#📢┃announcements
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On today's Creator Spotlight we are joined by the creators of** As Dusk Falls**! We'll be diving into the tech behind:
⚫ The unique character pipelines that blend 2D and 3D
⚫ Branching storylines and Unity's timeline tool
⚫ The game's unique companion app and Twitch compatibility
Join here: https://www.twitch.tv/unitytech
<@&921176160837173258>
Today we are excited to announce that we’ve partnered with Microsoft Azure to develop our cloud infrastructure to better meet your needs and to enhance your games and experiences. Microsoft and Unity will also work together to make it easier to build and distribute your games on Windows and Xbox platforms.
Join us in our forums for more information!
https://forum.unity.com/threads/unity-and-microsoft-announce-cloud-partnership-for-game-developers-and-beyond.1319826/
We're going LIVE with Rollerdrome! The high octane rollerblading shooter experience made with Unity! <@&921176160837173258>
Watch NOW: https://www.twitch.tv/unitytech
The Roll7 devs are here to dive into their processes for building the game. Including:
- Level design with splines
- Illustrative shaders & VFX
- Procedural animations
- Testing frameworks
Hi everyone,
We’re continuing to develop the functionality and experience of #🧰┃ui-toolkit, our newer UI Framework, and The UI team is looking to understand users’ needs and workflows in order to identify areas of opportunity for improvement.
If you have experience with building or designing UI, we would love to get your input via a brief survey which is designed to take no more than 15-25 minutes of your time.
At the completion of the survey, you will have the possibility to opt-in for a follow up interview, where you share more in-depth feedback directly with the team. If interested, you might also be involved in providing feedback on potential prototypes of new features as we address the feedback received.
As always, we value your feedback and ask that you provide your candid and honest opinion.
Please click on the link below to start the survey: https://unitysoftware.co1.qualtrics.com/jfe/form/SV_9Ldsz0Ral8nndNs?channel=Forum
Qualtrics makes sophisticated research simple and empowers users to capture customer, product, brand & employee experience insights in one place.
Want expert insights on UI in Unity?
This Friday, connect directly with our internal UI dev team via the r/Unity3D or Unity Forum for a day of live Q&As.
More info: http://on.unity.com/3T7gyWu
We look forward to answering your questions!
We're 🔴 LIVE with Thomas Brush! <@&921176160837173258>
On this Creator Spotlight we'll be discussing:
⚫ His new game "Father"
⚫ How to go fulltime as an indie dev before releasing your first game
⚫ Making a demo they can't refuse! Building your vertical slice.
⚫ How to talk and pitch to publishers.
✨ Happening now!! ✨
Connect directly with our internal UI dev team via the r/Unity3D and/or Unity Forum for a day of live Q&As!
r/Unity3D - https://www.reddit.com/r/Unity3D/comments/wvud90/unity_ui_team_2022_dev_blitz_day_qa/
Forum - https://forum.unity.com/forums/unity-ui-team-dev-blitz-q-a.807/
We look forward to answering your questions! 
We're 🔴 LIVE with Mini Maker: Make A Thing! A game where you use an arsenal of tools and plastic pieces to make a THING. <@&921176160837173258>
Join here: https://www.twitch.tv/unitytech
On this Creator Spotlight we'll be discussing:
⚫ Paint in 3D plugin as the foundation for the games tech
⚫ Texture Generation
⚫ 2D Sprite Shader, Deform and Text Animator
⚫ What it means to be a games community manager today
Remember to assign yourself the @ Livestream Audience role in #921195444808318986 to get notified when we go live!
Live with the July Let's Play Showcase. We feature and play the community's best Made With Unity submissions from July! <@&921176160837173258>
https://discord.gg/NdMKGMeM?event=1017099164800266270 <@&921176160837173258>
We are LIVE with the Unity Student Showcase, where we feature & play the best Made With Unity games submitted student creators! <@&921176160837173258> 
We are LIVE over on Twitch for the August Let's Play Showcase! Join us as we play through some of our favorite Made with Unity games submitted by YOU! <@&921176160837173258> 
🔴 On Sep 29, connect directly with our very own Scriptable Render Pipeline devs via the Unity3D SubReddit or Forum for a day of live Q&As.
🡆 To the forum: https://on.unity.com/3UsAPGQ
🡆 To the r/Unity3D: https://on.unity.com/3qWMnVp
We’re super excited to share more details about #Unite2022!
Here are 3️⃣ reasons to attend this year’s event:
1️⃣ There will be 20+ expert-led sessions from developers:
Technical deep dives on new features
Product roadmaps
Performance tips
Advice from game studios for better workflows
🗓️ See the session schedule: https://t.co/lx5AmbjVAJ
2️⃣ Join Unity leaders and devs for a keynote packed with product updates, exciting tech demos, and inspiring creator stories.
3️⃣ A unique Virtual Concert #MadeWithUnity
A live musical performance in an interactive world ready for you to experience. Come look around, mingle with other devs, and join the party! 💃🕺
✍️ Register now for #Unite2022 on November 1: https://t.co/uXH6YSWWa6
We're going live with Core Keeper for today's Creator Spotlight! We'll be looking under the hood to talk design philosophies, 2D lighting, tile streaming and DOTS multiplayer. <@&921176160837173258>
We'll be giving away 5 game keys!
Join here: https://www.twitch.tv/unitytech
✨ On Oct 27, join our internal devs for a full “Blitz” day of Q&As on topics around Multiplayer Solutions like Multiplay, Netcode, and Matchmaker.
Join our Multiplayer Discord (http://discord.gg/unity-multiplayer-network) for more information!
Check our event so you don't miss out: https://discord.gg/3SzD5agE?event=1032672021110329344
Unite 2022 is just one week out, and free for everyone! If you haven’t yet, make sure to register for the event and start building out your agenda for sessions you’re interested in checking out!
Join the conversation in #1034475425692405790!
✍️ Register now for #Unite2022 on November 1: https://t.co/uXH6YSWWa6
🗓️ Start building your agenda: https://unity.virtualeventsite.com/agenda/
Hey folks!
✨ The Multiplayer Dev Blitz Day is now open for business!! You can now post your questions in the Multiplayer Networking Discord Server, in the **Multiplayer Dev Blitz Day 2022 - Q&A forum **, or on the Unity3D Reddit thread, and tomorrow (Oct 27th) our Experts will answer them during the event time!
https://discord.gg/3SzD5agE?event=1032672021110329344
We're 🔴 LIVE with Turbo Golf Racing. A competitive online multiplayer golf racing game where you play as nitro powered cars instead of humans. <@&921176160837173258>
Join here: https://www.twitch.tv/unitytech
On this Creator Spotlight we'll be discussing:
⚫ Game mechanics
⚫ Level design tools, Houdini integration & level generation
⚫ Trailer making tool (using Cinemachine & Timeline)
⚫ Online multiplayer
Join us on November 1 from 9am to 6m EDT for our first ever Ask an Expert on Discord!
Ever been curious about how to do something in the Unity editor, but didn't know who to ask? Encounter any roadblocks that you just can’t seem to overcome? Now's your chance to get some help from the experts!
📕 Some basic rules:
- Post your questions by starting new threads in ask-the-experts
- Make sure you're using the correct Tags when creating your post in the forum
- Please remember to comply with the #rules : be respectful, both to your fellow users and to the Unity staff
- Don’t bundle multiple unrelated questions in one thread. One question/topic per thread
- We may filter out off-topic or duplicate questions
- We will have a limited number of experts on hand who will answer as many questions that they are able to, but may not be able to get to them all
- If you're uncomfortable sharing code with the Expert in the public thread, kindly request if it's okay to continue the discussion via DM
❓ What types of questions will the experts be answering:
- How to: questions about how to do something in the Unity Editor
- Troubleshooting: issues with your code not working as intended
- No roadmap or future plan questions: this is meant to be a chance for you to get help with your Unity projects from a Unity expert
*The #1034475484492337292 channel is currently hidden, but will open up for question threads to be created on November 1 at 9am EDT
We're 🔴 LIVE with Freya - Creator of Shapes on the Unity Asset Store. Shapes is a real-time vector graphics library with high-quality line drawing in Unity. <@&921176160837173258>
Join here: https://www.twitch.tv/unitytech
On today's Asset Store Showcase:
⚫ Freya's history on the Asset Store
⚫ An overview of Shapes
⚫ Unpacking Shapes
⚫ Live Shaping With Freya!
We're 🔴 LIVE with Unity Gaming Services - It's time for some Online Multiplayer. Unity Senior Advocate @esteban.maldonado is with us today to go over all things Netcode for GameObjects. <@&921176160837173258>
Join here: https://www.twitch.tv/unitytech
On today's Lets Dev on UGS, we'll touch upon:
⚫ A brief intro to Unity Gaming Services
⚫ Clarifying Multiplay vs. Relay vs. Netcode for GameObjects
⚫ Explaining NGO (Netcode for GameObjects
⚫ The Galactic Kittens NGO demo
We're 🔴 LIVE with Febucci - Creator of Text Animator for Unity on the Unity Asset Store. Text Animator is an asset that brings your game text to life with effects! <@&921176160837173258>
Join here: https://www.twitch.tv/unitytech
On today's Asset Store Showcase:
⚫ Unpacking Text Animator
⚫ Animating dialogue from google docs to Unity
⚫ Real game examples using Text Animator
⚫ Audience participation!
Sign up for a REMINDER to our Twitch stream next week:
https://discord.gg/unity?event=1045789156242100379
We're 🔴 LIVE with JellyCar Worlds. A tactile, silly and squishy physics driving platformer! <@&921176160837173258>
Join here: https://www.twitch.tv/unitytech
On this Creator Spotlight we'll be discussing:
⚫ Soft-Body Physics made in DOTS
⚫ Hand-Drawn 12 fps flip-book style visuals
⚫ Ghost Mode & Replay Mode
⚫ Level Design Tool
A new piece of content just landed on our Youtube Channel where we had the amazing Tarodev talk about 9 Tools for multiplayer game development.
If you're event slightly curious about online multiplayer check it out now:
https://www.youtube.com/watch?v=_LJKIwmOyJA
Manage your entire multiplayer game within a single dashboard and enjoy the benefit of a full suite of first-party tools from Unity Gaming Services (UGS). We've partnered with Tarodev to take you through some of the services, provide solutions for common problems and offer tips to bolster your online player experience.
⭐Learn more about Unity...
Hello again Devs!
ICYMI: Entities 1.0 will land in the upcoming Unity Tech Release, 2022.2. Truly a momentous occasion! It makes DOTS the perfect topic for our next Dev Blitz Day!
🗓️ Join us on Dec 8, 2022, between 7 am & 7 pm ET, here in the Official Unity Discord Server, DOTS Dev Blitz Day 2022 - Q&A Forum, and on the Unity3d Reddit thread to learn more about DOTS directly from the Unity Developers. Start thinking about what questions you’re dying to get answered regarding DOTS, ECS, Burst, the #C job system, and more!
The Dev Blitz Day forum, Reddit Thread, and Discord forum channel will open for questions the day before on December 7th. **The team will start answering on December 8th. **
After the event period ends, the forum & Discord channel will be locked for new threads but the threads themselves will remain open for discussion.
📕 Some basic rules:
- Post your questions by starting new threads in #1046863767100727376
- Make sure you're using the correct Tags when creating your post in the forum
- Please remember to comply with the #rules: be respectful, both to your fellow forum users and to the Unity staff
- Don’t bundle multiple unrelated questions in one thread. One question/topic per thread.
- We may filter out off-topic or duplicate questions
- Questions asked during the event periods will be answered, but not necessarily right away or during the event periods. Some questions take time or specific people to answer
❓ What types of questions will we be answering:
- We will be answering questions on the topics concerning ECS, Entities, Entities Graphics, Burst, Jobs, Netcode, Character Controller, Unity & Havok Physics, and Samples & Documentation
- Questions don’t have to be technical in nature. You could ask about specific future plans, why something was made a certain way, etc
- We won’t be able to answer questions like, “Can you help me debug these 1,000,000 lines of code?” Well, we can, but the answer will likely be, “No”
<@&921176160837173258> Don't forget to join us tomorrow for a LIVE Q&A about Unity's 2022.2 Tech Release. https://twitter.com/unitygames/status/1599865396890312705?cxt=HHwWgoCx4cPG7rMsAAAA
Join us on Twitch: https://www.twitch.tv/unitytech
<@&921176160837173258> We're 🔴 LIVE with the 2022.2 Tech Release Q&A Session.
Join here: https://www.twitch.tv/unitytech
On this Lets Dev we'll be taking questions about:
⚫ DOTS
⚫ Multiplayer
⚫ Platforms
⚫ Editor Tooling
⚫ Graphics
We're 🔴 LIVE with I See Red. A Twin Stick rogue-lite shooter from Whiteboard Games! <@&921176160837173258>
Join here: https://www.twitch.tv/unitytech
On this Creator Spotlight we'll be discussing:
⚫ Visuals & Shaders
⚫ Level Deign tools
⚫ Timeline cutscenes
⚫ 3D World Space UI
This is the official Unity Technologies channel. Unity is a real-time 3D development platform that lets artists, designers and developers work together to create amazing immersive and interactive experiences. We want to help empower our creators to reach their full potential every step of the way.
**We’re excited to announce the first persistent Forum within the Unity Discord server! **
The #1062393052863414313 will replace the current #archived-dots channel and be the central point for questions and any conversations related to Data-Oriented Technology Stack. We encourage you to read the #854851968446365696 before posting, as it’ll help you in creating more engaging and valuable discussions in the new forum space.
The old #archived-dots channel will remain available as read-only for the time being, to preserve access to past discussions. Please, continue any dots related discussions in the #1064581837055348857 thread.
We’re planning to do more quality-of-life improvements in our server, as well as condensing other channels into forums down the line if the current changes prove to be beneficial for the development of the Unity Discord community.
If you’re open to discussing this new feature, we’re happy to hear from you on our #531949462411804679 so we can improve even more our server!
Cheers,
Community team! 😀
Do you have questions? Well, we’ve got answers! 
🌐 At Unity, we truly believe the world is a better place with more creators in it. And to help you build your own awesome game worlds, the topic of our next Dev Blitz Q&A is Authoring Tools!
🗓️ Join us on Jan 26, 2023, between 8 am & 4 pm EST, here in the Official Unity Discord Server, and on the Unity forum in Authoring Dev Blitz Day 2022 - Q&A to learn more about Authoring directly from the Unity Developers. Start thinking about what questions you’re dying to get answered regarding Search, Editor Tools, Scene Workflows, Splines, Probuilder, GraphView, Entities, Scene Templates, Selection, Shortcuts, Inspector and more!
The Dev Blitz Day forum and Discord forum channel will open for questions the day before on January 25th. The team will start answering on January 26th.
After the event period ends, the forum & Discord channel will be locked for new threads but the threads themselves will remain open for discussion.
📕 Some basic rules:
- Post your questions by starting new threads in #1065302383153926234
- Make sure you're using the correct Tags when creating your post in the forum
- Please remember to comply with the #rules: be respectful, both to your fellow forum users and to the Unity staff
- Don’t bundle multiple unrelated questions in one thread. One question/topic per thread.
- We may filter out off-topic or duplicate questions
- Questions asked during the event periods will be answered, but not necessarily right away or during the event periods. Some questions take time or specific people to answer
❓ What types of questions will we be answering:
- We will be answering questions on the topics concerning Search, Editor Tools, Scene Workflows, Splines, Probuilder, GraphView, Entities, Scene Templates, Selection, Shortcuts, inspector, and quality of life
- Questions don’t have to be technical in nature. You could ask about specific future plans, why something was made a certain way, etc
- We won’t be able to answer questions like, “Can you help me debug these 1,000,000 lines of code?” Well, we can, but the answer will likely be, “No”
Hi everyone!
The #1065302383153926234 is now open for questions! The team will start answering your questions tomorrow, January 26th.
If you want to participate through our Unity Forums, please use the link below:
https://forum.unity.com/forums/authoring-dev-blitz-day-2023.855/
We've also included a new role in the #921195444808318986 called <@&1065334688031449159> , so you can be notified of the next events 
🔴 LIVE NOW 🔴 <@&921176160837173258>
With Global Game Jam coming up, we've brought @UnityCodeMonkey, @samyam_youtube, @devout hullobrien and @andytouch to talk about their history with game jams!😍
We'll discuss their first jams, how to form a team, scoping, documenting processes, and more 💡
Join us on Twitch: https://www.twitch.tv/unitytech
var roses = "Red"; 8. var violets = "Blue"; 9. 10. do 11. { 12. print("We love scripting"); 13.} 14.while (forever == true);
Hello <@&1065334688031449159>! Please join us on Feb 23, 2023 between 7AM & 5PM EST in the Scripting Dev Blitz Day 2023 - forum (https://on.unity.com/3S6LzK1) & here on Discord where you’ll connect with our C#/.NET Tech Group during a day of Q&A about Scripting in Unity.
The C#/.NET Tech Group is responsible for the tools, runtimes, compilers, workflows and best practices for building upon a modern .NET and C# integration in Unity. So, start thinking about what you'd like to ask them regarding the C# compilation pipeline, the domain reload in the editor, IL2CPP, Burst, GameObjects and scripting general programming.
The Dev Blitz Day forum & Discord forum channels will open for questions the day before on February 22nd. The team will then start answering questions on February 23rd.
After the event period ends, the forum & Discord channels will be locked or new threads. The threads themselves, however, will remain open for the discussions to continue.
📕 Some basic rules:
- Post your questions by starting new threads in #1075501713605271612
- Make sure you're using the correct Tags when creating your post in the forum
- Please remember to comply with the #rules: be respectful, both to your fellow forum users and to the Unity staff
- Don’t bundle multiple unrelated questions in one thread. One question/topic per thread.
- We may filter out off-topic or duplicate questions
- Questions asked during the event periods will be answered, but not necessarily right away or during the event periods. Some questions take time or specific people to answer
❓ What types of questions will we be answering:
- We will be answering questions on the topics concerning the C# compilation pipeline, domain reload in the editor, IL2CPP, Burst, Game Objects, and scripting general programing
- Questions don’t have to be technical in nature. You could ask about specific future plans, why something was made a certain way, etc
- We won’t be able to answer questions like, “Can you help me debug these 1,000,000 lines of code?” Well, we can, but the answer will likely be, “No”
We're going live with Townseek on Unity's Twitch channel! <@&921176160837173258>
We're going 🔴 LIVE with Ship of Fools. <@&921176160837173258>
Set sail with us as we look behind the scenes of the game's development. We'll be unpackaging the game and diving into the Unity editor.
Join us now on Twitch: https://www.twitch.tv/unity
On this Creator Spotlight:
⚫ Art and design philosophy behind the game
⚫ Animation and VFX Workflows
⚫ Scriptable Objects
⚫ Multiplayer with Netcode for Gameobjects
⚫ and way more!
🚨 Emergency Meeting! 🚨 <@&921176160837173258>
We're now 🔴 LIVE with Among Us VR!
Join us on Youtube: https://www.youtube.com/watch?v=I41M4PtwBck
On this Creator Spotlight we'll look at:
⚫ History of Schell Games
⚫ Design Philosophy (from flat to VR)
⚫ In-house tool they built for creating mini-games
⚫ UI pipelines & VFX
⚫ Networking!
Join us live with Schell Games as we look behind the scenes of the hit game Among Us VR!
We'll be joined by:
- Lead Gameplay Engineer, Michael Lee @drinkycode
- Advanced Engineer, Parker Ramsey, @CharliePRamsey
- Advanced Artist, Abril Martinez
- Senior Artist, Dan Lin, @aeveis
We'll be discussing this history of the studio, the game's ...
Hello everyone!
We’re thrilled to share the 2023 Unity Gaming Report with you.
These 50+ pages provide a comprehensive look at the gaming industry using first-party Unity data. The goal of the report is to give the creator community a view into the trends that are shaping the industry today as well as predictions for the rest of the year.
This year, we did things a little differently. We surveyed over 350 people working in the gaming industry (mostly developers) and interviewed 29 studios including Zynga, Second Dinner, SYBO, and many more. :write The result was over 90 insights from creators and a report that includes many different voices from the community. 
Download now ➡️ https://create.unity.com/gaming-report
🏗️ Battle, loot, build and battle again! 🏗️
Well be 🔴 LIVE with Cygnus Enterprises at 9pm ET!
<@&921176160837173258> Join us on Youtube: https://www.youtube.com/watch?v=4WbtZMv2U2E
On this Creator Spotlight we'll look at:
⚫ History of Team Miaozi
⚫ Design of the game
⚫ Their data-driven approach to building the game
⚫ Making Builds
⚫ AI
Join us live with Team Miaozi as we get a first time behind the scenes look at Cygnus Enterprises.
We'll be joined by:
- Lead Programmer, Brian Cox
- Product Manager, Oscar Lopez
- Senior AI Programmer, Louis Mondesir
We'll be discussing this history of the studio, the game's design, their data driven approach, level design tools, makin...
Attention all game developers! 
We're excited to announce the launch of our new Social category within Unity Gaming Services (UGS), which will help you add a new layer of social experience to your games. Introducing Friends and Leaderboards – the first solutions within this category that are available today!
👥 Friends: With the Friends SDK, your players can build online gaming friendships within your game's ecosystem. This unlocks various functionalities for your players, such as sending, accepting, or ignoring friend requests, viewing friend requests and lists, and seeing the status of friends on their list with the Presence system.
🏆 Leaderboards: Leaderboards lets you add a new social and competitive feature into your multiplayer and single-player competitive games. By allowing players to compare their performance against others, you can encourage competition and increase player engagement. You can segment players into smaller buckets, create tiers based on ranking, and more to give players a better sense of progression.
Let's amplify the fun and bring the social experience to your games with Friends and Leaderboards! 
Learn more about it in our announcement blog: https://blog.unity.com/engine-platform/introducing-friends-and-leaderboards
Questions? Well, we’ve got answers!
To help you measure and hone the performance of your project, the topic of our next Dev Blitz Q&A is Performance Profiling!
Join us on Mar 30, 2023, between 11 am to 7 pm CEST, here in the Official Unity Discord Server, and on the Unity forum in Performance Profiling Dev Blitz Day 2022 - Q&A forum to learn more about Performance Profiling directly from the Unity Developers. Start thinking about the questions you’re dying to get answered regarding Roadmap, Memory Profiler, CPU Profiler, GPU Profiler, and Frame Debugger and more!
The forum (https://forum.unity.com/threads/performance-profiling-dev-blitz-day-2023.1412832/) and Discord channels will open for questions the day before on March 29th. The team will start answering on March 30th.
After the event period ends, the forum & Discord channel will be locked for new threads but the threads themselves will remain open for discussion.
📕 Some basic rules:
- Post your questions by starting new threads in #1086041723274272788
- Make sure you're using the correct Tags when creating your post in the forum
- Please remember to comply with the #rules: be respectful, both to your fellow forum users and to the Unity staff
- Don’t bundle multiple unrelated questions in one thread. One question/topic per thread.
- We may filter out off-topic or duplicate questions
- Questions asked during the event periods will be answered, but not necessarily right away or during the event periods. Some questions take time or specific people to answer
❓ What types of questions will we be answering:
- We will be answering questions on the Memory Profiler, CPU Profiler, about GPU Profilling, and the Frame Debugger
- Questions don’t have to be technical in nature. You could ask about specific future plans, why something was made a certain way, etc
- We won’t be able to answer questions like, “Can you help me debug these 10^6 lines of code?” We can, but the answer will likely be, “No”
Catch us blushing! Pocket Gamer let us know that we're a finalist for their 2023 Mobile Game Awards 📱 🏆 in 5 categories! 
🕹️ Game Enginge/Platform
🛠️ Tools Provider
📈 Analytics/Data Tool
📺 :Advertising & UA Service
📠 GAAS Tools & Tech
It's up for vote here ➡️ https://on.unity.com/40qHFyY
Since their inception in 2018, the Pocket Gamer Mobile Games Awards have asked the industry to champion the talent and achievements of their favourite developers, publishers, tools and service providers, investors, marketing teams, games… any company that m...
💡 Global Illumination changes with the 2023.1 beta tech stream, we want to hear your feedback! 📒
We want to make sure we are providing you with the best products for your day to day experience in Unity. We want to learn from you how you are experiencing the changes related to global illumination which we delivered in the 2023.1 beta release. Please take 10 minutes to complete the following survey to help us improve your ongoing experience with Unity, and invites you to participate in user testing for Adaptive Probe Volumes. 
This survey will remain open until 14 April, 2023 ➡️ https://unitysoftware.co1.qualtrics.com/jfe/form/SV_0St5qLDNFIGnK9U
What’s changing with the 2023.1 release? 
Our focus for the 2023.1 release is to provide you with a more predictable and stable light baking experience through our new light baking architecture LightBaker v1.0, and to improve on the probe volume workflows and scalability for Adaptive Probe Volumes.
New light baking architecture “LightBaker v1.0”
Baked Global Illumination now uses our new LightBaker v1.0 architecture for on-demand bakes. The New Light Baking Architecture impacts the production of most artifacts related to baked lighting: lightmaps, light probes, shadowmasks, ambient occlusion textures, etc. In the new architecture, code is internally split into modules with clear responsibilities and well-defined inputs and outputs. This redesign has significantly simplified our code base. Simpler code makes it easier and faster to fix bugs and it lowers the risk of introducing new ones.
Note that Auto mode still uses the existing progressive baking feature. 
For creators working with Baked Global Illumination, Unity’s new light-baking architecture will mean few changes. We have built this new architecture with Editor responsiveness and baking speed in mind. When using on-demand baking, Unity now takes a “snapshot” of the Scene state when the Generate button is clicked. This snapshot is then sent to the bake process and the bake will continue uninterrupted, unless the Cancel button is clicked. Unity no longer checks the Scene state every frame, which previously undermined Editor performance.
Unity also now provides a Baking Profile. This can be found in the Lighting window when using the GPU backend in on-demand mode, and offers users a tradeoff between performance and GPU memory usage.
URP and HDRP - Adaptive Probe Volumes (APV)
With the 2023.1 release, the core functionality and user experience of Adaptive Probe Volumes are improved and are officially supported.
Compelling visual experiences also need to be performant at runtime. Adaptive Probe Volumes move beyond Unity’s existing Light Probe capabilities, providing performant Scene-wide indirect lighting with these main benefits:
- You can now place Light Probes automatically, with adaptive distribution
- You can iterate faster as Light Probe density dynamically adapts to Scene geometry
- Better image quality with APV’s per-pixel lighting as compared to Light Probe Groups
- Static and dynamic objects are better integrated, as both can be lit using the same system
- Lower memory usage at runtime for Light Probes, as this data can be streamed from CPU to GPU
- Baking Sets enable lighting scenario blending for Light Probe-lit objects (HDRP only)
Also new with 2023.1 beta is the first release of Adaptive Probe Volumes in URP. Note that this iteration for URP will not support Lighting Scenario Blending nor Lighting Normalization for Reflection Probes and may not yet be optimal for performance, especially when running on lower-end mobile platforms.
The feedback survey covers questions related to Adaptive Probe Volumes, and invites you to participate in user testing for this new feature. Please provide your feedback through the link above!
Hi there! We want to make sure we are providing you with the best products for your day to day experience in Unity and want to learn from you on how we can improve, what areas you need more support and what challenges you are currently facing with Unity’s Lighting solutions in 2023.1. Please take 10 minutes to complete the following survey to he...
<@&1065334688031449159> We're now open for business!
Get your Performance Profiling questions in our #1086041723274272788! The team will start answering on March 30th. 
We're looking forward to your questions!
Howdy everyone! 
It's hard to believe that GDC 2023 has already come and gone. I'm delighted to announce that our sessions from the event are now available on-demand! 
Whether you weren't able to attend in person, missed a session, or just want to revisit a favorite talk, you can now access our sessions playlist on the Official Unity Youtube channel ➡️ https://www.youtube.com/playlist?list=PLX2vGYjWbI0TkxPwhWgsBhvj-EwxJDt5x
📣 The Friends Sample Project is now available on the Asset Store!
Download it now from the Asset Store ➡️ https://assetstore.unity.com/packages/tools/game-toolkits/friends-247503#description
The Friends Sample Project demonstrates how the Friends service can be typically implemented.
The sample project comprises a basic user interface that enables users to interact with the Friends service and carry out various action such as:
-Send / Receive a friend request
-Accept / Decline a friend request
-Block / Unblock a player
-View your Friend list
-View your Requests list
-View your Block list
-Remove a friend
-Set your Presence status
If you’re wondering which Render Pipeline it’s compatible with, guess what? It works with all of them! We’re talking Built-in, URP, and HDRP! Keep in mind you’ll want to be using Unity 2021.3.8 or later.
While this sample is a valuable educational resource, you can also drag and drop it directly into your project.
Check out the documentation for more information ➡️ https://docs.unity.com/friends/en/manual/samples/friends-sample
Who needs friends when you’ve got Enemies like this?
Catch us blushing, but Enemies has been nominated for a Webby Award in the short-form video category! 🏆
Voting for the Webby People's Voice Award is now open. 🗳️ If you wanna help us snag that win, head here and kick a vote our way ➡️ https://on.unity.com/3mvIQ1w
Are you thinking "What the heck are you talking about, Trey?"?
Well, you can learn more about the Enemies cinematic demo here ➡️ https://unity.com/demos/enemies
After that, why not get your hands on the project itself?
You can get the package here, and it’s free! What are you waiting for? https://assetstore.unity.com/packages/essentials/tutorial-projects/enemies-hdrp-248975
Enemies is a cinematic demo showcasing Unity’s latest advancements for rendering high-end digital humans and implementing a strand-based hair solution.
We're live with Scope Check! <@&921176160837173258>
Join Utsav Jamwal, Joy Horvath and Thomas Winkley from the Education team as they tackle building a small game with ideas sourced from the community.
Join us here: https://www.youtube.com/watch?v=aSNdROL4ifg
The best way to learn to create, is to simply create!
Join Joy Horvath, Thomas Winkley and Utsav Jamwal from the Unity Education team as they work with the community to create a small game. In this first episode the crew will setup the game premise, build a game design document, and prepare to dive face first into creating a community driven g...
Unite is back, live and in person on November 15–16 in Amsterdam. #Unite2023Amsterdam will feature exhilarating deep dives, breakout sessions, networking, and so much more.
Mark your calendar and be among the first to know when early-bird registration opens: https://on.unity.com/3GKlqfO
ICYMI: Enemies has been nominated for a Webby Award! 
Voting is open, and we NEED your help to clinch the win!
🗳️ Vote here: https://on.unity.com/3mvIQ1w
🔴 LIVE NOW with Shadows of Doubt. <@&921176160837173258>
Come solve some cases with us as we dive into a Let's Play of Shadows of Doubt.
Join us now - https://www.youtube.com/watch?v=s6uBBhnEiwc
Wishlist the game here: https://store.steampowered.com/app/986130/Shadows_of_Doubt/
Join us as we play the upcoming Made With Unity game Shadows of Doubt. We'll be playing the game with a live audience while interviewing the creators.
Stop by on April 19th at 12pm ET!
⏳ Last day to help Enemies snag that Webby! ⏳
Vote now ➡️ https://on.unity.com/3mvIQ1w
We're live with episode 2 of Scope Check! <@&921176160837173258>
Join Utsav Jamwal, Joy Horvath and Thomas Winkley from the Education team as they tackle building a small game with ideas sourced from the community.
Howdy, everybody! 
What are you up to from May 1st to May 5th?
Well, clear your calendars and join us for the GameDevGuild Conference! 
You don’t have Community without Unity, and this event is tailored specifically towards the game dev community!
There is a star-studded lineup of familiar faces within the game development space scheduled to speak and host Q&As! 🤩
There is even a dope virtual conference center where you’ll catch me and others from Unity walking around in 2d form! So, come talk to me! 
What’s even better? Day 1 is FREE! 
Peep the deets: https://on.unity.com/420HY45
Don’t miss the Native GPU profiling webinar hosted by our Accelerate Solutions team on May 24 at 9:00 am PST / 12:00 pm EST / 4:00 pm GMT.
Join Anthony Rosenbaum, a Unity senior software development consultant, as he gives an overview of native tools for GPU profiling on iOS, Android, and PC. This webinar will cover:
• An overview of Unity’s GPU profiling capabilities
• Examples of how to profile a project on different platforms
• Potential solutions to common rendering performance issues
Anthony will also host a live audience Q&A at the end of the webinar, so bring all your profiling questions. Register today to guarantee a spot.
👉🏽 Sign me up: http://create.unity.com/accelerate-success-native-gpu-profiling-webinar
Meet our speaker: Anthony Rosenbaum
Anthony is senior software development consultant on Unity’s Accelerate Solutions games team. Based out of Orlando, Florida, he has 20+ years experience in software development. Anthony started his career building interactive location-based entertainment for Disney.
