#š»āunity-talk
1 messages Ā· Page 92 of 1
not that hard
Hi here am new here
still needs a good shader tho
My name is feg from Nigeria a game programmer
Hello Feg, unfortunately this is not a social space, if you have a question feel free to ask
otherwise use #š¤āintroductions for introducing yourself
Ooh,then wat this space for
i dont know
see..
any water shader will do
do u have one in mind?
hi he is saing for asking but they needed to start yelling at me for question beacous it had more than 6 words so they are calling this guy idiot like straigth hour so i cant help you
if only used the one build in HDRP
oh im using built in
reading comprehension is your responsibility. No one was "yelling" at you .
Hi so i have my game and for the third time my game crashed and wanted me to go to safe mode and i couldnt do anything there, so i needed to exit and i lost everithing, but this time i just lost and hade red all my blender models and i dont know how to prevent this, the game is going to more important in this phase. So this cant hapen anymore i always just puted them back and did the cameras again but it is frustraiting and i cant do that anymore so if somone has some solution pleas help me
better
support channel
for questions
its not a gen chat
so what have you tried to debug it
Ooh i see
yep didnt help
im trying to upload a vrc avatar but it needs a actual shirt is there ANY way to mold a shirt to fit the body? other then blender its way to difficult
this is something you ask on vrchat..
!vrchat
Join the growing VRChat community as you explore, play, and create the future of social VR! https://discord.com/invite/vrchat
ohh noo it looks worse
and i have 600 of them i know it half of the time is the first ones but still
okay so i am not sure if i debuged it rigthly so if somone could help me
I mean yeah if you grab a shit one with barely any reflectivity or transparency its gonna look off
i found one
im setting it up
pretty much this ^
can you guide me like baby in vc pls
Is there a showcase channel
those under #502171491438428181
post in one of those channels, not multiple
we don't have VCs here, sorry.
ooh i found this
it would kinda negate the benefits of having a community server
There isnt a channel like that tho
Sory they weren't on my channel list
project showcase is a category
added
ok
other than the fact you should post this in #šādaily-win or #1180170818983051344 , be careful when using IP that isnt yours.
if you dont plan on doing anything more with this other than a silly project then it's fine tho
it aint being public
its just a personal thing im working on to test my skills
Does anyone make gorilla tag fan games bc my dev he needs help with a loading screen if anyone can help u can just dm me!

Itās hard to make a loading screen
Your dev? š¤
modding isn't really something we help with
lay off the brain rot and make your own creation
so google any "unity loading screen" you get plenty of resources
Also how is the loading screen specific to gorilla tag
Wouldn't any loading screen tutorial work?
can u send me the unity_package of that puddle?
black screen with loading text in the corner š
Is it a fan game based on the gorilla tag code?
or is it built from scratch
im going to make the layout first thank you tho
Hello, I have a problem. Iām making a 2D game with a moving camera, but when the camera moves, the pixels at the edges of my sprites are flickering.
are you using a pixel-perfect camera?
damn you active ragdolls
do you need help with something?
yeah i guess
ask away
how do i add a skybox instead of solid colour
whats the question 
the hip doesnt follow the player
making my first unity game with barely any experience..trying to get my mouse cursor to lock in the middle and be hidden but getting this error:
@worldly cave dude i have been also you dont need to be rude
did i say anything that was rude...
because this is a help channel
yes and im asking help and all u did was say google
can you share the script?
here
step one of asking help here is googling first
and when you google "unity custom skybox" you get a million results telling you how to add your own
you shouldnt need the whole thing i dont think but heres the cursor bit anyways
void Start()
{
Cursor.visible = false;
Cursor.lockState = CursorLockMode.Locked;
}
and I DID THAT
thats what am saying
nope
well our answers wont be any different than the ones you find online lol
not necessary
is that a downloadable or just a library like using UnityEngine
its a library
youre better off sharing the entire thing imo, in #š»ācode-beginner
do you have using UnityEngine
that is an assembly, not a namespace
yeah i do
let's continue in #š»ācode-beginner
yeah
how is it set up?
Is there a way to edit the create / right click menus?
I want to remove items
@storm patio
result
I'm doing everything as told, but I can't get rid of this jittering; I'm about to go crazy.
As someone new to game development, is this a common problem?
I would be very grateful if you could help. @storm patio
disable upscaling render texture
also that's a very odd reference resolution
but it does not multiply cleanly into common monitor resolutions
ive tried to change to skybox from soild color to change it but when i play and move the camera around it goes all weird
Pixel art game is really tough, man.
are the objects moving here, or the camera?
also is it using Update or LateUpdate?
Camera, Late update
Guys, I want to make a game because I need a ready mold, is it possible?
I need a ready mold ?
Two
Template
you want a template for a game?
go to the asset store, theres plenty of those there
Or are slight pixel flickers normal?
Yes
if you have no experience is going to be very difficult using those
yeah even those require some intermediate knowledge of unity
Free ?
Does apple seriously gatekeep their App Store publishing to only Macās?
