#dnd-lore
1 messages · Page 57 of 1
There is a giant god for each type of Giant
to my knowledge, there are no titans in bigby's
if you are curious of the giant pantheon bigby's details them, there is also their page on the forgotten realms wiki which contains at least older lore on them https://forgottenrealms.fandom.com/wiki/Giant_pantheon#Deities
i think the titans as you called them, might just be you misunderstanding the concept of the giant psions
Yeah, I saw their stat block and it said titan, so I mistaken them
Who are they?
that is a different kind of titan
I think titan was referring to the size, since it was a complement to the "gargantuan" size
https://forgottenrealms.fandom.com/wiki/Category:Titans_(tag)
this is the type of titan they mean by that
further detail here https://forgottenrealms.fandom.com/wiki/Quasi-deity#Society
also if you happen to be curious how the term has been used over the various sources across editions https://forgottenrealms.fandom.com/wiki/Titan_(disambiguation)
those of greek myth, such as the op god killing Cronus, are known in dnd as "greater titans"
5E's empyreans are the titan giants of 1E to 3E, who are based on the Greek titans.
5E has now the creature sub-type of "titan" to describe colossal primordial monsters (think kaiju)
most titans in forgotten realms as i recall, long before the fall of the great giant empire, went off to the outer planes so often are different from how they use to be, but yeah as i recall the statblock for the Empyreans are basically a near perfect statblock to reskin if one wishes to use the titans in 5e from what i have been told
So, aside from Thrym and Surtur, who are the other giant gods aside from Annam the all father?
Titans in D&D 5e are given this definition
Titans are the divine creations of deities. They might be birthed from the union of two deities, manufactured on a divine forge, born from the blood spilled by a god, or otherwise brought about through divine will or substance.
Is BG3 canon?
Yesn't.
It is canonical to itself. Wotc plays loosely goosey with canon allowing each expression of canon to be self contained like Marvel, with its games, movies, and comics.
Does it do a good job of being "canon"? like 90% of the way. I won't go into detail for fear of spoilers.
But the likelihood of a particular ending being codified like with BG 1 and BG2 that is very unlikely.
Quick question
This is mainly for Planescape
Does anyone know of possible entrances of the far realm? the only things I saw was the Veil gate and that sometimes it leaks into the material plane, but that was it. I was wondering if there was any lore I could play off for this campaign
every different form of media and every edition is it's own continuity, bg3 is the same, which chooses to reference the past games in the franchise, though there are some things in bg3 that are not true for dnd proper, bg3 is basically a case of if you were to play dnd at larian studio's table with them as your DM, there is no one singular canon/continuity
and honestly will we not know how much if any of it translates to the published lore of the forgotten realms until events from it are referenced in future sourcebooks or adventures, if at all
https://forgottenrealms.fandom.com/wiki/Living_Gate
historically there is the living gate
though the 5e planescape book provides an example for a planar portal that while also leading to Gastrognome in Sigil, is also listed as the outer plane of the Far Realm, in chapter 2 of "sigil and the outlands"
so to my understanding such a portal can lead to either destination
So apperently the vast gate(meant vast and not veil) are connected to the living gate
so that actually might work if they tried to create a replica of the vast gate
I'm just looking for possible explanations from the glitch in the 5e book because I'm not sure if I like the one in the book, so I'm just remaking the whole thing
the portal has nothing to do with the glitch characters concept in that book's associated adventure to my knowledge
yea i know
i'm just remaking the explanation, so that suggestion as really helpful
Thx
it's pretty much homebrew at this point, but I still wanna use as much lore as I can
the supernatural regions section of tasha's could also be of use
Super natural region? I actually haven't heard of that
what chapter is that?
I found it
That honestly is really useful too
and it does solve 1 problem I was thinking about, thanks a lot for that
still in the brain storming phase, but if I go the far realm route this would be helpful
Have any kobold tribes or communities ever broken away from Kurtulmak/Tiamat and embraced Bahamut in published lore?
far as i know, yes, but we don't know any kobold tribes by names https://forgottenrealms.fandom.com/wiki/Kobold#Religion
if they don't worship their typical gods, they usually worship and serve dragons, true dragons be they metalic, chromatic, ect..., as if they were gods
but as for any specifically worshiping bahamut, idk
so if the dragon the were accepted by to serve was one of bahamut's faithful one could presume the kobolds would also by proxy, as they model their ways of behavior on their master, most kobolds normally will not even interact with non draconic beings, but those that serve metallics to my knowledge are more tolerant towards such races mainly do to their master's will
Are paladine and bahamut the same person?
Basically
What do you mean basically?
Also, do all dragons come from different places?
From what I’ve gathered, they’re kind of like two separate aspects/expressions of the same core divinity. The Platinum Dragon may be known as Bahamut on some worlds and express their divine personality in one way, while on Krynn, they are known as Paladine and have an entirely separate personal history than they do on Oerth or Toril.
Each wildspace has its own gods though
Yes but they are basically the same thing, like how Takhisis is basically Tiamat
It depends on the setting
Well, I more was asking if all dragons have a singular multiversal origin, or if each universe has its own origin for dragons
Not always. The major racial gods have a religious presence on multiple worlds, and some of the Greyhawk-native gods have been worshiped on worlds besides Oerth.
The more or less multiversel origin is this in Fizbans
The story told in “Elegy for the First World” suggests a number of truths regarding the nature of dragons. First, it portrays the ten varieties of metallic and chromatic dragons as the first inhabitants of the Material Plane. Dragons were made to populate the First World before any other worlds came into being, but they were supplanted by the teeming peoples that the gods of the Outer Planes brought to inhabit that world. The elegy likewise suggests that dragons are living embodiments of the primordial energy of the First World, which now flows throughout the Material Plane, and that they are thus inextricably linked to the magic of that plane. The religions of numerous worlds teach that Humanoids are creatures of a dual nature—part material and part spiritual, made of the essence of both the Material Plane and the otherworldly Outer Planes. But dragons, at least in the view of “Elegy for the First World,” are wholly material, dwelling in the Material Plane and embodying its essential nature.
yes, in published lore, Bahamut and Paladine are both the same god https://forgottenrealms.fandom.com/wiki/Aspect
sometimes gods are known by different names in different settings these aspects are sort of a alternate personality as sometimes these aspects can be a tad different from the version of them you may know from other settings
also gods in dnd exist beyond linear time, so yeah, a god can exist in all times and settings they have a presence/influence in, with according to Ed greenwood needing to have at least 1 devout follower in a setting to have any sort of influence
not just major racial gods, as the norse, olympian, and other pantheons exist in both earth and the forgotten realms and possibly more settings
Still confused
basically the first dragons were associated with what is known as the first world, which was destroyed before it was finished, scattering pieces of it, and sardior across the prime material plane, so now many, and do to the first dragons being tied to the prime material plane, much like creatures of the outer planes are to their home planes, when that happened many dragons have many versions of themselves across many worlds, that some have absorbed for lack of a better term, to magnify their own power to the point of many being viewed as gods because of their power becoming so far beyond what the norms are for their breed even once they reach ancient status
there is more details to it, but that is explained in fizban's
also bigby's makes mentions of the first world again suggesting the idea that Annam the all father, the creator god of the giant pantheon, took the shattered pieces of the first world and used them to make the worlds we have now today across the multiverse
honestly, i find it all a lot easier to understand if you happen to be a fan of marvel comics or things like rick and morty and thus are somewhat familiar with the basics of multiverse theory
So it's basically just a theoretical explanation for the multiverse and its origin?
yeah, at least dnd's own spin on it
So it's not an absolute fact correct? Just double checking
it is indeed unclear, but like any good myth, it seems to have nuggets of truth, separating them from the rest of it is the tricky part
Yeah the books don’t present them as fact, but as myth
personally i am in the camp of the first world being a real thing they just did not think of it let alone present it to us until recently
like far as i can tell its seems to have a slightly better likely hood of being true in some regard, but could easily be wrong, we will not know likely, unless they just at the end of 5e's life cycle reveal this, which is unlikely
Some things that support it are true, like Dragons having echoes across multiple worlds of the material plane
yeah, i find the biggest evidence of it being true in SOME regard, is it being mentioned in myths by both dragons and giants, which are famous for waring with one another, especially in the forgotten realms setting, so if they agree on the concept as true, seems more likely there is some truth to it
their perspectives are likely full of differences and bias, but they both agree the concept of the first world being made and unfortunately destroyed
Is chronepsis a god or not?
Because planescape says they're the dragon god of time who manifests as an ancient time dragon or a black dragon with iridescent scales, when fizbans refers to chronepsis as just being a black greatwyrm
Planescape is the more recent source, so it likely takes precedent and more closely resembles Chronepsis' original lore. The quandary could be resolved by interpreting it as Chronepsis was originally a greatwyrm before becoming a full deity.
They don't exactly contradict
Fizbans suggests that chronepsis is a pretender and not a proper god
So they do
Not quite
It talks about greatwyrms being viewed as gods without actually being gods, then mentions chronepsis as an example
Here, surrounded by hundreds of hourglasses in a vast cavern beneath the dilapidated city resides Chronepsis, the dragon deity of time and fate. Chronepsis typically manifests as an ancient time dragon, though he sometimes takes the form of a black dragon with iridescent scales. Each hourglass within the dragon god's realm is said to represent the life of a dragon somewhere in the multiverse.
and
Still, some powerful dragons have so successfully extended their consciousness across multiple incarnations, and so expertly coordinated their activities across multiple worlds, that they can seem godlike even to younger dragons. The black greatwyrm Chronepsis once accomplished a feat similar to Ashardalon's, with one version of the dragon devouring multiple echoes before leaving the Material Plane and establishing a lair in the Outer Planes.
these are not contradictory
no more contradictory than any part of fizbans with previous lore about draconic deities
A few other dragons also command reverence from their kin. These are often greatwyrms who have undergone a sort of apotheosis, joining multiple echoes of themselves into a single powerful form. A few are ancient dragons who have cultivated their dragonsight to such a degree that they can coordinate the actions of their echoes across the Material Plane, influencing events on multiple worlds at once. Humanoids might consider these dragons gods, but as with Bahamut and Tiamat, dragons respect these figures for their wisdom, their might, their magic, and their wealth; they don't worship them.
Oh. Sp bahamut and tiamat aren't nessicarily gods to dragons
I don't want to post the whole section that last paragraph is from (the "Gods and Religion" section of Fizbans) but I will post this small bit
Bahamut and Tiamat, the primordial dragons and the purported creators of the First World, are the closest things to gods among dragonkind. Since they share the same fundamental connection to the Material Plane as their dragon offspring, Bahamut and Tiamat are ontologically distinct from the gods that hail from the Outer Planes. But for practical purposes, they are divine—worshiped by mortal creatures, able to grant cleric spells to their followers, and both ageless and immortal.
technically not ""gods"" but for all intents and purposes are
But none of those attitudes and behaviors bear any resemblance in a dragon's mind to the worship that mortals offer to their gods.
Thanks
Witches are generally 1 of 2 things
A) just another name for a spellcaster. Usually a wizard, but also often warlocks or sometimes sorcerers
B) hags
Well do any books discuss hags?
