#dnd-discussion
1 messages · Page 473 of 1
Specifically the bear totem
Ranger is just used druid spell list tho(for the most part)
I don't like when there's one specifically overturned ability that makes everything not worth taking in response.
Bear Totem being that
Honestly I feel like they made monk too good in 2024
Ehhhhh, they work well imo.
Which one?
I'm glad Bear got nerfed
That’s how I feel about some of the Metamagic options on Sorcerer. There are some options that are so much better than others that it almost feels like a bad idea not to take them.
Base monk is pretty much better then most of its subclasses
it wouldnt be so agregious if they'd let you take more than only 2 options before level 10
2024s change to twin spell is something I like for this reason.
We're fighting the White Deer in Icewindale atm
But we're kicking its ass
Specifically me
I've already done a boatload of danage with my pally :]
Its level 18 ability has to be one of the best things in the game
Old twin spell was just too good not to take most of the time
And subtles always been one of the best and almost must takes
Here's a question: What's the best multiclass you can do?
best for what
Yeah, Subtle has always been too good not to take
Anything.
Since it makes you immune to counterspell and lets you use spells in situations you wouldn't be able to otherwise.
Give a monk the gloves of soul catching and your pretty much unkillable
What does that do again?
that's why you simply dont give them those. They're a legendary magic item and only 1 pair canonically exists per lore. and are currently in Hell
Sets your con to 20 and Allows you to do an extra 2d10 force damage that can either heal you or give you advantage on the next ability check saving throw or something
Oh wow, that is really good.
It is a legendary for a reason
They’re also an adventure-specific Macguffin
All multiclasses have weaknesses
Idk about yall, but I don’t typically make it a habit of assuming items that are made specifically for an adventure as a Macguffin are automatically available in every campaign
Couple that with monks ability to give themself resistnce to all damage expect force and the having prof in all saving throws you pretty much invincible
you're always going to have a weakness, that's why you have a party to help you cover those
Even without the magic item monk byitself is already strong
Again thats why you dont give that item to a monk. it's actually nearly impossible to know they exist let alone know where to find them without metagaming
Fair enough. Oh and nice to meet you. I'm Aidan, but my characters name is "Bails" (His title is: Soul Splinter) and "Aarone" (His title is: Prince Aarone).
By level 11 you can make 3 unarmed strokes
Yeah that would fall into the "Only exists in that adventure/setting" territory at my table and thus wouldn't be available to the monk
and i can personally assure you that despite being very good, Monk is not unstoppable. I've been downed more than anyone else in the party and the life cleric has saved me a lot
The next class I'm going to play is a cleric for the next campaign. Any advice on how to play one?
Oh its a book for making the gloves
Yeah in my experience Monks are a little like Rogues. Great at avoiding damage, but when they do get hit it hurts.
Monks are consistently the powerhouses at our tables but I've never felt they were too strong or unkillable or anything as the DM
I personally love Evasion
I have played my Monk through the exact adventure that gives you the book/recipe for making the gloves and not only does it require some evil acts to make them, the required ingredients are very difficult to source in the first place. fairly unobtainable by reasonable means
Deflect Attack is amazing but I'm always taking more than 1 hit
Be careful with your spells, you only get the one concentration cast at a time. Be ready to be second best at everything. Faith is optional.
T rex
Ok, I'll bare that in mind. Thank you!
Yes, I love dinosaurs.
Deflect attacks is great
Yep. Monks are good, but they’re not unstoppable by any means.
been playing using martials more than usual now, I hate it. /j
I've rolled so many natural 1s, I get why the crit fumble sucks
crit fumbles are a bad rule that only punishes mkartials unfairly
I like just like punching 5 times
yup
same. Acsendant Dragon Monk punching 5 times means I can cycle all 5 elements for flavor
I want to play a straight sorcerer next, or a tabaxi monk
Bruh, I'm so excited for my session today! 😄
Muda muda muda!
I despise crit fumbles
I’m playing my first martial in years and I’m enjoying it so far. A gunslinging 2024 Battle Master
Oh, those are the worst.
i unironically get happy when i know im fighting organic enemies so i can actually use poison punches
I cant wait for the new toxic monk
My dnd characters rn are
Rowan (Level 18 Scion Rogue)
Sharie (Level 1 Wizard) (3.5)
Dude, that's awesome! Can you tell us more about them?
I have
Franklin Fighterman
Finn Fighterman
Not really. Sharie doesn't have a story yet and Rowan doesn't have much of one either.
Oh, ok.
And a changeling bard
Would you wanna hear about my character then?
I typically don't do backstories cause I don't wanna get attached to it.
Hath they all passed onto pathfinder
Oh, ok. Well, you should! It makes the game more fun, trust me.
Ime it just made the games worse.
Isnt that point of the char death mechanic to build tension
But it depends on the person.
Kill
I mean I don't want my characters to die.
Live
I love when my characters die
I always prepared for my characters to die
I just don't wanna go through the trouble of making a backstory that won't matter.
Have they said what their Q2 Third Party content is gonna be on DDB? I found the one for Q1.
Its peak, its literally peak
I don't either. But it's good for them to have a lasting mark on a story.
Your backstory mattering is why your character dying matters
the what now?
The Third Party content coming to DnD Beyond
does anyone have a campaign i can join?
Read #find-a-game
I don't mean in terms of PC death I mean in terms of its hard to get into a character without being steamrolled by more energetic players so I usually play silent passive supporting characters.
I found the old one that talked about Q1
That can only be solved by speaking up
This is why i do text rp lmao
That can exclusively be solved by mustering up the energy to project words across the table or into the call
But the question is: Would you want to play a character that is more involved in the story with personal problems that are interesting.
I mean I have a paladin I'd love to try playing again, and I was more active in that game.
Do it.
Well 1: need a game for it, 2: need the right game for it.
I'm currently remastering my old characters with betters stories and- well, when you find it... do it. Trust me, it is the best thing to ever do with your characters.
Three Sentence Backstory. Fits on a business card. Just enough to act as a character's passport, to seem like a person from a place that's done stuff and is going somewhere.
I want to write a villain oc who is working w the heroic party to save their s/o
That's such a great idea.
Like the paladins story is a paladin saved her life on the road after assassins attacked her, so she wanted to be a hero like that instead of a noblewoman so she basically rebelled and became a paladin and the intent was her coming to terms with the reality of "being a hero like that"
I had a Paladin i played into a corner that I had to let go, i need to revamp him
It was my first I'd say borderline lawful stupid paladin lol
That's an interesting concept.
Had a no kill rule for humanoids, wouldn't turn on the party for not sharing it cause "we're in battle, I can't hold you to the same ideals as I", but would encourage them when they did show mercy to Humanoid enemies.
Ok, well don't do that.
I don't see what the problem was. It's not like I didn't participate in combat, I just used non-lethal and support spells on allies here and there.
We almost TPK'd to the moose, but our Druid locked in
That's amazing
is Icewind Dale just fighting animals??
I love icewind dale
No
Moose, Deer, Fish 😭
Well... don't be like, super against killing. But it would be interesting if he had a rule where there was uneccesary killing.
There's quite a bit of wildlife but no.
But it was rough.
I did the most damage to it, at least :]
Paladin?
It was strictly humanoids and humanoid-likes.
Yeap
Stradin?
Still, that can be annoying to have sometimes.
It's annoying if you shove it in people's faces.
It sounds like Sora's group was quite alright with it
Sure, it can be annoying if you don't talk to them beforehand, but if everyone is alright with it then there is no issue.
