#beta-season-test-chat
1 messages · Page 93 of 1
The way into the enclosure with it isn’t very clear
The main things i can think of for it are
1st and
I wanna say 4th or 3rd quest
i get what you mean for the first quest
but i also think a lot of people forget that it's also a puzzle game
The 1st quest had me totally stumped cus i spent a good half an hour trying to figure out what i needed to open the barrier
True
it doesn't take too long to do a short swim around that building and when you do it basically is RIGHT there
people just... dont relaly look hard enough i guess?
But i think the barriers imply that theres a way to deactivate them and the idea of looking for a way around them is like
Bot
Not
Obvious at all
Yeah I think the first quest is a bit counterintuitive because my first thought was that I needed to figure out how to get the barrier down to get through, not like go through a random crack in the building in a sort of oob way. I understand it being a puzzle, but it's kind of opposite to the way that other barriers in the game work so it's a bit confusing
the barriers definitely dont make sense when we hve them extablished as 'door, you can go through'
It should be a puzzle but when you get 0 context and are presented with that its like..
if anyhting i'd say replace them with those little grates like the one in boogie kid's cave in isle
I think its just a matter of giving like
A hint as to what you need to do
or that too!
i do somewhat like the way they are though; they push people to really THINK to figure it out instead of just "go here do that"
But yeah i think when you’re trained to find a way to open that particular form of barrier its hard to think outside the box
Ahh
the barriers definitely should look different than our regular 'door' gates
perhaps they should add some kind of text prompt like the office entrance
I feel like that could have the potential to be misconstrued depending on the type of “lattice” used
I think it's mainly just the first quest that I found really confusing for some reason. The second is pretty straightforward, but even the 3rd and 4th quests weren't as confusing to me. You just have to dive down and find the bubble spots, the barriers aren't really what's keeping you out in those quests. It's the running out of air and avoiding the krill that make them difficult
Yeah
"This barrier seems to be blocking the way. Is there another way past it?"
it would prompt thr user to look around rather than go ugh why cant i do this
Thats what i mean
Exactly
Actually i thought i needed a fuller air meter to open the barriers
Cus the prompt for something like that came up as i was trying to glitch thru them
💀
left some feedback about potentially changing the barriers' appearance
hopefully they can figure something out
Ooo alright
cuz yeah, almost every complaint ive seen about these barriers is people asking why they cant go through them
Does epic fortnite dance into a round of rock rain
mood
MKZKDKCK
Hmm
This might be beating a dead horse
But i feel like the Abyss guide needs more story involvement
She’s kind of just
There
ye, she seems to do basically nothing
it mightve made more sense for the boat captain to be the guide tbh
since he's the one in charge and giving us the quests
She’s not real
Yeah idk how to work it really
Like…
She is
Royally useless in a way
There’s not really any context to why shes always taking the backseat either
Like versus
The skater girl’s presumed caretaker ig??
yeah that was totally her mom imo
Like there’s a clear role she plays even if shes not… there for most of it
I like to think she made her daughters performance outfit although that’s probably headcanon
But yeah the abyss guide just
I think she just needs some explanation
I guess she could be the most unlucky one…? Just as an idea ig
maybe? if thats the case she should at least be shown apologizing
when she hasn't got anything in the citscenes
Yeah
maybe a little bit of
(the other one not scared)
Idk there’s literally nothing to go off of so she could be an extraterrestrial hellbent on the destruction of her crewmates for all we know
season is still in early development... but the spirits memories does show the guide being an assistant of some sorts
“Abyss Guide do you know what happened to Anxious Angler? They’ve been missing for 5 days now…”
“I am NOT affiliated with the disappearance of Angler in any way shape or form, Commodore. Don’t be silly 🌝”
perhaps she's still learning or something from them, since we see her hanging out with angler watching him work
Oh that would make sense
I feel like in that case they could probably incorporate her into the cutscenes by like having her manage to get more and more resources bit by bit
Although i feel like the constant collection of resources feels
Repetitive?
Its understandable in terms of trying to build up to something but
i doubt the final quest will be resources
although it is a LOT of resources (makes sense that they're leading up to releasing the kraken tho)
I kinda felt like she is somewhat like a Calypso the one at Pirates in Caribean
There could stand to be more variation in what they need to gather than power diamonds
perhaps they should have dome something like the Flight questline.
the second last one whould release it, and the last one should fix it
Oh yeah
well, should have, maybe planning to
We dunno its only the second iteration so far
Yeah
Ok
But yeah i feel like characterizing her as much as possible in the cutscenes is really the only viable path
There’s not any clear design language that players can use to infer her as a specific role
Can we just make the cosmetics color more brillient like flight??? its just too dark, not really fits with Sky's atmosphere
And seasonal quest is boring. can we make some other thing to explore seasonal area other than collecting things??
This isn't the first time a season has dark colour scheme. Probs the third season in general to do it (prophecy and TLP I think ?), and the first dark coloured season in wasteland.
The Seasonal quests are boring, I agree on that
It's like assembly but underwater 
It feels a bit worse when doing the quests back to back
I could work for Live's schedule but I feel it's gonna be received with a "we waited weeks for the same quest?"
And on the topic of dark cosmetics: I'll gladly take them from you, I don't want to get blinded every day and everytime I enter a new area!
"doesn't fit with Sky's atmosphere"
(gestures at Wasteland and Eden) they very much do 
This why abyss is in wasteland, it would be weird if the season was in prairie 
Aren't TLP cosmetics all dark as well lol
Yes thats why i dont like TLP's cosmetics
except that it makes us handsome anime boi
But if the rest of the game already has a ton of colourful cosmetics, I don't think it's a bad thing to have more darker ones
Variety good 
i never understood why everyone complained about the prince cosmetics
they turn all sorts of colours in different light (star collector is very purpley!)
i love them
They're all so gooooood
Especially the soldier one, has such a cool silhouette with the leather shoulder pads
Wish there were more capes like that
that felt more like armour
wait theyre not same color?
i thought they are all same blacc but different design
Season abyss is cool but why beta is not ooen for me?! I'm so angryyyy
Are you a tester? If so, are you having troubles login in?
wahhh new boat at the entrance /late to the party
Hii! Do u guys know where the new entrance is? 
Wasteland Social area to the right I believe
Thank you!! 
I updated and I still don’t see the IAP for days of love
Is anyone else unable to download the update..?
Check your phone storage and internet connection. You need at least 3 Gb free, usually.
When is days of feast for live?
Please check #news for Live events
IMO, they should've kept both entrances. GW Lobby entrance is nice, faster way to get to the area and all but it just feels weird like where on Earth will the boat take us, it's surrounded by clouds, and below it is literally a vortex and just doesn't fit.
However, on Crab Fields entrance, you can see some things from afar like dilapidated buildings and whatnot that makes you wonder that there's something there and only the boat will take us there.
The GW social area makes it a lot more convenient to get there, but I feel like they'll need to eventually revisit having seasonal entrances be later into each of the realms. It's going to make the early parts of the level feel really cluttered if they keep acting as hubs to seasonal areas (e.g. imagine a third seasonal entrance being added near Forest social area, after Assembly Treehouse and Wind Paths), while making the later parts of the level feel underdeveloped in terms of world building
I will feedback this later just wanted to see if I'm the only one who feels that way
It actually feels like a good idea to have both entrances be a thing, because then players would have the option of going through the Abyss area to get to Shipwreck. I've never really enjoyed having seasonal areas be dead ends, so having them act as an alternate path through areas (like the Treehouse with Forest) might actually be appealing
oh noooo scolding student has a giant BALD spot in the 4 player quest
ok i reported her (funni screenshot in #beta-bugs-android)
hopefully they give her back her weave 
what if... social area > abyss > shipwreck pathing 
just like dreams
yes give us more split paths
I just put it in feedback, but I think it would be cool for abyss then to have two boats docked at the shore so you can choose where to go back to - either to shipwreck (which lets people avoid graveyard and the broken temple area altogether) or back to social area
just like dreams! 
thank you dreams for letting us skip valley races to get to stadium for the meditate 
oh the person i was replying to deleted it F
whoever said they liked the idea of a path back to social space, props to you
I've a friend who adores wind paths for just not having to go back home for looping realms, so more looping always good 
I’m okay with the new boat dock in the Wasteland social area IF we eventually get to go to the island with the blinking lights in the distance at Shipwreck. That background scenery has always been so mysterious to me. What’s out there? I was excited that the boat to Abyss gave the feeling of going there, so it was disappointing to me that it has moved.
what if one of the towers in crystal bay turns into a lighthouse 
I thought it was going to. I hope we get the Shipwreck boat back.
probably won't get added, but it would be cool if there was a wind path to it just so all seasonal areas are connected
ive been wondering about that too
will they add new wind paths to new seasons 
well there is the other direction..... but there is limitations for how big a level can be
if they rearrange the paths i imagine they could fit many more
How about a second boat next to the abbys one to ark just sayin
then I imagine it would lead to this:
- I'm leading someone to bay, we split *
hop on discord
me: "just take the boat"
them: "there's two"
me: "just take the boat"
then: "which???"
I wonder if having to entrances to Abyss might be possible at all, because how about when you return? Should it deposit you at social area or shipwreck, and how would the game know which one you want to use?
Two exits then 
probably could work if there are different "docks"
same as leaving village of dreams, different entrances/exits
getting a second boat to shipwreck from bay would be nice
oh! no i was referring to the proposed "have shipwreck and social space entrances to abyss" convo 
Sorry for that. I'll delete it right away
But tbh, having 2 entrances to one seasonal area like with the dreams village sounds like a good idea
I think that would take away from the impression of arriving at Abyss area, unless both boats dock at the same rock.
Do we have more than 1 leviathan now ? Can't check at this moment
failed to encounter any of them yet
I'll find you one day...
I mean the big creature , previously I knew there was only 1
Ah don't mind me, I'm just bad at finding it
Hi. Do you know when the sky game beta invitation wave comes? How can I beta players? How can I get the legal beta version? On the game sky site, he wrote that in every new season, a wave of beta invitations comes. please help.
Read #beta-faq
The invitation waves don't have any day or date , mostly random
I did not see anything from the invitation wave there. When was the last wave of invitations to join the beta? When will the beta invitation wave come again?
It's random . Also the program is currently full at this moment, invites may come again in future, date or day is unknown
In #beta-faq if you take the beta invites ping role , discord may notify you when the next wave will occur
I was thinking of having two boats with different docks, although two other ideas which might also work would be to have one of the boats/exits dock by the actual spirit's vessel itself in the seasonal area -- or to have the entire vessel itself be what you ride into the seasonal area, which only starts appearing at the Wasteland social area or the Shipwreck once all the quests are done
If you're gonna be helping the crew with all their salvaging, the least they can do is ferry you around 
I kinda not agree with how they prevent us from putting object near a player 
How am i suppose to protect some strangers from the rain when they accidentally fall asleep in forest 
The devs still used the word "resources" for the quests..
