#dm-discussion
20 messages · Page 1 of 1 (latest)
There's some players that come to DnD that I consider All-Stars. They play their flaws amazingly, keep track of their story and how they can expand upon it, but also give time for others to enjoy the spotlight. I've been lucky enough to set my Saturday, Sunday and Wednesday campaign up with groups who are all about those values.
Takes a lot of interviews and a lot of people saying they'll murder your family but you'll find 'em!
A reasonable one, yes use your judgement, and again I'll stress player action: see how they walk in, and adjust accordingly. Which one of these will it be?
"It's a lovely day in Barovia! So nice to be out for a walk. La la la"
or
"Dunno, this looks off. I'm going to keep an eye out for trouble"
If the former, let them walk right into it by keeping DCs high
If the latter, give them more of a chance, including perhaps with Passive
I remember describing something as being made of birch, and due to the fact I only knew birch as a type of lighter wood from underground, indie game Minecraft—I didn’t consider or know that it was a harder type of wood.
o.o
I appreciate your advice
*harder
Is there a general rule of thumb or understanding of what makes a magic item uncommon vs rare vs very rare, etc.?
How cool is it /hj
One of my players is smarter than anybody I've met. Whenever she goes on a tangent about something regarding the world she came from, I just sit in awe lol.
So a player nailed me down when an enemy shouldn’t have bursted through a thinner birch wall as I described because I thought birch was more brittle.
And I was like, “Yeaaah, ffuuu—okay, rewind.”
There's a few metrics you can use, including the level of magic it's comparable to.
Or how many charges it has.
Yeah sometimes I take my blows in those situations and just say "It happened. We gotta move on instead of arguing wood density."
The rules for creating magic items in the DMG should give you some idea of 'power levels'.
And just comparing existing magic items.
But I take things like that into account for future sessions and reward them if it comes up later.
Hello everyone, I’m looking for all the help I can get. I’m new to D&D but playing DM for my kids. I try to keep things simple for them (I don’t get too in the weeds about things like armor and weapons perks) and stick to mostly the dice and moving the story forward. Any tips would be greatly appreciated. I can give you a synopsis of our campaign of you like
Mhm, I try to focus more on making sure the game runs smoothly.
World? As in a previous campaign or like, different country/place?
It almost feels that way haha.
Hello dear thread had anyone here ran CoS?
So my campaign setting is kindof like the final frontier against a multiverse devouring entity known as The Entity. My players world was devoured by that and some people survived and are trying to resurrect it. She is aware of her world and is trying to figure out a way to restore it.
So yeah different place entirely.
It has its own section in the #1029833015423143957 section
I don't quite see a place for rules in terms of power levels, but definitely see all the items and can do some comparing 😄
How old are they? My first idea was finding a character sheet that’s the bare essentials of character creation, but if they’re older, it might be a little patronizing to dumb it down like that.
I remember the time I made my entire party laugh/groan/groan-laugh when I used the term “hacienda” to describe this isolated estate because most of them came from Spanish classes and began to mimic their professors and correct my pronunciation.
“Impossiblé!”
Ohhh, awesome!
8 and 10. I downloaded character sheets and D&D beyond and used the quick build feature to build characters and filled out the sheets based off of that
There are also custom character sheets that make things a bit easier if you wanna do paper and pencil!
im on my 4th run
Pg 58 of the DMG 24 has stuff like "Max Spell Level / Bonus: Common [1] +0, Uncommon [3] +1, Rare [5] +2, Very Rare [8] +3, Legendary [9] +4"
For creating magic items.
I'm not sure if we can discuss it here, @zinc osprey do u know?
Definitely go paper and pencil, it is the old way, and still the best
Additionally, things that need attunement vs not can be stronger or weaker.
Or things that need charges, or have 'x per day' type use.
post your questions here https://discord.com/channels/516367331358801950/1029842470810439810
If its module specific content, best to post there, or here - plenty of people have run CoS its the most popular module, but just use the spoiler tag as appropriate
What sort of creatures do you think would make excellent enthralled minions for a mad Mind Flayer Arcanist? Already have her aligned with an Ettin Cerebromorph that calls her “sister”
Thank you so much!
