#homebrew

1 messages · Page 64 of 1

severe trellis
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Ah that mgiht be too high? But It would also be cool maybe thats reserved for the Very Rare version lol

west tangle
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well

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how many charges would it cost

severe trellis
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I think to cast summon fiend...Maybe the max charges it can hold so 6? You summoning forth the Fiend Trapped in the Weapon temporarily

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Or maybe I can have the summon be summon undead instead and it be more of the Fiends spirit?

west tangle
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I would maybe consider for these abilities the players need to expend charges equal to the spell's level to cast them

severe trellis
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I can do that, and maybe make the charges-slots depending on how many charges you expend? ugh balancing is hard, though I wanna persue this, I think it feelsl ike it would be a cool weapon

west tangle
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I would even consider removing the regaining spell slots feature entirely and going all in on instead letting players expend charges to cast spells. I think especially for a paladin it can really compliment their playstyle where you usually might not want to use spell slots on spells

severe trellis
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Yeah I get that, i like the regaining slots feature initially to feel like you are drawing upon the demonic power within yourself to turn it into something more holy ya know? But maybe that can be done in antoher way

west tangle
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(regaining spell slots is almost always more mechanically strong than getting a free casting of a specific spell)

severe trellis
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Do you think the concept of the weapon would be cool to have though as like a Good Aligned Cleric or Paladin?

west tangle
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It strikes me as something more fitting for an evil aligned character

severe trellis
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oh why?

west tangle
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It's drawing on powers which are inherently evil and using them to fuel you. A player certainly could try and use them for good, but it's in the same camp to me as something like a necronomicon - it feels like an item that would be used to slowly corrupt the wielder.

severe trellis
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Ah thats entirely the opposite of what I want to do here though? And kinda going against he point? The weapon is there for redemtion, to use dark powers to move towards them ascending into a higher being, though that might just be the spells that i've discussed so far lol. I think having one summon undead that represents the fiend within would be good, but most stuff I feel would be more protection oriented

severe trellis
peak inlet
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made it a CON ASI instead of WIS/CHA/INT and added a PB limit to the expended hit dice
General Feat (Prerequisite: Level 4+)

Ability Score Increase. Increase your Constitution score by 1, to a maximum of 20.

You can use the following features:
Recovery. Once per turn if you deal damage, the next time you recover Hit Points to a creature before the end of the turn, you may add 1d6 to the Hit Points recovered.
Enhancement. Once per turn if you recover a creature’s Hit Points, the next time you make an attack before the end of the turn, that attack deals an additional 1d6 Force damage.

Whenever you roll a d6 as part of this feature, you can consume a hit die to roll it and add the number rolled to the d6. You can only expend Proficiency Bonus Hit Dice in this way, regaining the ability to do so on a Long Rest.

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(alternatively)
As a Bonus Action, you can expend 1 Hit Die. When you do so, roll the die then choose a creature you can touch, that creature either gains a number of Hit Points equal to the number rolled plus your Constitution modifier.

peak inlet
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it’s better than Arcane Vigor though, I might have to still limit it to PB uses

barren sand
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Hey chat
How evil is ice cube?

peak inlet
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also, I think this is my final version of this

Intuitive Detective

Origin Feat

You have the Identify spell prepared and can cast it as a Magic Action without material components or spell slots. Once you use this feature, you can’t cast the spell again in this way until you finish a Long Rest.

When you use the Study or Search actions, you can modify them in the following ways:
Studious Mind. When you use the Study action on the creature, you know whether that creature has any Immunities, Resistances, or Vulnerabilities, and if the creature has any, you know what they are.
Searching Gaze. When you use the Search action to look for the creature, the movements and actions the creature took within the last 6 seconds it spent in that room or area up to 120 feet away from you, are revealed in the order they were taken. If the creature is still in that area, they do not benefit from the invisible condition against you for the next minute.

A creature affected by either effect becomes immune to both effects for 24 hours. Once you use the feature, you can’t use it again until you finish a Short or Long Rest.

quiet cedar
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homeboom

queen egret
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hi dnd discussion movers

quiet cedar
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so anyways guys im gonna break us out of here by using a tsunami

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dont tell me i didnt warn ya

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9

restive tusk
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Feel free to post the full feature details here

queen egret
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before i do, what do you think the size of the actual meteor itself be if it's meant to level a typical castle?

quiet cedar
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i wanna get out of here

quiet cedar
restive tusk
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I think it’d be best to leave it undefined

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A simple size descriptor should be enough

quiet cedar
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simple

queen egret
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the fire/bludgeoning vs thunder thing

queen egret
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i think something under 1 mile will be more appropriate?

quiet cedar
quiet cedar
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3 miles?

restive tusk
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Damage in terms of miles is outside of the scope of pretty much anything “normal” in the game

queen egret
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i'll just convert it to meters i'm not american enough for this

restive tusk
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In kilometers is the same deal, there’s very few effects in 5e that deal with damage distances outside of 120 feet

queen egret
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yeah, that's why it's a flashy effect with an 8-hour ritual

restive tusk
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Meteor Swarm is one of the exceptions since it has a 1 mile range, though the actual damage instances are 40-ft radius spheres

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You might want to look at what 3.5e did with 10th-level and above (Epic-Level) spells. IIRC quite a few of those dealt with massive damage radii.

queen egret
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Pinpoint Impact: Creatures within 800m of the impact point (or a smaller area at the DM’s discretion) automatically fail their saving throws. Each creature takes 80 + 12d6 bludgeoning damage and 80 + 12d6 fire damage. Nonmagical structures in this area are typically destroyed, and the terrain is drastically altered at the DM’s discretion.

Thunder Shockwave: Creatures between 800m and 4 km of the impact point (adjustable at the DM’s discretion) must make a Dexterity saving throw against your spell save DC. On a failed save, a creature takes 20 + 10d6 thunder damage; on a successful save, it takes half damage. The shockwave may knock prone lightweight objects or creatures, rattle windows, cause temporary deafness, and create a concussive environmental effect at the DM’s discretion.

quiet cedar
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or a long rest

queen egret
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well, you have to be out in the open, and it starts alerting adept spellcasters by hour 4 of the ritual

quiet cedar
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yikes

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i opt out of performing the ritual

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i can fite

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but idt i have the mindset to not panic when i see a fireball headed for my head

queen egret
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I will probably add a less campaign-specific lv18 feature and make this an optional feature that can replace that

restive tusk
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What counts as interrupting the ritual?

quiet cedar
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ig

restive tusk
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So it’s a concentration check?

quiet cedar
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is it an 8 hour continuous cast?

queen egret
quiet cedar
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@queen egret

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figures

queen egret
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if you lose consciousness, that too.
if you are silenced, the ritual is paused by not interrupted

queen egret
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verbal, but it can tolerate a pause of 1 minute

restive tusk
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The feature could use some more workshopping as is I think. The end result is really flashy and absurdly powerful, both mechanically and narratively relative to other options in Tier 4. On the other end, it is absurdly easy to screw over at that level.

quiet cedar
restive tusk
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A single casting of magic missile is going to be really rough on the caster

quiet cedar
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or does the ritual have some kind of thing that states must be an incantation

restive tusk
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Now times that by however many times that can happen during the ritual time

restive tusk
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I’d say reign in the power of the ritual, but also make it harder to stop

quiet cedar
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or cleric supports?

restive tusk
quiet cedar
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ik

restive tusk
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That’s also not what I’m referring to

quiet cedar
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2d6 aint doing nothing

quiet cedar
restive tusk
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Magic Missile also doesn’t do 2d6

quiet cedar
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the missile explodes

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how much does it do then

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was it not 2d6+3?

restive tusk
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Sharky, have you read the Magic Missile spell before?

quiet cedar
restive tusk
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It’s 3 darts that auto hit for 1d4+1 Force damage each. (You only roll once for damage but that part isn’t important).

restive tusk
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Each is a separate instance of damage

quiet cedar
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i meant why is it so bad on the target

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not the caster

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or why is it gonna severely impact the person being hit

queen egret
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each one is a seperate con check with a dc of at least 10

restive tusk
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I’m guessing you don’t cast many Concentration spells dndLol

quiet cedar
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so i dont touch spells with a long conc time due to that

queen egret
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So do I make the ritual only interruptable by unconsciousness or death?

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And shrink the radius of its effects

restive tusk
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But yeah each missile forces at least a DC10 Concentration check. One may be easy to save but statistically you’re not going to keep conc.

quiet cedar
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be it either a)direct or b)indirect

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like double focus from offhand

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also what are supports able to do to boost casters cast time

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and what impact does dat have

queen egret
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less?

quiet cedar
restive tusk
quiet cedar
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owo

quiet cedar
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somewhat

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uh

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anyways

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owo

restive tusk
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There’s only a few hard-counters to Magic Missile conc-breaking, but that’s getting off-topic. The overall point is the ritual would be easy to break due to how easy it is to break concentration, especially over that long of a time. The caster is still one person, they do not have more Shields, Counterspells, etc than numerous enemy spellcasters presumably trying to stop the ritual

queen egret
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As an action, you begin a powerful chronomantic working to accelerate the arrival of a massive celestial body whose natural course would not have intersected this world for ages. This working requires 8 hours of preparation.

If you fall unconscious, die, or are otherwise incapacitated during the ritual, the attempt fails and this feature is expended. The ritual can be paused. You may spend an action on a subsequent turn to continue the working from where you left off, maintaining your accumulated preparation time.

queen egret
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removed con checks, how does this sound?

quiet cedar
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uhm

restive tusk
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Sounds better

quiet cedar
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why does mm break conc?

