#dnd-lore
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Flesh golems are not undead.
i got the mortuary and wondered if one joined the heralds of dust what would it take for them to learn the method of lichdom from the high ranking members?
Creature types and the fact a creature can have only one is a purely mechanical discussion specific to fifth edition. As for "would X be possible", that's kinda beyond the scope of this channel and more one for #dm-world-building
Are Drow homophobic? (This is a serious question)
In which edition(s)? Because modern, no.
How in the name of Tasha did humans create the Warforged? Out of all the races populating Ebberon… why did the humans make them? Wouldn’t it make more sense for such a technologic creation to be more suited towards a mass production from the Dwarves? Or perhaps considering their (VERY CONFUSING) biology and internal structuring, why didn’t elves or gnomes create them?
To my knowledge I think it's cos humans are more shorter lived they have more of a drive towards innovation
They want to make their lives as meaningful as possible and don't have the luxury of long life like others so they sorta work a lot and make / research cool stuff
Yeah, but that’s like the common statement everyone uses. Like seriously? How could they have discovered such a technical/magical oddity that allowed them to create such things? I feel elves would be a much more righteous race for the Warforged to have been created by considering their strange life. They aren’t constructs, but they are at the same time. It’s so odd.
for a variety of reasons
Elves have been taking the L for literal thousands of years. They can't compete with humans at all.
But namely? The majority of those who have the Mark of Making are human bloodlines, which is what enabled the creation of the warforged.
Alongside Eldritch Machines of ridiculous power.
(Creation Forges are largely responsible)
You forget that humans have only had less than a century with computers, and now have AI
They also have magic to aid them, which can expidite the process
Well… we technically have had computers for a really long time depending on what you define as “Computer”.
Hate to “um actually” you
Not to mention, none of the groups of Elves in Eberron would have any interest in what led to the creation of the warforged. Neither would the dwarves, as they don't really have the same stereotypes on them as in other settings. Gnomes are busy with other things for the most part.
Aye
Not to not to mention also that, all of the warforged variants that came first (titans, colosssus, etc) are (for the most part) "just" constructs.
The newest versions of warforged (those that are playable) have, for reasons unknown to anyone, full and proper souls.
(even if that fact is debated in setting)
Yeah. Makes a lot of sense now. Tbh I only asked because I wanted clarification. In my personal HB campaign Warforged are the combination of Dwarven and Elvish powers. (If it wasn’t for the fact that they are Tolkien elves who despise dwarves. Hehe… if only my player characters could help them be nicer to each other)
very much not how they are in eberron no
Yeah very different from source material. Mostly due to changes in how the races of my world are.
Theres a whole thing where warforged are fighting for rights.
(My campaign currently has no warforged because they haven’t been created. It’s going to be a whole story that I won’t talk about here.)
This channel isn't for homebrew campaign lore.
Which god would you say would be like the god of Technology and Electricity?
At least the closest to it, anyway.
Knowledge and Storm domain?
Which setting?
Any setting. Just official.
Hoping there was one that kind of intersected with them
But I guess that’s too much to ask
I suppose Thassa has both, but not exactly an inventive god
I don't believe any setting utilize electricity in the capacity we do irl, so there wouldn't really be a god associated with it in that capacity
No, I suppose Artificers are the closest to that
Kernanos seams to be an interesting option though
Dont they have electric magic trains in Ebberron?
ngl I've done LoX twice, DM'd it once. Did SJA and ran it a bunch too. Didn't even realize that ||LoX Vocath is meant to be the same one from Academy. They're written super different.|| Was hoping there would be more of a direct connection between the two stories.
It's a lightning rail. It's not really electricity in the sense of technology
It's electricity in the sense of "this is powered by storm magic"
Cause it's not just the lightning that does it
Ah.
It (like most big """technology""" things in eberron, at least for non eldritch machines) has bound elementals in it, and controlled and enabled by the heirs of the mark of storm
The lightning comes from the rails flashing with lightning as it goes
No
Elementals are bound but not in control. They moreso function as a power source
Yeah, i realized that
Eberron wiki covers it pretty well https://eberron.fandom.com/wiki/Lightning_rail
(Also has links to elemental binding)
Kinda want to implement this for my dwarf technology now
Is it too complicated to hide a liches identity behind an anagram tied to names and a series of identical events?
For my players yeah. For yours? Maybe
How is this an official D&D lore question?
Seems more like a #dm-discussion question
Im not sure if them figuring out the identity of an important villain by anagram is worth it or not. All the info will be revealed by ‘lore’
Taps on channel's sign:
Discuss WotC-published game settings, and the events and characters that shaped them. Wherever possible, please indicate which setting you're discussing: [Forgotten Realms]/[FR], [Eberron], [Dragonlance], etc.
Fair
Ask in #dm-discussion or #dm-world-building
You live up to your name
Does toril/faerun have an organization similar in power, ideals and magic of the Cerberus assembly of Exandria?
I’ll look into those, thanks!
Red Mages of Thay?
What is the relationship between Feywild and Shadowfell? Is it at all possible for two inhabitants from those two realms to work together?
If they're sentient creatures, they can choose to to work together, sure
If they can communicate/travel to the necessary extents
Most inhabitants of the Shadowfell probably aren't looking for a collab, but there's full humanoid communities out there
Both are mirrors of the material plane, just in generally opposite directions.
It's totally possible for things from both to work together
Same goes for inhabitants of pretty much every plane, really. If the creatures in question are sentient, and have the means to communicate, they can collaborate
how fast would a juvinile mimic age? like to a normal mimic
I believe mage organizations like that are typically locally based. Luskan has the Arcane Brotherhood, Athkatla has the Cowled Wizards, Rashemen has the Wychlaran. Thay's Red Wizards control their nation. A lot of other city states have their own also.
quotation from the forgotten realms wiki page about mimics (first google entry for "lifespan of a mimic"), referencing the Monstrous Manual from 2e (1993):
"They (Mimics) reproduced by splitting, growing to adulthood within a few years".
so today I picked up Shadow of the Dragon Queen and I was thinking Heroes of the Lance and they classes and one that I started to wonder was Tanis
is he ranger or fighter?
Fighter. I think most of the Heroes of the Lance were due to divine magic not being a thing.
hmm I see
Apparently Riverwind was a ranger.
I thought he was barbarian
same
Tanis is fighter, riverwind is a ranger.
Yeah, maybe the character cards I'm looking at aren't right then.
1e, From DL1: Dragons of Despair
Tanis: Fighter, Goldmoon: Cleric, Tasslehoff: Thief, Riverwind: Ranger, Caramon: Fighter, Sturm: Fighter, Raistlin: M.U, Flint: Fighter.
what is M.U?
Magic User.
isnt he a mage?
isn't he just wizard?
mages are wizards
Back in the day they were just called magic users.
oh
oh I see
huh
The sheet is showing a druid named Waylorn also? Wouldn't the ranger/druid priest spells fall under magic that folks aren't able to access?
It was the same in 2e.
I don't seem to remember Waylorn
what about Tika Waylan?
she's a fighter
This is wandering into #dnd-elder-editions territory and not really lore.
Tika is a barmaid in the modules.
Least in the first few adventures/modules(As in, she had no class levels)- but I agree. This is edging into legacy discussion, not lore.
i only read the first book of Dragonlance so yeah
When you're talking about characters' classes (gameplay mechanics) it's not lore...
DL books are big part of my youth
not just Chronicles but all others as well
but we are talking about the classes of characters in the lore
The talk of their classes is still not lore.
That'd be legacy content TBF. I answered here, but didn't expect it to turn into a whole discussion. But classes is more mechanics and legacy content of what they where in each edition.
it is
Lore has nothing to do with gameplay mechanics. Classes is a gameplay mechanic.
i guess
Think lore as history and classes as engineering.
They do overlap a fair amount, but I'd say in this case, lore would be more 'Why were clerics rare in DL' or perhaps 'Is there a lore reason for why X is a sorcerer in this edition and not a wizard?' so on, or roles they have in the narrative.
Where as discussing the classes of the characters throughout the editions is more just edition mechanics.
lore overlaps with mechanics when the mechanics are written well
They overlap when the lore is written with the mechanics in mind
Much of the lore in dnd wasn't. Not really.
two sides of the same coin
Not really? Not with how dnd is handled (nor any other game really. At least not without retcons which many ttrpg players hate for one reason or another)
don't you think it's possible to write mechanics without considering the lore?
I'm not sure where you are getting me disagreeing with that concept from?
Since that is what dnd does often
I don't know the process they use to write, i'm basing it on logic
Game mechanics can inform lore. Ed Greenwood of the Forgotten Realms made many changes from the original realms that predate DnD to get the world to "fit" with game mechanics at the time.
Hence my original point yea
For example, in this discussion, the assumption was that Riverwind should be a barbarian.
This is really more because as a class, barbarian takes on a cultural flavour. Riverwind is from a nomadic peoples that are very much native american analogs, and really do get hit with that 'noble savage' trope that Dragonlance tended to lean into a bit too much.
But he's ranger- and **mostly because Barbarian wasn't a class option until 1e's Unearthed Arcana and was a Fighter kit in 2e. **
Would he be made a barbarian in 3e? Not sure- I don't know any sources off the top of my head for him in 3e. And arguably, he shouldn't be, because he can be part of the Que-Shu people without being a barbarian by class and all that mechanically entails. He far better suits the mechanics of ranger.
But the issue arises with the multiple editions of dnd which, by and large, are not mechanically consistent (obviously, as they are different games) and as such have a large amount of lore issues arise from it
Same as drizzt being a fighter and the like
didn't you say that much of the dnd lore wasn't made with mechanics in mind? isn't that the opposite of what lord kas said?
Is Glasya the only child of Asmodeus?
More that lore cannot be made in mind with what editions will change mechanically.
that's why they update the settings
some settings like the realms attempt to reconcile mechanic changes like in the realms when assassins all died. but its it or miss on that end.
And sometimes settings don't update or just have to say 'We don't do that here'.
As Elgate said, it's not written with changes in the future (or how it previously functuoned) in mind
Updating the setting doesn't change that issue
And as already stated, often doesn't address it either
And obviously falls the heavy risk of people being upset with retcons and/or expansions into previously undeclared areas
(As has been seen fairly often in 5e so far)
well you can't write a setting while considering something that doesn't exist. the setting is written from a specific edition, and if it's written well then it'll have the edition's mechanics in mind.
