a common one to break.
what command for spawn cerato?
Xiphactinus:
cheat sdf xiph 0 150 1
Ceratosaurus:
cheat sdf cerato 0 150 1
ty
I just saw someone post that in a different Discord lol good timing
Running Klingers on all our servers no issues after update
Mine is now up but I time out every time I try and join. Does that mean that one of my mods needs an update?
if you need
"Blueprint'/Game/ASA/Dinos/Xiphactinus/Dinos/Saddle/PrimalItemArmor_XiphSaddle_ASA.PrimalItemArmor_XiphSaddle_ASA'"
"Blueprint'/Game/ASA/Dinos/Xiphactinus/Dinos/Xiphactinus_Character_BP_ASA.Xiphactinus_Character_BP_ASA'"
"Blueprint'/Game/ASA/Dinos/Ceratosaurus/Dinos/Saddle/PrimalItemArmor_CeratosaurusSaddle_ASA.PrimalItemArmor_CeratosaurusSaddle_ASA'"
"Blueprint'/Game/ASA/Dinos/Ceratosaurus/Dinos/Ceratosaurus_Character_BP_ASA.Ceratosaurus_Character_BP_ASA'"
cheat gmsummon "Ceratosaurus_Character_BP_ASA_C" 150
cheat gmsummon "Xiphactinus_Character_BP_ASA_C" 150
no issues with any of the mods I run on my island server:
Dear Jane, Pelayori's Cryo Storage, Klinger Additional Structures, Shiny! Dinos Ascended, S-Dino Variants [Crossplay], Custom Dino Levels, Automated Ark, QoL+, Death Recovery Mod, AutoDoors, Utilities Plus, Additions Ascended: Brachiosaurus
Thanks so much! Was looking for those gmsummon codes.
Why release a major update on a Friday?! bunch of clowns 😑
So when a mod breaks it has to wait till Monday to be resubmitted with rework just longer we play on other games till its fixed
tysm
Will tamed mod Ceratosaurus disappear after mod removal or are they the same as the official ones?
Does anyone know the bit to change so I can build where resources are like mountain tops and that? Please and thank you in advance
Mod removal will send all modded ceratos to the void atm
Ok, thanks for the answer, so i think we need to wait for Garuga to make an convertion possible
anyone knows the class names for the new creatures?
Anybody running discovery world mod or runic wyverns on their server that can confirm if their server is up and running currently
scroll up a bit
might seem like a stupid question and the answer is prob no, but is there a way to cluster a ASA nitrado server with my own server hosted from my PC?
oh wow, thx
Also we have servers down. Anyone has Cliffans Wardrobe:961601 and/or
Colossuscorpius:950891 mod on server and it is working after major update?
Gameusersettings.ini: EnableExtraStructurePreventionVolumes=False
Colossuscorpius:950891 mod was our problem what did cause server not working.
Hi, The steam cmd server crashes in a loop, a solution? Even without mods since the update it's broken
Okay cheers
thats right the Xiphactinus can make from items blueprints?
As long as cluster ID and directory are the same it should work. But I’m not 100%
Is the gigabtoraptor base game yet ?
yep
So I can remove the mod thank you
No, Helicoprion from the mod Additions Ascended: Helicoprion cant do that
That’s good because it’s way to op creating bps
And if Helicoprion will be added to the main game it will sure be changed
Hello, i have Just finish set up my server but i can connect as admin on it. I need to specifi something on the server side in config maybe.? I play on ps5 and server is host in pc
Hello, ( im spanish if some words are wrong) for example: yesterday i joined to a server (unofficial) and today i went to search the server and didn't appear, this happened to me several times before
make sure 'show player servers' is unticked on the search page, mine ticks automatically after leaving a server and the server doesn't show up anymore. i untick it and shows up
Ok thanks, I'll try it
hope it works 🙂
note to anyone with prehistoric beasts, this is one of the mods that is negatively effected by the new ASA update. which sucks, because it's a huge mod.
well, "one" is an understatement...
Discovery world is definitely broken, it's the only one out of 7 mods on my server causing it to crash.
runic wyverns is good.
my problem was in my message above.
Hi everyone. The server I’m currently playing on is on a restart loop. Does anyone else have this problem? And do you have an idea of. When it could be fixed?
