#dnd-discussion
1 messages · Page 157 of 1
I'm really not optimistic about any of the material being released right now. I liked the 2024 Core Rule Books, but everything after has been a mixed bag of junk with a few gems in it.
Yeah that's lowkey my fear haha, Every book must have 6 character options from now on and I'm going to have players asking me for obscure subclasses from random modules forevermore 😢
I want Inquisitive and Mastermind to be spread out more thematically and Mechanically to show that
5e had a bit of that problem, but at least most of the cool stuff was in Tasha's, Xanathars & MoTM
these were the greatest, with Van Richtens coming up next I believe
Yeah Inquisitive needs a boost - I really love the Sherlock Holmes archetype. Honestly I think Mastermind was never that interesting to me, the name is so cool but then it's supposed to be some kind of tactician? That's not very Roguey to me 🤔
True. Some of the books were great, some were not.
I think of it as Moriarty v. Holmes
I do kinda love that they've been doing a greatest hits of campaign settings right out the gate for 2024, it's a great way to introduce worlds and character options.
I just hope the quality of the books holds up
agreed
Hey everyone I need a bit of info. I plan on running a campaign around a BodyTaker, but I dont see a lot of info on them or their Podlings.
Do the podlings eat? It says they dont need to sleep, but I imagine they still fake it. Do they need food or water? What about the Bodytaker Plant? Does it get nutrients from those it absorbs, or from the land it's rooted in? Do they have a hive mind, or do they just communicate telepathically?
Because my 5e collection was small and I really like 2024, I'm always frustrated about 2014 things not quite lining up, I bascially ban them in my games.
So I would love for everything to be updated, it just needs to match the format and standard set in the 2024 core books. And also ideally is in as few places as possible, maybe like 4 big update books based on campaign settings, and a monster manual with a bunch of races that would be a great way to update everything important and then they can set their sights on new and bigger things
Also hot take DMPC’s are only bad to a point where they outshine the players or use inside her knowledge
What supplement are you referring to? I've never come across an official "BodyTaker" before... or are you trying to make a possesion based character using D&D mechanics?
Nah always bad. The DM is not a player and if they ever join in player discussions as an important character they destroy the immersion. In combat you hurt the game because the point is it's you versus the players, why are you slowing that down taking your own turns? And out of combat you either don't play the DMPC (in which case it's kinda fine but also kinda moot) or you risk runining your players roleplay opportunities as well.
It's in Van Richten's Guide to Ravenloft
Taking on both roles steals the only thing the players have away from them - at this point you're running a one man show with the background characters as your players
Oh OP is the DM? sorry for misunderstanding 😅
Unfortunately I don't have the answers I haven't run much Ravenloft and never body takers 😢
I just got confused because I thought you were talking about a player option
no.. not at all.. I just knew where the creature was from 🙂
I meant to mention taking a step back from the players (a dmpc where they are more like an npc who runs with the party)
Yeah that's fine, party adopting goblins is a cliche for a reason 🙂
My #1 suggestion for DMPCs is to let a player run them mechanically during combat, they're pretty easy to manage outside of combat but inside of combat they can still hurt the game I think
Now I’m not of true supporting a dmpc but if you know how to run them like a regular NPC so they have some combat option but not outshining the party. I think it’s fine.
Just don’t let them run like 12 D6 per attack
Basically if an NPC ever joins the party their "NPC" status (in a videogame sense) has to be dialed up to 11.
They no longer speak unless spoken to, the follow along obediently and they don't partake in any discussion. And they should also leave the party whenever they want to or when the story no longer calls for them. They are not a fixture of the game, they're just somebody tagging along
Who has a campaign I can join☺️
Or being dragged along. But yes there's lots of rich story to explore when an NPC is with the party for a leg of the journey
You should check out #find-a-game to learn how the post system works and then head to #looking-for-dm to find a campaign that suits your skill level and timezone 😁
check out #looking-for-players - we dont allow group formation outside our LF channels. 🙂
dnd-discussion is not allowed to be used to search for games
By the way you should probably try #dnd-lore if you haven't tried already! Sometimes the niche questions can be a bit beyond the general discussion folks
They're duplicating
Wait when did you die?
Yesterday night for me
Power Word Killed?
They said "Die" and I died, so i can only assume so
beholders.... people here voted if i remember correctly
if i was a dungeon master I would get my group to 20
Must've had less than 100hp left
Rod of absorption moment
How you dnd party people doing?
Only if you have a reaction notably. Or a Rod of Absorption.
I'm hopeful the party pun was deliberate and want to say it's clever. 👏
It was in fact was
So, how many proficiencies do you get for Multiclassing into Rogue?
I am currently playing a college of spirit kobold bard with a level in rogue
Resent actually a typo I meant to say want 🤣
Is it 2 or 4?
Didn't mean to be mean
2014 or 2024 Rogue?
14
I think the option for the thieves tools is an expertise
I think it works story wise for my character for how they fight
Actually it to have expertise for thieves tools
You get 2 expertise and they have to be a Skill your are proficient in or Thieves tools (you are proficient in)
1 skill from the rigue list, plus thieves tools, plus expertise in two skills
Can it be 2 from the rogue list if I choose not to do thieves tools?
“Light armor, one skill from the class’s skill list, thieves’ tools” -Player’s Handbook 2014
So it’s 1 skill and Thieves tools it seems.
In the Multiclassing rules section.
I have been summoned!
Sorry I'm very very late. To answer the question: The Netherese empire actually fell in -339. Cormanthyr was also a thing, but it had not yet become the bastion of tolerance that opened its doors to other species. Still, it was one of the most powerful empires of the time.
Illefarn back then was also at its peak, preparing to defend against Netherese aggression
I think I got it confused with 2024 rogue.
Very well, then. Proficiency in Stealth it is
The multiclass of rogue and bard is a skill monkey juggernaut
thx
Bard, Rogue, and Ranger seem to give 1 skill each in 2014
I meant for the expertise buff
Of course, those were also the horrible years of the Phaerimm at their peak. The Phaerimm which were also answered by the Sharn, who notably did not care about much besides destroying the Phaerimm
Tasha’s Ranger gives that at level 1 as well.
And?
By which I mean that most Sharn would not hesitate and would just meteor swarm a halfling village if it killed a few Phaerimm
Maybe I exaggerate a bit, but it still pretty nice to have a lot of expertise
Remember a trick about FR lore: In those years, mages were a lot more powerful. The fall of Netheril, the fall of Illefarn and the fall of Cormanthyr destroyed great institutions of magical learning. The generations that followed simply did not have access to that knowledge and training
Take a level in knowledge domain too, cuz why notttt
Modern wizards are on average simply worse than the wizards of that time
Nah, it wouldn’t work story wise for my character
Then for the expertise, I can just choose Stealth and Thieves kit
And then probably at rogue 6th level, insight and investigation
With your feat rules, bloodline, you can also take skill expert with this
Honestly stats wise Knowledge would work with Ranger and Rogue and Wisdom is tied with Intelligence for most stats buffed. Wacky skill monkey.
Wait nugget your a dead platypus are perhaps friends with Perry
Add a Fey Wanderer and you now got Charisma skills handled too.
You're a human (i think), are you friends with John WIck?
Same with Perry tho, no?
Perry is also not a platypus. Because, and this may sound crazy, but there's a good chance that platypuses are actually real
Well I still have no proof that other people exist and are not just a figment of my imagination
But I'm going to say that whether or not other people are real is a strong "probably"
Yeah, best not dwell into fiction or you start confusing it with reality
In theory I cannot doubt that I am real, because even if I try to doubt my own existence, the fact that I am doubting is proof of my existence. Everything else can be doubted
And even if you aren’t real, you are in fact real to yourself
Yep. As I cannot approach objectivity, I must consider reality subjectively. Something is real to me
And I am real to me. But I might not be real to someone else.
Is doubt enough to prove existence? I doubt it.
The only thing we can say certainly exists is doubt itself
Okay, genuine question
I see it is the existential theory slot of time on the server today
Hey guys! me and my friends r new to dnd and looking 4 a group :3 lmkkkkk pls text will send our charactersheets
"Real" therefore becomes a relational quality rather than a necessary one
Take 6 levels in Rogue or 3 for Assassin and another 3 for Fighter and Champion?