The latter being shown in the linkage to the feywild of goblinoids for example
In prior lore they had always been from another plane. 5e chose to pull on that (in addition to some other lore) to define them as from the feywild. And thus caused a lot of people to get upset over something... they really had no reason to be upset about
Hence why both future and past proofing were mentioned
The FR hasn't always done a great job of past proofing for example, as Kas and Elgate pointed out
but you're holding slack against settings for something that doesn't relate to them. they are written to specific editions, not for the game system in general, because it's impossible to write something for something that doesn't exist yet.
I for one welcome retcons. Especially the poor attempts at real world cultures TSR shoe horned in. I have never been a really big fan of buying setting specific material and to find less than what used to be there for. I am all for removing bad content but at least replace it with more than a sentence. That is all in all why I am paying for a setting book.
I think you are interpreting what I'm saying into something I'm not saying so imma stop with this line of convo
I only read the original book settings with the original intentions and not a retcon
sometimes those original intentions are harmful. Or they are a writer going out of their depth. A clear example is Kara-Tur.
I don't know about that
and I want to get the general vibe the writer is going for, not the interpetation of someone else
I may read a retcon if it's generally considered better than the original, which I've never heard of happening
I'm not actually certain of the particular discussion being had. Started off as pointing out that some things are really more just mechanics than lore, but often they can overlap, and in swampellow's words 'Especially when written well'.
Because at times, lore is written around mechanics and other times almost in spite of it, including the existing mechanics. Dragonlance, Dark Sun, Eberron and Faerun had to change certain game mechanics and make their own rules how certain classes and spells and so on worked within their own setting. Many were written as ideas before being applied onto D&D.
And then edition changes added in extra difficulties as new things were introduced that could greatly affect the narrative of a setting, and some adapted better than others. Sorcerer being added into Athas and Dragonlance being one example of a 'Hang on, that changes things a lot, are we just ignoring this?' and.. yeah, 4e Dark Sun and 3e+ Dragonlance let sorcerers exist but didn't really try to fit them in properly and their existence raise questions.
honestly it would be interesting to learn if Weiss and Hickman has any control over setting
Not in 5e.
I don't know who those people are but I would check if the previous books have an explanation about that
They're the creators of Dragonlance
oh I thought they are npcs💀
sorcerers are interesting case in that they could be justified in lore if handled well but knowing current WotC I have doubts that they can do that
I seem to remember that at least one of them wasn't really happy with some changes made to DL for 5E
I'm sure Zeb Cook didn't appreciate the planescape trailer
I can't really blame him
yea
This would be speculation no, unless you have a statement from him?
speculation
I don't know what he thinks about it but I wouldn't enjoy seeing that as the creator of planescape
maybe he could do what Eberron's creator did and have his own version
I wish he'll do that
Zeb is probably too busy being a senior product designer over at the Elder Scrolls Online. Where he has been since at lease 2013. As far as DnD Lore goes with some of these authors, they have far less connection to it than we, the fans, do.
People like Ed, Keith, Hickman, and Wiess are exceptions rather than rules. For many of the worldbuilders designing worlds was a job. A job many of them loved. But they move on most of the time. They can still love their setting but that is rarely a "Life's work" kinda deal like it is for Ed and the Realms, or Keith and Eberron.
Ed seems to really love his creation and he is so passionate about it
he seems like a nice guy
Personally, I don’t mind them being from the Feywild.
I just hate that they took a little bit of their uniqueness in doing so.
And made everything from the Feywild “elves-lite”
What are people who die and go to live in the outlands?
Do they become neither celestial or fiend?
They become petitioners to their appropriate deity's realm.
The Outlands is the True Neutral plane so the beings native to it are neither celestial (upper planes) nor fiend (lower planes).
So it's a sort of whatever situation
By whatever I mean a sort of middle road
Petitioners are the souls of mortals from the Material Plane who go to the Outer Planes. The Outlands is the "True Neutral" plane in the centre of the Outer Planes.
LG petitioners go to Celestia and eventually become lantern archons.
CE petitioners go to the Abyss and become larvae (and if they're lucky, become mane demons).
So, I know about demonology, but is devil-ology a thing?
Never heard of such a term. Demons are more secretive so there are demonologists like Iggwilv (aka Tasha) and Ahm.
is there not devilist knowledge from demons who are constantly at war?
Demons are selfish (hence CE) so why would they share knowledge?
perhaps to get their mortal suckers to do their dirty work and get their ass kicked?
I'd think the opposite is more true. Devils are bound by laws and contracts and are organized, they wouldn't spill anything that will threaten the Hells as a whole. Demons however are more reckless and chaotic and they could reveal stuff and info.
and some are very smart ...would thye know stuff aout their enemies?
Not sure if this is the right channel but... Do tieflings have feet or hooves?
Both
Yes
Is there any Specified ways an wizards spells work
Not a lore question but a gameplay mechanic one.
In the FR setting magic uses the Weave.
https://forgottenrealms.fandom.com/wiki/Weave
Okay thanks
Is Candlekeep the school for magic or are there others on Toril?
Candlekeep is a library, not a school of magic
Some people go there to learn magic from the books they have in their collection, but it's a library first and foremost
Thought it had a school too.
About where in toril is it? I'm having some trouble coming up with a concrete answer
"By" baldurs gate, it's location is pretty well defined (as in the stuff around it)
It's like... 100? Miles south of it
Thanks
If you are leaving Baldur's Gate, head south along the Coast Way Road for 120 odd miles.
If you reached Beregost you have gone too far. For surely before that you should find a road winding to the West towards the sea called the Way of the Lion.
Follow that road to it's end and you will find that house of the Avowed and of Alaundo, the Prophet of Savras.
Y’all like Dragonlance chronicles?
yup
I’m currently reading the second tome
The one with winter
What is your favourite character? I like Sturm Brightblade and Raistlin
Oh, man, I grew up on those books.
how long do drider live?
They're based on Drow so likely the same lifespan as an Elf so up to 800 years
There is a chance they may not live as long going by FR lore as the underdark is a cruel environment
What are artificers? What do they do?
Artificers are essentially wizards who decide to really focus on magic items
#dnd-newcomers would be a better place to ask.
How long can a changling live for?
What setting
Forgotten realms I think
Roughly a century
So like same as human?
Changelings aren't native to Toril.
so what chromatic dragon would be best to deal with and what chromatic dragon is worst to deal with?
Uhhhh
So I can't play a changeling??
Where's toril?
my bad. I don't always know what goes to were in here
Toril is the planet where Forgotten Realms is set on.
Eberron is where changelings first appeared (they are in the Eberron book).
...
That's an "ask your DM" thing.
They still exist in the FR
Both as children of dopplegangers and the fey versions
The version in eberron are unrelated
what doesn't exist in 5E FR
A lot, given that Forgotten Realms is one setting amongst dozens
For example:
- warforged from Eberron
- moorbounders from Exandria
- dragonlances from Dragon Lance
- encode thoughts from Ravnica
- the Bow of Nylea from Theros
etc
There is a significant changling in the newest FR based video game. Not sure what the explanation behind that is. Maybe doppleganger related.
it's video game. those tend to take some liberties
Sure, didn't know if it sets a lore precedence or not.
BG3 is separate from FR lore, much like the MCU is separate from Marvel Comics.
Even so, changelings exist within the realms
They got 'ported' across in 3.5 in Monster Manual III, where upon they became more setting generic and descedents of dopplegangers.
So since Candlekeep isn't a school, are there any prominent magic schools? You know, where every Wizard to ever exist apparently studied but never mentions it.
Wizard study is more of an apprenticeship/tutelage than a dedicated school learning experience usually.
You may find some dedicated learning establishments in magocracies, but because the profession is rare(ish), not just anyone has the talent for it, and it's inordinately expensive to pursue, centers of wizard learning are rare.
If I grew up in the Lowerdark, where is somewhere I may have been? What do we know about it?
The Lowerdark is massive, it covers a good chunk of the continent of Faerun.
https://forgottenrealms.fandom.com/wiki/Lowerdark
Map of the Underdark (of Faerun)
https://www.realmshelps.net/faerun/underdark/geography.shtml
It's probably less habitated, at least by humans right?
Surface dwelling humanoids I mean
Humans don't live in the Underdark for various reasons.
#1 reason is that it's dangerous.
I mean, in the sense that the continent of Faerun has like millions of humans, I imagine the underdark is sparsesly inhabitated even by drow, dark dwarves and stuff, or is it that big?
Yes, those species live in the Underdark.
The Underdark is a series of caves and cavern networks that spans several miles deep.
There are some human cultures in the underdark in a few settings. Such as the Deep Imaskari in Faerun, or the Lerara in Greyhawk, so on.
How would you describe Leonin Religion and their religious practices?
What would a Leonin Paladin who doesn’t worship a god convey their conviction to their oaths?
Leonin are from Theros, so whatever gods are in that MtG setting.
The second question would be better asked in #character-discussion
Leonins actually tend to be Iconoclasts and largely opposed to the Gods of Theros.
They tend to live on the plains, and are aligned primarily with White Mana, they may occasionally offer prayer to Nylea (Primary Goddess of Nature) and Heliod (White-Aligned Head of the Pantheon)
But by and large they don't have very defined religious practices, likely because as a culture they're largely nonreligious.
Anyone have good/complete sources for the Spellplague/Second Sundering? It seems there are conflicting details on the wikis and the books are even worse.
So, it's a bad idea to accept gifts from fey, but what about commissions?
Like accepting or making an art commission?
Making any form of pact with a Fey is an all different kind of dangerous
Like all deals with extraplanar beings, the devil is in the details. If you think about how "Hello, may I have your name?" can play out with the fae, imagine the potential implications of a work order
If you agree to make a sword that sings like a sparrow, did you agree to literally create a singing sword?
Or was it just florid metaphor?
yes, especially if they're evil
but it is safe to make pacts with abyssal beings
Absolutely. There is very little risk to the Abyssal being at all.
