#dnd-discussion
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i'm not too worried now though
I have lost......... a lot? Idk 40 or something. One campaign i died every single session, and even twice in one session. And I mean total character death not just downed
Currently 6, we are halfway through the campaign
How? sounds like a bad campaign
I've lost two characters in the span of about 20 minutes
oh ok so like 36 damage isn't all that much then
Off the top of my head? Chimera, slavers, drowning, spider pit, angry fish bois
oh lol once the party i'm dming got TPKed twice in that time
That was divine favor+giants might+enlarge+fire rune+divine smite+ rapier
cause on lv8 i can deal ~150 damage on my first turn, or maybe even more
I did 570 damage on my first turn with a level 3 spell slot once c:
So 1d4 radiant + 1d6 standard + 1d4 standard + 2d6 fire + 2d8 force + 1d8 pierce + 3
wdym?
oh lol nice
Thats actually.. really high for the partyπ
My personal damage was 48 in one hit, and it was missing 2 of those buffs
yea i get i was half joking, and an um-optimized party it's quite high
Personal best damage*
Thats the thing im trying to optimize.. that used all of my spells slots, a teammates spell slot, and all of my activatable abilities to pull off
oh on 1 hit? that different than, cause for me it;'s quite a few attacks, no buffs tho
Yeah the 33 was one hit too
This is all for one hit
Did you hit like 20 enemies with Fireball or something :P?
I dealt 66 damage with one attack using a DAGGER the other day
Granted it was a Dagger of Venom and had the extra poison rolls and was a critical hit, but still.
Every hit after that is.. Just the rapier, divine favor, enlarge and giants might
Giants might only triggers once per turn which is...weird
yea that's what i was thinking, say a crit on a fireball and roll max damage on both hit, and try to hit like as much enemies as it can
The damage comes from my increased size.. like the damage boost from enlarge.. so its weird
Fireball?
But i was 34 feet tall in that fight so thats fun
You can't crit from fireball though
Sleet Storm c:
It's a Dex save to half 8d6 Fire damage
no not crit i can't remember what is ti called
oh right i forgot
Sleet Storm doesn't do damage huh...did everyone slip and fall 1000 feet into the abyss or something xD?
i never use fireball anyways c:
theres no special effects for saves
Fake Wizard 
I case Fireball no delay! Tactical in every way!
160feet 
a dragon with 9 kobolds on its back
wah fireball like not the best
Oh yeah landing on enemies makes then take half damage or something right?
Enemies and friends shall pay! Fireball, it is the Way!
lol
It's the best damage spell at level 3 by far
they all fell so they all took it
57 ea
That's crazy
goomba stomp but dragon
if i'm building for damage i will not use wizard
and kobolds go splat.
yeah fireball is very overrated
Fireball slander will not be tolerated π’
I prefer Tidal Wave or Laeral's Silver Lance c:
fireball is good for cc but like it's really mid otherwise
3d10 damage on a 3rd level line spell with prone effect idk man
i prefer spirit guardians and 5e conjure animals :3
My druidlock ends up casting it quite a bit off her staff of power for want of better instantaneous damage spells
Tidal Wave is kinda cool I guess
being able to shape it is nice, also sets things up for your martials and can drop flyers
lol i also like conjure woodland beings
I cast wish and wish and wish for that from now on i get to choose what i conjure
man if only
Best to go owl form or something at that point and go full ramming emination mode
fun to meme tho
oh, you meant 5e
Next Monday my party gets bombarded again
my first session is friday
if everyone's ready by then we get to do a quick session 0 to explain roll20 and then get to playing
its decent but its place as the stereotypical wizard spell is very much undeserved
Waow good luck!
i know, november, lol
i think it was once very powerful and easy to tpk with in earlier editions. Plus it's a huge ball of fire c'mon.
Bombarded by loot this time
it tickles that primal part of your brain.
there are better spells but this one is about Prrrresentation
I have a question can I post a campaign here ?
