Way I see it is this. If you use the spell as a mortal to replace a god, you dont give up much and are given immense power. A god doing that to another god would mean abandoning your previous portfolio and power to take another deity's power. It would be like Tymora (luck goddess) sitting herself in the seat of Gruumsh (war god). Not only would she be a total fish out of water, her old portfolio would deteriorate and her current followers would abandon her due to the radical shift.
#dnd-lore
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Given how gods live and die based on their worshippers, the end result would be abandoning your old followers and crippling your amount of new ones.
Interesting, is it confirmed that a god wouldn't be able to hold multiple portfolios?
That, and deities are defined by their followers. If you suddenly try absorbing another deity's position youll now have two radically different followers fighting over what you are which could very well tear you to pieces.
Gods can, but they cant have two gods in one pantheon that have the same portfolio. If a god of war and luck exists, tymora trying to eat gruumsh's portfolio could get her nuked from orbit for breaking the rules of the gods.
Cool, cool, this is all really useful info, thanks so much!
quick question, but would red wizards (even defected ones) work with madmen easily (sadists mainly, though other variants as well) or would they be begrudging or unwilling
Worst case scenario, spells like Geas exist.
I could see that happening
But then again, the red wizards likely have much more reliable assets to use first
^
and I mean people like toga from MHA
I feel like The Red Wizards wouldn't "Work with them" so much as use them
Thats...specific but also point stands.
The red wizards arent exactly new to the business, theyll slap a geas spell on anyone doing sensitive work long before they actually use them.
I mean the type of personality, as I'm looking for lore around them. I've got a few defective ones working alongside a group of Asmodeus fanatics as he's offering spots of power in his new era
though I'm not sure if it would be a fragile alliance with them since theres someone who's a bit of a nutjob working alongside them
When a Geas spell is on the table, you really dont have to worry
isn't geas though mainly to serve whoever casted it
I feel like Red Wizards and Asmodeus would be tenuous together, at best, pretty different outlooks and goals from both sides
It is, but its mainly used to keep people from backstabbing. When they go against your directive, they get a mental zap.
Its the magical equivalent of a shock collar.
ah
You kiddin? Asmodeus is the God of Tyranny, the Red Wizards are fairly up his alley.
I thought that was bane
Well I was going down the more Undeath kinda thing, I figured they'd be fans of Myrkul
Thats the neat part, its both.
huh
Being monotheistic in forgotten realms is how you get killed by the gods
Aka, why not both?
though I figured "Hey, if you help me take over the world, I'll help you take all of Thay from Szass Tamm and conquer mortals"
Sigmar dislikes this
Thats tuesday for the red wizards. You think a group of liches are a functional friend group? Theyre disgruntled coworkers on a good day.
then again the ones working alongside Asmodeus defected from Thay
at least the ones I've got prepped for my campaign
Nothing new, I'd suppose. Thay isnt exactly...stable.
then again mutiny's friday for them so I'm not surprised
Mhm.
If one wizard makes an act against the group, they all kill that guy. Not because they dont feel the same, but by the fact that showing your hand means that your committing to 'I am the true ruler of Thay' and are now an enemy.
what deity/group does the crescent moon and tree symbol belong to? at the 37 second of the minecraft dnd crossover the symbol im asking about appears
I think that’s a flag for a polity not a deity.
I want to say it’s the emblem of the elf place… cormanthor?
South Carolina?
that's South Carolina's state flag I believe
south carolina is canon
Quick question, but what kind of personality would sardior have if he's been portrayed in any way?
playful on the surface, with a quick wit.
My personal interpretation of Sardior would be to be super stoic and unemotional
Tiamat and Bahamut are out there fighting passion-fueled battles against one another and others, Sardior is more of a logistical thinker and a neutral party who likes liked to stay out of the way.
(he has had depictions in past editions that you can check if you want some old canon stuff, which is where i grabbed my bit from)
Oh I just realized this is the lore channel and not the general chat channel
It’s been… a long day 😅
I had a feeling but I wasn't too certain. In some ways I saw him as a master oogway kind of character. Wise but very humorous
Are there any book like novels or something about lore for the mythic odyssey of Theros?
Theros: A Godsend comes to mind.
Thanks for the suggestion. I looked on amazon and theres only a kindle version. Are the paperbacks out of print?
iunno lol
Alright
Are there any creatures in Dragonlance that didn’t appear in regular Dungeons & Dragons?
Draconians for one
The races were also subtly different to the standard D&D races, like Kender being 'Not Hobbits'.
OK. Thanks.
if you're looking at current lore, march of the machine has heavily affected Theros
Thx, is that also the name of a book?
no, though its an online story on the website. Heliod got corrupted by the phyrexians
Technically most current lore is that Phyrexian are all in a sort of stasis right now since the death of Elesh Norn and the imprisonment of New Phyrexia in a closed off pocket dimension.
Which means that the compleated worshipers of Heliod are in stasis, so it's unclear if Heliod even exists and/or is compleated.
What's that one golem that will cause 25d20 of every damage type if it punches the Machine of Lum the Mad?
If the Mighty Servant of Leuk-O attacks the Infernal Machine of Lum the Mad, it destroys both items in an explosion three times the area and damage of the Mighty Servant's Self-Destruct Ability. (Which does not do 25d20 of every damage type, I recommend reading the item's page for full details)
Do you see dragons as growing their whole lives?
indefinite; perhaps able to go into Inheritance Cycle/Eragon territory
Well, in the 5E lore in Fizban's ancient dragons because greatwyrms. I don't know the age cap for dragons in 5E though (there was in earlier editions).
Hold up, lemme get something to compare with Inheritance Cycle's dragons
phooey, can't post pics here
I've never read the Eragon books so I have nothing to compare it to.
well in those books dragons grow their whole lives
In 5E, dragons grow based on age but also on other factors, like the size of their hoard. Once they get to a certain level, they become greatwyrms and ultimately are just basically minor deities.
In fact, many of the named greatwyrms were considered “dragon gods” in the past.
So conceivably any dragon can live forever. Very few make it that far before being killed by adventurers or other opposing forces.
In previous editions, great wrym was the last age category (I think there were 12 in 3.5E). In 5E, great wryms are essentially demi-gods (they simultaneously exist as echoes on other worlds)
Yeah, they’re often worshipped as gods, but aren’t officially recognized as gods in 5E (though I’m my opinion that’s just needless pedantry, you kinda know a god when you see one and greatwyrms kinda fit the bill).
Hmph, depends on their origin. If they were foreign to the mortal world, then they may as well be gods (especially if they can assume a humanlike guise)
or whatever
@austere nest can I get your opinion on something?
Sure go ahead
Well it's not just hoard size and age that determines if they become a greatwyrm in Fizbans 5e lore, instead it's awakening dragonsight and being able to unite all their reflections in every world.
Which is why not every dragon just turns into a greatwyrm.
That aside, I think dragon lifespans in fr at least are finite.
Unlike Inheritance cycle dragons whose lifespans are all infinite unless they get actually killed.
DND dragons need to achieve a multiversal apotheosis to gain immortality, or achieve Dracolichdom etc.
Strange one but, do Elves canonically never have facial hair?
Depends on the setting
For example it's uncommon in tolkien work but that's a choice rather than being unable. Cirdan had a long beard
Well, I was specifically referring to D&D
Depends on the setting, I think it varies even based on which culture of elf
https://www.dndbeyond.com/sources/basic-rules/races#SlenderandGraceful
Elves have no facial and little body hair
could use magic to give yourself a debonair mustache for an Elf pirate.
Typically, they can grow long sideburns at most, but not beards nor mustaches. I'm sure exceptions could exist, but they'd be very rare.
For some people, forgotten realms is the only lore, and I think they don't have facial hair
There's a lot of places to start. Anything in DND that interests you?
That can be anything from halfling pie recipes to elder evils in the elemental chaos
@eager bay D&D itself doesn't have lore, as D&D is the game as a whole that contains many settings. It's the settings that have lore
Here's an example list of some settings: forgotten realms, ravenloft, eberron, theros, spelljammer, Dragonlance, greyhawk
Work with your DM because it's their campaign setting you'll be playing in.
If you have nowhere else to start, you could start here: https://forgottenrealms.fandom.com/wiki/Main_Page
The Forgotten Realms is one of the more common settings you'll encounter. The information here, I've heard, is not as detailed as you would find in the actual published sourcebooks but the wiki does seem to have at least a little bit of information on "most" things
more than enough to get the first draft of a character backstory put together.
Hey slight spoiler about the movie. Is there any truth that a ||wound caused by red wizards blade cannot be healed or the person resurrected?||
I was like “||what’s the hassle? Just get them to a church and as long as they died in the last year they’re fine”||
Was all those items made FOR the movie? I’d assume so. The ||staff|| seems epic if 5e legal.
well they are all legendary items
WotC created them based from what was in the movie.
Ah fair. So I guess sculpting the lore to fit the script
Aka corporate synergy.
They already did that for Rime of the Frostmaiden where they added the ||prison|| in that campaign after finding out the movie had created it.
Tbh I thought RJP had ||a sun blade but apparently just did magic weapon ||
I think it was ||supposed to be reminiscent of Divine Smite|| but we have #1084851929903026196 for discussing film spoilers
soo, what are some named ancient green dragons that are not from the Realms? (I'm looking for possible echoes for Old Gnawbone, I would only make one up if I dont find anything official that interests me)
Are you looking for like the same sort of personality? Textbook sly and malicious and manipulative?
similar personality, yes
I don't know Greyhawk lore so.... shrug
hmm so I have two candidates but both are canonical dead, i think
Worth noting an echo doesnt need to be the same color or even age category
Old Gnawbone is Claugiyliamatar right?
I rolled on the table in fizbans, so my echo does need to be, if I can arrange it
yes
(It also doesn't even need to be the same personality, but I think some through-line of personality should be the main identifier)
Not identical but similar in some ways, echo
yeah basically any ancient green will do.
though, I would consider a different color if the personality or some other aspect fits very well
Also: do you need the echo to actually be alive?
What do you mean
And well. Even if they are dead at some point in their timeline... nothings to say time flows the same between the realities.
kinda? I want Old Gnawbone in my game to look into echoes of herself
but I guess I could rearrange timelines
Echoes are reflections of the entity not the entity itself (until they become a Greatwyrm)
Ergo if one Echo dies, their reflections in every other world do not die.
It's not like say, 1430 in the FR exactly matches 1430 in another setting. Could be wildly mismatched
Yeah, there are even stories of echoes that hunt each other down in other worlds to consume one another.
kinda my idea yeah, thats why I would prefer canonical alive dragons
It’s pretty much WOTC saying, “You want Old Gnawbone in your campaign setting? Throw her in there.”
What if I want young Gnawbone
Is this the Homebrew Channel
The lore around echoes accounts for that. That's what I was referring to. Even if they are "dead" you can simply have them from a bit of their timeline when they... aren't.
soo anyway, lets get back to named green dragons?
I know there’s Zartarxis in Eberron, but I don’t think he canonically has the same personality as Old Gnawbone (which is common with Eberron, cuz dragons in that world aren’t inherently good or evil based on scale color).
I got ||Raishan|| and|| Cyan Bloodbane|| so far, both I beleive are dead if I dont readjust the timeline.
ahh Ebberon to the rescue
He’s the Green Watcher and kind of the protector of Xen’drik who makes sure the giants don’t try their bad workings again.
He’s also notoriously very lazy.
Pretty sure the only thing he has in common with her is that they’re both green lol
Ystravnil seems a good fit
Should note Echoes explicitly can be quite similar to each other or have nothing in common
Careful with directly posting chunks out of the paid books like this
Oop, there it goes.
I agreed with you
I know, I rolled on the table and got the result that they would be similar
Quick lore question:
Do Dragonnels appear in the FR settings or are they a Greyhawk only thing?
they are in FR too
Considering they’re technically in a setting agnostic book as of 5E, you could argue for them appearing in Greyhawk for 5E too.
