#general-feedback-discussion
1 messages · Page 223 of 1
Yea i get your point, not saying the venom is much interaction. But same with deino and herrera. But thats what make them diffrent from other dinos. Omni is alot more "fighting"
Im abit hard on the dmg tho, i still belive if im attacking something bigger it should hurt. Me facetanking a cera as dilo should hurt. So i actually need some timing and skill. Im not saying you should die if you screw up vs a cera tho
I wouldn't say they're the same thing tbf. Dilo is more land capable than those 2 and isn't as easily avoidable for most creatures.
The reason you're face tanking it is due to the venom though. You know you'll get them envenomated, which gives you the ability to attack from range
Also cera can puke you in 1 hit which gives it nearly 2 free bites rn from my experience vs dilo
Oh yes im doing it for the venom that is true, but most animals right now are very much relying on mechanic and not dmg
Kind of sucks that we haven't seen dilo in a capable spot since
actually we haven't seen it work well sadly
ye
Yea, i dont argue that the venom is "cheap" since its what im sorta relying on. And it can be quite good vs larger stuff later on, might to much
I still hope they make cera more of a brawler close up but not good at hunting etc : P
hmmm
Atleast for me now, cera is fast and chasing me alot
Yeah it needs some work still. A lot about it I don't like but eh. I do think it should at least bite faster
But who knows, they said balance will be changed when new stuff arrives etc
Would help it vs smaller animals at least
👍
Agree, i meant the speed. Not biting : P
I know. i was just saying if one thing was changed for the better it could be the bite speed at a lower damage, but the dps could be better
Maybe it would be a mistake though who knows lol
lol yea who knows
@lone solstice they aren't completely random. they're the same spawns as before, but now you can't choose where to go
So a cerato will still exclusively spawn at north jungle and south plains
Ah, makes sense, cause i died right at spawn a couple times and i was going nuts, like, "I can't be this unlucky."
Imo they should be fully random (at least every dinosaur in the same locations)
@modest elbow Ai aren’t as good as players, I’d rather them increase server count or the number of servers than give carnivores free perfect diet
I agree with that
There's basically no action at east plains btw. I think you meant south plains? Spawning on the east plains side of the map usually means a whole lot of struggling to find food or ai
Well it used to be East plains last time I played I only played 10 min yesterday and quit because the map was dead even with 100 players
The reason I personally don't want to see AI dinosaurs though is because the isle's AI is .. terrible. It has horrible pathfinding and runs erratically, it's hard to find, it doesn't spawn when it needs to spawn, and it doesn't feel realistic at all to see or fight them. They need more people working on their AI system before they introduce large populations of AI
Yeah east and all that area (quite literally half the map) is typically dead. To find players, go to south plains, highlands, west rail and swamp
I'm against almost all Isle AI myself huehue.
It has yet to give me hope.
Yeah it's pretty bad. I played path of titans the other day for the first time and was surprised to see the ai was sustainable and sometimes even fun to fight at low growth
I do not like the thought of a Rex juvie having an easier time than it deserves because "oh hey a herd of Deer that are stuck in a hill"
I hate following AI calls only to see them stuck in a wall and refusing to move
Yeah I agree. They need to increase number of players on servers not AI. We should be 250 players on each server I think that's a good count
Or 200
I mean I think player count isn't that bad. Players should be fairly sparse in most cases.
150 though I wouldn't mind.
Whatever they do, they should get rid of the no ai servers. Clearly nobody likes them
Doing away with a crappy system instead of fixing it should not be their goal
Yeah maybe 250 is too much, 150-200 players would be a good start
#general-feedback message this should be pretty easy to do btw
both are pretty sparse tbh, last time we played carnivore and made a nest i spent a long time scouring within like a mile radius and didnt find a single animal or dino but i found a tiny lamb that was enough for a single bite
@frail prawn supposedly the 15% increase to fall distance mutation actually prevents death/damage from falling for Herra. Not sure if this was a bug and it was fixed.
@austere field well i remember dondi saying that it ain't gonna happen
aw man really 
did he give a reason or nah
nope
I wanna say the reasoning was essentially, and not a quote obviously, "deal with what ya got"
I remember something like that in a past stream.
have we figured out why sometimes grabbing stuff glitches your dino from doing any other consuming action? /unstuck fixes it the first time
be careful to not press e more than once when you eat
ah alright, thank you!
np
Maybe, but I'm mostly refering to the falling animation that happens. I feel like it shouldnt occur unless you fall from a considerable height, way more then what the trees in highlands or the other largest tree can provide.
i dont know how to upload an image to the bug report so im just stuck in a wall idk how to make the image a url please move me or just kill my dino cuz this isnt fun
im on the server eu5
You can right click that picture, and click Copy link
such a waste of time bro nearly grown this carno and now im stuck
in the game chat?
Yes
@dawn frigate in the olden days, when map making had easy to see/intresting landmarks, you could get your direction that way, plus theres always smelling N/S. And the thrill of running into 100% of the rocks placed in the map as you pass by the same boosh
the map is like 30 square kilometers. id agree if it was a battlefield or tarkov map but that is just not the case at all
we already have coordinates. they want us to know where we are.
lunary I and others submitted bugs reports about this stuff back in nv horde test it still hasn't been fixed, making more reports isn't gonna change anything
And asking the devs to fix a bug they already know about and already are attempting to fix will likewise not change anything
#general-feedback isn't for reporting bugs, "fix this bug" isn't constructive, descriptive, or helpful
I'm hoping gen 2 have access to an in-game map, but not dinosaurs
Unfortunately the dinos know how to use the internet
Coordinates are amazing for bug reports that involve a part of the map, like holes. Instead of, "Go 12 feet to the left at Water Hole Y"
@arctic panther that’s not dilo’s hitbox, that was a hacker
are you certain? i honestly cant tell very well
100%. I’d personally take it to a server admin. you got video evidence and iirc, they can check logs
I don’t know the specifics om that tbh. I always do @ Official Server Admin in #evrima-na (because I play on NA) and give the server name, my name, time it happened (and I’d give video evidence if I had any, but I normally never have medal open and ready to clip lol)
but you can try dming. I’d like to think that’s allowed
#general-feedback message Ping not hitboxes
@frank tapir What do you mean?
A role like phase three and stream announcements, so that when the developers say something in #announcements people can still get a notification without the devs using everyone
Have you tried setting the channel to notify you on all messages?
the same thing can be done for #isle-phase-three but they made a role for that
yea the new food/diet and food value ain’t it for the hordetest. 41% teno and I’m still struggling to get all of my diets to at least 50% before getting full lol
the plants either last 1-2 bites depending on what they are and I’d imagine it’s only going to last a whopping 1 single bite for an adult regardless of the plant
haven’t even touched carnivore yet. I bet it’s even worse
To include upon my feedback suggestion.
Names of the people banned should roll out in either the game or discord so people know which players have hacked on the game and that they were banned. This was a thing I really liked from r6 where they'd have ban waves and you'd feel a real sense of happiness at seeing it get done.
Again, this will bring so much respect to admins who actually are on banning hackers from official servers because as of right now we can't see it being done.
Might also work as a warning and scare off some from hacking
Absolutely, that's a big reason for it too
@starstreamers nesting post in general-feedback: I completely agree. Nesting already has a lot of requirements as is. Adding even more mandatory bells and whistles, and then limiting the viable areas where people can nest... I fear it's just going to result in nesting becoming even rarer than it already is. Nesting needs to be made easier, not harder.
@slate folio they didnt remove powerswing lol
they buffed it by removing its cooldown
oh wait im dumb, thank you
all good. stego feels actually much better this update so have fun :)
(stamina is still really bad on powerswing but it feels much better to control)
baby steps. stego is almost good
oh thank goodness, i feel that the stamina balances it. steg is my favourite
my worry now is the diets🥲
the stamina is still way too high imho, but that's more of a problem when rex comes out lol
yeah, steg was meant to fight carnivours like allo so i think when those come out it will feel more balanced
i think it needs some more buffs for when allo comes out, given how hard it struggles with dibbles
trueee, im checking the steg on ht rn and im happy so far
what does clicking the diets do
I mean parents alternating between getting food and looking after the nest is what birds do in real life #general-feedback message
Am I the only one in Hordetest who is unable to gain diet from what usually would ?
yeah some values are a little messed up right now
I figured out my issue
As you might have experienced before, sometimes while eating let's say Dots, you can get a second dots hex instead of filling the one you already got even if its half empty
I think what hapened in my case is that as a Pteranodon, our Dots diet is locked to a certain source that isn't fish
So whenever I was eating fish, it wasn't filling my dots and just counting as null
At least this is my guess so far
possibly yeah
Actually
I found the problem, school fish despite listed in the preffered food of Pteranodon, isn't counted as diet/preffered food, when using Q to smell schooling fish, it simply shows trash meat
Alright, these Hordetesting are just so frustrating I can't be bothered anymore. I'll try out these new things when they come out.
