#general-feedback

1 messages · Page 37 of 1

wicked portal
#

Can we please let Dino’s like stegos and diablos have the ability to eat the entire tree of certain fruits. It is such a pain in the butt sitting there with a fg juvie/sub adult stego, eating one orange or banana at a time for 1% diet. I think I literally ate about 80 oranges yesterday and didn’t even get half of my carbs filled. I get that plucking them gives us something to do, but my god… after like 30 minutes of eating one at a time… it gets really old really fast.

wary oyster
#

I feel like Troodon currently has a real hard start at life.

I almost soley relied on found corpses to get my start diets due to their horrible damage. Plus compies still spawned regularly then. They're so small that stealing food is basically a requirement unless you want to chase a goat for like 10 minutes.

Even if it's a bit jank, could you add a small creature like rats or something to the next HT? I'm aware small creatures are being worked on at the moment so i wanted to try asking. Right now with the hunger drain and random spawns it's a brutal struggle rather than a fun one for baby Troo.

TLDR; Rats for all. Justice for the Night Goblins.

violet hollow
#

As beautiful as Gateway is I think this game needs to navigate away from large maps. If we had smaller maps and I mean Smaller than Spiro. You'd have more player interactions and hopefully adding more abundant AI wouldn't be so taxing on the server. It'd be nice to see an AI ecosystem independent from the players so that the maps will seem less of a barren waste land and more of a thriving ecosystem so that carnivore players will also have the ability to hunt without player interactions. Also it'd be great to bring back sandbox servers for the players whom simply want to play the game for the combat. Having separate survival and sandbox deathmatch servers.

willow ridge
#

Hey there, I would like to ask that we add deer back to Herra's diet. It's certainly the right size range for herra to attempt eating.

Meanwhile, if the diet is crowded, I recommend removing Teno. Being able to attack from all angles, decent bleed and speed, I think teno might be harder for a herra to kill than a cera. I am not especially sure why it's on herra's diet, and cera for example isn't. Or, better yet - deer.

short kindle
#

Please give us a slider for menu sounds. You need to turn the volume of the game all the way up to hear things like footsteps properly, but then the sound of opening the dino menu just absolutely deafens you

crisp knot
#

the ai elite fish being able to 1 shot an adult beipi is very unbalanced and should not be in the game, i lost 2 beipis to elite fish because they just grabbed me and i couldn't get away. so i lost an hour of growth to an ai that is everywhere. beipi already has deino to fear why should it also be at risk of being 1 shot by an ai?

urban temple
#

Now that Carno and Cerato are in the same size class, I think the number of groups should be the same. Also, sometimes I miss Carno, who was tall and handsome.

languid plume
#

Prioritize fixing the nesting bug.
I was unable to nest as a Dilo (yes, with all eggs gestated and a male present. It merely wouldn’t work even after rebuilding/destroying nest multiple times)

Also, please be patient before releasing hordetesting to main branch. Personally, I don’t mind waiting if it means hordetesting bugs get squashed and all feedback is taken in before being fully published.

quiet pawn
#

Hacking is still a problem that makes playing almost pointless, I like the vanilla experience of the game so I play on Officials, but getting the same spawn area 5 times in a row and all 5 times I got killed by a carno that ran straight at me through multiple bushes just a minute in is just unfun :(

uneven tide
#

Decrease nutrient loss by 25%.

hidden lodge
#

whats the point of being able to get 300% growth but actually its not now you even don so vomiting take nutrients away again ?? it could be don before with vomiting now its not ??

fringe obsidian
#

Beipi's attack inputs switch for "swimming" and "on dry land" and it seems needlessly confusing.

Right now it's:

swimming - lmb = bite, rmb = claw

Terrestrial - lmb = claw, rmb = bite.

If it could just be one for both scenarios that would feel so much better.

I recommend the current swimming setup but honestly either would be better than what we have now.

gentle cloak
#

I just got eaten by a small elite fish as a full grown beipiaosaurus.. Like wtf

hot dagger
#

Floating organs, meat, and eggs. Impossible to eat

sterile nacelle
#

think it would be cool if female dinosaurs had a little more chunk to them if they have eggs. also would be cool if your dinosaur got skinny and thick depending on your food levels. thoughts?

hallow ocean
#

Mutation

Asymmetrical Apertures:
Hearing range increased while using scent. (Hearing range/volume increases in radius like the scent mechanic)

serene helm
#

Now with the new night vision, night times should be increased imo, its too fast

willow ridge
#

I think it would be awesome if we could build nests without reproduction, just for the sake of having a spot to sit on. I don't need it to give a buff.

On that note, if some day we ever have droughts and floods and dynamic water, what if we let Beipi build dams, like a beaver? The nest would be the dam and they would have their eggs in it, but if they keep adding sticks it could either stay small or become larger (to a certain limit) and allow them to dam up a creek or steam and keep water in during a drought.

This would benefit other aquatics too, who I assume would still have beipi on their diets, but maybe a little less motivation to kill them for fun alone if they provide some benefit to them.

I would also like it if Dryo burrows remained available to other creatures as homes once uninhabited by the Dryo.

Short version: Please let us make nests without partners only for fun and sitting in, and maybe dryo and beipi can impact the habitat by creating home for other creatures - Uninhibited Dryo burrow could become home for something else, and Beipi maybe could make dams like a beaver, to make water deeper and store more water for other aquatics.

random pilot
#

I think it would be awesome to have 3 and 4 calling give a small stamina and/or speed boost, limited by a cool-down timer. Why? Many dinos fight quietly, which is a bit unrealistic. Adding an incentive to make noise when engaged in battle would help with immersion, and also make the game more terrifying when a dino comes at you roaring.

exotic musk
#

bring back chosen spawnpoints me and my friend just started playing again and we find out oops you cant spawn near eachother

mellow fog
#

Please put Seaturtles on Deino diet they have no diet in saltwater

severe karma
#

Apparently some diet plants are glitched, upon approaching them (could be dots, lines or S but most are small trees) they are empty and have no food in them. Not the case of someone else eating them because i was in the middle of the jungle.

upbeat badger
#

Latest patch says it fixed the vocalization glitch, but its still present. Myself and my friends that play Omni cant hear each others 1 call and 2 call sounds like we have zero stamina. been like this for over a week.

solid garden
#

current eyes above and suggested change below. why are omniraptors so cross-eyed? they're a predator and should have forward facing vision, yet when looking at them from the front they're instead staring off in opposite directions (and they look absolutely ridiculous for it). their irises are so small in comparison to the sclera that i feel it gives them a really uncanny look, and not in a good way - but honestly i think it'd be fine if the eyes just faced forward instead.

fallow vector
#

As a dilo, I can't attack boars without being killed as a baby. There is a lack of AI so I can hardly find chicken or deer, seaturtles also seem to be less abundant now. I'm fairly positive there is a total of 2 chickens and 2 rabbits in the entire map. Cera is a very commonly played playable for carnivores atm due to just how strong it is with its current vomit mechanic. Herbivores are not an option to hunt when the only herbivores that exist are stegos, dibbles, and if you're lucky, Teno's. You won't find anything but large creatures on The Isle now and it's sad to see. Herrera being an exception because it can exist where no other creature can compete against it, climbing the trees. Either cera needs a nerf or other carnivores need to be put up to its speed.

ruby kite
#

I really think that the raptor and troodon pounce could use some love. Whenever I play those two, I always get hit after latching onto the dino and end up dying when I shouldn't be. I mean i get hit by the dino im pouncing, after I have already latched on. It's irritating and quite frankly happens frequently enough to actually hinder gameplay in some cases. Troodon by far has this issue the worst. Don't know what you could do about it, but it would be nice if I didn't get hit when i shouldn't be.

hexed cape
#

I think adding in some type of termite nest in some of the trees in the jungle could be a good idea of the Herrera and Pt's. it could provide just food and maybe a very small amount of one of the nutrients.

frail patio
#

Put the FSR IN GAME PLS because i will buy a rx 6800xt

wooden turtle
#

Heres an idea. Forgive me If I am wrong and before saying NO , read all of it. It seems like the devs are unsure of what they are trying to build. If we look at history, dinosaurs even crossed deserts to find a tropical paradise or such. We have an island, I get that. Why not create a desert far north and then create mass migrations that force the dinosaurs from all over the map to cross the desert to reach nesting grounds that has plenty of diets that are full of nutrition. Yes dying along the way is part of the migration. Dying to carnivores, low food and water or low hp. Its survival! Create other events , like droughts and floods that make the game feel real, because after all...it is simulation isnt it? Thats how it is supposed to be. At the moment we have a Simulation game that is based off of PVP and who has the bigger mixpack group or biggest group in general. The game is starting to get boring and repetitive. Who wants to grow or play when you know for a fact that even if you do grow, you will problably die to another canni or big mixpack group. And the The Map is very boring. Theres PLENTY place for improvement. We need new biomes. Not more of what we already have! (yes i am talking about east swamps.) Like actually watch some dinosaur documentaries to get a FEEL for what the people actually want. This is just an idea that I think could work.

thin grove
#

Troodon venom.

I don’t really understand why Troodon has Dilos mist for its venom. The way I see it, Dilo venom targets the brain and is a neurotoxin while Troodon venom targets the musculature system. For that matter, I’d like to change this.

  • Remove mist from Troodon venom.
  • Let Troodons deliver venom by biting and only pounce.
  • Make prey “weaker” from its venom in a way that lets Troodon fight it more effectively. I may return with another feedback post but imagine it somewhat like this image.
marsh geyser
#

Please, take away the zombies. Halloween is done. I dont want to spend hours growing something or logging onto something ive had well before the update and lose it to a zombie. Or at least tell people when it will be over so we can wait to play till then.

lunar mantle
#

Spawn near lots of food, decide to go to migration zone to get more food, run out stam, starve to death.

fair raptor
#

-Please take a look at the map - seen lots of flying/floating rocks and trees, even above water. Some were also twitching and got extended to a massive size (swamp location near the saltrocks and the juvi savezone/sanctuary had a huge jittering rock or plant texture)
-Some diet plants in the swamp were also floating and it was impossible for my stego to eat them

  • The mountains (and larger rocks in general) are super dangerous to cross/climb on, you can get stuck way to easy inside the textures without ever getting out alive!
  • Mixpacking and speedhacking is still a huge problem in this game; people who try to play the game as it was intended get screwed over time and time again. Makes finding herds a huge risk because of so many cannibals around, and nesting..well..don't let me get started on that one.. Its just not worth it in my opinion.

Otherwise the game runs great for me, had some issues with sound in the past but the new patches have solved it for me.
Ambiance is fantastic and spooky at night when the fog rolls in.
Dinosaur calls sound a lot better then the early Evrima days, at least now I can pinpoint were these calls come from.
Love the new skinsystem and the mutations!
Keep it coming dev team 🙂

fickle scaffold
#

Anytime-Accessible egg menu and the option to enable being notified whenever an egg is available would make nesting way more popular/active ^^

old sky
#

One QoL change I'd like to see for Deinosuchus is above-average night vision, either in general or at least underwater.
Having such limited vision at night for an animal designed to almost always stay and hunt in the water feels a bit strange TI_Dilothink It isn't something like Beipiaosaurus who can go onto land at night and come back in the day.

Speaking of Beip, it's old Phase 3 post even implies Deino is more dangerous to it at night, hence why Beip heads onto land. Lastly (and I know, videogame)....alligators actually have pretty good night vision! So it wouldn't be farfetched! TI_Troll👍

Summed up: Deinosuchus having above-average night vision would be lovely for QoL 🐊

untold sleet
#

Hello everyone. I see that a new patch was dropped. Its great that nesting and the calls sound has been fixed. I was, however, sad to see that the Beipi changes (LMB atk becomes RMB atk when in water) wasn't addressed. I kindly ask to implement this as soon as possible. Its a very important QoL change. Beipi players unite on this appeal! haha TI_BeiPog

Summed up: Make Beipi atks buttons the same either in land or in water.

orchid quartz
#

How about: If you use more stamina, the stomach/hunger drains faster

Just thought it would be nice to have a way to drain the hunger faster, I've read about those rocks they were thinking about, but I dunno. Just thought it made sense n_n

hallow ocean
#

Mutation Idea:

Hyperhemofactory: Bleeding animals are displayed in the scent display. Scent distance is permanently reduced.

wicked portal
#

Area in river delta where the tiny bird’s relentlessly chase you down. Not to sure if this is a bug or not. I wouldn’t mind I guess if you could actually kill them, but all attacks phase through them. They chased me as a Carno all the way from delta into NE plains. Almost died because they wouldn’t stop pecking me and I was out of stamina. Had to safe log to get them off of me.

steep trellis
#

Hypervigilance should be an option for all "tiny tiers" (Any playable with less than 120 health) , not just herbivores.

Troodon, Hypsi, Dryo, PT, etc.

jagged snow
#

Troodon's stun animation could last a lot less time. Being so light weight, I'd picture any tumble it took being brushed off in stride, like the compys in JP2.

Also because it just really sucks that an animal that mobs its prey is heavily punished for several seconds for accidently latching onto an already occupied slot.

harsh fern
#

Cenotes, either on gateway or other islands, would be really cool, especially if there were tunnels between them to swim through underwater

wraith girder
#

Troodon still unplayable without support of other dinos. If they let me eat their food, I'm still alive. If they do not, I'm their food. I found just a frog and it is not on my diet, maybe a T-Rex. I hoped the patch today fixed that issue, but I was dissappointed again.

normal dew
#

Some ideas for a tidal and coastal environment: I think it would be cool to have low tide pool areas where you can hunt small AI like crabs as a Galli or Austro per say, and also have deep rocky cliffs going over the sea for Pteras and even Beipis to nest on. Think Cormorants and Marine iguana lifestyles. You could have a coral reef filled with seaweed and algae to eat for divers, and that would open the door to so many ocean mutations like salt tolerance for Deinos so they lose less water or a mutation that allows Beipi to leap higher out of the water to get back onto the rocks. Overall, I would love to see a thriving coastal ecosystem one day!

proud lantern
#

Change that it cknocks you over, when you get hit on your tailtip for example from carno or dibble

rotund lantern
#

Please do something about the food for the herbivores. My stego has been all over SP and WR and all I've found is a few S bushes and bare trees! My stomach hasn't gotten above 20%. The percentage of food that plants give is too low, and then there are those bare trees 😦

mellow fog
#

Please put Seaturtles on Deino diet they have no diet in saltwater and historically they were a large part of there natural diet

crystal shadow
#

get better anticheat

halcyon geyser
#

Move list for each playable Dino:
It would be nice if there was a “move list” for each playable. Similar to most fighting games, each dino’s move list would tell you how to perform their basic and unique attacks, as well as movements for some Dinos.
-Why? Many dinos have unique attacks or movements that new players are often unaware of. This information is often discovered out of game, or sometimes in-game when a more experienced player shows and tells you to.
It would be nice if the information was readily available in-game.
Additionally, you could add stats to the movelist, letting us know how much damage, fracture, and/or bleed the attack does at the Dino’s current growth.

For Example: Dilo's poison clones (A new player with 0 knowlegde has little to no hope of understanding that dilo poisons others and can send clones.)
Galli can F call while sprinting to gain a temporary speed boost when running with other galis (again, not many players know this.)

Discovering these obscure, hidden, mechanics, instead of providing a list of moves, takes away more than it adds.

whole topaz
fallow vector
#

There needs to be a method for carnivores to locate food. Herbivores have migration zones, patrol zones, and sanctuaries. We have "maybe I hear a deer, nvm it's raining I can't hear anything". There needs to be some logic to how we locate AI. Similar to how we understand fish are in lakes/ponds (I guess so long as something is swimming in there is how the spawn works?), we know frogs similarly spawn out of them and hang near lake/river edges (again, if something is swimming in them I guess?). We need that same logic for AI or some way to locate them. I ate bones leftover from 5 different cera's I ran into and then found nothing from Water Access to the southwest of the Highlands. Was still baby stage because no growth, ate bones, can't attack boars(I didn't find any but it wouldn't help if I did because I'd die to one). Carnivores have hunting grounds to see herbivore locations, but 9/10 they can't challenge the things visiting these zones so there's no reason to go to them unless you want to be run over by a Dibble if you're not at least a sub adult or larger + pack. People are going to go "lol skill issue" but I never had this issue before the recent patches, I always could find something traveling the roads or through whole sectors of the map. This past week, I have constantly been dying to starvation and not finding anything to eat available in my usual locations I'd find food or anywhere I explore, so I currently have no understanding or logic to follow where I could eat to grow without dying to a boar or something larger than me.

pale badger
#

It was much better when I could choose where to be born

harsh stream
#

Old Diet System was better

nova gale
#

Battle Mixpacking! [Debuff & Intimidation system]
Please see and read the photos attatched to get detailed-information*
How the Basic-mechanic work**:**

  • Debuff work out from a Meter[line] (measurement) that start on 1 (mild-debuff) and goes up to 10 (max-debuff)
  • Both [ALL] parties of the Mixpackers get the debuff (with exceptions existing)
  • Debuff examples(open to tweaks from dev) : Stamina punishment, higher diet drain, reverted growth (loss in growth & mutations spot filled removed with growth % loss), decreased bleed heal, slower health heal, lower damage output, puke sickness, worse vision (brain injury)
  • The debuff start on mild, and goes up a/multiple level(s) each time the game has registered that mixpacking incidents has occoured/is occouring. And in the end at lvl 10 (max-debuff) = both [ALL] mixpacking parties will die if they stay with each other any longer now- or keep partake in mixpacking situations ect
  • Intimidation takes the place of debuff in some (exceptional situations), like:
    While adult dinosaurs intim smaller, juvenile dinosaurs (herbivore & carnivore of different species) that stay too close too long. This exception excist, being: Adult carnivores does NOT intimdate mid-tier and higher tiers, of herbivore juveniles) [reasoning: Intim would've been abused from Adult carnivore to get free Juvenile-herbi meal]
  • When debuff has started to store data on the Mixpacking individuals, the debuff will forever keep increasing its strenght (leveling 1-10) whenever the Mixpacking incidents occour, until one of the parties/or all parties taking part in the mixpacking has died on the spesific creature. The mixpackers can not loop hole their death, to prevent being in debuff from mixpacking. Because the mixpacker creature will always also be in disadvantage when encountering Normal players (see photo nr5 further explaining this advantage for normal players)

This system could be a good start to battle mixpacking! Please see & read photos

winged lake
#

Add an Eggs/Nests feature on the menu screen so we could see what nests are out in the official servers, if you have a dino in the server and you got an egg, it would be deleted, similar to legacy. You would still have to wait in queue if there was one, etc.

mild stone
#

Can we tie the main menu ambience to UI volume? its kinda loud.

green orchid
#

Remove the sprint boost from the photosynthetic tissue mutation while keeping the trot speed increase. Buff the health/locked health percentage on officials

night totem
#

raise the AI volume as you can bearly hear the direction of the ai (Pig ai volume is fine) And add more ai down south.

sterile nacelle
#

think the could increase the speed the chat goes away. I think everyone can read fast enough.

foggy tendon
#

Why is stamina regeneration so slow now? I don’t like it

dry remnant
#

I feel like the lakes could have more to them, I think adding stuff like rocks that reach past the surface of the lakes would be interesting for semi-aquatics to rest on or even nest on, even rocks that are high enough for Beipis to breach onto to escape Deinos would be cool, and I think just looking across a lake to see stuff like Deinos nesting in the middle of the lake would be an interesting sight

simple dagger
#

Wasted around 80 minutes as a carno looking for food - found 1 goat, 1 deer that was so far away I could not find (mb) and 1 fresh spawn raptor.

What is the point of MZ/PZ if it has close to no AI?

Increase AI spawn rate, sounds made by deer (or at least make it a bit more often)

MZ and PZ should have a higher concentration of AI, compared to the rest of the map which should be scarce, and the food there should give additional buffs (maybe move to 250% max diet for animals killed outside MZ/PZ, 300% for inside, as well as maybe stamina 5%, or damage 5% boost for eating the animals there (you can just lore it out like the animals there have a better diet than outside the MZ/PZ)

I get that most baby dinos did not survive, but god damn this dino walked from a corner of the map to the other and found 3 AI (out of which 2 have remain not found)..

carmine lion
#

I just wanted to shout out to the admins, they're super helpful and always do what they can to help us at their earliest convenience. I don't know if they just volunteer or receive compensation, but I hope that they receive something at least for their birthdays and for the end of the year holidays as a way to thank them for all of their hard work!

jagged snow
#

Being pounced and latched, but not pinned, as a beipiaosaurus keeps causing me fatal errors every single time it has happened. I'm not sure why this only happens to me as a beipiaosaurus, I don't get what is such a special case about them. This particular instance took place on the Norden free admin server, where I've also seen this happen to one other player in the same position as me.

I couldn't make a bug report since they don't accept any bugs occurring on unofficial servers. Unfortunately it's very hard to come by predators that weigh less than 90kg trying to pounce you on officials, every one I have come across have been large omniraptors.

languid plume
#

Add back regaining stamina while walking for all dinosaurs below apex
The addition of only being able to walk to regain when your stamina is already nearly full + stamina regen being worse compared to legacy is silly in my opinion. I would like to see the addition of walking to regain make a return

random pilot
#

It would be helpful to show the queue for a server -- or at the very least, if you hit "back" from the queue screen, it doesn't refresh the whole server list again

thick kindle
#

i feel like making a migration zone without fresh water source is a bad idea, the whole point of migration zone is providing player with food/water.

coastal MZs have that problem, where i have to constantly leave it just to drink some water.

ofc the nearest water source is not that far away, in fact it takes just a few minutes to run from the MZ to the nearest pond, but it gets so annoying just to run back and forth multiple times.

hidden lodge
#

why is there a MG and PT zone at same time dosen make sens to me like why go to the MG zone when there is a PT zone that has way better food for your kinda dino. shoulden it be like PT zone disaper and MG zone shows up you go there get a little food it disaper and pt zone comes up close by ?? and why is there more then enough food all over the map any ways if MG and PT zones should have a real meaning should it be way more scarce out siden them ??
and why the heck do Deino has PT/MG zones thats not near water, why do they have them at all actully as its a "camper" dino ??
and why do they have bullfrogs on its diet yea sure it give 5% S diet as a fresh spawn but at 30% grow it gives 0 even if you eat 10 in less then 5 min. why not make the 2 kinda elite fish there is in the game alrdy a "salmon" (just naming what ever fish that came to mind) that gives lines diet and the other a "trouth" that gives S diet and then make school of fish give dots diet or make up all new water AI´s that relevent for the Deino to get more diets in water with out having to turn cannibal for S diet (i suck at pvp or is to small to put op any kinda fight) or have to wait servel hours for one off the dots diet dino to show up
and why do the smallest fish in the pond school of fish turn into a giant cat fish or what ever they turn into when i catch them that looks bigger then the elite fish and actually gives more food ??

warm tree
#

i will say once again: buff ptera stamina.

solid tide
#

Please increase food value of psittacosaurus.
The eating animation of the first bite doesn't even finish, and you get less than a tick of hunger filled, once you reach near full grown raptor/dilo.

misty finch
#

Would love a dive for PT to gain a lot more speed and even height.

tough kettle
#

when quezal comes out make it so that it can pick certain creatures up. like babies and anything below 200kg. and have them fall to their death. although stam drain should be very extreme since its carrying something

potent swan
#

AI need to make more noise, or let carnivores scent them by sniffing, I find them in the middle of nowhere just stuck on a cliff making zero sounds

empty yacht
#

I just love this starvation simulator. What a great game it has become beautiful map just to run around till you starve to death. 10 different species played all starved to death cause there was absolutely no food to be found. I think this game is just dying slowly and self-destructing due to lack of thought out ideas. The fact that I go on to play with a friend and we cant even spawn together anymore is so stupid the game is just taking away everything that made it great. How can I be refunded for this BS false marketed game???? Claimed to be remaking it for the fanbase just to make it nearly unplayable.

fallow vector
#

Autowalk/sprint. Whether you're sprinting in a straight path or walking

thin grove
#

My last Cerato feedback will be this.

Don’t nerf Cerato like many say. Instead, just make it only gain bile from eating rotten meat. Maybe slow it down to 38 km/h too.

I’m willing to have a discussion about this if you disagree.

astral marsh
#

This diet update sucks, plz get rid of it

reef sigil
#

i dont know if its lag based or what, but you guys need to FIX the carno charge hitbox, bro wasnt even on my screen he was that far behind me and i got done in, and while your at it, buff trood, as an adult hes slower then raptors and carnos and has no outplay with running around them while the hitbox isssue

it serves little in the meta,
pack animal? omni.
night hunter? Dillo
fast? Carno
venom? cerra and dillo both have better on hit affects.
its hard to kill AI as a juvi (if you can find any) so most of the time unless you can steal a fresh kill or scraps, you just starve.

dull aurora
#

The way egg gestation is handled could use some work. Unfortunately I've had it happen where eggs have bugged out before I could lay them, leaving them frozen partially gestated. I would suggest there be a way to dispose of or clear eggs. Unmoderated, obviously this could be abused to just make and get rid of a ton of eggs to run down your hunger and eat more. To remedy this, perhaps eggs can only be deleted once an hour or so, or eggs cannot be gestated again for some time in a sort of "recovery period" needed for the dino to be able to make more eggs. Perhaps it could be punishing, cause temporary sickness, temporary infertility, take a chunk of a diet.

maiden wagon
#

I think there needs to be some form of debuff or something to discourage attacking your own species when you're playing a dino who wouldn't. I don't think it's realistic for a solo herbie to go around trying to kill its own species when realistically it would want to group up with them.

I get there should be fighting between the same species on occasion though for food/territory. So maybe a debuff for being solo if you're a social species? Or some sort of effect if you go around killing your own?

Annoying trying to find someone to group up with only for them to immediately try to kill you when you're the same species and both solo. Seems to happen with every dino species who aren't cannibals.

mossy jungle
#

Allow Pteranodon to pitch wings up to climb instead of just flapping or climbing using space, and introduce spots with "updrafts" that give altitude or speed boosts (the bugs shall be glorious) In the current system if you want to increase altitude as pteranodon, you either press space to climb, using large amounts of stamina, or, you point your mouse slightly up and press w to fly in that direction, the steeper you climb the faster your stamina drains, however this can make efficient climbing take exceptionally long as you must make very large zigzags to over come terrain, I think the stamina cost modifier when flying (in general tbh) at an angle should be lowered moderately compared to now, and an ability to independently control pitch other than aiming your mouse and pressing W since this can use large amounts of stamina even when you are already at high speed, we should be able to angle our wings so we can pitch without needing to flap, and this with a lower stamina modifier, should allow pteranodon to feel more fun and rewarding for efficient maintenance of speed. Maybe regain stamina when pitching down and letting gravity do the work, and lose less stamina when pitching up rather than flapping or climbing up

fallen yacht
#

Since the last update, sneaking no longer makes sense, as you often have to brake hard as if you were coming to a stop from a sprint. This is very annoying if you want to sneak up or just hide.

inner ember
#

cant see anything nightvision is very laggy in water

viral stratus
# thin grove Troodon venom. I don’t really understand why Troodon has Dilos mist for its ve...

If the venom targets the muscles, why not have the venom of a troodon create spasms, similar to what happens when a carnivore eats its own species without becoming a cannibal? Troodons may have a very difficult time with openings because they are so delicate and easy to hear. It would provide them additional openings to latch and/or bite, and although I can understand the prey's frustration after being envenomated, it shouldn't have allowed it to happen in the first place.

sweet yacht
#

AI is more important than new dinosaurs

What's the point of new dinosaurs when everyone is starving, especially since juvis are now starving even faster

sonic echo
#

Auto walk button

tribal coral
#

1 calls are still very quiet for most dinos, at least for your own species. Was a diabloceratops last night and at around 10 ft away I couldnt hear my full grown friends calls

wary oyster
#

I feel like Troodon's footsteps are super easy to hear while they run around you, even without sprinting.
Could we have their footsteps adjusted, or maybe add in a bunch of false footsteps when envenomated?

jaunty compass
#

Hello
Small suggestion, for future dino or herrera, it could be interesting to be able to create nests in the heart of tree trunks ? (like owls or some actual birds)

For the herrera, it would allow them to be safe, but for other dinos, perhaps those that can fly or glide, it could vary the nesting areas ?

fallow vector
#

Cera inducing vomit stunlock while already vomiting is absurd and needless. Please for the love of god nerf this mechanic. I still suggest allowing a bite to gradually decrease stomach and gradually increase bile raising in the prey's stomach so that the "smell vomit" mechanic can work more as a tracker than to constantly stun. Cera's vomit should not be an easy ticket to get multiple bites off even after vomit sickness is induced. It already gets mitigation from corpses nearby, has a strong biteforce, tanky, it doesn't need a venom in combat too, it needs to be a deterrent to bully predators away from getting a corpse. A bite should let the person bit know they need to get away asap or they're really in for it, not instantly vomit and they're already done for.

untold sleet
#

I've seen a lot of comments about this, but i'll just keeping asking anyway. Make Beipi's Attacks remain the same either in water or in land (currently they get inverted = LMB becomes RMB).

serene helm
#

please make it so rex and other big apexes dont vomit if they eat a rotten hypsi or other small dinos 🙏🏻

wooden flame
#

i feel like rewards for blunt damage in The form of bruises should be added, let me explain what this would look like. Bruises could add a new level of strategy, especially for dinosaurs like the Pachy and soon maia. When a dino that does blunt damage successfully lands hit on a target in the same area on an opponent has a chance to cause bruising that grows more severe with each hit(or the weaker version where it increases your dinos dmg on that target). For example, body bruises could reduce stamina regen, while leg bruises would slightly slow movement but not as bad as fractures though. Head bruises could reduce night vision intensity, and range (the depth or the ring would also reach shorter) and darken the screen, similar to the darkness for low oxygen or low bleed.also the amplified damage from bruises wouldnt increase damage for bleed-based attackers(above a certain amount of bleed so dinos like teno are rewarded aswell). These bruises would naturally heal over time(way faster than fractures tho the time of the heal increases with every hit. This will reward blunt-damage dinosaurs for accuracy.

rustic mountain
#

I think that nesting system is a failure at the moment , and main reason is that parents is not rewarded, if you ad na action that only panish the player they simply will not do it . While being a baby is a haven with + 3 aditional muts , being its parent is hell , you give food and nutritions for creating an egg and then for feeding a hatch, wich makes nesting not so popular . So how parents should be rewarded? I think that the best reward is +1 mutaition (in inherit slot) for growing 1 baby to 10% , after this it can feed on his/her own , like this you reward parents without ruining balance to much. Your thoughts about this idea?

halcyon geyser
#

Nests Expanded:
Currently all nests have 6 eggs.
Suggestion, different species have different amounts of eggs in a nest, and the sizes of the eggs vary from species to species.

Example: Hypsi has 8 small eggs, Stego has 3 medium eggs. Size of the egg could also determine how much food and diet you get upon consuming an egg.

ancient plover
#

Perhaps a solution to prevent Herbies from corpse camping would be to if said Herbies stays too close to a body they start to get a sickness/debuff - Something that punishes them from preventing Carnies to earn their meals :D

dry remnant
#

Dismounting as Troodon and Omni can be confusing sometimes because there are times where I intend to dismount behind the target and it instead dismounts me to the front which can be difficult or annoying sometimes, maybe add something to show which way you are dismounting to make it easier

forest beacon
#

Not a gameplay suggestion but rather something I thought of for caves
Adding bioluminescent light sources.
Glowworms, mushrooms, and even fictional plants could be spread throughout caves on gateway to give them a buttload more personality and aesthetic. Could be refuges for certain animals to nest or hide away during powerful storms too.

ancient plover
#

I added a new section to my Feedback doc. As gastroliths have been mentioned recently, I would also like to bump the section "Additional diet system features", where I propose new functionalities to bones and salt licks.

• Ontogenetic Niche Partitioning: Preadult Growth Stages Revised

Currently, for a lot of animals, preadult growth stages feel like playing a product that is underdeveloped or not finished. While juvies and subadults should definitely feel several times less competent than their adult counterparts, this should not be a limitation to maximizing fun and engagement for the player.

I believe the recent changes in juvenile gameplay have been extremely positive. In general terms, I believe there is room for creativity in regards to preadult stages. I propose a new perspective on growth gameplay design.

On a first note, I want to describe two types of ONP that could be implemented. First on Scenario A, we have animals whose combat abilities would increase exponentially as they get bigger, while their locomotion abilities would mirror that scale. A very easy example to visualize is Deinosuchus. A stat that would faithfully extrapolate its combat abilities is the size of a prey that it can lunge and grab (maxes at 100%); with ONP design, its underwater agility and speed, and maybe even the distance covered by its underwater speed boost would be the greatest at juvie stages.

On the other hand, there are creatures that when they reach 80% growth they unlock a special gimmick that allows them to, usually, punch up and hunt players larger than themselves. The key example for Scenario B is Dilophosaurus. With ONP design, Dilophosaurus could trade a locomotion ability like, let’s say a dodge or a jump, for venom.

The following segment will broaden a list of playable specific locomotion implementations and changes: [CONTINUES ON DOCUMENT...]

nova gale
#

Thank you for Patrole zones addition. The fact you can choose to ignore the Migration zone, and go wherever else you want to and explore the map, is quite fun and great, and the fact that the PZ comes where you go. It prompts for people to use the map more, and also helps in players choosing freely where they want to go more, and plan for group ups, and nestings, and improve hunting senarios ect. So thank you, its making great fun TI_Perfect

alpine heart
#

make it so u can change skins 3 times, once when you make your dino, once when you become teen, and once when you reach adulthood it would be crazy cool

simple birch
#

possibly uncap the max diet % of each slot, still make the UI fill to 100% and then remain full and also cap the buffs(100% growth per slot and all that) so you cant get 300% growth by farming turtles

topaz verge
#

Can we have either more people in servers or make the map a little smaller it's such a ghost town

willow ridge
#

Hey there. I'd LOVE for us to have, just 1, ONLY 1, server where your species is randomly picked for you.

Namely, so that every species has an even number of individuals. Anyone who doesn't want their species to be picked can happily go to one of the plentiful pick-your-own servers so that they wouldn't need to suicide until they got the species they wanted, so hopefully no one would suicide because everyone in that server would be interested in this idea.

The benefit of this being that there will be an even number of everything. Or, well, if something in particular dies more than another, perhaps something the devs could study. By watching the populations of species in the server you could see which animals live and die. For example, if xyz animal is found often dead because it's too weak and gets killed by everything else too often (or struggles for food and starves out consistently) then that's something you could perhaps observe from this.

BUT, THIS is the real interest.
Being solo is harder than being in a group, and some animals just never get to have a group or a big one because no one is playing them. In this server, there would be more of your kind, at long last, waiting for you to find them, no matter what you were born as.

Additionally, some animals really, really suffer from the distribution of what is played.... Namely troodon. Troodon life would be so much more fun if there were more smalls for him to interact with, like hypsi, dryo, and beipi. Young carnivores might have a better shot at life if there were actually occasional dyro, hypsi, and beipi players for younger animals to hunt.

And hypsi/dryo/beipi would be more fun if you could actually find others to group with and nest with. Perhaps the server would prioritize eggs over random spawns to make sure they get taken, though only if the egg is public. (I suppose an egg option for private eggs and codes should exist.)

Short version: Add only 1 server where you are a random dino.

paper parcel
#

Give skin codes to hatchlings

sharp perch
#

Make it so the food in all sanctuaries spawns spread out. im constantly having the issue of troodons or other carnis camping ALL the food in the sanctuary because it spawns in a 10ftx10ft area instead of all around the sanc

random pilot
#

Some parts of the map are utterly devoid of water. Would be nice to have a few extra small watering holes on the map.

celest wedge
#

Dino poop! Not only would we be able to feel like living in that one scene of Jurassic Park ("that is one big pile of s__t"), but it could be helpful to know that other players may be nearby!

fallow vector
#

Ain't no way this is the intended range for sound traps to follow you. To take you from green to orange and/or spend all of your stamina trying to get away from them only for them to still follow. There is NO way this is intentional. There has to be a way to make these not deal so much damage because if I was a baby, I'd be dead and I would be able to do nothing about it. You can't attack them back, they continue when you're resting, they glitched food into my mouth because I was trying to eat, there is just no way this is intentional as a mechanic lmao.

tulip coral
#

Filipe Dwayne

really loved the interview on Poutine Italienne's channel, thank you for doing one in english!! and thank you for trying your best to answer the more specific dinosaur/concept questions to the best of your ability even if they were more of a Dondi type of question. and thank you @thick rampart for hosting it, great work. Everyone should go check it out if they haven't because it was super informative :)
https://www.youtube.com/live/B1gAyPaaQmw?si=2FfkAO8tw4NOLVse

Relaxed & laidback open discussion with the man himself, @FilipeTessaro, regarding the development of The Isle, server side stuff, community servers, moddin...

▶ Play video
neon shale
#

Dilo hallucinations will freeze in place if the target is moving and will not spawn anymore dilos till the frozen ones die. They only work if the target is staying in one spot not moving. also they will go under water to bite stuff and kill things latched on a tree.

vast reef
#

There needs to be something put in place for herbivores to get some sort of negative effects for mass killing baby carnivores. To many times I’ve played a carnivore and I get dibbles and stegos just chasing me and killing me. Or they sit there and guard your kill so you can’t eat. Ik these are official servers with no rules but this is getting ridiculous. I can’t even play the game or progress from a baby.

dense elm
#

Can the devs please add a deino spawn to the south plains river. Rather can they add one spawn to every section on the map so that way it evens out. I love playing a deino but I feel the gameplay is very limited due to the fact I never run into other players on the server (besides deinos), because everyone is in south plains or some other section of the map where deinos don't spawn. Make it even please.

gilded pawn
#

make fish spawn for ptera‼️

halcyon geyser
#

Pteranodon Updated:
-Mutualistic Relationships: Ptera can “clean” larger dinos. When a stego, diablo, dieno, carno, or cera is resting, a ptera can Hold E to clean them. Doing so gives perfect diet, but no food (or something else that acts as a benefit), to the ptera, while the dino getting cleaned receives a small benefit to the nutrition drop rate. (this could also be any other effect or benefit)
Cleaning has a cool down for both the Ptera and the cleaned dino. Preventing this from getting over used at an individual level.
(NOTE: needing to be cleaned would not affect you negatively, you only receive buffs upon getting cleaned.)
Example of how this would work: A deino comes out of the water and rests by pressing H. The animation of a resting deino has their mouth open. The Ptera must walk up to the deino’s mouth and clean it by holding E.

-Advanced Stamina Recovery: increase stamina recharge rate by 20% to 40% while resting or perched.

-Sky Predator and Increased weight: Slightly increase ptera’s weight and make it a “tiny game killer” by allowing it to swoop down and grab small prey that it outweighs.
This will allow a full grown ptera to swoop down and grab a baby deino out of the water, or small troodon resting on a rock, or grab a baby herra right out of a tree, ect.
(It would be a small time frame where SOME species are vulnerable to a one hit kill from ptera. It would likely be easy to avoid them and you would quickly outgrow them to where they are no longer a threat. This would likely be one of the more difficult kills to achieve in the game, being a large bird going after a precise attack on a very small target, and only having a small time frame before they grow too big to be “swoop killed”.)
Additionally, allow ptera to “swoop-grab” small corpses and organs off of the ground while flying.

-More Filling: Making Ptera slightly heavier should also make them more filling to eat.

dry remnant
#

With Austro growing closer the thought of baby carrying comes with it and I think it would be cool if other playables had their own way to carry babies and I think Troodon could have its own unique way to carry babies. Troodons being able to carry small Troodons like a possum feels like a nice and fitting way for Troodon to carry babies, having small Troodons do no damage or lose stamina while latched to a packmate would make it work efficiently and make nesting sound more fun or even make playing with fresh spawns more fun

bronze magnet
#

craxy running across the map just to starve as a baby dilo

brazen mural
limpid aspen
#

The birds that make sounds when you walk by, should be able to eat, I couldn't find any AI food, they where a last resort but I die due to that reason.

safe mirage
#

Under-water doesn't look like water. Some sort of effect should be added that gives the feel of being under water, without taking away all the vision. Its super crystal clear even in the murkiest of waters.

meager gorge
#

If a player has an active entity on a server, they should be allowed to re-join that sever without joining the q. This would afford players who have been disconnected or encountered a fatal error the opportunity to re-join the game without potentially loosing their progress. You could then debuff that player for a given length of time to avoide using disconnects as a combat exploit.

smoky sable
#

I know im beating a dead horse but please increase the stam regen of like everything by 25%.
Heres why:

It would reduce hot spots because travel around the giant map that is gateway would be easier and migrating from areas with food less risky.

Needing to regen stam for 3 minutes everytime you run a little is encouraging afk in a bush.

The stamina not regenning under a certain percent already punishes players for using stamina wastefully so making it take multiple minutes is just not fun at all.

Having a huge map and bad stamina is not good. Pick one, leave the other.

