#general-feedback-discussion
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fr š
he forgor he can do shift w then thomas the train all the way to you like a carno
Ive been on the other end, and its much easier to kill omni as dilo, then killing a dilo as omni, but in the end its heavy skill matchup and 9/10 the more aggresive one wins
@junior kite Not only do they have a back kick, but they also have a sidekick
Really? So does that come as they bigger or is that automatic as they get older and what keys do you press to use it?
you have difrent attacks depending on what stance you are in
How many stance are there for Mia?
Also will it have a quicker healing then most players like in the previous for Legacy?
bipedal and quadrapedal
Like a quick bleeding heal?
Not sure about all the stats, but i've heard their stomp ability does 350 dmg
their shove ability doesnt do much dmg but it can knock down smaller dinos if you hit them on the body or head
Their kicks does alot of damage too
Their alt attack in bipedal stance does good damage, but its reeealy slow, which makes them vulnerable to attacks
best combo rn is shove+stomp, im pretty sure it can oneshot raptors if they get hit in the head
oof, well thank you for discussing this and enlightening me on the creature. It is actually one of my first and favorite animals I played when buying this game. I hope this will mean they will continue to work on this animal like all the rest.
Np š
They released new patch today, you can check it out on "announcement"
They are definitely not done working on maia since it still has some problems few that i've noticed while playing is that juvie maia doesnt make sounds when it gets damaged, but also balance wise especially against cera.
If a fg maia spots a cera, its gg for the cera cause it can't run away and it only takes 3 stomps to kill
Currently it has extraordinarily fast healing. I fell and nearly died as a Maia the other day and healed to full hp in less than 5 minutes.
Oh wow, that really is crazy, was this with genes or no genes?
I like this idea.#general-feedback message But do not let it destroy the nest. This can be abused by larger dinos that they are supposed to help against. It may take time to regen honeycomb and negative effect of bees attacking transgressor remain
#general-feedback message
@fast sail That's a very one sided suggestion.
You need to realize that sound traps works both ways.
If it can make Carnies spot Herbies that trigger a sound trap the same goes for carnies trying to stalk/sneak their preys and ends up messing their ambush because of some birds. There's a balance to meet here, too much sound traps would be a problem and no methods to avoid triggering them would also be another bigger problem.
I do realize that, it works both ways, all playables would have to look out for them, especially heavier ones. If any carnies are actively setting up an ambush, chances are they wouldn't be sprinting around and would already be pretty careful of their surroundings, so that's fairly unlikely to happen.
And there is a method to avoid triggering them- They go through several sound-stages, say within ~40m you could already hear a faint sound, and if you get closer or sprint near them, they make more noise- But those noises aren't enough to give your position away, maybe I wasn't clear enough on that in the message, they serve to warn you that they are around so as to avoid triggering them.
@woven bane omg you were right, theyāve changed the camera
yea theyāve done it before, just enough so that it isnāt really too noticeable
@split saddle how and where were you for that to be night vision
@tame jetty alright. So I'm assuming it's because of the stomp stamina consumption. What's wrong with that idea?
this is what nightvision for a baby stego looks like. i spawned in the woods almost inside a sanctuary. hardly moved before i took the photo.
Iāll have to investigate
I atleast, idk bout the other people reacting to your post. Was thinking more of the stance stamina more drain suggestion
Idk bout the stomp stam, rn feel it's fine because maia do so little damage anyway so š¤·
it somehow messed up tenos agility lol, i canāt run in circles anymore
yea felt a similar thing when playing cerato
I honestly woulda thought that was the less controversial suggestion
omg :(
tho maia has amazing cameraā¦
lol no way
dilo is tankier, faster, and just need 2 bites and the raptor will immediately die to hallucinations
the matchup is extremely strongly in favor of dilo (the strongest carnivore in the game at the moment)
i have played over 200hrs of both omni and dilo and wrecked hundreds of ceras/omnis/carnos/dilos with both
There is literally no comparison
(and please, dont mention turning radius. a dilo can stand in one spot and alt attack to get its venom off)
NA omnis must be pretty bad then if its an autolose
But if u play well as omni you can win
sure u lose if you let the dilo bite you. but if omni uses its agility and get 5-6 bites, then the rest can be dealt with pounce
nope, it only depends on dilo skill
if the dilo is good, NO omni can beat it, not even the best omni in the world
if the dilo is bad and has no idea how to alt attack, then yes it'll die to a good omni player
Seconding this. Dilo will win a 1v1 with omni. 2 raptors may be a challenge.
idk what to tell you, i've killed plenty of dilos as omni, but ig they must have all been bad according to your logic š¤·š¼āāļø
yes so have i, probably killed far more dilos than you have over hundreds of hours
unfortunately they are bad, theres no other way to put it
cause when i play dilo, im way better than those dilos i killed, and i havent once in 200hrs died to an omni unless theres like 5 of them and i get grappled
the matchup is wayyyyy easier when im dilo
when you compare dinos in a 1v1, its important to think about both players having equal skill
Where do you get all this information about me from, we dont even play on the same servers and you make all these claims like they are facts xD
How do you know you have killed far more dilos then me? xD
i said probably
i dont have stats, but i know my kill count is in the many hundreds
which is enough for me to make that conclusion
But u dont even know how many hours i have in the game, so its just weird you make that conclusion
If your a omni and lose to dilo during the day you should stop playing omni as it aināt for you
facts
anyone who's played enough of both dinosaurs cannot possibly think that they are equal in a matchup
if you're suggesting so, then it just means you havent played enough of either of them
Thatās 1v1 mind you
If itās a pack fight during day omni should almost always win only time dilo should win is with night advantage
when its a good omni and dilo its a 50/50 who wins, and if you would like to prove me wrong, we can play on Norden
Respectfully on NA ya the omni pacts donāt tend to be as good or just not brave enough but if you use the pounce mechanic and your speed losing to a dilo isnāt a feat that should be happening
i would say when im an omni i win about 50% of the time
when im a dilo i win 95% of the time
i guess EU just has really terrible dilos if they're letting omni kill them in 1v1s, respectfully
Iām NA and killing dilos in 1v1 and even 1v2 not that itās easy by any means just good usage of omni advantages
Doesnāt need to get personal
respectfully im 27 but why the actual f-word does that matter?
this is where the conversation ends for me lol, you're clearly not interested in having a logical convo
no i just want to understand how he can make such a conclusion
Check yourself man it didnāt need to go there
a massive amount of experience
gain some and maybe you'll be able to make similar conclusions
Both yall stop being kids over a video game disagreement
If we are being honest itās entirely a skill based match off who ever is better wins as both Dinoās are roughly the same power with different play styles entirely
yeah im out lol, this isnt worth continuing
but true its not that deep, have a good evening and sorry if i was rude, we can agree to disagree
good dilo vs good raptor dilo always wins
raptor needs to have considerably more skill to win that
wanna go norden
sry im off for today, but prob tomorrow
āgo nordenā sounds so much like āgo mgeā lmao
i want some action š
aye aye sir
go norden to run the 1s š
what are you doing on live version lol
im in ht rn
ok hereās the thing, the camera is really close to you only when youāre a juvie, it looks just like before once you reach 100 growth
or like around 70-77
yea, but it looks closer on some dinos in particular. carno and herra
im gonna grow a fg teno and compare it
yeah and basically anyone that have a good pc have the advantage of seeing his target before and further away... u really see people playing like that!? lol
I didn't know that fish now fly
Tale as old as time #phase-two-archive message
@hollow stump we already have spino
how am I supposed to do anything when I'm stuck in a tree? crying
/unstuck
@split saddle That could just be the twilight hour
it lasted between 5-10min. that is still unacceptable considering im trying to play a game
NV does depend on species, area, and weather
Twilight hour happens at the start/end of Night
thank you for givine me the definition of what twilight is. however the whole point is im trying to play a video game, i shouldnt spend 5-10min in utter darkness where i cant see anything. its boring, i get up from my pc and walk away when it happens. and its also unbalanced playing against a similar sized predator that can actually see without a gamma exploit to do so
I think the NV brightness is fine, the stencil range could just be increased
they are really easy to find in swamp, the sort of stone pillars provide gastroliths
you find them everywhere both in sanctuary and just in the normal swamp
@real rain the rollbacks arent on purpose, the devs just tried to put a fix out today
#announcements message
ik but with an audio update it really confused me how they managed to make server saves bug
thing is they don't speak the same language ;-;
I would see trike and dibble being able to mixherd, teno and maia, galli and dryo
but simply because they somewhat look like each other and could have a related ancestor
@barren zephyr I like your idea, and I would personally add on that only certain genus of dinosaur (theropods, hadrosaurs, Ceratopsidae, etc) could co-mingle and have the chat possibility. Example: Triceratops and Diabloceratops could talk to one another, however could not converse with the Gallimimus due to them being a theropod.
stealing my comment so mean
Lol I didn't even read yours. But I like the similar mindset!!
I like that idea, actually! Although, I think I would change it to being something like this:
A bronto cannot pack with anything but other sauropods.
A dibble can pack with other ceratopsians, and smaller herbis/omnis like galli, teno, dryo, etc.
Stego cannot pack with dibble, but can pack with smaller guys like galli, teno, dryo, etc.
Basically balance the packs so a massive titan can't pack with another slightly smaller titan lol. Dibble and Stego are very strong, and together feel a wee unfair, but still feels natural? Idk, feels complicated
...yet
Like the idea of mixherding is cool, would add a reason why big group form but i also feel like balance shoudn't be the goal. Ok fine a stego is mixpacking with a galli but how is a 6 ton titan related to a 500kg goose . . . they are basicly not the same :/ maybe if they did it on MZ it would be cool since they changed the stego mz to be different that dibble
The issue I see there though is Stegosaurus were suspected to be rather aggressive herbivores. So them sticking with their own was likely. Then we run into the issue of Ceratopsian dinosaurs. They eat a lot and likely would only allow their own kind. Galli and Dryo Im sure would be dinosaurs that might stick around the big guys. But the tenos maybe not. Tenos are ornithopods that would likely stick with dryos. One in the same type thing.
Yeah. Not sure how I would personally balance it, I just would. lol
Yeah there would definitley need to be balance
I would seperate by genus. It seems you may seperate by stats, which is also a good thing to think about. Both valid points.