I feel like the plant values are to low, I'm one shotting freshly spawned bushes as a 14% stego. feels like a little odd when the bush is like 2-2.5x my size with a simple g eat
yea that’s a big issue on hordetest. plant food values are pretty horrible
apparently migrations are supposed to be better, but I haven’t went to one yet and only went to patrols, and man..
those food values per plant are utterly atrocious lol get a small group in there of other herbis, and good luck. it’s a pretty large QoL reduction
if the migration thing is true, then it sucks that going to migration is once again the only reasonable option. some migrations are either filled with cannies, just suck because of where they’re at, or just suck even more because of where they’re at
I understand a food value reduction for plants in patrol zones, but a single bite per plant is just not it. maybe half of the food value of what it is in the main evrima branch would work, but not what the current values on the hordetest are
ideally, the food values are kept the same and you just get the typical 2 diets spawning and you have to move to find your 3rd elsewhere
They probably want to encourage competition between herbies for diets, which is crucially lacking in the game right now.
I get that but it’s way too overkill right now
Oh yeah, pretty sure it is overkill.
When it comes to balancing, The isle is well known for working in extremes first hand
I just hope they don’t push this update out because it’s miserable
we don’t need a repeat of the last update that was pushed out too early and half baked lol
It's been out for 14 hours and it sounded like the low diet yields may be unintentional
There's always some unintentionnal issues when a hordetest comes out, aka Pteranodon unable to get diet from fish for example
I feel like cera’s bile changes were unintentional too from the last hordetest but that unfortunately still seems to be left unchanged
@coarse spruce it is in fact exactly like picking up plants or meat
well then ovi better spread its arms wide while sprinting to snatch eggs or somethin
i agree
It wouldn't last a second if it had to stand still
yup
#general-feedback message
ive ran into a couple players like that recently, that isnt a broken hitbox issue that's a cheat/hacks issue
Once land apex predators get added what will come of the smaller carnivores? Won’t Rex kill them just for fun?
Yeah I forgot the Rex will probably have pretty bad sprint duration
yup rex will kill them for fun if it catches them
Not that rex got anything on small tiers, unless it catches it completely off guard : P
I will for sure kill every single apex growing if i can : P
flying food is back cant see my own food having a great time 🙂
@vital laurel What's confusing so far?
I watch these feedback channels, and it’s funny how every update people fluctuate between “the devs listened!” To “hard to believe the devs listen to us”.
It’s just too hilarious
#general-feedback message @cinder haven I would assume that those images will prob be saved for when flooding and droughts are added
"I thought they had finished all the mechanics coming to the game, except for the elders. Also, the flood and drought mechanics were supposed to come with the update, but they didn’t. It might be difficult for them to optimize."
With what update? And they're still planned as far as I know
there's a lot of mechanics not in-game yet, and a lot in-game that still arnt fully finished
no, that's literally just an older version of gateway
yes
well yea I know, but im saying that could be saved for flooding and droughts
"Maybe they can add the Horde test; I thought adding some water might not be that hard."
"I think after the elders, the game should focus on adding fewer mechanics and more dinosaurs."
"There are already way too many mechanics, and I think it's pretty good as it is."
I mean yea, that's likely what they will do, and what they have said is likely gonna happen. but there's still a lot of mechanics that are gonna be added later
once elders are added, there'll be more focus on new dinosaurs and the human gameplay
You enlighten me, what mechanics are there after old age, I thought he was the only one.
"I think the aging mechanic is an easy one. Just a small change in the models of the existing dinosaurs, then adapting the current animations to the models and making balance adjustments. I don’t think it should be too difficult."
it's a lot more complex than that
also are you quoting someone i dont understand what's with the quotations
from a distance it looks like that.
we have elders, flooding/droughts(maybe), migrations and patrols are still not finished, nesting is still planned to get a large amount of work, and not to mention all the mechanics we haven't been told about, and new mechanics that may be added to the list
"I thought they had finished the nesting and migration parts, but these people really prioritize mechanics over dinosaurs. After the elders, they should focus on dinosaurs."
I think they should focus on making the current content better
no, nesting, migrations and patrols still got a good amount of work, and there already mainly working on rex, trike, maia, austro. there already working a lot on dinos and are prioritizing them
this too
besides, again, after elders we know they're working on new dinos and humans mainly in terms of new content
"We've been waiting for 10 months for the T-rex to come XD
ok and
"By the way, will the T-rex be 5,800 kg or 6 tons, or even more?"
have you seen how mechanically complex the rex is?
that doesnt mean there not working on it
its very complex
we have no idea
rex is likely heavier than 6 tons, but we have no idea exacts
some say it was leaked to be around 9 tons, but even those numbers could be incorrect
"I'll say something now: let's assume the T-rex has a stamina of 1,000 bite and weighs 7 tons. Will players watch the T-rex while it drinks water, or will it attack them to the death? What would you do if you were in that situation?"
i dont understand what the point of the question is
most people would just leave it alone
i cant speak for everyone, so some people might attack it, who knows
"You are an adult Deno, and a T-rex is coming to drink water. What would you do? Would you enter a fight you can't win, or would you avoid it? That's what I'm asking."
gonna enjoy doing war crimes on diablos
avoid it
why would i fight a rex as a deino lol
"But wouldn’t that ruin your morale? As an 8-ton Deno, I can't stop the T-rex from drinking water. If I were in that situation, I wouldn't want to play Deno again."
deinos need to realise, just like everything else, there are some things you don't mess with
"The Deno's bite power is less than the T-rex's, but people accepted that the Deno would have a bite power of 500, and now the Deno is in a very bad situation."
the deino can also just swim away and be completely safe
holq qlguien hqblq espqñol?
"Yes, and then the T-rex could mock you just like the Stego did to the Deno."
Please read rule 7 #rules-and-info
you can also remain hidden and the rex will never know you're there
I think deino should be completely outclassed by rex
"I think people really don't like Deno. I'm leaving."
yo hablo español
i like deino
"My opinion is that the Deno should be able to drink water next to the T-rex, but it should definitely lose in a fight."
: /
Please only use English in this server, or provide a translation of your posts
isnt that exactly what's happening though
deino loses in a fight but it can exist near a rex and be fine
hello my question is that if anyone speaks Spanish
ok bro
"No, a T-rex drinking water would probably attack like a Stego would."
"Did you forget the old Deno? The old Deno could kill Stego. The old Deno could take on 1v2 fights. In one update, they took everything away from the animal."
if the deino is deep in the water, then it'd probably stay on land
old deino could 1v2 stego because stego was weak as sin
new deino can drown stego
"Was Stego weak? It was strong before, and it's still strong now."
"The current Stego hits the Deno for 3 or 2 damage."
in the same update that stego got killed by deinos consistently, it also got killed by dryo LMAO
"I think I couldn't explain my situation well. I'll explain it again
"The old Deno could still kill a Stego in a 1v1 fight, even if it was tough. Now, it's become very difficult
which it should be
deino wins in water, stego wins on land
if a stego is in the water with deino, it always loses due to its inability to tail swipe and the ability to be dragged underwater
"You might be right, but I think if the Deno is in the water, it
"Forget it. It's reasonable that the Deno can't kill the Stego. At least near the water, it can escape."
Have you ever played islander?
no
"Ah, I was going to ask an important question, but never mind."
I see a solution to this hordetest issue, it's called don't play hordetest right now if you really want to enjoy the game : D
#general-feedback message I feel like that kinda messes with the mechanic of hunters running down their prey and lowering their stam
If you can keep running they can't do that
Also it's a very silly system and it doesn't do much other than make more problems
I'd much rather have everything get a stamina buff
#general-feedback message Insects would be great all around as more omnivores should have them and insectivorous dinos are cool
Maybe baby ai instead spawns a lot in sanctuaries, stuff like baby goats and boar for baby carnis to eat
My biggest issue is herbivores can get all 3 of their diets for free and carnivores are just thrown to the wind to get lucky or struggle
Not really and the new ht makes it a lot harder for them two and carnis now can get way better diet
Baby ai spawning in sanctuaries would be good as it fixes the issue but also doesn't require the devs to implement a whole enw feature like insects even though eventually we should be getting them
These little guys and baby boars and deers spawning in sanctuaries would be great
If carnivores really had it that hard, then you wouldn't see something like a 1 to 3 ratio of herbivores versus carnivores being played. Sure, herbivores have an easier time getting their diets, but organs have gone a long way to provide a way to get nutrients when your preferred prey doesn't show up. If your average migration zone can barely feed a single mid tier subadult herbivore and still leave them hungry, that makes no sense at all.
this HT really feels like it's upped the herbi difficulty a great deal
which is good but some stuff needs to be tweaked eventually
well most things in general tbh
Just a little more value in food would be great
nutrients is fine for the most part
yea, my tiny stego inhales entire chunks of food without much worry lol
@frank tapir don't vote yes and no- let me know here what you liked and disliked. Double voting doesn't help anything
If you're conflicted then I need to clarify or edit something
#general-feedback message @cinder haven i would not mind this if this is what happened during floods
I agree with food drain and gain being too fast, the values for nutrients do seem incorrect, 100% hunger doesn't seem too impactful currently because of how quickly your stomach grows, I don't believe the selectable diets in the tab menu affect gain and if you read the changes you'd know what it does, I think that the diets scaling will be ok once diet drain and gain is more balanced, I haven't played herbivore yet so can't say, nothing on the rocks cause we know they're coming, the changes implemented in the ht added locked diet slots, you can deplete a chosen nutrient in the ht by licking salt rocks (read the changes), somewhat agree, that is one of the things they added
- 100% hunger is mainly only an issue with smaller dinos
- selectable diets affecting gain is likely a bug, not intended
- play herbivore before you vote against; I played both and herbivore is pure suffering in comparison
- salt, rocks, and locked slots were the "step in the right direction" I mentioned, I was saying they were a good idea but not the rest
I have read the notes just fyi lol
if you read the notes why did you say the diet selection doesn't really do anything?
