#general-feedback
1 messages · Page 38 of 1
Buff Maias damage, I was fighting a canni Maia and it took like 15 hits to kill it.
hordetest feedback so far:
- with the Maia i have my nightvision ON the whole time 24/7, lights are too dark :(
- thunders are such a cool addition!! however, rain takes a bit too long & too often
- everything else like nesting, gastrolids, diets seems to work good
- food gets consumed a little too fast
- Please fix the migration zones/patrol zones. As of right now, the River Delta spawns a bunch of dots bushes, but you cant eat any of them. You gain no food or nutrients if you try. They're all bugged.
We ran half way across the map and our patrol zone remained at the River Delta. When we came back, hoping for food, there was nothing but bugged bushes in both zones. Maia's are stuck eating grass and gaining no nutrients because of these food bugs.
- Maia's hitbox registration, I had my teammate almost clipped into my head and he couldn't land his M1 kicks, being that close
Do something with Ai for food. Its very hard to find now on hordetest.
Maia first impressions and possible improvements
I like it! At least I like what you’re going for Maia. Though I think it could use a few tweaks.
- Quad stance as it currently stands is easily the worse stance. It is slower which is expected, but its trot speed is also the same as biped. And its attacks, though having great potential, don’t seem like they could accomplish the functions they should due to long cooldowns and slow animations. If it were up to me I’d make quad stance have higher trot speed so it’s at least preferred when traveling, maybe even a slightly better turn radius. Its alt attacks should also be faster, especially the kicks, that way it’s better at crowd control like it should. This should be ideal to use against Omni or dilo packs, for which Maia should be able to handle.
- Kinda playing into the previous point but why is Maias sitting animation so slow? It probably doesn’t matter much but I thought to point it out.
Otherwise I do think Maia is very well designed and thought out. Looking forward to seeing where it goes!
It seems that quick standup from resting still doesn’t consume stamina (pressing WASD), if this is unintended i suggest to check that out.
Add Allosaurus before or with Maiasaurus. Because we need that mid tier hunter as there is a obvious gap between herbivores and carnivores qnd buffing cera can't change that. We need a new mid tier like allo to fix that hole especially now that Maia is here.
Please change maia's calls, legacy maia's calls were perfect and yet they were changed.
New calls have a higher pitch, less bass, and all calls sound much more similar to each other. Unless the maia is staying still and playing the threaten animation, it's much harder that the 3 call is meant to be a threatening call, than it was in legacy, for example. The higher pitch also makes it just sound so much smaller than it did, despite it getting a massive upsize from legacy. It really doesn't sound like it should. Compare the Evrima and Legacy calls with the audio file.
Wether it means going back to legacy calls or just changing the current ones further, please make it sound bigger, and make each call more unique. Please?
Increase maia Dmg. a Dilo Face tanking a maia is Crazy
Shallower gradient for bite force during troodon's growth. From 5N at subadult to at least half its maximum.
It feels like maias alt attacks are way too slow, and it’s resting/getting up is too slow as well also it seems to have trouble dealing with Omnis and dilos which it should be good against. Maybe it’s the turn radius or damage output either way I feel like it needs a buff in some way, other than that it feels good to play and over all good work devs.👍
fix dilo hallucinations. make it so it comes directly from the dilo that paths towards the player rather than teleporting ontop of the player
Deino should have Maia on its diet
The "dismount" of Maia's eating animations are too long. You stop eating, and then you wait until the moment when it feels like you should be able to move again, and then you wait another few seconds after that.
Maybe allow you to be able to move at a walking speed during the latter half of the animation, so you arent stuck in the same spot during a time when it seems like you should be able to move.
Maia sounds AMAAAZZIINNGGG!!!!!!!!!!!!!!!!!!!!!!!!!
display your actual dino to see what your skin is and stuff
Maia should not have the stamina to chase down a dilo while being nearly as fast as one. Either of these has to be nerfed
Maia has a weird legacy style turn circle sometimes
I am sure its most likely not intended but if you start trotting forward then point your camera backwards and hold w instead of just turning around like the rest of the playables it walks in a circle like legacy to face the direction you are looking at. It only does not do this if you are not moving. If it is intended I think it feels not very good and think it should match the other playables
Please post detailed patch notes with your updates esp HT for proper feedback (feel like we shouldn’t have to ask but here we are)
Hola, this is a suggestion about adding more shallow bits of river, ive attached a photo to this message to show off the shallow part of the river that could be added to parts of rivers around the map that would make sense having a faster flow and a shallower bit of water with more rocks and branches in the water, similar to the top of waterfalls but a bit deeper to allow deinos there, it would allow for a slightly preferred crossing since you can trot across the water instead of fully swimming, the water would be fast moving so a slight foam effect on top to conceal deinos underwater, this is shown in the second image. This would be a great place for smaller deinos to wait for other dinos to cross, maybe making it deep enough for sub adults to fully submerge but larger crocs would simply be too large and obvious to hunt here.
I just saw a video of rex being in the hordetesting.. here the link to the clip Isaw (https://youtu.be/Jk4Sa4VYQQk?si=yryOkABPTU2jgkzypretty) Tho I'm more than happy to see our big boy in the wild, I'm a little concerned. Will Rexs steps be so damn loud? I get it... big animals that stomp when walking are cool but i thought we are striving for realism. If you google if rex really was stomping like in the movies, You'll quickly realize rex was adapted to the hunting life style and walked silent. Even Elephants today that havent adapted to a hunting lifestyle walk silent. I feel like some of the things we have in game like sounds etc. are copied from Jp to some extent to attract more players. But I'd rather have a realistic experience than a "but it is in the movies like this" experience. Besides, in the isle hunting as a rex would be a pain in the ass if everyone can hear you from a mile away already.
I don't even know what to say. This was recorded on the current Hordetest.
The camera perk is nice when drinking and eating, I also like how you can scroll in with it to have a first person effect I don't know if this part was already in the game or if its because I was playing a small creature.
From what little I've experienced of it, I think the switch between Maia's stances while moving needs to be better shown, at least during the younger stages, as it can be hard to tell if you've actually switched stances or not
I like the mia's slow sit down stand up. They are SO fast otherwise, it gives them a nice window of vulnerability.
maia is well made. animations are smooth but slow across the board. not bad though, it fits maia. couple bugs
- rain sounds a little loud
- some food values are a bit off, horned melons and pumpkins are the biggest offenders. bit more food would be nice
keep up the work
On hoardtesting, my rain sounds are going perpetually.
On hordetesting: I dont know what you did but my performance hasnt been so good in a good while. I used to have a max of 40 fps, while now I switch between 50 and 60 fps. huge improvement to performance, though rain is way too loud and those ai´s that bug you everytime to have food in your mouth are way to frequently and overpowered. they spawn instantly once I grab something as a ptera and managed to beat me down to 50% health in a couple of seconds. they also spawn EVERY TIME, which shouldnt be a thing, also please make them somewhat killable. Oh, also I noticed the view distance is way smaller now. I have it on epic and I cant see a turtle from 100 meters away. the view distance is crazy low, please fix it!
Please make it so maiasaura has a different migration zone from tenontosaurus (Jungle Sector Delta)
I think that area is already very saturated, and places like Ridgewood Pond and the Volcano/Northern Lake tend to be sidelined
20 fps with a 4060 and performance dlss enabled has got to change but other than that good update
I think the only complaint I have about maia is how floaty its trot animation is, feels like it's floating over the ground and sliding heavily when turning, though I'm not certain if this can even be remedied. Otherwise I like the update so far. Though I wish Gastroliths had more purpose besides just draining hunger (obv idk if it's planned or not), like bringing out a tiny bit of extra nutrition from food after eating it.
Make Diablos pack limit 6 again, 2 Diablos per group is a bit weird (in the HT)
maia is super interactive and i love it. you can tell theres lots of love put into it and we appreciate that, thank you devs!
Great gameplay experience, night vision on.
Adding to this, I think 3-4 is the move. 2 is ‘apex’ group size, which while dibbles are amazing they are not apex amazing. However, 6 was too much when it comes to what they are capable of.
In the end, they are herd animals though. If they are too good to be in reasonable group sizes, there is a balancing issue at play.
You can't play at night on the hordetest without gamma, it's impossibly dark. Pro tip turn your gamma up
Adding to this with a screengrab of deino nv (underwater) in dam lake in the middle of the day in the evrima branch. Anyone test out underwater nv on the hordetest yet to see if this is something they're working on?
Please add more (all body) colors for maia. Greens and maybe even blue-leaning tones would be perfect
Official TinyMaia Maia Feedback 
Pros:
- Kit is crafted in a way that favors a more passive playstyle
- Many ways to engage a variety of situations if you use its diverse tools at the right time
- Stats feel appropriate, nothing really stands out here
- The transition between quad and biped stances is very fluid
- The larger group size is appreciated to allow for proper herds, I think its fine that a larger animal like this has that since Maia eats so much food as-is and isn't as agile, so smaller creatures can evade it.
-# (If you hang around hot spots and are complaining about a deathball of players, you won't understand this point, and we shouldn't balance the game with this non-optimal playstyle in mind. I hope Maia is balanced around its sociability.)
Cons:
- We were told that the quad sprint would change, but this appears to be intended based on the character select silhouette animation. It looks very awkward, I think a faster canter would make more sense? (Look at reindeer for reference?)
Mixed:
- The calls maintain its Legacy identity while having more punch to them, but I would point out that the Broadcast and the Friendly calls feel a bit oddly short, almost as if they are being cut off. The noise level of the broadcast is cool and explosive, but it would be nice if it brought more of the trumpety aspects that the new F call has. Great work otherwise!
- The nightvision tweaks are a nice QOL, it no longer flashes back and forth when looking around and we have PROPER dark nights, but a friend pointed out that it would be nice if it were a little brighter next to our player character or if we had some more outline to it. It has already created cool experiences where night time has effected engagements. Having no tools to at least have some spatial awareness feels incomplete.
TLDR night looks great now but needs some QOL
i feel like the nv changes are fine, lets be honest what is the point of playing a dilo or troodon or raptor if you cant have the upper hand on a dibble or maia at night? the whole point is youre playing a herbi they're not supposed to be hunter so why give them a buff to nv where they can see you coming from the shadows, also you can see the ground well so that u dont fall off a cliff ig some people just have bad vision but imo the point where nv stands rn for carnis and herbis i think is fine the whole point is for herbis to fear the nighttime and carnis to shine on it.
No creature should be 100% blind at night. Ik you want this game to have some realism to it but this is game and it’s not fun nor engaging when you are completely blind for a period of time. Theres more fear of slipping over a pebble then a dilo, let’s be honest here. Or the fact that diet drains so fast for the younger creatures. Being blind does not make the game scary. It’s makes it annoying
maia's back kick definitely way too slow, not only physically but it also very slow to preform
While quadrupedal it should be connected to right mouse button just for an easier use
Maia can feel clunky, its almost 4 tons as adult so slow turning makes sense, but perhaps if possible speed it up as a baby, also it can also be hard to notice when you switch stances in the heat of the moment, a indicator that pops up when you switch would be good, there is a oddly long delay between alt attacks on the quadrupedal stance that I'm not a great fan off. As for hitboxes, its horrible, i fought maia as dilo, i could only hit the body hits, no tail or head hits registered and body hits barely register it felt like, as for maias attack hitboxes they are just as bad and they could barely get a registerd hit on me.
Give Tenonto Semi-Aquatic capabilities
Add some underwater bushes for it in water streams which it can choose to nibble on/or algie to dig up with its claws on riverfloor/waterfloor. It would be very fun going into rivers/waters as tenonto and learning the younglings how to swim and eat the grass underwater, and also hang out and travel on land and waters vise versa. Really mixing up the environment in a exciting manner.
Tenonto has a capable strong propelling tail that definietly would do it good in water movement
: Tips tho:
- Fixing underwater vision/night vision for all semi aquatics is quite needed. (the pitch black is horrible). [The underwater vision with murkey waters with perfect lightning at end-of spiro /launch of gateway was absolutely wonderful. And most of us, if not all, hated to see it get taken out. Much like when the spiro-grass change happen... :/]
- Also need to fix the night vision on land, it flickers between pitch black as well when looking too quick side/up. And at times, its absolutely pitch black, even for night creatures, then imagine it on not so much night creatures.. 👀
Sleeping without LOGGING OFF.
Could restoring faster stamina bar and health.
Much like dilo, troodon venom damage should be buffed to 8x or so up from 6x at night to help them take on the night terror role better. It’s venom should also not deal fog, but worsen NV significantly, and/or remove/reduce the nv outlines
give us feathered raptor plssssss
Only gripe about the Maia is that the stun they can do while full sprinting at you, either should cost more stamina or have only 3-4 stun charges that can be used and a regen of roughly 30 seconds - 1 min per charge.
Just wanna say thanks to the devs for adding gastroliths, really good addition, also even though it doesnt say thanks for making maia lines on carnos diet, carno really needed a diet win lmao
If you get pounced by someone you're grouped with and they don't let go for an extended period of time, you should be able to reverse the pin and pin THEM instead.
This simultaneously:
A) still allows pouncers to screw up and attack teammates via poor planning and game sense
B) prevents being griefed to death by your own group member
C) wouldn't have any impact on non grouped pinning.
The amount of times I've seen omnis stupidly pin each other AND HOLD THE PIN until the pinned person dies-- thinking they're pinning a different grappled target-- is actually insane and it's always been silly to be that the only person getting punished for it is the person being pinned... the person who has 0 control over the situation.
I've both seen this happen in clips and had it happen personally enough to where I only ever play pouncers solo to avoid losing all progress because one group member either felt like trolling or didn't notice/care they landed on the wrong target.
Raptor pounce super broken and almost not worth using as omni unless its a for sure kill; its a big waste of stamina and its so busted its a gamble. If you manage to latch on you will still possibly get alt attacked while riding. Also its too easy to pounce a fellow omni who is also pouncing something instead of the target, many times I've seen people get each other killed due to that and there is no way to jump off faster than spam spacebar which lasts too long to cancel. Last thing getting bumped off with help of a tree should be a bump off not be frozen onto the tree spamming space bar to jump free while the enemy can get 2-3 free bites off on you. I'd say give the bite speed less cooldown since everything else can spam bite but id just want the pouncing fixed so its actually a good tool right now I'm better of just biting something to death.
Maia fixes feedback
-Maia's standing turn is very clunky compared to all it's other turns as you're effectively stuck in the animation for it while turning, comparing how this feels to the trotting or even walking turns, you can really feel how awkward it is to do (This is actually I have with many playables, where getting caught in the standing turn animation feels punishing compared to every other turn). Outside of this one issue Maia feels really fun to run around with!
-reduce endlag on a few moves like the kick, and let it kick while running
stop zooming in the camera. it has been zoomed in even more in HT compared to live. PLEASE
I think that Maia not having that classic sprinting headbutt attack from legacy is a crime. And, since Maia has no RMB attack in quadruped mode, perhaps a simple light headbutt could be put there.
So let me start off by saying I absolutely love gastroliths. Having a resource that allows you to drain hunger without draining nutrients in the form of edible rocks is a welcome and immersive addition that opens a lot of interesting gameplay possibilities, but I think there is one major aspect of them that could be changed for the better. Disclaimer: I haven’t gotten to play too much of the Hordetest as of yet so I am not 100% sure exactly how gastroliths function. I don’t know if you have to continuously forage for gastroliths to get the effect or if just eating them for a moment gives you a hunger drain status effect for a time. I’m leaning towards the former being the case, but like I said I am not 100% certain.
Currently gastroliths are implemented in much the same way as grazing. If you find yourself standing over a specific kind of ground texture, you will be prompted to forage for gastroliths. While this is a very immersive and somewhat realistic way to implement them (being able to eat small rocks from pretty much anywhere out in the world), I believe it would be better if gastroliths were implemented in a similar way to salt rocks. That is, being a specific object scattered across the map in specific locations.
There are multiple benefits to this. First, it would allow for gastroliths to drain hunger much faster without being unbalanced. This provides players with a greater sense of positive feedback when interacting with gastroliths and makes eating them a lot less tedious. Second, narrowing down gastroliths to very specific locations like salt rocks would promote player movement, reward map knowledge, creates greater risk/reward, and provide more opportunities for player interaction.
Players (especially juvies) would be incentivized to travel great distances in order to access gastroliths, creating more opportunities for player interaction as they may be hunted en route to the gastroliths or on the return trip to their food zone. Hypothetically, if we give gastrolith rocks a similar distribution as salt rocks, they wouldn't be obnoxiously far away from any single point on the island. Much like water sources, gastrolith rocks could also become points of interest which hungry carnivores will scout out in search of prey. All of this would make getting gastroliths a riskier, yet more rewarding endeavor.
btw the horde test you cant even see the ground with maias night vison
Buff maia NV
I thought I’d share some stuff on Dilo
It’s hit box for biting seems super small, like I can bite inside of a Dino and it wont register, especially I’ve noticed on hordetest with Maia, i can’t bite the back end of it for some reason as dilo it’s pretty annoying and should be looked at.
For hallucinations they seem pretty buggy recently, they have been not spawning very consistently when the target is around a cliff or water, also hallucinations shouldn’t spawn inside the target either. It’s super annoying being a Herrera in a tree healing and having a dilo hallucination spawn inside of you on your tree and kill you. also I killed a juvie troodon as a juvie dilo and got a fatal error. Also juvie dilos footsteps sound like a flash bang on sand their so loud on hordetest, probably a bug but still.
Hopefully this stuff gets looked at thanks for reading.
bring back dilo to carno diet idk why it would even be removed.Edit: Apparently dilo was replaced by maia and its just bugged and doesnt show it but still dilo should be on carnos diet
So I’ve been playing Maia recently on horde testing and honestly, it’s pretty cool. A lot of cool attacks and animations.
However there’s some things that I think needs adjusting or change. First off the turn rate is horrible, like HORRIBLE. Idk why it does such a big turn but honestly I don’t think that’s necessarily. If you want Maia to have a bad turn rate, maybe don’t make it turn in such big circles like it does now? Maybe do something like stego or deino for example, they don’t go in big circles yet they have a bad turn rate.
Second off the animation speed. I lovee the Maia’s animations but I think it’s too slow. It takes forever for the attack animation to.. well uh… ATTACK. Also the laying down animation takes decades making you vulnerable to death if you’re getting attacked.
I love the calls to honestly but I think it needs a little change, idk. There’s just something about it that feels off for Maia especially the 1 call. The 4 call also barely lasts which is a bit odd and idk if it’s just me but sometimes I don’t even hear it or I barely hear it.
Also the night vision is HORRIBLE like HORRRIIIBLE. I can’t see A THING which I don’t like and ik a lot of other people don’t either. If you want Maia to have bad night vision, please atleast let us see 5 feet or something, we can barely even see 2 inches.
Also the current food state is just horrible. Most of the time I’ve played Maia I was just grazing. There’s barely ANY food and me and my friends have to constantly regroup for more food to spawn which is ridiculous. Also PLEASE PLEASE PLEAAASEE make the rain not last so long 😭😭
60% dilo can take on a 80% maia... that shouldnt be a thing.
Maia.
I don't understand the idea of slowing down a maia:
- Maia slowly lies down and also slowly gets up from a lying position. Too slow.
In my opinion this is extremely strange - the maia is not so strong and heavy to perform these actions for so long. Even a stego lies down and gets up faster than a maia. - Slow alt-attacks.
The alt-attacks feel lazy and seem to be delayed. This is especially felt when attacking with both hind legs (the attack is similar to the attack of a teno) and separately (the attack is similar to the attack of a galli). The attacks of a maia should not be as fast as those of a teno and a galli, but clearly not as slow as they are now. - A long turn in an arc in a bipedal motion as in Legacy. Just why?
- The animation of the end of eating is too long.
Of course maia shouldn't be a mega-fast unkillable tank, but I don't understand so many weaknesses of an already weak creature.
NIGHT VISION:
Dibbles and Maia's night vision is straight booty wtf. Herrera's is bad too, and Beipi's underwater nightvision needs justice.
I understand some dinos, like Dilo, having better night vision than other dinos like Dibbles, and I really like that idea. It just shouldn't be so bad that you actually can't see anything. Most of the times I die as Dibble or Maia, it's either a cannible (ew) or a random cliff that was hidden in the shadows. Just a few more tweaks so that you can see OKAY would be ideal.
I have an idea for Maia; if you guys are already doing this sorry for wasting time if not I feel it could be something to consider:
As a balance(and because it’s a hadrosaur) Mia attacks should be assertive against others but not too damaging. Since it has a large head the hit from it would be spread out over more surface area, so for example if it hit a raptor instead of damaging it it should get knocked about 1.5 Mia lengths away, with a stamina penalty a bit more throwing up, probably about 1/5 of stam, along with a temporary cap of how much you can regain(call it a rib fracture, also pone to damage next headbutt). The back kick should do considerable damage, about 1/4 raptor health but not totally fatal since it doesn’t have hooves but instead to snowshoe like feet of a hadrosaur. Should do about 3 body lengths of distance away when hitting a raptor. Side kicks should do about 1/4 the damage of back kicks with the same stam penalties and 1/3 the throw distance. The front kicks, since distributed over small surface area should do decent damage with the stomp 1 shotting a raptor.
Doing this would make the Mia still viable against smaller creatures, but weak against large ones. Making a dinosaur than is semi-suitable for combat like this would authenticize the hadro experience, but the layer of fighting inability relative to size would make this creature more inclined to run instead of fight, which would give a solid boost to the horror experience for those wanting to play a more frightening game but as a more center stage Dino.
This brings me to my next point: the Mia should be able to accelerate and run faster than many animals in quadruped, and the cost of higher stamina drain while 2 legs should be slower and used for endurance.
On larger species the stam draining hits should cancel attacks, but obviously without as much stam drain or damage
Make rex bigger, Looks tiny AF.
Maia bipedal run speed should be swapped with its quadrupedal run speed, cause currently bipedal is faster than quadrupedal and that doesn't make sense
Gastrolith eating is both useful and educational
Horde Test
Controversial Feedback: Maia could use a damage buff
Maia damage at the moment feels like ‘tickles’. It feels about as threatening as legacy Para (bless its soul).
I've noticed that fresh spawn deino actually lifts it's feet off the ground now which is nice, but change the turn animation in the water back to how it was before the HT
Please increase maias ground night vision, it’s really easy to fall off a cliff because it can’t see the ground and I don’t want to lose a fully grown Maia to a cliff that was invisible
I haven't seen all to much on Maia so far, it's weight makes no sense as to why it's so heavy compared to even a carno 3.8 tons vs 1.3 tons. idk maybe i just don't see a bigger picture here i feel like it shouldn't be so heavy.
Efficient digestion mutation.
Allows players graze to slow or pause diet drain along with what it does already with slowing your food drain. to be a lesser version of enhanced digestion while still being a good option
at the moment it seems unless, who wants their food drain to be slower than their diets. Making grazing be more of a common sight than being a lawn mower for less than 2 seconds.
Enhanced digestion.
More diet pull from food along with what it already does with slowing diet drain.
to keep its dynamic balanced and viable with efficient digestion.
When you're under the effects of gastroliths, it should show up in your hud somewhere (maybe an icon of pebbles in the stomach or just words in the TAB menu)
After playing with it a bit I came to the conclusion that I enjoy Maia more than I thought I would (seriously, its a really nice playable!) however as many pointed out before me, the Quadruple run looks very clunky and awkward and after taking a closer look it also strongly reminds me of Teno's sprint animation just slowed down by a lot. This definitely needs some polishing imo but other than that (and the constantly occuring food bug) the hordetest seems to start off on a really good note, keep it up!
Maia's night vision needs a buff.
It wouldn't be the worst idea to provide Maia with more color options... everything is in the realm of beige/grey/brown for tones and male's display is all "o r a n g e" mainly.
No like this seriously needs to be addressed… you cannot see a thing so u have to just sit there and wait for night time to be over lol
What about making it so when a carnivore looks at the diet, the location of where they can find said herbivore is what the current migration zone of it is
Add Allosaurus before Maiasaurus or with it. Because we need that mid tier hunter more than ever now that maia is here. And there's a hole is the balancing because of that.
there is no reason for a MAIA to have a better turn in water than deino
a dilo should be able to do that. although i do agree mia attacks are very weak right now and could use a lil damage boost. but a dilo with better skills and being a hunter should definitely be able to take on a mia.
Also:
i think the diet system should be reworked. personally i believe all dinos should give nutrients. i mean i get sustenance from eating any kind of stake. but spacific dinos give more nutrients perhaps? like dilo for instance gets s from carno at a higher % than say a Omni(not on diet list for dilo) gives less % nutrients overall since its not something it would normally hunt them things. but finding starved/dehydrated dinos or corpses in general or something hunts you and you win. meat is meat at the end of the day and all gives sustenance. just an idea i suppose. add to it if you have any better ideas.
lower dilo weight, like 750 or smth, a dilo shouldnt be able to fight a maia
imagine growing a carno for 3 full hours just to be kicked 3 time and die from a maia, feels pretty balanced to me (irony go brrrrr) ```My point being:
- Carno has been getting nerfed every update both diet and stats to the point of rendering it almost useless
- Maia does way too much damage the hell
I did a little research and found out the carno ate hadrosaurs which is the speci of the maia, my conclusion is a carno should be able to take down a maia. Even if it needs to be in a pack of 2 or 3 to do it, it should be able to in a way. Right now a carno get pushed down like a kid throws his toy when he is bored and then get sit on like he's a peanut on your gaming chair. It shoudn't be this easy to kill - Lastly a carno is the fastest carnivore we have, galli fastest herbivore or was it, maia is so stupidly fast it can catch up to a carno running, i had to right click away to not get hit every second but since it takes a lot of stam to right click i ran out and the maia caught up in meer seconds, maia need a stam debuff.``` https://www.quora.com/What-dinosaurs-did-Carnotaurus-hunt https://en.wikipedia.org/wiki/Hadrosauridae https://en.wikipedia.org/wiki/Maiasaura (i see yall that put a X on this post, tell me why you don't agree in #general-feedback-discussion )
HT feedback!
maia looks and feels great! its kit seems fairly well balanced so it isnt just another fast, tanky herbi thrown in and trampling the rest of the roster.
i think my only complaint-ish is the bipedal standing turn is COMICALLY slow and clunky, as well as the standing animation (tho the standing animation is SUPER cute).
also the 3 call doesnt feel very threatening
fruit plants are still a massive disappointment. as a fg maia it takes you five full minutes of standing at one orange tree, meticuiously eating every single orange + tree, to only get 13% of diet.
the mz and pz are both still broken, if not more than before.
also i fully accept that herbis will have bad nv, but being able to see ZERO in a PITCH BLACK screen is really crazy. either brighten the outlines on the plants/your dinos body so navigation is still possible while maintaining darkness, or give us a radius similiar to legacy, or just raise the allaround brightness of the nv at night.
i will not play a game that gives me a pitch black screen and eye strain for half the play time.
Change the gastrolihtis: (HT)
Make it so when you eat the rocks. The stomach drains at same speed that you eat the gastrolihtis, and the gastrolihtis drain instantly constantly as long as you keep eating the gastrolihtis.
Meaning, you can eat however much gastrolihtis rocks you want, and control yourself how much you want to drain of your stomach by just eating and not eating the rock.
Making it much more simple, and understandable, than the current system drain in place for it
few things
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deino didn't need or deserve the turn rate nerf. please don't publish the hordetesting to live with that change, it's already hell on earth to grow and survive as one
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an universal night vision nerf was not a good idea, either you use gamma/shaders/edit the game files or you are as good as dead
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maia doesn't stop walking when you release w and press a or d, already heard of many people falling off cliffs and dying due to that
Maia is a runner dino so it makes sense for its damage to be so pitifully low, but the animation delay for attacks is way too high, even predicting and pressing the attack button before you get attack, you still attack way too slow and the carnivore is already gone. Also the standing up animation being 5 seconds long is too much
Reposting Carno Charge Rework since more eyes are passing through here due to the HT. #general-feedback message
HT feedback:
Maia:
Well designed. Reducing run speed would make it an easy meal and incr damage / att speed will let it hunt anything down, so neither of those should be touched.
My impressions:
- Slightly incr targeting hitbox of rear kick
- Slightly incr quad trot speed
- Slightly decr swim speed
- Some more color options
Other:
- With that said, Maia (w speed mutation) should most certainly not be faster than raptor or troo, makes no sense. Please buff speed of raptor by 1 and troodon by 2. They're already v frail.
- Fantastic audio overhaul. Calls, footsteps, lightning and thunder effects are awesome. However rain volume feels incredibly loud still. Please reduce it by 25%. Also storm sounds linger for a long time even when it drizzles or stops.
- Pterodactyl / compy ai gets stuck in groups in one place, often hovering in air. Glitchy, always screaming, and taking place of valuable AI which have actual diet value. As much as I hate to say this, please remove them for now until they are fully fleshed out.
- Please keep dilo on carno's diet. Also, tab screen with list of diets needs to be updated and Maia added.
- Double food value of fruits and psittacos.
- Gastroliths shouldn't cover large patches of rocky terrain such that the 'E to forage' is always on your screen. As someone suggested, please reduce the area to near the edges of rocky terrain rather than the entire large patch. Causes conflicts with other 'E' actions. Also status indicator on tab screen needed.
- Tail hitbox for any attack is broken now and often does not register.
- Nightvision and underwater vision needs to be brightened up for all species slightly.
- Revert deino water turning
- Unbelievably, the phantom food stuck in mouth bug is still there. If it really can't be fixed easily, please allow /unstuck to unbug everything from the playable, like a proper reset.
herbivore food bugs and food values feeling inconsistent take the wind out of herbivores for me right now. i understand that having a surplus of a particular creature may be breaking the system in unexpected ways, but these are things that need to be addressed eventually. this has been a consistent issue for a long time and i hope we see more follow-through with the herbivore TLC we've seen in the past few patches. i have complete faith, but i need to make this grievance known that the herbivore food systems are wholly unreliable in general.
it sucks to feel like you have it figured out, go somewhere expecting to succeed at attaining food through Patrols for example, just to have the plan foiled by a majority of the spawned plants to not be interactable/edible. I love nesting when i can, but I can't be sure that if I go somewhere to do so that we'll arbitrarily run out of food because of bugs. my hope for the future is that this basic system is far more robust and dependable.
On hoardetest I’ve gotten two fatal errors after catching two small dinos as deino
Edit: Annnd I just lost it to cannibals while logging in after the second error, fantastic
I really do normally try to keep my posts positive. But this was by far one of the most infuriating deaths I’ve ever had playing the isle. And I’ve lost Dino’s to fatal errors before, but on a deino that took hours to grow on the second error that occurred through the same way? These moments really sting and honestly ruin the experience. I don’t know why fatal errors are suddenly coming back after months of stability. I don’t know why they happen or if they’re me or the game. But I hope any sort of fix can be made to sort these cancers out, thanks
Please fix this idk if its intended or not. So when i was playing maia a dibble came up and kept doing the attack where it throws its head up (The image below is the attack) when it kept doing the attack over and over on me it stun locked me and i couldnt move at all so i eventually died.
It would be nice if dead body “decay” morphs, like what we see when bodies got eaten, were extended to morph a little until it’s just bones, to that point, it would be bones.
I just don’t see it particularly appealing for a half eaten body to instantly go to clean bones, and not as gradually as it should when you first start eating. Also would help you know how much is left in a body to eat
Why are Dilos and troodons footsteps the loudest yet both are nocturnal hunters. Shouldn't they be silent, instead of running around like they have a Bluetooth speaker? I've literally chased Dilos down in the forest just from chasing the sound of their footsteps, not even using the tracking system.
WHY THE HELL IS THE DIRT PATHWAY SOUND BREAKING EVERYTHINGS EARS IN A 1000 METER RADIUS (On hordetest)
i really like the new deino step sounds. now they are really the footsteps of 8tons monster
but slowing down the turn of the deino is the only bad moment of the new HT for me personally.
deino was already slow to turn around in the water, and now it's gotten just awful. if I see someone behind me, it's faster for me to use an alt attack than a usual backwards turn.
it shouldn't be like this. please bring back the normal turn deino.
So after playing maia for a bit, overall really fun to play!! Def a few changes should be made:
- The sitting/standing takes ages, even the quick get up takes a really long time
- the quad run looks really strange, the shift between bipedal and quadrupedal is really nice but the running animation for quad feels like way more flexible than it actually should be for the animal
- Please buff the NV! It's really hard to see even on a clear night in game, & with the rain being pretty frequent it makes it really really hard to see
- Maia's broadcast feels a little short but over all loving the sound (Esp the 2 call)
Overall fun playable, haven't used it in combat much yet but with the fights I've had it's been very enjoyable
oranges etc need to give more food, Im eating tree loads of oranges and getting nothing, its a whole fruit!
My thoughts about Balance and Maiasaura:
Not everything is meant to fight everything else. This phrase is used somewhat often when discussing Isle balance and for good reason: it’s correct. Maiasaura should be a perfect example of this, it’s incredibly fast and most of its attacks are quite weak. The nature of its design seems to suggest that it is not meant to fight anything and should instead run away. And yet, Maia has no reason to run away, since nothing capable of killing it is fast enough to catch it. However, even if they were fast enough to catch Maia, it wouldn’t need to run.
Maia’s combat abilities give it the ability to crush everything currently in the game with ease. For all Maia’s many attacks there’s never any reason to use any of them except 2. The meta for Maia combat has quickly become stun and stomp. Even solo, Maia can stun lock every other creature, and it just so happens that the only attack Maia has that deals significant damage is the one that pairs perfectly with its stun. Yet when do you ever find a Maia alone, against a pack of Maia not even God could save you from being stun locked and stomped into oblivion.
Maia’s own unique mechanic, swapping stances is made completely obsolete by the stun and stomp combo. Both attacks are available in bipedal stance, and since you also run faster that way why bother ever using quadrupedal stance.
If a perfectly balanced creature can fight anything it can’t run from, and run from anything it can’t fight, then Maia is the worst kind of unbalanced, because nothing it can fight can run from it.
Buff maias damage significantly. It's really strange that such big animal does sooo little damage with most of its attacks.
Also the alt attacks are extremely slow to the point they feel very clunky to use, so please buff their speed.
thanks for adding raindrops
please reduce maia’s stamina. i feel like it’s being used as this endurance hunter, it can chase down dilos and carnos.
it has an absurd amount of speed, sure acceptable but the stamina on it is unreasonable.
I really enjoy Maia already, it's big, speedy but vulnerable. A really good addition in the roster in my opinion! Maia feels great, animations are great, sounds are great. Amazing job!
Allo will be perfect rn to balance all herbivores, so i am excited to see him join the roster!
It would be nice if maia could get some more skin colour options. It's currently perhaps the most limited in the game for skins, with almost everything being a near identical shade of brown.
A better selection of greens especially could be nice.
I really need ability to spawn with my friends close to eachother... 🥺
Increase the maia Speed for Omnidirectional attacks they are too slow and makes ass Riding easy like in Legacy
the highlands river teased a while back before gateway's release would be cool
maybe even make it be a river that isn't always there due to floods/droughts
I feel like Maia turns way too slowly, whether its on four legs or two, you turn like a kid learning to ride a bike, LAAAARRRGE circles. Could you please make it so that it turns a little faster? like if im running from something as a Maia and then whatever its trying to get me will kill me if i run into something and turn because of how slow it is.
this idea has probably been put in here alot but this might be a new angle of it.
The ability for members in a group to spar over mates, but the sparring stops before anyone getting killed, it is a fight and what determines a spar win is a certain damage threshold like once one member of the spar reaches 30% health they loose and the winner gets the mate to nest, due to it being a sparring battle and not fighting to kill the attacks do less damage so fights last a little longer, there should be benefits given to the winner of the spar to encourage it as well for the parents nesting so they actually follow through with nesting afterwards.
In regards to the elder coming into play it would be cool for them to have a leader role in groups since they are the longest member to be alive for.
I think these features would just add a bit of structure to groups and meaning to them instead of just fighting off any other group or single dino there are fights within the group but are obviously more tame.
Not sure if anyone has brought this up yet, Maia is very fun to play and I want to thank u all for the great work!
But I was wondering, now that larger Herbivores are being Introduced into the game (Same with Stego tho)
Maybe we could think about adding new Plants to the Migration/Patrol zones, plants that aren't a one bite situation xD
Something specifically meant to fill the Bellies of larger Herbi's alil easier (Or both Larger and smaller herbi's can eat from just for larger ones it fills more then just 5% of their stomach! Not sure if others agree but thought I'd throw that out there!
