#ai-feedback-discussion
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Try asking in #isle-discussion
Thank you for clarifying. I understand you may not work directly on the game; however, this issue has a serious impact on gameplay and survival balance. As a simple player, I cannot take action beyond reporting what I experience. It is therefore essential that someone informs the development team or those responsible for game mechanics.
Without proper attention, both veteran and new players are left frustrated and discouraged. This matter must be resolved. It is impossible to ignore, as it represents a crucial issue of survival within the game. If no one speaks up, nothing changes, someone must raise this concern.
You can use #ai-feedback to share suggestions and feedback. Fish spawning is being reworked entirely in the hordetesting branch
one of your friends spawns in and when you press TAB and go to Group there is spawn code and before your friedns puts in what creature he goeas he puts it as "spawn code"
Holy AI
Sounds more like they just write well
I think we should have sharks in ocean, like when you fall of a cliff as trike for example and your stamine just doesnt go, it's just easier to get killed than trying to get 30minutes to shore or for stamina to vanish
#ai-feedback message
@final skiff why does dryo looked oiled up in ur video đ
<@&933486433342222376>
#ai-feedback message they removed ai dibble herds bc they were feeding big packs of rexes and megapacks in general. this probably wonât be possible soon unless they do more damage or have less numbers than last time
Literally just water. Rain and I got a drink đ¤ˇââď¸
I honestly donât think tweaking the current Ai in any way will do the trick, because they donât even seem to have proper path finding. They are missing a LOT of fundamental things that most game NPCs have, when youâre supposed to fight them, cause Isle Ai just isnât finished yet.
All the health and power wonât help unless the Ai can make halfway intelligent decisions and either fight back or escape in a way that is challenging and engaging. It hasnât been a priority for the Isle (yet), but any other 3rd person game can offer example of simple yet genuinely entertaining NPC enemies to tangle with, and none of those run in a straight line away from the player forever or occasionally spam an attack. Give em all the health you want and theyâll still be easy to kill if they canât outrun you, cause they canât do anything else. YET. I have faith that the Devs can do it, they just need time to actually work on behavior.
@feral stag the suggestion is. There are cliffs on the map with almost no way of getting up, if you fall down as baby you're stranded in ocean
itâs far better to try swimming or moving in this situation unless youâre severely wounded and have no stamina. making it so that sharks finish you off (idk if u mean when it has an opportunity because youâre low on health or too low on stam to make it any further, which is very hard to code and they already have a lot to focus on) will generally disrupt the gameplay for the people who decide to take way different routes where it requires you to swim a lot especially for the things that might swim fast, but have too bad stam for effective swimming. mainly because people shouldnât be picked off because they made a big mistake, you yourself are supposed to be aware of and be responsible for where your dino ends up when youâre running around blindly in the jungle, thatâs why itâs a big risk to do so, you canât see where you are going (unless itâs due to lag/stuttering/rubberbanding that launches you) and the game shouldnât have to teach you this by sending things to kill you off as easy pickings when you know better
Valid point
I DID READ IT. Well i did completely read first half the other i did read as keywords and important.... Im fast reader đ
I hope they damn fix the AI fish issue when baryonx comes around
Long long long overdue
Discuss feedback from #ai-feedback here. Posting troll comments will not be tolerated and will result in being muted from typing in this channel.
will there be ai deino
I haven't been able to find any evidence to confirm or deny this, so, do the ai's currently respond to player calls?
like if an adult Utah player broadcasts(1 call) or threat calls(3 call) will nearby herbivore ai's respond correctly?
such that adult dryo ai's 4 call and run in fear, or perhaps all start 1 calling as some sort of herd response to a threat.
meanwhile adult tenonto Ai's might respond with 3 calls in reply to a utah players 3 call and start attacking.
Ew
I think its still a matter of calculating what qualifies as "running toward them" and what isn't
The "scared herbi ais" feedback again
yeah srry I wanted to clarify and post it in the correct channel
They changed it to specify hetbis who rely on running for defense
Not all of them
Fast but weak animals runs, slow but strong animals fight back, doesnt matter if herbi or carni
that's what I meant, let me clarify again lol
Ai making sound would be cool if they were around other ais
But if theyre alone they don't have a reason to make noise
why don't we have reacts in the feedback channels : / it's like a vote guise, my civil rights are being impeded on
I agree. I think an AI dryo screamed earlier when I was playin
it did the rly long whistley one
yeah, i would love to hear more sounds :<
its hard to find them especially with a rarely sound and with that feaking foliage, oofie
Do AI need to eat/drink?
Last I heard they don't need to, however they will go through the motions. I think Amorok said it would be a bit much on the server to process hunger and thirst for every AI wandering around so it'd be better to just make them every now and then go for a bush and a drink
id be fine with nesting with AI but you need to not be able to get the benefits that i assume a nested in child will get over a spawned in dino
you shouldn't be mating in the fucking first place 
a lot of people are having this idea of taming ai, which I think will completely ruin it. If you have complete control of whether they attack or not, it will feel like ark and not an individual dino. The friendship idea someone had was cool, but I just don't want armies or fake feeling ai.
@cyan lava Is in response to my post, cause if so I want to be clear that the AI aren't exactly pokemon.
I couldn't read yours actually. @unique night
I was talking about the previous post.
But I definitely like ideas of befriending ai etc but yeah I just don't want pokemon
Geez. What did I screw up on this one.
@cyan lava I think I fixed it, turned link sharing on.
I'll check it out
It could be one of those server specific things, or if the Isle ever has mod support again maybe someone could do it there idk. My suggestion was spur of the moment after having played Evrima alone for over an hour because I couldn't frickin find anyone đ
But honestly tho, having intelligent and realistic ai means the ai does not behave differently than a regular animal, which a regular animal will pack up with other members of their species. It just so happens that the other dino may have a player controlling it, that shouldn't mean that now these two dinos of the same species will now completely ignore each other or only behave aggressively with one another.
I feel like my suggestion was decently balanced for solo players, it really wasn't meant to be used by players who have groups.
Players that want a lower ai population because they like to hunt players can choose not to hunt ai. I would say leave a healthy ai population so when noone is on the game doesnt feel dead. If you prefer to hunt players then ignore ai... but i bet you will not.
a question. In the game, did they take out the artificial intelligence of the dryusaurus or not?
dryo ai is still in iirc
@plush latch where is iirc?
Iirc = if i remember correctly
uhm wha
^ this
It is but its super rare, still haven't seen one since day of launch or day after
If your talking about the water thing that happens quite a lot I've found
https://trello.com/b/G5tsb4XI/public-roadmap here you go c:
Organize anything, together. Trello is a collaboration tool that organizes your projects into boards. In one glance, know what's being worked on, who's working on what, and where something is in a process.
Thanks you :3
I think they should keep red scent for strictly corpses/blood and green for bushes. Maybe a way to tell the different between packmates and non packmates and maaaybe the difference between herbivores and carnivores, but I think having red/green particles would be confusing and you would have to have a huge difference between food and dinos
@cursive wadi dinosaurs outlined by smell = nothing can hide anymore and it just becomes a game of who is the faster runner
@loud moon but you will see the silhouette with its color, see if it is a carnivore or a herbivore or an omnivore.
But then hiding would be useless
i think this is about ai
so i wouldnt mind it, maybe just give it a slight silhouette
Right now dryo ai will chase ur little utah bod all the way to timbuktu, no hiding from them aye
@cursive wadi are you saying that deino, an almost apex creature, should be able to not need to eat for days?
also that more of an #balance-feedback rather than ai
@quartz umbra Thats actually whats happening in the next patch but okay lol
no need to be a dick to people that want ai tho
you literally can choose not to hunt ai if that is your flavor. The world feels quite empty without ai around. I appreciate the ability to choose hunt players or ai.
players of this game are very elitist and self centered, if they wont use something they wont ignore it, they will ask for it to be deleted/not added
lol good point
they also seem to be scared for the slightest quality of life additions
you just have to accept they are like that and ignore them
i kind of like the new spawn system as the old one was a dead give away to predators near by
definitely, the older one had 2 very bad things
- carnis have literally no need to hunt
- carnis that do want to hunt have ai spawning and giving their positions
@fluid saddle No. I say they could put in some creatures that can endure hunger, as deino. that their hunger diminishes slowly and that they last days in the game without eating.
yeah, that's bad
not having to eat as such a powerful creature is bad balancing
and the gameplay would be horrible, just afk growing and not needing to eat
deino do need a high hunger time
it literally cant search for food
it has to wait for it
and even if strong is not "powerful" as its waterlocked
they will have fish
adult deinos wont survive of fish alone
but all things will also need water, so it won't be uncommon to find food
i mean, you are not guaranteed someone will ever go to your lake
the fish should be able to sustain a deino. I think Deino may have to rely on ai for food. They seem to be quite capable on land
Nothings to cute to kill
Am I alone to not find any AI? T-T
@sinful forge Please put any replies/comments here instead of #ai-feedback.
Ai doesn't spawn around you there's spots on the map
@surreal burrow My bad. Apologies
All good.
there is spots now good to know
@raven nymph i should probably add this after the cool down is done but the thing about looking in the trees is that with the angles your dino is shown itâs hard to look in the trees without the camera blocking your body.
Tru Tru very tru
Yeah Iâve haf to stop playing from all the hipsi screaming and background birds screeching.
Honestly the Hypsis are driving me insane, no matter how far i move or where i move too it sounds like they are directly in my ears. And no matter how much i look for them and sniff for foot prints I canât seem to find them, ever.
Agreed, if you 3 call at them- they just follow you and 1 call ;-;
they wont shut up please help
happened to anger 4 hypsis and we were being attacked for an hour đ
Yeah having the players and ai hipis is ugh.. the ai screeches then the player replys to ai then the player will follow you via tree screeching and bringing other carnivores to you
wait they added ai hypsi?
Yeah probably
hordes of them are terrorizing us rn
1 calling and its getting on my nerves so possibly the sound maker dudes need to make the broadcast less aggravating
yeh sounds about rite
Honestly, not even constant galli calls have urked me this much
Hipis sound like the embodiment of pain
its like bein haunted
And theyâre so loud
u dont know which way they are coming from
or where they are
and theres no way to escape them
Yeah, itâs like an ecto chamber and when thereâs more than one of them, I literally have to just log
its worse when u are the hypsi trying to figure out where the others are so u can befriend them
cuz if u dont find em u feel like an idiot
I played as a hipis and aftet dying to a carno i watched spawn in and i ran away from, I deemed i not worth my time because i mean, it kinda seems like itâs meant to be ai, but thatâs just my opinion
i think they are fun to play because they are cute. also they can jump and shoot stuff
carno can just run things over
Yeah theyâre cute i do agree but i just canât with the 1 call spamming. I mean, I donât know how they put up with it either
also at the moment when you die it really doesnt matter too much
Yeah itâs just a pain finding people again
tru
it also kind of sucks being at the bottom of the food chain sometimes
its fun to sit in trees and stalk people tho
and vomit on passing carnivores
Well yeah, though at least a hipis would be at the bottom of a list of things to kill. I mean, as a utah I didnât even bother trying to find them because i was lagging to much to ever get an attack in and usually a carno would end me Anyways
carnos seem to think its a sport to kill em
we dont even give much food i dont understand
maybe we are like bowling pins or somethin
I donât know everything moves too fast for me to actually even have a chance to hit it.
on my end everything moves to fast for me to dodge it
maybe everone is just running around in confused circles at this point
Honestly. Maybe my reflexes are just too slow, but i swear the carno is loke a bullet train compared to the legacy one
Same with the utah
well i woudlnt say taht... i kinda like them fast
Frankly I'm supprised anyone has found ai. I'm convinced they mistook a player for ai because I've never seen ai ever. It's so uncommon that I'm actually wondering if it was just a prank or something. It's like trying to find a unicorn or something.