To use a named character example: Tasha is the Witch Queen for both reasons. She's a wizard and was raised by Baba Yaga (a hag)
is a lot easier for you to just check the sources cited on the wiki than try to name every single source individually
they are canonically draconic gods, they have the proper/formal status and worshipers in the forgotten realms and some other settings, also in planescape for 5e Chronepsis is mentioned as a location in those books is heavily associated with him, being his realm, and he is consistently referred to as a god/deity, when not reffering to him by name, they reffer to him as a dragon god, being the dragon god of time and fate in the 5e continuity specifically
but dragons as detailed in fizban's view their gods much differently than we humanoids view gods
also, while not sure it is the case, but it might be that the non divine Chronepsis named himself after the dragon god of fate and time
Hey so, i dont know if this is the right channel but i had a question regarding rituals..doing a little reading on shadar kai i read that their ritual was interrupted by some sorcerers and they were transformed into what they are now, my questions are: 1 how do you just decide to perform such a ritual? 2 how do you determine the new outcome if it’s messed up?
Also like, i dont know if anyone plays WoW but i often see NPCs just casting beam spells at stuff like they’re “channeling their energy” not sure if thats what was going on or what and if so how do you even..do that?
in regards to the first part, i think you might be mixing up some things
there are 3 kinds of shadar-kai historically in the forgotten realms https://forgottenrealms.fandom.com/wiki/Shadar-kai
They are not separate beings. As I quoted, they aren't contradictory
well either way to my knowledge, 5e Chronepsis, Bahamut, and Tiamat are proper gods presently even if they did not start out that way, they have managed to reach that status
I literally quoted otherwise
.
looking at what ontological means, i fail to see how my statement is any less accurate, they are still formal gods, just not the same as other typical gods
You literally tried to say they are separate beings
for the two different mentions of chronepsis, yes, that was my theory, but that is separate to the bit you quoted most recently
and i did say i was not sure if it was even the case, meaning i made it what i felt was clear i could easily have been wrong
And for that bit, it literally says they are not "proper" gods. Just function like them
no, it says they are "ontologically distinct from the gods that hail from the Outer Planes"
and from what i can find, ontological means one of two things
"relating to the branch of metaphysics dealing with the nature of being." or
"showing the relations between the concepts and categories in a subject area or domain."
"But for practical purposes, they are divine"
That, alongside the use of the word ontologically, tells us that they aren't "proper" gods
to me it just means they are of a different nature than other gods
They function the same for matters of the divine. But aren't gods proper
Which is what you claimed
as i don't see why they would feel the need to use such an obscure, to my knowledge, word rather than speaking more plainly, as in the past dnd has been more clear in seperating gods and powers
I'd suggest reading the section of Fizbans I mentioned then
i did though
It tells you multiple times that, while on a practical level they are gods, on a "categorized" level they are not "'proper"' gods like you keep claiming
i think we are just misunderstanding each other so i am just gunna drop the topic there so we are not just clogging the channel
Not to mention ontilogical isn't a very obscure word. It's just a descriptive one
well to my knowledge it seemed obscure, as i was unaware of what it ment until recently and prior to fizban's did not even know it was a word
Are there any named death tyrants?
if there are, none are listed on the forgotten realms wiki
and otherwise idk if there even are any, at least to my knowledge does not seem to be any in published materials
interesting, such a interesting enemy and monster, yet almost no presence
well given the way they come into being is not that surprising i feel, the description on their wiki page cited as being from the current 5e monster manual "A death tyrant was the result of a beholder's mad dreams of existing beyond death. On the rare occasion in which such dreams took hold of a live beholder, its flesh rotted away, and a naked skull with spectral points of red light for eyes would emerge. A death tyrant held much of the powers of the original beholder, now fueled by the power of Undeath"
so at least in 5e, is already a specific situation, a bit of chance still, and even rarer then to get one that more so turns into one rather then manefesting a new being
Im surprised there isnt at least one though since.. 2e
like the multiverse is huge sure, but beholders do to their power, paranoia, and the danger they pose are not exactly a species of creature well known to where is just easy to find one that has a name
closest thing we have is a variety of the creature, which is nothing more than another version the creture rather than a named individual
right below ecology, but seems to imply since they are described as being made from dead beholders when made deliberately, that presumably is not something one would undergo willingly, on top of their paranoia and viewing themselves as perfection and others, well not perfect to put it simply if memory serves
like their typical personality basically makes anyone "not like themself" a target in their eyes to be attacked, and given their own opinion of themselves, makes working with others or wanting to intentionally alter their bodies extremely unlikely
so odds are most people that did meet an individual beholder, likely suffered any number of horrible fates that would make them unable to share that info on the off chance they did get the name of the individual
like a lot of the notable known beholders in the realms are largely either part of or running some sort of organization, likely as a means of keeping the maddening paranoia they tend to have in check, or are outliers and exceptions to the typical nature of their kind
Not a Wizards of the Coast-book, but there is a regional guide to the Border Kingdoms from GameHoleCon (written by Greenwood and Kammer) that have secretive death tyrant named ||Quurlanxlam||, ||it seems he might be hiring adventurers, so his name could be known to some people.||
what dnd5e deities would urge their clergy to search for magical / lost artifacts the most?
Help, I can't decide between getting Ed Greenwood's Elminster Forgotten Realms, A Grand History of the Realms, or the 4e FR campaign guide as a softcover book off the DM's guild 💀 . I've got PDFs of the last two but I haven't read them for years tbh and I'm trying to get whichever one will be most useful in a 5e lore context.
probably gond
or at least you could make an argument for gond
unless said artifact happens to be specifically associated with a particular god and their faith, then logically said gods would be valid
So probably not the 4e one since half of that got reversed
I have the 4E FR campaign setting book. It's okay and slight above par compared to SCAG. The 3E FR campaign setting book is a much better value.
more than half, the majority of anything that was not well received was undone
and even then, some like the raven queen got new versions specifically for the 5e continuity
Yeah screw that one
Yeah but most of it is irrelevant now for 5e after the traditional blowing up of the Realms with every new edition
Sooo Grand History or Ed's thing.
Anyone got those?
Eh I'll just get both they're on sale on DM's guild
honestly probably most important factor is the artifacts in question, as some are specifically associated with certain gods and thus are of great importance to said god's churches
i don't recall the forgotten realms ever getting blown up or destroyed, so i am assuming you are exaggerating
well they do have an apocalypse event every few hundred years or less
at least in recent history
The artifacts are from Primus. i already looked into it he doesnt have a church really
because he is not really a god and to my knowledge he has not really attempted to effect the prime material plane anyways
so at least far as i can tell would not make any sense for artifacts of his to be sought out let alone by any gods via their followers
closest thing i know of him having to an artifact in published materials is the spawning stone, which to my knowledge has ever since he deployed it in an attempt to bring order to the natural chaotic neutral plane of the cosmos, said plane being known as Limbo, it has remained across the various editions over the years
so this seems more rooted in the realm of homebrewing for your game so probably better to ask and brainstorm in #dm-world-building
i mean.... it could make sense that a cleric is doing the mission for coin
not really, cuz again, there are no such artifacts, at least that we know of in published materials
This channel is for official printed material and information
and even then is tricky cuz most such orginizations i can recall are not actually religious
yeah, which is why, it seems what you are wanting is more of a #dm-world-building thing
cuz it not only involves homebrew clearly, but seems more so specifically for your own game and your take on the setting you are using
Elminster's Forgotten Realms is great if you want all the worldbuilding fluff you'd ever need. I've found the last chapter, on gods and their followers, to be very useful. But other than that section, I don't think it's super useful for creating adventures in the Realms. It's more geared towards filling out the setting and making it seem lived-in, which it does very well, IMO.
That’s what I’m talking about, I was joking about it actually blowing up lol. Spellplague, 2nd Sundering, etc.
Yeah that’s what I need. I just bought it 👍
Uh, so in any setting, is there a war between elves and humans and what is it called
I can't find one
https://forgottenrealms.fandom.com/wiki/Beholder#Reproduction
Occasionally, a beholder, while sleeping, would warp reality with its subconscious mind and spawn a fully-grown beholder instantaneously out of nothing right there where it slept. If it was dreaming about itself, it may have created an exact duplicate of itself, otherwise it could spawn a beholder-kin or even a completely unique beholder-like creature. The same dreaming could result in bodily alterations for the beholder. Each orb possessed an instinctual knowledge of one's body, and dreaming alterations were without limit.
Not that I know of.
Which setting? That question is vague.
Honestly just any setting, just a war that humans were involved in
Actually it would need to be one the humans lost
If that even exists
Which setting?
There are dozens of official settings over the past 50 years.
https://en.wikipedia.org/wiki/Dungeons_%26_Dragons_campaign_settings
Sorry I'm new to this
Okay I think
It's forgotten realms
I think
Whatever that means
The Forgotten Realms is one of many campaign settings set on the planet of Toril (which is located in Realmspace). It is specifically in the continent of Faerun.
Why do you want to know about wars if you don't know about the campaign setting?
I'm trying to better understand my character who originates from a war (he's a human) so I can flesh out his story
The campaign has only just started
And its just a few friends
So I don't really fully know the setting
This is something you have to work with your DM based on their setting.
There hasn't been any recent wars in the Forgotten Realms setting.
It's my first dnd campaign so it's a bit of a mess
Work with your DM.
I'll try to do that
I thought it was an established universe that you couldn't rly alter
But okay?
This is confusing me
that depends on what you mean by "recent." There were several wars in the 1480's DR.
DMs can change stuff even with official settings.
Which is about 10+ years "ago"
Sure. But some might still think that "recent," in the grand scheme of things
What were the wars in the 1480s?
Um, no. 512 DR is is about 1000 years before the current timeline.
1495 DR is roughly the current official "current year"
In ~1484–1486: War of the Silver Marches, Sembia's invasion of the Dalelands (opposed by Cormyr), and Netheril's invasion of Cormyr
Your DM might not be running a campaign set in the Forgotten Realms. Speak with your DM and work with them
also the Unther-Tymanther war, which may have continued into the 1490's
I'm like 80 percent sure it's in forgotten realms
They're asleep rn
I'll talk to them tmrw
Though they're on the same knowledge level as me so lol
do you know if your dm is using an established setting even?
never has been
sure there is an official published continuity, but even then both creators of the settings and people who own the licence for the game if any encourage you to change things to suit your table and preferences, has been a thing since the earliest of editions to my understanding is why stuff like homebrewing is always supported in some way, is kind of baked into the dna of dnd
Honestly the closest and most recent Realms thing would be the war between Myth Drannor (elves) and Netheril (mostly evil humans) with Cormyr caught in the middle. Your human character could be from Cormyr if your DM is willing to bend or backpedal the timeline
also, i just noticed, seems that forgotten realms had 3 different goblin wars, like i knew the elves had a lot of civil wars, but did not know we had a trio of goblin wars, even if one or more is probably in name only since some of the names given to the wars in the lore are despite the races actually evolved in said war https://forgottenrealms.fandom.com/wiki/Category:Wars
we've got elf wars, orc wars, goblin wars, troll wars...
eh, netheril was more so largely composed of snobby/arrogant humans, sure there were some evil ones, but even then those were a specific faction within the netheril people last i checked
True, I’m just trying to dumb it down since OP is a noob lol
in this case it was the Thultanthar Netherese, which were pretty evil in general
The lovely Shadowfell bros, that’s right
*Corrupted Shadowfell
yes. The 'Empire of Shade'
Karsus was one of them right? Dude who blew himself and the remnants of Netheril up and WOTC refuses to elaborate
...blood wars, inhuman wars, thousand year wars, wars of the spheres, dragon wars, eye tyrant wars....