I just googled it and found a pretty comprehensive character sheet. We have 2 lvl 1 fighters (human and Dragonborn respectively) and a lvl 1 dwarf Druid (NPC at this point but every party needs a healer)
Tbh I just think it’s up to personal preference
wouldn't that just be living life irl at that point?
tonight's session was a huge success! I've got the post-game buzz you get when you run a killer session
they all said it was a great one
There are pros and cons to P&P and Digital, and I think they both have their places to shine.
Fine, whatever, use your new fangled technology if you prefer, I still say kids would find chucking dice more satisfying than clicking a mouse, but that's aside the point of assisting Drelandar here with his question
Rolling actual dice is satisfying, no doubt
Personally, I found it super helpful to use the character builder feature on the app. It gave me a lot of good information about the modifiers that would have taken me ages to research on my own. There were also links to additional information about spells and cantrips and how spellcasting works that enabled me to better undersand the perks and limitations of magic
that being said, I did get myself and each one of my kids their own set of dice, we are rolling actual dice when we play. Also, did not realize how much like a normal ball a D100 was lol. That thing will roll if you let it!
Oh, no doubt, even an old grump like me uses modern tools like that for character building. I'm traditionalist, not stupid
the traditional way of doing d100 rolls is by using 2 d10s
I will also say, lean into the fun and goofy aspects of D&D! Do silly voices for characters, use the Rule of Cool when you need to, and let them tame every animal they come across for the eventual army of party pets!
they are not reliable
I’ve always done a percentile and D10 lol
So you just add them together?
one is 10s, the other 1s
so a roll of 8 and a roll of 7 is 87
When making npcs like kings do you make a stateblock just incase
you can do the same with a d6 and a d10 to make d20, but that's a bit more complicated (and less useful since we have d20s now)
You never know what can happen...
I’d say just make custom statblocks for any important NPCs and find one that works if the party is attacking a regular NPC
that what I was thinking
Also, when making a full campaign, where does one start after the basic world premise
Create encounters
Got interested in this listening to Legends of Avantris. Now I'm wondering why I waited so long. I've been doing D&D without actually playing D&D for pretty much my whole life...
most people do, it's just playing pretend with some rules
me and my brother had some sort of proto rules using d6 before we stumbled upon BASIC
You can always repurpose statblocks too, I think a Bandit Captain could work for a king, maybe you could even add some flair to it like an ability to call in guards as allies!
d6 can do a lot of work
hmm how would one go about that
aren't there rules in the DMG about that
At any rate, my campaign looks something like this. Short and sweet since they are still little. Players come together in a tavern in a town. Take a job escorting a supply caravan to another town nearby. Get attacked by bandits on the way, defeat bandits enter next town. Realized badit leader has a bounty and decide to go after bandit leader. Attack bandit hideout, kill bandit leader, loot treasure, end of campaign. Short and sweet
Usually I tell people to start from the inside out for campaigns.
Spend the most time in the place the players are in, and paint a blurry horizon.
As the players start to move towards it, you color in more of it
If you're completely lost just straight up ask your players what their goals are
Building from the beginning of the universe forward is more of a passion project thing.
Sounds great. Keep it simple. Keep the characters memorable. Chew the scenery a bit. Make the bad guys bad, but cool, too (think darth vader)
Maybe idk cant remember
I started with planar structure.
Bandit leader's name is "Noxion the Vile" who specializes in poison attacks.
Gnomeragan? >_>
Yes
me personally I read chapter 5 of the 5.5 dmg then used koboldfightclub for encounter balancing even though it can be wrong
Thats one thing I'm a little ignorant on. How to calculate the damage due to things like poison or bleeding and what not.
I'd suggest letting Noxion make a dastardly escape at the end, so as to encourage continued play. Or perhaps he had an apprentice, or a son
Wait no, Maraudon
Oh ya
Stealing WoW bosses is a perfectly viable strategy imo (at least thematically)
Steal WoW dungeons too. They come complete with themed bosses, rooms, mechanics, loot and a theme song
Oh, and maps. Lol.