They're gonna get some good loot
i probs wouldn't use fireball cuz i'd probably kill everyone by accident tho
"accident"
oh so like what i want to do but can't find an excuse yet
lol
nope go to #find-a-game to read the instructions
if i go wizard im going to not use it
yea so overrated, it's nice for cc but otherwise it's really mid
I did but I did not understand it aorry we r just looking for likw 2-5 more players who can play each night online for dnd and the campaign is like kind of like the boys from Amazon prime
not so much, i get why its so meme about it
i think people meme it cuz it's mid
Its in fact a good spell
they're making fun of people who play wizards as idiots
for being lvl 3 having such AOE
also big bada boom
yea i suggest for u to post it there not because we don't like it here but the mods are gonna get u and they are strict
Okay
just enter the command and post ur campaign
Something I appreciate about this server, actually. Keeps the channels clean and actually useful.
there is other options, like always
Pulse wave, erupting earth, Thunder step
sure if you wanna be efficient and 'good at your job' D:
I just DMd you a cantrip and lvl 1 version of this spell. Theyβre balanced err on the strong side
above board i would not play a wizard like an idiot lol
joke characters are fun but not if they ruin the game
i thought everyone wanna be the Stereotypical Fireball Wizardβ’
well yeah the lizard brain wants that
i'm not saying i'm casting fireball on the first spider i see but...
i will make sure its ancestors feel it.
Periapt of proof against poison is pretty good
Rare magic item that gives two immunities
that does sound good. but i like anything that stops poison.
has war flashbacks of pokemon red nuzlocke
Not even attunement in 2014, crazy for sure
lol literally why poison is bad, sound good on paper but so many stuff has resis or imu
i mean for the players obviously.
I feel super clever. I used Mold Earth to block some ghouls from ambushing us.
oh yes to poison the players
if you're getting that periapt from the dm you likely don't have resist or immunity to poison.
my wizard once sought out that item specifically because enemies kept annoying him with poison attacks
wait do u mean player character or player
i mean a player character being poisoned
What is your DM doing dawg lmao π
if the game is poisining the players themselves i have concerns
i really need to find out if i can silvery barb my player's death saves
Great thing about magic items is you don't need to rely on the DMS generosity thanks to magic item crafting
true
that sounds evil af
unless your dm is so petty they say 'the components for this item are in another castle' every time you look for them
I think you should get them to the hospital thb , if it's a saving throw you can affect it though
Naw.
If you want them to die instantly use magic missile
but why silvery barb when you can just hit them again
4 failed death saves auto hit their gone
i guess it's about sending a message.
Magic Missle doesn't count as 3 hits though
You don't make 3 concentrations saves too
the darts from magic missile all hit simultaneously
that makes sense
Evil mc Evil guy here
normally with spells this might not be the case but magic missile goes out of its way to say it doesn't in its description
probably for situations just like that
Yeah so magic missile deals seperate instances of damage for each dart thoug
Not if you target only a single creature, all darts hit at the same time, not one after the other
yes this is stated in the spell description
The darts all strike simultaneously, and you can direct them to hit one creature or several.
so one big attack or a bunch of attacks on many creatures
Yeah
one check/fail
so if multiple hit the same target they hit at the same time
i say check cuz concentration.
this is good to know if i play a full caster at some point.
They all hit at the same time regardless if you split them up or not, 2 darts on one person hit at the same, so do the rest
Okay so if I got hit by 3 swords all at the same time would I fail 1 death save? Like mathematically all of the swords hit exactly exactly at the same time.
they're not MAGIC swords that specfiically state they hit simultaneously though
No, 3 swords attacks are 3 different attack rolls, magic missle isn't a attack roll and specifies they hit at the same time
magic missile's darts all hit at the same time, specifically because the spell says they do
that means any and all hits add up to one load of damage, one concentration check or death save if it triggers that
Okay a better example would be a maruts slam
hi chat
hi
henlo
Bonjouerno
another session of Dragonlance finished, they survived the Adult Silver Dragon
Ahh okay well honestly just use a mage to instant kill players.
3 arcane bursts should do it
just use power word kill at that point geez
Hi guys I am once again trying to understand ranger as I really want to play one.
