#💻┃unity-talk

1 messages · Page 70 of 1

plain dagger
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how about no

radiant pewter
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yeah that's very true - the red text will probably be enough to remind me to change it after the uni project is done tbh

plain dagger
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"Hey this version has a known security issue it would be great if the pcs can have their version upgraded to something newer"

vivid river
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The security alert is just malicious local code execution right?

radiant pewter
#

😭 they're very resistant to change

wicked roost
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id report the teacher, he should be noticing that and teaching good practices of using security patches

radiant pewter
#

bureaucracy and all that

wraith walrus
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Help. Can't install Unity 3D

latent meadow
wraith walrus
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I try to install unity version and the install button is blurred

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I can't click it

latent meadow
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oh, i see

radiant pewter
plain dagger
fair cove
radiant pewter
wicked roost
#

entire course changes cost money in software and other materials, using a patched version instead of a security warning version costs nothing

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headmasters are always ok with free stuff, they just dont want to spend money

plain dagger
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It takes time to add new software and re image/update all pcs

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though most network boot so that makes it easier

latent meadow
plain dagger
wicked roost
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lmfao wow how bad are your profs and tech department, should be able to image 256 computers at one time, university property computers should all be the same, students can do it in an hour while taking a shower.

wraith walrus
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I hate microsoft

wicked roost
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well 255 need a drbm host

wraith walrus
#

It makes it overcomplicated to deactivate the protection

plain dagger
#

microslop moment

latent meadow
wraith walrus
#

The CEO said us to not call it Slop

plain dagger
#

Add your unity projects as excluded paths in windows defender

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Even android studio prompts you to do it automatically

wicked roost
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its not as bad in win 11, you just turn all 3 firewalls off and defender off in like 2 toggles, then it actually has an option now to turn off the stupid notifications about it

wicked roost
latent meadow
#

i still prefer my coined, MacroFlop instead of MicroSlop

wraith walrus
wicked roost
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try closing hub, then open it and sign out, then reauthenticate

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and make sure you are installing on a drive with enough space

latent meadow
#

not the worst idea ^

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you can also delve into the logs, but.. good luck with that

#

!logs

vagrant rootBOT
# latent meadow !logs
📝 Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

wraith walrus
#

Fixed it

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It was installed in my external hard drive and changed installation path to C:

cloud flower
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welp the asset I bought doesnt work

wicked roost
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what do you mean

cloud flower
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its suppose to be a world generator hit a button and boom but its just the nebulas

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doesnt generate stars planets skybox etc

wicked roost
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giai

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is it giai?

cloud flower
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no

wicked roost
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which one?

cloud flower
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SPACE for unity

wicked roost
#

oh sorry i dont have that one cant assist

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i have several

plain dagger
wicked roost
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test it with just it and no other assets in a new project that is the same version as listed in the asset description

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if that doesn't work contact support and report it

cloud flower
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yeah Im in the process of trying exact version if I can get it to work I cant seem to find it

plain dagger
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shared a link

wicked roost
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so like this asset you would use exactly 6000.0.23 and if that doesn't work it is a faulty asset and they should refund you

plain dagger
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Hmm last update was for 2019 support so id expect this to work just fine

wicked roost
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yeah so try it with 2019.1, it likely has problems with unity 6 it waswn't updated for it.

plain dagger
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I cant think of a good reason so perhaps its just user error

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Unitys apis are very stable

cloud flower
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im redownloading the unity version and redoing the package

plain dagger
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Perhaps things like input handling would need changing but thats it

wicked roost
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yeah but thats 7 years ago, highly likely there asre errors

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ive got thousands of dollars of 20149 2020 even 2023 assets that dont work unless i wsnt to fix a bunch of errors.

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some of them are good enough i fix them lol

cloud flower
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ewww 5.5 is so bright

plain dagger
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try with 2019 not unity 5 😆

cloud flower
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it says 5.5.0 here

craggy pollen
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how do you even find 5.5, there is no way do dl from the hub

cloud flower
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manual dl I found it

vivid river
cloud flower
wicked roost
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thats original, look in description, it was updated in june 2019 for 2018 and 2019.1+

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so best bet is to go with 2019.1

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or 2019lts probably best

plain dagger
craggy pollen
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i think as rob already mentioned, it shouldn´t be a big deal to fix that for your recent unity version. i would highly recommedn you do that instead of downgradin to some ancient version, especially with the recent security bug that was found

cloud flower
wicked roost
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this version should work it is security patched

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if it doesn't work with that version i would contact support about a refund, because it is advertised to

cloud flower
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ok its dl now

wicked roost
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if it does you might just need to fix a few things to get it to work with 6.x

cloud flower
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package doesnt even show up

wicked roost
#

i don't think you clicked my assets, thast looks like unity registry

cloud flower
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gotta figure out 2019 lol

plain dagger
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asset store stuff is always seperated

wicked roost
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iirc it is window -> asset store in that version, been a long time

cloud flower
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moment of truth

wicked roost
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don't l;eave us hanging mate

cloud flower
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not gonna lie its kinda uneventful its not like the youtube trailer

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its too bright

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gonna have to mess with it

wicked roost
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at least it worked, so now you know if you would like to use unity 6 you just need to fix the errors and maybe some warnings

cloud flower
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well thats the thing there wasnt any errors

wicked roost
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it usually isn't tooooo painful

cloud flower
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it just didnt show the stars etc

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lemme show you

wicked roost
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sometimes warnings will make things just not work but itll compile fine id go through those

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the yellow ones

cloud flower
wicked roost
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that looks like maybe render pipeline problems, are you using urp or hdrp

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might need to fiddle with the shaders or something im not good with the shader stuff

latent meadow
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it may be just post-processing. not sure, only half paying attention

wicked roost
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2019 was a completely different post processing, have tons of post processing assets from then that no longer work

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so if you fiddle with that stuff you can probably get it working

cloud flower
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yea its visually different and im a noob so I'm probably not gonna figure it out

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ill keep playing with it though

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I wanna do cool space stuff

wicked roost
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if you really want to use that what you can do is just use 2019 lts unity and make sure any other assets you buy are made for it

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you just wont have access to newer features of uni9ty

latent meadow
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forward adaptation, in general, makes more sense. make this asset with with the newer version, which will have more compatible assets

wicked roost
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its just an option

cloud flower
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yeah im gonna try and get it working with the 6.3 LTS I mean the nebulas show up Id have to see what other assets will work or not work

wicked roost
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the important part is pay attention to when assets were last updated, if new don't buy things that werent updated in the last oh say 3 years, most of those will at least upgrade api auto fine

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other than models of course, models dont matter, just watch out on the editor extensions and script assets

cloud flower
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theres not many settings I can actually change cause this just creates a scene fab

wicked roost
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go fiddle with the post processing for whatever rendering pipeline you chose, did you go upr hdrp or built in?