The new changes with quicker hunger drain make some playables nearly unplayable. For example the ptera.

cunning plank
#

Russula appears too rarely and gives too little food

ancient plover
#

Cerato should have smooth transtition to charge bite when chuffing, same as in the “Hunger pains.” trailer

solemn ridge
#

I think it would be cool if you had a "formation flying" ability for ptera, so that if more than one pteras are flying in a V formation the pteras that are behind the wing of another will gain a very subtle amount of stamina when gliding.

fervent ridge
#

please make a suicide button with a cooldown or command
its really hard to die like especially if you spawn in middle of forest. No cliff no water you just need to wait till you die of starvation.

soft sequoia
#

Stegos shouldn’t be able to kill cera with 1 swipe if FG

ancient plover
#

make migration zones and patrol zone not overlap. patrol zones should be an alternative to the already excisting migration zone. so its annoying if they are in the same area. yesterday i was in the swamp for 6+ hours, ebcause the migration and patrol zone where int he same area, and thy never changed. and also, more variety of foods in swamp

trail cypress
#

swamps are too big

untold sleet
#

I've just checked that Beipi cannot eat Deino eggs. I believe it should, since it has all the available tools to do so. I believe this would be an interesting mechanic added to the game, so that deinos need to be wary of some beipi thieves looking for revenge.

simple birch
#

You should be able chase off and kill petros, they shouldn't have static spawn(as then you can learn them and avoid it or exploit it by dying at one when getting chased so people have a hard time getting your body) nor trigger 100% of the time, maybe they dont tirgger at night(might be thing already im not aware of)

nova gale
#
  1. Let parents carry their stole egg back to their nest, and 'reactive' the egg when putting it back into the physicall nest. (It should be rewarding to the parents managing to track down their egg, and the egg-thief is sloppy and left it)
  2. When parents SIT on their nest. The egg thief should NOT be able to steal egg from underneeth them! (parents that are ON the nest, and actively protecting it should be rewarded for this. Parents that leave their nest unsecure, or unwatched, abandoned for the time the thief can get in there, is fair game. But not the ones sitting and guarding parents that watch out for their nest/future offsprings)
glossy topaz
#

I... Genuinely can't believe im typing this but...

WHY CAN DILO ALLUCINATIONS TELEPORT ON TOP OF TREES??????

Seriously, 1 bite is all it took for my herrera to die, because then all the dilo had to do was press a button multiple times.

Either disable it until you get it balanced, or fix it so there is counterplay to it. Or, you know, have it make sense?? It's just baffling to die to a fake dilo that has mastered teleportation.

modern granite
#

Id like to see the south plains sanctuary spawn more mushrooms in the protected area and less infront of the santuary in the unsafe area

willow ridge
#

Hey there. I noticed Dilo's sounds are all a little high-pitched and squeaky, which I like, makes him feel like a creepy little hyena. But his laugh doesn't have the same creepiness, and it feels like that should be the creepiest thing he does.

I don't have any examples for what it should sound like, sorry about that, since dilo shouldn't really sound like any real animal. But I notice that dilo's sounds, especially the 1-call, remind me of a bird, a really creepy bird song though.

Right now when he laughs in the fog it just sounds like, eh, chuffing. It doesn't HAVE to be squeaky to be creepier, it just needs to be creepier.

But if we go down the 'high pitched kind of creepy,' hyenas laughing and circling you sorta thing maybe, could be a form of inspiration.

cobalt sky
#

how about making dilo clones not appear instant and 3 at a time and after 1 tail bite, and no escape.

versed wren
#

add group chat

crimson moss
#

Give humans proximity chat.

patent grail
#

the bodies are still sinking in the water and it is impossible to catch them no matter how much you stand on top of the body and smell it, it is simply at the bottom and cannot be caught

marsh hinge
#

Allow steam family to work on The Isle

barren oasis
#

less water noise, theres constant loud noise of water flowing near rivers like im next to a waterfall, irl they simply dont make that much noise so can we have less audio from the water when close to rivers, its makes deino less relaxing to play which is why i play it for its slow gameplay

dusky glen
#

I don't like that East Plains is a jungle now, too much of the map is dense jungle already, all you're doing is making it harder to have interactions between players

It's almost impossible to hunt anything in the dense vegetation

trail marten
#

fix boar hitboxes so they dont hit behind ;x

jagged snow
#

I wish beipiaosaurus could regenerate stamina when slow swimming below the surface as well as above, just like the deinosuchus.
If the reasoning is that beipiaosaurus is naturally buoyant and must spend energy to stay submerged, then perhaps some stamina effciency when slow swimming could go a long way.

vagrant drift
#

I had made a concept for troodon's venom visuals (or venom in general). Im pretty sure we can all agree it doesn't need the fog, as its venom isn't neurological like dilo's.

But for venom overall, I felt that it needed some way for the prey to feel envenomated, as if it was actually being injected with a lethal substance and not just having a random damage multiplier. The UI is sure to inflict the thought on players, especially new ones, that "Hey! something is wrong!" and how it would give them the sense of danger from encountering a new, different UI look.

Anyways enjoy the concept, it was very rough and made in 5 minutes but is sure to get the point across just fine.

soft fiber
#

Hello.
Can you please take a look at the food system?
hexagons is so unbalanced in my opinion, S diet is good, but 2 lines and 3 dots. me and my GF took a whole bush each and got 8% in food and nothing on hexagons.

bitter leaf
#

Troodon Venom Differentiation
To add Troodons own spin on Venom, (as it is much like DIlos) make it more difficult to see the icons in the bottom right. These would give Troodon the slight buff which is needed and it could increase visibility through stages
As per example I’ve added 2 ideas on what the visibility could look like:
1 - Normal
2 - Blur
3 - Distorted

ancient plover
#

I added a new section to my Feedback doc, where I explore Hypsi's projectile vomit, charged jump, and its arboreal abilties

• Hypsilophodon Kit Adjustment

As I understand it, Hypsilophodon’s main gimmick is not available just yet. So it is very relevant to discuss ideas for its kit while it is being worked on and revisit some of its abilities simultaneously. I suggest reading @wintry garnet’s feedback post beforehand. In this suggestion, I will first mention two aspects that are on Hypsi’s current kit that should be improved and then explore the scope and limitations of its arboreal abilities.

Hypsilophodon projectile vomit:
The spit has its good amount of issues right now, starting with how you can abuse it to get 100% of your nutrients by depleting all your stomach contents. It is also way too punishing for an honestly very inconsequential playable (womp), as it uses your actual resources. To avoid both it being abusable and it being too restricting, I propose to make its ability an entirely independent bar. The player would be able to use its projectile vomit once that bar reaches 100%. The spit regen time would be a geometrical function of your stomach content percentage, where 100% food equals a 6 second regen, 50% = 12s, 25% = 24s, etc. [CONTINUES ON DOCUMENT...]

Hypsilophodon’s charged jump:
Hypsilophodon can only reach its maximum jumping height if it lost all its momentum beforehand; in other words, standing still is a condition to reaching maximum jumping height. [CONTINUES ON DOCUMENT...]

Hypsilophodon arboreal abilities:
Guilds in game should work as spectra of playable aptness. Climbing is not an exception - for example, on the less capable side of the spectrum we have Pteranodon that can only latch. In my opinion Hypsi, and not necessarily Herrera, should be the pinnacle of climbing abilities. [CONTINUES ON DOCUMENT...]

proud lantern
#

fix that damn dibble hitbox. jesus crist

cold tree
#

Ability to see the sex ratio between selected species at the dino selection screen for the purposes of balancing it out for nesting opportunities.

timid hill
#

Change the current jumping mechanics. Currently if you run up a hill you can basically not jump, if you run downwards a hill and you jump, you jump like 30 meters high and die of fall damage. The jump should be relative to the current velocity so that you can jump while going down or uphill without dying, like in the image provided.

smoky musk
#

Diabloceratops is completly unbalanced. Too fast, too strong too much stamina, stuns everything even steg.

spiral kraken
#

why the hell do pteras have to sit for almost 10 mins to get stam back... absolutely ridiculous

solid tide
#

Today I learned randomly reading chat that the mutation "the less hunger you have, the more damage you deal" actually means the exact opposite to what I thought.
I thought it means the more full you are (i.e less hunger) the more damage you deal. But in reality apparently it means the less full you are the more damage you deal.
I don't know which is true anymore.
This is a major oversight and the wording should be clarified and corrected to its intended meaning. Thank you.

fallow vector
#

I mentioned this a few months ago but the way shadows travel during bright times of day physically hurts and strains my eyes. I would love either a way to smoothen the shadows or some means to make the contrast better than what is shown... It's very jarring.

ripe viper
#

Allow mutations to work like skill points. At the moment, if you reach your adult mutation without using your previous ones, it will overwrite them both leaving you with only 1 useable mutation point. Sometimes players aren't really sure what playstyle they want right away. Plus several unlockable mutations only give you so much time to complete them.

bold locust
#

(Repost because reactions were broken)
I think we should bring back alt attacks while running from around update 4.5-5.5, I dont think you should just be able to alt attack tho. The running alt attack should also have a custom animation that keeps momentum of the animal. I think this would add much more dynamic fights, just like it did when it was in, I understand why it was removed, but it was a good feature with some love given to it. only allowing you to attack in a similar range to eating/drinking camera lock, so you can only attack in front and somewhat to the sides, and not the 360 from a full sprint like it used to have(which was the problem).

fast otter
#

add more ai in water for deino to survive, you barely ever see fishes around

winter condor
#

Reposting because it was posted when the bot was down;

Why not do something similar to other games where when a person is banned for speed hacking, attack range hacking etc, their name (steam name) is broadcast on all servers / the server they were in with;
"X person was banned for cheating"

Someone brought up a good counter point in discussion when I posted this before about "Cheaters logging off when seeing people get banned", I think that could be a posibility, but keeping them off servers still be a deterant.

An option the person brought up as well is a "Monthly service report" or something similar, where in the Devlog's they post a % of people removed or a number of times staff were able to help or whatever for anti cheat activities. It would also be great in said posts to give some appreciation to the administration and moderation team, which put in lots of work for our community. ❤️

I think this or an option similar would do a wonder for overall morale of the community especially in the AU servers where there seems to be a cheater(s) almost ever other night.

ancient plover
#

day and night cycles could be a bit longer

fallow vector
#

Cera balance idea -

Bites that generate bile gradually build and build faster and higher with more bites. This makes encounters with cera rougher if they're prolonged rather than just instantly being locked in vomit animation, walking, and losing your food/water/stamina cap. It also promotes the use of smelling vomit as cera is able to do since if a target engages and chooses to flee even after being bitten, if they throw up... the cera benefits in knowing where future prey went by smelling their vomit. This also means the bile bite is still viable in combat to stun the target but it's not stack-able or repeated in the same 2 minutes you're engaging with another player. Cera is a corpse bully and a scavenger at the same time, it has TONS of mitigation against bleed and general damage as is even without a corpse nearby. It has a good amount of hp to allow it to be tanky and great smell range so it can generally find food within miles to claim territory over it. The bite force is already also very strong when you account for the charged bite mechanic as well. The bile just "stunning" a player immediately is unnecessary for what a cera does. A full grown bigger thing than a somewhat smaller cera should not be able to induce vomit off 1 bite immediately to get a free bite followed right after. Doubling down on this, YOU CAN VOMIT AGAIN EVEN WHEN YOU ALREADY HAVE THE SICKNESS. Meaning you got 1 bite? they vomited and you score another bite. maybe a few seconds pass in the chase/fight, score another bite? They vomit and you get another free bite on the target.

TL;DR: Bile raises in the stomach to a set amount over brief time when bitten. A 2nd(3rd, 4th, etc) bite raises that cap to where it'll go to and hastens the process to induce vomit. Once the bile raises high enough into the hunger meter of the target, then vomit is inflicted. Allowing the vomit scent function on cera to be more utilized and prevent vomit locking from being a thing.

thin grove
#

So does Diablo need its charges beneath stamina bar when sparring? I feel like it would be fine with just a small chunk of stamina removed per headbutt. No need to make things more complicated than they are.

shell mirage
#

Increasing Official Server Player Slots:

So for the past few days now, the map has felt.. very empty with player interaction, the actual meat and bone of the game, few and far between.

I’ve played many of hours of teno, galli, and dilo, and rarely came across other players despite travelling to many places on the map. South plains, previous east plains, northeast lake, highlands, delta, west rail, the port, other more obscure places, and etc. and rarely came across players that weren’t juvies.

Herbivore/omnivore gameplay was boring and barebones and an eating simulator, with our public eggs not even being chosen by players (except for ONE player, and that dude vanished into the woods and was never seen again), so I switched to dilo, where I had to survive on AI 90% of my dilo’s life with the other 10% being on suicided little carnos I found.

The only highlight out of all of those hours across those playables was getting ambushed by starving ceras as a dilo, where they quickly died with the help of my pack that came to the rescue. After that, I didn’t find anything else that weren’t juvies and had to resume the lackluster AI hunt.

I guess hotspots vanishing is good.. but it also accentuates the issue that official servers desperately need more player slots.

TLDR: Map feels like a wasteland. Please experiment with more player slots on officials without it destroying ping.

plucky nexus
#

You don't want to vomit immediately after eating bones and carrion. Your wrong operation will ruin your life at once, especially in such a lack of food. Under normal circumstances, what reason do ordinary animals have to eat bones and carrion? It is better to make them unable to do so in order to avoid accidentally eating them.

solid tide
#

The ragdoll physics of ai corpses / pieces of meat being carried in the mouth is quite strange. When trotting or sprinting, they're just flapping and flying about as if they've become featherweight.
It would look and feel much better if they had some weight to them and only waved slightly at high speeds instead.

simple dagger
#

EU 2 server, Highlands MZ - not a single AI in sight, nothing.

90% of the time as fresh spawn you starve, find one AI on the map, chase/kill it, camp 20 minutes and repeat.

While spawning in one corner of the map at will (prior spawning system) was bad, there should still be an incentive for everyone to gether at hotspots that are dynamic. Currently, there is none.

(found an area where I can grow any herbi I want without giving a damn about MZ/PZ, absolutely noone stays there aside from 2-3 other herbis. So, there truly is no real incentive to go for MZ/PZ)

cobalt sky
#

Fix dilo venon. Way too OP

hot dagger
#

Kind of a stretch, but different seasons throughout the month/ year. I understand The Isle is supposed to be tropical and not have distinct seasons but imagine a dry season with some areas of the map’s greenery turning brown/ tan and almost no rain, a wet season with raging storms (add more caves). And a more “cold” season similar to a Florida Autumn with changing colors in the trees and bushes for more experimentation with camouflage patterns on Dino’s.

inner shoal
#

Build a Nest for yourself!

Small animal always can't eat whole Ai prey or plant.They are vulnerable while exposed to open areas,but still have to find food or migration as frequent as large species.

So Maybe let them build a Nest-like-things to store food(or some other useful issue).Reduce their stress and give them more fun.

And then you'll see these once-unfashionable little creatures in some areas showing up in significant populations

trim lantern
#

add rotten indicator for rotten eggs u get out of bodys

charred meteor
#

Not a super huge needed addition but wind ambience and trees blowing at different times would be so immersive

boreal dove
#

assessment of the spawn system.
If you say it is spawned randomly then let's spawn randomly too, at the moment it feels like certain groups of animals always spawn in the same places. To put it bluntly, Herby's on the right on the island, Carny's on the left on the island. That's from looking for food Really frustrating, especially for carnys on servers with less AI, please keep an eye on it, thank you

scarlet ember
#

NA2 has served as new new #1 server since the change of 110 players and AI spawns went through. Its been great!

Change NA 1-5 to match NA2, and possibly make NA2 120 players for a bit to see how it feels

sleek sapphire
#

I think it would benefit the isle greatly if the shadows were improved. The way they move now -jittery, jarringly, and suddenly- is unpleasant and distracting to look at. Even at all of the highest settings. The shadows are also way too dark, sometimes being completely pitch black. I think it would be a worthwhile time investment to try and make the shadows a lot more smooth and less distracting

next jewel
#

Add a kill your self button.

zealous helm
#

Dibble body is not looking same as the Real direction its on when he turns slowly in Ctrl mode

exotic musk
#

give deino bone break

brittle pewter
#

ban mixpacking. in no world is there a stego and cera teaming up together to kill a dieno. nothing explains the fustration of trying to grow an apex to be killed by ceras packing with stegos as body guards. so unfair.

icy steeple
#

hideouts for beipi in the rocks near the waterfalls

winter crow
#

Please let juvi herbivores and omnivores smell sanctuary mushrooms

edgy cove
#

dondi, at the port by the river, I was on the poop with my best friend, we wanted to drink water, I came up from one side of the drinking river (she sniffed like water) and I threw up, respectively, this water was salty, we pass a little further and there is drinking, we come to another river, which also smelled with water, she gets up on one side, and I with the other, my thirst decreases, and she adds, that is, on the one hand, drinking and on the other salty (PLEASE FIX IT)🐊

honest sky
#

fix the fish spawns, rn there is NO fish spawning at all and i just lost my 100% gator bc of it, no players no fish no AI no nothing pls just fix the fish spawns....

coarse swallow
#

am i the only person who genuinely thinks this game would benefit from a smaller map. i mean so many ppl have been complaining about gateway, and such a big map would be fine if the ai spawn rate was high but the fact that its just not is dissapointing. early game for carnivores is just a game of luck, and its becoming unfun to have to starve all the time just because the map was so big. and only a 100 player count for this big of a map is too little. and sanctuaries do nothing to help carnivores, like at least make a high spawn rate of small AI in sactuaries cuz other then that their completely useless. carnivore is honestly not in a very good state right now because of gigantic map. and a map the size of spiro was completely fine for most people

ancient plover
#

Cerato dies out of the littlest fall, make it stronger against cliffs, not like that it can survive falls like herra, but just a bit stronger resitance

hidden pelican
#

I think we need to fix nesting. Not just the current bug where females still can't lay eggs, but also have more reason to nest in the first place. There needs to be some sort of benefit for the parents or few people will do it

neat siren
#

Performance has been an issue for the last versions of the game , on the same exact settings and PC ive been running the game from 40-70 FPS on Diablo release to now barely having stable 30 FPS, with ups and downs most of the time and zones im at 25-33 FPS at most. Might be the time to work a bit on optimization as theres gona be a point that lower your settings aint gonna do much performance wise.

Also is the animation going stopmotion like when theres a bunch of players in an area intended? Because it does hurt my eyes, sometimes im not able to recognize what my dino is doing,

jolly frigate
#

i think a great idea to test venom on troodon or dilo is making its venom poisonous like, you will have some time to live but your dino in order to heal itself must eat some salt rocks or plants

thick kindle
#

currently, dilo can spam infinite amount of clones after making you envenomed, it doesn’t need to engage the fight at all.

would be nice to make it bite you few more times before it can send more clones.

even bigger dinos like cera or teno are pretty much dead after being envenomed.
the only thing that can save you is server lag or a bug when clones just stand still/don’t spawn at all.

fringe obsidian
#

Beipi stam regen when clinging to the bottom. Even if it's just when remaining stationary. Currently the only way to stam regen in water is on the surface. At which point you are quite literally a sitting duck for predators.
It has the obvious drawback of o2 usage to help with balance.

azure bane
#

The Herrerasaurus bone breaking icon is wrong, when it tells you that you can jump without damage you still get hurt. Please fix that.

simple birch
#

Herbis should always have a small diet list even if they dont atm have MZ or PZ so they can eat if they find a diet plant, it also sets the game up to bug out and lock herbis out of diets if either MZ, PZ or the player bugs out and diets don't update feels a bit not worth it especially as it is very non immersive that your cant get diets all of a sudden, buffalo dont randomly stop digesting and absorbing nutrients after all

ancient plover
#

I am dissatisfied with the current representation of starvation and death in the game. It is illogical for death to occur from an empty stomach when the body still contains nutrients. A more accurate portrayal would reflect the body's ability to sustain itself on remaining nutrients, and then enter ketosis to break down its own substances as a last resort. This process continues until death occurs or the body's resources are completely depleted or replenished.
During ketosis, the player's stats would dynamically change to mirror real-life effects. The body would consume nutrients in a specific order, beginning with carbohydrates, followed by proteins and fats. As each nutrient source is depleted, the player's abilities (stats like scent range and all the other effects already implemented) would diminish accordingly, reflecting the body's dwindling resources. If nutrients are not replenished, this process would continue until death occurs. Conversely, if nutrients are replenished, the body would exit ketosis and stats would normalize.

tough kettle
#

i find it funny that bibi can get swallowed hole by a fish but it is unfair. so i suggest the idea that you have too fight your way out of its mouth by using ur claws and making it spit you out. if you dont fight hard enough you still have a chance. once you are in its stomach you can claw open its stomach and climb out. you will lose health but not alot.

placid nimbus
#

In the future, maybe a color blind mode can be looked in to. I have a friend who really likes the game but is red green color blind, and all the plants look gray to him. Really makes it difficult to see for him a lot of the times. A simple toggle to change the colors to something someone who is colorblind can actually see would make the game much less annoying and not blur together for them.

jagged snow
# icy steeple hideouts for beipi in the rocks near the waterfalls

More shelves in general present in the many river gorges would be appreciated. Spiro had a number of these dotted around the south river and the west-north-west rivers and, while it wasn't intentional, they paired really well with beipi's exclusive move. They also gave refuge to fishing pteranodons, and will likely make good hunting grounds for herrerasaurus.

nova gale
#
  1. Dont have Hatchlings - full % Adolecent creatures, count to the max pack limit. [numbers are examples for this feedback only] But lets say Diablo total group limit max is : 6 which means Example: 4 adult diablos can still be in group with 3 adolecent diablos. Before the adolecent diablos is kicked from the group)
  2. Add a setting that lets unoffical servers also control/edit the individual groups threshold and %s (growth stage before kick occour)
tidal elbow
#

The ground only needs to be a little tilted for the dinosaur to fly out and crash into the ground, taking absurd damage. This hinders the player a lot. Death by falling to the ground has to be the most common type of death in the game

vast girder
#

The herb food glitching out and becoming completely inedible is very frusterating. Near starving, finally get to migration just to find all of the oranges and S plants are glitched and inedible

bronze magnet
#

All it took was 50 HOURS of this game to realize how underpowered most of the carnis are. Hearing people cry all day about it and didn't understand until im walking around the whole map starving to death, no ai, no pvp... just to run into mix packing of 5+ dibbles/stegos/ceras. Im going to tell you exactly why mixpacking is ONLY oppressive to carnis. Its really simple actually, when a group of herbies team up this forces carnis to hunt each other which is exactly why you dont see mix packing carnis often. When a percentage of the server is OFF LIMITS to carnos, they can only hunt other carnis and ai, all while herbies have ZERO competition with each other. This gameplay loop feels absolutely awful to play. Banning mix packing in official servers would fix it. Ask any carni player and they will tell you how much it sucks to play against.

Why cater to these types of players when its at the cost of others. there will always be an inherit flaw to allowing this. i need 2+ fg dilos to kill a fg herbie and thats just impossible to find. their always being guarded by other players. This is not fun. where is the conversation around this topic? why is no one else talking about it?

versed wren
#

make the pitch blackness into like a foggy blue or brown (depending if its a river or lake)

dry remnant
#

With Austro and Bary both being Upcoming Semi-Aquatic Playables I thought that Semi-Aquatic Gameplay could be expanded on to make them more interesting and fun, as of right now all they have to do is go to migrations to hopefully find someone

Concept: Fish Frenzy
It would be like a Patrol Zone but instead of being a time limit or specific to a group it would be based on the time of Day and Weather, these small areas will be full of different fish, certain areas will have more of a certain fish than others but others can spawn but less often (Image 1).
Weather and time of day will heavily influence the zones as an example:
If it is raining ponds and lakes will spawn zones but if it's sunny then rivers will spawn zones, day, night, and mornings also influce zones

This would encourage Semi-Aquatics to move around more instead of staying in one area just eating whatever comes by and would make encountering more semi-aquatics more common

willow ridge
#

Hey, I'm REALLY HAPPY for our night vision right now, I love that at least some creatures can see color and how it works currently. I'm the happiest with night vision I've ever been, and I started playing shortly after Cera was added.

I'm also pretty happy with how diets are working right now, I'd say it's a huge improvement and better than anything we had before.

And I am happy that herbivores now have nutrients more accessible to them now that the patrol zone follows you. I kinda stopped playing herbi when the migration zones came out because I felt 'trapped' in an area and that's no longer the case, thanks!

zenith frost
#

Change the easy anticheat for something better or at least less heavy, for low specs pc, easy anticheat makes even games like Rocket League to crash and have lower fps in some computers, so do in the isle :/

sage gazelle
#

i feel like the New night vision is kinda just Easy mode for meat eaters. lol ain't nothing hiding from anyone in this.
I feel like this would work much better if it wasn't as high scale as it is, i see the outlines and stuff in a small radius,
which is good, then i understand a bit more range to make it look nicer and for clarity, but even with moonlight helping it is much more than it should be,
scaling it down to even 50% of this would be much better. as it is, it only ever looks kinda like NV when it's cloudy and under the cover of dense forestry,
but even then we can still see the entire forest so it's kinda pointless like this.

hollow summit
#

Switch the main branch in 2025 so we can say the game started in 2015 and rebirthed a decade later TI_Perfect

tulip dock
#

There should be something like a patrol zone but for mating season, and make it where there is increased preferred food spawn for the mating species.

This would help mating pairs find each other, create alot of food in an area for mating pairs and their soon to spawn kids, and would allow player groups to find each other and etc.

dusky talon
#

New mechanic: Long-Term energy and short-term stamina.

What if we make the maximum amount of stamina you have access to is based on energy. Your energy slowly drains empty within one exact in-game day. However, it does not regenerate when walking, standing still or sitting. Holding the sit button will get you in a sleeping stance, which will regenerate your energy.
The longer the day goes on without sleeping, the shorter your sprints may be. This mechanic would obviously have to come with some stamina balance changes to not make it an even worse sitting simulator experience than it already is, but it would force a player to make their own game style. Diurnal playables should have a buffed sleep when it’s night time and vice versa for nocturnals

ancient plover
#

For game balance this may not work but its worth a shot. Let deinosuchus breathe when its nostrols are exposed out of the water. Currently deino has to be a % out of the water to breathe. It makes sense that it would be able to place its snout a little bit out of the water to breathe. Maybe for more balance we could have deino gain oxygen 50% slower or only up to a certain % of oxygen.

safe mirage
#

Dilo's hallucinations are currently broken AF rn. Let's say your a galli and you get bitten once by a dilo your COOKED with 0 escape, no matter how fast you can run. I get that the clones are supposed to confuse or keep the bitten dino on edge, but these things will follow you across the map.

Solution: When dilo clones travel too far from the main dilo, they poof out of existence. This can prevent dilo from sitting far away while still killing the attacked player, and will prevent dilo clones from chasing you to the ends of the earth.

slow goblet
#

Please add copy coordinates when the stream mode is enabled

fading knot
#

Maybe something that could improve the stuns balance would be to have locational stuns. Maybe it's something that is already in the game but it doesn't really seem to be the case, save from tailtip exceptions and the likes. Now, I'm not sure how stuns and knockdowns are calculated currently, but for this suggestion, I'm gonna assume that stunning attacks deal "stun damage" in addition to their other damage types, and if that stun damage exceeds the target's stun resistance, they get stunned. Or knocked down, depending on the difference, I guess.

So my idea is to have locational damage affect "stun damage". Which means hitting someone in the head with a pachy's headbutt or teno's tailslam would be more likely to stun them, even if they're normally outside of the attack's stun range. Along with a rework of stun ranges and values, this could allow some underperforming playables like Pachy to be able to defend themselves better if they can aim their hits correctly, without simply allowing them to stun something 3x their size on a body hit.

solid tide
#

Ive been surprised recently to see some people asking for dilo buffs when it's venom (along with cera bite) is the most busted OP thing in the game.
You can envenomate anything extremely quickly, and the fog lasts an incredibly long amount of time and spawns extremely dedicated clones (as the person above mentioned).
The number of bites required to envenomate should be increased and the duration of venom should be reduced unless you keep getting bitten.

junior gazelle
#

Please, PLEASE add sandbox deathmatch to Evrima.
As a player who has almost 600 hours on the game the only way I learned how to play Legacy and increased my survival chances were through deathmatch. I can 100% guarantee it’s a better way for new players to learn mechanics and pvp for dinos rather than to have them run around Gateway for hours growing their dino without any idea on how to play with a certain dino or how to defend themselves, ultimately wasting their time. And I can confidently say that compared to Legacy a branch that has almost no mechanics, Evrima needs it way more because of those mechanics the branch has.

buoyant blade
#

Buff raptor stamina. Running a football field and being down 40% is sad.

topaz verge
#

Can we have more dot and line diet appear. All I have found is s diet

jolly verge
#

Give pteranodon and other future small aerial species the same ability herrerasaurus has that allows them to perch and climb freely through branches with custom animations oriented around their knuckles/wrist joints! This gives both safe roosting and exploration for the fliers and hunting potentials for the climbing predators. Think of a bat, and how they maneuver around trunks and in the limbs TI_PteraHype

tranquil minnow
#

Allow us to select spawn. If there are a lot of people at one of the spawn areas, gray it out.

acoustic moon
#

I would like to see the cannibalism mutation removed as an option for species that are designed to be large pack hunters, so right now Troodon and Omni primarily. Its existence if counter-productive to the gameplay loop of finding and joining a pack to bring down larger prey.

warped jacinth
#

Please change Beipi to where a full grown one can't get one shot by an elite fish. A full grown Beipi is 90 kg, I've been told Humans will be 85 (?). It does not make sense that these fish are swallowing fully grown beipi's whole in one go.

karmic sigil
#

foliage/grass/bushes being "in your face" is not fun, make them see-through like it used to be before :(

woven hedge
#

I would like to see Pteranodon be able to regain stam in air. Only while gliding/diving down(cause gravity helps with diving)and at the rate in which they regain stam while clung to a cliff side or tree(if its different than laying down) . Or, give Pteranodon stam when they eat/drink so it atleast helps to make sure they can take off again(really thier only defense aginst attacks) without being on the ground/tree/cliff to long.
If a 8 ton deino can regain stam while walking on land, I should think a creature 100x's lighter and made to fly, could regain stam while just gliding around, not even moving forward(unless diving), just gliding.
-Thank you for reading.

snow ravine
#

Deino really needs a rework on its diet choices, as a young deino you basically cannot eat schooling fish as they do not seem to make up ANY part of the diet and give 0 benefits to eating them which makes literally no sense due to the fact young crocodilians mostly eat fish during the early stages of their lives, the fact they get NOTHING from eating schooling fish is both extremely confusing and very detrimental to their play style, it practically forces a play to get a lucky break in maybe finding a tiny dinosaur to catch but like 95% of the time this is not the case and so you just lose nutrients and then struggle to grow at all, since there seems to be differing species of schooling fish around, why not make it so that the different types provide different nutrient types also, it does not have to give you much so then it gives insensitive to actually move around to find them and hunt them down, also literally EVERY mammal AI should be on the list for its diet needs, again they do not have to give much, just small amounts that yet again give reason for you to want to eat them if you ever spot one swimming around in the water or near the river banks, the first 30% of deino growth is the worst thing if you ever get a remotely poor spawn so please consider my proposal to improve and make deino more interesting to play for its early stages thank you.

lusty vale
#

im begging please make stamina faster to gain it takes wayyyy to long to get it back

nova gale
#

When two parents are nesting. Let the second parent (regardless of gender) be able to take care of nest, give out eggs like normal and care for the nest and Offsprings if one of the parents die.
I just learned yesterday that when 1 of the parents die, your nest become destroyed even though the other parent is still alive! This was absolutely shook, and weird. Since nest, and the parent left, was completely healthy. There's no reason why 1 parent left of two, shouldn't shouldn't able to keep taking care of nest and using it as normal when everything in the nest as the eggs was already layed and fully incubated from the female. And both parents already has access to the nest menu anyway. So please, fix this.
( I realise, that maybe it has something to do with the pairing. So when 1 parent dies, they become unpaired automatic obviously, so that makes the nest destroy itself even though its completely healthy.) A optional fix to this, would be that if 1 parent that's paired, obviously, that still has nest down. They don't become unpaired automatic on death.. so nest will still remain active and fully operational for the living parent as long as they don't click on the unpair button/or become unpaired from leaving grp/joing separate group.

coarse crater
#

Change the spawn points back on unofficial servers to south plains and east ..swamp or whatever its called now. Also let all dinos spawn in all spawn points

crimson moss
#

Add something to alt attacks to make them more like a wild-card move, a Carnotaurus head swing or a Teno shove would be cool. It doesn't have to be anything like this, but a change so that alt attacks are less predictable and more fun to use is deeply necessary. Also, you should be able to activate an alt attack when sprinting like in update 5, it makes combat more dynamic.

signal bison
#

There was not a single nutrient of mine in my patrol zone.

marsh hinge
#

Make carcasses, organs and any type of food anchor into place after not being interacted with for 5 seconds, to prevent lag better.

south pelican
#

Troodon should get some sort of extra buff at night. Cerato gets a buff when they are in their element, around corpses. Troodon likewise should get some sort of buff when it's in it's element too. Maybe a buff to bleed or venom damage. Or make it so that troodon venom slowly reduces your nv range. The details can be ironed out in testing but just give it something to make it an actual threat at night.

glossy topaz
#

Once again, mixpacking, immersion breaking, unfair, unsportsmanlike, detrimental to your game, penalize it please. I just don't know how else to put it.

Seeing two deinos, a cera, and two raptors working together is so distasteful that makes the game incredibly unappealing, and while there are servers with rules that prevent this, it should be a priority to make it an extremely detrimental practice by default, it ruins the essence of the game and is a major issue.

celest canopy
#

The Elite fish should not be able to eat a Beipi. Why is it okay for AI to kill an adult playable? While this is one of the funniest things to ever happen to me. It definitely shouldn't be in the game lol

acoustic arch
#

The last week or two of playing the isle has been rough.
Mix packing and mega packing are at an all time high because that's the only way you can feed yourself anymore.
Scavenging isn't reliable since the scents are bugged so you can't smell corpses 90% of the time even if the scent is showing up for another member of your group, and if the corpse smell isn't bugged it's being cleaned up by one of the five massive packs of 6+ ceratos that roam the map.
Calls being broken means it's even more difficult to find anyone to hunt, and ai just isn't spawning like it should be.
I don't mean to complain, but it's incredibly difficult to play the isle right now 🙏🏻

hallow ocean
#

Cera mains are going to down vote this.

Groups of ceras are still roaming and hunting, not exactly what they were intended to do from their description. They should excel at defense around corpses.

• Charge bite should get an alt attack/directional addition. This will allow it to stand its ground and pivot with a charge bite.

• Charge bite while running should be removed or slow the speed of the run

These packs of hunting ceras are ridiculous. The argument that they can be out run isn’t very valid because they will typically out stam other playables when chasing.

pine garden
# dusky talon New mechanic: Long-Term energy and short-term stamina. What if we make the max...

Ok this idea was downvoted but id like to take a stab at my own iteration. Stamina feels bad. plain and simple. You lose it to fast for how slow it regens. Soooooo there should be two levels of stamina, think like saturation vs hunger in minecraft. Your stamina bar should drain at the same rate as currently in game but it should fill up much faster. If you manage that stamina well you shouldn't have to sit for long. BUT if you mismanage that stamina and let it deplete all the way it should take longer to fill up again(about as long as it does ingame rn). So basically using stamina wont feel like punishment anymore but your dino would still be tired out if it runs for too long without taking short rests. idk basically just make rest times shorter:/ JUSTICE FOR THE PTERANODON!

cunning plank
#

teach the AI to swim, they are very annoying every second creating splashes of water

safe mirage
#

When fruit is connected to a tree, allow herbivores to continuously eat without having to repress E over and over.

nova gale
#
  1. Make Deer and boar AI spawn in same plentiful amount as currently goat does. (1 time out of 99 rest of times, I've come across a dear. The rest has been goat, and no boars) after last patches (changes to AIs)
  2. Have deer and boar make the same amount of call sounds (often and loud), just like the goat does. Currently the boar and deer is way too silent/don't say anything.
  3. If you're behind the AI, and approaching jt, don't have it run away because it has actually Not seen you yet! You should be rewarded for sneaking up behind the AIs.
  4. Make the aggrieve boar instead of aggressive to an adult diablo ect. Make it ignore big herbivores. Every time I get aggressive attacked by boar on adult dibble for example it takes me out a bit of the immersion, because why would it? He's a one shoot and just annoying if anything, and servs no purpose of having himself killed on a herbivore, specially on that size of a herbivore. (IF anything it could rather promote lag, because a unseen and uneaten AI corpse will be lying somewhere without purpose ect)
ripe viper
#

Not sure how oranges were given the greenlight on herbi diet with how much of a hassle they are to eat. Hoping that changes.

jagged snow
#

+1 to current venom stage multiplier for troodon, during night time hours only.
Stage 1 now does 2x damage
Stage 2 = 3x
Stage 3 = 4x

Longer envenomed timers across all stages. Although this is something I want for all hours of the day, but especially for night time.

hallow elk
#

devs please fix the fish spawns been in the same pound with another croc for 35 plus mins and nothing make it make sense?

blissful marsh
#

bring back raptor buses

previously in the isle legacy (way back during the first iterations of region2) austro had the ability to pounce but could choose whether to latch and cause damage, or just sit there.

it was nicknamed the raptor bus mostly due to the fact that shant and rex both had 4 "pounce slots".

this is just a fun quirk that i think could make alot of people happy if possible to implement once more

obtuse oriole
#

Performance has been a persistent issue over recent game versions. On the same PC and settings, I've gone from a steady 50-60 FPS at Diablo's release to now barely managing 30 FPS, often dipping to 20-30 FPS in certain zones and rarely reaching 40-45 FPS. It’s clear that optimization needs to be prioritized, as lowering settings only goes so far before it stops improving performance—and that's when players may start leaving. I have a high-quality, self-built PC, and simply recommending lower settings isn't a solution anymore. Additionally, when animations become choppy with multiple players in an area, it’s straining on the eyes.

Secondly, I think it's unrealistic for an elite fish to swallow an adult Beipi; this bug has been widely noted. Rather than focusing on unnecessary events like the zombie event, the main focus should be optimization and debugging. The last hordetest experience was poor, and it felt as though it hadn’t undergone private testing beforehand. Another example is the Herrera bone-breaking icon—it displays the ability to jump without taking damage, yet players still get hurt or even die.

Lastly, Easy Anti-Cheat is an issue; it’s heavy on lower-spec PCs and causes FPS drops and crashes, as seen in games like Rocket League and other easier to run games. Upgrading to a more efficient anti-cheat system would help deter cheaters without compromising performance for lower-spec PCs. (We all know there's a heavy issue with cheaters, always has been)

Overall, focusing on optimization, crucial bug fixes (especially recurring ones), and stability improvements will greatly enhance the player experience.

supple mountain
#

atm everyone's calls sound like they are out of stam when they are not 100% stam, idk if this is intentional, but if it is, I dont think that should be right.

versed wren
#

buff petra stam

hushed hornet
#

Fix the sound traps/bird ai, as of rn theyve been having a tendancy to follow to extreme lengths. and even glitched out to where they would spawn on our freshly hatched babies and insta kill them

alpine heart
#

maybe make it so that the damage skin changes depending on where the damage is? i hate looking at the symmetrical scars on my dinosaur and i want it to look better, maybe by making it so that wherever you are attacked it creates a scar and it degrades with time dynamically? perhaps it would make some cool skins, like having "permanent scars" that you get from a low % from a high damaging attack? just a thought!

edgy robin
#

Please make a Tutorial for the different species so that we understand how to play them/use their different skills

thick sphinx
#

Add more specific audio sliders. Why is menu audio level tied to general sound effects? I need to hear footsteps, but the moment i open my UI i get my eardrums blasted by terminal sounds. Also, the rain sounds are way too loud and there's no way to reduce the volume (i am aware that is the point, but there has to be a better way to accomplish the same goal without taking a cheese grater to me ears for half an hour straight)

olive terrace
#

maybe make it so troodons dismount doesnt get itself killed so it can....yknow use its ability.... one alt attack when you dismount and you're dead.

mellow fog
#

Simple request that just logically and historically should be implemented: Let Deinos have sea turtles on there Diet. This allows them to actually use the ocean giving saltwater mutation a purpose other then travel.

minor hollow
#

Food drains too quickly in carnivores for how difficult it is to find food. I would either have food drain slower and/or make ai easier to find - perhaps ai scent trails can be smelt from a greater distance (personally, i find it rather hard to find the scent trails/footsteps at all for ai and players). Irl many large carnivore will only eat once every few days.

Some crocodilians also provide some parental care, thus i suggest a larger group size but only two adult crocs + max offspring while in baby stage

On that, we should also have fish spawn in the ocean. I assume this is probably planned for a later date with i presume toher ocean life but it would be nice before then to just have whatever fish spawn in freshwater also spawn in salt.

astral trail
#

Random Mutations/Mutation Presets


Allow us to create 'presets' for mutations that automatically select mutations when we reach the desired growth.

Ideally you'd spawn, select your preset, and then not have to 'choose' your mutations (which admittedly can become very repetitive). You'd be able to cancel the preset at any point so you can still get the freedom to choose a different mutation if your situation changes or you simply decide you dont want the mutations in that preset anymore. Also, a "random" preset that gives you random mutations as you grow could also be somewhat interesting, and offer a way to switch up each playthrough.

The only con of this I can somewhat see occurring is you lose the slight down period players go through when choosing a mutation, but I feel this QOL improvement far outweighs the pros of having players stop moving for a few seconds.

knotty fog
#

Give the different mutations different icons on the overview. Then we don’t have to mouse over to read the name if we forget it, we could differentiate based on the different icons as well. Also visually i think it would be a nice touch.

tranquil flax
#

Please make Pteranodons be able to crawl along rocks and trees and be able to peck while hanging on. Thanks.

past depot
#

PLEASE make troodon be able to grab steg organs again it was sooo fun and a good challenge too along with the steg buffs you would need a good pack that could take down such a beast

clever spade
#

an idea on how to make the scavenger species more behaving and to be playable as actual scavengers :

at moment scavengers for the very most part just cant.
the problem is the nutrition system.
you just dont want to fill your belly with any kind of "dirt" to keep space for nutrition food.
in my pov, that should work slightly different for

  • pteranodon (THE scavenger if there is any since you game devs refuse to give any ability to fight properly literally anything that is not a baby afk beipi),
  • troodon (IF there is any intention to make the troodon more single player friendly, if not cut this point)
  • juve herra till around half or 60 percent groth

and the solution is - make it that the nutrition last longer, way longer than the food in the belly.
i would say, anything between 50 to 100 percent.

that way you would make scavengers eat corpses and maybe even fight for them between them selves.
it is a better solution than just to change the system to they can eat everything and there would still be the pressure to go for preferred food to keep a balance.

a second solution would be, cut the scavengers out of the system as whole and give them instead a poisoning indicator with a positive and negative tendence (only troodon and ptera).
like, you get an indicator that gives the most optimum bonuses when it is perfectly balanced, if you eat to much fresh food it goes in one direction, to much corpses in the other. when you give corpses like a second stadium between fresh an right-rotten, maybe with some flys starting to get interested before they become a swarm, you have soluted the point of having scavengers that cant play as such at present.

thin grove
#

I’ve heard that elders eventually turn weaker as they get older. It’s said they are the strongest version in their lifecycle but at a certain point and it depletes.