What exactly is a rangers job? (Paladin - tanking, monk - CC and mage targeting, rogue - high single target damage, etc)
I really need that ophidimancer guy π he's so nice and helpful with rangers
Rangers are:
Damage, utility, and control
Mages are cr6
i'm going to use alarm and goodberry for my first two spells too
I wouldn't say these ideas about classes roles are quite correct thb
stealth, exploration, can fulfill a lot of roles since it has rogue, fighter, and druid tools
hes in #character-discussion
So basically rangers are paladins that want to monk but cannot monk
I'm interested in hearing your thoughts
Why is alarm good?
i'm just doing it for character flavor
ahh okay
plus like, if you're resting in a dungeon having an alarm is a good way to not be surprised
oooo i love rangers
is there better spells? sure. But I'm a ranger who isn't a primary spellcaster
help!
we have a cleric and a sorc already anyway
300 damage on 1 turn in lv11
True, my DM does often run dungeon runs.
the plan i'm using for my ranger is mobility. but there are other ways to play one
did they lance it
unfortunately 5.5 removed some of the fun ribbon features on Ranger that let them be the exploration class
they're somewhat versatile
How??? Is it with beastmaster may haps?
ranger good all around, in terms of combat they are nova
rangers are martial half-casters
no gloomstalker + assassin rouge
oof
Theyre about to fix a dragonlance soon
gloomstalker/assassin was the only ranger i ever played
i'm doing a gloomstalker actually lol
Tamking doesn't really exist unless you mean soaking damage, Paladin (2014) does a lot of damage really quickly, Rogue is just not very good except at skills, Monk is guess, is pretty good at taking out single enemies with stun
not gonna assassin tho
i love gloomstalker's ability to be invisible to darkvision
but i can see the appeal for sure.
That's not actually true. Each missile is treated as a separate source of damage, each source triggers another concentration save
or take battlemaster
welp
Oh cool.
I mean I got a level 11 build that does four conditions and 170 damage per turn at the cost of one focus point.
How did you get 300?
i guess we'll leave it to the dm's then. cuz i don't care that much about magic missile.
or take the beast things whatever it 's called
interesting
tanking is soaking damage in part. always has been.
you get hit so squishy dudes don't.
and that's if you get hit at all.
but yeah you want to keep their attention somehow.
The problem is "so squishy dudes don't". You getting hit doesn't prevent the squishy dudes from getting hit
sure.
gloomstalker, surprise, auto crit, sneak atk, sharpshooter, extra atk, action surge...
the reason people say tanking doesnt exist is because theres no way to incentivize enemies hitting you rather than the squishier party members
Hello? Yes? I've been summoned?
Ah okay so that's a lot of resources
In fact, the tougher you are, the less of an incentive enemies have to hit you
there's also smt called an evade tank, so u block the hit but u dodge it
one of those things is a resource lol
yea and a few magic items
So, how does one "tank"?... Truth is, you either have the effective HP to be in the front lines, or you don't. That's all it amounts to
And I have found the the true mechanical niches that you get when you actually look at 5E mechanics are as follows: Damage, Control, Support, and Utility. "Tanking" is not a super useful term in D&D because it isn't a very coherent mechanical niche, it's more like a subset of Control and Support.
Monks have so many good magic items tho
I'm just trying to learn the rangers playstyle as a whole. I have a mini game coming up with my DM and some friends to test out classes we want to play and Im gonna try my Beast master but idk what my niche or.. "job"(?) is.
Well a lot of people think of Tank like taking aggro and preventing enemies from going to your teammates, when DnD doesn't really allow you to do that
Like genuinely everything loves to increase unarmed strikes without attunement
Mmm .. Monks have historically (in regards to 5E) been notoriously badly itemized, actually.
They have like two i think
The rest can be used for about everyone
And 2024 monks are just gods now anyway.
Yes. That is the problem. Maybe you get one opportunity attack. Maybe that opportunity attack reduces that enemy's speed to 0. But that's one enemy you prevented from getting to your squishier allies
block the line of sight of the enemies so they can't hit the other ppl
Belt of dragonhide and Wraps of unarmed prowess
Like genuinely unkillable if built right
Eh .. I would say they have been upgraded to keep up with martials as they always should have been.
