#general-feedback-discussion
1 messages · Page 331 of 1
And a cerato wouldn’t even have attempted to fight a trike
However this is a game and balance isn't dictated the same way, otherwise 80% of the species in this game would be unviable and most fights would be oneshots
at this moment ues, u dont have anything stronger that can kill for example a stego, like u need a group of good raptors and dilos to take down a single enemy, sure, stego its a siege machine, but at least he doesnt run as fast as a dibble
yeah well devs had the bright idea of making cera tactical and pure skill instead of being a massive weight gap between the two that would make it impossible for a cera to fight
thats the point, carni vs carni would fight in the nature only for terrirory not for food
yeah looking at that, lighting needs an urgent fix. or graphics in general
lol
rendering was also really bad in HT
sure yes, if u get on the street and u r for an example a man with 100 kilos of muscle and 4 random average dudes with a knif on the pocket wont fight u because u r big, yes
in times of hunger, it is what it is
I agree that herbis in general are way stronger rn but I personally think that’s not that bad for the game. People will always play more carnis than herbis so having the herbis be big tanks that require multiple carnis to take down is good rn I felt
carnis had to fight anything for food
What's going on with these people and weird irl comparison using buff guys in strange situations
i agree with u, yes, but why does a 3 tons herbi with short legs can run as must as a carni builded for run aka cera
Cera is supposed to be slow
no, he aint supose to be slow, he aint heavy enough to be that slow man only 1.3 tons, and a dibble with 3tons is only 2km slower ig
Honestly I think dibble might be overtuned rn too but I don’t know if as many ppl agree with that
still, so much weight and much speed
Cera is literally described as slower than other animals of its size, because it isn't supposed to be a good hunter
dibble is overtunned
its actually beautiful that we've reached a point where we're saying an experienced chihauahau should kill an inexperienced german shephard
hope they change it back, the beautiful looks is what i loved about the isle
yes
xd
its.. not 2km slower tf are you on about
its double that lol
still a 3 tons? short legs?
run that? ask for a bull to run as much time as a dibble and with that speed constantly xd
maia is faster than raptor lol
when he is on 2 legs, but he doesnt make that much damage and turn really slow
i fail to grasp your meaning
dibble can alt attack even when out of stam
so can literally everyone in the game
360 turn with stun even when no stam
the only animal that can't do that is hypsi lol
nbot every1 has a stun
it cant do that, no
alt-attack on dibble doesn't have stun
yes it can, try
i have. it cant
i got already stunned
Where jet streams ?
but he can 360, massive damage+bleed went his back is supose to be the weaker area
it doesnt
yes because animals aren't supposed to be helpless
also no it literally cannot 360 lol
unless we're talking about this kind of 360
I think it must be shocking to him because dibble, as opposed to cera, can actually run out of stam during combat
cera can too, if 1 of the players are bad, will run of stam
if the dibble gets near a wall and stay on a fighting stam, no stam is drained and he will survive and that ok,
dibble's 360 was removed in the first week of its release. Currently he barely does a good 180
and if you keep fighting a dibble against a wall, what happens next is on you lol
How do you run out of stam with cera, unless you're chasing someone to the end of the map
quite simple
the charge bite drains stam very slowly
Its attacks don't cost stam, as opposed to everything else's
(once fully charged)
False 😭 another time for me to shine- I made a nice post yesterday about how it’s either removed or 100% bugged, tested results sob
(that was the joke)
the point is cera is stupid broken and it takes effort to do poorly as it LMAO
why did you reset our dinos in this server restart
Do we think the HT grass being added to main branch was a good decision? Personally I despise it
no
Public branch grass was ugly as hell tho
it was imo
public looked like lawn turf
???
Old grass was literally just astroturf lol
I don't know I can't decide which was better. The previous main branch looked better imo
but the gras particles are way to big and unrealistic and they come above your juvies
Maybe it's the rendering that are making the grass dislikeable. It all legit looks like plastic. I can't stand to look at it
idk if they fix it i would like it more so just add more gras not only on some spots
It could the the grass spacing that's the issue, but putting more in one spot might make it extremely laggy
Nice to know that’s all it is for.
yea true but more buetifull
Do you expect devs to just go with every community's whim even if it doesn't align with their vision of their own game at all ?
even on stone there are still gras particles
lol
I feel like the Isle is gonna be for Overpowered Pc now, the more we progress with updates I mean, I already have an above average PC able to handle 120 FPS but on main branch it halved.
But on HT*
i get 70 rn
Someone said the new update Improved their FPS from 60 to 120, I don't believe it lol
I'm gonna try it out and see for myself (I haven't played the update yet)
Old grass vs new grass 🤮
If a dilo stops moving idk dilo is still more annoying to deal with imo
Old grass was worse
0/10 ragebait
It's true tho
New grass isn't great but old grass was eye-bleeding
Ain't no way
New grass actually looks like grass at least
Old one looked like a synthetic lawn
Every blade of grass the exact same size and the exact same spacing
You have to be lying if you think this doesn't look good
It looks horrible
Nah you're rage baiting
I didn't know The Isle was played by so many garden simulator fans.
Too many posts complaining about the grass. It's definitely better now. Multiple shades of green are also better.
I don't understand why people only want one shade of green in the forest or meadow. Or symmetrical grass: boring.
and i hate myself now about writing grass lol
i agree on epic settings it looks good but they can make it even better
If you think about it, grass is the thing you see the most in this game
It makes sense that it should be of important concern so players don't get their eyes bleeding after a few hours of playing
of cause. we are not at the end of game dev. i think some poeple forget that. everything can still change. also in positiv aspect.
i mean: so many things are now showing up after HT - and everybody ist writing about grass= what is with the other good stuff. its a little bit sad
If the grass in your game is bad enough that people make feedback posts asking to change it, there's an issue to be taken care of
but that genre isn't about highend-epic-graphics. in year 2025 many other games looks better. but that is ok. for that genre= its still looking good. before and now.
just saying.
i understand it. for sure. but is it realy THAT importing to copy each grass-post and write it again= make a like on a grass-post before= thats it
it sounds harder than i mean it. sry for that
The problem with this new grass is that it doesn't match this brown terrain
If the terrain was green like before, it would be perfect. Of course, with this brown terrain in some parts of the map, like Highlands
they also added resting on the tree for pteras after the community requested it many times 
At least the rendering was good. The thing I hate abt the new grass is how bad the render distance is
#general-feedback message crazy ||They dont read notes||
@blissful lotus its 2X damage
anything more is overkill
for reference a cera is able to 10 tap it on the head with max charge bites
Spawned In Na6 after patch right threw the ground and drowned fg raptor wtf
AI spawns are horrid rn
they nerfed AI spawns because of more "grass"
no
if you were in SP its cause they changed the level so you fell through the map
i wasnt i was at lake by SP bridge
yeah.. thats why you died
no like right beside the path
yeah
Turtles and fish spawns are broken
#general-feedback message performance update on HT" nooo give us trike on main." Devs give us trike on main "Give us performance update"....
do the devs even look at feedback, they've added all the garbage from hordetest that literally everyone was complaining about?
my game looks garbage compared to before and yet somehow I have worse fps now, thats almost impressive
bro every grass shadow is a literal disco ball during morning/early day, how was this approved for the main branch?????
and why does my dino have a yellow aura around him like some cheap roblox horror game flashlight
Seems like nearly everyone hates the grass update but what are the actual odds that it will actually be changed
wom womp
this dose NOT look good
i actually like the new grass 
good job you have eyes
what have they done to the birds
:c
why am i havin to spam jump to takeoff, thats so weird dude. maybe you can kick off again when bigger? and i cant gain any altitude at like 12% stam and below, before you could make it to cloud city with that
yea i dunno how i feel abt the new takeoff, i think it's a bit much rn
show me who asked for that lol, the circling thing is cool i cannot lie, but still why lol
The two biggest pieces of feedback in a 100+ day hordetest were ignored. Volume of storms and bushes, amazing lol.
i am p frustrated with all volume-related stuff being ignored (or not dealt with very quickly), some things are so loud that it actually hurts
- ptera catching fish while skimming
- waterfall in skin creator
- storms
like these things feel damagingly loud, especially catching fish and thunder/lightning
@queen ember i made a more generic "implement some kind of debuff for megapacking" yesterday and all i got was a mod downvoting it and saying "its not against the rules".
#general-feedback message
cool take, it's just as delusional as your status
just cus cera was the only dinosaur u could play didn't make it balanced :u
I mean yeah it's not something they can really enforce that well with 10+ servers per region. I'm more so saying being able to sustain said group to begin with shouldnt be possible without heavy drawbacks
another game i play has a "stress mechanic" where spending too much time around species you wouldn't realistically be around causes your dinosaur to feel "stressed" and dramatically reduces health and damage stats
idk if that's something that's been mentioned or if the community/devs would be interested in something like that
i think everyone's been largely against ideas like that but i liked the way it worked personally
oh yeah thats my whole point. i wasnt asking for a rule to be made or anything. just debuffs or something like you mentioned. BoB has debuff where if its overcrowded you get penalties. just want some kind of negative effect for doing it.
yea i wouldn't mind something like that actually
think they just dont want to "copy" those games. but those are based on a comfort mechanic, i think isle needs its own unique system
ah, sounds abt right ya. can't be thoroughly unique though, i did like the idea of animals becoming stressed when exposed to avoidable immersion-breaking situations like mixpacking but i really don't care how they deal with the problem as long as it works and doesn't involve making it "against the rules" lol
agreed
@stark spade where are you getting your information from that triceratops was "surprisingly agile and capable of bursts of speed" from your post in general feedback? from my understanding we dont know much about dinosaur locomotion.
read it a couple times
do you have a source i can look at? im just curious, not trying to prove you wrong or anything but i have read a lot of conflicting info for dinosaur locomotion for all types of dinosaurs
ill see if i find it, wait
Wikipedia about ceratopsians and trike in general:
Robert Thulborn (1982): Estimated speeds around 25 km/h.
Paul & Christiansen (2000): Suggested gallop-like gaits with speeds over 40 km/h—comparable to rhinos.
Leg anatomy analysis: Suggests upright, not sprawling, forelimbs, allowing better speed and maneuverability.
(Got these Sources through chatgpt, so i cant fact check them 100%)
that's fair, ill look up the paul and christiansen one that sounds interesting. my brain wants to think all dinosaurs were more agile than we currently believe, but there is so much conflicting info out there
They probably were, i mean they were animals as well, most modern animals are very agile
#general-feedback message
i like the new takeoff, i just wish it didn't take as many spacebar taps to get going
Hey! not sure this is the right channel to ask so let me know if i should ask in a different channel. So basically i got a full adult deino that randomly died while i was connecting to the server? cause it brought me straight to where u pick dino 👀 strange thing is that before i joined the server i could still see i had my deino and all was good. It dosent take me long to connect and have never had an issue before, so i honestly dont know how i died when i wasnt even in the game yet and still was "connecting". And yes i did safelog last time i played
@steep crater #general-feedback message I've exact same issue with the trash attack.
