#Approach method for instantiate Unit via House structure as in AOE game.
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creating a few entities every 5-7 seconds won't even be noticable
https://www.youtube.com/watch?v=6VRtFYd5Dtg
for example, this test created and destroyed a lot of entities
every time a projectile hit a target, it destroyed itself and created 2 new entities
what's more important is when you create these entities and ensuring that the creation causes as little syncing as possible of your job threads
got it, thanks.