#💻┃unity-talk

1 messages · Page 88 of 1

violet thunder
#

I'd imagine that you still want to chunk it (if this is a Minecraft-like world)

#

If you know that some faces will never be rendered, just don't create them at all

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Less pressure on the machine

sly lake
#

It does that as well 🙂

broken quiver
sly lake
violet thunder
#

What hardware have you used it with?

broken quiver
sly lake
#

Though it should be a good choice on anything except Android, where OpenGL ES is still often used for compatibility.

#

Oh, and WebGL 🙂

tacit crypt
#

Bugged? I have a stable Internet connection.

sly lake
#

Working on my end

broken quiver
#

I think you're right, I was doing it that way before because I didn't know they added GPU culling in Unity 6. I was combining all the cubes into a batch and a mesh, and only showing the outer edges. But of course, if there are too many chunks, like "64x64" (the video), it's going to render too many verts because the corners have walls with too many verts. But I'm going to use GPU culling and see how it goes.

native mica
#

In the file system of an unity game i found the game-assets in a folder "StreamingAssets"->"AssetBundle" as files with the type ".ab", wich seam to mean "AssetBundle".
How can i extract models (able to open in blender) and textures (".png" or something) from such files?

pearl oyster
#

Discussing asset ripping isn't allowed here

native mica
#

where can i ask that?

copper gust
#

a different server

tacit crypt
#

Hello guys, for mobile gaming development, which template should I use? Universal 3D template or 3D (Built-In Render Pipeline) template in Unity 6.3.?

craggy pollen
#

urp

tacit crypt
#

Alright, thank you

noble saffron
#

Is there a channel that's for vfx bundle thing?

#

Good evening

tacit crypt
# craggy pollen urp

Plus, how do I find Canvas in the hierarchy? I only find UI Toolkit, but could not find UI Canvas.

modest meteor
lapis gate
noble saffron
tacit crypt
#

I am very much concused

lapis gate
#

Usually it comes with the whole canvas setup

#

Just make like a UI panel object and it'll give you all of that on a single gameobject

plain dagger
#

Yea if you make a canvas from that menu it will add those too

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If these do not exist in the add component menu then ugui may be disabled

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the gameobject create menu options sometimes bug out

tacit crypt
#

Well, I just found the UI Canvas Section, the editor are wayyy too BUGGY. Even 3D built in rp template are not that buggy

near wigeon
#

when I say see more not just a cropped pic of the heirarchy... There are more moving parts to this, inspectors, what is assigned in Follow Cam etc...
have you tried also using the Prefab that comes with all the those prefabs together ?
make a video if its easier to show setup
particularly the cam part and inputs..

tacit crypt
radiant pewter
#

I'm super confused

#

how is it returning the child object when I'm using transform.root

lapis gate
#

is it being modified before you grab it

radiant pewter
#

I don't think so, but I'm going through someone else's code so I might be missing something

lapis gate
#

not a fan of transform navigation like this

#

just send some reference downwards / subscribe

radiant pewter
#

yeah I might just find by tag instead that should fix everything

#

probably the path of least resistance

main venture
fallen wolf
#

hey, so I just started a brand new Unity 2D project with nothing but a square and a movement script to move the square about and for some reason I get like 15fps when moving around, is this a common issue?

#

nothing about this script should be causing these performance issues I don't think?

pearl oyster
#

The scirpt moves the player only during fixedupdate which happens much less often than the actual framerate. MovePosition shouldn't be used to move dynamic rigidbodies

fallen wolf
#

ah, so call the Move() method in update instead? And what would you use instead of MovePosition to move a dynamic rigidbody?

pearl oyster
#

No, a rigidbody should only be moved during fixedupdate but not with MovePosition which is essentially teleportation. The basic options are either using forces with AddForce or setting linearVelocity directly

ruby thorn
#

I have a question about copyright. If I add a ghost-catching mechanism to my game that is similar to Ghostbusters but not exactly the same, could I be sued for copyright infringement? Since the concept of a ghost is a general idea, I don't think the idea of putting it in a box would directly constitute a copyright issue. However, the game I want to make is still in the development phase, and when I mentioned this to my friends, they made it very clear that I could run into copyright issues.

potent geyser
#

You shouldn't get your legal advice off the Internet, and certainly not from discord where half the users are not even adults.

ruby thorn
potent geyser
#

"But Gtagfan2023 said it was okay, your honour!" Isn't going to work.

fallen wolf
#

do whatever you want, copyright applies to intellectual property and not ideas

ruby thorn
fallen wolf
lapis gate
#

MovePosition kinda weird. Like you can use it with non-kinematic but it overrides the majority of physics applications, so ultimately more of a kinematic method.

fallen wolf
#

but is the movement even related to the performance?

lapis gate
#

Probably specify what exactly you mean by performance issues. Are you having frame drops or is there some inconsistency with how the moving object is updating visually.

fallen wolf
#

I mean that my entire computer is freaking out and when looking at the profiler, it looks like the renderer is spiking but I'm not sure I'm reading it right

lapis gate
#

And this is with a new project with nothing else in the scene?

fallen wolf
#

yep

lapis gate
#

Try building and see if the problem persists

fallen wolf
#

No issues in the build

#

it runs smoothly

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it's in the editor that it lags an insane amount

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but I have another unity 2d project from a year ago which doesn't lag at all

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super frustrating

lapis gate
#

Not much I can work on here if this is a new project, so I'd assume just a versioning issue if not hardware related.

fallen wolf
#

I'm gonna try and downgrade the editor version and see if it helps

#

but it should not be a hardware issue, my 5700X3D should have no issues processing a square moving in a 2D space

lapis gate
#

More that unity might be siphoning a few extra gigs of mem in the background

summer ocean
#

hi, i need help with shaders, how i can ask for help with that?

fallen wolf
#

Unity 6.3 just doesn't run well on my machine, I have to use 6.0 instead

near wigeon
main venture
cinder lily
#

Hi all! New here and to Unity. Is there a best channel to get help with one of the official tutorials?

balmy kettle
cinder lily
#

I checked out find a channel. I'm still not certain which is why I asked. I'm getting a code error, but I don't know if it's actually that or something I messed up in the editor, because checking the code against what it is supposed to be, I cannot see anything wrong.

balmy kettle
cinder lily
balmy kettle
#

until you actually describe your issue nobody else can possibly know what it is

placid yew
#

Is there a method to check what TMP_inputfield is currently focused without having a reference to said inputfield? It is my understanding that there can only be one input field active/edited at a given time(at least on mobile)