I was about to suggest if elders should have another model for the oldest stage but now I wonder if it works with texture, color and even animation could be different. Basically less colorful and more pale, wrinkly skin texture and animations that makes it look weaker and such.

These details could identify how old a nearby elder Dino is and informs you what you’re either with or up against.

topaz verge
#

Can we tone down the jungle/forest and swamp there's just too much of it and not enough grasslands/plains type of areas and can we shrink the map a little bit please finding other players is almost impossible

lyric dock
#

can we please even out the ai areas (Where they spawn so its not majority goat) so theres an even spread of everything for carni diets? already hard to survive and grow as it is, and you need to be at a decent size before you can take out anything, sure, the default growth rate is good, but the inrcease is necessary for carnivores, as this is the rates that i've been seeing of how much i run into, (because the areas are larger):

80% goat
12% boar
8% deer

and i think the areas for the ai's should be more even, like

34% goat
33% boar
33% deer

so ppl can actually get their diets. if you don't like this, make it like 65% goats and split the rest but i don't like how you only ever find goats which destroys ur diet as a small carni

adjusted suggestion, thanks to @mild stone , name is real.

errant stump
#

buff ptera stam

steep plover
#

Piebaldism, melanism and albinism color mutations on nested hatchlings.

Possible way to do that:
Create a large piece of random white pattern you can just "slap on" to a random hatchling every now and then. Put it under the shades layer so the pattern would fit with the rest of the colors. Getting dino like that would be like a win in lottery. Pattern would appear on the dinos in different shapes depending of what parts of the pattern happen to be implemented on. 😄
I made a fancy and ugly pink piebald visual example with mouse. Lets not make them pink, tho!

Also photo examples of crocodiles with piebaldism.

royal berry
#

You need to increase the drop of the dehydration for Dieno, so they will stop traveling on land. Note my sarcasm right now. As you've completely took the joy out of being a croc. Maybe it's time you stop fighting the community on what it desires and just give the audiance what it wants and has voted on. Or what is the point of this general feedback? You know what, knew idea. Get rid of General feedback on discord and open it up on steam.

tribal jay
#

I know seasons and weather are already planned, but how about also eventually adding droughts, floods, wildfires, and temporary pools (after heavy rain) ?

late bluff
#

add a respawn button/command to kill off your current dino and respawn as a new/diff dino. helpful in situations where unstuck didnt work the first time or you want to join your friends as a different dino

acoustic moon
#

Every once in a great while, I log into Legacy, for nostalgia. I don't stay long, haven't made it into adulthood in literal years, but man do I love the alpine forest aesthetic, with the pine forest, crisscrossed with rivers and streams, and the backdrop of the granite mountains. I find it significantly more immersive than just more tropical jungle islands. Some day, when the time comes, probably years from now, when its time to move on from Gateway, can we please go back to that kind of aesthetic?

frank shell
#

Change so that herbivores gets more food/diets from eating their preferred food. If you need to, for example, eat 30 oranges to fill up your dot diet and has a risk of 1/5 for one to get stuck into your face which forces you to relog, it's a real pain. Even better would be to get this bug fixed as it have existed in multiple, multiple updates. This bug also effects carnivores.

scarlet ember
#

Stego food needs a bit of an adjustment. The same bush that feeds a family of five Tenos, gives us 3% diet and nutrition.

To my understanding, the devs want us to have 33% of a diet, 2 are supposed to be easy to get, and 1 is hard. In order to maintain this, we need 1 PZ or MZ per stego since every single plant is one bite.

Id recommend making these bushes give x2-x4 the amount of food and diet.

regal jay
#

Please apply the unstuck function to search for ground on connect if the player was previously airborne (e.g. server restart save state tends to be earlier than the actual restart) so if a player is notified but can't land immediately but lands before the server restart, they aren't going to just fall to their death on connection

hidden lodge
#

fix Stegos tail swipe :/ just got hit while standing face to face with one biting its head wasen even a sub adult it was afk took 4 charged bite to head 6 normal also coulden even see it had taken DMG before player came back and did 1 charged swipe knock me over and killed me with 2 more hits... 2(edit) just got one shot on a FG cera also from FG stego but just seems like its way to powerfull 6k HP and doing 1,3k dmg if hits right :/... (3 edit) cant be for real now i just fought a 22% growen stego 2 hits and i was dark red HP and run so long i had 15% blood back before he turned away i have Congenital Hypoalgesia and am FG cera like WTF arent they ment to be killed ??

soft sequoia
#

Bring out velociraptor instead of omni

tawny bridge
#

If a full adult (100%) Herrerra hits 0% food with a little more than 50% stam left, it will end up on dark orange or red damage before it even recovers stamina to 85-90%. I dont know what the intention is for diet sustaining, but thats just depleting way too fast for a full adult Herr to be able to do anything about it [especially since ai is both hard to find consistently and it always hears a jumping/running herrerra, which makes the ai flee every time, and can usually out run the player too]. I dont have a suggestion, just providing feedback.

modern granite
#

Rain should wash the blood off your mouth

safe mirage
#

Galli changes.

1: Remove or rework that one kick that galli does when standing still or walking slowly. When in combat galli players keep getting stuck in place due to this form of kick, since it just makes you sit in place for a second or 2. Easiest fix I would say you could provide is just to disable that kick while in motion at all, and have the dual option kick work instead.

2: Bleed. I get why the bleed was removed, but I believe it should have been balanced instead. **Galli has fat and sharp claws that should do at least a little bleed, even if its just a slight amount. **Gallis are relatively easy to kill if you have any skill, and minor bleed should not make it more difficult.

fair helm
#

please add a way for smaller deinos and carnos to avoid their adult counterparts, right now it's "i see you i kill you and there is absolutely nothing you can do about it", specially deino wise. i suggest to make smaller deinos faster on land and smaller carnos more agile

edit: not counting fresh spawns talkin about subs (about 30% all the way to 80-90%)

south pelican
#

Carno is too specialized right now. It's charge is busted against smaller things and is useless against larger things. Being overpowered and underpowered at the same time is not balanced. More than that, it's not fun from a gameplay perspective. Make it so that the charge can work on big things without staggering either carno or big thing. That lets it not be useless when punching up. Next, bring back the charge cool down but make it like Diablos head slam. You get maybe 3 charges before you're out and need to wait for it to recharge. That should lessen its dominance over small things while still being a threat.

violet grove
#

Add some sort of command similar to /unstuck that removes chunks of meat from your mouth. The issue with not being able to drop things that you've grabbed is way too common honestly and since the devs haven't been able to fix it for a while, at least add some sort of command to help with it, cause having to relog every time it happens can be super inconvenients.

fallow vector
#

This is one bite from a cera that's just below the sub adult stage to a dilo... I'm gonna point up at my previous feedback remarks about how cera's vomit should induce the bile slowly into the system with one bite relative to the weight of the target like this, so even if the bite is induced at halfway into the stomach, it still has to take some time to get there with just the one bite first rather than instant. A 2nd bite would speed up the process and increase the height at which it reaches in the stomach, 3rd etc 4th. By no means should a cera be applying vomit so easily/instantly unless the difference in size/weight has an actual disparity.

glossy cipher
#

Hear me out, so nesting gives your offspring the colors of what you were, put what if you could customize if your color gene was dominant or recessive in the skin creator screen, so you can have rare and common skin colors, however there would be some loopholes to patch such as having all colors dominant on you. if you have all colors dominant it would cause a few issues such as having dominant on dominant genes, thankfully my plan for this is just to have partial dominance and either combine or just randomly choose a color like how it is now. this is again just concept and a QoL thing

azure bane
#

Buff ptera stam.

marsh hinge
#

Hearing, smelling and sight capabilities of each species. Every animal has different kinds of sight, hearing and sniffing, so it would be a cool addition to the game, but it would be unethical to change the sight way too much, because it will ruin the immersion of the game looks.

ancient plover
#

Allow us to place reactions on screenshots posted in the screenshot channels. (Idk if I'm able to suggest this here so delete if not allowed ig)

supple mountain
#

Atm, when you hear yourself call you will sound normal, but if someone else hears you do any call, (1 call for example) to them it will sound like you are completely drained of stam, even if your stam is practically full. Your calls will only sound normal to others if you have 100% stam. For example, even if you have 99% stamina, your calls will sound completely drained in other people’s POV

(Most likely a bug but IF this was intentional, I think it should be reverted because it doesn’t feel right)

solid tide
#

I don't even play ptera but please buff its stam regen.

wicked eagle
#

Idk if this done on purpose but the little Pterodactylus ai that attack when you get near their tree, they will now chase you indefinitely and will continue to chase you for miles even tho you are extremely far away from their tree and even will turn invisible but still attack you when you stand still unless you jump in water (almost lost my teno while running away because they ran almost all my Stam out)

toxic adder
#

I feel Herrera's early life suffers drastically from a few of things right now. It suffers from terrible speed and random spawns that sometimes I really question why it even spawns there so far away from any potential source of diet with its awful young age speed. It is incredibly difficult to start an Herrera but I know once Adult it thrives just like most dinos, just the early stage of life is terribly vulnerable to starvation way too easily unlike other dinos like Raptor and dilo who can easily run/explore for food.

Either I had a huge streak of bad luck but I really feel its early stage of life could use a better speed considering the behavior with stomach growing.

safe mirage
#

For foragers like beipi and galli, have it so the foraged food gives a really good amount of diet (like a 1:2 ratio). It would give these dinos a reason to actually look for small critters, while also providing a gameplay aspect that makes these dinos unique.

fallow vector
#

There's this generic "stepping on a twig" sfx that plays when I'm specifically on galli and it plays regardless of my hunger, regardless of the biome, and it feels like it's meant to be something to keep you on edge to look around but with how common it plays it becomes more of something to ignore in place of when I actually need to hear footsteps nearby. If you want to keep the sfx in, can it be when my hunger or health is low instead so it can actually promote that "fear" element you're going for here?

hallow flower
#

BUFF PTERA STAM REGEN ! WE WANT IT

minor hollow
#

more colour options: albino, melanistic, piebald, leucistic and preferably more pattern options - e.g. barring, roaning, heat sensitive patterns (think colourpoint cat), iridescent, brindle, merle, different types of spots and stripes patterns

Also with feathered dinos like beipi and hypsi, baby and possibly juvenile colours should be dull and camouflaged that grows into our beautiful bright adult colours (unless the baby is pied/leucistic/albino/etc). Think of how a crimson rosella changes, for example

what would be really cool would be to make some mendelian genetics for colours. E.g. a dino has a random chance of carrying a recessive colour when it is created through the spawn menu and this colour can only be obtained through breeding.

There should also be an auto-move forward button. This is a basic accessibility feature and prevention of injury (e.g. repetitive strain injury). Double tapping w could work as the keybind.

clever spade
#

PTERA STAM and bleed buff

its very nice that we getting warm upwinds that will help us climb and travel 🙂
and i dont want to sound ungratefully, but....

it is not what we all asking for

why climbing when you cant see fish from more far above? or they dont even spawn when you dont nearly touch the water? for what we need a climb help when we waste all stam looking for the way to rare and still totally broken fish populations, the frogs that spawn one time a month, the invisible chickens? the ptera has already the best ability to travel all across the map the most easy by far.

it is a nice bonus, but what we really need is a higher fun factor.
that comes in 2 steps.

1 - dont let us sit for ages, 4 min, in that high frequent time.
either, reduce the stam use, or the regen time, PLEASE.
2 - bleeding damage on a level slightly under the herra.
we dont weight much, we dont have lots of muscles, but we have speed and a sharp pointy spear. science says, pteras were highly agressive flying reptiles. without step 2, you make us eye candy pelicans on the sideline feeling constantly punished by the devs for no reason.

marsh hinge
#

Beipiaosaurus during adulthood could gather hatchlings and juveniles and make them rest on its back. The offsprings first must agree, and can leave anytime off of its back. They cannot log out, but can sleep on the beipy's back, regaining their stamina better. Austroraptor could posses this ability aswell.

vagrant drift
#

Troodon facekicks should respect the venom damage multiplier. it doesnt make sense that it doesnt and theres no reason for it not to.

carmine lion
# scarlet ember Stego food needs a bit of an adjustment. The same bush that feeds a family of fi...

Actually, building on this, stegos should have the smaller oranges/mangoes/nuts removed from stegos diet and maybe give them even bigger bushes or SOMETHING.

Because like as a full grown stego you DECIMATE migration zones/patrol zones. Plus then the food keeps getting glitched and you can't eat it.

Whenever I play as a stego, I feel SO BAD for everyone in that migration zone because I eat all of the food.

Again, I still think food in migration zones should be in clusters of areas and then smaller plants littered throughout the migration.

Also for the smaller fruits & nuts like coconuts/mangoes/oranges/brazil nuts/horned melon, etc. Just have people eat them like the berry bushes.

Its incredibly frustrating to try and eat them all individually, especially when they become glitched and only offer like what 1% diet/food each?

harsh stream
#

Abillity for every dinosaur too Put Smaller Like if they only have 10% of the Weight as u can u Pick them in You Mouth
For Babys and For Prey

merry hearth
#

Reabsorption should decrease your water intake at a slower rate instead of filling it to 100, especially with how much it rains. There is no need to go for water anymore and I don't see how that's a good thing, gets rid of a gameplay loop, you don't need to manage water at all anymore. No more looking for safe spots to drink from, or risking your life for a drink of water is gone. There is plenty of safe spots to drink water on the map so I don't get why we need to completely remove the danger.

lost bison
#

Please make EVRIMA the main branch. People are getting confused upon Legacy. Also makes more sense for people to enjoy the game if they're using a streaming package and are only getting Legacy

wary oyster
#

It took me until now to realize, but thank you so much for the UI audio slider! Can't wait for my ears to no longer bleed when I hit tabTI_Perfect

orchid quartz
#

The Dryo 4 call sound is missing the squeak

And either I'm really unlucky, or the fruittrees spawn without fruit

wintry garnet
#

Buff semi aquatic water drain times

Beipi current water drain is 20 minutes~
It should be 30-40 because it spends a lot of time on land looking for food and traveling between water sources. It was fine being 20 minutes on spiro where the whole map was a connected river pretty much but on gateway you need to travel on land a lot for food and migrations.

Deinos current water drain is 10 minutes~
It should be 20-25 minutes. Same reason for beipi. It was fine on spiro because the whole map was connected with rivers but on gateway there is ponds/lakes deino likes to travel to that is made really hard with its current water drain and slow walking speed. Its also really annoying when you are out of stam and rest on land and it takes half your water because deinos stam regen time is 5 minutes.

Both deino and beipi die to a lot of things on land and the forced restriction of water drain on them feels pretty bad and feels like a restriction on player choice and playstyle for no reason. Let players make their own mistakes and learn by running around on land as deino and dying to stegos or running around in the plains as beipi just for a omni to kill it. Beipi especially feels hurt by the water drain since its more terrestrial then deino and I am hoping the future more terrestrial semiaquatic animals don't have the same forced restriction.

empty pier
#

Im just going to say it, they need to roll back the update.
The current state of evrima is the worst it has been since launch.
Diets not filling , food not working, ridiculous lag and desync,
Why change the diets system at all? it was working fine! But nooo, lets push this horde test build that no one was playing because of all these issues to the main branch anyway, cause why not?

The previous build was so much better in every way.

dire nova
#

Can you guys try to explore to were that each Dino has its own specific muts instead of all dino having/sharing the same mut branch

simple birch
#

Alt bite with no stam should cost o2

shell furnace
#

Sooo.... I know the new insect AI is planned as food for small and juvie carnis, but I do wonder if it'd be feasible to add them to hypsi's diet as well as the omnivores. I know hypsi isn't technically a bird, and is meant to be a herbivore, but it feels so much like a chicken or a guinea fowl or an adorably energetic turkey that having it eat bugs seems like a perfectly ordinary diet addition. And the omnivores are, well, omnivores.

marsh hinge
#

It is always painful to have bad teammates in almost every game. The thing is, they mostly cannot ruin your progress in what you want to achieve unless in specific situations. Whenever I played troodon, 90% of the time my teammates completely ruined the hunt even though we were chatting, and sometimes other troodons will ruin it for me and my teammates on purpose. There should be an option for troodon to make the venom system work for only itself, but for exchange it would have some cons, which can be something like more pounces to get to each stage, or anything else. I know that mostly I can just kill my teammates, but it takes some time before the prey strikes in. I know troodon is supposed to be the representative of teamwork in the isle, but most of the time I just wanna do it myself.

uneven tide
#

Don't add humans, or at least the way they are being implemented. This is a dinosaur game

ripe viper
#

Galli deserves it's bleed back! It should be the lowest bleed but they def should have it again.

vast sundial
#

switch the creepy soundtrack that plays at the end of the night with the more hopeful soundtrack that plays at the start, so it conveys the creepiness of the night to players

wild delta
#

Beipi should be able to rest while floating on water

ruby kite
#

Sanctuaries seem pretty useless for baby carnivores outside of shelter from a larger dino and sometimes finding a baby herb in there.

However, unlike the herbs who have a food source that fills up all three diets, baby carnivores don’t have that. So for the most part, going to a sanctuary is useless for a baby carnivore and trying to find ai can sometimes be a chore leading to starvation. Especially now that stomach content doesn’t scale with growth.

What I am suggesting is to put a food source there that would do what the mushrooms do for herbis.

Like digging up large grubs/mounds to get larvae or having some sort of ai that only spawns in the sanctuary and gives all 3 diets until a certain growth. Something that can give carnivores equal ground when it comes to the sanctuaries because if I’m being honest, I don’t remember the last time I saw a baby carnivore in a sanctuary and I don’t think that is going to change any time soon with how useless they are for them.

pastel field
#

Need all the NA official servers up and running agian

wintry garnet
#

Hypsilophodon spit rework-

First instead of using hunger for the spit it should use a system similar to ceratos bile. So instead of using a vital resource just to use its ability it has a separate bar that does not decrease over time.

To fill up the "ammo" you cannot just eat any food item or graze instead you fill it by foraging. While you are on the ground (not in a tree climbing) and you sniff you will see dig spots much like gallis foraging mechanic. Foraging could result in finding random poisonous mushrooms or poisonous insects. These would hardly give any hunger but would fill up the spit ammo enough for one shot. Depending on what you dig up they could apply different effects to the spit which would be displayed in the character menu when you eat them like diet buffs. Perhaps the effects could be combined into different effects. While foraging this could open the hypsi up to predation while being vulnerable on the ground but also giving it a fun activity of hunting down the effects it want.

Anything dug up from foraging would despawn within a few minutes if a hypsi is not holding it to prevent tiny peices of food causing lag. Other herbivores cannot scent or interact with whatever it digs up so it will not interfere with the compass of other animals.

Any effects applied would get instantly washed off in water

Generally creatures slower then hypsi should have resistances toward it to prevent trolling of giant slow things. Being spat on multiple times would have diminishing returns.

Example effects of being hit in the face with the spit:

  • Periodic temporary darkening of vision
  • Block/reduce scent
  • Muscle spasms
  • Auditory and visual hallucinations
  • (If a bioluminescent fungus is added for it) Face will slightly physically glow in the dark.

The Idea is long lasting deterrents that are not lethal but annoying enough that you don't wanna mess with it unless you kill it or water is close by.

Slight edit of old hypsi spit idea from a few months ago.

severe karma
#

Looking at the bright side for a moment, i can say that this game is on a great pace to roll out a lot of big updates that will greatly expand gameplay in the following months with lots of balance changes and bug fixes.

For the 10th year anniversary, we’re gonna be seeing 5+ upcoming medium-large creatures after a long time of evrima’s release, along with a lot of huge mechanics being introduced such as Elders spicing variety up and bringing an end to the gameplay loop.
Hopefully we’re gonna be seeing map changes too, with additions such as new biomes like redwoods or even deserts, and human architecture like the underground system that was shown in phase three, perhaps even a basic gameplay introduction of mercenaries next year. We could be looking at a crazier version of games like dayZ and we know how popular those are, while still maintaining the engaging dino gameplay we have. TI_PteraHype
Additionally by then we should probably be switching the main branch to evrima and remodeling the steam page to be more accurate to what we have now, some pictures are from 2018 which is funny.

olive terrace
#

give me zhejiangopterus now thank you

acoustic moon
#

I’ve seen a few people recently giving Hypsi feedback, so here is mine:

  • Obviously, climbing, same as Herrera, but rather than a pounce, give them a glide ability. Not full flight, but they floof out their feathers and tail and can glide down to the ground with some level of control and a reasonable amount of horizontal movement.
  • Change nest to be in the trees
  • Add a fruit or nut to the trees that are on hypsi diet.
  • Add insects to trees, make hypsi omnivorous and add insects to the diet.

Just giving them climbing I don’t feel is enough, they also need a reason to climb, which this would provide them. This would allow them to get 2 of their dietary requirements from the trees, but they will still need to come down for water and their third diet. The niche the Hypsi would fill would basically be that of a flying squirrel. This would also indirectly buff Herrera, as they would have something to hunt in the trees that is already on their diet, creating a mini arboreal ecosystem.

sleek oyster
#

I like the mew hunger drain for juvis, it definitely creates a sense of urgency and somehow I still haven’t starved so the ai distribution is good. However, diets are really hard to maintain because they also drain quickly yet the amount you get when you eat is not proportional. Like the changes so that they don’t need to be all the way full to activate, but perhaps adjust the values a little?

dense elm
#

please let players pick spawns again, the game is unplayable if you want to play with friends.

turbid locust
#

with the addition of patrol zones, their frequency and the rate food reappears within them, remove herbivores ability to graze. there is constantly a source for herbivores to eat, even if its a non-diet leaf. this will encourage movement of herbivores as well to ensure they eat

narrow ridge
#

Babies and smaller Dinos should have more chances of survivability and live among others...

First, Its nearly impossible to outrun your bigger counterparts (especially as carnis, who are the diet of their own species like Deinos) as you are slower and not even more agile. How high are the chances to outswim/outrun a grown Deino? even if it only has a few percent more growth you are likely doomed.

Second, hunting as baby-carni is most time a no, because you are not able to hunt anything if you are not lucky enough to find another baby (you are slow and nearly one-shot to anything). You have to rely on ai or a dead body thats likely guarded by another thing that just waits to kill you. Thats why most ppl just sit around and wait till they are grown (herbi) or starve (carni), especially when alone. No very fun mechanic to play, just my opinion?

next thing, fight or flight bigger Dinos is most of the time like suicide for, lets say, Dryo or Hypsie, Ptera and Troodon as well, maybe even Galli if it has no bigger herd. They are mostly played as trolls or scouts as i experienced and have no real... fun potential imo to play, what is sad because the models, animations, skins and abilities of those are well made. I really would like to see more of these dinos ingame, more diversity, There must be a reason why no one or at least just a few tend to play those, right?

lastly i think... you need maybe just one advantage against others. Balanced enough to get away or fight back if neccessary, but still not that "op" to survive everything, you are still smaller critter. That you can say "hey, if im vigil enough, i can survive an encounter with the next Dino or boar and not getting killed instantly."
And reasons to wander around. Not just for food, maybe smaller Dinos for group buffs or something like that, bigger ones for staying solitary.

The things above have been written often enough i guess. But just my humble opinion on those thoughts at the recent point of the game.

silk hill
#

I have 8-9 replays but none of the are avaible in The Isle.

steep trellis
#

Entirely unsure if this transition is intentional but when looking up NV darkens quickly. It's very jarring and strains eyes.

cunning plank
#

return the 360 tail hit of the stegosaurus back to the right mouse button, it is inconvenient to reach for alt in an emergency situation

grave mural
#

All I see on servers are cera now. It’s either herbivore or cera atm and it sucks. A week or 2 ago you’d get a decent number of omnis and carnos . But now people have discovered just how broken cera is. Especially with how hard diet is to get with carnis, growing cera is easiest when you can eat rotten food and bones.

I can’t ask people to stop playing the broken dino if it means they get to keep their 3hrs of progress growing, unlike other carnis, so the dino needs to change, I think.

It can ruin hours of a good diet/a good run with one bite, even if you don’t die to cera you probs just starve from lack of stam and hunger at that point as a large carni. Nerf cera.

wild delta
#

It's quite a huge idea, but I thought maybe there could be some kind of prizes for casual PvE players. I mean, like vista points you can visit to get nice views and unlockable, non-permanent cosmetics, like unique colors or body features such as scars, markings, roars, etc. Each species would have different cosmetics, and they would spawn randomly, so the same vista wouldn’t spawn the same cosmetic twice in a row.

wicked portal
#

Congenital Hypoalgesia. This mutation. I love it, but can we get a mutation that also works the exact same way BUT instead of species based, it would be weight based. Would definitely help out a lot during the fresh spawn - Juvie stages of life.

swift hinge
#

Make the game less punishing PLEASE!! And balance it like remove the no cooldown for Stegosaurus. It will really save this game 😭

patent grail
#

You have reduced the occurrence of the ia making that there are almost no wild boars, let alone deer, but nevertheless you usually find many turtles always, or psittaco, there are many, sometimes I find goats but almost never wild boars or deer, making that to grow a utah you have to kill psittaco since there are so many, you don't usually eat anything else, with dilo you can choose between turtles and goats to grow, although mostly turtles because it is much easier to find, but if you choose carno you are screwed, there are no wild boars normally and the deer seems to be extinct, there are none, 3 hours and I saw a single wild boar, while with any other dino I find the ia I need much easier because they are ia that appear a lot

nova gale
#

Add a long distance mate chat
The long distance mate chat, isn't a normal chat (only for 1 feature)

The purpose of the LDMC is that dinosaurs that want to nest, but need to find a mate/or need to meet up with their partner- can do this by using the LDMC, where they send coordinates (so a proper meeting can be set up, & their locations doesn't have to be sent in a open chat like global which could lead to unfortunate & unwanted situations) and at the same time, make for smoother game play experience in-game without the must for a 3rd party software to communicate or guide a meet between nesters. [ The LDMC would work in fellowship with the mechanic to leave in-heat-marks in the world by the player ]

How it could work:

  1. Number 1 player want to nest on a tenonto. But is solo
  2. The 1Tenonto goes into-heat (not literally) & marks it scent on trees, bushes, ground ect by rubbing it body against these objects/marking them
  3. 1Tenonto then either stay in the area, or moves on. Then player number 2 Tenonto walks in the area, & smell by scent the heat-marks left by 1tenonto
    The mark has information: Gender of Tenonto1 & how long ago they were made. & there's an option to activate the heat-marks (notify the 1Tenonto that they want to meet up & mate)
  4. The 2Tenonto can choose to activate the heat marks (by pressing E by them) & then this happes:
    [see Pictures in order for Explanation]

Additional possible feature expansions down the line added to the LDMC:

  • When nesting grounds get added, the Long distance mating chat, could ALSO include an option to select 1 of the x amount of nesting grounds there is. (which would act as a meeting place for the two players)
  • The long distance mating chat, could be disabled in settings if you're a player that does not nest/plan to nest/or use nesting in game usually. Thus let them use Local, Global & group chat as normal without having to even see or think about the Long Distance Mate Chat.
scenic night
#

Would love to see some neon dinos out there.

simple birch
#

I'd like to be able to sort servers by what servers i have dinos on

radiant shell
#

crocs should be able to carry a hatchling in their mouth like real crocs 🙂
obviously during this it cannot attack or call, but I would love to be able to carry my hatchlings like real croc moms do. while nesting it could be a useful defense for babies if something were to attack the nest

proud lantern
#

Change it back so stego cant tailhit without stamina. its impossible to hunt a stego.

fix dibble and carno hitbox. its insane from what distance they can hit you.

nerf dibble in general. they are way to strong. especially with the range they can hit you.

boreal kelp
#

F.P.S
I’m not sure if it’s me or the game at this point. I usually set my fps limit to 60, and every time I login it stays at that limit until about 20-30min in and it suddenly plummets and hardly goes back (never stays at 60fps though). When the plummet starts it could be as low as less than 10fps, but after will hover around 20-40fps. I did notice that safe logging can fix the issue, but only temporarily, it always consistently comes back. I also noticed that fps can improve when in dense foliage or jungles. I have a GeForce 3070 and even adjusted my graphics settings, yet few other games I have struggle as much as the isle. I could honestly forgive any other issue the game has as long as it ran smoothly. Hope this gets fixed.
Note: I did reach out to troubleshooting and tried all recommended solutions, what I described above is after trying said solutions

burnt jungle
#

Bring in an Energy system. As if in when u move more, you use more energy = u loose food/water faster because of the higher energy use. Same for when u rest and u dont use your energy then food and water should drain more slowly. (the normal energy use as of normal walking and some running from time to time should let the food and water drain just like it is ingame right now. However when constantly running around always it should use more food/water (aka energy) and when u lay down at night for example you shouldnt need to take a drink or eat so frequently because youre resting and not using any of your resources

safe mirage
#

Shake up stego a bit.

Stego itself is a strong and dangerous opponent due to it's large thagomizers, but as a baby/juvi it should not be as such. For some reason, the way damage grows with the stego is stupidly implemented to where a juvie stego can easily kill something like carno or cera. As a baby/juvie the stego's thagomizers are very dull and it's swing is very slow, so why would it do so much damage. I feel it would make more sense to give stego a slow damage increase while it's still a juvie, and once it passes that stage greatly increase the speed at which damage scales.

An example of this is really any time I play stego. When I was pretty much just born, I was able to easily fight off a juvie raptor pack without much effort. Even when I grew to maybe 35%, I fought off and killed numerous carnos/ceras/dilos/and dibbles.

daring ginkgo
#

Start Development on Droughts Again

Droughts would add a lot to the games play-style as it would make certain mutations more viable and force player interactions causing interspecific and infraspecific competition. I’d recalled a time where they’d done some testing on early Spiro where it had seemingly worked.
Note: Not asking for floods anytime soon as I recalled they’d mentioned it’d be much harder to implement. There could be long periods of rain to restore water levels to what they previously once were.

  • An example of gameplay changes would be the Deinosuchus now having to move to the only fresh water source for prey which would migrate there, mating potential, as well as the added stress of lurking cannibals.
  • Some mutations that would gain benefit are Sustained Hydration, Xerocole Adaptation, Cannibalism, Reniculate Kidneys, etc.

Overall this would potentially shake up the games current meta as there’d be lots more interaction and some mutations previously deemed useful pale in comparison to others needed for survival.

acoustic arch
#

cera isnt broken. its just the only dino that is perfectly suited to live and thrive in this current ecosystem.

diets drain incredibly quick, hot spots no longer exist as a reliable source of food for new spawns, and ai food sources are nearly impossible to find.

all these mechanics can be fine and acceptable if there was literally any other way to feed yourself.

scavenged bodies are either bones or rotten, and the only live dinos i've seen in the last couple playthroughs have been massive groups of ceras (literally 10+ all nesting and controlling an area) and a couple stegos.

hot spots served a valuable purpose, and i dont think they shouldve been removed until there was a way to reliably find food/other players.

cerulean gale
#

Deino is not fun to play anymore, unless you try your luck at your spawn being at where fish currently are. It is so hard to find ANY sign of life as a deino that you'll spend most of your time going down a river wishing you had spawned somewhere else. If we could choose where to spawn that'd probably make deino a bit more fun since we might know where food is spawning. Maybe fish could just spawn in common croc spawns so they can at least live off of that until migration shifts nearer to them.

slate cloak
#

Making free weekends so that we can test before deciding to buy or not, or lowering the price of the game because 20€ for a game in early access with so many bugs, performance and optimization issues, changes in the gameplay of the different animals or in all the gameplay loops in general, it's not normal, we have no certainty that what we bought will be the same product when we buy it and a few years later..

edgy robin
#

Tutorials for the dinosaur!! I need a how to cause I don’t know how to play any of them or how to use their mechanics

twin pelican
#

The dilo hallucinations have gotten crazy. I was a teno and got bit by a dilo enough to give me the hallucinations. The dilo then took off and so i was just dealing with the hallucinations even when I attacked them they still did damage. I died to them and there was nothing I could do. That seems a little OP. They can keep sending the hallucination no matter how far away you are. There needs to be something that they cant send hallucination if there a certain distance away from the target. Also need to be like they can only send a certain amount of them before they have to re bite the target to re envenom then. Something like that. If they time the hallucination you can be fighting 5 of then at once.

chrome summit
#

give us back the option to choose where we spawn PLEASE.

red sapphire
#

You die really quickly to starvation when dinosaurs would SURELY take weeks to even feel the effects due to the nature of their ecosystem (of course, as a survival game that would not be preferable-), as humans also take almost a week before having severe effects, and even longer before dying... so perhaps, the longer you stay on red, the more permanent negative effects you will gain BEFORE taking damage. The less nutrition you have, the sooner you will gain these effects. The more nutrition you have will help fend off taking damage to starvation as it will take longer for starvation to eat away at your nutrients and general healthiness/fat.
Note; Talking generally about carnivores, but general damage to anything from starvation should result as a deficiency of their nutrients and not that their stomach is empty. Your stomach being empty is not an entirely bad thing sometimes, even. It helps clear the digestive system.
Temporary effects, permanent effects, and then damage. The way this is set up does make it more understandable how much damage is taken from starvation in such a short amount of time as it currently stands in the public Evrima test.
The amount of food drains feels good at the moment.
I did have an occurance where I was taking damage from starvation and at my last leg, and as I managed to get one milisecond from food, I took a bite, got that visible sliver of food in the hunger bar, and died.
Permanent effects may be worse than dying, but at least you won't have to regrow from zero, and players could bring some actual uniqueness to each dinosaur as they play.
As weight increases, starvation should be incredibly difficult to achieve. Perhaps there should be an addition of "fat" along with general weight or muscle tone. The more fat your dinosaur has that is could be out of hand, the more protected they are from starvation.... but their speed is greatly affected. Negatives to balance out the good, good to balance out the negatives.

zenith fractal
#

I had hell playing Cera the last 2 days, its made really me angry. Every time I get a group together its a constant panic situation. yes they do suck as players but it needs to be easier to keep your diet and full stomach. I am tired of playing the dinosaur already its so dread full. Also the map is god awful. Its near impossible to travel across, and when you do its almost guaranteed to get you killed via fall dmg. a lot of places to get stuck still. trees floating in the air, fish flying out of the water. CAN WE CLEAN IT UP PLEASE ITS A MESS.

true swift
#

(Moving to general-feedback as it’s more appropriate)

Changes to Dilo + Trooden Venom

As said by Solbusaur, the distinguished identities present in conceptual artwork does not appear in the game. Trooden venom just sort of feels like a toned down Dilo venom. I propose not only adding these unique identities to the venoms, but also some changes.

Dilo Venom

As is, Dilo venom is somewhat boring, at least from my perspective. There’s little need for many Dilos to run in and risk getting hurt when they can just send hallucinations in. I think changing Dilo venom to be more of a distraction (e.g. the hallucinations dealing less, if any damage at all, purely there to throw off the prey by exploiting their anxiety and paranoia) whilst the actual Dilo can run in and get hits would make gameplay more interesting and fun for both parties.

Troodon Venom

I don’t really see a reason for the Dilo fog ring, again, personally, when Troodons are already small enough to hide in grass and foliage. This venom should be more of a neurotoxin than a hallucinogen to set it apart from the other dinosaur’s arsenal. Affecting the stamina of a dino, their ability to move coherently, vision itself, etc, things that could mean death if you’re not careful and heal, are things I believe could be implemented and changed to aid our tiny friends, especially when they’re so fragile.

sullen echo
#

Spawns are terrible and ai don't exist.

rancid relic
#

AI doesnt exist and if it does exist you cant find it or you're too small/weak/slow to catch up? Why isnt there an indication when you smell as to where the AI COULD BE not where it is just a rough area?

past depot
#

for herds leave big scent trails which are easier to see unlike footprints this is kinda for every dino the bigger it is the bigger the trail the smaller the trail would be smaller

simple birch
#

If im eating a diet food and am at 100% I’m “loosing out” on diet and am basically eating normal food, a possible solution for this would be to allow us to gain over 100% per diet but that the is capped to what the max is atm, this changes so you will have the 100% buff until you go under it, say you’re eating // and have it at 150% and nothing else then you will have 100% buff until you go under it, you can basically already do this in game by eating the second you go under 100% diet again but this just makes it less annoying, less hassle , more QoL and makes new diets have basically 0 of the flaws form the old system

thin grove
#

Sickness and consuming toxins.

The sickness mechanic makes little sense to me and I wonder if this would work better. The main idea is for players to directly view how much toxins your animal contains and would cause more harmful effects the more you have. Kinda like a fourth nutrient that you don’t want. It would appear right over A and Y in the new UI. I might return to this in another post if anything needs to be changed or more clear.

inner lantern
#

Please add nests to the Ai birds (and sea turtles) so we can raid their nests for eggs as the Herrera and pteradon 🙏

languid zinc
#

Can we add Dinosaurs pooping? With a different size and shape for each dinosaur and add the poop into the scent so that we can track every dinosaur. Would be the most realistic addition in my opinion

rapid pumice
#

Posted for @simple birch as their post didnt get the checkmark

If im eating a diet food and am at 100% I’m “loosing out” on diet and am basically eating normal food, a possible solution for this would be to allow us to gain over 100% per diet but that the is capped to what the max is atm, this changes so you will have the 100% buff until you go under it, say you’re eating // and have it at 150% and nothing else then you will have 100% buff until you go under it, you can basically already do this in game by eating the second you go under 100% diet again but this just makes it less annoying, less hassle , more QoL and makes new diets have basically 0 of the flaws form the old system

sacred haven
#

Para Ability Suggestion:

What if para played similarly to a Hunting Horn from Monster Hunter World?

Tldr: you hold alt, and then tap the 1, 2, 3, and 4 keys in a set combination. If this matches a preset buff, some stamina is spent, and your para does an animation and call to signify that the buff was successful.

There can be a wide variety of buffs, from parents speeding up the growth of their young, to boosting movement speed, to increasing stamina regen, bleed resistance, healing- even debuffing enemies like removing their diet buffs! (I forget who said that one in chat but that was a clever one)

I think there is a lot of immersive potential in something like this for this playable and it would make it enjoyable and interactive both in and out of combat for the player, while also providing indicators of activity for predators. Examples of this include players prebuffing before something risky, predators watching and going for not buffed paras or paras that messed up their combos, and paras choosing partners based on how skilled they are at making buff combos, which can be shown off during gameplay.

simple stag
#

Stamina modifier in Server Settings allowing admins to change the speed of stamina regeneration for all.

plucky nexus
#

I think small animals should follow the old stamina recovery mechanism (such as ptea and beipi) and don't let them spend too much time recovering their stamina.

marsh hinge
#

Frogs should be more common everywhere, especially in swamps. Also, I dont know if its just my headphones, but its like I cant even hear the frogs.

normal gale
#

I'm all about baby and adolescent Baipis being eaten by elite fish but why does a full grown adult than can oneshot swipe attack it get devoured by something the size of their tail?

burnt jungle
fair helm
#

or make a custom stamina system better adapted to each dino instead of slapping the same thing for everything

grave temple
#

I don’t know why it made a return, but can we remove the ability to smell empty bushes again? Having to search a whole forest and finding absolutely nothing at every empty tree is cumbersome. There’s no food, it shouldn’t smell. Or at least have things respawn on those trees if they’re always going to be on our sniffer.

spring fiber
#

Split the map up. It’s just too big for a hundred players. I know you’ve been experimenting with increasing player sizes with performance issues, but this will take a lot of time. The more immediate solution is to split the map in two, and thus we have 3 playable maps.

1: Regular Gateway.