They should just change it back to previous key, because right now with this key, I really can't fight.even when being careful as can be with clicking mouse, it still accidently make me trash and kills me in fights bc attacker get free bites (+ tbh if u can't even click the mouse key like normal without being forced into trash, it's a bad thing). The LMB+on purpose looking down with camera was perfect for maximum control if ur dinosaur in fights and defence
servers were wiped for the new update unfortunately 
oooh really ? 😦 well i guess that explains it at least! thx for letting me know 🙂
Servers got wiped with todays update afaik
So rip your deino 😦
Time to grow a new one x)
Wishing you luck!
And this doesn't? 😂
oh brother
uhuh...
this isn't finished. How is this even remotely comparable
I didn't play much on the recent HT, only the early version of it, so I'm not super familiar with how the thrash/gore controls were if it was implemented at the time but yes as it is it's very difficult to fight and gets you killed more often than not. It's exactly the reason why I just died and what prompted me to post my feedback. As you mentioned, I think it makes much more sense that if I want to thrash/gore I need to look down at the ground while hitting LMB because that translates what you want to do very clearly. But as it is I can be looking straight forward at whatever's attacking me and thrash/gore.
It's comparing the 2 grasses and obviously the first looks better doesn't matter if it's 'not finished' almost everyone else here hates the new grass
Doesn't matter if the "majority" like it. The devs do what the devs do, its their game
With ugly grass
and no you were comparing a grass change with an unfinished building mesh
grassy grass. not plastic grass
Still uglier
I love when my tiny dinosaur steps into a patch of grass and it instantly disappears
thats... the point
How am I heated u literally replied to me
partly
Reread that again
because you're the one getting worked up over... grass
Bro I'm literally comparing the 2 and you replied to a 3 hour message from me to say womp womp ☠️
Isn't that whole grass flattening far from finished? I imagine a tiny critter isn't going to flatten an entire circle around them, if that's what you're talking about. As for the looks, well, considering how much the Isle likes to focus on things looking good, if it's really that ugly, then they'll probably change it around again.
It's weird they implent an unfinished mechanic into the main branch. I doubt they're gonna change it for a few months
yup, sure did
Good for u
almost like the game is early access
No way really
yuh
Well, as pointed out, it's early access, and the "main" branch is still more or less testing, but it's stable/working, whereas HT is more clearly testing and more unstable, hence why it's titled as a test. When that is deemed working well enough, we get it on main, but it can still be far from finished, it's just playable enough, more or less.
also you can disable the grass flattening with the physics foliage from what I've observed
They never released something so unfinished. A pea sized hatchling can somehow make plenty of grass disappear. Everyone is complaining about the grass looking horrible
whats everyone
The grass still looks bad to me if they wanna go for that look they should do what path of Titans did with their grass instead of this mess
aw heck nah
General feedback, every complaint about grass has multiple thumbs up not that hard to look
Yep, totally agree. The previous system was much better, I hope they can revert it.
I dont get why they changed it to current button even, when already lmb+camera down was solid
multiple =/= everyone
I'm pretty sure we've had worse things on a "main" branch, but I could be wrong there
I said almost everyone and that's literally just an excuse
no, you said everyone multiple times
To me not really
Same thing bro does it really matter
and thats not an excuse. Again, its the devs' game
Evrima's 'main branch' isnt the base game only because they lost the ablitity to update legacy. Evrimas main branch is meant to to be 'final product' of what they currently have. The betas they release on top of that are the testing space.
Players are extra too get frustrated because changes no one asked for seem to happen unexpectedly, causing issues
theres a big difference between almost and all
Every game is the devs game. That's how games work
Well, I can recall a few sitautions where there's been very questionable things on the "main" branch where people were playing, to say the least. Things that should perhpas have been patched, or fixed, but stayed around for quite a while.
Not quite
uh, yeah
Nope
mhm
Sure, the grass might look ugly, and the excessive area is probably not going to remain, but it's very much playable at least
To me I don't really care about buggy mechanics, I care about how the game looks more
and its really just lighting making the grass look odd
and lighting changes frequently
Sadly it isnt playable for alot of ppl cuz of performance.
weelp im out
Yes, but the "main" branch is the early access/game in development. So there can and will be unfinished things there. Also they didn't really lose that ability, but terrible code, and other issues had them start over. The hordetest is basically extra testing, but for public, between QA and the playable branch. Used to be a dedicated group for that, for a while too.
Fair enough, but that's not really the point I'm trying to make here.
If the previous system was looking down+LMB to thrash then I'm right there with you. I hope that change will come sooner rather than later because I do want to learn how to fight as trike even if I'll play it very sparingly. But as of now it feels like in the current condition it's in I'm not able to or at least I have to be really careful and work around a mechanic I shouldn't have to.
Fair enough too, but you might have to wait for a few passes to get it looking good at times. If that's your main concern, give them a patch or two and see how it goes. They might not consider it looking... questionable to be an issue the way you do. Probabably not since playing tend to be the more important thing to fix anyway overall.
Yeah it was, it was much better. I just almost died to dilos I could easily fight before just because of the change to the button...
Yeah I'll just have to play path
I only play almost diablo and trike creatures, if I cant defend myself properly.. I can't even play them..
The current trash change was undeeded and horrible, should just left it untouched and should definitely revert the change back
Yeah, same. Or well, depends on what they do with the stego TLC, but looking at ano, I have some hope!
I fought a dilo too earlier and I had a very similar experience. I was with another trike at the time but the fight was much harder than it should've been mostly due to not being able to hit normally.
Yeah unfortunately it seems like all trike has going for it in these scenarios before that change is (hopefully) reverted is how much weight it has which will keep you alive a little bit longer if you can get to a better defensible position. Even then it's still a matter of if you can pull off the regular attacks or not.
@digital glade I think they changed that so trikes can't quite stunlock stegos any longer, or at least not as easily
but stego vs trike fights look like this, that trike simply knocks over stegosaurus and runs to the side, because if it was standing there longer, stegosaurus could simply spam the hell out of it with its tail on less agile dinosaurs like trike or deino, so trike vs stego fights make no sense
Sorry but the " terrible code" is it. Yes they say they made evrima to give themselves a new base code that they can take advangte with. But legacy was dropped due to other issues i wont go into, but feel free to research more. The 'terrible code' wasn't the case, it only became the story when those other issues forced them too recode anyway.
now a bit of a side note
The game is in early access yes, but its been in that early access for 10 years now. Which isn't bad on its own, but is a red flag to other issues.
At the end of the day, its the devs game. I spent $20 for. They devs are not making more money from us after that purchase. So the devs never had to make more updates after that purchase if that wasnt the expectation.
BUT they have promised more. And as more time passes i see how they are 'fullfilling' those promises, and they dont give a ton of hope. Not having a clear timeline means, ya this game is in early access and can get better, but will that be another 10 years and another recode?
I brought up about what the other ppl in chat where talking too here cuz i type slow lol
it's just so heart breaking to see how much hope for this game to one day be everything its been promised, to be dragged out and out.
How would you have it look, then? I'm not quite sure I understand, trike knocks stego over, runs up and hits it along the side? By the time the stego gets up, trike can reposition, be ready to tank a swing, and so on?
@digital glade WHY NERF STEGO VS TRIKE 
It already stands no chance bruh
What’s even the point
Of making a 100-0 matchup
150-0
^
No matter the reason, we do have new fancy stuff in Evrima, so well, not like it's been a bad thing overall. And yes, it's been in early access for a while, but well, they're most likely doing the best they can. Sure, it's taking it's sweet time, but it is still being developed and they are getting somewhere with it. I won't argue that I'm happy with how it's going, or all of the decisions of the devs, but that also wasn't my point back then either. I wish we'd be further along too, and so on, but I do think we'll get to a finished game at some point. Is it going to take a good while longer, sure, but it's not as hopeless as it may seem. And we do have a pretty playable, and hopefully fun, game as it stands.
only that when stego gets up it does it too fast for its weight, diablo gets up slower than stego even though it weighs less and the trike can only knock him down because if he stands next to him, the stego can simply spam him with its tail
It's meh
Not terrible like the old grass, not great tho
Maybe diablo will also be getting some help, or maybe diablo has other ways to approach it that stego does not, that doesn't require it being able to get up as fast. They did say somewhere, I'm pretty sure at least, that they'll look over most knockdown times and see which critters need help where.
You can just go and buff dibble if it needs it in a matchup
But stego is getting mauled by trike anyway, regardless of how fast it gets up
If a trike ever struggles against a stego, it’s entirely their fault
Maybe it's less likely diablos get into fights with trikes and need to be able to get away
You can just block all of the power swings and simply stunlock it from sparring stance without needing to run
Depends on if they want stego to at times be able to square up with a trike or not. Don't trike also pull the diablo high stun/knockdown value? Where younger trikes can stun or even knockdown larger ones?
But i saw so much videos when trike losing with stego after first attack
Most likely bad trikes or not fully grown ones
Also I'm not sure it's an issue that stego can fight back, it's still a terrible matchup for stego overall, possibly worse than rex even
Though stegos can run away from trikes, so there's that, but talking purely fighting
Then the trike is very incompetent
Every clips showing 100% stego and trike
Stego has no chance against a trike who knows what they’re doing
And by knowing I mean sparring stance and flipping them around
Then they're just really bad trikes far as I can tell
Not someone just spamming lmb and locking themselves in place with the thrash attack
You don’t need to nerf stego in the absolute worst matchup it has in the entire game lmao
You could probably tank the entire stamina pool of swings, possibly even the running ones, as trike and then just kill the stego
Stego already suffers against dibble pairs
Trike just rolls it
At least if you use the block, if that adds defensive value
You literally can by simply blocking or even standing facing the stego tail
And in the moment they try to move, you either follow their movement with your head or flip them to retaliate
Speaking of running swing, did the stamina cost for that ever change?
Why did they remove Herrera burp/breathing noise it makes when it jumps off a tree? I miss it very much
Something so small but would be so helpful for the devs would just be to make a timeline. Right now the devs add, remove, adjust so much that its become redundant. You can see how much wasted efforts the devs end up putting into the game just for it to need to be reverted/changed.
They used to have a timeline, but it got abandoned.
Playing as trike rn is like playing diablo hitting and running
Maybe, but it might not be that easy, they do seem to be trying out new things, so there's bound to be the whole trial and error. And yeah, they've tried that, doesn't seem to work out for them.
https://youtube.com/shorts/uGlAzf1QtqI?si=QQ8ZGsS4XB1Xe-sQ yeah no, stego ain’t winning
https://youtube.com/shorts/hGcA718RGHk?si=VZqbdu9kL02bkUrB LOL
#theisle #theisleevrima #evrima #dino #theisle #tyrannosaurusrex #dinosaurgame #dinosaur #gaming #theislegameplay #prehistoricanimal #jurassicworld #theisle #trex #allosaurus #dinosaurgame #Trike #Triceratops #deino #Stego #Giga #Cerato #Giganotosaurus
Well, you are kind of a much larger one, or at least rather similar to diablo so it makes some sense
this is a joke
Doing trial and error isnt the issue, its how so much time is wasted. A little time isnt the issue either, its been ALOT that ends up slowing down the overall process. Trial and error isnt a problem, but the large amount of it i see in the isle's development is the concern.
Ya, the fact they had one before and it failed because it was abandoned, is again why im concerned. Ya things come up, but consistently to where updating the timeline was entirely abandoned? Again, it rasies more red flags than green ones
Maybe so, but there's not much to do about it, at least not for us. So while I somewhat agree things aren't going as either of us would like, we'll just have to wait and see how it goes. Or play any of the alternatives, if they are currently more appealing.
