#💻┃unity-talk

1 messages · Page 71 of 1

copper gust
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with third party or handmade post processing solutions

livid acorn
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am i right?

craggy pollen
flat breach
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hi, I added a virtual effect prefab in my scene and when I play it, I don't see anything, what's the issue?

craggy pollen
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probably because it only plays once

flat breach
craggy pollen
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maybe

flat breach
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hi, how to loop a visual effect? I can't find the looping field anymore

flat breach
frail prism
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can i get some help

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my organization don't let me make my project

storm patio
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hm, perhaps check logs to see what went wrong

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!logs

vagrant rootBOT
# storm patio !logs
📝 Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

frail prism
storm patio
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you were not meant to send the entire log file

frail prism
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oh

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sorry im new

storm patio
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check them for errors near the bottom, those are the most recent logs

frail prism
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ok

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i fixed it

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thanks for helping

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im going through it still

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but i know how to do it niw

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thanks

amber halo
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Could someone make a gorilla tag copy for me

worldly cave
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no

flat breach
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hi why do the unity builtin visual effects not work?

tulip linden
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I have a 3d world element implementing ⁨IPointerEnterHandler⁩ and visually above it, there's an UI element that also implements ⁨IPointerEnterHandler
I'm only getting callbacks from the 3d elements, but I want the exact opposite as the UI is visually on top
any quick workarounds for this?

stuck flower
storm patio
tulip linden
storm patio
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ah, not sure then

plain dagger
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That shouldnt be possible

frosty pilot
storm patio
plain dagger
storm patio
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and it's for the old system

frosty pilot
tulip linden
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I've managed to disable the physics raycaster whenever a UI is open, but it's pretty ugly

plain dagger
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Its explicitly mentioned in the documentation for these functions

plain dagger
tulip linden
frosty pilot
plain dagger
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OnMouseX is okay but a tad shit compared to event system pointer events

tulip linden
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I have two cameras, one for UI, one for the rest, if it's relevant

worldly cave
plain dagger
tulip linden
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URP

worldly cave
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interesting, so why the 2 cameras UnityChanHuh

plain dagger
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that has no effect on this

worldly cave
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oh yeah no this is just my curiosity lol

plain dagger
tulip linden
plain dagger
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I know for a fact that overlay canvases will do their raycasting first, then physics

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Did you set the event camera to the main rendering camera on these world canvases? @tulip linden

plain dagger
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Why is the ui camera different? Does this canvas need to be using this render mode?

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Unless you need some perspective stuff there is no benefit

tulip linden
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with overlay it works indeed, but there's already a bunch stuff depending on it being screen space 🫠

plain dagger
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are you using mesh renderers in this ui or rotating things to have perspective?

tulip linden
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it also works without camera stacking, but then the post processing starts affecting the UI

plain dagger
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I dont know if you can cheat and have your physics raycaster on this ui camera instead

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but the fact that UI renders seperate on a new camera is probably why its not working properly

tulip linden
plain dagger
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damn i hoped the raycasters having their own layer filter would make it work

tulip linden
plain dagger
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as it is only using the camera to know where the raycast starts and goes

tulip linden
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at this point I'm happy with just disabling the physics raycaster whenever a UI opens

plain dagger
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Thats probably best if you dont really need UI and 3d/2d interactions at the same time

tulip linden
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I hope that stays the case 😂
thanks a lot for your help

buoyant monolith
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would making a minecraft type map builder be a good way to make a map? like id make the block models but it would place and break like the game?

pearl oyster
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Only you can know if that kind of map would be good for the game you're making

flat breach
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hi guys, I'm trying to figure this out since 5hours, in the assets, I downloaded the visual effect package addons which contains a lightning VFX prefab, but unfortunately this SFX doesn't work and I can't make it appear in my game, thanks.

worldly cave
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you could combine procedural generation or some "voxelization" basically design your levels with larger primitives and have an algorithm automatically place your individual voxels to roughly match the shapes of what you have

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it really depends on what kind of game you have and how detailed individual voxels are

pearl oyster
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They already left ¯_(ツ)_/¯

worldly cave
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maybe he found an answer lol

flat breach
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time to find another server too 😭

craggy pollen
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make sure that it doesnt only play once

flat breach
craggy pollen
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i tested on urp not sure about hdrp but i dont see any reason why it shouldnt work with that too

flat breach
craggy pollen
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is there a reason why you are using code to play that

flat breach
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I think the looping option only is on URP

craggy pollen
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you know that you have the graph settings right. have you found that window

craggy pollen
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no i mean all of the inspector settings where you can change the particle values

flat breach
shadow heron
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There's no offtopic here.

craggy pollen
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@flat breach

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you have to open the graph editor window, you can do that buy pressing edit.

flat breach
craggy pollen
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it is the spawn settings if i am right

flat breach
craggy pollen
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not sure how you want it, just try around until you are happy with the results

flat breach
craggy pollen
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you can compare it with the burst effect and see what values they used

remote echo
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i am following unity learn at the moment. in one exercise the standard skybox should be swapped with another one. I did as i was told and it swapped in scene view but it is still the same in cameras mode and in play mode. why is that and how can i fix it?

flat breach
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oh yea none of the visual effects work, maybe I need to enable something in the project settings

craggy pollen
remote echo
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i am not sure if i have this checkbox or selection

craggy pollen
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under envoirement

remote echo
plain dagger
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Skybox is changed in lighting settings

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And this is saved per scene

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@remote echo

boreal dagger
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In editor, leaving works fine, but in builds, it's broken to fuck???? If I join a server on the build, it's broken. But on editor, It's perfectly fine????? fuck this projecct

safe garden
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ey guys flying around viewport on a team level but its a bit laggy, is there a way to disable vfx or any post processes that might be slowing down viewport performance, without disabling it in game?

craggy pollen
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in scene view vfx can be turned off same for the pp

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in the scene tab there is this icon that looks like layers on the right from the speaker icon, click on it and you can uncheck the things you dont want

worldly island
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whats better for 2d game making , Unity or Godot for beginners?

craggy pollen
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both

prisma coral
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sup unity pepol

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🫃

safe garden
prisma coral
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i do wanna ask on how to actually start on unity butttt its very late here

vagrant rootBOT
craggy pollen
prisma coral
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im mostly an art guy xd

craggy pollen
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then start with the c# basics first

prisma coral
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and i wanna make a 2d game someday

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dont we all ig

prisma coral
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im aware but i havent look up the tutorial

craggy pollen
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but i ment c# outside unity

prisma coral
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ahhh

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why not either way

craggy pollen
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learnign unity + c# is really overwehlming in the beginning

prisma coral
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do I use visual studio code right?

craggy pollen
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game dev is not an easy task, you would have to start small, most peopel will recommend going this way

prisma coral
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i have it downloaded

craggy pollen
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visual studio code is fine, visual studio community is even better for unity

prisma coral
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stuff like animation, music and sfx, and art direction is needed

craggy pollen
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where there is a will there is a way