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Im using the onfocus event for now, but I’d like to have the same behaviour on all of my inputfields without having to create a new class inheriting TMP_inputfield

lapis gate
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I would think that the event system would have some property for it

placid yew
lapis gate
rose flicker
#

How could I add a little of color variation to the tiles?

restive wolf
worldly cave
#

this is very technically impressive, so impressive that theres not really a straight answer here

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its like showing a picture of rdr2 and asking "how do i get graphics like these", a lot of time and effort is the real answer

sacred sparrow
#

i suppose it is

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they then just synced the buttons

worldly cave
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at least not the latter parts

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the beggining itself might be an uncompressed video file of some kind?

sacred sparrow
#

yeah well, they can easily just sync those

worldly cave
#

but its clear those are real UI elements

sacred sparrow
#

but the other animations is prob just a video

worldly cave
#

i dont think its as simple as your making it out to be

sacred sparrow
worldly cave
#

handling it all through prebaked animations would be abysmal

restive wolf
#

Though I wouldn't mind some insight, if possible.

worldly cave
#

Start with learning tweening

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that would be my recommendation

plucky aspen
#

why are all the recent unity versions having so much issues?

sacred sparrow
#

well, those are old

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and kinda rushed

plucky aspen
#

ah

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so 6.3 should be fine?

sacred sparrow
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latest is 6000.3.10f1

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for LTS

plucky aspen
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as in 6000.3.10f1

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yeah

#

tyty

balmy thistle
plain dagger
#

Builds can be patched and many versions got fixed so nothing to cry over

rose lichen
#

Ive tried everything on !install and my installation still has failed. Anyone now how to fix, not validation failed just "install failed"

modest meteor
plucky aspen
sacred sparrow
#

installation failed tells us nothing

rose lichen
#

is this what you mean?

worldly cave
#

those arent logs

sacred sparrow
#

that's not logs

#

!logs

vagrant rootBOT
# sacred sparrow !logs
📝 Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

rose lichen
#

ok ill check them my bad

#

Unity Editor version: 6000.3.6f1
OS: Windows 11 (x64)

[Licensing::Module] Trying to connect to existing licensing client channel...
[Licensing::IpcConnector] Channel LicenseClient-Owner doesn't exist
[Licensing::Module] Successfully launched the LicensingClient
[Licensing::Client] Handshaking with LicensingClient
[Licensing::Module] Successfully connected to LicensingClient
[Licensing::Module] Error: Access token is unavailable; failed to update

License:

  • Product: Unity Personal
  • Type: Assigned
  • Expiration: Unlimited

[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully updated license

Unity exits immediately after startup with return code 0.
No crash dialog appears.

sacred sparrow
#

send us the whole log

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or is that the whole log?

rose lichen
#

message is too long and i dont got nitro

sacred sparrow
worldly cave
#

dont

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use a pasting site

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!code

vagrant rootBOT
sacred sparrow
#

oh pastebin

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yeah that works too

rose lichen
#

sorry guys im new to a lot of this

sacred sparrow
#

pls send us the hub log

craggy pollen
#

what is the exact error message when installing fails

rose lichen
#

will do

sacred sparrow
rose lichen
#

installation failed

craggy pollen
#

ok

rose lichen
#

which one do i do

sacred sparrow
#

both

rose lichen
#

info-log is too big to be pasted into paste-bin

sacred sparrow
#

ah

#

then send install log for now

rose lichen
#

ok

wind plank
#

they found it

rose lichen
craggy pollen
sacred sparrow
craggy pollen
#

from the screenshot it looks like he is actually

sacred sparrow
#

it's .9

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the latest is .10

rose lichen
sacred sparrow
rose lichen
sacred sparrow
#

oh, no external one?

#

strange that it would interfere then

rose lichen
#

i dont even know how to disable it

sacred sparrow
#

it's a toggle

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google it

rose lichen
#

its off

craggy pollen
#

it is called windows defender

rose lichen
#

windows security

sacred sparrow
rose lichen
#

same app i think

#

im installing it so we will see what happens

cinder star
#

Hey quick help, I'm using Unity 2022.3.62f3 and my scene view camera is a little twisted, does someone know what the problem is?

rose lichen
#

thank you guys for help

sacred sparrow
worldly cave
worldly cave
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nvm

cinder star
sacred sparrow
#

can you show a sec

rose lichen
plain dagger
#

My work pc keeps saying its blocked lots of unity related dlls

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its very odd i cant make it stop, my home pc never does it

sacred sparrow
cinder star
sacred sparrow
#

that's very strange

plain dagger
sacred sparrow
#

prob

manic parcel
#

Hi guyz I am make a roleplay game anyone help me for create game

worldly cave
#

!collab

vagrant rootBOT
# worldly cave !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

craggy pollen
sacred sparrow
#

lol, how did you get marked as a spammer instantly XD

rose lichen
#

it happened again

#

av is off

sacred sparrow
rose lichen
#

wait

worldly cave
#

yeah why are you choosing to install the older version anyways?

rose lichen
#

is this one the newest version?

sacred sparrow
#

yes

rose lichen
#

oh my bad i chose the wrong one

cinder star
worldly cave
#

i dont think that much has changed since then...

rose lichen
#

well i have always used a 2022 version, ive tried to upgrade but then this whole issue started back up, so ive tried with different versions and it didnt work still

#

installation still failed im going stop for now.

plain dagger
#

you can add installs to hub later

rose lichen
chrome quarry
#

Hi

near wigeon
broken quiver
chrome quarry
chrome quarry
plain dagger
#

are you going to stop?

worldly cave
#

this isnt the place to look for or hire work

chrome quarry
worldly cave
#

youre still being annoying by randomly pinging people

craggy pollen
#

did you have a question, maybe we can help

worldly cave
#

if you a question regarding unity ask it in the appropriate channel

vagrant rootBOT
chrome quarry
#

They pinged me first

worldly cave
#

because you just said hi

#

they were being nice

chrome quarry
#

Also, I didn't ping them, I replied to them.

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But calm down, don't fight.

worldly cave
#

youve been told what to do if you want help.

broken quiver
chrome quarry
copper gust
#

no one is dming you buddy

worldly cave
#

nobody is making a game for you

#

also 👇

vagrant rootBOT
#

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

plucky ocean
#

Mb

broken quiver
copper gust
#

i mean no one is gonna make a game for a stranger period

worldly cave
#

not for free

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at least

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bro left

broken quiver
worldly cave
#

bro had the gtag discord badge too, cherry on top lol

broken quiver
worldly cave
#

gorilla tag, very popular vr game made in unity

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especially amongst children

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we get about 10 kids a day here asking someone to help them make a "gtag copy" which is a whole subgenre of free games that also get really popular among children

broken quiver
broken quiver
torpid cave
#

how do i use this texture to fade out my material from world position? i want my material to fade out past a certain distance

worldly cave
#

I dont think you need a texture to do this at all?