Dunno about inviting mix packing herbs has always been considered far more acceptable than carnivores. I personally want a local voip for same species but they probably wonāt
Is there an unlatching bug? I've noticed when I pounce, it no longer lets go when I let up the mouse button. Many times to my demise...
you need to press space to jump off
š¤¦āāļø
i feel like 50% isnt that insane when u think that we are dinosaurs and we should be able to run more than a few seconds without getting exhausted. sure for some the stamina is ok like deino. but when you are a raptor designed for running and you have to catch ur breath every few seconds like a dad at his daughters sport practice it gets annoying.
the old stamina system let you run for less than half the time the new one does. it just takes longer to regen
and i never said the old stamina was perfect. i feel like the current stam regen is ok actually. i feel like the rate it decreases is absurd.
it decreases much slower than it did in the prior system tho lol
when using special attacks like pounce or carnos old charge yes this is true. but for simply running it went down slower for carno omni and cera. i went back to and old video and u can clearly see that stamina was better for just simple running
no, running def went down faster in the prior old version, i've seen the numbers
lets say im wrong and it does go down slower now. it still goes down to fast for a literal
dinosaur.
sure, but days pass too fast, weather changes too fast, food drains too fast, wounds heal too fast, dinos grow too fast, stamina regenerates too fast
if we're talking literally, then all of those would take longer
Remember, comparing a dinosaur's or any animal's stamina to a human's isn't fair, as humans have exceptional stamina compared to other animals
We don't belong in the same league
If anything, the new stamina system is more realistic to how a dino's stam probably worked
yea true humans have amazing stamina. i feel like a dinosaur running for a few seconds and then needing stamina is pretty unrealistic. i could be wrong tho. dinosaurs could have had terrible running capabilities but i doubt it
If we assume dinosaurs had stamina similar to that of any other animal, yes they would need to rest for much longer than they could run
In facr, if the dev team wanted to be fully realistic, trotting would consume stamina, not restore it
it used to not regen stamina
but then there were riots in the streets, fires in the buildings and gunshots in the air
so they added stam threshholds
using realism is not a good way to balance a game leads to disaster due to you just being able to run think of maia for example i have seen people saying nerf its stam so if we had your stam of making it go down slower and yes 50% is crazy this is meant to be a game not a real life simulator if you want that go on saurian and yes IK its a dead game with no updates but thats something based on real life they used people who specialized in dinosaurs to make faithal reconstructions like the Tyrannosaurus rex and Triceratops but looking into the lore of this game (yes ik) the dinos were not prehistorically acurate at all take the hypos meant to be killing machines always starving if you wanted REAL LIFE the growths would be alot longer due to day night cycle along with food having to be slowed same with water bodies would rot slower leading to worse performance personally I do not mind the stam system due to it being good you can say ' you are a raptor designed for running and you have to catch ur breath every few seconds like a dad at his daughters sport practice it gets annoying.' just trot my guy dont waste all your stam in a few minutes reserve it incase you need it later on and trust me I have caught alot of players sprinting their whole stam bar just to get caught out and die I do agree some things need to be tweaked like pt stam regen but then again they are making air currents and thermals so you dont have to use stam and you can fly across the whole map in short case stam system is fine rn some things can be looked into later on in the game rn its in a good state if you wanted bad stam look to spiro or start of gateway.
@keen obsidian that's planned for this hordetest/update, actually
oh sweet!
@marsh snow Do you know what evrima is?
@green niche it makes no sense how you can gestate eggs without a male but you need a male to lay the eggs that are already ready
Well, i can understand being able to gestate them without a male - birds like chickens do that
however once fully gestated they should not be able to be fertilised
Yeah the male's role should be enabling gestating viable eggs, not enabling laying the eggs
I don't think nesting needs to be made harder or more complicated
it's accurate to how eggs work irl
like not gestation wise, but there needs to be exceptions bc its a game
Yeah but there's no need for gestating unfertilized eggs from a gameplay prespective. The male's current role doesn't really make sense imo
it just makes it less time consuming to nest
You gestate them before so you can lay eggs earlier once you find a male to pair with
tbh i think this would actually make it easier to nest - idk about other people, but the thing that primarily prevents me from nesting is:
- sticks in mouth bug
- the male unexpectedly dying before i can lay the eggs
You didn't need gestation before, I don't see how it's making things faster
And you would solve that by making it harder to have fertilized eggs ?
Yeah its more realistic but its not a convenience to have gestation before laying the eggs
we already have to gestate the eggs in the game
that is a thing. that is literally already in the game
their message in #general-feedback actually explains it better, and it does make sense. it would honestly be a cool change QOL and gameplay wise
Yeah I'm not saying remove gestation, maybe the pairing could assign the current eggs in the female with the male she paired with, enabling her to lay those eggs as that male as the father even if he dies or leaves
yeah
What I understand from the message is
-can no longer fertilize fully gestated unfertilized eggs, which are then lost I guess
-for some species, females can't even make a nest themselves so even if they can keep fertilized eggs after pairing with a male and then the male dies, they can't make a nest to lay their eggs
and for others, they would be able to make a nest by themselves. and for other, anyone in the group can help build
I screwing over specific species really needed ?
well obviously the changes wouldn't be verbatim what Sparky said, there would be tweaks. fully gestated eggs could stay the same
Yeah I don't think so, maybe some species could need another member in the group to start building the nest? And more solitary animals could build it by themselves
it could also help encourage group gameplay
that i mostly thought would be a fun element to add more life and individualism to different species (but also i wouldnt want it for anything more complicated than like. a hypsi or something. because with anything more difficult to keep alive it would just be a nightmare)
but honestly if y'all dont like that part, fair enough
My main concern is being able to lay the eggs without having to be paired tbh
yeah. that would be cool
it would also be rather cool for highly social animals to be able to share nests
or perhaps even, like ostriches, all the females lay their eggs in one nest, where the dominant females eggs get the safest spot at the centre of the nest
oooh nesting ground buffs š¤¤
although lets be real. the biggest fix nesting needs is to have that sticks bug taken care of!
does anyone know if the devs have mentioned whether theyāre working on fixing nesting for unofficials for the new update (after maia hordetest)?
true, but doesn't /unstuck fix it? even if it's annoying
oh hell yeah
let's goooo š
ill finally be able to nest as a ptera
What do yāall think about increasing the stamina for troodon ?
hm... i think its fine as long as you are smart about its usage and also about what dinosaurs you go up against - i find i dont struggle to survive as troodon. however i have not played it as much as i have other dinosaurs. i also have not yet died to troodons when playing other dinosaurs, so perhaps they could use a slight buff
so i think: i dont think its needed but i also dont think id care much if they were given slightly better stamina
@worldly remnant may I interest you in a chocolate coated #š-evrima-bug-reports-š ?
š - oh yes, forgot about that, i#ll do
A slight buff would make traveling as a troodon more tolerable
Has the nesting material bug finally been fixed?
@tacit steppe they are aware itās an issue and they are trying to fix it. Give it time.
I also heard hard-logging saves your dino normally
currently in the process of testing it
That requires you to have the stomach+water for it tho
What do yāall think about fixing the caves so that they also mask the rain sounds and not just the man-made buildings?
@neat swan Pretty sure that's already doable
oh okay, then I“ll edit it. Ty for telling :)
I was sleeping, but yes I do lol
Alright since in evrima you have to have a male and female to nest
Ah, I see- again, I still do think a more in depth nesting system would be cool
Yeah I havenāt seen any word on that either tbh, makes me wonder if itās just certain servers? Cuz some of the other unofficial servers (Such as P.A.C.K) are still able to nest
š ughhh⦠very frustrating
Agreed, just avoiding the isle atm tbh with u. Just watching for updates on the nesting on some of the unofficial servers and then whatās going on with Mai
Kinda surprised the Allo didnāt release with it, just watched a vid of it absolutely destroying 6 ceras and people asking for a nerf
But people forget the Cera is supposed to be a scavenger not a hunterš
But then again, whatās supposed to combat it if the cera is a scavenger rather than a hunter and itās currently the apex land predator.
Herbis are super OP atm
We have the Diablo, Stego, and now the Mai who are practically invincible once past 75% with the stun mechanics that they have and the amount of dmg they do each hit
And then we have⦠Cera⦠who was literally designed for Scavenging š„²š„²š„²
guys is there a problem with dinos saving?
twice now ive mostly grown a cera, safelogged, next day it's gone
@keen temple You know rex is next yea? And allo's being worked on?
Yeah but it shouldāve been released together then, something to combat the others
The Rex seems like to much this early on as well in my opinion, like I understand why itās being pushed out the way it is and I am excited for it
But we went from little little little, some mid (that are 90% herbis that canāt ever be challenged by much Carnis unless in giant packs) and then to literally the King of Carnisš„²
Whatās gonna kill the Rex nowš
I think the order of playables is moreso defined by development speed than anything else right now
Rex was on track to release before maia, but maia was developed faster because it's less complex
Trike, groups of stegos, anything when the rex is smaller
I can see the stegos, for sure 100% cuz theyāre pretty OP
Idk just feels like weāre jumping around in my opinion, going from small stuff to sudden giant things rather than setting a healthy middle ground of slowly climbing the ladder up
And Iām not whining about whatās gonna happen in the future cuz Iām sure itās gonna be great
The devs are working on rex and trike so they have a lot of time to flesh out their mechanics and set an effective power cap for the creatures
But as of right now, the Herbis are absolutely dominating and the Carnis donāt really stand a chance against any of them
Yeah I understand that and I appreciate all the work they do, truly I do
Yeah itās basically like setting the gameās groundwork so the ecosystem wonāt make sense for a little while
Yeah thatās fair as well, but it just sucks when things are released with the stats that actually fit it and feel comfortable for that species but then everyone is yelling about nerfing/changing the stats entirely just because their literally OP
Which just causes this mess to arise
I love the devs work, I fully understand what theyāre doing and their hard work, absolutely I do. Iām just a bit disappointed is all, especially when their hard work, and the balancing does feel right for that creature is being bashed because nothing competes against it
Cuz then when nerfs/buffs happens then it just messes with the creatures and how they feel at the end of the game
Like whatās happened with the Carno
Yeah I understand that sentiment. Though, I still think adding new playables is not gonna balance things that are fundamentally op in certain already existing matchups, cause those matchups still need to feel decent in the future. Like dibble vs Maia needs to be looked at instead of just adding allo, yknow?
Poor guy has been nerfed/buffed in order to form around the current gameplay even though he felt correctly balanced when he was first released
Why not? The allo would be a perfect counter part to both those parties. By making it as the prime hunter of said parties it evens it out, an eye for an eye balancing.
This doesnāt mean make the allo so OP nothing can kill it, but if two Maiās face two alloās then stakes are high on both parties. As they balance against one another, yeah allo may be a bit stronger but not by much, at least one of each party is basically a guaranteed death due to facing one another. Or at least both parties severely injured
The fact that I walk around as a Solo Steg and I feel fully safe walking amongst a pack of 6 ceras is absolutely insane
Because I know full well that Iām going to win
No matter what
I mean more like Maia needs to be nerfed in some small ways cause dibble is entirely invalidated by it because Diablo canāt run or fight it. So if you donāt nerf Maia, then no one plays Diablo even if Maias are a little less common because of allos
Or I feel completely safe against 3 adult deinos as a solo steg as well
I do agree to some aspects of this, but at the same time whatās supposed to challenge the Mai? A cera? A scavenger?
If u put a coyote against a horse even as a pack
And Iām not saying that all matchups need to be perfectly fair but every playable should be able to survive when all others are also somewhere on the map
The horse is gonna win, yeah not unscathed but itās gonna win
Oh yeah no I agree that Maia needs a better larger predator but just saying that adding a predator wonāt nerf the creature, just decrease its population a bit
Yeah thatās a problem too š®āšØ and thatās why I believe and have suggested adding a species server cap. Make it where only a certain amount of people can play as a certain species on the server at a time, the only time the number can increase is nesting (cuz letās be honest 3/5 kids are gonna survive long enough especially with species caps.) I think that would help balance out the game as well
Idk Iām just gonna step away from The Isle for now, watch from afar and see how the game develops
Yeah thatās a really good idea imo
@torpid void btw I downvoted your suggestion not because I think cera is balanced but because I donāt think most of the things you listed are the reasons why itās overpowered. I recently made a feedback post about the one major thing Iād do to help balance cera more based on nerfing its offensive/hunting capability rather than its defensive or scavenging capabilities. #general-feedback message
Yes sure, however I think that getting passive buffs for doing absolutely nothing is stupid. If it got these things after doing something it would be ok. For example his swent should be that good only if you managed to have perfect diet and be that good as long as you maintain it. This kinda makes it somewhat skillful and choose what to hunt to be better not blindy killing whatever comes your way because why not.
My god, has Fuzzy finally blocked the bot that gives you the ā and ā emotes? He blocked people who downvoted him so maybe he finally blocked the bot. His last 2 is posts haven't had any reactions
@radiant nest imagine if Diablo for example had a passive that if you attack it head on it impale you and make you bleed because you fell on its horns. Without him do nothing like attacking. That's stupid. That's what I'm saying for cera, it's stupid to have so many things passively just because you are alive and play this dino. š
I honestly donāt see an issue with it cause it pushes it into its niche and, most importantly, is very avoidable.
Thatās what I was thinking
@radiant nest you missing the point my friend.
