#ai-feedback-discussion

1 messages ¡ Page 10 of 1

tepid coral
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how do i spawn with a friend?

thorny dragon
brazen juniper
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Thank you for clarifying. I understand you may not work directly on the game; however, this issue has a serious impact on gameplay and survival balance. As a simple player, I cannot take action beyond reporting what I experience. It is therefore essential that someone informs the development team or those responsible for game mechanics.

Without proper attention, both veteran and new players are left frustrated and discouraged. This matter must be resolved. It is impossible to ignore, as it represents a crucial issue of survival within the game. If no one speaks up, nothing changes, someone must raise this concern.

thorny dragon
halcyon elk
soft nymph
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Sounds more like they just write well

halcyon elk
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I think we should have sharks in ocean, like when you fall of a cliff as trike for example and your stamine just doesnt go, it's just easier to get killed than trying to get 30minutes to shore or for stamina to vanish

spark aurora
soft nymph
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<@&933486433342222376>

feral stag
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#ai-feedback message they removed ai dibble herds bc they were feeding big packs of rexes and megapacks in general. this probably won’t be possible soon unless they do more damage or have less numbers than last time

final skiff
final skiff
# feral stag https://discord.com/channels/401464048610312193/778350554304479240/1509254027203...

I honestly don’t think tweaking the current Ai in any way will do the trick, because they don’t even seem to have proper path finding. They are missing a LOT of fundamental things that most game NPCs have, when you’re supposed to fight them, cause Isle Ai just isn’t finished yet.

All the health and power won’t help unless the Ai can make halfway intelligent decisions and either fight back or escape in a way that is challenging and engaging. It hasn’t been a priority for the Isle (yet), but any other 3rd person game can offer example of simple yet genuinely entertaining NPC enemies to tangle with, and none of those run in a straight line away from the player forever or occasionally spam an attack. Give em all the health you want and they’ll still be easy to kill if they can’t outrun you, cause they can’t do anything else. YET. I have faith that the Devs can do it, they just need time to actually work on behavior.

halcyon elk
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@feral stag the suggestion is. There are cliffs on the map with almost no way of getting up, if you fall down as baby you're stranded in ocean

feral stag
# halcyon elk <@631556746548215818> the suggestion is. There are cliffs on the map with almost...

it’s far better to try swimming or moving in this situation unless you’re severely wounded and have no stamina. making it so that sharks finish you off (idk if u mean when it has an opportunity because you’re low on health or too low on stam to make it any further, which is very hard to code and they already have a lot to focus on) will generally disrupt the gameplay for the people who decide to take way different routes where it requires you to swim a lot especially for the things that might swim fast, but have too bad stam for effective swimming. mainly because people shouldn’t be picked off because they made a big mistake, you yourself are supposed to be aware of and be responsible for where your dino ends up when you’re running around blindly in the jungle, that’s why it’s a big risk to do so, you can’t see where you are going (unless it’s due to lag/stuttering/rubberbanding that launches you) and the game shouldn’t have to teach you this by sending things to kill you off as easy pickings when you know better

feral stag
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did you just skim through that

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just sent it💔

halcyon elk
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I DID READ IT. Well i did completely read first half the other i did read as keywords and important.... Im fast reader 😅

lofty marten
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I hope they damn fix the AI fish issue when baryonx comes around

Long long long overdue

blazing rose
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Discuss feedback from #ai-feedback here. Posting troll comments will not be tolerated and will result in being muted from typing in this channel.

red wing
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will there be ai deino

plain raven
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I haven't been able to find any evidence to confirm or deny this, so, do the ai's currently respond to player calls?
like if an adult Utah player broadcasts(1 call) or threat calls(3 call) will nearby herbivore ai's respond correctly?
such that adult dryo ai's 4 call and run in fear, or perhaps all start 1 calling as some sort of herd response to a threat.
meanwhile adult tenonto Ai's might respond with 3 calls in reply to a utah players 3 call and start attacking.

fathom cedar
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Probably.

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Then again iirc certain ai will be a toggle option for server owners.

opal flint
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Ew

eternal marlin
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I think its still a matter of calculating what qualifies as "running toward them" and what isn't

opal flint
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The "scared herbi ais" feedback again

glad tangle
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yeah srry I wanted to clarify and post it in the correct channel

eternal marlin
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They changed it to specify hetbis who rely on running for defense

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Not all of them

opal flint
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Fast but weak animals runs, slow but strong animals fight back, doesnt matter if herbi or carni

glad tangle
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that's what I meant, let me clarify again lol

eternal marlin
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Ai making sound would be cool if they were around other ais

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But if theyre alone they don't have a reason to make noise

glad tangle
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why don't we have reacts in the feedback channels : / it's like a vote guise, my civil rights are being impeded on

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I agree. I think an AI dryo screamed earlier when I was playin

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it did the rly long whistley one

warped raft
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yeah, i would love to hear more sounds :<

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its hard to find them especially with a rarely sound and with that feaking foliage, oofie

knotty ore
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Do AI need to eat/drink?

slender shore
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Last I heard they don't need to, however they will go through the motions. I think Amorok said it would be a bit much on the server to process hunger and thirst for every AI wandering around so it'd be better to just make them every now and then go for a bush and a drink

rigid swift
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id be fine with nesting with AI but you need to not be able to get the benefits that i assume a nested in child will get over a spawned in dino

wild fiber
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you shouldn't be mating in the fucking first place TI_Gross

rigid swift
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thats not what i mean lmao

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i just mean nesting obviously

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there

cyan lava
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a lot of people are having this idea of taming ai, which I think will completely ruin it. If you have complete control of whether they attack or not, it will feel like ark and not an individual dino. The friendship idea someone had was cool, but I just don't want armies or fake feeling ai.

unique night
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@cyan lava Is in response to my post, cause if so I want to be clear that the AI aren't exactly pokemon.

cyan lava
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I couldn't read yours actually. @unique night

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I was talking about the previous post.

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But I definitely like ideas of befriending ai etc but yeah I just don't want pokemon

unique night
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Geez. What did I screw up on this one.

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@cyan lava I think I fixed it, turned link sharing on.

cyan lava
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I'll check it out

solid patrol
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It could be one of those server specific things, or if the Isle ever has mod support again maybe someone could do it there idk. My suggestion was spur of the moment after having played Evrima alone for over an hour because I couldn't frickin find anyone 😂

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But honestly tho, having intelligent and realistic ai means the ai does not behave differently than a regular animal, which a regular animal will pack up with other members of their species. It just so happens that the other dino may have a player controlling it, that shouldn't mean that now these two dinos of the same species will now completely ignore each other or only behave aggressively with one another.
I feel like my suggestion was decently balanced for solo players, it really wasn't meant to be used by players who have groups.

cedar merlin
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Players that want a lower ai population because they like to hunt players can choose not to hunt ai. I would say leave a healthy ai population so when noone is on the game doesnt feel dead. If you prefer to hunt players then ignore ai... but i bet you will not.

cursive wadi
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a question. In the game, did they take out the artificial intelligence of the dryusaurus or not?

plush latch
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dryo ai is still in iirc

cursive wadi
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@plush latch where is iirc?

eternal marlin
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Iirc = if i remember correctly

plush latch
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uhm wha

plush latch
livid imp
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It is but its super rare, still haven't seen one since day of launch or day after

loud moon
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If your talking about the water thing that happens quite a lot I've found

cursive wadi
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Can you pass me the page that you see the progress of each dinosaur?

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Roadmap

thorny dragon
cursive wadi
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Thanks you :3

loud moon
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I think they should keep red scent for strictly corpses/blood and green for bushes. Maybe a way to tell the different between packmates and non packmates and maaaybe the difference between herbivores and carnivores, but I think having red/green particles would be confusing and you would have to have a huge difference between food and dinos

empty grotto
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@cursive wadi dinosaurs outlined by smell = nothing can hide anymore and it just becomes a game of who is the faster runner

cursive wadi
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@loud moon but you will see the silhouette with its color, see if it is a carnivore or a herbivore or an omnivore.

fluid saddle
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But then hiding would be useless

abstract lagoon
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i think this is about ai

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so i wouldnt mind it, maybe just give it a slight silhouette

loud moon
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Right now dryo ai will chase ur little utah bod all the way to timbuktu, no hiding from them aye

fluid saddle
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@cursive wadi are you saying that deino, an almost apex creature, should be able to not need to eat for days?

tropic nexus
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@quartz umbra Thats actually whats happening in the next patch but okay lol

opal flint
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no need to be a dick to people that want ai tho

cedar merlin
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you literally can choose not to hunt ai if that is your flavor. The world feels quite empty without ai around. I appreciate the ability to choose hunt players or ai.

opal flint
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players of this game are very elitist and self centered, if they wont use something they wont ignore it, they will ask for it to be deleted/not added

cedar merlin
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lol good point

opal flint
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they also seem to be scared for the slightest quality of life additions

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you just have to accept they are like that and ignore them

cedar merlin
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i kind of like the new spawn system as the old one was a dead give away to predators near by

opal flint
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definitely, the older one had 2 very bad things

  1. carnis have literally no need to hunt
  2. carnis that do want to hunt have ai spawning and giving their positions
cursive wadi
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@fluid saddle No. I say they could put in some creatures that can endure hunger, as deino. that their hunger diminishes slowly and that they last days in the game without eating.

fluid saddle
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yeah, that's bad

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not having to eat as such a powerful creature is bad balancing

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and the gameplay would be horrible, just afk growing and not needing to eat

opal flint
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deino do need a high hunger time

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it literally cant search for food

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it has to wait for it

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and even if strong is not "powerful" as its waterlocked

cedar merlin
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they will have fish

opal flint
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adult deinos wont survive of fish alone

fluid saddle
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but all things will also need water, so it won't be uncommon to find food

opal flint
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i mean, you are not guaranteed someone will ever go to your lake

fluid saddle
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but it is very likely

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and if not, you can just move lakes

cedar merlin
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the fish should be able to sustain a deino. I think Deino may have to rely on ai for food. They seem to be quite capable on land

wild fiber
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Nothings to cute to kill

nocturne copper
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Am I alone to not find any AI? T-T

lyric glen
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no there is NO AI

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something is massivly broken

sage moon
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there is ai

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you just got unlucky

surreal burrow
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@sinful forge Please put any replies/comments here instead of #ai-feedback.

eternal marlin
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Ai doesn't spawn around you there's spots on the map

sinful forge
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@surreal burrow My bad. Apologies

surreal burrow
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All good.

karmic lotus
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there is spots now good to know

twilit dove
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@raven nymph i should probably add this after the cool down is done but the thing about looking in the trees is that with the angles your dino is shown it’s hard to look in the trees without the camera blocking your body.

raven nymph
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Tru Tru very tru

twilit dove
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Yeah I’ve haf to stop playing from all the hipsi screaming and background birds screeching.

raven nymph
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Peacocks and hypsis

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And whatever dinosaur makes that bellowing sound

lusty cairn
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Honestly the Hypsis are driving me insane, no matter how far i move or where i move too it sounds like they are directly in my ears. And no matter how much i look for them and sniff for foot prints I can’t seem to find them, ever.
Agreed, if you 3 call at them- they just follow you and 1 call ;-;
they wont shut up please help

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happened to anger 4 hypsis and we were being attacked for an hour 🙃

twilit dove
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Yeah having the players and ai hipis is ugh.. the ai screeches then the player replys to ai then the player will follow you via tree screeching and bringing other carnivores to you

lusty cairn
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wait they added ai hypsi?

twilit dove
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There isn’t?