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if you did urp or hdrp hit the converter too

latent meadow
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prefabs can be unpacked and altered

wicked roost
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id suggest duplicating the prefab then alter the duplicate so you have the default to look back on if you mess something up

cloud flower
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why I can just create infinte prefabs till I find the right setting?

wicked roost
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so that they are exactly the same if its some kind of random gen, unless you have a seed it generates off of so you can duplicate it thats all

cloud flower
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oh yeah my goal right now is to get it working then worry about checking out the seeds

wicked roost
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which render pipeline are you using?

cloud flower
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ummmm urp I believe

wicked roost
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do the material upgrader first thing

cloud flower
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the what

wicked roost
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ill get you a screenshot in a few when gaia finishes here

cloud flower
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alreight im just messing with settings

wicked roost
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sorry this thing takes forever to import, its under edit if you wanna look around, near the bottom, you are looking for the urp converter/upgrade

fallow dune
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If I made a VRC avatar in unity and it looks beautiful for PC users, yet shows up as “an untextured purple blob” for quest users, what did I do wrong?

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I checked both PC and Android during the build and publish process, but I never made two prefabs for both PC and Quest optimization, I’m not sure if I was expected to do that, I’m still a bit new

cloud flower
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one of the planets is like this

wicked roost
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@cloud flower doing that will automatically upgrade materials to the latest version, which will fix anything purple and maybe invisible things

cloud flower
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oh I had that window open I did renderer but everything said 0 stuff

wicked roost
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initialize it

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hit initialize and itll find all the materials

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if checked

cloud flower
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says conversion pending

wicked roost
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then hit the button to the right of initialize

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see if that helps things

cloud flower
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yea I did

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nope

fossil yacht
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guys I dont know why this happening. When I play app and unplay it again My Project window goes in " packages - scriptable render pipeline core - runtime - utilities " File location

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is there some error or something like that

wicked roost
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where is your console window, that will show if there is an error

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open it back up and try again

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window -> general -> console, it is probably an error in that file throwing you there for easy access

fossil yacht
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I did

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In console there is anything shows but this file location changes again

primal creek
wicked roost
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no yellow or red at all

fossil yacht
cloud flower
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dude

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I just realized I dont have everythign advertised in the video in the asset hmmm its missing the ship and warp drive effect

potent geyser
# fossil yacht

This was a known bug, selecting a file when coming out of play mode. I don't know what version you're on, but you can check release notes for newer versions to see if it's fixed.

I know it's not happening for me on 6.3(?)

wicked roost
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did you look for a readme or documentation in the asset folders?

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there may be support files you need to import

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it may be there but all you did was create space thats not going to create the playable scene usually, look for a demo scene

cloud flower
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its a script

fossil yacht
wicked roost
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under demo

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also in scenes, there are demo scenes, just load those bro

potent geyser
fossil yacht
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textureGradient.cs file is being selected after this

fossil yacht
wicked roost
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we know hes offering things tyo try to fix it

fossil yacht
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okay I am doing it

wicked roost
#

i was talking to @cloud flower

fossil yacht
wicked roost
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well i wasnt the someone that suggested to reset layouts lol

fossil yacht
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When I reset layout why this issue have fixed. I have no idea

wicked roost
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not going to take credit for something i didn't do haha

fossil yacht
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it is cool You are still great person Help or Not

cloud flower
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now If I could get the asset to work in 6.3

wicked roost
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i tried, but in your case arshtat i was out of ideas hehe

fossil yacht
potent geyser
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Nope

wicked roost
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something was hung up in your layout save

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causing it to go back there

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its like clearing a cache

fossil yacht
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I see

fossil yacht
wicked roost
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bleh bleh bleh about 100 gigs of assets to go

cloud flower
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I need a new HD with this new venture lol

wicked roost
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i just bought a new pc, i download all my assets into one project so i have them all local when things like last night happen where the asset store is screwed up and wont let us download them

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i could just rip the drive out of the old computer but i want to format it when i do that

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i love this new case, no screws just grab the spot and pull. its like its screaming upgrade me daddy lol

latent meadow
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i use an asset called Asset Inventory(not affiliated, it just helped), but your method is a well used one. essentially the same thing, with added value. the assets end up existing in a local database so you can pull individual things from them as needed, without having to go to a second project. and more.

wicked roost
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well its not about the project its just to get it in the cache so all i have to do is import

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mostly just download them all then install the ones i might play with

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for giggles while downloading lol

cloud flower
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I have access to all the materials and textures from this asset pack right?

wicked roost
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yeah

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they are in the folder structure there you just gottas find what you need

cloud flower
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so technically I could try and reprogram the code and generator in the newer version and import all the textures etc myself

wicked roost
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if you are new to unity i highly recommend going to the learn section of the unity website and do some of the tutorial projects, you can learn a lot that way

cloud flower
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I have

wicked roost
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yes you can change whatever you want in it

cloud flower
wicked roost
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nice

cloud flower
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before i bought this space asset

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just googlefu

wicked roost
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i still cant believe thomas made rpg builder free just because he wanted to completely rebuild it as a new asset, that thing is awesome

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its got 1 error in 6.3 but easy to fix, just // one line done

cloud flower
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which asset?

wicked roost
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he depricated it from asset store and made it free

cloud flower
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I really need to learn how to use stuff from github

wicked roost
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now working on spark which i will buy when he adds multiplayer

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you just download it and put it in the folders as they are labeled and unity does the rest

cloud flower
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honestly I have a ton of free time and I mean a ton I wanna teach myself to code and use unity and create the next ui based space sim

wicked roost
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im retired and disabled i get it hehe

cloud flower
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I wasnt gonna say anything but thats why lol

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im in same boat medically retired

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but I grew up on eve online

wicked roost
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im 50, I retired in 2011, but in the last 2 years corpal tunnel, cubital tunnel, vikings disease, diabetes, and something wrong with my shoulders they don't know what lol

cloud flower
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ill be 40 this year lol

wicked roost
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i cant even doordash becauase i drop things, my left pinky is so useless i have to use my ring finger to hit a, which is why i don't capitalize or punctuate like I should, my right pinky isn't much better

latent meadow
#

reminder you can make threads.

cloud flower
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Yea I think im starting to get carpal tunnel lol I played that new arc raiders game for like 800 hrs straight

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then decided enough lol

wicked roost
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i didn't even play that one, i was doing bellwright when everyone was doing ark raiders

cloud flower
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who am I kidding Im months away from being able to modify this code lol I should just try and use what I can in 2019LTS and maybe grab these other 2 assets if they work woith this version that I wanted lol

unkempt parrot
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apparently there was a security vulnerability that was discovered all the way back in october 2025. i havent really had the time to fix that for me until now, im currently using a 2020 build of the unity editor. do i need to install the latest version of the unity editor or can i find an update for my 2020 version specfically? im in the middle of a project so switching version completely might not be ideal

wicked roost
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as a solo dev ive been working on my game for almost 10 years, you gonna need patience, but im also really picky

wicked roost
cloud flower
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Yea I have a habit of staying up extended periods and getting loads done..... bipolar haha

potent geyser
#

Can you two take it to DMs please. Thanks.

