#optimization

1 messages · Page 528 of 1

teal coral
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wow can't believe the damage is that high that even with a 1\2 chance of missing it out dpses the rogue

limpid fractal
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If you then increase it with something else, like the Archery fighting style (+2 to-hit), that increases our accuracy back up to 50%

limpid fractal
ocean sentinel
teal coral
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dayum

limpid fractal
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That being said, remember that SS is great, but sometimes not that great against minions or at lower levels

ocean sentinel
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This is why I believe that martials were nerfed

limpid fractal
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XBE is much better to take there

teal coral
ocean sentinel
ocean sentinel
limpid fractal
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Most minions or lower CR creatures might already be dead without the need of the SS +10 to damage, and reducing your accuracy in those cases might actually lower your DPR

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On the other hand, a full additional attack with your bonus action from XBE ends up mattering more in those situations (and then props up SS even more when you take it at 4th level)

ocean sentinel
teal coral
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what changed

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oh melee

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that was crossbow

limpid fractal
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Same thing, just with Great Weapon Master and a polearm

ocean sentinel
limpid fractal
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With melee you just substitute Sharpshooter with Great Weapon Master, and Crossbow Expert with Polearm Master

teal coral
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x.4 what reduced the accuracy so much

limpid fractal
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You lose Archery (very sad) and get Defense (not bad, but you could be at range instead)

ocean sentinel
limpid fractal
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That is a +10% accuracy

teal coral
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wait sharpshooter works with melee ?

limpid fractal
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No disadvantage at 5ft

ocean sentinel
teal coral
ocean sentinel
teal coral
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could u break it down like this

ocean sentinel
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Melee (glaive great weapon master + pole arm master)
5.5 from the damage dice +10 from great weapon master +3 strength with 2 attacks with 2.5 the pole arm bonus action attack, +10 great weapon master + 3 str with a 0.4 chance of hitting. 0.65-.25=0.4

teal coral
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can u think of anything better than assassin or dual wielder

ocean sentinel
teal coral
teal coral
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i think all 3 examples u gave earlier are ranged right

ocean sentinel
ocean sentinel
ocean sentinel
ocean sentinel
strange hatch
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and 2 rogue

ocean sentinel
strange hatch
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alr

ocean sentinel
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The absolute best melee build is a bonkers build called moon knight

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It’s a tech build and as such not all DMs will allow it

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But it all works rules as written

strange hatch
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or is it cuz moon druid + echo knight

ocean sentinel
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It’s also a cat

ocean sentinel
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Techo is a silly build

ocean sentinel
strange hatch
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but i’m just not used to high op so that’s just me

ocean sentinel
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Also we have a level 8 build that we are trying to make as strong as possible.

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It uses sidekick rules

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It’s a 1 fathomless/7 oathbreaker right now. The dpr calc was incredible

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Basically the paladin summons a horse via find steed

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The horse is a sidekick

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The horse deals 45 damage

strange hatch
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yeah i’ve seen that

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multiclassing sidekicks is insane

ocean sentinel
strange hatch
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yes, my statement about multiclassing sidekicks is unrelated to this build

ocean sentinel
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The original build

The Demon Horse

Idiot Paladin build I think is really funny and pretty good

Level 1 - Hexblade Warlock

You know how paladins start. Eldritch blast, hexblade's curse, shield. The normal stuff.

Level 4 - Oathbreaker

That's right our subclass for this is the coolest one! Good channel divinities to get us through to our aura of protection.

Level 6 - Still Paladin

We get second level spells! The important one here is find steed. We summon a warhorse that is a fiend. As it is an intelligent creature that travels with the party, it is eligible for sidekick levels. It takes 2 levels in Expert, allowing it to use both its action and bonus action for dashing and disengaging. To really abuse this, make yourself medium so that another player can ride you to benefit from your mount's incredible movement. The other 4 go into warrior, grabbing the Attacker role and Mobile as its feat. These are surprise tools that will help us later.