At first quest, i thought they ask us to catch fishes or shells.. or even find bubbles (to fill up oxygen)
I think they could change it to diamond or sth else so it's less confusing.
I'm personally okay with "resources" being the word choice, because that already tells me that whatever we're salvaging is something they directly use -- it's not just jewelry or currency, but something with industrial value
What comes to my mind when reading resources is something that is a resources for my skykid. Wax/oxygen/winged light.
I didn't think of resources for the ancestor spirits
I thought that's something similar to an energy core? cuz we usually lit it to open gates in other areas
So maaaybe it count as a resource by providing/storing energy
That's the lore impression I got while actually doing the quests, yeah, since the quests involve us pulling something out of a pedestal, which then causes a force field to power down with a mechanical-sounding whir. It struck me as a battery or power source of some kind
Many of sky players are not english based speakers. so using a straight to the point items instead of a general term is better to tell us what to look for.
And this is clearly confusing when i personally see the map and read the quest instructions, i really thought i need to look for other things (it was buggy when the season was out, the star to show us location of item is not displayed, so we spend hours looking for what resources)
well to be fair there is also a marker on the resources
tbh, if you think of stranded people looking for resources, no one would think it would be diamonds
maybe they should add the intention for these resources to make things clearer
Definitely post that to #beta-feedback as well, that might be something they haven't taken into account. Personally, I just thought it seemed very on-brand for TGC to only refer to it as a "resource" rather than specifically calling it a "power diamond" or a "battery" or something, because they tend to like to leave the lore and story telling quite vague and open to interpretation -- what you're suggesting would make it very clear what those objects are and what they're used for, which isn't what I really expected of them personally.
Resources could be the things that the ancestors want to eat to fill their bellies
But well, after we finally able to see the star direction, we understood what resources means for the second and next quests. But for the first one and without the help of direction star, we are very lost
plus the barriers in the first quest which makes it more confusing
Ignis: * is happy that there's finally a new season that's not in the social space *
TGC:

Idk man they didnt get under cover beforehand 
i just realized something in enchantment you went from a water boat to a cloud boat and in abyss you went from a cloud boat to a water boat
Huh?
Let me put on my tinfoil hat
Uh oh
Let's make an assumption that enchantment was going from water to a foggy area rather than an area on the top of clouds 😁
Already wrote this in beta feedback.In regard to ascending,the water ascending ability should be more faster. Being that slow timely depletes skykids' oxygen before even resurfacing from a deep body of water 
Also would be nice if we have schools of fishes here and there that propel you in the direction you are diving (and recharge O2 meter) just like butterflies above ground.
Mmmm I can't see the boat
To get to the season
Why ?
I unlocked every realm
Is it a bug? :(
Go to gw social area then head to the right
Oh did they change the location?
Yep it's more convenient to access now
Oki ty for answering 😊
Was the pirate/captain cape blue before or was it black?
Can someone send a screenshot of the entrance to the season now? I’m having trouble finding it
try checking the social area in gw... right corner
Is it still a boat? I’m at the crab area and I see no entrance on the right.
You’re in the wrong area entirely. Go Home, and re-enter the Wasteland portal to go to the social area (before you jump down the toilet-flush-whirlwind thing). Once you load in, look for a boat at the end of a pier to your right — #beta-announcements noted that the seasonal entrance was moved to the beginning of wasteland
Thank you so much!!
There are no crabs in Wasteland social.
good night
Before the update I have bought 3 ults except the oxygen mask. Now the oxygen mask costs 2 seasonal hearts and I only have 1 more seasonal heart to buy from the seasonal spirits. How can I buy 1 more seasonal heart to exchange the oxygen mask?
You cannot, this has happened before. There will be no compensation in beta
the mask costs 2 hearts? did they get rid of one of the ults?
They removed the grey mask with the scar
ummm does anyone knows the new creature's name under the sea?
its 3 times bigger than the whale
No official name, some call it Leviathan or Megalodon
oh okey, is tgc gonna give it a name? or it will stay as leviathan/megalodon?
I’m not sure what plans they have for that creature still, so it might stick with that fan-name for awhile 😅
oh

fanarts goes brrrr
Papa krill
/j
Just found out the biggest reason as to why I dislike the air system. We can only play instruments in areas with bubbles, so when trying to record music, the bubbles get in the way. Not to mention areas with bubbles are likely to have other players there, so its a bit sad we cant just hide away somewhere and play. 
Ooooo what if there were rooms with air under water, air pocket areas for people to play music or hide away.
Also, I’m hoping the ultimate hair thing changes because i feel it’s underwhelming as an ultimate. Often it can be seen with hair style, what if you made a kelp hair accessory!!!!
Is it just me or are the seasonal spirit trees suddenly more expensive?
Where is the boat?!?!?
ig they made a price balance in one of the builds
How is it balanced to have a single item cost 38 seasonal candles though? That's more than 6 days' worth of candles for an AP player, and more than 7 days' worth of candles for a non-AP player
I'm hoping it's a typo, because if it's not that's too much
Yeah I hope it’s a typo,,, the trend of seasons becoming tighter because of items raising prices is rather stressful I find, since people can’t miss that many quests or days or else they’re barred from getting everything they want, especially non-ap players
they changed the prices?
i bought everything with the old prices so i expected the change but i did not expect it to be that drastic
Ante posted an image of Angler’s pants costing 38 in #beta-screenshots-videos , most of us can’t judge prices since the bug made us purchase things with the old prices
yeah i did buy everything and logged the prices,, but why the sudden spike?
seasons are balanced around the total cost over the course of a season, some spirits are considerably lower cost so that folks can get some items more quickly, while others will take a bit more work. if you've already unlocked some spirits, you may not see those cost reductions. we're always experimenting with how per-item costs are weighted, and decided to try something a little different this season.
it is beta after all—everything is subject to change over the course of development
i know my price log had some margin of error but i do believe the price difference will significantly reduce the amount of “break days” for the season
I don’t think 38 candles is a reasonable balance. Even now in Flight, having prices around 28 felt like eons to finish.
I handle the implementation of candle pricing for seasons, i promise I know what I'm doing.
i see
Because not all of us have access to the prices since they go away with the purchase, would it be possible to see a whole list of prices?
Seeing a sudden 38 probably caught us off guard because we’re also not seeing the rest of the picture^^;
I agree. The higher prices are discouraging in a way, especially if it’s “just” a spell you need to unlock.
to reiterate—the total cost of a season is balanced around a certain rate of participation over the course of an entire season. The distribution of costs changes from season to season, but the total remains largely the same, but is directly dependent on the duration of the season.
Total costs for seasonal constellations already feel like they've been getting higher and higher. For Season of Flight, someone who does not have the Adventure Pass can only afford to miss somewhere around like 3 days of doing quests and still be able to get everything. Compared to previous seasons where you could miss up to a week or more even if you didn't have the adventure pass, this just feels like it's adding stress to players to either force them to come online every day without taking breaks or to purchase the pass or additional candle packs
so let's say a season costs 100 candles to get 100% completion. break that down between 4 spirits. we could do 25/25/25/25 or we could do 5/50/20/25 which would still add up to 100 at the end.
the cost have been getting higher and higher because seasons last longer
i can confirm without a shadow of a doubt, however, that the total cost of abyss is lower than flight.
some folks are just misremembering, which is okay.
Well it's easy to misremember when we can't see the prices anymore and they've changed...
that said, please post your feedback in #beta-feedback
I mean this in the least bad way possible, but seasons getting longer is not always for the better. There’s usually nothing to do after doing the available quests so having to grind for a week for one node on the spirit tree feels discouraging. If longer seasons dont seem to provide more quests or things to do with the season, why make them longer? 
They're honestly becoming a drag to finish lately
re-reads patch notes, sees nothing about price adjustments for seasonal items What's this about prices being adjusted? Must be a fever dream since there's no documentation of it. Only changes to event item prices. 
yeah, the only price change noted was the event items and nothing bout season
It’s easy to get items in beta, since we can get so many sc daily, but it definitely is a drag nowadays. Maybe increasing the daily sc amount in live could help, but I don’t see that happening.
Even now in beta theres not that much to do with the season, until we get more quests and things happen a lot faster there too.
yeah
seasons being longer means we have more development time without crunch and overtime, and gives us more time to make cooler areas, develop new tech, and so on. seasons used to be 6 weeks long but there were no story quests, no cutscenes except the intro and outro, no new level, and so on. so i pose this question, would like shorter seasons or more content?
It feels like many of the seasonal areas are lacking interesting content beyond their active period, and even then sometimes you only go there for the main quest. It seems like such a waste of resources.
Yep, I hardly go to the TLP area bc there's literally nothing to do there, only reason I go into flight area is to use the Windpaths
In my honest opinion, I’d rather shorter seasons with longer breaks in between where the staff can take all the time they need to produce the seasons while also not overworking themselves. We still keep getting events as well, so it’s not like shorter seasons would change that much. Not to mention getting regular candles from dailies is quite nice too.
Also an after thought, but having longer breaks between seasons would allow for players to be able to take a break from the game without feeling burnt out while being able to come back refreshed, hope this make sense.
i geniunely can't say that for flight, that area is extremely useful
as for Ktjn's question - i feel like it can be both, I've heard lots of players asking for TGC to take a break with seasons and events to see an increase in the quality of the base game as well as these events and seasons and for players to rest a bit and chill
i go to the Assembly treehouse but thats only for the shortcuts for Forest; ill admit i use the Windpaths as they provide excellent shortcuts to other seasonal areas
and yeah, shorter seasons with longer in betweens can help for both players and devs as currently we have a long season, and then events + TS’ sprinkled in can be overwhelming as not many people have time to be on daily
A bigger break between seasons would be welcome by a majority of players. Half of the friends I play with quit due to burn out on seasons being so close together that they can't take advantage of the extra 4 regular candles a day from off season dailies.
I wouldn’t say that using the shortcuts counts as actively spending time in the area, because you’re just passing through.
please prioritize quality over quantity
Now im very intereseted… will new area have its own wind path
i don't think so
its entrance is at the social space, season mostly takes place underwater, i don't think it needs one? 
isn't that the only seasonal area in vault
I don't have any problems with having long seasons, but I wish having a longer season meant being able to take more of a break during the season instead of all the prices just raising insanely to match
Is there a particular reason seasonal spirits need to be so expensive? Why can’t the most expensive node be 18 instead of 28?
If you only have 4 spirits and limited number of cosmetics/items, you would end up with alot of spells/trails to make each step smaller
I'd rather long seasons with great content and new areas with longer breaks between over shorter seasons with less interesting content and events. I'd rather have a well executed season over as many events, but I may be in the minority in this. That being said, I'm also not sure why the seasons must be so pricey because they're longer? If they were less expensive and had great content I think it would lower the in-season burn out.
