#💻┃unity-talk

1 messages · Page 49 of 1

worldly cave
#

Are you crossposting across servers?

gusty abyss
worldly cave
#

Think about it...

gusty abyss
worldly cave
#

!collab

vagrant rootBOT
# worldly cave !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

gusty abyss
#

Its called the tech and classroom support channel

worldly cave
#

Thats on this server? What the hell

drifting sparrow
#

thank you!

gusty abyss
#

select coding stuff might come uo then

storm patio
#

probably educator

worldly cave
#

Just checked

storm patio
#

the specialty stuff just gives a color role and adds the channels to your list, doesn't give you any perms

gusty abyss
#

When I go to scene it looks like the image but when I go to game It looks blue and blank please help me fix it (I did script scrolling UI look at right hand side code below.)

using UnityEngine;
using UnityEngine.UI;

public class ScrollingBG : MonoBehaviour
{
    [SerializeField] private RawImage _img;
    [SerializeField] private float _x, _y;
    void Update()
    {
        _img.uvRect = new Rect(_img.uvRect.position + new Vector2(_x, _y) * Time.deltaTime,_img.uvRect.size);
    }
}
storm patio
#

anyways yeah you definitely posted in the wrong place

worldly cave
#

Not unity talk

storm patio
gusty abyss
#

IM SO CONFUSED

#

Can someone help me bug fix it?

storm patio
gusty abyss
storm patio
#

oh wait black is transparent

#

nvm, i misremembered

gusty abyss
#

I have zero clue why

storm patio
#

yeah this might take a while, #📲┃ui-ux would be the place to ask

gusty abyss
#

Okai.

storm patio
#

over there, specify what kind of canvas you're using

radiant niche
#

can anyone help i dont know how to export a animation as a fbx

storm patio
#

have you tried googling that

#

!collab

vagrant rootBOT
# storm patio !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

gaunt harness
#

Merry Christmas Everyone 🎄

thin drift
#

Hello, where should I go to ask for advice/ideas on the technical side of lighting?

i.e. what my methods of baked lighting could/couldent work with my requirements and environment, ideas on how to optimize, etc. tops for how to use skyboxes and enviromental lighting in holy internal enviroments. etc

pic for context.

thin drift
flat breach
#

hello, why am I getting weird replacements with timeline? each time I'm animating a GameObject and moving it at a certain position, when I go to another seconds timeline, the GameObject isn't at the same position anymore, and it's really annoying and almost impossible to edit with that.

worldly cave
steady elbow
#

guys, would you consider this a big shader?

steady elbow
worldly cave
#

ok?

#

whats the point of this, this is a help channel, do you have some kind of question regarding your shader?

sly lake
safe finch
#

👋

plucky bobcat
#

Unity's UI is so confusing - I'm trying to find the Input Package setting in my project settings to change it back to the older version

#

but I can't find it

#

it takes me to the section it's in but doesn't even bother highlighting it

#

😭

storm patio
#

!input

vagrant rootBOT
# storm patio !input
How to Set Input

To set Active Input Handling, go to:
Project Settings > Player > Active Input Handling

• Input Manager (Old): Use the original Input settings.
• Input System Package (New): Uses the new input system package.
• Both: Use both systems.

storm patio
#

it's not a package thing, just a dropdown

#

oh wait you said project settings. idk why i read that as package settings, mb

plucky bobcat
#

LMAO it’s fine

#

Okay switching it back was a mistake it just froze my pc

#

okay i

#

bricked unity

#

oops

gray frigate
#

It's not that large! It does have some wonky wire-crossing that makes it harder to understand

flat breach
#

Hello, could anyone please help me with my timeline issue in #🏃┃animation , I’m stuck on this since 4 hours or more

vestal patrol
#

does any one have any all in one pathfinding packages they would recommend? id be willing to pay

sudden peak
#

hello, can anyone help

slow dirge
#

!ask

vagrant rootBOT
# slow dirge !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

flat breach
#

hello, why am I getting weird replacements with timeline? each time I'm animating a GameObject and moving it at a certain position, when I go to another seconds timeline, the GameObject isn't at the same position anymore, and it's really annoying and almost impossible to edit with that.

#

This is my issue

sudden peak
flat breach
#

An example , let's say I'm trying to make the Gameobject's position from 10 to 15 x, between 2 and 3 seconds, I'll set the 10 x at 2 seconds then when I go to the 3 seconds timeline, the position will be another one than 10

flat breach
sudden peak
#

ok

sudden peak
flat breach
#

I’m not sure what that means but I’m using seconds

#

Instead of frames

flat breach
sudden peak
flat breach
flat breach
flat breach
sudden peak
#

well idk if u are one

#

but i am

flat breach
sudden peak
flat breach
#

Anyway wait I’ll try to make a video but it’s hard as I’ve to edit etc at the same time and it’s too heavy for discord

sudden peak
sudden peak
flat breach
# sudden peak i dont fully undestand the timeline in unity.

Oh okay, to be honest I’m not a pro but I’ve used it multiple times with animation tracks, audios and the set active false true option, you just need to add like a type of track, if it’s an animation track you gotta fill in a game object that you want to animate, then you can record and start moving it in the scene, it will add key frames, for audios just slide them in the timeline and set an AudioSource

potent geyser
flat breach
#

Well maybe you won’t understand me, I’m not a good teacher but watch brackeys video on it that’s what I’ve used for the first time and it helped me a little, https://youtu.be/G_uBFM3YUF4?si=eh0RG-l-9OCtlKP2

Learn how to use the new Timeline Editor in Unity 2017!

❤️ Donate: https://www.paypal.com/donate/?hosted_button_id=VCMM2PLRRX8GU

Get Unity: https://store.unity.com/?aid=1101lPGj
·················································································...

▶ Play video
sudden peak
flat breach
wraith mesa
#

hello people

subtle geyser
#

How do I get 2021 version

slow dirge
west lake
#

where can i go for help with my webGL download and import save system?

hidden panther
#

what is this, how do I fix it

hushed hamlet
#

Cuz thats just a screenshot of the unity editor.

hidden panther
#

the shadow, why does it look like that

hushed hamlet
#

If you mean shadows not appearing right on one tile, it likely doesnt have generate light map UVs enabled, and/or light baked.

hidden panther
#

okay thanks

gusty abyss
#

The answer is to delete the ProjectFolder/Library/VP folder

#

That fixed it

tribal wedge
#

hi EB_EeveeSleep

slender robin
#

i have a little question to ask, is it possible to create a playable game in unity without scripting and visual scripting?

copper gust
#

nope

craggy swan
#

How can I make my horizon in my game not be lit when it's dark where I am and around me?

#

It's a strange bug I've run into while playing with lighting

slow dirge
sleek forum
#

im having some issues where my .net isnt complining to my visual studio code

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shoudl i repair it or reinstall

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i dont know why but my .net is taking forever to repair

slow dirge
sleek forum
#

cuz this is getting annoying

#

how do i get .net

#

.net

#

!net

vagrant rootBOT
# sleek forum !net
<:error:1413114584763596884> Command not found

There's no command called net.

sleek forum
#

!.net

vagrant rootBOT
# sleek forum !.net
<:error:1413114584763596884> Command not found

There's no command called .net.

sleek forum
#

!NET

vagrant rootBOT
# sleek forum !NET
<:error:1413114584763596884> Command not found

There's no command called net.

slow dirge
#

You don't really get it. There is no command for it and you don't need it for unity itself.
If you need it for vs code, it's in the ide setup guide.