I think that AI is much harder to find now that it actually flees when it sees you. As as Hypsilophodon I've met a few AI dryos
And with server overcrowding there is probably much less space for AI to spawn
(Well I guess it does, that's what Amarok spent weeks fixing after all)
HOW?? I've never seen them as a hypsi or a carni or ever
Just running around, seen footprints, it was a Dryo walking in circles at the edge of a forest
I have also yet to see any AI at all. Lost my last Carno at 50% because low population and no AI.
Iâve seen one dryo i was lucky to sniff it because it was walking around, luckily it didnât run when i attacked because it was bigger than my utah.
Havenât seen an AI yet. Havenât seen AI foot prints/tracks. I feel like Iâm running around in a lush rainforest, nearly devoid of life...with the hunger drain of a shrew.
When I do make kills, the hunger fill is pointlessly small. I fed on an adult or sub-adult Carno carcass and it didnât even fill my juvi up to 50%. There was more carcass than there was me...and I couldnât fill my stomach? But then I grab a single piece of meat of a juvi Stego carcass floating in water and that one piece fills me up 25%?
The hunger model in the game is way too heavy handed and unintuitive. The starvation mechanic is to excessive. Starvation should result in significant and even debilitating debuffs to performance....only after prolonged states of starvation should death be the result. Ideally, the debuffs from starvation should more likely result in death by predation than death by starvation.
That is probably the best bug report I've read so far
I literally have starved to dead about 7 times. There's no AI. Being a herbivore is nice and easy. Being a Carnivore, not so sure. I even thought it'd be a server thing, but it's not because I tried on different servers
A while back i found a spot that was spawning ai quite a bit near the west road/river crossing...it dried up...the dryo spawn did. Other than that i think i ran into 1 randomly in a field and after a dozen hours or so that is all the interaction i have had with dryo ai. In earlier iterations of the ai they would drown or starve so you could find them by death but it appears they stopped dying due to neglect.
I agree with most of the comments already made, we just need some more AI spawning in because it makes carnivore gameplay tedious and a burden almost. Also if they could get distinct calls that would be nice. Also the ambient noise is overwhelming its hard to distinguish whats AI and whats not.
Yeah we definitely need more AI to spawn in, its ridiculous,,, my Utah keeps dying cause no food around at all, so I just play herbi now, which is different cause in Legacy, I mainly played as carnis. lol
How smart the ai is can be improved later. Currently the game is almost unplayable as a carni especially if you are trying pve.
I agree with issues surrounding the AI. As a carnivore, it's almost a death wish from the start unless ya got an admin to help ya food wise. Chances of survival are very low and I noticed the decrease of allowed AI to spawn on the map. It's gone down at least 10-20 count wise from prior to the update. Also I think the spawning is glitched; I've wondered the map alone and watched the AI counter say that there are 3-4 AI near. I checked the area and find nothing, no dryo footprints and even used spec mode. It feels that the AI aren't even spawning anymore as they are suppose to. It is an annoyance when ya get players playing a carnivore that consistently cry about there being no food. The AI spawning definitely needs to be fixed to help give the carnivores at least a chance.
Ai should be more than just dryos though. What happened to pros and bird ai that spawn on legacy
Very easy catches for young carnivore players to stay relatively safe and grow to a decent size before pvp against OP carnos
AI no longer spawns around carnivores and asks to be killed because that's dumb and other AI is still being worked on
Hopefully somewhat more consistent AI so baby Utahâs and baby carnos donât just starve
Little mammals or something should be decent so baby carnivores stand a chance
I donât understand why carcasses donât leave some scraps/residue behind that fresh juvies can feed from...they should be the 1st tier scavengers of the ecosystem.
Thatâs not to say juvies shouldnât have hunting as an option, but without appropriate prey items for fresh juvies, their predation opportunities are just too few and far in between...itâs hard enough for stage 2 Carnos to find prey opportunities.
Legacy at least had a scraps mechanic...my only gripe with it was the fact carcasses gave too little food, so the idea I couldnât crunch on small bones to try and extract every ounce of nutrients was frustrating.
But juvies are small enough that a little gore pool at the location of the carcass, symbolized by red blood/gore scent, could provide small amounts of nourishment for small juvies to lap up and scavenge from, without taking away from the larger predatorâs meal.
They are there, they still appear to spawn in the same locales as before(though they may have reduced the number of locales). They just donât spawn often and the spawn rates and quantities are insufficient to supplement the player population.
I donât feel the devs have really come up with a sustainable model for having AI flesh out the ecosystem. The island still feels dead, AI adds no significant biomass to the island.
One player finds the AI spawn and Dryos, for all intensive purposes, go extinct until the next spawn...and with it, any hopes for a living breathing ecosystem for us to be immersed in.
Frankly, I feel the 25 extra player slots is a detriment to the islandâs bio-diversity and robustness.
Iâd argue they should put the player slot back down to 50 and give those 25 slots to AI. That would hands down reduce the number of Carnos by 12-15, Utahs by 3-5. This would also transition the few player herbis from those slots into the AI herbi ranks(for almost a net loss of zero).
25 more AI to spread about the island, preferably more than just Dryo, would go a long way from making the island feel sterile. For the time being, feel free to make all AI more aggressive if thatâs necessary to justify adding in more variety.
The AI count consistently goes down as Dryo are killed off when found now. No regeneration or increase back up like there use to be to help keep the carni population sustained. The AI population was at 95 and is now at 87 but not going back up. I've tried resetting the server to reset the population but it has stayed the same.
I thought they fixed the AI respawn issue...
It's bugged again from what it seems. The number just keeps dropping and not going back up. The AI food on smaller servers are just getting harder and harder to find as they are being killed.
in all honesty i thought AI was non existent in evrima until i saw one of pesky's videos with an AI dryo in it. i've also seen 1 AI dryo literally 15 minutes after update #2 of the isle came out. i found it on the very edge of the map and it was running away from me because i was a carno. it ran into a lake that was cut off from the map barrier and funny enough the dryo got stuck on the barrier and it looked like the AI was walking up the wall although it stayed at attaking height for me lol. there was also a player hypsi there that was trying to pick a fight (i just thought that part was pretty funny)
Iâve been able to grow multiple carnos without the need of AI so I personally donât see AI as a problem
well not every player is very good at combat so they wont be able to take down other players
AI may be very helpful for new players
AI will fight back tho
It wonât just be the legacy run in a straight line ai
Iâd suggest playing herbi to first learn combat before switching to carni or play with people that know what theyâre doing
question: what am i missing about finding AI in Evrima? where do i find them? are there certain things that determine if AI wil spawn nearby?
The problem isn't exactly growing a carno without needing AI, on smaller servers if AI does not spawn and you can't find players to attack then you will surely starve. The problem is that AI is hard to find or doesn't spawn, that issue shouldn't happen in the first place.
I have only found 1 AI in my playtime of Evrima.
It's a survival game, not meant to be casual roleplay.
If you're not "good" at combat as a carnivore, maybe carnivore isn't for you.
yea if ur not good at fighting or dont wanna fight then be a herbi or a herbi that runs i should say
Growing a carnivore is hard right now because of stupid fast hunger loss and since people are mainly playing stego right now it'll be hard to kill them as a juvi utah/carno. So you either have to resort to cannibalism, or find ai which doesn't spawn or is extremely hard to find. With time people will start playing other herbis again, but the main point is that AI is super broken right now.
i feel like they released the wrong herbi
stego is fine as it is but carno isnt supposed to be killing stegos which in turn has to eat utahs and things like that but because theres so many carnos utahs barley exist
@cursive wadi your suggestions aren't related to ai, they're probly better suited for #general-feedback
@fluid saddle is to make the game more realistic.
that's not AI related
so it does in #general-feedback
AI are the robot dinosaurs that walk around
my bad put ai material into wrong chat
@bronze spindle There will be predatory ai eventually. How it will behave is yet to be seen, but if it becomes a "problem" for a server, they can just turn off those particular ai anyway.
guess ill never play on a server with disabled ai
I feel like admins shouldn't have control over AI spawns but maybe that's just me.
Why ever not? The more control a server owner have over everything, the better, so they can tailor the experience to whatever they want to provide. And well no, you can stick to official or any unofficial server that suits you better.
Sure its more control but like, it can create servers where u just sit down and be fed by admins all day because they decide they want a chill server with no killing. Makes the game more a chat room simulator than The Isle
But I guess some people like that stuff so they will probably allow AI to be changed
So? If they want to create that kind of server, let them? How is that a problem? The official servers is where you go for the official game experience. I'm not sure I see the issue here, not like they couldn't provide that kind of server anyway :p
Agreeing with not enough ai. I explored/circled the smaller map several times and only found 2 dryo ai. One I was after ran through the barrier! Lucky me.
They're going to release a hotfix soon. Hopefully that fixes AI
Just here to say I wish there was more AI in the game right now. Stegos everywhere & not even a pck of carnos can take down a stego on a regular basis. Tired of cannibal carnos...
Also just found a dryo ai spawn underground. I am standing directly on top of it... cant see it
the hotfix is gonna change carnos movement it wont be able to jerk and turn on a dime anymore like its 5 lbs which means it'll be even less of a threat to stegos which imo is good since stego is an apex and takes 5 hours to grow
i mostly like the hotfix change tho so utahs and tenos and other dinos have a chance to move
@gray bronze hey! Appart from the blood thing which is obviously an issue, the rest is positive right? Carno being slower is due to its nerf and AI is being improved so its gonna be harder to catch
yep it's positive, i find AI and it's running good đ
just the bleeding not being trackable is a bit meh but hey, it's mid development
nice glad to hear. How about the spawn rate? easier to find?
yeah the bleeding is an issue I agree
I only found one so far, can't tell. i was wandering a river with almost 0 food and found none after i lost one that was running into oblivion xD
they don't make sound right?
hmmm ok, curious to see if they are easier to find now
I think they do ocasionally but its rare
and reactive I think, they dont just make sound like in legacy
oh ok
AI are a little too difficult to find and track. I think they need a trackable scent too, one that cuts off once you are within 40 meters of the ai or something, which then youll be in audio range for it. As it is, I lived and died 5 lives as a utah juvie with no AI encounters. That is unplayably rare on a small server.