#

idk who told you you did but you could just use use a world position node and a smoothstep

broken quiver
#

How strange, the "Gpu Resident Drawer" option does not seem to be displayed in the Rendering Debugger. And I did all the steps 🤔

sly lake
#

Interesting. I made a brand new project on Unity 6.0

broken quiver
#

I'll get a little ahead of some questions, this is what I have activated/deactivated, what the documentation said and what you had told me yesterday too.

worldly cave
#

A bit of a design question, but do you guys think camera based weapon and ui sway should happen in the direction of the mouse movement or the opposite direction?

#

Like both options seem intuitively right

broken quiver
worldly cave
#

you would think so right

#

but most games surprisingly dont

broken quiver
violet thunder
worldly cave
#

since the game has height over bore and actual bullet dynamics

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projectiles come out of the barrel

violet thunder
#

If it affects shot direction, my take is that it feels super weird when it "overshoots", compared to it just dragging behind

worldly cave
#

that was my initial logic as well, playing around with it

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i think ill keep it or possibly add a simple option to switch depending on preference

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because its as simple as changing one plus to a minus

violet thunder
#

Indeed

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I remember tweaking sway animations for hours without ever deciding on it lol

#

The game 7 Days to Die had it different for X and Y look axes, it was gross

worldly cave
#

weird

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like what higher y axis but lower x axis movement?

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i cant think of a reason for it, or even the opposite

violet thunder
#

Inverted in X compared to Y

worldly cave
#

oh

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weird

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i mean if you already did that, would it not make sense to have inverted Y compared to x?

violet thunder
#

Moving the mouse/looking to the top right would make it sway bottom left and vice versa

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Anyway, you can combine the angle sway with slight positional sway with a different timing also

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And combine other rotations around other pivot points/axes

worldly cave
#

well its funny because the last changes i made was specifically simplifying it lol

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I figured since it already affected aim, it shouldnt be too crazy

violet thunder
#

Yep, you probably want to keep the angular X and Y sway pretty low

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While Z angle and positional sway doesn't really affect the aim direction much

proper otter
#

Guys, I’m making a 2D game and building my map using Unity’s Tilemap system. However, I got a bit carried away and my map ended up extremely large — my scene file is now around 120 MB. I thought about creating the map externally in Tiled instead, but I’d rather not redo all the work there. Do you have any ideas that could help me, either to export my map from Unity to Tiled or to make it lighter somehow?

fleet canopy
#

additionally, unity scene files are usually pretty large i think nvm they're not

plain dagger
#

I am surprised its 120MB but yea you may have to write something yourself to export the data

#

Tiled supports js extensions anyway so that may help to import some data

copper gust
#

what does your tilemap contain? is it like multiple rooms/areas/zones etc.?

proper otter
#

It's an open field with various areas, mostly forests, so I have many tiles like trees, plants, and terrain.

#

Maybe I can do something by exporting, I'll try, thank you so much everyone 🫶🏼

plain dagger
#

I once wrote an extension for tiled to export data to a custom format, the api is decent

proper otter
#

Is that so? If you could share it, I would be very grateful.

plain dagger
proper otter
gaunt grail
#

2nd time installing

#

how do i fix it

sacred sparrow
#

!log

vagrant rootBOT
# sacred sparrow !log
<:error:1413114584763596884> No permissions

You are not allowed to execute this command.

sacred sparrow
#

!logs

vagrant rootBOT
# sacred sparrow !logs
📝 Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

sacred sparrow
#

the only error i see

gaunt grail
#

hmm well i didnt touch it i was away both times

#

i always had issues with unity after my new windows install that i did months ago

broken quiver
sacred sparrow
#

srry

sacred sparrow
#

oh

#

oh it's HDRP

#

that's why i couldn't find it XD

copper gust
#

its urp too

#

if you google it you can find it 😄

sacred sparrow
#

yeah i was just blind, f

maiden escarp
#

happy to provide mor information if necessary, im unsure what category this goes in. My player object interacts with the white object by walking near/over it to "pick it up" (opens UI canvas) but for some reason when i walk away (which is set to disable the canvas and does so successfully) the player gets stuck for some reason . been getting stuck between houses and in other spots too, with no obvious explanation, its been driving me mad. the colliders are slightly oversized but, has "slippery" physics so shuldnt be getting stuck to anything and there's not even a boundary where the letter is. theres a collider on it but its set to "is trigger"

broken quiver
# sacred sparrow what does it do btw

Discover how Unity 6 takes rendering efficiency to the next level with GPU Resident Drawer. This system helps you batch and render directly on the GPU, cutting down on CPU workload and improving performance. I'll also explain GPU occlusion culling, a smart technique that ensures only visible objects are processed and rendered, saving valuable re...

▶ Play video
maiden escarp
violet thunder
#

I don't understand what the canvas has to do with it though 🤔

maiden escarp
#

its possible its just something to do with the envelope itself

#

i dont really know i could try turning off the script and walking over it again

#

yeah its something with the envelope

violet thunder
#

What's an envelope

#

Oh the white object

maiden escarp
#

oh yeahsorry i forgot to clarify

#

yeah it gets stuck after walking over it

#

im brand new where do i find this code i should send?

#

(im doing this for a class and they literally only taught us visual scripting 😭)

violet thunder
#

Stuck how? Forever? Or for a moment? Or until you change direction?

maiden escarp
#

forever, nothing fixes

#

could a particle system cause it

violet thunder
#

Are you changing the time scale anywhere?

#

Sounds to me like you might be setting it to zero

#

Or your character script is throwing errors and can't execute (check the console)

violet thunder
maiden escarp
#

maybe i messed up the time with the particle system or something idk im not getting any errors but

#

i can ask in visual scripting

lusty turret
#

hey guys weird thing going on , for some reason my camera is not working right , the weapons and hud appear on the camera but all the rest of the game wont , with is weird because the main camera should look at the layers that the game has , any idea of what is going on ?

sacred sparrow
#

well, how should the game look

#

and show the camera settings too

lusty turret
#

ok hang on a minute

left coyote
#

anyone know why the texture looks so different in unity compared to blender?

