#general-feedback
1 messages · Page 47 of 1
Well, you gave me an opportunity to gather all my suggestions and say here,
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The beaches no longer have the shine on the sand, and the water in general no longer has movements like waves or textures.
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The fog and many systems like lens flare, post process and lighting in general were ruined as the game was updated.
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It seems like they forgot how to make the map. Before, the map was as beautiful as in your suggestion, but now it's worse than Roblox. They removed rocks, different types of trees, bad forests, places that were beautiful were ruined and a lot of models and plants were removed.
I left a link here to compare the current evrima and the evrima from the stress test/gateway from 2 years ago.
https://www.youtube.com/watch?v=jwY4qFKDioQ&start=38
https://www.youtube.com/watch?v=4QPgctYf32E
I got a brief opportunity to explore Gateway!
Triceratops is out! Exploring its calls, movement and attacks while trying to stay alive in #theisle #evrima
make the game faster you already have most of the dinos and the animations complete from legacy
Dear developers, unfortunately the swamp is still the most beautiful place in Evrima for me personally, as a carnivore the death sentence if no turtles spawn, and as a herbivore it is not exactly attractive in my opinion due to too little food. After Trike, Rex and Allo, I would therefore firstly suggest working more on aqua dinos, especially a deinocheirus as a herbivore and a bary would bring a lot more life into the swamp to start with, as many players would live in the swamp for the feeling alone. Secondly, the migration zone and the plant-herbivore system need some work in my opinion. I've already made a suggestion for this here, which has elicited positive reactions here, that the quality of how much diet and food a plant brings to your Herbi depends not only on how big and what kind of dino it is, but also on how often the region is grazed. Regions that are grazed less often provide more diet and food because they were able to grow better. This would encourage more herbi migrations and reduce this camping at spots.
I hope you like my suggestion! You guys are doing a great job and really enjoy playing the game.
Have a nice day!
give us sun textures 🌞☀️ in game
yall remember when your dinosaur got all dusty and dirty when it stayed dry for a long time? what happend to that why did they remove that. little details like that make this game so much better
please continue working on the isle, add dinos (more snake, spider, fish, birds), add more mini quests (maybe? maybe not) and more zones, more weather, (snow, hot blazing desert sun), and The Isle and the owners of the IP, will find themselves competing against all other survival games on the market, mark my words please.
Can you make dryo's bite hitbox bigger? Can't hit a damn thing under my chin even when looking down, and I didn't think the ankle-biter would so easily be ankle-bitten.
Can you please get rid of east swamp/pond deino spawn please. Nothing is ever here
Can you actually take feedback? Make polls for the community to vote on hot topics that you focus on.
can you release rex this year
ive logged on and off the last 3 days in the swamps to long for food
Please fix Deino grab ability. Grab is way too unpredictible in terms of dropping the dino. Happened to me 5 times today alone where I grab a dino, it clearly shows it grabbed in my mouth, and then it drops it for no reason. I assume it happens more often if there is a slope near the water but even on a very small incline this problem still occurs.
Mystery Dino #1: Velociraptor
Wanted to make a series of posts regarding Dinos with uncertain futures in The Isle. And I wanted to start with a species I think has truly awesome potential.
Velo is best known for its role as a small AI carnivore in legacy. Insignificant, featherless, and annoying if anything. So far it’s looking it’ll have the same fate in evrima, to which I say, what a waste!
Conceptual playable Velo
To start, this one is feathered, as they improve its versatility. It would otherwise be a Troo without venom without feathers. Its general playstyle is a tiny generalist carnivore that primarily feeds on AI, but is plenty capable of taking on smaller opponents up to Proto in size. Solo or group play are both viable for this shifty raptor.
Traits
- General stats: 30kg, ~40kph, high agility, great NV (but not Troo good)
- Spawns as adult (like Hypsy, or at least how it should be)
- Pounce (also applies to feathered Utah): Dmg focused, user perches on the victims back where it can land free head shots with bites, can bypass some head armors.
- Feather armor: Feathered body parts can reduce incoming dmg by a certain percentage, but only for 1-2 hits, depending on the attacks dmg. Feathers get ruffled after taking hits, and must be preened to replenish armor. Applies to all or most feathered species.
- Charge jump like Hypsy
- Climb: Like Hypsy, can grasp vertical surfaces but cannot scale said surfaces like Herra
- Unique Glide mechanic: User can spread its wings to slow descent and reduce fall dmg. Momentum based, running or jumping starts will allow the user to glide longer distances. Velo could even have fictionally exaggerated wings to back up this mechanic design wise.
- Burrow takeover: Like burrowing owls, Velos can occupy abandoned burrows, but cannot dig them themselves. Can include AI Taco burrows or those made by players. Nesting inside can even provide unique mutations to young like nesting grounds would for large herbivores.
i think boar and baby boar needs a nerf, i lit get one shot by a baby boar when i was playing troodon, i wat lit 60 KG and the baby boar just touch me and i died.
make deino life a better and more diverse for example add crab and turtle to its diet so that it can survive in the ocean and grow
Please fix the sky lighting during 18:00-20:00 and 6:00-8:00, it makes it so that if you look forward it gets really dark from exposure filter, making it so that we have to look down to have a proper night vision!
Where the rex at?
Rex please
If the odor mechanism (particles) were revised, it could be combined with a wind mechanism.
The wind doesn't even need to be visualized.
It could be represented on the compass as a "≈" above the compass line.
Example:
North: ≈
– You can smell all plants and meat in this direction from a greater distance.
- Luxury problem: all symbols that are beyond a dinosaur's normal olfactory range can be outlined in light blue - as feedback for the player.
Example: The wind direction changes every 30 minutes.
so you update HT servers but the ping and rubberbanding is yet to be fixed
what exactly was updated
Take Dilophosaurus in Omniraptors diet list and maybe take for example Ceratosaurus out or something else. Bec why shoudlnt it be on the list its like both size and they meet up pretty often
Add cerato to carno diet
Add Dilo back to Carno's diet.
Simply his main prey and only way to get a good amount of lipids was removed for no reason. Not to mention that Carno is a small prey hunter now, which makes it even more senseless to have removed Dilo from his diet.
I have two things to say, some of this character menus have the sub adult and the adult as the same png, id request to make them diferent or at least put subadult a bit smaller, so the size of the menu dino is the same as yours
And second, i put dilo here as a example not only because the sub adult being the same as adult, but i need to say that this is legacy dilo, update it to evrima actual model
A small request: I would find it really nice if Deino didn't just have the same animation when grabbing prey (prey lying sideways in Deino's mouth), but if, for example, Deino caught the prey at the front of its head, it would pull it in by the head, and so on. It's a minor detail with low priority, but little things like that always make the gaming experience nicer. I would also like to see a slow reverse gear in case you pull prey into the water. Assuming Deino grabs a Maia by the head, it pulls it in by running backwards, while the Maia can slow it down a bit by braking. That would make it much more impressive than Deino grabbing Maia -> Maia suddenly lying sideways in its mouth -> Deino running into the water with a Maia weighing tons. 
A possible addition that may help with keeping the hackers down, is start a player admin program. Something similar to that of Rust find trusted players to give limited access ex: ban priv, player list, TP access. I am sure there are several people in the community that would gladly hacker bust for free. I mean there are entire YT channels dedicated to find and banning hackers. I know it is going to be a good bit of work on the back end but it would greatly improve front end health.
Tactile endurance should offer less return depending on which stamina threshold you're behind. Full return if you're above 60%, but a fraction of that the emptier your tank is.
Tactile endurance does sort of undermine the stamina management side of fights, this would bring some of it back.
Beipi be able to belly slide on the mud like a Penguin, please😭
Been on Hordetesting in one of the largest bodies of water.... and cant find a single ELITE FISH.... This is simply not feasible or fair to deino players at all.
Apologies if the devs already have plans for this and I’m posting unnecessarily, however…
Has there been oversight around the issue of anything anything larger than a carno sprinting through the jungles of Gateway meeting the same issues the current roster does with stubbing your toe on a shrub and coming to a complete stop?
As of today, the worst part about hunting small things as a big thing in the jungle is that my hips randomly get stuck on a knee high shrub forcing me to a complete stop to have to navigate around it. This is only going to be amplified by larger animals like Allo and even more so Rex. Are the jungles going to be reworked to help clean up the clutter with physics or is the expectation maybe that larger dinosaurs should stick to the plains, roads, and edge habitats as the jungle is meant to be non-traversable as a larger organism.
a /stuck command would be lovely for us deino's who get stuck because the physics dont' work right under water
for migrations i would suggest adding some form of timer when mz ends and starts its so goofy that is swaps fast
plus
for herbivores in migration zones i experienced a lack of all nutrients which for me sounds like a joke...
people are wasting away trying to get nutrients and going to the migrations but then there is no diet plants or it just got swapped...
please make this game more fun it has so much potential
release the Rex
Pretty please
Make shadows less severe specifically when the weather isn’t clear. Right now it’s really uncomfortable to look at and makes people use night vision during the day, which shouldn’t happen outsides of structures.
I believe that a slight change needs to be made to night vision.
The current night vision has some bugs but it doesn't work too badly and its logic is not bad. However, if a player is proficient in using night vision or uses gamma, it can turn the night vision logic upside down.
The main logic here is to make the night a place where herbivores can fight for their lives and an opportunity for carnivores. I have some small suggestions for this. I think the night vision in Legacy, although unrealistic, had the features we needed. People were cautious because they could never tell if a rex was lurking 5 meters away. But when we look at the night vision in Evrima, it doesn't provide this feeling even though it is realistic. That's why I think the brightness should decrease depending on the distance as a change in night vision. Basically you can put it somewhere between the current night vision and Dilo's venom effect. Yes, herbivores will be able to see well up close, but they will never be able to guess who is trying to hunt them from far away. (I also think of this as a solution against overly aggressive herbivore players)
Reduce the duration of "vomit sickness" to what it was in the Public Branch. This status should not last more than 10min, but in the hordtest it is lasting 20m-1h.
Honestly, what's wrong with making cerato something balanced? It's so simple.
Mystery Dino #2:
Utahraptor: A Tyrannosaur in Dromaeosaur clothing
I wanted to make a series of posts regarding Dino’s with uncertain futures in The Isle. And next I’m tackling the feathered counterpart to the Omni.
For those who don’t know, a feathered Utahraptor does appear to be confirmed as a separate playable from Omni. Personally I just like how weird the coexistence is, and am curious of what interactions could occur. Here I wanna discuss how this could work, and how Utah can stand out on its own without invalidating Omni.
In this concept, Utah is generally a more optimized Omni statwise (which does seem to be intended by the devs). It is bigger, stronger, has better bleed resist, and has a moveset geared far more into raw dmg than bleed. It is particularly bulky and has notably strong jaws, in fact its bite is used just as much as its sickle claws. Its pounce allows it to get its jaws in range of the victims head, perfect for tackling prey with head dmg multipliers (Kentro hates it). However, this does come at the cost of what makes Omni good, like speed, bleed infliction, and a grappling pounce.
Traits
- Basic adult stats: 550kg, ~42kph (around Pachy speed), average NV, decent bleed resist
- Bite: ~100 bite force (you heard me), long cooldown however
- Pounce: User automatically perches on the victims back, stabilizing itself with its wings and claws. Biting attacks target the head/neck, allowing for easy headshots. Can bypass some head armors (for example, biting the neck of a ceratopsian). Only one Utah can pounce a victim at a time.
- Feather armor: A basic form of armor. Reduces incoming dmg for the first 1-2 hits depending on incoming dmg. After these first hits, armor disappears due to feathers becoming ruffled (stronger attacks will ruffle feathers faster), and must be preened to replenish armor. It is worth noting however, that feather armor will not stop bleed or fractures.
- Diet: Can consume bones (but not carrion), preys upon Omni
why is it that when im in the swamp i cant find a single frog or anything
cera needs to be reworked.
i do not care what is happening with it in the next update but from what i've seen it's literally just another buff.
for a "body bully" i have literally never seen cera be used like that. it is currently the easiest dino to play and simultaneously the strongest.
- give it a debuff when not near a body (doesn't have to be too severe, just enough to get people using it as a body bully again)
- remove single bite vomiting
- remove instantly vomiting after being bitten
- have bile's strength vary with where the hit lands, i should not vomit from being bitten on the tip of my tail when it BARELY connected
- slow cera down
- either bring the group limit down to 3 or increase carno limit to 4
- stam drain when charge biting, not just when it's at max damage because most people don't hold it that long
- cooldown on charge biting
it might seem like i'm trying to nerf cera into the ground but it has seriously become way too strong. it's advertised as a body bully yet it fights like an apex when it's smaller than a number of dinos.
the main point of this is literally 2 things, make cera fair again and make it a body bully. not to get a MAJOR nerf. you could ignore every single one of these points but make cera fair and i'd be happy.
Things to improve in the hordtest.
1 Adjust the blending between brown and green from afar, this blending system between the colors on the ground looks very ugly. from afar everything looks green without respecting the dirt, sand, etc.
2 Adjust the color of small plants in highlands to give it a more yellow/dry tone.
3 Remove these yellow straws or leave them green. It's very ugly.
4 Between 5-9 pm and 4-7 pm the game gets very dark and the lighting is bad and unbalanced. could be the same as this old version of lighting: https://www.youtube.com/watch?v=iVsA861YiQY (0.14 version)
the horde test server finally offers a new lighting and it's great. not perfect, but way better than it was. in fact, probably the best lighting since update 4. the new northeast is also pretty nice and offers a new place to be.
as always, I want to thank the following artists for their work. you can find them on epidemicsound.com
A Celtic Bl...
stego adjustments before rex comes please.. especially since it was noted that you'll be better off grouping together as stegos to avoid predation from them. this is fine, but stegos kit does not allow for this like whatsoever since it's currently more geared for solo defense. its attacks are extremely powerful, long ranged and wild and its movement to turn/bodyblock is pretty lackluster and you can practically one shot another stego from a single blow to the head.
Baby carnivores should have little things on their diet, like rabbits and chickens, until they hit a certain percent growth -- just like how herbis can eat mushrooms until ~15%.
They wouldn't give all diets like mushrooms do, just the normal diet they usually give. Once they hit a certain percent, the small animals disappear from their diet list. While not the most necessary change, I think it would really add to the roleplay aspect of hunting bigger prey as you grow. Plus, it would be cute to be a tiny little baby getting your first tiny little kill!
Allow for server reconnection priority until the disconnection from queue/bugs are fixed. Its SUPER frustrating to wait in a queue of almost 30 people, just for the server to kick you out after connecting because its "full". This is where the server reconnection priority would come into play, instead of having to wait another hour you have a 5 minute window to select that server again and resume your placement. I believe this would make dealing with all the bugs that aren't getting fixed a lot more tolerable.
It’s way too dark at night with night vision. Making half of the game unplayable is not a good way to encourage players to fill their intended niches.
Release the Rex the goat himself this weekend plzzz
Make troos head movements more like a bird when the player moves the mouse, jerky in increments of 15 deg at a time.
Add better zoom in feature. Like DayZ's. I don't care who votes no. Do it.
Give Beipi acces to Hemo mut, the duck desires blood
Vomit sickness on ht lasting like half an hour is insane, especially for carnivores. Not only you're left with barely any food and close to starving, now you can't even eat anything unless you find a salt rock VERY fast. Unless you happen to be within sniffing range or just know the map, that's still absolutely terrible. Incredibly unneeded buff to an already op creature and just a very bad time for new players especially
Today, the Pteranadon weighs 45 kilograms and bites with a force of 20 newtons. These statistics make it weaker than even the Troodon, which is 2 times smaller than the Pteranadon (remember, the Troodon is in the Pteranadon's nutrients). To make the Pteranadon a more comfortable character to play as, I suggest increasing its weight to 70 kilograms and damage to 30 newtons
Can we get like an actual anti cheat?
The legit first player I encounterd today was a hacking cerato, cheaters are like one of the biggest issues the isle has rn
Please make it so that there isnt a 3 second cd to jump off your pounced target as Omni or Troodon.
It is so annoying accidentally pouncing a teammate, sure thats an issue itself but most can chock it up to being a skill issue, what is MORE annoying is that the game physically does not let you jump off immediately as theres a 3 second CD to jumping off your teammate if you accidentally pounce them.
Remove the CD, so that if we do accidentally pounce a teammate we aren't free hits for 3 entire seconds, which for Troodon 90% of the time means death
adjust tail swip (and power swing) damage escalation of stego, i ve seen 30% stegos killing fg deinos both tanking hits and 2 shoting fg ceras as juvie stego. Fg damage its ok
Could spnio have this mechanism apex neck break ( as an execution animation) not asking for oneshot
like maybe spino grab will trigger this animation when prey dino has low health like it will die on the next bite etc or dino below a certain health to trigger this execution by grab
herbi nightvision needs to be addressed, looking at a pitch black screen while night goes really isnt good game design
Hordetesting feedback v20.28
There is a hole you cant escape at: 174,310.178, -334,562.676, 22,646.773
Doing unstuck just placed me in another hole i cant get out of: 174,921.78, -333,831.061, 22,667.357
The movement feels jiterry especially when using one of the D or A keys while holding W to move forward. (I was playing as triceratops, not sure about others)
I had a lot of rubberbanding ping was around 80-100
I also noticed a lot of the banana trees(foliage) had some phyiscs movements like wind influence or somethign, but it was too much(like jello, not sure how to describe)
Reduce the vomit sickness time to 5min and remove the 99% infinite bleed from Cerato in the hordtest. It's just silly how many unnecessary buffs Cerato is getting
Add salt water fish idk why the don’t exist?
I think the perfect weight for a full grown Allosaurus would be 2.8 tons. Would that work?
More colors to the map, there is too much green. + add map with northern foliage (something like isle v3) .
suggesting dryo ai making a return to the isle. i miss seeing the little green ones 💔 itd be nice to have the smaller roster dinos ai spawn
Add humans as quickly as possible, even if they only have one gun for now. You can add upgrades later. it will be a game changer for everyone, and fun too.
im stuck in a rock and /unstuck doesnt help, anyone know where a mod can teleport me out
Do not nerf anything i love the game balance 👍
Dramatically improved tiny dinos.
Extremely short growth times.
More feeding options and easier food acquisition.
Ability to spawn together in groups.
Easier to form groups.
Easy to work together in groups without hindering each other.
All abilities are already available as a juvenile.
Maximum stamina regeneration caps at 40% instead of 60% like other dinos.
Don't forget that they are at the bottom of the food chain. They start out tiny. They stay tiny, unlike everyone else. And they die tiny from things that are just a scratch for most dinos.
They die quickly and should grow back accordingly quickly.
Most dinos start out bigger than they ever will be.
"Why play tiny if they have no advantage over bigger ones who are better than them in every way? Bigger is better"
Many players think so.
Gives them advantages in their niche over other dinos that outweighing them by 10 to 100 times.
The game constantly gets new dinos that punch down in the food chain. And the problem is that there aren't enough players willing to be at the bottom.
Gives them a reward for their decisions.
Auto walk/run
do literally anything about desync plz i want to be able to play troodon
Current dino display near the river beside the jungle in selection menu makes it really difficult to asses size , this a pic it has this background like this will make it easier to asses size of dinos in the menu could you overhaul the display terrain by adding objects or change its location which would make us feel and enjoy the size of dino we are selecting to play
ps if you know which game the screenshot with the outdated graphics you are awesome 😉
Make it so that when a Dilo is killed, the clones he released that haven't attacked yet disappear.
Ex: A solo Dilo or 1 Dilo from a group of 4 dies and he has released 3 clones, if these 3 clones did not attack the victim while he was alive, they should disappear
Please make herbivores feel uncomfortable and get a big debuff when too close to bodies/meat, so that they don't body camp carnivore food out of spite.
Mini Anti-Corpse Guarding Idea
If a Herbivore is camping a corpse the tiny ai (Compy and Ptero) will start to attack after a certain point and if you don't leave they will get more aggressive and more will spawn (They will ignore damage to prevent a ton from spawning and lagging the server)
Stage 1 Annoyed: A few will spawn and do small damage
Stage 2 Irritated: A decent amount will spawn attacking slightly faster
Stage 3 Aggressive: A large amount will spawn attacking a lot more
Day I have stopped counting of requesting THIS 
nerf dibbles hitbox or bleed. i was omni and it hit me at the very TIP of the tail and it got me to half bleed and orange hp. that just shouldnt happen. and the tip of the tail hit, was atleast 4 feet away from my actual tail.
I just managed to safe log as a dibble while three carnos were charging my bush, which begs the question: Why is a dinosaur able to comfortably safelog while threats are within combat range? Combat logging is remarkably easy to do, even with the timer in place. Why not make it to where sleep is interrupted when threats are too nearby (within a reasonable battle radius)? If Minecraft can do it, surely the Isle can implement a similar mechanic.
A mechanic to combat combat logging would also help to punish mixpackers by making them unable to safelog while their buddies are nearby to protect them. Another possibility is to simply wake up a dinosaur after it takes reasonable damage (ex: a cera bite would wake up a dibble but a baby raptor bite wouldn't), but this doesn't encourage mixpackers to break apart from one another, so I lean toward the interrupted sleep method.
Note that "threat level" in each scenario would scale with each dinosaur. If three carnos are hunting a teno and it tries to log, the teno's sleep would be interrupted. If a stego tries to log while a baby troodon is in its radius, it would be able to comfortably log out. I assume it would work via reasonable percentages, like most stats in the game.
Drop the rex
CHEATING DILO REALLY NA2
Love how each dino is following its respective criteria, ex: some carni’s being good with nightvision and herbies having basically none
whats the point of having a tracking system if its not even gonna work. its been in the game for years and its still buggy asll.
I literally don't play this game anymore because it won't run on my computer without chugging at 10fps but I have a completely useless suggestion
cuddle function. if someone is laying down, you can go up to them, hit a specific button (and get prompted for it, like you would drinking/eating) and then you'll both enter a specific animation so your animals lean on eachother. if one gets up, they just shift back to a normal posture
I would say a consent prompt but that just adds too much into it, so, maybe mate/group only
useless! cute! no expectation for it to be implemented ever. just a silly idea
instead of begging for herbis to get a debuff from body camping instead make the scavenger AI (pteros and compies) fight the herbivores off the body so you dont just get a dumb debuff cause IMO that just wont work
I saw youraveragespy suggest this on a video and I was like hmm that seems cool and works for a game like this.
||also the reason herbis body camp is cause of gastro so maybe fix that..||
pls allow us to change the keybind for diving underwater, descending trees, descend when flying. Rn even when u rebind crouch those things still get stuck to ctrl. all i want is to bind them WITH my crouch key
These flowers for open plain areas! I'd think it'd add some color to the plains
Suggestion: Ping Check for Server Access
To improve gameplay quality and reduce lag-related issues, I suggest implementing a ping check when players try to join a server. For example, if a player's ping exceeds a set threshold (like 200ms), they would be prevented from joining.
This would help avoid situations where high-ping players cause rubberbanding or lag-related desyncs, especially in combat scenarios. It would also help server performance overall and maintain a fair experience for everyone.
Optional: Server owners could be given the ability to configure the max allowed ping depending on their region and player base.
Pls , make the footstep sound reasonable , why in the world my sub 2.6 ton maia is so quite , while the 700 kg dilo, even after its steps where turn down , is still making a ton of noise . Make footstep sound be based on weight not something else pls.
Have an option for dinosaur controls (wasd) to become dinosaur-relative instead of camera-relative. This would allow you to look to the side or behind without turning and prevent control reversal, especially with the pterosaur.
The gastronomicregnerate mutation should be removed or corrected, cera can eat everything. And on top of that, it is completely false that Ceratosaurus and Carnotasaurus are equal in strength. The situation of treating them as equals should be corrected. 
We need Rex fast
Dinos should only be able to grow to elder after nesting and having atleast 1 offspring grow to the stage that they can´t beg for food anymore (not that hard to do). Would encourage people to nest
Dont drop rex
Dinosaurs should be able to carry smaller of the same species on their back or mouth
^^^
Please change the keybind for the trike and dibble gore attack back to looking down, or give us the option to change that keybind ourselves in settings
if grass trails wont get more work this HT, remove them for the evrima launch. Other experimental systems have had this happen before, i dont think it is anything bad, atm the look rly bad and are not immersive at all, id rather just not have them
a not even sub carno should not do more damage per bite than a fully grown omni. their facial structure is the same as a pug. and pugs have one of the worst bite forces of any dog on the planet. its facial structure is horrible for bite force. not saying we should nerf carno im saying we should either buff omnis bite speed or attack damage.
the dmg for sure so its not too dilo like
Tracking needs to be more “consistent”.
The current issue is being only able to see footprints under certain conditions. Depending on speed and terrain it seems to impact the time and span between “trackable items”.
Footprints can either be super easy to follow or impossible to, and blood gives no indication of direction, and leaves only little spots, (heavier the bleed more blotches).
2 possible fixes:
Either make more, and smaller, footprints to track with instead of the random 5 footprints and an arbitrary arc the target could have gone.
Make scent play a larger role in tracking now. Make blood show up when you sniff with “scent trails” or something like a zone around the track that indicates time passed and possible direction.
It’s sometimes way too easy to just run and hide when you get engaged in certain areas, and other times, because a target falls off a cliff etc, you never find the body until it starts to “smell” for everyone.
But the current system should be slightly reworked for tracking imo.
Deers sometimes sound like boars and vice versa.
please fix button action not responding getting stuck...its really messes gameplay when rmb or movements dont register
Nerf the first attack from a carnivore against another carnivore not on their diet list. In theory it would force natural situations of sizing up, and daring another player to attack first.
Bring Spiro baaaaaacccckkkkkkkkkk!!!!!!! :(
Herra should be able to move left or right while sprinting up a tree
Give pachy back the ability to stun cera and carno, but only if it charges the ram, similar to carno's charge
idk how hard this would be to develop but it would be kinda cool if herra tails would wrap around the tree as well like prehensile or somthn (specifically while resting)
Please. Remove this type of blending, from far everything looks green without respecting the ground like dirt, sand, colors, and even rock walls. to fix it it's simple, just remove this system and use the grass ground texture again like in default evrima, but keeping the new grass. if you don't want to, because it would make the new tracking system useless, just create a system where when stepping and bending the grass, it changes to a dirt texture.
Why do the new hordtest textures and grasses seem to look worse in most parts of the map?
This brown terrain replacing the green terrain in most of the map, this dry straw under the grass, this color of the new grass being so light... Shouldn't there be good changes in the hordtest?
I would really like to come back to play the Isle but I can only run it smoothly is with Nvidia GeForce Now. PLEASE make it work on Nvidia! Anyway, I thank all of the Devs for their hard work and dedication to the game to make it fun and more immersive!
Releasing trike into public branch without Rex is a horrible idea
I'm under the impression that this can be used as a general Suggestions Text Channel (I'm new to this Discord Server, please Just correct me if I'm wrong so that I can remove these Messages) so I thought that I'd give two Mutation ideas that I've had for a while (Given in separate Messages so that they can be Voted for separately):
Mountain Climber (Except with a better name): You gain something like a +15% bonus to how steep a slope you can walk on. The exact Percentage doesn't really matter, but 15% seems like enough to be useful, without going over the top.
I'll add the other later, I didn't realise that there was a Timer on this.
Another comment saying releasing trike without rex will be disastrous to the ecosystem and kill any sense of fun
Please do not make ava an ai
If the current Dev post is stating what I believe it is, then playing carnivore will feel so pointless if Trike releases without Rex. Carnivores will only be further pushed to only hunt each other rather than herbivores.
I wonder whose idea it was to release the trike before the rex.
Devs, can we please rework the charge attack on trike? It doesn't feel and look good imo, ik we take in place weights on animations, and i feel like that's great, but cmon, ava has literally better animations than trike, and ava is Ai.
I have over 1,500 hours. Around 50% of my deaths are related to "fall damage".
A short "fall" (more like a skip) kills my dino more than anything.
I am a seasoned player, I know how to avoid fall death, yet it still happens.
A dino weighing 1,300 kg goes airborne when running on some slightly uneven terrain. It doesn't matter how experienced you are, if you are good at the game, "fall damage" will be what kills you the most.
It is definitely not friendly to new players, and its annoying to experienced players. (my last dino was alive for 50+ hours easily, and killed many players, last night alone I killed more than 15 raptors at north lake, just to die from a short "fall/skip".)
(Like many things in this game, fall/skip is buggy and takes away more than it adds. Its simply a fact: fall/skip It is not based in fun or realism, its based in clunky game code that we are all numb to and don't expect to ever change. Make no mistake this is a core issue.)
(and for those who read this and think, "that's a you problem", bet: there is 50% chance your next death is "fall damage" lol.)
Just add more animations of eating food, more random animations of eating. It' ll make the game and the dinosaurs more "alive"
Mystery Dino #3
Avaceratops: Squandered potential
Of course Ava was chosen to be AI… yay. I honestly can’t think of any reason why other than tradition, cause that’s how it was in legacy. Why though? I must know why the most conceptually unique ceratopsian on the roster has been reduced to AI? Of course it could still be playable in the far future, but having playable species that also exist as AI is a very bad idea (proven by the Teno AI in early gateway), and warrants its own discussion. It’s really a shame that so much animation and general effort is being put into something we can’t play, heck it has a darn elder model! Also boar AI can literally do everything an Ava AI could do, yes even eat eggs (boars are known to do that irl).
Playable Ava concept
Ava to me, has great potential beyond just being a ceratopsian with a unique playstyle. Based on its concept, it is small but not tiny, omnivorous, “full of energy” (implying great stam?), and classically angry like any isle ceratopsian. Conceptually I don’t have much to add, but I do wanna build on some traits. Most notably, I think a playable Ava should be 950kg, that’s right, and my reasoning is due to pouncers like Omni. An Ava shouldn’t be smaller than Omni as it would just get solo pinned, and personally I don’t think this should be easy for even two adult Omnis, who can pin up to 900kg, hence Ava being slightly heavier than this. I would also make Ava uncharacteristically agile for a ceratopsian, both allowing it to stand out from others like it, and making it better able at defending against other small tier carnivores like Omni, Dilo, Rugops, and feathered Utah.
Good idea number 1. Prevent people from using the feedback channel like it's a chatroom for likes. And the more dislikes I get the better the idea.
i know nobody will agree with me but deinos are the worst thing yall have ever added to this game
when we eat the whole body at once (with organs) we should get a diet of eaten organs
I like Ava Ai, however making it an option to be playable in community servers too?
#Hipsy
If you are focusing on this dinosaur, adjust the camera height while playing it (or something) because in the higher grass and bushes you can literally see nothing... That makes it harder to play. Please 🫶
Here is my second (And for now final) Mutation Suggestion:
Asexual Reproduction (An unlockable Mutation Unlocked by Gestating a full set of Eggs while Unpaired): It either let's you Nest by yourself (Either with some bonuses of negative modifiers) or it removes the Gender restriction on who you can Pair and Nest with. Nesting is fun and especially when it comes to things like Hypsis and Dryos, it's hard to find other of your Species, let alone others of your Species of the right Gender who want to Nest.
This would Just make Nesting more accessible for the People who really want it, and the cost of a Mutation Slot should be enough to counteract it's strength. The first option would be better, but if it's considered to strong, Just removing the Gender restriction at the cost of a Mutation Slot would still be incredibly useful for those of us who like Nesting. For the first one there should probably be some sort of negative, like you only being able to lay half the Eggs or something like that.
The first would imitate various Species that reproduce Asexually (Such as some Lizards and a few Birds) and the second would imitate a few Special of single Sex Geckos that can reproduce Asexually, but often get help from other Members if their Species.
Edit: To be clear because some People are being weird about it, the second option is Just an alternative way of making Nesting easier for those willing to give up a whole Mutation Slot for it, that's based on the behaviour of a few Species of Geckos. Also by Voting for this you're Voting for one of the two, you don't have to like both to Vote for this.
Edit 2: I'll also add that the spirit of this Suggestion is a Mutation that makes Nesting easier for those who care enough to spend a Mutation Slot on it, the specifics don't matter.
I would hold trike to add it with rex. Adding an another powerful herbivore without a counter is a bad idea imo. Just add the other things like new grass and map updates.
I think this is a general consensus but please make Ava playable alongside being Ai. For the amount of work that seems to be going into such a unique playstyle as an omnivorous ceratopsian it would be a shame if it was relegated to just being Ai
IDEA WITH THE RETURN OF A DINOSAUR AFTER DEATH FROM A CHEATER.
Hello, I would like to propose an idea regarding the return of a dinosaur if you were KILLED BY A CHEATER.
- In your rules it was written something like this - we do not return your dinosaur, since it would be unfair to other players. - A counter question is asked - is it fair that you have a bad anti-cheat that does not prohibit those who want to download cheats from downloading them.
Is it fair that I was killed by a cheater? - Someone will say that = you can die in an unfair fight, but my God, people, think about it, you can at least do something if you are on a ceratosaurus against 2 ceratosaurus (1v2) just bite, but when a cheater hits you from afar or something like that or does not die at all - THIS IS UNFAIR!
My idea is that ADMINS return dinosaurs to those who died from a cheater! - And that's fair! And your excuse is "we won't return your dinosaur because it would be unfair to OTHER players."
First make a normal anti-cheat, and then think about whether it's fair or not. It will be fair if you make an anti-cheat, or if you don't, then at least return dinosaurs to THOSE WHO DIED IN BATTLE AGAINST THE CHEATER!
People, please, agree that it's fair to return a dinosaur that died against a cheater. ( don't delete my idea! )
Have a species of dinosaur lay eggs that emit a scent where the male smells it from afar and can come fruit them
Make AI spawn also on islands (at least only if a player is present there). Also could make a small pond with drinkable water on those islands, or if no drinkable water - only player with Saltwater mutation could drink from the ocean on those islands.
Why release the trike so early when it doesn't have any natural enemies? That's too powerful apex for currently ecosystem
Playing on the HT and my adult Deino is about to starve because no AI are spawning consistently enough to feed me
There are just moments in the game, not always, but moments where it can be very difficult for Deino especially to find food to sustain it in case no other real players are near.
Not to mention the countless ways to get around using a main water source to remain hydrated poses many challenges at times.
Nerf fall damage, or instead of high damage you just get a fracture instead, unless of course you straight up fall off a cliff, then fair enough. But so many times where my dino had died and it wasn’t even that steep of a fall.. so much hours wasted on a silly thing (in my opinion), I think fractures are enough of a punishment for taking a big fall.
remove the necessity for female dinosaurs to stick around with a male once you've already courted with him. if the eggs are already gestated there shouldn't be a requirement to build a nest with him.
fix hacking issue before releasing trike or guarantee regrows, no one wants to lose 9-12h growth
Maia gets a little buff around her kids
How to give the player base a wider variety of colour palette options while still maintaining realism and avoiding obnoxious and ugly colours, leading to newer dinosaurs having very limited colour options.
I chose raptor for this as they have a wide variety of colour options.
From my understanding, the devs want to avoid unrealistic and ugly dinosaurs, much like the one I have created in image 1.
A solution to this may be the addition of genetics.
Brighter and flashier colours, such as albino or pied, can be recessive genes that you cannot chose - your dinosaur can have a chance of spawning with them, either heterozygous (does not display, can only potentially produce babies with the pattern) or homozygous (does show the pattern).
In image 2, I have provided an example of how these colour varients can be chosen. If you chose pastel, for example, your colour palette would be limited to the wild-type colour palette on the markings (i.e. greyish browns) and underbelly (whiteish), while body, flank and male markings would be limited to brighter yellows - like a pastel ball python. Charcoal would limit your colour palette to only greys and blacks.
Image 3: what a butter mutation might look like - the dinosaur would be limited to chosing a variety of browns on the markings, whites and creams on the underbelly and yellows and creams on the flank and body - i.e. when having selected the butter morph, non-yellow would not be an option.
In the other images, I have created charts that show possible colour and inheritance.
Of course there would have to be more options than what ive suggested but im not writing out all
Advantages of adding genetics:
- avoids obnoxiously coloured dinosaurs while still allowing variety in colour
- encourages nesting to obtain rarer patterns and colours (i.e. nesting in a dinosaur with a particular recessive colour can then unlock that colour as something you can choose.)