True, and i have been playing other games in the meantime because the isle has become just unenjoyable.
I talk about the devs past actions, to keep my expectations realistic (what the devs have done, not what they claim to do in the future)
I share in detail what can be improved for enjoyment in hope the devs rise above the current standards they have now
jesus
This makes no sense btw. The person modelling human structures isn't in charge of map design or anything else. Making them quit their job won't make anything else change/get addressed faster
BRUH 💀
FPS difference between yesterday and today in the exact same spot.140vs70
@round bay trike is added to officials just today
this is tru
mb chief i may have commited a low brain activity individual moment by reading triceratops as teno
Found anything ?
Funny thing is...once rex comes out trike will want stego to live so that rex has other choices
Try deleting config
@unkempt comet I agree. This all combined with the new brown land replacing the old green land just made things even worse xd
can see exactly every tiny space between the grass and it's really ugly
You are 100% right, I think thats also it, its just dull and lifeless. Plus all the banana tress and green tree shots dont mix well with the kaki bushes. Its reall sad
@fair jetty #general-feedback message You should also mention that it would also add realism since sound travels further at night irl due to temperature inversion.
holy hell what is with the bush sounds. i just had the audacity to stand up in a bush as a trike. i blew out my eardrums
@barren zephyr Troodon's max speed was kept the same, they just nerfed the juvie speed
Krypelysaurus?
i just died to lack of no npc spawns plz fix it
bruh how gang
I went 4 carnos last night. Had 0 issues
bro there isnt a single npc spawn
cant even grow anyrhing rn bc i cant find food
they also didnt fix raptor pounce
I dunno what to tell you man but like you shouldnt be able to live off AI
it did
but players didnt want it to be fixed on the HT they wanted it to release
whenever they would boost optimization they would cry that its not rex
i mean i am fne with it for now but they better fix it
||blame the community||
yea ik
and now they are crying for rex even though right now so much is broken.
this isnt an issue of living off of it, its an issue of growth/staving off starvation for fresh spawns
you can never please them I swear
I mean yeah but people also want to live off it
thats why they have always been crying about fish stuff
I can understand that as a usually passive deino I dont have much of an issue with it as it is when its working
AI could be like grazing but for carni
aw man
i think the problem is just the dinos ppl use
wdym?
for smaller caris like omni there not a lot of food exept ai
but for bigger ones like carno can hold there own and get it from acual players
cant say I fully agree with that after watching a couple omni decimate a trike
grazing is OP enough on herbis lmao
i just found ai
i spawned in as a herrera, in swamp, and immediately found multiple AI
i think theey just made the game harder, now is just hardcore
so stop crying
@everybody
how long u think the servers are going to servive until a crash?
the issue from what i hear is SOME ai is spawning but it is not making noise unless you are SUPER close to it... which is just annoying.
cry more
i saw like 5 boar and 1 deer
... i wasn't.. crying, I was putting it in small words for your ignorant small pumpkin pie brain to compute.
geet good at the game then
bro is desperate for attention 🥰
ye but you still complaining about not finding ai
and im not
diferences
between us
😘
yet seeking validation for some reason? 💀
get good bro
I know now, me and my friend were testing it out and we thought they nerfed it but thanks for telling
just me or are some of the banana trees moving even when ppl not there
@barren zephyr That's the pure truth haha
They gave the troodon some affection and then immediately beat him up without mercy xd
Sounds interesting. Probably needs some balancing though. I don't think dinos should get thirsty faster. That would just drive people towards the ocean and make salt water drinking a must have mutation
yea ik but it just a rough idea
@tight vapor what mutation slot where you trying to get it in
@rain hemlock that was not the point of making it 490kg
galli has always been pinnable, even when it was added at 510kg
the benefit of being 490kg (besides more health), is the ability to stun omni, freeing other gallis from pins
2 sir
Cool, no ai and starving, at the moment i find a dilo and attack i get fatal error and 30 ppl in que
I tried slot 2, out of frustration I even tried slot 3, but it didn’t help at all. No matter how much you eat, you just can’t, it’s simply impossible xD
Message to everyone dying without AI: go to a server with 300 or 200 people, you’ll always find someone dead there, and you won’t die yourself.
Damn so just really making you dependent on others on your group alr, ig thats gallis playstyle then
i mean
you're far faster than omni too lol
An omni is never catching you, so you’re fine on your own too
@molten stag The current stamina costs to pounce work great with raptor but to be honest it’s kinda busted on Troodon, when I was killing the Diablo a 20-30% Tenno joined and I decided to kill the Tenno first then the Diablo without depleting my stamina. The change that stamina is taken every 5 seconds instead of 1 makes a huge difference since I’m never on for that long
I can pounce 40 times with the new changes, less if you deplete stamina by running ofcourse
Before it was somewhere between 10-15
"Trike is a neat new juvenile dino to get one or two-shot by. Nerf."
We losing to juvi trike now I guess
Trike honestly ain't even that good idk why we calling for nerfs already lol
Not having this talk with someone who has "Intelligent" in their name and then says some dumb garbage like that.
the joke was meant to be that grass is not smart
but the context may be lost here
anyway point is, trike can be pretty effectively taken down by competent ceras
like to the point that it just seems silly
dude blocked me for disagreeing one time LMAO I love islecord
Brother, how do you even get killed by juvi trikes. They’re even more free to kill than dibbles especially as fresh spawns
Also limiting spawns is a terrible idea
And well, here’s as a juvi doesn’t need to be fast when it can fish
I will agree troodon struggles more but it tends to be a non issue outside to kill stuff like frogs
Sanc AI will hopefully address that
Oh, and deino is getting a rework
I also agree with the optimization thing
I play almost exclusively small dinos, but was a FG Herrera. Maybe the trike I went against was cheating then 🤷♂️ idk entirely too much damage too fast.
Herrera fishing only helps when fish are present :/
Fish are in the air currently
why are you hunting a trike, regardless of size, as a herra?
its pretty efficient if small enough
I don’t even know how big the trike was. All I know is that they start with less weight and damage than stego, have the worst land agility in the entire game alongside deino, they only hit 700kg after +1h growing and most attacks don’t even do that much damage
I wasn’t. We were just chilling and then it killed my herdmate and I like nothing
It was smaller than a herrera so I assume that’s juvenile
First 10% of trike is like 700kg
Aren’t they present? I know about the bug with several schooling fish tho
I saw zero fish that were accessible today. Again, almost exclusively a small dino gamer. I know how the loop works.
I got fish pretty quickly as a herrera when I played today
I also play small creatures for the most part
Funnily enough, beipi is one of my most picked ones
Never tried her
So I am familiarized with the fish thingy
Intelligent guy, save yourself the typing. I blocked you after your first message and haven’t looked at anything you’ve sent. Peace n love ❤️
Another added to my awesome list lol
But now that he mentions it, I gotta change niche
what, because they disagreed with you with one message? 🤨
Perfect
Because they didn’t want to @ me when bringing up my feedback. Told me everything I need to know about them.
Also I just wasn’t gonna feed into negativity
That wasn’t very nice nor impressive-
People get mad when I ping and when I don't ping
Really just no winning
Disagreed on the trike nerf request
Not even anything else
And tbf who wouldn’t
The entire thing was based on an anecdote and no actual analysis of their stats
I got one-tapped by a juvi trike as a Troodon earlier today but that was 100% my fault lol
Not here to be nice or impress anyone 🤗

I mean you’re sort of right
But blocking someone over a disagreement when your stance is founded on an anecdote that wasn’t even part of the original feedback takes away credibility
Or even seriousness
It’s the internet. I’m actually not required to respond to anyone. I will block who I please to avoid drama. They’ll live, I’m sure.
Additionally, my feedback is intended for the devs, not the masses. If I’m having an issue being one-two-shot by a trike, then is there not another issue at hand 🤔
Probably would’ve been a better moment to ask about the situation rather than go directly to derogatory remarks.
Devs tend to be more mindful of feedback that is well elaborated and has explanations for it
No one is gonna take the juvi trike line seriously unless you explain how is it problematic
@barren jewel the issue isnt the bushes making sound, its that it blows my eardrums out.
the sound is WAY too loud
Nah
@barren jewel okay but have you considered if you move slowly and softly in bushes in real life the bushes are also way quieter? the problem isnt it exisisting the problem is its too loud and should be even quieter when you crouch
Good enough
you can 100% hide in a bush btw
That confirms it. Y’all are definitely trolling. Bushes are way too loud, tf?
Existing to win internet points over dinosaur games is wild.
I agree that crouch walking should make it quieter I just cant agree with it being too loud. I played all day i thought it was fine. Just avoid walking through bushes.
i dont mind bushes being loud, when i played with my friend the audio was extremely bugged and when he went into a bush it had no direction to the audio for me and was just killing my eardrums why the game audio settings were low.\
it still is bugged sometimes
bushes SHOULD be loud
but the audio is bugged rn
Yes
I agree! But for larger creatures only.
^^^ even a hypsi running through currently is wayyyyy too loud
A troodon shouldn’t make the same noise a full-grown stego does
we were playing troodon and whenever he went into a bush i had to take my headphones off to not get ear damage
and my volume settings are very low
That’s what I’m saying^^^
Mfw the environmental obstacle discourages running through it
Depending on the type of bush, how much damage you do getting in the bush, and your camouflage. But as a 1300 kg carnivore, the likelihood of being able to hide in a bush drops drastically.
Also, I wasn’t referring to y’all I was talking about the two folk I blocked that seem to just hold contrarian viewpoints to cause drama.
If anything you should just flatten the bush
trike should definitely
Yea i should have specified that. I was more talking about the carno players who are upset cuz they cant sit in a bush and wait to ambush people as well as they used to.
^^^^^this yes!
I just need the audio cranked waaaay down. Sensitive hearing.
Lost to a juvi trike and couldn’t handle the fact that devs are gonna laugh at that part of the feedback

the new grass has good models but for whatever reason it just doesnt render even with dlss
@limber hull feedback discussion dwellers can never catch a break
Found that turning dlss off and lowering shadows to “medium” while keeping texture quality “high” improved performance and visual quality notably.
thanks ill try it
You’re welcome! 3060ti and i9-13 is my rig. Went from 60-80 to 100-120.
Also fixed screen tearing during the night.
I gotta 7800XT and a ryzen 7 7800x3d, and this patch still made my frame rate drop. I run pretty average settings, only thing I had on epic was view distance but I had to drop to far to mitigate some of the frame rate loss.
To be fair ig it could have just been lag spikes since everyone and their mothers was playing trike
Ditto on the view distance. I have a mid-range rig, but can reliably play games at 120+ with okay visuals. This new update broke that median pretty hardcore. Even after the tweaks to graphics settings, I’m still getting 30-50 frames in high-traffic areas.
It’s all that tall grass, I tell ya.