it does two intentional things
What was added that you liked and what you said is needed isn't separated in your feedback
Idk why somebody think it's reasonable that adult dilo eat whole adult omni but still not full.
that's hopefully something that will be fixed next update
I think it’s how you worded it
but adult dilos now eat whole adult omnis? dang. I didn’t know it was that bad for carnivores too
I personally feel like the food values on evirma’s branch was nearly perfect. these values on the hordetest are what apexes need in order to keep their numbers in check and their competition high
@half shard The incentive of not doing that is that you can get your growth up speed up way faster than 100% if you are actively looking for food when your smaller. I was able to get it to 208%.
thats not really that motivateing with how fast your food fills and how little diet you get i think they missed the mark hard with this imo, i hope they adjust the values
It seems like a hard mark to hit. A balance has to be found between being too easy and too punishing. At the moment it feels like if a carnivore doesn't spawn in a hot spot your going to starve.
yeah i just think they are encouraging people to stay in an single area as long as possible camping whatever food they got with how punishing food is, i think its a bit to far, if this went live i dont think it would go down well, imo
Dilo stomach in hordtest is about 460kg,65%of it's weight.maybe it's about E/G remove food value change,but results is player need more food to fill their stomach.
also realized that herbivores consume plants faster and plants provide less food(compare with evrima)
I think it was bad on branch, didnt feel i was surviving but more thriving. Even in a herd of 7 dibbles i was thriving. And for carnivores if your a pack, you would need to take on something bigger. It was supose to be a hard survival game
hello, if i switch between branches (offical and hordetest) will my dinos remain or do i loose my grown dinos as i switch?
They remain
@karmic isle #isle-discussion message
oh nice, didn't see that. I suppose they would have thought that one through
@sage crescent imo ptera shouldn’t even use stamina when gliding. it’s ridiculous because it the equivalent of walking for other dinosaurs. i don’t even get to use ptera’s true “run” because stam gets used in gliding
so in other words i agree with you
and it wouldn’t hurt anyone bc who is ptera killing
anyone know what this symbol is?
Someone threw up there
it doesn't use stam when gliding tho
unless im completely tripping, it definitely does
literally played it yesterday
i believe you are completely tripping
ht or normal version
does it on both
wot
ah ty
right? its very unfair for the spectator playable to have such a difficult time moving
ptera uses stam when passively gliding, right? @tight iron thinks it doesn’t.
i know it definitely uses stam going up as well
it doesnt consume stam but locks it in place
and going up drains your stamina extremely quick
ooh okay, i didn’t pay enough attention to that then
only if you use spacebar to go up
if you hold W and aim your camera slightly upwards you can get the same result for a fraction of the cost
thats true but it doesnt get you very high
it can get you very high, just very slowly
i reckon
like painfully slowly ;-;
So, what does Reniculate Kidneys actually do? What does 'Reduce stamina regeneration threshold' mean?
is it like the %'s at wich we can regenerate stam like sitting, resting, etc?
Reniculate kidneys lets you drink saltwater
oh wait lol
It lets you regen stam while moving at lower thresholds
wrong mutation name
For example you can regen stam while trotting at 55% stam or higher instead of 60%
Yet herrera gets a major jumping and climbing stam buff because people complained there was too much sitting
while ptera is left in its current state since the map change
Yeah, that's true, the volume of rain is terrible, anything can be at maximum volume on the computer and it won't be able to compete with the damn volume of rain
@quartz meteor just because you haven't experienced a fatal error doesn't mean you should thumb the feedback down ??
I have experienced three in the past hour
why does it matter if it's downvoted or upvoted tho
Because downvoting implies the feedback is incorrect
i know but really who cares
well on my end. It is incorrect
It doesn't make sense to downvote. If you didn't experience it just ignore it lmao
you expect too much from ppl
if the idea is good, the idea is good
other people that have your same issue will up vote it.
or if it's correct, then it's correct ig
Yeah I do. I forget people are pointless to reason with when they double down on being stubborn
if it's a straight up fact like you said and someone downvotes it, eh, who cares
I'm just going to stop playing hordetest honestly
Between the fatal erroring and the ass diet system it's not even fun to play
yup, and this discord is the definition of that
Honestly yeah
Half the time I dread being here
lolz
@weak yacht A perfect diet is having 33% of each nutrient. You don't need to fill them completely
There's still changes needed of course, but you're not pressured to completely fill the slots
Doesn't feel good to have 33% diet
Are you talking about the feeling of the hex not being full or the buffs you get?
Since Don mentioned the UI would be weird at first
Ooohh
Yeah the empty hexs feel weird haha
Speaking of volume, I don’t mind music every now and again when resting but sometimes I’m trying to hear and the music will kick in and I can’t hear footsteps or calls
anyway to get rid of food / nest materials stuck in mouth without relogging? :/
If i were you I would learn to adapt. The Hordetest is what this game will become wheather you like it or not. So you can leave if you feel it be best. But eventually the hordetest will become the live, wheather you like it or not.
It's the first iteration of HT. it's not going to be pushed to main without tweaks. Don't ping me please I'm busy
Feedback: I simply don't exist
People are just upset that they will no longer be able to just eat and afk grow their herbivores. Now they will have to actually work to grow an apex of the isle.
Hordtest is full of problems, from animals spawning in places without any player/life, non-existent A.I. to the damn rains, all of this needs to be fixed
I hated playing herbivore already lmao I'm a carnivore player. This just made the experience worse. Not sure what you're trying to say
The constantly exhausted calls as well
Playing as a carnivore means starving to death or being killed by a horde of ceratos
Shhh this conversation has concluded. I am also busy.
I'm amazed at how little life the main player locations are, simply because the infant mortality rate is 90%
Good
don't plague this feedback thread with your tears anymore.
What are you on about
Not necessarily
Just get Gooder.
💀 okay discord user JC
I find you strip all the meat from a corpse extremely quickly in HT
That's not what my average experience says while playing on Hordtest since yesterday... of course you can replace herd of Ceratos with Raptors, so I understand.
Wait you mean strictly the HT?
It's difficult to stay full and good on diet whether you're carnivore or herbivore. Imo I think they screwed up the math somehow regarding how much food should be on a corpse/plant and how much diet should be gained. And yeah we're talking about HT not live branch
Well, in normal evrima mode you at least have a 10x greater chance of surviving than in Hord...
Nesting is also not worth it at all in HT
Got nested in as galli of all things and my parents lost all their diet and food and couldn't get it back
Well, for newborns is very good for survive, for parents? An absolute nightmare
The math is actually correct. Your hunger depletes faster than your diet. Therefore keeping the player constantly moving to find more diet. That is how the new diet system works. You do not need to have 100% to grow anymore. As long as you have some or all of your diets, you will gain a percentage of growth.
Yeah I mean the parents have no real reason to nest
Try eating a plant as a teno and then come back to us
I hate the fact that there is no overfeeding in the game, the animals simply vomit, overfeeding would be very good for nests, after all you would have extra energy from feeding.
Reminder that feedback is what this channel is for.. especially when testing branches like this 😊 and i advice reading the pinned messages
Yeah, even more so if you play on an unofficial server
Speaking of overfeeding, Your stomach also no longer flashes whenever you're full on hordetest
So you are upset that you cannot eat and afk.
I thought you didn't play herbivores.
This guy and his ability to be insufferable
Gonna block him bye
Anyways. If you throw up you actually have a better chance (as a fresh spawn) at getting at least some diet since your stomach fills so quickly
I mean the truth usually hurts... but gl to you on your journey i guess.
lmao definitely working as intended 😂 🧐
Yeah 😂 it's whatever. It very likely will be tweaked since the majority dislike it. I don't like the current system of bush afk but I also don't think this severe of a change was a good direction for the game
can imagine every baby puking as ssoon as they're born and living in a puddle of puke
😭 what a terrible image
But not hard to actually achieve since you spawn at full hunger for whatever reason
This update was on purpose just to make us look like clowns, so
Not sure why anyone would want to play eating simulator
I wish there was more to do in the isle than walk around looking for food
I mean don't get me wrong. There are def some tweaks that need to be made. But the actual test has not even been out for a week yet and people are already slamming it because it's not what they're use to. If you actually sit in game and play around in it, look at the values, work on diets ect, you will actually see that it works almost exactly like the old system, you just have to keep moving vs just having an easy grow. The way I see it is, the Herbivores have now essentially been given same issue that Carnivores have had for the entirety of the game. Which is, in order to survive, you have to keep moving to find food. Herbivore players do not like that. They are use to pretty much just running to a sanch, grabbing some shrooms, finding a nice bush, coming back when they're sub adults and dominating. Which is kinda lame but that is how herbivore game play is or was. Now they have to actually work to keep their diets up and they don't like it.
okay you say this on one hand while also being upset that you cannot just play bush simulator.
make it make sense please?
man, the essential base of an ecosystem are herbivores, they need this facility, so that carnivores have large prey 😭
What's he on about now?
