#šŸ’»ā”ƒunity-talk

1 messages Ā· Page 92 of 1

near wigeon
#

decal is easy to find, usually you will find it easier if its an SVG and convert it to png w transparency

pale remnant
#

Hi here am new here

blazing depot
#

still needs a good shader tho

pale remnant
#

My name is feg from Nigeria a game programmer

worldly cave
#

Hello Feg, unfortunately this is not a social space, if you have a question feel free to ask

pale remnant
#

Ooh,then wat this space for

main chasm
#

i dont know

near wigeon
blazing depot
#

just need to give a good looking shader

near wigeon
blazing depot
main chasm
# pale remnant Ooh,then wat this space for

hi he is saing for asking but they needed to start yelling at me for question beacous it had more than 6 words so they are calling this guy idiot like straigth hour so i cant help you

near wigeon
blazing depot
near wigeon
main chasm
#

Hi so i have my game and for the third time my game crashed and wanted me to go to safe mode and i couldnt do anything there, so i needed to exit and i lost everithing, but this time i just lost and hade red all my blender models and i dont know how to prevent this, the game is going to more important in this phase. So this cant hapen anymore i always just puted them back and did the cameras again but it is frustraiting and i cant do that anymore so if somone has some solution pleas help me

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better

worldly cave
#

for questions

#

its not a gen chat

near wigeon
pale remnant
main chasm
#

yep didnt help

gritty heron
#

im trying to upload a vrc avatar but it needs a actual shirt is there ANY way to mold a shirt to fit the body? other then blender its way to difficult

near wigeon
#

!vrchat

vagrant rootBOT
blazing depot
main chasm
#

okay so i am not sure if i debuged it rigthly so if somone could help me

near wigeon
blazing depot
#

im setting it up

near wigeon
#

pretty much this ^

blazing depot
#

can you guide me like baby in vc pls

alpine comet
#

Is there a showcase channel

storm patio
#

post in one of those channels, not multiple

storm patio
blazing depot
#

ooh i found this

storm patio
#

it would kinda negate the benefits of having a community server

alpine comet
alpine comet
#

Sory they weren't on my channel list

worldly cave
timber hearth
worldly cave
#

ok

fleet canopy
timber hearth
#

its just a personal thing im working on to test my skills

vivid walrus
#

Does anyone make gorilla tag fan games bc my dev he needs help with a loading screen if anyone can help u can just dm me!

#

It’s hard to make a loading screen

violet thunder
#

Your dev? šŸ¤”

vivid walrus
#

Yea me and him work tg

near wigeon
#

modding isn't really something we help with

vivid walrus
#

No it’s for a game

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Not mods

near wigeon
#

lay off the brain rot and make your own creation

vivid walrus
#

Ur not listening

#

I don’t mod

near wigeon
#

so google any "unity loading screen" you get plenty of resources

violet thunder
#

Also how is the loading screen specific to gorilla tag

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Wouldn't any loading screen tutorial work?

blazing depot
#

can u send me the unity_package of that puddle?

blazing depot
worldly cave
#

or is it built from scratch

blazing depot
#

im going to make the layout first thank you tho

thorny raptor
#

Hello, I have a problem. I’m making a 2D game with a moving camera, but when the camera moves, the pixels at the edges of my sprites are flickering.

storm patio
#

are you using a pixel-perfect camera?

blazing depot
#

damn you active ragdolls

worldly cave
blazing depot
worldly cave
#

ask away

timber hearth
#

how do i add a skybox instead of solid colour

worldly cave
blazing depot
gusty abyss
#

making my first unity game with barely any experience..trying to get my mouse cursor to lock in the middle and be hidden but getting this error:

timber hearth
#

@worldly cave dude i have been also you dont need to be rude

worldly cave
#

did i say anything that was rude...

timber hearth
#

when i showed the video earlier u just went ok

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thats rude

worldly cave
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because this is a help channel

timber hearth
#

yes and im asking help and all u did was say google

worldly cave
#

and when you google "unity custom skybox" you get a million results telling you how to add your own

gusty abyss
# worldly cave can you share the script?

you shouldnt need the whole thing i dont think but heres the cursor bit anyways

void Start()
{
    Cursor.visible = false;
    Cursor.lockState = CursorLockMode.Locked;
}
timber hearth
#

thats what am saying

blazing depot
#

nope

worldly cave
blazing depot
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not necessary

gusty abyss
#

is that a downloadable or just a library like using UnityEngine

worldly cave
#

its a library

storm patio
#

that is an assembly, not a namespace

worldly cave
#

youre right

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im looking at it rn

gusty abyss
storm patio
thorny raptor
storm patio
brisk anvil
#

Is there a way to edit the create / right click menus?
I want to remove items

thorny raptor
#

I'm doing everything as told, but I can't get rid of this jittering; I'm about to go crazy.

#

As someone new to game development, is this a common problem?

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I would be very grateful if you could help. @storm patio

storm patio
#

also that's a very odd reference resolution

thorny raptor
#

I chose a resolution that divides exactly into 128 parts.

#

I'm trying every way.

storm patio
timber hearth
#

ive tried to change to skybox from soild color to change it but when i play and move the camera around it goes all weird

thorny raptor
storm patio
thorny raptor
#

Camera, Late update

upbeat vault
#

Guys, I want to make a game because I need a ready mold, is it possible?

upbeat vault
worldly cave
#

what

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what is a ready mold

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and why do you need 2

upbeat vault
#

Template

worldly cave
#

you want a template for a game?