Increase Carno speed 55km again. And remove charge spamming carno is awful and useless
adding to that how does it make sense that a 60% dilo can take on a 80% maia but a 100% carno cant take on a 80% maia? Wheres the balance? Carno right now is the most useless thing in the whole game, its like even a single troodong could take on a carno... its not balanced at all and it was nerved into hell and it gets worse with every new update...
maias kick should be moved to RMB in the quadrupedal stance, atm it’s clunky and annoying with the angles with alt LMB, with RMB being dedicated to kicks only it will be a lot less clunky getting the right camera angle for the different kicks. Also add a icon that blinks or smt when you swap stance so you can notice it, it’s hard to see atm
I love the sound design in this game, but on the Hoardtest the paths/red dirt footprint sound very loud. If you'd be willing to adjust it, that would be amazing. Thank you for another awesome Hoardtest!
I have been bothered by one question for some time now. The game has a stagger mechanic and there are certain rules for it that apply to all dinosaurs that use it, except for one. You can't stun a target that weighs more than you do. Tenonto, pachy, carno and maya too, right? Then why doesn't dibble, having so much health compared to the previous three dinosaurs, adhere to this rule? And carno uses this mechanic for food, so it's more important to him than to herbivores. pachy stun themselves without stunning the enemy. Meanwhile, dibble can stun even a target that weighs 5t more than himself. It seems illogical and unfair to me. Perhaps this is necessary to protect them in the future, but now it's only used for kos. Is it possible to somehow level the rules for everyone? For example, make it so that no one can stun targets that weigh more than themselves. Or a more complicated option, but in the game it will be much more interesting: provided that the target is heavier than you, you will deal damage to it while stunning yourself and it when you hit the body, and if you hit the head or tail (thus running through) - then there will be no stagger to anyone, only damage.
Upd. You can also leave the stun only for you when you crash into the target's body more than you, but remove it for everyone when you attack the head and tail. In this case, the game would give more opportunities to everyone and reward good skills (for the attacker - attack the head/tail, and for the defender - expose the body and counterattack when the enemy is stunned).
P.S. Maybe I didn't take something into account and my ideas in theory can harm the gameplay, please correct me in this case. The main thing I wanted to say: is that it would be fairer if the stagger mechanics worked according to the same rules for everyone who has it, it would be fairer, more logical and more understandable for players.
My Boi Teno really needs some love not gonna lie it feels a lil outdated now, claw attack while running could comeback for start and some buff that could be related to his wetland habits and enormous long flat tail, like even faster swim speed, or use less stamina while swimming, or even speed overwall cause it's rostage to ceratos with speed mutation.
Some love like this would be deserved and right for the dino 🙏🏼
Deino didn't need a nerf to it's turn rate in the water, please revert it back what it was
Some of Maia's animations could use some polish.
might just be me but since dibble is in the official branch the controls are weird and confusing... imo they were much better in its hordetest and less confusing, i find myself not playing it just because of its controls
The cooldown between attacks on all dinos seems too slow on HT
Hordetest maia feedback:
Maia feels amazing!
It seems to be very well balanced. Its shove ability costs stam and is insanely easy to dodge especially with its poor agility and attack animation locks, so it’s quite easy to bait stam and attacks out of maias that choose to fight. It’s especially weak against small and nimble opponents like omni, as a single good omni can very easily bait out an absurd amount of stam, and the maia has quite a bit of trouble hitting them.
Maia tweaks:
The quad stance and attacks that aren’t the shove and stomp feel very useless. The hitboxes for them are subpar and the damage even more subpar for the absurd delay and window of vulnerable they offer: to the point where it’s putting a maia at a severe disadvantage to choose to use them. I’d consider buffing the damage, hitbox, and attack times of the quad stance, as those attacks cannot be used to chase people down due to the quad stance’s slow speed and poor agility. I’m not saying the quad stance needs to be buffed to the moon, but it definitely needs to be more enticing to use than it currently is.
The normal bipedal lmb slap is fine where it’s at. The tickle damage doesn’t need to be buffed because it can be used while running bipedally with zero cost.
Give Tenonto more male display colours like it had in the past. Reds, greens, blues, oranges, whatever, just something that doesn't blend into the skin. Even the brighter ones just look like a normal skin pattern instead of an actual male detail 
decrease the carnotaurus's stam cost when sprinting. For a hunter who relies exclusively on running, Carnotaurus takes a lot of stamina. Carno, having little resistance to fracture and bleeding, at least SHOULD be great at running, just as the pteranodon SHOULD be great at flying (Which, currently, it is not)
the AI chickens seem to have been watching a bit too much Zelda gameplay. As funny as it is too see a small AI bird trying to throw hands with a three ton dino, I doubt that behaviour was actually intended
I still believe that Maia has a bit too much speed for its massive size. Sure, it’s intended to be a runner with good yet sluggish combat capabilities and highly punishable attack cooldowns i believe that is should not be able to outrun Omni neither Dilo with the speed mutation.
I believe that 44/43 kmph is a pretty safe spot to place it in, quite fast but unable to run down both omni nor dilo with 45.5 & 47.5 kmph sprint speed respectively. It’s quite goofy to imagine a buffalo outrunning something like a leopard in today’s nature.
So this is regarding the pteros that we’re recently re-enabled, when you go down to eat whatever you knocked down, the pteros do way to much dmg. Now I’m not fully grown as a ptera when writing this, but I only lasted a few seconds getting attacked by the pteros before dropping more than half my HP. Tho I don’t know if 100% grown pteras have the same problem not being able to fight them off.
When humans are added give them jeeps, so I can do hit and runs on dryos.
Make rain much less frequent and make night brighter
The wide turning radius is very good for balancing adult Maia, but juvi Maia SUFFERS just trying to even navigate a sanctuary, much less fight something its size. I beleive making it turn faster or attack faster as a juvi would benefit it well
Maiasaura seems extremely prone to stuck spots, particularly when navigating down slopes dotted with small trees. I've lost 2 Maias this way already, the latter time while being extremely careful to avoid stuck spots. In both situations, relogging and /unstuck did not work. Perhaps adjusting its bounding boxes could fix that. Losing 6 hours to a plant and a rock is not a very fun way to go.
i know maia is supposed to be a herbi but LOOK AT THIS, I CANT EVEN TELL IF IM HIDING IN A BUSH RN TYPING THIS BECAUSE I CANT SEE. for your consideration please buff maia nv
Two notes:
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Nightvision needs to be improved and have a basic bottom level of acceptability to play with. It is not fun to be completely blind for a large portion of gameplay.
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Sanctuary mushrooms need to be visible at night and be scentable. I spawned in as a beipi on a no-AI server, went to sanctuary, and proceeded to blindly wander around trying to find food I cannot see until I starved to death.
I should not be wasting so much time essentially not playing the game just to starve to death. This is not a skill or survival issue, this is a game issue now exacerbated by the gastroliths blocking the eat button which is the only way i can presently detect the mushrooms at night.
buff maia dmg, and the maia hitboxes are broken (pls)
more servers on HordTesting, please
The more and more as we get closer to rex and trike and even other apexs releasing I just realized that doni said they may not come to official. If you agree with me show some support that I think they should 100% because isn't that the whole reason for evrima? To update and balance these animals? So why not take the full potential.
I do think rex should stay away from official until trike is good and in the game. (thats my personal opinion though This post is to see who wants apexs in general to come to official.)
so some times of the game are VERY VERY DARK I tested it on 2 animals teno and stegoda and I think this is not normal
Horde test: Rain sound is way too loud. (it hurt ears) so everytime when its raining i put game volume almost low as possible...
^ Lower rain volume and add variety to rain sounds, the constant static white noise makes everyone's ears bleed.
(30min of static rain, rain stops for 5 minutes, 20 more minutes of static rain.)
Maias's trampling animation may need more acceleration when landing, making it look more powerful and raising dust like tenno's tail smashing.And get a brighter sound.
The queues can be really long and boring… to help with this, it would be neat if players could access the Skin Creator while in queue!
I think that the death ''animation'' is quite stupid. The animal just dies and falls straight to the ground like a yenga when you attack it, ignoring physics. I think it would make more sence if the ragdoll would get tossed the opposite direction where the attacker hit it and the way the animal was running before it died.
Knockbacks: the better stuns
-# Reacting to Maia’s stun locking abilities and remembering Pachy’s old stuns
Stuns have brought and are still bringing terrible balance issues to the game. As an effect of QoL and PvE additions like mutations, nesting, and soon elder, slowly but surely, your character’s life is worth more than each previous update – losing your character to stun locking playables will cause players to have more and more frustrating experiences.
I’ve realized that stuns, knockdowns and staggers are the effective equivalent to players one shotting each other (in a single chain of attacks, you can kill the other player without them having room to counter).
Knockbacks are status effects that offer a solution to this. Instead of disabling attacks, movement, and counter combos like stuns do, knockbacks create room for both players to react while still giving the attacker its earned advantage. The advantage is the decision to continue with a skillful set of combos (rather than spamming left or right mouse button which is how a lot of matchups happen today) or to run away and escape.
Knockdowns should not necessarily be totally replaced, as they are important part of certain matchups, especially those where players are choosing a high risk high reward battle where there is almost no room for mistakes. However, I believe that a very good portion of stuns can be replaced with knockbacks and create a healthier, more engaging, skillful and fun environment for everyone.
make magic mushroom glow
if this is to be downvoted. then mia damage can stay where its at or reduced slightly so they can chase things down but dont kill them instantly. only seems fair.
Colors
A long controversial topic in The Isle, and the field of paleontology as a whole. Save a few and far between specimens with actual fossilized proof of the colors they bore in life, no one can agree what an "appropriate looking" dinosaur should be. In our beloved genre of dinosaur survival games, that trend is just about mirrored, and we have interpretations all over the board. I believe it's safe to say that The Isle falls a little more towards the "realistic" side of the spectrum; preferring muted tones and sparse vibrancy for its atmosphere.
While that's all good and well, I have been noticing a trend with the recent addition of Maia to the roster of playable species; customization seems to be tanking. Maia has a pitifully small array of colors to choose from, and many are fairly similar in hue, Diablo fairs little better. The entries available for some of the other options may give the implication that we have quite a few in actuality (several rows of color options), but comparing them to each other, many of these colors are variations of each other in tint, tone and shade, which can easily be recreated with the brightness and saturation sliders. This leaves us with an imbalance of far too many of the same family of browns, very few oranges, yellows, and reds, maybe a green or two, a blue if you're lucky, and almost zero representation in purple, or any particularly dark colors. Now of course, The Isle's overall theme favors the dark and grungy, and rainbow dinosaurs would be very out of place, however the selection available as it stands is arguably bland and very limiting to most players' desire to stand out from their pack and herd mates as individuals.
I believe it's safe to say The Isle isn't a game going for pure realism; it has a fantasy raptor in it presently, plans for giant monstrous abominations of science, and allegedly freaky tree hopping vampires if cannibals are still intended. Broaden the color options. A wide variety of birds (our closest living analog to dinosaurs) have all manners of colors while still looking majestic, respectable, and impressive. And while I agree a toucan isn't terribly frightening to encounter in the dark, I do not think having a broader color palette would ruin the atmosphere. Allow the creatures to be more vibrant than grey and brown, let them be darker than grey and brown. We can have colorfully desaturated creatures and still refrain from looking like someone's 2007 emo sparkle wolf OC. Color is a spectrum and is most certainly not black and white; allowing for more colors options does not mean we'll be seeing a bunch of rainbow dinosaurs running around. And if "ugliness" is a concern, I raise you some of the skins the randomizer is capable of. You can have barf green with wonderfully complimenting shades of fecal brown, baby food yellow, and shrimp-cocktail red in somewhere as a treat. "Natural" colors can be very ugly too. Now, while this isn't the game's most pressing issue at present, as it works tirelessly towards achieving core mechanics, a full playable roster, and a concrete map, a rework of the color options would be nice garnish for a more enjoyable game.
TLDR: Loosen the chain a little on color restrictions for dinosaurs.
I love that Maia dropped on the 20th anniversary of the "Numa Numa" meme video
https://www.youtube.com/watch?v=Cqd1Gvq-RBY
So amazing, thank you ❤️
The official Numa Numa Dance video by Gary Brolsma
✊😀✊
Newgrounds & internet sites from December 6th, 2004 to 2006: estimated 700,000,000 views
Other YT Channels from December 11, 2006 to May 11, 2023: 68,430,349 views
🤘Check out my music... now available in all the streamy places!
📺 YouTube: https://youtube.com/GaryBrolsma
🍎 Apple: https://mu...
(Repost) I have an idea for Maia; if you guys are already doing this sorry for wasting time if not I feel it could be something to consider, but I have seen others say similar so I have combined them into what I see as the most effective balance:
As a balance(and because it’s a hadrosaur) Mia attacks should be assertive against others but not too damaging. Since it has a large head the hit from it would be spread out over more surface area, so for example if it hit a raptor instead of damaging it it should get knocked about 1.5 Mia lengths away, with a stamina penalty a bit more throwing up, probably about 1/5 of stam, along with a temporary cap of how much you can regain(call it a rib fracture, also pone to damage next headbutt). The back kick should do considerable damage, about 1/4 raptor health but not totally fatal since it doesn’t have hooves but instead to snowshoe like feet of a hadrosaur. Should do about 3 body lengths of distance away when hitting a raptor. Side kicks should do about 1/4 the damage of back kicks with the same stam penalties and 1/3 the throw distance. The front kicks, since distributed over small surface area should do decent damage with the stomp 1 shotting a raptor.
Doing this would make the Mia still viable against smaller creatures, but weak against large ones. Making a dinosaur than is semi-suitable for combat like this would authenticize the hadro experience, but the layer of fighting inability relative to size would make this creature more inclined to run instead of fight, which would give a solid boost to the horror experience for those wanting to play a more frightening game but as a more center stage Dino.
This brings me to my next point: the Mia should be able to accelerate and run faster than many animals in quadruped, and the cost of higher stamina drain while 2 legs should be slower and used for endurance.
On larger species the stam draining hits should cancel attacks, but obviously without as much stam drain or damage
HT.
I'm not sure if anyone wrote about it, but the new particles in the water look very nice and complement the atmosphere
(by the way, underwater vision still needs to be fixed: I haven't seen underwater as well as in the screenshot for a long time and I don't know how I managed to see something and take a screenshot. Maybe there were these particles in the water before, but I couldn't just see them because of the pitch darkness? 
Anyway when I grew up a little I couldn't see anything in the water and during underwater fishing I had to look up to see at least the silhouettes of fish against the background of light).
I think there should be a thing that makes random corpses spawn on Migratory zones from time to time, they dont need to be perfect condition, full grown making you fill your stomach, but one-two bites of a pray out of your diet like grazing.
Day 3 of asking the devs to stop focussing on new content and start focussing and prioritizing FIXING gamebreaking bugs and issues, that take a huge amount of fun away from the game. Idve rather waited 5 more months for a new playable to drop and have a working game instead of trying to play a game that has nearly become impossible to enjoy due to bugs. (Talking about various bugs like mz bug, nesting for ptera being broken, rain sound not stopping when rain stops, performance issues, huge ping peaks while fighting, huge fps drops while encountering other players, etc. the list goes on and on)
the Speed maia is Healing is Amazing and should be similar like this to other creatures too
give ceratos and dilos to carno diet and delete troodon and dryo. I dont know why they are not in the diets since they are big enough to give some food not like troodon and dryo that gives nothing, and these species usually fight each other the most. Also it would be cool if carno would be a bit easier to grow since its so skinny now and weak after the nerf
Similar to cera's chuff buff when around corpses, Maia should get a buff when around its nest.
mia need more than just brown as a color PLEASE i know it’s hordetesting
8 different types of brown makes it Really hard to have a unique mia skin 💔 please i’m begging
and all of the male pattern colors are orange even some greens would be cool
A orange gives 1% diet to a 40% grown maia please make it give atleast 3%
carnotaurus’s ram knockdown threshold should be weight dependent. by that i mean that carno should be able to knockdown things like herreras from point blank range while requiring more distance to knockdown dilos etc.
another neat change to carno that would be cool is it give it a toyota soarer type drift so that you don’t completely lose all of your momentum while sliding
When apexes release, there should be at least one official server that has apexes, so that people don't have to rely on community servers.
I personally think 2 of these servers would be a good amount, but it the amount of them could change based on demand, if those 2 servers always have huge queues, add another, and then there will be a perfect balance of servers with and without apexes based on player preference.
Of course, they will be extremely popular upon release, so all but one or two servers for each region should have apexes until the hype dies down.
whenever you get envenomated by a dilo, all sfx go quiet except for the ones on the dilo. this means you can easily hear their footsteps and know where they are easier. sucks for the dilo
bring back spiro as a 2nd map option to unoffical servers. whilst gateway is a great map, it always feels nice to play a smaller map being able to actively interact with other players.
add fun facts about the game or the dinos during the loading screen
In sanctuary zones there should be small mounds that carnivores can find and dig up bugs. The bugs can give all diets or just a singular. I think this would be beneficial because it attracts more juvi carnivores to sanctuaries allowing potentially more action with others and in general lets the juvis survive in case they spawn in a place no one normally goes or there is little to scavenge.
- Add regional battle wounds, example: being mostly attacked and damaged in the tail, gives tail wounds. Verses a body attack, that gives body wound.
- Add permanent battle scars after survived fights. Example: If a maia survives being hunted by a dilo, but sustained heavy wounds to its tail. The tail of the maia will have permanent battle scars from this fight once healed up. Until the maia dies, and the new dinosaur the player choose, will be all like normal, until new hunt/fight occurs, and someone heals their wounds ect.
- Add healed battle wound disfigurations, with a player setting available. Example: a Trike fight a Trex, and the rex manage to break off one of the trikes horns In the fight. But despite this, the trike fights strong and ends it's rex attacker. But now the trike is left with a broken horn (this means no stat change. Or anything negative, it's just pure cosmetic). The player trike, has a choice in their settings, where they can choose to have "wound cosmetics" enabled/disabled. Meaning, if they've them enabled, the broken horn will remain on the trike, and any other healed wound disfiguragions (one eye, broken beak, broken tooth, top of tail bit off by bite mark ect). And other players that has the setting enabled, will also see the broken horn on the trike. But if the trike player choose to disable this setting, then the broken horn will be restored and 'restored' to default by it just growing back and look like it never broke off in the first place. Other players too that has the setting disabled, will not see the broken trike horn anytime either.
Can we get a better way to deal with when our dinosaur gets stuck somewhere please? the /unstuck command almost never seems to work, and sitting there waiting to starve really sucks, especially if you get stuck with a full stomach. being able to log out and at least delete the dino and start over would be appreciated.
Food amounts need to be increased, maia barely gets a bite out of food before it disappears
Whole bushes don't even provide 5% nutrient and you can't even get nutrition from some fruits (oranges)
The Amounts that spawn are fine, its very plentiful, the problem is that it's almost like when you take a bite the food disintegrates into sand
It is impossible to time attacks when fighting raptors as a maia. The animations are increadibly slow and the controls are clunky. I cannot understand how you're supposed to time your attacks or know the controls to a specific attack under stress.
Bigger tier herbivores is a stuggle just to barely keep diet they should get 10X nutrition diets or herbivore food should spawn 10x more in MZ
deino needs to have the nerf that it was given revoked, it simply is too slow to catch anything that is slightly too far from it as they just swim across too fast. the turn rate in water is horrible, there was no need for these changes as absolutely no one asked for them, or at least make the nerf less extreme. the new swimming sprint is the same speed as the old normal swim speed with the same sprint stam cost.
maia eats way too much, or atleast takes too much from a plant thats on it diet, I can take one bite from a giant bush and get 5% diet and then the bush is gone. lower the amount maia takes or up the amount of diet it gets
so deino turns hella slow now....and has no head or tail hitbox. only his body can be hit...
Love the storms in the hordetest, would love to see how it affects the delta or other parts of the map (ie making the water higher/land less accessible - but I know that might be a big ask) so maybe a short term idea might be making the water surface a little turbulent during storms. Might make for some interesting gameplay for deinos and esp when other semi aquatics get added to the game for concealing some predators. Just a thought;love the game and would love to see the weather system expanded.
Sanctuary mushrooms should be scentable. Carnivores should be able to hunt small lizards or insects in sanctuaries so they have incentive to go there.
Its shocking really.. the number of herbi players im seeing constantly complaining about not getting enough food cause 'they finish in one bite' or 'only fill 1% diet' and then also seeing screenshots regularly of growth rates beyond 200% thanks to gastroliths
Like have you ever played carnivore? lol
Its like nobody wants to work/trek/compete for their diets and just want constant availability to maximise it 24/7
Aside from bugged uninteractable plants, why is there an issue?
Please revert deinos turning. I don’t understand what the point of this change was.
i don't know if its maia specifically but i cannot see anything when playing, i got torn to shreds by utahs and there physically wasn't anything i could do, i mean all i could see was there eyes, it was so unfair. get that its supposed to be a diurnal creature but i bet i could see better in the dark than it.
please fix deino's turn in water
decrease stego's power swing hitbox. i just got murked in one hit from a swing like 2 miles away while INFRONT of the stego, no where near its side at all
Can’t find any food . Where is the AI yall had. It’s like it’s gone :/
Maia Takes too long to swap between bi and quad. Too long animation times for most of the attacks. Hard to hit anything while swapping between front kicks and back kicks taking 2 to 7 business days...meanwhile the dilos get 3 free bites in that time period
So this is something I thought of in regards to sound design for guys like Rex and Allo.
In nature, when a large predator is in the area, birds and insects tend to go quiet, making the surrounding forest eerily silent. I think it’d be cool if this occurred in game during the presence of a Rex, Allo, Giga, or some other larger carnivore. It would occur randomly and would have a specific radius around the carnivore that’d make the ambient sounds slowly phase out. Most players probably wouldn’t notice until it’s too late.
And speaking of ambience, I’d advocate for the addition of scarier sounds. Jungles are terrifying; sounds like howler monkeys, bell birds, owl hoots and screeches in the night, there’s countless samples to choose from really, I’d love to see noises that would lend more to the ‘horror’ aspect of the game.
Make that only certain size herbys can eat the plant itself when eating from a fruit tree and when they est it make that they consume all the fruits with it aswell cuz fruits fall cause lag and they provide 0 food and 0 nutrution to adults they give so little and it takes too long to eat em 1 by 1 for an adult that u lose the hunger u would have gain while performing the eating animation.
more effective gastroliths
the deeper you go into the water, the light from the sun should start to dim. being at the bottom of a river you shouldn't be blinded by the sun.
Omniraptor rebalance
Limit packs to encourage strategic hunting.
Ambush Improvements, enhance speed and stealth during ambushes.
Stamina Adjustments, lower overall stamina but make pounce attacks less draining.
Combat Enhancements, add knockback to kicks for smaller targets.
Increase bleed effectiveness from pounce and improve bite speed.
gastroliths for deinos at the bottom of rivers
To anybody that says Maia need damage buff, it really doesn't its just skill issue
My suggestion is regarding sanctuaries and comes in 2 parts
Instead of mushrooms being a multidiet food, what if we had 3 food types. Mushrooms for protein, cycad cones for carbs, and perhaps a type of fern for lipids. I just think having cycads being a food source themselves is neat and diversifying the foods would be a nice change compared to bright red mushrooms.
I also want sanctuaries to be dangerous to an extent, so I would like to add that bees are only active during the day when it isn't raining. Rain, or night time, should be a time that bees go dormant, allowing for predators to scower between the cycads. It could also help with body cleanup inside these areas
Give maia more // diet, all the mz and pz are full of the other 2
Maia's animations are for the most part great and give the animal personality. Although, there are a few animations that feel very unfinished. The 2 most glaring examples of this are the bipedal trot, it feels very slidy, and the quad run, this animation really needs a rework, it just doesn't look great. It looks very stiff.
the last iteration of pteradactyl was annoying but now they're invincible and hunt me down the second I pick up an organ? they ate my heart in two bites and come after me the second I pick up a fish
add ground mist which we saw in the trail cam video, would look REALLY neat.
My initial thoughts were that Maia is fairly balanced but I do agree after a decent amount of HT playtime that it could use increased stamina consumption only when running in bipedal stance - the quad stamina consumption can stay the same.
At the moment, maia can chase slower creatures down and deplete their stamina pool entirely and still be on the chase even if they (usually cera or teno) are adequately using their agility dodging everything. And maia would still have enough stamina left after to run away if they want to.
It's way too heavy to be doing this.
It should have to make a choice - either running safely or if it wants to fight, risking no stamina left after engaging
Maybe make it so maia gets food and water drain slowed when nesting and maybe around young maias?
Maiasaursa should be added to the diets of omniraptor, dilophosaurus, ceratosaurus, deinosuchus.
Deino should have every animal on its diet. Since it's an opportunist who depends almost entirely on luck it can't afford to have a preference.
deinos should have more oxygen considering that real crocs can go under water for an hour, and yet deinos are 10x the size, i get that the game is a bit quicker pace so maybe just 30-40 minutes, deinos are stealthy hunters and popping up for air every 15 minutes isnt ideal for catching something undetected
grazing should be used for more than just staying alive. grazing could provide a small amount of food and nutrients per tick with the drawback of grass being required to regrow to be eaten again and it only providing this outside of droughts. not to mention, this also stops grazing from being a savior from starvation in droughts seeing as the grass will be shriveled up and provide very minimal food.
Include an indication that your dinosaur is under the effect of gastroliths in the status screen, namely something like "Calorie Deficient" so a gastrolith's purpose is more readily clear to new players.
Prevent things from eating fruit bushes/trees until all fruit is eaten. I keep accidentally eating orange trees when I mean to just eat an orange, and it’s very finicky to ensure you eat from the right source currently.
When you choose a dinosaur, you should at least indicate the usage and damage of its various skills (just like a tab box in the heritage). When new players use Maia, they try the left and right mouse buttons, but they can't find an attacking way. It can't be said that it is entirely a technical problem. There are some things that no one has told them, and they will never know. They should not hide them. Therefore, a large number of Maia who don't know how to attack correctly are being slaughtered, and finally they can only conclude that Maia has no attack power. If you don't listen to people, it may be really hard to think of pressing the left mouse button for a long time, which is almost the only attack method that can cause harm, but it is not a common button, so many people will not think of doing so.
Rather than forcing the bigger herbivores to eat all the food in an area, I think it would be more beneficial to prevent species (or individual animals) below 1 ton, maybe even up to 2 tons, from eating the bushes/trees altogether, because they don't need to, they get enough food from the fruit. The ones above 3 tons (Maia, Stego) won't bother with the fruit anyway, as they don't get anything from it, so the smaller ones (Pachy, Dryo) can swoop in and gobble up what's left. That would not be possible anymore, if the Maia had to eat every single orange on a bush before actually getting food from it and neither the Dryo nor the Pachy could do anything about it.
Some visual indication for the effects of gastroliths, something small like how bacteria effects your stomach GUI
sorry too say
but the playable Carnivores beside of Deino
are too small we need bigger or Heavier ones
like the Dibble and Maia are pretty Heavy and dont really have a good Counterpart for a 1v1
Now that herbivore NV is the way it is, I believe Sanctuary Mushrooms should be smellable or possibly even made Bioluminescent if you wanted to put them in caves eventually
There’s not too much reason to not smell them now that they can hardly be found at night time
Im on my knees, crying, begging for 1 or 2 shades of green on maia skin 😭 🙏 (and maybe a few more colors)
Add a statistic overview.
The idea of this is so that you can like check your statisctics when you played on a dinosaur for example 18 hrs or so. And you can check how much kilometers you have went (mileage), and how much damage youve dealt, whats your favourite diet (The diet that has stayed the highest and eaten the most of) or something along those lines, and you can check these stats when you have died. This could also help with the eldering system to benefit your next dinosaur the better the statistics were. Example: you ate lipids the most so in your next life on that dino you have a increased diet gain when eating the said lipid.
Reduce Maia damage to 100 at max for its stomp its other attacks need to be nerfed aswell. I think having Maia be a fast and tanky animal that doesn’t pack a lunch would be better than having it be able to bully most Dino’s
Is there anyway we could have this changed to a different color other than green? Or at least given the option to choose a different color that way people who still enjoy the green color can keep it if they choose to do so. Sometimes it is really difficult to tell how high or low food and diets are because with it being green, just like almost 95% of the map, it blends in a little to well.
give pachy ANYTHING
it may be legitmately the worst playable in the game
troodon, dryo, ptera all have their downsides but at least they can have fun, at least they can do something, hell even hypsi is fun on occasion but pachy is nothing but anguish, despair there is nothing for pachy anymore
Pachy cant: Stun it's attackers, it can't deal damage without trading AS A GLASS CANNON, it can't run, it can't climb rocks very well, it bleeds out quickly, it gets molested by every carnivore even troodon can solo pachy
New dangerous status effects could help pachy
Internal hemorrhaging - bleeding that you can't really heal effectively, has lasting effects on blood pool and makes it harder for creatures to turn as they get woozy
Bone splintering - when pachy bashes it's head into you multiple times and you keep running, the bone shifts around and cracks splinter into your muscle, causing damage while running or using abilities to the body or legs
Missing teeth - until they grow back it'll be harder to bite, eat and carry food unless you have a beak
diaphragmatic spasm - this one isn't too dangerous on it's own, but just a deterrent from taking pachy head on, pachy hits you directly in the chest your dinosaur, you get stunned for a few seconds and your whole screen turns black for maybe a second and slowly fades back to normal to simulate getting the wind knocked out of you
Main issue I see with Maia is the fact it can chase down most things, shove them and then destroy them with stomps.
I had a possible fix, here it is:
What if the shove attack can only be done in the quadrupedal stance and doing it puts you in the bipedal stance? Make it a strict "watch out, I'm coming through" attack, rather than one it can chase things down with and continuously do. It'd need to go back into quad stance to use it again.
On top of this, the stomp attack can be done only in bipedal stance but it puts you in quadrupedal stance so it can't immediately then go into running around when it's used it
Alternatively though, instead of stances changing depending on attacks you use, we could just get rid of the stomp attack in its bipedal stance, make it that bipedal stance is JUST for escaping rather than dealing damage while quad stance is the stance you use to stand your ground. Naturally, it's quad stance alt attacks need serious damage and hit box improvements
Maia calls are to loud. I can hear a Maia from swamp while they’re all the way in south plains or farther
amd fsr for amd graphics card users
Bring back the maneuverability of Deinosuchus in the water! With each hordetest Deinosuchus gets worse and worse, he becomes unplayable. While Stegosaurus gets more and more buffs, but he was too strong without them.
...for the record; absolutely nailed it on the echoes and sound attenuation. Night time is CREEPY
I was thinking there could be a "Dino Stats" option in the main menu with little summaries of the different dinosaurs and their stats/abilities, would make it a lot easier for newer players to learn (me)
give galli back it’s bleed it’s kind of useless rn
Reduce the volume of heavy rain. I have to turn my master volume down from 100 to 30 every time it storms to keep my volume vaguely consistent. (and even then it's pretty loud)
I understand that rain is loud in order to mask other sounds, I actually like this aspect of it. But in order to accomplish this, rain should really only be slightly louder than the average volume of noises, not somewhere around 3x louder than the loudest noises you would hear normally.
bring back the update 4-6.5 night time ambience it was sooo darn good. it made night time scary!!!
can we have this back for migration zone and patrole zone.
There was tons of spawned food (sure many of them didnt have so much in quantity but there was enough to go around)
In current HT there's a big problem with not enough food at all, and no spawning of the bushes/food. And also bushes being gone in 1 bite. Please, bump the food spawn/amount up
I think another possible solution would be to add something like "weather sound" to the audio options, which would involve the volume of temporal changes, so you can change the volume of rain and other ambiances without having to reduce the master volume, thus separating things and getting a good result
Gastro should be removed, even nerfed its too good. The amount of ceras who just retreat, eat, and come bacl full healed like they have super powers is too strong
Bioluminescent sanctuary mushrooms! For nightime. Not too bright, but just enough.
Increase how much food plants give you. When i was a full grown Maia I could not get my food over 30% because plants barely give any food. I know there’s a lot of Maias around so there’s not much food but still you guys should increase the values.
Maia quadrupedal run needs more action in the hips and tail
Looks good from all angles except the one you'll mostly be using.
Horde test
What is the point of enlarged meniscus if it doesn’t work
Perk is broken on HT or fall damage is way too punishing
I agree 100%. If gastro-mutation should be in the game, then only creatures no bigger than a dryo.
Bring back a few official servers for the Spiro map. Probably the best map that has been put out.
who the HELL decided to spawn beipi so far away from the water? I spend 30 minutes making my way to the water source on my little 12 kmh legs, only to get murdered by some stupid maia who has nothing better to do 5 inches from the pond! Just let me spawn near water... PLEASE
HT is fatal erroring significantly more than live. please fix
I think it would be a great idea if the developers introduced an optional donation system specifically dedicated to supporting the game's development. This would allow players in the community to contribute directly to improving the game, enabling faster content updates, more frequent bug fixes, and overall smoother progress.
Of course, this would be entirely optional, but it could provide extra motivation for the developers and show our support in a meaningful way. Players who want to see content roll out faster or simply want to support the game they love would have an avenue to do so.
Personally, I’d love to donate to the game and see my contributions help it grow and improve even further!
i mean this is a 50/50 shot but I mean I would like to see more content ngl.
just got back to gaming after 3 months and i genuinly dislike everything now. the new night vision is not ideal. logged in and had 3 bugs withing the first 5 minutes. very dissapointed
Im not sure if this is already known or is a bug, But in the HT, the safe 2 second brace period from troodons/omnis pounce is gone, nor is there a second or two of bucking lock, this has made troodons almost death fodder once again.
The dismounting is still heavily RNG and there are times where the RNG is agaisnt you so much, that the troodon pounces, and immediately gets dismounted right under the target, in turn getting punished for actually landing a successful pounce and then dismount, its most likely worse aswell if the prey has mutation where you have a higher RNG % chance to dismount someone instantly-
Why was heavily RNG bucking brought back, i understand those 2 seconds weren't fun for the prey, but this isnt the solution, there has to be some kind of middleground, not unfair for omnis/troodons, nor lock prey out of defending themselves.
Hopefully something changes, or is brought back to the way it is in the normal Evrima branch, This HT seems to be the perfect time to change certain things about different playables, and toss around the balance cause its not exactly good in normal branch, nor here in HT.
Please fix omni getting stuck on a tree after hitting a tree when being pounced on a Maia. Because you get stuck for 2 seconds then he kicks you and you get stunned for another 2 seconds and die. No escaping it.
remove the ptero ai they serve 0 purpose besides making the run worse
a way to die quicker from a terrible spawn
(Hordetest) Carno, the so called "small game hunter" no longer has dilo as a diet but Maia who is triple its size... It feels a bit hypocritical and unfortunate that carno is in such a conflicting spot in terms of what it should be hunting or how strong it should be. Please add back dilo, carno needs more options for its lipids diet.
Hello! Just wanted to say thank you for adjusting how loud the paths were to sprint on. I asked earlier, and literally the next time I played it was fixed! Please keep up the good work, and thank you for such a fun game. There's nothing else like this, and it brings me joy every time.
Please add more colorations for maia - fix the food amount per plant, and bugged bushes/dietary foods pls and ty!!
Need more Life in the Sea instead of being sand all the time. Reefs, more fish, predatory creatures that can kill you etc etc.
please adjust footstep sound according to its weight. small critters like troodon are making more noise than a stego
so liberties from jurassic park have already been taken via the form of the omniraptor. I would like to suggest one more thing from the movies (and something that happens irl in certain species of animals) that a player can change the sex of their dino late in life. Allow players to nest when their herds accidentally are all male/female. This should take time, perhaps a half hour, and a lot of nutrients/food/water to do so.
buff maia damage
ptera should apply bleed.
Nothing too relevant but I think this could be cool for Pachyrhinosaurus sexual dimorphism.
i have seen plenty of feedback about this but i'll say this again, Food values need to be looked at, i know there's HEAPS of people playing Maia right now but a max group of Maia's can't live off of migration zone with how the food values work, it doesn't make sense either how a big red bush that's taller then a Maia get's inhaled in two bites and barely giving food. idk but i really think food should give some more value, feels pretty defeating not getting the food i need to nest, no wonder nobody nests.
#buffOmnisStam (please) its emberasing how this dino got super bad, first u remove its bleed damage (there is but a LITTLE), then it has such a small amount of stam. i odnt mean POUNCE stam i get thats probably exhausting but atleast make it so when hes running he doesnt lose as much stamina as he does rn
Please, push for getting Elders out soonish. Apart from them looking absolutely sick! Them being implemented with a even better focus of the purpose of the survival game the isle is.
Them being implemented, will most likely and hopefully put an end to the mixpacking of different carnivores, herbivores being misused as carnivores for hunting, kos-ing, hunting for sport, cheaters ect ect, because the players that choose to troll like this, will finally realise how rewarding it is playing normally instead (survival). And get rewarded for this by completing their elder stages and surviving after long life of playing.
Really looking forward to the elders, and really hoping they can be the help to shift the wrong idea some new players have gotten of the isle being a pvp only game, and actually make them get into mood for the isle horror survival experience with intended semi realism. Let's go! 