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is it like 3 seperate checks?

queen egret
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it deals damage

quiet cedar
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or what?

quiet cedar
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whats the roll like 18+?

restive tusk
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As before, it deals 3 separate instances of damage, which forces 3 separate concentration checks

quiet cedar
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@queen egret whats the threshold?

restive tusk
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It’s DC = 10 or half the damage (round up) you take in that instance, whichever is higher

quiet cedar
queen egret
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200 foot/60 meter radius should give the feeling of one large, destructive meteor well enough?

quiet cedar
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¯_(ツ)_/¯

restive tusk
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That doesn’t really solve the issue, and feels like a buff to Conc checks in general over a targeted buff to the ritual. The difference between 1 con check per 6 seconds vs 3 doesn’t matter too much when you have to survive 8 hours

queen egret
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there's still the shockwave which is the significantly bigger thing

restive tusk
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I’d add another limiter(s) to ensure the caster stays:

  • On the same plane of existence
  • Within a certain distance of the spell being cast
quiet cedar
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why is the shockwave sig big

cold sigil
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Hello dms

queen egret
quiet cedar
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how much brute force would it take to destroy the lair by hand

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warriors are immune to fall damage right/j

restive tusk
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Within 100 ft of the shockwave I’d say

quiet cedar
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just catapult them

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how hard is it to enchant an item with invis

restive tusk
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We’re already dealing with large distances so I’d summarize it as far enough that:

  • The caster has a medium difficulty chance of being found
  • The caster has a medium difficulty ability to prepare around being found
quiet cedar
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w8

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what if caster goes invis

restive tusk
queen egret
quiet cedar
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cloak of invis

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how good is bbe at percp?

restive tusk
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The original feature says (IIRC) people know where the target is, which means they’ll know regardless of having the invisible condition.

Narratively I assume since this is a Tier 4 feature the BBEG and maybe their minions have some way of countering invisibility regardless

queen egret
quiet cedar
queen egret
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you could bait the bbeg out of their lair like this

quiet cedar
queen egret
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but it really has to do with what the dm wants to do

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i'm probably gonna shorten the ritual by half, since its impact site is now much smaller it would not take very long for any bbeg minions to arrive at all

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10 minute walk on foot

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enemies of tier 4 pcs will probably not walk at a leisurely pace

quiet cedar
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could shorten by 40% too

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if u wanna

queen egret
torn fjord
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A magic item I've created for one of my players, still a WIP. Intent is to have the weapons embody the ideology of "You can't face Judgement until you've had a chance at Redemption."

Redemption and Judgement

||Paired pistols, require Attunement. The weapons share one attunement slot.

You have a +1 bonus to attack and damage rolls made with these magic weapons, but may only use the following properties when wielding both weapons.

Mark for Judgement: The pistol Redemption has 6 charges, and regains 1d6 charges each dawn. Once per turn, when you hit a creature with Redemption, you may expend a charge to mark them as a target for Pass Judgement until the end of your next turn.

Pass Judgement: Once per turn, when you use the pistol Judgement to hit a creature that has been marked by the effect of Redemption, you deal an additional 1d10 force damage to that creature. In addition, if the marked creature is of an Evil alignment, [INSERT SECONDARY EFFECT HERE].||

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spoilered in case the player peeks in this channel

proper light
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How OP would this be for an arcane caster (who is not a sorcerer)?
Wand/Ring/Whatever of Sorcery
Spend a spell slot to gain metamagic points to add to your next spell.
For instance, burn a 1st level slot to add Careful to a Fireball.

torn fjord
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given that it specifies you spend the spell slot to gain points that can only be used on your next spell, and you can't do anything else with those points, not very OP at all

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especially if the item itself doesn't give you the ability to pick from the full list of all Metamagic options

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if it comes with only one or two Metamagic options pre-installed, or whatever you wanna call it, then it not get used at all in many situations

proper light
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Are there any options I should omit?
I haven't run a game with a sorcerer in it, so I'm not sure what I'm getting myself into.

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Thank you!

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Might also add a countdown die (Vagabond) or some special action to recharge it (Nimble).

prisma crown
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Hey are u guys starting a campaign?

proper light
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For those who haven't read those:
In Vagabond, some items have a "countdown die" associated with their use. If it has a d6 countdown die, after you use it, roll a d6. If the die shows a 1, your countdown die becomes a d4. If it rolls a 1 as a d4, the item is destroyed. Using it contains a slight element of risk.

Nimble has some magic items that recharge in interesting ways. One can only be recharged by it being hit by lightning. So you have to place it on top of a tall building or tree and hope it gets hit.

torn fjord
prisma crown
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Ok

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Yes

rugged olive
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Of course, and thing is, you can count cards too with it, but kinda less worthwhile than in blackjack where there are multiple decks

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What do we think about this btw for balance?

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I was thinking of making it wisdom instead since wisdom comes up more

void jewel
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Doesn't even mathematically add much upside and has a random downside, unlike basically all feats, and doesn't come with a half feat.

torn fjord
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...wait, so you're considering an item that makes an already negative modifier worse, but allows rerolling any d20 without limitation, and then gives a greater than 50% chance of treating that roll as a 20?

rugged olive
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Yep, natural

torn fjord
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that's busted as hell

rugged olive
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Thats why I'm thinking wisdom instead

torn fjord
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it doesn't matter what stat you make it, it will literally only affect passive skills

rugged olive
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It doesn't work on spellcasting nor proficient weapons, because it only works with non-proficiencies

torn fjord
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as soon as an active roll is made, you're giving greater than 50% odds of a natural 20, which is not even remotely fair

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okay, I did miss that limitation when I first read it, but that's still insane

rugged olive
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I do wonder how it will work with jack of all trades

torn fjord
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"I'm actually better when I don't have proficiency"

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...it's just objectively better than Jack of All Trades

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you've made that feature completely pointless

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and offered it to anyone of any class

rugged olive
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I mean, mechanically, since Jack of all trades adds half PB to anything you arent proficient in

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Oh shoot, I just realized, it works with saving throws too X_X

torn fjord
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yeah

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it's stupidly overpowered for next to no downside at all

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all it does is make an already negative modifier marginally worse

rugged olive
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But only on a nat 1 I believe

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So it requires you to have rolled a nat 1 originally

torn fjord
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no, what you wrote is that it requires the ability score to be 9 or lower, and attuning to the item reduces that score by 1 more point

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that is the only downside you gave the item that gives a greater than 50% chance of rolling a "natural 20"

rugged olive
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When you roll a 1 on a d20 for an attack roll, ability check, or saving throw that doesn't add your proficiency bonus to the roll, you can reroll the die and treat any result higher than your intelligence score as a 20

torn fjord
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that is not what you wrote in the original message that you replied to earlier

rugged olive
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I just looked at it, and wrote it

torn fjord
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quoting what was in the message you referenced earlier

Dumb Luck:
Prerequisite: Intelligence of 9 or lower

  • Reduce your Intelligence score by 1, to a minimum of 1.
  • You lose proficiency with any one skill, tool, or weapon of your choice
  • When you roll a 1 on a d20 for an attack roll, ability check, or saving throw that doesn't add your proficiency bonus to the roll, you can reroll the die and treat any result higher than your intelligence score as a 20
rugged olive
torn fjord
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yeah

rugged olive
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When you roll a 1 on a d20

torn fjord
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but also "treat any result higher than your intelligence score as a 20"

rugged olive
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Correct

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So when you reroll, any number higher than intelligence is a nat 20

torn fjord
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okay, so it only allows a reroll of a nat 1, that's better than what I originally thought, but that still gives a minimum 60% chance of turning a nat 1 into a nat 20, which is busted

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because when using the item, your Int score would be no higher than 8

rugged olive
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Yes, and I do not know how it would work if they increase their int afterwards with an ASI

torn fjord
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it would simply break attunement, because they no longer meet the requirement of having 9 or less Intelligence

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the 9 or less has to be the score before modification by the item that requires that score

rugged olive
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This extends to feats too?

torn fjord
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wasn't aware this was a feat, for some reason I thought it was an item

rugged olive
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Oh, my bad, it is a feat

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Also, how would the actual odds work since its factorials with adv and disadv

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I think the most busted is with saving throws (unless you are 14 levels in monk), because thats at least 4 other really bad things to fail at

torn fjord
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I've gotta be honest, I wouldn't ever take this Dumb Luck feat as a player, because it's just an objectively better version of the Halfling Luck feat, just with a different niche, but requires intentionally lowering your stats and offers almost no benefit if you don't use skills/weapons you aren't proficient with

severe trellis
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I need help figuriring out a wording problem.

So I have an item with charges and I want you to be ableto expend the charges to either cast spells or do a unique ability to the item itself, I am not sure how tow ord it smoothly in one statement, or should it be two?

rugged olive
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I think this is a good wording?

torn fjord
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here's an example from an existing magic item:

...The crossbow has 3 charges and regains 1d3 expended charges daily at dawn.

Constellations. The crossbow is decorated with three constellations. As a bonus action, you can tap one of the constellations to invoke it, expending 1 charge and producing one of the following effects:

severe trellis
rugged olive
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Correct

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Are they listed spells or just any spell?

torn fjord
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yes, that's allowable, there are existing examples of items that let you spend charges to cast a specific listed spell

severe trellis
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Listed spells

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Dont have them yet but I'll probably use protection from evil and good on there

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so like
This weapon has 6, and recovers 1d6 charges at dawn. As a magic ation you can expend a number of charges to activate one of the effects below (see below for charges):

1:Activate unique effect of the weapon

1:You can cast "Protection from Evil and Good without expending a spell slot."

2: You can cast "Second level spell wtihout expending a spell slot"

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@torn fjord that work?

torn fjord
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yeah, pretty much

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typically the number of regained charges is only a single die with no modifier, though

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usually a die that matches the maximum number of charges

severe trellis
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Ok

torn fjord
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also, rather than just listing a number before the effect, you would likely need to write out "You can expend X charges to..."

rugged olive
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Sometimes I see some that say 1d6+1, or 1d10 +2

torn fjord
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I wasn't saying it's never done, just pointing out it's typically just a flat roll

rugged olive
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Also, Drol, would you be willing to review a fighter subclass I have made? I have reiterated it many of times and I think it is near finished

severe trellis
torn fjord
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I don't really know how to balance that sort of thing

torn fjord
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just clarify that you cast each spell at a specific level, to ensure no one thinks they can use the charges to upcast

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you likely also need to specify a spell save DC or attack modifier that the spells will use, depending on what spells you put on the item

severe trellis
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Yeah I will

severe trellis
torn fjord
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that works

torn fjord
# severe trellis Ok edited a bit, how's that?

actually, here's how I would word it, even if it's not the most accurate to how official items are worded

As an action, you may cast one of the following spells at its lowest level without expending a spell slot, instead using a number of charges equal to the spell's level: Spell 1, Spell 2, Spell 3.

rugged olive
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I think I would use the wording from Staff of the Magi

lean crow
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Charge-casting is always at the lowest level unless otherwise specified

severe trellis
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I thought it was, but was told I need to specify

torn fjord
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I couldn't remember and suggested it just to be safe

lean crow
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So is anything along the lines of "you may cast X without expending a spell slot"

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Or "you may cast X from the item"

graceful rapids
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Hey guys should my gm let me get a mammoth?

coral delta
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Ask your DM.

graceful rapids
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He said ask you🥹

coral delta
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We're not balancing his game, he is.

unborn forum
frail tree
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Are there any good Raven Queen themed subclasses? Preferably warlock.

queen egret
queen egret
coral delta
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There's a UA Raven Queen subclass for Warlock that never made it to print

graceful rapids
void jewel
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Patrons aren't mechanics, they are pure flavor, you can just change it to whatever

queen egret
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iirc she is a very common hexblade patron, and she made many of those weapons

umbral dust
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what rarity would you assign this?:
Royal Crown of Orithiya
The crown is golden and is adorned in 5 vibrantly coloured gems.