Honest opinion. Shorter seasons and in turn, less content. There is too much going on in the game and it's causing a lot of serious issues with the player base. The players are burnt out because there is no stop or rest between content pushed out. And a common thing I see being used to deflect this is "you don't have to get everything in game." All the while this is true, the items in game are hard to obtain if you leave and come back. Ult gifts will never return, events like bloom and feast come once a year. So it makes these items more valued, hence taking away the message of," you don't have to buy everything at once." So if you want to keep pushing out items that come for a limited time, less is better. Shorter seasons, less events. In turn, players won't be so burned out trying to grind for such stuff.
Also having the seasons be less expensive so players have more leftover candles for conversion would help somewhat with the issues of saving and candle grinding for the other events and traveling spirits and stuff. Like maybe it wouldn't help as much during the season itself, but since it seems like seasons tend to end right as another event is about to begin, players could use those extra candles they earned to give them a boost for the event content as well without continuing to burn themselves out as much
I 100% agree with this, but I assume the argument would be that the people who do have the time to play every day and finish the spirit trees early on won’t have anything to play for apart from the quests 
people who speedrun the constellation terrify me
And what's wrong with that? They can take a break and attend to matters in real life, or they can spend more time with friends in game just hanging out, which is what I thought TGC was going for anyway
And there are always going to be some players who purchase enough candle packs to unlock everything on day 1 of the season, so then what are they coming back for the other 76 days? I don't feel like increasing the prices for everyone because of the way that some players play is the right answer
If the seasons are gonna be longer, the area should then have many things to do and explore. Not necessarily quests alone.
E.g. We could have glowing crystals or bio luminous fishes/underwater life that appear at certain times of the day and swarms the depths of the abyss. Lighting up areas that are otherwise hard to navigate without light
This would get sky kids to visit and explore the depths more often than just during the first couple of weeks of the season
I mean, that is what Ive already mentioned above myself, I’m just trying to look at it from tgcs perspective too. Theres two sides to the coin after all.
I don't see how causing burnout is the answer
Monotonous repetitive actions are the real source of burnout
Yep. And the game has a lot of it. Going through the same realms, doing the same routine daily. They need to add more ways to get candles that are fun and exciting
Let's see: fly, collect candles, honk for help - what other activities do we do 90% of the time? 🤔
I'm not trying to debate your points, Yuki, just respond to the hypothetical argument that people who finished the season early wouldn't have anything to do
Even though I do enjoy Sky routine in a way (it’s relaxing, and flying feels satisfying), I don’t like having to do it every single day with no possibility of skipping those activities for more than such few days in order to finish the season. I do hope we’ll get maybe at least one experimental shorter-season-longer-break-in-between thing so that we can see what happens and if it works, because to me personally, that would feel like taking a much needed breath. The way things are now, looking at seasonal spirits’ prices just makes me sigh haha. I don’t feel like it’s satisfying to finish the season anymore; instead I feel like it’s overwhelming 
Something new has to be added to the base game, like minigames. I don't find that much enjoyment to candle run daily as I did before.
i feel like minigames could get old quick and could easily turn competitive if it's gonna be used as another way to grind
Honestly, just calming stuff down for a bit would probably do wonders. Not just for us as players, but the devs too. 
You know it's okay to stop doing something you're not enjoying and go do something that is, right? I don't mean this to be dismissive, but you control how you spend your time. TGC isn't beating down your door and handcuffing your device to your hands. As I've gotten older I have less time to play my favorite games than I used to, and it forces me to either lose sleep (which is an unhealthy behavior, 12/10 do not recommend) and realize that my time is better spent elsewhere, or sacrifice time in another game to complete the activities/collect the items I desire to have. And if we want to get really personal, more often than not I just flat out miss out on content in my favorite games because I'm busy working on content for y'all to experience in Sky. There's always more to do in the time given to us than we can reasonably accomplish and you have to make decisions that are the best for you and your personal situation.
It was so nice with earlier seasons when we could get more seasonal candles by the end of a season to convert into regular candles. That's what helped most to take the pressure off for me, but now it's just not like that
Our current release cadence is what we deem acceptable, when we need more time to do things, we make those tough decisions internally, but that doesn't necessarily mean we announce those delays externally.
So bouncing off the whole idea with giving devs more breathing room. I think this would help them in the end. Because they can take more time to bug fix, rather than push out new content. I mean the game can always use good old big bug fixes since it does break quite a lot. We had the whole blackscreen bug with Android, and the most recent switch bug.
and like i said before, the change from seasons being 6 weeks to 10 weeks was to allow for us more dev time. same for the extension from 10 to 11 weeks. those were delays for the health of the team, but they aren't announced as delays, just as design choices (which, in reality, is a combination of both)
I'm sorry but it does feel rather dismissive when players have been bringing up these points for a while and the response becomes basically then to just not play Sky anymore? Alright
Sometimes you also have to give up something you do love, because it has changed into something you no longer recognise or feel comfortable with.
To me, that still seems like shorter seasons with longer breaks in between would benefit the players and the devs more. I’ve taken many breaks from sky myself, which you as the devs can’t really do yourselves, so I don’t feel like it’s too much of a stretch to meet halfway like this?
…considering joining in this discussion as I have viewpoints on it, which I hope is ok
but I’m reluctant to
Agreed on your opening sentence. What some state I think (as I understand) is that the grind/boredom is more to do with the variety in gameplay rather than the 'time' spent in game. The game before current candle system was mind numbing and time consuming. Now it just seems the latter former. Which as you say would mean there is no enjoyment derived for that player.. So they would be better off taking a break, do something that may interest them and come back if they want at a later point of time.
Join in, you're allowed to have opinions and contribute if you want to 
I’m a little scared to but uh
I don’t need to be, it’ll be ok
To answer the question above, I'd prefer longer seasons with more things to explore... Also getting an item after doing much work for it for me personally just puts more value to it. And I guess Ktjn and all the other devs know best what they need, so if they say longer seasons with in exchange more polished content I'm happy with that change.
The thing with the longer seasons is that they're no more spaced out than they were. Our last break between seasons was two weeks
There is a large difference between burnout and not enjoying the game. Please understand the difference. Players want to enjoy the game they love and not have it feel like a daily commitment. We should be able to enjoy the game without worry of "I must get x currency a day or fall behind." It's a very horrible state of mind the game sets when you can only miss x amount of days/wax spots and still get what you want. That has nothing to do with the fact players enjoy the game or not. I did like how AP holder could miss up to two weeks of the season during flight in live compared to previous seasons. Still upset it wasn't as much head room as previous seasons like sanctuary, though...
it's okay to stop playing sky if you're not enjoying it, it's also okay to try and help sky in being a more enjoyable experience
players don't put their devices away so that they don't miss out on content you're releasing
Yes. You are right. But my point above wasnt that we don't want to take breaks. It's that we feel like we can't. You all are pushing out too much too fast for anyone to breathe. And there's no time to recollect anything you miss out on if you do take a break
I admit I don’t know much about Abyss on purpose with original intent to go in blind, but I have gotten a little too curious - so know snippets.
38 candles is way too much for a single node.
will elaborate on this with anecdotes next post
Just to throw this out there, but to extend a season so they can take a health break instead of being able to just,.. take a health break is not good either.
I think TGC can't take a break without us having something to do, so they put longer seasons and like this make sure they have enough time (as during a season we won't ask them to do a new one).
They don't give themselves any more time, though. Sure they did when Enchantment rolled around, but they haven't really given themselves any more time since then
There’s still things to do. Constellations. Travelling spirits. Events. Hanging out with friends. Oobing, learning instruments.
I just feel like if completing a season -which is a huge part of the gameplay after you finish the regular constellations and such- feels overwhelming rather than satisfying, and so many players agree on that, maybe there’s a problem in the entire thing after all. I do want to get those items, but then if a single one is ~week worth of dailies, then we’re slowly (or is it slowly anymore) getting to the point where it could be more affordable to wait for the traveling spirit to return and buy the item from them rather than get it during the season - it’s always been said traveling spirits were much more expensive so it’s better to get everything during the duration of the season, but is it really true at this point I wonder.
Yeah, I think it's less of an issue of people not enjoying the game and its content. It's the ways of obtaining the content that are causing the burnout and the stress, and have been mentioning it for so long now. But it just gets dismissed or we're told to stop playing instead of maybe something in the game should change
there's also the issue of that some people just.. speedrun new content and then get mad because there's nothing to do
I skipped season of little Prince(not entirely but got only couple of items I need) and assembly. Got a good stash of candles converted which still lasts to date as I do some minimal CR. Definitely cutting down time in game helps.. But yeah.. if you are constantly playing you get into the cycle of needing to spend and earn candles quiet often
Thats how Ive been playing since Assembly, despite buying the ap every season, I don’t bother finishing the seasons and only get the items I really want. Taking breaks from sky is a healthy thing to do, especially if you’ve been playing for a while. Breaks between seasons would be a breath of fresh air, so very needed.
I love Sky, and I have since I started playing, but part of what helps me enjoy it is that I don't have to grind all the time to get things. And I only don't have to grind because I've been playing for more than a year and a half. I have a huge advantage over newer players because I was able to get things the first time they were introduced (like with event cosmetics), plus I benefitted from seasons with more candle conversion
(long ramble is for later, working on it)
I’ve tested Dreams to somewhere in LP, and disheartening things like this have happened before - but they Can change, I’ve noticed
but it is still kinda upsetting to see these considered
tbh I fear that I have an advantage over new people simply for being here since ye olde days of enchantment
and I don’t want a privilege, I don’t want to feel like I’m boasting simply for being ‘I love my first season so much’ which actually has no intent to consider it superior for being so long ago
Seems like we all need a little break in general, hope you’re all taking care of yourselves. 
Sky just wasn't so hectic and fast-paced and nose-to-the-grindstone last year as it is now
As if we can take a little break without missing out on half the season, ts and events 
Taking a break sure helps, yeah! It’s just a pity we can only have such a small amount of time off if we don’t want to skip things entirely. I feel like older players additionally remember when we could take more time off without negative consequences, and that makes newer seasons extra overwhelming in comparison. I’m very glad I don’t have many things left to complete (talking about ts specifically in my case) because I can’t imagine feeling pressured to grind regular candles on top of season-related stuff if I want to get additional items 
I will say the rate of which new days of items and events are released is a little overwhelming.
I spent 600 candles over the course of a month.. and a bit due to things just. Piling up ^^" I'm an avid collector. And I like having these things because. Well. More outfit options!! Those're fun.
I don't think it's right to bash people for wanting just.a little break from new items .
I can't imagine being a new player and not having those 600 candles to spend on the sword pants, 2 tses and halloween event...
It's completely understandable that you did this to help your own health. In the end, mental health is very important. But the issue is, you can still make a break time in sky between events. This could be used for breaks for everyone, including the devs. Both the players and the team need some time to breathe.
