- The first text in my feedback, say how it works by climbing on the debuff meter (rough deatil).
- Debuff never kick in on normal players (none mixpackers).
- Debuff is measured primarily by time, re-occurance & aiding through hunting senarios ect.
- Clarification: keep in mind. My intimidation zones & debuff zones are for showcase purpose and general idea. They will/can be different shaped/bigger in size & cover larger/other areas all determined by how devs make them.
- Exp 1 (mixpackers): You are an adult stego & you have your friend play a Carno. You walk down a path & Carno walk in your company.
Bc you're mixpacking, you'll both receive intimidation starting on normal but it will become more severe the more time you spend together. Lvl 1 mild- lvl 10- Max (self kill). [The game will keep tabs & register the players- so debuff won't just magically reset or smth like that, if tried loop holed]. - Exp 2 (mixpacking): You are stego still. Your friend Carno. You guys try to loop hole and Carno leaves but come back when you spot a diablo you want to kill with your stego (even though this is misuse of herbi as hunter). Carno friend is back & you guys come close. Again, intim kicks in & depending on time spent before, it's on X level. (Higher than base). Depending on the time, & severity in mixpacking, the levels can go quite quick up before you know it!
So you guys both take increased Intim from eachother. & debuff kicks in. How fun.
But let's say your mixpacking intim & debuff have not put you guys off yet even though how nasty the negatives are (see feedback text for the negatives) & you keep want to go for dibble. You guys go attack (& because the normal playing dibble personal zone picks up the you guys are infact mixpacking as well. The dibble will increase the intim & debuff already applied to you both- and if you guys is close/ or it makes you reach lvl 10 in debuff- you guys will die if you don't right away split/don't contact or aid eachother again).
#general-feedback-discussion
1 messages · Page 229 of 1
[Picture in feedback nr 1, 4 & 5 show this detail(s)] + nr 9 #general-feedback message link for easy access
- No normal players hunt would be 'punished by getting debuffed. (Again, the debuff system is for mixpackers).
- Picture nr 6, talks on this detail about normal player fight/interaction. [Pic nr9 also mentiones details]
Reason: - Look at Picture in feedback first. But, after 1st damage dealth from either prey/attacker. The intim becomes inactive, meaning the prey & hunter can fight just as normal as we do right now in normal fight in the isle. How long and however they wish (in normal setting). [Intim reactivate as normal for any dino If the prey/attacker die or leave the area/zones].
- If there was mixpackers involved, which would make it NOT a normal fight. Then, the same as explained earlier would apply, In mixpackers scenario.
- If in an normal hunt, exp: a lone tenonto vs Carno pack has survived fighting the Carnos in a field for x minute. & decides to run away, & the Carnos go to track down the tentonto by scent. There's nothing stopping normal scent from appearing that Carnos can track normally.
And because this hunt is a normal hunt, & in this example, damage has been dealth. Intim is inactive, so no up-leveling of the intim/mixpack debuff has happend. (Mixpack debuff wouldn't kick In at this scenario regardless). Which means; - If the tenonto survives this encounter & successfully get away. There's still no negatives to either of the parties (intim/debuffs)
So if the tenonto was to cross path with the same Carno player/or pack again at another time. They'd be having normal intim happening, until damage. And the same scenario explained earlier, would take place in terms of the mechanically. - If the tenonto didn't survive the encounter with the carnos and got eaten. But the tenonto decided to respawn as an tenonto a 2nd time, it would create a fresh slate, because the tenonto would be a whole new creature without history to the carnos at that moment of spawn.
oh my god
If mixpackers wanted to try to loophole the debuff system, and by doing so at the same time, literally defeating the whole "purpose of mixpacking & having an advantage in the first place", by creating a new dinosaurs or dying purposely/or accidentally with intent with/to mixpack. This wouldn't be beneficial regardless, because of:
- The already explained mechanic in the first paragraph about how mixpackers get their intim & debuff by mixpacking senarios ect.
- And second, like explained earlier as well, the normal player(s) will always be in great favor/advantage when meeting mixpackers.
And with all the reasons combined, in the end, there wouldn't really be much point left to do mixpacking and all the other toxic behaviors we're trying to put an end to, or atleast severely decrease from happening. And instead, there'd hopefully be seen an increase in normal survival gameplay again that we want ^^
- Exp 3 (mixpacking attempted loophole) :
A mixpacking adult stego & omni attack a normal player stego. The omni dies, & re-spawn as a Juvenile omni. (Because of death, the juvi omni don't have the same level of debuff connected with it anymore). The omni travel back to the original fight. Here what happens: - If the omni tries to join in and help the stego again, thus mixpacking. It will again make normal player give more intim/debuff to the mixpackers. (Which if not already, will kill them / make them unable to continue this behavior)
- The mixpackers will also be increasing their intim between eachother, & constantly be experiencing more and more debuff as it levels up. [Pic nr 4 & 9 with detail(s]
- the omni being this time a Juvenile, will also suffer from intim from the adult stegos. And will experience the mixpacking intim and debuf Ontop of that. Greatly damaging the effectively of mixpacking. Rendering it close to useless.. like literally.. just play normal at this point.
But, you now wonder. What happens to the mixpacking stegos intim & debuffs? That's still left alive after the mixpacker omnis death. If the fight has not ended yet (the hunt example senario in Exp 3 above) & the normal player stego is still alive & kicking battling this horrible mixpacker stego!
- The mixpacker and misuse herbivore as hunter, stego, will still be experiencing the full force of intim and debuff from the normal player. (Please, remind yourself of the negatives of debuff in the feedback text if needed) & the normal player will still not receive a single intim/debuff or negatives in this whole ordeal.
Putting the mixpacker(s) at great disadvantage, and possible/or lead to the mixpackers death all together. - The mixpacker stego would've to try escape the zones/area of the normal player stego to not be receiving their intim & debuff.
If the normal player stego however lets it go, & the mixpacker stego then survive & leaves. But crossed paths with the same normal playing stego at a later time & try fight it again, the mixpack stego would be re-entering the fight as an normal player stego as long as it would be playing normal (no mixpacking). And as soon as it would be mixpacking, again, everything explained would kick in!
[ Just would like to say: I & most people discourage the misuse of herbi like in the example above. Because it directly goes against the survival Isle, that way. But Sadly some people misuse herbivores as hunters, & that is too hard to discourage soly alone from a system point of view, because of the other survival aspects that exists in the survival part of the game & thats part of herbivore agression, like an herbivore being able to defend it space, food sources, area & youngsters & other things. We can just hope, with a good anti-mixpacking system, the misuse of herbivore as hunter, would atleast be on the decline part. But, there's always people to ruin great stuff, sadly. Hopefully they can be made a minority in game!]
I'd guess you're talking about the intimidation In this one..?
- Like already explained in great detail above, & like picture nr 6 (goes in detail) if a normal fight among normal players are occouring.
The intimidation will be inactive when first damage is done. So the hunt is able to be played out exactly how a normal fight us played out in the isle currently. (Already touched on this subject earlier as well). Also keep in mind, the zones of intim also come into play. Like example, seen in feedback picture nr 1-4. And among the other pictures as well. - Exp 4 (Normal hunt- stale fight) :
So let's say
- Your omni pack comes across a lone stego. Your pack start attacking the stego (Thus intim deactivates) & the stego goes into a rock as you suggested & the stale fight has began. Since dmg has been done, this fight happens as any other current isle fight because: There's no mixpackers present, & dmg has been done ect. [See picture nr 6 for the details on normal fight]
- The stego your omni pack spotted, immediately runs for the hills (rock) before any damage has been dealth. (Here zone comes in play). The intim is active, for a normal fight (so there's no mixpack intim/debuff involved). So your omni pack can easily just decide to exist outside of the intim zone of the stego, or risk it for the biscuit & decide to do damage to it and deactivate the intim. And again: this fight can be fought like currently in the isle without problem.
[& again as a reminder, if mixpackers try loophole the system in any manner, it's much detail explained earlier already why it's not even beneficial, & devs could definitely make it even worse to even do it/consider it, with the only limit being the reach of their creativity ;)]
It's true, intim won't be given to the juvi herbivore from the large rex. But you must not forget, the system is for mixpackers. So, this "Rex", trying to care-bearing a juvi herbi like that, would bring more trouble than worth.
- Exp 5 (Juvi care-bearing) :
Aka Mixpacking
- As soon as the herbi is above juvi. It would be acceptable/give intim, like any other.
- The trike juvi & rex would be mixpacking, thus getting the mixpack debuff hit after x time together, & parttaking in every other mixpacking senarios already debriefed earlier.
(The negative effects in debuff from mixpacking is still listed in feedback text) - Any normal player being approached by the mixpackers/ or attacking the mixpackers are in advantage. [Read above for recap/or details on Normal players advantages over Mixpackers/misusers of game]
I think, a lot of what's been said now. Cover a lot. And I'll refrain from restating everything lol.
But easy said:
- If you're a herbivore juvi, & a large pack of carnivores moves into the area. It's your sign to get the hell out of dodge! Or, wait them out in your little Bush (which could be dangerous, if the carni pack are staying and you're then unable to feed yourself without most likely being discovered). But the food on carnivores are high demand, they'd not stay in your little spot for long enough without having stomach issue/or you having to move for your own safety/food in time for any debuff to kick in.
- If there's a pack that moves over you as a small herbi, & just travels through. Obviously this won't be a issue and initiate any mixpacking or intim of any kind as it would just be too brief. And keep in mind the zones/areas excist- so only seeing the pack close by wouldn't be enough.
Also, if you didn't read this: #general-feedback-discussion message you could also read more answers I've given in that, which was some previous mix-packing question :)
I'd like to remind you that again, my idea would ofc be subject to change/and improvements at the hand of the devs 🤗
@near oxide #general-feedback message normally, i'd be against adding anymore AI to deinos diet due to it being an apex and yadda yadda. however, i actually really like this because of the sole fact Elite Fish are on deinos diet, which only spawn in fresh water. Sea turtle on deino diet could be the saltwater equivelant of Elite Fish for deinos who choose to go the saltwater route
holy moly what is this wall of text above
Its the new isle fire wall 😉
@elder fog #general-feedback message there is now a UI sound slider so you can reduce the volume of that if you weren't aware 🙂
With the mixpacking i remember something from another survival Game i played.
If i remember correctly if you were sitting with a group of your own species you got a "comfortable buff" means you were healing faster, growing faster. But when you were near other people you got an "uncomfortable buff" means you were healing and growing slower. And the more there were and the longer you sit there you slowly got damage.
@half quail no ETAS and I can get behind that cause this community is toxic as hell lol
Give galli back its bleed. How does it make any sense that a kick from this 500kg creature with legs with the power of a jackhammer with claws the size of of a utah raptor, THREE OF THEM on each foot.....causes zero bleed? If a bite from a Cera can make you INSTANTLY sick to the point of vomiting and freezing in place for a whole second.....sorry, a freaking KICK to the face from this creature is going to make you bleed.....insane.
i think the main issue with the bleed is, when paired with the absolutely insane trot and mobility of galli, you had 2-3 of them taking out ceratos and carnis
a cera dying to gallis isj ust miserable skill issue
dude
unless you're absolutely overwhelmed by like 4 gallis idk what to tell you
absolutely not true
you do 350 damage to em
getting hit by a cera's charge bite is a far greater miserable skill issue
as a galli i killed a fg cera once
as a galli
you cannot die to a galli or 2 as a cera
galli is not really a fighter tbh, it doesn’t really need its bleed since they added that trot speed
<@&505047238674874368> fairly suspect dilo NA2, my IGN is Mystical Farts. First found me in random bush, ran straight into bush and bit once, i got away, ran for days, ended up somewhere on the side of a mountain. Wouldnt you know it, this guy is running straight to me, and not in the direction i came in.....meaning, hes not following my footprints, hes not tracking anything
with bleed it was criminally easy to do
uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh no
doesn't need to be 4. 2 will do fine, 4 is just easy confirmation
gallis are far more likely than the pachy
and still have absolutely horrible chances at doin it
nah
well, now they do without bleed
eh, bleed really doesn't change much about the matchup
though they can still manage it if theyre pretty good gallis
you can still stomp ceras
it gives more time for mistakes imo, puts the cera on less of a clock
with 2 gallis cera wins no difficulty
-# joke
h-h-holy.. YAP.
not true
4 gallis tho... a challenge
if the gallis literally just facetank than sure
alr if the cera is learning what an alt bite is then sure
not even
The point is, Galli didnt need a nerf. There wasnt an epidemic of gallis ravaging ceras. That was my main point, that the GALLI has 3 claws, each the size of a utah talon.....extremely, ridiculous powerful legs.....if this thing kicked another thing, it would certainly make it bleed. I dont think we should be nerfing galli just to make it more appealing to attack.
