#dnd-discussion
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a great spell
11 minutes per 8-hour duration
30 minutes actually right?
iirc, base cast time is 10 minutes
oh, is only a minute?
yeah. Still 11 minutes all in all per casting
cast it twice and create a sphere xD
How you make money with the alquemy jug?
ask your DM
How much vials you can make p/use?
the jug says how much
just go out in the wilds and kill some wildlife and sell their loot
The item's description will have the answer to that
or find a local bandit camp to rob
they probably have loot that they stole, that you can steal
The real stuff is when I hit the party with a curse that makes them unable to be hydrated or hunger sated cause they walked into the wrong tomb.
Again, nothing stopping monsters from lying in wait the second that bubble pops. It has an 8 hour duration, so they have eight hours to prepare a trap and they know there's gonna be tasty people in it.
4 ounces of basic poison, how many vials is that?
that’s true even without the bubble
Man I can't wait to bust out some curses.
“remove curse” :3
The bubble is a giant 10ft radius flare for monsters, which says "Adventurers inside, come and get me!"
Notably, you can just make another hut while waiting for the first one to end, so monsters can wait and wait and wait...
I read on Reddit that making acid is more valuable than poison.
Nice, you're Cursed again cause you're trespassing on the Lord's Tomb
And while the Tiny Hut remains, it's an incredibly good fortification
True, but then you as the player are waiting and waiting and waiting. You're safe, but you're very trapped.
your gonna need a fire to stay warm anyways
Sure you could leave, but what about your Fighters wife who was kidnapped by the Mummy Lord?
Your allies can all move out of the hut and back while enemies can't enter
Heck, you and your allies can shoot through it
you can’t starve and die thanks to the druid xD
You are, and that's the challenge of the other approach. Both are difficult, I'm just illustrating some challenges of tiny hut.
cast a hut while in the hut?
There's a reason why Tiny Hut is one of the most broken things you can action cast with chron10
An ambush predator isn't necessarily going to make it clear that it's waiting for the hut to pop either. Which, deserts typically have a lot of ambush predators.
How many bottles of acid can you make using one of the alchemy jug? its just say 8 ounces?
Tbf if you're traveling through a desert you probably don't desperately need to long rest that often, only dungeons truly deplete resources
Lul! is this like a matryoshka doll of tiny huts?
creatures live in the desert too
Phantom steed is fast enough that you can skip most random encounters and becomes available as a ritual at the same level as Tiny Hut
13 miles/hour travel pace, 200ft move speed in combat
you need to long rest once each 24 hours to stave off exhaustion
You go through a dead magic zone.
Should've slowed down.
Exhaustion save DCs start out pretty low
you fished a black room response
It takes 61 or so hours to cross the Anauroch on a PSteed, notably
ok, one thing i still dont understand. Why are Animal Lords on the Titan Summonin Scroll
Cause they are
they arent
You're also using a lot of solutions that become available at 5th level, for a campaign that's per sora's own words, starting at 1st level and I assume staying low level for a while
theyre Medium Celestials, Neutral
I joined the discussion when the topic was Tiny Hut
True. I meant the scroll
Depends on what happens, but generally yeah
Ah, well I'll catch you up then. We're discussing a 1st level survival-heavy campaign Sora is gonna be running.
ah fair
Once they phase out of the low levels and survival takes a backseat, they'll have other things to worry about
thats a good question, why isn't it just a d6 table where 1-6 is each Titan (and you cut Animal Lord from the list)
That's very weird actually. I guess it's easy enough to just reroll if you roll a 1-15, since it's something that's at the DM's discretion
that also works
There's very dangerous things in this land that the reigning wizards can't deal with for reasons.
And the players will likely draw ther attention
King of Lizards/Reptiles Rex
Oh my god the party needs to fight king gizzard and the lizard wizard
Rick, Soldier of God
Renaming him now
I can think of one harder than that
Impossible
Consider if you will, a goblin that casts grease at will
Hard to play Consort without both hands
Oh god
Maybe I should throw Malenia in my world somewhere
Hit Tokii with Waterfowl Dance
Rick has 100 phases
Rick's HP bar isn't a health point bar.
It's a patience bar
Rick doesn’t roll damage. He decides how much damage he deals.
Rick whips out the shinobi prosthetics at phase 5
True
yeah, survival is really only a problem 1-4… level 5 and onwards, there’s spells that help mitigate the problems
I take note of every encounter that may have rippling effects for my games.
and classes start having more disposable spell slots as they get higher
atleast, the full casters
I’ve seen players run dry at all levels
holy shit I've been summoned
Who knows. I might just throw Imhotep from The Mummy at them during that campaign.
Are you king gizzard and/or the lizard wizard?
well, if they don’t pick up the right spells :/
I'm a fan of their music
It’s an honour
i mean, any cleric can just summon food/water at level 5
When I say run dry, I mean, I’ve seen them run out of spell slots
not just druid
ohh, yeah
All that food and water dumped onto the sand?
Guess you're making sandwiches and sandcastles
To be fair it’s created with containers and plates and the like included
Thought you needed containers for them to be put in
Nah they come with it
and then god said "have some food"
proceeds to drop all the food onto muddy grasslands. completely ruining everything. jars of wine shatters across everywhere, leaving broken glass and pieces of chicken everywhere.
But there might be prying eyes who'd like to have someone who can conjure food and water at the drop of a hat
anyone wanna nerd out about how a fate grand order campaign would work?
I haven’t watched that anime in ages but I remember loving it
what stops the wizard from plopping a leomund’s tiny hut on the doorway of a dungeon before opening and killing everything in the other side?
just prepare one before doing anything and use it as a safe haven
Guys i finally figured out what race my warlock is going to be,
Warforced warlock (custom lineage, as to not complicate things even more)
The minute casting time and monsters just leaving
Move 20 feet into a different room
2warLock
Hello 
imagine playing as arthur pendragon or blackbeard or leonidas in a campaign
would be sick
I was thinking he was dying but as an experiment prototype a necromancer/artificer put his soul in a machine so most of his attacks are going to be like cannon and blaster based but as he grows stronger his soul starts ripping through his cage of his shell to be a “wraith like being” or something
wait that sounds cool asf
He is the patron (not sure to either choose fathomless to make it seem his soul is the one reaching out or fiend for more blaster like feel)
DM going out of their way to move the goalpost
If that was already part of the session notes, that's fine. If it was done arbitrarily then, that's much different.
The size of the dungeon and the fact that many underground dungeons don't have that small of entrances.
Also the idea that the stuff will just. Sit near the hut and let themselves be killed is also funny
Plus the wizard can't leave the hut
On a totally different note, if one wants to play in a way where Tiny Hut lets them really approach dungeons as a trudging dive, the game allows one to play in that way, if they so wish. That's more of a feature than a bug if that's one's goal, no?
Like, it's not particularly hard to make a game that has nothing cheesy. You just...don't let people do certain stuff as a matter of principle.
Now that people can't do said "stuff" via any meaningfully codified things in the game, the problem is solved, though now those functions have to be engaged in fully.
How do you call the moment when a player grab ANYTHING to beat the hell out of an enemy?
a player said "nah I hate single weapon"
gtab?
grab
Oh! I thought it was an acronym. I'm still confused though.
I need a translation.
Dude I just woke up and I'm having a shower thought
John Wick moment?
Re-read what you wrote. I'm not sure the words came out the way you intended them to.
a person grab a stick of wood and try to stab someone.
Uses an improvised weapon?
Stab someone with a stick
Usually you hit someone with a stick. Unless it has a pointy end like a spear.
Ah
The stick is an improvised weapon. There are probably rules for that in 5th edition.
If an improvised weapon is close enough in shape to an existing weapon you can use it as if it was one, but that's kind of up to DM caviat.
That's a cool optional rule ngl.
It's a stick.
(The example usually given for this is that breaking a chair and using one of it's legs is close enough to a club for it to count as one.)
I've heard farmers using their tools like a spear as an example as well.
Tavern brawler
The way it shakes out is kind of iffy rules-wise, but the fighter subclass from Humblewood lets you break improvised weapons over people's heads for max damage.
Basically a tavern brawler subclass.
is adventurers league less popular?
any particular shift? I got into this hobby very recently so I don't know context
but I'm assuming it used to be a lot more popular
It has a specific ruleset because it's basically the competitive version of the game, so it's not as accessible.
So it's probably pretty natural that it's not as popular as the base game.
It’s not so much a competitive version as far as I know so much as it is streamlined so people can hop from one table to another a bit more easily
which sounds really cool?