  • The crown provides a +2 to charisma skill checks while wearing it.
  • The crown is imbued with augury, usable once per day.
queen egret
umbral dust
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alright thanks

void jewel
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Its only a ritual and +2 to cha checks

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Also wouldn't give it at all if the party has a wizard

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Because the augury bit is immediately redundant

umbral dust
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party's only caster is a cleric

queen egret
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i guess it would spare a wizard exactly 1 lv2 spell slot

umbral dust
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lol yeah

queen egret
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oh, never mind, there you go

void jewel
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It wouldn't even save a slot

queen egret
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i guess... they don't have to... learn it? idk

spring tusk
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What's a good name for a type of fiend similar to gnolls but instead of hyenas it's bats

queen egret
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uhhh... batilisk?

queen egret
spring tusk
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There's a bat demon lord named Camazotz

cerulean seal
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I'm really sad the raven queen subclass in UA is just a "better" find familiar

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It feels kinda uninspired considering she is like... Death

spring tusk
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Okay so apparently Gnoll originally started as a mix between a gnome and a troll and then got popularized as Hyena headed demons by D&D

queen egret
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bahamut was a whale until dnd made him a dragon and then ff caught on and made him a dragon like 24 times

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and now he's just synonymous with a dragon god or dragon king of some sort

spring tusk
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Desmodus is the word for the genus that is vampire bats

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Maybe, Dezmodarr?

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If all else fails turn the s into z, add an extra consonant, or throw down an apostrophe

spring tusk
native gale
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Sure, I think anything like that is good. I was just throwing syllables together. If you have something that has an actual origin or meaning, I like that better

spring tusk
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Fair enough

unborn forum
frail tree
queen egret
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how do we feel about this SLA?

Senescence
At 14th level, you can curse a creature with the accelerated passage of time, causing its body to weaken and age unnaturally. As an action, you can target one creature you can see within 60 feet. The target must succeed on a Constitution saving throw or be affected by unnatural senescence for up to 1 minute. Maintaining this effect requires concentration, as if concentrating on a spell.

While affected, the creature experiences the following effects:

At the start of each of its turns: The creature takes 2d10 necrotic damage and its speed is reduced by 5 feet (minimum 5 feet).
From its 2nd turn onward: The creature has disadvantage on attack rolls.
From its 3rd turn onward: The creature has disadvantage on saving throws.
From its 4th turn onward: The creature is affected as though by the slow spell.
From its 5th turn onward: The creature is paralyzed until the effect ends.

At the end of each of its turns, the target can make a Constitution saving throw. On a success, the effect ends. Creatures resistant to necrotic damage have advantage on the initial saving throw, while creatures immune to necrotic damage have advantage on all saving throws to end this effect.

You can use this feature once per long rest for free. You can spend 7 sorcery points to use it again.

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good? bad? too strong? too weak? cool? uncool?

cerulean seal
queen egret
#

on it boss

queen egret
#

what exactly are you going for?

cerulean seal
queen egret
#

what's the theme?

#

some sort of stabbing... empath?

umbral dust
#

stepping bond feels like a better misty step at the same level, while spell blade is just a slightly improved shillelagh

queen egret
#

misty step has more teleporting freedom

cerulean seal
queen egret
#

this one strictly targets the vicinity of an enemy, so i think its fine

cerulean seal
#

The class is fully written now, I am just making the custom class spells now

umbral dust
#

the only real difference is that misty step is cast as a bonus action and has an additional 30ft of range

#

and obviously yeah stepping bond has a target

#

fair enough

#

spell blade is the only thing i'd recommend changing as it looks to be shillelagh but you can shoot out of it

#

and i don't think the added bonus of shooting your quarterstaff should be worth a 3rd level spell

queen egret
#

3rd level spell slot shillelagh not great

cerulean seal
#

so keep in mind

#

This works on magic weapons

#

And you can use the spell on your allies weapons too

umbral dust
#

a half caster will have roughly the same spellcasting stat as they do str/dex then

cerulean seal
#

I'm talking more about whatever additional effects the weapon provides

umbral dust
#

fair enough but it still feels incredibly situational

cerulean seal
#

Most likely. But I wanted to give the class a way to do the anime swordsmen thing where they shoot big sword slashes through the air and stuff

#

I'm open to ideas

#

or adjustments

queen egret
#

i'd have made it a concentration spell with a more traditional lightning bolt-esque aoe that you can recast every turn so long as you have the weapon you cast it with

#

probably much narrower range than a wizard's aoe spell

umbral dust
# cerulean seal Most likely. But I wanted to give the class a way to do the anime swordsmen thin...

one thing i did make that fulfills that kind of fantasy was for a fighter subclass i made:
When you take this action, make a melee attack against a creature within range. If this attack reduces the creature to 0 hit points, you can immediately move up to 10 feet and make another melee attack against a different creature. You can chain your attacks a number of times equal to your proficiency bonus, and you are not subject to opportunity attacks when moving in this way. The effect ends early if an attack fails to reduce a creature to 0 hit points.
you could see if you can turn that into some kind of spell attack if it interests you?

#

and also not that i can think of anything rn, but giving range to melee magic items may cause some confusion in how and where the abilities of the item apply

umbral dust
queen egret
#

slash slash

umbral dust
#

or like a single use multiple-target spiritual weapon

queen egret
#

depending on the numbers you could allow it to count as a weapon attack and trigger extra attack for more schwing schwing feel

#

call lightning, close range schwing schwing flavor

umbral dust
#

like you summon a spectral sword that attacks a number of creatures with a melee attack using your attack or spellcasting ability, whichever is higher

cerulean seal
#

Reminds me of that one Elden Ring spell

umbral dust
#

yeah lmao

cerulean seal
#

Where you summon a big ass spectral sword

umbral dust
#

ur class sounds a lot like a spellsword build from elden ring

cerulean seal
queen egret
umbral dust
#

unfortunately i only know gilgamesh from ancient sumeria

queen egret
#

same guy

umbral dust
hallow fjord
#

guys I got a very big wall of text about the changes I made to the ending of Waterdeep Dragon Heist (especially Winter and Manshoon related) which I'd like to share with experienced DMs for feedbacks, since I'm still learning.
Where should I post it?

cerulean seal
umbral dust
umbral dust
#

let me check

cerulean seal
#

idk, I could look into it

umbral dust
#

nvm, fighter only gives str saving throw prof

#

i think i'm tweaking

cerulean seal
#

Truly it was because Ranger is already Dex/Wis

queen egret
#

oh yeah, isle, while you're here

umbral dust
#

i am here

cerulean seal
#

And I wanted to be different

queen egret
#

i went back to the drawing board after some very valid criticism on the first time sorc

umbral dust
queen egret
#

it sends you to the beach that makes you old

umbral dust
#

and obviously there's a chance to stop it every turn so

#

no complaints from me

umbral dust
cerulean seal
umbral dust
#

i've got a finished fighter subclass i've never publicly shared but mainly because it's probably too strong lol

cerulean seal
#

I've been putting a lot of work into it

umbral dust
#

looks like it

cerulean seal
#

Once I finish these homebrew spells and the additional subclasses I'm designing i'm gonna look into uploading it or publishing it somewhere

umbral dust
#

dmsguild might be a good pick for you

#

i've seen a few people publish on it

queen egret
#

the lv6 thing is also remade, now it is a stop spell

#

it also does that botw thing where you can freeze an object, hit it a lot of times and then all the kinetic build-up goes off at once

umbral dust
#

nice lmaoo

queen egret
#

lv18 takes 4 hours to summon a comically large meteor

umbral dust
#

if you allow it, your players WILL summon a meteor

queen egret
#

I want them to summon a meteor at the bbeg's lair

umbral dust
#

fair enough

#

i never ever plan for my campaigns to go past like 15th level

#

i've never had a campaign go above 8th so

queen egret
#

oh yeah, i know for a fact it's gonna take ages

#

and my pcs will still do staggeringly low damage per turn

umbral dust
#

good luck

queen egret
#

lmao ty

umbral dust
#

Any feedback from anyone is appreciated tbh, its some new travel rules I wrote and plan to try out. I'm mainly unsure about the weather events as I feel they're a bit too complex for background flavour

teal mortar
#

hello. i have a dnd subclass for the new 2024 fighter and it was published back in october. someone pointed out my grammer was abit off in acouple places so i went to edit it by making an updated version and it now says "This homebrew Subclass does not have the necessary class features with the correct required levels." all i did was change a couple words. does anyone know what im supposed to due here because i messaged dnd beyond support and all i got back was a generic we dont help with homebrew tool questions response.

cerulean seal
#

They should be able to assist you

#

Probably the first channel is a bit better

teal mortar
#

thank you

queen egret
#

a few bad rolls and suddenly the pc is deadweight

umbral dust
#

yeah fairs

#

It is every four hours, but it makes sense to just remove it

wicked condor
queen egret
#

i would maybe simplify the weather, this is all fun and all but it seems exhausting to apply every day

umbral dust
#

Yeah thats what i was thinking too

#

Something has felt off about the weather mainly

spring tusk
#

Hello everynyan

#

What are we talking about, I'm bored at the DMV

queen egret
#

there are so many conditions and some of them have so many clauses that you'd have to constantly consult the list for a long time

umbral dust
#

Do you have any tips on what I could simplify but still have the weather feel like it affects the players?