I have a question about forgotten realms that I haven’t been able to find a definitive answer to. Misca, the wolf spider that led the primordials(?) in the dawn war, what was he? Demon? Primordial too? Where did he come from? Also, if Ao made the universe and Shar and selune came from it, where did the primordials come from? Where they already there before Ao made the universe?
There's some confusion due to editions changing how the cosmos works, and also which lore applied to what setting (With 'Rod of Seven Parts' simultaneously being claimed by Greyhawk and FR if I recall).
In 2e's 1996 Rod of Seven Parts, Miska and the Queen of Chaos, closest thing Miska would be is a Tana'ri (Demon).
In 3.5, Fiendish Codex I: Hordes of the Abyss, He's a demon granted a title from an obyrith (Which were introduced in 3e):
Obox-ob once held the title Prince of Demons during the Age before Ages, when the Abyss was ruled by the obyriths. He had this title stolen from him by the Queen of Chaos, who killed him and granted his title to Miska the Wolf-Spider.
The Dawn War then being introduced in 4e, along with the Primodials: https://forgottenrealms.fandom.com/wiki/Primordial (Which also tries to explain their existence in FR, using an older concept from Ed Greenwood, 'The sleeping gods' to help make it work)
And 5e not particularily touching upon much of this outside of mentioning Miska in the Aarocokra lore along with wind dukes and the rod of seven parts.
Cool name for a bard?
Might be looking more for #character-discussion
There are Thay academies.
In D&D souls that get to Hells are turned into Lemures. What about souls sent to Heavens or Abyss? What do they start at?
depends on which heavens there are several good planes
let's go with lawful good for instance.
LG souls go to Celestia and become lantern archons.
https://forgottenrealms.fandom.com/wiki/Lantern_archon
LE souls go to Hell and become lemures.
https://forgottenrealms.fandom.com/wiki/Lemure
CE souls go to the Abyss and become larvae (and maybe into manes)
https://forgottenrealms.fandom.com/wiki/Larva
understood, thank you.
Do only fiends have true names?
Nope, every creature in the multiverse has a True Name.
https://forgottenrealms.fandom.com/wiki/True_name
I dont think its ever specified
😕Too bad
It's a secret that most creatures don't know their own True Name.
Ask Tasha. She might know it lol.
Fiends know their true names, but try to keep them secret.
Cause they don’t want people summoning then and such
Its usually just necrotic and fire damage
Hmmm...
Like, Death Knights have a move called Hellfire Orb
Hellfire Orb (1/Day). The death knight hurls a magical ball of fire that explodes at a point it can see within 120 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a DC 18 Dexterity saving throw. The sphere spreads around corners. A creature takes 35 (10d6) fire damage and 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful
Yeah, but that's -hell-, I'm talking about demons and the abyss.
Counterpart to that.
Uh, not that i know of
Hellfire was a kind of fire. It glowed white and was very hot. The temperature hellfire reached exceeded that of any other form of fire. It was so high that protection against heat, including complete immunity, was worthless against it. Hellfire's destructive capabilities extended to objects too. No matter how the object in question was protected, no matter how well it could withstand heat, hellfire simply destroyed it.
Hmm, gotcha. Probably doesn't exist.
Demons dumb-dumb no magic. 😄
is there a known word for blade in undercommon?
There aren't really dictionaries for D&D languages, outside some dwarves, elvish, and draconic words.
yeah i am aware
just wanting to know if there was one in estabilished canon since i was planning to use it as part of a faction name
Well, Undercommon uses Elvish script if thats any help
Is Glint is nice name for a kobold? :3 That's my favourite and my usual name, so... What's your opinion on it?
it sounds cute
Whoah, nice
This channel is more for official lore, so we could say that in 5e Kobold name suggestions are given in Volo's Guide to Monsters on page 66, and are often things named after physical characteristics and behaviour such as 'White claw', 'Scurry' and might change or add to their name as they becomes an adult or passes certain milestones in their life.
Often they'll be within their own language- Volo's has a table to roll on, but gives no translations for names like Arix, Meepo, Sniv, Varn.
So your name as a single syllable name seems to fit that pattern and works for a younger kobold lore wise.
Saying that, it's your character name them what ever you like.
So does dnd lore get a soft reset or hard rebooted at certain times?
Typically we see lore changes whenever an edition changes, but we’ve seen plenty of lore changes mid-5E as well. I don’t know if they did that in prior editions.
They did, and do, mainly to explain gameplay changes
I was just wondering, because sometimes things have a continuity and they grow, things still happen, they just can’t happen the same way
D&D lore doesn't have a canon, it's basically "Anything published is true unless contradicted by something newer"
I like it. Basically the canon is in the current books, but home games and other media have their own canon to fit the story. It’s liberating
Thank you
Speaking just of the sheer size of the numbers i believe it to be 3.5
monsters in 3.5 were simply over the top
most monsters had super high stats and a lot of spell like abilities
bone devils in 5e have claws and a poison sting and sometimes a hooked polearm
in 3.5 they have a fear aura, and at-will: teleport, dimensional anchor, fly, invisibility, major image and wall of ice
i'm much more fond of 5e simple monsters
That question is not on topic for this channel, nor is it necessary for you to ping me with it seeing as it has nothing to do with the comment you're replying to
Alr my bad
yeah i just noticed this is the lore channel
it would be more fit for #dnd-elder-editions
I got confused with channels for a moment so I guess I'll delete whatever I commented
Ty
welll anyway since i'm in already in the lore channel
Would drowic be considered as a dialect of elvish in FR?
or are they different enough that people who know elvish would not understand it?
It's its own language, ostensibly closer to undercommon than elvish
It has it's own variations and dialects, putting it far enough removed from Elvish to not be inter-exchangeable
that's weird how 5e simply excluded drowic from the drow statblock. That's a gap i could explore in my book to make it more FR authentic
they could have included that in SCAG but yknow
it's SCAG
That's a mechanical/game design choice and not a topic for this channel
i'm just commenting on it
My point still stands, this channel is for discussing lore, not the design of the game
do they still use espruar to write drowic?
Nothing suggests it's not
alright, thanks
The existence of a Drow Language is something that has gone back and forth with Realms books calling up Drowic, High Drow, and the Drow Sign. But then the 3e setting agnostic book Drow of the Underdark says that Drow do not have a unique language on page 38.
Saying that they mix elvish and undercommon almost like a pigdin language.
It surprises many foreigners to learn that the drow do not have their own language. Rather, they speak Undercommon and various dialects of Elven that (though clearly the same language) are different in accent, tone, and nuance from surface Elven. ....
Despite this fact, drow communication is often initially confusing to others, since the drow us Elven and Undercommon interchangeably frequently switching back and forth in the middle of a conversation—or even the middle of a sentence—if they feel that one language conveys the proper nuance or emphasis better than the other Additionally, when creating new terms for objects, creatures, or other items not covered by either existing language, they often combine the grammatical and phonetic rules of both. The result is that the drow frequently speak a pidgin combination of the two tongues that might, generations in the future, form the basis of an actual drow language.
Then later realms specific material mostly from Salvatore reinforce the idea of the three main drow languages
The 3rd Edition FRCS says on page 13
It has no alphabet or written form.
In regards to the Drowic language.
We do know from Salvatore the Elaine Cunningham story "Rite of Blood" that High Drow has a Runic Alphabet though.
I think that goes back a bit into Greyhawk and the original Drow modules, where they had a runic alphabet:
on the person of Vlondril (hidden in her hair) is a golden spider pin with engraved runes which say in Drowic, LOLTH, DEATH QUEEN MOTHER.
D1- Descent into the Depths of the Earth.
Also, small anecdote, in those modules, the artist Bill Willingham included norse runes for drow script, although they make very little sense:
**ᛉ **
ᛟᚠ
ᛈ.ᛗᚺ.ᚱ **
ᚾᛟ ᚹ **
ᚾᛟ ᛊ **
ᚾᛟᚱ ᛞ
** ᚦ
The middle 'ᚾᛟ ᚹ / ᚾᛟ ᛊ / ᚾᛟᚱ ᛞ', lines could be taken to mean 'no joy, no sun, nor day' but it doesn't seem to actually mean anything.
what's with the runes🤔
The rest of the message gives context.
not gonna lie, getting norse typography vibes
it is one of the Futhark
So, Dwarves are known for their grudges obviously, but how do they handle debts?
I'd think at least FR most dwarven tribes honour the rules of debts, especially Duergar though with Ladueger's whole thing with Asmodeus its hard to say if they would follow through or not
What is a grudge but a debt unwillingly incurred?
Could anyone toss me some info about Tabaxi's?
As in abilities or lore stuff?
I just wanna know the race better
lore stuff mostly but ill take ability stuff as well
Gimme a sec
Which setting?
Wdu mean?
Each (official) campaign setting has different lore.
If you're playing in a homebrew setting then we can't help you there as this channel only deals with official D&D settings.
As for the tabaxi in the Forgotten Realms setting:
https://forgottenrealms.fandom.com/wiki/Tabaxi
That's fair, thanks for the wiki page tho
The tabaxi were originally from the continent of Maztica, west of Faerun across the Trackless Sea. They migrated over to Chult and then spread across Faerun.
Info: Created by the Cat Lord—a divine being of the Upper Planes—to blend the qualities of humanoids and cats, tabaxi are a varied people in both attitude and appearance. In some lands, tabaxi live like the cats they resemble, naturally curious and at home in playful environments. In other places, tabaxi live as other folk do, not exhibiting the feline behavior the Cat Lord intended.
Tabaxi's appearance is as varied as their attitudes. Some tabaxi have features or patterning in their fur like tigers, jaguars, or other big cats, while others have appearances more like a house cat. Still others have unique patterns or might style their fur to their preferences—or might even be hairless!
Are Elves just planar cockroaches
Dude...
what do u mean?
Do you have a lore question?
Is there a greater explanation why they can just adapt to like every environment
Humans are more adaptive.
elves are not adaptive, that's the problem. humans are adaptable, elves are not, hence they're becoming fewer and fewer and are losing empires left and right.
Like the reason that there are so many elven sub races / offshoots
Two words: Corellon Larethian.
Is he dndmemes’s portrayal of a bard
He's the creator god of the elves.
Hiw many old evlen societies or civilizarions are told in current lore?
Which setting?