2 adult diablos + 3 juveniles beats 2 young adult (but close to real dult) ceras high-extreme diff
it... it kinda did tbh
like, as much as i like galli, it kinda did need a nerf
wat
brother me and my friend beat 2 almost adult ceras as 2 adult diablos with 3 juveniles
yeah thats not that shocking
yea but thats got nothing to do with galli lol
actually it does
Then lower the dmg? Less bleed? Just saying "oh, ok zero bleed" makes no sense. A cera could already beat a galli, unless they were terrible, BEFORE Cera got buffed to heck. Right now, there is zero reason for galli to have no bleed
345355439459 gallis beat 20 cera no diff
i see
3 giant claws, powerful legs = i kick you, you should bleed
the equation is simple
its funny, because im pretty sure im the reason galli bleed got removed LOL
do you mean galli not bleeding like blood not coming out of the gallis body or do you mean galli not inducing bleed
Not inducing it, they comletely removed it.
ummm lets look at this
it depends on the dino it's facing
it kind of looks like a platypus when it comes to the legs
thats not the isle's galli
it depends on what dino it's facing @barren zephyr
im staring at mine in game right now.....its claws are massive
the islee galli lets look ati t
and Gallimimus had sizable claws
umm
bleed is reasonable if galli is adult fighting early young adult herbi or juvenile herbis
smaller carnis like herrera and troodon too etc
a galli shouldnt be making an fgcarnotaurus or ceraraptor bleed oujt
there's no reason why it should stop doing bleed lol
that wasnt my argument....my argument is an attack should not cause ZERO bleed
a raptor can bleed a deino. not very effective, but it can
so are you guys for or against bleeding attacks for gallis
and yes, if youre bad enough, if you allow me to kick you 10+ times with a 500kg walking claw.....youre going to bleed to death
i havent played galli and usually don't fight them ,did they just comperltely remove galli bleed on all attacks??
indeed
why
that is the stupidest thing ive ever heard
if you claw a baby herrera who is like negative weight you should make them bleed
it was one of, if not the strongest large game hunters in the game
lol, i dont know....thats why i posted it. Its not like galli was romping full grown ceras.
it was EXACTLY like that LMAO
that was why it was nerfed
it being removed was overkill, but if you actually felt old galli's bleed, it could kill carnos or ceras in a few kicks thanks to the bleed
bro, if they were terrible, or new, yes. You cannot tell me a halfway decent cera player was getting roflestomped by a lone galli on the regular, thats just absurd
(they werent)
they were, people took videos of it, it was extremely funny
not healthy, but REALLY funny
they should make it so galli 1 tap kills cera that way everyones happy
cera spceifically and only and they need to be 100% grown
Like i said, bad, or new. No HALFWAY DECENT cera was getting killed by a solo galli. Ive also seen videos of some guy who plays ptera killing a cera. Doesnt mean ptera needs a nerf
galli is STILL extremely strong without the bleed tho
not even close
Its not bad, it just hurts my brain that there is ZERO bleed.
lower the bleed seems reasonable
dude i literally spent an afternoon getting an insane amount of kills, more than i usually ever get, just playing galli
to just throw it in the trash and set it on fire? Poop
if you know how to move your mouse and click both mouse buttons and position yourself somewhat strategically, example: rather then waiting in middle of field without moving, getting up against a rock.
then yes, a cera player, with those skills, would not die to most gallis
its like the 4 infinity stones of cera playing
well i also spent about 10 hours soloing ceras as a pachy
and absolutely ruining carnos without actually killing them
speaking of....while reading and typing here, i came so close to starving my galli
however i dont say that killing ceras as a pachy is super ez cause it aint
im in the thick of it everybody knows
oh hell naw
@cyan ember
this was pre vomit change cerato @tight iron @limber hull @wooden agate
cerato now forces you to vomit in just one bite - and yes, you can still trot away at near 40km/h while vomiting, but you're still slow enough for the cerato to land two more bites.
in theory it can still be done, 100%, but now one bite will put you out of the fight if not outright kill you.
but what they said was true, pre vomit change cerato would get mauled by just two gallis running less damage from larger animals + eat to heal.
And while im at it.....STOP SPAWNING BEIPI a 30 minute walk from water
Honestly tho it would be the only alternative considering fish don't spawn in ocean :/ it would be nice to have atleast one ai diet out there
💀 thank you! when was this added? Am i insane?
latest patch, so probably not (but maybe 🤣 )
top one in the patch notes #announcements message
Yap? no.
It was a detailed answer to the person.
@wild fable Troodon definitely needs some sort of buff
for what though 
the only thing i would really do is make it so troodon venom also increased stamina usage by a large margin
issue with that is that it got dismissed a long time ago because mixpack potential
I still think my "troodon bites drain stamina on envenomated targets" is the best buff its venom could get 
-Interactive
-Gives some use to bites
-No mixpacking potential
-Meshes well within troodon's kit
To me at least, the excuse of "but mixpacking" also just seems.....kinda whatever 🤷
Like mixpacks will always exist and find ways to abuse stuff, no real point in gutting things because of something that might happen
-# current Ptera
So I say go for it.
If it's THAT bad, well that's what unofficials with rules are for.
@junior kite despite writing a good bit, you only managed to diss the devs without actually saying any suggestions or anything in a non sarcastic way
what exactly was the point 😭
they've had the same water drain for a while
but also... why is it bad the water based creature is forced to stay near the water 
"how dare you make this thing so much worse than it already was"
it literally hasn't changed
they actually gave you options to circumvent those weaknesses
isle community
ignore the reabsorption mutation and the one that makes your water drain slower. those dont exist. the creature should already fit my needs perfectly, these mutations should be built in!
it's still funnier to me that despite NOTHING CHANGING people will act like there's a new problem
I think Reabsorption also increases the rate Deino (and Beip) passively gain hydration from swimming a lil bit as well.
Since it got buffed not long ago to give a lil water when swimming.
So it's even better on em now 🙂
yup
they also mention "devs never listen to feedback" despite the last few patches adding things from #general-feedback DAYS LATER
again, it's a shame certain mutations are "necessary" because it completely overshadows the versatility of certain build types
Hot take : I think deino's water drain should be decreased BUT its land speed should be reduced as well
case and point, UI slider. i saw that suggestion literally 5 days before it was added
nahhh
That and some just....aren't that great.
Like Aqua-Herrera is a good example. Super fun and gimmicky in concept, incredibly "m e h" in practice.
i mentioned this to Don once, he said something about it becoming better i think?
Yeah I remember that. Hopefully <:3
aqua herrera is exceptionally fun even if it sucks
Eeeh
i will never get tired of seeing a predator and just vanishing underwater lol
submarine herrera is a guilty pleasure build of mine
Ngl I’d prefer to leave it the same.. I don’t want to lose less water and in return be a flipping turtle
Yeah that's fun and all but
it really doesn't.....change much.
Like I tried it to goof around, barely noticed a difference. If anything, it just made me realize how clunky Herrera is in water (which I'm fine with, it should be)
It's a general feedback and comment personally. I have made several regarding the dieno and most of our feedback is being disregarded anyways.

what exactly does deino even need at this point lol, it STILL has a bug that lets it get free carbs for life
Most feedback is not being disregarded, in the dev blog it was stated we are getting multiple things the community wanted- like spawn codes as a big example
b-but square cube law...
is it a bug or more of an oversight of giving it ceratos eating mechanic? 
What bug? 😮
i think alot of people have to realize that most feedback we get in #general-feedback is either somewhat unbalanced in concept, goes against what the devs already have planned for some animals, and/or is just bad
A lot of feedback can also be boiled down to "this thing is bad, CHANGE IT"
-# and not actually suggesting things
ceratos eating mechanic is intended. its supposed to eat forever
dont get me wrong, alot of it is REALLY good. ive seen some amazing feedback given and would love for it to be added
the issue is the stupid fish cooking meta
If only it had an actual use by itself.
i know but deino can do the same thing, and gets diet from rotten things the same way cera does.
im wondering if the fish bug more an oversight than anything
intended
deino is a rot and bone eater
Gatah don't care
sorry, i needed to specify a bit better xd
I'm still unsure of what the issue is huehue
deino gets infinite dots by grilling schooling fish

Doesn't it get full
Drino and cera get nutrients from rotten food, and ai can rot
It's neither a bug nor an oversight but it probably needs to be addressed
Only schooling fish can rot afaik
^
I'm a lil lost....
Deino can eat and gain from rotten fish, but how does that give it "infinite" carbs?
It just farms them non-stop?
Pretty much
Hmm
its especially heinous when you realize schooling fish scale with them
Yeah
I think a lot of people agree with that, including myself
I've warmed up to it c:
you see the issue? xd
Yeeeeeeah.....
Tbf the spawning system for schooling fish can be so wacky and hard to follow that it loses impact
I thought the issue was that Deino could gain nutrients while full
I was about to f l i p because mhmmhmhmhm
that's what it SHOULD do for both Cerato and Deino....so that overeating has an actual use by itself for them lmao
Also wouldn’t a slight buff to Troodon sort of also be a slight nerf to cerato, at least solo ceratos since a big pack of Troodons vs a lone cera is a good fight
Is there any examples of this being an issue in practice? The idea seems like an issue, yeah- but me and a friend tried the fish trick before and we let like 4-5 fish rot and it didn’t really do us much and it was way too much of a nuisance for us to do lol considering I’m pretty sure shortly after the fish rot they despawn
It definitely does sound like a non-impactful problem yeah.
Of course it should still be fixed, especially the scaling bug.
Personally I think it’s fine going unfixed for a long while, I’d prefer other things be focused on rather than devs fixing something like that and having people complain- because I bet if the schooling fish scaling thing was fixed than crocs would argue it’s way too hard to grow again since schooling fish is kind of the only viable fish as a bigger croc because at some point elite fish become worse lol
it's not even an issue tbf
deino needs a break from not finding any food that gives anything
I mean I more of meant if deinos had a whole lab of infinite rotting schooling fish then maybe 😭
ai never spawns anywyas soooo
AI in my experience spawns mostly fine
it's more so where they spawn and locating them that are the issues. Like sounds just....being horrible and seeing deer spawn in a mountain.
Or being any small carnivore and only hogs are spawning
I guess what I'm saying is, it's easy enough to look at a situation as a human and say "oh that's mix packing". It's very different and MUCH harder to codify that into a computer game. Hence why I'm asking for details.
But to clarify, Utah's dealing damage to a stego 20 minutes ago completely mitigates the mix pack debuffs? Say you have a carno/stego mix pack, as in your example. What stops the carno from biting the stego once and then being free to mixpack with no repercussions for the remainder of the play session?