At this rate Iām not even gonna bother with mobile anymore
Yep, you either rely on tools that may work to compile ios apps on windows, buy a mac or use a cloud build service to do it
Sad world
Maybe, but can't blame them. You would need a console for console games, pc for pc games. Apple keeps their platform safe with their own OS and signing system.
Apple dont want to make xcode for other platforms because money/control
You could see it that way, but it is also safer this way, there is a lot less ransome apps on their store
run OpenCore. Problem solved
Right I guess scammers cant buy macs or rent one to build apps?
Oh wait i forgot you cant write naughty code on a mac /s
Apple puts you through a strict process to sign the app and then they manually test your app. Android uses a bot to test the app and the bot approves it too
so whats that got to do with me using a mac to build the app and upload it?
the signing process is done by a program that just happens to only exist and work in mac os
Them having that control is good
you can think that. I dont like it myself
It would be nice if xcode worked on windows, yes. I can just understand why they would keep all of their software in their circle
Getting a macbook is cheap though, if you plan on doing lots of apple development its a good move to grab one.
me and my collegues all work on windows pcs and we have a mac mini just to build the app
dualboot into hackintosh. its not rocket science š¤·āāļø
well its certainly closer to it than normal
worked for me b4 i got a mac. these days its even easier
the only thing you need to pay is the 100 yearly fee
I honestly went through great lengths trying all of that before buying a mac myself and they've found their ways to make it troublesome that way. It is well worth upgrading to actual mac
eventually yes native is always better..
because you're not locked in the same hardware with pc build mixed components can give you weird bugs. I got lucky at the time.
Maybe as an individual it works but when you rely on builds working for business its a no go
might be a bit harder once they restrict it to arm chips only
but yeah used apple hardware is dirt cheap these days.. minis are good choice
yea very soon id say
I think thats actually part of why I wasnt able to download the latest xcode to mess with my app on there. I genuinly ended up needing to get a mac. Got one off FB for cheap
admittedly I haven't tried this since 2020 , I'm guessing once arm got released they are saying more and more fu to x64
That would make sense. I also noticed in 2023 they require me to keep xcode on the very latest version for me to update my game
But that issue is the very latest xcode now only works on the latest OS
Yeah bg thing I dislike with their practices, they are quick to leave app versions in the dust when OS version changes
I agree that it is annoying this way. I wont completely argue since it partially makes sense on their side tho
I always have an idea for a game but I never do it because I imagine what the combat should look like but I know I don't have the animations for them, and so I usually don't do it at all. I'm wondering if anyone has felt the same and if someone could help me find a way I can focus on building the core combat experience first without worrying about animations if that makes sense.
yes big reason 64bit exploded and then arm tbh.
"get on with it or you lose our big market share"
I still remember how they innovated firewire the same way
( did lots of video editing in my day )
It is correct that in game development there are many angles required to build one. Not everyone has those skills so they either have a team, hire someone, or grab from the asset store. Have you checked out the Unity Asset Store? Note; Before buying stuff do use template graphics
Good for the evil money making people, shit and annoying for anyone worth caring about
Absolutely not depending on where you live and your background
You can do a mac mini then, ranges from $100-300 for some
$300 can be a lot for some people and that depends on if itās even available where they live
300 is rent for me lol
Then apple just might not be the platform for them yet
on what merit
"you too poor"
that they cant afford a pricey overhead on a piece of equipment they technically shouldnt need
I mean if you want their market share then you gotta play ball..its their platform after all
Theres free hobbies and there is expensive hobbies
this is not that kind of situation
are you intending to sound like an ass
I dont see it that way. I see it that some hobbies require certain tools, if you arent ready then you just arent ready
Alternatively you can still develop a game completely free and publish it on pc
Thanks for the reply! I have checked it and the assets can be quite expensive. I'm trying to find a way to work on programming the core idea before finding animations or paying an artist for them. Trying to find a good way to do something like this so prototyping isn't blocked by animations etc
Lets not forget android can be built on all 3 major platforms
does anyone know how to make horror fangame maps?
very specific question
does anyone know whats up with these errors? they've been appearing but they dont seem to actually cause any problems.
it runs as if the errors arent there, and the only list it could be possibly associated with doesnt have any problem
editor / layout shitting bricks
ahhh
if keeps hapenning after restarts maybe try clearing cache
or reset layout?
im gonna need it to not do that
or at least not do it enough to where it screws anything elsd
will try, thank ye
Valid point there. My comment was more so directed at the emptiness of my wallet and the unrealized desire to publish my game on mobile
š¤£
It is rewarding to publish it on mobile, but if you donāt have a strong reason or want to, I wouldnāt suggest starting there. Youāll have a lot less stress building for pc first
how do yall feel about the new unity announcement updates
I've got 5 screenshots from some UI stuff that I cannot understand for the life of me. Its super basic (beginner here). I've spent hours trying to understand what is happening with no luck. Is this the place I could post those screenshots?
So I cannot for the life of me figure out how to get my health bar to properly stay in the top left corner. As you'll see, my settings have it look correct in 1920x1080 (what I want the game to be), but if I switch to free aspect or other resolutions, it changes? What is going on with this?