I do agree with silver on one aspect of his/her argument. As I have also brought this issue up. I don't see how a stomach expansion calls for food being eaten in one bite. The food and nutritional value does not and should not be affected by the size of your stomach. Now the diet... ehhh maybe... but how long a plant/body takes to deplete should not be affected by the growth of your stomach. It is like buying a whole pizza and eating one pepperoni and the pizza disapears. It doesn't make sense. Now how much nutritional value you receive per bite as your grow, makes sense.
pretty much, when you're younger, you should receive more nutritional value and satiety from what you eat vs what you would receive as an adult.
it is an important piece for sure but you can still move around the map pretty freely?
actively having to engage with the game is fun even if currently it is an eating sim. won't deny it needs some tweaks on certain things though
The travel is fine, I enjoy traveling
I just want to do more. Like diablo sparring was a really good add! More stuff like that
@weak yacht the buffs for diets are considerably higher right now up to a 300% growth rate and buffs on top of that. it's not supposed to be easy to get it.
and it shouldn't be a goal just maintain it best you can
33% on all 3 is about what a perfect diet was before
There is no such thing as 300% growth if they are unattainable bruh
aint possible to get it
aint possible to even get 200%
max you getting is about 170
i reached 206 as dilo
I couldn't even get 150%, and playing a slow moving herbie I couldn't even travel to the new migration zones before they changed again. I was just slowly starving and losing all my diets till I accidentally fell off a cliff. This is going way beyond making people not able to afk in a bush, more like it's nearly impossible to get enough diet that it doesn't take literally all day to grow something big. At one point when I was at about 40% grown, I found a cluster of around 8 line food items, ate them all and went from 8% to 22%, if that was common maybe this would be workable, but more often than not when I was able to get to the MZ I was finding a few bits of food here and there and it wasn't even enough to keep my diet from declining, let alone gain anything.
The game is terrible, strange diet, absent AI, few players in various locations, few large animals.
if im stuck how do i get unstuck?
call admin or /unstuck
thanks bro
@cursive wave #general-feedback message
Nothing is stopping you from eating your own kind at any time if your REALLY struggling with food that much. There is (or at least was i dont keep track of it) a mutation specifically for being a cannibal (literally called cannibalistic or something like that) ~ All you have to do is just eat your own kind a bunch to unlock it i believe... (dont know exactly how much)
Ye but it should be able without any mutation and I don’t like generally that some Dinos like Carno or Pternadon can’t eat there own species
The problem is that being a cannibal without mutation is bad, being a body that shakes, makes sounds and bites involuntarily.
and also because your species is not that common, you will usually see other species than yours
Im sure thats the point... game is already hard enough as is to find group members to play with because if senseless KOSing and mixpacks, if everyone could canni freely nobody would ever trust anyone for group play - and not everyone has friends to play the game with.
I only mean little dinosaurs under 25% so that they are young and it would be more immersive then now I have in my head a part of Jurassic Park (the book) and I know The isle isn’t Jurassic Park but it’s obvious that they have inspiration and there is a scene a little Velociraptor got Killed by 2 adults and it’s Reallistic and it would be a cool option because they are small and the Randomly bitting is just stupid when I kill and eat my kind that is about 10%
The game is not suppose to be easy… 🤦🏻♂️ then people complain about it being an “afk” simulator. So what do you want. More hands on interaction or afk simulator. Can’t have both. Now that we have the opposite, people are complaining about having to be active in game to maintain diet. 🤦🏻♂️
"Now that we have the opposite"
IT'S LITERALLY THE SAME GAME FROM THREE DAYS AGO 
no AI, confusing diet and few players in a region even with a full server
Also, you don’t need to have “perfect” diet in order for your growth rate to hit 100% even if you fill up one nutrient, you sky rocket to 100% growth rate. Now if you wanna go anything above that, then yes, you need to find other diets. Which honestly I love for Carno. Because now I don’t have to worry about my stupid lipid diet confining me to only 50% growth rate.
You’re right, it is literally the same game. Only the hunger and diet have reversed. The hunger now drains faster and the nutrients drain slower. That is why I don’t understand why everyone is whining about it.
forgot to mention that the AIs are non-existent and the spawn is confusing because it sends you to places without players and leaves places with players empty
In other words, the AI is non existent in the typical “hot” spots.
I find AI everywhere
Not sure where you’re looking
you only have 5 neurons it's not possible, the game is blatantly difficult due to bugs/errors in the game
No not fish. I’ve been able to maintain my diet with a Carno and it’s definitely not with fish.
then you are lucky, I walked around the map for 10 hours with pteros and other animals and I didn't find anything except 1 frog and a deer.
in AI
People were complaining about it being an afk simulator cause the game has literally nothing to offer- turning it into a walking simulator to not starve isnt solving the issue, its just the same amount of boredom now mixed with frustration, stress and anger because its just bs to not even be able to walk away and go to the toilet without risking starving- devs litterally put a bandaid over a stab wound and called it a day lmao
@opaque inlet wouldn’t having the diets go back to being a 1:1 ratio with food gain be better regardless of current growth?
From what I understand, you currently only need 33% of a diet to gain it's 100% effects
And on Galli, with one 40% S and one 30% dots (roughly) I had 108% growth
As opposed to previously requiring all three diets filled for 100% growth
They work a little different now.
I can't imagine what SUPER BUFFS you would have if you actually got everything at once
but it drains fast enough to the point where it’s hard to stock up on the diet, giving you little R&R if you choose
YES I hate that.
I want to increase the amount of diet we get per bite and I'd like the diet to go down more slowly
definitely
But I haven't played long enough to be sure that an extreme change would be the right way to go
Did I say I wanted it to go down more slowly? Let me see if I did, maybe I can still edit it
I'll be sending this suggestion soon, what do you think guys? I'm just waiting for the message time to run out:
Fall in the Game
The fall of some animals has no meaning and neither does their cause of death, in this suggestion I suggest a new dynamic fall system (A procedural fall animation).
Spinning fall
It occurs when an animal is walking on steep terrain that causes it to fall, when the animal starts to fall, it will still continue "running", but if it lasts a long time it loses its balance and starts to spin due to loss of balance, as occurs In real life, his death or damage received will be determined from the speed of fall and the type of terrain, if he fell from extremely high ground although curved, his death may be guaranteed.
Example dinos:
Teno, the best medium herbivore capable of "running" on steep terrain that induces falling for longer.
Carno, the worst carnivore in harsh environments easily loses control with high risk of damage/fracture or death
Troodon, among the lightest animals in the game, does not suffer damage when falling from steep terrain, it has a good ease in walking on this type of terrain compared to the previous ones, which cannot stop its fall.
Note: Troodon is not able to walk on steep terrain, he can only easily manipulate the direction he is going, like a snow leopard, and even if he loses his balance, he is so light that he does not suffer damage.
The requirements for determining damage are:
- Weight
- Speed of the animal in the fall
This scenario does not apply when the animal is in PURE free fall, where its feet do not even reach the ground, falling directly from the air.
(100% Death or bonebreak)
seems far too mechanically complex
that would be a good dynamic mechanic, falling with your dino completely still while still in contact with the ground is strange and you can die in a senseless way.
something like that
but how would you develop such a system
it would be far easier to just implement some kind of ragdoll system
yeah, but I was thinking something like:
All terrain is a physical terrain for physical contact, when an animal reaches a certain speed while falling, it loses control and becomes a Raddoll.
What really needs to be worked on here is:
Terrain, the game currently does not consider steep terrain as physical terrain, causing the fall, my proposal changes this part, however if the animal reaches a certain speed in the fall it loses balance and goes into Raddoll mode.
I'm guessing with some tweaks here and there it's should be decently possible. but yeah right now I don't think it's really possible with and dino tbh.
@finite valley They've been called that since they were first added in Update 4, where have you been?
probably ranted about it before
I will always rant about it everytime it comes up
It makes no sensee
Ever taken a biology class?
Yea, it's my major. I'm also aware that this is a video game lol
They chose those names because those are the 3 major categories of macromolecules necessary for life
Even the icons represent the molecules
they're also reflective of what the diet does, which is neat. Proteins are good for healing, carbs are good for stamina
Lipids... Well I'll give you lipids
I don't like it, will never like it
afaik carbs affect bleed regen now
if you have only carbs
idk man your alternate is the "dots nutrient" or "S nutrient", which I think sounds WAAAY dumber
Idk, call them something else. maybe a different symbol
its very silly that particular animals would only give you one of those three things
so your issue is more with the shopping list than the nutrient names lol
can't say I love that either
I always said I like the diets for herbis but didn't feel it fit for the carnivores
Boar is good for you, deer, nope
i mean, i personally think that having ALL meat be nutritionally valuable kinda defeats the point of having the diet system in the first place
maybe its not needed. For herbis I think it makes sense to give another minigame to it where you search for the plants you need. Where with carnivores food is not a given
except maybe insentivising hunting players instead of just farming ai, which I thought might be a neat idea
no, carnivores def should have to engage with it, without a doubt. having it be herbi exclusive would literally just solidify a carnivore preference
and? herbivores have to deal with being hunted
so do carnivores
carnivores should be harder to play than herbis. giving them no diet makes them AFK ez baby mode
then they can kill whatever and get rewarded for it
eat grass and die vs farm AI and thrive
I would say that comes down more to the ai presence and how they feed you as you grow
honestly, if you removed diets from carnivores, i'd argue herbivores have to work more for food than carnivores LMAO
Like once your a decently big carnivore I do think the ai shouldn't be enough. Unless it spawns more because of empty server
because all a carni needs to do is find ANY meat, player, corpse, AI
as long as its not rotten or cannible
herbis have to migrate, look for specific diet options, compete with other herbis, etc
carnis have it easy comparatively in this scenario
Think it would depend on the ai spawns
you'd have to make them far less frequent and then every single carni would complain about it
I mean I think the ai should be there to help you grow when your smaller mostly and then stop really feeding you enough. Idk doesn't really matter what I think tho lol
#general-feedback message You must deserve food
tail slam is literally its weakest attack lol
#general-feedback message How is it fair that Cera gets insta barf you made the mistake of getting near a Teno's legs you pay the price
carnivore
herbivore
Oh right excuse me
tenos only way of fighting off a cerato lol
@maiden anvil
Instead of a stunning water tail slam, make it so the tail slam in water pushes the enemy under the water.