Honestly remove the whole dinosaur from the game. Just remake a Utah like you said you would. Omni at this point is just an inconvinience to cross and those jp rip off sounds are really annoying especially when theres a pack of 10 omnis spamcalling... Omni literally serves NO other purpose in this games ecosystem other than being S diet for many carnivores...
the same thing happens to the carno, even more so now, it is impossible for it to kill absolutely nothing in its entire growth stage, and as an adult it is just as useless because the dilos are strong, the waxes are also strong and the utahs knock it down being 2, it can't kill anything
Utilizing Discord's forum feature to make a thread-based bug reporting forum in place of the current more complicated system could work wonders for bug reporting in the future. The Discords of several other games I play use such, and it really is an incredibly efficient and straightforward way of bug reporting.
EDIT: Additional side note, while this would make bug reporting easier for players themselves, it would be less of an automated process for developers/QA and such, requiring manual attention from thread to thread. So it's not necessarily a win-win scenario.
Some sort of feature to report hackers in game so that those outside the discord aren’t left to dry could be nice
Gang, declawing the gallis and taking their bleed was inhumane, bring it back and revert the changes
I know everyone says Maia is OP and whatnot, but those megaherds you see roaming the plains are perfect hunting for a larger predator. And I know we don't have one of those yet, so it should be balanced to what is in the game now. But eventually, when Rex and Allo are added, bringing the Maia's stats back to around where they are now, and having them megaherd, they will be no match for a charging Rex and I think it will be more realistic seeing them run off in big herds
reduce the amount of saltwater nescessary to unlock the saltwater mutation
I too am sadly a victim of the whole switch from 'maia is balanced' to 'maia is OP'
Yes I expect it to be one of the strongest compared to the rest of the roster right now, but it should be so in a defensive manner not an offensive tyrant charging at you in droves.
Suggestions (many of which have already been made by others):
- significantly increase bipedal run stamina usage and stun attack stam cost
- increase quad attack animation speeds, slightly expand the rear kick hitbox and mildly increase their damage as well
- decrease swimming speed to slightly slower than cerato
- threshold to be able to stunlock should be half the maias weight or lower
Aside from this, I feel like with every update carno just gets weaker lol. It's probably the worst carnivore in the game at the moment.
I think reverting to 1.8ton carno would work well now. Significantly incr stam cost or add cooldown to the charge, increase it's damage. Buff base speed by 2.
Also please add dilo on its diet ("small game hunter!?"). Everything under 1 ton should be on its diet
Tweak carnos kit to better take down and secure prey. At the moment carno seems to have to run back and forth over and over to kill its targets, which works for adult animals, but much less so for younger animals. Perhaps give it a pin it can perform after a knockdown to reward well timed attacks as its turn radius makes it avoidable? If two omnis can pin a carno, a full grown carno should probably be able to plant a foot on a solo omni to pin it, and maul it if it manages to knock it down. Dilo seems a bit too big for this to work against though, so perhaps the pin would only work against creatures of 500kg or smaller to really secure carno's niche as a small game hunter and encourage it to lean toward hunting targets of that size.
Settings that require a restart should only be accessible from the main menu
Maia is really close to being balanced, but being able to knock down big dinos while running is a bit much. This causes teno and dibble stand no chance against a charging maia that wants them dead since they have no possible counter to it.
maias speed is very fast on 2 legs maybe make it into more off a escape tactic insead of an attack? almost all of the roster is outsped by maia which just means it can chase down anything. instead of letting it sprint for ages maybe give it a 30 second sprint on 2 legs with a 1 min cooldown letting maia escape from rexes in the future and letting cera/omni being able to escape an animal almost 2-3x its size
Maiasaura feedback
Overall a really good playable, great for a rather passive playstyle for the most part, dealing (mostly) low damage on its attacks. But I had a few gripes with it that make it a little too good.
-
Stamina
Especially biped run stam, it’s far too long. 3 minutes of constant 46.9 kmh as a 3.8 ton animal is far too much, this enables it to run down most of the roster as they not only have tactile but only galli can out stam it otherwise. This makes it a death sentence for carnos, ceras, dilos, tenos etc that cannot get away in time after being spotted and and they either get tickled to death on the run or knocked down and stomped to death if they fight back. And believe me when I tell you, it is not that easy to just lose them in the forest as Maia can keep up just fine. -
swim speed
Though I get it being a strong swimmer, I’m totally fine with that, but being this fast was uncalled for. Not only did it completely take one of the most unique and niche factors from Teno, which was being the adapted swamp dweller and strong swimmer herbi, but its also just terrible for balance as this removes any last hope a cera or Teno (both strong swimmers by concept art/playstyle) if they cant even escape via water. -
healing speed
simple and short, it’s heal speed is absurd, maias can go up from red to blue in about five minutes.
Otherwise everything seems about alright and balanced
can the migration zone always be visible on compass please i was about to enter one and then it just dissapeared and i ended up starving to death because i couldnt find the next one
maia's nightvision doesn't even allow you to see the ground under your feet, it's pitch black
Can we finally get a priority system for pouncing? If I’m a raptor and I pounce a target, I should prioritize things not in my group for what I hit. I shouldn’t be right in front of something and decide to pounce my pack mate because the game thinks it’s closer to me
please revert deino's turn in water
Nv on hordetest seems very minimal for many things, especially the outlines. Please increase the visibility of the outlines and the pulse, as right now both feel rather useless. Essentially, right now, if you can’t see surface pattern then you can’t see anything reliably with stencils or even the pulse, which defeats the purpose of those two as a last resort for environmental awareness in pitch black.
may i suggest buffing Dilos healing speed by even a smidget of a few %. It can literally take a whole night to heal and i don't know if that is intended
please make a statement about dino rollbacks, my fg carno i spent 3 hours growing yesterday is just GONE, i didnt even lose growth % like most people, it just dissapeared. I always safe log and stare at the timer the entire 60 seconds which i did, so either safe log is broken or there is a serious rollback issue which should be addressed
maia being a good swimmer is a bad idea, it’s already fast enough to outrun pretty much anything.
making it a bad swimmer would make more sense, since it will make maia vulnerable in certain circumstances.
it will also help smaller animals to escape from maia, just swim away since maia outruns them on land.
Change the gastrolihtis: (HT)
- Make it so when you eat the rocks. The stomach drains at same speed that you eat the gastrolihtis, and the gastrolihtis drain instantly constantly as long as you keep eating the gastrolihtis. Meaning, you can eat however much gastrolihtis rocks you want, and control yourself how much you want to drain of your stomach by just eating and not eating the rock. Making it much more simple, and understandable, than the current system drain in place for it
- Add a visual on the stomach when eating the gastrolihtis, like the visual you currently have when your stomach is very close to full.
Example: Add a rock rain texture going faint over the stomach when you're eating the gastrolihtis, so you see it's going in. (or anything visual really)
I hope the rotting corpses look like this soon. And please also the AI animals, that would improve the immersion.
increase the hunger drain when using gastrolith, it’s negligible and barely makes a difference
HT Feedback:
Played the game for the first time in a while to try the new HT patch out - mostly because the queue times have been really bad for me lately on the main Evrima branch. But anyway, the HT server seems to run pretty well. The game has felt pretty stable, but in fairness I haven't been able to engage in a lot of pvp or gone in super-high concentrated areas. The AI spawns have been surprisingly gracious - not sure if there was a change or if maybe I'm just lucky this time. Maia hasn't been too oppressive, granted I was only playing Troodon which seems to be able to avoid them super easily at night (I was practically mingling with a herd of them at one point). I did have one issue that I'm sure is known. I had pounced a baby Maia in a sanctuary, and when it died the game had like... Lodged me into a rock, or tree or something. I was never able to unstuck myself because other players were nearby, even after logging out and trying to come back in. It happend to the other Troodon I was playing with too, so I can't tell if it was intentionally done by the Maia or not, but it makes me think. I hope this is something that can be fixed soon.
HT: I am loving maia, so much fun. Might need to nerf the damage but Im not sold on it. HOWEVER. I am here to say well done to whoever did the texture changes on the beaches! Wow! They look SO good. Phenomenal job! Very realistic and immersive. I was genuinely impressed.
Many people saying to rebalanced Maia, but the point is:
Maia is the first real mid tier of the game. This is why it's too strong. When Allo, Sucho, Bary and others come to the game everything will be in it's place. Like, in legacy carnos, ceratos and Utah aren't very strong.
Edited: another thing, the rollback of HT servers for me was insane. I couldn't move without going back. Now it's good, but some times is horrifying
Add an optional hotkey control to leave your group immediately. This will help stop abuse of group mechanics to cheat and hunt/kill same species by following their nameplate instead of tracks or blood.
Remove na3 hordetest server from official evrima list of servers.
We have had to clarify to a massive number of people in chat constantly every few minutes that this is not the true HT server and that they need to switch steam versions.
Bring back stam cost for stego tail swing. It doesn't have to be as draining as it was, but hunting stegos is much harder when they can infinitely attack with no stam being drained. It also makes it harder to defend from them as a herbi when they're being aggro/mix-packing with carnivores
FPS is atrocious.
This might be a controversial opinion but I feel like the map should be slightly smaller or player count on official servers slightly higher. Sometimes it can be ages between any player interactions.
Now that Maia is gonna come after the HT ends, pls buff carno weitgh to 1500 without changing his current speed and bite force so he can be a bit more tanky helping him hunt or survive various situations and seems nice to have the Cerato(1300)-Carno(1500)-bary (idk)-allo(2000 or close)-and sucho to(5000)
Add waterfalls that you can fly/walk under. & Give ptera a dive bomb attack that you can aim with like herra’s jump
Inherited mutations should be stackable. As gen2, 3, 4, 5 and such…
And as generations progress, the more the offsprings come closer to becoming paragon of their species. And this way, good players benefit not only to themselves by not dying and getting good genes, but giving birth to people with even better genes, so you grow not only your dinosaur, but your species as a whole.
A more developed variant of this idea could be THE thing which would incentivize nesting the MOST.
Requiring nesting to become elder OR making nesting give buffs to parents is not the right way, its just a temporary patchwork to the issue.
And maybe, who knows, very rare variants of dinos could be delivered to gateway by only this way, apart from strains? 
Adult Herras should be able to drag prey (the same size or smaller than the herra) up trees or climable surfaces.
the game is just too dark most of the time, without nightvision its hard to see even during the day
Sometimes its nice to turn on NV and just look at the natural colors
Just a couple simple ideas for nesting, mostly on community servers.
It would be really nice to have a menu for customizing your skin before hatching from an egg. Yes, I understand that this doesn't make sense in regards to full realism, but you could make it toggleable so that community servers can chose whether or not to allow this. You could also add a setting to the nest so that the parents can chose whether to allow their offspring to have their own skins, and their choice should be displayed on the egg menu.
Also, some sort of confirmation screen so that once you type in a nest code or select an egg itll display something like "You are about to become such and such's egg, are you sure?" with a confirm or cancel button. this would pop up AFTER the parents accept you as an egg in the nest menu
14% stego gets 2% of its diet from an orange. you need to increase the nutritional value of oranges very much
Honey comb should be a new edible type and it should have a small short buff
eating honey comb will cause that nest to instantly die and you get a small amount of nutrient gain but in exchange the other nest around up to a certain distance are aware of your....transgressions (you still gain nutrients from shrooms and you can still eat bee nest but you will take dmg the instant you get near the aware bees and the reason we should make it so honey comb can be eaten, and when eaten maybe for 3-5 minutes your nutrients gain is increased (like a xp boost basically)
when killing something in the water using deino have the water turn red in that area corelating to the size of what was killed
ive noticed that every minute a maia hatchlings diets drain by 13% each time. Please fix this.
Posting this for what feels like months later again, it is the absolute, most MISERABLE experience getting started in the game as a carnivore. Any AI you find that isn't deer/goat/psittaco, will immediately one shot you or kill you like elite fish, boar, and now even chickens according to hordetesting?? You're lucky if you find a body or if schooling fish/elite fish/frogs even spawn. Can we please, for the love of god have AI or provide carnivores with a system like herbivore to find food at least earlier on in its life? You're too small to go to patrol or migration zones and sanctuaries are too dead due to how many exist and how rare you'll find herbivores in them due to how quickly herbivores grow from their mushrooms while inside. Herbivores have had so much love for so long, can carnivores beyond cera and the big shots that can tank these AI get some love?
Sound traps
Recently, pterodactylus went from being just annoying scavengers to something like "sound traps." Even though their calls don’t carry far, the concept of sound traps feels like it could be a great addition to The Isle, and a pretty easy one to implement.
What’s a sound trap?
It’s a part of the environment that reacts to players and makes noise, exposing their location if they’re not paying attention. Think of birds or pteros hanging out on the ground. They could make soft warning sounds when a player gets close, giving careful players a chance to back off. But if the player keeps moving in, especially if they’re heavy or sprinting, they get progressively more noisy. First, a louder noise, and after that, they take off and make a ton of noise, like a broadcast call.
Why even add this?
- More gameplay opportunities:
The Isle is all about managing risk, and sound traps add to that. As any playable, stepping too close could attract (bigger) carnis. As a carni, they might also scare away prey. Either way, it encourages players to pay more attention to their surroundings. If detection range is weight based, it would also make smaller playables stealthier.
- More interaction:
Gateway is massive, and even with over like 200 players on some unofficials, it can feel empty and hard to find others sometimes. That’s why people often stick to hotspots, especially carnis. After all, player interaction is what drives The Isle. Sound traps could help spread that action around, giving carnis a better way to track down prey. Herbis would also have more to stay alert for, which makes things less boring.
- Fits the vibe:
The Isle’s sound design is honestly already top-tier, and this would take it up a notch. Imagine hearing distant birds going off and wondering if it’s because of a dryo popping off or a carno pack on the hunt. It adds life and tension to the world without breaking immersion.
Can we get an icon or something to tell you which stance you are in with maiasaura? Maybe in the new UI? Right now if you are trotting and you switch stances, it's pretty hard to tell which stance you are in without looking at your maia from a side view, which is somewhat inconvenient.
The only difference I see between these images is the head is slightly lowered in quadrupedal stance?
can you guys do dynamic dinosaur tail it would be great to see the tail interact with trees or walls or other dinosaurs realistically
if the isle devs wont fix stam atleast consider this.
mutation name: Ressiliant muscles
its a mutation that buffs stamina in either how much you have or how fast it drains by 50%
in order to get this mutation you must run and drain your stamina 3-5 times. after that u can unlock this mutation.
its a pretty simple one but i think it is a needed one.
Leader Mutation Idea:
Tracking Highlights are revealed to everyone in your group when you track someone while also increasing Blood and Footprint duration (Carnivore Specific)
Maias turn slowly to attack, their attacks in general are way too slow and they do legit no damage, you cant even kill one raptor it can tank like 3 stomps from a maia. Either fast with low damage or slow with high damage to make it fair.
if maia is gonna continue having very low damage output (which is perfectly fine, low damage fits its kit) but having incredibly SLOW attack inputs seems like an unreasonable debuff for a dino that already has low bleed res and low damage.
Please please please, get rid of the toggle sprint + hold to sprint on the smae button. It has cost me and other people I know so many dinos. Either use hold to sprint or use a toggle and not both. If you really wanna implement both, add a toggle in the settings...
better underwater hearing for deinos, better hearing of other things swimming in the water nearby like other deinos, and so we can hear people drinking water a bit better since this is the main source of diet food
Add Maiasaura to Ceratosaurus' diet
I’m sure people have mentioned this but Maia hatchlings doesn’t make any sounds when begging for food. This makes it harder to know when to feed your young so please fix this.
Game Mechanic
Multi species pack/Group.
In the real life nature and ecosystem there are bonds formed with between different species to help each other co-existing or surviving. The same goes for herding and hunting.
Something That I would like in the game is to have multiple species within your pack. This doesn't count for all species. Apex predators would not be able to mix pack. What I mean with multiple Species is very simple, there would be a new feature to the group system which included a menu that lets you mix your group with other groups. If you turn this on you can invite a group to your group using the friendly call. This way, natural ecosystems could be made and bonds could form.
The Multi Species pack/Group will have a player limit, this limit could change to the dinosaurs in the group and the amount of players of a specific species. This new feature also lets you communicate with other dinosaurs which are in your pack.
Please remove the ability for pteros to chase you as a ptera attack you and steal your food if you don’t land immediately, life as ptera already sucks so much and it’s just not fun
Also ptera currently only has one spawn. It should be able to spawn at places like swamp, south plains, north lake, and the delta, also the one place where it can spawn is completely empty and ai fish barely ever spawn
Give Ptera a "landing mode" you can aim like Herra's jump, to better hunt small things, and better land on trees
I know they're not in the diet, but boars and goats can hear you "Swim" towards them when fully submerged!?!?!? (As a deino of course)
I mean, it's no big deal but I did lose a 30%ish percent to a goat seemingly hearing me through a solid 3 feet of water swimming towards it ever so slowly...
I believe that you guys should add the same functionality of the skin system to the HUD. I know theres a "tint" option for UI in the engine and seeing users come up with their own colours really helps in user appreciation. Also sometimes the colour of the ui can sometimes be difficult to see based on the environment (the scent bar being invisible if you look at the sky during the day) for example.
Suggestion for fixing maia:
A way to make maia a defensive runner is to change it stance when it drift. This would greatly slow down maias who try to target smaller critter and will encourage running in a straight line to maintain top speed while running away from a predator. This would also make the quadrupedal stance more useful, as you would have more defensive options to use when mid combat . Add a cooldown to stance switch and boom! maia is fine again.
Fix bugged pterodactyles that fly after u and kill
Maia´s need better nightvision
Have pteros go after rotting food, not fresh. This will give players time to eat from their kills and they can clean up faster. Making Cerato immune to ptero damage due to thick skin would also be useful as they can then go build bile and ignore them.
If combat mutations are to stay, then maybe they could be balanced by having ONE specific mutation slot dedicated to combat mutations ? Meaning combat mutations can ONLY go in this slot, and this one slot can accomodate ONLY combat mutations. This way, other mutations that are not combat-related regain some relevancy by having their own slot to themselves, and everyone can still "build their dino" for combat scenario, as in they have to choose ONE among all avilable combat mutations to add to their build
Add position changing to troodon.
The whole body has to be dynamic, not just the tail. Only when a good mass physics engine (ragdoll) is implemented will fighting be really fun. I presented a similar topic here #general-feedback message Example: I just don't want the head to be stuck in another animal anymore, I want the head to be pushed away and move to the side, just be realistic.
add larger AI animals/dinos for apexes
Make it so the time you have to wait before you can buck (around 2s or so) to not apply to the animation, but only the actual buck mechanic itself, so you can play the buck animation instantly, while the actual functionality of the buck system still has the 2s timer. This would stop dinos awkwardly waiting for a long 2s while a dinosaur is literally clawing at their sides before they can buck.
- Straight up Remove the 2 sec safety pouncing from puncers vs bucking. If a player know how to use bucking and is smart enough to do so, it is right that this should work right away and the pouncer should have no ''safe zone'' because pouncing is always going to be a risk.
- Also make it so we can counter Pins from omni and others with pins like it. Its annoying being pinned to the ground and you cant do anything against it.
- And make a counter for deino grab, like it was planned to before, so you could actually struggle out from deino grab and not just sit there and take it (example claw, bite ect on deinos soft spots as eyes, teeth gums ect)
Love the rain and storm effects, but PLEASE! Can you lower the events/intervals by 75%. it's crazy how much it rains and during that time you can't hear anything.
bucking definitely needs some adjustments.
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it takes too much stamina.
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it takes same amount of stamina to buck juvie omni as it takes to buck fully grown one.
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2 seconds grace period when you literally can’t do anything about omni pouncing you is lame,
it makes bucking even more useless.
right now the only efficient way to deal with the pouncers is hugging the wall and not letting them pounce you at all. bucking is basically useless.
- also giving a random chance to buck something off is not good, anything that is “random” is really bad for the survival game.
give Deinosuchus its turn raidus back
Having two different maps would be a cool idea.
The current Evrima map, and any future improvements and changes
PLUS an entirely new and different map, preferably more desert themed 👍 or a map that has a river bifurcation through it, with two bigger separated islands being the main play area
•••
Please add new mutations!
Something like ‘Improve Night Vision’ ✅
Make it so that when you age up, you can still choose your previous mutation in case you haven’t yet — it’s frustrating when a player forgets or for some other reason, doesn’t choose their first or second mutation,
And then once they get their next mutation, they can no longer choose their previous one.
I get that maia is a "new class" of dino but with the current roster maia will break the entire game the way he's. Why? It is faster than most if not all, its stronger than all but stego, it has the same or more stamina, it has super healing compared to others, a ton of health and cause a lot of damage mainly because of the stun attacks it has and the ability of using it over and over and over again without even getting below stamina threshold for recharge. I think the stun attacks (if other dont agree u probably dont know about it, yet and when u do u gonna get mad) should be slower if not expensive cuz at this point once u hit 1 stun every dino will die. idk about stegos cuz nobody tried to stun me as one yet and i didnt find any to fight but the rest is literally RIP forever cuz u cant run, u cant hide and if u can kill it will take a lot of time and effort and skill/luck!! a lot of us suffer from high ping, low fps and desync which make it almost impossible to fight speed with agility cuz the "lag" basically cancels the agility part of it!! just please remember that not everyone has the patience or want to help or wait for things and this game without players isnt more than a "jurassic walk simulator"... and for those that will say that carnivores should be skilled players and etc think about it, the only skill in the game today for carnivores that dont have "special" ability is bait and bit (if desync wasnt a thing it could even be some fun but getting hit while u are 3 meters away while u have to dodge and bait and bit while ur enemy just have to stay still and hit alt attack or run u down is just bs), if u get someone that dont spam attack button and only trade bites like me u doomed no matter ur skill! and to those that dont agree i would love to see a video showing ur skill or u as a carno or cerato killing a maia, not everyone has a pack or want to play with others, mainly in VC that destroys the immersion! this is my pov, good luck and keep the good work!
I think the ability to eat bones should be available to all carnivores while rotten meat remains exclusive to cerato and deino, everything irl eats bones, hell even herbivores do it for calcium, deer, cows, and pigs all do this, yet the bone crushing jaws of dinosaurs cant?
Also while were on that topic I think the most recent iteration of the diet system is almost perfect tbh, but it could grow alot with some of the ideas I have heard going around like being able to gain calcium as a 4th diet and it affecting bone health, meanwhile carbs goes back to buffing stam, and lipids changing to boost blood related stats
Another is rather than a flat diet cap make it so if one diet goes over 100-150% they recieve a counter debuff in a way you would irl(too much carbs = an increase stamina consumptionby a similar %, this would aid in diet longevity if your willing to shoulder the added risk of the coorelated nerf, midmaxers would love this feature, as well as anyone striving for more indipendence in their playstyle
Additionally reintroducing whatever buffs you get scaling with how much of a coorelated diet is in your system would be pretty cool, it would keep with the theme of growth scaling with how much total diet you have, just need to scale it with the current buff percentages so its not too op, for example lets say you religated yourself to having like a 315% carbs as a diet strat, and while you would have insane stam recovery you also would be running out of stam faster, basically a fatass dino lol
Oh and lastly gastroliths are and awesome addition that make the diet system extremely well rounded with more depth/immersion but mechanically it should work like how salt does for diets shouldnt it? Contrary to the 1 minute of slow burn?
Anyways tldr these are just some cool diet concepts I thought I would share curious what yall think
make bushes render in before the player does not the other way round, ive had so many times where i could see a player hiding in bush because i was outside bushes render distance and its a free kill. ( if any1 press ❌ PLEASE tell me why u disagree)
Hey there! Long time since I wrote something here. I kinda play mostly Pteranodon and I have some suggestions. The perfect diet now gives 15% stamina regen, however I don't think that is enough. Maybe you could buff it a little more like 20%. Also I noticed that the previous Swent / darkvision is totally removed from Lines and you don't get it even with perfect diet. I would love to have it again since it will help a lot to Swent or See something when I'm flying around at night time (since some times I'm almost blind and I can't see anything on the ground). Another thing is the weight I can grab and carry. As a full grown Pteranodon I can't lift a dead Pssitacosaurous and it's kinda bothering me. Let's see, what else.. Oh yeah.. Nesting bug is a thing too. Sticks seems to bug a lot which requires relog and then you lost your progress in nesting. Adding to that it would be awesome if we could lay eggs in someone else's nest if it's already there, at least to get out of the trouble to build one with all the bugs around. One last thing which I haven't tried yet so I don't know if we can or can't do is that it would be really cool that we can grab an egg passing above a nest with our LMB such as we grab frogs and schooling fish. And the reason for that is simple. If we land we are dead. Thats all for now. Thank you for all your efforts to keep this game running I have a lot of fun.
Just to add to what’s been said allready.
I think that when an omni or troo is bucked off they should just revert to the normal dismount animation. No need for a grace period.
making gastroliths drain your food drain faster would be a great thing, right now its almost useless because at the time my food drains like 10%, my nutrients are already gone
to add to this, make it a buff/debuff in the character tab, so we know when the gastroliths arent working anymore
Its dark all the time
Well done with fixing the Maia hitbox. Fights against maia feels much better and responsive 👍🏼
Give Mia a back attack ability to defend itself like a tail smack or maybe kick. I been watching videos for right now and have noticed they are a little to vulnerable to predators. I get that they have the kick in the front ability and maybe a head slam? But I have yet to see any back leg attacks like the teno has.
Provide high rocks that are easy to climb up in east plains lake and east swamp so baby dienosuchus can kill themselves rather than waiting to starve there
Put Pterodactylus on herrera’s diet, as Herrera is one of the few things that can hunt them now that they work as ai, and they’re exceptionally fun to hunt in the treetops as a freshly spawned Herrera.
I’ve said this before but please fix dilos bite hit box. Dilo can literally bite inside of something’s body and it won’t register most of the time.
In my opinion I don't think Maiasaura should be able to knockdown creatures as big as a fully grown Diabloceratops. Make it so that it can only knockdown creatures around half or even 3/4 its size, or at least give Diablo a lot more stun/knowndown resistance. This would help Diablo stand a better chance in a confrontation since it can't run away and isn't small enough to evade/dodge attacks. Diablo is a more defensive dinosaur, so it should be able to defend itself from something it can't run away from, even if that thing is a herbivore. Because players will play how they want to play.
Deino should get the capability to smell under water dead stuff that's inside the water or on the surface.
All bleed-dealing dinosaurs should have access to hemomania, (5% more damage to a bleeding target) not just carnivores. This would definetly help Diablo and Teno especially against maias chasing them down.
Can we please have AI brought back to a decent level like a little patches back.
When you could actually have AI around you, and hear them and even see them. Now you run endlessly even on path, and not one AI spawn in around you, or you hear not any in the distance. You're constant starving, because the young carnivores lose food so quick in its stomach, and are way too young to fight anything.
- When you young-adult, sometimes you've to rely on AIs to keep you somewhat fed before you run into something you can hunt (and sometimes the hunt takes time, so the AI you eat, would give you enough food in your belly to have time to actually fight)
short: Please fix AI back to what it was, with it being pleantyful. Both for feeding and for making life in the environment where players wasn't all the time available/or going in that moment. 💖 Something and even anything for sure has to be done on AI side of things for the better
Maia is overall great and very fun to play. I only have 2 problems
•Sprinting while bipedal should drain a tremendous amount of stamina. The speed is only a real issue if it can be maintained for long periods.
•Maia's big stomp should drain a ton of stamina the way Carno's charge used to. The wombo stomp combo Maia has is it a bit overwhelming with how spammable it is. This is a massive 3+ton animal. Dropping it's entire body weight would be jolting. The reason this would work well is because unlike with old Carno, you can set up the stomp to guarantee it lands before throwing it out.
Dilos fall damage seems much too punishing right now.
for quality of gameplay, this nightvision is unacceptable. (yes this is WITH nightvision)
it's too hard to find mushrooms in the sanctuary at night, and by time its day you will probably be too big
1-be able to smell mushrooms! It will help so much! 2-Add algae as a diet for beipi, as it is omnivore, it will be so coll like grazing underwater with its ability
There are animals in the game that have prefered habitat coasts. I think coats should be given much more life, offering plenty of food to aquatics, pteranodon, and other piscivores such as herrera, etc. Seagrass should also be avalible for future herbivore aquatics, or even the currently being in game beipy who is an omnivore, and maybe perhaps there should be some kind of underwater plant even in freshwaters. I think there should be a new type of crab walking on the coasts, stingrays, lobsters, seashells, starfish, and in water maybe some tropical fish, sharks, eels, you name it.
Stego's controls feel kind of weird now, the alt + lmb swing makes it kind of too late for when you really need to stop over aggressive small targets who would be fully spearable if not for this
instead of having the raised tail be rmb and stego's swing be alt+LMB, we could do what you did with maia and bind it something else
LMB click - bite
LMB hold - raise tail
RMB click - swing
RMB click (while lmb is held) - power swing swat
while not an absolutely necessary change, it would make stego a lot easier control wise just personally, without there being too many attacks it doesnt seem too necessary to put stego's default swing off the mouse it just feels unresponsive
Ceras shouldn't get nutrients from Rotten food and Bones. (makes it a tiny bit harder to grow just so you dont see half the lobby as FG ceras)
Main branch:
There is no reason that I should be looking for red mushrooms in a sanct for 15+ min only surviving on grass. I dont know what it is but i havent been able to find anything and i am the only one here
Elite fish should not be able to eat things larger than it
Can we get a carno upsize visually at the very least? Don’t even have to change its stats. It’s goofy how every dino is allowed to be either its real life size OR larger than its real size, while carno specifically is only half of its real size. Would be nice just for consistency’s sake. Also would give rugops a reason to exist in the roster.
Troodon camera position
I think when you are playing as the juvi Troodon, its a nightmare to travel in the foliage or grass.
All you see is just grass and grass.
If the camera was adjusted a bit further above the dino. It would be easier to see what you are doing.
As an adult Troodon, you dont really need this, but it would be neat to have it.
Maybe add it to the offset camera options as left, right(what we have now), above and under view (new ones).
Give Maia the slightest adjustment to it's night vision, especially when it's incapable of being able to see during night + storms in open fields / sanctuaries. Giving the ability to at least see a few inches in front of its body is better than suffering because you have to defend yourself by eyeshine alone.
Prey animals should be able to run/ram into trees to knock raptors off the top of them. Kinda makes the tree feature half obsolete if they can just get on your back and stay there.
Give Maiasaurua a slight camera height increase when it's in biped mode. Troodon gains increased camera height when standing still, deino gets increased camera height when trotting, it's only right
Also maybe give it increased camera height when it stands up to sniff
Add mutations that give decent buffs in exchange for an equally significant debuff. This doesn’t have to be the case for every mutation, it just seems like a fun idea. Example: Gain 10% more hp in exchange for dealing 10% less damage.
Hello,
I’ve noticed that updates related to this topic are included in almost every patch, but it still doesn’t seem to be fully adjusted.
Night vision is a crucial element for this game, and I believe improving it would greatly benefit its development.
First of all, I’d like to mention that I think Legacy’s night vision was really well-designed. However, I find the current night vision in Evrima to be unrealistic and overly exaggerated.
Allowing us to see around 10-15 meters within our immediate surroundings based on the size of our dinosaur species would better capture the feeling of darkness. The Isle Legacy provided this tension beautifully—the echoing roars of unknown beasts from distant lands, the allure of the darkness, and countless glowing eyes watching you.
In its current state, I don’t think night vision is accurate, as it turns what should be a dark environment into something resembling daylight. Reworking it to be more like what we had in Legacy would be a significant improvement.
Additionally, the black-and-white tones and color filters in Legacy’s night vision were a perfect match and added a lot to the overall experience.
-# I extend my utmost respect to the development team; you are doing an absolutely phenomenal job and delivering it to us, the players.
-# I truly understand how busy you must be, but if you could dedicate a little time to this matter as well, it would be greatly appreciated.
just go back to like update 4 carno bruh
Would love to see Oxalaia in the isle evrima think it would be good for deino to have suhin to worrie about in water aswell 👏
You should give troodon grapple.
Would love to add a blue color variant for the maiasaura.
I can't find any gastroliths in the sanctuary in the swamps, please increase their number
-# and it would be nice to increase their satiety consumption
I'd like to see a feature where herbivores (and certain omnivores) could mix-herd together and have a chat and group.
Like, maybe for herbivores, and certain omnivores such as Galli, the 5 button would be a slightly higher or lower-pitched friendly call, that invites only herbivores from other species in a close proximity to your group. If they're in the group then they could speak in the group chat and the local chat. Their name would appear a different color (maybe green or blue) in the textbox so you'd know it's a different species dinosaur.
Honestly I understand why you might disagree with this, but mixpacking is so common, especially mix-herding, that people don't seem to care anyways.
maia NV i cant see where im going
more colors for maia would be nice 🙂
Suggestion - (I have no idea if this has been suggested before and if it has, please disregard) I simply wanted to suggest the idea of nesting only working/activating when a male dino is in a group/near a female dino. Then, to get deeper and more 'realistic', making it so depends on the species, but making the females able to create multiple nests with different males, or (again, depending on species) the female can only have a nest or nests with one 'mate'
Why does beipi spawn so far from the water??? I spawned in the forest where HighLand pond is at and I had to walk 10-15 mins just to get killed by some raptor???!!! After that I spawned in West Rails Access Pond, legit no food for beipi, you can't even eat a frog as a baby, and you just die of hunger...this is so sad for beipi, long walks, no food, you just die because of trying to run to the water like some manic who wants food.
I did like the option to spawn in a chooseable general area before. I do understand completely that it mitigates mixpacking and such but...man it'd be nice to have a group spawn of your species with your friends.
A lot of ai turns instantly and can have strange hit boxes, things like fish and frogs especially can move very quickly and if they turn they turn immediately making them impossible to hit if you aren’t going in a straight line
ppl talking about "there is no fish" every day for over months.....shouldn't be hard to tune it up a little right?
If anythings gonna change about Troodon this HT, let it please be footstep sound and dismount, i can't count anymore how many times i've gotten a perfect pounce, on perfectly flat ground, just for the person to know the exact timings of Troodon and snipe me the second i press space-
I still stand by that i don't think Troodon should be punished so so heavily for being a 60 hp animal, even more so cause a much larger animal, omni, doesn't suffer from this nearly as much as Troodons, despite being able to easily take a few hits from Omnis preffered prey.
For Troodon this issue is most noticable in dinosaurs whos attack speed is way too high, or that have massive hitboxes for said attacks, one example out of many would be galli, just like stegos charge swing, its alt kick is so incredibly fast, that the game prioritizes the hit-reg on the clearly faster attack, while troodons flying pounce and dismount are significantly slower, so the Troodon very obviously dies. (Lets not mention how most animals over 1T attack speeds are faster than something 60kg aswell)
Basically, what I'm trying to say is, many animals can attack faster than a Troodon can dismount, thus it almost 90% of the time happens that you die to a dismount, and i don't think Troodon deserves that for already taking the forced risk of pouncing something, knowing you can get 1 shot for various game and server reasons.
My only suggestions i can think of would be to give Troodon dismount invincibility frames so it has a chance to dismount safely, or simply make the Troodon push off the target faster and stronger, cause currently, the dismount goes mostly up and only then away, while Omnis dismount is just pushing off the target, no elevation.
Ai in the oceans would be good for deino to have for people wanting to play sault water 🤔
Remove grazing for herbivores and omnivores, if you are gonna make carnivores suffer with the lack of AI make herbivores suffer too its only fair.
Add the server option for servers to costumize the local chat species allowance to talk, and mix-herd grouping setting.
Example: Servers can choose to enable mix-herding: So stego could choose to group with teno, and pachy, teno and beipi ect works. They all would see eachother playername like any other normal grouping. And they can talk in local chat to eachother. Would be really appreciated, and making mix-herding much easier, convenient and fun 
What if smaller dinos could run across mud pits faster since they're lighter and heavier dinos move how they do now, slow since they're much heavier. So a hypsi can skim across the surface while an onmi would be slower and would allow the hypsi to get away if they played it smart and used them to their advantage
Give Tenonto more male display colours like it had in the past. Reds, greens, blues, oranges, whatever, just something that doesn't blend into the skin. Even the brighter ones just look like a normal skin pattern instead of an actual male detail 
I suggest to add mutation that will make your footsteps less noisy (applicable even on ptera and its wing flapping)
acro head simply just needs a small amouth of tweaks, like i did here, snout feels too thick for a carcharodonthosaurid, all i did was give it a longer and slimmer snout and it personally looks way more better than official model. (act like the red circle is not there)
Remove Deino Being Drowned when Grabbed my Another Deino makes no sense
buff carno pls
I feel like needing the male and female dinosaur to be paired to make a nest and lay eggs doesnt make much sense.
Why not instead:
Make it so that the male and female must pair while the eggs are gestating, but not fully gestated, in order for the eggs to be fertile - the eggs can be laid at any point after this, even if the parents unpair.