- aids realism - the way colours are inherited in this game are unrealistic
Add Deino to Herrera's diet list! Best croc hunter in game
make dinos visually fat or skinny depending on hunger
Drop the Rex
I know this is a bit early to be asking for such things about the redwood biome, but I hope some of the trees will have hollowed out places for creatures like Herrera, Hypsi, young Megalanias and even Pteras can nest/rest in.
I think that'd be extremely unique/fun for smaller tiers (and babes that can climb at that point) to discover and chill for a bit.
adjust the camera angles so you don't see the back half of your body.. shouldn't know something is behind you unless you hear it or until it's biting you
When redwoods get released, make some cavitys in the trees so petra, herra and hypsies can nest and rest there
Nice that the devs actually changed their plans to adapt to the issues at hand.
However to me it feels like the long HT never had to happen. Why was a HT that was holding quiet large map changes, grass trials, possibly ptera and hypsi changes, trike and Rex pushed so early when nothing of it but a new grass model was ready at the start? I doubt anyone enjoys playing on a HT for this long when it is a test and you know all progress can be wiped at any moment but there is so much new cool stuff to play!
I hope for future HTs a better balance for when a HT should be launched and what it encompasses. A HT lasting 25% of a year for one dino and map changes feels like a major miss for me.(this has been done before, the dibble and mutation HT was shorter and NV, diet and Maia combined was shorter)
you should be able to retro actively fit mutations.... was trying to unlock Reinforced Tendons for slot 1 on a Troo and I grew too fast
please give cerato its recovery off charge bite like it had on release and make bile work overtime nobody plays cera how it’s meant to be played because it’s so easy and overpowered
Fix the hitboxes.
buff on Maiasaura: because it doesn't make sense for him to have to be at maximum speed to take down a Cerato or a Carno since Maiasaura is heavier, it doesn't make sense for him to make such a big effort to be able to take down another dinosaur with less weight or lighter than him.
please try to fix the hitboxes, its hard sometimes to play as raptor when im weaving carnos running at me at mach 5 hitting me from 10 feet away
Fix so there's food in the migration zones. Am in the south swamp on EU7 as it's a MZ now and no food. FIX IT!
Please lower the volume of the bushes on HT. I have to cut my volume down by half to avoid damage to my hearing.
You need to provide more understandable information in devblogs. Yes, I know that sometimes it is good to hide information to keep the hype high, but it may not always work that way. Look, I am not saying give all the information and details. I just want you to elaborate on the information you have already provided. For example: you said that the animators did a good job. Yes, that is good to hear, but what do you mean by they did a good job? What did they do? What did they develop? What awaits us? We need clearer answers to questions like these.
Also, if there was a small preview of what awaits us next month in devblogs, at least developers would not be bombarded with questions all the time.
make pachy like 1 or 2 km faster cuz its too close with cera rn and it can't take that fight
Hi. 
A small and simple suggestion for a fun survival mutation related to food: eating (and maybe drinking) faster! With it, you'd....well you'd eat and drink faster. Pretty much it.
For instance:
Repressed Pharyngeal Reflex: Increased eating and drinking rates. Value: 50% 🥬

I think it would be cool if they added the titanoboa
Apparently this has already been requested and talked about by the devs. They want to add it to the game, but it would be very challenging to get right, so they will likely only add it at the end of development.
A lot has been left by the road recently, like species specific values for some systems(viewing angles when eating/drinking and stamina thresholds) and a big chunk of MZ system. Previously we heard about the current species migrations being half the system and then mass migrations also coming but mass migrations have been left untouched since the WIP addition that no one uses. Also PZs are a net negative atm imo, they need changes asap and are also left unfinished.
Please start focusing on stuff that is half finished in the game instead of adding more half finished stuff, ofc some stuff like elders are a different story but there is a lot that needs a facelift
Deinos should be able to clamp down onto things too big to pick up. it does damage over time and after a while of clamping, the victim gets a fracture on that limb. I think this will make people fear deinos again and it would be pretty cool.
I play ptera a lot. I don't mind being one-shot by everything. All I ask is the ability to temporarily blind another dino after a successful head peck. 🙌 Make birbs great again!
fix fruit/high quality vegetation diet item's nutrient values and release the cap on grazing to fill the stomach of herbivores. with grass vanishing now there's no reason for it to still exist and it'd fix the issue of herbivores that weigh more than a diablo having to live off of small oranges and berry bushes as opposed to them bulk feeding low quality vegetation on the move like large herbivores today do.
Add psittaco spawns near or inside sanctuaries (With the exception of the Southplains sanctuary), especially now with the Troodon Juv speed reduction
Give Carno a buff. Right now, it's just food for other dinos.
I think its weight should be returned to what it was before the nerf.
carnos hitboxes during charge are broken their hit box leads to hits that are clear misses from 20-30ft back and while most might say ping i play wired and my ping never spikes above 30 so this is something that needs to be changed
I understand that the larger creatures on the roster will be all powerful whether it be a carnivore or a herbivore, so reducing the night vision range makes sense. but reducing the night vision range so much to the point you can barely see outlines of plants, grass or sometimes in extremely large animals barely seeing your own tail is ridiculous, makes it a hassle at night not knowing where a vicious carnivore lurks and completely useless to at least defend yourself from them, i'm also finding myself straining my eyes at night trying to figure out where i am, and questioning things like "am i in this location?, am i by water? is there a sheer drop right in front of me?" all questions i believe most of the community has asked while playing a larger tier herbivore.
I don't like using exploits to see at night but i will admit i have thought about it more often than not or just even logging out for the night. poor night vision is fine but it's not fine when while it's on there's barely a change. i hope you all understand, thank you for reading my essay.
Add a system where animals can self-medicate with herbs:
First Point—Reason: Even though mutations already provide faster healing speeds for fractures and wounds, relying solely on mutations is undoubtedly difficult. Given that mutations are particularly precious, it's likely that not many players would choose to rely on an uncertain and potentially dangerous wait.
Second Point—Modification Idea: If the suggestion seems reasonable, implement something similar to: Comfrey will spawn in jungles; press Z to grind the comfrey, then hold E to perform a mud-packing-like motion to apply it to the wound, speeding up fracture recovery. Mugwort will spawn in grasslands; perform the same action to accelerate bleeding cessation. The scent icon can be changed to a simple herb icon, and its effect displayed iconically—for example, if an herb treats fractures, add a small bone icon in the lower-left corner of the herb's base icon. (Some herbs can be ingested orally).
Third Point—Practical Application: If I am a Torvosaurus injured by a Pachycephalosaurus and suffer a head fracture, I can use the scent ability to detect an herb-like icon. After finding the herb, applying it to the wound (or ingesting it) would allow me to recover at a faster rate without choosing the relevant mutation, enabling better survival.
Fourth Point—Before and After Comparison: Although the herb system is technically challenging to implement, it can significantly enhance the gameplay experience. It also provides heavily injured dinosaurs with a renewed chance of survival. Currently, few other dinosaur simulation games feature this concept, which could also highlight our game's appeal and uniqueness.
Possible rework for Omni Pin
Sometime's its really discouraging to play dinosaurs that are basically insta-pinnable by Omniraptors, such as Troodon, Gali, Herra, Dryo, and Hypsi. I absolutely love Gali and Troodon, but about 80% of my deaths are getting instantly pinned and not being able to do anything about it.
Maybe rework it so that in order to pin a dinosaur, Omni raptor must have at least 50% more stamina then the dinosaur its pinning? Or do the same as deino, it needs to be half the weight of the omniraptor. Maybe even your dinosaur fights back a little, so the omni takes damage while pinning something (just how it works when pinning another omni)
i have said this before. CAVE BIOME!
here are some things id love in a cave. underground sacntuarys with blowing blue bees That work like normal sanctuarys but are just underground. make there be small lakes in caves that semi and fully aquatic dinos can reach through the ocean. and AI like bats for small things and bears for larger animals. And if you stay in the cave long enough, eat bioluminescent bugs and critters or bioluminescent plants for herbis you unlock a mutation or skin that makes your dino glow blue. And make there be a reward so people go down there. for herbis add really nutrient rich plants that give alot more nutrients than above ground plants. make the underground sanctuary mushrooms give more nutrient along with that. And in the cave walls add little pockets for ideal nesting spots for herras. therefor its a high risk high reward place since its so inclosed and all types of things are trying to get the nutrient rich resources there. (yes i copy pasted this from a while ago)
Mystery Dino #4
Styracosaurus: Dibble’s Rival
Disclaimer: I AM NOT necessarily advocating for Styraco’s inclusion, just throwing out ideas IF it were to make it. I am aware it is probably scrapped.
I wanted to make a series of posts discussing species rumored to be included in the isle but with uncertain futures. Styraco is among those whose inclusion is largely limited to rumors and a model (not the one below). Diablos weight buff to 3 tons made its potential inclusion only further uncertain, as this weight is expected for Styraco assuming the devs wanted it size accurate. It almost seems Diablo has taken its place, which in my honest opinion is perfectly fine.
Conceptual Styraco
But what if Styraco was playable? And how would it stand out from Diablo? The easy way would be to shrink Diablo to a more accurate weight, and give Styraco Diablo’s old stats. But why make Diablo weaker just for styracos sake?
Let’s assume Diablo keeps its current stats. Statwise I would make Styraco slightly heavier (say 3,500kg) and slower (~32-34kph), but roughly the same as dibble in terms of mobility. Its moveset is largely the same, but compared to Diablo, it does lower raw dmg, but significantly more bleed. It could even deal a similar type of injury to what’s seen in Theris concept, where it can deal deep lacerations that can cripple an attacker. Styraco could even have a unique move where it uses its frill spikes to jab attackers aiming for its flanks, allowing for better crowd control.
End result is that Styraco becomes a slower, but bulkier bleed based ceratopsian when compared to Diablo, the latter of which has better overall stats (besides weight) including bleed resist and speed, and a moveset more dmg focused. I honestly found it quite easy to make Styraco a decently unique ceratopsian, and it may warrant looking at Diablo in a similar light.
Implement battle scars or wounds that are permanent from the sheer amount of tough battles your creature has endured and has stages of scars. Scars could include scratch marks, bite marks, duller pigmentation, possibly a crooked or chipped off part of their body like teeth or horn.
give dilo the same idle animation as its hallucinations when the victim reaches stage 3
Auto-walk button / toggle. Trike will be even slower than Stego, which is already painful walking anywhere!
ptera comtrols should be dependent on the direction your ptera is facing not the direction of the camera, stupidly unitutuive and cant look behind you while flying to make an easy turn
I have the feeling that only the dinosaurs that are truly some people's favorites are well-done. I think at the very beginning of Evrima, everyone had a good chance of winning, but now it's clear who will win.
nerf hera land run speed increase hera water swim speed
Me and others have noticed an increasing trend of fatal error crashes recently. Bad ones requiring the use of the task manager to end the program. Of course...it keeps getting me killed.
could we make it so that the Troodon venom damage multiplier applies for ALL attacks?
Ive noticed that facekicks and pin recoil dont scale with the venom damage and it's kind of frustrating accidentally facekicking your opponent (doing almost no damage) or getting pinned by an omni while it is stage 3 venom and doing as much negligible damage as if it was not envenomated in the first place.
remove gastronomiiiiic
Get more Official server admins into the game from different timezones. this way the cheaters have less chance and time and do theyr thing without punishment.
Devs, please bring back this beautiful lighting!
please devs! the lighting, give us back the lighting!
And the water too!
this lighting was perfect pls bring it back
please make ava a playable
make stegos, kentros, trikes, dibbles (anything that uses horns or spikes for attacking) get stuck in their target sometimes
make AI land animals not scared off by deinos swimming below surface, and make them drink once in a while.
would be really exciting as a deino to catch an AI drinking
Same with Herreras being spotted when they're way high in the trees^^^
make herreras can grab food and put it on tree
More allo colours (Deino has more)
Add a bacteria to the water, that gives you a % chance to get vomit sickness. Then, add safe drinking spots that prevent you from getting sick, but have them be full of shallow water plants that deinos can hide in. High risk high reward. And get deinos a bit more action.
If "springboarding" means some fancy jumping mechanic for dryo, I bet oviraptor's kit could use some of that for elaborate escape plans.
Do quite literally anything to attempt to curb mixpacking. Saying "we don't like it" doesn't actually take any steps to test fixes for it. The game lately has turned into a massive cuddlefest. I get that the team is busy with rex and trike, but mixpacking is a massive problem and is severely disrupting the current balance of the game.
And no, I and all other players won't just "play unofficials" which are few in number, have long queues, have silly rules and sillier looking dinosaurs. Get a grip.
Being able to wait in queue when the server you're trying to join is full is a great system, however sitting there watching the number slowly go down is very boring. Instead of making it so that being a queue takes up your whole screen, allow players in queue to navigate the menu freely, adjusting settings/keybinds, and using the skin editor, while a small portion of their screen displays the current queue placement. Since new UI is coming, that would be the perfect time to change the way the queue and main menu work together. Not only would this help keep players from getting too bored while in queue, but all the extra time they'll spend in the skin creator will hopefully also lead to a greater variety and quality of player skins.
I had an idea for a roleplay feature which allowed your dinosaur to sleep but without safe logging. Again, this would mainly be a roleplay feature and there is the option of allowing players to set their own keybinds to it and just providing it as an option there. This could of course use the same animation for safe logging but of course it wouldn't log you out. Holding H would still persist with its current function but player can set a keybind separate to holding H to just simply make their dinosaur sleep.
add a bigger flying type like the QUETZALCOATLUS
Make the ground green like it is in the Public Branch
Remove the dry straw under the grasses or make them green
Make the grass darker as it is actually very light and gets even lighter when activating NV
The new hordtest terrain color is not ugly, but it doesn't match everything around it and especially with poor rendering
I think it would be really fun if you devs created a competition with the community for the best evrima screenshots to be published on Steam 
Some of my screenshots 🔽
omni should not be slower than dilo in every regard. it has a ridiculously slow bite force and it is for some reason slower than dilo. that makes no sense imo
make the FPS limit option a slider instead of a list
Mystery Dino #5:
Corythosaurus: The perfect herd support
Disclaimer: Not necessarily advocating for its inclusion, just throwing out ideas if it were to be added.
I wanted to make a series of posts regarding dinos with uncertain futures in the isle. And this time I’ll be looking at a hadrosaur with stiff competition from both Maia and Para.
Cory is one of those species that really doesn’t have much reason to exist in the isles roster. Even I personally don’t care much for its inclusion, I wouldn’t mourn if found out it was scrapped. But even still, the more I thought about it, the more I came with potential ideas to help it stand out from its competition.
Cory concept
In this concept, Cory is not well built for combat, at least less so than Maia. It is smaller (~3,200kg), slower (~40kph biped speed), has poor bleed resist, and has lower dps. However it more than makes up for it with its unique mechanics that allow it to be a valuable herd support, possessing traits that other large herbis would envy.
- A unique directional hearing mechanic. Sniffing will also allow it to hear for an extended distance in the direction it faces, potentially picking up footsteps of approaching carnivores. (Admittedly a potential Mixpacking issue, partly why I gave it poor bleed resist and dps, may also need a lack of noise for the mechanic to work, including herdmates footsteps)
- Very good night vision, a trait most large herbivores lack
- A similar moveset to any hadrosaur, but deals less overall dmg. However each move has less ticks of dmg. For example, Maias stomp deals 350dmg total over two ticks, Cory does a bit less but in only one tick, guaranteeing each move will at least maximize dmg when they land.
- Playing into the point above, quad stance kicks only deal 175dmg, but always appear like Maias fast sideways kick. Cory’s countermeasure to agile small tier packs looking to take advantage of its poor bleed resist.
- Can group with Para without mutations.
with the redwoods coming soon. I hope for fallen hollow logs that small juvies and small tiers can sit in . It would be so small but so good as it would give things places to hide from larger creatures that would live in them. Also just make them around the map.
Add back sandbox with that dv testlab map for death match
Bring back Dilo to the Carno Diet
Carno is a small prey hunter now, being limited to things smaller than 2t, but mostly things smaller than 1.3t. So why limit him even further by taking away his main diet source and the only source of a good amount of lipids?
I understand that you want carnivores to not hunt too many carnivores, so you also changed Dilo and Omni's diet, but Carno? Carno must be an exception to this
improve camera angle for troodon, its hard to see where im going when im running though tall grass or high plants especially as a juvi.
add a bigger flying type like the QUETZALCOATLUS it is not weak two of them could kill a trex if skilled enough I like pteranodon and all but I want something that handles combat more and something people fear when they look in the sky
make it so female dilos have a smaller crest and less/no quills (whatever they are) for its sexual dimorphism
also implement the body colour on the crest in some skins, like it is for juvi dilos
Lipped rex>
pachy is so boring like
at least make migrations in popular places or something to make this dino alive please
ocean feedback:
why do body in normal water float up and a body in salt water doesn't float up in should be both or only salt water because thats realistic.
also where are the waves we used to have in evirma why did you take it out.
Make AI spawn on nearby islands (if player is active on them). Also spawn bushes and fruits on those islands and possibly even water ponds. Right now players are focusing on couple of places on the map and the rest is empty. The map is beautiful - we have to enjoy it fully.
Or if you don't make fresh water ponds on the islands - at least dinos with salt water mutation to live there by drinking salt water. But AI needs to spawn and also bushes for herbivores
Seasons Mechanics
Hi! I'm here to suggest adding a seasons mechanic.
It would consist of every 20 days (in the isle/irl) changing the seasons from rainy to dry, because the island we play on in the isle lies in the equatorial zone, which is confirmed by rainforests and tropical plants.
** Dry season**
- cons- during this season the rivers will slowly start to dry up but not completely, there will be less food.
- pros - when the dry season comes we will unlock the last two slots (I do not mean the slots for the elder system)
- no impact on the game- the body will be covered in sand and will look dry, the plains will be dominated by dry colors (something like highlands) and the jungles will be slightly covered with dry colors, fewer clouds
** rainy season** - cons - immediately when the rainy season comes the mutations that we received during the dry season are blocked along with the mutations
- pros - the river slowly fills up again (only during rain), there is more food
- no impact on the game- jungles and plains will be green, more clouds.
How to distinguish the dry season from the rainy season? - colors of flora
- atmospheric phenomena
What would it change in the game? - more mechanics
- more realism.
(I wrote everything from a translator so some threads may be unclear)
Please wait for rex to be ready before bringing Trike on the main branch. It will overpower almost every predator and none of them would be able to realistically compete with Trike.
Please add more colors than just 50 shades of grey to the new dinosaurs
Make herra be able to build nest 0n trees and bring food to trees like leopard
Struggling to understand why Carno only has three lipid options on its diet. Most carnivores have several options here. Can we please get a few more added to the Carno diet list?
Goat and dilo should go back on carnos diet, you can almost never get perfect diet because you don't see a lot of small maias or gallis around
Come back after a while and what happened to Deino Food value? Just over 1% per fish seems a little crap. I feel bad for the guy on the Dev team that likes the Deino, i bet he gets allot of crap from the other devs
Delete these useless places, they are not needed!
Please make the ceratos group less because ever time i spawn in there is at least 5 ceratos waiting to kill any thing they see!
pterodactyls being on pteradons diet but they are impossible to hit in the air and just kill you if you try to land and fight them, should be able to grab the smaller birds out of the air with the peck similar to schooling fish
Mystery Dino #6
Pachyrhinosaurus: Shin breaker
I wanted to make a series of posts regarding Dinos with uncertain futures in the isle, and this time I wanted to talk about the Rhino!
I would normally make a disclaimer saying I’m not advocating for a species inclusion, I have heard Rhino may possibly be scrapped. But this time I will be doing the opposite, as I think rhino could easily be a simple but effective large ceratopsian.
Rhino concept
To start, this concept is based on P. canadensis, the largest species, in fact among the largest centrosaurines. Rhino serves as the sub-apex/large tier ceratopsian, similar in league to Acro, Para, and Theri. And to get it out of the way, of course it’s a bone breaker, of which there are very few in the roster, only helping rhino stand out more. Let’s get to its defining traits.
- Basic stats: ~4,800kg, 30-32kph running speed, decently fast trot (allowing it to evade apex carnivores assuming it can spot them first, legacy giga method of a sort)
- Moveset is virtually identical to other ceratopsians. Fracture is primarily inflicted through running flips and spar jabs, the latter of which does higher fracture dmg. Running flips lung the rhino forward with a short burst of speed, making up for its generally slow running speed. Rhino is capable of fracturing most apexes, even Rex (note that Rex can still pin rhino). Worth noting that rhino cannot bleed with all if not most of its attacks (thrash could be an exception).
in the new redwoods biome thats gonna come id love to see some nice details. i feel like quetz should be able to make its nest on the tops of the trees. and in the trees themselves i feel like there should be holes for pteras and herras to make thier nests. maybe some new bird AI for them to catch but thats not as important.
I think that the maias standing still shove, should only stun not knock over because as it is right now, as soon as they press a button while standing still, they seem to instantly knock down anything within a frontal radius, even if no physically touching.
Might be a hit box issue, I don't know, but the knock down is instant and often not physically touching the target
Change up the diets and spawn points for playables during hoardtests, especially when they go on indefinitely. Get a lil crazy with it even. Make swamps the only spawn one day and see what happens. Then change it the next day. If it can be done causally it sounds like at the very least its data that can be gathered for you in these long interim periods of HT and it could be a nice change of pace for players who tend to tweak over no updates. If we end up improving the base game because of it, double win for everyone
would be cool for dynamic pupils on all species, but especially troodon!
(also please fix the texture for eyes. the whites in most dinos look uncanny)
200 pop servers, 100 is way too small for the map size
For the love of god plsss pls pls decrease the frequency of rain. If its gonna be loud asf for emersion, AT LEAST make it not happen every 5 min
Grazing should not give all herbivore the same food percentage.
Now Grazing can give all herbivore about 23% food, even for apex like Trike.
Which mean Trike can gain more than 1 ton grass from Grazing.
The larger the animal, the less it should rely on grazing.
I suggest that you obtain food from Grazing with a maximum possession limit, and acquire no more than 10 kilograms per bite.
This makes it increasingly difficult for you to rely on Grazing as your weight increases.
This means: during Grazing, the heavier you are, the slower you eat, and the food obtained from Grazing that fills your stomach is lower.(The Triceratops could obtain at most 5% of its food from grazing. While small animal like Hypsi can gain 100% stomach from Grazing)
About mixpacking
Mixpacking is becoming a kinda serious problem, well honestly its already a big problem. I remember good old days where it was hard to find any mixpacks , but now you just go anywhere where players are usually are, and you will encounter one definitely.
Solution?
I know that that opinion is not popular and Devs hate it , but add one rule , NO MIXPACKING, thats all , and just ban mixpacking players for 24 hours . Ez , fast , requires only admins , eventually people will stop , bc they will fear mighty ban hamer.
Alright, Crazy Idea. A scent mini game. When you enter it by sniffing so long or something, you can choose easy, which when solved will give basic info, medium, gives slightly more, and hard which gives the most information like how many herbivores and carnivores are nearby. The mini game itself would be to untangle scents properly threads from each other, the hardest setting having like over 20 threads. You could cancel it any time to be back in your Dino fully, and it wouldn’t blind you just overlay. Like with drinking you can’t move your camera much not walk around while in the mini game, like your Dino is concentrating on all the smells around it.
official servers are nothing but mixpacking, either make it bannable, stop people from doing it in some other way. so cringe that you try and play the game normally and you got herbies killing other herbies, somehow a carno baiting you into a dibble hiding around a corner, like it makes NO SENSE, it ruins the experience entirely and it's NOT fun at all. "Just dont play officials" or "just mixpack" or "its a game about mixpacking" is NOT fix, its a garbage cop out to attempt to resolve the MAIN issue of the game. unbalanced mixpackers may as well be cheating, i GENUINELY, have less hatred for hackers than i do mixpackers, at least hackers have the skills in order to hack, unlike mixpackers who are just abusing game mechanics
Make Maia able to change stance when making Sounds (Vocal 1-4, F and Pain) Just like Dibble can disable and enable Sparring
Fix underwater night vision.
As a croc i can't see a thing underwater in the first place, night time makes it impossible...unless I pixel-frame the surface of the water at just the right camera angle, and then its like daytime again for some reason.
1st Pic is specific camera angle, second is normal NV underwater
As someone who suffers from migraines/headaches, the rain is triggering at the current volume. I understand for fairness, it cannot be a separate volume slider that individuals can control. But my thought is that instead of having the volume of the rain extremely high, It would be a lower more comfortable level and also lower the volume of everything else to be under that level (ie. Calls, footsteps, eating and foliage) so that it has the same effect of making hearing harder. Once done, the volume could come back up for everything.
That and/or more hiding spots around the map that deafen the rain. Little caves that are scattered about. I often hide under the office desk in a human structure XD, but there are areas with no place nearby to hide.
I feel some migration zones don’t make sense for certain animals and some places need more zones in general. Ideally I’d like to see more animals in zones that make sense for them, something like this (at least for the current roster):
Ne Plains
Maia
Dibble
Trike
Stego
Northern Jungle
Hypsi
Pachy
New Zone Northern Ridge Coast
Stego
Pachy
Gali
Highlands
Dryo
Stego
Trike
Maia
Dibble
West Rail
Dryo
Maia
Trike
West Access
Gali
Dibble
Stego
Western Coast
Beipi
Pachy
Hypsi
South Plains Savannah
Teno
Maia
Trike
Western Swamp
Beipi
Teno
New Zone Western Swamp Coast
Pachy
Dryo
Riverdelta
Beipi
Teno
riverdelta Jungle
Hypsi
Dryo
Teno
New Zone Eastern Swamp/Jungle
hypsi
beipi
Eastern Coast
Dryo
Pachy
Bodies and meat chunks should rot slower in close proximity to a well maintained nest, so there's a larger time window for hatchlings to get their first real meal when they're too old to beg. Fresh spawns start with a full stomach, but nested dinosaurus have to get lucky with their beg timing.
Can we stop complaining about mixpacking on official servers? Im not saying its not bad, but If you don’t like what you see, go and play on unofficial servers, Petits Pieds has like only one rule, No Mixpacking, so there you go, play there. Im not a Mixpacker btw, but until the devs find a good solution to it, (If they even think it's a problem considering were talking about officals) there's no point in complaining, plus, 98.34% of "Mixpacking solutions" are very hard to program. Devs should only worry about toxicity, hackers and exploits on officials, UNLESS the devs want an inmersive, free of mixpackers experience for everyone.
Secret Mutation: Augmented Tapetum (current existing secret mutation)
Effect: 50% increase to NV range.
Unlock: Kill anywhere from 4-12 players while during night
I need to talk about how this is one of the most infuriatingly not worth getting mutations we have atm. Accordingly there's info saying it can only be obtained on the 2nd slot, or that it just sometimes doesn't come up on the 3rd while meeting the requirements. This can take multiple night's worth of killing and it depends on the weight/body of prey you kill too. With how NV working as it does, it also doesn't seem to be all that effective or useful for how long it'd take to secure enough kills only during night while also being alive long enough in doing so to secure it. You're either small enough that you'll die trying to kill something else at night trying to get it for the 2nd slot or you're witholding choosing a 3rd mutation until it pops up so you can see slightly better at night.
It'd be one thing if it was like Pit Organ where targets show up in infra red or something really potent that's worth it... but this just isn't. The % multiplier to your NV means you're either seeing barely anymore than you did to start if you have poor NV or you already have great NV so this has almost no change whatsoever.
Suggestion: Reduce the requirements down some or change the requirement altogether. Securing enough kills during night only is a tall ask in a game where the night cycle is shorter than the day cycle and dying means you've lost any progress you've made in trying to get the mutation altogether for an effect that isn't worth the work required of it.
Fix the mixpacking problem then release apex’s Trex are going to mix pack
can you guys please fix legacy :(( its all china servers and i don't love ervrima. there's no global chat, no real and easy grouping, its hard asf and not nearly as fun. i've made many friends through legacy and evrima just feels bad compared to it. and besides, last time i played evrima, night time was so dark it was ridiculous. even with night vision you couldn't see ANYTHING at all.
Nerf herrera bleed it’s ridiculous
Make that in order to start elder growth you will need to make eggs and raise kids to like 10%. This would finaly give a reason to make them and made elders something that takes effort and some skill to get and not just sitting in bush for 3 hours.
I have a proposition for the isles sparring system, (Mainly between rex, trike, packy, and carno) make the herbivore a very good deit sources for the carnivore, rex -> trike, carno - packy. This would increase players going after their specialist target prey. Also i think it would just be cool for packy and carno to spar.
Replace the hallucination effects from Troodon's venom and give it a debuff that affects stamina or something physical related. The hallucination effects just help it in areas it is already very strong in and should stay unique to Dilo
Bring the player count of official up to 150-200, as more large creatures get added it’ll be a problem to feed them and more players will add more variety so it’s not the same 5 creature walking around south plains, more players also means less-populated areas will actually have players. It will also help with the release of apexes as more people means more people to eat the apexes, or to be killed as apexes and feeding the surrounding ecosystem
Despite what most people say about them, I think the combat & speed mutations are perfectly fine how they are, and should not be removed.
I don't know if I'm the only one with this opinion, but I feel like trike is able to move just a bit too fast in spar mode/slide to an 180 for how big of an animal it is. It can turn on a dime, and for something that can both stun and combo oneshot a big part of the roster, it seems a bit much.
Suggestion to remove gastro healing or rework it to give u a healing bonus over time. Its gonna be so OP for a trike or rex to heal 5% of its massive health pool from a bite of food.
The percentage based boosts that mutations give are a bit unfair IMO. It needs to be tweaked up a little in a way where they affect each species differently. For example gasto could give huge animals certain %, and then tiny animals that are basically a 1 tap anyways a higher %. Troodon for example.
Pachy should do a boat load of stunt to carno and cera. Well you arent gonna continue running you your ribs just shattered.and it fixes the issue with pachy only being able to deal damage if it takes damage
We all know how Cera is the most OP dino (for its size) in the game, it can ride dibbles like it was legacy, it can puke carnos to stop them from running and its very agile to kill raptors and other small things. A tryharder Cera is like fighting 4 normal Ceras, and that cannot be like that.
Cera has been nerfed in the recent update and it really needed, but id suggest to nerf it more, the thing with a Cera its not only the huge amount of abilities that it has, is the agility. Just with that, you can do a LOT of things to kill everything you want. Its not only that broken body hitbox, your agility + 345 damage its like fighting a speed hack Dibble. Prolly ill gonna get X for this, but give back all Cera abilities (or not, just leave him like hordetesting) and make him slower in turn.
Just a lil turn nerf, by: stading, troting and running (walking and alt bite excluded)
could the coordinate system be... normal, perhaps, please? : ^)
why is longitude and latitude switched around and north and south flipped?
I just want to know where I am easily without going to that map website
Simple ideas for the Scent Rework.
We don’t have much, if any information of what will be done with the new scent mechanic. Therefore there’s little we can suggest for it. However here are three basic ideas I would recommend.
-
Make the screen less colorful (or more grey) except for the scent icons/particles. This would only be active during scent mode. It would be easier to focus on smellable things in this case.
-
Decrease or mute ambience during scent mode. This would make hearing other player activity easier to hear.
-
Make bodies/plants with more food to it have a larger scent range. For example, a fresh Stego corpse could be smelled far further than a half eaten one or a dead juvenile Stego. This is to ensure you travel long enough for a worthy meal.
Is it normal for the Stegosaurus Ctrl damage to be so high, like killing a creature like Deionuscuhus in three moves? 
Not a big deal but when deer spawn they tend to make the boar sound effects, I used to think the boar just ran off or despawned when I went to the direction of Boar but having recently played Herra and witnessed this from above, I now know the myth is true, deer make Boar noises.
I still think Pteranodon stam needs work it is still nerfed. If not going back to how it was in spiro, at least make it regen faster or not use as much stam for climbing altitude it is not realistic at all. I’m sure real pteras wasn’t resting for 10 minutes every 5 minutes. At the very least bring a mutation for it specifically for pteras.
fix ai spawns
I believe we need more mutations than only having normally 3 or 6 when hatched. If we get 3 random mutations and 3 more during our growth adding 6 in total in a normal spawn or start as a hatchling with 3random mutations and 3 parental mutations, then 3 more during your growth. Having a total of 9 mutations.
Fix AntiCheat before humans is a must. I can see it now, a cheating human with a gun flying up to the skybox and spin botting one-tapping everyone in the head all in a matter of a second.
Add spiro to the main branch and allow server owners to choose between either having gateway for their map, or spiro for their map. I think a petit pieds server on spiro would be really fun.
Idk how many ppl play with controller, but i did notice that on the horde test you can Z walk when you push slowly the stick. On the normal Branch this is not the case. Can we have this in the normal Branch too pls?
give teno its tail slam in water. it makes no sense that the semiaquatic is so bad at defending itself in water
Please add Titanaboa
Perhaps make some foods for herbivores last longer. What I am implying is based off the fact that when playing diablo I noticed that it only took about 2 bites of a plant before it was completely used up. All I'm suggesting is to increase the amount of food given by the plants for herbivores so that greater populations of larger herbivores can be sustained. It doesn't have to be an exponential increase, but at least to the point where we can get an amount that would support a larger amount of larger herbivores.
I think the trike elder model needs some... work...
Elder carno It needs more changes in appearance, something that stands out more. The only thing that is really noticeable is that its horn has grown a little, otherwise it just got bigger like all the other Elders...
Stop cannibalism on Deinosuchus. I'ts already hard enough to grow we don't want to be scared underwater, above the water and out of the water, stop cannibalism, remove Deinosuchus from the Deinosuchus diet, it's frustating, just increase AI underwater people are tired of dying to their own species. Make things better, make Deinosuchus better.
Hire a music person to make some bangers maybe? I really appreciate good ambient music in games like this
Bring back the old stamina system the new one does not make any sense
In my opinnion 175 biteforce in a mid tier dino like allosaurus , that should be a step between small hunter and apexs , is not enough , a mid tier should be a dino able to hunt anothers mid tiers and small hunter , but i really thinks that 2 ceras can kill a allo with slow stats , the allo is the favourite dino for most of us and i have to say i am dissapointed with that , in my opinnion the allo should be a step between rex and carno/cera but when rex does 850 and carnos/ceras 150 , the allo should be in a middle point like 300 or something like that
Aiming is a bit challenging, maybe add crosshairs setting to help out with certain aiming attacks for certain dinos like stego for example?
The Deinosuchus should not be able to simply drown aquatic and semi-aquatic animals.
This makes the oxygen difference meaningless and also leads to 86% Deino being simply killed by adult Deino.
I prefer the previous version. Teno could hold out for a long time when caught by Deino because it had more oxygen. Meanwhile, Deino couldn't drown other Deino or Beipi.
Not related to directly to the game but :
is it normal we don’t have automatic reaction in the feedbacks here ?
I liked it really much personally, taking time to read them all and react about what people say. It was showing what people think of the suggestion and feedback — if it’s a popular opinion or not.
My feedback for the day !
Bonus :
6h cooldown ? Seems a bit long 😅 what about 1h maybe 2 if you don’t want people spam ideas and feedbacks about everything going on.
6h seems like if 2 different things happen in the same play true, you wont be able to say it out loud before forgetting it…
Thanks for the reading and comprehension !
Still love the game and everything you guys do !
-make evrima the main branch, and legacy as an optional. evrima gets updated, legacy hasnt been touched in years, its misleading to new players
-give us 200 pop servers, or make the map 3/4 of the size, its a beautiful map, but it is way to big for the server size
-STOP ADDING STUFF, FIX the game first, BALANCE the game first, OPTIMIZE the game first, yes the 6 monthly updates are great, but at what point do you decide to divert some attention to fixing core issues with the game instead of putting a band aid on it in the form of a new dino or or mechanic
-listen to feedback? i know this is gonna get lost in the sea of stuff that never gets read lol, but i see it every other day, fix pteras stam (AMONG OTHER THINGS) lmao, i havent even played ptera once but like how hard would it be to tweak a number on the stam regen rate so its playable for ptera mains like really lol, but i guess this stuff goes back to point 3 anyway
Remove the strange blue-white 'glow' that sneaked its way into the lighting at some point
^^ Adding to this, maybe that should work but only on a time where theres more newer mutations and a little rebalancing, like removing Gastro, Tactile and basically every other fighting/speed mutations, If devs dont want that, then at least rework them a little, Gastros 5% healing should be reduced to 0.5% for example
Can we have reactions enabled in this channel if the bot is gonna be down for a long time?
posting an idea of mine that may or may not be abysmal
deino only being able to "digest" food by basking in the sun
your nutrients will still decay, but if you want to drain your hunger bar to allow more food in your stomach, youll need to bask in the sun
basically allowing you to sit still in ambush indefinitely, without starving to death, but with terrible nutrients, all to finally catch something at the waters edge
The Isle Evrima horde
Now it feels like the game's development has slowed down, and it's starting to bother many people.