Lets try Faerun
How did Lolth come into power
I think she used to be a servant or something of Corellon, but an incident caused them to fight
Do Centaurs have 2 rib cages ?
yep
DND elves are extremely adaptive. They become very attuned to their environments quickly, Despite low birth rates and long lives
Just look at shadar Kai, sea elves etc. you can find elves in pretty much every plane of existence too
Also look at eladrin, who each have four forms that they can switch between.
I kinda get where they are coming from. Elves are adaptable but in a completely different way than Humans are. Humans are humans, a human on the Rock of Bral is the same as a human from Sigil, or the same as a human from Toril, or Eberron. Elves are everywhere, but an elf in the stars is different than their terrestrial or extra-planar kin. More than culturally.
Elves physically adapt to their environment like no one else.
Humans still stay humans, they are good at overcoming the obstacles of most environments though
Also im pretty sure there is like a fixed number of (non drow) elves in the dnd universe.
Give Jeremy Crawford time. Soon all will be elves. There will be no escape from Corellon /j
humans are also known for being adaptable
yes they're versetile
perhaps, but when I was talking about adaptable I meant that they held great empires and were completely overtaken by humans.
they are completely outlcassed and outcompeted by humans
and existed for far longer.
That’s not really true for DnD elves though
pretty sure they have many kingdoms in the feywild
what book in what edition did eladrin first show up?
I believe 2e Monstrous Compendium Apendix ii Planescape, 1995, but different to Eladrin now.
Although aparrently their first, first appearance was the Planescape cardgame "Blood Wars", by a few months (MC Ap. ii was October 1995, The card game was June and August 1995)
Does Deep Imaskar still exist or did 5E retcon them?
I can't recall anything that would have retconned them, but they have been barely mentioned outside a few sources in 3x
Yah only sources I have are 3.5 - specifically the Underdark source book
Such an unused setting and cool species
The original Fallout Vault of Faerun
They use the underdark in the Out of the Abyss module
Yah they’re buried in a vault at the very bottom of the underdark.
oooh
With a giant magic suggestion spell carved into the rock over their cavern that makes anyone in all of Faerun think they’re dead and gone.
The Deep Imaskar were still around in the decade prior to the second sundering. By 1479 DR, the High Lord Planner was Yannu Hywillan, who governed together with a wizards' council known as the Planners. The Lady Apprehender was Synnis Naramixna, who was an intelligence officer as well as the manager of the city's wards. The Lord Enacter was Vardyn Xalzussi, who handled law enforcements and military matters.
how is that not true? at least on Toril
they had an empire that spanned across the entirety of the world
they retreated more and more, humanity expanded, elves shrank, became fewer.
wars were fought between humans and elves. elves lost.
Some members of Deep Imaskar founded High Imaskar. Which was brough to keel during the second sundering. So not retconned but mostly defeated.
I dunno the elves situation outside of toril, but on toril, it is true for DnD elves.
not sure whether this fits best in here but not sure where else it could go:
(toril)
could a character have both a pact with eg an archfey as well as worshipping a deity?
Ask in #dnd-discussion or #character-discussion
ok ty
Although honestly sure.
Remember that in most D&D settings, most people acknowledge and worship different deities. It's rarer to be devoted to a single deity like a cleric is. So there should be no reason why a warlock can't make a pact with an archfey, fiend or celestial, while also worshipping one or several deities. In fact, they may have made a pact with a being serving their favoured deity. Like worshipping Auril and having a pact with the Prince of Frost or such.
Even a cleric dedicated to one god will acknowledge other gods. A priestess of Sune will say a prayer to Umberlee before she boards a ship so she can have a safe sea voyage.
Look at it like this. You've got a deal with your government that gives you the (legal) power to drive (your driver's license). You've got a deal with your employer that gives you the power to access specific buildings, computer systems, filing cabinets, closets, etc.
So I'm drawing a picture and it has a beholder and I accidentally made mine like 10-12 feet tall but now I'm reading and the books for 5e say they can only get to 6 feet tall. Is that like a hard limit? Does anyone know? Canonical accuracy is very important.
where did you get 6ft tall from?
Beholders can vary wildly
according to volo's guide to monsters its 4-6 feet
The Beholder Body Diameter table is just inspiration for randomly generating a Beholder
Also it's the body's diameter
Ive already downsized it once and its still like 10 or 12 feet in height
i just really dont want it to be innaccurate
They take up more space because of their eyestalks
Yeah
ill post the WIP in the art channel and you can take a look to see if its too big
I believe what is being said is "its not too big"
You're getting hung up on something that isn't a rigid fact
hmmmm, alright
The sheer number of tables in the section you're looking at should give you an impression of how wildly beholders can vary
Even if you lock yourself in to the suggestion table, a 6 foot beholder with 6 foot eyestalks is going to be 18 ft wide, and 12 ft high not including how high it hovers above the ground
This beholder looks bigger than 6ft imo
ok so is there a good like literal timeline or video about explaining the 5e timeline? Apparently 5e also using 4e references as kinda also existing, or at least doesn't discount them/non-canon them either.
For Forgotten Realms?
yes
SCAG is your best and really only bet. It has a small timeline in it.
And I'll also point out Lord Kas's great timeline for the 5e FR modules.
This site covers the timeline from 1E to 5E
https://alphastream.org/index.php/2020/04/09/the-official-timeline-for-the-forgotten-realms-and-its-adventures/
5E hasn't moved up much since 1489 DR. The closest official "current year" is 1496 DR.
Quick question but is it possible for mind flayers to inherit magic from devouring the brains of extraplanar creatures for a long period of time?
I knew they took something from the original host (more just thoughts and such) but I didn't know of it was possible to go so far with it
BG3 isn't canon to D&D.
ok nvm i guess
I mean once I started playing I decided to implement elements from it so I mean its still applicable
more so it is a specific continuity, for that game itself as made by larian studios, a number of things were changed from official published materials lore
bg3 is basically dnd 5e as larian studios would run a campaign at their gaming table, house rules included, which also means homebrew or differences can exist, though a lot of it is still in line with the established lore, is not like they did not do their homework
but to my knowledge there is no such case for magic specifically
psionics how ever, remember by published lore in the 5e continuity is a specific form of magic
and i am not sure if that is something illithid would even do, but likely it would simply alter them over time, much like how a collony that eats almost exclusively certain humanoid's brains, such as elves or orcs for example, influence them subtly with mannerisms, habits, ect...
so if anything it seems more reasonable based on established lore that that would happen rather them gaining magic
especially since in 5e technically they already have magic of their own innately
Can a transformed pre-story (not natural) kobold character be 142-145 cm/4'66-4'76?
I'm seeing 2-3 feet. You're talking about 50% more than that. That would be like a human getting to 9 feet tall. Feels unlikely.
120-122/3'9-4? I'm thinking about unnaturally high kobold that not only fellow kobolds/monster experts can notice
To give away his unnatural upbringing
As such
That bit rather moves it out of Lore, I feel. Looking at the proportions it'd have to be some kind of mutation or magical alteration.
@crimson nacelle this would be a question for your DM and if it conflicts with their works building
It's official, and canon to itself:
Our studio treats D&D in much the same way that Marvel Studios treats its properties. The current edition of the D&D roleplaying game has its own canon, as does every other expression of D&D. For example, what is canonical in fifth edition is not necessarily canonical in a novel, video game, movie, or comic book, and vice versa. This is true not only for lore but art as well.
Lore from novels, games, movies, sourcebooks can be brought up, but much like the different editions and settings have different canonicity, what is true in D&D's different media may not apply to other sources.
Like we can discuss the Drizzt books lore without someone saying 'The books aren't canon' and trying to shut down that contribution, or even bring up 2e lore for 5e without saying '2e isn't canon', and so the same can be done with BG3. They're official, but may contradict and not neccesarily apply to each other, which is important to note, but doesn't mean they can't be mentioned.
This channel is #dnd-lore and not #dnd-canon for a reason
However bg3 lore discussion falls more into spoilers for the game. There's a thread for spoilers in #baldurs-gate-3-spoilers
I also figured out how to make them feel like unnatural with any desiring height - just make them Reborn
That's a topic for #character-discussion
Question about the plane of Theros and mostly Mogis, the god of Slaughter. Is he in any way related to something infernal?
I don't believe so as theros doesn't have a concept of things such as infernal or abyssal, as the fiends of theros are born of souls that refused to die
No, because the MtG multiverse isn't directly connected to the D&D multiverse and it's cosmology
Also the MtG settings kinda flip the script on devils and demons; demons are lawful evil deal makers (usually aligned with black mana) and devils are the chaotic evil forces of mahem (usually aligned with red mana).
Mogis is red/black aligned, but not associated with either demons or devils, and instead is the minotaur god of rage, murder, slaughter, and bloodlust
Do rails and minecarts canonically exist on Fareûn and if so, is it a technology that is at least well known among dwarves that do mining?
Is there any deities or creatures which depiction (or anything bound to their depiction) summons them or get them alerted? (even non magical depiction)
Can you be more specific?
Like, just looking at them pings or summons them?
Many monsters can be summoned. See Summoning spells or monster statblocks like demons summoning other demons.
Gods aren't summoned.
Fairly sure Demogorgon had something like that though
Yes, fiends often have the power to summon other fiends of their own kind.
only beings that can't be summed via summoning spells are those who are mortal, you know living on the prime material plane, likely why these days most of these summons are either summoning spirits or extra planar creatures
Imagine a Summon commoner spell though lol
though i'd imagine like with a god, if you are stronger than the one trying to summon you, likely this summoning can be resisted or even ignored
only time i know of where a god was summoned or anything close to it, was with the infamous karsus' folly and his spell which was used that lead to that catastrophe of an event
Ah yes, it all comes back to the spell plague
and that was technically, at least as i understand it more so you and the god you target tempararily swaping roles, granting the caster for that time the powers of said god
to my knowledge karsus' folly had nothing to do with the spell plague
i am not certain but i believe it might have been something other than mystra's death that caused it
ah, it was one of mystra's deaths, the one commissioned by shar https://forgottenrealms.fandom.com/wiki/Spellplague
2E introduced avatars so mortals don't go around killing the gods (directly).
far as i know the effects of karsus' folly were confined to toril where as the spellplague not only effected toril but also abier and possibly the rest of realmspace as it technically was originating from outside of realmspace itself so Ao was powerless to stop it
In case your interested: Karsus' Folly caused the Fall of Netheril just over 1800 years ago. It resulted in the death of Mystryl (the first goddess of magic) who was replaced by a human mage who took the name Mystra in her honour.