Yes, this is very much the point I wanted to make by telling my experience, thank you
I've been working on a massive feedback document for a long time to list some of the issues and critique them on their recent changes as well as submitting alternatives to some of them
I just deleted it
It not only feels dismissive, it's also insulting and feels like if I submit it they're just gonna go "just stop playing temporarily and come back later" as if that's gonna change my point of view on the game
I appreciate their honesty though, and wouldn't be lying if I said I saw that coming when they made some minor adjustments without notifying their players, only being half-transparent after they got lots of complaints.
Sky being about self expression is . Pretty important. It's why you guys made seasonal spirits available to relive whenever iirc.
And some players like to express themselves through cosmetics.
But.. when even those players want a break. I think we might need one?
Not necessarily seasonal wise. But. Days of... mayhap.
I feel like a “back in my day” grandparent for talking so much about how I’ve been in the past, but I feel like me encouraging newer people to take it easy might not be a good idea
though I just don’t want to encourage burnout
I had a grinding phase, I’m sure a lot of us did, and I wasn’t very active here near the start of my time, but it hurts my soul to see how quickly some newer people have gotten so dedicated at that so quickly. I guess it’s from being taught more quickly, but I don’t want grinding encouraged as to be the main focus at all…but it does feel like that is being somewhat pushed, as much as I despise to admit it.
Me early on this year was wanting things to slow down as soon as they sped up for the sake of everyone’s health, and it has induced various episodes of mass despair of worry about the worst-case scenario.
I trust the devs, but I don’t trust them to listen too often - which hurts. They listen, but sometimes.
I just want everyone to be ok and appreciate the beauty of Sky, and not feel a need to rush
the reason I elect to not help moths as a mentor myself is out of fear of influencing them into the ‘wrong’ thing and mentality, even though I’d have good intentions
but I wouldn’t want to be going ‘no this is wrongthink’ either
one thing that really really upsets me?
I don’t know if I would’ve been willing to carry on for this long had I joined just somewhat later
to anyone new reading this, take the game at your own pace. I can’t just say ‘don’t be pressured’, but please monitor your behaviour towards the game as I do myself as to avoid mentally unhealthy scenarios. I can understand wanting everything if you do, and if I could let you share things I’d be extremely willing to.
just hang in there. there’s a lot to this world, which sadly you have to in a sense make yourself, but it’s worth it
I still lovehate this game so dearly now for what I’ve personally made of it. I have passions set; I do what makes me happy. It isn’t easy to simply do it, but learning to do that will reeeeally help
it is disheartening that this is a way to enjoy it, though
was this your looooong rambling that you mentioned a while ago?👀 🙂
nah it turned into something else but yes
Haha no the long rambles from a while ago were about sky kids blinking. /shot
I just want people to be ok and appreciate the beauty of this game, but it’s so hard with so much going on
we went a bit off topic ahaha dont let the mods see this

Ktjn asked 
On the season lore then - do you think the people in crystal bay were completely isolated from main areas that they figured out how to make crystals and harness technology on their own? or was this another one of those factories that supplied the main kingdom
Seems like they have no intention to change their mindset. If feedback isn't going to mean anything I'd rather not work on it. The game's mechanics certainly don't help in making the player feel like they shouldn't be in a rush. If you continuously release content to a loyal playerbase who love the work you do - they're gonna work endlessly to get that, and you can't blame the players for choosing to spend time on your game.
that being said, I don't see a point in having a discussion on their choices or continuing this one any more. It's not gonna change anyone's minds. We've seen this time and time again, and I think we're going to continue seeing more frustrating choices. I have nothing more to say apart from that I'm disappointed and lost a lot of respect I felt towards TGC.
sorry folks.
(the blinking is an irrelevant can of worms but
tl;dr aside from being a generally unnerving animation for me and not being good with change, it makes it harder for me to project and immerse myself, because it changes the way the characters are presented in a way that feels too real for how I prefer to see the game, with set emotions rather than letting me interpret - and I worry I’m seeing it the ‘wrong way’ which hurts quite a bit with not liking what I’ve inferred)
that’s completely irrelevant but just wanted to explain
increasingly it feels like a common attitude among players that they feel very limited in their options on how they actually play the game. a lot of changes seem to push this rhetoric that they are “preserving the core values of sky”, or cracking down on a small minority of rule breakers, while severely limiting styles of gameplay. the afk-timer is supposed to prevent people from feeling ignored in a server full of sleeping people, but it only ends up making you feel more left out when people still won’t light you or talk - especially in social light areas. players who have a difficult time passing through certain areas or playing for long periods of time can no longer catch an uber comfortably. making heart gifting more difficult only ends up preventing non-trade-farmers who unlike those breaking tos may not be willing or able to satisfy the “mysterious” requirements of gifting with people from different time zones. being a collector is a perfectly good playstyle but it’s rapidly becoming literally impossible unless you regularly buy candle packs or literally already own all the old cosmetics. unless you’re a dev you don’t magically get 27 hearts every 2 weeks to pay for a traveling spirit (
) without trading. returning a heart someone gave you doesn’t make it any less meaningful imo. even the prop changes introduced this patch have severe consequences on oobing.
the argument of “you don’t need everything” to justify the scaling of the in-game economy and event pricing, or “then just don’t play” in response to someone expressing how something is affecting their genuine experience, feel like a slap in the face. sky is my happy time right now, but I also had to take a break for almost the entirety of dreams, assembly, and little prince to get my enthusiasm back 
The feeling of limiting ways of playing got somewhat severe for me during Assembly - and it hurt quite a bit
You can’t simply control an experience like that. I adore the spirits, and if someone were to say ‘don’t get attached, you’re not supposed to’, it’d hurt a lot out of how much of the experience they make up for me.
on the limited ways of gameplay, i'm reminded of the quote "When all you have is a Hammer, everything looks like a Nail" long term players have exhausted most interests that the limited gameplay offers that they seek interesting stuff to do in OOB, off server contest/games/lottos/and various other group activites most of which I presume is not the way the devs intended for the game to be enjoyed...
yeah as I mentioned the whole ‘making your own fun’
So the devs intend for everyone to candle run until they burn out and quit, then? I'm not trying to be cynical, I just don't think I see your point
take a break temporarily*
I make sure to do a variety of things, as it’s what I enjoy doing
though the majority of this encompasses other media, such as the Spongebob parody (not purely but majority are clips from it) videos I make
filmed in-game and edited externally
do share /expand on "variety" that you mention ...may be it could be of use to long term players as well as serve as input for a feedback I can write
If the 38 candle node is going to be a thing I am going to be so
because when I unlock a season node and see even just 28 it makes me nearly audibly groan in dread at how long it'll take for me to get it. So many of my friends buy candle packs because they're impatient and I am worried for their wallets Lmao.
but yeah I intended to get to that but got off-topic
especially when its just a spell 
THE WORST
there was something else I intended to say but don’t know if it’s really worth it with how the topic has moved on
I don't know, I think it's still worth saying
is the #beta-season-test-chat the right place for it?
The pant collectors are gonna turn into a puddle of tears when the only pants of the season are locked behind a super expensive node 
tables will be flipped
if non ap player were to see that, they would either weigh in the effort of saving so much seasonal candles or waiting for it to come back as a TS
I still need to see a full list of the price trees before I’m able to make a proper judgement/feedback but the 38 candle node doesn’t seem very appealing atm
might stop contributing to here only to avoid falling into too much despair
intending to maintain faith that things can change for mental sake
but 38 is too much. much too much, is discouraging and absurdly high
I just hope the pants won't be changed to be AP 
Personally, I think longer seasons is not a bad thing.
What IS bad though is the items getting more and more expensive.
Having in item costing 38 candles means grinding 8 days for a f2p player which is discouraging and overwhelming.
Making the items cheaper and thus making them a lot more easily obtainable would give players a little more time to have breaks when they need them without missing out on content.
This way players won't feel pressured to grind so much and whenever a new event will come out there will be a lot more excitement rather than pressure.
I’ll say one more thing
this would take a lot to induce and thankfully I doubt things are anywhere near this, but my ultimate fear is the beautiful world of the game, with such pure intentions and such unique experience, collapsing in on itself in worst-case scenario
it’s such a beautiful world. all I ask is for it to not go to waste
Ur talking about the seasonal area?
but anyway, that’s the reason I maintain hope - this can always change for the better, and it’s comforting to think that
and with that, I’ll take my leave
thank you for having me
What world are u talking about
ok fine
I mean Sky itself as a whole - my deepest darkest fear is everything going wrong, and it’s nowhere near that but things such as this could start a domino effect that ultimately dismantles something so beautiful and precious entirely
I couldn’t bear to have that happen
thus why I leave feedback
but anyway, I shall take my leave - thank you
it's beta, so it could change

I wont really get ruined, as long as the devs know what they’re doing and listen to players opinions so dw
On another note, I think older players are being left out and ignored.
I have veteran friends who have been playing since the Android launch and they're constantly complaining about the lack of content for them.
The only items they can spend their candles on - which basically translates to their precious time dedicated to this game, are the TS props and the occasional new event cosmetics.
Including these players more into TGC's plans maybe would give the newer players a little more time exploring this game rather than grinding. While at the same time having the older players sticking to the game rather than leaving for the lack of content catered for them.
Thanks for the discussion! It was good hearing your perspective 
Sky is mostly grinding for me now, and ngl that’s heartbreaking… I used to love going on cr, taking friends to oobs…
But now, even some oobs are getting patched, so I just lose motivation altogether
This game still has sooo much potential but I’m waiting for more creative things to happen from tgc bc right now it honestly feels like sky is still an early game even tho it has been over 2years since global release but yeah ur right
as we can see from dark's (181324) price chart, the overall price of the season hasn't increased, the nodes are just balanced so the first ones are much more affordable. I like the cheap lower nodes, all ap holders get a 30 bonus now so you can get a few of the nodes on day one
Personally, I also prefer the new price distribution, as players can get the first few items faster without having to wait too long, and this benefits greatly whether they have AP or not, as voi also said above.
Adding to that, by content created i think it’s more a matter of new activities to do. Social wax spots are nice but they are not new activities, cosmetics neither, the core is still collecting wax to get fancy cosmetic items, and you could get bored of it pretty soon cuz it’s repetitive. It would be nice if there could be some new fun mini games (not seasonal quests) incorporated into daily activities and whatnot.
Imagine if a game about flight had an activity about flying.
More activities like the 6th Assembly quest would be welcomed... Imagine hoops to fly through that give small amounts of wax. 
Honestly why not just have the assembly scavenger hunts give wax
Like a large portion at the end like the valley races
There could be 2 in cycle every day that would offer wax
No not assembly please those are forced group activity which I strongly dislike. I’d like to choose if I can do it solo or in group not being forced to
Other than ascent and flying race, I can't for the life of me think of any other flying activities that give wax.