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go to the asset store, theres plenty of those there

thorny raptor
upbeat vault
near wigeon
#

if you have no experience is going to be very difficult using those

worldly cave
#

yeah even those require some intermediate knowledge of unity

worldly cave
#

sometimes

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most of the time they are close to 100+ dollars

worldly rain
#

Does apple seriously gatekeep their App Store publishing to only Mac’s?

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At this rate I’m not even gonna bother with mobile anymore

plain dagger
worldly rain
#

Sad world

exotic relic
# worldly rain Sad world

Maybe, but can't blame them. You would need a console for console games, pc for pc games. Apple keeps their platform safe with their own OS and signing system.

plain dagger
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Apple dont want to make xcode for other platforms because money/control

exotic relic
near wigeon
#

run OpenCore. Problem solved

plain dagger
#

Oh wait i forgot you cant write naughty code on a mac /s

exotic relic
plain dagger
#

so whats that got to do with me using a mac to build the app and upload it?

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the signing process is done by a program that just happens to only exist and work in mac os

exotic relic
plain dagger
#

you can think that. I dont like it myself

exotic relic
#

It would be nice if xcode worked on windows, yes. I can just understand why they would keep all of their software in their circle

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Getting a macbook is cheap though, if you plan on doing lots of apple development its a good move to grab one.

plain dagger
#

me and my collegues all work on windows pcs and we have a mac mini just to build the app

near wigeon
#

dualboot into hackintosh. its not rocket science šŸ¤·ā€ā™‚ļø

plain dagger
#

well its certainly closer to it than normal

near wigeon
#

worked for me b4 i got a mac. these days its even easier

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the only thing you need to pay is the 100 yearly fee

exotic relic
near wigeon
#

eventually yes native is always better..
because you're not locked in the same hardware with pc build mixed components can give you weird bugs. I got lucky at the time.

plain dagger
#

Maybe as an individual it works but when you rely on builds working for business its a no go

near wigeon
#

might be a bit harder once they restrict it to arm chips only

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but yeah used apple hardware is dirt cheap these days.. minis are good choice

plain dagger
#

yea very soon id say

exotic relic
near wigeon
#

admittedly I haven't tried this since 2020 , I'm guessing once arm got released they are saying more and more fu to x64

exotic relic
#

But that issue is the very latest xcode now only works on the latest OS

near wigeon
#

Yeah bg thing I dislike with their practices, they are quick to leave app versions in the dust when OS version changes

exotic relic
mystic shoal
#

I always have an idea for a game but I never do it because I imagine what the combat should look like but I know I don't have the animations for them, and so I usually don't do it at all. I'm wondering if anyone has felt the same and if someone could help me find a way I can focus on building the core combat experience first without worrying about animations if that makes sense.

near wigeon
#

I still remember how they innovated firewire the same way
( did lots of video editing in my day )

exotic relic
copper gust
copper gust
exotic relic
copper gust
#

$300 can be a lot for some people and that depends on if it’s even available where they live

worldly cave
#

300 is rent for me lol

exotic relic
#

Then apple just might not be the platform for them yet

worldly cave
#

on what merit

near wigeon
#

"you too poor"

worldly cave
#

that they cant afford a pricey overhead on a piece of equipment they technically shouldnt need

near wigeon
#

I mean if you want their market share then you gotta play ball..its their platform after all

exotic relic
#

Theres free hobbies and there is expensive hobbies

worldly cave
#

this is not that kind of situation

copper gust
#

are you intending to sound like an ass

exotic relic
#

Alternatively you can still develop a game completely free and publish it on pc

copper gust
#

Ok so your just like that then sick

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Easy block

mystic shoal
plain dagger
#

Lets not forget android can be built on all 3 major platforms

bright ferry
#

does anyone know how to make horror fangame maps?

worldly cave
#

very specific question

heady gorge
#

does anyone know whats up with these errors? they've been appearing but they dont seem to actually cause any problems.

#

it runs as if the errors arent there, and the only list it could be possibly associated with doesnt have any problem

near wigeon
#

editor / layout shitting bricks

heady gorge
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ahhh

near wigeon
#

if keeps hapenning after restarts maybe try clearing cache
or reset layout?

heady gorge
#

im gonna need it to not do that
or at least not do it enough to where it screws anything elsd

worldly rain
#

🤣

exotic relic
atomic folio
#

how do yall feel about the new unity announcement updates

ripe nexus
#

I've got 5 screenshots from some UI stuff that I cannot understand for the life of me. Its super basic (beginner here). I've spent hours trying to understand what is happening with no luck. Is this the place I could post those screenshots?

ripe nexus
#

So I cannot for the life of me figure out how to get my health bar to properly stay in the top left corner. As you'll see, my settings have it look correct in 1920x1080 (what I want the game to be), but if I switch to free aspect or other resolutions, it changes? What is going on with this?

blazing depot
#

Whenever i read or hear the words volumetric i instantly go to the counter strike 2 smoke grenade

ripe nexus
# near wigeon <#502171135350407168> has pins

I looked at the post you linked, I have not changed the scale to anything besides 1,1,1. Now the settings in the Canvas itself are greyed out and unchangable, but they show not 1,1,1 values

near wigeon
blazing depot
near wigeon
blazing depot
ripe nexus
#

1- You've postitioned the TMP off the canvas.. That white thin line is the canvas, anything outside of it is off the screen.

2- Do not scale UI elements using the scale fields, they should pretty much always be 1,1,1. Use the height/ width fields to change the size.

#

This was what that post said

blazing depot
#

i asked for your opinion

near wigeon
near wigeon
worldly cave
blazing depot
#

Ok ig ill brainstorm

atomic folio
#

I mean how do you guys feel about the unity updates

ripe nexus
near wigeon
#

click it

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its important info, find anchors section especially

atomic folio
#

I mean the announcements they made

worldly cave
#

make a thread if you want to discuss it

ripe nexus
ripe nexus
# near wigeon the anchors?