2: Everything East of Delta River.
3: Everything West of the Volcano.

past depot
#

for the trees that give smaller diets like bananas I suggest making you be able to eat the plant once all the fruit has gone because its stupid seeing diets that you cant eat due to the tree not spawning any

wild delta
#

delete dino button from server so you can create new one without killing it

tough quartz
#

add back punishment for utahs who miss pounce. they're the ONLY animal in game that doesn't get punished for being bad at landing an easy to hit ability (other than cera but that doesnt rlly count). or the alternative of adding back buckings usefulness

haughty flare
#

Add sharpening option in the settings. The upscaling makes the game blurry for me so some sort of image sharpening option would be amazing

hollow bough
#

Bit of a random request here - add an afk/inactivity timeout for the dino selection screen. I couldn't really say if its common for people to just sit on the select screen or not but... as long as people are actually playing it shouldn't do much harm ~
I'm just saying it would suck if some slots are just being taken up by people afk'd on the dino select menu - effects both the people playing and wanting to play

green orchid
#

Add beached dead creatures for carnivores to feast on. Would bring a bit more immersion to the game.

uneven tide
#

NA2 Player cap: 130

surreal token
#

Add back spawn locations, the map is HUGE, and you literally cannot find food as any Land Carnivore unless u get lucky and find a body someone already killed, or run into someone by some miracle, or starve to death while u run to South Plains river where people sit, it's atrocious

tawny bridge
#

food stuck in mouth happens way too often.

safe mirage
#

Make tacos the sanctuary shrooms for carnivores. They are slow, don't provide much food, and are perfect for baby carnis. In legacy they played a large role in the growth of dinos along with oreos, so why can't the same be done here. Currently food is fine overall, but as a juvie its still very difficult to hunt (AI is quiet / hard to locate from afar). Tacos are loud and annoying, making it the perfect meal to hunt.

fallow vector
#

Every time I have visited the East Plains, I have not enjoyed it. It's arguably worse than what it used to be. Currently it feels like a mixture of biomes we already have with a giant open hill area and then yet another forest with a huge swamp nearby that no one wants to enter. Nobody likes crossing water as is and they know they'll die if they do 9/10 times, so I don't understand the logic in making a giant swamp area, if anything I think it would've been beneficial to make multiple smaller end lakes/puddles with small pathways around each for crocs to swap between by having to cross on land. Making it an entire ecosystem of swamp water doesn't help any species out except for deino and even then if no one else is going there... how is it supposed to survive or eat there? The open plains is nice but we have this near North Lake already, it just go unused as well for the same reason... giant lake of water no one wants to cross. I'd love a return of the old "east" personally.

vestal oxide
#

Please add nesting back into the game.

quasi stratus
#

It would be nice and useful to have a built in map in the ui and that way you don't have to Google a map to see where u are because you already have one

past depot
#

vert stupid feedback but since carno had a quick bite maybe lower the bite cooldown but decrease the bite to 125?

zenith fractal
#

YO wtf are you guys thinking making Dilo so strong, I just got hit with 6 dilo fakes at the same time NERF THAT BS BEFORE YOU PUT IT IN THE GAME.

ancient plover
# zenith fractal YO wtf are you guys thinking making Dilo so strong, I just got hit with 6 dilo f...

Not sure why this is downvoted (i get he wrote it like a jerk, but the core idea remains accurate imo, the clones, that is. No need to personally insult the devs). I got bit by ONE....yes, ONE dilo. Thankfully, i got to a log in the water, and the clones could not get me. This ONE dilo spawned over 10 clones during the course of my being under the influence of its "venom". That is enough clones to kill anything in the game. ONE dilo should be able to produce 3 clones, thats it. Not just be able to keep spawning them over and over and over.

steep trellis
#

Baby Therizinosaurus

Please add honey to the beehives in the Sanctuary and allow young theri's to eat from those rather than consuming the mushrooms.

scenic night
#

Add more na servers or increase player capacity 😂

hushed willow
#

Im no game expert, but if you removed all the rocks/mountains that are underground and not used whatsoever. Couldn't you potentially get more fps? Or would it be so small that it wouldn't make any difference. I think it could be a good start for performance fixing. I mean just delete it.

hidden lodge
#

Fix stego Tail swipe pleas got hit on my tail and got one shot as FG dilo like wtf

marsh hinge
#

Allosaurus based on real life theories could use its neck muscles and 90 degree jaw opening to deliver powerful strikes in an axe like movement as one of its abilities. While this ability is debatable for the real life allosaurus, it would be a very cool addition to the game.

hallow flower
#

Add corpses agility to float on the surface if they drown, people jump into the water and drown at the end of pvp, it's terrible

hoary flume
#

Add more ai when you are a juvenile its too scarce to find food and real players are spread out too much to try and kill

viscid sierra
#

"Work on the optimization of the game; there are some DLSS bugs. I think what this game lacks is good optimization."

foggy pagoda
#

a few more BIG rocks or logs could be put in lakes/ponds that stick out of the surface, for ptera to roost on.

fallow bronze
#

Tenonto seems to be a strong swimmer, so it'd be cool if it could dive like Water Buffalos do. Similar to Herrera. Would give deinos something, too.

oblique wing
#

As beipi now you can find crabs around the edges of coastal islands. And that’s awesome I adore it. Nothing bad to say about that. ^^

magic creek
#

Forest Generation!

My suggestion is a way to create an environment of constant change, how would it work?

  • When a server is restarted, all trees and vegetation, except grass, etc, are deleted, however they begin to grow over time, after 5 hours all trees, forest and vegetation in the game become the same as we know in the game. game. current state, however this would be a version without a cycle.

The cycle version implies that after a while, all the grown forest would die and create new, clear land again, then grow again.

  • Additions: places with herbivores have their forests growing at a greater rate.

** Requirements for this suggestion: Solve the problem of servers constantly crashing**

  • Benefits: This completely changes the dynamics of the game, as many locations may seem unrecognizable initially and encourages exploration, considering that the risk of hunger is lower when it is possible to spot possible animals from a good distance away, and ultimately the performance would be surprisingly good.
wicked portal
#

Can we up the ai… just a tad bit… that or we might as well just go back to 200 player count servers. At this point it feels like we’re playing on a no ai server anyways.

ancient plover
#

Well I have a critique for The Isle
The island should extend the migration time because when I arrive at the migration it automatically changes and this makes life difficult for herbivores such as stegosaurs, which are slow and heavy dinosaurs.

hallow flower
#

very cool experience spend 30 minutes to travel from Water Access to river delta and dont find no one fish/elite fish/bulfrog/players NOTHING
Why did I buy this game?
it's just a walking/swimming simulator on an empty island with full online and starving.
Rename the game to starving simulator.

woeful mauve
#

Play Diablo with a friend on the EU1 server. with a short lunch break in RL and then carry on. small cera fight and a raptor fight that lasted almost 2 hours. All well and good but when the raptors weren't in the mood anymore and we wanted to say goodbye to Highlands, at least 5 Ceras, maybe 6 with 2 other Diablos, all 100% fully grown, arrived. As two 70% fully grown Diablos, of course no chance. I think mixpacking should be banned. Because that's no longer funny, it takes the fun out of the actually really nice game and is really annoying, especially for beginners.

scenic night
#

increase player capacity to 110 on all servers and for 1 server in each region make it ~150 as a test

wicked eagle
#

Lower the brightness of the sun light that you can see when underwater as a semi aquatic, it is way to bright and its difficult for someone who wears glasses because its just a big glare on my glasses and its even sometimes really bright when its dark and it makes it difficult to see under the water

ancient plover
#

I feel like the game's lighting was in a very good place a couple of patches ago. Right now reflections look honestly terrible and daylight is so dim and dark you HAVE to use Night Vision which makes the game look terrible for most creatures because of how bright it is during daytime.

This lighting's patch is either turn off NV and see nothing or turn on NV and burn your retinas.

hidden lodge
#

its seems quit lame that you can run out of stam but stil use heavy attacks and such :/ so yeah you cant run but was does that do to a stego that just keeps tail swpining or a dibble that just keeps head slaming etc.. no real penalty for running out off stam if you are the stronger dino seems sad maybe make it cost O2 after stam runs out or do so they cant attack before haveing atleast the amount of stam it takes to use an attack or put charges on every heavy attack ??

frail patio
#

PLS the isle put allo ig PLS in décember because i will havé my new pc

glossy plinth
#

tbh the first thing you should do before releasing new content or adding new features is optimizing your game.
clearly, it has an overloading issue and suffers from heavy fps drops, especially when rendering players.

the game becomes pretty often unplayable.
im using a 4060 ti and an r5 5600 (which might not be the best cpu for the 4060 ti, but it should still be enough).
despite this, i sometimes experience just 5–25 fps, and its not just a temporary render lag, it stays like that until I leave the area or in some cases it stays forever.

past depot
#

when deciding where to put a redwoods without it being in the domes I would suggest here

this is due to it kinda being closed off from east forest and riverdelta meaning it could add another reason to go down near delta and east and ofc the redwoods

its blocked off due to massive cliffs and rocks along with gates which could lead to a secluded spot plus NOTHING goes in there and it would spice it up plus it has a sanctuary

jagged snow
#

A few changes to vocals.

  • Add underwater deinosuchus sounds.
  • Make juvenile raptor and juvenile dryosaurus four calls not identical.
  • Make ceratosaurus pain sounds more audible (apart from the screenshake it's hard to tell if I've taken a hit).
  • Make hypsilophodon pain sounds and chatter sounds not identical.
sharp perch
#

Should actually make at least 1 official server that doesnt allow mixpacking. all the good unofficials that have that rule are so from from the na5 region that the ping makes it nearly impossible to play, and then on official servers i spend so many hours growing something only for 50% of all my deaths to be from giant megapacks of mixpackers.

desert heart
#

Make it so that you could lose/gain weight depending on how much you eat. also make have plys/minus effects. like fx you would get like 5% more speed of you were on the skinny side and make it so that you would have like 10% extra armour when fat.

ancient plover
#

over it. FIX THE DIETS/FOOD. How on earth this is not nailed down after 10 years of working on this game, about 4 years specifically evrima.....guys, wtf? Once again, im in my migration zone, and every. single. plant. in it, gives me zero diet. How does this get past the devs, or literally anybody on the team who worked on this before releasing it to the public? Who is in charge of saying "yea, this update is good, lets roll it out"??? What is the point of hordetest, when there is zero quality control?

brazen mural
#

Please add this lighthing back, this was way better than the current one (and also the grass)

mental temple
#

I don’t think adult beipi should be able to be killed by big fish, they swallow you in one bite?? It’s ridiculous, especially since you’re bigger than them. I think it makes sense if you’re a younger beipi, but when you’re older it’s annoying and ridiculous. Please fix it 🙏

rancid relic
#

Dilos can spawn way too many clones. I fought 2 full grown dilos as a full grown cera and i probably saw 15 clones probably. Every time i got hit by it i take a SCREEN of damage so the blood on my screen bumps up. Like what the hell is the idea behind this??? You want to make the game realistic and you make it so you take damage from something that isn't real, instead of the venom actually causing me damage over time or debuffing me no, i get hit by fake dilos and take a good amount of damage and on top of that im basically blind and i'm bleeding. Way to go with the balance ✅

pastel veldt
#

make dead bodies float in salt water... if that's an intended feature already; MAKE IT WORK.

crisp river
#

I really think that the way herbivores eat food right now, just sucks.
I'm a dibble and after finding a full orange tree i just take 1 or 2 bites and its all gone.
Besides being weird, it also takes way that sense of vulnerability when you just have to stand there eating while hearing out for potential carnivores

jagged sequoia
#

This game could use another optimization, especially with the new map. My computer has no trouble running basically any game, but I hit a nice, smooth 15 FPS in forests, and a slightly better 20-24 in less cluttered areas. I bet significant optimizations take a lot of time to make though. It seems other people have the same problem too. Remember how nice it was after the UE5 overhaul? (also still, I understand how long that update took)

wooden flame
#

add a echo location muatation that makes it so the NV scent ring pulses out more rings, gets biggers, and reaches further idk i think it would be cool for herrera and ptera

polar sigil
#

It would be great if Pteranodons had mechanics to either reduce stamina consumption or recover stamina more quickly. Adding mutations that enhance these abilities could also be a nice feature. Or aternatively just make em regenerate stamina faster in general.
Additionally, I noticed a confusing behavior when flying: if you press A to turn left while facing the camera forward, it works as expected. However, if the camera is facing backward or sideways even, pressing A causes the Pteranodon to turn right instead of left. To me its disorienting and doesnt feel really smooth.

placid nimbus
#

Another post about colorblind features. Hovering over colors in the skin creator should reveal their name so it’s easier to make a skin that’s camouflaged. My friend couldn’t tell the difference between green and red, it’s all just for grey him.

thick kindle
#

can we get an option to disable “toggle sprint”? sometimes I want to sprint for just a second and game instead toggles the sprint and I keep running

solid tide
#

Reiterating someones suggestion from earlier which I think is fantastic:
Rather than reducing the food value of plants, reduce the food a herbi gets from plants and the time it takes to get them.
Essentially, make the eating process (making you standing and vulnerable) much longer rather than having heavy herbis run as fast as they can from point A to B to C etc, destroying entire plants in one bite every few minutes

lapis ravine
#

Why does wild game phase out now? it's rare enough as it is but multiple times while chasing down game it simply vanishes...

opal basin
#

Deinosuchus Suggestions

I think Deino's model needs an upsize, despite being 8 tonnes, Deinosuchus looks and feels quite small when even compared to Diabloceratops.
You also can't grab Diablo's corpse yet you can grab and drown an alive struggling Diabloceratops..?

Deino's underwater night vision is also quite awful, mostly in the freshwater reservoirs like Water Access It's impossible to track elite fish or fight in the darkness. while keeping in mind crocodilians have excellent night vision, and primarily hunt during this time.
Do I think Deino should be able to see the entire lake? No. Of course not, but it should be able to see at least 7-10m in front of it.
My colour-blind friend also gets eyestrain when swimming in these areas because its extremely dark but when looking above its quite bright, giving a 'Flashbang' effect.

(unnecessary changes below)
Deino should also be more stealthy, an oxygen buff would be nice and the ability to only have your nose and eyes out of the water too.
Basking position changed, crocs don't hold their head up when basking.

TL;DR
Deino needs an upsize, it feels small.
Deinos night vision underwater can cause eyestrain.

tranquil flax
#

Please let us choose our second mutation even at 100% some smaller dinos grow faster.

marsh laurel
#

please put in TheIsle ingame position on a map

kind cobalt
#

Utha as been nerfed too much, getting 3 shots by a dilo that even run faster then you is absolutely ridiculous, you can't even play them with your bounce cuz stam go's down like a crazy dude rolling down a hill, herbi's can have stam's mut, so why carnis can't? especialy on raptors like creatures, it was way better back to the first Evrima branch and way funnier cuz you had a chance to escape, now almost everything "one shoot" you.

pachy? it brokee all your bones in one or two hits and kill you cuz you are like cheese craquers

cera? it two shoots you, 15% damage reduction mut or na

dilos? it climb 80 degrees cliffs with no jump to 3 shoots you

and nothing to say about things that makes you fall on the groud, no time to let your dino do he's get up animation that you already take 3-4 more hits and you are deadTI_TheEndIsNigh

in my opinion, utha need at least a bit more speed or stam, and better bleeding damages or something to make it be back on track, cuz being on a group of 5 to 8 ppl can be almost impossible, especialy when you can't even grow bigger then grass before getting crushed by free killers, mix packers or AI'sTI_Trooban

languid plume
#

Make the unlockable mutation that increases stamina regen threshold better
Like instead of it only going from 60% to 55% maybe make it 45% or something more worth it

scenic night
#

increase player capacity to 110 on all servers and for 1 server in each region make it ~150 as a test 👀

crisp knot
#

please decrease the speed of hunger for small tiers, they starve out so quickly, i tried growing a dilo but starved out 3 times in a row because of the lack of ai and how fast small tiers starve. as a herrera i'm basically always looking for food with how fast the hunger drain is (and how small herrera is it's hard to hunt anything above raptor weight).

tulip coral
#

Herrera Tree-top Traversal

-# could have swore i already posted this but I guess not...
Pretty self-evident point here, but I know some will say, "but you can already go from tree to tree," yes, I know. I see this change in line with horizontal tree sprint-climbing. We already know that the functionality for that is already in the game, but there is some justifiable hesitance with enabling it. I get it, Herrera could quickly become a significant problem with it (though I argue that the leaping strike is hard enough to land that it wouldn't).

I think many of us agree that Herrera doesn't need to be proficient on the ground or that it even shouldn't be. If sideways climb has too much direct benefit and enables them to be too oppressive, then I propose looking at adjusting how herrera moves when its not ready to send players back to the spawn screen instantly.

This change, illustrated below, shows how Herrera could move to enable more of an Assassin's Creed III fashion (Herrera's direct inspiration in part iirc). This movement functionality would enable more tree-based movement proficiency while still requiring herreras to set-up before a strike. The result is more fluid traversal and makes Herrera uniquely capable of walking along the tree tops.

thanks for reading!

split elm
# marsh laurel please put in TheIsle ingame position on a map

Adding on to this, instead of the map just being given to you, you would have to learn the map similar to how Ark Survival Evolved/Ascended works. By walking around different parts of the map it would show where you have been and where you currently are on a map that you could open.

silk sedge
#

currently with herrera climbing no matter what way you look you bite up but with this if you look left you do a claw swipe same with the looking right but if looking down left you will do a kick same with looking down right

rapid orchid
#

the big AI fish shouldn't be able to eat a full grown beipi, a full grown beipi is like twice the size

plucky nexus
#

I hope I can have more grace period before I starve to death, especially if I still have "fat".

hoary flume
#

INCREASE THE AI PLEASE I AM SO BORED OF CONSTANTLY DYING WITH NO FOOD THE SERVERS ARE FULL YET I RUN INTO NOBODY I NEVER FIND ANY AI AND CONSTANTLY DIE TO STARVATION OR SOME RANDOM DIENO OR RAPTOR KILLING ME BEFORE I GET PAST 10%

marsh hinge
#

Battle marks can be shown, and will depend on what the player fought or what he died to: for example, if the player gets pounced, he will have scratch marks, if he gets bit, he will have bite marks, etc... (The picture is just an example of how it could look like) NOTE: THEY WILL NOT BE PERMANENT, BUT FOR CORPSES THEY WILL

green orchid
#

give ptera fluffy skin option and beak color customization(natural colors like yellow, orange etc)

normal dew
#

I know Troodon uses venom to kill its prey, and its venom should continued to be expanded upon and made more unique. But since it has a pounce attack, what if upon pouncing, you can click RMB to apply venom like normal, or click LMB to do a damage attack? Because a real Troodon could shred an animal if it wanted to, not just bite once and hop off. This will give it a pounce attack option

jagged snow
#

Dibble's fractured run animation looks like it's just in slow motion?

acoustic arch
#

please give galli bleed back!!
it was an interesting part of galli's kit without being overpowered 🙏

uneven tide
#

Please make more NA servers and increase the cap to 130 or something

inner lantern
#

Faster swimming speed for herresaurus + more snakelike swimming animation like a Galapagos marina iguana instead of doggy paddling

barren oasis
#

some ideas:
LESS RAIN, this is a big one
A windy weather, this could come to a benefit or negative to some animals, like petra could catch the wind and glide in it, requiring less stamina to fly
Making rivers look like there flowing, since they make so much noise
More crab spawns on sandy areas

solid tide
#

Please replace some servers that are extra and always empty (some of the SA, AU, AS ones - usually one of each gets full depending on time of day but never 2 or 3 of either of them) and replace with NA
Please increase server capacity to 120

tawny bridge
#

If it can hide in a sanctuary, it can either outright kill an adult Herrera or out run an adult Herrera. If it's bigger than a Herrera it can catch/kill/pin a Herrera. If Herrera uses the tall trees, it can't jump from the heights without break/Stam and damage/death and if one of those 3 happen there is also a stunned 'gotta get back up' animation that allows for anything else to kill it. If Herrera waits to ambush, it likely starves from staying in one place. If Herrera runs, ai hears it and runs away before you hear ai or just as you're able to hear ai. If Herrera jumps from a tree, ai hears it and runs away. If Herrera commits to traveling, it isn't fast enough to cover good ground as an adult and the Stam drain requires very frequent and long (even WITH nutrient boosting recovery) waits in order to have enough Stam to chase something or try and jump out of a tree at something. As it sits I'm having a hard time understanding why Herrera is punished so badly for the way it's been designed to be played compared to either small/young dinos or bigger dinos? The ability to climb (and be punished for doing anything after) doesn't seem like a good deal compared to the miniscule chance you can one shot a baby dino from some vantage point when looking at venom/clones/rammings/speeds/specialized dino stuff that everything else has before even being full adult.

dull aurora
#

Feathers

A controversial topic for The Isle, as many like the featherless dinos and many do not. However, seeing as several upcoming playables will have feathers, I think some of the non-feathered individuals should be revisited.

  • Galli
    If i recall correctly, Galli was initially intended to be the first released playable with the new feather system. If there was a reason as to why it didn't pan out or why this was changed, it never reached my ears. I do quite like Galli as naked as it is right now, it's silly looking, and adds to the absurdity of the creature. However since The Isle will (allegedly) be a game heavily involving strains some time in the future, why not make that a toggle some day? Have both a feathered and non feathered version, or better yet some kind of slider (like the saturation and brightness of dino colors) to have something in between!

  • Omni
    I can't say I ever quite agreed with ditching the name Utahraptor for the fantasy Omniraptor, it's a little silly, even though there will essentially be monster dinosaurs later in the game (that's just my take on the change). I'd heard through the grape vine that a more "accurate" Utahraptor (in the game's style of course) Was Planned™️ for the nebulous future, but I'd like to raise you one better. Instead of two playables that are (again allegedly, as no further information was given as to what this actual utahraptor would play like) essentially the same but aesthetically different, why not--again--have a toggleable feather option? Call it a Utahraptor again, give the option to have feathers or not, chock it up to whatever genetic mayhem is occurring behind the scenes in the lore department of the game. That way we can have our Jurassic Park style scary raptor and our scary bird monster. Even if a proper Utahraptor would fulfill that scary feathered raptor niche, I think it would be nice to have that choice as well.

The same idea goes for any of the other generally "feathered" characters in the roster like Troodon. Of course, The Isle is more of a fantasy horror setting, and it's been stepping away from realism to be its own entity, there's allegedly reasons why the dinos look the way they do that'll tie into deeper story elements as game development progresses to flesh out its story telling. But I think with having dinosaurs like Austroraptor that will be strictly feathered, some ought to have the toggle-able ability to have feathers as well to bridge that gap in style (right now it feels a little strange that some other creatures that should have feathers don't, and kind of creates a disconnect in the game's artstyle). It would also give players another level of customization and personalization for their creatures! The ability to customize one's character to their liking is a big draw for a lot of people, and the more customization the merrier! Obviously, this isn't the kind of thing that the game really needs to be considering right now in its current state, but to see this level of attention to detail maybe later in the stages of development would be pretty cool.

wicked portal
#

What’s the point of unlocking enhanced digestion once you hit 100%… that should be one of the first mutations you are allowed to choose from. I understand you have the potential to unlock it for your second mutation, but that is only if you have at least one diet at 100%

tacit garnet
#

Reduce the map size by 10-20%, for a 100 player server its still quite difficult to find people unless you go to hotspots of the map, which usually you run into issues like 20 fps gaming which no one enjoys. Hotspots are there because people cant find where others are on the map since its just too big so they just go to the most popular area. Having the map smaller will help players find each other easier and they wont feel the need to go to these “hotspots” to find food.

queen wyvern
#

Everyone knows cera is too good at hunting things (especially large things) right now, and many suggestions for nerfs are being tossed around. My primary suggestion is to limit speed while charging a bite by slowing cera's max speed to a trot WHILE charging a bite. That can be done either as a sharp cutoff when you start charging a bite or as a slower reduction over a second or two. I don't envision being locked out of charge bite while running, just that it slows you down if you do use it. That being said, it could be modified to be the opposite way for testing purposes, but I just think it would feel clunky if it was unavailable while running.

My full rational is layed out in these two posts, primarily because I don't want to rewrite them but also because of word count.
#isle-discussion message
#isle-discussion message

glossy rune
#

Beelzebufo (the giant prehistoric frog/toad) as a playable/AI. Depending on if it would be a playable or not if it ever were added, it would bring competition to the deinosuchus. In which of course it wouldnt be as strong and fast as deino but it would still put up a good fight in the food chain in the isle with it being able to jump high and lock jaw crushing prey in its mouth with it also probably being able to climb trees a little bit (depending on what the devs believe would be best if it were to be added).

smoky horizon
#

The ptero AI need to be looked at. Sometimes they attack me and otehrs they leave me alone, so I'm not sure what triggers them. They never seem to leave you alone, and you can't kill them. If they're going to follow you for eternity attacking you, it shudl be possible to kill them.

hallow ocean
#

Muscle spasms are lasting for over 45 minutes and not showing in the character screen for a carnivore...seems like this change is either a bug or waaaay overpunishing for trying to get cannibal mutation.

pastel veldt
#

Stego charged/powerful tail swing should have a longer cooldown

frail patio
#

Put the isle evrima on ps5 and Xbox séries

sleek cliff
#

If there's a re-work of the "F2 in-game Replay system", please kindly:

  • give us the ability to see the other player's speed and stamina
  • Add a timestamped "Report suspicious activity" button that would trigger an audit log + Go to an admin's inbox for review
  • In the future, an AI tool could review the audit log and to a certain extent serve bans (We 🙏 for times like this)
    As a community we would love more tools to help out in a more efficient way than typing it on a public discord.
stiff veldt
#

It’s no secret gateway needs more player slots to feel more alive than the current 100 players. However I do feel as if we just have so many servers that go unused or are low pop 90% of the time

I’d like to propose that we cut the amount of servers to upkeep so you only have maybe 3-4 per region and use the resources that would go into upkeeping more servers into bringing the player count on officials to something like 150 while also being a somewhat stable experience

(Side note: More players means more people leaving the server often which lets the queue not seem so long)

vast sundial
#

make a popup that says "Are you sure?" when you click logout because I keep accidentally clicking that instead of character

viscid sierra
#

"There should be more life on the island. I feel like if you don't go to the hotspot of the server, it's difficult to survive. So, I think they need to add more AI, as well as more water plants, because the river feels really empty. We also need more animals and a way for baby carnivores to have a chance to grow."

tacit garnet
#

fix the nightvisionm, lots of times where if you start moving your camera around the lighting shifts a lot and messes up your nightvision, partically happens when the sun is at the horizon

edgy cove
#

Dondi, how about adding a lake to this clearing? big and cool! Nothing more!^^ coordinats--319,233.338, -105,039.435, 32,726.67

raven orchid
#

Fix the depth of the ponds, discovered the pond at west rail isn’t deep enough to use as defense playing deino. Meaning a cera could bite a deino while it’sit’s swimming and the deino is at the bottom of the pond, that’s pretty ridiculous.

grim plinth
#

when i get slammed by a dibble and get back up it makes me stand still and has gotten me killed many times idk if this is intentional but if it is get rid of it

marsh hinge
# inner lantern Faster swimming speed for herresaurus + more snakelike swimming animation like a...

Herrera animation addons and fixes: 1. Herrera when holding on a side of a thin branch, should move its feet and hands towards the branch so it looks like its holding it instead of just the limbs not even touching the branch. 2. Herrera should align with branches when sitting on them instead of bugging through. 3. As the person I am replying to is saying, herrera should do a marine iguana type of swim instead of doggy paddling.

sleek zodiac
#

I would reccomand an unstuck button. Today i fell into a space between the ground and a wall. my friends tried to help but fell in it too... We all died bcs of food...

slow comet
#

generally i am constanly getting this desync and idk if its effecting other people but ive tried tons to fix it and nothing has worked so please can this be a priority to be fixed since one ping a meter to the left or right could be the difference between life and death

ionic tangle
#

Please look into the ambient sounds cutting out. It ruins the immersion if you are walking in a forest and there is no birdsong whatsoever. Although ambient sound getting quieter when a large predator is nearby is a cool idea.

naive oriole
#

i beg you, please put a respawn button or ./kill for the deino, it's not normal to play 6 hour and not being able to play with your friend because you keep spawning too far away from each other and keep on dying of thirst when you try to walk to each other pond ( don't know why choosing your zoning spawn was removed it was a great idea )

burnt jungle
#

Make Troodon be able to eat bones and rotten leftovers as they where originally introduced as scavengers and the small cleaning troup of the game...

normal dew
#

If there's any way to have performance be increased when larger groups of players are together, I think it would be nice for the future with herding and mass migrations and whatnot. Especially with Maia being introduced soon, I can only imagine the lag a herd of them is gonna cause by being near and interacting with each other. Also, when more big predators are introduced, being able to stampede away in a herd (of any dino) while not experiencing 2 frames would make the game much more immersive and fun when those chases happen. Think JP Lost world stampede scene vibes

raven orchid
#

Read this with an open mind to the BlueCollar community that plays this game, this seems like a fair suggestion. If a reported hacker is proven to have killed due to a cheat or exploit, it would be a nice gesture from the Devs or admin to implement replacement for the Playable that take more than 4 hours to grow (if killed by a cheater when you were full grown) its not like other games where if you die to a cheater there's no punishment you just respawn or switch servers. Its a fact that more playables with long grow times are coming to the game and the anti cheat struggles to catch everyone.

marsh dawn
#

For the love of everything that is holy, please work on fixing the DLSS bug. It is so horrible when it happens.

magic creek
#

GROUP/ROTATIVE SPAWN

Using the idea of ​​random spawn, but now with a condition:
Temporarily for 30 minutes a specific spawn is selected for an animal, all animals of the same species will spawn in that spawn for 30 minutes, after 30 minutes a new spawn location will be selected by the system.

Practical example:

  • The server started and several people are spawning from Tenonto, the server chose South Plains as the main spawn for the first 30 minutes, after 30 minutes this spawn will be non-existent, changing to another Spawn, such as Jungle l Sector for the next 30 minutes, the spawn radius is relatively small to the point that you will find others that have just spawned a few meters away from you.

**benefits: **

  • This will provide a high general benefit to the game's animal populations, which will be found in more frequent groups and with a chance of finding reproductive partners, in addition to making it very clear that the area in which you were born has members of your species.

  • This will create a much higher map rotation, different animals spawning in specific corners of the map will force them to go to other points in the game to find animals other than their species.

pure gulch
#

Replace boar from Troodon's preferred food with another AI that won't basically kill any solo player (Screenshot from a single adult boar hit). You can't evade their hits because they auto-lock you.

scenic night
#

Add more na servers or increase player capacity 🥱

placid nimbus
#

Updated thrash functionality: Right now thrashing a corpse just drops the organs out of the body like you're emptying their pockets of lunch money. From there you have to annoyingly individually eat each organ. What if instead of the organs just dropping out, it would instead dump a "gore pile," a big gross ball of all the organs. From there, you can eat it normally for all 3 nutrients, or press g to pick the individual organs out of the blob. Saves time and player sanity, and makes the process a bit more realistic then sonic the blue dryo dropping all his rings on the ground as you shake the crap out of his lifeless corpse. The new diet system compliments this idea as well.

prime smelt
#

The Isle needs a higher quality photography system. Currently, the camera movement in the admin view is very fast and cannot produce smooth effects. If you want players to unleash their natural imagination on this dinosaur island and create promotional videos to attract more players to know about this game, the development team must provide a better photography system for admins and players! This will allow for smoother camera movement and more options. They can also take inspiration from other games.

past depot
#

A way to make migrations better

1: make game trails which can be found in migrations that directly take you to another migration without there being obstructions these can also have plants on them to let migrations be able to be made for longer distances without starving (will go into how this can work with larger creatures next) so then carnivores can stay on the trails to catch stray juveniles these will intersect one another to let it be still randomized

2: I feel like this would be super good, make migrations activate when 1-3 people of the species have entered them (this is for the timer of the migration) this will make it that when you get to the migration it would not be changed instantly (seen a lot of people have this issue) this would make it so the slow herbivores won't be worried about having no food when finally making it to the migration specifically no diets

3: equalize the number of diets in each migration example is swamp it has a lot of S diet but not a lot of lines and dots which can lead players to not be able to keep their perfect diet

4: make it so when one of the diets have been all eaten the migration will change to a different spot. Yes the new diet system has kinda helped with this so you don't have to use your other slots to just survive but that does not solve the issue fully.

5: Make diets give more, I know this a thing being resolved with bigger plants later on but right now at least give them more food and diets for stuff like steg and dibble so people don't get mad about how little food they get from plants

6: make it so ai spawns more frequently in migrations so carnivores can still go there even if no herbis are around and not starve

cunning plank
#

you are nerfed by carno, but in fact it remains the same, that is,
1. He has the same growth rate as before
2. He's just as clumsy
3. he eats exactly the same as before, despite the fact that he must be a hunter of small game

edit: How can he be a small-game hunter if he even has an AI in his diet of only 2??

edit2: and in general, his diet leaves much to be desired, you will not find half of the dinosaurs (dryo, galli, pachy) or you will not be able to kill (diablo, teno, herrera), and if you can kill someone, then this corpse is clearly not enough for you to fill even half of your stomach (troodon)

lyric dock
#

re-add galli bleed somewhat!

maybe nerf it if you think it's that op, but completely removing it is unrealistic since now the attacks do absoloutely ZERO bleed, not even a tiny bit.

potent marten
#

Giga and carcha suggestion:
The new giga model, well, it is quite controversial, some prefer the old one and others prefer this new one.
An interesting solution to this would be to slightly change the new model and transform it into the carcharodontosaurs, which I think would be well received by the community. The new model itself is not bad, but It is replacing a REALLY good model
Solution:Make this new model the carcharodontosaurus and add the old giganotosaurus the way it was, make the giganotosaurus faster, weaker and with less stamina compared to the carcharodontosaurus.
And make them walk in groups, thus creating a variation of play style but occupying the same function, which will be interesting if they can form groups together.
Allat imo

stiff veldt
#

Now that random spawning is a thing I don’t see why Juvie troodon/Dilo shouldn’t spawn with venom. It would allow them to somewhat hunt if they can and not be entirely useless

Also if a Juvie Pachy can spawn with a fracture ability idk why the venomous ones can’t get theirs as well

astral trail
# stiff veldt Now that random spawning is a thing I don’t see why Juvie troodon/Dilo shouldn’t...

To add onto this without just making Dilophosaurus and Troodon menaces in early life, I came up with a way to allow them to have venom in early life without being overbearing.

Adjust how Dilophosaurus envenomation works. Instead of suddenly getting venom at 40-45%, make it stage-dependent. This means you could envenomate animals that are your stage and below. This means that juvenile Dilophosaurus would be able to envenomate other juveniles, sub adults would be able to envenomate other sub-adults and below, and adults would be able to envenomate other adults and below. In situations where your juvenile/subadult/adult dilo outweighs whatever you're attacking (such as fresh spawn dilo attacking FG hypsi), you would apply venom regardless.

languid plume
#

Please make growing carnivore slightly easier.

We don’t have to make it extremely easy, but at least a bit more on par with herbivores.

Situations will obviously vary, but it took me 6 deaths as a baby/sub dilo to eventually get to 100% and it took me 0 deaths as a Teno to get to 80%.

I suggest doing this by providing small buffs, such as giving Dilo & Troodon their venom earlier on (as suggested above). Obviously, growing a herbivore should be easier but currently it feels like carnivore is ultra hard mode.

I would like to say that once I did grow dilo to 100% with a buddy, that 6 pachys killed us. We ran for a while, and likely could have gotten away if I didn’t corner myself and get fractured lol- but the main point is.. I saw several baby dilos but me and my friend were the only adults. Yet there were six full grown pachys and we had struggled the entire day to get to full dilo?

hot dagger
#

If Troodon doesn’t get its venom changed/ buffed then at the very least make its footsteps more quiet.

marsh hinge
#

Pteranodon is a coastal animal mainly, and it feeds on sea fish. It would be pretty nice if sea fish, sea biomes like coral reefs and some other sea creatures were added to the game, with perhaps even agressive ai like sharks or barracudas. Pteranodon could even perhaps divebomb into water to catch fish that were a little deep, somewhat similiar to seagulls.

wary oyster
#

I think female or male exclusive mutations should only pass on to males or females respectively.
It's a real bummer getting None for a mutation slot, especially since I don't even know if that would pass on properly to my female children.

Maybe they could get replaced with a gender exclusive that matches one you have? Or, just use the opposite parent's mutation for that slot.

old sky
#

So about Gallimimus TI_galli🩸

In a past update, Gallimimus had completely lost it's ability to inflict bleeding wounds. While it's understandable to try and discourage constant fighting for an animal meant to focus more on flight, I feel this was a rather poor way of going about it. Not only does it just feel strange to have such powerful clawed kicks inflict zero bleeding, but it doesn't really solve much of the issue of Gallis fighting too much. They can still very much do kick drive-bys against larger animals. The real issue lies within it's speed during combat.

My suggestion? Allow Gallimimus to inflict bleed again, but have running kicks reduce it's acceleration/momentum. This way, a Gallimimus who chooses to fight is putting itself at considerable risk due to losing a bit of speed every time it kicks and allows victims of Galli harassment to take advantage of this. It's an animal built for running after all, it makes sense it wouldn't be a graceful fighter.

Gallimimus should almost always run, yes. But the times a kick would do justice do occur, and said kicks should hurt. Just look at Ostriches!
TL;DR: Return bleed back to Galli, make running kicks slow it down.

scenic sphinx
#

Increase sanctuary bee damage, adult Herrerasaurus can easily pounce growing babies in the sanctuaries without taking much damage. Currently this defeats the point of sanctuaries as certain locations are too dangerous but increasing the damage of the bees can easily solve it.

cerulean gale
#

This is just a nice audio idea I just had. Make it so you can hold the 1-call and extend the broadcast at the cost of a small bit of stamina the longer you do it. Finding people might be easier, and just having those cool moments of roaring at the top of a hill lol.

south pelican
#

At this point I would welcome a total ai overhaul. What we have now is barely functional, and it has only ever been barely functional at best for the entirety of EVRIMA. Get rid of it and remake the ai from the ground up. Not only ai behavior, but ai spawns as well. I'd rather take the hit to development time and get the ai done right than be stuck with this barebones implementation forever.

raven orchid
#

Deino suggestions. to be able to slide backwards from the bank (see video on YouTube for representation https://www.youtube.com/watch?v=gAY2SXpUCwU ) nothing over powered or infinite use, possibly only when RMB is held, it can even be done with little floor traction as you can see. As seen in the video (and many other documentaries) it is a natural and instinctive motion while hunting prey, almost required for survival.

Watch Darthgator get some enrichment with an offering of a lamb. (The lamb had died of natural causes and rather than go to waste, it was donated to ya to feed some of our animals.) The power and force of the deathroll is not to be treated lightly. It was fascinating to see him in a more natural circumstance which is hard to do in captivity.

w...

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tulip crest
#

https://youtu.be/5xCYDyPcJRM?t=1283 In this damn lifeline, are you even planning to fix the non-working diablosaurus (sparring mode) in this game???

On his screen, he looks at you, and on your screen diablo runs you over with his ass. Running backwards. How much time has passed, this is a critical bug. he does a lot of damage to your tail, he can knock you down by hitting your tail.
This three-ton monster accelerates from a standstill to its peak speed immediately, plus the terrible network code - he insta teleports. In a game about dinosaurs, dinosaur interaction does not work and no one cares! I'm fed up with this already

UCJ

Watch as I attempt to grow a Stegosaurus in The Isle game! From terrifying encounters to unexpected challenges, this gameplay video is both funny and thrilling.
Enjoy the video and DON'T forget to Stroke that Subscribe button!

⏱️ Timestamps:
0:00 Destroyed
0:06 Intro
0:36 The Isle Evrima Stego Gameplay

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plucky nexus
#

When a group of dinosaurs have dinner, it is very easy for someone to eat the bones and vomit at the moment when the prey turns into bones, which is very easy to destroy the player's experience.

hallow ocean
#

Footfall Noises Based on the dino:

Many animals make little to know foot fall sound regardless of how large they are (bears, elephants, etc). I think foot fall noise should be assessed based the animal's anatomy and play style rather than it's weight.

Some carnivores hunt based on stalking and ambushing. When Z walking they should make very little, if any noise (currently in-game, even quite walking can be heard). For example, the T-Rex will be an ambush predator and should not be making large foot fall noises when walking slowly. A study also showed that large therapods may have been anatomically built to send their foot fall noise laterally and not in all directions which would help not startle prey.

Example: https://www.youtube.com/watch?v=IL9c-oHzgmE

It's amazing how these giants can walk so quietly through the bush

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static thistle
#

LMAO This is quit ridiculous I just toped off my ptera and sat for stam and before my stamina even fully regened with the mutation for 20% slower food drain my stomache was at half!!! How about stop ruining and destroying the dinos you have this is absolutly INSANE!!!

cunning rivet
#

When gastroliths are added to the game, I think they should be very common. It shouldn't be that hard to drain your stomach when you need to, and if they're rare, they might end up being mostly useless.

ancient plover
#

can all na servers and others receive a player cap of 110 or 120?

tough quartz
#

baryonyx potential ability to punt (with their tail) smaller animals who are crossing bodies of water into the air like orcas do

supple mountain
#

Could getting blood on Teno claws when alt attacking someone and getting bloody on pachy’s head when ramming stuff be added back? It was a really nice addition. Odd it got removed

willow ridge
#

Hey I've noticed if you look at something bright the screen gets darker and if you look at something dark the screen gets lighter.

It's VERY painful to my eyes sometimes. Could we have a way to turn it off or maybe adjust the rate at which it occurs?

Thanks for the ability to see color with night vision now though, I love it.

solid tide
#

please add a tiny shallow pond in this area

thick kindle
#

please, do something with the tenos hitboxes😭
90% of the time i take damage is from someone biting an air next to me.

pastel veldt
#

Decrease footstep volume and growth time of carno to reflect their lowered body weight and size

ionic kettle
#

Revive nesting!

  1. Add the option to invite players to your nest and/or add the option to view the egg menu while having an existing playable on the server.

  2. Unlock a 4th mutation after hatching x number of offspring. It makes sense that having offspring will be a major milestone in your dino's life cycle just like hitting certain growth thresholds.