#

!ide

vagrant rootBOT
slow dirge
#

Why?

#

Unity uses a bundled mono runtime.

near wigeon
sleek forum
#

bundled?

near wigeon
#

vscode needs .net for intellisense / c# devkit to work

slow dirge
#

You don't need to install separately.

sleek forum
#

I dont need to download .net?

slow dirge
#

No. At least not for unity itself.

near wigeon
#

only if you need to connect vscode with c# devkit / intellisense

sleek forum
#

ah

#

thanks.

#

did i get a virus from downloading .net?

#

i restarted my computer after downloading .net and now there is ads that keep appearing at the bottom right of my screen from random antivirus scans

near wigeon
sleek forum
near wigeon
#

ads?

#

sounds like your "antivirus" is the culprit

sleek forum
#

yes.

sleek forum
#

im getting ads of

#

random antivirus scans from antivirus integrations that arent even installed on this laptop

potent geyser
#

You have malware on your computer. Scan it with Windows Defender and clean it up.

sleek forum
#

oki

full ingot
#

How can I see the border of my screen when I try to paint a tilemap please ? Because the tutorial I'm following he can see the border of the screen but I can't 🤔

exotic relic
#

The border is highlighting the selected object

near wigeon
full ingot
full ingot
full ingot
near wigeon
full ingot
#

why is it so huge ?

full ingot
near wigeon
#

should probably check what you set it in gameview

full ingot
#

when I put it to "orthographic", it created a long vertical cylinder, is that normal ?

near wigeon
#

depends what you have it set as in game view

full ingot
near wigeon
#

your camera is rotated 25 on the x that probably has to do with the shape you're seeing

ebon rivet
#

!ide

vagrant rootBOT
ebon rivet
#

!cdoe

#

!code

vagrant rootBOT
main venture
#

good morning friends i got a problem i would like to ask you if you can help me find out

#

im trying to make a simple solar system

#

with one orbit script, that rotates the planet around pivot point, but for some reason when i put the earth as child to sun, the suns pivot moves in center between earth and sun

#

nvm

#

i fixed that probably

latent meadow
hoary ibex
#

anyone alive?

charred fog
vagrant rootBOT
# charred fog !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

charred fog
main venture
#

thanks

cyan lion
slow dirge
#

Why not

turbid vapor
turbid vapor
open sphinx
#

should i use old or new input system, the new one is hard

pearl oyster
#

You can do whatever you want

turbid vapor
# open sphinx should i use old or new input system, the new one is hard

Watch Code Monkey!
https://www.youtube.com/watch?v=Q7NFzES5GMU

Also, he has a course on Udemy. I saw a video about a new (~ 40-minute)

✅ FREE Game Dev Report Newsletter https://cmonkey.co/gamedevreportnewsletter
❤️ FREE Complete Courses https://cmonkey.co/freecourses
🎮 Get my Code Monkey Toolkit! https://cmonkey.co/toolkit
✅ Get my C# Complete Course! https://cmonkey.co/csharpcourse
🎮 Play my Steam game! https://cmonkey.co/dinkyguardians
❤️ Watch my FREE Compl...

▶ Play video
open sphinx
#

ty

turbid vapor
#

Also, happy holidays, people! 🥂 🎄

open sphinx
#

also how do people get the code thing to show up but i don't when i type

turbid vapor
open sphinx
#

i do have it installed but it doesn't show the thing

turbid vapor
#

In Editor settings, there is a reference to VS

#

Use AI for it (for help)

open sphinx
#

oh wait i needed to update

#

it only show some stuff not everything

#

why does it do that

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and it doesn't show error

turbid vapor
#

Ask AI, dude

copper gust
#

Please don't recommend AI for beginners, Thanks

gilded reef
#

Hey guys. This is my first time making a box where you should be able to scroll. However i dont seem to be able to scroll. Anyone got any ideas ?

best wishes

near wigeon
mystic abyss
#

I think this is more of a Unity question than an #↕️┃editor-extensions one, if I create a custom package that somebody installs in their project, upon it being installed is there some way I can have it automatically initialise? Like writing to %AppData% or opening a EditorWindow as a setup wizard.

I recall having used an assets in the past that automatically opened a window, but I could be mis-remembering

near wigeon
#

I'd check out the source code of what unity does when you install the URP or maybe the Starter Assets, it runs automagically an inspector window for a readme, I bet you can do similiar thing but to open your wizard thing

mystic abyss
#

What would SessionState be used for? I get what those methods do, but I cant think of how that works for this context

near wigeon
mystic abyss
#

ah, gotcha

near wigeon
#

let me get the ReadmeEditor.cs for URP fresh project Unity made..basically they do something like this. I used similiar script to have basically "todos" in my projects

    static void SelectReadmeAutomatically()
    {
        if (!SessionState.GetBool(s_ShowedReadmeSessionStateName, false))
        {
            var readme = SelectReadme();
            SessionState.SetBool(s_ShowedReadmeSessionStateName, true);

            if (readme && !readme.loadedLayout)
            {
                LoadLayout();
                readme.loadedLayout = true;
            }
        }
    }```
mystic abyss
#

Thats really helpful!
btw you said the Starter Assets package would show something, Ive installed it but nothing appears

near wigeon
#

oh..its been a while since I installed it, I thought it did something similar to when you do a fresh URP project and puts the readme / custom inspector with a SO loaded as data

#

but maybe that should be enough to get you in the right direction , check the ReadmeEditor.cs unity installs with fresh urp project in folder TutorialInfo

mystic abyss
#

Yeah, a fresh projects not a bad idea. I tried to reinstall it but that wizard didnt appear, likely as its detected the state values

near wigeon
#

Yeah maybe i confused wizard from a different package lol but yeah the readme thing should already show you some functions you can tap into
EditorApplication class has pretty useful stuff too

mystic abyss
#

Is there anything else that specifically would happen when a package is installed?
I'll need a quicker way to "simulate" the package being installed, as manually going through installing->uninstall->reinstall will be pretty annoying

I can make [InitializeOnLoad] call by running EditorUtility.RequestScriptReload(); , and I could reset those SessionState values

near wigeon
#

maybe a editor MenuItem? not sure

#

btw SessionState isnt necessary the only thing you can use, you can also use EditorPrefs

mystic abyss
#

Whats the key difference between them? They seem quite similar

near wigeon
#

if I recall correct Session is more temporary / doesn't survive editor restart

#

so if a user decided "don't show this wizard again" EditorPrefs is probably better than a session only

mystic abyss
#

Ah, makes sense

#

Unity seems to have broken the file explorer in linux 😆
I did Open Containing Folder on the URP package, to find its path as I cant seem to locate it in Rider. And now file explorer refuses to open at all

wise yacht
#

I feel like the unity animation system like always works against me - how do people deal with using it in like more complex ways. All I've done in previous games is use triggers to change, and then had my code FSM call these triggers. I feel like it has so much behind the scenes that could be useful but idk if thats true or its just bad

near wigeon
wise yacht
#

Fair enough

#

is it not like generic enough do u reckon for most use cases

near wigeon
#

some people find it just enough and some don't, depends what exactly you mean by "more complex ways" thats pretty broad

wise yacht
#

Yeah tbh I just wanted to discuss if its good enough for most game animations

near wigeon
#

animator also has its own built in FSM code wise

wise yacht
#

I don't have a specific issue with it atm

wise yacht
near wigeon
#

the major complaint is that you can end up with really spider nested states

wise yacht
#

yeah

#

defo if you use a code FSM in the "backend" for your character, you just end up with "any state" going to every animation with a trigger

stiff bane
near wigeon
#

I would suggest watching something like GDC from Firewatch which hevily relies on Animator

stiff bane
#

but the code doesn't work for me ..

wise yacht
#

I shall look into it

stiff bane
#

can anyone try ?

mystic abyss
#

I wonder if its a linux thing, but something strange is I did make a new unity project, removed every package and file it had. Installed URP and the wizard never appeard.
I'm sure in the past when I installed it, the wizard would appear.