Hello guys, we have the following problem:
We run 3 Ark Server on a root server.
2x The Island
1x Scorched Earth
Since today's update (43.8), TheIsland server (24 mods) and the Scorched Earth (11 mods) no longer start. The second TheIsland server (4 mods) starts without problems and stays online.
I've already tested all the mods that could possibly cause problems, but to no avail. I also tried resetting both servers. Without success, I then deleted save points, which didn't help either.
I have no idea what else to try. Do any of you have any tips on what I could try?
I know this is crazy talk but bear with me. What if WC made a list of all the mods that are sending Nitrado servers into a re-set loop?
We are no longer at Nitrado. We rented our own root server. The crazy thing is that one server works and the other doesn't.
More of a general statement than directed at you MG , but from what I understand it's mainly mods that add creatures
back up save files, remove all mods, test , if server start add back one by one,
just becuase a mod works on say the island doesnt mean it will on s.e , also some mods might have conflict with each other...
the joys of mods , process of elimination
no this is not possible unfortuneately
Hello, I've already tried that but without success. The strange thing is that one server is online and has no problems. I've been working on this problem for about 4 hours now but to no avail.
did you try removing the save files from the server at same time as the mods, essentially starting it fresh ?
its just a simple elimination process ,
1 remove save files, test, if it then boots you know its an issue with corrupted save,
2 if no boot with save files removed, remove all mods from server start batch command , at this point you have a clean server so it shud boot ,
3 add back mods one by one
1st attempt
MOD.'s deletion keep savegame
2nd attempt
Mods and save games deleted
3rd attempt
Added mods to the other The Island server without any problems (the server went online with the mods.
so you have a server that wont start with the save files removed and the mods removed?
yeah
in that case its a server install issue, verify the files
I've already tried that too
delete it an reinstall, or try a simple batch command to make it run ,half the time people are using bad commands, u only need this to make it run an be joinable
Start C:\arkserver1\ShooterGame\Binaries\Win64\ArkAscendedServer.exe TheIsland_WP?SessionName="yourservername" -port=7777
I also rebuilt the Ark server and only loaded the save games, that didn't help either.
change the location to your server location or just use start arkascendedserver.exe from the same location as the server.exe
dont load anything, make the server work clean... then can see about adding things
if you are using this to install the server and have a backup of the save files, you can just delete the install entirely and reinstall
start C:\SteamCMD\steamcmd.exe +force_install_dir "C:\Arkserver1" +login anonymous +app_update 2430930 validate +quit
change the locations to match your steamcmd location and where you want the server installed
you can also look through the crash logs an see if they hint at an issue, im no good at reading them so do it with elimination process
there are mods that are currently incompatible with the most recent update, and wildcard is working on a fix.
Well they said they are 600 hours ago with no updates yet
So with the difference in modded vs base game cerato and xi fish. The saddles are completely different as well? So if mod is removed the old saddles do as well?
Just to confirm, its not specific mods, some mods are working on 1 server, some mods are crashing another
Good info.
I.E Primal chaos is working on 1 server, but on my other server it just crashes, and only mod installed
seems to be a random lottery, so I dont think it is solely "mods2 that are the issues, it's arks actually client
is anyone else getting this same error when trying and failing to start their server?
Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000206230ee580
CL: 543286
0x00007ff79e292430 ArkAscendedServer.exe!UAnimBlueprintGeneratedClass::GetMutableNodeValueRaw() [C:\j\workspace\RelB\Engine\Source\Runtime\Engine\Private\Animation\AnimBlueprintGeneratedClass.cpp:365]
0x00007ff79e2cedfb ArkAscendedServer.exe!FAnimNode_Root::GetName() [C:\j\workspace\RelB\Engine\Source\Runtime\Engine\Private\Animation\AnimNode_Root.cpp:47]
0x00007ff79e296dee ArkAscendedServer.exe!UAnimBlueprintGeneratedClass::LinkFunctionsToDefaultObjectNodes() [C:\j\workspace\RelB\Engine\Source\Runtime\Engine\Private\Animation\AnimBlueprintGeneratedClass.cpp:831]
0x00007ff79e29afd9 ArkAscendedServer.exe!UAnimBlueprintGeneratedClass::PostLoadDefaultObject() [C:\j\workspace\RelB\Engine\Source\Runtime\Engine\Private\Animation\AnimBlueprintGeneratedClass.cpp:623]
0x00007ff79cb2fbdc ArkAscendedServer.exe!FAsyncPackage2::Event_DeferredPostLoadExportBundle() [C:\j\workspace\RelB\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:6518]
0x00007ff79cb31acb ArkAscendedServer.exe!FAsyncLoadEventQueue2::ExecuteSyncLoadEvents() [C:\j\workspace\RelB\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:4171]
0x00007ff79cb384d2 ArkAscendedServer.exe!FAsyncLoadingThread2::ProcessLoadedPackagesFromGameThread() [C:\j\workspace\RelB\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:6733]
0x00007ff79cb3d8df ArkAscendedServer.exe!FAsyncLoadingThread2::TickAsyncLoadingFromGameThread() [C:\j\workspace\RelB\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:7003]
0x00007ff79cb33032 ArkAscendedServer.exe!FAsyncLoadingThread2::FlushLoading() [C:\j\workspace\RelB\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:8218]
(continued)
(continued)
0x00007ff79cc49df4 ArkAscendedServer.exe!LoadPackageInternal() [C:\j\workspace\RelB\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1584]
0x00007ff79cc49ca8 ArkAscendedServer.exe!LoadPackage() [C:\j\workspace\RelB\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1932]
0x00007ff79c2ddb39 ArkAscendedServer.exe!UShooterEngine::LoadGameMods() [C:\j\workspace\RelB\Projects\ShooterGame\Source\ShooterGame\Private\ShooterEngine.cpp:1396]
0x00007ff79c2f1e80 ArkAscendedServer.exe!UShooterGameInstance::StartGameInstance() [C:\j\workspace\RelB\Projects\ShooterGame\Source\ShooterGame\Private\ShooterGameInstance.cpp:821]
0x00007ff79a23c996 ArkAscendedServer.exe!FEngineLoop::Init() [C:\j\workspace\RelB\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4867]
0x00007ff79a2449ee ArkAscendedServer.exe!GuardedMain() [C:\j\workspace\RelB\Engine\Source\Runtime\Launch\Private\Launch.cpp:168]
0x00007ff79a244bba ArkAscendedServer.exe!GuardedMainWrapper() [C:\j\workspace\RelB\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
0x00007ff79a24579c ArkAscendedServer.exe!LaunchWindowsStartup() [C:\j\workspace\RelB\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
0x00007ff79a24d2e7 ArkAscendedServer.exe!WinMain() [C:\j\workspace\RelB\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:299]
0x00007ff79f74cba2 ArkAscendedServer.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
0x00007ffbce2b7344 KERNEL32.DLL!UnknownFunction []
0x00007ffbce6e26b1 ntdll.dll!UnknownFunction []
when the server crashes, it puts the above error in my clipboard
And I can confirm that on some servers it is specific mod(s) what causes problem. Our was colossuscorpius mod. The Island and SE started to work when that mod was removed from both maps. Ark being Ark again 😂
Is it safe to say we can just shut our servers down, wait for a fix, and start up later? Instead of uninstalling mods and wiping mod-related progress just to be able to play today?
This is what alot of owners are doing. We know they are working up a fix so best to just hold out for a bit snd wait for the drop.
Cool, we're happy to do that. No reason to ruin our servers just be impatient and play today
lets take a notoriously unstable game , revamp it onto an unstable game engine and put into early access making it more unstable !
Then people think its a good idea to add a lot mods by third party devs , ooops why does is break .....
More mods = more chance of issues on EVERY major update !!!
You got get used to it, learn how fix it if needs it ,or wait for mod updates and slowly realise less is more ...
Its been quite some time with no compatibility and mod crashes so WC just reminded us that they are still here. They will never allow a full update without this.
We were supposed to expect it my good people. it was just a matter of time.
The game engine is stable lol it's the devs who are unstable 😂😂😂
Same for my servers, Colossuscorpius only is crashing the servers
Hi this MOD ===> Prehistoric Beasts made to Problems with Start the Server!!
WC's way of getting people to play on their shitty unoptimized maps vs better optimized modded maps
how do you update a priv dedi server?
i have use a Batch File for Update and Start the Server
same i have the batch file but i ran it and its still on v 41
hmmm i have no Problem with the Batch File to update