  • maybe make the 4th mutation strictly non combat related so players who like focusing on combat don't feel forced to nest.
  1. When you are in proximity to nesting ground and are a fully grown adult, it could appear as a scent marker similarly to how migration zones and sanctuaries do, just not across the entire map. It makes the process easier than having to go on google and look up an isle map, and promotes it to newer players who might not even know nesting grounds exist
solid garden
#

please allow fruit/nut trees to respawn their food and hide their scent marker when there's nothing on them

past depot
#

how to help boost sanctuaries usage

One easy way is extend the range the sanc to prevent camping and instead of adding more of the trees in that extended part add tall grass and maze of fallen logs that juvies can run through so people camping the extended range wont be able to chase the juvies while they will still be safe while in that spot without being attacked by bees this will also make people not complain about not being able to get out of the sanc before dying or they get out then get 1 tapped by some massive creature imo this would also be able to change up how a sanctuary looks without making it useless there could also be lines straight into the sanc if you know theres not people camping it and don't want to go into the logs

another way is making bigger mushrooms for the creatures like stego and apexes when they come out so they dont have to wipe the whole sanctuary of mushrooms just to not starve also for the little herbis to still be able to get mushrooms

third way is making it so even if herbis are not in a sanc carnis can still go there. This could be done by adding small AI like the lizards, dragonfly's and rats when they all release and they could either all give a single diet or all 3 and they could spawn frequently to boost carnis knowing food will be there instead of being uncertain

I feel like these will make people actually go there and not being in fear of being camped or starved

rancid relic
#

Whats the point of this area on the map if nothing can go there, nothing spawns there. I assume it just makes performence worse and nothing else?

wild delta
#

Imo they shouldn't change the AI rate that much, maybe a little, but give cornis better tools to find / ambush them. Firstly make AI not see you, when they are not supposed to, like when you are hiding in bush, secondly make crouch matter for AI hear detection.
Next there could be a little visual notification when AI is heard in a distance you are supposed to hear it, like a little pulse in the direction of AI - it's sometimes hard to hear AI among ambient / rain or some people may have problem hearing in general, it could have cooldown of 30 sec (with possibility to turn this notification off).
Lastly imo predators that hunt fishes should be able to sniff them out, or they should he more common (like minimum 1 school per lake / pond, and 1 school per some distance on rivers).
I know it's a big advantage but considering herbis can sniff out all food they may want it's fair especially if you balance the numbers properly.

carmine lion
# wild delta Imo they shouldn't change the AI rate that much, maybe a little, but give cornis...

Actually, building on this...if people play as herbivores and wander the map you can generally see where AI spawns. Then can come back as a carnivore to those areas.

The only problem with this is that you're relying on other players to be nearby to have it spawn, which I think should be adjusted.

Another thing is that the AI is pretty quiet. When it's raining, I can barely hear it or it's footsteps, so maybe the AI should be louder.

Possibly also another idea is to have bigger AI. Kind of like the Gatorade, violet and crimson bushes for herbivores. Bigger AI that has more food AND deteriorates like dinosaurs.

I think carnivores should be able to better easily track AI using the sniff mechanic. Not directly to it (unless using foot prints) but to the general location of where it is.

Then for herbivores why is there so many dots and lines trees with NOTHING on them? As a stego, dibble, and teno I lose hunger eating mangoes, nuts, etc. Can't they just be a part of the bush and then you just hold e to eat and you just eat however many until full?

Also, I think grass/foliage should be able to give you full hunger just no nutrients. It's annoying to have to travel from mz/pz on 20% hunger and every 2mins you have to stop and graze.

Not to mention that smaller herds of dibbles/stegos/tenos decimate migration/patrol zones. Migration zones are supposed to have more food and all diets right? Then why is it the violet bush ONLY appears in highlands?? Why do stegos/dibbles/tenos not see more of the larger bushes? I have grazed on so much grass, I'm a professional dinosaur lawnmower at this point.

The trees also misguide you into thinking there's food, but then there's not....the scent marker should disappear when all of the coconuts/mangoes/oranges, etc. are eaten.

marsh hinge
#

Multi-grab: This would be very nice for carnis that alone couldnt carry it by themselves, and would get help from its packmates. Grabbing onto limbs, tail, legs, and more. This would be faster if its done in water. This would be very useful against people that jump in water to not get eaten by the people they fought.

normal dew
#

We've got a whole keyboard.... so why not continue to add mechanics and animations that we can do with different keys? Things like preening, scratching, social animations, claw sharpening or licking, digging.... etc. I know these animations take a while so it's not just as easy as that to make, but it would be fun to have more things to do while just hanging around, and add group diversity

thin grove
#

Migration/Patrol zones and natural habitat.

As of right now, each herbivore has a variety of environments as their zones provide. Their preferred food list also changes due to when different zones hits. I’ve been thinking and I don’t think this is the way to go.

Instead, each animal should have their preferred habitat they’re well adapted for and where their foods spawn. However some creatures would need new abilities to them. Here are some of examples.

  • Tenonto habitat could be rivers. Give them faster swim speed and let them dive for food.
  • Pachy habitat could be cliffs. Let them be able to go up steep surfaces.
  • Ava could be jungles. Let them navigate well through dense vegetation.

There are more examples but the main idea is for animals to remain in a certain habitat and wonder the map when migrating. The predators would have the same habitat as their prey.

sacred haven
#

I dont know when or why it got removed but there used to be a feature that made your camera turn the brush immediately around your body translucent so you could see where you were going. Considering how dense the jungle is it becomes incredibly annoying to traverse on smaller dinosaurs as you are effectively blind half the time. Yes, it means you could find other players easier, but youd have to be on top of them and in range of their retaliation to do so. Youd also be aware you could be found that way so at least you can take educated risks on picking a hiding spot properly.

I feel this would encourage players to go into the jungle more or at least make it not as much of a death trap as it currently is for juveniles and small dinosaurs. Currently only larger dinosaurs can see reasonably in the jungles due to their camera height, and that is an unfair advantage when the jungle is intended to be a place that hosts things like troodon as its current main danger- and they cant use it properly because of said foliage blocking their cameras.

(That or make only forest dwelling animals have that perk...? And let non forest dinos get it as a mutation? >:) )

burnt jungle
#

Meme channel revival some day? TI_Succ (I want the funny orange man @woven isle to be orange and funny again)

cunning plank
#

remove the opportunity to spawn in 1 location after death
it's very interesting to play when a camper is sitting at the sanctuary and you will spawn in exactly the same place where you died, and you need to go and die cuz you cant do anything

rancid relic
#

The group mechanic is a cool concept because it adds a layer of balance, but I feel like it's way too rigid. Right now the group limits are completely decided by the devs, which makes sense for official servers where they want a standard experience. But for community servers, it doesn’t really work as well because different servers have their own rules and behaviours. There should be a way for server owners to customize these limits to fit their own balance and vision. It’s frustrating when the dev-imposed limits mess up with what the server community wants.

Take the Cerato and Carno, for example. In the current patch, the Cerato feels way stronger than the Carno, especially when it comes to survivability and its ability to hold its own in fights. But the group limit for Ceratos is 4, while Carnos are stuck at 3. That doesn’t make much sense, especially when the Cerato is better and arguably more versatile. Being able to adjust those limits would make it way more dynamic and fair, especially on servers where people might want a more even playing field or specific balance changes. Like realism or semi-realism servers for example?

It would just give server owners a lot more control to shape their community’s experience, and it would probably make the game more enjoyable for everyone since they wouldn’t feel like they’re stuck with rules that don’t make sense for how they want to play.

Theres no way adding this adds any issue or negative impact to the game since its controllable and makes for more balanced gameplay?

-# posting this here since #balance-feedback is dead

uneven tide
#

I shouldn't have to use night vision during the day

hoary flume
#

Tired of having no food please add more ai or new ai thats easy for juvies to get or atleast slow down how fast your hunger and diets drain im so bored of dying cuz of no food and spawning in a terrible area bc you removed spawn choosing

coral edge
#

Stego being able to easily kill full packs of large carnivores seems a little unfun. What if each connected tail swing resulted in a thagomizer breaking off so that stego could become vulnerable in a long term battle. It would also make losing a thagomizer to the tail end of a dinosaur a risk and reward sort of thing. Being caught out by a large pack could actually become a threat. Seems like a good balance to have the stego remain as a threat in most situations, but can become vulnerable.

fair helm
#

might wanna make dibble's stun cooldown longer so that they can't stunlock things

green orchid
#

Make deino grapple more dynamic. Would be cool if you grabbed something by the leg/tail/head while it's also being ragdolled. It's kinda weird seeing your head clip through a body when lunging at something. Ofcourse this is just a visual improvement to make the game more immersive.

sacred haven
#

Small Nightvision tweak:

Have Nightvision turn on automatically at a certain level of darkness, and off at a certain amount of light. New players wont automatically know its X or check a lot of the time, and it would be a small QOL change that could be unchecked, similar to how Alt attacks are by default always on unless you turn them off

next plaza
#

If players forget to select a mutation, one should be selected at random for them rather than having none in that slot. and if you're feeling generous add in a 5% chance it can be a randomized forced trait mutation

potent marten
#

SUCHOMIMUS+ARCHERFISH+FROG=COOL FEATURE
Let's start with the fact that Suchomimus is not that interesting, we have some reasons behind this, such as simplistic design, being overshadowed by Spinosaurs and Baryonix and some other reasons.
Make it so that when you press M2 inside the water, you drink some of the water and hold it in the Suchomimus's chin, if you release it instantly you will release a slow, weak and spread jet of water, however If you hold it, it will release a concentrated, fast and strong jet.

  • Unholding the jet will leave the enemy with blurred vision and will give the enemy a slight knockback/stun.
  • Holding the jet will give blurred vision, but it will also do some damage, give knockback and can knock down flyers.
  • While holding the jet your chin will inflate
    With interesting mechanics, I believe that Suchomimus will not be as forgettable as he was in Legacy, he will have his variety and will stand out over Spinosaurs and Baryonix.
inner lantern
#

Population percentage tally for how many of which species, in each server — would be nice if say, I’m playing as an omniraptor and I can see how many of the server is also playing as omniraptor

fierce rover
#

Please fix the dilo the fact it has magic powers in a dino survival game is honestly silly. Legacy dilo with High bleed was fine and made sense. If you plan on giving this one dino magical powers then all the other dinos should have them too.

tame moat
#

So... Teno's hitbox is crazy wide for some reason, like a damage magnet. This has been talked about before, but I was one of the people who figured it could be due to lag... But, it isn't in this case.

With lag, usually the aggressor will see their hits as normal bites while the prey sees the other player an unreasonable distance away while still receiving damage.

The aggressor in this instance can see their own hit registering from a questionable distance(close, but still no visual contact).

Hitbox fixes for tenonto and knockdown hitbox fixes would be very nice in the future because its a pretty consistent issue across a lot of playables, even without lag. Poor teno suffers the most, though. 🥲

junior gazelle
#

I don’t know what the area is called but it’s like a river that flows into a lake that’s not drinkable, and what I’m trying to point out that it’s usually a huge hotspot and a lot of players go there and there are usually a lot of dead bodies. I had a new RAM installed into my laptop and the game is running way smoother now, and I never had an issue until I run into this specific area. Not only that but because of a spot like this the rest of the map feels more dead because everyone is in one spot when people should be running around the whole map. I think other hotspots should be buffed, that way all hotspots are actually useful and people have more spots to go to instead of a singular one.

wicked portal
#

Can you please remove Deino having to collect sticks for nesting purposes, and just allow them to build mud nest. Collecting sticks as a FG Deino is extremely tedious. Sometimes by the time you reach one, it disappears and reappears in a different location because you can’t get to it fast enough. Like on a cliffs edge… 😒

wild delta
#

Make thick bushes and trees protect a dino resting under them from rain noise, kinda like Hypsi nests make rain less loud

south swallow
#

Dinos should fart occasionally. Just seems natural

thin grove
#

I’ve heard studies that suggests some carnivores to grapple and pin down prey. I know there are some already in the game and will be more. Tho I don’t see why predators like Giga (with arms capable of so) shouldn’t get this to tackle smaller prey.

thick kindle
#

please fix the pounce hitboxes and troodon canceling attacks.

i would love troodon being buffed, but not like this.

inner lantern
#

Pteradon should be able to climb up and down like the herrera. Why? Because of these kinds of situations.

scenic night
#

Publicly shame cheaters 😂

solid tide
#

Dilo should be harder to grow.

Right now its got decent hp, fastest except when carno is ramming (despite weighing more than raptor?), best night vision.
All three diets are obtainable from ai easily.
Hallucinations are completely OP busted at the moment - just gotta get a couple bites in and then just spam RMB for kills; it just rains dilos wherever you are and they chase you for an insanely long period of time.

Fundamentally the hallucination concept should be reworked because its like effortlessly killing with a magic spell at the moment without any risk to yourself. And honestly even for the dilo player its not really that engaging or fun.

But if that can't be done, at least make it harder to be able to grow and play dilo from a time investment standpoint.
Makes no sense for growth time to be the same as raptor with an easier time with diets, when its so ridiculously overpowered.

proud lantern
#

the spawns for fish need to be higher. i am legit here waiting like forever for something to spawn. make it priority. or is there a trick so the game knows i am here.

willow ridge
#

I would love it if nesting had some benefit to it for the parents.

I was thinking, maybe we could decrease food drain for parents near their nest?

My other idea is that parents could get the same extra mutation slots the offspring get, but only 1 extra mutation for each clutch of successful eggs, for a maximum of 3 extra mutations.

The extra mutation should be acquired when the offspring either reaches 30% ( Or instead simply stops eating vomit) Or maybe 50% depending on the creature, but the parents will get the mutation early if the offspring log off.

If kids die, then they will need to raise a second nest and only need to raise the amount lost in order to gain the mutation.

I recommend giving mutation after children reach a certain percent or log off, to prevent people from nesting and then eating their babies.

devout wraith
#

I know the Devs said this is for ''balancing issues'' but honestly it still doesnt make sense that Troodon has one of the loudest footsteps there are in the game, even a full grown Diablo and Stego can sneak up on people and that makes NO sense at all. (Dibble & Stego have darn near silent foot falls when walking and troting)

Its pretty difficult to even use hit/run ambush tactics with a class that A. Doesnt have the health for it. B, Doesnt have the stam for it and C, Its footsteps are its own worse enemy.

Troodon truly needs some TLC its getting kinda sad at this point.

sacred haven
#

A possible change to make dilo feel more interactive and have counterplay:

  • Dilos clones should only do damage once every 30 seconds. Dilo "charges" should only recharge once every 30 seconds. This makes you have to choose when to spam damage or to hold back and be patient.

  • Instead of 1 clone spawning at a time, spawn 2-3 that run in a circle around you before closing in. 2 of these are duds and do not do damage, while the third does. If one of these is hit, all 3 despawn, which will let players have a better chance at trying to fight back against the venom.

  • Each time a clone is killed, the venom goes down by a stage. This forces the dilo to have to actively pressure and engage with its prey and take risks. Right now it can sit back a mile away and spam and is far too safe.

  • Dilo is a nocturnal animal. Make it slower during the day, and faster at night. This will make them compensate for their niche and stick to forests as they should during the day while high speed high endurance predators are dominant.

foggy pagoda
#

actual competition for the Deino. besides other Deino.

astral trail
#

Galli Paranoia


Galli currently has a mechanic in which it will randomly hear twigs snapping and leaves rustling. This is a nice way to ensure Galli's seem twitchy and always on their toes, but its novelty wears off rather quickly once you realize its just random sounds.

To fix this, I think carnivore's near galli should produce these slight twig snaps and rustling leaves as well, audiable to the galli only. In a sense, this will keep you on your toes as it somewhat allows there to still be a slight chance that what you hearing isnt paranoia, which will directly lead to more actual paranoia. I feel i worded this oddly so if you have any questions, please ask in #general-feedback-discussion

glass wigeon
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day 1 of it rains too effin much

uneven tide
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Bodies that are in water or mud cant be smelled.

obtuse vigil
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Some sort of account progression and stat page would be cool. Maybe something like an uncapped account level or individual dino levels that you can look at. Don't need any sort of rewards or things to unlock just like to see what I've done on what dino and how long I've played them.

stray star
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I will redo this now that I have some proof I aint crazy. The hit box on stego's tail is to large I encourage y'all to use your noggin to see this and think hmmmmmm why should 1 TAIL ATTACK even if it did hit me 1 shot a fully grown carno maybe I would say sure if it was a BODY OR HEAD attack but it wasn't again even if it did hit me it was a tail shot. I have seen frame by frame of its tail and KNOW FOR CERTAIN that the sucker never touched me look at #general-feedback-discussion message for the proof as I am editing this and can't post it in this message.

stoic willow
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I do like the current NV but it still needs to be worked on, especially with random lighting changes, idk about for other people but it strains my eyes when the NV is constantly changing in a matter of seconds from dark to light when you move your camera. Its a pain especially during combat

severe torrent
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Give us more NA servers again for the evirma map

solid tide
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Or increase capacity for NA/CA1 please - 120 for all
Thank you

hollow summit
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Anytime I run down a hill instead of tumbling and falling down causing collateral damage to my body...I fly forward and die to fall damage. I want a ragdoll engine like euphoria ragdoll engine in the video shown here. https://youtu.be/aB-qh2b-rtk Also make dynamic falling a thing. If I fall on my side I would get a body fracture, I fall on my head and my neck is snapped, instant kill, I fall on my feet then my ankles break. There's so many possibilities other than leg broken and death. If you fall on your legs you break them...you get the idea.

winged atlas
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Meme channel is awesome but i haven't seen much progress from the devs? It's been a bit silent.

mortal shoal
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make troodon like 60km/h maybe a bit less but being only just faster then a cera is so dumb. we die to omnis so fast and its so unfun irl Troodon was 80km/h while thats too fast for the isle at least make it 50km/h Cmon. Edit: Btw Cerato is 40.3 km/h troodon is 45km/h anyone that doesn't understand km/h troodon is 3.1 miles faster than cera

swift hinge
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Give Beipiaosaurus the ability to clean the teeth of deinosuchus which gives the deinosuchus 5+ bite force + Better regeneration and the beipiaosaurus small amounts of food in return. This could help deinosuchus and beipi co-exist with each other and have a symbiotic relationship.

verbal parrot
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Currently, whenever a teno does a tail or kick attack, it creates some sort of retaliation zone around the tail which stuns and damages charging carnos.
This happens for a short duration before and after the attack.

Teno is already one of the strongest fighters in the game, its easy to do well on and its kick hitbox has been about doubled during the last updates.
Remove this automatic parry from teno, it does not need another crutch that makes fights easier.

obtuse vigil
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I think adding 50% more time before carcasses spoiling would be nice

mellow sphinx
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Please please fix the herbivore food. It's so bad for dibbles and stegos to the point you have to live on grazing and forget about diets (especially // diet). Do you know how much an orange gives to an adult dibble? 0.2% .

proper tundra
# swift hinge Give Beipiaosaurus the ability to clean the teeth of deinosuchus which gives the...

Yep in fact, we need more mutualistic/communalism relationships in the game. It would make the game more realistic and interesting to play. Petra’s and Beipi’s can pick at Dienosuchus’s teeth for nutrients while the dieno gets more bite force or bleed. Allow bigger herbivores to knock down fruits that are too high to reach that smaller herbivores can’t reach. This would apply to their offspring. Or larger carnivores/herbivores have an increased scent range to help out the smaller ones and etc… this would just help out with everyone not randomly kosing eachother for fun when they can actually benefit from eachother.

marsh hinge
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There needs to be a prevention against mixpackers. By mixpackers I dont mean herbis that team up with herbis or omnivores, but everything else. This could be very complicated to solve, but this is where we could find the solution: Debuffs, effects, some new implemented mechanic, etc. It is really weird and immersion breaking seeing mixpackers around that arent their species unless theyre herbivores or omnivores. NOTE: if you got any idea, please reply to this suggestion in this channel, thank you.

hoary flume
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Whats the point of playing this game if its just a starving simulator for carnivores hervivores can atleast eat grass if there isnt any diets around but carnivores are just screwed ai barely spawns and if it does you hear it once and never again you get spawned miles away from anything and die before you can even get to a “hotspot” where there might be some food but even at hotspots there is practically no food with most of it being herra traps or bugged corpses that dont let you eat them fix this please

raven edge
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spawning in swamp at deino with not enough fish to sustain life

clear rampart
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Small carnivores should be able to drag organs out of bodies that are too big for them by holding G. The same way you can drag bodies that are too big to carry. This would help juveniles scavenge and enable troodons to get organs from big prey they hunted.

tardy horizon
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We need more AI for carnivores.I keep dying due to starvation.I couldn't find people or AI anywhere the whole time

astral trail
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I know Punch mentioned that its something theyre planning on doing, but honestly I think it should be close to one of the top priorities.

Give us the ability to mute/block people in game, similarly to what we had in legacy.

inner lantern
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Pteradon should be able to eat rotted or spoiled meat, too

nova gale
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  1. This! [the 2 first pictures] Is how underwater should look- or closer for semi aquatics. (with a tiny bit more murkey water to it perhaps (like underwatervision was in end-spiro)
    But, the last photo.. is what its currently.. Completely uttely pitch black. How is that even a thing still.. And that is with Nightvision as well.
  2. Can we please get a 'auto-run for water, like we have on land as well? (click 1 time on shift to not having to hold down sprint to sprint)- swimming long distance ect like beipi and deino becomes very tirring just like any land dinos sprint + semi aquatics most likely are doing it more than land, because, its their habitat to move.
jagged snow
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The ineffectiveness of hypsilophodon spit is pretty apparent after playing with and against it for a while.
The dinosaur is forced to stand completely still for only a moment while it plays the animation, which is horrible in any kind of chase, and will be horrible even when it can climb. Herrerasaurus loves nothing more than a creature stupid enough to stand still.
The blinding effect is this translucent overlay that can still reveal shapes, especially during daytime, and especially especially with the new nightvision. There's no real punishment in just leaving it on your eyes until you've dealt with the hypsi, either killing it, fleeing from it or letting it exhaust its stomach meter. That's 10% per shot by the way, in practice it's a maximum of nine shots.
The clearing animation is very tedious and vulnerable but I don't think it's ever worked to help my hypsi make distance and find a good hiding spot. The running sounds as loud as a galli's doesn't help, on top of the fact you can still see shapes moving when 'blind'.

So the first wave of changes I'd propose are,
enable spitting whilst mobile - make the blindness 100% opaque - make spit a charge based mechanic - make spit gradually worsen if untreated. Longer clearing time would work, residual effects lasting after the clearing is done would work better.

carmine loom
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Give dilo clones counterplay that isn't a bug/exploit

fair helm
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the in game time is 13:18, it's pitch black, we had this issue before, cmon

stiff veldt
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Soundtraps should have more of a use to find players.If a soundtrap is activated Pteros should fly into the sky and make noise that can be heard from a fair bit away

Ideally getting the soundtrap mutation should allow you to hear them very far away

carmine siren
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Let herrera lay with organs/meat chunks on the trees in its mouth

hidden lodge
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i love and hate the new diet system starving Deino at 30% grow found elite fish to get 100% food but only got 73% lipid diet how should i get 100% grow with this ting if not even going from starving to 100% food gives me 100% growth

simple birch
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A server config for wiping bodies that haven’t been touched in a certain amount of time

marsh hinge
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INVERSE KINEMATICS: a game mechanic that can make the dinosaurs align their legs to the ground realistically while walking, sitting, or doing any activity.

fossil sierra
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Let Pteranodon be able to eat rotten meat !!!
for he to feel niche of fisher/scavenger that it suppose to have...

uneven tide
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A mini-game you can play while waiting in a Queue

You would train/practice fighting AI dinosaurs (not animals)

hollow summit
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Instead of picking which diet you want to drain in your tab profile how about theres different colored sections of the rock that drain (insert diet)

stray star
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Please fix stego's hitbox it is way to big I was playing carno ran through some stegos to try and kill a patchy and was one shotted the main problems I'm having was I a fully grown carno and even if it did hit my tail why should that ever in a million years one shot me but that's another issue completely different. My main issue was I was never hit in the first place it missed me didn't touch me at all I went by frame by frame looking at it and it didn't touch my tail, body, head nothing there was no contact and it still somehow killed me granted I still believe that I still shouldn't have died even if it did hit my tail but my main issue is still with it's broken hit box

astral trail
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Add an option to enable/disable guns on the human prototypes currently toggleable by server owners.

This may allow server owners to add in these prototype humans without having to risk them running around with unbalanced, soundless guns.

soft loom
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I miss the old croc 1 call

wide quiver
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make footstep sounds correspond to the dino’s weight. ex: dilos footsteps are too loud and sub stegos are too quiet

inner lantern
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Please add a genealogy or lineage tree so we can keep track of who is our parents and siblings!

misty finch
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I would love to see a creator modding tool added. You could let people mod stuff into the game like new maps, Dinos, and have modded servers. Maybe even some bug fixes or quality of life things that if you like them you could implement into the actual game. Kind of what Path of Titans has. Would assume you would want it after the base game and all Dino mechanics are ironed out. Would be awesome to see the maps and different Dino’s people add.

dusky willow
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being able to drag bones. the bones shouldnt weigh as much as say a steggo. i should be able to drag them pretty easy once the meat is off them.
-a cera player.

steep trellis
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Add a nesting channel

Please, we just got the meme one and I'd die to actually see who is hosting nests.

fresh girder
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PLEASE try to prevent spawning in swamps for Herras. None of the enviroment benefits us, food never spawns there and its not like we can regain stam in the trees... (more than half, maybe all) of the branches you cannot rest in... Our climbing mechanic is useless if we cannot gain stam to ACTUALLY do the one thing we are good at...
( Also reposted since I realized I was in the wrong feedback channel)

little turret
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Had an idea for pouncing, specifically similar sized creatures.

Would it be too inconvenient that similar sized animals you pounce as an Omni, like other omni, galli, juvi animals, can deal damage to you by pressing the struggle button? This wouldn't be MUCH damage at all, in fact if a raptor is full health and it pounces an animal from the get go, the damage inflicted by, say, another raptor struggling would probably only get you down to yellow screen.

BUT if you're already wounded or if you've engaged in a fight and have both been bitten but no one's landed a pounce yet, it'd be more risky because the animal struggling against you might exhaust and kill you.

This would naturally also apply to Allo when it gets released, and would help it essentially not have an instant win button against creatures of its size and smaller. For instance, let's say an allo goes up against two ceratos. The ceras fight it, one is wounded pretty badly in the fight and the other isn't, but the allo has also taken a lot of damage. The allo then drops the wounded one, and the relatively fine cera goes in for the kill but, uh oh... The allo, now in a 1v1, simply pins the cera and nukes it with one button. If a pinned creature could deal damage while struggling, that allo would probably die so instead of going for the instant win button, it would need to play it more safe still or perhaps retreat.

Thoughts?

foggy pagoda
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The ocean needs some love. Saltwater mutation on croc is cool and all, but theres no schooling fish at least. Its immersion breaking having to go back to fresh water for fish.
edit: Why isnt sea turtle on Deino's diet?

fair helm
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how am i supposed to know what is coming for me??? wtf is this night vision?? not even night vision, im completely blind, i could be walking right to a cliff and i would have absolutely no idea even while falling cause i wouldn't see myself falling. give herbis bad night vision if you prefer it, but don't make them blind, let them see

willow ridge
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I see that everyone agrees mixpacking should be stopped, but no one likes any of the recommendations for how to fix it.

Here's an idea I had, maybe it wouldn't work but I might as well put it here and see what people think.

So, what if we went back to the debuff idea, but made it so that if a faster creature is around a slower creature for too long ( Ideally longer than 15 minutes) Then the faster creature would have its speed debuffed to be only very slightly faster than the slower thing.

Slower things would get no debuff.

I understand this would shorten prolonged hunts, but honestly being a slow creature or maybe even a carno with a broken leg after some aggro pachy that are taking their SWEET SWEET TIME to kill you, when maybe you have other things to do, the sheer time spent in long standoffs alone can be annoying when you want to do something else or if maybe something irl pops up and you have to go afk.

Basically, if this debuff caps hunts to 30 minutes of prolonged closeness being viable, I think I am OK with that.

burnt jungle
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Since the meme channel was (AGAIN) very short-lived, Id like to make some suggestions how it couldve been handled better and how some shitposts and even the reacist posts, that led to the deletion, could have been easily prevented, if only the higher ups were actually in on making that effort for the community. So heres my suggestions or feedback:

Visibility and Accessibility:
The meme channel shouldve been visible for everyone, as it was. However letting EVERYONE be able to post in this channel on a server with dozens of people that doesnt have a verification system is not a smart idea to begin with. Everyone should be able to see it but the amount of people who have access to posting in it should be limited or more like restricted by a specific role.

Moderation and supervision:
Ive heard that most moderators and administrators arent really in on moderating a meme channel, which I can totally understand. However the meme channel should be supervised frequently, which is why a seperate moderation team that is only for the meme channel would be very useful. I think there are more than enough people who are willing and experienced enough to moderate such a channel. Perhaps the meme-moderation-team should start off with 3-5 people so frequent moderation and supervision is secured. They also should be the ones deciding who gets access to posting in the meme channel and who doesnt. (personal assessment) In action it would look like this: member who want access to the server can ping or dm the meme mod team and ask them for the access-role. The person who handles it should then proceed to talk to them about the restrictions and rules. Like teaching the newbie what to do and what not.

Why so much effort?:
Many and especially the higher ups might think this is way too much effort for a simple meme channel, however this would be a way to secure both proper moderation and minimize the risk of shitposting and posts that are against the guidelines of discord and could be reported. I think the voting here will show wether the community agrees that this kind of effort should be made or disagrees. Ill let them decide and I hope my ´vision´ here wasnt too out of line, but Ive been thinking for years and years about a proper solution for the problem the meme channel ultimately had.

Thanks for reading. Please dont judge too much about the grammar in this whole suggestion, because english isnt my first language. If theres anything unclear, fell free to ask me in general-feedback-discussion.

marsh hinge
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Human structures should be more accessible and dome and tree collisions should be fixed.

left hinge
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I just wanna thank the Devs for the new diet system!

tough quartz
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customizable pupil shape pls

oblique sun
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get rid of random spawns its starting to drive me insane im sick of halving to walk across the entire map just to meet with my friends if i spawn in the wrong location again i will put a time bomb in my pc and set it off

solid tide
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Dinos (outside of semi aquatics) should no longer be able to swim at red health (<25%).
End the toxic mentality of 'ah you got me but i'll just dive in and kill myself, so you didn't really get me, goodbye to your efforts, no organs for you'.
If you're that weak and close to death, you wouldn't have the energy to swim, so it shouldn't be a realistic 'escape' mechanism to just swim anyway, esp if youre a 1.3ton cera or something similar.
Punish the toxicity.

minor hollow
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the small ai pteras should either be removed, the bugs/glitches fixed or give us a way to kill them

sacred haven
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Let players select from a limited pool of colors and patterns when they are nested in based on what their parents have, rather than having it be completely random. This will help cut down on the number of rather ugly looking skins that can result at times, and improve player enjoyment when nesting as they get some control over the randomness.

mellow sphinx
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Increase troodon fall height. Even a herra weighs more and it can literally yeet off trees, yet my troodon breaks its leg down a small slope

leaden dust
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nerf diablo, no argument needed

sleek oyster
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A couple of suggestions to fix ptera:

option a) be able to regain a bit of stamina in the air while gliding, perhaps only above 60% like the stamina system on land.
option b) please please dear god increase the regen rate it’s actually ridiculous
option c) decrease the stamina cost of everything in the air, because frankly it just doesn’t need to be that high for an animal adapted to flying. If you look at modern day birds, the long thin wing shape is designed specifically for LONG flights of mostly gliding, which is impossible as ptera because taking off and maintaining altitude is too costly.

The changes proposed already with air currents and heat columns are a major improvement, but it’s not enough in my opinion. Implementing the things I listed, even one (specifically option b) would be an amazing addition as well, and from what I understand very easy. There shouldn’t be any concern about making ptera “over powered” because…do I even need to explain myself. It would just make ptera more fun to play. I shouldn’t be scrolling on pinterest while I’m playing the isle bro 😭

hot hatch
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Weather events are far too common, literally cannot get one 24 hr cycle of clear weather. Spawn in as juvie herrera middle of the day and die from starvation because its heavy rain for like 16 hrs of the day/night. Please make the weather system more realistic, games that are dark or have very low vision for 90% of gametime die fast.

dull aurora
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Pteranadon

A creature that feels a little janky right now. Personally I scarcely play it; out of all the playables this one feels the most clunky and the least polished.

  • S t a m i n a.
    as many have said, it's stam regen is atrocious and its stam usage (while manageable if you know a few tricks) is pretty short lived. As many have likely said before me, I feel it should be allowed to regain stam while gliding. The primary argument against this is that it can fly, that's pretty powerful in of itself; it's a major advantage above most other creatures. I agree with this! However I do not think it's overly fair to entirely deprive it of any ability to regain stam while using it's primary method of transportation is the answer. Instead, I would suggest allowing it to regen above perhaps 80% or even 90% stamina to at least allow it some way of regaining stam while traveling. Additionally, It would do the creature well to improve its stam regen at least to a small degree. Air currents will be a major improvement already, but since those won't be everywhere, ptera could use a little bit of leeway to make its little life less miserable.

  • Fishing
    The system by which ptera fishes is great in theory, however... also very clunky in actual practice. I would suggest it have the ability to remain flying at a stable level while fishing, so as not to go crashing into the water as isn't uncommon. Crocodiles have little issue snatching it out of the air or off the shore as is, it really doesn't need to have such a difficult time catching fish while in the air.

In addition, I would suggest that while it's beak is open attempting to catch fish, allow it to regain a small amount of water! It feels a little silly that this isn't already in play, given that it's... literally collecting water in its mouth while doing this.

Secondly, I would also like to propose it have the ability to dive for crabs like bepi, since... crabs are on its diet as well. Give ptera a little better aquatic movement, and let it fit more snuggly into the semi-aquatic role it logically should have.

fading knot
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ALlow me to repost my idea for a troodon venom revamp, but only the interesting part this time :
Upon biting (normal or alt-bite) an envenomated prey, troodons drain a small amount of stamina from their target. The amount of stamina drained is inversely proportional to the target's size, meaning small creatures will lose a lot of stamina while bigger ones would barely notice it.
By drain, I mean that troodon would regain stamina by expending its target's. I believe this is a way to make troodon's venom more unique, more dangerous and also more stamina-based as many people have suggested before, without just making it a boring DoT stamina drain or somthing that increases stamina consumption, and requires troodons to take risks, as well as give use to their bite during a group hunt.

As for the "realism" explanation, because apparently there's people who care : ||Troodon's venom traps sugar and oxygen in the target's bloodstream within its own molecules, which clogs their blood vessels, increase blood pressure and make them both suffocate and suffer from hypoglycemia at the same time. Upon biting its prey, troodon can reabsorb the venom and process it, assimilating the oxygen and sugar for itself. Basically, its venom turns into a very potent energy drink upon reabsorption.||

proud lantern
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starving as a full adult croc because there is no fish at all is rediculous. increase the fish spawn again

foggy pagoda
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Starved as FG deino at West Rail Access. No fish spwaned for an hour. just 4 frogs total.

foggy jungle
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Give pteranodon the ability to eat rotten meat so he can be the flying trashcan he wants to be. Potentially bones too. Or give pteranodon a species specific mutation that allows this

shell finch
#

Please do something against mixpacking. Its just unfair to unlock secret mutations, get to adult, find friends and then for everyone to get killed by a giant mixpack of ceratos, carnos, and deinos that you don't even how a chance to fight or run away from

frail pewter
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Enlarged Meniscus & Herrera

Even after the rework of Enlarged Meniscus it's still bugged with Herrera and has become almost useless.

Now it drains all the stam when jumping 1 mm higher than the default height you get knocked down (but at least the icon works now).

How it should work

Based on how it seemed to work on Omni, it can fall 1.5x or 2x of its default height before taking damage. For the sake of simplicity let's say it's 2x and the fall distance before taking damage is 10 meters. I'm also assuming it goes linearly that if you jump from 15m it'll take 50% stam and so forth.

It should work the same way for Herrera and you shouldn't get knocked down unless you take damage and not when using stamina. Since Herrera can see the paw where it's gonna land, that paw icon could also show how much stam you will have left if you jumped from that height. Or the very least different icon for when you're about to lose stam.

dim panther
#

please just optomize

warped lark
#

Please open up more servers in popular regions, its become known that youre going to wait in que unless directly after relaunch in NA servers, why not just open another?

formal cipher
#

Put taco or deer on Herreras diet please🙏

dusty marlin
#

Please include boar in Cera's diet. When a Cera is fully grown, deer and goat don't do much , but boar provides at least a halfway full stomach. 🙏

delicate notch
#

neft how much dilos clones dmg do

solid tide
#

Please increase food value of tacos.
Or add goat/turtle to raptor diet.
Its insane how dinos bigger than raptor have access to diet sources more readily when it should be harder to grow/maintain them.

hoary flume
#

Please ban herbivore cannis its so ridiculous spending 6 hours growing a stego just to get jumped by a mixpacking group of stegos and dibbles and pachys

buoyant blade
#

NOONE PLAYS THE TOP OF THE MAP STOP SPAWNING ME HERE

ancient plover
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Please remove or change the cannibalism mutation. It is genuinely making the game worse. Animals like omni who are pack hunters and highly social animals amongst each other should not have to be constantly worrying if there pack mates will eat them or if others of the same species will just off them for food. Remove it or change it to species that actually make sense like Herrerasaurus and pteradon. It kinda sucks when every single species of carnivore in the game now can just eat each other, it just sucks. KOS is already bad enough and now with you actually being able to eat others of your kind it makes it even worse. The community is getting worse and frustrating with this nonsense of a mutation. And sure if your absolutely starving then why not eat your own kind, but vomit sickness is the consequence. Not all species need to have it removed but a lot do.

livid stump
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Waiting at a pond swimming in it for over an hour and no fish spawn; maybe 4 frogs max. Can we have at least 1 school of fish in the ponds that comes back every 20min or so. I'm playing starving sim rn.

barren oasis
#

the ability to walk in formation with the player next to you thats in your pack, similar to how read dead redemption horse riding works, when u hold w near a player and walk parrel with them it alters slightly direction and speed to match theres for cleaner looking pack movements, different species would walk in different formations, some just wouldnt at all

rapid pumice
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Remove Dilo Venom with the currently way it works.
I make this out as a bit of a frustration post from it just being funky.

The way dilo venom has been stated a couple of times to work is that its supposed to be a visual effect of the venom damaging you. that the clones are not actually dealing the damage but just a visual representation of it instead. If you've played the game for any amount of time, especially when dilo was first added, you know this isnt the case.

(completely ignoring the fact that the clones are currently bugged and immune to all attempts to destroy them, that they occasionally spawn underneath you giving you no chance to avoid them, and that they can occasionally just 1 shot you) Dilo venom works by getting 1 or 2 bites and running away while spamming RMB and observing your prey from afar. Your charges regenerate quickly enough where you can get a significant number of clones off before having to re-apply venom(especially at night)

A better, in my opinion, and less infuriating way to handle dilo venom would be having it accelerate bleeding on a target for a short while after being bit and this can stack a couple of times. With this change you can allow the circle of darkness to close closer to the prey to compensate for the dilos lack of distractions. This also forces the dilo to risk themselves, like every other carnivore, in order to have a successful hunt, rather than "bite and run, deal massive damage".

More on the venom. Dilos do a decent chunk of bleed, with this change you can possible reduce it just a touch, in order to prevent massive scaling on the bleed. The first bite puts the prey into darkness, and gives a ~15-20s debuff that increases bleed by 1.1-1.2x. With a second bite, it resets the duration and increases it to 1.4-.1.5x bleed, Third stage being 1.8-2.0. This incentivizes dilos to keep up the pressure, while also being a menace to anything that tries to chase them.

thick sphinx
#

Is there any chance that some spawn protection might be viable? I've played a bunch, and spawning in during high traffic times is always a gamble because my dino spawns in way before anything else even loads in for me. The number of times ive been ganked before i even have a chance to defend myself is absurd. I'm not asking for invincibility or anything, i just think it kind of sucks to log in and im immediately either dead or close to it.

wintry garnet
#

If possible can the sky not be so blindingly white? I dont think the sun was even close to this area when I took the screenshot. Other then that I think the lighting in this screenshot is pretty decent and wished it looked like this more throughout the daytime

left hinge
#

You should make a chat channel called eggs where people can post if they have eggs and on what server

uneven tide
#

Pteranodons can dive and pick up smaller dinos

silent vector
#

Yo devs fix the bloody herra spawns! No matter what server I’m on I spawn in the butt back end of no where near no food or water. Then die before I even get to anything!

hearty raven
#

3RD >Time I loose my fw Dilo to junk AI sistem.... almsot 40 minutes running around the map and not a single PIG, Deer , o anything spawning..... come on guys fix that for real, do the quick spawning of AI if the CArnivour its at its migration zone

stiff veldt
#

Pteranadon should have a more solidified niche. Just being a fisher who flys isn’t enough when it’s not a carnivore build to hunt players. There is really nothing too engaging about just being able to fly and fish

While both of these things are good it should be able to do more that allows it to interact with the ecosystem. Ptera should be able to consume and gain nutrients from rotten meat (though not bones) to act as a flying scavenger to clean up old bodies as they can travel the entire map fairly easily.

I believe a sort of vulture niche where it cleans up rotten corpses while also having the ability to fish just helps it have more of an actual role and reason to play as the non hunting flyer

sleek oyster
# stiff veldt Pteranadon should have a more solidified niche. Just being a fisher who flys is...

To build off of this, perhaps rather than adding a bunch of dinos to its diet it just gets diet from rotting corpses? Idk just a thought may or may not work.