Also, say the female is able to gestate five eggs, begins to gestate only two, pairs with a male, unpairs with that male, and then gestates the other three and pairs with an entirely different male. Then you can lay one nest that has eggs with different fathers.
For some dinosaurs - e.g. ones that have behaviour that are more like monogamous birds, like swans - , you do need to be grouped with another dinosaur to build a nest (and the other dinosaur can be same gender!)
However, for others that are less social, you do not need to be grouped or paired at all, and can build a nest entirely by yourself.
For others, perhaps only males can build nests - this can be similar to masked weaver birds, where the male has to build a nest that is up to the females standards, where she inspects the nest he presents her and may destroy it if it is not up to her standards
For highly social dinosaurs, any adult individual in the group should be able to help with building the nest
Please add a gnawing mechanic for bones for all carnivores!
The chewing and gnawing animation would last 2x as long as the regular eating animation so that carnivores are more vulnerable,
but every carnivore can at least survive for a little bit on bones when they’re desperate.
Could you please take a look at the hunger and stamina mechanics? The stamina usage feels too high, and it seems like I'm always eating, yet still end up starving. My friends and I have decided to stop playing for now because it's no longer enjoyable with these issues. We hope they can be addressed soon.
Please give pachy some attention. It's my favourite dinosaur, and it's depressing how it has been steamrolled.
bring back the glow of the sanctuary mushrooms. With current night vision, I can't see mushrooms, I can't see ANYTHING. at least to make them glow a little
Just wanted to say thank you for the most recent patches! They’ve already helped a ton. Appreciate the hard work.
Critical Fixes
If possible, temporarily focus all attention to the rollback issue and the new safelog fatal error; these two in combination severely disrupt playability. It would be a pain for it to be left unattended until the developer winter break is over, although if there is not enough time to look into it by now, that is understandable.
Side Note
Also, to all readers, please make sure to use the bug reporting forum in #🐞-evrima-bug-reports-🐞 to help the developers more easily identify and solve high-priority or game-breaking bugs and errors such as the two mentioned above.
Please turn on the ability to choose where you spawn again. Disabling it has some upsides, but the downsides are too great in my opinion. 1.If you spawn somewhere where you absolutely don´t want to be or pretty much can´t survive, you have to respawn time and time again, costing a lot of time. 2. It is very hard to meet your friends and you have to either be lucky with your spawns or travel 20 minutes just to be able to play with each other. The second point could be improved with a better group system maybe.
Please just give us more Mid/high Tier Carnis. That’s all imma ask, as I’m sure this will echo amongst everyone within the community.
Ah yes let’s add 3 mid tier herbis who can stun lock and murder pretty easily (Even packs that are like up to 5-6 and their solo) after 75% as long as u know what ur doing.
An then add our apex land predator for those herbis!
….A Cera?
Last I recalled, the Cera was designed to be a Scavenger rather than a hunter. But that’s our apex? Because the Carno was nerfed?
Okay.
Have a good day everyone, I will be stepping away from The Isle for a large period of time personally until theirs more updates and more balancing.
Have a lovely day everyone!❤️
What do you all think about a hierarchy system? (thinking abt pack animals like dilos, omnis and dibbles). My idea for a system like this is that the leader of the group could (in some way) easily direct the group and have more ways to lead the group, maybe like a new call or something similar. I just want a way for players to self organize in game in a more rewarding way! This system could promote nesting a more realistic gamplay experience!....Another Idea would also be to have the "hierachy" determined in some way by fights or some system. This would allow leadership to shift in some way as to keep groups dynamic
Okay I know many of the people here will hate this feedback about Cera but for real, don't you all think that is a little bit overpowered?
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His Swent is the best of the game can literally spot meat, bones and diet in very large distances.
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His stomach is literally a bottomless hole which consumes everything without ever getting full or vomiting (which pairs really well with Gastro mutation to get 5% of his health back with every bite.
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While near dead bodies gets a free buff that ignores damage while eating or at least gets damage reduction.
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Attacking other players make them Vomit which somewhat mini stuns them and puts them on a countdown for starvation or dehydration if the victim successfully manage to get away.
Now.. All these are "passives" For just being alive and without skill requirements (except dead bodies which again is not really hard to find in a half full server and with the range of its Swent). So.. Basically it's just good for no reason and even if you do 10 mistakes in battle is easily forgivable. Its kinda like.. Mistake from other players make you stronger. Considering all these above I have to say it's very unbalanced compared to other dinos which don't get even one "passive" Buff just for playing. So maybe you want to do something about that cause nowadays in a 100 slot server 80 of them play as a cera. And that's boring for all of us.
migration zones need serious work and so do food glitches and values. Examples: food getting stuck in my mouth stopping me from playing entirely cuz i cant eat i cant sniff i cant lay down to safe log i cant do anything to help myself (happened twice now), every plant i found in an hour in both patrol and migration were glitched, when i do find a plant i get some worthless amount of food thats gonna get lost by the time i find another NOT GLITCHED plant, the migration zones ive visited these last few days have barely enough food to support 3 maia.
Would be a nice little addition if we could "wash" in shallow water using the wallow animation and cleaning off the dirt or mud we have on our dino. It could be activated by holding H or something when in shallow water.
Please return carno back to its old form like in concespt art, almost the same size as maia. Right now there is no strong threat for maia and diablo. They crush and knock everyone down. I think carno should dominate carnivores like cera and raptor and also be a threat to diablo and maia. Right now he is really weak and struggles a lot ,cant turn and it can't catch up raptors like it used to in past. Carno doesn't deserve 1.3 tons. It cannot and is not “balance” to have herbivores like Teno and Diablo inflated in size in the game and subjected to the health and size nerfs of Carno.
the new acro modell is TOO chonky. like I know the drill it needs to be massive but this just looks like an obese pug... Sorry but I do NOT like it at all.
Idea from heisenburger's suggestion ^
Rolling and Coatings
If you hold H in certain areas you can roll in different materials to get different coatings for camoflauge or to help survive. Examples:
- Mud: Stops bleeding and covers you in a dark brown coat. Does not stop footstep scenting.
- Dust: Stops footstep scenting and gives you a light brown coat. Does not stop or mask bleeding.
- Rotting Corpses: If bitten your opponent gets a stack of bile, up to 3 before its gone. Increases scent trail duration. Only scavengers can utilize this roll type.
Other ideas:
- "Stink bugs/rotten fruit/etc": possible stink bomb that increases the duration of your scent trail? Counterpart to sound traps.
- Gravel: Shed old skin and scratch itches. Can be used to remove coatings just like swimming in water can, except in this case you are vulnerable for a longer period to do so.
revert the weight nerf carno got.
feels very unnecessary and it dosent have to be small to excel at hunting small game (which it dosent even do rn lol but that’s another issue)
ngl maia shouldn't be able to run down a troodon
I have a complaint about the current state of Maia. I just recently had my full stamina 70% carno literally ran down by 2 adult Maias. I ran in a straight line, just barrely slower than they were. They ended up draining my stamina and killing me deep in a jungle. PLEASE fix this. This is broken and dumb; A herbivore shouldn't have the capabilities to run down a fresh adult carno with full stamina. Thank you.
feedback on FOV camera changes:
new HT FOV is a lot less wide than FOV in the live branch, camera is a lot closer to the dino now. not many players noticed that, because theres no HT changelog.
new FOV makes me dizzy, it also messes up movements, especially when your dino is small.
the worst example is the teno, i literally cant see the tip of my tail most of the times anymore, i cant run in circles, because instead im starting to z walk.
i think that night time and storms are giving carnivores enough opportunity to ambush, no need to change the FOV, especially when i cant see the whole dino on my screen anymore.
btw for some reason maias FOV is amazing, i wonder why.
and i think the reason why deino cant turn as good as it could before is the FOV change.
here’s an example of how teno turns in live branch and HT.
basically we’re getting closer to the camera changes devs wanted to implement a while ago and i don’t want them to slowly change the camera to first-person mode.
Please make a summary of the changes made in the HT, I can understand why you wouldnt as it takes time however i think they are important considering the changes that are made. The post above this one states this amazingly as camera changes are a big part of the isle experience.
I would love to see a mechanic in the future that would allow adult dinosaurs to pick up their offspring and carry them around
holding down sniff beyond the max range should start to reveal stuff like blood and footprint trails, groups, ai, dinos bigger than you, dinos smaller than you
im mostly concerned with ai because on low population servers i been running around the migration zone for 2 hrs and found ONE pig its ridiculous, holding sniff beyond a minute should trigger ai to spawn near you
just wondering if there can be some sort of a translucent ring around small playables in which grass and shrubs are a little bit "see-through". It's very hard to play Troodon specifically when I can't see myself at all in a forest and tall grass, and I'm either running into things or blindly pouncing while in a fight. And no, this wouldn't be OP because what is a small see-through ring gonna allow us to do, maybe see someone in a bush if you're like a foot from them? But you can do that already anyway by zooming in
Give Ptera Better stam Either give it tons of stam or give it faster Stam Recovery
or slow stam regen whilst gliding
Thank you devs for gived us back our dinos on HT !! ♥
could we potentially get a mutation for land based dinos that allow them to sit still on bodies of water without stamina drain, and maybe gain stamina? especially since maia is the fastest animal, second to carno, but can't fight well in water. would give ceratos a chance at surviving encounters with them and making it a mutation would force players into balancing themselves as they have to trade out another useful mutation for this one
Add schooling fish to the Deino's diet as dots so we don't have to let them rot on land to get diets
Show whether or not there are eggs in a server on the server list. I don’t want to queue for ten minutes just to check an empty egg menu… I’d be more likely to start playing on a new server if there were indicators of available eggs though.
I wanted to make a positive post about gastroliths! 
Gastroliths have been a much welcomed addition to the game, and its introduction has improved the game's quality of life by a significant amount. With this and the last changes to the diet system, I finally feel like I have proper control over my diets.
I do wish, however, that eating more gastroliths would either A) increase the duration of the faster hunger drain, or B) increase the amount of hunger drained. For example, for A) the more gastroliths you eat the longer you have increased hunger drain, maybe up to 2-3min instead of just 1min? And for B) perhaps eating more gastroliths could cause you to lose .20 or .30 hunger a tick instead of a max of .10?
Allow beipi and galli to eat oragons from creatures
Improve deino's quality of life by adding more fish to south swamp, even if it's just more schooling fish to allow them to hunt. Since swamp is a large body of water, one that has many many shallow areas that deinos can't really position in. Even at east pond, after sitting with low hunger for over 20 minutes, not one creature spawned.
Also surprised schooling fish aren't a part of a hatchie deino's diet, as it's the only thing they can eat in most-if not all- spawns. Just have it disappear off their list of food items after hitting juvi or something of the sort. It's rather difficult to get anything above a good diet with the current spawns.
Body dragging is a neat, but underutilized mechanic. Currently it is used extremely rarely outside of fetching bodies from water. This is in large part due to the risk of using it far outweighing any possible reward. However, I believe there is a simple change that would make it far more viable.
Reduce or remove stamina drain from dragging bodies. Dragging a body already forces you to move at a walking pace while being locked in an animation carrying around a homing beacon for any carnivore nearby. There is no need for this risk factor to be multiplied even further by a massive stamina drain.
Counter point that I'm sure Deinos players will hate;
Remove that bogus ability that let's them "cook" schools of fish to get dots.
Heavy rain is far too loud
an optimization would be nice
more unlockable mutations. a venom res or bacteria res if you eat cera and dilos/troodons
I really loved to get dusty from laying down and would like to get this feature back. But I also know, not everybody liked it.
Pls let us get dirty again. 😆
not a fan of these tunnels, cant get out
some feedback for HT:
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every single diet displayed on the compass in this screenshot is unedible.
players eat the main bush part and the fruit all fall to the ground and don't get eaten, and then glitch out and fill the patrol zone with USELESS food. -
it is TOO DARK to even SEE the food im trying to eat as maia. i absolutely agree herbis should have darker nv, but blacking out every herbis screen for over half the night and flashbanging every carnis screen in some poor attempt at balancing nv or making it realistic is NOT the way to go.
(having the brightness/darkness be more dynamic in specifically DARK areas of the game and leaving daytime/bright areas the same level of brightness, for all dinos, would be a good place to start) -
the rain is TOO LOUD once again. it was lowered to a decent place where i didnt have to literally yell at my friends in vc to communicate and the thunder didnt decimate my eardrums, but the thunderstorm volume has been raised back up for whatever reason. i can't even hear if my maia is eating the food i managed to find in the pitch black rain
PLEASE stop sneakily reverting changes or sneaking in new changes that the community has collectively agreed is bad
big ask but what if lightning could cause wild fires? and they stop after a server restart? idk just an idea
It is recommended that adult Maiasaurs can give the young Maiasaurs below stage 3 in the team an accelerated growth buff instead of the original fast growth rate. After nesting, adult Maiasaurs in the same team within a certain range will gain a damage reduction buff (similar to the damage reduction buff near the corpse of Ceratosaurus)
Recently, I have noticed that there are very few people who play ptera, Here are some general adjustments and additions that I think would significantly increase the popularity and playability of ptera
- Adding more spawns, this allows ptera to spawn in better locations, especially since the current spawn point is mostly empty, some spawn locations could be: swamp, river delta, east lake, notheast ridge, or even north lake
- Fixing aquatic and semi aquatic ai for ptera, it seems like ai do not often spawn for pteras, potentially because they are in the air or on trees?, but beach ai especially almost never spawn at all, turtles and crabs are extremely rare and seem to never spawn, a potential idea could be for crab burrows to appear around beaches which ptera could dig up like galli, this could also work with frogs in fresh water areas. Ai currently can also be difficult to catch as they turn instantly and ptera cannot catch frogs unless running in a straight line.
- Ptera lifestyle differences through mutations. When the ptera updates come out, I think it would be a good idea for ptera to get choices of different lifestyles in its first mutation slot, these could be lifestyles based on scavenging and hunting on land, fishing and diving, or living in jungle areas. These mutations would change the pteras abilities based on its chosen lifestyle, the fishing and diving one could allow ptera to dive underwater to catch fish and other aquatic ai, or dig up crabs like beipi, a scavenging one could increase land run speed and takeoff speed, aswell as allowing ptera to eat rotten meat and bones. Another potential lifestyle could be arboreal, allowing ptera to climb around trees and make nests in trees, as well as making it easier to latch and slowing it to attack while latched. This idea could also be added to other playables.
Fix bluetooth boar attacks 😄
Instead of having the fire disappear with a server restart have a heavy rain put it out so it's less like Armageddon
Please do something about this underwater night vision...
Just a simple adjustment to Diablo running animation. If you don’t wanna read the details, go to the last sentence and you’ll see what I’m suggesting.
Ceratopsians have a shorter torso which makes the legs (hind or front legs) spread out or closer to the center to avoid them going into each other when galloping. In Diablos case the front legs are wide apart and the hind legs more centered… this should be the other way around and let me tell you why.
The way Diablo is galloping is with its front legs absorbing its own weight first. It looks silly with them spread apart and makes less sense how they can deal the impact of 3 tons.
I’m not asking for anything else but for the front legs to land more at the center of the animal and the hind legs to the ones wider apart.
This is kind of a long shot but raptors feel like they aren’t in a great spot. They aren’t the fastest, they can’t take a hit, they are reliant on attrition for hunting slightly larger prey but run out of stamina too fast due to having to maintain some sort of distance, time pounces, evade and keep the target moving for a slow bleed out. Pack play is required but difficult to do, I watched a pack of 6 get wiped last night by 2 young adult dilos. Some people may say skill issue but not everyone has the time to build a dedicated pack, get gud and synergize. I know they’re what I’d consider a light predator but I just feel powerless a majority of the time. In life prey animals run from carnivores, but in the Soviet Isle they hunt you. Maybe a buff to the stamina pool or even a pack buff based on how many you have in a group would help. Raptor alone weak, Raptor together still weak.
Add sparring to every creature- or most of the creatures. So many of us Love sparring to the core, and it really makes so much fun. It should be available on so many more creatures, like mid-tiers and up. I was hoping we'd see tenonto soon get his update in sparring, and maia be introduced with the sparring. Please add it, if not right away now, atleast later.
It really bumps up the player interactions, environment feeling alive and one can fully emerge into its atmosphere of Alive dinosaurs. Along with sparring being extremely fun and like a small little challenge for all of us that do it, to see who's the most skilled of the two sparring champions.
As well as it helping with keeping many players in the gameplay loop, and also opening for ambush situations for carnivore hunters, when the prey are occupied with themselves or even the loser In a sparr might have lost its leader role, got thrown out because of this from the herd. And already be hurt and old, making for a neat snack for smart carnivore hunters noticing and picking up this old, hurt guy
buff Pachy and Raptor
Should be a way to some how get a raptor off of you if you get pinned, (if youre large enough to) like pachy should be able to fight back if pinned down still.
add massive waterfalls shown on the image from prehistoric planet or in real life (first image prehistoric planet the other is IRL):
I feel this could be a really immersive and cool addition to the game having flocks pterosaur AI nesting or sitting on the cliffs. These will have ways of getting down from the cliffs from light and agile carnivores being able to jump on the cliffs catching the pterosaurs, there could also be fish in the lake bellow which could be more abundant than other spots there should be only 2 on the map being sort of a optional migration for any dino
Herbis would have a reason to go here by adding some plants found no where else that could store more food than other plants found in migration due to the abundance of water giving the plants a reason to grow large. along with the plants plus the fish it could lead to beipis and deinochirus (when it releases) to actually go there instead of their migration
Ik this will lead to issues with performance due to the AI but once the devs know how to make AI work well and not be performance intensive I can really see this being a good addition
I would like to say that Isle probably has the most satisfying thunderstorms of ANY game that I know of. When it lights up the sky at night and does the big crackling thunder sound, perfection.
Whatever dinosaur that eventually gets mimicry, be it troodon or oviraptor as some have suggested would better fit, I'd like to suggest that the creature's default vocalisations include more clicks, chortles and hums to demonstrate their wide vocal range outside of imitation calls.
This game has really good sound design and the team are clear about how much attention they pay to the dinosaur their sounds are for, and the context behind them.
With all of debuffs that deino got, it need to regain it underwater night vision/vision, or at least not that "blind" vision
so after playing deino, this is what i gotta say:
- revert the camera change y'all did, i look 800kg when im a fresh spawn, it's confusing, just quit with the constant small camera changes so that we don't notice, seriously, just don't bother anymore
- the turning is frickin horrible man, it did not need this
Being run down by a 4 ton animal as a 700kg animal isn't fun, please consider nerfing either maia's stamina or speed
Here is an idea, I don't know if the Devs made it work like this but my suggestion is that since Weight is a major thing why don't you tie everything or almost everything around it. For example. A Dino Weights 800 kg. He can drag up to 400 kg. It's stamina have a passive regen 8% + bonus from diet, mutations. While sprinting consumes 8% stamina per tick. Eating something on its diet gives 8% diet per bite. Also this could also apply for damage or resistance to damage. This could balance things out by its self without extra nerfing or buffing most of things. And all will feel more "natural" Since bigger dinos will consume more stamina but regen also more stamina while sitting and smaller dinos will consume less stamina giving them an escape but on the other hand they need to stay down for regen more time. Just a thought that may help improve the game and balancing it for the better.
Please remove the dilo mechanic of hallucinations being able to spawn in trees/in the air.
revert the camera changes
Ptera having a slow stam regen while gliding would be pretty cool. 
Kind of how Deinos regen stam when slow swimming.
troodon already have a venom mechanic, what about rugops gets the "mimic"?
Maia needs more color variations
Please let me lure those horrid bird AI away with a fish.
They just stole like 4 fish in a row from me at the only school of fish nearby, I need to land almost immedietly after catching one in order to eat.
After seeing the nesting grounds art and the Maiasaura concept art, we've noticed Tenontosaurus seems to always be nesting with Maia or hanging around them. Perhaps this could be a part of the game, allowing Tenonto to herd with Maia via invitation. (with limits to how many and without the ability to speak to one another). Seeing as people mix herd anyways I can't see how seeing another dinosaur's name could hurt.
Troodon cant pick up organs from maia, pls change that
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playing as a baby/small dinosaur is absolutely atrocious because 90% of the time your camera is barely above the grass. it gets worse depending on the terrain, as if you're trying to look forward while going downhill for example, the foliage obscures your camera completely. please re-add the mechanic where foliage becomes transparent when it's right up in your camera.
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revert night vision to pre-hordetest levels, and especially buff maia night vision. some dinosaurs should have worse night vision than others, but forcing some dinosaurs to play in pitch black darkness for half of the game is not a good way to balance dinosaurs at all.
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make sanctuary mushrooms glow in the dark, or scentable, literally anything to let people actually find them.
deino... being a aquatic species shouldnt see pitch black underwater....even with nv on...
I feel like the hitbox of many dinos is a lil broken... a carno rammed my fg full health troodon or rather didnt because it didnt even hit me and if so then it would have been a tail hit which if i remember correctly does not one shot anything?
Dilos need to be nerfed, I can take on ceras and carnos with my dibble but not dilos
Maia and dibble need a serious speed increase in its attack reactions, its way too slow. By the time you click your key, the animal has to do 200 days wait time for it to play. And by that time, the carnivore attacking you has already bit you 7 times. When you press the attack buttons, they should be fairly responsive and quick, because any carnivore can attack on the dime, while dibble and maia specially has to wait such a long time for the animations to play of and finish. Even if you try to run away, but need to defend yourself/ or is too young to run away, the attacks then also is way too slow. + When you click your attack key, you've judged the attack will come in which it most likely WILL. And with such a slow animation playing off even after you click you key, you would've to SEE the future long before the thing even gets close to you, to finish off your attack animation or even start it off.
short: fix the attack response of maia and dibble, when you click your attack keys you shouldn't have to wait 200 business days for animation to play and completely finish. While everything else bites your bum 7 times in this time
Suggestion for fixing maia combat (Repost):
A way to make maia use its bipedal stance more as a defensive option is to change it stance when it drifts. This would greatly slow down maias who try to target smaller critter and will not punish those who use the bipedal stance as an way to escape, encouraging running in a straight line to maintain top speed while escaping from a predator and changing to quad stance to fight. This would also make the quadrupedal stance more present in maia gameplay, having more options to use when mid combat. (Ex: Trampling a raptor with the quad stance after a sudden quickturn.). Add a cooldown to stance switch and boom! maias cant abuse the shoulder bash anymore.
i dont think it was a good decision to change ALL of east plains into jungle. the jungles we have now are enough, i think it'd be a better choice if you dappled it with some plains here and there
Feedback about game performance: “It’s a lot better than in the last 15 patches certainly!”. V: 0.18.95, Current Horde Test.
Hello. I would like to thank you for the recent improvements in the game performance. I’m finally having almost stable 60+ fps (with ve-ery rare exceptions) on High-Medium preset in EVERY part of the map (must still check docks, though xd…). I’ve yet to see even my standard sunrise/sunsets fps drops, and fps drops near water bodies under certain weather conditions. In the current Live Build I would achieve 50 fps at max with the same settings, so those are truly great changes.
Surely, if I, in the future, encounter any illogical performance issues again, I’ll report them, but I’m really glad that I didn’t have to do so in the last Horde Test patch :)
Config: CPU Intel i5-12400f, GPU 3060ti 8 GBs, RAM 16 GBs (3200 fq), game runs on SSD.
Last message to the ones reading this: don’t forget to clear your “Config” folder from time to time. It may really boost your game stability.
I love the ptera, hera, beipi and deino gameplay - their unique movement mechanics are really fun especially when i can fish - which is kinda unique for them. I am looking forward for Dryo burrows with possible tunnels to have another fun movement mechanic. I hope we will see more of them even if they are repeated! Like Meiolania would be cool as counter for Deinos and aquatic herbivore
can we get corpses that include the skulls of the dinosaur?
Server owners can open all settings but not lifebar lifebar is something we can open, your structure wants community
Not sure what they need but they need something. Maybe speed. Feels wrong that dilos are faster than raptors
Troodon venom rework idea
- Venom acts more like dilos where it lasts a long time but you need to keep biting/pouncing to build the venom up. The challenge would shift from trying to pounce something 3 times in 60 seconds to maintaining and building up the venom into lethal levels through more attacks. Its a small pack animal and its kind of forced to play super quickly with its current setup resulting in death. It would be like if omni had to pounce something 3 times in 60 seconds or it did no damage.
- Phase 1 and 2 you still have to wait for the venom to set in before getting another attack in just like how it is now. Phase 3 lets you pounce as often as you want
- Bites do venom but not as much as a pounce
- Entering phase 3 venom causes the target to cough up some of their blood the % of blood loss would vary based on targets weight. Food and water do not drain and you can attack and run while its happening unlike cerato vomit. Building up more venom while in phase 3 can make this happen again. Getting to phase 3 should be like omni grapple where the target is probably going to die if the troodons can pull it off and keep the pounces going.
- Getting to phase 3 on large playables should be hard just like how dilos need many more bites on heavier targets
- Depending on your blood % with troodon venom in your system you will spend more stamina and take more damage from troodons (Effect would scale. Being at 1% blood would make troodons deal the most damage possible as an example). Troodon will still be killing things through damage but uses blood loss to assist it.
Current troodon struggles very badly because while its pounce does a lot of damage it simply does not help it take out prey like every other carnivore has. Omni has bleed/grapple, Cerato has bacteria to weaken prey, Carno has its charge knockdown, Dilo has the high damaging clones and long lasting fog. Troodon is supposed to be a night terror and its venom just isn't scary as damage multiplier.
fix the dillo clone soon. For the love of God, you can't destroy the clones and they even climb a tree and into the river.
Make biting override carrying meat, organs, or plant material. Aka you drop whatever your holding when biting. So hopefully when you get meat glitch you can force drop it instead of having to log through a 30 person que.
after a certain amount of time compys just have to reset like completely disappear, it clogs up the AI spawns, makes it harder for people to find them, hurts server ping and fps and is just overall negative
I feel like to resolve this there has to be quotas for AI, split the map up into a grid or like different spheres and have a minimum amount of AI spawn with a maximum cap for new spawning AI
for different locations there HAS to be a minimum amount of a certain AI, like psittaco in the plains or sea turtles at the beach but also leaving room for Ai spawns if compys need to eat a body
after 20 minutes of not being eaten compy should despawn being the lowest priority creature in any given grid square, tied with pterodactylus
different areas should have dedicated spawn slots so that they don't run out of a necessary AI
there should at least be 2 schools of fish in every river, two herds of goats/deer in highlands, a few frogs in every pond, something reliable for a small carnivore if they know where to look
its @brisk pewter screenshot btw
Add more spawns for pachy, it only spawns in remote locations far away from everything else so barely anyone plays it
Herrera's swim speed really needs to be increased, even if just a little; they're semi-aquatic, yet they're ridiculously slow swimmers- especially when you compare them to dinos like cera and maia who swim way faster despite being completely terrestrial
There should be a menu profile with a ranking system and level for the players. It could have leaderboards and rewards for those who nested more eggs and protected their kids until juvis.
For more diversity of dinos in server there could be a XP multiplier system in the species selection screen for species low on numbers.
Ex: There are no Troodon currently in the server so for new users it would show that the XP reward is doubled for choosing Troodon.
Caves, hollowed tree trunks...not huge or nothing just cool areas to nest for a few dinos to get out of the weather and direct sight...dienos maybe legit gator holes to nest in. Herras an pteras holes in some of the largest trees.
I need another semi aquatic please (and not a tiny one) 
adding a new fishing mechanic could be quite easy shown in the HOPE trailer:
this could be making rivers quite clear and putting fish in them and making the semi aquatics be able to snatch them out of the water without going into it
Add goats to carno's diet
Just showed a new player the game for the first time and he picked Beipi to play as, so we got to it, and we both managed to get to adult first try (pleasant surprise!). Eventually we found each other after roaming around swamp screaming for a bit because of the echoes confusing us, and after we got to adult, I led him along the ocean and up through the river where we found other players to interact with and even braved nesting, because I hadn't nested in ages, and I wanted to show him as many of the things we could do as possible for his first experience.
Please add the river valley area to beipi migrations I would love that! So, we manage to get 3 eggs to hatch after figuring out how to make the nest ( also beipi egg laying animation might be broken I wasn't seeing it but it laid eggs fine) and then proceed to raise the chicks. Life outside of a couple dilos and a maia fighting nearby was thankfully pretty calm. Had a lot of shenanigans and fun, however, the transition from parental feeding to babies eating their own food was very awkward and we had a close call with a child nearly starving despite having 2 diff sized (big and small - not elite) schooling fish and a crab available for them to eat, when we were finally able to find some plants they could eat on their own. I also remember not being able to eat a frog as a fresh spawn beipi- if that could be changed so we don't have to swallow prey and can eat them off the ground that would be great and might fix this issue and make nesting/growing much smoother of an experience.
All in all though- we had a lot of fun, one of the chicks had never played beipi before either, and it was generally a super great experience and I am happy to say that new player I was teaching enjoyed himself! (I even died to a deino at the end picking a fight to protect my chick so yes there was some combat lol)
The gameplay loop is very smooth! Keep at it! Just could use a few small tweaks. ❤️
aquatic herbivores that can survive alongside deinos or populate the ponds/lakes deinos dont really use. the underwater zones are so pretty but are not really enjoyed as if youre a deino you need to actively hunt and if youre a beipi youre actively having to watch for other dinos. a nice large or medium dino that can just lounge around grazing or even soley fish would be such fun
bring back old footstep sounds? https://youtube.com/shorts/eY8-U5Vu4Ko?si=RXeS-Oz6HiZblEZm
#theisleevrima #theisle #dinosaurs
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As a deino player it becomes very difficult to do much of anything when you can barely see even with NV on, every so often we're fitted with a bug tjat gives us better sight when getting elite fish. The sight doesn't have to be perfect, but at least at night could our vision be better under the water please? I can't keep waiteing till the right time of day to hunt for elite fish
PLEASE make it so you can pick where you spawn or something. It is almost impossible to meet up with my boyfriend. I miss being able to just pick to spawn at south plains and meet up with my boyfriend there. Now I sit for hours dying trying to meet up with him.
I think one of the predators should have some sort of lure, where you smell, and they just smell like your diet, regardless of animal, could potentially be something with strains, I just think the idea of deceiving smell to be fun
Increase maiasaura growth time
Pachys alt attacks keep staying as a damager even after landing like legacy bites (alt attack or charged attack, i dont really remember)
i don't think that a deino sliding in the water should sound like a truck just fell down nosediving into the water, should be decently silent, specially a 500kg deino practically making the same noise as a 4 ton deino
Herrerasaurus can regenerate faster when in trees
Make Maia's bipedal stance cost 3x more stamina to balance it
Fix the dilo clones. Me and a group of like 8 dilos couldnt kill a pack of 3 envenomed maias hanging out in a tricky pathing spot next to water/collapsed tree. None of our clones did anything, they never touched the maias for the 20-40 minutes we were battling. Crazy that you just need to stand near a collapsed log to completely break dilo.
Please prioritize the friend code system. I like the random spawns, but depending on which dino you're playing, it can be a nightmare to meet up with people you want to play with. Being able to spawn in the same zone as your "party" would alleviate so much frustration.
Plateosaurus.
While mostly a herbivore, the Plateo can enjoy a side dish of insects and honey. Making it an omnivore.
This creature also knows how to hold its ground towards non-apexes. Using claws and tail to its advantage in combat, this animal would be foolish to mess with for a mid-small tier.
I think gastroliths need to drain more food because right now on the hordetest it feels like they dont really do anything
PLEASEEEEE ADD manual group size adjustment for server owners. This makes it so unofficial servers can regulate the eco system better and make stuff more balanced every update instead of only relying on the official updates and hoping it doesn't break the server eco system
Was just thinking if it could be considered to allow ptra’s to use their skimming ability to get frogs and other small prey out of the water when the prey is swimming on the surface. Obviously nothing too big, but stuff they can normally catch- I did try to just to see, a few times on frogs but didn’t work so didn’t know if it was a thing or not. But waiting by the edge of the water for the frogs to slowly swim over to it seems unrealistic and unnecessary so thought I’d throw the idea out there..
This seems like a pain to implement, but hear me out;
The Idea
What about a system where you can "mark" players so their names will show up as green or red.
You would be able to select a player in your group or who has talked in local, and give them a good/bad rating.
The next time you see them, it would show their name as green or red while talking even if they have changed names.
My Ramblings
First, it would be great as an alternative "friend" system, I hate adding people on steam. I'm bad at making friends, sue me.
It would also be great for those cannibals, or just... dicks.. that you don't want to deal with.
There's loads of issues that could come outa this, obviously, but I figured it was a neat enough idea to share 
I am once again asking for the removal of meta combat mutations.
Please remove:
- Photosynthetic tissue
- Gastronomic regeneration
- Nocturnal
These three are the meta combination, and it’s concerning how long they’ve been allowed to stay in officials. They drastically affect balance. Please remove them. 
can dilos footsteps be quieter, maybe more similar to pachy instead of a stego 💀
please remove the speed mutations once again asking for it
if the game's balance is revolved around the dinosaurs NATURAL speed why add something that lets everyone be faster than intended?
Counter arguement to all the remove speed mutations change them. Make it so you can only have one of the 2 day or night and make them have a minor debuff for the alternative time. It’ll significantly knee cap how op they are and make them far more balanced and designed for people with highly specific play styles in mind.
Buff pachy, it's weight should be higher, or it should be way faster (and have more stam). Pachy losing it's ability to stun makes it too weak and vulnerable.
One thing that i think is perhaps a bit of a problem: if you play carnivore, you basically need to win every fight you go into so that you don't starve to death.
Carnivores should be able to go longer without food (this would allow nocturnal predators to actually be able to wait until nightfall to hunt) and a carcass should provide more food.
This should reflect how, in real life, many predators have a hunting success rate of below 50% (it can be as low as 5%! And they still survive. Unlike the isle where you must basically have the success rate of a dragonfly to not die) And, on making a kill, can spend days feeding on the same carcass
This would allow predators to actually give up on a fight they cant win without starving to death. It will also allow predators to wait for a more ideal time to hunt and also in general just give the player an opportunity to relax for a short while between hunts - instead of how it is now, where you have to spend pretty much every moment actively hunting lest you starve
Some predators should be ambush predators, like lions, that are only able to outrun their prey over short distances and tire quickly. Others like wilddogs, with absolutely incredible stamina that take down their prey by wearing it down over incredibly long distances. And let herbivores have the speed, agility, camouflage or defensive ability to escape their predators at least half the time - provided that the herbivore is in good health and clever about it.
Let herbis be a bit harder to kill but let carnivores be able to give up un-ideal hunts and wait for better opportunities
Hear me out parasites! So the idea would be there's 2 types skin and gut. Parasites on the skin can cause your Dino to feel itchy there can be a bar that slowly fills up the more itchy the Dino gets causing your Dino to pause and scratch to relieve itself or you can press a key to itch before that pause and if you leave your Dino to long with the skin parasites and can cuase damage and debuffs you can get rid of the skin parasites by either rolling in mub a couple of times or rubbing in some type of plant or tree that bleeds sap now gut parasites can be more sneaky causing nutrition drain to be higher if also left unattended can cause debuffs and damage and worse of all death you can treat it with finding I type of plant to eat or licking a salt rock
I feel it add something to do or look out for when full grown and if you do keep up with maintaining parasites it can give you short buffs and it also be good for more animations
🪱
In need of an MidTier carnivore.
Right, so basically all herbivores that are 2+ tons are dang near impossible to compete with, the dibble has near perfect defence in groups as its head is the main weapon and if its 3+ dibbles forget about trying. we're in desperate need of an Allo the next updates, something to compete with all the big buff herbis, the largest carnis (Cera and carno) have no chance against an somewhat good dibble player and thats a fact. We need allo. (take ur time but pls just push it out before another big scary herbi comes)
make mutations have downsides(that would make sense). increased bleed resistance for an example, it would most likely affect the species in a way where blood circulates slower, so less blood spilling out of your body when wounded, this actualy affects your immune system, making you recover slower. though this is obviously one of many examples, this also makes you think twice before choosing your favorite mutations.
another idea, when selecting your first mutation, the next available mutation would be related to the first you picked (this will also affect your newborns available mutations)
last thing, pls just make the "adapting mutation" like the salt water mutation, cannibal mutation etc. just be a status effect instead of an mutation you pick, and you would be able to get it at any stage of growth (but easier at juvenile stage, as thats when your body adapts the most)
Give us cheater report feedback, some of us report cheaters and it feels to us like nothing happens to it since it gets "looked into". And it feels like the report gets ignored
Please add an better report system, either ingame or in the discord with an /report command
Add three character slots. It's needed. We all know the reasons why it's needed. Thank you 
Alternatively a server setting would come with this character slots introduction.