As soon as you started hinting at the imminent appearance of Allosaurus and Tyrannosaurus by their release in Skin Creatore, then the players became interested, he helped slow down the departure of players from the game.
Because of all this, many old players simply quit the game. Why? Because I got bored. It's all the same. You see the same dinosaurs every day, no surprises. What used to be exciting now seems all too familiar. The game is losing its freshness, and this is clearly affecting the community.
But you've shown yourself that you can add dinosaurs even in their raw form. Do you remember how triceratops was added without sparring? Yes, it was imperfect, but it worked — people were happy, tested, wrote feedback. So why not do the same with the Tyrannosaurus?
You're already working on it. The mechanic part is ready. Maybe we should release it now, with everything that already works, and finish the rest in the process? This would give a powerful boost to the development of the game, bring back some of the players who left and attract new ones.
In the meantime, the situation remains the same — people continue to leave the servers, and it's not a fact that they will return, even if new dinosaurs ever appear.
To summarize:
Every day more and more people leave because of the long wait. If we add at least a partially finished T-rex, it could cheer up the community and return interest in the project.
We all love this game and want it to evolve. I would just like to see a little more activity and solutions that will help keep the players inside.
Trikes head really needs to be lower, the adult already looks wrong but the elder having this big horns and still having his head high up like that looks just wrong and unhealthy
More weather variations like wind and dust
Can we get some traction with making one of the AU servers a HT server ? Ps unsure where to discuss this
Parasaurolophus combat and sonic roar.
We know animals of similar proportions can easily share similar attacks (Diablo and Trike). I think it’s safe to say that Para could have a nearly identical combat style as Maia and it would work just fine. The only difference is how Para would do more damage and shouldn’t have a headbutt. Please replace with how you activate sonic roar.
The sonic roar should obviously cause disorientation to creatures and not to other Paras. It might be tricky to pull off but I think a temporary disturbance in enemies sight and hearing would do the job. Note that this disturbance becomes stronger up close to the Para and weaker further away. To prevent it being abusive and it should have charges beneath stamina bar (like Dilo laugh) with a decent recovery to it.
they need to do something about the hacking morons
pls bring spiro to evirma so that we have servers with spiro and getaway
Make it so server owners can choose what version of certain dinosaurs they want. For example the server owner could choose carnotaurus but they only like when it had 1800kg and 55kph and stuff so they choose the carnotaurus from update 6.5 that has all of that.
the current scars dont seem right to me, locational scars could be cool, for example damage to the head would leave scars on the head, leg for leg, and so on. I feel like the current scars look unrealistic because of the mirrored texture on both sides, I know the scars are supposed to easily indicate your locked health and communicate if you have been in a fight recently. but even if they just werent mirrored and had different scars across the body it could be a lot more immersive while keeping the same usefulness.
Had an idea. When you log onto a server. It tells you how many of a type of dinosaur are playing. IE 3Dryo, 4Packi, 9 Allo and so on
PLEASE make a separate discord channel for looking for eggs and announcing nesting ASAP
i love the idea of making Carno primarily eat small teirs theres just a slight Problem, nobody plays small teirs now this is primarily because haft the small teirs are haft baked and unfinished (primarily Dryo and Hypsi) and until they get there missing content in particular Dryos burrowing and Hypsi's climbing this is going to continue to be a problem until the small teirs currently released are finished the lack of small teir players will continue to be a problem
Can we please get dilo back on carnos diet…? I’m failing to understand why we removed dilo, a small game Dino, and replaced it with Maia… a non small game Dino, on carnos diet… 🤨 😒
Cera’s recent changes make a lot of good headway for making it more defensive but don’t do a whole lot to prevent it from being as offensive. To solve that, I think cera should be prevented from sprinting while charged bite is fully charged, or sprint should be a slightly sped up trot, otherwise its still too good at chasing things down while putting up its best fight even when it shouldn’t be able to.
Edit: to accomodate for the potential issue of cera's teno matchup, particularly with teno's long-ranged tailslam with stuns/knockdown (cc), I also suggest that with this change, cera should gain enough cc resist while fully charged to be immune to teno's tailslam cc.
Change elders’ sizes they are way too big , elder allo being the the size of a fg rex is ridiculous (based on dondi's stream)
As the Elders showed us, we see that the Omni will weigh 650 and run at 52km And with that, I hope they work better on the Pin mechanics.
A 100% Pachy weighs 500kg and runs at 41km, if an Omni Elder who can run much faster than him is only a small percentage of the elder he can already Pin a Pachy without the slightest difficulty, Just get close and press the button once... And that's just ridiculous.
It was to make the incentive need of hunting herbivores more but carno should be the only exception to this, there is not enough people playing as small tiers like pachy and galli
Love the new elder models shown off!
Is there a specific reason that we get the flickering shadows? It looks reeeaaaallly bad
Stego op in terms of damage why is trike a beast with horns on its head that are way longer than stegosaurus's thagomisers doing less damage especially when trike has its whole body weight behind those horns trike does a base of 500hp when stego does 1000+ not even accounting for its power swing which does crazy more its just weird how stego is this damage beast when trike should be doing so much more damage then it. Either nerf stego or buff trike
Can we get non-shiny skin? We see it in dev streams, and it looks way better than shiny skin in-game.
I think elder deino should never stop growing until it gets to the frail stage, but your diet impacts how much you grow
I think the top 2-500 players that help with hordetesting the most, with most logged hours, if possible should get a cool wittol Discord Badgey fing
please fix hitboxes. i tried to kill a dibble with my buddies as dilo today and i went in for a bite and i was circling and as i was running away, and at least 2-3 feet from his head, he knocks me over. its not a good survival game if the mechanics you poorly designed is whats killing folks.
Can we please have another map, ik gateway is great, but it would be so cool to have conifer forests and new biomes to play around in.
Since the stamina changes, using the quick getup (by pressing wasd while sitting) is currently just far better and more practical than getting up normally, and can be spammed by some creatures because of how fast it makes them get up, basically eliminating the chance of catching people off guard.
I like the feature alot but I think that it should be tweaked so that using the normal getup (pressing h while sitting down) actually has some benefits
I know the reason it was changed was to bring it more in line with the stamina changes but it's just completely overtaken the normal getup in every way
The Deinosuchus should not be able to simply drown aquatic and semi-aquatic animals.
This makes the oxygen difference meaningless and also leads to 86% Deino being simply killed by adult Deino.
I prefer the previous version. Teno could hold out for a long time when caught by Deino because it had more oxygen and have more chance to escape. And Deino couldn't drown other Deino or Beipi.
Carcharodontosaurus is too similar to giga and acro and there’s no saving this model. Considering it’ll need a remodel anyway, just make a different dinosaur instead, something a bit more unique like Yutyrannus which could be introduced with a temperature system, living in colder areas of a map and then descending from the mountains during snowstorms or the winter to wreak havoc.
concavenator instead of sucho would be fire
the bleed looks really cool, well done
boars still doing a 180 turn while trying to take one down as a young solo omni is pretty difficult. i can't go in wide for a pounce as the AI tracks my exact moves, please give the ai some kind of turn radius so it doesn't turn into a hit vs take hit or starve
More cinematics please
More flyers, I beg of thee!!
stop working on random stuff and fix desync
I must say that I loved seeing the elders! I was already really hyped for them but now I’m even more hyped
. One thing I’d like to see if they could have a bit different color patterns and not identical to their adult counterpart. Just a small tip that could make them be a bit more distinguishable.
For specifically small/bush-dwelling creatures similar to maybe the hypsilophodon or troodon, or maybe even just dinos in general when they are small/a baby - could we get a small area around the camera that slightly reduces the foliage that you see? This is not a super epic POV to have when trying to do things such as hiding and/or watching a fight from a distance. It only makes sense that our small dinos would/should be able to see out of bushes much better than this. (the picture is an example from a random bush nothing is actually going on)
is it just me, or is the effect where if you one call in a forest. Birds don't fly away anymore ? im pretty sure there was an effect like that and it should be brought back.
Also
bring back the old lighting if possible
Please fix the replay. The unofficiais servers that have rules and roleplay/realism need it.
The replay says "wait 30 minutes to see the replay" but the 30 minutes never end
add a profile system that shows player stats and also a friend system in game
if this gets implemented then we could have competitive stats and also ranking , tournaments etc
Remove the "immunity" to charge that Teno has right after using his kick or tailslam. This is something that helped the Tenonto against the old 1.8t Carno, but with the current Carno this is nothing more than something completely unnecessary, as a Tenonto kills a Carno very easily.
It would be nice if Maia, similar to Cera, could get a defence increase while near its nests/offsprings, it's called the “Good Mother Lizard” for a reason
Herra has a special sitting animation when resting on a branch, would be cool if Hypsi could get that as well with the pose shown in the concept art
please spread out the ai schooling fish better you have lakes on the map with 100s then the rivers and parts of the pointless swamp pretty much completely empty of fish ai?
Fix so a Beipiaos spawn only in the swamps or by the rivers. And that the MZ are only near to water for beipios
I am loving the hypsi climb so far but the aiming reticle thing feels not that great.
If you are looking up the reticle will sit inside your hypsi but if you jump you go way above it. Sometimes it feels like you cant even find the reticle when you are trying to jump on a branch. I hope this can be improved overtime but overall I am very happy with hypsi thank you I have been waiting so long for this 
So i have seen games with a mechanic thats very efficient against mixpack in certain games, and i would love to see it in the isle. I would like to see the addition of a stress mechanic, where if carnivores when near other carnivores of another species for a too long gets a stress debuff, significantly reducing their stats (damage, speed, health, bleed resistance...) but ONLY if they stay near for too long and if they don't go far far away, like a whole other area, the debuff stays, and if they go away but then comes back, the debuff comes back and increases, to prevent them to find a way around it. That could work for herbivores and carnivores as well, if they hang out for too long around herbis, the herbis can have stats debuff, but that could be exploited too for hunting them easier so i am unsure, maybe if they stay imobile near carnivores for too long then? Unsure, but i just suggest this idea to deal with mixpacking because its bee becoming a huge problem lately in official servers.
make semiacuatics able to see underwater again, during night and day
i appreciate hypsi climb and love how its coming so far, but can we atleast be able to sidestep while climbing? i understand not being able to run up and down as freely as a herrera, but hypsi is very often in cramped and frustrating positions and not being able to at least spin around the surface youre climbing will often force you to just jump off if you want to move again. thanks.
The cameras on human areas like GUTS should follow the player character/characters like in portal 2 puzzle rooms or at least create the illusion of it on each persons screen by having it follow their character
Remove swamp as a spawn for Omni.
It's annoying as an experienced player but I'm trying to imagine what kind of experience a new player would have spawning there 3 times in a row. I would personally quit right there, Everything about it is awful.
Change ambient sounds at high altitude. Sounds like I'm on the jungle floor up here
i beg you, fix fps drops and insane ping on hordetests. i play on a eu server and i get 550 ping just because of running around.
0.20.66 HT:
hypsi climbing is peak isle gameplay. thanks.
new trike sounds are amazing, I didn't even want to play trike as I just love how stego looks but the sounds... the sounds in my head make me want to play trike. whoever does the sound design hands were 100% on fire while making them
New Flight System Feedback
PROS
-Very tight and responsive turning
The removal of the arbitrarily large turning circle allows for much more precise and fluid movement which aids in hunting from the air, allowing Ptera to do passes on a target much faster than before. Feels like you have better control of the creature in tight spaces.
-New takeoff
While the double jump can feel a little stilted, the new takeoff gives the player far more agency in the action of taking off. The removal of the sprinting takeoff and replacement with the new standard takeoff being accessible when sprinting is great, far more intuitive and responsive.
CONS
Pretty much everything I dislike about the new flight system stems from the impact of momentum on flight being effectively removed.
-Diving does not yield a great increase of speed over an appreciable distance
Previously, diving from a significant altitude would allow Ptera to gain a great amount of momentum which could be utilized to travel faster until said momentum gradually shedded off and returned Ptera to its standard gliding speed. This made diving a mechanic in which you traded altitude for speed. In the old system this great speed could be utilized for around 10-20 seconds. In the new system the speed boost from diving is greatly reduced and only lasts around 3 seconds before you return to standard gliding speed, effectively removing any incentive to dive outside of lowering your altitude.
-The new system’s standard glide speed does not allow for slightly faster or slower flight
In the new system, if you try to use airbrake to slow down and glide at a speed slower than the standard glide speed, you will almost immediately increase in speed to return to the standard glide speed. Likewise, tapping sprint to gain marginal amounts of speed is rendered useless because you will almost immediately decrease in speed to return to the standard glide speed.
-The stam cost of gaining altitude through gradual ascent has been increased severely
In the old flight system, gaining altitude by flying upward at a shallow angle allowed you to very effectively conserve stam and was an essential tech because of ptera’s slow stam regen time. In the new system, gradual ascent appears to not even be half as efficient as before, severely handicapping Ptera’s ability to gain altitude.
I understand that the new slipstreams and thermals will help Pteranodon with achieving speed and altitude, but I believe the behavior of the standard glide speed and momentum in the new system are glaring flaws. If the new flight system remains as is, it will remove a significant amount of Ptera’s mechanical depth and lower its skill ceiling drastically.
Please, please do something about the hacking issue that growing at an alarming rate recently. Don’t know if it requires upgrading the anti cheat system or what but at this point it’s literally driving people away from official servers and the game in general. I can’t go through a 3 ish hour session nowadays without getting esp hacked, range hacked, damage hacked, etc at least once. I absolutely love this game and all of the blood sweat and tears that has gone into it to make it what it is today, please please try and do something about the hackers.
Dryosaurus should be able to use its dash feature not only forward but also horizontally like side hop to the right or left
I would love to see natural disasters like flooding and fires reshape the environment. Picture a storm brewing around a herd of herbivores that have been in an area for an extended period, lightning striking to spark a fire then forcing a migration. This phenomenon would predominantly occur in arid regions like highlands and j-sector yet could potentially happen anywhere under drought conditions. To further enhance realism, areas affected by fire could be temporarily barren, heightening the challenge.
Moreover, incorporating flood risk in lower-lying areas would create opportunities for Deinos to thrive in flood zones such as swamps or delta. The expansion and contraction of rivers in response to rainfall would also generate flash flood drainage areas, providing Deinos with safe migration routes to other bodies of water. I feel this addition would provide a fresh layer of excitement into the game especially for deino mains.
I am no game developer so I can understand if this idea is out of reach right now. I also understand the developers of this game have a lot on their plate so I don’t think something like this would be on their to-do anytime soon. I just think it would be awesome to see something like this implemented in the game sometime in the future.
I think that the hordtest servers should be expanded before trex is released, that way more people can be in and out of the servers and its not as clogged. I know server clogs are bound to happen when something as big as rex is being dropped but i think upping the number from 100 or 140 to like 200 would make a pretty sizeable difference.
The option to change the underbelly colour is missing for hypsi
Horde test feedback,
playing as a ptera, I wasn't even able to land after catching a fish before the pteradactylus AI ate it out of my beak.
I still really believe that Hypsilophodon should be able to crawl around any surface its attached to, herrerasaurus style, even if it's slow. The charged jumping is stamina intensive and you need precise movements to navigate around tight branches. Also because hitting any incline will send you flying in the wrong direction.
please can we get rid of the bush noises
They’re the most annoying and overly loud thing to ever come to this game,and that’s saying something because galli exists. It makes escape and ambushes almost impossible as prey and predators can hear you from a mile away. Bushes are supposed to be a place to hide,not a beacon to your location
ptera and hypsi needs to be able to move while latched
Improve the changes made to Cerato if you didn't want it to be a mini apex.
Increase stam cost for charge bite
Make speed reduction constant when using charge bite
Remove 99% infinite bleed
Make damage mutations not affect charge bite
These changes will be good as countermeasures to charge bite spam, especially since it received 3 buffs in the hordtest.
With the already difficult start of life as a Troodon, having to bite a goat if you're lucky to find one seems like a mission. i don't mind the speed reduction it has a fresh spawn but it has made it harder to find any viable food, the only food i did find that being a bullfrog was too fast for me to catch and i eventually starved. Hopefully this feedback is understandable and you can see my frustration, this was horde test btw.
Hypsi feels so much more like a fully realised playable with this update. I almost feel like a lookout tower or scout for the herd seeing everything playout below me. (ignore the birb)
An official sandbox/deathmatch game mode should be added to evrima.
There is a big issue with people going into the isle evrima expecting a PVP experience and not a PVE experience like the devs intended. This isn't helped by the large amount of PVP aspects the game currently has compared to PVE aspects, which are either downright detrimental to the player's survival (nesting) or won't be implemented properly for a long time. (elders, strains, updated kits for dinos, etc)
The only really fun, engaging thing to do right now in the game is fight other players once you get to full size. But I think the bloodlust is made worse because of the fact that the people who DO only really want to just PVP other players have to share the same servers as the people who are more into the PVE aspect of the game.
IMO, this wasn't as much of a problem in legacy because sandbox/deathmatch was a server option (among other things). They served as a place to practice with dinosaurs, fight others, hold little combat community events, hang out with friends, and whatever else. If you wanted to fight people you'd go on a sandbox server, and if you wanted a more authentic the isle experience you'd go on a survival server. I think that'd benefit the game a lot to have an easy and quick sandbox/deathmatch system that comes with an easy way to respawn and set growth/food/thirst,etc, a small specialized map that has water, trees, flat plains, hills, test cliffs for fall damage, etc. I think it'd definitely help a lot of newer players especially, but it also just adds an additional way to enjoy the game.
i already posted (now deleted) something like this for when the oceans get some work, but i'd like to update some of it ^ᴗ^ 🪸🐠
-- (pics 1-3 are just pictures of the ocean/beach rn)
- coral reefs & tropical fish
-# * coral could be used in the same way foraging for gastroliths works? - lobsters 4 beipis & other aquatics
-# * rly just any crustaceans crawling on the floor or in the bubbles - school of fish becomes super big!!
-# * + maaaybe a feature where u can herd them like how dolphins and seals do 🐬 !!!
-# * alternatively bigger fish like elite fish can be found circling/herding them - starfish + other small creatures like anemone ⭐
-# * don't have to be edible or anything, would jst be pretty (unless it causes too much lag i can imagine most of the things on this list would be pretty lag-inducing) - different kinds of oceans like warm water vs cold water in different parts of the map (tropical, arctic, etc etc)
- the line between shallow/deep water (pic 4)
-# * i know this sorta already exists but i'd like if it was a bit more prevalent - bigger aquatics get fish sticking to their body if they stay in water for a really long time - like remora fish !!!! (pic 5)
-# * maybe even a small animation when they exit the water of shaking the fish off... idk just seems fun - whatever the term for the 6th pic is (dappled water?)
- seagulls and/or pelicans that can chill on top of the water
-# * seagulls could also maybe pluck at corpses/dead animals left on the beach - tide pools!! (pic 7)
-# * by extension maaaybe high/low tide - waves!
-# * as in like..the ocean washes up on shore and recedes 🌊 - mayybe ocean currents so if u stay still u drift around
- dolphin clicking and/or whale calling ambience if u go deeper into the ocean perhaps?
probably all lag-inducing im jst spitballing 🦞
I dont know if this is an unpopular opinion but I do not like the new trike calls it feels unnatural no animal should sound like that I just heard a juvie and thought a rusty door had shut behind me
please let hypsi move side to side or down (NOT UP) while latched. itd feel much better being able to position your next jumps since now you can bump against things and break smth
Hoardtest feedback: i love the new take off for PT but please bring back the running take off
Echoing the sentiment that hypsi does need the ability to adjust itself on trees. The biggest issue I'm having right now is actually landing on branches: you either ping right off of them from underneath, briefly land on them but slide and fall instead of magnetizing like herrera does, or jump shorter/away from the reticle instead of toward it.
Climbing is definitely nice, but a lot clunkier than it should feel. I'd even be fine with directional movement on the tree being fairly slow and stamina-consuming if it means I don't have to risk dying every time I want to sit on a branch.
Edit: Hypsi also does NOT have the luxury of being able to keep holding rmb while walking off of a branch to cling onto the side of it like herrera can. Again, you just fall when you just want to hop to an adjacent tree. It feels counterintuitive to arboreal play.
It came to me in a dream so don't take it too seriously-
Give dinosaurs ability to sleep for slightly faster stamina regeneration/lower food or just to wait out storms. The sleep comes with Dilo-like hallucinations of anyone who makes a noise around you hunting or surrounding you, and you can't control your dino, it either keeps laying down or chases/runs away from hallucinations. If it may respond to inputs then controls are randomly swapped. In a dream your own dino sometimes swaps animations with others, which normally shouldn't be possible, for short comedic effect, like raptors having dibble-like defensive animations or climbing trees like herra. In case you are attacked in this state, you wake up instantly. To not abuse it, it should have a timer, like we have one on safe log-out. 1 or 2 minute timer that can't be skipped once the sleep is initiated.
Goal: quicker recharge of stamina in exchange for vulnerability. Allows to wait out storms if you dislike the weather/cannot find food in really bad weather. And it gives people something to stress/laugh about, since fake encounters in a dream keep you on edge and give a sense of paranoia since you don't know if hallucinations are real or not.
Pros: the dino who is wandering around in their dream can give new players a better sense of their surroundings in case they get lost. Or get the idea who surrounds them (some hallucinations might be based on real dinosaurs that made a sound nearby and some are fake). And it gives you opportunity to see your dinosaur as truly alive, as your agency is stripped away from you.
I LOVE THE HYPSI CLIMBING HAD MY DOUBTS BUT ITS AWESOME, if i were allowed to change anything id give it more air control, feel like it already has the best one but it looks like it could fly fr
"Updated fall damage math for pouncers when falling with a latched player" - This is 100% underrated
slow the animation down a bit of triceratops 3 call. It makes you feel the weight of this animal
shark ai that give fg deinos like 30-40% hunger and can eat small deinos up to like 20-25% like how elite fish can eat deinos under 10%
Thought of something after I posted this that I think would benefit hypsi and herrera a lot
Holding ALT should lock your camera in place while latched and moving your mouse around will move the aiming reticle. This would allow you to aim jumps without moving your camera as sometimes this makes the reticle go off screen somewhere and it does not help that much. After letting go of alt your reticle snaps back to where it would be without it
trike push ( hold lmb ) still has no sound to it not sure if thats intended but thought id just put that here
make a qna channel??? ofr questions like "is trike coming out in the next update"
Devs... Thank yall so much for fixing the textures, game looks so much better now.
spar mode attcks on trike should not control lock u for 2 seconds, 1 maybe... if they not carefull they gonna remake the legacy apex a#$ bite issue,
checkmark this if your dino gets deleted by safe-logging, give it an X if its deleted while quick-logging
i think that deinocheruis and spino should come at the same time like trike and rex, i think that update should jsut be orientated around semi aquatics
-ai: i think more semi aquatics should come like king crabs and larger fish
-underwater plants for the duck to eat and bepi
- new mechanics for deino like sun bathing and deathrolls
I feel like omni should have a similar buff like galli do with a 1 call since omni are social/pack hunters like not a speed boost but maybe a stamina regeneration buff of a person in your omni group 1 calls (only works with omni in the group)
Herbi Food Diversity:
Allow herbies to eat food from the strain plants. The food would give all 3 diet but be dangerous at the same time.
Can trike get some new colours when it's released to the public pretty please? it's quite a lot of brown and i wanna see more then different shades of orange frill.
the new Pteranodon needing to spam the spacebar in order to take flight is quite annoying
it's like doing a Super Mario jump and then suddenly you enter flight mode
Add a node/blueprint systme to allow hypsies to build things in trees - nothing excessive - but just like small nests/platforms. I personally think it would be very cool
could we please have the ability to get up these little inverted slopes? we only have one jump height while climbing and it doesn't allow us to maneuver up these little jumps that are everywhere
adding to this: sometimes that singular jump height will also send you jumping entirely over the rock that you were just trying to climb to the top of - please also give us the abilities to both tap or charge jumps while climbing and to press R to cancel our charged jump in general (I sometimes waste a quarter of my stamina because I wanted to jump to some place I realized that I could not reach)
Death by old age, and why this must be handled carefully
This was a notable talking point in Dondis recent elder stream and I wanted to share my thoughts on it.
Description
For those who don’t know, and I’ll describe what is planned for the game as best I can. Some time after a player has reached elder stage (regular or prime), their Dino’s stats will weaken, likely a reduction in speed, dmg output, etc, to the point where their Dino will be unable to find food. Carnis will become unable to hunt effectively, and herbis may not keep up with migration zones. A natural death of old age, and it WILL happen regardless of the players choices.
Thoughts
I want to clarify that I am not necessarily against this system, however I do think it must be executed VERY carefully. No one wants to feel their time was wasted. Which is why I think every dinosaur needs an adequate amount of time for players to enjoy it, and frankly that needs to be a LONG time.
Let’s look at Rex for example, let’s assume it’s juvi-adult grow time is around 8 hours, how long after reaching adult should it take to reach elder? And I personally would base this around “how much time is adequate enough for someone to enjoy their adult rex?”. Is it 4hrs? 6hrs? 12hrs? If it were up to me I’d say 8hrs minimum. Heck if I was to look at a small tier even, let’s say troodon who takes about 1hr to grow, I would say elder should take 5-6hrs to reach. And I know people will criticize me saying that’s too much time. Again, it’s not about reaching elder, it’s about having the time to enjoy your dinosaur.
Reaching elder should make people feel like they had a well fought journey, not the dread of loosing their Dino so soon.
does hypsi not recover stam while ina tree? if so I disagree. They already have such disadvantages. Thanks a lot still excited to play
Before public release, could you please make the dinosaurs in alphabetical order? nothing too big, just weird seeing allo on the bottom
do something abt this outrageous fps drop (i always have >80 fps on the main branch and on the hordetest... well)
Can I just say how incredible Trike sounds and feels? I usually thought an apex would be just just the "most powerful" in terms of damage by a slim margin. I'm 40% and already 5.4 tons with a bite force of 391. At the same time managing a diet has been hit and miss due to how much we eat, our movement speed, and competition with other herbivores. I get that sense of this guy being the king of the herbi's killing whoever is a threat to food/diet to grow as it may become scarce enough to warrant attacking fellow herbis over naturally. On top of all of this, the damage and all of its values are so great before even reaching half grown, meaning at adult you can take on everyone and everything even in larger amounts depending, but you almost have a rival relationship with the other big apexes like T-rex. This thing is a king until that fella hits the servers.... I think that's really clever game design right there and makes an interesting edition to The Isle. Rex will have even less limitation to choosing what they eat and more reason to thrash at anything it deems as food. 10/10 I'm all for how this is going.
Hordetest Feedback: Foliage Sounds and Ambushing
The foliage sounds make it so much harder to ambush which I think is a behavior for hunters that should be encouraged. I imagine this is a first iteration but hoping it gets some attention soon.
let hypsi move sideways on trees (and potentially move up at the cost of stamina)
Overall I like the new trike calls. 1, 2, 4, and F calls are all really nice.
But I'm really not a fan of the new 3 call. Before it had this low, subtle menace to it. Now the 9 ton animal is hopping up and down like it's hyperactive, and it's lost everything which actually made it threatening.
Hypsis bite attack was not working doing any damage earlier, plus please allow allow the ability to move side to side while latched
add a channel in the discord for eggs, egg codes or someone to advertise their eggs.
Dino aging - possibility
Taking back a previous idea from @boreal kelp that I entirely agree with on the view of "enjoying the journey with your dino" before being forced upon the aging system that slowly kills you, I believe giving players the following ability would be an absolute blessing both for freedom of gameplay and variety:
- Idea 1: Once reaching the full growth of an adult (so once unlocking the 3rd mutation atm and prior to aging into the elder stage), give the player the ability to decide whether they want to age into an elder or not, thus unlocking the 4th mut and the "late content".
=> Explanation: The time people feel satisfied with to enjoy a dinosaur's growth fully depends severely of everyone. Some will have enough of playing beipi after 2/3 up to 5 hours, others will love it for several full days of gaming. Same for other dinos.
In a game where growing is made to be hard to do, and hopefully even harder in the future (since this is the thrill), reaching the adult and then elder stage are rewards you want to enjoy for a long time without dreading to redo this growing journey right away.
- Complementary Idea 2: Once aging from old age, maybe add the possibility to choose how much you age/stop your aging at certain specific threshold (imposed threshold so that there are no exploits of specific convenient stats. Rather, a choice to stop aging every 20/25% of the aging process from adult to "fully old" state).
=> Benefits of this: Diversity, freedom of gameplay, full enjoyment of content...
Thanks
I still feel the new bush sound effects are way too loud relative to a dinosaurs size, it'll make ambushing extremely hard and hiding from predators even harder, if it could be slightly more adjusted that'd be great
I do like the idea of there being some sound when running through bushes but I just feel it's too loud at the moment
Are hypsilo not meant to be allowed to face downwards? As I said in one of my previous completely uncontested feedbacks: "I NEED TO BE SQUIRREL" ...
Squirrels may hug the tree they are on to maintain grip whilst being up-side-down. I want to hug trees and be up-side-down, whilst also being able to drop vomit into my enemies eyes - how am I supposed to stop a herrera from coming up my tree if I cannot drop vomit directly down into it's eyes?..
I can vomit * through * the tree, but not down?
Addition after video: This and my previous request may also be synonymous with similar feedbacks regarding the idea that hypsilo should be able to somewhat crawl to reposition itself - since their currently available projectile angles could only theoretically hit herrera climbing up their tree from their sides, but it's impossible to tell if that would fix this problem without testing.
and a small emphasis on the theoretical part of that because on the evrima branch I have never in my life seen the indicator turn yellow when trying to blind a herrera - I hope and pray that non-existant hitbox is also being fixed with this update because it is so frustrating to be getting chased down by a herrera and it be nearly (if not entirely, I've never seen it personally) impossible to blind them.
Rework the pack scent.
You can’t stop people from gathering into mega/mix groups… but you can avoid them with the right tool. A better pack scent might just be it.
My idea is to connect the heat map to compass and view it horizontally. That’s basically what my idea of a pack scent is. A heat map gives more information than just an icon, like how spread out or narrow placed individuals are in a group. I would also like if pack scent had a far larger range to alarm players in time.
These signals wouldn’t only show the number of players in a group but should be stronger due to weight. A heavy animal should give more scent than a light one. Either way, I don’t believe in having to remove players for being in mega/mix groups but to let players manage a distance from them when spotted.
change fish spawns to be random aswell as nearby to players swimming so that ptera doesnt have to find a deino or something to find food, right now you have to swim around to spawn them for some reason and so you barely find fish as the creature
another factor should be added to determine how much noise you do when going through bushes, and that factor is **Specie **.
Some species gameplays are based on ambush, and with thta new loud bush sound, it makes it impossible for them to hunt .
please fix the beipis controls, just put claw on left click and bite on right click and remove the separate controls
Make max slope angles different for dinosaurs depending on what they are. For example: herrera can climb really well, that's what makes it special, but a stego can walk up the same slope as a herrera can. Since herrera's whole gimmick is that it can climb, I think it should be able to walk up steeper slopes. This will go for every other dinosaur deppending on their build.
After playing around with hypsi's climb longer, while I do still think it should be able to adjust itself... A LOT of its issues would be solved with a more reliable reticle.
Herrera's reticle is pretty spot on and fluid, but hypsi's is a little too restrictive for certain situations.
While latching, hypsi's reticle is inside of its own model instead of accurately projecting where it'll latch when you next launch up. You can KIND of mitigate this sometimes by looking to the side, which will force the reticle up to the corner of your screen. It makes trying to scramble up a surface while being chased an unnecessarily clunky affair.
What's more is that sometimes the reticle isn't accurate. Herrera also has the issue of pinging off of branches while trying to hit its target, but hypsi feels more egregious because of your inability to simply crawl upwards; the game tells you you'll land where you want, but instead flings you backwards away from the tree/rock-- sometimes right to your death because you lack the air control to turn back around and save yourself.
Jumping from tree trunk to tree trunk lemur style is by and far the most reliable way to scale surfaces, but actually landing on branches misses a good 60% of the time and leads to you just slipping off or rubberbanding mid-jump and plummeting. The reticle will also refuse to actually show your trajectory a LOT of the time which leads to blind jumps. Herrera, again, doesn't have this problem. Hypsi has to aim with the top corners of its screen/peripherals for some reason?
ALSO:
If getting a proper "climb" is out of the question, perhaps a brief one-second "scramble" feature could be considered. After landing, let hypsi shuffle directly up for a single second at the cost of harsh stamina drain. Think the way a squirrel (or even cats) kind of shimmy their way up trees. This would make getting away from predators and readjusting for your next hop more reliable vs the current "frantically leap upward" method.
Love the new overgrown Ivy on the human structures devs. keep on the great work!
Dev's for the love of god could you please fix the rubberbanding, lost my 3 day long cera life to a fg trike while swimming.. I legit rubberbanded into the trike's attack and died bro
please let carno have rex on its diet on release as it will be a good way of dealing with juvie rexes 🙂
the hypsi stamina regen is really bad, i run for 10 seconds and then have to lay down
hypsis aiming is off to left instead of in front not sure if thats intended or not
change night vision back to how it was, theres legit no reason to not have it on 100% of the time as it stands, there is no downside
make hypsi take longer to grow
Let's talk about the Maia. I get it, it's a big, 3.8 ton tank that can run at insanely fast speeds for its size. Not necessarily meant for combat, but it can put in some work against carnos, a single cera, some raptors even, dilos, even a teno. Everything but a dibble, stego, or deino in a head-on confrontation. However, there is one thing I would like to address.
I think what people complain about so much for Maia is because of its animations. Now, hear me out, for example when u push someone down in biped stance and hold down LMB to stomp them right after, it doesn't work because the animation for the RMB biped push is still in effect. And by the time u manage to execute the attack, enough time would pass to allow for the target to escape quickly and only take minimal damage.
Or, in another case, a Maia gets hit in biped stance while trying to switch to quad stance, in order to execute a more efficient attack in quad stance. The getting hit animation prevents them from accomplishing this, especially if the enemy keeps attacking, and allows them to get 2-5 free hits in before the maia is eventually forced to run away, now more damaged than previously and at a disadvantage.
I get that Maia is not meant for combat, necessarily. However, I do believe these particular characteristics is what makes maia seem so "unfun" in the eyes of most people. And why they think Maia sucks in combat. I'm not asking to make maia quicker, since it is a 3.8 ton creature after all. It is meant to be slow in some cases. Although, I am giving the feedback that some parts of the animations should be reduced to give Maia a better combat chance. Along with this, a better experience for others and not have it seem like some giant cow that utterly sucks.
Of course, to prevent all this a maia could just run away. But I figured giving my thoughts on this regardless was worth a shot.
I feel like some ambience of wind in the trees/grass or maybe background bug sounds would make the game feel more alive
My proposed changes to Hypsi Climbing (Which I think is already great, but could still be better) as a Hypsi Main:
First of Just general Big Fixing and making it smoother. I know you're going to do this anyway, it's Just fairly essential so I'm adding this in anyway. It's currently fairly buggy, any slight overhang above you pushes you off the obJect, flinging you into the air and typically making you fall to the ground, the aiming reticle can barely be aimed most of the time, and overall the experience could be improved.