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All the hipis i hear are players fucking with me??

lusty cairn
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Yeah probably

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hordes of them are terrorizing us rn

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1 calling and its getting on my nerves so possibly the sound maker dudes need to make the broadcast less aggravating

raven nymph
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yeh sounds about rite

twilit dove
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Honestly, not even constant galli calls have urked me this much

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Hipis sound like the embodiment of pain

raven nymph
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its like bein haunted

twilit dove
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And they’re so loud

raven nymph
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u dont know which way they are coming from

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or where they are

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and theres no way to escape them

twilit dove
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Yeah, it’s like an ecto chamber and when there’s more than one of them, I literally have to just log

raven nymph
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its worse when u are the hypsi trying to figure out where the others are so u can befriend them

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cuz if u dont find em u feel like an idiot

twilit dove
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I played as a hipis and aftet dying to a carno i watched spawn in and i ran away from, I deemed i not worth my time because i mean, it kinda seems like it’s meant to be ai, but that’s just my opinion

raven nymph
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i think they are fun to play because they are cute. also they can jump and shoot stuff

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carno can just run things over

twilit dove
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Yeah they’re cute i do agree but i just can’t with the 1 call spamming. I mean, I don’t know how they put up with it either

raven nymph
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also at the moment when you die it really doesnt matter too much

twilit dove
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Yeah it’s just a pain finding people again

raven nymph
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tru

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it also kind of sucks being at the bottom of the food chain sometimes

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its fun to sit in trees and stalk people tho

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and vomit on passing carnivores

twilit dove
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Well yeah, though at least a hipis would be at the bottom of a list of things to kill. I mean, as a utah I didn’t even bother trying to find them because i was lagging to much to ever get an attack in and usually a carno would end me Anyways

raven nymph
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carnos seem to think its a sport to kill em

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we dont even give much food i dont understand

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maybe we are like bowling pins or somethin

twilit dove
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I don’t know everything moves too fast for me to actually even have a chance to hit it.

raven nymph
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on my end everything moves to fast for me to dodge it

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maybe everone is just running around in confused circles at this point

twilit dove
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Honestly. Maybe my reflexes are just too slow, but i swear the carno is loke a bullet train compared to the legacy one

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Same with the utah

eternal marlin
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The speeds of the animals need to be slowed down

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It feels unnaturally fast

raven nymph
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well i woudlnt say taht... i kinda like them fast

raven nymph
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Frankly I'm supprised anyone has found ai. I'm convinced they mistook a player for ai because I've never seen ai ever. It's so uncommon that I'm actually wondering if it was just a prank or something. It's like trying to find a unicorn or something.

silver raven
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I think that AI is much harder to find now that it actually flees when it sees you. As as Hypsilophodon I've met a few AI dryos
And with server overcrowding there is probably much less space for AI to spawn

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(Well I guess it does, that's what Amarok spent weeks fixing after all)

raven nymph
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HOW?? I've never seen them as a hypsi or a carni or ever

silver raven
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Just running around, seen footprints, it was a Dryo walking in circles at the edge of a forest

glad tangle
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I have also yet to see any AI at all. Lost my last Carno at 50% because low population and no AI.

proven moss
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ive seen 1 in a 2 hour play session

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and then, it ran away and despawned i think

twilit dove
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I’ve seen one dryo i was lucky to sniff it because it was walking around, luckily it didn’t run when i attacked because it was bigger than my utah.

crude prawn
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Haven’t seen an AI yet. Haven’t seen AI foot prints/tracks. I feel like I’m running around in a lush rainforest, nearly devoid of life...with the hunger drain of a shrew.

When I do make kills, the hunger fill is pointlessly small. I fed on an adult or sub-adult Carno carcass and it didn’t even fill my juvi up to 50%. There was more carcass than there was me...and I couldn’t fill my stomach? But then I grab a single piece of meat of a juvi Stego carcass floating in water and that one piece fills me up 25%?

The hunger model in the game is way too heavy handed and unintuitive. The starvation mechanic is to excessive. Starvation should result in significant and even debilitating debuffs to performance....only after prolonged states of starvation should death be the result. Ideally, the debuffs from starvation should more likely result in death by predation than death by starvation.

raven nymph
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That is probably the best bug report I've read so far

sinful forge
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I literally have starved to dead about 7 times. There's no AI. Being a herbivore is nice and easy. Being a Carnivore, not so sure. I even thought it'd be a server thing, but it's not because I tried on different servers

cedar merlin
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A while back i found a spot that was spawning ai quite a bit near the west road/river crossing...it dried up...the dryo spawn did. Other than that i think i ran into 1 randomly in a field and after a dozen hours or so that is all the interaction i have had with dryo ai. In earlier iterations of the ai they would drown or starve so you could find them by death but it appears they stopped dying due to neglect.

dreamy igloo
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I agree with most of the comments already made, we just need some more AI spawning in because it makes carnivore gameplay tedious and a burden almost. Also if they could get distinct calls that would be nice. Also the ambient noise is overwhelming its hard to distinguish whats AI and whats not.

glad tangle
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Yeah we definitely need more AI to spawn in, its ridiculous,,, my Utah keeps dying cause no food around at all, so I just play herbi now, which is different cause in Legacy, I mainly played as carnis. lol

cedar merlin
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How smart the ai is can be improved later. Currently the game is almost unplayable as a carni especially if you are trying pve.

inner lantern
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I agree with issues surrounding the AI. As a carnivore, it's almost a death wish from the start unless ya got an admin to help ya food wise. Chances of survival are very low and I noticed the decrease of allowed AI to spawn on the map. It's gone down at least 10-20 count wise from prior to the update. Also I think the spawning is glitched; I've wondered the map alone and watched the AI counter say that there are 3-4 AI near. I checked the area and find nothing, no dryo footprints and even used spec mode. It feels that the AI aren't even spawning anymore as they are suppose to. It is an annoyance when ya get players playing a carnivore that consistently cry about there being no food. The AI spawning definitely needs to be fixed to help give the carnivores at least a chance.

jaunty mason
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Ai should be more than just dryos though. What happened to pros and bird ai that spawn on legacy

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Very easy catches for young carnivore players to stay relatively safe and grow to a decent size before pvp against OP carnos

eager sentinel
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AI no longer spawns around carnivores and asks to be killed because that's dumb and other AI is still being worked on

jaunty mason
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Hopefully somewhat more consistent AI so baby Utah’s and baby carnos don’t just starve

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Little mammals or something should be decent so baby carnivores stand a chance

crude prawn
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I don’t understand why carcasses don’t leave some scraps/residue behind that fresh juvies can feed from...they should be the 1st tier scavengers of the ecosystem.

That’s not to say juvies shouldn’t have hunting as an option, but without appropriate prey items for fresh juvies, their predation opportunities are just too few and far in between...it’s hard enough for stage 2 Carnos to find prey opportunities.

Legacy at least had a scraps mechanic...my only gripe with it was the fact carcasses gave too little food, so the idea I couldn’t crunch on small bones to try and extract every ounce of nutrients was frustrating.

But juvies are small enough that a little gore pool at the location of the carcass, symbolized by red blood/gore scent, could provide small amounts of nourishment for small juvies to lap up and scavenge from, without taking away from the larger predator’s meal.

vapid musk
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ive never seen an AI since playing evirma

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didnt even know they existed

crude prawn
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They are there, they still appear to spawn in the same locales as before(though they may have reduced the number of locales). They just don’t spawn often and the spawn rates and quantities are insufficient to supplement the player population.

I don’t feel the devs have really come up with a sustainable model for having AI flesh out the ecosystem. The island still feels dead, AI adds no significant biomass to the island.

One player finds the AI spawn and Dryos, for all intensive purposes, go extinct until the next spawn...and with it, any hopes for a living breathing ecosystem for us to be immersed in.

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Frankly, I feel the 25 extra player slots is a detriment to the island’s bio-diversity and robustness.

I’d argue they should put the player slot back down to 50 and give those 25 slots to AI. That would hands down reduce the number of Carnos by 12-15, Utahs by 3-5. This would also transition the few player herbis from those slots into the AI herbi ranks(for almost a net loss of zero).

25 more AI to spread about the island, preferably more than just Dryo, would go a long way from making the island feel sterile. For the time being, feel free to make all AI more aggressive if that’s necessary to justify adding in more variety.

inner lantern
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The AI count consistently goes down as Dryo are killed off when found now. No regeneration or increase back up like there use to be to help keep the carni population sustained. The AI population was at 95 and is now at 87 but not going back up. I've tried resetting the server to reset the population but it has stayed the same.

crude prawn
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I thought they fixed the AI respawn issue...

inner lantern
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It's bugged again from what it seems. The number just keeps dropping and not going back up. The AI food on smaller servers are just getting harder and harder to find as they are being killed.

scenic pond
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in all honesty i thought AI was non existent in evrima until i saw one of pesky's videos with an AI dryo in it. i've also seen 1 AI dryo literally 15 minutes after update #2 of the isle came out. i found it on the very edge of the map and it was running away from me because i was a carno. it ran into a lake that was cut off from the map barrier and funny enough the dryo got stuck on the barrier and it looked like the AI was walking up the wall although it stayed at attaking height for me lol. there was also a player hypsi there that was trying to pick a fight (i just thought that part was pretty funny)

fluid saddle
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I’ve been able to grow multiple carnos without the need of AI so I personally don’t see AI as a problem

boreal topaz
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well not every player is very good at combat so they wont be able to take down other players

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AI may be very helpful for new players

fluid saddle
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AI will fight back tho

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It won’t just be the legacy run in a straight line ai

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I’d suggest playing herbi to first learn combat before switching to carni or play with people that know what they’re doing

golden breach
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question: what am i missing about finding AI in Evrima? where do i find them? are there certain things that determine if AI wil spawn nearby?

glad tangle
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The problem isn't exactly growing a carno without needing AI, on smaller servers if AI does not spawn and you can't find players to attack then you will surely starve. The problem is that AI is hard to find or doesn't spawn, that issue shouldn't happen in the first place.

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I have only found 1 AI in my playtime of Evrima.

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It's a survival game, not meant to be casual roleplay.

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If you're not "good" at combat as a carnivore, maybe carnivore isn't for you.

vapid musk
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yea if ur not good at fighting or dont wanna fight then be a herbi or a herbi that runs i should say

glad tangle
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Growing a carnivore is hard right now because of stupid fast hunger loss and since people are mainly playing stego right now it'll be hard to kill them as a juvi utah/carno. So you either have to resort to cannibalism, or find ai which doesn't spawn or is extremely hard to find. With time people will start playing other herbis again, but the main point is that AI is super broken right now.

vapid musk
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i feel like they released the wrong herbi

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stego is fine as it is but carno isnt supposed to be killing stegos which in turn has to eat utahs and things like that but because theres so many carnos utahs barley exist

fluid saddle
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@cursive wadi your suggestions aren't related to ai, they're probly better suited for #general-feedback

cursive wadi
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@fluid saddle is to make the game more realistic.

fluid saddle
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that's not AI related

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AI are the robot dinosaurs that walk around

cedar merlin
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my bad put ai material into wrong chat

mossy yew
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@bronze spindle There will be predatory ai eventually. How it will behave is yet to be seen, but if it becomes a "problem" for a server, they can just turn off those particular ai anyway.

bronze spindle
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guess ill never play on a server with disabled ai

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I feel like admins shouldn't have control over AI spawns but maybe that's just me.

mossy yew
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Why ever not? The more control a server owner have over everything, the better, so they can tailor the experience to whatever they want to provide. And well no, you can stick to official or any unofficial server that suits you better.

bronze spindle
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Sure its more control but like, it can create servers where u just sit down and be fed by admins all day because they decide they want a chill server with no killing. Makes the game more a chat room simulator than The Isle

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But I guess some people like that stuff so they will probably allow AI to be changed

mossy yew
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So? If they want to create that kind of server, let them? How is that a problem? The official servers is where you go for the official game experience. I'm not sure I see the issue here, not like they couldn't provide that kind of server anyway :p

glad tangle
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Agreeing with not enough ai. I explored/circled the smaller map several times and only found 2 dryo ai. One I was after ran through the barrier! Lucky me.

sinful forge
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They're going to release a hotfix soon. Hopefully that fixes AI

limpid mountain
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Just here to say I wish there was more AI in the game right now. Stegos everywhere & not even a pck of carnos can take down a stego on a regular basis. Tired of cannibal carnos...

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Also just found a dryo ai spawn underground. I am standing directly on top of it... cant see it

vapid musk
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the hotfix is gonna change carnos movement it wont be able to jerk and turn on a dime anymore like its 5 lbs which means it'll be even less of a threat to stegos which imo is good since stego is an apex and takes 5 hours to grow

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i mostly like the hotfix change tho so utahs and tenos and other dinos have a chance to move

polar bough
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@gray bronze hey! Appart from the blood thing which is obviously an issue, the rest is positive right? Carno being slower is due to its nerf and AI is being improved so its gonna be harder to catch

gray bronze
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yep it's positive, i find AI and it's running good 🙂

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just the bleeding not being trackable is a bit meh but hey, it's mid development

polar bough
#

nice glad to hear. How about the spawn rate? easier to find?