Tropes are your friend, because they are young they won't have seen so many of them, so they work fabulously
Another question, what you guys use to make maps or your world map? I've always found that difficult
Don't steal WoW quests though. It's no fun trying to actually rationalize in character why your NPC needs 9 beaver snouts
used to be dungeonscrawl now i use inkarnate
For world map: Azgaar's
Can you import maps, like base maps you have as i got like the base shape of the island I want to use
Something I've been really curious about, how does the distance thing work. I've noticed that many maps have grid squares. Does each square have a value? and do you place the characters on the squares to simulate proximity? Just trying to rationalize the walking speed assigned to the characters
since you're having a tough time making a campaign you could always find premade maps and make quests around them, i remember one of my best quests being based off of a cze and peku map
Shit, just run a game in Azeroth.
Suqare can have whatever value you want. You can use standard squares (5 ft) or they can be 500 ft or a mile or a 1,000 miles.
Yes, typically 10 feet square. Sometimes 5.
Outdoor hexagonal maps, regional maps, have a scale in miles that varies considerably
Thought I was buying the players handbook on amazon, ended up getting the D&D Fearun book instead.
got the actual handbook on the way lol
When I saw Baldurs Gate and Icewind Dale I was like "whoa memories!"
Are you returning it or keeping? They'd almost certainly take it back.
Nice.
Next campaign set in Faerun
I'm not sure if the current one is and I just expand it into Fearun
sure, you can totally do that !
Faerûn is basically the base D&D setting for 5e! It can be added onto most games because it’s just a pretty simple High Fantasy setting.
If you get deep into the lore it gets so weird. In a cool way, but also a weird way.
Forgotten realms are the best mix of cool and weird
The book I got came with a huge map that is incredibly detailed. towns, cities, ruins, seas, rivers, main roads, tracks, and much more.
Fun Faerun Fact: The literal egyptian gods from the literal real world live like barely 100 miles to the east of most maps of the main continent. They just live there. Ra and Set and all them. Or their grandkids, depending on current lore.
Yep, it’s awesome!
Also, ONE of the Norse gods is there. Just the one though
The sperm whale returns
Wait what? Really?
I cannot escape the whale. Why does my druid love the whale
Mulhorand. Look it up.
never could figure out why Tyr was the only one
Ominous
The tyrannical whale returns
Only one without scheduling conflicts lol
Its the water giant ape.
I guess, he is sort of the most boring one of the Norse pantheon, now that I think about it
Sounds like you’re having a whale of a time
oof
A very fun campaign setting in Faerûn is Chult, it’s essentially fantasy Turok lmao
animal friendship?
I hope to run Tomb of Annihilation eventually
Tyr hanging out with Bahamut: Do I ever miss home? Hmm.
The rest of the norse gods at ragnarok: dying horribly forever
Tyr: No, can't say I do.
its their wildshape
oh...
Using the newer books to enhance Tomb of Annihilation would be pretty dope. I adored that campaign.
I mean yeah, he is destined to basically be torn apart by a giant dog, so there's avoiding that
Wild
But by that logic, Thor should be eager to run off too
So is earth in the forgotten realms multiverse?
Tbh I don’t like running most of the premade adventures, tbh my main complaint is that people (and sometimes WOTC) market them as being easier than homebrew when they’re really not, sometimes they’re even harder than homebrew lol.
TSR only had so much budget back in the day. They could only offer one contract. 🤣
Look, Thor technically wins his fight with Jormungandr; he’s just destined to die shortly after
mmm, yeah, and the Norse would probably have charged a fortune, he is pretty much their only defense
yeah, but it's the way he's destined to die that's the crux, no fun dieing from poisoning by Jormungandr, I imagine
It's infinite and contains any and all created D&D worlds, so I imagine not only is it, but also quite a few iterations of it
I agree to not liking most published. But Tomb is really a stand-out among them imo. Even if you ditch the death curse main questline and just use the maps and content of the island. It has so much content, it'd be a shame not to use even if you don't like the plot.
Strangely this is the second time I've commented on the multiverse today, hours apart
It’s just my personal opinion lol but you’re allowed to like and run whatever you want, I’m not the D&D messiah 
Always has been; believe canonically Ed Greenwood was in communication with Elminster
Tomb of Annihilation is next on my list after Strahd
I do really like Tomb tho
blasphemy !
Yes. Canonically some version of earth has directly interacted with Faerun, in a few different instances.