Thank you both!
Greyhawk was the "default" setting until 3E so dragonnels would have been in that setting.
Dragonnels appeared in 3rd Edition, in the Forgotten Realms, I know that much.
Ah, sorry I was thinking of dragonne, which existed as far back as 1E.
But yes, the dragonnels first appeared in 3E in the Draconomicon: The Book of Dragons.
This has definitely been asked before but are there any sources that tell people that Elminster had a great, great grandkid? Considering he’s like 1000 years old it sorta doesn’t make all that much sense
The new movie does
Ed Greenwood?
https://forgottenrealms.fandom.com/wiki/Elminster#Family_Tree
He has a least one daughter, Namra Shalace, with the song dragon Ammaratha Cyndusk (aka Maerjanthra Shalace)
https://forgottenrealms.fandom.com/wiki/Narnra_Shalace
new person looking for help here: just want to make sure I'm right in asserting that the regular zombies who do slam damage can have a weapon put in their hand and not need to be a special kind of zombie to swing it.
This isn't the channel, we talk about official D&D lore from all editions, and not gameplay mechanics.
Perhaps ask in #dnd-discussion or #dm-discussion
fair enough. was towing the line between lore and mechanics for me
I don’t know that he canonically has any named great grandkids, but I just consider Simon to be an example of a PC that is related to a legendary NPC, regardless of whether it’s canon or not. It’s kind of a character trope the movie may have utilized.
If you try to force a sword into a zombie's grip, it's likely to drop it as soon as it sees something it wants to eat.
They're not exactly the most...competent.
I actually think that’s backwards! We had this out on the other D&D server, but the game was at least token setting agnostic until third edition, which declared Greyhawk the default; not the reverse
Boy was my face red when that happened.
Generally yes, they can be equipped with weapons. However, the modern culture and rules structure frowns upon that as “changing the stat block”, so your mileage may vary.
It was, once upon a time, standard practice. It hasn’t been for at least eight years however
I wrote "default" in air quotes because most of the published adventures were set in Greyhawk.
I don’t believe that to be true but it’s quite an onerous task to check
Mystara, Greyhawk, FR,and Nentir Vale
Mystara is
This "Known World" served as the default campaign setting for the non-Advanced editions of D&D throughout the 1980s and 1990s.
Yeah, that was the BCEMI.
Our group never really bothered with a campaign setting. We just played whatever module we thought was fun, be it BCEMI or 1E AD&D (but used the latter ruleset).
I think you misunderstood what “that would be quite an onerous task” meant 
No, I understood. That's why I said, "Have at it" because I wasn't going to do it 😉
Quick skim shows 80-81 Greyhawk modules across the life of the game before the third edition.
The first two lists of not-Greyhawk tally almost as much; all of em for a total of 221, almost three times as many not-Greyhawk as Greyhawk modules.
There are some duplications on both lists, there are some missing, and there are some that count as both.
Also Noteworthy that the 2000 third edition player’s handbook notes that the default setting is now Greyhawk and previously had not been, along with the 2e player’s handbook mentioning Wildspace as it’s default unifying force (iirc) and the 1e system not mentioning places or settings except for how to build your own
So, I'm going to run a game for players in about 1-2 weeks and decided to make it in Faerun, the latest setting. The truth is, I don't really know much about deities, planes and history of Toril to convey them properly, if players would like to ask about these things during the game. Is there a way to learn important stuff without reading through loads of books to the very first edition?
Try the Forgotten Realms wiki? https://forgottenrealms.fandom.com/wiki/Main_Page
Well, he does have a daughter.
Plus he is like free love guy and being his assistant is same as being his lover.
Asking basic questions here/reading the DMG/SCAG can help
DND lore is hard to make sense of to start but as pieces click itll make much more sense
The wiki is a great resource, but you need to know the questions to get your answers. And there are so many questions you can ask about dnd, which is overwhelming.
However an adventure guide could be a good start, thanks.
Aye, just ask you need to
Most people in the realms or “free love” at least, as far as Greenwoods specific fiction goes.
Yeah.
El Minister is like...someone who would beat meme!Bards in terms of love life.
Aforementioned illegitimate daughter being one of the results.
Nah. Elminster has a very normal amount of relationships for someone in his position and lifespan.
The bard tropes used to be sorcerer tropes used to be just adventurer tropes.
So are the illithid gods in 5e still considered gods or just concepts? This explanation of them from Tome of Foes confuses me
Two divine entities have long been associated with mind flayers by the scholars of other races. These aren’t deities, but rather manifestations of ideal psionic and philosophical mental states that mind flayers revere. Illithids occasionally meditate on these ideals while performing physical movements meant to help them achieve the proper attitude — actions that have often been misinterpreted by observers as worship.
I intend on running a Planescape campaign and am considering using Ilsensine's realm, but I'm not sure if he's even still really a proper entity
Ilsensine was a greater god of the mind flayers back in 2E and 3E. No idea of their divine power level in 5E though.
https://forgottenrealms.fandom.com/wiki/Ilsensine
Maanzecorian is the other god of the mind flayers but it was killed by Tenebrous (Orcus' temporary form after he was killed).
https://forgottenrealms.fandom.com/wiki/Maanzecorian
Per VGTM, 5E doesn’t fully treat Ilsensine and Maanzecorian as gods in a classical sense. They’re referred to as “manifestations of ideal psionic and philosophical mental states that mind flayers revere”. Which ultimately comes across to me as “something humanoids can’t fully understand from their own perspective, so we kinda refer to them as ‘gods’ for sake of ease and attempted comprehension”.
so no more divine realms
I'm not actually sure what Tolin is.
I'm getting confused then. @modest badger what is the name of the world. Torin?
Ah, if you mean Forgotten Realms, Toril.
If you google Toril map, you might find some, but not that usually books focus on Faerun (of which there is an official BIG map with all locations on it), and not the entirety of Toril, which most maps will likely be fan made
Which makes sense as the mind flayers are aliens from the Far Realm and that they would find worshipping gods an alien concept.
Exactly what I thought. The concepts of divinity probably don’t feel the same between mortal (or I suppose non-Far Realm) beings and Far Realm beings.
Toril is the planet where Faerun, one of the continents, is on.
Way back when I bought the 2E Monster Mythology I did find it weird that beholders and mind flayers would have gods.
Even prior to VGtM, I never considered them to have gods. Maybe creatures that humanoids might consider to be their gods, but the relationship between an aberrant “god” with their “worshipper” would’ve been different.
But hey. Lore, am I rite?
Well, that same book had a couple demon lords as lesser gods...
I personally don’t like to think that anything about an aberration’s way of life would make total sense to humanoids (or even vice versa), so they just try and attach their own perspective on each other, even when they don’t fully match 1:1.
Isn't it explicitly said they aren't from the Far Realm? Or is that something 5e imposed
I can't remember if it was said their origin was ambiguous or not
I do like the idea that not all aberrations, or even most of them, don't come from the Far Realm. Bonus points if its something they openly oppose or fight the influence of, though not for good or benevolent reasons
5E Volo's doesn't mention the Far Realm but in past editions the rule of thumb is that aberrations are from the Far Realm — they represented the Cthulhuian aliens
The mortals' ideals of good and evil are alien to the creatures of the Far Realm. They're suppose to represent the Cthulhu alien nightmare.
If you want to have good-aligned aberrations then you can have that at your table.
In the forgotten realms, are chromatic dragons inherently evil, or are they nurtured to be evil?
Well not good aligned aberrations per se
Simply another evil vs. evil scenario, something PCs can take advantage of
illithids still strike me as odd because they're explicitly cruel and domineering towards the "lesser" races
They're bad by nature, however, alignment isn't 100% so there are always exceptions to the rule. As per the Monster Manual on alignment:
The alignment specified in a monster’s stat block is the default. Feel free to depart from it and change a monster’s alignment to suit the needs of your campaign. If you want a good-aligned green dragon or an evil storm giant, there’s nothing stopping you.
That's because they're alien to the Material Plane. They see mortals as food, much like humans see pigs and cattle as livestock. They need sentient creatures to feed and to reproduce.
Not every creature has to be given a human analogy. Sometimes they're just alien to us, as we are to them.
In that context, then, them knowingly inflicting animal abuse is pretty damn comprehensible to me
Hence why they're labelled as "evil"
This is also why I hate the idea of making mind flayers playable.
They’re so disconnected from the mortal way of life. We don’t need to make them playable.
Not every monster needs to be playable.
Yeah
Sometimes you need just monsters to kill without asking them about their code of ethics and morality first.
Yup.
My go to are demons and undead...
For example, I don’t like having goblinoids and orcs as the “always murder on sight” enemies. But mind flayers?!
The alien monster that literally treats the party as prey?!
Thats me for devils and demons
"They didn't ask to be born evil" no but they sure as hells enjoy being evil
Even with orcs I try to give some nuance as to why they're the bad guys. When I DMed Forge of Fury, I made the orcs there a splinter group from the orcs of Many Arrows kingdom (who have peace treaties with the humans and dwarves of the Spine of the World). This splinter group, Broken Arrow, wanted to go back to the old ways of raiding the human and dwarvish settlements.
My thing with orcs is that like… I don’t mind them being evil. I do mind them being for no reason other than… they’re orcs.
I don’t feel that way with mind flayers. They’re the predator, and everything on the material plane is the prey.
It made the conflict between the PCs and the chief (an ogre) and sub-chief (his son, an orog) more interesting. The two would scream at each other during the fight, the son wanted his father's mantle as the chief of the tribe. It gave them a reason for being the antagonists while trying to avoid the moustache-twirling trope of "I'm the bad guy just because!"
Anyway, I digress...
The only time I saw a good "mind flayer" PC wasn't even a full fledged illithid. Its body was still that of an aaasimar but the tadpole in the brain couldn't finish eating the brain, and the aasimar's innate celestial blood ended up being constantly injected with foreign concepts like compassion and altruism. The downside was it initially treated those impulses like a drug, and only did good deeds because it felt good, not because it was the right thing to do. It came really close to fabricating problems for heroes to solve just to get its fix
I mean, it’s easy enough to play a character that’s close to, but not entirely a mind flayer. Not only does Aberrant Mind sorcerer toy with that idea, but I think Dhampir lineage does as well.
Yeah it's the only acceptable way for me, a watered down version
In the same way I'd never let a playable vampire, but dhampir on the other hand...
Same
I don’t have illithids as pure alien because they’re cruel almost as a point of pride. They aren’t doing animal abuse in the “eh, it’s a lesser creature” sense, they’re inflicting suffering on other sophonts on purpose, with the most pragmatic deciding sometimes not to because it’s a hassle.
They’re alien in biology but their drives are very human.
How do you know their drive is human? Not everything is human in thinking. Not every monster needs to be anthropomorphized.
Octopi and dolphins are very intelligent but they don't have human drives.
You're right, but then, I don't think that needs to be mutually exclusive with illithids at least
not sure where your getting your illithid lore from but illithids only interact with other species for two reasons, procreation via implanting illithid tadpoles into the creatures head via the eyes, or for food by feasting on their mental energy (brains). occasionally theyve also been known to enslave some they capture and use them as a labor force or meat shields. illithids look at humanoids the way we look at livestock most of the time.
also theyre from the far realm, which is lovecraftean in theme. they are undoubtably alien
honestly, of all the monsters in the D&D verse, they scare me the most, and ima GM lol.
They also interact with them for slavery, they also will replace the brain of a sentient preacher and reconstructor personality, using grey goo, in order to make the perfect sleeper agent spies, and there is a slim, but still existing chance that the mind flayer empire is what bar, for future humans evolved into and they have come back in time (possibly fleeing an even more insidious threaten them themselves)
Source for the slavery and the killing backwards in time from being future humans is the second edition set of books. Slavery is also perpetrated by them in third fourth and fifth edition.