Well, I've survived nicely. You just have to look for it and pay attention to sounds. It's what I did
on only ai i dont beleive you
Actually, yes. I couldn't hunt. Pretty much a Carno against a heard of Stegos is impossible
I couldn't find anything else either
So, AI
i spent 6.5 hours today just trying to survive from ai in a server with no players, its impossible to grow to full adult, please come in my server then and show me that you can grow a carno just of ai, if you did congrats but i cant see it myself
well i dont beleive you, your the only one saying you can survive just from ai
Well, my Carno is about to die, so...But you pretty much lose hunger at a lower rate when you're an adult
And I don't really care if you believe me or not :V I don't even know you
try grow a carno on a server that has no players in surviving just from ai, yes its easier growing carno in a high pop server but not in a 0 player server
Played with two people, second Carno was almost adult by eating my corpse....hunger doesn't decrease but you need more food...lol so I am calling BS too
why would you play solo, the game is meant for multiplayer and that's on you for starving because you choose to play on a 0 pop server
AI in current state is unplayable as Carno
Because I prefer the game solo?
Or with friends in a carnivore herd
because some servers are trying to grow and populate their server bro but how can they do this if they cant survive
still, game isn't meant for 0 pop. starting a server rn in the current condition is a bad choice unless you constantly heal/grow people with commands
It doesn't make sense from a Development point of view either
That would be fine Frost if I encountered any sounds too @sinful forge
Ive hunted them a lot before the recent update, so I am familiar with their sounds. I did not encounter 1 across 5 respawns
Well, then I was lucky
I didn't say that they'd fill my hunger whole. Prolly half or less. I would only find them when it was almost 0%
Maybe now that the map is back to normal size we will have better ai chances. The ai I encountered where close to barrier and ran through before I could get it. Looking forward to testing it out later.
So the Ai now spawn on the map edges?
I appreciate the ai increase so much. Carnivore is actually viable without having to kill juvies all the time as a main source of food when growing
Id rather grow to where i can kill bigger than infant stegos than die before i can find a random juvie to slaughter
only located a few after alot of hours trying to grow a carno in a 0 player server just to see if can survive just with ai but no luck yet, i found them near river and north edge of map, but you cant grow to full adult in a 0 player server, i was just testing to see if i can, so im still playing in busy servers, but atm cant survive in 0 player server
They are usually in open clearings/fields
We found 3 in a row when walking on the road with the fields to either side
I keep going through clearings and roads
and Ive never once located one
listening, patrolling
just...nothing
Youll usuallu see footprints before you see the actual dryo
Its on that road thats kinda muddy
I really have never seen, heard, or found a sign of them.
Idk man. I was with two other adult carnos so idk. If its a smaller population server that could be why
On my server I can see on my overlay in the top right corner, the ai spawns, & then despawns before I even have time to hunt it. ai spawning still broken. Also I wish that the AI made some calls like they did in legacy. it isn't fun to hold down the scent button non stop to hopefully find an ai, maybe. It was so much more exiting to hunt them by sound.
It just happened again, 2 ai's spawned, & then despawned 1 minute later.
Here's a hint for ya'll - I detected numerous spawns on the South, West from delta river. The field between two rivers is full of ai
You will hear them running before anything else if they are close to you.
Iâve survived today completely on AI. Itâs doable, but it can be tough at times. Things I learned are learn the map, use scent frequently, donât just rush them, try to get as close as you can out of sight, and listen for other footsteps. I had several juvenile Utahs starve to death in the middle of the a hunt chasing down a Dryo. They are faster than the Juvie dinos so you have to try to corner/ trap them. The new spawn rate helped it not feel like luck anymore when finding them. The thing that feels like luck now is whether or not I can successfully catch one as a juvie before starving out. It just seems like the Dryo is too much for juvies to hunt at times. The times I caught one as a juvie though ended as successful grows because it became slightly easier to catch as you grow. They can definitely be annoying to chase and I have had a couple successfully evade me. AI is definitely in a better condition than before.
On one hand, I agree with Apathetic Mute, but on the other, I'd suggest buffing stam a bit. At it's now condition it's barely possible to catch up ai as a juvi. They get far far from you in a moment. It's impossible to stealth them as well. So some extra balance would be nice
Yeah, I donât understand the state of stamina right now, but it makes it almost impossible to catch them unless you get lucky and they corner themselves. Thatâs part why the hunts themselves feel like luck for a juvie and that was before the stamina thing. It was so hard to catch them them as a juvie cause they are just flat out faster.
i hate this rng ai! couldn't find a single one in 30 mins, enough for my full grown Carno to stave to death. #makeai1callagain
I have been trying to find ai all day, maybe I am just bad at looking for them but I havnt seen one, people say that there are ai and that they have killed them but I have yet to see one, can someone please tell me the cords for a area near them or anything. Im sorry if what i typed was a bit weird I haven't slept all night lol
Try it on the field between delta riv and river dam
I've found them a looot recently
Got to the southwestern corner of sucho there is a good spawn there, there is a spawn at cross road plains, there is a spawn around the northern side of spiro loop not exactly sure where, a spawn around rock temple also
Theyâre a lot of spawns around and some are in areas that are less popular. You can do it. You can explore and learn the map to find a spawn that you enjoy going to. The AI isnât supposed to be a free meal. Itâs still supposed to be a hunt.
AI spawns are not as bad as people are claiming they are. Itâs not that difficult to find AI, unlike before the hot fix. I will say itâs very hard for juvie carnivores to hunt the Dryos currently because the Dryos are too fast for the juvie carnivores and if Utahs get a speed nerf then the Dryos will just be too fast for Utahs all together.
More of this - dryo cross rivers and other water bodies without swimming them. They just either run under or on the water. Godlike!
I sniffed and I saw footprints on the surface!
Oh yeah they do that, and it makes hunting them at the swamps so annoying. They just submarine away and can pop out anywhere.
Can there not be juvie dryo AI? So the juvies can hunt them?
Yeah growing a utah right now is nearly impossible unless you can find a bugged ai standing still. Carno juv can catch them,utah cannot. Theres no sneaking up on them either, you can maybe get a bite or two, but theyll bolt away from you and already be too far away. And with juv's stamina? Not going to happen.
I marked in red, places where Iâve noticed AI appearing lot. It seems the spawn area south of Arch Falls have diminished...the spawn at the base of the fall appears to have been removed altogether. The northern most spawn is one I havenât tried in awhile...it may or may not still be viable.
The large red circle in the SW, where you found 3 AI, has a very large spawn area it seems. I suspect itâs all the same spawn(possibly 2), so it requires a much larger patrol area to exhaust your search.
there are juvi ai but even much less numerous than their adult version
that just goes to show that they are so rare people didn't even know that they exist. I have seen 1 juvi dryo ai in all of my hours playing evrima. ai are so jacked up in evrima. I wish they would 1 call or something once in awhile. I hate being panicked constantly that my carnivore is on the verge of starvation. & I have died to hunger far too many times for the game to feel "fun" in this state.
I also saw my first juvie dryo yesterday. I had no idea that they existed before that.
A miracle, truly
They can be quite spaced out, but I have a chart of all the known AI locations. Just run around, use that sniffer, and listen for pitter patter and dryo squeaks. They're actually kind of everywhere and ~4 seem to spawn in the area once you've entered their "zone". I cross mixed my known locations with the other map shared above. I can give more specifics if people need em, just ping/DM me. I've only seen juvis a couple times, but I see adults reliably and they don't seem to take too long to respawn if you leave the area and come back.
What our pack did while growing carnos was travel from known location to known location, and hunt whatever players we could and grab AI in between. It's a lot harder as utah, because adult dryos are so fast x.x
And yes.. some spawn on the cliffs facing the ocean by BP. I accidentally ran over the edge while growing a utah once and found soooo many dryos.. but died of thirst lol
They need to make it similar to how it was on the legacy branch but instead of spawning when you are at 80% spawn when you are at like 40% and depending on the growth of the carnivore as well, a juvie shouldn't spawn in avas but tacos and velos and oros, so when they add more AI other than dryo it would be ideal as a juvie to not spawn in a dibble for example lol
They just need more AI in general
There would be no need to be under the constant spectre of death by starvation if the devs realized starvation need not be the direct path for the threat of death.
AI spawns and food drain could be left as is, if starvation didnât mean rapid death. Starvation should result in debuffs. Reduced stamina and recovery, reduced sprint speed, reduced attack damage...and most importantly, starvation should mean no growth or drastically decreased growth. This is to discourage AFK growth due to the longer periods between required feedings.
This means death is less heavy handed in terms of defining âsurvivalâ. Instead of survival being binary(alive and dead), survival becomes more about living and the struggles endured while living in order to actually thrive. This way, death most likely comes from predation, not starvation. Starvation only primes you for death by making you vulnerable to predation, but still provides the chance to turn it around. It allows the game to place more focus on the experience of living, even while starving, so that through good strategies, one can achieve periods of excellence.
I argue that The Isle needs to be a survival game based on struggle, not just avoiding death. Death by starvation should only occur after extensive periods of abject failure...a period of time where youâd likely to be killed and eaten by others...or even AI.
I have starved to death many times in legacy and i am ok with starving to death as long as it is tasteful such as how cocoajin mentions above or i break my leg at that perfect moment or i wait too late to hunt and a bigger carni runs me off a kill. Just dont want it to be pretty much a guarantee. The game as a carni right now is completely about searching for food no time to play or explore as there is no dependable food source.
There's also good AI spawn at ocean pond, northwest
Saw multiple there even before latest hotfix
2 days ago i raised a whole Utah there just by eating AI, there's also a small pond there for water
What I'm interested to know is AI respawn behavior. Does AI replace itself by instant respawn or does AI respawn after some kind of cooldown? Or doesn't AI respawn at all?
@livid quiver what? You donât need to go backwards just use alt turn
I am very happy with the recent update. I can now find food and HEAR it!
Thank you Dev team
I have question. Do Dryos spawn at night?
They spawn no matter what time it is
Thank you
@golden breach You late again, AI was introduced in Update 1 a few months ago.
i know that, but it was practically impossible to find them unless youve got a giant group of people constantly sprinting around a hotspot
it was incredibly difficult to find AI alone, and for the most part was about how extremly lucky you are. so is it possible to find ai now?
i know that, but i still have only found 1 ai as a carnivore during all of update 2 (i havent played this new hotfix), and 1 ai in update 1.
before this hotfix there was a total of 160 AI on the server and now there are 320 AI
i have gone as long as going through 18 carnis in one (some times switching between utah and carno) without finding ai. So is it possible to find these things now?
Can i have a question? What does this mean?
Increased AI stasis check range.
why do you guys always think that were NOT looking for ai? lmao thats the exact issue. were looking and looking for hours yet cant find any, cant hear any, and dont ever find any. we ARE looking for them, and are doing so for more time than we should, yet we still cant find them. it shouldnt be so difficult that you might find 1 single ai if you continue searching back-back days in a week, assuming you even find one.
well i dont have issue to find them
alr then whats the secret that you guys dont fill us in on?
The Spire is that mountain rock, right?
i mean if you find it all the time easy peasy while we spend 5+ hours looking for it and still cant find them then there must be some magical secret to it that we dont know about. and anyways my question on if its become way easier to find ai now still hasnt been answered
This is a question for amarok but i think the range where AI becomes active is increased 
there is no secret to find them, only to look for their spawn areas. I watched a lot of streamers finding them. So i dont know where the issue is.