Not a big deal though, I'll just the URP source as a reference. I only really wanted to see the wizard so I could quickly ctrl+f to search in Rider to find the wizards file

stiff bane
mystic abyss
#

Nope, it didnt show.
Considering Unity just borked the file explorer, I wonder if something critical broke and made Unity or Linux act up

near wigeon
#

"the code is not started"

near wigeon
mystic abyss
#

Im running Linux Mint, Cinnamon

#

its all good now though ^^

thorny willow
wooden cove
#

whenever i load a pretty intensive scene, there's a noticeable lag spike at or near the beginning

#

the lag spike mostly comes from the gc, which i expected to happen

#

however, the problem is that i want to contain that to the (pitch black) loading screen, instead of leaking into the next scene

trail ridge
#

unity is getting stuck here right after launch, tried reinstalling editor different versions, new empty project. still same

mystic abyss
#

Is there a way to make a new Wizard asset from this scriptable object, without me having to add the CreateAssetMenu attribute?

public class Wizard : ScriptableObject {
  public string title;
}```
storm patio
#

!logs

vagrant rootBOT
# storm patio !logs
📝 Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

trail ridge
#

bunch of Scanning for USB devices at the end of log file could this be the reason?

#

figured it was my webcam

#

thanks!

onyx pilot
#

Anyone getting a redirect loop when they try to sign into the unity site?

still stream
#

Ia there a place i can ask questions related to running unity on linux? Im having issues with reading some asset files. I haven't checked all the ones that doesn't work but i know scene lighting assets don't work, unless they have somehow been corruptes by cloning the repo itself which would be strange

#

Ah nvm i had the linux channel hidden, i can ask there

narrow geyser
#

Hey everyone 👋
I work with small teams during the pre-release phase helping clean up assets and resolve performance or build issues before submission.
Mostly here to learn how others handle optimization and release pressure.

storm patio
near wigeon
flat breach
#

hi, I'd like to rotate a GameObject every 2 seconds by adding a float amount variable to its y, doesn't target.transform.Rotate(0f, intensity, 0f); work for that? I've tried and it doesn't work

flat breach
flat breach
storm patio
#
  • is intensity set?
  • are you looking at/rotating the right object?
near wigeon
flat breach
flat breach
near wigeon
#

did you create the timer correctly, show the entire code

storm patio
#

have you tried debugging to see if that code is being reached

flat breach
flat breach
storm patio
#

never assume something is too small to check

#

"no error" doesn't automatically mean it's working, obviously

flat breach
flat breach
near wigeon
#

the code is fine

#

You need to debug though to see if its running or stopped somehow

storm patio
#

it's important to be thorough (to a degree) when debugging

flat breach
mild radish
#

make sure u have ur object assigned in the inspector

storm patio
mild radish
#

also make sure ur viewing the correct space.. to see the transform gizmo affected how it should be

mild radish
storm patio
# flat breach I do

a few things

  • colliders shouldn't be modified via transform, generally
  • a capsule is vertically symmetric, have you verified in the transform that it's rotating?
flat breach
storm patio
#

yes

#

...it's rotating? what's the issue then?

flat breach
#

OHHH MY BAD, the gameobject is inversed, so I've to rotate the x instead,sorry guys

flat breach
flat breach
# storm patio yes

what should I use instead? I've never really tried to learn all the other physics method

storm patio
#

you would use a rigidbody to rotate the capsule, so it's handled in the physics scene correctly

#

(though of course, you could just remove the collider if you don't need it - i don't know your usecase)

flat breach
#

with rigidbody, I should use the MovePosition(); method right?

storm patio
#

that's for position, not rotation

#

you would use MoveRotation

flat breach
storm patio
#

(or alternately, if you wanted to make a "smooth" clock that moves continuously, you'd set the angularVelocity)

flat breach
flat breach
#

sorry, english isn't my first language by the way

storm patio
#

no, this would be a different behavior

#

there are some "fancy" clocks that don't discretely tick, but move continuously instead

#

you'd set the angularVelocity to mimic that motion

#

MoveRotation uses velocity under the hood, so it would basically be lerped if you have interpolation on

flat breach
#

oh okay that's the other way around

storm patio
#

wait no it'd be immediately used if it's used in FixedUpdate

flat breach
#

thank you so much my friend, I'll watch a tutorial on RigidBody to learn it more deeply I guess

storm patio
#

this is making my head hurt lmao. i don't know about the specifics on the timing loop there, take what i said on that topic with a pinch of salt

flat breach
#

but yea I think using MoveRotation() would be good enough

storm patio
#

but given that this is a graphical thing that happens once per second, MoveRotation would probably be close enough to instant either way

#

(though since this is a graphical thing, you probably wouldn't actually want to use physics to achieve this)

#

also another thing to note, WaitForSeconds isn't exact, if you keep using it it'll slightly get slower than reality

near wigeon
#

and new every iteration isn't very good especially if time doesn't change each iteration

flat breach
#

bruh, I'll just watch a tutorial thank you guys anyway

storm patio
# flat breach wait why?

WaitForSeconds(time) waits until t has passed, where t >= time
and it does that every iteration
with real computers, you aren't going to get exactly 60 fps (for example), so generally t > time
over time, this can build up

near wigeon
#

do a nice old school

 void Update(){
        timer += Time.deltaTime;
        if (timer >= maxTime){
            transform.Rotate(0f, intensity, 0f);
            timer = 0f;
        }
    }```
storm patio
#

(what nav mentioned is a perf thing, you can worry about it later - and this is a pretty subtle thing anyways, so for non-critical stuff it's fine tbh)

storm patio
#

and timer -= maxTime;

flat breach
near wigeon
#

hmm sure yea, you can also make a coroutine of it in while loop if you don't want to use Update

storm patio
#

WaitForSeconds is still really handy for one-off stuff

flat breach
flat breach
storm patio
#

you can solve that issue in any implementation

#

just gotta order your operations correctly

storm patio
#

in your code, just move the wait to be before the rotate.

near wigeon
#

there's dozens of ways to solve a problem 🙂
if you mean you don't want to start rotating before a certain time you can also disable the script until you need Update to run or put a bool

flat breach
storm patio
#

what nav wrote is roughly equivalent to your existing coroutine

#

anything you can add to the coroutine, you can also add to that Update

#

you could move the call from Start and start the coroutine later == you could have a condition for when to count time and set that variable later

proven obsidian
#

can someone help me with this. it still continues the execution

balmy kettle
#

coroutines do not cause anything outside of them to wait (with the exception of yielding the coroutine inside another coroutine), so this waits to do nothing

proven obsidian
#

but how i can pause the execution

proven obsidian
whole gyro
#

just finised my flappybird first unity game

exotic relic
noble cargo
#

yo is anyone here a vr developer

turbid vapor
rancid helm
#

hi! how to middle center the content? the right side is vanishing with left paddding.

rancid helm
#

ohh, thanks

sly lake
#

Tbh it’s been like 12 years since the UI system came out and I’m still lost with some of this stuff

#

Just need to try things sometimes 😅

stuck widget
#

How did you make the crafting?

wise yacht
#

Does anyone know how to send a "spawn payload" in NGO? Like I want to send a UUID and maybe other INetworkSerializable bits when the object spawns, and have it accessible to all spawned objects - however as these are constants I don't really want to use network variables or anything.

