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1523 threads · Page 11 of 31

Blobs with generics? 11 messages
Entities
Accessing ECB singletons from MonoBehaviour? 16 messages
Entities Solved
What the different between these EntityCommandBuffer? 7 messages
Netcode for Entities Entities
code stripping for burst compiled code in IL2CPP 5 messages
Burst
Non [Ghost]Rooms with nested Ghosts instantiation at runtime. 3 messages
Unity Physics Netcode for Entities Baking Entities
Need help with "mysterious" System.InvalidOperationException. 4 messages
Unity Physics Entities Solved
Struggling to understand how to access the components I want... 8 messages
Solved Entities ECS Concepts Jobs System
[1.3.5] Update System Group multiple times manually only trigger ChangeFilter once 42 messages
Entities
Aspect Alternative 67 messages
Entities
Runtime Generation of Entities not being show as "nested" in hierarchy view, although they behave. 6 messages
Entities ECS Concepts
Jobs performance is slower than normal gameobject workflow 39 messages
Jobs System
[Official] DOTS Roadmap Update - May 2024 49 messages
Unity Physics Entities Entities Graphics Samples & Docs Official
[bug] Very specific issue about online game and procedural generation 2 messages
Samples & Docs
Not hitting breakpoints in visual studio system? 3 messages
Burst Solved
Question about Firefighters example project - HeatSystem.cs and [EntityIndexInQuery] 15 messages
ECS Concepts Solved Entities Jobs System
My SphereCastAll in job work uncorrectly 15 messages
Jobs System
How do you make runtime instanced entities selectable in the SCENE VIEW? 3 messages
Baking Samples & Docs Entities
Problem with Order of operations of EntityCommandBuffer or QueryMask 15 messages
Entities Solved ECS Concepts
False positive for job write accesses (`InvalidOperationException`) 3 messages
Jobs System
Instantiate in Scene 2 messages
Entities
TextMeshDOTS 11 messages
Entities Graphics Entities
[Bug] Burst error BC1054: Unable to resolve type `T. Reason: Unknown.` 2 messages
Burst
Infinitely recursive SystemGroup crashes editor on latest 1 messages
Entities
1700 players in Megacity Metro! 21 messages
Netcode for Entities
Changing localTransform Rotation 2 messages
Entities
Baking entity in shared components does not work 2 messages
Entities
Relay integration with entities netcode. 8 messages
Netcode for Entities
Fast moving networked physics objects going through/getting stuck in walls. 4 messages
Unity Physics Netcode for Entities Solved
Texture2D asynchronous atlas with Unity Jobs 3 messages
Jobs System
Spheres in a pile spinning in place? 9 messages
Unity Physics
How to synchronize child entity over the network 27 messages
Solved Entities Netcode for Entities Jobs System Burst
Duplicate network SpriteRenderer with netcode. 7 messages
Entities Graphics Netcode for Entities
Struct containing array of another struct, which in turn also contains an array of another struct 32 messages
Entities Baking Solved ECS Concepts
vr input 2 messages
Character Controller
Invoke UnityPhysics sim programmatically? 9 messages
Unity Physics
Changing the RenderFilterSettings.Layer at runtime does not take effect 119 messages
Unity Physics
Changing an entity's position from MonoBehaviour - surely this should be simple? 5 messages
Entities
Unity.Physics.CollisionWorld.CheckBox() guidance on proper usage 6 messages
Unity Physics
ECS with scriptable object 1 messages
ECS Concepts
Initialization System Group Taking A Lot Of Time 12 messages
Entities Solved
Megacity Metro ThinClients in Headless mode 11 messages
Netcode for Entities
Pub sub event system for ecs is possible or not?? 30 messages
ECS Concepts
True convert runtime of Prefabs/GameObject into Entity without Bake v1.0.16 for Standalone build 20 messages
Entities Content Management
How to remove the ContentArchives created using EntitySceneReference when building the .exe file? 2 messages
Content Management
Inspector showing gameobject instead of entity 11 messages
Entities Solved
Authoring component tags in ECS 22 messages
Baking Solved
'The object of type 'x' has been destroyed but you are still trying to access it.', x is Monobehavio 15 messages
Entities
Separate System for VSync 33 messages
Jobs System Entities ECS Concepts
Programatically adding physics shape 3 messages
Unity Physics
Is DOTS worth learning? Up to date resources 28 messages
ECS Concepts