But another thing- something else that might solidify ptera’s niche is being able to dive into water and grab fish similar to modern sea birds. I mentioned in an earlier post how similar ptera’s wing shape is to sea birds like albatross, sea gulls, terns, etc. and I think diving to catch fish would be an super fun mechanic once fleshed out. Perhaps just off the coast? I don’t know how deep rivers go but I imagine it would be harder there. Idk. I just think it would be cool to be able to dive lol

tough kettle
#

buff stamina. I am a dinosaur. not a 35 year old man that works at a desk. and i want to be able to run more than 60 seconds as a DINOSAUR. you know the things that were the apex of earth for over 200 million years and SOMETHING TELLS ME, that a raptor could run more than a few seconds and not need to stop. if ur so focused on realism that fix stam cause i know for a fact a dinosaur could run more than a couple seconds. and carno. the thing that was ment for speed and running can only run for a little over a minute? come on. and troodon idek how it loses stam that fast. keep the pounce stam drain the same that is realistic.

mortal shoal
marsh hinge
#

Herrera should be capable of dragging prey up a tree thats quite heavy. Jaguars weight to about 100kg and the prey they carry up a tree can appearantly weight 100% - 150% of their weight. Now I dont know if this information is true, but it would still be cool for herrera to be capable of carrying heavy prey up a tree like baby stegosaurus, a subadult omni, a teen dilo, etc. Maybe not baby stego, idk how much that weights.

wild delta
#

More feathered dinos! Or at least alternative feathered model you can pick when you are picking skins

magic forge
#

add hurricanes that can break smaller trees or break tree branches

junior gazelle
#

Buff migration zones. The amount of times I go to a migration zone and no one and nothing is there is absurd. Places like the swamp and the northern part of the map is heavily underused, and people shouldn’t have to go to one spot for food, make the game more diverse.

reef moth
#

Alright, far too often have I gotten stuck on tree triangles in the thick forests. What are tree triangles you might ask? They're usually 3 or more trees put down in a cluster. It looks like you should be able to run between the trees, yet their hitboxes are so big that you cannot walk through the clearly open space between them, resulting in you getting stuck (even worse if you're hunting/being hunted). Please take a closer look at these clusters of trees and either space them out so you can walk around them, or fix the huge hitboxes such small trees have. I'm tired of loosing dinos mid-hunt all because of invisible walls.

inner lantern
#

Hear me out…
egg or nest announcement channel ✨

• increase amount of food points oranges give you!
• decrease the spawn time for small fruits; orange trees for example rarely have fruits on them

kind summit
#

Ceratos bite could make your dinosaur vomit LATER and not immediately in the middle of a fight.

In my opinion this would be more realistic approach and at the same time giving ceratos vomit tracking ability a good use.

It would be interesting to see if this could work and make cerato feel more balanced.

fair helm
#

honestly, herrera should be loud again. before you immediately disregard it, hear me out. the rule of thumb is, if you can see it or hear it and you die to it, it's your fault for dying. however, we cant see or hear herreras, meaning it's literally impossible even while using clues (such as corpses near trees) to know that there is a herrera. the only solution is to go on the plains, but... which plains? there's basically no plains in the game, the only herrera-free plains are west rail access where there's a really small area in which you can't die to them but it's plagued by dilos or south plains where i don't even need to say why i ain't going there. i don't want to gamble my life away when im walking through a forest, give us a clue that there's a herrera, we don't need tree deinos

lethal talon
#

starving as a deino in swamp specifically, but all fish/frog spawns are ruined/ borderline unplayable

floating spawns, underground etc

let alone the spawning issue, if i starve in swamp i get to spawn there 5 times in a row with small to no chance of elsewhere

steady patrol
#

We're still running through animals, it feels like two ghosts are fighting. A good ragdoll is necessary for animal combat. without it it will never feel real. I didn't find exactly the example I wanted, but it's also very good: https://www.youtube.com/watch?v=ivBH5lMBYow This similar post is good too: #general-feedback message I think it's planned for later anyway and I understand if it takes time. (I would be happy if two animals collide and sway uncontrollably in a different direction because there is too much mass.)

Using ragdoll Dynamics attach constraints - Warthog had a run cycle baked to an attribute ... kinda like having its own personal time warp ..

▶ Play video
thick sphinx
#

Juvenile herbis should be able to smell Sanctuary mushrooms and have them pop up on the compass. The spawning of the mushrooms is so iffy to begin with, i've spent so much time running around getting stuck on the trees and slowly starving. By the time i actually find a tiny patch of mushrooms and eat it, i'm still only half full of food, my diet is basically non-existent (maybe like 5-10% in each), and now I have to leave because im almost too grown to be safe from the bees.

If i could just smell where the mushrooms are if there even are any, none of this would be an issue because I could either go find them, or leave and try my luck at a nearby Patrol Zone instead.

willow ridge
#

I know I keep saying it, but...

I would LOVE for female megalania to be capable of nesting without a partner, just like real life komodo dragons, via parthenogenesis. I think they should be the only ones capable of doing it, unless another creature verified to have parthenogenesis in real life is added.

I think that the offspring should be ALL MALE just like real komodo dragons, meaning that if they want to continue the bloodline and get good mutations they will need to continue breeding the normal, partnered way.

jagged snow
#

Until gallimimus is made 510kg again (here's hoping) remove the hidden disadvantage that makes it pinned by raptors lighter than itself.
450kg raptors were made to be able to pin 510kg gallimimus during its release, but at 425kg that now means 375kg raptors can still pin gallimimus. The hidden stat wasn't ever removed.

marsh hinge
#

Make rivers have a current that pushes bodies and player in the direction it flows, but make it so that when theres a creature like herrera, beipy or deino attached to the bottom of the river, they will not get pushed by the current. Also make waterfalls push animals depending on the size of the waterfall and the size of the animal. This would add both realism and fix to the waterfall drinking thing (I am not a deino main but I get this is annoying when it happens).

echo escarp
#

Please make a Server Creature Cap! (Ofc allow unofficial servers to be able to modify this for their own rules within those servers) but honestly if this is placed then people will be more likely to play other creatures other than just apex’s. It sucks to see that other Dino’s that the devs worked their butts off to create for this game never really be played because more than half the server is a Cera/Diablo/Stego. Who also create Mega Herds/Packs or mixpacking just because they are the apex creatures and when their all together like that leaves no shot for Dilos/Utahs/Carnos or the various smaller creatures that actually need to hunt just starve because they can’t find numbers to even challenge the Mega groups.

And it also makes it where nobody plays any other Herbi whatsoever.

Which just ends up making a giant toxic circle of life, where people just decide it’s boring/or not worth growing anything else and they end up doing the same thing.

Unless something is planned to help prevent this, such as the Dino’s hitting old age after a certain amount of time, or implementing maybe there’s a de-buff when you’re over packing/herding (Such as your creature is more agitated the more creatures of your same species that stay within your vicinity [And within a certain Range to prevent people grouping still and just remaining a lil away from one another] after a certain amount of time and more likely to lash out at random members without any of your control, like the spams as an Omni) then the whole everyone should be a cerato just cuz that’s the only way of getting literally anywhere in growth and in the game is seriously killing the experience of the Isle.

tacit garnet
#

bring back North lake spawn. ever since the removal of the north lake spawn, people who have spawned around the northern jungle now just rush to highlands and south plains. because of this, the north lake and east plains are barely populated which doesn't help to spread your player base throughout the map.

magic forge
#

adding the mechanics of fighting for the leader of the herd to dinosaurs. i.e. dinosaurs of the same species fighting for leadership in the herd. when a given dinosaur wins, it may be a little stronger than the other members of the herd, but not too strong that the remaining males of the herd have a chance of becoming the future leader of the herd

unique kernel
#

I know this isn’t really important or anything, but I think it would be cool if you guys changed the Dilophosaurus F call from a generic growl to a more owl-like hoot. I think it would be more fitting and add to the unsettling array of sounds that Dilo can make. Just imagine being alone at night and hearing singular hooting calls, mistaking them for an owl, only to realize that a Dilo is nearby. It would make things even spookier imo. It could also be a neat little reference to how Dilophosaurus sounds in the Jurassic Park novel.

peak prism
#

Dryo’s kick should be able to stun.

hoary flume
#

Honestly cant stand this game anymore i want a refund its so ridiculous to spend all day LITERALLY walking and starving to death just looking for anything even ai but oh wait ai doesnt spawn ever and if it does it calls once and leaves you to figure out the rest the food pool drains way to quickly especially as a juvi even with the new addition of a full stomach off spawn it honestly felt better having less food in your stomach but it lasting longer truly horrible game i wish there was a better game than this with the same movement

snow spruce
#

long distance mating calls would be cool, I think

regal oracle
#

I think we need a smaller map! The maps we have are stunning and clearly have received a lot of work, however, a big issue with them stems from a lack of player engagement. I've tried to introduce multiple friends to The Isle, but as it is right now, it merely feels like an eat/drink/walk simulator, rather than a multiplayer dinosaur survival game. As a result of this, most of them have dropped the game after growing 2-3 dinosaurs. It takes hours to find other players, if you're lucky, and a lot of casual players such as myself and my friends do not have the time for that. Because of this, I've barely touched the game in months, simply because I'd rather spend my scarce free time on something that will give me an experience than not.

I've been playing this game since 2017, and to say that it's one of my favorites would be an understatement. But... I can't find myself playing it any more, because it is too hard to experience the fun I once did. The best part of this game, in my personal opinion, is the multiplayer aspect. You're not fighting some dense bot that is either too smart or lacks basic critical thinking skills -- you are facing other 'dinosaurs' with human intelligence, which makes for a unique experience with every play session. Without this multiplayer aspect, however, the game loses one of its biggest charms. And that is what I find to be the biggest flaw with EVRIMA right now. It greatly lacks the multiplayer influence that makes the game so great, and I truly think this could be solved if the next map we have is one that is notably smaller than Gateway or Spiro, because a 100 player count does not justify the map size.

wild delta
#

Pteras could regain Stam when they are 50% / 60% or above and gliding, I thought many flying creatures do glide to regain some of their energy?

proven tapir
#

Let egg temperature determine the gender of our kids when nesting like in reall life reptiles! This gives us at least some say in what gender our kids turn out instead of it being random

minor hollow
#

need to add a command to unstick food/twigs stuck in mouth. this happens too often and is incredibly inconvenient.

karmic drum
#

i dont like east plains changes of the map. there was complete good memorable place for a lot of players. with plenty of plains, not really dense forest , river and waterfall nearby, beautiful beach for herbivores and everything was connected through roads. now its just new swamp, clifs and forest everywhere, roads gone. ground upper then was on the meter and it looks really bad, waterfall not accessible to drink now, bridges swim in ground, houses and boxes in the ground. and there is no PLAINS now at all. there were so much mischief before, and now its just empty...

carmine yacht
#

Fix the food glitch where the foood get stsuck in your mouth. this should be on the top of the list. GIVE MORE AI! your killing us with no food . you keep adding things but ignoring the small things that really matter. i have played this game for years. The Ai spawning around you when you are hungry was fine.

turbid locust
#

allow players to customize skins while they wait in queue

tough kettle
#

nerf dibbles speed. there is no CHANCE in hell that a 3 ton POTATO WITH STUBS CAN RUN OVER 35KM PER HOUR! it makes no sense since cerato BARLEY out runs it and often times that doesnt help cause stam drain it horrendous and if a cera is being chased by a dibble its basically gg's. that thing also dosnt go 3 inches from another herbivore. so you just cant win with this thing until allo atleast.

uneven tide
#

Oh my please fix the Dilo clone, make it weaker or slower or i dont know. It's way too OP right now.

versed wren
#

add permanent scars for when your bar gets to the red stage (picture is there incase you don't know what bar i'm talking about)

junior fiber
#

please consider a /killself or /die command for when we encounter game breaking bugs or get stuck in a certain part of the map and /unstuck doesnt work or admins wont help. It should only be able to be used when not in combat and away from others

vast girder
#

Why is it always raining! I'm gonna get tinnitus listening to the hum of the rain for 3 hours straight. I feel like maybe 1 time every other day cycle, and imo it shouldnt rain for 30 irl minutes straight.

balmy moon
#

Sanctuary in South Plains needs a bit more bees. Saw 2 adult Ceras get into the sort of rock overhang, nest in others, and escape without danger.

white lantern
#

Would it be possible to make hera be able to swallow fish/frogs when surfaced?
I'm playing with the idea of swimming speed/more oxygen mutations at the moment as a semi aquatic hera and it would be a really nice addition!

smoky horizon
#

Mostly a QoL suggestion, but would be very convenient if parent dinosaurs could hold a key to request to pick up their hatchling (or hatchlings request to be picked up) and then the hatchling be able to press a designated key to be dropped. That way it's consensual on the little one's part if they get snatched, but it's easier for parents to travel with their young. Especially with AI being so hard to find, parents often have to be on the move and can't hunt in time to return to their babies before their stomachs are empty.

lyric dock
#

remove cannibalism mutation or heavily change it, please

social animals, for example omni shouldnt need to be scared of ppls in their pack eating them, kos is already bad. just change it or remove it, the community is getting worse and more frustrating with this type of mutation

if you're on the verge of starving, like at 0, red, or maybe a lil higher, you should be able to eat and kill your own packmates but with vomit sickness as penalty.

alternatively, you could keep the mutation as a whole but just limit it to more antisocial dinos or ones that don't have connections with those in their packs or arent usually in any.

peak prism
#

small QoL change
I noticed that cera can no longer slide while charging. This change made the process of turning feel a bit more clunky. Before you downvote this because cera is overtuned yea I agree but I want it to feel smoother.
QOL should always come first before balance, stego (before it got fixed) and pachy is a prime example of why that should be

past depot
#

controversial take: fix hot spotting before upping the player count

now this will get alot of downvotes but the reason for this is because the increase of players will yes increase the people around the map (maybe) but it would also INCREASE the number of people in said hotspot leading to more carnis and herbis going there for pvp and food leading to people asking "oh where do I find food?" and the answer would be "hotspots"

inner shoal
#

small creature gameplay feel boring and weak.do some thing about that.

weary trellis
#

can't you put the spiro map on some officals servers and have gateway on the rest

marsh hinge
#

Herrera shouldnt loose stamina when staying still in the climbing position on a tree and when staying still on water surface. Modern birds and bats have evolved to grasp their feet without loosing stamina and animals that are capable of floating on water surface dont loose stamina while doing such.

potent swan
#

Blood on your screen should reflect your actual health state like it did in legacy

wild delta
#

I know devs are prolly working on many dinos already, but I think Meiolania would be a cool addition to Aquatic Meta that possibly could punish Deino and bring balance among the Aquatic Biomes. Also it is cool becouse it is one of the first proto-tortoises

sacred haven
#

Some suggestions/ideas for Theri down the line:

  • Allow it to back up to keep its front toward an opponent. This is important due to its tail mechanic below.

  • I assume the plan is for tail bites to do little to no damage due to the fluff (based on the art). Give theri 3 charges of immunity, and allow any hatchlings/juveniles of its same species to hide in its tail and use it as a defense buffer, where the tail blocks damage to the chick.

Most of my gameplay used to center around playing theri, and specifically raising and defending chicks. Id love if Theri's tailfeathers could do this, and backing up would make it more able to maneuver its young away from danger without having to alt attack to turn around and risk killing its own young at the same time, which defeats the point.

hearty raven
#

Forasmuch as God knows I enjoy this.. its just wrong, 1 bite and you are dead as a Herrera, or many other small creatures, I think even as a PT flying... is it a bug? Or its meant to be because it's not the first time that happened.

echo escarp
#

Okay, I know this may sound crazy but hear me out before downvoting!

I know the devs are already working on nesting areas, but seriously make preferred biomes for different species if there’s gonna be random spawns.

Think about it, probably roughly 85% of the map becomes untouched because everyone wants to be in the hotspots, which I understand because some want to see action, but make the preferred biomes a highly optional choice for creatures. Or at least make it an option for UnOffical Servers that like to do Realism/Semi-Realism gameplay.

Make it where when you are in ur preferred biome, your growth rate is increased by like an extra 100-150x. Or preferred foods, whether kills or plants, give you a bit more diet than they do now.

Or you can make it where migration zones for the different herbis is within preferred biomes, which will also help prevent people doing Patrol Zone as much and has people roam the map more and have a large variety of creatures around the map.

Swamp was clearly made for Deinos, as it would be its preferred biome in irl, but nobody wants to be there. At All. why? Because for one, nobody’s MZ is there, and even PZ that spawn within the area aren’t wanted due to the pain of getting around the area. Full grown Deinos avoid the place like a plague due to the lack of food (Btw please for the love of God make it where full grown Deinos if they hit the area of the head, can WITH A FIGHT pull a stego into the water because Deinos just starve and cannibalize sm just cuz nothing is big enough to sustain them.)

I believe this would be an interesting idea to see in all honesty, and of course make it where it’s balanced where the correct species of animals correlates with one another (Such as preferred herbis within that area within the Carnis biome that actually have a shot of killing it.)

Just my opinion and thoughts and feels like if this was placed, it would make the map feel more comfortable and complete in my opinion.

crimson moss
#

Instead of having Deino fit a whole ass Stego in its mouth you could have it hold on to its leg and drag it down. I think this could also go for other Stego-sized dinos in the future. This would look more natural and be less janky.

split sigil
#

How is anyone meant to survive as a solo carnivore, especially carno. Nothing to eat

bright phoenix
severe karma
#

I've noticed that Deino doesn't have sea turtles in it's diet, the additon of these to the diet would be beneficial to more accurate gameplay promoting exploring sea shorelines with more variety, not to mention modern time crocodilians easily crack open the shells of turtles.

Deinosuchus preyed on anything it came across or got in the water and inhabited the east coasts close to shoreline swamps back when north america was split in half with an ocean in between. This likely means that it did come across big turtles of that time and made quick work of them.

tacit garnet
# bright phoenix And for even bigger animals, crocs can multi lunge the animal like omni, but eac...

deino should be able to grab a limb of large animals + be multi lunge like omni so multiple crocs can pull a dino down and drown them taking each limbs separately + a deino grab should be equal amount of stamina lossed to the dino its pulling the limb. for each deino that grabs the large animal, the stam drain is halfed and spread out to the other deinos so they loose half as much if there was 2 deino grabbing it for example.

wicked eagle
#

Don't give up the idea of Troodon having a mimic, allow it to mimic animals like birds do in real life to either deter or attract other players for an ambush

wary oyster
#

I think increasing AI spawns inside of migration zones a bit would make them more enticing.

Usually I need to roam outside of the MG zone to find the AI I need. Why bother gambling with finding something in a migration when I have hotspots or AI locations elsewhere? Northern MG zones are particularly boring, I've rarely enjoyed my time up there as an herbivore or carnivore.

errant scarab
#

Raptor pinning needs to reworked or at least a way to get out of it. Kind of ridiculous at 50% a carno can be pinned down by two raptors and they don't even need to be fully grown to do it

marsh hinge
#

Just like how people can buck off others that are pouncing them, while the animal is pinned or grabbed, it should also have a chance to escape by holding e, but depending on the size of the animal that wants to escape, the chances will lower or rise. For deino, the chances of escaping will be VERY VERY tiny though, and depending on how many raptors or other dinos have pinned an animal, the more raptors, the lower the chance of escaping.

simple birch
#

The diet and stomach system right now operates like 4 different stomachs tied together by consumption(with the real stomach as the master, if its full nothing gets filled, if a diet is full others can be filled). This is a bad reflection of how it actually is, the diets are part of what the stomach contains right now, which is why it decays at the same rates but with it basically being 4 different stomachs it doesn’t feel like it as I can be full on a diet and gain nothing from it but still gain normal food. I would rather see the diet slots scrapped and tied into the normal stomach with ui showing what of the 4 possible stomach contents are currently in the stomach by colours or sectors or something or another way like a piechart. This way you could have your entire stomach be whatever combo you would like, no restrictions whatsoever like there is right now with the maximum 100% per diet

coarse fractal
#

Night Vision and the Scent System need to be reworked.

The new night vision is far too colorful, I think making it slightly more colorful and broader ranges for some smaller species is appropriate, Dilo, Troodon, Raptor, (maybe herra, bepi, and gali?) come to mind, but then much more muted colors for the rest to down to near greyscale. And maybe those species have a harder time in daylight? (Like Riddick), so then maybe during the day they have to squint, to make it less bright? (just to bring a bit of balance)
And don't go so dark it's unplayable, prey and predators alike can have excellent NV. Also a mutation to increase its effect or decrease daylight effect. I like that it adjusts based on diet. (Do some nutrients give better NV range still? if not, it should come back).
Also shouldn't NV just apply automatically? (Like some species it applies earlier in evening and trails off later in the morning) I feel like it's just a natural part of their eyes not a conscious trigger like sniffing. So there should be just a gradual application of the NV effect based on diet+species/time of day+moon phase. And if there is a species

As for the scent system, different species should give off different scents. We know something similar is already in game due to the mix-pack icon. I get not wanting to clutter the bar or screen with icons or effects, with potentially so much going on but there could be slight halos or auras that overlay onscreen (obscured by trees and foliage to encourage more jungle strategy) that could darken the closer you get to indicate stronger smell. And/or a simple small colorful wisp trails close to the ground indicating direction, or higher in the air for plant, that we can then use to 'lock on' and track. (think RDR2 or Wolverine Origins) then the tracks are highlighted for a breif time, but for dinos we could color them differently for like carni/omni/herbi/ai.

Seriously I see so much more potential for these 2 systems to create more immersion.

glacial vector
#

Shadows are a bit too dark, would be nice if they were lighter.

Even during the daytime in evrima i have noticed, the shadows seem to be way too dark compared to the lighter sourroundings. The contrast hurts my eyes and i often struggle to see without my nightvision on in the daytime to neutralize said contrast even though my screen gets overall brighter. It would be allowable if the shadows were only that dark during early dawn or late dusk, but all day its just not fun to look at.

turbid locust
#

something must be done about herbivore plants. Plants that have an abundance of food that spawn on them, like a jackfruit tree or orange bush very rarely seem to contain food on them at all. it is so frustrating traveling from diet to diet in a pz/mz to find nothing to eat.

hallow ocean
#

Mutation Idea:

Hypo-Fatigue: Able to run after stamina depletion at the expense of health loss.

desert fractal
#

If at all possible, it would be nice to have another official NA server. Sitting in a queue of 50 people makes it seem like another server would be well warranted for the size of the playerbase.

scenic night
#

Add NA1 and NA3 back.

silent holly
#

Loving the current version of lighting in the game right now, aside from a few of the quirks others have mentioned. (Shadows and NV fluctuations while under trees) Something that I’ve noticed recently is that the entire sky gets affected by low level fog. This effect works great when the entire island is foggy, but results in a blinding sky when the fog is hanging closer to the ground. Still, love the lighting changes. They look great even with these few issues.

crimson moss
#

Increase the server sizes for official. 100 players on the biggest map the isle has ever had while some legacy/community servers are sitting at 150-250 players just seems kind of silly.

tough kettle
#

please add the heart that used to be in the tab menu back. it is honestly so much nicer to have it and it might be an unpopular opinion but you can judge if u can take a fight better honestly.

peak prism
#

Buff hypsi’s fall damadge resistance. It should be able to survive higher fall than herrera

marsh hinge
# vast girder Why is it always raining! I'm gonna get tinnitus listening to the hum of the rai...

Rain shouldnt be uncommon due to gateway being a tropical island, but it definitely should have different strenghts. Rain isnt always a strong burst of water that makes nothing being heard just like as of right now. There should be three stages of rain: Mild rain: other dinosaurs can be still heard and the ability reabsorption is one third of its original intake. Normal rain: Its kinda harder to hear dinosaurs that are far away and the ability reabsorption is two thirds of its original intake. Big rain: This is the rain that is in the game as of right now, and the reabsorption intake is its original intake.

lime dew
#

well, if community likes random spawns so much, just remove new swamp and northern lake from deino spawn points, please.
why: both points are very far away from populated areas and are hard to leave. when I or my friends spawn there, we just have to wait for about 10 minutes until we drown, with a high chance to spawn there and wait again. it's horrible, really. there are no players in the North and there is really no point in being there

tacit garnet
#

increase the scent range to all dinos. dinos should be able to scent far considering that the map is so huge. it isnt fun wandering for half an hour for you to find nothing.

grim plinth
#

aint no way a blade of grass is 6ft tall

sand cipher
#

give troodons the ability to pull bigger organs back, just make them drag the organ on the ground if it's too big ! it will help in their absolute reliability on scavenging early life AND give them a bit of personality !

thin musk
#

Make a many official servers with a limit to play on alpha races like deino or carno to balance the stability with the number of carni and herbi on a map.
And to not frustrated, can play 2 dinos per server

ancient plover
#

Dilo hallucinations should be just a distraction, large movement of the prey while it's in 3rd stage would deal some damage, but why would hallucinations do damage? Tell me

snow spruce
#

When you hover over the heartbeat monitor in the character menu, it should tell you what your health is at

valid marsh
#

slihgtly faster walk and potentially crouch for dilo. It walks soo slow in comparison to trot

mellow sphinx
old sky
#

On the topic of Dilophosaur hallucinations, I think them leaning more into deception rather than just "spawn, do damage, that's it" would be great both for gameplay and the fear factor! I know AI can be a nightmare to work with, so these are really just "if possible, it'd be neat if-" kinda suggestions. Summed up though, what if hallucinations had (mostly) randomized behaviors?

Examples of some hallucination behaviors could include:

  • Circling victims
  • Random sprinting
  • Standing still and watching
  • Chasing victims (like now)
  • Faking various calls
  • Keeping a distance from victims (eventually attacking after long enough)
    Regardless of the chosen behavior, all hallucinations would eventually attack the victim either if they get too close or after a set amount of time.

Example scenario: You're bitten by a Dilo at night and hallucinating. You see a hallucination in the fog and decide to attack it so it vanishes....but it's running away! "Oh, well this is obviously the real Dilo then" you think. So you give chase and BAM! Bitten from behind by the REAL Dilo who took advantage of you getting distracted!

Again, I know AI is hard to get working right. But it'd be really neat to see hallucinations acting more convincing one day. TI_dondiSmile👍

thorny pasture
#

Dilo clones being able to be hit and disappear. Rather than them just attacking with no defense against the hallucination

peak prism
#

The dilo clones feel really oppressive. Once you’re at stage 3 it’s ggs, you can’t run, you can’t fight back it’s just death. Even worse at night, a single dilo can solo tenos, ceras and carnos.

tame moat
#

I've suggested this before, but stego's power swing hitbox should appear on and follow it's tail movements, not just appear at it's side when the button is pressed. It'd make fighting them a bit less frustrating because you could actually play around their tail movements.

reef moth
#

I'm not sure if I have just been incredibely unlucky in my 10 different play sessions on my Pachy and Galli, but Papaya trees never seem to have any fruit on them. It doesn't matter how long you stick around, the Papaya trees are always empty and never grow or have any fruit scattered on the ground. Please take a look at Papaya trees, as most patrol zones are usually in the jungle, where Papayas are your only source of Lipid (2 stripes) diet.

proud lantern
#

please do something with the weather, it is constantly raining and very annoying

wary oyster
#

If this isn't a thing already, could you implement something like a server "memory" for Migrations and Rain?
This way when the servers are reset, they will know when/where the MG zones were and when it last rained.

Hopefully this lets you space out the rain or something, it's annoying having it rain just before the reset and then shortly after it as well.
The same for the MG zones, if it just moved to Y, I don't want to have to walk my ass back over to X where I just left.

marsh hinge
#

While walking over small objects, jumping shouldnt be the only option since its only for creatures that can jump, and big creatures that cant jump cant get over them. Make walking over small objects like the humps at dams possible.

native silo
#

You know, it's true I have an older setup from 2018 (GTX 1070ti, i7-8700 and 32 GB of DDR4 RAM), but I can run much heavier games better than The Isle. I'll be getting an RTX 5090 build in the next summer but for now please improve optimization because I can't play and have fun when my fps consistently stutters between 20 and 40

coarse fractal
#

Stamina should regain faster when resting based on food (say 25% faster when food is at 100%) and water (say 15% when water is at 100%) amount, and then decreases based % missing. Then food and water should drain proportionately faster when resting. This would better simulate the metabolic system. This would be on top of the current nutrient bonus. The dino's body should be able to metabolize any food for energy. And create a better balance for resource management.

There is absolutely no logical reason to be resting with +75% food and water and having to wait several minutes for stam to fully regen...

inner lantern
undone minnow
#

Troodon and PT should be able to eat rotten meat as scavengers. Their entire ecological niche is to clean up messes that are undesirable to the majority of the other dinos in the game. This would cut back on the amount of server lag as there would be less rotten chunks of meat around that only ceras and deinos can eat, and provide a better shot at life + different playstyles for PT and Troo (PT especially).

pseudo lotus
#

Carnivores are unplayable. No food. If you make a kill or find food you get killed by possibly another carnivore or herbivore then they guard the bodies as herbivores. You reduced ai population to the point where I’ve played for 4 hours and not seen one ai. I can understand if I keep dying to a skill issue it wouldn’t be as frustrating but because I’m playing a Dino running and dying game it’s not very enjoyable thing. Wondering if anything will be changed. Also the people saying the game is to easy and there’s to much ai are all try hard nerds. You want your game to grow make it playable. Or at least make it a choice for servers. (Low ai / high ai) then everyone’s happy and!!!! An added bonus you can see how many more people play in high ai.

maiden oyster
#

Just a thought. When you drink water and eat food they both go to your stomach. I was thinking of a system where instead of 2 "bars" to fill, (hunger and thirst), you fill 1 and they share the amount of space in your stomach. Balancing out hunger and thirst so you can't eat too much if your stomach is full of water and you can't drink too much if your stomach is full of food. There can also be a perk / mutation (Glutton or something of similar nature) to go along with it so you can eat/drink more than the average dinosaur (of the same species) without throwing up.

small wigeon
#

Hi guyz , I am new player and there are times when the sceanic beauty of this game mesmerizes me .... Mainly on the coast lines . Could we please add some more activities that we can do on the far away islands , so flying there or swimming there will reward us with something and will not kill us due to starvation

hallow ocean
#

🧂 Make salt reduce hunger. A little pointless to reduce nutrients now after diet rework...

idle nimbus
#

i am a newer player so maybe this opinion/suggestion isnt the best but i feel like to help/improve dinos that can swim but are smaller we should have like smaller areas for them to swim in or hide in like herra, bepi, smaller deinos? idk because it could let them run away and use their swimming to actually hide from bigger deinos or things like it and they cant hide forever since they all need oxygen to breath but idk just a random thought

proven tapir
#

Hey Devs! Please incentivize migration zones by giving us a growth boost when we are in it, maybe like 150% or something like that

marsh hinge
#

Make it so that animals can smell if other player thats the same species has a cannibal mutation or has eaten his own kind before. NOTE: I FORGOT TO MENTION THEY SHOULD BE ONLY SMELLABLE WHEN CLOSE UP, NOT FAR AWAY!

dusky willow
#

im ok with steggo swing damage. but the speed at witch they can swing is crazzzzyyyy. should be at least 1sec ish. power is fine but not the speed its just too op.

atomic token
#

I just had an idea for some dimorphism and nesting. In nature, many male birds put themselves in danger with all those colors and feathers that weigh them down, like peacocks. Why not by eating certain nutrients intended for the male, the latter would take on brighter colors, heavier but stronger, their horns would become bigger, and when nesting, they could get bonuses 🙂 and once finished, their attribute would fade away.
for elders, I don't know how it could happen, but in my opinion the elders would be much more advantaged in this case. 😆

wild delta
#

Maybe juvenile and lower could be able to sniff older dinos of their species if babies aren't grouped with other big dinos. It would encourage more social gameplay, or help cornivores avoid danger. I would make it so you need to hold the sniff button to the maximum to it to start showing dinos, so it isn't too easy to avoid.

pallid vector
#

Bring back spawn points. The game was much more balanced and alive for carnivores. The AI is not working well so its harder find food. You made it so easy for a herbivore to grow but made it very unbalanced for carnivores i think random spawns is the main issue here.

minor hollow
#

if sexual dimorphism comes into the game, it would be nice to do it in ways that arent the incredibly boring 'male is always stronger/bigger/whatever'.
Sexual dimorphism should work as it does based on real life: by way of social dynamics. Males that have to fight for females tend to be larger than females. Females that need to defend their young/secure food for their young tend to be larger than males (e.g. spotted hyaenas). Monogamous pairs tend to show low to no sexual dimorphism. Males tend to be more brightly coloured than females when they need to display for them and often these brighter colours are only present in the breeding season.
What would be super cool though would be if we had something like clownfish - the largest in a group is female, the rest are male and if the big girl dies then the next largest will change sex and become female.
Stego, to me, feels like a dino where the female should be overall larger and more powerful.
Use the way group dynamics work to create more interesting social groups.
E.g.
Some species can only form same sex groups (think: wapiti (elk), where for most of the year, females live in a larger herd with older offspring and sometimes young, non-breeding males while mature males live in smaller bachelor herds, or solo.)
Some species males can live in small, usually sibling groups but females are solo (or females are in pairs) - like cheetahs.
Some species, all females can group, their immature male offspring can also group with them and 1-3 mature males can group with them (think: lions)
Some dinos should be parents with their offspring and possibly half grown offspring (that will disperse upon maturity.) Think: wolves
What would also be cool: play fighting. How do predators offspring learn to hunt? How do baby herbs learn to defend themselves? By sparring and play fighting with their group. There should be a 'play fight mode' button where upon pressing it you do little to no damage.

sacred haven
#

Loading Screen Quote Fix:

Currently there is a quote on a loading screen upon entering the game that says this: "Clot bleeding by wallowing in mud. Additional damage will rip them wide open once more."

Read that over a couple times and you'll notice the "them" is referring to wounds, but wounds is never mentioned. This next quote might work better:

"Clot bleeding by wallowing in mud. Additional damage will rip wounds open again however."

or

"Clot bleeding by wallowing in mud. Additional damage will rip wounds open once more."

solid tide
#

Hypermetabolic inanition fix:
"the less hunger you have, the more damage you deal"

this description is absolutely wild, and has led to so many people incorrectly thinking that if you're full you deal more damage
please change the description to it's correct function:

"The lower your hunger bar, the more damage you deal"

thorny pasture
#

For nesting allowing the male to pair to multiple females possible definitely would be for herd behavior

peak prism
#

Adjust footstep sounds. A troodon making more noise than a stego is kinda insane

granite comet
#

prefer thhe old diet system, it was nicer to choose the diets you wanted and be able to max out all three

wild delta
#

Add seasons maybe? Change them every couple days and give them unique pros and cons, and don't make one particular season (eg. Winter) just harder to survive without any bonus for playing in it, because players will just avoid the game for a couple days.

violet hollow
#

can you remove the smell of egg for most dinos. Only specific egg eating dino can should be able to smell eggs. No one wants to nest anymore because the smell will just attract every carnivore to your location.

sacred haven
#

After looking at the male teno skins, I realized I can't tell the difference between a male and a female teno at a glance because the male genuinely just has darker or lighter color options overtop of the Markings layer.

This feels extremely outdated, and doesn't communicate to the player what they can otherwise learn quickly by looking at any other dino via both colors (Utah, Dilo, Carno, Diablo, Beipi, Galli, Dryo, etc.) and dimorphism. (Hypsi, Stego, Ptera all have noticeable physical differences in their models even without the colors).

Tenonto has neither of these methods, and as such I think the male skin needs a revamp to get it up to the standards of the other skins. I've attached some examples of ideas I had for possible markings on given skins. (Also...if we can get some nicer greens I would be very happy, even if I'm a warm color pallete player myself)

turbid pilot
#

A few ideas I believe should be considered for the Ankylosaurus in its updated version. The Ankylosaurus should be a true tank, reflecting its massive size, which ranged between 4.8 and 8 tons. This heavily armored dinosaur must use its natural defenses to full advantage, making it a powerhouse on the battlefield. Its gameplay should emphasize its immense strength and durability at the cost of speed, as the Ankylosaurus was not built for agility. I propose that any dinosaur weighing under 300 kg (adjustable) should be subject to being thrown when struck by its tail. Furthermore, the Ankylosaurus should deal not just blunt force damage but also cause severe bone breaks, much like the Pachycephalosaurus. This would make even larger dinosaurs, such as the T-Rex, think twice before engaging. The risk of sustaining a debilitating injury would establish the Ankylosaurus as a dinosaur that demands respect and reinforces its role as one that primarily wants to be left alone. This dynamic makes it ideal for players seeking a more relaxed, defensive experience—focusing on survival and deterring threats rather than active combat. With its high health, minimal bleed vulnerability, and unparalleled defenses, the Ankylosaurus should be one of the few dinosaurs in The Isle that sacrifices speed entirely in favor of raw survivability. Any dinosaur that dares to engage it should feel the weight of its retaliation, both figuratively and literally. As part of its growth stages, the Ankylosaurus should become heavier and slower as it matures. Juveniles could be quicker and more agile, though their armor would be far less effective, making them more vulnerable in early life stages. To add a unique utility, the Ankylosaurus could interact with trees, using its strength to knock down fruit or even dislodge smaller predators, such as Herrerasaurus, from their perches. While not essential, this mechanic would add depth, showing that even Herrerasaurus is not fully immune to every dinosaur.

minor hollow
#

There should be some mechanic that makes player less blasé with the lives of their dinos. As of now, you can face of a group of 3 carnis and they will all fight to their (and your) deaths simply because the grow time is so short that they don't care about throwing away their dinos, just to get at you. This is not reflective of real life, where predators will give up a hunt that is too difficult and will avoid dying and severe injuries.
Something that might work would be a cool down for each species: if you die as X species while in combat, there is an hour cooldown before you can spawn in as it again (however, you can nest in as it before that)

hushed hornet
#

PLEASE FIX THE HIT BOXES, especially with dibble vs teno, its soso annoying when a dibble can knock me down by my tail tip as it chases me

wind hemlock
#

Very Very Very bad optimization, on low setting i have like 15 fps, on high have 40 what is this? lol

past depot
#

may get a lil backlash because of the pvpers but remove gastro healing it makes it so as a carni you need it and it kinda makes making a build less enjoyable when you know you can get out healed by someone running back and forth to a body

marsh hinge
#

Since eggs are smellable now, oviraptor should be capable of smelling them much more far away than the rest of the dinosaurs.

vagrant drift
#

Much needed and overdue troodon buffs

2-3x stam consumption
Facekick damage applying with venom multiplier
Remove fog
Charge based pounces
Venom lasts longer and depletes in stages and not instantly
Buff its dismount

Why? First of all, troodon suffers a lot from people just running from the prey, leaving the troodons that lost all of their stamina pouncing, end up having their hard work run away from them, all for nothing. A quicker stamina consumption from
The envenomated prey would help a lot in chases. Second, I find it weird how all attacks respect the venom damage multiplier except facekicks. I’ve lost so many fights that I should’ve won because of this and it doesn’t make sense. And then we have the fog, which should be removed because troodons venom is not psychological like dilo’s and is more physical. This can be replaced with a different effect like double vision or some sort, but it doesn’t really need it. And again, adding to the stamina thing, charge based pounces not only would REALLY help with it maintaining stamina, but it would also make it much more unique than the other pouncers (charges like dryo dodge charges). Also I was never a fan of how short each venom stage is. Especially the third. And I think it wouldn’t hurt to up that venom time a little more as well as make the venom slowly deplete in stages and not instantly, so it’s manageable over chases and also looks and feels better. Lastly troodon really needs a buff to its dismount. 9 times out of 10 a skilled troodon player dies to a dismount kill because they are so easy to do if you know how to time them right and it’s completely unfair for the troodons. Buffing its dismount speed and/or distance would help it a ton, aswell as making its dismount direction based on your camera position like omni’s and not a forced backwards jump so that cliff campers are less potent. And MAYBE a 0.2 second grace period or so when dismounting would incredibly help it.

thin grove
#

I know these posts are old but I’d like to address that’s it’s good to have human models with different backgrounds. We have one black, one white and one in between. The only thing which is lacking are female human models and models with an Asian background.

wild delta
#

Maybe give Pteras (at least the small ones) ability to grab worms from spots in the ground and throw them into water to lure out schools of fishes. Bigger pteras would need to throw meat into water to lure fishes.

ancient plover
#

Mixpacking should be banned, like, how are you going to survive teaming stego, deino, galli, raptor and a carno? It's unrealistic, lame, and boring... I hope this will come true

magic forge
#

IDEAS FOR PEOPLE ON THE ISLAND

Add 3 types of people: 1.followers
2.hunters
3. ordinary workers

  • Observers could check the condition of the dinosaurs, how they behave and conduct research
  • hunters could catch and hunt most dinosaurs and put them in containers for sale
  • Workers could repair generators, check the condition of cages, check cameras, feed the dinosaurs with plants, meat and other food

-Add vehicles for people such as cars and motorcycles

  • Basically, people could earn money for doing their job, which they could use to buy fuel for cars/motorcycles, new weapons, food, flashlights, and many other accessories.
dim panther
#

when they add humans A. they HAVE to increase the player count so that the dinos can still have enough of each other to fight, and B. make a cap for how many humans their can be on a server so that the whole server isnt people. The dino human ratio has to be high

uneven tide
#

Sandbox / PvP Gamemode

inner lantern
#

Why does the troodon swim faster than herresaurus but there are aquatic animals/seafood on the herresaurus diet ?

I think it should be the other way around.

echo escarp
#

Make mating calls, especially for herbis. Or at least make it distinctive as to which gender is calling out, like what elk and red stags, lions do. Males are typically louder and more grumbly, or more of aggressive sounding and distinctive in comparison to females, who are typically not as loud and a bit more of a higher pitch and softer.
I personally feel like this would be a nice touch and give The Isle a bit of more realistic touch and help with people wanting to nest, so they are not having to explore the entire map looking for the opposite gender or hoping that whoever is responding to them is opposite gender.

**(Some examples: Diablo Males should be deeper and louder sounding, with a loud snort at the end. While the females can remain the same, or make their calls shorter with a bit of a higher pitch than males.

Cera Males can start their broadcast with a loud chuffing sound before the full broadcast. While the females can remain having the same call but shorter.

Stego Females should be higher pitch and a bit longer over the males which could remain the same as it is now.