#

I could cut each weather event down to one singular condition or clause

unborn forum
queen egret
#

i would also probably reflavor quartz storm, you might not be able to properly convey to the player that it is quite distinct from sandstorms

severe trellis
#

Ok another rough draft of my Weapon of Redemtion idea is here, maybe does too much? Maybe I need to do something else to differentiate the very rare and rare versions

Weapon of Redemption
Rare-Very Rare
Requires attunement by a Paladin or Cleric

This weapon has a fiend or dammed soul sealed within it who wishes to achieve an ascension into a divine being. By using its powers to assist and help commit heroic acts and save people.

When you make an attack with this weapon, you have a bonus to attack rolls and damage rolls made with this weapon. The bonus is determined by the weapon's rarity and Ignores fiend and undead creatures’ resistance and immunity to necrotic damage

This weapon has 6, and recovers 1d6 charges at dawn. As a magic action you can expend a number of charges to activate one of the effects below (see below for charges):

Apotropic Aura: You can expend 2 Charges and create a 30 foot emanation centered on you for 1 minute. Any non-hostile creature within this emanation gains resistance to Fire and Necrotic damage, and advantage on Saving Throws against effects caused by Fiends and Undead

Spells. While holding the weapon, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.

Spell
Charge Cost
Protection from Evil and Good
1
Bane
1
Blur
2
Summon Undead
3
Spirit Shroud
3

Item Rarity
Spell DC, Attack and Damage Bonus
Rare
14, +1 and 1d6 Necrotic Damage
Very Rare
14, +2 and 2d6 Necrotic Damage

umbral dust
#

If it wasnt, i would've just used a sandstorm for the night events

queen egret
#

the quartz is fine

#

i would make it something besides a storm

umbral dust
#

Fair enough, do you have any ideas?

queen egret
#

hmmm

#

maybe quartz starts growing out of the sand in coral-like formations

umbral dust
#

My initial idea was that, since the desert is littered with quartz structures (because of the macguffin), they become brittle under cold temperatures

#

which then break, and join with what would be an ordinary sandstorm for added effects

#

it makes sense in my head bht I understand what you mean with it feeling too similar mechanically

queen egret
#

my concern is that the player brain won't bother differentiating between two things that are both "storms" in a "desert"

spring tusk
#

Getting me in the creative spirit

umbral dust
#

lol yeah fair, i think at the table I would make it feel like it is literally raining quartz

queen egret
#

or at least, my players would require me yelling it at them to figure it out

umbral dust
#

most of the stuff is guidelines for myself that I flavour with narration over the table

queen egret
#

okay yeah fair enough

#

MAKE IT RAIN GLASS.

umbral dust
#

Ive gutted some of the other weather events to 1 or 2 conditions

queen egret
#

GLASS SHARDS.

umbral dust
#

But other than that I assume it's fine

queen egret
#

THE SIZE OF YOUR HEAD

umbral dust
#

Tbh yeah rain may sound better😭

queen egret
#

OH WOW yeah that solves the whole linguistic bother

umbral dust
#

Problem solved

#

Is there anything else you feel could use some changing?

#

It's good to get feedback from people lol, I usually just rock in a corner until my mechanics make sense

queen egret
#

do your players not have create food and water

#

or is it banned

umbral dust
#

It's not banned but none of them have access to it

#

Only caster is a cleric which I don't think gets it

queen egret
#

cleric is the premier food and water creater, no?

umbral dust
#

I may also alter the spell's rules if it ever comes up in game, I'm so far hoping my players never discover it

umbral dust
queen egret
#

it's artificer/cleric/paladin

umbral dust
#

Ohh lmao

queen egret
#

you're thinking goodberry which does better with a lv1 spell

umbral dust
#

If it ever comes up I'll likely ban it or alter it to be slightly less game breaking

umbral dust
queen egret
#

you can feed up to ten people for a day with one lv1 spell slot, crazy stuff

umbral dust
queen egret
#

the food from it tastes pretty bad

umbral dust
#

My players have been living off a crate of sawdust crackers that they bought 6 sessions ago

#

I think they just ran out

queen egret
#

is death an option

umbral dust
#

We use permanent injury in place of death (except edge cases) so no, youre forced to live on sea crackers

queen egret
#

so evil you're forcing them to eat those over the freedom in death

umbral dust
#

How malevolent of me

queen egret
#

this lowkey inspired me to adapt it to my party's travels in avernus

umbral dust
#

Damnn lol i'm glad you like it

queen egret
#

they're high-level and relatively wealthy though, so i think i'll make them manage resources besides food

umbral dust
#

I'll let you know how it goes seeing as I have the session tomorrow

gritty bobcat
#

Hi, im new here and im still in my first dnd campaign, have i managed to find right channel to ask for dnd tips and ideas?

umbral dust
#

This is the homebrew channel where people share unofficial content they've made

gritty bobcat
#

oh okay, im playing in homebrew world thats why i thought that would be a good channel, thanks

umbral dust
#

Ah yeah fairs

#

This is mostly for idea sharing and feedback i think

#

But if you have any cool homebrew concepts to share this is the perfect place

gritty bobcat
#

i am actually in need of ideas and experienced people since i dont have much clue on some interactions i could do

rugged olive
#

General D&D tips would be the other chats, but usually this is for feedback on mechanical objects and other things, but tips for playing in a specific homebrew world is kind of beyond our scope due to us not having all the information

rugged olive
gritty bobcat
#

i am a player

umbral dust
#

Probably ask your DM for questions about their homebrew world or yeah as hermes said the other channels for official topics

unborn forum
rugged olive
#

The main reason I say that is because we are getting a homebrewed world and learning about it from only the info you can provide us, so it usually leaves a lot open, but we can try

gritty bobcat
#

yeah, recently i got like a load of new informations, like i can have dual blood sorcerers and stuff.

rugged olive
#

Ok, so like 2 sorcerer subclasses?

gritty bobcat
#

hmm... its like i had a red dragon blood line sorcerer and then i exchanged blood with a cold sorcerer that gain power of a divinity somekind, i think named Auriel

#

i got new spells because i've rolled like high rolls i think it was 20 ish with all bonuses

#

so as fire sorcerer i got Sleet storm, Fortune's Favor and Fly

umbral dust
#

I would pick one of its signiature abilities (good stealth, climbing OR the opportunity stuff) and stick with that

#

Having all of that just for being one race, with the only drawback being -5ft off movement compared to regular races feels a bit overtuned

unborn forum
#

Okay thank you 👍

umbral dust
#

The subclass itself looks balanced and pretty interesting

#

I like it

unborn forum
#

Alright so just the species is too much

primal osprey
#

I am about halfway done with my homebrew class! Just need to do the last two class features, subclasses, and the spell list

#

Of course I’ll need to take some extra time to refine it, play test it, etc

#

But other than that, yay!

queen egret
#

Fire resistance lowkey much better so far

primal osprey
#

It’s come in handy like, once in my time playing

queen egret
#

I buffed its dice and continued to forget it exists

umbral dust
#

I've ran a game for one dragonborn PC and it's all he ever used

#

Mainly because it was a level 1-3 set of oneshots and a cone 1d12 is good at that level lol

queen egret
#

Did he get 2 turns per long rest

restive tusk
# rugged olive Also, how would the actual odds work since its factorials with adv and disadv

On counting cards, it's still worthwhile with a simple "how many low cards are out of the deck?" Each individual draw moves the average roll very slightly, with larger movements happening when cards are removed with values at either end of the spectrum (approaching 1 & 20), and when there are less cards in the deck. To make it easier, card removals of 6-15 barely move the average from a full deck (~+/- 0.09) so they can somewhat be ignored and you can just track how many 1-5s vs. 16-20s have been removed.

I think I could use some clarification on how the draw works with advantage. Do you get to draw a card in place of one d20 or both d20s?

wraith mortar
#

can i get a quick read over for these nerfed animate dead spells?

candid token
#

hello my fellow home brewers

does anyone have any recommendations on homebrew alchemy? i am working on a system that i think would benefit from a alchemy system, but i dont trust myself to make one.

Anyone know of any good systems?

cerulean seal
candid token
cerulean seal
#

So I imagine it isn’t “meant” to be too convoluted on purpose but I don’t see why you couldn’t make some sort of system?
Are you trying to like, make recipes or designate ingredients with properties and such?

candid token
candid token
final pewter
severe trellis
#

Does this make sense wording and mechanics wise

'Whenever you cast a spell that deals damage, you can make that Spell's Damage Type either Radiant or Necrotic and you can roll one additional dice when determining how much damage or the ammount you heal."

Probably worded it wrong and should be two seperate sentances right?

hallow current
#

If I were to create a consumable that gave someone the benefits of a short rest, what would be a suitable downside?

severe trellis
#

Probably

hallow current
#

@severe trellis I do see an error with the wording. The first part specifies that it targets spells that "deal" damage, however the last part says you can roll to see how much health is healed. Would this mean it only works on spells like vampiric touch?

severe trellis
#

No the intention is to do the damage type change only on spells that do damage. But give the additional roll to both damage and healing rolls, I intiialyl had them both in one bonus cause they both modified spellcasting

hallow current
#

I see, without context that is vague in my opinion

#

Also, do you mean if a spell deals damage AND heals you, both get an additional die? Or do you pick which

severe trellis
#

No

lean crow
#

Working on 2014-style rules for the race of cloth-people from Journey:

Rythulian
Ability Score Increase. Your Charisma score increases by 2, and another ability score of your choice increases by 1.

Age. Rythulians mature at approximately the same rate as humans, gradually stitching themselves together into their full adult form. It is unclear how long Rythulians can live, but their fabric usually fades and comes apart after 70 years.

Alignment. Most Rythulians have grown up free of concepts like malice and cruelty, and thus strongly trend toward good. Those who venture out into the world, especially when still young, tend toward chaotic.