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Or make a thread as suggested above.

wicked roost
#

wow, we see the cause of unity's constant user slide downhill right there

unkempt parrot
# wicked roost

my current version is 2020.3.11f1 though, is upgrading to 2020.3.49f1 safe?

potent geyser
#

You can upgrade safely but always back up.

cloud flower
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I thought I blocked you lol im sending unity an email about you your not welcoming new members

unkempt parrot
#

stupid question maybe but im not an expert at this

copper gust
cloud flower
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prob not

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itll get my rocks off though

copper gust
#

Mod not getting in trouble for following the rules

waxen sonnet
#

Hi, I'm new to Unity and I'm trying to make my own game but I'm having problems with assets and textures. Can anyone help me solve my problem?

potent geyser
#

It's fine, let them do what they will. We don't need to dig into it.

potent geyser
unkempt parrot
wicked roost
#

can you describe the problem in more detail please, that is if it is ok to talk in a channel called talk

potent geyser
#

Nope, everything will auto update.

waxen sonnet
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When I insert an installed asset, I don't know how to get it into the game and I get an error.

potent geyser
#

Sharing the error would be an important detail.

wicked roost
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what is the error? getting it into game depends on what kind of asset, like a model you would find a prefab and drag it into the scene

waxen sonnet
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A polygon of Mesh 'Grass' in Assets/PS1 Dark Fantasy Horror Game Assets (by Stark Crafts)/PS1_ForestAsset/PS1_NaturAssetCollection.fbx is self-intersecting and has been discarded. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

potent geyser
#

That's yellow no? A warning, not an error.

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That's on the asset maker, not anything you can do unless you want to modify the mesh manually. Doesn't seem worth it though.

waxen sonnet
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When I put the folder in assets, it didn't apply to the game and I don't know how to do it.

potent geyser
#

Assets in your folder don't magically appear in your scene.

wicked roost
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i usually just ignore those and move on, assets like that i just want the prefabs, those errors generally have more to do with a demo scene

latent meadow
potent geyser
#

!learn is where you want to learn how to use the editor.

vagrant rootBOT
potent geyser
#

Also assets usually come with instructions, find it for that asset

wicked roost
#

and unlike 10 years ago when unity was warm and welcoming we instead try to get ran off

copper gust
#

The name for this channel is shit

potent geyser
#

Making a thread is not running off. It's reducing the noise so people can use this channel. Not having your personal conversation front and center isn't an insult.

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Again we don't have to dig into it. We can move on.

copper gust
#

its for general help with unity that isn’t covered by other channels and/or help finding the right channel

wicked roost
#

there whole sections for scripting, and multiplayer and graphics with multiple even more specific channels, this is literally talk

cloud flower
#

and nobody was discussing anything important or i would of stfu and so would he have

wicked roost
#

but if someone does ask if i can i will absolutely help

potent geyser
#

On the contrary, people might not ask questions because they see the channel moving quickly and will bury it.

wicked roost
#

i will agree the talk about playing games was off topic and wrong, but that was what 3 total lines

potent geyser
#

Which, absolutely, has been a point for some people in the past. Hence the rule for threading long convos. It's not that difficult.

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So let's move on. Thanks.

cloud flower
#

Agree to disagree ive left so many servers for a lack of conversation.....

wicked roost
#

i didn't make the descriptions or the channel names, sorry.

copper gust
#

The name and description are really shit yeah

potent geyser
wicked roost
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i did read, if its not what is described please just change it.

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done thank you

waxen sonnet
#

Does anyone have some time to explain textures and assets to me privately?

potent geyser
#

That's not how this discord works. You're free to ask clarifying questions for help.

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But assets and textures is a vague topic. A general overview is something you can find videos on.

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!learn is also a good place to start.

vagrant rootBOT
waxen sonnet
#

I looked on YouTube but there was only 1 video that didn't really help.

wicked roost
#

Support my channel by becoming a member: https://www.youtube.com/channel/UCRMXHQ2rJ9_0CHS7mhL7erg/join
In this tutorial we learn how to import textures into Unity 6 and we learn how to make materials
✦ Patreon: http://patreon.com/jimmyvegas/
✦ Assets for this Tutorial: https://www.patreon.com/posts/117433042
✦ Subscribe: https://www.youtub...

▶ Play video

In this video we'll download Unity, setup a basic scene, import sprites, tile them and explore the asset store. NEXT VIDEO: https://www.youtube.com/watch?v=ENuJP9X7ua4&list=PLydLF_SVNKYaY5YnH7amiEeiUAVWRBCu3&index=3&ab_channel=WildCockatielGames


Links:
How to Make a 2D G...

▶ Play video
waxen sonnet
#

ty

wicked roost
#

i suggest the learn area on the unity website if you are a beginner too, a lot of great tutorials to make whole games step by step

twilit veldt
#

not code related but anyone knwo why i cant drag assets into my asset folder anymore?

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just got a new laptop and clone my repo from github desktop

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also dragging files directly into the asset folder through explorer crashes unity

wicked roost
#

ummm, try temporarily just to see if it fixes it, close the editor and hub, and disable your anti virus, just to see if that is causing an issue, if you don't want to do that i understand, but its the only thing i can think of off the top of my head

storm patio
twilit veldt
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the problem is with all files though, not just .tga

storm patio
#

make sure your unity project isn't in a synced folder, eg onedrive or google drive

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(if you want to keep backups or whatever, use version control instead. onedrive will mess with the project)

twilit veldt
#

do you know how i can disable it?

storm patio
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i haven't used onedrive syncing before, not sure

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try googling it

plain dagger
twilit veldt
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ok ill try it, thank you

wicked roost
#

or just put your projects in c:\unity projects

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thats what i do, easy to find

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or d or e ya get it

twilit veldt
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still cant drag in any files

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even with one drive uninstalled

gray dirge
#

Onedrive is real bad. Never put your unity projects to onedrive, just makes them slow and sometimes even breaks the projects. Use a proper version control like git/github if you need that

twilit veldt
#

it was jsut automatically there when i got hte laptop, i dont use it at all

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i dont think that was the problem anyway, still cant drag in anything

wicked roost
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try restarting the pc, but i still think having your project in your user/username area is not great

storm patio
storm patio
twilit veldt
wicked roost
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thats why i was thinking restart the pc, if just uninstall without a restart something might be hung

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one drive, norton, mcaffee its all like a plague, hard to get rid of lol

storm patio
#

does dragging files work for other apps, eg chrome, your ide?

wicked roost
#

try turning off unity cloud with the 3 dots by the project in hub, just for giggles, shouldn't cause that but worth a check

twilit veldt
wicked roost
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have you tried moving it outside your user folder yet?

twilit veldt
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no and i might be uneducated but what does that change?

wicked roost
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some syncing stuff not one drive likes to sync user folder stuff it just ensures its out of any kind of preference and settings syncing

twilit veldt
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even if it does fix it i dont think id be willing to work on my unity project if it was located outside of my user folder personally

wicked roost
#

why

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that makes no sense

twilit veldt
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its just a bit of an inconvenience cause its located outside of common folders like the desktop or documents

wicked roost
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its just storage your asset cache, editors etc will still be in the user folder

twilit veldt
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its also kind of disorganized since thats where common files are supposed to be stored imo

wicked roost
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once you move it right click the folder and pin it to quick access, then it is just as easy to find