Tbh your rig should be able to run this game at a constant 100fps minimum. They should have just polished it more before releasing. Then maybe we could have gotten Rex at the same time as trike, like they said they were gonna do.
also another funny thing i noticed, as troodon atleast, im WAY quieter running through a bush than crouching
maybe intended idk
Heres my thing with that everyone is so used to circumventing the buck system they dont even attempt to buck or new players dont know because everyone says just use a tree or a rock, like you said if they run or attempt to buck this becomes a more balanced exchange, but the devs and playser have moved away from the system, my stance on it, is remove buck or remove the options to circumvent it.
the buck is literally not worth using tbf
Because it's still RNG, isn't it? So it's not worth using, if you have better options.
the rng buck is just awful
I don't think they should remove it. One time I was pounced by a raptor as carno with no rock or tree nearby. If I didn't buck him off in time his buddies would have got there and probably pinned me. But thanks to the bucking I escaped.
@queen ember I see what youre saying, and agree with most of it, but carno, and cera, they should not be able to even crouch walk though a bush without making a noticeable amount of noise, maybe a raptor or dilo can get away with being decently quiet, but 1300 kg is way too heavy to be sneaking through bushes like that.
justice for ambush predator troodon ;(
troodon ain't even an ambush pred tbh
its an endurance predator, and the best endurance predator in the game at that
It can be played like that, its supposed to be played in large numbers either camping sanctuaries, or paths.
-as of this update
true, but by god its fun
I mean…if you just walk or trot through it yeah you are going to make plenty of noise. I feel like the bush noises actually should encourage ambushing versus just running at someone the moment you see them
If the carnivore takes their time and crouches through bushes they will be able to ambush things easier where as someone just running through them all is gonna be heard
Even then small carnivores like troodon and even omni to a degree can kinda just bypass this because they are so small anyways
I agree it shouldnt be removed, but it's not being used, and i know with their trackers they can see its used at a the very minimum as a last resort, as you stated in your claim, you looked for a rock or tree first
the point of it, is to make the stam that he pouncer is using worth it, and it's kinda like a beam battle interaction, but since you've been gone for a while the whole system has deteriorated, and once i'm off my 2hr CD i have a vid from some of my testing of the new system it's badly and fatally bugged
as in one was stuck infinitely and the other crashed when it was "fixed"
Like every carnivore is inherently an ambusher. Some just need to do so more than others. Which are primarily large carnivores
idk troodon really isnt much of an ambusher tbh
I more so meant every carnivore is capable of capitalizing off ambushes
Troodon can still ambush things, but they don’t really need to whereas a Rex or Allo needs to
Alright, I'll have a look when you can show that. But as long as it is RNG, I honestly doubt it'd ever be a good option if you have something more reliable and effective. You might get them off almost as effectively as using terrain, you might also stand there until you die because RNG decided that it's your time.
its just my opinion but I was playing carno today and it just felt more realistic to be hiding behind a bush, trying to use line of sight, rather than sneaking through a bush because I should (again in my opinion) be noticeably loud, considering it weighs as much as Toyota corolla
with current carno honestly just play it as an endurance/pursuit pred
i literally play carno as a non-ambusher and succeed consistently
I’m more so worried when we have large carnivores that constantly need to ambush to succeed. But can’t because they are constantly given away when trying to crouch and sneak up
Obviously if you run or trot through them you should be given away
this is why I think all large animals need an acceleration time, so ambushes can actually catch them before the prey can pick up speed
But if you are crouched trying to sneak up I don’t see why they can’t be at least drastically reduced in noise
Thats what im saying tho, just dont go inside the bush, stay behind it look over or around it. I was not going hungry
it's what gallimimus got right before the trot was buffed
if that's intended by the devs, then there must be a cost, otherwise it's an exploit to circumvent the bucking system they inted the interaction to to be like. and balanced, this terrain cheese/exploit isnt on the balance teams radar at all and never has been
Reduced yea but maybe not drastically, remember, Toyota corolla
Definitely for smaller carnivores. They need a drastic change
The only cost seems to be on the side of the bucker, not the pouncer? But I think the devs might have intended for terrain use, and treating bucking as a last resort, which works with it being RNG. It's not something you want to use, costly and unreliable, but if you have no other option, then at least you could get lucky.
do you seriously think these C patterns are good
the trike one, ye
they look lazy af
why?
because they look like each layer of the skin is just thrown randomly into messy patches instead of a pattern of some kind
like all of the A patterns have spots, stripes etc meanwhile look at that
C has stripes on trike tho? Different ones at that
the body looks entirely different
dilo has what diet it is tattooed on its pattern C lmao
the stam it cost to do anthing in the time it take a tree hugger or rock hugger to repositon, you have to use the damage or bleed pounce, so the cost is WAAAY higher on the pouncers side, the devs removed tap pounce and punished it by taking all the initial damage and bleed values away, they WANT the pouncer to stay on and for there to be interaction with the bucking mechanic, players are taking advangage of that,if that's the current climate, put the initial values back
idk if people actually like these patterns or they only disagree on redesigning them but devs really need to start making better ones
for example all 3 troodon patterns are awesome
same on beipi
or ptera
Damn now that last thought really just put another feedback i have in queue, i'm gonna be here all weekend 
What have they done with omnis turning, I main raptor and have prob around 700h on Omni, around 400h on petit hardcore server.. It's absolutely really bad right now, feels like moving on a bike.. The agility and the quickness made it fun now it feels unplayable
I was specifically talking about bucking, does it still drain pouncers stam or otherwise do something aside from just causing a dismount (last I checked, it throws them off now, not drop them on/drop them on their back). Cause the issue here is, if bucking isn't reliable, why would you ever use it? If they took away terrain, and then only had RNG bucking, it'd be terrible. You'd live or die, not due to your own ability, but pure RNG. And if the choice is between standing there, hoping for the best, or using terrain you know will do something, the choice is rather obvious. So it's no surprise that people do not use bucking and do not consider it worth the stam cost. Though even if it was free, RNG would still make it the worse option.
There is a whole Mutation to make it less unreliable, you cant have your cake and eat it too, you're talking about a TRIKE complaining about RNG? against a Raptor? i mean it just feels disingenuous, so what if it's not an instant peel, you're just standing there, the raptor is a one hit kill, AND You can stun it, with a health and bleed pool that way outlasts a whole pack, and you can chase them down when they are out of stamina, for there to be a free get out of jail card, with all the advantages stacked in your favor, it's ridiculous that they allow terrain stripping, i get it's for clipping issues, but they dont deter the behavior at all, and we're gonna call it what it is when you circumvent the system, it's an exploit
I mean i love this team, but when they are turbo charging the Herbivore High end Apex's like Stego with a Power swing and in turn punching the little guy like Troodon the literal smallest carnivore playable right in the balls and making it hard for them to hunt, where stego can graze grass, i kinda scratch my head and just think it's time for humans and guns at this point, we've lost the plot on the survival horror aspect, and we're in hand holding theme park territory
and also the poor PT he got increased stam values on his ascending, i'm just wanting at this point clarification on the direction of the game
i'm lost even with a monthly update
Troodon got buffs to its hunting wdym
Like as a Troodon main, Troodon got some insane buffs
Halfed the stam cost on pounce, reduced the cost of remaining latched by 80%, added a venom fog effect that makes it near impossible for prey to keep track of you
Yea, it's slower (as a juvi), but it also got a MASSIVE diet change that it has been needing for a long while
#general-feedback message #general-feedback message #general-feedback message #general-feedback message #general-feedback message #general-feedback message #general-feedback message want me to link more? let me know when you're done reading
it... it still got buffed tho
do i think troodon needs to be faster as a juvi, or have SOMETHING as a juvi? Yea sure
i said when you were done reading, no way you even looked at one of them
It's really not hard to read them brother
Most of these are one sentence long, and the others are either a long winded paragraph boiling down to "juvi troo bad" or a dot point list where they mention juvi troodon
Some of them aren't even related to Troo's speed
yes as a veteran player, sure you'll get to sub adult or even farter, but troodon's survivability was litterally not in health and bleed pool, it was it's ability to escape and or move unseen, it's slower than a galli, who can stun it btw, it cant cover ground or run from anything, so it's just gonna die if they are new player, if you want no new players to use trood, cool great direction, but nerfing because of the 1% of players can deal with it isnt really a good long term goal
good now you're paying attention let me link the ones that are
Brother
I read all of them
I literally play Troodon
I just personally don't see it as that big a deal
yes and you're a player they dont stand to lose or gain, the game is in early access, it's 1.0 is coming up, its goal is to reach NEW players not the sweats that are trying to steer the game in what direction they want
what
and have been here for 10 years, those guys are locked in
my point exactly, if you cant keep up, or you're not looking at it like that why are we holding a convo
brother i get my mates, who have no idea how to play the isle, to play troo with me, and they do fine
not every creature needs to be immediately accessible tbh
i dont care about your mates, and neither should the devs you guys will adapt, just like you said, it's not for you guys
you didnt go to college for game developoment, or go to any seminars and it shows
if anything, the game should encourage and endorse differing levels of skill per playable to create a level of diverstiy in playstyle
i have a degree in game design and development lol
You're no authority on the matter
go ahead and post your degree
if i can find it, sure
dog ate it, cat barfed on it
brother its a big house and its been a while since i graduated
forgive me for not immediately holding my degree for internet arguments
its fine brother dont have to dox yourself, have a good one, the topic is way off for the channel, and I got things to test and post
@barren jewel
“Also, everyone who is complaining about the bushes being too loud should go back to their fps games. In real life you cant just hide in a bush, its full of branches and leaves that would make a lot of noise if you tried to climb into it, not to mention, you'd probably be easily visible since you just broke and flattened all the stuff that was supposed to hide you. In my opinion the noise is fine, great even. A bush is something you should be able to hide behind, not inside of.
(Should specify, I mean this in context to larger dinos. The amount of noise should be determined by weight. Things like, juvies, troodons or hypsi should be wayyyy quieter)”
Okay I understand this… but I don’t know if you’ve ever enjoyed the outdoors or have just strictly been inside your house… because whenever I go hiking with my dogs, I never try to avoid bushes due to the fear of having my eardrums blown out. I understand bushes make noise, you have a valid point… BUT, realistic bushes don’t make your ears bleed when you walk through them… honestly I’m hoping it is a bug because the noise reminds me of when fresh spawn dilos use to run on dirt and their feet would make an insanely pound crunch.
well it's clear from the devs putting walking paths to POI's that they want players to take those, there are no bushes there, but when we have a tutorial that can explain that, maybe the feedback wont be so swamped with the dislikes of it
Troodon doesn't need to be fast when juv, but it also doesn't need to be as slow as a Deino on land
Agreed
Honestly I think juvi troo can be afforded venom
It's literally too slow to be a threat, it can only benefit from hunting tiny things with that venom
Don't size-gate venom on Troo if it's gonna be slow as hell as juvi
They made a change that in 90% of cases now the Troodon will die of hunger, as there are still no small AIs in the sanctuaries
long reply I was out but yeah thats odd.
25km/h would be fair, not fast and not slow. Honestly, I don't know who had the brilliant idea of making the 1kg flea that causes 0.40 damage run at 14km xd
Last I saw, that just adds a slightly better chance, but that's still RNG, so it doesn't actually make it better or any more of a skill or even smarts on my part. Also what does being a trike, or any other playable have to do with it, it applies to all playables, other carnis too I'm pretty sure. And you're kind of going off on a tanget. You pointed out people consider bucking worthless, and are told not to use it, and I've explained why that is. Because it's RNG, and so it's unreliable, cost a lot, and is just not a good option when you have terrain to use, which cost you nothing or little (to get to it), and is reliable. The issue lies with bucking not being good, and it applies to all playables. It has nothing to do with how many pounces you can take, or how quickly or easily you can kill the raptor. That does not at all change the RNG issue of bucking and how it's not good compared to using terrain. And no, it's not an exploit when you're supposed to be able to do it, at least last I heard. It might be for multiple reasons, but it does make sense that you can knock a raptor or troodon off of you by using terrain.