Size. Rythulians choose their own height when they finish stitching themselves together. They tend to do so when they are between 4 and 7 feet tall. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Cut from the Cloth. You have proficiency with weaver's tools. You also have advantage on any ability checks made concerning the nature of fabric.

Enduring Heart. All friendly creatures within 5 feet of you, not including yourself, have advantage on Constitution saving throws.

Fabric Flight. You can call upon the Weave's fabric to grant you flight. When you aren't wearing heavy armor, you can gain a flying speed equal to your walking speed and hover until the end of your next turn. You can use this feature a number of times equal to your proficiency bonus. You regain all uses when you complete a short or long rest.
Furthermore, while not incapacitated you can choose to glide gracefully on your wings. You fall at 60 feet per round and take no falling damage when you land.

#

Languages. You can speak, read, and write Common and Rythulian. Rythulian is a musical language of chirps and calls that humanoids often compare to the singing of a flute or the bowing of a large string instrument. This quality carries over whenever Rythulians speak in a different language, often rendering their accents difficult to understand. The Rythulian script makes use of blocky symbols suited more to engraving and embroidery than pen and paper.

pale talon
#

Is hesitated with enduring heart, but 5ft and not effecting yourself is pretty balanced I reckon and a really cool ability. I can think of lots of meta applications and also think it's good flavour

lean crow
#

The name is just what the community seems to call them.

#

IIRC there are some dev notes that use the name, even though it never appears in the game.

lean crow
peak inlet
# lean crow Working on 2014-style rules for the race of cloth-people from Journey: **Rythul...

Cut From Cloth, you should probably identify the roll that gains advantage, is it a Nature check to discern the origin of the fabric? it’s a bit vague

Enduring Heart, this is a bit of a weird feature, there are better ways of doing this

Fabric Flight, this should probably be BA for the flight or part of a dash action (it doesn’t specify how to activate it rn). The glide should probably be replaced with a Feather Fall once per LR

#

I mean, Enduring Heart is pretty circumstantial, I can’t really tell how it’ll play out in-game. Biggest issue I see in it is concentration checks I guess

#

it stops Basilisk petrification and Poisoned issues, but it seems like those are what the design accounts for

#

the concentration checks though doesn’t seem like that works there

lean crow
#

Seeing as half of the race is an already powered-down flight ability, I'm not too keen on making the glide a 1/LR thing.

peak inlet
#

then make it a Reaction

#

I mean Feather Fall on self at will

#

automatically activating could be annoying, and you should only be able to move during that if you use your PB/LR feature

lean crow
#

Tying it to specific action options makes sense.

peak inlet
#

“Gliding” is a Humblewood mechanic

#

so that’s why it’s a bit confusing rn

#

and no action requirement means it’s forced

lean crow
#

I'm not going to account for 3rd party mechanical terms, generally speaking.

#

"Glide" here means its plain meaning

peak inlet
#

yeah, but “gliding” doesn’t means anything

#

as a mechanical term

lean crow
#

It's flavor text...

peak inlet
midnight chasm
#

It really does imply you can go places, using glide. Perhaps rewording it to something more specific to softening a fall would help there.

peak inlet
#

I misread it

#

yeah, generally glide is a colloquial word that also implies ability to control the movement

midnight chasm
#

You say glide, I think horizontal movement. This is more akin to a parachute.

lean crow
#

Fair enough, it could provoke a misunderstanding that you still get to hover and therefore move around even while falling.

peak inlet
#

I would prefer Feather Fall on self at will, but that’s more 2024 design

#

if you wanna keep it there, add the Reaction requirement and then probably change the word glide

lean crow
#

Insofar as it doesn't bog down the text, I prefer not to do the "you always have this spell prepared and can use it X times" thing.

peak inlet
#

that generally makes the text less verbose and easier to read

lean crow
#

At least, not where it's meant to be an innate element of an item or creature's design and not a case of magic-using.

peak inlet
#

the spell name is a keyword that most people know

#

“you can cast Feather Fall on yourself at will”

“As a Reaction when you fall, you can slow your rate of falling to 60 feet per round. You do not take fall damage when this effect is active.”

lean crow
#

"As a Reaction when you fall, you can cast Feather Fall on yourself without expending a spell slot and without using any Material components"

#

Same length, but now it's a spell you have to look up

#

As to ability checks to study fabric, it'd probably be Investigation, and might be better to model off of how dwarves are experts in the history of stonecutting.

peak inlet
#

“You can cast Feather Fall on yourself at will, without expending a spell slot or material components.”

for 2014 wording

#

either way, it doesn’t matter, imo this is better because you can skip all the text around it, most people already know what Feather Fall does, but this is 2024 design and you’re designing for 2014, so it would just have the full block of text instead

peak inlet
#

it’s up to you which one makes the most sense for what exactly they’re proficient in

lean crow
#

Thanks, balancing flying races is always a pain and you've helped a good bit in figuring out how to make this something that fits into the typical mechanical flow of the game.

peak inlet
#

yeah, no problem (I was honestly worried when I saw the word flight, but this works)

#

for Enduring Heart, there are allies who would not count as Friendly and neutral creatures who would count as Friendly

#

idk how it works in 2014, but in 2024 you either use “ally” if it’s chosen by the DM or “creatures of your choice” if it’s chosen by you

#

or you use friendly creature if you actually mean friendly creature

lean crow
#

In 2024 it would be "ally"

#

Which probably means it's ally in '14 too and the meaning of that word just isn't explored anywhere.

midnight chasm
#

@weary lodge you said warforged subtypes and nanomachines, right? What do you have in mind?

cerulean seal
#

Chat I need some opinions.
I’m making a subclass that’s based off the idea of having an echo/fragment/mimic/secondary version of yourself that exists around you or apart of you. The exact flavor is meant to be vague if someone wants to try and make it for different narratives like an alternate timeline version of yourself, or an evil fragment of your soul, or a literal mimic copying your appearance.
What would you name the subclass based off that description?

The fragment? The mimic? The ditto? The Echo?

For character fantasies, think characters like… Ichigo and White from Bleach. MoonKnight, etc.
Think like echo knight but more internal

I'm personally leaning towards the Fragment but I also know Echo Knight exists already with a similar concept and could just use that as a "reference"?

surreal kettle
#

What would the statblock of a weakened Mystra be like?

cerulean seal
#

Because even a weakened Mystra I imagine would be on par if way stronger than a level 20 wizard. Stronger than probably even the highest CR spell caster in the books

flint marsh
#

probably not an echo - echo knight already kind of does this whole thing already

cerulean seal
#

I'm leaning towards Fragment

#

Since it can represent like a fragment of your soul, your psyche, your flesh, a fragmented timeline, etc.

flint marsh
#

(so can echo knight)

cerulean seal
#

Shhh

#

Nah they are totally different

surreal kettle
flint marsh
#

I'd say a kalashtar echo knight is basically this

cerulean seal
#

So CR 30

flint marsh
#

before going for names, what are the mechanics you have in mind

cerulean seal
#

More of a illusionist

#

The spell list I made is mostly psychic and illusion spells.

cerulean seal
surreal kettle
cerulean seal
# surreal kettle Could a full power Mystra fight be possible with a mcguffin item? I just thought...

I mean, we have real lore reasons why a god could be made weaker through the Karsus's Folly story line. Creating a spell literally capable of replacing himself with the goddess of magic at the time. So it is possible.

COULD a fight with full power Mystra be possible to fight, maybe, but keep in mind that gods in DnD literally both are and control entire concepts of reality. Mystra is the person who mends the weave which gives all spellcasters their magic and even set the rules preventing spellcaster of achieving power beyond 9th level.
So it is easily assumable that she would have spells or magic way beyond the scope of anything even a Wish spell could do.

#

So you would need some very clear mcguffin items to even allow this.

pine zephyr
#

I'm having difficulty adding a feature to a Species I'm trying to make. It grants a cantrip but I want it to have an option for using Int, Wis or Con. Is there a way for me to add that in, or must it be a Variant

#

Also if someone could send screen shots of a similar homebrew that did this?

pine zephyr
#

Ah, sorry. I thought since this was the homebrew channel I should direct my question / request here

cerulean seal
#

If its regarding using/navigating DnD Beyond stuff I would reccomend asking for assitance there. 🙂

pine zephyr
#

Yes, that makes sense

fiery thunder
#

guys, is this a good magic item?

The clockwork wings
Wondrous item, rare
This item looks like a backpack made of green metal with 6 wings sticking out of it. A creature that is not wearing heavy armour can put this item on its back in 1 minute. This item is small enough to be worn under a backpack without the backpack interfering with its functions. While wearing this backpack, the creature gets flight speed equal to 30 feet. This backpack cannot lift more than 300 pounds.
By using a bonus action, you can turn on Overclock mode. While in overclock mode, hot steam starts streaming out of the backpack (there is not enough steam to burn you), creating a loud hissing sound which can be heard within 40 feet, and the flight speed increases to 60 feet. The Overclock mode ends after 1 minute. Alternatively, you can end the overclock early (no action required). When you do so, the backpack releases the remaining steam in a shape of a 40 feet sphere, the backpack being its center. The sphere is considered heavily obscured space. The sphere will disappear once the next turn of the creature who activated it ends. After activating overclock, at least 5 hours must pass before it can be used again.

reef badge
fiery thunder
frank berry
fiery thunder
frank berry
fiery thunder
frank berry
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I feel like deactivation not requiring an action makes a lot more sense. Its a common thing in effects to be able to end spells or dismiss other wffects at will, requiring no actions

fiery thunder
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okay

frank berry
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But also the fire damage being higher the sooner you use it, so if you immediately deactiate it to run off, you'd be looking at a potential 40 damage (10d4), and taking half, and if the purpose of the overclock is to make a cloud to run away, the guaranteed minimum of half damage to the user is working directly against that

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Basically if I had this item, I'd be purely using it for the flying speed that doesn't even require attunement

fiery thunder
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i can remove the damage and make the cloud bigger isntead

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is that a good idea?

frank berry
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Well the size change isn't really gonna make much difference. You'd want the obsucrement for avoiding opportunity attacks, and it's gonna be pretty rare to find a melee attack with more than 20 feet reach 😛

fiery thunder
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meh, 40 foot sphere is better than 20 foot sphere

hasty rune
#

I have a question, so basically I'm currently hombrewing a monster and one of it's attacks is a grapple and I'm debating myself whether to make the grab give the grappled and restrained condition or just grappled, given it's a large beast it would be holding prey down. But what are y'all's thoughts?

frank berry
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But overall, it's probably not gonna make that much of a difference either way, and hard to say more without knowing anything about the monster

stiff ingot
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hello

weary lodge
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I was thinking if it holds the main core it's a queen if it doesn't it's a king and so on and so forth if they make more

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I already have a DM who said I could do this but if the queen dies the whole hive dies

midnight chasm
weary lodge
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Yes I also have it set up to be a bbeg

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I just need help with the PC side

weary lodge
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Thinking of making different like things they can specialize in to give higher armor or a different weapon

frank leaf
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Echo Knight is technically Matt Mercer's version of Echoes iirc

frank leaf
# cerulean seal Oh?

