#general-feedback
1 messages · Page 48 of 1
Ptera can now circle midair automatically by clicking G to toggle this movement. I think the same would be nice to do for Deinosuchus, obviously in water just because deino tends to sink unless you are constantly moving and it can get tiresome to have to move and also look around(hard to explain). Basically just give deino the same circling ability
reverse the cera nerf, he was the only balanced carni on the game, dont need to nerf him like that way
Carno should be able to charge the head of a stego
Add an icon above the eating option that tells you what you are eating, whether its rotten meat, bones or meat.
(i stg ive vomited so many times because i accidentally ate bones that were right on top of the corpse)
This patch was a visual downgrade... The game is looking very bland overall....
- The Vegetation looks bland especially in nightvision.
- Its still very dark at 10 AM.
- It feels dead and desaturated like Legacy.
- The lighting is boring...
- In contrast there are some plants that look too vivid and has a totally different shade of green mixing with the new colors of the vegetation.
-# I was hoping itd change before deplyoing to main branch
fix the audio. audio fix please. there is so many audio glitches, ambience problems, locations sound, like bruh.
It's funny how the herb that depends on its speed to escape from predators that can easily hunt it will only be able to achieve this speed at its 60% growth.
Not to mention that this reduction in the Troodon Juv's speed was extremely exaggerated. Up to 36% (% where it dies of hunger) it runs at only 33km, even though it is literally no threat to anyone due to its low health and damage and lack of Venom. If they had at least already put the small AIs in the sanctuaries, this wouldn't even be such a big problem...
Please bring back the visuals from the initial Gateway hordetest. The game peaked visually back then and it has only been a downgrade since, especially the new patch
please do the grafic better again the grass and all that looks like plastic and the nightvision like in hordetest is very dark
the game has been visually dropping for a while, but right now. i think it needs to be pushed back up. The game looked wayyy better before and rendered better, even my fps was better
why is there so little gras pls fix the gras i like the tall gras but fix the gras on the ground it looks like there is only grass on some spots and fix the gras particles there way to big and unrealistic.
Beach/ocean development? I noticed with the recent update the beaches got some more detail, but are things such as:
Reefs, Tidepools, ocean AI like clams, urchins, seaweed, and other dive-for foods?
I'd love to see some saltwater deinos, bepies, Pt's, and any dino with the saltwater mut to be able to live out there.
This next HT should be focused on the Visuals and graphics of the game (at least after rex).
- The game is too dark. Even at 2pm with NV.
- Everything looks like plastic, no rendering, no shadings. Lighting is bad.
- Grass looks ugly/unrealistic, they're too far apart, the yellow foliage under the grass is especially ugly and lag inducing.
Ain't no way you actually put the HT grass to the main branch change it back pls it looks so bad
what is this new viewing circle arround you? please remove that its really weird. seems to have to do with the render distance
please for the love of god make grass look like grass. i see a few strands of green on rock. add a grass texture there atleast. god it looks so bad. its currently one of my biggest complaints about the game (apart from the HUGE visual downgrade) and this grass just adds to hte horrible lighting. honestly path of titans has better graphics. like honestly what even is this. i get it boosts performance and all but..id rather run at 30fps and the game look STUNNING than whatever this is. but the thing is...i havent noticed any FPS boosts.
Evrima 0.20.109:
This update is everything I hoped it would be, good job.
The literal only negative I have is that it's hard to tell whats a gastrolith and whats not. Some rocky spots work, and the exact same looking rocky spot in a different location does not.
You know when you wake up 6am for work and wanna eat a bowl of Cini Minis, **but quietly **since everyone else is sleeping....
The loudness of the bag of Cini Minis at 6am is how loud walking through bushes is. At least a 50% volume reduction needed. Kindly and thank you.
Give pteras other spawn points. I get spawned only in south west part
all dinos need more diffrent spawn points pls
Pls reduce bush sound. its great, but too loud, at least make it quieter for the player which walks into that bush.
This build was in HT for 3 months and the extremely loud bush sounds, pitch black shadows at early am, late afternoon and very inconsistent Ai spawns just went completely unnoticed by the devs?? I did see all these things bought up nearly everyday in discord chat too....
No ia
Trike without rex was not a good move into public branch
I like the changes to cera I think increasing the stam drain on charge bite would be more fair since it really doesn’t drain much when you use it. The sepsis being only linked to rotten corpses tho kind of seems tough unless rotting corpses manually can happen faster ceras are gunna have a tough time maintaining sepsis especially on servers that corpse wipe in order to maintain good performance. Overall a nice step in balance for cera but would like sepsis maintenance to be looked at more
alr, two things
firstly, could you do something about the choppy turning on basically every playable?
secondly, please, do something about the dlss problem
revert dib spar, it was perfect
what happened to fps after this patch bro
Please revert the graphical changes to how it was before + revert the grass for as long as there isnt a version that looks better than the older one + reduce bush sounds ALOT i avoid bushes at all cost. I also noticed a performance loss on my end.
The trees, the bushes, the grass! I get that a more overgrown look may look sick, but it feels a little too overkill, and in all honesty it feels like a "sandbox map", rather than a "survival map". If the grass and bushes were dialled back a bit, it would look amazing. The fields have also basically turned into small forests, which is a shame, as a lot of playables need open spaces to properly fight.
A Performance update with the new branch that just released would be great^^
Triceratops
I would like to suggest some adjustments to Triceratops in. In real life, Triceratops was a surprisingly agile animal for its size, capable of quick turns and bursts of speed. However, in the game, it feels too sluggish, especially considering its role as a heavily armored herbivore. It should be more responsive and mobile to reflect its real-world abilities.
Additionally, it doesn't feel right that mid-tier predators like Ceratosaurus can so easily hunt Triceratops. Given its size, horns, and defensive capabilities, smaller carnivores should avoid it rather than actively pursue it.
Lastly, The Isle is a survival game, not a PvP arena. The gameplay should reflect naturalistic behavior and balance, where every creature has its place and strengths. Making Triceratops more agile and harder to hunt would improve immersion and better fit the survival theme.
If you voted ❌️then why ?
There is far too much rain sometimes in the game 😮
Bushes are way, way, way, wayyyyyyyyyy too loud. I mean really what were you guys thinking? Walking in bushes feels like opening a bag of chips at 3am trying not to wake up your parents.
deino pop gonna drop 95% without view distance bug. Can't see a damn thing.
the bushes really are insanely loud
something ive learned fighting trikes as a trike- the knockdown is insane. If the other trike gets you knocked down first, youre mostly done for. The cooldown to stand back up is long (which i get, its 9 tons) but your opponent is waiting for you to get up so they can knock u down again and there's nothing you can do to stop or prevent it. cannibalism is going to go nuts on officials again
revert the visual changes, feels like ive gone from pc to ps3
Make pteranodons be able to take off from water please. Thanks.
Deino's mouth should not faze through targets when grabbing them and should move around the target that has been grabbed
continuing to set goals for things and then continually reassure the community that those goals are going to be met anywhere remotely near the given timeline (when historically they arent, like overwhelmingly the trend is they arent is the context) and then.....lo and behold it doesnt happen...
yeah that personally doesnt sit well with me or strike me as a good business strategy, at a certain point id much rather have no firm estimations for anything because sitting there waiting and then being pleasantly surprised when it happens is much nicer than being given overly optimistic timelines to the point where when it doesnt happen (as in when something does actually happen anywhere near the given timeline) THAT is surprising
i think the recommendation here is a simple "yeah less of that thanks" but obv there is room for much better
Everything from a distance is green texture that doesn't respect paths, dirt texture around the lakes, and even highlands are completely green instead of yellow like it was in the last versions. It's really ugly and weird.
Not to mention the graphics that just keep getting worse every update, not even Lumen is saving it anymore. What happened to the graphics from the stress test version? Or from 0.14? They were so beautiful. It's not because of FPS — if it was, my game would be running way better. In the last version I was getting 60-70 FPS with everything on high, now with everything on medium/low I'm getting 40-50 even after deleting the saved folder. How are we supposed to wait for the Rex like this?
0.14/0.15 update light:https://www.youtube.com/watch?v=y0VybKM6sbc&t=214s
stress test of gateway 2022:https://www.youtube.com/watch?v=jwY4qFKDioQ&t=38s
gateway update 2023/2024:https://www.youtube.com/watch?v=ffg38PKdDsg
we unlocked the salt water mutation and it's awesome. we had so much fun at the south beach sanctuary. even if it's sad that dibbles aren't on deino's diet by now. I was wondering that we were the only deino there tho oO
as always, I want to thank the following artists for their work. you can find them on epidemicsound.com
A Celtic Blessing - ...
I got a brief opportunity to explore Gateway!
The new map has received some significant updates! This includes migration, weather effects, stamina rework, AI dinosaurs and more! #theisle
AI Spawning appears to be broken on community servers.
Add more trees with usable branches to swamp to make it more accomodating to Hypsi, Herrera, and Ptera
Please change the Trash attack button BACK to looking down with camera+lmb, for diablo and trike. I just downloaded HT version to live, and I am being severely disabled from fighting properly when my dino every time try to trash attack when I click my mouse button. (And yes, even spacing out the clicking of the mouse, the dibble still trash) When I just want to normal attack. (Some peoples mouses isn't same sensitivity and work mode ect. So that's a big problem)
Alternative, if you can't just make back the mechanic of trash attack being of your camera looking down, please let the key be customizable in settings. As I mentioned above. With current trash attack being double click, I can't even fight properly because my dinosaur severely misbehaves in fight.
Begging you devs, for us all insanity.
The Bush sounds are still WAY too loud. Even the slightest brush against one sounds like a nuclear bomb went off. Please lower the volume of bush sounds because i keep scaring myself to death accidentally brushing against one 
Troodon is totally broken... WTF 😄
Fix the FPS please , went from 63 to 39 after the update
add ptera's old takeoff back, the spacebar spam is just... bad
dont have to remove the new one just add the old one back if you hold space
It is incredibly easy to use the gore/thrash attack when that's not your intention. Even if you're not looking down at the ground or clicking too closely together. It seems more often than not I gore/thrash when I just want to use a regular attack. This really affects fighting ability especially when you're trying to do a running attack or hit what's standing right in front of you but instead you attack the ground. Could this be a skill issue? Absolutely. But I still think the easy (accidental) execution of the attack is worth mentioning.
Another related note, a trike being hit by a dibble who's in sparring stance also puts you into sparring regardless if you were in normal stance prior to being hit. If the automatic sparring enablement is intentional I personally find it a bit annoying since as a 22% grown trike versus a fg dibble my trike was constantly locked in place from the sparring and unable to do much of anything. I think I would've been better off trying to run away but I couldn't due to being constantly locked with the dibble and unable to change stances. Another skill issue on my part? Could be but again I think it's valid to mention.
trike sucks. slowest ALT + attack EVER. please make it faster so u actually can turn around or defend yourself.. Raptors just run around u and laugh
making the troodon harder to grow is stupid, troodon gets oneshoted by almost everything and you guys make it harder to grow thats stupid
What happened to the fps? My 5070ti is now getting 60-70 fps instead of 120+
When the stego is knocked down by the trike, make it stand up more slowly, just like the trike stands up after resting
No trike on diet for Deino? why?
With update 0.20.109 from 240/200 fps now i've dropped to 180/140 probably due to the new grass.
All spawns of AI food such as Boars, Deers etc.. has been shifted in otherplaces and places with the names on it like "HighLands" are missing the classic big presence of carnivore resources.
Performance needs to be and have a fix, FPS drops like crazy and it's just laggy to fly or walk around before this update I had constant 30 FPS (can't go higher cuz I don't have a RTX I have a GTX) but it was constant without any laggs or FPS drops.
So the Performance also needs an fix.
Can't tell for the other things yet because I couldn't experience them.
bush loud
Nightvision for deino's seems to be bugged under water
please undo this change of these barriers - this is the site of our servers most popular event and now we cant do it 😦 it seems an unneccesary change
Being able to "sense" thermals as pt the sane way when we sniff we can find migrations, pz, direction
Water AI is completely dead on official servers. Just spent three hours growing a deino. In the entire time of rolling up and down river delta and near water access, I saw one pack of schooling fish, and ZERO elite fish. The only reason I survived three hours is because I found a carcass of a presumably starved Deino that I was able to eat, after eating that, I didn't find any other food except for a few small meals near the water, until I starved.
I also saw no players drinking in this area of the map the ENTIRE time. I think it REALLY needs to be easier getting to other water sources as Deino. AND there definitely needs to be more food for them to survive.
When you hit near FG, schooling fish and elite fish do virtually nothing. And many times you're at such a point of starvation, that even taking the trip on land to a more popular hotspot is basically suicide at that point.
Less Human interiors and surroundings / basically anything until we actually get to play Humans and therefore can fully focus on the Dinosaurs beforehand.
The Interiors are cool and I love the Idea of Humans, but nobody is really caring for anything related to Humans if we're struggling already to find food or fall down small hills and break legs.
bring back the ai, i starved because there is no ai
priorities :
- graphics like back when the isle looked the most beautiful (or atleast revert it)
- fix ai spawning
- fix the lighting ( the game has been struggling with darkness for a while, constant NV ruins gameplay)
- make herbis spawn with less food or make hunger drain bigger -> i cant get past 107-120% growth rate on trike and i grow slow and have to wait bcs there is plenty of food, but no gastroliths so i cant properly fill up and it makes my growth take longer than it should ( or possibly make food intake compared to diet less for babies)
- some sanctuaries have plenty of food while others are empty
(ai are important and graphics/llighting was one of the best qualities in the isle imo, until they started degrading and now it's really bad)
would be nice : - make rain and loud weather less frequent
- bring the bird effect back when you one call
I am BEGGING, on my KNEES, please REVERT the juvi troodon speed change as soon as possible.
the addition of the sounds while walking throught bushes is a nice touch but why does it is need to be so earsplitting loud ?
master volume at 45
SFX at 40
UI at 5
music at 5
this was my sound controls before the update. now i have put SFX to 15 and master volume to 20 just not feel any pain in my ears from the new sounds that got introduced. its obcenely loud. sad part now is that i hardly have any audio directoin with sounds cause they have become extremely faint. even when they are relativly close to me. can there be better fine tuning on the sounds of this game cause i dont feel like my ears need to feel pain to try to listen to enviromental sounds and suddenly the bush rusteling sounds comes into you like a jet plane passing the sound barrier. cause thats atm my experience with this game while playing a bigger dinosaur ( this was on diabloceratops, on omniraptor i didnt have this issue today with the sounds)
The new mechanic for a ptera to take off (spamming jump) not only looks ridiculous but also doesn't contribute to 'making terrestrial movement better'.
I'm actually going against the majority and say I like the new ptera take off. I do still think tho that Ptera's stamina consumption is absolutely ridiculous and it makes it a trash playable.
give hypsi antennae the same sway physics that tails have? a little sway with head turning would add so much to the feel of the animal
bushes way too loud they were a good volume before in my opinion
Can hipsi get the ability to gain Stam while latched slowly but still some so that way there’s more of a incentive to go on trees plus being in trees and trying to get on to a branch is extremely difficult and that’s the only way to get Stam on trees
more skin colors for trike plz :(
buff juv troodon speed please
Reduce the sound of the bushes, make it have a fixed value that goes up to a certain weight and not that it increases the sound infinitely
Also make sure that creatures weighing less than 160kg do not make noise, whether running, walking or trotting.
Better Indirect Health Indicators
The current blood overlay is too vague. It's a transparency difference of like .5%, and honestly difficult to tell how low you are.
Tabbing into the info panel to see your heartrate isnt ideal in high risk PvP.
- Heartbeat SFX plays when your health is at 10% and increases in volume and speed the lower you are.
- Exhausted/wounded animations are more prevalent and noticable (idle standing, run, trot, walk, sit, lay) ((does not affect stats directly)
- In the same way as low stam calls (troodon and omni's quiet rasp), low health should also cause this, too.
Bonus "limp" walk toggle to fake-out opponents in battles and bait more attacks. Would be interesting for PvP!
Swamp issues and suggestions:
currently, swamp has a couple of issues being that the majority of players avoid it. This is because of its typically empty food levels, plants there are usually small and can’t feed large species, and ai spawns far too rarely.
For herbies, add larger plants for all diets and scatter them more around the swamp, this draws in more herbivores to feed the crocodiles and other carnivores, then also add more frequently spawning aquatic and land ai. Dino’s like troodon, Herrera, deino, and beipi heavily rely on fish and frog spawns which are essential for them. Please consider increasing the spawn rates of fish frogs turtles and schooling fish, as well as boars.
Another issue with ai is that they seem to spawn in clusters rather than throughout the swamp, which causes issues with finding food sustainably, a swamp should be a biome filled with life but currently it can be quite barren
The scars look pretty bad, give it directional wounds, like if i bite smth on tail, a bite mark shows on the tail. Also, it would be cool to have different gore - aka. ripping something small apart as a larger dinosaur like rex
Bring back Ptera fly, there are no sense to spamm spacebar just to broke the switches. Holding spacebar to start flying was way better
I like the update but dont love it - The bushes are way too loud man, I find myself trying to avoid them like the plague. And I feel the beauty of the game has been lost, this new foliage just feels off, like there is to much of the same thing, the brightness of it, the luminous green plants? It just feels off
grass shader is too much, give a way to turn this off please.
Natural Disasters
I feel like adding natural disasters like hurricanes and floods would help with the gameplay loop and give people something else to care about once they're FG instead of just PVPing. I know it's not something easy to add, but I feel like it would make surviving in the game much more fun and intense
Bush sounds are way too loud
we have 2 ceratopsians in the game so far and both their walking animations look weird, like their limbs are made out of rubber. maybe you should take inspiration from how rhinos move? theyre the only modern animal i can think of that kind of resembles ceratopsians. my suggestion is of course changing these animations to look better
this new textures just nuked all playable servers. Looks cool if they would render past like 50m but they make it lag so much more on a game we cant afford to lose more fps on.
Turn down the volume of foliage.
when its loud enough to be heard over the still loud storms, its too loud. idk how you expect rex to sneak up on anything
Omniraptor movement is janky and stiff, plz revert it 🙏
Make stegos footsteps louder.
it doesnt make sense when a SIX TON APEX sound quieter than a troodon, legit can sneak up on you and one shot.
Jump scare warning‼️ https://medal.tv/games/the-isle/clips/kx8cKAEpftyQzinmi?invite=cr-MSxSNmEsNjE3MzQyMjA
Watch Untitled by SpammzZ and millions of other The Isle videos on Medal. Tags: The Isle, The, Isle
What happened to the game? It looks like trash now
for sure a downgrade from what it used to look like, i do like the trails though just cant see them very well with how the ground looks
i would love another gore update, one with blood splatters and trails on the floor. making gore cooler has a biiger impact than you might think
make herra fall from tree when it bleeds out. no reason to downvote this at all. its just physics
trooden needs to get its speed back, troodens are small and they need its speed for hunting
raptor getting thrown off in walls, ground and rocks make it a 100% miserable experience
still takes 4 minutes to regen ptera stam, absolutely traitorous
going up is the problem mostly. they added updrafts so you can get higher. but the only ones i found are so high you have to drain all you stam to get high enough. i want so badly to play ptera but its more sleeping than playing the game.
Please lower the bush sounds. We all understand bushes make sound, but getting up in a bush shouldn't trigger an overload of sounds stacked upon eachother literally deafening me
please after rex is out solve the mixpacking issue i love this game but people like that make the game insufferable to play
Possibly consider doing an operation health esc update. In this update you could focus on optimization, balance, and making the overall experience more enjoyable.
Hey devs,
I just wanted to express some frustration regarding the Trike. As excited as I was for its addition, it's currently way too slow — in terms of attacks. From juvenile stage onward, it feels like I’m playing in slow motion. The attack animations are sluggish and leave us completely vulnerable.
Even in spar mode, the speed adjustments haven’t made enough of a difference. Every fight feels like I’m handing the opponent free hits because I just can’t react fast enough, and any lighter/faster dino can kite me endlessly.
I get that Trike is supposed to be tanky, but right now it’s just unplayable in actual combat scenarios. Please consider giving it better acceleration, quicker attack recovery, or anything that lets it feel less like a walking target.
Thanks for listening!
I think there should be more types of weather or events.
For Example:
DROUGHTS
Negatives of drought
Makes your dino more thirsty faster
Mud spots dry up into dry and cracked
AI and Herbi bushes spawn 60-80% less often
Dinos that are aquatic like Denios get thirsty significantly faster than land dinos
Some water evaporates causing some lakes and rivers to dry up
Buffs of drought
Droughts can only occur in certain parts of the map
Still thinking but you can think of some ig
fix npc spawns
FIX THE AI SPAWNS. THEY DIDN'T NEED TO BE TOUCHED IN THE UPDATE BUT BECAUSE THEY WERE "UPDATED" ITS ALL BROKEN! FIX IT!
Make Bushes move while passing through them.
Double ptera stamina and regen time, its a damn bird I shouldn't be sleeping more than flying
why is it so dark lmfao
You cant even chase a bunny on this current build without your frames tanking and it teleporting everywhere..
Game has no Ai impossible to survive as a carnivore now unless you get super lucky pile of garbo
frames after new update are like 0.75x what i used to get and game looks way worse for some reason, bu trike is cool i guess !!! (bring back the old grass)
Movement feels incredibly janky on raptor now, especially with the new tight turns. It feels like I'm skipping in a circle. Please look into smoothing that out, whatever the cause may be (poor performance or something with rappie itself)
the trikes require way too much food for way too little diet, 1 whole plant have 3% diet at 60% grown.
No mushrooms seem to spawn at the mudflats sanctuary
It would be really neat if you could click to crush prey in your mouth as Rex or just leave them struggling while you have ahold of them
these new bush sounds are kinda odd, they at least need some volume tuning
Troodon needs its speed back. You spawn and can run approximately 12/13 mph and you do around .50 (yes there is a decimal) damage to 1 damage for a really long time, so not only can you kill nothing but you can’t catch anything to even try. I tried all day to play troodon and starved more times than I can count just trying to get somewhere where there would be dead things to eat. I almost always spawned in the north and by the time I reach highlands or delta where other players actually are I’m hitting red stomach. When you do find something you better pray to God that there isn’t another dinosaur around because you’re as good as dead since you can’t outrun it anymore and the bushes are loud and tell them exactly where you went. I don’t understand why a character that’s a one hit kill was made weaker and slower when speed was its main, if not arguably its only, advantage when young and quite literally helpless. You should be making people want to play these smaller dinos… not nerfing them into the ground. Most troos can’t even kill another player until they reach 60% growth anyway (unless it’s a smaller baby, like a raptor, but good luck catching it and winning the pounce) and if alone the odds are greatly stacked against you. I have never even see a post complaining about troos so I’m confused as to why this was done anyway. Please, please, please give the little dinos more love (troo, hypsi, and what’s the one you never see… oh… dryo). There’s a reason they basically don’t exist. They’re fodder and it’s not fun to play when you stand no chance.
There’s barely any fish 🐠 to eat as a deino now , please fix
Please give back baby troodon old speed. It's very weak and small, to make it slower doesn't make sense. Make troodon great again!
I'm usually a Ptera main but this new way of starting to fly is so annoying, would be much better if it would fly after just 1 space while in the air from a jump, so space to jump then space once to fly rather than spamming jump and using all stam in the process
You've ruined ptera completely, it is not fun at all to fly it now. Personally i never complained about Pteras stamina, because if you managed it right you could fly a lot, but people wanted it to reload faster. Instead what we got is more stamina drain while flying, awful take off animation, agility which is fine, but way too overdone imo. Airdrafts are barely there, they are not helping at all, and you made it even slower, why? No idea, but those choices feel like going back instead of moving forward.
reduce the amount of food that is required for cannibal mutation or make it so its not a second slot exclusive mutation
u can eat so many of the same kind and not even get it before u reach adult since its restricted to second slot
I like the sound of walking through the bushes, it makes sense and is immersive. However, now matter how slowly you walk through them, you are greeted with the rustle of a thousand dry leaves.
Make it so if you crouch or slow walk, the rustle of the bushes and trees are very muted. Making even the smallest touch of a bush deafen you has turned highlands into a dead zone.
Been on the game for 2 hours and havent seen a single ai, i will not play this game until an update its a waste of time
The current state of Ptera is funny.
The playable character, The "prehistoric bird" who only knows how to fly but isn't even good at that xd
Everything in this update besides the trike feels like a step backwards
Troodon? Unnecessary nerf
Ptera? Even worse to play than before
Grass? Ugly
Performance? W.o.r.s.e
Ai? Broken
Yet we still suffer from old bugs that haven't gotten fixed in months and hackers everywhere.
Everything is incredibly blurry/fuzzy now with the environment, and sometimes the faster models when moving as well. I know all modern games have some degree of blur and texture degradation (especially when moving) because of anti aliasing, and it goes into helping the environmental feel of modern games, but somebody cooked a little too long with it and burnt it this time. The Isle can be absolutely gorgeous, but the amount of time I'm looking at a crisp image vs a blurred mess combined with the stuttering animations from occassional frame drops because even my super computer struggles with certain aspects is tipping into a negative ratio.
I know noone likes 50 deinos on the server, but how much more do you wanna ruin this playable ?
First you learn from your mistake in Spiro and you make the rivers disconnected so crocs have to risk land travel, cool.
then you think its still too easy and it handles stegos without enough trouble so you make stegos unable to be fought anywhere but water.
then you reduce the ammount off fish we can hunt, make all the lakes shallow so even if you risked traveling there is no way to catch the 1 player who dosent use safe drinking spots.
It was still to easy though now there is a 2cm deep pond in every high traffic area.
if you want to play croc now you better hope there are 50 deinos, cuz thats all youll get to catch in your entire deino session.
And even if you somehow ambush the stego and.bite its tiny head with crushing bite it can just apamm heavy swing and kill you in less than 2 sec.
Maybe instead of hating players for playing an INGAME PLAYABLE, rework it into something that works not build the whole word around making it hard for it.
Issue: Zero catchable fish or critters for several lives worth of attempts.
Proposed solution: Turn the floating sky fish into creatures we can benefit from.
Edit for stats:
Current count of fish spawned in water since update: 1
Fish spawned flopping in the sky over the water: 4
Besides the obvious volume adjustment the bushes need, might I also suggest a mix of "softer" foliage rustling sounds. Something that to the untrained ear could sound like the wind if you didn't know better? I heard one ambient wind sound earlier and thought it'd be a great idea if using something similar to it but more sped up. Otherwise, every time you enter a bush, it's always twig snap, branch crunch, very "crunchy" sounds regardless of the bush you go through. I think it would be a lil easier on the ears overall and add a layer to the sound being a key element to The Isle.
i cant be the only person noticing how bad the animation starts off when you're a baby trike. When you turn, the body looks so weird and the movements just need fixing and yes i know its basically a work in progress but they shouldn't have updated the game then, they should've kept it in hordetesting ( i have a video showing it but its not letting me attach it :/ )
This new patch has so many flaws just read through all these comments above. It’s insane. Something I think is an issue that hasn’t been mentioned as much is all the rain. I thought it rained a lot before but wow. It’s so much more now. The rain paired with the bush crunching is destroying my ears. 😖
Heavy Rainstorms, like the ones currently experienced a large portion of the time, should be rarer. Ideally, more drizzle-esque rain and fog would replace it as the most common weather (other than sunny).
Also, rain volume could become a slider/changable option if roars scaled with it, allowing the rain to continue to serve its enviormental hazard purpose as well.
add more spawn locations for trike. Currently its only west rail, highlands or south plains, why not let them spawn north east ? jungle sector ? Its so sad having such a large map and being forced to spawn in the same locations that appears to be near from each other
can dev or admins try to fix the spawn rate of the plants there is nothing spawning in potrol zones and the fps for somepeople fps is really bad than before if you guys have time pls try fixing.
Uuuh what happend with the bird??? It feels to arcady to fly now and its feels really slow aswell to fly or climb in they air... plz revert it. It was fine before
Appreciate the new troodon buffs on ht! Really makes troodon feel much less restricting and more free and enjoyable to fight with now that it’s actually stamina efficient!
Although the juvie speed could use a small buff to 20-25kmh on spawn (compared to the 13kmh currently and the 40kmh prior-HT) it’d be a nice sweet spot!
Congratulations dev team, you have successfully messed your game up.
I would give some recommendations but you wouldn’t listen to me so there is no point.
PZ’s are broken, troo nerfs are just odd, PT “the flying dinosaur” barely flys lol, no ai, the grass is ugly, fps and performance has tanked, ect ect.
Thank you for the Triceratops
why trike neck so weird make it more straight
The bushes are way to loud. Like deafens me and makes me want to throw my headphones across the room.
if possible, it would be nice to have abit more controlled lighting so that it doesn't suddenly go dark because you turned your head a little. I know this is a problem with scattered lights and lumen but if you guys can make it better that would be a super improvement.
Please revert the dibble changes, the sideways headbash while sprinting was one of the most important attack features of the dibble, that actually gave dibbles a chance of fighting larger and more mobile dinos, with it being changed into a movement-stopping headcharge (same as the frontal stanced attack) completely destroys the manuverability of the dibble, i sincerely cannot comprehend what could've motivated you to make this change, but please understand this has absolutely destroyed dibble pvp, especially against other dibbles with the buggy spar animations. PLEASE revert this change, it has literally destroyed my motivation to play this game.
P.S: buff teno so it isnt a useless placeholder for a name and make it so that it can actually fight back, thank you for your time.
People with heartproblems shouldnt play that game anymore. The bushsounds are the most scary thing in this game now. Please lower them.
New ground textures look pretty bad. I get that new dynamic grass needs to be culled a lot closer, but NE lake looks like a steaming pile of brown now. Highlands is gorgeous, yes, but NE lake and the volcano has really taken the brunt of this. Its all brown and horrible looking. Even maxing out all the settings it still looks horrible.
And the absolute state of AI. Where are they? Under the map? because the spawn locations weren't updated when you changed the height map of just about every location? I haven't even seen a deer. I've seen a taco, but it was fleeing all the way down in delta. Even laying still in the rabbit field, not a single rabbit spawned. Never saw a single AI in NE, never saw a single goat. one taco, and about 3 boar all day. I did watch about 9 deinos starve to death because I was moving between servers looking to see if AI was working anywhere. Just roll back to 0.19 because 0.20 isn't ready.
ty for this fix..now it sticks again on the deino ❤️
Let Troodon Drag Organs That He Can’t Carry
Troodon is more viable than ever, yesterday I solo killed a 70-80% Diabloceratops and had more than 50% stamina left. It was a kill that I can say I want to go for again, however when I killed him I noticed that he is too big for me to get any organs from him. Making Troodon more viable to kill bigger dinos is great but I get absolutely no value from it.
Trike in evrima have it's maximum 750 damage.In hordetesting it's over 1000.
I prefer damage in hordetesting version.
Current evrima damage is kinda low.
I beg the same for Diabloceratops and Triceratops new trash attack button mechanic. Please revert to the lmb+camera down mechanic for trashing. (It was much more controlling and you had 100% control of your will in your dinosaur and what you want to do. It was the best mechanic for trash initiation. Please, revert the new button back to lmb camera.) The current trash really isnt working out for defending ourself even, we lose our control of our dinosaurs. (a person said 'just get used to it', but even when just clicking in fight and defence, the trash happens so often its really messing up everything, even how careful you try to be- and same time you should NOT have to be AFRAID of your own dinosaur attacks killing you!? Because what is that..) and what I mean by that, is that with current trash mechanic, all the carnivores get so many free hits when the trash happens when you didn't even intend it. Just imagine how killed on the spot trike will be, and even worse, dibble, when rex and allo comes..
Tdlr: please revert trash button back to LMB+Camera facing downwards 🫂
Additional: to be honest, all keys ingame should be in settings so things can be customised. Example: before, we could dive down in water with C and Ctrl. But now only Ctrl and its not customizable in settings. It really should be, all the keys for things like this, would make the game much better quality In whole as people can play without disfunction in their gameplay because keys doesn't work out (people with greater disabilities, setups ect)
It would be nice to see this efficient stamina tested on the other Pouncers, with allo coming out no one wants to play rest simulator where you're sitting down out of breath like you're obese after one interaction with the mechanic rather than an efficient killing machine. food for thought, it's the best step forward i've seen with whole mechanic in a long time
Start ACTUALLY listening to the community feedback, how could the current state of the grass, bush noises and rendering even make it to the live version with all the community complaints?
Add diablo slide back into spar mode, diablo is now unplayable, two ceras can now kill it easily, even with a rock
Going to go straight to the point, I love this game. I really do enjoy The Isle however I feel this update just has not been it, I appreciate the devs for the work they do and I appreciate all the new features and changes made in this update, however I am beyond surprised this patch got into the live branch.
I understand the community was pressuring the devs to release it, however I feel a better result would've been to be more transparent and announce that the current state of the HT was not fully ready to be pushed into live.
This patch is riddled with changes that have not been balanced properly, changed to what the community requested and filled with bugs.