Anyone good at voice acting or like something like dat?
yessss
You should check out #dnd-newcomers to ask questions and discuss playing the game, and then head over to #find-a-game to learn how the game search system works on this server
What for?
can you send me a voice message
Beholders are metaphors for the modern surveillance state
Oh yeah I gotten to play more dnd and I am enjoying it
I think Beholders are a metaphor for the postmodern condition
i wish i had a dragon boyfriend
huh
i wish i had a dragon boyfriend
Think about it: Beholders don't just perceive. They have eye rays. For a Beholder seeing something is transforming that thing.
why, like a furry?
You would probably be dead
It'd be a scaley
The Beholder is in a constant dialogue with the things it perceives. It modifies them. And since Beholders are paranoid, they are modified too.
oh
Keep cooking
In conclusion: Beholders are forever removed from the position of being an actual neutral observer. They modify what they perceive, and what they perceive fuel their delusions, which further modify what they perceive through their ability to make their dreams and nightmares become real.
For beholders, the distinction between truth and fiction collapses
Beholders are us in the social media age.
wiping tears from eyes
Would you then say that, in a sense, the paranoia a beholder perceives is not perhaps one to outward threats, but rather a paranoia toward itself, and their isolationist mindset stems not from a one above all mentality where they percieve themselves as being greater than the whole, but rather an insecurity where they perceive themselves as being lesser than or in direct contradiction/threat to the whole?
Here's the thing: Do beholders really have a notion of "outward threats"? Remember: Beholders make their dreams come true. The things that come from within them become things outside them. Nightmares of Beholders become other Beholders.
So yes. Their insecurity is the cause of their paranoia.
I am trying to find a way to join in on this bit in a way that isnt akin to a toddler trying to assist building a house of cards and I cannot, simply masterful work on your part, I concede
They are constant self-fulfilling prophecies. Like someone ranting on Facebook or other social media about whatever new moral panic has taken over the algorithm
But to us, the algorithm of social media, which create the paranoia, are still outside us. To Beholders, the algorithm is them.
They are their own worst enemies.
Eh if it’s a metallic it would be fine. Shapeshifters and rather good hearted.
Would it be weird to have a multi class character as a beginner
Me too.
Hey, new guy here and trying to find a group to play with, where can I find people
If you’d like to use this server to find a game, the instructions to do so are in #find-a-game !
Ho do I make a character. Videos I watch leave gaps and idk what to do.
Check the 2nd chapter of the free basic rules
Visit #learn-to-play for everything you need to get started!
- [What is D&D?](#learn-to-play message)
- [How does it work?](#learn-to-play message)
- [Where do I join?](#learn-to-play message)
- [Frequently Asked Questions](#learn-to-play message)
It goes through the process step by step
I see if it can help me
WASD20 on YouTube has a good video tutorial on putting together a character sheet as well
Scariest thing i found when making my arcane trickster character is that if i multi class into wizard (which i am) and pick blade singer (which im not) my ac without armor is 20, and with mage armor it goes to 23 and with shield it goes to 28ac
I can make a character unironically with an ac higher than a tarrasque
Mage armor does not stack with armor and shields…
Sheild spell
Mage armor is just an option for light armor users
Oddly no, no armor equiped at all
Cheaper than a breastplate or chainmail
oh? how so? its none armor totally?
Yeah no armor which is perfect for my guy as he wears a trench coat and can have the fancy drip while being immune to attacks
Im playing order of scribes/ arcane trickster magic detective
whats the main difference between a monk and a unarmed fighting fighter
the goal is to go for a no magic bare knuckle archetype
One considers fists as actual “weapon” attacks, one is just a simple 1d4 and only strength while monk uses dex(optional)
And ki points
Everyone is proficient in Unarmed Strikes
Mb i just looked it up yeah everyone is
Monk having lots of bonus actions, more centered in dodging, mobility , get lots of features per level. Can turn his fits into force damage that is in fact the damage that less enemies or almost none have resistance against it
which attacks harder/more
Monk
Monk by far
But a level 2 dip into fighter can allow for action surge, if you are into multi-classing that is
is a monk tied to religion per se
Wouldn’t help much tbh. There is a lot of ways around it.
no, its mostly like, a path to self illumination most of the time.
But now the thing is, monk is like the literally opposite of fighter
While monk cant access to any weapon fighter access to all of them.
Monk move and dodge, fighter stand his ground and dominate
I would recommend fighter most of the time because you have access to a lot of stuff.
While monk is less.... "open" in lots of stuff
is it a dumb idea for someone whos quite new to d&d to DM for experience? i kind of see myself having more fun being the DM and crafting the world how i see fit but im like really new to d&d, only been in 1 campaign so far
Iirc, technically none of the classes are strictly tied to deity worship
clerics in a sense
Welp, it take more effort to DM, but its possible to at first experiences do it
Clerics can strive towards an ideal instead of worshipping a pantheon,and paladins use the power of pinky promises
ya it would for sure take more effort but it isn't unrealisstic in your opinion?
Domains more than Gods
Nope, plenty of people have had their first experience with D&D by DMing
ah cool, thats relieving to hear
nope, you can do it and would be fine. But considerate that too, start with oneshots, test how you feel the experience and then see to start a campaign
oh thats true, i could totally do that
Yup, I recommend doing a short prewritten adventure before branching out into longer adventures or even your own custom one
It's how I started
is it really important that its prewritten or could i get away with making my own story as long as I have a good idea
Read the phb and buy a monster manual
In each oneshot experiment with stuff, interactions, parties, enemies, etc. etc.
Something light so there isnt a whole engineering to make it fit into a world and finally and for me most important
Plan the things in the failure of your players, i mean that dont plan something in "oh, if they get a roll in this and made it then they move into the next area", think that every roll will be a failure and work on it
Hey I’m new and have kind of an understanding of what the game is is anybody making a group willing to walk me thru it?
It’s possible for sure but a prewritten helps you get a hand for nonobvious skills like pacing, encounter design, loot adjudication, maps, etc
Then run wild and free, improvise like there's no tomorrow
i would love to improvise but if yall heavily emphasize having a prewritten one then i will do so
so i have a weird concept
a paladin that gets powers not from a deity but a constant self reassurance that he is the greatest
is this smth thats possible?
like believing so hard that he manifests powers
That’s pretty much a default Paladin. They already get powers from conviction instead of a deity
I'm a tabula rasa DM, make it up session 1 and keep going
Specifically, it sounds like an Oath of Glory
i see, that def works in some cases but id honestly benefit from doing a one-shot, and probably a prewritten one at that
Phandelver is excellent for starting up
They do in 5e at least
ooh cool! these campaign books, are they like actual stories or just story-lines for one to follow? sorry if this question is dumb haha
They’re storylines, so players have the opportunity to affect the story
If you wanted a free offering, Peril in Pinebrook is a good introductory adventure
There are very few if any dumb questions, and that is not among them. The Lost Mines of Phandelver is from the starter box, I don't know what the current version is called
The current one is Phandelver and Below: The Shattered Obelisk
ill start researching up some pre-written adventures, thanks for the help everyone!!
- You read the basic rules
- You try to find a game
Got it.
For more details, the newcomers channel is indeed the place to go
Would anyone wanna be with a new person?
As long as you read your rules you shouldn't have a problem finding a game
Yes. Assuming you still mean D&D and not, like, dating /j
Of course they would, we all start somewhere dont we?
I might have a confession.
But seriously, please read your rules and think about your turns in combat before your turn comes around
Study, got it.
I watch a lot of stranger things, season 1, can dnd games actually take 10hrs?
Depends
I don't have stamina to play for 10hrs 💀
Most sessions are around 3-5 hours
Got it. 😬
2 hours to 4, dont need to make longer than needed and honestly, if the session isnt too exciting or is toooo slow 4 hours is hard to reach
Hello
hello there
How are you?