The idea uses Dnd's official concept of Echoes, which are described as exclusive to dragons, but my subclass takes that as the only liberty

cerulean seal
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I know Echo Knight exists but I don't want to do Echo Knight 2. I'm more going in a illusory/psychic direction with it.

cerulean seal
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The Echos I mean

frank leaf
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Echosight is what it's called

cerulean seal
#

hmm... I don't own that. I'll need to probably borrow it from my friend

frank leaf
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Talking to your Echoes

frank leaf
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My friend abuses his Librarian status well lmao

cerulean seal
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Can you direct me to where in Fizbans it talks about Echos?

frank leaf
cerulean seal
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All good. I just want to do some research and make sure I represent the concept properly in my homebrew

frank leaf
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Chapter 3

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Echoes Across the Worlds

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There's few things you can work with for Echosight. First is summoning Echoes themselves, but also knowing what your Echoes know and even receiving interplanear help via Runes

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(which, by the way, is fascinating that the only way Dragons give magic between the planes without going there is through a tool of their mortal enemies, Giants)

cerulean seal
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Perfect thankyou. I’ll have to read over that more!

polar elbow
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Hey, I'm looking for some DM insight on some expanded homebrew stuff. Mainly just looking to refine some things to make it all more playable and fluid.

weary lodge
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Sure

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I can help out

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I'm thinking of my nano machines if they have enough of them they all group together to make a mecha

polar elbow
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nice idea

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mind if I poke a DM to not clutter the chat further?

weary lodge
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Sure

glad veldt
#

I'm trying to write subclasses for a Hag class I'm writing, after reading the 5 hags from 5e I'm at a loss.

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  • Green hags are easy enough, more of the same
  • Sea hags are just green hags that traded their power for ugliness and not to the degree to warrant their own subclass.
  • Night hags I don't know what to do with without going heavily off script.
  • Bhur hags are again easy, ice themed powers.
  • Annis hags are also very difficult, but unlike sea hags that got near nothing for their trade, Annis hags got physical strength.
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Any ideas?

void jewel
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I'd start by considering mechanically different subclasses and then asking how you can theme them

glad veldt
void jewel
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If the subclasses don't mechanically accomplish unique things, they'll be boring choices anyways

glad veldt
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I'm trying to have the themes be at the heart of my subclasses, I think that will dilute them.

void jewel
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One does not need to come at the expense of the other

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You can simply have both at the heart

glad veldt
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  • Green hags: More of the same, more hexes, curses, and potion making. Gains access to illusion spells.
  • Night hags: Deal makers/soul takers, when you kill an enemy you can take the soul and use it for various things. Gains access to necromancy spells.
  • Bhur hags: Elemental hags, pick an alchemic element and gain abilities based on it, gain access to evocation spells of the same element.
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Thoughts?

void jewel
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Seems good. Nice and distinct. Are those schools of spells entirely inaccessible to the other subclasses, or just limited access?

glad veldt
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Entirely inaccessible, as far as I am aware.

void jewel
#

A (presumably) arcane caster lacking access to spells like minor illusion is a little odd

glad veldt
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Fair point

void jewel
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You could afford to give some spells to all the subs via the base list, and keep the major hits (hypnotic pattern, fireball, ect) to the subclasses

glad veldt
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Hmm...

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Good idea, though I'd probably constrain it down a bit further then that.

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With hags primarily dabbling in Enchantment spells with a more minor focus on divination and illusion.

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And nearly nothing outside that.

void jewel
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That's fine.

For reference, the game does this in different ways. Some classes, like cleric, gain always prepared options of the theme. Others, like wizard, enhance existing options of the theme. Some, like sorcerer, do mixes of both

glad veldt
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Interesting point...

void jewel
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Generally speaking, prepared casters get "always prepped" spells added directly, and learned casters get enhancements.

glad veldt
#

Sorry for shooting down your idea as quickly as I did, I've had mechanics trample flavor and I absolutely hate when it happens.

void jewel
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No offense taken

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Mechanics can trample flavor if no effort is given to flavor. And vice versa.

glad veldt
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Good point, though I haven't had the vice versa happen.

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Can I ask: What would you want from a Hag class/subclass?

void jewel
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What's the base class

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Do you have it so far?

glad veldt
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Yes

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At the VERY least to level 1, probably to level 5 excluding the subclass.

Simply put:

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Hags are constitution casters, hit die is a d6.

void jewel
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At first glance "hag" screams mechanically a controller, probably with illusions/enchantments/grounds targeted interference control like web, spoke growth, ect. This is what first comes to mind. Probably some element of potion brewing/drink/charm making

void jewel
queen egret
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interesting

glad veldt
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Yes, I felt there was enough charisma casters, and I thought constituion was interesting.

void jewel
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I'd consider that carefully. CON is already a caster's second most important stat. Making it also their most important one (casting stat) is a massive power buff.

Casters have to invest in both their main stat and con for a reason

glad veldt
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Hags are a weird mix of a half caster and a full caster.

void jewel
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It certainly is interesting, though casting off of con is extremely potent

cerulean seal
#

Honestly though, If the hit die is small like a Wizards maybe con caster is okay...?

glad veldt
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You technically have the spell slots of a full caster, but you only regain (including level up) the spell slots of a half caster.

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Unless you are in a covin.

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Which can between you and any two half/full casters.

void jewel
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Con caster getting extra HP isn't the balance thing, its having outstanding concentration saves while boosting your main casting stat and the HP that is.

cerulean seal
glad veldt
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You gain access to their prepared spells and they get an additional 1st level spell slot at the cost of each member of a covin taking a total of half the damage one does (Person 1 is hit with 8 damage, person 2 and person 3 each take 2 (2+2 = 4).)

void jewel
cerulean seal
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Tbh I would make Hags wis casters probably due to their nature ties

void jewel
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Casting stat hierarchy is Wis>Cha>Int

glad veldt
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Hags have 2 other tricks up their sleeves. 1) Ritual casting. A hag can cast (almost) any spell as a Ritual (20 minutes per spell level), they can cast up to their highest spell slot they would have, and for each unique spell slot can store 1 spell of that level or lower until their next long rest they can cast as normal (at lowest level).

vocal imp
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ritual casting any spell is kinda bonkers

glad veldt
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I don't know how spending an hour casting fireball (concentration required) is helpful.

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Given that you can't cast it quietly nor can you neglect the material or verbal components.

cerulean seal
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The healing spells are probably the bigger issue

vocal imp
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most notably at the same level is anime dead

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goodberry

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aid. heroes feast

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gift of alacrity

glad veldt
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Huh. So then how much time would be fair?

vocal imp
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there is no sweet spot

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take too long and its impractical

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take too short and its game breaking

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i would 100% spend 80 min to poly someone before charging into combat

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it lasts a whole hour

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which is to say nothing of the implications of allowing multiple 9th lvl spells a day

glad veldt
vocal imp
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imagine sitting all day a mile away from some poor village that will be receiving a meteor strike in about three hours

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or true polymorphing 3 people per day into gods

void jewel
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Yeah ritual casting is limited to spells specifically designed around it

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For a reason

cerulean seal
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I would just make it so instead of getting to ritual cast any spell, you can maybe turn X number of spells into ritual spells of which your character can cast.

Also no healing spells

vocal imp
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still would consider that game breaking

glad veldt
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How about this: ritual casting this way consumes material components?

vocal imp
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it... always did

void jewel
glad veldt
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Even the ones not normally consumed?

void jewel
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They still require them yes

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Nothing about ritual casting exempts that

vocal imp
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a lot of the broken spells also dont require any

glad veldt
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Well, back to the drawing board then. A lot to think about...

void jewel
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My final version of the class resembles very little of the original

cerulean seal
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I went through lots of changes for my homebrew class

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Classes are the most complicated thing to make. It isn't easy

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You gotta be unique in mechanics and flavor, but not so different that it breaks the game. You have to make the class both fun and functional. The playtesting. The subclasses, etc.

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Unique spells if its a spellcaster

glad veldt
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You know what? The 20th lol ability of the wizard is basically the same as what I'm doing, I'm going to drop the whole thing.

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The "Everything
is ritual" to the "store rituals" thing.

limpid inlet
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I found a pack of cards in the bag I bring to the table and wondered if there was a magic item or class that worked with you also drawing physical cards

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Any ideas on how to implement this?

void jewel
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Both break your campaign in different ways

granite belfry
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Hi, I've made a sorcerer subclass and would like to hear criticism, how can I send the info?

limpid inlet
#

How do they break the game tho

void jewel
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Deck of many things, reading the item will show you how

limpid inlet
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Ooh dang I see now

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Now I’m thinking of a class kinda similar to how qingque plays from hsr

restive tusk
granite belfry
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give me a sec

granite belfry
restive tusk
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Everything seems mostly fine and good imo. I'd say:

  • Give a range limit for the darkvision as it currently lacks one.
  • Stellar Aura could use some refinement. As it's currently worded it's unclear when creatures make the saving throw to avoid being blinded. It's also unclear why the aura needs to be turned on and off. The damage a creature takes also has no time limit as written, so it will continue to take 1d10 radiant every 6 seconds until it dies.
rugged olive
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Trying to make a feat and a fighting style specifically for Sword & Board, but I don't know where to start

junior saffron
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I feel like there’s Bards and Arcane Tricksters, but a Spellthief subclass is what we lack right now.