Hypsi Climbing
While the addition of Hypsi Climbing is nice, it is a chore to move sideways along any tree, grab onto a branch without flying off and sometimes even just climbing the tree without the Hypsi randomly deciding to fly off
PT Changes
While I am fine with most of the PT changes, I do not like how momentum is basically lost instantly now. I've yet to see slipstreams and thermal vents, they're far too rare and I've heard they still use stamina to gain elevation
Grass Rendering
The new grass itself looks fine, however I've made two posts already about how the culling distance on the grass and dried grass is atrocious and looks so heavily cut-off, improve it by adding more LOD varients to extend it further and make the culling a smooth gradient rather than a sharp cut-off, this would make a world of difference
Stuttering Movement
It seems not many people have been experiencing this but I'm of the unlucky few who have, upon any difference in velocity (turning, transition between walking and running, stopping movement) the player stutters a small amount, it is incredibly jarring and makes you feel less in control of your dinosaur and feels like your agility is just gone. Please fix this, I am surprised this got into the live branch at all
Bush Sounds
This one is self explanatory and I am surprised that the devs thought the current state of the new bush sound effects is perfect to be pushed into the main branch. They are ear shatteringly loud, reveal your location instantly even if you just slightly brush past them and kills a majority of ambushing, something that certain playables like Carno used to take great advantage of. I understand the point of it and I'd like if it was properly implemented. Reduce the sound. Make it quieter the slower you move, so when your crouching its barely audible and is a softer version of the current sound effect, and when you're running its louder. It is a joke that ambushing entirely is now punished, when you're stalking something in a forest you actually have to physically avoid bushes at all cost even when crouching because even a SINGLE hair brushes by, you location is revealed instantly and your hunt is lost. This is the main thing that needs fixing as soon as possible and I implore the devs to please do so
Performance
I have an RTX 4090 and an Ryzen 9 9950X, a beast of a computer, and I run the game at all max settings with no DLSS. The previous patch played smooth like butter for me, and while I still do get smooth FPS, it is not consistent.
There are occasional stutters that have become far too common now that just should not be happening with such a system, please look into it and fix it
Cera "Nerfs"
I find it weird how the devs continue to buff cera, and the last changes were made out as if to be nerfs but in reality were buffs. The stamina drain from the charge bite is ridiciously low, and while the speed nerf with the charge bite is nice, both of these effect should happen UPON CASTING THE CHARGE BITE. It is ludicrous to me that the devs made it several seconds after maximum damage output of the bite
I have more points but I've reached the character limit, I tried to fit in all the main points that really bother me with this patch and I hope some of them get hot fixes soon
Reduce the bush noises for 1/3 to 2/3 to how they are currently and we will still hear and detect that sound, which is the attention behind it and appreciated, but without getting annoyed by them. Win-Win for everyone.
optimize the game a bit more if possible pls
would love to have atleast 40fps while some dinosaurs are nearby in a forest
i feel like many B and C patterns dont even compare to the original legacy A ones. some are done so poorly they look like random messy patches of colors instead of a well thought design with unique markings. examples are on the picture. please redesign them
add puddles after and when it is raining
New update is terrible. Game is unenjoyable.
Gonna spread the word to not play until glaring issues are fixed.
- Going from 144+ frames everywhere to 60-80 in most places is crazy work.
- Grass could stand to be taller in some areas. Up it in particular zones, don't just crank the grass height slider and call it a day.
- Herrera and other small predators can't even hunt as juvenile or adolescent because they lose sight of the AI (when they actually exist, see video attached).
- What happened to the AI?
- Died to hunger as Troodon while chasing a rabbit for 10 minutes. Speed and damage nerf was unnecessary.
- Put the fish in the water.
- Bump up crab spawns. Never seen one. Ever. Why is it on the diet list for most small guys if nobody can find them?
- "CRUNCH CRUNCH CRUNCH" goes the crouched Hypsi through the bush.
- Fix AI rendering (see attached video)
- Communicate with your fanbase. Be transparent and stop being willy-nilly with adjustments that the community doesn't wholly benefit from.
- Why are we getting full-blown thunderstorms twice a day?
- Day/Night cycle would benefit from being slower.
- Only experienced this with Troodon, may be happening with other critters... When on any % of an angled surface, camera glitches out and puts the player model and screen into the upper-left quadrant of the monitor.
- Trike is a neat new juvenile dino to get one or two-shot by. Nerf.
- Buff deino. Yes it's annoying to find safe water spots. That's the point. Apex in water, doodoo everywhere else.
Secondary idea: Show onboarding players if there's a high saturation of Carnivores or Herbivores on the server. Max X number of specific dinosaurs allowed per server instance. Takes the "Well there's a million crocs/dilos/troos/herreras so nerf them to lower pick rate" problem out of the game. Call it ecological monitoring or something similar.
Fantastic game, constantly buried by it's own developers.
movement is very werid and just doesnt feel good when turning and what its been in hordetesting and somehow continued to evirma its buggy each time u turn and extremly annoying
https://medal.tv/games/the-isle/clips/kxk5WiyVfl1Al1jR1?invite=cr-MSw1ck4sMTY0NjQ5MzU3
Watch Untitled by MUT0D0X and millions of other The Isle videos on Medal. Tags: The Isle, The, Isle
We get that a 1200kg Dino will make sound when stepping in a bush, but realistically, how else would carnivores have hunted their prey irl.
- Make bushes do different sounds depending on what bush you're stepping on (small, big, bush species)
- Carnivores crouching in bushes should make less sound, but still somehow noticeable
- More ambiance to assist with the bush noises (the bush sounds are very distinct, we want people to think it might have just been the ambiance playing tricks on them, just like irl.)
Edit: ^Wind would be a good addition to possibly make bushes occasionally rustle (not too loud, occasional and small but distant rustling)
I played Dino for four hours yesterday and didn't see a single Elite fish. I had to chase pigs and goats into the water to survive. I only saw 2 adult trikes. Please fix the AI fish. (Picture my rod).
Is it just me or is the diet system not as rewarding as it could be? I feel like it should be at least a bit easier to gain diet related foods in bigger percentages then a measly 3 percent per bush. ironically carnivore isn't too bad from what I have noticed, but DAMN does any sort of herbivore bigger then a teno struggle trying to eat their diet requirements and get nothing in return. maybe make grass nutritious in some way?
One thing that really needs a tweak is the night vision. Before this update it was perfect, at least for Galli but now you almost blind during night and despite the moon being there, it doesn't shine up the area. Fix the night vision back to as it was before.
please fix the rendering of the new grass it renders really fuzzy and the view distance looks messed up due to it again not rendering properly
Its mind boggling that somehow you actually made the graphics worse while simultaneously making my frame rates drop.
Also, everyone who is complaining about the bushes being too loud should go back to their fps games. In real life you cant just hide in a bush, its full of branches and leaves that would make a lot of noise if you tried to climb into it, not to mention, you'd probably be easily visible since you just broke and flattened all the stuff that was supposed to hide you. In my opinion the noise is fine, great even. A bush is something you should be able to hide behind, not inside of.
(Should specify, I mean this in context to larger dinos. The amount of noise should be determined by weight. Things like, juvies, troodons or hypsi should be wayyyy quieter)
Food please. Even if it's set spawn points.
Turn Bush Noises down - holy hells.
Juvenile troodon used to be harmless, squishy and always hungry, but your speed made scouting for and stealing from carrion easy. Now it's just a hatchling that can't beg. Meet the speed changes halfway, to 23-28km/h, or you should spawn in with a higher growth%.
Are bushes meant to be so much louder when you're sneaking?
It would make more sense for the noises to be more quiet, no? Unless it's a bug.
Regarding the bush sounds
I see the intention with making it easier to hear other players and for the most part this works. However there are a few things I would change about it
1: it should not only depend on your size but also the size of the bush. A trike walking through a tiny bush should not make a loud noise. Whereas if you walk through a big one it will make a loud noise
2: anything that can crouch should be able to mitigate bush noises by crouching. This is primarily for carnivores to help ambush if they play cautiously
There is literally no food in some patrol and migration zones
No fish
We need more fish spots. I was starving as a little beipi. No fish in most of rivers.
Hello, hope youre all having a great day, today i wanna suggest an idea for styraco, it would give it kind of an rhino playstyle
Core Gameplay:
Styracosaurus would have a special charge ability that builds up over time. The longer it runs, the faster and deadlier it becomes — but it also becomes harder to steer. It encourages smart terrain use and ambush potential while punishing reckless use.
Charge Mechanic:
Starts slow, gradually accelerates to high speed
Turning gets harder the faster you go
On hit:
Small targets: Knocked down or launched into the air
Medium targets: Staggered or shoved
Large targets: Takes damage but resists knockback
brief stun if you miss or hit a wall
If you think this idea is bad, then please give me Feedback ;D
seriously-- how is it possible that sound sample for bushes passed through the entire HT and into live update? There are only a few possibilities and none of them look good.
It would be nice if released a small update to the Public Branch that either lowers the bush sounds by at least 70% or just removes them completely and works on it better in another hordtest.
Not to mention that these bushes don't make bush sounds, it feels like you're walking on eggshells...
Stop adding things and fix what you have. How is it that every update has so many broken things. Every single one for the last 10 some odd years. And why do I feel like no1 will read this or any other people feedback. Only other players, and lunary pay attention to this channel
still having problems finding ai and with the trooden food drain increased as juvie its impossble grow also the speed nerf is soo stupid if u ever find ai u cant catch em
Water is not just resource you have to fill. Hydration gives stamina boost
Bring back the performance we had on the hordetest just before the new patch, i never had this many FPS.
No AI = No Players
A update to improve performance plz
From 120 fps on SP to 60 😳
Make the camera-lock while eating and drinking different for different dinosaurs.
A 90 degree camera-lock may be realistic for your classic carnivore but it isn't fitting for a dinosaur with damned goat eyes evolved for grazing, give dinosaurs like dibble,trike maia etc at least an 180+ degree camera-lock.
FPS DROPPING .... IS HARD
AI + Frame Rate have bombed so bad. Help. D:
I feel like corpses give way too little food. Something twice the size of your stomach gives you barely anything. It shouldn´t be completely realistic but still give a considerable amount more imo. It would be more rewarding to hunt a small tier then and not pretty pointless
make troodon great again and if you want more ppl to play ptera just make it slightly bigger and capable of snatching babies no need for all that stupid useless mechanics
how did you guys manage to make the game look worse and performace worse? like that blows my mind. just revert the graphics changes or make a update for them. clearly no one likes the grass or the plastic lighting. please for the love of god make this game gorgeous again.
Fps problem after update should be first priority I guess
1 step forward, 20 steps back. Why can't we sort out bugs before adding grass xD
I used to have a constant 60fps, I saw 3fps in my stream today, what did you guys do to the game's performance 😭
bring back the fish IM BEGGING YOU
yeah, I'm not sure what is going on with food for land and sea but it is too much of a struggle. I just die of starvation. Barely able to engage with others. It's hard being a bird; but maybe also increase climbing speed for flight and balance by adding rain to have a dragging speed while flying. I mention this cause the spawn points now force multiple long journeys (no fish), and then full recovery while starving in order to take another long journey and usually die.. I'm not sure if this food limit is meant to encourage pvp but that isn't happening for some of us cause we're just perishing trying to find food
LOUD CONTINUOUS NOISE WARNING (MAY INCLUDE LOUD BUSHES XD) So turn your headphones/speakers down before hitting play Ty and YW
FATAL NEW POUNCE BUGI decided to take raptor for a spin and blow the old dust off, to see what the Big deal was about "Raptor New Movement Nerf" And before i get into the critical and constructive feedback, i want to say, that for all the negative feedback, there needs to be some Good as well, the atmosphere with the new fog and particle physics is more along the lines of the Horror Survival genre the team is aiming for, and it's in the right direction, as you can see in this clip a lot more of my fights are isolated, and not 3rd partied from across the lake, or 1000ms out do i see a 3rd party coming in to take my kill. So in that regard Well done.
Now for what i found on omni seems to be that it's agility was turned down maybe in response to the Apex now being in and being slower, maybe they did that, but in game it translates horribly, and needs to be reverted, because the little carnivores depend on that because they have small HP pools and even less damage/bleed than what they NEED to hunt to survive. or it could be as Lia/Bonny Pointed out #general-feedback message that it's Movement stutter, where you lose your velocity on turning, and now raptor has a slide, on a 180 rather than a turn on the dime, which i think doesn't suit now is it fees able for the playable to have this, and if they team is adamant on that, well balance it out with more Weight & Health along with some damage, to make up for the loss in agility and mobility so the survivability can be sustained one thing that makes it seem like that is the camera shakes violently when doint a circling movement that is a larger radius that the new PT circle, and its jarring for the player to experience that especially in the middle of combat, when it would be used the most
Now onto what I experienced was the most egregious bug that i found when pouncing the enemy now, is that the raptor in the slot on the BACK/TOP of the current target was "pounced" by a juvi raptor going in from The Right on dibb and instead of either a land on pounce, or a block/failed pounce, He pounces the out of reach raptor that moved to the top slot strategically to be out of the way, and avoid this, he's punished for being the lonest on, burning stamina and avoiding the terrain/tree by being pounced, and locked in place until another Raptor saves him by using another pounce on him
The problems with this are many, numerous, and I probably wont list all of them. but this needs immediate attention, because the raptor is locked in place, can take damage, cant move, it doenst end when stam is burned, It's the infinite tsukuyomi stun of legend. I say that the system has been bad for so long, that maybe we revert back to how pounce worked in Spiro before where they just got an assigned slot that was closest, to avoid the hit box problems until the system is tested to work and runs smoothly that seems like the best option after a year of waiting and attempts to fix it, I think the community has suffered enough testing as is. The previous system was good and polished and finished after a lot of hard work
This permanent stunlock will give free kills to whoever is the one being targeted, unfaily might i add, and is not any fault of the ones coordinating and just trying to interact with the system, also notice how the first option is never to buck but tank through and get to that terrain to save your resources? its just not the way it's intended to play with the systems we have, aslo the Dib after seemed to have crashed and D/C'd from the whole interaction once i got the raptor out of place, so BOTH are fatally affected by this bug, and I hope it gets the immediate attention it deserves
TLDR: Pounce broken, fix please
can admin or devs pls pls fix the ai spaws i didnt see nothing for the past 4hours
performance is simply AWFUL after the update - not only everything looks blurry and shadows are flickering but i get half the FPS ive had before or even less. revert the graphic changes back to how it was pls.
and finally fix nvidia dlss. its been glitched for months and its the only thing that allows me to play with reasonable fps. ive found a solution for it, but its really annoying to restart the game a few times until it works
the triceratops has no maneuverability at all. im fine with it having a slow turn speed when its at 50 percent. but below that it needs to be able to turn better. you cant defend yourself from anything when every creature your size can literally play with you while you hopelessly thrash for your life. please buff baby triceratops turn radius by like 15 to 20 percent
Oh my the bushes make it unplayable for me. I was trying to hide in a bush from a carnivore and the bushes were so loud they found me easily...
Raptor Pressing A and D is very clunky, like making your camera move in areas just revert it to normal was fine 🙂
Make Trike damage as same as hordetesting.
Now cerato know that one knock down by Trike won't be fatal,so they attack with out fear.
And Trike Lack the means to get rid of annoying ceratos.
I think it's reasonable for Ceratos to pose a threat to young Trike.
But Adult Trike is a 15 hour apex, take longer time than whole cerato group. And it even lacks sufficient deterrence against Cerato.
is it just me or is troodon terrible now? Cant outrun anything as small, cant even kill a juvie raptor. Its insane that its unplayable now
So many great points on how awful the state of the game is atm. How am I supposed to enjoy Herra when the climbing is so bugged I can barely make it up a tree. There's literally zero fish/boar/goat/deer spawn of any kind so I'm constantly eating out of my diet, if I can even find anything.... But hey at least we got a bunch of grass that makes me go from 140 fps to 90. What a joke
Give Ptera dive bomb ability XD
I think it absolutly makes no sense to limit pack sizes for dinos that break the game with too big a pack, like deino, and then do absolutly nothing to enforce it. I had 4 fg deinos chilling together at south plains and every single thing just dies, you take a step into the water as an fg deino and die instantly to four people biting you. If you limit pack size to two, then actually enforce it. Make it so their dmg gets shafted if adults over pack size limits hang around each other for too long or something
in the new grass you can no longer hide behind a young raptor or troo. the grass is very rare and thin. and when you stand on a hill the grass in the distance does not load, but players do, not very realistic
The lighting in the game needs to be softer. These shadows are insanely dark, this screenshot is without nightvision during plain daylight.
Deino is absolute torture to play right now. 4 hours going up and down delta on a 100/100 server. Not a single fish or other deino players. Might as well just disable playing it at this point, because there's nothing you can do to survive.
Not sure if it's a bug or intentional but my pack of troodons couldn't pounce a trike laying down.
So we got an unplayable game and new grass with the new update?
Would be neat if dryo could talk with all herbivores species. Just a neat little thing that gives more flare to it
Lemme hypsi spit directly up and down. Can't fight for ownership of a tree.
The new Update performance is like 30% worse compared to before
The new Trikes model is pretty bad, no hate. Where are the muscles, the thick skin, hard bones. It shows nothing of a trike. I'm sorry but that is no Trike.
Revert troodon change
I'm slow, loud and that sound is disgusting 
Bring back respawning food at Patrol zones!
Fix the render distance of the grass because oh my god it’s atrocious
There is an incredibly jarring movement issue right now where moving with A and D on smaller creatures cause this incredibly irritating jitter where your camera shifts out of place. The movement has lost all fluidity and it doesn’t look good. It’s more noticeable on faster moving creatures like omni, troodon, and dilo.
make a flyer update, add better slipstreams, fix flyers stamina
What the heck have you done to the Troodon? they are doomed. you are so slow now, you cant even find ai, no frogs no anything. you cant get goats anymore, you cant even run nor chase a damn chicken because it either attacks you or runs from you. jesus crist please give the troodon some love and make it speedier again 😭 its unplayable rn. no fun at all especially because ure a oneshot to most of things. 💔 you broke the troodon mains hearts with this. also whole place no ai at all.
You guys need to fix the ai! I’ve had multiple runs and every single one I died bc no ai spawns anywhere. How’d this mess even leave hordetesting?
Feedback for new Evrima patch
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New Trike calls are great, I prefer the new broadcast over the old one by a mile
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Pteranodon's automatic circling was a great IDEA! I'm actually surprised. The only thing I would probably change is the radius which the ptera's circling in. It's a little bit too tight
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Thermals and Wind currents are great. There should be a lot more tho and Ptera's should be able to sense it either with the scent system or some visual cue
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The map changes are great, especially the south plain one
**What is bad **:
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The overall visuals of the game degraded a lot
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The overall performance of the game also degraded
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The game feels really weird when you turn with a playable. Feels choppy
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The lighting is absolutely terrible. It mostly dark even during the day.
Bring back normal AI spawns. I hate that I have to pick every fight just to eat as a carnivore.
The new animation to open a body is trash and didnt need to be faster + fix trike posture + why dont you care about our feedbacks ? Yes you make the game, but WE play it and it only still exist because WE paid it, so take our feedbacks in consideration , that would have saved many issues on the current branch .
really need to bring back legacy stam regain at the least! when you are a herra / pt you should gain stam hanging. hell you dont even gain stam walking anymore unless you are at some percent or only while laying down and that is crappy spend all this time growing and playing and you die cause you cant get stam back and you give servers the ability to clear corpses and have terrible ai spawn aka non. this games biggest problem is they are to herbi driven.
Nowhere near enough AI. Shouldnt have to sit in swamps for a full hour and not have a single frog spawn. Frogs should be all over the swamp realistically. The beaches are also completely empty. That makes no sense. Crabs should be easy to find, turtles understandbly less easy.
If the game is going to run this bad at least add the new DLSS model.
Rain is insanely loud.
I wonder if the Devs even read/acknowledge any of these comments.
This version wasn't ready and you know it. You knew about all the feedback people had on the fps issues, the grass textures, the field of range on the grass and don't get me started on the bush sounds. You guys KNEW this and still pushed this version to live servers.
There's no AI because... why? I've played for 10 hours today and I've seen 1 goat, 2 chickens and a few tacos. No deer, no boar, no nothing.
The Fps drops are insane. why? wasn't there a graphic change to make the game run "better"? I blow out my eardrums walking even near a bush, how is a Trex supposed to be an ambush predator when the only thing they'll kill is someone with the sound of them stalking. Fair can't hear the rex coming if you only hear bushes right?
Anyway, maybe listen to your community for once. I know you eventually listened when you tried pushing the camera changes. Do it again now.
The entire period that the bush sounds have been in the game they have had push back from the players. No one wants more super early WIP features, we already had PZs being just bad, and we have had MZs for so long(seemingly still missing mass migration). Ofc this is a EA game, but evrima is also not a minor thing anymore, it is the only thing you(the devs) talk about and what players play, and then adding what feels like something that feels like QA just did a low level pass through on feels out of place.
It is just not some "i dont want to change my playstyle and think how i ambush", it just feels poor with sub par sound design for the game, sub par intractability since it sounds about the same no matter how i move in the bush and the volume is so damn whack.
Revert the Troodon speed change, not only you can't kill anything as a freshspawn but you also can't steal food
make the dino's heartbeat audible when they are close to death (not from drowning)
Please do not make the Avaceratops AI only. It could be an omnivorous ceratopsian which could make for a pretty unique playstyle. I imagine it as a bigger, meaner boar. Aggressive, hardhitting, but still pretty speedy. The burrow stealing showed in its concept is also very interesting! Avaceratops was one of the dinos I was most looking forward to playing.
Please return an adequate attack to diabloceratops on the LMB. It's impossible to defend yourself.
Please make Rex’s roar more paleo accurate with the low growl and maybe less of a jurrasic park roar but still maybe something less accurate but different for fear factor.
Game stutter when spriting while holding W and switching from W+A to W+D and viceversa.
AI not spawining.
FPS to the ground.
Nerf Trike hp.
Assets levitating.
We need feedback that you understand the game issue and that will try hotfix the situation. I've been looking around about this manner but no one is saying anything about the actual condition of the game post patch. I know is a beta no problem about it, but let us know if you make an hotfix plan somehow and when you actually think is possible to deliver it. Thank for the experience hope you will be able to fix the game i'll try to come back in an year.
I'm not trying to be disrespectful in any way, but performance is worse, and it's not like the game looks any better than what we already had. It's honestly sad to see how slowly this game gets visually worse with every update. For instance, when Gateway released, it looked so good and inmersive, when it rained, you could easily tell the soil was wet, water had better effects, there was ground fog, heck even rainbows. Now, we have the worst iteration of grass evrima has had, game looks dark, blurry, lumen could be much better imo, even grass is flickering, and let's not talk of how bad the game looks with NV on at day time, I don't know if all of these things we used to have were removed for performance but to be fair i don't know if it was worth it, ofc this is all my opinion.
Minor unrealistic changes or 'qol' changes are great for player retention, something needed for after rex comes and new people hopefully come back, please unnerf the troodons juvi speed
Stop releasing patches that are broken even in the horde test to the main branch. Herra is unplayable. FFS
please, please, please prioritize fixing hitboxes like this. it isn't only with stego, either. 
This new patch… fixed? A few issues but honestly it just created more now than anything else. It’s horrible and I can’t believe you guys keep giving us all this broken crud. It’s practically shameful. There’s newer games that run 100x times better than isle in most cases. Especially after they release a patch or hotfix. I agree with a lot of people posting the past couple days. You really really really broke your game even more than anything. We’ve got practically no AI, crud grass graphics (the original was better), broken mechanics that you “try” to fix but just get worse each time you do. It’s great we got trike now. Cool. Now can we focus on bigger issues like say… THE HACKERS. The bugs, glitches, broken mechanics, broken map holes need MAJOR fixing. At this point don’t bother trying to give us Rex till you guys actually focus on what’s really wrong with this game.
Please give us our Troo back. it's unplayable. its so slow now we can't outrun anything. we cant be slow and weak.
Is it possible that the sound of bushes (when it comes to larger animals) can be toned down a little? I wouldn’t say I have sensitive ears, but my goodness, if I step into one for a moment, the sound is blasting. I think it was a great idea to include the foliage sound, but I ask that the sound for larger animals be toned down a bit, please.
What happened to AIs? I was finding more bots in hordtest than in the current Public Branch. Please fix this as soon as possible.
It's easier to grow a Tenonto and Diablo than a Herrera and Troodon now xd
Sounds of bushes as a big dino are torture for ears!!!!
New patch should not have been released this early, you guys had to let it cook in the oven alot more because honestly its terrible.
-Trike without rex destroys balance
-Bush sounds
-Significantly Worse graphics
-Significantly worse performance
-Not enough ai
-Way too many bugs and glitches to count
-Pteranodons stamina is still not fixed (but atleast we can turn faster i guess)
I do like some of the map changes tho
What were yall smoking to think it was a good idea to release this update. Horrible performance, horrible lighting the grass looks fake, yall BUTCHERED troodon. AND BUFFED CERA?? Im starting to lose motivation to even grow a rex when it comes out since i dont wanna run on 30fps and have the game look worse. Just completely revert all of the changes
Running through a bush makes less noise than sneaking through. It should be the other way around.
Stego should not be able to out-tank a trike
I'm tired, I just want a good dinosaur survival game. I really love isle But I think it would be even better if there was some kind of progression system like XP, levels, or achievements. Right now, dying feels the same whether you're new or experienced, and it would be cool if surviving or doing well gave you rewards like skins, small buffs, or unlocks.
Just something to make the time spent feel more meaningful.
There is not really any visible diffrence between a new player and an old player.
I have suggested this last year as well, and I know about the elder system, but I am pretty sure it isn't in the works since it was rumored since 2018...
JUST PLEASE MAKE IT YOUR OWN FOCUS! I wont play this game again until that happens, Its just so pointless. Spend 50 hours growing a dinosaur just to get killed by a super sonic Chinese hacker...
id cut rain sound by half and bush by 4x, i used to have a system where i cut my volume in half each time it rains, but now at normal volume where i can hear everything, bushes are rip my headphones off situation. so i have no clue where to set my volume. bushes should be a situation where you have to stop moving and listen carefully for twigs breaking and be like oh they went left
Hotfix needed asap for:
- ai - inconsistent / no spawn, often invisible, bunching up into static groups of 7+ ai (esp fish)
- stuns are kinda broken - recovery times too long, a single stun means permanent stun lock for some species like trike and carno
- dilo is still ridiculously overpowered with brainless playstyle, no interactive gameplay, no counter
- cera nerf should have been adjusted after it was introduced - currently does NOTHING to actually nerf it - the stam reduction should be more prominent and kick in immediately
- Stego is way too strong and can facetank / wreck even trikes, considering how much faster it's growth time is. If it's a true apex meant to stand up independently to other apexes, then it's growth time should be increased to match trike's
- rain and bush sound too loud, like literally 200% louder as they should be
the new takeoff has its benefits. before if i landed in a situation and needed to bail quick i was constantly getting screwed by animations failing and not being able to take off. just a minute ago i was able to land. have a carno run out of a bush at me and was able to touch down and take offf instantly with no issues. its odd sure. but i like the new takeoff. they just need to adjust stam
fix this, it's very strange that all terrain has a bad texture, which looks like burnt cheese, green depending on the distance, besides the textures in general have a lower resolution, it's even a simple optimization that would work, but it doesn't work
Highlands is a clear example of this, from a distance everything is green, and the new colors in the game don't match the map, the normal grass is a bit yellowish and the dry highlands is almost greener than normal.
Hello developer of the game, please fix performance. FPS is low and low. Thank you very much
the old ptera take off was good. acceleration in air definitely improved, but the previous one was a little bit more realistic. i'd combine the two.
but, ptera still has a ridiculous amount of stamina, even as a freshspawn. not to mention it can barely survive anymore because fish dont spawn at all. it doesnt make any sense to force ptera or other small carnivores to hunt actual players, because animals especially like these would hunt/scavenge on small easy prey, such as fish, frogs and crabs. playing tiny, harmless carnivores should be fun and relaxing. for example, ptera was amazing on spiro, where beaches were filled with crabs and turtles
FEEDBACK ON HT GOING LIVE
Firstly, the changes I am happy with.
Triceratops is a breath of fresh air with the roster it's great to see new life and something big and scary, however it is extremely unbalanced without an apex carnivore to challenge it. I'm finding that even trying to survive as a mid tier carnivore they are hit with boredom and want to fight me (there's no chance I'm killing myself on a trike).
The new spawn code system where you can spawn along side friends is also a much needed addition, it's no longer such a headache to traverse the map to find each other without the risk of dying. However there have been clips where i witness people spawning underneath the map i know this will get ironed out (i'd hope so at least).
The balance changes to some animals are questionable? but I do enjoy the tighter turn radius for Pteradon, the pounce changes to Troodon and the overall changes to pouncing, Cera's new charge bite is enough to ease it's impact and Carno feels like it doesn't get as tired anymore.
The nerfed speed to juvie Troodon and Maia however i'm not sure I like. I haven't played Maia yet so idk how it feels, but Troodon should not be so slow as a juvie. it has no venom, it barely does damage, and now can't catch the little AI that does spawn, you just need to get lucky enough to scavenge off bodies, sure I don't mind it being a little bit slower but not from 39km/h to 14km/h, it's rough.
My main issues.
The bushes, Oh the bushes are my main issue here. They're too loud, i can hear people walking through them over a heavy thunderstorm. storms should drain out all sound. i get they're meant to be noisy with animals that are thousands and several tonnes heavy enough to rustle them when they run through but it's still just too loud. I actively avoid them as an ambush predator because even sneaking through them is way too much. I have a clip of myself sneaking through a bush and then walking, sneaking through foliage is still louder then something walking by normally. there is no stealth.
Lastly, the lighting isn't great, i feel i need to have my nv on almost constantly, it's like the sun has a filter equivalent to wearing sunglasses, it gets dark too late in the morning and gets dark too late in the evening and feels like we are back in the stage where night was longer then daytime.
aannnd that's it, all i need to say on the recent update pretty in depth, i hope others can agree with my thought process. here's a clip of the bushes vs footsteps walking and running.
New gateway build feels like taking a step back, while somo of the features are great, ones that stand out are as poor choices are,
- grass shaders
- removing several trees around some of the larger water sources
- circular rock piles around the coast
- changes to the docks (marina mini docks) added walls.
- tree type removed makes forests look bland.
- ectreamly loud bushes
These subtract more from the game then they gain, look odd, off-putting or just don't make sense. The worst being the 3 layers of grass shaders jamming up gpu usage they add nothing, previous grass and tufts looked so much better.
Please address the noise that bushes make when moving through them.
Great addition but volume is turned up to 11. Especially when walking/crouching through them. Overall needs to be turned down and tweaked.
Also more consistent AI spawning.
Thanks!
modding should be first priority after elders, it lets the game carry itsself with modding teams providing us with small stuff. it allows yall to spend more time making the updates even better
Seems like Patrole zone and migration zones are broken too like the AI. The plants barely spawn and patrole zone use very long time to come in when going new places and sometimes not at all
cannibalistic mut not working, deeeeevsssss pleaaaaaseeeeee ._. Fix it already
(also sort of advice to players)
I feel like AI spawns completely randomly or in remote places, personally, I think that's a good change (whether it's intentional or not) because this makes carnis Mixpacking way harder.
Personally I've had really high success rates 1 day after the update, finding AI and plenty chickens along west, entirety of north. East and delta. Rabbits spawn frequently too. So long as you keep moving and wandering around fields or following travel routes/paths. You should come across ai.
Edit: ai doesn't spawn as often as before and it could be entirely lucky based, me as a Cera and Carno has had high success rates with ai keeping me alive long enough till I come across a player.
I mentioned this earlier in general discussion, and I can’t find it here so I’m not sure if it’s been said already.
I think it would be a good idea to add some sort of tracking via footprints or smell for ai so you can more easily find whatever is spawned even if it’s not much. This would at least encourage players looking for food a chance to run into each other more often allowing themselves to also become prey or pred.
Please engage with your community and let us know we have been heard and the issues we are all talking about are looked into, I hate the silence it's just frustrating
So is it just me or can no one else find any fish as dieno? Also is there anyway to make the NV not horrible?
please explain to me why this is happening 😭
Possibly consider doing an operation health esc update. In this update you could focus on optimization, balance, and making the overall experience more enjoyable.
Please add a separate keybind for freelook and alt attacks... I really don't like that when manual alt attack is turned on, it can't be rebound to my mouse, but freelook can.
I'm sure many have already mentioned; just some constructive feedback:
Cons:
-Reduced AI to encourage more player interaction is extremely difficult for solo play or juveniles. Smaller dinos like ptero are almost incentivized to mix pack more and act as scouts in hopes of obtaining food.
-Trike is almost unchecked without apex predators; and with reduced fish spawns and AI less crocs to even attempt water site attacks (I know Rex is in the works)
-ptero jump to launch seems a lot more cumbersome than previous hold to launch. The animation is a solid 2-3 seconds of just flapping in animation; (the stamina is also an issue; especially with newly added slipstreams and thermals; perhaps some sort of sniff sensory for flyers for location); older mechanics of stamina management seem far less effective
-the turn radius of ptero feels a bit too tight, loosen it a bit between the old and new and I feel it would be just about perfect
-terrain interactive sound of playable and bushes are extremely loud
Pros
-the “g” circling of ptero is a super nice addition; amazing QOL adjustment
-the launching of deino seemed to be much more consistent; (if didn’t starve to death first from lack of AI)
-The added terrain features are incredible; higher grass is super nice for trying to be a slippery juvenile
-Dilo hallucinations appeared to be working properly during my runs
-Trike is super nice addition; very tanky, familiar mechanics, and acceptable growth time to FG -The Spawn and Nest code additions are AMAZING, 'nuff said
- Annoying rain. Always have to turn up the volume to a minimum, of course I agree that the rain should drown out all other sounds, but let it be on time, regardless of the thunderstorm, why does the rain always pour and last so long, why is there no fine, quiet rain?