Ok, good. I do also have a character like that in my campaign. He's a good character, but he's not like never kill anyone.
Fair enough. Also, hello! How's your day today.
7.8/10, too much water
Yeah, of course
I'm a Triton Paladin
But like.. not really
Hell yeah! My view on paladins has changed ever since I played one in a dangerous campaign
It was a compelling to play character cause before I left that game she was questioning whether you "can be a hero like that" without killing someone.
Yeah because of the (spoiler)
You remember :]
Well, it's nice to meet you and I hope your day get's better.
Cause of a town massacre she witnessed at a person's hands shortly before I left the game.
I've been realizing that my players fight animals a lot
More often than any other creature type
Hi
I've been realizing that my players fight with animals a lot
Druid got a taste of how good Conjure Animals is
I would like to play a character like that again.
Someone active who has reasons for what they're doing.
Rather than just rolling dice and talking here and there.
You can have a 20 int wizard who is dumb
Do you mean they make bad choices?
Yup
Could someone help me understand the rules to dnd i have never played before
Check out the #dnd-newcomers channel, lots of helpful guides there. Do ask if you're after advice about something specific.
hey how do i go about searching for a one shot game for a couple friends and myself?
So, how about them dungeons Mr. Smith?
for tonight if possible..
Boy do I like them. And the dragons, man, don't get me started on the dragons.
Ohh yeah, I love me some dragons, themberchaud for one
-# That wasn't Themberchaud that passed by...
Check the posts in #looking-for-players , LFG on Reddit, Roll20 or the D&D Beyond forums and cross your fingers. It's not usually a pick up and play kind of game.
I have some knowledge
Working on today's D&D subclass workout. Gonna do Reanimator Artificer from UA (and maaaaaaaybe it'll be in Ravenloft Horrors Within?!).
Gonna work on some "dead stop" movements with a "jolt to life". Just need to decide if my deadstop movement will be deadlifts or squats or shoulder presses or push-ups or...-
Edit: Maybe bench press from bar into plyometric ("clapping") push-ups...
Take a gander
When reading the rule book should I read the entire thing or not I just want to be able to start the campaign the starter set gives me
Hello
Hello
How you doin partner
Not bad just started learning the rules wbu
I definitely recommend not reading the entire thing. Just read the parts that are relevant. So if you're a player, your class (features) and possibly your spells.
Otherwise it's just too much and you'll likely not retain what's important.
Ok thanks but what if I’m a dm?
I would read up on how combat works in general (initiative, attack rolls/AC, etc.). If you're working from a premade adventure, read over that and understand the major events. And then read over the monsters you plan on using.
I wouldn't say you need to memorize stuff, but generally get familiar so when you are using the rules/mechanics you get more of an "aha!" moment and less of struggling to learn it brand new.
Alr thank you
Hey guys, what type of dragon should it be?
how would you all handle enlarge/reduce and specific monster effects that affect a creature of size X? For example, if I'm a level 3 moon druid and get Enlarged while in Dire Wolf form, would you consider my bite to knock Huge creatures prone also? Here's the wording as is from the MM:
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
sure Id allow it
Little baby pseudodragon of course!
Or a green dragon and you could get pretty juicy with how you flavor that 👀
RAW it doesn’t change, but it makes sense as a ruling since it’s consistent with grappling rules
^ Yeah that's my thoughts too.. I feel like it would be a common house rule but RAW it's very clear. I wish those stat blocks just said "up to your size" or "up to one size larger/smaller" or whatever but alas
That could work
But what d you mean by this
green dragons like to bind sentient creatures to their will, and can be very manipulative
So…
You’re saying, for this, the green dragon is like the Gordon Ramsay of the kitchen?
so up to your imagination! Couple scenarios I can think of are:
- Green dragon is being forced to serve the lich in the bar, but is subtly growing an army of creatures...
- dragon's lair is really the bar and it is the mastermind of the operation, but simply acts as a benevolent taste taster. Occasionally lets some special brews in that charm patrons and employees
I know it’s not creative, but I’d also go with a pseudo dragon - because they’re much smaller, and thus don’t need as much food.
Unless of course there’s some notorious dragon that hunts nearby. But the staff don’t have much to say about thank, wink.
i might try #dnd-advertisements if that helps
Sorry about that, thanks for pointing me to the right place!
turn 1 for combat, I hate playing martials. I rolled a 1, 6, 3, 6, 5, and then a 2 on my attacks (Used both luck points and heroic inspiration and action surge...) 
bad rolls would screw any class up
casters with half damage on a save laughing
NPC with high dex and Evasion laughing
enemies with high dex still take half on save. enemies with evasion are almost nonexistent
My level 1 party was somehow able to deal aith a CR 5 and 3 almost back to back with just a short rest
also aoes that arent dex saves exist
deserved for playing a stinky martial
This is why Charisma casters are better
Icewind Dale is a dangerous place. But not for them.
If only I could have such a challenge 🙁
Can I join someone party
Check the listings in #looking-for-players for games that want people, read the details, respond as appropriate and cross your fingers.
Type /looking and select the option for #looking-for-dm to advertise yourself as a new player in search of a group. Be sure to include your regular availability!
There are other Discord servers where people gather for games. You can find them in #looking-for-community .
Aside from here, you could also try LFG areas in sites like Reddit, Roll20 or the D&D Beyond forums to get started.
Alright, figured it out:
Artificer - Re-animator Workout:
Jolt of Life - 20 minutes to max:
- 2 bench press w 2s pause
Then
"Fearless, and therefore powerful" - TABATA 40s on/20s off, 4 rounds:
- DB Snatch L
- DB Snatch R
- Deadstop push-up
- Frankenstein side lunge L
- Frankenstein side lunge R
That was fun! Sweaty but fun lol
Just got a set of dice to play at hs
So which races raise your wisdom scores
What, surely theres gotta be atleast one
Not in 2024. You get WIS increase from backgrounds
No.
Why do they have to overcomplicate everything jeez
wait a minute, John Ranger??
What? it's a good thing.
Its equally as "complicated" on species
Its the fact that i gotta keep track on which system does what
Just pick your background
You don't have to
all you have to do is read what you need to read for your own character
Kinda makes sense to change it to backgrounds atleast
Got no idea what your talking aaaaboooout
Varies
i mean if you have A Million Homebrews i am certain i will like some of them 
Theres bound to be some good if thats the case
I have 0 homebrews and like all 0 of them 
More like a hundred but ok
false advertising! 
#homebrew sure does though c:
500 homebrews
525600 homebrews
67 homebrews.
that's a couple few alright
Dont you dare
we used to be able to afford to laugh at 69, now we can only afford 67.
Where's my wand of Banishing
that's psychic damage dealt to me
I made my first character on d&d beyond, what next 😭
you find a game
If you’d like it reviewed I recommend sharing it in #character-discussion . Otherwise if you feel ready you can look for a group to play with. Using this server we have instructions in #find-a-game
Once you've made a practice character head over to #character-discussion to have it looked over.
Feel free to ask any questions you still have on the game in #dnd-newcomers or check out the resources in #learn-to-play ; There's a short interactive module you can play to get a feel for the game, or you could seek out gameplay videos online. Once you're ready to play, head over to #find-a-game, one of the many LFG discord servers, r/lfg on reddit, or your friendly local game store. If you'd like a printable character sheet, those can be found here.