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start small and easy

prisma coral
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yesyes

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like most things

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have u made somethin with unity?

exotic vigil
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Hey. Is there anyone here wanting to do an open world type game and would like rapid environment building for prototyping?

vagrant rootBOT
# near wigeon !collab 👇

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

potent moss
#

is there some way of changing the volume of an audio clip while it's playing?

potent moss
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what

spare cedar
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how do i upload models from sketchfab into unity

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and what format to use?

spare cedar
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thank you so much

plain dagger
strong raft
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anyone can help me with this rq

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why does it appear lower quality in the game view

frosty pilot
strong raft
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(im applying post processing btw)

strong raft
plain dagger
frozen schooner
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Hey can i ask in this channel if i could get someone to be a judge in our game jam?

strong raft
plain dagger
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wut that will cause it to be worse quality

strong raft
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nvm

worldly cave
plain dagger
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Un zoom it then send a screenshot at the real resolution then

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how can we help with an issue on top of the issue

strong raft
strong raft
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if it was the issue then the zoom would effect it on the scene view too

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the post processing isnt applying properly

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thats the issue

plain dagger
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Is this a sprite renderer?

strong raft
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yes

plain dagger
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What post processing is active?

strong raft
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bloom and vignete

worldly cave
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nvm i see we moved onto a seperate problem

worldly cave
strong raft
worldly cave
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ill take that as a no

strong raft
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im using cinemachine for the camera

worldly cave
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which pipeline?

strong raft
worldly cave
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doesnt tell me much this screenshot.

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but it is urp and you have a volume so thats something

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does your game view show the post processing before you press play?

worldly cave
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and when you click play it disappears?

strong raft
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no

worldly cave
strong raft
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on the platform u mean?

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on the platform in never shows

worldly cave
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you said your post processing isnt applying properly?

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oh

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i mean the only thing that would show is the bloom

frosty pilot
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It feels like there's anti-aliasing on the camera

worldly cave
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im so confused here

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as to what actually is the issue here

strong raft
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the platform is appearing to be lower quality and not glowing which is why i assumed the issue was being caused by the post processing

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even tho in the scene view its high quality but thats bcus i have the pp turned off

strong raft
plain dagger
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The sprite may just be the wrong resolution for your desired game resolution

frosty pilot
plain dagger
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Did you mean for it to use point filtering?

strong raft
strong raft
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lemme google it rq

plain dagger
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by default it will be bilinear

strong raft
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do i make it trilinear?

plain dagger
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No try point

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trilinear is only for textures using mip maps

strong raft
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oh hey it appears crisper now

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thanks random stranger with a mustache

frosty pilot
strong raft
frosty pilot
strong raft
plain dagger
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dont get confused with "spritesheets"

strong raft
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it sais mipmap filtering and mipmap limit

plain dagger
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oh well for sprites in a 2d game we want mip map creation OFF

strong raft
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thats his thingy not mine so i have no idea

plain dagger
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Why? because they are basically useless with orthogrphic cameras

strong raft
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also treat me as an idiot cus it helps me learn better and saves u alot of trouble

plain dagger
strong raft
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ty for explanation twin

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imma go back to following tut

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then i go make art

brisk anvil
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anyone know how to get emojies working with text mesh pro?
They seem to require a color font - but that also does not work and return a blank.
I also get the warning:
The character with Unicode value \U0001F37F was not found in the [ArchivoBlack-Regular SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP)].

But that's expected.

plain dagger
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It may be possible with am emoji font as fallback.
Otherwise tmp has functionality for a special emoji fallback texture

unkempt loom
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Ummmm what's happening here? I'm on 6000.3.3f1, and a big majority of the Unity built-in packages I have installed just have invalid signatures apparently.
Upgrading to 6000.3.6f1 fixed it.

spare cedar
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honestly making a unity game is very long but im honestly starting to have fun experiencing and learning things

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😁

brisk anvil
brisk anvil
plain dagger
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Great! I forget what font I used in the past but this is a better option

fossil smelt
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My Unity Baking lighting goes up all the way till weeks of baking time, even tho I have a very small map, and the settings aren't even a little rough.

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Does anyone have a solution?

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I tried putting it under my GPU as well, but that still didn't work.

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and also turned off Contribute GI on every single object

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Unity Editor: 2021.3.26f1

high vale
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I think my spawner gun ui is too bland for my vr game what do you guys think i should add?

copper gust
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look at how other games do it for reference

#
Game UI Database

The ultimate tool for Game UI and Interface designers. Explore over 1,300 games and 55,000 UI screenshots. Browse and filter by category, animation, colour, material, layout, game genre, and more.

icy tapir
#

I need help regarding a shader problem I can't explain the issue i'd have to show on a discord live or something similar. If anyone can help please do!

copper gust
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They cannot as there’s no vcs or calls here

granite lava
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I am semi-constantly getting this error

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MissingReferenceException: The object of type 'TMPro.TextMeshProUGUI' has been destroyed but you are still trying to access it
Your script should either check if it is null or you should not destroy the object
UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) (at <a8e68401729c47848d649c58cc15c230>:0)
UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at <a8e68401729c47848d649c58cc15c230>:0)
UnityEngine.Behaviour.get_enabled () (at <a8e68401729c47848d649c58cc15c230>:0)
UnityEditor.EditorGUI.DoInspectorTitlebar (UnityEngine.Rect position, System.Int32 id, System.Boolean foldout, UnityEngine.Object[] targetObjs, UnityEditor.SerializedProperty enabledProperty, UnityEngine.GUIStyle baseStyle) (at <07f4737e5133458982cbf3761bb87dfd>:0)
UnityEditor.EditorGUI.InspectorTitlebar (UnityEngine.Rect position, System.Boolean foldout, UnityEditor.Editor editor) (at <07f4737e5133458982cbf3761bb87dfd>:0)
UnityEditor.EditorGUILayout.InspectorTitlebar (System.Boolean foldout, UnityEditor.Editor editor) (at <07f4737e5133458982cbf3761bb87dfd>:0)
UnityEditor.UIElements.EditorElement.DrawEditorSmallHeader (UnityEditor.Editor[] editors, UnityEngine.Object target, System.Boolean wasVisible) (at <07f4737e5133458982cbf3761bb87dfd>:0)
UnityEditor.UIElements.EditorElement.DrawEditorHeader (UnityEditor.Editor[] editors, UnityEngine.Object target, System.Boolean& wasVisible) (at <07f4737e5133458982cbf3761bb87dfd>:0)
UnityEditor.UIElements.EditorElement.HeaderOnGUI () (at <07f4737e5133458982cbf3761bb87dfd>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <ee61d37dea8b4edeafdea3274c519a96>:0)
UnityEditor.Selection:Internal_CallSelectionChanged()

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It started yesterday, if I recompile it goes away but it comes back after I keep changing one of my scripts

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I mean if I reimport the project, it goes away when I do it

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But it keeps coming back

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If I click twice on the warning Unity doesn't show me anything

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Any idea what it is or how I can get rid of it?