The sleeper agent spies exist in third and fourth edition. Prior to that they simply used mind control magic.
The monstrous compendium and illithiad for 2e and monster manual 3(?) for the void mind template.
yeah but their use of slaver is pragmatic, not malicious
what they do seems cruel to us, to them its just natural course
If that were true, they could instead use automatons or less, intelligent beast of burden.
They also intentionally reconstruct sinking creatures with free will, but was a mind control back door protocol. They are Lord, also discusses them being evil, willingly and knowingly, as opposed to that being the teleological output of their behavior.
theres an explanation for that too, which also tells me you dont know your illithid lore. Illithids are psionic creatures, and dont understand magic. Illithids are known to completely ignore magic items in fact because they view it as something alien to them. on very rare instances a rogue illithid will attempt to learn magic, and other illithid view those that do the same way the living would view undead.
so no infact they would NOT use constructs or automatons cus those are magical creations.
So we are ignoring the existence of psionic constructs, the faction of mind flayerswho learn magic and defiance of their elder brain, or the fact that I’m citing a 20 salon year old book in order to say lol you’re wrong because you don’t know things without actually addressing what I’m talking about?
Good talk.
name one psionic construct?
lol okay well you just wana win, im just trying to educate you as to the canonical lore.
good talk
There is also the craft so ionic, construct feet, expanded sonic handbook, page 45.
Few monsters inspire as much horror or terror as the illithids. They are rightly feared by everyone and everything. Few can match them in undiluted evil, cruelty, or cunning. Their origins are cloaked in mystery, their plans are enigmatic, and their culture and thought processes are utterly alien.
3.5e Lords of Madness: The Book of Aberrations
seems the canon suggests they're both cruel and also alien in their thought processes.
just to clear that confusion up.
I’ll check the illithiad and other sources Monday if I remember. Currently driving out of state, taking a road break.
A psion-killer (also called a crystal golem) is 9-1/2 feet tall and weighs around 2,500 pounds. Its body is composed of sharply faceted crystal.
Despite their psion-specific name, these golems are created to be the bane of all psionic creatures and characters. Their crystal bodies are sometimes carved with symbols promising death to psionic beings and often also bear utilitarian psionic tattoos.
So it turns out the Sion killer, and the crystal golem are the same thing. That’s good to know for archival purposes.
if i remember correctly there are "constructed" creatures the illithids do make, but theyre just crafted abberations. kinda like when wizards make monstrosities.
i always thought of constructs as magical animations, could be wrong
in 2nd ed i remember every golem had a manual that was the recipe for its construction
This is a 9 1/2 foot tall golem made of red crystal animated with psychic power
animations always been a somewhat undefined area of lore in dnd. for example whats the difference between animate dead and animate object? are animated dead powered by necrotic energy, negative energy, are these the same thing? if undead are powered by necrotic energy why are they not immune or even heal it. what energy then animates an object? this is the start of a rabbit hole.
Do you have a particular setting in mind with those questions? Cause answers vary
well im thinking in canonical dnd terms. but i guess it would be fearune since thats been the setting for the longest portion of dnd i think
Animating, the dead conjures, a negative energy spirit into the body, animating objects, usually present a facsimile of animation versus a will. Zombies are the one big outlier, and even then they used to be primarily shackles into obedience by the spell with the spirit inside being intelligent, but unable to do much.
Canonical dnd depends on the setting, hence my question. Faerun specifically however...
Undead are typically corpses with a negative energy spirit jammed into it. Given how reality is painful in every way to it, they take their anguish out on anything they come across by murdering it.
3 weeks ago my baby brain was mind blown the he sword coast was part of a bigger map called faerun. today it just exploded after finding out faerun is just a continent on a planet/globe called Abeir-Toril
So does each of Tiamat’s heads act independently of each other or do they act as some sort of collective hive mind?
Yes.
Collective. She is a singular dragon, which is noteworthy considering every other multi headed entity.
Abeir-Toril is also two different parallel dimensions.
This isn’t positively confirmed but since everyone else is noted as not doing this and she is referred to singularly
Faerun is a continent on Toril. Abeir is Toril's twin planet.
There’s an entire extra uncharted continent too
Abeir and Toril were once merged but split... then merged again... and then separated again.
The two separate planets “collided” and became one world “again” as part of the fourth edition Lord change. They are functionally do different planets, but they were supposed to be the same plan it, so it will be, as if half of earth was shunted into a different dimension.
Thus, Abeir and Toril. Land of Primordials and Land of Gods.
Abeir is the home planet of dragonborn. They arrived on Toril during 4E when two planets "merged"
Map of Toril (note that the island continent of Laerakond was originally part of Abeir):
https://www.worldanvil.com/w/the-forgotten-realms-abeir-toril-briangermain/map/5f76ecdc-794f-49f1-b952-2220ac78f53f
Dear god, i thought dnd was just funni dice game at first, now i wanna spend the next year of my life devoted to learning every bit of lore out there
Welcome to #dnd-lore !
Ima gonna cry like im studying for my doctorate finals lol
(I am not becoming a doctor, that was a joke)
Itll make more sense as it goes on with time
Maztica and Halruaa were transported to Abeir but now they're back (the wizards of the kingdom of Halruaa teleported their nation to Abeir during the Spellplague for safety (I believe))
yeah that's what I figured, I feel like they can easily have both
that's what makes the whole "aberrant alien" angle more scary for me actually, not just being incomprehensible in many ways but being terrifyingly comprehensible in how much they hate us
Recently my PCs went to one of the Tears of Selune (the asteroids that orbit with the moon) and I had the battlemap show the globe of Toril "below" the asteroid. My players were surprised how far they travelled when I pointed out where Waterdeep was and where they went to (Tashluta and Halruaa).
That 4e moment where they added a whole continent, Laerakond. And then never talked about it again.
Hey! I drew that map! Small world
Cheers! That's an awesome map! I have it bookmarked.
I don't care for Laerakond being there because it makes the trek from Faerun to Maztica not that far away across the Great Sea if there's a convenient island as a "pit stop."
Yeah the placement is not great but it's what I could source from Ed Greenwood when I spoke to him at a con as to its location.
My players' PCs will be sailing from Tashluta to around the Chult peninsula, near the Mother-of-Mist, then down towards Nimbral towards the "F" of Faerun where the Isle of Dread will be located (I'm doing a 5E conversion of the 3.5E Dungeon Magazine adventure path, Savage Tide)
Currently they're in the western mountain range of Halruaa (aka "Barrier Peaks" as I've set the Lost Laboratory of Kwalish there)
Nice. When I ran Lost lab I set it in the Yehmals. Running a halruaa game now and those 2e supplements are saving my life.
Jesus man I didn’t even know dnd had a larger map
I need to read some of the books ig
There is a guy Jorphdan on YouTube. Look him up. Very good lore vids
I absolutely will, thank you for telling me that.
I had planned personal side quest for a bladesinger wizard PC set in Halruaa, taking inspiration from the Valley of the Mage and Return of the Eight (yes I know they're both set in Greyhawk). That PC would have found out that the wizard-king's estranged brother, who got exiled to The Hath, is his long lost father. Regrettably, that player had to leave the game due to personal family matters.
Eh the eight are soft realms canon imo now with Mordenkainen in the realms as of 5e
Not D&D but Faerun.
D&D consists of many official campaign settings with the Forgotten Realms, specifically the continent of Faerun, is just one of them.
Yeah, I wanted to have nods to the old archmages. They just met Kwalish, who I had to be the "grandfather" of one of the PCs (a living armour (aka warforged) artificer). I had Kwalish be the OG artificer.
I mostly assumed that it was a game almost entirely outlined by a players perception
No official maps or locations
The campaign settings of Greyhawk and Forgotten Realms have as old (if not older) than D&D itself.
The way I integrated warforged into Faerûn was via Imaskari. If anyone would have the tech to make them It's them imho
It surprised me when I learned that there are people who directly dislike dms making their own items, races, and classes for their campaign
There are the gnomes of Lathan
The realms predates the game by like 10ish years.
Homebrewing is a thing. DMs can do whatever they want at their tables.
That's how I rationalize the auto gnomes from spelljammer
Yeah, that was "today I'm this old when I found out" moment
Yeah, some people hate homebrew though, I honestly thought that it was an essentially integral part of the experience
If you haven't seen Ed Greenwood has a Patreon with a discord server and lore discussion on his YouTube channel
I introduced autognomes with Anaxi Zephries, who uses them as the crew of his Halruaan airship.
I'm subscribed to his Youtube channel.
I always viewed d&d as an outline for people to use, weapons were just what the game gave you, I thought literally everyone was homebrewing all the time
99% of us are. 😉
Oooooo I like this.
I just introduced a spelljamming helm at the end of the Lost Laboratory of Kwalish. One of the crew of Anaxi is a zodar nicknamed, "Hogarth" (my players got the reference) and it wants a helm, which some githyanki stole from Kwalish and took it to an outpost on a Tear of Selune.
My players had thought the "helm" was a helmet and kept demanding the githyanki where this helmet was. (I had to suppress my chuckles every time)
So even though I have to nix my adventure featuring most of Halruaa I'm going to keep elements of it by introducing the PCs to the Halruaan royal court of the wizard-king. He's hundreds of years old and one of the greatest diviners, so he knows everything that enters his kingdom.
I'm currently working on a side quest for a new player's PC based on a Dungeon magazine adventure so I'm setting it on the outskirts of Halruaa in a village near the western mountains.
takes notes for when my party meets the netenyarch next session
I like having the PCs in the southern part of Faerun because I got tired of the European-centric Sword Coast.
Same my favorite all time regions are Bloodstone and the unapproachable east
The 2E and 3E FR modules took place all around Faerun. We got the occasional non-Sword Coast adventure in the 5E anthologies.
Have you seen the non sword coast source books for 5e on DMsGuild?
I was looking forward to have the PCs explore The Hath where there are surface drow (I got inspired to set it there after being reminded of the cover art of The Valley of the Mage). I created a half-drow Magehound, who turns out to be the half-sister of the bladesinger PC...
Nope. I just go back to my 3E books for reference.
For me the best ones are Great Dale, Rashemen, and Thay.
Those had input from Ed. Really good updates and available for Print on demand.
There is also a 300 page Zakhara one.
Yeah, I'm tempted to get Ed's Thay book.
He would be the one 3rd party I would trust with FR lore on DMs Guild.
Really good and they got Mike schely to do the maps.
His Zhentarim guide is also very very well done.
is this canon dnd lore or homebrew stuff too?
What are you referring to?
the channel itself
From the channel description at the top:
For discussion of the lore of the various official D&D settings. Wherever possible, please indicate which setting you're talking about, eg [Forgotten Realms]/[FR], [Eberron], [Dragonlance], etc
my bad
I’ve been reading about lycanthropes in previous editions, who should be evil if they accepted their particular strain of the curse, that were actually quite heroic creatures. Like, chaotic good werewolves and lawful good wererats in FR.
And I can’t find any lore on how that was supposed to work.
Turns out the world isn't nearly so black and white
There's not really a lore book where the writers say "And then there was born a powerful goddess, whose name was Moral Ambiguity". The writers just decided that it's really boring to say "oh these guys are just always permanently evil no matter what"
Sometimes, a bad thing happens to a person that causes them to experience things they maybe can't control, but they can choose to try to make the world a better place anyways.
don't get me wrong, there's still evil werewolves who literally just enjoy the whole procedure of being a wanton maelstrom of tooth and claw
but essentialism ends up being a real hindrance to flexible storytelling
the spellplague was dated to ~1390 and most campaigns are playing in year 1490~ , so the spellplague, before which lvl 10+ spells were real
so every dwarven/elven etc "child" has witnessed that ?
most of the population hasn't seen level 3 spells happen. wizards that can cast level 9 spells are maybe 1 per realm. so... no?