They're good but idk about that π
I've played with a couple monk fiends who forget they have one reaction
Monk rework was a blessing
cast Haste on the monk and watch them fight god
and win
genuinely this is so true, healing and tanking is almost nonexistent, just buff for big damage
Now if Monks were given some items that allow them specifically to gain an extra reaction that would be really freaking cool
rangers have a lot of diff playstyles, but Ophidimancer can probably tell you more on that.
No. Cast haste on the monk, watch the god target the caster of haste, watch the caster lose concentration. Watch the monk lose their speed
I'm basically copying him without knowing (i do now) so yah π
lol
watch the monk proc their reaction on a minion and then be disintegrated by the god
i'd say just think of how you'd want to play and build from there.
Haste is a good spell, don't get me wrong. But the penalty for losing concentration on it can really be a problem.
nah as ao i wish for u to be erased from existence forever, so no one will have any memory of him, all offspring of him is to die as well, and all item he is carrying...
OR, dm: "ok i'm busy lets end the session early"
God mercy monks are the most powerful thing in this games history. Now I'm on a phone so I can't really explain but if you look at the class and subclasses from a pure power and combo perspective you will see what I mean
Monks are not actually the most powerful thing in this game's history.
(they're like the 3rd best monk sub i have no idea what he's on about)
Oh okay, then I think I'm already set.
I have basically CC focused spells and then my beast of the sky to attack and fly by while I beat on people but thats meh.
Monks are good. I like monk, it's my favorite class
But no, it's not the most powerful thing.
people have opinions it seems
hmmm π
Maybe 2014 rogue comes close
not that i dont believe you its just funny
????
u want cc or debuff, or buff ur teammates, either way
Like really close 2014 rogue was insane
I'm sorry, what? 2014 rogue was one of the weakest classes of the game
2014 rogue was notoriously really weak
Real and True preach your truth king
Oh I have enhance ability for my primal companion but thats about all i have for buffing allies
D&D 5E doesn't really have defined "roles" like an MMO. Each class can do multiple things within those niches of Damage, Control, Support, and Utility. No class is only one or another. Rangers are martial half casters. Their caster side means they have access to spells, which are the most diverse and flexible toolkit in the game. Ranger spell list has tools for all of those four niches I mentioned with limited spell slots. Their martial side means that they can always reliably contribute to Damage with weapon attacks. So what you get is someone who will look at combat in the first turn, decide what is the most useful from those four niches and cast a spell to cover that, then fall back to using weapon attacks. You can build yourself to specialize in one of those niches, but your base class is a highly pragmatic problem solver.
i don't plan on being the most powerful. I just plan on being memorable.
The strongest class is asking #optimization what caster to play and what rules to abuse to get infinite summons
truth nuclear bomb
Uncanny dodge and evasion and Cunning action made them near unkillable in a era where DND was afraid to give monsters ranged attacks
You could also steady aim while mounted
can confirm, played a 2014 rogue and avoided certain death
that was my first character
rogues are very very far from the best kites
seems like it depends on your playstyle and build as always
huzzah diversity.
jazz hands
yes instead of roles each build focuses on one thing exactly, 1 shot, debuff in one particular area, buff damage by 1000%... etc, it's when they're the most powerful
Being "unkillable" (they aren't. You only get uncanny dodge once a turn) means nothing. "Look, I'm alive. Wait, my entire party is dead because I couldn't actually meaningfully contribute to damage"
we're really arguing huh.
I mean yes I know that rogue has some bad builds. And I mean really bad builds. Like I'm not going to say for specific but this is like waste of party rations level of bad.
ooooops ah well tis fine
This is very helpful, thank you and I will be saving this π
I guess I'll be majoring constant damage in my shilelagh (?) and minoring in support with my PrC. Fly by is really useful the more i think about it. I can give myself advantage on attacks then give rogues a free sneak attack or even force concentration checks on mages.
Meanwhile, I've been accidentally murdering players for 3 editions now >_>
Defensive features are fine and good. But you beat enemies through your offensive features
All these rumors of "PCs are so strong" lol. Woops.
yeah rogues arent the tankiest class although it does kinda depend how you measure stuff but generally i'd say it's druid
"accidentally"
smiles.