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Also it only pops up when I press play

unborn bridge
#

does specularity not exist with baked lighting? my material is shiny but it only gets that shiny look from realtime lights, the baked lighting looks very flat

upper silo
#

it does

slow dirge
warm quest
#

need help with smth on the editor. i have downloaded about 5 different editor versions and each one does this. I tried to update the editor version to the latest version to be able to experience every option for making things in Unity. I select everything for Android, but when installing, the SDK and NDK tools dont want to install. Anyone know why>

bitter sparrow
#

I'm not sure what I'm missing to be honest. Why is my material pink?

near wigeon
vagrant rootBOT
# near wigeon !install
When Unity fails to install checklist
  • Make sure you have enough space including on C: drive.
  • Check that it's not being blocked by antivirus/security programs.
  • Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).

If you still have issues, perform a clean install in another location:

  • Install the Hub and Unity in a non-system drive or a clean new folder in the root of C: drive.
  • Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
slow dirge
bitter sparrow
#

rookie mistake, thanks

granite lava
#

I mean I hope it doesn't come back

flint kelp
#

What options does a group of folks have that are simple hobbyists (more than 3 of us) to collaborate on a project? Is a cloud repo like GitHub our best option if we didn't want the very high prices of UVCS?

slow dirge
flint kelp
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Thank you. I'm on the git-lfs page and it looks like it is free?

slow dirge
#

You can of course host a git server yourself on your own server. Then you wouldn't need to pay anything for version control.

polar basalt
storm patio
# polar basalt what

could be some formatted text that's not handled properly, try checking the source

storm patio
#

wonderful

#

so i guess it is indeed formatted text that wasn't handled properly, but upstream lol

latent meadow
flint kelp
latent meadow
#

it is free, to start, but can begin costing money quickly as the bandwidth and storage are both set at 1GB free, then it costs, iirc

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not sure if it was mentioned, but one of you guys can local host a git repo, and allow access to the other team members. that would be free

flint kelp
#

ok... thanks for that. Nothing a little research won't hurt us to solve.

slow dirge
#

Which is basically the same as unity vcs. Though github seems to be a bit more generous.

latent meadow
#

oh wow.. i just realized you had already said all of that (what i repeated) previously. i missed it when i scrolled back the first time

meager fractal
#

hello

marble fiber
#

Yo, I don't know if this is a unity issue, but this is what the model looks like up close, and when I go far, I can see the seams between the UV's. The UV's don't look like they have an issue and this doesn't replicate in Blender.

marble fiber
winter sundial
#

Your first

light sedge
#

yep

torn portal
#

anyone have a tutorial on how to create a tower that a player character slowly captures when they interact with it? like holding down a button on a tower would make it capturable, honestly im not sure where to start on some something like this. (im heading to sleep, so i'll be back in awhile sorry and thank you if someone replies!)

fair cove
# torn portal anyone have a tutorial on how to create a tower that a player character slowly c...

I would suggest starting with just having input log to the console, then have it log a number calculated over time, based on how long your input is held for, reset the input each time you press it down (unless you want progress to continue after an interruption), and then fire an event when the hold time reaches a number you consider as "complete", you can then apply that logic to your specific tower with a condition - maybe while you are considered "in range" of the tower (which could be with a collider or a raycast or another approach like position distance, frustum view, etc), that is your condition that allows having input held down and increase your number over time, you can have your tower or player subscribe to your "complete" event to decide what to do after

safe garden
#

is there any solution for stylized vines or ivy in Unity? just plotting a point rather than having to model them out

sage basin
#

?ban 1466832345276481832 spam

novel scarabBOT
#

dynoSuccess officialwangchuanfu0618 was banned.

languid carbon
#

Is this the place where we can get help from fellow game devs?

vagrant rootBOT
# ocean pumice !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

languid carbon
# ocean pumice !ask

That doesn't answer my question I don't need a bot i need a person who of course is willing to help

ocean pumice
buoyant igloo
#

Hi, I'm trying to optimize the build of a navmesh (with navmeshcomponents). From the docs there's written that "When UpdateNavMeshDataAsync() is called, first the hashes are compared and only changed portions are rebuilt. For this reason, the list of sources should always contain all the input geometry, even if they haven't moved or changed. If the list of sources is modified between calls to UpdateNavMeshDataAsync the missing/added sources are considered changes. Try to provide the sources that have not changed since the last update in the same relative order as before because their sequence can affect the values of the hashes."
My game is a survival and has thousands of objects. Since I can't just update a local portion of the navmesh (localbounds seems to cut out everything that was outside of its bound, so it's not an "incremental" update), how can I optimize it? If I, for example, cut down a tree and the tree had index 1 in the source list, would it rebuild every single object in the navmesh?

oak dew
#

i got hacked guys
my fault

vagrant rootBOT
# latent meadow !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

abstract umbra
clear reef
#

hardest part of your game, finding there right assets.

spare cedar
#

or you can make your own assets

clear reef
#

takes some time to learn

spare cedar
#

true but it scales with the quality of the game

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as example making assets for a 3d game would take a bit longer than making ones for 2d

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and depends on how much quality they would have etc

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but personally i find making my own assets way better for long term

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as diff design make the game look not connected

ashen mica
#

Hello, i've some issues with the action maps, i don't know if it's a bug related to me or of the version.
When i create input actions => actions map, and i relaunch the engine, it disappear from the list
And i can't see it in my inspector choice.
I'm on unity 6000.3.5f2

flint kelp
gleaming bridge
abstract umbra
# flint kelp Thank you for that! I did some more reading and it looks like LFS is recommended...

I never developed a 2d, only a few in the pathways, so i dont really know. I did use LFS immediately for myself because i knew im gonna go greedy and i relatively quickly ran out of space so i purchased a mini-pc and configured local git service for myself where i have basically unlimited space for my repositories and besides first investment of purchasing the hardware, im not paying anything while having ... i think 1Tb space atm, i dont really remember

abstract umbra
#

maybe later when the game will get closer to the release i'll get rid of unused files but for now im happy as i dont need to worry about holding back

storm patio
ashen mica
#

nobody ?

stuck flower
#

!collab

vagrant rootBOT
# stuck flower !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

stuck flower
#

I really wish we had that bot that makes it so every time someone tries to ping 40,000 people they'd get a role that gets pinged when anyone else tries

#

This would have been a hilarious one for those knobs to be woken up by

slow dirge
cursive abyss
#

Hey guys i need help

So i wanna make an 2D UI button glow like with an material or something like that but i watched many tutorials but i am having an 3D based game any Ideas?

storm patio
#

does your game being 3d really matter? you're going for 2d ui

ashen mica
#

where i can report bug ?

cursive abyss
#

I mean the 3D Object Display does have glow but i dont find any ways for the 2D Button

indigo lake
cursive abyss
indigo lake
#

:(

cursive abyss
#

:/

indigo lake
#

i didnt find any

cursive abyss
#

Could you give me one? :)

indigo lake
cursive abyss
#

xD

indigo lake
#

simulate it with decals

cursive abyss
indigo lake
#

why my message got moderated, when it was only "like"

modest meteor
desert swan
#

i'm trying to make a particle system that spawns particles in world space that move toward the player dynamically. couldn't really find any good search results for it. has anyone here done something like that and could point me in the right direction?