Guys any news about allosaurus?
None that I've heard but I don't pay much attention to up and coming dinosaurs unless they're being shown in like phase 3 or steam announcements
I was gonna point you to #isle-phase-three but that was Acro pictures they just posted not Allo
@agile stirrup at least it's real easy to run around them to hide, but I agree. The little stinker could be a bit faster, or them a bit slower
https://discordapp.com/channels/401464048610312193/401481371249541120/1316523448964743261
thinking on this, most of the dinosaurs should have a much wider field of view, particularly the herbivores since many if not all have eyes on the side of their head - this adaptation gives many prey animals near 360* field of view
while, understandably, such a large fov would be uncomfortable for players to look at and perhaps give too much advantaged to the hunted, i feel dinos that should have monocular vision should have a wider field of view (a compromise might be making the edges of the vision blurry, with perhaps more desaturated colours)
yea this camera change is also on some carnivores, really annoying and should get reverted
its also so uncomfortable when you canāt zoom out to literally just see your own tail
#general-feedback message
Imma be honest
I watched both videos like 10 times and I fail to see whatever has changed with the camera
In fact I only noticed which one was on HT after watching them for the 8th time
itās not easy to see it that way, let me find a video for you
it doesnāt look that bad from the side
The thing is, on dinos such as the teno (and maybe the stego) seeing the tip of your tail is important. Not an easy change to see but has a huge impact imo
Ok but the two videos are exactly the same in terms of visibility and FOV
i can see a slight difference, however he was sprinting in the evrima one and not in the HT one.
again, itās not as bad if you look from the side, iām sending a video rn with the look from the back
discord is being slow and silly, give me a minute
It's gonna be a short minute then because I need to go to sleep
that seems alot bigger now, jeez
yea, idk why they did this
Ok I see it now
There's a small difference
its not "small" lol, its significant, especially for the dino that uses mostly its tail during the fight
@cunning atlas my guess is because last time they mentioned camera changes people started screeching, even though it was a proof of concept.
As for other changes, maybe they also like to give us something to explore during the HT rather than having it all spelled out? It does take quite a bit of time to put together, so maybe they prefer to wait until full release.
I've had 0 issues with any camera changes that might have happened on other dinosaurs, never played Teno on it though 
@lavish shoal regarding your suggestion: #general-feedback message I'm not sure why you personally dmed me since we don't know each other, but I think your suggestion would benefit greatly from being expanded upon, when you say that carno should be the same size as maia, what do you mean exactly, are you advocating that it go back to 1800kg where its height matches maia, or are you suggesting that it should have its weight increased above that. While I agree that Carno is in a rough state right now, I think that the issue is the fact that Carno has been made to fill a niche that does not suit it. If Carno was to be changed allowing it to hunt larger creatures, it would need to have other aspects of its current kit nerfed to keep it balanced. Carno is currently balanced in its current role (even though many of us who play Carno may not like its current role). In order to keep Carno fair any buffs to its size or damage would have to come at a cost to its agility or the utility of its charge. The reason Carno can charge the way it can on live branch is because it is now smaller, buffing Carno's size without rolling back the improvements to charge would be unbalanced.
this honestly. current carno gotta go imo
yeah, especially with the maia being in the game
Maia has shown that old Carno while strong is less of an issue then people perceived at the time. That said, I do think the role the devs want to give Carno does make sense and does work for the ecosystem the roster will create. Problem is it is not in a good place to capitalize on this new role. Really it's the same role it always had because the bigger playables are only just starting to make their way into the game aside from Stego.
yeah probably, its a split playerbase, id prefer that i know what im getting into.
I can understand
nah i mean it is, but troodon has horrible stamina. idrk if itās meant to be an endurance hunter like a wolf but the stam is awful and it canāt run down itās āprimary intended preyā which are usually babies or juvis with hella stam.
the maia running them down is just ridiculous, i think overall maia probably needs to be slower bc itās catching up to things it really shouldnāt as a prey animal
Mh, honestly the little guy seems more like he's a baby/juvie killer, or a swarm hunter xD
Least with its current kit that's all it can really do. It's awful trying to slowly kill something since they can usually just out-trot you so you need to waste stamina.
Can someone explain why the devs would want to change the camera to first person? That whole situation happened before i came back to the game and I'm quite puzzled why thats even a thing because of one reason:
...how are you supposed to know when to time attacks that go behind you if you cant see your own rear?
They don't
Okay so im just crazy then š ty
this isnt true. those videos you've watched on the matter have misinformed you. diablo is perfectly capable of putting up a fight and goring maia
i used it moreso as an example, tbh i havent actually watched any videos on it
the issue we had on "maia kills dibble" was everything to do with the fact that for the first patch on HT, there was no headshot hitbox
so guess how that made dibble fare in any matchup
an animal which has a majority of its defense plan reliant on a working head hitbox lol
I think they were interested in camera changes and showed an example on stream that had a close camera. It just something they were playing with for camera positions it could even have just been a change to how cameras zoom in on the dinosaurs. But people screamed and cried so much that they stopped doing streams for a bit, I'm unsure if they've had more where it was actual development work being shown since I don't really look.
mountain out of a molehill
also carno absolutely should not threaten dibble or maia what lmao
carno is a small game hunter, at least in the eyes of the devs, so carno being able to hunt dibbles or maias is a bit absurd
would have been nice if allo was released with maia so it wasn't dominating the hordetest
Honestly, i dont think maia isn't that dominating. Hell, this is bog-standard behaviour for any hordetest
New animal comes out, everyone's playing it, that's just how it is. Besides, maia is actually quite huntable for raptors and dilos, even troodons, much moreso than diablo imho
yeah, but cerato does get shafted quite a bit, and we all seen what happens when a strong herbivore comes in. it gets played often
cerato needs to reassess how best to play, honestly. It's gotten far to used to being able to go any and everywhere and fight any and everything with little to no consequence. maia presents a threat to it and cerato doesnt know how to deal with it because its not used to having that threat
if cerato simply exists near a forest, it basically has a surefire way to escape maia
Gesturing at all the teno players swarming the isle in anticipation for the Maia release
#general-feedback message @heady quarry
they also arnt fully implemented yet, which looks like will happen with new ui
great to hear! just wanted to provide some feedback while its still in the works
yea of course, just wanted to let you know that it seems you have to actually find the stone, so the current hunger drain is just from the forage it seems, and when you find a stone that will probably be the main hunger drain
Oh.. I see.. I havenāt come across that yet, so Iāll have to look more carefully next time Iām on. Thanks!
I havnt either, as dondi said, ui is coming for it eventually so we can tell
@olive burrow bruh deino has the easiest diet out of any dino in this game
Fish (after cooking) give you 16% dots and restore 16% hunger at all stages of growth
The size of the fish you catch scales with deino
Once you're past 100kg (which literally takes 15min) you can easily hunt elite fish for lines
remove the stupid fish cooking please for the love of god
The feedback was not made in regard to the difficulty of the diet, but rather the scarcity of fish ai in certain spawn locations. Which I also agree is pretty scarce. Players shouldn't feel obligated to try and respawn in hopes of getting a "better spawn", each spawn should be able to sustain the creature spawning there until they're big enough to move on, that doesn't mean each creature should be guaranteed survival, but at least a chance. Which is a sore spot for most carnivores currently.
Deino's spawns are bit tough as they just do not spawn fish in most, maybe the exception being Dam, and given the immense size of swamp, there should be more natural fish spawns there. Swam around there for 45 minutes with no fish, frogs, or even land ai spawning
elite fish probably do need to see some frequency in the swamp
or some kind of other swamp creature to hunt in there
Yeah I like spawn aesthetically, but man I really shouldn't have to worry about starving in a swamp, which typically should have more fish than other spots
why did they delete my feedback??
Read the channel description and pinned messages of #phase-three-requests before using it
#phase-three-requests is not for suggestions for the game
Therefore, my dear friend, the features i have already mentioned should be brought back to carno, that is, carno should return to the state in which it did not receive these nurfs. I am not arguing here that it should be the same size and power as the maia, but that it should be restored to its former state. best regards,
Yeah but also as a fg troodon you probably not catching most babies, outside of cera because they're slow. Cause their stam drain sucks for endurance hunters which have to chase down fast babies basically an infinite stamina pool
#general-feedback message
deino can't catch just about anyone until he's 30-40% height. at the same time, the elite fish hunts deino up to 9% of his growth, and at the beginning of the game, the nutrient is only 30%. first try to grow deino when you have only elite fish, which is not so much food, and then demand to cancel the diet of small fish. i agree that the small fish dots diet should only be removed if the old deino weight is returned when he starts the game at 200kg weight
Hm? you can kill any baby as a troodon really. Aside from maybe Carno or Gali if it runs from you
@tame jetty You meant "Sparring" right?
@tame jetty wtf is sparling
Yes, I'll rewrite it lmao
It's a type of fish i think
English not my first language, so I had a brain fart ig with misspelling it lmao, had to go off memory of how it sounded
counterpoint: Most of the other carnivores (aside from ptera) can get at least 2 kinds of diet. Deino already has the longest growth, limiting the growth rate is much more punishing for them than other playables. Also, you physically cant hunt anything for ages as a young deino.
Can deinos eat frogs and get diet or no?
they can
They can, it gives s. But above 1T they dont even gain 1% diet from it
And they are pretty rare
Okay good. Im ngl every dino carnivore or otherwise should be able to get what they need to survive from the AI and environment alone. Maybe not be full 300% and full stomach, but as a survival game that would fit the bill for me.
Perhaps in the case of bullfrogs, elite fish, and small fish, that would cover all 3 diet options up to a point, and then maybe deino has to switch to other more sustainable methods. We dont have AI dinos in yet tho and i know those are planned, so maybe its just an awkward phase atm.
I just dont get why rotting fish, which takes around 7 minutes btw, giving you diet is a problem
It also exposes your general location to every other player around
Be it another deino, or a land animal
ppl dont want deinos to have diet available that freely
me personally i think it's good to let deinos maintain a solid diet to make it less miserable
specially since how miserable deino's growth is
yeaaaaah....
from playing deino, well, it's just miserable
@tame jetty Explain your reasoning
Genuinely so curious as to why people think maia isn't too fast or consumes too much stamina in its bipedal stance, when it can knock all of the roster (bar stego) over and then stomp them with that speed, and those it can;t catch it can out stam. Why do 3 people think that's fine? Beyond them being said maia players lmao
Make it make sense
What was the feedback?
@gloomy thicket i mean.. what's the 700kg animal? Just because you're lighter doesn't mean you're faster. A 700kg dibble for example, why wouldn't I be able to run that stubby legged potato down? I do think it's a bit fast, but I'm not really sure if that's just feeling like a bigger problem with everyone playing them and herding together.
Dilo
One Maia shouldn't be able to sprint down and put stam a dilo
One of the other, it shouldn't have crazy speed and godly stamina, not for what it's meant to be
Mh, I guess. But there's always going to be something like that I feel. Either way, it's going to be changed shortly, all the new releases are sooner or later
Also oreo, any particular reason why you think that awful turning on deino is necessary?
