#optimization
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If you then increase it with something else, like the Archery fighting style (+2 to-hit), that increases our accuracy back up to 50%
Just visualize that a +10 to damage is, most of the time, about doubling your dice damage + stat modifier
The dpr without sharpshooter is
(3.5+4)x3x.75=16.875
dayum
That being said, remember that SS is great, but sometimes not that great against minions or at lower levels
This is why I believe that martials were nerfed
XBE is much better to take there
because of?
I assume a subclassless, Vhuman/clineage fighter when doing dpr calcs
They no longer have sharpshooters -5 +10 “power attack”
Yeah, I'm just giving some context as to why feat selection order is important, not just dpr calculation in a vaccum
Most minions or lower CR creatures might already be dead without the need of the SS +10 to damage, and reducing your accuracy in those cases might actually lower your DPR
On the other hand, a full additional attack with your bonus action from XBE ends up mattering more in those situations (and then props up SS even more when you take it at 4th level)
Also btw dpr for melee fighter is ((5.5+13)x2+2.5+13)x.4=21
Same thing, just with Great Weapon Master and a polearm
And no archery fighting style
With melee you just substitute Sharpshooter with Great Weapon Master, and Crossbow Expert with Polearm Master
x.4 what reduced the accuracy so much
You lose Archery (very sad) and get Defense (not bad, but you could be at range instead)
I mean technically if you want to melee xbe and ss is better lol
You don't have Archery for that +2 to-hit
That is a +10% accuracy
wait sharpshooter works with melee ?
Crossbow expert does, iirc
No disadvantage at 5ft
Crossbow expert removes disadvantage
oh it's still a crossbow build ?
No this is a glaive build
could u break it down like this
Melee (glaive great weapon master + pole arm master)
5.5 from the damage dice +10 from great weapon master +3 strength with 2 attacks with 2.5 the pole arm bonus action attack, +10 great weapon master + 3 str with a 0.4 chance of hitting. 0.65-.25=0.4
can u think of anything better than assassin or dual wielder
As I don’t play 24 I don’t know
does polearm master Activate twice
what is the best melee build for 14
i think all 3 examples u gave earlier are ranged right
Nope just once
11 battlemaster or echo knight/ 2 Barb/2 rogue/3 gloomstalker/1 peace cleric. Or something similar. https://tabletopbuilds.com/dnd-5e-quick-build-series-optimal-melee-and-ranged-martials/
this has a good example too
They aren’t the best ranged but yeah. All of them appart from booming blade.
what is 2 barb for
Reckless attack
and 2 rogue
Bonus action dash
alr
The absolute best melee build is a bonkers build called moon knight
It’s a tech build and as such not all DMs will allow it
But it all works rules as written
is the name a reference to marvel moon knight
or is it cuz moon druid + echo knight
Yeah and also because it’s a moon Druid
It’s also a cat
Not echo knight that’s a different build
Techo is a silly build
seems normal if techless
What do you mean?
i’d honestly rather play a sorc😭 that build seems so annoying to put together
but i’m just not used to high op so that’s just me
It’s genuinely able to reach 5.5/6 op which is a crazy achievement for a melee martial. But yeah I’d rather just play a caster
Also we have a level 8 build that we are trying to make as strong as possible.
It uses sidekick rules
It’s a 1 fathomless/7 oathbreaker right now. The dpr calc was incredible
Basically the paladin summons a horse via find steed
The horse is a sidekick
The horse deals 45 damage
It’s just a horse…. A warrior horse
yes, my statement about multiclassing sidekicks is unrelated to this build
The original build
The Demon Horse
Idiot Paladin build I think is really funny and pretty good
Level 1 - Hexblade Warlock
You know how paladins start. Eldritch blast, hexblade's curse, shield. The normal stuff.
Level 4 - Oathbreaker
That's right our subclass for this is the coolest one! Good channel divinities to get us through to our aura of protection.
Level 6 - Still Paladin
We get second level spells! The important one here is find steed. We summon a warhorse that is a fiend. As it is an intelligent creature that travels with the party, it is eligible for sidekick levels. It takes 2 levels in Expert, allowing it to use both its action and bonus action for dashing and disengaging. To really abuse this, make yourself medium so that another player can ride you to benefit from your mount's incredible movement. The other 4 go into warrior, grabbing the Attacker role and Mobile as its feat. These are surprise tools that will help us later.