Etc. Etc. just using some realistic examples)**

Besides I feel like it would be more realistic anyways❤️

craggy onyx
#

let the troodon be able to imitate some other dinos or at least the hypsy the ovir doesnt need the call imatation to be honest or they could both have it chances are the ovir raptor will be as popular as the troodon sometime after its release

proud lantern
#

Nerf Stego, its so insane that they can spam the charged one PLUS use the normal tailwithout stam.

hallow ocean
#

Dryo Burrows:

When dryo is in its burrow it should have an ability to kick a plume of dirt out of the entrance if something is in front of its hole giving a short haze/blindness to the predator.

regal glacier
#

Make the dead bodies solid. When there's a carcass dinos que hide inside it.

snow spruce
#

There should be a mutation that lets female dinos reproduce fully asexually

tacit garnet
#

smaller map needed. its too hard to find players around the map. imagine if those black lines were to clip and remove the excess of the map. the line that goes over swamp doesnt mean to remove all the swamp just half, swamp is so big that you cant find nobody around its the most boring area to spawn in.

coarse fractal
#

🧬 Proposal: Mutation – "Hypermetabolic Response" (or general game mechanic)

This mutation enhances stamina regeneration while resting, based on food and water levels, improving balance and realism:

🔋 Enhanced Regen with High Reserves:
Resting dinos regenerate stamina faster when food and water levels are high.
+25% regen speed at 100% food
+15% regen speed at 100% water

⚖️ Scaling with Depletion:
Regen bonuses decrease as food and water levels drop.
+12% regen at 75% food
+7% regen at 75% water
No bonus below a set threshold (to prevent starvation)

🍽️ Faster Resource Drain During Recovery:
While resting, food and water deplete faster to reflect the energy cost of accelerated recovery. Once stamina is full, depletion returns to normal rates.

Why "Hypermetabolic Response" Makes Sense:
✅ Encourages strategic resource management.
✅ Rewards players who maintain high food and water levels.
✅ Reduces frustration when waiting for stamina regen with plenty of resources.
✅ Adds a realistic metabolic system, enhancing immersion.

This mutation complements other mutations, and bonuses, improves resource dynamics, and makes resource management more rewarding! 💪

jagged snow
#

Some mutation options can be prerequisite mutations chosen earlier in life, sometimes secret prerequisite mutations too. Very few of these can be entirely useless by themselves and only exist to pave the way for whatever option lies at the end of the road.
These basal mutations are also passed down to the players' offspring, either in pieces (chronologically ordered) or the whole mutation package. The hatchling has to carry the same burden of spent slots as the parent.
To be fair some of the combat mutations could use some extra investment so they can't be stacked.

sacred haven
#

Give Dilo and Cerato a small hop. Not a full on leap like Omni and Troodon, but something similar to how Tenonto can jump to assist in crossing small gaps and objects. It feels very strange that these creatures which are relatively small (despite being mediums) can't do so and it would make their gameplay feel a bit more fluid.

past depot
#

add a second river system on the west side of the map:

this may seem stupid at first but hear me out. Delta is a nice spot for deino but if theres already deinos in the delta that gets rid of that whole area so what I am recommending is add a second system for deinos and other semi aquatics when they come out.

this could make bary and spino and other things be able to still live in a river without there being a deino and if there is fight for the spot or go to a pond

this new river system will look different to the delta and could be a mz so then people actually go there

this really is not a issue right now but trust me it will be in the future

hollow oxide
#

A channel in the Discord for people to post their available nests!! This would clear the general chats of people asking for eggs and discussing about them and leave room for other conversations. That way players can see who still has eggs left and it can be a whole lot more organized.

hasty flower
#

Please bring back more NA servers… I’d love to play tonight but man, these queues need to be 1/4 this 🥲

scenic night
#

Add global chat.

gilded holly
#

Pteradon NEEDS more stamina... it's borderline unplayable at some points I feel.

crimson moss
#

I think maia should have the cool ability to make grouped juvies grow faster. And maybe adults can do increased damage while with juvies. This might be cheesable but if developed well I think it would be really cool.

dim panther
#

Start listening to us when we say we want better optimization, I mean seriously the single fact no few people can run the game well is keeping the game down so much. Whenever someone makes a video talking about what the isle needs, what the one thing everyone asks for optimization. Everywhere people are talking about the game people are talking about the optimization. And the bum-ass excuse of "well its a early access game" is such bull, do your jobs and make the game playable. Everyone in this community wants something different except ONE THING, optimization. So how about you make everyone happy and make the game playable like you promised us.

barren oasis
#

give benefits to parents that nest, such as an extra mutation, or increased stats when near their nest

upper island
#

Herraras stam is so ungodly bad, explain too me why the creature thats main hunting style is JUMPING off trees has around 10% of its stamina taken away everytime it does so. not even mentioning the stam drain on running, it takes around maybe 30 seconds of running too drain all stamina then too be refilled by minutes of sitting. it is the perfect dino too starve just because you spend 80% of your time playing it refilling stamina

stable bluff
#

About half of the sanctuary in south plains is not actually protected by bees and constantly has adult dinosaurs hiding in it. Can we please fix this to make the whole of sanctuary ACTUALLY a sanctuary

astral trail
shell mirage
#

please buff the food values of plants.

oranges basically give nothing along with coconuts and the other fruit/nut trees, and they are very prone to glitching out and becoming phantom food, which is only fixable by logging then waiting in a long queue.

marsh hinge
#

Herrera shouldnt loose that much stamina when jumping from climbable object to another like tree to tree or rock to rock but should loose more stamina when pouncing down to land on ground or to damage its prey.

dusty magnet
#

The evrima map (Gateway) is far too large for just 100 players, and I constantly find that on the AU East 2 server, there can be a queue of anywhere up to 30 people. Can/will the player limit per server be increased? (Perhaps up to 150 players to, at the very least, minimise the queue)

past depot
#

A good way to deal with hackers is software ban them this can help due to them not being able to make multiple accounts

lusty tusk
#

I Promise I’m being serious and not being goofy when I say this but please: a droppings mechanic, and a scent marking mechanic, I think it would make a lot of sense.

Predators could track dinos by their droppings; dinos looking for mates could look for the scent of other dinos. The crafty carnivore could take advantage of this but it would also encourage herding and standing strong together.

Wrt scent marking, this could make a temporary territory marker that disappears if you don’t keep scenting it regularly. This mimics how animals exist in the wild and yes, predators know how to take advantage of it in the wild too.

And with the droppings, it doesn’t need to be graphic and gross imho, but I also don’t think it should be automatic dropping like the horse do. Players could get sick if they don’t evacuate, but they would also need to be smart about where they left their droppings. Droppings from a dinosaur with a perfect diet could fertilize plants and create buffed food items.

lilac widget
#

cera charge bite volume needs to be reduced, its insanely loud

minor hollow
#

Better scenting.
Scent should carry for a distance when downwind of it and should carry further in hot, dry weather. Both herbis and carnis should be able to smell each other (and if you are the same species you should be able to tell if the other is male or female and whether they are mature.)
However, this sort of scenting would be rather imprecise - footprints would still exist and those would still have the more precise tracking that indicates direction of travel, but if you don't find footprints, the scent should just be a generic 'stronger' or 'weaker' - perhaps it should show up on the compass and the stronger the colour, the closer the scent, but it would not, for example, highlight the dinosaur you are sensing. If colour is used to indicate scent, different species could have different colours, with more closely related species having similar colours that, when the scent is weak, are difficult to tell apart.
Hatchlings of herbis like stego and dibble should be scentless, enabling them to hide in grass (think of how elk calves, for example, are scentless and hide in long grass near their mothers.)
Rain should in turn also create temporary mud in all areas of dirt. The river delta should also have more mud - it is, after all, a wetland. The current mud pits, of course, should stay wallow-able all the time but the temporary mud pits should only be available for a brief period after rain.

wicked jungle
#

Please add Deinosuchus to Herrera's diet list, preferably as S nutrition! If there is any playable that excels at hunting small crocs it's Herrera.

magic forge
#

SOMETHING THAT WILL IMPROVE THE ISLE
falling branches

to make the waterfalls more realistic and so that the dinosaur can't just walk into them and get pushed off

to allow more vegetation to move

-strong wind that can break small/large trees (depending on wind speed)

you can, but don't have to, add a cool new biome

-add some smaller and larger caves

-add branches floating in water and some leaves

add weak and strong water currents that would work in such a way that when the dinosaur wanted to swim from one end of the river to the other, it would lose more strength in the water

add more underwater plants to the sea, e.g.: aquatic lianas, corals, boulders, shells, rock tunnels, NPCs, e.g.: turtles, octopuses, jellyfish.

and then add more aquatic dinosaurs, for example: Mossasaurus, Plesiosaurus.

pliant sonnet
#

Here are a few suggestions/Ideas to what you could add to the game.

  • Add a few more carnivores Like Carcharodontosaurus, Deinonychus and Spinosaurus

  • Add more dinos to other biomes like snow dinos to the snow biome and desert dinos to the desert biome.

  • Add biomes like snow biomes and desert biomes and temperature management like Heatstroke, Hypothermia and Hyperthemia.

  • Add caves to the map. A place for resting or nesting etc.

boreal dove
#

Add Kaprosuchus to the roster. Mostly because I think it would be funny for someone to get yoinked by a Crocodile dog sitting in a bush. A bush gator if you will.

fast otter
#

water life needs a complete overhaul, playing as a croc is a pain simulator, ai rarely ever spawn in rivers and there are basically only 2 creatures you can find in water, except for other crocs which is a 50/50 between free meal and free death

wooden turtle
#

Theres a difference between a mix pack and a mix herd. Mixpacking should be banned on official servers. If mix packing wants to be played, people should play that unrealistic gameplay on unofficial servers (ofc only if they allow it). Mix herding should be allowed, because naturally in the dinosaur times there were multiple mix herds. Scientists have even found hundreds to thousands of footprints that are from many different herbivore species. (Problably mass migrations). Mix packing makes the game unplayable and is the opposite of what the game is supposed to be about. Its not a pvp game. Its a survival simulation game. I am not sure what Dondi and the devs think about this. I mean it is an issue. And it needs to be fixed somehow

barren oasis
#

reduce rain

quick estuary
#

Why do you add those damm black birds that follow you whole time? did some one asked for?? stop doind things that people dont ask really, you mess game with those things

frail pewter
#

Herrera feedback

After hours of playing Herrera I have identified its core problems. Although Herrera is in decent spot these are some things I've noticed and seen other players talking.

High priority

  • Being able to climb fast horizontally and diagonally.
  • Slow climbing shouldn't drain stamina
  • Stamina regen when clinging
  • For an animal capable of diving it doesn't make sense to have one the worst swim speed and stamina (only Pachy and Stego are slower).
  • Should be able to swallow food while in water (as should all dinos imo)

Bugs

  • Climbing has become more inconsistent (especially on narrow branches), randomly falling or getting stuck without being able to climb
  • Enlarged Meniscus mutation is still bugged (I gave feedback of it recently #general-feedback message)
  • Pounce sometimes doesn't register as pounce (i.e. looks like free falling without holding RMB)

Low priority

  • Herrera should be able to climb diagonally downwards
  • Increase oxygen from 25-30s to 45s
  • Being able to drag bodies and nest in trees
  • Dragging speed is painfully slow
  • It would make sense to have similar swimming animation to Troodon where it uses its tail
  • High risk high reward: when pouncing from a bone breaking range Herrera shouldn't take damage if you hit the target
  • Add Dilo to Herrera's diet since it's the largest dino that can be killed with a single pounce
  • I wouldn't mind if the bite rate was toned down a little bit
marsh hinge
#

Since small carnivore babies have it very hard due to strenght incapabilities or movement incapabilities and they have to hope for corpses or rarely spawning small ai, there should be baby ai and small ai animals in sanctuaries more often due to search of food like the players do during their dinosaur's childhood, and fish and other small ai should spawn much more commonly anywhere on the map than big ai.

winter crow
#

Please make Herrera take reduced damage from other Herrera's pounce, at least so adults don't one shot each other.

supple elbow
#

I am always starving to death as a pteradon. They spawn only in the West Plains now, and the lake nearby doesn't spawn fish no matter how long you wait. Frogs are INCREDIBLY rare around the lake. The nearby shore never spawns any sea food. And there are never any lamb or ai to eat. I spawn, starve, die. Spawn, starve, die. I try my best to fly away to other places, but I always end up starving and dying before I can find ANYTHING to eat

This wasn't an issue with the dam spawn. But now I can't actually play a pteradon

deep tangle
#

So I have heard before that Dilos decoy damage is too high from others and after experiencing it first hand I would have to agree. It feels too much for what it is

twilit jolt
#

I feel like the smell for Carnivores is plain old useless. Finding tracks and following blood trails is more often than not impossible.

silver flax
#

please PLEASE make herbi food give you more food and nutrition!! I literally spent like 2 hours yesterday as a dibble trying to find food but didn’t really manage. And when I went to highlands, (with the nutrition I had which was like 50%+) it was all gone. Like bruh

And there ALWAYS either 1 bite or half a bite. There’s also so much little trees (the types where there’s a lot of fruit on one tree) where they literally give you nothing. Taking 2 bites gives you 1% nutrition. And whenever you find actual food, where you don’t have to constantly grab little pieces to eat, it fills your stomach up so much, like so much more than your nutrition. At this rate there’s almost no point in trying to get nutrition

livid stump
#

1 minute rejoin prio if your game crashed, it sucks to have your dino still in game because of game crashing and being put in queue even though your dino is still in the game. I'd like to be zapped right back into my dino thats still in the game, or just have my dino vanish so its not just sitting there waiting to get killed by a dryo.

devout wraith
#

Since Herrera doesnt have much on its S diets when it comes to AI it'd be really nice if Psittacosaurus was added to it, its about the most reasonable thing a juvi can possibly kill (and find) to help kick off its growth. (since it doesnt have the speed nor the damage to do much to other AI, boars literally one tapping it)

visual canyon
#

Ptera “grapple” mechanic.
Two players would be able to lock talons/grapple midair in a similar fashion to diablo sparring. The losing bird would eventually be able to be flung a short distance in the air towards the ground or whatever direction winning player is facing (able to be recovered from of course).

Another fun mechanic could possibly be similar to how crows sometime play and fight. If you aim your grapple right (sneak attack etc.) you can grab a wing and throw other player off kilter.
Can be used maliciously or for fun like diablo sparring!

serene island
#

Make More Ai so you don't starve to death.

turbid pilot
#

Sexual dimorphism

(Someone else made a post about this but im talking mainly about the trike today but advocating for most dinos to be aded in.)

Sexual dimorphism differences in appearance between males and females is seen in many modern animals and likely existed in some dinosaurs, including Triceratops.

Horn and Frill Variations
Males may have had larger, more elaborate horns and frills for display during mating or dominance contests, similar to deer antlers. These features might also have offered better protection during fights.

Crest Ornamentation
The frill could have been brightly colored or patterned in males, much like lizards or birds, serving as a display to attract mates. It may also have doubled as a protective feature.

Bone Robustness
Male Triceratops might have had thicker skulls and horns, making them better suited for combat wouldn't actually make the dinosaur stronger jut a bigger head and horns.

My Take
Adding more sexual dimorphism would bring life and realism to the game. Not all dinosaurs would display it the same way some might have brighter colors, others larger horns or bodies, and even deeper vocalizations. Since males already have unique coloring, why not overhaul them entirely? For example, herd or pack males could get a buff symbolizing their instinct to protect the females, much like a bull guarding his cows. However, the group could have only 1 male per 3 females, and if there are additional males, they would need to be under 45% growth to encourage realistic herd dynamics and if not you would not get the buff.

( the buff would could be like stam doesn't drain so quick or less bleed something like that doesn't have to be an extreme amount)

formal cipher
#

Give us a way to defend against being pinned 🙏

rotund lantern
#

Maybe we should make a "nests" thread in Discord? Sometimes nest messages in server chats can get lost as people communicate, and a separate chat for searching for eggs would be more convenient?

nova gale
#

Make a ingame nest overview (tab). Just like legacy player list. Just not as player list.
But rather where you can see public eggs available from nests. And you can request to take from this menu, and when you'd be accepted into nest your dinosaur would fall dead on the spot. And nesters can also invite people from this menu to their nest if a player has put their name in there for whenever a nest become available

cunning rivet
#

Give Rex some more male display colors before he releases. Since Rex was such an icon of legacy, I feel it’s necessary to include the male display colors from legacy as well, namely the blue and the green, so that legacy players can bring their favorite Rex skins to evrima.

bold badger
#

Please bring back all of the NA servers. The queues are actually ridiculous

autumn chasm
#

Most servers i load in (that are full or mostly full) i always have trouble finding any dinos or food

idle nimbus
#

i might be wrong with this feedback but in my opinion it feels like there is no deer spawns or boar spawns in most/some of the spawns i have when being a carnivore so maybe they could try to replace the goats with deer or boar more to compare with the dinos perferredfood/diet ive had this problem with my carno babys and i can only find goats (which arent on the deit list) maybe this is just a me issue since i am newer

mortal shoal
#

For all the AU server players i think we can all agree we need to remove au1 (not au2 because everyone plays on au2) rename au2 to au1 then make the server cap at least 120 thank you.

random dust
#

Go open source so we can speed up getting the games back end in a better playable state for the average joe like myself. (hit boxes/map size being too large for too few players/ai being very laggy when enabled but required to not starve and or have zero interaction for 20m+ at a time)

north gate
#

Please reduce the bees damage in the sanctuaries. They do way too much damage for something that could withstand 60 miles per hour car crashes.

dusky willow
#

take the group sizes off and let the unoffical servers control it... playing with large groups of people your almost forced to play with omni just to see your friends names.
let it go back to being a rule on servers with rules not servers with no rules. let large groups of friends play together if they choose to on unruled servers like offical and so on.

foggy jungle
#

For carnivores, make it so meat that is your own species has a unique scent to meat that is not on your diet. Especially when a corpse is decomposed a little bit it can sometimes be hard to say, tell a herrera from a baby carno if you are a carno, or especially a herrera from an omni ect, bonus if the head is twisted around so you can't check for tusks. Accidentally getting the cannibalism shakes is frustrating when you aren't intending to be a cannibal lol

boreal kelp
#

Why we need more open space
One of the problems that I don’t see enough people talking about is how hard it can be to find people. Gateway is so large and so full of foliage that you could spend literal hours walking around and not see anyone unless they’re spamming 1 calls. With this in mind, I wanted to directly compare gateway to spiro even if I probably knew the answer.
In the maps below I highlighted what were generally decent open spaces, with few trees and largely flat terrain allowing a player to see far distances. And I noticed both maps have two extremes, Spiro ofc being small/condensed with lots of open fields making it easy to find other players, where gateway has far too much jungle, along with being a much bigger map making the same task harder.
Now the obvious solution for gateway imo is to chill out with the jungle. In my experience at least, jungles in this game are very safe, it’s extremely difficult to hunt in them. And players, being people, want interaction and action, which was honestly one of the biggest pros of Spiro (even if this was too extreme). So in the end, jungles end up being used for safe travel, or juvis growing, and honestly, we don’t need 75% of the map being jungle to achieve this.
It would be cool to see at least one dedicated giant open flat plain in gateway, like a savanna, for which I think the northeast corner of the map would work best. It doesn’t even need to be a giant field of grass, it can have groves of trees here and there for ambushing carnivores (Herra, Allo, etc), nesting grounds, human settlements, even the new east lake can stay (honestly a shame it just got smothered by more trees). Basically merge northeast with what was once east plains into a giant savanna. Heck even the gentle sloping hills north of the lake could change into steep vertical cliffs bordering the coast (for more room).
TLDR, jungles cover far too much of gateway and make player interaction hard to achieve

small wigeon
#

Hey guyz ... I wish u guyz use the updated rex voice discovered by scientists in the game
Let me know if u wanna reference 🙂

idle nimbus
#

something to fix is how loud the rain can be especially with all the tree canopys since it should make it all quieter and not louder! i understand if thunder is loud but not the rain all the time! there is so much foliage and tree tops to cover the sound of that loud rain sometimes it can hurt my hears if it rains too much (might just be a me problem)

mellow sphinx
#

Since we have this atrocious stamina system that literally makes you sit for 10 minutes once you hit 0%, how about we gain increased stam regen the longer we sit down. Or a lay down animation that makes you gain stamina faster. This is not fun

deep torrent
#

nightvision must change, is dayvision instead

marsh hinge
#

Mixpackers are just absurd now. Many ideas lead to debuffs, which many people disagree to. Different species walking together and getting debuffed wouldnt work due to carnivores following their prey, which could make the herbivores notice in the tab menu and look around, and even if the debuff was hidden, it would still cause a lot of problems. Megapacks are already prevented by them being smellable, but if mixpacks were smellable, again, the system could count predators following their prey as mixpack and other players might notice it and go there which will disrupt the whole hunt. So if somebody makes an idea for fixing mixpacks, just take in mind there are carnivores pursuing their prey. If anyone got an idea please reply to this.

acoustic perch
#

To much rain. Played for 1h+ now, in constant rain

harsh stream
#

Could we have smth like infections
like u god a Wound and if u go then in Dirty water u get a Debuf or smth like that?

past depot
#

I feel as many people feel teno might get left out after maia so I propose making it semi aquatic it already has the swim speed so why not it also make it unique and not just a 'smaller maia'

wild delta
# acoustic perch To much rain. Played for 1h+ now, in constant rain

I don't think there's too much rain as I think this island is supposed to be tropical. I think the major problem is the constant white noise. I think there needs to be more variation in sounds rain makes, and/or a ways to tune down sound by environment - like hiding in caves under trees etc.

cunning plank
#

add a shimmer of water bar before being puked up by salt water, as with overeating

primal egret
#

Happy nine years of The Isle! Few indie games last this long. I think making it this long shows how long it will last later on. Congrats again 🍻

turbid pilot
#

Ankylosaurus, one of the largest ankylosaurs, was estimated to be between 6 and 8 meters long and weighed between 4.8 and 8 metric tons.

In The Isle, the Ankylosaurus should be a more defensive creature slow, armored, and powerful. Unlike in The Isle Legacy, where the Anky was slow and very unbalanced, I believe the Anky should not have many real threats other than the T-Rex in its updated version. Its size would make it too large for a Deinonychus to consider as prey, denio weighted 8 tons so did anky

However, in the Legacy version, the tail did not seem to do as much damage as it should have. Real-life T-Rex bones have shown ribs, legs, and even jaws broken from what is assumed to be Ankylosaurus clubs or other clubbed dinosaurs. This shows that the Ankylosaurus had enough power to break bones with its tail. I am not saying it shouldn't have any predators but should be one of those dinosaurs if you f around and your gonna find out or big risk for big reward type deal.

these are my Proposed Improvements:

Tail Damage: The tail should deal significant damage, with a chance to break bones. There should be a percentage chance to cause "head breaks," "body breaks," or "leg breaks" upon impact, similar to the Pachycephalosaurus mechanics but the % for anky should be upped a bit more.

Stunning and Throwing Effect: Getting hit by the tail in real life would have either stunned or thrown the attacker. Dinosaurs weighing 10% or less of the Ankylosaurus' weight should be thrown upon impact others would be stunned.

Quality of Life Perks: Just like the Stegosaurus has impaling mechanics with its tail, and the Diabloceratops and Triceratops have similar features with their horns, the Ankylosaurus should have mechanics as well to reflect its real-life capabilities like the Stunning and Throwing features.

Raptors and other grapplers like Troodon should not be able to pounce on adult ankys they have armor for a reason and it makes no since for claws make bones bleed?

still root
#

Finding it more and more difficult to find AI, I think they should be spawned a little more especially with how fast other carnivores get hungry- or having a sound radar would be lovely.

boreal kelp
#

Hot Take
This grass was better than the new/current grass. I’m sure there were good reasons behind the change to the new grass (was it rendering?). But this old grass (especially paired with warm lighting) looked more clean and less of an eyesore. Like the newest grass gives me a similar vibe to tv static, if that makes sense. The higher spacing between each individual blade in the new grass also makes the ground visible more, where the old grass covered it better and therefore made it look more natural (especially true in this screenshot from the first gateway stress test).
This overall feel, with the grass and lighting, imho, is among the best the isle has gotten.

deep torrent
#

The map is too big or need for more people per server

marsh hinge
#

Add Sandbox for unofficial servers as an option. It was great having this in legacy where you could test out stuff and it would help newer or overall players to see how the game works!

wicked portal
#

Can we please just bump the servers up to 200+ player count now please... If we're going to have less AI in game, this should not be a problem. I'm all for the lower AI count, but if this is going to be the case moving forward, then there should be absolutely no reason we cannot hit that 200 player count limit we use to have in the no AI servers. We've already tested the 110 player count, and it is doing just fine. Not sure why it has not been bumped up even more. Hopefully someone is actually monitoring how the game is running with the 110 player count so it can gradually be increased.

strong totem
#

Can we get a new mutation for Ambush or pursuit? That's my idea:

    • Resistant Musculature
  • Less stamina drain when running: 10% Value

This would help those players who chase prey, but have little stamina or stamina takes a long time to regenerate.

outer wharf
#

REALLY hate the fact that I’ll be in Que for 30 minutes just to be bumped out with a server is full please join queue….

inner lantern
#

Being able to choose your spawn location.

One of my friends has spawned in the same location three times in a row by coincidence and they’re being spawn-camped by a herrerasaurus.

lusty tusk
#

For accessibility purposes, ie the deaf or hard of hearing, I think there should be sound waves in the smellovision too. It already moves around and a new player could easily mistake it for audio cues; it might as well do what it looks like it does.

tacit garnet
#

PLEASE remove the spawn on the top side of the map, litteraly no is around and when you spawn there it becomes a nightmare to run for 15-30 minutes to find a soul. probably the worst spawn on the map

raw terrace
#

Encourage the creation of nests by making it useful for parents too

Being born in a nest is incredibly useful at the moment, but it is really difficult to find public nests, especially for large carnivores, and this is because there is no use in doing so.

You could make it possible to select an extra mutation for those who create a nest and raise x number of hatchlings until they get the first mutation, or unlock a secret mutation that way

wide quiver
#

dilos footsteps are too loud for its size

wild delta
#

How am I supposed to ambush prey as ambush predator (herra) when animals just know where I am and start running before I can see them and pick a tree to kill them from.

vast orchid
#

Fall Damage Feedback

I've noticed that small falls can insta-kill you if you're not at full HP, even though they would cause no harm when you are at full health. This feels inconsistent and frustrating. Could you adjust the fall damage so that minor falls don’t result in instant death unless the fall is significant?

dry remnant
#

Look at and Adjust the hunger times of certain playables
Some of the hunger times don't feel right for certain playables like Herrera should not go hungry so fast since it can't scavenge so well due to its poor stamina pool and regen and its main way of hunting is waiting somewhere high and hope that something walks by which you are not guaranteed to hit/kill while something like Cera which can eat everything and has the best scent range in the game but has one of the more slower hunger times

subtle egret
#

Had a chat with a friend about inconsistent fall dmg (especially for juvis) and he suggested that the difference is likely the time it takes to fall, and that there might be a threshold for when you actually take damage, but when you do take it, you take all of it basically. I decided to test this hypothesis and here are the results. I know this isn't the most pressing issue in the isle right now, but it's really confusing. Is there an explanation for it? Is it intended? It's especially annoying when you get a bad spawn and want to die, but also when you think you can take a shortcut (bcs you've done it before) but then suddenly you can't. I think it would be so much easier if there was just an easy system for it like "[distance falling]x[weight of dino]" etc.. Rn it just seems random.

Also inb4 "dinos already do take different different fall dmg depending on size" yes I know this, but I don't think 5 seconds of hypsi growth is the difference between death and not-death. To be clear, I'm talking specifically about juvis as they are the only ones I can say for sure I have experienced this with.

astral trail
#

Obtaining Lore In Game


We know that a system is planned in which the game rewards players for exploring by allowing them to unlock patterns/skin colors. This is genuinely an amazing idea to encourage new players to explore, and encourage them to find every nook and cranny in the game to try and unlock all patterns. Ideally, we'd have something similar for lore. However, I believe the lore elements should only be able to be obtained by Generation 2, and the patterns should only be obtainable by Assets. This encourages players to swap between each side of playables, depending on what they feel like finding in that playthrough. Once you obtain this lore, you should however be able to access it in the main menu, due to unlocking it.

So... how do you unlock the lore?


Tapes! Cassette tapes, more specifically. They would feature an anthology story loosely covering the topic of EIP's in game. I understand not everyone may know what EIP is in relation to lore, so allow me to explain.

AE (Apollo Engineering) is a pharmacutical/botony/paleo-genetic company that has some shady background practices. AE offers its employees something called "Thousand Life Contracts". The specifics are unknown, but for the most part, your conciousness seems to be put into one of AE's creations. This could vary from any of their specific animals, to the Generation 2 playables. Everytime you die while you are an EIP, you are presumably replicated (by The Replicator, most likely), and put into another animal. Lets be clear, employees who volunteer for this are doing it with consent, AE is not tricking them (as far as we know), but the 'thousand life contract' is confirmed to have a severe impact on psyche. You are going through hundreds of lives, hundreds of brains, bodies, lovers, friends, enemies. It genuinely seems to drive the people inside the EIP's insane.

Now that we have that out of the way, what would the tapes contain specifically? Ideally, they would create a chronological loosely connected story featuring how AE began on Gateway with somewhat pure intentions, and slowly but surely create a somewhat unsettling and disturbed view of AE, showing discontent between the anthology characters and their parent company. By the second to last tape, you should have a decent idea of how messed up AE actually is. I imagine the big twist at the end would be that every naturally spawned animal (meaning you spawn from the select screen) is an EIP, lore wise. This would hopefully create a somber feeling towards the animals you play as in game, and possibly create more of a connection with them.

Okay... so how many are there? Where are they?


I would make around 13 tapes, with 12 being the max you can find, and the 13th being unlocked once you obtain (and listen!) to all the previous tapes, and connecting all the dots to show that what AE is doing is horrifying. The number of these tapes are significant, paying respect to AE's greek naming system, and the 13th representing you finally understanding 'the big picture.' You would be able to find them around the human bases on the island, encouraging exploration of these as humans and possibly allowing for naturalistic hotspots to form near them. The tapes are the gasoline, and the first person to find one is the match.

Conclusion


We NEED more lore in game. The lore for this game that has been discovered throughout the years is so interesting and has such a devoted following, it would be a true pity to leave most of it outside the game. Thank you for reading. If you have any feedback, PLEASE let me know in #general-feedback-discussion !

nova gale
#

Add the server option for servers to costumize the local chat species allowance to talk, and mixpack setting.
Example: So servers can choose to enable mix-herding: so stego grouping with teno, and pachy and teno, ect works. They all see eachother playername like any other normal grouping. And they can talk in local chat to eachother. Would be really appreciated, and making mixherding much easier, convenient and fun

wicked portal
#

Can we get MANUAL Cerato Chuffing please... my god that noise is an ear bleeder... It should be something you can activate and deactivate on command. Maybe add a new Cerato threaten call while you're at it... not just the chuffing sound.

glass tapir
#

I do not really need to explain that ping

tough kettle
#

add a cave biome (yes this was inspired from the goldfish video)

first off add 2 ways to get in. for semi/aquatics a underwater entrance in the ocean. and for land dinos just a hole will do.

make special AI spawn there. like bats and things that hibernate like bears.

Cave sanctuary's, these underground sanctuary's will be the only plant life. the bees will be blind and instead of being insta attacked u need to run to avoid them. the plants found there will be very nutritious so its worth it. the bees will be blue and glow. there will also be crystals that the bees make thier hives.

back to the water add eels and other dark water animals for the semi and aquatics to eat. plus fish ofc

pachys can smash their head on a wall to drop stalagmites. (i think those are the ones that hang from the ceiling.)

add randomly spawning mushrooms and cave plants for herbis.

dilo and troodon's venom are more potent here.

fair helm
#

perhaps add a setting that allows server owners to decide the spawn rate of specific ais, so that they can, for example, max the fish spawn rate and pretty much remove the spawning of other ai

versed wren
#

give an earlier warning for server restarts

lusty tusk
#

I feel like there should be an elder stage and an incentive to keep playing animals that live longer. Like if you successfully die of old age you get to spawn in with a small mutation or something.

still minnow
#

hey would it be possible to add the fsr 3 and the frame gen ? it is quite necessary for the amd config thx

winter crow
#

Please allow us to sleep to gain stamina faster, not only to logout. It takes a significant amount of time to get up so it’s a risk-reward scenario.

buoyant dust
#

please, do not forget to fix Omni's bleed damage..... i am pretty sure that state at which its at now, its not what u meant it to be! please fix it and turn it back into the scary bleeder it was, so it can hunt big targets, especially with maia coming out

quaint scroll
#

One thing that really irks me is that the only time you can tell someone's in terrible shape is when they've been fighting, because they'll have scars all over their bodies. That isn't true for starvation, dehydration or fall damage.

There have been countless times where I've been careless and fallen off a ledge or something as a Tenonto for example and then come across a Cerato, Carno or Raptor...or even a pair of those, that didn't dare attack me, because to them I appeared to be perfectly healthy when in reality I was wounded and they could've killed me rather easily.

That in turn made me wonder how many times I passed by an easy opportunity for a meal because I didn't know that the dinosaur I was looking at was close to death already. Especially for solo players, but also for, say, a pack of Raptors trying to determine which one of the Dibbles, Stegos or soon Maias in a herd they should go for, that'd be a valuable piece of information to have as the weakest member of a herd would obviously be the primary target.

So I'd love to be able to see bruises for example on someone who's wounded from fall damage (or Pachy, or Anky, got hit by a car or any other source of blunt force trauma) and maybe increase the already existing skinny look for starving animals (I barely even notice it when it's my own dinosaur, so I probably wouldn't notice it on someone else) and...not sure what to do for dehydration, but just make them look really miserable if they are, in fact, miserable.

Edit: All those super fancy things would be nice, but for the time being I would already be ok with just slapping those scars onto anyone who's wounded no matter why. It's mostly just to have an indication that someone's not doing well.

cunning plank
#

increase the spawn and nutritional value of fragmented plants (pumpkins, mangoes, etc.) they give too little to maintain nutrients and food in the norm

peak prism
#

Increase omnis and carnos bite speed, feels very clunky rn

crystal sail
#

Can you please increase the amount of food plants give? I shouldnt be finishing a bush thats as tall as me in 3 seconds

marsh hinge
# raw terrace Encourage the creation of nests by making it useful for parents too Being born ...

As of replying to this suggestion, I have an idea for that. There are barely any females in the game, and i know this is useless and it isnt a mutation but my idea may increase the amount of female dinosaurs to nest. Hormonal rush adrenaline: The parent would have faster attacks and faster running ONLY if near the nest if there are any eggs, hatchlings or juveniles nearby and players nearby the nest aswell. It work until the nest is destroyed by the parents, and if it is destroyed by the attacker it will still last until the attacker is way too far away from the parent.

dense sage
#

Is it possible for the heavy storms to get Loud thunders and lightings that make the screen bright for a second ? just like in Legacy ? i would love it

echo escarp
# pliant sonnet **Here are a few suggestions/Ideas to what you could add to the game.** * Add a...

So I’m gonna piggy back a little off of this idea from @pliant sonnet with adding the biomes such as snow and desert. I highly agree with this statement as I had offered a suggestion before about adding biomes for certain Dino’s.

If this is implemented into the game and the temp management becomes a thing, then I highly recommend that when nesting, within the biomes, there should be a cuddling/non cuddling aspects.

** Example:**

• Diablos: If nested near a snow biome or close to them, then one of the adults male or female should lay near the nest where the hatchlings will have to either cuddle up with an adult or stay within the nest to keep warmth.
Meanwhile if they nest within or near deserted areas, then hatchlings and even adults will try to stay pretty far apart from one another when laying down to prevent each others body heat radiating to one another and causing Heatstrokes.

I believe this ^ type of behavior would be seen with large/fatty/cow like creatures as fat does produce a lot more heat and cows are more prone to heatstrokes because of this.

And I would say to add this factor to each creature and depending on their preferred biomes the effects could be different.

Such as Carnos who were found in deserts and they believed that their preferred biomes would’ve been deserts.

•Carnos: When close or within snow biomes, each member of the group have to take breaks and lay down huddled up against one another to create warmth to increase their body heat. While hatchlings have a low chance of survival within or near that biome unless they stay within the nest or completely huddled up with their parents.
Meanwhile when nesting in deserts, close proximity doesn’t bother one another nearly as much as other creatures as they don’t create nearly enough body heat to cause harm to one another.

In my opinion I think this would be a good addition to The Isle.

tacit garnet
plush gust
#

Before releasing a new dinosaur, I think it would be better to announce its weight, bite force and speed in advance.

thin musk
#

Can u create a French Channel ?

proven tapir
#

What do you all think about a hierarchy system? (thinking abt pack animals like dilos, omnis and dibbles). My idea for a system like this is that the leader of the group could (in some way) easily direct the group and have more ways to lead the group, maybe like a new call or something similar. I just want a way for players to self organize in game in a more rewarding way! This system could promote nesting a more realistic gamplay experience!....Another Idea would also be to have the "hierachy" determined in some way by fights or some system. This would allow leadership to shift in some way as to keep groups dynamic

inner lantern
#

Please increase the population for the official servers to 110 or 120 across the board — the queue is long, and with how often players have to relog to get rid of a bug/glitch, I think it’s almost necessary for the population to be increased.

quick estuary
#

Name game as The isle of Cerato, there is no another dino in game, at least carni is damm boring only see that and 2 hit vomit sickness , not sure guys if you know this but game is plagued of this species maybe is because this is so OP or other dinor are very boring, take a look please.

fair helm
#

as of right now, the only carnivore that feels good is cera. it has everything excepting speed. it's somewhat agile, strong, does a lot of damage, can make you vomit, etcetera. instead of nerfing it and making it feel bad like every other carnivore, how about you give every other carnivore the same treatment? so far, from what i've seen in game, quite an insane amount of people play herbivores as they are either strong and feel good (teno) or unbelievably overpowered, meaning people can just kill like there's no tomorrow with them

raptor, as of right now is only dead focused on pinning things down, which takes away from its original bleeder perspective. it feels bad to be forced to do only one thing, in this case pin, so nerf pounce to pin (no more insta pinning unless the prey is overwhelmed to absolute hell), slightly buff bleed damage, make bite cooldown way less than the almost 2 seconds it currently is

carno is absolute dogwater right now. it can't kill anything that's not solo/sucks to the point where you don't know how that person got to adult to begin with, and only kills by ramming the hell out of you. it's not fun, it's not engaging, that playstyle simply sucks. update 5 carno was its best version so far, the most engaging, and simply amazing. if you don't want to bring that version back, at least let us enjoy 6.5 carno back, which was engaging + fun to play as and against.

since im running outta characters i can't state more ideas (this time about pachy). the only thing i can say before discord removes my speech privileges is to focus on making the game more fun and less of a documentary. forcing people to walk is not enjoyable, most you're gonna get are some cool trailer videos, but nobody will like it. forcing people to only do one thing isn't enjoyable either, give plenty of options to choose depending on your personal preferences. the game keeps being less and less engaging and more about cool looking, not feeling

normal dew
#

I can't remember if it was Don or Filipe or someone else who said it, but it was mentioned in a DevBlog a while back that you guys would eventually like to have it so our dinos stick to the ground when running and stuff. No more flying off of a small hump and breaking your leg. Are there any talks of working on that maybe even for a future QOL update? Things like that make the game very frustrating to play, I would say this issue and the randomly getting stuck on things, although I'm very appreciative of the /unstuck command we got!

solemn drift
#

AutoFastWalk - Auto Slow Walk

brazen mural
#

Please add this lighting and grass back.

solid tide
#

Dear devs,
As the next HT is imminent, I would strongly request that aside from the discussed agenda, you that you also incorporate some much needed QoL changes which would make the game a lot better to play on a day-to-day basis regardless of any future update.
This isn't intended to be a 'bug report post'. I've already used the proper form to do so, as have many others.

Basically, please include the following in the HT (and future main branch) update as they have been requested since many months by a huge number of players:

  1. nesting sticks or food stuck in mouth bug -> /unstuck should 'unstick' everything, not just unclimbable locations but any bugs attached to the playable including food or nesting sticks
  2. bugged organs -> often we see them left behind on ground after corpses disappear, and they lead to the same above bug, and are inedible
  3. for a game in which its already hard to find others in a huge map, calls still muffled for some playables -> cera, carno and stego seem to sound fine but the others (especially raptor) are extremely muffled and not audible long distance at all irrespective of stamina/hp/breath, mostly affects 1 and 2 calls, and its v inconsistent (sometimes happens sometimes doesnt - and you yourself will usually hear your own call fine, its just muffled for others)
  4. buff ptera stam / stam regen
  5. move forward button 'toggle' to prevent strain injury from constantly holding down a key
harsh stream
#

feel like Maia Should come with Allo like
Dibble is alr Strong and dont have a counter part and maia is strong too i guess
allo would be also the first mid tier Bleeder yk

formal cipher
#

remove dilo hallucinations spawning on you please. just lost a herrera because i was healing in a tree and the dilo spawned IN the tree and killed me.

marsh hinge
#

I really liked how the old legacy status menu loaded up so smoothly, it would be nice if it got added back.

wild delta
#

Add hunger hallucinations - when you are red starving you may see fake running AI, which doesn't make sound and looks distorted like having long legs etc. You could also see fake corpses of pieces of meat, but make them disappear once you are close to not make it too confusing, and most importantly don't make it do fake sounds as it would be frustrating when you try to find food and hallucinations make you think you hear AI.

slender egret
#

I think we need to universally double back on how long it takes to regen stam and health. trying to survive as a baby now indays is a Olympic sport between everything camping the spawn coast and then never being able to find food. The final straw being that if your even slightly hurt or run outa stam youll be sitting for the next 10+ minutes to be able to move. it's extremely annoying beyond the justification of "realism" for it to take this long to get stam back. The petradon feels almost unplayable as it stand rn you have to get decently lucky to not starve while never having any stam and sitting for 8 minutes to regen stam that lasts you 40 seconds.

tacit garnet
#

introduce proximity chat? every time someone opens their mic it automatically f calls. it would have to be a push to talk for it to work like that.

thick snow
#

it would be so cool if we could use the text channels for the related voice channels (ie general 1, can use the general 1 text chat)

ancient plover
#

_
_
-# This is probably the most clever idea I've personally heard about inviting people to nest more without actually giving nested players an in-game advantage that could render nesting an abusable system. I decided to make make a small revision of @turbid pilot's genius idea.