sacred sparrow
#

set it to "point no filter" in your case

lusty turret
sacred sparrow
lusty turret
sacred sparrow
#

this

left coyote
sacred sparrow
left coyote
sacred sparrow
#

on the .fbx or whatever model file

left coyote
lusty turret
#

never mind i was able to fix it

sacred sparrow
#

in the .fbx file

left coyote
sacred sparrow
left coyote
sacred sparrow
#

oof, idk then, srry

#

ik someone else had the same problem

#

so you might be able to find what you need there

left coyote
#

thanks tho

muted beacon
sacred sparrow
#

your graphics drivers maybe

muted beacon
#

Actually - could probably be, been like a month since i last updated, I'll try it out later, thanks

sacred sparrow
#

(for some reason it decided it wanted the font to become pixelated, XD)

muted beacon
#

lmao yeah my font becomes foggy almost

plain dagger
#

electron moment

hard parcel
#

What happened to AppUIGameActivity , not when i build game wont run

proper rivet
#

ive just been losing my mind tryna work out why my camera movement was jittery for clients only in my unity ecs project

#

v s y n c

#

20 minutes of my time

fallen wolf
#

peak gameplay

worldly cave
dusky forum
chrome scaffold
#

guys i want an honest opinion. do you think its bad using AI for art on my game if i don t have the money to hire a graphic designer?

worldly cave
#

yes

#

its pretty bad

chrome scaffold
#

how would you go about creating assets then. i am at that point where i am done with code and i am making the ui nice and all that

dusky forum
#

Use free assets knowing that others will have the same assets as you

worldly cave
worldly cave
#

even major companies have stopped caring about that

#

just look at kitbash

chrome scaffold
#

I mean like you can t use free stuff for like a logo and stuff. you still want something unique. Like i am currently trying to make a logo but i really don t wanna invest my time on it that much since i just wanna code mostly.

worldly cave
#

then have a simple logo lol

#

people are far more likely to trust someone with a basic logo than an ai generated one

#

its a matter of optics

#

people will see ai generated art and dismiss your projects as slop garbage

#

and they would be right, if you choose to use ai art

worldly cave
#

because its the morally correct take to have

craggy swan
copper gust
worldly cave
#

Thomas was alone is getting eternally vindicated each passing day

copper gust
#

super hexagon... baba is you..

worldly cave
#

even minecraft used programmer art for quite some time

craggy swan
worldly cave
#

Imo every programmer needs to pick up some form of art

#

even as a hobby

#

artists that become programmers always have an "easier" time in the industry for obvious reasons

craggy swan
#

There are lots of online art courses too

copper gust
#

im garbo at art stuff but i've gotten a lot of compliments on my games look which legit just uses free models online with no textures and no lighting

#

limitations lead to cool takes

fallen wolf
worldly cave
#

this isnt the channel for that stuff

leaden arch
#

hello

fallen wolf
#

You mean I should make a forum post to show off my emoji sword game..?

worldly cave
#

yes because this isnt the channel for that

fallen wolf
#

Exhilarating

worldly cave
#

this is a help channel

#

not general chat

fallen wolf
#

Ah

#

Isn’t it under the genera category though

#

And the name of the channel is Unity talk

dusky forum
copper gust
#

this channel name and description is very poorly named, it's a whole thing

#

#daily-win for one offs #dev-log for long term projects

fallen wolf
#

Okay, thanks, it was obviously just a joke but I get it, structure

fallen wolf
#

You don’t have to be Picasso if so, just draw something rough, have a decent sense of lighting and color scheme and throw whatever you drew in a pixel art converter

#

It will hide a lot of the imperfections

#

But as Kuzmo said, it’s good to have a solid foundation in art and music production on top of programming if you really insist on being a lone dev

broken quiver
crisp phoenix
#

does anyone in this entire server have any idea how to correctly use the configurable joint?

#

I've tried changing around the axises, changing the bodys the joints are on, changing the math, i cannot for the life of me get it to work correctly

#

its strange cause some joints work fine and some dont

#

i should mention its an issue with target rotation btw

violet thunder
#

Make sure to read the comments about caching the start rotations

abstract bolt
#

does anyone know if there is like a tutorial or something out there to help me learn how to make a camera lock on feature? im just lost as hell

abstract bolt
#

ah ok and yeah like i want my character to still be in frame but when i middle click an entity that has the tag to be Lockable than its rotated towards a position and it holds the camera position on that entity

crisp phoenix
#

yeah Transform.LookAt() would do the trick

rotund valve
#

Hey does anyone know how to import an image with layers into unity?

#

I don't use adobe Photoshop so is there an alternative to a Psb file?

fossil patio
oak meadow
#

If i add Ugs Cloud save to my game, in the editor will it start to save stats to the database and try to get stats from the database do i need to make sure that no stats are saved or fetched in the editor build?

exotic relic
broken quiver
#

Does anyone know how to solve the default assets being purple (they are not downloaded assets, they are the ones that come by default). It worked normally, but now it suddenly looks purple.

balmy kettle
#

!collab 👇 and don't spam that nonsense in multiple channels

vagrant rootBOT
broken quiver
#

ban him, this is the second time he has done it this day and we had already told him no

#

he's leaving and re-entering the server so they can't ban it, I think

sage basin
#

!ban 1426735032646635603 returning to spam the same collab/job post

vagrant rootBOT
broken quiver
next coyote
#

is there still no way to specify shadow type per-object or for the shadowmapper to skip objects the light source can't actually see?

elder geyser
#

Anyone else where the Unity manual webpage has a css problem?
The webpage is in the default html font etc... and no styling

#

Reopening the page seems to work, reloading didn't fix it

glass raft
#

I'm trying to create a game, is it possible for the grid to be more transparent when you are looking at it from that side? (e.g. you look from the front and the front part of the grid is more transparent)

glass raft
near wigeon
# glass raft do you know how to do it?

there are a few ways I'd do it, really depends.. Id probably make a shader then you some simple of cast since you got collider, other methods can be used too beside physic

near wigeon
#

there are multiple ways to solve a problem

umbral smelt
#

Guys, my PC sandbox game will be released on itch.io tomorrow. My game is a sandbox where you can do everything, like edit maps, create worlds, place objects with gizmos, and play like Normal player use pistols, shoot with infinite ammo, throw grenades, and kill advanced NPCs

near wigeon
#

<@&502884371011731486>

lament trench
#

hi

balmy palm
lament trench
#

Oh

mystic rivet
#

I'm having an error while saving, I can't do it, how can I do it?

craggy pollen
#

what kind of error

#

saving what

mystic rivet
#

I'm making a game and I haven't been able to save the shelf and the products inside for 5 days.

craggy pollen
#

sorry i dont get it

mystic rivet
#

You buy a shelf and put it on the market, but it doesn't record, when you exit the game, everything goes away.

sacred sparrow
#

well, modding is not really a good thing to discuss here

frosty blade
fluid shadow
#

I am in absolute agony, why can't I build a game to android?
I have been trying for almost 3 days now, for the love if god's sake please help me I beg of you

fluid shadow
#

pls elaborate

sacred sparrow
#

the android sdk

raven spindle
# fluid shadow I am in absolute agony, why can't I build a game to android? I have been trying ...