So I submit my character into there? How do I like save the pdf?
with ddb you just set it to be public and share the link
just ask if someone can look it over to make sure you did everything correctly/forgot anything
Ohh ok lemme try and do that rq… I’m sorry I’m like very new to this… I wanted to start cuz my gf into this and I’ve been wanting to start for a year now
you're good c:
I think you just like copy/paste the link; unsure as I don't use ddb myself; I prefer roll20
Ohh
On the final sheet there’s a share button right next to the long/short rest button on the upper right of the page
If you click that share button you can either generate a PDF to share or share the link to the page directly
Ok it’s shared
How can u get a monk to use spells?
magic initiate would do the trick right?
shadow monk
And can you use variant Aasimars race for the 3 or 2 spell they give
or run the Mystic Warrior Subclass out of the fairly recent UA
Wait how do u get that sudclass on dnd beyno
You'd need access to the 5.5e(2024) Player's Hand Book
Can you plz explain that to make because im still kinda new
It's playtest material; your DM would need to approve it and you'd need ot manually enter it as 'homebrew' into that section of ddb if you're using ddb as ddb no longer supports Unearthed Arcana content
Basically a beta for a possibly upcomming subclass
Nice i use and make homebrew a good bit alright thx you
but that subclass is basically a Monk that gets access to Sorcerer magic
let me find the PDF for you, sec
Ok let me find it
Ok thx u
My thing is rip_blaze09
My main stuff is not on it the pulibc were test one
On the character sheet skills part can you only use the ones with the black dot
The black dots just denote which skills you have proficiency in
Your DM may call for you to make any kind of ability check, regardless of if you have the relevant proficiency or not
I Was just gonna shadowquit but i guess im just gonna have to say it out loud to my whole party (╯°□°)╯︵ ┻━┻
DM just royally p'd me off
The ones with dark dot normally mean you are proficient with it, meaning it get upgraded
While the rest you can use them but they wont have such upgrades.
Rogue for example get Expertise that is a higher upgrade than proficiency
They just Killed off a PC by running them straight into a horde of enemies
This was due to the PC failing a Saving throw to "Enraging Gas"
That per the DM
While enraged she was under the DM’s control
Oh and there is this feat Skilled / Skill Expert who give you upgrades to one skill and expertise to another
Sorry to butt in about this
But this literally happened like 10 minutes ago
yeeeaaahh, That's a massive red flag >.>
Guys how do I make homebrew in the dnd beyond app?
there's a section for it somewhere on the website; not sure about the app. #homebrew or #ddb-support could likely help more
K thx
AFAIK you don’t. The DDB app is more of a database for the books you purchased and character sheets but it’s not designed for homebrewing
As far as homebrewing on DDB goes, you’re better off using the browser site instead of the app.
Ah ok
On top of a mountain of Black and Red flags
That really sucks. Sorry to hear that. 💔
I just can't really use a browser right now
This has been like a month in the makng
Sorry to hear that, but those are kinda your options
K
Also
I was just planning on bringing a plan for an exit up to my dm of my character either going on a priavteerimg spree or on a s- run to attack a city thats been our enemy
Then i got told of the PC Death
Keep in mind this was ina. 1x1 mini adventure
I don’t really expect anyone here to talk to me.
Well, you expected wrong! 
Haha maybe I did 😅 but I’m glad you proved me wrong.
You seem pretty easy to talk to actually what made you join here in the first place?
Had been playing for a while and realized I'd never joined the official server 😅
||I joined because well
D&D||
So i was just re reading a bunch of the feats. Is Lucky literally just one of the best ones?
the others have very specific use cases while Lucky is just always good
Haha fair enough 😅 sometimes you play a game for so long and only later realize there’s a whole community around it. How’s your experience been here so far?
Do you mean 5e(2014) Lucky or 5.5e(2024) Lucky; because they're very different feats
2014, i dont know how .5 works and i refuse to learn it
yeah; 5e'14 Lucky was mega busted 
basically just getting 3 free rerolls whenever per long rest is incredibly good
Dece
also being able to possibly prevent a hit on your or at the very least being able to stop a critical hit
Ye, it only imposes Advantage (or disadvantage on attacks against you) in 5.5e; but you get PB uses of it per LR and you can start the game with it as an Origin Feat; so it's sill fairly decent 
They had to tone it down quite a bit 
...what is pb and lr
Profficiency Bonus; Long Rest
ah ok, i am not used to seeing those abbreviated
but yeah so many of the feats in '14 just seem so underwhelming
like 2 different ones give you more health
a bunch are just fine
Tough and? what is the another?
which is one of the nice things they fixed in 5.5e; they made a lot of them half ASIs and also buffed several 
great weapon master continues to be amazing
Are you saying it’s kind of average so far? 😄
I think the Dwarf specific one
It's fine; lots of fun people here to discuss with c:
nvm i misread it. durable is just better healing
but it does increase your Con so technically more health
but then there are feats like keen mind, which are really neat on paper but vary wildly on how good they are depending on dm
because if stuff like time matter then its amazing
or being able to basically strong arm your dm into reminding you of something with the feat
okey okey
what
it's a spam bot, ignore it
HAH, real time kick witnessed
That sounds like a good vibe 🙂
Do you chat a lot here or just play quietly?
This isn't really a server to play on
There's an echo in here
Mostly chat and offering support to people with questions
And it's you 
Echo? i didnt hear any echoes
I got 17 hours before a session, what to do...
I got thirty minutes 
Whatcha playing
One of our players is out so we're running a One Shot i think
not sure yet; one of the other players might be running
The table is a post Frozen Sick Homebrew campaign though
I see 
We chat. We argue. We laugh and cry. We make Linkin Park references - but in the end, it doesn’t even matter.
DM's first campaign IIRC; has been doing a good job so far 
Ohh got it.
any ideas on how to make a character Zoro themed? i’ve seen alot of people recommend battle master into swashbuckler
That actually makes sense more of a chill space for talking and helping people out.
battlemaster sounds about right
Maybe one that uses Rapier + Shortsword or Scimitar
I would do Champion and leave the flourish to flavor. But yeah battlemaster is very good.
Valor Bard could also work, depending on which character we're talking about O_o
Hi, Somebody here play D&D in SPANISH, i have a some days play in beyond with maps, and i wanna talk with somebody with more experience for changes ideas or play with us 8 )
Unfortunately not the place, maybe you'll have some luck in #looking-for-community though
Love Valor Bard
Gotta dip in fighter though
ooh, or bladelock
Hmm... What should my next character be...
ugh.... wish i could speak in spanish here but sadly it wont be
what about the level distribution? i’ve seen people online say to do a 5 level dip into battlemaster and the rest in swash
want to rolla 1d12 to determinate it?
a very aprecciate it, i a little lost with so many channels xD
Wynaut
Not gonna play a martial, though
If no one here minds, can I ask something? @blissful ibex @severe rampart @craggy drift
i don’t mind
What's up?
For that special brews part
What about people who don’t drink alcohol
And I know they could put it in food
But what about people that don’t eat at all? Like warforged, undead, etc.
What up
hey so i originally was in this server a long time ago and got banned (IMO wrongfully) for making a homebrew campaign that was just "a little" to off the edge of the rules for dnd. it still followed the base ruleset but i was removed access to the posting for LFG's. i am a dungeon master and also a player and since this is the most popular dnd server in discord id love to be able to regain access. does anyone know.. well, how?
Probably have to go to #moderator-support .
How would they charm them then?
btw echo
Look
Don’t take it the wrong way, I’m new in this server, so will someone guide me?
then go warlock
Fey or celestial ,chose what make you happier
What is D&D?