Melting alive, the summer is killing me, excited because next weekend might play DnD, finally will fight against the boss we left before
I run longer games, but that's because my group is once a week
I Hate reading though, is there any good videos?
I have bad news if you hate reading but want to be a DM
What's DM? 😭
Being a DM is like 40% reading. Dungeon Master, the person running the game for the players at the table
Lucky, I'm cold lmao! Plus hazardous every morning driving to my college
There is no video good enough to substitute for simply reading the rules of the game
Being a dm is definitely not 40% reading
yep, almost same thing here. Might got back into one that was in pause for the DM studies
And while you will be looking up rules frequently, at least at first, videos can 100% teach you most of it
could you elaborate?
D&D has two player types: the " Dungeon Master" who plays all the NPCs, narrates the situations, and arbitrates the rules; and there's the "players" that build individual characters that play in the world the DM creates
like i get that this is a glory paladin
The thing dms read most are character sheets/stat blocks id say
But thats hardly reading....
Unless you run modules. You need to read the module to run it
Homebrew dming needs minimal reading though
I have a lot to learn.
Eh not that much
Ya sure?
Learn the different roll types, how to make a full character and run a fake combat and youve got most of it covered
The challenging part of dming has nothing to do with dnd rules
Would I be good enough to join Hellfire?
Its the writing of characters, stories etc
I dont know enough about them but i feel like theyd be excited to have a new friend, even if he was a complete beginner, so yes
Could play a more rules light system like cairn, it's free and the rules are only a couple pages
Let me look
It's a stranger things reference
Don't see it on beyond
I knew that
It's a different system
Thats why i still gave my guesstimate opinion
Otherwise i couldnt even have given that statement
Its interesting that the new season of st is bring so many dnd ppl in
While i know it has dnd in it, i never thought it was in any way properly explored
I watched season 1 and the extent of dnd content is seeing a few kids playing a boardgame and calling the monster demogorgon
Paladins get their powers from their oath. Their convictions are so strong that they get powers from it. A classical Paladin may swear their oath in the service of or to the ideals of a deity, but it’s not necessary
Like a war on drugs
Is Vecna and Demogorgon real in DND?
Yes
Those are the names of two D&D characters. They have absolutely nothing to do with the Stranger Things characters named after them
For more details: Demogorgon is a demon lord with two heads and tentacles in the place of arms. He is currently the most powerful demon lord and has the title of "prince of demons". A courtesy title that does not actually mean much.
Vecna is a wizard from Oerth who turned himself undead to become immortal, a process called lichdom. He then ascended to godhood.
They both feature in some adventures and novels, and are mentioned in multiple lore pieces.
They are both extremely high level monsters. A party below level 17 has likely no chance. They are supposed to still be hard fights at level 20
yep, vecna is like, top tier entities in DnD
If you heard such name in an area or somewhere, you avoid that area until you are strong enough
its like hearing that punisher from Marvel is in the town ad you are a criminal. You want to avoid it at all cost
I honestly think one of the worst things ever is waiting 3 hours for your new character to be introduced lol
Trust me, there will be worse things
And better too, its never all bad
I think my biggest annoyance, and I know it's a petty one, is that D&D angels are supposed to be servants of good gods.
But they're the good celestials. Like...Demons, devils and yugoloths all have their own lore. They are not automatically servants of evil gods.
No, I’m Nugget. But thank you
Please find a new joke
I am getting scared of using the word "to be" in your presence because I just know the dad joke is coming
... Don't do it. Don't you dare do it.
random question, what do false hydras do specifically?
Ah, a weakness to dad jokes i see, this vulnerability might be useful against incubuses to fend them of from stealing your soul
mess with memory? create illusions?
Mess with memory on a large scale, gaslighting whole communities to hide amongst them
Technically nothing. False hydras are not an actual D&D monster, they've never been published or referenced by any D&D product
they haven't?
They’re fan made iirc
And the actual answer depends on which homebrew or third party statblock you will be using for a false hydra
that's surprising, I've heard more about them than beholders and tarrasques which are kinda the faces of dnd for monsters
The power of memes.
hell I thought beholders were the dark ages version of pain elementals when I first saw one
It's a bit like the Gargantuan Leviathan in Subnautica discourse. The way people talk about it, you'd be forgiven for not knowing that in the actual game they've been extinct for millions of years and that their design and appearance is fan-made for a rather poor quality mod
Want to ask chat quick question about sniper build
We are all controlled by something greater, memes.
- monsoon
Eventually fan discourse around something grows so much that they forget it's nothing more than fan discourse
Already got 5 levels in Ranger
Get the other 6 in Rogue or should I do 3 for Assassin and 3 for Champion?
I wouldn’t triple multiclass
why not?
X Ranger and 3 Rogue is good enough tbh
Triple multiclass is fine
Yeah, I just like having higher level class stuff
Also, only fine if you know what you’re doing
Would be a bit interesting for the extra crit chance on attacks (especially when I will have 2 attacks minimum and advantage often)
no need for critfishing
But I don't know if Rogue gets much from levels 4-6 to warrant 3 more levels
Just looking at the guide I refer to for the ultimate Gloom Stalker, its:
5 Ranger/1 Cleric/3 Fighter/2 Warlock by level 11
Triple multiclass is more for when you want a niech. Maybe like a arcane trickster wizard with a few levels sorcerer for metamagic for stealth spells.
You usualy become weaker when multiclasing but there are strong combos
It's a strange thing, really. I think the popularity of the false hydra and of the gargantuan leviathan comes from a conceptual level. It speaks to a part of the brain that wants a cheap gimmick. So "It's biiiig" and "it makes you forgeeet" gets you a very banal form of horror that lacks any depth and gets repeated ad nauseam.
I'm a little scared to ask why the 1 in cleric
Either way, can't and won't do that anyways due to poor Charisma
Everyone wants to make a video about the false hydra, because it's easy. Steven Moffat wrote two pretty good Doctor Who episodes on the same concept.
i think i still perfer xp than milestone
I was actually gonna suggest a possible one level cleric dip
Peace Cleric or Knowledge Cleric looks fun
But that's the thing with the False Hydra's cheap gimmick: It doesn't work if you know about it. So really the monster exists only for youtube videos and tik toks and other forms of content. There is no point to making it actually appear in your game
Buffs your Goodberries
Otherwise go Forge, Twilight or Peace Cleric
How so? Now im curious
more monsters more xp... than a milestone
Also gives you Guidance, Bless, Sanctuary
Milestones are literally when the dm finds a lvl up appropriate
How exactly would it buff it?
Anyways, to critfish or not to critfish? That is the question
- Cleric subclass features are kinda insane
- id say no
Meant to reply to this
Honestly I like Milestone more
Yo are there any races with a feature similar to lucky other than hafling or is it just them?
so almost like level synch... i perfer to be over leveled
im going one too, but for now im lvl 3 with hunter conclave, giant slayer.
Sharpshooter too
The thing is i didnt took any offensive so i got paid for it
So it can be faster or slower than xp, and it makes so you can skip over larger engagements and still give levels. Like a war for example
Adds a final 2 + spell slot level healing to your healing spells
Milestones let stuff stay balanced so I’d say it’s better
Well, more easily balanced
"so guys, erm... you all would like to level up?...2 times..."
The party:
Bet!
Time to murder this thing
You approximately get 4x healing output compared to normal with Goodberry alone
Idk XP bean counting can get annoying
First turn, the paladin is 1/5 of hp from just one attack of the boss.
Pray.
Got it. So, why shouldn't I get those 3 extra fighter levels?
Actually not as bad as I thought
This is called a sprint fight. Don't heal the paladin. Focus on doing as much damage as possible to that boss.
more if you considerate that isnt only killing, its about a lot of situations that make you get the XP
got something like that, 2 of 4 of the party got downed and i dealt 60% of the boss hp. Like being the DPS but in one round they downed me
Action surge is probably the main thing from fighter so you can double the attacks, idk why the third level is there though, maybe for extra dmg per attack
I got plumbered, 4 attacks on me, 2 each enemy and i got my whole head spinning like some beyblade
Champion, the critic feature
Hey chat
If I fully engulfed a werewolf in mud to prevent moonlight from touching it would it revert back to human form?
