#general-feedback-discussion

1 messages · Page 229 of 1

tame jetty
#
  • The first text in my feedback, say how it works by climbing on the debuff meter (rough deatil).
  • Debuff never kick in on normal players (none mixpackers).
  • Debuff is measured primarily by time, re-occurance & aiding through hunting senarios ect.
  • Clarification: keep in mind. My intimidation zones & debuff zones are for showcase purpose and general idea. They will/can be different shaped/bigger in size & cover larger/other areas all determined by how devs make them.
  • Exp 1 (mixpackers): You are an adult stego & you have your friend play a Carno. You walk down a path & Carno walk in your company.
    Bc you're mixpacking, you'll both receive intimidation starting on normal but it will become more severe the more time you spend together. Lvl 1 mild- lvl 10- Max (self kill). [The game will keep tabs & register the players- so debuff won't just magically reset or smth like that, if tried loop holed].
  • Exp 2 (mixpacking): You are stego still. Your friend Carno. You guys try to loop hole and Carno leaves but come back when you spot a diablo you want to kill with your stego (even though this is misuse of herbi as hunter). Carno friend is back & you guys come close. Again, intim kicks in & depending on time spent before, it's on X level. (Higher than base). Depending on the time, & severity in mixpacking, the levels can go quite quick up before you know it!
    So you guys both take increased Intim from eachother. & debuff kicks in. How fun.
    But let's say your mixpacking intim & debuff have not put you guys off yet even though how nasty the negatives are (see feedback text for the negatives) & you keep want to go for dibble. You guys go attack (& because the normal playing dibble personal zone picks up the you guys are infact mixpacking as well. The dibble will increase the intim & debuff already applied to you both- and if you guys is close/ or it makes you reach lvl 10 in debuff- you guys will die if you don't right away split/don't contact or aid eachother again).
#
  • No normal players hunt would be 'punished by getting debuffed. (Again, the debuff system is for mixpackers).
  • Picture nr 6, talks on this detail about normal player fight/interaction. [Pic nr9 also mentiones details]
    Reason:
  • Look at Picture in feedback first. But, after 1st damage dealth from either prey/attacker. The intim becomes inactive, meaning the prey & hunter can fight just as normal as we do right now in normal fight in the isle. How long and however they wish (in normal setting). [Intim reactivate as normal for any dino If the prey/attacker die or leave the area/zones].
  • If there was mixpackers involved, which would make it NOT a normal fight. Then, the same as explained earlier would apply, In mixpackers scenario.
  • If in an normal hunt, exp: a lone tenonto vs Carno pack has survived fighting the Carnos in a field for x minute. & decides to run away, & the Carnos go to track down the tentonto by scent. There's nothing stopping normal scent from appearing that Carnos can track normally.
    And because this hunt is a normal hunt, & in this example, damage has been dealth. Intim is inactive, so no up-leveling of the intim/mixpack debuff has happend. (Mixpack debuff wouldn't kick In at this scenario regardless). Which means;
  • If the tenonto survives this encounter & successfully get away. There's still no negatives to either of the parties (intim/debuffs)
    So if the tenonto was to cross path with the same Carno player/or pack again at another time. They'd be having normal intim happening, until damage. And the same scenario explained earlier, would take place in terms of the mechanically.
  • If the tenonto didn't survive the encounter with the carnos and got eaten. But the tenonto decided to respawn as an tenonto a 2nd time, it would create a fresh slate, because the tenonto would be a whole new creature without history to the carnos at that moment of spawn.
limber hull
#

oh my god

tame jetty
#

If mixpackers wanted to try to loophole the debuff system, and by doing so at the same time, literally defeating the whole "purpose of mixpacking & having an advantage in the first place", by creating a new dinosaurs or dying purposely/or accidentally with intent with/to mixpack. This wouldn't be beneficial regardless, because of:

  1. The already explained mechanic in the first paragraph about how mixpackers get their intim & debuff by mixpacking senarios ect.
  2. And second, like explained earlier as well, the normal player(s) will always be in great favor/advantage when meeting mixpackers.
    And with all the reasons combined, in the end, there wouldn't really be much point left to do mixpacking and all the other toxic behaviors we're trying to put an end to, or atleast severely decrease from happening. And instead, there'd hopefully be seen an increase in normal survival gameplay again that we want ^^
  • Exp 3 (mixpacking attempted loophole) :
    A mixpacking adult stego & omni attack a normal player stego. The omni dies, & re-spawn as a Juvenile omni. (Because of death, the juvi omni don't have the same level of debuff connected with it anymore). The omni travel back to the original fight. Here what happens:
  • If the omni tries to join in and help the stego again, thus mixpacking. It will again make normal player give more intim/debuff to the mixpackers. (Which if not already, will kill them / make them unable to continue this behavior)
  • The mixpackers will also be increasing their intim between eachother, & constantly be experiencing more and more debuff as it levels up. [Pic nr 4 & 9 with detail(s]
  • the omni being this time a Juvenile, will also suffer from intim from the adult stegos. And will experience the mixpacking intim and debuf Ontop of that. Greatly damaging the effectively of mixpacking. Rendering it close to useless.. like literally.. just play normal at this point.
#

But, you now wonder. What happens to the mixpacking stegos intim & debuffs? That's still left alive after the mixpacker omnis death. If the fight has not ended yet (the hunt example senario in Exp 3 above) & the normal player stego is still alive & kicking battling this horrible mixpacker stego!

  1. The mixpacker and misuse herbivore as hunter, stego, will still be experiencing the full force of intim and debuff from the normal player. (Please, remind yourself of the negatives of debuff in the feedback text if needed) & the normal player will still not receive a single intim/debuff or negatives in this whole ordeal.
    Putting the mixpacker(s) at great disadvantage, and possible/or lead to the mixpackers death all together.
  2. The mixpacker stego would've to try escape the zones/area of the normal player stego to not be receiving their intim & debuff.
    If the normal player stego however lets it go, & the mixpacker stego then survive & leaves. But crossed paths with the same normal playing stego at a later time & try fight it again, the mixpack stego would be re-entering the fight as an normal player stego as long as it would be playing normal (no mixpacking). And as soon as it would be mixpacking, again, everything explained would kick in!
    [ Just would like to say: I & most people discourage the misuse of herbi like in the example above. Because it directly goes against the survival Isle, that way. But Sadly some people misuse herbivores as hunters, & that is too hard to discourage soly alone from a system point of view, because of the other survival aspects that exists in the survival part of the game & thats part of herbivore agression, like an herbivore being able to defend it space, food sources, area & youngsters & other things. We can just hope, with a good anti-mixpacking system, the misuse of herbivore as hunter, would atleast be on the decline part. But, there's always people to ruin great stuff, sadly. Hopefully they can be made a minority in game!]
#

I'd guess you're talking about the intimidation In this one..?

  • Like already explained in great detail above, & like picture nr 6 (goes in detail) if a normal fight among normal players are occouring.
    The intimidation will be inactive when first damage is done. So the hunt is able to be played out exactly how a normal fight us played out in the isle currently. (Already touched on this subject earlier as well). Also keep in mind, the zones of intim also come into play. Like example, seen in feedback picture nr 1-4. And among the other pictures as well.
  • Exp 4 (Normal hunt- stale fight) :
    So let's say
  1. Your omni pack comes across a lone stego. Your pack start attacking the stego (Thus intim deactivates) & the stego goes into a rock as you suggested & the stale fight has began. Since dmg has been done, this fight happens as any other current isle fight because: There's no mixpackers present, & dmg has been done ect. [See picture nr 6 for the details on normal fight]
  2. The stego your omni pack spotted, immediately runs for the hills (rock) before any damage has been dealth. (Here zone comes in play). The intim is active, for a normal fight (so there's no mixpack intim/debuff involved). So your omni pack can easily just decide to exist outside of the intim zone of the stego, or risk it for the biscuit & decide to do damage to it and deactivate the intim. And again: this fight can be fought like currently in the isle without problem.
    [& again as a reminder, if mixpackers try loophole the system in any manner, it's much detail explained earlier already why it's not even beneficial, & devs could definitely make it even worse to even do it/consider it, with the only limit being the reach of their creativity ;)]
#

It's true, intim won't be given to the juvi herbivore from the large rex. But you must not forget, the system is for mixpackers. So, this "Rex", trying to care-bearing a juvi herbi like that, would bring more trouble than worth.

  • Exp 5 (Juvi care-bearing) :
    Aka Mixpacking
  1. As soon as the herbi is above juvi. It would be acceptable/give intim, like any other.
  2. The trike juvi & rex would be mixpacking, thus getting the mixpack debuff hit after x time together, & parttaking in every other mixpacking senarios already debriefed earlier.
    (The negative effects in debuff from mixpacking is still listed in feedback text)
  3. Any normal player being approached by the mixpackers/ or attacking the mixpackers are in advantage. [Read above for recap/or details on Normal players advantages over Mixpackers/misusers of game]
#

I think, a lot of what's been said now. Cover a lot. And I'll refrain from restating everything lol.
But easy said:

  • If you're a herbivore juvi, & a large pack of carnivores moves into the area. It's your sign to get the hell out of dodge! Or, wait them out in your little Bush (which could be dangerous, if the carni pack are staying and you're then unable to feed yourself without most likely being discovered). But the food on carnivores are high demand, they'd not stay in your little spot for long enough without having stomach issue/or you having to move for your own safety/food in time for any debuff to kick in.
  • If there's a pack that moves over you as a small herbi, & just travels through. Obviously this won't be a issue and initiate any mixpacking or intim of any kind as it would just be too brief. And keep in mind the zones/areas excist- so only seeing the pack close by wouldn't be enough.
tame jetty
#