Okay so 2014 druid was also insane
"Are you super extra sure you want massive damage to be a rule this game" he said while smiling.
2014 moon druid was rlly broken too.
2014 druid was a top tier class yeah
it fell off after like level 5
I always add a special niche to my monks, feels like they're missing something sometimes.
tier 1 hero lol
So at a very broad level I would say Rangers have a double Major in Damage and All Rounder.
5e or 5.5? cus yeah 5e monks are just like that
Then level 20 comes around and all of a sudden your unkillable
5.5 ;p;
constant damage? dpr is great but ranger is more suited for nova just a suggestion tho i might be wrong
my druid is still a 2014 moon druid and has not fallen off
Different classes require a bit of a different focus. Monks excel when you make really dynamic battles with lots of bodies, imo
I meant consistent but wdym nova?
Martial abilities at base are constant damage.
On the other hand, I prefer to think of classes not as roles. I prefer to think of it as battlefield placement. Where does the class want to be?
u mean after u reached high lv and now ur unkillable
granted he has a lot of special benefits not normally in the 2014 subclass
youre still stuck in a cr 6 at level 20 its really not allat
big bonk vs many bonks
Thp regeneration
I think monks are best when the DM use a lot of environmental factors. Difficult terrain, throwable items, leveling/depth, etc
really if we want to talk about overpowered subclasses theres only one that definitively stands above everything else
in both 5e and 5.5
Ohh I don't know if beast master is suited for nova
You could wild shape into a mammoth every turn for 126 thp as a bonus action
WIZARD
yeah its chron lmao
Environmental kill spots are underused too often man
My gosh I played a long campaign with a time wizard and he was broken as hell
Like, yes, the crossbow goblin IS standing next to the open window in the tower.
she*
my cleric's party has a time wizard
she
You ever play a twilight cleric chronurgy wizard π
I wouldn't put a pinky toe near the wizard class.
and my cleric is a twilight cleric lol
holy shit its my twin
random question, do y'all think having a boss be immune to stuff like dominate person, hold person, and suggestion could work if it has a lore explanation?
holy shit no way
Yeah
lowkey thought you guys were matching 
"No brain, cant charm" works well enough
waaaah
ok to be fair ur right tho
YEs, if not, aura farming
i think it would be better to use legendary resistance
Legendary resistances bro.
nope lol i did this for a one off bit and just havent been bothered to change it back
some stuff like "YOU THINK THIS WILL HOLD ME DOWN?! I WILL NOT YIELD!" and break the hold
that's the problem
also, why do you want it to be immine?
this is my pen-name
any wizard player character can be immune to those spells with nystul's magic aura just by making themselves something besides humanoid
so of course an npc can
They would be immune to charm/paralyze in their statblock. By innate (magical) resistance or because they enchanted themselves.
Suggestion isn't a Spell that's charm it stillw works unless you're a undead
in this case it's because they're already being controlled by someone else NOT because they are normally immune
yeah im seconding everyone saying legendary resistances thunder 
Right new spells take priority over old ones
a creature can't be under the effect of the same spell twice
yea make it 100^100/turn
Or even better make it non humanoid
That sounds fine to me, I would probably make the caster who tries those spells make a high arcana check every once in a while (when they see the victim) as a hint.
well that's the thing, they've got this gem thing that keeps controlling them
And immune to charmed
Suggestions still works though (2014)
i think it would be funny if a player tries to control a creature only to learn another creature is controlling it
From the point of view of "where do I want to be", I see multiple positions. Frontliners, who want to get into melee range and smash stuff and who will be targetted by multiple attacks. Assassins, who want to move quickly to identify key targets and eliminate, then go back to safety, hit first, hit hard and get out. Skirmishers who want to be a bit behind the frontliner, but still in melee range with the option of redeploying somewhere else. Marksmen, who want to be way over there, as far as possible under cover and snipe. Supporters, who want to cast buff spells and healing, and therefore need to be not too far away from the front liners. Spellslingers, who want to be moderately far from the action and swing evocation spells.
It doesn't say much about class, but it helps conceive of things tactically. D&D is descended from wargames, and considering the battlefield and the units over it in terms of placement is helpful
and they fight for control
ok for actual context
Creatures that can't be charmed are immune to this effect
Adventurers are also not video game characters.