- Now there are also hellish bushes - it's just torture for the ears, I want to rip off my headphones so as not to go deaf, the sound is such that you are walking on a large pile of dry leaves on the ground, which has a sound of 200%, growing bushes should not make such a sound.
- Long grass - oh, why add long grass for the survival of juviks? Those who really want to grow up - sit in the forest, in the bushes, and do not run around the fields. This grass has greatly reduced FPS, it is so difficult to play the game ... Where is that good old grass that was before the update? It was really better, not as bad as the real one.
- AI - Where are they?! They are practically not spawns, while I was growing carno to 85%, only 2 deer spawns, I grew carno always needing food, and spawns only chickens and hares, how can I maintain a diet to increase growth if they are not spawns?
- Trike - why add it without a potential rival in the form of Rex? In my opinion, it was added too early, it should have been added together with Rex.
- Cera - Decreasing Cera's stamina, that's not enough. Why now, when Cera poisons me with microbes, have they gradually begun to subside? How can you fight them at all if you'll always vomit in a fight with them? Or should you immediately run and lick salt after one bite? This isn't a fight, it's some kind of nonsense.
- Dillophosaurus - why is it so strong, it's absurd! You don't need any brains when playing it, just run straight to the enemy, bite and kill... They have too much HP and damage! And why do PHANTOMS DO PHYSICAL DAMAGE? THEY'RE PHANTOMS, THEY SHOULD NOT DO ANY DAMAGE! A distraction at most.
PLEASE FIX IT, FIX IT, FIX IT!
I feel like a semi-aquatic creature should be able to see a lot better under water. (It's day time and nightvision is on.)
Baby carno's right knee seems to clip into the body of the model while moving.
Fix the freakin trike attacks, it should not be a game for mid tier carnis to hunt down and butt ride trikes like old legacy gameplay.
change how the trike's gore attack works. it was better when it was only when the camera was turned downward, now you get stuck in the gore animation if you accidentally click one too many times
dilo venom needs some changes its too easy to just win two trikes weighing 2 tons a piece should not be taken out by one dilo due to clones
please use the legacy trike calls. the 1 call sounds too screechy and almost like an elk or caribou.
The increased speed of maia attacks have improved the maia and it’s a good addition. But have the devs considered slightly improving the Maia night vision as I literally cannot see a thing at night and have to camp in a safe spot in the bushes till morning. It’s really frustrating how, as a Maia all I can see are white eyeballs have they considered slightly improving maia night vision? I understand they’re not supposed to have dilo level night vision but seeing more than pitch black would be great 👍
add quetz with another flyer for a good flyer update, mabye add a smaller flyer that lives on the coast and can dive for fish, and make the oceans more interesting.
https://tenor.com/view/loud-noises-anchorman-yelling-yell-gif-5294834
For the love of god remove the bush sounds!
we need test level sandbox servers back
why does the lighting get worse and worse every update. Gateway was GORGEOUS when it first released and now the lighting for it has become so contrasted and trashy looking
the night vision looks HORRIBLE too, and just doesnt seem to work at all like intended
Am I the only one having navigation problems? I definitely think you should be able to put your coords on your screen so you can see them in real-time instead of pressing tab for the menu and forcing them to stop.
Honestly why are there bushes on the beach ?! Someone needs to fix this.
and floating trees, trees spawning in on the concrete on dam, bushes on rocks where they realistically couldnt grow, a line of grass texture that leads down a beach, patches of terrain that are incorrect for their environment (whole squares) in SP, rocks that you get stuck on, grass inside of saltwater, lines of plants on beaches that make absolutely no sense and look as though someone held their cursor too long on the map editor, broken fish spawning, turtles/crabs/racoons DONT spawn, migration zone don't spawn AI
The sanc at west rail might be broken. Since the new update there wasnt a single mushroom there
Its disheartening that with almost every update it has become an expectation for ai to be broken in some way for extended periods of time I know the devs are hard at work with a slew of issues but a well known, constant issue with a core survival element should be a priority
you guys should make hypsi be able to hold onto the sides of other larger creatures
Heavily recommend reverting back to the old patch until this new one is actually ready
Going back to Legacy till this trainwreck is fixed
There are like no fish spawning at all, almost starved
Getting food as a juvie Carnivore can be very difficult as you need to get lucky with ai spawns, finding something your size, or a random corpse. Some carnivores have a very hard time getting a corpse like Troodon since it is so slow that it can't really scavenge and it is so weak that can't really attack the ai.
Suggestion
Give juvie carnivores the ability to use scent to detect ai burrows until a certain size and increase how often ai burrows spawn around small enough carnivores
It can make growing as a Carnivore easier, less annoying, and won't need to rely on hotspots to guarantee they get food
increase official server player slots to 200 once rex is released, most of the areas are so barren and lifeless and especially when a big apex carnivore is released there need to be more dinos for it to be able to grow and hunt
broken hitboxes again? i love watching carnos 10ft wide charge hitboxes do its thing, or dibbles travelling at mach 5 for an attack so fast you cant avoid it from 5ft away let alone react to it. NOW TRIKE CAN COMPLETLY MISS ALT BITES AND LAND HITS boo yah, this is why i have a solid computer with 1gb/s internet speed. solid performance
I'm ngl, I'm incredibly sad and disappointed about Hypsi climbing. It was a feature I was excited for to get on hypsi finally, just for it to be... clinging to the side of a tree. There is no actual climbing, you can't move, and getting on a branch on a tree, you better pray you make it lol. Please let hypsi move around freely on trees, I was hoping hypsi would have better climbing than herra given its nest type suggests it nesting in trees, but it can barely climb at all.
#SquirrelHypsi
How would a death recap look in this game? there's many times I just get DECEASED without a clue why I'm dead. Could be helpful as a new player too, to learn the sounds and signals of the people wrecking my day lol
Just a lil bug? Camera sometimes seems to glitch and face away from the dinosaur completely in the skin creator.
bush sound is to horific.. sounds like killing plastic bags not leafs .... maybe replace this sound with realistic records IRL from forests fields etc. also u can hear that abomination from far away even in some lil plants sounds like an army coming to you :c
why is it so hard to find sanc mushrooms pls make em smellable
The grass, oh my the grass…
The tall grass is cool, no issues. The game doesn’t render in the grass from a distance of maybe 50 feet in front of you. Then when it does load in there is more dead grass then there is grass grass. It just looks like a bunch of yarn on the ground.
On my 4080super I went from 140ish fps to a cool 70-90 fps. Fix the bush sounds too. It sounds like whoever made the audio was just crunching a bag of Doritos.
Trike is cool or whatever tho
Dondi fix AI and the bush sounds
Oh developers from the bottom of my heart keep the good work up but FORREAL stop messing up the AI it’s nearly impossible to play deino or PT . Its a challenge to just grow any carnivores in the current state of the AI and it forces you to have the fight the fifteen trikes at highlands to get a meal . 🐖 🦌 🐐 🐟 🐇 🦀 🐢 [FIX AI] 🐖 🦌 🐐 🐟 🐇 🦀 🐢
worst.update.ever.
didnt yall...HIRE MORE DEVS? so updates arent as buggy and are faster??? path of titans looks better. hell EVEN LEGACY looks better and works better than this TRAIN WRECK of an update. if the graphics get worse isnt performace supposed to get better??? how did yall manage this. the Grass looks like a few strands of that fake easter grass you put in baskets. yall made the lighting just GOD awfull. revert this update or HEAVLY change it or no one is playing when rex drops if they have to play on a slide show
I played ptera for 30 minutes last night. No fish, no turtles, weird takeoff mechanic and oh boy... The rendering of newly added rocks (at least on the beach) is just horrible. It feels like im playing a roblox game (and im on epic draw distance). It ruins immersion so bad.
The grass changes are good.
AI takes some getting used to. But with practice, it works well for Carnis over time.
Trike is a beast for big enemies. That also feels good when he's having trouble against Dilos and Ceratos.
Ptera got a good overhaul.
I love the map changes.
Redwood floor in the large dome: I'm curious to see if the dome disappears like the third one.
cannibalistic mut not working, deeeeevsssss pleaaaaaseeeeee ._. Fix it already
grass changes would be good if they changed the color to be more bright and grassy looking
I know there’s a lot of negative feedback in here but I’d just like to take a moment and say I really love the direction this game is taking, it feels so gritty and realistic and exactly what a survival game should be, sure it’s still a work in progress and not everything is perfect, but I’ve seen people game dev and man it is NOT easy, especially a game like this, so hats off to the developers, slowly but surely the Isle is coming to life. Keep the updates coming.
you broke your game again, good job devs
Increase the render distance of the grass
herbivores should receive more nutrients from eating plants that give them. its actually impossible to fill them all up to 70% or above, because your stomach gets full way before the nutrients do
Patch notes have said
"Fixed players occasionally becoming permanently input locked while taking chunks from trees"
However, this problem still persists after the new update. Occasionally, grabbing a fruit from a fruit tree will perma-lock your dinosaur, so you have to unsafe log out or get knocked down by a friend.
If this issue is harder to fix than thought, then give some work around for it. /unstuck doesn't work when this happens, so maybe make /unstuck work for it, or some type of detection to pop out your dinosaur when it gets input locked in a tree.
On a similar note, if meat/organs/veggies getting stuck in your dinosaurs's face is harder to fix than anticipated, then also give some work around for getting rid of the stuck food. Something like /reset, so that you don't have to log off and wait in 30+ minute queues to get back in.
Both of these bugs have persisted for months, so if they are difficult to fix, please give some work around instead of having to unsafe log out or log out.
Guides and tutorials.
One is right to complain how this game teach you nothing before gameplay. It’s all heavily about outside knowledge and personal experience. About 2 years ago and we had these official guide videos which I found very neat. They were immersive and gave us the right information.
I suggest to give us more of these and perhaps could be showed in the actual game. For example, you’ll play Cerato and a guide video of it is available before spawning in.
Upon building a nest, parents can begin bringing new life onto the island through a variety of invitation types.
Steam: https://store.steampowered.com/app/376210/The_Isle/
Discord: https://discord.gg/survivetheisle
Website: https://survivetheisle.com/
Revert the buff for Cera allows him to tank Teno tails and kicks from getting stunned/knocked down as this nerfs multiple dinos, not just Teno
Deino is practically unplayable right now literally zero ai and due to the new safe ponds you’ve significantly diminished the amount of players going to where Deinos are to drink so on top of ai nowhere to be found in water there is now basically zero player traffic where deinos are just leading to a starvation sim
hey uh so could you guys like add a feature so dinos that cant jump can get up like a small step please because its annoying
We need more ai I swam from the swamp all the the way to water access and not a single fish big or small and died from hunger and I can’t take on other Dino’s if I’m small
I like the idea of what you’ve done with the sound for bushes etc, but who on the dev team said “I know the best way to do this” then crunched up dry paper and plastic bags, condensed it, made it crunchy and boosted the gain by 200% “yeahhh realistic bush sounds!”
u need to fix the movement every time i turn side to side as baby im getting sat back and my screen starts jittering please can you fix this it makes growing immposible
More cannibalism!
Carnos should Hunt Carnos
Herreras should hunt Herreras
Dilo should Hunt Dilos
Before u down vote
Carnos are in the moment one of the Apex Predator it should be allowed too eat his own kind its not preffered food its like a Cerato too eat for him
Herreras should hunt Herreras for population and its not unrealistic it shouldnt be preffered but it should possible without debuff
the same with Dilo
it should be a uniqe thing for very social dinosaurs like Omni Austro Troodon
Cannibalism is normal in the World of Animals!
Give some motivation to nest with more inheritable mutations the max being 6 is no motivation to nest at all
You keep saying the same thing over and over again, but the reality of this dev silence says a lot.
"Play or not, I don't care.
Everyone's complaining, it'll pass anyway, they've already paid ^^
They have a lot of suggestions, it's my game, I'm the one who decides."
That's how I feel :/
Please make the troodon speed faster again, you cant even catch chickens. what are we supposed to live off when there is not even enough ai the big ones leave to scavange from?
Since the the latest update i have yet to find a single frog, crab turtle or schooling fish. This needs to be fixed or we ont have any Pt's flying around at all soon...
it seems that any dino that relies on fish, frogs, etc. to grow and survive are currently unplayable. FISH HAVE WENT EXTINCT!
I get what the devs were intending to do with this update with making AI less frequent so things like cera and carno cant live off it. But it also impacts other playables like troodon and ptera. So I suggest adding more smaller AI and make Deer and boar and goat the same frequency but just make things like chicken, rabbit, frog and schooling fish more abundant
Bring back a skeleton for the rag doll. I think it looked better when players died their bodies would still have structure and wouldn’t explode like they do rn.
Like this video the dead raptor still has it’s skeleton, maybe a little less stiff but this
can we do something about these deaths- they happen often when pouncing trike while its turning and are just super annoying
Formatted my pc, went to load the isle up and it defaulted to legacy. Between that and how many years without a tutorial/updates to page make you look very lazy
I second this, some of trike's hitboxes feel... questionable to say the least, some extend to it's full body which makes dismounting during these attacks a death sentence.
I'm sure none of this was done so intentionally, and I hope that these issues can be fixed relatively soon.
(Video as an example of the thrash attack having a way bigger hitbox to the side than it should)
https://cdn.discordapp.com/attachments/1114609263290101832/1385916959891394623/3584A51.MP4?ex=685920c0&is=6857cf40&hm=d33f789e30d561959d2ed28f37bff1eb271c18f19f0897e5c50f80e5d95dddfc&
there is nothing immersive about stalking ur prey through the forrest only to have a fg dibble walk near a bush and suddenly im struck down by the sound of sharp crunchy plastic being mashed into a webcam mic at full volume into my left ear. it hurts.....
We NEED this trike neck posture back
Let hypsies continue to generate spawn codes, even as adults.
They're small, die in one hit to everything that isn't another hypsi, grow in 10 minutes, and it's just an annoyance/inconvenience to have to drown yourself just so you can make a spawn code for a friend.
I'd love to just tell my partner "hey, I'm playing hypsi on [server], come join me" and pop my code vs having to kill off my existing animal to spawn with him.
It's also incredibly annoying to coordinate spawning with multiple friends because of how fast hypsi grows out of juvie stage. There's been a couple occasions where our third friend takes slightly too long to join and we have to kill our hypsies to try again.
If potential abuse (spit trolling??) is an issue, just make it so that you have to be a decent distance from other players to generate a spawn code if you've hit adult already, just like how unstuck works. Or only allow 1-use spawn codes for adult hypsies every 10 minutes?
Idk. I just feel like this feature expiring on the lowest tier animal that can only interact with the environment passively and defensively is silly. 
Every apex should have the same growth scale as Deino. Gaining you're weight slowly, it's so frustrating having a 20% Trike almost bigger than a Dibble, I thought the apex experience from a little baby to fully grown was supposed to be "hardcore".
ai has completely vanished in north lake.....please fix basic things before releasing in public branch
Please Revert the Trash key back to what it was before this trike update. In every fight and hunt trikes or dibbles has to defend themselves, it literally cant because every time, all the trikes just trash. Also the movement of trike is very slow, and all attacks most likely never hit. (in big picture, there was never any need for trash keys to be changed- same with dibble movement attacks in sparring)
dont have food for ptero
If you are going to consistently imply or straight up say you want us to stop running across the map as quickly as we can, make it possible for a trike to walk to a migration zone before it teleports to the other end of the map.
Both for boar and for deer as I am hunting, i hear them but i dont see them. they only appear once im within 5m
I find the new Ptera additions not even close to an upgrade. It feels like the stam is draining even faster. I really used to like the old stamina system, was able to fly the map for hours without even landing once.. Killed multiple smaller creatures and hunted w/e I liked. But now it seems like I'm out of breath after like 30m of flying..
Troodon is unplayable as a solo, you cant hunt because youre too small, and you cant scavange because youre too slow. There was no need to nerf Troodon by making its early gameplay miserable
Deinosuchus walking through bush is way too loud
Before the update I was able to play the game on medium graphics at 60 fps.
Now, after the update, I can only play on low graphics and 40 fps.

https://youtu.be/OH8VXJVC8wM?si=idVbheOliIxyeq_E
A very informative video on most gameplay affecting bugs.
This video shows some bugs that are most affecting the gameplay as these are bugs arent conditional but prevalent at all times.
Him and his team are constantly testing the game to its limits, checking numbers, hitboxes, combos, etc, so i think its worth considering as they have footage showcasing some things that need fixing....
Includes:
● Changes in getting up time (its slower now even though in changelog it says its faster)
● Pachy hitbox delay
● Trike immune to pounce while laying down
● Maia kick hitting the front
● Stego charged attack hitting the front
● Diablo hitbox still reaching far
● Deino letting go of prey when lunging on inclinated terrain
-# I am oblivious to comminity drama, i just thought this video has very good showcasing of some bugs.
Fix it. No Excuses. Ugh...
na9 no ai making calls sound broke
That's because there's NO AI for carnivores. They NEED to fix it. Carnivores are sitting near sancs snagging herbies. What were the devs thinking. It's stupid making it harder for us to find food.
I think what would help the ai situation isnt adding more ai, but setting a 'wander limit'. Essentially a circular area that each spawn is attached to and wont leave. these areas can be big and overlap with other spawns.
Example: Frog ai. 'Leash' it to a few stego lengths from its water spawn point. Land animals like deer and boar can have longer leashes.
What this would do it prevent ai from getting lost in obscure corners of the map, which reduces the amount of available food between resets
I want to provide some constructive feedback regarding the current AI implementation, which consistently causes issues after major updates and makes the gameplay, especially for carnivores, frustrating.
Currently, we often experience a "pick your poison" situation: the AI is either extremely aggressive or practically undetectable. This is particularly annoying, as the AI changes drastically after some updates.
As a carnivore, hunting is currently almost pointless:
- Lack of Presence: You barely see or hear any AI. As a herbivore, you seemingly hear every deer and boar on the map, while as a carnivore, everything is silent.
- Visibility Issues: As a freshly spawned carnivore, you also see almost nothing, which makes hunting even harder.
- Disappearing Prey: The issue of prey disappearing as soon as you move a short distance away also adds to the frustration.
I want an AI that is audible, visible, and catchable, without just running into your mouth. It would be ideal to find a middle ground that allows for a balanced gameplay experience – avoiding both extremes of "AI runs into your mouth" and "AI is undetectable."
To achieve this, I suggest:
- Increasing the visibility radius: Currently, hunting makes little sense if you can only perceive AI at very short distances.
- Improved Acoustics: The AI should make a bit more sound to be more detectable, but not constantly, to avoid breaking immersion.
It's sometimes just plain frustrating 😦
Thank you for your attention
Dilo need changes, Simple changes.
Remove the night buff that increases the duration of Dilo Venom (Lasts approximately 10 minutes overnight), but keep the greater ease of applying venom at night with less bites. It won't solve the whole problem, but it will solve a small part
Please bring back first version of 4 call. It sounded soo good 🙏 🙏 🙏
https://youtube.com/clip/UgkxTMgDH09hlQa5MTizrDqw-e4Jw9_KaK0a?si=rSp9GKjqtZAL53t5
5 seconds · Clipped by Senua · Original video "The Isle Evrima | Playing Trike on Hordetest! |" by Senua
make is so we cxan regen stamina while walking. me getting attacked for30 mins to an hour and not a drop of stamina regained feels bad. also make the trike better its weak and cant do much against any predator pack
Sleeping not only for log out.
Sleeping option = faster stam/health regen
Perhaps a path to lead into the swamp at this area of the map
2 Suggestions:
Fix the /unstuck command so it actually unsticks you.
A good way to fix would be to search nearby within 5m for flat terrain, and to then move you onto it.
If fixing the unstuc kcommand isnt something that is going to be worked on,
A /Suicide Command would be great.
Why?
Because more often than not /unstuck does nothing.
and i would rather jsut do a command, than wait 20mins to starve when stuck.
Fix the FPS.
Please make the replays available faster, it really is to long to be able to report a cheater properly till they are ready.
(also give troodon the movespeed back)
Please give quetz a favorable treatment, make him a pseudo apex or a apex entirely instead of a joke which dies to 1 omni, quetz should be a genuine threat on land and not just some joke who gets stunned by a 30% dibble and instantly dies.
The weight = hp thing will completely ruin quetz unless something is done to make him... less of a joke
Quetz if done right will be one of the best and scariest additions to the game, its like a deino but instead of being paranoid and scared when drinking, you are scared and paranoid when you cross a big plain area.
Please make the game pretty again. I know it´s probably hard, but it was way prettier in the version before.
Foilage is way too loud and also that's not how walking through a bush sounds. At all.
well sanctuaries works good before, but now even better
nerf cera tracking, they are supposed to be scavengers and shouldnt be as good at tracking as they currently are
Reducing AI and general food around the map doesnt make this game more of a survival game, the opposite, it makes it a deathmatch pvp battle royale game where everyone goes to the nearest hotspot to find food or they will just starve to death
On a positive note. i dont have to worry about water anymore. oh. not because of all the new ponds and watering holes. but because my dino will starve to death long before i ever need water
Cerato stun resist rework
Ceratos stun resist is functionally useless, the only difference the 25% stun resistance makes is its not stunned by teno tail slam (this is absolutely useless against a good tenonto player)
Id suggest giving cerato enough stun resist to not be staggered by Carnotaurus charge and Tenonto kick BUT this higher stun resistance only applies once the stun bite is fully charged and begins to drain stamina. This allows cerato to actually brawl similarly sized animals and gives it a fighting chance, the Carno v Cera matchup is almost unwinnable for cerato if the carno charge spams and tenonto vs cera is extremely difficult with a somewhat decent tenonto player.
** Minor carno nerf**
Stop carno being able to bite instantly after charging, i feel its quite unfair a carno can hit a full charge attack and then instantly bite after and run away for 2x damage with no effort. Alternatively a carno charge stamina drain increase could work but thats boring and nobody wants that
im really curious as to what yall think about this. i dont necessarily think this should be a thing or not i just want feedback on the idea.
I think we should for the most part get rid of the idea of hotspots (even tho players will always make hotspots a thing) and have ai spawn almost everywhere to allow players to pretty much go anywhere they want. And with this players would be much more spread out so maybe adding 50 players to a server would fill the map more. I only think this could be cool because right now it just feels like i go to one hotspot to the next and it gets repetitive, i wish the game felt more free and adventurous
hatchlings and juveniles shouldnt be counted the same as adults in group slots
3 things that have already come to my attention this update.
1: Trike is so exposed when it comes to its ass. If you were to play as a trike, and a cera were to attack you, you'd really struggle to turn, and protect your back end. Especially when fighting a whole pack of ceras. It's pretty frustrating.
2: Cera is still overpowered. Ceras shouldn't be able to kill fully grown trikes with no struggle at all. Nerf cera more, because this nerf didn't do anything at all, except for giving it an unnoticeable speed nerf when charge biting, and stamina drain. Make it more because it still feels the same.
3: Fix your game. The graphics suck, and it seems like everyone gets random ping spikes/fps drops, and it makes for an unplayable experience.
Monthly stats of each official server and how much % each dino pop has (don't add live stats, it will make people choose dino that is popular in that server)
Include an option to use the old ptera take off versus the new one
The ptera is very bad. Stam regen is strange sometimes it takes several ticks per second and sometimes 5 seconds for 1 tick. When you press space very briefly the animation of the wings starts and the stam continues to decrease. There is no more animation of opening corpses and so on
AI needs fixed ASAP. There is very little to no AI spawning anywhere currently. Carn is nearly unplayable, let alone start-able.
I know this is just a cosmetic change, but I do hope y'all make some edits to the Rex model. Making it beefier for example
Adding to this, here is my suggestion for groups :
-
add more slots to groups for babies up to juveniles (depending on how many eggs you can have/species), get ejected when sub if group is max pack adult already
-
remove 1 slot from cera max group (so from 4>3), it being as strong as carno if not stronger while outnumbering them is crazy and unbalanced especially for an animal that is supposed to be a scavanger instead of an active pack hunter
The map additions and changes are AMAZING. I love the new additions and a lot more water now which is awesome. Waterfalls, volcanos, it is awesome. Keep adding more to it for sure!
would really appreciate it if the sound of bushes could be ...lowered.. or if there was a way to adjust it for personal preference
not to the point where it gives you an advantage ingame, just enough to where it doesn't sound like a snake's rattling and hissing in my ear canal
Desync Is Abysmal And Is Ruining Troodon As a Playable
Desync has plagued The Isle for quite some time, if this happens because of low server tickrate, low server-fps or the ping difference between players I do not know. However It has a massive effect on the game and is Literally ruining Troodon as a playable. I have a library of videos recorded of abysmal desync and since troodon only can take 1 hit, it is ruining the whole experience and is the cause of 9/10 deaths as troodon. I'm absolutely not hating on the game I am just stating a Fact that until it is resolved, Troodon is an extremely unappealing playable.
There is something up with the AI... I've been hearing deer and boar for the past 30 minutes, but never finding any. And it isn't for a lack of trying. It's almost as if the spawn rate has been decreased but the audio is still there. Nonetheless it is very difficult to solo grow a carnivore right now because I'm always starving. This isn't challenging in a fun way, it's just irritating
make it so triceratops cant just spam flip or stunlock a another triceratops. it takes so long to grow but when a guy flips me once, he can keep flipping me over and over until i die
i do wish hypsi had some way of navigating around the circumference of trees. straight upwards-only movement is overly limiting.
frustrations with climbing:
- inability to crawl around branches that are above you
- inability to aim for branches to sit on because you cannot reposition
- being flung off the tree at the slightest outwards incline
i've been having fun with hypsi and i'm so happy it's finally been released 🤍 i do hope there might be some reconsideration on how agile hypsi is allowed to be in the future. i want to feel like i really belong in the trees when i play this thing.
Reduce ptera stam flight cost
Hypsi is incredibly fun now, just one small adjustment where we can reposition where we are when latched so we can more easily land on branches instead of regularly being flung off to the opposite direction due to limited movement would be very cool x
Never thought I would say this but bro that ring of grass, the bushes, the bugs, how ugly the game looks now and how bad the performance is have all contributed to me not even wanting to play. I really hope and pray that this version will be updated soon and return the game to its former beauty
very bad performance issues,before this update i had 90-120fps,now lowest was 2 fps,when playing alone or in a group,also very high ping issue.
Please can there be colourblind options added? I have red/green colourblindness and its really really hard to see mushrooms for me, I used to use the nightvision to see them but since the change its been really difficult 😦
I have a suggestion for hypsie.
The update has made it a more appealing playable, with it's ability to climb. However, i fill like it's "Tree sniper" fame that players are giving it could actually be expanded upon.
How? Through it's fruit rich diet. I believe fruits should be specially appealing to hypsies when compared to other plants , and the way i suggest to achieve that is that:
Each of the many fruits in hypsies diets gives an extra effect to it's spit, using these modified spits consumes a specific nutrient depending on the fruit the hypsie ate [You need to have eaten fruits to get this ability, not just have that nutrient, and you may only use one at a time.] (Also not a big deal considering how easy hypsie gets nutrients).
You could use the old nutrient depletion system from spyro and adapt it to this hypsie ability, so if you eat multiple fruits you get to choose which one you pick, could also be whatever you ate the most.
Effects could vary such as instead of blinding creatures have a small DoT until they clean themselves, perhaps a slow, inhability to check for tracks, they could be marked and able to be scented by other creatures, many possibilities.
That way hypsies have more tools in their arsenal, compliments their arboreal nature, gives them something to work towards. Resource intensive to develop this? Sure, but i feel it'd be a cool mechanic for this niche playable.
most textures are bad quality or really bright and dont fit in with the enviroment (especially the cliffs at the new waterfall) and all that yellow stuff under the grass dosent fit
psittacosaurus should be on carnos diet
why is the dirt suddenly black? and why is the grass yellow? gateway is a tropical, hydrated island with a ton of water sources there is no reason for the ground to look like a savannah, oh and the idea for taller grass is great but the current grass just looks horrible and the performance is horrible. the grass doesnt feel like its actually hiding anything, its so transparent it wont even hide a troodon in the tallest areas even.
AI should be plentiful and evenly distributed throughout the map. I wouldn't mind if AI didn't give much food at all. The point of AI is to keep you from starving to death imo, NOT to nourish you to full growth. The real meal is a big player dinosaur with organs.
And in general, please just adjust the spawning behavior for AI. It would make sense if AI spawned in areas with few or zero players, and stopped spawning in highly populated areas.
i dont think im the first to say this but can we turn please turn down the bush noises.... but other then then that i really like all the new stuff. love the update map and food respawn for herbis, havent tried carno yet this patch
Ptera gameplay feels completely boring at the moment. For a creature that relies on scavenging and hunting small animals, its stamina depletes far too quickly. Skimming is currently useless as there are no fish in the rivers. The previous take-off animation looked much more natural and felt better overall.
Flying can also be quite frustrating at times because the controls get inverted when moving the camera forward or backward. The left key should always turn the Ptera to the left, regardless of the camera angle—whether you're looking from behind or in front.
Sparring Grounds, Dondi said it, would be neat to see ceratopsians sparring near cliffs so that they have a risk of falling, would be dangerous but man it would be fun. So i thought about something, we already have a lot of cliffs but why not expand on it? Give them new terrain texture, more rock models with different colors, and why not put some plants that give diet so that dibbles and trikes go there more often, think this would be cool and could make the map look better imo.
^ Bush noises need a slight rework. They're a good addition, but they need far more complexity than they have now. smaller animals (such as troodon, dryo, etc) should make almost no noise. they also seem to have not much of a sound fall off, weirdly enough?
i think theres a fine line between encouraging players to be aware of their enviorment and giving them an exact pinpoint of a predators location
Hey! 🙂
Here is a comparison between old and new grass. 🙂
See the difference? First picture has nice tight grass that genuinely hides anything the same height, or shorter than the grass. 🙂
The second picture is a piece of trash.
how tf do these devs manage to make grass taller and harder to hide in at the same time?
Is grass rocket science? Is it quantum physics? tf?
TF? Is it some NASA-level classified experiment?
Is there a 10-step masterclass on what grass is? tf?
Does the university of yale harbor a class dedicated to teaching students what grass is? || tf? ||
NO! GRASS IS GRASS, DEVS. HOW CAN YOU MESS UP GRASS?
How do you manage to make grass taller "with the intention of making it easier to hide in"
BUT THEN INCREASE THE SPACING, making it even harder to hide in compared to the old grass?
🙂
Besides this ugly new grass, the terrible blending system they came up with is just as bad. Instead of simply using a green or grass texture like it was in previous versions. If they’re going to do it like this, with dirt texture under the grass, then at least change how it blends around rivers. You already fixed this on beaches before — the green texture used to blend into the sand from a distance, but now it respects the sand boundaries. You could do the same for dirt paths and around rivers and lakes. And Highlands doesn’t even look like a dry place anymore. From far away, everything is just GREEN, and up close it’s this awful yellow tone. A better color would be the old one or a yellowish/beige tone. Speaking of colors, this new color palette makes zero sense with the map. Highlands is green, and grassy areas are yellowish? Please fix this for the Rex horde test or even earlier. This is really necessary and urgent.
OLD IMAGE OF HIGHLANDS:
3 IMAGES OF THIS NEW HORRIBLE BLENDING:
Just look this map and the old grass: https://www.youtube.com/watch?v=jwY4qFKDioQ&t=38s
I got a brief opportunity to explore Gateway!
Dynamic Heads up display let us toggle that on please
Please make it so bodies don't despawn the second they get out of render distance for players.
When playing as a deinosuchus, you can’t see underwater even in the day the night vision is basically useless, you can’t catch fish, if there are ever any
I am once again asking for the devs to please invest in better anti-cheat
Please get rid of trikes infinite stun lock, it makes zero sense to be able to stun lock your opponent indefinetly
the trike could have a massive bleed of strength, based on how sharp its horns become
trike needs SO much food bro. stop making every bush/tree a costco sample for trike.
how i miss the old grass
my dissertation on the issues that have been progressively making deino less and less fun to play over the past 9 or so months and some suggestions on potential solutions
Get. Rid. Of. Mixpacking. We are sick and tired of getting mixpacked on after hours of grinding.
To expand on this maybe have certain fruits hanging from trees wich the hypsi can get down by spitting on them.
Troodon changes
``- Decrease the % for the 2nd mutation to 35%
- Increase Juv speed to 25km initially
- Make it so he can always smell the Sanctuaries
- Increase default speed from 45km to 46km
-Make it so he can apply Venom to the victim more quickly, so he can dismount the victim more quickly.``
Well, these are the final changes that Troodon needs to finally get into good state. The changes from hordtest are good, but the speed reduction was extremely exaggerated and obviously useless, as the troodon is a threat to literally nothing when juv.
Can we fix ai so deino is playable if not you might as well just remove it no point in playing deino rn you just starve to death after 30 minutes
1 fish spawns per water source. Whether it be schooling or trophy. gitgood.exe
Fix the optimization issues caused by the last update, Ruined fps and causing stutter
food value for big herbis needs an urgent fix. you literally cannot sustain a stego sized animal or above with the way vegetation vanishes after one bite and barely gives you 3% of food. even the big ass melons on the map barely give stego 5% food. grazing needs to be made the main form of food consumption for larger herbivores with the drawback being it vanishing upon being consumed/walked on & having no nutritional value, while dietary items that currently exist serve to increase your dinosaurs nutritional health.
The grass, why in the heck is there more dead grass than fresh grass? It’s literally a rain forests that constantly rains.