I'd like to remind you that again, my idea would ofc be subject to change/and improvements at the hand of the devs 🤗

wooden agate
#

@near oxide #general-feedback message normally, i'd be against adding anymore AI to deinos diet due to it being an apex and yadda yadda. however, i actually really like this because of the sole fact Elite Fish are on deinos diet, which only spawn in fresh water. Sea turtle on deino diet could be the saltwater equivelant of Elite Fish for deinos who choose to go the saltwater route

woeful latch
#

holy moly what is this wall of text above

tame jetty
hollow jetty
#

@elder fog #general-feedback message there is now a UI sound slider so you can reduce the volume of that if you weren't aware 🙂

gentle lichen
#

With the mixpacking i remember something from another survival Game i played.
If i remember correctly if you were sitting with a group of your own species you got a "comfortable buff" means you were healing faster, growing faster. But when you were near other people you got an "uncomfortable buff" means you were healing and growing slower. And the more there were and the longer you sit there you slowly got damage.

junior nymph
#

@half quail no ETAS and I can get behind that cause this community is toxic as hell lol

barren zephyr
#

Give galli back its bleed. How does it make any sense that a kick from this 500kg creature with legs with the power of a jackhammer with claws the size of of a utah raptor, THREE OF THEM on each foot.....causes zero bleed? If a bite from a Cera can make you INSTANTLY sick to the point of vomiting and freezing in place for a whole second.....sorry, a freaking KICK to the face from this creature is going to make you bleed.....insane.

wooden agate
tight iron
#

a cera dying to gallis isj ust miserable skill issue

tight iron
#

unless you're absolutely overwhelmed by like 4 gallis idk what to tell you

limber hull
tight iron
#

you do 350 damage to em

limber hull
#

getting hit by a cera's charge bite is a far greater miserable skill issue

woeful latch
#

as a galli i killed a fg cera once

limber hull
#

as a galli

tight iron
#

you cannot die to a galli or 2 as a cera

limber hull
#

you can

#

it's very easy to do

#

talking from the galli pov

woeful latch
#

galli is not really a fighter tbh, it doesn’t really need its bleed since they added that trot speed

barren zephyr
#

<@&505047238674874368> fairly suspect dilo NA2, my IGN is Mystical Farts. First found me in random bush, ran straight into bush and bit once, i got away, ran for days, ended up somewhere on the side of a mountain. Wouldnt you know it, this guy is running straight to me, and not in the direction i came in.....meaning, hes not following my footprints, hes not tracking anything

wooden agate
tight iron
#

uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh no

wooden agate
#

uhhhhhhhhhhh yes

#

@pale prairie and a few others did it consistently for days

tight iron
#

bad ceras

#

or 4+ gallis absolutely destroying the cera

limber hull
#

doesn't need to be 4. 2 will do fine, 4 is just easy confirmation

tight iron
#

2 cannot even damage a cera

#

a cera will just 2 tap em ez

tight iron
#

2 gallis killing a cera is like a pachy soloing a really good cera

#

way too unlikely

limber hull
#

gallis are far more likely than the pachy

tight iron
#

and still have absolutely horrible chances at doin it

limber hull
#

nah

wooden agate
#

well, now they do without bleed

limber hull
#

eh, bleed really doesn't change much about the matchup

wooden agate
#

though they can still manage it if theyre pretty good gallis

limber hull
#

you can still stomp ceras

wooden agate
tight iron
#

with 2 gallis cera wins no difficulty

limber hull
tight iron
#

4 gallis tho... a challenge

limber hull
#

if the gallis literally just facetank than sure

tight iron
limber hull
#

not even

barren zephyr
#

The point is, Galli didnt need a nerf. There wasnt an epidemic of gallis ravaging ceras. That was my main point, that the GALLI has 3 claws, each the size of a utah talon.....extremely, ridiculous powerful legs.....if this thing kicked another thing, it would certainly make it bleed. I dont think we should be nerfing galli just to make it more appealing to attack.

cyan ember
limber hull
#

like, as much as i like galli, it kinda did need a nerf

cyan ember
# tight iron wat

brother me and my friend beat 2 almost adult ceras as 2 adult diablos with 3 juveniles

wooden agate
#

yeah thats not that shocking

limber hull
#

yea but thats got nothing to do with galli lol

cyan ember
#

actually it does

barren zephyr
cyan ember
#

345355439459 gallis beat 20 cera no diff

barren zephyr
#

3 giant claws, powerful legs = i kick you, you should bleed

#

the equation is simple

limber hull
#

its funny, because im pretty sure im the reason galli bleed got removed LOL

cyan ember
barren zephyr
cyan ember
#

ummm lets look at this

#

it depends on the dino it's facing

#

it kind of looks like a platypus when it comes to the legs

limber hull
cyan ember
barren zephyr
#

im staring at mine in game right now.....its claws are massive

cyan ember
#

the islee galli lets look ati t

barren zephyr
#

and Gallimimus had sizable claws

cyan ember
#

umm

#

bleed is reasonable if galli is adult fighting early young adult herbi or juvenile herbis

smaller carnis like herrera and troodon too etc

#

a galli shouldnt be making an fgcarnotaurus or ceraraptor bleed oujt

limber hull
#

there's no reason why it should stop doing bleed lol

barren zephyr
#

that wasnt my argument....my argument is an attack should not cause ZERO bleed

limber hull
#

a raptor can bleed a deino. not very effective, but it can

cyan ember
#

so are you guys for or against bleeding attacks for gallis

barren zephyr
#

and yes, if youre bad enough, if you allow me to kick you 10+ times with a 500kg walking claw.....youre going to bleed to death

cyan ember
barren zephyr
#

indeed

cyan ember
#

why

#

that is the stupidest thing ive ever heard

#

if you claw a baby herrera who is like negative weight you should make them bleed

limber hull
# cyan ember why

it was one of, if not the strongest large game hunters in the game

barren zephyr
#

lol, i dont know....thats why i posted it. Its not like galli was romping full grown ceras.

limber hull
#

it being removed was overkill, but if you actually felt old galli's bleed, it could kill carnos or ceras in a few kicks thanks to the bleed

barren zephyr
#

bro, if they were terrible, or new, yes. You cannot tell me a halfway decent cera player was getting roflestomped by a lone galli on the regular, thats just absurd

tight iron
#

(they werent)

limber hull
#

not healthy, but REALLY funny

cyan ember
#

they should make it so galli 1 tap kills cera that way everyones happy

#

cera spceifically and only and they need to be 100% grown

barren zephyr
#

Like i said, bad, or new. No HALFWAY DECENT cera was getting killed by a solo galli. Ive also seen videos of some guy who plays ptera killing a cera. Doesnt mean ptera needs a nerf

tight iron
#

^^

#

a decent cera will just megabonk 2 gallis

limber hull
#

galli is STILL extremely strong without the bleed tho

tight iron
#

not even close

barren zephyr
#

Its not bad, it just hurts my brain that there is ZERO bleed.

#

lower the bleed seems reasonable

limber hull
# tight iron not even close

dude i literally spent an afternoon getting an insane amount of kills, more than i usually ever get, just playing galli

barren zephyr
#

to just throw it in the trash and set it on fire? Poop

cyan ember
#

its like the 4 infinity stones of cera playing

tight iron
#

and absolutely ruining carnos without actually killing them

barren zephyr
#

speaking of....while reading and typing here, i came so close to starving my galli

tight iron
#

however i dont say that killing ceras as a pachy is super ez cause it aint

cyan ember
#

im in the thick of it everybody knows

tight iron
#

oh hell naw

sudden shell
#

@cyan ember

pale prairie
# wooden agate <@371327199271190531> and a few others did it consistently for days

this was pre vomit change cerato @tight iron @limber hull @wooden agate
cerato now forces you to vomit in just one bite - and yes, you can still trot away at near 40km/h while vomiting, but you're still slow enough for the cerato to land two more bites.

in theory it can still be done, 100%, but now one bite will put you out of the fight if not outright kill you.

tight iron
#

^^

#

gallis cant do jack against ceras only carnos

pale prairie
#

but what they said was true, pre vomit change cerato would get mauled by just two gallis running less damage from larger animals + eat to heal.

barren zephyr
#

And while im at it.....STOP SPAWNING BEIPI a 30 minute walk from water

near oxide
elder fog
hollow jetty
tame jetty
steep swallow
#

@wild fable Troodon definitely needs some sort of buff

wooden agate
#

the only thing i would really do is make it so troodon venom also increased stamina usage by a large margin

limber hull
urban flax
#

I still think my "troodon bites drain stamina on envenomated targets" is the best buff its venom could get TI_BigBrain
-Interactive
-Gives some use to bites
-No mixpacking potential
-Meshes well within troodon's kit

proud coral
#

To me at least, the excuse of "but mixpacking" also just seems.....kinda whatever 🤷
Like mixpacks will always exist and find ways to abuse stuff, no real point in gutting things because of something that might happen
-# current Ptera

#

So I say go for it.
If it's THAT bad, well that's what unofficials with rules are for.

wooden agate
#

@junior kite despite writing a good bit, you only managed to diss the devs without actually saying any suggestions or anything in a non sarcastic way

what exactly was the point 😭

#

they've had the same water drain for a while

#

but also... why is it bad the water based creature is forced to stay near the water TI_BigBrain

limber hull
#

"how dare you make this thing so much worse than it already was"
it literally hasn't changed
they actually gave you options to circumvent those weaknesses

isle community

wooden agate
limber hull
#

it's still funnier to me that despite NOTHING CHANGING people will act like there's a new problem

proud coral
#

I think Reabsorption also increases the rate Deino (and Beip) passively gain hydration from swimming a lil bit as well.
Since it got buffed not long ago to give a lil water when swimming.