And yet, stego is not the most powerful apex by far, so I imagine it'll be even more interesting with trike now and later rex. And I'm not sure what any of this has to do with troodon, that isn't even meant to be hanging on for very long in the pounce, unlike raptor. I'm a bit confused as to how RNG bucking being bad has anything to do with most of what you're saying.
so by your logic it's better to have something have no cost and get a stun and guaranteed hit in, for the same cost it takes to walk over to the thing, then Pounce should have no stam costs, and stun and pin instantly. if we go by your logic, becasuse that's the best option for the raptor no matter the playeble, because in 90% of cases its out weighed and out classed
and 100% in Troodons case
but they bear the haviest load in cost and in risk
its in terms of balance to cost and risk vs reward for either side
I'm not quite sure what you're trying to say there. I'm not sure where we're talking past each other. But if you want an example, once upon a time pounce could also be used for longer jumps/travel, which could be argued was a cool secondary use of it. If the pounce at that point had been a better, more effective way of jumping, would you not have told other omnis to do it that way then, than using normal jump and maybe requiring two of them to get to the same point?
My entire point is that bucking, being RNG, isn't reliable, or good to use. Thus, people do not use it, and tell others to not use it either as long as they have better options, which they do in the form of terrain. If you want people to use bucking more, it has to be the best and most effective way, which it isn't, and probably isn't going to be as long as terrain works and you're sufficiently near it.
Pouncers put in enourmous cost in stamina resources, and take a risk at a permanent death, for the target to then in turn take little resource and no risk for stopping an ability the WRONG way, to no punishing counter measures, and get a free stun for 2-3 free hits, becuase they also get a free stun from it, and no it doenst have to be the best option, if you immediately got off, then the cost of the jump and the time on would be imbalanced. it cant be an instant stop to your ability, imagine if the raptor or troodon could stop one of your moves instantly? we would have no game
if systems have to match up to expolits and cheats there would be no fun, or risk vs reward, which is what generates any of the fun in the game
I didn't say instant at any point to be fair. And I'm not really arguing that current situation is good, it's just an explanation as to why it is the way it is. I'm not happy with RNG bucking, and I would like to see bucking be the primary counter and not terrain, but it is what it is, and for some reason they decided to make bucking even worse than before with adding RNG. But even before, it was rarely worth it. But it's not a cheat or an exploit, it's an intended part of the game, for whatever reason, and so people will use it. And as long as it's the better option, of course people will do that first.
ok gimmie one sec gotta record trike hatchling to whereever i get to brb to this put a pin init rq
As long as bucking is not very powerful, and terrain is, people will always use terrain first. I don't find that strange, and while I agree it's not ideal, they'd have to rework bucking again, and then find some way to avoid the clipping issues without using terrain like currently. And I'm not sure we'll get that any time soon. So for now, people are liable to have to continue playing this way.
I love the amount of people now wanting optimization updates while when they did it on HT everyone hated it ||I love this community they are so intelligent||
i was barely scraping 30 frames before the update
i might be cooked
it already is 💀
oh no
oh no
Please remember to report bugs found in #🐞-evrima-bug-reports-🐞
- trees not dropping fruits when hit
- water shader bugs
- grass shader eating resources
- ai not spawning evenly
- migration zone issues
to list a few.
#announcements message here, worst mistake i think they did, that make this problem more prolific, and yeah if this was still implemented, people would use the buck mechanic, they asked for it to be removed, to trick the devs into making this interaction more cancer than fun, now they just camp locations against any pouncer, they come up with every possible lie/explanation, and you can say it' s not, but it is. its' the reason they cried wolf, and continue to do it so they can get away with it without using any stamina. it's not about RNG
and if you have a problem with the previous way, give me a soulution to get it out of the current state it's in, using the BUCKING system not something like trying to clip pouncers into terrain like the dienos used to do to break the game with the dams, and the reason all the dams are out of the game
From 2023 that is ancient text 
Now we're in a state where you can be in a Full sprint and heal your bleed i think it's time for a reversion
i wonder if they are legit trying to sabotage the game for some reason so it just dies because how did this update even pass from horde test to live lol !
y am getting like 2 frames everytime i go in the woods? was not like this before the update
ye lol i wonder how do u manage make the game look and performe worse at the same time
i was thinkin the same thing changed up everything but made it so its unplayable makes sense
@cunning shadow You are not alone with the stutters 🫂
A clip to show it. With a tiny surprise appearance from the gross sounding bushes
Feels like i encountered more bugs today in 1 hour of playtime, compared to my previous 400 hours. Probably not true but damn does it all suck
Checkout these bugs needs to be fixed ASAP https://youtu.be/OH8VXJVC8wM?si=TklggbszWmk5AW__
Fix it. No Excuses. Ugh...
I don't believe them removing the impact pounce had anything to do with RNG, pretty sure that happened a good while before we got RNG bucking. And I believe they changed the pounce because the entire idea for omni was to remain on, unlike troodon who is more supposed to only do impact pounces (hence why they don't do damage or bleed while on). And with impact pounce, it's almost even less useful with bucking, RNG or old one, since the raptor doesn't have to stay on to do any real damage or bleed, so even if you buck them off, you'd still have taken sufficient damage and bleed. Even terrain didn't help there, though it would help to prevent or to immediately punish a pounce still. But as for current buck, even without RNG it'd probably not be worth it if you have terrain, with RNG it's just even less worth it.
And sure, if you don't mind another DM, I can provide a pounce/buck revision. But the problem is similar to the stego one, the ideas do not align with how the devs want the playables and the mechanics to work.
@worldly basin give it a status effect where it infects the bloodstream of the organism with antimatter as well
i'm down my DMs are always open to you, but i feel like we're moving the goal post arnt we? you said no one is using buck, and then to counter impact pouncing you're saying its less usefull, but honestly they just dont use it in my honest experience, and you can see in the video i posted in general feedback it's not even a mec used at this point. And i did learn that Troodon DOES do damage when left on, someone showed me a cool trick to kill the ones who dont use the buck mec and i laughed really hard at it recently. and that's the problem with the mindset of "punishing a pounce" it's their main mechanic to use for the way the kit delivers damage and bleed, rather than the standard trade bites and facetank. And if that's being punished, i think the exploit should be punished as well, with 10-15 stacks of bleed, as you rip the pouncer off, its like the Steve Irwin, you set your sentence yourself.
but that's my take on it, let me see what you had in mind
and doing the in out with omni is just not feesible rn you run into a lot of this, and trading is not the way to play raptor, even if some of the skilled ones can pull it off #general-feedback message
I don't think I ever said no one is using it, just that it makes sense that people are told to not use it if terrain is available, due to RNG and other reasons. That's what this entire "argument" really is, I'm not arguing against you, or neccesarily disagreeing, just saying it makes sense that people currently favour terrain over using bucking.
And the impact pounce thing was just that that change happened before RNG bucking was ever a thing, and had nothing to do with bucking, it was a matter of wanting omnis to play in a certain way. Didn't know troodons could still do damage, guess that has changed then.
And well, the bucking, and terrain, is meant to be used as a counter, there is nothing else to do outside of those. It's not so much punishing a pounce, as to counter it. And sure, maybe so, but why would you punish the player for defending themselves in the only really viable manner there is. If bucking was actually good, then sure, adding a punishment to using terrain as a counter would work. But currently it wouldn't, and probably wouldn't have worked back then either, since bucking has rarely, if ever, been a good counter.
bucking is good, and it works, what is it about saying the system is bad because the 3ton+ Playables dont like the time it takes to get the pouncer off, i think that's a bit much the other playables get pinned, if they dont start bucking early so i'm focusing on the big ones, im just trying to see what you see in it, it's no the only counter, buck is the provided counter, and it's balanced, but they dont want to use it, because there's a way to do it without any cost, and you get a stun for doing it, it's just an exploit. but you said it here
bucking is a good counter, it stops it, it could be no buck, or stam v stam buck like it was before
I mean, it's RNG currently, that kind of makes it bad in and of itself. And I do not agree that bucking is good, it wasn't really good back before RNG either, just less bad. It's just that RNG makes it worse all around, due to being well, RNG and not anything on my part or the pouncers part. If RNG is with me, the pouncer can be thrown off immediately, if it's against me, I can waste the entire stamina bar and still have the pouncer remain. I fail to see how that's good or fun for either side. So no, can't agree that buck is currently good, and hence, people use terrain. It's not just a matter of cost, but how effective it is too. Bucking throws you off like a normal dismount, or did last I saw it, which makes it safe for the pouncer. Whereas terrain will knock them down, thus giving a chance for a counterattack. And well, I can't agree it's an exploit when it's an intended feature of the game as it stands.
Well, it depends on your definition of what a good counter should consist of and do. I don't think I've ever felt that bucking has been a good counter, outside of the one or two times it really was effective, but then the omnis complained about that so.
Then if it's an established way for the game to go, what's the pouncers Counter to it?
Attack someone in open plains, I guess. Get enough omnis on to the target to slow it to a walk so it can't get to the tree or rock quickly enough. Similar things. If the target does use terrain, back off, pretend to give up, trick it into leaving it's spot.
not a counter, see? not an intended interaction, we are getting more terrain and less open plains, and no they dont have to leave the spot and you will hunger or thirst out before it, there IS no counter to it other than not engaging, now if the pounce had no counter other than "well dont be pounced" then everyone would be mad and throuwing insults and raging all over
I suggest, a small penalty, honestly if i went as far as you did with "the most effective" i'd say make the terrain count to wards the pin and pin them on the terrrain to keep them from it, but a measured counter is to add bleed stacks to deter the behavior
Not if you have a pack and they don't, you can take turns going for potential other food, water, and so on. The target can't. And I don't know, it's as much of a counter as anything. Can't catch something if it sees you cause it's too fast? Ambush it. Hunting tactics and strategies should be a thing after all. And that's kind of the thing. Bucking isn't that good, it doesn't prevent the pounces, it doesn't actually get rid of the pouncers. It mostly just delays your death most of the time. Or at least used to. If you did remove terrain as a factor right now, I'm pretty sure a lot of people would actually complain about how pounce no longer has a useful counter. You can deter the behaviour, if it's not meant to be, but only if there's actual options otherwise.
no one uses it really, but if they have options i think the pouncers should as well rather than being hard locked out of an encounter because they walked over to a wall, in a hardcore survival game i dont think that should be an option it looks silly to have a Trike use a rock for a counter on a raptor, instead of bucking it off and then timing the landing by trying to predict it's landing and charging a head but, anything else is silly
just watch this for a bit, it's not viable to just lay down and Log out mid fight, is this really the state of play we want? use what's most effective to "win" in your survial game?
it's just exploit after exploit, and the players are using them, doesnt mean it's intended
Can you actually hit an omni on/during dismount? Or even hit one on a mount unless they're being utterly obvious and predictable (and not taking desync or funky hitboxes into account),I thought their dismount was good enough to avoid that. And yes, it does look silly, but well, if bucking was good, and it was reliable to hit the omnis or troodons, then people might not use terrain as much. But I've yet to see anyone successfully defend themselves against an entire pack in the open, relying only on buck, and their own playable and skill with it.
in your last one you mention, YES the Omni is able to be hit by packmates that can usually STUN them anyway, you dont need to use arock
I don't think the "can just lie down and be immune to pounce" is intended, but maybe it is. But you know bugs do happen when the game goes from HT to live, so not surprising that some things are weird.