Level 8 - Fully Online
We get our oathbreaker aura. We can use this in combination with Hex Warrior and Dueling for a total of +12 to our damage rolls on a hit. Notably, this aura also affects fiends, including our horse, who just got extra attack. We now allow our horse to act as an independent mount, readying the attack action for as soon as it moves within range of an enemy. Cunning action and mobile allow it to still function like a normal mount, keeping us safely out of melee the rest of the time. Notably, spells we cast on ourself also affect our warhorse. The big one here is Thunderous Smite. Not only does this mean 4d6 damage for a level 1 spell slot, but the prone effect makes our horse's bonus action attack much easier to trigger. this horse deals hella damage
Oh yeah
Btw the horse takes the linguist feat so it can speak and now qualifies for mage and or expert levels
Okay so the hardest part to calc is the chance of them falling prone.
Chance of falling prone.
.75x.55=0.413
Chance of not falling prone
.75x.45+.25=0.588
(I know it doesn’t add to 1 but rounding is annoying )
Instance 2
.75x.55x.588+.413=0.656
(.75x.45+.25)x.588=0.345
(It is back)
Instance 3 (Booming blade horse attack)
.75x.55x.345+.656=0.798
(.75x.45+.25)x.345=0.203
Now we have the prone chances we can calc dpr
15x.7+15x.7x.588+15x.938x.413+(15+4.5+4.5+4.5)x.7x.345+(15+4.5+4.5+4.5)x.938x.656+15x.938x.798=58.132
This is resourceless
ngl it should probably be undead just cus fod is the tentacle but better but like we're hitting with our whopping 14 dex so i wanted the consistency and also i like fathomless
I mean you’re a crazy person who’s sole focus is damage so fathomless is better for your personal purpose
it's like 3 dpr but tbh thats relevant early when your paladin levels are being useless
Hi! In your opinion, what's the most powerful/versatile Wizard or Sorcerer build in D&D 5e (2024 rules)? Especially if we're looking beyond just the core rulebooks to include official partner content as well?
1 artificer/x chronurgy
Idk partnered content but I know that’s the strongest build in 24 dnd
Not sure how powerful it is but Scribe is pretty versatile
its pretty mid tier
not awful but nothing special
well as far as wizards go any wizard is good
I think being able to change fireball/meteor swarms dmg element is pretty handy
the issue with that is youre using fireball and meteor swarm
Those are just 2 high dmg spells i know :p
yeah fireball is good as far as damage spells go but damage is almost never worth it over control
Why exactly is this considered the most powerful build?
Wizard is the best class and arti is the best dip for wizard and Chron is the best subclass, you get con saves, magic stone, and some arti spells
Nacho made a write up for the whole build I’ll see if I can get it?
Are there any cool combo mechanics in the current rules that echo the infamous 2014 Coffeelock?
5 Druid/x sorc
Basically there is a feature that gives you a permanent +1 first level spell every day
And you go sorc to have as many 5th level spells as you want
I don't really understand coffee lock but wouldn't a species that doesn't require sleep do the same thing
Coffee lock is simultaneously a really strong combo and over rated. The best version is 2 warlock/x clockwork soul sorc. This incidentally is one of the best sorc build in 5e. The intent of the build is that you spam short rests so you can convert pact slots into sorcery points and then convert them into spell slots then repeat. An issue is getting around exhaustion. There are a good few ways to get around it though. I cannot remember the exacts on the build though. I personally prefer just taking a few short rests immediately after your long rest.
mark of shadow hex 3 / clock X is also very good
instead of making 8 sorcery points of spell slots while everyone is resting, you make 16, and then you can also cast more second level spells because of your short rest slots
I love 3 lock dips for sorcs. 2 webs per short rest is funny. I’m currently trying to think if 3/17 is better than 2/18 for clock. I know it’s so high level it doesn’t matter but I like optimising even if it isn’t necessary
this is what ttb says at level 20 on their hexclock build:
"Many Sorcerer subclasses might take the third level of Warlock here, but Clockwork Soul is an exception in the relative usefulness of their level 18 feature. If you would really prefer the higher level spell Warlock spell slots, you can essentially replicate the Sorcerer 20 capstone via sorcery point conversion."
you can take your third lock level way earlier though if you want
like sorc 1 / lock 2 / sorc 2-5 / lock 3 / sorc 6-17
if you want to coffeelock, this is what I'd recommend
anything past second level warlock slots is diminishing returns for the reduced spell progression
I know I’m just wondering if it’s better and when I’m not looking for a solution at this moment as its something I want to solve for myself,
what would a paladin benefit more from? 3 levels of undead warlock, or 3 levels of spirit bard?