Level 8 - Fully Online

We get our oathbreaker aura. We can use this in combination with Hex Warrior and Dueling for a total of +12 to our damage rolls on a hit. Notably, this aura also affects fiends, including our horse, who just got extra attack. We now allow our horse to act as an independent mount, readying the attack action for as soon as it moves within range of an enemy. Cunning action and mobile allow it to still function like a normal mount, keeping us safely out of melee the rest of the time. Notably, spells we cast on ourself also affect our warhorse. The big one here is Thunderous Smite. Not only does this mean 4d6 damage for a level 1 spell slot, but the prone effect makes our horse's bonus action attack much easier to trigger. this horse deals hella damage

ocean sentinel
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Btw the horse takes the linguist feat so it can speak and now qualifies for mage and or expert levels

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Okay so the hardest part to calc is the chance of them falling prone.
Chance of falling prone.
.75x.55=0.413
Chance of not falling prone
.75x.45+.25=0.588
(I know it doesn’t add to 1 but rounding is annoying )
Instance 2
.75x.55x.588+.413=0.656
(.75x.45+.25)x.588=0.345
(It is back)
Instance 3 (Booming blade horse attack)
.75x.55x.345+.656=0.798
(.75x.45+.25)x.345=0.203

Now we have the prone chances we can calc dpr
15x.7+15x.7x.588+15x.938x.413+(15+4.5+4.5+4.5)x.7x.345+(15+4.5+4.5+4.5)x.938x.656+15x.938x.798=58.132

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This is resourceless

lilac musk
ocean sentinel
lilac musk
exotic pivot
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Hi! In your opinion, what's the most powerful/versatile Wizard or Sorcerer build in D&D 5e (2024 rules)? Especially if we're looking beyond just the core rulebooks to include official partner content as well?

ocean sentinel
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Idk partnered content but I know that’s the strongest build in 24 dnd

winter willow
lilac musk
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its pretty mid tier

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not awful but nothing special

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well as far as wizards go any wizard is good

winter willow
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I think being able to change fireball/meteor swarms dmg element is pretty handy

lilac musk
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the issue with that is youre using fireball and meteor swarm

winter willow
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Those are just 2 high dmg spells i know :p

lilac musk
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yeah fireball is good as far as damage spells go but damage is almost never worth it over control

exotic pivot
ocean sentinel
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Nacho made a write up for the whole build I’ll see if I can get it?

exotic pivot
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Are there any cool combo mechanics in the current rules that echo the infamous 2014 Coffeelock?

ocean sentinel
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Basically there is a feature that gives you a permanent +1 first level spell every day

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And you go sorc to have as many 5th level spells as you want

winter willow
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I don't really understand coffee lock but wouldn't a species that doesn't require sleep do the same thing

ocean sentinel
# winter willow I don't really understand coffee lock but wouldn't a species that doesn't requir...

Coffee lock is simultaneously a really strong combo and over rated. The best version is 2 warlock/x clockwork soul sorc. This incidentally is one of the best sorc build in 5e. The intent of the build is that you spam short rests so you can convert pact slots into sorcery points and then convert them into spell slots then repeat. An issue is getting around exhaustion. There are a good few ways to get around it though. I cannot remember the exacts on the build though. I personally prefer just taking a few short rests immediately after your long rest.

sterile bear
ocean sentinel
sterile bear
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this is what ttb says at level 20 on their hexclock build:

"Many Sorcerer subclasses might take the third level of Warlock here, but Clockwork Soul is an exception in the relative usefulness of their level 18 feature. If you would really prefer the higher level spell Warlock spell slots, you can essentially replicate the Sorcerer 20 capstone via sorcery point conversion."

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you can take your third lock level way earlier though if you want

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like sorc 1 / lock 2 / sorc 2-5 / lock 3 / sorc 6-17

sterile bear
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anything past second level warlock slots is diminishing returns for the reduced spell progression

ocean sentinel
alpine isle
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what would a paladin benefit more from? 3 levels of undead warlock, or 3 levels of spirit bard?

willow sandal
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I'm generally going to go with Warlock (subclass depends on your oath but Undead is really good, especially with Conquest Paladin!)