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Spellcasting Subclass: Spellthievery
You have a number of [Resource] equal to your Prf Bonus.

When you see a spell cast within 30 feet of you, you can use your reaction to memorize that spell by expending a [Resource]. The spell must be of a level that you can cast, -1.

When you use the [Spellcasting or Pact Magic] feature, you can cast the spell memorized (expending a slot as normal) and regain a point of [Resource].

After you cast a spell in this way, you cannot do so again until you see the spell cast by another creature and expend another use of [Resource] to memorize it.

cerulean seal
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Maybe a wizard subclass?

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The plagiarist

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You copy other peoples homework

junior saffron
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I thought about Wizard but also that might conflict with the class’s emphasis on collecting spells via scrolls/teaching etc at a cost. Then again, I also think that tying gold to just Wizard is a really silly design choice by WotC.

hidden delta
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i think the last line is worded wrong as it requires the spell you cast to be cast again by another caster which i doubt is intentional

junior saffron
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That was intentional. Can you explain why you think that limitation is a bad idea?

hidden delta
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cause i cant find a spell outside my own parties, it forces us to have dupilcate spells which kinda feels redundent

cerulean seal
hidden delta
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also it can be interpreted as you cannot cast any spells from this feature which was my main issue

junior saffron
# hidden delta cause i cant find a spell outside my own parties, it forces us to have dupilcate...

The idea is that you can “steal” your own party’s spells as well, in case you can’t find casters outside of the party.

You memorize it, then forget it, so you’ll need to memorize it again by seeing it, which doesn’t really come at a cost.

I can definitely see where you’re coming from though. This concept does kind of come with the implication that you’ll need to play with another spellcaster to fully fulfill your fantasy.

hidden delta
cerulean seal
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My only worry about subclass like this as a whole is that they are very dependent on other spell casters being present in the campaign as a whole. If you don’t encounter any other enemy spellcasters in an adventuring day then you kinda don’t get to use your features at all

junior saffron
hidden delta
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cool

junior saffron
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Also sidenote: I tend to balance around optimization of spell choices and feats, not for multiclassing. I personally think that there are a lot of spells strong enough to double up on.

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It definitely defies traditional WotC design with a couple features I had in mind: 1) It’s not limited per day (I guess it kind of is, by Spell Slots, but you can copy cantrips too!) and 2) You can hold onto a spell for as long as you want without forgetting, until you use it

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After you cast a spell in this way, you cannot do so cast that spell again until you see the spell cast by another creature and expend another use of [Resource] to memorize it.

cerulean seal
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Maybe to avoid not getting to use your feature if there isn’t spell casters you could also try to find a way to have another effect or feature for magic items or potions? Where you can absorb or replicate effects onto others items and such temporarily?

junior saffron
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Potions might be a lot more messy. I think at most I’d change it so that you can memorize spells cast by items and effects.

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Alternatively, I take the Spellthievery Feature and move it up a tier. The subclass’s first feature would grant abilities based around creature type, still using the Memory system. Very Blue Mage Final Fantasy inspired.

visual umbra
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Hi, I’m a “false” D&D fan, I don’t like playing with numbers and want to make it story based.
My idea is to have dice rolls only matter for the narration, for example: the DM narrates an encounter with an enemy, the players will decide their course of actions, and the dice rolls determine their success rates. The players will then come up with scenarios depending on the dice roll outcome.

In my head, this way will be easier for newcomers and casual players who don’t care/are confused about numbers, but i have a couple problems/questions to ask:

How to establish life mechanics? Hitpoints, damage. Narratively the players could “get hurt”, “get richer”, “get stronger” but how much? My system as of currently doesn’t have a function to moderate those things.
I will be playing as the Dungeon Master, as it is my homebrew system. But, I also want to be a player in the sense that I have a character in the party participating in the campaign. Are there ways to work around that? Maybe the character having clairvoyance (I wouldn’t exploit me knowing how the story goes too much I promise
I want each player to have their own inputs in the story somehow, maybe some encounters/places tied to their character’s backstories. For example, a wizard character who recognises the place the party went in as their old magic school from before they graduated sorcery. This way, certain players will have advantage on knowing the turf, as how it works is the player submits these ideas to the DM (me), and the DM chooses when to implement these plot points to the story. It won’t be the only source of plot points, the DM also makes their own plot points other than the ones submitted.

I think that’s all I wanna ask for now. Please give advice, as I said before, I’m fairly new to “actually playing the game” . I've been a D&D fan but only for the narrative and fantasy stuff.

boreal rover
#

It feels like DnD isn't the mechanical game for your vision, there are a ton of other more "narrative" games, with much less mechanics envolved, that might fit your ideas better. You can use these systems with whatever DnD lore you want. Regarding the DM-PC (dungeon master player character), that is, in general, a bad idea, and I would advise against it.

peak inlet
#

I thought this was too weak, so I buffed it, but then I realized it allows you to craft without downtime, so it’s back to almost the state it was already in

Being of the Craft

General Feat (Prerequisite: Level 4+, the Craft Adept Feat or the Replicate Magic Item Feature)

Ability Score Increase. Increase your Constitution or Intelligence score by 1, to a maximum of 20.

You have access to the following features:
Skill Proficiency. You gain proficiency in Arcana. If you already have proficiency in that skill, you can choose an Artisan’s Tool to gain proficiency in instead.
Potent Servant. You have the spell Homunculus Servant Prepared. You can cast Homunculus Servant once as a Magic action without a material component or a spell slot. You regain the ability to do that when you finish a Long Rest. When you summon the Homunculus in this way, it is summoned as though by a spell slot equal to your Proficiency Bonus and it has the following feature.
Servant of the Craft. Your Homunculus Servant has proficiency in Arcana and any Artisan’s tools that you have proficiency in.

midnight chasm
visual umbra
#

oh i don't really plan to do physical tabletop, it's all in voice chat online

midnight chasm
#

Anyway, I feel Freeform Universal probably has the lowest bar to entry. The dice are simple but can give an interesting range of results, the traits of each character can be customised as you wish, and you get a stack of points you can assign features to. Very simple system to muck around with and still feel you're playing an actual game.

stuck mortar
edgy root
#

Hi, could I get some opinions on a change to the meta magic distant spell?
Originally it doubles the range of a spell or it gives it 30 feet if it's a touch spell.
What do you think about also making it so self spells can be cast as touch spells using the meta magic. Like casting a mirror image on someone, or giving them a shadow blade or a shield spell.
I want to play a support character and I notice there are many support spells that are only self buffs. Would this be a reasonable way of going about it? Would it be too strong? Any potential problems you see with it or alternative suggestions.
I appreciate any input.

rancid basalt
#

Anyone got a suggestion for a name for a magic mushroom which duplicates the effects of a random poison or potion?

The PC eats it and rolls a d20 on a table for the effects.

mossy violet
#

What do you think about giving the players items that can be leveled up but the items come with a price, like a dagger made of shaddow demon, that makes you partially behave like a shaddow demon.

midnight chasm
# edgy root Hi, could I get some opinions on a change to the meta magic distant spell? Origi...

My first thought would to make it a variant, rather than additional - you get one option or the other for the technique.

Second thought would be to scour the sorcerer spell list and try to consider the implications of being able to grant self spells to other characters. Mirror image might be a sorcerer's regular defensive spell, but what happens when you throw it on the paladin who's already running around with AC 20? What effect will that have on a combat?

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Looking at the list of typical casters of that particular spell they're all light armour wearers at best. This suggests to me the restriction there does have a reason based in combat balance.

wispy oracle
#

So, context for the system

#

It's very similar to the spell point system, but both simplified and stronger
Max MP and MP needed for spells are determined by levels

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3rd level spell, 3 MP. 5th level, 5, etc

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Max MP is based on spell slots. So a level 5 wizard would have 16 (4 1s, 3 2s, 2 3s) while warlock of the same level has 6 (2 3s)

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...where are the other people?

#

_>

#

<_<

#

._.

stable zodiac
#

Did the DM consult with the group at all? Or did they just implement these rules?

wispy oracle
#

The main issue is that the intention of wanting to make players feel a bit more powerful than usual is great

But it often leads to a huge boost for a few while others are just wondering how it could help them to the same degree

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Like, if you gave Warlocks options to hit much harder on spells to compensate or something for hybrid spellcasters

stable zodiac
#

I still think it's terrible and I wouldn't want to play with those rules.

wispy oracle
#

It definitely could be better, but not a huge deal

#

It definitely puzzles me how wanting to buff warlock would be a problem, though

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My idea was give them a charge system to cast a spell 2 levels higher than normal. Charge # being prof bonus

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So i can agree on the sentiment, probably not the severity

stable zodiac
# wispy oracle So i can agree on the sentiment, probably not the severity

I don't really come over into this channel very often because I don't really like playing with a lot of homebrew. So it's no skin off my nose, but I don't think I care to try and help this situation. I have no suggestions except stop having so much homebrew. Which I guess isn't useful to you since you're determined to stay in this game despite it.

wispy oracle
#

Maybe I can do it myself someday (yeah, right)

vivid trail
#

I thought about a concept of magic where in order to use the affects, you have to give up something that is directly impacting your character stats in some way (either dealt conditions, reduce HPs, loss of proficiency bonuses, loss of certain modifiers, etc.). Is this already a thing somewhere in D&D 5e? And what would be mindest to making this a concept for a character or spell?

cerulean seal
#

Or you could maybe give an option to upcast or cast high level spells than possible or improve spells through method you presented

vivid trail
#

Gotcha. Consequences for each of the magic spells varies depending on the description. Something that can give minor healing will have less drawbacks than like, gaining a buff to your spellcasting modifier (for example)

cerulean seal
#

I would only make it like a specific system with its own options to pick from

vivid trail
#

Yeah that's kind of the plan. Like at certain level ups you can "pick" from a selection of spells in this magic system. So you won't have all of the available spells, but you can choose what kind fits your character and preference.

midnight elk
#

It was not

turbid lake
turbid lake
lean crow
#

Made changes to the homebrew species. This time I'm trying 2024 language.