Don’t think so
Fun fact: Back in third edition the dominant optimization advice was "never take more than two levels of fighter"
of course not
D&D werewolves have nothing to do with the full moon.
Well it's more complicated
I just want to know if those extra 3 levels would damage my character too badly
Warlock spell slots auto cast at the highest level so goodberry synergy, Warlock spell slots mean you have even more slots for PWT
Hexblade's Curse increases your damage output by reducing crit roll requirements by 1
Lycanthropes can transform whenever. The only thing the full moon does is that it's impossible to resist taking beast form under it.
And it's not "when they see the full moon". It's just when the moon is full.
Fighter levels only give you an extra feat, the extra attacks at Fighter level 5 don't stack
Can't do that, it's gotta be Fighter
It would only be 3 levels for subclass
What’s your Cha looking like?
3 levels is a lot
8
Oof
Genuinely tho Bloodline if I was in your shoes I’d go full skill boy
A level in rogue, a level in Knowledge Domain, both taking skill expert
A homebrew rule stops Warlock spell slots from being cast at the highest level?
Maybe, but what would I even get from those extra 3 levels in anything?
13 charisma required, I have 8
Ask for a respec
Why?
Because Warlock
Yeah I don’t think it’s necessary here
I don't even need Chr
I think a warlock multiclass here is overly decadent and doesnt add to the build
Hexblade buffs your damage output more than Fighter in this context
I agree with the first point
It does add something tho
This is for a sniper build, if my understanding is correct. The curse has a range of 30 feet. A sniper will be well out of range.
So the options are
3 levels in Fighter, 3 in Rogue
Or all 6 in Rogue
Asking for a respec is possibly one of the most annoying things i can imagine to be asked.
Personally stats represent part of the characters ability and personality and i would not like to do edits to a character like that.
Is it worth getting action Surge for even more burst damage?
Well yes you should have 3 levels in Fighter at least
I’d go all in rogue
Heck I’d go 6 ranger 5 rogue personally just for more spells
Before going Rogue
And crits on a 19 and 20 when I have 2 attacks a turn and frequent advantage
I'd go five or seven in rogue just because the better sneak attack is more valuable in the long term than either the lowered crit chance or the more attacks
I don't gain more spells from a 6th Ranger level
You don’t get more spell slots?
Nope. Still 4 and 2
You also just need to curse someone within 30 ft once and back off immediately after
Oh you don’t. Hm
"Attacking 6 times with the bonus damage from Hexblade’s Curse is enough to compensate for the loss of our bonus action attack, so this will aid us in having an even bigger nova. The downside is that we need to be within 30 feet of our target to curse them—a task made substantially easier by using a mount."
There’s a Natural Explorer and Favored Enemy buff ig
You know what? I'll just go 6 Rogue, 5 Ranger
If it doesn't work out too well, I just search for a one shot campaign to experiment with
There he goes again monologuing
Well, not trying to sound rude
Just trying to go "Lunch is almost up, here is my verdict before I dip"
Yeah this is what I'd go for, that extra d6 of sneak attack even on its own is so valuable, probably over time it equals out to match the extra damage you'd get from all those crits if you can sneak attack consistently.
Tbh in your situation I’d do 5 ranger, 5 rogue, 1 cleric
About cuz of your homebrew feat levels
Did I forget to mention Chunky crits are a thing?
If Warlock is truly not an option, do 5 Ranger 1 Cleric 3 Fighter 2 Rogue imo
Even then
I’d say sneak attack is more consistent and easy than a three level multiclass
I may not have seen it, but.... even then, building around crits is great until you don't crit. I've had some long fights not critting ever.
I'll just stick to 5 and 6
Would be fun otherwise, but wouldn't make sense thematically
more base damage is gonna let you kill more things more consistently. That's what it's about. A crit is nice but the problem with building around going nova is you run out quickly
gl o7
Hope you can hypercarry with that build
what kind of fruit salad are you trying to do?
hypercarrying isn't really that fun for anyone
I can't believe none of you are appreciating art that is tabletop builds' flagship Ranger build
Hypercarry? Nah, screw that. I just want to play a fun and thematic sniper
Yay
Oh look character development, nice
We thought the exact same thing lol
Dude, I've had that development. I just needed to find the balance
Hypercarrying winds up with most of the table being ineffectual, one player being forced to play the bulk of an encounter, and a DM struggling to balance combats and make them fun
You never had that development until now lol
I mean its still anything goes atm, if you do end up coming back and complaining about how you have to put in 150% effort just to carry your team of dummies...
Oh maybe a level in war cleric could be cool thematically
and why not a level in sorc so you can use metamagic and change the spells from ranger
He gotta experience it tho, hes been talking on how the dice been screwing him up
8 charisma
So might as well let him have it
oh wait this is bad dice roll guy
Yes
Lmfao glad we're all on the same page now
ugh... so no bard, paladin, sorc or warlock
Nope
I don't think Sorc is the way to go here assuming you aren't just snarking the idea of multiclassing 4+ classes
He's a bounty hunter that works in dark places. Gloomstalker and Assassin would probably be the best combo for thematic and effective
(The final build at level 20 is meant to be a 6 class mix for the record)
I think when in doubt, less multiclasses is better.
if its part fighter then it have 13str, so he can go barbarian for rage and get more damage in general
Ranger Barb is certainly quite the take
Guilty as charged. Although I won't be for much longer. Find out later
I’d like to see that lol. Considering Bloodline uses a bow, barbarians aren’t very much help here
Just throw the bow ez
lol
had you see how hard is to tense a longbow? those guys in the past were monsters tensing such big and hard bows
I still wouldn't do it just because that's a third class at that point, but I do see what you're cooking and ngl I'm kinda down with it
Bloodline is playing with a homebrew rule where you get a feat at class level 1, 3, 6, and I can’t remember the rest
oh
So a level dip actually gives a feat lol
God this story just keeps getting more layers like lasagna
Straight classed fighter > Barbarian
True
So chunky crits, Rangers and Warlocks are borderline useless, more feats, MP system
Thats insanely good for multiclassing ngl
okay wait if you get an extra feat at class level 3 then i change my answer 100% go fighter 3 / rogue 3
Wdym u-Oh wait, MP SYSTEM?
Mhm
six feats at level 11 is crazy
Yea jus pack it up bruh, DM doesn't like casters
Is it a feat or an asi?
Yeah its something like spell slots are replaced with a large pool of MP so it buffs upcasting(?)
Either
But Warlocks are trashed cuz, where most spellcasters would have 50 MP, Warlocks only have 20 because of the spell slots
Holy s***
Stronk players be built
Making it lowkey pointless to run Warlock at all
Indeed
Does the mp bs apply to cantrips as well?
Idk
With asi basically any level you need it just take the lucky feat
We can't really find out cuz he's a Ranger lol but I really hope not
do warlocks get them back on a short rest? And what does a spell take to cast?
If it is, the DM could've just said "No casters allowed"
Not sure, and I think it just depends on the spell's spell slot cost
But with stuff like 50 MP it means you can basically throw down like seven level 3 spells at the cost of having nothing left for level 1-2 spells for example
(I made up the seven level 3 spells idk the exacts)
I'd trade 4 shield casts for 2 more fireballs ngl personally
oh it's so much higher than seven, it's like 16
Idk if the scaling is 1 MP per 1 spell level
there's really just not enough info to know how it really works
I think a lvl 9 is like 13 mp if I recall
iirc its different for each class depending on their total spell slots
I swear he said it was in the 50s for full casters
because if it's just the spell points system, then it's 133 spell points at max level
high level is insane
Imagine if you can cast wish 14 times per long rest
Yeah the spellpoint system kinda sucks XD
terrible idea (also wish and other 9th level spells take 13 points so its only 10/day)
so this was a nerf to half casters?
I realy dont see why a lvl one spell cost 2 and a lvl 9 cost 13
You would take 81d10 necrotic damage doing this
being a genie helps
(idk if this is 2014 or 2024)
How so?