#

So it's even better on em now 🙂

limber hull
#

yup

wooden agate
#

they also mention "devs never listen to feedback" despite the last few patches adding things from #general-feedback DAYS LATER

limber hull
#

again, it's a shame certain mutations are "necessary" because it completely overshadows the versatility of certain build types

urban flax
#

Hot take : I think deino's water drain should be decreased BUT its land speed should be reduced as well

wooden agate
proud coral
#

That and some just....aren't that great.
Like Aqua-Herrera is a good example. Super fun and gimmicky in concept, incredibly "m e h" in practice.

limber hull
#

18km/hr is well and truly slow enough lol

#

not to mention that trot rate

wooden agate
proud coral
#

Yeah I remember that. Hopefully <:3

limber hull
proud coral
#

Eeeh

limber hull
#

i will never get tired of seeing a predator and just vanishing underwater lol

#

submarine herrera is a guilty pleasure build of mine

mild isle
proud coral
#

Yeah that's fun and all but
it really doesn't.....change much.
Like I tried it to goof around, barely noticed a difference. If anything, it just made me realize how clunky Herrera is in water (which I'm fine with, it should be)

junior kite
proud coral
limber hull
#

what exactly does deino even need at this point lol, it STILL has a bug that lets it get free carbs for life

mild isle
proud coral
#

Plus they can't implement EVERY bit of feedback 😛

#

Some they just disagree with.

wooden agate
proud coral
#

What bug? 😮

wooden agate
proud coral
#

A lot of feedback can also be boiled down to "this thing is bad, CHANGE IT"

#

-# and not actually suggesting things

limber hull
wooden agate
#

dont get me wrong, alot of it is REALLY good. ive seen some amazing feedback given and would love for it to be added

limber hull
#

the issue is the stupid fish cooking meta

proud coral
wooden agate
limber hull
#

deino is a rot and bone eater

proud coral
#

Gatah don't care

wooden agate
#

sorry, i needed to specify a bit better xd

proud coral
#

I'm still unsure of what the issue is huehue

wooden agate
#

deino gets infinite dots by grilling schooling fish

proud coral
#

TI_omni
Doesn't it get full

icy lion
#

Drino and cera get nutrients from rotten food, and ai can rot

#

It's neither a bug nor an oversight but it probably needs to be addressed

radiant nest
#

Only schooling fish can rot afaik

wooden agate
proud coral
#

I'm a lil lost....
Deino can eat and gain from rotten fish, but how does that give it "infinite" carbs?

#

It just farms them non-stop?

icy lion
#

Pretty much

proud coral
#

Hmm

wooden agate
#

its especially heinous when you realize schooling fish scale with them

proud coral
#

They still do that?

#

;o;

radiant nest
#

Yeah

steep swallow
proud coral
#

I've warmed up to it c:

wooden agate
proud coral
#

Yeeeeeeah.....

radiant nest
#

Tbf the spawning system for schooling fish can be so wacky and hard to follow that it loses impact

proud coral
#

I thought the issue was that Deino could gain nutrients while full
I was about to f l i p because mhmmhmhmhm
that's what it SHOULD do for both Cerato and Deino....so that overeating has an actual use by itself for them lmao

steep swallow
#

Also wouldn’t a slight buff to Troodon sort of also be a slight nerf to cerato, at least solo ceratos since a big pack of Troodons vs a lone cera is a good fight

mild isle
#

Is there any examples of this being an issue in practice? The idea seems like an issue, yeah- but me and a friend tried the fish trick before and we let like 4-5 fish rot and it didn’t really do us much and it was way too much of a nuisance for us to do lol considering I’m pretty sure shortly after the fish rot they despawn

proud coral
#

It definitely does sound like a non-impactful problem yeah.
Of course it should still be fixed, especially the scaling bug.

mild isle
# proud coral It definitely does sound like a non-impactful problem yeah. Of course it should ...

Personally I think it’s fine going unfixed for a long while, I’d prefer other things be focused on rather than devs fixing something like that and having people complain- because I bet if the schooling fish scaling thing was fixed than crocs would argue it’s way too hard to grow again since schooling fish is kind of the only viable fish as a bigger croc because at some point elite fish become worse lol

tight iron
#

deino needs a break from not finding any food that gives anything

mild isle
tight iron
#

ai never spawns anywyas soooo

proud coral
#

AI in my experience spawns mostly fine
it's more so where they spawn and locating them that are the issues. Like sounds just....being horrible and seeing deer spawn in a mountain.

steep swallow
faint folio
# tame jetty 1. - No normal players hunt would be 'punished by getting debuffed. (Again, the ...

I guess what I'm saying is, it's easy enough to look at a situation as a human and say "oh that's mix packing". It's very different and MUCH harder to codify that into a computer game. Hence why I'm asking for details.

But to clarify, Utah's dealing damage to a stego 20 minutes ago completely mitigates the mix pack debuffs? Say you have a carno/stego mix pack, as in your example. What stops the carno from biting the stego once and then being free to mixpack with no repercussions for the remainder of the play session?

mild hornet
# faint folio I guess what I'm saying is, it's easy enough to look at a situation as a human a...

Seems simple. Make Dinos completely unable to recoverinjury or bleed when they are close to one of a different species. Can vary the distance as needs be for balancing purposes. This makes sense as a stress response (shouldn't be able to relax near other species), and if someone is hanging around close-by to stop heal, they're likely to kill you or be killed before you bleed out or heal up in any case. And if they follow you until you bleed out? That proves a lot of skill, and makes sense; a lot of predators hunt by following their prey until it bleeds out. May also have Stamina not recover for similar reasons, but that might be more of an issue? Hard to say.

faint folio
tame jetty
# faint folio I guess what I'm saying is, it's easy enough to look at a situation as a human a...

I'll not be posting another paragraph of information. But hope you read everything I've answered you, and the answers are all in the texts.
Short said, 1. Doing damage to your mixpacker friend, defeats the purpose of using mixpacking to your advantage. This could be tried loopholed like that, if the mixpackers are that desperate, even though it would just be disadvantage to themselves. 2. If the carni bite the stego, yeah, it will take off intim but as soon as they/he leave zone/s, then its back like normal. 3. No, they'd not be safe zoned rest of of their gameplay time together. 4. If the mixpackers meet a normal player, by being too close together by attacking it, and damaging. The normal player like already explained, will give intim debuff increase. And not experience any intim themselves. Which means, again, the mixpackers are screwing themselves over and everything goes in favor of normal players 👍

neat scroll
# proud coral I thought the issue was that Deino could gain nutrients while full I was about t...

Overeating already is singlehandedly the biggest bonus a dino can have in the game now that gastro regen is a thing lol. I agree it would be more productive to get rid of that and just have diet contribute even on a full stomach.

Alternatively, make salt an option to deplete stomach (it depleting diet no longer makes sense with the locked slots), but make it also deplete your water (it's salt after all), that way deinos trying to empty their stomach risk getting caught out too far from water, and land dinos trying to empty their stomach have to approach the water more often to drink, which forces interactions and provides opportunities for hunts.

harsh sun
#

Velo is the size of a turkey

wooden agate
#

and frankly it should dominate over small things. the solution is don't go in open areas where carnos are likely to see your able to run you down

#

surveying and assessing your surroundings and acting accordingly to avoid the carnos in the first place is the best option

graceful orbit
#

@tight iron I sort of disagree with the deino one, you shouldnt be out and about as a baby deino anyway, and its meant to be hard to grow because of it being an apex, there is a very simple answer to getting caught by adult deinos as a baby, hide or die. However with much bigger deinos like 40-70% grown, this is a big issue, you are very hard to hide and are slower in all aspects, so that's where i agree that you should be faster on land than adults.

tight iron
#

im not sayin fresh spawns should be faster

#

not gonna lie i do not care about fresh spawns

graceful orbit
#

im thinking more of fresh to 40%

tight iron
#

talkin about subs

#

30 something up to 6 tons

graceful orbit
#

30-85%?

tight iron
#

yup

graceful orbit
#

makes sense

wild fable
#

Which also means troodon literally cannot fight a pig until it is big enough to tank a hit. I shouldn’t have to do this with real players as well

#

Wait someone said no to my idea? It’s literally fixing a bug they must just hate troodon

alpine mural
#

Not sure if I'm allowed to mention other games as a reference here, but I recently saw some gameplay of some flying dinos in another game (BoB) and it really showed how limited the flying mechanics are for ptera right now. Anyone else feel the same way?

steep swallow
steep swallow
violet vessel
# wooden agate https://discord.com/channels/401464048610312193/401481371249541120/1306006527471...

"Just don't be seen" is not convincing me. Carno shouldn't be cornered into only hunting small stuff. It's especially apparent when you compare carno to cerato. Cerato can also hunt small things but can also hunt big things and is better in almost every way. More than anything, it's just boring to be hard locked into a small subset of the roster. If your server doesn't have players playing small animals there is basically nothing you can do. The isle's playerbase has always been skewed toward larger dinos and this will only become more apparent the more dinos get added. This means the more playables get added the more niche carno will be. It's better in the long term that carno becomes an actually well rounded playable rather than a one dimensional charge gimmick. The game should be skill dependent rather than pick dependent. This goes for every multiplayer game and the isle is no different.

limber hull
vapid minnow
limber hull
#

You not liking carno’s playstyle doesn’t make it bad

violet vessel
violet vessel
# vapid minnow carno is specifically a small game hunter its not like every dino is meant to be...

I disagree fundamentally from only having one way to engage with anything. I think a good carno should be able to overcome the odds and win even against things it wasn't optimized to face. Only being able to run away is boring. And against small animals, it's also boring. You are either guaranteed to win or lose. It should be more like you have high odds to win against small animals and low odds against big animals. Big animals being mid tier animals, obviously apexes are too much for carno.

cyan flame
wooden agate
eternal solar
#

warm air on mountain?

wooden agate
eternal solar
#

ok lets spend 50% stamina to fly up moutains LETS GOO

wooden agate
#

ptera can fly across pretty much the entire map with less than 1 stamina bar, and with the currents/thermals its going to become criminally easy

#

not that i dislike it being easy for pteranodon to move around the map, but lets not pretend the changes coming arent going to fundementally help with alot of the issues people have with ptera stam

drowsy cedar
#

Even if you use the tap technique you can barely make an quarter of the way across it

#

More often its an 1/8 across

drowsy cedar
#

He was using the tap technique

#

But people shouldnt have to use a bug to make ptera viable

wooden agate
#

thats... not a bug

drowsy cedar
#

Hopefully this thermal stuff fixes it

#

It exploits the stamina system

#

Because the amount of stamina you use imcreases dramatically over 2 seconds if you can tap the spacebar inbetween it so the usage would be light

#

It sounds like an unintentional bug to me

lilac bolt
#

there's no unintentional bug or exploit just them playing it smart and only using a lot of stam only when necessary.