#š²āui-ux
has pins
"Layout"
Whenever i read or hear the words volumetric i instantly go to the counter strike 2 smoke grenade
I looked at the post you linked, I have not changed the scale to anything besides 1,1,1. Now the settings in the Canvas itself are greyed out and unchangable, but they show not 1,1,1 values
scale? who said anything about scale
nav any idea on how to implement an active ragdoll like human fall flat in unity?
don't randomly ping people into your questions
is it an issue
1- You've postitioned the TMP off the canvas.. That white thin line is the canvas, anything outside of it is off the screen.
2- Do not scale UI elements using the scale fields, they should pretty much always be 1,1,1. Use the height/ width fields to change the size.
This was what that post said
i asked for your opinion
did you click Layout ?
regardless , you post it and if someone has or wants to answer they will
its against the rules yes
I asked for opinion tho
Ok ig ill brainstorm
I mean how do you guys feel about the unity updates
I'm sorry, i do not know what you are referring to when you say click layout. Are you talking about the layouts button under windows at the top?
in the pins of that channel there is "Layout"
click it
its important info, find anchors section especially
I mean the announcements they made
make a thread if you want to discuss it
Hey, I appreciate it, I read through the layouts page and this is all information I know and I have reviewed all of my settings countless times. That's why I came to discord because I cannot for the life of me get it to work properly.
the anchors?
Yes, I believe I understand anchors, one of the pictures I posted showed the setting for my "playerhealthbar" and you can see the anchor settings there
select it and press F on it then screenshot it again
huh.. where even is your rect transform
try switching pivot from Center mode to Pivot
screenshot it again
is the width/height matching the size of the bar
whatd did you set your canvas resolution at
1920x1080
I'm not sure how to confirm but yes, I believe the width/height matches the bar and it changes when I adjsut
when you resize height and width you see them around the bar right ?
Correct
try smaller Pos offset
so I can do that, but then the player cannot see the health bar when at 1x scale at 1920x1080 resolution
If I test the position, it moves around all over the place when changing resolutiosn
just did a sanity check and yeah it shouldnt
can you show your canvas scaler settings rq
Okay when you hop through resolutions, i notice the scale at the top is changing to (deviating from 1). If this is acceptable, then my system may be working properly. Should I just design the UI for 1920x1080 and if it looks wierd from other resolutions.. thats okay?
In my initial pictures, i set all of the scales to be 1x
they look off though
thats only because my gameview is very tiny so it adapts, if I put 1X it stays in the same spot it doesn't affect it
scale never changes the position
from your perspective, is the health bar behaving predictably in my initial screenshots?
the distance does seem a bit drastic on other rez besides 1080p
actually could be correct.
when you put 1x on 1080 did you middle mouse click to the move the view up a bit ?
Should I just design the UI to look correct at scale 1x in 1920x1080 and forget about how it looks with other resolutions?
yes they all look the same size in terms of offset
depends what resolutions you are targetting
i find it better to just pick a aspect ratio
what you pick in the editor has no effect on the final build, thats up to your users resolutions
So if this game would be on a standard display, I should design for 16:9?
yea I'd do it mainly on 16:9
16:9 wont let me set it to 1x scale
try uncheck Low Resolution Aspect Ratios
I'm never going to finish my project if I'm this anal about everything lol.....
Perfect!!!
UI is a pain to deal with in general tbh
I'm basically going to just accept it won't look perfect, continue with the design and build out. I can always make adjustments if needed at the end
yea as long as you can see info you need keep it moving and refine it later
Thank you so much though, this has been really helpful
pretty sure the bot already got them for spamming, they were just throwing a random tantrum
Going through the starter third person controller, and in the animation controller, they have a blend tree and the "Multiplier" field has two options under the drop down. However, when I make mine, it only gives me one option in the drop down and it doesn't seem to let me add more. How do you add more?
do you have 2 parameteres in your animator?
How can I check the params?
should be visible in your animator tab
Oh my god! I'm such a loser š Thanks for the help
Spent 2 hours on that haha
Making graphics you actually want to look at is so, so hard.
i usually start by removing the skybox and changing shadow settings
makes everything look much better
is there is a way to import vrm model directly to unity ??
You need to install the package UniVRM. Not native to unity
Very early footage, but curious what you guys think?
Can anyone help me with this stupid pink stuff. I have been trying to fix it for so long but nothing worked
use the right shaders for your materials
Idk how to im new to this stuff
I dont see pipeline converter
In the list of gameobjects, type meshrenderer exactly. Click on one of the objects in the list that are purple. There may be an error message displayed there.
There's a few reasons why your stuff is purple(your material is not working), like the material's shaders being for a different pipeline or your package is outdated. We'll need more information to be able to help you.
can you show a screenshot of the context menu Window > Rendering
The errror in the console seems to be related to the converter itself
Could you copy the error in the console here?
Ok
Library\PackageCache\com.unity.render-pipelines.universal@37e0d4fc2503\Editor\Tools\Converters\ReadonlyMaterialConverter\ReadonlyMaterialConverter.cs(159,18): error CS0246: The type or namespace name 'MaterialReferenceChanger' could not be found (are you missing a using directive or an assembly reference?)