Seems simple. Make Dinos completely unable to recoverinjury or bleed when they are close to one of a different species. Can vary the distance as needs be for balancing purposes. This makes sense as a stress response (shouldn't be able to relax near other species), and if someone is hanging around close-by to stop heal, they're likely to kill you or be killed before you bleed out or heal up in any case. And if they follow you until you bleed out? That proves a lot of skill, and makes sense; a lot of predators hunt by following their prey until it bleeds out. May also have Stamina not recover for similar reasons, but that might be more of an issue? Hard to say.
This would be a huge balancing issue for pack animals like Utah's or troodons that trade whose turn it is to apply pressure while other members of the back back off to recover stam or heal bleed. Also makes it very unfair to the stego/trike whatever they are hunting because just by standing nearby they can stop the prey from healing altogether
I'll not be posting another paragraph of information. But hope you read everything I've answered you, and the answers are all in the texts.
Short said, 1. Doing damage to your mixpacker friend, defeats the purpose of using mixpacking to your advantage. This could be tried loopholed like that, if the mixpackers are that desperate, even though it would just be disadvantage to themselves. 2. If the carni bite the stego, yeah, it will take off intim but as soon as they/he leave zone/s, then its back like normal. 3. No, they'd not be safe zoned rest of of their gameplay time together. 4. If the mixpackers meet a normal player, by being too close together by attacking it, and damaging. The normal player like already explained, will give intim debuff increase. And not experience any intim themselves. Which means, again, the mixpackers are screwing themselves over and everything goes in favor of normal players 👍
Overeating already is singlehandedly the biggest bonus a dino can have in the game now that gastro regen is a thing lol. I agree it would be more productive to get rid of that and just have diet contribute even on a full stomach.
Alternatively, make salt an option to deplete stomach (it depleting diet no longer makes sense with the locked slots), but make it also deplete your water (it's salt after all), that way deinos trying to empty their stomach risk getting caught out too far from water, and land dinos trying to empty their stomach have to approach the water more often to drink, which forces interactions and provides opportunities for hunts.
@violet vessel it is quite literally meant to be useless when punching up
and frankly it should dominate over small things. the solution is don't go in open areas where carnos are likely to see your able to run you down
surveying and assessing your surroundings and acting accordingly to avoid the carnos in the first place is the best option
@tight iron I sort of disagree with the deino one, you shouldnt be out and about as a baby deino anyway, and its meant to be hard to grow because of it being an apex, there is a very simple answer to getting caught by adult deinos as a baby, hide or die. However with much bigger deinos like 40-70% grown, this is a big issue, you are very hard to hide and are slower in all aspects, so that's where i agree that you should be faster on land than adults.
im not sayin fresh spawns should be faster
not gonna lie i do not care about fresh spawns
im thinking more of fresh to 40%
30-85%?
yup
makes sense
He just needs his ability to not be a suicide button. Troodon isn’t weak like most people believe, the entire issue with Troodon is pounce bugs that get it killed. I can’t even pounce a boar without guaranteed getting hit once during dismount
Which also means troodon literally cannot fight a pig until it is big enough to tank a hit. I shouldn’t have to do this with real players as well
Wait someone said no to my idea? It’s literally fixing a bug they must just hate troodon
Not sure if I'm allowed to mention other games as a reference here, but I recently saw some gameplay of some flying dinos in another game (BoB) and it really showed how limited the flying mechanics are for ptera right now. Anyone else feel the same way?
Yes lol, BoB nailed the flying aspect.
Beipi and Troodon having to fear from ai
"Just don't be seen" is not convincing me. Carno shouldn't be cornered into only hunting small stuff. It's especially apparent when you compare carno to cerato. Cerato can also hunt small things but can also hunt big things and is better in almost every way. More than anything, it's just boring to be hard locked into a small subset of the roster. If your server doesn't have players playing small animals there is basically nothing you can do. The isle's playerbase has always been skewed toward larger dinos and this will only become more apparent the more dinos get added. This means the more playables get added the more niche carno will be. It's better in the long term that carno becomes an actually well rounded playable rather than a one dimensional charge gimmick. The game should be skill dependent rather than pick dependent. This goes for every multiplayer game and the isle is no different.
Its entire niche is being a small game hunter. Making it more like cerato makes it less interesting and that’s it. Not every carnivore needs to be like every other carnivore. Also, as long as juvis and subs exist, there will always be something for a small game hunting Carno to hunt
carno is specifically a small game hunter its not like every dino is meant to be able to kill all the others lol its like a single raptor in legacy being able to assride a rex to death it wasnt balanced and cera vs carno isnt balanced either bc carno is meant run away from threats
You not liking carno’s playstyle doesn’t make it bad
I agree that carno should be a small hunter. I just think it should be more like a soft counter than a hard counter. Hard counters tend to be unfun to deal with and leads to stale gameplay.
I disagree fundamentally from only having one way to engage with anything. I think a good carno should be able to overcome the odds and win even against things it wasn't optimized to face. Only being able to run away is boring. And against small animals, it's also boring. You are either guaranteed to win or lose. It should be more like you have high odds to win against small animals and low odds against big animals. Big animals being mid tier animals, obviously apexes are too much for carno.
Cant you already do this? Its not like charge is the only attack, and a pair or trio should be quite capable. Especially if you pick mutations for it.
#general-feedback message @eternal solar with the new stuff coming for Pteranodon, it just feels kinda unneeded
warm air on mountain?
thermals allowing you to gain height without wasting stamina and air currents speeding you up faster than your sprint speed without using stamina
ok lets spend 50% stamina to fly up moutains LETS GOO
if it takes that much then you dont know how to fly properly lol
ptera can fly across pretty much the entire map with less than 1 stamina bar, and with the currents/thermals its going to become criminally easy
not that i dislike it being easy for pteranodon to move around the map, but lets not pretend the changes coming arent going to fundementally help with alot of the issues people have with ptera stam
Well thats a lie unless you start flying ontop of a mountain
Even if you use the tap technique you can barely make an quarter of the way across it
More often its an 1/8 across
https://www.youtube.com/watch?v=thA9xHBLkX4 flying from swamp to NE lake, even with subpar stamina usage
He was using the tap technique
But people shouldnt have to use a bug to make ptera viable
thats... not a bug
Hopefully this thermal stuff fixes it
It exploits the stamina system
Because the amount of stamina you use imcreases dramatically over 2 seconds if you can tap the spacebar inbetween it so the usage would be light
It sounds like an unintentional bug to me
it's just tapping space bar to maintain height otherwise you slowly go down.
there's no unintentional bug or exploit just them playing it smart and only using a lot of stam only when necessary.
if you know what you're doing and you're in the right terrain you can fly far distances no problem. most of what causes issues is how many changes in elevation there are in gateway makes it hard to fly with without using too much stam
yeah i didnt respond cause i was like 
If you're a real man you need to hold spacebar for the whole duration of the flight as ptera
Otherwise you're a chicken
i guess lol
idk just frustrating how many people say "buff ptera stam" or buff it's stam regen or whatever when for the main part ptera is a good flyer and can fly for huge chunks of the map but people seem to struggle with it for some reason or another.
since i dont have time to discuss my ptera stam and bleeding buff post, i just say, with a friendly smile and full respect, i dont care your opinions anyways. because, before you even vote, ask yourself if you play 80% ptera as main, if not, youre not qualified or able to feel what is behind.
and second, it is not for your eyes, it is just the only way i know on how to maybe reach out to the devs, though i doubt anyone reads this aside of a moderator maybe.
i read "give ptera slightly worse bleed than herrera" and X'd asap lol. No.
we dont need Pteranodons being combat focused and bleeding out carnos/ceras/dilos
I do main ptera it's the playable I've played the most in my 100+ hours on evirma and personally I think it's fine right rn. if you know what you're doing and you're in a place that it relatively flat you can fly for miles no problem. also ptera having that level of bleed is just uh no?
people do this weird thing with playables where, if it doesnt fit what they want, they try to change the entire overall niche of the animal instead of just playing an animal that fits their playstyle and niche more. they do the same with with carno as well
theres a reason theres 60+ playables planned lol
yup
Posts their opinion
"I don't care about anyone else's opinion"
What a great way to be listened to
incredibly strategy, really
giving feedback but being unable to accept feedback in return is fascinating
for one the thermals have been in the works for ages now and people do want them (Ik you said it in ur post) but bleed of herra is crazy you be able to become a apex if you have a single braincell of knowing hitboxes and the regen is good for the amount of distance you can go like if you cant you are just stupid and should play ptera more often
you cant be wrong if there is no one to tell you youre wrong
yup
wait... LOOPHOLE
block everyone and create 20 alts to upvote our feedback? genius!
EXACTLY THAT WOULD BE SOO GOOD
I personally would like to see Ptera stam buffed because while you can make it across the map on one bar (provided you start from a high spot which might take 2 bars of stam) you are forced to wait for long periods of time for your stam to come back. Having more stam would also mean more dynamic flight for ptera players (you'd be swooping down more, since climbing back up wouldn't be as expensive stamina wise as it is now)
I disagree i mean the climbing back is not that costly its the time players dont want to climb up so instead they hold space to instantly gain altitude and get little to nothing in return
Brother, If I land on the mudflats to eat a turtle, then want to head either west rail or south plains for water/fish, even if I am cost efficient in stam usage, it'll cost at least half my bar of stam to gain the right altitude. Then if I want to get there slightly quicker, I can add a little bit of speed with shift, but that'd waste more stam. Having to manage stam this much means we can barely even make use of our max flight speed. I think it's silly that such a short distance and elevation would cost so much.
it is WILD that thermals "are not what we all asking for" when you mfs have been asking for "a better way to climb up mountains without using my entire stambar" for MONTHS
also ptera bleed is a no no
one how high were you flying and two how much stam did you have cause you would prob only need 15% stam to go there
I personally don't care about ptera's combat potential in the slightest, so bleed can be ignored as far as I'm concerned. I like the idea of thermals, but I also don't think ptera flight should be entirely reliant on those environmental factors.
i did this literal minutes ago and it only took about 10-15% stamina to do it (WRA to south plains)
i love how they say it in a passive aggressive way
as I thought lol
West Rail access is elevated, i'm talking about the beach below
also "what we really need is a higher fun factor"
and how is the ability to catch winds for high speed and diverse methods of movement not that? How does BLEED make it fun but not an entire mechanic explicitly for you that makes your traversal the most unique in the game
its a combat fella I swear not survival wants to be able to solo anything due to bleed
give it hypsi bleed honestly
exactly
it does not
guys its a joke lol
i know i just like reminding people about pteranodons lack of bleed
i love the fact that the people who play ptera just want quetz
like at some point they gotta admit that they want quetz and not ptera
which circles back to my point about people trying to change playables to fit their playstyle rather than play/wait for a creature that offers that playstyle
sigh i love islecord 
its so funny that ptera getting a unique mechanic for it to engage with and improve its environmental interaction and mobility, is worse to some people than just "stat go up"
yup it's just so great here lol
@proven jackal #general-feedback message you're not really meant to fill all 3 now
Oh rly? Damn
100% of one diet gives you 100% growth rate
Ahhh
100% of all 3 gives you 300% growth rate
yeah its a little confusing after being so used to the old system now
what do you mean "diets not filling"? also, it absolutely was not working fine before lol
Yeah the lag and broken food is a staple of Evrima, not just last patch 
||Though for real it honestly feels like it's gotten better, least the desync and such.||
A good half of me is sure that most of the upset about the new diet system is the unfortunate initial food values and us all being so used to having to fill the slots all the way, so now not being able to without exploits and a lot of hard work is more frustrating than it needs to be when people could just take a breath and not struggle to fill up slots all the way (though I do still worry a bit about the food values even so, if the current large playables are having a hard time, what're the even larger playables gonna feel like...). And the rest is just nostalgia or boredom saying that being able to make food combos was funner.
the good news is that food values can be probably be changed very easily
@vital laurel i like the idea, but i don't think you should be able to die. Maybe just get to the point where the edges go black.