Try this from AI: That build is failing inside the Android SDK platform you’re compiling against:

...SDK\platforms\android-35\android.jar: D8: java.lang.NullPointerException

then Gradle build failed

So it’s not “your Unity scripts” — it’s D8 (the Android dexer) choking while processing android-35/android.jar. This usually happens when API 35 (Android 15) tooling is mismatched / buggy / partially installed / corrupted, especially with Unity 2022.3.x.

Fastest fix (most common)

Stop targeting API 35 for now. Use API 34.

In Unity:

Edit → Project Settings → Player → Android

Other Settings

Set:

Target API Level: Android 14 (API 34) (or “Highest installed” after uninstalling 35)

(Leave Minimum API wherever you need it)

Then rebuild.

fluid shadow
sacred sparrow
#

you need ADB

#

afaik

#

also

#

google it

plain dagger
#

ADB can be used to install the app or you can on device if the file is copied over or downloaded

fluid shadow
wooden pebble
#

Hey so what are the rigid body's mass in? Like tonnes, KGs, grams, stone. What unit is it in? Or is it not a unit from real life?

storm patio
#

unity assumes metric units, it's in kg and worldspace units are in meters

storm patio
#

though it's totally possible to redefine them, you just have to change the gravitational constant afaik

storm patio
wooden pebble
storm patio
#

if your mass is in kg and your units are in meters, then yes

#

units.. aren't really real

#

if you pick a coherent system of units, it'll just work

mystic rivet
#

I'm making a game and I haven't been able to save the shelf and the products inside for 5 days.

mystic rivet
sacred sparrow
#

wdym

#

just google it

#

or on YT

#

you literally can find hundreds of tutorials

mystic rivet
#

I don't understand what to write

sacred sparrow
#

"how to create a save system in json"

#

or just: how to save in json unity

#

it's not that hard

mystic rivet
#

I couldn't register the shelf, just how do I do that?

sacred sparrow
#

wdym you couldn't register the shelf...

near wigeon
#

what shelf

#

you cannot assume we know what type of game you're making if you don't explain it

mystic rivet
sacred sparrow
#

yeah, just save the shelf in json

mystic rivet
#

but I just can't do it

sacred sparrow
#

it's basic stuff tbh, just save the position rotation and contents

near wigeon
mystic rivet
sacred sparrow
#

and literally hundreds of tutorials exist on YT

mystic rivet
near wigeon
# mystic rivet If there is a shelf in the market, when you put it in our own market, it will sa...

Saving data is critical for any game. Whether you need to save high scores, preferences, or game state, Unity offers a variety of methods – from PlayerPrefs to serializing data, encrypting it, and writing to a file. In this video, we share some valuable tips on creating data persistence in Unity.

Speaker:
Bronson Zgeb, Senior Content Develope...

▶ Play video
mystic rivet
mystic rivet
sacred sparrow
#

literally the videos explain what you have to do

#

pls at least try on your own

#

if we make the code for you, then you won't learn anything

#

and will keep coming back again and again

mystic rivet
#

This is the grudge of the players, I cannot make the products of the shelf and the content of the shelf.

sacred sparrow
#

i don't understand what you mean

mystic rivet
sacred sparrow
#

i don't understand

timber rock
#

why is unity so tuff

mystic rivet
#

No, when I put the shelf somewhere, I want it to stay there, it disappears when I enter and exit the game.

sacred sparrow
#

as i said before

#

it's not hard

#

it's very basic stuff

mystic rivet
sacred sparrow
#

pls at least watch those

#

and try to learn

#

we will NOT do the code for you

#

bc you have to learn

mystic rivet
sacred sparrow
#

and try to reason with your head

grizzled scarab
#

hii ppl im new to this server and umm i joined this cuz i wanna grow togther with someones help like some ppls help im ready to join any group if possible

mystic rivet
sacred sparrow
#

and rotation

mystic rivet
sacred sparrow
#

and then load it back in when you re-enter the game

sacred sparrow
#

pls

#

reason with your head

#

it's the same logic

mystic rivet
sacred sparrow
#

oooof

#

just change the stupid variables getting saved

#

it literally is not hard to understand

mystic rivet
near wigeon
#

those are easy

storm patio
#

what is going on...

near wigeon
#

making flappy bird of sum

sacred sparrow
mystic rivet
sacred sparrow
#

wdym you kept recording...

mystic rivet
near wigeon
#

saving anything is the same thing

#

saving info is the most basic thing you can do

sacred sparrow
#

it is

#

it is just a different variable type

storm patio
sacred sparrow
#

Vector3 position

storm patio
#

or whatever position is supposed to be here

sacred sparrow
#

i suppose either Vector2 or 3

storm patio
#

is this for saving stuff on the shelf, or for where the shelf is

sacred sparrow
#

both

storm patio
#

i mean the "position" in question here.

sacred sparrow
#

tho for now try to at least save the shelf position

sacred sparrow
mystic rivet
near wigeon
#

OP has a lot more to learn before making such a project

storm patio
#

wonderful.

storm patio
sacred sparrow
storm patio
#

!ide

vagrant rootBOT
sacred sparrow
#

also, right there you are just saving the inventory

mystic rivet
sacred sparrow
#

you have to make a separate class that contains Inventory and Vector3 position

#

and is serializable

sacred sparrow
storm patio
#

@mystic rivet what's the issue you have right now?

mystic rivet
sacred sparrow
#

start by making small games and actually LEARN stuff

mystic rivet
sacred sparrow
#

literally just this

storm patio
sacred sparrow
#

it's NOT hard

subtle owl
#

Guys chill...

sacred sparrow
#

if it even works

mystic rivet
subtle owl
storm patio
mystic rivet
storm patio
#

you want to save and load a shelf, containing items, at a certain position, correct?

sacred sparrow
#

where he just saved the inventory rn

storm patio
#

cool, that's not what i asked though.

sacred sparrow
#

oh you meant the items inside

mystic rivet
storm patio
# mystic rivet yes

and which part isn't working? is it not being saved to json, is it not being loaded correctly?