For Rangers at least, Chunky Crits meant Paladins hit like trucks with Divine Smite
Ah nevermind, you only have one lvl 6-9 in spellpoints
Does anyone know if there's any homebrew or third party around for some sort of ice monster? I had this idea for a fire elemental who got trapped inside an ice block.
"The djinni has a 30 percent chance of knowing the Wish spell. If the djinni knows it, the djinni can cast it only on behalf of a non-genie creature who communicates a wish in a way the djinni can understand. If the djinni casts the spell for the creature, the djinni suffers none of the spell's stress." its something to do with 2024 shapechange
oh yeah this too
you can essentially keep rerolling the 30 percent chance
the issue is that you can't shapechange more than once a day
(spell points only let you do one 9th level / day)
I as a DM would also just rule that when you shapechange this way you don't get the wishes, or at the very least that you keep the cooldown even once shapechange ends. Completely valid and fair for a DM to do
spell points = spell slots right?
spell points is a variant system we're discussing
im confused if we are still on the-Oh nevermind then
Does a Magic action take a spell point?
No, you use spell points to cast spells
variant rule that replaces spellcasting
it is very rarely played
i can see why
What CR? Because White dragons and Animated Breath could do some neat Ice stuff.
As high as possible. It's for a level 20 game.
Think of Spell points like the mana system from Final fantasy. Spells have a cost and you got a pool of points.
Oh good lord.
Nevermind, I found what I need. There's a third party book that has a thing called an "ice golem armor". It will do nicely. The fire elemental is trapped inside and raging. And as a bonus, the abilities of the armor actually vary depending on the the abilities of the controller...
Hmm Elder Tempest might not be it.
Now I just need to find the most powerful fire elemental I can find, but something that would be relatively human sized.
Ah cool!
You could just resize a fire giant and change its name.
Nah, I want something a bit cooler.
Or a Phoenix.
It's the boss of the first session, so I want to go a bit crazy to set the tone, you know?
Imix
Let's not go too crazy
Found something! The Lava Keeper from Tome of Beasts 2! CR 18, perfect.
For context: First session starts as the PCs will be in what I call "the Offal delta". Basically, there is something atop the mountain that is clearly releasing large amounts of sludge, sewage and other repugnant pollutants. That then get to the base when it thaws. People came to observe it, the PCs too, but what they did not expect was that it would be a literal avalanche of sewage. And all of it filled with a lot of monsters born from toxicities.
That lava keeper is just unlucky. The thing at the top of the mountain tried to summon and bind it, it escaped in the snow, got frozen, managed to animate that ice into an ice golem armour, which got it crazy. With the thaw, it got displaced with the avalanche.
If the PCs break the ice golem armour first, it will help with all the other horrors that are killing all the other people who came to the offal delta
Sounds good?
I need other monsters. Themed around pestilence and pollution. Toxic stuff.
And environmental effect! Toxic gases, prepare your con saves. Avalanche rules. Maybe the ground will crack under that weight, creating a bassin on which the toxic water will be trapped, making it a water session.
Oh and oil! Flammable oil could be among the debris dragged by the avalanche. Which means that an unfortunate spell, torch or the likes could set fire to the surface of the water...
How does all that sound for a first session?
No idea if this is the right channel—i’m kinda new to d&d but really wanting to play—Dm for irl campaign just told us he couldn’t make it at midnight on the night before a session for the second time, so ngl wondering if anyone could lmk good ways to find an online campaign to join
It sucks because even though I really like my character, we haven’t played since like a month before christmas and I’m starting to get antsy.
Read up on the first few chapters of the free basic rules on #learn-to-play , and feel free to ask any questions you might have. Then, make a practice character and get it reviewed in #character-discussion .
Once you’re ready and got the fundamentals down, you can check out #find-a-game for information on how to find a group online. To make a post, type the appropriate command in any chat channel. There’s also DnD beyond forums, reddit or roll 20.
yoo im new too
Hi new too, I’m Nugget
Oh. And #dnd-newcomers is probably the place you wanna go to for questions
I know how to play for the most part—i’ve been listening to a d&d podcast for over a year now and i’ve picked up a lot of stuff from that—thanks for the tip though!
Cantrips cost nothing still
Warlocks still do. Casting cost is 1 MP per level of casting. Base Fireball 3 MP
That’s a rough deal for normal full casters in that case
Warlocks get effectively the same total amount of spell power full casters get slightly above half of what they’d normally have
On the contrary. That system means that your prepared spell slots are unaffected, but how much you can cast your best spells go up
So at level 5, Wizards get 16 MP to work with. This level normally would mean that you would get 2 Fireballs maximum, for example
MP system means you'll get 5 max if you wanted to
It only is an issue for Warlocks and Sorcerers, but basically every other full spellcaster be eating good
Yeah but by max level if it ends with 50 as someone suggested, you wind up with a lot less spell slots
(Unless that person was mistaken)
Max level is 47 MP
And wdym wind up with less?
Oh that’s really bad
Not really. That's a lot of MP to work with
Remember. Casting cost is MP = spell level
If you add up all of the wizard spell slots a level 20 wizard would have they wind up with like 90
- Your point being?
You get so much less magical power over the course of an adventuring day
You can cast half as much magic
Uhh, no
And sure you can cast more of the big spells but it runs out so quickly
At level 20, you would only be able to cast 23 spells total per long rest
Normally
But for here, you can cast as long as you have the MP to do so
So at 99 MP, that's basically 19 5th level Fireballs. 11 Meteor Swarms. 99 Silvery Barbs. A mixture of the 3 as long as you have them prepared
I'm sorry how many MP does a max level wizard have? is it 99 or 47?
Level 20 would be 99
Max level for the campaign is 11, which is 47 MP
oh okay i see
Yeah so when you said max level I assumed you meant the actual max level
My point is that you can now be much more versatile with casting because 1-5 MP is a far lower cost for full spellcasters than a spell slot of the matching level
yeah no i see yes it is objectively much more powerful now
the way you explained it seemed like it was significantly less total magic
Exactly. The only 2 classes that don't get much benefit from it are Warlocks (at what point would you want to downcast?) and Sorcerer (only for the aspect of using points to replenish MP)
How does warlock not benefit?
I don't see how this isn't just a direct buff for every caster
Because Warlocks virtually always want to upcast their spells. Their entire thing is casting seldomly, but powerfully
Now everyone gets to be a little like Warlock, but Warlock doesn't get anything to compensate
Yes? They do? You get to cast your low level spells for cheap which is just good no matter how you put it. Upcasting is just not that big of a benefit and being able to pace yourself better is just a big buff compared to original warlock.
True, but a little too late
warlocks don't always wanna upcast their spells. Plenty of their spells work completely fine at low levels. Some of their spells are arguably more attractive if you can cast them at lower levels (hexblade's shield, the hex spell, misty step, and more)
Yeah, it's not about wanting, it's about having to.
Would still be nice, please?
Lots of strong spells lose their majesty cause of the recources investment a warlock needs. Being able to actually cast shield or something cheaply is super good
As a level 20 warlock, getting to cast a few first level spells as first level is super attractive as a concept
I guess you could, but you are now, using the word loosely, competing with other spellcasters who also get to cast their favorite spells more often. And being able to upcast them at a much lower cost to boot
I agree
So the problem isn't exactly that warlock gets nothing out of it
Problem is that you are giving most spellcasters a significant boost to spell control: needing to cast as powerfully or as efficiently as they want to
While Warlock gets the benefit of downcasting. Not exactly the most balanced buff for both sides
And tbh a lot of the discussion beforehand belong in #character-discussion
Ehh, I just dropped in because I clocked out early at work
Feet feel like they're making death saves
I still think Warlocks should get the same amount of MP as a typical caster ngl
Though considering that long rests are per 1-2 combat scenarios, idk if even infinite MP would save Warlock
MP?
A homebrew system Bloodline's table is using, not really worth continuing in this channel.