Up to the devs to decide, but yeah maybe it goes black and you get stunned or smt
@pseudo dagger
it is in fact not a dinosaur game
i mean, if you play the game that should be ovbvious
Nah that giant dome was there in prehistoric times
It is as much a dinosaur game as the old Heroes of Might and Magic games are fantasy :P
Not familiar with those
They're an excellent series of game, up to the 5
And they're the most old-school, stereotypical fantasy universe you can find
But in fact it's science-fiction
Ah interesting
@pseudo dagger unfortunately dondi is dead set with humans being the way they are intended to be rn
and nothing in this universe will change his mind
ive never actually seen how the humans work yet, do you have any videos
I'd love to see humans in the game, the only thing I am a little bit worried about is how they will melt into the game and their quality overall.
I feel like the game has solid bases right now but It still needs a bit of time and more content (we don't have mid-high tier carnivores yet like allos and rex and very very few omnivores and water related stuff) and overall the implementation of human gameplay still sound totally shrouded in mystery to me.
I hope they will be able to interact with the environment and the map maybe reactivating generators to turn on the lights of a certain location and more smart stuff like that instead of stupid guns ecc.
It's totally fine to be worried about their implementation but I think that if the team really wanted to put them in, they will eventually come out greatly and will bring very fresh gameplay.
Hopefully I want to see first the apexes and Allo.
they were literally drop kicking juvies for the split second they were added. Extremely scuffed and early build models/animations. I miss it.
also anyone complaining about humans you're showing you're newer. Humans were planned from the jump
why do you say unfortunately? not looking forward to humans or?
i dont have strong feelings about humans, im never gonna play em either way
Older player (2017?) and I've been watching humans for a bit alongside the rest of the game. My estimated guess is their gameplay loop will center mostly around the buildings and underground in the GUTS system and rarely going out and interacting with the jungles outside. Similarly to how it will be dangerous for dinosaurs to go near the human buildings, it will be just as dangerous for humans to go into the jungles. It still looks extremely bare bones right now but they seem to have an idea of the proper "skeleton" for human gameplay and are slowly implementing that. The "meat" and core gameplay will probably come later. Its no more disruptive to the game than adding another dino is, and community servers will be able to pick and choose what playstyle theyll cater to. Maybe even some officials will have different "game modes". Its still very new, unknown, etc, and I expect a lot will change over time so its hard to predict anything.
@brave surge I definitely agree galli should get it's bleed back, I mean the thing has huge claws how could it not cause bleed. But yes as you said it should be dialed down because it was op back then. I've seen carnos being killed by as few as 2 gallis with the bleed they've inflicted.
@frigid anchor this is all a you problem. I have pretty good ping and fps with not even that great of a PC. The diet system is super easy too. You might need to practice and get a hang of it too because it definitely is an improvement.
But yes they could do a bit more for optimization and such but it doesn't need an entire update rolled back
yeah i definitely want galli as lowest bleed. it was abused before. it just feels pointless when fighting when most of the roster can bleed but not the chicken with big feet. we already have to pay attention to which foot is kickin in fights. hopefully it will be considered again in the future
At the same time galli is also supposed to be a fleeing prey item. I feel too many players actually fight back. I get it's a game and it's fun but it's neat to run away at times for the feeling of realism and that feeling that somethings always after you.
So overall yeah a small bleed would be sweet
not lookin forward to them, nope
oh thats why most things kill it in like two bites, but playing anything non carnivore shouldnt feel boring as heck to play. i wanna have fighting options that are also mobile on herbi/omnivore diet
i dont mind em but i have the feeling that it'll be an absolute disaster
c'mon dude "Its no more disruptive to the game than adding another dino is" this is nosense, they have literally other objectives and totally different resources what are you talking about, and I agree with this comment for the other parts
Their gameplay is entirely different, yes, just as how each dino has its own unique mechanics. But how it interacts with others is hardly any different than a pack of hererras for example. Balancing differences sure, locations sure, diff mechs and materials sure, but both attack from range. Both can get places you cant reach. Both can choose to grief you.
Hence my choice of words in "its no more disruptive than another dino" because if quetz got added tomorrow it would likewise have a simmilar effect as the prior example, if less hidden.
Im not the least bit worried about humans because of this unlike those who think its going to destroy the game. I dont plan to play them but i also dont feel they will ruin it for me. More options is good and options can always be removed. Theyre much harder to add in the ability to have to begin with
idk we'll see ig
since i think they could be really interesting and fun to play as but it's just gonna depend how much humans are going to have to do and how survival will work for them
im mainly interested with how humans will interact with dinos i think that could be fun
i just cant wait for the crying and saltyness when someone loses their dino to an ak-47 lol
I'm only worried about how they will balance human combat. But in that regard, it is better to implement them early so that they can be balanced early and often with other dinosaurs.
I think waiting until most of the dinosaurs are implemented would be a balancing disaster. But if they add humans now, if their ranged attacks are OP they can be dialed back or adjusted
@opaque inlet About this suggestion: #balance-feedback message
I don't really see a hypo troodon being feasible; however, there ARE other strains that would be truly terrifying on smaller tiers. Thinking about neuro and tisso strains specifically would both potentially suite small tiers extremely well. I do agree that all species of dinos should be able to unlock strains, including herbivores
hypo troodon
the ant
I mean... The correct term is hyper, but the original suggestion used hypo. Everyone knows what they're saying though
honestly, I'm on the fence about humans, mostly because there are so many griefers in the game now, but I do imagine that when the gameplay loop is fully established, it'll be less problematic, and multiplayer games always have their troublemakers. I have decided I'm probably never playing one though, because I don't do horror well, and I get enough jump scares as a dino. lol My biggest curiosity though, is how they'll implement the other humans... 2nd generation? 1st generation? I don't know which is which. Guns? Fine. Helicopters? I mean, if they have them, sure. Whatever. But somehow those angry cannibal-looking sharp-toothed creatures are just nooooot something I want to encounter in any game. Despite a good number of the rest of the roster here having sharper and even bigger teeth....
depends on how you do humans. i still stand by the fact that sniper rifles and other long-ranged firearms do nothing but promote the trolling and griefing most would want to avoid
gen 1 is big tall scary cannibal man with exceptional climbing ability
gen 2 is mostly normal human with guns and vehicles and whatnot
both will be playable
ah. ty. And yeah, the long-range weapons are a concern I understand, though, not for me personally, I die often enough to some silly moment of inattention that I'm used to it by now. Aaand I don't tend to play anything that takes a long time to grow. Maybe they'll make those sorts of weapons or their ammo rare, or fragile, or cumbersome, or something.
the issue is no matter how rare or annoying they are to use, their best application is waiting in a bush and taking potshots at animals that have taken hours to grow
because the cumbersome and slow nature of them makes them poor for self-defence against dinos
but like... deinos do the same thing
ah, but deinos don't get to do it ANYWHERE
think less deino, more inexplicably dying to a lightning strike
because a deino needs to be in water, get close and also have you be close enough to the depths to pull
a sniper needs to be on high ground, have a good visual, and proper aim
granted, there's more of that than water, but there's also a lot of forest
and there's also exclusive plains creatures that hate the forest
it also boils down to literally why would there ever be a design reason to choose to give humans the ability to wipe out hours of effort from a distance
course, I have no idea how they'll implement it, but I doubt it won't have some drawbacks, and just like when most anything dangerous gets added to the game, it's something else to remember. Of course, I'm not saying you can't be upset over losing hours of growing time. I'd be upset, too, if it happened. It just seems like seeing it as another potential obstacle to achieving that full growth and elder stage rather than a big bad denial of all that effort to me. But I must admit that when I hear people saying "all that time wasted" about dead long-growth playables, I'm confused as to whether or not they're actually enjoying the game as a game. So, to me you have a valid point, just not one that makes humans something to worry over too much when they're a long way off, I guess? In my opinion, anyway.
i think the time wasted argument just applies in droves to a sniper rifle
you literally can't DO anything about it besides avoid an entire biome that might well be the only place you can get nutrition or value. If you walk ANYWHERE in the plains, you die, and you personally have zero counterplay to it.
like it's so woefully uninteractive, like the BoB lightning strikes inexplicably nuking your rex or what have you. and the gen 2 literally gains nothing from doing it, they can't even EAT dinosaurs, there is no resource they gain from it besides screwing over someone for existing in the biome they chose to exist in
I'd assume they'd give it for mission purposes if they have to fetch some dino parts, which would then have them wandering out into the danger zone to retrieve it. Aaaand, yeah, that doesn't really save the dino that died, but it does have a valid reason. I'd say maybe they won't even implement it though! But I think I saw some long-range models at some point, and I'm assuming that's why people expect them in the game.
I think my main confusion over this particular issue, from a personal stand point, possibly because I'm not playing for pvp. Like, I understand where you're coming from, and I don't think it's an invalid concern at all, I just don't see why it has to be effort wasted rather than just an end of one gameplay loop and on to the next. I guess?
but if the guns do turn out to be too much like random bolts of lightning, then yeah, I'd hope they'd do something to change that.
because there's no counterplay. I don't play for PvP either, but the concept of simply losing an animal with NOTHING I could've done just entirely would cause me to stop playing
it's not like dinos can return fire
fire-breathing rex!
hmmm, yeah, one the one hand, my brain says it's just another possible danger, and on the other it agrees with you, the lack of counterplay does make it less than ideal for the targeted dino
i think you're making a lot of assumptions about something that still way off from being implemented. humans will be balanced. also with everyone's negative reactions to them in the majority I already expect a silent truce between dinos no matter the diet to go after humans. if you hear a sniper shot go off and still choose to sit in the area thats on you. it's like all the people that cried about stego being op as if everything in the roster couldnt outrun it
i actually expect any gun shot to be the most global sound too
"it's like all the people that cried about stego being op as if everything in the roster couldnt outrun it"
i have yet to meet one who can outrun bullet
it doesn't matter how loud the lightning strike is, the moment it removes those hours, it's already ruined someone's game
the humans get one shot to make it count. not everyone is going to be an mlg quick scoper
@tame wing #general-feedback message Hopefully in the future they allow us to properly rebind alt attacks, but currently if it is that much of a problem for you you can rebind alt to somewhere else on your keyboard/mouse
don't need to be. Dinos rest, eat, drink and chat. All stationary activities. All give you enough time to make that onetap
You can rebind alt attacks
and who says humans wont have similar things to do that make them exposed?
oh i read it wrong
they will, but the dinos have to run up to them to capitalise on it
😔
and even then, the "one shot to make it count" is still silly to me, because again, it's one shot to obliterate something that provided no threat to you
because the one thing a sniper sucks at dealing with is a dino that has already seen you, which ironically makes it only good for destroying things before they know you're there, AKA, the perfect KOS weapon
im still certain there's going to be counterplay. like scope sway, using brush/trees to advantage. dinos staying more on the move instead of doing their chat rp all the time
scope sway isn't counterplay, it's a hinderance
bush and trees implies you know the sniper is there, in which case, you already failed
having to move ALL THE TIME to counteract snipers and not being allowed to nest/rest/eat/drink/talk in the open sure is a great way to say "screw you" to people who like to play this game for anything but PvP
the one thing i never understand is "sniper rifles help deal with those roleplayers" as if the most peaceful players having a uniquely harmless playstyle really needed a kick in the ass for not being stressed and actively mobile all the time
the game was originally meant to be a horror game, anyone that turned into a social space thing...thats on them. passive player chat yappers are actually some of the worst players to have in your group. they just eat vital food that the fighters need more and expose where the group is 🤷
that's not scary though LOL
a sniper rifle adds zero element to the horror component. Frustration, sure
the idea that downtime is something that needs to be punished is as absurd as it is contradictary to what the game stands for
you're basically saying that nesters should be punished even further for egaging with nesting because goddamn they should be running around and fighting more
a sudden shot ringing out causing most of the server to scatter isnt scary? i still stand by what i say humans will be a threat but still have ways for dinos to hinder/kill and deal with them too. you're acting like humans are going to be at all areas of the map at all times.