#

What I need is to be able to like pass some serializable struct into the spawn() method (obviously this isn't possible but I mean like the ideal concept) and then the OnNetworkSpawn() method can access this payload

wraith pasture
#

Is there a bug in Unity 6.3.2 with glitched textures/icons and terrain parts disappearing?

#

Happens sometimes and a restart seems to fix it

rose shore
#

Guys im making a game and i want a realistic characters dialogue do yall have any idea where i can get realistic voices?

storm patio
#

voice actors?

#

good, cheap, fast, pick 2

near wigeon
rose shore
rose shore
craggy pollen
#

yep

near wigeon
craggy pollen
#

mate just use google you will find tons of sources

near wigeon
#

also yes you should learn to research things yourself

rose shore
#

Thanks buddy

near wigeon
#

thats basics of being a dev

rose shore
wheat oxide
#

How do I fix this

latent meadow
#

either install the version it was made with, or click the little arrows and change the version it uses to something you have installed. maybe hovering over the icon will give you insight

wheat oxide
#

It says this

#

@latent meadow

polar basalt
#

and what that person said

wheat oxide
#

There's no other version

#

And I've literally tried every other version possible

polar basalt
wheat oxide
polar basalt
wheat oxide
subtle owl
storm patio
#

@wheat oxide there's a security vulnerability associated with that version. it affects apps built with the version, not the project, so you don't have to update if you aren't publishing it yet.
to update, install a new version that doesn't have the security issue

polar basalt
#

go here

#

and look for 2022

#

and install the one that doesnt have red icon

latent meadow
#

you'd have to tell the project to Use the newer version you have installed to get rid of the message too

#

"click the little arrows"

polar basalt
#

yes, need to change version for project

latent meadow
#

so, you would tell it to upgrade itself to 2022.3.62, to use this version, instead of .21

turbid vapor
latent meadow
#

the security alert affected everyone, not just you, incase that is a concern

latent meadow
#

buddy.. that is far from enough info

wheat oxide
#

I tried the version it says corrupted library detected

polar basalt
latent meadow
#

ok, show screenshots, or copy paste the exact messages it shows

wheat oxide
turbid vapor
#

The "Library" folder is auto-generated, so it is not even included in a git repo

storm patio
turbid vapor
storm patio
#

close the project, delete the library folder, reopen the project, wait for it to rebuild the library

wheat oxide
#

Ok

noble cargo
#

hey guys, i am a 13yr old developer making a vr horror game like scary baboon. Im looking for some developers that would like to help me make this game better. I currently have the movement working and working on a map but as I am not a builder that will be changed by you if u know how to build and would like to be part of a game with 10% revenue at start if we don't get many so we have 4-5 you might get 15% per month.

So, are you willing to help me on the journey to make this game?

Dm me your role you want in this game.

vagrant rootBOT
# stuck flower !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

noble cargo
wheat oxide
#

It says this

#

@turbid vapor

#

@storm patio

#

@latent meadow

storm patio
#

please stop using pictures of screens

#

and please do not spam ping random people

wheat oxide
storm patio
#

the spam pings are unnecessary and unwanted

#

just to be sure, did you change anything other than the Library folder

storm patio
wheat oxide
storm patio
#

then please, utilize that knowledge

wheat oxide
#

I'm typing on my phone

lean merlin
storm patio
#

i can tell. you can open discord in your browser without installing anything

storm patio
lean merlin
#

no its fine lol

latent meadow
#

it is generally expected that you use proper screenshots. the request to do so is not unusual.

storm patio
#

screenshots would be much better, and you would need to have some proper connection to discord to share other info anyways

storm patio
polar basalt
storm patio
polar basalt
#

did u create a copy of game

#

you should

#

as a backup

storm patio
#

in hindsight i did kind of phrase it poorly
the former is a good thing, the latter is a bad thing

polar basalt
#

you might corrupt the game, make a copy first 🙏

wheat oxide
#

And I don't use firewall

storm patio
#

perhaps check logs to see if the full message has any other useful info (or if any nearby logs report errors or whatnot)

#

!logs

vagrant rootBOT
# storm patio !logs
📝 Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

sweet tartan
# wheat oxide

this looks suspiciously like you tried to downgrade from Unity 6 to me, because a 2022 project wouldn't have any of those installed afaik

storm patio
#

oh that's a good point, i thought i recalled accessibility being in the 2022 default modules but apparently not

wheat oxide
#

I don't know what to do bro

#

Literally nothing's working

storm patio
#

did you create the project yourself, with a 2022 version of the editor?

storm patio
#

well the modules mentioned in the error just don't exist for 2022, so that would be why the error's there

polar basalt
wheat oxide
#

And that's it

storm patio
#

oh god this again

#

well, either this project was made for unity 6 or you've replaced the manifest.json with one from unity 6

polar basalt
polar basalt
#

u prob did

#

and now u are downgrading or smth

#

2022 -> unity 6 (upgrade, new packages) -> 2022 (new packages arent there, corrupt)

wheat oxide
polar basalt
#

and see what happens

#

it should take 30 min at best

wheat oxide
polar basalt
wheat oxide
polar basalt
#

you should make a backup every time u upgrade unity version, and every time u make updates to game at best

novel kelp
#

when i click play mode, my unity game tends to lag a bunch as it starts up and the game is really low fps for a little

is there a way to fix that? i know its not hardware since i have nice computer and my game is rly small so im confused on why it does it

do i have a big buildup of data or something?

potent geyser
#

You need to profile the game to know.

#

It's impossible to solve a vague issue.

fossil smelt
#

Can someone help me with this?

#

This is my version

near wigeon
fossil smelt
fossil smelt
#

It's an older version of Unity Editor

#

2022.3.62f3

near wigeon
#

doesn't matter older or not you didn't use hub to install it

fossil smelt
#

I'll try to reinstall the unity editor

near wigeon
#

add modules only appears then, otherwise the exe u used to install editor must be used

oak meadow
#

can you set a reference to a singleton not in the scene in the inspector

near wigeon
potent geyser
#

Singleton by definition means it's globally accessible. You don't need to drag references.

oak meadow
#

ok thanks

subtle geyser
outer solar
#

this isnt related to unity itself, but everytime I try to play a game made in unity on my pc it is always crashing, does anyone know why this is and how to fix it?

heady gorge
#

To clarify, NavMeshAgent.stoppingDistance is what I'd use when I want it to track the player but keep it a certain distance away so (for example) it doesn't try to be in the exact same spot as the player?

fossil smelt
#

@near wigeon

#

It's stuck there

#

Can someone help me with that?

near wigeon
near wigeon
#

hub logs

#

!logs

vagrant rootBOT
# near wigeon !logs
📝 Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

ebon rivet
#

i am from egypt to lol

fossil smelt
#

alright thanks lemme check

fossil smelt
near wigeon
#

could always close hub , delete those files. start the process again and see

fathom elm
#

is there a place for someone to helpme with a programming error

balmy kettle
#

!ask

vagrant rootBOT
# balmy kettle !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

fossil smelt
#

How do I fix that?