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alright if you wont try things i cant help you have a good one sir.

twilit veldt
#

yes i know what you mean

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but i dont want my unity projects to be located in the same locations as important system and windows folders

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id rather a more robust solution that addresses the actual issue rather than work arounds

wicked roost
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it wouldn;t be lol, i have it directly on c, completely outside of anything windows or program files, because it is just storage

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in your user folder it is literally in the same location as important system and windows folders.

twilit veldt
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i didn't say i was putting it inside of any windows folders

wicked roost
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which is why it can be tied to multiple sync and backup issues not just onedrive

wicked roost
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everything about you as a windows user is stored in there

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your project location is just storage, the editor isnt even in it

twilit veldt
wicked roost
#

lmao look i see one drive right there

twilit veldt
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"file folder"

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its not the application

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its just a folder with a custom icon

wicked roost
#

NTUSER.DAT is a critical, hidden system file in Windows that stores user-specific registry settings, including desktop wallpapers, display settings, keyboard layouts, and application configurations. just 1

twilit veldt
#

NTUSER.DAT is also hidden and is a single file

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ok im not trying to sound rude but i think you're missing my point

wicked roost
#

look just be you im done with this, its silly, its storasge, no different from a place to throw music

storm patio
#

what is even going on here

twilit veldt
#

is there an actual solution to this or just work arounds?

storm patio
#

@twilit veldt have you tried refresh all assets or reset layout in unity? i think those would be covered if you reset library but i'm not 100% sure

twilit veldt
storm patio
#

does it happen with other unity projects or other unity versions, if you have those?

twilit veldt
#

I've tried other versions of unity and im still encountering the same problem but i haven't tried other projects since this is a new laptop and i only have one stored on it

storm patio
#

other versions of unity on the same project?

#

i guess try making a new project and test on that

copper gust
#

OneDrive absolutely fucks with projects and windows loves undo’ing any attempts to disable it on a whim

#

Ideally it just should not be there imo

charred fog
#

Are you using the default Unity projects location or did you move them somwhere?

twilit veldt
#

its just stored in my documents folder

twilit veldt
copper gust
#

Until you do 😅

storm patio
#

practically a virus, because who would want to remove such a useful and flawless app

twilit veldt
#

for the time being it's not here atleast

wicked roost
#

documents folder, do you have phone link installed, that syncs docs lol

twilit veldt
#

nope

copper gust
#

I mean sure but it honestly could come back and fuck up your stuff

#

It really do suck

wicked roost
#

yeah sometimes they will slip it back in with an update

#

i hate microsoft with that mess

copper gust
#

Feel free to google this of you you don’t believe me onedrive loves to come back

twilit veldt
#

im just sayign for the time being it's not here

charred fog
twilit veldt
#

documents isn't a windows managed folder?

polar kayak
charred fog
wicked roost
#

yes it is,

twilit veldt
#

i just tested it on a new project stored in the exact same location, i can drag files into it, but not into my other project

copper gust
wicked roost
#

it is accurate though

#

specifically in documents rather than the default username/unity projects/ windows defender could be screwing it up

#

anyway i said i was done i need to be done or a mod is justified in yelling at me

twilit veldt
cloud flower
#

Ive made progress getting this asset from 2019 to work in unity 6.3LTS the only think left is the pink asteroids and im out of ideas

charred fog
wicked roost
#

make sure to do the read only too

charred fog
cloud flower
#

yea that didnt work xype lol I did that

wicked roost
#

go put you a post in rendering, those shader folks will be better equiped to help

plain dagger
#

only materials using "Standard" can be converted

#

you are shit out of luck for any other custom shaders

charred fog
#

You need to provide actual details as well, not just a screenshot

twilit veldt
severe needle
#

Hi guys

about App Store publishing:
I know iOS publishing needs macOS/Xcode, but do I actually need a physical Mac?
Can I publish the game using a cloud Mac (like MacInCloud), or is there any issue with Apple if I do it that way?

charred fog
wicked roost
#

there is a documentation pdf in that space asset, and a readfirst, have you read them both fully?

plain dagger
#

stop

shadow heron
#

I want to add a wet trail following the player, should I spawn decals for this? or particle system? what's the recommend approach for this?

plain dagger
#

particles emitted over distance may be a nice easy cheap way

#

but requires you to ensure they align + position correctly

twilit veldt
plain dagger
charred fog
wicked roost
#

how is the root of c the same location as documents, what i see is you finally did what i asked and it works....

buoyant igloo
#

Hi, I'm adding a custom pixelart cursor to my game. I tried adding it but it's all blurry

#

Those are my settings, very similar to every other pixelart image

#

That's the output. I also rescaled it from 8 to 32 pixels, but it didn't change anything

charred fog
#

@twilit veldt Create a clean folder yourself as well, don't copy system folders that can retain permissions

severe needle
plain dagger
# buoyant igloo

why is texture type "cursor" 😐
derp i see you want that haha

twilit veldt
#

i copied another project of mine from github in the exact same location as the project that doesn't work and it works fine

#

i'm pretty sure its a project-specific problem

buoyant igloo
plain dagger
#

Id not bother and just hide the system cursor and move a sprite/whatever myself

#

As changing the system cursor means relying on the os to do what you want

twilit veldt
#

actually all of this is giving me a headache I think ill just make a new unity project and transfer the assets over

#

sorry for wasting your time and thanks for your effort

buoyant igloo
#

and would follow game's fps

wicked roost
#

you could raycast position it too so that it actually hits what the player is pointing at moving appropriately

plain dagger
#

That is true. How does the cursor actually look if we ignore the preview?

buoyant igloo
#

..i tried..

storm patio
#

do you mean you can't screenshot that

buoyant igloo
#

yes

wicked roost
#

you can with the right software but thats off topic i think

plain dagger
#

Then cheat and scale up the image to a better resolution (without filtering)

buoyant igloo
#

didn't change a single bit

plain dagger
#

That doesnt sound right

buoyant igloo
#

from 8 to 32 to the max which iirc is 128 (got back to 8 now)

plain dagger
#

how would bi linear filtering appear without the texture being lower res?

wicked roost
#

try a larger image and scale it down like you are doing retina for webdev lol

storm patio
#

just as a sanity check, are the other build target tabs also set to compression: none

plain dagger
#

yes thanks for repeating what i say but worse

buoyant igloo
storm patio
#

you can set different asset settings (i guess, not sure what the term would be) for different build targets

buoyant igloo
storm patio
#

perhaps check if the other tabs have different compression settings, and perhaps if they may be unexpectedly used

buoyant igloo
#

so the default is universal I think

storm patio
#

ah, forgot that was a thing (goes to show how much i touch those settings lol)

buoyant igloo
storm patio
#

(btw, what's that facebook icon supposed to be building for?)