Hm... or I could play a Sorcerer :)
Wizard supremacy 🧙♂️
a real old TTRPG
Here's the recomended reading/process for learning the game and finding/starting a table:
[For Players]
Read the information in 'Playing the Game'; Then follow allong with 'Creating A Character' using either the dnd beyond character builder or roll20 to make a practice character before heading over to #character-discussion to have it looked over.
Feel free to ask any questions you still have in #dnd-newcomers or check out the resources in #learn-to-play ; There's a short interactive module you can play to get a feel for the game, or you could seek out gameplay videos online. Once you're ready to play, head over to #find-a-game, one of the many LFG discord servers, r/lfg on reddit, or your friendly local game store. If you'd like a printable character sheet, those can be found here.
[For DMs]
Read the information in 'Playing the Game', 'The Basics', and 'DM's Toolbox'
Feel free to ask any questions you still have in #dnd-newcomers, #dm-discussion, or check out the resources in #learn-to-play. Once you're ready to play, head over to #find-a-game for instructions on how to post to #looking-for-players or browse #looking-for-dm to find a group looking for someone to DM for them.
Charisma casters are just better
Just admit you haven’t been to school ohohoho 🧙♂️
It's the worst stat though q_q
WotC should have kept it so Warlocks could be your choice of stat q_q
but warlock funny patron thingy
gasp what?! bard is cool i guess but wizard better
mostly because the social pillar is my least favorite; otherwise it's fine
my wizbro
Charisma isn't just Bards.
wizard is good but bard give that juicy inspiration
and other many things
Sorcerers, Warlocks, and Paladins, for one
Are you ready to embark on fantasy adventures with your friends? Dungeons & Dragons invites you to play imaginary adventurers who delve into dungeons and other perilous locations together, face fearsome foes such as dragons, and build friendships forged amid fantastical dangers.
Fueled by imagination and rules, D&D invites you to adopt a fantasy persona—a mighty Fighter, a cunning Rogue, a faithful Cleric, a magical Wizard, or something else—and then solve problems, fight monsters, and visit wondrous places.
There’s no winning and losing in D&D, at least not the way those terms are usually understood. Together you and friends create an exciting story of adventurers who confront perils. Sometimes an adventurer might come to a tragic end. Even so, the other adventurers can search for powerful magic to revive their fallen comrade, or the character’s player might create a new character to carry on. No matter what happens, if everyone has a good time and creates a memorable story, they all win.
he is in fact, the rogue and ranger of the casters
sorcerers? really?
What's wrong with Sorcerers?
ranger is so nice i made a really optimized combat build with it and i think it's a bit too strong
it uses cha? nothing wrong tho
ranger is okey, not bad but not the best of them all
Yes?? it concerns me you don't know that
Who needs to argue over which class is better when you can go to #optimization and discover that the only valid classes are Wizard and Warlock
and druid!
huh well i haven't play one or have anyone of my player play it for like 1y and um yea
never touching that channel
I believe they tend to say “some Druids” iirc
Or maybe it was some Warlocks. Can’t remember
druid is third 
optimization is 90% 2014 rules 
i think each one fill a spot
Wizard is versatile like fighter
that might be an understatement
ranger is better combat wise assuming they're not play till like lv20
hence why I'm rarely in there >.>
Nope you’re wrong if you’re not playing a Wizard or Warlock you’re suboptimal
us 5.5e players 😔
5e rules are bunk
Thanks for putting all that together thats actually a really clear guide for beginners.
Druidlock best "class" 
that's MAD ba dum tiss
kinda, i think both can fit in almost ANY campaign and they can fit many fantazies
Yes; but they complement eachother exceedingly well 
Oh? do tell
at lv8 on my first turn assuming: 20dex, i goes first, have surprise, using hand crossbow
2 * (1d6 + 10 + 2d6) + (1d6 + 10 + 2d6 + 1d8) + (1d6 + 10 + 2d6)
i swear i'm missing smt but i can't remember rn off the top of my head
oh yea i remember now extra atk
Druid lacks stopping power (especialyl single target
) and Warlock lacks utility/bredth of options
also I have like most of the skills covered stat wise 
it's a very good setup for the Exploration Pillar of play and is also decent in combat
funnily enough i think warlock is the other side of a coin
But theres one problem.😔
where there is artificer
While warlock invocations center on him
Infussions can be shared with the team
Huh
Neither of those two statements are correct
fyi u want longer messages and not split them really short because it's considered spamming here, same with single emoji, and text formatting should be avoided (personal experience) also avoid links other than from dndbeyond too unless ur sure
wot
I dunno XD; they just work ™
Still i would say, warlock celestial have really juicy stuff. Sadly its... pact things are okey
Having the extra 3rd level slots is rather nice because most of druid's decent spells are at 3rd
also EBARB is a nice option to lean on
and EIs working in Wildshape is kinda nice c:
even if I only rarely use it
also getting access to stuff like Counterspell off of warlock is clutch
EBARB and Spike Growth right?
I don't run Eldritch Cheese Grater; a little too cheeseey for me 
yea warlock is really fun to play, same with sorcerer, tho there's one thing that i really like and my players enjoyed too was an amulet of wildmagic it was kinda chaotic but really fun, better then wildmagic sorcerer
A warlock/druid multiclass is very, very MAD
I let my players lawnmover last session
wildmagic is... dangerous but funny to play
or seems to, didnt had the chance yet
Do they just lace the air?
it's really funny tho it took me like 2h in total to make a wildmagic table because i didn't like the one on the PHB with the subclass
Theres a lot of talk about being unprepared for players doing stupid stuff, but I recently encountered the rare case of me as the dm being unprepared for the stupid stuff I just did.
I'm so cooked.
Do they polymorphism them then charm them
HOW WOULD THEY DO IT!?!?!?
You dont need to be physically attractive to be charming
This is true.
My favorite trope :)
Example:
OG Sirens of Greek Mythology
My favourite example of this is rumplestiltskin from Once Upon a Time, if anyone's seen that.
My favorite is when a character's personality just shines through
sirens used some form of magic didnt they?
This
And this
their song was supernatural yeah
We all know the famous three Harpies, Sam Dean and Cas.
the one that hte book give wasnt good for you?
lol luckily i had a lot of practice with improv on my players doing stupid stuff after my current party of newbies did some stuff ranging from dumb to no really appropriate for the school dnd club we're in
no i didn't like some of the things, kept about a third but edited some and made some new ones
@fossil hollow
there are people that needn’t eat and drink, so how would the green dragon charm them/force them to do its bidding?
I accidentally improved too hard and set a God loose on the campaign setting...
???
So the dragon is making them indulge in desires?
what does eating and breathing have to do with charm?
Just make that, activities, festivals, games, things that they would love.
any example of? im curious ngl
Make it like paradise so they'll never want to leave.
Quoted from the person:
so up to your imagination! Couple scenarios I can think of are:
- Green dragon is being forced to serve the lich in the bar, but is subtly growing an army of creatures...
- dragon's lair is really the bar and it is the mastermind of the operation, but simply acts as a benevolent taste taster. Occasionally lets some special brews in that charm patrons and employees
Those are examples
Can you refresh our brain?? What are you talking about?
you can think of something else for stuff that doesnt need nourishment
Like what
dunno
Undead and warfoged can’t breathe, so poisoning the air can’t do much
Warforge are only resistant to Poison
Again, what are you talking about? what is this for?
the poison in the air could rust the metal or something
That would kill/disable them, not make the dragon able to mind control them
-_-
why does it have to outright kill?