Cuse the only thing is does is make it awful to run from cannis
I haven't seen how bad it can be, but to be fair I hated how we spun on a dime before. It made fighting other deinos janky
This is much worse thoā¦
The turning radius can be tightend maybe, but I don't want it like it was before
Bro you canāt even turn properly. Maia turns better than deino atm and thatās supposed to be its weakness
If I see a canni coming, I will lose too much time trying to turn in order to swim away
I know people hate deino but damn, that crocodile is going to be crushed underfoot from all the heavyweights that are being added in addition to these nerfs
It's something they're trying out. It might not be bad when they adjust the radius or maybe let you turn sharper while at a standstill. I'm game for it honestly, it just needs tweeks
Hopefully
I like that it's closer to the dino, but I wish the FOV was a tad wider
eh but it was kinda unnecessary imo. you could scroll the mouse wheel to get the camera closer, if it were to be reverted it would make everyone satisfied
you actually deleted my feedback just because you didnāt agree? because i didnāt repost anythingš
You made an actual, well-thought out and descriptive post about the camera changes less then 24 hours ago, and this morning said the same thing but in just a sentence instead of being descriptive
It was, for all intents and purposes, the same suggestion
If I deleted it because I "didn't agree" then Flows' wouldn't be here either, would it?
i was talking about same thing, but that wasnāt ārepostā
@tulip ice I'm actually of the opinion OVIRAPTOR should get mimic because of its application to nest raiding. With the right audio cues, the parents protecting the nest will respond and make an opening for the thief to dart in. Either it's going to the rescue of one of their "children" or preparing for combat if they hear a fake raptor/dilo call
I really don't think mimicry could ever work for nest raiding
It has to be a pretty dumb parent to hear a "baby" call from bushes outside of their field of view and go investigate, leaving their nest without care
Especially once people are aware oviraptor exists
@woven bane what camera chances are you referring to? I haven't noticed a difference
here, a clip from @woeful latch
I'm having a hard time seeing the issue, is it the height of the camera?
no itās noticeable closer
heres better example
Ah, okay I can kinda see it now 
Are troodons ever gonna get a mimic ability or has that just been hashed
ceolcanths (old big fish) just ate my deino but just kinda deleted my dino without doing anything
it didn't delete my dino I was wrong, it shoved me underground
@true dagger You can still get oneshot on tail hits depending on the attack
Tail tip hits make you take like 0 damage, but tail base can still chunk you
true but as i said he didnt even touch me so its kinda weird i died from that
it cant do either. dilo sprints for longer and has more stam, unless the maia takes a mutation and the dilo doesnt, which is more of an issue with mutations, not maia.
i very much disagree with a maia speed nerf, it would basically take away the most fun and interesting part of that entire animal's kit, because god knows it ain't a fighter
Iām still baffled how combat mutations havenāt been removed yet
I yearn for the day where I feel like I donāt have to pick certain meta combinations to not get annihilated
maia does not have less stamina lmao
and maia doesnt use any stamia using most of its attacks
I enjoy speed Maia, but I agree it needs some kind of nerf. I think stamina would be fair
Might promote more of a āstay the hell away from Maiaā gameplay style for carnis like Cera (unless youāre backed by a squad)
fun game but could you guys add a little more ai around the map not much just a little more i die to starvation more than anything else, could yall add either a way to spawn with are buddys or give us the option to pick a spawn would be great thank you and keep up the great work
TurkishDlite made a video about ai spawns or you can just follow the roads throughout the map, ai tend to follow roads
i find some like that very rarely still
and raptor, just speaking from my personal recent experiences where the babies available were the fast ones
@odd sage just make teno semi aquatic š¦
i would like them more semi aqautic for sure but im sure you have played enough to know that teno will not be some chill water dwelling dino. they tend to get bored and become death squads. im thinking more underwater foraging types
yeah but you can still be a chill water dwelling dino if you want its up to the player not the dino I have been a chill teno and I have also been a evil teno its up to how your feeling.
but I do agree I would love a chill swiming herbi living in waterbodies like ponds
thats why I want sucho (not a herbi but will be prob in ponds and small shallow rivers)
@frigid canopy we'll be getting spawn codes to spawn with friends in this horde test
How will it work? I just put in a code he gives me and I spawn near him?
i believe so, yes
fr\
Are there going to be open groups for this by the way? Or only joining via code?
cant tell you since idk
the only time where saying that would be "valid" would be summer when the player count didn't rise as usual
code I think
but thats about it
but it did not drop to bad to the point of 'being dead'

@shut hare thatās same Dino spawn right?
What do you mean?
I understand the ā @icy lion... What I don't get is why you are now back to spooky lol, did you change back to it from a winter name? I thought it was Christmas themed already xD
halloween never dies
though i cant believe its already been two months since lol
Yeap, time flies. But now I just want it to be Spring already x) I hate winter, and shoveling.
Your suggestion on party spawn itās only if they play the same Dino ya?
That was my presumption, yes, since you can only have the same species in your group.
I dunno mix packing as been at a all time high
Yes but as far as I know it's not endorsed by the Devs. The friend code system was something the devs themselves came up with (I think)
Ya I donāt have the time to watch the streams as they are usually at like 1/3 am my time
Ah, I haven't seen any of their streams either honestly. I'm not big on steams 
Ye just havenāt seen anything mentioned anywhere so I wanted to clarify I donāt want mix packers of herbs and carnivore having it easier
Speaking of we need something done about the excessive amount of herbxcarnivoure mixpacking going on rn
I believe that's technically the only "mix packing". Herbivores/omnivores are allowed to group together as a herd, its just carnivores of other species or carnivores and herbivores/omnivores together.
@north quiver tactile endurance should be removed as well imo
Ive seen stegos use it to run down dibbles, they just kept biting each other for stam until the dibble ran out
thereās a few others that need to be removed also but those are just the big main three
Feel like its just as damaging as gastro is for carnivores
they all need to be removed. every mutation affecting stats that directly tie in with combat
health, speed, stamina, damage, bleed
Talking herbs and carnivores
Like the amount of teno/stego and deino groups rn is crazy
OrTeno dilos
Even so, you cannot invite a dino of another species to your group, regardless of being in discord/having unspoken agreement in game with them. I am using the term "group" here in the literal, technical sense (i.e. two calling/pairing)
Ye ye
@pine bone why not
Iām getting spam pinged by reaction and donāt know how to turn it off lord help me
Settings-> Notifications -> Reaction notifications
was about to say it still ruins the balance regardless
imagine maia and cera for example, maias are already super fast and if they pick it they'll be impossible to escape
now if a carnivore picks it it just leads to unfair fights with everyone it comes across
if the game just stays with its natural speeds itll be so much more fun since we all just get used to our playstyles instead of dealing with something that feels similar to a mixpack issue, unnatural and unfair
Your my hero
besides everyone already only picks one of the speed mutations
Fair fair
š«¶
I just wanted to offer a alternative
its nice but people dont like debuffs really
Thatās the point make it have potential but not amazing
Like dilos itād still be worth the extra night speed but would make day scarier for em
but then dilos are left trying to fight super speed dinos in the mornings while being this slow
Exactly you want to be extra zoomy at night you pay the price for it during the day
@green niche so your idea is fine however you would have to change growth rates alongside it in order for it to work well. Otherwise everyone will reach adulthood and gastro in combo with diets will make it absurdly easy to reach adulthood in max efficiency.
Ngl i would like a longer growth rate - i just suspect im probably the only person who does š
100% need more of the real mid tiers
Love the 3 slots hate the level rule
The tier rule would help balance things tho, I am a bit worried if only three slots added without tiers tied to them, then players might go grazy with 3 apexs, or any other dinosaur again and again š¤
But I mean. It could also be made available as a server setting, to enable the tier-rule š¤
#general-feedback message you are trying to fix an issue that doesent excist
just hopp on another server
Exactly
Bit lame if you really enjoy the server you play on, and want to keep playing on it, just to be able to play with friends, or a new dinosaur on maybe a server that's really bad š
ohhhh, i see
you are one of the people that play on community server
i thought you played on officials (where thee are multiple servers)
but still...
I now changed it to say server setting š
Even on official servers I think it's important. For ages before the ht, NA 1 and NA 3 were down. We only had 3 NA servers. CA 1 dies at night, and NA2 by far was the most popular for the population update and was fullest all day and had the longest ques. By the end, all 3 NA servers had ques in the 30's-50's every single day.
Switching servers would be cool if it didn't mean you had to wait sometimes 45 minutes or more to even get in somewhere else. But right now you do. That's why so many people were migrating to unofficials like Islander for a while as is.
Im against multiple character slots because if you die on one creature players can and will go to that area to revenge kill. Happens on pot and bob all the time and it is disgusting.
Could fix this by making it so that playables don't spawn where you left them, they spawn opposite of your latest death using the current spawn system (with different locations of course so they're not running into fresh spawns all the time)
Hell the isle had that problem too with players buying 20 accounts and family sharing before they removed family sharing because of it. (This is not an exaggeration i knew someone in a discord gang that did this)
Or even putting a 5 minute timer on dino switching. That's not long, but it's more than enough time for pretty much anyone to finish eating
See, I would agree, but pot did this method for 10 minutes. Still happens
Players are extremely determined to grief
I've not been around for too long. What's wrong with family sharing accounts or owning the game in multiples? If the games are bought and the dinos are still all grown normally then what's the issue with having access to normal gameplay on a variety of different playables?
Plenty of people still do use alt accounts. I use my husbands sometimes because I don't always want to kill a high growth timer dino just to play troo or pt for a while.
The problem here is griefing, not access to playables, but that's a built in feature of the officials. They've got no rules against mixpacking despite it completely unbalancing the game (and diminishing the realism aspect they supposedly aim for). I don't mind no rules servers, and they should exist. But being upset that someone might come back when so many other griefing issues are rampant and unaddressed because it appears the devs are fine with them is silly
I guess it's also important to note with server swapping that you only have so many servers available with decent ping depending on the region, and I'm someone who likes to play all dinos, not just the same 2-3 that would be possible if I just server swapped.
I made the tier-lock now server option. You would like to upvote now or? atleast maybe remove downvote if you love the 3 character slots idea
Ive been around the isle since around 2017. I understand the desire for more dinos and maybe the devs can add this as an option for community servers. I know they plan to let stats be customized for example (Kissen).
Just because problems exist already to me does not warrant re-adding a problem that was fixed in the past. Likewise, the game is meant to be a survival horror. Having one life makes players act appropriately scared, and griefers (net term for mixpackers/megapa kers/etc al.) have to spend multiple hours to spend maybe 10 minutes griefing before they get killed and have to start all over. Adding more lives eould triple this effect as the game stands right now in my eyes.
Just my two cents and why im voting no
I understand those concerns, but I don't understand how it would make the problem worse when these types of players are already engaging in for more capable griefing strats.
Why wait the 5-10 minutes to swap dinos, then run all the way across the map hoping someone is in the same spot when you can post the coordinates of your death location to your mixpack in your personal server and they can be there in 2 minutes? Why bother with that when they could body grief in water, or a random stego can come sit on the body for no reason at all, or a dibble could come out of nowhere and kill you solely to feed their own baby cerato friend? There are so many better ways to do what you're describing that are quicker and easier than waiting out a timer and swapping (if you even have something worth swapping to).
I don't think griefers have the moral conundrum about these things that regular players do. All this does is punish normal people who might want to play a troo and a teno in the same night who aren't going around trying to murder everything to not provide griefers with another way to do what they're doing.
Having to kill off your long time (many hours) grown dinosaur just to be able to play with friends, or another playable or needing a small break from playing same dino, is really rough tho. Specially when game is such a hardcore survival game, you staying alive on your many hours grown dinosaur is awesome work initself. That shouldn't have to be thrown away just like that, to enjoy game in more than lonely or restricted manner.
- like Nish is pointing out, not every server you've good ping/and suffer lags and decync even. + as I mentioned also, staying in the one server for example that's actually good (individually), is like how one would enjoy the game. Nobody gonna enjoy it to play really bad server just to finally play with friends, or another playable ect, just not to lose all your effort from your current playable
Also, with current food drain and migration zones and patrole zones.
Not many staying in the same area prob, and if they are, if (grief player) would come back just to be a menace, then they could prob either just run away, or fight grief player off again..
- with three character slots only, there's only so much you can do-spawn back onto without growing it to grief someone..