honestly no wonder Tempus, the god of war in the forgotten realms setting, is a greater deity, people can't seem to stop going to war
nope
I‘ve been playing Warhammer for two years god I’ve lost my touch I used to be the FR lore guy
dude is listed officially as either being chaotic neutral or just plane neutral in terms of alignment
they were shifted into what was then known as the Plane of Shadow during Karsus' Folly, so they escaped that disaster
sad part about karsus is he wanted to become a god to save the empire he loved and it's people, despite being just one of many wizards with a flying city, but his ego and hubris made him fail HARD
he literally chose the one god that was the only objectively wrong choice cuz he thought she'd be the best for his purposes
like i am 99% sure any other god would have been sufficient, especially if they were a god of war
Ok there we go I was getting my timelines mixed up. Karsus pulls his shit. Then Thultanthar popped up and had the whole Myth Drannor scuffle and either Thultanthar was brought down and wrecked Myth Drannor or idk? Man I’m bad
but he assumed he was write cuz it was his spell and he was such a prodigy
thing is, wars being fought only gives Tempus power when his name is invoked as a part of it, perhaps by one of the combatants or a general on the eve of battle. Which probably does happen frequently, but it's not like just the act of fighting war gives Tempus power.
last i checked, all gods of war in any setting they are worshiped in, are empowered by acts of war
plus war is literally the only thing in his portfolio, at least these days, it was even broader in older editions
Warriors can pray to Tempus without being in a "war"
Was this how Mystra got screwed and then Spellplague happened or am I combining different events again?
like in 3e which seems to be his first time as a god proper, his portfolio contained
"Battle", "War", and "Warriors"
1800 years ago, Thultanthar shifted into the Plane of Shadow, and a week later Karsus' Folly happens. The leaders of the enclave find out about the disaster and decide to remain in the Plane of Shadow so they don't fall prey to the same fate as the rest of Netheril. They remain there until 1372 DR, when they reappear above the Anauroch desert. The Spellplague happens, then the Second Sundering, and eventually Thultanthar crashes into Myth Drannor in 1497 DR.
the spellplague was a different death of the goddess of magic, ass if mortals needed it hammered in that the goddess of magic who basically makes magic safe to use for mortals among a number of other things, dying is bad for everyone on the planet
spellplague was when cyric murdered her
Ok it’s coming back now, thanks. I remembered the 2nd half correctly at least lol
mystrl was the one that died in karsus' folly ie the og incarnation of her
I’m losing track of the amount of times Mystra/Mystryl/god of magic in general has gotten killed tbh
In FR, gods gain their power through worship, in particular when an action in relation to their portfolio is performed while invoking that god's name.
https://forgottenrealms.fandom.com/wiki/Deity#Description
A god's power was in large part determined by worship, the sum total of actions performed when venerating some divinities over others, including prayers and offerings in addition to general deeds and behaviour. The more fervent the worship and more abundant the worshipers, the stronger a god became.
Yup, I remember now
everyone that goes after her just assumes they planned better than the last person that did it, shar tried, and failed, to take control of the weave in her death and almost lost control of her shadow weave
the "while invoking their name" part is important. Mystra doesn't gain power whenever any wizard uses magic. Only if you use magic while invoking Mystra's name does she gain power from it.
It’s a meme at this point lol
Just ordered Grand History of the Realms since I lost my PDF of it so gimme a week or two and I should have my former FR lore knowledge back
from what i recall, the invoking the name part was only important in so that other gods were not also being empowered if they had similar portfolios, could be i am misremembering, though i feel the things they have in their portfolio are important to their power at least in the older days, after the time of troubles i know it was made more dependent on the worship of their faithful
Deities only have power in their home realm, correct? For example, deities from the Forgotten Realms have no power in Greyhawk? If so, do people who draw their powers from deities lose them when they go to different realms?
"Realms" would mean a deity's home domain in the outer planes.
Gods don't have influence in systems they aren't worshipped in. In Realmspace, the overgod Ao controls which deity has divine power in the system.
In 5E, clerics and paladins' powers can be "self generated" by their faith and not necessarily directly by their patron deity.
though usually of the two is mainly the paladins that are directly using divine magic, basically tapping into the same sources the gods do, but have a drastically more limited degree they can channel it, at least as i understand it, and with clerics traditionally it is only up to a certain point as after a certain level of spell power it requires the aid of a deity for them to cast stronger divine spells
at least mainly that was the case with them in some of the older editions like 2e
their influence in a setting is typically tied to both their divine status and faith of their worshipers, as many of the "perks" one could say of being a deity, scale with their divine status, having greater lengths their abilities can go to before they are at their limitations and in some cases gaining new ones entirely
from what i am aware though a deity can have a god in another setting grant their cleric divine magic on their behalf if they share a domain, though this is more so just if one of their clerics is going from one setting to another as part of their journey of some importance to their deity, like say Palor's best cleric had to go to the forgotten realms, the mainly focused on planet being called toril, another sun god in the forgotten realms such as Lathander could grant spells to that cleric on Palor's behalf if Palor does not have any worshipers native to the forgotten realms, let alone enough to grant the spells he normally would
Yes, deities can have an intermediary — demon lords had used CE deities to grant spells to their cultists in past editions.
Ok, I hear there's a false life thing Patrons can grant their warlocks and it's not the spell. I refer to fiend patrons in particular but I was lead to believe that any patron can do it. Is this correct from a lore perspective?
This seems like a gameplay question rather than lore.
Fiendish vigor? Yeah, all patrons can mechanically. Lore wise, I don't think any expanded lore sources have explained that out.
Alright, I was told there was a lore reason a patron could grant a warlock false life a limited amount of time. I have been questioning this since I had posted in a server about how I could use fiendish Vigor to cast the spell as many times as I wanted to. Someone said that there's two versions of false life. The spell and something a patron can do when they still need the warlock to do something important and the warlock has died. The second version had a lore based version.
The lore is between you and your DM to discuss how the particular patron would act.
Ok.
Remember that this channel is to discuss established published lore of official campaign settings.
Fiendish Vigor is just the spell False Life though.
Warlock patrons just in lore are capable of many things.
Yeah, I was told there was a lore reason why I couldn't just get as many false lives as I wanted until I clarified that I was talking about Fiendish Vigor but it wasn't expanded on exactly. So I figured that I would just ask here.
That's on your DM why not, not official lore since (again) it's a gameplay mechanic.
https://www.dndbeyond.com/sources/basic-rules/classes#FiendishVigor
Fiendish Vigor
You can cast false life on yourself at will as a 1st-level spell, without expending a spell slot or material components.
Ok, I was given the impression that there was an official lore source, as well as a mechanic. I guess I was wrong.
Did mordenkain and Tasha rise before vecna
Before Vecna: Eve of Ruin I'm assume you're referring to?
not sure what you mean by rise, as that can mean a number of things, and in some cases only one of them ever became a god, which often is what people may assume is ment by rise in the context of dnd especially when you mention someone like vecna
Any demon types that would be servants of Orcus that might fit the description of:
“Villain is a pale skin figure with a look of a tiefling with black oozing cracks through his skin, he wears black almost living armor with a pillowing purple cloak, and he carries a black staff with swirling purple threads around it. He wears a crown of bleeding thorns”
Thats also a necromancer
not to my knowledge
honestly sounds more like a unique individual more than any sort of type of creature in published material especially out of the known demons in lore, even more so those that serve orcus
remember technically the demons we have lore and stats and what not in the lore of dnd are only a tiny fraction of the possibly infinite different kinds that the abyss is constantly creating
I sorta figured but I wanted to check
I can write something new but didn’t want to if I didn’t have to
to my knowledge no demons are ever, outside of individuals, resembling an exisitng mortal race, tieflings included
so that could be your first way to assume there is no such creature in the lore
especially when adding specific pronouns, items, and things like classes
heck some of the stuff you described sounds exactly like certian magical items that exist in the lore and would be independant of the creature wearing it anyway
The bleeding crown is whats trapping him to Orcus, the staff helps him with particularly big power bursts, the armor is a creature he trapped
The cracks are where he tried to resist and got torn into
Ok, so as Succubi are considered fiends in 5e and they have flipped between being classified as both demons and devils over the previous editions what happens when they die in the material plane? Where do they return to? Is it the Abyss, the Hells, or is it now just anywhere in the lower planes?
5E didn't update the lore for them on that.
Probably the most consistent interpretation would be: they discorporate and reform on the Lower Planes like other fiends. Which plane specifically? Whichever plane you decide that particular succubus is native to.
any of the lower planes, depending on the succubi in question
as last i checked in 5e they can serve, demons, devils, and other fiends
Does a cleric's magic work in the city of Sigil?
Thanks
yes, only real limitation on the divine in relation to sigil is that gods can not enter the city at all
the 5e planescape books even have a section that details what changes are made to magic in sigil, if any, mainly relating to spells that summon or teleport
Thank you!
Anyone here familiar with Dragonlance?
What about it?
I'm running Shadow of the Dragon Queen and for most of my players, I have customized stories planned for them based on their classes and backstories... save for the shifter monk. I don't know what to do with him
For example, the druid and ranger have both been chosen by Chislev, goddess of nature. Their path would lead them to discover the Chislev's lost grove in the northern wastes and restore it to its former glory. The grove contain Chislev's teachings that enable anyone who learn from those teachings to be druids or rangers, much like the heroes of the lance finding the Discs of Mishakal that enables anyone to learn to be a cleric of Mishakal.
The party paladin/warlock has already met Leedara, a ghost created as part of Isolde's curse on Lord Soth. Leedara's goal is to foil Lord Soth's ambition even though she doesn't have enough power to do so on her own. But she has become the pad-lock's undead patron in hopes that he would be able to foil Lord Soth and his plans. This fits the pad-lock into the main campaign like a glove.
Okay, so what do you want to know lore-wise about Dragonlance's War of the Lance?
Otherwise is this more of a Dragonlance spoilers thread territory.
Discs of Mishakal were in Khisanth’s lair, recovered by the Heroes of the Lance in 351 AC (DL1 Dragons of Despair).
I have read the novels as a teenager when they were first published. What I need now is more of some kind of plot that ties my shifter monk player to the main campaign story
This isn't the channel for that but that's more Dragonlance spoilers thread territory.
This channel isn't here to help you create a new story that's more #dm-discussion
so, within the fallen realms, is there a good aligned god of the undead
Do you mean the Forgotten Realms?
are death tyrants sentient because I know beholders are and aren't death tyrants just like zombie beholders so can they make conversations, have plans...
yes. am bad at english (I aint even monolingual)
Yes, Death Tyrants are beholders transformed into undead by dreaming of their own deaths, but are still aware/sentient/sapient
This monster possesses the cunning and much of the magic it had in life, but it is fueled by the power of undeath.
thanks
looking this up ive seen Nyx come up as a result, but that seems to be reaaaallll old lore with inconsistent results
(That was quoted from their Monster Manual entry btw)
When it comes to gods of the undead not really. Undeath is seen as a universal terrible thing with the exception of good aligned Arch Liches from 4e. And Baelnorn liches that guard elven secrets.
do zombie beholders exist and do they have the same powers as death tyrants and regular beholders
Yes. They do. They are featured in the Waterdeep Hard Backs, the 5e monster manual and the 3.5 monster Manual
is it the default in DND cosmology that undead things cant be sapient?
or they can be sapient and they're all just bastards
Specific beats general. The specific nature of the Forgotten Realms that always trump the general nature of Dungeons& Dragons.