Yes, I believe I understand anchors, one of the pictures I posted showed the setting for my "playerhealthbar" and you can see the anchor settings there

near wigeon
ripe nexus
near wigeon
# ripe nexus

huh.. where even is your rect transform
try switching pivot from Center mode to Pivot
screenshot it again

ripe nexus
near wigeon
#

whatd did you set your canvas resolution at

ripe nexus
#

1920x1080

ripe nexus
near wigeon
near wigeon
ripe nexus
ripe nexus
near wigeon
#

just did a sanity check and yeah it shouldnt

near wigeon
ripe nexus
ripe nexus
# near wigeon can you show your canvas scaler settings rq

Okay when you hop through resolutions, i notice the scale at the top is changing to (deviating from 1). If this is acceptable, then my system may be working properly. Should I just design the UI for 1920x1080 and if it looks wierd from other resolutions.. thats okay?

#

In my initial pictures, i set all of the scales to be 1x

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they look off though

near wigeon
#

scale never changes the position

ripe nexus
near wigeon
near wigeon
ripe nexus
#

I zoomed all the way when in 1920x1080. Sooooo i think this is correct?

wary sphinx
#

fuck

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fuck

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fuck

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fuck

ripe nexus
near wigeon
near wigeon
#

i find it better to just pick a aspect ratio

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what you pick in the editor has no effect on the final build, thats up to your users resolutions

ripe nexus
#

So if this game would be on a standard display, I should design for 16:9?

near wigeon
#

yea I'd do it mainly on 16:9

ripe nexus
near wigeon
#

try uncheck Low Resolution Aspect Ratios

ripe nexus
ripe nexus
near wigeon
ripe nexus
near wigeon
ripe nexus
worldly cave
balmy kettle
#

pretty sure the bot already got them for spamming, they were just throwing a random tantrum

mystic shoal
#

Going through the starter third person controller, and in the animation controller, they have a blend tree and the "Multiplier" field has two options under the drop down. However, when I make mine, it only gives me one option in the drop down and it doesn't seem to let me add more. How do you add more?

worldly cave
mystic shoal
worldly cave
#

should be visible in your animator tab

mystic shoal
#

Spent 2 hours on that haha

elder turret
#

Making graphics you actually want to look at is so, so hard.

stoic lake
#

makes everything look much better

ebon rivet
#

is there is a way to import vrm model directly to unity ??

austere mason
sacred forge
dusk gorge
#

Can anyone help me with this stupid pink stuff. I have been trying to fix it for so long but nothing worked

craggy pollen
#

use the right shaders for your materials

dusk gorge
#

Idk how to im new to this stuff

craggy pollen
#

try converting them manually

#

window>rendering>pipeline converter

dusk gorge
#

I dont see pipeline converter

lunar cloak
# dusk gorge Idk how to im new to this stuff

In the list of gameobjects, type meshrenderer exactly. Click on one of the objects in the list that are purple. There may be an error message displayed there.

There's a few reasons why your stuff is purple(your material is not working), like the material's shaders being for a different pipeline or your package is outdated. We'll need more information to be able to help you.

craggy pollen
#

can you show a screenshot of the context menu Window > Rendering

violet thunder
#

The errror in the console seems to be related to the converter itself

lunar cloak
#

Could you copy the error in the console here?

dusk gorge
#

Ok

#

Library\PackageCache\com.unity.render-pipelines.universal@37e0d4fc2503\Editor\Tools\Converters\ReadonlyMaterialConverter\ReadonlyMaterialConverter.cs(159,18): error CS0246: The type or namespace name 'MaterialReferenceChanger' could not be found (are you missing a using directive or an assembly reference?)

violet thunder
#

Unity will rebuild the library (it's just auto generated files)

#

See if that helps

dusk gorge
#

alright

dusk gorge
#

noo my map is gone

craggy pollen
#

doesnt have anything to do with the Library recreating

#

is the model also gone form the hierarchy? if not double click on it

storm patio
storm patio
dusk gorge
#

how tho

storm patio
#

find the scene file in your project and double-click it

dusk gorge
#

did it

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thanks i got it back

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but my map is still pink and i still have the compilation error

whole wasp
#

Hey, can I use this channel to get help with my game ?

dusk gorge
#

yes

storm patio
#

!collab

vagrant rootBOT
# storm patio !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

shrewd zenith
#

oh sorry

whole wasp
#

I am trying to add a high contrast grayscale filter over my game for an asscesibility requirement for my group project

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and I used the Global Volume + Color Adjustments approach

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using a post processing layer applying it to the main camera and then making an global object and changing the colors but nothing is showing ?

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or changing

latent jay
#

Anyone know when Unity might have modern .net support? Haven't been keeping track of news with unity these past couple years.

craggy pollen
latent jay
#

what happened regarding that payments drama and new ceo stuff a couple years ago

copper gust
#

feel free but also it's not like a major thing to prevent people from getting into game dev, still plenty viable now

copper gust
whole wasp
#

Or standard unity pline the built in one not URP

latent jay
copper gust
#

no not really lol

violet thunder
copper gust
#

but there's really not many options when it comes to game engines that do what unity do

#

and it's mostly not worse-ish

craggy pollen
latent jay
#

Question:
Is it possible (and viable) to use github through visual studio for the entire project or do I have to use the github desktop app or something completely different?

craggy pollen
#

you can

#

you do the essential things from github then connect it with your project, no need for the terminal or github dekstop

storm patio
shrewd zenith
#

anyone know why my animation is playing on start? in the animator ive completly removed the animation to ensure its not that