I figured because it has built-in restrictions that it was at least more structured.
and the type of thing the people who would ghost on my games would probably appreciate more?
The restrictions are there for the purpose of making it more structured
More structure means it’s easier to carry your character from one table to another
Never seemed like quite my thing if I'm being honest, but nearly every character I've played was designed with a homebrew setting in mind.
I’ve never played at an AL table myself, but to my understanding, the idea behind it is that those restrictions exist so people are generally on the same page if they’re playing the same character across different tables
Why would you want to pursue people who actively ghost your games after the fact.
It’s also personally not my cup of tea, but I know people who tend to like that playstyle really love it
I guess it just feels like it leans into making things more video game like, while I personally enjoy the fantasy/writing aspect more.
it's more like, if AL is a lot more popular, then I wouldn't get those people when I'm looking to run a long term?
like hey, I get the appeal sometimes that I have a character and I kinda wanna play today but not exactly commited
I think AL doesn't quite work like that. I think DMs for those tables are like
A specific job at events.
hmm
When is the next d&d direct
We're at a record level of radio silence from WOTC rn. We can make educated guesses about what they're doing from Unearthed Arcana's, but we have no idea what they're doing behind the scenes
wait a friggin minute, a level 5 wizard can buy a wish scroll, cast wish for 24000gp… use that gold to buy more wish scrolls
needs a DC 19 INT check, and comes with a 33 percent chance to never cast wish again
I hear ya, I wanted to get my hands on some new books, I need to get my head distracted
33 percent only happens if you don’t use the effects listed in the spell
no, 33 chance is for anything not replicating a spell
oh wait nvm your right
Level 5 with the funds for a Wish scroll is crazy, how have they budgeted for that
how much does a wish spell cost?
...
Iirc several hundred thousand GP
its 100 000 GP in a CIty with a caster who knows it to have someone else cast it for you
200,000gp actually, that’s the cost for a legendary item and the cost of scrolls aren’t halved unlike other consumables
that said, i would assume nobody is going to be selling their wish
itd be 9th level Spell Scroll, so 100,000gp
eh? Interesting, im looking at the hireling spellcasting table, it says 100,000
Spell Scrolls cost 2× their crafting price to purchase.
Ah, I was looking at the raw prices for buying a spell scroll of wish from the DMG
yeah, should have looked there lol.
still... who the hell would sell a wish
that isnt a genie
Either way, atrocious return on investment. You too can reduce your total investment by 87.5%!
yeah, this isnt some infinite money scheme
Let's try to imagine why someone would sell a wish spell then!
cant use it themselves
Wait are we talking about someone who is selling a wish spell scroll or someone who is a spellcaster able to cast wish and willing to be paid for casting it for someone else?
For the scroll, it's easy. If it's someone who can't use the scroll or someone who lost the ability to cast wish, then selling it is a good idea.
lets explore either route
If it's someone who sells a casting of the spell, it's obviously a powerful archmage of some kind. So first off, that person would only accept to cast it to duplicate other spells.
But even then... That just seems like a normal thing for an archmage to do, isn't it? You're not going to need your ninth level slot every day, so why not prepare wish and accept to use it if someone offers you enough money for it?
if your a wizard that can cast 9th level spell, if guess youd have much better things to do then to prepare a 9th level wish scroll
A scroll, yeah, maybe. Although, again, you could make a fortune selling those so is it really a waste of your time? Especially if the other things you have to do require that fortune
Wish is a neat little thing to have in your back pocket in case of emergencies
probably, considering you’re probably rolling in money.
also, crafting a scroll that you know isn’t that much cheaper than buying one for some reason
You dont stay a rich mage by turning down any chance for easy money
Yes, you are rolling in money. And one of the ways you earned that money might be selling wish scrolls
More than money there is also the soft power that comes from being known as the person who makes those scrolls
Knowing rich and powerful people is its own kind of superpower
well, it’s more expensive to make one than to buy one
No it's not. The seller decides the price.
no
lizard folk or giant spiders
instead of eating spiders, they ride the spiders
We are apparently getting an AMA soon, I can't imagine some of the Anything won't be people at least trying to ask about new releases.
Why "instead"? Once your mount dies, you eat it, that's just common sense
Depending on the setting it may not be a good idea to arm a large number of other people with a 9th level spell
Hi All
Hi
"I wish for double the amount of existing Wish scrolls."
Your wish fails. Roll that percentage dice
Some random wizard gets a lot of spell scrolls. The wizard is a careful and wise person so nothing happens.
And since when has a thing "not being a good idea" ever stopped anyone?
Better yet... your current amount of spell scrolls of wish doubles. Which is 0.
I said double the number that exist, not double the number I have. :3c
Tell that to the gods.
If the god is a DM the battle of semantics will be legendary.
Something not being the first time
The wish spell is a spell where DMs are encouraged to take liberties after all. If the DM doesn't like your wish it is more than ok for them to twist your words.
I'd hope they'd at least take a funnier route. x3
Ehh, not a fan of games where people focus on being funny.
You get Spell Scrolls of Wish (That The Spell Worked).
It doesn't have to be quips nonstop but being funny sometimes isn't a crime.
I agree.
I prefer serious tones. Characters making jokes is one thing. The world itself accomodating to those jokes is another
If you're not going to grant a wish it just fizzling out without at least some kind of twist is narratively unsatisfying though.
Sometimes life is funny.
Sometimes narratively unsatisfying things happen. And I would say it's a good thing.
Not everything must be narratively satisfying. Unsatisfaction is just as important, perhaps even more.
And this may seem strange but I honestly do not believe stories have an obligation to deliver narrative satisfaction on a platter.
In fact I think the best stories force you to create your satisfaction.
I think this equates narrative satisfaction with a story having setbacks, which I don't think are the same thing.
No it does not equate them. It equates narrative satisfaction with narrative satisfaction.
Getting Wish is usually a considerable effort, monkey's pawing the result is a lot more fun than just saying "no".
Yes, but do we have to be fun? Is it always better to be fun than to be unfun? I'd argue no.
or just granting the wish if it's plausible
I sincerely believe that being unfun is sometimes a lot better than being fun
It's a game. Yes it's supposed to be fun.
I do try my best to be fun when I’m running D&D, yes
You might find unsatisfying twists and ungratifying results personally fun but if that's all you want to do it feels like you're forgetting the players. Write a book at that point.
Yes. But being unfun is sometimes more fun than being fun
To you, but you have to remember the players.
Because here there are two definitions of "fun" that are being conflated
I am a player though. I remember myself and I remember my fellow player. And when I DM I also remember the players. I still stand by my point
Unfun? how unfun?
You risk losing yourself in pretension though, which is the vibe I'm getting from this. Sometimes it's fun to just have an expectation rather than subverting them all the time.
If all you do is twists they stop being twists.
prioritizing fun over long term satisfaction and enjoyment can be an issue
Essentially what is "fun"? In one definition it's "a good game". It's large and nebulous. Of course the game needs to be good. But in another it means "light hearted and positive" or "funny". And conflating those two meanings results in confusion.
If you neglect fun for the sake of subverting expectations you can also create an issue.
So being "unfun" in the sense of being non-positive, not lighthearted, in denying stupid things like big wishes and just saying no to them leads to more "fun" in the sense of it being a good game.
I take the former
Did someone say anything about expectations being subverted?
Did someone even say anything about expectations?
Honestly, it's also those unfun moments like technical difficulties or you rolling very badly in combat that you can look back on and enjoy
I'm not saying things only have to be good and fun but if you linger too much in the unfun it starts becoming too much of a slog to want to walk with the DM through the more somber moments.
"Monkey's Paw" is also commonly misunderstood
It isn't just the wish going wrong. It's the wish succeeding, and the wisher even potentially getting what they want, but in an ironic way that makes them regret it
It's a "what have I done", not a "I think god misheard me"
As much as some of the preferences of certain players physically hurt me I can't do anything about it. And I shouldn't try to. Some people like stupid goofy games.
Even that result has a lot more interesting narrative potential than just "No. Anyway, moving on."
Too much of anything is a bad thing, you can say that about nearly anything "Too much combat is bad" "too much roleplay is bad"
Yes, more interesting narrative potential, absolutely. But regardless "No. Anyway, moving on" can still be the right option regardless of the fact that it's less interesting and has less potential
Potential I don't want is a hindrance, not a benefit.
I tend to avoid the dark themes I wanna employ but I'm looking to start changing that.
misplaced a comma now I'm a suspect in three homicide cases
In the long-term, unexplored potential is akin to a tumor on the body of a story
most of the time, if a PC casts wish in a way where the DM can fairly completely twist it, it's going to be a one shot and/or a lighthearted game. And in that scenario just saying "No." has humorous potential
(I believe that's what the Lady of Pain can do?)