Independent Nesting Queue

The nesting system currently feels underutilized, but implementing an independent egg queue system could revitalize it without giving the players an unfair in-game advantage that could make nesting abusable by clans/communities. This system would allow players to bypass the standard spawn queue by joining as eggs. Every server would have an egg queue and a normal queue - but the players on the waiting list for egg spawning would get the priority.

This would require an option to input Egg Codes from the Main Menu screen. Enter an egg code from your friends and join their nest, server, and wait in the Egg Spawn Queue.

IMPORTANT NOTE: This would only work for private egg codes, not public; if you could bypass the queue with publicly listed eggs, players would simply hatch, kill themselves and respawn.

_
_

orchid quartz
#

Love the game so much! Thank you very much for all your hard work n_n ❤️

rough kestrel
#

Needs to be more than 3 NA servers the waits a bit long.

tough quartz
#

maias should be able to appoint any group member as a nanny (when nesting) who can fulfill every single action the parents can in their absence or if the parent lacks resources

wicked portal
#

Can we please get Allo before Maia… we are in desperate need of a bigger carnivore to control these mega herds. Definitely do not need another 3 ton cow walking around body denying carnivores.

boreal dove
#

Rework for Carnotaurus
(will put this in both feedback channels cause I'm not sure which this fits better in)

Charge has been through a number of changes from oppressive to near useless. So here is an idea for a change.

Increase Carno's general mobility. This would allow Carno to land bites more effectively and dodge easier. Allowing it have more variety in it's gameplay rather then just charge spamming.

This will make charge still kind of easy to dodge but it will allow Carno to better set up the charge.

Scale Charge damage based on weight.
•The lighter something is the more damage it takes and the less distance needed for knockdown.
•The heavier something is the less damage it takes and the more distance that is needed for knockdown.
• If something weighs more then Carno we have options. Either it just stuns Carno or it can both knockdown and stun itself in the charge dealing minimum damage.

This will make Carno more effective at hunting small game like the devs want while making it more fun to play and more rewarding in its niche.

Edit: to clarify, mobility when charging stays as it is unchanged.

If needed the maximum and minimum damage on charge can be capped.

potent swan
#

The speed mutations (photosynthesis and nocturnal) are like a must have right now. Can we please rework them.

clear lantern
#

make it so that you can disable the battle music in the settings

zenith fractal
#

Can yall organize the discord Official channel to have Server 1,2,3, carni and herbi chat rooms, so we dont have to ask as much :).

ancient plover
# ancient plover _ _ -# This is probably the most clever idea I've personally heard about invitin...

-# I modified this suggestion taking into consideration what @limber sphinx, @balmy echo and others have pointed out: restricting this egg queue idea to just people with friend groups/community is unnecessary.

Nesting Queue

This system would allow players to bypass the standard spawn queue by joining as eggs, either by joining using an egg code or choosing from publicly listed eggs from all Official Servers.

The nesting system currently feels underutilized, but implementing an independent egg queue system like this could revitalize it without giving the players an unfair in-game advantage that could make nesting abusable by clans/communities.

drifting needle
#

Lately it feels like the developers have been favoring the herbivores too much. Please recalibrate ai spawns as it has been the starving game for a while now and lately it feels all predators have been getting the short end of the stick. Work on optimizing the map so the rubber banding isn't such an issue. Please, fix the vast many bugs we have all asked to be fixed before you add anything more.

radiant salmon
#

Hello again,

I would like to give some feedback on the recent food/diet changes. I have put in about 10 hours on quite a few payable's in the last week after taking a long 8 month break.

I have been playing evrima as my main branch since its launch with teno and utah, Over the vast amount of changes evrima has seen this recent change to diets has some of the best gameplay mechanics as well as some of the worst that I have seen over the past 4 years.

I will start off with the positive. The dynamic diets is a brilliant idea, no more accidentally over filling on a diet to waiting 20-30 min only to watch your food start to decompose. No more missing the final tick of a diet to get 0 benefit after the hard work of tracking down food. It is amazing and I applaud the idea and implementation. This needs to stay and not be removed.

The glaring negatives shine through this change however. I have been a ride or die for many of the changes to the game but this stomach change is probably the most unfun/punishing change I can think of. The lack of AI has always been an issue in the game. I will spend a few weeks learning where everything can be found after each update and it shrinks every time. I know how to find food, I have played evrima before we even had AI and had less issues surviving than I do now.

We need to stop making changes that punish a behavior you do not want as it will ultimately punish everyone in the long term. Instead we need to reward players who are playing the game as you intend them to. Rewards will always yield higher results than punishments in video games. Because rewards are fun. and the point of playing a game is to have fun. i mentioned the 10 hours across multiple species because I have not been able to grow to an adult on anything. I am a seasoned player, not a noob. seeing my stomach go from full to less than half 5 min after finally finding food is not a good gameplay mechanic. And ultimately makes me feel like I'm wasting my time.

Thanks

lament ivy
#

Hello, could you add a collar to the dilophosaurus?

cunning plank
#

make the camera of the tenontosaurus rise slightly when it sniffs, just like with the troodon when it stands without action

fallen heron
#

Buff pachy. Pachy used to be one of the strongest herbivores due to its stun. I’m not saying bring the stun back but maybe rework it so pachy is more used again.

muted vigil
#

Can you make it so that the Ai perhaps go to the next waterhole every hour? So that you don't walk around like a madman for hours without finding anything.

wicked portal
#

It would be nice if carnivores could smell their diet the same way herbivores do. This will definitely help with the “no ai” in the server feeling.

dire nova
#

Add more weight and health to Deino

patent scroll
#

Get rid of the Magical effects of the Dilo. It is by far the lamest thing in this game falling short only to the weather. The Dilo Should not have some magical ability to kill you with IMAGINARY SHADOWS! The Dark cloud effect, Sure. The Poison, I guess. But the Shadow dino's dealing damage on hit makes ZERO SENSE. This is not WoW, BoB, or PoT. If were are just gonna have magical dino's might as well give them hats. Lucky for the Dev's of this game that there isnt a game like this... yet. better capitalize while you can cause its only a matter of time before it happens, and you lose half or more player base to a better game.

small wigeon
#

hi guyz ... please bring back this bones 🙂 ...It will look cool in evrima and maybe someday u know ... the owner of those bones too

carmine lion
#

Idk if its just been me, but whenever I nest I feel like it doesn't matter how hot or cold my nest is, I tend to always have way more females than I do males....is there a secret im missing? Like eggs gestated on one side are all male and eggs gestated on the other side are all female?

I know it's up for chance, but can't we just let the people go to a character select screen they have the 2 patterns/skins/colors of the parents and then they can choose female/male and what combination of pattern?

boreal dove
#

Crocodilians typically grow until death.

Allow Elder Deino to reach 14-15 tons (maximum estimate). This would happen over a several irl day period. Something insane like 48-72 hours.

turbid pilot
#

Apexs....

With the upcoming addition of Rex and Trike, as well as other apex creatures in the future, it's crucial to emphasize their role as dominant forces in the ecosystem. Apex creatures, whether predators or not, should not be easily brought down by medium or small dinosaurs. Their status at the top of the food chain or as the most formidable in their niche should be reflected in their gameplay mechanics, ensuring they remain significant and challenging.

However, this doesn’t mean they should be invincible. For example, if a Rex were to face a coordinated herd of Diabloceratops, the herd's combined efforts could potentially fend it off and even win. Similarly, if a Trike were to confront a well organized group of medium sized predators, their numbers and strategy could allow them to overwhelm it. These scenarios reinforce the importance of teamwork and planning when dealing with apex creatures.

A lot of people discuss how powerful these dinosaurs would be and that's exactly the point. The game’s ecosystem should follow a logical food chain: small creatures eat smaller ones, mediums hunt both small and medium prey, and apex predators dominate all tiers. It shouldn’t work in reverse. Apex creatures like Rex shouldn’t be easily taken down, let alone two shotted by lower tier dinosaurs. These apexes are meant to be powerful for a reason. If you encounter one and don’t want to die, the solution is simple: run away or avoid fighting it entirely. Trying to face an apex unprepared should come with high risks, as befits their role.

That said, in a 1v1 scenario, an apex creature whether it’s a predator like the Rex or a herbivore like the Trike should have an overwhelming advantage against lower tier dinosaurs. These creatures represent the power in their respective roles, and players invest significant time often 7+ hours into growing them. Their strength and resilience should reflect that commitment, making them appropriately challenging to confront alone.

marsh hinge
#

(Debatable) I am not sure if people will disagree or agree on this but I think beipy shouldnt be prey of crocodiles, and should have symbiotic relationship with them. I saw someone before mentioning that beipy will or should (i dont remember corrently) clean crocodile's teeth which will give the crocodile some small buffs, and I overall just dont think beipy should be the prey of crocodiles, since beipy's are way too small and deino is mostly an animal that catches prey that is going to take a drink or hunt fish in the water.

boreal kelp
#

Pachys migration zones change so fast, not sure if other herbivores are also affected. At least we have patrol zones

peak prism
#

Adjust footsteps sound. Base it around weight, silly to me how troodon can alert the whole forest by trotting while a stego can go silently

slender egret
#

increase spawn-rate of crabs and turtles on beach have yet to come across more than 1 over a 3 hour period even in patrol area its pretty rough

fickle rune
#

A story channel in the discord to share the storys that people had in the game

junior fiber
#

if possible i would like to see a glare or sun shaft off setting because sometimes its way to bright and can cause disruptions to gameplay, lumen on/off doesnt seem to affect it

tardy meteor
#

Bring back the old stamina system, why do you continue to nerf it. The old pvp got destroyed

silk sedge
#

why buff stego before rex is out i say disable pwoer swing for now

weary widget
#

carno 1800 kg 175bite force with 55kmh again with maia release

covert wave
#

disable one raptor being able to pin a adult teno. makes 0 sence

torn slate
#

I saw someone someone else talk about this topic and I feel like dilos hallucination thing should have some form of rework that changes how the shadows work. Perhaps instead of allowing the shadows to hit you and do damage it could be changed. I suggest possibly removing the damage from the shadows and instead make it to where the dilo will have increased damage against its envenomated target and still keep the shadows but make it so they can’t deal damage

past depot
#

way to make migrations better

1: make game trails which can be found in migrations that directly take you to another migration without there being obstructions these can also have plants on them to let migrations be able to be made for longer distances without starving (will go into how this can work with larger creatures next) so then carnivores can stay on the trails to catch stray juveniles these will intersect one another to let it be still randomized

2: I feel like this would be super good, make migrations activate when 1-3 people of the species have entered them (this is for the timer of the migration) this will make it that when you get to the migration it would not be changed instantly (seen a lot of people have this issue) this would make it so the slow herbivores won't be worried about having no food when finally making it to the migration specifically no diets

3: equalize the number of diets in each migration example is swamp it has a lot of S diet but not a lot of lines and dots which can lead players to not be able to keep their perfect diet

4: make it so when one of the diets have been all eaten the migration will change to a different spot. Yes the new diet system has kinda helped with this so you don't have to use your other slots to just survive but that does not solve the issue fully.

5: Make diets give more, I know this a thing being resolved with bigger plants later on but right now at least give them more food and diets for stuff like steg and dibble so people don't get mad about how little food they get from plants

6: make it so ai spawns more frequently in migrations so carnivores can still go there even if no herbis are around and not starve

solid tide
#

Dear devs,
As the next HT is imminent, I would strongly request that aside from the discussed agenda, you that you also incorporate some much needed QoL changes which would make the game a lot better to play on a day-to-day basis regardless of any future update.
This isn't intended to be a 'bug report post'. I've already used the proper form to do so, as have many others.

Basically, please include the following in the HT (and future main branch) update as they have been requested since many months by a huge number of players:

  1. increasing server slots to 120 esp on NA and EU servers
  2. nesting sticks or food stuck in mouth bug -> /unstuck should 'unstick' everything, not just unclimbable locations but any bugs attached to the playable including food or nesting sticks
  3. bugged organs -> often we see them left behind on ground after corpses disappear, and they lead to the same above bug, and are inedible
  4. for a game in which its already hard to find others in a huge map, calls still muffled for some playables -> cera, carno and stego seem to sound fine but the others (especially raptor) are extremely muffled and not audible long distance at all irrespective of stamina/hp/breath, mostly affects 1 and 2 calls, and its v inconsistent (sometimes happens sometimes doesnt - and you yourself will usually hear your own call fine, its just muffled for others)
  5. buff ptera stam / stam regen
  6. move forward button 'double tap to toggle' to prevent strain injury from constantly holding down a key
shell furnace
#

If troodon venom isn’t planned to affect their target’s stats, though I think they should (at least a little, like night vision or stamina), then to differentiate the visual effects from dilo, the fog should be ground cover rather than distance obscuring

urban glen
#

controller compatibility?

peak prism
#

Slightly decrease dibbles acceleration speed

vague granite
#

Can we recieve some updates to nightvision? The revamped version is amazing overall, however certain times of night become pitch-black even with full diet. I don't see how this has any relevance or necessity to be in the game and my only guess is that it's entirely unintentional.

muted vigil
#

adds wild boar to the cera diet and goats to the carno diet

past depot
#

as we know maia is very close to being in HT I suggest a idea for teno

make it semi aquatic: this will make teno be the stand out midtier semi aquatic herbi that is also a unique. They already went with it being near water and it being fast in water so why not go all in adding underwater diet plants giving it a whole new playstyle unseen rn also this could improve beipi by adding underwater plants to its diet

nova gale
#

Please Fix underwater vision, it's in need of a major QOL patch fix. It's making our beloved playables unplayable, and before adding more semi-aquatic creatures, we need fix to the underwater.
👇

  1. This! [the 2 first pictures] Is how underwater should look- or closer for semi aquatics. (with a tiny bit more murkey water to it perhaps (like underwatervision was in end-spiro)
    But, the last photo.. is what its currently.. Completely uttely pitch black. How is that even a thing still.. And that is with Nightvision as well.
  2. Can we please get a 'auto-run for water, like we have on land as well? (click 1 time on shift to not having to hold down sprint to sprint)- swimming long distance ect like beipi and deino becomes very tirring just like any land dinos sprint + semi aquatics most likely are doing it more than land, because, its their habitat to move.
  3. And it would be very appreciated if we could also dive down into water (from water surface) with the c key (crouch key) like we were able to together with ctrl, before we became locked to only ctrl. (Also being able to edit the key in settings would be very appreciated) since the ctrl key, can be troublesome to be locked into for many.
crystal sail
#

can we please get an actual 3 call for cerato and not just have the chuff animation? Obviously theres other things which are more high priority but it would be a nice addition for the future

normal dew
#

Just a brainwave for eventual human gameplay: What if there are different roles you can partake in as a human which will change your gameplay loop and playthrough. For example, there could be an archaeologist role, which requires you to find certain lost items and fragments of previous scientists or failed dinosaur experiments around the island in order to complete your playthrough. There could be a naturalist role, which requires you to fill out a field guide by observing certain player dinosaur species in the wild and getting pictures of their lifestyles, think RDR2 naturalist if you've played it. There could be a technician, where your role is to go around the different human bases and repair computers and technological systems to get the island facilities running well or to recover data from computer files and camera recordings. There could be a field researcher, who is required to collect samples from streams, soil, certain plants, and rotting carcasses to complete DNA and computer analysis experiments. OR... you could have all of these roles and abilities available for all human playthroughs. It will be interesting to see how to make human gameplay fun and engaging while still keeping the island dynamic and open world without resources depleting forever or one player becoming a god with the amount of stuff they collect. Maybe some sort of extraction after an amount of time will be required to keep the gameplay loop moving.... but that's my 2 cents!

cunning plank
#

And how am I supposed to play? It's literally unplayable

gusty ember
#

Yeah server 7 isnt working at all. Server 6 has a 27 man queue TI_Succ

deft forum
#

Insects / sanctuary for carnivores.
Let juvenile carnivores, hunt/ forage for bugs in sanctuaries. Some of them are empty, animals do not spawn, and some species are too small to hunt right out of the gate anyway.
They do not have to give nutrients or not all of them, the way sanctuary mushrooms do. And the growth at which you can no longer eat/find them can be at an earlier percentage so carnivores do not camp sanctuaries, but it would be nice to help them set up for growth same way herbivores have a little boost.
I can imagine for new players who just picked up the game - no global chat, no tips, no nothing, starving over and over again until you get lucky to find a young ai, not even a regular, depending on the species, OR give up and pick a herbivore.
Right now, the strategy is keep respawning until you get a spawn next to a hot spot so you can go scavenge - real fun...

stray spade
#

A small change to diablo, the accelerations of diablos going from standing still to sprinting a lil slower. They are like the flash going from 0 to 100 in an instant xD

queen isle
#

They should add an option to customize controls.

muted vigil
#

increases the spawn rate for the ai

spring seal
#

Maia:

Given a buff similar to how cerato gets near a body. If you have a nest and hatchlings you get a defensive buff.

covert sleet
#

i just died as a 97% deinosuchus because i lost oxygen entirely, and yet the 02 didnt go red for me, and nothing signaled me that i was losing HP either. there should be some sort of warning that im significantly losing oxygen. i just hit 0 oxygen and died instantly

tidal plinth
#

Before the QoL patch performance was leagues better than what it is now. I know me and many others would appreciate a big optimization update, though I understand that's easier said than done.

peak prism
cedar lance
#

It would be good if a male could fertilize more than one female, thus having a herd of females with only one male and when 2 males meet they fight for the females.

solid tide
#

remove stego from dilo and raptor diet
add dilo to raptor diet, and raptor to dilo diet

lusty tusk
#
  1. auto-walk for menus. I've been spoiled to checking my character sheet while gliding as a pteranodon and think we should be able to set a walk speed to sustain during tabbing into the menu. (And the chat box. Stopping to type something is unnatural and breaks up movement.)

  2. sleeping should passively refill your stamina for 60 seconds, at a faster rate.

  3. Allow pteranodon to crawl around on trees -- we're rats!

weary widget
#

carno 1800kg, 175bite force,55kmh again, , dilo 600kg, 48kmh, no 3hallucinations , but 1 hallucination, 3 is op asf, cerato, 1000kg, 125-130 bite force, lower a bit charged bite, need a buff of speed, its to slow, 44.5kmh is perfect for cera, dilo and omni still faster, teno 1350-1500kg, 45kmh. dibble 2tons, dibble are never 3tons, dibble 2tons is perfect, make him more stam, more agile, and speed not 36kmh but 39-40kmh, pachy 45.5kmh.

willow obsidian
#

We need a second global speed nerf. Everything moves so fast and every fight is so incredibly fast paced that no one is landing anything just pure chaos it is not fun to either watch or play yourself

low mason
#

I think carnos charge is lacking in usefulness, it cant knock over tenos anymore, it cant destroy dilo clones before they bite you, and why does it take so much buildup time for it to knock something over? Like would my normal sprinting not contribute to the momentum as if carno isnt at a numbers disadvantage anyways risking getting flanked only to potentially miss its mark? why is every other dinos ability garunteed effectiveness so long as you press the button and aim but carno has to wait when time is such a valuable factor in a fight, seconds matter and shouldnt be wasted giving my op 5 more whole seconds to evade while they can just press RMB, omni and troodon pounce(they land), dilo and cera bite and hold/spam rmb(pretty straight forward), even deino and allo will have a flat grapple and pin mechanic so you cant argue its cause carnos bigger so it would be too op, im not trying to bash these other playables either, its a good thing their skills work as intended I just wanna know, whats the deal with carno? Why does it feel more nerfed everytime I play it while I watch stego/dibble be buffed to god emperor even though the peak playable allo hasnt even arrived to run its fade yet,

Also side note because im not waiting hours to type this small inquire but spino seems to be capable of grappling deino underwater, awesome btw, so will bary be capable of something similar for smaller crocs (at the very least as a test run for the mechanic) or will bary just kinda ass ride the same way other deinos do? Either im excited for what comes next in that department, imo all the spinosaurids should have some form of grapple for both of the reasons deino and allo do, but maybe that would spamming the same idea too much, idk well see thats just my two cents

normal dew
#

It would be good for the sleep mechanic to have some sort of function other than logging out. It would make sense for recovering stamina quicker and healing while still obscuring your vision like it does when you're logging. So you can sleep to recover but at the cost of seeing what's around you, and maybe having muffled hearing too. This would be pretty realistic and allow players to encounter other sleeping dinos, which sets up a whole new slew of interactions, be they sneak attacks or simply sneaking past a predator so as not to wake it. So obivously, you would have to choose a sleeping spot carefully so as not to be exposed

pastel veldt
#

Stego Tail swing shouldnt be 360 degrees

tranquil harness
#

Honestly, the game has progressed so much recently and has been so productive, which is fantastic! Only issue is that every update brings new, worse bugs along with it, and I barely see any fixes happening. Complete crashes of the game affecting the PC itself, crashing every 20 minutes for no reason, mechanics that have been set up to be a main thing in the game not working for anyone in Official or Unofficial servers- honestly I think the devs need to take a break from all this development and take an update to just fix everything. The isle had bugs before, but never to this extent. Every time I play the game I find something new that completely messes with the gameplay. I have never had a game be this horrible at even keeping itself open for at least an hour, even if it is in early access. I love the development going on, but they need to fix some bugs before adding more stuff with more bugs until the entire game is unplayable for most players. It’s honestly just sad to see the game in such a fantastic yet horrendous state, and I just want to play the game normally again

zealous oasis
#

please give our little ball of hate (pachy) some love, its not in a great spot at the moment as its slow, doesn't have much health (500kg) and has the bleed resistance of a carno in addition to getting stunned on its special attack (which used to be fair since omni also had a stun on missed pounce) making it quite weak unless they get early fractures in a fight or is apart of a mixpack (ew)
suggestions to help pachy be more balanced for current roster
either increase movement speed by 2.2kmph from 41.8 to 44kmph or remove (or decrease) the stun on its ram ability to increase its survivability
Increase pachys weight from 500kg to 550 or 600kg as atm cera can technically kill them in one bite at the moment one bs bite does 150 damage and makes the pachy puke which means the cera can then charge bite its head in 99% of cases since movement speed sucks during vomit animation and you cant attack jump or sprint and congrats! dead pachy with "one" bite
open to suggestions lmk in feedback discussion

plush gust
#

I think maiasaura diet should be //

fickle rune
#

Underwater Edible Plants

fair helm
#

soooooooo after playing pachy for more time than i thought was a good idea, yeah it's a walking happy meal available for whoever wants it first. while it can defend itself properly, i surely love bonking someone's face and giving a body fracture, or being bonked in the tip of the tail and receive a head fracture. this huge issue makes it particularly more difficult to deal with something effectively. its self stun after bonking is way too long, its trot speed is horrendous and its overall speed could use an up

smoky sable
#

Give pachy a jumping headbutt so it can reach taller playables.

peak prism
#

increase the stamina on tenos kick by 1%. nothing too crazy but just enough so that it can’t be spammed over 50x with little to no drawbacks

little turret
#

Thanks to TurkishD-Lite's AI map, we can now see where certain AI is really needed. For instance...

No Elite Fish AI spawns in the swamp is a little ridiculous. I suggest we add more, surely

proper tundra
#

Let carnivores be able to smell their ai diet.

I mean come on it’s ridiculous, I’ve been hearing that one goat screaming for 10 minutes and I can’t find it in the dense forest. I just feel like ai in the game right now is useless because you would need to be insanely lucky to find them.

This would also just make it easier to find food instead of being lucky enough to find bodies in a hotspot, this would especially help new players that can’t find main hotspots or have no idea of what the map looks like.

ancient plover
#

Could you please take a look at the hunger and stamina mechanics? The stamina usage feels too high, and it seems like I'm always eating, yet still end up starving. My friends and I have decided to stop playing for now because it's no longer enjoyable with these issues. We hope they can be addressed soon.

slender egret
#

A overhaul on how audio works per Dino would be huge. As it stands big things sound small and small things sound big. A herra 1 call feels like it’s got more meat on it than a cerato respectfully and the walking audio is kinda poor. I believe it’s been mentioned before that audio level should be proportional to weight which I completely agree with. Stego’s should be stompy boys that are a lot easier to hear moving once they closer to being full grown and herra/raptors should be far quiter. As well as the over all calls being adjusted to match size, when apex’s drop a full Rex should be a booming presence. But as audio stands I feel like I’ll hear the dibbles coming before I hear a rex walking up on me. Over all suggestion is as follows

  1. Foot sounds should match movement type and weight etc, (trot, sprint, 2 legs, 4 legs, +weight +/- )

  2. Size based call levels +/- for larger to smaller. Shouldn’t be hearing a giggle kongfu chicken from farther than I can hear a cerato

3.side note for apex’s I wouldn’t mind if as a smaller Dino very close to a apex a minor screen shake when they 1 or 3 call to emphasize power just a little cool feature that would make my heart thump a little faster.
(Foot note-mentions of changes coming in dev blog will be looking foward to them)

shell mirage
#

Glitched food and a solution:

Phantom food has been plaguing the game for quite a very long time, and the only way to fix it is to leave the server and rejoin long queues.

Since it hasn’t been fixed yet and I’m not expecting it to be fixed anytime soon:

Would it be maybe possible to add a chat command like /unstuck but for reloading back into the map just as if you freshly logged back in? Maybe something like /reload.

This command would not be doable near other players and would have a cooldown, and it would keep your vulnerable body in until the reload is finished, just as if you had hard logged then rejoined before your body vanishes so it’s not used as a pvp advantage in any kind of form. Just only used to fixed the phantom food problem.

young tundra
#

Get rid of the in game chat mechanic and give more calls.

cunning plank
#

I think I've figured out how to play as a pachycephalosaurus, break legs and run away if it's someone bigger than an omniraptor, because you can't kill anyone else. you don't stun SOMEONE, but you stun YOURSELF when attacking, and that's even at best because you can still miss. well, it's just useless to fight against cera, because you will vomit in 1 bite and because of the animation of vomiting you will not be able to escape, and your walking speed is very slow (Well, you can run away from Cera, so it's not that important)

decision:

  • Bring back the stun of bigger dinosaurs than you, even if very nerfed, it's just unplayable

OR

  • Remove or greatly accelerate the stun when you attack AND when you miss
zenith fractal
#

So another Carno gone too the server reset logging out with 4 minutes remaining, This is getting old really fast 4th time this has occurred. I want a 15 or 30 minute warning from now on, please.

thick sphinx
#

i think, if we ever see any more flying playables (sepcifically larger ones), they should be able to drink while in flight (jk now that i think about it for half a second, this is terrible)

thick snow
#

A rain forecast. It would be nice to know like 30 minutes before it’s going to rain. Also maybe slightly turn down the frequency of storms.

wicked portal
#

Can we add the water icon for deinos or any other Dino that gets the Reniculate Kidneys for hydration purposes. Not gonna lie… as well as I know the map… I sometimes will get turned around in the forest and forget exactly where I am lol sometimes forgetting where the nearest water source is, and it would be very helpful to see exactly where the nearest ocean water is if I am near it.

knotty niche
# little turret Thanks to TurkishD-Lite's AI map, we can now see where certain AI is really need...

There are elite fish spawns in Swamps I just did not plot them as if there is water there are fish.
basically if you are by water the game will spawn fish. The Fish work exactly how you would imagine.
The game will even priorities fish if you are in or close to water. Which means that if you see a lot of fish it means A. A player was drinking or swimming here, or B. There is a Deino in the water.
I mentioned this quickly in the video, I apologize that some people got the wrong idea with the fish spawns.

karmic sigil
#

please improve night vision!:

  • the constant light changes when you look up/down
  • way too dark underwater
  • the whole screen is pitch black with night vision turned on around 20:00-5:00
  • lighting in the world feels too dark without night vision

improve stamina:

  • stamina regeneration takes WAY too long, especially for Ptera

make AI fair:

  • Elite Fish shouldn't swallow a fully grown beipi whole with no counter
  • Elite Fish shouldn't swallow dinosaurs with no counter
  • some dinosaurs depend on AI to survive (ptera,beipi,dinosaurs with extremely fast hunger drain) and there's barely any/they run away from the player before the player sees them
stray spade
#

A small change to Ptera. Make the base jump cost a lil longer just like herra.

peak prism
#

increase troodons trot speed, would help with keeping up with your opponent

wary oyster
#

Im personally split on this idea myself, but I figured I would offer it up.

Maybe stop players from being able to pounce/pin groupmates? It could do a bite or swipes worth of damage still, you did just hit your friend after all.

It just seems kinda odd that a dino would start mauling a friendly after missing its intended target. But it also kinda makes sense in a frenzy standpoint, that they might hurt someone thinking it's the enemy TI_HypsiShrug

stoic willow
#

please give maia more color options, they're almost all the same but a slight shade different. patterns are awesome tho!

pastel veldt
#

Lighting storms were a great touch!

winged atlas
#

Not a fan of the new movement you did with maia, it no longer goes from sprint to walk if you turn sharp enough. Its too linear and results in you sometimes turning the other way

past depot
#

add maia to ceratos diet

spiral hedge
#

fix lag i’m on 14fps and can’t play at all on evrima 😪

reef forge
#

dilos should not be able to call in clones when they are pinned/grappled.

pseudo lotus
#

Just started as a herrerasaurus on the beach. Ran to find food. Did not see or hear one single ai. Couldn’t even sniff out a corpse. Gonna try this again I’ll keep you updated on how bad your games doing

twin pelican
#

Can we get more colors for the Mia. Like greens. It needs a little colors option love.

surreal holly
#

Decrease maia base speed, at least at a young age. With how tanky they are even after spawning, there should be some sort of tradeoff. A baby maia should not be able to outpace and mow down a full adult troodon (+speed muts) or sub tenos while also doing heavy amounts of damage. Their pinning ability is incredibly strong with their increased speed.

nova gale
#

Put Gastroliths beside the rocks on the sides on the floor in magjor rock areas/path ways. It doesnt have to be in the middle (the WHOLE area)- but can be on the sides of the rock walls. That way the text to eat them, doesnt apparea fully 100% all the time while crossing areas like this/paths

ancient plover
#

Mia is TOO sensitive to fall damage i fell off the TINIEST cliff and got turned into ashes lol.

mortal shoal
#

this is my take but me personally i think troodon should be one of fastest playables In the game maybe not THE fastest but its gotta be fast it only makes sense it was THE fastest dinosaur in real life so these are my takes (the real life Troodon was said to be 60-80????km/h)
Buff speed from 45 km/h to 50km/h
Either add I-frames ( like half a second ) when troodon jumps off so im not getting alt hit immediatly or make the jump off further away from the target
Make pounces use less stam i mean. its the only thing its got going for it come on.
Ofc these are my takes

granite comet
#

the stamina regen system really needs to be, you walk you gain small stam no matter what percent you have left, you stand still you get more regen, you sit you get even more regen, none of this 60% 30% garbage, all we do is sit, this is now not only a walking and dying simulator, but a sitting simulator congratulations, I don't know why the devs are trying to ruin their own game

dawn badger
#

start updating legacy again

undone minnow
#

Maia colors (like many of the other dinos imo) need work before release.

All of the male marking colors are warm tone oranges and pinks, with one or two trying to be paler sandy colors.

But you drop down to the markings sections and you get blues, a black, dark browns that are kinda sandy but not in the same tone as the male markings (and are too dark to boot), and a single muddy warm tone green.

Then the pallet does a 180 again in the flank section and goes back into warm tone browns, oranges, and pinks. Here you get more sandy colors, but they still don't match the warmth/color tones of any of the male markings regardless of adjusted brightness and saturation. ALL of the cool tones in this section look like imperceptibly different versions of the same gray.

The cool tones in the body and underbelly sections share the same problem, and the sandy tones in both sections still don't have good similarity to the male markings. There are greens (kinda) in the Markings and Flank sections, but none in the others.

We need a wider variety of male markings- preferably something closer to the blue end of the spectrum- better yet, vibrant greens/teals- to work with the existing marking colors we already have. We need a handful of lighter colors in the markings section that match the tone and hue of the many light sandy yellows and browns you find in other sections.

As it stands, it seems like the only big differentiations in the skins is going to be whether you go for a darker brown pallet or a gray one, with some wild cards thrown in there with the pinks and the orange/yellows in the current male markings. A wider variety in overall at-a-glance differences would be much appreciated.

azure leaf
#

ALL Dino should have the same Male display Colors-- Similar to the way they all have the same eye color selection.

I love that all dino have unique color sets, but I REALLY wish the Male display was more fun. It feels kinda lack luster and boring due to it's limited pallets -- rather than something that elicits a feeling of "realism".

static harbor
#

I guess maia should be slower. It s a huge 3,7 t cow and it's faster then omni (450 kg) and cerato ( 1300 kg) . Cerato is an apex carnivor for now, and now it has no a chance to escape maia. It can't jump, it's slower. Just a super gift for herbis which love kosing carnis and body camping. U added only maia and servers will full of maia like it was with diabolo. So.... what about add a new carnis same size like diabolo and maia ? If allo will slower then maia it will be kinda weird.

split steppe
#

HT 0.18.92:
Maia:
Feels good, looks cool, and its attacks really give the feel of a runner and not a (mainly) fighter because of its long recovery animations on pretty much every attack besides the "you have cooties slaps" lol. The speed difference between bipedal(faster) and quadrupedal(slower) feels good, I'm assuming bi takes more stam than quad but I couldn't really tell. its speed feels really good as well, 49.3km/h (with mut in bi stance). Sound design is also amazing. the slide animation in both stances are also crisp and feels good. In my opinion the quad stance is defensive, played similarly to teno/stego (keep ur butt towards the teethed guy) and bi is offensive with its running slaps and knockdown.
Its weight also feels good as well (3.8tons) it can still be grabbed by a deino but can throw (literal) hands if need be
I have not tested it but bi knockdown, slide, stance change, standing still stomp/walking stomp feels like it'll combo into eachother which is cool.

Dev that appeared as a Trex:
Looks really good, has that "holy crap that's a massive meatball with teef" feel to it. and the sound design of the footsteps really sends home the, "this is how I perish" feeling. Really good job, I look forward to its release and I hope I never have to experience something that big running that fast at me lol.

Gastroliths:
Hard to really tell if I actually foraged one, perhaps some ui element in the status report list?

Edible "trees"(fruiting plants):
Best thing since sliced bread, thank you.

fossil sierra
#

Maia considerations
• Definitely needs a red in the male pattern and some greens and black for body, pls lord 🙏🏼🙏🏼🙏🏼
• How wholesome and complex would be if quadrupedal trot could be a lil faster than bipedal trot since bipedal running is faster than quadrupedal, it makes sense since the weight is distributed over four legs and the trot move of legs in 4 can be fast, unlike the running move, and would encourage people to use both.
That said, great work with Maia !
I really loved it ♥️

obtuse hazel
#

why dilo is removed from carnos diet ? Please add it back I dont actually know what devs are aiming for carno to be at this point .

foggy narwhal
#

maya's should not be as fast as a omni

ancient plover
#

More colors for Maia 🙏

potent swan
#

it still feels really hard to find AI on hordetest servers, I’m not sure if it’s because they’re not spawning or I’m not hearing them
I walked around the whole map and didn’t find a single ai for like 2 hours

marsh hinge
#

What the heck is the maia nightvision? Update: The night vision isnt only for maia, it is terrible for herrera too, and probably for more playables aswell.

fair helm
#

played maia, went around blind and vacuuming entire patrol zones, i think i should maybe get more than 50% per patrol zone ngl

also, you absolutely cooked with this update, the attack variety is nice, and the tremendous stomp damage is fitting i guess?

fickle osprey
#

Please consider adjusting the percentage plants give - 1-2 bites as a baby is a bit ridiculous for herbis . TI_LUL OH and the bugged zones TI_Succ

dusty marlin
#

Maia is fun! Keep up the good work devs 👍

lethal swift
#

maia food needs fixing. i can swallow 5 jackfruits as a baby and not gain any food at all, really. also most of the bushes/plants that dont give fruit seem to be bugged

shell mirage
#

Hordetest feedback:

Please bring back the ability to delete your patrol zone by leaving group. It’s painful if you want to move to another location but can’t because your patrol zone is locked into one place.

The entire idea of patrol zones was to get people moving around the map for diets, but now you can’t do that. Sucks to suck I guess if your patrol zone is littered with glitched food lol migration zones are no better.

grim plinth
#

lighting is too dark, its day but everything is so dark

wild fiber
#

Can we figure out the hacking situation? This has been going on for a VERY long time and it's only getting worse. esp, fast trotting speeds etc. This has been a nonstop phenomenon for years now. Maybe an in game report system to ban players on the spot like in the survival game Rust, though probably technical it is very much needed as you've just released a really fast, tanky, pretty good damage dealing dino, now with wall hacks, it is almost impossible to avoid hackers now. Please at least keep an extra eye on the HT so we can peacefully test the game. Thanks!

weary horizon
#

a good optimization is all i need (normal pc players need some love too)

peak prism
#

revert the camera changes, it feels closer to your dino than before. it’s just really annoying and causes a bit of motion sickness

sacred haven
#

Definetly a detail idea that is not high priority at all, but something that could be interesting to see down the line:

Pronking, elevated posture, and other bodylanguage is often used by herbivores (antelope, elk, etc) when fleeing a predator to display that they are healthy and not worth the effort to hunt, while less healthy animals cant perform the same actions and get targeted.

It would be cool and have a practical purpose to see animals have different bodylanguage based on the state of their health bar:

Full Health: Head and tail up, almost posturing. "I am going to be a pain in the butt to catch or a hell of a fight to beat!"

75% health: Head and tail at normal level. They are still healthy but have definetly taken a bit of a beating recently and are recovering.

50% health: Head slightly lowered, more skittish glancing around. Injured and not in the best state.

25% health: Head and tail drooping, panting, and giving all signs that this is a weak animal that will be easy to pick off from the herd. The new mutation for faking a broken limb could also do this with a different key.

I feel this would encourage more survival oriented behavior in both carnivores and herbivores alike, and give clearer hints as to who to go after in a hunt. An experienced player will then know the signs, while a less experienced player might get their teeth kicked in a few times as they learn the ropes!

sleek cliff
#

Gastroliths keep getting in the way of eating where the "press E" prompts overlap each other. I would much rather see them in set spots on the map on the sides of large cliffs/rocks/caves/near Salt spots etc.

distant anvil
#

I beg of you, revert the herbivore food back to its origional values. Im 50% grown as a maia and got 3% from a whole pumpkin

nova gale
#

HT feedback
Maia feels very perfect to play with only minor takes on it

  • The attacks (animations) are a bit too late to respond. So by the time a carnivore has gone into your body doing damage, you've already clicked the attack key. But because of the delay in reaction/animations, the attacker is already gone by the time your dinosaur attacks. (I've also noticed this being a problem in the dibble from public branch being a problem) So their attack reaction should be increased, because you can't be plotting the future with your attacks, they should happen when you click your key, expecting them to happen
  • Maia nightvision is too dark (pitch black in night). (Also seen report of this happening on Herrera too, and possibly' other playables)
  • Day time seem to be TOO bright with very shining light that actually hurt our eyes, it seems to be increased in the HT. (Might be wrong, but it definitely feels like a light change happend(night too dark-day too shining bright in sun)
  • The damage on Maia being 40, is a bit too low. There should be a slight increase of 50-60 damage. (This would bump its survival rates and it can better depend itself against its carnivore attackers, as of currently with 40 dmg, its a bit too low)
  • the sitting down animation is OK to be slow like now. But the getting up is way way too slow for a creature that's a chubby pillow. And most likely will run away in most situations, unless forced into a combat senario. The sitting up speed should be increased
  • the 4 call, is too little. There's not much call to it, and it's hard to even realise for other people that's a 4 call and not a simple hurt sound
  • Maia needs some more colors

Positive note: awesome first work on the Maia, it's many attacks fit it, & the leg kicking, back kicking and stomping, shoving and kangero boxing style legs is really cool and funny. The model size is perfect, the weight (4 tons) is at a good spot. The swimming speed is nice & the growth speed is also good 👍

solar gulch
crimson charm
#

So i have tested the maia for 3 hours now. And so far other then 2 things is perfect

Litterly the only 2 issues are :
Its nightvision is soooo horrible that u can starve even if there is food everywere at night (when u are baby)
Why do i think this ? Cuz when i tried going to sanctuaries as baby maia i allways got stuck cuz i couldnt see ANYTHING my screen was pure pitchblack and starved in there 2 times and couldnt even find grass (and not even gonna mention how i flew from cliffs cuz i couldnt see anythin) but thats not maia only problem i feel like most herbs could use some sort of buff or mutation choice that buffs the nv alot the current one is useless "imo"

And the second problem wich is not a big deal are the color choices like why there isnt many greens on body ? Cant make a good camo for forests and i am utterly upset that they removed blue on male colors i cant make my legacy skins i beed that blueeee.

primal egret
#

Playing Maia in Evrima feels like both going back in time to legacy and traveling to the future when Maia is in Evrima (Which is... now??)
To invoke such a feeling is some powerful stuff. Dare I say it, well done indeed.