Close unity, delete Library folder inside the project folder and then reopen the project
Unity will rebuild the library (it's just auto generated files)
See if that helps
alright
noo my map is gone
doesnt have anything to do with the Library recreating
is the model also gone form the hierarchy? if not double click on it
the library folder stores what scene you had open last. so now it's a new empty scene. go open the scene you were working on
(they'll be met with an empty scene after a library reset)
how tho
find the scene file in your project and double-click it
did it
thanks i got it back
but my map is still pink and i still have the compilation error
Hey, can I use this channel to get help with my game ?
yes
!collab
:loudspeaker: Collaborating and Job Posting
We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
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oh sorry
I am trying to add a high contrast grayscale filter over my game for an asscesibility requirement for my group project
and I used the Global Volume + Color Adjustments approach
using a post processing layer applying it to the main camera and then making an global object and changing the colors but nothing is showing ?
or changing
Anyone know when Unity might have modern .net support? Haven't been keeping track of news with unity these past couple years.
are you using urp and did you use the built in pp or did you install it manually fomr the package manager
late this year
iirc
awesome, might consider finally getting into gamedev with unity then (held off for a few years)
what happened regarding that payments drama and new ceo stuff a couple years ago
feel free but also it's not like a major thing to prevent people from getting into game dev, still plenty viable now
it's not really a practical issue atp
Naw I am using the standard Unity and I downloaded the pp from project manager
Or standard unity pline the built in one not URP
things have been going in a good direction with trust being restored?
no not really lol
Just looks like URP is broken somehow, try reinstalling URP and maybe creating a new URP renderpipelineasset š¤
Make sure you have backups/version control tho
but there's really not many options when it comes to game engines that do what unity do
and it's mostly not worse-ish
can you see the pp effects in the scene view?
Question:
Is it possible (and viable) to use github through visual studio for the entire project or do I have to use the github desktop app or something completely different?
you can
you do the essential things from github then connect it with your project, no need for the terminal or github dekstop
you just need a git interface.
the cli, github desktop, and ide integration are all separate, standalone interfaces. you can use one or multiple
anyone know why my animation is playing on start? in the animator ive completly removed the animation to ensure its not that
ive unticked loop time too
with animator you mean the state machine?
do u know what else it could be
a 2nd animator? what for
accidentaly
oh no
when i disable the animator the animation doesnt play
so i have the right animator
thank youš
that was it
genius
It was the only logical reason here š
I think i figured it out I am using URP I decided to use a Volume component with color adjustments. I think that worked
if you are using urp, you dont have to install it manually you need ot use the built in global volume
i see many people watching old tutorials and install it from the package manager
!vs
If your IDE is not underlining errors in red or autocompleting code,
please configure it using the link below:
⢠Visual Studio (Installed via Unity Hub)
⢠Visual Studio (Installed manually)
how do i make it stop doing this while trying to add a skybox im looking everywhere but its not telling me what i need to do to fix this
if its possible to fix that is cuz google aint helping with this issue
Whats the problem
when ever i test play it the skybox makes it do that when theres no soild colour and im trying to add a skybox from the asset store
makes the screen go all weird like that
right so where do i go for that
@copper gust
Ok so it is using a skybox, what skybox are you using
go to the lighting tab and select a skybox, it seems liek you have selected a solid color instead
i had to otherwise the camera messes with the skybox for some reason
Well the problem is you turned off the thing you want
the solution is not doing that
turned it off?
If your using a solid colour instead of a skybox, your not using a skybox
if i do a skybox the error happens with the camera making it go all weird
this is the skybox
could it be that you have a mesh that blocks the skybox?
i dont have anything blocking it
the mesh that i only have is the player
@copper gust whats the issue then if i may ask
What is this renderer?
yeah
What pipeline are you using?
hold on how do i check that aha
You created the project, its either urp, hdrp or birp, pretty sure you can check in the project settings window
ok im in the window now where sorry if im a bit slow @worldly cave
found it
i assume i picked the right one
@worldly cave
Well i think i did anyway
It is urp, then why is your camera renderer renderer2d
Can you switch it to anything else?
Yes
Find the urp asset, go under renderers and add a forward renderer
You somehow deleted it
Or you created your game using a 2d template
i think i did for the menu
by mistake
i'lll do universal 3D then move the scenes from the current so i dont loose everything
I also mean 3D modeling
im confused on what to do for this error
to clarify, AddInventory is a script that just tells it to add an item to a list, and then destroy the item, but this error happens as soon as the game starts
And when i forcefully make it resume, it just plays as if the error was never an issue at all, and functions completely fine
so i thought, hey maybe something is wrong with the component, so i remove the component, and even the item, and suddenly the error is gone
but the error is complaining about a lack of the item when its very much present and functional, and then fine when the component is no longer even present on the scene im so confused
and then i recreated the item, and then manually put all the references and the script back on, and its bugged again
i dont even know what the plan is anymore
it doesnt even reference any of the scripts, i dont know what it wants from me
does it destroy the item or itself ?
it destroys the item entirely, but only after the player has interacted with it. this error comes as soon as i press play.
is there an instance of Addinventory at the beginning of the game ?