By that time, grief player would prob even find other people to hunt or get killed by lmao
And it's pretty self exolonatototy, that the character slots would be added with area cool down prob from devs, they can easily add something like that and thus why I didn't feel need to include it in my suggestion atleast (with writing explanations)
^
I've got a fg gen 2 deino sitting in lazy lake (a place were almost no other deino ever goes, let alone fg deinos) on one server that will quite literally live forever unless I intentionally drown or starve it, or walk up on land for someone to kill me on purpose. That server slot is dead because nesting can't be achieved without a coordinated group, especially on dinos like deino.
Similarly, if I stuck a fg stego on a second server to chill out and walk around grazing and watching other player interactions without having to get involved myself, it would live forever except in the event of a large mixpack finding it.
Because I'm an NA player, that would leave me with 1 NA server for every other playable, and CA1, which is dead at night (the primary hours I am able to play games).
I think the more pressing question is how we address current forms of griefing, like making all bodies float and being capable of being dragged (out of water at least) by any sized carnivore (regardless of the size of the body) and what the long term view is for things like mixpacking and the respawn locations being very limited. As it stands with respawn, dinos like cera have two. Die twice and you're back to your first spawn, and likely smelling the same body you did the first time.
I do think it's a problem, I just don't think it should limit the capacity of others to play different playables, together or otherwise.
Do so the same species can talk like though a microphone. If you would scream, you would be heard very far, if u would whisper then only on close. Could be pretty cool and easier to communicate with group members.
For other species you would just do normal noise
@cobalt galleon bruh are you playing on evrima or hordetest?
with the new hordetest patch, the game is optimized better than 99% of games out there, massive fps boost to everyone i know
no difference for me
That's how it goes with The Isle
Personnally I've usually had performance improve for me when other people said it had gotten worse, and geting worse when others said it improved
weird
whats your pc, what settings do you play on, and which graphics card do you have?
It's not weird, it's just dark magic
@cobalt galleon turn your settings down abit
I run everything high on 80+ fps and my computer is very dated
@rotund lake skill issue
really? oh thx super pro
You literally just whined about dying a ton
The balance for the most part is rather good minus afew Dinoās being not amazing
There are only 2 things that can be concluded from your whine your ethier A not playing much of the roaster or B not very good at fighting Dinoās
ok ty
laptop, all on max, rtx 4060 laptop
i wonder why people disagree #general-feedback message
like it doesnt make any sense that it doesnt loose any stamina
Put your Nvidia dlss setting at ultra performance
You'll get a very slight graphics reduction but fps will go up by like 30
already have that
#general-feedback message
Just thinking on this again: an alternative to a slower hunger drain would be something like a fat reserves system.
Your hunger drains as it does currently in the game but when it hits zero, instead of damaging your health, it first begins to drain your fats reserves (and the skinny vs fully fed look dinos can have depends on their fat reserves not their hunger), the fat reserves can take a lot longer to drain, allowing predators to survive a minimum of one additional in-game day with zero hunger (but preferably they should be able to survive 2-3 days. Maybe 5-7 if they are a deino), you only begin to take damage when your fat reserves are at zero.
Fat reserves would increase when you stomach is, say, 80% or more full
Why this would be better than a slower hunger drain: this would allow carnivores to properly gorge themselves on a meal when they do catch it* instead of risking it rotting before they can finish eating it.
The carcass, of course, would still give more food than they currently do and should probably also take longer to rot
*irl, lions, for example, can eat up to 15% their body weight in one sitting, which, once the carcass is finished (or stolen), may then be followed by days of starvation as the lions success rate is a mere 27-34%
@spark carbon probably. Steggo has bad night vision too, I believe it's an intentional weakness for carnis to take advantage of.
alright guys show of hands who wants herra removed from the game
they had a good run, of annoying every other playable..
camping water sources
camping dead critters
herrera is fun i think it should stay
^
Love Herra. They (generally) camp the most obvious water sources. For example in South Plains you can just run to anywhere along the river to drink easily, or the waterfalls even. Can't blame them for using bait either š a nice hefty corpse pile can sustain a group of herra for ages while drawing in new prey
Kay but seeing complete darkness in an artificially light up place looks so silly xd
And camping bodies is realistically their best way to hunt
Yeah I'm not a fan of the way lighting doesn't really defuse into the distance either, especially on such dark nights. And it's a funky balance trying to let them see where they are moving and giving them a bad vision at the same time e
why am i on 30fps it's crazy yall know anything that could help me improve my fps ( ive gotten atleast 60+ before)
#general-feedback message @rotund hazel I'm glad to find someone who thought the same
@barren zephyr what
Carno has other carnos on diet
and cera/deino dont have it either
not since like a year and a half ago
ceratosaurus and deinosuchus are cannibals, so they dont have the mutation
REMOVING the cannibalism mutation? im on the fence about
besides why would cannibals have the cannibal mutation, it would do nothing
Shouldn't they be the only one to have it then if they're the only ones who need it?
no because if theyre cannibals from the start why would they pick a mutation that does effectively nothing for them
as much as i hate to say it, the cannibalism mutation for non-cannibals is another way to play the game
also dondi says he wants to make cannibals that use the mutation be VISIBLY different to others
it would be if only carnivores could pick a mutation that let them eat meat
omg i'm actually stupid i'm so sorry-
ofc you would respond with this gif
bro i deadass thought that it made it so that you were more powerful to your own species-
i'm actually an idiot
aw hell naw, that was a mutation a long time ago
oh yeah nah that mutation happened once
š
that was a horrible mutation
i think everyone agreed that it should have the woodchipper fate
isnt it the only mutation that got entirely removed?
guys ima be fr i stopped playing the isle for like 5 months after dibble released lol. I was kinda just fed up with all the bs on this game man, no clue carno wasn't a cannible anymore, no clue that mutation got removed
I saw it once as an omni a few days ago and was so annoyed it was still there, i didn't bother checking what it did because the name looked similar to the one in the dibble ht that I thought it was the same
yeah, i think that old one was called intraspecific aggression
and didnt even have to be unlocked
oh wait i'm out of queue. Bye have a good one lol. dw i removed the suggestion in #general-feedback
cannibal has to be unlocked
have fun!
i'm mildly guilty of certain things
dont worry we all are
what does player behavior have to do with the dino itself lmao
I dont think they know its meant to be a sit and wait playable and not a big bulky playable its the deino of the trees not the carno of the trees lol
not exactly, unlike deino herrera isnāt confined to a specific area, i just follow sounds to find prey
true but also it can be one of its playstyles as herra is adaptable
it has a fast hunger drain, not ideal for slow paced playstyle
its not thaaat fast, you can definitely have a slow life as herrera
i always try to stay somewhat near the coast for turtle spawns as a fall back
itās one of the fastest wym
the fastest snail is still slow
@junior nymph something like this that only juvies/smaller animals could drink from would be interesting
ye
and then spots like this for the semi aquatics like bary/sucho. if they want deeper water, thats on them to find it 
but in general yes i would like more water around the map, and by extension i want a HEAVY nerf for the reabsorption mutation
instead of filling water, just have it drain slower while its raining
I feel as it should do as what rain did in legacy where you would not loose water
also these could fill when it rains and drains overtime
#general-feedback message
As someone who plays a lot of (semi)aquatics: no. Thats too clear. They definitely should fix the bug that makes the water almost completely black but water like from that bug that makes it too clear is, well, too clear. The water is murky, thus visibility is not good.
I could understand having clearer water (like that of the ocean) in very fast moving rivers but that should pair with the water also being clear from above.
Slow, stagnant water, like that of the swamps, should be very murky.
I also think there should be some part of the ocean with murkier water - most oceans do not have such crystal clear water - although that depends on where this island is meant to be
youre right i agree with that but its so murky deinos and beipis can see nothing at all in the water, just like maia's night vision, except theyre suppoused to be adapted to seeing in water
Is this in HT?
yeah :)
Ah, i havent played that yet š i thought you were talking about the normal evrima
Update 6.5 underwater murkieness was the best
If you want to be blind underwater maybe
I like it in rivers. But sometimes its just way too dark
Like in water access lake.
#general-feedback message
deino is perfectly detectable as it is. every 5 minutes he needs a long time to restore oxygen + the lake water is very clear + deino makes very loud noises when going down in water
@tawny pendant I do agree with you but your suggestion should also contain how it could be improved
Repaired ā¤ļø
Yknow what I was thinking about yesterday, what if the Isle did different eraās for each server?š¤
Exm:
Jurassic Period
Cretaceous Period
Mesozoic Period
Mesozoic is triassic+jurassic+cretaceous
And well
I'm not sure why you would want that, as you'll end up with critically unbalanced ecosystems
oh pfft
for some reason i was thinking pleistocene
if they did individual eras they would have to delicate more time and money for each model of plants alone. forget about the animals
At this point it's just another game
exactly
and what happens when they have a wide open field they don't want to be brown or a shade of yellow? grass didn't exist of most of the mesozoic
Well for those, there were other plants in its place, like ferns
That's assuming there is already a grass shader
And not just ugly meshes sticking out of the ground
i doubt the devs are sitting there placing individual bunches of grass
It's painted
But the grass currently IS an ugly mesh sticking out of the ground
how else is grass supposed to look?
someone post the funny grass images
Oh on the Replicator don't get me started on the grass
So this is how grass currently looks in evrima
Notice how it doesn't even blend well with its own texture ?
How you got clumps of plastic grass which are all the exact same length, scattered at exactly regular intervals ?
Now THIS is how it looked during early gateway
This is the grass we got denied
And now,
This is a screenshot of skyrim with one of the most popular grass mods.
THIS is how grass should look like.
And it was made by a modder for a 13 years old game
More evrima grass for extra eye-bleeding
oooooooh ok. i see it now
tho i think it is that way rn due to lag reasons. and also possibly because there are more important things to do
maybe they'll work on better grass so the smaller playable can see
Honestly, I have no idea how this could "improve" performance
In the evrima screenshot every blade of grass is at least 7 triangles (every BLADE, not every clump)
In the skyrim screnshot I provided, every clump of grass is like 4 triangles
The only explanation I can find to it is that their old grass wasn't nanite-friendly, so they bought a store asset grass that was compatible with nanite to replace it for now
that could explain it
then again, spending time on grass would probably be seen as a waste of time by most players. everyone wants playable and mechanics first
The devil is in the details
It's gotta be improved at some point, I can't take seriously a game that has 90% of its playable area covered in what essentially is an insult to the very concept of environment design
@stuck rock id rather it be changed to some unnatural looking animation where the dilo rips its way towards you
i want the monorail back so badly
yeah, hallucinations not reaching you was the issue for a while. players would fight dilo and just sit in a spot the hallucinations couldn't spawen or climb too and it made dilo a pushover
@tawny pendant agreed. We desperately need a group tab list, and egg list. So we can join through that ingame.
It's so hard to find people, and so lonely most of the time. 3rd party software is so annoying to relay on, and really beaks the immersion you've when fully into the game.
I really hope they get these group and nest tab lists going so we don't have to break immersion, or struggle with annoying 3rd party all the time
š„¹ yes
yea rather that than an illusion spawn inside you and almost or do kill you
@fluid lake There are Unofficials u can get Free Admin on. Usually just go there with a friend and test anything i want. like train fighting against certain Dinos. some pople on the server are pretty skilled some arent
@cold garden true, I find it so weird how carnivores who's supposed to be the hidden ones, camo and rely on not being seen for ambush legit have colors asf. But herbivores, noooo, they're the brown poop colored ones that doesn't even need to ambush anybody because rhe grass never runs away š¤¦
@quartz meteor You're a deino, not a rex
@quartz meteor Stego can be grabbed when they swim thats enough + ur only A Deino not Hulk
deino is enough broken. He doesnt need to catch all dinos.