#

i could definitely do some hack-y solution involving spawning a bunch of individual prefabs with a one-particle burst attached but that feels like an incredibly wrong solution, so if anyone knows a better way, please help me 😄

cursive abyss
#

@indigo lake
I found an video but it doesnt work could you look?

storm patio
#

!ask

vagrant rootBOT
# storm patio !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

buoyant igloo
#

There's literally written:
Try to provide the sources that have not changed since the last update in the same relative order as before because their sequence can affect the values of the hashes

sturdy mountain
#

um, theres a problem , i want to install Screen Space Ambient Occlusion at my URP Render Data to enhance visual quality of my game, but after i click it , it always told me it's missing RenderFeatures and cant install it.

i have tried to creat a new URP Renderer Data to see if it can work , but failed.

did somebody know how to fix this error?

potent geyser
#

Do you have any other compilation errors in your console?

slow steeple
#

im trying to run a project, is my 1st start and it says me that

sturdy mountain
#

NO? i use attempt fix before, but it always report the same things.

desert swan
potent geyser
#

And what does the attempted fix option do?

sturdy mountain
#

I’m not entirely sure what it changes internally.
I clicked it to see if Unity could automatically resolve the issue, but the error still remains.

#

when i first encountered this problem , i go to ask gemini, and it told me to try the attempted fix buttom

vivid cedar
#

make sure all your packages are up to date

sturdy mountain
#

My unity version is 2022.3.52f

and the version of URP is 14.0.11, it didn,t told me to update the package

vivid cedar
#

I would try upgrading

#

and then make sure URP is up to date after that

sturdy mountain
#

ok i will try it

#

thanks

slow steeple
#

im trying now with an older version and now it seems it's loading

sturdy mountain
cursive abyss
#

Hey guys i need help

So i wanna make an 2D UI button glow like with an material or something like that but i watched many tutorials but i am having an 3D based game any Ideas?

charred fog
vivid cedar
cursive abyss
#

Thanks @charred fog have to a just everything now and i reallyy apprichate your help :D

Sorry for my bad English skills i am still in School so atwhatcost

sturdy mountain
#

...the problem still not fix, oh no, i already use the lastest verison editor to install the ssao

buoyant igloo
#

Why are the profiler frames so squished in latest unity versions? I'm suing 6.3, I remember that 2022 and previous ones spread the profiling in the whole space

#

so that you could clearly see individual frames

#

I can't even zoom in

brisk anvil
#

anyone else getting unverified from burst?
Reinstalling does not fix it.
this is in 6.3, maybe burst name was changed or something?

storm patio
brisk anvil
#

Thanks

lofty bay
#

Hii, I made a model and i wonder how people add those poses for sitting when u press c and z etc but i also want for walking and standing normally so it dosnt do the normal pose. do any of u know how or tutorial i can follow?

safe garden
#

is there a reason why some objects on a hierachy wouldn't group into a gameobject with ctrl shift g? 🤔 works on a solo item but not several

vivid cedar
#

tbh I didn't even know that keyboard shortcut existed

safe garden
#

I think its because some of the meshes are already in a gameobject, its a big list. Is there a hotkey to unparent them do you know?

vivid cedar
#

meshes are assets, not GameObjects

#

you can select them all, click and drag to unparent

strange moon
#

So if everything is a gameobject, meshes must be a gameobject as well @vivid cedar

storm patio
#

meshes are assets

vivid cedar
strange moon
#

Thanks

stuck flower
#

Meshes are used by the MeshFilter component on a GameObject

#

The mesh files themselves are not game objects, and the game objects that reference them are not themselves meshes.

viral obsidian
#

does anyone know why my sprite is super low quality? I downloaded this sprite but the quality is noticeably lower and I have no idea how to fix it (sorry if I don't respond super quickly, I'm really busy)

stoic lake
vivid cedar
viral obsidian
vivid cedar
#

click on the asset

#

change the setting in the inspector

viral obsidian
#

okay it worked

#

thank you so much

craggy pollen
#

try to fix things on your own too

#

all you had to do is to select the asset and look for filter or quality settings

viral obsidian
#

I have no idea what bilinear filtering means though...

#

I assumed it was a scaling issue

#

like my project is too big or something

#

but I wouldn't have known how to fix that

main nacelle
#

hello!

sharp plank
#

i need some help. I am making a gma and i want an in game screen that is still visible even if i am not focused into the screen but i cant find any tutorials

vivid cedar
#

specifically wdym by "focus"?

#

Because there's nothing I'm aware of in Unity that becomes invisible when you are not "focused" on it

sharp plank
#

i mean go around the scene and then idk press E to focus on the screen (make the coputer screen in fullscreen)

vivid cedar
#

that part would just be a camera movement

#

to make an in game screen you generally use a RenderTexture and render it on a quad, or use a world space canvas

boreal river
#

Hey, guys! I really need help. If you remember, some of you probably I have in college a project to translate my unity project in unreal engine and I have started working on it but there is a problem I have. I have imported my unity models (.fbx) in unreal engine but I see them all grey they dont have textures, neither materials on them. Is there someone with experience in Unreal Engine, as well as in Unity to help me fix the issue?

#

I have imported everything like all my textures png, tga into my UE project and not sure how to fix this.

#

I didn't move my .mat files from Unity because they wont work in UE

#

it has its own material system

wraith spade
#

now why is unity flagging their own stuff as malicious lmao

#

wdymmm its been a month singe i used unity ai

potent geyser
vivid cedar
visual pumice
#

I keep getting metadata corruption and it's very annoying 🙁

onyx juniper
#

hey guys I am a newbie and I have a problem. where do I ask it? is this the right channel?

visual pumice
#

About once per day I have to reimport part or all of my project

visual pumice
onyx juniper
#

it is about a package related to grids and tilemaps. I'm not sure which channel I should use

gray frigate
#

You need to give it all of the relevant geometry

#

It should not be as expensive as computing a navmesh from scratch

#

<@&502884371011731486> spam

potent geyser
#

?ban 533283516079800330 bot

novel scarabBOT
#

dynoSuccess greko3000 was banned.

gray frigate
#

banned for being a small boy

craggy pollen
#

haha

#

could have left it as it was

potent geyser
#

This is now a boy free zone, sorry everyone.