mystic rivet
#

gives errors in everything

storm patio
#

well, that's quite some crucial info

#

that error would mean that you wrote something incorrectly in code, so nothing really works as expected

storm patio
subtle owl
storm patio
sacred sparrow
#

and is trying to make one now

#

that's what he initially asked help for

worldly cave
#

honestly after that insult idk why youre even bothering to help anymore

near wigeon
late harness
#

how do i change it?
InvalidOperationException: You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings.
UnityEngine.Internal.InputUnsafeUtility.GetAxisRaw (System.String axisName) (at <bb2309881ca84e6d8dece79bc84459be>:0)
UnityEngine.Input.GetAxisRaw (System.String axisName) (at <bb2309881ca84e6d8dece79bc84459be>:0)
PlayerController.GetInputs () (at Assets/PlayerController.cs:22)
PlayerController.Update () (at Assets/PlayerController.cs:16)

storm patio
#

!input

vagrant rootBOT
# storm patio !input
How to Set Input

To set Active Input Handling, go to:
Project Settings > Player > Active Input Handling

• Input Manager (Old): Use the original Input settings.
• Input System Package (New): Uses the new input system package.
• Both: Use both systems.

late harness
sacred sparrow
late harness
#

im trying but cant find it

sacred sparrow
#

follow the exact path

storm patio
#

it's in other settings in player

late harness
#

you mean this one?

sacred sparrow
#

yes

late harness
#

where?

storm patio
#

in other settings

near wigeon
#

if only there was a searchbar...

late harness
#

n***** im disxlessic, im lucky i can manange to read something. don't make fun at least

storm patio
#

no-one's critizing your reading

#

we're talking about problem-solving

mystic rivet
mystic rivet
storm patio
#

don't reply to random unrelated messages please

#

i have no idea what you're talking about tbh

#

have you configured your ide yet?

mystic rivet
sacred sparrow
#

the ide should give you the automatic fix if you set it up correctly

#

(if the class even exists)

storm patio
mystic rivet
near wigeon
#

Hanlon’s Razor is strong heree

mystic rivet
sacred sparrow
novel venture
#

wtf happend to my game, why is everything yellow? i was chanign the camera viewport rect

mystic rivet
sacred sparrow
novel venture
sacred sparrow
#

ah

#

idk then, srry

sacred sparrow
#

what?

novel venture
#

it was the backgroudn type

umbral stump
#

Hello

sacred sparrow
unique hill
shut iris
#

Hey all. I am a Senior C# Web Dev that is looking to start into making a playable, shippable game by the end of the year. I wanted to know if there are any videos or courses out there (or anyone in here that would be willing to help) about proper architecture for Unity projects, and maybe some best practices on certain things that I am trying to accomplish.

remote needle
#

have you looked at unity learn? not sure if they directly cover what you're asking but would be a good start point

vagrant rootBOT
lusty smelt
#

This is probably a dumb question, but um... How do I... close Realtime-CSG??? 😭

sacred sparrow
#

what is CSG

lusty smelt
#

It keeps throwing errors when I try to select something that isn't a csg object but I kind of want to move something

lusty smelt
sacred sparrow
#

oh

lusty smelt
#

Like this stuff

worldly cave
#

for third party assets you need to find support with them, we cant help you

flat breach
#

hi, my buttons aren't getting detected OnClick() but they are set as interactable, what could be the issue?

vivid cedar
#

It's either not having one or something is blocking it

flat breach
vivid cedar
#

Any errors in console?
Any other UI elements in the scene lower in the hierarchy?

flat breach
vivid cedar
#

Is there a Graphic Raycaster on the Canvas?

#

Also does the button graphically interact with the mouse when you mouse over it?

worldly cave
#

do you have a debug at the top of your OnClick()?

flat breach
flat breach
#

it isn't getting called$

vivid cedar
#

as well as the code

flat breach
vivid cedar
flat breach
vivid cedar
storm patio
#

aren't buttons supposed to have image childs

vivid cedar
#

does it have an Image component at all?

#

It needs to have some kind of graphic on it

flat breach
flat breach
vivid cedar
modest meteor
flat breach
vivid cedar
#

it needs a graphic to work

flat breach
#

it's weird, I've never used any graphics and it has always worked

storm patio
#

do graphics raycasters not need graphics thonk

vivid cedar
#

text is a graphic

flat breach
#

I did have text

vivid cedar
#

it works off the GraphicRaycaster - which only works with Graphics

#

similar to how the PhysicsRaycaster only works with Colliders

flat breach
restive wolf
#

For characters in general, where should the pivot be? At the feet or center?

violet thunder
#

There's no rule for that, I prefer having it at the feet though

#

Simplifies stuff like spawning on a ground position (no need for offsets)

#

Assuming you mean a game with gravity ofc

restive wolf
potent geyser
#

Definitely at the feet, centered.

restive wolf
frank vigil
late harness
#

how can i set the jump imput? i already did the code but it says Joystick left while im on keyboard

solid coral
#

Is anyone else experiencing the bug where, when you press the Play button and then Pause, an object is randomly selected in the scene? Even if you hadn't selected anything before, or had selected a different object.

#

Version: 6.3 LTS - 6000.3.6f1

potent geyser
#

Yeah, that's a known bug

solid coral
#

Any solution? PLEASE D:

#

update to 6000.3.10f1?

rich sleet
#

when I press ESC the cursor unlocks until I click on the game window again. This is absolutely disruptive for my game testing. How do I remapp from escape to another button?

plain dagger
#

No idea if this can be disabled

rich sleet
#

I don't want to disable it though, I just want to use another key instead of escape

plain dagger
#

check the unity keybind configuration?

copper gust
#

use another key in your game maybe

violet thunder
#

Shortcuts window doesn't seem to accept esc as a shortcut

#

Or well, it unfocuses when you try to do that 😅

#

Which I do expect

plain dagger
#

Seems like you have to work around this then

potent geyser
ocean aurora
#

yo why my text doin this when i zoom out

sacred sparrow
ocean aurora
#

the white transparent boxes arund the text when i zoomm out

sacred sparrow
#

idk that

#

it's very strange

#

does it happen in the game view too?

copper gust
autumn mauve
#

hey is there a specific channel for askin for help with stuff in unity?

#

I'm relatively new to it and I'm having some issues

potent geyser
autumn mauve
#

oh right haha

#

ok so basically I'm making a top down 2D. I had all my walking animations working fine for the 4 directions, but now that I've added sword animations, when my character is facing down, it just keeps looping the sword animation for that direction with no way of stopping it, even though it works fine for the other directions.

#

tried using AI to fix things but no luck 🙁

potent geyser
#

If AI can't solve it, then you're at a dead end unfortunately.