Mystra was killed two more times (once during the Time of Troubles by Helm and then once by Cyric which caused the Spellplague).
So those flying Netherese cities came down 1800 years ago? Like pre-DR?
Thinking of references to Shade Enclave that took place in like... 1450? I don't know if that is totally different. I know nothing about the Netherese
Yup. -339 DR to be precise. Although not all of them fell to the ground, a couple (like those who would become the Shadovar) managed to escape to other planes.
does it make sense to learn all the lore? Do for example beholders ever come up in a game
only when its relevant
I´m a newbie and kinda overwhelmed
idk what I have to learn now and what I don´t have to
The Shade Enclave is an ancient Netherese city that escaped to the Plane of Shadows and returned to Toril in 1372 DR.
Well, maybe focus on on what you want, then go into lore rabbit holes from there
Learn what you need for the adventure you're running and no more.
ok
Oh that's cool
I´m just scared of starting my first campaign and not knowing what the hell I´m up against
Lore is only relevant to your table. If your DM has a homebrew world then learning other campaign setting's lore is pointless.
This channel only deals with official D&D campaign settings' lore.
Learn what your Monsters can do, what the PCs can do and don't stress the big picture stuff.
Are you running a Wizards of the Coast adventure?
As new player you should ask questions in #dnd-newcomers
The DM is the one who will tell if what you should know at their table.
I´m really new I´ve been offered to join a campaign that spans about 15 sessions and never played any dnd before
ok sorry
This isn't the channel to help you out as a new player.
Oh! Don't worry at all then. Your DM will tell you anything you need to know. Good luck and have fun!
ok thanks
I´m SORRY
It's all good.
since my char is new to the mortal plane what do you think they should be ignorant of, (they get basic understanding of liek countries and stuff cause the raven queen showed them memories)
Ask your DM.
Ask in #character-discussion perhaps then. This channel deals with official D&D lore.
We've been there. OK, how's this: what would be some significant differences growing up in the Shadowfell compared to the Mortal Plane?
well depends on the area of the shadowfell, but if it wasnt Ravenloft, then I guess that person has never experienced real colors or real sunshine
lots of deadly predators around
probably a lot more undead too
The Shadowfell, like the Feywild, is an echo of the Material Plane.
https://forgottenrealms.fandom.com/wiki/Shadowfell
The most striking and immediate impression a visitor to the Plane of Shadow experienced was the lack of color and light; no sun, moon, or stars adorned the vault of the inky black sky, and all things looked as if the color had leeched out, leaving nothing but black and white, which in the dimness were more like "dark black" and "light black".
Some areas on the Plane of Shadow seemed to have an affinity with the Negative Energy Plane and life-draining undead such as shadows, ghosts, and vampires. These "darklands" had a minor negative-dominant trait and unprotected visitors immediately felt the life force being sucked from their bodies—unless they exited the darkland quickly, all that was left of them was a pile of ash. Someone with protection from negative energy could stop and admire the utter desolation in an otherwise forlorn landscape, and perhaps make the acquaintance of the truly inimical undead.
Thanks!
oh hey thanks for asking for me
I have a question, about hte lore or "months", how many months are there, and what are they called?
hte?
In what setting?
nvm gtg Thanks @cinder folio i think my char is about done
No worries. GLHF!
oh, uhm in the basic rules or phb
I don't know much about it; I'm trying to figure out like what month my character was born and stuff.
The Forgotten Realms uses a twelve-month calendar. Month names are listed here: https://forgottenrealms.fandom.com/wiki/Calendar_of_Harptos
Ty
And when it comes to Years While the majority of Faerun uses Dale Reckoning or DR there are other calendars too
There is a Kara-Tur calendar here https://forgottenrealms.fandom.com/wiki/Kara-Turan_calendar
and a Zakharan Calendar here
https://forgottenrealms.fandom.com/wiki/Zakharan_calendar
and here you can see how different nations have their own way of demarking Year 0 https://forgottenrealms.fandom.com/wiki/1492_DR
Are there any zone in dnd like Forsaken lands from WoW? Tirisfal glades, brill, etc.? I'm looking for a place where reborn could be risen
D&D doesn't have "zones" which are for X levels.
D&D isn't WoW because there are multiple campaign setting.
Mutliple campaign settings, multiple worlds, multiple places and areas
Each setting can consist of a world. Forgotten Realms takes place on the continent of Faerun, which is part of the planet Toril.
I thought there will be something because of the giants dlc, ice wind valley (yep, I'm more used to rus transcript), various mentioning potential retuals in which a character could be risen as reborn (that being some desert, some scintist annnd someone else, very hard names) so I thought there is some zones for them to appear in higher chance
Giants DLC?
Well, I call "zones" but you know what I mean
I renamed it to avoid spoilers
I meant lands or areas or... You know it
This is moving into #dnd-discussion territory.
Do you just mean areas of weird magic? Or what?
D&D worlds like Toril and Oerth have different regions and climates much like Earth does.
Yep
Those arent called Zones, btw
Eberron has the Mournland and Manifest Zones, Exandria has Blightshore
That's just my way of wording, yep
O!
Well, you brought up WoW and "zones" has gameplay connotations in that game...
That's ehat I looked for
Any more where you can more oftenly face a reborn? Saved them, btw, thanks
a reborn is just a person
and reborn can be created in any number of ways
They're individuals who have been returned to life
Unless youre asking where undead can appear, Reborn are pretty much people who died, but kinda came back to life
I listed Blightshore because Hollow Ones are very similar to Reborn
I looked for the names individually in desc for race annnnnd... We need to look for where "Lamordia", "Mordent" and "Har'Akir" are
Domains of Dread are from the Ravenloft campaign setting.
Fairly sure Tasha's might have something in the DM section
Hm... Looking at Lamordia maps and how mountains connect to the sea... Looks the closest one alongside that "you were an object of experementation of inhumane scientists" or something as it described and that they have a task for you, also + this
I rembember it having ideas and effects for a Mirror Zone, celestial touched area, etc etc
Thanks for help, I saved everything
not really any specific place, the details of what makes a reborn a reborn is detailed in vanrichton's guide to ravenloft for 5e
honestly, would not be much of a stretch for reborn to pop up in thay, given it is ruled by one of the most powerful liches on toril and thus makes heavy use of necromancy
plus the reborn are not technically a race or species in the traditional sense, that is why they and the other 2 lineages are used in conjuction with an existing race usually
is Cyric alive in 5e?
Yes*
https://forgottenrealms.fandom.com/wiki/Cyric#The_Prisoner
In retaliation for his murder of Mystra, Lathander, Tyr, and Sune trapped Cyric in the Supreme Throne for 1000 years. It was believed by some that Cyric foresaw his own imprisonment and formulated a plot to forge a key that would grant his escape. This did not come to pass however, and Cyric's power continually waned over the next century. The worship of Bane flourished in its place, as the faith of the Black Lord became the state religion in the realm of Thay.
yeah cyric and bane's faiths kind of got mixed together after bane's death until his return https://forgottenrealms.fandom.com/wiki/Church_of_Bane#Splintering
Anyone know a good place to find the synopsis or overall story of "Curse of Stahd"? I'm trying to make a backstory and realized I have no idea what to write about 😅
The module itself, Curse of Strahd
That's not a lore question, more one for your DM
If wanting to make a character for Curse of Strahd, then def ask your DM. We can maybe talk about lore about the different settings your character might come from, but they can be looked up.
Looking for a synopsis of a module may end up giving spoilers that will ruin the module for you and upset your DM that you looked them up.
If wanting to make a character who's been through that module, then again your DM might be the best bet, and it's more a question of what information you actually want for your PC.
#character-discussion might be a better chat for some of these discussions. If you have lore specific questions this channel can help more.
The DM told me to find a "non-spolier synopsis" which I've found out is not an easy ask
I don't understand why you would need a synopsis of the story. Do you want lore of the setting?
I suppose I'd ask 'for what purpose?' and other than that there are the blurbs the book itself gives: https://dnd.wizards.com/products/curse-strahd-revamped
Anything else really borders on spoilers and so can't actually be discussed here (it'd need to go in adventure spoilers)
If wanting to make a PC for that campaign, then this isn't really lore, but my answer is "You don't need to know anything about the module or setting- in fact you shouldn't know anything". More make a PC that has personal drives that can work no matter where you are. Beyond that is more #character-discussion and really should be what your Dm is helping you with.
That was more of what I was looking for so I could get a general idea and reference locations for the backstory
I appreciate the feedback/help though!
Unless making a PC from Barovia- you don't need to know anything about it. The mists bring in folk from all places.
Ask your DM because we don't know how much your DM wants to reveal to you. They should mention in a session 0.
what is the closest era you can equate D&D to in the real world?
From what I've heard the cutoff for standrad D&D is the victorian era
Which setting
Many settings are an Anachro-Renaissance in terms of aesthetic. Very few (if any really) have a "pure" approximation to any real world time period
Although I assume by "real world" you meant "past 100ish years irl"
I more feel renaissance to 19th century
A specific answer can't be given unless you give a specific setting, but I can't recall any settings that are really that close to ""modern"" times
Especially as most settings have wildly varying irl aesthetics based on location in world
I agree, but like I said, the most modern I feel it ever gets is victorian age unless we're talking homebrew
The closest to the Victorian age would be some of Ravenloft's Domains of Dread
Again, you would need to give a specific setting
Eberron for example has a single city that heavily evokes 1920s Americana. While the rest of the setting is broad strokes the anachro-renaissance that other settings have
though technology on worlds with magic often differ a lot fundamentally from worlds without magic such as earth
as the roots of those technologies and the like are rooted in different concepts
but yeah, otherwise depends largely on the setting in question
Trying to come up with long-term villains for campaigns.
Hypothetically speaking, if a really Evil dies, would they end up in The Nine Hells or The Abyss?
When a creature dies, its soul departs its body, leaves the Material Plane, travels through the Astral Plane, and goes to abide on the plane where the creature's deity resides. If the creature didn't worship a deity, its soul departs to the plane corresponding to its alignment.