@full pewter this might be interesting for you to know, fish are everywhere but land ai is pretty much gone
fish basically never despawns and is everywhere
(if you plan on playing deino or beipi just know that food will not run out)
Counterpoint, JC -- deinos ALSO need something to fear. lol they are OP and should not have been added into the game until the roster is way more fleshed out, the fact that they can 1shot the entire roster and the only time a deino dies is to either 1) being an absolute idiot or 2) a second, angrier deino is not a balanced dino either. We can agree to hate stegos as they are literally in the same niche but nerfing one overpowered out of place dino in favor the other out of place overpowered dino is very silly
The same niche ?
Wait stego is a semi-aquatic ambusher ??
How do you lunge as stego ???
the same niche as in both are oversized overpowered dinos when compared to the rest of the roster. context is your friend
I don't get the idea behind deino lung being buffed for an even higher weight limit. You can grab every single dino on the roster barring a fg stego (but still if they swim) and other deinos less than half grown (not that you need to). The heaviest land carnivores in the game are almost nonexistent, and the hardest part about growing a deino is other deinos- which becomes a non-existent problem if you set up in a smaller lake- lazy lake, south pond, jungle pond, beipi pond, the pond at the top of south river, west rail, etc. You get guaranteed fish spawns and will never starve (an incredible privilege as a deino), and you're impervious to everything, even cheaters. You're literally the counter to cheaters on deino because most hacks can't do jack in the water.
Deino has 0 competition, and likely wont until a large carnivorous semi-aquatic like spino is added- which is a long way off.
There are some things I agree that need fixing- underwater vision is crap, even with NV on, especially with the "screw you everything is black now" bug happening. The turn radius from the ht is awful and ought to be reverted. There could be more of interest in larger lakes like Highlands and Dam Lake, etc. Deino especially suffers from nesting bugs alongside PT and other stick collectors.
But being able to 1 shot the entire roster is not a buff it needs when it effectively already can. Losing out on one dino that's going to struggle when allo and rex (two playables much closer to release than spino) come out isn't a big deal. More pressing is the player pop for such a big map so that people actually come to where you're set up more than once in a blue moon (unless you're at the highlands gravel pit or the lower portion of south plains river).
The tail hitbox shortening honestly sounds like it would make smaller species a lot more fun, when right now just one desync bite from a bigger dino can be the end of you.
@tawny pendant 100% solo growing social animals all the time cuz I can never find groups is hell.
@covert tiger zone based Ai is Kinda a thing like NW ridge tons spawn, the cliff side bridges to lazy lake goats all over that
yes but im saying it should be only location based irrespective of player count influencing spawn rate
I actually just think teno should be better adapted to water without going full semiaquatic. Like how cera can alt-bite in water, but also let the teno sit still in bodies of water
And Iām assuming that you get the idea of stego getting a power swing, when its normal attack was already strong enough for the current roster?
That I have noticed
Diving on teno would be really fun
i didn't up or downvote that but i know in the past low graphics could be exploited by players to detect other players by removing grass ect. so personally for me it would depend HOW they made it low res. Currently playing on low settings doesn't offer you near as significant an advantage as it used to do but if they lowered them even FURTHER it might go back into that territory
also it should be said :: i have a low end PC and run the game fine with very few frame drops. the thing that helped me MOST was going into gameplay settings (not graphics for some reason) and turn off both options involving foliage movement. i keep a stedy 40-50 frames now whereas i used to regularly plummet to like 2, especially if there was more than a couple dinos in one spot
Deino is strong enough for the current roster, and in the complete roster will only be challenged by Spino. Stego is enough for the current roster, but in the completed roster will be destroyed by all large tier predators and will be outweighed/outdamaged by more of the large tier herbis.
If they removed power swing for the current roster, I'd be fine with that. But stego isn't going to get playtime because it's strong when the roster starts delving into the bigger dinos. It's going to be far less picked in comparison to things like trike, shant, the saurapods, theri, etc. It's a mid tier herbi in a current roster of small game hunters and small/mid tier herbis. Deino is and always will be an apex with competition solely from the singular semi-aquatic apex that fits into its same niche.
Me too! šš¼ I would die happy to play s-aquatic tenonto
when i already go semi aquatic build as teno yes please i would love it, it would enhance how i already play that dino haha
Oo wow really? Do you have any reccomendations?
im currently on Hordetest but i think what i usually go on is litteraly just called Free Admin
norden is a good server for free admin stuff. they have an EU and US server
ye thats the one
Okayy thank you!
Thank you :D
@graceful orbit absolutely not. That would be extremely bad. Maybe if it was built like PoT where only dinos from relevant servers can be transferred over, like the official servers. Otherwise, you'd get players growing dinos on nonPVP servers or on solo player servers and then swopping them over to other servers. Then what happens if you have multiple grows on different servers? Cna you pull all of them over to 1 server?
i mean official, and only to empty servers. and you n=make it sound like a warcrime, not that serious.
How would that work? How would devs know if a server is dead enough to swop over dinos?
no i mean a server that doesnt have a dino in the save slot my fault
also simple programming, if below (20) players allow swapping to other servers
So now we're back at another issue. What stops a player from going to multiple servers, growing a playable and then swopping over to 1 server each time they die?
Then when a server restarts BOOM all dinos gets swopped over
idk im not a dev so i dont care that much to keep arguing with an adult, but if they found a way to make it work that'd be awesome?
Perhaps. But I could see a lot of problems arising from that
I know at least in other survival games, thereās a method of optimising the grass and bushes etc on low graphics, without making it unfair, by slapping a big olā opaque plane on them if youāre too far away. Stops you from getting x-Ray vision, even if it looks a bit dank.
@shy girder Huge agree. Optimisation especially is such an important part of games, and I really hope we get an update dedicated to this at some stage.
Iām hoping AI is being addressed BTS, carnivores should have the space to choose their PVP fights, instead of relying on them to avoid starvation
took the words out of my mouth, this is exactly how it should be, i just wish the community wasnt so toxic and hateful so that we could actively work together to try force some change
Agreed. Unfortunately, seems to be the case with any survival game š©
Not sure if itās done already, but maybe even small optimisations with each patch or change?
@near nacelle there are 3 and the isle is the most realistic with the best graphics of the 3 do atleast 1 google search before you make yourself a bigger fool
@pliant cargo i totally agree with you that spiro should be brought back
Better map by far imo
It just felt so much more alive cuz it wasnāt as massive and the flow of it was good
it was basically the same size. it just had tons of dead space because half of the map had no food or water
felt smaller because there's a ton of areas you will just die if you go to
Hopefully, when Ai is fixed and improved, it might help make the map feel more alive
it also is extremely bloated in terms of file size and optimisation. if you want an optimised map, you want Gateway, because Spiro is far worse in that department due to amateurish level design techniques
Also a player count issue I feel like servers could handle almost 200 as people are always so dam spread out
spiro is an objectively worse map, and things like migrations, herrera, gastroliths, etc will not adapt well
also the insane file size bloat makes the downloads awful
Fair fair
I think they should try 200 pop server horde testing to se show servers handle it and it affects on fps
I know early on when everyone spawning it might hurt abit
spiro was a sandbox map in all honesty. No exploration, just staying in one of three main hotspots and fighting
I kinda disagree as the river way was super fun to traverse
it was exceptionally deino-sided, to a disgusting degree lol
Fair I mean it was the only real big Dino other than stego
True true
deino itself needs its kit overhaul soon because rn its in a bad way lol
They needa add more bigger things to the roaster before looking to any major changes excluding 3( more so 2) Dino
they just added maia
More mid tier carnivores
i dont see why thats necessary
like deino being bad has nothing to do with if there are or arent more carnis
if they reintroduce spiro i'd honestly want it cut down even FURTHER - even though the locations that were not central were pretty you never got a chance to go there unless you wanted to play entirely on your own lol - and just make it a deathmatch map. that's the one and only factor people ACTUALLY liked about it, not the map itself. the map was terrible and frequently complained about because of it - it had basically two biomes total, no diversity, very little exploration value.. but it was a great deathmatch because everybody stuck to central whether they were intended to be there or not
and by 'intended' i mean like, pachies regularly hung out there despite their diets all being on the beach. pachy players of course didn't want to be sent to their beachside time out corner at all hours so chose to keep poor diets just to interact with other players xD
if we were bringing back an older map though, i'd love a return of something like thenyaw even if it'd obviously need a big overhaul to be fit for envrima lol
@graceful orbit You almost had me at the rocket launcher, obviously a Hypsie exclusive mutation.
My problem with your idea is how the opposite could be done. Grow a Steggo on a dead server, switch it to a popular one and go buck wild.
@pale venture Nesting grounds or something similar is actually being worked on. It's going to be I think like a patrol/migration zone? I'm uncertain if it's going to be the wide open sandy places though
@shy girder
I downvoted your post because:
- If you've played the most recent hordetest you'll know that whatever they did made the game look even better with a huge performance boost (15-20fps). It is currently better optimized than 90% other games I've played, and I run some heavy stuff.
- Not starving is mostly a learning curve. You need to know where ai spawns or where you're likely to find player corpses.
- If everyone had too much stamina they'd just be running endlessly and never be in a vulnerable state. Stamina management is a skill in this game. Alternate between sprinting and trotting (you regen stamina when above 60%) rather than sprinting till you're empty and sitting to rest.
@shy girder I very agree. Juvi carnivores are unplayable due to them loosing hunger rapidly, but I think it should be fixed with the new rat and bugs update thats gonna come. What I think needs to be worked on the most though is the optimization, since the better the optimization, the more the players are actually gonna play the game. What I dont agree with that much though is ptera stam being horrid, since its not ment to fly upwards a ton, and rather is ment to slightly rise up. Its like if you were running on flat fields vs running up a hill, you obviously get more tired running up a hill. Another thing that should get fixed the most should be mixpacking, since they have been probably the main reason i dont wanna play the game. Sorry for my yappatron 3000 being activated
gateway isnāt better optimized
it objectively is from a purely technical PoV
if we're bothering to include patches which include other things unrelated to Gateway, then I guess it's had worse optimisation
but Spiro literally has specific map design that is so antequated that it actively harm performance
The fact you can play on gateway at all, with all the extra mechanics and assets it has compared to Spiro, is a proof it's better optimized
#general-feedback message
I would say for this, slightly nerf the holding left click and buff the other attacks in some way, whether attack speed or damage(maybe stun, but maia has good stun already). That way out of like 10 attacks, its actually worth it to use them all instead of legit only 2 of them
@pliant cargo might happen, dondi said about a month and a half ago in a stream "also, spiro is looking good now", hinting to something
I agree.
- Got more fps and a performance boost in the rescent ht too
- If everybody is starving, the map would be filled with food again. Sometimes I find a dead juvi but not as often as I would expect after "everybody" is complaining.
I agree, esbi, if you know spots, you will mostly find AI - Ye, as a noob you jump and run all the time. But its possible with stam management to move fast without need to sit all the time.
#general-feedback message @sinful egret great suggestion! They can already make bubbles when you hold Q underwater so itās definitely a possibility!
How do people get so many "bugs and cheaters that the game is almost unplayable" I didn't see anything that I could call per se bug and I rarely run into hackers. Am I playing this game wrong or smth
No youāre playing the game differently
Same as how I barely come across spots to get stuck in
(Tho I did find a random death trap as troodon šŖ)
I did run into a cheater deino recently tho, so they definitely still exists :/
i didnt even know u could make bubbles in the first place but thanks
šš»
Ok ty, really hoping it does come back I miss that map too much
awesomebro allo
@tawny pendant if you broadcast, your name shows up from further away to group mates
He looks a lot more alive that way, doesn't he?
i'd say it looks silly, especially with the lightning bolts lol
Well, then he won't look so alive, bruh
he looks perfectly alive with the regular skin
it really looks so boring and ordinary, half of the colors are in the likeness of a tiger, it is..Is it expected?
it should look like an animal, not a walmart toy
it looks boring, why not just add a couple of details in the color? That would look great.