That’s the jungle one, right?
Oh the dnd cartoon
oh dear no, not the cartoon...
Yep! Chult was mentioned above
Also yes lol.
Yep, like I said earlier, Fantasy Turok 
Uni the unicorn…
that's it, Im out !
(Worst name ever)
Yeah Tomb/Chult, same thing, the undead jungle dinosaur island. Great place. Great book.
Tomb of Annihilation is a remix of Tomb of Horrors
It's a whole entire adventure before that.
I like to imagine a group of executives sitting in a board room and they’re like “we have almost everything, all we need is the name of this unicorn!” and then one guy in the back is like “I got an idea…”
DO NOT SPEAK IT’S NAME. 
But yeah, the titular tomb at the end is indeed a new (better but still meh) take on ToH.
I think the Tomb is the worst part of ToA.
Ohter published adventures... I'd consider running Frostmaiden and Dragon Heist based on hype alone, and I haven't heard the greatest things about it but Out of the Abyss's concept seems intriguing
I think I’d want to run frostmaiden after Strahd.
But… I might be done with horror by then
It's lightears better than ToH, but still I didn't have a grand time in it as a player.
Strahd is a remix of Ravenloft
Everything is a remix of something 🤷♂️
2 Frostmaiden comments in a row lol
CoS is cool when you take out all of the things that make it terrible to both run and play
Base CoS is torture I don’t wish on anyone
Oh? Like what?
I'm currently running Strahd as-written intentionally for my first go. I'm feeling pretty good about it really
Ravenloft (1984): 40 pages
CoS (2016) 256 pages
The balancing is god awful in my experience and the story just doesn’t work most of the time, super unsatisfying characters and just some really weird and uncomfortable decisions.
I feel like this is 90% of first party adventures
do u let players run different actions simultaneously or keep them together so its not boring for the rest?
what?
I have my players take turns individually
i mean that they are on completely different pathes. for example someone is in a dungeon while the other is fighting drunk guys in a tavern ?
i switch back and forth when nessecary
Everyone gets a turn, in essence. It's your job as DM to facilitate that.
i have the concern that other people will be maybe distracted or zone out when they are not involved
Always a risk
I would ask why one person is in a dungeon and the other is in a tavern.
maybe they are on the same greater mission
Yes, this is one reason why you prefer not to split the party, but it can happen, and sometimes its justified - for brief spurts - in which case you tennis match back and forth
but split because they need to save time
And meanwhile, in the Dungeon of Doom, I believe we left off with Bob dangling over a lava pit
Looks like Bob didn't make it. Oh well. Back to the rest of the party at the inn. What are you all doing?
Players forutunately have their own reasons for sticking together, sometimes, you may wish to remind them of said dangers
of splitting themselves up
Juggling a split party is a skill like any other, you can get good at it if you try. But it is good advise to just not do so intentionally as much as possible.
Yea, juggling is exactly the right analogy
I just tried something today. I downloaded a map from the /dndmaps subreddit to my phone, took it to Walmart, and got it printed into a 16"x20". Turned out beautiful! Custom printed map for $14.50!
For the chult game I was a player in, I got a full version of the map laminated for use at the table planning excursions and routes with dry erase. I think I got mine done at office depot, similar price, but this was years and years ago.
is there software/app for building custom maps?
Inkarnate is decent
I use Wonderdraft for regions, Inkarnate for settlements, Dungeonfog for dungeons, personally.
Inkarnate is workable at all scales, but I think it thrives at the town level.
Under settings, if I uncheck "Players can access and interact with monster tokens", can the players still move their OWN characters?
yes
Thanks
Theyre not monster tokens
And Inkarnate is incredible. Use it.
You might have to custom set for pets, familiars,etc. But yeah.
Dungeondraft, Inkarnate, Bastions & Guildhalls (Czepeku, it's in beta right now), Tiny Glade (Steam), Canvas of Kings (Steam)
But you can also get really far just buying a Czepeku sub and a Tom Cartos sub. That's like 4,000 maps at your fingertips. I only make custom maps these days for my big set piece events and then I use prebuilts for the rest.
dungeonscraw is free and all u actually need, the others mentioned are really pretty tho
I’ll shout canvas of kings, used it for every single battle map I’ve ever made and it’s pretty great
huge shout out to the 'draw rectangle' tool on roll20.