This would be that an server could enable/disable this Tier-slot-specific lock (described below):
- This would be a balance feature for these three character slots, that would do specific tiers tied to each of the 3 slots. (specified strength tier)
Example:
1st slot, you can have apex- tier only
2nd slot, you can have mid- tier only
3rd slot, you can have small- tier only
Like: 1st slot, you can only save 1 rex, 1 giga, 1 spino (apexes only). And you can not save these apexes in slot 2 & 3. Because in slot 2, you could save 1 maia, 1 allo ect (mid tier only). And slot 3, (small tier only) like 1 Utah, 1 trodon ect. One at the time until death, obviously.
This way, people don't have to kill off their 10 hours grown dinosaur to play with friends, or try new dinosaurs ect. And same time, the character slots aren't abused because one can't have three apex tiers forexample.
Character slots thats already quite needed, would be very appreciated for us Isle goblers 💫
how about adding a mutation that you can smell other dinos from small range, it may be too op for free just make it a special one like saltwater
maias attacks should consume stamina, its weird how it can stomp and dont loose any stamina at all.
wtf is this fall dmg, im full grown cera fall down like 2-3 meters and insta die ???
DECREASE FALL DAMAGE
Please up the schooling fish spawns. There are almost none. Ptera really needs it
instead of day/night mutations being removed, make them something to encourage activity during the time of the mutations youve selected instead of just being outright stat buffs.
these could include but not be limited to: increased scent range, increased food/diet consumption speeds, increased stam regen (?) etc etc
to be honest tis game is a really mess , since Cera has been adden, this really change but bad, that dino still very op compared with other carnis, plus carnis has nothing to do with big herbs, even teno, you guy know exactly what you want, but not how get it, game has constant balance change and minors add that only thing you get is get all worse and waste time thinking about it and then fixing it, sorry about to say this but, you are your own enemy...
Make the game better with more fps cause i have a good pc and i still most of the time habe 30 fps
Pls. let Ptera regain stam while gliding, as all the other animals do while slowly moving/swim/walk.
please give maiasaura more colors as its one of the herbivores that could be brightly and colorful or simply be held more undetectable in terms of colors, even blue and green tones for the males would make for some awesome color-play and if you want to be on the side that camoufalges more then thats also possible, now i know those pictures are showing other species aswell but i think it brings the idea across even better: not bright neon blues that flash and make you stand out like a torch at night but some options to like play around with as even some of the colors showcased here are not even that bright so that it looks odd or unrealistic, but generally what i meant to say in the end is give maia more colors please as right now it in my opinion lacks so much potential colors for awesome looking skins
Maia's nv is an unfunny joke.
the night vision makes the ground too dark if the sky or a water source is on screen
carno needs immediate attention, it’s underperforming.
it should have the bleed resistance nerfs undone and rework the charge into taking weight into account. the lighter something is, the less distance you’ll need to send them flying lol
maia is not super fun to fight with as it is currently. the stance change is weirdly slow and can be finicky for whatever reason, meaning your swift decisions during a fight don't really amount to much. the attacks, while varied, can be difficult to use intuitively as they bind multiple attacks to one action, meaning they depend on your exact camera angle and the amount of time that you click; you often get locked into a lengthy animation per attack, meaning an odd-angle input can be overly punishing. could the combat regarding maia get some tweaks to smooth out a few of these issues?
maia takes too long to stand up after sitting down, even stego stands up faster then it
Can we get the option to toggle volumetric clouds on or off back?
Is Maia's nv this horrible on purpose? If so, how come not any of the other dinos have this bad of a nv?
PVE Events: Dry Season
-# Dondi recently mentioned droughts possibly being a thing in the future, after they had a small pause in prototyping. In this suggestion I explore the idea of the combined effect of drought and low tides.
Droughts could be one of the most significant PVE events of the game because, especially this early in its development, because they have a potentially huge effect on player and could be drastically less performance tanking than floods, wildfires and other natural events.
Gateway’s archipelago is, outside of the big island, empty of valuable resources that are attractive enough for the players to make an effort to visit. To invite a good portion of the population to visit those places, the devs could come up with some requirements that only occur there. Another popular opinion many have suggested is making the smaller island landscapes visibly different (i.e. redwoods). Even though my suggestion is not mutually exclusive to either of those ideas, I think it wouldn’t require as much development effort because it’s using the terrain.
A concentration of player activity around bodies of water is naturally induced by the drought and its effects. This concentration does not need to be static in Gateway’s mainland, but could also occur along bottlenecks that connect the unfrequented islands with the mainland via sandbanks and canals that get exposed with lower tides.
PVE events like this can generate player interactions that would normally not happen, and a more diverse environment (of playables that aren’t as common to see out of their habitats, for example). Obtaining your requirements is not only harder and more challenging, but also it implies a greater risk due to others that are looking for the same goal. The combination effects of droughts and low tides brings an array of problems for the players to solve creatively.
Make damage and bleed from allies reduced like around 20-30% reduction. Feel like it should be a thing as so many players unintentionally damage/bleed each other which sometimes can lead to death. This also discourages cannies from grouping with you and then trying to hunt you down knowing your exact whereabouts.
does anyone know what setting will fix the flashing water? I have everything set to low
random physics puzzles around the map(lore human scientists testing Dino intelligence like with crows) as just something to do and maybe receive a small food reward
Controversial feedback, but I liked it better without the tail hitboxes. There were way fewer latency hits without them existing. Keep the head and body ones, but dying to being bitten on the tip of the tail or being knocked down by someone yeeting themselves passed your tail never felt good anyway.
When they were gone during the first few HT patches, combat as a whole felt more fair and less "laggy" for smaller playables.
the islands at the southeastern part of the island would be some great nesting areas. A buff to nests built there would be nice to get people to go there. maybe give us a nice path to walk that is only up part of the day and sinks the rest of the day. a hightide/lowtide kind of mechanic for it.
To be more specific/build on this idea. The "tip tail" hitbox should be entirely removed or it takes 0 damage, just plays the pain sound/animation.
Base tail should for sure still exist, removing those hitboxes would make things like raptor and dilo disproportionally benefit and potentially abuse these advised changes.
An *optional idea to keep realism/immersion would be only removing the tip tail hitbox while running, this way if you bite the tail of a trotting, walking, standing(etc) animal it will still get hit in ways that would both make sense and feel fair.
Add a toggleable setting to disable head tracking on your character for only your screen, like in legacy. This would help a lot with taking high-quality screenshots especially when you don't want to have to wait 30 minutes and go through a whole replay later just for one shot. Additionally, potentially add to this setting that you can force a head tracking angle to be shown (again, only shows for you, on you). For example, you could select from 9 angle presets, representing forward, up, and down variations of left, right, and forward angles. And again, this would not impact any other people, as they would notice no difference on their screens to your head tracking. It would only change your headtracking on your screen.
(small suggestion but it's a small QoL change that I personally liked and wanna see come back :']
Adding onto this suggestion, revert the change with 1 calls making your creature's head face forward, your face going where your camera went was always cool imo and I don't know if it was intended or not when it changed with the 1 call a couple patches ago but I hope it's changed back lol. Same with the face turning straight ahead if your camera is less than 45-ish degrees to the left or right of where your character is facing like it is now, so the head is more accurate with where you're looking. Since currently your head stays straight ahead unless you look a certain angle to the right or left of your character, then the head flicks in that direction.
I prefer all the sniff animations to not have aim offsets as you could use it to juke people thinking you're not looking at them and it just looked nicer. I'd say it affected Cerato the most because having an aim offsets for ceratos sniff animation looks off currently.
an option on the group menu for private vs open, where open group allows fresh spawns to spawn nearby and in your group
private shows a code which you can give to friends to spawn in your group
when creating a fresh dino you can toggle solo vs spawn with group vs (enter group code)
revolutionary, i know
one thing I really miss about spiro is the rivers going through jungles I feel as if they add that back it could be good for any semi aquatic coming in later like bary
why cant water just be clearer like this?
interesting water path
An indicator for gastroliths being active. something like this would be nice.
about deino i feel like there should be a system to have bubbles come up to the water when they first get into the water for a bit because in real life crocs release air from their sinuses that cause bubbles ( because there is air trapped in their sinuses) to form which in turn rise to the top of the water might be a dumb idea i just thought it would add realism and better detectability of the deino
Dont know if the current nv on HT is bugged or if we all are gonna be blind again. But as a baby at night that needs mushrooms, u are doomed. Make it so u can smell shrooms as a baby, or atleast be able to see them.
increase the effect gastrolith have, barely noticing a difference in my hunger levels
would be great if gastroliths were not all around the map, but rare and a lot more efficient instead
Please make Mayasaurus knock over Tenotosaurus in all cases.
idk why but when the stress test first came out i had no desync but after the most recent update i do, idk if others are having this issue but please fix it 🙂
Please fix Maia's food intake, it takes 1,000 fruits to fill up 1% hunger/nutrient, by the time I finish up eating one I'm already hungrier than before...
Also make mz actually spawn food.
Nightvision is just slowly turning back to what it was when it first released and everyone was complaining of headaches ??? the outlines are just darker now.
#Social 🫶
I need something to play with the others. I have no friends to play and is hard sometimes to find someone to play together 🥺 . Especially as a herbi or social carni's like an omniraptor's or troodon's.
I would like to find a way (in game) to make it easier to find a group to play with. The game is focused not only on surviving alone but also on cooperation with others.
Many dino's needs group to survive...
Can the grouping system be improved? Or the egg system? Smth like "panel" to joining someone's group for example. Or "smell" to find other friendly dinos? So that single people (like me) can find friends to play together. 👉 👈 I would love that... Make the game more social!
I am only going to say this once. Tissoplastic fungi.
No further elaboration... for now.
Fix Dilos Hallucination Spawning on you when you are in a place that it cant be reached by the Hallucinationm
Can we please get Sandbox mode soon? It would be a great place for everyone to test all of the new combat abilities
A possible fix to the ai problem would be creating only location / pathway based ai rather than player based ai.
As in, zones on the map where certain kinds of ai are near guaranteed to spawn when someone walks in them, and despawns if nobody is in their zone. And the ai are not allowed to leave these zones (hence pathways) once spawned, so that they don't end up out of sight in water or cliffs.
We already have this in some ways, eg tacos at mudflats or frogs in and around ponds, but most other ai is randomly generated in hotspots.
A spread of ai irrespective of player count would do wonders for distributing players across the map.
There are such gorgeous spots on the map that are devoid of life (hollow waterfall at the bottom of NE lake river, or north beach, as some examples) because no ai spawns there and hence no players go there.
With that said, for this to work, player slots on servers need to be bumped up to ~150 first, cause gateway is too large for only 100 to be distributed across the map, about 25% of which are juvies or pteras or deinos.
More colors for herbivores please! It's weird you can be like a candy apple red raptor and a rainbow paintball troodon and dilo but if you are a herbivore you are limited to just like, a couple shades of gray and a couple shades of brown on most species. Some of the brightest animals in modern animals are herbivores! Carnivores are typically the more 'brown coded' ones lol
If you can't find a way to prevent people from cheating you shouldn't add a 3.9 ton dinosaur that can run at 49 kph. You can usually escape from a cheating ceratosaurus or dibble, but encounter a cheating Maia is a death sentence
Deinos should be able to grab full grown stegos from land. It makes no sense that they cannot be grabbed by a 8 ton beast. Stegos need something to fear. Not being able to grab them after a certain weight as an apex is ridiculous.
I get a fatal error every time I log out on HT. Please fix it
Stego should be able to fly 🙏
Actual AI spawns in hoardetest?? Please?
I didn’t see or hear a single boar, deer, or goat in an hour of play
give dryo 400N bite force hmmm and buff its speed a little too slow
Stegos need to be nerfed or the deino needs a buff
Game desync and laggy hitboxes make me want to quit. Lost so many dinos without it feeling like it was my fault, unless I should always be prepared to be attacked 5 meters from someone's mouth
You can give bacteria to ceratosaurus when you're admin
Significantly shorten the tail hitboxes please, when tail hitboxes were bugged and didn’t exist, it was a lot more desync friendly and I feel like it made fights a lot more fair with how hits can be more accurate for faster species. Everything felt a lot more fair and properly responsive and it was honestly nice to have.
Greatly increase stamina drain on pinning creatures that are far closer to matching you in weight. There's a lot more muscle working against me with a gallimimus than if I were pinning a herrerasaurus, but I didn't notice much difference in how much stamina per second I was losing.
hear me out so nesting is pretty trash now it isnt too trash for babies but the nesters still dont get anything so what about having a mutation point if u nest like how theres inherit ones so per an egg or per a batch you get 1 mutation point
I think it looks okay honestly and I don't like the idea of people cheesing the character looking straight to fool others into thinking you don't see them. It's part of the reason that stuff was added in the first place, and it aids you if you're trying to ambush something as well. Which as a carnivore player I really want to stay in, because ambushing is essential for a lot of creatures, at least some that are soon to come most likely, like allo or rex maybe. Carno back in the older updates though was a great example of something that was hit-or-miss when it came down to ambushing.
Make Tenonto Semi-Aquatic 
I & many believe this would fit tenonto perfectly!
- Add some underwater bushes for it in water streams which it can choose to nibble on/or algie to dig up with its claws on riverfloor/waterfloor. It would be very fun going into rivers/waters as tenonto and learning the younglings how to swim and eat the grass underwater, and also hang out and travel on land and waters vise versa. Really mixing up the environment in a exciting manner.
- Tenonto has a capable strong propelling tail that definitely would do it good in water movement. And it would still be able to go on land like now, eating its diets and digging up roots. But also has the semi-aquatic abilities of it diving, getting diets from river bushes and also has choice to live in water (kinda like a beipi can do right now)

- Possible abilities in water could also include; Tenonto using its front legs claws to bottom walk on the river-bottom while grazing these underwater bushes, & looking for them. Also it being able to stay latched to bottom with its front claws, & powerful back legs claws to be stationary.
Take notice the pictures are of right now, and are just examples to show the feeling of how prog tenonto as semiaqua would be. The tenonto would see much better in water, like current semi-aquatics ofcourse and swim much better (animations)
Fixing the current underwater vision/night-vision for all semi aquatics would also increase the quality of life gameplay tied with playing the semi-aquatics though. (the pitch black currently is horrible).
[The underwater vision with murkey waters with perfect lightning at end-of spiro /launch of gateway was absolutely wonderful.
And most of us, if not all, got really sad to see it get taken out and changed to worse. Much like when the spiro-grass change happen... :/ so maybe considering a similar underwater vision world making a comeback, wouldn't be too bad of a idea]
we need corpses with skulls
Dilo's footseps should not be as loud as Maia's. They definitely don't weigh the same
maybe this is a me thing but dial back the environmental voises since a lot of them just are too loud and get in the way for hearing AI sometimes which can be troublesome when you are starving or cant find much AI
Scent view symbols for organs. Y'know, a symbol for each respective organ when sniffing as a carnivore. Would still show as scraps when an herbivore or ai-hunting omnivore though, and wouldn't appear at all if still intact inside of the corpse
im going to say it, we would all prefer herds of players roaming the island and it feeling alive. we never really have that. we have seen server number differences, different dinos getting popular...all of these dont last. some ai dinos is just something we will need to accept as something needed if we ever want the island to feel like an actual working ecosystem. idk what rules or conditions would affect the number or species of them i dont really care, i just think they could be nice in the future
Troodon mimicry
is not a focus at the moment but can't the AI calls be taken first now? Dinosaur calls can come later
deer call on 5
Goat call on 6
boar call on 7
chicken call on 8
taco call on 9
Troodons from 80% can do this
Bring back Galli bleed!
Please have ai spawn more around nests. It is extremely hard to Nest as carnivores right now, because there is literally nothing to eat. Either you or the babies starve because there's no food around or you have to go nest in high player density areas which becomes very dangerous to raise babies around.
hear me out, be able to change what server your dino is on. Its always annoying whenever a server is popular, i get a big dino grown, and then everyone leaves for no reason. this way if a server dies, your dino is still put to use. oh and rocket launchers i forgot to add.
I’ve always loved The Isle, but I’m genuinely frustrated with its current state. The game is plagued by persistent glitches, bugs, and hackers, making it feel nearly unplayable at times. The spawn system is particularly frustrating, with repetitive spawns and missing diet items that should be available—it feels like an endless cycle of frustration.
While I understand the excitement around adding new dinosaurs, I strongly believe that the core gameplay experience should take priority. A stable and enjoyable game will naturally attract and retain a strong player base.
I hope the developers will take more time to listen to the community's feedback and address these foundational issues. This game has so much potential, and I want to see it thrive. I share this out of love for the game and the hope that things can improve.
This is going to be a long one so if you dont want to read all of it then just skip, no need to randomly downvote it. I think most players can find something amogst what im about to say to agree with. This game has the potential to genuienly be something special, and i absolutely love it. But right now it has to be in one of the most broken states in its history (which is saying alot considering this games history). The community is split almost completely in half with no one being able to agree or find a middle ground on anything, but my opinion is that the food/diet system needs to be tweaked or worked on, I understand that this is a survival game, but both I and many other players ( if you dont believe me spend more than 30 second in general chat) find it incrediably hard to find ai and survival juvi stage, especially with the new change to make juvi hunger drain even faster. This makes the game feel like less of a survival game and more of a dying over and over game. Optimisation is another key thing that needs to be worked on, its such a core part of the game that may be the most requested change by the community as a whole since early spiro, yet weve never recieved any large optimisation update, even with unreal engine 5, and you can say its my pc but i know my specs are perfectly capable to run any game. this is personal opinion but i also believe the map feels so open and big but so empty of life with the lack of ai and small player cap on officials with loads of mountains and hills. Another key point that the community as a hole has been asking to change is the stamina, it feels like im running for 30 seconds and then sitting for 5 minutes, some dinos (ptera) are almost unplayable due to the stamina. i wish more than anything for this game to be good but it really doesnt inspire hope when the game is in the state it is over 8 years into its release.
make fruit trees/trees in general give more food & diet. idk why a maia/dibble eat an entire tree and get almost nothing. or just make new plants that give more diets for the larger species. just 1 maia struggles in a zone to keep their diets above 15%.
Bring Spiro back as a map option for unofficial servers
Turn down the rain audio or add a slider to make the rain audio 50% less cause my ears bleed when it storms
Please buff pachy in some way
make it slightly faster maybe 44kmph from 41.8 so ceras cant easily kill it if pachy hasn't chosen movement speed mutation
or
increase its weight maybe to 600kg from 500kg as its health sucks and so does its bleed
or
remove pachys self stun when using its headbutt which is a move which uses stam and gives a massive opening for counterattack (used to be balanced when omni got punished for missing its pounce but is now quite bad)
we need nesting grounds gang
Herrerasaurus' little dewlap meant for "silent communication" doesn't synergise well at all with cooperative hunting.
It's only a small flap of skin under the head of a tiny tier playable so it's pretty tough to see at a distance, but most importantly you have to be looking at eachother.
Why would I be looking to my hunting partner when it means my prey is entirely outside my FOV? I need to focus on lining up my lunge and picking out the prime time to strike, man!
As it is, the dewlap is cosmetic only. It needs some effect on your hud no matter which direction you're facing. Something like lighting up the edge of your screen in the direction of whoever is signalling, or making the chatbox flash green/yellow.
We need most of the POI on the map linked with small/shallow rivers so the crocs have more access to the map, as of right now they are very limited to certain areas of the map
troodon pack hunting maia is probably the most fun i have had on this game in a good while. please dont change it
Have no clue if this belongs here but please add a yutyrannus would it would cook and you could make it similar to the alberto from legacy
Troodon Mimicry & How It Should Work (IMO)
Bind some sort of task into gaining mimicry. For instance, require the troodon to actually hear a vocal before being able to mimic it.
Maybe even add a learning mechanic that requires the troodon to stay within proximity of the creature they are trying to mimic and have them reproduce the calls periodically until it is perfected/unlocked.
Once unlocked, allow the troodon to toggle between learnt vocals and ensure all progress is reset upon death, consequently adding to the gameplay loop.
Considering counterplay, maybe have the mimicked vocals sound more deranged/off the further (or closer... not sure which works best) the troodon is from the listening creatures.
What about adding a special 2% albino chance to nested in Dino’s. Like add in a cool detail for an all white Dino and make things interesting for their survival just like in nature
teno back kick shoulnt reach 3ft in front of its head... does it have streachy legs or somthing that wrap around real quick?
I got a new pc that can run the game very well, but the thing is it runs the same fps on all settings, and so did my older pc. In fact, my older pc ran the game at highest settings better than at the lowest. The main key for more players in every single game is the optimization, since who is going to play a game when he gets 5 fps, especially in survival where you need the big fps? After the update, please focus on optimization, so the servers dont get so dead.
the maias should lose more stamina when running around on two feet, this would give them a reason to use the quadruped mode and its various attacks and would not make it possible for them to chase every other dinosaur endlessly
Wanted to make some suggestions for troodon, it is one of my fav dinos so take this with a grain of salt, trying to remain objective, here i go.
First, it's issues, Desync kills you, foliage obscures your vision, it is hard for it to compete against other small tiers due to frailty (troo is outclassed by many imo) you must play perfectly, along with your whole pack, to survive, this results for heavy loses for troo hordes every fight they take, and their growth time is not fair considering how easy to kill they are, and your only hope as a young troo is to scavenge, as you can't hunt (Chickens, sure, if they existed)
Those are the main issues with it, to fix them i suggest implementing the following mechanics and QoL changes:
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Desync fixing is hard, dying to it is unfair, a fix could be to give adult troos a "second wind" mechanic, when hit with something that doesn't exceed it's health by a lot (say, a herrera bite, beipi single attack, a small juvie bite) they get a series of debuffs as if they were bleeding out, loss of vision, stamina loss, etc as they go frantic, but, if they manage to get somewhere safe, hide and recover, they can survive. Now obviously, this needs a big cooldown and punishing debuffs, and you obv can't survive a full grown cera bite with it, but it's better than dying outright to competitors of your tier or prey in a single attack.
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Make troos have a venom sac at juvie so they can hunt and defend themselves, BUT, make it's damage and quantity of venom proportional to their growth, a 5% troo won't do much harm to 100% dinos, and it will run out of venom fast, to prevent griefing.
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Bring back the removal of foliage around troodon, it seems like it was removed? idk why
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make their pounces more forgiving, they are small, agile, nimble, yet they work the same as omni and get stunned when the prey is facing them mid pounce...? doesn't sound right no?
Give Mayasaurus more damage from all attacks.
okay why is night vision back to being impossibly dark again???
Im playing galli, I literally cannot see a thing, trying to find mushrooms in sanc is actually headache inducing this is straining my eyes trying to see anything
This is really, really stupid.
Please change the spot on the screen for announcements somewhere else, but dont let it cover the sniffing bar.
We really need more ai, like up the respawn rates by 30% because toxic nerds will kill everything on purpose to halt carni progression. Then we wont need to stress to the point of getting mad and taking it out on others. Hunting for herbi isnt really an option without getting the cheeks clapped. thank you for you time ;).
revert carnos weight back to 1,800kg
Because we can't see friend's nickname for long distance, we should have ability to "smell" our friend's position. Smelling where he is (more or less) and follow it to find.
This could help friends who play together.
The allosaurus skin looks too boring. How about adding more masculine details? for a more lively and realistic image (a little on the tail, on the neck in the form of some kind of lightning, and a little on the front paws, does it look more lively? right)
Low Render Distance definetly still gives a fairly significant advantage in gameplay as well as a huge performance boost (as much as a difference of 40-50fps) as I was able to spot a subadult carno in a bush the other night before the bush and grass loaded. If theres a way to make the bushes and grass low poly and single color but still load, that might help balance things a bit better, as I'm pretty sure I wouldn't have spotted it otherwise. I am personally concious of this setting after playing in older maps, so tip for newer players: hide around larger rocks next to the rock and covered by a bush, not little bushes out in the open. Youre not actually as hidden as you think and could end up dead if anything is far enough away. It might also be why some hordes of maias are able to run people down right now.
Less rain please, it rains every single day... sometimes twice a day. (On HT)
Could we get some more color pallets for the Maia. Don't get me wrong the ones we got are good, but could we get maybe some lighter colors for the main color region instead of just dark colors? And maybe a slightly faster food drain when eating gastroliths. Thanks
STEGO
dondi please can u tell me how it was a good idea that stego can still swing even at 0% stam? how can a 6 ton creature be able to swing when its exhausted?
all i need is that it like slows down but a LOT or like its with deino, cant swing fully to his head. maybe MAX to his back feet. but not anytihng more, i still dont understand how u thing this fits a ALREADY BROKEN dino wiht the hitboxes.
DIABLO
can any dev fix the visual bug? its like if a dibble transformed into a fching Micheal Jackson.
OMNI
remove it, and replace with utahraptor
CERA
make it so his charge bite consumes stamina
AI
did u remove it?
Rebind hypsi spit to be in line with other dinosaur controls. No other creature uses "R" for anything so it's pretty awkward.
I'd recommend RMB + LMB to spit. Releasing RMB cancels the aiming.
Troodon feedback!
Make it so:
- venom does not have fog
- venom increases stamina consumption by 2-3x (depending on weight differences maybe) so prey can’t run away from the venom
- charge based pounces (like dryo dodge charges, dibble ram charges, etc)
- buff its dismount strength so it can’t be so easily killed while jumping off a pounce
- venom gradually decreases, instead of abruptly snapping from max envenomation to fully cured. As well as letting the venom last longer in ongoing hunts, maybe by each successful pounce increasing venom time by 5s or so
Troodon is badly in need of some help right now, I think that these would help it a lot in hunts, especially long chases where troodon can’t do ANYTHING about because it’s already lost it’s stam pouncing.
Mixpacking groups can literally make a server unplayable for others in the area where that pack is, especially when they camp water sources and food. Something needs to be done.
Latency Issues Unpopular Solution
Latency issues are a priority that require not the most fun solutions; it’s crutial to fix them in order to even think of expanding server population limits in officials or unofficials. This is going to be a feedback post that’s not fun, but necessary nonetheless imo.
To solve hit desync, lag, rubberbanding and other latency issues I believe the best course of action would be to have yet another universal slow down of playable speeds. Both times this has been done before are examples of how it reduces lag issues.
Right now the game feels unnecessarily fast for most playables. A universal slow down would make the game feel more reliable, fluid and it would also not affect any specific playable’s balance negatively since every playable gets a proportional speednerf.
TLDR: Ideally a universal speed nerf would mitigate latency issues and make the game’s combat feel more reliable and consistent without the players even noticing they move slower.
Should be able to respec mutations once per lifetime
No one seems to nest since the last update. On Unofficial servers it's completely broken, as egg laying does not work. It works on official servers, but for some reason it seems nesting is no longer viable, as no one seems to use it anymore.
maia should have came out with allo b/c when allo comes out, EVERYBODY WILL PLAY ALLO AT ONCE. but if it came out with maia it would be a split on what players would play giving allo more prey
Adding on to this, a universal acceleration nerf would likely help create a more cautious feel for most playables and would help to create smoother gameplay. Currently, it feels like even gallimimus sort of instantly accelerates out of danger upon tapping shift, which harms the ability of more powerful animals to hunt it. This situation applies to most everything else as well, and so speed ends up being the only locomotion factor in combat a lot of the time.
Please add an additional tip to the messages when entering a server about the '/unstuck' command. It's very useful, but not a lot of players seem to know it exists.
Elite fishes etc being able to eat beipi is diabolical...why should a fish be able to eat a dinosaur? I thought they were suppose to be scared as they are hunted regularly? Also shell fish should be added to beipis diet, and beipi should be able to eat any fish that any dino hunted which includes elite fish as well...
Can we have it made for Elders. When you come to end of your life, you'll have the promt courageing you to find a place to lay down and rest (die).
And when you find the place, or just lie down there even.
- Let us have the option to go back to character menu right away (while the dinosaur does the death animation of forever sleep) on its own.
- But we also have the option to stick around and watch our dinosaur in like (outside eye) and see how our dinosaur dies (death animation into forever sleep), and even perhaps see our dinosaur slowly get eaten by others or get rotten by time and our skeleton starts showing (hopefully Animal specific skeleton comes in soon).
I'd absolutely love this 🫂
bones should be giving more nutrients, barely gives anything and isn’t worth searching for
Special events:
Twice a day (real time) a helicopter comes and brings a load of special fruits. These are very rare and by consuming them you get a very rare skin over time. (Albino, All Black or something special).
Bring back ‘Pride Rock’ 🦁
Make it so dryo’s kick can stun dinosaurs around 200-300 kgs
Could say the same for tail slap, but probably for smaller weight
Also it would be cool if dryo could dodge into things and stun them as a little distraction or throw off, but would deal like, no damage
Thank you
Cera Bile
Cera, an inconvenience for some, a death sentence for others. I think it needs a change, specifically the way bile works. As is, it appears the effects of bile are immediate - 1 or 2 bites and your dino is throwing up the content of its stomach. I don’t understand why it’s an immediate reaction - I don’t believe an animal would be having such a violent reflex happen after mere seconds. I propose a solution, one that doesn’t completely remove vomiting from Cera’s belt of advantages, but also doesn’t leave the players on the receiving end completely in ruin after the blink of an eye:
Cera’s bile could function sort of like the inverse to bleed, filling up over time instead of draining. The more bites a Cera lands, the more progress is made, similarly to how it works at the moment, but less… drastic. I believe this would offer more leeway during a fight, and prevent Ceras getting free bites in during animations (at least, not without extra effort). If it’s to function like bleed, I also believe players should have the opportunity to recover before they lose oftentimes very valuable diets - something I find well deserved if they survive a Cera attack to begin with - of course resulting in a vomit if you don’t rest soon enough. Perhaps it could be soothed by drinking?
Personally, the addition of a timer is not only more realistic, but also more fair, especially for smaller dinos, who could possibly succumb faster than others regardless.
make troodon and dilos footstep silent. i dont understadn why a troodon has louder footsteps then a stego. it makes 0 sense
maiasaura three dots(carbs) deino diet
stam regeneration on all dino need a buff its a huge waste of time.
maia needs the BRIGHTEST most colour skin choices available
My hitboxes have been working fine, and now im getting hit from 2 feet and its doing a lot of damage? (Is that just me?)
Add in a way for the game to choose the most optimised settings for your computer, especially since right now on evrima certain settings require restarting to change
The NV needs a readjust big time. I was a maia last night and I genuinely could not see the rock I was running into. This persisted for most of the night and was really frustrating, as I even setup near a small body of water I still got turned around looking for. I should at the very least be able to see my own playable.
The Night Vision is heading in the right direction, some dinos should be blind at night and have to change their playstyle to survive the night. That's where the horror aspect of the game comes into play.
TLDR: Spend a few months working on JUST bug fixes.
After you get the current dinos that have alot of work on them done already such as Rex, Maia, Allo, etc, spend AT LEAST 6 or so months just working on these bugs cause I swear you guys fix tiny ones nobody cares about, but don't bother with the ones that actually harm gameplay, like fruit getting stuck after being grabbed. This one has been around for well over two years, and is still very prominant but isn't getting fixed. A period of time just working on bug fixes, no new mechanics or dinosaurs, would greatly help this janky ahh game.
Legit life for a carnivore right now in game. (HT) so its the Freshes version of game possible.
You try to get urself food, because AI is one-existing. And now you're doomed into starving death because you cant hunt anything else to feed yourself and No AIs.
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Either AI need to be re-buffed (reverted) back to how it was, or someway, atleast re-implemented into more active state, so carnivore isnt a constant starving simulator.
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Or, a possible solution to carnivore constant starve. Could be: That Salt, give carnivore max 15 food % if they eat on it (graze on it) Much like Herbivores and Omnivores can do with Graze. This makes it so Carnivores also has a 'grazing' mechanic like herbivores, and you can stay alive just on the nick-of a dime, by grazing salt but without your diets buffs that you get from having x diets ofcourse. Reason for making salt useful like this: Is that for 1, then carnivore also has a grazing option and arent completely doomed to death when the AI legit isnt working, or even working well enough. And 2, since Salt, kinda has less of use right now, only being a cure for puke-sickness (which legit goes over by itself most likely, or you're dead..so no need to cure it) and the 'darining of' x (1) of your diets, doesn't really make any sense or use, when we now have perfectly locked diets- meaning you can't even ruin your diets anymore (accidently making doubble or smth diets is of the past)
So i must say, the 2nd option of making more use of the salt and also giving carnivores a better time, I favor a lot and i think would atleast make things more understanding for the player (coming from someone that play herbivore half of time, so i'm not carnivore biased), when legit, no ais, and when you try take on fights but cant even take down something because its out of your leauge, but you're forced to try because youre starving and no damn ais.. but then ofc have to back out and then are left doomed and you die. Accomplishing, nothing.
Make carno 1.5t
the nightvision of a fullygrown stego in the open on HT. How can this be considered playable? how am i supposed to defend if i am attacked? predators can see me perfectly well, but I get to rely on the slight view of their eyeballs to survive? I'm supposed to just sit down, for over 10min, otherwise I'm going to take a tiny tumble to my death?
I’m all for night vision being poor for certain creatures, but it’s a bit excessive at the moment. I can’t see my own creatures nose, and literally fell off a cliff and almost died because I couldn’t tell what I was walking on. Please at least give us those blue outlines immediately around us so we don’t bumble to our deaths
there could be a regular event for the community to submit creature pattern designs for existing dinosaurs to be added into the game - this not only saves a bit of time for the developers and involves the community, but also allows the community to look forward to something while waiting for major updates/future dinos (such as the maiasaura)
Maya NEEDS louder footsteps, running away from them in light rain they are literally silent as they chase you down.
Not a priority, but I feel the plates on a stego don't indicate its growth very well. Even when hatching from an egg, they are wide and tall, which is consistent throughout its growth (until they get sharper as a female, or more rounded as a male). I think the plates should start as stumpy protrusions and develop into what we have by around 40-50% growth where they then develop into the sexual dimorphism we currently have for the species.
The thagomisers are excellent with this, but since they are not nearly as important for the silhouette as the plates are, it's difficult to use them as a visual growth indicator at a glance in-game.
with group name tags I feel you should be able to change the colour of them to see them better (not in chat btw)
Spawn codes in next update 🙏🏻🙏🏻
Considering maia can straight up face tank a diablo with its stomp attack, and the diablo naturally can't really do anything about it, maybe Maia's stomp shouldn't be able to knock it down. At 3800KG (I think?), if it was only able to knock down animals half its size with its stomp (That'd be 1650KG), it'd still make it a bulldozer for smaller dinosaurs while not being a free win on some of the slower and smaller herbivores coming in, like diablo and the future kentro
Also, just to mention it again along with everyone else: Please increase quad stance trot speed, increase its quad stance attack damages and increase its biped stance stamina drain
This is multiple suggestions in one:
Suggestion 1) would it be possible to be able to save or even get a color code for our dinosaurs sub stage before adult colors start to appear?
I actually really like how my skin looks before the adult colors become fully visible and would love to be able to use that color scheme/pattern normally.
Suggestion 2: A scent indicator for carnivores that lets us know there/or where a Ai is located when we sniff IF one is even spawned.
I feel like carnivores would be able to tell a animal is nearby using smell since that animal would mark, poop, pee, etc and not just by sound considering most animals especially prey animals don't make noise a lot to keep from being hunted.
Suggestion 3: please for the love of all things dino. Please fix the bug where diets get stuck in your face when picked up making it impossible to eat without needing to log off first to get rid of it.
I lost a whole nest of juvis because of this and they were unable to make any calls while this was going on either
Pls nerf stamcost for pouncing as troodon 🙏🙏🙏
Possible Mutation Idea:
Endurance Hunter: Blood drops and footprints are more frequent. Strength: 5%
Assuming completed Elder lifecycles let you increase the strength of mutations on your personal dinos; otherwise if not I'd probably bump it to 10-15% base.
Rescale Cerato for him being less heavy and strong than the carno and relying more on his special perks like vomit
Please add more AI in the game or strongly decrease the hunger drain because it's really not fun anymore to play this game as carni if you play alone. Moreover the water detection range should also be increased because you can explore for very long time without find it (and when you finaly find drinkable water, you are basiquelly dying for starvation ...)
Sticks and rocks and more items could be grabbable and used for example as a gift, and perhaps could be used to form some kind of obstruction to build a ring or a small wall or anything else.
plants gradualy getting smaller / leaves dissapearing as you eat the plant, and since plants just desinegrate into dust from one bite (which the mouth doesent cover the whole plant at all) make each bite give less food, while upping the food values for plants a small bit, makes the game feel more realistic.
Adding onto this in a sort of inverse way, for any creatures who end up getting more moves or abilities than there are standard keybinds for such, I'd recommend binding any "Excess" ones to the reload key for the sake of simplicity and accessibility.
Lower the sound of rain so i dont have to ruin my imersion by being forced to turn down the volume 
the Evrima version is very poorly optimized
What purpose does this log at hl lake drink-spot serve? (Because the unintended result is it enables mixpacking with centimeter accuracy so that any size dino can even rest on it). Kindly remove this log, or alter the design so that it cant be abusable. Eliminating mixpackers is one topic, but at least lets not make it easy for them by design. Please-thank you.