#

yeah the bleeding is an issue I agree

gray bronze
#

I only found one so far, can't tell. i was wandering a river with almost 0 food and found none after i lost one that was running into oblivion xD

#

they don't make sound right?

polar bough
#

hmmm ok, curious to see if they are easier to find now

polar bough
#

and reactive I think, they dont just make sound like in legacy

gray bronze
#

oh ok

knotty monolith
#

AI are a little too difficult to find and track. I think they need a trackable scent too, one that cuts off once you are within 40 meters of the ai or something, which then youll be in audio range for it. As it is, I lived and died 5 lives as a utah juvie with no AI encounters. That is unplayably rare on a small server.

sinful forge
#

Well, I've survived nicely. You just have to look for it and pay attention to sounds. It's what I did

sinful forge
#

Actually, yes. I couldn't hunt. Pretty much a Carno against a heard of Stegos is impossible

#

I couldn't find anything else either

#

So, AI

vague saddle
sinful forge
#

Bro

#

Like, I don't have to prove anything to you

#

Lol

vague saddle
sinful forge
#

Well, my Carno is about to die, so...But you pretty much lose hunger at a lower rate when you're an adult

#

And I don't really care if you believe me or not :V I don't even know you

vague saddle
hardy ocean
#

Played with two people, second Carno was almost adult by eating my corpse....hunger doesn't decrease but you need more food...lol so I am calling BS too

fluid saddle
#

why would you play solo, the game is meant for multiplayer and that's on you for starving because you choose to play on a 0 pop server

hardy ocean
#

AI in current state is unplayable as Carno

#

Because I prefer the game solo?

#

Or with friends in a carnivore herd

vague saddle
fluid saddle
#

still, game isn't meant for 0 pop. starting a server rn in the current condition is a bad choice unless you constantly heal/grow people with commands

hardy ocean
#

It doesn't make sense from a Development point of view either

knotty monolith
#

That would be fine Frost if I encountered any sounds too @sinful forge

#

Ive hunted them a lot before the recent update, so I am familiar with their sounds. I did not encounter 1 across 5 respawns

sinful forge
#

Well, then I was lucky

#

I didn't say that they'd fill my hunger whole. Prolly half or less. I would only find them when it was almost 0%

sinful forge
#

Yep, turns out I was just lucky

#

Goddammit :V

glad tangle
#

Maybe now that the map is back to normal size we will have better ai chances. The ai I encountered where close to barrier and ran through before I could get it. Looking forward to testing it out later.

knotty monolith
#

So the Ai now spawn on the map edges?

serene bear
#

I appreciate the ai increase so much. Carnivore is actually viable without having to kill juvies all the time as a main source of food when growing

#

Id rather grow to where i can kill bigger than infant stegos than die before i can find a random juvie to slaughter

knotty monolith
#

Where do you even find the ai @serene bear

#

no one seems able to locate them

vague saddle
# knotty monolith no one seems able to locate them

only located a few after alot of hours trying to grow a carno in a 0 player server just to see if can survive just with ai but no luck yet, i found them near river and north edge of map, but you cant grow to full adult in a 0 player server, i was just testing to see if i can, so im still playing in busy servers, but atm cant survive in 0 player server

serene bear
#

We found 3 in a row when walking on the road with the fields to either side

knotty monolith
#

I keep going through clearings and roads

#

and Ive never once located one

#

listening, patrolling

#

just...nothing

serene bear
#

Youll usuallu see footprints before you see the actual dryo

#

Its on that road thats kinda muddy

knotty monolith
#

I really have never seen, heard, or found a sign of them.

serene bear
#

Idk man. I was with two other adult carnos so idk. If its a smaller population server that could be why

limpid mountain
#

On my server I can see on my overlay in the top right corner, the ai spawns, & then despawns before I even have time to hunt it. ai spawning still broken. Also I wish that the AI made some calls like they did in legacy. it isn't fun to hold down the scent button non stop to hopefully find an ai, maybe. It was so much more exiting to hunt them by sound.

#

It just happened again, 2 ai's spawned, & then despawned 1 minute later.

shut flicker
#

Here's a hint for ya'll - I detected numerous spawns on the South, West from delta river. The field between two rivers is full of ai

glad tangle
cinder oxide
#

I’ve survived today completely on AI. It’s doable, but it can be tough at times. Things I learned are learn the map, use scent frequently, don’t just rush them, try to get as close as you can out of sight, and listen for other footsteps. I had several juvenile Utahs starve to death in the middle of the a hunt chasing down a Dryo. They are faster than the Juvie dinos so you have to try to corner/ trap them. The new spawn rate helped it not feel like luck anymore when finding them. The thing that feels like luck now is whether or not I can successfully catch one as a juvie before starving out. It just seems like the Dryo is too much for juvies to hunt at times. The times I caught one as a juvie though ended as successful grows because it became slightly easier to catch as you grow. They can definitely be annoying to chase and I have had a couple successfully evade me. AI is definitely in a better condition than before.

shut flicker
#

On one hand, I agree with Apathetic Mute, but on the other, I'd suggest buffing stam a bit. At it's now condition it's barely possible to catch up ai as a juvi. They get far far from you in a moment. It's impossible to stealth them as well. So some extra balance would be nice

cinder oxide
#

Yeah, I don’t understand the state of stamina right now, but it makes it almost impossible to catch them unless you get lucky and they corner themselves. That’s part why the hunts themselves feel like luck for a juvie and that was before the stamina thing. It was so hard to catch them them as a juvie cause they are just flat out faster.

proven bronze
#

i hate this rng ai! couldn't find a single one in 30 mins, enough for my full grown Carno to stave to death. #makeai1callagain

slender sentinel
#

I have been trying to find ai all day, maybe I am just bad at looking for them but I havnt seen one, people say that there are ai and that they have killed them but I have yet to see one, can someone please tell me the cords for a area near them or anything. Im sorry if what i typed was a bit weird I haven't slept all night lol

eternal marlin
#

The only time i found one was on the black circle, and there were like 3 of them

shut flicker
#

Try it on the field between delta riv and river dam

#

I've found them a looot recently

cinder oxide
#

Got to the southwestern corner of sucho there is a good spawn there, there is a spawn at cross road plains, there is a spawn around the northern side of spiro loop not exactly sure where, a spawn around rock temple also

#

They’re a lot of spawns around and some are in areas that are less popular. You can do it. You can explore and learn the map to find a spawn that you enjoy going to. The AI isn’t supposed to be a free meal. It’s still supposed to be a hunt.

cinder oxide
#

AI spawns are not as bad as people are claiming they are. It’s not that difficult to find AI, unlike before the hot fix. I will say it’s very hard for juvie carnivores to hunt the Dryos currently because the Dryos are too fast for the juvie carnivores and if Utahs get a speed nerf then the Dryos will just be too fast for Utahs all together.

shut flicker
#

More of this - dryo cross rivers and other water bodies without swimming them. They just either run under or on the water. Godlike!
I sniffed and I saw footprints on the surface!

cinder oxide
#

Oh yeah they do that, and it makes hunting them at the swamps so annoying. They just submarine away and can pop out anywhere.

steel timber
#

Can there not be juvie dryo AI? So the juvies can hunt them?

serene bear
#

Yeah growing a utah right now is nearly impossible unless you can find a bugged ai standing still. Carno juv can catch them,utah cannot. Theres no sneaking up on them either, you can maybe get a bite or two, but theyll bolt away from you and already be too far away. And with juv's stamina? Not going to happen.

crude prawn
#

I marked in red, places where I’ve noticed AI appearing lot. It seems the spawn area south of Arch Falls have diminished...the spawn at the base of the fall appears to have been removed altogether. The northern most spawn is one I haven’t tried in awhile...it may or may not still be viable.

The large red circle in the SW, where you found 3 AI, has a very large spawn area it seems. I suspect it’s all the same spawn(possibly 2), so it requires a much larger patrol area to exhaust your search.

cedar merlin
limpid mountain
# cedar merlin there are juvi ai but even much less numerous than their adult version

that just goes to show that they are so rare people didn't even know that they exist. I have seen 1 juvi dryo ai in all of my hours playing evrima. ai are so jacked up in evrima. I wish they would 1 call or something once in awhile. I hate being panicked constantly that my carnivore is on the verge of starvation. & I have died to hunger far too many times for the game to feel "fun" in this state.

cinder oxide
#

I also saw my first juvie dryo yesterday. I had no idea that they existed before that.

glad tangle
#

A miracle, truly

ember shard
#

They can be quite spaced out, but I have a chart of all the known AI locations. Just run around, use that sniffer, and listen for pitter patter and dryo squeaks. They're actually kind of everywhere and ~4 seem to spawn in the area once you've entered their "zone". I cross mixed my known locations with the other map shared above. I can give more specifics if people need em, just ping/DM me. I've only seen juvis a couple times, but I see adults reliably and they don't seem to take too long to respawn if you leave the area and come back.

#

What our pack did while growing carnos was travel from known location to known location, and hunt whatever players we could and grab AI in between. It's a lot harder as utah, because adult dryos are so fast x.x

#

And yes.. some spawn on the cliffs facing the ocean by BP. I accidentally ran over the edge while growing a utah once and found soooo many dryos.. but died of thirst lol

cobalt sky
#

They need to make it similar to how it was on the legacy branch but instead of spawning when you are at 80% spawn when you are at like 40% and depending on the growth of the carnivore as well, a juvie shouldn't spawn in avas but tacos and velos and oros, so when they add more AI other than dryo it would be ideal as a juvie to not spawn in a dibble for example lol

#

They just need more AI in general

crude prawn
#

There would be no need to be under the constant spectre of death by starvation if the devs realized starvation need not be the direct path for the threat of death.

AI spawns and food drain could be left as is, if starvation didn’t mean rapid death. Starvation should result in debuffs. Reduced stamina and recovery, reduced sprint speed, reduced attack damage...and most importantly, starvation should mean no growth or drastically decreased growth. This is to discourage AFK growth due to the longer periods between required feedings.

This means death is less heavy handed in terms of defining “survival”. Instead of survival being binary(alive and dead), survival becomes more about living and the struggles endured while living in order to actually thrive. This way, death most likely comes from predation, not starvation. Starvation only primes you for death by making you vulnerable to predation, but still provides the chance to turn it around. It allows the game to place more focus on the experience of living, even while starving, so that through good strategies, one can achieve periods of excellence.

I argue that The Isle needs to be a survival game based on struggle, not just avoiding death. Death by starvation should only occur after extensive periods of abject failure...a period of time where you’d likely to be killed and eaten by others...or even AI.

cedar merlin
#

I have starved to death many times in legacy and i am ok with starving to death as long as it is tasteful such as how cocoajin mentions above or i break my leg at that perfect moment or i wait too late to hunt and a bigger carni runs me off a kill. Just dont want it to be pretty much a guarantee. The game as a carni right now is completely about searching for food no time to play or explore as there is no dependable food source.

glad tangle
#

There's also good AI spawn at ocean pond, northwest

#

Saw multiple there even before latest hotfix

#

2 days ago i raised a whole Utah there just by eating AI, there's also a small pond there for water

#

What I'm interested to know is AI respawn behavior. Does AI replace itself by instant respawn or does AI respawn after some kind of cooldown? Or doesn't AI respawn at all?

fluid saddle
#

@livid quiver what? You don’t need to go backwards just use alt turn

mystic moss
#

I am very happy with the recent update. I can now find food and HEAR it!

#

Thank you Dev team

sinful forge
#

I have question. Do Dryos spawn at night?

celest abyss
#

They spawn no matter what time it is

sinful forge
#

Thank you

celest abyss
#

@golden breach You late again, AI was introduced in Update 1 a few months ago.

golden breach
#

i know that, but it was practically impossible to find them unless youve got a giant group of people constantly sprinting around a hotspot

#

it was incredibly difficult to find AI alone, and for the most part was about how extremly lucky you are. so is it possible to find ai now?

celest abyss
#

You need to look for their spawn areas

#

Also in the jungle

golden breach
#

i know that, but i still have only found 1 ai as a carnivore during all of update 2 (i havent played this new hotfix), and 1 ai in update 1.

celest abyss
#

before this hotfix there was a total of 160 AI on the server and now there are 320 AI

golden breach
#

i have gone as long as going through 18 carnis in one (some times switching between utah and carno) without finding ai. So is it possible to find these things now?

celest abyss
#

it was possible all the time

#

you have to look for them

fair mica
#

Can i have a question? What does this mean?
Increased AI stasis check range.

golden breach
#

why do you guys always think that were NOT looking for ai? lmao thats the exact issue. were looking and looking for hours yet cant find any, cant hear any, and dont ever find any. we ARE looking for them, and are doing so for more time than we should, yet we still cant find them. it shouldnt be so difficult that you might find 1 single ai if you continue searching back-back days in a week, assuming you even find one.

celest abyss
#

well i dont have issue to find them

golden breach
#

alr then whats the secret that you guys dont fill us in on?

sinful forge
golden breach
#

i mean if you find it all the time easy peasy while we spend 5+ hours looking for it and still cant find them then there must be some magical secret to it that we dont know about. and anyways my question on if its become way easier to find ai now still hasnt been answered

celest abyss
#

there is no secret to find them, only to look for their spawn areas. I watched a lot of streamers finding them. So i dont know where the issue is.

celest abyss
pale nebula
#

I find a lot of them on the beach grasslands in the near of the pond

#

But i think a lot of jungle sounds are to loud i cant hear the dryo anymore

#

It's difficult to track him in forests

golden breach
#

it is much easier to find the ai now

pale nebula
#

Thats true

golden breach
#

they are very difficult to track, which is why im gonnna make a comment in ai feedback rn that i think would help a ton

#

@worldly lynx you may be unable to find ai due to the fact that you arent looking in the correct areas. there are certain hotspots on the map in which you will have much better luck in finding these ai. thanks to @ember shard for this map he shared with us

cedar merlin
#

AI is much better now you do have to move through their areas as they are not just everywhere they spawn in certain locations. Keep your eyes ears and nose peeled. Also i find going to a high point on the map and scouting helps to see them... you know like a mountain lion trying to find food. Get your predatory mind on and happy hunting.

limpid mountain
# golden breach why do you guys always think that were NOT looking for ai? lmao thats the exact ...