fathom elm
#

anyone know how to fix this? I was following this tutorial and have the same script as him https://www.youtube.com/watch?v=0ezqRpkNid8

near wigeon
#

!vscode

vagrant rootBOT
fossil smelt
#

"Strategy","pid":22664,"message":"Error occurred in 'Destination Path Check'. Error: Destination path is not supplied."}
{"timestamp":"2025-12-26T15:32:52.744Z","level":"info","moduleName":"Disk Validation Strategy","pid":22664,"message":"Overall validation result: Failed"}
"

near wigeon
fathom elm
near wigeon
fossil smelt
#

I believe it means that I haven't chosen where the path for the editor and rest goes

#

Not sure if this is correct

fossil smelt
storm patio
#

not as far as i know

storm patio
fossil smelt
#

then where are they supposed to be

#

oh alr

storm patio
#

!install

vagrant rootBOT
# storm patio !install
When Unity fails to install checklist
  • Make sure you have enough space including on C: drive.
  • Check that it's not being blocked by antivirus/security programs.
  • Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).

If you still have issues, perform a clean install in another location:

  • Install the Hub and Unity in a non-system drive or a clean new folder in the root of C: drive.
  • Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
fathom elm
storm patio
#

so that means vscode isn't configured yet

fossil smelt
#

welp how do I change it back?

#

the C:\Users\kimma\AppData\Local\Temp\unityhub-16359947-e69b-4d12-86ac-ed8ea17e7361 folder isnt there anymore

fossil smelt
rigid galleon
#

bump

crude robin
near wigeon
near wigeon
sweet tartan
rigid galleon
# sweet tartan what's wrong with the package? It imported fine for me on Unity 6.3. You could d...

Hey, thanks for the response.
I attached a video in the original message showing what's wrong.
When the katana hits a fruit, instead of it being completely unaffected, it's launched down.
Both the fruit itself, and the fruit pieces are in layers that are set to the "feather" mode, while the player is set to unstoppable.
Thanks for the docs reference, I'll definitely look into that in case the package is actually broken.
I tried the kinematic approach, but the katana is sadly meant to be affected by forces such as explosions etc., and I even use them heavily for movement, so kinematic sadly wouldn't work here. It is absolutely an option as a last resort, if all else fails tho.

sweet tartan
#

you should set up a much smaller test scene that doesn't have all this extra stuff happening

unreal warren
#

Hello everyone, is anyone using unity script graph at all now?
Just really curious if it's worth learning to do some things faster and in general if it's worth combining C# with script graph

near wigeon
rigid galleon
#

not the scene but the findings

vale meadow
#

anyone got experience or knowledge about customizable player models?

sweet tartan
# rigid galleon I have, and I already sent it in the prateor's server. I don't know if it's ok t...

your video has like a 2 second segment of a barely visible katana viewed lengthwise which I guess was what you were trying to convey, surrounding by a ton of stuff happening and you manually moving things around. You should cut this down to just the basics, not just for clarity but to reduce the extra factors. Why isn't your sword floating in space and having the apple fall onto it, no action from the user in a video? That's what I would set up to start debugging

near wigeon
rigid galleon
fossil smelt
#

what's the fix for "Install Failed: Validation Failed"

#

When I go to the downloads location, it says "C:\Users\myuser\AppData\Local\Temp\unityhub-09dc7abd-c190-444e-ad72-36c56d585416", yet that folder doesn't exist, so that might be the problem.

#

But if that is the problem, I'm not sure where to put it.

#

!logs

vagrant rootBOT
# fossil smelt !logs
📝 Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

slow dirge
fossil smelt
umbral dawn
#

is it normal that unity takes about 20s to compile each time I change some lines of code? I'm on 2020 mac m1

#

I'm wondering any ways to speed up the compile time? thanks in advance

fossil smelt
#

Can someone help me? it's been stuck at "install queued" for the past 2 hours and 30 minutes..

#

lemme check logs

#

!logs

vagrant rootBOT
# fossil smelt !logs
📝 Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

fossil smelt
#

no errors tho

#

wth

#

Can someone help me with this?

slow dirge
slow dirge
vapid briar
#

what happened??? i cant figure out how to enable it and it seems my entire project has dissappeared 😍

fossil smelt
#

wait

#

nvm

#

{"timestamp":"2025-12-27T01:40:10.766Z","level":"debug","moduleName":"UnityInstallStepsWindows","pid":19832,"message":"Creating the folder of android-ndk-r23b, if needed: C:\Users\kimma\Desktop\Unity Download\2022.3.62f3/Editor/Data/PlaybackEngines/AndroidPlayer/NDK"}
{"timestamp":"2025-12-27T01:40:10.767Z","level":"debug","moduleName":"UnityInstallStepsWindows","pid":19832,"message":"execInstaller"}
{"timestamp":"2025-12-27T01:40:10.767Z","level":"debug","moduleName":"UnityInstallStepsWindows","pid":19832,"message":"installFromZip"}
{"timestamp":"2025-12-27T01:40:17.569Z","level":"info","moduleName":"UnityInstallStepsWindows","pid":19832,"message":"unzip finished"}
{"timestamp":"2025-12-27T01:40:17.569Z","level":"debug","moduleName":"UnityInstallStepsWindows","pid":19832,"message":"afterModuleInstallation"}
{"timestamp":"2025-12-27T01:40:17.582Z","level":"info","moduleName":"InstallerWinProcess","pid":19832,"message":"Updating modules.json file at: C:\Users\kimma\Desktop\Unity Download\2022.3.62f3\modules.json"}

#

wait was that the wrong one

#

hold on

slow dirge
fossil smelt
#

It was

#

{"timestamp":"2025-12-27T03:38:29.643Z","level":"info","moduleName":"sanityCMS:fetchBanners","pid":5632,"message":"Successfully fetched banners from hub-globalBanners document"}
{"timestamp":"2025-12-27T03:41:13.260Z","level":"info","moduleName":"AmplitudeExperimentService","pid":5632,"message":"Fetching feature flags"}
{"timestamp":"2025-12-27T03:41:13.262Z","level":"info","moduleName":"sanityCMS:fetchBanners","pid":5632,"message":"Fetching banners from hub-globalBanners document for language: en"}
{"timestamp":"2025-12-27T03:41:13.347Z","level":"info","moduleName":"sanityCMS:fetchBanners","pid":5632,"message":"Successfully fetched banners from hub-globalBanners document"}
{"timestamp":"2025-12-27T03:41:18.352Z","level":"info","moduleName":"sanityCMS:fetchBanners","pid":5632,"message":"Fetching banners from hub-globalBanners document for language: en"}
{"timestamp":"2025-12-27T03:41:18.406Z","level":"info","moduleName":"sanityCMS:fetchBanners","pid":5632,"message":"Successfully fetched banners from hub-globalBanners document"}
{"timestamp":"2025-12-27T03:41:22.136Z","level":"info","moduleName":"LicensingSdkService","pid":5632,"message":"checkEntitlements: checking entitlements for: com.unity.editor.ui"}
{"timestamp":"2025-12-27T03:41:22.163Z","level":"info","moduleName":"LicensingSdkService","pid":5632,"message":"Successfully checked for entitlements request."}
{"timestamp":"2025-12-27T03:41:29.310Z","level":"info","moduleName":"sanityCMS:fetchBanners","pid":5632,"message":"Fetching banners from hub-globalBanners document for language: en"}
{"timestamp":"2025-12-27T03:41:29.376Z","level":"info","moduleName":"sanityCMS:fetchBanners","pid":5632,"message":"Successfully fetched banners from hub-globalBanners document"}
{"timestamp":"2025-12-27T03:41:33.323Z","level":"info","moduleName":"sanityCMS:fetchBanners","pid":5632,"message":"Fetching banners from hub-globalBanners document for language: en"}
{"timestamp":"2025-12-27T03:41:33.376Z","level":"info","moduleName":"sanityCMS:fetchBanners","pid":5632,"message":"Successfully fetched banners from hub-globalBanners document"}
{"timestamp":"2025-12-27T03:50:01.386Z","level":"info","moduleName":"CloudConfig","pid":5632,"message":"Succeeded to refresh data from https://public-cdn.cloud.unity3d.com/config/production"}