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ive unticked loop time too

craggy pollen
#

with animator you mean the state machine?

shrewd zenith
#

no

#

the animator tab

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oh wiat

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yeah

shrewd zenith
craggy pollen
#

you could have added a 2. animator

#

check your other gameobjects in the hierarchy

shrewd zenith
craggy pollen
#

accidentaly

shrewd zenith
#

oh no

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when i disable the animator the animation doesnt play

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so i have the right animator

violet thunder
#

Have you checked all layers in the animator

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If there's a state playing that anim

shrewd zenith
#

that was it

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genius

violet thunder
#

It was the only logical reason here šŸ˜„

whole wasp
# craggy pollen accidentaly

I think i figured it out I am using URP I decided to use a Volume component with color adjustments. I think that worked

craggy pollen
#

if you are using urp, you dont have to install it manually you need ot use the built in global volume

#

i see many people watching old tutorials and install it from the package manager

lunar cloak
#

!vs

vagrant rootBOT
# lunar cloak !vs
Visual Studio guide

If your IDE is not underlining errors in red or autocompleting code,
please configure it using the link below:

• Visual Studio (Installed via Unity Hub)
• Visual Studio (Installed manually)

timber hearth
#

how do i make it stop doing this while trying to add a skybox im looking everywhere but its not telling me what i need to do to fix this

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if its possible to fix that is cuz google aint helping with this issue

copper gust
#

Whats the problem

timber hearth
copper gust
#

Do what

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You need to explain what should be happening and what is happening

timber hearth
copper gust
#

Your camera isn’t rendering a skybox

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Should be a setting on the camera

timber hearth
timber hearth
#

@copper gust

copper gust
#

Ok so it is using a skybox, what skybox are you using

craggy pollen
#

go to the lighting tab and select a skybox, it seems liek you have selected a solid color instead

timber hearth
copper gust
#

Well the problem is you turned off the thing you want

#

the solution is not doing that

timber hearth
#

turned it off?

copper gust
#

If your using a solid colour instead of a skybox, your not using a skybox

timber hearth
#

if i do a skybox the error happens with the camera making it go all weird

#

this is the skybox

copper gust
#

That is not a skybox

#

that is a lack of anything

#

Show your environment settings

timber hearth
#

@copper gust here

craggy pollen
#

could it be that you have a mesh that blocks the skybox?

timber hearth
#

i dont have anything blocking it

#

the mesh that i only have is the player

#

@copper gust whats the issue then if i may ask

timber hearth
worldly cave
#

What pipeline are you using?

timber hearth
#

hold on how do i check that aha

worldly cave
#

You created the project, its either urp, hdrp or birp, pretty sure you can check in the project settings window

timber hearth
#

ok im in the window now where sorry if im a bit slow @worldly cave

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found it

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i assume i picked the right one

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@worldly cave

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Well i think i did anyway

worldly cave
#

It is urp, then why is your camera renderer renderer2d

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Can you switch it to anything else?

timber hearth
#

lemme see if i can

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do i go on the main camera or something

worldly cave
#

Yes

timber hearth
worldly cave
#

Find the urp asset, go under renderers and add a forward renderer

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You somehow deleted it

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Or you created your game using a 2d template

timber hearth
#

i think i did for the menu

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by mistake

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i'lll do universal 3D then move the scenes from the current so i dont loose everything

worldly cave
#

Wont fix your current issue however

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But wont hurt to do it still

elder turret
heady gorge
#

im confused on what to do for this error

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to clarify, AddInventory is a script that just tells it to add an item to a list, and then destroy the item, but this error happens as soon as the game starts

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And when i forcefully make it resume, it just plays as if the error was never an issue at all, and functions completely fine

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so i thought, hey maybe something is wrong with the component, so i remove the component, and even the item, and suddenly the error is gone

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but the error is complaining about a lack of the item when its very much present and functional, and then fine when the component is no longer even present on the scene im so confused

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and then i recreated the item, and then manually put all the references and the script back on, and its bugged again

i dont even know what the plan is anymore

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it doesnt even reference any of the scripts, i dont know what it wants from me

last plaza
heady gorge
#

it destroys the item entirely, but only after the player has interacted with it. this error comes as soon as i press play.

last plaza
heady gorge
#

no this is the only item that has this script, and there is only one other script that references it if it gets player input

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im going to drink some water and clear my head. i dont get why it gets the error when the item is actually not destroyed or missing, but doesnt give it when it very much is.

#

it just

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fixed itself

last plaza
#

classic

storm patio
#

i feel like that's just some stale loading or something from the editor yeah

last plaza
#

yeah it happens

heady gorge
#

its been like 30 minutes of trying to figure this out 😭

storm patio
#

never underestimate the power of "turn it off and back on again"

solid yew
timber hearth
#

Is there away to make the skybox work in the 2DRender as i dont want to start again

latent meadow
worldly cave
#

You also cant use a 2drenderer for your 3d urp project

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Switch to a urp forward renderer as instructed previously

timber hearth
worldly cave
#

I already told you

timber hearth
worldly cave
#

In your pipeline asset

#

Theres a list where you can add the 3d urp renderer

timber hearth
worldly cave
#

It should be inside your project folders

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I cant remember the exact location

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Possibly under "settings"

gray frigate
#

this is the ProjectSettings folder

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it would be in your Assets folder, viewable in Unity

gray frigate
#

these are your URP assets

timber hearth
#

do i go on the one with the gear

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@gray frigate

gray frigate
#

one of them will be the main URP asset, including a list of renderers

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look at each one in the inspector

timber hearth
#

@gray frigate i assume this one

gray frigate
#

This is the actual Renderer asset.