You are absolutely right, ai is extremely hard to find. I have my own server & in your own server you can see in the top right corner overlay how many ai are near you at any given time. There are two categories, a-ai & s-ai. a-ai being active ai, & s-ai being stasis. ai ai that are in stasis are in a mode of dormancy, & I am not sure that they are even physically present waiting to spawn or if they are invisible or if they are just t poses. But the stasis ai become active when you get in their "zone". The problem that I am seeing (playing as a lone carnivore) is that most of the time the ai just doesn't come out of stasis & when it does, it is scarce, like 1/320. & I am not sure how large the "zone" is for each ai. There are plenty of ai on the map now, but they are always in stasis for me. I think maybe when people play in larger groups it is more likely to pull the nearby ai out of stasis so they become more abundant & easy to find. That is why some people say "iT Is sO EaSy To fInD Ai In EvRiMa". I do not have the same experience as them, & I can back it up with the data feed I am getting on my screen in my server.

sinful forge
#

Totally off-topic but I don't know where to ask this, how do I see hunger and thirst percentage?

thorny dragon
#

currently, you cant

sinful forge
#

It's just that I saw people saying percentages. Might have been just guessing

pure spindle
#

you can

#

open chat and hover with your mouse

sinful forge
#

So, since I had nothing better to do, I took the liberty to walk around the map like a beater to actually get the coordinates of the relevant points, being AI points. It was a challenge since I got lost a couple of times and by the time I was getting the coordinates for Mossy Pond, I actually ended up going south all the way back to Sucho Swamp. So, here they are. Since I'm a carno, I couldn't jump out of water, so not all of them were taken right in the middle. Actually none of them were. There's a legend on the top side of the picture to demonstrate where I was when I took those coordinates and also arrows since I followed rivers and roads. Pretty much the only one that might not be accurate is Jagger Mountain since I ended up getting lost but considering the latitude and longitude, might have found it by accident. As for the one above the Spire and the purple one, well, I ended up starving myself to death trying to get all the coordinates for AI spawn points. The irony. Either way, none of them is near water and there are better spawn points in my opinion. So, on the left, the original picture posted by @golden breach so you can see what the actual location looks like. On the right, my "edited" picture with the coordinates. Also, due to the fact that I had to resize (not by a lot) the pictures so they would fit in the same one, by the Spire, the two locations are Jungle Gym and Cave Rock. I hope this helps TI_Sweat TI_TenontoLove

sinful forge
golden breach
#

wooooah i had no idea that it was litterally a single spawn point for each of the cirlces. thats insane, no wonder its so hard to find ai

#

thanks a ton

sinful forge
#

I was pretty much walking to those areas and I'd found AI, so it's assumable, but in some more than others

#

I'm not very convinced about the one at Cave Rock since that was where I starved, so I don't think that's an actual spawn point

#

I didn't find any there

#

That's why I gave up in going north

#

Stick by the ones near rivers, anyway. It's food and water, no point going to the Spire

#

Cost me a carno though TI_TenontoCry TI_TenontoCry TI_TenontoCry

cinder oxide
#

The easiest way to learn the spawn points is play a herbi like Dryo or Teno and walk around the map to check spawns

#

Then, play carni with that information. Instead of starving yourself over and over. That’s how I knew where the spawns were before they had updated the rates.

sinful forge
#

I only starved once :p That was because I thought I'd find food so I didn't hunt

untold umbra
#

Once you get a handle on it, it's pretty obvious that AI kind of spawn anywhere now.

#

The only place devoid of AI is the field/trees directly west of north swamp, it seems. But you can find AI in the strip of hills to the north of north swamp.

sinful forge
#

Either way, the map helped me and I did not know the coordinates, so there it is and there they were. I will now sleep because it's almost 5am here :p Goodnight people, unless it's daytime where you live

cinder oxide
#

Yeah, they are kind of everywhere but I do believe some areas have higher spawn rates than others.

golden breach
#

@limpid mountain well said

toxic ridge
#

after the past recent update i have found atleast 5 juvie dryo ai which is good to see

golden breach
#

@pure spindle if possible can you send the map without the comparison to the old one? i would do it rn, but im tired, lazy af, and busy doing some school garbage lol

pure spindle
#

@golden breach just in time, i just finished the last of my college apps. what was it you wanted me to do? send you the map with coordinates?

#

cause i mean i could try but i wasnt the one who made it

golden breach
main ingot
#

@dense quail they're already making brachi AI I think, so Puerta AI would be pointless

sinful forge
#

@golden breach I should've created an individual one. Big oof for me

golden breach
#

@pure spindle question: can we jsut sit next to them and wait for an ai to spawn? do they spawn at those given coordinates?

toxic ridge
#

ye i had a lag spike then an ai spawned right infront of me

golden breach
#

alr so i guess i just gotta sit here and wait

toxic ridge
#

im not that person but i can answer it i think so yes and no big b i noticed within those red circles they have multiple spawns around the general area you have to actually go look for them cant really sit and wait it wont be consistent

golden breach
#

hmm

#

alr

toxic ridge
#

example ai can spawn at the bottom of arch falls along the road that crosses the river yet i also found they spawn above the waterfall too along the river

#

so its not one direct spot

sinful forge
#

Yes, I assumed that it's too big an area for just one spawn so there have to multiple spawns there

dense spoke
#

I have found AI that spawned underground today... It was like running in place beneath my feet. I couldn't reach it.

#

I died twice today because I couldn't find any AI. These ambient Dino sounds are misleading. We hunt something that does not exist...because it is ambient sound.

cedar merlin
#

The dryo ai sound is very distinct... its their 1 call

#

i have not observed any lag spikes due to ai. I know ai alone does not cause it, but maybe with large player base and ai maybe. Will look into it, but it could be home internet causing lag spikes i would use direct line or change location in reference to the router/hotspot.

toxic ridge
#

once you learn the dino sounds its very easy to tell ambient from ai apart

celest abyss
#

@deft peak You tried to sneak up on them? Try to crouch and get them from behind.
They can see and hear you.

crude prawn
#

AI’s speed is certainly a challenge, but it’s not insurmountable. The AI seem to either fall out of an alarmed state after while, making it possible to get a jump on them...or well before that, they reverse course during the pursuit, right into your clutches.

Catching AI doesn’t seem to require much strategy, just persistence. If strategy does in fact make catching them easier, it’s only beneficial in saving you time and stamina.

celest locust
#

What the fuck

#

How tf is there too much AI

celest abyss
#

AI already spawn in different sizes (growths)

wispy cipher
#

I saw there was an update to add more ai i went around map twice and no ai please explain

pine venture
#

they're testing the capacity of servers with AI right now. It will most likely go down in numbers. And also, right now, there's only Dryo AI. Later, it will be all kinds of dinos so it will be much harder to get free meals from AIs since they will fight a lot harder.

crude prawn
#

We could actually do with less AI if the starvation mechanic wasn’t so heavy handed. Starvation should be a pathway to struggle, by way of debuffs, not death. Death should be a consequence of struggle. Struggle and mitigation of that struggle is the best motivator in the game...it motivates you to hunt/search, to wander, to live and experience your Dino. Because starvation wouldn’t equate to instant death, we shift the focus of the game experience to actually living as the Dino...instead of just trying not to die from starvation.

The worst part about starvation, from a player/customer perspective, is that it makes you feel cheated by the game...like you’ve been set up for failure. That’s a horrible business model. One is less likely to feel that if they are preyed upon, even if you don’t like it, at least it’s expected.

Struggle by starvation means you are more likely to be preyed upon in order to die, in part, due to the debuffs starvation causes...that’s a much better pill to swallow. And while starving, at least you get to still play as the Dino you’ve invested in...that’s a huge player experience bonus.

This approach means fewer AI would both make survival still viable and turn up the struggle...which would be the gameplay.

dapper kiln
#

@faint beacon as far as I know there will be an option to turn off any AI on a server, so you are not forced to play with npc rexes

faint beacon
#

Oh thats good

crude prawn
#

Velo AI in Legacy ate its kills...Apex AI could and should too. It’s how you create the feel of a living breathing eco-system.

vague saddle
#

I’m sure ai will get better, the are so much more ai dryo right now, but they are to fast to catch as a young juv, but I’m sure they will get it sorted, I have high hopes and can’t wait to see the future of the ai in this game

glad tangle
#

ai feels so frustrating. But I have high hopes for what it will be. If it works the way I think, then the plains will be flooded with ai eventually, so even though they may be completely unseen now, we might see one eventually. Can't wait

glad tangle
#

@cerulean nexus “reliably chase dryo down a straight line”? What kind of mega buggy ai have you gotten, cause my ai has always been painfully running in circles and zigzags and is impossible to track because it never calls

cerulean nexus
#

Then again, I do not find AI often despite there being 300+ in the server I often play in

#

I must be dumb.

glad tangle
#

Idk maybe I’m just running into insanely buggy ai

robust fractal
#

Same boat as ult.fluff. i find ai regularly but they spawn in concentrated large clumps. I can run at the lot and they all run away in the same direction and into a hill or cliff where they just cease moving.

glad tangle
#

How are you guys running into easy ai

#

what server are you guys on

robust fractal
#

server na #1 and a few other non official servers i play on have the same AI spawn points so far in my experience. so i just hangout in those coordinates when im smol

wise hearth
#

@spiral bison wdym its too small im literally running into packs of 4 dryo ai all the time, maybe youre out of the spawn zone

spiral bison
#

cuz i always starve as a utah cuz no ai spawn on the grass lands

#

sometime sit does but not always

empty grotto
#

then move around, dont sit in one place and expect them to show

spiral bison
#

thats not what i was doing ive been search like in the middle of the map

empty grotto
#

great, so you were walking in a circle in one spot, outstanding move

cedar merlin
#

Its true as a carni you pretty much are locked into a certain area or you might starve. Stay on the southern loop sniff, listen and look. If you try to explore the island you may find yourself in a dryo dead zone and starve.

glad tangle
#

@sage moon

sage moon
glad tangle
novel cedar
#

@strange shoal What?

strange shoal
novel cedar
#

I think AI dryos are the only ones active on Evrima rn.

strange shoal
#

ok i get thank

cedar merlin
#

Seems after latest patch ai population has gone down again. Going to have to search around more to confirm.

crude prawn
#

Too little AI spawning isn’t...or at least doesn’t have to be a problem. Too little food from carcasses doesn’t have to be a problem either. The real problem is starvation. The problem with starvation is that it results in death too quickly. The problem is that starvation has no depth as a mechanic.

Starvation in its current form adds no content, no compelling experience, no complexity, no flavor to the player experience.

In its current form, in the current biomass desert, it serves no other purpose but to cause player angst...and I don’t know what part of “game theory” suggests that’s a good thing.

Angst isn’t the same as challenge....angst makes people put down your game. They feel cheated, that the game is rigged against them, that it’s poorly developed, that it’s a grind that detracts from the experience...that it’s not worth the effort or the investment to keep playing.

We don’t need angst, we need challenge and the devs can make the game challenging by reducing AI and maintaining low food values, while getting rid of the angst of starvation by re-envisioning starvation has a state of challenged existence...instead of a state of death.