Really? for a session I'm planning on using their dead npc friend buddy as the face of a flesh golem they have to kill
Sometimes we have to realize that someone's style of playing or DMing won't work for us.
I feel like if I go as dark as I want, it won't be fun.
Even tho it's easy to break up the monotony
maybe that's something you could discuss with your players?
Do the thing you want to do no matter what. Tell the players what you want to do. If they don't want it, find players who will want it. Don't force yourself to do something you don't want to do
It may sound strange for D&D but it's a matter of artistic integrity. Make the world you want to make, not the world you feel forced to make.
Like themes I wanna employ for my upcoming game are stuff like blood magic, desperation, collective guilt.
What's stopping you?
And yeah. Say no. Knowing how to say no to the players is one of the most important skills a DM needs. The whole "always say yes and" thing is a toxic mentality that ruins games
As long as you aren't switching a campaign for an existing group, it's fine to run whatever you want
Ig nothing at the moment.
Just nerves
Tho it's not like my Monday game is all sunshine and rainbows
As Ti-Moth has said before communication is key.
To quote a nike commercial "Just Do It!", what could go wrong?
It's clear that the party is in a rather broken country where everywhere outside a town isn't safe.
I know there are plenty of players who really like those types of games
Now make the towns unsafe too
And yeah it's a thing that always bothers me about D&D discourse. The whole confusion around the term "fun". Once I was in a conversation and, if I recall correctly, someone was asking for advice about how to treat the situation where the PCs had locked themselves in a room and a group of goblins were outside waiting. I said the right decision is to have the goblins besiege the PCs. Beat on drums to prevent them from sleeping. Get a ballista pointed right at the door to shoot once the PCs open the doors and try to get out. Avoid melee, stay at a distance and prepare to turn the PCs into pincushion. Be as far away as possible while preventing access to other exits so that you can shoot them without them getting into melee. Make covers.
And someone said "it's not fun". And I keep wondering: What does fun even mean?
I'll get a discord info channel up for my upcoming game, with some trigger warnings to let people know ahead of time if they want out.
I do have an X-Card module in foundry for safety reasons because I wanna delve into more darker stuff.
Thinking in terms of "fun" is a bad idea I think.
There's some themes that I just straight up will never use anyways.
Even games are not meant to be "fun", they're meant to be the game they are. Whether you find that fun is up to you
Yeah like Souls-likes aren't mindless fun.
Tho some certainly can be played as such.
A lot focus on rewarding persistence, overcoming odds which is a different kind of fun.
Exactly. Elden Ring is a game that forces you to overcome. Space Marine 2 in comparison is laughingly easy and mindless. Both are good games.
Even Elden Ring, with enough research and exploration you can just obliterate most stuff with magic.
If you don't wanna "get good"
But some people will find Elden Ring unfun after getting beaten up by Magrit for the twentieth time. Some people will be utterly bored by how easily a single space marine can kill a Carnifex
Tho people who learn how to parry Malenia for example experience the fun of rendering an infamously difficult boss helpless.
Yeah that's how I ended up beating her. Turns out so many of her attacks are parriable and it turns the fight almost trivial.
Way this transfers to dnd is
Someone may find being stuck between a rock and a hard place not fun, but other players might go "hell yeah man. Bring it on"
That and throwing ice pots to stop that waterfowl dance before it begins
I don't think it's fun to never have setbacks, I just think to a certain degree that if someone puts a lot of effort into something that turning it into a waste of time might not have the same narrative enjoyment to them that it does to you. For them it truly could just be percived as not getting to play the game.
Some people think it's against fun to have setbacks.
Ultimately the point is fun is subjective.
Does anyone believe it's against fun to have setbacks?
That'
There are people who do believe that
I have never met such a person I must say.
Not me
unless its already made to be difficult
A lot effort? Considering the discussion started about a wish simply not working, I don't see how that's a lot of effort
You can see them whenever they say Soulsgames should have a toggleable mode where they don't lose anything on death and enemies/bosses die easily.
Getting to Wish takes a considerable level of time, especially considering there's a chance you could never cast it again.
There are people who believe any sort of difficulty is "wrong" they're just mostly quarantined to Twitter, Facebook and Reddit
The action is not "getting to wish", the action is "casting a wish" which requires no effort. Certainly no narrative ones.
That's just being obtuse, come on. 9th level spells take quite a while to get to, and it's one you can lose.
As a top ranked unemployed I see them every other day.
You can lose if you wish for stuff outside its general scope
Which is fair.
Most people when presented the ability to wish aren't going to use it for a normal spell.
there is some narrative Wish that can be done, like using it to get the party out of a situation with the BBEG, or, from a story I remember hearing:
Using revive on armor made of scales harvested from a dead tarasque
Then it's on them
And yes. The wish fails. And you may lose your ability to cast wish. So what? You knew the risks. If someone gets a high powered magical weapon and then decides to stupidely throw it in a volcano in the hopes that it will gain fire powers and you decide the sword is simply destroyed, who is responsible?
I'd say the person responsible is the person who took the idiotic decision to throw their sword in a volcano, knowing the risks
Decisions have results and consequences.
The player for throwing the sword into the volcano is 99% responsible, and you're 1% responsible for trusting them with the weapon
you should have thought that they would probably lose it in a stupid way eventually
The DM has a direct hand in these results though, and I personally think twisting the wish in some fashion if it's not something you feel comfortable directly granting is more interesting than just saying no.
Wish in 5e is actually pretty considerate compared to the Wish in an OSR based off dnd system I picked up.
You either cast it, or you fail and can potentially cause a rip in reality killing everyone.
It could even still be a setback in and of itself, I just think "No, but" is more interesting than just plain "no".
Sometimes "No" is just the right answer.
Sometimes, but not always.
"I wish for the world to be bright and peaceful again!"
"Alright party, you watch as your ally turns into a baby."
Again: Do you have to be more interesting? I don't think so. I think sometimes being less interesting is better for the game.
There is ways I can think of twisting the wish, making it somewhat similar, but not monkeys paw levels of it
Defeat the BBEG: The wish tries to defeat them, but only weakens them severely
Teleportation: The teleport is separated and each player is around 100 feet away from each other
Riches:A chest appears somewhere near them that, while containing riches, is very fragile
Yes it is more interesting. But I would even go as far as to say that the fact that it's more interesting to twist it can be an argument against twisting it
I straight up personally have changes to the Wish spell in games in my homebrew setting.
It's pretty much strictly to copy spells
Are these bad ideas?
This is cause a guy used a Wish spell and destroyed most of the world so Goddess of Magic vac banned Wishing outside your scope.
Some other God made the wish happen, she tried to stop it.
sora please answer
I dunno
I get wanting there to be valleys and slower moments but I don't know if I can get behind the idea of fighting to make things less interesting overall.
Sounds decent
Letting things get out of control in the name of interesting can be detrimental.
if you work hard for a wish, you don't want it to just null and void the entire climactic fight
but at the same time you don't want it to be useless
That's why the basic replication exists.
Hence, the BBEG change
If you don't want your wish to be useless, don't formulate your wish in a way that might result in it being useless
That's subjective though, since to a degree that's up to the DM.
You already have the ability to cast any spell of 8th level of lower by using wish. This should be more than enough for your wish to meaningfully turn the battle in your favour.
if you want to use wish for teleportation, then make sure that your dm doesn't teleport you to the entire opposite place you wanted
Thankfully, the rules for teleport already handle that.
Teleportation would just be a replication.
They can only twist it if you don't use it for a regular spell.
Yup
Some DMs always twist it but that's cringe and not intended.
so like, wishes such as making riches, defeating someone, or just other broad spectrums?
...just make it a monkeys paw at that point
Yeah, Wish can either replicate any 8th level or lower spell or try to do Anything but the DM can twist or refuse it and potentially you lose the spell forever.
lizards are bit predator of spiders and insects
"I wish the Tarrasque away"
"Alright it's gone."
Tarrasque appears above major city hundreds of miles away
You'll that most of those ideas can be handled by duplicating a spell.
i could probably do some insane stuff with wish that work once and then the DM stops me from ever using Wish again
See like that's an interesting twist because you technically got what you wanted but have different problems. It moves things forward and has the potential for lasting consquences that change the trajectory of things forever. That's interesting, I personally find that fun.
And you have to deal with wish sickness so 1 in 3 chance of losing it
Making riches? Cast Creation at eighth level, creating a cube of gold or other precious thing. Defeating someone? Cast Disintegrate.