Pact of the Blade means you can invest more into charisma, which you want for your aura at lvl 6 of Paladin.
Eldritch Blast or Cantrip of your choice + Agonizing Blast gives you a decent ranged option when you can't get into melee.
Spell slots that come back on short rest means you can be a bit more liberal with your smites.
You can make the lvl 5 delay for extra attack hurt less too by dipping 1 lvl into Warlock and grabbing green-flame blade or booming blade then going back to paladin until you're happy.
At lvl 3 Warlock you can grab another invocation and I'd personally suggest Lessons of the First Ones to get the Tough, Skilled, or Lucky origin feats. Tough especially will make you a much better front liner.

winter willow
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Isn't there a spell that removes exhaustion

ocean sentinel
rugged wadi
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greater restoration removes one level I believe.

ocean sentinel
alpine isle
sterile bear
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especially with form of dread

sterile bear
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also skilled, tough, and lucky are not good uses of invocations

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tough is a worse fiendish vigor

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skill proficiencies are pretty worthless in this game

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and lucky requires you to use it before the roll now

ocean sentinel
sterile bear
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better invocation options include alert (if you took MI Wizard + Fiend Pact for example), musician or lord's alliance agent (because this is a better musician), ebarb, lance of lethargy, grasp of hadar, otherworldly leap

ocean sentinel
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What’s your pally subclass?

sterile bear
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at warlock 9, gaze of two minds

alpine isle
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What is ebarb?

sterile bear
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eldritch blast with agonizing and repelling blast

alpine isle
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Oooh that makes sense

winter willow
sterile bear
# alpine isle 14

ah my invocation recommendations were for 5.5

ignore otherworldly leap and lessons of the first ones

ocean sentinel
sterile bear
ocean sentinel
winter willow
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Should I get Extended Spell if I plan to use Haste

alpine isle
subtle bone
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Encounters tend to be 4ish rounds, 1-2 before you can tell the outcome of a difficult fight. Not counting the lethargy chance and lost action round 1

ocean sentinel
ocean sentinel
ocean sentinel
alpine isle
ocean sentinel
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What’s the aura?

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The level 7 feature

alpine isle
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Resistance to necrotic damage and immunity to curses and stat decreasing

astral fog
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What's the channel divinity?

alpine isle
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Give temporary hitpoints and stopping fear, charm, paralysis or possession.

Force enemies to cry which knocks them prone and prevents them from standing up

astral fog
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OK, solid C-tier paladin subclass then

alpine isle
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I would go with shadow sorcerer, but honestly I don’t think he would get much useful out of that multiclass

astral fog
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The best move for a paladin is generally 6-7 in pally, 2-3 in warlock then rest in sorc

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Usually taking your first two warlock levels ASAP

winter willow
ocean sentinel
subtle bone
alpine isle
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To be fair I’m not even sure if multiclassing in this case is necessary

astral fog
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It's a paladin, I daresay it is

ocean sentinel
alpine isle
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The subclass or the multiclass?

ocean sentinel
alpine isle
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3rd level:guiding bolt, protection from evil & good
5th level:healing spirit, calm emotions
9th level:spirit guardian, speak with dead
13th level:banishment, guardian of faith
17th level:dispel evil & good, hallow

astral fog
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OK so basically this subclass only gets spirit guardians

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My advice would be to take paladin to level 6 then multiclass out

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And start pal 1 - warlock 2 - pal X

ocean sentinel
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From there you have to choose if you want to lock it out or sorc it up

alpine isle
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Would divine soul sorcerer be better?

astral fog
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Yes

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Pal 6 - Warlock 2-3 - Divine Soul X

ocean sentinel
alpine isle
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I still want the character to make sense thematically

astral fog
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Both are good, depends on which spells your party lacks more

warped crescent
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if you're level 20, 5.5e whats the max damage you could do in 1 round

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not relying too heavy on magic items

stable pebble
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with or without minions and spells

glacial heron
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Are we allowed to discuss building encounters difficult enough for an optimized party here?

warped crescent
astral fog
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Level 20 means you can grow your power outside of the leveling system, typically through mass-production of statblocks of virtually any kind which remain completely under your control, and on top of that you also have ways to time travel so the total setup time is in the negatives

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To give just one of many examples of mass-production, you true polymorph your simulacrum into an atropal which produces one permanently controlled wraith minion every 6 rounds on average, and you can true polymorph another minion into a daemogoth titan which lets each of those wraiths cast Horrid Wilting once per day

warped crescent
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@astral fog ok maybe i should clarify
but its for a gauntlet/one shot type thing level 20, for torontodnd, which is a place where you go irl, and play games, they have strict rules, and spells like simu are banned

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and i don't think they're down for any prep stuff like true polymorph pets

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you have 1 legendary, 2 very rares, and 3 rares, and so on

astral fog
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What are the specific rules?