(from legacy)
The idea of "Ideal placement" is more for chess pieces than 'Some guy"
And the reality of combat is that it's messy, unpredictable and rarely ideal.
Ah I just saw that too, I remembered it differently
"Nova" damage is usually when a character can blow much of it's resources for a super high damage turn that can't be repeated often, I don't actually agree that Ranger is built that way.
this is someone who is being forcibly controlled by the bbeg to be used as a pawn
said person is meant to be the main antagonist for the first part of the campaign because the players do not know they are being controlled
Even if they were that doesn't exactly sound fun... in my eyes at least. Why don't you agree that Ranger is built that way?
yep, but in general each class have an "ideal" position
does that help explain things better?
like incubus said
Eh, too many subclasses and species considerations, not to mention synergies.
3 Clerics can be ideally placed in melee, near or far depending on their builds.
you only need to considerate your team information.
Dont take more in the bag that you need
Yep, that is part of the beauty of this game
A wizard can be either a frontliner, a spellsniper or a skirmish
A fighter can be a Sniper from afar, a frontliner or a supportish
Bear in mind that my considerations of positions are not about the class, as I stated. It's about the build. Two characters of the same class may be happy in very different positions.
etc. etc. etc.
So, disregard class.
Because it doesn't actually have the force multipliers to do that. I think that person is talking about an old optimized build based on Gloomstalker/Assassin, which is an outdated and somewhat silly build because it ignores so much of the Ranger kit to focus only on first turn damage and was toxic to the community because a certain subset regarded it as the only true way to play Ranger and they denigrated anyone playing it any other way.
I will never understand Quarterstaves not being a light weapon
Class, subclass, details of the character, etc. etc.
clerics be stronk
YEp
Light is the tag meant to allow dual wielding, in this system.
Cleric is rarely not welcome in a party
yep
oh whoops
Clerics are always super fun to play with. I think they're currently either the first or second strongest class in 5.5e
Twilight cleric 1 chronurgy X is just op as hell as it's a wizard that can heal, wear heavy armor shields martial weapons and has no fever spell slots then a 20th level wizard.
Among other things
Wizards of the Coast not Clerics of the Coast smh my head
Clerics are absolutely strong. I just personally find them boring.
Like thematically? If so I can understand that.
i would like to play a cleric one day.
Yeah, but i think it depend more of the player
A good player can make ANY class interesting in many ways
mmhmm
Overall best class is wizard.
At higher levels this changes to bard
i don't think there's a best class.
Same, especially the battle cleric i think its called
wizard does go crazy tho
High Level Wizards are pretty crazy though
theres certainley a worst...
(imo at least)
Nope
Rogue cough cough
nah rogues are fine
High level bards have a better spellcasting ability and more expansive spell list
Fireball is always nice, I admit that. Hell in any settings even 
A cleric can be either a Balance for the party chaotic energy
Or
The mom of the team that help them and support them i many ways
Or just fuel the chaos flame of hte team
Covering cleric and druid as well as wizard
it's usually the player that determines how the character is
They feel yucky to play except rolling like 8d6's
and even then the dice are mean sometimes
"Best/Worst" class comparisons without being qualified are useless at best and toxic at worst, but as a personal opinion, sure.
i saw the spell rope trick and wondered how useful that would be, but then I saw the part about being in the portal for an hour lol
Costs like 50 gp to make a clockwork amulet
yeah, tell it to me.
I rolled a 1d100 in a madness table and got the nat100
so i could see it being used as a hiding spot for an hour
First nat100 in my player life
Wdym by qualified? Like me as a person or the class somehow
My condolences
You understood everything. And that's bad.
Got "i found out i enjoy killing" and im teh fighter of the team....
By qualified I mean going more in depth than just "X class is the best/worse" adding it's just a personal opinion counts as a qualification.
perfection
Actually you know what I will say my thief rogue was extremely fun.
Fighter's resolve is being Tested
If Rogue was the only one with expertise they might be better but they genuinely have nothing but class identity, mechanically they are just not it
I find them really fun, because I love being able to be fast and slippery in combat, able to place myself wherever I need to be.