In almost every D&D setting there is the full range of intelligence across undead
From mindless zombies and skeleton minions to scheming lichs and vampire lords
And in some settings, undead can be good too
I was about to ask, is that so in the forgotten realms?
Yep. As I cited above the Baelnorn in the FR are good ish aligned.
Jander Sunstar was a good aligned Vampire.
so yeah I guess circling back to the original question I had, is there a god for those good aligned undead people
Undead don't have souls, so I doubt there is a specific god for them?
Like Jander I think followed Lathander
I had assumed zombies and stuff.
Not in the Forgotten Realms. There isn't. Your major gods dealing with undead things are Vealsharoon (Red wizard god), Shar (The original evil in FR), Kiaransalee (real gross), and Myrkul (One of the evil dead three)
Wait how would that work?
It really didn't for him lmao
fair I guess lol
Tragic story for Jander.
like that seems like a real quick way to get smited
He was a paladin of Lathander before he was turned into a vampire. Then he got swept away into barovia and accidentally introduced the faith of the Morning Lord to Ravenloft.
being a vamp and drawing lathlanders attention by praying directly too him
Really? I didn't know that. I know he went to hell with Zariel before she was a devil.
That was after he escaped barovia and tussled with his Arch nemesis Strahd
Did he beat Strahd?
Yesn't
I feel like he'd be mismatched against him.
Strahd slapped around (curse of Strahd spoilers) ||Mordenkainen|| even though he really shouldn't have been able to do that lol
The nature of Ravenloft means Strahd can't be beaten.
Martyn the Mad was saved from vampires by the Morninglord, whom forced them to spare the boy. (In fact, this was simply Jander Sunstar whom insisted Strahd and his cronies not kill the boy, but Jander's gold elf countenance made Martyn confuse him with Lathander Morninglord).
Martyn then spread the faith.
wait so in one lifetime, man became a paladin of lathlander, got turned into a vampire, killed Strahd, and partied with the archduchess of avernus before she was famous
ohhhhhh
He joined the Hellriders as they went to Avernus.
wait, was that before or after the vampire stuff
He was a vampire then.
so wait, he allready went toe to toe with strahd, and then decided now was time to be a coward?
He would tell you. If he hadn't quit the field. All that would have been accomplished was more dead men trapped in Baator.
It was a hopeless battle and Zariel refused to leave.
okay, so he fought a tactical retreat, he didnt just rout and flee?
thats completely understandable if so
It was partially a blind panic. But a sensible blind panic
Hell is not a place any sensible person should want to be. Especially the front line of the Blood War.
Yeah, it was a pretty stupid move.
I feel like the only way you win a war in avernus is with a large nuclear arsenal
Sunstar's whole life is a tragedy. He hates Vampires. He only fed on the dying and the accursed. And he has lost the grace of not one but two gods.
He wandered Mistledale for a while, preying on bandits asleep in the wilderness but not killing them, just drinking a little from each in their group. One night though, the group he was following were alerted to his presence and he had to flee. When he stopped, he encountered the goddess Eldath, who offered him sanctuary in a holy grove of Silvanus. For as long as he didn't leave the grove, he would be a mortal elf again, though sunlight would still be deadly. He met a priest of Silvanus from a nearby abbey, coming to draw water from the sacred pool and the two became friends. The next night, wood and antlers were on the ground and, seeing it as a sign, Jander whittled them into statuettes of Eldath and other shapes, which he gave to the priest for his abbey to sell. Jander was extremely happy with this life until one night when he saw that the abbey was on fire. His new friend struggled to the grove saying that they were under attack but Jander should stay in the grove lest his divine absolution be revoked. Jander couldn't stand the sight of thugs beating his friend and left the grove, using his returned powers to slaughter them and saving the lives of many of the abbey's residents. But when he tried to return to the grove, he found that he could not—a painful, invisible barrier prevented him from returning and he doubted Eldath would offer him succor twice.
that honestly would not even work, cuz of the sheer numbers, since zariel in her hubris was trying to kill both sides of the blood war
if anything would at best just make things tilted in the favor for the demons, since their numbers are infinite
and technically avernus is just the front lines/first line of defense on the devils' side of things
Got a question relating to an individual in the backstory of my character.
strahd is s push over compared to trying to take on both sides of the blood war
not really the place for it unless it involves a character from published materials such as say elminster, volo, ect...
It's relating to a question about one of the gods.
I'll go ahead and ask it here and relocate if you think it would be better asked elsewhere.
If a Dragonborn paladin of Bahamut were to abandon their clan in a time of need, would this constitute a breaking of their oath?
And the clan in question would also consist of worshippers of Bahamut, if that would make any difference.
honestly would depend on their oath, but abandoning thier clan in a time of need would be a massive no no in dragonborn society
besides paladins and their oaths and what ever god they serve, if any, don't really have much if anything to do with each other, especially in 5e
Yep, that's the idea. I'm just wondering if I should have their god abandon them as well.
their god would have nothing to do with their power anyway
also what you do in your games is your call and would be more so something for #dm-discussion or #dm-world-building even if is just being unsure about something
this channel is for talk about what is told to us in the published materials officially put out
best i could do with staying on point you towards bahamut's canonical personality in published materials https://forgottenrealms.fandom.com/wiki/Bahamut#Personality
Gotcha. Thanks!
or things like his dogma https://forgottenrealms.fandom.com/wiki/Bahamut#Dogma
a really big nuclear arsenal
does not change things really, honestly if anything makes it more likely to just blow yourself up
and that is just assuming nukes were even gunna work or even an option, cuz while earth is canonical place in the dnd multiverse, compared to magic, stuff like nukes is not so widely spread across the multiverse in terms of being used, least far as i know, one could argue that nuclear weapons would be basically "the poor man's alternative" to high level magic
cuz at least with like earth, cuz of our lack of magic unlike most places in the dnd multiverse, our tech ain't rooted in magic, it is rooted in something very different, and technically a weaker or inferior in most cases to my knowledge
Even then if you nuked the infinte plane of Avernus, the infinite demons of the abyss would just destroy the multiverse because it was funny.
or at least faster, cuz they technically would still have to get through dis and the other layers of hell to supposidly get what they are after in the bloodwar before moving on to the rest of the multiverse
So, is there any specifics on like how fast trolls technically heal? Like biologically what is their nutritional intake? How many cells do they produce a day? Do they like, magically heal faster when injured or is their cellular refresh rate consistent
is more so a supernatural thing i think https://forgottenrealms.fandom.com/wiki/Troll#Biology
to my knowledge there is no such info, as it is more so a supernatural ability that most trolls are born with, though if memory serves there are a few species, like at least one, that have no regenerative abilities at all, but it is not really something that is scientifically quantifiable, as it will keep regenerating from any damage so long as it is not exposed to large amounts or strong enough things like acids or what have you that counter their generative abilities which is reflected mechanically
and though i could be wrong on this, to my knowledge, among creatures with regenerative abilities, trolls are the quickest in terms of how long it takes for them to regenerate
but paritally do to mechanics, a troll can regrow an entire body apparently in about 6 seconds
i believe AJ Pickett covers that sort of thing in his lore video on trolls, otherwise is more so on the side of mechanics and is not detailed in lore in anywhere near the kind of speicifcs you seem to be looking for far as i am aware https://www.youtube.com/watch?v=sChpdrEP-8E&t=1s
Wish they expanded somewhat on Troll lore.
They could be amazing if they handled them properly.
And not just as an inherently evil “monster”
i think you are over simplifying things
Well, D&D trolls are loosely based on European (Scandanvian) folklore's trolls, which were malign/malicious monsters.
https://www.britannica.com/topic/troll
https://en.wikipedia.org/wiki/Troll
cuz they are, is just like many giants their values and ways of thinking are a lot different than say a human's
they are effectively somewhat intelligent predators, more so than just "evil"
https://forgottenrealms.fandom.com/wiki/Troll#Society
Trolls had little in the way of society. They traveled in non-migratory clans of 3-12 and, upon discovery of an area rich with prey, would establish a lair, most often within a cave. They were often located near smaller human settlements, including established roads as those who traveled off the path served as a great source of food. Once established within a region the band of trolls would hunt and devour as extensively as possible until all resources had been exhausted.
Trolls got some lore in Bigbys
and besides them being different than what you would do does not mean at all they did not handle them properly, as they are inspired by the source materials in our own world, not 1 to 1, this applies to ALL monsters in dnd that are known ot exist in things like mythology, folklore, ect...
dnd trolls are dnd trolls, the only way they could not handle them properly is if they literally ignored their own lore entirely
So, basically your saying they’ve always been trash mobs and they always will be…. Lovely
Given their regenerative trait they're apex predators not "trash mobs."
trash mobs? sounds like you are thinking more mechanics than lore
is undead being alergic to normal means of healing something from old lore or is that still true
If you're referring to 5E undead, there's no universal trait for undead to have vulnerability to radiant (aka "holy") damage. That's a gameplay mechanic side of things and not really lore as it pertains to the monster statblocks.
Older editions' undead were more connected to the Negative Energy Plane but 5E has little to no reference to that any more.
it's a general lore thing, mainly from old editions, that sometimes applies but does not always apply to all undead
well more so in 5e not all undead are connected the negative energy plane
some are and have thus mentions of that connection, but is not a super common or universal thing these days
okay, good to know thanks
plus is less alergic and more so weak to
oh I thought in olden times if you cast heal wounds on a skeleton he'd explode
cuz postive energy and negative energy more or less act like matter and anti matter, they don't get along
The individual undead monster statblock will say if they have vulnerabilities to radiant (aka "positive") damage.
so things with vulnerability to radiant explode from healing?
Again, read the individual monster statblock. Don't assume Cure Wounds would do that.
In older editions, undead could be damaged by positive energy. More mechanical than lore-based, though, given the splitting of positive energy into healing and radiant as of 5e.
Cure Wounds healing is NOT radiant damage
Interestingly, mummies, despite being undead, are connected to the Positive Energy Plane rather than the Negative one, and would theoretically have the opposite reaction to most undead, at least in prior editions.
Huh.
the spell in question will mention if it has any effect on undead, but it simply not healing them, or harming them, there is no real general rules for this in 5e nore lore, so is more mechanics and specific to the spell in question
unless the dm house rules otherwise of course, but again that is more mechanics than lore
A mummy’s Positive Energy connection is listed in the Ecology section, so presumably it’s never been errata-ed out by later versions: https://forgottenrealms.fandom.com/wiki/Mummy?so=search
but at least in 5e, unless it says otherwise spells like cure wounds have no effect, healing or harming on undead by default
Yup, I just looked at my 2E Monstrous Compendium and that's correct!
I checked and my 1e MM says the same. Haven’t found any mention from 3e or later, though.
Does Greyhawk feature any lunar deities? I know it has 2 moons, but I can't find much info on how they impact religion in the setting.
Hey quick question, who is the more common/prominent god of death in forgotten realms? specifically in and around the sword coast? specifically ones that were prominent 5-700+ years ago
Myrkul held that title until 1358 DR, during the Time of Troubles, when his mortal avatar was slain in Waterdeep. Shortly thereafter, the mortal human Cyric ascended to godhood and claimed Myrkul's portfolio, though he was known more as the god of strife and trickery than the god of death. Ten years later in 1368 DR, Kelemvor defeated Cyric and became the new god of death.