#

if you know what you're doing and you're in the right terrain you can fly far distances no problem. most of what causes issues is how many changes in elevation there are in gateway makes it hard to fly with without using too much stam

wooden agate
#

yeah i didnt respond cause i was like TI_What

urban flax
#

If you're a real man you need to hold spacebar for the whole duration of the flight as ptera

#

Otherwise you're a chicken

lilac bolt
#

i guess lol

#

idk just frustrating how many people say "buff ptera stam" or buff it's stam regen or whatever when for the main part ptera is a good flyer and can fly for huge chunks of the map but people seem to struggle with it for some reason or another.

coarse mirage
#

since i dont have time to discuss my ptera stam and bleeding buff post, i just say, with a friendly smile and full respect, i dont care your opinions anyways. because, before you even vote, ask yourself if you play 80% ptera as main, if not, youre not qualified or able to feel what is behind.
and second, it is not for your eyes, it is just the only way i know on how to maybe reach out to the devs, though i doubt anyone reads this aside of a moderator maybe.

wooden agate
#

i read "give ptera slightly worse bleed than herrera" and X'd asap lol. No.

#

we dont need Pteranodons being combat focused and bleeding out carnos/ceras/dilos

lilac bolt
wooden agate
#

theres a reason theres 60+ playables planned lol

urban flax
wooden agate
#

giving feedback but being unable to accept feedback in return is fascinating

junior nymph
wooden agate
#

you cant be wrong if there is no one to tell you youre wrong

lilac bolt
#

yup

junior nymph
wooden agate
junior nymph
alpine mural
#

I personally would like to see Ptera stam buffed because while you can make it across the map on one bar (provided you start from a high spot which might take 2 bars of stam) you are forced to wait for long periods of time for your stam to come back. Having more stam would also mean more dynamic flight for ptera players (you'd be swooping down more, since climbing back up wouldn't be as expensive stamina wise as it is now)

latent olive
junior nymph
alpine mural
# junior nymph I disagree i mean the climbing back is not that costly its the time players dont...

Brother, If I land on the mudflats to eat a turtle, then want to head either west rail or south plains for water/fish, even if I am cost efficient in stam usage, it'll cost at least half my bar of stam to gain the right altitude. Then if I want to get there slightly quicker, I can add a little bit of speed with shift, but that'd waste more stam. Having to manage stam this much means we can barely even make use of our max flight speed. I think it's silly that such a short distance and elevation would cost so much.

limber hull
#

it is WILD that thermals "are not what we all asking for" when you mfs have been asking for "a better way to climb up mountains without using my entire stambar" for MONTHS

#

also ptera bleed is a no no

junior nymph
alpine mural
#

I personally don't care about ptera's combat potential in the slightest, so bleed can be ignored as far as I'm concerned. I like the idea of thermals, but I also don't think ptera flight should be entirely reliant on those environmental factors.

wooden agate
junior nymph
alpine mural
limber hull
#

also "what we really need is a higher fun factor"

and how is the ability to catch winds for high speed and diverse methods of movement not that? How does BLEED make it fun but not an entire mechanic explicitly for you that makes your traversal the most unique in the game

junior nymph
#

give it hypsi bleed honestly

limber hull
#

hypsi doesnt have bleed

#

lol

junior nymph
wooden agate
#

pteranodon also does not have bleed

#

atleast i think?

limber hull
#

it does not

junior nymph
#

guys its a joke lol

wooden agate
#

i know i just like reminding people about pteranodons lack of bleed

limber hull
#

i love the fact that the people who play ptera just want quetz

#

like at some point they gotta admit that they want quetz and not ptera

wooden agate
#

sigh i love islecord sasha_smug

limber hull
#

its so funny that ptera getting a unique mechanic for it to engage with and improve its environmental interaction and mobility, is worse to some people than just "stat go up"

lilac bolt
wooden agate
wooden agate
#

100% of one diet gives you 100% growth rate

proven jackal
#

Ahhh

wooden agate
#

100% of all 3 gives you 300% growth rate

#

yeah its a little confusing after being so used to the old system now

wooden agate
boreal briar
#

Yeah the lag and broken food is a staple of Evrima, not just last patch TI_LUL
||Though for real it honestly feels like it's gotten better, least the desync and such.||

spark roost
#

A good half of me is sure that most of the upset about the new diet system is the unfortunate initial food values and us all being so used to having to fill the slots all the way, so now not being able to without exploits and a lot of hard work is more frustrating than it needs to be when people could just take a breath and not struggle to fill up slots all the way (though I do still worry a bit about the food values even so, if the current large playables are having a hard time, what're the even larger playables gonna feel like...). And the rest is just nostalgia or boredom saying that being able to make food combos was funner.

#

the good news is that food values can be probably be changed very easily

boreal briar
#

@vital laurel i like the idea, but i don't think you should be able to die. Maybe just get to the point where the edges go black.

vital laurel
radiant nest
#

@pseudo dagger

vital laurel
#

it is in fact not a dinosaur game

#

i mean, if you play the game that should be ovbvious

radiant nest
#

Nah that giant dome was there in prehistoric times

urban flax
radiant nest
#

Not familiar with those

urban flax
#

They're an excellent series of game, up to the 5
And they're the most old-school, stereotypical fantasy universe you can find
But in fact it's science-fiction

radiant nest
#

Ah interesting

tight iron
#

@pseudo dagger unfortunately dondi is dead set with humans being the way they are intended to be rn

#

and nothing in this universe will change his mind

sudden shell
cunning crown
#

I'd love to see humans in the game, the only thing I am a little bit worried about is how they will melt into the game and their quality overall.
I feel like the game has solid bases right now but It still needs a bit of time and more content (we don't have mid-high tier carnivores yet like allos and rex and very very few omnivores and water related stuff) and overall the implementation of human gameplay still sound totally shrouded in mystery to me.
I hope they will be able to interact with the environment and the map maybe reactivating generators to turn on the lights of a certain location and more smart stuff like that instead of stupid guns ecc.
It's totally fine to be worried about their implementation but I think that if the team really wanted to put them in, they will eventually come out greatly and will bring very fresh gameplay.
Hopefully I want to see first the apexes and Allo.

brave surge
#

also anyone complaining about humans you're showing you're newer. Humans were planned from the jump

lilac bolt
sudden shell
#

i dont have strong feelings about humans, im never gonna play em either way

wintry cipher
#

Older player (2017?) and I've been watching humans for a bit alongside the rest of the game. My estimated guess is their gameplay loop will center mostly around the buildings and underground in the GUTS system and rarely going out and interacting with the jungles outside. Similarly to how it will be dangerous for dinosaurs to go near the human buildings, it will be just as dangerous for humans to go into the jungles. It still looks extremely bare bones right now but they seem to have an idea of the proper "skeleton" for human gameplay and are slowly implementing that. The "meat" and core gameplay will probably come later. Its no more disruptive to the game than adding another dino is, and community servers will be able to pick and choose what playstyle theyll cater to. Maybe even some officials will have different "game modes". Its still very new, unknown, etc, and I expect a lot will change over time so its hard to predict anything.

barren zephyr
#

@brave surge I definitely agree galli should get it's bleed back, I mean the thing has huge claws how could it not cause bleed. But yes as you said it should be dialed down because it was op back then. I've seen carnos being killed by as few as 2 gallis with the bleed they've inflicted.

#

@frigid anchor this is all a you problem. I have pretty good ping and fps with not even that great of a PC. The diet system is super easy too. You might need to practice and get a hang of it too because it definitely is an improvement.

#

But yes they could do a bit more for optimization and such but it doesn't need an entire update rolled back

brave surge
#

yeah i definitely want galli as lowest bleed. it was abused before. it just feels pointless when fighting when most of the roster can bleed but not the chicken with big feet. we already have to pay attention to which foot is kickin in fights. hopefully it will be considered again in the future

barren zephyr
#

At the same time galli is also supposed to be a fleeing prey item. I feel too many players actually fight back. I get it's a game and it's fun but it's neat to run away at times for the feeling of realism and that feeling that somethings always after you.

#

So overall yeah a small bleed would be sweet

tight iron
brave surge
tight iron
#

i dont mind em but i have the feeling that it'll be an absolute disaster

cunning crown
wintry cipher
#

Their gameplay is entirely different, yes, just as how each dino has its own unique mechanics. But how it interacts with others is hardly any different than a pack of hererras for example. Balancing differences sure, locations sure, diff mechs and materials sure, but both attack from range. Both can get places you cant reach. Both can choose to grief you.

#

Hence my choice of words in "its no more disruptive than another dino" because if quetz got added tomorrow it would likewise have a simmilar effect as the prior example, if less hidden.

#

Im not the least bit worried about humans because of this unlike those who think its going to destroy the game. I dont plan to play them but i also dont feel they will ruin it for me. More options is good and options can always be removed. Theyre much harder to add in the ability to have to begin with

lilac bolt
#

since i think they could be really interesting and fun to play as but it's just gonna depend how much humans are going to have to do and how survival will work for them

#

im mainly interested with how humans will interact with dinos i think that could be fun

brave surge
#

i just cant wait for the crying and saltyness when someone loses their dino to an ak-47 lol

faint folio
#

I think waiting until most of the dinosaurs are implemented would be a balancing disaster. But if they add humans now, if their ranged attacks are OP they can be dialed back or adjusted

#

@opaque inlet About this suggestion: #balance-feedback message

I don't really see a hypo troodon being feasible; however, there ARE other strains that would be truly terrifying on smaller tiers. Thinking about neuro and tisso strains specifically would both potentially suite small tiers extremely well. I do agree that all species of dinos should be able to unlock strains, including herbivores

limber hull
#

hypo troodon

the ant

faint folio
spark roost
# lilac bolt since i think they could be really interesting and fun to play as but it's just ...

honestly, I'm on the fence about humans, mostly because there are so many griefers in the game now, but I do imagine that when the gameplay loop is fully established, it'll be less problematic, and multiplayer games always have their troublemakers. I have decided I'm probably never playing one though, because I don't do horror well, and I get enough jump scares as a dino. lol My biggest curiosity though, is how they'll implement the other humans... 2nd generation? 1st generation? I don't know which is which. Guns? Fine. Helicopters? I mean, if they have them, sure. Whatever. But somehow those angry cannibal-looking sharp-toothed creatures are just nooooot something I want to encounter in any game. Despite a good number of the rest of the roster here having sharper and even bigger teeth....