Since then, he has worked on projects developing everything from slot machine games to XR-based retail applications, medical simulations, and of course, games. At Unity, Anthony has worked with studios from all over the world, helping them push the boundaries of game development. His favorite game is Majora’s Mask, and when he’s not helping studios, he’s traveling the world and trying new cuisine.
Hi everyone,
We have some exciting news to share with you. 
Unity Answers content will be migrated to a new Community platform and we are aiming to launch a public beta later in May. Before the beta starts, we will set Unity Answers to read-only mode in order to prepare for the migration so that the existing content is available on the new platform from the first day of public testing.
For more information, please read our full announcement.
https://forum.unity.com/threads/update-about-the-future-of-unity-answers.1432777/
🔴 LIVE NOW 🔴 <@&921176160837173258>
🕹️ Join us LIVE on Twitch for our Creator Spotlight with @thomaswaterzooi where we discuss #MadeWithUnity’s Please, Touch The Artwork’s procedural generation, and approaches to sound and visual design.
Join us on Youtube: https://www.youtube.com/watch?v=Hxy2j5eZIPo
Unity Developer Days are back! 
We’re coming to Austin on June 15, 2023. Cowboy hats & boots aren’t required, but if I were going to Texas you better believe I’d be sportin’ them. 🤠
🏇 Saddle up for two awesome games-focused conference tracks that’ll feature talks by a posse of Unity experts. 
These Developer Days aren’t just for seasoned code slingers, but all duster wearing, saloon gamblin', Unity ramblin' son-of-a-prairie dogs. Praise the High Noon! Alright, I’ll stop with the cowboy slang.
Don’t miss this opportunity to network with fellow developers, educators, industry leaders, and the Unity community!
Better yet, you don’t need a ticket to ride this iron horse! It’s free! 🆓
What in tarnation are you waiting for? (one more pun won’t hurt) Register now ➡️ https://on.unity.com/454uEOt
Have an awesome project you’d like to present? Slide into my DMs and let me know!
<@&1065334688031449159>
Join us on May 25, 2023, between 8 am & 7 pm CEST, in the Graphics Dev Blitz Day 2023 - Q&A forum (https://forum.unity.com/forums/graphics-dev-blitz-day-2023-q-a.943/) and #1108023864832839700, to learn more about Graphics directly from the Unity Developers. Start thinking about what questions you’re dying to get answered regarding Global Illumination, Shaders, SRP, URP, HDRP, GfxDevice, Texturing, Mesh and more! 
Sign up to get notified for the stream this Wednesday at 12pm ET! <@&921176160837173258>
https://discord.gg/unity?event=1109914563547246632
Ahoy, me hearties! Avast ye! Developer Days be back!
🏴☠️ Do you make port in or around Montreal? If so, then the winds be with ye! We’re dropping anchor in Montreal on Jun 22, 2023! 🗓️
A number of Unity buccaneers will be on deck for two games-focused conference tracks.
And shiver me timbers, it’s free! This is your chance to find your Unity sea legs and share knowledge, in-person, with both Unity crew and fellow developers! Alright, alright…I’ll stop talking like a pirate now. Sheesh. 😅
⬇️ Check out the full list of speakers & session topics ⬇️
https://unitydeveloperdaymontreal.splashthat.com/
And don’t forget to register! There are only so many spots available, so lock yours in now! https://on.unity.com/3IfUaXj
Have an awesome project you’d like to present? Slide into my DMs and let me know!
<@&1065334688031449159>
The #1108023864832839700 and the Graphics Dev Blitz Day 2023 - Q&A forum (https://forum.unity.com/forums/graphics-dev-blitz-day-2023-q-a.943/) are now open for your questions!

https://discord.gg/unity?event=1108737040046112768
🔴 LIVE NOW with Lana Lux! <@&921176160837173258>
<@&1065334688031449159>
You’ve got assets, and we’ve got the pipeline.
Join us on Jun 8, 2023, between 8 am & 7 pm CEST, in the Content Pipeline Dev Blitz Day 2023 - Q&A forum (https://forum.unity.com/threads/content-pipeline-dev-blitz-day-2023.1443487/) and #1113885171800879225, to learn more about importing, managing & optimizing your assets directly from the Unity Developers.
And if you’re wondering, yes, we did JUST have a Dev Blitz Day. BUT we didn’t have one in April, so we’re giving you a bonus one at the start of June. 
Join us live to learn more about new models for making games and running studios with Xalavier Nelson Jr. <@&921176160837173258>
Howdy <@&1065334688031449159> !
The #1113885171800879225and Content Pipeline Dev Blitz Day 2023 forum (https://forum.unity.com/forums/content-pipeline-dev-blitz-day-2023-q-a.946/) are now open for questions! 
We're going live now! <@&921176160837173258>
https://discord.gg/As2CZsXV?event=1118538796716265653
<@&1065334688031449159> Join us on Jun 22, 2023, between 7 am & 7 pm ET, in the Multiplatform Dev Blitz Day 2023 - Q&A forum (https://forum.unity.com/forums/multiplatform-dev-blitz-day-2023-q-a.958/) and multiplatform-dev-blitz-day-2023, to learn more about Multiplatform directly from the Unity Developers. Start thinking about what questions you’re dying to get answered regarding XR, Desktop, Console, Xbox, PlayStation, Nintendo Switch, Mobile, iOS, Android, URP, and Web! 
<@&1065334688031449159>
The #1116741337543360542 & Multiplatform Dev Blitz Day 2023 forum (https://on.unity.com/42MnHz7) are now open for questions! 
https://discord.gg/n3TGhT8W?event=1118476917121757224
We'll be reviewing the 2022 Unity LTS Live in 10 minutes! <@&921176160837173258>
https://www.youtube.com/watch?v=oUQapNQgpRI
UNITY 2022 LTS comes stacked with new features and workflow enhancements to help you take your real-time 3D projects to the next level. https://unity.com/releases/lts
Rely on Unity 2022 LTS to create ambitious DOTS-powered games, multiplayer experiences, immersive HD environments, and performant visuals for any platform.
Long-term support i...
🔴 The Final episode of scope check is going live in 30 minutes!
Did the Unity education team manage to finish their game in 8 weeks?
Come and find out: https://www.youtube.com/watch?v=EdujVwU7dDs
<@&921176160837173258>
Watch Episode 7 here: https://www.youtube.com/watch?v=4SnExIn6oIk
In the final episode of scope check the crew assembles to review a large list of finishing touches and integrate audio, vfx, and the hero.
We'll be going live with the creators of the cozy farming game Everdream Valley in 30 minutes! <@&921176160837173258>
https://www.youtube.com/watch?v=IRgSpKBhBhI
We'll be going LIVE with the creators of CONVERGENCE: A League of Legends Story in 30 minutes for Unity's Creator Spotlight! <@&921176160837173258>
https://www.youtube.com/watch?v=HRpyQWJlb6Y
🔴 LIVE in 30 minutes with Venture to the Vile! A 2.5D Metroidvania with dynamic traversal, weather and day/night cycles. They'll be showcasing their game in editor and also looking at the kickstarter for their comic book. <@&921176160837173258>
https://discord.gg/H6vRBeXT?event=1126172669646217337
We're playing YOUR games 🔴 LIVE in about 30 minutes!
https://www.youtube.com/watch?v=vY9TCMXusRs
<@&921176160837173258>
Hello, everyone! We are excited to announce the Unity Safe Voice Closed Beta! 
Were you just thinking “Trey, what the heck is Safe Voice?”.
Well, lemme tell you all about it!
We all know how rowdy online gaming communities can get. To help you better identify the sources of some of that rowdiness & toxicity, and provide you with the insights needed to address it, we bring you Safe Voice. Safe Voice is an AI powered context-aware technology that analyzes unique voice characteristics like tone, loudness, pitch, and emotion, to deliver nuanced insights on more than a dozen session and player-based metrics.
Some key benefits of Safe Voice include:
- AI-driven toxicity detection at scale
- Customizable toxicity coverage: proactive and player-initiated, for coverage that is as unique as your community
- Seamless Integration: Integrates natively with Unity's Voice Chat (Vivox)
- Actionable Insights: Gain valuable data on your community for informed decision-making
Join the Safe Voice Beta today to start building a thriving and harmonious gaming community ➡️ https://create.unity.com/safe-voice-beta
Howdy <@&1065334688031449159> ,
Multiplayer Dev Blitz Day was so nice we thought we’d do it twice!
On July 20th, between 7 am and 7 pm ET, join us in the Multiplayer Dev Blitz Day 2022 - Q&A forum or here in the Multiplayer Networking Discord Server (multiplayer-dev-blitz-day-2023) and ask any burning questions you may have (or just say “hello”). Come ready to talk about anything concerning Unity’s Multiplayer, Netcode for GO, Netcode for Entities, Multiplayer Tools, Unity Transport, Relay, Lobby, Matchmaker, Vivox Chat, and Samples in general.
The Dev Blitz Day forum and Discord forum channel will open for your questions the day before on July 19 to give everyone a chance to post their questions. The team will start answering on the 20th. After the event period ends, the forum & Discord channel will be locked for new threads but the threads themselves will remain open for discussion.
📕 Some basic rules:
Post your questions by starting new threads in the multiplayer-dev-blitz-day-2023
Make sure you're using the correct Tags when creating your post in the forum
Please remember to comply with the rules: be respectful, both to your fellow forum users and to the Unity staff.
Don’t bundle multiple unrelated questions in one thread. One question/topic per thread.
We may filter out off-topic or duplicate questions.
Questions asked during the event periods will be answered, but not necessarily right away or during the event periods. Some questions take time or specific people to answer.
❓ What types of questions will we be answering:
We will be answering questions on the topics concerning Netcode for GO, Netcode for Entities, Multiplayer Tools, Unity Transport, Relay, Lobby, Matchmaker, Vivox Chat, and Samples in general.
Questions don’t have to be technical in nature. You could ask about specific future plans, why something was made a certain way, etc.
We won’t be able to answer questions like, “Can you help me debug these 1,000,000 lines of code?” Well, we can, but the answer will likely be, “No”
https://discord.gg/unity-multiplayer-network?event=1129160071264338021
Howdy, everybody! 
Curious about Unity's version control, or looking for some version control tips?
Well, we gotchu!
The Version Control Tips for Programmers and Artists webinar will take place on July 20th at 11:30am ET / 8:30am PT. During this webinar, Manuel Lucio Dallo, Manager, Software Engineering at Unity will walk through Unity Version Control, and then experts, including Ken Williams, from Cygnus Entertainment will give a live demonstration of how they use it to manage their project files for their game Colossal Cave 3D.This roundtable will cover how:
Unity Version Control speeds up the development process
Following DevOps best practices improves build cycle efficiencies
Artists can easily implement changes to lighting, materials, and geometry across platforms
Platform directives can ease multiplatform game development
If you would like to join us (trust me, you do), please register here ➡️ https://create.unity.com/version-control-tips-webinar
⭐ We’re headed for Siggraph and we want to see YOU! ⭐
Book time with our team to experience the latest from Unity Wētā Tools, including Ziva Face Trainer, Ziva VFX, SpeedTree 9.5, SyncSketch and more.
More info here ▶️ https://on.unity.com/3Q2QxZt
We're playing YOUR Games 🔴 LIVE again! Join us in about 30 minutes.
https://www.youtube.com/watch?v=Uumnlz6X9wI
<@&921176160837173258>
Submit the games you are working on: https://unity.com/made-with-unity
Wishlist the games now:
Venba by Visai Games- https://store.steampowered.com/app/1491670/Venba/
Rogue Voltage by Horizont Computergrafik- https://store.steampowered.com/app/1494560/Rogue_Voltage/
RoboDunk by Jollypunch Games - https://store.steampowered.com/app/155772...
<@&1065334688031449159>
⭐ It's TODAY! ⭐
The Multiplayer Dev Blitz Day 2023 starts soon! Prepare your burning questions concerning Unity’s Multiplayer and our team of Experts will start answering them today!
Access our Multiplayer forum or our Multiplayer Discord to participate!
▶️ Forum: https://forum.unity.com/forums/multiplayer-dev-blitz-day-2023-q-a.964/
https://discord.gg/unity-multiplayer-network?event=1129160071264338021
We told you Developer Days are back, and this time we’re coming to Copenhagen on August 17! 
Clear your calendar for 2 games-focused conference tracks that’ll feature talks to a number of Unity experts.
This is your chance to level-up your dev skills.
These Developer Days aren’t just for seasoned developers, so shake off any of that sus imposter syndrome.
You don’t want to miss this opportunity to network with fellow developers, educators, industry leaders, and the Unity community!
Best of all? You don’t need a ticket! 🎟️ It’s free! So what are you waiting for?
Register now: https://unitydeveloperdaycopenhagen.splashthat.com/
Have an awesome project you’d like to present?
Shoot me a DM and let me know!
Attention all game developers, creators, and enthusiasts!
We are thrilled to announce that Unite 2023 Registration (https://on.unity.com/3OsFSoH) is now live and open for all! Get ready to experience the grand gathering of Unity enthusiasts from around the world in the enchanting city of Amsterdam.
Join us on November 15-16 as we come together to celebrate the power of Unity and the art of game development. You’ll be part of exhilarating deep dives, breakout sessions, networking, and so much more.
Learn from industry experts, explore the latest Unity advancements, and discover new ways to elevate your game development prowess. Network with fellow creators, share experiences, and forge connections that will last a lifetime.
Don't miss out on this incredible opportunity to be a part of Unite 2023 in Amsterdam. Head over to our registration portal (https://on.unity.com/3OsFSoH) and secure your spot now. Spaces are limited, so act fast!
Hey indies! We're going live to learn about Madison Karrhs journey into game dev in a couple of hours!
Don't miss out! <@&921176160837173258>
Join us live as we talk to creator of the game Birth, Madison Karrh about here storied journey in game dev. Madison shares the reality of the ups and downs o...
We're playing YOUR Games 🔴 LIVE with special guest CodeMonkey!
<@&921176160837173258>
https://www.youtube.com/watch?v=-4vusXGHm68
Submit the games you are working on: https://unity.com/made-with-unity
Wishlist the games now:
Dinky Guardians - https://store.steampowered.com/app/2349040/Dinky_Guardians/
MULLET MAD JACK -
https://store.steampowered.com/app/2111190/MULLET_MAD_JACK/
Phoenix Springs: Prologue - https://store.steampowered.com/app/2390140/Phoenix_Springs_Pr...
Hark, O ye skilled and aspiring game crafters of Brightonshire and beyond! Mark thy calendars and prepare thyselves, for the Unity Developer Days draw nigh upon the eve of September 174!
Rejoice, for this grand event shall grace the fair town of Brighton, where the art of Unity shall be celebrated in all its glory. But lo, hearken closely, for these Developer Days are not solely the realm of the seasoned code-wizards and virtuosos of game-making. Nay, they extend a gracious invitation to one and all, novice and master alike!
Prithee, fear not if thy skills be freshly sown, for within the hallowed halls of Unity Developer Days, thou shalt find ample opportunities to level up thy abilities. Expert mentors and sage speakers shall share their wisdom, imparting knowledge upon thee like a wellspring of creative inspiration.
So, let the news spread like wildfire across the land! Unity Developer Days descend upon Brighton this September 14th. Arm thyself with curiosity and ambition, and venture forth to bask in the camaraderie of fellow developers.
⭐ Hello everyone,
We want to know how you use Unity's animation tools! Please fill out this short survey (https://unitysoftware.co1.qualtrics.com/jfe/form/SV_237hktCeqgpWUK2?source=discord) if you are interested in adding to our library of user workflows and helping Unity better understand and make decisions that best serve our users.
Whether you are a beginner or advanced user, whether you have a common or niche use case - we welcome all perspectives and inputs! We look forward in hearing how your use cases.
The survey will stay open until September 1st, 2023. For any questions or feedback regarding our animation tooling please refer to this post (https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/) instead. Thanks!
We'll be going 🔴 LIVE to play Battle Shapers and GTFO! 2 incredible Made With Unity FPS games that will be joining us at Games Com this year.
<@&921176160837173258> join us in about 1.5 hours: https://youtube.com/live/WUYcFtUmZTA
Support the games:Wishlist Battle Shapers - https://store.steampowered.com/app/2349040/Dinky_Guardians/Buy GTFO - https://store.steampowered.com/app/493520/G...
<@&1065334688031449159> Join us on Aug 24, 2023, between 7 am & 7 pm EST, in the DOTS Dev Blitz Day 2023 - Q&A forum (https://forum.unity.com/threads/dots-dev-blitz-day-2023.1480143/) and #1141297310962298940, to learn more about DOTS directly from the Unity Developers. Start thinking about what questions you’re dying to get answered regarding ECS, Unity Physics, Havok Physics, C# Job System, and more! https://discord.gg/unity?event=1141689834965053510
⭐ Are you joining Jason Weimann GameDevGuild AI Day this week? ⭐
This Saturday, 26th, Jason will be hosting a free online event for everyone who wants to learn about AI & GameDev!
Get your FREE AI GameDev Day pass - https://gamedevguild.com
Hi <@&1065334688031449159> ⭐
The #1141297310962298940 & DOTS Dev Blitz Day 2023 forum (https://on.unity.com/44BqWKZ) are now open for questions! 
https://discord.gg/unity?event=1141689834965053510
⭐ Tomorrow, Jason Weimann will be hosting a free online event for everyone who wants to learn about AI & GameDev!
Get your FREE AI GameDev Day pass - https://gamedevguild.com/
⭐ Nominations for the Unity Awards are OPEN! ⭐ We’re looking to celebrate creators across games, industry, film, and many more categories. Submit your pick through September 11, 12 pm ET.
Let’s celebrate the people who inspire us!
https://discord.gg/unity?event=1146474227080380416
Introducing the new URP 3D Sample https://github.com/Unity-Technologies/URP3DSampleScenes#introducing-the-new-urp-3d-sample
We are excited to share with you the public Beta for our brand-new 3D Sample for the Universal Render Pipeline!
We have created 4 vignette environments with different art styles, rendering paths, and scene complexity, to represent the great variety of 3D projects built with URP. This sample targets a wide range of platforms, from mobile devices, to consoles and PCs, as well as VR headsets.
We wanted to make a visually engaging experience to showcase the customizability and scalability of URP, while taking into account the many hardware limitations that impact cross-platform development.
Head over to our Forums https://forum.unity.com/threads/introducing-the-new-urp-3d-sample-beta.1495706/ to learn how to give feedback, get started, and to take a look at all the different environments we created!
[ATTACH]
Introducing the new URP 3D Sample
We are excited to share with you the public Beta for our brand-new 3D Sample for the Universal Render...
Unite is less than 3 weeks away! 
If you aren’t able to join in person this time around, be sure to subscribe to the Unity
YouTube Channel and tune in on November 16 at 10:00 am PT to watch our Unite 2023 Keynote broadcast: https://on.unity.com/45MfvAn
Mark your calendars: the Unite 2023 Keynote global broadcast starts on November 16th at 1 PM ET. Click on the bell to get notified.Our popular Unite conferen...
Voting for the 15th Unity Awards is now officially open! 
We've seen an incredible display of creativity, innovation, and determination within our Unity community over the past year, and now it's your chance to recognize and honor those who've pushed the boundaries of what's possible with Unity.
🏆 Cast your vote now for all categories: https://awards.unity.com/
Creator Day: Building a Better Tomorrow is coming Friday, December 8! 
This educational online event is designed to provide steadfast support and limitless inspiration to creators across a wide array of industries.
We’re looking for speakers to join our line-up of world-class experts and industry veterans. If you’re a creator from the healthcare, education, sustainability, or social impact spaces we want to hear your story! 
If you’re interested, slide into my DMs and I’ll put you in contact with the right folks!
Check out our on-demand page for more info: https://resources.unity.com/creator-day
☣️ As toxicity in gaming continues to escalate, we're working toward creating solutions for fostering safer communities. Introducing a suite of products designed to do just that, we're happy to announce the arrival of Unity Community Solutions!
Bringing you Voice Chat, Text Chat, Moderation, Safe Voice - a toxicity detection service, Leaderboards, and more, discover how you can use Unity Community Solutions to keep the spaces you've created engaging and enjoyable. 
Learn more: https://blog.unity.com/games/toxicity-gaming-escalating-solutions-for-safe-engaged-communities
Get started: https://unity.com/solutions/community
Performance Optimization Tips Roundtable
Game development is full of roadblocks and risks, especially when shipping on multiple platforms and devices. Get tips and best practices from industry-leading experts on how to increase game performance on all types of devices, from low-end to high-end. 
🗓️ Join us on **November 7 at 11:30 am ET / 8:30 am PT **for a free webinar.
Experts from Unity, Double Stallion Games (CONV/RGENCE: A League of Legends Story), and SYBO (Subway Surfers), will cover:
-Overcoming performance issues
-Maintaining an optimal target frame rate
-Rebalancing rendering spikes
-Reducing asset load time
📝 Register today: https://create.unity.com/performance-optimization-tips-roundtable
🫶🏾🙏🏾 🐳 If you're going to Unite 2023, we'd love to invite you to Volunteer with Unity and Plastic Whale Foundation on Wednesday, November 15 @ 1-3PM CEST (local time)!!! 🫶🏾🙏🏾 🐳
🛶 Join VP of Education and Social Impact Jessica Lindl and other awesome Unity team members as we tour and help fish plastics out of the Amsterdam canals. See Amsterdam in a new and unique way while giving back by helping clean Amsterdam! 🛶
📢 For more information and to sign-up, follow this link - https://app.joindeed.org/deeds/650132725c64875e82e7a255
What will I do?See Amsterdam in a way you never imagined and give back by removing plastic from the Amsterdam canals. Unite attendees will have the unique opportunity to do their part to maintain the local environment. Plastic Whale is a social enterprise committed to the improvement of the natural environments in Rotterdam and Amsterdam via pla...
Unity Developer Days are back!
We’re heading to San Francisco for our final installment, California on December 7th at DNA Lounge. 🌉
Join fellow developers, educators, and industry leaders for two games-focused conference tracks featuring a number of Unity experts.
Developer Days aren’t just for the seasoned developers out there. Oh no. This is an opportunity for all creators within the Unity community to connect. 
And something special for our final Developer day, a special guest! Jim Whitehurst, Unity CEO, will be joining for a fireside chat! 
And guess what, it’s free! 🆓 That’s right, no ticket to ride this trolley!
Register now: https://unitydeveloperdaysanfrancisco.splashthat.com/
Hi everyone 👋
Join us on November 16th, 2023, between 1 pm to 9 pm CET in the Unity Discord for Ask the Experts!
Do you have unanswered Unity questions? This is your opportunity to seek assistance from our Unity Experts!
Where do I ask questions?
The Ask the Experts forum channels will open for questions the day before on <t:1700049600:f> (<t:1700049600:R>). The team will start answering on <t:1700136000:f> (<t:1700136000:R>).
- #1168850531603726406 - General Unity Engine questions.
- #1168849530788257823- Multiplayer and Unity Services questions.
- #1168850367371542598 - The Data-Oriented Technology Stack questions.
After the event period ends, the forum channels will be locked but existing threads will remain open for discussion.
What questions will be answered?
- How to do something in Unity.
- Troubleshooting project issues.
- Questions about internal implementation.
Post guidelines
- One question per thread.
- No roadmap or future plan questions.
This event gives expert answers to how-to and troubleshooting questions, and provides internal insights about the tech.
- Updates and plans are added to Unity Roadmaps pages.
- Roadmap suggestions should be made to the related Unity Roadmaps page.
- No legal or pricing questions.
This event is for technical questions only. - Follow our #📖┃code-of-conduct.
Note that there are a limited number of experts on hand. We will answer as many questions as possible, but may not be able to get to them all.
Duplicate questions may be closed by moderators/staff.
The Discord forums (#1168850531603726406 #1168849530788257823 #1168850367371542598) are now open for questions. Also, all questions coming through the Unity Discussions Questions and Answers from today will be counted as Ask the Experts questions.
We're looking forward to your questions!
https://discord.gg/RfCVwP3X?event=1171436878470332426
The votes have been tallied, and your voices heard.
Join us in celebrating the winners of the 15th annual Unity Awards, chosen by YOU! 
https://www.youtube.com/watch?v=jZm-4Tu-uJA&ab_channel=Unity
Celebrate the rest of the winners on: https://unity.com/awards
Your votes are in and your voices have been heard! These are the winners selected by the Unity community.
The 15th annual Unity Awards is a celebration of creative and technical excellence from the Unity community. The Awards aim to recognize the astounding achievements of creator...
Unity Learn Announcements - December 2023
Hello, Unity community! Kirk here from the Learn team! 👋🏽👋🏽👋🏽
On behalf of my team, we wanted to greet everyone a Happy Holiday + leave you all with some awesome resources on Unity Learn to tinker with during the winter break!!!
(Also, Global Game Jam 2024 (https://globalgamejam.org/faq) is just around the corner + this would be the perfect time to level up!!!)
--
- If you’re sinking your teeth into Unity for the first time, we always recommend our Unity Essentials Pathway (https://learn.unity.com/learn/pathway/unity-essentials) ! But once you’re done with that Pathway, we’d highly encourage you to try out our newly updated 2D Beginner: Adventure Game course (https://learn.unity.com/course/2d-beginner-adventure-game?uv=2022.3) !
This course walks you through the fundamentals of building a 2D game in Unity. At the end of the course, you will have built yourself a 2D adventure game with awesome 2D assets and scripts to use for your future games! - If you’re wanting to try something new during the holidays, try our new Muse tutorial (https://learn.unity.com/tutorial/create-a-game-prototype-with-muse#)! Familiarize yourself with the Muse Sprite/Texture Tool and Muse Chat while you create a simple game prototype with Muse.
It’s the perfect time to add new skills to your bag while expanding on your creative process! - Lastly, Global Game Jam 2024 is in January (watch out for more announcements) ! Check out our Getting Started with Game Jams project (https://learn.unity.com/project/get-started-with-game-jams) if you’re curious about what a game jam is OR want to brush up on best practices for your next jam.
Afterwards, jump on our #🕹️┃game-jams discussions channel and speak with other jammers in our community!
--
--
I’ll be back throughout 2024 with more monthly updates about what Unity Learn is up to! Until then, level up and see you around!
@neat pine
Hello, friends!
With the new year upon us, what better way to start making games with Unity than Global Game Jam 2024! 
From January 22-28, people across the world will be joining forces to create a game in one week.
Unity is excited to announce that we will be sponsoring Global Game Jam 2024 and we invite our amazing community to make games with us!!! 
Whether it’s your first time using Unity, first time participating in a game jam, or first time even making a game - we have you covered!
—
Resources
If it’s your first time using Unity, stay tuned on Thursday, January 18 at 12pm PST to join @distant hare and Manuel Sansili for a half-hour livestream where they’ll be discussing using Muse and other Unity resources to help you during the event.
You can find the livestream here - https://twitch.tv/globalgamejam and https://www.youtube.com/@GlobalGameJam.
Is this your first game jam?
No problem! Head over to Unity Learn and check out Get Started with Game Jams tutorial. We’ll go over what a game jam is, what to expect, and tips + tricks to make the most of Global Game Jam! https://learn.unity.com/project/get-started-with-game-jams
Prototype your game faster, and save up to 94% while you're at it, by picking up the fantastic Quick Start Asset Pack from the Unity Asset Store!
https://assetstore.unity.com/mega-bundles/quick-start
Lastly, to get you inspired for your first game, check out the Unity x USC Games Unlocked course on Unity Learn! Starting to make games can be a daunting task.
In collaboration with the USC Games Program, we created a course that goes over the game design process, including how to plan and even release your first game! https://learn.unity.com/course/design-and-publish-your-original-game-unity-usc-games-unlocked
—
Free Stuff? Yes, please!
Unity Student Plan
A special note for students - if you’re planning to participate in Global Game Jam, sign up for the Unity Student Plan! As a student, you’ll gain access to free assets and special discounts on the Unity Asset Store along with a Unity license.
You can sign up here: https://unity.com/products/unity-student
Try Unity Muse free for 15 days!
We’re also excited to bring you Unity Muse - our all-in-one subscription for AI-powered tools and capabilities to assist with creation in Unity.
With Muse you can use natural language to create unique sprites and textures in-editor, and even chat with Muse to find answers and troubleshoot issues. You can try Muse for free for 15 days and keep the assets you produce and save beyond your trial. https://store.unity.com/configure-plan/unity-muse-trial
Learn about Unity Muse here: https://unity.com/products/muse or check out our prototyping tutorial using Unity Muse here: https://learn.unity.com/tutorial/create-a-game-prototype-with-muse#
—
Sharing your Work!
Head over to the #1180170818983051344 channel and share a link to your project, be sure to include the Global Game Jam 2024 tag!
We hope you join us for Global Game Jam from January 22-28! You can find more information here: https://globalgamejam.org/
Howdy <@&921195983105327135> 
Happy Friday! Many of you will be just getting started on your Global Game Jam 2024 projects this weekend, and we just wanted to send you a friendly reminder to make the most of this weekend's creative journey. Here are a few quick tips:
Enjoy Yourself: The Global Game Jam is all about unleashing your creativity and having a blast! Embrace the challenges, savor the victories, and relish the joy of game development. I you're looking for a team or just chat about jamming, head over to #🕹️┃game-jams.
Stay Hydrated: Amidst the lines of code and artistic endeavors, don't forget to take care of yourself. Stay hydrated, grab some snacks, and recharge those creative batteries. A well-hydrated mind is a game-changing mind!
Share Your Creations: Once the game jam wraps up, we can't wait to see what you've created! Share your completed projects with us ( #1180170818983051344 ) – whether it's a quirky prototype, a captivating narrative, or an innovative game mechanic. Please let us know if you tried out Muse and what you think! If you're looking for some prompt guidance, we have you covered: https://discussions.unity.com/t/unity-muse-sprites-prompt-recommendation-discussions/330676.
Remember, the journey is just as important as the destination. Enjoy every moment, and let your creativity run wild. Here's to an amazing Global Game Jam 2024 weekend!
Happy jamming! 
The Ready. Set. Ship! Series: Tips for launching a multiplatform game
👉 Join us for a roundtable on February 6, 2024, at 11:30 am ET / 8:30 am PT to learn how to overcome potential obstacles, balance your game, and optimize when shipping to multiple platforms. Get expert insight from Triangle Factory and Unity on how to maximize your game’s multiplatform reach and launch successfully.
Topics include:
- Uncovering multiplatform bottlenecks
- Executing a simultaneous or staggered launch
- Bringing multiplayer experiences cross-platform
There will also be a live Q&A session.
Register today: https://create.unity.com/ready-set-ship-launching-a-game
<@&921176160837173258>
Today we're talking to the developers at Dumavita. A studio working on the Paranormal detective horror game Enigma of Fear. We’ll be diving into the game’s design, systems and art style.
Join here: https://www.youtube.com/watch?v=9t2PRRnE8vo
Howdy everyone! 
We’re looking to learn more about your experience with Unity Gaming Services. 
We are always striving to improve our product and provide the best experience possible for our users.
Your feedback is crucial to this process.
⏲️ This survey should take approximately 3-5 minutes to complete. All responses are confidential and will be used to improve our product.
Thank you for your time and input!
https://unitysoftware.co1.qualtrics.com/jfe/form/SV_1LIx1cF0K6ZrKN8
Qualtrics sophisticated online survey software solutions make creating online surveys easy. Learn more about Research Suite and get a free account today.
<@&921176160837173258>
Join Thomas Winkley and Kirk Musngi as they play through the nominated and winning games of the Best Student Project Category for the 15th Unity Awards.
https://www.youtube.com/watch?v=SPyZlUtaTLI
Check out the winners here: https://unity.com/awards
Join Thomas Winkley and Kirk Musngi as they play through the nominated and winning games of the Best Student Project Category for the 15th Unity Awards.
<@&921176160837173258>
Today, we're chatting with @DigitalSunGames (Moonlighter, The Mageseeker) about how they used DOTS to build their new Base Building RTS game CATACLISMO 🏰
We'll look at flow fields, targeting, structural stress systems, and more.
Tune in at 9:30 am PT: https://www.youtube.com/watch?v=6EdntMpnds0
📢 We want to play YOUR globalgamejam #MadeWithUnity games!
Drop a link to your 2024 #GGJ submission page in the replies of this post and we may select it for next week’s Let’s Play livestream.
Unity Learn Announcements! February 2024
Hi everyone! 👋🏽👋🏽👋🏽 On behalf of the Unity Learn team, we hope you're doing well!!!
Ideas to Action! - Unity and Prototyping!
📚 Have you been thinking about the next game in your sketchbook? 📚
🤔 *Maybe you just finished jamming with us at **Global Game Jam 2024 *and were wondering how you can expand on your ideas! 🤔
This month, the Unity Learn team is talking about best practices in PROTOTYPING! We have some great tutorials on Learn to kick off your prototyping journey. Check them out!