Undead warlock
I'm generally going to go with Warlock (subclass depends on your oath but Undead is really good, especially with Conquest Paladin!)
Pact of the Blade means you can invest more into charisma, which you want for your aura at lvl 6 of Paladin.
Eldritch Blast or Cantrip of your choice + Agonizing Blast gives you a decent ranged option when you can't get into melee.
Spell slots that come back on short rest means you can be a bit more liberal with your smites.
You can make the lvl 5 delay for extra attack hurt less too by dipping 1 lvl into Warlock and grabbing green-flame blade or booming blade then going back to paladin until you're happy.
At lvl 3 Warlock you can grab another invocation and I'd personally suggest Lessons of the First Ones to get the Tough, Skilled, or Lucky origin feats. Tough especially will make you a much better front liner.
Isn't there a spell that removes exhaustion
Conquest is a bad paladin tbh
Ebarb is better than almost all weapons so there is little reason to go into melee with pact of the blade. Smites are bad damage. Tough is a bad feat, skilled is a bad feat, lucky is good enough
greater restoration removes one level I believe.
There is
Also is this 24 or 14?
14
just forget about melee and fully switch to eldritch blast with agonizing and repelling blast
especially with form of dread
assuming your party is optimal and everyone is ranged
also skilled, tough, and lucky are not good uses of invocations
tough is a worse fiendish vigor
skill proficiencies are pretty worthless in this game
and lucky requires you to use it before the roll now
Then definitely 3 undead
better invocation options include alert (if you took MI Wizard + Fiend Pact for example), musician or lord's alliance agent (because this is a better musician), ebarb, lance of lethargy, grasp of hadar, otherworldly leap
What’s your pally subclass?
pact of the chain, investment of the chain master
at warlock 9, gaze of two minds
What is ebarb?
eldritch blast with agonizing and repelling blast
Oooh that makes sense
Sounds like its an electrified barbarian
ah my invocation recommendations were for 5.5
ignore otherworldly leap and lessons of the first ones
There is an electric barbarian build lol
I beat you to it :3
True!!! :3
Should I get Extended Spell if I plan to use Haste
May I know why?
Encounters tend to be 4ish rounds, 1-2 before you can tell the outcome of a difficult fight. Not counting the lethargy chance and lost action round 1
No because you shouldn’t intend to use haste
Form of dread is really good
What’s your pally subclass?
A homebrew one themed around ghosts and necromancy (to explain the theme).
Fun
What’s the aura?
The level 7 feature
Resistance to necrotic damage and immunity to curses and stat decreasing
What's the channel divinity?
Give temporary hitpoints and stopping fear, charm, paralysis or possession.
Force enemies to cry which knocks them prone and prevents them from standing up
OK, solid C-tier paladin subclass then
I would go with shadow sorcerer, but honestly I don’t think he would get much useful out of that multiclass
The best move for a paladin is generally 6-7 in pally, 2-3 in warlock then rest in sorc
Usually taking your first two warlock levels ASAP
Any good spells that would benefit from extended spells?
I’ve been toying with the idea of a 6/1/13 pally/dss/undead
Death Ward stacking is one
To be fair I’m not even sure if multiclassing in this case is necessary
It's a paladin, I daresay it is
What’s the spells you get from it?
The subclass or the multiclass?
Subclass
3rd level:guiding bolt, protection from evil & good
5th level:healing spirit, calm emotions
9th level:spirit guardian, speak with dead
13th level:banishment, guardian of faith
17th level:dispel evil & good, hallow
OK so basically this subclass only gets spirit guardians
My advice would be to take paladin to level 6 then multiclass out
And start pal 1 - warlock 2 - pal X
From there you have to choose if you want to lock it out or sorc it up
Would divine soul sorcerer be better?