storm patio
# buoyant igloo

does it become sharp as expected if you use a different texture type?

buoyant igloo
#

Nope, I was trying with the usual sprite before noticing there was the cursor setting, I thought it was the problem

#

I had the same issues

#

It stays in the build btw

storm patio
#

ok so the issue probably isn't specifically being a cursor then

#

have you set a proper PPU?

charred fog
buoyant igloo
#

I acutally noticed that no matter which settings I modify, the cursor stays the same, as if there was a cache. I got back to high quality and 32*32, and it's the same. So... Which cache should I delete? I've never done that

#

There are many caches

charred fog
#

When in doubt just close Unity, delete entire Library then open again.

wicked roost
#

yeah go into your project folder, and find the one named Library, just delete it

buoyant igloo
wicked roost
buoyant igloo
#

Nothing changed

#

....what the hell?

wicked roost
#

it rebuilds itself when you reopen unity

#

but that sucks, you still using the 8x8?

buoyant igloo
#

No I switched again to 32x32

gloomy raptor
#

Hey does anyone know whether there is a good voxel tool for unity similiar to this one thats for godot?

wicked roost
#

there are also others, but those are 2 i have experience with and enjoy

#

voxeland isn't up to date, digger is

gloomy raptor
#

alright thank you

wicked roost
#

if he isn't on a business trip adamantite that makes digger is pretty responsive on his discord if you have pre sales questions

storm patio
coarse tulip
#

Hey, I'm having an issue with TMPro and I don't know wich is the right channel to find answers

patent raptor
#

where can i ask question or for help?
no one even hears me out :*(

vagrant rootBOT
# vivid cedar !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

wicked roost
#

what do you need help with, there are specific channels for each topic

potent geyser
#

This is a community server, nobody will be able to solve a web issue with the Unity Learn website.

#

If it's a big enough issue, you can submit a ticket to Unity.

patent raptor
#

ohk

coarse tulip
patent raptor
#

tysm

potent geyser
patent raptor
#

ohk

nova brook
#

i attached the main camera to my player and player have the controller script then why it is not moving and console generating such alrets so fast as i hit play button '

hearty pine
#

Heya!

wicked roost
#

looks like you need to change the input type in project settings > player

nova brook
#

Oh thanks

vivid cedar
nova brook
#

can you tell me where i find input handlind setting

wicked roost
#

edit

project settings, on the left click player, then open the other settings, and scroll down reading carefully, lots of settings there you might find others you like

plain dagger
#

!input

vagrant rootBOT
# plain dagger !input
How to Set Input

To set Active Input Handling, go to:
Project Settings > Player > Active Input Handling

• Input Manager (Old): Use the original Input settings.
• Input System Package (New): Uses the new input system package.
• Both: Use both systems.

nova brook
#

in player settings there is no setting named active input handling or input handlingUnityChanHuh

nova brook
#

thank God 😮‍💨

nova brook
wicked roost
#

the bot needs to add that, the bot skips it

#

to be fair, in older versions it was open by default

dense hill
wicked roost
#

the folks over in the rendering channel will likely be happy to help you with that

nova brook
#

WTH After changing it to Input System package and restarting it still not working my charcter is still on a its postion

vivid cedar
nova brook
wicked roost
#

are you still getting the error spam?

nova brook
#

yes

wicked roost
#

did you try both

#

the both setting i mean

vivid cedar
#

you sure? What does the error say now? And what did you change the setting to?

#

I thought it was already on new input system

#

the whole problem was you had code or something that is trying to use the old one

#

If you set it to "new" again, that won't change anything

wicked roost
#

yes which is why both may fix it, i think both are being used

vivid cedar
#

you still need to change the thing that's trying to use the old one

#

or yes, use both

wicked roost
#

if i read the error correctly

nova brook
wicked roost
#

can you try both please

vivid cedar
#

If you are using both, then yes you will get an error either way

#

again - either make everything use the same system, or switch it to both

nova brook
#

engine regenrating project and new error box is appearning that i need to switch to new input system package

wicked roost
#

might want to take it to scripting, something is conflicting clearly

nova brook
#

i fix it bcz its not input problem but the course project which i am following already include a controller file for player i disbled it and it workedUnityChanAssetStore

wicked roost
#

haha well at least ya got it going woot

#

now make something great

nova brook
#

Yeah Thanks for helping also dumbest thing i ever seen throughout folllowing a course

wicked roost
#

oh you should see my life, i only know the things i do know because ive broken everything there is to break in unity every version since 2015 and had to fix them

nova brook
wicked roost
#

welcome aboard, im not going to talk about other engines they like the topic on point here

nova brook
#

audio 3d navigation creating different gameojects player and much more i am learning straight 8 hours

wicked roost
#

hey everyday you learn something is a good day

nova brook
vivid river
#

Are they recreating a spiderman meme or something

wicked roost
#

im afraid to respond...

vivid river
#

Why

wicked roost
#

im afraid to even say, after this morning im a little paranoid

charred fog
vagrant rootBOT
#

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

nova brook
ripe sphinx
#

i upgraded my project to the latest LTS version and i got an error in one of my packages that i've never seen before

#

It's complaining about a SerializeField attribute being on a function

#

The asset is assethunterpro. But like after the upgrade I can't even see it in my list of packages in the package manager

vivid cedar
#

are you using it or not?

ripe sphinx
#

i've never actively used it since i came on the project

vivid cedar
#

but is the project using it?

ripe sphinx
#

it's just an asset that is used to figure out other non functional assets

#

based on the description

ripe sphinx
vivid cedar
#

not really sure what that means exactly.

If the project is not using it, go ahead and just delete the folder to save yourself the headache.

If the project IS using it the best bet is to contact the asset publisher and tell them which unity version you're on and what errors you're seeing

nova brook
#

My code is correct and also everything ok but after adding following code for ⁨```public void OnTriggerEnter(Collider other)
{
Destroy(gameObject);
}

vivid cedar
#

most likely mismatched braces {}

ripe sphinx
vivid cedar
stuck flower
vivid cedar
#

Assets aren't necessarily referenced directly in your code. They could be editor tools someone is using for example

ripe sphinx
#

we all kind of took on the project after the previous maintainers left

#

and it looks like it's been in there for a few years

vivid cedar
#

another way to find out is to save your work (git commit ideally), delete it, and see if anything breaks

#

which could be difficult

#

but yeah just taking over someone else's project without any context is going to be a nightmare in a lot of ways

ripe sphinx
#

it has been 😭

nova brook
#

⁨``` using UnityEngine;

public class Collectible : MonoBehaviour
{
public float rotationSpeed;
public GameObject onCollectEffect;

// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
    
}

// Update is called once per frame
void Update()
{
    transform.Rotate(0, rotationSpeed, 0);

{
public void OnTriggerEnter(Collider other)
{
    Destroy(gameObject);
}

}

vivid cedar
#

come now. You don't see an issue here?