no this is the only item that has this script, and there is only one other script that references it if it gets player input
im going to drink some water and clear my head. i dont get why it gets the error when the item is actually not destroyed or missing, but doesnt give it when it very much is.
it just
fixed itself
i feel like that's just some stale loading or something from the editor yeah
yeah it happens
its been like 30 minutes of trying to figure this out š
never underestimate the power of "turn it off and back on again"
I work in IT support, this is very very true. Also the power of "log in through an incognito window" but that's not quite as relevant here
Is there away to make the skybox work in the 2DRender as i dont want to start again
perhaps ask #1390346776804069396
You also cant use a 2drenderer for your 3d urp project
Switch to a urp forward renderer as instructed previously
how do i do that cuz theres only 2DRender on it
I already told you
and where exactly is the renderes
where is that im looking everywhere for it
It should be inside your project folders
I cant remember the exact location
Possibly under "settings"
this is the ProjectSettings folder
it would be in your Assets folder, viewable in Unity
these are your URP assets
one of them will be the main URP asset, including a list of renderers
look at each one in the inspector
This is the actual Renderer asset.
now look at the others: one of them will have a list of Renderer objects in it.
You wil want to replace the 2D renderer with this asset.
what asset aha?
@gray frigate
im confused lol
double click the item in "Default Render Pipeline" and check THAT asset
Also there is documentation on how to set this up: https://docs.unity3d.com/6000.0/Documentation/Manual/urp/InstallURPIntoAProject.html
damn that was fast
but im just confused looking at that
oop hacked acc right there lol
The point was to check that for how you would assign the render pipeline asset in settings. Whatever you just did in the package manager was not needed
So this
i didnt mean to click that tbh
Sorry im slow where would that be
thats from the project settings > graphics screenshot YOU SENT HERE
I sure hope you remember that
you could have recreated your whole project with the right rp in the meantime
Probably easier
Looks like you dont understand this enough to change this or even verify what its currently set to...
im not this experienced in unity
i only know the basics
like making menus
give me a break lol
i would but uh the files are a bit messed up if i did that unless i moved the scene and files and recreate the menu if it works like that
I get that which is why i sent the unity doc page on how you would swap to URP
trying to figure out a save system and damn bro every video is like 30 minutes i need like a book or something instead š
save system, what do you want to save?
ok im doing the easier route if i put the scenes and put the scripts and shit an Universal 3D would that work
the thing is, they are already on urp
but they used a 2d template for their very three-dimensional project
so its using the default 2DRenderer
ig for my game it wouldnt need to save a lot
it'd need to save player progress, which is just how many of like 3 items a player has gotten (so if the scene reloads, it doesnt just respawn the 3 items again, even though the player has already collected)
and honestly... thats about it tbh
i guess it would also need to track which levels they've completed but tbh i intend for them to be able to go back and try previous levels they've already finished so im not even sure about that
i'd need it to persist even if they close teh game so i dont even know how i'd go about it.
you could do that with playerprefs or a simple json file
i... dont really know how to handle json files, which means it is something i now have to learn anyways so uh 
we will learn
but first look into playerprefs, should be able to solve it for you
thank you
public void Save(PlayerData data){
string json = JsonUtility.ToJson(data, true);
File.WriteAllText(path, json);
}```
https://docs.unity3d.com/6000.3/Documentation/Manual/json-serialization.html
Done.
it does take some extra work to guard against things like "What if the game crashes while writing the save file?"
where is your spoon nav?
huh ? if I were to write the entire class sure.. it was just an example showing how easy its to save to file.. basically 2 lines
just kidding, yeah that is why people like to work with json files inside unity
fast and easy implemented
yeah seem intimidating at first but savefiles are ezpeez.
ok so im starting again and i made a rig since i made it in 2D Now im confused why the model isnt making one of these now
what exactly do you expect us to know just on this one cropped photo alone what you did and didn't do..
the rig didnt generate with one of these when i replaced the asset rig with the model i wanted
that doesn't magically generate by itself, its the same exact step done in the model import settings. I sent the link to it yesterday
ive done what u said but that didnt come with it for some reason
is what im trying to say
wdym "come with it"
show the Rig section of the Model Importer window
OH NO IM MISSING STEPS THATS WHY IGNORE ME
Mixamo has no play about avatars.. thats something you create in unity under the Rig section of the model window
uh idk why its phasing through the floor now
is it the model i chose or something to do with the size
bounding box for ur little guy is what
if you dnt show how you set it up its pretty much moot point
we also cant really keep helping you step by step here....
most likely its playing the default animator with no animation
^ paradoxically trying to get too much help will hurt some learners
i learned the hard way
ik once this is sorted i can do everything myself im just wondering how to fix that phasing
my pet peeve with helping is having to play the 20 question bs instead of OP just showing what they setup or how they did something, but they assume we got crystal balls and can see what they did / saw
just a picture or saying " welp dis no work" is not helpful
what does the thingy that is broken depend on
not good at explaining but the Armature am pretty sure
@lament oriole
ok what does the thing u added depend on
did you leave the default Animator on the model still ? also you should not be using "Center" mode for the pivot when adjusting child objects
you added the animation right
lemme check
looking like a stetch Armstrong bro
you can even see it here
there is no way that or this is normal
again im not as experienced to unity as u lot so please give me a break
i am just pointing it out...
so you can fix it
but your first instinct was to say "thats how its supposed to be" which isnt a good mentality to have
put all those values at, 1.5 to even it out.
done that
alright, that was unrelated to your other issue, but its good you nipped it
Hello
Guys I have a question. I have 2 scenes:
The first one has a button gui, just this
The second one has the game.