-
Creative Core: Prototyping - https://learn.unity.com/project/creative-core-prototyping
In this Creative Core mission, you’ll learn about some different approaches to prototyping and explore an example we’ve created as you work on your own prototype. This learning experience is about process rather than a set outcome; if you’re new to prototyping, we hope you’ll find something useful no matter what you want to create! -
Unity Learn's Game Prototyping Series - https://learn.unity.com/course/unity-s-game-prototyping-series
This series, created by the Unity Evangelism team, will showcase the creation of playable prototypes, showing how multiple features of Unity can be used to achieve game mechanics that can be used in real-world scenarios. -
Create a game prototype with Muse - https://learn.unity.com/tutorial/create-a-game-prototype-with-muse
In this tutorial, you'll work with Muse and the Unity Editor to prototype a simple game. Your prototype will include sprites generated from Muse Sprite, platforms made from cubes and stylized with materials made from Muse Texture, and a script to control your character from the keyboard generated by Muse Chat!
Show Us What You've Got!!!
👉🏽👉🏽👉🏽 After you've prototyped your next idea, head over to #1180170818983051344 and show us your work! 👈🏽👈🏽👈🏽
There, you'll find other Unity developers like yourself talking about their current projects. It's always a great idea to share your work and celebrate with others!!
**HAPPY PROTOTYPING!!! We look forward to playing what you make! 🙂 **
@neat pine
<@&921176160837173258> & <@&921195983105327135>
We're going live in one hour to play some of, but certainly not all of, our favorite games from Global Game Jam 2024!
Tune in on Twitch or Youtube and join @crude cradle in poking fun at me and one of our Developer Advocates, Manuel Sainsily, as we play!
https://www.twitch.tv/unity
https://www.youtube.com/@unity/streams
DOTS, you’ve probably heard of it. Ever wondered if it’s for you?
The DOTS Bootcamp is your way to find out! 
🗓️ Starting Mar 5, 2024, there will be 4 days of 1-hour sessions (45 minutes recorded session + 15 minute live Q&A with Unity pros) where you’ll learn ways to improve your game’s performance, resulting in better framerates, more objects in the scene, and more performance benefits using DOTS. 
**Recommended prerequisites: **
Using 2022 LTS, the latest version of Unity
Please note that the C# Job System, Burst Compiler and Entities do require prior programming experience, and this learning challenge is not recommended for beginners.
Register now: https://unity.com/campaign/data-oriented-design-bootcamp
Tune in on Monday, March 4 at 12:30 pm ET for a livestream with Unity’s Advocacy team. They’ll help you prepare for the bootcamp with an overview of DOTS and new content on Unity Learn.
During the Bootcamp, if you have any questions or are looking for additional help
, please post in the #1062393052863414313 channel.
<@&921176160837173258>
On today's Livestream we'll be discussing Light Brick Studio's own development journey with their game "LEGO Builder's Journey"! From prototype to final game then across platforms from IOS to Apple Vision Pro! We'll discuss game design and how they kept the visual identity cohesive across all platforms!
Get started developing for Apple Vision Pro - Live Webinar
✨ Join us for a webinar on March 5, 2024, at 11:30 am ET / 8:30 am PT to learn how you can get your real-time 3D application on the Apple Vision Pro. We’ll show you how to set up the development environment, configure settings, and build your first project using the Immersive App Template. We’ll cover:
- Exploring the fundamentals of visionOS development
- Unlocking the Apple Vision Pro’s capabilities
- Getting started with Unity’s purpose-built tools and visionOS Support package
You’ll also hear from our experts in a live Q&A session.
👉 Register today
<@&921176160837173258>
Join us live to prepare for the DOTS bootcamp! If you're brand new to Unity's Data Oriented Tech Stack this is the place to get the basics under your belt before our Bootcamp kicks off on 03.05.24!
https://www.youtube.com/watch?v=9p-fHK0iQkE
Register for the Data Oriented Design Learning Challenge: https://unity.com/campaign/data-oriented-design-bootcamp
Get your student plan: Bit.ly/plan-unitystudent
Check out Basics of DOTS: Jobs and Entities on Unity Learn: https://learn.unity.com/project/basics-dots-jobs-entities
📣 Howdy, everybody!
✨ We are happy to announce that Unity will be at GDC 2024 in San Francisco from March 18th to 22nd! ✨
Join us in person on March 18th and 19th for two full days of advanced talks, technical deep dives, and live demos at the Unity Dev Summit. Curious what the future holds for Unity?
You’ll want to check out the roadmap session during the Dev Summit. In case you can’t make it, we’ll cover it on the GDC wrap-up blog we plan to publish after the conference. 
Hit up the Unity booth on the show floor to check out some awesome Made with Unity games, connect with fellow creators, and level up your professional profile with some headshots. 
📸 We’ll be uploading photos and videos from the event on our Unity channels and the #gdc2024stories (not live yet), so keep an eye out for that!
👉 Learn more about our plans here
Hope to see you there!
GDC 2024 Tips and Tricks!
Hello, <@&921176160837173258> !!! 👋🏽 Join @crude cradle, Joy Horvath (@whole moon), myself ( @neat pine ), and Melody Geiger (she/her - founder of Merge Conflict Studio/@MergeConflict on Twitter) as we talk about Game Developers Conference (GDC) 2024! More importantly, we'll be talking tips n' tricks about attending and navigating GDC next week!
https://www.youtube.com/watch?v=bNK_uMdhzgo
https://www.twitch.tv/unity
Stream starts at 1PM EST! Hope to see you there!!! 🫶🏽🫶🏽🫶🏽
<@&921176160837173258>
https://www.youtube.com/watch?v=EDNtb-Tv8ms
We're going live for a Creator Spotlight with The Tribe Must Survive at 12pm ET!
We'll dive into their use of Unity's UI Toolkit, their implementation of 2D animations with 3D lighting, performance optimization, Unity testing and more!
Website: https://www.starbreeze.com/our-work/the-tribe-must-survive/
Store/Wishlist page: https://store.steampowered.com/app/1729940/The_Tribe_Must_Survive/
Join the Discord Tribe: https://discord.gg/ckjFr5Azpj
**Megacity Metro Demo now available! **
Dive into large-scale multiplayer game development with Unity’s Megacity Metro. This sample offers insights into building games that work across different platforms, using Unity Cloud Services, DOTS, and the Universal Render Pipeline (URP).
It’s designed with features like prediction, interpolation, and lag compensation to enhance gameplay, even with high latency.
With support for over 128+ cross-platform concurrent users, Megacity Metro demonstrates Unity’s scalability and multiplatform capabilities.
It’s a blueprint for developers looking to understand multiplayer game mechanics or for studios seeking to incorporate the latest game technologies.
🗓️ Join the webinar on March 27 at 9:00 am PT to see how to use Unity Cloud Services, DOTS, and URP to build a high performance multiplayer game that supports 100+ players on desktop and mobile.
Unity 6 New Naming Convention
Last November during our Unite 2023 Keynote, we announced that we were making changes to our release naming convention, and starting with our next release Unity 2023 LTS will become Unity 6. 
Unity 6 is scheduled to launch later this year and will include all the features from Unity 6 Beta (2023.3.0b11), 2023.1, and 2023.2.
Coming up this Spring is Unity 6 Preview, the new name for what was previously known as the 2023.3 Tech Stream.
License Revoke issue [Resolved]
⚠️ A server misconfiguration resulted in the incorrect revocation of many Unity Personal licenses. The issue has now been corrected and we apologize for the inconvenience. If you still experience license issues, please try signing out of your Unity ID account in the Hub, quitting and restarting the Hub, and signing back into your Unity ID account again.
Howdy, everybody! 
Check it out – the 2024 Unity Gaming Report is here, bringing you the latest and greatest data from nearly 5 million Unity creators and over 342 billion ad impressions! 
We've joined forces with 25 visionary creators from diverse corners of the globe, ensuring this report is a comprehensive guide through the intricacies of the gaming industry.
It's designed to equip you with the knowledge and trends that matter, helping you to stay ahead in this dynamic field.
We hope you enjoy this year's report and find it useful. Whether it's for sparking new ideas, refining your strategy, or simply keeping up with the pulse of the industry, the 2024 Unity Gaming Report is your go-to resource. 
We value your perspective. Agree with our insights? See something missing? We're all ears for your feedback, queries, or any ideas you'd like to see explored in future editions. Head over to our forum post to share your thoughts!
Let's continue shaping the future of gaming together. 
Exciting News Alert! 
From March 18th to 22nd, the gaming world converges once again for the renowned Game Developers Conference (GDC) 2024! 🚀
Don't miss out on all the action! Make sure to keep an eye on #1219288090733187173 for exclusive Unity highlights, showcasing announcements, and memorable moments from the conference!
The Data-Oriented Technology Stack (DOTS) can unlock serious performance for your game – but how do you apply these tools to an existing project? When does it make sense to use a data-oriented design approach? And what’s a “hybrid approach,” anyway? 
Get step-by-step instructions and practical tips in a webinar on Wednesday, April 17, 2024 at 12 pm ET / 9 am PT.
During this live session, Unity advocate Mike Geig will provide an overview of key DOTS concepts before implementing them in a GameObject-based project.
See the tech live in action, and learn how and when to use different DOTS components so you can leverage them in a way that makes sense for your project.
Register now for updates, learning resources, and to save your spot at the webinar.
📣 Feedback request reminder: Global Illumination changes with the Unity 6 Beta (2023.3) release
If you have experience with using the global illumination changes delivered with the Unity 6 Beta (2023.3) release, please help complete the survey linked below (open until April 30th, 2024):
Feedback request survey: Global Illumination changes with the Unity 6 Beta (2023.3) release
Hi there! We want to make sure we are providing you with the best products for your day to day experience in Unity and want to learn from you on how we can improve, what areas you need more support and what challenges you are currently facing with Unity’s Lighting solutions in 2023.1. Please take 10 minutes to complete the following survey to he...
Unity 6 Preview now available! 
Our latest release of the Unity Editor, Unity 6 Preview, is now available on the download page
and in the Unity Hub.
Curious about what’s new in Unity 6 Preview?
Check out our blog post & release notes, as well as the Unity Documentation, to learn what’s included in the release.
Unsure how to go about upgrading?
Check out the upgrade guides to help you go from previous Unity releases to Unity 6 Preview. For complex productions with a high number of dependencies, find out how our Success Plans can ensure the upgrade process goes smoothly.
Please remember that with Preview releases you’re trying out the newest features & tools to help us shape Unity’s development, so make sure to back up your projects before opening them in a new version of Unity. Preview releases, just like Tech releases of the past, are not recommended for projects in production or close to release. For these projects, we recommend our latest LTS release. If you encounter any issues, please let us know by submitting a bug report
so it can reach our developers.
If you have any questions or feedback related to Unity 6 Preview, please feel free to share them in this forum thread
and we will do our best to address them.
🗓️ Join us on May 15 at 9:00 am PT / 12:00 pm ET for our Getting Started with Netcode for Entities webinar! 
In this short demo, developer advocate extraordinaire Esteban Maldonado breaks down the tools and features behind Megacity Metro and how Netcode for Entities can help you build action-based multiplayer games.
Dope, right?
After this session, you’ll understand how to:
-Implement basics of Netcode for Entities like Ghost Components and Ghost fields
-Implement Unity Gaming Services to a clone or copy of Megacity Metro to play the game online
Register now (like right now, what are you waiting for?!)
Afterward, there will be a can’t-miss Q&A segment, where we’ll answer questions from you and the community.
See you there! 
Unity wants to learn about your LiveOps needs 
Unity wants to better understand how creators of LiveOps games evaluate and use their LiveOps technology stack. Please share your experiences, needs, and thoughts in this survey. This learning will help us understand how to better support the needs of LiveOps game creators. 
Thank you in advance for sharing your honest feedback. We read every response so we can make Unity better for you and others.
Are you ready to JAM?? Join us - 2024 XPlace Summer Game Jam!!!
***Hello, @everyone (especially <@&921195983105327135> )! 👋🏽👋🏽👋🏽 ***
The summer is almost here and what better way to start making games with Unity than the 2024 TheXPlace Summer Game Jam!
From June 13 - June 19, people across the world will be joining forces to create a game in one week. Unity is excited to announce that we will be collaborating with TheXPlace, a global video game professionals community, for this game jam and we invite our amazing community to make games with us!!!
- You can find more information here!!!!
- To join the game jam, register here with an exclusive VIP code!!!
Whether it’s your first time using Unity, first time participating in a game jam, or first time even making a game - we have you covered!
__## Helpful Resources to Get Started! 📚 __
Is this your first game jam? No problem! Head over to Unity Learn and check out Get Started with Game Jams tutorial. We’ll go over what a game jam is, what to expect, and tips + tricks to make the most of the XPlace Summer Jam!
A special note for students - sign up for the Unity Student Plan! As a student, you’ll gain access to free assets (including a free Odin Inspector + Validator license) and special discounts on the Unity Asset Store along with a Unity license. You can sign up here!
Lastly, to get you inspired for your first game, check out the Unity x USC Games Unlocked course on Unity Learn! Starting to make games can be a daunting task. In collaboration with the USC Games Program, we created a course that goes over the game design process, including how to plan and even release your first game!
__## Try Unity Muse free for 15 days! 💻 __
We’re also excited to bring you Unity Muse - our all-in-one subscription for AI-powered tools and capabilities to assist with creation in Unity.
With Muse you can use natural language to create unique sprites and textures in-editor, and even chat with Muse to find answers and troubleshoot issues.
You can try Muse for free for 15 days and keep the assets you produce and save beyond your trial.
Learn about Unity Muse and check out our prototyping tutorial using Unity Muse here.
__## Sharing your Work! 🧑🤝🧑 __
We’d love to see what you’ve made! Head over to the following Unity community spaces/channels and share you work!
__Discord __
Head over to the #1180170818983051344 channel and share your project. Be sure to include a link to your XSpace project!
Forums
Head over to the Projects In Progress forum and share a link to your project. Be sure to include the XPlace tag!
—
We hope you join us for The 2024 XPlace Summer Jam from June 13-June 19!
Illuminate your game with insights from our next URP 3D sample deep dive, focused on lighting.
On 🗓️ May 29, 2024, at 12:00 pm ET / 9:00 am PT, senior technical artist Maxime Grange will walk you through the latest lighting features for URP in Unity 2022 LTS. Learn key concepts and workflows to help you enhance your game environments with well-optimized, beautiful lighting. It's gonna be...lit. 🔥
Don’t miss this upskilling opportunity. Register now for insights and Q&A.
Invitation to feedback session with the Unity Version Control Team
The Unity Version Control Team is looking for people who changed version control systems recently and either decided on or considered Unity Version Control (UVCS) so we can learn about their experience.
If that’s you, please answer our short questionnaire. 
For this project, we are looking for people who:
-Switched version control system in the last 6 months
-Either decided to use or considered using Unity Version Control (UVCS)
-Are decision makers or part of the group who made the decision to choose version control system.
The conversations are 45 min and will be held over Zoom. Upon completion of the interview, we are able to offer a
$50 gift card as a token of our appreciation for participating!
Click ➡️ here ⬅️ to answer a few questions if you are interested in participating in this project.
✉️ Please email malene.olsen@unity3d.com with any questions.
Thank you all! 🙏
The most powerful, simple and trusted way to gather experience data. Start your journey to experience management and try a free account today.
Improve shader compilation time using the URP Config Package 
Hey there, shader wizards! 🌟 So, here's the scoop: to keep your GPU humming like a dream, the Universal Render Pipeline (URP) cooks up a special shader program for every possible combo of features or keywords. Sounds cool, right? But wait – there's a catch! This can make build times stretch on forever (like, hours!)
. It's a real drag because more features mean more shader variants, and more variants mean longer compilation times. So, while URP’s got the goodies, it can sometimes slow your roll big time.
Previously we published the blog post Improvements to shader build times and memory usage which offered tips on ways to cut down on shader variants in player builds. Now, we're back with some more tricks! In this Forum post, we’ll dive into new techniques to speed up shader build times using a nifty configuration package. Say goodbye to those long waits and hello to smoother shader compilation with Forward+!
Please Note that this is only valid for Unity Editor 2022.3.14f1 or newer.
Howdy everyone 
I wanted to put on your radar that at the end of June, we will be migrating the Unity blog to a new backend service.
This post is to explain our process and keep you all informed of what is happening:
Why are we doing this?
The current blog backend is old and lacks a lot of the features that modern blogs have.
By doing this migration, we will be able to improve the process of publishing content and enable more teams at Unity to write articles.
What does this mean for you?
When the new backend goes live, many of the older posts will no longer be available. While the migration process is automated, each page will require an amount of human double checking / fixing. Given the thousands of posts we have, that time really adds up and it isn’t feasible to check them all. 
How are we picking the posts to migrate?
Our intention is to ensure the most important content is migrated.
As such, the team will focus on articles that are the most technically accurate and engaged by readers.
What if we miss something you need?
There is always the chance that something important is missed, but don’t worry, as all data is saved and nothing is actually lost.
You can use this form to let us know what posts you need and we will look into bringing them online.
Let’s use this Forum thread for questions or comments you have. Once again, if there are any posts that you want to ensure we cover, or that you noticed we missed after the migration, please let us know by filling out this form.
Thanks everyone!
At the end of June, we will be migrating the Unity blog to a new backend service.
Don't worry though, we're archiving all the posts that didn't make it, just in case we miss something. If we did, please fill out to form below to let us know.
Howdy everyone, I wanted to let you know that at the end of June, we will be migrating the Unity blog to a new backend service. As such, I am writing...
Unite 2024 Early Bird Registrations are now LIVE!
Hey, you developer rockstars! Unite 2024 is coming to you from the Palau de Congressos de Catalunya in beautiful Barcelona from September 18-20! We're gearing up for our biggest Unite in years, with days full of engaging content, fun events, and awesome networking opportunities!
Unite Keynote: Get the scoop on the latest Unity news from the pros
50+ Deep-Dive Sessions: Dive into dynamic discussions on creating, launching, and growing games and apps
Made with Unity: Celebrate amazing creators and their projects
Memorable Social Events: Network at our Welcome Reception, After-Party, and more
Grab your early-bird tickets before they’re gone!
See you in Barcelona!
Howdy, everyone! 
Got a message from @celest elm and the rest of the Sentis team!
It's that time of year when we want YOU to show us your amazing Sentis-based projects for Unite 2024 in beautiful Barcelona from September 18-20!
Developers loved the possibilities displayed in last year’s Sentis talks that featured many of your amazing projects
, and with Sentis launching in Unity 6 this year, we're pumped to feature the best games and apps using the neural engine. If you've got something cool
, fill out this form by Friday, June 14. Prototypes, polished apps, we want to see it all!
# Make Your Voices Heard! - Unity Elevate/Learn Surveys
Are you an educator working with Unity? How about a game developer or <@&502890638451146773> who's been in the job market recently? 👋🏽👋🏽👋🏽 The Unity Education team is hard at work on new resources for you and we'd love your feedback!
Unity Elevate - State of the Job Search Report 👷🏽
Join us in creating a more accessible career path in real-time 3D!
If you entered the game development field in 2019 or later, share your insights by completing our brief survey. Your input will shape our State of the Job Search in RT3D report, aiming to streamline the entry process for newcomers.
📝 Fill out the Job Search survey here! http://bit.ly/rt3dfirstjob
Unity Learn - How Do You Teach Unity? 📚
Are you an educator who teaches the Unity Editor to students who have never used Unity before? We'd like to learn what works for you so that we can improve learning content on Learn.
Please take the survey below to share your knowledge and experience! We'll share the results with all interested Unity educators.
👩🏽🏫 Fill out the Unity Learn survey here! https://unity3d.info/3X41YUh
Thanks for taking the time + hope you're having a great start to your summer!!!
If you're professional involved in creating RT3D experiences and entered the field from 2019 onwards, we want to hear from you!
Are you an educator who teaches the Unity Editor to students who have never used Unity before? We'd like to learn what works for you so that we can improve learning content on Learn.
Please take the survey below to share your knowledge and experience! We'll share the results with all interested Unity educators.
Hey VR devs! 
Curious why you should use URP for your VR projects and how to optimize it for peak performance?
Join our upcoming webinar on June 26, 2024, at 12:00 pm ET / 9:00 am PT to find out!
Jonas Mortensen, the creator of the URP 3D sample project, will dive into VR development essentials, project setup, Meta Quest optimization, and performance tuning.
Don’t miss this chance to level up your VR skills and get your questions answered by URP experts.
Howdy UGS users! 
We'd love to hear about your adventures in testing and debugging UGS!
This quick survey will take about 5 minutes and all your responses will be confidential. Your feedback is super valuable and will help us make UGS even better.
Thanks a bunch for your time and input! 
We would love to learn about your experience on testing and debugging UGS. This survey should take approximately 5 minutes to complete. Thank you for your time and input!
Supersonic, Unity’s game publishing solution, is looking for the next top-charting puzzle game 🧩 You can win up to $8,000 if your puzzle game meets this criteria:
A CPI lower than $0.80
A D1 retention rate of at least 40%
Think your game is the missing piece? Submit your game
Howdy, everyone! June was a wild one!
We're talking announcements, demos, new releases, and so much more! Check out the Games Made with Unity: June 2024 in review blog for a deep dive into all the Unity action from last month.
We’ve also launched our own Made with Unity Steam curator page! 
Now you can find a treasure trove of amazing games, selected by the crew here at Unity and built with Unity, all in one place! And for a pinch of fun, check out our special Crab Games list – they’re clawsome! 🦀
We’ll update the theme of this fun list monthly - help us decide on the next one! Vote here
Stay updated with the latest creations from the Unity community. Explore our list of standout games made with Unity in June 2024. Learn more!
Maintained by the Made with Unity team, explore this non-exhaustive list of games made with the Unity Engine. Unity gives you the tools to create immersive and interactive 2D, 3D, and VR games on 20+ platforms.
Vote on our next Made With Unity Steam Curator List for the month of July, where we'll feature #MadeWithUnity Games that best match the community's top-voted category.
Check June's top category, "Games that prominently feature crabs" on our curator page: https://t.co/VTuq2S5z74
Howdy, folks! 
🗓️ Join us on July 25 and August 1 at 9:00 am PT / 12:00 pm ET for our Multiplayer Summer Series! 
Our multiplayer teams at Unity are gathering in July and August to provide an overview of the latest Unity 6 multiplayer features, as well as some LiveOps action. 
In these sessions, we’ll cover
- Building a retention layer for your multiplayer game
- Accelerating your multiplayer prototyping with Unity 6
➡️ Register now
Each session will contain a can’t-miss Q&A segment
, where we’ll answer questions from you and the community.
See you there!
📢 Update about the future of the Unity Forums and Unity Discussions
The Unity Forum is being migrated and not deleted.
Important Dates:
- July 12 Unity Forums read-only
- July 15 Unity Discussions read-only
- July 18 Unity Forums go live on Unity Discussions
The data is being preserved:
- All topics with at least 1 reply or 1 like.
- All topics younger than 90 days, including topics without replies or likes.
- All staff topics.
- All sticky threads.
- All attachments will be migrated.
- All private messages of migrated user accounts will be migrated, including attachments.
Current Forum thread and post URLs will be preserved as redirects to their new matching content:
- Embedded media will be migrated.
- SEO will be preserved.
For more information, please access our Official Thread and our FAQ
Howdy everyone! 
The Unity Awards are back for the 16th year
- and for the first time, this year’s awards will represent one global celebration of the incredible achievements of the Unity community.
Our Award campaign kicks off today with a call for nominations, which will be open for 3 weeks ⏳. The nominees will be revealed during the Keynote at Unite Barcelona, and, in another first, later this year we will also be hosting our own Unity Awards Showcase on Twitch, where we reveal the winners. 
So - what role do you play?
Many of you are aware of the astounding work from our creator community, so we’re inviting you all to support your favorite creators by visiting the Unity Awards page and submitting your nominations. 
As a general rule the eligibility period for this year’s awards are for games or projects released between 🗓️ July 1, 2023 and June 30, 2024, unless stated otherwise on the form. Nominations close on 🗓️ August 2, 2024 at 12pm ET, so be sure to get your picks in while you can!
Happy Wednesday, everyone! 
We’re excited to introduce Unity Samples, a cloud-based platform that makes it easier for you to find, browse, and use Unity-made content. Learn the fundamentals of Unity by cloning samples directly from Unity Samples and exploring them in the Editor. 
To access Unity Samples today,
sign into the Unity Dashboard with your Unity ID and navigate to the DevOps Dashboard. From there you will find Unity Samples in the sidebar. 
We are currently hosting three samples (with more coming soon):
- Sample: 2d-game-farming Learn more: Happy Harvest
- Sample: 2d-game-match3 Learn more: Gem hunter Match 2D
- Sample: Megacity-Metro Learn more: Megacity Metro
Read the documentation
if you want to learn more about Unity Samples.
Don’t miss our upcoming webinar, Build a retention layer for your multiplayer game.
Howdy, everyone! 
Want to keep your game alive and kicking?
It’s time to dive into LiveOps! Join Unity’s Danny Dyer and Eduardo Ojeda for a fun and informative webinar on how to boost engagement and retention for your live multiplayer game. 
In this 45-minute session, they’ll show you how to design, build, deploy, test, and operate a retention layer using a server-authoritative battle pass system.
Stick around for a 15-minute live Q&A afterward! 
🗓️ Date: Thursday, July 25
🕒 Time: 9 am PST / 12 pm EST
📍 Platform: Zoom
Accelerate your Multiplayer prototyping with Unity 6 webinar August 1, 9:00 AM PST
Howdy, folks! 
Are playtesting sessions or optimization passes cutting too much into development time?
Who doesn't, amirite? 🧀 Well, guess what? Our upcoming webinar, Accelerate your Multiplayer prototyping with Unity 6, showcases new tools that will help your team supercharge your playtesting sessions! 
Learn about Multiplayer Center, Multiplayer Playmode, Distributed Authority, and more!
And did we mention there will be time for Q&A, because there will be! Senior Advocate, @rocky haven, will be there live, so come with your challenges + questions! 
Reminder: 16th annual Unity Awards Nominations 
This is the final week to get your nominations for the 16th annual Unity Awards submitted!
Nominations close on 🗓️ August 2, 2024 at 12pm ET. The eligibility period for this year’s awards are for games or projects released between 🗓️ July 1, 2023 and June 30, 2024, unless stated otherwise on the form.
Support your favorite creators by visiting the Unity Awards page to submit those nominations.
We'll be revealing the nominees during the Keynote at Unite Barcelona, and we will also be hosting our own Unity Awards Showcase on Twitch
, where we reveal the winners. 🏆
Hi Unity Community! ☺️
Dev Blitz Days are coming back! We know it’s been a minute, but we’re excited to announce our upcoming Multiplayer Dev Blitz Day. For those unfamiliar, Dev Blitz Days are AMAs where you ask and the Unity crew is online to answer for one day.
So, start thinking about the sorts of Multiplayer questions you’d like to get answers for from Unity. Ask questions or provide feedback about Netcodefor-Game-Objects, Netcode-for-Entities, Multiplayer Center, Multiplayer-Play-Mode, Unity-Multiplayer-Tools, Unity-Transport, Multiplayer-Widgets, Unity-Transport, Relay, Lobby, Matchmaker, Game-Server-Hosting, Multiplayer-Services-Package, Voice-and-Text-Chat, Unity-Services-Samples, Friends, Authentication.
The multiplayer player team can’t wait to help you level up your project!
- Where: Discord & Discussions
- When: August 13th to 14th
- Time: 7am to 7pm EST
What questions be answered?
- How to do something in Unity.
- Troubleshooting project issues.
- Questions about internal implementation.
Some basic rules:
- Post your questions in the Unity Engine and Unity Services, or in the Discord Multiplayer Network at the #multiplayer-blitz-day-24 forum.
- Discord forum will open on August 13th for your questions.
- Remember to comply with the community rules.
- One question/topic per thread.
- No legal or pricing questions.
The team will prioritize topics created during the event timeframe. If there’s time left, Experts might be able to look at older topics.
Experts will answer questions only on August 14th. The remaining questions might be answered after the event ends.
Last month y'all had cat scratch fever
. What'll you choose next? Vote on our next Made with Unity Steam Curator list for August! 
FPSomething Else- 🤪 Weird Dating
Unfortunate family
Bad Drivers
We'll make a list of your games on the winning topic - be sure to follow the
Steam Curator page!
And don't forget to check out more sweet Made with Unity titles released last month! 
Best practices for migrating from the Built-in Render Pipeline to URP - August 21, 2024 at 12:00 pm ET / 9:00 am PT
Ready to bring your game to a bigger audience?
Join us on 📆 August 21, 2024 at 12:00 pm ET / 9:00 am PT for an informative, expert-led roundtable on using the Universal Render Pipeline (URP) for multiplatform development!
Gamedev pros from Scopely (MARVEL Strike Force), Anvil Game Studios (Holdfast: Nations at War), and Kluge Interactive (Synth Riders) spill the beans on how switching from the Built-in Render Pipeline to URP helped them launch to more platforms without impacting the visuals or performance. 
Tune in to this on-demand webinar to:
- Hear how URP unlocked new possibilities for each studio
- Get the lowdown on their smooth migration process
- Pick up practical tips for optimizing graphics and performance in URP
No matter what platforms you’re targeting, there’s wisdom here to help you level up your project! 
Howdy, everyone! 
Have you registered for Unite 2024 yet? Why not?!
I want to see all of your lovely faces in Barcelona! It's going to be so much fun! We're talking sessions, demos, networking opportunities, and more! 
Okay, what if I offered you a discount?
Use promo code Unite24CPGA202, that'll knock off 20%!
Howdy, everyone! :ablobwave:
The pro-training team here at Unity are hosting a couple of educational webinars on the challenges of game design, and using the power of data to transform that process. 
These sessions will be covering:
- Critical game KPIs that shape engaging player experiences
- Effective strategies to identify and tackle design challenges
- The multifaceted role of an indie game designer and their many hats
- The crucial stages of the design process: Structure, Ideation, Prototyping, Communicating, and Testing
⬇️ Register now! ⬇️
Leveraging Data-Driven Decisions in Design using Unity Gaming Services
📆 Date: September 19
🕐 Time: 5pm-6pm BST
Best Practices for Iterative Game Design
📆 Date: September 27
🕐 Time: 5pm-6pm BST
Hello <@&921176160837173258>!!!
@crude cradle, @sweet yacht, @rocky haven, and I @neat pine will be jumping onto Twitch + YouTube RIGHT NOW to stream the last episode of Netcheck!!!
If you want to see our game in action and, also, a little sneak peek of multiplayer dev in Unity 6, jump on!!! Come say hi and help us break/fix our game we've been working on for the past five streams!
https://www.twitch.tv/unity/
https://www.youtube.com/watch?v=odDayTHqdew
Hey <@&921176160837173258>! 
We'll be live in 30 minutes to chat with the team behind Kasama the Awakening!
Join your host, @sweet yacht, and Pigiama Kasama to learn how they created such a stunning web game! 
<@&921176160837173258>We'll be live in 30 minutes on http://twitch.tv/Unity and http://youtube.com/unity/live showcasing some INCREIDBLE student-made games that definitely could signify the future of the games industry. 
Come say hello and tell us what you think the future of games looks like!
A message to our community: Unity is canceling the Runtime Fee
After deep consultation with our community, customers, and partners, we’ve made the decision to cancel the Runtime Fee for our games customers, effective immediately. Non-gaming Industry customers are not impacted by this modification.
Unlock the power of data to transform your game design with our upcoming webinar: Leveraging Data-Driven Decisions in Design using Unity Gaming Services.
In this insightful session, you'll dive into the critical game KPIs that shape engaging player experiences. 
Discover the significance of early, mid, and late-game dynamics, and explore key mechanics and features that captivate your audience.
Learn effective strategies to identify and tackle design challenges, ensuring your game remains compelling and competitive. 
Don't miss this opportunity to elevate your design skills—register now and start making informed, impactful decisions in your game development journey! 
🗓️ Date: September 19
⏰ Time: 5pm-6pm BST
Unlock the power of data to transform your game design with our upcoming webinar: Leveraging Data-Driven Decisions in Design using Unity Gaming Services. In this insightful session, you'll dive into the critical game KPIs that shape engaging player experiences.
Discover the significance of early, mid, and late-game dynamics, and explore key mec...
🎉 Hello to our amazing community attending Unite! 🎉
We're excited to host a series of insight sessions where you can collaborate with our teams and share your feedback. These sessions will include roundtables, interactive workshops, and more, and we’re looking to engage with diverse profiles such as developers, artists, and designers.
Interested? Email us at unityresearch@unity3d.com and we'll provide more details.