Like using Wish to make armor smaller, basically killing someone with their own gear
Again that's something regular spells can do.
god why is 90% of stuff just already covered by spells
Enlarge/Reduce.
Usually the non-spell version of Wish is to do things that are like... campaign warpingly-impossible. Change time and space, that kind of thing.
we already have making stuff lighter
is making stuff heavier handled?
Graviturgy spells can do that, I think?
damn alright uhhh
At the very least you can lock something in place to an insanely high level of weight.
turning someone inside out I don't know
Basically just C-Moon but the entire body
give me a spell that will help me find love 
The spell fails
the sword coast is brutal
The monkeys paw curls:You're a narcissist and you only love yourself
Or you find a dangerous monster named Love that kills you.
At the end of the day, I rarely twist wishes. I think the superior way is to either allow them to work as is, or straight up saying no. I guess it could be formulated as "If you take a stupid risk when a safe option exists, I will not reward your creativity, I will punish your lack of efficiency."
I've never had someone cast wish when I'm in the dm seat
It's a creativity-driven game though.
I mean, you did wanna find love
therefore you found love in yourself
Sorry but you ain't using Wish to make a nuke.
It is. But I think the fact that TTRPGs are creativity-driven is an argument for punishing bad creativity rather than encouraging it.
...by making yourself impossible to stand to everyone else
i think the thing about wish is if the player makes a wish that makes their character OP in some way then that character becomes a NPC 🙂
Would you consider it twisting a wish for a threat to be teleported far away as opposed to eliminated if the wish was for them to be "sent away"?
There's a wish idea I have that I don't think would go well but would be weird
Asking the DM one question
If people don't get to try out ideas without getting punished they're not going to try to be creative, this doesn't seem like a very healthy mindset.
If the creativity is healthy for the game, I'll ponder it at least
Not as a player, but as the character
I said I "rarely" twist wishes. This is a fine one, I would say. Because it's not actually a twist, is it? That's literally the most basic interpretation of the wish.
But it is balanced by another rule: Heavily reward good creativity.
That was kinda my own thought process. Maybe a better wording would be for them to "disappear".
... It would take a lot to resist just giving the target true invisibility I must say.
"I want the dragon to be sent to hell!"
and it drops on Hell, the fair village on the coast
it all depends on the wish and the intentions of the wish, if a player is making a wish that actively ruins the game in some way it should be discouraged but if the wish is something thats thoughtful or used in a way thats a benefit then it should be allowed. DnD is a team effort where each individual is participating in a story. Anyone geniunely making a wish that ruins the game for everyone should have their wishes backfire, regardless of creativity.
Creativity is subjective though, so I worry it would end up being less about how creative it actually is at some point and just end up being how much you like what happens.
At the end of the day, the world of a TTRPG works by encouraging certain behaviours that fit with the world, and discouraging behaviours that don't. This is how the themes and rules of the game are enforced and learned.
Like, my own thoughts are that twisting a wish is specifically taking the wording and creating a result that isn't intuitively resulting from the wording.
hey we said the same thing, twinsies!
sounds like a good take to me 
That's what I would say, yeah. The DM also gets to be creative here too in how things are twisted.
"I want to become a god!"
"Alright, you've now become a god. Have fun with making sure you never are forgotten or you lose everything."
I also do agree there is "bad creativity", which is largely enabled as such so that people can seemingly go against the grain of the game itself.
E.g. "I want to build a nuke" is bad creativity. "I want to open a flower shop" is bad creativity (in the sense that you aren't going to get to play that PC anymore, so if that's fine, it's not bad). I could think of more examples but I think that's enough.
"Oh and watch out for the other Gods that will absorb you!"
Is it considered good creativity by substituting my rogue having a low strength by using poison and acid on his arrows and swords?
Considering that it took a 12th level spell to turn someone into a god, and that failed, I would have that wish failed without second thoughts. Wish is only a ninth level spell
I see that as utilitarianism within the world, personally.
wait huh
Yeah hes right. The whole lore of why there are no longer level 10 11 and 12th spells and whatnot
It's not creative, just smart.
I guess in my mind the use for the non-replicating form of Wish would be like, backstory-related things. A moment of selfishness where you try to make it so someone never died without thinking of the butterfly effect, that kind of thing.
Actually, if someone made a wish saying "I wish my mother never died" could be an excellent opprotunity to turn the entire world upside down.
And that is an earnest wish. I may refuse it, I may accept it if I can think of a story I want to play with that wish. Though I would have to ask: Is there a reason you're not just using resurrection?
Something you'd have to twist because at base you'd have to rewrite the campaign.
Uh, look Barry Allen, we all know that did not turn out well
Exactly but Flashpoint had a interesting narrative yk? Depending on the game, you could go the route.
Barry Allen, Back To the Future, and Meet the Robinsons
All lessons on:Time travel sucks honestly
I was thinking not in a "bring them back to life" way where you ressurect them now. As in like altering time so it just never happened at all.
See, my issue with this is that the player should also recognize when a wish likely needs to be twisted and act accordingly.
But what determines whether or not I would have the wish "I wish my mother never died" work or not is mainly whether or not I can fit the consequences of that within the campaign without it becoming some plot tumor.
And by "tumor" I mean a non-functional body part that draws nutriments away from the rest of the body, and prevents it from working correctly.
Exactly, you'd have to twist that. But I think how you twist it could be great backstory and campaign potential as you build around it.
I guess I see Wish less as a utility and more of a plot device.
That isn't something that you can just drop on the DM of course.
But it has potential.
I think therein lies the issue.
Is it really a twist? If I accept the wish, I am stopping the session now because I need to rewrite a history where the mother never died. Maybe that character never became an adventurer. Maybe every character is in a very different place in their life. Maybe my antagonist will be a time dragon here to set things back on track, or a time dragon here to prevent the timeline from being restored.
But am I "twisting" it? Those are the normal consequences of the wish.
It's all pretty foreseeable
If it doesn't work exactly as asked for it's twisted, at least how I'm seeing it.
And I'd figure you have to change the result because you can't just rewrite the entire campaign.
But it does work exactly as asked. The mother never died.
Essentially I can make a few "Flashpoint" sessions that would be a character study of that other timeline. It would inevitably end with the timeline being restored and this being an interlude.
But most of the times? Yeah, no. I won't fit that into the campaign
I will say that I would disagree with the earlier-made comments about narrative satisfaction, with the caveat that I think always being satisfied with a narrative is itself something that causes a lot of dissatisfaction long-term.
Honestly it'd be pretty fun as an interesting interlude, but I was more just thinking it would affect the character's backstory moving forward in a different way than usual.
Again, I want the story protected from plot tumors. Whether or not that wish creates a plot tumor depends on the situation of the campaign
"Wish granted. This iteration of the campaign is over, everyone roll new characters" is narratively satisfying but very dissatisfying play-wise.
And I will say that "narrative satisfaction" is a relational property, not an intrinsic one. Something is narratively satisfying for someone, not in a vacuum.
The point I was trying to make overall is that improvising unforeseen consequences has a lot more interesting potential than shutting everything down outright.
But is that not an unforeseen consequence?
Shutting down outright is sometimes the right answer.
And the point I was making is that just because something has interesting potential does not mean you should do it. That sometimes the fact that something has interesting potential is an argument against doing it
Just to throw my two coppers down: if you've got a big wish in mind, please talk with the DM ahead of time about it.
Might be a semantics thing, but at this point in time, I largely take "narratively satisfying" to mean it satisfies the narrative, but not necessarily those engaging with the narrative.
Oh yeah no, as I said it's not something you should just drop on the DM. It should probably be in initial backstory planning if it's something you want.
That changes things a bit, but not so much. There is still a huge amount of subjectivity involved
But yes, under this definition of narrative satisfaction, that would change my point a bit
hello
It wouldn't be satisfying for other players if the Wizard wishes for 30s in all stats and gets what he wants for example.
I feel like I approach stories much more from the perspective of the story itself these days, as opposed to my own viewpoint on the story.
There might be times where I am very bored in a session, but I recognize my boredom is actually necessary for the story to proceed naturally.
The thing about boredom in a session is that said boredom allows you to put excitement into context.
That reminds me of that goblin argument I had, where I advised having the goblins use siege tactics. The person who disagreed with me said something like "it's not fun to spend your turn just moving towards the enemy and then it's over".
And... Yeah, maybe? But the fact that it's not fun is good.
Makes when you get to them and bash their heads in more satisfying
What's more satisfying than learning to dodge Waterfowl Dance after getting annihilated by it twenty times? Stopping it from happening in the first place, maybe.