DMG p. 24
So can depend on deity or alignment.
Nine hells is LE, Abyss is CE.
If they're LE they would most likely go to Hell as a larva or a lemure devil.
https://www.dndbeyond.com/monsters/27752-larva
https://www.dndbeyond.com/monsters/16942-lemure
If they're CE they would most likely go to the Abyss as a larvae or a manes demon.
https://www.dndbeyond.com/monsters/17213-manes
Thanks, guys.
Well CE could also go to Carceri or Pandemonium for example
and LE could go to Gehenna or Archeron
Those are shades of CE and LE, respectively.
But very true that it's not just X or Y for those alignments. Diety and specifics come into play. Worth looking into
if they are truely vile and do something irredeemable and not already claimed by a devil or demon, the dark powers of the domains of dread are likely to snatch them up
Big fish in a little pond.
sometimes. Dark Powers seem to be mostly interested in people who are unable to overcome their own flaws no matter what.
which is pretty specific
and also, they snatch up villains while they are still alive
(mostly)
true, but the doing something that is considered irredeemable is still a factor last i checked
I'm thinking of having Profion from the old D&D movie be reincarnated thanks to the Red Wizards, Synn from Shadow over Mystara have something to do with Tiamat. I forget what Tiamat's "priests" were called. But maybe Synn could be like Tiamat's version of an archangel or something.
Venger from the cartoon would definitely be fated for the Abyss. Or Pandemonium I think. I definitely need to research these.
guess they missed the memo with lord Soth, at least until they bled him dry to where he became desensitized to his torture and thus they couldn't get anything out of him so they just let him go
cuz to my knowledge from the moment he was snatched up he was already a death knight
I also like these ideas already - Like this evil mage of a timelost era sits in The Abyss as a ruler of their own section of it. Or get snatched up by a dark god for some use.
looking at all the dark lords, not all of them did things that bad
Wyrmfodder and Dark Scaly Ones
Ah yes.
I skimmed the page real quick but I remember there was a specific monster block or something.
undeath is a funny thing
"Dark Scaly Ones" sounds like a name that was conceived by Ghimli
5e establishes/reestablishes it that an irredeemable act is the common thing between the dark lords
you could argue some were worse than others, but either way they did something that effectively they could never hope to undo or make up for doing
hey gang, lore noob question: is there a term for the universe that encompasses Abeir Toril and all of the great wheel dimensions like elysium, the nine hells, etc? is that a "crystal sphere" or does that refer only to like the physical planet specifically within the material plane? my understanding is the worlds of Forgotten Realms exist as part of like a multiverse, right (ie. i think the Obyriths/first demons are said to have originated in some unknowable, far away place beyond the realms...?)
Multiverse.
"Crystal sphere" (used in 2E Spelljammer but dropped in 5E Spelljammer) is essentially a stellar system. Toril is in the Realmspace system.
Countless systems are in the Material Plane.
Obyrinth and most aberrations are from the Far Realm, which is beyond the (known) multiverse.
awesome gotcha! interesting 
Are there any good hags in the lore? And if not - can a vanilla hag be good or neutral?
I found their ways of wording things and behaviour very fun :D Would be a nice npc companion in a chaotic neutral/good team of mischieves if there were any
As DM theren's nothing stopping you from having a non-evil hag. That's something for #dm-discussion than here.
one of my buddies is playing a good hag in our game right now, and she rules. honestly the backbone of the team, actually
follow-up re: realmspace/spelljamming (forgive me, super unfamiliar with Spelljammer stuff), i'm reading that Waterdeep and Calimport are both considered spelljammer ports (sick), but that they require ships to land at sea, then sail in as if they're ocean craft. would this be to keep the broader existence of spelljammers secret or something, is there lore around that?
Again, this is out of the territory of #dnd-lore channel to discuss stuff at your own tables.
Ohhhh... So they aren't bound ironly to the evil alignments like usual liches and mindflayers are by canon lore?
Yes, the bigger cities are spelljammer ports. They're still very rare.
This is something that's more fitting for #dnd-discussion
As DM your monsters/NPCs aren't bound by official lore. Do whatever you see fit for your table.
But what's official lore for hags?
In Neverwinter Night's 2, set in FR, there is the Night Hag Gulk'aush who actually falls n love with a human male and bears a son whom she protects and cares for. Unclear if she's actually good though as she's quite mad and loving someone doesn't make you good
huh, i didn't know hags were Fey. today i learned
Oh, that's lovely. But I see that you need some extra connection with a hag to become her ally or vice versa (like being born by one or save them etc.)
so to my understanding, sorcerers are a type of mage in the dnd universe whose magic comes innately rather than via some kind of outside influence (warlock and their patrons), study of how to harness magic in a readily available form (wizards and the weave), etc. etc., but how does that happen? how's someone just like, born with innate magical ability?
In terms of cosmological placement what is the Outlands?
Is it a material plane?
Is it an alignment plane like the Outer Planes?
i think i just had an epiphany about shar and selune,
shar describes herself as "nothingness" and yet she and selune are one in the same
since selune is a moon goddess, shar may be parallel to the "black lilith moon" in astrology
a celestial body that doesnt exist but if it were to exist, would be on the mirrored side the earth is within the moon's eliptical orbit
The Outlands is essentially the "True Neutral" plane in the Outer Planes.
This seems more like a #dnd-newcomers than a lore one.
So where do i go to read up on the blood war & its history?
Mordenkainen's Tome of Foes and Descent into Avernus has some info about the blood war
What about the incubus & succubus is there any information about their society?
In regards too the blood war
Oh, incubbi and succubus arent mentioned much as really part of the blood war iirc
Well then it looks like I get do some home brewing
I mean from the social functionality of a faction
Uhh, they usually do their own thing. Theu arent labelled as either demons or fiends, so theyre similar to cambions in relation to the blood war
Apparently, they used to be demons, then the whole species switched to the devils side
So it would be possible for an incubus to work in intelligence for getting info to help in the blood war??
Yeah
Sweet
As of right now, though, i think they have their own thing going, but there could definitely be some working with the Demons in the Blood War
Succubi/incubi used to be demons in 1E to 3E but got recategorized in 4E to devils. Now in 5E they're "unaligned" fiends that play both sides of the Blood War.
So if a person or party were too try to find out info about someone what organization would they ask questions to?
How is that a lore question?
Uhhh. Not too many organizations that I know are truly connected to the blood war.
No this is a different topic right now
Theyre asking if theres an organization who would know of this information
...
Oh, roger roger
Be less vague.
Are you still asking about the Blood War and organizations involved with it?
If it's not related to an official D&D campaign setting's history then it's unlikely lore related.
Probably better to ask in #dnd-discussion
Are thier any intel networks in 5e?
Which setting?
Ebberon and Toril definitely have some iirc
Toril
Is there any info on what the feyrealm version of Icewind Dale is like
Nope.
Eather ebberon or toril
The Harpers, maybe?
https://forgottenrealms.fandom.com/wiki/Harpers
My players wanted to buy slaves so i wanted to ask if there is a race that has a background of being enslaved like the house-elfs in Harry potter
thats....problematic in so many ways. Is everyone at the table okay with this? are they playing evil characters?
yes they are
they are not necessarily evil
wait so some of the party are playing evil character but not the entire party?
Ah ok.. that still can sort of make it an "evil" campaign. Seeing as how you don't have some lawful good character in the party.
and how do they react to the idea of other party members wanting slaves?
hmm that could be a problem if that character feels an obligation that goes against the party
they all just have their own goals and basically do everything to achieve them
they didnt talk about it ingame
as a DM you can just say "dont be slave owners you guys, that would be weird" btw
i just started a random encounter to hinder them from looking for slaves at first
hmm.. don't deal with things in session if it's something better dealt with out of session.
thats why i did the encounter earlier than planned
So are there any lorewise or should i just use random races?
for my own sanity I def. think you should just go with random, if you have to do this.
bit still, That Paladin shouldnt be Lawful good anymore if they go along with this
then ill just go random
ok looks like one of the players is against the idea so nvm
ill just make hirelings as a compromise that should work
that should help you keep your sanity
thank you.
Do trains/carts exist in critical role?
I know the combat wheelchair exists, but it would be nice to know
they might have mine carts? Nothing like the lighting rail from eberron though
In Wildemount (the only CR region published by WotC), there are no trains, but there are minecarts and other similar contraptions used in Hupperdook
There are cable cars in drusar
There isn't any lore on that (yet) that I'm aware of
I dont know much about Hexbloods in Eberron, I could dig if Keith baker has any writing on the matter
Logically, he can't, but then it's said that it forms out of pact with hag... And no matter what race are you, so I'm kinda confused
I would totally appreciate that
Plus it's eldritch magic + this cunningness of hags... It could be that it counted the warforged as the "child" of some ancient artificer who created them when it was war everywhere or past it
Keith suggests it as part of pacts and dragonmarks: https://keith-baker.com/dragonmarks-hags/
so pact based Hexbloods are a thing in Eberron, so I dont see how Warforged would be excluded from that possibility
Or it could be dying warforged who traded something for survival when he was lost in Fey forests based on that you dug up
Hmm...
I mena, warforged are usually more wood than metal
Just amp it up to a treant warforged
And if a warforged can also make those pacts, then hypothetically they could become such:
The beneficiary becomes a hexblood, as described in Van Richten’s Guide to Ravenloft—and eventually, they may be transformed into a full hag. In part, this is a matter of time. But it’s also based on the actions of the individual. Hags represent all that is evil and cruel; the more the hexblood succumbs to cruelty, the more delight they find in the misfortunes of others, the more trouble they cause, the closer they get to becoming a hag. Few hexbloods every actually reach the point where transformation is actually possible; to become a hag, they must literally be larger than life, essentially becoming a living story.
For warforged in diifferent settings of course, things can get strange- and also would be removed from their setting lore and any lore on them would be homebrew.
Yep, it looks like a loophole because warforged considered humanoids, not constructs (that would fix it because they would be bloodless)
Maybe just make them impossible to become right-out hag...
I'm not sure it would make it impossible for them.
In Eberron being a hexblood seems more about being part of a pact, and then fulfilling the behaviour and role of a hag. Warforged could still do that.