SESSIONS
**Session 1: Unity Version Control (UVCS) Tips & Tricks **
Explore advanced use cases and solutions for common issues, including subtractive merges and cloud storage optimization.
⏰ Date & Time: Thursday, September 19, 10:30-11:30 CEST
Session 2: Unity Cloud Drive
Discover Unity Cloud Drive, our new Closed Alpha technology designed to enhance artist workflows and streamline version control.
⏰ Date & Time: Thursday, September 19, 16:30-17:30 CEST OR Friday, September 20, 11:30-12:30 CEST
Session 3: Collaboration
Join a discussion on fostering effective team collaboration.
⏰ Date & Time: Thursday, September 19, 10:30-12:00 CEST
Session 4: Entity Component System (ECS) Editor Tools Feedback Session
This exclusive session will focus on ECS editor tools, specifically seeking your feedback on our current offerings and your ideas for the next generation of tools.
⏰ Date & Time: Friday, September 20, 1:00-3:00 CEST
Got questions? Just let us know. Can’t wait to see you there!
<@&921176160837173258> We'll be going live with the Unite 2024 Keynote in 15 minutes! 
Be the first to hear the latest news and product announcements and learn how incredible creator projects like 10 Chambers’ Den of Wolves are using Unity 6 features to achieve more realistic visuals, faster. 
"Be the first to hear the latest news and product announcements and learn how incredible creator projects like 10 Chambers’ Den of Wolves are using Unity 6 features to achieve more realistic visuals, faster. You’ll also get a first look at the latest Unity Originals demo, Time Ghost, and how the team built it."
<@&921176160837173258> Going live for **FOUR **hours of community-focused conversations about the Unite 2024 experience! Come hang out and experience excellent guests, good insights and game code giveaways!
http://twitch.tv/Unity
http://youtube.com/unity/live
Welcome to the official Unity Technologies Twitch channel. Join the commUnity weekly for LIVE Unity feature showcases, Tutorials, Let's Devs, Game & Developer Spotlights and Let's Plays all featuring projects made with Unity!
Excited for Unite, but unable to make it all the way to Barcelona? Join us for a conversational, community-centric livestream featuring developers, Unity gue...
<@&921176160837173258> We are going live with our Unite Day 2 Community Hangout! Join us for fun conversations, great guests, game giveaways and MORE. See you there!
http://twitch.tv/Unity or http://youtube.com/unity/live
Welcome to the official Unity Technologies Twitch channel. Join the commUnity weekly for LIVE Unity feature showcases, Tutorials, Let's Devs, Game & Developer Spotlights and Let's Plays all featuring projects made with Unity!
Excited for Unite, but unable to make it all the way to Barcelona? Join us for a community-centric livestream featuring developers, Unity guests, session inf...
Using the Render Graph System to create custom Render Features in Unity 6
Unity 6 introduces the new Render Graph system, which is a foundational system that automatically optimizes runtime resources for rendering.
This simplifies the development of render features in our render pipelines while improving performance over a wide range of potential pipeline configurations.
This webinar will provide a practical example of using Render Graph in a Scriptable Renderer Feature. It will also cover the use of the Render Graph Viewer and the rendering debugger. 
Who should attend? 
- Developers and technical artists who are interested in creating custom render features
- Developers and technical artists who are looking to understand how the new Render Graph System works
- Developers and technical artists looking to develop full screen effects or custom passes
🗓️ Date: Oct 31, 2024
⏰ Time: 4:30pm-5:30pm GMT
Unity 6 introduces the new Render Graph system, which is a foundational system that automatically optimizes runtime resources for rendering. This simplifies the development of render features in our render pipelines while improving performance over a wide range of potential pipeline configurations. This webinar will provide a practical example o...
<@&921176160837173258> We're live NOW chatting to Noname Studios about their beautiful creation Worldless. We'll also be giving away 5 Steam codes for the game! Come say hi! http://twitch.tv/Unity
Welcome to the official Unity Technologies Twitch channel. Join the commUnity weekly for LIVE Unity feature showcases, Tutorials, Let's Devs, Game & Developer Spotlights and Let's Plays all featuring projects made with Unity!
Unity Elevate Industry Roundtable - A 1st Step in the Games Industry!
<@&921176160837173258> <@&502890638451146773> s
🗓️ Mark your calendars! This Monday, October 7 at 9 AM PST, Unity's Elevate program is hosting its very first Livestream – and you’re invited!
🌟 Discover QA! 🌟
Ever wondered how to break into the game industry? Quality Assurance (QA) is a worthy path to explore! Join us as we delve deep into one of the most accessible entry points in the gaming world with seasoned professionals who have walked the path from QA to influential industry roles.
🔥 Why Attend? 🔥
💡 Learn what QA truly involves - Get insider knowledge on daily responsibilities, essential skills, and the impactful role of QA in game development.
🎤 Hear from the experts - Meet industry veterans who started their career in QA and transitioned to various game industry roles.
🎓 Get career advice - Learn from the lived experiences of our speakers and gather insights that could help shape your own career path.
❓ Interactive Q&A - Have burning questions about QA? Our experts will be there to answer them live!
👉 Ready to get started? Follow the link and set a reminder: https://unity3d.info/unityelevateQApanel
Don't miss this opportunity to elevate your career! Share this post and spread the word!
Is QA the right foot in the door of the games industry for you? Jackson and Joy sit down with Jaz and John, two people who started their career in games in Q...
✨ Unity 6 is now available on the download page and in the Unity Hub!
Curious about what’s new Unity 6? Check out our feature overview blog post or dive into our dedicated discussion topics about the release highlights, as well as the release notes and the Unity Documentation.
- Unity 6 updates for platforms
- Bringing Runtime AI to Unity 6
- Boost rendering performance
- Achieve more engaging visuals
- Enhance productivity and functionality
- Simplify multiplayer game creation
We are also excited to invite you to join us for 6 hours of Unity 6 live stream as well as our upcoming Office Hours, where our featured dev teams will be available to chat with you!
More information here.
🎉 <@&1065334688031449159> **Our first Graphics Office Hours is open for your questions!! **
Remember, the team will only reply to your questions tomorrow! 🎉
🏆
Come Join Us TODAY (IN TWO HOURS)!!! The 16th Unity Awards Showcase!
🏆
Hello, @everyone! 


On behalf of all of us at Unity, we'd like to invite you all to the 16th Unity Award Showcase TODAY, October 23 at 1PM EST/10AM PST/7PM CET on YouTube and Twitch!!! 


What to Expect?
🎙️ Join our hosts - Senior Community Manager/Streaming Manager, @sweet yacht and Director of Community, @iron moon!
🥳 Celebrate our AMAZING Unity Award nominees and take a look back this year's awesome Unity releases!
🕹️ ** GAME CODE GIVEAWAYS!!! Tune in to spend some quality time with our hosts and guests and keep an eye out for some codes!**
🔥 If you want to refresh yourself on this year's nominees, here's the 16th Unity Award Nominees sizzle reel! (Protip - play on a good speaker system or great 🎧 because the music for this video BOPS lol)
We hope to see you tomorrow! Again - join us at 1PM EST on YouTube and Twitch!!! ✌🏽✌🏽✌🏽
16th Unity Awards Showcase - YouTube page
Unity - Twitch.tv
Join our hosts Larry “Major Nelson” Hryb and Jackson Stevens for our first-ever live Unity Awards Showcase, where we’ll reveal the 16th Unity Award winners a...
🗓️ Join us on Wednesday, November 6, 2024 at 12:00 pm ET / 9:00 am PT for a webinar on Mobile game optimization in Unity 6.
During the webinar, Mark will open up Fantasy Kingdom in Unity 6 to show you how new Unity 6 optimization features like the GPU Resident Drawer, Render Graph, and Spatial-Temporal Post-Processing (STP) can help you build more ambitious mobile games than ever before. 
Following the demo, there will be a can’t-miss Q&A segment
, where we’ll answer questions from you and the community.
➡️ Register now ⬅️
See you there!
Our Multiplayer Office Hours for tomorrow are now open for submissions! <@&1065334688031449159>
Join us on the Unity Multiplayer Networking Discord server or on Unity Discussions, and share your questions and feedback directly with the Unity Multiplayer team.
The team will start replying tomorrow 
👻
Great Horror Game Design w/ Sam Barlow & Chantal Ryan - Unity HallowStream RIGHT NOW! 👻
Hello <@&921176160837173258>!!! @sweet yacht will be online RIGHT NOW to interview game designers Sam Barlow (Her Story, Silent Hill: Origins, Silent Hill: Shattered Memories, Telling Lies and Immortality) and Chantal Ryan (darkwebSTREAMER, We Have Always Lived in the Forest)
Join us for a spooky and fun time as we talk horror games and game design!!! 🙏🏽
https://www.youtube.com/watch?v=yMZpakDmZYU
https://www.twitch.tv/unity/
Join Unity Host Jackson Stevens, and guests Sam Barlow and Chantal Ryan to learn about game design elements that make horror games GREAT! Learn from the best, asking questions and connect with your Unity Community - Happy Halloween, everyone!
Featuring:
Mouthwashing: https://store.steampowered.com/app/2475490/Mouthwashing/
and
Devotion: ...
Achieve Stunning In-Game Lighting with Unity 6 Adaptive Probe Volumes
Adaptive Probe Volumes are now available in Unity 6 in both URP and HDRP.
The Adaptive Probe Volume is a powerful new tool to help create detailed indirect lighting with a lower barrier to entry that supports streaming, per pixel lighting and scenarios.
This webinar will cover how to setup Adaptive Probe Volumes in a scene, how to use streaming and scenarios, and how to debug and fix issues that arise. 
Who should attend?
- Developers, artists and technical artists who are interested in lighting
- Developers who are interested in seeing indirect lighting on dynamic objects
- Lighting artists and technical artists
🗓️ Date: Nov 14, 2024
⏰ Time: 5pm-6pm GMT
👉 Register now 👈
Adaptive Probe Volumes are now available in Unity 6 in both URP and HDRP. The Adaptive Probe Volume is a powerful new tool to help create detailed indirect lighting with a lower barrier to entry that supports streaming, per pixel lighting and scenarios. This webinar will cover how to setup Adaptive Probe Volumes in a scene, how to use streaming ...
Our Platforms Office Hours for tomorrow are now open for submissions! <@&1065334688031449159>
Join us on the #1303027959115939840 or on Unity Discussions, and share your questions and feedback directly with the Unity Platforms team.
The team will start replying tomorrow 
<@&921176160837173258> <@&921195983105327135>
We are going live NOW to kick off Team Unity's game jam for Crazy Web Game Jam 2024!
Come check out the planning and initial phases of our game before we circle back in December to showcase our creation and play some other submissions!
Who is jamming this week???
https://www.youtube.com/watch?v=oSUq_llHKyY
Join Unity Host Jackson, and the Unity Team of Joy, Esteban and Lydia as they kick off jamming on their own game, LIVE!
Unity is sponsoring the Crazy Web Game Jam 2024, and we invite our amazing community to make games with us!
From November 1-8, Crazy Games will be hosting a game jam that challenges developers across the world to join force...
Our Sentis Office Hours for tomorrow are now open for submissions! <@&1065334688031449159>
Join us on the #1305584911645802547 or on Unity Discussions, and share your questions and feedback directly with the Unity Sentis team.
The team will start replying tomorrow 
Essential Unity Tools for Artists Webinar
Join us on 🗓️ November 20, 2024 at 8:30am PT/4:30pm UTC to discover tips for how artists can streamline and enhance workflows, helping shift focus back to bringing creative ideas to life. 
This webinar will cover:
- An introduction to Unity’s artist tools, including SyncSketch
- How to change and adapt assets for new scenes in SpeedTree
- Best practices for organizing and reusing assets in Asset Manager
- Practical tips to work better together across Unity’s artist tool suite
👉 Register today 👈
Understanding your game’s memory usage with Unity 6 Memory Profiler
Join us on :spiral_calendar: Thursday, November 21, 2024 at 12:00 pm ET / 9:00 am PT / 5 pm GMT for a webinar on Understanding your game's memory usage with Unity 6 Memory Profiler. 
During the webinar, engineer Martin Tilo Schmitz will present the newest features and recommended profiling workflows and tools in Unity 6 followed by a deep dive into Unity’s memory management system.
You will learn how you can use the Memory Profiler to assess and improve your game’s memory footprint.
Following the presentation, there will be a can’t-miss Q&A segment, where we’ll answer questions from you and the community.
👉 Register now 👈
<@&921176160837173258>
We're live NOW talking to DREDGE's creators from Black Salt Games! We'll be diving into their system for creating engaging water, as well as the tools for fueling the dialogue scenes AND giving away Steam Codes! Join live for your chance to win!
http://twitch.tv/Unity
Relay region changes are coming December 15, 2024
Here are some updates from @haughty eagle on our regional presence to adapt to global traffic patterns and to better meet market demand.
Here is a recap of the region changes, and you can view a complete table on docs:
New regions are now available as of October 21, 2024
us-east1
us-west1
These regions are no longer available as of December 15, 2024
us-east4
us-west2
northamerica-northeast1
asia-southeast2
asia-southeast3
europe-west2
What to do
Most Relay customers will not be required to take action if any of the following situations apply:
- If you have integrated with the Quality of Service (QoS) automatic region selection. Players will be redirected to the nearest region.
- If QoS is not enabled or unavailable and you do not send any region identifier to the Relay service. In this situation, the service estimates the best region based on the IP address and will continue to do so. Note: This is not the same as the QoS integration which selects a region client-side based on actual measurements.
- If you have hard-coded region identifiers in your source code. Allocations will be automatically redirected to an alternative region:
us-east4 → us-east1
northamerica-northeast1 → us-east1
us-west2 → us-west1
asia-southeast2 → asia-southeast1
asia-northeast3 → asia-northeast1
europe-west2 → europe-west4
Additionally, we recommend removing any hardcoded values and using QoS region selection, the region listing API or removing the region identifier altogether.
Some Relay customers may be required to take action if you query the regions listing API directly. The region changes will be immediately reflected in the response and you may need to take action depending on how your code processes this data.
If you have any questions, please reach out via Support.
We will continue to monitor the usage and performance of different regions to offer the best service possible to the largest number of players.
Thank you for choosing Unity.
Our Profiling & UI Office Hours for tomorrow are now open for submissions! <@&1065334688031449159>
Join us on the #1308390722826670151 or on Unity Discussions, and share your questions and feedback directly with the Unity Profiling& UI teams.
The team will start replying tomorrow 
Hey, <@&921176160837173258> <@&921195983105327135>!
**I’ll be streaming with Global Game Jam TODAY, November 20 @ 12PM EST on their official YouTube page for their first GGJ 2025 livestream!!! 🤓 **
🕹️*** Join me and GGJ's Event Producer Jessica Rowley as we talk about gearing up for Global Game Jam 2025, how to get the most out of jamming, and Unity tools you can use during GGJ. ***
Hope to see you there!!! 


Join Kirk Musngi, Senior Community Manager at Unity, and Global Game Jam’s New Event Producer Jess Rowley on November 20 at noon EST (GMT-5) for our first GG...
The biggest sale of the year is here.
TGIBF! Black Friday has arrived on the Asset Store!
Enjoy a whopping 50% off on over 300 of the hottest assets. But wait, there's more
. Dive into our daily Flash Deals for up to 70% off!
The sale ends December 1st at 9:00 AM PT. Happy shopping!
<@&921176160837173258> We're live NOW talking to Hutlihut Games about Void Crew! We'll show off Vivox Voice and their custom tool kit, and we'll chat about making an epic, rougelite, co-op space adventure! Stick around to the end for your chance to win 1 of 5 Steam codes! https://www.youtube.com/watch?v=U363raoHDsc
Our Probuilder & Cinemachine Office Hours for tomorrow are now open for submissions! <@&1065334688031449159>
Join us on the #1310965942620127303 or on Unity Discussions, and share your questions and feedback directly with the Unity Probuilder & Cinemachine teams.
The team will start replying tomorrow 
<@&921176160837173258> Want to learn about stunning animation, VFX, and battle editors? Have you been curious about building NPC AI? Come learn from Chimera Entertainment's and their recent release: Songs of Silence. We are live HERE, now!
We are live NOW showing off some of the best submissions from Crazy Web Game Jam 2024 and showing off our own jam prototype! Come talk to us about your jam experiences!
https://www.youtube.com/watch?v=VE1qhgHye9g
<@&921176160837173258> <@&921195983105327135>
Unity Host Jackson sits down with Unity team members Lydia, Joy and Kirk to showcase their prototype: Yasha's Story! Then, the gang will play some of the best submissions from Crazy Web Game Jam 2024!
Catch up on the team's planning livestream: https://www.youtube.com/watch?v=oSUq_llHKyY
More information about Crazy Web Game Jam 2024: https://g...
⚾ 🏐 Come join us for our very first Learn-Along featuring Roll-a-Ball on Unity Learn! ⚽ 🏀
Hello <@&921195983105327135> and <@&502890638451146773> s!
From December 9 through December 16, 2024, our Unity Community team members and Unity experts will be standing by in Unity Discussions to support you with any troubleshooting or encouragement you need to complete this short but mighty 3D beginner course.
🎒 Who is This Learn-Along For?
Are you just getting started on your game development journey? Have you used Unity before but haven’t been in the Editor in a while/are trying to improve your game dev skills? Are you a teacher looking for an exciting and accessible introduction into Unity and game development?
If you said yes to any of the above, this Learn-Along is just for you!
🤔 How Do You Start the Learn-Along?
Click here to go to the Unity Discussions topic list for the Learn-Along! You’ll be greeted with the pinned post and a dedicated space to ask questions for the Learn-Along!
Please keep posts on-topic, be respectful + kind, and don’t be afraid to jump in and help your fellow learners as you all go along this journey!!!
🙏🏽 Thank You So Much!!! Happy Learning!
On behalf of the Unity Learn and Community team, Happy Learning and let’s get the ball rolling!!! 😎
Our Muse Chat beta Office Hours are now open for submissions!
<@&1065334688031449159> Join us on Unity Discussions, and share your questions and feedback directly with the Unity Muse team.
🚀 Big news, developers! We’re thrilled to announce that experimental support for Android XR is now available! This means you can start building your games and apps right now with the Unity tools you know and love.
💡 Our cutting-edge XR tools include:
Hand and eye tracking for intuitive interactions
Occlusion for seamless immersion
Foveated rendering for optimized performance
Composition Layers for enhanced visual fidelity
🔗 Stay in the loop:
Follow the conversation and technical milestones in Unity Discussions. Don’t forget to bookmark the Android XR tag to stay updated!
Check out the full announcement on our blog.
Let’s push the boundaries of what’s possible with Android XR! 🌟
FREE Professional Training Session: How to Build a Ragdoll - Live NOW!
Want to learn something awesome??? Join the Unity Professional Training team as they walk you through how to build a functional (and festive) ragdoll! Then we'll probably shoot it out of a canon.
http://twitch.tv/FlannelJax
https://www.youtube.com/watch?v=eR4TcdGYKKk
<@&921176160837173258>
COME WATCH US PLAY YOUR ROLL-A-BALL LEARN ALONG SUBMISSIONS! 🔮 🪩 🍙 
Hello, Unity Community!!! 😎 👋 <@&921176160837173258> <@&921195983105327135>
@sweet yacht , our fearless streaming manager and Senior Community Manager, Unity Learn team members Aaron Sharp + Kayla Shultz, and I ( @neat pine ) will be on Twitch and YouTube playing your Roll-A-Ball Learn Along Submissions!
We hope you can join us live - we start at 12PM EST/9AM PST! If not live, you can watch the VOD on YouTube!
YouTube - https://www.youtube.com/watch?v=J86XtBmvCug
Twitch - https://www.twitch.tv/unity/
Stay awesome + HAPPY NEW YEAR!
Kirk | Senior Community Manager | Unity
Join Unity host Jackson and guests from the Unity Learn team as they show off outstanding submissions from the Roll-a-Ball Learn-Along Challenge. Tune in for information about how to be featured in a future showcase!
Roll-a-Ball Challenge details: https://play.unity.com/en/showcases/roll-a-ball-challenge
Hi everyone,
We’re excited to announce the beta release of Unity 6.1 and invite you to participate in early testing. Feedback from our community is critical to getting Unity 6.1 production-ready. We value your input and will have a team of engineers and customer QA folks available here on Unity Discussions to engage with you.
Unity 6.1 builds on the quality, stability, performance, and capabilities shipped in Unity 6 to enable you to deliver to more platforms, with better visuals, more efficiently. Starting with the Unity 6 generation, we’ve changed how we release the Unity Engine so that we can keep improving performance and stability, while making it easier and less disruptive for you to upgrade to the latest update release.
You are invited to join the sixth edition of the Green Game Jam by Playing for the Planet - Nurture yourself with Nature.
The Green Game Jam flips the script on the usual game jam formula.
Instead of creating a whole new game from scratch, the challenge is to take an existing game with a live audience and give it an eco-friendly twist.
This could be in the form of an event, a theme, or even a feature that you can blend seamlessly into your game that helps connect your players to the natural world. 🍃
Pro-tip: connect this new green twist to something your players are already familiar with and love about your game.
To make it even easier, this year’s theme is Nurture yourself with Nature, and many games already have a nature component to them. To quote a famous old man: It's dangerous to go alone! Take this. : Playing for the Planet, an initiative facilitated by the Unite Nations Environment Program, has your back with tools and guidance with facts around nature to help.
Unity has been a member of the Playing for the Planet Alliance since 2020. As part of its commitment towards a more sustainable games industry, Unity has, amongst other things, financed the insightful report on carbon emissions in the games industry titled Untangling the carbon complexities of the video gaming industry.
The Green Game Jam kicks off on February 19th with a digital event for everyone participating, with a number of workshops following to help get your started. All games will go live with their green new content on World Environment Day, June 5th 2025.
Find more information on how to get involved here or reach out directly to Lisa Pak via lisa.pak@un.org and sign up before January 31st.
Live NOW on Twitch and YouTube, with our first of FIVE Global Game Jam related streams
Today, we're showcasing Global Game Jam hits of yesteryear with Mike Geig!
Welcome, <@&921176160837173258>, come say hi!
http://twitch.tv/Unity or
https://www.youtube.com/watch?v=hOxTrZXyt3Y
Live NOW with Soaryn and Lana Lux to help YOU get prepped for your next Game Jam.
Global Game Jam 2025 starts January 20th! Come get ready!
https://www.youtube.com/watch?v=ZTS1Oc6jg88 or http://twitch.tv/Unity
<@&921176160837173258> <@&921195983105327135>
UI Toolkit in Unity 6: Crafting Custom Controls with Data Bindings
Ready to take your Unity 6 UI to the next level? 🎚️ Join our upcoming session and learn how to build custom UI Toolkit controls using powerful features like UxmlAttribute, UxmlElement, and the Vector API. You’ll also discover how to leverage runtime binding so your UI updates dynamically as data changes—no more static, unresponsive interfaces! 
Who Should Attend? 
• UI/UX developers and designers who want to master custom UI in Unity 6’s UI Toolkit
• Game designers looking to implement dynamic, data-driven UI elements
• Anyone interested in exploring the capabilities of Unity’s UI Toolkit
Don’t miss this chance to level up your UI skills and bring your game interfaces to life.
🗓️ 23 Jan, 3-4 PM GMT
Learn how to extend your UI capabilities by creating custom UI Toolkit controls using the latest features of Unity 6. This webinar will cover the utilization of UxmlAttribute and UxmlElement attributes, the Vector API for crafting custom UI shapes, and runtime binding to ensure your UI dynamically reacts to data changes.
Who should attend?
UI/...
Loading Times: How to Avoid Staring at a Loading Screen
Join our interactive session and learn practical strategies to optimize loading times in your Unity projects.
We’ll walk through each stage of the Unity engine’s initialization process and show you how to minimize startup delays. Along the way, you’ll discover targeted optimization tips for each phase and explore the best ways to leverage runtime loading APIs. We’ll also cover on-demand loading, data serialization/deserialization, and effective parallelization.
By the end of this webinar, you’ll know precisely how Unity initializes and how to streamline every step so players can jump into your game with minimal wait. 
Session Objectives:
- Examine how the Unity engine initializes using Unity Profiler and a sampling profiler
- Explore runtime loading APIs
- Discover techniques for parallelizing loading steps
- Apply multithreading principles to speed up loading processes within Unity
Who Should Attend:
This session is designed for Unity developers interested in improving their title’s loading performance.
Prior experience with data serialization, multithreading, and intermediate Unity skills will help you get the most out of the material.
🗓️ Feb 20, 2025, 4:00 - 5:00 PM GMT
Join our interactive session and learn practical strategies to optimize loading times in your Unity projects. We’ll walk through each stage of the Unity engine’s initialization process and show you how to minimize startup delays. Along the way, you’ll discover targeted optimization tips for each phase and explore the best ways to leverage runtim...
How would YOU create a 2D player controller?
We've got the legend, Mike Geig here to show us how his approach to a 2D Player Controller changed when we gave him 10 minutes, 1 hour or1 day!
Live NOW
http://twitch.tv/unity & https://www.youtube.com/watch?v=vuqo8H5pV_k
<@&921176160837173258>
Turn your videos into live streams with https://restream.io
We tasked Unity Legend Mike Geig with building a 2D player controller in 10 minutes, another in one hour, and a final pass in one day. He'll talk about how his approach changed depending on how much time he had. Come learn along!
Citizen Sleeper's tool-kit revealed live NOW!
Come meet the brilliant mind behind Citizen Sleeper 2: Starward Vector. We'll chat about what "counts" as code, and taking a peak at the toolset that helped create this bending, sci-fi narrative!
https://www.youtube.com/watch?v=SKJvyr2FsnA or http://twitch.tv/Unity
<@&921176160837173258>
Turn your videos into live streams with https://restream.io
Chatting with Gareth Damian Martin about creating Citizen Sleeper 2: Starward Vector, the follow up to the 2023 hit. We'll be discussing narrative tools, visual scripting, and iterating on past successes! Join live for a chance to ask your burning questions!
Check out Citizen Sleeper ...
##Celebrating Steam Next Fest with Demos and Indie Devs!
We'll be chatting with the creators of Creepy Redneck Dinosaur Mansion 3, TMNT Tactical Takedown, He is Coming AND Monster Train 2. Come ask about the SNF experience!
http://twitch.tv/Unity or https://www.youtube.com/watch?v=ber9N6FVWdc
<@&921176160837173258>
WEEKLY live Unity feature showcases, Tutorials, Let's Devs, Game & Developer Spotlights, Game Design Showcases, Let's Plays and more, all featuring projects made with Unity!Thursdays, starting at 9am PT (unless otherwise noted)
Curious about the indie dev experience at Steam Next Fest?
We'll be chatting to the teams behind He Is Coming, Creepy Redneck Dinosaur Mansion 3 and Monster Train 2 about their demos, their design and the SNF experience! Check out the demos below.
Creepy Redneck Dinosaur Mansion 3: https://store.steampowered.com/app/2116510/Creepy_Redneck_Din...
Creating Visual Effects with Unity’s VFX Graph
In this session, you will gain an understanding of Unity’s VFX Graph workflows and functions.
You will learn how to construct a simple graph to simulate a circular power-up effect, address common challenges (such as adding gravity and collisions), and explore practical techniques to produce high-quality, eye-catching visual effects. 
Who should attend:
Anyone who wants to learn how to create and optimize visual effects with VFX Graph. Attendees should have a basic familiarity with Unity’s interface, but no prior experience with visual effects is required. This includes:
- Developers looking to incorporate eye-catching effects into their Unity games.
- Technical Artists wanting to streamline and optimize particle and visual effects.
What You’ll Learn:
- Key foundations of VFX Graph: nodes, data flow, and common workflows
- Step-by-step creation of a circular power-up effect
- Techniques for adding gravity, collisions, and other physics elements
- Practical tips for optimizing VFX performance and quality
🗓️ Mar 12, 4:00 PM GMT
In this session, you will gain a n understanding of Unity’s VFX Graph workflows and functions. You will learn how to construct a simple graph to simulate a circular power-up effect, address common challenges (such as adding gravity and collisions), and explore practical techniques to produce high-quality, eye-catching visual effects.
Who should...
Unity Office Hours at GDC 2025
<@&1065334688031449159> San Francisco is far. What if we brought a bit of GDC to you instead? Join us during GDC 2025 for an exclusive week-long Unity Office Hours event (formerly known as Dev Blitz Days), starting on March 17 at 5:00am PST and running through March 21 at 1:00pm PST.
Office Hours are community events where certain developer teams take time away from their busy schedules to engage directly with you, the Unity community. During Office Hours, the specific dev team will take time out of their busy schedules to engage with the community on Unity Discussions and here on Discord, discussing their areas of expertise with our users and answering any questions they have.
For this series of Office Hours, we have picked teams that correspond with talks being presented at the GDC 2025 Developers Summit: Graphics, Multiplayer, Performance, and XR
What questions will be answered?
- We will be answering questions on the topic of the particular Office Hours event.
- Questions don’t have to be technical. You could ask about future plans, why something was made a certain way, etc.
- We won’t be able to answer questions like, “Can you help me debug these 1,000,000 lines of code?” Well, we can, but the answer will likely be, “No”
Some basic rules:
- On both Unity Discussions and on Discord, you will be able to start posting topics from the 17th of March until the 21st.
- Remember to comply with the community rules .
- One question/subject per topic. Please don’t bundle unrelated questions together.
- Keep topics related to the theme of the event.
- The team will prioritize topics created during the event timeframe. If there’s time left, Experts might be able to look at older topics.
Experts will try to answer questions during the event hours but might take additional time after the submission window closes to reply. - The Multiplayer Office Hours will be the only event held on Multiplayer Discord. All other events will happen here on the main server.
The teams will engage with topics that are posted during the event time frame and include at least one tag related to the theme of the event as well as the Office-Hours tag.
Note that there are a limited number of experts on hand. We will answer as many questions as possible, but may not be able to get to them all. Duplicate questions may be closed by moderators/staff.
We’re looking forward to chatting with you!
Open Submissions to play.unity.com Adventure Showcase!!!
We're live on http://twitch.tv/Unity - we are opening up a showcase for you to enter with a chance to win Asset Store credit! Come learn how your game could win!
https://www.youtube.com/live/_W3Rt6UObjE
<@&921176160837173258>
WEEKLY live Unity feature showcases, Tutorials, Let's Devs, Game & Developer Spotlights, Game Design Showcases, Let's Plays and more, all featuring projects made with Unity!Thursdays, starting at 9am PT (unless otherwise noted)
Turn your videos into live streams with https://restream.ioThe play.unity.com team is joining us to tell YOU how you can submit your game for a chance to win...
GDC Office Hours are now live! 
<@&1065334688031449159> Join us here and on Discussions to share your questions and feedback directly in the #1348702123788861511 , #1348702201651925143, and #1348702509169905706. For Multiplayer, head over to their server!
The 2025 Unity Gaming Report is now available 
Recent years have seen tremendous upheaval and evolution in the gaming industry, and this looks set to continue in 2025. With over 3 billion active players and annual revenues of more than $184 billion, the global potential for games is undeniable – but it’s also never been a more challenging time to be a game developer.
This year’s report explores how studios are navigating current conditions as they chart their next moves. 
The 2025 Unity Gaming Report brings together insights from surveys, developer interviews, and unique data from millions of Unity Editor users.
Learn how studios are building game plans that balance creativity and caution so they can remain sustainable and continue creating new experiences for players long term.
We invite you to explore the report for a detailed look at what’s ahead.
Live Q&A with Unity CEO Matt Bromberg, starting now!
Bring your biggest questions for your chance to ask them directly to the CEO! We'll be live for 45 minutes, so don't miss your opportunity!
https://www.youtube.com/watch?v=AIiT0H9Y6PI and http://twitch.tv/unity
@everyone <@&921176160837173258>
(Yes, we tagged all of you, this is a very rare opportunity and we wanted you all to know about it!)
Please join us for an exclusive Q&A with Unity’s CEO, Matt Bromberg. Our very own Larry Hryb (Major Nelson) will be sitting down with Matt to provide you with a chance to learn more about Unity’s vision, strategy, and future straight from the top!
Have something you want to ask Matt? Bring them with you to the livestream to ask!
Community Q&A with Unity CEO, Matt Bromberg hosted by Larry Hryb (Major Nelson)| GDC 2025
At this year’s GDC, we gave everyone a sneak peek at what’s coming for Unity in 2025!
We focused on our plans to make Unity more reliable and production-tested for game development & live operations.
We also shared how we’re supporting Unity 6.0, gave a preview of what’s on the way with 6.1, and teased what’s further down the road. 
Check out the highlights on the blog, or watch the full session on Youtube to dive into the details!
At this year’s Game Developers Conference (GDC), we shared an overview of the Unity Engine roadmap for 2025. We highlighted our commitment to making Unity more stable and production-tested for game development and live operation for all users. We also provided clarity on how Unity 6.0 will be supported, a preview of what’s coming in Unity 6.1, a...