Then maybe all the quests should just be reduced to needing one person
And it wouldn’t be like a “you HAVE to do this”
The option would hypothetically be there to give players more options for cr like grandma+passive wax spots do
But thats not rlly beta anymore so thats all from me 
Posted my idea on making seasons shorter and more time between seasons/events in #beta-screenshots-videos. Since it seems it is better to enjoy the game you love and take breaks when needed, the game should also have the leeway for said breaks for both players and devs
Thank you for sending out beta invites
I really like some of your ideas there. What I would change personally would not make the season shorter but introduce those items that you can get with left over seasonals during the season and include some kind of content like a side quest with a cutscene that can tie them into the overall back story of the season. Kind of like how some authors might release novellas in between installments of a series. Give more nuisance and meaning to the items and the story.
You could have these open up after you've collected all the spirit items and ults and are waiting for say the season finale quest.
I like that too... Basically any way to spend those extra candles. I felt there's too many items already in the game that's accumulated at a faster rate - rather if season candles could be used to enhance our gameplay during season time it would be great.
Yes, I agree. It could certainly enhance the season and help with burnout, I'd think. Then you could have fun and it still be season related, maybe making the season more memorable.
Yeah. And as long as these extra stuff is just enhancing gameplay and not counting towards season progression... Then anyone can choose to not use their extra SCs or not even collect them in the first place.. But still have the main core experience of the season
I don't think any of this is too outlandish. Maybe they'll take something like this into consideration.
Do* send these in feedback
Good idea, will do.
Way too late on this, but shorter season/less content only seems to be a good solution on paper, I personally think there should be a balance between limited time events & base game additions (outside of base-game constellation)
Additionally I prefer content rich seasons compared to the earlier seasons I’ve participated in, its just that collecting feels like a drag/tedious & less rewarding in the long run 
As of now, limited time events are overpowering base-game content
I actually enjoy having spare seasonal candles
they do convert to regular candles at the end of seasons which can be a good 30+ buffer (i was able to get something i needed because of the little prince seasonal conversion)
the option to convert seasonal candles BEFORE the end of the season (maybe as a 2:1 instead of the 1:1 for season end) would be cool
to continue off of some discussions here, the issue isn't so much the content or length of the seasons or limited time events themselves. its the fact that theres so much to do all combined that base came content is practically obsolete. people are going to prioritize limited time items over the permanent ones, and items can be expensive if you dont do runs everyday
there's no time to even relax. right now i have a pretty good stack of candles because i spent the entire lp season collecting seasonal candles to convert, there's no breathing room between seasons, it feels it, just a few weeks of time to kill then boom back to the daily grind of getting candles for TS and limited time events
i would personally prefer slightly shorter seasons OR more breathing room between them but thats my opinion
as the seasonal dailies basically down your grinding power by 4/day which could mean being able to get or not get something you wanted
i feel like conversion before the season ends could lead to players converting too much at once tbh, and that could be troublesome
i also would like longer off-seasons
but then we'd hve the usual "GIVE ME NEW SEASON NOW I AM BORED" people
If I were a new player, I would have quitted because of the feeling of overwhelming things to worry about
I'm in a comfortable spot-having joined in Sanctuary and got the HUGE candle boost from Sanctuary - Prophecy and the constant candle running cause there wasn't anything else to do
Nowadays? oof... I do appreciate F2P players can get items from events, but then top that with suddenly expensive ts and then worry about the NEXT event?
i think people just aren't appreciating the season to be honest lol
BUT
with that being said
that feels like a product of sky's "run and go" environment. there's no time to relax, sky is fostering that time of environment if subtly
some players are obviously gonna be "new content now" but sky's current level of oversaturation and grinding isn't helping.
personally, im a busy person, i can only spend so much time doing the new season before having to run off and to my daily runs and prepare for upcoming content
most players dont have the time to run everyday or run consistently
yeah its definitely ruining the point of the game to be constantly demanding new stuff
cant please everyone ig
all games have speedrunners and content beggars, but its gotten to the point that people feel SO pressured to grind that we cant even enjoy current content properly
at least that's how i feel personally, i cant speak for everyone
But what's there to really do that would be an alternative to the repetitiveness of candle running or even going to timed events if there's really nothing else to do in-game
it IS meant to be a social game from the start, to be entirely fair
i'd say that there isnt much to do in sky aside from candle run, that and talk with friends
i know that tgc is trying to add some features that encourage more social behavior among players but it seems like nothing has actually stuck hard yet??
socialization isn't a science to be fair lol
theyre definitely getting somewhere with the little soccer goal setup on the office roof
more minigames/minigame emotes woudld be a godsend
The social aspect of the game is at its peak for a player when you're starting out, once you realise that ts and events are a thing, that's when it gets really grindy
ok that's a rlly good way to put it?? when i was a moth i was amazed at the social environment but now its just GO GO GO GOTTA GET CANDLES 
We honestly need this over 'more pretty places that feel empty after the season is over'
there's something else im gonna try my best to phrase it gimme a second
uhh i guess like?? i dont feel satisfied with the game when im grinding, im burnt out, and because im burnt out i can't socialize without getting tired of the game
so i think part of the socialization phasing out is part of the oversaturation of content, i agree, but i dont think there is a clear solution either
if that makes sense
oh to be a carefree moth again... 
what would be cool would be some sort of non-cosmetic related event
like something thats just there for people to hang out and play together
Even in human behaviour the game goes accordingly with how we behave in our societies… when we are moths we want to make friends and explore the world, like a child does. As we grow up, we want to make money to get things that get stuck in our closets because we don’t need them… and we forget socialization and the world… we just want to have things. I think the team tries the best to change it, the candle run system has changed and people still run towards candles and forget friendship
Seasons also need to add to the gameplay instead of just being places with candle clusters and the occasional wl
The most social season was very criticised which was season of assembly
People complained they couldn’t do missions
It was pretty weird bc it highlighted how many solo players were actually present in the fandom but it did kinda force coopération instead of encourage it
if you ask me, both the players and the game need some change
i think as a playerbase, we need to acknowledge our burnout and realize that its okay not to have items you'll literally never use again. like, it's okay. we should not be prioritizing something that makes us unhappy, we need to find a balance and find time to relax
the problem is that you're only able to realize that once you have a surplus of candles. i spent a lot of time grinding for candles and NOW im able to relax
imo tgc should be encouraging socialization but NOT forcing it with like assembly, and also increase the gaps between content. assembly kind of backfired in that regard but forced socializtion doesnt form meaningful relationships or interactions, it just becomes a hassle
in other words: creating an environment that festers, supports, and encourages bonds to form without forcing players to work together, just giving us the space and opportunity to???
in some ways tgc is doing that with the new wax areas, but people ppl also go their for the daily grind 
You can't force people to socialize anymore than you can expect people to feel comfortable with forced group activities. Just as irl, people's dispositions will carry over into the game. Things aren't as clear cut as forcing folks "out of their shells" . Some people are naturally more social, more extroverted. Others may be introverted or have neurodivergencies that make socialization more of a task.
i honestly wonder if there is a way to like, bring back the environment you got when you were a moth lol
Yes, that’s why I think tgc does a good job and there’s something in our society that lead us to go grinding even if we say we want to socialize instead
overall, i will say, that I think tgc is going in the right reaction. obviously some things will work, somethings won't, and everyone is different in what type of content they enjoy and how they play sky
i think the newer features are festering a good environment for players, but its just getting drowned out by the boatload of new content
Create a new account
my immense sky knowledge will make me the most powerful moth of all!!!! 
That's actually not what I was trying to convey.
I mean you're not wrong
starting over sky isnt the same once you realize that friending people takes away your candles
moth me spent a lot of candles.
Everybody trying and failing to use their days of love condolas to get to the seasonal area got me 🤣
How...why would anyone think that would work?
Idk but I joined in on the fun it was great.
me and the boys rowing to the new island on the sky boat
I think we need to look at ourselves as players and observe if we are going with the flow or being the players we want. TGC made a game that support many personalities, I have neurotypical and neurodivergent friends, I have people who use game to date, to make a family, to dress as they’d like irl…we can make our social games inside the game, if tgc tries to encourage us some will say they are forcing, if they let us do things by ourselves some will complain we don’t interact. We need to do things differently and give our own touch to our game, a touch that fulfill our needs, avoiding to go with the flow
The prices has been changed there is a new updat e
Excuse me, how do I apply for the qualification of testing
bumbling boatswain!!! that's so cute 
bumbling Boatswain

oh we get another round of fortune and love testing?? nice.. i wasn't able to get the tiger mask the first time haha
The boatswain….. they bumble …… like a bees ………..

No cosmetics polish 
The humble bumble boatswain
Humble Bubbly Bumble Boatswain
The humble huggable bubbly bumble boatswain buddy
The Humbling Bumbling Bobbling Boatswain Bobbertson Boat Buddy
B U M B L E B E E
Can I see the Bumbling Boatswain
Imma be sad if I don't see Boatswain dressed as a bee,
get on it sky artist!
/j
whats this boatswain.. is this a new spirit or a renamed one? 
a rename
A very cute one too
which one was renamed?
Stumbling Shipwright, the acorn hat spirit
The one with the sleevee cape
coat man got a rename 
It mentioned price adjustments, is it any different than the previous build? (Which also introduced price balancing) T T
#beta-screenshots-videos message
Is it outdated?
Based on the spell prices that I can see because some spells became unpurchased again for me, it looks like it's still the same prices as you have listed there
there isn't a change between this build and the last, the change was pushed to beta sooner than anticipated so the release notes are little behind the build contents. this can happen for a wide variety of reasons.
the change for the latest build ended up being the blessing contents. hopefully the spell variety in the new blessings is something folks enjoy, and was shaped based on the feedback i asked for the other day 
there will be a new icon too, but not til some time next week.
sorry, can i understand why the props was being update as this way? I missed the way the old props was functioning. if the boat was griefing people during geyser and dinner time, could we just change the boat design or?
the way the boat worked was that it could not colide with players, but would scatter the dinner time wax and make it hard to collect
Perhaps removing the ability to place props in the dinner area would be better than a total rehaul of the placing system, which works alright when there's no player collision
(Also, taking the spirits to the Sky is a great friend sport and I don't want it gone)
yes, other players walking around the dinner wax would scattered it as well though.. if you were talking about scattering it.. for me, when it happened... i cant find the wax to burn.. that all..
i'm not sure of the entire context of the prop changes, that dev is on a different team that the content i work on, but i do know that some adjustments will be coming next week. some anti-griefing measures were a little more aggressive than anticipated.
Please say that table stacking will come back
It's such an important social activity for me
I do agree with you, but can you blame them? A game with much good stuff it's natural for a person to get lured in the want of those cosmetics and hence they grind. Some do it most seriously and get in a burnt-out state. At some point, what you said is right. We can neglect a few cosmetics but not all. Atlas you've to grind for those expensive cosmetics which take weeks of grinding in a few taps.