Yes
I find a lot of them on the beach grasslands in the near of the pond
But i think a lot of jungle sounds are to loud i cant hear the dryo anymore
It's difficult to track him in forests
it is much easier to find the ai now
Thats true
they are very difficult to track, which is why im gonnna make a comment in ai feedback rn that i think would help a ton
@worldly lynx you may be unable to find ai due to the fact that you arent looking in the correct areas. there are certain hotspots on the map in which you will have much better luck in finding these ai. thanks to @ember shard for this map he shared with us
scrolled up and found an updated map
https://cdn.discordapp.com/attachments/778350675997491220/785782070806315048/20201208_091659.png
AI is much better now you do have to move through their areas as they are not just everywhere they spawn in certain locations. Keep your eyes ears and nose peeled. Also i find going to a high point on the map and scouting helps to see them... you know like a mountain lion trying to find food. Get your predatory mind on and happy hunting.
You are absolutely right, ai is extremely hard to find. I have my own server & in your own server you can see in the top right corner overlay how many ai are near you at any given time. There are two categories, a-ai & s-ai. a-ai being active ai, & s-ai being stasis. ai ai that are in stasis are in a mode of dormancy, & I am not sure that they are even physically present waiting to spawn or if they are invisible or if they are just t poses. But the stasis ai become active when you get in their "zone". The problem that I am seeing (playing as a lone carnivore) is that most of the time the ai just doesn't come out of stasis & when it does, it is scarce, like 1/320. & I am not sure how large the "zone" is for each ai. There are plenty of ai on the map now, but they are always in stasis for me. I think maybe when people play in larger groups it is more likely to pull the nearby ai out of stasis so they become more abundant & easy to find. That is why some people say "iT Is sO EaSy To fInD Ai In EvRiMa". I do not have the same experience as them, & I can back it up with the data feed I am getting on my screen in my server.
Totally off-topic but I don't know where to ask this, how do I see hunger and thirst percentage?
currently, you cant
It's just that I saw people saying percentages. Might have been just guessing
So, since I had nothing better to do, I took the liberty to walk around the map like a beater to actually get the coordinates of the relevant points, being AI points. It was a challenge since I got lost a couple of times and by the time I was getting the coordinates for Mossy Pond, I actually ended up going south all the way back to Sucho Swamp. So, here they are. Since I'm a carno, I couldn't jump out of water, so not all of them were taken right in the middle. Actually none of them were. There's a legend on the top side of the picture to demonstrate where I was when I took those coordinates and also arrows since I followed rivers and roads. Pretty much the only one that might not be accurate is Jagger Mountain since I ended up getting lost but considering the latitude and longitude, might have found it by accident. As for the one above the Spire and the purple one, well, I ended up starving myself to death trying to get all the coordinates for AI spawn points. The irony. Either way, none of them is near water and there are better spawn points in my opinion. So, on the left, the original picture posted by @golden breach so you can see what the actual location looks like. On the right, my "edited" picture with the coordinates. Also, due to the fact that I had to resize (not by a lot) the pictures so they would fit in the same one, by the Spire, the two locations are Jungle Gym and Cave Rock. I hope this helps

Thank you
wooooah i had no idea that it was litterally a single spawn point for each of the cirlces. thats insane, no wonder its so hard to find ai
thanks a ton
I was pretty much walking to those areas and I'd found AI, so it's assumable, but in some more than others
I'm not very convinced about the one at Cave Rock since that was where I starved, so I don't think that's an actual spawn point
I didn't find any there
That's why I gave up in going north
Stick by the ones near rivers, anyway. It's food and water, no point going to the Spire
Cost me a carno though

The easiest way to learn the spawn points is play a herbi like Dryo or Teno and walk around the map to check spawns
Then, play carni with that information. Instead of starving yourself over and over. Thatâs how I knew where the spawns were before they had updated the rates.
I only starved once :p That was because I thought I'd find food so I didn't hunt
Once you get a handle on it, it's pretty obvious that AI kind of spawn anywhere now.
The only place devoid of AI is the field/trees directly west of north swamp, it seems. But you can find AI in the strip of hills to the north of north swamp.
Either way, the map helped me and I did not know the coordinates, so there it is and there they were. I will now sleep because it's almost 5am here :p Goodnight people, unless it's daytime where you live
Yeah, they are kind of everywhere but I do believe some areas have higher spawn rates than others.
@limpid mountain well said
after the past recent update i have found atleast 5 juvie dryo ai which is good to see
@pure spindle if possible can you send the map without the comparison to the old one? i would do it rn, but im tired, lazy af, and busy doing some school garbage lol
@golden breach just in time, i just finished the last of my college apps. what was it you wanted me to do? send you the map with coordinates?
cause i mean i could try but i wasnt the one who made it
no worries
@dense quail they're already making brachi AI I think, so Puerta AI would be pointless
@golden breach I should've created an individual one. Big oof for me
Ya I wasnât sure
@pure spindle question: can we jsut sit next to them and wait for an ai to spawn? do they spawn at those given coordinates?
ye i had a lag spike then an ai spawned right infront of me
alr so i guess i just gotta sit here and wait
im not that person but i can answer it i think so yes and no big b i noticed within those red circles they have multiple spawns around the general area you have to actually go look for them cant really sit and wait it wont be consistent
example ai can spawn at the bottom of arch falls along the road that crosses the river yet i also found they spawn above the waterfall too along the river
so its not one direct spot
Yes, I assumed that it's too big an area for just one spawn so there have to multiple spawns there
I have found AI that spawned underground today... It was like running in place beneath my feet. I couldn't reach it.
I died twice today because I couldn't find any AI. These ambient Dino sounds are misleading. We hunt something that does not exist...because it is ambient sound.
The dryo ai sound is very distinct... its their 1 call
i have not observed any lag spikes due to ai. I know ai alone does not cause it, but maybe with large player base and ai maybe. Will look into it, but it could be home internet causing lag spikes i would use direct line or change location in reference to the router/hotspot.
once you learn the dino sounds its very easy to tell ambient from ai apart
@deft peak You tried to sneak up on them? Try to crouch and get them from behind.
They can see and hear you.
AIâs speed is certainly a challenge, but itâs not insurmountable. The AI seem to either fall out of an alarmed state after while, making it possible to get a jump on them...or well before that, they reverse course during the pursuit, right into your clutches.
Catching AI doesnât seem to require much strategy, just persistence. If strategy does in fact make catching them easier, itâs only beneficial in saving you time and stamina.
AI already spawn in different sizes (growths)
I saw there was an update to add more ai i went around map twice and no ai please explain
they're testing the capacity of servers with AI right now. It will most likely go down in numbers. And also, right now, there's only Dryo AI. Later, it will be all kinds of dinos so it will be much harder to get free meals from AIs since they will fight a lot harder.
We could actually do with less AI if the starvation mechanic wasnât so heavy handed. Starvation should be a pathway to struggle, by way of debuffs, not death. Death should be a consequence of struggle. Struggle and mitigation of that struggle is the best motivator in the game...it motivates you to hunt/search, to wander, to live and experience your Dino. Because starvation wouldnât equate to instant death, we shift the focus of the game experience to actually living as the Dino...instead of just trying not to die from starvation.
The worst part about starvation, from a player/customer perspective, is that it makes you feel cheated by the game...like youâve been set up for failure. Thatâs a horrible business model. One is less likely to feel that if they are preyed upon, even if you donât like it, at least itâs expected.
Struggle by starvation means you are more likely to be preyed upon in order to die, in part, due to the debuffs starvation causes...thatâs a much better pill to swallow. And while starving, at least you get to still play as the Dino youâve invested in...thatâs a huge player experience bonus.
This approach means fewer AI would both make survival still viable and turn up the struggle...which would be the gameplay.
@faint beacon as far as I know there will be an option to turn off any AI on a server, so you are not forced to play with npc rexes
Oh thats good
Velo AI in Legacy ate its kills...Apex AI could and should too. Itâs how you create the feel of a living breathing eco-system.
Iâm sure ai will get better, the are so much more ai dryo right now, but they are to fast to catch as a young juv, but Iâm sure they will get it sorted, I have high hopes and canât wait to see the future of the ai in this game
ai feels so frustrating. But I have high hopes for what it will be. If it works the way I think, then the plains will be flooded with ai eventually, so even though they may be completely unseen now, we might see one eventually. Can't wait
@cerulean nexus âreliably chase dryo down a straight lineâ? What kind of mega buggy ai have you gotten, cause my ai has always been painfully running in circles and zigzags and is impossible to track because it never calls
No clue, but I have chased down dryos in straight lines too many times.
Then again, I do not find AI often despite there being 300+ in the server I often play in
I must be dumb.
Idk maybe Iâm just running into insanely buggy ai
Same boat as ult.fluff. i find ai regularly but they spawn in concentrated large clumps. I can run at the lot and they all run away in the same direction and into a hill or cliff where they just cease moving.
server na #1 and a few other non official servers i play on have the same AI spawn points so far in my experience. so i just hangout in those coordinates when im smol
@spiral bison wdym its too small im literally running into packs of 4 dryo ai all the time, maybe youre out of the spawn zone
cuz i always starve as a utah cuz no ai spawn on the grass lands
sometime sit does but not always
then move around, dont sit in one place and expect them to show
thats not what i was doing ive been search like in the middle of the map
great, so you were walking in a circle in one spot, outstanding move
Its true as a carni you pretty much are locked into a certain area or you might starve. Stay on the southern loop sniff, listen and look. If you try to explore the island you may find yourself in a dryo dead zone and starve.
@sage moon

Bruh Iâve been back and forth across the map and found only one ai, which straight Houdiniâd itself out of existence
@strange shoal What?
i want to know what have AI dino? it have only AI dryo?
I think AI dryos are the only ones active on Evrima rn.
ok i get thank
Seems after latest patch ai population has gone down again. Going to have to search around more to confirm.
Too little AI spawning isnât...or at least doesnât have to be a problem. Too little food from carcasses doesnât have to be a problem either. The real problem is starvation. The problem with starvation is that it results in death too quickly. The problem is that starvation has no depth as a mechanic.
Starvation in its current form adds no content, no compelling experience, no complexity, no flavor to the player experience.
In its current form, in the current biomass desert, it serves no other purpose but to cause player angst...and I donât know what part of âgame theoryâ suggests thatâs a good thing.
Angst isnât the same as challenge....angst makes people put down your game. They feel cheated, that the game is rigged against them, that itâs poorly developed, that itâs a grind that detracts from the experience...that itâs not worth the effort or the investment to keep playing.
We donât need angst, we need challenge and the devs can make the game challenging by reducing AI and maintaining low food values, while getting rid of the angst of starvation by re-envisioning starvation has a state of challenged existence...instead of a state of death.
Make starvation a prolonged existence of struggle(before resulting in death), through the imposition of de-buffs and prolonged recovery from those de-buffs once youâve fed.
starvation should act like the new bleed, not outright kill you but slowly debuff your speed, stamina, strenght until your too weak to stand and your dinosaur begins to play the sleep action. this would make starvation add desperation. i shouldve put this in suggestions
can anyone highlight the areas where ai seems to spawn? just been having a bit of trouble finding them consistently, but then again ive only been playing around bampy swamp recently
I found a few at southeast
I finally found ai
And hot damn is it good ai
Southeast swamp is probably the best place for ai as far as I can tell
I've found that the tend to spawn on the outskirts of the map, far off from most player frequented areas (unless they wander or are chased in). They really hug the borders for some reason, like in the southern mountains with the radio tower, you can literally find them clinging to the hills.