limber hull
spark roost
limber hull
#

the issue is no matter how rare or annoying they are to use, their best application is waiting in a bush and taking potshots at animals that have taken hours to grow

#

because the cumbersome and slow nature of them makes them poor for self-defence against dinos

spark roost
#

but like... deinos do the same thing

limber hull
#

ah, but deinos don't get to do it ANYWHERE

think less deino, more inexplicably dying to a lightning strike

#

because a deino needs to be in water, get close and also have you be close enough to the depths to pull

spark roost
#

a sniper needs to be on high ground, have a good visual, and proper aim

#

granted, there's more of that than water, but there's also a lot of forest

limber hull
#

and there's also exclusive plains creatures that hate the forest

#

it also boils down to literally why would there ever be a design reason to choose to give humans the ability to wipe out hours of effort from a distance

spark roost
#

course, I have no idea how they'll implement it, but I doubt it won't have some drawbacks, and just like when most anything dangerous gets added to the game, it's something else to remember. Of course, I'm not saying you can't be upset over losing hours of growing time. I'd be upset, too, if it happened. It just seems like seeing it as another potential obstacle to achieving that full growth and elder stage rather than a big bad denial of all that effort to me. But I must admit that when I hear people saying "all that time wasted" about dead long-growth playables, I'm confused as to whether or not they're actually enjoying the game as a game. So, to me you have a valid point, just not one that makes humans something to worry over too much when they're a long way off, I guess? In my opinion, anyway.

limber hull
#

i think the time wasted argument just applies in droves to a sniper rifle

you literally can't DO anything about it besides avoid an entire biome that might well be the only place you can get nutrition or value. If you walk ANYWHERE in the plains, you die, and you personally have zero counterplay to it.

like it's so woefully uninteractive, like the BoB lightning strikes inexplicably nuking your rex or what have you. and the gen 2 literally gains nothing from doing it, they can't even EAT dinosaurs, there is no resource they gain from it besides screwing over someone for existing in the biome they chose to exist in

spark roost
#

I'd assume they'd give it for mission purposes if they have to fetch some dino parts, which would then have them wandering out into the danger zone to retrieve it. Aaaand, yeah, that doesn't really save the dino that died, but it does have a valid reason. I'd say maybe they won't even implement it though! But I think I saw some long-range models at some point, and I'm assuming that's why people expect them in the game.

#

I think my main confusion over this particular issue, from a personal stand point, possibly because I'm not playing for pvp. Like, I understand where you're coming from, and I don't think it's an invalid concern at all, I just don't see why it has to be effort wasted rather than just an end of one gameplay loop and on to the next. I guess?

#

but if the guns do turn out to be too much like random bolts of lightning, then yeah, I'd hope they'd do something to change that.

limber hull
#

because there's no counterplay. I don't play for PvP either, but the concept of simply losing an animal with NOTHING I could've done just entirely would cause me to stop playing

#

it's not like dinos can return fire

spark roost
#

fire-breathing rex!

#

hmmm, yeah, one the one hand, my brain says it's just another possible danger, and on the other it agrees with you, the lack of counterplay does make it less than ideal for the targeted dino

turbid crypt
brave surge
# limber hull i think the time wasted argument just applies in droves to a sniper rifle you l...

i think you're making a lot of assumptions about something that still way off from being implemented. humans will be balanced. also with everyone's negative reactions to them in the majority I already expect a silent truce between dinos no matter the diet to go after humans. if you hear a sniper shot go off and still choose to sit in the area thats on you. it's like all the people that cried about stego being op as if everything in the roster couldnt outrun it

#

i actually expect any gun shot to be the most global sound too

limber hull
#

it doesn't matter how loud the lightning strike is, the moment it removes those hours, it's already ruined someone's game

brave surge
#

the humans get one shot to make it count. not everyone is going to be an mlg quick scoper

frank tapir
#

@tame wing #general-feedback message Hopefully in the future they allow us to properly rebind alt attacks, but currently if it is that much of a problem for you you can rebind alt to somewhere else on your keyboard/mouse

limber hull
brave surge
barren crater
#

oh i read it wrong

limber hull
barren crater
#

😔

limber hull
#

and even then, the "one shot to make it count" is still silly to me, because again, it's one shot to obliterate something that provided no threat to you

#

because the one thing a sniper sucks at dealing with is a dino that has already seen you, which ironically makes it only good for destroying things before they know you're there, AKA, the perfect KOS weapon

brave surge
#

im still certain there's going to be counterplay. like scope sway, using brush/trees to advantage. dinos staying more on the move instead of doing their chat rp all the time

limber hull
#

scope sway isn't counterplay, it's a hinderance

bush and trees implies you know the sniper is there, in which case, you already failed

having to move ALL THE TIME to counteract snipers and not being allowed to nest/rest/eat/drink/talk in the open sure is a great way to say "screw you" to people who like to play this game for anything but PvP

#

the one thing i never understand is "sniper rifles help deal with those roleplayers" as if the most peaceful players having a uniquely harmless playstyle really needed a kick in the ass for not being stressed and actively mobile all the time

brave surge
#

the game was originally meant to be a horror game, anyone that turned into a social space thing...thats on them. passive player chat yappers are actually some of the worst players to have in your group. they just eat vital food that the fighters need more and expose where the group is 🤷

limber hull
#

that's not scary though LOL

#

a sniper rifle adds zero element to the horror component. Frustration, sure

#

the idea that downtime is something that needs to be punished is as absurd as it is contradictary to what the game stands for

#

you're basically saying that nesters should be punished even further for egaging with nesting because goddamn they should be running around and fighting more

brave surge
#

a sudden shot ringing out causing most of the server to scatter isnt scary? i still stand by what i say humans will be a threat but still have ways for dinos to hinder/kill and deal with them too. you're acting like humans are going to be at all areas of the map at all times.

cunning crown
#

@tardy temple Playing cera is the only carvivore that can actually say something to stego and dibble so yeah people are gonna play it, also he's way easier to group if everyone is playing it.
With maiasaurus also coming at the end of the month(hopefully) the herbivores are gonna do whatever they like

wooden agate
cunning crown
#

ceras for sure has better chances of carno, omni and dilo

#

still not easy but it can try

wooden agate
#

unfortunately its decent at it

limber hull
wooden agate
#

can you imagine growing a stego and then some sniper 500 meters away decides "hm, no" and you just fall dead 💀

brave surge
#

assuming the sniper is going to be oneshot and not require locational damage

#

if you getting shot through brush and trees 500 meters away that sniper is a true gamer. put it in the montage for sure 🙂

wooden agate
#

how much damage do you think a sniper would do to a stego if they get a headshot

brave surge
#

should be one shot 🙂

#

head/eyes? heart? yes

cyan flame
wooden agate
#

if some people cant see how snipers one shotting stegos would be incredibly unbalanced and frustrating

i dont think theres much more i can say

brave surge
#

sitting still is a skill issue

#

sitting still in the open is a skill issue

#

you guys are acting like snipers are going to be scaling mountains and able to shoot everything on the map from some vantage point lol

cyan flame
#

Better to not just give humans that kind of weapons. Or play on servers with humans, or better yet, certain weapons and stuff disabled or adjusted. Like with mutations.

brave surge
#

and you guys will have those options

#

lol

limber hull
#

gallis, for instance, are punished for going into forests and use their speed to escape predators in the open

#

if they see the predator first, they will survive, hence their tendency to stay in the open

brave surge
#

yeah i play galli, a sniper is not getting me. and shouldnt get anyone running unless you run in a straight line like an ai

limber hull
#

this game has stamina brother

#

you rest

#

you also eat and drink

brave surge
#

and you think that the sniper wont have stamina when focusing the scope sway?

cyan flame
limber hull
brave surge
#

lol

cyan flame
brave surge
limber hull
#

That's clearly not the point being made lol

bronze nymph
#

What about bigger Dinos how are they gonna survive a Sniper?

cyan flame
brave surge
#

like there isnt cover holy sht i really cant wait for humans to be added now. if you guys cant even use the environment, the fact I even have to be saying this.

limber hull
#

85HP human vs 9350HP rex

cyan flame
limber hull
# brave surge like there isnt cover holy sht i really cant wait for humans to be added now. if...

The issue is that we are using the environment, and the snipers would punish us for doing so?

Carnos, gallis and other plains creatures use the long sightlines to their advantage in survival/hunting. They are encouraged to stay out in the open and rest in the open so that they can avoid ambush and see threats before they attack.

You literally are against that which you argue for, as snipers would invalidate these creatures utilising their environment

brave surge
#

omg is there only one plain in the game. is there not still bushes and rolling hills?

#

are we even playing the same game, the sniper would be anchored and not have a sight line on everything in the plains area

limber hull
cyan flame
#

So unless they add some kind of open area but with fog or something around/above so you cant snipe from afar, itd be difficult. But maybe safe spots like there is for deino could work.

brave surge
#

i still trust that they will be balanced, only been 9 years of development and time to consider human implementation

limber hull
#

The best way to balance them is to balance their damage around humans, thus making them peashooters to your average dino

Realistic, no, but it'd certainly balance them (and also make it that it doesn't ruin human gameplay by having a footshot = a 1 tap)

cyan flame
limber hull
#

Especially given human v human gunfights will be a heavy part of their gameplay apparently

#

And against dinos, you are encouraged instead to employ a stealthy and non-hostile approach

wooden agate
#

human vs dinosaur is meant to be horror on the human side, human v human is generally expected to be moreso constructed by the community and how they interact with each other

#

im somewhat interested to see if player driven 'factions' pop up around servers, claiming certain human structures

brave surge
wooden agate
#

almost like the tribe part of ARK without the mechanics behind it, being fueled soley by player needs

wooden agate
#

(as far as we know) we have 1 dev setting up the base human stuff right now on the side, while the other devs are more or so focused on the dinosaurs and mechanics revolving around them

brave surge
limber hull
#

i dont think humans will be broken at all

#

i think sniper rifles entirely contradict their gameplay style and are inherently unfun. It has nothing to do with balance

wooden agate
#

well id say it has a little to do with balance considering the balance behind "sniper 1 shot stego" is what makes them inherently unfun against dinosaurs

#

but thats if theyre implemented like that really, i do think the concept of snipers being focused more towards human vs human gameplay would be somewhat more interesting

limber hull
#

i'd be fine with that. I think the most brutal weapon against the dinos should be a shotgun, no doubt

#

big blast to take dow that which gets too close for comfort

brave surge
#

shotgun would be high risk high reward, huge damage but require the reaction time to aim/hit and still risking the human dying as well

limber hull
#

yea. exactly. that's good.