I'm not asking to add drawings, but just spots or details to give a nice look, and plus there may be something like that in the wild, and I didn't ask for direct lightning. and at least some lines to give a more lively look and a pleasant color
almost every dinosaur has a tiger color, and allosaurus has as many as 2 tiger-like ones, it's so boring and obvious
so instead of the descriptor "masculine" maybe we go for more "less feline/pantherine"?
yeah but above they are mentioning pattern in general
I don't know, I just suggest this option, at least something but not the usual brindle, there are a lot of such colors and they look kind of boring, personally my opinion
not just male display
Well, I'm sorry, I was referring specifically to the male coloring
i think the main reason allo has the tiger like skin patterning is because it is very pantherine in gameplay. and nothing is more striking that stripes
tho i would like maybe a skin pattern that resembled more of the patterning you see on some lions that retain the faded rosettes on their underside
Seriously, even Trike and Albert have these colors, they're almost the same, don't you want variety?
I'm saying that this color would not be bad, but there are so many of them, and on different dinosaurs, I would not want to see the usual tiger-colored skins on all dinosaurs
I'm talking about this whole topic, and about the offer and the colors
I don't know how to explain it, but these details just give some beautiful difference, and I think if the allosaurus has a green male color, then it will fit the bushes and then
colors on realistic animals is hard to potray. most large animals don't have many flashy color palettes they can use, and because the devs go for realism we are stuck in this situation when it comes to colors, with the only flashy animals being small or built around being bright, such as hypsi and ovi being flashy for display and troodon as a kind of warning to their toxins
and every animal having the same palette makes them boring on a different wave length
besides, seing a rex as flashy as a hypsi is nauseating
now when it comes to patterns, there is a whole lot left untouched
in general, I just suggested, consider it as you want
stripes for some reason are the favorite because they emulate shadow effects from foliage, but other details could be usd that might be more interesting. the only issue is taking inspiration from nature either leads you to a near patternless animal or an animal with some sort of striping or splotching
and i am having a conversation on it. i'm not blowing your idea off to the side, but we need more than just "masculine looking" and "less boring"
i have provided reasons for why the color palettes and patterns are the way they are, which sets a constraint on ideas. from there you can come up with designs
I understand, but then why does Utah have such a color palette? I'm interested
because it is a small pack hunting animal. most pack hunting animals IRL have diverse color palettes in their pelts because it is less of a hinderence when you have help. you can see wolves ranging from browns, near rich yellows, whites, greys and blacks all in the same pack
and I didn't say that I want to see bright colors on dinosaurs, you may have misunderstood me, I'm not saying that the skins look even dead and ordinary, I'm not suggesting to redo them, but they're all just like carbon paper or matryoshka dolls
now that isn't always the case, painted dogs are very uniform in palette, but that's the main reason
got it
nature can be quite colourful though, especially in reptiles
which is understandable, but you have to remember that the colors used in the game have to be shared across species. and since we have a ton of animals going togetehr you will see very similar skins'
the main difference here being those reptiles are small and have low metabolism. look at large reptiles or mammals for inspiration. after a certain size colors like greens and blues become near impossible to recreate
likewise, patterns on incredibly large animals often disappear
I do not argue, but it would be possible to come up with many different and suitable colors for the jungle, but for some reason the creators chose tiger colors
no, they chose striping. striping can be found in many jungle animals and can be used to create a wide range of variating color morphs to help the player in designing a personalized animal
Okay, I'll have to accept that the skins are the same type, I've accepted it
and the colors chosen range from jungle to arid
instead of calling them boring we need to come up with more interesting skins
the palette will likely not change
but making a pattern that is more than just stripes would be a start
I'll try, but later
as i mentioned, the rosettes some lions retain from childhood would be a nice idea. it is pantherine in nature without being too alarming
we could also use snakes as insiration. reticulated pythons have striping that forms geometric shapes on their backs. or we could use gaboon vipers for their splotching creating leaf patterns
could also use birds more often. perhaps the pattern some birds have as chicks that allow them to blend in with moss
or go larger and look at asian elephants and how they occasionally have white patches on their bodies
if stripes are too boring to look at we need suggestions and not unconstructive criticism. likewise, we need ideas that would fit the game, not player preferences
large predators will not have extremely flashy colors and herbivores are more likely to either be flashy or camouflaging
I think its less to do that size itself disallows bright colours but more that its much harder to survive with the bright colours - youll notice that, save for the boomslang and rainbow boas, the pictures i showed were all of captive bred animals
Similarly, itll be much more difficult for players who chose bright, non-blending colours and patterns to survive
It will of course be easier for players with non blending colours to survive in a group than when they play solo (i.e. how white lions survive much better than white tigers in the wild)
Which is why i dont mind a lot of bright colours because people who use those bright colours are putting a nice big target on their back
i can see your point, but we also have to be aware that these potential skin colorations are, lore based, controleld by the people that gentically engineer them. the likelyhood of bright colors being everywhere is rare. and if they are present, they are usually whites, reds or yellows
That is true
If we want a lore-friendly explanation, humans LOVE bright colours. I wouldnt be surprised if someone genetically engineering something put in bright colours because Pretty
Also when genetically engineering mutations and other problems can still happen
which would make sense, if it weren't for the fact the project itself is set to make an ecosystem
and if bright colors are wanted, it is possible to get bright colors through admin tinkering
such as spawning as another animal with it's flashier colors and getting changed into a different animal
that's how we had deinos that looked like bismuth for a while
or even going into the game files and placing a color palette not even found as an option for playables
then from there those colorations can be spread throuhh nesting, which would create a more realistic scenario of how a skin could work. by making the flashy colors rare
Maybe during and only during pride month we should be able to choose prideflag colours /j
i would rage war with the Bi-dibbles as my army
diablo is so fching udmb bro. it can hit u wihle twerking at u with its butt
and yall devs think its okay to release
they haven't released it yet, so clearly they don't think it's ready yet
Damn, I cannt really agree or disagree if some of us got so many points in their posts.
I really like the aspect of a better dismount for troodon but I love it gives the fog hallucinations.
@dawn hound have you played the most recent hordetest?
This game is better optimized than 80% of similar graphics games out there. I've compared it to at least 4 other titles and the isle performs really well above average currently.
So idk what you're saying about performance man. It can't really be optimized much more than this imo.
What PC do you have and what settings do you use? And how much fps are you getting with it?
These days I guess 'optimization' to most ppl means max settings and still 60+ fps on a 5 yr old PC
#general-feedback message @barren zephyr a universal speed nerf would create more issues
How?
depends on how much it is but it would affect dodging and getting out of long range attacks in time such as stegos
Thatās a concern that simply cannot be answered with my feedback.
What you are saying is obvious. Obviously is the speed nerf is massive youāre gonna have other issues. Somebody can even say that with a universal speednerf all playables would be the same speed, which is correct: if you nerf universally all speeds to -99%, every playable would sprint at around the same speed.
yea which is why your suggestion aināt it imo
Itās an invalid concern, imo, because Iām talking about an IDEAL speed nerf. Whoās gonna find that ideal speed nerf? QA, theyāre the ones that will find the best proportional nerf without it causing issues
Well. Itās necessary regardless of your opinion if you ask me.
Clearly, the servers cannot compute all the interactions that are happening at these enormous speeds.
an ideal speed nerf right. the speed is fine there is other ways to go about this
Like what?
improve servers
Id feel like youd need NASA level servers to eliminate desync on some playables who are capable of running at 70kmh
All while having a sizeable playercount
2 playables
nerfing the speed will still affect some matchups even if itās by 1kmh
Do you really think that if they have the opportunity to improve server performance they HAVENāT done that already?
These issues persist even in commuity servers that have the best of the best server providers.
There were already 2 universal speed nerfs in the past, and everything turned out fine, I dont see how this would be different
A speed nerf by, lets say, 5% would barely be noticeable to a player but would still help massively
they donāt have anyone specialized in that i think, like optimization is an issue aswell but that dosent mean that trees should be gone and the graphics should be roblox levels
yea because the old speeds were ridiculous. 64 kmh carno, 45 kmh teno etc
A lot of trees should be gone imo, but yeah
no
Ive seen small trees and shurbs inside some of the big trees
Well because youāre imagining a constant speed nerf instead of a proportional speednerf.
If you nerf speeds by a percentage, then itās barely noticable.
Absolutely useless assets that just eat up performance
whatās the ideal speed nerf
ĀÆ_(ć)_/ĀÆ
even with a slight speed nerf there will always be desync. just look at deino for example
And why isnt a galli going over 70kmh less so?
thatās just 1 playable though. adjust its speed instead of giving everything a universal speed nerf. combat already feels pretty slow as it is
Thatās a silly way of looking at it.
āYeah I can fix desync by a good margin but Iām not gonna do it because itās not 100% fixed.ā
the thing is it aināt a good margin. will barely make a difference and if you do nerf the speeds to the point where it will have a impact it might affect other things
Im ngl i havent experienced much in the way of desync yet after getting a new computer. I could just be getting lucky though but every time ive pounced on omni its been on the target with no wierd 10 feet diff on pins. Heres an example of a fight i was in yesterday as well where outside of maybe one(?) Instance i cant really say i saw any desync and there was a decent chunk of moving around involved. I know there are others who see desync a lot but i havent seen it much on Hordetest at least!
A young diablo picks a fight and learns a hard lesson.
yea desync is really inconsistent
Thats more like the map being too massive tbh
you know what else is massive?
Human foolishness
yes bubulblu
Id rather not answer...
Youāre wrong
The universal speed nerf has been done before
yea and that was when combat was too fast. thereās a difference
they finally found the perfect middle ground
Sure
@woven bane #general-feedback message
I'm glad to see people are starting to really get on the Carno train. Maia seems to have shown everyone just how good they had it with Carno š
Why can't I smell sanctuary mushrooms?
@open cairn Must be your second day playing EA games too. They tend to have bugs, especially the Beta branches of them.
so first off the bat, dont know HOW far maia is into development, but i will say, 1) run cycle on juvie feels, ODD. very fast and almost foreign. the other is the juvie model, to be frank, the face, not great, i loved maia due to its juvie cuteness and its consistency of cuteness throughout
Ah :( fun. Wasnāt sure if it was the hitboxes being broken x)
@mental ridge realest thing i have read about the night vision feedback
I appreciate that, it was fun being blind at night and getting hunted by dilos. I just think Miaias can't be good at everything, they need there disadvantages and one of those things is being big and blind at night.
Not even being able to see a thing in night, really doesnt add Anything to the Horror aspect of the game. If anything its just mere Annoying and frustrating, because you cant do anything at all..
Good horror elements comes from ambient around us, the scary feeling of always never knowing what could be behind the next corner (a human with good equipment out to hunt, or carnivores out to hunt ect). And prob more, but i'm not so good at getting these horror elments out top of my head.
But main point is.. Being completely blind only imobolise you completely, and everything feels pointless- thus even leading many people to straight up quit the game all together becasue why waste many many hours on something, only to see it taken away without any way to defend yourself in matter of a few heartbeats..
anyway, it has been spoken of i guess, that the night vision both on land and underwater is occuring because of annoying bug(s)- and restricting the devs to have the night vision at a point where they want it.