Some Left and Right Movement while latched, or Jumping to the side that can work around corners. I get the benefits of not letting you turn, and it is good to keep some amount of skill required for Climbing, but it's very annoying to climb up a Tree only for a branch to be Just too close to you, or to be climbing up a large Rock face and for some reason not being able to move to your sides. Either movement that can only go left or right or the ability to aim your Jump reticle to your sides and have it actually work, would be nice. I understand the intention behind not giving you much free movement, and I do like there still being difficulty involved in Hypsi Parkour, but in practice it currently Just doesn't feel good.
Let Hypsis Climb underneath things, or at least on the bottom of overhangs. As well as it Just being fun and useful, it is also incredibly annoying that as soon as something even slightly slopes in the wrong direction it becomes inaccessible to you, and will propel you off whatever you are Climbing if you try to Climb on it.
Also I'll make a proper well thought out Suggestion for this at a later Date (this is not part of the suggestion, I Just want to share my opinion, a Vote for this Message is not a Vote for this point), but reenabling Nest Stacking for Hypsis would be great, seeing as they are meant to get the ability to make Custom Structures one Day anyway.
Give hypsilophodon more control midair to allow it to maneuver through its jumps along surfaces
I feel the grass rendering could be further improved, the grass feels like it gets suddenly darker due to the culling distance of the dried flat grass and it makes a really ugly looking circle around the character, I don't know the best way you could improve this without killing performance by increasing the culling distance but I'd like to see some effort made to make it look better, also feel the grass isnt dense enough but again, unsure how to upgrade that without killing performance
BUG CHANNEL
Make a channel that contains information about which bugs are already known about, so that people can check it before reporting one.
I was so happy about good connection earlier, but after restart usual ping got up to 120-150 again what did u do guys pls. I know im whining rn but omg ping fix will not delay other work for too much. Give us our 40 ping back pls
I had about 6 or 7 ai make one sound not far from me and completely disappear. One of them was about 5 feet away from me and I heard an oink and it was a deer… please fix this 😭
PT flight Feedback (character limited):
Lowered Skill Ceiling: The changes have drastically reduced the Pteranodon's skill ceiling, removing the dynamic, high-skill mechanics that made it unique and rewarding to master.
Loss of Dynamic Flight: The removal of the momentum-based supercruise mechanic makes flight feel static and uninspired. This magnifies existing issues like resource scarcity, as TIME efficient travel is no longer possible.
Simplistic Combat Loop: Combat has devolved from skillful, high-speed passes into simple peck spamming. The constant speed and cartoonishly tight turn radius have removed all tactical depth.
Survival Becomes a Stat-Check: Escaping danger or fighting other Pteranodons less about out-piloting an opponent; it's a raw stat-check of who has more stamina, which removes player agency and skilled counter-play.
Magnified Survival Issues: The loss of supercruise makes early-game survival much harder. With fish often being sparse, the inability to cover large distances efficiently means fresh spawns are now far more likely to starve before finding food. This change turns a skill-based challenge into a frustrating dead end.
Unskilled PvP: The new model cripples skillful encounters, especially PT vs. PT. Previously, an experienced pilot could use supercruise, wider turns, and the environment (like weaving through a forest) to outmaneuver a cannibal. Now that skill expression is gone; the encounter is decided by who has more stamina. An aggressor almost always has the advantage, and escape is nearly impossible for a player at a disadvantage.
Compromised Team Play: The new cartoonishly tight turn radius actively harms group combat. It makes coordinated flight and attacks incredibly difficult without voice chat. The predictable, wide, sweeping strikes of the old system are gone, replaced by chaotic, tight turns that make it impossible for teammates to sync up their attacks or fly in formation, making organic team play MUCH more difficult.
The concept of nesting renewal.
Nesting as a mandatory step to gain the Elder stage. This will give incentive for players to seek a mate and more peaceful interaction.
Nesting zones, working on the principle of migration zones, where adult herbivores of the same species will come in search of a mate and a favorable nesting spot. Players will be able to form a temporary herd, and limited resources will lead to internal competition.
Small predators will be able to form groups nearby and steal eggs, which will become a more accessible resource.
Adult predators will have a mate-finding mode that will unlock a mating call. Quite loud, it will attract potential mates and enemies. Also the mode will add the ability to see on the compass individuals of the opposite sex, which are also in search of a partner.
The ability for some predators to leave their nest to fate, or to give the cubs of caring parents the opportunity to be independent enough to leave the nest from birth and follow their parents. This will allow predators not to spend a lot of time nesting, which will make the gameplay much easier.
Herbivores, on the other hand, will remain caring parents. Their offspring will be long enough too weak to leave the nesting area, which will give small predators a lot of opportunities.
It is also possible to increase sexual demorphism in some species, creating conditions for competition for the right to have offspring. For example, mating dances, or building a beautiful nest, like modern birds do.
Thus, the new nesting will be a major part of the gameplay, and an important event in every player's life. It will open up many new styles of play, and will add innovation to every stage of development.
Troodon crouch walking or Z walking through bushes in INCREDIBLY loud compared to just trotting. I keep jumpscaring myself on the hordetest.
Bring back the rails !!!
dinos i wish had more color options:
- maiasaura (pic 1)
-# * male display
-# * markings
-# * flank - deinosuchus (pic 2)
-# * male display - tenontosaurus (pic 3)
-# * male display
-# * markings - triceratops (ofc its technically still in development (?) so i understand if that's the reason for its meager color selection) (pic 4)
-# * markings
-# * flank - allo & t rex, but i'm putting them as an afterthought because they're still in development
a lot of these colors (esp. maia and teno) just have slightly different shades of browns and grays, and i just wish the colors were a little more interesting! ofc nature and realism and camouflage, but that hasn't stopped dinos like pachy from having some very fun colors!!
Please fix the replay ;A;
Unofficial servers that have rules/roleplay need this to analyze rule breaks in their servers 
Ideas for some small critters that could be found in sanctuaries for small/young carnivores (Part 1)
-Kuehneosaurus (terrestrial/gliding/arboreal)
-Longisquama (terrestrial/arboreal)
-Drepanosaurus (arboreal)
-Diictodon (terrestrial/burrower)
-Mazothairos (flying/arboreal)
can you pls change back the ground under water by central lake to what its was pls. Its to safe for ppl to drink now on to many places
Triceratops’ night vision
So triceratops. When you think of it, you probably think of a hulking beast that can contend with even the most fearsome of predators however for the most part you could argue that this is not true in the current evrima hordetest. This isn’t due to triceratops’ slow turn speed and alt attacks nor is it due to the silly mechanic of 2x left clicking causing you to be locked into an extremely long animation. But the main factor in trikes lack of power is the absolutely abysmal night vision it has. Now sure you could argue “trike is a prey animal and they notoriously have worse night vision” however many other herbivores have better night vision than trike. Trikes night vision is so bad that for most of the night,even with night vision on your triceratops is engulfed in complete darkness. The regresses the supposed rival of Tyrannosaurus rex,into easy food for a cera or heck even an omni. As the trike simply can’t see what’s going on for many parts of the night,and it doesn’t have the luxury of hiding in the night due to it being 9.5 tonne behemoth. From a gameplay POV this is awful as this makes trike and unviable playable that is just an easy meal at night,instead of a prey item even Rexes should fear which results in people essentially losing 9+ hours of growth for a reason that shouldn’t exist. It’s gotten so bad that many players(including myself) resort to simply logging off and waiting for dawn,this should not be the solution to dealing with trikes atrocious night vision. A herbivore of the triceratops’ calibre should be a threat no matter the time of day. It shouldn’t be an animal that flails around blindly at night against animals it should have no qualms with. I’m not asking for trike to have the best night vision in the game,but I am asking. No I am URGING for the triceratops to get an improved night vision which allows it to be an actually viable playable
sum it all up: currently trike is abysmal at night and it needs to change
The changes to Ptero are kind of... Strange...
The Ptero needed better stam regeneration and a reduced stam cost to take off and not have to spam the space bar to fly and a higher stam cost to reach higher Heights
herbivores get like no food from bushes, im genuinly living off of grass as maia bcs i get no food
mutation idea: improved night vison. does exactly what it says and improves night vision (this mutation stacks if taken multiple times) Troodon and DIlo cannot take this mutation due to having the maximum night vision strength
i think the death of old age system is iffy... one side of me wants to keep my dinosaur for as long as i can survive. and another doesnt want a mega mix pack of elder rexes and ceras running rampant with no one to kill them. there for killing the server. i feel like it should be atleast double the time needed to grow to the elder as to die to old age. say it takes 8 hours for rex atleast 16 for elder before it starts deteriorating. but for smaller things it should be more since a 2 hour troodon isnt a lot.
(hordetest feedback) after you jump as ptera there is a quite signifcant deadtime before you can flap your wings and fly off, is it intended? - because this doesnt encourage me scavenging corpses, the delay feels too long and I can already paint 100 frustrating pictures of how I get caught because the birb prefers to chill instead
herra's stamina drains too quick and regens too slowly. Also how the heck is a newb play supposed to survive when you can't take down anything and the hunger meter drains so dang quikc.
A change to the stomach organ: All 4 types of organs in the game give 1 nutrient, lungs give carbs, the heart gives protein, and the intestines give lipids. The stomach, however, does not have a set nutrient instead it gives you a nutrient corresponding to the diet of the player you ripped it out of. However more often than not the player you killed would've had more than 1 type of nutrient in their belly. Instead the stomach should give all 3 nutrients in proportional amounts to what the player had. This same system is already used for the nutrition value of eggs. This could help encourage carnivores to hunt larger healthier prey with more varied diets, since they could potentially get a better reward. Obviously this isn't anything urgent, but even just a small change like this would increase the game's immersion even further.
Hordetest additional spawn points for cerato are nice!
Can you please add more spawn points for Diablo, Cerato, and Pachy.
animals poop and pee. not saying to add a repulsive animation, but add a new scent to the system that (similar to how a playables scent range increases over time) increases in detectable range the longer you're in one place. the more playables there are within a cetain range of eachother would increase how quickly the detectable range of each playables scent grows.
dont make a 3 inch thing not let u step over it, the current dams do this, and its annoying to have to jump over each one
Hypsi climb is going quite well usually, however, it is quite buggy. The claw icon is not accurate to we’re you will land and intense rubber-banding can throw you off trees to your death far too easily. Also if the tree is not a perfect 90 degrees, you can be thrown off while trying to jump.
I would also suggest adding a very very slow climb to hypsi where it moves like Herrera to get out of spots where jumping doesn’t work. Obviously it would be very slow and not useful to get away from anything, just makes using trees better
Either a slow climb, or implement the same sort of "magnetization" herrera has on horizontal branches to hypsi on vertical surfaces? Something to keep you more or less glued to the tree you're scaling regardless of its shape, until you willingly choose to unlatch with ctrl or bounce away to a different tree/the ground.
Trying to climb up those trees that have food in them is an actual nightmare because they're so bendy they keep tossing you off of them. Then actually landing on branches is an ordeal in itself.
I'd also like to see better horizontal movement control for hypsi when it's branch-walking; much like herrera, you can really only aim directly forward when you're standing on a branch. Unlike herrera, however, hypsi just falls if you try to walk off the branch to cling to its side and set up for a proper leap.
Getting up onto a tree is already a huge effort at times-- I'd like to see hypsi rewarded with easier hopping from branch to branch from a stand. That would also differentiate it from herrera a little more.
Add a mutation exclusive to small animals that lets them eat rotten meat (or get immunity from vomit sickness) but reduces or outright removes the nutrients given when eating rotten meat on Cera and deino making it a viable food source for a scavenger play style but to get nutrients you will need organs by hunting or from scavenging organs instead of the body itself.
please do something about the server stuttering around other players, idk if its even possible to fix or mitigate but damn on the HT its super bad and on evrima it lets ppl know whenever other players load around them...
Id love to spawn all over the map as any kind of dino. Idk about you guys, tell me.
Improve Troodon Venom performance, make it work the same as Dilo.
- Instead, when the 45s of the purple stage are over and the Victim's poison completely gone, make it go to stage 1.
This would increase the venom working time but it wouldn't be anything extremely strong either, as it would only be an extra 15s to wait.
Add more spawns for all Dino’s and give Deinos some spawns for the SP side. Feels like all Dino’s are stuck to literally two spawns at the most.
Night Vision changes
While the new night vision was definitely an interesting step in a new direction. I think it could use some changes as I’ve come to recognize some flaws over time.
Flaws
- When there’s good weather conditions, night vision doesn’t really feel like night, especially for those with good NV. The fact that everyone can see well in these conditions also seems to defeat any form of balance variability.
- Some species NV is absurdly bad (ex. Trike, stego, etc), basically a black screen in poor weather
- A personal opinion, but I don’t like the stencil highlights. They don’t serve their purpose well if it was to spot movement better, and they’re just overall ugly and unnatural looking.
What could improve
- Bring back the limited radius of night vision, but keep the colored exposure. Exposure and radius would vary on species and weather conditions. Improves balance variability.
- I’m under the opinion that players should always be able to see their dinosaur and immediate surroundings, so the center of the NV circle should always be bright enough to see (still darkens in poor weather though). NO BLACK SCREENS
- Just remove the stencil highlights
Pteranodon's take off is really nice once you get the hang of it, the stamina consumption is really good too, I love the new tight turn radius too. one thing i must criticize though is how much stamina is consumed trying to fly upward. it's manageable but trying to fly up a hill from the beach to the south plains river eats up 45-50% stam, 1/3rd usage for upward flight in stam i would say.
make troodon swim faster! that little guy has 11/10 form in the water
What do you think about adding a dive-attack mechanic for Pteranodons? For example, pressing RMB could make the flyer fold its wings and dive toward the target, striking with its beak. The attack could scale in damage based on the speed of the dive. Could be a fun and skill based addition
Make it so when you safe log, you gain back health and stamina while you are gone, although very slowly. maybe 1-2% stamina/health every hour and you can't heal over 20% of what you had when you logged. Also maybe with the amount/speed you heal scaling with your food, water, and diet. I don't really see how a dino which has been sleeping for 20 hours couldn't have a full stamina bar when you return.
increase the Deinosuchus vision underwater at night and decrease the sound of rain.
Fix grass in HT, it looks like crap..
could you make baby maia etc and herbi babies not so cute....it really breaks my heart to hunt them as a carno 🤧...their model and squeaks ate too cute. but i got to eat so 🤧.
Fix raptor diet. Impossible to get lines 99% of the time
I am in the swamp as a Deinosuchus, and I really struggle to find any food source. I am literally starving. It would be nice if there were more fish spawns/more food. Real swamps/rivers/lakes are generally full of life.
Get more EU based admins
let us enjoy being a baby Hypsi, please make it a bit longer to grow one 💔
Hordetest ptera stam is a disappointment even with knowing how to fly to conserve stam
bush sounds are still too loud
Go back to having to look down to do trikes thrash. It’s so annoying right now that every other creature can spam left click with no consequences but trike and dibble can’t. And the fact you get locked into an animation makes it even worse.
Hordetest Petra is a downgrade. Takeoff is no improvement, turn radius feels light and arcady, ground attacks are pointless on Ptera and the jetstreams are only restricting our flight freedom
Please allow beipiaosaurus to have the ability to drag a dead prey body from a water body to a land area such as any other dino can
Hordetest grass looks bad it needs to be improved. Maybe even consider to get back to the grass shown in the pictures. It looks much better and higher quality
Please add some au servers to hordetest its currently very high ping and difficult to play
The RNG on how quickly drinking saltwater makes you puke while you're trying to get the saltwater mutation is atrocious at times. I've been trying for saltwater hypsi for an hour. It's taking so long because I puke in 1 or 2 sips, which forces me to back off, refill, wait until vom sickness goes away, eat, go back to the sea, and drink 1 more sip only to instantly puke again.
Because you need to drain your water multiple times via drinking and throwing up from saltwater doesn't count toward your total, it's taking forever for a creature that can die in one hit lol.
Meanwhile on my ptera, I got it no problem because I only puked once.
Make max slope angles different for dinosaurs depending on what they are. For example: herrera can climb really well, that's what makes it special, but a stego can walk up the same slope as a herrera can. Since herrera's whole gimmick is that it can climb, I think it should be able to walk up steeper slopes. This will go for every other dinosaur deppending on their build.
I love the new ptera flying, but I'm wondering: will there ever be rolling? (rotation about the axis from head to tail)
Add more movement to trikes idle
LOWER THE RAIN VOLUME SOUND PLEASE
Make eating gastroliths empty your stomach faster.
Get active admins that punish mixpacking. It takes away from the point of the game and so many people do it
Make Petra and hypsi stam not drain so fast
i must say i am a fan of how hypsi's climb was made.
Although it may seem boring and less fun compared to herrera at first glance, i think its much more interesting and refreshing to climb as (despite being more difficult and mistake-punishing)
As it stands, hypsi definitely has some glaring issues that should be looked over, and is definitely a worse climber than herrera for the most part, yet the way its climbing mechanics work makes it a lot more interactive and satisfying to use in the trees.
What many people dont come to realize at first glance is the so called 'skill-potential' hypsi climbing has. With enough practice it can be used to do some impressive hypsi tech to maneuver around surfaces while climbing. This alone can make the mechanic super interesting for a seemingly useless playable, and paired alongside the remarkable jump height hypsi can achieve makes hypsi super fun to play as for a more relaxing experience compared to the rest of the roster, and i hope it remains this way aside from bugfixes/improvements. Appreciate it, honestly. Thanks.
MAKE ALT TRIKE ATTACK NOT SO SLOW
Alright hear me out and let’s looks at it like this for a minute why is trike so slow… like I get it’s “heavy” but there’s no reason why it should take 5 whole seconds to turn and attack something behind it… I mean a baby dibble could kill a baby trike at the same percent and that’s horrible for an “apex” I mean trex won’t be NEARLY as slow as that and it’s heavier so i think trike should have a slight removal of end lag or atleast make it faster as a child
do something about the ht servers, ping is way too high all the time for no reason i get from 50 to 100+ and its unplayable.
PT flight feedback after a few full growths:
Pros:
-Really enjoy the slower descent in cruise, feels fair considering the removal of supercruise.
-Skill ceiling lowered / movement system brought closer in line with other dinos.
-Utilizing the new second jump can arrest some sketchy falls.
-New turn radius is a step in the right direction, albeit feels too tight.
-Cruise speed generally higher than before (like 1.3 to 1.5x faster cruise)
Cons:
-Shallow descent (holding w during combat) gains speed too quickly.
-New turn radius is way too tight. Team combat will be an order of magnitude more awkward and deadly.
-Fresh spawns NEED faster flight or faster access to their first meal. I suggest greatly lowering sprint cost during the first 20% of growth to make it inline with other dinos and help alleviate this problem.
-Shallow ascent during combat scenarios feels way too drainy. May be a bug. This greatly reduces active fighting time.
-The stamina penalty for flying into a slipstream feels too high. I would suggest no drain at all. Just penalize the player by keeping them slow as it is now. A plane that flies into a headwind does not consume more fuel; it just flies slower.
I beg of you do something with the cheating, every server is plagued and ruins your game which you put your souls in
There is a video surfacing showing a rex (juvie) pinning a galli down.
I'm disappointed. It is basically the same as omni's pin, just that it's a rex.
The galli's animation while being pinned by an omni, is also the same animation when it gets pinned by a rex. It's low effort
Mechanically speaking, it's near identical too.
If it weighs more than you, it pins you down and oneshots you. What?
Is rex really just going to be a large omni? And is allo going to be that too?
Come on now devs
The Hordetest getting disconnected during a fight or fatal error is so much fun! Just lost my second FG raptor
^
I also hope they make Rex Juv not able to use Pin. Rex Juv will be as fast as an Omni and will weigh a lot more than him.
Pin is a somewhat flawed mechanic, as we have the example of Pachy who (If Rex Juv will have the Pin) will not have any slight chance, as Rex Juv will run faster and weigh more, You just need to get close and press a button...
Herreras lightning-bug dulap ability thing should create a lanternesque glow around you- creating a different "night-vision" thats even more useful in caves
fix bucking omnis have way too free an ability they need to be punished for just hanging onto things they already have a free escape they dont need free damage that goes straight to a pin
lower the head of triceratops
Hypsi needs to be able to slide down like herrera using CTRL.
The "climbing" is fun but hard, especially when you try to climb up on something to sit on it. The hypsi will most of the time jump over it and you will fall to the ground. Let us use the W key near an edge to climb up on it please 🙂
Let Hypsi be the squirrel it was always meant to be and give it climbing like the herra but faster
The hordetest's ping is just terrible
I feel like you should get better chance for not puking when drinking salt water with a proper diet and maybe depending on how full your stomach is. The way it is right now feels super random. Sometimes I puke not at all, some times 6 times in a row (as Ptera)
Pls fix the herbis food ,1 trike can eat all food in PZ and still not get full ,y eat everything with one bite
Thoughts Regarding Thermals, Slipstreams, and new Ptera Flight in General:
Likes
- Using updrafts feels very impactful and useful for going long distances without using stamina
- Ptera flight in the air having a tighter turn radius like before feels more responsive
- The new takeoff is more interactive and consistent
- The faster cruising speed makes gliding feel more prevalent versus tapping sprint to keep a good speed while traveling
- Going into a dive accelerates faster, giving a better sense of gravity
- Its neat that they coincide with weather and time of day, makes them feel more grounded in the world, no pun intended
Dislikes
- (Observation credit to @pseudo pike) Cruising out of a dive does not carry as much momentum as before the new build, the player quickly loses speed and returns to the slower cruise speed whereas before you could carry momentum for longer. Keeping this momentum would make wind currents for gaining speed feel more impactful
- Horizontal slipstreams do not feel as impactful, I am unsure if they are supposed to provide greater speed or improved stamina economy, I have only encountered them once so I will update this as I go
- Encountering thermals/slipstreams seems a bit few and far between for the benefit that is offered, they do not occur consistently enough in areas where you would expect them to spawn. My current feeling is that they are not worth seeking out unless one is bored because of how out-of-the-way they seem to be. More testing may be needed, and this will be updated as I go in an updated section below with further thoughts and observations. (Idea credit to @wintry garnet) perhaps they should be smelled from further away? Jelly has reported that they are only smellable when you are right on top of them which is not ideal in my opinion.
Add deinocherous and spino together, allo and kentro together, and quetz and austro together.
Very small observation here, but as trike in ht running through the thick brush sounds so unsync'ed and awful. You'll still hear the bush even after walking way out of it, and not just that the sound design itself is awful--it sounds like someone could've made that sound through a recorder with a object in their house 🤣 pepegamoment (just even the way the sound fades out doesnt sound realistic lol, had to get this off my chest)
Please adjust the sounds in this game. It's either deathly quiet and the game feels unalive, or you have a rainstorm blowing out your eardrums. Usually when I play the isle, I have to pull up a youtube video of cricket/cicada ambience just so the world doesn't feel dead to me. I STILL have to put the Isle up at 100, my general volume at 100, but turn everything else/system sounds/etc down to 30% to be able to hear well in this game. This has been an ongoing issue for multiple years now.
Also there are very long-standing game-breaking bugs. For example, getting stuck if you pick up nesting materials or fruits, even sometimes the /unstuck feature not working. People getting stuck in rocks/holes/crevices and not being able to use /unstuck because there are people nearby. Couple of ideas: 1) Instead of having the unstuck feature becoming unusable if another player is nearby, simply just put it on a timer (say, 15 seconds) so it can't be abused to avoid being killed. 2) Aside from fixing the bugs where you get stuck, perhaps a "character reset" /reset option, where you just respawn/reload in place as you are, no longer stuck due to the picking up food/nesting material glitch. The Sims, for example, has a character reset option for when your character bugs out for one reason or another.
These getting stuck glitches are huge quality of life problems and game breaking. It's so frustrating to not be able to move just because you had to gall to eat. You can be stuck there and hunted. Only away to get out of this glitch is to relog, and then you are stuck in the queue all over again, which can be at times over a half-hour wait. I think this really needs to be addressed
the devs or discord mods should add a google doc or ticket system where you can ask any questions you want about the game, and even if it takes months or over a year for them to get back to you, at least there's a dedicated way to ask questions without hoping the devs will see your message in general chat. When I mean questions I mean development questions or something with a longer answer not just general questions about how the game works or questions anyone can answer
Venom Suggestions for Dilo and Troodon
Dilo:
- Increase Cooldown for Hallucination charges
- Get charges when biting an envenomed target
- Hallucinations cause the same Gali Paranoia effect
The hallucination charge changes are to make Dilo be more active in hunts rather than just getting something fully envenomed and just waiting to spam hallucinations to do damage cauing fights to be less engaging, and the gali paranoia effect being with it would pair very well with it making the target feel anxious.
Troodon:
- Remove the Hallucination Effects and keep them unique to Dilo (Fog and Fake Vocals)
- Venom increases Stamina Regen Threshold (Depending on stage)
- Venom causes increased stamina usage (Depending on stage and weight)
The hallucination effects just helps Troodon in areas it shouldn't be helped in and just makes Dilo's venom less unique, the hallucination effects are just helping it in areas its suppose to rely on groups for like running around and screaming to distract to allow openings. The Stamina Debuffs are to help it in areas it is actually struggling in like actively chasing in hunts and making the venom actually feel dangerous even if you run away and it fits the other venom much better.
MASSIVE SNAPPING TURTLE PLAYABLE
Give it a tongue that looks like a dead juvie deino floating close to the bottom. Even give it a scent marker to lure in prey!
Clicking LMB - quick snap bite.
Hold LMB - gives prompt similar to hera jump prompt, but instead utilizes the range of the neck, allowing you to aim a lightning fast lunging-bite. (maybe make it a charge-up attack giving you more distance the longer the charge)
Alt+LMB - anchors you to a surface and settles you into lure-mode, keeping your jaws of death ready to snap unsuspecting prey in half.
Bone break at the very least.
The Utah Raptor model from Legacy looks way better than the current version. It'd be nice if they added it as an alternate variant.
If someones AFK on the character selection screen for maybe 5-10 minutes, they get kicked.
Make sure that things lighter than 160kg do not make noise when passing through bushes
And also decrease the range of the Sound of the bushes, it is really too far where you can hear it
HYPSI FEEDBACK
- Aiming reticle feels off when latched sometimes. Hard to explain how exactly but its something I would like to say
- Aiming reticle often goes off screen/is hard to find where its at so you have no idea where you are aiming. Happens more for hypsi then herrera likely because of the way hypsis jump works (going up instead of straight towards the reticle like herrera) Might help if along with the reticle hypsi had a trajectory line that leads from the hypsi onto the reticle in the path the jump would take you
- While latched it would be nice if hypsi could do a small jump to help avoid launching itself off of objects/bounce off of things
- Have been saying this one for years but hypsis spit NEEDS to be able to be done without stopping its movement. Its got 20 health it cannot afford to stop moving when something is chasing it. Even if the spit lands they can just bite you anyways
- Maybe a more unpopular opinion but hypsis growth time is way too fast. Not asking for a huge growth time increase but maybe somewhere closer to beipis growth time and make it grow into subadult very fast and then slow down. This will give it time to unlock mutations and if the elder system requires stuff to be done while growing it will be able to do that. (Hypsi can also very easily get 300% diet using spit making its growth even faster. Fastest growth I have seen somebody do is 10 minutes)
- If you are on a thin branch and press w your hypsi attempts to lift itself up onto the branch but 9 times out of 10 you just fly off the other side and fall. Same with herrera
- Most of the time when attempting to walk off a branch and latch onto the side you just fall off. Especially on thinner branches. Same with herrera
- Giving hypsi a very very slow climbing movement speed for slight repositions would be nice but overall I really like needing to jump. The limitation forces you to be creative and once you get skilled at it you can move through the trees very fast.
Pinned down mechanic desperately needs work, at least 80% of my deaths to pin are similar to these images
This applies to both Troodon and Omni on a successful pin (not grapple)
In addition, Pounce seems to cancel out alt attacks, not sure if this is intentional. A Diablo alt attack will be cancelled out by a Troodon pounce, which I think is silly. Applies to all species alt attacks
Current PT takeoff is way too sensitive to server lag and ping
Yeah, as a general update to my last feedback, I STILL don't have salt mutation on my hypsi and will probably never ever go for it again on an animal that can be instantly ended by anything else on the roster.
It's just too much effort for something that's just kind of a neat fun thing. Coast hypsi sounded like a blast with how rocky the new beaches are, but getting the mutation has been such a slog. Puking in 1 sip every time is hell with how much you lose each time.
Tbh, I'd like to see smaller animals have better rng with puking from saltwater than bigger animals. The fact that a hypsi and a rex can have the exact same rng feels... Bad. Especially if the rex gets a really good run where they only puke once and the hypsi winds up like me where the saltwater mutation is a multi hour nightmare to compete.
I'm dreading the elder/senior system even more for the small guys, on that note. Imagine working on getting the salt mutation on your hypsi and, with how fast it grows, winding up old and decrepit by the time you finally get it. Not fun.
Feature Suggestion: PT Ability to Pick Up Small Animals at Full Growth (Realism-Based)
Hi devs and fellow players!
I’d like to propose a potential feature addition for the Pteranodon (PT) that could enhance both realism and gameplay diversity:
🛠️ Suggested Feature:
Allow adult Pteranodons to pick up certain small animals (even at full growth) by the feet — but only if it's something they would realistically be capable of based on real-life weight and strength dynamics.
📚 Rationale (Realism & Gameplay):
In real life, large pterosaurs like Quetzalcoatlus and similar-sized species were likely able to snatch up small terrestrial animals. While PT in-game is not that large, it is a capable flyer with dexterous feet. The ability to lift very small fully grown animals (e.g., juvenile Tenonto, fully grown Dryo, or even a fully grown AI compy-equivalent in the future) could:
Add a unique ambush/harassment option for skilled PT players.
Provide alternative food gathering mechanics that aren’t restricted solely to scavenging or hatchling prey.
Open potential for team plays (e.g., drop prey from height into a trap).
Enhance immersion with more realistic aerial predatory behavior.
📏 Suggested Conditions for Balance:
To avoid abuse or unrealistic interactions, this could be balanced with:
✅ Size/weight restrictions (e.g., only Dryo, AI prey, or extremely young versions of larger species).
✅ Stamina penalty or carry time limit, to prevent flying off endlessly with prey.
✅ Combat risk — struggling prey could deal minor stamina damage or trigger a release.
✅ Cooldown between lifts or a charge-up animation for pickup to prevent spamming.
🧠 Why This Matters:
Right now, PTs are heavily dependent on scraps or risky scavenging. A feature like this could:
Empower solo PT players without buffing direct damage.
Encourage more creative strategies without making PT overpowered.
— DJ PartyTek aka Dingus (PT main 🦅)
for the love of god. remove deino East spawn.
Delete the mixpackers (those who disagree are mixpackers)
Not sure if its fixed but first of all hypsis bite is broken!
Secondly the climbing feels very clunky and underwhelming, id love to see the ability to climb more similarly to Herrera but not identical. Maybe add the ability to move left and right while latched to position jumps better?
please, for the love of god, remove the insane darkness close to the morning and nightfall, and adjust the lighting to match the sky, when the sky is white at the morning sometimes, there is js pure darkness, when it should be quite a lot of visibility because thats how it is irl. and for the morning/nightfall darkness... well heres a screenshot of it (the pic was taken WITH nv on, it was like 3 or 4 am), its much brighter at night than at sunrise or nightfall
Hey isle devs spawn in as a deino at swamp and see how much fun you have in this empty vast location.. For a new player they would have no idea what to do or how to get to south or delta.. theres not even any ai fish any where in the newish extension.
I know it's like beating a dead horse at this point but these new playables are taking way too long
Pls let hypsi be able to move horizantaly while latched doesnt need to be by climbing sideways but atleast let us be able to jump sideways easier while latched
Remove Ceratos new 1.25x stability multiplier while using charge bite please (hordetest)
It was already getting some stability from body buff
Carnos can no longer fight Ceratos at all, I was getting staggered MYSELF after I received 2 charge bite hits
Most herbivores that were able to stagger and knockdown Ceratos are still able to do it, I don't understand why the indirect nerf to Carno was necessary with this change
Carno is already at multiple disadvantages whilst fighting a Cerato, there is no need to make it completely impossible to do
Please, update the main evrima game, i don't like to play with 200 + ping on hordetest, its been months already, it's like the hordetest is the main game now
please, with hypsi being given their tree domains, allow dryos to have their underground habitat in full, and give dryo its much needed burrows.
even if there isnt much in terms of it, a simple dodge isnt enough to escape most, let alone safety not existing readily for something not super fast but extremely vulnerable to instantly dying.
it didnt stand a chance next to hypsi somewhat but now its just at the bottom of the barrel collecting dust following the triceratops update /: just sayin
The changes to the Ptera are appreciated, but stamina regen is still poor.
need more admins that are on in the later hours.
Please, can you have evrima as main branch so Nvidia GeForce now can run it? I really love the isle, but the only way I can run it well is with Nvidia. 
It's pretty easy to balance Cerato's current state now that it's received 3 buffs in hordtest (faster max Dmg, infinite duration Chargebite and stability bonus)
Make the Speed Reduction constant and increase the stam cost for charge bite. Otherwise, Cerato will be released to the Public Branch in a horribly unbalanced situation
Can we fix dilo's clones being able to walk underwater?
Something needs to be done about the absolute surge of hackers. Sure there will always be people hacking, but there are now so many, with so many different hacks (diet, range, damage, health) that the official servers are plagued and sometimes straight up unplayable.
Make elite fish spawn 10x more often. Dying as a fg Dieno because i cant find fish in the swamp is just wilde....
make troodon start with venom to let it find food better on spawn, but make the strength of its venom scale with growth, specifically the DOT and extra pounce damage. this would make troodon capable of hunting at lesser ages but not necessarily any stronger than young raptors
Hypsi climb is so much fun! Props to the devs. Can't wait for the update to go live!
Give a server side config to unlock stress when too close to other types of dinos, resulting in the twitch like eating your own kind does.
This will allow unoficial servers to choose and control mixpacking.
X if you must, the server I'm on won't use this but some like having no mix packs so I say let them have options.
Trying to get people to pay the Isle but when i direct them to the steam page the trailer footage is like 7+ years old and looks really outdated/not really appealing.
So upload a new trailer so people get more hyped when they see it? Now it looks like a ps4 game on there.
Make it like this for example: https://www.youtube.com/watch?v=Wvl4PrZYlT0
This video was done by recording real players playing on my Petits Pieds servers. Come check it out if you wish! Petits Pieds servers are both 300+ slots and full daily.
My Evrima server, Petits Pieds - LOW RULES is OUT!
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trike cant see ANYTHING in dark. i think it having really bad eyesight in the dark is fitting but i feel genuinely unable to play the game at night at all. maybe adjust a bit? ^^’
if there isn't enough of a visual difference between the sparring posture and normal posture to fix trikes broken spine, add an icon in the bottom right corner that indicates whether or not you're in sparring mode. this could also be applied to maia, since some players have difficulty telling what stance they're in during a fight
Haven't yet spotted any of the vents with ptera in Hordetesting. Also, surprisingly, I am getting a more stable ping with NA (120 player capacity), while EU with 140 player capacity jumps around a lot. I myself am EU, and both servers had around 80-85 people in it
While practicing PvP I've noticed that Tenos are immune to stun against other Tenos kick/tail slam if the Teno that's getting hit is Kicking as well, I haven't tried this with any other Dino's, like dibble hitting Teno and such, I just know teno is immune to other Tenos direct kicks/tail slams so long as that Teno is kicking as well.
Id really consider removing speed mutations. It’s a neat idea but it changes breakpoints where you need to pick the mutation if you want to remain faster than another dino who’s picked it, example being omni and maia iirc. It takes away from creativity in picking fun mutations because of the disadvantage some creatures are at without it.
add a sound cue when disconnected form the queue
ptera stam needs to be increased
Croc gameplay is suffering.. all the new lakes in HT map changes are making it worse.
Crocs need some more river systems (ones without bridges) we starving for food and interactions with other species.
Not saying make it like spiro map again, but man it feels a pointless existence to be croc
Rex pin
I'm disappointed. It is basically the same as omni's pin, just that it's a rex.
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The animation of being pinned by omni is the same as when you're pinned by a rex
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Mechanically speaking, it's near identical too.
If it weighs more than you, it pins you down and oneshots you.