I'd like to see some changes to pachy hit detection, and get high resistance to specifically head fractures if they haven't already, to lay the foundation for pachycephalosaurus rutting/sparring.
More AI animals would be nice to playing more comfortable for carni's. 🐴
The pterodactylus should not swarm one instantly when one picks up food as a pteranodon
Maia needs to consume 5-10% stamina every time she hits with stomp, because stomp is very powerful and since it does not consume stamina, anyone can use it easily. When we think logically, hitting the ground hard should tire him out and deplete his stamina.
i cant see anything underwater as a deino'
id like to see some more rivers. this is not a design i put much thought/effort into i just connected the rivers and lakes. I think all the fresh waters should be connected besides a select few small ponds. I think crossing rivers should be more common.
The west side of the map need more work. The red area is full of carved out ditches for potential rivers, and yet it completely dry. The blue areas also have the same carved out rivers, but they have ridiculously rough terrain that looks like something out of legacy. The yellow areas mark ugly, odd looking cliffs, and the green area is simply barren and has a lack of content.
the spacing on grass is to wide , hurts my eyes to look at it
Rework deinos nesting system.
Currently deinos only lose food from gestating eggs, as they don't have to feed their young due to a lack of vomit mechanic. Currently their nest is built with sticks.
Having a nest built with sticks is very inconvenient because it closes off the majority of good nesting areas that realistically you'd want to put one, because they'll typically make the sticks spawn far away or up/down cliffs. It's a pain to be frank.
So I think deino should get a new type of nest made out of mud/dung as a middle ground between dug up and stick style nests. They'd need to go to certain waterlogged (but perhaps shallow) areas, collect mud, and create a mound to lay eggs in. Maybe there can be a drying mechanic for the mud not unlike the current fish system that will increase the warmth of the nest by a bit more when that dried mud vs fresh wet mud is added. Dung is self explanatory- the food drain to produce nesting material comes in that form rather than feeding babies, and can be placed directly into the nest at the expense of hunger. Every other dino expends hunger to nest- deino doesn't.
This enables deinos to nest in more natural spaces. Though, it would be nice if we had more of those too. Having little flat banks of sand or mini cliffs in the middle of lakes like Highlands would be great for deinos as well as beipis, as currently beipis cannot co-habitate in many of the prime deino spaces due to a lack of beneficial terrain.
One other playable before 2024 is over.
Please give us more than just Maia for the remainder of 2024 at least Allo would be nice to have something that could contest dibly and stego and Maia better. The drip feeding is frustrating waiting months for a playable that one side and a smaller portion of the community was looking forward to please bring Allo this Christmas in the same type of format the way you brought Dilo and Herrera full release Maia with allo along would be awesome to wrap up 2024
Allow climbing dinos, which right now is just herrera, and creatures than can rest on tree branches and cliff sides like ptera, be able to drop food there without it falling off. Maybe it just balances, in a way thats realistic enough and it won't fall. Period. If my herra catches herself a little omni baby and wants to eat it up in a tree safe from the omni's infuriated parents, she should be able to do so.
I would like more ia animals around, i convince my brother to try the game but he ask for a refound after the third time of starving and wandering around the map without seeing anything
Please add a smell icon for sanctuary mushrooms. It is nearly impossible to find these things when it is night time and you are a baby dibble or maia. Their night vision is not good and makes it terribly hard and frustrating to find these mushrooms before you get too big to even be in the sanctuary. I am a dibble and Its been night for very long and I am going to be too old to even get nutrient's from these mushrooms soon. It isn't fair that we can't see anything and still have to find these mushrooms in a short time. Please add a smell to them. Even in day time it can still be hard to find them. (Late edit: Or make them glow?)
i feel like herras jump icon should be further up the screen cause a lot of the times i go to pounce, i cant even see the indicator, i just have to do it by feel
carno should NOT grow from juvi to adult to peak at 49.5km. instead its max speed should peak at 55.6km at subadult and complete its growth at 49.5. this would make carnos play-style more compatible with its combat and survivability. my idea is to have the same growth-to-speed system as in the past updates 1-6. where carno used to peak at 64km and finish its growth at 55.5. but that was when carno was 1800kg. so this new system i propose would be better overall for carno and match its weight of 1300kg.
Additionally, carno should NOT be the same weight as ceratosaurus if carno will have 45 mins longer growth time running off of perfect diet no matter what.
unless the growth times are tweaked, those extra 45 minutes on carno should make it be 1500-1800kg, bringing back its old weight. those 45 mins could also add an extra 3-6km to the current 49.5km (52.5-55.5).
pterodactylus is unkillable atleast by pt's an they make it almost impossible to get food, they also almost one shot pt's
Frustrated Wheat Suggestion: I AM STUCK IN A TREE!!! HELP!!
Fellas, THIS is not fun.
I think we can agree my predicament is a painful one and we've all been there before. But I would like to propose an idea that could at least make the stuck process just a little less painful. Fellas I the present idea, GIVE US ACCESS TO A Self-Kill COMMAND.
"Whoa whoa whoa Wheat. We can't do that!! That's kind of stupid for XYZ reason!" I hear you, my sweet little gamer in the corner. Shush shush as I explain my genius Band-Aid ™️ solution.
The truth of the matter is that this game is very buggy and we all knew this when heading into the Evrima and Hordetesting branch. I understand that we are going constantly be running into bugs like say, Idk, being stuck a tree despite it not making sense. As a little example. But it would be nice to just hit that reset button and try again. I just want to head back to the character select screen and start over. And the quickest way to do that is to kill myself. But let's go over the reasons why this is a problem and how I intend to not make it exploitable.
- "But Wheat!!! People can use it spawn bodies for themselves or friends!!" -> Wheat says: "Make the body disappear, like ghost being sucked into a vacuum"
- "But Wheat!!! People can use it to body deny during combat!! -> Wheat says: "Make it so the command can't be used while there are playables nearby. This reminds me a certain other command that is a bit unreliable but appreciated nonetheless"
- "But Wheat!!! People will use it to just spawn in the location they want, which defeats the purpose of randomized spawns!!" -> Wheat says: "Make it a timer so then it can't be spammed. Similar to the old spawn timers of about ten or so minutes. Only used in dire situations that can't be helped".
- "But Wheat!!! Admins can just unstuck people!!" -> Wheat says: "They are often very busy and have personal lives outside of the game. They volunteer out of the their own free will and it can't be helped if they can't help a person out at a very specific moment."
I consider this hypothetical "kill" command as a last resort option but it does save me the trouble of starving to death. If for whatever you are not convinced. Please @ me and let me know why this was a bad idea. 🙏 Thank you gamers.
Example of my frustration: ⬇️
please make it so dinos dont get knocked down and stunned from a tail hit. im talking tip of the tail. not close to body.
I think that it doesnt make sence for animals eating food that is still large next to them and then it just gives the animal like 50% of food. I saw a video where a croc eats a big dibble, and it filled his hunger to about 90% when he was about 40%. I know that the game time is faster than in real life but i think it is mostly one of the starving issues where players mostly eventually just starve to death before reaching adulthood. This also applies to herbivores literally eating massive bushes and getting barely ANYTHING.
fix when lookin up visual anoying contrast.
it downpouring every few minutes on horde test really isnt all that great Ignoring the fact that it is deathingly loud would love rain alittle less
I agree and highly support this suggestion.
I believe, better stomach fill-diets, from carnivore food and herbivores bushes, would prompt survival of the game more, and less people would be treating the game as a pvp only game, when in fact its not. We all know this.
But because of how food drain, and the "bad" stomach fill and the low value-% of what plants and bodies give to the consumer. People have little to no time or even possibility to fulfill the survival aspects of the game such as nesting and socialising and forming bonds such as herds, migrating, setting up ambushes ect.
So in short: making bodies give more food, and plants not vanish in one bite, and all give proper diets. I think it would greatly improve the atmosphere and immersion of the game, and we all could start nesting again, raising young, protecting and feeding our family, socialise with sparling, and other forms, and also be kind in some situations like a Utah sparring a baby cerato passing by, like we saw in Legacy, because food drain/food stomach value and diets, will be in such a place you're not forced to kill every second. And herbivores will not go over-aggro and crazy, and kill everything around because their plants will give them a content life, and time to put the effort into fostering, teaching and protecting their young of the world 🌎
Buff carno back to 1.8 tons where he actually is a small but versatile hunter, actually able to put a fight with cera
So can we boost carnos speed back to 55kmph, not just because it makes no sense to reduce an animals weight by 500-800kg and have it be 6kmph slower considering its size and biology are still exactly the same, but because right now carno could'nt escape maia if it wanted too, best case scenario the maia gives up, or you use your charge until stam is gone to maybe, hopefully get out of viewing distance and also hope it doesnt just look in that area for awhile while you hide in a bush, like it makes sense why a carno would struggle/lose against multiple FG maias hell even just 1 is 3x heavier but you should at least be able to escape after burning all of your stam when maia practically has infinite reserves, I get that your trying to make carno different from the irl version in that this one has adapted to living on an island full of apex predators and many dinosaurs with unique/highly effective defense mechanisms, but if the argument for this "adaptation" is getting smaller without the correlating benefits then it just a nerf(and a big one at that) if anything it would be more interesting to frame it the way ive described with a dino that used to be limited to 55km but after dropping alot of extra weight and defense,(while keeping its lean & resiliant muscular structure) it managed to push this speed to 60km at the cost of higher stamina and utilizing its larger horns than the orginal to knock over/gash the oponent/prey, also on that note can carnos charge do even the tiniest ammount of bleed so we can at least track something after a successful charge? Feels weird carnos opening move doesnt make its prey easier to track like every other dino
put a Legacy invitation system, on evrima I'm frankly fed up I'm a solo player and your invitation system is mainly intended for people who play with friends how many times I have made a species that is played in groups where I have never met those of my species for me the group invitation on evrima it's just bad it's immersive you have to be close to invite it's RP but given the way the players play and mixpacks I think we can forget the RP
my suggestion is to put the old invite system where you press tab, it opens a list of players and you can invite the person
Features like adjusting fov and rotating the camera would be very nice to get cinematic shots in replay mode
60hz official servers.
this amount of desync and lag ain’t it
1.3 tons is a low weight for carno, I think the weight of carno should be increased.
everybody plays maia on the 2 legs b/c its faster but make the 4 legs turn way better b/c rn its the same but 2 legs is faster so might asweel us the 2 legs so make the 4 legs turn faster
Please give players the ability to change the time of day in replay mode
Dillo needs a nerf on his clones so he needs to take more risks in fights instead of biting, leave it at stage 3 and that's it, he killed a 3 ton diablo without any difficulty.
nerfing carnos speed AND its weight and leaving its growth time the same was certainly a thing ever
maybe
buff its growth to be shorter
buff its speed
buff its weight
or a combination of the above toned down
Can we please change Deino nesting to mud nest… I’m not to sure why deinos need to gather sticks. They’re so slow and sometimes the sticks disappear before you can even drag your fat belly to where they spawned in.
Bring back the old 1.8 ton Carno but with a couple of changes to its charge attack.
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Carno can only know over targets up to 50% its weight. Above that and it only does damage.
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Maybe let it use charge up to 3 times before having to regain them back. Almost like Dilos venom.
Add more map diversity. There's so much jungle that could be replaced with something different, and many areas don't feel unique.
Make diets that aren't S more common in swamp for herbivores. I love the improvements to the swamp, its way more traversible than it used to be, and its a beautiful envrionment, but its hard to find reason to stay there when 3 dots and two lines diets are basically nonexistant
make hitboxes of enviormental stuff like trees smaller, rn they are way to big
Baby herrera is almost incapable of any survival unless there is small and killable ai or corpse around. It would be very easy to fix, and that is by making it jump from tree to tree better, or wait until the update that introduces bugs and rats in sanctuaries for carnivores comes. Anyone who has played herrera can tell me that is was horrid jumping as a juvi from tree to tree because it has such small jump reach is horrendous. I dont know if this is fixed on the hordetest though, i only have official game information.
Lengthy suggestion written by a friend.
https://docs.google.com/document/d/1S8nrRInvsATa2Z9ouORCXf3ZTfYHGL3ktdkSNHFNd0Q/edit?tab=t.0
This suggestion was written by eyes6526. Before going into this, I have to point out that each server’s lighting is different, as owners can customize the brightness of the map. However, this suggestion is about everything that isn’t customizable. Below is how The Isle’s shadows are colored, ...
carnos stamina regen when trotting threshold should be 55% instead of 60% because the whole dinosaur, its combat style, and concept revolves around running and charging, its supposed to be a better runner/sprinter than the entire roster. and with the Multi-chambered Lungs mutation carnos trotting threshold should be reduced to 50% (with this new change)
i dont really understand why there are coordinates incorporated into the game for the purpose of copying and send into a third pary website to see where you are on the map, what is the point of this whole process. woudnt it just be better to integrate a map system into the game along side the cords to just quickly see where you are???
Bring back the old kg of carno and if you say that carno is too strong, then lower the old kg then lower the heat
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canro 1.800 kg come back
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speed 55 or 49 (up to the producers)
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If you say it is very strong, let it bite 150-165 or let it bite 175 but bite very slowly
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remove infinite stun and stun duration every 10-5 seconds
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Make the stam to its former state or slightly less
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the rotation speed hasn't changed anyway, but if it has, it might be the same as before
I think it's fair and beautiful
please switch stego's power swing stance from holding down right click to single tap ctrl, in the same sense that dibbles spar stance is ctrl.
some peoples power swings dont register (including me and my friends) because of the way stego's attack controls are set up.
(See picture) This is how underwater night vision for Semi aquatics should be (current in roster Beipi and Deino).
There's enough light so you can see and thrive, but still some murkey water and darker patches around underwater like by the rocks, and shader areas which can still bring surprises.
I beg, please 🙏 its needed asap (same with land nightvision also being pitch black broken to be honest)
This has to stop. 2 Ceras with 4 Herreras and a Pteranodon is not okay. The "No Rules" must have some common sense so everyone can play and enjoy the game playing. The game mechanic has grouping for a reason. Depending on species, i assume because of power. How this is fair. How can you counter play this joke of a situation when Ceras hold me on a tough spot and the others helping them by feeding them pieces of meat / fish so they can outlast my hunger. I can't do anything in terms of pure force to kill them, if i leave my spot they will get stronger by eating their friends and continue hunting me. Not to mention that Ptera spawn is kinda close, so basically their Ptera friend came back after 5 min. Tell me i'm a bad player and that you could have survive this situation. But this is an "Expose" of joke players that can't play properly and do whatever they can to win some fights. In the future i will upload more pics and videos like this to expose and give them shame for their playstyle. I'm not even mad, i'm just sad because i really like the game but if i want to enjoy it i need to bring 15 more friends to just stomp randoms. And that's not ok. From a gamer to gamers, piece!
I came back to the game after half a year, my observations:
1️⃣ I played with a friend, it took an hour for us to find each other or we both didn't spawn near each other after continuous suicide..I can say it was very enjoyable. (no) - 1, Why is there no in-game map function, what is the point of coordinates? 2, Why can't I choose in the lobby that I will play with a friend and then the game will drop us off at the same place? It's really not okay on this path. Unenjoyable.
2️⃣ As a carnivore, it's very, very difficult to survive at the beginning of the game, deer are very fast, wild boars kill me immediately, only goats are left which is okay, but by the time I find them I die because I starved.
3️⃣ As a herbivore it's easier, but the problem is that with a sub adult stego I bite into a plant and it disappears immediately, for example, by the time I find enough lipids that I kept above 50%, the other two nutrients are approaching zero again and I have to roam for millennia before I find any of them. I couldn't enjoy the game, I couldn't explore or enjoy the graphics. - There could be bigger plants that I can bite into much more.
4️⃣ As a Deino I can't see anything underwater, I can't see the fish or other players because the visibility is so bad.
5️⃣ It rains a lot in the game and it's very loud, when it starts to rain I have to turn down the volume every time and it's irritating.
6️⃣ The game seems empty a lot of the time, even when the server is full, for example, I spent 4 hours in the swamp roaming around and didn't meet a soul, and there were 100 online players. The server capacity could be bigger. Or there should be a global chat so that I don't get bored and can talk. When I play, I don't want to AFK or tiktok, but to enjoy the game, meet other players, etc.
❤️ The graphics are beautiful, the game itself has a very, very good atmosphere, the animations are great, there's a lot of potential in the game. Please make it enjoyable.
ok hear me out solve this problem but instead of making rules make some kind of mechanic to fix it
It would be nice if herbivores could also get their food/zones deep in the forest.
The forest gameplay still feels too “empty” to me.
let dryo preform is tail swing alt attack while running
alot of the plants need to give more diet. like why does maia have brazilnuts in their diet if it only gives 1%? by the time you get to another tree yer back to 0. also make eating the fruit tree a different key. maias,tenos,dibbles,stegos have no use fro oranges, only the tree provides any proper diet yet ppl struggle to get the tree because the fruits are in the way
Diablo clipping you in the tail shouldn't cause knockdown
remove these meta mutations
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Photosynthetic tissue
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Nocturnal
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Gastronomic Regeneration
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Tactile Endurance
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Congenital Hypoalgesia
Please and thank you
The strange state of The Isle’s current visuals
Recently I’ve been rewatching videos of the first gateway stress test that occurred late Dec-early Jan 2023. And it’s truly strange, that despite the map looking less polished than it does now, I saw a lot in this early version of the map that truly wish stuck around. In some ways even, the current version of the game honestly looks like a downgrade visually. Here’s what I think.
Grass!: I’ve brought this up before in the past, but the more I look at the current iteration of grass we have now, the more it bothers me. And this is because I know that grass used to look better, like WAY better. Not only was the grass in the stress test so much more natural looking and covered the ground better (current grass has strange spacing between blades), it was also less of an eyesore.
Lighting: Now for the record I do think the current lighting is good, but like grass I know it’s been better. I do think the current lighting does better with clear sunny skies and rain, looking more realistic while remaining pretty. But look at the stress tests sunset lighting! Downright gorgeous! What ever happened to that? And it’s similar with nighttime, I recall some nighttime skyboxes being better in the past.
Open smooth spaces: This one is strange cause a lot of the open spaces in the stress test are now far more interesting visually. But regardless I wish I had the opportunity to run around in these wide open flat spaces, perfect for Carnos and Maias to run around in, just overall very inviting. Just look at south plains now, in terms of vegetation density it’s fine, but it’s overall kinda bumpy? I’d like to see more open spaces like what was shown in the stress test if at all possible, especially one or two dedicated savanna biomes, now that would be rad!
I’m honestly just baffled why we don’t have visuals like these anymore. What happened? And I didn’t even mention the monorail!
please give an AU hordetest server 🙏
I know it's a horde-testing build, which is why I won't call bugs out and the quality of the build.
But what about Maia's nightvision? that's not bug right? How did that get a greenlight, who thought that this is okay or who thought that it needs any testing to know it's absolute garbage and bascially the playable is dead half of the game BECAUSE you genuienly only see your own eyes and nothing else. I'm scared how something so easy and ridiculous gets a pass.
It seems that both sides have opinions about the Carno. Some of us want it to weigh 1,800 kg, while others prefer 1,300 kg. Let’s find a compromise:
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The Carno’s weight could be set at 1,500 kg, or it could remain at 1,300 kg, depending on the developers' decision.
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Currently, the Carno relies heavily on stuns and can’t do much without them. If its bite speed is increased, it would no longer depend so much on stuns.
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The Carno is overly reliant on stuns. I think it should be able to stun every 10 seconds, and if the stun lands, the target should be stunned. (The stun runtime could range from 5 to 10 seconds, based on the developers' discretion.)
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The diet should include chicken, late turtle, turtle, and rabbit. (This can be adjusted as more small dinosaurs are added.)
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It should feel more satiated when eating small animals.
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I don’t have any particular issue with energy, but it could be adjusted if necessary (maybe).
Since the Carno weighs 1,300 kg—or if you decide to make it 1,500 kg—it deserves slightly better turning capabilities. Right now, turning is very difficult and needs improvement.
- The Carno’s growth time should be Perfect Diet: 2 hours 5 minutes or 1 hour 60 minutes. After all, Cerato is weaker but still takes 2 hours 5 minutes to grow.
These are just my ideas. I think we can test this as a horde, experiment together, and if it turns out to be a good innovation, we could implement it in the game.
there may be a translation error, by the way, cereta is stronger
More food spawns, respawns quicker, and more AI when it is raining? why - because water drains slower when its raining and it will encourage players to find food while its raining, also kinda makes sense. Idk just a thought... Also maybe slightly better night vision?
I think falldamage for an animal that is latched onto another animal should be muted by alot.
Pls consider bringing back the option to copy your skin code in the Asset Profile. (Image from the HT)
some dinos hunt at night or day, meaning the nocturnal and photosynthetic is a good mutation to have
What is is this Dinosaur and why is it up there. I want more Dinosaurs 🙂 Feedback part: The game is beatiful atm I love the mutations and the diablo
Please fix the underwater vision for both night and day it’s too dark rendering game play boring. How is a Deino ment to be at home in the water but also as good as totally blind in the water. And the blue rings of water disturbance around potential prey needs to be fixed and must be able to actually be seen and followed
Following up on the previous suggestion about diets, holding e on a fruit tree should slowly deplete the fruit one by one until they are all gone, and continuously holding e would also eventually remove the tree for larger playables once the fruits are gone. If you're a dryo or something, it's fine to eat the oranges individually, but it makes far less sense for a extremely large animal to have to do the same. Your food drains at a faster rate than you gain by actually eating the oranges.
A real life size comparison would be like feeding a horse a bushel of grapes, one grape at a time, and it has to individually get up and move around per grape lol why not just let him eat the entire bushel at once stalk and all
increase gallis weight back to 510kg. it used to have a fun matchup against raptors
Please have the Hypsi's jump higher or have the ability to climb. Almost all the trees are too tall for the Hypsi's jump, which kind of takes away from the creature. I feel giving it greater access to the trees well honestly help it's game play and help it to survive with all the very much larger animals in the game
Deinos - Having a drag ability so that they can drag larger dinos into the water. The drag should cost both parties stam, making it a battle of attrition
Fix the deino turn in water its not fun
I don't know, but I think 700Kg is a little too much for Dilo, and he is too big in size. I think its weight should be 600Kg and its size should be reduced slightly accordingly. My own opinion, most dilo lovers will be angry with me 😄
let juvies smell mushrooms in sanctuaries \
need allo ??? soon ? as in next month soon cause roster is very unbalanced for carnivores
why doesn’t maias alt attacks and stomp take stamina? stamina drainage alt attacks apply to all of the dino’s except maia.
For the love of the game, please bring back the global chat! Even with 120 players in the testing servers, the game feels empty without it. Playing solo can quickly become very boring, and having a global chat would help enjoy the time, BRING IT BACK
Deino should be not able to drag 100% adult Maia same like others much smaller dinos. She is bigger and heavier. It's ridicolous. It makes no difference to him whether he carries 500kg dino or 4 tons dino.
Remove crabs from Herrera's diet. lol who has ever gotten a crab as herrera, really? Put Cerato on that protein slot instead since lots of herreras prey on young ceras - its actually much more common and easier for herreras to hunt ceras than tenonto, a dino that IS right now part of their diet as well.
Dilos should also be part of their diet since they take more damage to bleeding than other dinos which is the main asset for herrera to hunt with.
add maia to cera´s diet its quite one of the only dinos capable to succesfully hunt them
revert the carno size changes
let herras regen stam on trees but only when their stamina is above 70%
NV sucks for both water and land dinos. Please fix its pitch black.....
Please make a smaller map like Spiro, even with 200+ players you barely see anyone
Increase number of spawn locations for many, if not all dinosaurs, or even make it so they can randomly spawn anywhere on the map where there's a sanctuary around.
pachy needs a speed buff to 43-45km/h because speed mutations ceras and tenos wipe pachy
The big fish need to not grab the bepis and eat them?
Please debuff the big fish so it doesnt consume us and then kill your fully grown dino 🙂
Beipiaosaurus should treat mud pools like solid ground with its webbed feet, no movement or attack denial.
I genuinely dont know if this is a bug or new intended change but schooling fish which are supposed to scale with deino's size, now only give 0.3% per fish to a fg deino.
Any frustration expressed is not enough regarding how ridiculous this change is.
If 16% (the prior value) was too high, I understand reducing it and making it harder, but 0.3% is just condemning all deinos to starvation unless they're killing maias or other fg crocs every 30-40mins.
There arent even enough players on the map to sustain that playstyle.
Please partially revert this change / make the nerf less drastic. Deino is unplayable until this happens.
bring back the northern lights to evrima PLEASE. it was BEAUTIFUL in legacy.
Bring back the old East Plains now with the arrival of Maiasaur. We already have a swamp in the game and no one but deinos stays there, and now having a swamp also in East PLAINS no one spawns there
can we please add more ai i love when ive been running around for hours looking for some meat yet still havent found it and have died five times just from starving
when deciding where to put a redwoods without it being in the domes I would suggest here
this is due to it kinda being closed off from east forest and riverdelta meaning it could add another reason to go down near delta and east and ofc the redwoods
its blocked off due to massive cliffs and rocks along with gates which could lead to a secluded spot plus NOTHING goes in there and it would spice it up plus it has a sanctuary
something needs to be done with the water body denying. has been an issue for a while when someone dies in water we cant get the organs. let us bite bodies to gore again as an option besides the spam E
Whatever patch was released a little bit ago seems to have fished the "crashing upon logging" bug, thank you!! Also I know its an old feature by now but I still find the "sleep to log off safely" feature really cute, so glad to whoever's idea was to do that lol
Please give more hiding spots for small animals. Places like small caves and hollow logs would be great!
Give patch notes, like seriously. We're just going to data mine. How are we meant to immediately test your changes and let you know what we like if you won't tell us what's changed?
I notice my frames take a serious hit around large groups of Mia. Other people have noticed this too. Just wanted to give you a heads up.
Thanks for all the hard work.
now the fish gives 0.20% of the food deino. this is a very bad decision.
deino has no permanent prey. sometimes you can sit in the water for about 4 hours without catching anything.
either give us one river for the whole map, no lakes or bring back 10% of the fish food, please
Diet and nutrition.
Let some preferred foods offer more than one nutrient. However, one nutrient is richer than the other. Let me explain. Fruits are rich in calories but also offer vitamins. Make fruits offer more carbs and a bit of lipids. The nutrient the food has most of gains up faster than the other.
How would you know what food gives what? Basically, character menu tells you the nutritional value of each preferred food. For example: Boar could be 50% carbs, 30% protein and 20% lipids.
How would preferred food appear on compass? It could show a food icon with a + to it. Indicating it’s on your diet list. I’m not sure of this so feedback would be appreciated.
Let the Ceratosaurus grab the corpse so it can run faster
I feel like there should be a couple more caves around the map some smaller and some larger to be able to hide from people or ambush someone a little more effectively
A way to make migrations better
1: make game trails which can be found in migrations that directly take you to another migration without there being obstructions these can also have plants on them to let migrations be able to be made for longer distances without starving (will go into how this can work with larger creatures next) so then carnivores can stay on the trails to catch stray juveniles these will intersect one another to let it be still randomized
2: I feel like this would be super good, make migrations activate when 1-3 people of the species have entered them (this is for the timer of the migration) this will make it that when you get to the migration it would not be changed instantly (seen a lot of people have this issue) this would make it so the slow herbivores won't be worried about having no food when finally making it to the migration specifically no diets
3: equalize the number of diets in each migration example is swamp it has a lot of S diet but not a lot of lines and dots which can lead players to not be able to keep their perfect diet
4: make it so when one of the diets have been all eaten the migration will change to a different spot. Yes the new diet system has kinda helped with this so you don't have to use your other slots to just survive but that does not solve the issue fully.
5: Make diets give more, I know this a thing being resolved with bigger plants later on but right now at least give them more food and diets for stuff like steg and dibble so people don't get mad about how little food they get from plants
6: make it so ai spawns more frequently in migrations so carnivores can still go there even if no herbis are around and not starve
Why deino need nerfs?
I dont understand. Bring back schol fish giving 10% dots and normal rotation in water
Developers please stop hating carnivores
Chipped, to begin with 5 schools of fish were not enough, I am starving, as it is impossible to survive with the deino. greatly reduce the amount of food that the fish provided, There is no need to nerf the deino, as other very heavy aquatic animals will come in the future, how will it be (full) if no one comes near the water? ??
I in no means mean to rush as I think an important thing with anything is taking your time and being it your best but I really think Stego needs a predator. They one shot almost everything and it greats this area where no one wants to mess with them and lose their Dino. All of this has led a rise in bored Stegos that will do anything to have some excitement and has led them to chase and kill everything they see including other herbivores. This has been an issue with them for a while now and I think they really need a predator to bring them back into the game with all the other dinosaurs. Again I in no means mean to rush the process
ceratos need mai's on ther food list to eat a whole mia an not have any buffs besides the bite stuff is sad
Nerf herra a bit there far to OP
For a dino specialized in running, and this being his only weapon, the stam cost of carnois very high. Reduce the stam cost when running (Except with the charge), but leave the charge cost as it is.
and reduce the running stam cost of the troodon and its pounce as well, as the troodon depends exclusively on its pounce to kill
Please just give us patchnotes whenever you update the HT. The whole trying to create a more natural experience is not working out at all.
All it does is create misinformation and confusion.
Not telling people what to look out for during the HT makes fine tuning the update to be the best version possible when it transitions to the main branch impossible and wastes the time for people who want to test changes to help improve the experience and provide feedback.
Say you nerf cerato for example during a HT where a new playable was added- if you don’t tell people about the balance changes for existing playables when a new one is released- you’re running the risk of no one being able to give feedback on the changes and it being moved to the main branch under the assumption that the community is fine with the change they had no idea existed.
TLDR:
HT Players are here to test changes for new updates and give proper feedback- not telling them what to look out for makes doing this task extremely ineffective
Maisaurus is very unplayable now
Need patch notes.
What's the point of hordetest if we don't know what to test?
Or for example if you were to tell us bug X has been fixed, we can still verify if it's still happening or not.
Someone said “no more muts” I kinda agree but instead why not make mutations actually mutations.
Allow me to explain.
A mutation typically happens after something has randomly accured during the life span of a creature and a mutation of the cells has accrued due to that event (Such as coming across chemicals, or suddenly this species is having to eat less than usual due to climate change, or things start to grow out of defense because of its apex predators.)
So in my personal opinion, make it where mutations happen naturally. Kind of like the secret mutations that you can unlock after drinking enough salt water, or nesting after a certain amount of times.
If your Dino has been through a lot of battles against its apex predator, then it unlocks fighting mutations (Such as: Congenital hypoalgesia, Epidermal Fibrosis, Truculency, Tactical Endurance, Traumatic Thrombosis, etc. etc.)
These can be unlocked depending on how you handle your fights or even if you flee from all your fights.
Some other examples could be;
When you live within a biome where it rains a lot then you can unlock the Mutation Barometric Gestation.
Or maybe your a highly social Dino, spending your entire lifeline (Even through your elder state) within herds, then maybe you unlock the Mutation Social Behavior. or because you chit chat to your herd a lot maybe even Infrasound Communication.
I believe the mutations should be random and depending on your Dino’s life style rather than selecting your own mutations (Because then everyone does the PVP stuff anyways even when they don’t ever PVP and just flee).
Then of course, make it where there’s a rare chance of these mutations being passed down to the Hatchlings, but again make it rare and of course, make it where Hatchlings can then unlock 3 of there own mutations throughout their lifetime.
But make sure it doesn’t double. Such as if they nested with the mutation, they cannot unlock the same mutation.
Stego, Deino, dibble and Maia should have never been implemented into the game until we worked the Dino roster from the bottom up. It shouod have been kentro before Stego, Ava before Diablo, sucho before Deino and maybe something like ajnabia before Maia. The game is working from the top tier down to the lower tiers, and it’s definitely being noticed. As of now, the roster of Dino’s available are all over the place. We have huge herbivores, small carnivores, stronger carnivores, weaker herbivores… it doesn’t make sense. Seems like each Dino is being released randomly based on which one sounds cooler at that particular time, instead of strategically releasing them. Yes Rex is on the way, I know it is a fan favorite… but then… what happens once it is actually in the game… how are any of the other Dino’s on the current roster suppose to fend for themselves besides “running” away. Dino’s should always be released in pairs, 1 carnivore and one herbivore to balance out the playing field. If not, then we get horde test like this where you have nothing but 4 ton herbivores running around killing every carnivore and herbivore if they feel like it, because there is nothing to contest them aside from people who get fed up with it and grow other apex herbivores to counter other herbivores.
Adding onto this, make the mutations that give direct buffs like gastronamic regeneration and the one that receives stamina from attacks a passive buff instead like Path of Titans' changed for their stamina buff when hit. For example if you eat something, buff your hp regeneration by 25% for the next five minutes. Or for the one that gives you stamina when hit by an attack, instead increase your stamina regen by 50% for 30 seconds when hit, and ignore the stamina regeneration threshold. I understand you guys obviously want to balance these mutations anyways and changes are bound to come but there's my own ideas on it. Some mutations especially those two right now are super broken. Maias and stegos can just run things down with the damage=stamina one, which is especially a problem for things like ceratos and diablos (especially diablo with its stamina and speed both being pretty bad and its trot speed being around the same as a stego)
buff maia left click attacks (quad and bip)
Nv on HT (even on live) is very migraine triggering, it’s so flickering light so us with migraine can’t play at all.
might be controversial but it would be great to have all the herbivores on all the carnivores diet.
it will make carnivores hunt herbivores instead of each other more often
New maia is much weaker,it cannot even rotate to kill cera,what it must do now? just run away? 4 ton only for runin?
Yi qi was a genus of scansoriopterygid dinosaur from late jurassic China.
My idea for it in the isle is basically an arboreal ai, gliding from tree to tree and scampering along the branches. This would not only make the trees sound and feel a little more alive, but they could also be a food source for Herrerasaurus. They would be found in forests, maybe in groups of up to 3, and would be diet food for Herrerasaurus and Pteranodon.
how to help boost sanctuaries usage
One easy way is extend the range the sanc to prevent camping and instead of adding more of the trees in that extended part add tall grass and maze of fallen logs that juvies can run through so people camping the extended range wont be able to chase the juvies while they will still be safe while in that spot without being attacked by bees this will also make people not complain about not being able to get out of the sanc before dying or they get out then get 1 tapped by some massive creature imo this would also be able to change up how a sanctuary looks without making it useless there could also be lines straight into the sanc if you know theres not people camping it and don't want to go into the logs
another way is making bigger mushrooms for the creatures like stego and apexes when they come out so they dont have to wipe the whole sanctuary of mushrooms just to not starve also for the little herbis to still be able to get mushrooms
third way is making it so even if herbis are not in a sanc carnis can still go there. This could be done by adding small AI like the lizards, dragonfly's and rats when they all release and they could either all give a single diet or all 3 and they could spawn frequently to boost carnis knowing food will be there instead of being uncertain
I feel like these will make people actually go there and not being in fear of being camped or starved
I hope you will up the player count a bit on the servers, so much of the map just feels empty most of the time, especially the north-eastern part 😦
Anyway, love the game so much, thank you for your hard work n_n
There is this beautiful place thats west from southern beach, and its a beautiful place full of palms and bushes. Maybe there should be more places like this on the map, and could have crab ai spawns, sea turtle ai spawns and lizard ai spawns. There also could be saltwater fish. There also could be coral reefs, kelp forests, and more so players can explore as aquatics. There also could be tide and low tide depending on the location of the moon. There are islands that are completely left untouched because almost noone can get to them and they dont provide any food. My idea is there could be a pathway to enter the islands and give the islands something special so players go there.
Dilo's hallucination is very strong, please do something, I don't believe Dilo is a dinosaur.
Dilo Feedback:
Since the Dilo hallucinations now work on victims near/in water and those trying to use the terrain, it should be adjusted/re-looked at as they just shred through the victim with very little counter play now. This can result in unfun/unfair encounters for both the dilo and victom. (Sure you can just avoid Dilos at all costs, especially at night, and they have loud foot steps, but some sort of counter play would be nice)
Possible Bugs/Observations:
Invisible Hallucinations/Buggy Spawns:
There seems to be times where the hallucinations are just invisible to the victim or just spawn right on top of you resulting in instant damage. (Not sure if intentional or not)
Hallucinations no Longer Attackable by Victim:
It used to be that the victim could attack or hit the hallucinations to try and avoid the additional damage. (Was sort of a fun little mini game for the victim and fun for the dilo to watch them flail around hitting hallucinations) Currently, this doesn't seem to work most of the time. Resulting in unavoidable high DPS damage done to the victim. (Not sure if it's on purpose now, or if it's just bugged).
Suggestions:
Clone Damage Reduction/Drop Off:
Hallucinations having reduced damage overall compared to what it is now, could be nice. This could make it more engaging for the dilo, so they have to put in a little more work during the hunt/attack.