I’m still confused about DSS over clock, clock just seems better.
I still want the character to make sense thematically
Both are good, depends on which spells your party lacks more
if you're level 20, 5.5e whats the max damage you could do in 1 round
not relying too heavy on magic items
with or without minions and spells
Are we allowed to discuss building encounters difficult enough for an optimized party here?
Infinity
be specfic ;-;
Level 20 means you can grow your power outside of the leveling system, typically through mass-production of statblocks of virtually any kind which remain completely under your control, and on top of that you also have ways to time travel so the total setup time is in the negatives
To give just one of many examples of mass-production, you true polymorph your simulacrum into an atropal which produces one permanently controlled wraith minion every 6 rounds on average, and you can true polymorph another minion into a daemogoth titan which lets each of those wraiths cast Horrid Wilting once per day
@astral fog ok maybe i should clarify
but its for a gauntlet/one shot type thing level 20, for torontodnd, which is a place where you go irl, and play games, they have strict rules, and spells like simu are banned
and i don't think they're down for any prep stuff like true polymorph pets
you have 1 legendary, 2 very rares, and 3 rares, and so on
What are the specific rules?
Because I can still see massive damage being entirely possible here
You can always make prep time for yourself at this level with Demiplane etc.
If Gauntlet slam it with a Danse Macabre equipped with Wands of Magic Missile
2024 books only
2024 books only, point buy for stats, the spells and items you think are banned, are banned
prob no prep time either or not much atleast
what are their rules on prep time?
Then tbh for a gauntlet it's still just Web / Sleet Storm / Hypnotic into Ray of Frosts and Repelling Blasts ngl
Maybe save a Delayed Blast Fireball Nystul's Planar Binding orb for a practical RAW oneshot for a final boss or something
not sure, but ik were fighting a lot of dragons
Sleet storm and web sound like they solve
dragons? rope trick upscale tbh
Yeah yeah if there's no chokepoint make one with Rope Trick
hol up, do they atleast have a document as to what the full rules list are?
the build i want is high burst/DPR than web/sleet storm
just search up Torontodnd
ah found it
i'm looking for just i want to deal a lot of damage
DPR/Burst/Nova types
than rope trick/web/sleet storm types
Are you in a party with 3 other randoms
yeah
Wish -> Mirage Arcane cube of lava?
their dragons
I saw True Polymorph and Shapechange is allowed
Oh god
yeah we played a shapechange character last round
Nystul's is allowed too
2024 monsters only, so you can't pudding king
I used shapechange last gauntlet, this time i just want to deal a lot of damage, like high burst/DPR
Circle Casting allowed or no
i am thinking of circle casting delayed blast fireball but since you're playing with randoms i dont think its an option either
think so
Circle Cast Delayed Blast Fireball and take a bunch of Rod of the Pactkeepers to do it many times through the gauntlet for a burst build, maybe try to convince one of the randoms to do something similar as well so it works guaranteed
Would arti1/bard4 be a good multiclass?
If I went with like utility cantrips and spells?
Ah I'd probably want to go for sanctuary and grease for the arti spells... maybe not.
Druid 1/bard x is better
Let me look into it
Medium armour, goodberry, absorb elements, entangle
Maybe Cleric/Bard? Cleric is charisma based right? With command and Sanctuary and healing word?
Having healing is cool. Oh but cleric doesn't have the multiclassing thing that artificer does rounding up does it?
Cleric is Wis based
Also Druid is better in 5.5
Gah! Ok either Druid or Arti, let me explore them some more.
What is it you're looking to get out of the Artificer dip?
Tankiness, preparable spells from a good list, and utility stuff. As well as const. proficient saving throws
Armour prof, con prof, guidance, Sanc, greace
Oh and absorb elements
What’s the current route for a Gloomstalker after the 2024 nerf? GS to 5 and then multiclass to.. fighter? Still assassin? Or even cleric? (War might be cool with a third attack)
I believe it’s 5 ranger/x cleric
Though I may be wrong
Cleric seems cool - but I’m also mc into cleric in nearly all my builds. Jus a fantastically versatile class.
I could see Twilight and War. Maybe Trickery.
Gloomstalker is ranged. Transferred from the 2014 handcrossbow version. Not sure if I keep crossbow master, might go for longbow instead
What's an enchantment/divination I should take from Fey Touched on 2014 Bard?