I really only find ai within flatter inland areas on occasion, which makes the opens plains feel kind of empty? I even found one standing in a tree in the game's most recent version.
Before the last update they were spawning pretty good in their spots. They get chased away and i have seen some despawn. There are maps a few weeks back in this chat. After the last patch it seems ai population went way down, but maybe they stop despawning and just stay where they are chased/wander to?
Im hoping the fishing spots lighten the burden on carnis the food situation is just too much to play through atm and running around as a herbi gets boring.
Why is there dryo AI dead zones? Realism? It seems almost impossible to audibly hear them or see them in dense undergrowth. Multiple lives and hours of my time wasted. Maybe I am doing it wrong. At least in legacy, I could stalk and hear them clearly. Thoughts?
The populations where I found a bunch of them were situated way out in the outskirts of the map.
I.e. by the south radio tower, I had to really climb up into the hills to find like 3-6 ai clustered in one spot, either running about or standing locked in place, making loud sniffing noises,I only really hear them call once, either when logging in or on rare occasion. Most of the time I find them now by stumbling across their footprints in area I've found them to spawn in.
So they can be found, and they serve their purpose well enough in feeding a carnivore population, but it's kind of weird in where you can reliably find them (guranteed areas seem to spawn them way up in the mountains/harder to access areas), and this honestly makes it a bit difficult to get at ai if you dont take cliffs+fall damage mindfully.
I can only imagine how tedious it will be for larger carnivores to get at ai if the ai stays in this state throughout further updates, especially after update 4 plans to introduce fracturing, so hopefully the spawn locations, ai pathfinding (like have dryo ai at least avoid mountains/higher areas and stick to flatter land, cause otherwise they just wander until the cant or decide to not move anymore), or ai behavior is looked at a bit more before update 4 comes in.
It is significantly harder to find AI compared to legacy, you really have to get lucky and just stumble across them or come within like 10 feet of their footsteps. There isn't actually a way to "hunt" like we did in legacy by traveling to the area we hear them. You just run around sniffing until you come across one by chance.
I dont want it to be easy, but I also dont want it to be by chance.
i usually hear dryo AI 1 calling every so often when im running around and i often find their population spots that way
The reason why the ai is hugging borders, end map is cause they fear for their lives... =/ they want to survive too
Lol đ
The ai calls
still a work in progress... before the most recent patch the ai was pretty good for this stage in development. They were abundant enough in certain areas and made noise. Sense the patch we rolled back a bit in terms of ai.
supposed to be @blazing mica
They would run to the mountains in previous patches, but would despawn after a while thus keeping the main spawns in good population. We had decent ai a few weeks back for a few weeks so they have the "right" formula current state will just need some tweaking.
Right. When I found an ai. It despawned in front of me. And then I died of hunger because the server was empty, like many. Isnât it possible to set conditions for spawning to be around active players near water sources or just simply hungry? And then later on in development, adjust that? I am not coding this, but I feel like it should be top priority to engage players in your game.
Doesn't seem like AI is the same for everyone.
I think I've seen about 5 ai in about 15 hours
Bro how tf are you guys this lucky
Iâve seen 1 ai
In 3 weeks
What server is this
@cunning pond the suggestion u put in recently is most definitely reminiscent of Walking with Dinosaurs. I think that's why u suggested it.
I played on EU2 for 2 hours and I hunted down atleast 6 AI, and saw another 3 or 4.
I have no idea what's this struggle with AI, you need to move your ass and listen to the calls.
@spiral stone correct
I am playing carno and found that the time you need to start hunting again is too short. Many times I hunt AI and as soon as my stomach is full I only have a couple of minutes to wonder around. In comparison with the isle I could start walking around and scout the map. Maybe has to do with the current spawn system, but it feels like the time between hunts in the isle was better balanced then it is with evrima. Prefer to have similar timings as before (the isle) so we can also do other stuff (when available) in the mean time instead of constantly needing to roam for AI to hunt
Should add more AI spawn, i saw many times plenty of dryos in the same place...
Saw a lot of them outside the world boundaries, clustered together
i hope the Elite fish pose a threat to baby dino's
@foggy mountain you already posted your suggestion in #general-feedback, one time is enough
Ok
@light rain that'd be a step backwards to legacy, which noone of the team will ever do.
@primal forge dryos spawn mainly on grasslands but wander off to forests
@manic dune Ty, maybe it's just something about the way I've been playing then. 'Cause you're right, it makes more sense that they would spawn in open areas and go hide. They still sometimes spawn in trees, but it would probably be a lot worse if they were spawning directly in the woods 100% of the time.
I've only ever seen ai spawn on the edges of maps
i have found ai all over the map, it just gets picked of much faster in the midlish parts, also you are more likely to spot an ai on one of those meadows (open spaces in general)
It spawns kinda where herby food spawns. I find plenty of ai where bushes are
would it make sense for AI to react to herbivores in a more specific way (perhaps this is planned) say, if your a large herbivore and only walking/trotting you would not scare AI like how it is currently. but if you begin sprinting / using attacks the AI then acts as if the herbivores in the local area are threats? maybe something is already in the works like this though.
I like that idea
âSlow down the dryo that's already slower than utah because i suck ass at hunting AI!â Yeah no, utahs arent having troubles mate lol
Juvie utahs maybe adults shouldnt have an issue
@glad tangle that's not what I said =0 I said the ratio should be 10:1, that does not mean obly one carni would spawn at all. It simply means one carni would spawn per ten herbis. Anf I didn't list every dino, only gave a few example to the readrr would understand
@analog anvil you do realize that dryo spawns with different ages already?
@wild goblet yes of course. My suggestion is that young AI spawn more readily, rather than a rarity. Sorry that wasn't clear.
as far as my experience goes, ai spawns at roughly your own age.
hmm, so you meant that the AI spawned should consist like ~90% juvieniles? yea i'd agreed on that. but AI shouldnt be too common, even as juvis
@limber edge an even more easier way to play the is not wanted. finding ai isnt that hard or an issue. most ppl still think ai spawn ontop of your head if you're hungry enough, cut that, thats gone. ai spawns in the world to be found by those who look and hear for them
I'd say about 10-15% of Dryos I hunt and kill are not full adults.
I'd like to see that doubled, if not more.
Why would dryo, a flight animal, willingly fight to the death instead of running. That just seems like a dumb thing to have its AI do
@glad tangle no
this should be easier
âAi is to fast to catch for utahsâ LOL nice joke
They outrun juvis. Getting a bite and stalking is ok but the pathfinding us pretty dumb.
The AI dryo can make an almost 180° without losing speed and sometimes run sideways. So yeah AI need some tweak
treeyosaurus
yes apparently
The days of carnivore dryo return
Dryoâs are the new Apex
so it should stay like this?
okidoki, i'll tell filipe the good news
@nocturne sand wait there is Tenonto AI ?
No, but there are a few clips of dev streams showing tenonto AI
Oohhh ok ok gotcha
The dryos murdering things is great fun.
that role should go to tenonto AI
I mean dryo AI should be able to defend itself too. It's not meant to be free food.
If a juvie utah walks up to an AI dryo, the dryo should squish it.
Yeah but it shouldn't attack stegos on sight either.
Ye it shouldn't be suicidal.
I like it being toxic, but it should be smart enough to not go for things it can't kill.
Attack anything smaller than it, run away from anything bigger than it, and just kinda ignore herbs or run away from them
love how the AI spawns and doesnt get stuck in the mountians anymore
not just bugged out in some spots i am not finding any ai spawning issues since hotfix they are all over the place now where you would expect them
Have albino dinos running around everywhere ? No thanks
I meant as ai not as playables
still no
I know you meant as AI, but on officials there are 75 player slots, and around 300 (if I'm not mistaken) AI dryos. If all of them were albino, there would be 4 times more albino dinos on the map than normal colored ones.
300 dryo ais on a server but I barely find any đ
Dryo AI isn't even supposed to KOS at all
it is
If you complain about Dryo AI to KOS then that really tells us what kind of a person you are
what ?
I'm not complaining
It just doesn't makes sense
In nature there is not a single animal that attacks on sight, unless it's very hungry
So why should a defenceless small herbivore try to kill everything it sees ?
why not
Imo Dryo should be allow to try killing everything representing a threat BUT Dryo's trying to fight with an adult teno is non sense
As I said, it makes no sense
Dryosaurus is made for running and hiding, not fighting
The only things it can attack with a chance of winning are hypsis, other dryos and baby dinos, and none of them are a threat
It would make more sense if an adult dryo AI would attack smaller creatures, those that it can take on. I'm sure some time later they'll make it work that way.
But why would it attack them anyway ?
why not?
If that is your argument, then let every AI kill everything on sight. Very good for the immersion. This is a survival game, not Primal Carnage.
It's supposed to be AI that you should be afraid of. The fact that it attacks you doesn't make it less of a survival game.
You shouldn't be afraid of dryos. Even if it attacks anyway, people find it funny and not frightening.
You find it funny, that's your subjective view not that of the majority since you as a single person do not represent it.
It doesn't matter if you should or should not be afraid of a dryo.
I'm not the one who said it was funny earlier.
Irrelevant
How doesn't it matter ? It doesn't matter if something poses a threat or no in a survival horror game ?
Rexes are supposed to threaten players. Utah, carnos, and most other carnis too.
Big agressive herbis like trikes, stegos and ankys should pose a threat to players that are too confident too.
But not the "bottom of the food chain" dinos.
If the isle was meant to be a full-time murder party, I don't think the devs would have bothered to give growth cycles do dinos, niches and specific diets. They're trying to replicate "natural" animal behaviors. And as I said, there is not a single animal irl that always attacks on sight.
honey badger attacks on sight
I was wondering if someone would give me an example of an animal that attacks everything on sight.
Sure honey badger does quite often, and it's one of the most aggressive animals on earth. I'm not sure if dryos are supposed to have honey badger genes though.
game
True, it's a game. So deal with it.
It's not a deathmatch game
^
no animal would do that especially dryo as an hyper agro dryo would never live long enough to transfer it genes to the next generation but a more cowardly dryo running away from stuf would probably survive to reproduce and therefore it's a greater chance its kids will do the same becuase of genes and transfer of knowledge from parent to child
So you agree that it shouldn't attack everything ?
yes
as a small defenseless animal would die to most things if it attacked and therefore only dryos who fleed would be able to reproduce and get kids who would most likely behave like their parents
I think adult dryos should attack smaller carnivore juvies
its almost like the dryo ai isnt finished and is still being worked on or something
holly shit ur right
I have a question, i saw the last updates in the list about the AIs, (Stego, Rex, tenonto, etc) They are working on a friendly and grouped behavior, does that mean we will be able to group with AIs?
PS: I've been killed by a Dryo AI as a juvi Tenonto yesterday đŚ I was trying to run away and fight back but he killed me. Is this normal behavior for a Dryo to attack juvi herbies?
yes
Still don't get why people want dryo AI, which has extremely good speed AND the best maneuverability in the game to be going after herbivores, of course only hypsis get an automatic death sentence, but there's also babies
@hearty pollen wasnt intended to be like this, itll probs get fixed soon
i know it wasnt
but why that suggestion then
In order to do so, you need actual feedback that helps improving by pointing out issues
I do not know about you, but I want AIs that can rival Androids from Detroit: Become Human.