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Because I can still see massive damage being entirely possible here

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You can always make prep time for yourself at this level with Demiplane etc.

subtle bone
warped crescent
warped crescent
glacial heron
subtle bone
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Then tbh for a gauntlet it's still just Web / Sleet Storm / Hypnotic into Ray of Frosts and Repelling Blasts ngl

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Maybe save a Delayed Blast Fireball Nystul's Planar Binding orb for a practical RAW oneshot for a final boss or something

warped crescent
astral fog
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Sleet storm and web sound like they solve

glacial heron
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dragons? rope trick upscale tbh

subtle bone
glacial heron
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hol up, do they atleast have a document as to what the full rules list are?

warped crescent
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the build i want is high burst/DPR than web/sleet storm

warped crescent
glacial heron
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ah found it

warped crescent
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i'm looking for just i want to deal a lot of damage

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DPR/Burst/Nova types
than rope trick/web/sleet storm types

subtle bone
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Are you in a party with 3 other randoms

warped crescent
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yeah

glacial heron
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Wish -> Mirage Arcane cube of lava?

warped crescent
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their dragons

glacial heron
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I saw True Polymorph and Shapechange is allowed

subtle bone
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Oh god

warped crescent
glacial heron
warped crescent
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2024 monsters only, so you can't pudding king

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I used shapechange last gauntlet, this time i just want to deal a lot of damage, like high burst/DPR

subtle bone
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Circle Casting allowed or no

glacial heron
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i am thinking of circle casting delayed blast fireball but since you're playing with randoms i dont think its an option either

warped crescent
subtle bone
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Circle Cast Delayed Blast Fireball and take a bunch of Rod of the Pactkeepers to do it many times through the gauntlet for a burst build, maybe try to convince one of the randoms to do something similar as well so it works guaranteed

bronze jolt
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Would arti1/bard4 be a good multiclass?

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If I went with like utility cantrips and spells?

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Ah I'd probably want to go for sanctuary and grease for the arti spells... maybe not.

bronze jolt
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Let me look into it

ocean sentinel
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Medium armour, goodberry, absorb elements, entangle

bronze jolt
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Maybe Cleric/Bard? Cleric is charisma based right? With command and Sanctuary and healing word?

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Having healing is cool. Oh but cleric doesn't have the multiclassing thing that artificer does rounding up does it?

ocean sentinel
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Also Druid is better in 5.5

bronze jolt
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Gah! Ok either Druid or Arti, let me explore them some more.

timid lintel
bronze jolt
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Tankiness, preparable spells from a good list, and utility stuff. As well as const. proficient saving throws

ocean sentinel
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Oh and absorb elements

dawn mica
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What’s the current route for a Gloomstalker after the 2024 nerf? GS to 5 and then multiclass to.. fighter? Still assassin? Or even cleric? (War might be cool with a third attack)

ocean sentinel
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Though I may be wrong

dawn mica
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Cleric seems cool - but I’m also mc into cleric in nearly all my builds. Jus a fantastically versatile class.

I could see Twilight and War. Maybe Trickery.
Gloomstalker is ranged. Transferred from the 2014 handcrossbow version. Not sure if I keep crossbow master, might go for longbow instead

bronze jolt
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What's an enchantment/divination I should take from Fey Touched on 2014 Bard?

bronze jolt
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I have access to the Artificer spell list as well

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GENIUS

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Thank you

ocean sentinel
bronze jolt
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Why?

ocean sentinel
bronze jolt
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Yes

ocean sentinel
bronze jolt
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Ebarb?

ocean sentinel
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The only reason I recommended anything else was because I thought it was 5.5

astral fog
ocean sentinel
astral fog
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Also known as electric barbarian

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Not to be confused with analog barbarians, aka barlguras

glacial heron
ocean sentinel
glacial heron
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Whar

ocean sentinel
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It’s a tech oathbreaker build that uses find steed warhorse as a sidekick

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Nystul the horse into a fiend