Does someone know in what book the construct race is? I'm not made of money so i dont have all of them yet
Can any dm give me some advice to convince MY dm to STOP CANCELLING THE DAY OFF (even tho were neighbours)
Ty:)
OF*
Which one
There are 2, warforged from Eberron: Forge of the Artificer, and autognome from SpellJammers
Btw nugget i dmed you my sheet
I'd prefer leaning into them hitting hard, but seldomly, but that's just me
In a turn based game homebrewing better damage output is hard to get right
And they're already excellent at control so hit any harder and they can just steamroll through things
Check the listings in #looking-for-players for games that want people, read the details, respond as appropriate and cross your fingers.
Type /looking and select the option for #looking-for-dm to advertise yourself as a new player in search of a group. Be sure to include your regular availability!
There are other Discord servers where people gather for games. You can find them in #looking-for-community .
Aside from here, you could also try LFG areas in sites like Reddit, Roll20 or the D&D Beyond forums to get started.
Unfortunately so. I've just been a fan of that way to play Warlock
I would say it makes you mindful about what to use and where while rewarding you with amazing damage
But unfortunately for that, Eldritch Blast exists
Wait so if I’m not 18 I can’t play
You can
Wdym? Only some tables prefer 18+
Sent you some info just here: #dnd-discussion message
Are you familiar with the rules and how to make a character?
Trying to be a player in tabletop games is definitely up there in some of the hardest feats imaginable
Fr
are there any magic items to increase spell slots
Not sure about increasing, but there are ones that can replenish your used spell slots, like the pearl of power.
Ring of spell storing? Spell scrolls? Not so much giving you more slots but giving you the ability to use spells without needing to use a spell slot.
Crap
Does anyone have any voice acting tips
I keep trying to get a voice right for my character and I keep slipping up or drifting into a new accent
And it’s making me mad
Scribble a person to do the voice and not an accent or anything
This person sounds like gollum or Kermit or whatever.
Higher, lower, faster, slower.
- Relax, you don't have to voice act to make a good session or good roleplayer, so whatever you are doing is extra icing on the cake.
- You don't even have to do accents if you don't want to, simply changing the rate you speak slightly or maybe some signature word choices is also good.
- Try practicing by picking up a book or newspaper and just reading out loud the whole thing, you can record yourself if you want.
This too. Imitate a performer. Get a catchphrase, practice it, say it to yourself before you open the mic.
Main reason I’m trying is because I don’t want it to be confusing as to when I’m talking in and out of character
plus I just think it would be nice
You can do this also by changing whether you're speaking in first or second person.
Yes, it is nice, but you don't have to, so don't stress out about it.
It's the kind of thing you can pick up over time, but also just practice goofy voices. I read a series of books to someone and gave everyone goofy voices
Voice acting type stuff is very much bottom of the list of priorities with tabletop, newer folks tend to think it's more important than it is because so many people are exposed to DND podcasts
Does tarrasque taste good?
Sure hope so, there's a lot of it
i wanted to ask because im making the 96 members of the nobility of my city, im using minor details on each like, son of, race, age, etc, when im adding how they are trained, is it realistic to put a class and subclass for each, like a centaur noble, of a fighter - champion, and his daughter, barbarian - berserker, or should i make the details on them stuff like, weapons maker, or blacksmith?
im essentially asking if its realistic to add a dnd class subclass for every noble or if i should vary it with classes or careers
i only ask because the city has 4 academies nobility and comminborn are often sent to so i felt it would make sense if they learned the trade of classes in these schools like wizard or fighter etc, but i had doubts because maybe a noble of the wizard school may do scribe work no? sorry im yapping
I thought about making an arbiter or an armorer artificer named arbiter( Operative iron man suit) but how should I make one
I can make do with the second one
That's an awful lot of effort to invest. How much it likely to impact the party's adventures?
Also no, NPCs don't need classes. You can describe them like that if it makes them easier for you to remember though.
I suggest #character-discussion, and to consider what kind of abilities you want to have.
Sure
i mainly explain each one because the adventurers are staying in this fey city for a year, i make generic details, and plan to add onto them more as the adventurers meet and interact with them, like raeks ithro for a example is a essentric dueler with a rapier, who runs a tavern called the Drunken pear, of house ithro, now later i might add more to this small description, im essentually working on that
thanks for the advice on the classes though
A noble who runs a tavern?
Your players will have a hard enough time keeping nine NPCs separate, let alone ninety.
Put another way: the characters will be there for a year. The players will be there for three hours a time, once a week.
he essentially is like a black sheep of the family deciding to stay away from his families spy business, which is why he runs it as a noble, his house are changelings who sell information
I'd focus my efforts on the most prominent faces and really broadly sketch out the rest, myself.
Anyways yeah. Making the 96 nobles is a waste of effort. Worse than a waste, it may actively be detrimental to your game.
Consider the plot and the part they play in it first.
true, i also should be working more on the world around them, for example the city is surrounded by a sentient forest which is the archfey which i havent expanded on
and ive been struggling on how to make combat a thing to introduce interest, in a rather peaceful, non combative city
The archfey is a forest? Like some sort of genius loci?
like a awakened nature spirit of large power, essentially he is the forest, to kill him youd have to destroy the entire forest, hes existed a long time before poeple came to settle in his forest, but the city was founded by his son, who was born from a relationship with the archdruid of his forest, he sees all in the firest, he made a clearing in his forest for teh city to be built in and protects it with his forest like a huge wall
Maybe some noble angered the archfey and now agitated animals try to get in to get revenge
The party is hired as bodyguards
I wouldn't bodyguard anyone against an angered archfey personally
And uncovers more and more
You can use all sorts of encounters after, fey spirits, bigger creatures like owlbears, packs of wolves
guys is any dnd game played in this server in liek a channel and if yes then which channel
No games are hosted here no
Well they dont know its an archfey no?
They are guarding him against weird animal attacks
the party has already entered the forest, i sort of had them meet the archfey who got them to agree to serve him for a year, in exchange for stabilizing their return, as the fey crossing might distort time, he agreed to use his magic to make the time passed in the prime plane 1 second, they serve his interests in his city throughtout the year, subtly as he doesnt want someone working for him that would bow or grovel, but new people with pushback as he finds it funny and interesting
they know hes the archfey as he introduced himself
i like your idea on encounters though, i may need to make a table
im building a homebrew species on dndbeyond how do i make this work: "You gain proficiency with two of the following skills of your choice: Deception, Insight, Intimidation, Performance, or Persuasion."?
That sounds like a background option ngl
i want the drop down menu from normal species
its a species trait
Best thing to do is find an existing species with such an option and make a copy of it and see how it was configured. Then do something similar for your species.
ok what would you recommend?
I don't know - I don't homebrew species and can't think of anything off the top of my head that does something like that.
You could check with folks in #homebrew and for technical support questions check with folks in #ddb-support
there are also alot of existing homebrew races you can find online, and tailor to the race you are making
apparently doing this requires a subscription
welp i cant do that lol
similar to changeling's
ik that lol but how do i make the dropdown box?
like nonhomebrew stuff
I mean an easyish way is to just write the feature and let the character owner mark proficiency themselves for the skills based on what they decide to pick.
These new subclasses look sick man
I am definitely gonna try out spell guard paladin
Elvis?
Yes
I've been renaming existing spells as song titles.
"Fireball" is Burning Love
"Dominate Person" is Can't Help Falling in Love
why do your players have beef with Elvis??? 😭
While thats fun, spell names arent exactly something that comes up much
I guess your villain could shout burning love though
I'm making a world based in real life and made a mob boss called the king and decided to make him Elvis
Just saying ive never seen anyone say fireball while casting
The idea is that the somatic component of the spell is him singing part of the song
You are a genius
"Return to Sender" is counterspell
Also I'm working on a few legendary actions.