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now look at the others: one of them will have a list of Renderer objects in it.

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You wil want to replace the 2D renderer with this asset.

timber hearth
#

@gray frigate

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im confused lol

plain dagger
#

double click the item in "Default Render Pipeline" and check THAT asset

timber hearth
#

Im confused lol idk what to do even when im following it

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im here

plain dagger
#

damn that was fast

timber hearth
#

oop hacked acc right there lol

plain dagger
#

So this

timber hearth
#

i didnt mean to click that tbh

timber hearth
plain dagger
#

thats from the project settings > graphics screenshot YOU SENT HERE

#

I sure hope you remember that

timber hearth
#

ok here

#

found it again

craggy pollen
#

you could have recreated your whole project with the right rp in the meantime

plain dagger
#

Probably easier

#

Looks like you dont understand this enough to change this or even verify what its currently set to...

timber hearth
#

im not this experienced in unity

#

i only know the basics

#

like making menus

#

give me a break lol

timber hearth
plain dagger
heady gorge
#

trying to figure out a save system and damn bro every video is like 30 minutes i need like a book or something instead 😭

craggy pollen
#

save system, what do you want to save?

timber hearth
worldly cave
#

but they used a 2d template for their very three-dimensional project

#

so its using the default 2DRenderer

heady gorge
# craggy pollen save system, what do you want to save?

ig for my game it wouldnt need to save a lot
it'd need to save player progress, which is just how many of like 3 items a player has gotten (so if the scene reloads, it doesnt just respawn the 3 items again, even though the player has already collected)

and honestly... thats about it tbh

#

i guess it would also need to track which levels they've completed but tbh i intend for them to be able to go back and try previous levels they've already finished so im not even sure about that

#

i'd need it to persist even if they close teh game so i dont even know how i'd go about it.

craggy pollen
#

you could do that with playerprefs or a simple json file

heady gorge
#

i... dont really know how to handle json files, which means it is something i now have to learn anyways so uh UnityChanThink

#

we will learn

craggy pollen
#

but first look into playerprefs, should be able to solve it for you

heady gorge
#

thank you

near wigeon
gray frigate
#

it does take some extra work to guard against things like "What if the game crashes while writing the save file?"

craggy pollen
#

where is your spoon nav?

near wigeon
craggy pollen
#

just kidding, yeah that is why people like to work with json files inside unity

#

fast and easy implemented

near wigeon
#

yeah seem intimidating at first but savefiles are ezpeez.

timber hearth
#

ok so im starting again and i made a rig since i made it in 2D Now im confused why the model isnt making one of these now

near wigeon
timber hearth
#

the rig didnt generate with one of these when i replaced the asset rig with the model i wanted

near wigeon
timber hearth
#

ive done what u said but that didnt come with it for some reason

#

is what im trying to say

near wigeon
near wigeon
#

In Unity

timber hearth
#

OH NO IM MISSING STEPS THATS WHY IGNORE ME

near wigeon
#

Mixamo has no play about avatars.. thats something you create in unity under the Rig section of the model window

timber hearth
#

uh idk why its phasing through the floor now

#

is it the model i chose or something to do with the size

lament oriole
#

bounding box for ur little guy is what

near wigeon
worldly cave
#

we also cant really keep helping you step by step here....

near wigeon
#

most likely its playing the default animator with no animation

lament oriole
#

i learned the hard way

timber hearth
near wigeon
#

my pet peeve with helping is having to play the 20 question bs instead of OP just showing what they setup or how they did something, but they assume we got crystal balls and can see what they did / saw

#

just a picture or saying " welp dis no work" is not helpful

lament oriole
timber hearth
#

@lament oriole

lament oriole
#

ok what does the thing u added depend on

near wigeon
#

did you leave the default Animator on the model still ? also you should not be using "Center" mode for the pivot when adjusting child objects

lament oriole
#

you added the animation right

timber hearth
#

lemme check

worldly cave
#

also your model has horribly deformed scaling

#

idk if you noticed...

timber hearth
#

huh?

#

wdym

worldly cave
#

do you not see how deformed he is?

#

he is stretched

#

look at the transform

austere dawn
#

looking like a stetch Armstrong bro

worldly cave
timber hearth
#

thats not streched

#

thats normal

worldly cave
#

there is no way that or this is normal

timber hearth
#

again im not as experienced to unity as u lot so please give me a break

worldly cave
#

i am just pointing it out...

#

so you can fix it

#

but your first instinct was to say "thats how its supposed to be" which isnt a good mentality to have

#

put all those values at, 1.5 to even it out.

timber hearth
#

done that

worldly cave
#

alright, that was unrelated to your other issue, but its good you nipped it

sand holly
#

Hello

exotic turret
#

Guys I have a question. I have 2 scenes:
The first one has a button gui, just this
The second one has the game.
If we consider that the game will start once i press play button on editor (so no conditions need for the game to start), if I press the button in the first scene and throught a script i link thr button to the second scene, when the second scene will be visible does the game already start?

