#Camera.screenPointToRay in DOTS
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You using unity.physics in your game ?
I suppose you are trying to hit an entity or something like that ?
Trying to hit a terrain and return the ray hit point. I'm aware I should be using dots physics, but wondering if there's any replacement for Camera.screenPointToRay or i have to do it myself
i actually just have a system that grabs the screenpointtoray and throws the result on a component every frame
so i can access it from burst anywhere
404 link
oh i just merged the branch