No rogue slander allowed in #dnd-discussion π π₯ π₯ π₯
π―
π I'm sowwy
Ohh, I just don't like ending my turn so quickly to be extremely honest π
Na, they are more than just expertise
Like ranger is more than just HM or fighter more than Second wind//action surge or barbarian more than rage
uwu sowwy
pushes fingers together
Rogue is, interesting sometimes
Would like rogue weapon options was better but beside that, they are okey
Bars is also a good skill monkey
Yep, you are the one that the team would rely in some tasks
We all know the classes that deseve more love are Druid and Barbarian, right?
I also liked that I felt I had more to do outside of sneak attack
Barb is really good
Buff Rogue
Yep, i would like a barbarian class that make him literally unstoppable. Resistance to all magics and kinds of damage.
They have NOT been eating with new subclass releases
Disagree!!
how?
Monks and Rangers deserve more love imo
oh Tokii I'm in a game
well lament barbarian seems pretty fun, in the new UA
No, i mean
They need more subclasses
idk dawg, I would have to think about it
To be released
Soon.
Ranger deserve a psychologist for fix some identity problems
yeah they've kinda done a lot to rangers lately and idk why
i'm not a fan of the new favored enemy thing they did but hey
Give him a anti magic shield.
Idk just came up with this on the spot.
"While holding this shield, the square the user occupies is a anti magic field"
Druid and Barbarian are good, but they have the least Unearthed Arcanas of all classes rn besides maybe Paladin lol
Scream your lungs out and in pure power no magic affect you.
Monk got a good loving in 2024 though
Alright can we have a solid 5 messages of raw druid slander
Furries. The lot of them.
Dirt Wizards
i will be honest. Kinda of the problem might be how limited the class is
No, because Druid is genuinely good [:[
i quite enjoy my druid
I disagree, honestly
For cunning action I would make the study action a bonus action
wat
Items for Monks and Rangers and then more Ranger specific/only spells.
rangers share the druid spell list just like paladins share with clerics
Sure
but it would be cool to see more ranger focused stuff
They really opened it up with the new feature that gives proficiency in skills
You know what they should do for Druids?
Give them a Subclass related to Parasites, give them a Subclass related to Symbiosis
Has bro heard of the gloves π¨
I mean, Symbiosis COULD be Swarmkeeper but SHHH
MORE they deserve the world after all their pain
Cthulhu by Torchlight has a cool druid subclass, Symbiote
literally a plant growing inside you that is part of you
Rogue turns can be as simple as attacking and hiding, or they can be well considered turns about deciding what precise, non damage, objective can be done to overcome the encounter.
α΅α΅αΆ αΆ α΅α΅Λ‘α΅α΅αΆ¦βΏ
yeah rogues have a niche still
Yes, but I don't want third party subclasses.
sometimes the way to win isn't to kill the boss outright
and sometimes you have to run. SO far away.
Rogues are monarchs at Utility.
Rage brush off magic casting, so you must put spell effects in other ways or special effects
Unarmored Defense is good but you still limited by rage.
Maybe open their selection of weapons and make them more competent in that
if my dm lets me i may take fey touched.
I think there should be a subclass of Barbarian who sacrifice Hp for stuff
that misty step is calling to me.
Fair to say
The gloves of soul catching bro.
Soul catching β
Catching these hands β
Every time you hit you heal 2d10
And also deal 2d10 damage to them
Primal knowledge?
yea that'd be so cool
bloodbarian
Blood lust is really fun with barbarian
their rage would have to work a little differently or have their abilities specifically not extend their rage
but i could dig it
i want to immediately make a homebrew subclass now... too bad i'm busy
BRUH
Yeah, primal knowledge is nice. Make you not be ONLY a fighting creature and more competent
Sorta same happened with fighter and Second wind
that's actually an item
Okay?
That's why pretty much all mechanics for Barbarian are built around rage, ots their entire thing
It's not because its limiting, its because its a subclass you can use
Also, wearing armor doesn't stop raging unless its heavy armor
Not even limited to once per turn
You gain the following benefits.
Ability Score Increase. Increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20.