One called Encore, though I'm not sure if it should make a player repeat their action from the previous turn or if it allows him to repeat his action from his previous turn
feels like you can get pretty creative with Encore making a player repeat their action
if they're for example, near the edge of a cliff and last turn they went to the right, you can make them go to the right more and fall
Repeat their action and if unable to do so they take psychic damage
This is the full list of what I've come up with so far:
Fireball (Burning Love)
Banishment (500 miles)
Dominate Person (Can't Help Falling in Love)
Polymorph (Hound Dog)
Zone of Truth (It's a Sin to Tell a Lie)
Misty Step (Blue Suede Shoes)
Control Weather (All I Needed Was the Rain)
Dimension Door (I'm Leavin')
Counterspell (Return to Sender)
Silence (A Little Less Conversation)
True Seeing (Devil in Disguise)
Calm Emotions (Don't be Cruel)
Wish (If I can Dream)
This is genius 😭
This is a bit of a stretch but suspicious minds could be either Mind Break or a telepathy spell
Maybe.
I was also considering Heartbreak Hotel for Shatter but it is a little bit of stretch i think
Can you take reactions on your turn?
If something triggers it on your turn, technically yes
For instance if you move, someone opportunity attacks you, and you hellish rebuke?
yes that is possible
Yes
Same goes for a shield spell in that circumstance. If you move and they take an attack of opportunity you can cast it
Can I possibly attack someone with an unarmed strike for the grapple, and use the cloud runes reaction to instead grapple someone 30ft away over a chasm, bringing them to me?
I can’t see anything stating in the rules for the cloud rune feature that the attack can’t be your attack
And with the “transfers effects of attacks regardless of necessary range” portion, this should RAW work?
I'm with you right upon the moment where you said "bringing them to me". You could initiate a grapple, but the grapple would instantly be broken since they're out of the range of your reach.
It says transfers effects of "attack roll" specifically, and grapple is a contested ability check.
I'm not an expert on the rules but I dont think you can
just did a mock battle necromancer + 5 skeletons vs a bunch of sahuagin went prety wel 😄
A grapple is an unarmed strike, to end a grapple is a contested ability roll
2024 changed grapple iirc
Acrobatics or athletics
It's an attack, but doesn't use an attack roll, Zephyr is right
What are the dnd size heights?
It’s an attack from an unarmed strike, you roll your unarmed strike to hit and if it does you can choose, instead of damage, to grapple them
Height isnt accounted for in creature size
Fr?
Ah, you're using 2024 rules?
This is false. Unarmed strikes have three choices. Only one of those choices (damage) requires an attack roll:
https://www.dndbeyond.com/sources/dnd/br-2024/rules-glossary#UnarmedStrike
You can cheat this using the tavern brawler grapple built into an attack I think
Yes, its kinda up to the dm how you would go about taking a monster (or players) height into account
Interesting
Still, if they’re outside the reach of the grapple then I dunno, maybe I just use the push property and push them into the chasm
The problem is the grapple ends instantaneously because the target is no longer within your reach
best way to counter cleriks destroy undead feture. does the clerik need to speak to use this? or see its target?? would Silence or blinding help?
It's actually fairly vague. Each species lists their approximate height, so you can go off of that. Height and creature size (medium, large, etc.) only have a loose connection.
"You speak a prayer"
The description IIRC does require the cleric to "speak a prayer"
And you need your holy symbol as well
Also they have to present a holy symbol, so if they're tied up they might not be able to do so
and the undead creature needs to both be able to see or hear you
Though its hard to block both of those i imagine
And be within 30 feet
Aka plenty of ways to stop it, main one being silence on the cleric
If they're firing arrows across a 35 foot chasm, destroy undead wont work
is it posible to target the holly symbol ?
i readed some whre objects have hitpoints of there own
I think so, but not sure how that would resolve
If its a metal symbol heat metal definitally works
What level is the cleric, destroy undead has a pretty low cr ceiling, could you not use some slightly stronger ones?
5 posible if its a player., unles my dm puls a rabit out of its hit with higher lvl clerik npc 😛
Then the limit is only cr 1/2, any higher skeletons are 'fine'
If your DM uses pc levels for npcs I have an entirely different set of questions. 
thinking using my spells for deffence. and my skeletons for the offensive part
(Turn undead still is a thing after all even without destroy undead)
Gooooood Mornin yall
Are you a player or the dm? If youre another player why would a cleric use turn undead when you use skeletons as minions
im a player , and we do have a clerik in the party but we did agree on no pvp
I see this working in very niche circumstances, but as a general, no
Situation might come up where the advantage of turn undead outweighs also killing your skeletons but other then that i dont see why youd be worried
The only way I can see this working is for Bosses
i also want to be ready incase we encounter a npc that can use destroy undead
From what ive heard the concensus is dont give them class levels give them class features
Agreed
Dont make the enemy a 5th level barbarian make it a normal monster and give it rage
Yeah, like there are monsters that have reckless as a feature
Rather than being a barbarian
I think for bosses it's even worse tbh. They need legendary actions and resistances, not player tools.
Fair, give all your skeletons blindfolds and headphones and youre good
realy? 😄
If they cant hear or see theyre immune to turn undead
hmm than they cant hit there target XD
Theyre also blind so attacking with disadvantage but atleast they dont crumble into bone dust
Just keep in mind they also couldnt perceive surroundings in general
Give the skeletons horse blinders so they can only see directly in front of them.
As a rule, no feats, and around 1/2 the class features?
≈
Of the level pc
Dnd is usually omnidirectional, dont think horseblinders would work
Which makes it very annoying to "sneak up" on players on a map
btw about creature RC status. is this status effected if they wear beter equipment and thre HP and damage is boosted by passive effects ??
Theater of the mind works better for horror imo
Not for what youre wondering
Officially no
That would be DM's discretion unofficially
Theyd be a normal skeleton thats armored rather then a (random example) higher cr armored skeleton
ok
As someone who'd like to do horror, it's unfortunate that horror on maps is a bit harder
yea, it also makes weeping angels impossible :(
I tried weeping angels once and the players instantly figured it out since the statues were higher res
Theyre also a quite famous know
Tho way I do lighting and ambience in my games I can make things creepy
I imagine a lot of people know about them, especially in these circles
i've always wanted to try a backwards weeping angel but that'd be broken with a 360 FOV (a creature that only moves when you are looking at it)
Gotta 360 no scope them
Idk how well that would work in general, the whole scare factor of the weeping angels is you never see them moving
Anybody know what submodifier "origin proficiencies" uses on dnd beyond?
Except in the second episode they appeared in. Which was trash.
I've often had new players intuit that player token facing actually matters and it does need a bit of getting used to.
I think the only time I'd get this to work is with heavy digital tool usage, otherwise the tracking would be a nightmare 
I awaken, my goobers!!!
Though I do have to say: Those reverse weeping angels... Can't the PCs just close their eyes and then beat them to death while they're paralyzed?
oh it's not about scaring them, it's about forcing them to think
The PCs would have to be able to hit them while blind
Incubus...
I can't wait to bully your wizard in BG:DIA :>
Yeah, that's just disadvantage.
Also, what about if those creatures can see each other?
Assuming we're talking about skills, if you're proficient in one you always add your proficiency bonus to the rolls. Your proficiency bonus depends on level.
I looked at your pfp and instantly thought "Oh Deer.."
Deer Lord
New forest boss dropped
Deer God
You'll pay Deerly
as animals, we never wanna look away from what is approaching us very very quickly, but as people, we can realize that it's only faster than us when we're looking at it and if you would just stop being so scared and look away, it would stop moving
We do have Animal Lords, which would be a fitting representation.
Oh Deer, you shouldn't have~
That does complicate things, weeping angels usually move when noone is looking at them, would reverse weeping angels require everyone to look at them
Say goodbye to your uncle and your auntler
Which domains has this god?
My domain of Whimsy
The Deer god is just a regular deer I turned into a Deerity
It's not even aware of its divine power
Dont torture incubus like that, he is affraid of dad jokes
i mean i think i could make it work with enough corners, but if they forget it's there because they turned one corner then the fun is over because it's not moving anymore
Random hunter shooting a deer for dinner only to be met by an eldritch deity
deer god, the humanity
Themberchaud consumes another Gif
They're only dad jokes when they become apparent

He strikes!
I wonder how many terabytes he have eaten
How does the moon cut his hair. Eclipse it!
Probably billions, the darn fatty
I just don't want the dragon getting hungry, y'know?