#

perfectly happy with that as a weapon, because it would have to be used defensively

#

but it'd be impactful enough to possibly kill/scare off a larger threat

brave surge
#

im agreeing yes. also hoping that would mean humans are one shot

#

dino deserves reward for managing to outplay

limber hull
#

they're 85HP, so most things do one shot them

wooden agate
#

@silent brook this is somewhat planned in the sense that you will be able to unlock patterns/skin colors by simply playing the game actively

frail prawn
#

I dont want Cera to be nerfed into the ground, but I too am tired of seeing nothing but, but even so if its not Cera it'll be Allo in the future. TI_HypsiShrug

Soon to be Maia as well, nothing but Stegos, Maias and Diablos I bet..

Game kinda feels doomed to just have certain classes overly dominating the ecosystem.

opaque inlet
opaque inlet
# frail prawn I dont want Cera to be nerfed into the ground, but I too am tired of seeing noth...

I have not read the whole discussion, just this.

But I believe it's because, even if my teno grows faster than my stego, my stego kinda... Never dies? It's, 2 hours that I can easily loose to a large raptor pack or 5 carnos (been attacked by 5 carnos on a teno before... No escape, no fighting back. I tried hiding, that didn't work either.) , or 5 hours but very very very hard to loose.

Even stego at the 2 hour mark is harder to kill than a teno, albeit depending on player skill.

Basically whatever 'stays alive' is going to attract people even if something like teno is able to chase more. Ptera is a good example too, more pteras than tenos, even though pteras are smaller and grow faster, it's because ptera can choose to live in situations where other creatures simply can't.

#

My recommendation is that we try very hard to balance things so that you can flee what you can't fight, and fight what you can't flee.

And sometimes, I guess you'll just run into 5 carnos, because unless you turn carno into actual paper there's not much you can do about that.

north quiver
#

how does a teno die to 5 carnos

genuine question lol not pre change carno that dealt absurd ram damage

opaque inlet
#

It was a while back.

#

Before carno's recent nerfs.

north quiver
#

oh yea definitely then

#

a teno would’ve been screwed against 5

opaque inlet
#

They facetanked my tail.

north quiver
#

I hated that carno

frail prawn
opaque inlet
#

I was running away as I was tailslamming them. I hide at first, but they found me, when they found me I started running and tail-slamming or kicking those that got close, they just took turns running up and biting my tail as I ran.

#

Injured ones stayed away while the healthier ones finished the job

#

I tried to run through bushes, I tried to make weird turns in the bushes

#

But like, they stayed ON my tail, literally and figuratively.

north quiver
#

literally your only option was play stego or simply die if you’re outnumbered and there isn’t a rock near

frail prawn
#

That's why personally I feel like its a bit of a shame that the Devs are doing 60+ Dinosaurs and most are just clones of the other in some way.

opaque inlet
#

Admittedly though now that carno got nerfed, teno fairs a lot better. I think 5 might still be able to facetank my tail but it would assuredly cost them more now to do that, and maybe I'd take some down with me (Or they'd give up before that happened and we could both live)

opaque inlet
#

Part of the balancing issue is that hiding is part of what some species are ultimately expected to do to survive.

north quiver
#

I agree hard that the balancing is awful right now

opaque inlet
#

I see a lot of issues with hiding to live.

#

It's not that it can never work, in fact...

#

If an herbi gets saltwater mutation and then goes to some lonely (probably far north west) corner of the map with a bit of grass and sea side, you can sit in the open as much as you like and I seriously doubt anyone will find you.

#

But this is SO boring.

#

So, okay, yeah, my teno can live. I can survive the 5 carnos by just hiding, and I'll live.

frail prawn
#

For real, for the pass 3 weeks I've tried playing this game with friends we can't find a single person on the map.

opaque inlet
#

But it's so so so so boring.

frail prawn
#

No clue where everyone goes anymore, or if they're just picking a corner and sitting there for hours.

north quiver
#

(why many people don’t play dryo or hypsi)

opaque inlet
#

Like, what am I playing for?

#

Even, I can sit in a bush IN THE HOTSPOT and people would never find me until I come out to drink.

#

Additionally, forests are very bad for players finding each other/it's hard to track someone through a forest.

north quiver
opaque inlet
#

Hiding is effect, and yes you can live that way. But it's SO boring...

frail prawn
#

I know people might disagree to this, but I seriously think the Devs should think about adding a defecation system soon, were every species on a set timer will do so and depending on freshness of it the better to track. This is the only natural way I can think of to help with AFK growing and locating people.

frail prawn
opaque inlet
# frail prawn No clue where everyone goes anymore, or if they're just picking a corner and sit...

Highland lake, highlands, south plains, rail access, west access, and bridge between highlands and southplains that goes over the waterfall. Also the beach near rail access that spawns sea turtles, is huge and has a sanct. Play Ptera and glide between these places and you'll see people, most people are spread out around these places with a higher concentration in south plains and west access

frail prawn
opaque inlet
#

It's funny because during when the hotspots were northeast lake and east plains pond, these were my favorite places to explore and roam.

north quiver
opaque inlet
#

Now west is real hot. It used to be my favorite spot to grow a dilo; ai, water, and no players. Had the place to myself.

frail prawn
opaque inlet
#

It's where I'd go to relax and now it's populated XD The hotspots keep following me.

opaque inlet
#

But yeah the place is very hard to navigate

#

Especially through forest...

north quiver
frail prawn
#

I really do think they need to maybe bring back the compass from Legacy. People really do need that extra navigation while not having to tab out and use a map.

frail prawn
opaque inlet
north quiver
#

yea ai spawns can be janky

opaque inlet
#

There are these invisible circles, 'ai zones,' in some parts of the map. An area isn't covered in one big circle, it's more like several circles in an area. If you enter a circle, and are within the circle for long enough, ai WILL spawn. Ironically the best thing to do is find a circle (they are not marked or intended to be obvious) and then sit down and listen for ai/walk around to look for it after about 60 seconds.

#

The rock on sea turtle beach is a place you can sit, afterwards look for sea turtles outside of your vision/loading range. They wont spawn on top of you.

#

You can also get fish to spawn by swimming in water as any species (not recommended if small bc catfish) but much better is to stand as deep as you can without properly swimming. If the area has a lot of water, like swamp or delta, the fish could spawn in a river behind you or somewhree else without you knowing.

#

I do this often to give fish to myself as herra or ptera.

#

You can spawn them in swamp but finding the shoaling fish afterwards is nightmarish

#

So I do not recommend being there... Or delta for the same reason.

north quiver
# opaque inlet My herbivore and carnivore gameplay feel the same at the moment, but then I know...

my herbivore gameplay felt horrible. I had an absurdly more amount of fun playing dilo

slower food and water drain + you get more action + your food doesn’t glitch out or give basically nothing (looking at YOU oranges and nut trees and coconuts) + I can get more people in a group and not worry about food nearly as much like you would with a herbivore group of 3+

only one person joined my teno nest lol I have no issue finding other carnivores to join

opaque inlet
north quiver
#

herbivore felt more like a lawn mower than it used to and that’s just not very fun

opaque inlet
#

At least now you can get diets anywhere though

#

The loneliness is what makes herbi the worst for me

#

If I could just find others to talk to, life would be less boring.

#

It's one reason I think a global chat would be ok to have, just so that endangered animals would have someone to talk to...

#

Although realism wise I guess it doesn't make sense that a lonely creature would chatter noises to itself and give away it's location

#

I wouldn't even mind hypsi so much if I could just find players to nest with and whatever

north quiver
north quiver
#

but unfortunately they aren’t fun right now lol

opaque inlet
#

I better start getting ready for work, so I will stop talking here for now.

north quiver
#

o7

vivid mason
#

@quartz meteor that’s how congenital works now. It depends on weight, not species

quartz meteor
vivid mason
quartz meteor
#

By who?

vivid mason
#

By larger species it means by weight

vivid mason
quartz meteor
#

Mmm

vivid mason
#

It’s 100% based on weight I can assure you

vapid ravine
#

The people disliking the feedback are the reasons why this game has a lower playerbase than pot

#

😊

urban flax
vapid ravine
#

what the hell?

#

I havent touched the game in days

urban flax
#

Why else would you post such a strange piece of feedback ?

vapid ravine
urban flax
#

By making stego a clunky mess again ?

vapid ravine
#

And its a blatant balacing suggestion

#

yet people dislike it because they like the game unbalanced

vapid ravine
tight iron
vapid ravine
#

U like it unbalanced?

tight iron
#

well not the community but some ppl

frail prawn
#

I think Stego should just be removed to Unofficials with the rest of the Apexes so they wont be a plague on Officials with they're broken OP existence.

vapid ravine
#

yall selling the game.

vapid ravine
#

but if u suggested this u'd get 50 X's

frail prawn
#

Pretty much, even tho Legacy being a ominous reminder of what'll happen if you give people unlimited access to Apexes...

vapid ravine
#

I suggest " please optimize the game and make its performance better " then people dislike??? I cant with this game 🤣

tight iron
#

you expect too much from ppl sir

vapid ravine
boreal briar
#

I'm not sure what you mean by less punishing or saving the game TI_Think
The games player count seems pretty normal

urban flax
vapid ravine
#

bright minded individuals

urban flax
#

I try to fit into the conversation

vapid ravine
#

and make the game actually fun for people who want a balanced game 💀

urban flax
#

Game is not balanced currently, but I'm not sure how making stego garbage would balance it

vapid ravine
urban flax
#

Also you still haven't explained what you mean by "make the game less punishing"

urban flax
gentle flint
#

You can literally just walk away from a stego.

urban flax
vapid ravine
frail prawn
#

You cant balance apexes around small/mid tiers, because even if its not just the class being OP the desync will always play in its favor honestly.

urban flax
boreal briar
urban flax
#

If the issue is desync, then we can hope they're able to improve it down the line
But it isn't something to take into account for balance concerns

frail prawn
urban flax
frail prawn
#

It might not have anything to do with balancing, but that's why I said its hard to make apexes work, because they'll always have that advantage if the game is acting poorly.

vapid ravine
#

how many deinos do u need to kill a single stego again?

urban flax
frail prawn
#

Why I dont like the thought of them being in Officials. being strong and amongst the lag is dreadful.

boreal briar
urban flax
urban flax
#

bruh

boreal briar
vapid ravine
vapid ravine
urban flax
frail prawn
#

Which is a good thing.

urban flax
boreal briar
frail prawn
#

Survival isnt fair, if you get grabbed its just being in the wrong place at the wrong time.

urban flax
urban flax
wooden agate
tight iron
#

stego uses its machine gun powerswing kills one in 2 seconds lets you bite it once gets all its stam back repeat process

frail prawn
# urban flax It would be a good thing if deino was actually a properly designed creature and ...