I was thinking of it in a more broad sense of a situation where the DM and the players are on a different page leading to their efforts being wasted. I understand that stories can have lulls and you don't always get what you want but if that keeps happening it can make the experience stop being fun as a player.
There are times I want to be frustrated playing D&D, because if I'm frustrated, it means I'm engaging in the game on a very intimate level.
Why try anything if the answer keeps being no?
Did anyone say that the answer should keep being no?
I think sometimes that the answer being "no" should make one look to determine if that should have been obvious from the question, and I'd view that much broader than Wish.
Like if a player wants to wish that the Evil Empress loves their PC cause "I can fix her" then you're getting a flat no.
To show an example of what would be a reasonable flat no situation.
I think the disagreement isn't about saying no sometimes but more in the when and how. It can be no of course, but I again I personally find thinking on your feet with "no, but" is more interesting.
Yeah, I'm not arguing it shouldn't ever happen. Just the context in which is happens.
There are plenty of enchantment spells that can get you an effect similar enough to that. Why not just use wish to mimic those spells?
The four weapons in a DMs arsenal.
Yes, Yes and, No, but and No.
"can't wish for love" is a classic rule for wishes
Cause the player didn't think that out
They were too focused on the black haired red eyed beauty
That sits on a throne of bodies
I just think "No, but" should be used more often than flat no, but of course there are exceptions.
The reason I'm not a huge fan of "no, but" when it's used to throw a bone for the players is that it often reduces their own contributions to the game.
Guys,My friends take d&d a bit too seriously.They play daily for 8 hours!Yes!And I feel excluded.They are at the library or the basement or the forest and talk in mystical languge like-
“The void dragon escaped.Lets retry”
And I have no idea what they are talking about.So,Please I am here to learn about it.Help me
This isn't the Fairly Odd Parents, that's not an actual rule of Wish.
Well, in those circumstances, I see three ways I could go with a wish like that:
First is me telling the player "Just use wish to duplicate an enchantment spell"
Second is me having the wish fail
Third is me having the wish change the character into someone the empress would fall in love with. A brutal, bloodthirsty NPC.
The third one is pretty funny
That third one has potential, I like it.
I would avoid the third but damn would I be tempted.
That's not to say that "no, but..." is bad, but that it feels like I'm not succeeding of my own volition and I'm instead getting my hand held towards success.
I really feel like "you can't wish for love" is more an Aladdin thing but this works too.
The "but" doesn't have to be in your favor, is the thing.
It's often what's argued for with the "no but"
Bad things happening is still narratively interesting.
Oh yeah, I wasn't arguing for there not to be consquences. Just the "but" being an interesting new direction.
Disney's Aladdin even. Necessary for the plot. And doesn't make much sense considering all those people the genie made as prince Ali's court clearly love prince Ali
"You shouldn't penalize players, a good dm never says no, only No, but!" Is part of the bad advice that led to the new dmg having a player behavior section.
I often see people argue that the "no" should come with a caveat that is aimed towards pacifying the request.
Oh no no no, the "but" being bad is honestly even more interesting than failing forward.
Like "no you can't wish the Tarrasque away, but it is actually away so good job. clap"
Oh another option: The Empress is in love with you. She wants to kill you and get you taxidermied.
That's another good one
Or she's head over heels, and now she wants her rivals (the party) dead and expects her lover to join her.
Even so, I think "no" should be more frequent than "no, but..." because otherwise the players can learn behavior where interesting things happen when they do something clearly dumb.
I think there's a fine line between interesting and dumb for sure, but that it's still a more interesting direction than being shut down.
It's interesting in a bad way, yeah.
"I try to jump across the canyon."
"Alright you die."
"You're supposed to yes and! A good DM always fails forward!"
"Alright, yes you jump, and you die"
And I maintain that just because something is interesting does not mean it's good. That sometimes interesting is bad and must be avoided.
All plot tumors are interesting. And plot tumors must be avoided at all cost
I don't have the full context, and of course sometimes there are chances to "no, but" and that works and is awesome - sometimes something just isn't possible. Sometimes you can't "no, but" your way through asking a king for their kingdom
It's not interesting in the sense that it brings actual narrative satisfaction. It's interesting in the sense that the player is possibly no longer bored and was able to get their fix.
Basically you should "no but" Out of Scope wish spells more
If you try you get arrested, and now the direction is a prison break. Potentially more interesting and difficult than just talking your way into what you needed to know.
"What whacky adventures will the group get into next?" <- Not a good thing inherently.
To add to Tamms' point: There are three kinds of interesting.
- Interesting because it creates more interest to the existing narrative
- Interesting because it creates a new narrative
- Interesting because it gives a player their fix
Personally, I'm just throwing the one PC in jail and the party can decide whether they wanna free them.
Hi everyone, I was wondering if i could have some help regarding character sheets from anyone?
Part of the fun of DnD is the possiblity of unintended directions. Even if you have a plot in mind it's not supposed to be strictly on rails.
First one must be privileged. Second one is risky. Third one must go right to hell to burn for multiple eternities of suffering, begging for the merciful release of a death that will never come.
I don't fully disagree. I usually think when someone wishes for something out of scope of a wish spell, I point them towards a RAW usage of wish that works better. One player wished their party all got the benefits of a long rest, in the middle of combat. We talked it down to, everyone regaining their full HP
It's a narrative game.
It's also not whatever players wanna do
Narratives that you aren't entirely writing yourself can change.
It's not about the plot, it's about the game patterns.
It's whatever players wanna do within the confines of what you're running.
If you want it to absolutely never change and never improvise you might be better served writing a book.
If I, the player, am affirmed in thinking me being bored is something the DM has to fix, I can lose sight that I am also responsible for making the game fun.
"Interesting" is a trap if it stops being "meaningful" I would say.
If I'm running a campaign based off Sea of Thieves (fighting Undead pirates, getting treasure) then you're not staying at a pirate port opening a bar permanently and staying in the party. You can either get on the ship or roll a new PC who will sail the seas.
This matters because "no, but..." can be a tool that players use as leverage to prevent themselves being bored, regardless of what that actually does to the game.
TTRPGs are set in a world. That world has logic, weight, rules and integrity. Player actions must exist within that world. And the world takes precedent over anything else
Yeah I've seen a DM who wouldn't say no and it led to a PC having basically an Undead army, an airship and a bunch of stuff for almost no reason.
Hence why wishes disrupt that world if not carefully made
Kinda why I find Mages magic system funny.
If you try to cast magic that doesn't make sense to the world, you get sent to hell. Or blow yourself up into chunks or other horrifying fates.
And yeah. We are, as DMs, training our players. If we reward dumb actions, we train our players to take more dumb and chaotic actions instead of acting within that world and feeling part of that world. It may be "fun", but it is detrimental to the game. And as such it is a kind of fun that must be banned.
I'm not saying they should be able to completely rip up the world but also in a game like this there has to be an expected level of improvisation. They might not go to that cave and you might have to write something else instead.
Tornado hits, better take cover.
The thing is, I don't think you need to say "no, but..." for improv to happen.
Improv doesn't mean reality breaking.
It usually refers to "haha funny acting moment", not "I light Grease on fire in 5e 2014"
You know I am all for giving players consequences for their actions, but if they want to "seduce the baddie" I have no qualms letting them if they genuinely will it to happen and the other players don't have a problem with it. Having player's imagination run wild and letting them do funny and cool stuff is what the game is about. As long as it's not an actively bad thing like murderhoboing or "it's what my character would do", problem players basically. I see no problem. It's a game, you're meant to have fun.
The "but" is the improv though.
Fun is subjective.
The "but" is the improv assuming the action is worth dignifying with a response.
If it's just "No. Go there, you can't do anything else. Stop trying." I'd feel a bit railroaded and kept from having fun.
Personally I don't find the idea of my world being nuked by an artificer cause "nukes are fun, and it's creative" fun so nah, you can either try and create something more reasonable or get out.
And that gets me to the question of dopamine. Refusing to say no, creating situations where you accomodate the players in the name of making things interesting creates a dopamine rush that relates well to a society where TikTok and doomscrolling exists. I think we deserve better, as players and as DMs and as audiences. I think pandering to that short-term dopamine rush is disrespectful and harmful.
That's when I put you on a train.
Something I'm considering asking my DM is if I could convince a Banshee to possess my arcane focus (a purple sapphire) as a solution to an encounter he wasn't planning on doing. The banshee would absolutely be too much for our party and in world, they can be reasoned with, like shiny things, and live a life trapped.
Double down on the rails.
The thing is, sometimes this is actually the correct path for a story.
Sometimes is fine, but if it's the only path that's boring.