What?
Is rex really just going to be a large omni? And is allo going to be that too?
Come on now devs. weird
oh my god please revert all herrera changes WHAT HAVE YOU DONE TO MY BOY
Herrerasaurus's climb in hordetest is really buggy ATM. You sometimes dismount when climbing up a tree or you get teleported off when jumping onto a branch. Sometimes when you climb up to a walkable surface (say the side of a cliff or branch) you just fall off and have to climb all the way back up and hope it doesn't bug out.
fix the lag in eu 2, i lag less in na 3 even though i live in Europe.
In this video you can see how horrible the climb was after the change.
``- Now you have a limit to where you can jump. If Herrera is looking to the left, you will reach a limit where the symbol to jump in that direction will not appear.
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Herrera is also breaking free all the time from somewhere he is climbing.
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Make herrera able to climb with 0 stam again. What's wrong with that?``
Fix this or just revert back for climbing to what it is in the public branch.
It's a sad day for all the Herrera players. Herrera is no longer arboreal, it's equivalent to carnivorous Dryo if the update goes live like this.
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let the plants grow with time , what i mean by that if one agave is growing for long time without being eaten it should be much bigger same with other plants , also it would give better diet farming cause getting diet to even 100% as a adult stego or adult trike is hard ash . mine diet drain faster than i eat 😦
Link the report a bug button to the report form, not the discord
Also make it available in the game, not only the main menu!
Spitting could be moved to a charge based system, that instead runs on food when you use your ability during its recharge time. It may be possible for a single hypsilophodon to hold off a single herrerasaurus indefinitely if the tree is high enough and the recharge time is adequate.
A suggestion I think would be cool for a relatively smaller, probably not super speedy dinosaur (like Magy) could be to give them a mountain goat-esque ability to run up steep hills and mountains. Not herrera level climbing, but enough to exploit the maps very dominant verticality, and give a less capable animal some breathing room.
So sad, cheaters are allowed to roam freely on the servers for hours, but if someone writes where exactly the cheater is located, the message is deleted within seconds.
It would be nice if the same reaction speed would be applied to cheaters. Unfortunately, this takes the fun out of the game and it's not worth spending hours growing a dino.
DESYNC COMBAT QUALITY
I know that atleast Dondi cares about combat quality within this game since that is what he has said.
And with that said, I hope that the devs will soon focus on the DESYNC issues where your own and your opponents player models and hitboxes and not synced with their locations within the server which also get drastically worse with higher ping differences between opponents. It is a fact that dinosaurs get hit when they should not get hit. Either it’s a hit with long distances between opponents while moving, troodons and raptors get hit after they land a pounce (atleast on client side), you get hit by pounces when the raptor can be 1 or 2 meters away and when dinosaurs get hit on the tail the Desync makes the server output a body hit which makes the Dino fall over.
This issue is the Biggest reason Troodons and smaller dinosaurs die since they cannot walk away from a hit and lowers the combat quality of that dinosaur immensely. With more pounces coming into this game with Rex and Allo I fear this issue will only get worse for players. I love this game so please do focus on this issue/combat quality before this affects more dinosaurs in bigger scales.
Dryo needs its burrowing currently Dryo feels super exposed Relying on high rocks and the tiny caves around the island to survive and even then if a carnivore finds you then unless you have a rock to hop up out of reach or a forest to lose them in your probably dead and this problem will only be exasperated with the arrival of Rex
TLDR: dryo needs its burrow either when or before rex is released or id expect to see the already super low Dryo population (1-2 on average per a server) to drop to 0
Can we please stop and take a look at pachy… this poor guy needs a serious rework… it’s so slow and weak now. Even if it means at least just giving it a speed boost. Pachy definitely runs way way way to slow for its size. It’s sad looking at its trot. Tired of playing pachy alone because no one else plays it because it’s essentially a Dino that you grow to just be eaten at this point. Give it the Cera treatment.
dont release this ht to evrima untill the lighting is sorted out
You can add new infections, Such as cold, viruses, Etc , Also some dinosaurs can have more resistance to infections as we see the Ceratosaurus can't be infected because he is immune to bacteria, And the dinosaurs can get infection from open wounds, Drinking form dirty waters carrying infections, At the end Alot of dinosaurs in the real time back then died from infections, So it got to be something we Will worry about playing The Isle.
Maia being slower than a dibble on hordetesting is kind of tragic considering dibble can just run it down and stun it over and over and it is incapable of reliably fighting back with enough force to deter the aggressor. It would feel much better if it was marginally faster than the diablo so it isn't fully at its mercy if it gets seen.
Especially since it is too tall and loud to hide. 😥
a lot of people, myself included, find the new noises for the bush to be quite loud and harsh on the ears, and i think a big part of this is because if any part of your brushes up against a bush, it plays the sound effect at full blast, i think a good solution to this would be having the sound start off quieter and get louder as more of you touches the bush. ive noticed that the noise gets quieter as you leave a bush so it seems like the idea of bush noise volume depending on how much of you is in the bush is already there, just needs to be put in for when you first touch it as well
Hello there. I'm just one of the fans and just a regular player of your game The Isle. I recently saw a video on YouTube showing an updated Carnotaurus with an extended neck (and lips too). I’m genuinely curious — will you be adding lips to the rest of the theropods as well?
Also, there's a question that’s been bothering me for… probably 3 years now.
Will you ever fix the Ceratosaurus tail? (It’s crooked — and honestly, it hurts to look at.)
And will the Troodon’s tail animation be corrected? (It always looks like it’s turning to the left for some reason.)
I won’t ask about the rex or anything like that — I already understand that working with a character that has 800+ animations must be insane.
I’d be really happy if you could answer these questions, or if your team might fix those minor tail issues (even though personally, I feel like dinosaurs should use regular tail animations when walking, instead of relying on physics all the time — maybe only during turning or special movements. The tails are beautifully animated as it is).
pls allow herra to climb even with 0 stam like it used to (ht)
fix pteranodons stamina, with 1 takeoff it wastes 10% of stamina, PLUS, the stamina takes too long to regenerate.
being able to eat organs while their still attatched to the body so small dinos ( ptera , troodon ) that cant pick them up/drag them can still gain benefit from larger bodies
everything that has changed with pteranodon in the horde test is great, i love the new take off and the tighter flight circle tho it does feel just a teeny bit too tight, my main complaint and feedback here is how much stamina is used for simply just flying i flew from water access to highlands lake, the way that the deinos go to cross into the lake, i was full stam and stopped by the water at just 10% stam left. my poor bird shouldn't get that tired just flying up a hill. at least make stam drain a third of what it already drains, people still need to watch their stam but it's not as punishing just to fly.
Can we drop some new dinosaurs? You guys got a dev working on different types of trees right now… like I’m not a dev but how is that what’s on the agenda? “I got a great idea how to keep player base happy and bring new players to our game… new tree bark” can’t be how that went down. Focus on new dinosaurs and worry about trees after we got a great selection. I don’t think anyone mid fight against a mix pack is worrying about how big and beautiful the tree behind them is.
ngl on ptera and herra the stam usage is pretty annoying. I have no issues with stam on any other creature because on other creatures stam is just used on some attacks and for running, but on herra and ptera its used on basic traversal... its like having trot costing stamina
They are the only two creatures in the game where I frequently drop below 50% stam and have to constantly lie down to regain it.
Every other creature I play I rarely ever drop below like 60% stam, and I pretty much only run out of stam completely if I was in a life or death situation- but for herra and ptera its just if you try to fly over a hill. or climb up a tree
And its not like just walking or running is really a viable option for these creatures either - specifically ptera. If you want to get anywhere you need to fly. If you don't want to be immediately murdered on sight you gotta be up on trees or walls. These creatures main and arguably only mode of playing and traversal costs a stupid amount of stamina.
Its just damn annoying
Please make one of the AU servers a hoardtest server when Rex releases, they’re never all full as it is regardless
please make the rain quieter, i have to turn my sfx down every time it rains.
Gateway is one of the most annoying maps on The Isle. It always feels like you're going down the same path and not getting anywhere. The hills make it so you don't have the freedom to move around like you did on previous maps. Even the current Legacy map, Isle V3, feels much better than Gateway. They need to consider bringing Spiro Island back or re-adapting Isle V3 for Evrima.
Do not implement the Hordetesting Herrera Changes - it will make People furious.
Dilo's clones do wayyyy too much damage and Dilo's also tank way too much damage for their weight class lol
Fix bugs, balance the roaster and deal with hackers, then focus on making grass V3.0 (that looks awful anyway) afterwards
day 5 asking for 200 pop server
Playing on a pretty much empty HT server just noticed i have 70 fps but when i went close to the big dome my frames drop to 19 and stay like that until i leave the domes area.
Ptera needs fixing. The thermals are fun but make absolutely no sense, they cost stam!!?? IRL birds use these in order to regain stamina and rest for a little while. nothing realistic about it. Also: With pt's current stam and no efficient ways of gaining stamina the thermals are basically useless if you don't even have enough stam to fly up there. Im a pt main, it took me a long time to get a good feel for old pt and once i got it down, i never complained about stamina again. But now, with the accelleration speed reduced to a joke it feels as if pt has lost over a third of its stam pool. WE NEED STAM REGEN WHILE GLIDING if you're going to introduce these kinds of changes. PT has always needed this change, but even more so with the new handicaps you guys introduced. Before the nerf, pt was much more similar to real life flying creatures. Now it's takeoff looks cool and we can do fast 360's (wooo yay) but it has lost everything else that made it work. And don't tell me it's because you fear pt will be used as scout. You're breaking your own game because you don't know how to implement rules.
I know this is probably already suggested, but what if you make it so that the client only has to load a certain area around their dinosaur rather than the whole map. A dinosaur at South Plains doesn't need to know what is happening at the northeast lake. This would help with performance issues greatly
What is wrong with light on HT ? Its 14:12 in game btw
repost because it's super important
In this video you can see how horrible the climb was after the change.
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Now you have a limit to where you can jump. If Herrera is looking to the left, you will reach a limit where the symbol to jump in that direction will not appear.
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Herrera is also breaking free all the time from somewhere he is climbing.
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Make herrera able to climb with 0 stam again. What's wrong with that?
Fix this or just revert back for climbing to what it is in the public branch.
It's a sad day for all the Herrera players. Herrera is no longer arboreal, it's equivalent to carnivorous Dryo if the update goes live like this.
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Call Spam Prevention Mechanic
Broadcast calls drain 25% of your vocalize meter.
Attract, Threaten, and Danger calls drain 12.5% of your vocalize meter.
Default calls drain 6.25% of your vocalize meter.
For every 5 seconds that you aren't calling, 12.5% of your vocalize meter is restored.
When your vocalize meter is below 50%, the exhausted call modifier is applied to your calls, with more potency the lower your vocalize meter is.
The "vocalize meter", as I'm calling it, has been in the game for several years now, but does nothing to prevent call spam. The idea is already there, it just isn't set up in its entirety. I'd like for it to be adjusted and made more impactful because holy moly people take too much joy in being very, very noisy.
make it so when in jungles the rain is quieter but it has more big and small splash sounds to imitate the rain falling on leafs and stuff
I've noticed a lot of people complain about the lipped elder cera and the same amount complain about the rex, carno and most other large carnivores having a 'silly overbite teeth without lips'.
Is there any way to make both sides happy? My idea is that you could implement skin (model) variants like in Path of Titans, with 2-3 variants for every or some dinosaurs, each differing slightly. For example, one rex with lips and the other without lips. One raptor with feathers, one without. You get the idea.
Let me know what you think people, would you like that to be implemented?
They should optimize evrima, they optimize hr but evrima leave it aside and it's terrible for fps
i feel like herra needs less damage from the leap, but more mobility/strength on the ground, it should stalk prey, hit once and maybe hunt after with bleed, rather than being a one hit KO like it currently is, the dino is very unskilled and unsatisfying to die to in its current state
Please give back precise head tracking. I'm not certain why it was removed, I imagine maybe for a mechanic related reason? But I don't like that my dino just snaps its head straight forward even when I'm not looking in that direction, I miss when the head tracking was fairly precise. Only ever looking in the direction your camera was pointed and not defaulting to a specific position unless you were looking behind yourself.
Psittacosaurus calls are too loud
I don’t remember who asked this before but giving hypsi a “scramble” to add onto its climb/latch. As In a quick burst of stamina to shoot you faster up a tree, kind of like how chipmunks or squirrels just shoot up a tree. I do like the mechanic we have now though
Can we get a sanctuary in highlands with a small water puddle for babies. A lot of the roster that spawn in highlands are really slow and extremely vulnerable trying to make it from highlands all the way down to the west rail beach sanctuary, which honestly is not that great of a sanctuary because by the time you get there after crossing the ocean, you need to run back across the ocean or to south plains because you’ll just dehydrate since there is no source of water near this specific sanctuary. So you pretty much have your choices on deaths. You can run back to west rail and hope the large pack of dilos/omnies/carnos/ceratos don’t see you as you run at 1km back to get water at the pond where you’ll more than likely get grabbed by a Deino, or pounced by a Herrera… OR you can try to make your way down to the pits of hell known as south plains, and hope you don’t get murdered. All for a drink of water. 😂
Put Goat back on Carno diet! What's the chance of coming across a Maia, Galli and Dryo nowadays?
Ptera Thermals/Slipstreams Cont.
To jump off of my last feedback, I'd like to report that my findings on thermals and slipstreams has been rather abysmal. Slipstreams feel very unimpactful and still somewhat uncommon; Thermals are very, very impactful, but far too uncommon and inconsistent in my opinion from flying around and looking for them. The only thermal I came across in checking South(west.. Savannah?) Plains, Highlands, Delta, and Swamp, was one on top of the big rock at the first fork in Delta river. I think far more cliffs and rocks should be providing these and would make sense to have them. Maybe they are more plentiful than it seems, and I have just been unlucky with the conditions and timing. I've heard of another thermal along the cliffs by West Access, but I have not seen it myself.
For what they offer, they surely do not feel worth seeking out. Pteranodon stamina consumption while gaining altitude was nerfed from the live branch, so getting up to where a thermal may be feels very punishing and even devastating when you get up to an area and there isn't one, nor is there any indication that there could be one, such as weaker winds that are visible but don't move the player, or maybe some ambient wind noise for an indication. So it would take multiple visits of burning all of my stamina just to check certain spots to see if a thermal could appear. It needs a bit of work still.
Overall, I'm not impressed or happy with this implementation of Pteranodon, the previous stamina economy was straight up better. I would love to be using the environment to help navigate but it has been quite the slog so far. I believe we need some indication that wind currents may spawn at some point so we know we can return to a spot later for a chance at a thermal, and their spawns in general should probably be more plentiful or frequent in their current positions, consistent with cliffs and rocks.
Add a quick join option that cuts you ahead of the queue but assigns you a random underpopulated dinosaur to promote species diversity, the player will need to be locked to that one species selection for a predetermined time limit to prevent suicide switching.
hey i’m not entirely sure if this is a bug or intentional, but for me, the key i bind to crouch doesn’t end up being the button used to dive in water. it’s locked to ctrl. i think the button used for crouch should also be the button used to descend underwater!
The trikes head position is way too high imo. It looks more like a watchdog than an apex herbi- whilst walking it is ok since the head is in a deeper position but whilst standing its just idk like you whistled for your dog and he looks up to see where that sound came from.
I think it would be cool if herra and ptera was more semi aquatic, it could bring more life to the water
Ptera Mechanic
Create a “spearing” like mechanic for PT to make catching rabbits, chickens, frogs, and “birds” easier. Something similar to how holding right click above water for fish allows you to readily hunt small game in a way that feels good as a glider.
This would mimic what large birds of prey are able to do with open talons and snatching prey off the ground.
It would be great if we had mutation symbols. It would make everything even clearer. I have a small example here of what I mean. I think it would look great.
pls tell me how can a croc get food now in central lake? This spot is too safe to drink now. Trikes cant get crabed when to big and protect all ppl with bodyblock. make the lake deep again pls.
On 0.20.87: FPS performance in EU2 does feel better. The main issue is ping spikes, ranging from 40 (I am EU myself) to 130 or sometimes even 200. #isle-discussion mentioned something this may be because of people joining the server.
Climbing with herrera and hypsi is unfortunately still quite messy with all the ping spikes. I have fallen out of trees on multiple occasions due to teleportation.
Quick addition 20 minutes later: Server ping has stabilized a bit (some people can't find EU2 anymore in the HT server list?), and climbing with hypsi immediately feels better. I even managed to climb down with it.
How hard would it be to implement a system where Official servers that consistantly see lower populations are combined? Like if NA10 and NA11 are consistently below 20 players during prime, could the team merge all the dinos onto one server during a restart?
Playing on HT as Hyspi I have noticed some little quirks. When I am jumping up a tree, there will be these tiny little bumps that will make my Hyspi bounce off and turn around in the opposite direction of the tree. When I am jumping, there’s been times when I am falling but I am still able to jump again from where it seems like an impossible feat. I have fallen off the tree but still in the tree climbing animation where I am latched to the ground. I also have noticed if I spam jump, it will not let me jump again like 3-5 jumps in which I can’t jump again until I either spit venom or attack. Other then those I am having fun being semi arboreal. Thanks for everything!
had my fun w/ oceans, now swamps !! ^ᴗ^ i love the swamps, they r so pretty and i love growing beipis there, but ofc i would love some additions!!! 🦎🌾
- lilypads w/ flowers (pic 1)
-# * could have bullfrogs able to sit on there & be ambushable from underneath
-# * maybe even let smaller beipis sit on them to regain stam.... just bc it would be cute .. and small deinos could hide underneath and sink them or smthn (pic 2) - sea turtle model converted to smaller snapping turtles?
- frog croaking ambience OR (since bullfrogs are huntable ai, so could be confusing) insects (such as cicadas), gentle waves, and songbirds (which would honestly be lovely in any biome), would all be great additions!!
- water caustics !
-# * extra fun if light shines thru the trees and creates a shimmery effect on water as well ... but this would work for any body of water - gentle currents
-# * just so animals drift slightly when they stay still in water (no reason in particular, just fun) - maybe a stretch but wet/dry seasons would be wonderful (pics 3 & 4)
-# * wet seasons would have more rain, and raise the water level (big bonus for deinos)
-# * dry seasons; water level would fall slightly, so lower aquatic ai spawns (this would probably require aquatic ai spawns to be high in the swamps to begin with, which they are not)
-# * this might only work if spring/summer/autumn/winter existed overall, (dry during summer/autumn, wet during winter/spring), but jst an idea
-# * dry season maybe should not be as exaggerated as u see in pic 4, just for the sake of deinos, who would probably suffer trying to relocate during that period - biodiversity! !!!
-# * so many pretty trees are native to swamps, and so many types of frogs, and fish and birds!! i already said i think the swamps are lovely, but there's nothing like some additions to a biome known for its biodiversity :)
Buff pteranodon's stamina, the takeoff wastes about 10% stamina,
just gaining 50 meters in altitude cost you half of your stamina,
and Shifting is not an option as it wastes too much stamina too.
Solution:
Speed up stamina regain for the pteranodon
Can we get a fix to Deino underwater vision you can barely see anything underwater in the day time with NV and at night it's just a black abyss. We had previous versions that was better than what we have now. Currently playing the Hordetest but I assume it's the same on the Envirma main branch.
i am 60000000000000 different types of tired of spending all day trying to play with my friends but die to some bs bug right after finnally grouping up after 3 hours irl to be spawned on the opposite side of the map.
It's been like this for the third day in a row... I'm not the only one with this problem, maybe you can increase the server connection time, as I understand it, or fix this problem (this happens on Evrima and on Horde)
We need more color options for skins.
Just tried getting on the triceratops and honestly the options are pitiful at best. I understand wanting to make sure that it's "realistic" but. There aren't even good brightness/saturation differences that make up for this.
It's a problem i've had for a while and honestly this is just really upsetting to me. At LEAST some greens and lighter colors would be great! I'm not sure if it's just because they are being tested though.
-# if so- oops. but I still have lots of problems with other dinosaurs like the one I replied to
servers should populate the entire list of servers.
its been a while since I said this and i haven't seen anyone else talk about it BUT i think this could help identify issues quicker or bring validation that bug reports say with more info or etc. there are two builds of the game that needs attention and if you want to look at feedback to get a closer understanding of what people are thinking but you're only doing that for one of the two branches such as for bugs or QOL then I really thing splitting it into two feedback channels could help.
Would be cool to latch onto prey as a hererra when falling from the trees like it did in the concept art with the teno(you can always disengage whenever you want)
Troodon Venom Idea
Vomiting Blood/Hematemesis: While envenomed by Troodon your Blood Pool icon will start to have a small purple bar go up (Similar to Bacteria on the stomach when bitten by Cerato), each pounce will send it higher (Depending on Venom stage) and when it reaches your current blood you will vomit blood and lose some health and blood. When the venom wears off it will start regressing, at stage 1 and 2 the venom would regress much slower but pause at stage 3 so it would be difficult to stall it out for both the target and Troodons. If you do vomit you will suffer a debuff that will stay until the venom has fully healed, vomiting will give a debuff that will give the user worst NV, increase cooldowns for alt attacks, and increase stamina consumption. Things like Stego and Trike will be difficult vomit while smaller things will be easier like Pachy and Teno, it will encourage more group hunting so you can cause it to vomit blood quicker. At night it applies a little more to the blood and heals slower to give it something to benefit at Night to feel more like a Night Terror as it doesn't really have anything to make it feel more like a Night Terror. The Debuffs only apply when the target vomits blood so it would be harder to abuse in mixpacks and encourage more group plays.
Increased Stamina Consumption will pressure the target into being cautious with their attacks and to punish misses which is a fair effect as Troodons are 1 shot to almost everything and makes it harder for prey to just run away. Increased Alt Cooldowns is to allow Troodons to take advantage of alts for openings and it would be harder to spam. Decreased NV is to encourage more night hunting as Troodon doesn't really have anything to encourage night hunting and it will make it easier for groups to bait attacks for openings and be harder to see. The idea is to make Troodon feel like something that is destroying your body physically while encouraging its intended playstyle.
Would be cool for herra if their glowing chin attracted bugs for them to eat at night
I think austro should be able to pounce if it isn't able to already, it has the sickle claw which should mean it at least should be able to use it in some way
more gore and blood please.... brutal stuff like eating dinos alive
Methinks deino could have a tug of war of ability to drag compatible animals like rex into the water by the head
🙏
Add huge trees that feed apexes, but then drop big fruits that can feed the smaller members of the roster. Sorta like a situation where a Shant or trike eats a tree and walks off cause even though the big tree gives good food the fruit give little to none to an apex, then gallis or pachies roll up after everyone’s left and they eat the dropped fruit from the big tree they couldn’t reach initially. I reckon this would fix both the problem where apexes don’t have any good diets to eat when they start getting to their later stages and add some more interaction between larger and smaller species
The AI spawns and spawn rate are terrible. On quiet servers its impossible to find food sometimes. Starving simulator.
An idea to make the game scarier:
Currently the amount of sound you make stays the same at all times, except when it's raining. Due to the immense sound of the tropical rainfall the sounds of other dinosaurs are drowned out. I propose this system of drowning out sound be expanded beyond the rain. During the day when all sorts of ambience is playing and the animals of the island are at there busiest sounds can travel normally, but at night when most of the island is sleeping you could hear a pin drop. Making it so that the rustling of bushes, calls, and footsteps carry further through the silence of the night would enhance the terror or not knowing what could be hiding in the dark. I've always admired the way this game plays around with the sounds your dinosaur makes (both intended, and otherwise), so I think this change would be a welcome addition.
TLDR: Make sound travel further at night for the added fear factor.
NIGHT VISION IDEA
The somewhat recent overhaul of the night vision has been a step towards the right path. Saying that tho, I think we can tune it a bit to get the best out of both worlds, evrima and legacy. I suggest keeping the same night vision inside the shape depicted in the ss and gradually, outside of it it's gonna get darker and darker. I believe this will make it much scarier for everyone and it's gonna solve the issue with big herbis being entirely blind.
horde test (0.20.87) is running well for me with just an occasional lag stutter which they seemed to have fixed mostly over the last few days ...
is it time to release the kraken (aka latest horde test) to the evrima public branch? ... along with some normal ai spawning to keep the kraken fed ...
- updated: am loving the map changes - new twin falls now expanded south of north mountain towards east swamp ... such a nice smooth transition from highlands to the area in between rail and access ... new ponds south west ... new caves/ponds/entrances ... and the added rocks along beaches etc, new south layout, lightning, additional grass/bushes/trees, weather, night (still love the sunny days the most) ... very cool 🙂
It is not possible to play games that double in graphics to the isle and to play them at more than 300 fps with a 5070 and the isle at 90 fps with lows at 45 and as they say they optimized evrima, please.... This game is becoming unplayable
Day 1032.
Made the rain a bit less loud plz... People have been asking for this daily with dozens and dozens off upvotes...
Although at the moment it doesn’t really matter, I would like the map to have even more flat open plains space, like a Jurassic plains.
Remove or change how speed mutations work. Speed mutations completely break the balance of the game, where something that shouldn't reach you reaches you
Ex:
-DIlo being faster than Carno's
standard speed
-Cerato/Tenonto being faster than other Cerato/Tenonto
-Cerato/Tenonto managing to reach and surpass the standard speed of the pachy.
This just makes it completely necessary for you to spend 1 mutation slot on photo/nocturnal if you don't want to be outpaced and caught up in speed for something that should be slower.
Playing HT with Herrera is extremely difficult it’s unplayable right now with how glitchy the climbing and pouncing is
get rid of the speed buff portion of photosynthetic/nocturnal.
make saltwater mut exclusive to dinos with coastal/aquatic animals/ai on diet
Make it better to see in the night can barley see even with x ray and died many time bc of it
New ptaro turn speed doesnt match the animation. Looks weird doing an instant 180 turn with just the normal gliding animation. Should be more motion in the wings, doing so.
Please remove bush noise until it is fixed and plays at a reasonable volume. It is way too loud. It’s kinda ridiculously loud to be honest. I literally dread walking through the bushes on horde test at the moment. I understand immersion… but do we really need to look forward to losing our hearing when we’re older for that… not to mention, the sound the bushes make do not even sound like realistic bushes! It sounds like aluminum being scratched and rolled into a ball over and over as loud as possible directly into your ear! Please remove this sound until it is fixed! It is worse than the rain! It’s so bad, that I’m literally happy and thankful when it rains now because the rain mask the sound of the horrible noise of the bushes! And that says a lot!
Idk if I’m overreacting to this but this kinda gets me back to the debate on if Trike should have a higher head position or not.
Why I think so is because elder Trike has a larger frill and it kinda looks like it could block too much of the view. Maybe not a big deal but I’d prefer if the head was a bit lower down so you could see better.
with allo coming into the game pretty soon and having the ambush and pounce ability my favorite herbivore the teno is going to not have any way to escape the allo so i think that teno should be given the ability to climb up steep slopes (not as steep as herra climbing but so where no predaters can reach) and slide down them as seen in a somewhat recent animation almost like a mountain goat to give it some way of avoiding getting cooked by allo with no way to possibly escape. As i do think that teno will be allo main source of food just because how easy it will be able to catch it but with sutle climbing as an allo you would have to more stealthy.
hire someone new to design skin patterns
Region lock countries to reduce the amount of hackers.
Pls change the bush sounds in HT to something that sounds like an actual bush, not like dry paper. Never heard real bushes sound like that.
Hello! I suggest you suggest an idea about bringing back old idle animations.
As you can see, paleontologists make correct dinosaurs, and the construction of their stance is not fiction but the truth. They rely on many factors, giving examples - why and how does it stand or run like that?
The elders of the Triceratops (as well as the full Tricertops) have an incorrectly made pose, because of this 1. the trike looks ridiculous; 2. it has an incorrect skeleton. But if you take the old idle Triceratops animation (which is here -> https://youtu.be/oSLy27r5Jn4?si=xF0eqPw5XsMChcOq <- and I threw the animation of the stand, not about the screams.) When it moves, it feels more alive, and its posture is more correct from the point of view of paleontology.
But if you leave the trike with this posture, the elder will look mega bad lmao.
Just change the idle animation from the new one to the old one.
The Isle adult Triceratops sounds with text. Recorded in sandbox mode.
Please remove or change the ALT + Enter (change window mode) to another keybind or fix the ALT being stuck. It is the most annoying thing to reset the resolution and go back to fullscreen everytime i type tomething.
Can we get some sort've ticketing system for Hacking reports. Help the mods and admins out. It could even be based in Discord. It would allow more time and structure for admins to sort out the scripters and other major offenses. While calming chat and giving everyone a chance to be heard without getting lost in chat or even off time hours of admins.
Why haven't the speed/gastro mutations been removed yet? Everyone agrees they ruin the balance of the game
Please change that you can still chose your first mutation even when already unlocked the second, i often forget to when spawning and only have 2 mutation when full grown
When nesting with a species that requires sticks for its nests, sticks have a tendency to spawn in unreachable places if any are nearby
Either forcing sticks to spawn on the ground would solve the issues, or allowing to gather sticks from trees, bushes and whatnot would also be a neat solution
My anecdotal experience on pteranodon's take off and flying performance on hordetest servers feel very gamey in a bad way.
The take off is a gimmicky space mashing and the flight performance makes me feel like I'm playing a bat rather than animal more resembling an albatross.
Official server's take off is better (even the running take off) and the flying requires at least some thinking in tight places and feels more realistic for an animal of that size.
Give certain playables a mechanic that allows them to eat their prey alive. Like Dilo from It's concept art.
The new Double click to thrash for Trike and Dibble feels bad, while fighting a Cerato I accidently animation locked myself into using it multiple times, like change it to rmb to thrash and move the defensive stance to only work while in spar mode
Pt could be able to use its skim or peck to get light enough corpses out of the water. It would make hunting Bp, that retreat to the water, a bit more of an option. Also frogs, chickens and rabbits that get stuck in the water.
I feel the reason a lot of mutations are unbalanced is because they are available only to 2 groups: carnivores and herbivores, despite each animal having way different playstyles and needs
Some mutations should be species specific and some should be reworked completely (looking at you speed mutations and gastro)
Example: Hydrodynamic for CROCS should be replaced with a mutations that gives it 15% land speed instead (which is has not a big impact for the rest of the roaster since croc moves very slowly out of water anyway, but its more of a way to run from conflict in the water)
Example 2: Semiaquatics should have more water related mutations, like faster drink speed, faster/higher attack speed in water, maybe even a mutation that allows submersion
Example 3: Mutations that allows small playables like omnis, herras, dilos and anything smaller than that to take significantly less damage from tail hits (this is a mutation that should be unlocked in some way)
Example 4: Carno/galli specific mutations that allow it to use less stamina the more time it spends continuously running. This would cancel the moment carno/galli goes back to trotting, slides or stops (so it cant be abused in combat)
(Reminder these are just examples and not actually balanced, these are simply to form an idea of what species specific mutations could be)
Hypsi should be able to climb around the trees like the Herra
something ive noticed about the larger herbivores like trike and stego is that eating fruit trees can be a very annoying chore, since sometimes you only want to eat the main tree since thats the only part that gives enough food to be worth eating, but you end up having to eat all the fruits anyways to get at the tree, even though most fruit gives a fully grown stego or trike less than 1% food. i think a solution to this could be having fruit trees be more like the flowers that you can eat, where taking a piece off shows you holding a fruit, and once youve eaten all the food the tree has to offer, it just turns into an empty tree for a second before disappearing, similar to how when you eat something like a marigold or sunchoke flower, it just shows you holding a flower in your mouth if you take a piece off, and then once its out of food the flower turns into a couple of flowerless stalks that just despawn
add a section of grouping that involves your children and the max amount of that section is however many eggs you can lay or make it so they stay in group until sub adult
These new fronds are pretty, but they're so vibrant that they feel out of place...
and please optimize the new grass. double-sided topology, with what appears to be zero billboard transitions? please, look at a wireframe scene of the average plains area, and you'll see why framerate in HT is so bad
Put the fsr for amd graphic card pls
give trike more spawn points !!
I have a idea for a cool skin system and its a thing with presets
rn people are sad that things like allo, rex, maia and trike dont have good colours for skins. So here is my idea for it. Make 8-10 presets of colors for players to choose between then add WAYYYY more patterns as in like 8-12 different patterns. This will make it so you can get realistic skins that look nice while not really blocking your creative mind as there can be different palettes for each skin like 5-6 different colors on each preset. The patterns will also be customizeable so you can get a skin and choose which pattern looks best on it. IMO this may fix the issue with players wanting more skin colors along with filling what the devs want with skins and them being realistic and not some dumb looking blue or bright red raptor
Add a mutation to the game that allows females to nest and lay eggs without the need for a partner BUT ONLY IF the population for that species is below a certain number (less than 4 would be reasonable i think). And call the mutation "Parthenogenesis"
I play female dinos for the most part because I like nesting a lot, but I really don’t think that males should have to be as involved as they currently are
Often, especially with carnivores, it’s pretty easy to find friendly males of your species but harder to find some willing to stick around to raise the young
I think it would be nice and make sense if males could just court and dip, leaving the female to raise the young on her own. It’ll make nesting a decent bit easier for players like me who like doing that
I'd love to choose head pattern , back/tail pattern and markings seperately.
F.e. Ceras C-pattern and markings on the head and B-pattern on the back.
Relating to this, since many birds will do the opposite(males staying, females leaving after laying the eggs), it should really just be a case of some species being able to raise young solo for either gender.
Evrima in geforce now/boosteroid (current version is legacy)
I'll preface this with some wholesome nostalgia... One of my last experiences on legacy involved playing as a taco. My slow, defenseless little self managed to befriend a small herd that guided me to twins, and from there I managed to guide the entire server of 80+ players on a march from one end of the map to the other... It was amazing, and genuinely one of the best times I'd had on the game. I'm known for being little fellas, specifically taco or velo, and generally just having fun in an environment specifically designed around my demise and just living it up anyway. I loved it.
Now, for my actual thought... What are the odds of being able to play fodder creatures again? We've seen the return of the taco, the sneak peeks of the ava, and been introduced to the compy. What are the odds these critters will be playable in the future? Would it be possible? Or is their coding specifically restricted to AI?
Don't give estimates on new content releases if you cant meet the deadline 👍 good luck on trike and Rex
FPS seems better after the latest fps fix in hordetesting! 10-20% more (from 50 avg to 60-70 avg). server eu4
Please just don't keep Thrash on trike it always gets in the way in fights. What do you even use thrash for I don't even see any point for trike having thrash.
HT has a bit to much fog/fog to often at night
Please please please let trike and rex spar, also, the rexes ability should allow for bone break.
small QOL but it would be nice for Ptera to auto pickup on everything small enough to carry that it kills while flying. I've done it in the past but it doesn't seem to be working anymore and may have been changed. I get why it was generally removed. But for ptera, being able to snatch juvies and keep on flying without landing to get the body felt really nice and smooth.
DAYTIME LIGHTING DIMNESS SURVEY
Upvote this if you feel like you have been needing to use **Night Vision close to all day **while playing on the current HT patches.
if your dino has sexual dimorphism it should show on your select screen ( the silhouette)
Like male ptera having the pointy head and the female doesnt
Stego male having dull plates and the female having pointy ones
could maybe be sum for the new ui update 
When Quetz is having its sounds designed, I think it should make noises like honks and beak clicks instead of screams like it did in legacy iirc
Because who wouldn’t love a honking quetzal,prehistoric planets quetzal honked and it sounded so nice
I have noticed a loss of fps throughout the map, especially in the new biome in the South Plains. Optimization is necessary, there are things that don't make sense, like me being in a place with a lot of detail and the fps being good and going into the open field and the fps dropping drastically. I play the game on low and in the open field, generally in the South Plains, my fps ends up dropping a lot even when I'm looking in a direction where there is almost no detail.
Herra being able to climb laterally is cool. But why not just let it climb omni-directionally as that makes the most obvious sense? Just like how creatures can walk, swim fly, and turn in circles and move freely on land, water, and air.
It’s supposed to be agile. It’s feeling clunky.
add more colors for skins because now its like what shade of brown do you want out of 20 available 5 being slightly different grays or greens
Stamina regeneration for latching hypsilophodons, just like pteranodon.