Webinar – "Performance Tips & Tricks from a Unity Consultant" ⚙️🔥
Hey Unity devs! 🧠 Struggling with frame drops, memory spikes, or just want to level up your optimization game? Join our free webinar and get real-world performance insights straight from a Unity consultant.
This session dives deep into advanced profiling, hidden tools, and everyday performance challenges Unity pros face—and solve!
**🔍 What You’ll Learn: **
✨ Master Unity’s profiling toolset—what it can and can’t do
✨ Discover hidden gems: lesser-known tools used by consultants every day
✨ Tap into native profilers for deep-dive performance analysis
✨ Uncover common performance pitfalls—and how to fix them fast
👥 Who Should Attend?
Unity developers at any level:
🔹 Newer devs will get familiar with the essential tools of the trade
🔹 Experienced devs will uncover tools and techniques they’ve never used before
🎯 Recommended: intermediate Unity skills
📅 When?
🗓️ May 1, 2025
⏰ 3 PM – 4 PM GMT
🧩 Whether you're troubleshooting tricky bottlenecks or just want to build smoother games, this session is packed with practical tips you can use immediately. Don’t miss it—secure your spot today!
🚀 See you there!
This webinar will address common performance challenges that Unity consultants encounter regularly. The topics covered will include advanced profiling techniques and typical CPU, GPU, and memory issues. Additionally, we will explore some lesser-known tools frequently used by Unity consultants in their daily work. Whether you're a new developer o...
Unity Community Q&A: The Game Kitchen
The Game Kitchen, the creators of The Stone of Madness and Blasphemous, are hosting a Q&A today and tomorrow over on Unity Discussions.
They are excited to share insights on their development process, the challenges they've faced, and more! 
Unity 6.1 is now available on the download page and in the Unity Hub!
Curious about what’s new in Unity 6.1? Check out our dedicated blog post, as well as the release notes, and the Unity Documentation.
You can also tune into our What’s new in Unity 6.1 livestream, where our teams will dive deeper into the updates.
Unsure how to go about upgrading? Check out the upgrade guides to help you go from previous Unity releases to Unity 6.1. For complex productions with a high number of dependencies, find out how our Success Plans can ensure the upgrade process goes smoothly.
If you have feedback about the release today or any questions about what's new in Unity 6.1, feel free to share them over on Unity Discussions.
Thank you, Unity Community, for being awesome!
Join Unity's own Adam Smith, James Stone and Marc-André Ferguson for a showcase and discussion around what's new and exciting in Unity 6.1!
🚀 Announcing the 2025 #UnityForHumanity Grant Winners!
These visionary creators are using Unity to drive real-world change—from health and education to sustainability and beyond. 
This year, we’re also spotlighting student innovators shaping the future of social impact.
Each winner receives funding, mentorship, and platform support to bring their projects to life. 
👉 Learn more about the winners and their projects: https://unity.com/blog/announcing-the-2025-unity-for-humanity-winners
👉 Join our livestream on 4/30/25 to hear directly from the Grant Winners and see their vision for the future.
Register here: https://on.unity.com/42R2Cpd
We are thrilled to introduce the 2025 Unity for Humanity Grant winners! This year, we recognize 10 winners and three honorable mentions, with recipients spanning nine countries. The projects address complex global challenges aligned with the UN Sustainable Development Goals.
We received a record number of applications, demonstrating the growin...
Webinar - "Improving Performance with DOTS"
Hey Unity DOTS devs! 
Struggling with job scheduling overhead, archetype fragmentation, or mysterious performance hiccups? This free webinar series is for you.
Join us across three focused sessions where we’ll dive into real-world DOTS performance challenges—from profiling and diagnosis to practical optimization strategies.
🔍 What You’ll Learn
✨ Identify key DOTS performance issues—like sync points & archetype fragmentation
✨ Diagnose bottlenecks with Unity’s profiling tools
✨ Optimize ECS systems with smart data layout & job scheduling strategies
✨ Apply sustainable design patterns for long-term performance wins
👥 Who Should Attend?
Designed for intermediate DOTS users who:
🔹 Have experience with ECS systems, entity jobs, and component data
🔹 Want to sharpen their skills and boost performance in real projects
📅 When?
- Session 1: May 9, 2025 | 🕒 3–4 PM GMT
- Session 2: May 16, 2025 | 🕒 3–4 PM GMT
- Session 3: May 23, 2025 | 🕒 3–4 PM GMT
👉 Register here 👈
🧩 Whether you're optimizing tight game loops or building complex simulation systems, these sessions are packed with actionable advice from DOTS experts.
🎯 Get ahead of performance issues—join us live!
In this webinar series, we will examine common DOTS performance challenges, including synchronization points, archetype fragmentation, job scheduling overhead, and more. We will highlight typical symptoms, demonstrate how to identify these issues through profiling, and explore various methods for resolving or mitigating them.
Learning objective...
Unity 6.2 Beta is now available 
We’re excited to announce the first Unity 6.2 beta release, with a continued focus on Engine stability & performance, and invite you to try the new features we’ve rolled out. Your feedback is important to getting Unity 6.2 production-ready.
What’s New
Introducing Unity AI
With the Unity 6.2 beta, we are introducing Unity AI – our integrated suite of AI tools designed to assist with your development workflow directly within the Unity Editor. When Unity 6.2 enters GA (general availability), Unity AI will replace both Muse & Sentis, providing improved features, better Editor workflow integration, expanded model choices, & more flexible pricing.
Note that all Unity AI features are completely optional to install and use.
Unity AI consists of three main components:
- Assistant – A contextual helper that answers questions about your project, generates pre-compiled code, and can execute agentic actions like batch renaming files or placing multiple objects in a scene. Drag project assets into prompts or query selected console errors. Replaces Muse Chat.
- Generators – Improved tools for creating sprites, textures, animations, and new sound generation capabilities. Generators publish directly into supported Unity assets for a seamless workflow. Replaces Muse Sprite, Texture, & Animate.
- Inference Engine – Inference Engine continues to focus on local AI model inference performance gains for unique runtime experiences. Renaming Sentis to Inference Engine.
Interested in trying Unity AI? Here’s what you need to know:
- In-Editor installation – Install Unity AI through the “AI” button at the top of the Editor after downloading Unity 6.2 Beta.
- Free during Unity 6.2 beta – All users who install Unity AI will receive free Unity Points to try the features. Free points will expire at the end of the beta, when Unity AI will transition to a paid Unity Points model.
- Data usage and privacy – When you use Unity AI during this initial Unity 6.2 beta release, data related to your use of Unity AI including prompts, responses, and interactions will only be used to provide the AI service for your exclusive benefit, and will not be used for model training purposes. For example, if you upload a reference image to generate a truck sprite, we do not use your source image to train or improve the generative image model. In a future Unity 6.2 beta release, you will be able to manage your data settings, including whether to share your Unity AI data for AI model training purposes. We will share an update here at that time.
Other Highlights
- Mesh LOD - Automatically generate levels of detail (LOD) at import, optimizing assets & reducing iteration times without the need for external tools. By storing all LODs within a single Mesh, it minimizes memory usage while simplifying workflows for both static & skinned meshes. Ideal for high-poly models, it ensures seamless scalability & improved performance. See our dedicated Discussions topic for more information.
- World Space UI for UI Toolkit - Render UI directly in world space for immersive XR & gaming environments to power richer UI experiences.
Try Unity 6.2 Beta
Unity 6.2 beta provides an opportunity to evaluate these new tools while providing valuable feedback on how they can better serve your development needs. Check out the release notes for a comprehensive list of features.
Our alpha & beta releases are open to anyone, so no signup is required. Get started by downloading them from the Unity Hub. Because there may be feature stability issues with early test versions, we do not recommend them for projects in production, and we highly recommend that you back up any project before opening it with an alpha or beta release.
📣 Announcement: Webinar – "GPU Driven Rendering on WebGPU with Fantasy Kingdom" 
Hey devs!
Curious about running high-fidelity Unity games right in the browser? Join our free webinar and discover how we ported Fantasy Kingdom to WebGPU using Unity 6, with real-time demos and practical optimization tips!
What You'll Learn:
Step-by-step guide to port a Unity project to WebGPU
Optimize scene loading using Addressable Assets
Adapt shaders, materials & lighting for browser-based performance
Tackle browser-specific limits like single-threading and memory constraints
Who Should Attend?
Unity developers aiming to bring 3D experiences to the web. Ideal for those with experience in URP, WebGL, or game performance tuning.
📅 When?
🗓️ June 6, 2025
⏰ 4 PM - 5 PM GMT
👉 Register now
Learn how to make your Unity games browser-ready without compromising on quality. This session is packed with practical tips and real-world examples. Don’t miss it!
Join us for a live session where we’ll walk you through the process of porting Fantasy Kingdom to WebGPU using Unity 6. Together, we’ll explore the adjustments needed to optimize the project for browser-based gameplay—from modifying materials and audio systems to leveraging Addressable Assets for efficient scene loading. Watch as we make t...
Survival Kids: Unity’s First Game in 20 Years
Unity has just completed something truly remarkable: the development of its first full game in two decades.
While the Unity logo has long been a familiar sight on game splash screens, this time it’s not just another title made with Unity… it’s made by Unity. 
Why Now?
Unity Studio Productions, the team behind this initiative, set out to experience the entire game development journey firsthand.
We’re talking from concept and prototyping to engineering, QA, and now release. Their goal was to “production-verify” the engine, putting themselves in the shoes of our developer community and ensuring Unity’s tools meet real-world needs at every stage. 
A Collaborative Effort
The project began in 2022 by partnering with Konami to revive a beloved IP. The core team, based in Stratford-upon-Avon, UK, worked closely with partners to build the game from the ground up, leveraging some of Unity’s latest engine features and tools. This hands-on approach allowed us to optimize workflows, address technical risks, and deliver a polished co-op experience that runs at a smooth 60 FPS. 
What’s Next?
This milestone isn’t just about shipping a game, it’s about strengthening the engine for millions of developers worldwide.
We have also launched a Production Verification program, inviting studios to collaborate and test our technology in live, large-scale projects, with Unity engineers joining as co-developers.
If you’re interested in how we’re evolving the engine by walking the same path as our developer community, check out the full story for an inside look at this groundbreaking project.
Unity AI Live Stream: learn how to use your built-in AI assistant
Hey Unity Community 
We're excited to announce a live stream dedicated to showcasing how to use the Unity AI Beta on June 24th at 4pm GMT/9am PT/12:00pm ET over on Twitch & Youtube: FASTER and EASIER creation using Unity AI - Unity 6.2 Beta How-To.
Join us to see how Unity AI can make creating with Unity faster and easier. Unity AI provides contextual assistance, automates tedious tasks, and lowers the barrier to entry.
Available in Unity 6.2 Beta, all from within the Unity Editor.
Here's what we'll be covering in the live stream:
- Ask anything about your GameObjects: Discover how the AI Assistant knows your entire project, allowing you to get quick contextual help just by dropping a GameObject or Prefab into the Assistant. No need for lengthy explanations!
- Locate and modify anything instantly: Learn to automate repetitive tasks in-editor, such as finding lights over a certain intensity or objects missing Rigidbodies. Plus, see how you can update names, layers, or components all at once.
- Debug console errors: Find out how to use Unity AI to explain scripts or error messages directly in the Editor, helping you understand and resolve issues more efficiently.
- Learn Unity development: Get clear, step-by-step explanations for Unity features or concepts (like Colliders or VFX Graphs) right within the editor. Perfect for learning and development.
- Quickly set up scenes: Explore how to use plain language commands to generate objects, place assets, and automate scene setup, saving you valuable time.
- Generate placeholder assets: See how you can create sprites, textures, animations, and sounds directly in Unity—all properly formatted and without any extra setup or context switching.
Getting Started with Unity AI:
To install Unity AI, simply download Unity 6.2 Beta and look for the "AI" button at the top of the Editor.
For a detailed guide, check out our documentation.
For complete details on Unity AI features, the transition from Muse and Sentis, and information for existing Muse subscribers, please visit the Unity AI FAQ.
Don't miss this opportunity to learn how to streamline repetitive Unity workflows with the AI assistant.
Join us over on Unity Discussions after the stream for a follow-up Q&A with the Unity AI team! We look forward to seeing you there!
Event Details:
Responsible AI Advocate, Manuel Sainsily provides a demo on how to use Unity's new AI tools, available in 6.2 Beta.About Unity AI:"Make creating with Unity f...
Want to boost player engagement and revenue without breaking your game’s balance?
Join our free webinar with Unity Lead Analyst & Consultant, Nathan TenBoer, as he dives into the art and science of in-game rewards in free-to-play mobile games. 
What You'll Learn:
Core types and functions of in-game rewards
Psychological motivators that keep players engaged
Best practices for rewarded ads that support player choice
How to tailor rewards to player types and lifecycle stages
Key metrics and A/B testing techniques for optimization
Real-world case studies from Unity and LevelPlay
Who Should Attend?
Game designers focused on player experience
Product managers driving monetization and retention
Live ops teams working on ad strategies
UA & growth marketers looking at ad engagement data
Mobile developers and game analysts
📅 When?
🗓️ June 26, 2025
⏰ 9 AM PT/12 PM ET/4 PM GMT
If you’re building or scaling a free-to-play mobile game, this session is packed with actionable insights to make your reward systems shine—don’t miss it! 
In this session, Unity’s Lead Analyst and Consultant, Nathan TenBoer, explores the strategic design and implementation of in-game rewards in free-to-play mobile games. The talk unpacks the psychological drivers behind player engagement, the critical role of rewarded advertisements, and how thoughtful reward systems can elevate player retention...
📢** Upcoming Changes to the Unity Discord**
Hi everyone,
We’re making some important changes to this server over the coming weeks. These updates are designed to make the server easier to navigate, more welcoming for new users, and more useful for ongoing support and learning.
This post is a heads-up on what’s coming, what’s changing, and why we’re doing it.
What Is Happening?
As the Unity community has grown, this server has evolved to accommodate a broader range of users, ranging from complete beginners to experienced developers, creators working on games, tools, and more. It has become clear that we need to improve how people find help, discover relevant resources, and participate in the community.
These changes aim to:
- Reduce noise and confusion in support channels
- Help beginners get started without being overwhelmed
- Support experienced users and educators who want to help others
- Make the most of Unity’s official spaces (and avoid duplication)
What’s Changing?
- New Onboarding Flow
- Choose which channels they want to see
- Select vanity roles that reflect their interests (e.g., artist, programmer, educator)
🆕 Updated Channel Structure
We’re making some updates to improve how the server is organized and to help everyone, from newcomers to experienced devs, find the right space more easily. Here’s what’s changing:
-
New "Get Started" Category
- Designed to help new users navigate the server easily. It'll include key resources and channels for onboarding and learning the basics.
-
Bulletin Board
- A Discord-integrated events calendar for upcoming activities and a roadmap for the server
- Easy access to the official Unity Roadmap
- A new Insiders channel featuring curated Unity-related videos, talks, and tutorials
-
Educators Category
- For students, teachers, and academics coming from the Learn server.
-
Showcase Updates
- #archived-unityplay and #archived-game-design will move into the Showcase category
- #archived-game-design will be renamed to
daily-showcaseto better reflect its use
-
Scripting Changes
- #archived-code-general and #archived-code-advanced will be merged into a single forum:
code-general - #1062393052863414313 will be renamed to
ECS-for-Unityto match the Discussions category - #763499475641172029 will be brought in as a dedicated forum
- #archived-code-general and #archived-code-advanced will be merged into a single forum:
-
Multiplayer Category
- A new Multiplayer category will be created.
- #archived-networking and #archived-unity-gaming-services will become forums within this category for better topic organization.
-
Artist & Graphics
- #✨┃vfx-and-particles will move under Artist Tools
- #archived-shaders , #archived-urp , #archived-hdrp , and #archived-lighting channels will be combined into a Rendering forum under Graphics
🚚 Unity Servers Consolidation
We’re consolidating a few smaller Unity-run servers into this one. That means:
- Some Unity servers will be sunsetted
- The Multiplayer and Visual Scripting servers will become read-only
- Useful help channels and conversations will be redirected to this server
- Invites will go out to users from those spaces soon, and they’ll receive a special role to facilitate changing servers
This will enable us to support the community in a single, more organized space.
🪪 Role Changes
We’re simplifying and reworking roles:
- Vanity roles will be changing (server channels won’t be accessible by roles anymore)
- Unused or unclear roles will be removed
- Functional roles (like content creators, asset store publishers, etc) will be clearer to read and identify
🗓️ What’s the Timeline?
We’ll roll these changes out gradually over the next 2–3 weeks. Here’s the rough timeline:
- Week of July 1st, 2025:
- Role clean-up begins. We’ll start retiring unused roles and preparing for the new vanity role system.
- Channel updates will start rolling out. New ones will appear, some specific channels will become forums, and existing categories will get reorganized to make navigation easier and more focused.
- Members in a few Unity-run servers will be notified about the upcoming consolidation. Some pinned or key info may be carried over, but most of the change will be about bringing everyone into one place.
- Week of July 7th, 2025:
- The new onboarding system will go live! New users will be able to choose the channels they want to see and select vanity roles immediately.
- Migration/Consolidation of other Unity servers will start, and users will receive their invitation links to get into the main Unity server.
- Other servers will be closed to new users (not deleted, just closed for new members)
- Week of July 21st, 2025:
- Users will receive reminders to move on to the main Unity Discord server.
- Week of August 4th, 2025
Servers will start to shut down and/or become **read-only. **
Timeline is susceptible to changes
⚙️ Ongoing:
We’ll share changelogs, listen to your feedback, and keep improving based on what works best for the community.
The Discord changes and sunsetting of the servers should be completed by August 30th, 2025.
🫵 What You Can Do
- If you’re new or returning, try out the updated onboarding flow once it’s live!
- If you’re a regular here, check out the new channels as they launch, and also, we recommend going through the Onboarding system!
- If you’re coming from a merged server, welcome! We’ll have some guides in place to help you get settled.
- If you have suggestions, concerns, or feedback, drop them in #1161868835423526933! We’d love to hear from you!
Thanks for being here and for helping make this a helpful and welcoming place to learn, share, and build with Unity. We’re excited to keep improving it with you.
– The Community Team 
📑 Unity Discord Changes – FAQ
What’s changing?
We’re reorganizing the Unity Discord to make it easier to use, especially for new users, and to better reflect how the community interacts with it today. This includes:
- A new “Get Started” section for onboarding and navigation
- A Bulletin Board with a calendar, roadmap access, and curated updates
- A dedicated Educators section for students and teachers
Channel updates:
game-design→ renamed todaily-showcase, will be moved under Showcaseunity-playwill be moved to Showcasecode-generalandcode-advancedwill be merged into a single forumdots→ will be renamed toecs-for-unity- Visual Scripting will become a forum
NetworkingandUGSto move to a new Multiplayer category and both will be forumsShaders,URP,HDRP, andLightingchannels to be consolidated into a single Graphics forumvfx-and-particleswill be moved under Artist Tools
Are servers being merged?
A few Unity-managed servers (like Unity Learn) will be phased out, and their members will be invited into this main server.
Multiplayer and Visual Scripting will become read-only servers, so users will still be able to access resources from there.
Will anything be lost?
We're not migrating old messages or threads, as Discord doesn’t offer any tools for it. Pinned or essential posts will be replicated where needed. Otherwise, only users are being moved.
When is this happening?
Invites will begin going out on June 8th. Each server will be notified in advance.
How will invites work?
Each server will receive an invite link. Users will get a specific role when they join to help preserve their identity and make onboarding smoother.
What about my current roles and channels?
You’ll receive a vanity role tied to your original community. Channel visibility will be managed through Discord’s onboarding—you’ll choose what you want to see.
Who do I contact if I have questions?
Reach out in the #1161868835423526933 or, if it’s something more personal, you can contact the @Unity Admin directly.
Level Up Your Unity Skills with CAD Integration!
Join us for an exclusive 60-minute webinar on optimizing CAD models in Unity using a ‘Connected Application’ approach with the Asset Manager. Learn how to enhance performance, reduce load times, and streamline workflows for complex 3D assets.
Who’s This For?
- Unity developers wanting to integrate CAD models efficiently.
- Technical artists working with high-detail 3D models.
- Software engineers curious about connected application techniques.
- Product designers visualizing CAD models in Unity.
- Industry pros from manufacturing, automotive, architecture, and engineering.
What You’ll Learn:
- Efficient setup in the Asset Manager.
- Converting assets to GLB format for data streaming.
- Connecting Unity apps to external resources via scripting.
- Key insights into runtime loading vs. data streaming for performance boosts.
📅 1st of July 2025 4PM GMT | 9AM PDT
👉 Register here
📢 Role & Permissions Update Incoming
Hey @everyone,
We’re updating how role-based permissions work to better align with our new Onboarding system. To avoid any conflicts and make sure everyone has a smoother experience, we’ll be resetting some role-based access.
As part of this update, you’ll need to go through Onboarding again to regain access to channels. Just go to id:customize to select the channels you want to see and your vanity role!
Thanks for your patience as we improve how the server works for everyone.
If you run into any issues, reach out in #1161868835423526933
Stream Schedule for the week of July 7th
How to Run an Indie Games Studio ft. Chandana Ekanayake (Outerloop Games)
📅 Tuesday, July 8th - 12pm ET / 9am PT / 5pm GMT
🔗 https://www.youtube.com/live/vhDq8MfPIXA
Getting Started Using Android XR
📅 Thursday, July 10th - 12pm ET / 9am PT / 5pm GMT
🔗 https://www.youtube.com/live/-5LpiAs9jng
<@&921176160837173258>
Graph Toolkit is now available (Experimental, Unity 6.2)
Hey everyone!👋 Just a quick heads-up that Unity’s Graph Toolkit (GTK) is live as an experimental package in Unity 6.2.
This lets you build custom graph-based tools in the Editor (think dialogue trees and such) with full support for serialization and undo/redo.
This is the same system we’re using internally for the new animation tools, and early testers saw a big speed-up compared to GraphView.
Install via Package Manager:
- Ensure your project is using Unity 6.2
- open Package Manager → Click the + Button → Select “Install package by name…” → com.unity.graphtoolkit
Key features:
- Built-in serialization
- Undo/redo and out-of-the-box UI
- 2 sample setups included
- Actively evolving based on your feedback
Full post with screenshots, docs, and video:
https://discussions.unity.com/t/unity-s-graph-toolkit-experimental-available-today-in-unity-6-2/1664909
📝 Got feedback or feature requests? Drop them in the Discussions post above.
👋 Hey everyone! We’re looking for feedback.
We’re running a few short user interviews to learn more about your experience getting started with Unity, and we’d love to hear from you!
👥 Who we’re looking for:
New users who recently downloaded or started using Unity.
💬 What to expect:
A 30-minute Zoom chat with our product team — super casual, just your thoughts and experiences.
🗓️ Interested? Click here to schedule a time that works best for you:
https://calendar.app.google/3Gx1Ckx1YAVwqdGb7
Thanks so much!
Your feedback helps us make Unity better for everyone!
Webinar – “Level Up with Addressables”
Hey Unity devs! Want to level up how you handle assets?
We’re hosting a free webinar all about getting the most out of Addressables, from smoother content delivery to smarter memory management and more scalable game architecture. 
We’ll kick things off with the basics like setting up Addressables and connecting with Unity Cloud or AWS. Then we’ll dive into five practical techniques to make your builds leaner, faster, and easier to maintain.
Here’s what we’ll cover:
How to configure Addressables for Unity Cloud and AWS
Using lazy loading to shrink your initial build size
Spawning objects at runtime with InstantiateAsync
Comparing memory usage and improving load/unload strategies
Tying Addressables into ScriptableObjects, UI, and scene flows
Who’s this for?
🧠 Intermediate devs already using Asset Bundles or Addressables
📱 Developers targeting mobile, modular apps, or multiple devices
🎯 Anyone ready to boost performance and flexibility in production projects
When?
🗓️ August 7, 2025
⌚ 4 PM BST / 9 AM PST
👉 Register Now 👈
Come hang out, watch live demos, and see real-world examples of how to put Addressables to work like a pro. 
In this webinar, we’ll break down how to unlock the full potential of Addressables for dynamic content delivery, memory management, and scalable app design. Starting with the essentials—how to integrate Addressables into your project and connect to Unity Cloud or AWS—we’ll then dive into five core techniques that can dramatically elevate...
6.2 is now available
Unity 6.2 is officially production-supported!
If you’ve been waiting for a stable Unity 6 release to jump in, now’s the time. 
👉 Download Unity 6.2
📋 Release notes
📚 Upgrade guides
🛠️ Success Plans
🔦 Highlights
Unity AI Beta is now included and production-supported in 6.2.
Get contextual help, automate tasks, and generate assets. During beta, Unity Points are free and unlimited.
🎯 Unity AI roadmap
Android XR just leveled up with a verified package in 6.2:
- Hand mesh support
- Dynamic refresh rates
- Visibility mesh occlusion
Graph Toolkit: Build custom editor graph tools
Mesh LOD: Auto-generate LODs on import
World Space UI: UI Toolkit now renders in world space
Developer Data Framework: More transparency and control over your data
New diagnostics: Crash/ANR reporting, device insights, and more
🔧 Release support info
📷 Screenshot/video capture guidelines
Livestream Schedule - Week of August 18th
What's NEW in Unity 6.2?
📅 Tuesday, August 19th - 12pm ET / 9am PT / 5pm GMT
🔗 https://www.youtube.com/live/PmpUlbWD_mI
Modeling, texturing, animating and importing to Unity with MagikaVoxel
📅 August 21st - 12pm ET / 9am PT / 5pm GMT
🔗 https://www.youtube.com/live/_hOKI_Z6dUw
<@&921176160837173258>
Hey XR devs! 
Building for VR/AR but struggling with user comfort?
Join our free 60-minute webinar to explore Unity’s XR Interaction Toolkit and learn how to reduce motion sickness through smart design and optimization techniques.
What You'll Learn:
- Understand the causes of motion sickness in XR (vection, latency, FOV)
- Configure built-in comfort features: vignette, snap-turn, teleport fades
- Compare and fine-tune locomotion styles (teleport, dash, smooth move)
Who Should Attend?
- Unity developers with basic XR setups
- Teams working on VR/AR experiences needing higher comfort standards
- Anyone refining XR demos, training apps, or usability-focused prototypes
📅 When?
August 21, 2025
4 PM - 5 PM GMT
👉 Register Now 👈
Whether you're prepping a public demo or just want to make your XR game more accessible, this session is packed with hands-on tips and real examples.
Don’t miss it!
This 60-minute webinar dives into comfort-focused features of Unity’s XR Interaction Toolkit to minimize motion sickness in VR/AR. We’ll cover built-in vignette and fade tools, snap-turn vs. smooth-turn configurations, teleportation tweaks, and performance strategies (adaptive resolution, profiling). By the end, attendees will know how to co...
If you're headed to gamescom this year, keep an eye out for folks from Unity. Some of us will be walking the floor, checking out games, and chatting with devs. We won't have a booth, but we’ll absolutely be around and would love to say hi if you see us.
We’ve got something special to kick off the week: it’s time for the third annual CommUnity Choice Award nominations. These are standout Made with Unity games at gamescom that we think deserve some extra spotlight, and we want you to help pick the winner, who will be featured on the Unity Blog.
Here are this year’s nominees:
Aethermancer (moi rai games)
Demonschool (Necrosoft Games)
Outbound (Square Glade Games)
Len’s Island (Flow Studio)
And don’t miss the rest of the incredible Made with Unity titles showing at gamescom this year. We’ve gathered as many as we could in one spot for you over on our official Made with Unity Steam Curator page.
👉 Browse the list 👈
Hi everyone,
We’re excited to share that Unity has fully boosted our Discord server!
This means we're making it an even better place for our community to connect, collaborate, and create together.
Here’s to the next chapter of our journey! Thanks for being here with us! 🎉
Cast your vote for the 2025 CommUnity Choice Award winner right here:
3
5
3
Outbound
Howdy Unity Community!
Get ready to shine! ✨ The 17th annual Unity Awards are officially open for submissions, and we can't wait to see what you've been building.
This is YOUR moment to celebrate your hard work, creativity, and dedication, and share your amazing projects with the world. 
As Unity celebrates 20 years of empowering creators, the Unity Awards continue to highlight the incredible projects, passions, and people that make our journey so unforgettable.
We're looking for games that have launched between July 1st, 2024, and September 30th, 2025. If you have a project coming out soon, you can also apply for the 'Most Anticipated Category'.
Ready to submit? Here's what you need to know:
- Eligibility & Guidelines: Make sure your project meets all the criteria to be considered.
- Submission Portal: Directly submit your project through our dedicated portal.
- Past Winners: Need some inspiration? Check out the incredible projects that won in previous years!
Don't miss your chance to be recognized! The submission window is now open, but it won't last forever. 
We'll be here to answer all your questions in this thread over on Discussions and provide guidance. Let's celebrate Unity developer success together! unity.com/awards
Unity’s Ad Quality Tool is Now FREE for All Game Developers!
Hey everyone,
The Ad Quality tool, which helps developers monitor and manage the ads shown in their games, is now available as a free, standalone SDK for all publishers, no matter which mediation platform you use. 
Why is this important? 
- Player Retention: Unity’s latest survey found that 44% of players would stop playing a game because of a poor ad experience. Even more, 47%, would uninstall a game for the same reason.
- Complete Control: Ad Quality gives you insights into ad duration, escape rates, churn, and revenue per creative across more than 25 ad networks. You can see exactly what ads are running in your games and make sure your blocklist is working as intended.
- Protect Your Players and Brand: The tool helps you safeguard the player experience, improve retention, and protect your game from poor-quality or inappropriate ads.
- AI-Powered Features Coming Soon: Unity is also working on new features like AI tagging for problematic content, custom insights, and a universal creative ID for better cross-network tracking.
Check out more info and get started here.
Let’s keep making games that players love, without letting a bad ad experience get in the way!
Hey everyone,
Local user groups are a great way to meet with friends, colleagues, students, and professionals who are passionate about Unity and game development. Our Program aims to provide members a safe space to inspire, educate, and connect with other local Unity enthusiasts.
Create or join a user group today to network, learn new skills, and share your passion for Unity with your community.
Free Webinar: Data-Driven Color Kits with ScriptableObjects in Unity 6
Sign up for this free hands-on technical session where you’ll explore how Unity’s powerful ScriptableObject system can streamline asset workflows and enhance visual customization without writing hardcoded logic. Using a Spine character as the foundation, the talk walks through building a flexible, data-driven color kit pipeline. Attendees will learn to integrate CSV data, generate ScriptableObject assets, and apply them efficiently in both the Editor and at runtime—delivering scalable customization for 2D characters with minimal performance cost.
Learning Objectives:
- Learn to install and configure Spine-Unity 4.2 via the Unity Package Manager (UPM).
- Set up the Spine FootSoldier example with the SkeletonAnimation component.
- Create and structure a CSV containing kitName, slotName, and hexColor values.
- Use editor tooling to convert CSV data into reusable ScriptableObject assets.
- Implement a lightweight applier component for runtime and Editor use.
- Understand the benefits of SO-centric workflows for designers and developers.
- Optimize memory and build size through decoupled, tint-based asset design.
Who Should Attend:
- Technical artists and Unity developers working with 2D skeletal animation.
- Game developers seeking scalable, non-destructive character customization.
- Designers looking to update visual content without code changes.
- Teams optimizing asset pipelines for runtime flexibility and performance.
- Indie devs or studios using Spine in production workflows.
🗓️ When: September 4th, 2025
🕘 **Time: **10am BST / 9am UTC / 5am EST
In this hands-on technical session, developers will explore how Unity’s powerful ScriptableObject system can streamline asset workflows and enhance visual customization without writing hardcoded logic. Using a Spine character as the foundation, the talk walks through building a flexible, data-driven color kit pipeline. Attendees will learn to ...
Hi everyone,
We’re excited to announce the beta release of Unity 6.3, which will be the next LTS when it enters GA (general availability). Your feedback is valuable and will help us get Unity 6.3 production-ready. We invite you to try out the new features and improvements, and will have a team of engineers and customer QA folks available here on Unity Discussions to engage with you.
Unity 6.3 LTS
Unity 6.3 continues to build on our focus on stability, performance, and expanded platform reach. We have continued to improve how we achieve stability faster with the 6.1 and 6.2 Update releases, and are applying these learnings to 6.3. When 6.3 enters GA it will be supported with two-year LTS, with an additional year of support for Unity Enterprise and Unity Industry users. At that time, the Unity 6.2 Update release will no longer be supported.
Unity 6.0 LTS, which released October 2024, will continue to be supported with a two-year LTS, with an additional year of support for Unity Enterprise and Unity Industry users.