The famous saying "you can't do Curse of Strahd if your PC doesn't wanna go or escape barovia"
Keep in mind it'd either be a party effort to convince the banshee to go with our party, either that or I force it happening rerolling ability checks on my negative charisma.
When you say "only", do you mean for the entire duration of the story, or the fact that any individual circumstance has one path?
Again, I'm not saying they should be able to completely break the narrative structure. What they do when they get there should be able to be freeform to some degree though.
That's what they get.
As long as they stay within the confines of the campaigns intention, they get the freedom the circumstances allow.
I think it might be useful to include some examples here, honestly.
For example, my Monday game is a sandbox hexcrawl in a country.
I'd say no to them leaving it, as I haven't properly developed the rest of the world and the game is designed for here. But they can do anything in it.
I'm seeing a lot of "No they can't get rid of the story structure, no they can't nuke the world" but that's not what I'm saying. You know the goblin example from earlier? They could fight the goblins, or if they have a method where they could reasonably sneak they should be able to try.
And it's a pretty large country, they haven't even left the south yet.
But a lot of DMs had fighting the goblins in mind only and wouldn't let you do anything else. That's not fun.
Mind you, a one-size-fits-all solution doesn't exists
Of course. What I advised on the goblin example is how the goblins should respond to the players locking themselves in a room.
How the players respond to that may vary
Well in my world if Goblins are sieging your keep then that means they've declared war on you, and you can surrender or fight.
Just how it is sometimes.
I think the key word there is "reasonably", yeah.
An example I would use of "no" as opposed to "no, but..." is a situation in which the PCs might be making a terrible mistake that would logically result in a PC being removed from the story by being jailed, as the party has no reasonable way to break them out of jail. It's not necessarily a "no", instead being a "if you accept this consequence, you will need to reroll a new character because you will have to be left behind."
Course if you have something incredible to offer their commanding officer, he might have to do a "tactical retreat"
Rerolling Charisma checks until you get the result you want doesn't sound like a thing that would work to me. Your DM may vary.
That sounds like "Charisma=mind control" behaviors that are generally a no-go
Yeah, to make an example, in my upcoming campaign, there's two fates for those who break city laws and it's permanent Exile from all cities (punishable by death if you return) or you get locked up in a very bad prison that you ain't breaking them out of.
No I mean I have things like the Lucky feat, Silvery Barbs (with roleplay to boot so as to not aggress said banshee) and chronal shift. That kind of rerolling.
And that's fine, I know that "no, but" can't be used in every situation. I just personally find it a more fun angle for it to be tried more often than just plain "no". I think it promotes thinking on your feet and can take things in interesting directions the DM might not have considered if you're given enough room.
So you either roll a new PC or that PC never enters a city.
There's a point where the person will simply stop listening to you
At the end of the day charisma checks can only happen if your target consents to listening.
Even the latter here could be interesting to play out. Having to use illusion magic or be hidden in containers while you figure out how to fix this.
"Dormamu I've come to bargain"
Well it wouldn't be fixable
I think the point is that it's not fixable, ye.
For petty crimes they just make you work community service.
That's the trick with persuasion. It only works if the person consents to be persuaded in the first place
If someone is just a stone wall, you could have 30 charisma, expertise and a dozen buff spells, it still won't amount to anything
The rerolls would be something I do with my character to make sure it happens and add more weight to the scene; I'd ask the DM first to see if he'll make it happen.
You must not be fond of people being attached to their characters and/or not Lawful Good characters @rough basalt
Yeah, far too many people think Charisma is charming magic (I think because it's often used by people who could do that).
Laws the law.
#it'sonlyacrimeifyougetcaught
You wanna stab a merchant for not selling you something half off, you're gone.
Well idk if you present a banshee the option to leave her cursed place, maybe to enact revenge on those who wronged her, she might go with you.
"Fondness" is not a factor here. This is simply how the world responds to lawbreaking.
And Sora is nicer than I am. Mostly for me it's just hangings or mutilation.
The world having reasonable consequences is half the fun of playing a character.
Like if my Monday group started slaughtering civilians in the city they're based out of, the Dragonknights would just smite the absolute crap out of them.
I described a certain part of a city as "constantly bathed in the smell of the hanged corpses of lawbreakers"
I should also say that I'm considering the perspective that the PCs should sometimes have to try multiple things to succeed. "No" isn't a shutdown, just a hurdle. It's on the PCs to find what reasonably gets a "yes".
And each of them is around cr14 so good luck fighting off dozens of them level 4 party
There are definitely limits to "no, but". I'm not saying people should turn into roving murderers without getting painted into corners.
(It's encouraged by the fact that the properties of someone sentenced to death are seized by the state and generally distributed to law enforcement)
I mean with cleverness you could probably get to a ship and escape to the sea, but they'd fire cannons at you.
Hope for the best.
Tho that's also assuming the Silver Guardian doesn't snap your ship in half for slaughtering her children.
And honestly that's not wrong either, it just depends on the nature of the "no".
Some DMs truly just have one solution in mind in a situation where several would reasonably be possible and that can be frusturating.
It's up to them to think it up
I think this would make for a far more interesting and fun session than say, just brute forcing the banshee and possibly losing a party member because of it. Or not fighting it at all because the DM decides to axe it from the campaign. It's my idea of turning a problematic encounter into a fun one.
I do sincerely hope this is hyperbole, because that reeks of big Oblivion energy. Picks up a random thing that doesn't belong to them Litteraly every Guard in Existence across the realms "STOP RIGHT THERE CRIMINAL SCUM!"
I think it's also that players sometimes think more solutions are reasonable when they aren't (because they think of the solutions favorably for them), which is equally frustrating.
I don't think every encounter should be a fight. Every BBeG being a boss battle. It's just not narratively interesting.
Left out some important context which is that it's for heinous crimes.
Petty crime is community service generally
While I don't disagree, 5e as a whole was designed to be very combat-centric.
Tbf this is a 2014 campaign we are playing, and a banshee is very... uh... restrictive.
Then for crimes that sit between petty and heinous, there's usually a town jail, rather than the Sunscorched Keep (name of the hellish prison mentioned)
I'm not fond of law enforcement taking every seized property for their personal hoards.
It feels too much like IRL corruption
The choice for jail or exile for heinous crimes is more of a pick your Hell kinda situation
Flies 40ft into the air after every attack, has an all or nothing save, you cant move towards it if it hits you with it's horrifying visage. I don't think anyone in my party can run from it either, I think it outspeeds us unless we dash.
It's basically good against every condition but blindness and incapacitation.
How does self-defense enter into things?
At best it's an opportunity attack slapfit, at worst it's a TPK.
Do you wanna be banished to the scorching/freezing desert full of other Exiles, Monsters and other threats or be stuck in a scorching hot prison with other dangerous criminals where you'll work off your debt.
On our first adventure book, not even a campaign.
Zone of Truth, if it was self defense, it's logged as such and you're fine.
OK, this is sounding more reasonable
I think that's a case of too strong of an enemy being tossed at you if this if your first time playing. Are you sure you aren't meant to just like... leave where it is? Maybe it's meant to be a deterrent.
I think it's an ambush encounter. The DM said it was random and we got ambushed so far.
If this is Phandelver, the party I did the banshee encounter with talked her down & got her to agree to terms for a consensual exorcism
It is too strong of an enemy. We are all new players. Our first enemy was a bone naga that charmed 2 of us before even rolling initiative. I didn't even know to attack would break the charm, which isn't how the charmed condition works by default so it's not really a combat puzzle either.
<Pokemon music starts from the grass.>
Exactly, I think that this encounter wasn't meant to be fought.
I think your DM might just be bad at this, or not like you. Or both.
Sounds rough, all right!
When I read this comment I actually started internally playing the Pokemon encounter music
Yeah, they don't have any intention on exiling or jailing someone who was only defending themselves.
Least on paper.
Or they just followed the book, alot of adventure's have some pretty bad encounter design.
Is that the feywilds campaign where you start in the middle of the wilderness with no prep time or time to roleplay really? Without a real plot hook?
I was picturing the nighttime version of the GSC wild Pokemon music specifically.
I'd have any property redistributed towards the citizenry, especially the poor & needy, but you do you @rough basalt
Fair, but I feel like to a degree it should be obvious when you're going too hard on new players.
I never mentioned property
I could have sworn you did. Maybe it was that other person
If I had to say what happens to seized property.
It's a split.
Can a changeling become a kobold?
No, it's the OG 5e starter adventure that got made into a full campaign.
The one which had the Redbrands
The government keeps any magic items or anything potentially dangerous then the property or properties themselves go to the public.