#

Looks like a dude with two left feet

plucky shuttle
#

Hey I want to learn how to model, is there channels to help me with this?

vivid cedar
#

or maybe there's a 3d modeling discord idk

plucky shuttle
vivid cedar
#

blender is the best to start with, as it's free free free

plucky shuttle
vivid cedar
#

sure?

#

It's a skill like anything

#

it will seem scary and overwhelming at first and get easier with practice

nova brook
vivid cedar
vivid cedar
#

The trigger function is definitely not supposed to go inside Update, no.

craggy pollen
#

your Update doesnt have a closin } Sabby

#

you open it but you dont close it

vivid cedar
#

well he tried to but put the wrong one

#

transcription error

nova brook
#

oh WTH

vivid cedar
#

hence the "two left feet" comment

craggy pollen
#

oh yeah lol

vivid cedar
# nova brook oh WTH

In time, with experience, that kind of error will really pop out and look weird as hell to you immediately

ripe sphinx
vivid cedar
# ripe sphinx what's the distinction between an asset and a package?

Kind of a complicated and weird story but essentially:

  • Assets can be packages.
  • When we say package in this context I'm specifically talking about "UPM Packages", which are the things you will see in the Package folder. Many or most Asset Store Assets will simply be dumped in a folder in your Assets folder like you are seeing here
#

Packages are much nicer because they are just external dependencies essentially that don't clutter up your project's asset folder and don't need to committed to version control the same way (just a reference to them in the Manifest.json file)

ripe sphinx
#

that is kinda confusing. why aren't all assets treated and handled like packages

vivid cedar
#

For historical/legacy reasons. Many many assets were uploaded and created before the package system was formalized

ripe sphinx
#

ah

vivid cedar
#

Also, Unity is undergoing a longer term process to handle dependencies more uniformly the way the rest of the broader C# ecosystem does with NuGet. So even the UPM/package system will become outdated too

#

It's a bit of a mess

ripe sphinx
#

oof

#

ok and is there an easy way to see if an asset is being used in the project?

vivid cedar
#

Well not really, becaue like i said "being used" could vary from "some people are using this in the editor as an edit-time tool" to "our scenes are using components or assets from it and/or our code is referencing and using the code in it"

worldly cave
#

to be fair i think unity should at least let you track if you imported any custom packages at any point

#

dont think you can even see that

vivid cedar
#

you can't yeah, unless it's an actual UPM package

worldly cave
#

yeah you have to keep a manual list

#

which is whatever

#

i only have 2 custom packages i ever import for my projects

worldly cave
#

but still, for larger projects it would be nice qol

#

just like a simple .txt that says "hey at this time on this date you imported "whatever.asset""

ripe sphinx
#

for the sake of upgrade i don't see how its not a thign

#

sorry another question. for upgrading assets from the asset store that are paid, that would need to be tied to the person's account who bought it yeah?

#

there's a bunch of dependencies here that are paid assets. i assume that if i want to upgrade them, i'd need to be logged into the person's unity account that paid for them in the first place

crude pivot
#

Im doing a moovment with animations but the diagonal line IDLE are not working does someone know what could be the problem?

charred fog
#

@crude pivot This is not an #🏃┃animation channel, don't cross-post please and ask the full question.

worldly cave
#

know that a lot of assets use "seats" so you have to consider that as well

#

someone buying 1 seat of the asset doesnt mean they can share it with anyone else working on the project without buying them a seat additionally

ripe sphinx
#

So like i'm wondering what my recourse is now 😭

shut jacinth
#

Hi everyone.
I need a Unity animation with hands building a house of cards.
Only animation, not gameplay.
Could you explain the exact steps from scratch? I’m a beginner and I started with a socket-based approach.

shut jacinth
ripe sphinx
#

sorry i'm not sure what you're asking specifically

shut jacinth
#

How to create animation in udemy

#

Like arms movement, and cards need to be where man puts

#

Like in real life

#

When you make house from cards

ripe sphinx
#

i'm not really familiar with how animations work in unity tbh. i'm sure that there's probably unity animation tutorials that you can learn the fundamentals and then you can use that knowledge to figure out how to create the animation you want?

worldly cave
#

sounds to me like youre just looking for an animation

#

youre better off animating it in some other 3d software and importing it in unity

#

animating this directly in unity sounds like a nightmare if not short of impossible.

shut jacinth
worldly cave
#

sockets as in networking?

#

those are the only sockets im familliar with in unity.

#

or are you talking about the vr stuff?

#

because you havent mentioned either vr or networking

shut jacinth
#

Or gun

worldly cave
#

are you talking about vr?

#

you should really be specific here

shut jacinth
#

I want to make short animation

worldly cave
#

so by socket you just mean some bone on the character that you can parent it to?

#

or what lol

worldly cave
#

like i said

#

unity is not a good animation software

shut jacinth
#

Ok but for texture

#

Can I upload 4k texture

#

In blender

worldly cave
#

you can upload a 16k texture in blender if you choose

#

also textures are irrelevant to animation

#

mostly

shut jacinth
#

Ok thanks

#

That will reduce time

#

I think Its best advice I can get

ripe sphinx
#

can the unity package manager track manually inserted assets?

#

probably not eh?

plain dagger
#

Nope not at all

#

you would have to move them to a package (local, git repo or npm hosted)

copper ridge
#

-- Female Chest -- (NSFW parts covered by blocks)

WHY- Please help. I want the TRANSPARENT material to actually stay transparent. I change it to transclipping- BROKEN, fade- BROKEN, Transparent- BROKEN, Cutout? BROKEN.

Every single thing I do to this material breaks. I have created countless new materials, tried everything with the alphas. WHAT IS FREAKING GOING ON MAN?!? It was JUST working on my other model

plain dagger
#

I see this is for vr chat so your options are limited compared to normal unity but doesnt help that they name things differently

copper ridge
plain dagger
#

ngl this material looks overly complex in weird ways so there is probably some stupid setting in there

boreal river
#

Hey, guys! How are you? Anybody here that took place in GGJ?

plain dagger
#

btw why tf is your alpha texture 11 mb good lord

#

why is it even its own texture anyway vr chat people hate performance i guess

copper ridge
#

Dont ask me why the mb are like that, I am just a consumer trying to fix a model

plain dagger
#

well i presume there are docs for this thing you purchased so go check those
Not much more we can do to help. Vr chat is known for its vast differences and limitations

#

!vrchat

vagrant rootBOT
plain dagger
#

^ or ask here

#

ill say that the material changing when you play implies something is altering it affecting your settings

worldly cave
#

maybe some kind of property block 🤔

plain dagger
#

fuck knows in that big ass shader with all that crud

#

Does this even need such a complex shader? probably not

worldly cave
#

yeah you could check the documentation for the shader itself if it exists

#

it does actually i just googled it

#

they have an entire website

plain dagger
#

the vr chat waifu shader business is big

worldly cave
#

this is an incredibly detailed documentation page for a shader 😭

#

why cant everyone do this for everything

worldly cave
plain dagger
#

not terrible but I cant forgive the sepeate alpha tex input

#

but i get it, its to make this easier for vr chat players

worldly cave
#

ʷʰʸ ᶦˢ ᵗʰᵉ ⁿᵒʳᵐᵃˡ ˢᵐᵃˡˡᵉʳ ᵗʰᵃⁿ ᵗʰᵉ ᵐᵒⁿᵒᶜʰʳᵒᵐᵃᵗᶦᶜ ᵃˡᵖʰᵃ

copper ridge
#

Like I said, I am just a consumer trying to fix a stupid model

plain dagger
#

Yea so check their docs/the video above for how to use this specific shader

#

Transparent or alpha clip should just work

worldly cave
#

okay im way too invested into this now for no reason but why are you using transclipping over transparent?