Powerful Recovery. When you roll a Hit Point Die to regain Hit Points, you can treat any roll of 1 or 2 as a 3.
Sanguine Feast. Once per turn when you hit a Bloodied creature that isnβt a Construct or Undead with an attack roll, you can expend a Hit Point Die, roll it, and regain a number of Hit Points equal to the number rolled plus your Constitution modifier.
You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Berserker barbarian + Blood lust + Wine and turning my brain off
so i can slap someone to death basically
Yep, make blood spears, upgrade your defenses. Even would make it heal your allies sacrificing your HP too
A Barbarian can have a magical subclass without casting spells..
Look at..
A majority of their subclasses.
yeah, said about it. You would be getting effects or features that WORK LIKE SPELLS.
but a blood themed one would be metal
Working like spells =/= Being spells.
iron in blood. So metal.
If you hit all 5 attacks at level 11 from flurry of blows you deal 10d10 damage.
For context that is the same damage you would take if you got crushed by the hands of Thor the god of lightning.
Then heal for the same amount
wait what even is the discussion here?
idk barbarians and blood?
All spells are magical effects
But not all magical effects are spells.
that is true
i kinda just ignore when people get too argumentative anymore but it's also not my horse in the race.
example: the new monk subclass
people are passionate i get it. no judgement.
oh yeah, the monk subclass that is around poison but can chose to change it to acid
oh neato
? Tattoo monk can do that
venom monk right?
or something i heard recently
stealing rogues mojo a bit
yeah but rogues can just buy poison. Monks gotta level for it.
Okey buddy, time for pull out the big guns
Create 300 arms like some ashura statue
imma die one thousand deaths aren't i.
Does that mean you can shake hands with yourself???
"For in some local folklore, they call him the hundred handed one, for his ability to sprout infinite limbs at will"
I dunno how to feel about the Monk Subclass Unearthed Arcanas
I want to like Tattoo Monk because of flavoring but it's kinda.. eh..?
I want to like Mystic Monk but it feels a bit lazy and .. Eh...?
Intoxication (They should've just called ot Drunkard)
And
Venom Monk
Both seem pretty fun though
You cant already?
At the start of your turn, you can expend 1 Focus Point to apply a toxin produced from your blood to one Monk weapon that youβre holding. A creature that takes damage from the weapon is subjected to one of the following toxin effects (choose when you apply the toxin):
Begging them to add "or unarmed "
venom monk looks fun to play and i will likely choose that one if i ever go monk
i mean old martial arts movies had it so poison transferred with an unarmed attack so why not
Yes, you will reincarnate and one punch will be there waiting you.
Spawncamping you.
Literally that one Baki character
It seems pretty interesting
Venom Monk gives me Mercy Monk without the healing vibes, but like.. in a good way lol
One rare magic item just completely nullifies this class π π π π
(subclass)
i mean same could be said of any class
Not every enemy should have it unless your DM is a stinky head
it's why you don't solo.
stinky poop head
venom monk doesn't have to do poison damage though
they can sub it for acid
Mercy Monk is my favorite Monk subclass, so, I'm kinda excited that its getting an Anthesis
Although Long Death was kind of that long before
yep, this is what make me angry//happy
sometimes I need to remind myself this is a team game when making a build and character
yep
I mean all the guards should have it. All nobles should have it, anyone notable at risk of being assassinated should seek it out
im glad it has that feature because poison is the worst damage to do as a player
They know poison is Not good. Most resisted damage so they give you a second option
you're supposed to support each other
if you can't do anything maybe someone else can
or you can throw a rock and flip the boss off.
But then, why not give that option to Rogue?
Pretty sure that would be crazy expensive for every guard to have it. Nobles... sure.
Yeah that needs to go into every part of the game: character creation, campaign creation, etc.
usually in most fantasy settings, magic is what we call
Expensive af.
you think they're gonna waste it on normal guards?
in addition to their armor and wages etc?
Guards wear plate armor?
The poisoned condition is still admittedly a little rough to work on
But it's really juat a thing with Constructs, Undead, Fiends and Elementals tbh
Which are very bloated monster types, but there is more of a chance for Venom Monk to thrive in certain campaigns