Make starvation a prolonged existence of struggle(before resulting in death), through the imposition of de-buffs and prolonged recovery from those de-buffs once you’ve fed.

wraith portal
#

starvation should act like the new bleed, not outright kill you but slowly debuff your speed, stamina, strenght until your too weak to stand and your dinosaur begins to play the sleep action. this would make starvation add desperation. i shouldve put this in suggestions

cosmic copper
#

can anyone highlight the areas where ai seems to spawn? just been having a bit of trouble finding them consistently, but then again ive only been playing around bampy swamp recently

glad tangle
#

I found a few at southeast

#

I finally found ai

#

And hot damn is it good ai

#

Southeast swamp is probably the best place for ai as far as I can tell

merry plaza
#

I've found that the tend to spawn on the outskirts of the map, far off from most player frequented areas (unless they wander or are chased in). They really hug the borders for some reason, like in the southern mountains with the radio tower, you can literally find them clinging to the hills.

#

I really only find ai within flatter inland areas on occasion, which makes the opens plains feel kind of empty? I even found one standing in a tree in the game's most recent version.

cedar merlin
#

Before the last update they were spawning pretty good in their spots. They get chased away and i have seen some despawn. There are maps a few weeks back in this chat. After the last patch it seems ai population went way down, but maybe they stop despawning and just stay where they are chased/wander to?

#

Im hoping the fishing spots lighten the burden on carnis the food situation is just too much to play through atm and running around as a herbi gets boring.

blazing mica
#

Why is there dryo AI dead zones? Realism? It seems almost impossible to audibly hear them or see them in dense undergrowth. Multiple lives and hours of my time wasted. Maybe I am doing it wrong. At least in legacy, I could stalk and hear them clearly. Thoughts?

merry plaza
#

The populations where I found a bunch of them were situated way out in the outskirts of the map.

I.e. by the south radio tower, I had to really climb up into the hills to find like 3-6 ai clustered in one spot, either running about or standing locked in place, making loud sniffing noises,I only really hear them call once, either when logging in or on rare occasion. Most of the time I find them now by stumbling across their footprints in area I've found them to spawn in.

So they can be found, and they serve their purpose well enough in feeding a carnivore population, but it's kind of weird in where you can reliably find them (guranteed areas seem to spawn them way up in the mountains/harder to access areas), and this honestly makes it a bit difficult to get at ai if you dont take cliffs+fall damage mindfully.

I can only imagine how tedious it will be for larger carnivores to get at ai if the ai stays in this state throughout further updates, especially after update 4 plans to introduce fracturing, so hopefully the spawn locations, ai pathfinding (like have dryo ai at least avoid mountains/higher areas and stick to flatter land, cause otherwise they just wander until the cant or decide to not move anymore), or ai behavior is looked at a bit more before update 4 comes in.

glad tangle
#

I dont want it to be easy, but I also dont want it to be by chance.

rough cipher
#

i usually hear dryo AI 1 calling every so often when im running around and i often find their population spots that way

long gyro
#

The reason why the ai is hugging borders, end map is cause they fear for their lives... =/ they want to survive too

#

Lol 😆

still tinsel
#

The ai calls

cedar merlin
#

supposed to be @blazing mica

#

They would run to the mountains in previous patches, but would despawn after a while thus keeping the main spawns in good population. We had decent ai a few weeks back for a few weeks so they have the "right" formula current state will just need some tweaking.

blazing mica
#

Right. When I found an ai. It despawned in front of me. And then I died of hunger because the server was empty, like many. Isn’t it possible to set conditions for spawning to be around active players near water sources or just simply hungry? And then later on in development, adjust that? I am not coding this, but I feel like it should be top priority to engage players in your game.

glad tangle
#

Doesn't seem like AI is the same for everyone.

cunning pond
#

I think I've seen about 5 ai in about 15 hours

glad tangle
#

Bro how tf are you guys this lucky

#

I’ve seen 1 ai

#

In 3 weeks

#

What server is this

spiral stone
#

@cunning pond the suggestion u put in recently is most definitely reminiscent of Walking with Dinosaurs. I think that's why u suggested it.

glad tangle
#

I played on EU2 for 2 hours and I hunted down atleast 6 AI, and saw another 3 or 4.

#

I have no idea what's this struggle with AI, you need to move your ass and listen to the calls.

cunning pond
#

@spiral stone correct

deft peak
#

I am playing carno and found that the time you need to start hunting again is too short. Many times I hunt AI and as soon as my stomach is full I only have a couple of minutes to wonder around. In comparison with the isle I could start walking around and scout the map. Maybe has to do with the current spawn system, but it feels like the time between hunts in the isle was better balanced then it is with evrima. Prefer to have similar timings as before (the isle) so we can also do other stuff (when available) in the mean time instead of constantly needing to roam for AI to hunt

peak ravine
#

Should add more AI spawn, i saw many times plenty of dryos in the same place...

ancient kelp
#

Saw a lot of them outside the world boundaries, clustered together

robust fractal
#

i love the spawn points in the ocean

#

XD

sonic notch
#

i hope the Elite fish pose a threat to baby dino's

wild goblet
#

@foggy mountain you already posted your suggestion in #general-feedback, one time is enough

foggy mountain
#

Ok

wild goblet
#

@light rain that'd be a step backwards to legacy, which noone of the team will ever do.

manic dune
#

@primal forge dryos spawn mainly on grasslands but wander off to forests

primal forge
#

@manic dune Ty, maybe it's just something about the way I've been playing then. 'Cause you're right, it makes more sense that they would spawn in open areas and go hide. They still sometimes spawn in trees, but it would probably be a lot worse if they were spawning directly in the woods 100% of the time.

raven nymph
#

I've only ever seen ai spawn on the edges of maps

fierce yoke
#

i have found ai all over the map, it just gets picked of much faster in the midlish parts, also you are more likely to spot an ai on one of those meadows (open spaces in general)

gray bronze
#

It spawns kinda where herby food spawns. I find plenty of ai where bushes are

maiden yarrow
#

would it make sense for AI to react to herbivores in a more specific way (perhaps this is planned) say, if your a large herbivore and only walking/trotting you would not scare AI like how it is currently. but if you begin sprinting / using attacks the AI then acts as if the herbivores in the local area are threats? maybe something is already in the works like this though.

cloud sierra
#

I like that idea

sleek bone
#

“Slow down the dryo that's already slower than utah because i suck ass at hunting AI!” Yeah no, utahs arent having troubles mate lol

unkempt ivy
#

Juvie utahs maybe adults shouldnt have an issue

brave quartz
#

@glad tangle that's not what I said =0 I said the ratio should be 10:1, that does not mean obly one carni would spawn at all. It simply means one carni would spawn per ten herbis. Anf I didn't list every dino, only gave a few example to the readrr would understand

wild goblet
#

@analog anvil you do realize that dryo spawns with different ages already?

analog anvil
#

@wild goblet yes of course. My suggestion is that young AI spawn more readily, rather than a rarity. Sorry that wasn't clear.

wild goblet
#

as far as my experience goes, ai spawns at roughly your own age.

#

hmm, so you meant that the AI spawned should consist like ~90% juvieniles? yea i'd agreed on that. but AI shouldnt be too common, even as juvis

wild goblet
#

@limber edge an even more easier way to play the is not wanted. finding ai isnt that hard or an issue. most ppl still think ai spawn ontop of your head if you're hungry enough, cut that, thats gone. ai spawns in the world to be found by those who look and hear for them

analog anvil
#

I'd say about 10-15% of Dryos I hunt and kill are not full adults.

I'd like to see that doubled, if not more.

sleek bone
#

Why would dryo, a flight animal, willingly fight to the death instead of running. That just seems like a dumb thing to have its AI do

sleek bone
#

@glad tangle no

nocturne sand
sleek bone
#

“Ai is to fast to catch for utahs” LOL nice joke

paper maple
#

They outrun juvis. Getting a bite and stalking is ok but the pathfinding us pretty dumb.

pseudo crystal
#

The AI dryo can make an almost 180° without losing speed and sometimes run sideways. So yeah AI need some tweak

glad tangle
#

treeyosaurus

idle hill
#

Does Dryo AI attack now?

#

I haven't entered the game yet so I don't know

sage moon
#

yes apparently

sleek bone
#

The days of carnivore dryo return

short copper
#

Dryo’s are the new Apex

wild goblet
#

so it should stay like this?
okidoki, i'll tell filipe the good news

hybrid elk
#

@nocturne sand wait there is Tenonto AI ?

nocturne sand
#

No, but there are a few clips of dev streams showing tenonto AI

hybrid elk
#

Oohhh ok ok gotcha

empty sandal
#

The dryos murdering things is great fun.

nocturne sand
#

that role should go to tenonto AI

empty sandal
#

I mean dryo AI should be able to defend itself too. It's not meant to be free food.

If a juvie utah walks up to an AI dryo, the dryo should squish it.

silver raven
#

Yeah but it shouldn't attack stegos on sight either.

empty sandal
#

Ye it shouldn't be suicidal.

#

I like it being toxic, but it should be smart enough to not go for things it can't kill.

loud moon
#

Attack anything smaller than it, run away from anything bigger than it, and just kinda ignore herbs or run away from them

flat cloak
#

love how the AI spawns and doesnt get stuck in the mountians anymore

#

not just bugged out in some spots i am not finding any ai spawning issues since hotfix they are all over the place now where you would expect them

silver raven
#

Have albino dinos running around everywhere ? No thanks

mental adder
#

I meant as ai not as playables

sage moon
#

still no

silver raven
#

I know you meant as AI, but on officials there are 75 player slots, and around 300 (if I'm not mistaken) AI dryos. If all of them were albino, there would be 4 times more albino dinos on the map than normal colored ones.

mental adder
#

300 dryo ais on a server but I barely find any 😔

silver raven
#

They hide

#

And until last update they were mostly bugged in corners of the map also

silver raven
#

Dryo AI isn't even supposed to KOS at all

empty grotto
#

it is

patent bolt
silver raven
#

what ?

#

I'm not complaining
It just doesn't makes sense

#

In nature there is not a single animal that attacks on sight, unless it's very hungry
So why should a defenceless small herbivore try to kill everything it sees ?

sage moon
#

why not

pseudo crystal
silver raven
# sage moon why not

As I said, it makes no sense
Dryosaurus is made for running and hiding, not fighting
The only things it can attack with a chance of winning are hypsis, other dryos and baby dinos, and none of them are a threat

patent bolt
#

It would make more sense if an adult dryo AI would attack smaller creatures, those that it can take on. I'm sure some time later they'll make it work that way.

silver raven
#

But why would it attack them anyway ?

empty current
silver raven
#

If that is your argument, then let every AI kill everything on sight. Very good for the immersion. This is a survival game, not Primal Carnage.

patent bolt
#

It's supposed to be AI that you should be afraid of. The fact that it attacks you doesn't make it less of a survival game.

silver raven
#

You shouldn't be afraid of dryos. Even if it attacks anyway, people find it funny and not frightening.

patent bolt
#

You find it funny, that's your subjective view not that of the majority since you as a single person do not represent it.

#

It doesn't matter if you should or should not be afraid of a dryo.

silver raven
#

I'm not the one who said it was funny earlier.

patent bolt
#

Irrelevant

silver raven
#

How doesn't it matter ? It doesn't matter if something poses a threat or no in a survival horror game ?
Rexes are supposed to threaten players. Utah, carnos, and most other carnis too.
Big agressive herbis like trikes, stegos and ankys should pose a threat to players that are too confident too.
But not the "bottom of the food chain" dinos.

#

If the isle was meant to be a full-time murder party, I don't think the devs would have bothered to give growth cycles do dinos, niches and specific diets. They're trying to replicate "natural" animal behaviors. And as I said, there is not a single animal irl that always attacks on sight.

limber edge
#

honey badger attacks on sight

silver raven
#

I was wondering if someone would give me an example of an animal that attacks everything on sight.
Sure honey badger does quite often, and it's one of the most aggressive animals on earth. I'm not sure if dryos are supposed to have honey badger genes though.

sage moon
#

game

patent bolt
#

True, it's a game. So deal with it.

silver raven
#

It's not a deathmatch game

loud moon
#

^

static lotus
silver raven
#

So you agree that it shouldn't attack everything ?

static lotus
#

yes

static lotus
#

as a small defenseless animal would die to most things if it attacked and therefore only dryos who fleed would be able to reproduce and get kids who would most likely behave like their parents

loud moon
#

I think adult dryos should attack smaller carnivore juvies

empty grotto
#

its almost like the dryo ai isnt finished and is still being worked on or something

glad tangle
#

I have a question, i saw the last updates in the list about the AIs, (Stego, Rex, tenonto, etc) They are working on a friendly and grouped behavior, does that mean we will be able to group with AIs?