I mean, it affected the very geography of Toril, so yes
of course, there was also the second sundering and the eruption of mt hotenow since then, so it's questionable how much they care about the spellplague in the distant past;)
It was probably witnessed the way volcanic eruptions are. People close by see fireballs and pillars of ash. people on the other side of the world see unusually long winters, drought, disease
Are Ao and Io - different deities? Or are they simply different pronunciations?
Different Dieties altogether
These names are hella confusing, dang
Ao is the overgod of Realmspace
Io is the supreme dragon god (also called Asgorath)
i thought io was a titan
The name "Ao" is inspired by the line in Revelation 22:14 "I am the Alpha and the Omega," i.e. the beginning and the end (alpha is the first letter of the Greek alphabet and Omega the last).
Ao fills a similar mythological niche to Yahweh, the Biblical creator god in the lore as the creator of the universe.
I'm partial to Eru Illuvatar as an analogy myself. Way more chill. Into music.
who gods the godmen
The god of all godmen must be his noodly goodness, The Flying Spaghetti Monster, right?
sorry, had to throw that out there. 😄
praise be to his noodliness 🙏
Dwarves live about what, 250? So no they wouldn’t.
Leves tended to dislike Netheril, from memory, and do their own thing. The High Art is still open to them so great magic effects aren’t as wowsers
Exceptions to every rule, I suppose
can lycanthropes master their lycanthropy and fully control it?
I don't see any reason they can't.
I mean, there's nothing that says they can't
From the MM:
A lycanthrope can either resist its curse or embrace it. By resisting the curse, a lycanthrope retains its normal alignment and personality while in humanoid form. It lives its life as it always has, burying deep the bestial urges raging inside it. However, when the full moon rises, the curse becomes too strong to resist, transforming the individual into its beast form — or into a horrible hybrid form that combines animal and humanoid traits.
Lorewise there are some examples of Lycanthropes attempting to control the curse for one reason or another. Were-Ravens I believe for example
In some versions! 3.5 had a skill you could only learn if you were an afflicted lycanthrope that allowed you to control yourself enough not to lose your selfhood to the curse.
Generally if you’re a lycanthrope on purpose you have some measure of control, as seen in 5e’s blood hunter and the way some folks flavor barbarian
Thank for this info but i was more thinking can someone master it to the point where they can be fully transformed into their were-self but still maintain there consciousness
In some versions, yes! 3.5 had a skill you could only learn if you were an afflicted lycanthrope a that allowed you to control yourself enough to to lose your selfhood to the curse.
Control Shape (Wis)
Any character who has contracted lycanthropy and is aware of his condition can learn Control Shape as a class skill. (An afflicted lycanthrope not yet aware of his condition can attempt Control Shape checks untrained.) This skill determines whether an afflicted lycanthrope can control his shape. A natural lycanthrope does not need this skill, since it has full control over its shape.
[…]
Check (Voluntary Change)
In addition, an afflicted lycanthrope aware of his condition may attempt to use this skill voluntarily in order to change to animal form, assume hybrid form, or return to humanoid form, regardless of the state of the moon or whether he has been injured.
I believe naturally born lycanthropes can control their affliction.
Yep, it’s actually right there in the first paragraph
A natural born lycanthrope trends toward its “racial alignment” but like any individual can choose to be otherwise.
Cool, now to make a werebear npc in my campaign whos chill and lives in a shack near the lake and fishes everyday and it can be RAW
Werebears already are like that
Theyre very druid-y in how they operate despite being powerhouses
Chill is not how I would describe them, myself. They’re based off the werebear in the hobbit, who was angry at the orcs for deforestation and who Gandalf was like “yo don’t smack talk this guy or his forest, I can’t save you if you do”
hello i have a couple questions about liches!
What does it take to become a lich ?
Do liches use only undead as their minions ?
If someone bacame a lich not soo long ago would they still look "undead"
if you google lich you can find a pretty good writeup about much of that in the forgotten realms wiki
or normally untill they "died"? or do you have to die to become a lich ?
Liches are not usually accidental creations, they require magic and planning
there are exceptions of course, but traditionally they put their life force in a phylactery
after completing many spells, rituals, etc.
Turning yourself into a Lich wasn't an easy process either, doing it improperly could leave you permanently dead (no raise dead or resurrection for you), or a weakened version of a lich
Becoming a Lich was often the life's work (pun intended) of an evil spellcaster (usually wizard, sometimes cleric)
and does a "fresh" lich have the same abilities as someone who was a lich for centuries ?
nope
a lich who has been a lich for centuries never stopped researching magic
they will have stronger defenses, more minions, etc.
If you were making a 'new' lich, I would have them without minions or a much of a lair.
and how should i change their statblock ?
you wouldn't, other than lair
okay
Treat it as a lich out of their lair if they don't have access to all the lair abilities
Lich out of lair is CR 21, in lair is CR 22
Also, a young lich would probably not have much in the way of minions built up.
Some minions of course, after all they have access to level 9 spells. So plenty of animated dead and minions from create undead
but the more complicated undead would be, rarer or not present.
okay
Basically, if a spell could create it, they would have access to it. But if there is no spell for that type of undead it would be 'other means of acquisition' which would probably take time to achieve after becoming a lich
The typical and full process of lichdom requires this:
A phylactery (no less than 2000 gp or made of wood)
A special poison to drink (ill get to that)
Cast Enchant an Item (basic magic item starter kit), Trap the Soul (yourself into the phylactery), and then Magic Jar (to place your body in the phylactery)
Exit the Magic Jar (it nukes a level off of you, and you need 1d6+1 days to rest before you can cast higher level spells)
After you die, you'll go into the phylactery and can possess any fresh corpse within 90 feet. Any.
However, you need to find your old corpse and bring it back. After that, you eat your own carcass and it reforms you fully.
Here's the poison's ingredients:
2 pinches of pure arsenic.
1 pinch of belladonna.
1 measure of fresh phase spider venom (under 30 days old).
1 measure of fresh wyvern venom (under 60 days old).
The blood of a dead humanoid infant killed by a phase spider.
The blood of a dead humanoid infant killed by a mixture of arsenic and belladonna.
The heart of a virgin humanoid killed by wyvern venom.
1 quart of blood from a vampire or a person infected with vampirism.
The ground reproductive glands of 7 giant moths (head for less than 60 days).
Then, after all of the work for the poison, you throw a d100.
1-10, your hair falls out but your fine. Try again.
11-40, you go into a coma for 2-7 days, but it takes.
41-70, your feebleminded until its dispelled with a 10% chance to kill you when attempting a dispel, but it takes.
71-90, your paralyzed for 4-14 days with a 30% chance to lose 1-6 dexterity permanently, but it takes.
91-96, your deaf, mute, and blind. Only wish can fix it, but it takes.
97-100, your dead. Get your minion to grab a resurrection scroll and try again.
which source was that? Dragmag or lords of darkness?
And a NPC.
How common would you say clerics are?
As common as there are gods to be worshipped
No gods? No clerics (see Dragonlance during pre-War of the Lance)
Also kinda campaign dependent
Mhm
Like you could play in one iteration of Forgotten Realms where there are a bunch of clerics, followed by an iteration of Forgotten Realms where you’re one of a handful.
I believe the phb says that they are pretty rare seeing as they’re the true worshippers of gods
Yeye, and then there's the matter of how many clerics a deity would need anyway
Clerics in for example Eberron are somewhat more common. Especially as Clerics there also include plenty of Clerics who are Clerics by nature of their abilities but are really powerful dragonmark abilities
It depends on the context and presentation of the setting pretty wholly. In some gods don't "need" any clerics but still have plenty.
Ok weird question. So Faerun, which is Abeir-Toril's rough equivalent to Europe in real world ecology and geography, has two major deserts, the Calim and Anauroch deserts, but neither of these are "natural", yes? Both of these areas were temperate at one point before being deforested?
Yeye, they've achieved what is basically a sort of spiritual oneness with their deity, as I see it
Right, it primarily has to do with answering a higher calling
Not even necessarily
Yes, that happened due to the time of troubles I believe
Philosophy Clerics might not be "answering" any sort of calling but their belief grants them the abilities
Not all priests of a god are clerics (as in with cleric class levels).
The one where netheril once was was during that time at leaslt
You mean Toril. Abeir is Toril's twin. They've been separated for a long time...
Right. The difference is that a cleric is entrusted with their powers to carry out the deity's will
Think that was in the 1490s
If the setting requires that for a cleric
Clerics who espouse an ideal or philosophy are still clerics
An official example
does not worship a deity, but rather an ideal: that truth gives life to artistry and beauty, and that those who embrace deceit should be censured and punished. Light is her domain.
Because according to the legend of drizzt books, in 1484 they were still together
Or an eberron example
You might also consider your dragonmark the source of any or all of your spells or class features. As a cleric with the Mark of Healing, for example, you could say your mark is the sole source of the healing and supportive spells you cast, or your magic might come from a combination of your mark's power and your faith in the gods
Even in 3.5E's Deities and Demigods it says that not all clerics are servants of a deity but can be of a force or an ideal. So yes, there can be "atheist" clerics (similar to 5E paladins swear to an oath rather than to a god).
Note the last sentence: it's just faith that gives the abilities
God doesn’t have to be real
Gods will often coop that faith and "claim" clerics in other settings
But they aren't needed
As early as 2E Planescape, clerics got their spells from their faith (up to level 2, I believe). This was very convenient when the cleric was on an Outer Plane opposite of their deity's and cut off from their divine source.
Mhmm
Spelljammer and planescape had similar things for getting around the "what happens if you leave the area of influence of your diety" problem of the settings
Essentially summing up to "you don't actually need the diety"
Gods need followers to maintain/increase their divine power. Greater gods have more followers than lesser gods/demi-gods.
Most clerics didn't get their power (aka spells) directly from their gods, in fact. Usually the higher level spells were granted by a proxy, like an angel for good-aligned clerics.
Ooh, kinda like in Dark Sun
This is outdated and combines stuff I think
Liches stopped possessing bodies and started reforming from scratch in 2004, 2005 (3.5 change over), and the requirement to find and consume your own body was specific to dracoliches, I thought (it was one of their limiting factors since dracolith wasn’t an intentional good end state but one of being controlled by a mortal)
Would be interesting to revisit liches throughout the years again. I know initially they didn’t revive at all and had no phylactery, and at one point they could cast spells without expending spellslots? Was wild
My favorite lich origin is with a magic user is slowly desiccated from the inside out by enchanted radiation 
was doing some work on creating a puzzle in abyssal. it was fun, but as I was researching, I saw primordial uses the Barazhad script, but auran, acquan and ignan use the Iokharic script. that seems weird. anybody know if that's right? if so, why? or the forgotten realms wiki got it wrong?
I think that’s a setting issue
The four elemental languages predate the concept of primordial as its own language. So you will find records of them having their own script, separate from that of primordial.
not that long tbf
they've been separated for like, what, 10-15 years?
last time they were merged was 4e
Yes, but they're now separate planets again.
(I pretty much ignore the 4E FR lore changes... and I think WotC did too as it seemed they retconned a lot of that)
Planescape actually had some real nasty detriments on clerics who are in planes their deity can't reach
detriments that I assume will be gone with the 5e reboot
yeah 4e lore was weird
especially the axis cosmology, i'm really glad they got rid of it
I somewhat hope not, the outer planes are unfriendly to outsiders to the core
Can a wizard use the clone spell to turn himself into a lich?
I don't see how that would lead to lichdom.
How are liches made then?
Scroll up. People were discussing how to achieve lichdom in past editions several hours ago.
Difference between detriments and straight up not doing anything
At least a cleric in hell can still use a hammer
Do you want a doomguy? That's how you get a doomguy
Correct.
thanks
wdym "it takes"
It takes affect.
aah
I vaguely remember reading somewhere that there are certain gems associated with each school of magic, but I can't seem to find it now.
did I hallucinate that?