Ktjn this may be off topic but have you guys figured out why IAP shop is empty for some players?
i left feedback proposing a shortened block radius for placment; enough to still be usable but not malicious
That might still prevent table stacking, though
If we know the concerns, we could have better suggestion on how to resolve it? rather than remove the funs all in all.. appreciate it
Maybe just use the radius for props that aren't tables?
from my knowledge so far tables are only solid once sat at so they shouldnt be restricted by that placement
but it would also probably be hard to make it so only CERTAIN props have the placement restriction
Or to block big props such as tent and tables inside the affected area (make it a red zone entirely, but only that zone)
Personally I'm willing to work to burn all my wax meal without props to keep the system as it is
Ktjn 
I saw someone mention that props can be solid if placed by friends; is this true?
If not, do you think it would be a good measure against griefing? As in strangers cannot do it
As far as I know, that's the way it is in live already
the bug that caused lots of folks to receive past IAPs and seasonal currencies wreaked a lot of havoc and the engineering team is still doing cleanup on it. for testing purposes, enough people have access to those IAP items that it isn't impacting our ability to get feedback on them that there isn't a major rush to complete the cleanup stuff while devs are still fixing more critical bugs.
props are only solid if its placed by friends, but for whatever reason strangers still managed to push people with props (in live)
I know that certian props are solid to everyone regardless of friends; namely Shelf and Hammock
i was pushed with the shelf once in live
although last time i interacted with one it was no longer solid so maybe they fixed the shelf already
atm the Pipe prop is broken, can't place it anywhere, not even on shared spaces
worth leaving feedback
it may have ben broke by the placement restrictions
You can, can place at max distance radius from… literally anything 😬 Have to place in an empty field far away to work
ktjn said their anti-griefing measures were a little more aggresive than intended
Definitely
basically same as the eden wind when you thnk about it
sighs.. eden wind... slow movement...
I disagree about that, that was an undocumented change
Only just got the update, having trouble with the first quest 🤦♀️😂 - can someone explain what ‘resources’ are pls?
iirc the explanation given was that the eden wind was 'stronger than intended'
The prop change took away table stacking 
a small price to play for protection from beign pushed into rain/darkwater by some jerk
Maybe to you, but not to me and a lot of other people
a price to pay for protection from beign pushed into rain/darkwater by some jerk
That's way too steep a price to pay
my pipes were placed previously in shared space still work.. but not the
ones in normal circumstances.
though ktjn is confrming theyre going to work on it and that it ended up being stronger than they meant it
by right ... to be honest, the players shouldnt afk in game.. as well..
when i was pushed i wasn' even afk, just sitting there
it was funny though because the person was really bad at it
instead of removing the feature, TGC should tweak the collision so strangers can't push players
that was what they were trying to do by putting a sort of radius around players where you cant place a prop
it goofed though
i think the problem is that only certian props are solid to strangers (notably the shelf patched i think, and the hammock)
why even bother with the radius though when you can just disable collision
though in the end the blame really should be on the jerk players who decided it was OK to push afk people
we really shoudnt be blaming the victims in this case
not everyone has the time to pay the game for extended periods of time and they still need a way to get wax
agreed. wish there was a way to block strangers from the server, tbh
like force a server swap
there is but it requires removing YOURSELF form the server
aka: put the phone/console to sleep for about 30 seconds (i did this when some people wer being SUPER noisy in the mischief area one time)
the 30 seconds basically ensure you won't be merged back into the server you just left
true
Were you alert enough to act on time?
yeah, i sat there and watche for a while before getting up and laughing because they were doing a horrible job
the problem is definitely the way the props interact with users, but even NON afk users can be prop pushed
Should be safer to make it unable for players to lose stars while afk, but that would mean forest would be affected
You would expect to be able to react if the player isn't afk
true, but is it truly the player's fault for being afk or is it the person who deliberately targeted them for a malicious act
like i said, not everyone has the time to pay the game for extended periods of time and they still need a way to get wax
Most players that do this to others no-afk players are looking to trigger another type of event
or simply the desire to see another player lose the winged light they worked hard to get
its no different than taking TNT to someone's house in minecraft
friends that turns into foe... or do not know the seriousness of the thing
Can game devs fully control this?
ideally yes, by changing the way props work and making it impossible for players to harm eachother
i for once, tried to push my friend to the sakura tree.. coz they afk at wrong place at home... but didn't manage to do it
most props are already untouchable unless placed by a friend, but SOME break those rules and those ones are the ones they use to do it
the solution really is somwhat simple and while the current way they did it isnt the greatest, there are absolutely ways to prevent users from prop pushing
but the thing is, with the function we can either have fun together ... or to "grief" a player... all depends of the thought of the player / friend at that point of time.. hard to control it
The nature of the game makes a bunch of players enjoy to experiment with glitches and it's not evil intended and it's planned, and a lot of it isn't exploitative
the problem isn't that prop pushing exists, but rather that people are using it in a malicious manner.
and if the devs jsut allowed that to happen i imagine many people woul be upset
ive seen people lose 70+ winged light in the geyser and wake up in the pity room
Malicious players will always exist and they'll find the way to twist the game whichever way they can to still bother people
yes, but that doesn't mean the devs shouldnt be trying to prevent it
i have a couple of friend who afk in forest and gw and lost their wings... but ultimately i still dun think they should afk like that...
That doesn't mean that they should be trying to prevent it this way either
There are other options that don't involve sacrificing comfort inside the game or reducing the range of fun and exploration
im not disagreeing, i definitely know there wer beeter ways they could have done it
Excess of positivity can also hurt the growth ahd improvement of a project
but with the intended message and experience of the game (social game, fun, enjoyable, chill)
allowing something like that to happen would ruin the point of it. maybe make people stop playing
and i dotn think thats fair in any way
Sky does a hella good job for a game protecting their users and their privacy as far as I've seen overally
First thing First, why are you leaving your skykid AFK in an area like those? Yeah, you're free to go anywhere but leaving your sky kids in an area where you know a random can push you.
I think the devs are more and more treating players like mindless toddlers.
They’re taking all the fun out of the game. Experimenting with glitches and such is the only worthwhile thing left to do after a while
If no time to get wax, then... shouldnt the main solution is to lower the requirement of event candles and heart... rather than afk at passive spot.... grandma or geyser?
absolutely, and i hope that happens
That, my friend, many have suggested in #live-feedback but got no success.
but the end idea is.. people really shouldnt be prop pushing to harm anyone in the first place.
not everyone has the time to pay the game for extended periods of time and they still need a way to get wax
they might nit have enough time between job, school, personal life to spend 15 minutes at the geyser running around
afking for many people is their only way of getting any wax at all
and it kinda feels like theyre being punished more and more for it
which is why i'm glad we have the idle wax areas now
as before geyser was the only (and very unsafe) option
With 10 mins afk timer, yeah sounds a good option then cr
the afk timer sucks bt its also easily circumvented
literally just tapping the screen once pts you back into 'active' mode for another 10 mins
so as long as you have just 10 seconds to tap the screen youre going pretty good
I understand devs wanting to put a measure to it, I mean, pushing someone while is absent in a dangerous place really shouldn't be achieved in a game like this one
All of the things you're saying completely remove the need for any kind of change to the prop system
if u have time to tap the screen.. u should have time to see if people are moving you or trying to grief u no?
sadly they can easily have already done it in those 10 minutes before you come back to the screen
The person could still be distracted but that isn't controllable
obviously the prop system needs a change (NOT the way they did it, i havent been able to place several pops at all and its infuriating)
but something needs to change in terms of completely unlit strangers being able to nudge you
even simply having it so that props placed by UNLIT players have no collision unless you lit them before placing the prop
That's an interesting idea
most props are only solid if placed by friends in live which is great, but not all of them do this and can still be abused
whatever change they make, it needs to affect ALL props, or that one prop left is going to be abused
That's not called as afk then if you're sitting next to it just to tap, that's what more called as semi-active.
i wonder if it would help to have no collision for lit and unlit players.. as long as they are not friends... not counting those friends you have who loves to grief u
you can be totally afk for 10 minutes without touching the screen, you technically only need like 10 secs to come back and tap the screen once and then you can leave the room again for another while
i do this on my switch in idle areas as i multitask (drawing, watching youtube, reading)
You're missing the point of afk then.
wait how can you draw something while reading something at the same time
afk is a term, not a law
5 minutes of being afk is still, in the end, afk
not all at once obv 
oh i see
whether i'm "away from keyboard" for 30 seconds or 2 hours, i am still afk
Never said it's a law, nor something like that, "away from keyword" you said it on your own and it answers for most of the part.
exactly
even the coming back for 10 seconds to tap the screen.. doesnt really count as being "active", unless one is physically moving the character around
inactive doesn't mean afk, but akf does mean inactive, if you get what i mean
If it was an one-time thing, you have to come back whenever 10 mins get over.
It boils down to this for me: You absolutely shouldn't be griefing other players, but the solution is not to implement some system that takes away a fun, silly, basic game mechanic that provides a low-pressure environment for meeting and connecting with friends or new people
i think in the end we can agree that the current anti-grief system is. not desired
there are better ways, for sure
better ways that don't take away cool glitches/exploits/pranking your buddies
i stacked chairs with a stranger in live to ELEVATE the mischief spirit
it was HILARIOUS
and im sad knowing that wouldnt be possible anymore if this wnet live
less the elevating spirits (that was kinda griefy, poor moths and people with less wing)
and more the stacking stuff. i wanna stack Jelly umbrellas
Hello all, a reminder that this channel is for seasonal-related testing. Other non-seasonal changes included in the update can be talked about in #beta-discussion 
Imagine if they finally let us report shades... That would help us reporting griefing... As it stands right now, they will just not let us light them, preventing us from reporting their dubious deeds. Roger, Miri. (Feel free to mention me to continue this in the proper channel)
Yeah, I wouldn't mind continuing this over there as well
Hey why light from SHELL didn't increase my candle?
It has been an issue since first update, I guess they're still working on it
right now (and since the season released) the only wax that actually registers in the new area is the candles. nothing else works at all
Thank you,
How to get an account number
嗨
I dont think we are allowed to share our sky ids (if thats what you mean) so youre gonna have to wait for a new invite wave
!skyid if you want to find yours then follow these steps ⬇️
Find your Sky ID in-game: Tap the cog menu (top-right corner)
→ Tap "Account"
→ Tap "Account Info" ℹ️
(If you are unable to access your game, you can find your Sky ID in: device settings → "Sky")
That sounds like a mistranslation as they're asking for beta account
im pretty sure sharing those is against tos (i may be wrong)
yeah of course 
My English is not very good
I wonder what could've happened to one of the Ultimate Gifts that's been removed to the Ultimate Gifts
oh, the other ult mask still exists if you bought it, it just isn't obtainable anymore
Im glad that the first ult gift mask was removed, I’ve talked about this a couple of days ago and sent a feedback too, that the mask looked way too similar to the one from the anxious spirit. Good choice to remove it imo.