Dungeondraft and Dungeon Alchemist are what I use
They're both good, but Dungeon Alchemist is a hardware devouring titan
The number of times I've suddenly needed a random cabin in the woods and just hurriedly scrawl out the most MS-Paint jank to keep things moving. 🤣
I have Czepeku maps as well
I make sure there's no such thing as theater of the mind.
I have just discovered a function on roll20 that I need help figuring out
super helpful ty
But, but....Totm is my everything
I cast, map collection!
ach, hss, it burns us, precious!
Nah I respect totm people. Idk how they handle it.
The information overload gets to me.
Dunno. Practice? Early exposure?
dain bramage ?
Understanding its limitations, working within them?
Working within them is probably where I fail
I try to keep the theatre in my mind always accurate so I don't get lost.
People need what they need. There are many different tools depending upon how creative you want to get. No sense knocking everything else out there simply because you have a tool that you enjoy. It's one of many on the available list, that is all.
what do you mean, limitations ? The mind is infinite, I tell you, infinite !
sorry didn't realize i was offending anyone
It's how I originally played, how many of us did, so for me its kinda second nature - despite me playing on a VTT and using battle maps, I still use ToTM situationally
Yeah I guess its kinda like growing up reading the subtitles on english tv shows, after a while you dont even notice youre doing it
I tried but it eventually led to my ruin.
Could I run 5e in pure ToTM? Probably, but I'd have to dial down the combat for sure, which would be a bummer, I like complex combats
I get irrationally upset by repeating myself and Totm is defined by repeating yourself.
you can do complicated combat with theater of the mind, you just gotta get it clear in your mind and be able to tell folks how many feet apart everything is
aha, maybe that's it, I can't get enough of hearing my own voice...
Absolutely wonderful until you hit an ADHD player
I'd still need to run combat on a grid.
Sometimes, yea, its only natural to forget whose who, what's what sometimes
Even if it was just a blank white surface.
Totm for exploration, social great perfect, combat? Not real combat. For me angway
scrap paper my friend, scrap.....paper
If it's like a bar fight for fun, it's gonna be totm narrative. Not actual combat.
Tho I might have a map anyway cause I have bar maps I'd wanna use.
TBF i didn't knock anything out i just meant that dungeonscrawl is all u need to visualise things and that the rest is mostly an aesthetic improvement
There always comes a time in one of those bar fights where it escaltes to the point where I break out the map. "Wait you cast what, where?"
unless it's something really simple like wilderness encounters
Depending on the magic it is becoming a real combat yeah
But in these cases, it's not gonna be some bespoke thing. I'm drawing rectcangles and circles.
I can draw those....sort of
Conjure animals (2024 version) sounds nearly impossible to manage in TotM
almost every vtt and drawing tool just has a tool to drag one. Gods no don't try actually drawing a circle.
If you succeed I think the world ends.
that's what a compass is for !
think that's what its called in english...
Tbf in that situation. I ain't keeping track of it, you forget where it is and where those goblins are? Well I doubt you'll complain if I say they got ran over
Whenever it gets to totm vs maps I remember this one segment video Brennan Lee Mulligan did a few years ago.
And what was his take
The segment was basically "guest picks topic, Brennan picks the reverse"
Right, they debate hot topics, for funsies
link please ? Now I've gotta see
Guest picked Totm so Brennan was battlemaps. It's a pretty funny video I watch if I need a laugh
Here's the link to it.
https://youtu.be/zr92SdjbdgM?si=0aQnlMgsEGG2QMVQ
The railroad vs sandbox one is fun as well.
Thank you, much obliged. Now if you'll excuse me, I'll be afk for a bit
The one about Milestone vs XP, Mercer vs. Mulligan is pretty good
Yeah that's a good one too.
This is great. Thank you so much
https://youtu.be/QbgYM39j8Mc
And here's that one if interested
hey! ive seen these! nice
Ah man. That was great. So technically I suppose not even I am Totm when playing DnD, I need my scribbled pencil maps to keep track of where stuff is
What the others have said plus the /dndmaps subreddit has a ton already made.
something to finish while i finish my macroeconomics midterm