It is, the only problem is aquatic life hasn't gotten the attention it needs in a long time, if there was more to put pressure on Deinos besides other deinos it wouldnt even be that bad of a class as people whine about. If you get grabbed, then that's just how it is, not every body of water can be safe for people. Besides, all Stego and Diablo does right now is get their diets and go sit in a bush, stack on weight extremely quickly and be able to defend themselves as such.

wooden agate
wooden agate
#

wow i just love when people dont know what theyre talking about

urban flax
wooden agate
#

reminds me of that guy in #balance-feedback who said "change dibble damage from 500 to 370"

#

which would be about a 100 damage buff to dibble lolol

vapid ravine
urban flax
#

In fact, deino is basically the same thing as if every body of water had a %chance of being poisoned and killing you instantly
But some of them have a lower chance of killing you so you always go there

frail prawn
urban flax
frail prawn
#

But I agree, if there was more to draw people to water besides just drinking, like actually needing to cross it at some point then taking bridges every time, that'd be nice.

wooden agate
#

if people think stego is unbalanced, lord have mercy i cant imagine what people will think of rex

(spoiler, it will be fine because its a carnivore)

urban flax
#

I don't think deino needs more opportunities to kill people
I think it needs to be made interactive

wooden agate
frail prawn
#

I really dont understand honestly, the only interaction Deino needs is what is dying to it or if you plan to nest. What more should it need?

urban flax
#

Because if people had a chance of surviving a deino attack, if ever so slight, they would come to water areas where there might be deinos more often
Because they'll think they can get out alive
Which provides more interaction for everyone
Right now the only people who drink in water where there are deinos are people who don't know where to drink to never meet a deino and be safe

urban flax
frail prawn
vocal forge
#

Aight gonna sound like I'm outting the devs here but I'm not.
I been gone a year and a half to return to find mutation and dibble are all that seems to be new. Like what's going on? Are there not many devs? Are they newer devs? Just curious what is going on.

urban flax
golden horizon
#

@vapid ravine It's a hardcore survival game, not a kid's game

urban flax
#

A lot of system reworks for example

frail prawn
vocal forge
frail prawn
#

At least the Deino is bound by its watery domain and if its lucky will thrive there, all I await it is more aquatic life to help deplete the numbers of Deinos while also making it a bit easier to start off as one.

urban flax
urban flax
desert arch
vapid ravine
urban flax
#

Me and a few other people agreed that lunge could be turned into a charged attack
The longer you hold it, the further you go (and eventually also allows you to grab larger things) but it makes a subtle noise+maybe some bubbles while you're charging
This way deino would live with the same rules as everyone else, as in that they need to play correctly to catch prey, and the prey has a chance of survival if they're paying enough attention

frail prawn
urban flax
golden horizon
urban flax
#

If spino is made into just "deino but with a sail" I'm gonna riot

#

But it's also gonna end up being terribly bad

#

Because you can't ambush like deino does with such long legs and a sail on your back

vapid ravine
frail prawn
urban flax
golden horizon
vapid ravine
frail prawn
frail prawn
golden horizon
vapid ravine
#

like what?

golden horizon
urban flax
vapid ravine
#

not everyones gonna like it

golden horizon
#

thank god

urban flax
#

Good feedback proposes solutions to an actual problem

vapid ravine
#

im discussing it to give more context but u ignored it

golden horizon
#

You want the game to be easier, no thanks

urban flax
vapid ravine
#

Highnoon gave an opinion and yall also ignored it

#

LOL, mfs slow af 🙏

urban flax
vapid ravine
#

but just bc i said pot was better ur taking this to heart

tight iron
vapid ravine
#

👍🏾

urban flax
frail prawn
vapid ravine
urban flax
vapid ravine
golden horizon
vapid ravine
#

that apparently only u didnt understand

urban flax
vapid ravine
#

the person dissing me for not giving " good feedback "

#

is the guy that doesnt understand

#

shocker

urban flax
#

Ok, maybe I'm just slow, maybe show me the message where you explain in what way should the game be made "less punishing" apart from nerfing stego ?

tight iron
frail prawn
leaden violet
frail prawn
#

I'm sorry I simply cant agree on giving anyone anymore warnings.

#

Or chances.

urban flax
vapid ravine
#

but even if it didnt answer ur question, u still ignored it

urban flax
urban flax
vapid ravine
#

from a stand point where everyone is a god at the game

frail prawn
urban flax
#

Or are you asking for something like a damage slider for unofficial sliders ?

leaden violet
#

You can see. Dieno coming as easily as you can see the Herrera coming from my experience.

urban flax
vapid ravine
urban flax
vapid ravine
#

Ur talking about dodging and weeving a omni and doing zig zags but imagine a new player

vapid ravine
#

it means a lot its just that ur ignoring me

urban flax
leaden violet
#

That and you learn and adapt to where you can drink. Making sure the water you are drinking from doesn’t have a large drop off and the slope is gradual enough that you have time to spot the croc approaching.

vapid ravine
frail prawn
urban flax
vapid ravine
urban flax
#

Surviving a deino is already easy enough
You just have to drink where there is no deino
I know that
But that's boring af

vapid ravine
urban flax
vapid ravine
#

but people ignore that because talking the truth about the game honestly hurts ur feelings and its sad asf.

vapid ravine
frail prawn
vapid ravine
#

more mechanics making the game harger to understand

urban flax
leaden violet
urban flax
vapid ravine
icy lion
urban flax
vapid ravine
#

and the fact u cant even see exactly how much hp you have and all is just beginner killing.

urban flax
leaden violet
urban flax
#

Seiza's trailers kinda functioned as tutorials too, but they ended up being obsolete pretty quick

vapid ravine
urban flax
vapid ravine
#

why just complicate stuff for no reason

#

for people who are just new

urban flax
vapid ravine
#

idk bout you but what ive seen in other games they prioritise this stuff early.

vapid ravine
#

🙏

urban flax
#

If something had to be changed, I'd make the pulse meter have smooth transitions instead of just 4 stages, because you could gauge better how much health you have left this way, also people metagame the thresholds
And make it appear for a short while whenever you take damage, instead of having to open character menu to see it, like in the new Resident Evil games

urban flax
leaden violet
vapid ravine
urban flax
#

There's also the issue of the biteforce indicator changing when you're wounded, which people also use for metagaming
Which should be removed, because that is VERY beginner-unfriendly

vapid ravine
urban flax
urban flax
leaden violet
leaden violet
urban flax
#

Actually the entirety of the biteforce indicator should be removed, probably replaced with something more useful
It's only useful for knowing your remaining health for most dinos, which is something that devs have tried to remove

leaden violet
#

I don’t even know what this biteforce mechanic is that you are referring too LoL.

frail prawn
#

I think the best way for new players to get a grasp is going to Unofficial servers that allow Global chat and just learning the game from there until they're prepared to try Officials, at least with Unofficials there'll be kind people that'll show them the rope.

vapid ravine
#

constantly not understanding with no sheet to help them understand

#

and dying

urban flax
# leaden violet I don’t even know what this biteforce mechanic is that you are referring too LoL...

When you're under 50% health, you get the "wounded" status, which gradually reduces all your damage done when your health decreases
The issue is, the biteforce indicator on character screen also gets lower to account for it
Which means people who know the game well will look at their biteforce indicator, and see for example 46.7 biteforce on their FG omni, and be able to gauge how much health they have left to the exact healthpoint

urban flax
leaden violet
fringe tapir
#

Yes just disregard. The game is fine as is.

vapid ravine
vapid ravine
fringe tapir
#

?

fringe tapir
#

Yeah

#

This game is extremely factor based as well not just all skill in my opinion.

urban flax
#

In fact, I find that games that give you hints whenever you die are infuriating rather than helpful most of the time

vapid ravine
vapid ravine
urban flax
# vapid ravine what does this prove

That how it curently works isn't terrible
It could be improved, with a tutorial, as some of us already mentioned, but doesn't ned much more than that

vapid ravine
#

im just asking for a game good for everyone, not just for one type of individual

icy lion
#

I would rather have an interesting and unique game than one that attempts to cater to every single person, which isn't even a possibility

vapid ravine
icy lion
#

This game needs tutorials, of course, but that doesn't mean we should dumb it down into a dino fight sim so new players don't have to read as many tutorials

urban flax
vapid ravine
icy lion
cyan flame
#

@vapid ravine You can already adjust value on mutations, growth time (I think) and a few other things for server settings. And we're going to get more of that, hopefully stat changes and more. And then theres mods at some point too.

icy lion
cyan flame
#

As a response to your feedback about more friendly servers, you can kind of already do some things

leaden violet
urban flax
leaden violet
frail prawn
#

If its swimming, one, if you're feeling brave and fight it on land probably two at best.

tight iron
#

3-4 mimimum on land

frail prawn
#

But stego has gotten to many buffs to fight it as Deino anymore on land.

tight iron
#

stego machine guns the powerswing and kills the deino in like 2 seconds

frail prawn
#

Ya there's that as well, so there's no point in trying even with numbers, 2 are probably going to die and the stego is just going to run away if it has damage to stam mutation.

desert arch
#

Was the deino dumb and low hp? yes, but thats not even a 2 ton stego

quartz meteor
# wooden agate if people think stego is unbalanced, lord have mercy i cant imagine what people ...