That's what happens when you don't give context to what you're talking about
again, warforge are resistant to poison
A lot of things you can just handwave as the result of magic, it's what I do.
it looks like the new warforged do not say they do not need to breathe, just that they do not gain exhaustion from suffocation
Warforged are robots, as of such, they don’t breathe
if a funny man with a funny hat can light people of fire with a thought, a robot can be mind controled
Rust damages metal
which means they do not need to breathe
Could kill over time
keyword, over time
Precisely.
im pretty sure some parts of warforged are organic
Im not even sure what youre asking at this point
that's not the same as they "can't" breathe which is what was asserted. in 2014, they didn't need to breathe, but there is no such text in the newest release of them.
yeah, like all the constructs if im not wrong
and you cant use "spare the dying" on them too isnt it?
constructs are typically immune
why would a machine breathe?
in 2024, Spare the Dying and healing spells all work on Constructs
ask an iron lung i guess? i am not sure
Going back to the subject, how would the dragon mind control them?
using Magic
okey okey
by taking over whatever gives them sentience
I guess if its a steam punk kind of construct but im not sure what air would do for it
they get Charm magic
magic or they presence would submit you and force you
Isnt your mind the one doing what it say, its your body in panic mode
surrounded by music, shout when you speak, immune to be drunk is a few
Honestly, trying to make stuff too realistic is just going to have you going in circles in a world of dragons and fireballs. Sometimes the answer is just "because they used magic."
Is your question about narrative or mechanics?
oh, those were silly but i understood why you would change them
Both
Spells
Then Nxffy has the best answer - magic.
yea right? my player kept asking what happened to te players who weren't here and kept asking for more and more realist reasons until i ask them well we haven't been tracking carrying capacity, food, water, sleep...
Magic is always the best explanation
warforged and autognomes are sentient for a reason, something gives them that. mind control spells and effects take over whatever that thing is
I gave up on tracking rations a few sessions in.
magic is tricky, is why i dont use any (Beside my weapons and equipment)
yep exactly, magic
If players try to access narrative magic, tellem it doesn't work
Players must justify their magic
Nah, let them have access to narrative magic but make em work for it.
Trying to comprehend it causes your brain severe pain or burns your hands as you touch the narrative spellbook.
i told them it interferes with the lady of pains plan, and um yea : )
"Dude. We're playing a game. The character isn't there because the player isn't. Chill."
That would require making the spell. Too much work.
I love doing unnecessary work for my players I'm just a glutton for punishment.
I need to find balance.
I made them all little paper minis for their combat today :D
I did write out the spell used to bring a PC back in my Monday game.
It's called "Essaems Eternal Puppet"
lol same, tho i always use the stuff i make, sometime i think up a really weird items and test them out on my players too
It's a True Resurrection that makes the target subservient to you until you die and doesn't need the targets consent. (It's an evil spell)
Sometimes I just throw weird NPCs at them when I think they've earned a treat.
i really need this to use on my fellow party members /j
@blissful ibex If you don't mind.
And I finally managed to strike a balance on making homebrew monsters that posed a real threat!
Usually it involves turning their body into a living doll. It started as a reflavored reborn.
Ugh, I love DMing.
Can you send a friend request 🙏
Tho there's a lower level version I haven't written out yet
the trick was to not to try to make it balanced
But it's eviller.
Sometimes I do get carried away, killed two PCs last session, they got revivified, though
And its sister spell only works with constructs.
Honestly yeah! That was the advice I got and it worked like a charm.
oh last time i tried this it was real confusing for me as the dm and my players because i was very unclear with my wording and i uhh kinda forgot the second half on another piece of paper
It's based and named off of Soulkiller from Cyberpunk.
I lost a PC today.
ah yes perfect exactly the right mindset
first time?
i will try to find a way to get a raise teh dead, if not reincarnate or smt like that.
Killed friend for accident
Yeah, first time. Poor guy had his soul atomized when a God took over his body.
I like there being narrative reasons for resurrection.
my party got TPKed because they decides to fight a beholder for it's treasures (they're at lv3, the the beholder is buffs as it's a opt story boss for later on)
If the party can't do it themselves.
Indeed
they didn't have a diamond to revive
How bad i am if i have to fight a Solars?
so I made them sacrifice their rare magic items, along with a cost
Can I ask where you from?
Cartographer Artificer is so darn nice
depends, somewhat to very
Being able to teleport twice on my turn with just my movement is super sick
of what?
Yeah it's a cool sub
Weird thing to ask somebody, we just met
if you must know the most I will be comfortable giving you is that I am asian.
damn, knowing china is tehre the number is giga big so hard to find
if i said from where i am, that is the Antartica, that is giga easy to doxe
less of 100 people there
if it's directly ur fault or indirectly
in which i have more chances of winning? or at least surviving?
i read there is only 24 of them.... im scared
Your best bet is not getting on their bad side, really.
Oh...
Same reason you don't interfere with divine plans, just not a fight you can win (easily)
So if there is one i might not be in the right place..... damn...
Yeah, thats totally fair.
No need to share anything you’re not comfortable with, especially when we’ve just met. I wasn’t trying to push it was just casual curiosity.
Please also note the User Safety section of our server rules and avoid soliciting/sharing personally identifying information.
How do I apologize to my DM
if there's just the solar it's not that bad, but usually kill a god's servant is not the best idea
Sincerely.
"sorry {what happened}"
I'm no good with apologies I have to repay my debts
Terrible idea.
Got it.
just talk to him/her
Okey, time to confess that you all might not like
Im living in you all bags of holdings.
yea in general working against a god is a bad idea
In my session today I may have pitted my party against a God.
The God is however confined to a human body so they're not overly cooked.
Oh hi there Booster Gold pfp
So are we not allowed to talk privately with someone if they’re comfortable with it?
The server rules are for what happens here on our server
And im going to be honest with some of you all, please clean your bags of holding, its disgusting
If you have questions about the server rules, come to #moderator-support and ask for a private thread.
Listen, our artificer promised to install plumbing in a Noble's castle, realised he couldn't do it and just mounted a bag of holding to the bottom of it.
Okay Bagman.
Wonder what’s gonna happen once the bag of holding runs out of space
Bet that noble’s gonna be real mad
Me too, man. Me too.
Nah its like cast iron, mine is Seasoned
Hmm... really thinking about if I should use a 9th level spell against level 6 players
Depends on the spell.
I have
Meteor Swarm, Wish
If it's the wish spell to make them all five inches shorter I'd say go for it.
But I have a question
I'm not burning wish for that
How'd they do
If i want to talk to someone privately, is that possible?
They successfully used counterspell
oh my god
Hello
I mean you can DM people, it’s not illegal
We don’t block discord direct messages - but best to ask the person if they are okay with you private messaging them before going to direct messages.
tell him to never store something shinny, im stealing it.
I did....im becoming a boss in 5 sessions.
infact only 2, im using cleaning stones and some special brew of aromatic herbs
1 for myself
2 for making my evil plan
Even some angry guy need to have his priorities there
Im not him, i dont want to drag anyone here in the bag, not kingdom find me so i dont pay taxes
Hmm, I'll allow it, but if you arrive as a boss and you're stinky from the poop bag I'm letting the artificer turn you into a grandfather clock.
The real issue is that I need a friend.
I don’t have any friends and honestly, I’m broke🙂
#looking-for-community is actually clutch. You'll find it less pressure too since it's often Westmarches and private AL afaik
Not to overstep my bounds but you're probably not going to see much success sequestering random people in the general chats, you should look into the channels suggested above. <3.
Oh god the Bee's have Mecha's, I repeat, the bees have Mechas!
This is the one thing we didn't want to happen.