Gift of alacrity
If this is a 5e bard then take 2 hexblade
Why?
Are you playing dnd 14 version?
Yes
Then 2 hexblade is better as you get ebarb, and shield spell
Ebarb?
The only reason I recommended anything else was because I thought it was 5.5
Eldritch Blast with Agonizing and Repelling Blast
Eldritch blast with agonising and repelling blast
Also known as electric barbarian
Not to be confused with analog barbarians, aka barlguras
2nd best martials in the game behind Moon Knight
Hey sidekick horse oathbreaker is here
Whar
It’s a tech oathbreaker build that uses find steed warhorse as a sidekick
Nystul the horse into a fiend
Or undead or something
It’s able to deal 60dpr at level 8
And 58 at level 7
holy that's even better
At level 6 idk I think it’s 45
It’s Novembers weird machination
I think sidekick horse is the second best martial in the game
It has 18 ac and 90 hp at level 8
the horse can take the linguist feat to speak a language so they can multi into a mage sidekick
Peak
Could I pick up Warlock at levels 6 and 7?
In conjunction with arriicer
I want the medium armor and shield proficiency
As well as con proficiency
Or does lore bard progression matter more? I'm guessing not
Also any spells that the target is “self” also effects the horse. Booming hoof (which kinda works don’t ask) and the smite that causes prone effect the horse
You could but it’s worse as a whole.
How so?
You’re delaying your spell progression
You already get armour via hexblade
From Bard? Oh I guess I would be
The conc save you can get at level 4 bard
It's light armor though it's kinda worse... I was wanting scale mail
Res con
You get medium armour proficiency
I was gonna take fey touched for Gift of Alacrity
From Bard?
90gp
From Artificer
So what is the progression looking like at level 5? 1 Warlock/4 Bard?
Would that delay 2nd level spells?
No it wouldn’t
It would delay your feat though
You would get ebarb
I have a question the party is going to level 6, im a 5 wildfire druid but for 6th level i was looking into a peace cleric dip since I think that would be very beneficial, im having trouble deciding if I should go 6 wildfire druid or take the cleric dip first
1/4 next level you take 1/5 then 1/6 then 2/6
14 or 24?
14
1 peace is a great dip. The only thing to consider is if your dm allows lifeberry, in which case 1 life cleric would be better.
yeah a life dip would be best assuming you need the healing and someone else can peace dip
I would also after your cleric dip take a level into sorcerer for divine soul sorc
if you do not have the shield spell, getting that is also a priority
Yah DSS is good in this case
Basically flag Druid but wildfire Instead of Shepard
Sorry dss?
Divine soul sorcerer
Also yeah we are pretty good on healing and druid lvl 8 I was thinking about wiz initiate for sheild primarily
I see
Wizard initiate is really bad in 14 dss dip is better
What’s your healing?
magic initiate is a very funny feat in that it lets you use a spell slot to cast a spell once per LR
and that's it
no free casting, no more casting with slots afterwards
it's really bad
5.5 magic initiate is way better
strixhaven initiate and initiate of high sorcery are better feats that can get you shield
since they give a free casting and let you use slots
Aberrant dragonmark is 5.5 mi
Yeah you take aberrant dragonmark through CL if it's 5.5
but only in Eberron games
We have a bard thats it for the most part besides me, I would do dss but I gave myself an awful stat spread to start with 8 cha and 16 int as a druid
Dip wizard then
At level 20 if you still play at this point go 2 war wizard
So I have 2014 Warforged Hexblade1/LoreBard4 with a starting feat Res (con) and Lucky at level 4 Bard. I get a LOT of skill proficiencies and expertise so I'm thinking of taking some int proficiencies and going with 14 int and 16 charisma versus 13 int and 17 Charisma
And either going for Fey Touched (Gift of Alacrity) at level 9 or an ASI increase into Int/Con and Charisma
Id prefer wisdom over int and 17 int
My base stats are 12, 13, 13, 14, 14, 15, and I want to maximize my spell DC for control spells and constitution for concentration
12 str 14 dex 14+1+1 con 15+2 cha
Warforged gives +2 con, +1 other ASI and resilient con gives +1 con
Oh you aren’t doing tashas stat changing rules?