#

PS: I've been killed by a Dryo AI as a juvi Tenonto yesterday 😦 I was trying to run away and fight back but he killed me. Is this normal behavior for a Dryo to attack juvi herbies?

sage moon
#

yes

nocturne sand
#

Still don't get why people want dryo AI, which has extremely good speed AND the best maneuverability in the game to be going after herbivores, of course only hypsis get an automatic death sentence, but there's also babies

tropic nexus
#

@hearty pollen wasnt intended to be like this, itll probs get fixed soon

tropic nexus
#

but why that suggestion thenTI_Dilothink

safe rune
#

In order to do so, you need actual feedback that helps improving by pointing out issues

ivory egret
#

I do not know about you, but I want AIs that can rival Androids from Detroit: Become Human.

safe rune
#

You can’t make something better by saying: "Make it better." Give actual feedback containing an good idea

young horizon
#

making AI good takes time its not as easy as just make Ai good lol

static lotus
#

@ivory egret thats why we have feedback for ai so devs can see the bugs or other stuf the player base has Found or if a player has an idea to better ai or wants to change smt with it

wild goblet
#

to add on that, iirc D:BH is a singleplayer game. AI for sp and mp differs vastly by the resources the game can provide. a sp has naturally more of those free for ai as it doesnt need to track other players in the world and such

tropic nexus
#

@vagrant saddle Wasnt meant to be like that, its gonna be changed later

mental adder
#

I actually like dryos being aggressive, killing people who are afk so they don't stay afk, makes me want to be a dryo myself, though I think they shouldn't attack active players unless they're a carni

untold umbra
#

I like dryos behaving like dryos would. Take that as you will.

last yarrow
untold umbra
silver raven
#

Dryo AI attacking everything on sight isn't intended

glad tangle
#

Put your old profil picture back right now

empty grotto
tepid grotto
#

@nimble mica Bigger AI is planned and currently in the works. Every playable will have an AI version.

nimble mica
tepid grotto
#

It will be in when those animals enter development

cobalt seal
#

@deep goblet nice idea! But what would be the limit for this group ? TI_OviQuestion

silver raven
#

@deep goblet Nice idea ! But you should delete one of your two posts or you will anger the mods.

cobalt seal
#

Like it would be wierd to see a group of 15 dryos AIs
would the limit be the the same as in players group ?

glad tangle
#

Dryos being inquisitive assholes might be an interesting theme nontheless

#

Though yet again that might be a thing better reserved for Troodon AI

deep goblet
#

Thanks for the credit guys 😄

#

And yes I was thinking group limits for AI should be the same as players limits @cobalt seal

#

Btw, how would I anger the Mods?

cobalt seal
#

mhm, I see

silver raven
#

You're not supposed to post the same suggestion in different channels, that's considered spam

deep goblet
#

Alright, in that case I have removed it from general feedback

sage moon
#

in 3 channnels

safe rune
#

Oh, and consider adding that while developing dryo AI

silver raven
#

@static lotus It takes devs months to have a single AI behavior to work for a single dinosaur, and you want them to create MULTIPLE ones for every AI dino ? That's waaaay too much work

static lotus
silver raven
#

I take all suggestions made as if they were for the short/medium term. I myself have plenty of suggestions to make for when the game is further down the road, but I wait until they're more of actuality.
I'm not saying you shouldn't put suggestions for the long term, but they're not very useful in the current state of the game.
You'll probably have to post them again once it becomes doable for the short term.

glad tangle
vapid musk
plush latch
#

rex ai fights TI_Champ

glad tangle
#

Dryo AI runs away from bigger predators unless cornered

deep goblet
#

@glad tangle are you talking about server owners being able to change AI? Like their behaviors and spawn locations. In that case I definitely agree with you

glad tangle
#

Yeah

sleek bone
#

Wtf would tiny bug ai do like i doubt even compy could make a meal out of mosquitos and spiders

static lotus
silver raven
#

There shouldn't be a food resource in the game that is reserved for juvies. Small dinos, okay, but not juvies. Because all dinos aren't the same size. Why could a juvie rex eat bugs if an adult velo cannot ?
Anyway I'm not too keen on the idea of adding insects either, but whatever. That's not like bugs would break the game. (pun intended)

static lotus
silver raven
#

That's better

sleek bone
#

Grazing on mosquitos and spiders? What are there gonna be big fat clouds of mosquitos just floating around lol

plush latch
#

termite mounds could work

#

or anthills

#

not a swarm of mosquitoes or spiders though lmao

sleek bone
#

Termite mounds would look a lot better than random swarms of mosquitos

#

Like individual mosquitos would be pretty worthless even to a compy and random swarmclouds of them would look so out of place

silver raven
#

Well, mosquitoes do form swarms
Wait flies do, Im not sure about mosquitoes

plush latch
#

oh, they swarm all right
go to any wet area during the summer where i am, you'll see like 20 grouped together

#

sometimes they even chase you around

#

anyone gonna point out how this guy said

#

"add ai insects like spiders"

sleek bone
#

lmao shit didnt even notice lol

#

maybe we should also add insects like millipedes and crabs TI_Troll

tulip roost
static lotus
#

Crabs are actualy viable tho

#

Like ai

sleek bone
#

Yeah they are, would be nice to see them on beaches

west copper
#

the problem is that beaches in isla spiro are on the edges of the map and nobody has a reason to go to them

plush latch
#

they should add bigger fish in the ocean, so piscovores will want to

#

higher elite fish spawnrates in the ocean TI_Dilothink

#

but you won't be able to stay there for long, since, water aint drinkable

sleek bone
#

There are a good few planned dinos who arent in yet who could fill the coastal biome with the ability to drink saltwater and eat the flora/fauna there like palm trees, seagrass and crabs/fish

#

That would at least start to solve the issue

west copper
#

adding an entire new ecosystem to balance will be a nightmare

#

they should just focus on freshwater environments for now

devout crescent
#

think we just need a couple more small islands, maybe 3 or 4 small ones scattered across, only capable of being reached if you swim across, could serve as nesting grounds for saltwater minmi and beipio’s, with fish in water and maybe freshwater on land, great place to live for piscivores but easy to camp the islands if your something similar to a deino, bary sucho or spino

sleek bone
#

Well the dinos i was thinking of for coastal niches aren't even on the roadmap yet so it would be a while anyway if it happened (probably wouldn't anyway)

primal gulch
#

one tht could fil in coastal in my opinion would be tehh bebiosaourus the new theri typ dno on the road map in witch looks kinda like aduck to me

#

so it could be both fresha nd sallt eating seeweed if on abeach and eating bushes and stuff if by rivers

sleek bone
#

I think beipiao is a lake and river dino but idk, maybe they'll let him in saltwater too

#

One i was thinking of is Plateosaurus who could reach palm leaves, as well as mangrove plants and seagrass/seaweed

glad tangle
#

personally i dont want ai except from like a little oro snack

#

Just because then the isle will be more like Saurian

#

I think there should be small land dinos for land Carnis and small fish for fish eater and aquatic dinos

#

so then it focuses more one the PvP aspect instead of really good ai because then whats the point in players 😋

sleek bone
#

i think the numbe rof ai should depend on the number of players, as players fill a server ai should become scarcer and as servers are empty there is more ai

#

not sure if that would be an easy thing to do though

glad tangle
mossy yew
glad tangle
mossy yew
#

True enough, but hopefully they can provide a decent challenge, unlike current ai, though the dryo is getting there. After all, it's doing a good job of being as bloodthirsty as your average player for now at least :p

glad tangle
#

true

gusty geyser
#

NGL, as someone who loved realism servers, I don’t like the fact that they aim to make the AI mimic human players.... but that’s the plan. To make AI as indistinguishable from players as possible.

west copper
# static lotus Ptreas

making a whole new environment for only 1-2 creatures is a waste of time and resources

#

this would only work if they reworked isla spiro so that beaches are more accessible

#

and isla spiro is planned to be reworked anyway so that isnt too unrealistic

empty grotto
glad tangle
#

ok

silver raven
#

Ai dryo was initially supposed to attack very small carnivores, run from any other carnivore and ignore herbivores unless attacked. The fact they attack everything is a bug

deep hull
#

That's my biggest issue, Gixy. They will run right at a baby dryo hiding in brush and murder you. And I don't think itw as a bug, Bubulblu? Amarok's said it'll be changed but I think it was deliberate if temporary... I'm just worried now they'll leave them aggressive toward baby herbis to "keep them acting like players"

#

It's a bit poopy to be unable to grow a dryo b/c you keep dying to dryo ai though

silver raven
#

I'm not aware of dryo AI supposed to attack other dryos being ever mentioned. Maybe that's a first iteration of player-mimicking AI, and we know players may prove a little aggressive even towards their own species.

#

But I'm 99% sure it's not going to remain this way. As they mentioned in their devblog, there's still going to be a realistic option for servers, and dryos wouldn't realistically attack anything. And concerning the player-mimick, they're gonna have several pesonalities, and it's very unlikely that all of them will be murderous fricks.

deep hull
#

Yeah it was deliberate, Amarok talked about it on stream; he said it was temporary and it'd be changed but then later on, I think the implication was that it's meant to imitate playeres this way

#

afaik officials will have the "player" ai but, honestly, player dryos killing baby dryos on sight also isn't realistic at all

#

dryo players are usually p chill and definitely don't kill each other, in my experience

#

but yeah he did say the personalities will change it. I'm HOPING it'll be okay. My CONCERN will be that it's not, b/c they really do not obey line of sight with foliage (they arrow straight to you even in thick brush)

silver raven
#

Yeah their perception mechanics aren't on point yet

#

But in the future AI is supposed to have the same perception as a player, you will be able to hide from them in bushes

analog anvil
#

@loud moon I think that's the plan for the "player" version of AI

loud moon
#

Sounds good to me

soft kiln
#

Yes. Make dryo ai a bit of a threat and not just a free meal

still tinsel
#

so you want dryo ai to threaten adult carnos

deep goblet
#

@tired saffron thank you very much!

earnest rampart
deep goblet
#

@spiral bison indeed. But once carnivore and territorial herbivore AI is released, then dryo probably will go back as run away

glad tangle
#

@rapid crown wrong channel, + you can't do anything about a 3rd party banning you from their server.

sleek bone
#

Idk some smaller ai like cerato should attack player ceratos but ya its annoying to have AI including herbis indiscriminately going ham on anything they can when it makes no sense

tropic nexus
#

I think aggressive Pachy is a good idea, but only if you get way too near, it shouldnt really chase you from far away

silver raven
#

Pachy AI should 3-call you if you approach, then attack if you're not considered a "dangerous animal" for it, and instantly attack once you come too close if you're a predator

young horizon
#

AI in general is a nightmare to work with and to get work correctly 100% of the time

silver raven
#

sadly

deep goblet
#

Sense there are a lot of herbivores attacking each other irl (for example, elephants who attack Buffalos), I don’t see why herbivores on this game wouldn’t do the same

vapid musk
#

^ agreed

static lotus
glad tangle
#

Dryo is more like a deer or antelope

silver raven
#

Not really
Deers are the same size or bigger than most their predators
Dryo is much smaller than any of its potential predators

glad tangle
#

Okay I have found multiple AI dryosaurus as a carnotaurus full grown mind you, how come they're still trying to bite me whilst running away?

silver raven
#

They got a little confused on what they're supposed to do

deep goblet
#

I was thinking about ceratopsians, stegosaurs and nodosaurs attacking other herbivores. But sense Dryo is the only AI currently, it should be aggressive towards most things so it doesn’t make the game too easy

silver raven
#

Actually dryo attacking everything makes it easier for carnos and utahs

maiden heath
deep goblet
#

For the moment as it’s the only AI, maybe not but in the future once more AI appears then yes. Dryo like AI should never attack anything

dawn lance
deep goblet
dawn lance
#

Yes but not toward things that are small and harmless to it

#

like irl a rabbit would not attack a hamster on sight

deep goblet
#

Yeeee kinda right

hollow wing
#

If an adult dryo kicks the f* out of a small raptor that begins biting it's ankles then im on board. But if a dryo rushes you from 10meters just to start attacking you, that's kinda stupid.