Now, all three gods still exist in the wake of the Second Sundering, but Kelemvor is the main god of death. Myrkul is a much less powerful "quasi-deity" and death is no longer in Cyric's portfolio.
For context its for CoS, thought it might be cool to have one of the NPCs comment about how Barovia makes a mockery of life and death with the whole trapped souls thing, in reference to how theres so many undead around etc and that they could mention how due to being in a demiplane the death god/s that would be furious about it have no power here or something like that? But this is in Barovia which has been cut off for centuries so wanted to check that the gods/timeline match up as the barovians wouldnt know of any religions/gods that came about after they became cut off.
So per lore I don't believe the land of Barovia originated in Faerûn, though of course that's a choice you could make. (and there are already parallels to this with the whole Morninglord thing, so I think it's cool to expand to more gods)
but yeah if you're playing in the 1490s DR, Barovians would only know of Myrkul from those three. And while Kelemvor hates undead, Myrkul is all about it
In my game im using forgotten realms as we may continue after CoS, if they survive.. and cos they were familiar with it due to BG3 etc so abckstories were easier, Ive set it as a demiplane roughly North of Daggerford
Barovia is from a forgotten world, ie it doesn't originate from any published setting
please keep in mind this channel is for discussing official lore, if you want to share your campaign/setting, #dm-discussion or #dm-world-building would be more appropriate
yeah you could have your player characters be from Faerûn, but that wouldn't change the fact that Barovia came from some other forgotten world
having it be from Faerûn would be changing from that default (which is allowed, just felt the need to point it out cause this is #dnd-lore after all)
Yeah its an official lore question, just for what was relevant half a millennia ago in sword coast lol, the existance of a barovian demiplane in Faerun thing doesnt change all the religion stuff that existed before it came to be
barovia does not really have any
as being from a forgotten world long since sucked into the domains of dread, it would largely be cut off from any gods or it would hinder their ability to aid their worshipers, also canonically it is located in the shadowfell in the 5e continuity and has 0 relation to any forgotten realms or other published settings, all of it's culture and the like is onto itself and presumably is all that remains of that part of the unknown world it hailed from
incorporating forgotten realms elements specifically or otherwise any alterations would be for your table and your take on the setting only and thus would be more so #dm-world-building than dnd lore proper
not to mention the flow of time can sometimes be a bit wierd in both the shadowfell and domains of dread to my knowledge
I think we've covered all that
5e's version of the setting has a book called "Van richton's guide to ravenloft" which notes things such as religion in the domains of dread as a whole, including one unique to it
the one note worthy faith mentioned in 5e is that of "Ezra, god of the mists" which is detailed in that book, as vague as it is, and any connection to other gods are more a private thing specific to one's family or traditions, is not like your typical setting with a pantheon of deties that are publicly worshiped
though it says any deity in the player's handbook could find followers in the domains of dread, so there is not really any singular answer
but if it helps, in order of their time in the role, the gods of death in the forgotten realms are Jergal, Myrkul, Cyric, and the current god of the dead Kelemvor
you'd want to check things as they were in the realms around 994 DR onward if looking to what to incorporate into your version https://forgottenrealms.fandom.com/wiki/994_DR
as half a millenia ago from the latest date we know of in the forgotten realms would be at that point in time
thanks so much!
what happens to Aasimar when they die, do they like ascend to minor godhood?
could one hypothetically be a Celestial Warlock Patron?
An aasimar dying dies the same way as an other mortal
even in cases of stuff like getting old? Do they never shed their mortal body etc?
They aren't gods. Much of the time they aren't even part celestial
They just have the power of the heavens. Which isn't always a direct lineage thing
Aasimar canonically are just mortals infused with energies or with lineages associated with the upper planes
is not tied into gods, let alone godhood, unless you homebrew it that way
the example in bg3, if you know you know, is closer to a half-celestial or a demigod than an aasimar in the traditional sense, and really is only an aasimar in that specific continuity, it is not the norm for aasimar as a whole
and even then, becoming a god requires worshipers, if if you are the child of a god
And Ao's permission too iirc
does not matter how powerful you are, no worshipers, let alone enough worshipers, you are not a god in dnd
in the forgotten realms at least, especially after the time of troubles
Up to you and DM, not really covered in lore
you just need a certain level of power, is not tied to any form of godhood
This is mostly for my own DMing ideas. Wanted to potentially make a Half Elf's Aasimar descendant their Celestial Patron
Ancestor*
celestial gives you at least 3 examples of valid candidates for such patrons for warlocks
Unicorn, Empyrean, and Kirin
if wanting to look to existing lore in the forgotten realms, i'd suggest the celestial eladrins of older editions, that while not having made a debut yet in 5e, have also not to my knowledge established to no longer exist https://forgottenrealms.fandom.com/wiki/Celestial_eladrin
also, your Aasimar would really only be a half elf physically, but that otherwise is a bit more mechanics than lore side of things technically
else if wanting more specifically on your character specifically and any other non published lore based factors, might be better suited for #character-discussion
Yeah I did read up and saw that Aasimar are also half elves by technicality too
Eh?
eh, not entirely
Aasimar can be from any mortal race
as just like tieflings, the plane touched nature does NOT have to be biological in nature
you simply could have been infused with the energies of the plane or a being from those planes
and pretty much anything in between, it kind of has always been varied to my knowledge, especially by the time of 5e
I see
I think as of rn, tieflings are still kinda locked into humans?
far as i know they are at least heavily associated with humans, cuz not every races has a separate but equivalent, even these days in the 5e continuity tanarukk are more so half-fiends than tiefling orcs
and the other counterparts to my knowledge have yet to be reintroduced
I mean, unlike aasimar, tieflings didnt get a multiverse update. Probably because its a PHB race
we will just have to see in the 2024 version, which will likely include such info for the framing device
so for now we simply will have to wait and see
though does seem as far back as 3e, they have been described as human based, so they may be specifically tied to humans https://forgottenrealms.fandom.com/wiki/Tiefling
at least going by what is currently documented and cited on the wiki for the forgtten realms
Hmm, for simplicity of mechanics, the genasi/tiefling/aasimar have been human only. There can be other species equivalents (Fey'ri, tannuruk), but these three terms previously only applied to human heritage:
2e Planescape:
Part human and part something else, tieflings are the orphans of the planes. They can be described as humans who've been plane-touched. A shadow of knife-edge in their face, a little too much fire in their eyes, a scent of ash in their presence- all these things and more describe a tiefling.
3.5 Races of Faerun, under Aasimar:
While elves, dwarves, gnomes and halflings with good outsider ancestry are reputed to exist, those crossbreeds are not true aasimar.
And tieflings:
Fiend-touched and similarly tainted mixes of elves (notably the fey'ri), orcs (such as the tanarukk), and other races are known, but those are distinct lines and are not true tieflings.
4e, Heroes of Forgotten Kingdoms
heirs to an ancient infernal bloodline , tieflings have no realms of their own but instead live within human kingdoms and cities. They are descended from human nobles who bargained with dark powers
But other planetouched do exist, just under different names or the 'planetouched' umbrella:
Dead Gods (2e) planescape module, when talking about visiting The Vault in the Greyhawk Setting:
Sure, tiefling drow exist, but most of the time they’re killed by their elf parents or taken away by their fiendish ancestor.
From Races of Faerun, so a bit FR specific, but then their was very little lore elsewhere in 3.5 for this:
The child of an outsider and another creature is a half-fiend, half-celestial, or half-elemental. If one of these half-blooded creatures has offspring with a humanoid, the result is usually a planetouched creature. The offspring of two planetouched is always a planetouched. Mixed-heritage planetouched of this sort take after one or the other parent (seemingly equal chances) but carry the traits of the other parent, which may show up in their own children. The offspring of a planetouched and a normal creature of its type (such as the child of a fey’ri and an elf) has an equal chance of being planetouched or “normal,” but carries the potential for planetouched children in either case. Sometimes the outsider bloodline becomes dormant for one or more generations, only to manifest many years later.
It will be curious to see how 2024 tieflings handle this
(As of MMM, both Genasi and Aasimar can be non human derived)
^
All the half elves disappear how they going to explain that
They are still there. They are just not gameified as their own species choice anymore
I know 😦 I was just being sarcastic. I felt strongly against removing them.
Or at least the reason they removed them.
they are still there
and either way, seems more so a topic for #dnd-discussion rather than dnd lore, as changes to mechanics of the game does not always mean anything changes in terms of lore
They haven't been removed
You're erroneously conflate a mechanical change to a lore one
I need to know the lore about dumathoin and what would he do, If a massive secret protect good gods, but make it easy for demons and evil recruting people. Maybe it is downside for protection of treasure of the earth?
as for the rest of your question, not even sure what you are asking
Do all the gem dragons have planar connections? I know Crystal draws on the Positive Plane and Topaz on the Negative, but I can't quite tell if the others share such a quality.
Not that I recall from Fizban’s. I don’t know about the old editions though
no, at least not to my knowledge, far as i know at least in the 5e continuity those are the only two that mention a relation to a plane of existance
Whats the current consensus on Dragonborn lore?
I'm just curious about the newer settings take on them
Born of dragons, as their name proclaims, the dragonborn walk proudly through a world that greets them with fearful incomprehension. Shaped by draconic gods or the dragons themselves, dragonborn originally hatched from dragon eggs as a unique race, combining the best attributes of dragons and humanoids.
Is the PHB
So they more or less go with the PHB, alright seems legit
forgotten realms specifically, full details https://forgottenrealms.fandom.com/wiki/Dragonborn
fizban's offers a slightly more updated focused lense on them with 3 major groups/subraces and is setting agnostic
Is that so?
Dragonborn lore obviously differs from setting to setting
I would hope so
For example, on Exandria there are two types of dragonborn; Ravenite and Draconblood, with different appearances
the one in fizban's is not only a bit more of a close up in terms of the 3 major types, but is also setting agnostic
the draconbloods even having tails, something prior was a thing dragonborn normally didn't have to my knowledge in published lore of any setting
Dragonborn of Exandria, along with all other mortal peoples, were created by the prime deities
In Eberron they are pretty direct creations of Dragons
dragonborn in most settings if i am not mistaken have their origins a bit up in the air even in universe with a few different origins that are believed by some or at least theorized
Right
I didnt know they had so many different iterations, the main one i knew about was uh,,,,they were like, aliens from another world or something
And ofc the phb
like in forgotten realms to my knowledge, though we don't know how, supposedly they have some sort of connection to the dragonborn of bahamut from years past
That might have been 4th edition
that is forgotten realms, basically 4e onwards, when they were introduced as a proper race that can reproduce
Yeesh
5e largely retains that history, with those on toril, at least among the older members of the species being from Toril's sister world of Abeir, transported there during the events of the spellplague, which if i am not mistaken is detailed on their forgotten realms page
Yeahhhhh
I vividly remember that
I remember the...."fanfare".....of the spellplague
Big hit that one
I feel like dragonborn lore/history is mostly “mythic” in 5E based off of setting and such
honestly forgotten realms and exandria are the only settings i know of with their own lore for the dragonborn, others in theory at best just go off the more setting agnostic stuff in books like fizbans
lore and history are not always one in the same
often they go hand in hand, but are by no means joined at the hip
That’s why I kinda said mostly
As in mythological. As in they don’t have an exact in-universe answer as to why they exist.
well that is not really correct
as there are ones, but largely is a debated topic among those of the forgotten realms
but the fact is it exists, just there is no an agreed apon one that is portrayed as a matter of fact, at least in the forgotten realms, eberron and exandira having their own setting specific lore
Okay, lemme try and rephrase what I’m trying to say here: I’m most settings (maybe excluding specific examples such as Exandria, the Forgotten Realms, and I believe Eberron), dragonborn don’t have explicitly detailed lore in regards to their existence.