A note on breaking changes
While our goal is for every release in the 6.x series to be a completely seamless upgrade experience, we also need to balance that goal against the need to evolve the product. You can keep track of the small number of planned breaking changes in Unity 6.3 in our dedicated topic.
To learn what's new, head now to the Unity Discussions
Free Webinar – "Shader Graph Masterclass: Shader Implementation"
Hey Unity creators! Ready to bring your projects to life with stunning visual effects? Join our free webinar where we’ll dive into Unity’s Shader Graph and learn how to create efficient, eye-catching shaders—from simple building blocks to dynamic effects.
What You'll Learn:
- Understand the role of shaders in a Unity project
- Create Shader Graph assets and apply them to materials
- Build a foliage shader to simulate moving grass or trees
- Design a simple water shader using similar techniques
- Learn the Shader Graph workflow and essential nodes for creative effects
Who Should Attend?
- Beginner-to-intermediate Unity users interested in technical art
- Devs who want to create performant, visually striking effects
- Anyone eager to explore Unity’s node-based shader creation
📅 When?
🗓️ September 19, 2025
⏰ 5 PM BST | 9 AM PST
👉 Register Now 👈
Unleash your creativity and learn how to design shaders that elevate your projects with Shader Graph’s intuitive workflow. Perfect for games, simulations, or any interactive 3D experiences!
See you there!
In this webinar, we’ll learn how to create impressive and efficient effects using shaders and Unity’s Shader Graph tool. We’ll start with defining shaders, and how to create a Shader Graph asset.
Throughout the session you’ll learn about the Shader Graph workflow, different types of nodes, and simple graphs that can act as building bloc...
Based on your recent feedback, we’re hearing that improvements to Ambient Occlusion post processing in URP should be considered a priority. 
Related to this, we’d love to learn more about your use cases, challenges, the solutions you have experience with, and which solution you feel Unity should consider implementing to improve image quality and runtime performance of Ambient Occlusion post processing.
We greatly value your input—thank you for helping us shape the future of Unity!
👉 Quick Poll: Ambient Occlusion post processing in URP (closes on Friday, Oct 3rd, 2025)
Based on your recent feedback, we’re hearing that improvements to Ambient Occlusion post processing in URP should be considered a priority. Related to this, we’d love to hear more about your use cases, challenges, the solutions you have experience with, and which solution you feel Unity should consider implementing to improve image quality a...
Native desktop screen reader support now available in Unity 6.3!
Unity 6000.3.0a5 adds native screen reader support for Windows and macOS! Unity accessibility APIs now cover all major platforms, including Android and iOS (added in 6.0).
Support Narrator (Windows), VoiceOver (macOS/iOS), and TalkBack (Android) with a single API set, no plugins needed. Cross-platform APIs make accessibility easier and more consistent.
This release adds screen reader scrolling, new accessibility roles, and API improvements. Docs are updated with clearer guidance.
What’s new
- Windows/macOS: Narrator and VoiceOver now work in Unity.
- Screen reader scrolling: Now on all platforms.
- New roles: Container views, dropdowns, tabs, text fields.
- API changes:
- Support can be enabled if screen reader is off/unknown.
AccessibilityRoleandAccessibilityStatenow usebyte.selectedrenamed toinvoked.
Learn more
Share your feedback on Discussions
Free Webinar: "Getting The Most Out of Unity 6"
Hey Unity devs! Ready to unlock the full power of Unity 6? Join Ryan Thomas Warner (Senior Software Development Consultant at Unity) for a deep dive into upgrading projects, optimizing performance, and exploring the latest features in Unity’s newest release.
What You'll Learn:
- Expert insight from Unity Consulting with hands-on upgrade experience
- Best practices, workarounds, and optimization tips for smooth migrations
- Real-world upgrade challenges and how they were solved
- New Unity 6 features to boost performance & streamline workflows
Who Should Attend?
- Game developers & technical leads working with Unity
- Teams preparing for a Unity 6 upgrade
- Devs eager to master Unity 6’s new capabilities and workflows
When?
🗓 October 2, 2025
⏰ 4 PM GMT/9 AM PT/ 12PM ET
👉 Register Now 👈
Whether you’re planning an upgrade or just exploring Unity 6, this session will give you practical insights and real-world strategies to make the most of it.
Don't miss the opportunity to level up your skills with Ryan Thomas Warner (Senior Software Development Consultant at Unity) and make the most of Unity 6’s capabilities, whether you’re ready to start upgrading your project or exploring what’s new with the latest release. We’ll dive into issues customers have faced in their upgrade journe...
🚨 Unity Platform Protection: Take Immediate Action to Protect Your Games and App
A vulnerability affects Unity apps built with 2017.1+ on Android, Windows, macOS, and Linux. No known exploits; fixes are available.
👉 For full details and updates, please go to Discussions thread.
Use the CVE Q&A if you have any questions.
Hey Unity devs! 👋 Working on complex projects and hitting performance bottlenecks? Join our free 60-minute webinar and fireside chat with Jacob Kjær to explore how Unity consultants tackle real-world optimization challenges and how you can do the same!
What You’ll Learn:
Understand the capabilities and limitations of Unity’s profiling tools
Discover lesser-known analysis utilities trusted by Unity consultants
Learn how native profiling tools reveal deeper execution insights
Explore common pitfalls and field-tested solutions for better performance
Who Should Attend?
Intermediate to advanced Unity developers
Anyone interested in profiling and performance optimization
Teams looking to improve efficiency and stability in their Unity projects
When?
🗓️ October 23rd, 2025
⏰ 4 PM GMT / 9 AM PT / 12 PM ET
👉 Register Now 👈
Whether you’re profiling a game, enterprise app, or XR project, this session is packed with actionable techniques, real examples, and expert insights you can apply immediately. Don’t miss it!
See you there!
This webinar dives into the performance challenges that Unity consultants encounter most often. We’ll start with a focused overview of Unity’s profiling and analysis tools, including both native options and some lesser-known tools that consultants rely on to optimize complex projects. After the walkthrough, we’ll open the floor for questio...
🎉 Celebrate 20 years of the Unity Engine by doing what you do best: Making games
<@&921195983105327135>
For 20+ years, Unity has been powering dreamers, doers, and button-mashers—by putting world-class tools in the hands of the real magic makers… the Community! So let’s celebrate the folks behind the pixels and particles by making games together.
Ready, set, jam!
📍 Where?
Upload your game at Itch.io
🗓️ Key dates
- Starts: <t:1762534800:F> (<t:1762534800:R>)
- Closes: <t:1762732740:F>
⭐ How to jump in
- Assemble your squad in the #1429766624403132416 . One team, one thread—make it your base camp!
- Flying solo? Drop your info in the https://discord.com/channels/489222168727519232/1429879403164467262 and find your crew.
- Need help? Head to #🆘┃troubleshooting for support or #archived-jam-chat-20yrs2025 to talk with other jammers!
Bring your creativity, and your best Unity wizardry. Let’s build something delightful, amazing, and unforgettable.
See you in the jam! 🚀🕹️✨
👉 Join our event here on Discord so you don't miss out!
Learn How to Price your Game ft om Kaczmarczyk
Hey <@&921176160837173258> ,
Want to learn how to price your game? So join us as we chat with **CEO of IndieBI Tom Kaczmarczyk **about the hidden complexities behind pricing and how to get the most of it!
👉 https://youtu.be/TYBI0eC5GRA
Discord event:
https://discord.com/events/489222168727519232/1434951974994055259
**🎉 🎉 20th Anniversary Jam Recap🎉 🎉 **
Hey <@&921176160837173258> <@&921195983105327135> ,
Join us tomorrow on Youtube to catch up on everything 20th Anniversary Official Game Jam: from theme and assets to partners, prizes, and categories before results are in. Help decide the outcome by voting for your favourites on itch.io!
👉 https://youtu.be/3qxvTW9hS4M
Discord event: https://discord.com/events/489222168727519232/1438207255140106240
Free Webinar – "Advanced Addressable Tools and Management"
Hey all, if you’ve already got the basics of Addressables down and are ready to go deeper, we’ve got something for you. We’re hosting a free webinar on November 20 that’s all about advanced workflows, automation, and smarter ways to handle Addressables in bigger or long-term Unity projects.
What you'll learn:
- Automate group creation and config for both new and legacy projects
- Use ScriptableObjects to drive asset input/output and group setups
- Spot and fix common issues like duplication, group bloat, and messy dependencies
- Set up automation workflows that keep projects clean over time
- Try out a brand-new tool that makes Addressables easier to manage, optimize, and debug
This is aimed at intermediate to advanced devs who are working with Addressables at scale or looking for smarter ways to manage complex setups. If you’ve ever wrestled with group sprawl or performance headaches tied to your asset loading pipeline, this session will be worth your time.
:spiral_calendar: November 20, 2025
⏰ 4 PM BST / 12 PM EST / 9 AM PST
👉 Register here 👈
Hope to see you there. This one’s going to be practical and hands-on, and you’ll walk away with some new tools and patterns you can use right away.
Unite 2025 is a few days away, here’s everything you need to know and where to watch
Grab your tickets soon if you are still thinking about attending in person! They’re almost gone! 
We know not everyone can be there in person, so we’ve put together two full days of livestream content to bring Unite to you, wherever you are.
The livestream kicks off with the main keynote on Day 1, followed by hours of community-focused content, dev interviews, guest appearances, and more. Whether you're in it for the technical sessions, creative showcases, or just want to hear from fellow developers, there’s something for you. 
You can catch all the livestream content over on Unity’s YouTube and Twitch channels. Whether you’re a long-time Unity dev or just curious about what’s coming next, we’d love to have you join in.
Day 1 Livestream (Wednesday, November 19)
- Keynote – 10 AM CET / 1 AM PST / 4 AM EST
- Livestream kickoff with host Manuel Sainsily – 11 AM CET / 2 AM PST / 5 AM EST
- XR segment with surprise guests – 1 PM CET / 4 AM PST / 7 AM EST
- Unity Awards nominee trailers – 2:15 PM CET / 5:15 AM PST / 8:15 AM EST
- Insiders interview with Unity developers – 3 PM CET / 6 AM PST / 9 AM EST
- Industry segment on Unity beyond gaming – 4 PM CET / 7 AM PST / 10 AM EST
- Day 1 wrap up – 4:45 PM CET / 7:45 AM PST / 10:45 AM EST
Day 2 Livestream (Thursday, November 20)
- Livestream kickoff – 11 AM CET / 2 AM PST / 5 AM EST
- Advocacy and community recap – 11:15 AM CET / 2:15 AM PST / 5:15 AM EST
- Asset Store segment – 12 PM CET / 3 AM PST / 6 AM EST
- Made with Unity segment featuring studios and surprise guests – 1 PM CET / 4 AM PST / 7 AM EST
- Education and Discord community spotlight – 3:15 PM CET / 6:15 AM PST / 9:15 AM EST
- Final wrap up and closing – 4 PM CET / 7 AM PST / 10 AM EST
Unity Developers will be able to bring their games to Fortnite
<@&1152203408984510475>
Did you catch today’s Keynote at Unite? We just had Matt Bromberg bring on Epic’s Tim Sweeney to talk about bringing Unity games to Fortnite and our cross-platform commerce platform to Unreal Engine all coming soon.
We’ll keep you posted on when we have more. Check out our video!!
Tell us what you're excited for after watching the Keynote! Can't wait to hear it 🎉
Hey <@&921176160837173258> <@&1152203408984510475>
Join us on the second day of Unite at our Livestream Community Hangout! 
We're live now from Barcelona!
https://www.youtube.com/watch?v=wnHSu1ppKLg
The Asset Store Black Friday Sale is LIVE!
It’s that time of year again. The big Asset Store Black Friday sale is live. 
You can find over 300 popular assets at 50% off, and flash deals running as high as **95% off **if you keep an eye out. 
Whether you’re hunting for tools, art, shaders, or just stocking up for your next project, it’s a solid chance to grab a few things you’ve had your eye on.
Check it out here
The full Unity Engine Roadmap session from Unite 2025 just dropped.
This builds on the GDC keynote and gives a proper look at what’s ahead for Unity 6 and beyond. It covers editor upgrades, performance improvements, expanded platform support, and some pretty slick tooling coming down the line. 
If you're curious about where things are heading or just want to catch up on what the team has been working on, the full session’s up now:
Building off our GDC 2025 talk, join us for the next can’t-miss session exploring the latest advancements in the Unity Editor and Engine. In just one hour, we’ll dive into the innovations shaping Unity 6—our current generational release—including upgrades to graphics performance, expanded platform support, industry-leading tools, and mor...
**Thank You for Jamming with us! ** 🎉 🎉 🎉 🎉 🎉
<@&921195983105327135>
🫶 We truly cannot thank you enough for participating in the Unity 20th Anniversary Game Jam Event!
Without your tireless efforts, your incredible ingenuity and your love for making games, this event would not have been possible. Though no one can guess or imagine what the next 20 years of Unity game development will look like, we know, with a community like this one, the future is beyond bright!
With the event officially over, we will be closing and archiving the Official Unity 20th Anniversary Jam Channels in the next couple of days. Though these channels will be going away, please don’t be afraid to explore the rest of the Discord community.
We will also be finalizing the granting of the special role for those who participated in the event and do not have it yet. 
And If you missed any of the official Unity livestreams commemorating the game jam you can check them out here:
- Game Jam Recap Stream (11/13/2025): watch here
- Winner’s Announcement Stream (11/25/2025): watch here
And finally, you have a few more days to share your thoughts and feedback about the Unity 20th Anniversary game jam here. We are already excited about the possibility of another jam in 2026 and your thoughts and feedback will mean everything to us as we aim to make the next event even better!
Thank you again for being the absolute best community!
Until next time! 
✨ Making It Shine: Unite 2025 Presentation ✨
During Unite 2025, Orson Favrel & Rémi Chapelain did a presentation that covers different graphic techniques, tools, and features in Unity 6.
If you’re interested in holographic shaders, parallax effects, advanced usage of VFX graphs, and multiple portal mask techniques, we'd like to invite you to watch the talk, Making It Shine on the Unity channel.
Want a quick look? Here's a teaser that directly shows the end results of the project.
👉 Access the project: Github Repository.
Want to learn more about it? Head to our Discussions thread and don't forget to leave your feedback!
Thank you for your support! 
Ready to make your card game pop? In this session, we’ll explore how to create a stunning loot box opening sequence inside Unity. Along the way, we'll learn about custom shaders, anisotropic highlights, parallax depth, VFX, and more. Whether you're building a digital TCG or a flashy UI-driven experience, this talk will show you how to blend te...
This video shows the results of a small project made with Unity that has been done for the presentation Make It Shine at Unite 2025. The talk uses a set of cards to cover different graphics topics such as
Holographic shaders, sprite masking, portal effects, and advanced usage of HLSL in VFX Graph.
You can go watch the presentation here:
https:...
Unity 6.3 LTS is now available
Hi <@&921176160837173258> <@&1152203408984510475>
Unity 6.3 LTS, the first Long-Term Support release since Unity 6.0 LTS, is now available on the download page and in the Unity Hub! 🎉🎉🎉
👀 Curious about what’s new in Unity 6.3 LTS? Check out our feature overview blog post or dive into our release notes and the Unity Documentation. You can also find all official topics related to Unity 6.3 LTS here on Unity Discussions via our dedicated filter.
🤔 Unsure how to go about upgrading? Check out the upgrade guides to help you go from previous Unity releases to Unity 6.3 LTS. For complex productions with a high number of dependencies, discover how our Success Plans can ensure the upgrade process goes smoothly.
🎥 We are also excited to invite you to join us for the What’s new in Unity 6.3 LTS livestream.
Free Webinar – "Master Multi-Threading in Unity"
Hey Unity devs! 👋
Want to unlock the real performance potential of your projects?
Join our free webinar to learn how to harness Unity’s Job System and C# Threads like a pro! We’ll break down when and how to use multi-threading safely—and show you how to boost your game’s efficiency without breaking your codebase. 
What You’ll Learn:
✨ Understand how threading works inside Unity’s Job System
✨ Create, configure, and manage Job Threads safely and efficiently
✨ Learn the differences between Unity Jobs and standard C# Threads
✨ Identify which processes can be “Jobified” for better performance
✨ Debug and monitor threads to keep your systems stable and fast
Who Should Attend?
🎯 Intermediate Unity devs ready to level up their performance skills
🎯 Teams looking to optimize CPU usage and game responsiveness
🎯 Developers who want a deeper understanding of multi-threaded systems in Unity
📅 When?
🗓️ December 11, 2025
⏰ 5 PM BST | 12 PM EST | 9 AM PST
👉 Register Now! 👈
Whether you’re optimizing gameplay loops, AI, or background systems, this session will help you build faster, more scalable, and more efficient projects with safe, modern multi-threading techniques. 
In this webinar, we’ll explore how to use Multi-Threading efficiently in Unity. Starting with defining what the Job System is and explaining how Threads in C# work. Then, how to choose the right threading system for your needs.
Throughout the session, you’ll learn about how to identify and list processes that can be “Jobified”, and how ...
🎉🎉 BIG NEWS: Applications Now Open for Unity for Humanity 2026 Grant 🎉🎉
If you’re building a project that drives real social impact, this is your moment! We’re thrilled to announce that applications are open for the Unity for Humanity 2026 Grant, an opportunity for creators to secure funding for their social impact projects.
For detailed information on eligibility, application guidelines, award, and FAQs, please visit our Unity for Humanity page or our Blog Post. The deadline for submissions is 11:59 pm PT on February 6, 2026.
Be part of this year’s Unity for Humanity community and be ready to make a difference through creativity and technology.
Hi everyone,
Thank you so much to each of you who have spent time testing our AI features. We truly appreciate the effort and feedback you’ve shared, and we hope the initial beta has delivered value since its release last year. To anyone here who is new, welcome!
This month, we just launched a new version of Unity AI, starting with Assistant.
Participants of the new beta are able to test its greatly improved agentic capabilities, as well as the upgrades to the generated asset types.
👉 Sign up here: https://unity.com/features/ai - to try the latest version of Unity AI.
Please note that the minimum version required is 6.3 for these features. Ensure all fields are filled, as this information will be used to ensure your account is set up correctly.
If you’ve been a part of the beta so far, we sincerely thank you for your time and effort in helping us make Unity AI better. Points allocated to the legacy version of Unity AI will no longer refresh once the new beta goes live. Points will only be available using the new version of Unity AI, so we invite you to join.
Thanks again for your continued support, and we’re excited to build the next phase with you.
Any issues, please feel free to post in thread or email us directly at **ext-unity-ai-beta@unity3d.com
**
Additionally you can read more in the FAQ posted here: https://discussions.unity.com/t/unity-ai-beta-2026-is-here/1703625
🤖 Unity AI Team
🎮 **GLOBAL GAME JAM 2026 IS HERE! **🎮
📢 Calling all <@&921195983105327135> ,
The jam is officially kicking off on 26 January - 1 February 2026, and we’ve set up a dedicated channel for everyone jamming this year!
Head over to #🧩┃ggj-chat to:
- Find Resources: Useful tools, assets, and tips to speed up your build.
- Show & Tell: Share your progress, screenshots, and "it's a feature, not a bug" moments.
- Jammer Support: Stuck on a script or a sprite? Troubleshoot with your fellow jammers in real-time.
Whether you're seasoned participant or this is your first time participating in GGJ, jump in and let’s see what you build!
🧩 For more information about GGJ, head to https://globalgamejam.org/
🐛 Unity 6.4 Beta Sweepstakes: Bug Hunters Wanted 🐛
Join the sweepstakes during the Unity 6.4 beta by reporting an original bug. Add to your submission the #BetaSweepstakes_6_4 to the Description section to be counted.
📆 Submissions ends on February 23, 2026, at 11:59 pm PST
👉 Full rules and entry info here
🎓 **Say hello to the Learn team! **
Unity Learn is officially on Discord with #1463844230341464211. Find helpful resources, discuss Unity Learn and courses, and follow Learn-related news.
🎉 Come join the chat!
Free Webinar: “What Happens During a Build?”
Ever wondered what really happens after you hit that Build button in Unity?
Join us for a deep dive into the inner workings of Unity’s build system and uncover why build times can be lightning-fast one day and painfully slow the next.
In this session, we’ll break down what a Unity build actually is, explore the transformations and variables involved from start to finish, and demystify systems like caching and the Incremental Build Pipeline. You’ll also learn how to gain visibility into the build process using practical monitoring and analysis tools.
What You’ll Learn:
- What constitutes a Unity build and its core components
- The key data transformations that occur during the build process
- How caching and the Incremental Build Pipeline optimize (or impact) builds
- Why a 2-minute build can suddenly balloon into hours
- Tools to monitor and understand what’s happening under the hood
Who Should Attend?
- Intermediate & advanced Unity developers
- Teams working on larger projects with long or inconsistent build times
- Devs who want to diagnose and understand build-related issues, not just guess
When
🗓️ January 29, 2026
⏰ 4 PM GMT | 8 AM PST
👉 Register Now 👈
While this session won’t focus on specific optimization tricks, it will give you the foundational knowledge needed to understand, investigate, and reason about build performance issues in your Unity projects.
Uncover the inner workings of Unity's build system and discover what happens after you press that "Build" button. Starting with a fundamental understanding of what a build actually is, we'll explore the transformations and variables that drive the build process from start to finish. We'll examine how Unity's caching and Incremental Build Pipelin...
📢 Announcement: Webinar – “What Happens During a Build?” 🛠️🎮 Ever wondered what really happens after you hit that Build button in Unity? 🤔 Join us for a deep dive into the inner workings of Unity’s build system and uncover why build times can be lightning-fast one day—and painfully slow the n...
Free Webinar – Smooth Mobile Games: Optimizing Graphics for Peak Performance
Howdy, everyone! 
Struggling with frame drops, overheating devices, or battery drain on mobile? This session is all about getting maximum visual quality with peak performance on mobile using Unity 6.
Join us for a deep dive into mobile graphics optimization, where we’ll break down how Unity’s graphics pipeline works on mobile, uncover the most common performance bottlenecks, and share practical, production-ready optimization techniques you can apply immediately.
What You’ll Learn:
- High-level differences between PC/Console vs Mobile graphics rendering
- Common graphics mistakes that quietly destroy performance
- Best practices for optimizing visuals without sacrificing quality
- How to use GPU profiling tools across mobile platforms to diagnose issues
- Techniques to reduce battery drain and thermal throttling on low-end devices
Who Should Attend?
- Intermediate–advanced Unity developers with graphics experience
- Teams optimizing or refactoring mobile games in Unity 6
- Devs working in pre-production, production, or live ops
- Anyone aiming to improve performance, stability, and player experience on mobile
When?
🗓️ February 12, 2026
⏰ 5 PM GMT | 9 AM PST
👉 Register Now 👈
Whether you’re polishing a live game or planning your next mobile title, this session will give you the tools and insights to ship smoother, cooler, longer-lasting mobile games.
Dive Deep into the essential components of graphics architecture in Unity 6. Starting with an overview of how graphics are processed, we'll explore the most common performance bottlenecks that can impact the rendering pipeline.
From there, we’ll provide actionable best practices for optimizing game graphics, ensuring a smoother, more efficie...
Feedback Needed: GPU Resident Drawer
We are gathering feedback from the entire community on the GPU Resident Drawer, and we need your input.
If you have a few minutes, please jump in and fill out this quick survey:
To help us improve this tool, we want to hear from everyone. This survey is for you whether you are an active user of the GPU Resident Drawer, or if you have specifically chosen not to implement it. 
For those who might not be familiar, the GPU Resident Drawer is a rendering feature that reduces CPU overhead by keeping draw data on the GPU and issuing many draw calls indirectly from GPU-managed buffers. It effectively batches and manages large numbers of mesh draws on the GPU, reducing per-frame CPU work and minimizing traditional draw-call bottlenecks, often without requiring manual instancing setups.
Your perspective is invaluable for helping us understand how developers are actually interacting with this tool in the wild. 
Thanks!
Hello! The Graphics team is looking to gather feedback on the GPU Resident Drawer. Your input will help us prioritize bug fixes, features, and documentation improvements for future releases. This survey is designed for developers using (or considering) the GPU Resident Drawer via HDRP, URP, or the BatchRendererGroup API. Est. Time: 5-8 minutes. ...
Using your game development skills for Healthcare
<@&921176160837173258> Hey everyone,
Join Sarah from the pro-training team to discover how your existing game development skills can transfer to fast-growing industries, like healthcare, which are in urgent need of development talent!
https://discord.com/events/489222168727519232/1476230376195362826
Shape the Future of Unity for Fortnite
Our product team is actively exploring what a bridge between Unity and Fortnite could actually look like, and we need your input.
The team posted a quick survey over on Discussions.
We want to hear from everyone on this.
Filling out the survey gives you a chance to be considered for:
- Exclusive Demo: Get an early look at the Unity x Fortnite integration before the public.
- Product Council: Join a select group of studios to stay connected with our development team and help shape our roadmap.
- Insiders Program: Get regular development updates and priority for early access.
Taking a few minutes to fill this out gives the team the data they need to prioritize the right tools and workflows for you.
👉 Survey link 👈
📢 Heads up: #🚙┃unity-industry is moving to LinkedIn Groups!
<@&1267889026761887867>
Thank you for building this community with us on Discord. To better connect Industry customers and make content easier to find, we’re moving the Industry conversation to our new Unity for Industry LinkedIn Group.
What’s changing here:
- Transition period: For the next 3 months, the channel will remain available for redirects and read-only; after that, we’ll archive it.
What you’ll get in the LinkedIn Group
- Weekly tips and use cases, plus Q&A threads and polls
- Live Session clips and event recaps
- Case studies and curated resources for Manufacturing, Transportation, AEC, Simulation/Defense, Healthcare, Retail, and other non-game verticals
👉 Join Unity for Industry on LinkedIn Groups now:
https://www.linkedin.com/groups/18065006/
We’re grateful for everything this Discord channel helped us start, and we’re excited to give you a more discoverable, professional space to connect and get answers faster.
See you on LinkedIn! 
Login to LinkedIn to keep in touch with people you know, share ideas, and build your career.
GDC Product Update Livestream 🎞️
Why wait until GDC2026? Join us on March 5th for our Unity Product Update Livestream
Join our Product Team for an exciting overview of the latest tech and Engine updates.
This is the ultimate briefing for developers looking to stay on the cutting edge of game development. 
**What you can expect to be covered: **
🛣️ Path to CoreCLR
⚙️ AI Updates
🖥️ Graphics Performance Improvements
⚒️ Platform Toolkit
📱 IAP
<@&921176160837173258>
Made with Restream. Livestream on 30+ platforms at once via https://restream.ioBefore sessions begin, join our Product Team for an exciting update on the lat...
🎮 The 2026 Unity Game Development Report is now available
We just published the 2026 Unity Gaming Report, and we completely flipped the script for this one.
This year, the report is 100% focused on actionable intelligence about what developers are actually doing right now to build resilient, sustainable studios. We know the market is incredibly volatile. Between fierce competition and massive discoverability challenges, the big question isn't just how to grow anymore. It is about how to survive and adapt.
Based on the data, here are the five major trends we are seeing:
- Scaling Down: Studios are actively pivoting to smaller, more manageable projects to reduce risk.
- Practical AI: Strategically adopting AI tools specifically for production efficiency.
- Discoverability: Prioritizing new ways to target players in a crowded storefront.
- Retention Tactics: Driving player engagement through cross-play and competitive loops.
- Studio Survival: Diversifying business models and rethinking what it actually means to run a game studio today.
To put this together, we surveyed 300 game developers, pulled anonymized trend data from nearly five million Unity users, and sat down with over 20 different studios. And just to clarify, this is about broad industry trends, not proprietary engine data. We looked at whether teams are prioritizing high-end graphics quality as a whole, rather than asking if they are specifically using HDRP.
👉 You can dig into all the charts and developer insights right here
Free webinar: Mastering Deterministic Builds and Scalable Distribution with Addressables
Building reliable live content pipelines in Unity requires more than just assembling assets—it requires understanding how your build artifacts are generated, distributed, and maintained over time.
Join us for our two-part webinar series focused on advanced Addressables workflows for developers and technical leads who want production-grade content delivery architectures.
Part 1 – Deterministic Addressables & AssetBundle Builds:
Explore how to create deterministic AssetBundles for stable delivery and predictable caching behavior. We’ll examine why identical source inputs can sometimes produce different bundle bytes, how hashing is applied inside Addressables pipelines, and how to track down non-deterministic build outputs.
You’ll learn practical methods to eliminate unintended bundle variations, reduce spurious content changes, and prevent users from downloading assets that haven’t actually changed.
Part 2 – Designing a Scalable Addressables Build & Distribution Workflow
Learn how to architect a resilient Addressables pipeline that supports continuous content updates, safe incremental releases, and long-term maintainability across multiple production cycles.
We’ll cover catalog management, deployment modeling, and pipeline structuring strategies that help your content evolve across releases while preserving compatibility and maximizing cache reuse.
When?
🗓️ March 19th and 26th 2026
⏰ 10 AM GMT | 2 AM PST
👉 Register Now 👈
This series focuses on building a strong architectural understanding of Addressables build determinism and scalable distribution design—not on surface-level usage tutorials.
Join our two-part webinar series on advanced Unity Addressables workflows, designed for developers and technical leads building reliable live content pipelines.
Part 1 – Deterministic Addressables & AssetBundle Builds
Dive deep into building deterministic AssetBundles for stable delivery and predictable caching. Learn why identical inputs ca...
Unity 6.4 is now available 
Unity 6.4 is officially live today! This is a Supported release, meaning it gets the same level of support as an LTS (including bug fixes and critical platform updates) until the next version drops. 
We have a massive thread over on the Discussions with all the details, but here is a quick look at the major highlights:
- ECS is a Core Package: The Entity Component System (including Entities, Collections, Mathematics, and Entities Graphics) is now implemented as Core packages that ship directly with the Editor.
- Project Auditor is Built-In: This analysis tool is now included by default, so it is always ready to use without any manual setup.
- Multiplayer Matchmaker Upgrades: We added direct access to Matchmaker logs in the dashboard, OR operation support for pools and filters, and a full configuration history. Plus, it now officially supports third party hosting.
- **Package Manager Safety: **To help you make safer decisions, you will now see a pop-up warning requiring you to acknowledge the risks before installing unsigned packages.
- Adaptive Performance on Consoles: We extended the Basic provider to support major current and previous generation consoles. This brings features like automatic quality scaling to these platforms to make porting a lot easier.
Read the full breakdown, check out the upgrade guide, and jump into the conversation
Unity 6.5 Beta Sweepstakes: Happy bug hunting!
Howdy folks!
The Unity 6.5 Beta Sweepstakes is now open!!! 🎉🎉🎉🎉
Unity 6.5 Beta delivers major upgrades across scripting performance and APIs, streamlined SRP/URP rendering, embedded DOTS (Entities) with new workflows, a faster, more reliable asset/import pipeline, and powerful UI Toolkit authoring and performance improvements. This Beta Sweepstakes is your chance to help us validate and fine‑tune these improvements!
📅 March 26, 2026, 6:00 am PST → June 1, 2026, 11:59 pm PST
👉 For more information, please see the main Discussions thread.
FREE WEBINAR - Thread Lightly: Parallelizing Tools with the Job System
Hey folks, your friendly neighborhood Community Man Trey here. 
If your workflow feels like it is running at one frame per second and you are tired of staring at progress bars, we have a new Expert Labs webinar coming up that you should check out. 
It is called "Thread Lightly: Parallelizing Tools with the Job System." We are going to look at how to harness the C# Job System and Burst Compiler beyond just runtime.
The goal is to help you unlock faster builds and a much smoother iteration process for your whole team. 
Here is what we are covering:
- Breaking down the DOTS landscape: Job System vs. Burst vs. ECS.
- Building custom background tools that will not freeze the Unity Editor.
- Mastering thread safety with Native Containers, allocators, and dependencies.
- Using "baking" to move heavy calculations from runtime to build time.
- Safely scheduling and completing jobs without causing race conditions or crashes.
- A real world case study: optimizing a complex parkour system for mobile VR.
This one is built specifically for gameplay and tools developers, tech leads trying to improve team workflow, or honestly, anyone looking to reduce Editor lag and speed up their build times. 
🗓️ When is it?
- April 23, 2026
- 4 PM GMT | 6 PM CEST | 8 AM PST
Register here
Cheers!
Stop waiting for progress bars and start building. Join this essential webinar designed for Unity developers and technical leads looking to dramatically cut down on Editor lag and Build times.
While the C# Job System and Burst Compiler are often marketed for runtime gameplay, their true "force multiplier" lies in Editor-time tools and data-baki...
Feedback wanted - Addressables Survey
If you’ve been using the Addressables package, we’d love to hear from you.