I want a good gem to associate with a powerful illusion effect
They're not entirely associated with each magic school, but there are gems with specific 'effects' when applied in gem magic.
Jade for example works with illusions and phantasm spells like phantasmal force.
Zarbrina (Cerussite) as well was associated with illusionary magic
I have bad news, the axis cosmology is mostly intact in fifth edition
We have the world, and it’s echoes surrounded by the Astral Sea leading to four distant, outer realms of Gods and Horrors
I wish the axis cosmology was an axes cosmology and all about how the worlds are a bunch of spinning axes
I will also accept a bunch of axes lined up with a hole through each that you have to shoot an arrow through with an impossible to string or draw bow.
isn't the great wheel the cosmology in 5e?
yea... https://www.dndbeyond.com/sources/dmg/creating-a-multiverse#TheGreatWheel
Like the world axis is there as an example but the default is the Wheel
Hey so right now the main NPC of the entire campaign is this cute Dhampir bladesinging wizard who has her bloodlust under wraps because of an ioun stone of sustenance. It got stolen once and the party saw what it turned her into. How would she find a more permanent fix?
Ask in #dm-discussion perhaps?
This seems more like a gameplay mechanic issue than official D&D lore-related one.
Yes, kind of. The feywild and shadowfell aren’t great wheel.
They blended the ease of acces from one and the names and familiarity of the other. Current “great wheel” is a hybrid of the two
I mean they are in the current great wheel and they effectively merged with plane of shadow and plane of fairy
So I know remarkably little about anything East of the Anaroch Desert in Faerun but the campaign I'm about to start (I think) would be great to send to an exotic location. What are the highlights of East Faerun? What should I be looking at?
What's the vibe you got for the game? There are a myriad of lands east of the desert.
Well this is a game that just took a hiatus, so we're picking up after a time skip. My main vibe is just something that feels foreign or almost alien to anyone who has only played (or run) near the Sword Coast. New antagonists and threats, cultures and people's, groups and nations and organizations, etc
If your high enough level, throw em into another plane. It's a major wakeup call for any player that says high level games arent difficult
Woe, week without rest be upon ye.
Look at the Unapproachable East, the Hordelands, and the old empires.
The unapproachable east has three source books updated to 5e on DMSGUILD with parts written by the creator of the Realms
The books are the Great Dale, Rashemen, and Thay
Level 12, but single player and not built for combat
Nice, will do
That Rashemen book looks amazing. Reading through it and finding it very enlightening and inspiring
I love it. I have it Print on Demand. There is also a book about neighboring Narfell, land of the demon hunters
I'm trying to think of some firearms that would be legal in a society where the power or magazine capacity of firearms are limited
Example(s): 5-shot revolver, 1-shot shotgun
I'm running a campaign set in the future
Also, which gunslinger trick-shots would work best for an automatic weapon (for a boss character)?
Can goliath males have facial hair or otherwise?
who knows, they're changing goliaths completely
Well, the most recent iteration?
they can grow facial hair, most don't
Anyone here go through the Journeys Through the Radiant Citadel adventures? I'm not sure which of these adventure locations are in the Ethereal plane or the Material plane.
That kind of info is getting into #1029833015423143957 territory
Why is it you need to know where they take place?
ah I dont mean to spoil anything, should I ask elsewhere?
Im just trying to understand the setting, the book isn't very clear whether these "civilizations" linked to the Radiant Citadel are in the ethereal plane or the material plane
like, is it just this on city (Radiant Citadel) thats in the ethereal plane and everything else is in the material plane?
This section explains the Radiant Citadel and it's connections to the material plane (with no spoilers)
https://www.dndbeyond.com/sources/jttrc/the-radiant-citadel
hmm yeah I read that, still a bit confused about what - if anything - actually occurs in the ethereal plane. thanks, I see I can ask in The Radiant Citadel subforum in #1029833015423143957 , ill check there
what - if anything - actually occurs in the ethereal plane
As I understand it, the Ethereal is pretty strictly a sort of "liminal" space. Nothing is native there, nothing wants to reside there. It's a space in-between other spaces, a place you move through to get to other places.
there are people who live there, but they're from somewhere else. there are places and people and combat encounters to be had, but nobody's "home"
In regard to Tiefling bloodlines are they considered to be directly related to the Fiends ? Like sons and Daughters of the Fiend and a Human. Just like Half Gods in Greek Mythology. Or are the bloodlines Diluted and more complicated ?
I don’t think so, at least not generally. The children of a mortal and a fiend are typically cambions.
Of course, that’ll depend on setting. Like iirc tieflings are just descendants of a group of ancient mages that were cursed by Asmodeus or something? So it’s less about being directly descended from a devil and more about being part of a cursed bloodline (which is personally my least favorite interpretation).
My point is that the great queen has an axis through the world and the world axis still has an orbiting periphery, so they’re a lot more alike than you’d think and the current model forsook some of the “defining” traits of the great wheel.
The elemental planes are still distinct instead of Limbo being the whole of it. But cosmologically they’re incredibly similar and the current model in practice is closer to the Axis than not.
Whats the best source of information on the Feywild and also the deities of the Feywild/Material Plane?
Can be 5e, does not have to be, just has to be somewhat easily accessible
The various Manual of the Planes books across editions are a good place to start
Check out the DMsGUILD release Domains of Delight
I get what your saying but its still not the world axis model which is presented as a entirely separate model in the DMG.
As the sages took in more of the worlds and more cosmoglical ideas they adopted parts of the world axis model into the Great wheel. As in replacing the plane of fairy and plane of shadow with the new feywild and shadowfel.
The Elemental Chaos was also added as a plane that encompasses only the elemental planes. Its considered the far reaches of the inner planes and nothing more.
The Great Wheel for 5e was updated to include these three planes. The Quasi Elemental planes are absent from the map mostly due to map simplification. In a map of the innner planes the Para-Elemental planes are still present.
Sigil and the Concordant Opposition (Outlands) is also absent from the great wheel map of 5e but they are directly mentioned again in the DMG and in the PHB.
While its not the same Great Wheel as 2e and OG Planescape, its considered an updated version of that Great Wheel.
The Astral plane has been around as this link between the planes since 1e. It was just renamed to Astral Sea in 4e.
[3e] There is a series of articles by Gwendolyn Kestrel archived from the old wizards official site, Fey Feature, which details a very Shakespearean court structure and some terrains. You’ll have to dig for them, the archives are dead.
[4e] the book Heroes of the Feywild(?) is the definitive Feywild book, being the first book written on the feywild and the first book to consider Faerie a core part of the game and not an optional thing you could maybe include possibly if you wanted; prior to this, the court of stars, the celestial abode of the ghael eladrin, was the sole “fey” thing we had going
[5e] wild beyond the witchlight is… okay, although not very useful for not itself. There is a charity item, though, Domains of Delight, which details the entirety of what we have for the feywild now outside of the DMG itself.
Honorable mention to the third party adventure Courts of the Shadow Fey
There was no plane of faerie in the great wheel. It was an optional demiplane if you chose you have it or change the cosmology, they functioned almost entirely differently. The feywild is now a transitive plane in much the same way the demiplane of shadow used to be (and the shadowfell maybe still is?)
The actual use structure of how the planes interacted is different enough that handwaving away they’re entirely Distinct in function is a disservice to understanding, imo. The existence of a plane via position, coterminous or noncongruous, transitive or nontransitive and the interplay of energies through the structure is a big part of what makes a cosmological model distinct.
That’s sort of the founding stone of this. If we look at it as “they just renamed faerie and the astral” then why are we letting world axis was bad stand? It was fairly similar, more accessible, and the hard mechanics weren’t different enough to make it lesser. If we are instead focusing on the differences and distinctions, then it becomes misleading to consider the updated great wheel closer to the old great wheel than the world axis!
A major one now is that the astral sea still follows the world axis model insofar as allowing access to all planes and allowing teleportation on all planes, versus the great wheel’s separation where teleportation and some conjuration effects failed due to the astral not touching this part of the planes you were on
the astral plane has been around as this link between the planes since 1e
Outer planes, yee
I actually wonder if it goes back farther? I don’t think it was in the 3BB, I don’t think any planar data was.
I know basic eschewed it entirely and focused hard on the ethereal and elements, eventually evolving to not even have outer planes as we would understand them… 🤔
So the Astral Plane was the connective tissue of the outer planes in OG Planescape.
Now, primes tend not to notice any of this because the Prime Material Plane's connected to all the other planes, either through the Ethereal or Astral. The same just ain't true for the Inner and Outer Planes. The Inner Planes are cut off from the Astral Plane (and thus the Outer Planes) while the Outer Planes are cut off from the Ethereal (and thus the Inner Planes).
- Planescape Campaign Guide Boxed Set
In the 5E DMG, Using the Astral Sea Color Pools the biggest change is you can get to the Ethereal Plane from the Astral but the inner planes (even the Feywild and Shadowfel) are absent from the rollable table.
The Far Alien Realm is also not exclusive to the World Axis Model with its mention first cropping up in 3rd edition during the days of the World Tree in the Realms and the final days of the OG Great Wheel.
You misunderstand me I do not think the world axis is a bad cosmology. I think of the three presented in the DMG its the weakest. With the least amount of thought and reason to go into it. But its not bad. And certainly not the worst Lore updates to come out of 4th edition.
Looking at you spellplague.
The 5e Great Wheel is an updated 2e Great wheel with elements borrowed from the World Axis model. That is a fact. But its still the great wheel.
to find an analogy, An Xbox One from Microsoft puts a Sony BluRay player in it, does not make it a Sony product. Its just an updated Microsoft one.
That's effectively what happened. There was an old model, when they reintroduced it they borrowed the best parts of another model.
But saying "Its actually the closer to the world axis model!" is also misleading because those are two fully distinct models as mentioned in the DMG. With the DMG directly stating.
The Great Wheel
The default cosmological arrangement presented in the Player’s Handbook visualizes the planes as a group of concentric wheels, with the Material Plane and its echoes at the center. The Inner Planes form a wheel around the Material Plane, enveloped in the Ethereal Plane. Then the Outer Planes form another wheel around and behind (or above or below) that one, arranged according to alignment, with the Outlands linking them all.
And then in the PHB, there is a map of the Great Wheel.
The 3rd Edition Manual of the Planes reads that the Plane of Shadow was part of the Great Wheel Cosmology existing in the same place as the Material Plane.
The same book also says the Plane of Faerie is part of the great wheel and while would normally be classified as an Outer Plane it has close ties to the Prime Material and presents echo or Faerie Duplicate.
Then come the feywild and shadowfel of 4e. 5e's PHB states that the Feywild and Shadowfel are just renamed Plane of Faerie, and Plane of Shadow.
Sorry that was long lol but I do appreciate this debate 🙂 making sense of DnD's vast lore is a fun passtime and I hope I am not coming off a crass or rude.
Let me just post a minor correction here. I was mistaken, the 3rd Edition Manual of the Planes lists where the Plane of Faerie could be in the great wheel but the start of the chapter does state that any plane in the chapter is not a part of the wheel by default.
This would change in 5e when it is officially incorporated into the Great wheel cosmology.
who’s the raven queen?
Depends on the setting. In some she is a god. In others, a powerful entity that is distinctly not a god.
Why are gnome squidlings so cute
they're just little guys
I'm dying
||I just recently opened up Rime of the Frostmaiden, and I got to the point where the Id ascendant is||
and i have been absolutely blindsided
i didn't know that gnome squidlings existed
im very glad they do bc they're so cool
Big head, big eyes, and small stature reminds of babies.
Yes
You should probably add spoilers...
shoot sorry
Or chat in the #1029833015423143957
I'm rather sad that there's not a monster discussion tab
#dm-discussion maybe the closest if you want to talk about game mechanics but here for their lore
Which setting?