If we consider that the game will start once i press play button on editor (so no conditions need for the game to start), if I press the button in the first scene and throught a script i link thr button to the second scene, when the second scene will be visible does the game already start?
Basically does the game in the second scene start if the game scene isnt the main one?
unity unloads scene1 and loads scene2
unless you're doing additive scenes and unloading/loading them yourself
So the scene needs to be visible in order to run?
what do you mean "visible"
Visible means the main one on the screen during the test
also what do you mean by this " when the second scene will be visible does the game already start? "
the "game" starting is entirely arbitrary
what exactly are you tryng to accomplish here, this seems like some sort of xy question
what is the game, what does it mean for it to start, this is entirely specific and unique to your project
When i click play to test, the 2 scenes run at the same time?
In editor we can load many scenes at once and play
in a build you would need to load another scene additively with code to re create this
Your code could check if X scene is already loaded, if not load it
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because this isnt the place for that
and in general people typically dont look for partners, they look for paid work
lol im not talking about in the discord
the second message still applies
ok why is the model messing up now but on the previous one i did it was fine
nr how many people do you think join game jams just for fun
across all gamejams? a lot, sure
the scope of a jam is entirely different
statistically a majority of game jam teams just fail
i assume im doing something wrong here
if its messing up here
statistically a lot of game jam teams have a lot of fun
do it properly maybe people who even put the effort to help before wont be so bothered
have u tried disabling root motion on the animation component?
not gonna help more than that š
they want us to play 20 Questions
yall be so negative lmaoo
yt
i thought it was "one more thing" and then youre on your own?
youre missing some important essential knowledge with unity here
we cant be guiding you through every hurdle or step
you wont learn
what are you trying to do
he cant learn it by himself bro be frl
nobody said he had to.
but this isnt the way to do it
nav has a point, you cant come here saying "this dont work" and expecting us to ask you an additional 30 questions to figure out what your own issue is
just put the texture on correctly then i can be on my way and leave u guys alone
fuck off
thats not very nice
ur being rude to me when ive said multiple times im not as experienced as u
am i the only one that doesent see a problem with the texture
the very fact you said this same thing multiple times is enough proof you arent learning anything by doing this
so as an outside observer, what's going on here is that the people here are trying to
a) teach you how to do this thing properly, so you won't encounter this issue in the future
b) teach you how to ask for help properly, so you will have an easier time getting help with various other issues in the future
am i being rude, or are you just uncomfortable with hearing the truth...
i didnt even notice it was a texture issue, i thought they were still on about the animation issue
they didnt specify it at all
we did nothing BUT help you for the past 24 hours
you know what im done
they left the server
please do not defer to dms
š
i was just gonna send bro sum tutorials
yall was talking about helping him for 24 hours oh hell no
they just wanted us to fix their issues for them
he was here yesterday, same time, same issues
people like that don't care to help themselves and want everything spoon fed.
its pointless and exhausting
yeah dont waste your energy on those people, if they dont want to learn and just want you to do it for them, they can leave
if im creating a bottle pickup + throw mechnic, how would you go about it
physics casts and rigidbody
i was using triggers and destroyobject but i realized its a missing reference
triggers works too but they have less options
Need help here guys
Pls anyone here i need an intern.
A game programmer actually. Did dis last year but was unable to finish it cause my system spoil
huh? š§
they may be young, or something they learned to cope with a traumatic situation is now maladaptive. hurting their learning w a particular habit of their thoughts
"an intern"
aka I have no plans on paying you xD
why is the hitbox so big
not an excuse but interesting to think abt. and maybe to apply for it happening again
It's has 7 levels.
That's the actual size
at very least people should make a conscious effort to describing what they did, maybe even record a video.
a simple "here is what I tried " etc etc.
it doesn't take much..
no
They arent showing up no
What do you mean
pretty much
U mean people pay for internship role
dawg you wont find anybody for an internship role
intern != free labor
i know this can be surprising, but labour comes at a cost
unless u want a hobbyist
Okay
highly doubt those kind of projects are looking for random free labor from discord users
they are partially mutually exclusive
neither was I
Im not sure they would be called an intern if they know much more about it than you
does anyone know what would be causing me to get "Building Builds\ProjectName_Data\Plugins\x86_64\lib_burst_generated.dll failed with output:
Copying the file failed: The process cannot access the file because it is being used by another process." as a error msg when i try to build?
where can i talk about shader graph?
does it always happen, even after a fresh days start? perhaps two instances of Unity are open, but one failed and is hidden? I am just guessing.
try #1390346776804069396 maybe
not a place to advertise. see #šācode-of-conduct
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does anyone know why after a couple hours of working in unity i got to exit and reopen
as in, it crashes?
only just started happening, tried fully closing unity
just restarted my pc will let yk if that worked
oh that fixed it
idk what was happening lmao
most likely just a hung Unity process in the background., try Task Manger if it happens again, it will probably show an open Unity, even after you closed the Editor
probably
i just dk icl
Question "What should i do, Unity is laggy and jittery", Answer = "Restart Unity"
Question "WHY do i have to restart unity after some hours when it gets jittery" , Answer = "Could be any of 10 million things. there is not going to be a guaranteed correct answer from anyone. you already have the solution. just restart Unity when it happens. "
could try restarting pc or resetting library
!ban 409790851758293004 inappropriate off-topic spam
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Reason: inappropriate off-topic spam
Duration: Permanent
DM not sent: User disabled DMs.
do yall get paid?