Can you not get into the new area, can't find the boat back
Its in gw social space to the right of the bonfire
Hi guys, can anyone let me know if the price of the tiger mask was changed from 50🕯-> 58🕯?
This season seems to be about the origins of the dark dragon….Did the spirits accidentally awaken it from its slumber in the abyss? 
Probably released them
Seeing that the start of it should be either in Hidden Forest or Wasteland
…or the Office. Which would be the most meta origin story of all.
Does anyone know the seasonal candle locations in each realm
i can't seem to find all 8 for each realm
I can’t find the boat taking you to Crystal Cave in the shipwreck area anymore. Was it moved to somewhere else?
Yes, to the wasteland social space on the right
Oh, ok, good to know 😂 Thanks. When did this happen? It’s a good idea btw
2nd last update
Hmmm 😂
Oh I see it now in the update news. I didn’t go to new map in a while because stuck with the 4th quest.
Yup, it will be a quest that I will never complete. Oh well.
is it just me or are the cosmetics this season not my favourites 
like, nothing really stands out to me as something i’d want to get, except for the
cape and maybe the broken masks?
definitely for other seasons there have been cosmetics that have caught my eye, like the anubis mask and the bird cape from dreams
maybe it’s just my love for prophecy and dreams getting in the way of appreciating new cosmetics 
I really like the darker colors that are presented this season
This season is dividing indeed. I didn't like the pale colors but since the update with a little more saturation they are ok. Many players applaud these pale colors and the many details on this season's cosmetics.
Maybe I’m just a really big fan of black and brown stuff which is why I love the cosmetics so much lol
imo, the quests > the cosmetics
I'm a big fan of a number of the items. I really don't think they should tinker with them further, save for perhaps the hopefully just missing ult mask. I'd like another mask as long as it's differentiated a bit more from the others.
yeah, i don’t think they should change the cosmetics, they’re really nice even if i don’t think they stand out
personally the colors for some capes aren't my favorite but i do like the designs. it’s nice to see that some enjoy the capes
i really like the scales on the fire cape
is there more than one cape? i can’t remember 
There's a krill cape
lemme go check actually
krill?
The one with black stringy thingies
I like that the cosmetics aren’t really bright colored making it stand out.. maybe it’s just the causal look I like about them
ohhh i might get what you mean
I do like the cosmetics too. I like how they're darker themed than usual, gives a distinct ominous aura methinks. It could use a saturation boost maybe but I like the idea behind the design.
the krill cape is nice, but i didn’t think krill when i first saw it
i thought it was just tassels
although now that i’m looking for it i see it
Reminds me of a poncho
Yeeees, I like darker colors.. it’s so nice to my eye
i like a lot of them, the hairs, the short cape and dragon cape, the masks, the pants, the hat. I really love the color palette of season not being very bright/saturated. And tbh the season cosmetics (the pants, some capes and the acorn hat) make me feel cozy
Part of my appreciation for the cosmetics is the darker, earthy and muted tones. I absolutely would not want to see more saturation boosted. But I mean I would jump on the chance to have a tier 2 brown cape.
absolutely, i love the whole feeling of the season
does the scuba mask give more air?
even if it doesn’t it’s still a nice design
Yes it helps some.
honestly this discussion is making me appreciate the design more, i do think there are a lot of bright cosmetics in sky already and it’s a nice contrast to everything
i’m a fan of darker, more natural tones and this season really provides on this front
Yeah, it's all very fitting for the seasonal area, I feel also.
i sent my cozy outfit to #beta-screenshots-videos if you'd like to see 
very nice 
the season has a lot of potential to work with future updates, i hope diving comes into play more in the future
unfortunately the current maps aren’t really made for swimming other than the seasonal area 
the new diving mechanic is really cool 
i honestly didn't notice , what has changed?
if they were up for modifying old seasonal areas, i think it would work really well with sanctuary
a coral reef, for example
I'm not sure about diving mechanics in water trial but somehow it makes me dive then drown when I go in the receding water. Previously I could swim. Made a bug report, but not sure if this is a fix or a bug. I hope it's a bug lol
i think they could add some underwater season on sanctuary
, in that case spirits would have to be underwater tho. i think it depends how global audience receives underwater crystal bay when it's out
they added a new diving mechanic where you can swim under water. idk if that’s what you mean
oh i thought u mean they changed something in diving mechanics in latest build
i’ve recently been wondering why skykids, beings of fire, can swim in water, but not oil (which is what i assume the dark water is)
this made me think of that
OH i’m not sure if they did
Fire + oil = combustion -> release of energy? 👀
Hmm but then fire + water = ded
ohh good point 
maybe it’s greek fire?
actually what kind of water is in crystal bay? it’s not the same water like from gw. maybe it’s just, water idk
I think it's just normal water like in sanc. Tried diving in dark water, button didnt appear.
it works in sanc and home, idk about other realms
i wonder if it works in oobs?
or if it just bugs out when you try to go too low
there’s ||water in orbit||, i think, too
it works where the water is deep enough to dive
I agree. I feel like this season has overall weak cosmetics, more so the ultimate gifts. Seems a bit like a filler season. The most interesting aspects are the new diving mechanic and the murals which cater to Sky lore nerds. The quests and story are also mediocre (all of this is just my opinion).
i think the story has potential, plus the last quest hasn’t come out yet so we don’t entirely know
Honestly i think id like them to work on the area more
The bottomless pit just isn’t….
It is the season of abyss but id like to see
what would you have done?
Them expand upon the deepest parts too
i think the area’s too shallow to have krill and such
Ideally i wouldve added like
A trench at the bottom…? Lots of cool creatures inspired by irl deep sea creatures
Also 🐝🌝
i know the diving is limited and there’s a limit with time and mobile capability but i think the season doesn’t really work unless you make it a proper abyss
Yeah
.

Actually it looks like theres another building? castle? from where leviathan came, which is currently outside the wind barrier
leviathan?
That
ohh krill worm thingy
Big worm thing in one of the murals
looks like an anti-manta, it’s really cool
although that does get into some of the more interesting lore
The spirit got 
maybe it has something to do with ark 
i feel like this season will be interesting lore wise in terms of the rest of the game
i spend too much time lurking in lore chat 
I think the spirits there manufactured power diamonds and captured mantas to sacrifice to the leviathan
To keep it from
how big do you think the leviathan will be?
the mural on the way to the second to last quest depicts the spirits capturing something that looks like the leviathan, i’m sure you’ve seen it
if you wanna cop a look at the leviathan it's already present in the area 👻
I’ve also heard from the devs that its actually KTJN Krill
the poor spirits that got stuck down there 
Ohh i was under the impression that was a seperate thing more or less but that could be it
That thing is
Massive
i saw it briefly yesterday, i didn’t get a good look
:0 I assumed the creature in the murals was actually depicting the megalodon in the depths but maybe it's actually something completely different too
it seems to be bigger than most mantas, maybe even the mega quads
if you want a size comparison i think voi posted one with a skykid
lemme see if I can find the link
aww cya
and good luck 
good luck! 
that. is much larger than i thought
possibly even comparable to megan?
although idk if we have a scale for megan
and if that’s something we’re allowed to discuss here 
why not
but admittedly it's more of a social topic than it is a testing one. lore enthusiasts will have a hard time containing themselves to lore chat when this goes live XD
yeah this is gonna be big
i wanted to make sure since i don’t know if megan is confirmed in game / there’s legit proof or if it’s just a theory
maybe the leviathan is supposed to be an anti-megan?
the arbiter of darkness type
if megan is pure light but also everything, what is darkness
So far it's just a friendly big boi underwater, you can actually dive with it
i guess it depends on whether they make it hostile or not
plus in the concept art for sky, skykids are supposed to be in the middle of darkness and light, so maybe that’ll be related
although krill do still attack skykids 
Even if the giant big boi is docile it still scares the daylight outta me xD
The birb friend may have been the star of Flight but we all know the star is this season. 
if anyone’s up for a discussion abt how this season fits into the sky lore i’m down 
Is the seasonal entrance moved or i'm just dumb
I kind of want to hug the big creature if it is tame
like how I always like to fly near the big fish on my way to orbit
Idk, It looks huggable, unlike krills
It's not attacked me yet when I've swum in front of it..but then it doesn't seem to have eyes
it’s in the social area to the right
the leviathan is passive for now, but that could change 
whoops, forgot to ping
@haughty silo @regal dagger
Chaotic evil there @wise bone 
i reflexively turn pings off but i realised you sent those messages like 5 minutes ago so i didn’t want to send them only for you not to see them 
Hello. Do you know when the wave of beta invitations for this game comes? When was the last wave of beta invitations?
the last wave was pretty recently. We do not know when the next invite wave is going to appear, but you probably shouldn't expect invites any time soon. You can choose a role in #beta-faq to receive notification when new invite comes in
The past waves can be seen in #beta-signup-info. Only devs know when the next invite will be because it's upon their demands.
Constant flashbacks of being pushed into the abyss by the underwater krill
When exactly was the last wave of beta invitations? How do I get a role in that channel where I can receive the beta invitation wave announcement? If possible, send me a message and tell me in a screenshot exactly what I should do and which parts I should go to. Thank you.
Please read #beta-faq
Thank you both for your reply 🌹🙏
Thanks, but I read all the messages on this channel, but there was no sign of a beta wave in the new messages or in the old messages that I could beta.
So you didn't actually read the FAQ.
You may have missed it then! Go back to #beta-faq and scroll to the top, and the second message down should say Q: How do I become a beta tester? and there will be instructions on which reaction to the message you should do. For notifications when there’s another beta invite wave, you’ll want to react to that message with 
Unfortunately, they don’t appear to be very often as they’re on an as-needed basis and the last wave was less than two weeks ago now.
I know there’s been a lot of talk about how much extra oxygen time the oxygen mask gives us (currently 5 seconds), I feel like they should increase it to about 30 seconds to make it feel worthwhile as the ultimate gift, or maybe even longer. The 5 seconds are very unrealistic as well since in real life you can get oxygen masks/tanks that last hours. Do you guys think TGC will actually end up increasing the time?
Not sure if they will but you should send that as feedback!! Totally agree with you
How about they change the duration in game without the ultimate gift, I don’t like the idea of an item that gives players an advantage especially as an ultimate gift that will never return, i never realised how my bonfire gave me an advantage until people spoke about it here.
But there’s substitutes for the bonfire now, maybe they could do something similar for the oxygen mask in the future? It makes the ultimate gift feel more unique and actually ultimate. I get where you’re coming from tho
I send feedback to change the ultimate gift bc if this doesn’t get the duration ur talking about then it’s useless, i recommended to just change it into a prop like a boat or something, something unique and memorable
Hmmm maybe a substitute could be spells? By having the ultimate gift you don’t have to worry about it, but other players could buy spells from the home shop or ark. Plus, it won’t be that much of an advantage in the general game since we can only go underwater in the one area at the moment.