Well, you should ask your DM which gods are available in their setting first.
im the dm
In the Forgotten Realms, Shaundakul is the god of caravans, exploration, miners, portals, and travel
I don't know where my world falls into setting wise, I just started dmming, writing a story up with no particular dnd setting in mind. I don't know any DND lore at all
Morthammor Duin is the dwarven god of wanderers, lightning, and roads
It's GenericFantasyRPG.jpg
Fharlanghn is the Greyhawk god of horizons, distance, travel, and roads
The DMG and PHB has a list of "generic" gods (most of them are from the Greyhawk campaign setting).
I think Shaundakul would probably be it, I was thinking like one with more skew towards archaeology and or things related to it
thanks bruv
Can i use wish to turn myself into a lich?
That would largely depend on the DM. More likely, you could Wish to learn the rituals required to become a Lich.
Dm wont let me gather materials to turn into one. I asked him if i found another means would he? He said sure so now i wanna know if its raw for wish to work
The astral as transitive predates the planescape stuff by about 14 years, I don’t think PS should be the go to?
Not sure why far realm is mentioned, did my phone correct Faerie to Far Alien?
Fair point! I was conflating your statement with a prior statement but these are separate and that’s on me. I’m sorry for attributing that to you, I thought we were discussing the details in service to the immediate prior conversation 🙂
Personally I would check the black list, not the white list, for how the astral works; if teleportation still functions on the inner planes, they’re connected to the astral lore-wise (until we get teleportation as an astral effect written away, which I feel like was close? But ethereal hasn’t quite usurped it yet)
The 3e manual of the planes has the plane of shadow as an inner transitive, iirc, which may be causing me to approach this in a biased fashion; it was a demiplane once upon a time and even in 3.0, but by the time of late 3.5 had become the de-facto pseudo reality and default component we know it as today. I would hazard that the shadowfell is actually less impactful than the shadow was in 3e and the shadowfell was in 4e. Partly this is the dearth of details in the core though. I haven’t found much in the way of playable hooks in 5e but my memory is about a year out, I haven’t concerned myself with the RAW shadow in a while and have worked on personal worlds more lately
There’s a category of lesser deity, heroes deities and demigods, as well as the ability of local spirits, fey, fiends, and dragons to be powerful enough to have effective Divine Rank; but the only thing related to archeology I can think of is an outer horror, mentioned mostly in the description of an Incantation in 3e;
Maybe I’m thinking one of the gods in book of vile darkness? 
Would there not be certain Gods of Knowledge whose domain covered the pursuit of historical study?
If the caster asks the Dweller on the Threshold a question that doesn’t involve doors, the Dweller responds with a cutting insult, often about something the caster thought was secret. Each word of the insult likewise makes a symbol disappear from the perimeter of the doorway.
The exact nature of the Dweller on the Threshold is shrouded in mystery. Some contend that it is somehow connected to the god of secrets, although no one has ever found conclusive evidence that the Dweller on the Threshold is evil.
Probably! Archeology feels different from that though. It may work out best as a domain shared by several competing interests, I know there’s a digging and exploring dwarven god, an academic pursuit in the wilds human god, and a Cthulhu thing all related to it. Along with the lord underneath in 4e?
The study of history and prehistory through the excavation of sites and the analysis of artifacts and other physical remains
I feel Labelas Enoreth maybe works for this?
and on a larger whole Oghma's domain no doubt includes the pursuit of Archaeology to some degree
Savras maybe
Maybe! I can’t remember the distinction between oghma and Farlaghn
Wasn’t ofhma’s symbol the green man?
That's Greyhawk right?
Yes, but there was a lot of crossover between the guards and I’ve dealt with Oma despite not playing in the forgotten realms until a few years ago
…. … … Vecna is specifically the God of destructive and evil secrets [in 3.5]. Do you think that’s two separate bits? Destructive secrets as well as evil secrets? Or does it have to be both and if so, what qualifies as a destructive and evil secret?
I think he's the God of Evil Secrets, and of Destructive Secrets, and the overlap thereof
and as for what qualifies, uh, check the in-universe book of vile darkness
I might have to move this to DMing advice, it may be relevant to my game
Oh snap
My apologies Kas, I know there is an overlap, but I could’ve sworn this was the legacy channel not the Lore channel
They're pretty intertwined...
They very much are! That said, I was specifically discussing from avoided view, where the historical precedents were as or more important, versus this channels focus on the present state of things.
Probably, yeah.
interesting
oh you have your own channel now?
nice
was used to the thread
anyway, how do you pronounce Hadoze? I figure it's "huh-doe-zee".
I think it's pronounced gif, but some people in universe say jif- oh wait
If I want to set a campaign where they players play a vampire house in ravenloft but they are not one of the dread lords, just one of many vampire houses where should I set it? Is Barovia big enough to include all that or is the area spoken for?
"Hah-doe-zee" for me.
I live in a very large city, blending rule and cosmopolitan elements. I live in Jason to a national park with historic coal mines and a river that was a Main Thorofare for economic function in the state. I have lived in this city for over 20 years and I have personally explored may be half of it; I am a rambling Rover and I’ve gone many places. Perhaps I should knock out.
My city is also almost paradoxically designed as a 6 mile wide hexagon.
You can absolutely include an entire campaign or three worth of political maneuvering, intrigue, and exploration in barovia.
Ok that's nice to know, from the maps I saw it looked relatively small but I was sure there was a more lore accurate answer
Barovia doesn’t need to be big to have depth, is what I mean
right
Can someone please break down the patrons and the spell they offer to a warlock
Are they ALL the same
Or differ slightly
Patron options or the beings that can be patrons?
patrons are different lore wise obviously. fiends, fey etc. it seems you actually want to know the mechanics of Warlock as a class?
I was working on a warlock myself. From what I’ve come to be able to tell is depending on the type of warlock you’re trying to create, you have a select list of spells that you just know at certain levels. Then you have the rest of the class spells to pick from for what you learn while leveling or change out during rests.
You can always get with your DM to adjust spells on the set list though to fit with an idea you’re trying to create.
Does that help answer?
Okay so Great One can grant burning hands as far as the DM and the game is concerned
??
No
Great Old one doesn't grant Burning Hands nor is it on the Warlock spell list
It sounds like you might have some questions for #dnd-newcomers
Honestly, the rules are guidelines and you can do whatever you want if the players at the table are okay with it. Generally though people want it to make sense why you’re wanting that change
If you’re trying to be accurate to the lore though (as this is the lore channel), then burning hands likely would not make any sense for great old one
This isn't really a Lore related question...
dumb question: which DND is the best for lore about 5e's lore?
and which one is the best for the game itself?
I am finding that there is danddwiki.com, dungeons.fandom.com, and forgottenrealms.fandom.com
and i am finding other ones
Depends on what you want from "lore". 5e's lore is dependent on the setting. Lore can and does change a lot between different settings
there isn't really "lore" for the game itself. Those are just called rules.
for example, I found a page about the story of Strahd on forgottenrealms.fandom.com
is this wiki good to read about him, or should are there other wikis with more info and are more active?
Strahd is based in the Ravenloft campaign setting.
The Forgotten Realms wiki deals mostly with lore on the Forgotten Realms, although it occasionally touches stuff from other official settings.
ah i see
There's plenty of Ravenloft lore, mostly from the 2E Ravenloft campaign setting books.
There's no "one" D&D lore because there are many official campaign settings, some of which haven't been updated to 5E (and WotC's official stance is basically that the lore at your table is what you make of it).
That said, there are plenty of us lore nerds who can help you out if you want to learn lore from specific official campaign settings during the various edition eras.
they added kenny from south park to DnD guys
Um... okay?
Noted. Thank you for the responses
(Yell at me sarcastically if this isnt the right channel) so im going for a dark elf who was raised in a shrine that follows a necromantic god, and wanting their spells to follow that. Would warlock with wizard be the best? I heard that the raising the dead spells are only with magician
Cleric and Wizard are both able to raise the dead (reliably), but a wizard with a bit of sorcerer could work.
Or vice versa.
Wait no i meant warlock with wizard my b
does anybody remember the name of the giant grey guy with two cube horns and no eyes in mythic odysseys of theros?
I really can't find a picture of it anywhere
I’ve racked my brain and thumbed through the book and I’m coming up empty.
Sounds unfamiliar, could you describe it in a different way?
sure
although I do also play magic the gathering so it might just be another ip i'm mixing up
I also play MTG, and I'm a big vorthos so I should be able to point you to what it is either way
it looks like the hundred handed one almost except it has almost like a magnet shape coming out of it's face
and if I'm remembering it correctly it has a huge floating ball in the middle as well
but the horns would be where the eyes are supposed to be
i've known I've seen it somewhere, it's driving me crazy
My immediate thoughts are Erebos, or one of the Erebosian Nyxborn, or a particularly screwed up Returned, or maybe Chromanticore
Elsewise it kinda sounds like the Wandering Archaic from Strixhaven.
That's not Theros tho
But it matches, gray, giant, no eyes, horn-like growths, and a weird orb/gem thing in the middle.
wow that is really close to what I'm imagining
maybe they are connected
the horns are a bit more cubed tho
but thank you for the lead
There's also the Teachings of the Archaics
It's a blue card, features an Archaic in its art
haha np 😂
you have to admit it does look a bit theros-y right
a bit yeah
Is there any lore or source material for Trolls. I wanted to incorporated them into a game where the characters have to interact with them. I need to figure out scenarios where the party can approach the Trolls with out either attacking the other on sight.
Good news. Trolls are sentient creatures. That means they have free will
Trolls are pretty temperamental and very headstrong, pretty much any act of insult against them can turn them violent...unless the party has fire.
They're not very smar,t admittedly, but like...trolls have villages. They build houses. They raise their children
So there's trolls whose entire existence is not smashing skulls
There are several sub-species in the various editions so not all of them have the same acid/fire vulnerability.
I think there's value in the suggestion that uh...you would want to show up with leverage
Like fire
Either a show of strength or a show of value
Does anyone know what trolls like? What would be a nice diplomatic gift the party could bring to the parley?
But my point is that these are sentient creatures just like humans or orcs or whatever. They have needs, desires
You can take inspiration of the trolls from The Hobbit and the trolls in the Elf Quest comics to help you flesh them out.
Maybe some nice brandy or ale for their settlement
Valuable trade goods, medical supplies, items of cultural value
with some nice smoked meats and cheeses
...Food. Usually food.
Medical supplies?
Trolls will also mark their territory with totems and such so characters could approach to the Territory edge and wait for the Trolls to come to them
trolls have HP. they get hurt
presumably, they enjoy not being hurt
or recovering more quickly when it does happen
I would kind of think trolls would be a source of medical supplies due to their regeneration
i know they have the HP regen, but they're not invincible
there aren't an infinite number of trolls around so something's keeping the numbers down
Barrels of salve for seriously burned trolls?
They...technically are? Troll blood is used in healing potions.
Some healing potions, I feel I need to make that distinction.
I believe that troll society is matriarchal.
Usually their regeneration can cover that, it can regrow a troll from not much more than a pile of red mush, as horrifying as that is.
Fire disables their regeneration, it doesn't remove it
The Ecology of the Troll, Dragon Magazine #301
I will have to do an internet delve for that information
Thank you all for your help. This is a good start.
The reason their population is kept down is probably the fact that there's a million other just as terrifying organisms out there competing with them.
In a vacuum they're dominant but they don't exist in a vacuum.
also depends on their reproductive rate. maybe they aren't spreading like rabbits because they don't bleep like rabbits 🤷
til trolls have high standards
(they really dont)
Hi guys I have a question regarding the Spelljammer setting. I want to play an Astral Elf who has sympathised with the plight against the Empire and has gone turn-coat against them but I'm told by a friend that Xaraxyians are pretty brain washed people and would never betray The Empire but I just don't know if this is true and can't find anything in the Spelljammer book saying this, without going into the actual campaign spoilers. Is it really that unreasonable for an Astral Elf in the Xaraxyian Empire to "switch sides" is what I'm getting at.