We’re running a short 5–10 minute survey to better understand the community’s experience with Addressables, especially around overall satisfaction and usability. 
Whether you use Addressables a lot or only from time to time, your perspective is valuable to us. Hearing from people across different backgrounds and workflows helps us build a clearer picture of how Addressables is being experienced in practice.
If you have a few minutes to spare, we’d really appreciate your participation! The survey will be open until August 20th, 2026.
Thank you in advance for your time and support!
Unity AI Open Beta is now live for Unity 6+ 🚀
We're excited to open up Unity AI Beta to all developers on Unity 6 and above. Use Unity’s built-in agent tuned for Unity workflows, or securely connect the AI tools you prefer through AI Gateway and MCP Server.
👀 See Unity AI in action in our Demo Video!
Want to deep dive into how it works? Check out our Unity Discussions post, get all the details, and jump right into the beta!
We’re looking forward to hearing your feedback! 🙌
Build better games, faster. The Unity AI Open Beta is now available for all developers on Unity 6 and above.
Unity AI gives you access to our own in-project agentic assistant, which leverages deep context from your projects and is built specifically for Unity workflows. You can also choose the most secure, stable, and performant way to connect ...
🎉 Let’s Celebrate the Unity for Humanity 2026 Winners
Hi folks, <@&1390355413609873438>
We’re excited to announce the 2026 Unity for Humanity winners: 10 inspiring projects and 3 honourable mentions from 8 countries using games and immersive experiences to drive real-world impact.
This year’s winners spotlight the power of real-time 3D across areas like mental health, climate education, rehabilitation, violence prevention, medical training, wellness, Indigenous language revitalization, and powerful stories of resilience.
Huge congratulations to all of this year’s winners and honourees! 
👉 Let's celebrate these creators together! Join our upcoming Unity for Humanity livestream on YouTube or Twitch on Thursday, May 21st, from 12pm to 1 pm ET to hear directly from the winners and learn more about their work. Click through to the YouTube event and select 'notify me' to get a reminder.
✨ For the full list and project details, check out our blog post.
Hey everyone! I just wanted to thank y'all for joining the Unity Community Discord early! Right now we're working to spruce the place up a bit before we do announcements on our social media channels. Feel free to invite your friends though!
Please leave any feedback/requests you have in #531949462411804679.
We have just opened up a #↕️┃editor-extensions channel! If you are unfamiliar with the topic, you can create custom scripts to help improve your workflow within the Unity editor.
A quick update regarding our Terms of Service(TOS). 👇
https://twitter.com/unity3d/status/1085294889150136320
Thank you for your patience. Tomorrow morning, we’ll be updating our Terms of Service (TOS). You’re all invited to join us Weds, 10AM Pacific on r/Unity3D for an AMA where John Riccitiello and Joachim Ante will be answering questions. We look forward to hearing from yo...
We've updated our Terms of Service. Please read the latest blog post by Unity CTO and Co-founder Joachim for an overview of today's update.
https://blogs.unity3d.com/2019/01/16/updated-terms-of-service-and-commitment-to-being-an-open-platform/
We've opened up the r/unity3d AMA thread for your questions. John and Joachim will be answering questions between 10-11 am PST.
https://www.reddit.com/r/Unity3D/comments/agn89u/join_john_riccitiello_and_joachim_ante_for_an_ama/
Hey everyone! We've updated our #📖┃code-of-conduct to better align with our goals of making sure this is an all inclusive server, as well as making sure our community conduct matches across all of our community platforms. Thanks!
Hey all! If you're wondering why everything has gone dark, it's likely because you don't have a role. We've made a small change where you'll need to head to #502893580512395264 and claim any rank you think suits you to unlock the rest of this server's goodies 🔓
Hey @everyone, we have rolled out a critical security patch for a Remote Code Execution flaw we identified in the Editor. Your security is very important to us so we urge you to please head to our security page below for patch instructions and details.
https://unity3d.com/security#CVE-2019-9197
Please see the FAQ at the bottom of the page for more information.
It's Tuesday! This is your friendly reminder that Tuesdays are all about sharing tips you find useful with the rest of the community! Drop into #archived-unitytips and share them with everyone!
If you’re attending GDC this year, we want you to be part of our keynote! Share your studio logo with us, and we'll share it with the world. The deadline for submission is 3/11. https://on.unity.com/2GYIGcB
Happy #archived-unitytips Tuesday everyone! Friendly reminder to share any of your favorite Unity shortcuts, settings, features, techniques with the rest of us! If you share a Twitter link we may share it on the Unity Twitter!
https://twitter.com/unity3d/status/1105393805048594432
Hey everyone! As always, we’re welcoming everyone around the globe to see the latest and greatest from us during the Unity at GDC Keynote. We're excited to be bringing you the newest Unity features, news, demos, and we've even got some special guests from some of the industry’s most storied franchises. 👀
We'll also be hosting tech-talks in our booth at the expo, and you can rest assured that they will make it up on our YouTube soon after the event!
The keynote starts Monday, March 18th at 5pm PST. You can set a reminder today on YouTube!
https://www.youtube.com/watch?v=YlcX-O7fRic
At GDC, we're celebrating all creators. Tune in to our GDC keynote for an evening centered around our latest technologies, exciting announcements, the future...
Hey @everyone! In case you missed it, we kicked off GDC 2019 in the best way possible – with a keynote filled with major announcements, jaw-dropping demos such as The Heretic, and appearances from some of the industry’s most storied franchises such as System Shock, Call of Duty, Disney, and Oddworld.
Read the full recap here: https://blogs.unity3d.com/2019/03/19/the-heretic-megacity-release-real-time-ray-tracing-and-more-news-from-gdc-2019/
Watch The Heretic, the latest short film by Unity’s award-winning Demo Team, the creators of Adam and Book of the Dead. https://www.youtube.com/watch?v=34K8YJOMDRY
Unity’s award-winning Demo team, the creators of Adam and Book of the Dead, is working on a new short film called The Heretic. It’s a real-time cinematic run...
Hey community! Today we released a GitHub project, "Experimental DXR", that gives you a sandbox to play with the real-time ray tracing features in Unity. The team has posted a feedback and setup thread on our forums, check it out! https://on.unity.com/2IfpneX
Happy Friday! We've started releasing the sessions from our booth during GDC 2019. You can find a playlist with all of our GDC videos up on our YouTube channel, and we've got some more coming next week! https://www.youtube.com/playlist?list=PLX2vGYjWbI0Qn-3CmExoUw2PM7kVOE0xi
For the month of June, we'll be sporting a dashing new server icon in support of Pride Month 
We just released a brand new short called "Sherman": https://www.youtube.com/watch?v=JFtCHvyul-I
Real-time rendering is ❤
Unity’s Media and Entertainment Innovation Group brings you Sherman, a light-hearted story made in real-time using Unity. Discover the latest developments in...
Hey everybody! I've had several PMs about a phishing scam going around the Discordsphere (shudder, I'm never using that word again)
Anyway, please always be careful with what you are clicking in DMs and if you notice any suspicious activity, please don't hesitate to report it to me or the amazing mod team.
Keep being awesome ❤
Hello! Just to let you know that I am aware of ongoing issues with Unity Answers around comments not appearing correctly. I've made an announcement post here: https://forum.unity.com/threads/technical-problem-unity-answers.711803/
I'll keep you updated once I have more news.
Greetings. Just to let you know that we've done a slight update of the #📖┃code-of-conduct.
Basically, moderators and Admins are getting a lot of PMs asking for help with their projects, which we really cannot do. The Discord is designed for users to help other users so please use the appropriate channels to post your question.
Messaging a moderator and admin directly should only be done for questions directly relating to the Discord server. If you are ever unsure of anything, just ask in #💻┃unity-talk.
Hey all! Today will be my last day at Unity - I just wanted to thank you all for making this a great community, it was a pleasure to help put this fantastic group together. I'll be lurking around the #🤯┃augmented-reality channel pretty often 😁
The server hit 10,000 members! Thank you to each and every one of you for making this server an amazing place to discuss all things Unity <3
On a personal note, I also want to thank Liam for his service at Unity for the last year. He was pivotal in laying the foundations for the Discord server and absolutely killed it as a Technical Evangelist here.
Hello everyone!
I just wanted to share something coming quite soon that may be of interest to you. Unity's own @unborn lotus and Elena Nizhnik, alongside guests itsKristinSrsly and André Cardoso are putting together their own little Game Jam on YouTube called 'Your First Game Jam'
Whether you recently started using Unity or been thinking about it, this game jam is for you! You will get skilful step-by-step advice, creative suggestions, and more about how to get started with Unity.
Set a reminder here: https://www.youtube.com/watch?v=6V65GjvV8_w
The stream is at 11:00am PST / 7:00pm GMT on Tuesday 27th August 2019. Hopefully you can make it ❤
Save the date for this online Unity game jam for beginners, hosted by experts, and fun for all. No registration required, just click the “Set Reminder” butto...
Hey folks - seems Dyno, our third party bot is having a few issues - regretfully I can't do much about it but it should be back ASAP - they are working on getting it back
Hello! I'd just like to formally introduce Unity Employees @hollow helm and @candid quarry to the Unity Admin team. They're onboard to continue the Discord journey and help in making this place as awesome as possible ❤
I'd also like to welcome @hidden arrow to the moderation team. She is also an employee at Unity and will just be helping with the day to day moderation. Glad to have you with us 🙂
Hello again,
Just a final reminder that the 'Your First Game Jam' stream by Unity is TODAY!
Set a reminder here: https://www.youtube.com/watch?v=6V65GjvV8_w
The stream is today at 11:00am PST / 7:00pm GMT ❤
My understanding is that there are prizes 👀
Hello!
We are two weeks away from Unite Copenhagen 2019! This is one of the most highly anticipated tech conferences of the year, which we put together for our users. There’ll be exciting reveals of our latest real-time 3D technology and plenty of creators and developers to network with. You'll also find tons of ways to improve your Unity skills via dynamic workshops, expert sessions, and captivating pop-up talks.
We've put together a temporary channel #621015251126845491, where anyone can talk about the conference.
For attendees, we're also offering a optional, temporary role in Discord called 'Unite Copenhagen Attendee'. Use this to see who else in Discord is attending the event, so you can organise seeing a talk together or discuss new features over a drink in one of the many fantastic bars or cafés that Copenhagen has to offer.
If you would like the role, please DM @warped wren with a copy of your proof of purchase/ticket. We'll then assign the role to you manually.
We look forward to you being part of Unite, online or offline!
Hello. Just a friendly reminder to any Discord users who are attending Unite, feel free to DM me with a proof of purchase and I can flag you with the 'Unite Copenhagen Attendee' role.
Depending on time, I might see if I can arrange a little meetup for us somewhere 👀
Howdy! Today is the start of Unite Copenhagen. The keynote will be streamed live today at 6:00 pm CEST (the Pre-show begins at 5:40 pm)
You can check out the stream on YouTube here: https://www.youtube.com/watch?v=gyqIZP_zLtU
I also made a forum thread last week with a few other places where the keynote can be seen, which is here: https://forum.unity.com/threads/unite-copenhagen-2019-is-this-week.747560/
During the keynote, please try to direct discussion about it within the #621015251126845491 channel ❤
Hello! I just wanted to thank everyone for joining us online/offline at Unite this week. We hope you enjoyed it as much as we did.
I'll wind down the Unite CPH channel next week. It was fantastic to see a few of you folks in person! The next time we do something like this, I'll try and put together an IRL event for just Discord folks ❤
Take the Unity Docs survey and help us improve the docs!
Documentation is hugely important to Unity and we recognise the impact of making high quality documentation available to our users when they need it. There's a lot we'd like to do but we really need your input to help ensure we're putting our efforts into the right places. Tell us what we're doing well and not so well, what you need most, and any ideas or examples you think will contribute to improving the docs.
The survey should take around 10 min to complete (average is under 8 min) - thanks for your support!
Take this survey powered by surveymonkey.com. Create your own surveys for free.
Hi folks, general reminder to refresh yourselves with the #📖┃code-of-conduct channel to get an idea of etiquette around here. Admins and Moderators are receiving unsolicited DM's at a growing rate and we're clear in the rules for users to NOT do this. Please use the channels available to you.
Heya! I wanted to let folks here know that **Unity will be providing 3 months of complimentary access to Unity Learn Premium and delivering virtual classes through Create with Code Live, starting this Monday. **
You can learn more and register on the Learn Website.
https://learn.unity.com/course/create-with-code-live
Hope this is helpful 😄
Hey everyone,
Just wanted to share with you a new learning platform called Unity Live Help that might be of interest to some of you here. This is not intended to replace any of the existing support portals we offer such as the Forums and Answer pages, but rather lives alongside those platforms.
With Live Help, you can connect in a one-on-one session with a community expert and learn more about a specific topic in Unity. Additionally, if you have an issue with your project and you’re looking to get unstuck, you can troubleshoot your issue and one of our experts will help you!
If you want to learn more about it, check out the Live Help website.: http://bit.ly/38LFB9p
Hello everyone!
🎉 Our Spring Sale starts Wednesday, April 15th 🎉
You’ll find over 500 of our most popular assets at 50% off, as well as 70% off one Daily Deal, available for just 24 hours.
Grab a sneak peek at the Daily Deals, and sign up to get a head’s-up when the sale launches.
As part of our Unite Now initiative, I would like to invite anyone interested in today's session about "UA Tips & Tricks with Gram Games, Uken, and Small Giant"
👉👉👉 https://on.unity.com/2XX4Bss
You should check it out if you find acquiring the right players and leveraging different channels and partners can be hard. In this session, Paivi Putsepp-Seufert, Unity's head of performance marketing, will share her best tips for user acquisition (UA) based on insight from advertisers. She’ll be joined by other UA leaders to share their success tips.
Join us for a Q&A in Unity's forum after the session! We’ll be hosting a Q&A for this session on the Unity forum – this will be a space for you to provide feedback and chat directly with our team. All details provided in the link above!
Today's session on "Using Burst Compiler to Optimize for Android" just became available!
Check it out here 👇 👇 👇 👇
https://resources.unity.com/unitenow/onlinesessions/using-burst-compiler-to-optimize-for-android
"Join this session to learn how our partnership with ARM helps bring the power of the Burst Compiler to Android, enhancing multicore processor performance and power management. You’ll learn how Burst grants ahead-of-time compilation of critical C# code to native code and the features it enables (e.g., Advanced SIMD).
Get started with Burst with this user guide and get Arm Mobile Studio here. Learn more about Arm and Unity's partnership."
Join us for a Q&A in Unity's forum after the session! This will be a space for you to provide feedback and chat directly with our team.
Just released! Check out our podcast series as part of Unite Now, "Behind the Game: Hardspace: Shipbreaker"
👇 👇 👇 👇
https://resources.unity.com/unitenow/podcast/unity-behind-the-game-hardspace-shipbreaker
"In this podcast, Blackbird Interactive creators Trey Smith and Richard Harrison take us behind the scenes of their latest game, where players salvage junk spaceships. They share tips about using new Unity features and DOTS to generate thousands of objects as players cut and destroy for profit."
Today's Unite Now sessions are about to go up!
If you're interested in learning about using Unity ArtEngine for AI-Assisted Artistry you can watch here 👇 👇 👇 👇
https://on.unity.com/2KM6al2
Artomatix has joined the Unity family! In this session, founder Eric Risser and Head of Product Ely Loew will demonstrate powerful 3D material-creation workflows and quality-of-life enhancements made available through AI-assisted artistry. Come see what’s possible and what’s on the roadmap for Unity ArtEngine from Artomatix.
Also check out How to Create Captivating, Deeply Interactive Mobile AR Games 👇 👇 👇 👇
https://on.unity.com/3f4wMfh
Join Dan Miller and Phil Chacko as they share the Unity workflows that let you create AR experiences for any environment across devices. You’ll also hear tips and tricks from the developers of Krikey, an AR gaming app, on how they’re using AR Foundation and MARS in their newest game, Sia’s Adventure.
Learn about ArtEngine’s features such as Texture Mutation, Seam Removal, Pattern Unwarp, Material Generation, Texture Upresing, Color Match, JPEG Artifact Removal, Texture in-painting, and more.
Our Unite Now On-Demand Sessions are available now!
Take Your First Steps in XR
https://resources.unity.com/unitenow/onlinesessions/take-your-first-steps-in-xr
Building Effects with VFX Graph in the Spaceship Demo
https://resources.unity.com/unitenow/onlinesessions/building-effects-with-vfx-graph-in-the-spaceship-demo
Power to the Artists: The Evolution of 2D Game Tools
https://resources.unity.com/unitenow/onlinesessions/power-to-the-artists-the-evolution-of-2d-game-tools
Kinematica - Democratizing Motion Matching for Character Animation
https://resources.unity.com/unitenow/onlinesessions/kinematica-democratizing-motion-matching-for-character-animation
Ready to enter the world of XR? Let the Unity Education team guide you through the wide-ranging capabilities of the new XR Interaction Toolkit and VR Creator Kit.
Join the Spaceship Demo Project to see how they integrated visual effects, lighting and sound into Timeline sequences, and then made the effects react to gameplay.
Our 2D toolset includes many new features for dynamic lighting, materials, shaders, and post-processing. Find out how to unlock these tools for big artistic and workflow gains.
📣 📣 📣 📣 This week's Unite Now On-Demand Sessions are available! 📣 📣 📣 📣
Remember that all of our Unity Experts will be available to answer your questions in the Forums.
👉 If you would like an AMA in the Discord on any of these topics. Let me know!
Empowering Player Communications with Vivox
https://on.unity.com/35Zl0hR
Introduction to Profiling
https://on.unity.com/2WUdH7g
Unity - Behind the Game: Butter Royale podcast
https://on.unity.com/2WUBuUy
First on Stadia: How 2 Indies built Get Packed with Unity
https://on.unity.com/2T4Fctr
Find out how to enable powerful voice and chat comms for stronger communities and in-game experiences. You’ll also learn about Vivox’s cross-platform support and 3D positional audio.
Profiling is one of the best ways to optimize your game. In this session, learn how to use Unity’s highly effective profiling tools and how to interpret the data they produce.
Mighty Bear Games built Butter Royale, a multiplayer exclusive to Apple Arcade, using Unity’s Entity Component System (ECS). Hear their experience and get tips on how they made the most out of ECS.
Hello everyone. I hope you're safe and well :)
We at Unity have spun up a Folding@Home group. Folding@Home uses your spare computer resources to help scientists fold proteins using any computer lying around in the hopes of finding a cure for things such as COVID-19, cancers and more.
For me at least, the tool has proven to be also good at warming up my office in these cold months :P
To get involved and learn more about Folding@Home, head to this link: https://www.youtube.com/watch?v=qEv-B2Cc2hI
When prompted for a Team ID, our team is 236357
Current stats: https://stats.foldingathome.org/team/236357
Advanced stats: https://folding.extremeoverclocking.com/team_summary.php?s=&t=236357
The BoSS (Best of Super Sale) is coming in just 2 days!
💸 Save 50% on hundreds of the most popular assets - plus save 70% on a 24-hour-only Daily Deal
Here's a sneak Peak of our daily deals calendar: https://on.unity.com/2IrT66K
The Best of Super Sale is live!
BoSS on Unity.com ▶️ https://on.unity.com/32UCQm2
BoSS on the Asset Store ▶️ https://on.unity.com/3nw7rOC
⚫
⭐ We've created a temporary category to discuss the Cyber Week sale! (Ends this Friday).
Feel free to jump on over to #781603043519103077 and #781603131514683452 to discuss. We'd love to hear your thoughts about the sale and your favorite assets (No advertisements please).
We are aware that there are issues regarding loading videos on the Unity Learn website. The team is hard at work getting everything up and running again. Thanks!
We are live on Twitch playing some awesome games created by the community for the Global Game Jam!
This is the official Unity Technologies Twitch. Unity is a real-time 3D development platform that lets artists, designers and developers work together to create amazing immersive and interactive experiences. We want to help empower our creators to reach their full potential every step of the way.
We're now live on Youtube for the LEGOxUnity Microgame Game Jam!
https://youtu.be/j6W5lja_ngQ
Give yourself the best chance to win the LEGO Ideas contest which runs through March 15. Join the Unity x LEGO Game Jam: Ideas Edition!
In this edition, you will discover how to build a quest in your LEGO® Microgame using the newly released “Speak” and “Counter” LEGO® Behaviour Bricks. Learn step-by-step with a special guest from the LEGO® Game...
We're live on Twitch playing some of the great games submitted for the Unity Play February showcase! Join us, say hi, and make fun of @mighty stratus as she inevitably fails to successfully complete any of the games! (J/K @mighty stratus ❤️)
https://www.twitch.tv/unitytech
This is the official Unity Technologies Twitch. Unity is a real-time 3D development platform that lets artists, designers and developers work together to create amazing immersive and interactive experiences. We want to help empower our creators to reach their full potential every step of the way.
The Unity Keynote at GDC is starting now: https://on.unity.com/3coBbJa 
Let us know what you think in #820867998955995136 - GDC 21
We're live on Twitch at GDC interviewing the creators of the incredible #madewithunity games Ferocious & Potion Craft!
https://www.twitch.tv/unitytech
This is the official Unity Technologies channel. Unity is a real-time 3D development platform that lets artists, designers and developers work together to create amazing immersive and interactive experiences. We want to help empower our creators to reach their full potential every step of the way.
We'll be going live in 15 minutes on Twitch at GDC - @mighty stratus & @violet violet will have the creators of Townscaper & Humankind in the hot seat!
https://www.twitch.tv/unitytech
This is the official Unity Technologies channel. Unity is a real-time 3D development platform that lets artists, designers and developers work together to create amazing immersive and interactive experiences. We want to help empower our creators to reach their full potential every step of the way.
@mighty stratus & @violet violet are live now on Twitch at GDC to talk with the creators of Townscaper & Humankind! Have your questions ready!
https://www.twitch.tv/unitytech
This is the official Unity Technologies channel. Unity is a real-time 3D development platform that lets artists, designers and developers work together to create amazing immersive and interactive experiences. We want to help empower our creators to reach their full potential every step of the way.
It's March Showcase time over on https://www.twitch.tv/unitytech - come watch @mighty stratus & @violet violet play some of your great games!
This is the official Unity Technologies channel. Unity is a real-time 3D development platform that lets artists, designers and developers work together to create amazing immersive and interactive experiences. We want to help empower our creators to reach their full potential every step of the way.
We're now live on Twitch to play some of your great Lego x Unity Ideas contest entries, and to reveal the winners! Stop by, say hi, and celebrate the awesome work of the creators featured!
https://www.twitch.tv/unitytech
This is the official Unity Technologies channel. Unity is a real-time 3D development platform that lets artists, designers and developers work together to create amazing immersive and interactive experiences. We want to help empower our creators to reach their full potential every step of the way.
Carl and Thomas from our Social Impact team are live on Twitch playing some great games developed by some of our Student creators! Come by, say hi, and check out these awesome Made With Unity creations!
🍃 The AssetStore Spring Sale is ending soon! 🍃
Make sure to make the most of the incredible deals: https://on.unity.com/3gDicym
Get an extra 5% off on-sale purchases of $100 or more and 10% off on-sale purchases of $150 or more with coupon code SPRING2021. See restrictions on website.
Check #835211335888404520 to stay updated!
Please be aware that there has been an influx of DM scammers/phishing attempts who are spamming inboxes with crypto scams. Ignore and report any DMs you get and as always, be very cautious and never click any links you get from a DM.
@mighty stratus & @violet violet will be going live at 11 AM PST on Twitch playing some of your great games that were submitted for the April & Made With Unity x Spring Sale Showcase!
Tune in, say hi, and banter with us as we play those great #madewithunity creations!
This is the official Unity Technologies channel. Unity is a real-time 3D development platform that lets artists, designers and developers work together to create amazing immersive and interactive experiences. We want to help empower our creators to reach their full potential every step of the way.
Are you ready to check out some awesome #madewithunity games? Because @mighty stratus & @violet violet are now live over on Twitch playing some of their favorites from the April & Made With Unity x Spring Sale Showcase!
https://www.twitch.tv/unitytech
This is the official Unity Technologies channel. Unity is a real-time 3D development platform that lets artists, designers and developers work together to create amazing immersive and interactive experiences. We want to help empower our creators to reach their full potential every step of the way.
Join @mighty stratus & @violet violet tomorrow at 9 AM PST over on Twitch for their chat with the creators of the PowerWash Simulator, where they'll be deep diving into the game & Unity Editor to show their production, and giving away 3 free copies of the game! You don't want to miss it!
https://www.twitch.tv/unitytech
@mighty stratus & @violet violet are live on Twitch with PowerWash Simulator creators, FuturLab! Stop by & check out some exclusive (and oh so satisfying) PowerWash Simulator footage, AND a chance at a free copy of the game!
This is the official Unity Technologies channel. Unity is a real-time 3D development platform that lets artists, designers and developers work together to create amazing immersive and interactive experiences. We want to help empower our creators to reach their full potential every step of the way.
We have some exciting LEGO x Unity streams coming up that we wanted to put on your radar!
Tomorrow at 11AM PST we'll be live on Youtube with LEGO's Nick Vás for a Your First Game Jam. Nick and Anders (also from LEGO) will be showing you the game dev journey from scribbles on a napkin into a fully fledged game. We'll be taking viewer suggestions for models to build so make sure you swing by and throw something wild at us!
https://www.youtube.com/watch?v=4lU7MsBu7_0
We'll be showing off and celebrating more of the awesome LEGO Ideas games that were submitted in another upcoming stream (TBD). If you submitted (or even if you didn't) we'd love for you to join us, check out the games, and banter with us in the chat! We have a really special announcement about all of the incredible games from the LEGO Ideas Contest too! Here is a sneak peak of some of the games we'll be playing, in case you want to check them out before:
Dragon's Valley
Adventures in the Jungle
Quest for the Missing Piece
Space Rush
Pirate Battles
https://www.twitch.tv/unitytech
Join us for the Unity x LEGO® Game Jam: Summer Edition!
Discover how to build a flying obstacle game in the LEGO Microgame using newly released LEGO Behaviour Bricks! Featuring special guest, LEGO Master Builder, Nick Vás.
You’ll end up with your own, customized LEGO® game, ready to share with friends! Come for the fun, and stay for expert tip...
This is the official Unity Technologies channel. Unity is a real-time 3D development platform that lets artists, designers and developers work together to create amazing immersive and interactive experiences. We want to help empower our creators to reach their full potential every step of the way.
🗣️ 📢 Hey everyone, you can now subscribe to the announcements channel! 🗣️ 📢
We're live on Youtube with Anders & Nick from LEGO for the Unity x LEGO® Game Jam: Summer Edition! Come create, learn, and enjoy the fun with us as we develop a came along with you!
Join us for the Unity x LEGO® Game Jam: Summer Edition!
Discover how to build a flying obstacle game in the LEGO Microgame using newly released LEGO Behaviour Bricks! Featuring special guest, LEGO Master Builder, Nick Vás.
You’ll end up with your own, customized LEGO® game, ready to share with friends! Come for the fun, and stay for expert tip...
Hey everyone! 👋
We just wanted to let you all know that we have a new space within the forums to share anything that you might be working on currently.
(Previously "Works In Progress")
From projects, tools, or assets like 2D/3D, there's a dedicated space for it now. We’ve also added dedicated prefixes so that it's easy to navigate the space and look at things that interest you/relevant to your field.
We hope you check it out and share some of your wonderful work! 😊
⚫
Let's Dev - Principles of VFX stream on Twitch tomorrow, June 2nd at 1PM ET
Follow us on Twitch to get notified!
@violet violet is now life on Twitch for the Let's Dev - Principles of VFX stream! Come by, say hi, and level up your dev skills!
This is the official Unity Technologies channel. Unity is a real-time 3D development platform that lets artists, designers and developers work together to create amazing immersive and interactive experiences. We want to help empower our creators to reach their full potential every step of the way.
Please join us on Monday, June 7 at 1pm ET over on Twitch where we'll be playing even more of your great games from the LEGO x Unity Ideas contest! There will even be another opportunity to score one of those sweet minifigs! Hope to see you all there!
This is the official Unity Technologies channel. Unity is a real-time 3D development platform that lets artists, designers and developers work together to create amazing immersive and interactive experiences. We want to help empower our creators to reach their full potential every step of the way.
Hey friends and folks! We will be streaming the LEGO Let's Play today at 1pm ET/7pm CET on https://www.twitch.tv/unitytech
Tune in and you can win your very own official Unity x LEGO Minifigure! Come with snacks! 🍪 🍹
And we're live! Com by, say hi, and check out these awesome games with us!
Hey everyone, we're a little late to the party with our discord logo change but its currently the month of Pride!
We want to remind you that we support our LGBTQIA+ members and that we want to ensure that they are represented and supported.
Unity believes the world is a better place with more creators in it.
Happy Pride everyone!
Last chance to discover some of 2021's top assets on the Asset Store at 50% off! 🗺️
Sale ending soon ▶️ https://on.unity.com/3gmO5e5
⚫
Please join us tomorrow over on Twitch, where @mighty stratus & @violet violet will be playing some of the great games submitted to the May Showcase!
This is the official Unity Technologies channel. Unity is a real-time 3D development platform that lets artists, designers and developers work together to create amazing immersive and interactive experiences. We want to help empower our creators to reach their full potential every step of the way.
@mighty stratus & @violet violet are live over on Twitch trying (and likely failing) to play some of the fantastic games you all submitted for the May Showcase! Please join us, joke with us, and check out these awesome #madewithunity games!
This is the official Unity Technologies channel. Unity is a real-time 3D development platform that lets artists, designers and developers work together to create amazing immersive and interactive experiences. We want to help empower our creators to reach their full potential every step of the way.
Please join us tomorrow at 1pm EST over on Twitch, where we'll be playing some of the excellent submissions to the June Showcase!
This is the official Unity Technologies channel. Unity is a real-time 3D development platform that lets artists, designers and developers work together to create amazing immersive and interactive experiences. We want to help empower our creators to reach their full potential every step of the way.
@mighty stratus & @violet violet are live over on Twitch playing some of the fantastic games submitted to the June Showcase! Come by, say hi, and laugh along with us while they struggle with some of the more challenging submissions!
This is the official Unity Technologies channel. Unity is a real-time 3D development platform that lets artists, designers and developers work together to create amazing immersive and interactive experiences. We want to help empower our creators to reach their full potential every step of the way.
@mighty stratus and @violet violet (I) are kicking off Creator Spotlight series with a week of Devolver Digital games!
Join us today at 12pm ET for an interview with Card Shark ▶️ https://www.twitch.tv/unitytech
This is the official Unity Technologies channel. Unity is a real-time 3D development platform that lets artists, designers and developers work together to create amazing immersive and interactive experiences. We want to help empower our creators to reach their full potential every step of the way.
@mighty stratus & @violet violet are live on Twitch with Boomerang X!
Stop by for day 2 of our week of Devolver Digital Games for the Creator Spotlight series! ▶️ https://www.twitch.tv/unitytech
This is the official Unity Technologies channel. Unity is a real-time 3D development platform that lets artists, designers and developers work together to create amazing immersive and interactive experiences. We want to help empower our creators to reach their full potential every step of the way.
@mighty stratus & @violet violet are live on Twitch speaking with the creators of Death's Door!
Join us for Day 3 of our week of Devolver Digital Games for the Creator Spotlight series! ▶️ https://www.twitch.tv/unitytech
@mighty stratus & @violet violet are live with the creators of Harold Halibut for We Love Indies week of our Creator Spotlight Series!
https://www.twitch.tv/unitytech
The Creator Spotlight Series continues with day 2 of We ❤️ Indies week! @mighty stratus & @violet violet are live with the creators of Praey for the Gods! Join us to learn more about these talented creators and this awesome game!
This is the official Unity Technologies channel. Unity is a real-time 3D development platform that lets artists, designers and developers work together to create amazing immersive and interactive experiences. We want to help empower our creators to reach their full potential every step of the way.
It's day 3 of We ❤️ Indies week for our Creator Spotlight Series! @mighty stratus & @violet violet are live over on Twitch with the creators of Minute of Islands! Come by and learn more about this awesome game & its creators!
This is the official Unity Technologies channel. Unity is a real-time 3D development platform that lets artists, designers and developers work together to create amazing immersive and interactive experiences. We want to help empower our creators to reach their full potential every step of the way.
Hello everyone! 👋
The Create with Code Game Jam wrapped up on July 2 with over 700 registrants & 78 submissions in just 3 days! Join @ThomasWinkley & @timid gazelle live on Twitch at 10 am PST on July 19th as they play through & discuss as many submissions as possible!
This is the official Unity Technologies channel. Unity is a real-time 3D development platform that lets artists, designers and developers work together to create amazing immersive and interactive experiences. We want to help empower our creators to reach their full potential every step of the way.