Be hit by packmates? As in, it's own, or yours? If you're solo then, then what?
And if it's be hit by packmates of the omni, well.... that sounds like they need to learn better coordination and teamwork
In a heard the groups are very generous for the big herbivores, the little ones get pinned already easily
@river idol they are literally adding a paleo call set for rex
How do you use that?
So, you need a herdmate to handle being pounced then? I don't know, that seems a little close to the "need a herd/pack to be viable", and isn't that part of why pin isn't that fun. Not even omni vs omni, even if they have the counterdamage.
But it's what they have, and no other options, where as you said it's good to have other options, which is what i'm also saying, but you're saying it's bad for Pouncers to have other options
intended options
Would it be nice if the pouncers didn't just have pounce to use? Sure, and omni does have some other fancy attacks I think.
But the devs do like to give playables a main mechanic to use
No not really, it's what raptors have done in every game, every movie, every iteration since time immemorial
that's like saying i want a Dragon, but dont let it fly, no dragon breath, you mean a lizard? we got those already
well, it isnt in game so no idea
And when I say lets just do Utah where it just bites and bleeds you severly would you agree?
I know, raptors must pounce because of JP, even if they might not have done it, or done it like that, IRL. It is what it is!
I'd be fine with that, but I did provide a revision, so most likely I'd like to see something more like that. Where pouncing is a thing, but not as a main attack.
i would leave the pounce the way it is with some fix on how to perform it "too buggy" and just give raptors best speed in game like 54/57 kmh
No other Dino has it?
I feel like either way, Pounce or utah Bleed death, there would always be a complaint about it that its "not good" because i didnt instantly kill the pouncer/utah
that would be interesting to see how it plays out
omni gets 1 shoot basically by everything.. dmg wise is low and they are weak while pounce from other members of enemy pack. Basically give my stamina managment with high speed to make the play if i fail i die, if the enemy reads me i die. Which is fair enough
I just dont agree that its that loud. I got dogs to, we are out in the woods all the time and when they walk through thick foliage I can definitely hear it even when they're like 50 yards away. I dont think it so loud its deafening. Haven't you guys ever been to a concert? Or the movie theater? It gets loud, what do you wear earmuffs whenever you go to see an action movie? Cmonn get real, its not THAT loud, if you got sensitive hearing, im sorry, maybe try taking off the headphones every once in a while.
BUT GUYS THE SPAWNS ARE TOTALLY FINE
@queen walrus How does it do that? Isn't trike like, 3T heavier, and has damage reduction on the face on top of that, whereas stego has extra weakness?
@nova river Elders are quite literally in active development right now, so deep into development that omni's elder stage slipped into a hordetesting patch
As well as a dev streaming himself setting up elders for various species
Holy smokes, a lot happened since my final exams, I am a free man now, and I have been looking through dev blogs, where are you getting the news??? Send me some more info please.
@covert tiger What happened to stego/trike interactions, last I saw trike can quite easily take down a stego?
Dev blogs and seeing it myself
Devs streams aren't saved anywhere but there's definitely youtube videos of it
I mean I like the feature, but its aperantly only for the same server, I am talking about a long term game progression, maybe just a leveling bar with daily quests, I know most players with many hours wouldnt want that because it will ruin their reputation, but I think thats what the game needs.
Im not saying use the EXP system, but any progression at all
I don't think this is that type of game
If both attack at the same time in a facetank, stego wins
The fight is way closer than you may think. Stegos can consistently get body tail stabs in. Just 8-9 are enough to kill the trike.
Trike needs more hits than that to kill stego unless it's getting headshots.
A good trike will have the upper hand in most cases yes. But the difference imo is too small compared to the massive time investment trike needs
How? As in, trike gores stego in the face, stego powerswings trike in the face?
As in the trike spams stego's side, and stego spams its tail back at it
Well, that's not a facetank then, and it makes some sense, trike isn't really doing much damage on base attacks, unlike stego. But it does more on the knockdown and can knockdown a stego, unlike the other way around. So still confused as to how a trike struggles that much
Is trike spar that terrible that somehow a stego can outmanuever it? Because it sounds a bit odd, to say the least
Stego can easily keep its head away and make trike face it's tail. Therefore taking less dmg from trike and delivering massive blows each time cause it has any angle to jab it's tail from. Which allows it to hit trikes body rather than head.
Even between knockdowns this is very effective. Trike is not agile enough to hit stegos head or body if the stego keeps turning its tail to the trike. It's pretty simple.
Even if trike wins, it'll be a hypsi peck away from death. Which is a bit unbalanced considering it needs over twice the growth time investment
Maybe not, but I really think that it would be a great change for the game, especially for new players, the game seems to hard. A list of missions to help you get started feels essential. I really know that so many people get mad when I say this, because all their hours and current experience will have them start at level 0, sutch as everyone else. But thats how the game feels right now for me and many others. Dying after spending my one and only free time, just for nothing, and respawning like any new player. I think a system with daily tasks and maybe an experience system. would really help the community, especially for new people. I understand ur POV, but I think over some time that system will become perfection
"can the real dondie please stand up?" 😂
I'm mostly advocating for stego longer growth time, not a damage nerf
And no, no killing quests. Just for example ''Drink this ammount of water'' or ''Survive for this long''
travel ... meters
miles idk
Wonder if it's not more an issue with trike being slow in movement, not like stego is that agile after all. Though not sure how the attack somehow goes past the shield trike has on it's face, unless the trike can't position itself correctly? Though pretty sure you can get to the stego even if it keeps turning, but I'd have to see it to make a better judgement. And sure, wouldn't mind a higher growth time if stego is actually this competent. But that's the question then, is this between people that are good at the respective playable, or just new trikes now that it's out?
Go play path of titans then if you wanna do quests. That system is lame and breaks immersion.
graphics and animations aren't good. seems really cheap idk
Yeah I hear you, I'm sure trike players will improve with time. But both good and bad players will require way more time to be invested, to only be ever so slightly stronger than another player (there's stego pros by now).
But idk if you saw the random stream of when a dev took a rex out for a walk on hordetest and a stego killed it in a few seconds.
It seemed a little.... disrespectful even lol, how fast that stego kills.
It's just that, last time I've seen this, in HT, trikes had no worries about stegos at all. So just wondering, is this popping up now that trike is out, because if so, then it might be "bad" trikes. And yes, but that rex wasn't near full grown, and it still took multiple hits + apparently it was damaged before, and so on. And maybe it is, or maybe it's not, if rex crush does exactly the same to a stego if you pull that off.
Worst of all, its not on steam
Nature is brutal. Not every baby makes it to adulthood. Gotta keep in mind this is at its core a survival game, not a pvp game. Dinosaurs didn't do quests they hunted and they mated and they eventually died. Maybe its not for you and thats ok, I understand it can be annoying when you spend your day off growing a dino, only to die in an anticlimactic way, but thats the game.
Its actually a really easy install tho. Not hating on path of titans just saying that, the game you described already exists and its POT
fair, but I am sure there can be a better system to give a reason why I should spend my day off playing the game, because Isle is fun, but the game just eats you from the inside, and it isnt even fun at the end of the day
gives more depresion at last
any eternal reward will do
I want to encrease my steam level at all cost. Idk I only play steam games
Hey thats just an opinion tho, I find it fun and enjoyable, even tho the latest patch has made it little less so. But growing a dino, making friends, nesting, hunting as a pack, thats the incentive to me. Again im not trying to be dick just saying it sounds like you'd enjoy POT a lot more. The graphics and animations are quite good actually I was just playing it the other day, just for me, I dont like that I have to do quests in order to grow. That being said I think their currency and upgrade system is really cool. It allows you to really customize the play style of your dinosaur
can you give cerato a bite cooldown after holding it its so annoying when they can hold it for 1m straight and can bite like it was nothing
anyone else got the issue where when u start the game ur whole pc is lagging but before the update everything was fine?
my friend just got 1 shotted by a baby cera how do i report
@elfin willow #general-feedback message I used to get 2 FPS on low graphics settings before I got a newer pc, for me I think it was my graphics card and maybe processor, now I can get around 100 FPS on the highest settings
... yea, i haven't had a problem with fps at all until this update. You can also see how high my ping is for some reason. 😭
i have an idea for a new stamina system. having 2 seperate systems. one is quick. fast recharge. maybe 60 -120 seconds, and can be recharged repeatedly by standing still or coasting when flying , then a longer daily timer. where you actually have to stop and rest for a while. so one can be for keeping players from abusing stamina and one to make characters have actual daily stop points. 10-15 mins at night and you have quick stamina all day. can do it like the stomach and bacteria but with a lung and a hexagon around it. this opens up real vulnerabillities between predator and prey. makes prowling at night lucrative for predators, and can work with day animals hunting nocturnal ones. creates more day/night realism and allows players to actually play the game more often between long boring breaks. can even make debuffs for using quick stamina when daily stamina is gone
Hmm strange, it's fine for me, maybe check your graphic settings are still applied, other than that idk what it could be
@subtle swan I rebound my alt look and alt bite to mouse buttons it is possible just confusing as they don’t label the keybinds proper
oh, is it secondary attack b or something
Yup
wtf devs 😐
And then you can change the mods on the sides
Like alt shift control or whatever if you want that even
@karmic aspen i HEAVILY disagree on the tall grass, it is so so so much better and more immersive to play with especially as a pouncer or any smaller carnivore really
And makes chances way more fun
Chases*
idk i just feel like a survival game should be challenging because its full of things you need to survive, not empty of they things you need to survive
How is it that during the last 200+ hours Ive never once had a dino erased from the game and after this patch and the last 24 hours its already happened TWICE.
I just had a friend rage uninstall after losing 3 of his dinos to starvation
My fps are less than 20 cuz of that grass
its probably the density of the tree leaves
honest Question WHY are you making everything that once was fun terrible? 8 years of patience and support i'm so done.
you arent out of touch, devs just love to ruin their game
gm everyone is there a way to see comunications from devs regarding patch, news and things like that? Like a platform or smth where they say "ok i understood the problem", "we have notice this..." i wonder when some fixes comes in place before coming back to play but idk how to be aware about it
@earnest goblet thats what gastroliths are for
Game is for the trash rn.. gj !
@dusky bluff the devs aint silent. They speak in isle discussion quite alot
i really like watching people call the thrash attack the "trash attack" lol
ptero No Revorery stamina , don t have stamina for hunt and looking for food
@elfin willow ref #general-feedback message
I've put several pf the new issues into this post #general-feedback message
Grass shaders is a big culprit, having 4 (I had only seen 3 at the time posting) different ranged grass shaders that are player dependant isn't helping, they should remove the smallest one that is continually drawing. This should alleviate many of the lower end GPU's. I have a 3050 rtx, though the hit isn't as bad for me it just adds to the strain stacking with some of the other issues, and it just looks awful.
wrong channel
what is the right channel for this
You sure want to know huh
no i just dont know where this image would be applicable
my fps only dropped that low after playing for about half an hour if not a bit longer. it was so sudden, i wasnt moving to a new area or anything. have no clue why it dropped that bad and my ping went thru the roof as well.