Otherwise, reduced damage of the hallucinations over time as the venom wears off makes sense.
Biting the Victim to Recharge the Manual Hallucinations:
To make the fight more interactable for both the dilo and the victim, dilos could have to bite the victim again to regain the manual charges for hallucinations.
Venom Resistance Mutation:
A mutation to equip that increases venom resistance could be a nice option. Just like how we currently have a mutation for bleed resistance.
Some characters get envenomated quickly, even during the day, so having a venom resistance mutation option could be nice.
let unofficial server owners be able to turn on the precise HP monitor.
You guys overnerfed Maia, & nerfed it too soon. You should've waited little more with such drastic changes or even change at all. Reason for this is prenerf maia wasn't OP at all like some claimed. & it only felt "op or too strong" because everyone was playing maia, meaning you'd meet 20 maias. But reality, when hype die down to only play maia, you was starting to see a decent normal level of maias herds, & even single or small herded individuals, which rest of playerbase playing other creatures such as carnivores
In videos you see prenerf maia was not op/too strong
& another thing to take in account. Is that there will always be a great difference in combat outcome depending on players skills. A bad player will always lose to a very good player. & very good players against eachorher, will be on equal playing field, same with bad players against eachother. That comes down to whoever knows their dinosaur, their opponent dino, has least amount of lag & decync & luck. & these differences could also be why players felt maia was too op aswell before, when their skill set didnt reach
But bottom line, maia was nerfed too much, and instead of making it a viable runner that CAN defend itself good when it actually has to, and it can not run. Like from small criters that is faster than it ect, like dilo.
It's now rather turned into a even more weak playable, that really struggle even more to hold its defence when forced into fight.
The backkick is too slow to react, the turning nerf in bipedal is way too severe, the stamina drain on stomp should be 3, not 5. And I mightve forgotten some things.
But main point is that I really dont wish to see maia turn into a ghosted playable, because its built horrible to not even be able to defend itself against small criters that's it most active attackers & when it has to defend itself when catched up to, it can't because of all said above.. https://youtu.be/bWbLiDDUtSU?si=mfK0RK03EmAImXKg https://www.youtube.com/watch?v=wYrC8cBV4ps&t=218s
We dominated the game using the gastronomic regenaration mutation with body buff
I killed 2 juvenile and 1 sub adult Maiasaura
0:00 1V2 Juvenile fight
3:48 1v1 Sub adult fight
6:14 end
Please include patch notes especially on hordetesting. How can we test things if we are unsure if they've been changed or not?
I think it was be interesting if dryo had the ability to speak to other herbivores in chat. It would make sense too because if they were in a herd they would be the ones to warn everyone of nearby carnivores. Maybe when it is a dryo in chat there is a way to tell the difference.
we NEED patch notes, maia recently got a nerf and people don't even know what changed. So please include patch notes, especially when touching a playables or mechanics
Maia was way overnerfed. It's now practically dead the second two dilos with at least half a brain spot it. Please don't make the 4 ton hadrosaur useless it shouldn't have to run away from things 5 times smaller than it in order not to die immediately.
Dilophosaur venom should be a tool to distract the enemy, not something that can take them out while the real dinosaur scratches its belly. Right now it doesn't make any sense, it completely removes the need for fighting skill, all a dilophosaurus has to do during the night is give a bite, then it can sit comfortably.
I feel like something the Jungle lacks is are these tucked away and hidden creeks and general hidden stuff that would easily be missed had you been only looking in the wrong direction.
Something that isn't strong enough to scent out, but if you're able to stumble across it, it serves as a nice treat as you may fall a couple feet into a nice fresh and shallow stream of water flowing right through the middle of the jungle, something that would otherwise go unnoticed by the average player, only discoverable by true exploration.
That goes on to say, there's quite a few expanses of jungle that would be nice to have hidden gems, whether its naturally occurring or man made like an old storm shelter/bunker ( the likes of which we've not seen despite the concepts ).
Whilst it is low priority, would be nice to have, just to add a bit more depth to the jungles, if I had to decide where to put these sorts of specific things hidden in the jungle. I would take a look at the player movement across the roster and pick out jungle locations where next to nobody walks through.
resting should give u more stam and health, even if its by a little or any number then it is now
buff maia, it is now useless because of slow turns, slow attacks, slow sit/getting up, and now speed reduced ???? it is now a piece of meat with legs nothing more
reduces the growth time of beipi, petri, troodon to 30 min
hipsy 10 min
Maximum.
At some point, people don't feel like spending hours growing dinosaurs and want to get something quick for their time. The little dinosaurs should also represent this. little dinosaur for little time. and since they die very quickly they should grow quickly.
Most people prefer to play big dinosaurs, which means they get more for their time
give carnivores a "grazing" animation for foraging for gastroliths. currently its just a grabbing animation, while herbivores get a better animation
A button for climbing dinosaurs like hera to walk past the hitboxes that prevent you from falling off the tree branches. It would be held, so that if you want to move to a branch protruding out of a larger one, you can just hold the button, and walk freely over to it without jumping. Button could be ALT.
Make Maia on the cera and Carno diet it’s kinda boring to be a giant herby without anything to worry about
Ability to check mutations without an open slot?
this update was a bit good.
But Maia needs more strength in attacks, the rest is fine.
As for the fish, in my opinion it would be good if the schools remained in almost the same percentage as the large fish and the large fish a little more than they now have food.
example: the school fish basically give less than 1% of the food and the big fish 3%, it would be good if the school fish gave 3% or 2% and the big fish 4% or 5 but they stayed as they were, at least If you eat about 15 school fish you should satisfy half of your hunger.
The revving up of Maia’s speed is an interesting mechanic and one that I think helps prevent a Maia from simply steamrolling everything on sight. That being said, the slide should retain some of that speed instead of having to restart the running process. This way Maias have a better chance of defending themselves long enough to get away
Eating a creature whole should give you the diets of its combined values. For instance, if its a dots value diet item, it should give you a lot of dots, a little bit of lines, and a tiny bit of S as if you had eaten the intestines / heart ect seperately ( maybe at a very slightly lesser value than if you had removed organs ). Removing organs is a cool mechanic and would still have utility if you were specifically trying trying to up a certain diet, and of course for bigger prey items where you can't eat it whole. It feels weird when you catch a tiny thing and still have to pick it apart to get those nutrients, when you're technically eating them all anyway
So, after viewing Rex's eating animation, Raptor's and some other's, I have small idea/suggestion to make for a system that would make their eating animations feel more immersive.
For any animal in the future, or currently in game, that place a limb on their food when eating(Like Raptor and Rex placing their foot on the corpse) have the server detect where the body is, and in what position.
From there on, the dino you're playing automatically moved into a position/way, and properly places their foot down on the corpse to hold it in place.
This, could be a universal mechanic in general, but for animals with that animation, it would just be a neat little thing.
Also, please make the body tugging a bit more impactful, you basically don't notice a body twitch anymore at all when eating it.
Sincerely, ya boy Jayce
I literally cannot play pteradon without being killed ASAP by the pterodactylus's. As SOON as I catch a fish, you're INSTANTLY attacked by a swarm of pterodactylus's and die. Can you developers please remove this...
Can we please get an Omniraptor re-design. The Jurassic Park 3 male raptors are really cool. I'd love to see those raised eyebrows and hairs on the back of the head and neck. Gender specific would be neat but for both genders would be cool. Maybe it could be a special selection option so you can pick both the bald and haired head.
When AU Horde test server? playing at 180 ping isnt very fun
Would be nice to head fracture big dinos as a herrera with a head pounce.
Stun Rework Suggestion
I wanted to share some feedback on the current stun mechanic. Right now, it feels overly restrictive and not particularly engaging. When a player gets stunned, they completely lose control, and their dinosaur is locked into a "getting stunned and recovering" animation. While this might be get the job done, it removes any opportunity for the stunned player to react or carry out any counterplay, which can feel frustrating and even immersion breaking.
To make the system more dynamic and immersive while also introducing skill, I suggest simulating the effects of being stunned without fully removing control from the player. For example:
Visual Impairments: Add screen effects like partial blurring, distortion, or dimming to simulate disorientation.
Input Confusion: Temporarily reverse or randomize some input keys to create a sense of panic without leaving the player completely helpless (Swap 'look left' to 'look right' for instance).
This approach would still retain the effects of a stun, namely giving an advantage to the creature doing the stunning, but also allowing the affected player to retain some agency and make split-second decisions to defend themselves or escape... granted, with increased difficulty.
I believe this change could make gameplay more engaging while still maintaining the tension/surprise that stuns are meant to bring.
Please fix the textures of the palm trees. When the herrera climbs to the top and turns, he climbs in the air on an invisible texture. It's kind of awkward when you have to hunt.
Dilos clones need a real check
The dilo clones should only be a primary distraction for the prey and behave with these changes implemented:
- Dilo clone will not do any damage to the prey. But still bite at them and try to hit them
- Dilo clone will will not spawn anymore after the "dilo that sent them" has died. Or left the area (over mountain hills distance)
- Dilo clone can not spawn ontop of objects like trees (herrera tree ect). And unnatural places where a dilo would naturally not reach
- Dilo clone would not spawn underwater, because dilo can naturally not dive
The reason for these changes. Is that dilos doesn't have to be in the fight at all almost, and doesn't take part in a fair fight how they should, because they bite and run off and spawn infinite clones to do the fighting for them. Aka= they don't do the effort on the prey themselves, and thus, doesn't take risk of death like any other normal playable, when initating a hunt.
- There's even incidents where the prey has managed to finish off the dilos, and the clones even continue to kill the prey alone after all the "dilo players" are dead.
Making it extremely frustrating for the prey, since they end up fighting a fight against a 'computer' and to no use. And as well, with no escape. But if it was a 'fair fight', with the changes suggested, the prey would be rewarded for either escaping, or fighting off its attackers. And the failed hunters, is also not rewarded for dying aka failing their hunt with having a computer fighting for them.
Short: Fix dilo clones please 👍
Dilo venom overhaul
Make dilo venom do DoT, with more Damage caused over time the more the dilo bites the prey. Every bite will add a small amount of DoT which scales with venom stage, the DoT per bite stack and overtime begin to cause significant and dangerous damage. The DoT slowly gets weaker the longer the prey has went without a dilo bite to keep it high, so dilos will be encouraged to bite their prey frequently to keep the venom damage at a high point.
Alternatively, Dilo hallucinations are remade to only distract the prey and overwhelm them, instead of dealing damage, and they’d be remade to move in more erratic and natural movements to actually make them seem like the player moving, it’s too easy to differentiate a dilo and a hallucination. One way we could make the hallucinations move realistically is by making them clones of dilos around, they follow their exact movements in twos or threes, and could eventually split off to circle the player, or charge at them before vanishing. This would be a great way to confuse envenomated prey on which dilo to target and would actually make them distracting and overwhelming to experience, aswell as making it easier for the real dilos to land bites.
I’d also like to remake the envenomated effects. Instead of a magic fog circling the prey, it could very very gradually phase into darkness, with other visual or adible effects such as hue shifts, contrast shifts, exposure shifts, footstep audio, etc, all the more to make the venom seem even more psychological.
I think these venom changes to dilo would be great, making it more immersive, interactive, and overwhelming.
Hallucinating kentro concept art for funsies and attraction
Okay, this is the last time I give this feedback. The reason I do this is for the sake of Tenontos future (as it feels like few players play Teno when they can play Maia).
Add aquatic adaptations to it but don’t necessarily make it semi aquatic. These adaptations are:
- Splash attack, stunning nearby creatures in water.
- Faster swim, using its tail to propel itself forward.
- Dive (for food), it shouldn’t be good at it but something like Herrera.
Even if this isn’t the solution, I really hope there will be something to make Tenonto more popular.
Remake Mayasaurus because he's not playable\
Let Crocs grow infinitely, but over the time and with higher age more slowly.
Remove Goat from Herrerasaurus diet and replaced it with Dilophosaurus. Herrerasaurus has ALOT of AI on its diet, and frankly for something so strong for its size, it can be a bit too easy to grow at times. This will also add more engaging prey to the Herrerasaurus' diet
Would be cool to have some giant fern forests in gateway I think, having some other types of tropical forests would make this map feel more diverse than now, where each forest looks the same.
I don't think dilo clones should be teleporting on you, its kinda OP
bring back the monorail and old grass please
The biggest problem right now is the map. Its to big, very nice areas like mid are almost dead.. It needs to be smaller if we are only having like 100-200 players. Would love Spiro back..
Return the Maia to the way it was before, with only specific nerfs such as consumption of stamina in strong attacks like the stomp and nerf the healing as the Maia heals very quickly, and buff the damage from the Maia's kick.
If Maia is intended to be a weak dino that reacts by fleeing danger most of the time, it needs some tweaking. I think it should have high stam drain and decent stam regen. It's attacks should stay weak.
A fast, high stamina, low stam drain dino that can stun and hurt a lot is a recipe for a playable that runs down everything to kill it.
Keeping its speed and getting rid of the wind up time while having a high stamina drain means it can clear a lot of distance fast but has to sit down and rest almost immediately after. This prevents them from running down playables- no stam for combat after, but gives them more than enough time and distance to make it to an opportune area for hiding or to outright escape predators. This way, Maia has to make the choice to either fight, a decision that according to the devs is supposed to be inopportune for this dino in most cases, or successfully get away.
Having a dino that is fast and competent in most fighting scenarios does not make a dino that reacts by fleeing most of the time. They're fundamentally opposed ideas.
Let little dinosaurs pull out organs from big ones.
If you kill something that weighs 20 times as much as you, you should also be allowed to have the organs.
or if you find a corpse
Diablo and maia suffer a lot from Too Slow Reaction on attacks. (when you click the mouse key, it should be instant) But the animations just makes the attacks react too slow, and the attack isn't landed and every time dodged.
Please, improve the attack reaction efficiency. (the player cant see the future and KNOW when the player goes in, thats why when the player clicks on the key, its the most convinent time for the attack to be happening)
(Perhaps hot topic) I think a herrerasaurus should be a demiaquatic because one of its preferred foods is schooling fish, and it is also very capable of diving and staying still on water surface. By demiaquatic i mean that it should be capable of swimming better than terrestrial animals and also should be capable to dive. My entire point is for it to not loose stamina when staying still in fresh water, perhaps regenerating stamina while in water would be too much. What I think should be possible though is all animals in the game loosing much less stamina when swimming in saltwater, and semiaquatics and animals like herrera should actually regenerate stamina when staying still in saltwater (semiaquatics would regenerate it more than in freshwater) due to the salt content that would make them float better.
I think I've come up with a balancing solution for Omniraptors grapple/Pinning mechanic; mainly for small dinos such as Galli, Dryo, Herrera, etc. Make the pin deal little damage and high bleed with one Omniraptor, but the damage gets increased dramatically and bleed gets reduced as more raptors join the pin. This not only increases it's proficiency against large dinos like Diablo as a finishing move, it also allows for small dinos like Galli and Pachy to have a chance to flee or fight for their life instead of pounce being "right click to win" in a 1v1 Scenario. For example: An Omni finds a Galli, sneaks up on it and pounces it. The Omni will run out of stam before the galli dies from the pounce, which gives it the chance to run away. This gives us 2 outcomes. The Galli either runs too much and bleeds itself out while the raptor tracks it down, or, the Galli loses the omni and gets to live another day. The second scenario would be less common, but it would give an opportunity for Galli to run away and make solo hunts for Omni a more stimulating task rather than the right click to win scenario we currently have. Not only is this scaled damage for pinning solve the right click to win scenario, it also makes hunts more engaging and incentivizes teamwork and coordination rather than everyone randomly pinning the target at the beginning of the hunt.
for discord server feedback. trying to talk with a 15 second cooldown is a tad bit annoying. could be like 5 to 8 seconds, idk
Feedback on the Carno
Weight Adjustment Proposal
The Carno's weight could be adjusted to 1,500 kg or remain at 1,300 kg, depending on the developers' decision. While some advocate for a weight of 1,800 kg, I believe a middle ground of 1,500–1,600 kg could balance the discussion and satisfy both sides.
Combat Adjustments
The Carno currently relies too heavily on stuns, making it less versatile in combat. Increasing its bite speed could reduce this reliance.
- Stun Mechanic Proposal: The Carno should be able to stun every 10 seconds, a. (explanation carno head attack can be every 5 or 10 seconds or we can increase it but I think 10 is good )
Diet Suggestions
- The Carno's diet should include chicken, late turtle, turtle, and rabbit (this can expand as more small dinosaurs are added).
- Eating small animals should provide a greater feeling of satiety.
- The Dilo diet was removed, but it should be reinstated.
Energy and Movement
- While energy seems balanced, minor adjustments could be made if necessary.
- The Carno's turning capabilities need improvement, especially considering its weight. Whether it stays at 1,300 kg or increases to 1,500 kg, better turning is essential.
Growth Time
The Carno's growth time should be:
- Perfect Diet: 2 hours 5 minutes or 2 hours flat.
For comparison, the Cerato is stronger but still takes 2 hours 5 minutes to grow.
Balancing the Carno's Role
Most players seem to favor a 1,800 kg Carno, but others want it to focus on hunting smaller prey. I believe these ideas can coexist to balance the Carno. A "horde test" could be conducted to experiment with these adjustments and evaluate their impact.
---The bottom 2 visuals are just a click for those who want the carno to be 1,8 tons. for now (I think there is a translation error in some places, please tell me if you notice it.)
add ai to the sanctuaries for small carnivores such as troodon,herra and omni.
it’s impossible to survive anywhere but south plains, y’all are just giving me a reason to try and get that spawn. plz solve this
ill cut to the chase
Semi aquatic teno
Water attacks, Diving, Increased swim speed and water vision.
(plus might be time to add some water plants to munch on)
Why? well, i feel like this would help fill its niche better as the strong swimmer and swamp dweller herbi. Now that maia swims faster than it, which was completely unreasonable, it would be great to give teno a dive and some faster swim speeds. If i were to choose, i'd make it incredibly fast in the water, because of that heck of a tail, but in return be unagile and bad at maneuvering in the water, or a nice mix of both. this would also make it much more interesting to play as, now that we have maia and more herbivores in the way that would probably make it end up outclassed and overlooked by most in the future. One other reason is that we only have 1 semi herbivore planned, and like 5 or 6 semi aquatic carnivores. Along with plateo (?), teno would be a great addition of another semi aquatic herbivore, as the only one thats been confirmed as of now is minmi.
look at how happy he is in the water
to allow young predators to find AI easier, but prevent adults from relying on AI, I would suggest making it so young dinos hear AI at a longer distance. This wouldnt be able to last too long after spawning, as then they could pair and abuse the system for a larger dino.
Honestly, troodon venom is how dilo venom should work, to actually encourage dilos to keep attacking rather than sitting back risk free. Dilo's rmb should be used to trigger the venom/fog based on how many stacks have been built up with bites.
There should be no 'magic spells' in a dinosaur game. Nothing immediately hallucinates after getting bitten once or twice. The clones are just too OP and out of touch with reality. And they spawn in trees, underwater, are un-attackable, and chase forever, and even continue after the dilo's death.
And btw, this is coming from a regular dilo player.
Troodon venom needs to be completely reworked to affect stamina and stamina drain so that troodon can keep up and actually finish its hunts.
I get so much rage from herrera and ptera's gameplay. 90% of it is sitting on a rock or tree regaining stamina, 9% of it is climbing/flying and running around, and 1% of it is actually playing the creature by skimming the water or ambushing prey from above. Hera's stamina when running on the ground is terrible, and the amount of prey that's been right in my talons, but I can't catch due to the wretched stamina, is ungodly and brings me so much acrimony.
The least you can do is make stamina faster to regen, or god forbid the developers finally play their game and listen to their community on how awful ~~some ~~ most of it is, then these dinosaurs would get the justice they deserve and be enjoyable again. Thank you for listening to me rant lol.
||I swear if I get banned for saying this-||
maias back kick needs a dmg buff. im not saying to make maia a powerhouse again, no, i like the new changes it has but I got kicked by a full adult maia as a 26% cerato and it only brought me to yellow health. A quadropedal herbivore is known for their powerful back kicks, so why is it that a cerato can ass ride a full adult maia and can tank theri back kicks. maias kick already has a bad delay time and in which if is missed a cerato is given 2 free bites. atleast make it strong because as is, only the stomp is still the only powerful move.
Could we maybe get an Egg channel? It would make it a bit easier to announce nests that got eggs cookin'. That way our babies will maybe be spaced out a bit less, it's always a shame to have the one runt who cannot keep up.
It would be specifically for listing the code (or if public just saying they're open), the server, and the species.
Could we get a Christmas on The Isle video from the devs? Would be amazing
please add the ability to pick up hatchlings, would make nesting a lot more fun and interactive, and allow for easier defence of eggs and the nesting site
So many awesome updates! Thankyou for your hard work! Enjoy the holidays!
Maia need to be re-touched a bit after christmas
- The main tweak that should be done, is that the back kick should React faster (happen faster), so anything that maia has to defend itself against, doesnt have free hits (2-3) while it kicks because right now they're too easy dodged.
- The second thing is that maia need to have less stammina drain, or maybe close to almost none like pre-nerf, on its shove. The shove is its life line, to Push down the playables that catch up to maia in speed, like dilo, and maia has to rely on kicking them down and get away. If its multiple, the maia rely even more on the shove, but after shoving the hunters, maia wont have enough stammina to run away. So its stuck to fight, which it really isnt built for after nerf which in the end picture, just kills it.
- Stomp should take 3% stamina instead of 5%
- The stammina drain from the nerf, also seem to be too severe. It doesnt take much stride before stammina on maia already get depleated to dangerous level. When in pre-nerf state the running stam hold up pretty well. (this should be reverted back or not 'nerfed as much as current')
- Also more colors for maia please (blue, red, greens) this sand-bag running around isnt quite.. it 🙈
Release Rex for Christmas 🎄
You slowed down water mechanics for deino. Underwater turning is now as slow as on land. We are water creatures, should be able to maneuver quickly in the water
Cerato gains lines from rotten Maia corpse- not sure if that's meant to happen. It's not on cerato's diet
Please stop stealth nerfing playables. Teno and deino both had movement nerfs (turning for deino, acceleration for teno). We can't give you feedback if we don't know what changed
don't change diets again they are the best they have ever been right now mechanically.
Thought after a year The Isle would be a good choice to give me a brutal "life is life" dinosaur game
But after watching what they did to Diablo/Mia (buffed them). why??? because The Isle still gotta play this funny ahh, "Well do you know what the a## cheek of a triceratops tastes like??? no well you shouldn't know how much they weighed and especially their natural placements in the food chain" CHILDS game, I thought we grew out of children and fantasies running the balance system on this game.
I get it, the dinos are people playing them but the way they are balanced is what makes the other playables look and feel stale, ultimately making the game feel that way, since that is all you are going to see. Terrible first impression when I play this game and want to play a cool carnivore (take a look at all of the carnivores and herbivores to play, only to load in and see that there are only 3 types of dinos to come across) 😭😭😭 there is no wonder why people are just not playing the game although, it is a cool concept.
Just balance the game, stop catering to those that treats this game like their personal wash rag of pleasure only for them to discard this game to play what ever they play. So we can see open world streamers (not The Isle streamers) promote and stick to the game.
To sum it: Balance the game so there are more than 2 playables to run into and fight. (humans play this game)!!!
Fix Mixpacking for the sake of prioritization!!!
I dont think the hoardtest was ready to be shipped to the main branch. Maia is in a bad state most of its attacks take alot of stamina so if it wants to attack somthing it wont be able to run away if it gets low. Maia is also really bad in combat so it basically always a loss for the maia unless it runs from most fights.
Death button. If youre stuck and dont want to relog or wait for the admins to free you or if the unstuck command isnt working...death button
I would suggest giving @heavy pond a promotion, SpaceMew is very active in assisting members and SpaceMew responds quickly to any questions. SpaceMew seems to be an exceptional Discord Administrator.
Stegosaurus should be weaker, but be made stronger when attacked. I think the stegasaurus, especially fullgrown, should be something for solos to fear as it CLEARLY is. However, they should not be so strong that THEY become the hunters. My last three deaths were from stegosaurus' groups that chased me down just because I laid within view of them. nerfing them if not being attacked would go a long way towards encouraging players to actually play stego with the temperament they actually lived with. Stegosaurus was not agressive, it was very peaceful actually, but it was still feared because it could absolutely wipe out anything that tried to fight it. However, giving players that strength 24/7 is inevitably going to lead to stego groups or even solos that just want to kill for fun.
dilo should be on carnos diet
brooo where is the AI at?!?! im tired of dying after not eating for 5 minutes
well, I should write more about why deino really necessary to eat fish.
now we have four mutations that allow us to drink as little as possible. If you take the rain thirst recovery mutation, you can not go to the water at all because it rains all the time. In addition, there are very many places on the map where players can drink without fear. some deino can not reach without useless saltwater mutation. and now it can't get there because of hunger. if my hunger becomes 10% for some reason, I am literally locked in the lake forever.
another very important point. online. now deino completely depends on the online. if it is less than 70-90, then deinos may not come into the game, because the chances of catching and eating are very low. devs, are you sure this is what you wanted? did you really want a large % of players to have to wait online to play your game? even with an online of 100 players, a deino can sit for hours in the water with no results.
cannibalism. a lot of people used to complain about deinos abusing it. now cannibalism among deinos is necessary. now deinos will eat absolutely everyone, making the game even worse and lowering the chance of raising a deino to about 0. i feel sorry for all the sub deinos that will be hunted in every body of water on the map.
stop trying to fix what was working fine. we didn't ask for a fish nerf, we didn't ask for an underwater turn nerf. deino was good and don't touch it please.
The 10 minute cooldown on /unstuck is unnecessary and frustrating. Getting stuck is very easy, and it often takes more than 3 uses of /unstuck to get free, and the exploitation potential is very minimal.
Please reduce it to a 60 second max cooldown, even if the check range has to be increased.
I spent my morning spectating people 1v1 on free-growth servers and i can report i have not seen A SINGLE Maia win vs anything. Not vs carno, vs dibble, vs cera vs teno ive watched over thirty 1v1s. When watching the fights its like Maia is playing at x0.5 speed relative to things around it. Serious tweaks are needed.
Reduces the sexual maturity of small dinosaurs to 60%
It is quite normal for small animals to reach sexual maturity quickly.
would also help to increase the population.
Give deino it's normal turning speed in water back. Pls, it's just painful now
doing my biannual suggestion of deinos having a symbiotic relationship with pteranodons where they can pick your teeth for a stamina drain buff and a little food and in exchange deinos maybe dont eat them as often
(edit) maybe also beipis even though they are on the diet
day feels too bright
Deino is so slow now, can barely turn in the water when they should be agile as heck, let alone they should see far better underwater than they do, especially at night. Underwater agility and sight need to be improved upon, that is what they are built for! Also, fish barely give anything to us. Please stop nerfing the gators, why the hate for the fat river logs?!
Fix deino's turning please it's horrible.
Hatchlings shouldn't be able to destroy nests or kill their siblings
We need more ai. Like BADLY. I got vomit sickness from a cerato and then for the past 30 minutes I was looking for food. I barley made it off a pack member who offered himself as food. After we moved around from delta all the way to highlands and still couldn't find a single ai, player, or corpse. I like the map and I wouldn't really want it to be down sized but seriously it's so hard to find food as a carnivore. Especially carno and herrera. Please add more ai spawn rates. I've died over 7 times from hunger this past week just because I couldn't find ai. It might be a skill issue, cuz yeah I can support my hunger on other players but when the players are so scattered out and you start losing health because of hunger it's impossible to kill anything sometimes. Hunger is a huge problem and realistically animals would go way longer without food than what we have in the game currently. Another idea rather than just more ai, maybe our playable's could rely on the nutrients we have too. I've seen this idea before. After our hunger bar goes down maybe we don't lose health and rather our nutrients sustain our lives until they run out. During this though we may be very weak, only surviving by a thread. Either that or more ai spawn rates would be nice.
The isle weather system: Thunderstorm (possible ear damage) > Light rain > Heavy rain(possible ear damage) > Clear sky for 2 min > Rain again Please fix this weather system everyone sick of it .
Maia is now defenseless, the nerfs were amazing on certain aspects, but overkill on others.
The nerfs that were good:
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Acceleration, such a heavy animal needs time to go from 0 to 100, opens maia to being ambushed, 10/10
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Turning radious, makes quadrupedal stance actually useful
The nerfs that are bad:
-
The slide was essential for maia to land hits, now maias are just walls of hp that cannot defend themselves on their own against even the least skilled predators, now it seems to be a shadow of it's former glory in the hordetest, where it was balanced and good for repositioning, now it barely does anything.
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Stamina costs, Maia is now faced with either fighting and depleting it's stamina and always loose, or always run, it cannot do both, making the experience of playing as it rather one dimensional, lame, and boring, it needs more forgiving stamina costs
My suggestions:
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Make the kick do as much damage as the stomp, or similar, maia having a singular decent attack for such a heavy animal is rather strange. Specially with how hard it is to land
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Revert slide nerf entirely
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buff stamina costs a LITTLE, don't overdo it cause maias need to be aware of their stam too like everything else.
-
The stance change IS wonky and hard to use, when under attack it seemingly just doesn't go through, and you stay on quadrupedal when you want to go bipedal and vice-versa, make it more of a smooth transition, also, an icon to show your stance in the heat of battle would do wonders.
-
Maia attacks far too slowly, speed up it's attacks so it can actually keep up with at least ONE attacker.
I’ve seen people (as Maia) try to Alt attack their opponents in quadruple stance but don’t succeed.
That might be due to the attacks being too slow so maybe make them quicker?
Pachy 
can we make pachy normal again?
-
what i mean by this is the fact pachy gets stunned when it bonks someone, i get that u cant rlly stun a 1.8 ton animal (old carno) but the new carno being 1.3 tons might allow pachy to stun it? like atleast a little stun so u can get out of the way.
-
i think this is all pachy needs to become usefull again, i never understood why a dibble can stun a 6 ton stego but pachy cant stun a 1.3 ton creature.
i rlly need to know what dondi is thinking about these "patches"
Revert maia back to launch HT version, with some minor tweaks (hear me out) :
-- *Revert all nerf of Maia & make it as the HT-release again --
< But Keep These > ;
- The acceleration nerf
- The turning circle in bipedal nerf
- The stammina cost to Stomp (but change to 3% from 5%)
- Keep the slide-turn cap, but slightly increase the reach to better the turn-around with it again- as maia depends on it for swift defence backwards against chasing carnivores)
- The Quadpedal RMB headbutt (this was nice addition, but maybe slightly increase its damage)
< And Add This > ;
- Faster attack reaction on back kick
- A slight increase in damage on back kick (a heavy sauropods back kick should be feared)
- Still have stamina drain from running, but change it to be less punishing (current Maia struggle to run short distance before stamina level already dangerously low)
- Slightly decrease stamina usage on shove (Maia life depend on Shove)
- An visual indication when switching Stance
- MORE color options (Blue, green, reds possibly)
Nerf to maia happen too soon, and based on unnatural situations (because of new dinosaurs hype, obviously) which would/and did infact start dying off in HT with pre-nerf maia, where people started playing normally and challenge maia niche by hunting it with natural carnivore enemies ect. And pre-nerf maia was hunted normally.
Current nerfed maia, is not good, and lack survival abilities on both running away and fighting in defence. But reverting it back to pre-nerf (HT release version) with some minor tweaks in mind. Will instantly make it a casual player favorite again, that want to run in fields like a blop, chill, foster youngsters and be social in herds, and be able to defend itself by pushing away the carnivores hunting it to make a swift get away ect
blood and oxygen bar needs moved so its not behind our profile menu
Nerf to stego ASAP. The new stego attack is too op and can 3 shot a maia and probably also a deino. I know the attack was meant as a buff but NOTHING can kill a stego if it isnt 1 steg vs another steg a deino cant even get 3 hits in without dying. Please fix this
Hey! In my opinion Gateway desperately needs changes to reach it's maximal potential, because as it stands now it's not even close to be as enjoyable as it could be.
- First of all, am I the only one who feels like we are forced by the environment to choose certain pathways which removes the feel of the big open world living island? Look at the picture, I drew lines/circled the mountains/rocks/cliffs/edges, anything that is either impossible to go through or is a pain in the butt so it actually doesn't worth risking it. Does this feel like a map anybody like to travel on? I'm all for having one or two places where players need to use one or 2 channels to get in a certain area, but the entire map feels like that. You, as a dinosaur should legit use dirt road for traveling by the design of this map. I mean I'm fine with it being as an option if you don't care about exposure, but the map legit makes u feel like it's your only choice otherwise you will have to keep fight off cliffs/mountains/heightened areas. You have basically no free traveling on the map.
I feel like the true color of a map shows after the shiny "NEW" sticker falls off and you can't really explore anymore. Which why I said we don't need big maps, because exploration is a one trick pony. Feels very good at the first time, but exploration eventually will wear out (in 2-3 weeks) and we stuck with how gameplay feels on it. Gateway imo is still better than Spiro and have a lot more potential to it, but it's massively flawed as it stands right now.
We legit have no proper grasslands, we don't have an ounce of land where there isn't either a cliff or something that is an obstacle for traveling. We don't have a proper flat area in the game.
If I was the map designer, I would work flattening the map a little and create less "artifical" routing on the map.
please give back the old night vision
bro i genuinely cant see anything theres no point playing in a storm or at night everyone just logs out or afk grows in a bush why would you want to actively discourage gameplay ?
Dilo's venom is really overpowered. What if it was strong depending on the nutrition the dilo has? The better the nutrition, the stronger, and its peak venom strenght would be its venom strenght it has right now in the game.
I think it could be cool if all Herbivores could interact in local chat
Make corpses more firm. The moment an animal dies it just becomes one big noodle. Like there's no bones in it.
please set the percentage for regenerating stam by trotting to 30 % or something ,just lower pls
My first time playing in 90 days and I get stuck and I cant get out... So im forced to sit there for 30 minutes to starve... still ridiculous and we need some new method of helping us get unstuck or a reduced cool down or something. Ive tried to unstuck myself 4x and it literally just resets the timer
Wasting 30 mins to an hour of our day because we are stuck and cant do anything about it sucks and IDK how we can fix it!
Weird critique.. but the sky should be unaffected by if you have night vision on or off. It feels weird that as a herbi especially i can't even see the moon, which is glowing, if i turn night vision off lol!
The environment is pretty neat so far, Gateway is a very cool map but I feel that a lot of the map follows the same format for each section, a majority of the map is either dense jungle or small open grassy spaces which isn’t too bad, but it can make navigation & exploring the map generally repetitive, there’s a few staple places like J sector, south plains, delta/swamp, highlands etc, but they all still follow the same three trends, either mountainous, jungle, plains (which is usually just totally encased by jungle) - I feel adding a little more diversity to the landscape will make exploring more interesting but can also help with navigation (more landmarks, more variation in biomes like larger plains areas that aren’t exclusively just hilly or a small/medium open area surrounded by jungle, proper canyons/mesas, tree diversity (pine, redwoods, palms, canopy trees, etc), maybe even a “desert” like area - something more arid like highlands) just overall more variation to the map) - I think the mountainous and hilly areas work for some spots, but it seems to be a majority of the map follows that hilly forested jungle format, with 3 main grassland areas - I feel that more PVE aspects of the game should definitely get worked on and improved though for sure as well (like weather, AI, just overall world interaction) and will most definitely help bring more immersion into the game as well as if there’s like flooding/droughts, will bring more immersion to the map itself
give us either an unstuck button a or kill button. Im tired of playing deino and getting stuck because of the water glitch and having to just sit there and wait to die
New deino turn in the water is really weird, in water it should be fluent not rigid
lower ptera's stam usage when flying and just let it actually fly like it should be able to. while yes eventually letting it have more things to do on the ground is nice but forcing to the ground isn't and hurts the playable for people who just wanna play as something that can actually fly without some method to help.
HOW am I supposed to find mushrooms like this??? Also whats up with the ping? I cannot move 2 inches without getting stuck because its lags so hard...
I like the look of the turn for the Deinos, but it's got some issues with how it feels while actually playing.
- It feels really weird for wide turns. You can't do a smooth turn even if you try to do a wide circle. Your neck just keeps jerking to the side and twitching your whole body.
- I'm unsure if it's the speed or it needing to be "smoothed" but it feels a bit funky trying to move around in the water with minor adjustments
Some omnivores (current and or future) being able to eat large/player bodies would be neat. Even just being able to eat swallowable small tier creatures and hatchings would make them more interesting to play and even more of a danger to players.
could we have a server for africa please? theres one for every other inhabited continent and it would be nice to have a ping under 120 for once
please... this dino used to be SOO fun like incredibly fun in Spiro, now its pure schit. doesnt male ANY sense how u can make a dino THIS bad bro.