So if I say that I don’t have a PC…
Whats the best website to use for online sessions?
hello everynyan
i personally love dnd beyon
d
owlbear rodeo here
Honestly before I would have said Roll20 but I really like the D&DBeyond VTT.
You can run campaigns through beyond? Thought it was just characters and books
it's fine, it's just links to discord groups
yep! its at the top
You guys rock
dndbeyond, owlbear, there's also this other one u can buy on steam for like $50 can't remember the name off the top of my head
owlbear is okay just alot of it is paid
Depends on the group - “best” depends on folks technology capabilities, needs, etc.
is there anyone whos looking for like a player or smth? im a wizard so if you need a wizard im right here.... if youre starting the campaign tonight thatd be cool beans and cheese with a side of awesome sauce
We have channels to search for games in
I mean, I don’t have enough money to buy a pc and play games.
Are you thinking of tabletop simulator?
Best Akinator impression there.
People remember Akinator, right?
the 20 questions thing with the genie
Huh? What’s that?
Akinator
akinator
How much money does 5e players handbook cost on DNDbeyond
is akinator a relative unknown now?
Not 5.5
Does it ever go on sale?
from time to time
What's the best bargain to wait for
holiday
Oh sorry🙏 I don’t know i just checked and it’s a video game.
depends on where u live
America where the roads are paved with cheese
Wrong response
Same
I am also from America.
Nice
Same
same here
What are you looking for?
Can anyone teach me how to play dnd
Thanks
And today's side session ends with "And now the bees are immune to fire."
Why would you do that.
let me guess, they werent bees isnt it?
They were definitely bees.
I want it to be discreet mind control, counterspell exists
yea there's so many, counterspell, antimagic field, dispel magic...
Yeah, the mind control has to be subtle, like in food or drink
hey how can i gain access to LFG's?
Yi sang spotted
And as long as the dragon isn’t seen, or people aren’t extremely cautious, it can work
@late kernel, with all the counterspells and such, magic can’t be plausible
Well, if you're saying magic can't be plausible and anything imbibed wouldn't work on a warforged I honestly don't know what to suggest.
I would like to know how to get a store involved with organized play and adventure league
You could make it an ability, they can't be counterspelled.
I am the head DM for this new store
strongly recommend you do not spam things to trigger the dragon. that is spam
maybe make it an artifact causing this?
The dragon needs to be fed tho :(
The dragon is a digital entity and as such only requires a steady diet of power and cooling, both of which it has in abundance.
It’s just a joke -_-
I was also making a joke, my apologies. Dry humour and all.
I'm about to start an Icewind Dale: Rime of the Frostmaiden game!! We're figuring out theming and stuff for the game rn. I'm very excited!
that module looks so awesome! i hope you have fun
money
Mr Krabs you play DND? 
I cant be Mr Krabs im not a
oh boy, a fill in the blank!
I want to play and run that too one day
Anyone new or kinda experienced that can answer any question I got about DnD, I can DM
You can just ask here tbh
Oh alright, how does a game that a DM make up have rules? Why is there editions? How does a character choose what powers they can use?
Are you asking why is DND not just free form role-playing?
oh so editions are there to tell you what rules are compatible with each other and which are not. the developers come up with new ideas and sometimes they make it into content for the current edition and sometimes they make a whole new edition if what they want to try is different enough
Start by reading the rules. That’ll answer your questions better than we can
#learn-to-play has info
D&D is D&D because of the rules in place. It's a TTRPG. A game with rules. When the rules go through a major change they become different editions. Different TTRPGs have different rules to separate them from D&D. Ex. Pathfinder
question: why doesn't D&D use mana over spell slots as its default
i think because tradition? it came from vancian casting right?
So when a DM is doing a campaign, do they stick directly to the rules or do some have different perspectives and it all depends on the group you play with?
sure but the last edition to have vancian casting was 3rd edition, it seems like if you're gonna change the tradition you could go further
so the rules themselves say to the dm that the rules are tools and guides, not rules ironically. they can add or remove rules ideally in pursuit of everyone having fun
Each DM has "houserules" or "homebrew" rules which can be slightly different. But most DM shouldn't stray to far from the core rules or its better to play a different system entirely
ya there is some expectation, until something is communicated to you otherwise, that the game will probably be pretty close to the rules in the books
Got it, so learn as much as I can about the current edition and kinda learn as I go. Is what I’m understanding
I’ve done the YT crash courses to get the idea. But now I’m actually looking to get into the game and find a campaign so I’m going to have to actually learn, rather than get a general idea.
You could, but not everyone in the community is going to like that. Wizards of the Coast has to walk a line of being stewards of D&D that they inherited and innovating to make the game better. You can see it not only in the response to Fourth Edition, which many thought was a change too far, as well as in the response to various playtests, in which things that break too far or too fast from the established conventions of D&D get pushback.
at no point have they even tried officially polling it tho, its not a case of 'we tried it and the community didn't like it so we reverted it'
lots of things were tried in next, but not that
spell point systems (usually variant rules) enable the casting of a lot of high level spells per day which is generally against their current design/balance philosophy as well
hm. unless the internet is lying the 5e version of spell points variant actually locks you out of having multiple spells per day of lv 6+ each like a warlock. hm...high level casters would actually lose 1 extra cast of 6th and 7th lv spells per day technically in exchange for the obscene versatility
yes spell points doesn't let you cast more than one 6th, 7th, 8th, and 9th level spell
i know it exists, i'm just posing the question as to why not try it as the default
largely tradition and simplicity
simplicity?
Is it even popular enough that there's a demand for it? Because honestly I would rather just use spell slots.
you can cast spell of X level only Y times. it's very direct and simple. there's less choice paralysis with direct cast limits. But also tradition too
i'm gonna have to disagree hard if you think spell slots are simpler than mana >_>
What do you even mean by "mana" though? Do you mean spell points?
yeah
yes
I would gladly try playing with spell points over slots sometime just to see how i feel about it. I wouldnt miss the 2nd 'slot' for lv 6 or lv 7 spells anyways. most games just dont even go that high
So like we have a system for that, spell points. "Mana" is bringing in cultural elements that don't have to be there.
that's just semantics and not the discussion they were having tbh
they know spell points is a system they were just thinking it should be the default over spell slots
i just ran the exact math actually. 5e spell points has enough points to perfectly replicate the spell slots by level actually. The lv 6 and lv7 slot worth on points at level 19/20 are just extra spell points due to the limitation otherwise. But still surprising. old spell point systems had less points than a 1 to 1 conversion from slots
I guarantee you could find this out somewhere in a historical blogpost but I speculate it's because mana doesn't work amazingly well without restrictions to usage that I'm guessing felt too convoluted at the time.
keep in mind the 5e devs thought declaring feats a variant rule was also a thing
a good idea* sorry. it very much was a thing
If you read the DNDNext playtest packets, it makes sense why they did. Hindsight is 20/20.
i've had two discussions in the past two day with two different people about this topic and they made some pretty compelling arguments for trying it-- I see now it was tried in playtest packet 3 but there's zero articles or discussion that I can find about that playtest
What stats should i go for wizard?
friendly reminder that playtesters also didn't like battlemaster maneuvers being base fighter features for 5e either so I dont really consider their beta testers to be the wisest bunch
that was just with sorcerer having spell points, and that was at the time when sorcerer was a half caster, so its not easy to just Intuit anything from the packet itself on the subject
sorcerer was a what
Friendly reminder that hindsight is 20/20, and that you are using years of context for something that actively had no context. That's itself not very wise.