Logged onto NA1 HT whole system crashed within 5 minutes
On 0.20.88: Ping has improved significantly, am now getting 115 consistently on HT NA1 West for a while, with only the occasional single spike. I am EU, so I consider this a win for me.
why make it so galli can be pinned? just give it its bleed back. not remove pretty much its only counter to running away. cause galli just runs into the forest if a carno is casing it. just give it its bleed back and make it like 440kgs instead.
i have an idea, why dont yall nerf the deino even more, you guys clearly hate the thing. deino is possibly the coolest dino we have rn and its neglected and thrown to the side. its impossible to find any bit of food, forcing players to canni. i dont mind competition for food, but it shouldnt be the only option. fix deino and make it playable...
Even in a server full of hundereds of players and an active ecosystem... AI spawns are not reliable enough for adult Deinos.
Decrease stomach % drainage whenever Deino basks on the ground or idles on the water surface.
I would even argue up to a 30% decrease, entirely separate from the mutation. Deino starves. A lot. It does not affect nutrition or growth rate, it just allows these gators to preserve their energy when they can until their next ambush opportunity shows up. Like how most gators operate irl anyways...
Suffocator Acro idea
I suggest a playstyle for acro which makes it a big game suffocator that uses its body to bully large mid tiers and apexes up to 5% larger than itself, favouring large dinos on its diet.
Head barge
This attack would be a simple knockdown with the ability to push over dinos up to 5% larger than itself and dealing 5% damage to their stamina pool. Dinos over 5% larger will just sustain the stamina damage. Knocking down opponents will allow you to pin them one of two ways.
Suffocation pin
Instead of damage or bleed, landing this pin would choke the victim. Choking works by inducing a breath timer on the pinned victim, similar to that when submerged in water. The victim will succumb to the choke shortly after their stamina hits zero or if the acro can hold the choke for a full 30 seconds uninterrupted. Like deino’s lunge it is a war of stamina where the victims screen will fade to black until they escape or die. A failed suffocation attempt could mean the end of the hunt for acro as it would not have enough stamina to catch prey that flees.
Bleed thrash
Like omniraptor, acro’s pin has the option to only inflict bleed damage. After knocking down your opponent, this attack would latch onto the dinos throat and play a brief thrashing animation dealing significant bleed before being released automatically. This ability is more combat driven, better suiting fights than hunts.
Misjudging the stamina of your opponent or the stamina needed to suffocate them would result in failure, giving the opponent a punish/escape window. The pin additionally leaves the player exposed to attack while pinning, giving it a disadvantage fighting against multiple targets.
I propose a maximum limit of 2 adult Acros per group allowing one to go after prey while the other defends against other attackers. During a pin incoming damage is slightly reduced while bleed isn’t, allowing Acro to tank some of the onslaught before it has to worry about bleed.
Turning West Dome into a Unique Sanctuary Biome
In the concept art below, we can see very early concept arts for the Atrium in Legacy. Personally, I think design wise, this is an incredible upgrade from the domes we have currently. And considering West Dome has nothing unique in it, nor nothing planned (as far as we, the public, know), I think turning it into a sanctuary with unique biome themeing is an amazing choice.
This solves 2 problems I can think of.
A) We need a sanctuary near Highlands, point blank period. SO many animals spawn in Highlands J-Sector (Tenonto, Stego, Galli, Diablo) that having to trek all the way to south beach just to get to a sanctuary is tedious and frankly, unfun. Adding this sanctuary next to Highlands Lake still keeps the juvies lives somewhat difficiult, due to having to traverse one of the most popular spots on the map to reach the sanctuary, but atleast shortens the total amount of time to reach one.
B) More unique biomes in the game. This is more of a community problem rather than one I have, but the community is yearning for new biomes that are visually distinct from one another. We already know Domes are planned to feature extremely different biomes compared to what is outside of them (Perimeter having Redwoods), and I dont think you can get more unique than a biome specific sanctuary inside a complex dome structure.
As for what biome could go in there, thats truly up to the devs. I think a desert canyon biome with sandstone and other desert-y attributes would be incredible, but locking that to a sanctuary that you spend possibly 30 minutes in seems a bit dull. Perhaps half the dome could be sanctuary, and the other half could be something more akin to a quick pitstop where some animals come to refill on water (possibly via cacti?).
As always, if you have anything to suggest I add to this OR any feedback on this post, PLEASE let me know in #general-feedback-discussion !!! Thank you :)
what if they made the new waterfall area turn a bio-luminescent blue at night as like a cool little area as it would be unique 🙂
The idea of humans taming dinos is controversial to many, but its implementation is quite likely, considering how humans are a large part of the game's future. So why not give some ideas for how it could work for the better?
Core Functionality:
Taming would work like pairing, with an option to untame yourself in the character menu, You can also reject being tamed.
Tamed dinos receive prompts on their screen that are controlled by the human. Visual icons that would tell the dino to bite, roar, crouch, etc. Riding a dino would show an arrow on the dino's screen that leads where the human wants it to go. Following a prompt is completely optional for the dino.
Holding Pens:
Animal containment would have multiple built in breakout mechanics in order for the dino to attempt escape. To keep the dino contained, at least two humans would have to be present at all times, actively inhibiting your escape by deterring you and repairing any broken containment.
Each paddock would contain a hide where the dino can enter and be completely safe from humans in order to log out, so you wouldn't be forced to stay online in the event of a capture.
Resource System:
Taming would be very costly for humans, whether it be in materials or currency. The more cruel their measures, the more expensive it would be. For example, taming a dino by feeding it would be the most cost effective option, while using tranqs, chains, or nets to force it would be much more costly and require great effort.
Dino Benefits:
Being tamed isn't all bad. You'd be provided free food, shelter, and medical attention. Your dino can also be equipped with armors and weaponry, allowing you to reach a level of power unobtainable without the help of humans.
If you're concerned about humans shooting your dino to death, the option of taming is likely to encourage humans to be friendlier with dinos instead of killing them all on sight.
Please fix humans
Changes to Dilo's Venom to make it more of a skill issue without making it weaker:
• Decrease the duration of your venom and remove the duration buff during the night, but keep the greater ease of applying venom with fewer bites during the night
• Increase clone charge cooldown from 8s to 30s, but Dilo will recover a charge whenever he lands a bite on the body or head of some prey in the purple stage
• Make Dilo's footsteps more quieter
These changes will make Dilo forcibly more aggressive, But with a big reward for being aggressive also give the prey more chances to defend itself, Instead of getting into the purple stage with a few bites and dying without the slightest interaction from the Dilos.
Please give more drinkable water areas in more areas. Espiecally in the areas where only ocean water is, or if a noob doesn't know the map for all the drinkable locations.
Locomotion Improvements
sliding
- dinosaurs can navigate steep slopes by slowly approaching the edge and holding ctrl to ease their way down
- consumes a small % of stamina per second
- MUCH better than hoping you dont go airborne and break a leg
precision turning
- activates with slow walk (z), essentially sparring mode but you cant attack while precision turning
- full side-to-side and backwards movement
- useful for navigating out of tight spots or avoiding your death at the edge of a cliff
Reduce the food requirements of all animals.
It is unreasonable for carnivores to be able to consume food that makes up more than half of their body weight, and herbivores also spend too much time looking for food.
PLS Reduce the stomach size.
Water Retention & Sucho's Pouch
Concept idea for Sucho's pouch
Carnotaurs and small game hunting.
I never thought in order for Carno to be a small game hunter was to make the animal smaller itself. What I would have liked was if Carnos charge had a “nerf”.
See Carno can use charge to hurt things even above its own weight… this is where I disagree. If anything, I’d like if Carno could knock down things with charge up to 50% of its own weight while damaging with charge up to 100% of its own weight.
Here’s why I think so. Deino has similar stats to its lunge attack and has proven to mostly effective in hunting things smaller than itself.
No matter what Carno weighs, I think these calculations of its charge would be more suitable for a small game hunting.
Tie stomach drain to energy use
Trotting, Sprinting, Climbing, Jumping - all activities should take into consideration the weight of the animal and drain stomach accordingly.
In practical terms this would mean: Big animals would have to eat more and more frequent, especially if they run around much. While smaller animals and those who conserve their energy more, i.e. hunting by lying in ambushes or with better group tactics, will not have to eat as often.
In reality there's a reason cheetahs don't run marathons and crocodiles can stay months to years without food.
Id honestly like the devs to implement achievements via steam. Could give us things to actually do
Get rid of the Que if the server isn't full. Balance: Not waiting 30 minutes twice for a half populated server to get two error messages in a row.
Should add bigger plants for bigger herbivores. Patrol zones give almost nothing to Stego and Trike.
Reduce Hypsi Climbing stamina cost.
Please fix the underwater lighting
Something i noticed in the beginning of Evrima when nesting was introduced. the courtship dances would loop twice and it was a nice cute dance i enjoyed watching, as of a few updates ago the courtship dance got reduced to it's singular loop, I'm ok with some species having this one loop as their dances can last a while and would be too long to loop twice, but i notice for omni especially it does it's honks and it's done just like that, i think that there should be an in between for dinosaurs and their respective dances, Omni could get it's loop back and some dinosaurs remain the way they are with the longer animation.

Any dinosaurs weighing over two tons should have gradually more noticeable acceleration wind up, longer than half a second. A bit like gallimimus and old carnotaurus. They're heavy creatures and I'd like the way they handle to reflect it.
It applies less to quadrupeds who have twice the locomotive muscle, which we already see in maiasaura.
I think it would be fun if hypsie could snatch little herrera hatchlings (if herrera will be able to nest in trees). Would be kind of like a squirrel and a very risky but fun feat. It could get a lot of nutrients by them maybe to be more rewarding.
There needs to be some better indicator that fish or other non rippable food goes bad.
There have been too many times I smell the food, I see nutrients and immediately get sick eating the first bite.
Give ptera
- diving & better swim
- faster stam regen
- an actual rework of flight system
- ability to take off from water, with the cost of 20% stam
add the possibility for parents to carry their baby in their mouth (like the adult carno dad can carry his carno baby up to a certain percentage in his mouth to help him move around...)
Physics to ptera flight, you should be able trade altitude for speed and speed for altitude and stamina for speed. ATM you can only trade altitude for speed and stamina for speed and stamina for altitude, you can’t glide upwards, why? It would make stam management a lot easier. A simple glide/active flight toggle would be nice if proper physics get added too
Great ideas! I'm also for drinking while fyling... They can catch fishes from water, so why can't they drink the water like that? 😄 It will take some more time then
A mutation for males:
Polygamy (Slot2)
Males can mate with another female and thus take care of multiple nests simultaneously.
Without having to leave the group.
- Up to one additional female
Additional idea:
- When the male feeds a hatchling, he loses 10% less diet.
The nesting material that the male smells with Q is 20% more effective (this doesn't work with nesting material previously dropped by a female; females can't smell the males' nesting material with Q).
With this "Polygamy" mutation, males become more useful in the nesting mechanics and it's a good addition on the male side compared to the female "Prolific Reproduction" mutation.
I agree. Ptera only knows how to fly and nothing else (And he's bad at it, even with these changes in hordtest)
Ptera is basically a reporter, he must be an outlier dino, since he can't kill anything. Ptera doesn't need to be buffed in one thing and nerfed in other thing.
-Increase stam regeneration -Reduce stam cost to gain height -Come back with him being able to hold the space bar to take off
grabing organs shouldnt affect the amount of food left the body has
add a suicide option with a command like ./suicide or something which kills your dino
There is NO AI in hordetest
and I am not in a NO AI server
Good to know this is still happening, even in hordetest 💔
Please prioritize this somewhere down the line, potentially as soon as possible, this isnt just a troodon vs omni issue, its apparently every dinosaur vs omni, getting pinned while the omni isn't even touching me with its tiny nail.
It is now and also has been infuriating to lose a fg troodon or any other sub/fg dinosaur by a illegitimated omni pin-
In my opinion omni shouldnt be able to pin anything at all without a small run up, but agaisnt smaller/sub things, omni can just stand still and auto win, its not very engaging or skillful.
If we cant get a pin rework in the forseeable future, (especially with how oppressive and buggy rex pin WILL be, we all know it will be, pinning a fullgrown allo or maia while the rex is miles away), atleast fix the desync part of it 💔
New ptera take-off is rlly cool and I really like the feel of it.
I feel like **elders **should have a different pattern to make them stand out even more. For example, why not give elder trike this pattern? It would look very cool imo.
Infant sparring system. Kind of like playing where it doesn't hurt.
Maybe it can work between species or just herbivore species if there are others nesting nearby
THESE ARE THE RESULTS OF THE DAYTIME LIGHTING DIMNESS SURVEY 24H LATER
might be very bad for balance, but carno should be able to knock over or atleast do more stun to things heavier than it, to lets say MAX 1800kgs. this is literally how physics work, if a lighter object rams into a heavier one with a fast speed, the heavier thing would be knocked over. as i said this could very much make carno good again, and besides, its a realistic game so why not add it atleast to a hordetest, if there it looks too op then dont add it into the main game or atleast tweak it
Please make working on desync a top priority. The amount of times we've all been killed by attacks that are entirely out of our control to dodge is insane. Don't kid yourself, desync plays a huge role in nearly every fight no matter the server, and for smaller and faster animals like troodon and omni, desync can get you one shot. Nobody should spend over an hour on one life only to get one shot by something that they see on their screen they dodged. It also turns mechanics like sparring and the crush mechanic that looks really cool when server performance is good, into something that looks broken and buggy.
https://www.youtube.com/watch?v=FrNjlIcmf7A
0:50
THE "PIN" OR "CRUSH" ABILITY
IS LITERALLY
JUST
A GODDAMN
OMNI PIN
i think it would be cool when nesting to have a rare albino or melanistic mutation where you're all white or black
Herrera feedback
I saw a screenshot of Hypno saying that the devs are confident with the current build yet the state of Herrera's climbing is worse than ever, borderline unplayable. Sure it's nice that Herrera got a new latching animation but it doesn't add anything to the gameplay. I added a list of things that I'd like to see rather focused on. Mostly improving its living habitats.
High priority
- Being able to climb fast horizontally and diagonally.
- Slow climbing shouldn't drain stamina
- Stamina regen when latched
- For an animal capable of diving it doesn't make sense to have one the worst swim speed and stamina (only Pachy and Stego are slower).
- Should be able to swallow food while in water (as should all dinos imo)
Gamebreaking bugs
- Climbing has become more inconsistent since the Dibble update and the most recent HT updates, it's completely unplayable. You can climb a tree or a wall without falling over and over again until you're out of stam.
- Enlarged Meniscus mutation is still bugged (I gave feedback on it recently #general-feedback message)
- Pounce sometimes doesn't register as a pounce (i.e. looks like free falling without holding RMB)
- There's some overlap when the jump icon shows it's safe to jump but you still break your legs
Low priority
- Herrera should be able to climb diagonally downwards
- Increase oxygen from 25-30s to 45s
- Being able to drag bodies and nest in trees
- Dragging speed is painfully slow
- Increase the max weight for carrying
- It would make sense to have similar swimming animation to Troodon where it uses its tail
- High risk high reward: when pouncing from a bone breaking range Herrera shouldn't take damage if you hit the target
- Add Dilo to Herrera's diet since it's the largest dino that can be killed with a single pounce
- Vomit lock animation is way too long compared to others'
- Bone break icon should be orange/red for better visibility
It would be good to add a wide river like the one in the picture or like the south plains where deinos can survive unlike the new ponds that are too shallow.
Adding onto this, the bigger plants for steg and trike could be accessible only to them in the same way that future sauropods can access fruit and nut trees.
performance seems to have dropped a fair bit between 0.20.92 (the version of the game i was playing last night) and 0.20.93 (current version). i was consistently managing around 40-50 frames despite being in a group of 10-15 players almost the entire time, although rubberbanding was an issue. today rubberbanding seems to be a bit less of a problem, although its still an issue, and now im struggling to keep above 30 frames despite being totally alone.
Hypsi Preening:
It probably wouldn't be worth the Animation work (Presuming that you'd give it an Animation) but Hypsis being able to clean their Feathers as shown in the Concept Art (Displayed below) would be a nice touch. It would be adorable, fairly easy to implement (Other than maybe animation), and very useful (Having you colours not fully showing is annoying as a Hypsi Player).
The fact that this even happened to the devs before Rex even came out-
Pin badly needs a rework for situations like this, I get it’s a Rex and all but having this happen to you and getting pinned by your tailtip is immensely frustrating and makes it super unfair considering how sometimes you can see an ambush coming and still die because whoopsie you couldn’t get your tailtip away from its mouth in time
Please add an Au hordetest server, Au 1 & 2 are barron 80% of the time so one can just be cannibalized into a hordetest server
When you guys work on the Spinosaurus, please have him carry his babies ❤️
(This idea to Deinosuchus is really cool too)
https://youtu.be/WZzJgGHmAB4?si=NFZQ-BKVE5P2ziKT
Quick feedback about the Ptera
the new takeoff is more annoying then holding spacebar to takeoff. The new takeoff is more or less very frustrating to use then the old one.
when you are turning when you are in the air feels very stiff and should maybe be an animation when you turn. right now it feels like its missing or the turning sensitivity is too high or something. (maybe i need more time with this to find out)
Not sure what to feel about the AI's detection range when you are flying, they should not really notice you until you are very close. flying zig zag in dense foliage chasing something small like a rabbit is not fun and pretty much impossible to catch them in dense foliage. Feel we need some kind of assistance with chasing something in dense foliage like if you are x amount of units away from Ai or maybe players, you are able to hold down a button that allows you to lock on to your prey like a heatseeking missile so you are able to hunt something in the dense foliage.
Be able to have some kind of "eagle vision" to make it a bit easier to spot prey from distant that allows you to see prey outside of the model loading zone. or increase it. trying to spot something when moving and flying at the same time is also a difficult thing in general. Animals and even hunters stands still to make it easier to spot something, we as humans are not very good with spotting things on the move. we stand still and look for something that moves. as a ptera is hard when we are moving very fast in the air even though we try to reduce speed.
Put goat back on Omni diet since it’s perfect hunting for younger Omni to go after instead of boar.
In Russia because of connection troubles via censorship
difficulties we cannot play on official servers. To solve this, we need the info about server ip's and domains, specifically which needs to get access, to get on officials. The goverment is blocking domains in shotgun style, and evrima's servers got a "bullet"
Second wind idea
when completely out a stam you will still be able to use sprint and for every tick your stam would go down a new stam bar would start to cover your main stam. This new stam bar would go down way faster than your main one but also allow you to keep on running past your limits but at the costly drawback of being unable to use any abilitys such as charge, climb, bile bite, powerswing, pounce, kicks, clones, etc.
if this was added to main game players would have a chance to escape otherwise guaranteed death but onlyy for a short amount of time, like 30 seconds or something.
If you disagree with anything i said @ me in https://discord.com/channels/401464048610312193/401481371249541120 and let me know of any suggestions or feedback you have. and let me know of any suggestions or feedback you have.
Okay. I mean it! Mixpacking folks! Ceras with stegos? Deinos with carnos with dibbles with who knows what? The way I see it, only herbivores should be able to mixpack, and the game should penalize others. Idk faster diet, water, food drain, reduced damage, reduced hp, something. But considering The Isle is the realistic and survival-oriented version of the dino games, I can't see how carnivores or carnivores and herbivores can mixpack. Thank you!
fix server ping
give things like troodon, hypsi and ptera a sanc icon at all stages of growth since they can all go into sanc at adult
cera should recieve a small damage nerf (mostly charge bite) and/or, increase the time it takes to charge up the damage, since in its current state (on officials) you can just use the charge bite like its a normal bite, and do way more damage. also with vomit, on the ht i like the changes, i do think the bile when biting a dino should be reduced by a decent amount so its harder to build up, and/or make it so when vomiting you no longer have to trot, and can still run (as vomiting up all your diets and food/thirst is already a major upside for cera, it doesnt need to be able to near stun lock aswell) or vomit could only be applied by using normal bite and alt bite, and the charged bite wouldnt apply bile
I feel like Carno is lacking a little with the rest of the roster in it's weight class, specifically when it comes to small game hunting that being that Maia is on it's diet but not Dilo or goat, i would love for at least Dilo to come back to it's diet so it can't just live off of AI, With some of the changes done it feels like to me that Carno has an even higher disadvantage to Cerato then it has before. This video by Deepie explains all my concerns with carno beautifully. https://youtu.be/i_iqZ0jhmO4?si=8_0OZhsrAQNkX8TW
Today we discuss the unnecessary buffs that keep on coming to Ceratosaurus, and how they affect Carnotaurus in The Isle.
Ceratosaurus is quite strong, and continues to receive buffs, even though Carnotaurus also received some buffs, one of the buffs that Cerato received is an indirect nerf to Carno, as it completely disables the ability of a Ca...
Remove the Hallucination Effects on Troodon (Fog and Fake Vocals) and give it something more meaningful and Unique
Troodon never needed the fog or fake vocals, they just helped it in areas it was already very good in and just a meaningless mechanic that was stolen from Dilo that doesn't even fit the playable. Troodon is already one of the hardest species to see, especially at Night since it is so small and hides in the grass very well which goes well with the Night Terror Niche but the fog makes night hunting mostly meaningless, and if in a large group it would be difficult to concentrate on which one will pounce you so the fog just becomes pretty useless in a large group. Troodon groups are very loud and the fake vocals just aren't impactful since Troodons are suppose to hunt in large groups and are very loud, the fake vocals just benefit smaller groups and stop being useful once enough Troodons are fighting.
Just keep hallucination and mental effects unique to Dilo since that's its main thing, Troodon should get something that is more physical related since that actually fits how the venom works as it makes no sense for it to cause mental effects. The Hallucination Effects just ruins the Night Terror and Group Reliant Niche it is suppose to have. Give its venom something like making NV worst that way it actually benefits at Night instead of the day
Similar to how all herbivores graze grass, let sauropods do the same but from any tree top they can reach. https://media.craiyon.com/2025-04-15/h02btRV3Reei_t8aXgY9WA.webp
tropegnathus would be a nice mid tier pterasaur more focusing on bleed with its sharp teeth
Apex herbis like stego and above shouldn't be able to graze past a certain size
TUG OF WAR for Crocs grabbing prey
Instead of Deinos being able to grab things up to 4tons like they weight nothing, they could start a tug of war, where they grab onto the head of the prey and start dragging it backwards into the water (I feel this could use an altered version of the sparring mechanic to implement)
Bigger prey would be harder to drag and have a higher chance to escape, and croc should be able to latch to things as big as a stego and attempt to drag it into the water
A stego that's paying attention would be able to win the tug of war by holding S to move backwards, but if it's not paying attention it would be dragged into the water
This makes it more involved than "1 button, now you are dead" mechanic that deino has, while also giving it the opportunity to drag bigger things
Devs , I see you are testing Rex balance on ht. Good call.
Let’s increase the adrenaline and free marketing just a little… make some nests and invite players. Not YouTubers. Open nests. It would be legendary
I breed animals for a living so I have a unique perspective on the nesting and mutation inheritance mechanics.
First of all I’d like to propose adding a mutation for parthenogenesis that females can pick to nest without a male. This taking up a whole mutation slot makes it balanced in my opinion. Or you could limit it to species like hypsi, dryo, ptera and beipi who nest most frequently.
Second of all I’d recommend allowing inbreeding, in nature and in artificial selection inbreeding is not ALWAYS bad, it can have bad consequences or positive consequences depending on the species and environment. Sometimes this is how a species is even formed.
So I’d recommend adding a catch to inbreeding, in one mutation slot a random mutation is selected. Which can either be bad, neutral or a good result. Let’s say you’re a maia and got oxygen retention you’d feel it wasted a slot.
That is how I’d make it realistic, ofc this is a much simplified version of how genetics works but it would work wonderfully for the sake of the isle.
I believe this would increase the amount of nesting that occurs, people would enjoy it more AND it would make ovi raptor more viable when the time comes.
i know that the dev team is really busy on new playables but did anyone else notice the hitbox of the carno? he can hit 3 meters behind me and still hit a tailhit which makes carnos so disgusting to fight https://medal.tv/de/games/the-isle/clips/kuskgJOmEVI4iuKJb?invite=cr-MSxGYUosMjM0NjYzMDMz
Schau dir Untitled und Millionen von anderen The Isle Videos auf Medal an, der größten Spielclip Plattform.
Add pachy sparing
Nesting and Life as a Little Long-Neck Dino Idea:
Completely different nesting:
At the beginning, the parents lay the eggs in their "nest." They then leave it. After a few minutes, people can spawn via the menu and hatch as baby long-necks. Unlike other dinos, the babies can already eat plants because the parents leaved the nest. Once they're big enough, they'll be given other plants to eat. At the same time, the tough fight for survival begins. Because long-necks are most likely very heavy at first and too tall for sanctuaries, I would suggest that instead of mashrooms, they can eat other special plants around sanctuaries, which gives them the same boost up to a certain size. Importantly, these are only around sanctuaries: This leads to some players taking risks and moving out of their hiding place, making things even more difficult (after all, a long-neck with their size is very op when they're adults). The duration of their vigil should last several hours. Defense mechanisms like tail slap or stomp are well balanced, not too op-not too weak.
With more things coming out and map changes happening I feel it would be important to talk about how these concepts made by Fred years ago. These biomes look stunning, visually and play-ability wise. They give different interactions between species and they give pops of color and other things that we dont see ingame rn especially with water biomes. In the concepts they have all sorts of underwater foliage, in game rn we have sea grass, rocks and logs. Give us little caves that we can chill in underwater give us different colors of plants like red ones around the edges of the water as they get their red color from absorbing light even in oceans give us seaweed or something like that and for rivers give us more land bridges that deinos can actually catch people on and things like austro and sucho can live on you could even make the sides of rivers more shallow to give austros and suchos places to live and if they venture too far in deep water they get caught. Just little attention to detail in biomes can give it a whole new feel and add something to the game which other games lack, take that extra leap trust me it will improve gameplay feel and the fun of the game along with the immersion by a lot.
I know i will find a lot of people who wouldn’t like this but I worth trying.
THE TRUE APEX SYSTEM
that will include Rex, Trike, Spino, Giga, Shantu.
Everyone of us want to play apexs, and for definition they are unbalanced. As it should be, play apex must be the prize of patience and dedication. However, it doesn’t mean that it must cause frustration and a lot of time thrown away due a unfortunately dead or just bad luck. A GAME MUST BE ENJOYABLE, OTHERWISE IS NOT A GAME.
What I propose ladies and gentlemans is “step system” but only for apexs. All the other dinos will remain like this.
the system will works only if the server allow it, each server can decide to turn on of off.
Just for context and the fact that rex will be add soon lets use rex as example.
To gain 1 life as a rex you must choose one of this paths to grow up a full adult:
a) 2 paky + 2 teno
b) 1 carno + 1 cera
c) 4 troodon + 1 teno
and so on… (open to advice to analyze what should be more balanced due time consuming)
When you unluck 1 life as a Rex you must endure the worst trial of all, grow it up….
so to avoid unprecedented bust of rage and broken pc due a unfortunate and premature death, you have a 1 life bonus until you reach 75% of growth as rex. If you die twice in a row… you need to farm all over again.
You can stack 2 rex lifes linked with your account inside a server, keep in mind that the “bonus” life will be applied only for the first death. The bonus life have a cooldown of 48 hours.
And most importantly you can take a break to play as a apex, you can store the beast whenever you want, independently of growth stage and start play another dino.
I'm ready to be lynched in the public square, god have mercy on me…
I think it would be very interesting if headbutts from Pachy, Diablo and Trike had a certain % chance of knocking down Herreras lying in trees (only lying down)
Please fix Herrera constantly slipping off of cliffs and ledges in Hordetesting. 🙏
fix wipe bug after reset in ht
lighting is so ah now, too dark and colours look washed out
Revert Trike vocals back to normal vocals it had in evirma (Legacy calls just better). Than this right now, it sounds not good and unnatural and unfitting for the trike. It sounds like some sci-fi thing.. and it's Legacy calls (in evrima with tweaks) was its best.
I was extremely looking forward to playing trike again as main in evrima, since having it as main in Legacy. But it's current calls has severely broken that want, and it's really sad to see, such a beautiful and awesome iconic creature ruined by these weird monster vocals
idk if its just me but from the videos ive seen on youtube from Rex, i feel like his walk does not look like hes heavy at all. He looks pretty light footed if you get me. And his running animation has the same kind of issue. Imo his movement should look heavier.
Fix troubles with server access(server connection timeout). This happens on all eu officials except eu1(which works fine). I haven't tried na and au servers. Sometimes I just get "data acquisition failed" instead. Most unofficials don't work either. Only select few do. Doesn't matter where they are hosted geographically. This problem seems to happen to lots of players from Russia starting from approx 10th of June. Using a different steam account doesn't help the problem, changing from one internet provider to a different one doesn't help either. I tried reinstalling the game, deleting the config folder. Nothing worked yet...
Do something about food resources especiallly for larger herbivores, add some new types for them or either make PZ/MZ having more bushes since fruits and roots doesn't refill enough the stomach.
And talking about fruits or food located in trees, i'm tired about having to search food for so long only to find stuff in the trees, trike can't climb up trees (hopefully). But it can certainly charge the tree or use that gore attack to make the fruits fall of, it adds more interactivity to the game so please do something about that
Do NOT bring the climbing changes to live servers! It's a broken mess
It needs to be brighter during sunset, i see better at night with NV than i do at sunset with or without NV as dilo
Hello! I am a big fan of how the Rex is looking right now! Although I do have a little concern regarding how the pin mechanic looks
In the GIF I provided, (of course there is a high potential that it's not finished) Galli looks to be slammed to the ground with an insane amount of force. With Omnis' animations, this makes sense as they are actively biting and clawing while hold their prey down.
However Rex seems to be taking their time and eating away at their prey calmly, which makes it look a bit silly.
I was going to suggest making the pin/grapple animation look as if Rex is actively pressing down and having it's jaws attached to it's prey, so that the animation that the prey plays during the pin matches Rex's force.
I hope that made sense, and have a great day!
This part of the gateway terrain is so ugly now, it seems like it doesn't match the surrounding terrain, and the textures and colors are bad in this transition part between rock and grass.
In the following images I circled the bad and strange parts, on the old Spiro Island there wasn't this problem, they could smooth it out more and make it flatter to make it look nice and realistic.
Full stop: the rain is exhausting and I'm actually getting sick of it
I would love to see more interaction abilities for herds, especially if you have a nest! Like a short buff you can get with playing with your hatchlings, and hatchlings interacting with their siblings that spawn in. While also giving those buffs that decide to rampage through and either kill/canibalize said nests with active hatchlings. Something to give players even more reason to try and make a herd and nest with others, and encouragement for those that like to cause chaos and suffering.
Sigh... Herrera used to be good and fun. The new changes to it's climbing and what not, really ruined it.
some mutations are quite literally useless, one being infrasound communication. it requires everyone your grouped with to have it, it should be changed somehow to make this not the case.
alternatively, a thought i had was changing it from 50% noise reduction when chatting. to increasing the threshold to where you preform a healthy call. when low on health or stamina your dino would normally sound weakened when preforming any sort of call. however with this change it'll sort of allow you to bluff being on higher hp/stam than you actually are up until a cerain point of course.
Troodon
- remove fog as is or make it more hypsi like but not as bad.
- add 0 damage clones that just run around and up to the envenomed dino, one per level of venom.
Enjoy.
pls let us sniff the mushroom in the sanctuarys. In the night we cant see them and in the Horde Test there feel like rare gold. Even at day i find maybe 2 and then not in the sancturay, there outside of it.
PLEAS fix herrera's climbing in HT. It was working fine, and now you cant climb surfaces that were perfectly climbable before, you suddenly detach, and getting over edges that should be no problem make you fall off. It's extremely buggy, idk why that needed changing to begin with.
Make it so you can smell sanctuary mushrooms and make them slightly worse nutrient wise but add 2 more tiers of mushrooms that and rarer, provide more nutrients, and be unable to smell them.
This would make it so herbis won't just sit in one spot with mushrooms and gastroliths and encourage them to seek out the rarer types of mushrooms
It would be good to make the sounds of the bushes softer and only be heard at short distances.
The current sound is so bad that I would rather hear the rain all the time than this annoyingly loud sound
I have another idea for the Trex pin mechanism. I would find it better if Rex grabs the prey by the neck when “pinning”, you also have to be at the height of the neck with the Trex (make the pin more difficult) and you grab your small prey, push it down and shake it. However, this shaking and pushing down takes a lot of strength -> you use a lot of stam. If, as a Trex, you don't have much stam left anyway, e.g. because you have run after the prey for miles and you pin it, it can happen that the prey can escape from the pin due to out of stam.
To summarize:
-Trex pins the prey by pushing it down by the neck and shaking it (breaking the neck)
- The pin costs a lot of stam the less stam you have
- With Out of Stam prey can flee
Feel free to criticize me or make suggestions for improvement and @ me
- make it so food doesnt insta disappear when ur a bigger herbivore
- i feel like some sounds in game are way softer compared to others
- bring back the effect where birds fly away when u 1 call
Canni Trike's can stunlock smaller trikes until death, it's kinda annoying if it gets kept but it's worth spreading
Let Troodon Drag Organs That He Can’t Carry
Im tired of being too small to take out organs out of bodies, that isn’t a very big problem right now. However with the lineup of playable dinosaurs getting ever larger, it would be great if troodon could atleast drag organs out of bodies that he is too small to carry. Small but huge qol update to my man Troodon.
the legacy night vision really added a horror factor to the game, you COULDNT see anything outside your nv, allowing for hunting and jumpscares, I think it would be interesting if it was brought back?
Give ptera stamina a serious buff
please add more color options for skins that arent just 20 shades of brown and gray
make patrol zones change even when ure solo. its really annoying tho.
Make it so theres different speeds when dragging a dead body. Sometimes im way bigger than what im dragging and im still going really slow
Instead of hallucination effects, add onto the effect Troodon venom already gives players.
Muscle spasms worse than what cannibalism can give you. Maybe a small chance you'll spasm an alt attack and waste your stamina, inability to sit or lay until the venom wears off, etc.
But that, I think, would require a slight rework of how Troodon venom accumulates.
Let omnivores eat every meat/eggs off the ground like carnivores can🙏
Beipi cannot eat frogs as a freshspawn because they are so large it cant swallow them. Some eggs are so large that galli/beipi cant eat them without having a empty stomach which feels really lame if I took a risk and stole a egg from something large
Would look better if its jaws were constantly in contact with the target holding it down and never releasing its grip, maybe pumping its neck back and forth as if it's driving its teeth into the body.
bring back Galli bleed!
ASAP get that replay revamp yesterday, the content we could make with a fov slider, a BRITGNESS SLIDER weather settings, the edits the documentarys dawg please
1.5T carno, because it got hit with a shrink ray and now its the same size, weight and biteforce as a cera which I think is weird
A cool idea for the game would be to put savanna trees in the highlands and some in the new south plains area, like those old models from the isle old maps, they would match the aesthetics of those regions very well.
MZ should have more food for herbs.
Cuz sometimes big herbs gonna fight each other.
I think MZ should have enough food for 1 trike pack (2~3 trikes), 1stego pack(2~3stegos), and other herbs too.
Uses its foot to pin also maybe
I agree that herbivores have a way easier time staying fed. But you really need to find a better way to to make herbivore food loop engaging than to make every bush in the game give 2% food. Even as a solo trike/stego you have to survive on grazing because there is never enough food. It's tedious and not fun
I think it’d be great if Hypsi could carry a certain amount of its babies on its back depending on their size to escape predators. Not exactly feature that would need to happen right away but nesting Hypsis that get found usually all die because they’re not very fast and their babies are extremely slow.
Pteranodon Flight: Dislikes
- Take Off: The new flight mechanic is very...interesting, I'm not sure how much I like the take off (tapping space 3 times to launch off).
- The turn speed/ in-flight agility: I really appreciate that PT can move a LOT more quickly now, but it moves WAY too fast to really control where you're going, or even if you're trying to attack something, you'd think it'd be easier to articulate yourself, but its actually much harder.