#

Basically does the game in the second scene start if the game scene isnt the main one?

near wigeon
#

unless you're doing additive scenes and unloading/loading them yourself

exotic turret
#

So the scene needs to be visible in order to run?

near wigeon
exotic turret
#

Visible means the main one on the screen during the test

worldly cave
#

also what do you mean by this " when the second scene will be visible does the game already start? "

#

the "game" starting is entirely arbitrary

near wigeon
worldly cave
#

what is the game, what does it mean for it to start, this is entirely specific and unique to your project

exotic turret
#

When i click play to test, the 2 scenes run at the same time?

plain dagger
#

In editor we can load many scenes at once and play

#

in a build you would need to load another scene additively with code to re create this

#

Your code could check if X scene is already loaded, if not load it

exotic turret
#

Im confused

#

Nvm ty for the answers i'll go check videos to learn

digital sparrow
#

bruh why is it so hard to find a partner

#

everyone stay on bs

balmy kettle
#

!collab

vagrant rootBOT
# balmy kettle !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

worldly cave
#

and in general people typically dont look for partners, they look for paid work

digital sparrow
storm patio
#

the second message still applies

timber hearth
#

ok why is the model messing up now but on the previous one i did it was fine

digital sparrow
storm patio
#

across all gamejams? a lot, sure

near wigeon
#

the scope of a jam is entirely different

worldly cave
#

statistically a majority of game jam teams just fail

timber hearth
#

if its messing up here

last plaza
timber hearth
#

@near wigeon stop being rude

#

im trying to ask for help

near wigeon
#

do it properly maybe people who even put the effort to help before wont be so bothered

austere dawn
#

have u tried disabling root motion on the animation component?

#

not gonna help more than that šŸ˜‚

near wigeon
#

they want us to play 20 Questions

digital sparrow
#

yall be so negative lmaoo

digital sparrow
timber hearth
#

but not getting results im wanting

worldly cave
#

youre missing some important essential knowledge with unity here

#

we cant be guiding you through every hurdle or step

#

you wont learn

digital sparrow
digital sparrow
worldly cave
#

nobody said he had to.

#

but this isnt the way to do it

#

nav has a point, you cant come here saying "this dont work" and expecting us to ask you an additional 30 questions to figure out what your own issue is

timber hearth
worldly cave
#

thats not very nice

timber hearth
#

ur being rude to me when ive said multiple times im not as experienced as u

digital sparrow
#

am i the only one that doesent see a problem with the texture

worldly cave
storm patio
worldly cave
austere dawn
worldly cave
#

we did nothing BUT help you for the past 24 hours

timber hearth
#

you know what im done

digital sparrow
#

maybe i can help u out

worldly cave
#

they left the server

storm patio
#

please do not defer to dms

digital sparrow
#

šŸ˜‚

worldly cave
#

and dont waste your own time

#

trust me you will be all the better for it

digital sparrow
#

i was just gonna send bro sum tutorials

worldly cave
#

we did as well

#

they didnt care

digital sparrow
#

yall was talking about helping him for 24 hours oh hell no

worldly cave
#

they just wanted us to fix their issues for them

worldly cave
near wigeon
#

people like that don't care to help themselves and want everything spoon fed.
its pointless and exhausting

worldly cave
#

yeah dont waste your energy on those people, if they dont want to learn and just want you to do it for them, they can leave

digital sparrow
#

if im creating a bottle pickup + throw mechnic, how would you go about it

near wigeon
#

physics casts and rigidbody

digital sparrow
#

i was using triggers and destroyobject but i realized its a missing reference

near wigeon
#

triggers works too but they have less options

pale remnant
#

Need help here guys

#

Pls anyone here i need an intern.
A game programmer actually. Did dis last year but was unable to finish it cause my system spoil

worldly cave
#

huh? 🧐

lament oriole
near wigeon
#

"an intern"
aka I have no plans on paying you xD

lament oriole
#

not an excuse but interesting to think abt. and maybe to apply for it happening again

pale remnant
near wigeon
pale remnant
#

It can scale if the window size changes

#

Anyone reading my message here

lament oriole
#

no

worldly cave
pale remnant
digital sparrow
#

yea ngl nobody boutta help u with that

#

not here

worldly cave
#

not anywhere if we are being honest

#

not without money

digital sparrow
#

pretty much

pale remnant
worldly cave
#

dawg you wont find anybody for an internship role

balmy kettle
#

intern != free labor

worldly cave
#

i know this can be surprising, but labour comes at a cost

digital sparrow
#

unless u want a hobbyist

worldly cave
#

people wont work for free

digital sparrow
#

shit i would

#

if its actually a well planned out game w documentation

worldly cave
#

they are partially mutually exclusive

digital sparrow
#

im not talking ab AAA

#

anyone can make a doc in thier basement

worldly cave
#

neither was I

lament oriole
proper rivet
#

does anyone know what would be causing me to get "Building Builds\ProjectName_Data\Plugins\x86_64\lib_burst_generated.dll failed with output:
Copying the file failed: The process cannot access the file because it is being used by another process." as a error msg when i try to build?

fierce shuttle
#

where can i talk about shader graph?

latent meadow
latent meadow
#

!collab

vagrant rootBOT
# latent meadow !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

latent meadow
digital sparrow
#

does anyone know why after a couple hours of working in unity i got to exit and reopen

storm patio
#

as in, it crashes?

digital sparrow
#

because it gets laggy and jittery

#

shits annoying

proper rivet
#

just restarted my pc will let yk if that worked

#

oh that fixed it

#

idk what was happening lmao

latent meadow
#

most likely just a hung Unity process in the background., try Task Manger if it happens again, it will probably show an open Unity, even after you closed the Editor

proper rivet
#

probably

digital sparrow
#

just gonna ignore me

#

dam

proper rivet
#

i just dk icl

latent meadow
# digital sparrow because it gets laggy and jittery

Question "What should i do, Unity is laggy and jittery", Answer = "Restart Unity"
Question "WHY do i have to restart unity after some hours when it gets jittery" , Answer = "Could be any of 10 million things. there is not going to be a guaranteed correct answer from anyone. you already have the solution. just restart Unity when it happens. "

storm patio
sage basin
#

!ban 409790851758293004 inappropriate off-topic spam

vagrant rootBOT
digital sparrow
worldly cave
#

i dont think any discord moderators anywhere get paid

#

its mostly volunteer work

latent meadow
digital sparrow
#

oh mb

#

yall be overly quick with the moderation

trim crane
#

chatters is this the channel where i can get dev help

#

or am i blind

trim crane
#

thx

#

alr so its here, im trying to do a 2.5D project and my sprites in world space after shading have this area around them. Does anyone know i get rid of it?