I dont need context to think the idea of removing physical maneuvers as a universal class feature was a smart thing to think
Is it normal to start a campaign with only 2 players?
not really no
not normal
playtest sorcerer was wild mmmmm
Is it even possible to play like that?
they were a half caster but they got intrinsically stronger as they cast spells
You do need context, because your opinion on the matter is likely fundamentally shaped by your experiences with the system at large.
Possible definitely but not the usual amount
the idea was like, the draconic sorcerer gets dragon features as they cast magic ...
all scrapped and we got the sorcerer in the PHB instead
nope. its based on my expeience with a previous system. I already considered fighter to be bland as a baseline and saying they get less of a cool physical ability is quite plainly a bad idea imo and always would be
this is also blatantly disregarding the context of the play testers
So that's called context, yeah.
the context you named was already having the edition be out for ten years however
it wasnt a hindsight opinion
I usually needed at least three people to play.
Most people that complain about 5e generally don't have experience prior to it, so that was an assumption on my part.
At the same time, "this is a bad idea" and "I don't like this idea" are not fundamentally aligned at all points, and the latter doesn't necessitate the former.
fair. my understanding is that a lot of the beta testers disliked 4e and the issue (supposedly) was that maneuvers as a base fighter feature reminded them too much of of an actually balanced sysem /j
the lesson the designers took from the feedback was "complexity in combat is bad, complexity out of combat is good"
Yeah, 4e was famously panned because it didn't evoke the standard enjoyment a TTRPG aimed for, and it's retroactively favored in a time where videogames are mainstream.
the thing is, if that logic were true, well ... spell points are less complex than spell slots >_>
I mention video games because a lot of criticisms of 4e (with modern context) is that it felt like playing a video game, which was not what people wanted from the game.
is that true? i don't have an unbiased view on this, so i am curious. spell slots seem intuitive to me, but i have been doing dnd for a hot minute, so that's no way to tell if it is normal or easy
its based on the idea that tracking one single number is easier than tracking up to 9 different numbers
Points are definitely less complex directly, but arguably create more complexity with how D&D does spells.
Instead of having to track all your spell slots individually you just have a total point number and subtract for each spell you cast. That’s actually literally more straightforward than slots
spell points had all sorts of caveats that made it less straightforward than just tracking one number, like only being able to make one level 6-9 spell slot per long rest
that does make it more complicated yeah
I have an entire spreadsheet for slots and points and my own variation that is actually Mana, and the difficulty really is the quantity of spells that can be used and how that affects the effects of spells.
Considering you can’t even have more than a single slot for spells level6-9 until character level 19/20 that’s not even a bigger complexity change over slots
i would rather those restrictions not be necessary
They’re necessary for balance and are a fair point imo
Access to multiple spells above level 5 is a balance warping potential and why most rules prevent that.
but now you are tracking spell points and spell slots, so why not just track spell slots?
Something like Shield is a great example. How do you design Shield to be useful in a world of spell points?
You aren’t tracking slots. It’s easy to say you can only cast lv6-9 once per day each. Most games by number rarely break level 10 by the end anyways so the specific rule won’t even come up as much
What do you mean? Shield remains fully useful in spell points or slots
It's too useful with points, is the issue. That's the difficulty, because you'd need to retune it.
i mean i could go for 'Shield: spend your reaction and X mana, and raise AC by the amount of mana spent until the start of your next turn' and see how that lands
seems more complicated to me, but i grew up on spell slots
But how much mana do you have to start with? 
I'm not actually trying to blow hot air here; these are all questions I've had to ask myself and solve for a total revamp of spellcasting I'm doing
Shield being able to be cast more still limits other spells to be cast. And shield is less good when the DM doesn’t announce the attack roll value so the caster has to guess the bonus helps (intended use)
if i were designing the system from scratch i'd have an answer
i’m of the opinion that it’s gotta be a flat boost to ac
the system i'm designing for a video game, level 1 players start with 10 spell points, but that's completely disconnected here 😛
i'm fine with that too i'm just brainstorming ideums
The big thing is that after 4 casts with slots, Shield loses efficiency. It never loses that efficiency with mana/points, and that entire upcasting inefficiency baked into the game disappears.
That inefficiency existing very very broadly.
I mean I would argue that spell point systems further encourages actually extended adventuring days so the increased efficiency is (intended to be) balanced out by a greater continued cost of resources during the day
Fireball is another example I use a lot, because it starts at 8d6/5 points and increases to 9d6/6 points.
oh yeah upcasting would have to be redesigned, it might not even be something that survives a full redesign
To be very clear, I'm not saying mana/points are bad, just that the game's stuff was not made with them in mind, yeah.
Fireball being (deliberately) over-tuned for its level would have to actually be addressed yes
that too hehe
‘Iconic’ my arse. Doesn’t excuse deliberately making it unbalanced smh
How to get spells as a wizard?
you get 2 spells every level for free, and then the other way to get spells is to find them in the world and copy them into your spellbook
Like, I'm making an entire rework and one of my biggest considerations was "how much mana do I want to give spellcasting classes?" which was driven by "how many spells do I want them to be able to cast?"
Iirc, my method of mana has about a 22% efficiency loss compared to spell points, which I see as a win.
i will say, it's probably easier to playtest out ideal spell point quantities than it is to playtest out ideal spell slot quantities 😛
It says i could get 6 lvl 1 spells at lvl1?
yes you start with some spells at level 1 as well
Interestingly, I would actually consider it being much easier to playtest slots than points, because slots allow you to force behavioral changes and scarcity of actual uses.
sure but if you cut a 3rd level slot arbitrarily from like a 9th level character, that makes the spell slot table look lopsided
cutting a few spell points doesn't have that downside
if a DM reports the wizard in their 9th level adventure was casting too many fireballs between rests .... cutting a few spell points vs rebalancing the spell slot tree .... eh maybe its not that big a deal now that I think about it
Easy answer: correctly rebalance the damage dice for Fireball to WotC’s own ‘damage by spell level’ chart instead
7th level casters only get one 4th level spell slot instead of two >_>
I'm mostly considering it from a planning perspective. Being able to say how many things are used and how powerful those things should be is much easier with slots, because you can only view points from a "sum total" perspective.
The more levels there are, the harder it is to ensure the ratio of power between spell levels, y'know? That ratio matters much more with points than slots.
5e largely cares more about casting multiple spells over level 5 by design philosophy seen between arcane recovery and sorcerer point slot limits and the like
well yeah, but the tier breakpoints are kind of a good place to have those ratios spike
Aside from a few outliers, it ‘should’ remain fine
Fireball being an outlier that merely needs its damage dice reduced to correct values for example
if a wizard casts 7 cone of colds and they're completely donezo for the day, there's only a problem if 7 cone of colds can get them to a rest stop, but if we're designing things from scratch we just need to make sure the current tier of content accounts for that
Whats the discussion?
mmmmm cones of cold🍨 🍦
i mean right now things get kinda off kilter in tier 3 and up because casters don't have a LOT of big guns, but they do have them, so like, you can't design encounters with the assumption that the wizard is gonna cast circle of death 7 times, but you do have to expect them to do it at least once or twice in an encounter day
and stretching expectations across 6-8 encounters like that is ... it's hard for me
the root of the discussion is: what if spell points were the default instead of spell slots
Admittedly I question whether or not WOTC cares about usage of high level spells given how many magic items let you cast potent spells
Circle of death can still only be cast 1/day under the official spell point variant to be fair
Magic items are always optional and at your DMs call to even be available
Magic items are bonuses handed out at the whim of a DM and not a thing the player always has access to with specific choices
Class features are always guaranteed however
yeah, but regardless, the Magic Items chapter lists a good amount of items with big ass spells on their list. I feel like this says something about how they value Spells/Day
You mean items that are either very rare or legendary?