@tardy temple Playing cera is the only carvivore that can actually say something to stego and dibble so yeah people are gonna play it, also he's way easier to group if everyone is playing it.
With maiasaurus also coming at the end of the month(hopefully) the herbivores are gonna do whatever they like
the fact cera can stand to stego is so scuffed 😭
ceras for sure has better chances of carno, omni and dilo
still not easy but it can try
unfortunately its decent at it
the initial death lacks any horror. there is no visual feedback or anything to fear, you just die.
can you imagine growing a stego and then some sniper 500 meters away decides "hm, no" and you just fall dead 💀
assuming the sniper is going to be oneshot and not require locational damage
if you getting shot through brush and trees 500 meters away that sniper is a true gamer. put it in the montage for sure 🙂
how much damage do you think a sniper would do to a stego if they get a headshot
Not really, just frustrating, like deino but worse. And we need less fighting, not more. And moving around is already done due to migration, for good and ill. Would be nice to be able to stay in an area and claim it as your own.
if some people cant see how snipers one shotting stegos would be incredibly unbalanced and frustrating
i dont think theres much more i can say
sitting still is a skill issue
sitting still in the open is a skill issue
you guys are acting like snipers are going to be scaling mountains and able to shoot everything on the map from some vantage point lol
Better to not just give humans that kind of weapons. Or play on servers with humans, or better yet, certain weapons and stuff disabled or adjusted. Like with mutations.
there are literal plains animals that rely on being in the open to survive
gallis, for instance, are punished for going into forests and use their speed to escape predators in the open
if they see the predator first, they will survive, hence their tendency to stay in the open
yeah i play galli, a sniper is not getting me. and shouldnt get anyone running unless you run in a straight line like an ai
and you think that the sniper wont have stamina when focusing the scope sway?
That has nothing to do with skill. You should be able to sit down, in the open or not, without things like that. Theres already risks enough.
does it matter if it does?
lol
You would be dead before you could even take a step
is the map just a giant football field to you
That's clearly not the point being made lol
What about bigger Dinos how are they gonna survive a Sniper?
No. That has nothing to do with my pont. Do you understand how snipers work?
like there isnt cover holy sht i really cant wait for humans to be added now. if you guys cant even use the environment, the fact I even have to be saying this.
Ideally, snipers will be designed around human healthpools, which means they'd be largely ineffective on larger creatures
85HP human vs 9350HP rex
And as explained, there are open plains you're meant to be in at times.
The issue is that we are using the environment, and the snipers would punish us for doing so?
Carnos, gallis and other plains creatures use the long sightlines to their advantage in survival/hunting. They are encouraged to stay out in the open and rest in the open so that they can avoid ambush and see threats before they attack.
You literally are against that which you argue for, as snipers would invalidate these creatures utilising their environment
omg is there only one plain in the game. is there not still bushes and rolling hills?
are we even playing the same game, the sniper would be anchored and not have a sight line on everything in the plains area
Yes, and plains creatures often rest away from them in order to avoid ambush, like I said
So unless they add some kind of open area but with fog or something around/above so you cant snipe from afar, itd be difficult. But maybe safe spots like there is for deino could work.
i still trust that they will be balanced, only been 9 years of development and time to consider human implementation
The best way to balance them is to balance their damage around humans, thus making them peashooters to your average dino
Realistic, no, but it'd certainly balance them (and also make it that it doesn't ruin human gameplay by having a footshot = a 1 tap)
Well, we still dont have the dino balance done yet, so I dont know about that
Especially given human v human gunfights will be a heavy part of their gameplay apparently
And against dinos, you are encouraged instead to employ a stealthy and non-hostile approach
human vs dinosaur is meant to be horror on the human side, human v human is generally expected to be moreso constructed by the community and how they interact with each other
im somewhat interested to see if player driven 'factions' pop up around servers, claiming certain human structures
and would you not say there's solid reasoning that humans havent been added despite being advertised as such sooooo long ago?
almost like the tribe part of ARK without the mechanics behind it, being fueled soley by player needs
because they havent been the main focus of development
(as far as we know) we have 1 dev setting up the base human stuff right now on the side, while the other devs are more or so focused on the dinosaurs and mechanics revolving around them
thats what im saying. there's good reason they havent been put in aside from some light testing with extremely unfinished features. and yet people are still crying about them and making assumptiosn that they will be broken lol
i dont think humans will be broken at all
i think sniper rifles entirely contradict their gameplay style and are inherently unfun. It has nothing to do with balance
well id say it has a little to do with balance considering the balance behind "sniper 1 shot stego" is what makes them inherently unfun against dinosaurs
but thats if theyre implemented like that really, i do think the concept of snipers being focused more towards human vs human gameplay would be somewhat more interesting
i'd be fine with that. I think the most brutal weapon against the dinos should be a shotgun, no doubt
big blast to take dow that which gets too close for comfort
shotgun would be high risk high reward, huge damage but require the reaction time to aim/hit and still risking the human dying as well
yea. exactly. that's good.
perfectly happy with that as a weapon, because it would have to be used defensively
but it'd be impactful enough to possibly kill/scare off a larger threat
im agreeing yes. also hoping that would mean humans are one shot
dino deserves reward for managing to outplay
they're 85HP, so most things do one shot them
Yes that would be good
@silent brook this is somewhat planned in the sense that you will be able to unlock patterns/skin colors by simply playing the game actively
I dont want Cera to be nerfed into the ground, but I too am tired of seeing nothing but, but even so if its not Cera it'll be Allo in the future. 
Soon to be Maia as well, nothing but Stegos, Maias and Diablos I bet..
Game kinda feels doomed to just have certain classes overly dominating the ecosystem.
Sounds good to me. I had no idea other strains existed. Nor do I know much about them. I just want smalls and all playables to have access to a good, satisfying game loop.
Although, if a rex can unlock all strains but a troodon only some of them, while that's not as bad that's still a little bad.
I have not read the whole discussion, just this.
But I believe it's because, even if my teno grows faster than my stego, my stego kinda... Never dies? It's, 2 hours that I can easily loose to a large raptor pack or 5 carnos (been attacked by 5 carnos on a teno before... No escape, no fighting back. I tried hiding, that didn't work either.) , or 5 hours but very very very hard to loose.
Even stego at the 2 hour mark is harder to kill than a teno, albeit depending on player skill.
Basically whatever 'stays alive' is going to attract people even if something like teno is able to chase more. Ptera is a good example too, more pteras than tenos, even though pteras are smaller and grow faster, it's because ptera can choose to live in situations where other creatures simply can't.
My recommendation is that we try very hard to balance things so that you can flee what you can't fight, and fight what you can't flee.
And sometimes, I guess you'll just run into 5 carnos, because unless you turn carno into actual paper there's not much you can do about that.
how does a teno die to 5 carnos
genuine question lol not pre change carno that dealt absurd ram damage
They facetanked my tail.
I hated that carno
Ya I agree, sometimes even I am guilty of doing so, I love Herrera because it can be easy to live as. But even so it just confirms that the game has a bit of a issue with some classes just being far more popular and leaving the others just...There. 
I was running away as I was tailslamming them. I hide at first, but they found me, when they found me I started running and tail-slamming or kicking those that got close, they just took turns running up and biting my tail as I ran.
Injured ones stayed away while the healthier ones finished the job
I tried to run through bushes, I tried to make weird turns in the bushes
But like, they stayed ON my tail, literally and figuratively.
literally your only option was play stego or simply die if you’re outnumbered and there isn’t a rock near
Agreed heavily
That's why personally I feel like its a bit of a shame that the Devs are doing 60+ Dinosaurs and most are just clones of the other in some way.
Admittedly though now that carno got nerfed, teno fairs a lot better. I think 5 might still be able to facetank my tail but it would assuredly cost them more now to do that, and maybe I'd take some down with me (Or they'd give up before that happened and we could both live)
I don't mind extra dinos as long as they are unique enough and balanced in a good way.
Like, some might of thought dilo would be a clone but I feel it's pretty unique.
The balancing is awful though.
Part of the balancing issue is that hiding is part of what some species are ultimately expected to do to survive.
I agree hard that the balancing is awful right now
I see a lot of issues with hiding to live.
It's not that it can never work, in fact...
If an herbi gets saltwater mutation and then goes to some lonely (probably far north west) corner of the map with a bit of grass and sea side, you can sit in the open as much as you like and I seriously doubt anyone will find you.
But this is SO boring.
So, okay, yeah, my teno can live. I can survive the 5 carnos by just hiding, and I'll live.
For real, for the pass 3 weeks I've tried playing this game with friends we can't find a single person on the map.
But it's so so so so boring.
No clue where everyone goes anymore, or if they're just picking a corner and sitting there for hours.
(why many people don’t play dryo or hypsi)
Like, what am I playing for?
Even, I can sit in a bush IN THE HOTSPOT and people would never find me until I come out to drink.
Additionally, forests are very bad for players finding each other/it's hard to track someone through a forest.
highlands lake is where I’ve found people consistently so far along with the afk dilo area
Hiding is effect, and yes you can live that way. But it's SO boring...
I know people might disagree to this, but I seriously think the Devs should think about adding a defecation system soon, were every species on a set timer will do so and depending on freshness of it the better to track. This is the only natural way I can think of to help with AFK growing and locating people.
Playing on NA servers its a ghost town everywhere nearly.
Highland lake, highlands, south plains, rail access, west access, and bridge between highlands and southplains that goes over the waterfall. Also the beach near rail access that spawns sea turtles, is huge and has a sanct. Play Ptera and glide between these places and you'll see people, most people are spread out around these places with a higher concentration in south plains and west access
Oh I know where all the places are, we can walk the entirety of these hotspots or others and find no one, it really is bizarre.
It's funny because during when the hotspots were northeast lake and east plains pond, these were my favorite places to explore and roam.
yea sound doesn’t travel as far as it used to
there have been days where I’ve literally found zero players that aren’t juvies in west rail, west access, south plains, highlands j, and highlands I sector. all hotspots
And when south plains got hot, I started roaming highlands, west access and a little rail access.
Now west is real hot. It used to be my favorite spot to grow a dilo; ai, water, and no players. Had the place to myself.
Friends keep saying its because of people struggling to get their diets and find their way around the map, that may be so, but dang...Whats going on. XD
It's where I'd go to relax and now it's populated XD The hotspots keep following me.
I'd think then we'd find more dead starved juvies?
But yeah the place is very hard to navigate
Especially through forest...
I noticed it only started happening right after the update that broke sound travel lol AKA the hordetest being pushed out. but diet could also be an issue
people don’t know where AI spawn so they starve and die. herbivore gameplay feels so awful, lonely, and an eating sim right now that not even I could stand playing them now
I really do think they need to maybe bring back the compass from Legacy. People really do need that extra navigation while not having to tab out and use a map.
Agreed, even when I know where AI spawns most the time they end up on the side of cliffs or in rocks.