Add medium fish for younger deinos and make keep elite fish this same quick speed. Also, bring in more types of fish. Each fish type would be labeled in the diet menu, giving a certain nutrient depending on what type it was and what biome it lived in. This would apply to all fish and the smaller fish variants would be lost from your diet as you age to the capability of hunting elites. Another note...fix the fish spawning. It is hell looking across all bodies of water as a pteranodon to maybe see one school of fish that just prolongs your suffering. They should really spawn in a ton of places, and even the ocean as well.
can we fix the dinosaur eye floaties, i got enough IRL
Migration zones should cover a wider range of land and food should be tied to Migration. Players know they can sit in the corner of the map and eventually a PZ will spawn, or AI will spawn. (Not so much after last patch but either way.) In my opinion a migration zone is somewhere animals go because where they are/were is becoming barren or inhospitable. Players are gonna go where the food is and if the food is only ever in migration than it will help the map not feel so empty and make Players explore all the different parts of the map that they otherwise would barely ever go.
The peteradon's new turn rate feels twitchy and and makes flight extremely janky.
Proposal for additional hypsi adjustment - Revised
I like hypsi's jump mechanic while clinging to trees/walls, but it doesn't raise the tail feathers to signify this is in effect when holding spacebar to charge a jump. Maybe that's all it needs because this whole time I've just been holding RMB and tappnig spacebar to make sure I cling while I jump and can see the marker still for each jump.
hypsi is too difficult to manuever in trees, so maybe allow it to very slowly shuffle side to side, so we can actually readjust and not get flung off from not being able to aim?
for a map thats 90% grass land and forest most of it is dead now and the grass the IS alive looks like plastic grass you put in easter baskets. one of the main reasons i play this game is cause of its beauty. yall stripped that away. now what do yall have over path now? cause it aint much. fix this
the new grass makes this weird "spotlight" effect which is really strange and needs touching up. Also troodons movement is very jagged and jittery in its smaller growth (it fixes at it reaches adult) largely due to the new movement speeds, which also needs fixing asap
Maybe it's just me but my FPS went from 140+ TO 25 ON AVERAGE and no it's not dlss i tried that
Devs please fix performance
Fix the damn ai spawns
My experience for finding ai is if nobody else is near you or your pack they will spawn the game expects you to hunt players when they are near and yes please fix ai spawn bc its annoying when your a baby dilo and can't find something to eat in an area with all fg herbivores
Another vote to look at performance/optimisation.
Running on epic everything, pre-update 100-120fps (capped 120) across the whole map, solo or grouped.
Post-update, 50-75 same settings.
RTX 3080 if it matters.
No AI for deino. Like Water Access, North Lake or River Delta, I found only small fish....
Add waves on the seashore, even if they are not volumetric is ok. at least the sound of the sea
add a tutorial for new players, it took me 200 hours of playtime to even figure out what a patrol zone is, and i didnt even figure it out myself 😭 ...
If you log into a rainstorm, you'll hear the rainstorm until you die. Even if it stops. It fixes if you logout and log back in; have fun waiting in queue again -_-
Can Triceratops flip attack be updated in its animations? It looks so stiff and kind of like trike floats for a couple seconds forward, no push whatsoever from the hind legs. Compared to diablos flip attack, it looks so incomplete. Diablos flip attack has a beautiful animation where it uses its head from low to high, pushing with its back legs and rearing up. Comparatively, trike kinda just jumps and goes forward, looks low quality by isle standards. (Not to mention the crazy hitboxes but thats another topic)
PLEASE. DRAG THIS THING SOMEWHERE ELSE (like suggested) OR JUST GET RID OF IT 😭
stop decorating the map and fix carnivore starve rates and ai spawns. defnitely do not troll your community by TURNING DOWN FISH SPAWN?
Give the troodons the speed back. Catching food is impossible especially now that there is no ai to find, nobody leaves anything to scavange anymore.
Can we all agree and thank at least the devs for creating those trails on the most travelled routes for players around the map?
The new hyspi climbing is really great but the jumping makes it to where if you hit an uneven surface above, you bounce right off and land on the ground which is really annoying, maybe we could make it to where you can at least move to side to side to make sure you have a clear way to jump again?
Omg, fix the night vision for herbis, I couldnt defend myself cause i see nothing, likt fighting with ghosts.
Ai (boar, deer, goat) seems to have been changed and updated without us being specifically informed.
What you do is run around, never in the same area (remote places based off experience), till you hear the faintest of AI, then follow it and slow down, the AI usually Spawns in seconds later.
-
On one hand this could be good to deter Carni Mixpacking, forcing Dino to get a move on (don't camp one spot to grow), or encourage hunting players.
-
On the other hand however, I feel as if it's entirely random, never reliable, and despite rabbits and chickens literally spawning on you sometimes, this isn't newbie friendly.
Maybe its finally time to add a basic tutorial..?
Hi devs !
First of all, new update is great.
But why trike first and not an apex predator like Rex?
We already had balance issues with stego being overpowered, yet you buffed him and made him swing faster and less cooldown between each attack, and yet you did another herbi, an op herbi who can even overpower the stego himself, what about Maia, a tank that takes ages to kill.
No need for me to mention other herbis that are overpowered
No carnivores available in the game can 1v1 those mentioned above and are most played.
You had this one chance to balance things by introducing that one apex predator that will balance this broken eco system yet you chose to add another broken herbi to the game.
I uninstalled the game 2 months ago and I'm not going to install it back because it is not balanced.
It is basically herbivores survival game.
If you had a balanced game, herbis wouldn't go after one another because they would know there is a T. rex that can appear out of nowhere and be a challenge to them hence why they fight each other because no carnivores ingame dares to fight them cause they re broken.
Fix the game
Fix the "AI is invisible until you're practically on top of it" issue pls, or at least make their noises play like they used to and maybe also carry further. i used to be able to track down boar and goats via their sound even if i couldn't see them, but those aren't even playing reliably anymore for anything other than chickens. it's making carnivore play extra painful, especially for juvies!
1)Please increase ai spawns for juvi carnivores my friend starved 3 times back to back to back. Unless you get lucky with a fresh carcass (if you’re not a cerato) surviving as a juvi carnivore can be hard with hardly no ai spawning. Saw 2 deers in 2 hours of evrima gameplay.
2) can you get rid of the random group of small black birds? You can’t get rid of them unless you jump in water and that tiny group of black birds could make you walk straight into a deino
3) can something be done to cannibal trikes. Trikes are not cannibals and if you disagree I think you should do some research. Trikes aren’t meant to be cannibals. Yes I am fairly new to the game so that plays a part but trikes aren’t cannibals at all so there should be some sort of sanction or serious debuff for a period of time in terms of damage, stam and health regen hopefully to canni trikes. You could say “it’s part of the game” but it’s not realistic for triceratops to be a cannibal.
4) could you consider making the bees at sanctuary do more damage to those who aren’t meant to be there been too many times cera are waiting 5cm away from sanctuary camping fresh spawns.
5) Why do pounces take an INSANE amount of stamina from when pouncing. @brisk pewter new video if you don’t know what I mean (also happened to me) a baby troodon pounce can take my whole stamina bar which is quite odd please try to fix
6) I may be wrong but why is baby omni doing bleed damage to fg dinos?
7) omni being able to drain prey’s whole stamina bar in a matter of seconds is a serious concern
there are no ais
I played Deinosuchus and died with about 30% from no Food... with Mutation that you drain Food slower. But the biggest problem is that you can't see the Food. it was about 00:00 or 01:00 and Nightvision on land was like 500 meter... under water it was absolutely 0. Even if the fish was in my mouth i can't see it. I think this is not right and needs a fix.
Would be nice if pteranodon could actually kill the player dinos on its diet…. A fg PT should be able to spear a BP to death, BP shouldn’t be able to kill them so easily imo….
I would rather have gastros all over brought back than have the new grass
https://www.youtube.com/watch?v=IohT-MK7rqM This is A GOOD SYSTEM if it's intended, it may be a little overtuned, regarding WEIGHT of the pouncer, but this was necessary, and i've actually been talking about this for the past week and got down voted into oblivion, and argued with in DMs and in Feedback Discussion, and I say BRAVO finally something is being done so that the players HAVE TO interact with Buck, NO you should not be running and looking to get to the next tree, NO you shouldn't be running to the nearest rock, you are in pain, with a predator on you.
you Should be locked in place imo, with maybe a movement in place, that's fine, but this is a good alternative to punish players for trying to circumvent using Buck and going for Free options that are not intended, I support this and say well done to the dev team
Edit: it's confirmed not a bug, but not intended for Juvies to be interacting with the system
TLDR: Not a Bug, Shows up more on the Apex Adults because of stam drain, as shown on the smaller trike
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optimize the game
A day in the Office of Afterthought - just to get a feel for the Devs and the Team in general — maybe a general feel on a work day for you guys.
Please Dear Devs, instead of filling the game with unnecessary things like these useless grass and tree changes etc, swap the focus on the necessary things like for example: Omni pounces that are even more broken then before, You bring out an update delayed and it breaks the game even more then before that for me personally its unacceptable and ruins the fun and gaming experience that this beautiful game would normally have. And I am sure most of the dedicated players would agree with me. Like I was waiting for the patch hoping that alot of stuff would get fixxed and now we have an even more unstable game, way worse performance overall wow coool we have a new dinosaur but that doesnt matter as much as the whole gameplay stuff for me personally that makes the game unejoyable.
tbh i’m not very opinionated ;-; i don’t have any useful criticisms, i just wanted to say thank u to the devs bc this game is rlly fun and there’s no other game that scratches the same itch, i say take ur time on it, make it the best possible version of itself and don’t compromise on quality in order to please people who want development speeds to match other bigger games just so they can complain about quality later </3
In my experience AI seems to be in a good spot. They’re not everywhere like they used to be, but they’re just there sometimes when there’s not much else happening.
I do think some AI needs better spawns, like sea turtles I’ve hardly seen as well as crabs though, I’m still yet to see a crab or turtle other than a couple which were already dead and that’s while I’ve been actively searching for them for a few days of gameplay since the update.
Also last update AI was EVERYWHERE, of course it’s going to be a lot less now, but that’s a good thing.
We should be encouraging hunting players mostly as the game was intended, the abundance of AI was a leading factor into the amount of mixpacking and massive groups of players being friendly. Finally food being more scarce can limit these mixpacking tendencies and cause the players to have to actually fight each other for survival (at the game SHOULD function)
Idk about other dinos, but stego and trike sometimes at night, cannot see 2 feet in front of themselves. It's a cloak of darkness. I understand night is supposed to be dark but even w/ night vision, I've seen stegos unfamiliar w/ the map walk off a cliff because they literally can't see.
Edit: Just wanna clarify, I'm not looking for trike/stego to have a massive NV buff like dilo, lol. I just want them able to see a tiny bit further, aka, so they don't fly off a cliff they didn't even know they were on.
This patch absolutly sucks to play. The movement is so bad its actually hurting to play the game now. Please revert these changes NOW!
Playing dibble feels so bad with the change to movement. you have to stop in place when switching from w press to w+d press.
Play as Troodon
Find a deer
Try to hunt it (even though you have low speed and bad damage)
Die to the deer
Play as Troodon
Starve to death
Play as Troodon
Steal food to survive
Die to the owner of the carcass because your speed is bad
Play as Troodon
Find a boar
Try to hunt it (even though you have low speed and bad damage)
Die to the boar
Quit the game
Please, we need to improve the speed/damage of the juv Troodon or make the Troodon able to feed on rotten carcasses like Ceratos to increase the chances of survival 
Air-drag effect while flying against the air-current feels too exaggerated - pteras come to a near standstill flying against and then get a super speed boost the instant they turn around
JUVIE TURN RATES USED TO NOT BE AN ISSUE...
-# I'm honestly not sure if this is intended or a bug... but hopefully the latter
In the current patch there are some juvies whose turn rates are proportionally similar to their adult counterparts; biggest examples are current Carno and Trike. This used to not be the case with any juvies in the game: speeds and turn rates used to scale proportionally instead of remaining constant throughout growth. Juvie and subadult Carno were exceptionally nimble and agile.
When a character reaches a massive size it is intuitive and almost automatically expected that, when traveling at high speeds (sprinting), its turn radius becomes very large. This is especially the case in Evrima because everything can run at almost unnatural speeds, so it makes sense that you can't do tight turns when controlling a multiton animal.
However, this same immersive quality of the conservation of momentum on large animals makes it extremely noticeable when it doesn't fit your character's speed and size. This is the case with juvies: small and extremely slow, but still having enormous turn rates. In other words:
Being unable to do tight turns when you are the most lightweight and slow you will ever be makes gameplay extremely frustrating and obnoxious - it's something you cannot ignore.
Again, this used to not be an issue. Please bring back juvie speeds and turn rates that scale proportional to growth.
a cool detail that could make the dinosaurs feel more alive would be pupils dilating and constricting in different light levels. here is a little example of what it could look like.
increase the frequency of music playing
All I gotta say is, please increase the food in patrol zones. A trike and baby Maia shouldn't have to go through 5 different ones to get half food each. I know the migration zone is there but risking being killed by canni trikes isn't worth it. The migration zone dosent even move that often and patrol zones allow us to go around the map and explore, why would we explore if the food given to us isn't enough?
Desync Is Abysmal And Is Ruining Troodon As a Playable
Desync has plagued The Isle for quite some time, and desync is sadly a common effect to the choice of server tickrate, server-fps and server locations (ping). It has a massive effect on the game and is Literally ruining Troodon as a playable. I have a library of videos recorded of abysmal desync and since troodon only can take 1 hit, it is ruining the whole experience and is the cause of 9/10 deaths as troodon. I'm absolutely not hating on the game I am just stating a Fact that until it is resolved, Troodon is an extremely unappealing playable.
- Additional Video Proof -
Please 🙏 give stego power swing a longer cooldown time and maybe a little damage nerf. Also I feel like Trike attacks aren’t doing enough damage but probably just me.
Hackers are a huge problem on officials.
Now that Hypsis are able to climb trees, it'd be neat if they could pluck coconuts off of trees or make them fall to crack them open, or likewise just make it a general thing across all herbis that pick up coconuts to be able to drop them from a high height to crack them open if they're unable to brute force it like a pachy can.
Playing ptera is a really sad experience right now. Fish, turtles, crabs, and frogs do not spawn even in patrol/migration zones. And I'm sure you've heard this a million times, but ptera should not have to wait five minutes for their stam bar to fill back up. It's a break in engagement with the game that feels wayyyy too long.
I really like the map changes & update, but:
- The bush sounds are way too loud compared to other noises, it's a cool feature and I've had some scary encounters with it, but it's just too loud right now.
- My fps has dropped a lot, in certain dense wooded areas it even drops to 10-15 (medium settings) when other dinosaurs are around. This never happened before, my lowest used to be 30. My pre-update fps was always around 50, now it's always around 30.
- The new grass is too spread out in my opinion, which doesn't really conceal small dinosaurs. I think it should be a bit fuller. (It also looks a bit weird when you look at faraway new grass on top of a hill: because it's not dense enough at the bottom, it almost looks like it's floating. (BUT this could be a graphics setting thing though, I'm not sure!!)
- The amount of dead grass underneath the normal grass is a bit weird, I feel like it should be greener. (pic for reference)
Hey, is it just me that sees how ugly this game looks now? It looked much better before nightvision was introduced. Here are some examples from years ago. (btw i was playing on low graphic settings..)
Please implement movemnt for hypsi climbing, it feels very obselete right now.
deleted my original post as most of it was irrelevant to feedback.
-
Performance
- I went from a comfortable 60-70 fps pre-update down to 30-40 fps post-update. I didn't change any of my settings. Please please please focus more on optimisation instead of implementing new features or species, there were already performance issues before. Noticed aswell that movement in the game itsself has begon more rugged and buggy, aswell as constant ping spikes.
-
AI
- Unnecessarily hard to find. People have resorted to cannibalism just to survive an extra few minutes. Unsure if the spawns were completely removed, halved or just glitched. Either way, it's nearly impossible to find food. Pretty sure this also stretches out to sanctuary mushrooms not spawning, though i've noticed that only in some locations. There is also an issue where, one of my packmates or friends will hear an AI call in the distance but I don't hear anything. The AI needs to be right in front of me before it makes any kind of noise.
-
Troodon nerf
- Completely unnecessary. Too frail to hunt anything alone, too slow to even catch or find AI (if it even spawns). Bring back troodon's speed.
-
New grass and bushes
- Bush sounds are WAY too loud and sounds more like crumpled plastic bags than leaves rustling. Makes too much noise even if u move the slightest inch. Also another bug where if a player dies while moving in a bush the bush noises don't stop until the body despawns. Bush design also looks unnatural and too copy and pasted everywhere, would love to see more bush variety. The grass looks nice, but the map looks so dead and dry now. It's hard to see as a fresh spawn aswell. Would love to see more areas have that "more green, healthier grass" -look.
-
Cera bacteria
- Noticed that it's become a lot harder to gain bacteria now. It's another unnecessary change. Don't have much to comment here except that cera should be able to pick up bacteria more easier from corpses.
-
Hypsi climb
- It feels very unpolished. The climb will sometimes make u jump backwards and off the tree rather than upwards. It feels very bugged out from what it's suppose to be.
TLDR: performance dropped a lot, too many unnecessary changes that need to be tweaked / reverted, map looks unnatural, excess amount of bugs.
keep cannibalism unlocked for ptera on 2nd AND on 3rd slot, as its nearly impossible to have it as ptera on the 2nd slot
Reduce the amount of time it takes to recover from being knocked down/stunned. Idk what happened but it feels like virtually everything's get up animation has INCREASED. It's especially frustrating being rammed by a carno and getting knocked down just from the tip of your tail and just dying anyway because it takes now significantly longer to get up. I can't be the only who sees this, right?
I feel like it would be cooler and a little more realistic that when you get sick from a cerato’s bite you don’t throw up immediately but rather will randomly throw up at anytime while being sick, maybe with like a 10% chance of not vomiting
This may also give its ability to smell vomit useful for tracking and maybe a chance for affected prey to get to salt before losing its entire stomach if it doesn’t want the fight
Make hypsi able to atleast climb side to side instead of having to try and jump and latch on the side they wanted to.
Troodon should be able to eat the organs that are too large to grab from inside the body. Right now Troodon gets little reward for taking down large prey because it can’t grab large organs and I think this is a good alternative
Please give Troodon some love. Why u hate small Dinosaurs so much ;_; give it the speed back
bro.... mixpacking in this game sucks, worse then asura legacy without rules like holy....
make cannibal mutation only take 2 or 3 stomachs to obtain plz
11Ton Spino
400-600 bite force
18-22kph
revert dib changes
Make it so the Herrerasaurus can nest up in the trees. It makes much more sense for it to do that, rather than climbing down just to build a nest only to have it completely destroyed the next day. And also just any flying dino in general.
I don’t know if this is the case for everyone but it’s sure been the case for me in every server I’ve played on since the update. I would like to know what happened to all of the fish spawns and if there’s something that can be done to fix it? I play a lot of critters that rely on fish and I just haven’t seen any in over a day.
Rex and other Apex balancing idea. Over population Debuff. Like if you have 3 FG rexs in close proximity, you take 10% more damage and Increased Bleed maybe, Add another rex (4) now you have 20% Debuff and so on. Maybe apply it to Allo and Giga, test it on Rex. Those numbers can be adjusted but the idea should be pretty understandable.
get rid of dead grass underneath actual grass
Make juv troodon speed at least faster than chickens or reduce chicken speed. how can a sleek aerodynamic dino be slower than a chicken.
After the last update I experienced an extreme FPS drop. Many people are having the same problem as me. FPS should not drop this much. There is definitely a problem. At this rate, very few players will be able to play this game
More caves like that would be awesome to make nests and protect yourself against big predadors
So lets talk about the Ai issue before there was way too much. Now none absolutely none. I know the ai is broken because it only spawns around herbivore's. Like i just starved to death as a adult Dilo why because everyone is a trike can't kill it because you have no one playing anything else rex and trike should have been released at the same time. But even if rex was here it wouldn't matter because of the sheer fact you can't make it past juvi as a carnivore. So do the devs favor herbivores because at this point I can't even play my main which is deino because you got like 80 trikes per server Over exaggeration but the point is made. The game state despite Trike being awesome is very poor because people are starving to death as juvi's. Like what do you want a juvi cera to eat a full trike. I understand this is supposed to be a survival/ horror game, the balance right now is absolutely in the wrong direction even in those regards.
Pygmy hippo trates for minmi
Not a suggestion, I just wanted to say that the sky and the water look so beautiful now! In particular, Highlands Lake looks gorgeous, and when in Delta, looking at the sky's new color tones and hues are much more realistic looking than they were in the previous patch. Looking at far off mountains also seems to be a lot more crisp and clear. Overall the game is so much prettier! I love it. Good job, devs
Allow pteranodons to become true birds. They should be able to drop poop on people as they fly overhead.
I dunno if this is happening to everyone but sometimes I'll hear AI close to me but I can't see none, they'll only appear in thin air if I'm going to the right direction where they are, but how am I supposed to know if they're invisible before I get too close? They also disappear sometimes, like they're there but invisible. I dunno if it's a glitch or something.
Please stop the healing while actively taking damage or while a bleed is open
We gotta fix fish ai in a ton of areas. Fish dont just die in if they are born in the swamp LOL. fish can thrive in the swamp. make fish spawn more. If I'm in a place like north lake/swamp i should see fish out and about and not worry about potentially not finding anything and starving for that reason.
Maybe add different ai for the certain areas so animials could thrive more? Obviously not all these suggestions should be added just a few to make certain animals now and in the future have a better experience.
Freshwater fish like early gars bowfins and lungfish
Coelacanths and other lobe-finned fish
Sharks and rays in both salt and freshwater
Amphibians like giant salamander-type creatures
A little thing to add onto also. Fix "The Void" in the swamp where its just a huge shadow and u cant see half the water 🤣
also add a /kill command so u can kill your dino if u wanna
Trike needs better drift and better agility in sparring mode. Even though Apex extremely defensive, he can't defend himself due to the lack of these.
Not to mention that his knockdown attack even if they hit the body or head, 90% Of the cases do not knock the victim
I know many people are having this problem as well but I wish to add on and say I'm having this problem too BIG TIME! But I've been experiencing a lot of lag/glitches (unrelated to ping) and my FPS dropping 19 frames low where I'm having trouble playing the game 70% of the time, after the last update! Please look into this for us developers! Thank you very much!
Bushes are WAY too loud. I like the sound effect but it's absolutely deafening for no reason.
Since its a relevant topic with the latest patch, I think the grass from the preview of Gateway was probably the best looking grass the game ever had.
Is it just me who stopped playing the game because of the update? There are so many bugs/glitches now, its ridiculous... Also some of the animation changes suck and in my opinion the animation is one of the important parts of a game.
The Isle: Evrima is a mess — Carnivores are weak, Herbivores are absurdly overpowered, and the devs seem to have no idea what they're doing- Part 1
-1. Carnivores are underpowered and nearly unplayable
Players report that carnivores are constantly starving, with poor access to AI prey:
“AI spawns are quite uncommon… as a juvie you risk starving while growing… herbivores can graze, so as a herbie you're guaranteed to not starve.”
Finding other carnivores to group with is also extremely difficult:
“It's much harder to find packmates… carnivores take as long as herbivores to grow… but they're not even close.”
In other words, slow growth, starvation, and constant isolation — the gameplay is frustrating and punishing.
-2. Herbivores dominate the map
Herbivores grow much faster and more efficiently than carnivores:
“I filled my diets as a Stego with no problems… getting consistent 250% growth rate as any herbivore in the sanctuary.”
The game has turned into herbivore-vs-herbivore deathmatches, with herbies ruling the server:
“Because Evrima plays as a dino fighting FFA… certain herbies happen to be pretty OP… you’ll see more ppl who KOS playing as them.”
Stegosaurus, Pachycephalosaurus, Tenontosaurus — all tanky, over-buffed herbivores with bleed, stuns, and lethal hits:
“Stego … nearly unkillable fortress of death… Pachy… defacto win fights with a single hit.”
I honestly love the look of the isle, the play, the dinos, all of it. But it’s only an 8/10 for me and easily comes in second, putting it Behind pathe of titans for me. And there is only one reason.
The replay.
It feels cheap and finicky, impossible to work with, I can barely if never get a good picture or video from it. I like to play these games to take things like pretty pictures as stupid as that sounds, and being unable to do that with the potential dangling infront of my face is rather dejecting.
Once Rex and Elders are released, please avoid adding new features until the existing ones are improved.
Let’s take a look at just a few features that urgently need attention:
- Daylight – Despite countless comments, it still gets dark too early and dawn comes too late. We've been dealing with this for years!
- Night Vision – We've had several iterations, but it’s still far from ideal.
- Rain – Another long-standing complaint: rain sounds completely mute all other sounds. Guess what? It’s still like that on the live branch after years!
- Pouncers – Pounces from Omniraptor and Troodon are getting worse with each update due to sync issues, lag, etc. Playing them right now is just frustrating.
- Hitboxes – We've all died to an attack that hit us from a mile away.
- AI – This has been broken for years. From the old Dryo AI until now, it’s still completely bugged.
- Migration Zones & Patrol Zones – These are supposed to be core mechanics, but they still don’t work properly. Hotspots are still very much a thing.
There are probably more issues I’m forgetting, but this list alone already requires a significant amount of effort.
And yet, we’re getting new features that could easily come later, such as:
A new Ptera takeoff? New grass??
These two have been shown publicly, but there’s likely even more being worked on behind the scenes that we don’t know about.
We understand it's an early access game, but all the features mentioned above directly impact the gameplay experience — and most of them have been unresolved for a long time.
Please make Pteranodon being able to consume rotten meat, its just part of his niche and feels right !
i get that trike is a HUGE animal, but i don't think it needs to be eating whole tree in one bite and getting absolutely nothing in terms of food from it, i think that the easiest and most simple solution would be to increase the amount of food that large plants give. it may not be the best solution but it is the quickest and easiest.
This might be the most rushed/worst update I’ve ever seen released on any game I’ve ever played
Cera needs another nerf. People are still abusing its charge bite, and its getting out of hand. The nerf y'all just added seems to be unnoticeable, and cera is still a tank. A lot of people will disagree with this too, but from what I've seen playing on a server where people always pvp, cera needs another nerf.
bring back ANY other grass. grass from sprio, the old grass, the gatway preview grass. ANY of those were better than this DISGUSTING excuse for grass
Tell me why my fresh spawn juvie omni is making deafeningly loud noises while slowly crouching through a bush 😭 The volume for the bush noises is utterly ridiculous
Make it so herbivores can smell sanctuary mushrooms.
Rework the bucking system. The fact that you drain the omni/troodons stamina by luck is so stupid, And it drops like 5-10% while still draining you're stamina way more. The RNG in this game is terrible.
the sounds the bushes make are horrible. hypsi and herra deserve omni-directional climb
Fix the "Random" spawn system , I have killed myself 8 times as a troodon trying to spawn in SP, and all 8 times I spawned in East ... that's not random at all
reckon they are going to fix the ai or
Add a tutorial or tooltips; this will help with misinformation and potential hacker accusations by better educating the player system
There should be a way to back-record 1-2 minutes.
could you make all of a player have colision it would be awesome if ptera could land on the backs of other animals. hitch a ride from a trike or take nibbles out of a rex when they come
make bacteria naturally go away like it did years ago for dinos if your trying to keep the realistic aspect of the game
standing in ankle deep water shouldn't block dilo clones, please fix this
Since the update, my dinos (30% of yesterday's crocodile) simply disappeared after logging in, and now my 33% triceratops are simply gone. Has this happened to anyone else?
Add the ability to defecate for buffs like faster stamina regen
Add key binds for special abilities like Thrash for Ceratopsians. Having it as double click makes it to easy to activate in a fight by accident which usually means the other player can get multiple free hits on you since your locked in an animation.
Don't know if it was reported yet. But in the new lakes, rivers, water bodies, there are 2 layers of water on top of each other.
Fix AI spawns. Carnivores are practically forced to cannibalism. We have no AI, it’s fight stuff bigger than you while growing, or you end up dead, 100% guaranteed. We’ve found ONE deer in 70 minutes.
Just a few things...
1.) Fix AI spawns. That's been said to death after this update.
2.) Why the hell is baby troodon so slow now? It's hard enough spawning as the tiniest carnivore in the game when your diet is nothing but everything that can one-shot you, now you can't even catch it or get away from it? I'm almost glad I haven't seen a single living AI spawn, every hog on the map would have spawnkilled me by now.
3.) Give us colours back. When everything is brown or darker brown, things get incredibly boring. I don't know how many trikes I've seen since they dropped in hordetesting, but literally every single one of them looked the same. Dark on top, not so dark on bottom, literally all brown. No greys, no greens, just... Mud. Different patterns of mud.
4.) For the love of god, fix the carno hitbox. I don't care what creature I am, I'm still getting hit from a full body length away when they bite, and I can't even begin to tell you how frustrating it is to die to something biting five yards away from the tip of my tail.
I'm a Dieno on AU2 and this is the water I'm in, is it normal?
Please fix the awfully dark shadows, especially when the sun is brightest
put dilo on omni diet
If you take damage whilst trying to safe log you should not contuine to log the damage should pull you out of teh safe log screen and place u in th e resting animation again
Go back to previously trash mechanic buttons, lmb click+looking down.
The one we got now is really not it. Every time trike and dibble has to defend itself in hunts, they always get stuck in trash. The trash mechanic button we had really didn't have to be changed, lmb+looking down was the best way for it. The players should've control of their dinosaur and what attacks it do, not be randomly taken out of fight because dinosaur activate trash and lock it in 2hr animation while the carnivore eat on its bum.
As well, please add all game keys to settings controls so they can be customised. Example, before in diving in water, we could use both C and Ctrl. Now we're stuck to only Ctrl. Which isn't ideal for everyone and it would be good to get to customised that back to c also. Same control cutomize should count for the other gameplay buttons 👍
I know we dont want alot of crocs. But there needs to be sustenance in the habitable areas. At least school of fish spawning for baby/juveniles
Give the juvie Troodon the speed back or give it more to scavange from. Increase the ai so we can actually find something that others left. Its inpossible to hunt with that low speed.
Idk if this is the kinda feedback you want but I just thought it’d be cool if this server had idk like a “DINO 🦖” server tag or something (there’s like 300 server boosts) but idk I just think it’d be cool to make use of them is all
Fix AI spawns, i needed to resort to cannibalism to survive as a deinosuchus
After more experience with the new update I can safely say that AI is definitely unreliable anymore. Lucky for me I haven't starved yet as a carni since the update was live, but recently it's becoming harder and harder and im getting closer and closer to starvation.
- Ai system needs a bit of a change and some tweaking, idk how AI works and whether more/less players make them spawn.
- Trikes are unkillable once full grown, and unless you have 6 ceras you are not winning, if there's 2 full grown trikes with a bit of braincells then you chances are destroyed even with 10 ceras.
Edit: No AI = Trikes are the best chance to get food, which is bad. Too many trikes.
fish spawn suggestion: i get that the fish spawn thing was changed so pteras have to be around other players instead of just hole up on an obscure part of the map, but having their spawn requirement be players actually being in the water is making fish nonexistent. maybe have it so fish spawn when players are nearby a body of water, or have recently drank from said body of water?
regular AI spawn suggestion: aside from just making AI visible from a distance again, maybe have greater numbers of AI actually spawn in patrol and migration zones, most of them despawning when the patrol/migration zone changes. this fixes the whole "carnivores just camping out one area constantly" issue that apparently spurred the AI change in the first place.
this is cool
Hypsi's beak is strangely low quality compared to the rest of the animal's textures.
Im playing dibble and just destroyed both a cera and carno pack because my running lmb attack knocks them over even when I hit the very tip of their tail... feels really unrealistic and I kinda feel bad for them. Can we change it to be more of a body/head shot thing?
Bush sounds are extremely loud on the ears, there's no option to turn them down unless you want almost no sound. Some of the sanctuaries are bugged and mushrooms will not spawn in them. Multiple times it has rained and there will be no sound for it, just silence. Quite a few things need fixed and tweaked.
for the love of god, do something about the grass rendering. im 99% sure that the fps drops are caused mostly by this. before the update i had 100+, now its peaking at max 60 and in some areas looking around makes u drop to even 30> fps. but when you look directly under you, the fps jump up to the ammount they should've always been. i know not everyone has this issue, but remember that not everyone is playing on a nasa pc with insane specs. also, please fix the lack of ai spawns. ptera is literally unplayable bc ai is its main food source (fish and sometimes frogs)
Make thermal vents smellable for Pteranodon. Please.
add a /kill. its not that hard to make that a command ik coding and its NOT that deep to make that a command. it would help a lot of situationbs in this game. i dont get why u would X it lol. it could help a lot of situations it could physically not negatively impact the game
this needs more votes
what if there's a dinosaur that can copy other dinosaurs roar and can change colors according to the environment
-just a gimmick idea for a random dinosaur
Can Hypsi be more squirrel like with how it climbs?
It would make sense for it to be speedy and have more freedom of where it climbs, instead it is much slower then Herrera climb for some reason.
https://tenor.com/view/squirrels-viralhog-chasing-circling-around-tree-playful-animals-gif-18493148
Why try to innovate in every hordtest? Certain things that are working should stay the same.
Look at the AIs; it was working perfectly fine before, with just a few minor issues, but now there are simply no AIs on the map, they are bugged underground, they are spawning in one place and they also don't scream when they spawn near you after hours. Fix this asap or just go back to the old AI system that was before this update.
I don't doubt your ability to solve your problems, but sometimes we're so focused on something that we use tunnel vision.
