#VFX Graph in ecs
1 messages · Page 1 of 1 (latest)
Has anyone ever worked with vfx in ecs?
Sure, but that's a whole different question then how the VFX graph raycast works in tandem with DOTS.
I see. I think I try to set the target position of the raycast manually and do the raycast with the physics system
Hello. I am now setting the vfx properties via a system and its working fine. The problem now is that I don't see my visual effect in scene or game view. Does anybody know why this could happen`?
did you put your vfxgraph in a subscene?
Yes with an authoring to get the visual effect later in the system. The exact same graph works fine with a monobehaviour in the "normal scene"
only entities can exist in subscenes
with only a few whitelisted exceptions
vfx graph is not one of them
anything that isn't an entity in a subscene does not exist at runtime
ah okay thats good to know. So I take the vfx outside and set it to the component through a mono?