They can be small now, so I'd say so.
Okay, thanks!
should i multiclass out of rogue? if yes, after 3rd level, 5th level or later?
They could form the shape of, but none of the special powers of, one
After 3rd level ideally
They don't even need to be small, they can just shape shift between small and medium creatures
What do you want to multiclass for?
And what version
Into what?
fighter
What Rogue subclass did you go for
Interesting, and what are you aiming to get from fighter? Action surge, armor prof, etc.
Depends on if the DM rules whether or not the tail of a Kobold counts for the "Same arrangement of limbs" Bit in the Changling text.
Be a rogue artificer, stealth tank that makes Solid Snake stealth doodads
Ahh, gotcha. Might still be worth going for the 2024 version though, because they get advantage on all Charisma saves when transformed.
(For the record don't do that)
yeah action surge, mainly more damage
Assassin Rogue does this best
You’d be better off getting more rogue levels in my mind
Right! Will be a tailless changeling then most likely
Mono Rogue has poor scaling and can benefit from multiclassing out
True, but for fighter?
I don’t think two levels for action surge is worth it
GOnna be honest, Action Surge isn't that helpful for damage unless you've got Extra Attack.
I would go 3 Rogue 17 Fighter or something lol
ive heard i can also do the ready attack i think thats what its called in fighter so that i can stealth attack twice per round? im probably wrong
Also are you playing on 2014 or 2024 rules
And yeah you can, once per rest
2024
What Rogue subclass did you pick
didnt really pick one but probably assassin
Assassin feeds on nuke damage and should be your go to
Readying an Action means you're not acting on your turn, (Unless you're using a sepreate, second action, and Action Surge is only ONCE per day.)
Then my personal recommendation is two levels in sorcerer for quickened spell booming blade/true strike (allowing you to do smt similar)
I don’t think it’s optimal tho…
This reminds me of a reddit thread for a broken build where you polymorph into a huge creature and then Manipulate Form the stats onto your character permanently and you just do this infinitely to achieve god status at like level 3 or something. You wouldn't happen to be actually planning on doing this in a real campaign, would you?
Isn’t Action surge back on a short rest?
Ah, it is indeed back on a Short rest. I was misremebering.
Still, I don’t think it’s worth it
Still, it's only once a fight which is...bad for damage if it's just a singular attack.
I just want to mask myself as a kobold as i think a bunch of people could notice my character being a changeling if they're a usual race but no-one would think so on the kobold
Sadly new Action Surge can't be used for spells. :<
I think that’s for the best personally
Maybe go for a goblin?
Definitely not Sadly. It needed that clarification
Thankfully rather
Not that Fighter is the best dip for a spellcaster
FAR too many two level dips for Spell Spam
It probably did but it was pretty satisfying to do a flurry of spells sometimes.
That's a good option too
sooo should i multiclass into fighter?
I wouldn’t
Do it
Mono Rogue has poor scaling if you ever do feel like you want to push for more damage
They REALLY hated on doing more than one spell a turn
Also in spite of all logic faries are small rather than tiny.
mono rogue?
No multiclassing rogue
As in going 20 levels in Rogue
oh nah im definitely not doing that
I wouldn't be able to fly though as I can't get other races abilities
You can mix and match a lot of stuff as Rogue but for simplicity's sake just do 3 Rogue 17 Fighter
That's not a rogue anymore...
If it sneak attacks its a Rogue
idrk if we will get to that level
Or 3 Rogue rest Fighter, depends on how far your campaign goes
LOL
Ahh, that's fair. Three foot tall fairies are still haunting to me though. That's just a hovering halfling.
i think ill do 5 in rogue instead, i dont need to be the most powerful in the party
Rogues get some amazing abilities even on later levels after 3, especially if your campaign isn't combat combat combat
Personally I really like reliable talent, so I’d go straight to level 7
But if it’s damage you want after 3 or 5 works
If i was to play a rogue that goes for more range/archery what subclass should i use
Does Rogue get anything meaningful at 5 again
i mainly chose rogue for consistent damage and also to be useful to the party, pickpocketing etc
Assassin probably
Assassin? Alr
Arcane Trickster, Phantom and Assassin are all solid
In 2024 they get to sacrifice some sneak attack damage for additional effects
I do like a bit of arcane magic
And it’s also when their sneak attack hits 3d6 iirc
Turn invis, misty step around, shoot people that way
The optimal choice is artirogue becuase then you can just bag of holding bomb everything until the DM bans you from the game
And yeah I like arcane trickster
Why did they add bag of holding to the infusion list...
Same reason why godexits exist
So im assuming its a gish type
Yup
Do I even want to know what that is?
Though definitely more on the martial side
Ahhhh gotcha
You go Genie Warlock and become god at level 1 with funny wording in the rules
Is it that effective?
For all intents and purposes no DM should humor this idea
I mean, I don’t think it’s common knowledge either
I saw an artichron build that did this and I was just lost for words.
Im making a kenku rogue with range being their main thing which is why i ask. Their literal name being Bowstring Flick
One that was actually intended to be played too I think. But they had diagrams of "BoH Bomb Arrows"...
It was so stupid and not in the fun way
2014 or 2024?
2024
Could go true strike if you want
hello
gish?
How do you make characters on d&d beyond when your going for a race tgats not available on the app
Gish, their origin is from the gith knights that held a sword in one hand and a spell in the other. They focus on both martial and spellcasting
Nowadays its used for subclasses who do the same like bladesingers, eldritch knight, sword bard etc etc
Either:
- Buy the book that has the relevant content through DDB
- If you own a physical version, copy the features in using the homebrew tools, or
- Join a campaign where the DM has content sharing enabled
Ranger?
You could say that, its usually for those who use arcane magic so classes like paladin dosent count
I’ve heard some call rangers and paladins gish
I usually hear it in reference to arcane types.
Could just be me
Hello peoples. I just saw a few clips of "legend of avantris" and i wanna try this dnd stuff can someone explain to me what this actually is and how it works and what those classes are?
?new
You failed me
Ope, Dyno is sleepy
Read up on the first few chapters of the free basic rules on #learn-to-play , and feel free to ask any questions you might have.
Oh and #dnd-newcomers is a great place to ask
But overall it’s a table top roleplaying game where you can roleplay and there’s a Dungeon master “hosting” a setting. There are also 12 classes in the core free rules
Its basically makebelief with risk/challenge represented through dice rolls
Succinct.
Thanks
There are many other systems that kinda do the sameish, i love dnd
does any one now wat tool skils or other skils are needed to craft percamentas ? i asume ability to skin an animal for its hide would be enough for this?
Are there calls on here where sessions are done etc?
No
Sad. But are there discords that have that?
The various Looking channels are where folk organise to play. There's other options like LFG on Reddit, Roll20, StartPlaying and more.
Its very america focussed though but other regions still have a chance, and other regions have servers too
You gotta realise though that finding a game that clicks with you can take a while
Why would region matter?
Weekly scheduling, same setting desired (scifi or greek myth or classic dnd), personal compatibility
It can take a bit to find a game
- Time zones mostly
Oh fair but some people work for example only night shifts etc
Eh probably just that to be honest
You will see honestly
Its possible as i said, just a warning so you dont run into a delay and lose hope
As a european myself, finding a game would be a lot easier in america. Many many games are at times i cant play
If you work nightshifts as a european, that can help but any working day would still mean youre in the middle of your shift during the game primetime
Alr thanks
How do you know im european💔
Maybe i didnt
Oh i read it wrong
Are you a good dm?
No
Haise
Now there's a loaded question! Yeah Haise, are ya?
How does you only have the pride role
I'm special.
You are my special "backround music playin"
I just prefer the white title. Fits with my avatar. And Pride is Pride.
It’s not white, it’s rainbow
My name reads as white on my screen with the rainbow colours on the ampserand. I can't say how it appears on yours.
Anyway, The blob, why are you in need of a good DM?
Just to figure out how to make characters that are not races on d&d beyond, because there’s not many on there
Asked and answered, by me no less: #dnd-discussion message
I can’t buy anything
And asking for content sharing outside of a campaign group is a no-no.
If you get a group that does have sharing, a character assigned to that campaign will have the options available from the shared content. It's never a guarantee, mind.
Perhaps you can reflavour an existing species, if that's what you're after? Or simply adjust your expectations.
Can you do it
Oh im the best
When is the next campaign?
oh wow so what changes are you planning to make in this version?