#

But also make sure your animation isn't set to be looped in the import settings of that animation.

autumn mauve
#

ah

#

Thanks

#

I guess I'll backtrack and start the animations over using a tutorial or something

#

but thanks

potent geyser
#

It was sarcasm, of course

#

It's scary that that wouldn't have been obvious lol

stuck flower
#

You can't expect people who use AI to actually have reading comprehension

worldly cave
#

we all know youre being serious, AI is infallible

worldly cave
rich sleet
#

I found something but I don't think it's it

plain dagger
#

thats it

rich sleet
#

esc is completely untouchable

#

well, I guess im stuck with unlocking and locking my mouse constantly when im trying to test my game 🙏

copper gust
rich sleet
worldly cave
#

set it to the tilde key

#

its close enough

copper gust
rich sleet
worldly cave
#

This feels like such a non issue

copper gust
#

but if you we're gonna rebind esc on unity's end thats also 2 keys

rich sleet
#

I came here to ask if it was possible, not to be lectured that its a "non issue" or not, its a subjective thing and we came to the conclusion it's not possible to rebind the escape button, so move along with your day

copper gust
#

ok homie

latent meadow
balmy kettle
#

the more reasonable alternative to all of that would just be to rebind the in-game key to something other than escape just for testing purposes

latent meadow
#

In a perfect world 🙂

sacred sparrow
#

you can literally use a define keyword to do that only in the editor btw

copper gust
#

or just have two keys do it

sage basin
#

Does the disable keyboard shortcuts button in the game view also disable the cursor thing

#

I would presume so

latent meadow
#

i honestly am not sure what the end goal was. i just saw the 'impossible to rebind' so tossed out ways i use to get around that in general

copper gust
#

oh actually im dumb as fuck
cant you just bind / check on esc and set the cursor back to locked?

#

or does editor catch it after code

willow verge
#

hello,
i wanted to ask if someone is experienced in decoding(or how its called) and making bundles readable.

im trying to safe the assets, sprites and other types of picture related datas of an game

copper gust
#

we don't do that here, sorry

sacred sparrow
#

yeah no modding stuff here

willow verge
#

is that counted under modding?

worldly cave
#

sure

balmy kettle
copper gust
balmy kettle
latent meadow
copper gust
#

i dont think it is different

sacred sparrow
copper gust
#

that's not the issue

willow verge
copper gust
#

there isn't a general server for that kinda thing afaik

balmy kettle
willow verge
#

ok, thanks for pointing that out to me,
sry for bothering you.

is it also against when its only for memory reasons like looking back at the assets?

copper gust
#

intent is not relevant

#

reverse engineering the way the assets is stored is the problem afaik

willow verge
#

then my topic is closed here.

good luck on what your doing 👋 ✌️

#

thanks for your time

copper gust
#

best of luck

willow verge
#

thx,
its just a very nice game which also just gets closed again

#

and were a small group trying to archive stuff 😅

copper gust
#

most people here are pretty chill with that kinda stuff but it's just that this is offical unity server so gotta abide pretty strictly

willow verge
#

ok 👍

latent meadow
real ivy
#

Hi everyone, I’m not sure if this is the right channel to talk about this, and if it isn’t I apologize in advance.

I wanted to talk about a dilemma I’m facing right now, and maybe someone else has experienced something similar.

My passion and hobby are developing video games, playing them, and everything related to this world, so I feel very connected to making games and game development in general.

I would like to create my first Steam game to publish. I don’t consider myself an expert developer, but I believe and hope I have the skills to make something small. I just want to publish it and get started. I’m not interested in money or anything like that — I would just like to build a community and start something from zero.

I’ve already worked on a few projects in the past. I’m currently attending a university where I study game development, I’ve done some things here and there, and I have at least some experience.

My problem right now is that I have ideas, I start developing something, but then I get stuck. I reach a point where I don’t know whether I should keep going, whether I really like the idea, or not.

It already happened twice that I started developing a game which, even if I had finished it, I probably wouldn’t have played myself because it wasn’t a genre I actually enjoy.

What should I do? Have you ever had this kind of problem?

Of course, you might say that I should develop something I personally like, such as a management game, a simulator, or a survival game, but I feel like those genres are quite complicated, and I’m afraid of wasting an idea on a game that might not be good enough.

Do you have any advice? Feel free to message me privately as well if you want — I’ll reply as soon as I can. Thanks in advance.

copper gust
#

make smaller games

balmy kettle
#

it sounds like you need to keep the scope smaller so you can get to the playable prototype phase quicker. then you can determine if the game is worth continuing or not. that's really the only advice, because it's also really the only way to know if it is something you'd want to continue working on

worldly cave
#

"wasting an idea on a game that might not be good enough."

this is a very interesting way of thinking a lot of people have*

#

the truth is, ideas are worthless in the long run

#

youre not "wasting" an idea if the game doesnt turn out good, consider that maybe the game isnt good because the idea is conceptually not interesting enough

real ivy
real ivy
worldly cave
#

dont overvalue ideas conceptually

#

thats my wisdom for you

real ivy
balmy kettle
# real ivy Thank you. I’m well aware of the importance of starting with small games — I alr...

i'm not saying "only make small games" i'm saying keep the scope of your games small until you have determined it is something worth pursuing. prototyping to determine if an idea is even worth pursuing is an important part of indie development because you need people to be passionate about your game in order "make it" in the indie space. but to get people passionate about it you need to be passionate about it first, and the only way to determine if that is actually the case is to test it.
if you don't like an idea, it is perfectly normal to drop it and start on something else. you shouldn't try to force yourself to work on something you don't even like for a few reasons, for one how will you even be able to determine if it's a good representation of a specific genre if you don't even like that genre in the first place, and two, why would you force yourself to work on something you don't enjoy if you aren't working for someone else?

copper gust
#

i agree with that ^ but also just making a few small games and finishing them is really valuable in understanding scope and what a releasable game (even in a super small scope) takes\

fathom chasm
#

!collab

vagrant rootBOT
# fathom chasm !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

real ivy
# balmy kettle i'm not saying "only make small games" i'm saying keep the scope of your games s...

I understand. I recognize that the mistake was forcing myself to keep working on something just because it feels bad to take two or more months of work and archive it as if nothing happened. I know it’s still valuable because I gained experience from it and understood my mistakes, but it’s still disappointing.

The first time, I started with an idea I really loved, but it was far too complicated for me. I scaled it down a lot and eventually reached a point where I didn’t like the idea anymore, so I abandoned it.

The second time, more recently, I actually liked the idea a lot. In some ways, I even found some of its features quite original, but I was developing a genre of game that I don’t even play myself, so I decided to stop.

In any case, thank you all for the replies, guys. I really appreciate it.

obtuse folio
#

I need help it won’t let me install unity editor

latent meadow
#

!install

vagrant rootBOT
# latent meadow !install
When Unity fails to install checklist
  • Make sure you have enough space including on C: drive.
  • Check that it's not being blocked by antivirus/security programs.
  • Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).

If you still have issues, perform a clean install in another location:

  • Install the Hub and Unity in a non-system drive or a clean new folder in the root of C: drive.
  • Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
arctic axle
#

Hi there, not sure which section of the discord this belongs to, but I'll ask it here. I have a question about Unity's Version Control System and if something is possible.