Regarding AI spawning:
- Are the spawn points well placed (x,y,z) since the terrain has changed? Aren't the AIs under the map or prohibited from spawning?
- The maximum AI count on the map? Are they all at the hotspot and the rest of the map emptied by a limit reached?
I'm no expert, but that's the answer I have. I'm probably wrong.
Good luck.
Can you please make stamina regeneration faster on omnis.. I have to wait for almost 10 minutes or more to refill it. It is way too long. Especially if playing solo.
FIX AI SPAWNS. Make AI like it is in LEGACY.. Based off your location & your hunger. Not random spawn zones specifically for each AI where you don't ever even find AI & end up starving because youre not in a patrol zone or migration zone. As a baby you cant even see AI let alone attack them because deer / boar will kill you. You end up aimlessly walking around hoping to find AI that you never do or trying to scavange scraps off others. Make AI spawn near you based off your hunger, like in Legacy AI spawns at 70% hunger.
Please drastically lower the sound of the bushes. It is waaaay too loud in comparison to other sounds
NGL,
I'm usually the one to hop on here and complain about the game balance etc, especially cause I'm a madmman that plays alot of Troo, and smaller playables,
But this update has been over all positive.
Trike hitbox issues, some with Pachy and how it interacts with pouncers, ai being limited etc.
But that's kinda been the only real negatives I've seen.
I know alot of players are annoyed with the apparent difficulty increase of the Carni life, and the big Herbs struggle to keep a decent diet etc...
But this IS a survival forst game, PvP just happens to be a part of it and it sadly seems to be the focus of alot of players.
IMO:
Ai should only be a source of reliable food for smaller playables and juvies. No reason a Carno or Cera or Croc should be able to live on AI alone when FG, (UNLESS we add the AI teno's and other ai dinos.), and to demand that is insane, because no ecosystem could survive under 75% carnivores. abd even then, you're forcing only the big stuff to survive on the herbi side.
Herbis should be able and be more encouraged to move around to different zones to get food, but most players want to sit in one place. (Maybe some suggestions for this?)
The Big stuff will need to work harder to survive in its upper stages, Herbis can graze to avoid starving but seem to want to force a perfect diet w 50%+ diets, but are limited in amount of food and where. PZ and Migrations also just don't move, so no wonder staying in one place makes you annoyed.
The map updates are nice, but why would they be added in without food spawns? and why is some ai not turned on?
Crabs, Compys, birds, goats, all of which would make the smaller stuff more fun to play. (LOVE how the ai can fight back, and is killable even as a juvie troodon! Love the interactions)
rain to be more rare
Pteradon turning sensitivity is too high now
Make the switch to Hybrid Hitboxes to fix 90% of the combat and server sided issues during combat scenerios
he Isle: Evrima is a mess — Part 2
-3. Paleontology? What paleontology?
The devs clearly ignore actual dinosaur ecology, instead turning herbivores into predators and predators into prey.
Real-life prey species like Stegosaurus or Tenonto have become near-invincible killing machines with buffs that are paleontologically inaccurate and game-breaking.
Community members have pointed out the lack of logic and proper research:
“I believe that The Isle is biased toward the carnivores… but in Evrima… herbivores are fairly powerful.”
-On top of that, there are ridiculous bugs like:
-Missing grazing paths,
-Untouchable trees for herbivores like Diablo,
-Lipids not consumable,
-Bugged terrain or hitboxes.
All signs of poor development quality and lack of internal testing.
-4. Devs are obsessed with herbivores
Every major recent release has only added new herbivores, with zero meaningful updates or balance patches for carnivores.
-Meanwhile, carnivores continue to suffer from:
-Weak mechanics,
-Poor AI prey availability,
-Clunky combat tools.
“Last releases were only herbivores.”
This one-sided focus has broken the core balance of the game.
-5. The dev team doesn’t understand dinosaurs
There’s no understanding of realistic predator-prey dynamics, with herbivores able to body-block, corpse-camp, or dominate fights through pure stat advantage.
Community criticism is consistent:
“Playing as a herbivore has become absurdly easy- free food, and almost zero survival challenge. and the map is filled with diet items. But even with all these advantages, the experience is still broken: patrol zones barley work, some diet items like lipids can´t even be eaten, and bugs constantly interrupt progression. It´s laughable- herbivores dominante the food chain, yet their gamplay is still riddled with lazy mechanics and broken systems.”
But instead of fixing core mechanics, the devs push superficial changes and bizarre ideas.
The cheating is out of control. Ive seen a speedhacker, flying baby cera, dmg cheater, and hitbox cheats all just within the last 2 days numerous times. The game is near unplayable and good anticheat is needed bad.
After killing 2 cheating ceras, (hitbox cheats) they grow again and come back hours later still not dealt with by an admin and snipe my steg from 20 feet away as juvi ceras, this happened just after trying to chase down a speedhacking juvi carno sliding around backwards.
Usually play bird so dying to a cheater means little to me but after losing a fresh fg steg like that I will be playing something else. Cheaters rule the game atm and need to be dealt with immediately.
this grass is great, but its the lighting that makes it look awful which is what makes people think its so ugly. Currently it just looks very bland, dry and textureless, maybe because they dont properly give off shadows? but i remember it definitely looked much better on stream before HT release where lighting was much better.
just fix the lighting please, or more specifically bring back Update 4 lighting, genuinely best lighting this game has ever had.
Optimizate the game pls
Make a male version of the prolific mutation, or atleast make it possible for males to receive it. Male offsprings who inherits the mutation from their mother receives 2 mutations other than 3.
logging into all my dinos for the first time since the update and most of them are falling and dying or drowning under the map. so many full grows retired for a map update. maybe too much to ask but maybe be thoughtful of how that impacts the playerbase. so many delays but we couldnt put a patch in that doesnt destroy hours of effort instantly.
trike needs faster 720º
fix fish AI deinosuchus is unplayable solo without a fully adult, even then its a challenge to find food for both.
Bring back old grass and old sunlight
This update should never have been pushed from Horde to much is wrong with it.
Trike - Way to strong. - Hitboxes are mad.
Stego - To strong - Hit box is scuffed.
Maia - Shouldn't have been touched was in a good spot now it's nuts.
AI spawns are broken the map now has pockets of AI which is more of a game of luck now.
Herbie's gameplay got easier.
Carni gameplay got harder. When it should have been the opposite.
Deino gameplay is unplayable due to fish spawns.
Raptors went from already weak to weaker and more buggy. (I main raptors)
Troodon being slow made no sense.
Grass noises are meh at best.
out of 10 my ratings rn 3/10 (I'm actually being nice giving a 3/10 because I don't like anything about this update really)
And urgent patch should be the next thing on the table before the game dies off. Majority of the player base isn't impressed.
This update was deployed to early and broke more things than it accomplished.
Increase duration of Stun/Knockdown Immunity.
A dinosaur shouldn't be getting stun locked to death that's very boring and results in awful fights.
Also Triceratops vs Triceratops looks very bad due to this immunity being too short..
They keep stun locking each other to death...
This immunity already exists make it better!!
Increase fish spawn back to what it originally was before the trike update.
I find it almost impossible to play as deinosuchus when literally no fish or bullfrogs spawn.
Deino should be able to death roll stuff in the water to drown the target faster
-
AI spawns are far too rare or broken.
It's almost impossible to get food as a baby carnivore.
The same applies to the croc in general with fish spawns.
Also small fishes should give a big croc again way more diet / food. -
Bush sounds are much too loud in my opinion.
-
Poor Carnotaurus has dinosaurs on its diet that are almost impossible to kill, since they got nerfed so bad. (Please put Dilo back on the diet, for example.)
In general: A carnivore should be able to get diet from all other dino corpses. -
Herbies rule the game! A balance between Carnivore and Herbivore would be nice.
Ankylosaurus, one of the largest ankylosaurs, was estimated to be between 6 and 8 meters long and weighed between 4.8 and 8 metric tons.
In The Isle, the Ankylosaurus should be a more defensive creature slow, armored, and powerful. Unlike in The Isle Legacy, where the Anky was slow and very unbalanced, I believe the Anky should not have many real threats other than the T-Rex in its updated version. Its size would make it too large for a Deinonychus to consider as prey, denio weighted 8 tons so did anky
However, in the Legacy version, the tail did not seem to do as much damage as it should have. Real-life T-Rex bones have shown ribs, legs, and even jaws broken from what is assumed to be Ankylosaurus clubs or other clubbed dinosaurs. This shows that the Ankylosaurus had enough power to break bones with its tail. I am not saying it shouldn't have any predators but should be one of those dinosaurs if you f around and your gonna find out or big risk for big reward type deal.
these are my Proposed Improvements:
Tail Damage: The tail should deal significant damage, with a chance to break bones. There should be a percentage chance to cause "head breaks," "body breaks," or "leg breaks" upon impact, similar to the Pachycephalosaurus mechanics but the % for anky should be upped a bit more.
Stunning and Throwing Effect: Getting hit by the tail in real life would have either stunned or thrown the attacker. Dinosaurs weighing 10% or less of the Ankylosaurus' weight should be thrown upon impact others would be stunned.
Quality of Life Perks: Just like the Stegosaurus has impaling mechanics with its tail, and the Diabloceratops and Triceratops have similar features with their horns, the Ankylosaurus should have mechanics as well to reflect its real-life capabilities like the Stunning and Throwing features.
Raptors and other grapplers like Troodon should not be able to pounce on adult ankys they have armor for a reason and it makes no since for claws make bones bleed?
I believe ceras changes are a good step in the right direction I just think the “nerfs” to its charge bite need to be a bit more. I’d suggest a flat speed nerf to charge bite instead of a ramping one seeing as ceras can just negate the speed nerf if played right allowing them to still use charge bite to hunt. Keep the amount the speed nerf is at just make it constant while using charge bite. I also believe the stam drain on charge bite should be more apparent make it so cera has to manage its bites carefully. No issues with the stability buff I think with these changes it’s needed so it’s not getting fully knocked over by things like carno and teno while defending a corpse. I also think a decrease in damage for charge bite is necessary it does alot for how big cera is and toning it down to 275-280 I think is more than enough to do what it needs to. Gaining sepesis from only rotten corpses is interesting and would be good if cera could rot corpses faster with its manual vomit it take to long and if you play on community servers that corpse wipe to help with performance you are unlikely to find any rotten meat to regenerate your supply of bile. Side note I think a lot of the reason cera is op or overtuned stems from its charge bite but also the combat mutations available in the game. These should have never been added and when playing on servers that have them deactivated cera is a lot less oppressive. Tell me what you think but i think these changes would help keep cera from being a menace and place it firmly in the corpse bully scavenger niche it was intended to have.
My last video was made in like 6 minutes, and because of me speedrunning it, everyone seemed to have the wrong idea. I make this follow up video to BETTER Explain myself, and to propose solutions to the problems that are actually at fault.
Cheers!
Music from #InAudio: https://inaudio.org/
(No Copyright Music) Abstract Organic Beat [Aesthetic...
Alright I’m generally curious about this. So many people complain how strong Cerato is and is screaming for it to be nerfed. However there’s people like me who like it strong as it’s intended to be a brawler… I only see one solution here.
Nerf Cerato however you like but PLEASE let it be strong around corpses. That’s literally the best I could come up with and if you disagree then I have no clues left.
https://www.youtube.com/watch?v=UBCDrxezT6c
really good video about stegos powerswing
After dying to the powerswing over and over and over, we decided to take a hard look at it testing all kinds of things, and what we found was surprisingly intresting!
Disclaimer:
I also give feedback on my personal opinion on the power swing, but the video is not about that. I just added it incase the DEVS fix the blind spot we found, because i...
So I don't mind the fact that AI kills rot like regular ones now - it stops people from hoarding a bunch of AI kills, and it's helpful for cera players trying to keep their bacteria levels up - but I feel like there should be a more obvious visual tell for when your ai kill has gone bad than "what color is the meat when you grab a chunk", like there is for player corpses. Because right now, it's kinda easy to accidentally give yourself food poisoning because you thought you had time to run off for gastroliths before finishing off your kill.
You keep saying this game is not a PVP game, but where is the PVE ??? Without pvp there is literally NOTHING to do, and this is very boring, focus more on PVE
Fish spawns feel really extinct, trying to play as any juvi that is water based, is really hard when there are no fishes in any lake or river,
GIVE ALLO ALREADY!!!
Add a different icon when the dead body is from your own species. Why do I have to investigate the body to see if it's from the same species? We should be able to smell if it's our species just like we can smell proteins, lipids, bones, etc. This would help avoid accidental cannibalism without needing to inspect every corpse.
Reproducable bug with DLSS, Launching the game with DLSS 50% of the time will cause extreme graphical errors. The only way to fix it is to turn off DLSS and restart the game and turn it back on.
FIX THE NPC SPAWNS I JUST DIED TO STARVATION FOR THE 3RD TIME BC THERE IS NO FOOD
# Make cannibal mutation actually obtainable
Im probably going to get absolutely crucified for this but imo the canni mutation is waaaay too difficult to get for what it actually does. Sure it would probably mean thered be more cannibals around but whats the actual difference? Poeple can still cannibalise whether they have the mutation or not and it doesnt give any significant advantage over anyone else from your own species. On top of that, the new skins it provides will make any cannibal stick out like a sora thumb and just be a huge target. Having to fill up 6 full stomachs of your own species' meat at juvenile growth stage is absurd lol. You cant kill adults for a decent food source and other juvis are almost always packed with other played who can outnumber a canni. This is why i think the canni mutation slot could still be locked to #2 but should only require 2-3 stomachs of meat depending on the creature. OR the canni mut could get a buff such as dealing X% increased damage to your own species so that way you have a significant edge over the average player within your species so cannibalism is actually encouraged with the mutation and worth getting (I also don't see the problem with cannibalism, just be alert and trust nobody i mean its the isle for gods sake)
I don't know if this is intentional or not, but bush sounds need to be reversed compared to how they currently are. This might be exclusive to troodon, as it's the playable I noticed all of this on, but crouching does more noise than walking, which does more noise than trotting, which does more noise than running through a bush.
This leads to some silly moment where I have to sprint through a bush if I want to be sneaky and avoid crouching like the plague, which feels like it defeats the whole purpose of it all. Running through a bush should make noise, but crouching should make very little to no noise, at least for small playables.
Stop hiding stuff and be more vocal and share what you're working on
please fix ai spawns, ive died twice to starvation/other starving dinos because everyone is a huge trike that no current carnivore can kill other than large mix packs
not gonna be on isle for a while 💔
Hey devs if I have to spend 8-10 REAL LIFE hours growing a dino just to be canni by my own species maybe... JUST MAYBE.... implement a system that spawns me back at my last growth stage not reset the whole dino.... herbie v herbie canni is a huge problem in this game
fix northlake please. nobody is there anymore. i think i figured why. 1. there is no ai spawning anymore 2. there is a patrolzone popping up but there is no plants in it
also safe the Troodon, give it its speed back so it has a chance to survive. or make the ai slower, or give it more damage, or let it eat rotten meat. just SOMETHING to make it able to survive without external help.
Instead of the cannibalistic mutation just turning you a blinding white color so others of your species see and avoid/hunt you down 10 miles away, I feel it would be more thrilling to instead have subtle changes you can notice when you approach the other player.
Something will feel off about them, they may twitch, their gait may look ever more erratic, their 2call may sound... off, maybe more garbled or breathy, and if their own species will approach, these effects will worsen the closer in proximity they become, with 5 meters they begin to shake somewhat akin to troodon venom.
In a range of 10 meters with a member of its own species not in its group, the cannibal will also begin to drool and all of the calls, including chats, will sound more uncanny.
This would make it so you get rewarded for paying attention to who you approach, and make it ever more nerve racking seeing if that person calling you over feels off, or frightening in some way you can't describe until you take a closer look.
to avoid these effects near your own teammates getting annoying while also avoiding the group up mechanic to hide the cannibalistic behaviors, it will take around 10 minutes for these effects to completely disappear once you group up with the other player, and 15 minutes if another player in the group with the cannibal invites them to group.
I just thought this would be more exciting and tense than just having cannibals be blatantly glowing compared to everything else so they get virtually no chance to use their mutation other than scavenging, as other players will simply leave as soon as they enter the general area.
Even though yall dropped a juicy update, the game is still miserable to play because you guys are prioritizing the wrong things. Just scroll up and look at how many people are complaining about the lack of AI. I just flew across every body of water in the map and didn't see a single fish. I should also mention that the last time I saw a sea-turtle AI was years ago in Spiro. The only way I can get crabs and frogs to spawn is by foraging as an omnivore.
Reduce ptera flight stam cost and maybe allow ptera to forage ai like galli ???
Herrerasaurus Needs to be able to drag its prey into trees like a jaguar. There whole life is up in trees, it just makes sense. Of course nothing that’s bigger than them but things like Hipsilophodon or small pteras.
I found the AI, just need a pickaxe XD :'/
By the way, you need a communications manager, that's an exaggeration
Hello dear development team', i would like to give a brief review of the last update. I've never written anything negative before and have always been completely satisfied. However, the new bush noises are sometimes unbearable, especially when wearing headphones to better localize sounds. Don't get me wrong, the noises themselves are a great idea and perfectly fine up to a medium-sized dinosaur. But larger dinosaurs make my ears explode every time. Could you please adjust the volume of the noises again? Otherwise, the gameplay suffers, at least for me.
Thanks anyway for the otherwise great update.
What's the point of Trodoon if you can't out run a single thing as a baby, but you are one shot by everything? Even more reason to never leave the sanctuary. You spawn so much further away now and takes ages to run there. You could sometimes only start a Troodon because you were able to run into the fray of South Plains, grab a piece of meat and scurry away. We can't even kill AI as a baby with a whooping bite force of 1. This speed nerf makes no sense.
Please add Ragdoll physics. Such as the Euphoria Ragdoll engine to the dinosaurs to make things more immersive and realistic
9800X3D + RTX 5090 getting drops as low as 40fps.... what is going on. Starting to think that performance is just an afterthought at Afterthought LLC
These particle effects when walking near highlands (and perhaps other places) look incredibly weird. It looks like biohazard or neon green fluid spewing out of grass. I suggest that the color is changed to something more mute/natural.
Fix spawn codes that you dont spawn 80% of the time under the map
Troodon changes
``- Decrease the % for the 2nd mutation to 35%
-
Increase Juv speed to 25km initially
-
Make it so he can always smell the Sanctuaries
-
Increase default speed from 45km to 46km
-Make it so he can apply Venom to the victim more quickly, so he can dismount the victim more quickly
-Add Spawn at West Rail Access
-And, something that is not directly but indirectly related to Troodon, Add Psittacus Spawns near or inside sanctuaries (Except Southplains Sanctuary). ``
Well, these are the final changes that Troodon needs to finally get into good state. The changes from hordtest are good, but the speed reduction was extremely exaggerated and obviously useless, as the troodon is a threat to literally nothing when juv.
Please put fishes in those water ....
Perhaps rework the migration zones slightly in a way that is sustainable for the huge herds of large herbivores feeding there. I suggest that the migration zones be set for a certain amount of time before changing locations or something, like 2 hours for example, and while the migration zones are up they should constantly be spawning plants for all diets.
Can you at the very least make the sub adult as fast as the adult with all dinosaurs instead of doing random mixes you made sub triceratops faster than adult but sub adult dibble and many other dinosaurs are slower than their full adult. Tell me in what way does your game get better from this. This is the 5th im suggesting this. You do not need to wait until the end of "early access" to release the most basic balance changes to the game
the new graphics are disgusting. If the next hordtest after rex should be graphics focused. cause this looks worse than path of titans now. and i know this has been said a lot but if it isnt yall wont change it. or just revert it idk just get RID of it
Man i love walking around for 20 minutes in sanctuary looking for mushrooms just to outgrow them by the time i find one set of them. Dont worry they also put a bunch of tall grass there for me to not be able to see anything as a baby, really well thought out devs
Could the range of the new AI spawn nodes system be massively increased?
I did a little digging around on how the new AI spawning works, essentially you come within range of hearing a wandering AI (not sure if the spawn node moves or not), run to it until you think you're on top of the sound and then the AI spawns, but as soon as the ai is out of your range, it disappears after 4 seconds.
**The problem here is, I don't think there's a lot of these nodes distributed evenly around the map and even if they are, realistically no one's gonna find the spawn node since their range is so small ** Make the Range and whatever larger, at least 2 or 3 times larger.
since the big trike drop the plants need to balanced at this point, i find that its hardly understandable that i can go to a massive bush/tree take one bite and DELETE the tree while only getting maybe 5% diet and 3% food.
not to mention the big tree tend to have tiny fruit that do nothing for the big herbi's but if you don't eat then no new plants will spawn in a migration zone or patrol zone.
its has become a Constant eating sim the bigger you play as your always stuck eating even with mutation. its like you have to pick the mutation for food just for us not to struggling all the time.
if we are gonna keep getting bigger herbi's like steg/trike/dibble etc we need a balanced plant base that doesn't "poof" after a bite that can and WILL sustain a bigger herbi diet and group.
Add a brutal "crunch" noise whenever a carnivore oneshot grabs another animal, for example a Cerato oneshotting a hyspi.
- Would be nice if Ptera could use its beak as a spear for dinos like Beipi, hypsi troodon and maybe even anything just to use its beak to stab at other dinos I think that would make sense
- Also I think scars on dinos after battle would be a good addition like POT (not throwing shade)
- would be nice if herbivores got more defensively focused mutations
- can plants give big herbivores more nutrition feels like one bite from my trike or Maia and the plants/bush is gone gets kinda hard to feed my herbivores sometimes
- consider making plants spawn significantly more for herbivores as they might be in big herds at the moment one fg can get rid of a whole bush/plant
- are the random green particles appearing under my feet in some biomes intentional?
make the spar button (for ceratopsians and similar animals) a separate keybind setting so that players can reassign it without reassigning the crouch keybind
add another part to the skin editor next to the A,B,C patterns where you can decide if you want your dino to have feathers or other physical characteristics, such as quills, loose skin, spikes, horns, etc. it could be a option labeled "Model Type" or something similar to that. it would add more variety to the players in game and would also let folks have more freedom in their customization. Plus, "feathered raptor", which would be fantastic
Revert the changes to Herra. It is awful now.
Thermals are too restrictive for them to be useful -
They only form on some rocks, they should form in other areas too, thermals in the real world can form over grasslands too.
Because they form on only rocks you have to waste a decent amount of stam to get to them, There should be some forming at ground level too
They only take you a short height, thermals are supposed to get you to useful altitudes.
You are usually not able to go from one thermal to the next because of how restrictive their altitudes are and how spaced out they are. You can't glide from one thermal to the other
Should be able to traverse the entire map using thermals. Because of how restrictive they are with locations and how little height you gain from them. They do not bring much uses and most people wont bother using them due to the restrictions.
All in all, a good idea that was poorly executed.
For those of us who like to play carnivores right now the game is a mess, I mean the carnivores have to kill each other because they are too weak to fight a herbivore, the only one that can kill a considerable herbivore is the ceratopsian but only if the herbivore is alone and the ceratopsians are a large group. What I am telling you is nothing new and we have been living it for a long time, also because of this the herbivores hunt each other because they have no natural predators with this what I want to get to is that it is very important to maintain a balance, right now that balance does not exist that is why I ask that there be some change in the carnivorous mid tiers to balance the game until the possible arrival of the rex and Allosaurus in several months.
Thank you for a wonderful play experience of this game. NOT. As a carnivore main after this update I haven't been able to even get past 25% growth, as I wander around the map looking for food yet there is none to be found. No AI, no juveniles, nothing. Even the new spawn points are horrible. I head to patrol zones, and nothing. I wander some more, and head for the "fake" inserted dino calls I am 100% in belief that you've coded into the game (because every time I get there, no dinos). The game is herbivore weighted for success and I think it's ridiculous that you and your team put so much emphasis on one division of playable (it should be a balance) People want to play this game for a variety of reasons, but catering to one is short-sighted. Not only is the food non-existent, but the ridiculous mountains, cliffs, and drop-offs is absurd. We have to traverse around this and that searching for food, but if we're being chased you're bound to break your legs or just die. I literally have walked up to herbivores and stood there for them to kill me because I am starving. The game has so much potential it's just in a terrible place. No balance. Bad mechanics. Terrible hitboxes. Bug galore. I know this (along with every other piece of feedback) will fall on deaf ears, but I had to say my piece for some reason.
Okay, so I do love what you guys have done near the sanctuary across the ocean from west rail… BUT! If you’re going to fill it with a ton of Brazil nut trees, can you guys at least fix them so they actually drop food… kinda pointless having all these Brazil nut trees that never work… 😒
Dude the Troodon is ALREADY a 1 shot kill for 90% of everyone else. Why did you hinder the speed? These devs constantly make bad decisions. Trike is TRASH. How do you mess these things up like this?
Give AI stamina and if they can't already, make them die to blood loss. It is so frustrating chasing an AI across the island and they never manage to leak to death or simply get tired...it'd be great to see.
Dilo Rework Concept:
Instead of the clones just running in super obviously and being impossible to avoid getting hit by, they dip in and out of your range and sike you out, trying to bait you into thinking they are real and attacking them. If you do attack them, then you either take damage, or buff the damage of the dilo. This would allign more with the concept of dilos venom confusing and disorienting the target, be more similar to troodons venom mechanics, and provide a more engaging gameplay experience for both parties.
Make official servers larger like 150 - or 200 (200 probably to much because of the roster size) But make servers larger
Change for herbivore food: I've experienced that there doesn't seem to be very substantial amounts of food provided to hunger and and diets when eating plants. All be it, there seems to be plenty of food now within both migration zones and patrol zones, but the food doesn't seem to provide enough for hunger and diets in regards to large adult herbivores. My suggestion is to increase the amount of food obtained in both hunger and diets from eating plants to better sustain larger juvenile, sub-adult, and adult herbivores.
Make it so the new small ponds dry out over time and only reappear after a heavy rain
Id like to see the compass also used for something like directional audio, for example like hearing where NPCs/Food/Other dinosaurs are
Please let Pteranodons and Troodons eat rotten meat. Thanks.
please bring back troodon speed. That dinosaur is already a one hit kill for all dinos and ai anyway. Why are you doing this to it? What’s the point?
add compy to gallis diet and increase diet gained from foraging
graphics got heavily downgraded. why? just why? what went through yalls head to say "yeah that looks better"
devs are out of touch with their gamer base. state of game continues to be stagnant, buggy, unbalanced, and not-fun. In fact, changes are often what no one asked for and seem to be "anti-fun".
There seems to be a war against having fun.
Thousands of comments in the feedback section here, and they CHOOSE not to implement the best ideas.
Game is cooked gents.
Simps can down vote all they want. the game has been in the same state for nearly 10 years LMAO. (and Don has been holding a grouge the whole time HAHAHA.)
The longer you have been playing, the more obvious this is to you. Unless you are regarded.
Hello everyone, I would just like to point out a major problem that has been bothering me for quite some time. . .
I would like to bring up the daunting subject of Cheating players in The Isle today, and how rampant they have become in the current state of the game.
(which is completely fine). I would like to emphasize the current state of the game and how terrible the cheating problem has become right now and how the current state of administration is just not up to par.
I know The Isle admins are humans just like us, and I know that they deserve to live their lives separate to their admin role because it would quite literally be impossible for them to dedicate most of their time to administration because people have their lives to live. As most people know, the admin role is volunteer work and it's pretty obvious in itself that they should not have to sacrifice precious time in their lives to hunt down every cheater on all of The Isle servers all day every day. But, I would really like to stress how at the moment so many reports of cheaters fall under deaf ears for hours, days, or even weeks at times.
I have sent multiple reports to several Admins in the past and almost always never getting a response, I do also understand that the admins would have a lot of these reports to go through but if they aren’t at least being acknowledged then that means there is a lack of manpower and something needs to change.
Now do not get this wrong. I am not saying that the Admins aren't doing their job or are bad at their job, but it is absurd that so many reports; (Especially on the AU servers which I play on. are never answered, (at least in my experience.) And 9 times out of 10 the cheater just runs rampant on servers without being banned for days at a time.
I would really appreciate if there was an effort made to either:
.Promote trusted moderators or relevant participants to Admin status, and ensure they either have the time to keep the cheaters in check at least every couple days or gain enough manpower to ensure the same result.
.Another option is to have some admins willing to commit time to moderating all Isle servers on paid shifts to make it fair to admins that have to commit a decent amount of time to moderation. ( I do understand that this is probably highly unlikely but a couple full time Admins would go a long way.)
.Or invest in a proper anti-cheat and not a free one that is basically useless (sorry about being so blunt but this is just the honest truth.)
I understand the hard truth of dealing with cheaters is definitely not an easy problem to fix and these suggestions aren't 100% guarantee fixes or even the right fixes for said problem but something needs to happen because it is just downright unfair to the player-base and we really need a break from these cheaters because at this rate it's just unfair to the majority of people spending hours growing dinos just to get killed in 3 bites from a cheating player or hunted down from halfway across the map by ESP. We don’t need people leaving the game due to loss of motivation to play because this is a loss for everyone.
Thank you for taking the time to read this and I do just want to reiterate the fact that this is NOT targeted at the Admins specifically and that this problem is going to take a lot more than some increased moderation, the Admin part is only a suggestion.
Add another 2-4 ton predator with the Allosaurus because it will be too strong for the Ceratosaurus or Carnotaurus, like Suchomimus or Baryonyx to keep the balance
make creatures footsteps sounds scale with their WEIGHT not their GROWTH stage. its so dumb that a 4+ ton trike has quieter sounds than an adult dibble or maia
Alright this may be unnecessary work but I wonder how Spino would look like with 20 - 30% shorter legs (something between realistic Spino and the one in JP3). I don’t see it as a runner and could possibly make it look more distinguished from other theropods.
Btw, please don’t make this animal too bound to the ground under water. It should also be somewhat of a good swimmer.
In the matter of denying cheaters from running rampant, i've seen someone suggest more administration and that's good, but can't u code something along the lines of "if Y playable reaches above X speed(which should be above it's top speed with mut included) instantly dies or banned from server", another example "if Y playable registers a hit on another with more damage than it can possibly deal with muts and headshot multiplier" same treatment and so forth to deny speedhackers, 1 hit carnos killing trikes and so on, idk is that hard to program?
The Isle is a horror game but there isn't many horror elements, an insanity mechanic could be cool, like seeing eyes in the darkness at night or hallucinations of stuff in the jungle stalking you
please re-enable gun damage for current humans
or release the new human from dondi stream ASAP, no matter how WIP/unstable it is cuz it can be toggled off anyway. we just want it, please 🙏
The fall damage even with the fixes is ridiculous. You have the avatars of your animals running on linear planes only, but your map has elevations. Please update your avatars to be able to interact with the elevation of your maps, and not just run on a flat plain only, or significantly diminish the fall damage mechanic.
Sadly the first time after 1000 hrs, that I will take a break from the isle with this patch, I just can´t wrap my head around how you manage to break movement and make the game more buggy/ worse than before (which was gameplay wise) already bugged enough. Again as I said fix the gameplay all the other visual changes etc, are a cherry on top when the game runs smooth and without/ few bugs imo. Cba using my time growing, to die to random ass pounce bug/ raptor being in narnja on ur screen or some other broken hitbox stuff.
We gotta fix fish ai in a ton of areas. Big time in the swamp fish can thrive in the swamp. gotta make the ai spawn more. If I'm in a place like north lake/swamp i should see fish out and about and not worry about potentially not finding anything and starving for that reason.
Maybe add different ai for the certain areas so animals could thrive more? Obviously not all these suggestions should be added just a few to make certain animals now and in the future have a better experience.
Freshwater fish like early gars bowfins and lungfish
Coelacanths and other lobe-finned fish
Sharks and rays in both salt and freshwater
Amphibians like giant salamander-type creatures
Land animials i cant really think of any good ones..
p.s i am fully aware its a small team but ai does need a fix for a good overall experience. even if you gotta fix other first. but imo its a important thing to work on
remove green particles when walking on grass, it looks nothing like grass, more like someone sending xp bottles from minecraft under your feet
The Isle: Evrima is a mess — Final Part
-Final thoughts
As of June 24, 2025, The Isle: Evrima has become a broken dinosaur simulator that reverses the food chain:
Carnivores are starved, isolated, and punished for doing what predators are supposed to do.
Herbivores are overpowered, fast-growing, and practically unstoppable.
All recent content is herbie-focused, ignoring the imbalance.
Game mechanics and paleontology are both thrown out the window.
Bugs and design choices show a clear lack of research and direction.
Unless the devs fix ecosystem balance, AI prey systems, and combat mechanics, this game will continue to devolve into a herbivore power fantasy — far from the raw survival experience it originally promised to be.
Thanks for your attention.
Make footstep sounds more realistic.
I wouldnt simply make footsteps louder with weight. I would also adapt the dinosaurs' steps to the nature of their soles.
I really like the idea stegos foodsteps are created with bc it remindes me of an elefant. Heavy but soft soles.
I know, trike must sound different somehow but for me it doesnt feel right that it sounds like a 2t sack of sand falling to the ground.
Why do you devs insist on buffing Cera all the time. You literally dont need any skill to play it after the latest update.
Use the roles that you added to users in discord. What if we don't know that an announcement in the channel released and a lot less people won't know because you don't use the role pings.