Hello! Unity is conducting a survey to learn more about the challenges our customers face when developing multi-platform or cross-play titles in Unity. If you've ever shipped a project on multiple platforms or ported a project from one platform to another, your responses will help us understand and prioritize new features. It should take between 5-10 minutes to complete. Thank you for participating!
https://unitysoftware.co1.qualtrics.com/jfe/form/SV_3ggtTSZ2gxEhP9Q?channel=discord
We are looking to learn more about how our customers struggle with multi-platform development in Unity. If you've ever shipped a title on multiple platforms or had to port a game from one platform to another, we want to hear your perspective.
The questions in this survey will focus on your experience with the different platforms, how you organ...
@mighty stratus & @violet violet are live on Twitch with the creators of Last Stop as part of our Creator Spotlight Series! Come by, and learn more about this awesome game!
This is the official Unity Technologies channel. Unity is a real-time 3D development platform that lets artists, designers and developers work together to create amazing immersive and interactive experiences. We want to help empower our creators to reach their full potential every step of the way.
Hello everyone,
We would like to know what you think about our work-in-progress collection of retro arcade games: Quick Start - Arcade Classics.
The Quick Start - Arcade Classics project is a collection of lightweight single scene games inspired by early arcade games.
They are made with simple graphics and lean scripts so you can understand how popular game mechanics can be accomplished with the Unity Editor and its core components.
Set-up instructions
- Sign into GitHub
- Then click this link to go to the repository: https://on.unity.com/3zJbYDt
- From GitHub you can either clone the project using your source control application, or download the ZIP file
For more information, please head to our Forum post https://forum.unity.com/threads/quick-start-arcade-classics.1143503/
Feel free to complete our survey located at the end of the forum post for feedback!
Hello everyone!
We have some exciting news to share! Unity is working on a new project called LookDev Studio that makes it easier to import, visualize, validate, debug, compare, and develop high-quality visuals of your assets in Unity.
The** LookDev Studio is currently a prototype** targeted toward artists working in Unity’s High Definition Render Pipeline (HDRP). As it stands, the feature set prioritizes the ability to import and view individual assets and small dioramas under various light conditions.
How to get started
• Please click https://on.unity.com/3C849Jt to directly download the latest release as a ZIP file through Github.
• Make sure you have installed Unity Editor version: 2021.2.0b3 or higher.
• Extract the entire ZIP file to a location of your choice.
• In Unity Hub, click Add and navigate to where you’ve saved the extracted project.
• Open the Project using 2021.2.0b3 (or higher).
NB: The project will not work correctly in a lower version than 2021.2.0b3.
• Please note that the project is heavy and may require up to 15 minutes to build the library and open.
• If the project doesn’t open directly in LookDev Studio, go to the top menu and select LookDev Studio > Enable.
Please, refer to our Forum post https://forum.unity.com/threads/lookdev-studio.1148474/ for more information and complete our survey at the end of the post to help inform the development team!
We're live with our next entry in the Creator Spotlight series! Today we're speaking with the creators of Crying Suns! Please join us to learn more about this awesome game!
@mighty stratus & @violet violet are live over on Twitch with the creator of The Falconeer for today's Creator Spotlight stream! Grab some snacks, saddle up your warbird, and check out this incredible game with us!
@mighty stratus & @violet violet are live again over on Twitch for the next installment in our Creator Spotlight series, today talking with the creators of Greak: Memories of Azur! Come check out this awesome game, and learn more about it from the creators themselves!
This is the official Unity Technologies channel. Unity is a real-time 3D development platform that lets artists, designers and developers work together to create amazing immersive and interactive experiences. We want to help empower our creators to reach their full potential every step of the way.
We're live over on Twitch with SYBO Games, the team behind Subway Surfers! Grab your favorite snacks, and join us as our Creator Spotlight Series continues!
@mighty stratus & @violet violet are live over on Twitch with Kitfox Games, creators of the weapon-dating dungeon crawler, Boyfriend Dungeon!
What better way to start the weekend off than another stream in our Creator Spotlight Series!
This is the official Unity Technologies channel. Unity is a real-time 3D development platform that lets artists, designers and developers work together to create amazing immersive and interactive experiences. We want to help empower our creators to reach their full potential every step of the way.
@mighty stratus & @violet violet are live now over on https://www.twitch.tv/unitytech - kicking off VR Week of our Creator Spotlight series with Alta, the team behind A Township Tale! Grab some snacks, and join us as we go behind the scenes with their open-world RPG VR game. Learn how they used the Amplify Impostors tools, create procedural terrain elements and more!
@mighty stratus & @violet violet are live with Creator Spotlight - featuring Arashi: Castles of Sin!
Join us as we speak to Design Director, Peter Carlson, and Designer, Spencer Humphries about their Stealth-Action Sandbox VR Game.
We're live with Creator Spotlight! Featuring Zenith!
Join @mighty stratus & @violet violet as we discuss why DOTS was the right solution for their VR MMORPG. We will also be discussing High performance graphics and VR traversal amongst other exciting topics.
@mighty stratus & @violet violet are live over on Twitch playing some of the fantastic games submitted to the July Showcase! Come by, say hi, and laugh along with us while they have fun with some amazing submissions!
https://www.twitch.tv/unitytech
We're live on Twitch with the latest in our Let's Dev series! Today we're working with the RPG/Fantasy Kit from the Unity X Humble Bundle! Grab a snack, and stop by to level up your game dev skills!
https://www.twitch.tv/unitytech
Unity X Humble Bundle goes live at 2pm ET: https://on.unity.com/2Ylzv01
Please join us tomorrow on Twitch for Creator Spotlight! We'll be live with the team from Zoink Games, creators of Lost in Random!
We will be discussing the upcoming EA Originals title, dive into the URP & what goes into making a game look AAA, and more!
This is the official Unity Technologies channel. Unity is a real-time 3D development platform that lets artists, designers and developers work together to create amazing immersive and interactive experiences. We want to help empower our creators to reach their full potential every step of the way.
We are live with Creator Spotlight! Featuring Lost in Random!
Join @mighty stratus, @violet violet, & the team from Zoink Games as we discuss their upcoming EA Originals tile. We will dive into the URP and what goes into making a game look AAA, amongst many other topics!
Watch here:
https://www.twitch.tv/unitytech
https://store.steampowered.com/app/1462570/Lost_in_Random/
Play the odds in Lost in Random™, a gothic-fairy-tale-inspired action-adventure where every citizen's fate is determined by the roll of a dice.Ruled by a wicked Queen, the kingdom of Random is divided into 6 shadowy realms where life is dictated by a cursed black dice. In this story from the award-winning Swedish game studio Zoink and penned by ...
$29.99
Sep 10, 2021
We're live over on https://www.twitch.tv/unitytech showcasing some of the great assets by Synty Studios! We'll be doing a live Q&A while exploring their process of building demo scenes for their assets, as well as giving an exclusive look at their upcoming assets!
Now on sale: https://on.unity.com/2VeO1Fz
This is the official Unity Technologies channel. Unity is a real-time 3D development platform that lets artists, designers and developers work together to create amazing immersive and interactive experiences. We want to help empower our creators to reach their full potential every step of the way.
Based on feedback regarding the UnityChan emotes, we've scaled them up so they're readability is better. Happy Unity-chan using

We're live over on Twitch for the Back to School Showcase, where we're playing some of the best student submissions! 
We're live with the latest in our Let's Dev series over on Twitch! Today we're checking out the UFPS: Ultimate FPS kit from the Unity X Humble Bundle! Grab some snacks, stop by, and check out these awesome assets!
https://www.twitch.tv/unitytech
FPS Humble Bundle (Live at 2PM ET): https://on.unity.com/3tNsjFt
RPG/Fantasy Humble Bundle: https://on.unity.com/2Ylzv01
Hey folks
Want to provide feedback directly to Unity teams?
Sign-up for Unity Pulse, our new product feedback and research community. We created this community because we believe your experience and insights are vital to Unity’s evolution. By joining, you’ll have the opportunity to connect with Unity’s product teams, gain access to new product concepts and give feedback on Beta products which will help us make the best products and experiences for you.
We’re interested in your feedback, regardless of your current experience with Unity. You’ll be invited to share your feedback on a variety of different areas as they come up.
Grab some snacks and join us over on https://www.twitch.tv/unitytech where we're playing some of the great games submitted on Play for the Made with Unity August Showcase!
August Showcase: https://play.unity.com/discover/showcases/august-showcase-2021
This is the official Unity Technologies channel. Unity is a real-time 3D development platform that lets artists, designers and developers work together to create amazing immersive and interactive experiences. We want to help empower our creators to reach their full potential every step of the way.
Thanks everyone to was able to join us on Twitch today! Here are our Featured Games!
Into the Dungeon: https://on.unity.com/3y2BDWz
Panda Warrior: https://on.unity.com/3AUVF73
FoxSwap: https://on.unity.com/3xZsluj
Explore the Graffities of Atlantis - Abandoned Aquatic Park in Mexico City!: https://on.unity.com/2Xj6txK
My first micro game made for the "Create With Code" series. Guide your knight through waves of monsters and ghouls in this top/down adventure!
A three-level game about a panda (and its pet cat) fighting enemies with a bamboo stick! To activate the cat, click on the hidden cat icon in the start screen.
A Puzzle Mini-Game about a Fox that can create clones and control them. Use your mind to solve the puzzles and get the foxes to reach the chest. Feel free to tell me what you liked or not in the comment. It will help me improving my games during my "One game per month" challenge ;). Follow me on Twitter (@NkvnGames) or Instagram (nkvn_games)
YouTube video of our exploration (Intro): https://youtu.be/6s-EeZ12cu4
Use WASD on your keyboard and your mouse to move around like in a video game and become an urban explorer yourself!
On mobile, go to: https://skfb.ly/o6JJt (Best is to download the Sketchfab app so you can explore the place in augmented reality!)
Atlantis is an abandoned a...
We're kicking off the Humble Bundle Showcase over on Twitch with some great tips and tricks! Wannibe Manisha, game dev Youtuber extraordinaire, will gives us some advice on how you can use the assets from the FPS Humble Bundle to create the perfect submission.
Join for a chance to win some Unity LEGO minifigs!
https://www.twitch.tv/unitytech
FPS Humble Bundle: https://on.unity.com/3tNsjFt
Hey hey friends and folks! Today on the Twitch stream we have a very special guest for you... Code Monkey! Everyone's go-to Unity resource on youtube will be joining us at 12ET to deep dive on his latest video on how to recreate the mechanics from the FPS game Verdun. Come by if you wanna learn about:
- Artillery drop mechanics
- Gas health damage
- Drawing arrow system on a minimap
ALSO EXCLUSIVE: Code Monkey face reveal :O
Check out the recent video here and swing by with your questions! https://www.youtube.com/watch?v=UFo-gAkXLa4
🎮 Bundle MASSIVE Discount! https://www.humblebundle.com/software/unity-fps-games-and-game-dev-assets-software?partner=codemonkey
✅ Get the Project Files https://unitycodemonkey.com/video.php?v=UFo-gAkXLa4
🌍 Get my Complete Courses! ✅ https://unitycodemonkey.com/courses
🤖 Follow the Steam Curator https://store.steampowered.com/curator/39734618-Ga...
We're live over on Twitch with streamer, Soaryn (https://twitter.com/soaryn117) to learn about how to make interactive content for a live audience. Let's unpack the FPS & Fantasy Humble Bundles to make something with lots of pew pews! Join live for a chance to win a Unity LEGO Minifig!
https://www.twitch.tv/unitytech
FPS Humble Bundle: https://bit.ly/3zLZlHa
Fantasy Humble Bundle: https://bit.ly/3ibUGsj
Twitch TV Partner | Sponsored by @CORSAIR | Nerd | Everything I touch breaks | Business Email: Business@soaryn.tv
29822
34246
Make the next great FPS with Unity apps and assets including UFPS: Ultimate FPS & Character Movement Fundamentals. Pay what you want & support charity!
Attention all 2021 Unity x Humble Bundle Games Development bundle owners and game developers! Create & submit your own Fantasy, First-Person Shooter or sustainability themed prototype or games for a chance to be featured on play.unity.com, and have your game played live on Twitch!
Rules & Prize info: https://play.unity.com/discover/showcases/2021-unity-x-humble-bundle-showcase
Follow us on Twitch: https://www.twitch.tv/unitytech
This is the official Unity Technologies channel. Unity is a real-time 3D development platform that lets artists, designers and developers work together to create amazing immersive and interactive experiences. We want to help empower our creators to reach their full potential every step of the way.
@mighty stratus & @violet violet are live on Twitch for the next installment of Creator Spotlight, today featuring Sable!
Join the team from Shedworks as we discuss their open world exploration video game published by Raw Fury.
This is the official Unity Technologies channel. Unity is a real-time 3D development platform that lets artists, designers and developers work together to create amazing immersive and interactive experiences. We want to help empower our creators to reach their full potential every step of the way.
Howdy, everyone! It's your friendly neighborhood Unity Community Manager here!
You guys submitted so many games in our last LEGO Ideas Contest that we had to do another one! This time, we decided to partner up with LEGO Ninjago and give out even more prizes!
Each Grand Prize winner (1 per category) of this contest, will receive the following:
- The exclusive chance to have your game playable in LEGO Retail stores.
- 1 year Unity Pro subscription
- Unity Asset Store credits - 200$ USD to each GP winner
- 71374 – Nintendo Entertainment System
- 71360 – Mario Starter Course
- 21166 – The Abandoned Mine
Contest Details: http://on.unity.com/3upos1N
We'll be hosting a Game Jam @ 11am PT today with some folks from LEGO over on the Unity Youtube channel: https://t.co/GTtwJawUC7?amp=1!
Here are some examples of the games you can create with the template:
- Spinjitzu Endurance Test: https://play.unity.com/mg/lego/webgl-builds-3-1
- Master Wu's Training Course: https://play.unity.com/mg/lego/webgl-builds-108094
- Skybound Rescue: https://play.unity.com/mg/lego/webgl-builds-108082
Join us for a chance to also score a Unity LEGO Minifigure!
We're LIVE on Youtube for the Unity | LEGO Game Jam: LEGO NINJAGO Edition!
Level up your Unity skills for the the best chance to win the upcoming LEGO Ideas contest featuring LEGO NINJAGO. Join the LEGO team as they teach you how to make a 1-button game that could get featured in their stores and win some awesome prizes!
Unity is the creator of the world’s most widely-used real-time 3D (RT3D) development platform, giving content creators around the world the tools to create rich, interactive 2D, 3D, VR and AR experiences. Our 800+ person engineering team keeps Unity at the bleeding-edge of technology by working alongside partners such as Magic Leap, Google, Face...
Does your project have someone that could help Hana spend time away from this spookster?
MWU Friday is live share your stuff!
https://twitter.com/unitygames/status/1446486764726722567
We think Hana could use new friends 😬👀
Show us #madewithunity buddies who will encourage her to spend some time away from the Ouija board ☠️
😱 @Chris_Laino_
https://t.co/fz63ElJmzt
We're live over on https://www.twitch.tv/unitytech with the next installment of our Creator Spotlight series!
Get ready to immerse yourself in the TMORPG game, Book of Travels, with the team from Might and Delight. We'll peel back the layers of their game view, see how they combine 2D and 3D to create their unique look, and turn art to code!
@devout hull & @ @mighty stratus are live over on https://www.twitch.tv/unitytech playing some of the great games submitted to the September Made with Unity Play Showcase!
Grab some snacks, and join us to check out some of these awesome games!
September Showcase: https://play.unity.com/discover/showcases/september-showcase-2021
This is the official Unity Technologies channel. Unity is a real-time 3D development platform that lets artists, designers and developers work together to create amazing immersive and interactive experiences. We want to help empower our creators to reach their full potential every step of the way.
Big thanks to all who were able to join us on Twitch today! Here are our Featured Games from the September Showcase!
Roll in the Dark: https://on.unity.com/3BFmYmz
Sea of Bombs: https://on.unity.com/3av4nhn
Sword Boy: https://on.unity.com/3FSst46
Ka-Boom: https://on.unity.com/3ayvloo
This is the optimized build for the WebGL version. My rendition of the Roll-a-ball tutorial from Unity Learn. I was dead set to create my own game and this is the first tutorial that I learn from Unity Learn website. I finished the tutorial and wasn't satisfied to what I've done, so I refined it and this is what I've got.
An RPG micro-adventure starring Darren and a log that he has apparently befriended. Created for the Udemy course "Learn to Create an RPG Game in Unity", from included assets and some custom additions. Three possible endings.
Hey folks!
We have Fabian Willis over on our twitter account today doing a Dev Takeover. Its a series where a creator comes on and gives insight and tips around topics in Unity.
Fabian is going to give some fantastic rundown of using Blender and Unity for a 3D workflow.
Threads will be posted through out the day so stay tuned!

https://twitter.com/unitygames/status/1450423003972612103?s=20
Hello Unity fam!👋
My name is Fabian Willis (@FabianWillisArt), 3D Artist from Atlanta, and I will be your flight attendant on behalf of #Unity3D Airlines. Please ensure your electronic devices are not set to airplane mode as I’ll be sharing some #unitytips & tricks with you 🧵
Hi everyone!
We’ve refreshed the Cloud Diagnostics dashboard (https://on.unity.com/3jnHfpP) and updated documentation, now available in Unity Documentation (https://on.unity.com/3B6Z0Q6), to make it easier for you to identify and resolve the bugs in your game.
Coming in April as a part of the Unity 2022.1 release, we will add C# line number support for IL2CPP call stacks. This will help you identify the location of the errors in your source code quicker so you can spend more time and resources developing, rather than debugging your game.
We’ll continue to invest in Cloud Diagnostics as a part of the Analytics platform within Unity Gaming Services in the coming year. Share feedback on your dashboard experience by completing this survey (https://on.unity.com/3napr2u).
The most powerful, simple and trusted way to gather experience data. Start your journey to experience management and try a free account today.
Hi all,
@mighty stratus and I are going live with the creator of the hit game 12 minutes over on https://www.twitch.tv/unitytech in 12 minutes!
Grab some snacks and join us for an in depth talk on time loops, Projection mapping, working with famous actors and MUCH more!
🔴 **Spoiler Warning!**🔴
Join @violet violet over on Twitch (https://www.twitch.tv/unitytech) as we explore the solar systems of Outer Wilds one planet at a time!
We'll have the game's art director and an environment / VFX artist break down the principle features of each planet. From giant sand columns, to spherical oceans and destructive supernovas! We hope to see you there!
Let's Play! Humble Bundle Showcase with MinionsArt!
@mighty stratus and Joyce from MinionsArt are live on Twitch to play through all the best submissions from the Humble Bundle Showcase! Come join us as we celebrate some of the best uses of Assets from the Fantasy and FPS Bundle!
We're live on Twitch diving into Odin with its creators! We'll talk about the company's history, edit some inspectors live and look at their upcoming products!
@devout hull & @violet violet are live over on https://www.twitch.tv/unitytech playing some of the fantastic games submitted to the October Showcase! Come by, say hi, and laugh along with us while they have fun with some amazing submissions!
Check out the October Showcase here: https://play.unity.com/discover/showcases/october-showcase-2021
This is the official Unity Technologies channel. Unity is a real-time 3D development platform that lets artists, designers and developers work together to create amazing immersive and interactive experiences. We want to help empower our creators to reach their full potential every step of the way.
Save 50% on 500+ bestsellers, and up to 90% on lightning deals.
These incredible deals will be gone in a flash. Shop now!! https://on.unity.com/3FeJ68X
50% off 500+ bestsellers, and up to 90% off lightning deals.
Incredible deals to spark your next big idea 😉 Save now! https://on.unity.com/3HD11Z5
Big thanks to all who were able to join us on Let's Play Stream last week! Here are our Featured Games from the October Showcase! 
No Water in Hell: https://on.unity.com/3n87hQi
Saturday Morning Apocalypse: https://on.unity.com/31IO0fO
Dark and Thunder: https://on.unity.com/3quhzw3
Wind & Temples: https://on.unity.com/3n27VP3
Missed our stream? No worries!
You can watch our VOD here: https://www.twitch.tv/videos/1203465327
@violet violet is live with More Mountains over on Twitch! We'll be joined by the creator of Feel, Corgi Engine and Topdown Engine. We'll get a deeper look into Feel's functionality, look at some before/after examples and even build a demo live with our audience.
💎 500+ assets now on sale! Incredible deals to spark your next big idea! Shop now: https://on.unity.com/3CoR8Km
🐶 Save 50% on 500+ bestsellers, and up to 90% on lightning deals. Incredible deals to spark your next big idea! Shop now! https://on.unity.com/3DuJxLN
@violet violet is live over on Twitch with Procedural Worlds! We'll be building a demo scene live with Gaia & Gena, talking about their upcoming products, their plans for the Metaverse, and more! Grab some snacks, and join us to learn more about this awesome Asset!
You can also get the event details in the new Events feature here on Discord.
Save 50% on 500+ bestsellers, and up to 90% on lightning deals. These incredible deals will be gone in a flash.
Shop now! https://on.unity.com/3HyKpBz
50% off 500+ bestsellers, and up to 90% off lightning deals! There’s more to explore. But don’t wait – these deals will be gone in a flash. https://on.unity.com/3FuI7kW
We are LIVE over on on Youtube where @mighty stratus and the LEGO crew are playing some of our favorite games submitted for the LEGO® NINJAGO® 1-Button Game Challenge! Grab some snacks, some LEGO bricks, and join us to check out some of these awesome games!
Unity is the creator of the world’s most widely-used real-time 3D (RT3D) development platform, giving content creators around the world the tools to create rich, interactive 2D, 3D, VR and AR experiences. Our 800+ person engineering team keeps Unity at the bleeding-edge of technology by working alongside partners such as Magic Leap, Google, Face...
🦂 650+ assets on sale – but not for long! These incredible deals will be gone in a flash. Shop now! https://on.unity.com/3CxAA37
🏗️ Save 50% on 500+ bestsellers, and up to 90% on lightning deals. These incredible deals will be gone in a flash. Shop now https://on.unity.com/3oJkCOg
🐲 500+ assets now on sale! Don’t wait. These deals will be gone in a flash. Save now! https://on.unity.com/30MFKvn
We've just uplaoded our Creator Spotlight Interview with Luis Antonio of 12 Minutes!
https://www.youtube.com/watch?v=XnHTjZPJYUI&ab_channel=Unity
We sit down to chat with Luis Antonio to talk about his mystery thriller game. We'll talk about making cinematic game experiences with actors, complex dialogue trees, logic and more!
⭐️ Check out Twelve Minutes: https://on.unity.com/32uOwP2
⭐️ Full game Credits: https://twelveminutesgame.com/credits/
➕ Follow us on Twitch: https://on.unity.com/...
@mighty stratus is going live now with Pine Studios! Tune in to find out how they created Escape Simulator. A multiplayer puzzle game with a content-rich level-editor with over 700 user-generated rooms and more than 100k players since launch. 🗝️ 🔒
Join them on Twitch at https://www.twitch.tv/unitytech
This is the official Unity Technologies channel. Unity is a real-time 3D development platform that lets artists, designers and developers work together to create amazing immersive and interactive experiences. We want to help empower our creators to reach their full potential every step of the way.
Sign up to be reminded of next week's stream: https://discord.gg/8GEGvrE2?event=913934705282383912
Live with the November Let's Play Showcase. Join @mighty stratus @devout hull and @violet violet as they feature and play the community's best Made With Unity submissions from this month's Showcase. Join us to celebrate your fellow creators!
Join here ▶️ https://www.twitch.tv/unitytech
Hello friends and folks! And we are live with GTFO! Come join us on Unity's Twitch for a real nightmare!
https://www.twitch.tv/unitytech
Happy New Year everyone! 🥳
Thank you all for being a part of this amazing community. We're so excited to see what you're all working on in 2022 so don't forget to share your projects with us in #archived-works-in-progress .
If you're ever feeling stuck and need help, this is an extremely supportive and helpful community and you can probably find some help in the right channels. Check #🔎┃find-a-channel to find those channelss.
Fianlly, we have the new #921195444808318986 channel, where you can use our fancy new buttons to sign up for the roles that best represent you! Dont forget to sign up to <@&921176160837173258> / <@&835217721456590909> / <@&921195983105327135> if you want to be notified for our events!
❤️
Sign up to this event to get notified when the Global Game Jam 2022 begins!
Join Unity's digital space for the 🌐 Global Game Jam 2022 in the #931355882657292348 channel!
Our next Unity Tips Dev Takeover is taking place next Tuesday January 25th!
Sarah Doukakos is an industry veteran turned solo indie and will cover some fantastic insight into her Unity workflow and showcasing her game skin!
https://twitter.com/unitygames/status/1484514698078920707?s=20
We're happy to announce our next #unitytips Dev Takeover will be with the amazing @TheSarahChimera!
She will be showcasing some fantastic insight as a solo indie developer and showcasing her fantastic and n̵͎̬o̴͎̜r̸̥̠m̵͙̰à̷̢̠l̸̻͊ game SKIN 🌘 https://t.co/XX5aao1aBi
Sarah's Unity Tips dev takeover is live now! https://twitter.com/unitygames/status/1486021051087835142?s=20
https://discord.gg/meCJWFjD?event=946850890063683594
Live with the January Let's Play Showcase. We feature and play the community's best Made With Unity submissions from this month's Showcase.
I'm going live with the January Let's Play Showcase. We feature and play the community's best Made With Unity submissions from this month's Showcase.
Live now!
Announcement: Unity stands with Ukraine. 100% of Mega Bundle proceeds will be donated to charities supporting the people of Ukraine. See Mega Bundle here: https://assetstore.unity.com/mega-bundles/ukraine
https://discord.gg/dNyUyjDs?event=950799117695746078
<@&921176160837173258>
Going live in 5 minutes
<@&921176160837173258> We are going live with the Unity X OlliOlli World creator spotlight GDC stream soon. Join us in talking with the Roll 7 team and our co-host Joyce Aka MinionsArt https://www.twitch.tv/unitytech
This is the official Unity Technologies channel. Unity is a real-time 3D development platform that lets artists, designers and developers work together to create amazing immersive and interactive experiences. We want to help empower our creators to reach their full potential every step of the way.
<@&921176160837173258> The next stream in our PRE-GDC series is with the amazing team behind Chinatown Detective Agency. Join us and looking at some amazing 2D tools, narrative implementation, and creating an amazing 2D scene with the team starting very soon: https://www.twitch.tv/unitytech
This is the official Unity Technologies channel. Unity is a real-time 3D development platform that lets artists, designers and developers work together to create amazing immersive and interactive experiences. We want to help empower our creators to reach their full potential every step of the way.
The 2022 Game Developer's Conference is happening now, and we've created #955624893276385311 to give the community a spot to talk about what's happening at GDC! For the full GDC schedule, please check out our website:
And for the full Twitch livestream schedule:
Join us for Day 1 of Unity @ GDC — <@&921176160837173258>
https://discord.gg/rnF7uBv3?event=956083140546412564
For years our community has been asking Unity to make a game. We're happy to announce the launch of Gigaya, our first downloadable sample game. A puzzle-platformer in active development, when finished, Unity users will be able to download and take a look at how we built it. See more on our blog post: https://blog.unity.com/games/introducing-unitys-latest-sample-game-gigaya
<@&921176160837173258> join us soon!
Remember to sign up to the @ livestream-audience to be tagged when we go live on Twitch!
Gigaya session is up next! We'll be diving in editor to look at our latest sample game!
Unity 2021 LTS Is Now Available
Unity 2021.3 is now available as the latest LTS version on the download page here (https://unity3d.com/unity/whats-new/2021.3.0) and in the Unity Hub.
Check out our blog post and webpage for a high-level overview, or the Unity Documentation for all the details about what’s included in this release and have a look at the upgrade guides to help you go from Unity 2019 LTS or 2020 LTS to Unity 2021 LTS. For complex productions with a high number of dependencies, find out how Unity Support and Services can help make the upgrade process easier.
Remember to back up your projects before opening them in a new version of Unity. If you encounter any issues, please let us know by submitting a bug report so it can reach our developers.
If you have any questions related to 2021.3, please feel free to ask them in this thread on our forums: https://forum.unity.com/threads/unity-2021-lts-is-now-available.1263407/
and we will do our best to follow up on them.
Thanks everybody!
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
Please be wary of people posing as staff and moderators within the server. We've had reports of phishing attempts to gain access to different accounts. Be vigilant!
We're going live on Twitch for the February and April Let's Play showcase!
https://discord.gg/WqKx7SUA?event=979409226667536415
Join us now: https://www.twitch.tv/unitytech
<@&921176160837173258>
This is the official Unity Technologies channel. Unity is a real-time 3D development platform that lets artists, designers and developers work together to create amazing immersive and interactive experiences. We want to help empower our creators to reach their full potential every step of the way.
We're live on Twitch for the Lets Play: Student Showcase. Join Unity's Learn team as we play amazing student games Made With Unity!
Join us at: https://www.twitch.tv/unitytech
<@&921176160837173258> see you there 😉
https://discord.gg/tXe4fded?event=983488626325336114 <@&921176160837173258>
Hello,
On June 23rd, 2022 the Unity Answers website will shut down and be redirected to the Unity Forums. Before shutting down, Unity Answers will enter read-only mode on Monday the 13th.
Closing Answers will allow us to focus our resources and improve the user experience of our community platforms in the long run. We are working on adjustments in the Forums to help with this transition and will share our plans in the following weeks to open them up to your feedback.
For more information, please access our dedicated forum thread: https://forum.unity.com/threads/unity-answers-shutdown.1293360/
<@&921176160837173258> We're now 🔴 LIVE on Twitch with the developers of Cosmonious High! We'll be talking about their newly released VR & Accessibility update.
Why is accessibility important?
What does it look like in Cosmonious high?
How do we improve the state of accessibility in VR?
Find out now on Twitch: https://www.twitch.tv/unitytech
https://discord.gg/Wb9ND5NT?event=986309135563915295 <@&921176160837173258>
Going live now!
Remember to sign up to the Livestream Audience role if you want to be notified when we go live on Twitch! #921195444808318986
Hi everyone,
Following the feedback we received from the community, we are cancelling the plan to sunset Unity Answers by June 23 and will keep it operational.
You can find more information below:
https://forum.unity.com/threads/unity-answers-shutdown-canceled.1293360/page-3#post-8207811
Unity staff is going LIVE and playing YOUR community games! <@&921176160837173258>
Join us here: https://www.twitch.tv/unitytech
We're going live with the developers of Shredders! We'll be looking at the animations, world building tools and much more! <@&921176160837173258>
Join us on https://www.twitch.tv/unitytech
Unity Gaming Services is out of beta!
We launched Unity Gaming Services last October, a platform that helps developers build solid foundations, create engaging player experiences, and drive game growth. To learn more about how you can use Unity Gaming Services to enhance your game, check out our deep dive blog: https://forum.unity.com/threads/unity-gaming-services-is-out-of-beta.1299237/
Want to see how studios around the world are using Unity Gaming Services? Learn more below!
https://www.youtube.com/watch?v=ZuBtgNOI9P4
If you'd like to discuss how to use Unity Gaming Services, check out #archived-unity-gaming-services
Unity Gaming Services has graduated out of beta with tools that help developers tackle the challenges of building a live game.
We launched Unity...
We want to show you some of the cool things studios from around the world have made with UGS. Check out this video to see how developers have been tackling the challenge of creating live games with some of our tools.
Learn more here: https://on.unity.com/3y2thl5
We're LIVE with V Rising! <@&921176160837173258>
The Stunlock Studios devs are here to dive into why they chose Unity and to walk us through their DOTS & Vivox implementation journey!
Topics Include:
- Benefits and challenges from working with DOTS
- World Editor Tools built with DOTS
- The Sun
- Vivox
Join us on https://www.twitch.tv/unitytech
We're 🔴 LIVE with Let's Dev: VFX Graph | Splines & SDFs :party-sparkles:✨ <@&921176160837173258>
Join us now for the second in the VFX Graph series! Today we'll be:
- Breaking down seemingly complex visual effects.
- Moving particles along a spline!
- Moving particles with SDFS!
- Finally we'll use the techniques we learned to recreate the "Beached Things" from Death Stranding.
Tune in now https://twitter.com/unitygames/status/1544713357642682372
🔴 LIVE NOW 🔴
For today Let's Dev we're making some VFX conforming to a spline, and exploring SDFs to have particles emit from any mesh in VFX Graph ✨
Make sure to join on https://t.co/vFrZcXW0O3 💥
We are excited to announce that we have entered into an agreement to merge with ironSource, harnessing the ironSource’s tools, platform, technology, and talent to form an end-to-end platform that enables creators to more easily create, publish, run, monetize, and grow live games and RT3D content seamlessly.
Learn more about what this means and how it will benefit creators worldwide on our blog.
https://on.unity.com/3yt9IRO