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Or undead or something

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It’s able to deal 60dpr at level 8

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And 58 at level 7

glacial heron
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holy that's even better

ocean sentinel
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At level 6 idk I think it’s 45

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It’s Novembers weird machination

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I think sidekick horse is the second best martial in the game

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It has 18 ac and 90 hp at level 8

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the horse can take the linguist feat to speak a language so they can multi into a mage sidekick

glacial heron
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Peak

bronze jolt
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In conjunction with arriicer

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I want the medium armor and shield proficiency

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As well as con proficiency

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Or does lore bard progression matter more? I'm guessing not

ocean sentinel
# glacial heron Peak

Also any spells that the target is “self” also effects the horse. Booming hoof (which kinda works don’t ask) and the smite that causes prone effect the horse

ocean sentinel
bronze jolt
ocean sentinel
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You already get armour via hexblade

bronze jolt
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From Bard? Oh I guess I would be

ocean sentinel
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The conc save you can get at level 4 bard

bronze jolt
ocean sentinel
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Res con

ocean sentinel
bronze jolt
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I was gonna take fey touched for Gift of Alacrity

bronze jolt
ocean sentinel
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What’s your starting money?

bronze jolt
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90gp

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From Artificer

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So what is the progression looking like at level 5? 1 Warlock/4 Bard?

ocean sentinel
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I personally like 2/3 but 1/4 is doable

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It’s six and half a dozen

bronze jolt
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Would that delay 2nd level spells?

ocean sentinel
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It would delay your feat though

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You would get ebarb

dense imp
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I have a question the party is going to level 6, im a 5 wildfire druid but for 6th level i was looking into a peace cleric dip since I think that would be very beneficial, im having trouble deciding if I should go 6 wildfire druid or take the cleric dip first

ocean sentinel
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1/4 next level you take 1/5 then 1/6 then 2/6

dense imp
ocean sentinel
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Okay

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I mean it should have been obvious lol

ocean sentinel
# dense imp 14

1 peace is a great dip. The only thing to consider is if your dm allows lifeberry, in which case 1 life cleric would be better.

sterile bear
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yeah a life dip would be best assuming you need the healing and someone else can peace dip

ocean sentinel
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I would also after your cleric dip take a level into sorcerer for divine soul sorc

sterile bear
ocean sentinel
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Basically flag Druid but wildfire Instead of Shepard

dense imp
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Sorry dss?

ocean sentinel
dense imp
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Also yeah we are pretty good on healing and druid lvl 8 I was thinking about wiz initiate for sheild primarily

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I see

ocean sentinel
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What’s your healing?

sterile bear
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magic initiate is a very funny feat in that it lets you use a spell slot to cast a spell once per LR

and that's it

no free casting, no more casting with slots afterwards

it's really bad

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5.5 magic initiate is way better

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strixhaven initiate and initiate of high sorcery are better feats that can get you shield

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since they give a free casting and let you use slots

ocean sentinel
sterile bear
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Yeah you take aberrant dragonmark through CL if it's 5.5

but only in Eberron games

dense imp
ocean sentinel
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At level 20 if you still play at this point go 2 war wizard

bronze jolt
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So I have 2014 Warforged Hexblade1/LoreBard4 with a starting feat Res (con) and Lucky at level 4 Bard. I get a LOT of skill proficiencies and expertise so I'm thinking of taking some int proficiencies and going with 14 int and 16 charisma versus 13 int and 17 Charisma

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And either going for Fey Touched (Gift of Alacrity) at level 9 or an ASI increase into Int/Con and Charisma

ocean sentinel
bronze jolt
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My base stats are 12, 13, 13, 14, 14, 15, and I want to maximize my spell DC for control spells and constitution for concentration

ocean sentinel
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12 str 14 dex 14+1+1 con 15+2 cha

bronze jolt
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Warforged gives +2 con, +1 other ASI and resilient con gives +1 con

ocean sentinel
bronze jolt
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I don't think we are, let me ask

ocean sentinel
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+1 to con

bronze jolt
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What weapon?

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Since I'm a hexblade warlock may as well have a weapon right?