plain dagger
#

If thats alpha clip then it will be more reliable than actual transparent

#

again, if it means what I think

#

erm its not wtf is this

worldly cave
#

okay i think transclipping you would use only if you have multiple transparent objects overlapping each others transparency 🤔

feral smelt
#

I have a HUGE SOS, i changed something in my Code in tearms of laod and save when i attach my Player.cs to my player prefab mein unity freezes and crashes. I need help on this and i cant really describ it i would be really tahnkfull if somone got some time to jump on a clal and help me out i am close to cry..

plain dagger
feral smelt
#

Its hard to show the code i am not able to think clear currently because it seems that my projeced died is there a way to tlak to somone of you i am better in explaining

plain dagger
#

you share your code on a site 🔽

#

!code

vagrant rootBOT
fossil smelt
#

I got some errors with the library, so I deleted it and now I'm re-opening the Unity Editor, it's been stuck on importing my render pipelines for an hour now, is this normal for a small game?

worldly cave
#

yes

#

its pretty normal to wait some time

#

for my current project it takes close to 25 mins when i have to do it, perfect excuse for a walk

fossil smelt
#

Alright.

#

Just thought an hour was kind of an over-extended amount of time.

#

Thanks.

worldly cave
#

an hour is pretty long

#

nvm i see that it says an hour in the screenshot

#

my bad

worldly cave
radiant pewter
#

ok well this is new - why is layout group controlling it's parent's position?

#

seems I can change it's anchor preset, just can't access the x and y position fields

#

removing and readding the layout group seems to have fixed it, so weird

plain dagger
#

or a content size fitter but that sets its size only

radiant pewter
#

I think it just bugged out tbh - I double checked for those

plain dagger
#

change it back to 1,1,1 and then try re doing stuff

radiant pewter
#

Well it's fixed already, but yeah really weird

#

unity UI always has something up its sleeve just when you think it's going well lol

plain dagger
#

uitk is a bit better as that follows css like positioning quite well

worldly cave
#

theres this big singularity where most engines seem to converge onto the same thing here

#

"html as ui is easy"

plain dagger
#

well flex layout and most general styling options are things you probably want so thats already very similar

#

and it was time unity had a system that didnt rely on game objects

worldly cave
#

going to sound like a broken record here

#

but s&box

#

also uses razor which is the same thing

#

direct html and c# integration

plain dagger
#

ive used rmlui (in a source mod) and thats also very similar
html + css is soo well known why not copy it?

#

As long as its decently featured and performs well im good

sick pewter
#

Hi, I'm making a mod for a Unity game, and I have a question. If a texture is applied to an object/model in the game, is there a way to only apply the texture to a specific Material, while leaving the rest on the model itself?

plain dagger
pale furnace
#

These files seem like data caches of some kind, is there a way to delete them or shrink them without breaking stuff?

balmy kettle
#

you shouldn't be committing/pushing anything within the Library folder, your .gitignore file should be covering that already

plain dagger
#

im gonna guess no gitignore is in use 😆

#

You need to undo this commit, remove ALL library files via git and then add a gitignore for unity projects

#

github desktop has an easy way to "undo" a commit which puts the commit back into your working copy

pale furnace
#

Huh. May have set that up wrong. I set a gitignore for unity but then like I got into some confusion with getting the project into the correct folder and just dragged the repo folder to another place then the whole project file in it was kinda a mess this is my first time using github desktop

plain dagger
#

you therefore have to explicitly untrack them first then add the gitignore rule

pale furnace
#

Huh ok I'll try that

plain dagger
#

basically gitignore rules ignore certain files so you dont track them in the first place

pale furnace
#

It says it's supposed to be in the root, does that mean it should be in here? Because previously it was in the folder that this folder is inside of.

plain dagger
#

Yes

#

WAIT

plain dagger
#

I can tell because the ⁨.git⁩ folder is not present in the screenshot.

pale furnace
#

Ah ok thanks

solar panther
#

Finally, I've set it up my FPS Controller but there's something wrong.

wind frost
#

i want a shader that will censor my mesh by creating mosaic bluriness thats transparent and i wont need a texture for it. anybody knows a free shader that can do this?

vagrant rootBOT
# fleet canopy !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

worldly cave
#

some of them free

placid marlin
#

i have question, why is text visible on web build when i play in the browser but on itch it's invisible

fierce dock
#

wheres the best place to learn C# coding? im new i already know stuff about unity the gamespace etc i just wanna learn how to code c#.if anyone knows where it would help alot.

placid marlin
#

the other text uses the same font in another scene and that one is fine

cloud flower
#

how many here use multiple programs like blender photoshop etc

plain dagger
#

Some pre made solutions probably do exist though but I dont know

wind frost
#

mhm! unfortunately im not so smart to make that myself ><

plain dagger
wind frost
#

no i just make cool vrchat avatars lol

plain dagger
#

Oh well if this is for vr chat that changes things cus I have no idea what they let you do there

wind frost
#

any shader works

#

i used to have it!! but i lost my files and idk who made it

plain dagger
#

Do to this properly a post processing effect is best I think

#

basically to produce the pixelated effect you would sample the frame buffer with reduced precision in the areas you desire

fierce valley
#

What's the best way to make river splashes/particles using the particle system? The default particle looks a little too fake

inland river
charred fog
#

!collab

vagrant rootBOT
# charred fog !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

fossil sky
charred fog
fossil sky
fossil sky
potent geyser
#

Yes, you should use it for yourself. It's where job/collaboration posts should go.

#

If you can't access it, you'll need to make an account on Unity Discussions.

#

It's a forum, essentially

fossil sky
#

Oh I understand now

#

Some things wrong with my browser

latent meadow
#

it is working here, so yes, probably your end

potent geyser
#

Are you using a VPN or something to access the internet?

turbid inlet
#

i made my first game if somebody wanna try it

#

pretty sick if u ask me

potent geyser
worldly cave
#

Was it nescessary to crosspost this in every channel but the one it would belong to UnityChanHuh

worldly cave
worldly cave
#

unironically true

torpid zephyr
#

Isd there anyone that would like to help me fix my Bakery?