You canât make something better by saying: "Make it better." Give actual feedback containing an good idea
making AI good takes time its not as easy as just make Ai good lol
@ivory egret thats why we have feedback for ai so devs can see the bugs or other stuf the player base has Found or if a player has an idea to better ai or wants to change smt with it
to add on that, iirc D:BH is a singleplayer game. AI for sp and mp differs vastly by the resources the game can provide. a sp has naturally more of those free for ai as it doesnt need to track other players in the world and such
@vagrant saddle Wasnt meant to be like that, its gonna be changed later
I actually like dryos being aggressive, killing people who are afk so they don't stay afk, makes me want to be a dryo myself, though I think they shouldn't attack active players unless they're a carni
I like dryos behaving like dryos would. Take that as you will.
but u want me to grow and stay all the time with my pc and maybe u have the time but most people dont
AFK growth will never be supported on official. Maybe you'll have luck buying dinos in Nycta. Too busy to play the game is not an excuse to have things handed to you in a competitive environment đ¤ˇââď¸
Dryo AI attacking everything on sight isn't intended
^
Put your old profil picture back right now
and the fact that you dont have to grow all in the same play session
@nimble mica Bigger AI is planned and currently in the works. Every playable will have an AI version.
I know đ but I have not seen plans for smaller AI like oro and it is needed.
It will be in when those animals enter development
@deep goblet nice idea! But what would be the limit for this group ? 
@deep goblet Nice idea ! But you should delete one of your two posts or you will anger the mods.
Like it would be wierd to see a group of 15 dryos AIs
would the limit be the the same as in players group ?
Dryos being inquisitive assholes might be an interesting theme nontheless
Though yet again that might be a thing better reserved for Troodon AI
Thanks for the credit guys đ
And yes I was thinking group limits for AI should be the same as players limits @cobalt seal
Btw, how would I anger the Mods?
mhm, I see
You're not supposed to post the same suggestion in different channels, that's considered spam
Alright, in that case I have removed it from general feedback
in 3 channnels
Oh, and consider adding that while developing dryo AI
@static lotus It takes devs months to have a single AI behavior to work for a single dinosaur, and you want them to create MULTIPLE ones for every AI dino ? That's waaaay too much work
did i tell em to do it now or never?
I take all suggestions made as if they were for the short/medium term. I myself have plenty of suggestions to make for when the game is further down the road, but I wait until they're more of actuality.
I'm not saying you shouldn't put suggestions for the long term, but they're not very useful in the current state of the game.
You'll probably have to post them again once it becomes doable for the short term.
3D
u dont have to grow the whole dino in one sitting just do like 30 mins at a time
rex ai fights 
Dryo AI runs away from bigger predators unless cornered
@glad tangle are you talking about server owners being able to change AI? Like their behaviors and spawn locations. In that case I definitely agree with you
Yeah
Wtf would tiny bug ai do like i doubt even compy could make a meal out of mosquitos and spiders
A bit like grazing but only for juvis
There shouldn't be a food resource in the game that is reserved for juvies. Small dinos, okay, but not juvies. Because all dinos aren't the same size. Why could a juvie rex eat bugs if an adult velo cannot ?
Anyway I'm not too keen on the idea of adding insects either, but whatever. That's not like bugs would break the game. (pun intended)
Small juvis and small carnis/omnivores
That's better
Grazing on mosquitos and spiders? What are there gonna be big fat clouds of mosquitos just floating around lol
termite mounds could work
or anthills
not a swarm of mosquitoes or spiders though lmao
Termite mounds would look a lot better than random swarms of mosquitos
Like individual mosquitos would be pretty worthless even to a compy and random swarmclouds of them would look so out of place
Well, mosquitoes do form swarms
Wait flies do, Im not sure about mosquitoes
oh, they swarm all right
go to any wet area during the summer where i am, you'll see like 20 grouped together
sometimes they even chase you around
anyone gonna point out how this guy said
"add ai insects like spiders"
lmao shit didnt even notice lol
maybe we should also add insects like millipedes and crabs 

Yeah they are, would be nice to see them on beaches
the problem is that beaches in isla spiro are on the edges of the map and nobody has a reason to go to them
they should add bigger fish in the ocean, so piscovores will want to
higher elite fish spawnrates in the ocean 
but you won't be able to stay there for long, since, water aint drinkable
There are a good few planned dinos who arent in yet who could fill the coastal biome with the ability to drink saltwater and eat the flora/fauna there like palm trees, seagrass and crabs/fish
That would at least start to solve the issue
adding an entire new ecosystem to balance will be a nightmare
they should just focus on freshwater environments for now
think we just need a couple more small islands, maybe 3 or 4 small ones scattered across, only capable of being reached if you swim across, could serve as nesting grounds for saltwater minmi and beipioâs, with fish in water and maybe freshwater on land, great place to live for piscivores but easy to camp the islands if your something similar to a deino, bary sucho or spino
Well the dinos i was thinking of for coastal niches aren't even on the roadmap yet so it would be a while anyway if it happened (probably wouldn't anyway)
one tht could fil in coastal in my opinion would be tehh bebiosaourus the new theri typ dno on the road map in witch looks kinda like aduck to me
so it could be both fresha nd sallt eating seeweed if on abeach and eating bushes and stuff if by rivers
I think beipiao is a lake and river dino but idk, maybe they'll let him in saltwater too
One i was thinking of is Plateosaurus who could reach palm leaves, as well as mangrove plants and seagrass/seaweed
personally i dont want ai except from like a little oro snack
Just because then the isle will be more like Saurian
I think there should be small land dinos for land Carnis and small fish for fish eater and aquatic dinos
so then it focuses more one the PvP aspect instead of really good ai because then whats the point in players đ
i think the numbe rof ai should depend on the number of players, as players fill a server ai should become scarcer and as servers are empty there is more ai
not sure if that would be an easy thing to do though
agreed im just scared with all the ai theyre doing you wont know whos player and whos ai and it just be less PvP and more PvE
They want to make ai so good that you can't tell the difference. The game is survival first and foremost, if you're killing a player or an ai should not matter, if the ai is good enough it'll still require you to be good to get the kill or manage to escape.
Ptreas
I get you but its an online game and ai will never act like a player cause they're always unpredictable
True enough, but hopefully they can provide a decent challenge, unlike current ai, though the dryo is getting there. After all, it's doing a good job of being as bloodthirsty as your average player for now at least :p
true
Theyâre implementing random âunpredictableâ behaviour in AI. Last stream I watched, âspam crouchâ protocols were being planned into the rng behaviour code. Same with random jumping, random crashing, random calling, random biting...
NGL, as someone who loved realism servers, I donât like the fact that they aim to make the AI mimic human players.... but thatâs the plan. To make AI as indistinguishable from players as possible.
making a whole new environment for only 1-2 creatures is a waste of time and resources
this would only work if they reworked isla spiro so that beaches are more accessible
and isla spiro is planned to be reworked anyway so that isnt too unrealistic
the random crashing was because the ptera was trying to land, ptera ai probably wont do that in game, and the spam crouching and such will only be one of the 5 personality types for dryo, which will probably be able to be turned off in the future when servers have near complete control
ok
Ai dryo was initially supposed to attack very small carnivores, run from any other carnivore and ignore herbivores unless attacked. The fact they attack everything is a bug
That's my biggest issue, Gixy. They will run right at a baby dryo hiding in brush and murder you. And I don't think itw as a bug, Bubulblu? Amarok's said it'll be changed but I think it was deliberate if temporary... I'm just worried now they'll leave them aggressive toward baby herbis to "keep them acting like players"
It's a bit poopy to be unable to grow a dryo b/c you keep dying to dryo ai though
I'm not aware of dryo AI supposed to attack other dryos being ever mentioned. Maybe that's a first iteration of player-mimicking AI, and we know players may prove a little aggressive even towards their own species.
But I'm 99% sure it's not going to remain this way. As they mentioned in their devblog, there's still going to be a realistic option for servers, and dryos wouldn't realistically attack anything. And concerning the player-mimick, they're gonna have several pesonalities, and it's very unlikely that all of them will be murderous fricks.
Yeah it was deliberate, Amarok talked about it on stream; he said it was temporary and it'd be changed but then later on, I think the implication was that it's meant to imitate playeres this way
afaik officials will have the "player" ai but, honestly, player dryos killing baby dryos on sight also isn't realistic at all
dryo players are usually p chill and definitely don't kill each other, in my experience
but yeah he did say the personalities will change it. I'm HOPING it'll be okay. My CONCERN will be that it's not, b/c they really do not obey line of sight with foliage (they arrow straight to you even in thick brush)
Yeah their perception mechanics aren't on point yet
But in the future AI is supposed to have the same perception as a player, you will be able to hide from them in bushes
@loud moon I think that's the plan for the "player" version of AI
Sounds good to me
Yes. Make dryo ai a bit of a threat and not just a free meal
so you want dryo ai to threaten adult carnos
@tired saffron thank you very much!
Yes it wold be funny
Jk actually no
@spiral bison indeed. But once carnivore and territorial herbivore AI is released, then dryo probably will go back as run away
@rapid crown wrong channel, + you can't do anything about a 3rd party banning you from their server.
Idk some smaller ai like cerato should attack player ceratos but ya its annoying to have AI including herbis indiscriminately going ham on anything they can when it makes no sense
I think aggressive Pachy is a good idea, but only if you get way too near, it shouldnt really chase you from far away
Pachy AI should 3-call you if you approach, then attack if you're not considered a "dangerous animal" for it, and instantly attack once you come too close if you're a predator
AI in general is a nightmare to work with and to get work correctly 100% of the time
sadly
Sense there are a lot of herbivores attacking each other irl (for example, elephants who attack Buffalos), I donât see why herbivores on this game wouldnât do the same
^ agreed
You dont see bunnys do that do and you could compare dryo to bunnys
Dryo is more like a deer or antelope
Not really
Deers are the same size or bigger than most their predators
Dryo is much smaller than any of its potential predators
Okay I have found multiple AI dryosaurus as a carnotaurus full grown mind you, how come they're still trying to bite me whilst running away?
They got a little confused on what they're supposed to do
I was thinking about ceratopsians, stegosaurs and nodosaurs attacking other herbivores. But sense Dryo is the only AI currently, it should be aggressive towards most things so it doesnât make the game too easy
Actually dryo attacking everything makes it easier for carnos and utahs
Agreed, but maybe not smaller dyros or hypsis for no reason.
For the moment as itâs the only AI, maybe not but in the future once more AI appears then yes. Dryo like AI should never attack anything
Yes ut dryo ai attacks things like hypsis
Well as I said, I agree that dryo shouldnât be aggressive at all but as itâs the only AI currently it needs to have its aggression
Yes but not toward things that are small and harmless to it
like irl a rabbit would not attack a hamster on sight
Yeeee kinda right
If an adult dryo kicks the f* out of a small raptor that begins biting it's ankles then im on board. But if a dryo rushes you from 10meters just to start attacking you, that's kinda stupid.