There was reports of a hacker on NA7 and NA5 last night. Ping spikes and frame drops happen for me when I get closer to the hacker.
I kind of use it to warn me of danger and move my butt somewhere else or stay and mess with him if I can.
I was on na8 and had time to lay down in an open area and log for the night. It COULD have been a hacker but it's never happened to me before when i've ran into hackers below - esp my fps goingTHAT low.
Is your shader cache full on your gpu?
i just chalk it up to my video card unable to handle it but before this update it was perfectly fine and i got atleast 60-70 fps.
in the isle folder?
Nono. Your gpu has its own shader cache
Performance drop over time can be cause by that. I have mine set to unlimited so I don't run into that. The cache resets everytime you shut down your computer
how would i adjust it?
Do you have radeon or nvidia?
nvidia
NVIDIA control panel< global settings< shader cache drop down< set to unlimited
Lets take this to trouble shooting channel btw
Trike doesnt need a buff. Unfortunately... what youre experiencing is a skill issue
@eternal sinew You can regen stam while trotting if it's 60% or higher, and regen while walking if it's 40% or higher
yeah well i had none from ceras. if im walking or standing still i should be able to regain stam even only a lil it shouldent just stop me from regaining stam
Fundamentally I don't disagree with the idea of needing to rest if you hit 0%
i was literally walking/standing still for an hour while getting attacked. shouldent i at least be able to regain like 5 or 10 percent stam even if thats all i can regen until i rest
You can regen while standing still if it's at 25% or higher iirc
yeah i think u should be able to regain at no stam while just standing still though. standing still id argue is resting its not laying down resting but realistically ur not exerting urself by standing still. i would be fine like i said if there was a cap how much u can regain while just standing still at no stam at least its something.
its not really a skill issue when i get attacked by 6 ceras 2 carnos and 5 raptors im not even saying a buff. i think trike needs a better way to defend itself. saying just sit by a rock and wait till they get bored oryou starve to death or they starve is not good gameplay. at least if im dibble i can keep everyone in front of me easier. u cant even use the trikes turn around attack that well since its too slow.
Mixpacking and megapacking are a whole separate issue that the dev gotta work around.
Regardless, when playing solo, the boring method is how you'll survive. Or, get a buddy. Rook and I are thrilled when we see a carnivore megapack. I went bowling for carnos at 19% grown.
@uncut prism The purpose of this change was literally that. Not to mention that he received 3 other buffs that made him 2x stronger if knows how to play
trike is supposed to be hard to maneuver. you thought playing a apex was going to be easy? 💀 your disadvantage is your maneuverability. your ADVANTAGE is how much dang damage you do and the stun trike does.
Big facts
also stamina management is HUUUUGE thing every dinosaur needs to take into consideration. if you want to gain stamina standing, try to keep over 70-80% and it should steadily come back.🤷
there is also a mutation called tactile endurance that helps if you are worried about ending up w/ no stam. i get that on nearly every herbivore i play that i want to see combat with (usually teno)
Keeping stam above the two smaller toes is the best way to stay in the regen zone
yes i do that its hard when im fighting for an hour straight though.
tactile endurance might be the way to go then. you will get stamina back any hit they land on you.
reeally?
Do daytime stam regen, Tactile, and then cellular regen. you'll be a tanky beast :) @eternal sinew
is thats the best on trike? i think i was running hyper vigilance and the one for fractures
noooo run my build
yes, anytime i play a herbivore that NEEDS stamina to attack (or its best attacks) its a requirement. i get it as tenonto all the time so i never run out of tail slams/bucks.
weird hypsie issue where I can jump 1 to 4 times but then can't jump again until I sit (H) . hypsie gets tired now?
why are u running fracture??? WHAT?
well trike is slow af i dont wanna get pachyd and be even slower also i didnt know what else to get XD lmao
😭 pachy is only going to touch if they have a death wish
Get Daytime stam regen, Tactile, and cellular regen. in that order. Trust me
okay ill try that
also w/ trike weight, i wonder if pachy CAN even fracture trike.
and can someone explain the trikes diffrent attack i dont understand why u owuld use em the ones were u double clikc and the hold?
anyone wanan test that? 💀
They probably can, since they can frac a stego now
I assume the chance is way lower tho? and since when can they frac stego?!
They added it a few patches ago! stegos can get fractured, but like you said, its a death wish for the little bone breaker
i figured that's why they don't even risk it. like they can give them leg/skull fracture? waht about body?
I think all three? One of those fracs make it where they cant lift their tails I think too. had it happen to me when I was just a baby steg
yeah must be body fracture. 😭
@fickle cave do you use the other trike attacks? the ones where you doulbe clikc and the hold lmb one
I like clicking and holding for the flip, followed by a double click strike down
so double click is when there on the ground and the hold is for knocking them over?
yes. you also have a single click strike
yeah i use single a lot XD
sometimes when im in sparring mode then i dont do regular click as it seems pretty useless in a fight
@loud lake@tawny pendant @sly basalt We expect posts in the feedback channels to be constructive and descriptive. Please edit your post to comply
#general-feedback message I agree it would be nice to be able to sleep for faster stam regen rather than to log out, feels strange that my dino never sleeps unless I'm leaving the game and even then it seems to not regain any stam. Would be nice if hunger and thirst slowed down a lot while sleeping too
Maybe sleep without logout could be tapping z after laying down whereas log out is hold z (you can use that idea to update the suggestion if you want)
#general-feedback message perhaps /kill instead
Isn't it constructive? just asked if the nose holes are missing in the model
@queen cliff They cant do a kill command because hackers could then use that button for a new devastating cheat
@spare crescent I had that bug too. If you have NVIDIA DLSS turning it off fixes it. But if you want DLSS on i found that turning my motion blur settings to low also fixed it
^thats life saving
Is it just me or are the mudpits bugged?
Oh okay thanks a lot
if they implement it in a bad way sure...
Just needs to only be able to self target, and make it done server sided...
If you allow clients to initiate it the nsure it could be exploited, but if its server sided, with authentication checks in place for the command ,and the command can only self target. with a cooldown of once per 24 hours?
What do yall think of my sauropod neck control post? #general-feedback message
@sterile geyser try deleting config
Question to the discord mods bcuz they seem to be only ones that care, do you know if any of the devs are actually looking into this channel? Im not trying to be toxic like in any way just curious if ppl are not wasting time by writing feedbacks 
Yes, they read the feedback channels
Did any of you have your dino deleted?
Aight ty 
Depends. When did you play last?
For example, ptera latching on trees regen stam, that was a community suggestion
i rly want hypsi to be able to do the same
#general-feedback message @dire bear entirely agree to that, can't upvote it for some reason but i note it here.
yea the bot's down rn
@sullen pawn what were you playing as with that nv pic
an island should be full of life, now the game seems a bit dead on most of the map except hotspots and i hate the idea of hotspots in a game like this, there should be danger around any corner, you should be looking carefully behind any tree, but the truth is most of the time when going east/north its pretty chill and i don't really care about the danger because i can't hear anything around
currently writing up a post on some issues with deino and how i believe they could be fixed, however im currently about 4000 characters over the limit and cant post it in chunks due to the 6 hour slowmode in the feedback channel, would it be good to post it in chunks here once im done with it?
Chunks is ok, rules-wise, though the 6hr gap sucks. You can also take screenshots of the text and post that
alright, thanks
@bronze niche cera kinda needs a good scent range in order to find bodies the scent system isn’t different from that so idk what you are suggesting I’m pretty sure all predators track about the same way currently
im not listening to someone thinking that ceras scent range shouldnt be nerfed when their username is called "the ceratosaurus" 💀
i could see a slight nerf but imo cera should have one of the best sniff ranges out of any creatures i mean its literally a scavenger
its entire playstyle is centred around finding corpses and leftovers nobody else wants to eat or finding bodies to bully off other players
yeah, sniffing corpses is one thing but actual tracking prey should be far different than any dinosaur that engages in active hunting like carno or omni
considering how slow cerato is compared to the current roster i dont see why it shouldnt be a good tracker
because its not meant to track prey, its meant to smell corpses and kill anyone that tries to battle them over it
its still a carnivore and it should be able to hunt if it wants to, its gimmick is being a scavenger buts its not like it should be dissuaded from trying to hunt
if theres no food around though well it needs to find prey some way or itll starve
yes it should be able to hunt if it wants to, but in terms of active hunting it should be in no way good at it
plus it just makes logical sense for cerato to be a great tracker, it can smell blood and meat from hundreds of meters away so it should be able to detect other animals nearby
every predator should be good at hunting to a degree
and cera isnt even that good at hunting right now, it cant run stuff down like carno can, doesnt have utahs bleed and it doesnt have the element of suprise like herra and deino. it can track things down but actually tracking something down takes a lot of time and effort so should be rewarded appropriately if done correctly
not really, it has a charge bite and its situationally op when its prey or competitor wants to fight it like carno
carno absolutely stomps cerato in combat theres 0 chance
all carno has to do is spam charge and cerato dies 9/10 if it cant find water or a rock
depends on where it is, but carno cannot simply leave the fight because most cera players just track the carno until they kill it
carnos can absolutely leave if they dont burn all their stam like idiots. carno can gain so much distance so quick it can very easily log out if it really has to or just lose the cera in some dense undergrowth
but carnos almost never have to run from ceras because if youre losing as a carno in a fair fight against a cera its sort of a skill issue anyway lmao
yeah its a skill issue, my whole problem is that no matter where you run in a dense forest and juke your turns a cera player always knows how to find you
ceras can also just run you down if they pursuit you and you dont burn all of your stam, they have a faster trot in general
if youre a carno its quite easy to run in a straight line (maybe take the occasional turn) and just gain as much distance as possible and just log out if its that bad
carno is quite literally one of the safest creatures to play in evrima just because of its speed
cera sucks at fighting anything similar to its size which yeah i think the fact it can obliterate bigger targets is an issue
butt against carno tracking is all a cerato can even do
loggings out is for pussies ngl, if you get to that level of worrying about dying then you shouldnt be playing the isle at all
yeah i agree
but again carnos should really have to run from cerato anyway because of how crazy the matchup is so if you mess up against a cerato as a carno well you should be punished
carno cant be punished mid combat its too fast but thats the consequence of not fighting a cera correctly
its unfair to nerf ceras tracking when its literally the only way it can MAYBE win against a carno
because if thats removed its going to be like carno v dilo where if a carno spots you as cerato well youre just straight up dead nothing you can do except swim away if theres water nearby not infested with gators
i wouldnt say "win" against a carno
if the carno gets to that point where it has to run away then at that point its no longer a fight just a pursuit hunt
yeah carno isnt good at endurance fights it needs to finish something there and then
which if it cant then it should be punished for taht
which cerato is better at hunting and endurance fighting over carno but its smell range should allow it to have that option
i think a slight nerf could be acceptable but nothing crazy since tracking still takes some practice to do correctly
imo no nerf is needed though for its scent range
ig or buff carnos trot speed to be the same as ceras, i dont really get how the fastest dinosaur in the isle has a slower trot than a bulky tank its size
no carno does not need more speed at all
on running no, trot yes in my opinion
maybe slight buff but should still be slower than cerato
carno functionally has amazing stamina just because of how much distance its able to cover thanks to its speed, thats sprinting i know but that needs to be balanced especially since they have the same hp and damage
and again carno is even faster when charging
if a carno somehow messes up a cerato hunt nerfing cerato scent is unfair 100% because how is the carno punished? oh no ow im on orange hp and 40% stam? thats not going to take long to recover from
meanwhile cera is on red hp and theres nothing it can do about the carno just running lol
i get that cera is oppressive to bigger creatures but cera sucks so bad when fighting stuff in its weight class
I disagree, I think that hunting carnos as a cera is just not a thing you should be doing. Neither of them are actual apex carnis, and carno is just a little bit higher on the food chain. Once we get some bigger carnivores it won't even matter
carno and cerato are on the exact same point of the food chain, the base stats (besides speed) are the exact same. they both fill different niches but they should be able to freely hunt eachother
with that arguement though, thats like saying utahs and dilos should only be hunting creatures below them in the food chain
just because cerato isnt a stereotypical hunter in no way means it should be robbed of the mechanic every other carnivore has
Nah its different when you have strength in numbers I meant in a 1v1 scenario
Maybe they could make it so that carnos and ceratos are on a more even playing field but as it is right now carnos dominate ceras, which to me means they are higher on the food chain
thats a very valid arguement
i think until the matchup is made more actually even though cerato shouldnt be nerfed smell range wise
still though i think it just makes sense for cerato to be a good tracker anyway
i still find it wild how poeple are disagreeing with my rework for the stun resist rework which would make the matchup of cera v carno actually probably fair
though i think it might be because i didnt mention a nerf for cerato going against larger creatures
Personally, I disagreed because if you did the stun rework, then carno also having a longer delay after charging before it can bite feels like an over-nerf - it really ought to be one or the other, as both impact carno combat matchups.