The Game isnt fun anymore i dont Like the new map and carnivore isnt playeble at the Monent many cool stuff Like the buildings but it was over all better before the Update
Again FG Deinosuchus dead cuz of the lack of AI, allways starving. I want to play what i want to play! but i cant... i take a break from that game
The New Grass Is Not Helping Small Dinosaurs Aka Troodon
The new grass is implemented to help smaller dinosaurs to not get spotted, however the exact opposite is happening. The short grass is too thin and it doesn't render after a few meters, the tall grass and the massive amount of bushes is only stopping Troodon from spotting and keeping us with his prey while the prey gets a great view of the Troodon. I love the idea but it was poorly implemented. A better idea is to have a middle ground between long and short grass and have it alot thicker so the Troodon can hide aswell as spot other dinosaurs.
Once Rex gets here, the devs that are able to should hold off working on upcoming playables and work only on solving the issues that have been creeping into the game. Climbing issues, pouncing, hitboxes, and AI are all problems that are and have been plaguing the game for awhile now. They should tackle these kinds of issues before the stack of problems becomes unmanageable.
If we're going to keep Trike's heal speed as fast as it is, can we please make it so that creatures don't heal in the middle of a fight?
It quite literally heals 150 damage in less than a 10 second.
I feel like I'm fighting Satoru Gojo whenever a Trike comes up
There are hackers on nearly every eu server that are reported multiple times for one shotting and are still there hours later. It’s ruining the game after growing a dino for multiple hours just to die with no chance and no way of getting the dino back. No acknowledgments in the chat either after reporting. I’m sure others can agree they don’t feel heard.
I feel like I can’t enjoy the game anymore it was never this bad with hackers
Make the cannibalistic mutation easier to get. Eating 3 times your own bodyweight in flesh is already hard enough but needing to somehow do that in time before you miss the second mutation slot is insane. I tried getting the mutation for like 3 days and couldnt. I pulled out all the strats including: not getting any diets on purpose so my chance of getting it would be extended as long as possible, traveling to every hotspot for my species, 1 calling to find my own kind, getting a full grown dinosaur, then dying in a spot near water and gastroliths, then finding my own body as a fresh spawn and trying to gorge on it as much as i could before it rotted. Still not enough.
make pteranodon 60kg or adjust its damage or attack style in some way so it can actually hunt troodons. right now it literally cant hunt anything, everything that is COULD hunt, can just jump and bite it, or pin it out of the sky. Trying to play pteranodon PVP is miserable and it's basically a pve dino and it SHOULDNT be. it should be small dino hunter, and hunt fresh spawns, but it cant because all the small dinos just kill it when it tries...
Also for this performance the growth time is too long, considering they take longer to grow than a troodon and are half as effective in PVP if not worse
personally i think a headshot should one shot an adult troodon (if the pt is also adult) i dont feel like thats an insane amount of damage, that keeps them somewhat worried about you since right now the dmg is a joke
night vision makes seeing during the day wayy to easy, I think after certain time periods e.g. 7am it should automatically be disabled during the day, should be able to edit this setting for community servers
Can you please bring back old PT. This new PT feels so clunky and doesn’t sit well. I do like the circles you can instantly make in the air, but in return we got horrible turning when not wanting to fly around in circles. Also, I have no idea who thought the new take off for PT was good… it is horrible… I’d rather have the old take off back… it looked and flowed more naturally. The whole jumping 3-4 times to become airborne is….. eh… 😐 and the losing stam during rain… as if PT didn’t already have a hard time with stamia conservation…
On a side note, just to throw this in there as a bonus, are we planning to just remove Deino from the game entirely? I’m just curious… because with as many new safe water locations there are to drink from now… why would anyone ever drink from a deinos spawn location. So when the game loads up and says “be careful where you drink, you never know what could be lurking underneath” you can remove that. Because at this point, that’s not even a helpful game tip… because there is nothing lurking anymore… and if there is, it’s only a dead Deino body.
Admins Should give back regrows when you clearly died to a hacker and have video proof
yall made a already weak and hard to play dino utterly useless people feel so bad for PT players now i see them sharing food why even have it in your game if your ganna hate on it and nerf it into uselessness? and to top it off the pts top food scorse is schooling fish and you all but removed it
fix the fps drop. im alone in the area and my fps are falling like there is a megapack of everything around
ps: why buff galli's weight when omni still can pin it? the only real difference it made is deino has to weight 1 ton to grab a fg galli and thats basically it
Isle logic. Lets put puddles everywhere so no one hast to risk drinking from deep water, and while we are at it, lets make fish spawns almost nonexsitant. That way no one can play Dieno and will be fored to play Cera. I mean hell, we just buffed Cera again so everyone will want to play it. Right? Or the can play one of our many overtuned herbivores that have NO REASON TO HUNT THINGS TO SURVIVE.
Nerf Cera again or Buff the teno. Teno is only a piece of meat on 4 legs for the cera anymore with that new stabilisation. tenos should be feared from carnis
This is largely a reiteration of my previous feedback on Ptera’s new flight system. To preface this, I like the new takeoff, auto circling with G, and tighter turn radius (though tbh the turn radius rn is kind of ridiculously tight and could be widened a little bit)
After some testing I have come to the conclusion that Pteranodon’s new flight system is a drastic downgrade from what it had previously. This is largely due to two factors: the removal of momentum from flight and the standardization of stamina costs for gaining altitude.
Momentum: In the old system momentum allowed you to dive in order to exchange a good amount of altitude for a prolonged boost in speed and you could tap sprint to fly faster in a stamina efficient manner. In the new system momentum is practically non-existent. Dives bleed all speed gained within two seconds and the tap sprint tech does nothing. This leaves holding down sprint as Ptera’s only method for gaining speed in flight, which drains stamina incredibly fast and is entirely impractical in part due to the second change I take issue with.
Standardized Stamina Cost to Gain Altitude: In the old system the shallower you angle of ascent was, the less stamina you used when gaining altitude. This tech allowed you to gain altitude in a stam efficient manner and offered a choice between holding spacebar for a quick but costly ascent or ascending at a shallow angle for a much longer but more stamina efficient ascent. In the new system the cost of gaining altitude is standardized no matter what your angle of ascent is. From my testing, this doubles ptera’s stam cost to achieve altitude and halves the height Ptera can reach on a single stam bar. But that’s not all. Because this change affects all instances of gaining altitude, this also affects the stamina cost of simply maintaining altitude, meaning all pteranodon flight now effectively costs twice as much stamina as before.
I would also like to mention that the new cruising speed doesn’t allow you to stay slower than it for more than one second before it speeds you up, which is annoying but a smaller point given the severity of the former issues.
These changes completely flatten the skill curve for Pteranodon flight, removing any modicum of mechanical depth or skill expression in it while also heavily nerfing Ptera’s ability to fly at all. It feels like a complete downgrade in almost every way compared to the previous system. I know we haven’t gotten all of Ptera’s intended changes yet so I hope this is just a work in progress version of Ptera’s new flight. But in the scenario that what we have right now is intended to be the final iteration of Ptera’s new flight, I urge you to bring back momentum and revert the standardization of stamina cost for gaining altitude.
add more maps. start with spiro, which shouldve been readjusted, (diversifying monotone copy paste plains) instead of getting completely removed from the game. it was smaller thus more suitable for the 100/100 player count. and it had 1 giant advantage over gateway - a complex river system all over the map, which made deinos actually a threat. you were forced to swim trough them at least once if you wanted to migrate.
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Nerf Cera and make it max pack 3 instead of 4. There is no reason to make this scavanger better at hunting than carno, who is on the exact same tier and IS supposed to be a better hunter.
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Fix AI spawns on both land and water, especially in the water like swamp and rivers at first cause those are the places where there should be most of life forms, now its just deserted and in general the entire island feels dead when in low population servers OR outside hotspots, which sucks.
Feels like the developers just completely disregard everything the community says. The people that play the game to give you money are giving constructive criticism about how to further develop your game so that it is better, balanced for all species and more enjoyable to play but it feels like nobody listens which is why people are now deterred from playing The Isle and move to Path of Titans. Path of titans is A LOT more enjoyable at this very moment in time first of all due to 10x more apexes and dinos to choose from, and yes I understand they’re two different games but Path of Titans developers try to make the game fun for everyone. If you read this and disagree I don’t know what to say to you. The Isle WAS fun before all of the bugs, no AI spawns, carnivores starving, random shallow spots to drink so deino starves, Ptera not being able to hunt anything on its diet, herbivore domination, Cera being absolutely invincible, at this point the only thing missing for cera is to make it 10 tons and give it wings to fly. In the recent patch there have been good changes like deino lunge speed so I’m not taking anything away from that but if you want to buff deino remove the random shallow spots. People should fear the waters when they want to drink not find comfort in a random pond in the middle of nowhere (especially when it hasn’t rained). I just ask that you listen to the people that keep this game running and make it enjoyable again.
Some biomes ideas to gateway:
Cerato urgently needs a nerf on charge bite
``-Remove the knockdown immunity, leave only the stability bonus (And make it work correctly according to Cerato's Weight, Increasing the weight to a maximum of 1600kg)
-The speed reduction should be applied instantly and constantly while the charge bite is active.
-increase stam cost from 0.20% to 0.55% every 2s with charge bite active
-Damage mutations should not affect charge bite, only bite with LMB``
These changes will be as countermeasures to the 3 buffs Cerato received in the last update:
``- Reach charge bite maximum damage much faster
-Constant 1.25x stability bonus on charge bite
- Can use charge bite infinitely ``
If this is done, it will prevent the Charge bite spam that it currently has, giving 350+ damage to the Cerato completely free and without any consequences.
Add a cooldown for Ceratosaurus charge bite. Theres almost no point in the bite mechanic if all Cerato’s do is spam the charge bite, even more so when Cerato’s travel in groups almost all the time.
Optimalize map! Before update comes out i got 50 fps in forest, NOW I HAVE 5 FIX IT FAST
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Return Hold space to take off. Keep the current tap space 3 times to take off as panic take off but holding space to take off is far more natural for casual take off then always hitting space bar multiple times.
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Return the old momentum for ptera. Sprinting/diving to gain momentum for an extended period of time feels more natural. It also allows for more of a triangle of things ptera needs to keep an eye out for when flying (speed,altitude, and stam). I get why you (the devs) got rid of old air break momentum (u have such a tight turning circle anyways it doesn't really need it anymore).
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Return old stam usage for gradual accents. This allowed for more skill expression for ptera flight, by undoing this there is now no question between speed vs efficiency as one is just slow.
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Allow pteras to sense thermals/slipstreams through holding “Q”. Self explanatory but since you need to be so close to them in order to have them render in it makes sense for ptera to hold Q to sense them from a bit of a distance. Just a simple wind current symbol pointing up or sideways depending on whether it is a thermal or slipstream would do nicely.
Most of these suggestions were thought up by jjfajen in his video: https://youtu.be/EXtJCOz8ZBM?si=UxEfM9hzO5lpzCJx
Pain. Suffering even. Misery perhaps.
Please adjust walking through bushes/vegetation noises. Often times it is WAY too loud.
I have witnessed first hand how the devs are often dismissive or even passive aggressive about the way their competition does things, when the community brings it up.
But I strongly believe Beast of Bermuda's flight mechanics (particularly its physics, momentum, etc) is an awesome reference to have in mind for Pteranodon's redesign. A tuned down version of this would be amazing. BRING BACK MOMENTUM BASED FLIGHT.
Wish they didn't take themselves too seriously with such an inconsequential creature. I feel that their whole mortification of Pteranodon being a balance nightmare is a little delusional. Small creatures should have an enitrely independent design philosophy.
Wish they prioritized engagement and fun by going for bold and creative ways of redesigning Pteranodon without having to add these obligatory arbitrary limits to its playstyle. The idea that if they go too creative and liberal with its mechanics it will cause Pteranodon becoming meta, suddenly hunting Rexes for breakfast, is just fiction in my mind.
FUN > ARBITRARY BALANCE
Exploring new map features, including some unintended ones.
Beasts of Bermuda is a pre-release game that may contain bugs and unfinished features.
Just roll this update back and keep evirma and hordetest separate. At least until we fix the performance issues or ai. Sheesh.
please make shadows less harsh. I walk around with nightvision 24/7 just to be able to see properly.
Remake V3 map from Legacy, but in Evrima engine and textures. Everything from V3 (twin lakes, great falls, Port, Titan lake, Canyon etc). Players should be able to chose between Gateway, V3 and others. I miss V3 map
The AI and Performance drops are beyond unacceptable. I've had multiple carnis starve to death now and playing herbi is a nightmare due to my fps tanking down to 10 fps the moment I'm attacked by a group. Just lost a 10% trike to a group of troos bc of that same reason. Can we PLEASE fix this game!
Perhaps adjust the plant food sources for larger herbivore so that the decrease in food and diet gained as you grow isn’t as drastic. For example, with trike you gain a lot of food and diet when eating as a hatchling, but once you reach the late hatchling/early juvenile phase the amount of food and diet you gain from eating decreases dramatically. I am simply suggesting that this decrease not be so immense for the sustainment of herbivore herds with juvenile, sub-adult, and adult herbivores. I understand that this may be more of a viable change once the Elder system is implemented but I thought it would be a good idea to bring it up now.
Hello everyone. can devs please make a separate audio control for rain to turn it up or down would be really nice
Mutation concepts:
Generalist - would add more options to your diet that wouldn't be on there normally, such as mangoes for teno, trike for dilo, etc. for herbis, you'd unlock it by eating every item on your diet at least once, for carnis you'd unlock it by eating a certain number of organs from dinos not normally on your diet.
Lithe movement - make less sound when moving through bushes.
Digital setae (gecko feet, basically) - can slowly regain stamina (think standing stam regen speed) while clinging stationary to surfaces. for animals that can cling to stuff, like ptera and Herrera.
make this game easier to run my best frames are 30
Who Ever totally screwed up PT, Please fix it. Its already a hard play for a normal person but now it almost unplayable. im about to just walk away from this game. Early access or not, make the game better, not worse.
the map needs to be MUCH smaller and there needs to be mpre food, otherwise the game feels way to empty and is not very fun to play
Efficient Digestion on the Ptera:
I took the liberty of doing a quick test because I haven't gotten the feel for the 20% food savings for reasons such as:
- 1 screen with the mutation (Efficient Digestion) 3 minutes after the spawn.
- I respawn.
- 2 screens, I don't choose any mutation. After 3 minutes, I look at the food percentage, and then it's a disaster.
I don't understand something?
Let males be able to inherit Prolific Reproduction, just not able to select it.
adjust carno weight to 1.5 tons
Aside from the hate on the current Branch about the worse Graphics, Sunsets and Sunrises are actually beautiful (especially night vision off).
I don't see if this can be that hard to basically copy the lightning and somewhat tone it in a way to fit normal daylight/Night time.
(Edit: only the 1st screenshot is from the current live branch, which proves to be the most high detail than the rest of the screenshots, which in turn proves that the current branch graphics is headed the right way, it seems only the sun makes the future visible.)
The answer was at dusk and dawn all along.
So Ptera is back to being an AFK simulator yippie.
Flattening the stamina drain curves to drain the same amount of stamina when you tap the spacebar as when you try to climb up is a bizarre idea. This is a playable that people have been complaining about for years. It takes ~6 minutes to regen from 0% to 100%, and you would be lucky to gain 30 metres of altitude on a full stamina bar. With the kind of altitude changes the map has, it is absolutely miserable to play this character. I cannot climb fast, and I cannot climb efficiently, ergo, I cannot climb at all.
The altitude drop when you do a sharp turn after the turn radius buff (which is a nice change, to be fair) is also bizarre. I used to be able to peck a small playable to death and not waste a third of my stamina bar. I just killed a baby cera, took me about 60 seconds to do so, and I was completely drained of stamina (down to 6%) afterwards.
Thermals are not visible. Trying to show them with flying leaf litter is a terrible idea, this game is notoriously visually cluttered, especially at night or during thunderstorms. You'd be lucky to see it during the day. I was flying north following the SP river, and realised I was flying upwind only when my stam was completely drained. Please, give us a visual indicator of SOME sorts. They're literally invisible.
I don't know who or why decides the balance of animals in this game, but we've been walking in circles with PT ever since the stamina rework. The most obvious and frankly the singular logical solution would be to give them stamina regen in the air. You guys have been doing absolutely everything to avoid doing that simple QoL change that would make Ptera a fun playable again. It's so silly and these changes are severely disappointing 
nice graphics. W devs!
Bring back the old Dibble slide in Sparring and the "just head movement attack" in Sparring as well. The new Dibble gets stuck in animation lock to often by attacking smth. It is horrible, when you fight more than one target.
I say it again , PVE features will make the game WAY BETTER, but ig you have already plans for it, just saying you should focus on this (Gameplay) before adding others dinos
still no npc
the fact that i could fly from west access beach to SP with like 75%-80% stam left, and just now i did the same flight and had a remaining 34%. the deceleration is cringe, why even waste the stamina 'sprint flying' if im going to slow back down after .5 seconds of coasting?
Not able to see much
cerato should not be able to 1v1 a maiasaura. maia is 3.8 tons, cerato is 1.3 tons. its a huge difference and cerato is sometimes easily able to 1v1 a maiasaura which is ridiculous because maia is the biggest mid-tier and it loses to cerato. do i think maia should get buffed? absolutely not. its already incredibly good against anything except cerato. do i think cerato should get nerfed? absolutely. the charge bite doing like 500 damage at max AND being easily controllable AND can get held for infinite amounts of time AND it takes very little time to charge up is so wierd. cerato gets way too much love from the developers.
What was the point of spending so much time adding thermal vents and streams or whatever? U cant even see them as ptera and they only exist in few locations so they are pretty much useless. I think giving ptera momentum based flying would make much more sense and be so much more fun
Up your protection to hackers. As my fully grown, full health just died to a hacking baby bird with 4 hits.
camera is broken or something nothing feels normal when moving around
cerato should be changed back to what it meant to be originally- a trash cleaner eating rotten corpses others cannot, not a powerful predator that is stronger than carnotaurus (!!!) it is literally so overpowered now its insane
I’ve been playing this game since 2018, this is the first time I leave any feedback because I realize: I don’t understand you guys (dev’s).
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The PT (bird) is the worst it has ever been now. Its always been bad, but now its ridiculous. He desperately needs to be able to regen stamina when gliding, like you do when walking for example. The take of animation is gone, now you spend even more stamina to take flight.
And for god sakes, what kind of bird need to take a brake for a literal eternity before it has its stamina back? -
The release frequency is an absolute disgrace, I’m sorry, but you know its true. How many unkillable herbies are you going to release before some of the big carnis come in? You know, the ones EVERYONE is waiting for? Getting them out is straight up cash in your god damn hand! Jesus..
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Respectfully: Stop messing around with pointless graphical things and focus releasing the DINOES.
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I only give this feedback because I care, keep that in mind.
They should implement AI for larger animals after the rex comes out because with AI the rex will hardly get food, so they should implement larger AI like elephants, rhinos or hippos. and larger plants because the current ones, well, the trikes feed them very little and between 2 or sometimes even 1 trike eat everything and there is nothing left for other herbivores.
Deino is literally unplayable, you have abosolutely destroyed Deino by this patch ai doesnt spawwn you cannot smell elite fish even if they are dead till you are 15%. Furthermore I just had fish the server crashed my fish and food is gone. Forget rex i don't wanna play rex or even worry about that until Ai is at a sufficient place to even encourage player vs player, you have to have both man. Carnivores are absolutely screwed right now and all you guys have done is Complete and utter silence on the topic.
Carno and Cerato have a huge problem after in this update, where whoever lands the Charge or Charge Bite first simply cancels the Damage of the other attack.
Ex:
Cerato hitting the charge bite a few milliseconds early and canceling the Damage and Stun of a regular Charge and a charged charge for 3s
And a Carno hitting a charge few miliseconds early (without being charged for 3s) and canceling the charge bite damage
Fix this. Make them able to exchange bites and charges. Of course, in the case of Carno having charged for 3s, he should still stun Cerato before being bitten, just like it was before.
the visual downgrade NEEDS to be studied. with all my settings at epic (had mine at medium-high before the update) STILL looks the same OR EVEN worse after this update. please make it look just a tad better. i can see it slowly improving with the sun rises and sun sets those looks amazing. but for the most part make the lighting a bit better and the grass needs to change
Add a Mating Call Feature
This would be a great solution to a widespread problem: players not mating due to the difficulty of finding a male or female across the map with no sense of direction. The idea is to implement a “Mating Call” system using the number 5 key, for example.
When a player presses 5, it activates a mating call. If a player of the opposite sex also presses 5 within a certain time window, a special guidance bar or indicator will appear on both players’ screens to help them locate and meet each other.
This would make the mating process more intuitive, efficient, and engaging
make it to where your own group members do less dmg to you to mitigate accidental friendly kills (this used to be something that was gonna come but never did)
Bush sound volume should vary and get louder the closer you are to the center of the bush. it should also get louder the faster you are moving through it and the sample should mute if you stop moving the moment you hear it
Fix AI SPAWNS, there is NO food for carnivores, you struggle to eat as a junior dino.
Another bush suggestion:
• volume should be turned down for larger weights
• weight should have a dynamic effect on sound types (branches snapping vs leaves shaking). Larger animals would break more branches
• speed upon entry should also dictate volume and sound type. Faster entry would logically break branches faster vs something slowly pushing branches away from its body
With the addition of this seemingly small but very impactful feature, there really should be some finer strokes to dial it in. The current iteration feels a bit slapped together. I would say this feature is as impactful as apex playables or more because it is effecting gameplay in so many instances. This will impact text gameplay big time. What does foot fall volume mater if any contact with a push is screaming out to everyone around.
Pteranodon should be able to regen stam slowly while gliding
Troodon's venom shouldn't have hallucination effects, hallucinations should stay unique to Dilo while Troodon focuses more on the physical side. Having 2 venomous playables give different effects to their prey makes them feel way more unique, giving 2 playables the same venom effect feels repetitive, especially with how many different directions you can take venom. Dilo is very large, loud, and usually in very small groups so hallucinations like the fog and fake vocals are very useful to it since it makes it easier to hide and confuse their prey for what is real and what isn't and makes it possible to disorient prey with such a small group. Troodon is very small, fast, and evasive so it doesn't need to rely on the fog covering it, especially at night somewhere with grass or the jungle, and Troodon groups can easily overwhelm a target with their large numbers, its difficult to watch so many things running around the grass and predict which one is going to jump at you and some will bait attacks leaving openings for others.
Suggested Effects for the Venom:
Increased Stamina Consumption Rate (Depends on Venom Stage)
Increased Stamina Consumption is the perfect effect for Troodon to cause, it pressures the target into being careful with their attacks, especially their alts or stamina consuming abilities. Since Troodon is one shot to almost everything getting a single hit is very good for the prey, both sides will need to be careful with how they play, the target misses an alt? Suffer for it, Troodon gets predicted? Gets killed. Also it pressures the prey into 2 options, either fight and be unlikely to get away once you get overwhelmed or run to avoid the venom to not risk being vulnerable.
Increased Cooldown Time for Alts
Causing the target to wait longer to use an alt attack is another great debuff, it makes it easier to abuse the opening from a missed alt to get a pounce or dismount safely, it pairs well with the overwhelming Troodon groups can cause.
I was very excited for the new PT changes. I was looking forward to a better stam system but it seems like we got the momentum system completely removed, and overall flight cost at least doubled.
Trading altitude for speed was a key aspect of pt travel. Im really going to miss that feature.
This isn’t just me saying “let me go faster” tapping air brake used to let u slow down, now ur forced to fly at a set speed at all times.
Please add a rocky arid pine forest
A cool thing to add is if after a baby hatches the eggshell stays on the nest and the way you could remove the shell is to manage the nest
pterandon changes feel great for the first life then you realise its had its momentum removed and the ability to gain altitude gradually to conserve staminda also removed, why?? just feels like a token uav with no joy in flying
remove carnivore patrol zones until they actually do something, currently all they do is clutter up the compass and confuse new players
my hypsi died to fall damage as i tried to explore the tree climbing mechanic better. my little claw icon was on a branch, and the game said 'oh you wanna fly off the tree? got it' and flung me into the void and darkness of death. either give them reduced fall damage or give them herrera climb mechanics because right now the jump/latch is incredibly wonky.
Pls change pining so that I can actually survive when a juvi Omni pins my herra and pin shouldn’t be a death sentence I think there should be a time limit depending on you size and weight e.g herra should be pinned for about 15-20 seconds or 3 quarters of how long it take to kill herra with pin and Hypsi and troo should only be pinned by hatchling - juvi omnis
Please do something for a horror mechanic
please fix the 15ft wide carno rmb hitbox and dibbles teleporting 5 ft forward when they attack its not feature
In my opinion herbivores arent overpowered, they simply lack predators in their weight class. The biggest land carnivore is 1.3 tons, while a dibble is 3tons, a stego is 6tons etc
They dont need nerfs, they simply need allo and rex to come out to balance them. With these two right around the corner there isnt a point for herbivore nerfs (yet)
AIs
I think the AIs problem could be fixed by making them hard to hunt, not hard to find, making IAs allow to scape or fight back in determinate situations and giving them spawn zones in mz or pz (tied to herbs mz and pz) and less ramdom spawn around the map, that way, the carnivores should go to mz or pz where herbs are, and make players found another one's easily
Ramdom ideas to make IAs a little challeng:
Deer: capable to sprint like 47-50km/h for 5-10 seg, then they run as the same speed we got in game (almost any carnivores can follow that speed and don't lose that IA, but the other ones will scape from it, preventing the usual massive kill)
Boar: capable to dive in the water for 10 seg and walk to the other side of the river (making them spawn near to water)
Goat: can jump
Rabbit: can make holes as the taco
Chicken: can jump to a tree branch
Etc...
Obviously it need a lot of work and idk if it is good, but I think the game can solve his problems without just removing, nerfing, or buffing something.
What do u think
Pteranodon's flight rework is pretty bad, revert it to the old system. There's only a few things to keep, such as ground changes and the liftoff mechanic. In general ptera's flight has been overly simplified which has ruined the fun of flying in the game. There is simply no momentum, it's a significant problem.
To add to the whole ptera discussion, I will say that playing pteranodon feels like flying a drone, not flying a living creature.
The stamina acts more like a battery life because you dont regain it while gliding and it takes 15 minutes to "recharge"
No momentum or any sort of skill in flying, its just press button to go forward, and press button to go up.
Reworking stamina system, animations, momentum, and adding skill expression would make flying ptera be more fun and less robotic
Ceratosaurus adjustments. Nerf it but let it be strong around corpses.
Overall nerf:
- Increase its turn radius by a bit so it doesn’t turn as well.
- Slow down its trot by an inch.
- Turn down bleed and fracture resistance by an inch.
- Remove 80% damage resistance from body buff.
- Remove ignoring damage when eating.
- Remove smelling vomit so it can’t track you as well.
- Charge bite should make Cerato even slower.
- Increase the sounds of their footsteps.
Cerato with no body buff:
- Reduce damage output for every attack.
- Make attacks take more stamina.
- Let charge bite take drain stamina quicker than currently.
- Let Cerato width stand lighter stun attacks with charge bite.
Cerato with new body buff:
- Keep Ceratos current damage output for every attack or increase them by a bit.
- Let attacks take less stamina or keep it the way it is.
- Let charge bite drain less stamina if any.
- Let Cerato width stand heavy stun attacks with charge bite.
Bonus: make all animals vomit quicker so they aren’t as long stuck without running or attacking.
Can we get other anti-aliasing options instead of just TAA? Even just the option to turn TAA off in game.
make the raptor cant pounce other raptor that is in your own group. This would ensure that you do not surrender to the enemy so quickly in a fight because you are not able to let go of your team member and you can still attack enemy raptors that are not in the group
For mating call system, for avoid certain problem that would be good if the player is single since 20minute and not of group during 20minute, at you to see, and also once made there should be a small logo which indicates that one can start to make the call of mating (statute single). And in the worst case only singles who have the logo activated can hear, and also you could manually activate the mating call system once you have single status and wait another 5 minutes to call, and the mating call system will last 1 hour or 2 hours. Some will tell me that it's a long time to reach the single, but this will make dating much more serious, we could even have ADN for it to be faster to have the single status ready to call or even eat certain plants there to increase those statuses ^^
The new turning radius of Ptera is a fever dream.
The flying in the isle looks and feels jerky and weird. You press "A" or "D" once and already make a sharp turn.
Basically preventing us from smooth flying.
Cool that you try to give ptera some love but it hurts to watch as I fly my ptera
After more experience with the new AI, I have mixed feelings about it.
- While it is realistic that AI is rare, and I like that they don't spawn at hotspots (to clear the whole hotspot issue) because you don't see any deer yourself every day.
- Give us some tutorial eventually, a lot of mechanics should be at least vaguely explained, like bleed, patrol zones and most importantly, Ai.
I feel like even though some have figured it out on how to hunt AI but many will not be so lucky and may result in more herbi players.
We gotta fix fish ai in a ton of areas. Big time in the swamp fish can thrive in the swamp. gotta make the ai spawn more. If I'm in a place like north lake/swamp i should see fish out and about and not worry about potentially not finding anything and starving for that reason.
Maybe add different ai for the certain areas so animals could thrive more? Obviously not all these suggestions should be added just a few to make certain animals now and in the future have a better experience.
Freshwater fish like early gars bowfins and lungfish
Coelacanths and other lobe-finned fish
Sharks and rays in both salt and freshwater
Amphibians like giant salamander-type creatures
Land animials i cant really think of any good ones..
p.s i am fully aware its a small team but ai does need a fix for a good overall experience. even if you gotta fix other first. but imo its a important thing to work on (already sent this but idk if devs read feedback so ill send it one more time
This version of gateways lighting had the most atmosphere in my opinion. One day I hope it makes a return (without bringing back how dark it was when it rained during the day, though!)
The night vision that accompanied it was also my favourite. I think the darkness in the distance with night vision needs to make a return, along with the crickets that suddenly went silent. It really made you feel fear for what could possibly be out there.
if you are almost on top of a branch, it would be nice if you could climb directly on it like the herrera does, it wouldn't change anything of the hypsilophodon climbing mechanics except that you could climb over the branches when you are almost on top of them. This way you wouldn't have to do so many unnecessary moves and stamina consumption just for one branch.
once allo, rex and elders are out delete legacy. Its just a dark cloud cutting the playerbase in half also making new players play a completely different game. It leads to the people saying "oh the isle has been in development for 10 years". even though it was like 5 or 6. Its just a burden for the game and if players want it that badly just make it a free game or something completely seperate to this isle.
Buff teno. Its only a peace of walking meat anymore compared to the cerato now with its stability buff.
Ceratosaurus bacteria is unrealistic and ridiculous. One of the reasons Ceratosaurus is so powerful is that when it gets just a couple bites in on something it can make its victim die of starvation or dehydration if they don't find food or water quick enough, which is only worsened by it taking it out of your stamina as well.
Make vomit sickness slowly fill the stam/water/food bar instead of instantly snapping up to its set amount. Keep the amount of bacteria the bite administers the same as it is now, but give the victim enough time to abate it by resting or licking a salt rock.
At some point AI should be improved to be more than bots walking around randomly in the same spot. The deino experience would be greatly improved if the boar would come to the water and drink. Of course this would also require a rework of how AI detect players. I know the current argument is that the AI can hear the players and that's why they detect even when players are well hidden. But that argument does not really work with a deino sitting still under water. Can't see how the boar would hear the player then.
Add the ability for small Dino’s to grab and drag organs out of large Dino’s, for Dino’s like troodon, if they find a stego carcass or kill a stego, they can’t even eat the organs or get any diet from it because the organs are too large to grab, it would be much better if they could drag the organs out instead like a body so they can still eat organs
i feel like the quality of new skin patterns has drastically lowered. instead of well thought designs with unique markins, spots and stripes we get skins that look like messy patches of colors just randomly threw, without even creating layers. please improve the designs, at least the upcoming ones
I've seen a lot of the new update that came out six days ago. Personally, I'm very pleasantly surprised by some things.
However, I also have some criticism and a few suggestions for improvement:
- Bush sounds:
The bushes and forest floor crackling and making sounds when you run through them is very good, but the volume should be adjusted so that smaller bushes are quieter than larger ones. - Peteranodon:
I personally think the flight start from a standing position is cool, and the wind and maneuverability are also very cool for fishing and the like. However, I would like to see the old control sensitivity returned for long-distance flights, as these more intense steering maneuvers don't look good and are uncomfortable for me. I would therefore welcome a mode system for Pteranodon where you can switch between two modes (Pteranodon Control before the update for long-distance flights and Pteranodon as it is now). - Biting open bodies:
Whenever I play Cera and want to bite open bodies for organs, my Cera stands there like a petrified statue and the body opens without any animation. I don't know if it was just me or if others have experienced this too, but please debug this if it is a general bug. - Small dinosaurs should be able to carry or pull out organs:
It would be more than fair and for the small dinosaurs if they could pull out the organs, such as a Cera pulling a dead Deino away from the water.
Otherwise, I am very, very happy with the update itself! Good job, devs! ❤️
better and more fluid rag dolls tired of dinos lookin stupid when dead on the ground kinda breaks immersion when a omni dies and clips into itself sometimes
Imposible to survive on juvi carnivores if u dont spawn on west access there are no bots dislike
Legacy system was much better sometimes u guys don`t need to rework all the mechanics
If we’re going to punish carnivore players for getting the cannibalistic mutation by essentially putting a target on their back, I think the same should apply for herbivores. If a herbivore kills more than a certain amount of its own species or herbivores in general, then herbivores themselves should also have their skin turn white and red to let other herbivores also be aware of their cannibalistic intent. This would make herbivores have to think twice before just blatantly killing other herbies.