Heh
Weeping angel in dnd would be 3 factors
1 give disadvantage on anything not in the direction of the angel to signal the forced stare
2 use corners and cover with sightlines
3 use blinding attacks
He needs to go on a diet
Obviously ignore the players vision, its about representing the characters vision
The darkness spell would make them OP
Ooowh weeping angel and blindness is a devious combo
He only gets to take a bit-e
The only problem would be a big party being able to stunlock the whole fight easily
You know what's funny?
Themberchaud is incredibly evil and has eaten many Adventuring parties, but we're all just like;
"He's a heckin' chonker! Friendshaped individual!"
Also there are characters that players make without darkvision, so you can take advantage of natural darkness and separating the party
If evil
Why good shaped
Because he's just a giant cat
That's what I'm sayin!!!
Isnt that what we do with real animals as well, bears could kill you in seconds and yet most people are still like. But fluffy bal
No youre saying hes evil when hes clearly not
i think it'd work if i put them in a room with a comical amount of pillars and the tiny telegraph of making it always appear to be looking at its observer, and when LOS is established, it says "I have found you." or just "found you."
Hes a friend
I'm sure Themberchaud could kill anyone under a second
Maybe if he eats enough good aligned he will become good as well?
Worth a try, bring the new party
This is timmy the life cleric
His dream is to heal sick orphans because he lost his whole family to a cursed illness
Say aaaah
Force Themberchaud to listen to "Sk8er Boy"
0.1% taming progress
Definitely
does it go faster if we feed it natural goods like celestials?
Wed become the villains party at that point
He becomes good alligned but were the evil ones now
So by the time we fed him the 999 goods, wed be evil and hed eat us
That would be enough to turn him evil again
Vicious cycle
There is just no winning
what about Evil aligned natural good descendants like an Oathbreaker Aasimar?
My crabs spilt their water...
Their Wrath sickens me!!!
Not at all what i meant lol
I think that just upsets his belly
Then we need some more elaboration on what you mean
Aasimar aren't descendants of Celestials.
They're individuals touched by the positive planes.
i thought they were just backwards tieflings??
Tiefling't
Genasi are genie Tieflings
I want to use the same submodifier dropdown menu as the optional trait "Origin Proficiencies" for my homebrew species on dnd beyond. Which one does it use?
Try #ddb-support they might know more
Tieflings aren't descendants of Fiends either.
Not in most cases
Aasimar, Tieflings and Genasi are all planetouched individuals that have been affected by the energies of another plane of existence
If one of your parents is a Tiefling, you most likely won't be born a Tiefling because it's not a genetic thing
oh i thought it was >~<
A Tiefling can be born from the union of a mortal and a fiend, sure, but they cannot pass that down
It's more common for individuals to be changed from my understanding though
anyway what happens if i feed themberchaud a neutral natural neutral? like what if i bestow a snake the miraculous gift of sentience just for its first conscious moment to be getting eaten by a tubby dragon?
I thought it was just infernal influence, not necessarily reproductive crossing
Then you're cruel
Sometimes through bloodlines, sometimes through area exposure, curses etc
From the PHB: "Tieflings are either born in the Lower Planes or have fiendish ancestors who originated there." That pretty much answers the question on descendance.
this is tiefling flavor text though, maybe not genetic but definitally affecting your lineage
this is because a pact struck generations ago infused the essence of Asmodeus, overlord of the Nine Hells (and many of the other powerful devils serving under him) into their bloodline. Their appearance and their nature are not their fault but the result of an ancient sin, for which they and their children and their children's children will always be held accountable.
Yeah, what I'm getting at is that it's not a genetic thing
Many people in your family could be born just fine with fiendish influence in their bloodline, then one day you come along as a Tiefling
One COULD argue semantics that it's genetics, but we don't even know exactly how extraplanar beings even reproduce
Yeah it doesnt seem genetic to me
Genetics doesn't exist in my fantasy settings. Heredity does, but not genetics or genes.
Magical genetics
I think it's hard to reason that mythical creatures would even follow the same logic of genetics other creatures would
As in its not a thing or people dont know about it in the world
Magic is magic, it just kind of does whatever you want it to honestly
It's not a thing.
Id think fantasy world follows different systems, though theyd still pretty much emulate grnetics in practice in most cases
Like if 2 ppl have a kid, that kid will have stuff like their nose, their eyes etc
Genetics is just determining what traits the offspring of 2 parents get
I just dont think about it as genetics
Yeah, heredity it's an older concept. You kinda look like your parents and have done similarities to them.
Isnt it dna related though?
i mean genetics are hard and weird and heredity is a lot easier, genetics has many more aspects than just this
My games dont have dna
Mine don't, either.
Its more esoteric and vague
Nor cells, for that matter.
Just like my atmosphere isnt air molecules leading to physics nonsense like sphere of annihilation
Dna, chromosomes, neuclotides, protons/neutrons/electrons it depends how far down the rabbit hole youre going
Same!
I always assume everything is exactly as IRL unless stated otherwise. Much easier
Just like cold spells not cooling out the entire world because youre scientifically permanently deleting energy
Dnd isnt fun when looking too close
yea magic and science can't really coexist that well
"Magic bullshit go" is my preferred approach
Not D&D, but I feel this quote from Blades in the Dark by John Harper is relevant here:
This was once a storybook fantasy world of magic and wonders, which was destroyed and an industrial civilization was built on top of the ruins.
Don’t expect scientific realism here.
I understand not thinking about this because when would this ever come up by why the concsious decision to include this?
Or exclude it for that matter
Praise be!
Because of spells or damage types maybe
adding scientific realism is fun but should be considered secondary to having fun with the stick that summons fire
Cells lead to cellbased logic
I cast eldritch blast on the cell 12.3017cm from the tip of his left pinky
Not exactly my point
I don’t consider using the real word as a base as adding anything.
feeling excited, i think im going to host a one-shot soon as my first experience as DM
Cool
I was mostly joking but i am curious in which way you do mean
(And on that point I seem to recall the precursor setting for what became Blades was based on a long D&D or D&D-alike game that Harper and friends played, where at some point the sun was shattered and the gates of death sundered and he thought, "what happens next?")
i just need to find a pre-written one-shot thats good i think
Heroes of the borderlands
Any way where it halts the internal logic of dnd
I'm looking for a pdf of the character sheets as presented in the new starter box, is there an official source for that...? sorry if this is the wrong thread, but I didn't see a resources thread...
Yeah, like the peasant railgun
like letting someone make mead by dealing Necrotic damage to a jar of honey, that's cool and adds functionality.
however, anything that removes functionality, like Sphere Of Annihilation actually annihilating all of the world around it isn't cool and isn't fun and shouldn't happen
Any way that it has you as dm rationalising frantically why this and that is working as intended
7000 lashes.
I havent played it myself but heard its very beginner friendly
Absolutely not
Mostly because of players trying to science their way to extra powers.
Dealing necrotic damage to honey?
Idk man, annihilating the entire world sounds pretty rad
Im not drinking that
yea, mead is artificially induced fermentation of honey lmao
Necrotic Damage is complete destruction and decay and literally energy from the negative planes of energy
I ain't touching that.
Fermentation isnt necrotic damage
I don't find it that fun.
Thats the kind of weird science tryharding i dont like
peasant railgun has zero to do with scientific realism
like its the opposite of that
Pessant railgun is quite literally the opposite
Well, good luck with your first game :>
thank u!
As they said, realism secondary to chaos
i thought necrotic damage was decay, which fermentation is also?
peasant railgun isn't magic tho, that's g-modding
Finding out that people refer to pathfinder as mathfinder is disappointing. I thought Mathfinder was some sciencey nerdy sub-game of pathfinder like Starfinder
peasant railgun is someone ignoring physics in favor or selectively applying game logic
Do damage types actually have any flavor text to them other then use this for resistance/immunities/vulnerabilities?
Peasant railgun is the result of applying game rules when you want to and then real world logic when you want to for the same action. You can't have it both way.
It's microbial decomposition, which necrotic damage doesn't work on such a finer scale
It just destroys
Either the peasants can't pass the pebble that fast and therefore it doesn't work, or the last peasant throws the pebble for 1 damage