I am getting crashes that happen after getting some log spam of:
Assertion failed on expression: 'FenceHasBeenSynced(pendingCreationFence)'
Which I am wondering if it is something to do with the job system or is unrelated and a GPU thing.
What makes me think it's an issue with the job system is the editor crashes on one of the job threads with a call stack like this:
0x00007FF77B8D0F51 (Unity) profiler_begin
0x00007FF77B822669 (Unity) ForwardJobToManaged
0x00007FF77B81E4DA (Unity) ujob_execute_job
0x00007FF77B81D92D (Unity) lane_guts
0x00007FF77B820514 (Unity) worker_thread_routine
0x00007FF77BA4D876 (Unity) Thread::RunThreadWrapper
0x00007FFB1B857344 (KERNEL32) BaseThreadInitThunk
0x00007FFB1BB026B1 (ntdll) RtlUserThreadStart
I am currently working towards jobifying some code and am completing jobs on a scripting thread which I'm not sure is a supported scenario.