So if they just stick to your ass you basically drown them.
Oh, also add a claw attack in water.
@twilit snow You’re free to reply to my post and add more of such details in your own feedback
No no, I just wanted to give ya another idea
My idea for Teno is a bit different anyway.
I want the dude to be largely downsized and turned into a full blown semi aquatic and Generalist bleeding focused herb so
Could work indeed
@azure ruin I would say only the scenting eggs aspect should be dedicated to egg thieves. If other carnivores happened to stumble upon a nest why not let them eat the eggs, it could give juvies something else to do other than afk growing.
Yeah that's totally fair!
I'd like to be able to smell AI pray as carnivores I don't need to know what they are like what diet they give it can be a generic symbol I just would like to stop starving to death cuz I can't find anything to eat
@fallow mango why so grumpy? what happened haha
@merry ore the devs have already said their will be a sliding system down steep ledges. No other info has come out that I know except that it’s planned.
They've adjusted the sliding a bit already honestly, not not on very steep hills. You can seem to slide down some hills a bit better, assuming you are holding S to slow yourself.
@radiant nest I think with how fast your stomach drains while young it's not too hard to get the other diets... as an herbivore anyways.
Had mostly rough starts with carnivores. I never get near 100 with any of them, but we mostly just need them to get to ~30 to max the 10% buffs and have good growth.
My issue is more with the ratio not being right, as you start with full stomach but only a third of the nutrients you should have at that fullness
So you have to starve completely before eating in order to get that ratio to a 1:1
At least as herbivore and omnivore that can’t eat organs
I'm not really sure what you mean about getting it to a 1:1 ratio.
If you mean having the nutrients at the same level I don't know how if that matters since buffs seem independent of each other now. There doesn't seem to be "combo" diets which would benefit from having an equal amount of diet.
@sigmamale12313 I agree with you but wouldn't buffing Cera move speed be better? I got chased by a dibble on my tail the whole time it was horrifying and hilarious because why was it that fast or I'm slow asf
cera needs anything but a movespeed buff atm lol
it's already dominant enough with its "slow" movespeed
(also dibble can't outrun cera, even with movespeed mutations)
#general-feedback message I'd rather have them have different calls like dinos so they are easier to find instead of making hunter super easy
@random pier what, does the gospel not mean following obvious rules? the general feedback channel is not the place for your preaching
@mellow laurel what customization do you mean? Patterns and colors are already available, do you mean something else? I guess vocalizations exist
like crests,feathers just cool little things that u could change that doesn`t really affect the dinosaur just how it looks
cuz some ppl might like an allo with a bigger crest or with a lil bit of feathers
Oh right
I'd like to have an option for feathers on dinosaurs that very clearly need it. Like gallis
yeah something like that
I think the isle in terms of customization is pretty okay, but having duplicate colors gets annoying quickly. I feel there should be more
More instances of sexual dimorphism instead of just extra colors for males would also be nice
it would be nice
If you eat diet food from starving to full, you will have 100% food and 100% nutrients
However, you are now started off with 100% food and 33% nutrients. This means that you have 1/3rd of the total nutrients than the amount of food you have, which dooms you to a subpar amount of diet simply because you didn’t starve yourself once spawning in.
@limber hull #general-feedback message hey could you explain why you downvoted it? I feel like I didn’t explain it well cause this is a similar issue that we all had and hated in the past system but it’s just more prevalent now, so I expected most people to not be against it.
And I think you generally think things through pretty well with stuff like this
@fathom sorrel Read the most recent devblog
Thank you <3
@leaden void Your food stays the same, but your stomach grows larger now, so the food in your stomach no longer increases as you grow
meaning as i grow whatever food that was in there is still the same .. i just need more food to top it off ?
but its happening at a ridiculously fast rate
as in I was full just now and 3 minutes later im back to half full lol
I haven’t played HT but the “subpar” diet you’re talking about.. I thought the devs said 33% of each diet is about what perfect diet was before, it’s just now you can go over? Does 33% still give you 100% growth? (Since I saw that you could combine them to get up to 300% which is wild)
It does
The UI will be adjusted in a future patch
But 33/33/33 is a perfect diet
Correct, but it spawns you with full hunger and a total of 33% nutrients, as opposed to a total of 100% (perfect diet)
The only way to get a full perfect diet is to fully starve after spawn, or to eat something which gives you more nutrients than food
But 33% IS perfect diet is what I mean, 100% is above and beyond?
Otherwise your total diet amount will be less than 100 even if you only eat diet food
No, let me explain
An even split of diets with 33% in each slot is perfect diet, because 33+33+33=about 100
Therefore, your total diet would be 100%
You gain food and nutrients in the same ratio, so you can only get a total of 100% nutrients normally from normal food
However, you spawn with only one slot at 33%, the other are empty, and a full stomach
This means that you have 3 times the amount of food compared to total diet
This ratio will persist until you fully starve yourself
Ah, I think I see now
The sooner you eat diet food after spawning, the lower your total diet can be, and therefore the lower your bonuses are
Waiting until lower hunger results in a lower difference between total nutrients and hunger, but it’s still there until you’re fully starved
So that’s why I don’t know why people don’t like my suggestion to rectify that
I think there might be three reasons that I could guess, but again I haven’t played so idk how directly I can speak on it
-
People would rather it be the other way around, spawning with less hunger again rather than full hunger and diet? That would be my guess, I was always against spawning with full hunger since there’s no way to get better diets other than to sit and wait around
-
The wording might be confusing so people are downvoting it because they think it means something else (my case, although I didn’t vote on it at all because I wasn’t quite sure what you meant)
-
Spawning with perfect diet might skew your hunger drain to be relatively fast since you’re growing so quick, and with randomized spawns perhaps.. not so great? Especially if you spawn out in the middle of nowhere/far from a migration
I’m guessing the second one is mostly to blame, but currently the full stomach thing is pretty necessary with how much more difficult it is to start a carnivore with few ai or get to a sanctuary. Besides, my suggestion only applies when that happens cause it was changed to that
I don't think I voted on your comment, but I don't think I'd want to spawn in with a growth bonus any higher than is currently given, since that it would only make starving happen faster
of course, if they tweaked things, it'd be a different matter, but my understanding of the diet system now is that trying for a perfect ratio isn't worth the effort and isn't really necessary
at least, while growing
but I haven't done any in depth study on this cuz I don't play that often
@narrow field it sounds like there's a lot of confusion about diets cuz there's a UI bug. If you look at the bonuses granted at 33% 3-dot, 33% 2-line, and 33% S, you'll notice the bonus is +100% growth speed. In other words, 33% on HT is equivalent to 100% on live, and if you add all diets together you'll get a maximum of 100% always.
i saw that. why change it at all, is my question. it was working fine before, and this new system seems pointlessly confusing and complicated XD
im fine with them changing systems and mechanics up, but this doesnt seem to add or improve their already good base, it just changed it up? so it def seems odd
I think it is an unintended side effect of the other diet changes-- having diet active as soon as the hex starts filling, having buffs scale with the amount of hex full, and letting you select the hex to fill. Honestly it's probably the second one that's the culprit
Although that being said, all 3 were definitely needed. The number of times an organ got me to 60% on a hex but I couldn't actually get buffs because it didn't hit 100% was crazy
You don't select the hex to fill
Theres also apparently a bug where plants in your migration/pz give far less food than intended. Only randomly spawned plants should be gone in 1-2 bites
having the hexs always highlighted/diet buffs scaling with the diet % is ABSOLUTELY a beautiful aspect of it, i do agree. i think my confusion with it was that they had to change all the other diet systems along with it, when they couldve added the highlighted diets to their previous diet system, and maybe slowed the diet drains to help balance it.
they wouldve gotten basically the same result, in a much smoother way, imo
it also wouldve helped slow the pace of the game down a bit like they wanna do, since players have already mentioned that diets drain too quickly
honestly, I'm also a bit confused about the changes, mostly because it feels like if you stay in line with the previous diet system goals of keeping your slots as full as possible, you are penalising yourself with starvation during the growth stages, but once you reach adult, both the hunger and diet drains are actually really nice (for hypsi, at least), but the buffs other than growth seem... smaller? and I don't know if I'm misremembering what perfect diet used to give us there
The UI is "currently misleading" and will be updated to better reflect the fact that 33 of each is a perfect diet
@midnight heath You’re assuming that players only kill for diet and food. I find that many players kill simply to kill regardless of their need for food/diet.
people will do that regardless until there’s considerable perks for living and not constantly going into skirmishes
right now it’s either nest or kill
reducing time for relaxation basically accentuates the issue by encouraging even more killing than what was already happening
I agree
At this point, killing babies is mandatory, especially ceratos, which are a pest that imitates walking Indominus Rex, killing a baby carnivore is an act to avoid predation and competition
I kill for territory and stoping a threat in it's childhood also. My point is that no matter what, people are going to hunt and kill regardless of food.