gray frigate
#

i'm reading this in atomic shrimp's voice

stuck flower
#

Despite all of the servers I'm in, none of them have the "anguished emoji arms up in the air getting vaporized" emote to react with and I can't post gifs here so just pretend I posted that one

tame minnow
#

hi people, i'm a new person in unity and i started the progam of programer jr in unity learn, i've a question, i can use a recent version of Unity like 2022 or i really need the version 2020 as the course says?

stuck flower
#

There might be differences but most basic courses are going to have mostly the same concepts

#

Unity 6 would have a fairly decent departure in that the new input system is now the default, but the old one still works fine you just have to change some options

deft rock
#

It's best to use the same version as the tutorial you're following, so that you don't need to spend time not on the course when there has been UI/ feature changes

safe garden
#

hey guys, I'm looking to find out which mesh this collider belongs to using physics debugger, but how are you supposed to know which mesh it is? I've got like 200 wall pieces in hierachy

deft rock
safe garden
tame minnow
safe garden
#

just trying to breakdown which mesh it could be, I think it may be hidden which is why I can't select, but the collider is still appearing

deft rock
#

other than that, you're gonna have to systematically disable gameobjects in the heirarhcy and work it out through process of elemination

buoyant igloo
tame minnow
lament arrow
#

I'm really trying to add text to a dark scene which will later get illuminated by lights. SRP/Unlit (errors) or Tmp/DistanceField(Surface) (Magenta of death) don't work. Ive been scouring niche Unity Forums for the past hour. I made it through UI- TMP, It is on scene. Im trying to make a diegetic interface.

EDIT: Figured it out. If anyone is having the same problem:

Reimport TMP (Window -> TextMeshPro -> Import TMP Essentials)
On your text use the following shader: TMP_SDF_URP-LIT

craggy pollen
gray frigate
#

I am not sure about that. It'd be worth profiling.

#

I wonder how this compares to using NavMeshObstacle components that are set to carve the mesh

#

it may be an identical code path

buoyant igloo
wraith spade
blazing wigeon
#

i'm trying to download unity for a month now

#

and this is the error it give me please help im gonna destroy my f### monitor and smash the shit out of this fucking pc rn

balmy plover
#

Hi ,
I bought pixel art gui assets for my game. But when i try to add image from this asset, resouliton is looking so bad.
What should i do ?

plain dagger
fervent tusk
#

hey everyone, you are my last hope, i imported an asset package to my project and my entire scene disappeared, only a few assets remain visible, everything else is an outline and all my prefabs are gone

plain dagger
fervent tusk
#

no, it was my main scene

#

i can send you a link to my stream cause i was streaming it so you can see what imtalking about

plain dagger
#

If you overrode the scene and you have no backups /do not use source control you are fucked

fervent tusk
#

yeah... thats what im afraid of, my assets are only showing up as outlines and i reimported all my assets and all that

plain dagger
#

share a screenshot here

lean flame
#

Hello I'm having a problem with tilling for my textures I just need help getting it wrong because I don't want it to just like be repetitive and I don't want to just be a blob I just need it to look normal

fervent tusk
plain dagger
fervent tusk
#

yes its a 2d game

plain dagger
gray frigate
#

there are some really weird ways you can wind up hiding everything

fervent tusk
#

the weird thing is, some assets are still visible, like the canvas and coins, but all my prefabs are invisible

gray frigate
#

can you show me the inspector for the Camera object?

fervent tusk
fossil smelt
#

Does anyone know how to fix this? I've been trying for quite a while.

#

I can't seem to find a solution for it.

nocturne bolt
#

Y'all I imported a fbx tree model and it has no colliders. I added mesh collider and I still phase through it

fossil smelt
#

oh wait

#

is the log and leaves a different model?

nocturne bolt
vivid cedar
#

start with a capsule

nocturne bolt
vivid cedar
#

a tree is going to be way too complex for a MeshCollider

nocturne bolt
#

Cuz I've got a lot of trees

vivid cedar
vivid cedar
nocturne bolt
fossil smelt
nocturne bolt
vivid cedar
#

wdym

#

will what work

nocturne bolt
#

Will it go up all the branches

#

Even if they are rotated differently

vivid cedar
#

The collider will be whatever size and position you make it

#

the branches are irrelevant

nocturne bolt
#

It's a gtag horror fan game you can climb up trees

vivid cedar
#

it really depends on the tree mesh etc, but if you need the individual branches to collide then you can use a mesh collider but depending on how intricate the mesh is, a mesh collider is not going to work well and you will need to fall back to primitives

#

if this mesh has like tens of thousands of triangels, it's really just not going to work

#

you would need to make a decimated/simpler version of the mesh to use foir the colliderf

nocturne bolt
#

I'm very new to unity so a mesh collider basically does it all for you? Like All the collider?

fossil smelt
#

The VR Game?

fierce gorge
#

Howdy yall. I had a question about 2D game UI in Unity. It's my first time using the Unity Canvas system and I am attempting to create a 2D game with a player inventory, and inventory containers around the world. I have the inventory system as a canvas, but should all future UI boxes also be canvas elements attached to the inventory UI? Right now I have two seperate canvases, one for inventory and one for a world container. What's the best approach to creating a scalable canvas where I can transfer items from the container to the inventory? Any guidance helps, thank you.

nocturne bolt
indigo lake
#

send me in dms

#

the video

cursive abyss
#

I already got it thanks for your help :D

indigo lake
#

oh

#

ok

cursive abyss
surreal lion
#

Hi fellow devs,
Is anyone willing give me some tips regarding learning advanced unity programming? I’ll dm if it’s no problem. Any help appreciated!

plain dagger
surreal lion
#

Oh alright. Thanks!

near wigeon
#

I would do
Inventory Data (ScriptableObjects / classes)
UI Views (slots, icons, panels)
Interaction Controller (drag/drop, clicks)

#

So also a canvas per thing is perfectly fine, and probably recommended to do so.
like container canvas, drag canvas etc.

slow dirge
# buoyant igloo Well, if I understand correctly, the order also matters, so if I remove the firs...

I don't think they're using such a naive approach as to just check the list hash. That would break regardless even if you removed the very last element in the list. It's more likely a combo of checking several hashes(including mesh or bounding boxes) at several places to determine what exactly needs to be updated.

Anyways, the only way to tell for sure is "test and see for yourself". I don't think we have the source code behind it, do we?

stone bane
#

Anyone got tips on learning c++

plain dagger
#

@stone bane ^

stone bane
#

Ok thanks

sudden siren
#

After installing Unity's local documentation, is there a way to make the cookie settings permanent? It seems it pops up the opt in options every time a page is rendered no matter what I choose.

indigo lake
#

there's no way to do that

#

prob

sudden siren
#

That's a bit annoying, thank you

indigo lake
#

yeah, i understand

#

its annoying

#

to me too

#

np

slow dirge
indigo lake
stone bane
slow dirge
potent geyser
#

(as your only option for Unity is C#)

stone bane
slow dirge
stone bane
slow dirge
#

The way I learned it was mostly reading the docs, watching YouTube videos and reading project code at work.

stone bane
#

Ok

late bobcat
#

👍

queen raven
#

I’m taking my 7th or 8th stab at game development. It’s sticking a lot more this go around. Any tips? I don’t want to get stuck and quit out of lack of progress. The motivation is here to stay. I’m currently going through the unity learning tutorials, is that enough to get good?

latent meadow
#

no, basic tutorials are not going to magically make you 'good'. they are there to teach the very basics. the rule with most skills is 10,000 hours of quality time invested will make you 'good', perhaps very good.
if game dev is what you want to do, you must invest the time and effort. it is a long journey. Motivation is generally not something that will remain constant. perhaps consider motivation a momentary force to kick discipline into gear.