Warforged are not enitrely robotic; they have a lot of organic material
It's unlikely a warforged has ever done this yet, but could- and could make for an interesting story.
Warforged are humanoids - and thus can be impacted by hexblood pacts just like any other humanoid creature. But again, there isn't any specific lore for it (yet).
I agree honestly, just afraid to murder the lore in the process
(basically I asked because wanted to make one)
warforged are sentient creatures, they can make deals with anyone they like
I just overly critique myself and doubt ideas before doing anything creative :D
Warforged are young as a people. It's uncertain yet just what they can and can't do. How old they even live.
But looking at Keith's 'lore as intended' for Eberron in his blog, it looks like a warforged could still make a pact and fulfill the requirements neccessary for transformation same as anyone else.
Hm, wooden robot hag...
Pacts with devils involve a soul, sure. But what about a pact with an archfey, or a great old one? they just want you to do stuff that represents their interests
I'm thinking more dark Pinocchio-Blue-Fairy vibes
Yep-yep, I imagined something like outright naxxramas (wow) vibes with this
Also worth really looking into what Hags are in eberron, because as that page alone shows, Hags are different there than in standard lore.
Anyways, looking really like an eldritch concept no matter how you look at it and I like the idea
So, thank you guys
even devils might not go for your soul immediately if they think something you do can get them more souls or power in the long run
yeah i had the thought after and was too lazy to edit. devils may not even go after your soul if they think they can profit
as anside: my current campaign has a plot where a large host of hobgoblins switched from Maglubiet to Zariel because the hells are honestly a better deal for them than goblin afterlife too
Where can i go to learn more about the 5 factions in dnd 5e?
you mean like harpers, lords alliance and stuff?
Yeah. Like 5 factions for gathering information
there are more than 5 factions in dnd 5e btw, and the 5 you are referring to are only for a specific setting
You have to be more specific with the setting you're asking about because there are many official campaign settings in D&D.
Like the zhentarim
I would recommend you start with Forgotten Realms wiki then.
Beyond what's in the basic rules for 5e, the wiki's can be a good help. Usually modules that have them involved will also give you information on how they will interact with them (that a DM can then also pass onto players as neccessary)
Okay. I take if the player were too go about buying information. it would be a smart idea to utilize an alias for that interaction
This is something you should talk to your DM about.
We can talk about the organizations from official campaign settings but not how a PC would interact with them because that part isn't lore-related.
the fey realm, ie the feywild, as it relates to being an echo of the prime material plane would likely give you enough to make one if there is not one that is already noted in the lore of published materials
I know the dand wiki is bad and the forgottenrealms wiki looks very good - but does anyone know any other resources? Trying to figure out what god could be good for a character, but it's all so much on the wikis
lore videos on the various gods by lore youtubers such as AJ Pickett would also be a good reasource, at least in my opinion
Ed Greenwood has his own Youtube channel were he talks about lore with so much love and passion
He even has a discord server where he answers questions from patrons
What are the planes between the 4 elemental planes?
The Material Plane
Like, theres the 4 elemental planes, but theres also ones where they connect, and I can’t remember what those connections are
The para-elemental planes: ice (air/water), dust (air/fire), magma (fire/earth), and ooze (earth/water).
https://dungeonsdragons.fandom.com/wiki/Paraelemental_plane
Is there a muiltiverse in dnd?
Is it called “the planes”?
It's the multiverse. Each plane is a dimension (think of each plane as its own separate "universe").
So every players campaign is just another universe?
There are different cosmologies but the Great Wheel cosmology is the most commonly used.
https://forgottenrealms.fandom.com/wiki/Great_Wheel
It all depends on what the individual DM uses. I use the Forgotten Realms campaign setting, which (now) uses the Great Wheel cosmology.
The Forgotten Realms setting takes place on the planet Toril, which is in the Material Plane. Other official campaign settings, such as Greyhawk and Dragonlance, are set in the same Material Plane.
The Material Plane is essentially our universe.
Are locathah are basically... Murlocs with more flavour or vice versa?
No. That's not a lore question.
I think to create locathah hybrid with something
I mean in speaking of looks
D&D is older than WoW. WoW borrowed heavily from D&D.
That's still not a lore question.
I can't comprehend what's their most based looks. What would pure locathah look like?
here's a great resource for figuring out what Locathah look like (and other details)
You can also look at this.
Rule of thumb you might find useful in the future, you can learn a lot by heading to databases for information like DDB or the Forgotten Realms Wiki and just searching stuff
Yep, I understand that but honestly, I'm more into speaking with people to know their opinion on the matter than just deciding how would they look for myself :)
I just like asking questions
Not much of an opinion to have, there's official art and descriptions, anyone discussing "What's a Locathah look like?" is just gonna reiterate those.
The look of monsters changes with each edition as you can see from the link to the FR wiki entry to locathah
Might as well cut out the middleman, and look it up yourself.
I mean, by asking the question all you did was get someone else to look it up for you lol
No real difference.
The look of the firbolg have probably changed the most of any D&D monster between 1E and 5E
https://forgottenrealms.fandom.com/wiki/Firbolg
Hehe :D but I got a little social, so that's a plus
"Big dude, big dude, big dude, big dude, oh huh cow man"
They've gone from celtic?/viking looking dudes to the grey fellas
I suspect that was due to Critical Role...
it's very deliberately celtic because the word firbolg comes from the book of the taking of ireland, they're one of the factions that tried to settle ireland
I'm okay with it because firbolg were very generic before then.
Lots of D&D monsters are loosely based from various mythologies around the world.
and mind you, celtic and viking are different, though the cultures did have a lot of interaction historically, would recommend not using them so interchangeably
Honestly, it's interesting what would be if they mixed current design with the most old one
Yep, I understand, it's exactly the reason I put a "?" mark there, to re-phrase myself
what does that sentence mean
I suggest to take this to #non-dnd-topics
Were Aasimar children of gods? Or lesser deities? Or were they only the offspring of angels?
In the Forgotten Realms.
Generally none of the above
They are humans infused with celestial power and have angelic guides but not generally children of them
They were often, but not always, descended from celestials and other creatures of pure good alignment
those descended from planetars could also have emerald skin, while those descended from avoral celestials might have feathers mixed in with their hair. Those descended from ghaeles often had pearly opalescent eyes. Solar-descended aasimars often had brilliant topaz eyes instead or silvery or golden skin and those with couatl or lillend lineage most commonly had small, iridescent scales.
many aasimar were good in nature, thanks in a large part to their celestial ancestors
a few even received direct counsel from their celestial ancestor or a creature in its service
Very few aasimar had siblings who were also aasimar, in large part due to the rarity of a celestial or god mating with a human
The wiki page continues to go on about this, I think it's safe to say they're generally descended from celestials or Gods.
From MPMotM
Whether descended from a celestial being or infused with heavenly power
Based on Volos (which is the FR lore for them)
Aasimar bear within their souls the light of the heavens. They are descended from humans with a touch of the power of Mount Celestia, the divine realm of many lawful good deities.
They aren't generally. They all have direct links to an angel of some kind, but they themselves are not inherently direct "descendents" of them. It's totally possible that the angel is the one who blessed their birth I'm sure though.
I specifically wasn't going with that version because they had said FR specifically, rather than other settings where they are more often descended from celestials
Volo's is ambiguous at best, it gives no indication either way, so it's not good evidence that they're not descended from Celestials.
"They are descended from humans with a touch of the power of Mount Celestia"
Humans with a touch of the power of Mount Celestia, it gives no real indication of how they become touched in that way, whether blessed by a God/Angel or descended from them.
Thats pretty explicit I'd say
That's very vague, especially when tons of other sources for FR indicate that they're explicitly descended from Celestials, Volo's doesn't do much to contradict that, rather expands on it.
Anyways @foggy seal if you're curious, Races of Faerun from 3e has tons of information on Aasimar in the Forgotten Realms, and the Wiki page https://forgottenrealms.fandom.com/wiki/Aasimar#cite_note-RoF-112-5 attributes a lot to it.
I loved the origin story of Aasimar in Mulhorand.
Is there a notorious shapeshifting deity in the forgotten realms lore? Especially present in the sword coast?
Maybe Enki?
That works
This would be under#character-discussion since this channel deals with official D&D lore and not character background.
Gonna delete it and post it back there sorry
Is there some type of lore in the d&d universe of any of the worlds or universe itself being forged? Like a smith god actually making it from some astral forge in space?
What is there to know about enki?
Is Lolth considered a Demon Lord?
No, Lolth is a deity, she just dwells in the Abyss
So her affiliation to demons is due to the fact that she stays in the Abyss?
Pretty much nowdays.
Originally Lolth in 1e was only a Demon Queen who was also a diety due to the sheer amount of power she gained, but wasn't a fallen elven deity.
That changed in 2e Forgotten Realms, then such, so in 5e She's a fallen elven deity first who has become a demon lord, but her exact classification is odd:
Lolth and Corellon parted ways, Lolth to become a demon lord in the Abyss and Corellon to become the defacto leader of a pantheon that could no longer be trusted.
-Mordenkainen's Tome of Foes, p.35
But otherwise she's a Dark Seldarine, and is a lesser deity.
Lesser deities are embodied somewhere in the planes. Some lesser deities live in the Material Plane, as does the unicorn-goddess Lurue of the Forgotten Realms and the titanic shark-god Sekolah revered by the sahuagin. **Others live on the Outer Planes, as Lolth does in the Abyss. **Such deities can be encountered by mortals.
-DMG p.11
So I'd say both, but that the priority has changed over editions and now she is primarily a diety that acts as a demon lord, rather than a demon lord who has achieved true godhood
I think this is in part why we don't have a stat block for her, even though we do for the other demon lords, and even Tiamat (who is both deity and also an Archdevil and her stat block lists her as a fiend).
I'm not sure what a stat block for Lolth in 5e would list her as. I'm not sure if it'd be fiend or not.
alright so i would like to know how relevant enki is in the faerun or forgotten realms lore
the wiki page doesn't seem to go into detail a lot
can i assume that there's a cult that wants to revive him and that there's a way to revive him through his essence, that being water?