I don't think we are, let me ask
We can
What weapon?
Since I'm a hexblade warlock may as well have a weapon right?
Oh wait weapon mastery doesn't exist in 2014 does it? So it really doesn't matter
None
No you shouldn’t
Even if it did you shouldn’t
I- what do I hold in my other hand? I thought I needed a weapon as my warlock focus
Because it's hexblade right?
You don’t need a weapon
You hold a shield in one hand nothing in the other
You have a component pouch on your waist
You have verbal, somatic and material all covered
Can ≠ must
But couldn't making my weapon my arcane focus also do the same thing?
I guess I have Eldritch Blast
Spellcasting Focus
You can use a musical instrument (found in chapter 5) as a spellcasting focus for your bard spells.
Ebarb deals more damage
Wait but I have a shield
Yes…
You still have a free hand to do somatic components
So no instrument?
Wait but why would I ever choose ebarb over other spells that cost an action?
is there another build similar to rogue nova where it can do stupid damage in one turn?
Because it’s a cantrip
Valid
In 5.5? Idk in 5e yes
5e is fine
It also has a control effect
Pushing an enemy back 10ft is crazy good
What level?
any
What level was the rogue dpr we are beating?
Okay lol
So conjure animals as a level 7 cast already beats this and lasts an hour
ok so im seeing some potential shepherd memes
24(3.5+2.5+4)x.576=138.24
24x8x.698=134.016
IIRC this already beats it out
what class?
But we can go higher
in terms of pure numbers druid blows everything else out of the water
This is just a Druid
oh ok
oh this is really funny
For nova, Ranger is really good
if you want really high dpr you can haste one of the raptors /silly
a black bear is a rating of 1/2
Nooooo
i could spawn 4 of em xD
No I summon velociraptors or flying snakes
I can dpr check them?
It’ll be hell horse all over again but worse cause there’s 24 of em
10(3d6) poison dmg
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
oh nvm
didnt see velociraptor has pack tactics
Yeah that’s not good
and i can spawn 8 of em
Flying snake has advantage because of blind sight + fog cloud.
DANG
We just care about damage
i would perish i fear
The para happens at 0 hp lol
Best uses of Arcane Abeyance? Tiny Hut seems pretty good
Tiny hut, private sanctum, sickening raidience
Wall of Force+Sickening Radiance. It's encounter ending
oh thats stupid
Sigh I don't have spare the dying or the starting gold to get a medkit
oh god imagine spawning them around the BBEG and then casting Wall of force around them
I don't even have medicine as a proficiency
Can I choose Medical Supplies as a tool proficiency?
I believe so
hmm
you can only choose the CR iirc, you can't choose which creatures appear
Although if your DM allows you to choose, then it's amazing
it doesnt say its random
What's the actual name of it again? I'm not finding it in my compendium
It says the dm has the statistics not that they choose lol
Choose one of the following options for what appears
The DM has the creatures' statistics
it lists CR options
Doesn’t say the dm chooses lol
It'll say if you choose (see Summon Greater Demon)
It doesn’t say the dm picks
There is more precedent to let the player choose
By this logic the player doesn’t choose for Polymorph or skywrite as they don’t say the player picks the writing or the animal
That has nothing to do with anything
what about giant poisonous snakes
IIRC they do less damage
Lemme double check though
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
i think thats still less
I’ve eyeballed it and it’s worse on average
It also has 30 speed unlike the flying snake that has 60
dc11 is really low yeah
if it rolls max dmg it does more but thats unlikely
We don’t calc assuming all attacks hits all enemies fair their saves and we roll max damage
We calc raw hard averages
polymorph specifies chosen beast
skywrite ngl that's a compelling argument
with conjuring spells, they'll call out what you choose
It said the dm has the statistics.
Having the statistics doesn’t mean choosing
It means I say I want 24 velociraptors and they have the statistics block which is a dumb way of running it
The thing is the way most people think it’s run (which is wrong) makes the spell ultra useless in dnd discussions
It’s dm fiat
Which is bad game design
Having a whole spell that is swayed to be either really good or ultra useless is bad design
If we had a metric for how the dm picks then it would be the obvious design intent
If it said that the dm picks it with no metric it would be bad game design but intended
It just says dm has the statistics
Which means nothing
Sorry for the crash out I just hate people saying that the player doesn’t choose for conjure animals
I think so
9 ranger/4 assassin
(9x6+5)x3x.938=166.026
9 ranger/ 4 fighter
(4.5x6+5)x6x.75=144
5 ranger/4 fighter/4 assassin
(9x6+5)x6x.938=332.052
Level 5 conjure animals
8(3.5+2.5+4)x.576=46.08
Add the ca damage to the level 9 ranger builds
@winter willow
why did the damage just double
What do you mean?