I tend to make games that share a lot of mechanics, tools, asset systems, and basic assets. I want to create a base project with everything added to it so that I don't have to start from scratch every time. However, I want to be able to improve this template projects in case there are any improvements or there are any bugs.

Making this template is own project is easy and I can do that just fine. I have the first version of it up and running. However, I want to be able to spin off a new project from the template when I make a new game. I'm not quite sure how Unity's Branch System works, but every time I tested it in the past I had issues. I'd like the spinoff to be counted as its own project separate from the template.

Is there a way to do this and how? Also, unlikely, is there a potential way to make it so if certain things are updated to the template that they are pushed to the new project or does that need to be done manually?

balmy kettle
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i wouldn't use branches for that, i'd give each individual game its own repo. just fork it or whatever the equivalent is for uvcs

copper gust
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This is kind of a sidestepped answer to your question as it's not what your asking and might not cover all your needs, but you can solve some of this by making your own package that you can add to projects, rather than starting from a template

balmy kettle
#

or that yeah, a package for it would be convenient as well and is fairly simple to set up

copper gust
latent meadow
deft shoal
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Mb lol

woven trellis
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When do the new size limits go ineffect?

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for free plan

near wigeon
woven trellis
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the 25gb and unlimited seats and all that stuff

latent meadow
#

this was already discussed. feel free to read the conversation. it is not allowed here.

willow verge
# raven spindle Why do you want to do that?

i want to preserve memories that i can look back to.

because the game from voltray got bought from montoon with the goal of shutting down copetiton.

im not saying more to it because thats my point

willow verge
raven spindle
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Was just curious, because there are so many way's to create or get assessts I wanted to know why someeone would want to try to extract them from someone elses game. Happy it's not one of my games :).

willow verge
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i hope that your games, when someone buys them, will still be continued

copper gust
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nothing wrong with ripping games you own, just depends on what you do with those rips

raven spindle
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Aaaahhh thanks you, I hope they are good enough that they do.

willow verge
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because thats how most of the games i loves to play, some with very uniwue mechanics, went down again

raven spindle
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Are you going to try to create similar type games?

willow verge
willow verge
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that will stay on my request list to the developers,
hoping for that they will listem and make an offline version of it.

but for now,
they ignore any other messages of me sadly

raven spindle
#

Sorry, I was trying to change the focus of the conversation. You are here and learnign or know Unity right? what kind of games you like to make?

willow verge
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my current irl focus is learning an warehouse proficiency,
around half a year left until its done

raven spindle
#

I was thinking of all the apps I learned over the years to make animations, short cinematics and kicking myself as I could have just leanred a game engine to do all of that LOL

willow verge
#

i once was a week ina company,
first day was what seemed simple coding from scratch.
i think it was something with sensor and lamps.

but i got an headache after a hit and wasnt abke to do anything anymore.

thats when i said i dont want coding to be my work proficiency😅

#

trying to read finished stuff doesnt seem to give me that much of an headache i found out today.
shen i tried

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when i tried*

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but i rather make prompts for ai generated pictures, is more fun to me

raven spindle
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Yeah I am the same, I don't want to code for companies. I do it for myself. Manage my own deadlines etc..

willow verge
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i sadly had an headache after 30minutes coding😅
idk if its the same today

raven spindle
#

Well game development sure has changed a lot over the years.

willow verge
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it wpuld make lesser pain when i use some sort of building tools whenever i find interest into it again

craggy swan
#

Does unity have tcp netcode built in? im going to try to create a basic multiplayer server for a game.

latent meadow
#

@craggy swan

craggy swan
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is it good?

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have you used it?

latent meadow
#

only in a limited sense. follow the provided link.

gray bloom
#

i have a editor scene that have some script need attach on gameobject in the scene but script inside editor folder cant be added on gameobject and make a assembly deffinition for editor only still have this restriction, how can i turn this off

copper gust
#

you can't

sage basin
#

Don't use an editor assembly and just define out the class using scripting defines

autumn mauve
pastel orchid
#

Hey

#

Is this possible to make AAA quality games in unity

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Un hdrp pipeline

copper gust
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sure

pastel orchid
#

I am wanting to migrate in unity

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For making large games

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In the quality like God of war

copper gust
#

a single person cannot make a game like god of war

exotic relic
pastel orchid
#

I am alone bro

balmy kettle
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it took 300 people 5 years to make god of war. don't expect to ever do that yourself

pastel orchid
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I know I cannot develop any AAA game but I will try to make games in AAA quality

pastel orchid
#

I have 3 unique idea of AAA quality games

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And my dream is to making a indie studio

exotic relic
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Pick 1. Do it

pastel orchid
#

And after that I will work on other

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Actually I am currently studying in my school life but I have knowledge of c++ and java

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I can also develop games and Android apps

worldly cave
#

Thats very nice, but no person alone is ever making a game close to gow

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Everyone has had very ambitious game ideas, heres a tip, dont waste your time on them

raven spindle
#

Yeah, we are talking years with multiple teams of people. Even if a single person could do it all, it would take so long that it would be dated before it is ever released

next yew
#

got a dumb question for anybody willing to answer because i am just moving to unity for the first time, any chance i could get advice on how i should structure my game? As in script placement and such.

worldly cave
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You mean like the project hiearchy?

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Unity has official guides

next yew
worldly cave
#

At the end of the day, its what works best for you

pastel orchid
pastel orchid
#

I will wait start making map of my game and then I will create gameplay after that I will move on animations and cutscene

pastel orchid
worldly cave
#

Its very obvious you are new to not only game development but perhaps live as well

pastel orchid
#

My dream is becoming a game developer since childhood

worldly cave
#

Good luck, but it just isnt attainable

worldly cave
pastel orchid
worldly cave
#

The goal isnt crazy or impossible

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Anyone with a few weeks of experience can be a "game developer"

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All it takes is to actually develop a game

worldly cave
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What wont make you a game developer is wasting your own time and effort on a project you cannot possibly handle/finish

pastel orchid
#

Actually I have better understanding of games I can distribute logics and other I have worked in godot , it's magic engine (custom engine) and better understanding of java

worldly cave
#

Thats good, youre still not making a AAA solo

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Its not a question of knowledge

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Its a question of logistics

raven spindle
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But there are many indie devs that have published some serious games…

worldly cave
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And the answer is no

next yew
worldly cave
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How about you make a full game you like

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Why is that not an option lol

next yew
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Fair point

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Being ambitious isnt always bad though.

worldly cave
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It can be

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It can cloud judgement

pastel orchid