#

just about every room here has pinned links to on topic tutorials or resources that should go a bit beyond the basics.

hazy cedar
#

Hi everyone! I'm a PhD student in Software Engineering specializing in Games, and I'm researching how to make generating automated tests easier in games 🎮

I would be very grateful if you could answer this questionnaire. If you know other developers in the field, you can share it as well.

It only takes a few minutes, and you can pause and continue from where you left off (just accept the terms again).

https://esdrascaleb.github.io/gamesofengquiz/

worthy socket
queen raven
worthy socket
worthy socket
worthy socket
worthy socket
copper gust
#

You don’t need money

#

There’s an overwhelming amount of great free resources

worthy socket
noble locust
#

is there a way i could have text light up like an image?

#

like somehow mask the text within the image

#

to convert the image into the shape of the text

red socket
#

i like when unity says

neon pulsar
#

im not even sure how to make the game i wanna

hasty zinc
#

hi yall

#

i have error in a code

#

i use visual studio 2026 btw and unity 6.2

#

and my code doesnt works

#

using UnityEngine;

public class Weapon : MonoBehaviour
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{

}

// Update is called once per frame
void Update()
{
   transform.RotateAround(Vector3.zero, Vector3.forward, 200 * Time.deltatime);
}

}

storm patio
#

what's the issue

hasty zinc
#

oh wait

#

i remember now

#

this was another code error

#

sorry

night kayak
#

is there anyway to make the forward backward mouse buttons work inside the Project View?

hasty zinc
#

ngl visual studio 2026 sucks

storm patio
hasty zinc
storm patio
#

<@&502884371011731486> scam/spam

hasty zinc
#

im trying to learn unity

sage basin
#

?softban 1465264316617068737 crypto scam

novel scarabBOT
#

dynoSuccess joyful_quail_87412 was softbanned.

hasty zinc
#

tho

hasty zinc
worthy socket
hasty zinc
worthy socket
#

are you good at doing text? or do you prefer visual scripting?

hasty zinc
worthy socket
#

text scripting is using text, like you did, in c# thats how most people do it

#

visual scripting is using UVS or another Visual scripting tool. essentially you right click and choose node to put on the graph, and then link those graph together to make logic

storm patio
vagrant rootBOT
tall hearth
tall hearth
#

This should be something that your ide would've informed you of though

soft cobalt
#

it's a simple way to start and makes everything onwards easier

safe garden
#

sorry for the n00b question, any idea why these appear? pink arrows as well, think I accidentally clicked something xD

radiant pewter
#

Any idea what this error means? "[Package Manager Window] Error while getting access token: Server response is "The requested URL returned error: 400" [Code 400]
UnityEditor.AsyncHTTPClient:Done (UnityEditor.AsyncHTTPClient/State,int)
"

safe garden
ocean pumice
ocean pumice
radiant pewter
radiant pewter
#

unless it happens again I'll just assume it was some random error because of build error

ocean pumice
hasty zinc
#

can someone tell me a diffrent between the unity 6 and another versions like unity 6.1 , 6.2 , 6.3 , 6.4

ocean pumice
hasty zinc
#

do i need to learn basics of the C# for unity or learn full

deft rock
#

6.0 and 6.30 are both LTS versions -> supported for 2 years from release.
6.1, 6.2, and 6.4 are 'supported' versions -> they lose support as soon as the next one comes out.

#

To start learning Unity it's good to have knowledge of the basics of C# .. "need" is subjective.

safe garden
#

another n00b q sorry - for some reason on a prefab my camera is rotated where you can see this slant in the grid even though I am facing it head on, is there a reason why the camera is rotated? It doesn't happen on other prefabs

safe garden
#

yes scene view

ocean pumice
safe garden
#

opening from project view

deft rock
#

You can get in this pos when you're moving around, just select something in the hierarchy and press F with cursor over the scene view

safe garden
#

when I do it from hierachy it looks fine

deft rock
#

it'll reset

ocean pumice
#

As Carwash said, you most likely just "flew" there 😄

safe garden
#

just realized had this turned off, orientation - reset cam and works now!

copper gust
#

No memes here sorry

cyan lion
#

how do i make ui text follow a gameobject?

ocean pumice
charred fog
#

@wraith spade Don't post off-topic here.

sturdy topaz
#

Hey yall I’m brand new to game dev and my goal is to learn both unity and unreal in the coming year. I’ve been trying to find an answer online but can’t. Is there a unity equivalent to unreal’s “motion matching”?

deft rock
#

what is 'unreals motion matching'?

full iron
#

Guys I need help please with Light!

#

can someone give me just 5 min to help fix a problem!

deft rock
#

after reading 👇

#

!ask

vagrant rootBOT
# deft rock !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

sturdy topaz
# deft rock what is 'unreals motion matching'?

In this video I’ll show some insights about Motion Matching on Unreal Engine 5, explaining what it is, what are the alternatives and my opinion about it.

I've published a free Rig project to GitHub so anyone who needs it can download.
https://github.com/cjmlima/UE5-Blender-Rig
Support my projects here:
https://www.paypal.com/donate/?hosted_bu...

▶ Play video
worldly cave
#

motion matching as a concept is entirely engine agnostic

#

there are some third party assets on the asset store that help make it easier

sturdy topaz
#

Thank you

hasty zinc
#

hi to everybody i have seen so much people that imported unity games to unity and they can add so much things to the game and how can i do it? (sorry if my english is bad)

worldly cave
flat breach
#

hi, I'm trying to solve this issue since 2 days, I want to use a VFX addon from the Visual Effect package in HDRP but none of them work, what I do is I just play them but nothing appears, thank you.

deft rock
loud storm
#

Hello y'all, I'm trying to make a plugin for unity. Need yall opinion, What kind of plugins you need that help and make things easier for you in your Unity Project?

hasty zinc
#

does universal2d or universal 3d is good for making games?

storm patio
#

sure, yeah

hasty zinc
#

mane learning unity and c# basics is so fun

flat breach
#

Hello, I downloaded The VisualEffectGraph additions from the unity registry in the package manager and there is a Lightning prefab in it that I want to use, I just slid it into the hierarchy and it doesn't work(doesn't appear). I'm looping it using this script: https://paste.ofcode.org/mgMsTcNqpCtcNHz8TuKUCj

lilac flume
#

hi running scene then stopiing it locates a random file in project menu. and it gets annoying

worldly cave
hard relic
#

How do I get notified when theres a new editor release?