spark hinge
#

AI aren’t supposed to be free meals like they were in Legacy. Just a reminder to those who want AI to slow down and/or not go after carnivores smaller than it attempting to hunt it. As for attacking baby herbis and such, that wasn’t intended

olive sluice
#

Also just a side note, no matter how full a server is, ai will always be necessary

It's a joke to think you could have a functioning ecosystem without AI. Especially considering the diet system. Players will never be able to fill out the needed biodiversity.

main ingot
#

@left mist The Isle is set in modern times so seagull would fit perfectly fine.

left mist
#

if you rather prefer seagull ai instead of a different Pterosauria that fits the same niche as a seagull ai and helps improve the setting then you are settling for less for some reason

#

but to each his own

main ingot
#

Yeah I feel like small but still modern animals still fit very nicely, but some things are different, like prehistoric arthropods.

sleek bone
#

there is a huge difference between adding small flying ai like seagulls and bears who would be demolished by the invasive species on the island

#

seagulls/birds make sense, rodents and small reptiles make sense, modern sea life makes sense

devout crescent
#

yeah but they were talking about seagulls, not bears

#

seagulls can fly and are pretty invasive creatures, they go everywhere theres food

sleek bone
#

He was comparing it to having bears tho lmao like the two are even comparable

#

Seagulls can survive on a dino infested island, bears could not, so there is no reason to not have seagulls

left mist
#

If you want seacreatures guess what there’s a prehistoric counter part of you want seagulls there’s a prehistoric counter part of you want rodents there’s a prehistoric counter part I get that it’s in “modern times” but I simply think that modern ai is less creative and more boring

sleek bone
#

Except this is modern times and it might not fit with their lore

#

Why wouldn't there be seagulls? Or modern day fish in the seas? Sure some small prehistoric flyers would be cool ambience but there's no reason aside from “why not lol”

left mist
#

I mean the isle has always been about how can we make an environment with multiple layers/ niches using dinosaurs

#

Ai so far has been dinosaurs for this reason so I don’t see a reason to break the consistency if this seagull ai ended up being a food source for certain flyers or if the seagull ai served any other purpose instead of flying around it would kinda go against that but that problem could easily be solved with using other flyers so I think there’s more reason then why not

#

It would add on to the ecosystem, add a niche, and a new creature

sleek bone
#

seagulls would likely be like the current flocks of birds just for ambience, so they wouldn't play any role or be true AI

#

as we already have current bird flocks that seem to be modern birds

empty grotto
#

@formal vine ai is already getting personalities just like you suggested

prisma viper
#

To what I said about the smaller AI; hypsii AI might be nice. They are smaller and slower but have that spit attack that could make hunting them a challenge similarly to aggressive dryos

loud moon
#

aimbot hypsi

fathom cedar
#

And from your connotation, it sounds like you’re having a lot of trouble.

prisma viper
fathom cedar
#

If you have trouble as utah, especially combat, go to servers like taco island where we do constant 1v1’s

#

You’ll get better, trust me

prisma viper
#

no no, not the combat. full grown i'm fine. I'm talking about as a juvie utah

#

hunting AI as a juvie utah is the only bit i'm talking about

hollow wing
#

ADD MOUSE AI... thats it. just add it.. 😄

maiden heath
#

Why tho

glad tangle
#

for the raptor juvs

empty grotto
#

why? so you can grow a carnivore with zero effort again just like in legacy? oh god forbid you actually have to search for food for a whole 1.5 hours, the horror

raven nymph
#

Someone’s a bit salty. Mice would be nice tho. Juv Utah’s can’t really hunt anything so I’d feel like it would be more realistic. It would also make it a bit more fun. Less sitting and waiting to actually be able to do something. Also mice are cute so you have my approval aydem.

empty grotto
#

juvie utah can hunt dryos, pretty easily might i add, also why tf would we need mice, something that give next to zero food for anything larger than a compy, when we are already probably getting ai hypsis, compys, homalos, etc

raven nymph
#

Dryos fucking DESTROY young juv Utah’s. Also I think hunting mice would suit them well. Also in what world do only dinosaurs exist? We need some other creatures too

#

Like small mammals.

#

Also it would just be really adorable.

#

And besides if it gives no food what’s the fuss about? It will stop being efficient when they get bigger so they’d move onto bigger prey just like they would irl. It’s not like they could survive on a diet that only consists of mice the rest of their lives.

#

Also they could be like slightly oversized cats which in my personal opinion would fit them well.

prisma viper
#

I think once compys are added it will help utah juvies however aren't compys set to be in groups that could threaten a juvie carnivores life? Lol

#

I'm fine with pure dino AI as long as the ecosystem is fleshed out. In reality juvie utah should rely on a pack to help feed it, but in player practice it hurts playing til 50% grown, not seeing any food the entire time, and then the time you do it's sometimes an adult dryo that just wails on you and laughs on your corpse.

empty grotto
#

what im hearing is that you guys dont know how strong juvie utah is, thing can easily hunt down and kill dryos, you also seemed to completely ignore everything i said about hypsi and compy ai, this game isnt meant to be easy, if you cant hunt then you shouldnt be playing a carnivore

prisma viper
#

You seem to not understand that a juvie carno will always catch it's meal while a juvie utah has a much harder time. We aren't asking for an easy meal, just a variety of difficulties. I play carno all the time and the only time I don't make it to full grown is if another player catches me.

As a utah it's about 75% death from starvation if I'm packless.

That's not "oh you can't play". That's "oh maybe there should be diversity in prey because not 1 shoe fits all feet"

#

While hypsii and compy ai do plan on coming out in the future, they are very far down the line of updates. Things can be changed along the way, and tweaked for a better overall experience.

empty grotto
#

so you're just saying that you are again, not a good utah

#

track, hunt, hit

#

kil

prisma viper
#

"not a good utah" when the reason of starvation is A. No AI around for over an hour. b. AI spawned is adult dryo that kills the juvie utah.

empty grotto
#

you grow faster than you starve out

prisma viper
#

You have to eat twice between spawned in and grown

empty grotto
#

if you manage to not kill yourself on a dryo, then you can kill them easily

raven nymph
#

I think you actually described a psychopath. I feel like there’s a bit more to the game than murder perhaps? Just a bit more

prisma viper
#

Lol

raven nymph
#

Like very small bit

prisma viper
#

Just a bit

#

When nesting comes in there will be family... Then the oviraptor will make it family murder time :3

raven nymph
#

Yeh

empty grotto
raven nymph
#

Also being able to chase tiny helpless creature would be a nice change from having to murder things twice your size.

#

All the time

prisma viper
#

Variety is the spice of life

empty grotto
#

what i dont get is why you think it would be better to allow people to effortlessly grow utahs because some people cant grasp to wait before hunting

raven nymph
#

Those with ADHD can’t wait that long without doing SOMETHING.

empty grotto
#

let alone add rat ai which would take longer than just adding hypsi ai

prisma viper
#

I'm not? I'm saying that it shouldn't be such a gap between a juvie carno and juvie utah when it comes to self sustain

raven nymph
#

What’s wrong with growing Utah’s effortlessly? They are one of the smallest carnis and need lots of adults to take something down efficiently

#

They need to be able to grow a little easier

empty grotto
#

juvie carno has another problem, dryos turn faster than it, by a lot

prisma viper
#

I've never had an issue catching dryo as a juvie carno

empty grotto
prisma viper
#

They generally run in a straight line

raven nymph
#

Yeh mice for Carnos then

#

Yeah ofc I’ll give them adult. It’s way more fun to try and kill them when they can actually fight back. Besides they give a better meal.

empty grotto
#

so you want to give all carnivores free growth because you want a fair fight?

#

only you

#

not 99% of everybody else

#

also keep in mind dryo ai is broken right now

raven nymph
#

No not big bois like rexes. The pigeons can have a bit of an easier time tho.

fading sail
#

Y

mossy yew
fading sail
#

Hm

empty grotto
#

hint hint, giving utahs easy grows just means they kill stegos and carnos in mass a lot more

polar moat
#

What’s going on in here oiliswatching

fading sail
#

Yeah. Utah needs longer growth

raven nymph
#

We are fighting about adding mice for some reason

fading sail
#

I wouldn't mind mice

polar moat
#

Well punch said they plan to add little ai critters like frogs and bugs. Rodent ai wouldn’t be bad

raven nymph
#

Yeah

polar moat
#

Is that what this is all about?

mossy yew
#

I'd rather have smaller dinos, and more juvies of said dinos as ai.

raven nymph
#

We don’t have any mammals yet

fading sail
#

It would give u food but not alot. Like grazing with herbs. Expect the food is running

mossy yew
#

A juvie utah should be able to get a juvie dryo I think

raven nymph
#

It would be a nice change to see something that’s not without scales

polar moat
#

Any small critter ai shouldn’t be a free meal, just an available one

raven nymph
#

Not fresh juvies. Dryo ai is pretty brutal.

#

It would be fun to chase

fading sail
#

Feathered utah when

polar moat
#

Still gotta chase that rat down and catch it

fading sail
#

Or possum

raven nymph
#

Yeah

fading sail
#

When rat ai is added

raven nymph
#

And they wouldn’t really effect bigger creatures. And when Utah is bigger it probs won’t need rats anymore so

#

Probs wouldn’t be a free grow

fading sail
#

Troodon could eat possum

#

Baby troodon eat bug

raven nymph
#

It would end up being that one creature in any animal sim that you completely ignore in later gameplay because it’s worth absolutely nothing in terms of food

#

Yeh

fading sail
#

Lol

#

True

raven nymph
#

Why were we arguing about this again?

#

Seems pointless

fading sail
#

Idk

raven nymph
#

I think bork might use a bit too much salt on his dryo ai or something.

#

Oh well

#

Off to entertain myself with something else

empty grotto
#

odd jab at the end there

glad tangle
raven nymph
#

It would be nice to have a little ai creature that doesn't puke in your face when you walk under it's tree.

#

Also hypsi are too cute to kill in my opinion

maiden heath
#

Well ai isn't supposed to be completely free food

sleek bone
#

Yeah we dont need legacy taco ai again TI_Yikes

raven nymph
#

Rats are faster than tacos I believe. I've met them irl before. They can vanish before your brain is even able to completely process that it was there.

#

Sneaky little things

#

There's a reason people fear rats. I've seen them kill things before and not just with diseases. They are killers.

#

But they don't puke on your face which is nice

#

Maybe voles could be added. It would be fun to try and chase them out of the grass and holes and stuff.

#

The most controversial subject ever: should rats be added to a dinosaur simulator.

sleek bone
#

Imo it shouldnt be all that controversial. They are animals with very high invasive tendencies and humans bring them everywhere with ships and whatnot

raven nymph
#

And then they kill innocent bird children. In other words they would be perfect for the isle if the goal is to kill hatchlings. That's what the complaint was yesterday. Or they could be a nice snack.

maiden heath
#

Nah

#

Rats are too small to even be seen by most carnivores and we got hatchling snatching species, at least with the potential, already

#

You want a free snack

#

So nah

#

Ai shouldn't be a free snack like in legacy.
Hypsi as smaller ai for smaller dinosaurs is fine, because it can spit and make it challenging.

Just running away isn't better than taco or oro ai because it won't take much effort to catch it by running and spamming bite

raven nymph
#

But I'd rather there be more than just dinosaurs in game.

#

Or make it run into a hole

maiden heath
#

Nah thanks

raven nymph
#

Oke

prisma viper
#

👀

sleek bone
#

titan is already planned lmao

prisma viper
sleek bone
#

it's very far off because rigging a snake is gonna be a bitch to do, i can try to find where they talkd about it

prisma viper
#

Ok thank you

sleek bone
#

well heres something lol just search what devs say about it in the server

prisma viper
#

Ehh that doesn't seem to confirm lol but I've got my hopes up then

silver raven
#

Titanoboa was planned long ago (I even think it made its way in the game in legacy)

glad tangle
#

it wasn't in legacy, but was planned as a part of some animals transferred from The Stomping Land

prisma viper
#

Thank you guys. I wasn't aware of these previous iterations of Titanoboa. I only knew of legacy and Evrima as they currently are along with the trello roadmap

raven vapor
# prisma viper Thank you guys. I wasn't aware of these previous iterations of Titanoboa. I only...

While I would greatly prefer a playable Titanoboa,
the last I've heard the Dev's mention on the topic is that it is going
to be planned as an AI. While Dondi was working on the EVRIMA map,
he even created shallow water sections in which, as he showcased with The Stomping Land's model,
only the Titanoboa can successfully hide. While it would take me way too long to find the clips of that,
here are some screenshots that should provide more hope for it coming into the game at some point
than Kitten repeating that it would be hard to implement.

prisma viper
#

Thank you!

raven vapor
#

While trying to find some clips from the mentioned Dondi stream,
I stumbled across a video in which Anthomnia somehow got access to all the creatures the dev's have access to.
The screenshot is probably a decent indicator on how "ready for implementation" Titanoboa currently is.
(After he tried to play as one, he glitched throughout the map and quickly switched to not crash the server.)