Please add some sort of PVE if you’re so hellbent on it not being a PVP game. In dondis stream showcasing the Elders he describes the players as sitting in the corner growing and then going to PVP. I’m sorry but if you’re playing half of the roster (Herbis) you literally can’t die unless you PVP and there is NOTHING else to do, if you expect the player base as herbivores to meander around eat plants, and meander around more for eternity then you’ve lost your marbles.
- Sincerely a confused player
One day the game will be good and roughly balanced.
Failures are part of the process, but we must take advantage of them and correct them to eliminate them and not drag them out.
Today (from my point of view) we are on a critical failure with several blocking bugs that destroy the goal of the game "FUN" and try hard.
React quickly, strongly, and well.
The work put in is never forgiven, it shouldn't be seen like that.
Good luck
(especially to the community for enduring this)
The new bush sounds are a cool idea dont get me wrong, but:
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I think the bush sounds should be quieter and shorter if you graze the edge of the bush and louder and heavier if you run through the middle.
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If the bushes make sound then i think nearly all other foliage should aswell. Currently the plants with big leaves and solid stems make zero sound and the ridiculously tall grass is strangely quiet.
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Physics foliage should be expanded upon, currently it only affects one plant and its extremely buggy. This one type of plant will randomly have a spasm even when nothing touched it and this is why most players just turn it off. Again, i think this should be extended to nearly all other foliage. The new grass trampling mechanic could make the grass bend out of the way when you run through it and bushes should wiggle and deform when you run through them aswell. It would also be cool if foliage was blown by the wind.
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With the addition of rex comes a new mechanic, tree trampling. Which is when i think is the perfect time to make these changes. Trees should also be interactable, not just destructible. For example a small tree could sway when a herrera jumps in and out of it.
1 request 1 idea
please fix the dino sometimes being not in the same angle as the terrain is. it looks weird to run up a hill and ur dino not being like on his legs fully. i dont really know how to explain this but i think yall know what i mean
also, could we get like a sort of ragdoll animation when falling from a greater height? it looks weird to look at a looped animation when a dino should be like swinging his limbs because of falling, which is a natural response for such situation for every being
please add a respawn button or something im so sick of finding cliffs and drowning myself for 10 min if i dont want the spawn or decide i dont want that dino anymore
Please give trikes more colour options for skins, it's so limited compared to the other dinos. Even some more accent colours that aren't yellow or orange would be great but more general colours would be even better so everyone isn't various shades of black or grey.
Please give deino's more vision underwater, like 80% of the time everything is pitch black for deinos with only a couple minutes of murky unclear vision that is somewhat playable. Also please tweak the fish ai spawns. I once spent an hour going up and down the entire water acces- swamp river system without finding a single fish. I did wait around for fish to spawn before moving on and I only lived because i got really lucky with finding dead bodies
make ceratos instantly 10% slower when doing charged attack rather than doing it 5 seconds later
Hi devs. Please remove friendly fire between dinosaurs of the same species, except for those with a cannibalistic diet like Cera and Deino. There are too many mix packers now, and it's ruining the game.
Reduce the amount of meat that has to be eaten to unlock cannibal mutation or allow it to unlock on the 3rd slot.It doesn’t make sense for this mutation to be so challenging to get:
• Extremely unlike to unlock unless the stars align with same species food availability.
• player is at a disadvantage because the skin is so obvious (I like this but it puts you at a disadvantage in most scenarios)
• it takes 2nd slot further reducing your viability without other “better” mutations. Once you’re adult you’re locked out of it.
A thermal at the sandbank north of the Water Access dam would be extremely beneficial for Pteranodon, due to its diet players are incentivized to make the trip between the coastal area and the dam but doing so consumes a huge amount of stamina and forces players to sit down and become inactive for longer periods of time
A thermal there would provide a way to overcome this while still making players have to plan ahead and make sure they make the trip at the correct time of day or be forced to deal with the stamina cost
Edit: small grammar corrections
Please improve game optimization, only game I've ever played thats took my temps above 80 🙏
Game fr just made deino unplayable "lets make little water sources so no one has to risk drinking from water" and cuz you can why not go ahead and make fish spawns not even exist. that way nobody can play Deino and a chunk of your players be completely demotivated to play. Deino is a predator that should be in the game. Not destroyed and Unplayable. Even when no ai bug and fish do spawn. A adult deino cant grow if you get unlucky with players just not drinking water exactly where your at or crossing exactly where your at. Add more ai in the game please. More land ai and definitely more water ai
make rain more rare for the love of God
AI for small animals such as ptera, troodon and beipi are CRUCIAL for survival and there should be plenty of them. schooling fish, crabs, frogs, turtles, rabbits and chickens should be common
Find a better, more efficient way to deal with all the amount of cheaters
Fix herrera climbing. Im not sure if this is intentional with the new update but ever since then herrera climbing has been so buggy. I cant go up any surface at all without teleporting backwards or to the side or off of whatever surface im attached to. Its not a lag issue either as Im running the game fine and my ping is low.
So many complaints about the AI being completely bugged after the update and complaints about the exaggerated sounds of the bushes all the time and every day in the feedback channel, but not a single word from the devs about it? They should at least say whether or not they are working on fixing this as soon as possible. Not saying anything makes the feedback channels seem useless, since they are not even read by the devs.
Make the cannibal skins change more depending on how many of your own species you've killed/eaten so that its not just a drastic skin swap over to albino. also making the player feel more accomplished if they're full canni skin compared to a fresh canni.
Give Hypsi more range to aim it's jumps when climbing and reduce the amount of stamina it uses when jumping up to climb a tree.
Call it a skill issue if you want, but climbing trees as a hyspi feels somewhat impossible to finally reach a branch to rest in. Consistently bouncing off the branches or not being able to cling to a branch or aim toward it. Sometimes not even having enough stamina to get up to the top of the tree.
Please put a giant kill plane underneath the map, far beyond the existing water plane. Why?
Because spawn codes are busted and love to put you under the map. My partner is effectively locked out of playing NA 2 because the game spawned him underneath the water, his food/water won't go down, he doesn't even have any visible dinosaur on the tab menu, and upon searching "under map" I've seen multiple other people with the same issue.
It has been seven hours since a help request has been submitted and no help has actually been given so far.
/unstuck does nothing in this situation but shove him further underground, logging in/out does nothing, and there's no way to kill his dinosaur. Why can't the game just kill you or despawn you if it detects you're below the map at -500 altitude??? Most other games have kill planes out-of-bounds or something to at least warp you back up if you completely fall out of the map.
I'll keep spamming it until it is seen by the devs, but focus more on PVE, we really need it to enjoy the game more
Devs why do you seem to hate Troodon so much?
It's got very low health, most dinosaurs can one-shot it already. But you decided that that wasn't enough, and chose to nerf its speed as well?
The lack of small AI spawning isn't doing it any favors either. For instance I just ran into a very annoying situation because of this. As a hatchling Troodon, I was forced to attempt and hunt a boar because I could not find anything smaller like chicken or rabbit, or even corpses for that matter. Even then, I can't kill the boar because I either A. Cannot keep up, or B. The boar ignores my biting and continues to walk as if nothing is happening despite me being latched.
If you're not going to fix the AI spawning, can you at least give Troodon its speed back so that it has a better chance of finding food before it quickly starves to death?
Juvie troodon was too fast back then, but an increase to 20-25kmh would be nice
Not too fast like before, but still able to catch up with most prey by the time it finds any
Ok so I got this from a mix pack video and it was against it which I am semi against it and semi with it here is my reason 1. mix packing is realistic even now animals use mix packing now for example Cattle Egrets and Water Buffalo they work together now yes they are both herbivores but there are accounts of animals now that are carnivores and herbivores working together and with this I ask that we keep mix packing allowed as the only reason its unbalanced is because certain dinos are unbalanced like Trike and Stego one of them is 9.5 tons while the other is 6 tons while the largest carno is 1.3 tons so add balance to the game and leave the realism.
give us some day light in the game please! ❤️
I think the minimum requirement for night vision should be that you can clearly see your entire dino and some of the ground around it. The current night vision just isn’t fun. I get that big dinos are supposed to have poor night vision, but at least being able to see your dino and a few centimeters around it would be good. Something like the night vision in Legacy, where you had a small visible circle, but with an Evrima twist.
And what the point even for the night vision? All it does its just turning your screen light up. It doesnt even look like night vision like legacy. Best off all it doesnt even work at night XD
Please fix knockdown for fruits, even past 50% growth I can't knock them down as Teno and Pachy. Also if Teno's ALT LMB and RMB sounds could be looked at, the adult attack sounds have been broken since update 3.5
sparring is so ass now, revert it i beg. it was fine as it was, plus something doesent feel right with the movement or the camera on every dino
make water more intractable again like it does on the update 3.5 trailer i have noticed over the recent update most lakes and ponds dont have interactive water its a minor issue but its some very cool details.
and plz change how the water looks in general its just flat and blue we have had better iterations before (gateway preview)
and bring back momentum for pt again plz its an unnecessary nerf that makes the one thing the playable does even more boring and bring back the gradual altitude increase costing less stam because the removal of this makes ptera have no skill ceiling and a bland playable
trike fresh spawned weight is unrealistic. its a size of a yorkshire with 100kg. adjust it weight gain.
When crouching in a bush you shouldn't make any sound. Or at least not as if your full sprinting through it.
maybe make the spawns little bit closer when using the spawn code. my friend was placed soo far away i couldnt see her tag lol
Make it so trikes cannot stun lock other trikes... every time i play trike some random trike comes up and stun locks me and i cant do nothing to stop it...
can you add a ability for trike that could be able to knock down lines fruits from tall trees??
Please add momentum back in Ptera flight. The flight momentum felt so real and good and now it’s just gone/flattened and I don’t understand why.. it feels so so bad. As one of my fave dinos it just feels so disappointing. All this dinosaur has is flight. It can’t interact with other players much, it can’t fight (and its not supposed to I get that) , I don’t understand why it’s being constantly made worse
I really dont get why the lighting and other signifigant visual areas like grass and rendering need to be completely overhauled every update, it feels like 4 times a year we get new lighting for absolutely no reason. Gateways original lighting had no real complaints yet its been changed several times with some versions being just as good which is fine, were all open to experimenting but why keep changing what the community it happy with to the point where the lighting is pretty awful right now.
The new grass has potential to be really solid, but there needs to be some variation, having the same tall grass in every area of the map aside from swamp and highlands makes no sense and the new far away rendering making the game look awful at times. I think we should have short grass in certain biomes to further differentiate and make areas feel unique, still keep the tall grass it looks good but have it in areas where it fits and please fix the distant ground textures they look terrible.
fix ai please.. its bad out there!
Just remove deinosuchus at this point every update makes it more and more impossible to survive
In the images above it shows some plants and factors that were better in Spiro, for example the oceans, graphics in terms of light and lighting, and the textures that seemed to have more sharpness and resolution.** Gateway is the best map they've ever made, but these things make it kind of empty in certain parts. They could add to Gateway those beach plants and shrubs, etc.**
And please, I know it's not the most important thing right now, but the game used to have such beautiful and stunning graphics between version 0.12, when Gateway was released, and up to 0.15. After that update, a lot was changed or removed in terms of lighting and graphics overall beach brightness, dynamic ocean and water movement, bloom and VFX were removed. The game's graphics were one of its most striking and beautiful features. After Redwood or the Rex, maybe you could prioritize a graphics update it would be really great!
I miss just being able to chill on my FG deino. Ever since the introduction of the Mia, it’s just been unbearable to play and just chill. FIX IT!
add a family group feature that tells you if you have relatives related to you, if they are still alive where they were last seen etc
baby trikes should not be able to gore small omnis and troodons. It visually doesn't make sense since their horns are still tiny and curved. Maybe the penatly can be taking damage rather then dying instantly
Give the Dryo dodge invincibility-frames. Basically when the Dryo dodges there would be fraction of a second where the Dryo has no hitbox, making it look like any attack missed. It would make Dryo much more fun and it wouldnt be op either because the Dryo can only dodge twice before it has to regenerate its charges.
It should boot you when you sit too long in the selection screen. I was in the midst of fine tuning my skin when i got interrupted. Didn't even realize i was still in-game until like 2hrs later. Sorry to everyone who sat in queue 😬
Ptera flight should focus more on momentum and less on stamina. The stamina cost is absurd, and the stamina regen rate is even moreso - a creature who lived in the air can't go 20 ft up without losing all of its energy? Gaining all of this momentum when diving, and then being unable to recover any of that altitude without a stamina cost? Not only is it unrealistic, it's frustratingly boring to play with. I'm not saying it should recover all of its altitude, but so long as Ptera has enough momentum to go up, it should be able to go up without stamina depletion until reaching the point where it has to flap its wings to keep up. Reward players with an interesting and dynamic flight system. This patch's iteration is nothing but miserable.
Why do the bushes need to be so loud! Oh my god! Please turn them down!!! 😡 it’s definitely not giving “realistic” if that’s what you were shooting for!
hotfix the stuttery movement when using A & D, it used to be so smooth.
Increase the amount of spawning small animals like bullfrogs, fishes, crabs etc. especially in swamps and jungles, bcoz in real life the population of small animals are expanding rapidly.
I believe that the tech that allows people to drink while walking should be preserved at least until deino gets its rework. No one wants to put up with such a currently unlikable playable and drinking behind a rock is no more inhibiting for the deino than drinking as you move around, which also is something that requires you stop near the water for a moment and has the tradeoff of limiting your camera movement. It is also perfectly fine for creatures to run around or drink as they move instead of standing still while they slowly gain water.
My thoughts on the update so far- Im having a blast new map is cool. I can hear AI so them being invis for a bit doesn't super bother me, tho it should be fixed.
I do believe the overall performance of the game has gone down quite a lot. which sucks cause i play on an old gaming laptop, the dead grass kinda looks not super great everywhere, in patches it'd be fine but it feels like there is too much.
AI fish aren't real, and do wish to play some deino again at some point but starvation is eating me, Cerato CC resistence is a little bugged right now which will also get sorted im sure.
But overall the games going well, if i had one thing to say, take a small break on working on the map, and dinos for like a week or two, focus on the bugs and performance issues then pump that out for the public and then go back to what ya'll where doing previously.
I have thoughts on the aging system and stuff. Just not super big fan of that. (mind you i think elder is cool, i just dont wanna lose a dino to aging over time. Part of the game is staying alive for long periods that make me feel like im having a blast.) BUT however i think thats largly depedent on how long it takes for you to die of old age, or get weak and pitiful.
I think the games not in the best state, but im still having fun with it. Mind you these are my thoughts, and the thoughts i'd like to share with the dev team.
I feel I have to rescind my previous post somewhat: After discovering how AI mechanics work it's not really an issue anymore for land grabs. HOWEVER....the fish spawns are still a massive issue for ptero and deino.....that is all....
Give troodon back their original baby speed, so slow and tinny is not even funny ...
Make maias quadrapiedal stance run faster as it looks Goofy and 35 kmh is way too slow for something like maia. Change it to 40 kmh and make the acceleration take like .2 seconds longer.
It would be a nice addition to the game adding an airport. This is my quick sketch of somthing i would like to be added posibly smaller. Right now the south plains are just boring and all of the other structures get little to no traffic in legacy docks was the best place to be and if an airport was added like this, it could add more lore and honestly be a cool place to chill like legacy docks if places were to be added that allowed smaller dinos to get to and be safe.
Add interesting challenges to manage like several types of disease, ticks, infections that you have to heal in various ways.
Special healing plants both carnies and herbies can sniff out when they need them.
Basically this will make the gameplay less stale in-between social interactions.
Each of these plants should be somewhat rare and mostly grow in a specific part of the map which would encourage exploration beyond the usual routes.
Remove the ability for hatchlings to destroy nests.
I don't see a single practical reason why you would ever want a freshly spawned hatchling to be able to break a nest. Twice today I had to rebuild a hypsi nest from scratch because upon hatching out of the egg, the hatchling immediately started attacking the nest and broke it completely.
Hatchlings not only have a tiny hitbox which means you're going to also be hitting the nest trying to kill them, but herbivores can't even remove the dead hatchling-- meaning they have to pack up and rebuild somewhere else.
The same nest-destroyers tried to take five more eggs during my stint of nesting despite hitting block/decline every single time; the fact that people will just sit and join nests for the sole purpose of breaking it just sucks the fun out of the entire mechanic.
Again, I'll reiterate: There's no reason why a fresh spawn should be able to break a nest other than to intentionally grief. It's a waste of time, energy, and resources to have to rebuild because the tiny 1 pixel speck you tried to nest in decided to be a menace.
(Just in general I'd be in favor of hatchlings having their dmg totally removed, tbh. If they can't even go eat on their own, why should they be able to damage nests/kill siblings? If they're big enough to leave, sure, fine, have a free-for-all I guess.)
I know it's hard to program such a complex game and I'm very grateful that you put so much effort into it but... you often work in the wrong areas. The lighting is constantly being changed and it gets worse, not better. In the last update, some bugs were fixed that I didn't even know existed, while serious bugs that have been around for a long time were ignored. You've designed new plants that are just decoration, for example these little luminous vines in the jungle. They look quite nice but they're just decoration, a little out of place and... couldn't you have used the time to fix a few hitboxes? Are you even reading this? You're reworking beaches that hardly anyone goes to because you can't find much food in the saltwater. Something's been going wrong with the AI lately. It says you've made fish spawn within a wider radius, but instead, every AI only spawns right next to you. That must have been noticed in the horde test, right? What was the point of the horde test?
i feel like herbi can't die like triceps/diablo/stego on EVRIMA , only small/medium carni available , and we know herbi regroup most of the time , for solo/duo player has a carni we cant do nothing , so please buff of carno /add giga or t-rex to EVRIMA , please ?
Please give us this white teno male display back 🤍
UNDO the baby troodon speed you cant even hunt chickens if you manage to find them, who thought this was ok?
can we revert the ai spawns, as a carno who survived till 25% just now i only saw 2 ai and they werent even in my diet, i ran from west to west rail to south plains and only TWO ai please fix it
I've been thinking about it, and while I DO think visible AI should still come back, I've decided I don't mind there being AI prey being hidden but present in the jungle parts of the map - it'd make going into forested areas more interesting and worth it for carnivores if there's actually a chance of finding food in there. (just not for beaches and plains type areas, that's where the visible AI needs to return!)
That said, instead of just having us hunt the hidden AI by sound the way it is now (a bit buggy in general, and basically impossible with turtles, crabs, and other more silent ais, you just have to rely on luck - another reason it doesn't work well on the beach), there should be a way to track them with scent or footprints. Like, when you're in range, a small trail of tracks will appear and you can follow them closer to the general area of the AI critter with the usual tracking method. It'd make it a bit less frustrating, and give people a reason to learn to track stuff via footprints/scent, which I think a lot of people don't use much at the moment.
(Also, bring back the baby versions of the AI, especially the boars, because being able to go for a baby pig was a godsend for juvies not yet ready to take on Jason Boar-ne.)
Just a few places I think could be in use of new Migration Zones:
1: Northern Ridge
2: New Riverdelta Expansion
3: Combine Eastern Coastal zone with more jungle into a bigger MZ
4: A zone near the coast of the swamp
why do maia galli and stego as well as carno and maybe dibble accelerate so slowly
and trike looks a little goofy being able to spar and accelerate so fluidly /:
why not make trike and possibly dibble and other large dinos with a lot of damage output at least have a slow acceleration
at least in comparison of the two trike looks kinda silly moving so quickly compared to stego taking a while to move sometimes and trike is supposed to be the heavier of the two
of course this is only refering to initial acceleration to top speed and just pointing out triceratops has nearly instant acceleration that looks somewhat out of place
Would be cool if this list showed us the actual biomes that most of these players were in... instead of where their diet is growing at the time!
(Also Maia's highlands location is misspelled, as is dibble.)
Please add more mutations you can get ingame by doing certian things, they're such a nice PVE aspect that is rewarded appropriately
Abandoned Egg Idea
Nesting and hatching, as it currently stands, is pretty rough. Its rare to find eggs available in the first place due to the multiple conditions that need to be met before they're able to be created/selected. What if we offered a way for players to be nested in, get some of the perks from being nested in, and allow them the chance to get an egg-to-grave life cycle without the need to rely on the chance of other players.
Thats where Abandoned Eggs come in. Yes, it's basically ripped from BOB. No, I don't care. ||If other games can steal ideas from us, why can't we?
|| Functionally, the eggs would work something like this.
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Several dozen dedicated possible spawn point zones for abandoned nests. The idea behind creating so many is to make sure they're not necessarily camp-able for predators.
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A random skin, designed by randomly pulling from two opposite sex animals currently living on the island.
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A source of baby-specific food nearby. Possibly a short burrow filled with mushed meat/regurgitated plants? As a way to a) ensure the players don't just... starve, and b) provide more visual interest for the nests themselves.
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A randomly generated mutation path that is pre-selected for the player from the moment they spawn. In laymen's terms, the game decides your mutations for you. This entire feature is generally for those that want to go the extra step and introduce a new layer to their survival by eliminating choice in the first place. you eliminate the choice of skin, you eliminate the choice of gender, you eliminate the choice of pretty much anything other than the species you are. This is another way to provide those limitations to those players, not only as a source of difficulty, but also inherent randomful-ness that could influence each life that the Abandoned Eggs provide.
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Maybe an achievement for reaching Prime Elder from an Abandoned Egg on each animal? Possibly unlocking a pattern as well for a few animals.
Hi, the Triceratops is way too slow when playing alone. Even small Troodon will kill you, even if you're two Cera. Why spend 8-12 hours growing it just so the tank dies in slow motion? It's zero fun, but the main thing is that Cera gets stronger and stronger. Have you checked your servers? 90% of Cera play is with groups of 10-15 people. It's completely unbalanced.
Remove patrols PLEASE
Patrols are single handedly making players not move. Constant food, no need to move. You can sit in a single patrol till your full grown. This caused a large area of the map to just go dead. a main one is swamps. Before patrols you had dibbles, stegos and all the carnivores going to hunt them going to the swamps because it was their migration. THIS KEPT PLAYERS MOVING. Now its just hey I get diet from sanc and sit in a patrol and wait till im full adult and then I go kill people, such fun gameplay and I know devs you guys dont like this sort of style of the game its not fun and its not how its meant to be played. People still go to delta yes but its not nearly as much people. I Get what you guys were going for with trying to give a pitstop for players in-between migrations but thats just not how you do it.
Give large trails that go between each migration giving little amounts of food along the way so players will not starve but they will still have enough to get to the migration. If we did trails instead of patrols I feel alot more people would move since its not just wait till you are full grown in a corner simulator.
AI spawn x7
at the same point and nothing around
Suggestion: Pteranodon + Deinosuchus Symbiotic Friendship
Add a unique interaction where Pteranodon and Deinosuchus are core allies in the ecosystem. Pteranodon can clean Deinosuchus's teeth, just like modern-day birds do with crocodiles. This mutualism benefits both: the Pteranodon gets easy food (leftover scraps)
They are always seen sharing meals—whether it's a fresh kill or scavenged remains, these two species are known to never fight over food and often hunt near each other. This deep bond adds both realism and charm to their behavior in-game.
Suggestion: Voice chat
I have thoughts about adding Voice chat in the game, so that only same dinosaurs can communicate to each other and the other types can't know what they say.
Example: Two Carnos is talking to each other and there are 1 Cerato, 1 Pachy and 1 Carno are eavesdropping to them, So Cerato and Pachy will listen to there F call (like in chat) or can't hear anything (developer decide) and the third Carno who eavesdropping can know what they speak to each other (even if he not grouping with them).
PLEASE.
i need to eat or at least grab while latched...
How about adding a SA server to hordtest? Since the normal Evrima SAs are empty, you could remove one and put it in hordtest
Perhaps a setting of some sorts to reduce grass density since its been making the game constantly laggy ever since it got introduced? Obviously not remove it entirely but it's for sure been affecting fps
make canro 1.5 tons
more ai? or fix the spawn locations or something lmao food is a scarcity
says ai has been fixed but doesnt say about water fish ai, hopefully thats the same and its been fixed
THANK YOU for the hotfix 🙏
There is a serious and difficult idea to improve the gameplay and optimize it in the form of shifting the load from servers to users' PCs. The text turned out to be long, so I upload it as a text file.
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Please fix Raptors stamina drain on other players while pouncing. Raptor needs it, by removing it (in the new patch) you are taking away one of his key mechanics, also the neutral pounce is useless bc of this now.
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The Stego fix is really good, we just need the same for other playables like Maia, which also has a broken hitbox (hits you when it kicks, even though you are on the other side etc.)
I think this game needs to take a look into its hitbox problem sooner than later. There are too many instances of a creature, especially horned creatures, having an extra body length of forgiveness when they try to hit anything. I’d personally like to see adjustments to hitboxes that lead to less charge murders. I’m sick of getting killed while standing 4 feet away from something.
the devs are too lazy to fix omni pounce stam drain,although it states they did in the announcement. so they straight up removed it. thanks devs again for removing a core mechanic of the omni
Sincerely thank you devs for working these bugs out relatively fast. A welcome surprise! Good job team. Keep it up. (now fix all the other bugs too thx :))
I know that everyone is eager for new dinos/content to be added to the game, but might I suggest prioritizing fixing the already existing combat mechanics, hitboxes, and other major issues such a ptera stam first? These are massive issues that should be dealt with promptly, at least as promptly as possible. Not things that should wait until the next big update.
could we please have the deathmatch gamemode option for servers added where theres no hunger, thirst or growth and you just spawn in a basic testing map with little to no foliage and get to kill eachother, currently the game is horrible since its impossible to grow the only fun dinosaurs which are carnivores so this would atleast let servers have fun doing the only fun mechanics in the game by changing from survival to deathmatch
Thank you for listening to people's complaints, great update. Even if it was a patch.
Please focus more on optimisation though.
There's also an issue (unsure if it was an intended feature, or if it was patched rn, havent tested it.) But you are able to infinitely stunlock another trike if you fight them by just repeatedly hitting the head or tail as trike when their animation finishes when getting up.
Make old bot spawn system from legacy right now there is tooooooo much bots and they are no needed
revert dibs spar changes to before the HT
Fix Trike's thrash attack, but keep the 900 bite force.
Trike, after this update causes 4k, and can reach 8k with a 2x multiplier.
Make thrash attack deal less damage. If you keep this up, 2 trash attacks and the rex will be dead.
Make Boars and Deer spawn in groups again plz
QOL ADJUSTMENT
Sitting still for 10 secs, or immediate activation upon sitting down, should slow hunger/thirst drain significantly more but also slow growth time. Would help AND hinder everyone fairly whether you like to hide and grow in place or explore and interact with everyone, or even as a deino who could benefit from significantly less hunger drain and more realistic (longer) growth stages as a fair hinderance.
was hanging around the new sp area. heard a hadeda noise. took my headphones off, trying to determine how the hadedas calls were sounding so loud through my headset (i live in south africa, hadedas are normal here).
Anyway, i am quite uncertain whether to feel happy to hear a familiar call or whether to fall to my knees and beg the isle gods 'please. literally anything but a hadeda'. or both. its probably both
(unless, of course, the game doesn't actually have hadeda sounds and this actually was me hearing them irl)
I think Deino's nightvision is still bugged. This is with nightvision turned on :' )
Trike feels like a proper Apex now, and something u should avoid unless u have the power to take one down, good changes
Another L update.
Just nerfed the already high skill cap raptor.
make it possible to view damage and HP on replays, it will be easier to identify cunning cheaters
Suggestion: Deino bite force should be 800. Since apexes are scaling according to size and all
can we add territory for carnivores like migration zones for herbivores
so there needs to come a mutation or mechanic that you can pee on trees or draw blood from animals you killed so other players know its your territory.
also this can be seen as a place where carnivores are going to challenge each other but make it un smell able for herbivores.
and give that these territory give certain boost you can choose just like mutations.
Like migration for carnis or warning
Subgroups in groups, something simple like the group leader being able to assign colored nameplates to different party members. this will help organize big packs like troodon and omni. as well as making playing with randoms that much easier.
Herrera should be on Pteranodon's diet as dots, Ptera needs a dots dino and herreras are very huntable by PT, it makes sense.
if a area is walked on a lot it should turn muddy and if foliage is walked/interacted with a lot it could look beat up with broken branches and stuff. It makes the world look more lived in
revert dibble spar changes to before HT it gets tail ridden to easy now
Herbivore Food Values and MZ changes
Increase the food value for herbivores so they can actually enjoy food and maintain their diet. However slightly increase the hunger drain of herbivores so it'll promote the need to keep travelling to a migration zone. To promote migrating further, grant small minor buffs to all players who travel to migration zones and stay at the mz for a significant amount of time, and the buffs will stay with the player for a limited amount of time even after the mz has moved. So even while travelling they are promoted for playing the game the way it's meant to be played. (Buffs ONLY apply when in the mz).
Please add fishes and elite fishes in the swamps how can i survive ! on EU4
^Please re-add fish in general. Swimming the entire length of the map and not seeing a single school of fish or an elite fish is wild.
Please give trike some a bit lighter colors for the main color (first one after the male one). They all look way too dark, making the hues not seem so distinct between eachother, and give way too little room for creativity
Dunno if it's just me, but half of all dino patterns are kinda weird to me, i dont like stripes on most dinos (especially Allo, def needs a new pattern).
To the Isle Team: Huge thank you for the patch. Addressing the concerns and inconsistances, and being transparent about what was changed, is amazing. Thank you for your hard work continuing to make this game what it is.
I don’t know if the AI fix is only on official servers but any server I play, the fish AI hasn’t been working. So please add more fish AI
Unusual request I know but could we get better patch notes? I miss the days when patch notes were neatly organized and things were explained clearly
Please add spawn selection back, why we have to run all the map to go to the location we like to play?
Make it so you can't alt attack with 0 stam. It makes no sense that the attack that takes stamina can be freely spammed when you run out of it
FPS and ping has gotten a lot worse since trikes release, you should try to work on that.
ik maia just got a buff with increased attack speed but it still is super weak to small and fast dinos such as omni. maybe increase the range the attacks have as at least when i played maia it seemed many attacks where hard to hit and missed ?
remake eyes of most species. not only they look cartoonish but the colors you can choose are completely unrealistic. the whites shouldnt be showing and maybe herbivores could have horizontal pupils instead? they make more sense than round ones
give back omnis stamina drain, no idea why it was removed completely, just giving less tools for omni, thx for omni nerf LOL
Make S plants spawn more at south plains. As a fg trike, im trying to do my best to have S diet but it gives me barely 10% every patrol zone, and the time I wait for another zone it drains everything.
the sound of the bushes right now is perfect please keep it like this🙏
I believe that the way darkness behaves in this game makes it nearly impossible to travel at night while being anything less than a carnivore. I find myself having to log out every time night cycle hits while playing my Trice dino. (Yes, night vision is on.)
The game has dark sections (Forrest, jungles, pathways.) and the black screen that fills it isn't posible to navigate through. I don't want to risk falling or getting myself stuck because I can't see at all. It's not even the dark sections that I think is a bother, because even when I travel under open sky, full moon blazing, I can't see my dino on a grey bridge even...
I'm fully aware that the game is designed so that herbivores has a disadvantage at night, considering it's much more difficult for a carni to survive if they can't see their prey.
My suggestion is this. Make the range of the nightvision different between the species too, but allow us to see a small area around us too with a bit brighter section. Then fade it out as distance increases. Just for traveling purposes. Maybe then people (specially newbies like me) don't feel the need to log off when it becomes nighttime, and carnis get more prey staying on the server.
Please don't forget about mid-small tier balance and gameplay when the apexes are in.
The game is a lot of fun when smaller dinosaurs interact with eachother, and if there is no real incentive to play them, the game will become akin to legacy with the majority of players at any given time being an apex since only other apexes can take eachother out.
I'm not proposing to have everything be able to fight apexes, because they are meant to be the strongest of the strongest, but I wish there was just some sort of reason to pick smaller creatures.
As a carnivore, you mostly have to hunt your own species because all of the herbivores are usually protected in huge megaherds of trikes/stegos and dibbles, which is why there have been more cannibal carnos since trike came out.
Why have to constantly run and get body denied when you can pick the stronger dinosaur and 1v1 or 2v1 a full grown mid tier as a juvi?
Poor pachy has been rotting in the corner for several patches, seemingly totally unloved.
Please don't forget about us little dinosaur players. ❤️ :)
Unfortunately, the aquatic AI isn't fixed.
There's a spawn when the server restarts, then nothing or really not much. Frogs aren't part of the game (nonexistent), and I think I saw one turtle even before this update, but they were never actually present.
The fish have a spawn when they restart, then nothing or really not much. Some lakes, probably very dirty, don't have a spawn, "Lazy Lake," to name just one.
Oh, the crabs... well, same thing, not seen.
After too much Ai is not good either but enough to grow and maintain it once grown up is a minimum I think.
Before this update I played a lot of ptera (this is no longer the case now I find the flight mode disgusting and the takeoff the same) in short by being "alone" at a lake I found fish at least every 2 days in games I survived and sometimes every day. what hell
New feedback list
- turtle / crab over spawning beach south of sp
- fish not spawning consistantly in sp lower, delta, North lake, Water Access and Highlands Lake
- Trike damage (thrash kills stegos) and regen are too high.
- herbie diets are dissapearing off dinos (like back in feb)
- river from North lake has water layer issue (two water surface layers)
- East lake swamp and swamps not spawning frogs
West Access lake fish spawn inconsistant. - Goats not spawning consistantly for other biomes (seen them in highlands by lake only)
- general ai spawns for deinos more then fish.
- omni pounce not matching in game location of player and target. (Inconsistant)
- water shaders too dark in swampy areas shaded by trees.