Possible Improvements on my critiques:
- Take Off: Maybe keep this mechanic for anything under Juvenile/ Adolescent, instead of the entire growth. (Ex. juveniles have to jump 3 times to take off... then when they reach adolescent, they jump 2 times to take off...then finally at sub-adult/ adult, they take off by only jumping 1 time)
- The turn speed/ in-flight agility: For two options...
#1- having the agility lower with age (Ex. babies have faster agility whereas adults have slower agility in the air)
#2- A toggle on/off button, by pressing a key/ button, it toggles the agility on/ faster, or off/slower?
I think Spino would do well to be 11 tons. Id assume that Spinos biggest weakness would be speed and 11 tons could help with making them slow but making them very strong and bulky for dealing with large and stronger prey
achievements via steam ie "first kill!" or even ones with humor when a trike bulldozes a cera. small things like these make the game feel like a real game with progression rather than a test bench
let us choose spawn locations again I just got the same spawn 5 times in a row..... killing myself everytime
150 - 200 pop servers, would make the map feel less empty and fix my sweet AU server 50 man queues <3
allo and kentro shouldve been added before trike and rex regarding the idea of slowly increasing the size of a dino with every release
Stego just seems to be overperforming against the other Apex at this point, here in this clip in 7 seconds its able to dish out 5 attacks between 7-9k damage, with no WASD input other than one Shift+W, its not punished for spamming, its the Highest DPS in the game, and it doenst have to position its tail to the enemy anymore, Suggest a heavy rework, or a reversion to the previous Tail swing, with the current mechanics. The cadence of the swings are too high and the amount it can do, vs the damage it does, while just being spammed in place is too high, the Range of motion of tail is too high, so players don't have to reposition other than pressing SHIFT+W to keep up spacing, for the damage, and health pool, is just bad, it can turn fast, so make the range of the attack less, and make it more that the playable has to actually stick it's tail to the enemy rather than what we see here, with is just tracking with camera to land attacks without having to adjust at all, while the enemy is doing a figure 8 it looks and feels bad on Apex fights and could take a second look over. also Spamming should be punished, or have a window, most other attacks that stun dont have this fast of a cadence, and this attack does more damage than all the rest.
https://cdn.discordapp.com/attachments/859369469482631168/1383177436602175649/20250613_TsundereNaiveTarsierCurseLit-oW18crupYqT51HvC_source.mov?ex=684fd21f&is=684e809f&hm=293cf4a9e82a7b3aade7b443920edffb014fba2222aadc8228bdc00840fb4584&
Stam regain for pteranodon in HT is still awfull. No other dino needs to sit so much, even tho I know how to manage stam and barely sprint with ptera.
I would like to get better egg system. Easier and faster way to join as an egg to someone than sitting in menu like a 🫏 and waiting forever for luck...
Not everyone has friends to play with and it's very hard to survive alone as baby dino. 
Nerf juvie trike speed
It would be nice to see the game progress in a more solo friendly manner, I consistently see large groups as a solo. (solo, duo, trio servers for example). On another note please add a respawn/sui option.
to the Defs please do something against the Hackers i got killed 14 times back to back from the same cera 😦
i genuinely love how flat ht south plains is. being able to see things and dinos from far away just feels so satisfying and adds a feeling of primality, suspense and excitement and makes the server larger geographically but also feels more populated. i live in sub saharen Africa, i grew up seeing the bush and grasslands similar to the new SP. when i see the new SP i feel like im in a nature documentary too. good job devs, i am a very happy player and i find myself always trying to play at this south plains.
as a deino in highlands there is no food wtf
Please allow the parents of eggs to pickup their hatchlings within a certain threshold, it'd add a lot more to care taking!
please re-work the maia, its a bit too clunky, maybe add like 5% more damage to its attacks
They way you changed ruined* herrera, made it less fun in every possible way.
Why do you take things that don't need a change, and then ruin it? You change things for fun? tf?
Hello, dear players.
It seems that the best dinosaur in the game is not the Tyrannosaurus Rex, but the Stegosaurus. And here's why.
The Stegosaurus has too much damage, and too fast attacks, in 5 series a 7-second hit, the Stegosaurus can kill a Tyrannosaurus Rex, and isn't that nonsense? A Stegosaurus with such damage can be considered an apex, but isn't it nonsense again?
I understand that someone likes the Stegosaurus, and will consider the idea a complete nutcase, but listen, the Triceratops is already out, and I think that the Stegosaurus tail could not so easily kill a Triceratops or a Tyrannosaurus Rex, because then what are they needed if there is an opponent who cannot be countered?
The game needs balance, and I don't see it when the stegosaurus literally becomes the highest dinosaur in the game, although the tyrannosaurus rex should be higher than everyone, but in the end he is killed in 5 hits by a 6 ton stegosaurus lmao.
Where are the small fish that I can catch? I only see them spawn rarely in rivers, but never in ponds anymore. Fix the spawns:,D
for further input on AI spawns, i have noticed that in the horde test North lake lacks any kind of AI and i have starved there multiple times, in the live branch it's got fantastic spawns for AI, such as goat, deer, Taco and boar. i don't even see Taco AI there anymore. please give those AI spawns a look into with the horde test before going live, that place has so much potential. Thank you
Sparring mechanic to pachy o/
I think I can speak for a large chunk of the player base when I say it would be great if you could take 2 minutes a day to give us a small update in announcements such as hey guys were struggling to get this aspect right so we'll be delayed a little longer. Or perhaps hey we fixed this, but something else broke give us a little more time. Don't just leave us hanging.
I agree... The new animation for sticking sideways limits you to jumping on only one side, it's practically impossible to climb something without falling every 2s and they also removed herrera's ability to slowly climb something with 0 stam.
Maybe the intentions of doing this were good, but they simply made Herrera a much worse playable
For further input on specifically schooling fish spawns, from what I've heard and seen, they only seem to spawn when a player has interacted with the water body in some way. In short; This is very goofy. If I'm playing as a pteranodon and I'm surveying the river, swamp or lake, I'm not going to think "Oh, I guess I better touch down in the water to get some fish to spawn." No, I'm just actively searching. But if there hasn't been anything that has interacted with the water, I'm not going to see anything and I'll move on to a different area and repeat. I can get why this would be the way it is, as it makes it so fish don't harm performance by constantly spawning everywhere, but having to touch the water itself doesn't make sense. So how about Fish will spawn when a player is in the AREA and not just in the WATER ITSELF. This would greatly help piscivores please and thank you
(Yes this probably could've been put in AI-feedback but oh well)
Pardon my tone of voice, but I'm so tired of unnecessary restrictions of certain playables. What am I thinking of?
Pteranodon
Stamina and Flying
I'm sorry, but Ptera's stamina consumption is ridiculous, you flap your wings 5 times and you are out of stamina. You cannot actually enjoy flying due to this insane consumption and insane time you need to regenerate your stamina. AND Please, people who think they being smart for sending a video, where a guy GLIDES for 10 minutes, don't even bother. Gliding is a passive flying, you are doing nothing while gliding. I don't care if I can glide for 75 minutes, it won't make any flier feel good, ever. Gliding should be a smaller part of the overall flying experience, not 95% of it. You guys introduced hot air and wind channels wich helps the problem a little bit, but it feels like a bandaid. I want to ENJOY active Flying! Descending, Ascending, maneuvering between Trees and stuff. Not gliding my butt for 30 minutes and pressing space twice a year and then regenerating stam for 6 minutes. Why are we handling Ptera so horribly? What are we scared of? Scouting? Correct me if I'm wrong, but it's not even close to be a top priority issue at all, also with Gliding you can already do that if that's what we scared of. I feel like even Fishing is fun, however, once again you do it for 2 minutes and you are destined to sit for 5 minutes. Playables that doesn't have much way to interact with other playables needs to be engaging in other ways. Aka find fun in flying, skimming, however currently it is too restricted and until you guys actually let it to be fun, Ptera is a waste of time and resources.
I could list a few other dinosaurs, such as Beipi and Hypsi, but I ain't buying Nitro to have extra characters. The Point is, do not be so restrictive with playables that has barely to do with the balance of the game.
please also give us more options for the f2 shots, as well as in the admin view.
We absolutely need bleeding here, as well as health in the f2 recording
please improve maia stance change responsiveness, it feels very clunky especially in combat where the stance change often doesnt work and you are left confused at which stance you are on for a second which can easily get you killed/prevent you getting the kill
add the game on console like ps5 and xbox series X ( im pretty sure the game can run )
On 0.20.93 (HT): Overall impression is that server performance has definitely improved from what it was. However, I felt that the overall stability was better on Friday than what it was over the weekend. Especially if a server has 140 player/max cap, ping does go up or jump around a bit more, and movement feels choppier (i.e., rubberbanding happens)
HT EU4 went from 50 ping to 70/80 ping, and I also briefly spotted 140. (And as I am writing this, the server announces a restart - so maybe that's also why)
AIs are not appearing everywhere, we are having difficulty with temporal changes. We would be happy if it is fixed. Usually in water.
Ptera fly speed is TOO nerfed in Horde testing. Also that space button spamming to fly off the ground is absurd.
- Give ptera his speed back.
- Return the old take off (with just one press of space)
- Stamina regen should be faster and stamina deplete should be slower.
reduce or delete completely (if small tier) the foliage sound while crouching, so we can make better ambush without getting our location completely exposed
Horde Testing - Release Rex with the elder system (all dinos) to test max size/damage output with the most powerful dino on the block
I agree with that but not the 2, new ptera takeoff is good but bringing back the sprinting one would be good please
pLZ do somthing about the hackers!! i was a FG Dibble and got bit by a baby omni once and died!!
a lot of small rubberbanding/hitching on HT
I think it would be cool if carnotaurus had a sparring mechanic where you can headbutt other carnos or something
addressing the major clipping issues
This game has a ton of immersion, often times I feel like I’m actually the animal in the game, in the world. Often tho, there are certain things that break that, or just look incredibly janky, regardless of immersion.
When being grabbed by a deinosuchus (and now trex) and carried, there are major clipping issues with the body and their mouth, as well as, the animation that plays for the struggling animal, looks incredibly weird given that it’s meant to be the pinned animation. I have no idea if the devs have mentioned if they were planning to make a separate animation for being grabbed, or if they even see this as an issue. I just think proper adjustments to their hit boxes when grabbing prey as deinosuchus and trex would improve the look and feel of those mechanics so much more, as well as improving the struggling animation, so it doesn’t look like the animal being carried is stuck to an imaginary floor in the air/underwater.
Hordetest 0.20.93 Feedback Quicknotes
The rubberbanding seems a lot better as of yesterday on NA1 even at 140/140 players. Minor ping spikes/rubberbanding here and there but much better than other days. I am hoping this variance in performance is just some kind of turning on and off of background performance tools. This to me is the #1 thing that needs to be ironed out before going to the live branch.
Foliage sounds too loud - the sounds walking through bushes as a large tier is WAY too loud it is very grating on me as a player, especially when travelling in a herd with other large dinos. The sounds are not in harmony with the other ambience and wears me down after a while. Please please tone these down.
Migrations need to be more worth it for herbivores to travel too, this will discourage hot spotting around patrols. Patrols/Migrations need a rework in general to benefit the herbivore play loop and thus the carnivores that follow them as well. As it stands, I completely ignore migrations most of the time in favor of patrols I know will spawn.
Currently I've noted there's a bug with dibble migration staying at highlands, it will change for 10-15 mins then swap back to highlands.
Maia patrol zone never changes from what it was when you first logged in.
And as always: remove gastro, photo/noct/tactile mutations. Thank you!
|How to make it readable on PC| 1. Click on the picture
2. Click in the top right “Open in Broswer”
3. ctrl + to zoom
4. ctrl - to zoom out
This is my Albertosaurus Ability Concept Thrash and Gouge:
Maybe an unpopular opinion but maybe a paid Priority Queue. Would give some money for the development and I think it would be worth paying for that. Like a priority queue subscription. DayZ has that for example too
I dont remember if its the same for evrima branch but right now for HT, the running swinging attack for stego is switched to the opposite side of where youre looking
So if youre looking right, the stego will start the swing on the left side and if you look left the running swing will start on the right side. Please switch them up
Please do something about the hordtest graphics, it's really ugly, look what the game was like at the beginning of the gateway,with every update they remove beautiful things like the dynamic water in the lakes, most of the post process is gone, what's going on?** If it's performance, leave it in a performance-only preset, besides not changing the fps**
Images of HT:
This is not just opinion it’s fact. The game became visually worse. After the Rex/Trike update, devs should focus on graphics and environment.
Some videos showing how the Gateway and graphics looked back then:
https://www.youtube.com/watch?v=ffg38PKdDsg
https://www.youtube.com/watch?v=_B2XxCWKbVY
https://www.youtube.com/watch?v=y0VybKM6sbc&t=214s
The new map has received some significant updates! This includes migration, weather effects, stamina rework, AI dinosaurs and more! #theisle
Exploring the waters of the new map with a Deinosuchus! #theisle #gateway
we unlocked the salt water mutation and it's awesome. we had so much fun at the south beach sanctuary. even if it's sad that dibbles aren't on deino's diet by now. I was wondering that we were the only deino there tho oO
as always, I want to thank the following artists for their work. you can find them on epidemicsound.com
A Celtic Blessing - ...
It'd be neat if the mud flats and sandbars along the beaches had razor clams/geoducks that can be dug up and picked at for more incentives for people to be out on the beach for food. Easy meal for omnivores, little carnivores and makes it a viable hunting ground for other beach combing predators hunting the little guys.
can you guys put Trike on Dilos diet? Dibble is on Dilos diet and there just a smoler version of a Trike
bring back frequent isle phase 3 posts
make it so that big herbivores dont vacuum an entire patrol zone and get a total of 5% diet and 10% food
A documentery tutorial, like prehistoric planet but the isle and u get to play as the dinos
ik this is not new news but please just fix pounce its so inconsistent
make bleed more visible
Hypsi needs their spit to work in a small area of affect around the face. The current iteration requires targets to be sitting still (which incentivizes the gameplay of trolling nonthreats like grazing herbies). Even in the concept art for hypsi, you can see it whipping around to spray a carni in retaliation. Hypsi spit cant even be used in chase because you have to point it on the targets tiny eyes and if they move AT ALL left or right you lose the lock and die for stopping to spray. I can't count the times I had a threat appear and I spent all of 5 seconds lining up a spit before im noticed, and killed.
Now that Rex is being added give carno back its speed or size. Not both but carno needs atleast one or larger groups. No reason cera should be the same weight with groups double the size of carnos groups
can we all agree the eyes look stupid right? they need to fix the eyes on the dinos lmao...
Patrols are still making Migrations obsolete, that stinks!
Patrols make it far too easy for mixpacks to form, and for groups to laze around in the same spots for hours.
The gameplay experience would be in a much better state at this point in time if Patrols were removed entirely UNTIL they are made to not be utterly better and more convenient versions of Migrations i.e. they only offer (currently undefined) 'tasks' like how Kissen has mentioned the team would like them to operate earlier this year OR they are made much more infrequent OR Patrols only offer a select amount of nutrients, perhaps even just 1 of the 3 nutrients, so that Migrations are required to be visited at least part of the time to get all 3 nutrients. They should never replace Migrations as they do now.
Without this change, we are going to see mixpacks keep forming more and more, and Trike and Rex are going to make them even more oppressive. Please don't let this happen.
(edit: I forgot to add two images that included Kissen quotes, I'll go ahead and include them in text form here)
- Q: "Why couldn't Migrations have the 'tasks' that you want Patrols to have?" A: "Depending on what it is, it may not be something that can occur with the same level of efficiency when there's say, a ton of other players around to interfere."
- "We have more stuff to do with Patrol Zones. You guys got the baseline. No promises on how far we expand it because there is such a thing as a cutting room floor. But there is intended to be more going on in those areas than there is currently and it is not supposed to be the same each time."
All Kissen quotes dated from December of 2024 to January of this year, 2025.
Being able to type in the number you want to cap your fps at instead of the set numbers we have to choose from
Some peoples rigs run at numbers not listed here lets say you run between 60-120 fps you cant cap your fps to any number in between those ones cause of the set numbers we have now
-Increase dryo and troodon speed to 46km (current 45km) -increase hypsi speed to 45km (current 40km) -increase pachy speed to 43km (current 41km)
aiming for greater balance and survivability, this small increase in speed would be good, as well as not being unbalanced with other playables.
there should not be a bumping releases your prey from a crocs mouth it is terrible game mechanic when something as stupid as a slight inclined hill will even make you drop it.. i propose that only way to get out of the jaws is to hold E to buck run them out of stamina
Check mark this if you feel Deino should get a bite force buff and downvote if you think they should stay the same as of now
You devs should take a look about Troodon's fall damage. A small fall and it's on the red screen. It seems so out of place for a small agile dino like this one.
The herbivores seem to have rather nice natrual animalistic eyes, where as omni and especially Allo give the human eye vibe with how much white is showing. i think it looks pretty silly, the eye just don't look they belong on an animal like that.
Trikes new adult sounds are not good, they went from having personality and their own identity in legacy and the initial release on hordetesting, to now sounding incredibly generic. I don’t necessarily know what feedback to give for improvements, but they just aren’t good in my opinion, and lack uniqueness.
Cheaters are getting out of control. See at least 2 on almost every server, every night.
some dinosaurs should have different grouping systems
lets take rex for example
juvi to teen rexes should be able to group up to 3. they arent strong enough to attack anything major, but three of them could realistically coordinate and gang up on something like a young trike. still, they would still get slaughtered by competitors like cera, carno and omni groups to cull them out.
adult rexes should go down to 2 per group for balancing, solitary nature in general. they should however get 3 extra slots that can only be used on offspring. (assuming rex can at the max lay 3 eggs)
the kids should be able to stay in the group until late juvi. at that point, they are big enough to survive on their own and the parents shouldn’t be able to keep them grouped.
this is just for rex, if this is taken into consideration it would be cool to see how different the other grouping systems are for different species
Add an abundance of AI critters.
I am specifically talking about a smaller tropical wilderness/fauna regarding birds, lizards, snakes, insects and amphibians (less about domesticated animals).
As they may serve as simple snacks for juvenile predators, their main purpose is to boost the immersion of this game and make the map feel more alive. I may do more feedback posts about this with each post being about a different group of critters and how they would impact the environment + how they’d interact with players.
If you’d like to see more of this or not, you know what to react with.
A "fighting game"
With combat and speed mutations becoming the meta to use, the Isle is appearing more like a "class-based PVP" game to new players.
The idea that everything is meant to fight everything is only being pushed harder through these mutations. With the elder system on the way, and apexes, this will only further exacerbate the situation as it stands with the current mutations.
Please reconsider the combat/speed mutations.
Agree, please re-visit trike sounds. New trike sounds sound not unique, like what happens to PoT's sounds, where most of their dino's calls are like a general roar without anything unique to each species. Trike's calls from when it just got to evrima were the legacy ones but updated, and they were great. These new sounds sound very metallic, like they do not belong to a living being at all, but a robot.
Edit: grammar
Can we please get something to help us pick what to interact with better? Like a small dot that we can pull up that allows us to interact with whatever the dot is on? Eating plants that have fruit and feeding hatchlings is so frustrating right now. Why do we have to leave the nest to get food instead of all the babies staying in a clump and begging in the nest? Instead, they have to leave the nest, and the parents have to shift around between trotting and walking to get in the perfect position to feed. Then for oranges, you knock them off, then fiddle around with the spacing until you get JUST the right position, or have to eat half of the fruits.
The new update shouldn't make the game look worse. Current Evrima public branch look so much better.
give Rex varying diets throughout growth
So it’s quite obvious that T.Rex will fulfill completely different niches throughout its growth. With the baby and sub adults being much more equipped for chasing down prey and not brawling like the hulking adults. So this difference in niches would mean a difference in preferred prey as they would be equipped to hunt completely different animals. Therefore,they should have different diets with it starting off as only a small game hunter but slowly it gets access to more and more larger prey items
Austro should be able to pin playables that are 75% of the Austros own weight by using its long legs to trample them victim dealing high amounts of bleed and every 2 times the Austro stamps the victim or so the Austro will do a bite while flapping it’s arms for balance. I also think Austro should be to small to pounce but to big to pin being the perfect Omni rival and also if Utahraptor is coming to the game just make Omni a utahraptor and add feathers
when you load into the server after leaving, please make it where the dinosaurs can't attack you because you can lose all of your progress and its annoying
Addition to the roster: Tupandactylus imperator
I feel like one more pterosaur would be a nice addition to the isle, (I know we already have so much) But as most groups like ceratopsian has 4 species to see in game. Ava, Trike, Dibble and Proto. The big therapods having, Acro, Rex and Giga having 3 at least, Spinosaurids having Spino, Sucho and Bary. you get my thought process. With having only 2 flyers it feels like there's something missing. Tupandactylus Imperator in my opinion would fit nicely into the roster, for being the middle ground between Pteranodon and Quetz which is a big gap I think needs to be filled. Scientist believe that Tupandactylus may have been Omnivorous which is quite unique for a flying reptile, Mostly feeding on fruits and seeds and occasionally eating a small animal when it gets the chance. I understand that this will most likely never become a playable animal i just like the idea of a mid tier omnivore Pteranodon. Thanks for reading my idea and have a good day/night.
Please put an option in settings to make Freelook a toggle 🙏
Bleed-out Deaths & Dying to Clones don't count as a death by a player, would be really nice to have it coded back in to log which player dealt the final blow in such cases.
Make it so that if you input a attack (for example utah's bite and any other attack that uses the same body part to pick up, "Head" for carnivores and all herbivores) and are carrying/dragging something your dinosaur will drop the item that it was carrying and follow through with the attack. This was meant to be a QOL
It would be cool to see when a trike gets flipped over in sparring and there are small trees they actually push over the tree and if its a larger one it makes a loud bang sound or something just for that bit of immersion
the reporting of hackers choud use a better way of reporting like a new channel so server admins see them better
please make Parthenogenesis (give birth without male) an option for deino or megalania
just want to watch cute little hatching swimming around.
don't mind if it take 2 mutation slot for the female to gain it and maybe make its offspring only gain 1 extra mutaion
Remove all shallow water drinking spots. Make Deino great again!
Many misunderstand the meaning of this game
Mistake it for a fighting game rather than a survival game, for example
@steep trellis mentioned this in his post iirc
One of the ways to really fix this would be to make the game more user friendly, and introduce new players on how to play the game
By themselves, and without discord or friends to tell them - it is Hard for them to learn the mechanics in this game - especially to learn how to play the game as intended
There is currently absolutely nothing that prevents new players from assuming this game is just meant for realistic pvp between dinosaurs.
Your excuse "we want players to find out by themselves and explore" is quite cringe and corny tbh. Why are you trying to be different
Just make the game easier to understand, add tutorials and functioning hints - descriptions for each dino and their abilities, explain how they're supposed to survive etc.
We probably lose hella potential players from this one issue
I've been gaming for 12 years and I've never seen a hitbox as broken and stupid as the carnotosaurs hitbox. It's not even close to me but it can hit. Please fix this.
A Keybind and setting to Toggle Group Nametags (A bit like the Keybind and setting for Toggling the HUD) would be incredibly useful especially for taking Screenshots. I'm under the impression that Legacy had one, but I don't entirely remember.
make carno 1.5 tons
The option to toggle the "Tap shift to sprint" feature off. Shift is used a lot in various ways and in quick succession. It's more harmful than good as it has led many off cliffs or small hills to their deaths or missed attacks.
Don't release the HT gras into the evrima branch. The present one in Evrima looks so much better. Not those annoying past rendering, when you get closer. It is horrible.
i was playing HT yesterday, and rendering / environment looked off compared to normal
Why is Deinosuchus the only animal that closes its eyes when going to sleep? I know this is a small gripe… but it is and has always been kinda weird watching my Dino’s go to sleep with their eyes open, starring back at me while also blinking. Can we at some point implement eye closure on Dino’s other than Deinosuchus?
Just trying legacy for the first time… don’t be harsh. But the night vision in it is super creepy and really sets the vibe compared to evrima (800hrs on Raptor) it makes the whole horror vibe cool how you can’t see sh!t past the range wonder if somehow blend the night vision in evrima and legacy don’t get me wrong I love being able to hunt at night with evrimas night vision a lot more but it’s super cool to be hiding cause your growing and hear something you can’t quite see that’s f@ing yuge up or down vote at your leisure
make footsteps of heavy creatures more deep and rumbly from distance, like it was in legacy. when you could hear something before you could see it, but were unable to locate where exactly the footsteps are coming from. that definitely added more of a horror aspect to the game
we need a unique apex ontop of the ones everyone knows already as it will add immersion and more uniqueness to the game. eg. mapusaurus or something. also release more mid tiers
Give creatures that can be eaten/instakilled by elite fish AI some indicator that the elite fish is even there.
I've known adult beipi can get swallowed whole by elite fish and I've had no trouble avoiding them, but the other day I got swallowed by one as a hypsi just trying to cross a river. I had no way of knowing it was there, and the AI just kind of locks onto you and eats you with no counterplay.
I'd imagine troodon can also get swallowed by them but I haven't had that experience yet.
Either way, it's a bit lame to meet up with other people and then get yoinked by AI in the water that you can't see; at least if I get snagged by a deino I know it's a player that got rewarded for a hunt, not an AI fish that probably only spawned because I was in the water to begin with.
this was 8 months ago, it was supposed to be fixed back in october... hyspsies getting yoinked, sure, but beipis? way too big to get yoinked by a literal fish that can spawn behind you
make us be able to select if a control is a toggle or a hold, a lot of games have this and it is very nice, for example you might want shift to be a hold but ctrl to be a toggle
Release A New Cinematic/Trailer For The Release Of Triceratops And Tyrannosaurus
I think I’m speaking for everyone when I say that the earlier engine cinematic/trailers were absolutely fantastic, and with the release of the new dinosaurs there is going to be a lot of players joining and returning. With that I think the game would do amazing with a new cinematic/trailer to show how far the game has come now. Love the game and good luck
Allow Ptera to snag pieces of meat from a corpse whilst flying the same way it does whilst fishing
Please - Turn down Rain and foliage sound volume, its way too loud and unnecessarily, we could easily enjoy it if it was lower
add an in game map so people don’t have to google it
sandbox mode, kinda like norden free admin, you can teleport anywhere choose what growth you want to be. think this is needed at this point for testing and stuff
Not that it really needs it but making it so hipsi can climb up onto a branch or ledge like herra can would be nice
PLEASE CAN THE USER INTERFACE VOLUME BAR INCLUDE THE MAIN MENU BACKGROUND NOISE 😭
can we have designated spawn areas for each carni? im tired of spawning right by 5 ceratos and 5 dilos as an omni. plese make different parts of the map spawn zones instead of like the same 5 or 6 areas being random. this my also help with dieting if each things spawn is consistent
If you want to get spicy with it, I think shallow drinking spots should drain and fill dynamically.
You have the option to safely drink water in random areas around the map, but it will deplete over time until the next rainfall.
Your reliable sources of water will always be deep and dangerous.
Also, please figure something out for the swamps. They're barren despite being one of the biggest areas on the map with fresh, safe water and plentiful herbivore food. For some reason, that still isn't enough to attract hotspots like how SP and HL do. It might be something to do with the lack of AI for crocs and other predators, and how weirdly difficult it is for crocs to navigate despite it being a swamp
the following animation would look a lot more appropriate for it in my opinion:
(It could likely still be part of its kit that we've yet to see in-game though.)
they should add playful animations for interacting to the dinos group! like a friendly spar (i saw someone say that and i thought it was a good idea :] ) but also please please fix the important things first instead of focusing on the less important things... I know adding new dinos can be important to keep people playing but players also wont play if the game is buggy and lagging all the time. Like for example: I was pouncing a baby dibbie as a trooden and then I got stuck in the air and I couldnt do anything, I almost died from that :/, also I have a decent pc and whenever im around corpses my fps drops to 10 and turning my graphic settings down doesnt even help. You guys need to fix the game before adding new dinos, the game cant even handle the rex (from what I seen from dondi's stream) yes i know its a work in progress but it shows how the game isnt ready to handle more yet. So I think they should focus on fixing the games lag and etc first before adding new things
Group size should be equal to the amount of both parents + 1 clutch of babies. So no one gets kicked out of group for 1 nests worth.
I feel like the devs or some certain players are going to want Quetz's stam to be absolutely horrible due to the argument of "But Quetz was a terrestrial flier" like No?
Like yes i know we dont want Quetz to be death from above, but you cant take away the primary feature of what makes a Pterosaur special. yknow...FLIGHT.
im really hoping that at the very least only its takeoff takes a little more stam than usual, but due to its large wings, it should have an easier time gaining altitude and stuff.
But my main point is, dont make Quetz a Stamina Sieve.
Add an interactive in-game map, but make it fogged over. The areas you've frequented the most become more and more visible. Areas you haven't been to for awhile become fogged over again. When you die your map starts over too. (maybe there isn't a map yet because the map itself is still a WIP, so when it is a finished product i hope they implement an interactive type map like described)
Take this with a grain of salt, but some sort of mechanic to allow carnivore and other herbivores to play or spar as babies without the risk of accidentally killing each other simply for playing. I don’t play dibble much but I love it because juvis can practically play by sparring each other, and I personally think it’d be so much more immersive if other babies of different species could play in a similar way. Love how development is looking so far and I hope this idea sparks some interest!
Edit: grammar
Please work on pachy soon. Out of 190 players only 1 person is playing pachy. it needs a rework.
Once Rex is out can the smaller tier dinos please please please get some love?? feels like every server 90% of the playerbase is just playing as the biggest dinos on the roster cause everything else is stupidly unfun to play. I get the arguement that the roster isnt complete yet and rex coming out will defintely shake up the meta however small tier dinos are just not fun to play and dont really have a niche, Most of the small tier dinos dont even have there abilities that make them unique and just feel like your food for everyone else, ptera keeps getting its stam nerfed (why??) and now beipi and hypsi can get one shot by an ai fish. Each update its like the devs try to think of a new way to make these smaller dinos less fun and more frustrating to play which just pushes the playerbase to the big dinos which only compounds the issue. If theres no small dinos for other players to interact with it leaves us only ai and the majority of ai that spawns is boar, deer and goat which alot of the smaller dinos either cant catch or arent on there diet. Ai spawns need to be adjusted to include more rabbits and chickens and across the board i think everything smaller then an omni just needs a straight up buff, whether that be in the form of more stam, more move speed or a little more health so we dont get oneshot by everything. You could buff all 3 areas by like 50% and the playerbase on these dinos would maybe increase by like 2% and would still be hardly noticeable. bit of a rant but oh well.
I think the old rex looks better than the new one. Old one was more muscular and has a better snout than the new one. I just hate how the new one looks and also new trike has a weird posture (yes I know its a work in progress but i worry if their not gonna change the designs because it looks weird right now)
I think that it would be a great idea somewhere along the line of development to Rework the flying system.
Not too radically? But in the sense of, making the flying feel better than just snapping to one direction and feeling like you’re a stiff cardboard Rc plane.
I want the pterosaurs to have much more realistic wing physics, I want to feel like the wind is making the wing membrane flap, I want it to feel weighty and real if that makes sense.
Because as of now, it kind of just feels like I’m flying a small rc plane.
Hopefully my idea is taken correctly?…and I think the best example I can come up with to verify my point would be….i guess how the dragons fly in day of dragons, or wings of dawn.
I know they’re not the best examples but my point stands.
I really hope they make the flying feel a bit more weighty and realistic while having the arcadey elements of not wasting too much stam.
I walk around the docks with 80 fps but there's a mechanic work shop with red pallet jacks inside when I enter this building my fps drops in 15
Dondi himself said: "Diablo does have some unfun forth momentum with his flip attack. His head's a little wider than it should be. And thats known and it sucks. And for the moment the best I can do is go "Yeah I know and Im sorry."
But then he buffs it:
- Made diabloceratops thrash faster
- Enabled Ceratopsian flip attack in spar mode (Hold LMB)
- Ceratopsian spar sidestep has been made faster for follow-up attacks
- Adjusted Ceratopsian flip velocity
- Ceratopsian thrash can now be activated during spar and all locomotion states but will block movement during the attack (Double - tap LMB)
?????????????
day time needs to be brighter, im still using nv when its 1pm
Yo we really gotta pay attention to these cheaters a bit more, a friend named Aki Pace was interrupted by 6 Cheaters today in his latest stream. And he gets 2 stream sniping cheaters.
He was playing officials. But 8 cheaters in 6 hours, cmon guys, we shouldn't make officials completely unplayable!
I like how the rex was close very close to being done almost 2 months ago and we still haven’t gotten him but the devs get to run around mass killing with him like cmon how do yall get to sit there and play on it non stop especially if it is finished and mass kill ppl on their not right
@real sentinel <@&579345586965446657>
Dear Admin Team,
I am writing on behalf of a number of active players within the AU3 community to raise concerns regarding the current state of moderation on the server, particularly during peak hours around 6:00 PM AWST (UTC+8).
We have noticed a recurring issue where players report hackers or request administrative assistance in chat, yet these reports often go unacknowledged or unresolved for several hours. In many cases, the same calls for help are repeated multiple times without response. This lack of timely moderation is significantly impacting the player experience and allowing disruptive behavior to go unchecked.
In light of this, we would like to formally recommend Spandy Pandy for consideration as a Game Admin. He has consistently demonstrated a strong understanding and enforcement of the community rules, often taking initiative to correct inappropriate behavior by removing messages and issuing warnings where appropriate. Many players, including myself, have observed this firsthand.
Spandy Pandy is a well-recognized and respected member of the AU community and maintains an active presence both in-game and in community channels. If you review the #moderation channel, you will see evidence of his contributions and consistent adherence to the server's guidelines.
We believe that appointing an active and responsible individual such as Spandy Pandy to a formal moderation role would greatly benefit the server and help alleviate the current strain on the existing admin team during peak times.
Thank you for your time and attention to this matter. We sincerely hope you will consider this request in the interest of improving the player experience and maintaining the integrity of the AU servers.
please add more rocks and things around the map for omnis and other small dinos to jump onto, at this point if a dilo or carno or anything faster than you as an omni even sees you youre dead
Give Tenontosaurus an Alt running mode like Maiasaurus. Not to change its speed or attacks, a little change that bring Iguanodon lovers a little love too. Tenontosaurus was a cousin of the hadrosaur family tree… so to a degree it makes sense. Just a thought.
Maybe a mute for A-sexual reproduction?
Have an 'Ask an Admin/Mod' channel where no pings are involved, its just questions that any of the volunteers can answer at their leisure
It'd be fun to have some of the older maps revisited and spruced up for envrima in the future. I really liked Thenyaw and making it envrima-friendly would be cool. Smaller maps can be good for servers that have lower population too
pls give us the nv from spiro it was so much better than the horrible nv we have now.
because as a herbivore you cant see nothing when its around 1am and carnivores can see almost perfect.
just give us the spiro nv and make the nv circle for herbs shorter than for carnivores.
We need active admins. This is a serious problem. I’ve tried to get the attention of admins 4 times in the last few months and have never once even been acknowledged, it’s been the same for everyone in my circle as well. Please help your community more it’s not fair to us
bring back the old diet/nutrient system where you could get different benefits by different nutrient combinations
let diablo have to build up speed to stun stego taping shift for 1 second and stunning an animal twice your weight seems a lil silly
Take away the swamp as a MZ for Dryo. Doesn't feel natural for such dino to live at a swamp and the swamp is a very boring place to be in and hard to get through in order to find food. Remove the swamps as MZ for Dryosaurus!
Hordetest version of the game is ugly compared to the live Evrima branch.
A FEW DAYS LATER, THESE ARE THE RESULTS OF THE DAYTIME DIMNESS SURVEY
Increase the time needed to fully accelerate across all species.
It feels and looks pretty weird how a dinosaur can go from standing in place to running full speed in like a second.