#

Turns out, I actually found two clips from the development.
The first is from the mentioned Stream. Dondi was showing how a Titanoboa can easily hide in knee-deep (Utahraptor knees) water.

hollow wing
#

Hey guys, is swallowing a prey whole broken? Or am I the only one who doesn't recieve any hunger points from doing so? I gotta drop it and eat it from the ground (YUCK🤢)

sleek bone
#

Seems to be a recurring issue

hollow wing
#

Oh okay.👍

#

It is a pitty cuz the mechanic to swallow the prey whole is cool

sleek bone
#

Dont shy away from your probiotics though, marinate it in some juicy mud

hollow wing
#

throws up in carno

sleek bone
hollow wing
#

Tas all i needed, cheers🙌

earnest rampart
#

@strong horizon the ai herding mechanic has been mentioned a million times before you so the devs have probably taken that feedback

weak tangle
#

How to join Asura 6's dc cinema

wraith portal
deep hull
#

It just vanishes atm w no hunger points added yeah.

rare orbit
#

the dryo agression make sense to smaller herbivores its taking out competition

silver raven
#

But there is no competition between small herbivores

opal flint
#

Exactly

#

Small herbivores are known for having no competition

rare orbit
#

It makes playing as hypsi more exciting

maiden heath
#

No, no it doesn't

#

It's not fun to get two hit for no reason when you are taking a drink

rare orbit
#

Small herbivores have little to no growth time, there gameplay loop is not based on obtaining enough food or surviving for hours on end. Everyhin on the isle can kill you. if you survive 30 min as of now you have won. Eventually something going to eat and you start over. The more threats you experience and hopefully avoid the of that core gameplay experience

#

Look around before and wile drinking, part of the fun

maiden heath
#

Exactly. Hypsi is just there to be killed for food.
So why should herbivore ai also kill them?

#

That's not fun, it's frustrating

#

There is no reason for a dryo to kill a Hypsi.
Okay, if it's near it's young or food, fine

rare orbit
#

Because that is the only conflict and exciting gameplay the experience , the thing trying to kill them the more fun and action packed it is to survive

maiden heath
#

The reason why it's fun to play a Hypsi is the thrill when hunted by carnivores because you can get away by hiding

#

Ai will see you

rare orbit
#

But your faster

maiden heath
#

And it's a damn dryo

#

There will be carnivore ai

#

Leave it to them

#

Not a fucking dryo

rare orbit
#

the whole experience of surviving as a small herbivores is to be cautious and flighty

#

Its not supposed to be so easy that's there nothin to worry about

maiden heath
#

Or take some herbivore who's aggressive by nature, like pachy

maiden heath
rare orbit
#

To be fair I don't think dryo should attack baby dryo as they can't esape

#

Can't fight back is different than can't fight or run away

#

I it can run away it's fair game

#

Hypsi can also blind them to run

maiden heath
#

If it hits, the hitbox is still too small in general

rare orbit
#

It's not, but I would prefer a cone shape

#

Use it if the close, but you're faster so

maiden heath
#

Still, Dryo Ai shouldn't be aggressive. I'm not saying it shouldn't attack when you attack it first, that's going to be your fault.

But I think there should be other herbivore ais, who would fit the aggressiveness a lot better, like Pachy, it won't make a difference in the difficulty in a small herbivore playable anyways. Dryo is just ridiculous

silver raven
#

Pachy, trike and stego make for perfectly fine aggressive AIs. Aggressive dryos are just stupid. Either they outright suicide at utahs, stegos or carnos, either they attack other dryos or hypsis which they have no reason to kill.

#

AI not only has to be a game mechanic, it also needs to have a believable behavior.

mossy yew
#

Aggressive dryo ai towards juvie utahs and carnos would make sense though. I'd like to see ai be aggressive to things that either hunt it or are competition for food.

vocal prairie
#

ai is already very difficult for juvies to hunt, due to how beefy and fast they are

#

if they fought back, it'd make raising a juvie utah solo near impossible

silver raven
#

AI isn't supposed to make the game easier in evrima though, it's there to make the world more alive and replace players

maiden heath
#

I still feel icky with making the ai behave like players

#

Making the game feel More alive, yes please

#

Replacing players... uhhh..

#

But we'll see

silver raven
#

I just hope it's done well
Which is, honestly, pretty unlikely

#

I still haven't heard of a game here AI reliably recreates the behavior of human players

deep hull
#

I think they said they're doing two "modes," which are "realistic" (like animals) and "like players" and servers will choose

#

but idk if that'll get scrapped. I definitely like the idea of realistic myself and I feel like if it's done well enough it'll be indistinguishable anyway

opal flint
#

Same

#

In fact i want ai just because players simply cant make a ecosystem, and that point is defeated if ai acts like player

sleek bone
#

I mean isnt killing players when you can't find AI and vice versa kinda the point?

deep radish
#

^

empty grotto
#

i do believe what they are trying to say is, they dont want to have to hunt players at all

sleek bone
#

Well that just sounds like a them problem

deep hull
#

There's a ton of ai but it is bugged so it's only found around real specific spots atm, mostly the spire rock and the river closer to it

empty grotto
#

@ember bronze fun thing about new ai, not all of them act the same, each dinosaur will have multiple personality presets with different behaviors, like an aggressive dryo ai will attack another herbivore, dodge away and spam crouch before running off, while another dryo ai will friendly call and follow them for a bit

ember bronze
silver raven
#

Having different personnalities and not knowing how an ai will act will be super nice.

boreal mango
empty grotto
#

thats just because currently ai is broken, the personalities arent in yet

zinc maple
#

Running dryo without stopping a second

formal vine
#

is this guy serious? This better be a troll

olive sluice
#

yeah im serious

gilded jetty
#

Sounds like something a logical thinking person would say. Not someone who KOS’s anything that moves for “fun”

#

A world like this really needs “life” and shouldn’t rely solely on players to do that. If people want servers for just friends, at least they can do that without issue. If people want big servers then cool! More AI I think would improve the experience more

formal vine
#

maybe a single player mode, but definitly not the core game

gilded jetty
#

Yeah, I think a single player mode with the option to invite friends with a lot of AI would be cool. And still leaving the core game for people who want the PVP. Just a little something to make the game more engaging for those who want to casually play with friends

left mist
#

I would love a single player mode from a humans perspective of how everything came to be and as a extra a dinos perspective. but to completely throw away everything dealing with multiplayer is just ridiculous if you want that play saurian

tough marsh
#

Ai would still kill you whenever you're remotely close to them. Sure they'll be easier to dodge + handle but it won't fix your 'asshole' issue pfft

#

(Ofcourse this depends on the species)

olive sluice
#

ah no I dont mean that
I mean people just trolling for no reason, like for instance body guarding

#

Never wanted it to be easier. That'd be boring >:"D

#

Basically I think there needs to be a lot more focus on the AI
cause thats what I think is going to make this game. ESPECIALLY with stuff coming in like the diet system.

There is no way the players will be able to fill the needed biodiversity

ember bronze
#

to be really fair, this was very close to dondi vision for the game in the beginning. we're to far in development to go back to that but hopefully when the game is complete there will be huge customisation options and you could play lets say, with a bunch of friends in a server mostly with AI.

vague oak
#

@analog anvil I've seen quite a few dryo ai at the edges of the map and by the beach

proven moss
#

are there AI in the QA build?

dusk jetty
proven moss
#

yeah i found a few thx ^^

eternal marlin
#

Any places where ai spawn/tricks for finding them?

#

I keep starving and so far I've only been able to find an AI someone else killed

oak brook
#

for the shark AI they should do onchopristis, it was one of the things it ate in a popular documentary i now forget the name of

static lotus
#

@timid mango agree but fresh spawn denio and petra should be attacked

#

@olive sluice the game has been mulitplayer for 5 years so just bc you have bad internet dont mean they should make in sp focused sure a but of singelpayer can be fun as a introduction to the gamr butn not the main thing as its a kind of survial multplayer "simulator" game and not saurian

olive sluice
# static lotus <@!316104950365159441> the game has been mulitplayer for 5 years so just bc you...

I prolly should have explained myself better in what I said but it's not my internet.

I simply think The Isle needs to focus a lot more on ai, because that's what is going to make this game. It's a survival game, multiplayer is just something you would add on top, I think.

Imagine playing GTA online and theres like, 0 ai. Sure there's ppl around but suddenly the world became very stale and boring lol

You want a realistic survival with diet systems, balanced ecosystem... you need a heck ton of ai to meet that. I've said it before plenty, players will never be able to fill the needed biodiversity.

I am a strong beleiver in, we need !! more focus !! on ai !!

wanton vessel
#

We don't need ai. There is loads of it. The game will feel alive when we get more players in each server. Adding ai will eat up the servers data. Hence less players. The devs had loads of issues with footsteps and fish ai cause of the processing.

south lion
wild ledge
thorny dragon
#

they didnt, but theyre much more sneaky

static lotus
static lotus
glad sinew
#

Has anyone figured out a way to reliably find AI?

olive sluice
static lotus
olive sluice
wanton vessel
#

Maybe I am missing something

worldly oak
#

Keep in mind that 1. The entire map will eventually be much, much larger than what we currently have and 2. the roster will eventually be much much larger than what we currently have

#

Meaning for carnivores with specific diets, you're outta luck if the only people playing the herbivore you prefer to eat are on the other side of this giant map

#

With the direction this game is going , IMO good and plentiful AI is very important

#

So long as the AI is actually good it won't just be a free meal either. Something to make the word more interesting, a little more dangerous and just more lively overall. It's far too easy to cover large areas of the current map and see no one, so imagine once that's scaled up to the full map

#

I'd love for AI to be pretty common, both herbivore and carnivore AI. good herbivore AI that's capable of fleeing or fighting back, and carnivore AI that keeps you alert and helps prevent afk growing

wanton vessel
#

Good ai that fights back is good

worldly oak
#

I wouldn't go so far as to say AI is more important than players, but I think having good AI that makes the map feel really populated is something this game could really do with

#

its easy to say we dont need that much AI when all we have rn are silly little dryos

#

I'm really curious to see what teno and utah AI will bring

wanton vessel
#

I just don't want players getting a free pass to adult hood by eating ai like in legacy.

#

Cause we will have the same issues of apex spam

worldly oak
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An additional point but AI are a good way of balancing the ecosystem too. If you have a lot of people playing rex, the server won't spawn rex AI as frequently. If barely anyone is playing diabloceratops, the server will spawn diablo more frequently

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Most people don't want that, hence why I'm glad to see there's an emphasis being put rn on the AI being far more interactive

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You can only hunt what something your size is specialised to hunt. A juvie utah is not going to have a good time againt an adult teno AI

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I imagine legacy AI would be a lot more challenging if the herbis fought back more. Ava in particular

normal tusk
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Honest question. How do i find AI dryo's in the new branch? i haven't seen any...

spring tapir
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@vagrant saddle I think with the addition of fish, theres been a very noticeable divide in the AI numbers that servers can populate, so thats why its seeming like theres lower numbers of creatures. I agree totoally on bumping up the number of AI, not to sound to unrealistic but maybe even going as far as to double the amount previously available

paper maple
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I have seen one or two ai dryos. What i think they did was move a remove a ton of the dryos to replace them with the new fish. im hoping they will balance it out later once the deino hysteria is over.

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I was planning on doing some dryo recon with the pteradon and scout all their spawns and logging the coordinates in a spreadsheet. Devs were one step ahead and hid them all lol.

elfin shell
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i heard one or two once. but never saw em.

fierce yoke
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dryos are out there just like before, but dont expect to run into any in popular spots

rapid glen
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Both dryo and fish ai are severely lacking right now, I saw only 3 AI fish while growing my 100% Deino and 0 AI Dryos with any of my non Deino's

empty grotto
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fish ai are extremely common, and dryo ai are really fucking smart now, they will hide, wallow, jump, dodge, do basically anything a player would do

paper maple
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im not sure if smart is the right word, they stand still when they decide they are no longer running away. It allows fresh spawn utah to kill them way easier than before when they would just run for miles and miles. tbh I have not had the chance to properly study their behavior as a utah. I have seen they use the regular jump when running away its amusing to see.