My herbivore and carnivore gameplay feel the same at the moment, but then I know where to find some ai. I'm afk eating bits no matter which I play right now. Unless my carnivore spawns in swamp, in which case I merely die.
yea ai spawns can be janky
There are these invisible circles, 'ai zones,' in some parts of the map. An area isn't covered in one big circle, it's more like several circles in an area. If you enter a circle, and are within the circle for long enough, ai WILL spawn. Ironically the best thing to do is find a circle (they are not marked or intended to be obvious) and then sit down and listen for ai/walk around to look for it after about 60 seconds.
The rock on sea turtle beach is a place you can sit, afterwards look for sea turtles outside of your vision/loading range. They wont spawn on top of you.
You can also get fish to spawn by swimming in water as any species (not recommended if small bc catfish) but much better is to stand as deep as you can without properly swimming. If the area has a lot of water, like swamp or delta, the fish could spawn in a river behind you or somewhree else without you knowing.
I do this often to give fish to myself as herra or ptera.
You can spawn them in swamp but finding the shoaling fish afterwards is nightmarish
So I do not recommend being there... Or delta for the same reason.
my herbivore gameplay felt horrible. I had an absurdly more amount of fun playing dilo
slower food and water drain + you get more action + your food doesn’t glitch out or give basically nothing (looking at YOU oranges and nut trees and coconuts) + I can get more people in a group and not worry about food nearly as much like you would with a herbivore group of 3+
only one person joined my teno nest lol I have no issue finding other carnivores to join
I have to agree about dilo being more fun, because finding people is easier and running away and attacking is easier.
WOW you've nested as teno?
I was a teno main in spiro (haven't since gateway) and have yet to EVER nest as teno. I've tried though.
herbivore felt more like a lawn mower than it used to and that’s just not very fun
At least now you can get diets anywhere though
The loneliness is what makes herbi the worst for me
If I could just find others to talk to, life would be less boring.
It's one reason I think a global chat would be ok to have, just so that endangered animals would have someone to talk to...
Although realism wise I guess it doesn't make sense that a lonely creature would chatter noises to itself and give away it's location
I wouldn't even mind hypsi so much if I could just find players to nest with and whatever
if endangered animals were fun they wouldn’t be endangered fortunately
This is true.
but unfortunately they aren’t fun right now lol
I better start getting ready for work, so I will stop talking here for now.
o7
@quartz meteor that’s how congenital works now. It depends on weight, not species
Where does it state that? It says on the description that it is species based. Not weight based. Larger species, not heavier species.
It’s based on weight, it’s been tested
By who?
By larger species it means by weight
Me, I’ve seen it myself
Mmm
It’s 100% based on weight I can assure you
The people disliking the feedback are the reasons why this game has a lower playerbase than pot
😊
Sounds like someone can't get over the fact they got killed by a stego
When did i ever get killed by a stego???
what the hell?
I havent touched the game in days
Why else would you post such a strange piece of feedback ?
because im trying to help this game?
By making stego a clunky mess again ?
And its a blatant balacing suggestion
yet people dislike it because they like the game unbalanced
Mess again?
do not question the elevated isle community
U like it unbalanced?
well not the community but some ppl
I think Stego should just be removed to Unofficials with the rest of the Apexes so they wont be a plague on Officials with they're broken OP existence.
U prefer stego to have a no cooldown one shot attack that can be used when all ur stam is completely drained ? 🤣🙏
yall selling the game.
exactly
but if u suggested this u'd get 50 X's
Pretty much, even tho Legacy being a ominous reminder of what'll happen if you give people unlimited access to Apexes...
I suggest " please optimize the game and make its performance better " then people dislike??? I cant with this game 🤣
you expect too much from ppl sir
I only upvote actual feedback
ur the exact reason why this game fell off
I'm not sure what you mean by less punishing or saving the game 
The games player count seems pretty normal
good
I try to fit into the conversation
Idm the official servers being as unbalanced as they want but man i wish they gave unofficial server owners more server customization
and make the game actually fun for people who want a balanced game 💀
Game is not balanced currently, but I'm not sure how making stego garbage would balance it
U feel like the current stego is good?
Also you still haven't explained what you mean by "make the game less punishing"
i just did lol
Definitely not
You can literally just walk away from a stego.
When ?
scrolling is a feature on discord
You cant balance apexes around small/mid tiers, because even if its not just the class being OP the desync will always play in its favor honestly.
Again, when did you explain this ? I can't find it in your previous messages
🙏🏾 😂
Not sure what that first but means but yeah more customization is always nice. I'd bet they plan for far more customization as time goes on. Doing it sooner rather than later could cause development issues though, since they'd constantly need to fix issues with it caused by updates.
You can, Legacy isn't a good base to go off
Smalls already have it much better in evrima compared to legacy
If the issue is desync, then we can hope they're able to improve it down the line
But it isn't something to take into account for balance concerns
Not by much, currently Evirma is still plague with it, its only recently that the teleporting has gotten slightly undercontrol.
I was talking about balancing apexes around smalls
It might not have anything to do with balancing, but that's why I said its hard to make apexes work, because they'll always have that advantage if the game is acting poorly.
how many deinos do u need to kill a single stego again?
Oh yeah right now, since latency always favor the hitter, it's a big problem
But I expect that to be fixed one day
Why I dont like the thought of them being in Officials. being strong and amongst the lag is dreadful.
One if it's swimming x)
But no real clue, I haven't fought one in ages
1 if the deino is good, 2 if they're average
But that's a weird thing to ask since stego isn't supposed to be on deino's prey list
Oh right
Deino can do that too
bruh
Can it drown one though? That I'm unsure on
Ive seen a stego completely ignore a deino while crossing a river. its so cooked 🙏
its the isle, ofc it cant
If it can grab it, no matter if it can drown it or not, the stego has no chance of survival
Which is a good thing.
The stego was lucky that deino didn't know how to play
Mhhh. Maybe in a river it could make it but yeah more than likely cooked.
Survival isnt fair, if you get grabbed its just being in the wrong place at the wrong time.
It would be a good thing if deino was actually a properly designed creature and not some stupid random death hazard
I mean
Grab stego
Put it in the middle of water
Bite it
Do it again when stego gets close to she shore
Repeat until stego dies
What's it gonna do ? Bite you back to death ?
it can
around 3-4 to have a chance
stego uses its machine gun powerswing kills one in 2 seconds lets you bite it once gets all its stam back repeat process
It is, the only problem is aquatic life hasn't gotten the attention it needs in a long time, if there was more to put pressure on Deinos besides other deinos it wouldnt even be that bad of a class as people whine about. If you get grabbed, then that's just how it is, not every body of water can be safe for people. Besides, all Stego and Diablo does right now is get their diets and go sit in a bush, stack on weight extremely quickly and be able to defend themselves as such.
i think that may be because POT is cross platform and on multiple consoles.
that may have something to do with it
stego cant use its powerswing with no stam
wow i just love when people dont know what theyre talking about
The issue is that deino lacks any form of interaction or playability around it
Unless you're a stego, either you never meet a deino, either you die to one instantly
That's not what I can a properly designed playable
reminds me of that guy in #balance-feedback who said "change dibble damage from 500 to 370"
which would be about a 100 damage buff to dibble lolol
the fact that ur trying to defend stego partially saying its balanced is wow
In fact, deino is basically the same thing as if every body of water had a %chance of being poisoned and killing you instantly
But some of them have a lower chance of killing you so you always go there
Its a solitary ambush hunter, I think that's suppose to be its entire existence, not seen until its to late and going unnoticed until needed....I love what Deino does.
The issue is that it provides zero meaningful interaction to anything in the roster
It's not designed for the same game as the others are
But I agree, if there was more to draw people to water besides just drinking, like actually needing to cross it at some point then taking bridges every time, that'd be nice.
if people think stego is unbalanced, lord have mercy i cant imagine what people will think of rex
(spoiler, it will be fine because its a carnivore)
I don't think deino needs more opportunities to kill people
I think it needs to be made interactive
devs have mentioned in the past they anticipate bridges becoming common ambush spots for apexes, which may very well mean theyre riskier than just swimming across in the future
I really dont understand honestly, the only interaction Deino needs is what is dying to it or if you plan to nest. What more should it need?
Because if people had a chance of surviving a deino attack, if ever so slight, they would come to water areas where there might be deinos more often
Because they'll think they can get out alive
Which provides more interaction for everyone
Right now the only people who drink in water where there are deinos are people who don't know where to drink to never meet a deino and be safe
Being a character in a GAME
And not be playing its own game not abiding by the same rules as the others
Maybe, but if you come in groups and there happens to be a Deino, someone is going to die or not, if the Deino fools its ambush everyone might live..Heck I have before.
Aight gonna sound like I'm outting the devs here but I'm not.
I been gone a year and a half to return to find mutation and dibble are all that seems to be new. Like what's going on? Are there not many devs? Are they newer devs? Just curious what is going on.
"The deino fools its ambush"
That's where it lies. All that matters is if the deino can play properly, or not
No matter what you do as any other animal, it changes nothing. Only deino has any control on the encounter.
@vapid ravine It's a hardcore survival game, not a kid's game
Lots of things are in the works, close to finished, but not done yet
And other changes have been happening, just not new dinos
A lot of system reworks for example
I really dont see the issue with this, it sucks to be grabbed but that's just the horror of the game, if everyone was able to break out of its grip as any species or size then that under minds its threat, its the same if you try to tussle with any other apexes, the odds are still likely in their favor unless you too are a apex.
That was what envirma was for right and we dropped legacy. I'm not trying to "audit" their work just curious on if a lot of mistakes were made or what
At least the Deino is bound by its watery domain and if its lucky will thrive there, all I await it is more aquatic life to help deplete the numbers of Deinos while also making it a bit easier to start off as one.
I didn't suggest breaking out of its jaws, but there needs to be some sort of counterplay
Right now there is none
There is no horror in dying randomly to something you couldn't do anything about
The only thing that will conceivably be able to cull deinos is spino
And it's very, very far away
easily, even if it has to let go because its out of stamina, the stego will be too, so it still dies
how bro felt after saying this 🐺 🥶
Me and a few other people agreed that lunge could be turned into a charged attack
The longer you hold it, the further you go (and eventually also allows you to grab larger things) but it makes a subtle noise+maybe some bubbles while you're charging
This way deino would live with the same rules as everyone else, as in that they need to play correctly to catch prey, and the prey has a chance of survival if they're paying enough attention
I dont know about that, if it takes less time to grow bary or sucho I'm sure if people are wise will murder any Deinos they see before they reach adult if they can, if not? Then those few that have made it to adults are the apexes, Spino will just be a worse Deino honestly.
I can't see either of those being faster than a deino in water tbh
That thing is very fast
If you want to play something easy, you can play PoT
If spino is made into just "deino but with a sail" I'm gonna riot
But it's also gonna end up being terribly bad
Because you can't ambush like deino does with such long legs and a sail on your back
Isle players will defend anything just to satiate their ego
Ugh, POT...Also there is a bit of a sign of a Deino, if you pay attention to some parts of shallow water you'll see their glowing eyes.
Wasn't that a bug that was fixed ?
Nobody is forcing you to play lol, play something else if you don't like the game
Just put the fries in the bag bro 😭 u pinged me for my attention 🙏
What I mean by that is if they are just a much more powerful Deino but can walk on land better then you'll just see a increase of those and they'll be the new problem of just being grappled to the ground and dying.
Nah you can still actually see their eyes.
U don't want people's feedback ?
im giving good feedback and ur saying nobodys forcing me to play
like what?