Short and non spoiler answer: yes it's totally possible
It's a pretty classic trope in fiction for a reason
Thank you!
I am running Icewind Dale and my party is looking for more information regarding the Netherese in Faerun. So I know that the floating city of Ythryn crashed down, but are the Netherese still around and just sprawled out across the continent?
The Netherese empire was wiped out but some remnants still exist — they had transported their city to the Shadowfell centuries ago and only recently returned. There are also descendants of the Netherese, such as the hermit wizard nation of Halruaa (the Halruaan language is derivative of Netherese).
Okay that makes much more sense based on what I've read. Thanks!
Here's the FR wiki article on Netheril:
https://forgottenrealms.fandom.com/wiki/Netheril
Well, Thultanthar is also destroyed. It crashed on Myth Drannor a short while after it returned.
Wow I’m a noob
Do you have a lore question?
Fire and acid, presumably. They can be eaten, if you’re acidic enough in the gastric department.
It’s also possible the old canard about troll reproduction being when a boy troll and a girl troll tolerate each other very much, they just rip each other to bits and the bits make new trolls, being accurate but misleading; perhaps there is a certain amount of pre-feeding and then hormone cycling involved?
Troll parts can be safely acquired, which is weird, so it must be that they’re less like flatworms and more like starfish; a removed arm can grow a new troll but a removed organ cannot?
Also
[sic] Trolls and had no natural predators in the wild.
RIP to my theory
I mean presumably a troll can be killed through massive damage right?
So I would assume organs can't grow back.
Or at least some won't, or there's some other overtaxing factor to their regeneration not explicitly stated.
'Natural'
90% of predators in DND's world are thoroughly unnatural, and I wouldn't consider humanoids killing off trolls when they're discovered to be 'predators'
Actually no! That’s a recent shift but previously massive damage would slow it down but not kill.
Until 2014 a troll would generally come back from anything unless you burned it while it was down.
Which has to be...horrifying to watch and horrifying to experience
Yep!
The original troll was a boss monster.
worth noting that "natural" is relative in most dnd settings
Dragons are natural in some, and in others, humanoids aren't
(dragons are naturally in most frankly but still)
Literally, in three hearts and three lions they find it as one of the last obstacles. The troll just walked forward casually, enjoying the fear it’s recovery presented. Eventually Amin character remembered that fire stopped cellular function so he and his comrade doused their swords in oil and chopped and chopped once it was alight, to such a degree they ruined the Temper of the steel and bent the blades on it’s ashen bones, just to be sure.
Even then it persisted, until the last of the oil covered and allowed them to immolate it
Oh huh, good to know.
Reminds me of a #tales-from-the-table I have if anyone's interested in a story.
HEY
hi
Okay folks please stay on topic! Ask lore questions or share lore thoughts here.
That has nothing to do with official lore.
Oh sorry I didn’t realize that’s what this channel was for
For discussion of the lore of the various official D&D settings. Wherever possible, please indicate which setting you're talking about, eg [Forgotten Realms]/[FR], [Eberron], [Dragonlance], etc
Yes I see that now
In the Forgotten Realms, how might a male priest of Selune's relationship with his deity differ from a female priest's relationship? I've seen stuff saying that women in the priesthood believe their bodies are affected by the lunar cycle, or that they can achieve unique insights or visions during the full moon.
Do male priests not get as deep of a connection, or is there something else going on?
That does appear to be the 3.5 lore. Ed greenwood did like to delve into the 'feminine goddess' trope a bit, especially with moon godesses.
If you go with that lore, then yes the same book says "Women heavily outnumber men, and many of the church's rituals honor the woman's role as a teacher and role model in the home and in society at large."
This is less leant upon in 5e:
She is also a goddess of stars and navigation as well as motherhood and reproductive cycles. She is seen as a calm power, frequently venerated by female humans as well as by a mix of other folk: navigators and sailors, those who work honestly at night, those seeking protection in the dark, the lost, and the questing.
Milk, a symbol of motherhood, is used in many rites performed by the worshipers of Selûne, as are trances and meditation. Those who favor her typically set a bowl of milk outside on each night of the full moon.
As for the question of how a male character can connect to her- either through her other aspects or by saying screw gender roles.
You can lean into a genderqueer and trans perspective if you like- the fact that hormone cycles affect cis men too, that they can produce milk even. He needn't be trans, but he could be- a trans man may find power in his cycle still. Or the idea of connecting to ones anima/animus, so on.
was told to come here for this
ok, now i know there is a ruling process to turn into a lich, but is there one to become a death knight?
Demogorgon is credited with creating the first death knight by corrupting a paladin.
kinda but not really. you just need to be a good paladin who does something really bad and dies without making up for it. the statblock for it says "dark powers can transform the once-mortal knight into a hateful undead creature" so its as vague as you want it
I'm 99% sure that there is a piece of content in 5e that describes a book containing the process to becoming a death knight. I thought it was the Book of Vile Darkness, but it is not
My understanding is unless the character is about specifically exploring this as outside looking in, a male priest can experience the same waxing and waning
there's rules for PC oathbreakers. that's basically a death knight without the undeath bit. so play a reborn oathbreaker and you have it pretty much covered?
Death knight is traditionally a punishment levied by angry gods, and not a necromantic process known to mortals
Lord Soth is probably the most famous D&D death knight. He was a Knight of the Rose (one of the Knights of Solamnia in the Dragonlance campaign setting). He had an affair and that was beginning of his corruption (basically he became an oathbreaker in 5E terms) and he was cursed by his dying wife, "You shall live the lifetime of every soul that you have caused death today."
yeah its more of a curse for bad boys then a ritual or process
Lord Soth was tasked by the gods to make up for his arrogance and hubris, to be the final messenger to stop the king-priest of Ishtar from committing high blasphemy and calling out the gods as less holy than said king-priest
He was convinced his wife was having an affair, both by his own vanity and jealousy, as well as the whispering of evil. He turned back, arrived home in time to find nothing amiss, and then the King-Priest made his proclamation and was struck dead by a meteor (which also leveled the kingdom and set ansalon back centuries).
and what he got for it was... looking cool as hell
Paladin is not a pre-requisite, nor is doing something bad, nor is dying without making up for it.
Anyone can be corrupted or transformed for it, more often it is Paladins or similar holy warriors that fall from grace, but there's not just one way.
Some are corrupted or created by dark powers, such as the former Storm Giant King Hekaton, who was transformed, others are fallen Paladins, still others cursed for their evil deeds, and others like OldMan said by Demogorgon etc.
It's a vague concept playing on nonspecific tropes, so you can really make a Death Knight from any number of things, rather than drawing a hard line in the sand about what must and must not be.
Hekaton as a death knight is pretty hardcore
What’s a way people from eberron can be magically transported to other worlds?
Question:
The PC in my one on one game rebuilt Neverwinter Academy and has operated it as headmaster for the last 6 years. We just timeskipped 6 years to 1504 and we're starting on the first graduation. I'm trying to think of individuals who would want to give a large donation to the Academy in exchange for the honor of doing a commencement speech. Ideally someone vain and greedy who isn't Volo or Jarlaxle. I'm considering a Neverember trying to regain public trust after ||the disaster|| in Honor Among Thieves, but I was curious what you guys' ideas were
Is there any good in-lore reason for a magic item to be immune to a beholder's antimagic cone?
non-artifact
He got like, decades to centuries of the only hell that could ever touch such an ego— self repudiation and some sliver of doubt 
None I can think of!
There is a token chosen of Mystra can use which allows them to function within an anti magic zone, so it may be possible for a very expensive and bespoke item to work in such a zone
But outside of the Beholder itself literally learning to shape it’s cone around that one object, some form of divine benediction, or perhaps get dangerously cheesy and declare that as a psychic item it does not use magic, there’s nothing that can work without word changing ramifications.
I'm more trying to think of a magic item mcguffin the party can search for in order to take out the beholder
I don't think there are any mechanics for that, are there?
As far as I know, a death knight occurs when a noble paladin slowly degrades their status into corruption, which reaches a head when they do an unthinkable evil. Killing their spouse or best friend. When that happens, the paladin morphs into the death knight.
Theyre never evil when they turn into a death knight. It's just a rapid descent out of nobility so drastic that it slingshots them into the worst pit of undeath.
Also known as an "oopsie daisy" colloquially
how did gods have powers before they created creatures to worship them...?
who says a god's power is based on their worshippers?
many cosmologies' gods are simply intrinsically powerful
isn't that how rank and stuff work?
They were born with the power, or they acquired it by stealing it or tapping into some natural source
idk i'm really new to dnd
In some cosmologies
There are many many worlds with many different pantheons, often multiple per universe
Most modern deities are gods that abide by that, but the oldest 'deities' are beings that didnt exactly need followers to be powerful
That, and the deities that werent like that gained their power as worship was spread. Its a feedback loop of a deity gaining worship, leading to the deity to grow in power, which the deity uses to perform miracles. I believe Dendar is a prime example.
Deities' divine power level is based on the number of worshippers. Greater gods have more worshippers than a demi-god. A god with no worshippers can "die" or get demoted to 0 divine rank. (This is based on the 3.5E Deities & Demigods book)
5e does I think state that some deities do not require worship at all.
which does make sense because some Gods it doesn't make a lot of sense that they would receive worship from a great number of people but they are evidently very powerful within the divine hierarchy.
Not in present day. But yes, the eyestalks and the central eye had their own armor classes and could be targeted directly.
This was before beholders were fashioned as blind idiot gods though, so the modern Faerunian beholder? I dunno
Forgotten realms wants to have it both ways. Divine power exists independent of worship (see asmodeus and Vecna, a few others) but also after a certain point, I want to say the time of troubles? So mandated the need for worship because the gods were being petty and not doing their jobs, I guess?
It’s a bit of a mess.
Which setting do you think has the best lore regarding its deities and how they came to be? Settings without gods like Dark Sun don't count ofc
Best in what regard? Various settings present the deities very differently
Like, in Eberron deities are an uncertainty while in Theros they walk amongst mortals and pick champions. In Exandria they're known to exist and once waged war but now live in isolation from mortals behind the Divine Gate whereas on Toril they're actively involved in mortal affairs but still fairly distant
I am biased. But just in sheer variety and depth of gods. The Forgotten Realms is pretty unmatched. To where many minor minor gods with only small cults are detailed out.
note that in eberron the existence of dieties is uncertain, but the lore around them isn't!
Forgotten realms, but in detail and not the zoomed out gloss memes are made of
wdym
I mean there’s the “lol Mystra dies all the time, gods change hands, Azuth got dunked by the devil” stuff
And there’s the slow cosmological turn, of Shar as darkness primordial in tandem tension with the shining moon, Mystra as magic itself, the human form an avatar of the four dimensional structure of lines of blazing silver blue fire permeating all creation and not the weave itself made by what is essentially a big wizard, etc.
I see
All of Lolth's story too
Lolth is fun, but I prefer Lmaoth
Could someone DM me the current Masked Lords of Waterdeep?
Would ask for it publicly but one of my players is here XD
already looked there my guy, specifically does not name the Hidden Lords
The identities of the Lords, other than the Open Lord, were not supposed to be known to the public, although they were known to each other.
https://forgottenrealms.fandom.com/wiki/Lords_of_Waterdeep#15th_Century
Known Masked Lords during their tenures included:
Arthagast Ulbrinter, an unfortunate killed by the Cult of the Dragon during the Tyranny of Dragons events. Berithro Tharlivar, the jovial warehouse owner, shipper, and financial investor. Corylus Thann, a nobleman that employed the Zhentarim to violently prevent non-humans from achieving positions of power in Waterdeep and was in turn blackmailed by the Black Network. Dorgar Adarbrent, who had been identified by Manshoon. Jelenn Urmbrusk, a noblewoman that was similarly blackmailed by the Zhentarim under Manshoon. Lilianviaten Dlardrageth, a high priest and chosen of Beshaba. Mirt, the former Lord returned to the council after an almost century-long absence. Nazra Mrays, an alleged spymaster. Omin Dran, the entrepreneurial founder of Acquisitions Incorporated. Santar Belrune, the wealthy Tharsult, an importer and investor. Thardouk Starbuckler, who had been identified by Manshoo
that includes dead ones, like Arthagast
¯_(ツ)_/¯
I don't believe there is a "current" list of the Lords of Waterdeep. Feel free to make up your own for what you need.