near wigeon
trim crane
#

It's not a world space canvas, its a sprite renderer on a gameobject

#

but i am using a world space canvas somewhere completely differnt in the project if that matters

near wigeon
#

oh you said world space I thought you meant canvas.

trim crane
#

oh my bad on the lingo

near wigeon
trim crane
#

I have this, its a sprite sheet for the animation

near wigeon
trim crane
#

Here's that. I think it could also be something with material because I am trying to get these 2D sprites to cast shadow as well
'

near wigeon
#

default material is like Sprite-Unlit iirc

latent meadow
#

it looks like specularity enabled on transparency.. perhaps what nav is pointing to

trim crane
#

Ye i did but its URP/lit

latent meadow
#

show your actual material

trim crane
#

oooo

#

blending mode preserve specular lining changed it

latent meadow
#

ok, it is not what i thought. that is already off. the "preserve specular highlights"

trim crane
#

i just turned it off before the ss

latent meadow
#

ok, perhaps fixed then

#

sorry nav, didn't intend to take over

trim crane
#

thank youu

steady dome
#

@devout trellis help

latent meadow
worldly rain
#

Anyone try publishing on the Microsoft store yet?

last plaza
#

you have to set up an account with them

#

and if you're monitizing it, then you have to get a licence for 100usd

#

if its free and you just want to publish it, then its free to do it

#

but ive never personally done it so i cant advise you on whether its good or not

#

i would consider itch.io if you havent already put your game on there

#

if its larger scale and you want to monitize it, id go straight to steam

oblique heron
#

can anyone help me create a oculos vr game?

latent meadow
vagrant rootBOT
# latent meadow !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

last plaza
#

XR games are surprisingly easy to make

oblique heron
#

ill dm you

last plaza
#

with unity

atomic folio
#

where can i find this symbol in unity 6.2

gloomy badger
#

Hello, can someone help me find the channel to get help with physics (Character Joint, Rigid body, and Collisions)?

gloomy badger
latent meadow
latent meadow
gloomy badger
devout trellis
devout trellis
worldly rain
worldly cave
#

" If I can directly build hype and market my game that would resolve this issue"

if you want your game to be successful at all, you kinda have to do these things

#

also ive never heard of that whishlisting issue

worldly rain
worldly cave
#

what players

#

you just said you havent marketed your game

worldly rain
#

I have marketed a little already on social media. If you have any marketing tips I’m all ears

worldly rain
#

Have like 80 players who tested out my concept on webgl

worldly rain
digital sparrow
#

pretty much

copper gust
#

not neccasarily

digital sparrow
#

its hard to advertise games organically

copper gust
#

this server won't be an ideal place for marketing support though tbh, not one of it's strengths

worldly cave
#

guerilla marketing can be done for free

worldly rain
copper gust
#

ads are more of a mobile thing

worldly rain
worldly cave
#

not ads within their game

copper gust
#

yes im aware

worldly cave
#

what does that have to do with mobile in particular then?

#

i see ads for pc games all the time

digital sparrow
copper gust
worldly cave
#

on reddit especially i constantly see ads for indie games

digital sparrow
#

reddit, journalists

worldly rain
#

Im fine with running ads but just the economics has to be in my favour. If I end up with a horrible conversion rate I’d have wasted my money

copper gust
#

indie stuff is a lot more through social media videos, streamers etc.

worldly cave
#

those are still ads

#

and some still cost money

copper gust
#

im not saying they don't exist

worldly cave
#

but my original point was that money is not nescessary

#

and you can still market without it

digital sparrow
copper gust
#

also not necessarily true

digital sparrow
digital sparrow
#

if your serious consult w professionals lmao

worldly rain
worldly cave
#

i can tell you right now, choosing to not release on steam could be a death sentence for most indie games

#

if its not a browser based game that is

worldly cave
worldly rain
#

How is steams algorithm? If I do zero marketing can I expect organic exposure? - just as a comparison baseline

worldly cave
#

" If I do zero marketing can I expect organic exposure"

no

#

the advantage you get with steam, is that its steam

#

its familiar to people, almost everyone has it

worldly rain
#

So the algorithm won’t even push it randomly to a select few?

digital sparrow
#

not unless they looking for it

worldly cave
#

it could but your game needs to actually be attractive for people not to pass it up

worldly rain
worldly cave
#

70% of all games on steam last year

#

did not make more than 100 bucks

#

and this isnt exactly a fault with steam, but more so with the sheer volume of indie games we get these days

worldly cave
#

steam is still your safest bet in my opinion for a full time release

#

its the only real bet

worldly rain
#

It’s pretty far off but I can still send it if you’d like

worldly rain
lapis gate
#

mobile is a fine bet too

worldly rain
#

Appreciate your help

lapis gate
#

steam still requires 100 a pop to post a game

digital sparrow
lapis gate
#

android market cheaper to post but more shovelware to shift through, but marketing applies to everything anyway

worldly rain
#

Yeah

#

Mobile aspect ratios are gonna be a pain to rework ui for though 😭

lapis gate
#
  • the benefit of ads with mobile but reading up blogs that they are unlikely to return value if you yourself do target advertising
worldly rain
#

Keep in mind this is a pretty old version.