- West access side, north clearing looks odd without treegrowth in it.
- islands off of delta could use a pool of fresh water and plant spawns.
Deinos are still doomed. If u don’t want people to play it just remove it from the game.. sheesh.
Developers should remove herbivore's ability to smell bones. Limited to rotting flesh and fresh meat makes sense. The upside to herbivores smelling meat is to gage activity in the area, but bones are old and are naturally harder to smell anyways which takes away from the realism.
pteradon should have 50% more stamina aswell as the ability to drink while in the air by skimming (not sure if this is already in the game) and grab meat chunks and organs if big enough from bodies byy biting a corpse while flying
🐔 Chickens should be a playable character, since chickens are living dinos irl 🤡
Can you please add the option to have more than one dino per server?
I really don’t like the idea of having to kill my hours-worth dino just to play as another one.
NO WAY they made cerato practically imune to bleed after all the struggle to get nerf omg
Yesterday I was playing as Dilo and I was solo but fought 3 fg Omni by myself and the only reason I lived was because the Dilo can still send clones and even stands up to do the animation while I was still pinned to the ground by the Omnis. I don't know if this is a bug or if it is intended and even though it saved my life I still think it should not be a thing.
add FSR 3.1?
add "laughing"-like call, but add long recharge so there wont be toxic spam
Mutation slots should not be lost if you didn't choose a mut before reaching the next level ... , leave the points available for the selection.
Fix DLSS not working and add Nvidia FG 4 (if possible)
Feedback regarding AI
The few days after the initial update before the AI patch made me notice different behaviours in players, hotspots just weren't hotspots anymore because no AI spawned there, I ran into more players at Delta and the entire northern part of the map than I usually see in Highlands.
To put this short.
- Few players were at hotspots (or I was unlucky).
- Ai actually felt like a real hunt, AI shouldn't feel like a free happy meal.
- Instantly after the patch, I began seeing AI everywhere, love that AI aren't invisible anymore, but AI now is way better than pre update.
Main concern is that carnis will have it too easily to grow, afk in some part of west access and you're good to go, while carnivores are weak at the moment against most Herbivores, I see this issue as irrelevant until larger carnis are added.
I would like night vision to not vary on what you are looking at, for example when I look at the sky I dont want the ground infront of me to become pitch black
Voting for Deino to have better underwater vision and/or buffing the underwater vision mutation. 5% isn't enough
Perhaps adjust the plant food sources for larger herbivore so that the decrease in food and diet gained as you grow isn’t as drastic. For example, with trike you gain a lot of food and diet when eating as a hatchling, but once you reach the late hatchling/early juvenile phase the amount of food and diet you gain from eating decreases dramatically. I am simply suggesting that this decrease not be so immense for the sustainment of herbivore herds with juvenile, sub-adult, and adult herbivores. I understand that this may be more of a viable change once the Elder system is implemented but I thought it would be a good idea to bring it up now.
More unnecessary buffs to Cerato, as if he were a very weak playable.
After the update, a cerato becomes completely immune to Carno's charge while using charge bite close to the body, without that body even needing to be extremely heavy.
Instead of doing something about the plague that Cerato is on every server for being extremely Op, they do an indirect Nerf to Carno which only makes him even more forgotten.
(first video without body) (Second video with a little body of a trike)
Let hatchlings stay in the group until they are subadult/adult (50%-80%). It's really annoying to be nesting and to have to either 1) abandon half your children because you cant see them in the group anymore, or 2) try to stick together and inevitably lose half your children because you have no idea where they are.
Just started playing deino again, there seems to be an incredible lack of ai food especially in the north lake area. It just doesnt seem like they respawn whatsoever!
Damn we really nerf raptor bleed in the past just to adjust grapple, then raptors in a good place with stam draining + damage, trike drops & nerf turning speed for no reason + camera shake, raptor stamina drain bugs out, remove stamina drain completely. 🤦♂️ What are we doing at this point, nerf it 125kg ngl
Give us some kind of plant that appears in the diet once youre over 4 tons, for stegos, trikes, and anything in the future. as a trike you wipe whatever diet is in the mz (not much to begin with maybe 3 bushes - im also in a 30 pop server with one other trike here so it should be overflowing with food) and there isnt anything left for mid - small teir herbs. the mz and patrols cant even support one trike let alone the 4 a herd is balanced out for. each bush maybe gives you 5% hunger if youre lucky and it drains faster than you can find it. a mz should be worth going to not a death sentence.
the lack of food it really make the game unfun pls give our ai back. i wanna cry of how suffer it is
I think a nice feature would be to have a "profile" in the main menu of the game, optionally in the ingame menu screen with statistics that reveal how much time you have across the various dinosaurs, showing percentages and hours/minutes played with each playable. A nice detail would be to show how many lives you've started as well. No KD counter because that would drive people to becoming PVP frogs.
It's not necessary, but it would be pleasing to see how much time you've spent on your main dinosaur or to show it off to your friends and make the game feel more polished and interactable. ❤️
ok. i just saw the new waterfalls south of the north lake river. wow. im seeing this from a ptera. very impressive. im still mad ptera has awful stamina. but the waterfalls.... muaah chefs kiss.
can pachy get its stun back? it really cant defend itself from anything larger than it and if the stun locking is a problem then maybe give animals better stun resistance the more times their hit? kinda like giving the pachy a few chances to break a leg so they can get away but not enough to kill the predator.
I beg reduce the time spent raining it so annoying to listen to the sound constantly fragging
Give Troodon more latching spots (Depending on the Species size), tap pouncing can easily lead to one accidently pouncing another and Troodon is smaller so it makes sense for more to be able to latch onto something
bro just remove gastro, it feels so bad having bodies being camped by a giga hoard of herbs for the soul purpose of stoppin gyou healing. and it punishes people who dont use it, because herbs just assume you have it. its a broken mutations and ruins the flow of the game lol
a new category where you can choose to play as an ai animals so to troll players like we did as ava in legacy
Deino is still unplayable. Please make fish spawn more or listen to my other suggestions telling you to add certain water life. deino is excruciating gameplay
AI
A more "intelligent" spawn would be good.
When the servers are underpopulated, I'm saturated with AI. When they're full, it's a bit complicated.
Spawns, for example, with a dice roll, say from 0 to 5 spawns per player, depending on their growth and their state of hungry, which influences the chance, and above all, a timer, say a 1-day cycle in the game.
At night, the AIs go to sleep (disappear) at 50%, and in the morning, a new roll of the dice.
If several players are in the same area, the chances of the dice are divided by the number of players.
With an AI type priority depending on the dinosaur (spawning a deer for a crocodile isn't really interesting).
I think this model could be an interesting experiment.
Nerf trike again. Its already strong enough, why the heck does it need to make so much damage now? Its insane.
So usually it’s a 100% doom on you if you get pinned, unless the predator pinning you has little stamina. I’m just curious of the idea if you could mildly fight back in that position.
I found an old animation of mine and maybe it could look something alike? I’m also thinking how it could be useful as Rex and probably Allo in the future will be able to pin down prey.
Can the bushes be made to last longer again? The bushes shouldn't last 2-3 or even the 1.5 bite it do now after that change a little back to them.
The plants should and should've always stayed being able to be eaten from in 6-7+ bites, and thus offer much more. When the plants had much more volume to them, as example, 3 dibbles could eat alright from 1 dots plant for example and get like maybe half food each.
Result: if the plants once again GIVES enough food per plant as well, its better because the game does not have to spawn A MILLION plants more just to feed every game 1% of the stomach and diet with 1 bite and disappeare. But the ok amount of plants actually feed enough. And therefore the performance of the game doesn't have to be so effected as well ontop of it all.
pls fix the tree fruits not being able to be knocked down from creatures hitting the trunks(such as pachy and ceratopsians)
All rivers should be connected
Trike buff was welcome but having a stego get combo one shot (if hit in the head) by running attack+ gore is maybe a bit much? I agree that stego is not an apex but growing 6+hours only to get combo'd to death is not that fun
Slightly reduce the trike gore attack so stego can survive one combo 🙏
If trike has the ability to not be pounced in the head i feel like if something pounces a stego it should not go onto its back as stego has the plates to prevent the pounce
Love the animation work! Trike broadcast and threaten animations looks really good !
Give stego a side-facing strafing stance so it can do this.
Somehow, Trike can hit you from behind with its thrash attack, Please fix that hitbox. (My dilo got killed that way)
The Isle's new Apex Trike is completely unbalanced. What was meant to be a strong herbivore is now an unstoppable force that even dominates the Deinosuchus — once the king of the water. The Trike’s absurd hitbox allows it to strike underwater, even reaching the bottom, making areas like South Plains unplayable for Deino mains. It’s no longer about strategy or survival — it's brute force in a tanky body. The game’s ecosystem is broken, and until the devs fix this overpowered monster, one of the most unique playstyles in The Isle has been rendered pointless. I formyself stop playing now. thanks for the good time on server. but THIS IS THE MOST UNHEALTHY STATE of the GAME EVER BEEN. thanks for reading GL
https://youtu.be/jySzSWdOASk
please give us the old pteranodon momentum and stamina back 🙏
cloudy day without NV
its 10:52AM here
this is not okay or real...
(Edit) https://cdn.discordapp.com/attachments/423939730544132096/1388484937325346916/image.png?ex=686126dd&is=685fd55d&hm=63c18babf8de7c92eeb7ecdc7c97eb5eeeb39da0f07db648524061228b80837a&
this is at 14:52 inside the canyon... yes its in canyon but thats still too dark!!
please fix the performance, it was very good before trike got added but now its so much worse, i get half the fps i used to have :(
Add one more line of info in status bar : example: growth- 1 percent / min etc
Soo again for the Omni pounce stamina drain removal:
There are a lot of people who are strongly against the change but also some people who like it. Me and other people talked a bit about that and this is what i think:
Saying Omniraptors shouldn’t drain stamina while pouncing fundamentally misunderstands their role and balance in The Isle: Evrima. Omnis are mid-tier ambush predators designed around agility, speed, and opportunistic engagements. Their entire combat identity hinges on mobility, harassment, and wearing down prey, not raw damage or durability.
Pounce stamina drain was a key mechanic that made Omnis viable. Previously, it served both mechanical and psychological pressure: draining stamina forced prey to make choices, run and risk running out of stamina, fight and risk being vulnerable, or stay alert and burn their own stamina on paranoia. That’s classic Omniraptor play: fast, fragile, and relentless.
By removing stamina drain, pouncing becomes functionally pointless against most healthy prey. A large herbivore or even anything bigger than Omni can just tank the pounce and run off, knowing full well they’ll retain enough stamina to escape or counter. It strips the Omni of its niche and makes it irrelevant in solo engagements unless the prey is already low stamina, which defeats the whole point of using harassment to create those situations.
It’s about game balance, and the removal of that mechanic shatters the Omniraptor’s already precarious one. If anything, the stamina drain was the minimum needed to give the pounce strategic value. Removing it without giving Omnis a compensating mechanic (such as increased bleed, or buffed mobility) is a nerf with no justification other than misguided balance sentiment.
BUT it def. needs to change when it would come back, before it got removed the stamina drain was broken and it was no fun for anyone besides the Omni players themselves!!
Buff deinosuchus. I feel as though a predator such as the deino shouldn’t be able to be 3 tapped by a stego. But hey, maybe it’s just me trying to cope with NO AI FISH. Please for the love of god make deino fun to play again.
Different species mixed each other is bigger problem than cheating right now peoples hours is wasting because of mixpacking a solution must be found for this already
a mini map will be useful ! @general-feedback
Aiming to let Carno (And teno too) still be able to fight Cerato without making Cerato less vulnerable to things like Allo and Sub rex.
Make Carno and Tenonto ignore the stability that is granted by body near Cerato, but still maintain 1.25x stability for charge bite and damage reduction near a body for Cerato Against a Carno or Tenonto.
(For those who don't know yet, Cerato after the last update is immune to Carno's charge and Tenonto's kick and tailslam, even if it's close to a small body)
The thunder sounds are wonderful and do sound rather high quality ⛈️
revert dib changes
Hire more admins or get more admin volunteers to help out.
i haven't seen a single admin on EU times respond to anything, yesterday EU 6 was full of hackers there were multiple reports of the same 3 dinosaurs in the same place using hacks and not a single admin replied, not to mention some of the admins don't do a key aspect of there job you shouldn't be an admin unless you are willing and wanting to do every part of it from combing thru a chat to find harassment all the way to unsticking players who are in a bugged position, picking and choosing what parts of this high position you do should not be a thing unless you have a specific team already on that specific task.
Parasaurolophus gets it's fog horn noise, slight variation in pitch between each player, could be cool as an alert call
I don't play stego. Now no one will. You've made it obsolete. Odd choice.
I cant play in certain areas any more cuz of the frame drops. This is all new to me. 10fps at south plains. Wth
I'm not sure if i'm going to phrase this properly but can we please reconsider and revaluate recovery times (Vomiting, Stuns, Getting Back Up,ect.) so you have less of a chance of instantly dying if you're a smaller species and have things be more balanced?
I think to fix this, we could maybe take size and weight into account? Meaning the bigger/heavier the dinosaur, the longer the recovery since they're tanker, slower, and have a bigger stomach (and took more Cera bites to make vomit). Meanwhile the smaller/lighter the dinosaur, the faster the recovery because they're agile,fragile, and have a smaller stomach (and took less Cera bites to make vomit)?
trike should be nerfed
Ok now please hear me out before immediately giving me the Red Cross
So currently,trike can deal anywhere from 750-6000 damage through its flip and thrash combo. This means that it can effectively one shot a stego. This needs to change as if the trike Knocks over the stego it’s game over and now while people may say “trike is an apex so it’s fine”…Stego is still a large herbivore with spears on its tail. Now and while trike is much slower than stego it doesn’t change the fact that when Rex comes,assuming it’ll be equal to trike in power that if a Rex sees a stego it’s over as the stego literally cannot escape. I’m not saying make trike vs stego 50/50 but I am saying to not make it impossible for the stego to win. Also it frankly makes combat really boring as trike can 3 shot other trikes which is such a waste of time and combat basically boiling down to whoever is knocked over first loses. From a balance pov that’s atrocious. My resolution to this would still be to buff trike but making the make damage it can do 2000 as that way it can’t one shot a stego but can still cripple one. Also acrocanthosaurus,a dinosaur in stegos weight class has been shown through concepts to be able to 1v1 camas and trikes but then why can’t stego.
Also give stego knockdown resistance when stood still in power swing stance
FG Deinosuchus should have an increased biteforce of like 750 and also better nightvision.
let trike knock down lipid trees (yes the entire tree) to get to the leaves or something like hypsi can with climbing i am TIRED of eating the tiny little nuts that give me nothing or having to look for the purple bushes that seem to be rarer than dryo players
Please bring back PT's old stamina. You had the best flight mechanics among all of games like this and you completely destroyed it. The fun, the satisfaction and everything interesting about flying is now gone.
Some Pachycephalosaurus feedback.
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Add a block ability to it like ceratopsians. It’s not gonna move back or sideways as it’s not a sparring mechanic. I think it’s fair Pachy could use a block for stun resistance and using its head like a shield.
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Make its headbutt charge work similar to Ceratos charge bite. It should run slower when charging up its headbutt so it functions better as a defensive attack.
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Now with stun cooldowns and you could consider adding stun to its headbutt.
Give Stego Stability Multiplier During Power swing...
So it can't be knocked out during that phase..
revert recovery time after being knocked down, or shorten it.
Show a stat screen after your dino dies. showing everything your dino did - how many dinos you killed how many kilos you ran, how long you survived, stuff like that i think would be pretty cool after you died instead of just raging off the game you have a incentive to stay and see what you accomplished.
trikes shouldnt be able to knock down stegos from behind
Different ways to track with scent, such as occasional shed, feces, scent markers (other than footprints), these could be different colors like shed a bright white, feces a bright yellow and scent markers a bright blue to match the footprints. Scent markers would be more in forests as a dino would be running away leaving its scent across leaves and trees.
more control of angles and also making it so that nightvision doesn't highlight everything in green cuz it is ugly
You need to start working on desync it is out of control, at this point 90% of fights are completely decided on who gets better desync rng
get dryo burrowing out considering u have given hypsie climbing i feel that the unicorn of the isle deserves some love too
Pretty sure that the Triceras start whistling when they lay down, it's less than ideal and a bit weird for the amount of rest needed in this game.
It would be cool if certain herbivore/carnivore specific mutations could be unlocked by certain species of the opposite diet, like Troodons being able to unlock social behavior or Ptera being able to unlock Hypervigilance would be great, it would make mutations feel more interesting
Increase omni recovery time after being knocked down.(if herbivores are getting it why can’t omni)
This has to be one of the most horrendous changes i have seen in a long time.
I ask All of you who agree that this change is bad, to make a bug report on the official Isle Discord. In hopes of getting this fixed! Its what the herbivores did when they reported the Raptor Stamina Drain, and it got fixed almost instantly, lets see if this also wil...
This is what the trikes night vision looks like. What even is the point. It's unplayable
Just had a thought, why not let us choose weather to have the legacy dino calls or the new ones in settings.
fish need to be moved back into the world. While playing deino and achieving 100% grown I had to hunt for most of my meals and or get lucky, found no fish anywhere in the map not water access, river delta, no where except south swamp all the fish in the world are in swamp, the elite fish kept respawning every second, id swim down river like 30 feet swim back boom fish spawned. still need fish re-work
Let the trike be as it was before
Sparring for pachys i want to bonk heads
fish ai is nearly extinct and elite fish can hide inside rocks
Once again begging for the PT changes to get reverted so the flying feels more dynamic . I just wanna play my fave dino again.
its been said many times but please please revert the changes made to ptera. i used to main the lil bird but now your stamina drains twice as fast and you are also twice as slow because of lack of momentum. what you had with ptera before was just right, maybe the stamina regen/usage could have been a bit better, but its just gone in the opposite direction and stamina is even worse after the changes. you have a lot more downtime than you have actual time playing. what used to be my favourite playable now just turned into something depressing i dont want to touch anymore. before bringing out anything new, i beg please fix the existing playables first
Please change the sounds trike make as they sit. It sounds like someone dying from an asthma attack really. Even their sniff sounds like they’re about to choke on dust or something.
If there is a pile of fruit on the ground why does the herbi have be manually repositioned to eat each fruit? The head should automatically be directed to the nearest and it should automatically take a few steps/turn to the next one
Small QOL suggestion: Instead of having to tab into the character menu to check your gastrolith status, we could utilize the stomach icon's UI to show it! We already use that UI to indicate a lot of things (bacteria, vomit sickness, obviously the actual food amount) and I think it would tie in pretty seamlessly. My thought was to either just add a single rock icon in the middle to indicate the presence of a gastrolith, add a small "pile" of rocks in the bottom to indicate their presence, or use a small "bar" of rocks either at the top or bottom to indicate the amount of food the gastroliths will take away from your fullness. I know we're getting a big UI rework in the not-so-distant future, so I'm not sure if something like this has already been worked on, but I thought I'd put it out there just in case. Thanks for reading!
Could spawning into nesting please be adjusted? Maybe showing the number of nests being managed and the # of eggs healthily developing so we know to wait a little longer to be nested in? I would love to be nested in more often because the solo experience is not as fun, but right now the only viable way to be nested in is by checking discord pings/chats for nesting notifications, It would be nice if it received some TLC so it was not practically required to use discord to reasonably participate in.
I know deino is supposed to hunt with drowning, but that doesnt mean it needs to have a completely useless biteforce that cant even kill a dilo of one shot, when most of the times its a one chance oportunity to get some food and they can always avoid you.
Deino was a bus sized croc with realistically more bite force than a rex, so , since trike also got a damage buff , deino should tho, theres literaly juvie stegos that can kill deinos if it isnt in water which is stupid (not asking to make deinos biteforce more than rex but atleast increase it to do some justice for suchus)
Fix trike hitbox. Its left click charged attack hits the side of the body and the trash attack hits the back.
fixed Stego's hitbox, so fix that too.
the fruit or plant will last longer and give more food when some herbivore eats it, as the trike is feeling very hungry and is not filling up almost to the point.
Give troodon 24 km/h as juvie instead of what we have right now
Trike and Dibble have different play styles so get rid of its copy n paste trike spar stuff and revert it back to what it was before the HT, just feels like small trike. Also there is a movement bug , you loose momentum when turning and it feels janky.
Remove the mutations Nocturnal and Photosynthetic Tissue, they are simply too good and take away the choice of picking (other) mutations. BUT slightly increase their effect and implement them per default to create more individual day/night advantages/disadvantages for some playables! Troodon and Dilo get Nocturnal (for obvious reasons) while something like a Carno has a build-in speed buff during the day. Same thing for herbivores too: Maia is faster during the day, Tenonto is faster at night (just examples of course)
Im currently playing as an omniraptor and the eating animations are gone.
herra climbing needs some work. im jumping inside branches. missing branches that are clearly marked. and AI start running away as soon as you jump even if your behind them 50m in the air.
Rework AI at this point. Just set it to spawn randomly in migration that would make the most sense I feel like. But it’s really bad how it is now.
CREATE A QUEUE SYSTEM FOR NESTING
-give us an option next to each playable to queue for nesting, then allow us to still select any playable and jump into the game.
If/when a nest is created that we're queued for, we get a pop-up asking if we want to get nested in or get skipped.
If you decide to skip you can then just continue your journey with whatever playable you're on, but if you decide to nest-in then your playable drops dead on the spot and you start over in the egg.
Make it to where you can only select up to 3 species to get queued for maybe? just a thought.
a FG Cera on bodybuff can not be stunned by a FG Carno, please fix this
make game less dark, and fix graphics
People who think this Ai good and call other skill issue will make the game die this game not popular why need it more hard for new player to like . usual spawn not even spawn anything it not work and the Growrate for Carnivores it just suck Herbivores eating good and stonger than Carnivores like are u for real?
I don't understand why the AI is always broken.
The fact that you persist with this update is your problem, your time, your work. Still, it's not as good as 0.19.
Up the player cap to 150
Petting animation for humans! It would be cool to have specific pet animations that humans could have with each species. Will the player live to see it happen who knows but for those that are able to pet a dinosaur will get a nice treat
What if we had map wide winds as a weather addition?
- alters scent detection, easier to smell things that are downwind, while harder to smell things that are upwind
- alters Ptera flight and stam use, faster flight speed and reduced stam use flying with the wind, while the oppose occurs when flying against it (during storms this can be so severe that you barely move against the wind at all)
- strong winds can push dinos during jumps, lighter dinos being effected more
Hey guys, you liked my suggestion for sparring as more species, so lets try this one. Maybe allow parents and fg dinos to pick up their offspring? Of course it will have to be based on growth and/or weight, but it's just an idea I had. Thanks for the patch by the way.
A mutation that gives you the ability to dig up gastroliths for yourself anywhere? Might sound a bit weak for some people, but it's actually a huge extra efficiency for growing
I think when Humans are added they should be the only ones to have proximity vc
In the last update pachy was even more nerfed, now suffering even more bleed damage... Just, why?
What pachy needs is a rework and buffs, he's been horrible since spiro and his nerf
still not enough ai. Its definitely way better than it was orginally after the update but im finding myself constantly looking for food. Cera is now the biggest enemy because if i lose my stomach im almost certain to starve
Perhaps adjust the nesting system in a way that allows for nesting in a more realistic manner as opposed to how the system performs currently by having the male wait until the eggs are laid to pair with another female. I am simply suggesting that an adjustment be made so a male is able to nest with multiple females in a more realistic way. One method to achieve this could be to simply adjust the system to acquire all mutations, skins, and other traits for the hatchlings from the parents once gestation is started.
Honestly, this buff just overprotects Cera in a matchup it was already doing well in. Carno's charge was one of the few tools that could pressure it, and now that's completely shut down just because there's any body nearby — even a small one. It doesn’t feel like a body buff anymore; it feels like a full immunity mechanic and a hard counter to specific abilities. A tweak like keeping the damage resistance near bodies but removing the stability immunity vs Carno/Teno seems much more balanced. Right now, it just pushes Carno even further out of viability and widens the gap even more between the strong and underused playables.
Suggested beipi adjustments
currently, there are very few people actually playing beipi and I believe that these adjustments would persuade more people to play it and let people enjoy it more to let beipi fill its role in the ecosystem
First: remove the underwater Stam drain
This serves no balance purpose and I do not really understand why it is necessary, especially since the underwater environment was designed for beipi, this unnecessary stam cost just blocks beipi players from enjoying the underwater environment and makes enjoying beipi difficult.
Beipi doesn’t necessarily need to regen Stan while swimming, but if it could regen stam while latched on the riverbed that would be a very good adjustment
Second: give it a weight increase
This doesn’t have to be a big increase, but just a small increase to make it’s weight somewhere between 110-125kg would beipi so much more fun and not a 1 shot kill to everything.
Third: Make it easier for beipi to get the saltwater mutation.
Currently, it is very difficult and draining for beipi to get the mutation compared to deino which cannot vomit, a simple decrease in the amount of water it needs to drink would help a lot and help beipi enjoy the ocean.
(Last thing is that it would be nice if beipi got some better green colouration but that’s not too important)
Deino better under water night vision, for a Dino that’s mainly designed to live in the water it’s night time vision is basically
Non existent under water as a deino main when night comes I either have to log
Out or sit and rest on land as you can’t hunt for food in the water at night bc you literally cannot see anything not to mention the pitch black void glitch that still occurs regularly
can the sound effect for catching fish while skimming as ptera please be lowered? many of us play the game at high volume to hear footsteps and this sound in particular is incredibly sharp and deafening compared to everything else
Please remove inedible herbivore food from migration & patrol zones.
Specifically the two-line (lipid) diet that I think is brazilnuts. They can't be gotten out of trees in any way-- my buddies who play hypsi also say they can't access them either. I don't know what the purpose of them is. It seems like they just take up food spawns for no reason.
Being able to smell gastroliths would be interesting
More Savannas and Grasslands
I’m late to this, but I wanted to say how happy I am for the recent map changes. I’ve been vocal about gateways overabundance of jungles and rough terrain in the past, requesting that we get more open spaces like grasslands and savannas. And I gotta say, the updated southwest corner of the map is EXACTLY what I was hoping for, flat and open with some well distributed shrubbery. So yea, more of that please, maybe 1-2 more spaces like it, or even expanding some existing open plains.
I still think gateway has room to improve. Its main problems still exist, still dense with jungle and rough terrain. While there should still be a good amount of jungle, some more open spaces than what we currently have would be amazing.
Today I took the time to map out the distribution of dense jungles across gateway. I want to note this map doesn’t account for inaccessible and rough terrain, just to show there isn’t as much open space as we should have.
fix deino. add more ai or remove more water sources and fix the main water sources. there are so many rocks u can drink through to avoid getting snatched and so many areas u can drink at where the dieno has to swim like 40 feet on land to even get to u. it sucks :p
Swamp re-work
be cool if the swamps would have mangroves.
and have a part where the mangroves meet the salt water and look like the images
Going to bump this, the maps atomsphere was incredible back then, rainbows, better reflections, mist on top of mountains, lighting, all of it. It felt like the Isle should if that makes any sense, it has that horror aspect with the toned back lighting and gave of this atmosphere this game should have. That horror type vibe, it just looked and felt way better, it felt like there was serious effort put into it and if were being honestly the performance wasn't even really worse then it is now aside from a few areas that drop fps. Please revert back to what we had the atmosphere and vibe was unmatched, it felt like upgraded Legacy lighting and visuals. If you played Legacy you know exactly what im talking about.
I’ve noticed a pattern where new patches often come with a lot of bugs and glitches, and then the next few weeks are spent on hotfixes. I totally get that game dev is tough, but maybe bringing in more or better testers could help catch more of these issues before updates go live? I feel like that could free you up to focus more on actual content instead of fixing stuff after the fact — and selfishly, I just want to see Rex sooner rather than later.
Whats the point of bucking if no one uses it and just walks to nearest 2cm thick branch and ragdolls anything that dares to use it's only abbility to kill larger prey on it. Pounce is, compared to every others playables special abbility more like a suggestion and can get you killed more times than not. MEANWHILE Cerato the thing we have been all hoping would get nerfed gets buffs on it's special abbility lmao.
Mutation for more stamina for pteranodon or a mutation that adds stamina regen while gliding.
please add frogs fishes and elite fishes in north lake on EU6 I'm starving here dyeing to this for the 5 time please add AI how can we servive ! 😦 #general-feedback
Invest into a working anticheat, people have a limited patience when it comes to cheaters, especially in a survival game.
Au servers need more active moderation, getting killed by cheaters is never fun and always plenty of reports from others as well
it is too soon for trike and Rex
i know its probably just for popularity or something but
The Rex and Trike dont have anything that can hunt them Beside Trike-Rex Rex-Trike
Omniraptor could and Troodons if they are Like Incredible good but tbh 1 desync and you are Dead
i think we should have before they get/got added smaller and slighty larger dinosaurs then a Cerato
i think Allo,Bary,Sucho,Austro,Monolopho,Rugops,Alberto Oviraptor,Styraco,Ankylo,Protoceratops,Minmi,Ava,Magyaro,Homolocepahale should be added first or just a hand full of them because its just a Small Dinosaur hunter base rn
considering the roaster of dinos that are up to come, you might add the ability to one of the small-mid tier to fake their deaths, you fall down as ragdoll, like when you are actually death but insted you can suddently stand up and have a minor speed buff just to flee in time, you can stay fake dead within a time limit, and you can actualy be eaten taking minor damage for a few seconds (damage scaled according on how much is big the one is eating you, ofc it dosent have effects for the ones that can swallow you)
Do the physics of water (for clear water) and make worse vision underwater, when you grow behind a crocodile and another crocodile sees you for the entire map. It's not interesting, make the crocs a better chance of survival.
Graphics suggestion
Saying this again, Devs should look at the graphics of the game when it's at dusk and dawn in-game, everything feels 10x enhanced and genuinely beautiful, it shouldnt be impossible to tune it and make it compatible and natural during the day and night.
The sunsets and Sunrises are definitely more detailed than pre update, first 3 are after the update and the rest are pre update. The differences are noticeable.
Maybe add an option to remap the trike and diablo thrash ability? been accidentally doing it even when spacing out my clicks cause it was still to close to each other appearently
when u add the redwoods add an open bog with unpredictable water depthness and sinking mud that heavier dinos are slowed by and make this the place where most frogs spawn making it a good area for small tiers aswell as the protection from larger animals due to the mud
when you browse servers it would be helpful if there was an information whether there are eggs available and which species is nesting
Create a channel in discord to show suggestions that have been provided by the community that are being used in the game
Add hotkey that lets us close our dinos eyes.
This would remove vision but would let you CLOSE YOUR GLOWING EYES at night for example, while drinking water, eating - praying your not about to die. Etc
unsure if anyone else has said this yet but fix trike and dibbles thrash hitbox as rn its the size of them and wont allow a raptor or troo to pounce them during the thrash unsure if its intentional but a thrast shouldnt be able to hit a dino thats at ur butt
Why does diabloceratops sometimes run even faster than ceratosaurus? after all, diablo weighs twice as much as ceratosaurus so they shouldn't catch up with it even though diablo's stats say it runs 36km/h, SOMEHOW IT CATCHES IT UP, please nerf it
Make babies able to smell sanctuary mushrooms instead of having to look through the whole Sanctuary to then realize everything is gone.
Pls fix Omni pounce it really glitchy
get Dilo on Carnos diet back again. maia is not a small game so that contradicts the small game hunter what the dev intend the carno to be
Beipiaosaurus Feedback
Remove the swim-based control scheme reversal for its attacks. Having to unlearn your muscle memory constantly is obnoxious and unintuitive. This addition didn’t benefit beipiaosaurus players at all, and it doesn’t challenge them in a meaningful, rewarding way either. It’s just clunky for the sake of being clunky.
Prevent automatic purpoising. Make it so you can only purpoise out of the water if you’re sprint-swimming. It’s annoying to try and surface normally only to have your creature breach out of the water and then submerge again because you tapped spacebar or a movement key too close to the surface.
Increase purpoise height and length for adults. Your purpoise height and length should increase as you grow and become a more powerful swimmer. Instead, beipiaosaurus’ purpoise height reaches its summit at around 70% growth, then dramatically decreases. Once you’re fully-grown, your purpoise height is barely any higher than it is as a fresh spawn. It’s really disappointing that one of the funnest forms of mobility in the game has been reduced to where it is now, especially since you still get a taste of how fun it could be before reaching full adult.
Alright. stuff that sucks that worked before after update
- Troodon, slow af. starved 6 times because i spawned in a jungle with nothing i could hunt. Only SP is the place you can survive. Also if you make troodon a scavanger, atleast add some da*m dinos to its diet.
- Whats witht he controls? Its all laggy and buggy. Worked fine, why change it? The running is stuck if you hold it to long, fell to my death a lot cuz of this crap. The alt enter to change window size??? WHYYYY. Just remove it!! The running to standing still feels like a game from the 90s
- Whats with the sound? You hate ears? Thunder storm sounds like a fg trike is walking next to me. And i use NC headphones.
- Whats with the performance? I like the bush bush stuff, my PC hates it. So optimize stuff before you release!
- Fixed the hitboxes? A troodon getting killed by getting a Bluetooth kiss from any dino in the game, if you hate the little guy, just remove it from the game!
maybe enable being able to nest yourself into your own nest as long as 1 parent is alive. i think that would make nesting more popular
bring back general spawn locations for deino so we don't get stuck at a currently empty part of the map with no AI or other dinos around