Remove some of the huge palm trees in highlands, herras have enough hunting ground without them and they just clutter stuff up
Love the Maia but would be nice to have more colours to pick from.
I dont know if this was intentional or if its a bug or what, but speed mutations seem to be buffing up to 10% instead of 5% now? If its a bug, it frankly should be a top priority and if its not... why?
(cerato with Nocturnal Mutation)
Please for the billionth time remove speed mutations they unbalance the game 🙏
speed mutations are ruining the balance of the game
The balance of game is ruined by speed mutations
^ I have to agree with these suggestions.
Please remove speed mutations. The balance issues they cause currently will only grow as more playables are released, such as the balance issue that came up with speed muts on maia.
Playables that should be able to naturally outrun another playable just can’t with speed mutations involved, unless they too pick speed mutations to be on the same level.
If speed is truly needed, then consider a universal slight speed buff for everything rather than tying it unfairly into mutations.
Please remove the extra-speed-giving mutations in the way they are presented right now.
speed mutations arent very good for the game
Remove speed mutations please.
Remove and or rework speed mutations. throws off so much balance for many matchups
Add server setting option where servers are able to costumize the local chat species allowance to talk with eachother and mix-herd grouping setting.
Servers can then choose to enable this setting (and custimize the mix-herd limit and type of species that can mix-herd. Including local chat species that's herded to be able to understand eachother) which would as an example, make it possible for a stego to choose to group with teno, or pachy, teno, beipi. Or stego and galli only and vise versa ect.
When this setting is on, they would all see eachother player-name like any other normal grouping, and talk in local chat with eachother.
This setting would be really appreciated, and making mix-herding much easier, convenient and fun 
Dryosaurus
According to this Dryosaurus | The Swift Woodland Wanderer | Dino Basics youtube video
- Large Dryosaurus is around 1.8 meters tall, 3 meters in length and around 1.000 kilograms.
- Excellent vision in dark to spot predators.
- Cheeks for more jaw strength and more space to store food.
- Arms with 5 fingers to use for foraging.
- Long legs to reach high speeds estimate to reach 30 to 50 kilometers per hour to outrun predators as a defence mechanism.
So..this dinosaur is basically a "Scout" dinosaur hang around larger Herbs alert them for predators. That's basically it's "job". If we take one by one the IRL "Stats & Features" we can make a better dinosaur in game with more capabilities just being prey.
- Make it larger so it can take more hits and survive better an attack. Either way bees attack already an adult Dryo so Sanctuaries are not a welcome refuge for it.
- It's night vision is good, not great but good. It could probably get a buff since is just an alert dino and nothing more.
- Make it so it can eat more / quickly or to be able to hold / carry more food with it.
- It could use a foraging mechanic for something eatable such as Galli to help it travel from Mz to Mz without dying of starvation.
- As it is right now an adult Dryo hits 45 speed at 100% growth. With Dilos and Raptors having around 46 speed (without mutations) and Carno having 55 basic speed it can't outrun anything hostile to it. So as the game is it right now definetly needs a buff cuz even with speed mutations can't get away.
Another thing is it's "Leap" ability and the inability to Borrow yet. Maybe give it a speed boost with it's special ability or something more useful. As for it's borrow if you think to implement it someday please make it as Borrows connect with each other giving an option to where can you exit, like a mini teleport around the area from borrow to borrow.
So all and all Dryo is an excellent starting dino, however it's missing so many things to be fun.
why making life as a croc even harder now. Im finding fish which is rare, but now it gives nothin as an adult. How am i supposed to survive on the long run now. The slow turning and movement under water aint helping either
When Rex comes out, it should have double the health as steg because its double the size.
I don't mind cannibals or even being cannibalistic but I feel like there should be some sort of punishment for choosing to eat one of your own when it does not come naturally.
I know you get muscle spasms and all that but with the mutation that allows you to become a cannibal it completely removes that. That leads to people finding their way into your group and turning on you the moment they have the chance. Again I don't have any hate against cannibalism, it's super fun.
My suggestion? Make cannibals appear visually different and/or be unable to group up.
Pale, emaciated, messed up, just completely put through the wringer - it'd just make them so much more scarier but also give you the ability to know that "this guy is gonna eat me."
In reality healthy individuals would not group of with canibalistic indivuals.
I'd articulate this better - I probably will but this is just really an idea I'm putting out there.
PLEASE fix the brightness issues. Make the sky not blindingly bright white all the time during the day. I look up during the day and it's just a bright white haze that's so blown out you cant see anything. Not to mention the brightness adjusting drastically as you look around.
While the shaders and the Unreal Engine stuff looks great, the brightness weirdness make the game either washed out and colorless, or extremely low brightness/dark contrast which makes the gorgeous parts all that much harder to enjoy and appreciate.
please remove speed mutations. biggest issue currently arguably.
it has such a big impact on the balance and forces you to pick it or you die.
a pachy isn’t viable without picking those speed mutations for example.
it’s basically legal speed hacks and it’s kinda annoying that you have to waste 2 slots on it. you might aswell give a universal 5% speed increase.
#isle-phase-three message the acro looks great, except for one thing - you made the whole body THICC but then shrink-wrapped the head, it looks so weird
cannibalistic trait is still crazy hard to get
give maia some sort of rear defense, tail riding was a whole part of why everything else had either a quick turn attack or some sort of rear defense in evrima. it's not a fun way to die, it's not engaging.
either i am supremely lucky or the "food mouth bug" is finally fixed. THANK YOU. Brand new game. Best christmas present ever. No longer have to relog every time I try to eat a fruit in a way that is not slow. WOO
maybe to make it slightly more balanced make it so when pachy breaks a bone it stuns but otherwise nothing happens
I think the next patches should focus on balancing the game and making it more fun and less stressful for players. There are a lot of issues , bug and complaints that players have talked about, but it feels like they’re being ignored.
Here are some of the main things people are talking about:
Speed Mutation: This has been frustrating for many players.
Ptera Stamina: Managing stamina feels unbalanced and isn’t enjoyable.
Underwater Night Vision: Not having good night vision underwater makes gameplay harder.
AI and Fish Spawns: There aren’t enough of them, which makes the game less engaging.
Dilo Hallucination: This mechanic is more annoying than fun.
Carno’s Role: Its size was reduced, but its growth time and agility weren’t changed, leaving it in a strange spot.
Deino Agility in Water: Its movement in water feels too clunky.
Maia Nerf: The recent changes made it too weak.
Useless Dinosaurs: Some dinos, like Pachy, don’t feel useful at all.
Some of these issues have been around for weeks or even months, but it feels like nothing is being done about them. Fixing these problems would make the game a lot more enjoyable for everyone.
please fix ambiance/ambient sounds, i love the ambiance in evrima the world sounds very real and is amazing for immersion but it feels like i only hear it 33% of the time spent playing as it cuts in and out regularly. game is blissful with ambiance, and creepy/lonely without it
Make maia's alt attacks way faster. You can just tail ride it right now.
looks like a lot of people want speed mutations removed, and i agree
Easy, convert speed mutation to increased trot speed. It'll only come in handy for travelling and not be very applicable in fighting, which is probably what it was originally for.
Only gallimimus would really take it to the extreme but that thing's been nerfed twice already.
Remove speed mutations. From what I see a lot of people want them removed.
Don’t touch the speed mutations
Latching on to the train and remove the darn speed mutations. Could easily be replaced by slower running stam consumption during the respective time period, which leads to the same travel distance without throwing off combat balance.
Deinos are unplayable. Movement is janky as crap. And the fish/elites… the heck happened there… can’t even friggin survive… waste of time anymore…
A scent icon for herds. Maybe the icon is green, with a few stegos.
schooling fish give almost nothing to you as a deino now. Please fix it
kick AFK players in the character select screen after 5-10 minutes of no activity
so a pack of raptor attacked my full grown deino
it didn't deal much damage so I just stood there watching without pressing the buck button
and I notice "1 single raptor" pouncing me can drain my stam from full to 40%
please bring back spawn selection. It sucks to spend an 30 min to an hour to meet up with friends. The cooldown was a fine solution to a problem that hardly exists
“I’d like to discuss the playable dinosaur, Maia. After it was “nerfed” when it was released on the “The Isle Evrima” version from the “Horde Test,” Maia became practically useless. It became very unmaneuverable – it was much better in the “Horde Test.” It also became very weak. I could even give an example: 2 Maias fight against 1 Cera or 1 Teno and they die because they are SO weak. I’m sure that a creature weighing 3.8 tons should easily be able to kill a Cera. Its front paws should be able to break bones, because it’s not boxing; it’s literally trying to injure its opponent as much as possible. I think it should be able to break bones.
My main point is that Maia has become very weak and a useless dinosaur. However, The Isle Evrima is often a PvP survival game, where everything depends on how STRONG your dinosaur is (in my personal opinion). I believe Maia needs to be made more maneuverable, at least a little bit, and much stronger, so it can break bones with its front paws. If not break bones, then at least inflict significant damage so that the opponent is afraid of you. “
I suggest reworking the Rex capture animation. The animation should show that he breaks the bones of his victim, but with the current kind of animation, it seems as if he just starts eating her alive.
With the addition of Maia, Tenonto feels underwhelming. Increase speed and/or stamina for it please
Add a Bush and Grass Rendering Option
Epic Settings Increase the Rending Distance As Much as possible
ye i wanted this, like the way it was before at Isla Spiro yk_ when u broke a bone u stun him, but when u miss and bonk like a tail or sum u get punished for ur bad action.
Can we get a river flowing from highlands lake through the ravine and down into west access or west rail please. This would add more diversity to the area and allow more semi-aquatics to live in this area. It'd be neat to add smaller palms and and Egyptian like plantation around the river making it kind of look like the Nile River. This is already an idea but hasn't been put in the game. There is images of them too from phase 3.
Could rivers be blue when there's no clouds and brown like how they are now now when it rains? I'm tired of the same poopoo coloured rivers.
Ptera cant get frogs that swimming in the water anymore. They just die when hit and you have to land into the water grab them and swim out to get them.
Pls make like fish again, hit and grab instant.
Make a section where it has all the balance changes like the buffs and nerfs
Sanctuary mushrooms needs something to make them easier to see/find. Back when night vision illuminated them with a white hue I could find them pretty easy, but ever since night vision was changed that particular aspect was removed. Currently their red-ish colour quite easily blends in with the environment for me with my colour vision deficiency, and couple that with their non-obvious placing (often outside of the designated "sanctuary area" or inside other meshes) can make them very hard to find. My proposed solution to this is to add scent within a very short radius (5-10 meters or so), which would make them easier to locate but still keeping the "you need to roam around the sanctuary for a bit searching" aspect. If this proposed solution is not in line with what is intended then please just make something to make them easier to see/find
random thought
Maybe give Deinosuchus the ability to go dormant during harsh times while other dinosaurs migrate far away. They would need to spend a couple of minutes digging a hole to activate this ability. Once activated, their hunger bar would drop much more slowly, but their damage, movement speed, and sense range would be significantly debuffed.
and you also need to spent couple mins to get out of dormant stage making it vulnerable to cannibals
and the growth bonus %will stop while in this stage + you can't not cheese the system by logging off
Only issue i find with ai is that its too fast when you're juvie, can't catch a frog when im a juvie herrera lol, please slow them down but make some attack like the boars do, deer's, goats ect
From my recent experience as dibble, it seems to have a group size of 2
Be this bug or intentional, please revert this, this is an animal that thrives off working with other dibbles to defend its vulnerable flanks, yet has a group size equal to a solitary apex hunter like deino
Nested, and genuinely can't even have any of my kids remain in my group past juvi phase because of how small the groups are
Hey so, RUNNING from North Ridge to West Rail and seeing literally only 1 AI is not good enough for the server.
There should be herds of boar and plenty of deer roaming around. Maybe a slight increase in AI wouldnt hurt?
While I do agree that the % given by schooling fish was too much (seeing as you got around 5 fish in a school, effectively giving you 75% food), 0.2% is on the other side of unreasonable. Deino's can go hours upon hours without seeing anyone, even while travelling the rivers, and they are limited to places they can go unlike land dinos. While elite fish exist, they spawn not nearly enough to keep you on the brink of starvation even when it's 1,5 hours and barely give anything either.
Maybe make the schooling fish give around 2% per fish. That way, you have to choose whether you want to rot them for dots at the cost of some hunger (as it takes a while to rot, you will have lost a few % during that time) or a quick snack to avoid starvation. With how irregularly AI spawns, this should prevent starvation at the cost of diets.
Not saying deino should LIVE of ai fish, at least manage to barely not DIE cuse of ai fish.
I feel like cera still has an identity crisis. It hunts way too well for a scavenger/corpse bully. Here is my idea for a possible rework:
- Reduce cera's stamina pool.. by a lot. But give it better stam regen. This should make the dino slower in combat, but a more effective long distance runner.
- Give it a "damage taken reduction" scaling with how much damage it has taken. I guess like an overactive adrenal gland. This would cap out so that cera is not unkillable, but you'd really have to work for it.
- The body buff should become an attack buff based on cera's current hunger.
- Bacteria should build in smaller increments, but stay on the player longer. Cera should be able to track this player to the ends of the earth, while bacteria is on them. (Snakes track by smelling their own venom, so this already exists in nature.)
The idea is to make cera slower, but have it be able to hunt through endurance. It shouldn't be a pushover, even for larger carnis. And if there's a body down, cera needs to be absolutely nasty.
Feedback about a playable: Maiasaura. V: 0.18.111, Current Live Build.
If I had to choose a title I'd give to Maiasaura, I would choose... "The Clumsiness Queen". After playing this dinosaur for a while in the current patch, I can definitely say that the inconvenience of playing as a Maia is even worse than what the Stegosaurus had some time ago.
The latest balance changes certainly fixed the problem of Maia constantly chasing (and catching) less weighted dinosaurs. But along with that, they also highlighted the problems with this dinosaur being just plain unpleasant to play.
If before these changes you were just spamming attacks and some of them were hitting, now you can't spam, which means accuracy comes to the forefront. But Maia and precision, for now, are like parallel lines that never meet.
So, the problems I want to highlight:
1. Weird hitboxes on some attacks.
#general-feedback-discussion message this. The rear kick right now has the same problem that Diablo's thrust had on its release. It attacks you in front more, than in the back.
2. End lag is extremely high on stationary attacks.
Side kicks and some other attacks have incredibly long animations where you can't do anything. For some attacks it just doesn't make sense, like you kick to the right, Maia has already planted its foot, but for a second your dinosaur is uncontrollable until it's fully in 'T-pose'. I think more transition animations need to be added to reduce this lag.
3. Stance switching... What is this, really?
The stances change according to some laws of their own. You ran in the water? The stance changed. You got bitten? The stance changed. I think that stances should only change when the player presses the key to change them. Also, the player should be able to change them if he is still performing some animation (after the animation, Maia should enter the desired stance). Having an indicator would also be lovely.
new croc feels very sluggish
Add blood to the mouth when you bite someone enough times or use pounce on them. In the future add this to ceratopians aswell with blood on their horns after using a attack or impaling a attacker.
If you are fighting anything above a dilo as maia your dead. please buff its turn speed or decrease the amount of stam it takes to do its attacks.
Never in the isle have I starved so many times. Carnivores in a rough spot rn, at least omiraptor is. With almost zero AI on the map, I have starved several times. I'm not even a bad player and I do know the map very well. AI just doesnt exist or is broken, and the map is far too large for only 100 players. Add more AI or make it so patrol and migration zones work for raptor. Or increase player slots by at least 100, not 20 like what was done for hordetest and one NA server.
ADD group chat
pls make the mushrooms glow a bit in the dark i cant find any, because its super dark and with NV there just look like gras and i cant see the diffrence.
Today I thought about giving this game another try, and got hunted down by a name tag hacking cerato and a raptor luring me for party. Like I am very upset at where this game is right now. If you guys cant shut down the hacks and ban people from the servers, then shut them down for now, save your game from being abandoned. I dont want to play any other dinosaur game, so please make this a priority. @all love
let Troodon eat rotten flesh. He is too small to hunt as Juvi or rather there is nothing to hunt.
at least until he's big enough. to hunt fresh prey
carnos running stamina needs to be a 10-15 seconds longer.
or stamina regeneration from 0 to be 10-15 seconds shorter
This but as an option for community servers instead. For more customization.
think ive seen bad things about the movement, just been playing, i think its great, its more sluggish moving in the water but thats how it should be bc crocs move around slow in stealth, it feels much smoother to play with good update
Let PTERANODON eat rotten flesh. It can't fight anything at any growth stage (consistently) and lives off of AI and carrion anyways. Let it fill its rightful place in the vulture niche and do a better job than pterodactylus AI.
in game map system
Please fix deinos, they are gators and should Not be blind underwater at night, or slow in the water like they are on land, let alone fish should fill far more then barely 3%.
It is clear favoritism is being thrown at the dinosaurs the admin team enjoys playing versus actually focusing on the player base.
PLEASE!!! Focus on fixing server lagg it makes smaller playables lowkey unplayable when u die everytime due to lagg
Please fix the number of birds - bots that attack everyone who caught a fish with a 100% chance, regardless of where it was caught and by whom. This is very unrealistic, since they literally spawn in the player and always, I repeat always, attack(((After the latest updates, something happened to them and now it is literally impossible to grow up as any pter(
revert nt change, it aint fun not being able to see anything so you resort to spending half the time hiding in a bush. also this gives players who change their gamma to have an advantage over players who play the game normally.
Do something to make cheating more difficult. It doesn't matter how many dinosaurs and how many mechanics you add into the game, if you don't do something to at least make cheating more difficult the game will be unplayable.
Return the deinosuchus's spin in the water as before and also the amount that the fish filled its hunger.
It is simply unplayable now.
If what they wanted was for deinos players to cease to exist, congratulations, they succeeded.
Day 2 of asking how am I supposed to find food or NOT RUN OFF OF A CLIFF when im legally 99% blind? Let me see where tf I am going...
I keep running into chickens as Beipi, let Beipi eat 'em.
can we please fix the unstuck command? 5/10 times i use it, it just teleports me into a rock and i have to sit and starve half to death before i can eventually use it again after 5 minutes (if it even works the second time)
maybe disable hunger/water/nutrient drain while you're inside terrain objects like big rocks?
Maiasaurus needs a buff quickly, he is currently very weak, his spin is also very bad, if at least he could improve it a little and the acceleration was a little faster, Maia would be better, please developer do something, Maia is very weak with this nerf
more widespread grasslands please
Revert Carno to 1.8 tons and 175 bite force.
Keep speed and charge how they are.
Reduce group limit to 2. If it's meant to be hunting small game it doesn't need a large group size.
Ive noticed that you and one of your competitors both have a "Random death" mechanic.
A random death mechanic is : A chance to randomly die for no real reason and at no fault of your own.
However, your competitor doesnt really have one under this condition, as lightning can be avoided by seeking shelter or specializing a certain way.
Your random death mechanic, that being "Deinosuchus", is entirely unavoidable, unless you only play apex creatures or mixpack with said apex creatures (boo).
There is no way to entirely avoid deinosuchus. They are in every watersource.
There is no way to play around deinosuchus (like seeking shelter), as they are entirely undetectable.
And, as of now, there are no natural predators to young deinosuchus. (Other deinosuchus do not count, as there is still a deinosuchus there if one eats another.)
Mix this with essentially esp whenever you drink, wade, or swim, and you have a formula for an EXTREMELY unfun aspect of your game!
I dont really know how to fix this, to make it more interactive or engaging for the player whos entirely boned now because they DARED to not dehydrate to death, but it does need to be fixed.
And dont give me "Skill issue". There is literally no signs of a deinosuchus in the water until it 1 shots you (effectively with its grab or just flat out with its bite.)
more rendering distance for grass and plants
if low graphic players do the hunt, they can do hunt easily
be able to see what server you are joining when in queue so you don’t wait through 50 people to join the wrong server.
Let us stack Gastroliths, and represent how many we've consumed by having a number with it. Something like "Injesting 3 Gastroliths"
gives hipsy climbing
The mechanic is already in the game so why can't he?
then maybe a few people would play it
Could you guys just copy n paste the post processing you had in update 4 🥲
“If a boar can attack back against juvenile stage dinosaurs when they attack it, why not implement a similar function for deer? To explain, deer have antlers, and deer themselves can put up a fight. Yes, this would make survival more difficult for dinosaurs in The Isle Evrima, but why no?”
Okay, can we please bring the ai back… my god is carnivore life hard right now. This is ridiculous. Worse than when herbivores had one bite food. At least they could graze. It is ridiculous to run from East plains, to north east plains, all the way down to south through highlands just to find zero ai. Only reason I survived was because I got lucky enough to find a cera who clearly didn’t like his spawn and practically begged me to kill him… 😒 please fix the ai spawn.
Servers that you have an active dinosaur on should be highlighted or stand out from the rest of the servers in a list so you can easily locate and identify it
I have seen similar requests from a few other users, simply put could we have the warm lighting we used to have in early Evrima times? like when carno first got released in 2020? the lighting we have now is ok for the most part but the lighting back then actually looked and felt warm unlike it does now.
As a deino turning in the water is very clunky
please STOP creating spawn points for dinosaurs where absolutely no players are. The AI is a joke at the moment and playing as a deino at east swamps is a waste of damn time.
Honestly, the game is more PvP than survival.
And I think that's bad.
People care more about killing than surviving, and I can hardly blame them. there is hardly anything to do except this.
We need more mechanics that support the survival aspect so that players can experience something in their lifetime as a dinosaur.
You eat, you grow , and at some point you become too bord and you fight because there is nothing else interesting.
Nesting exists but needs more accessibility for users, like in legacy where you had access to eggs in the game if they existed without to be in the menue.
And many players unfortunately have no interest because they find that it brings them no advantages to become parents or to look after hatchlings and would rather spend their time in other ways.
Migrations aren't a big help because they move the players, but the players would have done that anyway, it's just a little more organized.
Practice/playful fights and Herachi fights like in Diablo are a good thing because you can interact with players without really getting hurt, hope that other packs and herds of animals get similar things.
Give us the opportunity to integrate more with the world. such as teretoria makiren, dig more. Breaking open trees for insects. For example, there are certainly many other ideas but please give us something
I am on my hands and knees begging
Please give Maia more colors.
I don’t necessarily mind a small color pallet, but it’s so little and all the colors are in the brown to tan range. Like I was shocked there was at barely yellows, blue grays, or greens.
Or if they wanted to stick with earthy brown colors, at least had more reds or ashy tones.
And I’m not saying add 20 more but at least a couple for some variety :(
For the love of god buff pachy
its slow (41.8kmph)
it doesnt have that high of a chance to fracture
it has bad stam
it has a slow trot speed
it has a self stun
it has bad health (500kg)
it has bad bleed resistance
it has bad health regen
Maia feedback
Infections and Diseases:
I have thought about how to stop most Players from randomly killing others when there is no need to.
By introducing Inections of wounds and other diseases that may kill you if you dont take it easy would make the game more interesting, challenging and it would highlight the whole SURVIVAL-aspect of the game.
How do Infections work?
-Wounds that you got while fighting with other species may have (depends on the size and depth of the wound) a higher or lower chance of being infected with bacteria. This would make especially herbivores who kill kill for fun and carnivores who overkill rethink their playing technique since fighting and killing others recklessly now comes with a great risk. Resting alot and not moving too much after being wounded and getting sick would greatly increase your chance of survival. Infections would make fights more risky and hard for both parties. As the infection spreads when players dont rest enough they would get weaker over time (perhaps vomiting, less stamina, slower movement and in the last stadium before dying a blurry vision.)
How do diseases work?
-Diseases should occur more often for players with a super bad diet or a reckless lifestyle. This would also make having a perfect diet a more diserable trait in the game and make players think more before they do something stupid ingame such as overeating, eating rotten things, etc. Players who rest alot and improve their diet after catching a disease should have a greatly higher chance of survival than sick players who keep running around and living recklessly. When the disease worsens the players would get weaker (perhaps less stamina or slower movement) and more vunerable to others.
What do you others think about this? Let me know in general-feedback-discussion!
With the UI overhaul that's coming soon, please add more options for anti-aliasing and AI upscaling. Right now you have no say in what type of anti-aliasing the game uses (aside from turning DLAA on or off), and DLSS is the only option for AI upscaling.
With the UI overhaul, you should add actual options for anti-aliasing. You should be able to choose between having no anti-aliasing, TAA, FXAA, MSAA, and DLAA. As for upscaling, you should be able to choose between DLSS, FSR, XeSS and TSR, or at the very least between DLSS and FSR.
Maia needs buffs, a lone cera or a some dilos solo it without complications, even if you use it's stances correctly, even if you switch mid running, overall, impossible to defend yourself, either run or die at this point cause they are too easy to kill.
I already left a post with buffs, this is merely a reminder, buff it's attack speed, give it a better turn slide, etc etc
buff maia, all of it's useful attacks are too slow to perform. fighting smalls isn't an issue due to the stun with the left click but cera and above is literally impossible. even tenos can make short work of u unless u run away, which makes zero sense since ur're twice their size.
The big aviary near south plains should be a dessert inside once y’all start working on them
There needs to be a way to tell if a deinosuchus is in a watersource or if you are about to be lunged. Currently there is no real skill in playing deino outside of "Get o2 behind something" and "Stay on the bottom" and you get to wipe hours and hours of growth from other players essentially for free. Thats unfun and unfair
dilo footsteps sound too loud for its size
Game lacks on show how many damage you did, or if you even hit? Just fighting as a Deino (juvenil) x Maia, fight took some minutes, maia kill me, but i really dont know what happens, its terrible . And after all you cant even know how much damage you do. You just die and its impossible to improve for next. No training system, or tutorial, no guide inside game, no map? WTH. I liked the game, but looks like its on Pre Alpha Acces
Revert Deinos turn in water (Haven't checked if it got changed on land too) or make it better, its unbearable to turn it around in water (Look how Crocs and alligators move irl they are swift and speedy in the water even while turning)
For the Pteradon, please make it so that we gain stamina whilst gliding. You can only fly so far and you're out of stamina. Something needs to be done with it.
In my opinion the map might be too big. It’s hard to find anyone, and the most important it’s hard to find any food
Please just remove the little pterosaur AI, they don´t really provide anything good for the game in the state they are in right now and are just pretty annoying.
That or make is so we can eat the pterodactylus AI
Gastro and Tactile should take 2 mutations for full effect. (or get rid of them)
Make the rain come only after 4/5 in game days and not every single day!!! thank you very much!, I would actually like to hear the game and not having to mute my audio every few min .....
PLEASE for the love of litereally everything, give sniff markers for mushrooms as a baby.
irl crocs bask in the sun to cool down since they dont sweat, deinos should be given a benefit of basking in the sun as it also helps with energy levels, using the top of their body like solar panels, when resting in the sunlight deinos metabolism should reduce so they dont have to eat as much, stamina should refill faster in the sun and other small benefits should be given shortly after to assist hunting, but nothing too overpowering, its just another mechanic to get deinos to chill on the side of the water more and giving them a reason to as irl crocs do quite a bit
make mushrooms bioluminescent
is it just me or is herbis killing other herbis more a thing than like 6 months ago? Why? is this intended? I think herbovores should live in harmony.
For example you could fix this (if not intended but why?) if you punish herbisvores for killing other Herbivores like losing nutrients or losing perma stats or I dont know ... maybe its even enough to make migrations less competitive. Like why do you have to fight for food as a herbi? I mean isnt herbivore supposed to be like a hunted guy?
Lets argue Im interested if people see it different then me
Anyone else walk off a cliff at night BECAUSE ITS PITCH BLACK as a Mai?
No? Just me?? I somehow doubt that.
Please fix the Night-vision for Mai.
Croc almost unplayable if theres no players around, nerfed fish way too much!
I'm not sure why I don't see anyone talking about this, but Diabloceratops group limit has been set to 2, this is really unexpected.
Is it intentional? I don't agree with that number.
Why was the amount of food given by fish changed for deino? Deino is already a pain to grow enough. Deino's often have to travel to hotspots in order to get something other than fish, but without sustenance while traveling , it makes it incredibly difficult. Deino's gameplay is mostly luck based, you play the waiting game, food (that is player) doesnt come by easily alot of the time ESPECIALLY with reabsorption and constant raining, so why change this?
If you did change this to avoid deino's mixpacking with others (making them more hungry therefore making them more desperate to actually kill players), I can you well right now, it didn't work. If you made it so the fish gave you less food than before, I can understand needing to eat more fish as a multi-ton creature, but its so little food NOW that if nothing comes by in your area, or within the hotspot you are in, you are screwed. It can literally take hours (not ingame) to wait until something big enough to actually sustain you comes by to drink.
Me and a friend last night literally had to use an alt account to spawn in as a baby maia to feed ourselves, there was no fish in the entirety of center and east swamp, this is ridiculous and not an enjoyable experience. It's also incredibly disappointing to many of those who even bought the game for deino.
The slow food drain doesn't make a difference either when fish gives you little to no food, and they struggle to spawn in the first place.
Please stop changing things about dino's that everyone was fine with before, and this goes for more than just deino. My recommendation is to buff the fish, it doesn't have to be as buffed as before, but if im eating an entire school of fish, I should be atleast half hunger
If a Baryonyx comes to the game at some point, it could have a stun mechanic in the water with its tail like in ARK, to stun the Deinosuchus for a short time so that it has a chance in the fight, either to escape or to defend itself.
Add the rat and the bug AI to the sanctuary’s already for the carnivores b/c rn it’s almost impossible to even go anywhere without starving to death
I reckon some point down the line adding seasons into the game would be nice, adding some variety to the game play loop, because currently it can get really boring real fast, and it'd be nice to see weather events being able to effect the map, such as a drought making water lower or when it storms making the water rise and allowing deinos to get to more places easily, just something to keep the game interesting, and I mean the isle is all about immersion and realism, these could add a nice bit of spice, i also reckon that the map could use more caves, and adding bioluminecent mushrooms inside them for a bit of light so it's not pitch black and to give some use to them, herbs can eat the mushrooms for food and carnis can bring bodies inside the cave to make them last slightly longer, the limit should be 2 or 3 depending on the size of the bodies, but it'd give caves a really good use in winter when it's harsher conditions, it dosent have to be that but please just add SOMETHING to spice up the game play loop, the only danger I feel is when there's other dinos and when I can't find food, but no I wanna have the fear of drowning because I couldn't get to high ground in a bad storm, I wanna have the fear of dying from dehydration after not sticking to a water source in summer, like it is a immersive, slighty realism, dinosaur game, add things to make us feel like where actually dinosaurs living the life they had all those millions of years ago!!
The volcano has an extremely odd look to it compared to before, and so does the distant jungle floor, due to its shade of green. Please change it back.
add injuries and scars that could be permanent like say a dibbles horn could break or a omni carno could recive a gash on its leg that once healed leaves a scar. Keep in mind i think all of these should be visual and not have debuffs kind of like Path Of TItans.
There is too much Jungle on the map, I would love to see some grasslands shown in this concept on the map
Give back the jump system we had back on legacy, where the more you jump in a certain time, the more stamina cost is used up from your jumps. I feel like the stam cost per jump right now is a little much for most dinosaurs, and the old system back would make it much more useful to jump in occasions without necessarily wasting your stamina.
Dear and beloved developers of "The Isle Evrima."
I would like to discuss the rather interesting dinosaurs, "Triceratops" and "Parasaurolophus." Let's start with Triceratops. When you began developing Diabloceratops, you created a wonderful "Sparring" mechanic, and yes, it really adds a good atmosphere for survival. I think when you created "Sparring" for Diabloceratops, you gained experience, and I believe you could make Triceratops as quickly as possible, since it will also have "Sparring" and maybe a "Ram." I'm trying to tell you that "Triceratops" could not be too difficult to develop, considering the experience gained from developing "Diabloceratops."
So, now "Parasaurolophus." Considering the running animations from "Legacy," it ran on two legs, which seemed unrealistic to me. It could have run on two legs for a while, as its legs aren't well-suited for supporting such a large body. It likely spent most of its day looking for vegetation on all fours, but could switch to a fairly fast bipedal trot when chased by predators. I think it wouldn't be too difficult to develop, as you've already made "Maiasaura."
In general, we are waiting for THEM because they seem like powerful and strong dinosaurs that will also add realism to the game.
Fix the AI percentage fish gives and for the love of god fix the deinos movement in water!!! Completely unplayable the way it is..
Like others have said, there's an herbivore/carnivore size imbalance going on which makes it awkward to play as either one because as herbivore there's SO many other herbivores, and as carnivore most of your food options are either boring AI or 4x your size and nearly impossible to hunt.
I know the devs are putting a lot of work into getting Rex/Trike out together and soon, but after they're released I think it'd be good to really focus on adding things that will help fill in the gaping hole in the middle of the carnivore roster and the smaller end of the herbivore roster.
Austro, Bary and Sucho to add more variety to the semiaquatic scene and to give Deinos of all sizes something to worry about in the water aside from other Deinos
Allo and/or Alberto and maybe even Acro for some actual proper mid tier land carnivores to keep things like Cerato from acting like an apex carnivore bc of their overturned abilities and lack of competition
Kentro, Minmi, Magy, Ava, Proto to add some more variety and new playstyles to the current herbivore roster without adding in multi ton behemoths that are near indestructible (those can always come later)
Here are a few weather suggestions and related things:
Solar eclipses: I saw they happened before, so why not make them a bit more often?
Lunar eclipses: I'm not sure how hard it would be to implement, but seeing a red moon in the sky one night would be a nice screenshot opportunity.
Bring back the old lightning SFX Legacy had one of the most badass lightning, I want it back. Because currently lightning happens too often and it becomes annoying.
That's all for now :)
Absolutely no reason that the AI flyers swarms should be attacking full grown dinos let alone be able to literally kill them in just a matter of seconds. They need a rework to simply be harassment not threats to fishing dinos.
Deino should get water from rain without needing the mutation. I mean your thirst bar already fills up when you're inside of water so there's that. It would also make travelling a bit easier since you can stay on land for a longer period.
Please bring back the legacy tracks
revert deino's turn in water to when It used to turn smoothly (before the recent horde test)
Breaking things in the game: I dont think it makes much sence for a dinosaur to just eat an egg like its tearing a chunk of meat from the shell. Make it so the dinosaur has to break it in some way, for example dropping it from great heights, or having an option to crack it open. Since oviraptor is filling in the part of egg eating, it should break the egg much faster with its beak than other dinosaurs, and would get more nutrition from it. Bone breaking: If there is a skeleton left over from a corpse, you should be capable of breaking a bone depending on what animal was the skeleton and what animal youre playing. From the bones, you could get bone marrow, which would give you the diet of the animal you eaten, or anything the devs can come up with. Bones are also automatically broken if a dinosaur like pachycephalosaurus broke it and then the dinosaur died with the broken bone.
For the love of god fix the desync, it's pretty frustrating to grow your dino for hours, only to die from a carno charge, or a stego tail 20km away
Fix fish giving more than .3 food to adult deino. I understand that it was ridiculous how it was before, but let fish give line 3-5% at the least. So it's used as something to keep them from starving so they can stay longer in water sources.
night vision is horrible again, back to the state we all hated before, please fix it
Put a Swimming speed under the regular speed Area. I want to know how fast I am in the water compared to other creatures and such
I think drowning in mud should be brought back to prevent mud camping. If you stay in mud for too long, you will start drowning in it
CAUTION! READ THE WHOLE THING FIRST BEFORE VOTING! THIS ISNT ABOUT BUFFING CARNO.
Carno currently is the weakest Carnivore in the game since its supposed to be a small game hunter but theres NO small animals/dinosaurs that spawn/are played often because yall just put them in the game unfinished and forgot about then, which is why noone wants to play them. For example hypsi+tree climbing/dryo+burrowing and thats all of the "small" playables that should be on carnos diet anyways. You should look into it, start finishing what you started instead of pushing out even more half finished content to the game...
Ill consider the downvotes mean that yall like the unfinished dinosaurs that are ingame and were forgotten about completly. This kind of "new content thirsty community" is exacly the reason why devs are forced to put half finished stuff in the game.
Replace migration zones with patrol zones and make multiple of them occur across the map randomly, and have them be for all playbles and have them occur at the sams time, I had noticed a similar occurance to this on the petits plieds server and there was less hotspot gathering with players being more distributed across the map.
Give Tenonto more male display colours like it had in the past. Reds, greens, blues, oranges, whatever, just something that doesn't blend into the skin. Even the brighter ones just look like a normal skin pattern instead of an actual male detail 
I think carno is in a decent spot right now. Being one of the fastest carnivores in the game, it makes sense it shouldn't be able to run everything down and also be strong. However I have two suggestions:
- Replace dibble with dilo as // diet (small game hunter who?)
- ATM the longer you hold a charge, the more powerful in becomes. However even a 5 seconds charge is not enough to knock down a cerato/teno. 5 seconds is plenty of time to dodge a charging carno who can barely turn, I think it wouldn't be overpowered to be able to knock something your size down after charging for that long.