Most people didnt like your feedback
What good feedback are you giving ? I didn't see any
its an opinion
not everyones gonna like it
thank god
Good feedback proposes solutions to an actual problem
I did and yall disliked it
im discussing it to give more context but u ignored it
You want the game to be easier, no thanks
Well that's a thing, but then I feel it's still too situation-specific and turns out unfair for the deino in situations in which the prey can see their eyes
And you ignored me when I asked you to explain your feedback post better
I did and everyone except you understood what i said
but just bc i said pot was better ur taking this to heart
0.01%
👍🏾
You absolutely didn't
Well, that to me should be the only warning someone should get, if they're paying attention that is, because Deinos can still get kills just fine from what I've seen on Officials, I have a friend that just got done playing one, had a adult for weeks in Highlands lake and got several kills on multiple things before being outnumbered by two other Deinos.
Bro, Then why did i get so many replies 💀
How is that related ?
Because people were replying to my context LOL
Where have you gotten that number from ?
that apparently only u didnt understand
It's not a matter of deino getting kills
It's a matter of there being some sort of interaction
So both parties can feel like they're playing a game
the person dissing me for not giving " good feedback "
is the guy that doesnt understand
shocker
Ok, maybe I'm just slow, maybe show me the message where you explain in what way should the game be made "less punishing" apart from nerfing stego ?
the about 1.6 million sales of the gae
I see what ya mean, but there's also the mutation of receiving water when it rains or swimming, so if any has that and it rains its just prolonging their life, but sooner or later they'll have to take that faithful drink, and that should be the gamble of survival.
I understand this, but then you have to apply that philosophy to everything. No more Omni pins, no more one shoting Troodons…..
I don't know about you but I prefer games that allow me to strategize or express my skill rather than rely on luck
Maybe when i talked about the more customisation we could have in unofficial servers to give people different experienced depending on the server they play on
but even if it didnt answer ur question, u still ignored it
There is a key difference here
You can see the omni coming
If you're small enough for an omni to pin you, you can probably hide from it
Same goes with troodon
What does unofficial servers customization have to do with making the game less punishing ?
from a stand point where everyone is a god at the game
Sometimes survival of life is down to some luck as well, and that also maybe to where you decide to drink.
Or are you asking for something like a damage slider for unofficial sliders ?
You can see. Dieno coming as easily as you can see the Herrera coming from my experience.
Ok but we have to remember this is a GAME
It's made for the enjoyment of its players
Why even put deino in it if the only moment where players can as much as see it is when they die ?
With the glowing eyes thing ?
Giving people a less punishing experience in the different servers their in? since u like not having fun u can play on the officials or some unofficial servers with more hardcore gameplay but news flash some people dont enjoy that especially new people who are the people this game must prioritise.
Maybe if you explained what kind of customization you wanted it would be clearer
Because that word by itself means nothing
Ur talking about dodging and weeving a omni and doing zig zags but imagine a new player
Stat customisation, and that jazz, its not rocket science.
it means a lot its just that ur ignoring me
If it's new player against new player all you have to do is run away, and the omni will miss its pounce
That and you learn and adapt to where you can drink. Making sure the water you are drinking from doesn’t have a large drop off and the slope is gradual enough that you have time to spot the croc approaching.
Oh
Hard no
exactly what i mean.
🤦🏾♂️
You also have to remember this is a horror survival game, its not meant to just always be easy, you might have had a easy time growing but it could easily turn a 180 and not be. That's the thrill and unpredictable reality of the game.
I'm not asking to make it easy
I'm asking to make it interactive, like games are supposed to be
theres barely any new players because understandably they dont want to play this game 💀
I haven't looked at the steam charts recently, did something happen that no one is playing it anymore ?
Surviving a deino is already easy enough
You just have to drink where there is no deino
I know that
But that's boring af
yea, if u look at some channels talking about the game they talk about the game not being beginner friendly which is the root of making a game good for people to play.
I know
Devs mentioned they want to do tutorials in the future, once mechanics aren't being changed fundamentally with every update
but people ignore that because talking the truth about the game honestly hurts ur feelings and its sad asf.
Yea yet the new updates are adding what?
Then that to me is more of a map issue, because of course people are going to go where there is no Deinos to drink or always drink in the same places regardless in my opinion, to me its not really the class when I play it or go against it, its just the questionable map.
more mechanics making the game harger to understand
Read the devblogs
I found the game and started playing in September, I brought a few friends with me if that means anything in the grand scheme of things
Actually right now there's been mostly mechanics rework
And diets have actually been made more simple
exactly nothing helpful to people who are new
they still impact the game
And once those mechanics are finalized, the devs plan on adding in-game tutorials to help new players
Yeah of course they do
That's what mechanics do
theres nothing Ingame to explain this tho
and the fact u cant even see exactly how much hp you have and all is just beginner killing.
Yes, that's why I mentioned earlier devs plan on making tutorials later on
And this is the root of your issue with the game?
Seiza's trailers kinda functioned as tutorials too, but they ended up being obsolete pretty quick
mfs dont read istg
But you don't need to know exactly how much Hp you have ?
Its a mechanic which is like " why? :
why just complicate stuff for no reason
for people who are just new
How is that complicating anything ?
Just look at the bloodscreens and the pulse meter, you'll know how bad it is
idk bout you but what ive seen in other games they prioritise this stuff early.
And if it didnt change anything, why did we change it in the first place.
🙏
If something had to be changed, I'd make the pulse meter have smooth transitions instead of just 4 stages, because you could gauge better how much health you have left this way, also people metagame the thresholds
And make it appear for a short while whenever you take damage, instead of having to open character menu to see it, like in the new Resident Evil games
It did change anything
It made things simpler and more organic
Because it adds a level of uncertainty, can I tank another hit? Is it worth it? How hungry am I?
How did it make it more simple ?
There's also the issue of the biteforce indicator changing when you're wounded, which people also use for metagaming
Which should be removed, because that is VERY beginner-unfriendly
Which is ovi beginner friendly
No need to count healthpoints
Experienced players don't get as much of an advantage for knowing the exact values, because you can't count them anymore
Uncertainty wihtout randomness
That I like.
Dying and learning why is part of the experience.
I agree
Actually the entirety of the biteforce indicator should be removed, probably replaced with something more useful
It's only useful for knowing your remaining health for most dinos, which is something that devs have tried to remove
I don’t even know what this biteforce mechanic is that you are referring too LoL.
I think the best way for new players to get a grasp is going to Unofficial servers that allow Global chat and just learning the game from there until they're prepared to try Officials, at least with Unofficials there'll be kind people that'll show them the rope.
lol this is what gets people to leave
constantly not understanding with no sheet to help them understand
and dying
When you're under 50% health, you get the "wounded" status, which gradually reduces all your damage done when your health decreases
The issue is, the biteforce indicator on character screen also gets lower to account for it
Which means people who know the game well will look at their biteforce indicator, and see for example 46.7 biteforce on their FG omni, and be able to gauge how much health they have left to the exact healthpoint
Many games are based around dying to learn
I am not opposed to tutorials showing basic stuffs, but would like to avidly avoid hand holding.
Yes just disregard. The game is fine as is.
ignore this guy hes ragebaiting
they at least tell you what happend or how you could do better
?
Not all of them
In fact, I find that games that give you hints whenever you die are infuriating rather than helpful most of the time
what does this prove
its still helpful, and sometimes they give you an option to skip it
That how it curently works isn't terrible
It could be improved, with a tutorial, as some of us already mentioned, but doesn't ned much more than that
im just asking for a game good for everyone, not just for one type of individual
I would rather have an interesting and unique game than one that attempts to cater to every single person, which isn't even a possibility
why im saying that tutorial thing needs to be prioritised right now.
This game needs tutorials, of course, but that doesn't mean we should dumb it down into a dino fight sim so new players don't have to read as many tutorials
I also explained why tutorial isn't a thing yet
Its literally a feature people like yall who dont like it could completely ignore
Currently mechanics are being added and changed too often for the time needed to maintain a tutorial to be worth it for the team
@vapid ravine You can already adjust value on mutations, growth time (I think) and a few other things for server settings. And we're going to get more of that, hopefully stat changes and more. And then theres mods at some point too.
I'm not just referring to the death review concept
?
oh wait
yea yea
👍🏾
As a response to your feedback about more friendly servers, you can kind of already do some things
I just don’t see what a review of your death is going to tell you, other than which tree the Herrera was in that pounced you. Every other death I have had (and there have been lots) I knew exactly how I died.
Recently taken damage :
Stegosaurus tail jab : 100%
I mean, ok. I just don’t know if that’s helpful.
Or is that sarcasm, hard to see the sarcasm font on my phone. LoL.
It was sarcasm
One
If its swimming, one, if you're feeling brave and fight it on land probably two at best.
3-4 mimimum on land
But stego has gotten to many buffs to fight it as Deino anymore on land.
stego machine guns the powerswing and kills the deino in like 2 seconds
Ya there's that as well, so there's no point in trying even with numbers, 2 are probably going to die and the stego is just going to run away if it has damage to stam mutation.
Was the deino dumb and low hp? yes, but thats not even a 2 ton stego
It’s not that stego is unbalanced. The issue is that it was released way too early just like dibble without any other mid tier carnivore. Yes, they can still be killed. But it requires a lot more skill than it takes your average Diablo/Stego player. If Carno had a 500dmg per attack/ 3 Ton body mass, I’m sure it would also be winning a lot more battles. But that is not what Carno was intended to do. The game won’t seem balanced until we get carnivorous dinos that are up in that mid tier weight class. At least on a 1 to 1 ratio aspect.
If this monster doesnt get moved to Unofficials I'll cry for real.
if rex stays 9350kg it will get melted dont worry
it wont be able to stun it unless it gets buffed more
Is that really still a thing? Jesus xD They need a CD on that swang
I dont want either on Officials, I hate the idea of apexes being brought to it.
Even if both are unofficial only, it would still be a serious balance problem
Maybe admins will play Rexes in official 
Well the Unofficial owners/admins can deal with it..
The old cooldown was terrible
But now, that is too fast, I didn't realize how fast powerwing could be spammed
I believe I read somewhere that if Rex or any other apex comes to officials, it’ll take at least 72hrs to hit full grown. lol not to sure how true this is… but I would definitely see why they’d make it that long.
How is anything suppose to fight that? There's barely a weakness especially with broken mutations.
That is absolutely false
No. They just need to have the entire anim go through, like it was from the beginning.
You got some inside info?
Well, anything? You can dodge if you ain't a slow as heck Deino on land. That's quite a bit of stamina it's using
yeah 10 swings and its completely out
At that point its all about how good you are at baiting, and not getting baited
They'll be between 5 and 10 hours
72 hours for a single animal is beyond absurd, not Even Dondi would consider that
unless it has tactile endurance, but thats not really a stego problem, and pouncers can work around it
For some reason the stego no longer does the whole raise the tail between attacks it used to.
If you have convert damage to stam that stego or any herbivore aint gonna be losing stam any time soon, every damage received your just giving fuel to a fire.
Well let’s hope.
True enough, it's a pretty brutal mutation.
They'll just wittle your numbers down until you cant fight it anymore.
Thats stupid. 10 max
Omnis are pretty good at hunting stego again because pouncing doesnt give it stam, and the 2 second grace period on bucking melts stegos stamina
Hahaha
Bold of you to assume rex won't spawn-in already fully grown
Yeah 20 is pushing it
Hmm that is very true
My god, you're right!
With Omnis it can go either way regardless, a lot of times when me and the group I'm with fight a stego with a Omni pack even when pounced their power swings will kill us while attached, so a fight with a stego as Omnis can go either way regardless of what the Stego does.
Maybe if they do in fact end up adding Rex, it’ll only be allowed to hit sub adult on officials. And only FG on non officials.
desync<3
I don't see why they would do that
I mean they did say they wanted to keep the game a mid tier and lower fest
🔥
How does the grace period work, does it drain stam while not bucking or why is it bad?