Yeah maybe, but we’ve got the days of love boat prop now.
I feel like it’s not really an ‘advantage’ since everything is do-able underwater without the mask, it just makes it easier and is purely for enjoyment if you want to explore etc
I still don’t feel like they should give them that much of an advantage though, maybe 10 more secs but 30 more secs it would be like pay to play 
The bonfire is a spell now but it’s 10 ascended candles which is the reason I’m not a big fan for ults to go as ults bc they’re not gonna be bought a lot bc of its cost, I doubt that if the re breather is in the same cost that people will even consider buying it from the shop
Again tho, it’s not a necessity. You can still navigate underwater with the bubble pockets etc- it doesn’t hinder quests and not really exploration that much either as long as you’re careful. It’s more of just an added bonus that makes things easier I guess
It's not even worth buying it only gives 5 seconds 
Yeah maybe they could change the prices a little. And then again it is a choice for people, if they want to buy it they can, if not then they don’t have to
Has anyone tried it? It replaces the mask you are wearing right?
Yeah we were just saying if they increased the time to say 30 seconds
I’ll probably buy it no matter how long the buff is, but not actually wear it unless the utility is good enough (as with the chibi mask)
The ap page shows it like a accessory
If we’re really talking about fair play, the best decision they can make is to change the in game respiration option, and either make the ult look better with having no use or a little to no use or change the ult
I like the Acorn hat and the wool cape only 
I think this one will be very torn between players, but I personally will be buying the AP. Everyone has different opinions on what looks nice to them and what doesn’t, so it really depends on that
I like all the capes 
Having played all season (except gratitude) I’m not a big fan either
this season has been quite split on ap buying imo, the ap doesn’t really see it worth for me
yeah, since dreams i have been buying the ap less and less
What did you guys think of the assembly’s cosmetics? Did you end up buying the AP?
I guess my standards are pretty low? xD
No I didn’t like assembly that much so I didn’t
i got the bugle and the hat but not the cape
Nope it’s just your own opinion. Like how someone might like reading and another won’t, or someone might like a certain genre while someone else won’t etc
They look good don’t get me wrong but it’s still not worth it, It’s not special to me
which was your favourite season?
Yea it’s just different tastes 
to get a gauge of your opinions
From ones I’ve experienced, either Dream’s or Flight. From ones I haven’t experienced, Gratitude and Belonging
Lightseekers and gratitude
It was good
Dreams was really good, I agree. The storyline was so wholesome 
were you guys in dreams beta?
I was :P
Nope 
Wasn’t a fan of the ults tho but the cosmetics were nice
it was so much fun 
Season of Bugs 
Probably unpopular opinion but I didn’t like season of the little prince that much
do you remember when nobody could complete the second skating quest 
same, it was boring to me :9
I spend too much money on it lmao, I liked it bc it was my childhood
Tbh I agree, I’ve read the book and it was nice, but I just didn’t feel it in sky. And I wasn’t the biggest fan of the cosmetics or the whole collab + payed cosmetics thing
Cosmetics were meh the rose was honestly a jerk in the original so that’s how I thought of her the whole season and the map was waayyy too big, the amount of times I ran out of wing energy and had to run for a long time 
Season of pay up
Yuppp, and none of the spirits would light. Oh andddd whenever the boats would start it was cause everyone’s game to freeze
Yea xDDD
Oh yeah dreams had a lotttt of bugs man
it’s still so easy to oob, and yeti was broken for like the entirety of beta
The boats especially
we couldn’t even get in at the start 
I remember 🤣
everyone kept bugging each other in
Yuh it was chaos lmao 
Couldn’t relieve the spirits too
the great (legal) village break in was really fun
the chaos made it so fun tho 
What are guys’ favourite maps from seasons? Since enchantment obviously
If someone relieved it, You’d have to restart the area and be the first to lit it for u to claim it, season of selfishness
The first thing I remembered about this is the village chibi raid discussion

I enjoys days of mischief more than any season 
Not gonna lie that map was epic 
8 chibis walk into the dreams village; nobody notices. why?
I loved the village map and forgotten ark
that was a dev joke that just stood out to me but i can’t for the life of me remember who said it
Ooh yes forgotten arc is one of my fav places too 
ark is so nice but they put it so far away nobody goes there any more 
That place was worth renovating 
#seasons-events-chat is great for this chatter, let's keep it abyss focused here 
i loved enchantment it was so fun, they did really well for the first locational season
Wind paths 
oh yeah we’re not even in the gen beta chat
I think that’s why they started doing quests there. And yea, only people who do full candle runs or when you need to occasionally stock up on spells actually go there
Yeah let’s go to the other chat lmao
I was so excited to fly to the top of the tower after carefully calculating which mountain top is the highest and flicking the screen so I’d make it but then there was nothing on top 
The view was… okay
yeah
what do you guys think about the above ground season map?
Uninspiring.
irs alittle bland tbh
it feels limited compared to other seasons
even though the map’s probably the same size
i think there’s a lot of blank space that makes it seem empty
since it’s all underwater
I feel like they could do more with the big scratches on the tall tower
maybe but one of those on the ground somewhere
or let us stand on it at least, i don’t have that much wingpower in beta 
it would be cool to have something like darkness patches or similar growing in them too
it doesn't make much sense for it to only be the tower since we dont have much knowledge on what the tower did for something to attack it
we do know a little about the tower, there’s a mural
have you seen it?
yeah i think i probably forgot ill have to look again
although it does seem to be more about what’s underwater than the actual sticking up part
i can post a screenshot in the channel if you’d like
it looks like it was built for something before the leviathan appeared, but then they had to seal the bottom away
possibly some sort of manta sanctuary?
hmm
going down the tunnel itself does seem really empty, as if it’s just a landmark
Doesn't this mean that there were people living in the Sky world before the ancestors?
wdym?
If these spirits in Abyss season are discovering the area, which has already had a use before they came there, it must mean there were other people there before them. No?
ohh, i see what you mean, that’s interesting
or are they in some other timeline?
i think it’s over a long time, maybe they sealed the leviathan away and years later after they forgot about the danger new spirits returned
the area is pretty clearly abandoned
i think the actual aboveground tower isn’t supposed to have an inside, it’s just a landmark
everything is underground
we can chibi fall into its walls
see whats in there
Books on how to summon the leviathan (ktjn krill)
maybe the area wasn’t always flooded
and something to do with the leviathan caused the area to flood?
And that does make sense kind of bc its supposed to be really shady
Yeah i was abt to say it wouldn’t exactly be well hidden
i’m pretty sure the leviathan at least contributed to the downfall of whatever used to be there
Yeah
what’s interesting is that in the screenshot you posted earlier and the one i just posted, the leviathans don’t appear to be the same
the one in yours has fins and eyes, the other one seems to just be a big sea worm
plus it’s in the clouds vs underwater
the leviathan doesn't appear to have claws which means it would have to fish jump at the tower to actually scratch it
it’s much bigger, too
which implies either they’re two different entities, or it grew
wait theres one im the clouds too?
ive only seen the mural and the water one
btw luka, if you’re still in chat, where was that mural?
i only know where the tower one is
ah i guess they’re gone 
but yeah, maybe they’re two different leviathans, and i think the bigger one made the scratch on the tower
then why did big teeth boy attack the tower 
that’s the next question
they’re not hostile to players in this build as we know but i don’t think that’ll be permanent
unfortunately we don’t know and devs probably won’t say until it actually comes out
maybe as revenge for trapping the other leviathan / its weaker self?
the memory stones that we had to collect let down the barriers on the structures, that could be related
they seem to be connected to trapping the animals
May be it was the elder bird that went berserk during "the Great War"
i think the memory stones are smaller versions of the big stones in vault, maybe they can only hold one memory at a time
We only have things that either fly or swim(crawl) so far... May be there were creatures that walked and may be some of them were the size of T-Rex 🦖 👀
have you seen the leviathan size comparison image?
A SORRY
it’s okay

Okok let me think for a second 
earlier you said this area couldnt have alwas been under water
and i dont think people would just dig tunnels and put lanterns you would have to light with fire under water so that makes sense
but then what were the tunnels for? they have ladders in them too
Mmm i dont remember morphs into boatswain and has a heart attack
in the mural, there were different animals in there, mantas of increasing size
what’s interesting is at the bottom of the area (where the last memories are so far) there’s king jellyfish
so maybe it was for housing mantas?
it doesn’t explain the jellyfish tho
||not to mention the only other place where king jellies can be found is the route to orbit||
and on the other side of the tunnels were memories, so maybe the ladders were to reach memories
sort of a joint manta coop - library
Actually though
i just realised
in the tunnel mural the spirits are all wearing the vault headpiece things, like the
spirit
Did the spirits use respirators?
i don’t know, we don’t see spirits in water in the game i don’t think
Then again I don’t know if like
That translates to being a scholar. Because on the forgotten arks murals the ppl carrying the colored lights have that mark too
i mean, we don’t know if spirits are bound to the same rules as players
but they most likely are, they seem to be similar to the players
Mhm
lemme check something with the spirits actually
Although yeah what WAS the fate of the spirits there…
They probably died but its a little ridiculous in concept that a mega worm ate them all with minimal structural damage 
hmm
annoyingly, the concept art does not tell us the spirits’ relationship with darkness and light
uh- what is this talk about?

new season lore 
Season lore 
spirits going to taco bell?

Yes
whered that come from?
my guess is they sealed the leviathan away (or tried to at least) and fled, although it’s not clear what the leviathan did specifically
Im actually the leviathan and i sentenced all the spirits to having nothing but taco bell for the rest of their puny lifetimes
I think like…
Just posed something related to water level in #beta-screenshots-videos
where is that?
Those spirits just entered from another way possibly…? Theres doors at the end of a diff mural too so idk
could you post the full mural? 
that’s odd, the murals don’t line up
But yeah since the doors are there to below the tower I don’t think the spirits trapped each other like that
Kind of…? Idk how to explain it
It does confirm that Crystal Bay became flooded so thank u nomad 🌝
Probably or its just minor inconsistencies that are supposed to not be given too much thought
yeah, they both have the same basic details
manta rooms / memory rooms, with the tower and the tail monument
Mhm
plus, there's that one cutscene when you free the mantas and they rise out behind the fish tail
O
i only have a screenshot, unfortunately, not the whole cutscene
they sort of come out between the tail and the tower, in a triangle shape
Im not sure about getting a pass in its current state though
most of my favorite cosmetics are free
it really is, i'm glad we get to be the first to properly analyse it too 
i'm not gonna get the pass, plus lore is free 
Mhm
my guess is the manta were supposed to come out of the rooms between the tail and tower in the mural, and the big aboveground one that has the small quad and the doubles
Ohh
but since they were flooded they were trapped
Awesome
No they are supposed to be the area under the main tower(with claw) shown from different angles
Ohh i see now