Rythulian Traits

Creature Type: Construct
Size: Medium (about 4-7 feet tall) or Small (about 3-4 feet tall), chosen when you select this species
Speed: 30 feet

As a Rythulian, you have these special traits.
Cut from the Cloth. You have proficiency with Weaver’s Tools and you have Advantage on Intelligence (Investigation) checks made to Study fabric.
Enduring Heart. All allies within 5 feet of you, not including yourself, have Advantage on Constitution saving throws made to avoid the Paralyzed or Poisoned conditions or to avoid gaining an Exhaustion level.
Fabric Flight. You can call upon the Weave’s fabric to grant you flight. You always have the Feather Fall spell prepared. When you aren’t wearing Heavy armor, you can use the following abilities. You have a number of uses equal to your Proficiency Bonus, and you regain all expended uses when you finish a Short or Long Rest:
• You take a Bonus Action to gain a Fly Speed equal to your Speed until the end of your next turn.
• You cast Feather Fall on yourself without expending a spell slot or using a Material component.

wet adder
#

Image Step (A 5th edition Spell)

4th-level illusion

Casting Time: 1 Free Action
Range: 100-foot radius
Components: V, S, M (a small mirror shard doused in vial’s worth of ectoplasm)
Duration: Instantaneous

Choose an reflective object within range. For a brief moment, you forfeit your being to the Ethereal Plane and vanish from where you once were, reemerging within 5-feet of the objcet you chose. Or alternatively, you can choose to occupy the same space as the object until you move out of it.

Until the turn you cast this spell ends, you can move through other creatures and objects as if they are difficult terrain; you take 1d10 Force damage if you end your turn in the space of another creature or object.

lean crow
#

I don't think there are any spells that can be cast as a free action.

wet adder
#

im willing to make the spell level higher

lean crow
#

Messing with action economy is really hard to balance.

wet adder
#

hmmm

#

bonus action?

lean crow
#

I could see that. I'm guessing that you've already tried to balance this against Dimension Door, which is why its range is lower.

wet adder
#

yeeep

lean crow
#

Do you want the caster to be able to emerge from large reflective surfaces like lakes? Right now it must be an object, which is a particular category of things.

wet adder
#

thats very cool actually

#

what if i do "reflective object or surface"

midnight elk
#

How broken would it be if a weapon increased your strength to 26 if not already at that level?

lean crow
#

The belt of cloud giant strength does essentially the same thing and is Legendary w/ attunement.

queen egret
#

it's good but not new nor unheard of

#

just need to bump it to a rarity it's fit for

lean crow
#

There's an argument, perhaps, to be made for Very Rare in this case, since there are very few items that a belt prevents you from using but there are tons of excellent magic weapons that you give up using in exchange for Just More Strength.

queen egret
#

there were multiple maces in bg3 that set your str this way. all of them were terrible.

#

well, except for purposes not involving swinging the weapon

#

oppurtunity cost is huge

lean crow
#

If it were a shortsword or dagger, I'd say it's still Legendary, but if it prevents you from using something else as your main weapon, it's Very Rare imo.

queen egret
#

agreed

midnight elk
lean crow
#

Is it a weapon or a wondrous item?

midnight elk
celest valve
#

Im back and i did what I set out to do!

lean crow
#

An item is either one or the other. Wondrous items are non-weapons

celest valve
#

I made my players follow the rules I set out for once!

midnight elk
lean crow
#

Oh, we're talking about that

midnight elk
#

It was intended to be a weapon and became an item

#

Yeah

lean crow
#

That's stronger than anything expected of an Artifact

midnight elk
#

I need to organize my Google Drive

lean crow
#

I'd say it's too busted to play with, even given that Artifacts are supposed to be unbalanced.

midnight elk
#

I have a folder for homebrew/D&D stuff

midnight elk
#

It's one of my least broken things

lean crow
#

You're joking.

#

The thing gives you an average of 106 bonus damage per hit, with a tripled chance of critting.

midnight elk
#

I had to nerf one of my things 3 times before it was reasonable

lean crow
#

This belt is an "I Win" button for anyone who has it.

midnight elk
#

At least it's not the weapon that was able to do roughly 4096 damage in one hit if you did it right...

lean crow
#

It's not fun to play in a party where someone gets to wipe out the entire encounter in one round, every encounter.

mystic sapphire
#

Looking for some general feedback

#

Tis overtuned at the moment, but would like to figure out where would be the best parts to tone it down

lean crow
#

Going through it at the moment. Defenseless isn't a condition I recognize.

mystic sapphire
#

Tis a part of a server I am in

lean crow
#

Same with Maimed?

mystic sapphire
#

Maimed
Creatures that are bleeding suffer a unique penalty: they cannot regain hit points from spells or abilities. Instead, they can only heal through the use of hit dice during a short rest or through a long rest.

Maimed may be healed through lesser restoration or similar effects.

lean crow
#

Generally speaking, I think the combination of both Modifications and Munitions is far too powerful.

#

The subclass alone is about as powerful as a battlemaster fighter, and there's still the rest of the Artificer class left over.

mystic sapphire
#

There were a couple things I was thinking of to improve this

Making modifications take plans (infusions)

Making Munitions cost spell slots

lean crow
#

Spending spell slots on munitions would help, I think. Their effects about match the available spell slots at their respective levels.

mystic sapphire
#

Don't need to adjust modifications then?

lean crow
#

There's a lot of them and they do a lot of different things, it's difficult to say which ones need adjusting and by how much

mystic sapphire
frank leaf
#

Spells for my Ranger Rework:
Gabriel's Ceaseless Shot
-# 1st level transmutation
-# Cast Time: 1 action
-# Range: Self
-# Components: M (A ranged weapon worth at least 1 CP)
-# Duration: Instantaneous
-# You make a ranged attack with the weapon used for the spell's casting. On a miss, you can add your spellcasting modifier to hit. On a hit, when not adding your Spellcasting modifier to the hit, you can add your spellcasting modifier to the damage. Additionally, on a hit without needing to add the spellcasting modifier, you can immediately make one more attack this way against another target within range.
-# At Higher Levels: (When you cast this spell using a spell slot of 2nd level or higher, the number of additional attack after a hit increases by 1 for each level above 1st.)

#

Wild Tactics
-# 1st level Transmutation
-# Casting time: Bonus Action
-# Range: Self
-# Components: V
-# Duration: 1 min
-# You augment your combat skills to emulate the natural world’s greatest hunters. Choose an option from the list below:
-# Pack Tactics: You have advantage on an attack roll against a creature if at least one allied creature is within 5 feet of the creature and the ally isn't incapacitated.
-# Trampling Tactics: If a creature within your reach is prone, you can make a melee weapon attack or unarmed against it as a BA, including as the BA used to cast this spell.
-# Grappling Tactics: If you hit a creature with an attack roll within your reach, you can give it the grappled condition if you have a free hand.
-# At Higher Levels: (When you cast this spell using a spell slot of 2nd level or higher, you can choose an additional option for each slot level above 1st.)

#

(Any thoughts?)

mystic sapphire
#

Allows a dip into ranger then going into druid or cleric for higher level slots

unique parrot
frank leaf
#

So unless you're building Dex heavy Druid it won't hit often

frank leaf
unique parrot
#

It also scales a lot better once magic items are introduced
Have you done a damage comparison at multiple stages of the game?

mystic sapphire
mystic sapphire
#

Or wish lol

void jewel
#

That weapon damage spell is the opposite of broken. It's really bad.

frank leaf
void jewel
#

A. Spending the spell slot provides little extra expected damage and B. You can't use multi attack if you use the spell because that's not how extra attack works

mystic sapphire
void jewel
mystic sapphire
#

I just think changing the scaling would help

void jewel
#

It's actually quite underpowered

mystic sapphire
#

Making it every other level

unique parrot
frank leaf
unique parrot
void jewel
#

Y'all are acting like 5 attacks is good value for a fifth level slot. It's not

mystic sapphire
#

Not as OP as I was first thinking

frank leaf
mystic sapphire
#

For some reason I thought it lasted a minute

#

And could be used every turn

unique parrot
void jewel
#

Chromatic orb out damages this substantially and chromatic orb is a mid at best spell

mystic sapphire
#

Which is very rare

frank leaf
strange linden
#

This would be the right place to ask, so I need some advice on creating a CR 30 creature - a variant of Tiamat, basically. I wanted to use WOTC vers at first, but I realized my version is way too different from the stats WOTC has for my version. To put it simply, she's a God-killer now. (In-game she's called Mother of Sin or Plague Bearer) She created a "plague." That really backfired on her, but it still worked. But now she's an undead monster (kinda undead?) Yes, she's OP that's the point. She's the BBEG and I have 7 level 20 PCs

void jewel
#

Most rangers don't have many active riders

#

Hunters mark is abysmal

mystic sapphire
#

I was thinking more like SS

#

Or 2024 GWM

#

Or magic weapons

void jewel
#

Even so, it'll make it competitive with chromatic orb depending on the rider. But chromatic orb is mid. So I don't see the issue

mystic sapphire
#

I think its fine how it is

#

Like I said, misread it earlier

void jewel
#

Fair

frank leaf
mystic sapphire
mystic sapphire
#

!monster executioner

unique parrot
#

If the attacks hit
Which with archery fighting style, advantage, etc becomes pretty consistent

frank leaf
frank leaf
#

Cleric is prob better off spending spell slots on smth better

unique parrot
frank leaf
#

(reread)

frank leaf
unique parrot
#

I don’t really want to do an entire analysis on how its damage compares to normal ranger or other classes under different conditions, but if you want it to be balanced, you probably should do that

frank leaf
unique parrot
#

“The number of additional attack after a hit increases by 1 for each level above 1st.”
First you should establish that there’s a maximum amount of attacks, then have the maximum amount of attacks increase with spell level

unique parrot
#

Neither of them feel very “spell-like”

#

Trampling Tactics doesn’t need to say BA again nvm didn’t see it lasting a minute

frank leaf
frank leaf
#

The first spell is kind of meant to feel like Yondu from Guardians of the Galaxy

#

Magically trick shotting or smth

#

(Arcane Archer style)

unique parrot
#

The first spell doesn’t really have a good precedent in 5e
But the second is close the Hunter subclass

An issue with the first spell is at higher levels, its viability depends entirely on how likely you are to hit

frank leaf
#

No riders but 5d10 force damage to 5 targets probably beats this out