HT is ugly, please don't release till pretty 😘
At least give us one HT channel in the official servers, doesnt have to be region but just a HT only chat would be nice.
gastronomic regeneration has 2 flaws: one, it continues even when you are full on food, and two: it counts any amount of food as enough to heal you. This is bad because, in a hypothetical, a troodon might rip small tiny pieces of flesh for a carno to gastro heal on, and it will be able to heal until full since its food barelly goes up. To fix this, make gastro heal based on how much of your stomach was filled and scale it to what makes sense for each dino.
permanently remove gastronomic regeneration
Most awful mutation in the game
add death animations depending on what you've died from/how you've died
Just completely remove and leave as an unofficial server option all the combat mutations (congenital, epidermal fibrosis, traumatic trombosis... especially gastronomic regen and tactile endurance) and also speed mutations
give both acro and giga a cool resting animation where it opens it's mouth so little pterodactyls will eat from it and when you're done resting they fly off into the heavens(you can always map it to a key to trigger the animation)
Heres a comparison to the new and old rex. The one on the left is new and the one on the right is old. The old one looks much more intimidating than the new one, new one just looks derpy lol so I’m saying they should fix the new one’s design
Revert the ''unable to instantly sprint after drinking lock''. There was No need for this kind of forced limit, a smart deino can get any prey anytime, and this lock to a creature drinking isnt needed. Its just severly annoying.
A creature drinking, that picks its spots right, and same time or only, do have really good reflex, should be rewarded for their reflex and brains to keep an eye out. Not foced to be punished by being locked to '''walk'' only after letting go from drink- thus forcing a deino ontop of it..
On 0.20.100: Based on all the pushes today and the concentrated effort in HT, I suspect the devs already know what's going on, but still: An FYI this particular time out occurred five times to me in HT EU2. Probably could have happened even more, seeing some of the ping spikes
I hope rex to be cannibalistic to control the population of its own species and avoid overpopulation :DD
Entirely cosmetic, but Omniraptor's eyes (along with multiple playables) have "ugly" eyes. If they were ever revisited in the future, something along this would look super neat. ( I referenced modern day raptors for the eyes.)
The current look is a bit walleyed and strange.
HT keeps crashing and i have to restart my dino each time like what the.....you get it
Pause current Dino work and fix F2 for us players! These hackers are getting out of hand and not a lot of people use other recording software to help catch them. Just makes admins work hard than they ready are trying to catch these hackers. We need the ability to get these guy’s IDs for admins so they can get booted faster. Cause when Rex and Trike come to main branch you’re gonna loose a lot of players if hackers are running around as these massive beasts killing everyone.
the rain is deafening 💔
Add optional path tracing so i can justify wasting money on my gpu 😭
Some form of control guide for playables, theres no ingame guide on what every animal can do or even the basic commands (scent, nightvision, crouch) that if you're new to this game, you would have no idea how to do any of it.
Not to mention some of the playables have so many attack inputs (Maia....)
Some form of tutorial mode accessed at the main menu for each playable could be really beneficial to getting new players into your game without isolating them.
make daytime lighter. its ridiculous having to use nightvision so often during the day
make beipi attack inputs universal. why is it sometimes right click to claw strike and sometimes not? just make it LMB bite and RMB claw
i think to a degree trex should be cannibalistic but not a full one like ceratosaurus or deinosuchus
let me explain
rex should be able to eat other rexes, but only as a last resort. it shouldn’t give any nutrients from the meat or organs, but it also shouldn't give debuffs. rex back then did eat its own kind sometimes, but only when food was super scarce, they usually went for dinosaurs like triceratops or edmonto instead. in this version of cannibalism, it doesn’t become a main diet option or a meta strategy just an emergency option for survival when food is scarce.
(also the only benefit cannibalistic mutation should have for rex is simply making rex get diet from other rexes in this scenario they should also still stay albino after acquiring the mutation)
PT and PAchy need more spawn points.
The lightning needs some serious improvements, during sunrise/sunset it’s really hard to see and night vision doesn’t help either, I’m kinda just blinded by the sun and at the same time everything is dark around me… just tone it down a little bit? Also right before it gets dark or light the darkness is so intense that even night vision doesn’t work… I also find myself having to use night vision during the day most of the time cus the lighting is so intense and makes it difficult to see.
Suggesting that SMALL deino can sprint like this. But lose it at sub maybe? Why? Mostly because swamp puppy;; but partially cause it's kinda terrifying...
-# ((edit:: the mouth opening while sprinting in the gif cooouuuld be represented in game if doing a lunge attack???))
JUST AS AN ANIMATION REPLACEMENT.
Please for the love of all that is holly. Remove the dibble knockdown when getting hit on the tail. A dillo should not get sent flying because it's tail tip was scratched.
In-game map*
*Only visible from main menu and spawn menu. It does suck that there's no detailed view in any part of the game.
More AI for baby carnis to hunt please... Currently spawning as a carn baby is based on luck, you'll likely die to starvation. If you do manage to find AI, it's either too fast for you to kill, or will kill you in one bite. Fish aren't even reliably found in bodies of water, which is incredibly frustrating. More small AI, and more reliable AI spawns please!
Small suggestion but add flesh tearing sound effects when a carnivore’s bite lands. Currently the bite sound effect stays the same whether you miss or hit, playing the sound of the jaws snapping together.
I think the new area that will be south of North Lake would make an excellent Pt spawn 👀
some dinos (i assume) have the intent of being a solo playable, only coming together to breed (i assume deino) and rex would be like this. In this case i think the group limit should be set to solo only (no grouping) however, a max group of 2 is allowed ONLY if the other player is of opposite gender. Pretty much the same system as before but encourages finding a mate more than before, Possibly also only allowing this grouping to work once both sides are 80% onwards, or have the group function itself tied to the mating/pairing system (although this does open the possibility for a few bugs to work out)
Obviously only do this for species which solo play IS the intent, (not sure if rex will be like that, or that was the intent with deino in the first place)
Rewards after completing a full lifecycle.
As the elder system will bring the addition to die of old age, it’s also confirmed it’ll give players rewards right after that. I think this is genius as it adds to the game loop and offers a “main goal” to players. Now what would these rewards be? I think mutations and cool abilities.
See I don’t think players should have access to the full package right away but to put in effort to get there. Let players start with little to no mutations/extra abilities and each lifecycle completed gives one or a couple of those. Each playable you finish has the reward for themselves and dying before passing away from old age won’t give any rewards.
I could go on with much more put I’d rather do it in another post. So far, what do you think?
soooooo why waste money and resources hosting dozens of official servers when 90% go unnoccupied most of the time? why not have a select few with higher quality hardware to handle 100+ players?
I saw someone compare hypsies to squirrels now that they can climb and honestly? Yea, they should be able to climb the way squirrels do. I think even if we cant move on the tree without leaping i think we should at least be able to turn all around so we can face different directions, like sideways or down. Then we could come down trees headfirst instead of letting go and catching the tree again over and over.
Squirrel images for reference. Tell me you dont see it
Add a system where deaths are automatically recorded and the player can download it so it's easier to report it in the case of a hacker.
Can we consider revisiting these skin options that didn't make the cut? They look like they'd make for some really good variety, and I really don't see why they got axed. 
Especially that subtle steel blue on teno. It looks so, so good.
https://media.discordapp.net/attachments/664914260648001555/971573181267718205/Tenonto_Greenish.png?ex=68535d89&is=68520c09&hm=42eb4249a9c0f35409baa94d5f11c6e28d11c6db5641ea047029f4cb3a7feab3&=&format=webp&quality=lossless&width=1102&height=620 https://media.discordapp.net/attachments/664914260648001555/953828789769613332/Hypsiskins.jpg?ex=68536948&is=685217c8&hm=1ae6896e5ad4a40ee1d42d25c1fedadc905dd760e9561d4337360729e270569c&=&format=webp&width=1206&height=678 https://media.discordapp.net/attachments/664914260648001555/953828904777441280/Tenontoskin2.jpg?ex=68536964&is=685217e4&hm=62d095e5e6ac10289d97477040246e97763c04f6f1020cc303e5c8d912634fa6&=&format=webp&width=1206&height=678 https://media.discordapp.net/attachments/855527844670865438/1295093438215094272/image.png?ex=6853b081&is=68525f01&hm=3a9d23385f9f7c35c9976cd37cf594165fbf5643e0ae2b1890fc75ebceaf4692&=&format=webp&quality=lossless https://media.discordapp.net/attachments/855527844670865438/1295093437132967987/image.png?ex=6853b081&is=68525f01&hm=c15ad3e18419da115023ce033b8b53852264a39596ec4ed10e3753607cbc3383&=&format=webp&quality=lossless https://media.discordapp.net/attachments/855527844670865438/1295093437846130688/image.png?ex=6853b081&is=68525f01&hm=93c1d3830a65571c61d27f2078e70d6e585c091c47146fa3e377302df092e749&=&format=webp&quality=lossless https://media.discordapp.net/attachments/855527844670865438/1295093437468639373/image.png?ex=6853b081&is=68525f01&hm=417d25a58545f741717d6e712ecd24f852a1a74d4b64c770d71050add57ce1d8&=&format=webp&quality=lossless&width=1102&height=526
Put on a cooldown on cerato charge.
PT should have amazing night vision, equal to, or better than dilo
Why don’t you just place a dead body that never rots obviously, inside the sanctuary for baby carnivores to get their “perfect diet” until the small animals set to come later down the line for baby carnivores to eat inside the sanctuary are added. That way the sanctuary is not just beneficial for herbivores, but carnivores as well. Although at some point troodon would also lose access to this perfect diet at a certain growth stage, since it can live inside the sanctuary.
Add nest abandonment function
After you’ve built / begun building a nest, you can’t place a new one. If you have moved far away from the nest and decided to rearrange it, then you have to go back to it just to break it. In this case it would be handy to have an “abandon the nest” function, which makes the nest disappear.
In addition, it could not immediately disappear as an object on the map, but after some time.
Please add an additional 5 call, a mating call, so that we can easily find mates and nest. This opens up a world of possibilities in gameplay, like fighting for the right to mate, mating seasons etc. Also, a command to sleep without logging out would be amazing.
make troodon fresh spawn faster again, its a pain in the butt to get food
Make the Deino fun again! It's hunger drain is way too fast for how little food is available. We need way more AI spawns at water sources (not just fish but drinking mammals as well). It feels like a miracle when you see AI food as a Deino. There also needs to be better access to other areas of the map as a Deino, even on 250 people servers, the chances of seeing another player (who is not a Deino) is almost non existent. This is one of the best Croc games out there but its taken too many steps back since inseption.
Please enable the replay system on the hordetest.
imo food values should be adjusted. Especially Carnivores get way too little food from what they killed. They need to eat (and so kill) way too much to stay fed.
I feel like the food values from early Gateway/ Spiro were great and should maybe be considered to come back since animals could feed way longer from a body than right now.
Increased stamina regen and/or decreased stamina drain on the main pathways (the long/wide brown roads) due to the lack of foliage you'd avoid having to realistically push through? This can help players explore more effectively and at the same time aid carnivores in potentially being able to set up ambushes on paths that are used more consistently.
Make Maia Juv faster too. Maia had his main and almost only way to escape removed in the hordtest, where even at 80% Grow he is slower than a Cerato...
And please let Maia switch stances even if it makes sounds. Currently (on HT, and on Live Build probably too) whether it is a broadcast, F-call or a hurt-call, any input to stance switching will be blocked until the sound animation is finished. This only encourages to tail-ride Maias, and thus fights become boring, clunky and unfun.
please add more color options for skins that arent just 10 different shades of brown, gray and green
Seriously, what happened to this lighting? It was literally almost perfect. The ht is so dull and dark 70% of the time. Please bring back this beautiful lighting in the future.
Hypsi
After playing around extensively with the new Hypsi and its climb mechanic (FINALLY!), I have to say it actually feels good and fun and worthwhile to play again. It does have a few pain areas that need polishing but for the most part its in a really good place at last.
First, the good. Thank you for finally fixing Hypsi's previously purely atrocious fall damage resistance. It was so annoying constantly breaking legs on bunny slopes, and now it can finally be the little mountaineering creacher its meant to be. It's a lot of fun just flying down huge slopes with very little of any fear.
The only thing I'll say is that the threshhold between falling safely and falling to your death (because of Hypsi's measly 20 HP) is very thin though and could possibly use just a little more fine-tuning, because the difference in whether you survive without a scratch or just straight up die can be a single branch higher in the same walkable tree. In the meantime though, mutations to sacrifice stam if you do fall a hair too far is sufficient to at least keep you from literally just dropping dead, but it makes it kind of unfortunate having to sacrifice a mutation slot for it when Hypsi is already so squishy compared to, for instance, Hererra.
Really enjoy the fact that you don't lose much of any stam in climbing so long as you're mindful about it. Sky is basically the limit so long as you're smart about conserving stam.
Now for the not quite bad but needs some tuning.
Climbing doesn't seem to have a lot of nuance for how far you jump once latched. There's no difference between tapping space or holding space, which sometimes causes you to go flying way over your target, even falling right back down the other side of cliffs and giant rocks you just climbed all the way up, which is pretty annoying. It would be nice to be able to control how hard you jump with a tap or a hold.
There's also a lot of places where a vertical surface will be just very slightly deviant from flat and hitting the smallest bump will send you flying off the wall. There are a LOT of trees around the map that are quite literally impossible to climb because any deviation from being a flat surface will just launch you way off away from the tree, cliff, or whatever else you're climbing, severely limiting the places Hypsi can actually escape to in a pinch.
Same thing with trying to get into the taller, walkable trees. The branches + the fact Hypsi bounces off slightly-not-flat surfaces means actually getting up into those trees is stupidly difficult. I've sat watching people spend a good 20 minutes trying to get up onto a branch just once. If someone were to try nesting like this, their babies would literally die of starvation long before they ever got up into the tree.
The aiming icon is also wonky as heck, very seldom actually pointing where you want it to be even when it realistically should be, which only further exacerbates some of the climbing issues.
Also two things that seem to be bugged.
If you miss one of your mutations (first or second) at any point, you get locked out of mutation slots entirely. For most dinos, this isn't a huge deal if that's intentionally built that way, but with how quickly Hypsi's growth cycle is, its very easy to miss and end up stuck with only 2 mutations or less.
Hypsi also gets stuck unable to jump sometimes or aim the climbing icon. Walking up to something and latching, or walking/falling off a ledge seems to fix it. I suspect after lots of testing this behavior that the game falsely flags Hypsi as being "in the air" when its on the ground, hence why latching and falling through the air both seem to fix this, but that's just an educated guess on my part.
All in all though, thanks for finally making Hypsi fun to play again 
Dear The Isle developers, your game sucks for 1 reason. CHEATERS. every time i go on a server like EU4 there is always someone getting 1 shoted by troodon, cera flying or sliding around or whatever these cheaters do. This is unplayable , the fact that they are doing it so obviously on every server just pisses me off. FIX YOUR ANTICHEAT
Instead of making new hyspi climbing that wasn't needed yet. Pachy should've gotten the MUCH NEEDED buff (overhaul) so it's actually playable again. Nobody is playing it because it need desperate the overhaul and fix. More Speed km, not be pinned to death so easily by omni, fix sparring among pachies ect. We're awaiting for the very much needed fix
Top priority (preferably before rex gets moved to main branch in the future) should be dealing with hackers. When rex finally gets added, it's going to create a huge influx of new players; but what's one of the biggest things that then drives people away from games? Hackers/cheaters. I mean, honestly who wants to spend however long to grow a rex to full just to, say, get one shotted by a juvi cera or troo? We are already seeing creatures getting killed in one or two shots by things that shouldn't be doing that, imagine it happening to a new player that finally grew their rex to a full adult. Kind of pushes them away from the game as a whole. So, if we want to keep the new players that get drawn in by rex, something's gotta be done about the rampant, obvious hacking going on. Preferably sooner rather than later.
~20% Trike 2-call sound design is SPECTACULAR
well done devs lol
The dark phases are unplayable. There must be some way to allow us to see a small area directly in front of us because standing there for 10 minutes watching a black screen isn’t fun and dying because of it is awful.
New grass in plains or forests is fine, but in highlands... What you did with the highlands, from a distance everything looks green and the grass is still patchy, with no grass. I know it's a dry place, but there could be a little more grass to cover the parts where the soil shows through, like a wheat field would look good.
Not to mention that Hordtest's graphics and lighting are horrible compared to the current version of Evrima. FPS is bad, servers are bad, lighting and grass system are weird. How can we expect Rex to be like that?
Old image x New image
we need a The Isle server tag
Pteranodon's have such a huge starvation problem in the current Horde Test. After this last week or so's silent AI spawning change it is just so hard to find any food. Hardly any Fish or frogs. I have not seen a single frog since the change actually.
The troodon stamina changes, especially the 5 second latch grace period, can't come sooner. It's like night and day with how long you can stay in a fight.
carno should be able knock ceras and tenos over and should be able to stagger things that are 2000 kg, but only when there low on stam or maybe wounded. say if a cera is at 50% stam it should get knocked over by carno. if a teno were on 30% stam it gets knocked down as well. i think something like that should be a thing with carno. and id make carno a bit faster since its smaller now.
Stripping Omni on terrain is an EXPLOIT used by players to get around the bucking mechanic that has a cost and is balanced. Add that when the Onmi is stripped and they get a NO COST BUCK and a FREE STUN they get a +10 Bleed stack added to make up for the Value they get for free
get some coding done to deal with these cheaters, the anti cheat apparently doesnt work.
Hackers being left unchecked, no responses from admins?
I don't know if this is some real bad luck for me or the fact that maybe there's too many cheaters in the game at every corner.
The past week I've been playing a lot of Dino's where I get nested in by friends on the officials, a few days ago I was 2nd gen Cera fighting a dibble with my buddies, where suddenly we all drop dead and I find out why, a fresh spawn galli 1 shot us all. I tried to contact an admin on the EU channel multiple times but no response (fact check this by searching up "yellow hacking gali" or something like that). Some time later it happens again on my 2nd gen dibble, I was 1 shot by a freshspawn Stego as an adult.
To keep this short, too many hackers roam to the point I encounter them every time I play, and many times die. Please, we need more active admins! I don't want to wait the next day to get a response or never!
A mutation for "scavenger" that lets any carnivore eat rotten food without getting sick. There could be some limits on it if needed, like it fills your stomach but depletes your diets etc.
can the Trike resting noises be tuned down, made far less frequent?? It seriously reminds me of a pug.
Increase Carno's Stun limit to 2.050kg (Current 1950kg) Or decrease Tenonto's Stability Bonus from 1.25x to 1.20x after using a tailslam and kick.
Tenonto doesn't need this to deal with Carno or even a group of Carnos. His ability to kill Carno in just 4 kicks is fair, but him being immune to Carno's current charge is completely senseless and unnecessary, just an indirect way to nerf Carno.
Can you add Chinese to the game? It's hard to play if I can't understand it.
teno should not gain stability using its kick as its lifting limbs off of the ground. if anything it should be easier to stun if hit with a cc move mid animation.
Please add a functional anticheat, less work for the admins, more enjoyment and overall a better experience for the players.
Let hypsies build nests for themselves, even if they're not paired. Why? Because it's fun, that's literally it. Plus, it would be nice to have a nest already primed and ready for if you end up finding a mate.
Imagine seeing a single tree with multiple hypsi nests in it, all from single hypsies just settling down in a "territory" they like. It'd also be neat to see your hatchlings grow and eventually build nearby homes of their own near your existing nest.
being back the option for canivores to get organs from bodies floating in the water </3
Galis kick should take less stamina just to make a bit better at pvp
A #778349793181040640 channel for Hordetest would be great.
at server wipe there's usually some fish in south plains, but the fish are spawning below the river floating in the air. Once the fish are eaten they don't seem to respawn until the next server wipe. Usually starve trying to find more, only other place ive seen fish spawn are water access and only once on HT. Have searched all of South plains - west rail - west access - highlands lake - water access and have starved not seeing any fish. (Other birds i speak with while playing are having the same issue)
8 hours of afk growing to get one shotted by a cheater. Great gameplay loop.
Hacker epidemic making game unplayable please do something about it
Fix F2, we need it now more than ever.
F2 seems to be broken and i once again today got range hacked by a cera while i was a herra 10 meters up a tree, and it seems like admins dont respond unless you have proof, other than a clipping tool (which will NOT help identify the hacking players), theres no efficient way to ban hackers without admins responding fast to the video clip and coming to see for themselves in game
I think I've got an idea to rework bucking in a way that is not RNG and sisn't solely based on depleting the entire stamina bar from pouncers. Maybe it's good, maybe it's not, I didn't think it through much but I think it's a good start.
-
Your dinosaur starts bucking automatically when standing still (or trotting for animals who can buck while trotting). Bucking this way does not cost stamina, and drains the raptors' stamina faster, though not to an extreme extent.
-
The bucking prompt becomes "Press E to shake off", which costs a decent chunk of stamina (depending on the size of the animal latched on you compared to yours), and instantly dismounts and temporarily stuns every pouncer whose stamina is lower than yours upon performing.
So the idea with bucking becomes wait for the pouncers to deplete their own stamina by bucking, then shake them off once they're exhausted. Pouncers who wasted their stamina beforehand by missing pounces or running a lot become much easier to shake off, but on the other hand, shaking pouncers off becomes much harder as your own stamina goes down (which also plays with omniraptor's bleeder and endurance hunter role)
Increase amount of time tracks are visible/highlighted
The tracking system feels a bit inconsistent to me, especially with certain carnivores being able to track better than others. I feel like generally increasing how long tracks actually stay visible when sniffed would help the entire concept of tracking since it not only allows carnivores to slowly gain distance on their prey put also might make the -50% track time mutation actually (kinda) useful. As well as this, i think the timer should also be reset when sniffing blood. Currentley you can only sniff blood to initiate a track, after that all the blood does is let you know youre on the right track. I think you should be able to resniff blood to reset the track timer as well as give a new fresh set of prints in case tracks are lost but blood is visible.
Please subscribe to an anticheat service, god knows the Isle dev team doesn’t have the time for that in-house.
Allow deinosuchus to eat gastros from the rock texture below water
Up / Downhill movement / Flatting out some hills around the Map.
Some Parts of the map have the smallest hills that aren't climbable and if you run down on them, you fall / fly. This makes moving around feel rather Junky than natural. Flatting it out to be a Curve you run over and down - perhaps with Added Downhill Movement and Less Movement going upwards, would add alot.
Now running around is like ''Tree in my Face. Tree. Tree. Grass. oh Im falling down the smallest hill but fly for 3 seconds. Tree. Grass.'' (Tree Grass goood! - Flying not so good.)
Dear god.. Please dont release HT to live branch before this is fixed, or fix it before rex is released,
This was the only thing BARELY keeping cera grounded from spamming charge bite in hunts or chases (Even then, the community mostly clearly agrees that 0.5% per second is too little)
So, lets get into the finer details:
Cera is supposed to drain 0.5% stam (Tested by community on the change release) per second when holding charge bite, 0.1% per second when standing/walking/trotting BUT-
A fg cera on 100% stam, standing, walking or trotting, holding chargebite for 20 seconds, only gets you to 99.5% stamina
A fg cera on 100% stam, sprinting, holding charge bite for 20 seconds gets you to 81-82% stamina
BUT,
A fg cera on 100% stam, sprinting for 20 seconds WITHOUT holding charge bite, ALSO gets you to 81-82 stam 💀
I tested maybe the devs didnt mean continuous stam drain when holding charge bite, but stam drain on charge bite activation, thats not the case either-
This means that its either 100% bugged, or taken away in the latest few HT patches 😭
If it was taken away.. why, the community already deemed it too little, and it was a good step towards balancing cera, even with the speed nerf, stam drain on initial change, and the other 3 changes cera got still kept it in the ceratorex territory, there were still PLENTY ceras soloing or duoing trikes and things they shouldn't- this shouldnt be taken away
(Tested in the latest HT version V:0.20.105, x5 growth)
Give Ptra organs. It bothers me that they do not have any
Hello, I am once again voicing concern about our favorite porcupine lizard, kentrosaurus and his future ingame personality.
The differences between stegosaurus and kentrosaurus go beyond just size and appearances, even though they both are equipped with deadly spikes.
When stegosaurus was alive, it was shown to be a giant, slow-moving beast that stabbed with slow force and precision, which is what we have ingame as of now.
As for kentrosaurus, he was notably much more than a smaller stegosaurus and I feel that should translate to the gameplay.
Kentro was obviously smaller and much more nimble than the stegosaurus, but we have to add that kentro's tail anatomy shows it could swing very quickly and rapidly(18-40 mph or more)!
Just to clarify, I don't mean "attack rapidly" as in stego powerswing level rapidly! Kentro would be better suited to move while attacking, akin to teno and with a similar if not marginally longer cooldown.
With its spikes being thinner and lengthier to have a more agile set of weaponry, I believe the kentrosaurus should have a kit ingame that compliments this.
It should not focus on raw damage like the stegosaurus, but intense and heavy bleed with a quick attack speed and good maneuverability.
It would make more sense for the kentrosaurus to be much faster than the stegosaurus and diabloceratops, but slower than tenonto and the cerato so it cannot run them down easily, but can escape from the large tier dinosaurs that will shrug off its bleed easily to kill it. Maybe around 38.5-40 km/h flat with quick-draining stamina that relies on drifting and pivoting using its speed, rather than chasing.
||Please also remove speed mutations as they will continue to throw balance out of wack for discussions like this.||
It's worth noting that in real life he was estimated to be slower than I am proposing, but real life is not the basis of the game and several things deviate from this rule to add a fun and unique playstyle to most of the roster.
->

A few to mention that are inaccurate for the sake of uniqueness.
Please reconsider the very slow running speed it is expected to have, and allow it to have a more fast and fun playstyle considering just how much smaller, fragile and more nimbly he is built. :)
Thank you!
Troodon needs more tweaks, despite already being in a cool state in hordtest.
``- Increase your speed when Juv to 25km initially
- Decrease the percentage for the 2nd mutation to 30%
- Increase your default speed from 45km/h to 46km/h``
Well, the main reason for this is to make it more attractive to players and also because it can be One hit by almost anything in the game. These are very simple changes that will make Troodon much better.
redesign diablos B and C patterns. theyre lazy and look like just random patches of layers put in a rush
I get why the ground texture blending is different on HT since the ground is now dirt and grass and other foliage gives it the look, BUT damn those the distant texture look awful and not only that, it covers dirt paths and other non grass areas(at least it doesn't cover beaches anymore) which looks super weird when you approach it, it works with the grass areas since grass covers a lot of the transinton but for a naked area it rly exposes how bad the texture blending is. Worst of all is probably the highlands look, at this point just revert back to the old highlands texture or at least make it yellow instead of green please.
I like the new grass, it has a really nice look that makes the game feel more unique, the old grass was very generic and along with some other assets that other similar games(like ark) uses it made the game less distinct. But with the new grass it felt more like how old spiro did, and old spiro had a lot more distinct style. However due to the ground texture changes(making the bare ground dirt and having meshes that need a render distance make the look) it is not worth it in many scenarios like the highlands.
In HT as a 70+ kg deino my calls sound like an adult
Please remove or make private server option any and all direct combat perks that effect speed, stamina, healing and damage they effect the balance too much and force many playables to only do the mutations that’ll make sure they survive.
Please Fix the grouping mechanic
Sub adults and juveniles and harchlings should not count towards the adult pack limit, before they turn adult themselves.
(It's a rough time, when you're nesting a full nest of kids, example 6 diablo kids+2 adult parents, and when the children grow to juvies, they can't group anymore with the adults and get automatic kicked out when they should not be kicked out because they're still kids but the group system count them as adult regardless. This shouldn't be) 🤍
These lights I think should be reflecting off of the walls and in turn the pathway in general should be much more lit up. They're super bright just for them to light up 2ft of ground.
For replays-- when they come back-- it'd be ideal if pressing WASD moved the camera slower. It's kind of hard to position your camera to get good screenshots and the like because of the speed. The problem is slightly better when using a controller joystick to adjust position, but it still catapults around. Maybe holding CTRL for slower camera movement, or something like that?
make the dino's heartbeat audible when they are close to death (not from drowning)
Remove Swamp spawn or put it to a better location. Every time I spawn in there I just want to kill my self
Hordetest lighting is terrible. It's dark at 2 pm. Unless the point is to use NV 0-24, its bad
On HT every time I die via drowning or fall damage (and possibly all other ways of death as well) my game becomes paused in a frozen state. I cant type in chat, the death screen doesn't play so I cant respawn. Yet I can see the time moving forward. Im either forced to wait here for eternity or rejoin the server and have to stay in queue again. This has happened to more people than just myself and needs an immediate fix please 🙏
I am once again requesting that Isle devs invest in better anti-cheat and recruit / pay admins fairly to deal with hackers.
Use a better anti cheat, we currently are dealing with speed, damage,teleport,hotbox and fly hackers and it doesn't seem to be banning them, usually I'm against quite invasive anticheats but with the epidemic of hackers it's needed as a deterrent and will let the devs focus on working on the game instead of playing cat and mouse with hackers.
I beg the devs to take the time to fix the audio in the game at some point after rex and maybe allos release. There are still audio bugs around that have been here since the start of evrima. Ambience randomly cutting out to piercing silence. Storms/rain being WAY too loud, to the point people turn their audio down 2-3x from the usual. Deer calls sounding like boar from far away. Dino calls cutting out/sounding farther or closer than they really are. I love the atmosphere of the isle and the ambience and calls is a huge part of that, and one of my least favorite parts of this awesome game is having these ridiculous audio glitches, especially ambience not working. Nothing pulls me out of the experience quicker than walking around a dead silent map, especially one so big that can be difficult to have interactions with other players in, and having 0 ambient noise in the background
When you die in a area as deino you should not spawn in it man
are the devs not aware of all the juvi Ceratos one shotting full adult dinos everywhere?
smelling food under the map cant see food but can scent it
Make it so when you use latch or pin as Omni theres blood on your claws, mouth, and talons.
um so how do you deal with hackers this is the 3rd time now I lost a 7hour deino
please adjust waterfall sound in skin editor, it's been way too loud for too long
would be cool if every carnivore had a threaten display on bodies just like in real life to intimidate others
Forwarding this suggestion because its awesome.
Refer to this segment in Metta's video for a wonderful visual example of what fear factor and confusion does to an otherwise dangerous opponent.
https://youtu.be/7ST8t5sYePs?t=814
13:34 - 15:59
To summarize Metta's ideas in a short list:
- Clones do zero damage
- Clones are more difficult to tell apart from actual Dilo
- 3rd stage envenomation obscures your tab menu stats and health indicator (ex. purple/green and uneven EKG)
- Hallucinated blood FX
Dilo is consistently the most broken dinosaur in the game. Often mechanically broken, but then also broken when it comes to balance when it does work. But, what if I said that it's not dilo or the clones that are the problem? What if I said that at the end of the day, dilo works or doesn't work based solely on the level of fear that their target...
Can we please get a fix for the damage delay on pachy headbutt? It's been like this for a while now and is very annoying..
Here's some examples of what I'm talking about. (yes it's a little laggy but it has happened without lag too)
would it be possible to add a better skin editor, specifically so we can develop our own better camoflage ? Ideally something that would allow selection from a rotary colour wheel, or graphical sliding range of colours, or a reg/green/blue numerical entry system. The basic patterns wouldn't need to change, just the subtlety of colour selection. You could still exclude extremes of colours to keep the game realistic. I don't think it will impact performance, since it doesn't seem to on unofficial servers that have implemented this. Since each camoflage would only work well in certain environments, there would still be a need for the player to think carefully about their skin, perhaps even more so. It would also help people to evolve better, more practical and more realistic skins that improves their game play.
Grass areas with that long jp2 raptor grass
The Isle should have some sort of social media presence, Instagram or TikTok anything of the sort. Not sure how the money is looking but it’d be awesome to see and potentially garner new players.
Not sure we’re to put this but I made this edit of an updated locating system to find your friends on the map. I’m probably certain this has been talked about but I just joined the sever recently hope this sparks ideas if not that’s totally okie too just a fun what if concept.
The Sonar locating map appears when you sniff itlll appear on the top right corner the map would scan your area unsure what a reasonable range would be but this would help with finding and locating ally’s or enemies as this is a more convenient way to locate others since I and my friends have been struggling finding one another and have died of hunger and or lack of water etc trying to locate one another is just hell and takes the fun out of the game. This could be a mutation upgrade you can obtain since it’s dose provide a advantage in a way. Tho the sonar idea is always used in game I thought combing it to the map so you can Detect threats and food could add another layer of interconnectivity too for a more smoother game experience.
could people in official servers be kicked if they have 200+ ms of something like that? i think half the reports "range biting" are just a random laggy guys bitting from far away due to lag, so kicking them from server so they play in their region server or just fix internet so battles are fair would be interesting
I want to emphasize that the player experience should always be a top priority, and we don’t want to go down a route of making players feel even worse for trying to play the game. With that being said this should not be possible and the game is far too lenient for herbivores and even carnivores to a degree
Being able to support such massive groups of Trikes just should be feasibly possible. This doesn’t even apply to just strike. We’ve seen massive groups of Stegos, Dibbles and Maias that just shouldn’t be supporting themselves as well as they do. Diets have absolutely zero drawback to not engaging with them and grazing does not help either. You could say “The elder system will encourage people to get diets so this won’t happen”. Sure, maybe these 7 massive herbivores don’t get their elder. But with essentially zero drawback it doesn’t matter, because your massive herd will more than make up for it in the current state of the game
How to Fix Things?
As I previously mentioned we want to ensure the player experience is still fair and encouraging rather than feeling like you are forced to get the bare minimum. What I propose is to bring back diet debuffs simple as that, same debuffs we had. But they should be altered a bit to fit with the current game
1: Diet debuffs begin when you reach 0 diets. But will not reduce itself until you’ve reached above 100% nutrition rate (this makes diet debuffs a bit more impactful once you do have them, which can be avoided by simply not megapacking)
2: Juveniles are immune to diet debuffs for the first 20% of growth. I believe the reason diet debuffs were taken out is because how awful they felt on juvies who often ran out of diets quickly upon spawn. This would help so that the juvies can still get a good start without being severely punished
Grazing
Grazing is the one thing I’m not really sure about. (No more space, but grazing negates any fear of starvation)
I have a trade offer to make 
- Be able to graze at any hunger%
- Every grazing playable now has only a 50% food (could be changer per-species to make it fair!) worth of grass they can eat in a large zone, before they have to move, and they gain the ability to sniff out closest edible patch of grass
To make nesting matter even more, and give every nester a extra inspirational boost to keep the family lineage going, make every generation of nested dinosaur of the same family line, get every mutation assorted with their generation until cap reached.
Example:
Father dibble + Mother dibble = 2nd gen baby - has 6 muts.
2nd gen baby + new mate = 3rd gen baby - has 9 muts.
3rd gen baby + new mate = 4th gen baby - has 12 muts ect ect.
- The babies having Mutations passing down accordingly, makes nesting give so much more for effort, and also gives people a extra push to continue the family lineage!
- with this, a ingame family tree should also be added, there has been so many Awesome family tree suggestions in here. I'm sure you guys seen em!
- also, with this passing down Mutations accordingly, there would naturally be a requirement for people to nest Offsprings with the Mutations. This would be for devs to come up with, but as example, something like the orginal 1st gen parents that want to start, have to have (10% of the nests eggs of their first nest hatched and grown up to sub adult according to species) - meaning the effort from parents unlocked the muts possibility to pass down how it should. (But because its first in line, the egg requirement isn't as big as the coming gen baby nest:
- the babies that grow up to continue the family lineage, baby 2nd gen, 3rd gen, 4th gen ect. They should also have to do the requirement, but to a bit more heavy requirement because of the gained Mutations numbers. Example: 2nd Gen baby of orginal 1st fen parents, wouldn't have the same lower requirements to have the 10% of nests eggs hatched and grown. But because they're 2nd gen, they'd need 20% of nests eggs. And 3rd gen would need 30% ect ect.
- and the parents should also get something for nesting, buff or extra Mutations or something ❤
Please deal with hackers. This is making people not want to play the game right now and it's frustrating when you spend so much time growing something for it to be killed by a juvi in 1 bite. This is becoming a huge problem on most official servers and should be dealt with asap. Most people feel this is almost ruining the game and speculations of it being an inside source of possible intentional sabotage? I'm not sure what is going on with the isle, I've played for years and have never dealt with this many hackers