The game as of 2024 is designed to be balanced around no magic items being in play after all
Magic items are a bonus and up to the DM to give out and adjust challenges for
The magic item tracker is a good thing to use
Dun be like me and give out a very rare at level 5 cause the party cleared a Wizard tower POI.
no, I mean stuff thats Rare mostly. A Cube of Force is merely Rare and it has Wall of Force among its list. the Staff of the Woodlands is Rare with Wall of Thorns on its list. I also don't think we can just arbitrarily disregard Very Rare and Legendary magic items in this conversation
Be better and give out a legendary at level 4 for it
I wasn’t disregarding them I was pointing out they are intended for higher level gameplay. But also still. All magic items are optional by DM call. Many parties never see a cube of force. Being ‘only rare’ doesn’t guarantee a player can access a given item at any specific point. And again, magic items are bonuses applied by the DM and are never a guarantee. The limitation on spells per se are still a core design philosophy for the game. Just like how martials with damage bonus features (rune knight giant form, sneak attack, smite, brutal strike barbarian, etc) all have a 1/turn trigger limit. But they can get unrestricted bonus damage dice on all their attacks with magic weapons that have elemental bonuses for example. But that’s not a guarantee and thus the balance intent remains intact
Are we talking about dishing out magic items for any specific reason? I only ask because half of the time I hand out magic items, my players forget they have them. I can't even blame them cause I do the same when I play and am given magical items.
That largely depends on what items you give them
If you hand the martial a magical weapon they literally can’t forget
That's true.
The magic spigot I made for my martial-y character has not been forgotten by him.
(If he stabs it into any solid object and sets it to flowing, alcohol starts coming out.)
Do you think the reverse would work? A magic item that is so mundane that it sticks out compared to a mage's inventory?
For example: A wizard with a ring that just... glows. Nothing else.
On the point of flavoring, I think it's a great thing to do with any existing magic items. A +1 longsword is boring, but "Steelsong", that just happens to also be a +1 sword, has a history.
The DMG also has some minor attributes that can be added on top of any magic item to make it more unique.
Actually, that's really smart. Names give things great importance.
What's the best naming convention to inspire curiosity about it though?
I'd go with short and easy to remember. We do, after all, also have artifacts with such names as "Whelm" and "Wave"
Perhaps the name also gives a hint to its creator, so a goblin-made weapon would have a goblin-sounding name.
“Hack n’ Slash” the longsword
Named my +1 Rapier "Thorn."
Could also go “the x of the y”. The Blade of the Devotee, The Conquerer’s Flail, etc all work
And later when I got a Moonblade, I had a whole rp scene discussing with it what name it should have. Ended up with "Moonsong."
Make the magic item sentient. Can’t forget something that talks at you
I with the Hound on naming weapons
the arm of goop
but yeah the minor attribute table is always a great way to get flavour, and then just give it a cool name in relation to one of its attributes
yo guys, i just had an excelent idea for a character, but that character needs a brother. Any1 wanna hear abt it?
sure post it in #character-discussion or sth
i did, u can check it out
will Jack of All Trades work on Initiative with 2024 Alert?
cuz the wording for alert says i add my pb, which is the same as being proficient in it. however, it does not specifically state that you're proficient in Initiative checks
John Goblin.
Don’t think so, it’s not a skill
i dont think they stack no
Yeah, there's a small misconception I've seen here or there in regards to Alert. It's that you add your proficiency bonus to your initiative, not that you have proficiency with initiative.
If I got a nickel for every time a DM just straight up fell of the face of the earth and ghosted the whole party I would have 2 nickels… not a lot, just weird is happened twice
Soon you will have more. It happens quite a bit for some reason.
I wouldn't hold it against them, though. They don't deserve that.
Man...I guess I'm destined to be typecasted as Warforged
My roleplay as a Human is....bland
oh thats crazy on a dance bard
its not really talking about feats its just clarification on how one works with a bard feature
jack of all trades only works on skill checks in 5.5e, initiative is not a skill check
Because you won't be roleplaying very long with a charecter if they wind up dead, or if you hate them because they perform bad in (Or out of) combat.
How could you say so?
I'm struggling in open roleplay right now
feats and roleplay are kind of seperate things, though they can coincide
i dont think anyone is saying feats are more important than roleplay
Whata the discussion?
Also worth avoiding what is called the 'Stormwind fallacy' withing the community- the falacy being that building for more optimal gameplay is counterproductive to roleplay.
It's perfectly possible to do both, but can depend on your focus and goals. I think the idea people get stuck on is that if focusing on narrative and gameplay the idea of picking a feat that makes more sense story wise than build wise is more acceptable than if focusing on optimisation.
But even then, folk tend to try and pick the better options that also make sense narratively.
But whether you're putting narrative or optimisation first, you can still do both and mix'n'match your priorities.
Whats the stormwind falacy?
Idk man....West Marches is kinda narrative>gameplay
So do eldritch knights get their powers like wizards do
I thought that joining the world building from scratch....could help me to be better in narrative
But...it's way more difficult than I thought
Through study? I think that's implied in their lore, yeah. But they commit a few to memory instead of keeping a whole bunch in a book.
That explains the limited spells
What of arcane tricksters
ADHD + emotional numbness + struggle in reading the emotional queue....idk what to say
"Eldritch Knights combine the martial mastery common to all Fighters with a careful study of magic." So yes study but you can always talk with your dm abiut it
Hmm. Arcane Tricksters have less lore behind them. They learn from the wizard spell list, but that doesn't mean they have to learn like a wizard. I suspect it might be study, but also similar to how rogues innate skill in trickery also allow them to manipulate magic items too (Like Thief, or the old UMD skill in older editions).
It would make sense.
I guess I may not be satisfied with my gameplay that I should put narration aside
So lets see if i got everything right
Bards get their magic from hearing the weave
Clerics their faith
Druids faith or nature
Same with rangers
Wizards/EK/Arcane tricksters from potential study
Sorcerer from birth
Warlock pacts
And paladins their oaths
Hi chat :3
How am I meant to know what all the spells do and what you nead to roll to cast them?
Yo
Every spell comes with a description, don't feel like you need to learn them all as a new player
They have descriptions lol
this might not fit entirely in here but i don't know where else to ask, does anybody know what miniature this is?
Where are you seeing the spells
Character sheets
nevermind i can't post pictures
#dnd-minis would probably be best
if you look through the books or the dndbeyond website they should have descriptions
They won't be on the character sheets, you'll have to look in the books/whatever website youre using
Ok thanks
Changelings can change their height when they change apperance right
i think it has to be medium or small but yeah
Right no like ogre size lol but they can be as tall as like a goliath
Mordenkainen's Changeling: "You can also adjust your height and weight and can change your size between Medium and Small."
Eberron's changeling: "You can also adjust your height and weight, but not so much that your size changes."
So depends which one youre using
Excellent
Was thinkin of playing one someday so just making sure i got everything right
Ive just started GMing, I now understand why people say scheduling is the hardest part of it
isn't it a dexterity check?
ok i just checked the wording differences in the 5e and 5.5e. thanks man <3
Yep, scheduling is the true bbeg
And also one of my players wants to play every single week.
That's pretty standard
Weekly sessions are the most common afaik
I don’t think they are but even still most of us can only do every other week because of other priorities
Are they? Not in my experience, not with work and family responsibilities and such.