That's more #dm-discussion
Lore wise, he was never actually worshipped in Toril it seems, but was part of the stories the Mulan brought with them from Earth.
maybe i can possibly build my own character as a victim of tiamat's cult who got used as a lab rat for an experiment to revive them to work for them
it's mostly character discussion, i'm a player and there's aspects to DM'ing i shouldn't know
He's a 'dead power' in that sense, being that he never crossed over and is still a figure from our real life mythology.
5e has moved away from this connection to earth and I'm not sure the 'Untheric pantheon' is even a thing anymore as they try to move away from the lore of the Mulan being from earth
so using this character ain't that canon relevant right?
the only way i'm trying to "revive" him in that sense is having my character being possessed by his essence
so being reduced to the lowest common denominator of his appearence and slowly becoming in personality that god
This is "Ask your DM" territory.
i'm awaiting his response as of now
Still this is #dnd-lore . If you want to homebrew lore, have at it, but not really the purpose of this discussion.
At this point it's very 'ask your DM' and honestly you could probably find a better fit for this character concept
so this is not really canon in the end but it's still alright?
It it's cool with your table, go for it.
We can't make that call for you.
You’re asking the wrong people in the wrong place. If you wanna discuss some characters ideas, we do have #character-discussion
All we can say is that Enki hasn't been part of Toril. He's mentioned only in legends, and the Untheric Pantheon doesn't even exist anymore.
I think only one god from that pantheon remains and they got renamed (Hoar, although Tiamat too I guess), because D&D is trying to move away from using the real life mythological figures, and keep it all to more original D&D concepts.
Personally I'd say your character being possessed/ having the essence of him would make no sense at all.
it's part of the hex's curse
if that helps it in any case
I'm saying lore wise. He's a god that never actually existed in Toril, (he existed outside of it, and other gods interacted with him) and the pantheon he was part of doesn't exist anymore either.
so he's got no business existing after that happened then
hmmmm
then i'll have to change plans
are there shapeshifter shadowfell deities i can use for my character's hex powers and changeling background?
List of deities in the Forgotten Realms setting:
https://forgottenrealms.fandom.com/wiki/Portal:Deities
Note as well, a warlock's power does not need to come from deity (and often doesn't, not directly) and you can make your own patron.
Maybe ask your DM to collaborate with you to create the patron you’re looking for
This is definitely in #character-discussion territory now...
I've been taking a look at some of the specifics about magic again, and I have a question about the spell 'Antimagic Field'. Does it divorce the area within from the weave or from raw magic? The spell description kind of sounds like it's talking about raw magic, but it could easily be read either way, whilst everything else I've read about dead magic zones/zones of antimagic, are very clear on saying that they only remove the weave from an area, not the raw magic itself. Does anyone know what is properly the case?
Antimagic Field, 5e:
A 10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical energy that suffuses the multiverse.
(...)
Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the sphere and can't protrude into it.
The Weave of Magic (PHB p.205)
The worlds within the D&D multiverse are magical places. All existence is suffused with magical power, and potential energy lies untapped in every rock, stream, and living creature, the mute and mindless will of existence, permeating every bit of matter and present in every manifestation of energy throughout the multiverse.
Mortals can't directly shape this raw magic. Instead, they make use of a fabric of magic, a kind of interface between the will of a spellcaster and the stuff of raw magic. The spellcasters of the Forgotten Realms call it the Weave and recognize its essence as the goddess Mystra, but casters have varied ways of naming and visualizing this interface.
**By any name, without the Weave, raw magic is locked away and inaccessible; **...
Hmm. I can see why it'd read as Antimagic closing off raw magic, the magic that 'suffuses' the multiverse. But with the weave being an interference between the two, relying on being able to access raw magic, that might be how the spell works. But artifacts and magic by deities still does. Hm.
Oops, I should have read further:
Spells such as antimagic field rearrange the Weave so that magic flows around, rather than through the area affected by the spell. And in places where the Weave is damaged or torn, magic works in unpredictable ways—or not at all.
Here's a possibly useful excerpt:
"Dead-magic zones were areas of anti-magic or null-magic that disabled enchantments or prevented spells from being maintained or cast."
And we know what dead magic zones are quite specifically.
"Dead Magic Zones
Dead magic zones were places where the Weave was no longer in existence."
I could read it as the creators referring to the weave, as it does also in a way, suffuse all of existence (well, Toril), but not want to overcomplicate things by name dropping the weave to people who might not know what it is.
Oh. Where's that from? I must have missed this?
Also in 'The magic of the weave' right at the bottom of the box. I missed it too
Oh okay, just the PHB. I should have looked there..
Can totally see what you mean though, in how the wording of the actual spell sounds more like it's talking about raw magic.
It really, really does, especially since the weave doesn't exist in all of the multiverse (I'm quite sure), just Toril. Whereas raw magic definitely fits that description. Yet I was quite sure I remembered that only the weave was affected by such things.
The weave does now, in 5e, exist in the multiverse. They pulled a 'rose by any other name' move:
The Weave of Magic (PHB p.205)
Mortals can't directly shape this raw magic. Instead, they make use of a fabric of magic, a kind of interface between the will of a spellcaster and the stuff of raw magic.** The spellcasters of the Forgotten Realms call it the Weave and recognize its essence as the goddess Mystra, but casters have varied ways of naming and visualizing this interface.**
**By any name, without the Weave, raw magic is locked away and inaccessible; **...
I thought the weave was always in 5e..
As in, it's not just Toril. 'The weave' is how all settings work, even if they don't call it that/
Ah, what I mean by that is that we know it doesn't exist everywhere. For example Abeir.
Probably the phlogiston and far realm too? But I haven't seen confirmation of that.
Phlog no longer exists in 5e, so hard to say.
Though, the phlogiston doesn't even exist anymore. Very sad about that.
Yep.
I've elected to ignore that change. I never liked spelljammer anyway.
But we still have the other two, right?
And we know for sure that the weave doesn't exist in Abeir, and likely not in other places too.
Far Realm does indeed still exist, although psionics and magic in 5e is... hm.
The Far Realm is beyond the known multiverse. In fact, it might be an entirely separate multiverse with its own physical and magical laws
PHB p.302 / DMG p.68
Psionics:
A monster that casts spells using only the power of its mind has the psionics tag added to its Spellcasting or Innate Spellcasting special trait. This tag carries no special rules of its own, but other parts of the game might refer to it. A monster that has this tag typically doesn't require any components to cast its spells.
MM p.10
Sage Advice Compendium:
Determining whether a game feature is magical is straightforward. Ask yoursel these questions about the feature:
• Is it a magic item?
• Is it a spell? Or does it let you create the effects of a spell
that’s mentioned in its description?
• Is it a spell attack?
• Is it fueled by the use of spell slots?
• Does its description say it’s magical?
Antimagic:
Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the sphere and can't protrude into it.
Antimagic RAW still stops Psionics in 5e. Psionics are still a type of magic, just.. cast 'using only the power of their mind' which sounds like it should by pass the weave and so work in antimagic fields.
Although there was also the 'Never Made Official' mystic which played about with psionics being not magic and so not affected, unless it casts a spell - in one version:https://media.wizards.com/2016/downloads/Psionics_and_Mystic_V2.pdf
Psionics and magic are two distinct forces. In general, an effect that affects a spell has no effect on a psionic effect. There is one important exception to this rule. A psionic effect that reproduces a spell is treated as magic. A psionic effect reproduces a spell when it allows a psionic creature or character to cast a spell. In this case, psionic energy taps into magic and manipulates it to cast the spell.
So. Psionics might still be interacting with the weave to cast spells. Just.. using their mind to manipulate it rather than voice and hands.
Or maybe even those, but not material components.
I can't recall anything with the psionics tag and spellcasting that needs any components though
Hmm. It seems to me that antimagic field should only prevent psionics purely from a game design perspective, when in the actual lore, psionics should not be relying on the weave.
Perhaps we might say that the way that antimagic field disturbs and reshapes the weave interferes with the normal usage of psionics and that's why psionics don't work. Rather than them being a weave based ability.
Any justification will do, really.
Though, as far as lore discussions go, I suppose it's worth discussing other editions too, 5e isn't the end all be all. But anyway.
Oh for sure, just trying to lay out some of the changes and how it is in 5e. Which so far has made no reference to the far realm being 'weaveless' (that I can find at least)(and still has the generic 'all worlds and multiverses have magic' as the default), and that psionics now are magical and can be stopped by antimagic fields.
Which isn't a mistake it seems, by tweets confirming that's how that works.
Well, we know specifically that the weave is not present in Abeir.
Psionics in all editions has been... inconsistent. To say the least.
In terms of mechanics in some it's magic, in some it's not, in some it's both.
In terms of lore? Basically the same thing.
Hmm, that's also interesting though, because the weave is supposed to be very tightly linked with Mystra, but Mystra isn't necessarily supposed to be everywhere as well, so what's the deal with that? Do we have weaves existing without Mystra in other places?
I mean, in lore it's all magical. The SAC entry is only for differentiating between "the background magic that is part of the D&D multiverse's physics and the physiology of many D&D creatures" and "the concentrated magical energy that is contained in a magic item or channeled to create a spell or other focused magical effect", or what RAW considers to be magical. If we're just talking about lore, it's all obviously magic.
Correct. As of 5e it's all magical lorewise, just background magic mechanically (aka non magical)
It hasn't always been so
I think the easiest way to understand it is that every world has Magic, but that Magic presents itself differently in each of those different settings. In the Forgotten Realms Magic is manipulation of the Weave, and represented by Mystra.
The problem is that we've had confirmation saying that it's always the weave, across all of the different settings, just by different names perhaps.
I mean yeah, what's the difference?
The Weave is the Word the FR uses to refer to Magic, and it's Mystra's job to maintain that in the FR.
Mortals can’t directly shape this raw magic. Instead, they make use of a fabric of magic, a kind of interface between the will of a spellcaster and the stuff of raw magic. The spellcasters of the Forgotten Realms call it the Weave and recognize its essence as the goddess Mystra, but casters have varied ways of naming and visualizing this interface.
This is from the PHB ^
Unless something has changed since the DMG, I’m pretty sure 5E just uses the term “the Weave” for whatever source of magic is in the world, even if it isn’t the Weave of FR/Mystra fame
This is one of the texts I'm referring to, Elgate posted them further up.
So then that should answer your question