#general-feedback message Any actual feedback or just insults and yes it's in early access and development
it's not an insult it's someone who sees the current state of the game and wishes the devs were 100% set on fixing it
the feedback itself is that the game is broken and that person believes it is stupid to play around when it's just completely broke n
The feedback is asking the devs to stop doing their work as if that would fix the game
the feedback is asking the devs to stop doing events and to focus on fixing their broken game
the start doesn't make it clear but you can see it later
the feedback is stop doing anything fun and get back to the crunchtime
god forbid they do a low-effort little experiment for the sake of fun
i get where he's coming from tbh
but at the same time it takes barely any time to do it, probs took them a day to make it
so it's not gonna make any difference
from what i can see, the person was asking specifically to fix ai
still dont know what needs fixing about it
i dont think that filipe knows how to do ai
its literally not his job so
it doesnt matter if he does or doesnt know how to do it
whats the problem with ai? the schooling fish ai is the only one that I really recall have issues with
well that is an amazing question
i personally dont see that many issues but spiro ai was better imo
how
We're talking about the AI that fled to the edges of the map and stayed there until server restart, right ?
legit lol
spiro AI literally ended up on every outskirt
tbh easier to find
#general-feedback message Have you tried editing the settings
Yeah but it's a game issue, low vs high setting does not impact the fps.
In my experience it does and whenever I get bad fps or fluxing I just press aply without changing anything and the game just stays at consistent 60 fps after that
Weird, should try that. Otherwise I hope DDLS will be fixed though.
@hazy pier how would it be balanced that carno is a long distance runner if he is also the fastest predator in game?
fast but weak, and stamina is even worse so balance it a bit
Carno ain’t weak tho
ok
You’d need to nerf his dmg and weight more, but then you have a weird rugops
Btw the reason I picked cliffs to be a place ticks/mites could appear on an animal is so that climbing and flying animals arent free from them. U could say the tick/mites at cliffs are Bat bugs.
.
@topaz bronze Please be sure to only use english when communicating with others in this server
#general-feedback message
Makes me think of Deep Rock Galactic's hacking minigames
One of which is literally flappy bird, and you need to reach a certain score to earn a special item
@full pewter quick question, what is that supposed to mean?
it ain't clear to me
like the message itself yeah ofc but the reason if you get what i mean?
I think spiro is great for pvp servers
i agree with you
they said they were gonna make it available for download if they put a steam thing that lets you decide what you want to download
Frankly I’d like it to return as an option, though it may have to be updated, like proper trees for herras, which idk if it’s worth dev time
but who knows when they will do that...
i wish they did that
would be very interesting
I overall just want flatter maps to return, not that I hate gateway I just want that to be an option
i wish 😭
would be amazing
also tbh i think it's a neato survival map
but i dont wanna go to sleep wake up and receive 700 pings including death threats for that (overexaggeration)
@hybrid mica I’ve grown 3 troos so far on HT. From my experience the fast hunger drain slows down. As an adult it’s pretty standard as before
@wild fable I don't think ambush (crouch sprint) should make a universal return in evrima both because of the standoff you described and because then everyone plays exactly the same because the speed boost is meta in combat. However, I wouldn't be surprised if 1-2 new carnivores get a similar mechanic, particularly those the devs have described as "ambush hunters"
The in game playable really don't need crouch sprint to be viable and in some cases it's counter to their established play style/niche. Carno is said to be a speedy plains small-game hunter (imagine carno trying to hide in grass with its long legs?), and cerato is supposed to be a brawler/bully play style, using brute strength and persistence to defeat prey. Neither fit with a temporary speed boost
To kind of add to this a little, why does the ambusher get a short speed boost, and not the animal being ambushed? I don't know about others, but if a Trex came running at me out of the bushes on a hike, for at least a few seconds I would be the fastest version of myself that there has ever been! I don't see why a predator deserves a speed boost, but the now adrenaline fueled prey does not?
because carnivores are big and bad and should demolish herbivores (this is satire)
That was a genuine issue with legacy. For evrima's version, I would say it should be something kinda like galli. Prey should overall be faster than normal run speed for ambushing predators and the ambush sprint should be faster than prey run, with the caveat of eating stamina like no tomorrow (or very limited time of increased speed). There's probably other ways to balance as well
@valid oracle Having 33% of each nutrient is a perfect diet
The UI will be updated in the future to reflect that
shura just over here suggesting the diet buffs to go back to how it was on spiro, and i did like the choice better than needing to have all 3 diets
am i scared of pachys? ill go fracture diet. am i scared of omnis? ill go bleed diet. etc. etc.
you can still do that though?
mainly as a carnivore it makes it a lot easier to survive with just one diet
so on spiro the buffs were different. when you have perfect diet now you get all the buffs. on spiro you ONLY got growth rate, and as a adult you customized your diet to your playstyle. Like 1 dot 2 s was fracture regen diet and i loved that against pachys. I commonly ran 1 s 2 lines for bleed resist on a teno tho
now there is no choice as theres only one "best" option
you could tailor your diet to what you see people playing on a server at a specific time too, not like mutations that are set in stone
You can get over a 100% growth boost without all 3 diets on the HT, it just takes a bit more of each
And you can still do that; lipids help with fracture regen, carbs help with blood regen
yup
There are additionally still extra buffs you get by having/maintaining a combo
I don't have a full list on hand sadly
But the buffs you get are different than what's in the public branch
yes but i liked it better when there were options of things to pick and choose, instead of "always do xyz" kinda thing. its another form of meta that just eliminates player choice
And this helps with that, since you're not forced to have all 3 to get a good growth rate
you can still very easily pick and choose
but if you dont get all 3 you lose out on buffs and growth rate. this is always the "best" option you will always choose. if you spawn next to both s and lines you arent going to choose to fill on double lines, that doesn't make sense as you are actively hindering yourself with that option
dont get me wrong i do like the, have all diets get a bit of everything
you don't lose out on growth? one full diet rn is basically what perfect diet was
but i wish there was an incentive to selectively have a diet for buffs. say the fracture regen diet will make you regen fractures faster for sacrificing the other buffs. but you dont, its the same buff rate as perfect diet + you lose other buffs
33% on each, 66% on 2, or 100% on one
i care more about buffs, less about growth rate
but weren't you just talking about loss of player choice when currently with the new diet system you can still grow your diet to do the same thing?
you dont understand what im saying. by making it so there is only one good option, you eliminate choice
i know, giving a 100% growth bonus at this low value is ridiculous, along with every other buff. not to mention if you somehow get max diets it’s 300% growth bonus, don’t think anyone wants to see a deinosuchus grow to max in 2 hours.
are you wanting to have it to where if you focus on one diet for it to give a bigger overall buff?
300% growth is not easy in the slightest for something like deino and its not sustainable considering both your stomach and diets grow with each other so you'll lose most of it pretty quickly?
how is it ridiculous?
already said it, you get every other buff at a low value along with 100% growth bonus for lower effort
so let’s say this is too difficult with deino (if you don’t do the oldest trick to kill an old dino and eat its corpse) you still could get a perfect diet for lower effort, like 90% growth. not to mention if food values are adjusted for herbivores they will probably have around 150% growth bonus on average
it's not a sustainable 100% you lose diet and food extremely quickly rn?
it's lower effort sure but for being at that level for much less overall time then before during growth.
so your constantly looking for the next food source to try to maintain your diet rn
right, but this falls back on what i said in my suggestion, this feels like a hungry shark evolution mockup where you literally have to eat everything to not starve, and good luck filling nutrients if you can’t find diets
for certain dinos sure. also uh big plants are gonna be added in the future i think to make big dinos more survivable then it is rn
i kind of dig the concept of bigger plants for larger herbivores, however these might be a burden to find if they’re rare and they would have been eaten by another herbi before you get to it. also, the future is the future. diets can’t remain in this hordetest state
heres a tip dondi gave on stream if your struggling to get diets as a herbi just go away from where everyone else is get a patrol zone then eat every plant that spawns
I could see a dinosaurs height playing a role in this. Stego and teno can reach the high parts, dibbles and galli in the middle, and the small critters get the lower areas and things that fall on the ground. Promotes multiple species coming to the same area and would make each herbi have a role in getting the MZ changed earlier. As an addition, not a full replace of the plants we have now.
spiro literally cannot be brought back. its presence alone doubled download times and playing on it halves frames because it's so poorly made from an objective mechanical standpoint
Gateway has performance issues, yes, but they're not baked into the map itself
Modders will clutch with both Spiro and Spero they'll rework em
they'd need to make the entire map from the ground up
in which case, just make a new map
@merry ore from the way it's described, our vision would be different between dinosaurs? I feel that would just irritate the heck out of my eyes
Well, basically, dinosaurs with green vegetation would receive a slight blur effect that blends into the vegetation, increasing their camouflage but in a not so strong blur, the rest of the landscape would remain normal.
my original idea was that dinosaurs had different degrees of visualizing the color green in different tones, something similar happens at night with night vision, some can see green vegetation better and others cannot, although it is based on light.
But I ended up opting for the "blur" which is simpler and less complex.