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Oh wait weapon mastery doesn't exist in 2014 does it? So it really doesn't matter

ocean sentinel
ocean sentinel
ocean sentinel
bronze jolt
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I- what do I hold in my other hand? I thought I needed a weapon as my warlock focus

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Because it's hexblade right?

ocean sentinel
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You hold a shield in one hand nothing in the other

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You have a component pouch on your waist

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You have verbal, somatic and material all covered

ocean sentinel
bronze jolt
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I guess I have Eldritch Blast

ocean sentinel
ocean sentinel
bronze jolt
#

Wait but I have a shield

ocean sentinel
#

You still have a free hand to do somatic components

bronze jolt
#

So no instrument?

ocean sentinel
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You can cast spells without a focus

bronze jolt
winter willow
#

is there another build similar to rogue nova where it can do stupid damage in one turn?

ocean sentinel
bronze jolt
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Valid

winter willow
#

5e is fine

ocean sentinel
#

Pushing an enemy back 10ft is crazy good

ocean sentinel
winter willow
#

any

ocean sentinel
#

What level was the rogue dpr we are beating?

winter willow
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13

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battle master/assassin

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bugbear glaive

ocean sentinel
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Okay lol

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So conjure animals as a level 7 cast already beats this and lasts an hour

winter willow
ocean sentinel
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24(3.5+2.5+4)x.576=138.24
24x8x.698=134.016

ocean sentinel
winter willow
#

what class?

ocean sentinel
#

But we can go higher

lilac musk
ocean sentinel
winter willow
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oh ok

ocean sentinel
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No subclass involved

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And they take the dodge action

winter willow
#

oh this is really funny

ocean sentinel
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For nova, Ranger is really good

lilac musk
winter willow
#

a black bear is a rating of 1/2

winter willow
#

i could spawn 4 of em xD

ocean sentinel
winter willow
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giant wasp might be better

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being able to paralyse

ocean sentinel
#

I can dpr check them?

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It’ll be hell horse all over again but worse cause there’s 24 of em

winter willow
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10(3d6) poison dmg

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Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

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oh nvm

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didnt see velociraptor has pack tactics

winter willow
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and i can spawn 8 of em

ocean sentinel
ocean sentinel
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7th level slot

winter willow
#

DANG

ocean sentinel
#

We just care about damage

ocean sentinel
bold igloo
#

Best uses of Arcane Abeyance? Tiny Hut seems pretty good

ocean sentinel
bronze jolt
winter willow
bronze jolt
#

Sigh I don't have spare the dying or the starting gold to get a medkit

winter willow
bronze jolt
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I don't even have medicine as a proficiency

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Can I choose Medical Supplies as a tool proficiency?

ocean sentinel
winter willow
#

hmm

bold igloo
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Although if your DM allows you to choose, then it's amazing

winter willow
#

it doesnt say its random

bronze jolt
ocean sentinel
bold igloo
#

it lists CR options

ocean sentinel
bold igloo
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It'll say if you choose (see Summon Greater Demon)

ocean sentinel
#

There is more precedent to let the player choose

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By this logic the player doesn’t choose for Polymorph or skywrite as they don’t say the player picks the writing or the animal

ocean sentinel
winter willow
ocean sentinel
#

Lemme double check though

winter willow
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Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

i think thats still less

ocean sentinel
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It also has 30 speed unlike the flying snake that has 60

lilac musk
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dc11 is really low yeah

winter willow
ocean sentinel
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We calc raw hard averages

bold igloo
ocean sentinel
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It said the dm has the statistics.

Having the statistics doesn’t mean choosing

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It means I say I want 24 velociraptors and they have the statistics block which is a dumb way of running it

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The thing is the way most people think it’s run (which is wrong) makes the spell ultra useless in dnd discussions

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It’s dm fiat

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Which is bad game design

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Having a whole spell that is swayed to be either really good or ultra useless is bad design

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If we had a metric for how the dm picks then it would be the obvious design intent

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If it said that the dm picks it with no metric it would be bad game design but intended

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It just says dm has the statistics

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Which means nothing

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Sorry for the crash out I just hate people saying that the player doesn’t choose for conjure animals

winter willow
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lol thats fine

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im assuming Druid is higher dps than Ranger

ocean sentinel
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9 ranger/4 assassin
(9x6+5)x3x.938=166.026
9 ranger/ 4 fighter
(4.5x6+5)x6x.75=144
5 ranger/4 fighter/4 assassin
(9x6+5)x6x.938=332.052