It’s not that stego is unbalanced. The issue is that it was released way too early just like dibble without any other mid tier carnivore. Yes, they can still be killed. But it requires a lot more skill than it takes your average Diablo/Stego player. If Carno had a 500dmg per attack/ 3 Ton body mass, I’m sure it would also be winning a lot more battles. But that is not what Carno was intended to do. The game won’t seem balanced until we get carnivorous dinos that are up in that mid tier weight class. At least on a 1 to 1 ratio aspect.

frail prawn
#

If this monster doesnt get moved to Unofficials I'll cry for real.

desert arch
#

if rex stays 9350kg it will get melted dont worry

#

it wont be able to stun it unless it gets buffed more

boreal briar
#

Is that really still a thing? Jesus xD They need a CD on that swang

frail prawn
#

I dont want either on Officials, I hate the idea of apexes being brought to it.

desert arch
#

Even if both are unofficial only, it would still be a serious balance problem

boreal briar
#

Maybe admins will play Rexes in official TI_DangerRex

frail prawn
#

Well the Unofficial owners/admins can deal with it..

urban flax
quartz meteor
#

I believe I read somewhere that if Rex or any other apex comes to officials, it’ll take at least 72hrs to hit full grown. lol not to sure how true this is… but I would definitely see why they’d make it that long.

frail prawn
#

How is anything suppose to fight that? There's barely a weakness especially with broken mutations.

cyan flame
quartz meteor
boreal briar
desert arch
#

yeah 10 swings and its completely out

boreal briar
#

At that point its all about how good you are at baiting, and not getting baited

urban flax
desert arch
#

unless it has tactile endurance, but thats not really a stego problem, and pouncers can work around it

cyan flame
frail prawn
boreal briar
quartz meteor
#

Rex should only take 20 minutes to hit FG

#

😂

frail prawn
#

They'll just wittle your numbers down until you cant fight it anymore.

boreal briar
desert arch
quartz meteor
urban flax
quartz meteor
#

Yeah 20 is pushing it

quartz meteor
boreal briar
frail prawn
quartz meteor
#

Maybe if they do in fact end up adding Rex, it’ll only be allowed to hit sub adult on officials. And only FG on non officials.

urban flax
quartz meteor
#

I mean they did say they wanted to keep the game a mid tier and lower fest

tight iron
#

🔥

cyan flame
urban flax
desert arch
#

so yeah

#

we went fron one extreme, to the other

urban flax
frail prawn
# desert arch desync<3

Yeep, that's why when they can shotgun fire tail swings it barely leaves a opening on top of just dying anyways. So it doesnt help there's also a mutation that gives them even more of a edge, why I think the combat mutations should go.

quartz meteor
urban flax
quartz meteor
#

I’ll tell you what though. Getting a power swing on a cocky dibble is the best feeling ever. Watching it fly across the field 😂

desert arch
cyan flame
desert arch
#

yep

#

and attacking resets the 2 second timer

frail prawn
urban flax
desert arch
cyan flame
frail prawn
#

I cant really feel sorry for it tho, its a walking meat tank with barely a thought having to be put behind a power hit with just the bare minimum of having to sit in a bush for 5 hours.

desert arch
lilac bolt
urban flax
#

And if you release the key to do anything the counter resets ?

desert arch
#

exactly

#

As a fg stego I genuinely struggled to not lose all by stamina because of 2 omnis pestering me

urban flax
#

bruh
But wait, I've seen people complain omni wassn't powerful enough recently, why ?

desert arch
#

Camping, I can see where theyre coming from though. Its so strong, but feels awful to play

frail prawn
#

If your not someone who can be baited with every move and have the bare knowledge of how to work a stego, its a snooze fest class.

desert arch
#

"Yay my prey sits in a corner for 2 hours before I can kill it, so fun"

cyan flame
#

Obvious solution, bucking only drains stam when in anim, and the "cooldown" only applies when new pouncer gets on.

desert arch
#

Or you get someone low, they know theyll die anyway so they go body deny

#

things like that

#

omni suffers from success, quite literally

cyan flame
desert arch
#

Even if it was fun for me (it isnt) my prey has to sit there as well

#

and lets be honest that isnt fun no matter how you look at it

cyan flame
desert arch
#

side pounce omni again please with terrain nerfed against pounce please 😭

frail prawn
#

I'd be ok with Omni if only it took 3 more Omnis to pin a adult Cerato and Carno, as much as I dont like Cerato at the moment I still dont think it should be getting pinned by just two. But that's my only complaint.

urban flax
desert arch
#

Thats true, but a game should be fun

urban flax
#

no

radiant nest
#

@vital laurel uh, wrong react?

radiant nest
#

I was like “who would even downvote this?”

vital laurel
radiant nest
#

lol

tight iron
#

its impossible to hunt a stego

dawn hound
tight iron
#

lolz

dawn hound
#

bro, am i loosing braincells? like wth i legit read that its impossible for stegosaurus to hunt..

tight iron
#

LOL

dawn hound
#

man I need to get my doctor...

tight iron
#

😭

dawn hound
#

It might be cuz I have to play the game at 10 fps constatly...

#

my pc is DOOKIE

tight iron
#

10 FPS BRUH

dawn hound
tight iron
#

brhhhhhhhhhhhhhh

upbeat geyser
#

Just wondering do the devs actually play this Running-Starving Sim ?

tight iron
#

dondi was streaming some deino gameplay the other day so

upbeat geyser
#

xD Deino explains it

#

Never thought there will be a much worse game food wise then early day z

tight iron
#

same

hushed island
#

anyone nesting na 2?

faint folio
#

@pallid marten that's exactly why there's a giant blue early access warning banner on the steam page that says all of what you complained about. Bugs and the game changing significantly is not normal for finished games, but it is extremely normal for early access games on steam

boreal briar
#

@pallid marten free weekends I can get behind, but 20$/€ for an EA game is pretty normal. Have you looked at all the EA nonsense sitting at twice the price?

faint folio
boreal briar
#

people would get disappointed otherwise

pallid marten
pallid marten
faint folio
# pallid marten So what ?

So... if you dont like the risk of the game being broken, and/or changing significantly, then dont buy an early access game. That's why Steam puts the warning large, front and center on the store page

faint folio
limber hull
#

also me missing the "stego OP and ur wrong if you disagree" argument is so sad

pallid marten
pallid marten
limber hull
#

goddamn look at that disgusting stamdrain LMAO

frail prawn
# limber hull also me missing the "stego OP and ur wrong if you disagree" argument is so sad

There's no other way to call it, its a class with bare minimum needed to play it and can easily clap anything with barely a thought put behind it, if you have just a inkling in knowing how to play it and dont get baited you're dang near untouchable, sure when more apexes are around it'll probably get curb stomped, but you're just slapping bleach on a already open wound, which is just slapping more problematic apexes into a already frustrating problem.

faint folio
# pallid marten So no other better solutions is possible and we just need to accept that right ?...

There is no solution needed. The store page says in an extremely visible place that it is in early access, and it explains what that means. It is not like it is some surprise that they dont tell you, and $20 for an indie game in early access is very common across steam. They have to pay their devs somehow? Its also very common for early access games to be unoptimized or buggy, or with entirely missing game loops. Again, the warning label should be sufficient. If they don't want that experience, the warning is their sign to stay away and wait for the game to mature

limber hull
lilac bolt
frail prawn
limber hull
frail prawn
#

Unless the stego plays absolutely terrible most are going to kill half of whats attacking them before dying or just not dying period, even without stam.

cyan flame
wooden agate
#

#general-feedback message

@narrow field the rest of it set aside, what does it matter if most bodies are rotten if you're cerato? Erwin_Think

limber hull
#

Cerato being an effective scavenger is not why everyone's saying its broken lmao

#

It's everything else cera does

#

if all cera did was survive well, no one would complain about it

frail prawn
limber hull
#

it has several weaknesses

  • significantly weaker head hitbox
  • exceptionally low speed, even for a creature of its size
  • no special resistances at all (no fracture nor bleed resist)
  • aforementioned stamina cost on main ability
  • worst swim speed in the game
  • godawful juvi state
  • long growth time
gentle flint
#

@fiery cedar I recommend DMing an Official Server Admin unless it’s something you think is fixable. Or report it in #🐞-evrima-bug-reports-🐞

frail prawn
limber hull
#

well, apparently, no, it's not an apex lmao

fiery cedar
frail prawn
#

Bruh, if it can possibly tussle with a rex, then that in of itself puts it up there as a apex, its tanky and hits hard, just another version on a tank class.

cyan flame
gentle flint
frail prawn
fiery cedar
cyan flame
gentle flint
cyan flame
frail prawn
# cyan flame To be fair, you are probably meant to just avoid apexes, theres the win conditio...

Its not about avoiding them, its about 60% of the server trying to play them, and when it comes to herbivores its just that easier, I'm tired oh so very tired of seeing 15+ stego along with diablos sitting around for 5 hours doing nothing and nothing else being able to touch them, unless your playing a apex yourself or just throw yourself at them in blind boredom and desperation...Nothing is going to touch that...And its boring.

fiery cedar
frail prawn
#

I'm tired of apexes themselves being the go to of ''I'm going to start a mini army followers and just carebear and be carebeared because nothing can stop me''

cyan flame
quartz prism
limber hull
frail prawn
frail prawn
fiery cedar
cyan flame
gentle flint
quartz prism
frail prawn
fiery cedar
cyan flame
fiery cedar
#

i think i have the other one which showes the dibble killing my carno too hold on

frail prawn
fiery cedar
# fiery cedar

bear in mind during this my ping was averaging around 10-17 at the most and i was getting over 100 fps. i origionally thought because this player is in germany and im in england that our ping difference as causing the illusion i was moving faster from theor POV but ive just been told that desyncing and lagging wont make me look faster from their perspective.