In other settings, iirc, they’re just believed to be a humanoids folk who were descended from dragons. With not a lot more info, and Fizban’s making it as setting agnostic as possible.
mainly cuz at least to my knowledge they don't have lore for that setting, so at best in 5e for setting agnostic stuff, fizban's is the only case i can think of but can't remember off the top of my head if it mentions any sort of idea of an origin for them, as it is largely just between the newer incarnations of the player character stats and the later dragonborn champions and their lore
"They don't have super specified origins" =/= "they don't have lore"
fun little lore tidbit, the average dragonborn body temperature is feverish when compared to that of a human, at least to my knowledge
one of my favorite things about dragonborn, at least in the forgotten realms, is their honor centric culture, it reminds me of another fictional race i adore, the Sangheili from the halo franchise
i just find how important the concept of honor tends to be to dragonborn in the forgotten realms interesting
Honor & clan above all else
Would a human raised in the feywild be able to become a changeling, through deals and trickery and magic and whatever?
That's not really a lore question
that's more #dm-world-building
Guideline for what constitute appropriate topics/questions: #dnd-lore message
Hello! So, I am not new to Dnd. I have been around for years and I have read the DMG, PHB, in various editions and some Drizzt and Dragon Lance novels. The classic books mainly. I would like to learn more about the lore. As I am missing kind of an overview of the things happening. My favourite setting is Faerun. Any idea where to start? Guide to Faerun I guess
But any other pointers?
Try the Forgotten Realms wiki
I'm just wondering the infiltration to Zhentarim or Harpers is super easy if the main thing how you prove your allegiance are the pins. You can just take a pin from a dead agent and be perceived as a member of that organization when you show your pin to other members in the street. Is my assumption correct or am I missing something?
As far as I can remember, the pins for the harper are magic and/or entrance to a harper stronghold has magic that detects a harper member
and for Zhents, each cell would be familiar with it's members and if you're from another cell, well firstly you're not supposed to mingle, but even then, a current cell member would need to vouch for you
That makes super sense. Thanks for the insight, Davyd. Zhents from a different cell wouldn't trust you per se, but having a pin and acting like a Zhent could give you a better starting position at trying to earn their trust, I believe.
Correct, it's called compartmentalisation and is the main mundane means of securing cells that they have (again, going from memory)
Based on current lore, how should a Githzerai character act if they come face to face with a "friendly" Mind Flayer?
As far as I can recall, there's never been a "friendly" mind flayer, so this is a hypothetical far beyond the scope of this channel really
In which channel could I ask about the topic? Because I have a conflict with that issue
Check out #channel-guide for finding out which channel would be most suitable
When was Baldur’s Gate established? From all the games that has it u can visit, seem like to quote Obi-Wan Kenobi: “You’ll never find a more wretched hive of scum and villiany.”
There are a couple of fairly friendly Mind Flayers in the Society of Brilliance
Gith will generally be hostile no matter what probably
Do warlocks keep there powers if their patron dies?
There are vestiges, which can be patrons to warlocks. While not strictly dead, they are not alive, either.
How technologically advanced is spelljammer?
Generally not. Fundamentally they are based around magic
Is it star wars esque?
Ngl, my second question would be if phones, or cell reception exists (it's for star map flavoring)
From a fictional standpoint, what would you compare it to?
Take Pirates of the Caribbean and put it in space.
Spelljammer is still fantasy, just in space
treasure planet but with magic is honestly a pretty close way to describe it fairly accurately
technology in dnd, mainly worlds with magic, unlike earth are rooted in magic rather than what we on earth root our tech in, magical items are technically tech in dnd
treasure planet, if they also had magic like something akin to harry potter
it basically just emphisizes dnd's nature as science fantasy, by making both elements just as prominent, over the years sci-fi elements have been down played or not utilized to the point most people assume things like guns and the like are out of place, when the fact is they are not, dnd is not simply medieval fantasy unless you force it
i mean for crying out loud the first time the froghemoth was introduced it was literally in a crashed spaceship, yet people have gotten it in their head that dnd somehow is medieval fantasy, i feel is likely just cuz how heavily faerun, especially the sword coast has been focused on over the years, which just happens to have architecture reminiscent of medieval europe, especially with like i said, the more sci-fi elements basically having been pushed to the back if still there, that the fantasy elements just become so prominent and people probably associated those with medieval fantasy
srry, got a little lore nerd ranty there
Spelljammer is a lot like Jack Vance’s “Morreion.”
Oh to whoever I was talking to about Jergal and Spellweavers, I found it isn’t just fanfic/homebrew.
Ed Greenwood’s editor (The Hooded One), said on CandlekeepForums “Jergal is too NDA’d for him (Ed) to say much” about his ascension, and “much has not been revealed” about any ties that may exist between Spellweavers, thri-kreen, and a connection to the Lord of the End of Everything
Want to ask about sorcerers. Sorcerers get power from lineage right? What if both parents have different lineage? Is there chance for say... the child to be of one of the lineage(say shadow sorcerer) and through some stuff, become of the other lineage(say clockwork soul)
Asking cos, I have a shadow sorc at a high lvl that I want to respec to a clockwork sorc.
And was wondering if I can somehow explain the change without changing his backstory.
A sorcerer's lineage doesn't have to be genetic. One can become a sorcerer just from being influenced by the magic that affects them.
For example, a shadow sorcerer could have acquired their power from living close enough to a portal to the Shadowfell that the exposure eventually got them. They don't have to have their parents be a sorcerer too.
Ah okie thanks!
Hey I have a lore question about a background 'Uthgardt Heritage'.
It says that this tribe is violent and bloodthirsty, but the feature for this background states: "Additionally, you can call upon the hospitality of your people, and those folk allied with your tribe, often including members of druid circles, tribes of nomadic elves, the Harpers, and the priesthoods devoted to the gods of the First Circle."
I'm sorry, but why would they be able to call upon the harpers? They are a violent bloodthirsty tribe.
"violent and blood thirsty" is not mutually exclusive with "honours alliances"
Oh I see.
Have there been any instances in lore (besides the Mind Flayer Arcanist stat block) of Mind Flayers learning traditional magic
Would you say that all monsters in the beastlands are awakened?
Like mechanically speaking?
Lore doesnt deal with mechanics
does the dragonborn have a tail?
No. Except in BG3 and on Exandria.
Normally, I’d say they would have to choose one or the other mechanically speaking.
But it would be an excellent background for a Wild Magic Sorcerer though.
Oops. Old post
They normally don't even have them in BG 3
(Yes they do. Many of the npcs do)
But also tailed dragonborn exist outside of just those
the default is no tail
For some settings
I think Exandria is the only setting that is very direct regarding whether they do or they don't, and that's because their entire caste system is based off of whether you have a tail or not.
Eyo? Tail based discrimination?
Yep
In Exandria (or at least Wildemount and the culture of Draconia), dragonborn with tails are the upper class oppressors and the tailless are the slave class.
(Just as an example of a tailed dragonborn outside of Exandria: Arkhan the Cruel. While he doesn't have a specific setting he is from, he still has a tail)
... yknow, ive always wanted tails for dragonborn, but damn i did not mean for tailless ones to be lower class
(And he is explicitly not from exandria either)
Or rather, they were until Draconia was destroyed, now in "modern days", they're trying to figure out how to restructure society.
Yeah, we only know him originally from his appearance in Exandria, but iirc he's been Joe Manganiello's main PC for a long time.
I love Arkhan the Cruel
Correct. I'm just talking about in terms of his canon appearances. He is called out as having been to exandria, but isn't from there.
He was visiting iirc
Which means wherever he is from (in canon) also has tailed dragonborn
Yes that's what I just said ;P
Oh woop
I believe there are also some tailed dragonborn in some of the worlds accessible from the Radiant Citadel
Its criminal to me that they didnt have a tail to begin with in 5e
Radiant Citadel gets kinda iffy though, cuz they're not their own worlds, they're just locations that can be accessed from whatever the world decides for their personal game.
Like it's kinda to discuss the canon lore of different settings in Radiant Citadel, cuz canonically, the locations in the Radiant Citadel appear... wherever you want.
To a degree yes. But the Radiant Citadel itself is its own place
It's one of those "via proxy" things that occurs regardless of where the worlds are set
Yeah, but the city is a hub that's composed of... whatever settings you want.
Point being that the lore that occurs from each of the adventures is (generically speaking) canon
Similar to Spelljammer. The only worlds that exist in any given RC or Spelljammer campaign are the ones that the DM says exists at their immediate table.
Not quite, there are "canonical" locations connected to the Radiant Citadel (I'm using "canonical" to refer to the books internal canon). Those are:
Akharin Sangar
Atagua
Dayawlongon
Djaynai
Godsbreath
San Citlán
Sensa
Shankhabhumi
Siabsungkoh
Tayyib
Tletepec
Umizu
Yeonido
Yongjing
Zinda
There are also "lost" concord jewels that serve as a device to connect other settings
But what I'm saying is mostly that they don't have their own official world setting, if that makes sense. To the point where the book offers suggestions for some official worlds you can drag and drop them into.
In the sense it's not yet been defined, sure. But those worlds exist in some "canonical" capacity
if for no reason other than the fact that they a) canonically link to the citadel and b) have the cultures and setting as described in them
Would you say ubtao and cat lord have druid followers?
Also would you say ubtao and cat lord are friends?
So, I’m decently versed in Sword coast lore, but there’s a question I’ve had a few days, how would someone who ascended to godhood get their domain, Is it based off desire or smthin else?
Ascension is a very rare act in the realms. And their divine portfolio is based on a few things, first gods of the same Pantheon do not share portfolios. Typically a portfolio was gained because a Mortal killed a god and just... took it. Or in the case of the Dead Three it was bequeathed to a mortal from a god who no longer desired it.
Ao is in charge of managing and assigning portfolios he would have the ultimate say in what domain/portfolio any new god would have.
Cool thanks 🙂, and is it possible in any way to ascend without killing a god, like some ritual or something?
Without the direct approval Ao, not really.
(Thats for Realmspace only though)
Yes, they specified Sword Coast
Ah, didnt catch that
Do illithid thralls have minds of their own too, like can they think for themselves?
SOrry to interrupt
And that is specific to the Faerunian Pantheon, other pantheons might have different rules but those are not as fleshed out.
Draconic, Mulhorandi, Chultan, Seldarine, Dark Seldarine, Morndinsamman, Asathalfinare, Yondalla's Children, Lords of the Golden Hills, etc. Might have different rules.
Think, in some cases, act almost always no.
If they can think, its usually not rebellious or anything of that sort
Mmmm, yeah I was thinkign about them still serving the mindflayer
But they warm up to the party and have stray rebellious thoughts
over time of course
thanks for the feedback guys
To explore such things I recomend reading Baldur's Gate Descent into Avernus, and playing Baldur's Gate 3 as such things are discussed heavily there.
Im almost complete with BG3, I gotta find a game of DiA though
How frequently do you think dnd worlds get murdered like in the multiverse
Like is a common occurrence for them to fall to darkness or is there like a good Balance of guys to stop that form happening
It is always the bad guys that have all the big army’s and stuff rarely do you see like a pack of angels or whatever
whats the lore behind the city of Silverymoon?