Level 5 conjure animals
8(3.5+2.5+4)x.576=46.08
Add the ca damage to the level 9 ranger builds

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@winter willow

winter willow
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why did the damage just double

ocean sentinel
winter willow
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5 ranger/4 fighter/4 assassin
(9x6+5)x6x.938=332.052

ocean sentinel
winter willow
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what about dual wielding scimitars

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will that add anything

ocean sentinel
winter willow
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ah

bold igloo
astral fog
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If the player doesn't choose, that sets a bad precedent for all wordings where it doesn't explicitly state "you choose"

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Off the top of my head, you might be unable to decide when you Action Surge or what spell you cast with the Cast a Spell action

bold igloo
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Cast a Spell doesn't say "the DM has the spell"

bronze jolt
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Gang, how would a level 1/3/2, artificer lorebard hexblade multiclass be? How delayed would my spell progression be?

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Or a level 5 multiclass so 1/3/1

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Because I've been granted the option to take a homebrew subclass with a library patron that would work amazingly for my character on a narrative level and gives me access to essentially a demiplane outside of time

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I could use it along with my arcana proficiency to scribe spell scrolls with no time cost

winter willow
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If i wanted to go with a Druid/Sorcerer multiclass what should I do

winter willow
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Wall of thorns and conjure animals looks nice

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5e

lilac musk
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19 druid 1 dss

bronze jolt
lilac musk
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most of the time you take life cleric to boost your goodberry too

bronze jolt
lilac musk
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you have to take res either way so it doesnt change a huge amount

bronze jolt
lilac musk
bronze jolt
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Yeah

lilac musk
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starting with con saves is marginally better but either way you end up with both so arti isnt that impactful

bronze jolt
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The only downside is I lose shield

winter willow
lilac musk
winter willow
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Ah

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How do you even get dss at lv 1

autumn helm
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level 1 druid

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level 2 you multi into dss

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level 3 and beyond into druid

winter willow
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But it needs 3 levels doesn't it

lilac musk
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sorcs get subs at 1st

winter willow
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Ah

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Don't know how to change that setting in character creation

olive rune
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My friend, playing a swashbuckler rogue, might have access to just about any spell in the game that can legally be put in a ring of spell storing. Said rogue is about to go into a massive battle royale that will turn into a team cage match. What would be the optimal set of spells to put in there?

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(We have a bunch of powerful spellcasting NPCs basically as hostesses following us around before the fight and instructed to give us basically whatever we need, which would include filling the ring)

old spade
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What other things scale off of movement speed besides Spike Growth, Prismatic Wall, and fall damage?

olive rune
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Haste, technically?

old spade
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Haste does double speed, yes but I'm wondering if there's anything else that can act as an actual payoff for having a lot of speed (on top of just easy positioning)

old spade
# olive rune My friend, playing a swashbuckler rogue, might have access to just about any spe...

As for this question, I think it's important to lay down the details

What're the players' levels?
What kind of enemies will be sent to fight them?
How will the battle royale be treated?
Will there literally be a ton of enemies to fight all at once or will it be a series of more manageable fights?
Is the team cage match immediately after the battle royale?
How long will each take?
Will it be in the same arena as the battle royale?

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Outside of any possible cheese combinations, I personally wouldn't mind just having non concentration transmutation spells that last a long time like Longstrider, Barkskin, and Magic Weapon that are just generally good for martials to have in a long drawn out fight

old spade
swift drum
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is Magic Stone really the best ranged option for a WIS-based Ranger?

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I feel like Starry Wisp is probably better since it doesn’t use up your Bonus Actions

sterile bear
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the best option for a wis ranger is to play a druid and call it a ranger

swift drum
sterile bear
swift drum
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Beast Master or Hollow Warden

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not sure if Hollow Warden will still use Hunter’s Mark, but if it does, both the subclasses have a BA conflict

sterile bear
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you can't use hunter's mark with starry wisp

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it's only for weapon attacks iirc

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or actually 5.5 might have changed that

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it did

swift drum
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yeah, it’s just attack rolls now

lilac musk
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that does still imply using hm but in tier 1 its fine yeah

swift drum