AI arenât supposed to be free meals like they were in Legacy. Just a reminder to those who want AI to slow down and/or not go after carnivores smaller than it attempting to hunt it. As for attacking baby herbis and such, that wasnât intended
Also just a side note, no matter how full a server is, ai will always be necessary
It's a joke to think you could have a functioning ecosystem without AI. Especially considering the diet system. Players will never be able to fill out the needed biodiversity.
@left mist The Isle is set in modern times so seagull would fit perfectly fine.
a bear running across the grass lands would fit perfectly fine to but doesnt mean it still doesnt look stupid
if you rather prefer seagull ai instead of a different Pterosauria that fits the same niche as a seagull ai and helps improve the setting then you are settling for less for some reason
but to each his own
Yeah I feel like small but still modern animals still fit very nicely, but some things are different, like prehistoric arthropods.
there is a huge difference between adding small flying ai like seagulls and bears who would be demolished by the invasive species on the island
seagulls/birds make sense, rodents and small reptiles make sense, modern sea life makes sense
yeah but they were talking about seagulls, not bears
seagulls can fly and are pretty invasive creatures, they go everywhere theres food
He was comparing it to having bears tho lmao like the two are even comparable
Seagulls can survive on a dino infested island, bears could not, so there is no reason to not have seagulls
I was comparing it as a bad choice/ looking weird in the game, ig that part went over your head
If you want seacreatures guess what thereâs a prehistoric counter part of you want seagulls thereâs a prehistoric counter part of you want rodents thereâs a prehistoric counter part I get that itâs in âmodern timesâ but I simply think that modern ai is less creative and more boring
Except this is modern times and it might not fit with their lore
Why wouldn't there be seagulls? Or modern day fish in the seas? Sure some small prehistoric flyers would be cool ambience but there's no reason aside from âwhy not lolâ
I mean the isle has always been about how can we make an environment with multiple layers/ niches using dinosaurs
Ai so far has been dinosaurs for this reason so I donât see a reason to break the consistency if this seagull ai ended up being a food source for certain flyers or if the seagull ai served any other purpose instead of flying around it would kinda go against that but that problem could easily be solved with using other flyers so I think thereâs more reason then why not
It would add on to the ecosystem, add a niche, and a new creature
seagulls would likely be like the current flocks of birds just for ambience, so they wouldn't play any role or be true AI
as we already have current bird flocks that seem to be modern birds
@formal vine ai is already getting personalities just like you suggested
To what I said about the smaller AI; hypsii AI might be nice. They are smaller and slower but have that spit attack that could make hunting them a challenge similarly to aggressive dryos
aimbot hypsi
If you canât survive 1.5 hours, it might not be the games fault. Sure you could die to stupid ways here and there, but if you did constantly itâs not the gameâs fault.
And from your connotation, it sounds like youâre having a lot of trouble.
I have a lot of trouble as a utah, none of the other species give me trouble. But thank you for the concern :3
If you have trouble as utah, especially combat, go to servers like taco island where we do constant 1v1âs
Youâll get better, trust me
no no, not the combat. full grown i'm fine. I'm talking about as a juvie utah
hunting AI as a juvie utah is the only bit i'm talking about
ADD MOUSE AI... thats it. just add it.. đ
Why tho
for the raptor juvs
why? so you can grow a carnivore with zero effort again just like in legacy? oh god forbid you actually have to search for food for a whole 1.5 hours, the horror
Someoneâs a bit salty. Mice would be nice tho. Juv Utahâs canât really hunt anything so Iâd feel like it would be more realistic. It would also make it a bit more fun. Less sitting and waiting to actually be able to do something. Also mice are cute so you have my approval aydem.
juvie utah can hunt dryos, pretty easily might i add, also why tf would we need mice, something that give next to zero food for anything larger than a compy, when we are already probably getting ai hypsis, compys, homalos, etc
Dryos fucking DESTROY young juv Utahâs. Also I think hunting mice would suit them well. Also in what world do only dinosaurs exist? We need some other creatures too
Like small mammals.
Also it would just be really adorable.
And besides if it gives no food whatâs the fuss about? It will stop being efficient when they get bigger so theyâd move onto bigger prey just like they would irl. Itâs not like they could survive on a diet that only consists of mice the rest of their lives.
Also they could be like slightly oversized cats which in my personal opinion would fit them well.
I think once compys are added it will help utah juvies however aren't compys set to be in groups that could threaten a juvie carnivores life? Lol
I'm fine with pure dino AI as long as the ecosystem is fleshed out. In reality juvie utah should rely on a pack to help feed it, but in player practice it hurts playing til 50% grown, not seeing any food the entire time, and then the time you do it's sometimes an adult dryo that just wails on you and laughs on your corpse.
what im hearing is that you guys dont know how strong juvie utah is, thing can easily hunt down and kill dryos, you also seemed to completely ignore everything i said about hypsi and compy ai, this game isnt meant to be easy, if you cant hunt then you shouldnt be playing a carnivore
You seem to not understand that a juvie carno will always catch it's meal while a juvie utah has a much harder time. We aren't asking for an easy meal, just a variety of difficulties. I play carno all the time and the only time I don't make it to full grown is if another player catches me.
As a utah it's about 75% death from starvation if I'm packless.
That's not "oh you can't play". That's "oh maybe there should be diversity in prey because not 1 shoe fits all feet"
While hypsii and compy ai do plan on coming out in the future, they are very far down the line of updates. Things can be changed along the way, and tweaked for a better overall experience.
"not a good utah" when the reason of starvation is A. No AI around for over an hour. b. AI spawned is adult dryo that kills the juvie utah.
you grow faster than you starve out
You have to eat twice between spawned in and grown
if you manage to not kill yourself on a dryo, then you can kill them easily
I think you actually described a psychopath. I feel like thereâs a bit more to the game than murder perhaps? Just a bit more
Lol
Like very small bit
Just a bit
When nesting comes in there will be family... Then the oviraptor will make it family murder time :3
Yeh
yeah, and you can get to 40% without starving
Also being able to chase tiny helpless creature would be a nice change from having to murder things twice your size.
All the time
Variety is the spice of life
what i dont get is why you think it would be better to allow people to effortlessly grow utahs because some people cant grasp to wait before hunting
Those with ADHD canât wait that long without doing SOMETHING.
let alone add rat ai which would take longer than just adding hypsi ai
I'm not? I'm saying that it shouldn't be such a gap between a juvie carno and juvie utah when it comes to self sustain
Whatâs wrong with growing Utahâs effortlessly? They are one of the smallest carnis and need lots of adults to take something down efficiently
They need to be able to grow a little easier
juvie carno has another problem, dryos turn faster than it, by a lot
I've never had an issue catching dryo as a juvie carno
and you just want to give them those adults?
They generally run in a straight line
Yeh mice for Carnos then
Yeah ofc Iâll give them adult. Itâs way more fun to try and kill them when they can actually fight back. Besides they give a better meal.
so you want to give all carnivores free growth because you want a fair fight?
only you
not 99% of everybody else
also keep in mind dryo ai is broken right now
No not big bois like rexes. The pigeons can have a bit of an easier time tho.
Y
If you consider 2-4 "lots of adults", sure. I don't know how hard it is to grow a utah, but I think the normal way is to grow as much as possible before you try and do something, or at least that's what I do with carno. And I would argue scavenging is the better way to grow, especially as a small and relatively fast juvie.
Hm
hint hint, giving utahs easy grows just means they kill stegos and carnos in mass a lot more
Whatâs going on in here 
Yeah. Utah needs longer growth
heresy
We are fighting about adding mice for some reason
I wouldn't mind mice
Well punch said they plan to add little ai critters like frogs and bugs. Rodent ai wouldnât be bad
Yeah
Is that what this is all about?
I'd rather have smaller dinos, and more juvies of said dinos as ai.
We donât have any mammals yet
It would give u food but not alot. Like grazing with herbs. Expect the food is running
A juvie utah should be able to get a juvie dryo I think
It would be a nice change to see something thatâs not without scales
Any small critter ai shouldnât be a free meal, just an available one
Feathered utah when
Still gotta chase that rat down and catch it
Or possum
Yeah
And they wouldnât really effect bigger creatures. And when Utah is bigger it probs wonât need rats anymore so
Probs wouldnât be a free grow
It would end up being that one creature in any animal sim that you completely ignore in later gameplay because itâs worth absolutely nothing in terms of food
Yeh
Idk
I think bork might use a bit too much salt on his dryo ai or something.
Oh well
Off to entertain myself with something else
odd jab at the end there
it's already added, called hypsi
It would be nice to have a little ai creature that doesn't puke in your face when you walk under it's tree.
Also hypsi are too cute to kill in my opinion
Well ai isn't supposed to be completely free food
Yeah we dont need legacy taco ai again 
Rats are faster than tacos I believe. I've met them irl before. They can vanish before your brain is even able to completely process that it was there.
Sneaky little things
There's a reason people fear rats. I've seen them kill things before and not just with diseases. They are killers.
But they don't puke on your face which is nice
Maybe voles could be added. It would be fun to try and chase them out of the grass and holes and stuff.
The most controversial subject ever: should rats be added to a dinosaur simulator.
Imo it shouldnt be all that controversial. They are animals with very high invasive tendencies and humans bring them everywhere with ships and whatnot
And then they kill innocent bird children. In other words they would be perfect for the isle if the goal is to kill hatchlings. That's what the complaint was yesterday. Or they could be a nice snack.
Nah
Rats are too small to even be seen by most carnivores and we got hatchling snatching species, at least with the potential, already
You want a free snack
So nah
Ai shouldn't be a free snack like in legacy.
Hypsi as smaller ai for smaller dinosaurs is fine, because it can spit and make it challenging.
Just running away isn't better than taco or oro ai because it won't take much effort to catch it by running and spamming bite
But I'd rather there be more than just dinosaurs in game.
Or make it run into a hole
Nah thanks
Oke
titan is already planned lmao
Is it? :o i didn't see it on the trello roadmap. Could you show me where that's at? ^^;
it's very far off because rigging a snake is gonna be a bitch to do, i can try to find where they talkd about it
Ok thank you
well heres something lol just search what devs say about it in the server
Ehh that doesn't seem to confirm lol but I've got my hopes up then
Titanoboa was planned long ago (I even think it made its way in the game in legacy)
it wasn't in legacy, but was planned as a part of some animals transferred from The Stomping Land
Thank you guys. I wasn't aware of these previous iterations of Titanoboa. I only knew of legacy and Evrima as they currently are along with the trello roadmap
While I would greatly prefer a playable Titanoboa,
the last I've heard the Dev's mention on the topic is that it is going
to be planned as an AI. While Dondi was working on the EVRIMA map,
he even created shallow water sections in which, as he showcased with The Stomping Land's model,
only the Titanoboa can successfully hide. While it would take me way too long to find the clips of that,
here are some screenshots that should provide more hope for it coming into the game at some point
than Kitten repeating that it would be hard to implement.
Thank you!
While trying to find some clips from the mentioned Dondi stream,
I stumbled across a video in which Anthomnia somehow got access to all the creatures the dev's have access to.
The screenshot is probably a decent indicator on how "ready for implementation" Titanoboa currently is.
(After he tried to play as one, he glitched throughout the map and quickly switched to not crash the server.)
Turns out, I actually found two clips from the development.
The first is from the mentioned Stream. Dondi was showing how a Titanoboa can easily hide in knee-deep (Utahraptor knees) water.