They are volunteers. also, please do not ping Mods or other people unless in a conversation with them. see #šācode-of-conduct
thx
alr so its here, im trying to do a 2.5D project and my sprites in world space after shading have this area around them. Does anyone know i get rid of it?
is there a specific reason you're using a worldspace canvas instead of just a regular world sprite
It's not a world space canvas, its a sprite renderer on a gameobject
but i am using a world space canvas somewhere completely differnt in the project if that matters
oh you said world space I thought you meant canvas.
oh my bad on the lingo
which settings you have for the image / sprite in the import
I have this, its a sprite sheet for the animation
the sprite renderer doesn't have it there yea?
show the sprite renderer inspector rq
Here's that. I think it could also be something with material because I am trying to get these 2D sprites to cast shadow as well
'
did you make a custom material or something ?
default material is like Sprite-Unlit iirc
it looks like specularity enabled on transparency.. perhaps what nav is pointing to
Ye i did but its URP/lit
What does this mean lol
show your actual material
ok, it is not what i thought. that is already off. the "preserve specular highlights"
i just turned it off before the ss
thank youu
@devout trellis help
#šācode-of-conduct do not ping random people.
Anyone try publishing on the Microsoft store yet?
you can if you think its worth it
you have to set up an account with them
and if you're monitizing it, then you have to get a licence for 100usd
if its free and you just want to publish it, then its free to do it
but ive never personally done it so i cant advise you on whether its good or not
i would consider itch.io if you havent already put your game on there
if its larger scale and you want to monitize it, id go straight to steam
can anyone help me create a oculos vr game?
yup
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XR games are surprisingly easy to make
ill dm you
with unity
where can i find this symbol in unity 6.2
Hello, can someone help me find the channel to get help with physics (Character Joint, Rigid body, and Collisions)?
I didn't find the channel. Can you redirect me to it?
i do not do 2d, so not sure if that is native or a plugin. maybe ask #š¼ļøā2d-tools
sorry, i should have pointed to id:browse , some people consider the other confusing.
Thank you!
You have to turn it from a gameObject to a prefab so that you can create multiple instances of them in your EnemySpawning.cs script
You can do that by dragging the parent object into the assets folder @steady dome
I would go to steam except for the wishlisting issue. I heard your application gets rejected without enough wishlists and I just want a quick platform to test it out. If I can directly build hype and market my game that would resolve this issue but Iād imagine that would need a chance for players to test it out
" If I can directly build hype and market my game that would resolve this issue"
if you want your game to be successful at all, you kinda have to do these things
also ive never heard of that whishlisting issue
Yeah but I reckon Itd be most effective to let players test them out
I have marketed a little already on social media. If you have any marketing tips Iām all ears
u need a budget first
Have like 80 players who tested out my concept on webgl
As in to buy ads?
pretty much
not neccasarily
its hard to advertise games organically
this server won't be an ideal place for marketing support though tbh, not one of it's strengths
guerilla marketing can be done for free
How effective has that been for you
ads are more of a mobile thing
True
i think they are talking about ads as in advertising their game
not ads within their game
yes im aware
what does that have to do with mobile in particular then?
i see ads for pc games all the time
havent ran ads for a game but ive worked for a marketing agency and ican tell u rn its pretty complicated to market a game
for major releases? sure but for smaller indie games it's less of a thing afaik
not really
on reddit especially i constantly see ads for indie games
reddit, journalists
Im fine with running ads but just the economics has to be in my favour. If I end up with a horrible conversion rate Iād have wasted my money
indie stuff is a lot more through social media videos, streamers etc.
im not saying they don't exist
but my original point was that money is not nescessary
and you can still market without it
thats another side of marketing they usually dont make videos unless u sponsor
also not necessarily true
yea its more effective to have a budget if u want to turn profit
id do some research outside of a unity discord tbh
if your serious consult w professionals lmao
Iāve tried a YouTube channel and plan to continue with it. Just not sure if itās gonna be effective
i can tell you right now, choosing to not release on steam could be a death sentence for most indie games
if its not a browser based game that is
mind if i can playtest
you can make a thread in #1180170818983051344 if you want to share the game here
How is steams algorithm? If I do zero marketing can I expect organic exposure? - just as a comparison baseline
" If I do zero marketing can I expect organic exposure"
no
the advantage you get with steam, is that its steam
its familiar to people, almost everyone has it
So the algorithm wonāt even push it randomly to a select few?