(north faerun)
The FR wiki is definitely a great resource in this case: https://forgottenrealms.fandom.com/wiki/Silverymoon
And if any specific lore gets your attention, you can also look up what source it's citing and see if you can find more information.
I’m getting some mixed messages on the aging process of elves. Is there any consensus on how they age over their lifespan?
Progressively or quickly to maturity, then stopping and then quickly again? Or maybe something totally different
They reach maturity around the same ages as humans, so mid twenties, then slow.
Age. Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.
-PHB/BR
In MToF elven milestones for age brackets is determined by their past life reflections:
MToF (Legacy):
Adolescence:
Most elves experience their First Reflection in their second or third decade.
Adulthood:
The Drawing of the Veil marks an elf's passage into adulthood, which typically occurs at the end of the first century of life.
Elder elves:
At some point during adulthood, the reverie of an elf's trance is first interrupted by a new form of unbidden thought. This seemingly errant memory arises not from the elf's personal experience, nor from the memories of the elf's primal soul, but comes from another life and another time.
(...)
Most elves undergo this experience in their third or fourth century.
per 5e they mature at 24 and stay adult
I honestly like the idea of a longer lifespan where they go through all the stages of childhood, young adult, adult, and maturity in many years, because they explore express the idea of immortality in a small way
The whole "elves are adults at 100" thing has always been a cultural thing
oh do you mean like they consider themselves as adults when they are 100yrs old?
Yes
Physically they mature as humans do (towards human adulthood). Culturally its not until 100.
Kinda like how irl you are not culturally considered an adult until 16/18/21/some other point (a "real" adult type thing)
So chult has dinosaur?
Yes, chult has dinosaurs
How hard is it to talk to the average god
Also is there like an theoretical end game that the good god are working to i know the bad guys just wanna conquer everything but what would the good guys do if they got their way
And how are they trying to do that
Can't really deal with theoretical question in this channel. Rule of thumb is can we quote a book to answer this question, and theoretical questions tend not to have an official answer and would come down to 'what would work best for your game?'
Dag nabbit
Know what I do?
I knock on their door and offer em a drink
Usually works
That would work. Where is their door tho?
This channel is for asking questions about actual specific D&D lore
So knockin on their door wouldn’t work?
Ok like how many ancient ruins are there.
In what setting and what region of said setting?
Well that’s nebulous so not a good question
How about what year is modern day forgotten realms is in
How far has the history been written
I'm going to quote @grim siren here, for he truely is an FR enthusiast:
furthest year in Faerun 5e is 1496 DR Year of the Duplicitous Courtier
that is for the adventure The Orrery of the Wanderer found in the Acqusitions Incorporated book. The year was provided the writer https://x.com/TychoBrahe/status/1148315665511485440?s=20
The furthest Year in all of Realms Canon is 1600 DR The Year of Unseen Enemies as explored in the excellent novel Dawnbringer by Samantha Henderson
With books like SCAG and Rime sein in 1489 DR. Kas also lists most of the assumed or proven dates of the modules:
#dnd-lore message
Thank!
Is ki like the same or different form the weave
It seemed a bit more independent because it’s like the power within
I should probably edit that list for Eve of Ruin and Nest of the Eldritch Eye but to my knowledge there is some weird math going on there
With Nest being around 10 years after Eve of Ruin.
It says mount Hotenow errupted 50 years ago making it 1501 DR.
But then Eve of Ruin says it happened around 40 years ago putting the HC at 1491 DR.
That's more of a head scratcher than Descent into Avernus and BG3
dinosaurs in the forgotten realms technically live scattered all over the place, but chult is known for having the most dinosaurs of any part of the world of toril like in one location, like you are drastically more likely to actually see one in chult versus anywhere else on toril
different, to my knowledge ki has nothing to do with the weave
odd given it is described as a prelude to eye of ruin
which means it would take place before eye of ruin, at least far as i can tell that is the intent
Nest of the Eldritch Eye is explicitly a prelude to Eve of Ruin, so any dates that disagree with that would be a typo
Then again, there's also the possibility that because one of the time frames given is in boxed text, it's simply rounding to the nearest dramatic sounding number rather than a precise date
For example, if EoR is set 44 years after the erruption and Nest 43, you could round down for the latter informatively and round up for the former for dramatic effect
Why can't I find the House of Nature in Sigil and the outlands ?
Are they not canon anymore??
Are you maybe getting confused with something else? I can't find any such mention of a House of Nature
Oh, you mean a plane
yes
It's part of the World Tree cosmology
Sigil and the Outlands is based on the Great Wheel
The Outlands only connect to those planes that are part of the Great Wheel
Whats the difference of world tree cosmology and great wheel
i thought planescape encompasses all planes
cuz plane
They're different ways of conceptualising the planes and the relationships between them
is world tree cosmetology canon in 5e atm?
No, Planescape is just a name, it's not an in-world thing
It's not a canon/not canon thing, it's a different way of describing the planes
would house of nature be included in planescape setting? or nah?
That's not a lore question
Two scholars in Candlekeep could be debating the nature of the planes and one could base their theories on the Great Wheel model which is supported by the nature of the Outlands, while another could base it on World Tree model which is supported by the existence of Yigrasil pieces in the Astral Sea
so outlands = great wheel cosmology
I don't know what you mean
Just maybe rephrase your question?
anyways according to the great wheel, outer planes are outside the wheels
am i correct in understanding?
No, there's one wheel
That's why it's called the Great Wheel, singular
The material plane forms the axel, the inner planes form the spokes, and the outplanes the wheels
The transitive planes of the Ethereal Plane and Astral Plane fill the "spaces" in between
The important thing is that it's non-literal, it's a tool for visualising the metaphysical relationships between the planes
hmm
I am trying to find the connection between the Beastlands and House of Nature.
I can't seem to map where to find House of Nature
It's like the Tube map for the London Underground; the stations and routes on the map don't actually match their real world locations and paths, it's a representative tool. And like the Tube map, you can visualise it either as a map of all routes and stations winding around each other, or each route as a straight line with the stations listed along it
Neither is "right" or "wrong", just different ways of expressing the same information
There is no "map"
Because there's no physical path between them
You would have to find a route via other planes
There isn't one because they're part of different cosmologies
To loop back to the Tube map simlie, you're asking for a way to connect the Tube map to the map of the Paris Metro
Yes, you can get from one to the other, but the two are not connected
sorry idk the references im asian
What are some canonical ways to enter and exit the Feywild?
Fey crossroads are one such route: https://forgottenrealms.fandom.com/wiki/Fey_crossroad
What about incidental/accidental travel to the Feywild?
No idea.
If you get infected by a lycanthrope do you turn into the type you where infected by or is it based on your personality
I think you can enter from dream
It's based on which type of lycanthrope cursed you
might be like vampire the masquerade for that, you get turned into the kind of weird thing that turned you, but weird things tend to turn things they like / are like them in some way
so its kinda a self selecting thing, each new generation being vibe checked by the previous generations choice wether or not to turn them
What is the dnd literacy rate in the forgotten realms
Can't find any information on that.
What would you think like earth midevil levels or higher
Specifically on the prime plane
I would imagine it's similar to the medieval times where it depends on the area
It would vary extremely depending on the area, first and foremost.
Literacy among the Uthgardt nomads of the North is probably much rarer than among the people of Waterdeep.
On average, one could expect it to be around... Not quite medieval level. Honestly, the setting sometimes looks more like the Renaissance or Enlightenment period than the medieval period
And a setting where reading can literally let you warp reality I bet it’s a higher priority skill to teach. Or maybe that would make it more controlled?
Most people north and east of the Sea of Fallen Stars are literate, at least to some degree. This is not the case; travelers and tutors have intimated throughout the Realms. Westgate, southern Sembia, and perhaps Hillsfar are the predominantly literate areas in the vicinity, and Waterdeep on the Sword Coast; elsewhere "trust to your tongue", as wayfarers say.
- Forgotten Realms Campaign Set 1e Cyclopedia of the Realms Page 8
Waterdeep is a crossroads trading city with a stable, longterm nobility, wealthy successful merchant class, and guilds who run apprenticeships. Population at any given time is about 20 percent visiting sailors & caravan outriders (3/4 illiterate), another 20 percent laborers who are 1/3 illiterate, and all the rest of the Waterdeep's populace can read and write at a basic level, or better. So: 21% struggle with the written word, another 20% get along fine, and the rest read and write often and for pleasure. Small rural thorps and hamlets may be very different. If not on a trade-road, they may be 90% illiterate, clergy being the main exceptions. On a trade-road, it's usually closer under 70% illiterate.
- Ed Greenwood's Twitter
All nobles can write and read, and most of their senior retainers (envoys, messengers, scribes, seneschals, chatelaines, stewards) can, too. All cooks in royal and noble households can read and write. Most knights can read and write, unless they happened to be illiterate and were knighted on the battlefield/for war service. Even farmers in Cormyr can struggle along with written proclamations, getting one word in six or so, and puzzling out the meaning; they go to local priests to make sure they've grasped the nuances (and yes, the priests can read and write. ;} )
- Ed Greenwood's Discord Server on Cormyr's Literacy rate.
arguably fey crossroads and the like would be included as they often are about how similar the two planes are, in the feywild's case, lost of nature more often than not in abundance
like i doubt i am the only that thinks is perfectly plausible for someone accidently enter a fey crossing and wind up in the feywilds
reading itself does not do that, that comes from magic, which most people in say the forgotten realms have to spend many years studying
and even then is not the most common occupation as not everyone is able to afford it or has the ability to tap into the weave, granted most people native to toril do, but there are peoples who do not, most that i know of having been taken from earth long ago
Q: In the Cleric Quintet there was a sect of fighting friars at the Edificant Library, but I forget who they worshipped. Was it Deneir? Oghma?