What would the best domain of dread be to live in?
Borca. All you really have to worry about there is politics.
Which is torment in and of itself, but at least it’s not werewolves, vampires, vampiric mind flayers, evil wizards, etc.
How many clerics do you reckon a deity having? Doubt they'd need too many to help carry out their will, but depends on how high of fantasy we be looking at
Which campaign setting? Which god?
Greyhawk, and I guess the more commonly-worshipped deities for simplicity's sake
I'm not super knowledgeable about Greyhawk lore btw
Meek would know.
Specifically for Greyhawk?
@mystic merlin how many clerics do deities in Greyhawk usually have? Prob only a few, right?
That’s an interesting inquest. I think the best way to find out would be going through all the modules in the setting and seeing how many are listed. I think you will find that there are a lot more than you would expect. For one thing, in the olden days when Greyhawk mattered, a cleric would get their first few levels of spells strictly from medical training. Mid-level spells came from servants, such as angels, and only the highest order of spells would be granted by the DD directly. This made it was entirely possible for somebody to make up a fake religion, and still be able to provide low-level clerical magic
Hmm. Don’t think inquest is the right word but it fits enough as a colloquialism
I'm just thinking in light of what a cleric is and all
like, a normie priest can't just get divine magic from their deity. They are entrusted with such power as an intermediary between their deity's will and the physical world.
Sorta. There are Acolyte and Priest statblocks out there that give the NPC a modicum of divine magic.
hmm
Perhaps low-level cleric spells are something that's more like touching the surface of that oneness with their deity or smth
Spiritual oneness, I mean
I’ve always thought of it as they all have their callings. It’s just that some callings require a closer connection to the divinity.
But also keep in mind that even clerics don’t necessarily gain powers directly from gods, they get it from their belief. At least in 5E. Idk about prior editions.
And by getting their power from their faith, it be to the point of having a spiritual oneness with their deity, ye?
Yep. It’s their faith/belief that powers them, not a deity.
It’s not like a direct connection between a warlock and their patron.
But the deity would still choose who to bestow their powers to
The original clerics in greyhawk, vacillate heavily between being serious characterizations and being satire. So it’s hard to tell.
I think it’s intentionally vague to allow you to fill your world as necessary. Although we could always go to the old self, like advanced dungeons and dragons DMG to see how many clerics druids, etc. per capita there are.
No, not at all. In greyhawk, a low level priest is a normal person who is studying religion, but who is also being taught magic as an academic study. You don’t get magic through divine channels until level three or four spells I think level four, fourth, and fifth, or bestowed by a servitor sixth and seventh, or bestowed by god themselves.
Oh, ok
This is kind of the problem we wind up facing. We are trying to condense 50 years of squabbling men and women, 50 years of actual power struggle between people who wanted to control what direction the game went across at least a dozen different settings, and something like seven actual addition changes. and we are trying to treat it as if it were a consistent thing and it’s just not.
That’s the benefit of having to specify edition and setting. But it also means we can’t talk about things as if they are always this or were always that without leaving out a lot of detail
Heck, it was rumored that in Mystara, a cleric was a person who was transmogrified by their deity, using the immortals rules for changing a moral, and this created some fun ecclesiastical friction, because someone ordained as a cleric games, supernatural powers, and then, unless the immortal went down to them and took them away, they stayed regardless of the actual faith of their cleric
My setting's deities are like an ancient alien race that transcended their physical forms, so sorta like the Immortals
Also remember Greyhawk and various other settings has entire organised religions. Greyhawk even has Theocracies, Like Veluna, ruled by priests of Rao with a College of Bishops advising the Canon/Archcleric and Diocese Bishops acting like Barons and Dukes so on.
Or the literally named 'Theocracy of the Pale', a Pholtan kingdom ruled by the 'Theocrat' who apparently believes themself to be Pholtan's chosen representative, and their nine whicks (Pholtans symbol is a candle/light).
So yeah. Lots of clerics about. You can encounter wandering clerics too in some random encounter tables for Greyhawk.
The only gods noted to have 'only a few' were demigods like Rudd, or hero-gods like Kelanan.
Glancing through I can spot at least ten rules in 1e Greyhawk that also have cleric levels
And in the boxed set, it gave rules for distribution of high level NPCs (mostly for the purpose of hirelings or other such encounters, that went:
Cleric 15%,
fighter 50%
magic-user 10%,
thief 24%,
other 1%
(With cleric, fight, MU and thief including their subtypes if applicable)
So clerics in WoG should be more common than Magic-users even. And WOG had a fair few of them running around.
Quick question, but would the manshoon be willing (most likely begrudgingly) to help against an invasion of waterdeep or would he probably help invaders. Trying to figure out some stuff for the future of my campaign
Manshoon is the head of Zhentarim so I don't know why he would aid Waterdeep. As for the invaders, that depends if they are allies of the Zhents.
So I don't have deep knowledge of the Zhentarim, but I'm pretty sure they're not an eschatological cult so they have a vested interest in having somewhere to live and do business
I did see that Manshoon's an aspiring conqueror of some sort, to which I point again to the lack of eschatological focus. Manshoon wants to rule, you can't rule a place that's been glassed.
I mean, you could be like "I'm the mad wizard king of toril, i'm an immortal lich and the only sentient being left alive bwahahaha" but I don't think that's Manshoon's goal
pretty sure he wants subjects
I'd argue that he'd help but not for free. I mean, nobody enters into an alliance completely gratis. Everyone receives some mutual benefit, that's the point. Otherwise it's vassalhood or bondage/servitude.
And the help probably wouldn't manifest in the form of battalions of soldiers in gleaming plate mail. The Zhentarim would probably augment logistics, set up supply depots and means of transport for soldiers or civilians
What’s the relationship between Bahamut and Tiamat like?
…not great.
In terms of stats Bahamut is stronger so if they don’t like each other why doesn’t Bahamut invade the Nine Hells and kill her and every other arch devil?
Because that wouldn’t make for compelling lore, so much as maybe a cool adventure for a group to play in.
That’s kinda like saying, “Why doesn’t every god just go and kill an opposing one?” Probably wouldn’t make for a great story in the long run.
True, I guess.
Why don’t the celestials step into the Blood War? Aren’t they stronger than fiends in general?
In fact, there are worlds that directly address what happens when gods actively try to fight each other (see Exandria). It’s generally catastrophic.
They’re fewer in numbers iirc, and demons and devils do a pretty good job of keeping themselves busy.
Plus, at least my theory, they want the war to keep going.
Aren’t devils lesser in number than demons?
Other way around
Say what
No, I do believe devils are lesser in number (hence their constant need for souls), but more organized.
Demons are unending waves of chaos, devils are fewer but more organized and strategy-minded, which gives them an upper hand.
Do beholders and mindflayers get along well in-lore?
While one believes they’re being served by the other, sure
Would mindflayers see aboleths as a buffet because they have so many memories 
I think we’re starting into not-lore and more DM-discussion, cuz that’s gonna vary by table
@runic totem yes artificers are in the FR
Quarrelling siblings.
Yes, there are fewer devils than demons (devils are typically created from mortal souls while demons are born from the Abyss itself).
Demons can afford to send waves on Avernus while the devils, despite being fewer in number, are more organized and hold off the demons.
So the devils never attempt counterattacks into the Abyss?
Sure they do/did. Graz'zt supposedly was a devil who led forces of Hell into the Abyss, however, he (allegedly according to 4E lore) became corrupted by the Abyss and became a demon lord.
What a dummy
Why?
Why become a servant in Hell when you can be a lord (of three layers) in the Abyss?
how would I get to Eberron from Waterdeep without casting any magic myself?
Hire a wizard.
yeah this requires someone to perform high level magic at some point
I figured out how, don't worry
however
one issue. My party is currently in avernus. How would I get out of Avernus?
a spelljammer helm and a ship might work
I need to get from Avernus to Waterdeep
with or without your soul? without is quite easy
anyway, more of a DM discussion
good point
before I continue, I'd like to preface
my DM says we will do the adventure we are currently doing
unless I can find a way out of Avernus
and it's not like he doesn't want me out of Avernus
he clearly wants to see me try
and I play as a specific type of warforged which we homebrewed. This version does not have a soul
so lets say I can't lose my soul
also means you can't trade it. devils won't like you much
exactly
actually, my character does have one of those soul coins on him
or, well actually it's currently inside of a war machine
but could I use one of those coins to trade to a devil?
yes
whether it's enough payment for them to banish/plane shift you out of Avernus is a question for your DM, but soul coins are valuable in Avernus.
maybe I could break open this war machine and grab whatever other soul coins are in here
cause it was mad maggies
Sometimes I remember that reverse-banishment spells exist, then I laugh for a while.
if a few level 7 characters walked up to tiamat and asked her to help them return to the surface from avernus, would she just kill them or humor the idea
If you show up to Tiamat's place without a bribe, she'll likely kill you to take your stuff
However, with a bribe she might entertain them and send them on some quests (suicidal in nature if theyre not being polite and sucking up to her) in return for banishing them back to a random desert with a headache.
Not meant to, he doesn't come down often to interfere
I mean gods are pretty whack, big fan of the mispunctuation in a legal paper with another god making Amaunator god of time, whats up with that, why do gods have legal papers between each other? 😄
Honestly, it would be cool if they made like, a level 25 or 30 game
Where it's like, god levels cause the god dream is breaking down and that causes things to go wonky / eldritch horrorz
The big problem with saying that is there's one main thing about deities that makes them...basically untouchable from a player standpoint.
That being (roughly) that no mortal weapon or magic can harm a deity in any meaningful way
Mortals can't steal deity weapons?
I also really wanna see game play for the world's dragon reflection
The one where the dragons are the gods instead
Not really. That's like saying Terry from accounting can steal Mjolnir from Thor, it's not like he can't but the effort to do that probably outweighs the 5 seconds you'll hold onto it.
Darn, that's disappointing
Still, I find it funny that gods in this game are similar to the gods in elderscrolls
Shading the world like it's a dream, owning concepts and thus having power over them
I honestly need to do a refresher on deities. The fundamentals of how they work are...vague at best?
I can't reach the interface to edit messages sadly, ohones glitched
I think it's something like they can fight eachother and steal "portfolios" which is like, concepts
Yeah. Maglubiyet is an example of a deity who did that.
Such as if the goddess of magic got beat, the god who beat her up can take magic
Same with other concepts
Atleast that's my rough understanding, I remember a vid calling it portfolios and yhings they have in those portfolios
Good luck beating up Mystra though
Yup. Gods have portfolios (what they have domain over) and no deity can overlap in the same pantheon with the same portfolio.
All you need is to do like, 5 diffrent rituals at once with super rare specisl artifacts
Its sad yhat they chsnged the rules tho and deleted the bezt kinds magic
Just deleting powered magic crystals
Oh. I think your describing Mythals.
Mythals are still able to be done, no problem
So that floating cities can never be a thing again
It's why elves are still considered the #1 in magic superiority
Gonna go to sleep, might poke back on this tmmr
What are the names of the Lhazaar Principalities?
A lot. This page has some. https://eberron.fandom.com/wiki/Lhazaar_Principalities
There is obviously a ton of room to make up more. Which Keith has done in various places, like his books and blog
What edition/setting is that from?