latent meadow
hard relic
#

Okay

exotic relic
#

Sadly I noticed not just code but now 3d models for sale generated by ai

deft rock
hard relic
#

Okay, I was just wanting to be notified for 6.X and stuff like that.

deft rock
#

Yeah, they get a post in #📢┃announcements - the next one (6.4) won't be for another 3 or 4 months (going off last year)

hard relic
#

Okay, I just wanted to keep my projects on the newest stable release. Other than patches.

lilac flume
stuck flower
# lilac flume

It might be clicking "through" the play window to the assets tab below it? If you move your play window to another part of the UI do you still have the problem?

lilac flume
#

i dont think i can click through a random gif from textmeshpro. and i just clicked 1 time

flat breach
lilac flume
#

maybe they should start fixing their engine instead of focusing on ai slop

deft rock
hard relic
#

Usually I update the project if Ive been activly been working on it. The projects that I update later I wait because of possible API changes.

hard relic
#

but it might not be yet

near wigeon
deft rock
#

6.4.0 probably won't be ... just like every other .0 release. ~6.4.8 will be around when it does start becoming stable

hard relic
deft rock
#

We are not talking about beta

near wigeon
#

but also yes your best bet is always going with LTS a bunch of patches in

#

the "supported" versions are always wonky

reef dome
#

everything rn is just a 6.7 waiting room anyways

storm patio
#

i hope the 67 meme dies before then

reef dome
#

oh it better does

stuck flower
#

Unless there is a specific feature you are intentionally wanting for your project, you should just stick to whatever version you started the project on.

reef dome
#

6.7 actually has my hopes up, coreCLR and unified gameobject/entity are two things I am waiting for so much

near wigeon
#

still on 6.0.33f cause has been very stable for all my projects

storm patio
#

still on 2022.3.61f1 😆

reef dome
#

We just updated our two production apps to 6000.3.5f2

near wigeon
reef dome
near wigeon
#

yeah most likely though.
mono is hella old

reef dome
#

yeah and the csc workaround to get some new c# features is wonky at best too

near wigeon
#

at least full CLR should be 6.x not 7. 🤞

reef dome
#

I mean it should be their 100% top priority of dev facing topics

#

i know their publishing platform has taken their prime spot now but for things regarding the actual editor that should be prio

near wigeon
#

you would think but apparently AI slop took precedence

#

Oh I mean "AI Tools"

#

gotta keep dem investors happy with the latest fads

stuck flower
#

But it's the future! If we don't put a bunch of worthless shit in our product we'll be left behind!

reef dome
#

I mean i've been enjoying them for prototyping so far but as soon as it costs money the tools can fuck right off again 😄

worldly cave
#

i wouldnt give a shit about the ai inclusions if they were just some experimental bullshit someone is messing around with

#

but theres so many things that need fixing rn or should have a higher priority that are actively ignored

worldly cave
#

especially that

reef dome
worldly cave
#

i cant wait for this bubble to pop

near wigeon
#

QA def has gone down a lot more too

worldly cave
#

its long time coming

#

butlerian jihad 0.1 / fall of the farcasters

reef dome
worldly cave
#

but unironically

worldly cave
reef dome
#

delegated to the user

near wigeon
#

releasing a LTS version with a clear bug like they did with UPM lately, its a bit embarrassing

reef dome
#

Though i gotta say i haven't noticed anything too bad since working on 6000

#

I mean the beta version i tested was buggy as hell but thats my fault for downloading a beta 😄

#

what happened with upm?

near wigeon
stuck flower
near wigeon
#

took a couple days to fix it

stuck flower
#

Even Unity internal ones

near wigeon
#

for an LTS thats pretty sloppy..

reef dome
#

A bug like that is forgivable if it didnt take a few days, atleast they didnt brick it 😄

#

And I mean we all like to complain and we just looked at our own stats some days ago... not looking good 😄

deft rock
unreal plinth
#

hi, teachers!

#

just curious

#

i wanna know how to get a unity job

#

who can help me?

worldly cave
#

like a job at unity™ or a job where you work in unity the editor?

unreal plinth
#

company

#

remote

#

i'm web dev

deft rock
#

look at their job openings, find one that you fit, apply

#

same as any company..

unreal plinth
#

what about salary?

#

vs. web

deft rock
#

what..

unreal plinth
#

salary range

deft rock
#

🤷‍♂️

unreal plinth
stuck flower
#

Check the website I guess?

unreal plinth
#

which

stuck flower
#

Wherever you're applying for a job?

deft rock
#

... the Unity site that lists the available jobs..

#

gotta say, if a hiring manager saw this exchange they wouldn't be calling you for an interview ;p

worldly cave
#

i dont think unity is hiring remote workers

#

at least not industry veterans

unreal plinth
#

than web

worldly cave
unreal plinth
#

but how can i get a job

stuck flower
#

Usually by sending resumes and portfolios to hundreds of places until one of them writes you back

unreal plinth
#

true

#

man

#

exactly

#

but i think

thorny vortex
#

looking to create a studio, gaming wise. e.g mob entertainment

would be up to creating games on steam/app store too!

dm me if interested to join!

worked for billion sessions studios in the past and owned million sessions studios myself.

vagrant rootBOT
# stuck flower !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

thorny vortex
#

Ah

worldly cave
#

lol

unreal plinth
#

bad time?

#

who is best?

stuck flower
unreal plinth
#

what type of unity jost is ideal?

#

just curious

stuck flower
#

I don't know what a "jost" is

worldly cave
near wigeon
thorny vortex
#

ty

worldly cave
stuck flower
thorny vortex
night pine
#

Why does light leak through things I am not looking at?

unreal plinth
#

who is working at company using unity now?

worldly cave
#

a lot of studios use unity, highly doubt anyone here active right now does though.

#

but you asked to work for unity itself, this is a different sort of thing all together

#

youre a lot likely to find work as a game dev for a studio that uses unity than you are to find work in unity the company

unreal plinth
#

there u go

worldly cave
#

what

deft rock
#

With tens of thousands of redundancies in the games industry over the past 2 or 3 years, even veterans with lots of experience are struggling to find work.

worldly cave
#

when i said "likely" i meant as in your chances are slightly further from 0

deft rock
#

0.001 😄

unreal plinth
#

yeah, that makes sense.