#

But any feedback would be good nonetheless

lament oriole
#

Or kinda like abusing 'magic numbers' but that doesn't necessarily mean thats what u did

worldly rain
#

Know more about what I don’t know for sure

worldly rain
#

this is why i need a tutorial šŸ˜‚

#

you need to get into a third gear to break the wall

#

151 km/h

#

lmao

#

yeah thanks for bringing that up though!

#

feel free to ruthlessly critique that version

potent geyser
worldly rain
#

It's added in devlogs now

#

If you guys would like, check out some footage of my newer unpublisized version

steady dome
sand holly
#

Hello

tight obsidian
#

is there a program for backing up unity things?im about to install windows 11

noble lion
#

Hey i need help for making a gtag copy

#

dm if intrested

balmy kettle
noble lion
#

i will pay u in nitro gift

balmy kettle
vagrant rootBOT
# balmy kettle !collab šŸ‘‡

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

latent meadow
shell epoch
#

guys, how i can find a colaborating? i have a project and i post on unity website, is for a granny mode... How can I increase my chances? Is there another place to post colabsl?

latent meadow
#

is the post not visible right above your message?

#

well, 2 above. if it is truly not showing, i can trigger the bot again

shell epoch
#

what?

latent meadow
#

!collab

vagrant rootBOT
# latent meadow !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

devout trellis
tiny silo
worldly cave
latent meadow
tight obsidian
devout trellis
#

Nvidia put out a statement that says that windows 11 reduces the performance of their GPUs too

copper gust
#

you probably wanna look elsewhere

latent meadow
copper gust
tight obsidian
latent meadow
#

i simply uninstalled windwoes and went to linux (well, it wasn't actually so simple, but worked out in the end)

devout trellis
latent meadow
shell epoch
#

why unity is so hard?

copper gust
#

its just hard

latent meadow
#

!learn

vagrant rootBOT
vestal mason
#

guys i need some help

latent meadow
vagrant rootBOT
# latent meadow !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #šŸ”Žā”ƒfind-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #šŸŒ±ā”ƒstart-here

vestal mason
#

!ask

vagrant rootBOT
# vestal mason !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #šŸ”Žā”ƒfind-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #šŸŒ±ā”ƒstart-here

shell epoch
#

!collab

vagrant rootBOT
# shell epoch !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

vestal mason
latent meadow
vestal mason
latent meadow
#

buddy, i am not here to play 20 questions or hold your hand. you have the information you need in that message. if that does not suit you, there are other servers. you have not even ASKED a question yet, let alone bothered to find the correct room to ask in.

worldly cave
warm torrent
#

Hi

wraith spade
#

unity just undid 3 hours of work

#

it took me 3 hours to fully design my UI and i dragged it to be a prefab and now everything got reset to zero

worldly cave
#

reset how?

#

what was reset

wraith spade
#

the rect transforms

worldly cave
#

every single one was reset?

#

thats odd

copper gust
#

ui stuff in prefabs gets abit weird

#

did you save?

worldly cave
#

or commit to a repo

wraith spade
#

i havent saved to the unity version control repo for the past 5 hours

#

ive been at it nonstop

worldly cave
#

welp

#

you should not do that

#

commit often

wraith spade
#

thankfully everythings still there. im just mad i have to do it all again

copper gust
#

fair

worldly cave
#

well at least its a lesson learned

digital sparrow
#

bruh who knows they way around the particle system and tryna do me a favor

worldly cave
#

if anything lol

wraith spade
#

this time ill do it in the prefab editor

copper gust
#

i have not had good experiences with ui and prefabs

worldly cave
#

thats why i switched to the uitoolkit for my project

copper gust
#

yeah im learning uitoolkit for the same reasons

#

hard to get used to when avoiding the css type stuff though

worldly cave
#

took unity 15 years to figure out a markup language is probably the best way to visualize ui in your projects

wraith spade
#

thanks to claude ive been learning way faster

#

this new model really knows how to teach

frozen shore
#

how do i fix my animations not playing?

copper gust
#

you wouldn't know if it was doing a bad job lol

worldly cave
#

also share more

wraith spade
#

instead of watching 5 hour youtube videos for one little piece of syntax idk, i just ask claude

worldly cave
copper gust
#

hopefully you grow out of that habit ā¤ļø

#

best of luck

wraith spade
#

every other AI keeps making up fake sources for bad info

copper gust
#

im not telling you to stop using claude, im telling you to stop using ai lmfao

worldly cave
#

iirc Claude has some pretty abysmal usage rates, so even at 20 bucks a month you can only really use for like 5 hours total per week

copper gust
#

if you get lied to by AI thats your fault

worldly cave
#

how the hell does that not get annoying

#

like imagine being only able to work on your project 5 hours a week because you are relying on claude so much

#

brutal

copper gust
#

imagine being reliant on a lying machine to learn

#

brutal

wraith spade
worldly cave
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your paying 20 bucks a month for a daily limit

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but im looking it up right now and they still have a weekly limit

wraith spade
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i usually never hit it

worldly cave
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which is 5 daily limits

wraith spade
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im paying the 20

copper gust
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pay to get lied to i'd rather die ā¤ļø

wraith spade
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claudes not lying tho

copper gust
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how would you know

wraith spade
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its info on programming syntax is pretty on point

worldly cave
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once again, you cant really know, especially as someone who is learning

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you dont know if its lying to you

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thats the whole issue

latent meadow
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please move to your thread.

wraith spade
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i do check the responses obviously

copper gust
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if you check why not just research independently in the first place

wraith spade
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cuz it takes too long

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imma be 55 by the time i make my first game with how slow i learn the traditional way