vapid briar
#

im like freaking out like theres nothing in my project

vapid briar
#

lemme check

vapid briar
#

fuck

slow dirge
vapid briar
#

it was connected to uniyt version control and cloud

#

what the fuck

slow dirge
vapid briar
#

like i have an apk of it atp

#

fuckkkk

#

idk what the freak happened

slow dirge
#

At least in the state of the last commit.

slow dirge
# fossil smelt yes

Try finding messages related to installing the components.
If you share the whole file, I can have a look.

slow dirge
# vapid briar how do i find that

Well, first you can confirm what's in the repository via the project dashboard.
Then if there is stuff, you can pull it with the version control plugin or the standalone client(I recommend this).

fossil smelt
#

I can share the whole file

vapid briar
#

last time the project was touhced was like 3-4 montshago cuz its a completed project

slow dirge
slow dirge
vapid briar
#

wait i think i found it

slow dirge
fossil smelt
#

hmm do you know the fix?

slow dirge
#

I don't even know the cause yet.

#

Here's some other messages that could be related.

slow dirge
fossil smelt
#

alright..

slow dirge
#

Can you check if there are files at the editor path?

fossil smelt
#

yeah sure

fossil smelt
slow dirge
#

This, yes.

#

Why is it in the users folder..?

#

It could be that the hub is having trouble writing files here

fossil smelt
#

It's at C:\Users\myuser\Desktop\Unity Download\2022.3.62f3\Editor

#

is that wrong?

slow dirge
#

Yes. Generally, you should never install complex software in the users folder(desktop is a users folder).

fossil smelt
#

Where should I install it?

#

This is my prefrences, I've tried some tutorials that's why they're like that.

slow dirge
#

Somewhere close to a disk root. There's a reason why many installer install in C:\Program Files by default

fossil smelt
slow dirge
#

Well, you just swapped one error with another that is more nasty

fossil smelt
#

yeah

slow dirge
#

You should have investigated that error instead

#

I have the installation set to this dir

fossil smelt
#

Yeah so you want me to have the editor file in C:\Program Files\Unity Download\Editor versions here?

slow dirge
#

Doesn't have to be program files. Anywhere is fine, as long as it's not Users. Well, Windows would also be a bad idea xD

fossil smelt
#

alright

#

the unity, is that a folder you made, or the one that comes with the setup?

#

This one

slow dirge
#

No, it's definitely not the default path. I created the folders.

fossil smelt
slow dirge
#

Yes

fossil smelt
#

Alright.

#

so this basically.
"C:\Developer\Unity\Unity Editors"

#

Should it be the same path for both downloads and installs?

slow dirge
#

Downloads can stay as they were, but for installs, yes.

fossil smelt
#

alright.

#

Should I reinstall the unity editor to that path, or just move all of the files and then attempt to re-install the Android modules?

slow dirge
#

Although... Maybe it's worth changing the downloads too, seeing as it points to desktop. I don't think it's gonna be a problem, but just in case.

fossil smelt
#

I'll try it.

#

Thank you

proven obsidian
#

hello devs

#

anyone had a problem with lighting window?

#

when i open it, the entire editor just crashes

full ingot
#

How to fix this please ? It happens on every new project I create when I open it (I'm using 6000.0.45f1), URP and I don't understand what's going on and how to fix it 🤔

slow dirge
full ingot
slow dirge
full ingot
#

alright, I will try that

slow dirge
#

In fact, are you even using unity version control?

slow dirge
#

Then you can just remove it entirely

full ingot
#

oh wow, it fixed the issue 😄 Why is that feature so bugged ? 😄

#

alright 👍

#

Thank you so much 🙂

#

Also by the way, are you familiar with the "Voxel Play 3" asset by any chance ?

slow dirge
full ingot
#

I thought it's an LTS 🤔

slow dirge
full ingot
slow dirge
full ingot
slow dirge
#

I mean, generally, it's a good idea to "upgrade each time". At least the patch version.

#

It should be working even with older versions, but the older it is, the more chances there are that something would get broken.

#

You should use the latest lts at least when starting the project

#

Since that's when the packages are resolved.

#

After that you can keep on using it forever, unless there's a reason to update.

full ingot
slow dirge
wooden cove
#

the vertical scrollbar displays weird behavior:
in the editor, resizing the Viewport/Content objects updates the scrollbar size accordingly, as expected, and the scrollbar size is correct

as soon as i enter the play mode, the vertical scrollbar size is completely off

after the scrollbar is first changed (i.e. when selecting the first element off-screen, forcing a script I made to move the Content object), the size then turns back to its normal value

#

as far as i know there is no script that changes the size of either Viewport or Content

crisp thunder
#

Hello, I'm new here. Does anyone here be a newbie like me? I am not an expert in coding yet, but I do have many games planned to be created. And I'm Looking for someone I can work with if there's interested in my games plan.

craggy pollen
#

you are looking for someone you can´t work with, interesting

#

!collab

vagrant rootBOT
# craggy pollen !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

gilded reef
#

Does anyone know how come that whenever i add a text ui element, it appears reversed in game view, and i have to rotate the rect transform before it looks normal ?

craggy pollen
#

only text or any ui element

#

maybe the parent transforms are somehow rotated/scaled

inland river
gilded reef
#

this is what it looks like. and as far as i can see all parent objects as well as the text are rotated at 0.0.0. Canvas, panel, viewport, content and text

#

Also the player and camera is rotated at 0.0.0 so it shouldbt be because im hanging

craggy pollen
#

can you add a new ui text element and see if it is the same? (without parent objects)

inland river
gilded reef
craggy pollen
#

yeah so as mentioned, one of the parent objects is causing this behaviour, the scale or rotation has beend changed

gilded reef
craggy pollen
#

and what about the scale

gilded reef
#

that fixed it!

#

thank you so fking much man

#

didnt think scaling would affect the rotation

craggy pollen
#

negative scale , yeah

gilded reef
#

makes sense. thanks a lot 🙂

solemn jacinth
#

Hey guys, I am making an RTS game, and made a simple script that tells the selected soldiers to go to a clicked point (when left mouse button clicked), but I also have another script for selection, that also uses the left mouse button to drag select and shift select etc. So whenever I drag select, I am also setting a new destination to my units. It's not a script bug, but rather a design flaw. How do I make it so when I am drag selecting, I am not also setting a new destination to my units?.