#

anyone professional maybe?

torpid zephyr
#

no matter what I do it keeps giving me this

potent geyser
#

And did you run it?

torpid zephyr
#

im about to

#

wtf

#

wait

#

sorry for cussing

potent geyser
#

And did you make sure?

torpid zephyr
#

Yup

#

ik all of those are correct

#

(drivers)

#

up to date

potent geyser
#

Then reach out to their support

#

That's as professional as you can get

torpid zephyr
#

Alrighty

#

I will also try just re installing bakery

#

just in case

potent geyser
#

Also try on a blank project as well.

torpid zephyr
#

Will do

#

I am going to check to see if there are any bakery dependencies missing

potent geyser
#

Also, from the store page:
NOTE: Requires modern Nvidia GPU (6xx or newer) and 64-bit Windows (7 or higher).

torpid zephyr
#

im on a rtx3060

#

running 64

#

there is a lot of stuff that isn't imported into bakrey

#

im seeing it right now

#

idk why

#

nvm,

#

its just broke

#

ill use normal lighting settings

#

ill live

#

Light probes with normal lighting will work

#

so ill be fine

#

I appriciate your help

rocky fractal
#

Where would I post about an editor tool/potential asset I am working on?

Its not a game project, so not sure if it goes in #1180170818983051344 or not. And it isnt on the asset store yet as I am still working on it and just want to get feedback. So I dont think I post in #1080140002849214464 either?

rocky fractal
oak meadow
#

I have a object with a particle system on it and when i enable it it plays an explosion But I want to change the sorting order so i can see it any ideas?

vivid cedar
minor moth
#

i read that it wasnt possible in srp and its a default option in urp should i just switch over?

reef dagger
#

So, by default does unity keep a backup of the files?

#

like, the last save

#

I deleted a folder, that I reallly didn't want to delete

#

Windows recycle bin

#

❤️

balmy kettle
#

you need to set up some sort of version control like git or unity version control. unity does not back up your files automatically for you

meager fractal
#

any advice made in blender btw

gusty abyss
#

can Unity read .ico files as image files?

#

or will I have to convert them all

copper gust
#

Convert i think

tropic peak
#

When I try to do a WebGL build (i tested it on a brand new project) I get this error (attached) I tried deleting Library\Bee but which was some of the suggestions when I looked up how to fix this error but it still gave the same error

narrow sedge
#

hey ive started unity a few months ago and im trying so hard to learn how to code c# and i cannot. does anyone have recommendations on a good tutorial?

tropic peak
narrow sedge
#

thanks bro ill look into it

nova brook
#

you can find this on freecodecamp website

fossil smelt
#

I deleted library folder due to some bugs with it, but now it's been stuck on this without making any progress at all for over 18 hours.

#

my game is really small as well.

nova brook
fossil smelt
nova brook
#

First open task manager and look for unity related executables select them and end task
Then again delete library folder
After that , press WIN+R and type prefetch a folder will appear select all files in that folder and delete them bcz these are useless no affect on your PC

#

Then restart pc and open again I hope it works for you

fossil smelt
#

alright

#

thanks I'll try.

fossil smelt
nova brook
fossil smelt
#

I know.

#

It's something else

#

I don't know how it got corrupted, but it did

nova brook
#

Try minor version change like 2021.3.26f1 to something minor up version mean like f2

jolly copper
#

my assets won't load

limber venture
#

how the hell do i ajust the mapping for my humanoid foot? i cant find an answer online - the bone is sloped downwards while the mesh is flat.
tried everywhere, moving the bone just moves the foot mesh

vapid dock
#

any idea why that happens? I copied the default character and swapped the mesh and animations for mario and now the camera, animation and jumping is broken

forest otter
#

Hey, are there any must-have assets you guys know about? For localization, controller support, etc? I guess I could just use the input system for controller support

storm patio
#

there's a localization package as well

copper gust
#

ayellowpaper’s serialized dictionary solution

jolly copper
storm patio
charred fog
#

There's no off-topic here.

flat breach
#

hi, I'd like to make electrified water with electricity, I've looked online and most of the tutorials with vfx graph are outdated and I can't replicate what they do and I've never used VFX graph neither, do you guys know another way to achieve this or a tutorial on this please?

craggy pollen
#

do you want that effect only on the water surface or so that the water emmits sparkles outside of the surface

#

like sparkles that go outside of the surface

flat breach
fringe dirge
#

Is there a really good tutorial for First person controller?

craggy pollen
#

you simply add the samples addon in the package manager for visual graph

flat breach
craggy pollen
#

you got the visual effect graph in the package manager, click on it then inside there are samples you can dl,

flat breach
craggy pollen
#

lighting and sparkles

flat breach
craggy pollen
#

oh yeah the one i imported

flat breach
craggy pollen
#

yes exactly, i also showed on the screenshot

livid acorn
#

why global volume doesnt work

#

i mean i can see it in scene

#

but not in game

flat breach
#

thank youu so much

livid acorn
#

i am just doing vhs effect for 2d game

livid acorn
craggy pollen
#

have you enabled it on your camera

livid acorn
#

yeah

#

post-process is enabled

charred fog
craggy pollen
#

they said it is working in the scene though

#

show cam inspector

charred fog
#

Preview always works, it supports both effects regardless of renderer

livid acorn
#

wait

charred fog
#

What pipeline are you using?

livid acorn
craggy pollen
livid acorn
quartz hornet
livid acorn
#

it doesnt lay on buttons and bg

livid acorn
#

in scene

charred fog
livid acorn
charred fog
#

Show volume component

livid acorn
charred fog
#

Which is for the built-in pipeline not URP

livid acorn
#

damn

charred fog
#

go into packages and uninstall V2 PP pipeline

livid acorn
#

aaaah

charred fog
#

URP has built-in and those would just confuse you

livid acorn
#

aah

#

and i need to remove urp?

charred fog
#

no

livid acorn
#

just uninstall v2 pp pipline and its all i need to do?

charred fog
#

This package is useless on URP make sure it's not installed, remove it

livid acorn
#

aaah

#

it was

#

removed

charred fog
#

now replace with same components from URP, they looks like normal scripts and do not have own icons still I think

#

Largely work the same, with only few modules/features not supported.

livid acorn
craggy pollen
#

you need to remove the whole component

livid acorn
#

yeah did it

craggy pollen
#

you got Global Volume in your scene work with that thing

#

it is the built in Urp post procesiing game object

livid acorn
#

aah

#

can we vc?

copper gust
#

No vc’s here

livid acorn
#

i mean call

copper gust
#

No calls here

livid acorn
#

dm call

storm patio
#

that just defeats the point of having a community server

copper gust
#

No dm calls here

craggy pollen
#

but why, we already eplxained what you have to do, really straight forward

livid acorn
storm patio
#

cool, then say so

craggy pollen
#

look at your hierarchy

livid acorn
#

just u said to remove whole component you mean global volume?

charred fog
#

All resources are pinned there

#

Which should've been the first place to look really. It explains the difference between pipelines as well

livid acorn
#

sorry that i cant uderstand better i am not native eng, but i just i want to make a vhs effect on my game

craggy pollen
#

not sure if you can do that with pp tho

livid acorn
craggy pollen
#

you need shader graph for that

copper gust
livid acorn