not unless they looking for it
it could but your game needs to actually be attractive for people not to pass it up
The thing is no one can play test right now since I canāt put it on webgl with the .json saving I have in he project rn
70% of all games on steam last year
did not make more than 100 bucks
and this isnt exactly a fault with steam, but more so with the sheer volume of indie games we get these days
mmm ok
steam is still your safest bet in my opinion for a full time release
its the only real bet
I have an older version however
Itās pretty far off but I can still send it if youād like
Alright
mobile is a fine bet too
Appreciate your help
steam still requires 100 a pop to post a game
yea im intrested now
android market cheaper to post but more shovelware to shift through, but marketing applies to everything anyway
- the benefit of ads with mobile but reading up blogs that they are unlikely to return value if you yourself do target advertising
Keep in mind this is a pretty old version.
But any feedback would be good nonetheless
Ah
Ayy now u know more about making portable code
Or kinda like abusing 'magic numbers' but that doesn't necessarily mean thats what u did
Yeah!
Know more about what I donāt know for sure
this is why i need a tutorial š
you need to get into a third gear to break the wall
151 km/h
lmao
yeah thanks for bringing that up though!
feel free to ruthlessly critique that version
Please make a #1180170818983051344 if you want feedback for your game, thanks.
It's added in devlogs now
If you guys would like, check out some footage of my newer unpublisized version
Thank you so much, it works now š
Hello
is there a program for backing up unity things?im about to install windows 11
use some sort of version control like Unity Version Control or Git for your project. anything else can be reinstalled as normal
i will pay u in nitro gift
!collab š
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read the #šācode-of-conduct
guys, how i can find a colaborating? i have a project and i post on unity website, is for a granny mode... How can I increase my chances? Is there another place to post colabsl?
is the post not visible right above your message?
well, 2 above. if it is truly not showing, i can trigger the bot again
what?
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Don't download windows 11 bruh š
wdym?}
š¦
The Unity Bot has a link to where you can go to find collaborations
look at the bot messages
Why not?
i know
It's not well optimized and has a lot of bloatware
Nvidia put out a statement that says that windows 11 reduces the performance of their GPUs too
you probably wanna look elsewhere
you can make a #1180170818983051344 and ask there.
simply uninstall update KB5074109
i simply uninstalled windwoes and went to linux (well, it wasn't actually so simple, but worked out in the end)
It's up to preference, but my low-end PC faces serious performance issues in Windows 11
Me too
Which distro?
fedora kde. there is a dedicated #š§ālinux room, so you know
why unity is so hard?
its just hard
!learn
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guys i need some help
!ask
:thinking: Asking Questions
:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #šāfind-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.
-# For more posting guidelines, go to #š±āstart-here
!ask
:thinking: Asking Questions
:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #šāfind-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.
-# For more posting guidelines, go to #š±āstart-here
!collab
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pls
... literally Read the message that the bot command printed for you.
yeah uhh it not what i need
buddy, i am not here to play 20 questions or hold your hand. you have the information you need in that message. if that does not suit you, there are other servers. you have not even ASKED a question yet, let alone bothered to find the correct room to ask in.
it might be exactly what you need
Hi
unity just undid 3 hours of work
it took me 3 hours to fully design my UI and i dragged it to be a prefab and now everything got reset to zero
the rect transforms
or commit to a repo
i havent saved to the unity version control repo for the past 5 hours
ive been at it nonstop
thankfully everythings still there. im just mad i have to do it all again
fair
well at least its a lesson learned
bruh who knows they way around the particle system and tryna do me a favor
if anything lol
this time ill do it in the prefab editor
i have not had good experiences with ui and prefabs
thats why i switched to the uitoolkit for my project
yeah im learning uitoolkit for the same reasons
hard to get used to when avoiding the css type stuff though
took unity 15 years to figure out a markup language is probably the best way to visualize ui in your projects
thanks to claude ive been learning way faster
this new model really knows how to teach
how do i fix my animations not playing?
you wouldn't know if it was doing a bad job lol
also share more
i used to use chatgpt. claude is my savior
instead of watching 5 hour youtube videos for one little piece of syntax idk, i just ask claude
does that really answer the question?
unless the professors at my college stop being bad at their job, ill never stop using claude and no other AI.
every other AI keeps making up fake sources for bad info
im not telling you to stop using claude, im telling you to stop using ai lmfao
iirc Claude has some pretty abysmal usage rates, so even at 20 bucks a month you can only really use for like 5 hours total per week
if you get lied to by AI thats your fault
how the hell does that not get annoying
like imagine being only able to work on your project 5 hours a week because you are relying on claude so much
brutal
they updated that whole thing. they just have a daily limit on messages for free and the 20$ one
your paying 20 bucks a month for a daily limit
but im looking it up right now and they still have a weekly limit
i usually never hit it
which is 5 daily limits
im paying the 20
pay to get lied to i'd rather die ā¤ļø
claudes not lying tho
how would you know
its info on programming syntax is pretty on point
once again, you cant really know, especially as someone who is learning
you dont know if its lying to you
thats the whole issue
please move to your thread.
i do check the responses obviously
if you check why not just research independently in the first place