I thought of making a boolean (isSelecting = false, or someting like that) but maybe there is a better solution?

visual pumice
#

You also get a bonus action when you do that, because you can use left-click without selection to deselect everything instead

noble cargo
#

guys what turtorial would you reccoment for a begginer scripter ik unity well just not scripting

fair cove
# noble cargo guys what turtorial would you reccoment for a begginer scripter ik unity well ju...

I would suggest learning C# on its own from "w3schools" or "Microsoft Learn" as 2 good resources, they have a sandbox-like terminal to practice the topics you learn about, and they also have quizzes and challenge projects to practice with

Once you feel familiar with C# in general, id suggest looking up channels like "Infallible Code", "git-amend" and similar that cover code patterns and S.O.L.I.D practices with practical Unity examples - I would also make several practice projects isolate and learn specific things or try game jams or recreate classic games like chess, brick breaker, etc as other forms of practice

formal rampart
#

Does anyone know if ever unity will get rounded corners? ( The editor )

gusty abyss
formal rampart
storm patio
formal rampart
#

But the panels

storm patio
#

which corners are you referring to

formal rampart
#

To edit the roundness and how they are separate from the panel

#

Like these are not rounded nor customizable from what I know

storm patio
#

i don't think the editor UI really offers any customization in that regard

storm patio
#

and it probably won't in the forseeable future tbh

onyx meadow
#

For the ones who model stuff

#

Do you use a display tablet?

#

If yes would you recommend it?

worldly cave
#

For sculpting yes its almost a must have

#

For like general poly modeling and stuff like that its kinda pointless lol

undone monolith
#

anyone have any idea what this error means?

gilded reef
#

i added a button, and adjusted the width/height of the button, and now the text looks like this. is there a wya to make it so that the text inside the button automatically reshapes when i reshape its button ?

balmy kettle
# undone monolith anyone have any idea what this error means?

this is an editor error in a window that uses the graph editor, most commonly in my experience the Animator window. you can ignore this specific error, but if it happens frequently then closing that window and restarting the editor should make it stop for a while

steel eagle
#

Does anyone know why Unity takes so long to build at compiling shader variants? like, i dont think there's a need to have 11 thousand shader variants, and when i try to lower them in graphic settings, it just builds without any textures

storm patio
#

so that the text inside the button automatically reshapes
this should be happening if it's anchored properly i believe

gilded reef
#

i had! so i resat the scaling to 1,1,1 and instead tried to adjust the size with heigth and width. buw now it just looks like this

storm patio
gilded reef
#

i did, it's also 1,1,1

storm patio
#

show the setup of the button and the text there

wise bloom
#

Aren't the Unity asset store EULA a little stingy? You would think that buying the asset would allow you to share the assets with your teammates on the same game project. But unless you are working under the same legal company it is technically not allowed 😅

worldly cave
#

they arent "stingy" this is the concept of "seats"

#

youre paying for not the asset but individual seats

#

and even if you are working under the same company you would need a special license to grant all under the name the use of the asset

wise bloom
#

Yeah but seats are for 'extension' assets

worldly cave
#

huh? seats are seats, if a seller on the asset store determines they are doing per seat licenses then they are doing per seat licenses

#

its not limited to any arbitrary kind of asset

#

it can be for anything

wise bloom
#

AFAIK Only editor tools and plugins(code) can be extension assets which are on a per seat basis.

worldly cave
#

well if thats what unity determined then sure

#

but like the point still stands no?

#

are you saying theres assets that arent extensions that do per seat licenses?

#

if so then thats probably against unitys tos

wise bloom
#

https://support.unity.com/hc/en-us/articles/208601846-Asset-Store-licenses-Extension-Assets-Single-and-Multi-Entity-assets

I meant this. ^^

Technically all of your teammates need to be employed under the same company if not either they need to get their own license or we have to get a multi entity license (4x~ more expensive)

This is even for a 3D models, audio, images...

If I didnt misunderstand Unity...

#
2.3.1 EXCEPT FOR EXTENSION ASSETS, END-USER is granted a license to install and use Assets on an unlimited number of computers provided that these computers belong to END-USER. If END USER chooses a “multi-entity” tier for an Asset, this license grant will extend to any Affiliate of END USER, where “Affiliate” means, with respect to END USER, any entity that directly or indirectly Controls, is Controlled by, or is under common Control with END USER, where “Control,” “Controlled by,” and “under common Control with” mean possession, directly or indirectly, through one or more intermediaries, of the power to direct or cause the direction of management or policies of a person, whether through ownership of equity, voting, or other interests; “Affiliate” will also include any Contractor of END USER, provided that such Contractor’s use is limited to work on the project for which Contractor is hired by END USER.```
rustic kettle
#

I have a question. My scene file has grown quite large around 13 MB at the moment. I’ve attached my hierarchy, it’s already clean, and most things are fairly disconnected from each other except for the UI. Some objects in the Areas reference the UI directly.

My first question is whether I need to divide this scene into multiple parts or not. If I do, what would be the best approach?

wise bloom
wise bloom
storm patio
rustic kettle
storm patio
wise bloom
main osprey
gusty abyss
#

Guys is this any quick way to remove the fade animation from dropdowns when you click on them?

storm patio
#

could you be more specific as to what you're referring to

gusty abyss
#

I'm using the tmp dropdown component

#

when you click on it, there's a small fade animation while it opens the window for options

#

is there a quick setting or something where I can remove that fade animation?

storm patio
gusty abyss
#

Yep thats it, thanks a lot

wise bloom
#

Unity Asset Store EULA
2.3.1 EXCEPT FOR EXTENSION ASSETS, END-USER is granted a license to install and use Assets on an unlimited number of computers provided that these computers belong to END-USER. - Unity Asset store EULA

Am I reading this unity asset store eula correctly? Technically even if I buy a art asset, I can't share it with them for use on our project if I dont own their computers? 🤣

storm patio
#

(but IANAL, you'd need one for actual legal advice)

violet thunder
#

Does it work for some objects, or is this glow just baked into the sprite?

feral smelt
#

hey somone wanna call and hangaround and code?

#

just dm 😄

storm patio
#

this isn't a social space

feral smelt
#

dang

torpid bone
#

can anyone help me with this i dont know why the left albow behaving like this when i grab the gun from side or back the albow is tsuck to his body ?

violet thunder
#

Either bring the gun closer, make the arms longer or rotate the chest/upper torso

torpid bone
violet thunder
#

But have you checked the logs for any related errors with android?

mild radish
#

"even ai can't help/fix/do it" is such a humorous statement.. honestly you should lower your expectations to match, something along the lines of assuming ai will never be able to do anything correctly.. and then you can be surprised when it does 😄 just my 2cents on the matter.. (at least when it comes to coding and unity). to be honest the pipeline stuff/postprocessing and ai don't go good together.. too many settings and different types of setups.. it gets confused easily and i guess its too much to handle.. and alot of things may be slightly different between each one.. and different versions..

you tried googling your setup and problem together and seeing if theres any relevant unity discussion pages or reddit, stackoverflow, etc.. unfortunately i don't mess with #📱┃mobile so I can't help directly. if you've exhausted google you might could ask over in mobile since it does work on PC you say.. it may be more specific to that and possibly why

potent geyser
untold gale
#

guys whats the cheapest router i need for vr development quest 3 with unity

storm patio
#

not seeing how a router relates to that

#

that's gonna be quite specific to where you live too

#

definitely not a unity question

untold gale
#

i have a 200mbs one and the streaming looks very jittery when i press play even on a very basic open xr scene

mild radish
untold gale
#

could there be an option in the editor to use more bandwidth?