The coolest one is the creation myth
Im going way back in time with the campaign
First high level start as well
Its planned to have a big time jump for a followup campaign starting as humble travellers level 1 later which i did tell the party so they dont get upset, even tho id have loved to keep it secret
well what kind of world are you building gods and ancient wars type or something more mysterious and cosmic? and how long have you been playing?
great
you gonna make your own game?
oh wow a huge time
Eh sorta new in comparison to people
so whats game you playing?
How long have you been doing dnd?
not long time just few month i am new
What's a good feat for like a hexblade?
Eventually you'll start talking about your time playing dnd in how many new people you brought into the game~
War caster
You probably want to be able to keep consintration well and it means you can hold a spell focus and a wepon if u want
So I don't know if it's a difference of editions or what, but I looked up fairy in 5e and I found three almost identical stat blocks, but one has an extra ability.
Fair
Any other suggestions? I can take one more feat
Idk
What rule set are you using (2024 or 2014)
2024
There's always Tough. Or one of the Initiate feats to get a little extra sparkle.
oh tough my beloved thanks for reminding me that exists
Heu guys
hey how are you doing today?
Lil tired
And question why it took so long to make my account on dnd beyond
This is my new account
Oh icic
due to some technical issue my old Discord is not opening
Ahhh icic
WAIT a minute! you can’t silvery barbs for your own spell anymore
only 1 spell slot per turn 😭
you need to grab it using stuff like fae touched 🙁
Can you create nuetron stars and magistars with prestigition if you created smaller one
Presti is clear it makes illusionary, harmless small trinket. A star, small or not, would not fit in that category.
Minor Creation. You create a nonmagical trinket or an illusory image that can fit in your hand. It lasts until the end of your next turn. A trinket can deal no damage and has no monetary worth.
You could perhaps make an illusion of a tiny star.
Zelda!!
A nuetron star itself deal now damage and in therory can be incredibly small
Then, ask the question- does you character even know what a neutron star looks like to make an illusion of it?
or if they even know neutron stars exist
Ultimately question like this will encounter the game questions of 'Okay, but why?'
When your DM needs to figure out what your goal is, or if it's purely having theoretical fun with the rules and going 'Ah, but, I could by these rules, technically, sort of, do X'
So the questions is 'What is the goal here?'
My DM said I can then I created two and launched them close by each other to create a merger to destroy a settlment
Yeh not how that works im afraid
Creation. You create a nonmagical trinket or an illusory image that can fit in your hand. It lasts until the end of your next turn. A trinket can deal no damage and has no monetary worth
This is copied from dnd beyond
Yes and I quoted it just above.
An illusionary image, or a harmless trinket (trinket being a game term for the little trinkets you can get in character creation.)
Guys, arcane trickster or soulknife? (For level 5)
You can make an illusionary image of a star. It is still illusionary.
This is a cantrip. You're not making a settlement destroying bomb with such.
If you DM allows you to do so, go ham. but in the general discussion, that is not how that spell would work and you'd not find many other DMs to rule such.
Might need more details- #character-discussion could also help out!
You can, you can even make them emmanate heat for roleplay reasons. They don't do anything though
My DM rules a trinket as something that can fit in your hand
Coolio. So the question is still, what is your goal here?
-# It seems to be destroying settlements with a cantrip?
I mean more with asking us
This is some create water inside their lungs gimmick ramped up to 1000
If your DM has already let you do the little gimmic, why ask us?
-# They really buffed cantrips in 5.5 huh, damnnnn
Anything to make casters stronger
Those guys really needed their buffs
I think @weak badger has left the building.
I think the fun thing my players tried with Presti was using it almost like a starwars hologram, showing a little illusionary image of the person or object they were talking about.
Same, we used it to verify with one of our party members that the person they saw was the bad guy we saw before
Just a little hologram and like 'is this the guy'
Presti really is a lot of previous cantrips stuck into one. I would like to have 'Bee' back. Just summon an angry bee.
A single one?
One single angry bee.
Go bee, distract that guard
When this cantrip is used, the caster summons a honey bee from someplace—where is of no importance, for the creature appears in seconds. The bee appears in whatever spot the caster is gazing at, up to 10 feet distant. The bee is annoyed and 90% likely to sting any living creature it finds itself upon. (This certainly causes the creature to react violently if it would to a normal bee sting.)
The verbal component is a low buzzing sound, made while the caster moves a forefinger through flight like passes.
From Dragon #60 (1982), when they began introducing cantrips in. (Along with a lot of what made it into presti like spice, salt, sour, sweet (the flavour option), dry, dampen, dirty, clean, polish, so on)
Ooowh as someone whos never played older editions i love that they mention what the verbal and somatic components are
Sending a random bee out to sting people is fun too
I really like some of the flavour of older spells, even if I understand why they were simplified for game convenience.
I found it very funny that for Spiderclimb the recipient had to eat the live spider as part of the spell. You could force feed someone.
And the idea is that your hands and feet become sticky enough to climb- so if you're wearing gloves or boots, guess they're stuck on now. Touch something lighter than about 10lb, that's stuck to you too now.
Lore tip/idea: create something (character or setting) that is inspired by the region you grew up in. Not only will it be something deeply personal to you, but it'd probably be easier for you because you're writing based on something you're familiar with.
Also feel free to draw inspiration from the things that were close to you, be it the land, your family, your childhood memories, or anything else.
That's actually a pretty nice idea
We may have lost Bee, but we gained Infestation.
Hey guys
Where should I start learning about D&D?
#dnd-newcomers to get started. You can find the free rules, video guides and ask any questions about the game you may have.
Kind of a shame they make tier 3 and 4 upsides great, but then proceed to make most content not feature these things
Hey Mr.Smith
What's up?
Nothing much
I am so close to actually making a charcter
(Im finally making progress with learning)
Got your class, background and species down?
I actually finished the whole sheet on Beyond
I just need to make the name and design and im set
Feel free to share it in #character-discussion if you're after any feedback.
I certainly will
which channel would i be able to discuss concepts for a world campaign setting on?
Spell components are puns.
That'd be #dm-world-building.
Smith, are you a dm by chance?
Flippant answer aside, yes. I do master the dungeons.
So occasionally I may go to you for some help if that's fine?
I'm certainly here more than I should be, but if you've got questions feel free to throw them out. Someone's usually around.
Thanks
Do yall ever subconsciously make your characters look like you? Because I tend to make them look similar to me and give them my actual height.
depends on how insecure one is
My first character looks like me but older and more muscular
My characters look like I wish I did.
Because IRL I don't have 14 strength I have maybe 5
Sorry typo
It was a typo okay??
I dunno. I play Harpies, Ghouls, ETC.
Which is def how I imagine myself in my ideal, dream life.
I see. I prefer more humanoid looking races though I have considered playing as an owlin or an Aarakocra before (I like birds)
I have played a couple humanoids but didn't like any of them.
Pretty set on sticking to monsters from this point on.
And guys remember to love yourselves regardless of your appearance, you are beautiful just the way you are. ❤️
Just putting that out there
Tolls aren't good from for level 1s
Nah, I can't be bautiful until my fangs are dripping with the blood of the innocent and the modern man looks at me in awe and terror.
Those look so cool whaaaat
You're crazy a talented artist btw
The artist is Jin Canar. Have been working with them for years now.
Have a whole homebrew monster manual with tons of unique creatures they drew for me for a game I run
I also would consider the last 2 to be fairly humanoid and, yes you heard that right, attractive
Yeah I am rotating out the cleric of asmodeus (human char) for the ghoul.
There's nothing wrong with me I swea- gets dragged into a padded room
Who is the ghoul
Yeah that's natural especially in superhero RPG's
I think I try to make character that really don't resemble myself. I don't want me in these situations >.>
Okay next question (because apparently it's random D&D question day): Do you ever think about what would be your character's theme song? Like a song you like that really fits your character.
I do that. With every one I make.
I make youtube playlists for my PCs at times, so I have music to listen to when drawing/writing them.
I usually find a song that fits their vibe perfectly and can't find any other one
hey whats good dungeoneers
My current PC is a Wandslinger in Eberron, so I've got a playlist of cowboy-type music for her. I don't have 1 specific song in mind tho
But come to think of it I haven't found a song for my latest character, only a song for her patron
What’s the coolest name you’ve ever came up with?
Hello! I'm new here, love DnD, but it has been a while!
Bill Uminahti
My first character, Sanguinia (I even made it my discord name)
I've got a Warforged Fighter whose name is Axiom. I always thought that was pretty evocative.
Mine is Wr’equiem Spinebreaker, Orc Bard/Fighter
Rodger Dodger the halfling thief.
HAH
Like the Pixar villain?
Hello and welcome, I hope you like it here!
Pretty cool
you mean the ship?
Ray