Yeah I ment it’s an important part of the process for wizards at least
eh, debatable, as some spells will be useless without the proper materials or knowledge of the proper gestures, ie material and somatic components
usally especially the case of the sort that would actually alter reality in a significant way, at least to my knowledge of what i can recall
honestly i'd say knowledge in general is the most important part with reading making up just a fraction of the rest
well it is more so a tool but not entirely required is more so for their notes on spells that they have learned, and that is also very expensive, but there are likely some spells that require no reading to lean as i know there are some, though very few that i am aware of, that don't require any verbal components
Like cantrips?
not necessarily, some as i recall are leveled spells and that is mainly just what i can recall from 5e on my own
some examples being Catnap, Ice Knife, Rime's Binding Ice, and Steel Wind Strike
How’d you learn those?
i quickly checked the dnd beyond data base, toggling the appropriate filters
and only 4 such spells in published 5e materials seem to even be cantrips
but the point is, such spells exist that don't require speaking, and presumably not even reading necessarily, that are still quite useful and powerful in their own right
honestly in the case of wizards, it often comes down to the design of the wizard that created the spell, depending on what the experiments they would have done would show about how much they could alter the process of the spell and still get the desired result reliably
i’d assume that most gods from earlier editions exist in 5e right
unless explicitly stated otherwise, they have their own histories with various setting and editions
like for example asgoroth/io
ok
First off, there are multiple settings in D&D. The lore and cosmology in them are all different. The gods don't really exist in the Eberron setting for instance.
but most of the ones that were killed off just because of 4e, were restored
And second, no, different edition, different canon.
ok
and eberron itself is a bit of a special case in it of itself, having a self contained cosmology
i forgot to mention that i was talking about the forgotten realms
most other published settings, unless noted otherwise, typically share the same cosmology of the wider dnd multiverse
ok
It's important to note how 'canon' is used in D&D
Canon generally refers to events rather than facts
So for example, unless otherwise contradicted, a fact such as "This god has this domain on this world" is true across editions unless explicitly contradicted
if you wanna be really through you could check each god you are curious about's documented history from published materials https://forgottenrealms.fandom.com/wiki/Portal:Deities
Whereas canonicity of events, especially granular ones on the scale of adventures, are contained to individual books
yeah lore from past editions still applies as long as is not contradicted by newer sources, least last i checked
No, each edition is its own canon in terms of events, but facts span editions
Well, specific events
I guess what I'm trying to say is things can be considered accurate unless contradicted, but that doesn't mean they're canon
Canon has a specific meaning, ie "The official and correct order of events as decided by Wizards of the Coast"
yeah, even in 5e alone we technically have multiple continuities, for various forms of media and even specific games
We have multiple continuties for each adventure
There is no canon connecting them
For example, the events of Storm Kings Thunder don't affect or define Eve of Ruin
Hey does evolution exist
yes
there is explicitly a theory even about dragons and how they evolved and there are other cases of clear evolution from one point in time to the next with some creatures
Sweet
dnd may be very creationist, but evolution still occurs, is a part of nature, just with the nature of the dnd multiverse, often these cases can be a bit fantastical or wacky than anything we might see here on earth
the most notable example of it being in dnd, more specifically the forgotten realms, or at least theorized to be, how true the connections in the theory are is a bit unknown, even in universe
Does anyone know where to start on learning bout the general lore for Eberron... again? I've been playing off/on for pretty much my whole life now, but dangit my bad memory is kicking my butt and im tryna remember all the lore. Which i know is a lot... but i love talking about lore
if playing 5e, the eberron sourcebook, "Eberron: Rising from the Last War" is probably the best place to start
else there is lore youtubers who have covered some of eberron's lore out there and either some info you can get from keith baker himself, though there are differences between his continuity and the one published by wizards of the coast, so what is true for one may not always be true for the other
Ah gee. Thanks so much!!
Oh cool, my party is actually going through Storm kings thunder first and right into eve of ruin next 😂
to my knowledge there is a pretty big gap between the two chronologically, so hope you are not a stranger to time skips, also far as i know unless i am mistaken, the only adventure that storm kings thunder naturally has an impact on, or rather the other way around, is the tryanny of dragons storyline
Without delving into spoiler territory, there are also very thin connections between Storm King's Thunder and Tomb of Annihilation
so paladins get there power from an oath, where does that power comes from? like it just can't come from no where, explain this to me
their oath might be better framed as their conviction. And using that term a paladins conviction can be compared to a cleric's belief. Its so strong that it allows them to tap into a wellspring of divine power.
In some settings, that power is either granted by or facilitated by a god/entity. In others the paladin is tapping into it more directly. In others still its effectively "self generated" power.
the way i like to think of it is the paladin via their will and conviction in their oath tap into the same sources of divine magic as the gods, but as mortals are not nearly as powerful as gods, have a much more limited ability in how they can use that power, at least that is how i understand it to be in the published lore
i was reading stuff, and apparently they retconned it to be in elysium
the house of nature
I'm not seeing any mention of that
It occupies a similar place in the World Tree cosmology that elysium occupies in the great wheel, but I can't see anything supporting a retcon
So It was never referenced in any books in 5e i see
cuz i was ||planning to write a planescape dc referencing it||
looks like dead end from here
if anything it seems to be the other way around https://forgottenrealms.fandom.com/wiki/House_of_Nature especially with the info described in the note
so the two are similar but far as i can tell are canonically separate planes of existence
well most gods have their own realms in 5e, either on specific planes or in the outlands, is there a particular deity associated with the house of nature you were planning this idea to involve, as depending on the deity the realm they reside in the great wheel cosmology are likely gunna be different from one another
like we know in 5e the labyrinth of life now resides as a divine realm in the outlands, so presumably other locations in the house of nature, if they still exist could have similar fates as far as where they would be located in the 5e cosmology and continuity
It's rumoured one of the gate towns in the Outlands has a secret door that leads to the World Tree, so it may be possible to reach the House of Natural from the Outlands
not sure where that rumor comes from in the lore, but seems like the lore may have already done it for you Ronnie
It comes directly from Sigil and the Outlands
ah
There are sources other than the FR wiki 😉
i was not aware of it, i must have not noticed or over looked it when i have read it, good to know
A frost giant jarl learns of the entrance to the World Tree within Serpent’s Rise. Rather than attack Glorium, he sets out to find the root and use it to conquer untold worlds.
So it's not even a rumour, it's a confirmed fact
interesting, though the world tree i could potentially also see it as referring to yggdrasil, is something that can make the title of the world tree a bit confusing at times since it could potentially be referring to either the cosmology or yggdrasil
but still, neat to know
The World Tree cosmology is the model that places Yggdrasil the World Tree at the center of the cosmological model
No, the planes don't have literal spatial relationships. There are just different ways of describing them in relationship to each other
The Great Wheel focuses on the Material Plane and the Outlands as twin "axels" of their model
Whereas the World Tree places Yggdrasil at the center
ah, again, did not realize that the two had anything to do with one another, and i appreciate you shedding some light on that so i did not keep going off such a misconception of my own making
I was reading the merfolk think and it said that they lack the tools to shape stone then it says they carve structures form the rocky sea bed. which is it!
remember, magic is a thing, plus you can carve more than stone, not to mention stone is not the same as rocky, let alone rocky sea bed
Shaping stone =/= mining
plus one line is reffering to the typical hunter gatherer tribe life style many live, and the other is regarding merfolk settlements
so arguably two different sort of kinds of merfolk technically
plus even that is just one example as such settlements can also be in quote "vast undersea caverns, mazes of coral, the ruins of sunken cities" end quote
and given the way they are listed, seems to potentially imply these are more often the case rather than them carving structures from the rocky sea bed, or at least is most likely to be one of these other examples
Thanks for the input!
plus though the current monster manual kind of lends itself towards forgotten realms lore, it is not necessarily strictly forgotten realms only with it's lore sometimes, at least far as i am aware
so it does come from deities
no, in older editions, maybe, but in 5e, no, the gods technically are tapping into the same power source for their magic, at least as i understand it, does not mean it comes from the gods themselves both lore wise and mechanically, in the 5e continuity paladins as a norm do NOT need to have any connection or relationship, including worship, with a deity any cases where they do, is setting specific at best
What you think, could ancestor serving be possible? I'm creating a homebrew drow clan where ancestors are subject of worship
more so a thing for #dm-world-building but eberron elves more or less have something similar to that, so why not, especially since it is YOUR GAME
Eberron drow are not the ones who do that
i said elves, as in general, i am not familiar with their drow specifically, i know what i said
I'm letting them know
Nah, i'm not creating for the camping, i just create this out of fun
ah, ok
does not really change anything
what you do with homebrew does not have to be related to lore, like at all, let alone published materials
but given the fact that elves in one setting are known to more or less do that, making it a prexisting concept, i'd say is pretty possible, even more so if is just your own homebrew
Is there a tavern or inn in the Forgotten Realms that exists in a non-material plane that people can only get to with a special item or knowing about it? I remember reading something about that forever ago but can't find it with searching.
what is the difference between a warlock and a paladin?
A lot
Paladin
Whether sworn before a god's altar and the witness of a priest, in a sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin's oath is a powerful bond.
Warlock
Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular.
basically one uses divine magic via the conviction of their will and belife in what they have sworn their life toward, the other makes deals with powerful entities for relatively easy access to arcane magic
so like a person who is pursuing revenge would be bound to the same standard for everyone as a pally, but as a warlock has can pick and choose how to handle situations?
Sorry, what?
I do not know how else to explain what I'm trying to say.
you don't have to swear an oath of vengeance and become a paladin to swear vengeance on someone or have it be a driving force in your life
yes I know that
paladins have certain tenants that are like loose guidelines to following your oath
is not like you have to act in a rigid and predfined fashion, there is some degree for freedom and you can defy it, but you could wind up losing your powers and becoming an oathbreaker
I understand that paladins use divine magic and have oaths to follow, whereas warlocks make deals and use arcane magic, but I'm wondering how they differ in regards to how they handle patrons and such
paladins, just like any other class, character, god, ect... are allowed to be fallible and make mistakes in dnd
plus the relationship between warlock and patron is not always a plesant one
Their powers come from an Oath
they main line the divine magic they harness via their believe and conviction in their oath, same source as the gods do, just much more limited cuz a mortal is massively weaker than a god
Up to character
but beyond that
depends on the terms set by the character and their patron
Not all patrons would want a soul
to say it can vary a lot is potentially underselling it
yes i mean like besides selling a soul. I'm new enough to DND that i don't know what a patron would want
Ask your DM
like karsus, historically wants to be able to experiance the mortal world again via their patrons, in a vicarious sort of way, feeling things via proxy in echange for power
This channel is also more for discussing official printed lore (so history and what has happened)
Your questions might be better in #dnd-newcomers
alright!
not every single minute detail is defined in dnd, be it lore, mechanics, some things are just at their core subjective or open to interpretation
or even are just more so suggestions or default ideas
again that would vary on the patron as an individual
im making a lizardfolk character related to the city of surkh and i wonder is king grizz-tok still alive? or has he passed couldn't find the info on my own so if anyone knows i'd appreciate it
assuming you ment griss'tok, he has not been used in published materials since 3e it would seem
lizardfolk have an average lifespan in the forgotten realms up to 80 years, and over a hundred years have passed since, so the odds of him being alive still are very low but not impossible since we have no real mention of him dying it seems
So since new PHB might be using Greyhawk, is there any 5e updates (both current and preview) on that setting?
(It's going to be in the dmg as an example for "how to build a setting", not the phb)
As for lore. The only real amount of 5e info we've gotten is saltmarsh
We got a dash of it in the Vecna module too, but not enough to fully run a Greyhawk campaign from
and either way, we will not really know until the 2024 books are released, unless such details happen to be shared via the videos dnd beyond puts out regarding the books
and even then, it may require some comparing and contrasting
Just as a Reminder that the 2024 PHB will be setting agnostic and that Greyhawk is a Example setting in the DMG to help show DM's how to develop a setting ;)
Yeah, I don't think they ever said the 2024 books were going to have Greyhawk as the setting, it's just an example of setting development
yeah, seems like some might have just misinterpreted what they said regarding it
is there an official date they are setting the new greyhawk map in?
not to my knowledge, nor is the nessissarily any real need for it
plus i imagine greyhawk has thier own array of calander systems
Hi. I was reading about Ravens Bluff in Vast. Why was it called The Living City? Isn't it just metropolis?
I'm tentatively saying 576 CY. The map they've shown is a remake of Darlene's map for 1e, 576 CY. By 585 CY Iuz' empire has expanded into between what the 2024 calls 'The Hunting Lands' and Tenh. Infact, going to abuse mod powers a little here.
DARLENE's map, in the AD&D The world of Greyhawk Folio/Boxset (1e) Set in 576 CY IG
Map From the Ashes Boxed Set' (2e), likely by Darlene again, showing post war greyhawk set in 585 CY IG.
Is there D&D lore describing how weapons and armor become magically enchanted? What is the process?