#

I wasn’t specifically aiming for Unity the compani

#

more studios or products that use unity

#

i know the market’s pretty rough right now,,

worldly cave
worldly cave
unreal plinth
#

that's true

#

but i don't have strong portfolio for unity

worldly cave
#

then start working on one

#

takes a couple of years but with enough patience and determination you might get something good out there

unreal plinth
#

a couple of years?

worldly cave
#

i mean making games isnt fast

#

making good games is even slower

#

when i said build a portfolio i didnt mean pick out a nice ms word template, i meant create something worth showing off

deft rock
#

Juniors aren't likely to be getting remote jobs either

worldly cave
#

oh yeah "remote" work is a pipedream

hasty zinc
#

is it possible to learn unity in 1 month or 1 week

deft rock
#

lol, no

worldly cave
#

no

#

its impossible to learn all of unity in a year

unreal plinth
#

what about Edtech?

#

if i am good at unity already

#

not game

worldly cave
#

still unlikely

#

especially for unity

hasty zinc
#

i dont mean like fully learn its like "junior game dev"

unreal plinth
worldly cave
#

or a year at least

worldly cave
#

you can only really learn through experience itself, you have to build something to get somewhere

#

like i said a few minutes before, making games takes time

worldly cave
unreal plinth
#

i focus on fast money

#

not web, using unity

deft rock
#

No such thing

worldly cave
#

you want fast money?

#

you chose the wrong career

#

this shit is anything but fast and in recent times its anything but "money" as well

#

70% of all games released on steam in 2025 did not make back its 100 dollar deposit

modest meteor
worldly cave
deft rock
#

~40 mins has been wasted going round and round about something that isn't useful right now.. because you are not at a hireable level of experience.

unreal plinth
#

Yeah i get your point.

#

appreciate ur honestly

sour shadow
#

so i set the grid on a higher level than the bg and it still is behind
how do i fixy

storm patio
#

you've set the sorting layers, correct?

#

could you show the config you have there

sour shadow
#

where

#

im new

sour shadow
storm sierra
#

Does anyone know about locally running LLM's in unity for npc interactions?

#

I am trying to learn how to best achieve realistic npcs and thought LLM's could be useful.

exotic relic
near wigeon
#

what does that even mean

sly lake
#

The LLM you can run with whatever RAM your game can spare will be pretty dumb

worldly cave
#

i cant think of anything i would want less as a player than an llm npc

storm sierra
# near wigeon " realistic npcs "

Ideally they are able to respond to players and interact with them with strict parameters on the behavior. Ideally they can communicate in a human fashion is the critical point.

worldly cave
#

but why

#

is this some sort of experiment?

sour shadow
storm sierra
#

No it is just a feature in the game, certain key npcs that are critical for the story/plot. Should be able to speak to the players

sly lake
#

Oh man

exotic relic
#

I’m on neither side but if you use a LLM for NPC responses you would get a much wider variety instead of relying on regex

worldly cave
#

if they are key npcs that are critical for the plot then you do not want to give them the ability to make up and hallucinate whatever they want

#

i can assure you this is far more likely to turn away players from your game

near wigeon
sly lake
#

I think it's a neat thing to experiment with

storm sierra
#

Well I didn't want them to be fixed routines, the idea was a LLM could make sense

sly lake
#

But I think you're going to find that good writing is preferable to "realism"

near wigeon
#

look into Sentis maybe, this is what unity was trying to push its use for at some point

#

use a premade model

storm sierra
#

Is sentis an ai system?

near wigeon
#

its a "inference engine"

sly lake
storm sierra
sly lake
#

Okay, but think about it as a player

#

Is chatting with a really dumb chatbot going to be worth my time?

worldly cave
#

If im hearing bonus dialogue as a player

#

i want it to be something worth hearing

#

nobody is going to stick around talking to an llm inside of your game just because it has an answer to "how many times do you shower"

stuck flower
worldly cave
#

also how do you ensure it doesnt get jailbroken? and your npcs start spouting nonsense

#

thats a bad image for your game

storm sierra
#

I can see the issues with this

worldly cave
#

a lot of issues

#

0 benefits.

stuck flower
#

For nigh on 40 years we've had "Welcome to Corneria!" levels of dialogue from NPCs and no one has cared. Major AAA billion dollar budget games have NPCs repeating the same canned dialogue when you talk to them over and over again. This is not a problem.

storm sierra
#

I really wanted my npcs to be seen as human in behavior. That is the true goal at the end of the day.

#

They need to respond to stimuli in situ, not in fallout fashion of dull npc walks into gunfight unaware.

deft rock
#

How much would an LLM bloat the installation of your game?!

#

I'm assuming the data required to run a local LLM is... a lot

storm sierra
stark sorrel
#

Hello everyone,could someone with me an idea to how create system like if server player is gone so every other player is out, i did some codes but for some reason they kicked in random moments

#

i mean share ideas

storm sierra
#

Are you using a server as authority system or a p2p?

worldly cave
stark sorrel
#

i dont know actually. but my system is like server is the main guy and its deliver every fail to clients and they just sync it on their client

storm sierra
near wigeon
ashen mica
#

I've report bug in forum and form the editor, it is normal i don't had access to the reporting portal ?

stuck flower
worldly cave
#

i would rather have simpleton npcs in a well written game

#

then ones who use ai

deft rock
#

Gamers don't want gen-ai in their games either

worldly cave
#

this

#

its a novelty

storm sierra
worldly cave
#

you can still do this without llms

#

and youre game is going to be all the better for it

stuck flower
near wigeon
#

this just translates to "make game good ez "

#

slapp an LLM and now game is good rite?

worldly cave
#

i mean it worked for the unity editor

#

it must be true

stark sorrel
worldly cave
storm sierra
lilac flume
#

i hope AI bubble pops asap

stark sorrel
near wigeon
worldly cave
#

they value investors

#

however from a consumer perspective private companies are far better

deft rock
#

and "can't get left behind"

storm sierra
worldly cave
#

look at valve, prime example

#

private company, extremely efficient, nobody thinks ill of them

#

because they have no investors to appease

worldly cave
#

that is not to say they arent without flaws

lilac flume
#

does nothing and wins

near wigeon
#

idk valve does pretty corpo shit for money..

deft rock
#

Lots of people think ill of Valve, just a lot less than other companies

near wigeon
#

You don't own your purchased games.. GoG you do

stark sorrel
wind cape
#

Hi im new can you tell me whats this server used for?

worldly cave
#

but i would rather pick valve over epic

#

for games distribution

near wigeon
deft rock
worldly cave
#

also gog arent angels either

#

they are very pro ai

wind cape
#

Okay thanks

lilac flume
storm sierra
stark sorrel
near wigeon
worldly cave
#

sure, but it could be worse

#

and i would rather settle with what we have

flat breach
#

hi, do you guys know a discord server or a place where I can get help?

deft rock
hasty zinc
#

made my first movement script in 2d "using UnityEngine;

public class PlayerMovement : MonoBehaviour
{
public float speed = 5f;

void Update()
{
    float horizontal = Input.GetAxis("Horizontal");
    float vertical = Input.GetAxis("Vertical");

    Vector2 direction = new Vector2(horizontal, vertical);

    transform.position += (Vector3)direction * speed * Time.deltaTime;
}

}"