The second is one of the many reasons why Titanoboa is not yet in the game.
Hey guys, is swallowing a prey whole broken? Or am I the only one who doesn't recieve any hunger points from doing so? I gotta drop it and eat it from the ground (YUCKđ¤˘)
Seems to be a recurring issue
Dont shy away from your probiotics though, marinate it in some juicy mud
throws up in carno

Tas all i needed, cheersđ
@strong horizon the ai herding mechanic has been mentioned a million times before you so the devs have probably taken that feedback
mk
How to join Asura 6's dc cinema
if you drop it then pick it up again im pretty sure you can swallow
It just vanishes atm w no hunger points added yeah.
the dryo agression make sense to smaller herbivores its taking out competition
But there is no competition between small herbivores
It's not fun tho
It makes playing as hypsi more exciting
No, no it doesn't
It's not fun to get two hit for no reason when you are taking a drink
Small herbivores have little to no growth time, there gameplay loop is not based on obtaining enough food or surviving for hours on end. Everyhin on the isle can kill you. if you survive 30 min as of now you have won. Eventually something going to eat and you start over. The more threats you experience and hopefully avoid the of that core gameplay experience
Look around before and wile drinking, part of the fun
Exactly. Hypsi is just there to be killed for food.
So why should herbivore ai also kill them?
That's not fun, it's frustrating
There is no reason for a dryo to kill a Hypsi.
Okay, if it's near it's young or food, fine
Because that is the only conflict and exciting gameplay the experience , the thing trying to kill them the more fun and action packed it is to survive
The reason why it's fun to play a Hypsi is the thrill when hunted by carnivores because you can get away by hiding
Ai will see you
But your faster
And it's a damn dryo
There will be carnivore ai
Leave it to them
Not a fucking dryo
the whole experience of surviving as a small herbivores is to be cautious and flighty
Its not supposed to be so easy that's there nothin to worry about
Or take some herbivore who's aggressive by nature, like pachy
It's not about easy or not.
Not having aggressive Dryo Ai won't make it any less difficult as a creature that can't fight back
To be fair I don't think dryo should attack baby dryo as they can't esape
Can't fight back is different than can't fight or run away
I it can run away it's fair game
Hypsi can also blind them to run
If it hits, the hitbox is still too small in general
Still, Dryo Ai shouldn't be aggressive. I'm not saying it shouldn't attack when you attack it first, that's going to be your fault.
But I think there should be other herbivore ais, who would fit the aggressiveness a lot better, like Pachy, it won't make a difference in the difficulty in a small herbivore playable anyways. Dryo is just ridiculous
Pachy, trike and stego make for perfectly fine aggressive AIs. Aggressive dryos are just stupid. Either they outright suicide at utahs, stegos or carnos, either they attack other dryos or hypsis which they have no reason to kill.
AI not only has to be a game mechanic, it also needs to have a believable behavior.
Aggressive dryo ai towards juvie utahs and carnos would make sense though. I'd like to see ai be aggressive to things that either hunt it or are competition for food.
ai is already very difficult for juvies to hunt, due to how beefy and fast they are
if they fought back, it'd make raising a juvie utah solo near impossible
AI isn't supposed to make the game easier in evrima though, it's there to make the world more alive and replace players
I still feel icky with making the ai behave like players
Making the game feel More alive, yes please
Replacing players... uhhh..
But we'll see
I just hope it's done well
Which is, honestly, pretty unlikely
I still haven't heard of a game here AI reliably recreates the behavior of human players
I think they said they're doing two "modes," which are "realistic" (like animals) and "like players" and servers will choose
but idk if that'll get scrapped. I definitely like the idea of realistic myself and I feel like if it's done well enough it'll be indistinguishable anyway
Same
In fact i want ai just because players simply cant make a ecosystem, and that point is defeated if ai acts like player
I mean isnt killing players when you can't find AI and vice versa kinda the point?
^
i do believe what they are trying to say is, they dont want to have to hunt players at all
Well that just sounds like a them problem
There's a ton of ai but it is bugged so it's only found around real specific spots atm, mostly the spire rock and the river closer to it
@ember bronze fun thing about new ai, not all of them act the same, each dinosaur will have multiple personality presets with different behaviors, like an aggressive dryo ai will attack another herbivore, dodge away and spam crouch before running off, while another dryo ai will friendly call and follow them for a bit
This is cool, it isn't the path i would personally take to the AI but i think it can be fun nonetheless 
Having different personnalities and not knowing how an ai will act will be super nice.
lol thats why some dont bother and some attack me straight away
thats just because currently ai is broken, the personalities arent in yet
Running dryo without stopping a second
is this guy serious? This better be a troll
yeah im serious
Sounds like something a logical thinking person would say. Not someone who KOSâs anything that moves for âfunâ
A world like this really needs âlifeâ and shouldnât rely solely on players to do that. If people want servers for just friends, at least they can do that without issue. If people want big servers then cool! More AI I think would improve the experience more
maybe a single player mode, but definitly not the core game
Yeah, I think a single player mode with the option to invite friends with a lot of AI would be cool. And still leaving the core game for people who want the PVP. Just a little something to make the game more engaging for those who want to casually play with friends
I would love a single player mode from a humans perspective of how everything came to be and as a extra a dinos perspective. but to completely throw away everything dealing with multiplayer is just ridiculous if you want that play saurian
Ai would still kill you whenever you're remotely close to them. Sure they'll be easier to dodge + handle but it won't fix your 'asshole' issue pfft
(Ofcourse this depends on the species)
ah no I dont mean that
I mean people just trolling for no reason, like for instance body guarding
Never wanted it to be easier. That'd be boring >:"D
Basically I think there needs to be a lot more focus on the AI
cause thats what I think is going to make this game. ESPECIALLY with stuff coming in like the diet system.
There is no way the players will be able to fill the needed biodiversity
to be really fair, this was very close to dondi vision for the game in the beginning. we're to far in development to go back to that but hopefully when the game is complete there will be huge customisation options and you could play lets say, with a bunch of friends in a server mostly with AI.
@analog anvil I've seen quite a few dryo ai at the edges of the map and by the beach
are there AI in the QA build?
Yes
yeah i found a few thx ^^
Any places where ai spawn/tricks for finding them?
I keep starving and so far I've only been able to find an AI someone else killed
for the shark AI they should do onchopristis, it was one of the things it ate in a popular documentary i now forget the name of
@timid mango agree but fresh spawn denio and petra should be attacked
@olive sluice the game has been mulitplayer for 5 years so just bc you have bad internet dont mean they should make in sp focused sure a but of singelpayer can be fun as a introduction to the gamr butn not the main thing as its a kind of survial multplayer "simulator" game and not saurian
I prolly should have explained myself better in what I said but it's not my internet.
I simply think The Isle needs to focus a lot more on ai, because that's what is going to make this game. It's a survival game, multiplayer is just something you would add on top, I think.
Imagine playing GTA online and theres like, 0 ai. Sure there's ppl around but suddenly the world became very stale and boring lol
You want a realistic survival with diet systems, balanced ecosystem... you need a heck ton of ai to meet that. I've said it before plenty, players will never be able to fill the needed biodiversity.
I am a strong beleiver in, we need !! more focus !! on ai !!
We don't need ai. There is loads of it. The game will feel alive when we get more players in each server. Adding ai will eat up the servers data. Hence less players. The devs had loads of issues with footsteps and fish ai cause of the processing.
u can said that bcause we are in stresstest server with 110 ppl always , imagine a server with 20-30 , how eat ?
same did they turn off land ai in the stress test servers
they didnt, but theyre much more sneaky
Ai are suposed to be scaled(i think, they where in legacy) to the server population
This is not GTA, GTA has like 10 players if even that per server the isle can have from 75 to 200 smt. And ai is here to give you food or life of the server is empty and in that case why tf you playing on an empty server in an multiplayer
Has anyone figured out a way to reliably find AI?
Ai is not just for food, if you think it is ur missing the point I think.. besides again, 75-200 players? I will say it again, players will never be able to fill the needed biodiversity
over 150 players you can find player at most places and i have said ai is needed yes but it should not replace players, imitate players yes but not replace
Yea for sure- but ai I think is more important than the players are by a long shot. They are just as important as the map you play on
But there is loads of ai. There is currently one dryo for every player on the map at all times. So 100 dryos running around. How are you starving? We also have fish now.
Maybe I am missing something
Keep in mind that 1. The entire map will eventually be much, much larger than what we currently have and 2. the roster will eventually be much much larger than what we currently have
Meaning for carnivores with specific diets, you're outta luck if the only people playing the herbivore you prefer to eat are on the other side of this giant map
With the direction this game is going , IMO good and plentiful AI is very important
So long as the AI is actually good it won't just be a free meal either. Something to make the word more interesting, a little more dangerous and just more lively overall. It's far too easy to cover large areas of the current map and see no one, so imagine once that's scaled up to the full map
I'd love for AI to be pretty common, both herbivore and carnivore AI. good herbivore AI that's capable of fleeing or fighting back, and carnivore AI that keeps you alert and helps prevent afk growing
This I agree with.
Good ai that fights back is good
I wouldn't go so far as to say AI is more important than players, but I think having good AI that makes the map feel really populated is something this game could really do with
its easy to say we dont need that much AI when all we have rn are silly little dryos
I'm really curious to see what teno and utah AI will bring
I just don't want players getting a free pass to adult hood by eating ai like in legacy.
Cause we will have the same issues of apex spam
An additional point but AI are a good way of balancing the ecosystem too. If you have a lot of people playing rex, the server won't spawn rex AI as frequently. If barely anyone is playing diabloceratops, the server will spawn diablo more frequently
Most people don't want that, hence why I'm glad to see there's an emphasis being put rn on the AI being far more interactive
You can only hunt what something your size is specialised to hunt. A juvie utah is not going to have a good time againt an adult teno AI
I imagine legacy AI would be a lot more challenging if the herbis fought back more. Ava in particular
Honest question. How do i find AI dryo's in the new branch? i haven't seen any...
@vagrant saddle I think with the addition of fish, theres been a very noticeable divide in the AI numbers that servers can populate, so thats why its seeming like theres lower numbers of creatures. I agree totoally on bumping up the number of AI, not to sound to unrealistic but maybe even going as far as to double the amount previously available
I have seen one or two ai dryos. What i think they did was move a remove a ton of the dryos to replace them with the new fish. im hoping they will balance it out later once the deino hysteria is over.
I was planning on doing some dryo recon with the pteradon and scout all their spawns and logging the coordinates in a spreadsheet. Devs were one step ahead and hid them all lol.
i heard one or two once. but never saw em.
dryos are out there just like before, but dont expect to run into any in popular spots
Both dryo and fish ai are severely lacking right now, I saw only 3 AI fish while growing my 100% Deino and 0 AI Dryos with any of my non Deino's
fish ai are extremely common, and dryo ai are really fucking smart now, they will hide, wallow, jump, dodge, do basically anything a player would do
im not sure if smart is the right word, they stand still when they decide they are no longer running away. It allows fresh spawn utah to kill them way easier than before when they would just run for miles and miles. tbh I have not had the chance to properly study their behavior as a utah. I have seen they use the regular jump when running away its amusing to see.