So hopefully they can resolve the issue sooner than later and get us a working night vision without too much of a hassle.
yes yes yes, if you have been an OG of evrima, then you would know what the night time ambience sounded like in spiro
it was one of the only things that made me scared when playing the game
they need to bring the spiro ambience back
I'm a OG from Legacy lol :D So yeah, I've experienced all from birth of Evirma ^^
I'd like to get back a bit more of a irry feeling in night specially too
wow OG legacy
i think the devs should focus on horror because that is literally the genre in steam
The amount of sarcasm in this channel is crazy
Just cuz itās one of the genre doesnāt mean the whole game needs to be it
Itās a Dino era survival game the only horror aspect is that dinosaurs who specialize in night hunting
Yeah I agree. The NV on some dinos is just⦠inconvenient. Not scary. The night should be scary for dinos that arenāt specialised in it, but not being able to see anything isnāt the way. Really hope Evrima does get some of that Legacy terror back during the night cycle
@torn river
People are disliking this because it's already op af, and having it being weaker at night gives predators a great enough advantage to take down the beast
I get that, but I literally just donāt want toā¦run into rocks lmao
I think it should have REALLY strong night vision, but only in a VERY close proximity. That's what I'd do
If I could even see a foot in front of me Iād agree 100%, Iām all for horror-I just shouldnāt be forced NOT to move at all at night because I literally canāt see my own feet
That way you could see rocks if you were careful, and could avoid falling off a massive cliff
For sure
yeah i took a screenshot from when i was maia, and the screen was literally pitch black apart from the UI
Itās wild, makes me not want to play it period
good imo
Maia being able to outrun cera is crazy. was a hera at wra yesterday, me and my buddies were chilling, then we saw a fg cera drinking, and right before i was about to pounce a maia came out of nowhere and beat the living daylights out of the poor thing. A dilo it had been fighting earlier came in to HELP it like even it's worst enemey felt bad š
if that doesn't scream 'THIS THING NEEDS A NERF' idk what does
...as much as I agree a bug pass and optimization pass would be great, the issue is the very next patch another dozen bugs will show up again. This is why they have devs devoted to different jobs. Some do bug fixes. Some do design. Some do rigging and animating. You'd be putting more than 50% of the team out of work if all they did was bug fixing.
Also, if you were playing Hordetest, you'd see that the grab bug is currently fixed. I've been able to grab and eat fruit and nest with sticks without issues over a week or two now.
@pseudo dagger this isnt irl
the devs wanted carnotaurus to be a small game hunter
at its previous size, it was more like a mid game hunter that targeted cerato, tenonto, etc
they want it to be focusing around omniraptor, dilo, pachy, so on
wait, i just realized its the cera thats big, not the carno being small
@tame jetty the AI was nerfed due to it having bad performance they have already said once they optimize it they will add alot more
Nah the Carno is pretty small. Cera around where it should be.
Thats fair. Except now the problem is it's competing with Cerato. It's far to weak. Hunting small game is fine. But it shouldn't be bullied by Cerato. Which it is.
The AI should just spawn in when a player comes into an area. Roam around them, like they used to. And make their sounds.
And when player leaves area, the AI despawnes. And it doesn't spawn as much if it detect multiple players in one area.
Makes for decent performance for server but also food source again
look it up
lebron james is taller than a cera lol
how to fix water glitch
18ft long, roughly 6ft tall at the hip and 1-1.5ton. It's where it should be.
your talking about cera right
Correct
ohh i got what you were saying mixed up
i thought you weres saying carno irl is small
Nah, lol
my bad tho xD
Carno was at about the right weight and height before. But now it's a midget Carno
A little lighter then an actual Carno even
yea
i was saying the cera is big because when you go to your character menu its the size of a carno
@tame jetty #general-feedback message this but after it dies have a client-side-only time laps showing creatures coming and going as they eat it.
https://discordapp.com/channels/401464048610312193/401481371249541120/1317850770250399835
beasts of bermuda warpaint lover
i will say i would not mind patterns having 2 or 3 male color varients that you could choose from
maybe have those be the unlockable patterns you get from around the map?
excuse you my old pc had lowest settings and could run the game at 20 fps after many updates, but back then on spiro i at least got 40 on highest. I know this game has a ton of mechanics, and that its being worked on the hordetest, but the fact that I tried putting the settings at lowest and highest on my old pc and compare them two, the higher settings actually made the game have 20 more fps. I am NOT playing hordetest due to the nightvision and testing isnt for me, but over all, in the regular game as of right now the issue still continues.
Yeah but all this sounds really weird though and not consistent
Fps can't be higher on max settings than lowest settings
Yes it's true gateway is a more demanding map than spiro but it's been optimized greatly since then
With that said, HT is definitely way better in terms of performance than current evrima
Hopefully they revert the nv changes before shipping it to public
it can when the lower settings arent optimized whatsoever
people consistently say they have higher FPS with their graphics on high rather than low
which i have to say i have the same experience
all graphics, or textures? or something else in particular?
I guess it's very well optimized on medium or high then.
I have a decent pc, about 2.5 years old.
Runs evrima at 80+ fps consistently on 1440p maxed out settings (except with dlss on ultraperformance).
In the HT this went up to 100+ consistently.
Better than most games. That's my benchmark.
yes ht nightvision is horrid. Anyways by optimization i ment that the better it is the more people could play the game
oh no thats great its just that suggestion is LITERALLY just bob megalo warpaint
@faint tapir the log helps with blocking deino better from getting a too easy prey and they've to work for it by the log being there
Ive played deino there, the log never came in my way, it just looks nice I guess
What? it provides no blockage at all?
The map designer probably put it there for beipis, but every other species can use it too to make deadly mixpacks
beipis would still be able to get on it if it was slightly re-designed. We just need it to not be swam onto and especially rest-able by non-aquatics
š
Last I heard though beipis breach height got nerfed again, sucks to be them I guess :/
Seems to me breaching would be perfect for evading austroraptor
No idea why they'd make it any less useful
#general-feedback message
@mental ridge
I don't think anyone deserves to play a game like The Isle blind, but limited vision seems like a better idea. If you're going to make creatures useless at night, people are going to go back to logging off at night (a technique mostly used in legacy and pre-nightvision evrima). Guess I'll just continue to use filters and gamma so I can actually see the ground in front of me and not sit in a bush for thirty minutes.
Pitch black gameplay doesn't automatically equal horror.
yeah honestly it being pitch black for some dinos is more of an annoyance then anything
can confirm that, at least without hydrodynamic, even the baby beipi's breach height can't go higher than it used to.
It feels like a pachy's jump
It does nothing. How would it block it, itās not even blocking the best waterspot. Besides, itās a very shallow area. Itās only hard to not see it coming at night and even then, you can still see shadows
Thats such bs, beipis entire thing is breaching
What kind of balance problem would it cause if it could breach silly heights
Tried again with hydrodynamic. Its a little higher but I can definitely feel my height is being clamped by some invisible force
I leap out of the water at a 45 degree angle and I snap to a 30 degree or less
bad or good news, depending how you like to play, there's virtually no difference in breaching with your mouse and breaching by just holding W and space
i dont think it should be pitch black either, but i think the night vision is heading in the right direction. I dont think all herbs should struggle to see at night, (their should be levels to it that makes sense for the species) just the large herd type of dinos, such as miaia/stego/ect. Size and numbers are in their favor, so at night they should have some disadvantages. i also think location should play a role, if a miaia is caught in the jungle at night they should be pretty blind to whats happening around them. Now if it were in the plains under some moonlight without the tall jungle trees in the way it shouldn't be so bad. that would avoid the people logging off at night and force a rotation/migration for herd animals.
It seems pretty good to me how it is on hordetest with the exception of the stencil and pulse being nearly invisible
I think it would be cool if night vision wasnt literally vision, but rather a more metaphorical combination of dinosaur's senses. More specifically - terrain should be visible in a varying radii around every dinosaur. However, players take the form of eyes in the shadows, and the outlines/body are more or less visible depending on how much noise they make, eg, largely how fast they move. Crouching or slow walking is less noticeable, whereas sprinting or running should give you a fairly clear look at them. This should scale with size and distance
Otherwise you end up with the situation where people will just log out, because they are being given zero information in a medium where 90% of your information is visual
@pale venture You don't need to repeat suggestions daily =.= what's the point?
IM about to die due to theis water glitch
i cant see anything underwater as a deino'
I think the log is actually for deino resting. I've played there too, and yes it's low enough for any dino to get on, but deinos regen stam/health and injuries faster when they're in their proper resting animation, which you can't do laying on the bottom of the lake or floating. Because it was made to be low enough for deinos, everything else can obviously access it.
I'd much prefer they just put smaller islands in the middle of certain larger bodies of water
@next jewel now, normally, I wouldnāt care but this has the chance to actually spiral a bit so⦠tail tip hitboxes donāt extend the distance you can be hit from, they change the amount of damage you take when hit in those areas.
I.e. Taip tip hitboxes ābeing removedā would mean youāre taking more damage on those tail hits, it would not stop you from getting hit in the tail
Early Evrima had you taking a flat damage through the length of the tail, tail tip hitboxes meant that now those hits that barely touch you arenāt dealing close to full damage
I see, I thought they were a different hitboxes with different damage values entirely
As for getting stunned from far away, tail hitboxes of all kinds do not take Cc
I know that yeah
Not quite. Basically the way locational works is you get hit and the game looks at what āzoneā that part of your model is a part of, and you take that amount of damage. Because the hit looks at when it touches your model you canāt remove the hitbox unless you remove that part of the model, or set the damage taken to 0
Then Iām a bit confused why youād bring that up when asking for tail tip hitboxes to be removed? Or did I misunderstand that sentence
I see, how did the bug happen on previous patches then?
Generally I noticed when the hitboxes were bugged the stuns didnt seem to land as much, now that they're back I've been getting knocked over like crazy
Because for a short time attacks werenāt looking at your model they were looking at something else that determines how you move over the environment. Thatās why locational damage as a whole stopped functioning for a bit
Basically instead of going ādid I hit your dinosaurā attacks were asking ādid I hit your environmental collision bubble?ā
Simplifying there, but thatās the gist
So instead of locational damage, they player took damage from your collision hitbox?
Ahh I see
<@&401466542140817419> #general-feedback
Locational damage was still, technically, active, but since the attacks weren't interacting with you normally it was being ignored
like how grab attacks don't work with locational damage since they don't work like normal attacks
Which is why stunning attacks weren't landing as much, you basically didn't have a neck/tail/limbs/torso
That's unfortunate, I really appreciated how smoothly things felt when they weren't in the game
So let's say this is your normal model
During the bug, only the red area took damage at a flat value
However, that's, again, simplifying
Though as for why you're feeling things are a bit more unfair, I think that's due to leg hitboxes more than tails
Let's say you're sprinting like this and an attack is coming from behind
I see
If it hits here, no CC, tail damage
If it hits here, CC, leg damage
hitting the tips of your toes when your leg is flying back after taking a step is, functionally, the same as getting slammed in the thigh by an attack, since they're both "Leg" as far as the game cares
Since tails don't "stop" attacks, that means an attack from above/behind can pass through your tail and still CC your legs
When you've got a running animation like this, then, you can see anything that clips the lower legs would trigger CC, making it look like a tail hit, even if it's a glancing blow
If you had a dinosaur attack you like this and their hitbox did that, leg hit and shenanigains
That's not to say it's entirely down to locational, tho, as many of the hitboxes are more generous than the animation would suggest, to help with actually hitting the other player. It's standard practice in 3d games since making them too tight/accurate often results in attacks being impossible to land
I.e. you can hit something in front of your face with a bit attack that your jaws don't actually touch if you're at very specific angles, but that basically means your dinosaur's tail is taking up your entire screen, so it's not very practical
I see
And Iām guessing the bandaid fix of āremove cc from leg attacksā would make hitting a target from the side more tedious?
You'd have to deal with one of two things, because legs do stop attacks from continuing to look for other areas to hit.
- Legs no longer stop CC, making them almost pointless for damage reduction.
- Legs can now be used to no-sell CC attacks from the side, or from shorter animals
I.e. Diablo tries to use sprinting attack vs carno and, because it hit the leg first, Carno takes 0 CC from it. Either that, or leg zones are largely invalidated due to their high overlap with the body during most animations
Why do leg hitboxes move? I feel like if they were stationary then it would fix the issue without creating more no?