Oh yeah, but that was very long ago
And that was kissen talking about the evrima gamemode, not the whole game
pretty much 2 seconds of the bucker standing still looking like an idiot
so yeah
we went fron one extreme, to the other
They managed to make bucking look even more stupid than it already did
Awesome
Yeep, that's why when they can shotgun fire tail swings it barely leaves a opening on top of just dying anyways. So it doesnt help there's also a mutation that gives them even more of a edge, why I think the combat mutations should go.
Ah okay, I thought that was still their stance on the game. But if they have changed their mind, then that is even better.
I mean, we don't really know
But the most recent info seems to be "we want to put rex on officials, but it will remain on unofficial until it's balanced properly for officials"
I’ll tell you what though. Getting a power swing on a cocky dibble is the best feeling ever. Watching it fly across the field 😂
To be fair, as someone who played a lot of stego recently, if it wasnt for tactile endurance it would still absolutely be an F tier animal. Its stamina is just abysmal
Do you have to hold E for two seconds before it works every time?
Then its just a flawed class in general I guess, either to broken or to poor and without mutations even poorer.
What do you mean, "attacking resets the 2 second timer" ? I'm afraid of what the answer will be
for example you hold E for 1.5 seconds, then alt attack to try and predict the omni jumping off, you miss and now have to hold E again for another 2 seconds before it does anything
Isle balancing. See stego tail, it was fine before the cooldown, since the entire anim had to go through, but apparently not any longer.
I cant really feel sorry for it tho, its a walking meat tank with barely a thought having to be put behind a power hit with just the bare minimum of having to sit in a bush for 5 hours.
If tactile was removed it would need a stam buff then it would be fine tbh
luckily not lol dondi said on stream that after he gets everything for nesting done he wants to get big dinos to work in officials properly so hopefully we shouldn't have to go too long with rex or trike in unofficials
uuuugh
But wait, how it works now is that you need to hold bucking for 2 whole seconds before the RNG decides wether you can buck the omni off or not ?
And if you release the key to do anything the counter resets ?
exactly
As a fg stego I genuinely struggled to not lose all by stamina because of 2 omnis pestering me
bruh
But wait, I've seen people complain omni wassn't powerful enough recently, why ?
Camping, I can see where theyre coming from though. Its so strong, but feels awful to play
If your not someone who can be baited with every move and have the bare knowledge of how to work a stego, its a snooze fest class.
"Yay my prey sits in a corner for 2 hours before I can kill it, so fun"
Obvious solution, bucking only drains stam when in anim, and the "cooldown" only applies when new pouncer gets on.
Or you get someone low, they know theyll die anyway so they go body deny
things like that
omni suffers from success, quite literally
I bet its so fun for you, instead of relying on your playables abilities and your own skill!
Even if it was fun for me (it isnt) my prey has to sit there as well
and lets be honest that isnt fun no matter how you look at it
Yeah, that was the point, its not fun for either side
side pounce omni again please with terrain nerfed against pounce please 😭
I'd be ok with Omni if only it took 3 more Omnis to pin a adult Cerato and Carno, as much as I dont like Cerato at the moment I still dont think it should be getting pinned by just two. But that's my only complaint.
survival isn't fair or something
Thats true, but a game should be fun
no
@vital laurel uh, wrong react?
I was like “who would even downvote this?”
me too, until i saw it was highlighted
lol
its impossible to hunt a stego
mb im stoopid
lolz
bro, am i loosing braincells? like wth i legit read that its impossible for stegosaurus to hunt..
LOL
man I need to get my doctor...
😭
10 FPS BRUH
yea, and im at THE LOWEST SETTINGS
brhhhhhhhhhhhhhh
Just wondering do the devs actually play this Running-Starving Sim ?
dondi was streaming some deino gameplay the other day so
xD Deino explains it
Never thought there will be a much worse game food wise then early day z
same
anyone nesting na 2?
@pallid marten that's exactly why there's a giant blue early access warning banner on the steam page that says all of what you complained about. Bugs and the game changing significantly is not normal for finished games, but it is extremely normal for early access games on steam
@pallid marten free weekends I can get behind, but 20$/€ for an EA game is pretty normal. Have you looked at all the EA nonsense sitting at twice the price?
I think free weekends are a bad idea tbh (and I have no idea how that would work with steam)
Steam does do free weekends. I think it'd be best saved for when Evrima is the main branch at least.
people would get disappointed otherwise
So what ?
For a game that changing that much 20€ is not normal because of the 60+€ (that are also not normal price when you see all the bugs and everything else) AAA games that exist. Its early access not a full indie game, if it was a full release, i wouldn't say anything.
Why is that a bad idea ? So players can see the awful state of the game ?
So... if you dont like the risk of the game being broken, and/or changing significantly, then dont buy an early access game. That's why Steam puts the warning large, front and center on the store page
No... because honestly Steam has a refund policy for a reason. People should use that. 48 hours free every weekend would probably just get people to not buy the game because they can play for free when server population is highest. And besides, the devs need the income from game sales
Given that Dondi wants to figure out a way to put rexes in officials I'm not too sure
also me missing the "stego OP and ur wrong if you disagree" argument is so sad
I've never said every week-ends wtf ofc not and 48hrs for testing this game is sufficient, honestly ?
So no other better solutions is possible and we just need to accept that right ? Are you serious ?
goddamn look at that disgusting stamdrain LMAO
There's no other way to call it, its a class with bare minimum needed to play it and can easily clap anything with barely a thought put behind it, if you have just a inkling in knowing how to play it and dont get baited you're dang near untouchable, sure when more apexes are around it'll probably get curb stomped, but you're just slapping bleach on a already open wound, which is just slapping more problematic apexes into a already frustrating problem.
There is no solution needed. The store page says in an extremely visible place that it is in early access, and it explains what that means. It is not like it is some surprise that they dont tell you, and $20 for an indie game in early access is very common across steam. They have to pay their devs somehow? Its also very common for early access games to be unoptimized or buggy, or with entirely missing game loops. Again, the warning label should be sufficient. If they don't want that experience, the warning is their sign to stay away and wait for the game to mature
remove one mutation and they're immediately terrible again lol
yeah but that damage is insane. it just destroyed that deino in seconds lol
I always thought they were terrible, even without stam they can still swing and kill most things in one or two hits..
gives me hope it might ACTUALLY not be rex fodder
Unless the stego plays absolutely terrible most are going to kill half of whats attacking them before dying or just not dying period, even without stam.
Well, nothing currently in the game should really be able to hunt stego, much less do it well. And stego is only good now due to the power swing being a good attack. The jab is still bad, just less so because you can use it out of stam. And of course, with the help of the mutation so you can actually function properly.
@narrow field the rest of it set aside, what does it matter if most bodies are rotten if you're cerato? 
Cerato being an effective scavenger is not why everyone's saying its broken lmao
It's everything else cera does
if all cera did was survive well, no one would complain about it
A class with that type of power should have 'some' form of weakness besides just bad play from players.
if it exhausts all its stam and still can swing and put out decent damage then I think its gotten it pretty good.
it has several weaknesses
- significantly weaker head hitbox
- exceptionally low speed, even for a creature of its size
- no special resistances at all (no fracture nor bleed resist)
- aforementioned stamina cost on main ability
- worst swim speed in the game
- godawful juvi state
- long growth time
@fiery cedar I recommend DMing an Official Server Admin unless it’s something you think is fixable. Or report it in #🐞-evrima-bug-reports-🐞
Its a lumbering beast, I cant imagine it being any faster, good luck hitting such a puny head without taking a huge risk of someone who can actually fight just ending you, anything that gets close enough to not die instantly from it should get SOME sort pay off for it with whatever damage prone weakness it has, and any apex should have a miserable time growing it...Its a apex lol.
well, apparently, no, it's not an apex lmao
i have no idea if its fixable, it looked like i was moving way too fast like i was hacking but it happened on an unofficial so i cant file a bug report. admins on the server it happened wont listen and i want someone who knows the game better than me to help me understand what happened.
Bruh, if it can possibly tussle with a rex, then that in of itself puts it up there as a apex, its tanky and hits hard, just another version on a tank class.
Depends on what its supposed to be weak vs. See deino, same situation. But the jab should have lower damage by quite a bit, in return for making all angles good and useful. And the swing could maybe have slightly less damage in return for less harsh stam drain. Personally, Id also remove the running swing, but thatll most likely never happen unless mods.
I think you could still try reporting it anyway? If you can figure out how to replicate it at least. What dinosaur were you?
Maybe, I honestly dont care what happens to stego, even if it needs more tweaks I just want to see it in Officials anymore, I'm tired of seeing nothing but it and adding more apexes aren't going to fix the situation.
i was a carno and i was attacking a dibble. from their POV i was blipping around and moving at ungodly speeds (i have their POV recorded) and for me i was fine though i wasnt able to record cus i dont know how in all honesty.
Rex and trike are "true" apexes, deino and stego are not. Though maybe stego is getting there now. Its a bit of a shame stego is also just turned into more power, rather than being a good stego, but is what it is.
It might just be latency.. I’ve fought quite a few people even in official and sometimes they just teleport all over the place. It’s.. unfortunately normal?
To be fair, you are probably meant to just avoid apexes, theres the win condition.
Its not about avoiding them, its about 60% of the server trying to play them, and when it comes to herbivores its just that easier, I'm tired oh so very tired of seeing 15+ stego along with diablos sitting around for 5 hours doing nothing and nothing else being able to touch them, unless your playing a apex yourself or just throw yourself at them in blind boredom and desperation...Nothing is going to touch that...And its boring.
see thats what i thought but everyone who ive asked for support keeps telling me im hacking but i am definitely not, and even the admins on the server dont believe me. i am not hacking which means that this could be a serious issue for the game and i want it fixed so i can A. be unbanned from the server and B. get the bug fixed
I'm tired of apexes themselves being the go to of ''I'm going to start a mini army followers and just carebear and be carebeared because nothing can stop me''
Well, thats an issue with them being able to maintain that, which they shouldnt
I looked at the other dinos pov of the moment your explaining, thats not lag
(the vid is posted in Petits Pieds)
there really aint that much stegos lol
And thats were the problem lies, they are to easy because they're to strong.
Bro I've seen pretty large herds of them in Officials. I'm sure I've seen at least 10 stegos and that's a lot for servers that feel mostly dead...
yeah but im not hacking either which is the problem. if im not hacking and that wasnt lag it has to be a bug and you saw how bad it was for them. i didnt do that intentionally
Not sure I agree there. The issue isnt the power, but the requirements for keeping it, no matter other players.
You could try posting their POV here but I’m not sure how much it would help. Idk what it looked like but if you’re certain it’s a bug I’d still say #🐞-evrima-bug-reports-🐞 regardless
Remember tho the admins can really only act on what they see, and what they saw was this. Maybe someone else will see something different idk 🤷♀️
The power comes with how easy it is in keeping it, a young stego can still pack a deadly hit to most of the roster and it'll only take it reaching 1 or 2 tons for it to barely have any threats if you know what your doing.
So I blame both, but since its a 'kinda sorta but not really'' apex it gets a pass on the 'power' I guess.
yeah thats one of the clips, i know the admins can only act on what they see which is why i want help from someone who knows what couldve caused this and what can be done to prevent it. i just wanna play fun dinosaur game again
Could make younger ones faster but weaker, thatd be fine. But it does not solve the adults, and thats where the issue really lies.
Agreed, if young diablos dont pack much of a punch why does Stego younglings get to? XD
bear in mind during this my ping was averaging around 10-17 at the most and i was getting over 100 fps. i origionally thought because this player is in germany and im in england that our ping difference as causing the illusion i was moving faster from theor POV but ive just been told that desyncing and lagging wont make me look faster from their perspective.