@merry ore it’s a cool concept, especially to sorta help Dino’s like Troodon blend in but I think it might just be a little too extreme.
a sketch of my original idea
"Tenonto
Tenonto sees the color green in a saturated way, which means that he could confuse a carnotaur camouflaged with vegetation if it were walking slowly crouched, blending in with the color of the environment, carnotaur approaches Tenonto without him noticing, when the carno reaches a good distance close to the Tenonto he decides to attack, when moving quickly the Tenonto's vision easily distinguishes the Carno from the vegetation due to its movement, however if the place the carno is in does not have the same color, it ends up being exposed, for example: in the Mountains region, where the color of the yellow vegetation is the dominant one, making its camouflage now useless.
Carnotaurus
Carnotaurus sees the color green in an unsaturated way, the light green color is more c in its vision, which means it easily perceives colors not related to green or at least the light version of green, if a TROODON appears green in the grass , it easily camouflages itself in vegetation, thus being difficult or almost undetectable in green vegetation, the same applies to Tenonto, however Tenonto is not undetectable due to its size, but it can camouflage itself in vegetation if it is trying to hide among an escape.
Color Blindness Gameplay? Perhaps, to prevent your brain from having a visual difference freak out with each animal you play, there are some requirements to define how an animal will see and size seems to be the best [...]"
While that is an incredibly cool idea it just doesn't mesh well with the game as a whole
It depends on what you mean by combining, its ultimate objective ends up being a change in the way of playing, considering that based on the original idea it would be an arms race where strategy and camouflage are the important points in the game.
Camouflage is not a strong point in the game, that's why I suggested this crazy idea
You can already camoflague literally just make your dino green or blue for Beipis and Deinos
No, and especially in the terrestrial environment you can easily detect animals in a bush, since most plants or related things are static and the animals are moving, in addition to the color aesthetics differentiating both, so it is difficult to camouflage yourself.
Beipis are small and Deinos have some extra features that favor them that are not necessarily camouflage
making it impossible to see certain colours as certain animals sounds really unenjoyable, not to mention how horrible it'd be for people with actual colourblindness
People with color blindness literally see animals in camouflage because two colors are the same to them in the game every single day:
not every colourblindness is the same
I know, but an animal with one color or another will be camouflaged to them XD.
no, what i mean is people with certain colourblindness conditions would really struggle to even play with this change
you'd make it extremely unfriendly for disabled players
It depends on how strong the color blindness is in specific colors, I think the most common color still maintained in color blind people is green
Oh wait, red and green are the most common types of color loss or color confusion
Still though
Should we also add massive strobing lights to give epileptics seizures
bit of an overstatement there
but there was an issue that caused epilepsy (alledgedly) with the initial NV release and that was quickly dealt with
Yeah I'm just saying that make the game friendly for disabled people\
I'm autistic and I won't like something in the game that would just be extremely unfriendly to me
Troodon and Dilo night vision:
Is that it or any counter arguments or suggestions
In my opinion there should be a specific option for this, normally games don't do this because it's usually a lot of work to be delivered to a small group of people.
It's just the current state of the game
Nah it wouldn't be good as an option otherwise it's just detrimental for those who pick it why would you pick it, and that reason is a very good reason to not do it
uh? Are you saying people would abuse this?
As in if it's an option who would turn it on it's makes the game harder
Wait, if a person feels the absence of colors and you create a specific option that allows better distinction, how would it make the game more difficult?
You don't understand colourblindness and neither do I let's leave it at this
#general-feedback message Dino pride
lol
@livid blade Check the pinned messages in the official server channels to see how to report hackers
@trim grotto Having 33% of each nutrient gives you a perfect diet (+100% growth bonus)
You're not meant to fill them all the way. The UI will be updated to reflect that
how?
Click the thumbtack icon in the top right of #evrima-eu or #evrima-na
ty!
@trim grotto 33.3% in HT=100% in old system
@gentle lichen Yes, it isintended to have no smell for 5min
@vital laurel it feels very risky pouncing as Omni and Troodon, if you get bucked as Troodon you’re dead and if you get bucked as Omni then you are either dead or out of the fight
thats exactly what im getting at
noo, a QA member, i think hypernova said its indteded to be slow growth of scent
I watched a pack of 5 Omnis die to a lone Cera yesterday, they’d pounce and then get bucked off and the Cera would bite them, they’d be puking and then die
I was playing on islander so I couldn’t help and just watched lol I felt kinda bad
I agree bucking is bad and feels bad for multiple reasons, but 5 omnis dying to 1 cera is just a skill issue tbh
One grapple and the cera is done for
The Cera backed itself into the corner and was playing very well so yeah not the best play for the Omnis
Ah yes, terrain😊
Did they just keep attacking?
ah i see. cuz sometimes when i hunt a family of ai and then i drop the first one, i cant find it anymore xD
Yeah til there were only 2 left, then they regained stamina and attempted to pin the Cera
Oh well
i rlly hope they're gonna buff the nutrients of fish and crab for ptera and beipi because they basically give nothing
migration is completely empty most of the time, fish give no nutrients, crabs give 4% dots but are rare to find underwater, been stuck like this for the past hour. nesting is impossible
@dusty cradle think u posted your comment in the wrong channel bud
@fading pecan multiplying by a decimal lowers the percentage :p 5x0.5=2.5 for example
math sucks
lol thanks mate xD i removed the suggestion
nws hahah
@worthy heron
#general-feedback message
come again... 
?
@worthy heron what do you mean you can duplicate your dino at a server restart?
👆
i tryed to join eu2 after restart.. then i got a black screen pressed alt f4 . i had the same 2x . So on my 3nd try i got into the Game and saw my self standing there 😄 and then killed my double for food
no clue why i had a black screen but funny. So i didnt starved to death becouse of NO AI AT ALL ON THE MAP / or under the map
so i guess of the black screen and alt f 4 i doubled my self
I love it
huh?
Yo, anyone know if this crash issue will ever be fixed or if there is a fix for it? Only game on PC that crashes and it doesn't even run it as hard as other games. Halp??
#general-feedback message @wintry whale I think there already is a tip that says something along the lines of "there's always something bigger than you"
#general-feedback message Average Raptor player crying that they can't hunt a herbi that hasn't been nerfed into the ground and can barely move without losing all stam like Stego
Dibble is very killable just play what is meant to hunt it either a big pack of fg actually good at the game raptors or a fg Cera or two
Carno is not meant to hunt it and really raptor isn't either but raptor has numbers
what r u on
my man
always "raptor players raptor players" maybe he's a herbi main his opinion is valid but ofc herbis must not be nerfed so you gotta insult him smh
might as well say "average stego main using an unkillable dino and claiming it sucks"
Dilos can solo Stegos
nothing can solo a stego
Both fg btw
only another stego
What
nothign can solo a stego only another stego
if a dilo solos a stego the stego should uninstall
Pffft
even tho dilo is overtuned asf stego is just on another level
Ok sure maybe the speed is the factor I've seen it first hand
that stego needs stego lessons
18 consecutive nerfs
Like Stego is not unkillable
removing the powerswing cooldown is not a nerf
stego has only been buffed these past updates
Wow one buff
Please name one other than the powerswing which is fair
powerswing buff, infinite swing buff, powerswing nerf, powerswing buff
like cmon man
stego with infinite swings is almost unkillable, put your head in a small rock formation and nothign can kill you
Dodge the swings they obvious and slow af
Everything else has infinite attacks
not 1.2k damage attacks tho
Use the space between the swings my man they are slow
(im against infinite alt bites)
yeah sure get in the crevice with the stego without enough room to get out and get 1 shot
Don't fight a stego in a cervice you muppet
dont fight a stego at all
Nah they easy to fight with a fast creature
not even close
By that literally anything other than like Cera or Carno because he's too big
You lack faith in the Galli
Also yeah adult Stegos are hard to kill that makes sense
nothign can do anytihng
Dilo clones
he'll get 1 tapped before he gets close
Then he is a bad player getting hit by Stego swing when you are ready means you have the reaction time of a spoon
Dodge it's so slow
a normal stego player can casually murder 6 ceras and not even get put to yellow
#general-feedback message No not true at all
I'm too tired to do this can I call in back up or
i mean your back up is straight up gonna deny it, insult me and refuse to prove that stego sucks by doing a fight
I mean Stego does suck
Wait how much stam does power swing use
it costs 10% standing 15% moving
get tactile endurance and you got infinite powerswings
That's more of a tactile endurance being broken thing rather than a Stego thing
it's still got infinite normal swings anyways
they just gotta change the stam (remove the thresholds) and remove inf alt bites from everything, problem solved
Uh you know inf alt bites aren't a thing they use stam
and also remove speed + combat mutations
when outta stam you can still use alt bites for some reason 😭
Not swim speed Beipi needs that and also don't just remove those mutatiosn change them for the better
Bug not a game mechanic
Stego can be beat by a herd of Gallis
has been there for months
a stego will take like 1% damage before murdering all the gallis
Genuine question who do you know
patch notes many months ago
with the powerswing there, nah
nothing can get close to a stego rn
the only way to kill a stego is if it's afk, has literally no idea about what he's doing or is swimming and you're a deino
@thin totem he was streaming the game a few days ago and stated he played as a few other dinos beforehand.