mild radish
#

❓ umm.. I don't think the editor is in charge of that at all

#

unless I'm wrong

potent geyser
ionic rover
#

How do I rescale parent without children, but keeping children attached to parent?

mild radish
#

various ways

untold gale
mild radish
#

you can detatch the parent.. scale it and reattch the children

ionic rover
mild radish
#

or you can do math in the script.. and scale the children as u resize the parent

ionic rover
mild radish
#

well do the second option ^

mild radish
#

say ur parent is 1 and ur child is .25
and u want to scale ur parent to .5 you'd then scale ur child to .175

storm patio
#

sounds like an x/y problem

mild radish
#

or .5 rather

mild radish
storm patio
ionic rover
untold gale
#

how about having the visual part of the parent separate?

vestal knoll
#

Does anyone here do gtag fan games

storm patio
storm patio
ionic rover
#

Game uses an asset, which is getting rescaled in game

vestal knoll
#

Uhm do you guys do gtag fan games

storm patio
#

you asked not even a minute ago

vestal knoll
#

Yeah

ionic rover
vestal knoll
#

Just wanted to make sure

mild radish
#

most ppl here have to look up what it even is

storm patio
mild radish
#

before they groan.. lol

ionic rover
#

Lemme show you

storm patio
#

you did not have to ping me for that

storm patio
ionic rover
#

This is what I want to achive

mild radish
#

your pivots should all match

ionic rover
#

If I put props on places I wanted them to see in game, they would look like this:

mild radish
#

right now it seems the pivots of the instrument panels are centered on each one..

#

so when they scale they just shrink in place

untold gale
mild radish
#

yup.. you should have all of it in a container of its own

#

u can scale the container

ionic rover
mild radish
#

yea the capsule should even be a child..

#

and then scale the ROOT object (containing it all. the gauges and the cockpit)

#

that way the cockpit would be in local space along w/ all the instruments

ionic rover
mild radish
#

and it should scale all together

#

sometimes u gotta reconsider how things work..

#

not saying u should here.. jus saying

ionic rover
#

Wrong position(in the cockpit) and the right(outside)

#

And I want to achieve that right position

#

by rescaling the pod, but keeping all props attached to it

#

And then I rescale my pod back

#

so when I load game, everything gets into bigger size, and all props are at control panel

shadow heron
#

just realised my mic was on ignore that lol

storm patio
#

I also heard you shouldn't use time.delta time so what should I use instead?
this is just.. wrong
if you've heard advice along those lines, it was either much more specific or wrong

#

it may be referring to wrong-lerp

ionic rover
#

Nah nah nah

#

I got indian tutorial💀

fossil spindle
#

lol

buoyant citrus
#

Can someone help with this?

strange moon
#

My friend has this error, how to get it fixed? Installing the missing pack didnt work

storm patio
#

<@&502884371011731486> spam

potent moss
#

is UI smth that's performance heavy at all?

#

like do I actually need to worry about optimizing it?

charred fog
#

It depends how many items you are displaying and updating.

potent moss
storm patio
#

that's tiny

potent moss
shadow heron
# storm patio it may be referring to wrong-lerp

Yeah I think they were. This is what I am using (via image) which I now know its "wrong lerp". I am still new to lerp so how would I do it properly? what does it mean by "using a more complex t"?

shrewd crypt
#

im having trouble launching any project on unity and keep having this pop up what should i do to fix this?

mild radish
#

i suggest MoveTowards as it can do ur logic at a fixed rate.. deterministic (its not exponential like the example u have above)

storm patio
storm patio
mild radish
#

and also.. for crouching the CC you may also need to do the center along w/ the height b/c sometimes depending on the setup the camera can drift out of spot

shadow heron
shrewd crypt
storm patio
glacial meadow
#

hey can anyone help me? i want to add a collider to this enemy at the top so that when the enemy collides with a platform above it it also turns around
i cant just extend the bottom box collider because it uses a ontriggerexit method and i want the sprite to flip when it enters a platforms collision not when it leaves a bottom platform, and as far as i know you cant have more than one box collider on the same object
im thinking about using an empty child and attaching a box collider to that but im not sure if thats the best way

#

or is there a better way to deal with enemy collisions with walls and stuff to make them turn around

#

im really new to unity and following a course rn to learn it so sorry if this is rlly obvious

shrewd crypt
#

@storm patio is there somwhere where i can get some help with this issue

blazing depot
#

Is therr anyway to check for the 67 number in the players screen

weak island
#

why 67 is funny

#

anyway i hate animation nod

forest spindle
#

i've added a skybox texture to my sky and fog volume in my HDRP project and the sky itself is very dark while the landscape is glowing white. any reasons why this might be?

gray frigate
#

That 's probably because the auto-exposure is getting very confused

#

the skybox is too dark, so it's adjusting exposure to brighten the scene

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but then the sun light becomes way too bright

#

I don't have an HDRP project open to check, but there should be a setting in the skybox override to set its exposure

#

that controls how bright it is

lofty bay
#

hey could someone please help me, i keep getting this error when i press Play button to test my vrchat world. ' Attempt to add Unity.XR.Oculus.OculusLoader for Standalone while in Play mode. XR Plug-in Management can not make changes to the loader list when running.' I have had this error before but i dont know how to fix it i got the error out of no where >:((

vagrant rootBOT
sudden peak
#

Why does the wall look so weird with the light??

marble fiber
#

Why are my shadows like this? How do I increase the quality?

vivid cedar
potent geyser
sudden peak
marble fiber
#

default cube

potent geyser
#

And where is it positioned in space?

marble fiber
#

0, 8, -1

potent geyser
#

If you select the character and press F to focus the scene camera on it, does it change?

marble fiber
#

nope

#

looks the same in game view and scene view

potent geyser
#

Well, assuming you didn't change quality settings, try tinkering with the cascades.

charred plover
#

How do I get my Version Control back?? 😅

near wigeon
#

do you have the package?

vivid cedar
charred plover
#

I did have it installed; I just don't know how to get it back, I was using it literally yesterday.

vivid cedar
charred plover
#

The one in Project Settings or the one in the "Windows" tab?

#

They're the only 2 I'm aware of. 😅 (Both of which I've already screenshotted & sent here.)

  1. Windows Tab = Grayed out
  2. Project Settings = Only has 'Mode' in that tab set to Visible Meta Files.
vivid cedar
charred plover
#

6.2 (6000.2.8f1)

vivid cedar
#

Your unity version control version is also outdated which is likely related

charred plover
#

Mmmk, I'll give that a go; I was just trying to stick to the same version for the entire project. 😅 😂

bitter solstice
feral smelt
#

its keep growing

flat wedge
#

Chat is unity good

primal monolith
#

what's happending

violet thunder
#

What did you do before that happened?

flat wedge
#

unity is so bloated

#

atwhatcost like bro let me try it already

primal monolith
charred plover
slow dirge
flat wedge
#

But its taking 5 days to open

slow dirge
flat wedge
#

Setup guide in-editor tutorial

violet thunder
primal monolith
violet thunder
#

Oh completely missed dlich's message 😅

flat wedge
#

🙏 unity please load faster

#

yeah no unity is just bad UnityChanThumbsUp

#

bye chat

primal monolith
#

where can I delert the version control

charred plover
sly lake
#

UVCS isn’t distributed like git, so the repo isn’t on your drive. It’s on the server.

primal monolith
#

I think so

sly lake