id rather cera extra stun res than the carno no insta bite but i think carnos insta bite is very obnoxious still lol
saying that without both the stun res wouldnt make a huge diff for carno matchup, carno can just facetank cera chargebite for a full charge and then also bite so they both just trade for the same damage anyway
plus that would make carno less obnoxious for any poor dilo players because lord forbid a carno spots you playing dilo 😭
Isn't most animals special abilities kinda obnoxious though? Like I regularly see people in here complaining about dilo venom, stego power swing, Utah pin, cera charge bite, etc.... if an animal correctly used its kit it's most effective
no thats a good point but thee diff is there is counterplay to all of those really
except dilo venom yeah tahts just kinda gotta deal with it (if the clones ever actually worked that is lmao)
carno charge is literally just free damage every single time, if youre playing utah okay yeah if you get hit by a charge thats a skill issue but for anything beside the small teirs thats within a reasonable size for carno to hunt, every charge is free damage even without the instant bite
i think itd be fair to either put in atleast a little delay or even nerf carnos acceleration a bit so that way if it wants to spent the extra time biting (assuming it hits a full charge) then its not as free
because man it really feels like im the only one tryna point out how genuinely broken carno is with most matchups 😭
allat or just stop the spam charging man i cant take it any more 
I haven't played carno since the patch so I don't know... But most critters fight by spamming their special ability, including cera. Plus, isn't there some skill involved in stopping in time to land a bite on top of the charge? That was the part I struggled with most when I last played carno
its too inconsistent to do the hit a bite on top of the charge. its doable if you have frame perfect timing, perfect ping, perfect frames, no latencey, desync etc but being realistic youre not doing that more than a few times in a fight
and its especially unfair when you compare how much effort a cerato needs to put in to simply survive a carno attack compared to the braindead W +Shift and right click carno has to do to just straight up kill cerato
if carno does somehow make a mistake against cerato it can just run away carno is literaly the safest carnivore (beside ptera and herra) to play because nothing stops you from running unless you burn all ya stam
@frail jewel "I want Cerato to do all the work for me so I don't have to learn how to play" That's what your post seems to say
youve clearly never been on the receiving end of a carno attacking you as cerato
wouldnt suprise me if you have played carno and domianted ceras thinking its "skill" but i assure you its not
i want cerato to have a fighting chance against carno not get steamrolled like it does now
I've been playing this game for a long time and I've been attacked several times by Carnos. Just dodge with your agility, use wasd
lmao
thats very funny
2 issues with that
- carno is still chipping your tail every charge which yes does add up because of how much carno spams charge
- any carno with braincells is gonna learn your patterns of juking and moving and gonna start to predict you. carno has so much stamina its able to very literally spam charge and win
ive been playing evrima since literally day 1 btw so its not like im unexperienced i have 1250 hours in this game
You know that you can spam charge bite even more than the carno charge, right? You also know that now you reach 350 damage much faster with the charged bite, right?
and you know its impossible to hit a charging carno going at well over 50 km/h, right?
dude how is cerato meant to hit a carno when its already gone
You've been playing for all this time and you still have trouble dealing with Carno with a Cerato? xd
bro has clearly not played this game 😭
dude unless youre in a dense forest cerato is not winning that matchup lol
run straight at them. when a carno charges if you keep walking into them head on. they cant turn and walk away. they have to turn their back to you to move away. you waill take a few hits. but cera will survive with minor bleed.
Hot take... If a carno can predict a ceras dodges, the cera can also predict carnos charges
idk what actually mentally deficient carnos youve been fighting but its very easy to lose against a carno with more than room temp iq
yeah but it just keeps going in a cycle
and carnos charge hitbox is a bit goofy sometimes you its very hard to dodge but even if you dodge then what? what are you dodging for? to avoid damage sure but then what its gonan charge again and again and again
waiting for carno to have low stam? well youre probably low enough hp to facetank or its just gonna run away anyway
You kill a Carno in 4 Charge bites, and even easier after the buffs he received.
youre never hitting 4 body charge bites on a spam charging carno
its literally too fast
A Carno must hit at least 7 charges
its about the fact carno can spam its charge over and over and chip cerato down while cera cannot fight back because of how fast carno is
Then you just go in a circle with them? I admit that the carno hitbox is goofy especially with lag, but most other players seem to manage okay
It's the easiest thing there is, because it's predictable xd
assuming the carno for the life of it cannot predict where youre going (again ASSUMING that) its still a 50/50 of which side the carnos go for and one of tose is gonna hit
eventually thats gonna chip you down
You have a huge skill problem and you want Cerato to compensate for all of that because you don't want to learn how to play right? That's really funny xd
what
Like, I personally stink at fighting carnos, but everyone else in my play group is good at it 😅 so Im pretty sure it's a me-problem
I get destroyed by good ceratosaurus players as Carno because they time their bite when I charge them
ok well assuming that then how are you meant to consistentley do that exactly
i know
still though i feel as if its really inconsistent and how much easier it is for carno i just dont think its a fair matchup
If you stand next to a tree or a cliff the charge is useless
especially since you cant turn fast enough to catch a carno "missing" (chipping ur tail" its charge
I’d say you just need to use your environment and it’s gg
you shoudnt have to rely on terrain every single fight
Read Carno charge and try to dodge in the opposite direction and then apply the charge bite. You should already know this with all these hours, but there is still time for it.
You should when you’re fighting carnos
You practice. You could probably ask a friend to grow a carno and find a quiet corner of the map to spar without killing each other (at least, until the grey box death match server type returns)
play on server with free admin
You just don’t beat a Carno on an open field but you do literally anywhere else
It’s a strategy game, like chess
that is much easier said than done. when carno moves so quickly
well yeah carno sucks in nowhere that isnt open but every hotspot is a wide open field lol
Carno doesn't move fast, he's just run fast, you're 10x more agile than him and can easily dodge a charge
ceratos hitboxes are lowk ass too but that might be a desync thing for me im not sure
Ceras are doodoo you should play Carno
"he doesnt move fast, he runs fast" bro running is moving what?? 😭
its not easy at all to completely dodge a charge against a carno taht isnt going in a straight line 5 miles away from you
They mean carno can't turn fast once he's charging, which makes it possible to dodge
turns out carno can actually turn and it it just reads where a cera is going well yeah
carno not have agility, he is extremely predictable where he goes
possible but difficult if the carno just turns with you unless you hit a counter turn very quickly
easier said than done with how carno moves
i never once said carno is agile
join a server with free admin or play as carno on an unofficial server and you will see how wrong you are
the matchup is nowhere near as simple as "doding and biting", you dodge sure its gonna charge again and youre gonna get tail hit chipped, you acnt bite it while it charges because its already gone unless you get lucky
what do you think ive been doing
ive played plenty of carrno too and i seem to smoke ceratos almost every time unless they cross water
its so difficult to lose as carno
and tahts me playing both carno on cera on admin and non admin servers
Honestly, that's part of the skill threshold of playing cerato. I'm not good at predicting enemy moves either, which makes me a very timid fighter, but it's an important skill to have that most of my friends who are really good at combat can do well
Search Mr. Grey on YouTube and watch his videos as a Cerato and you will see how easily a Carno can be killed by a Cerato
Some animals are more difficult to get good at than others. Teno is an excellent example - good tenos can be incredibly dangerous but inexperienced tenos (far more common) are a lot less so
i mean fair enough ill take a look because if i am just having a skill issue fair enough it just really seems like its an unfair matchup
and i am aware of that ive mained teno for a long time so i know what its like to learn something with a high skill floor
when i started learning even old teno the matchup vs carno seemed a lot easier than with current cerato
I also wonder if there's an aspect of changing meta/balance going on too. People learned how to play cerato effectively in the previous patch, but what worked then may be simply different from the strategies that work best now simply because both carno and cerato skills and abilities were touched by the balance patches
i dont know man
Idk either
i just holy seems like theres 0 chance to win vs a carno that wants to spam charge over and over
im tryna see what this cera guy does though
Id be curious to know if you see an improvement after trying out what the cera guy is doing
im 3 videos in and i have not see a single cera v carno matchup though lol
Good luck!
yeah cheers ill take a look
but if these carnos hes fighting are braindead im gonna be right back here
well ive taken a look at his cerato videos and ive only found 3 carno fights, 2 of them included carnos not even fully growns and the only 1v1 was with a fairly stupid carno who was charging in a straight line
turning is all fine and dandy if a carno wants to charge in a straight line but ive practiced the matchup both ways with other people and nobody ive played with has seemed to find a consistent way of winning the matchup
If a Carno is spamming charge without waiting 3s, just go and trade bites with him, you do 2x more damage than him
If a Carno is using charge for 3s to stun you, try to dodge it or make it hit your tail and then apply charge bite
Well, you will only be able to do this obviously with practice
you cant hit the carno if its a tail shot because it just speeds past you
unless you get CRAZY lucky best youre getting is a tail hit
You can do it, but you have to know how to dodge and apply the bite very quickly, which Cerato can do with its agility
ok well ig ill try it again later see what i can do
my name doesnt change the fact that having that scent range makes sense for what it does lol
theyre assuming youre bias towards cerato because of your profile lol