I simply disagree
well if you played survival you'd agree
I do sir
I've seen Stegos die all the time they are not untouchable
what did they die to
I don't play Steg I play against it
Oh really? Thanks for letting me know I'll edit the post ^^
cause ive seen a stego murder 20 ceras and more
Dilos, Raptors, Ceras
the fact that they die to any of those is quite concerning to me but i see i see
That man is a very good player and those Cera were buffoons
ceras weren't amazing, not bad either, stego was a new player
what's the argument about if you don't mind telling me?
I mean once again these guys are fast or in Cera's case tanky and they do good damage
stego being untouchable
i can't deny that, however stego can just hold the powerswing, be patient, and it's over
Also it kinda makes sense Stego is strong it takes 5 h to perfect diet grow
not that strong tho
Also it's a Stego, Stegos are some of the most powerful dinosaurs
yeah but it shouldn't be unkillable
This boy turned predators into shredded cheese daily
but it's gotta be huntable tho
what are you talking about lol stego is very killable you just have to make the stego use up it's stam.
It very much is
hoping thta rex maybe can kill it
infinite swings and tactile endurance have entered the chat
You're joking right
at this point i dont expect rex to be able to do jackshit
not infinite power swings. normal swings yes but those are drawn out and aren't hard to dodge if you're agile enough.
Sir Stego isn't god why do you think this it's quite killable and while I think a Stego could put up a very good fight against a Rex the Rex will win
because ive seen stegos play thats why
thats how i know it's beyond insane rn
I would argue dilo can probably solo a stego, but only really due to clones doing the whole instant teleport thing, which seems a bit odd to defend against, for anyone for that matter
more broken than when pounce to pin got released and you could solo pin a 1.1 ton dibble
only a stego can solo a stego
Rex and stego are said to be a purely skill 1v1 and that's it. doesn't include mutations.
So I could see it happen, especially at night, with little to no bites needed for full envenomation
I've seen one do that actually
im not talking about stegos that barely know their name but stegos with decent combat notions
flat out unkillable
not even a 10v1 with ceras
Reasonable enough to be fair, just saying, the clones do seem to make or break things at times, so I could see that being a strange situation at least
I usually don't like this card but actual skill issue
But are we arguing 1v1, or full matchups?
No I've seen it happen at night the fog conceals the Dilo and the clones rip the Stego a new one
if the ceras are good I mean like actually good at the game they will kill the average stego player
Cause sure, currently only deino, or stego, can 1v1 a stego (deino if stego swims obviously), but I imagine the same would apply to rex
The Dilo outsped the Stego's swings
But we also don't have the other large things, like trike, rex, giga, acro, shant and so on
I think it makes sense that Stego is hard to 1v1 it's a Stego
nah
well tbh yes
Nah, at that point you can just dogpile and vomit/kill
cause average stegos can lose to a hatchling troodon
At some point numbers will simply overcome you, that's a given
he's just gonna powerswing em without cooldown
fight will last 10 seconds and theres gonna be 10 dead ceras and a setgo thinking wtf happened
You're not killing them all in time, not if they surround you and just bite/vomit/bite.
Will you kill a fair few, oh yes, will they overpower you, yes as well
bile got nerfed so just 2 powerswings and everyone is dead
Not that there should be 10 ceras in a group anyway
Ah, true, but still, with so many of them, they'll get it off
I feel like a lot of times, the numbers only end up being one or two engaging at a time
Which yes, of course at that point it's a lost cause
i mean theyll just get away tbh
But if you dogpile the stego, it's not killing 5 of you all around it in one swing, it doesn't even have that reach
Why are we even on Stego I was complaining about raptor players not being able to hunt Dibble and then demanding it get nerfed
shouldnt fight stegos under any circumstance rn
I mean, raptors should hunt dibble
Hasn't that been like, a main point, that dibble would be much better to hunt than stego for example
he aint demanding to nerf dibble tho hes just tryna ask for new herbis to be less of a moving, unkillable anvil
Due to the much more open flanks and all
I think that's fair, maia might be more of a "lightweight" but still large target
Yeah they should to bad most Raptor players lack braincells
hopefully
Both dibble and stego are very oriented to stand your ground and fight
They aren't unkillable is the thing
If only we had a slightly smaller dibble, but alas
i mean dibbles aint unkillable anymore
I'm excited for Trike to destroy Raptors packs with ease
They never were
they were but not anymore
Eh, I could see it being a better target than stego, despite being larger
yeah but stegos too good at standing their ground imo
So should be interesting
Eh, I don't really see a stego running from anything but a spino perhaps
It's supposed to be
but not that good
And well, an anky, and so on, but only the largest and slowest would be something a stego could run from
I mean it ain't
Oh Anky is gonna be fun breaking everything's legs
yus
How so?
tactile endurance and infinite swings
There's nothing currently in the game stego would not stand and fight, whereas rex will have it retreat hastily so
Man I'm done this has been the entire argument
if they remove both but chnage stam so that you can get it back at all times, perfection
can i perhaps interest you in a stego fight
To be fair, with the stamina costs, tactile is kind of a meta pick, for good and ill. And the whole "infinite attacks", it is what it is
ofc it' s a meta pick
I am well aware that you do not like the stamina thing, but you need to work with it, not against it xD
And much as I can agree that it wasn't terrible before, it's not me you need to convince on that account
it's just broken rn
infinite swings is not okay
May I interest you in no
Speaking of stamina, anyone know how to get the multichambered lungs thing?
Regretably I have other things to do like sleep
why not sir nevermind
run
spend a ton of stamina in running
I honestly don't think it's bad, if it applies to everything and all that, but I know you dislike it
So it's just waste stamina by normal running?
it's just broken 😭 infinite heavy damage attacks breaks balance
yus
Well then, guess I'll have to grow a lot before it's worth it, not sure trying to empty stamina as a juvie stego will go very quickly xD
So much stamina to use, I was hoping I could use the power swing stam cost for it, but guess not
oh yeah no it's just runnin
got it as a carno once just by moving around the map
when rnadom spawns were there and i was runnin everywhere cause no food
Which is why the attack should be streamlined in attack speed, and lowered damage to something like 750 or so, could also lower the power swing damages if stam cost is more reasonable
it wasn't worth it tho when you can get epidermal or smth
tbh they should just remove the infinite swing/infinite alt attacks
Fair, truculency and tactile are the given ones, just not sure what'd be good for a third mutation for stego
they wanted ppl to manage their stam so by doing that it'd do waht they wanted
They also don't want you to count attacks and then kill the target when it's defenseless.
So I guess they need to find some middle ground or so
Honestly, this issue comes mostly when you get playables that do not have a good basic bite
that's just dumb imo
make it defenseless and then murder it, that's how it should work, not have something have infinite swings/attacks
Yep great idea make it defenceless why not
tire it out and then murder it
that's how it's always worked and how it should work, otherwise it's impossible to kill certain things
You said that it had so much health that it didn't matter
never said it
There is skill in whittling an animal down and lack of skill in panicking and wasting all your stamina. If you hold your ground and not swing at every bait attack then you will not BE defenseless
^^
that's how you knew the good stegos from the bad stegos
now they call can panic and act like chickens without a head without repercussions
So a smart player can beat things well shocker
which is not the case anymore
I'm done gn hope you don't continue this for any longer
gn man 🫡
I'm a terrible stego
I suck at the swinging mechanic and especially the power swing. Even I don't believe I should be able to swing on zero stamina lol
im awful as a stego and still manage to do some serious damage
Same, with enough bulk and a high enough attack then it doesn't matter if I have no skill 😂 one tapped ez win
Yeeeep
Arguing that you should need to tank hits to retaliate or get hits seems a bit odd to be honest, you shouldn't need to halfway die to be successful in fighting
But its nothing new that they didnt want playables to be defenseless without stam
Alternative solution, make sure every playable have a reasonably damaging and useful attack out of stam, that fits the playable and works for it
Wow gm feedback chat
To be fair, maybe there are certain things that should be more or less impossible to kill for something else. And while tiring something out can be viable, if not neccesarily fun, it also requires attacks to be efficient and quick, so it's very hard to bait. Because if the attacks are too easy to bait, then it'll just be bad all around.
Only if your attacks are very hard to bait in the first place. If it's too easy to bait, then there's little skill involved. And in any case, it's not very fun to just engage in attrition, as we can see with every time terrain is used.
I mean I don’t think Stego should be the thing that’s impossible to kill for animals like Omni and Dilo. My reasoning being it’s tail is its only valid defense really and practically the entire rest of the body is up for deadly bites- It’s a different concept to trike which is meant to be a tank
Trike would be far more open and vunerable to dilo and omni than stego would, though?
I mean its tail and its back obviously, if Omni’s pounce on the back then that’s gonna be bad too lol
It's not purely your mass that determines how well you can handle yourself, unless you're an actual large sauropod and even then
Wasn’t it said in a teaser of trike that Omni wouldn’t be able to even pounce trike due to its tough skin? Lowkey feel like that video was a fever dream now but I can try and find it
Dilo is also funny since it was somewhat said to not be a punch up hunter, and yet it seems t obe
Hm? I don't think I can recall anything like that? Maybe you're thinking of anky? What I do know of trike is that pouncing the face would do an auto-impale and kill the omni
I found it, may I DM?
Sure
Don't know who the people in the vid are, or if thats a properly implemented trike. And while I guess it could be possible, it does seem very odd that they'd not let omnis or anything pounce a trike at all