5 ranger/4 fighter/4 assassin
(9x6+5)x6x.938=332.052
2 attacks + gloom stalker attack x2 from action surge for 6 attacks.
4.5->9 because of critical hits via assassin
And then advantage
This is using ranged weapon…
ah
I get it, I think both sides of the argument work and it can go either way
If the player doesn't choose, that sets a bad precedent for all wordings where it doesn't explicitly state "you choose"
Off the top of my head, you might be unable to decide when you Action Surge or what spell you cast with the Cast a Spell action
Cast a Spell doesn't say "the DM has the spell"
Gang, how would a level 1/3/2, artificer lorebard hexblade multiclass be? How delayed would my spell progression be?
Or a level 5 multiclass so 1/3/1
Because I've been granted the option to take a homebrew subclass with a library patron that would work amazingly for my character on a narrative level and gives me access to essentially a demiplane outside of time
I could use it along with my arcana proficiency to scribe spell scrolls with no time cost
If i wanted to go with a Druid/Sorcerer multiclass what should I do
what is arti doing here
5e or 5.5?
19 druid 1 dss
Adding tankiness and con save proficiency for maintaining concentration
most of the time you take life cleric to boost your goodberry too
And adding more spells because it's two spells for the price of one level
not rly worth it over just taking bard levels tbh, you'd rather get more progression/closer to magical secrets
you have to take res either way so it doesnt change a huge amount
Resilient con? proficiency doesn't stack though
nah if you have con you take wis and if you have wis you take con
Yeah
starting with con saves is marginally better but either way you end up with both so arti isnt that impactful
It's basically an alternative to hexblade subclass in order to get the homebrew demiplane patron they have
The only downside is I lose shield
Dss?
divine soul
But it needs 3 levels doesn't it
My friend, playing a swashbuckler rogue, might have access to just about any spell in the game that can legally be put in a ring of spell storing. Said rogue is about to go into a massive battle royale that will turn into a team cage match. What would be the optimal set of spells to put in there?
(We have a bunch of powerful spellcasting NPCs basically as hostesses following us around before the fight and instructed to give us basically whatever we need, which would include filling the ring)
What other things scale off of movement speed besides Spike Growth, Prismatic Wall, and fall damage?
Haste, technically?
Haste does double speed, yes but I'm wondering if there's anything else that can act as an actual payoff for having a lot of speed (on top of just easy positioning)
As for this question, I think it's important to lay down the details
What're the players' levels?
What kind of enemies will be sent to fight them?
How will the battle royale be treated?
Will there literally be a ton of enemies to fight all at once or will it be a series of more manageable fights?
Is the team cage match immediately after the battle royale?
How long will each take?
Will it be in the same arena as the battle royale?
Outside of any possible cheese combinations, I personally wouldn't mind just having non concentration transmutation spells that last a long time like Longstrider, Barkskin, and Magic Weapon that are just generally good for martials to have in a long drawn out fight
ashardalon's stride kinda
Ah yeah. It's similar to one of the Element monk features. It does scale if there's a lot of enemies spread out, yes.
is Magic Stone really the best ranged option for a WIS-based Ranger?
I feel like Starry Wisp is probably better since it doesn’t use up your Bonus Actions
the best option for a wis ranger is to play a druid and call it a ranger
I meant as a substitute for Shillelagh when you need to swap over
why would using your BA be a problem?
Beast Master or Hollow Warden
not sure if Hollow Warden will still use Hunter’s Mark, but if it does, both the subclasses have a BA conflict
you can't use hunter's mark with starry wisp
it's only for weapon attacks iirc
or actually 5.5 might have changed that
it did
yeah, it’s just attack rolls now
that does still imply using hm but in tier 1 its fine yeah
I mean Hollow Warden gives +WIS AC as of the UA